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File: Opening 13.png (248 KB, 1024x563)
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Girls und Panzer Quest 13: The Commemorative Cup! The Saunders Culture Festival!

Pastebin: https://pastebin.com/u/RafaelQM1
Twitter: https://twitter.com/rafaelqm1
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=rafael

Sunday 24th September (Day 165)

You’re up before your alarm. The match against Saunders is scheduled for today and like most other Sensha-Do matches it’s scheduled to happen relatively early in the day. You turn over and you see Yuzu, still asleep next to you, and Otto strewn out across the bed by your feet. You kill your alarm before it can go off and scratch Otto’s head before getting up. You debate waking Yuzu but she’s been working hard enough on the whole commemorative cup so you decide against it.

After breakfast and quickly getting changed, you head back to the bedroom to grab your phone.

“Are you going somewhere?” Yuzu asks as you reach the bedroom door.

“Yep, we got a match soon, against Saunders,” you reply. “I thought it better not to wake you since you’ve been working so hard.”

“Good idea,” she nods as she tucks herself back in. “The match isn’t for a couple hours, right?”

“Mhm, I’m just up early to prepare,” you reply.

“Alright, I’ll be there to cheer you on.”

“I’ll make sure to win it for you,” you say with a wink.

“My hero,” she replies as you leave the bedroom.

You reach the warehouse after a short walk. It’s already open, meaning someone is probably inside. You look around and you can see Anglerfish team, already there and slowly getting their tank ready. Max and Leo are also preparing though that seems to mostly be chatting to Saori.

“Hi, Commander!” Yukari waves at you as you approach. You wave back, and it’s returned by Hana and Miho too.

“Hey Yukari,” you reply as you arrive. “Everything good here?”

“Yes, we arrived slightly ahead of time so we wouldn’t have to rush our preparations,” Hana says.

“And no one else has?”

“Well, it is pretty early,” Miho chips in. “The crews we selected will probably start arriving in a little bit.”

>Look at Werewolf will you wait. He’s probably in great condition but it can’t hurt.
>Get any planning done now so you know what to tell everyone when they arrive
>Start harassing the rest of your crew till they arrive and put Max and Leo to work. If you’re working, so should they.
>Write-in
>>
>>4750312
>Get any planning done now so you know what to tell everyone when they arrive
>>
>>4750312
>>Get any planning done now so you know what to tell everyone when they arrive
Welcome back qm
>>
File: Ooarai is my city.png (380 KB, 759x757)
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>>4750312

>Get any planning done now so you know what to tell everyone when they arrive

“Shall we go over the plan now then? So we know what to tell everyone when they arrive?”

“Yeah! That sounds like a good idea!” Miho nods. “Let me grab my maps!” Miho darts off towards the lounge area at the back.

“Miss Nishizumi is going through a map phase right now,” Yukari informs you.

“Is she now… I didn’t know that people had map phases,” you say.

“I think it’s just part of the Boko police phase,” Mako mumbles from the Panzer IV’s driver's spot. “Something to put on the cork boards.”

Miho returns a minute later with the map of Ooarai. She sets it down atop a table nearby.

“Right, I don’t know if we’re going to start red side or green side – they’re the away team, so they get to pick, but either way, we can either go into the fields or into the city,” she says. “If we head into the fields, we’ll be able to take full advantage of your and Ocelot team’s guns but if they bring the T28 Super Heavy, then we’re in trouble. Or we go into the city and try to close in but if they stay in the city and bring their other heavy tanks they may be able to close the distance. It won’t be the end of the world but it’s not where we can put the big guns to work.”

“Do you think they will bring their Super Heavy?”

“Mmm, I don’t think so,” Miho says after a moment of deliberation. “I think that it’ll take too long for them to get it to a useful position in the fields, and if it was in the city then it’d be pretty easy to flank.”

“This is Saunders though,” Yukari points out. “They might just do it anyway.”

>“Heading into the fields to put our long guns to work sounds like a good idea.”
>“Using the city to our advantage sounds like the way to go.”
>Write-in

>“Saunders don’t strike me as people to let practicality stop them.”
>“I think you’re right about the T28, we can worry about other things.”
>Write-in

>>4750434
Thank you, good to be back.
>>
>>4750538
>>“Using the city to our advantage sounds like the way to go.”
>>“Saunders don’t strike me as people to let practicality stop them.”
>>
>>4750557
+1

Its good to be back.
>>
>>4750557
>>4750538

+1
>>
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>>4750538

>“Using the city to our advantage sounds like the way to go.”

“If they do take their T28 then we’ve nullified it either by it being unable to hit us or us being able to flank it quickly. If they don’t, then you guys and Duck team will be able to deal with them handily. Saunders doesn’t strike me as people to let practicality stop them, though.”

“Yeah, they’ve always been the go big or go home kind of people,” Miho giggles. “I think we can deal with them though, with or without the T28!”

“You can say that again,” you reply. You hold out a fist which Yukari and Miho both bump before heading back to Werewolf. Your crew and the others are finally trickling in.

“What’s the plan, Fritz?” Ruby asks. You can see the others that weren’t around for your meeting with Miho perk up.

“It’s pretty simple – we stay in the city, get close, and get stuck in,” you explain. “And if they have a T28 we just go around it.”

“And here I was thinking I’d get to flex a bit, huh?” Ruby remarks nudging Axel. “It doesn’t make much of a difference for you though does it?” That gets her a flick on the ear and the two begin to squabble as they embark Werewolf to do their pre-match routines.

“Do you know when the tank transporter will arrive?” You ask Yukari as you wait for the others to finish their work.

“We won’t be using a tank transporter. The President told Miss Nishizumi yesterday that we should drive into Ooarai?”

“Any reason why?” You ask.

“Probably because the town will like it,” Yukari guesses. “You can ask Miss Nishizumi – she’ll probably know more.”

>“Eh, it’s no big deal.” The drive is a short one so you don’t mind making it.
>“I think I’ll do a little more than that.” Badger the President until she gets you a transporter
>“It would’ve been nice to be told.” Call the President and wake her up with complaints about not being told.
>Write-in

>>4750590
No more essays either so it's smooth sailing from here on.
>>
>>4750808

>"Eh, it's no big deal."
>But call Anzu anyway and needle her about not telling you.
>>
>>4750808
I’ll support >>4750814
>>
>>4750814
+1

We can't forget to figure out Momo's romance condition to get the Student Council Orgy.
>>
>>4750808
>“I think I’ll do a little more than that.” Badger the President until she gets you a transporter

When do we get to see Momo get blacked?
>>
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>>4750808

>"Eh, it's no big deal."
>But call Anzu anyway and needle her about not telling you.

“Yeah! It’ll be nice to drive through town before we have to fight through it!” Yukari says enthusiastically.

“I’m sure the people will like it too,” you nod. You chat with her a little longer before she departs for her tank. You head back to yours and up into your cupola.

“Everything good?”

“We are locked and loaded,” Ruby informs you.

“Good to hear. We’re going to be driving into town, so fall in behind Miho when she sets off.”

“Sure,” Max confirms. With that sorted you pull out your phone and dial Anzu it rings for a literal minute before she picks up.

“Fritz?”

“You could have told me we’re going to drive into town, you know?”

“Is this really so important you had to call me about it?”

“No, but I decided to do it anyway to express my displeasure,” you reply. “I wasted two minutes of my time waiting for a transporter that never arrived so I decided to waste five minutes of yours.”

“It won’t be five minutes if I cut the call right now,” Anzu says.

“No, it wouldn’t,” you admit. “But it’d be nice to be kept in the loop. Like we agreed.”

“This isn’t a tournament or a match though, is it?” Anzu drawls. “Good luck, Fritz. Keep us undefeated.”

“Aye, aye, boss.” She cuts the call there and you chuckle to yourself. At least you wasted a couple minutes of her time in return.

A few moments later you’re heading out. As you pass through the carrier residents come out to watch. There are a couple of cheers and lots of waves which some of the girls return. It’s the same when you get into Ooarai. A police motorcycle meets you at port and helps to guide you through town though you’re not sure what motorist is going to insist they have right of way over a tank. There aren’t that many cars on the road though, most people have already been shepherded out to clear the area for the match. Your tanks soon reach the rally point, slightly north of the centre of town.

>Go with Miho to the centre of town, it’s best to know where you’ll be starting as soon as possible.
>Stay with the tanks. Just in case anyone is attempting some recon.
>Alisa did get told off for her antics last time but it could still happen again. Have a look around and make sure it won’t.
>Write-in

>>4750944
Black people don't exist in this universe /s
>>
>>4750978
>>Go with Miho to the center of town, it’s best to know where you’ll be starting as soon as possible.
Put Yukari on counter-espionage.
>>
>>4750978
>>Alisa did get told off for her antics last time but it could still happen again. Have a look around and make sure it won’t.
>>
>>4751033
This and also put Yukari on counter espionage
>>
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>>4750978

>Alisa did get told off for her antics last time but it could still happen again. Have a look around and make sure it won’t.
>Put Yukari on counter espionage

You leave Miho to head to the centre, you don’t have to be there so you can put yourself to use elsewhere. Instead, you head over to Anglerfish team.

“Hey, Yukari. You in there?”

“I am, Commander!” She says popping out of the turret. “What do you need?”

“You remember our first match against Saunders and how they used that ballon? Can you keep an eye out around here? Make sure we’re alright around here?”

“Oh! I see, I see!” Yukari replies, nodding vigorously. “Don’t worry, Commander! I’ll make sure nothing happens here!”

“Good stuff,” you reply with a nod. “I’m going to be having a little walk around to do the same.”

“Good luck!” Yukari shouts to you as you leave. You give her a thumbs up then keep moving.

As you walk away, you consider where to go. You consider some kind of patrol or asking around but in the end, you settle on just standing at a nice vantage point halfway between your rally point and theirs. Conveniently you can also see Miho, Kay, and the judges.

“Yo,” you look at where the voice came from and see Alisa and Naomi walking towards you. “You here doing counter-intel too?” Alisa asks.

“Sure am. I want to make sure your balloon stunt won’t happen again.”

Alisa flushes at that and Naomi snickers. “There won’t be any balloons.”

“If you say so,” you reply, unconvinced. The three of you watch the proceedings for a little while before Alisa speaks again.

“So, which tanks did you bring?” Alisa asks.

“You think I’m just going to tell you?” You ask, eyebrow arched.

“It’s easier than running past you to go have a look,” Naomi shrugs. “We’ll tell you what we have too so it’s even.”

>“No deal.”
>“I only really care about whether you’ll have the T28 or not. The rest I can figure out.”
>“Sure, ladies first though.”
>Write-in
>>
>>4751686
>>“Sure, ladies first though.”
>“I only really care about whether you’ll have the T28 or not. The rest I can figure out.”
>>
>>4751686
>>“I only really care about whether you’ll have the T28 or not. The rest I can figure out.”
>>
>>4751686

"Sure, ladies first though."
>>
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>>4751686

>“I only really care about whether you’ll have the T28 or not. The rest I can figure out, but sure. Ladies first though.”

“Well, we haven’t brought it,” Alisa replies. “It’s three Shermans, a T29 heavy tank, and Layla’s Pershing.”

“About what I’d expected, sans the T28,” you muse.

“Not the most practical tank to use on Ooarai’s streets don’t you think?” Alisa replies.

“And when has that stopped Kay? Or Layla for that matter?”

Alisa rears up ready to defend her commander but gets a pointed look from Naomi. “Yeah, I guess you’re right about that,” she sighs. “And you? What tanks have you brought? Aside from yourself and Nishizumi’s Panzer IV?”

“Well, we have our Comet, our Cromwell and our Challenger with us too.”

“Some big guns, shame you’re not going to get to put them to work,” Alisa taunts.

“It’s funny you say that, actually,” you reply with a smirk. “Because I remember you putting a lot of guns to work in our first match and failing to do anything with them.”

That gets a bark of laughter from Naomi. Alisa starts going red.

“Why you-”

She’s cut off by Naomi grabbing the back of her jacket and giving it a yank.

“Down sparky, save it for the match,” she says to Alisa before looking back to you. “And I’ll be having you in my sights soon.”

“Not if I see you in mine first.”

The girls walk away, back towards their rally point. You can also see that the meeting between the judges, Miho and Kay is over, Miho and Kay heading back towards their tanks. You head down to intercept Miho on the way.

“They’re starting red side,” Miho informs you.

“Interesting, they have Shermans, the T29 and the Pershing. No super heavy tanks.”

“How did you find out?”

“I asked,” you reply honestly.

Miho considers that for a moment before shrugging and continuing. “Either way, it doesn’t change the plan to use the city. I was thinking we position the Challenger at the end of the main road with Cheetah team moving forward to spot while the rest of us use the side roads to flank. I’ll take Duck team with me west while you go east solo.”

>Agree with Miho’s suggestion (Pictured)
>Suggest an alternate plan (Write-in)
>>
>>4751988
>>Agree with Miho’s suggestion (Pictured)
I’m dog shit at making plans so I’ll just go along with this plan for now
>>
>>4751988
>>Agree with Miho’s suggestion (Pictured)
+1
>>
>>4751988

>Agree with Miho’s suggestion (Pictured)

“Fine, that seems good to me,” you nod. The two of you continue back to the rally point where the rest of your team is ready and waiting.

As you return, Yukari approaches you.

“Commander! I kept an eye out! No one came close!”

“Good news then, sorry for wasting your time,” you reply.

Yukari shakes her head. “No way! What if there had been an intruder!?”

“True,” you concede. “Either way, good job.” Yukari throws up a salute then marches off towards the Panzer IV.

“We’d best get up to the starting point then, right?”

“Right!” Miho replies. “Mount up and make your way over.”

“Aye, aye, Captain,” you reply, mimicking Yukari’s salute. Miho laughs before turning and heading towards her tank, and you do the same.

“So, what’s it looking like, Fritz?” Leo asks.

“We’re starting on the northside,” you reply as you set up in the cupola. “Max, take us up, will you?”

“Sure thing, Fritz,” a minute later, the engine is on and you’re rumbling forwards. The other tanks on your team similarly start their engines and follow you north.

Usually, moving through Ooarai is long and boring. However, since the city is deserted for the match, there’s no weaving through traffic, so you and your teammates are able to make good time. When you reach the starting zone you’re met by a judge. She doesn’t talk to you, instead she begins talking into her radio presumably informing the coordinators that you’ve arrived.

“Alright!” Miho says as the countdown begins. “We all know our roles – Anglerfish and Duck team will follow the river south, and Werewolf team follows the sea! Cheetah will scout the main road and Ocelot will cover it, understood?”

There’s a chorus of agreement from the other commanders.

“Good! Panzer Vor!”

>Proceed as planned (Green)
>Do something else (Write-in)

>Roll 5d100 bo3

(Just to clarify, Ocelot and Cheetah have formed a Wolfpack – Hunter-Killer. We’re also shifting to a d100 based die for large scale combat. It’s effectively the same sans the reduced crit chance)
>>
>>4752347

Big Tank Battle Rules

To keep the number of dice for each round down, 2d100 bo3 is rolled for each tank.

QM rolls the enemy and anons roll Ooarai.

There are three different rolls, awareness/mobility, gunnery, and abilities

DCs for awareness/mobility
1 - Crit Success
2 - 25 - High Success
26 - 65 Regular Success
66 – 99 Failure
100 – Critical failure

DCs for Gunnery

Base DC 25
+ 5 per rank (Untrained, trained, veteran, ace)
Can be impacted by other modifiers e.g. Terrain, distance, weather, etc.

Penetration will use the same roll as Gunnery but will have its own modifiers e.g. Rolling 50, 15 would be treated at 50, 15, 15

Any abilities that require dice rolls will all be rolled on a d100, dcs will all be increased by x5 to match.

Due to the decreased potential for failures, rerolls will be decreased by x5 and rounded up

Calculation for penetration
Penetration = base dc 50 + (Gun Calibre/2 ) (x 1.5 if HV ) – (Armour/2) +/- any modifiers

All in here: https://pastebin.com/VvtfMihV
>>
>>4752347
>>Proceed as planned (Green)
>>
Rolled 27, 49, 37, 84, 86 = 283 (5d100)

>>4752347
>>Proceed as planned (Green)
>>
Rolled 27, 17, 2, 86, 86 = 218 (5d100)

>>4752347
>Proceed as planned (Green)
>>
>>4752370

You forgot to roll mate.

Someone else can roll for him if he doesn’t by half past.
>>
Rolled 60, 19, 16, 9, 53 = 157 (5d100)

>>4752414
>>
Rolled 12, 6, 6, 2, 15, 7, 2, 11, 16, 1, 15, 8, 14, 16, 14 = 145 (15d20)

>>4752347
>>
Rolled 63, 59, 46, 20, 56, 40, 92, 8, 55, 88, 35, 98, 74, 81, 32 = 847 (15d100)

>>4752447

Wrong die...
>>
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>>4752347

>Proceed as planned (Green)

“Alright, Max. Let’s get moving. We’ll take the road along the coast, head south see what we can find.”

“On it,” he replies. A moment later, Werewolf is moving, and you’re heading away from the other tanks. There’s scattered chatter from the other commanders as they move out of sight of you and Miho and report in. All is going according to plan, so you listen with half an ear and enjoy the sea breeze as you make tracks down the road. Max and Leo pop their hatches too given there’s no real threat of attack.

“Werewolf team, status report?” Miho asks.

“Well, I have some sun in my eyes and I forgot my sunglasses but otherwise we’re making tracks,” you reply. “We’ve just passed the beginning of the golf course.”

“Copy that, Werewolf team,” Miho goes silent for a moment before continuing. “We’re just passing the northmost bridge now. Keep me updated.”

“You got it, boss,” you reply. You cruise a little further down the road before Max speaks up.

“Hey, Fritz, do you want to cut through the golf course? Or activate Overdrive? There’s a building for the golf course on a slight hill we could use as a vantage point.”

“There is, is there?”

“Yeah, pass the map to Ruby, she knows where it is.” You duly pass the map down and it’s returned to you a moment later with an X marking the building. “If we get there quickly, we might be able to put in work.”

>“I don’t know if we’ll be able to see anything over the buildings if they don’t come our way.” (Continue as planned)
>“Let’s try cutting through the golf course but keep going past the hill.” (Purple)
>“Sounds like a good idea, let’s get moving.” (Blue)
>Write-in

>Roll 5d100 Bo3 for Awareness/mobility
>>
Rolled 99, 4, 43, 13, 83 = 242 (5d100)

>>4752527
>“Sounds like a good idea, let’s get moving.” (Blue)
Worth a shot to see if we can't see anything
>>
Rolled 50, 47, 95, 54, 88 = 334 (5d100)

>>4752527
>>“Sounds like a good idea, let’s get moving.” (Blue)
>>
Rolled 75, 57, 76, 13, 55 = 276 (5d100)

>>4752527
>>“Sounds like a good idea, let’s get moving.” (Blue)
>>
Rolled 20, 46, 5, 97, 54, 32, 96, 73, 59, 49, 54, 67, 78, 54, 72 = 856 (15d100)

>>4752527
>>
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>>4752527

50 – Werewolf
4 – Anglerfish
43 – Duck
13 – Cheetah
55 – Ocelot

20, 46, 5, 54, 49

>“Sounds like a good idea, let’s get moving.” (Blue)

“I’m surprised, useful information from Max,” you joke.

“What? I’ve been spending time in the city when I get a chance,” he replies defensively to the snickers from the rest of the team. “Maybe if ya spent more time in town as well you’d be able to think of such intellectual plays.”

“Whether it’s intellectual or not remains to be seen,” you reply. “Kick it up a notch, but be careful of the trees.”

“Who do you think I am? Ruby?” He snorts.

“You can fire a thousand shots, but drive into one tree…” your gunner grumbles. You ignore her and focus on guiding Max through the trees as he turns up the speed. He doesn’t really need your help given how experienced he is but you give it anyway. You’re soon through the trees and onto the golfing greens. Max piles on even more speed, shredding the obviously cared for turf beneath Werewolf’s tracks. You make it to the building on the hill in no time.

“Anglerfish, this is Werewolf team. We’re by the entrance to the golf course, on the hill.”

“That’s quite some ground you’ve covered,” Miho replies. “Are you going to keep pushing or are you going to hold there for now?”

>“We’ll keep pushing.” (Green)
>“We’ll hold here.”
>“We’ll slowly make head down towards the beach.” (Blue)
>Write-in

>Roll 5d100 Bo3
>>
Rolled 41, 19, 43, 76, 36 = 215 (5d100)

>>4752881
>>“We’ll slowly make head down towards the beach.” (Blue)
>>
Rolled 82, 39, 19, 54, 8 = 202 (5d100)

>>4752881

>We'll slowly head down towards the beach (Blue)
>>
Rolled 34, 27, 16, 22, 5 = 104 (5d100)

>>4752881
>>“We’ll slowly make head down towards the beach.” (Blue)
>>
Rolled 26, 32, 76, 80, 45, 76, 30, 25, 87, 59, 35, 57, 72, 27, 6 = 733 (15d100)

>>4752881
>>
>>4752881

34 – Werewolf
19 – Anglerfish
16 – Duck
22 – Cheetah
5 – Ocelot

26 – T29
30 – Pershing
25 – Firefly
27 – Jumbo A
6 – Jumbo K

>“We’ll slowly make head down towards the beach.” (Blue)

“Alright. Keep an eye out for trouble. They must be getting close,” Miho replies.

“You got it, commander. I’ll keep ‘em peeled.” Miho makes a sound of satisfaction and ends her transmission. You turn your attention back to your own situation. “Max, take us off the hill. Let’s head for the beach.”

“And here I was thinking my suggestion would help,” he complains to no one in particular. You can hear some reassurance coming from Leo and listen with half an ear as you descend the hill.

“This is Cheetah team,” the Cromwell’s commander crackles through the radio. “I see the T29 heavy tank moving towards the main road, it’ll be in range for Ocelot to fire on them very soon.”

“This is Anglerfish, we’ve spotted a pair of Jumbos,” Miho says. “Duck team is moving to draw their fire and we’re engaging.”

“That leaves two tanks unaccounted for,” you warn your crew as the others begin their engagements. “And given how they’re spread out, they’re probably nearby.”

Max and Leo take the prudent decision to close their hatches as you say that. You keep yours open though. It might be slightly less safe but the extra awareness is helpful.

You approach a T-junction by the beach and turn right. You round the corner and freeze. Layla in her Pershing and the Sherman Firefly are right there in front of you. You scramble to action immediately, but they seem to be moving just a little faster. You also know how Naomi is with her shooting meaning she’s almost definitely going to shoot first.

“Darn urban areas, making it hard to swing my gun,” you grumble. Your mind whirls through the options, but as you do, you remember what Yukari said about new, special ammunition.

“Enemy tanks spotted!

>“…Max! Back the way we came!” Try to draw them to the rest of your team (Blue)
>“…Ruby! Axel! I want them both knocked out!” You might take a couple of hits, but you’ll probably take one out. (Gunslinger)
>Write-in

>Use any other equipment?
>Pop your smoke dispensers
>Use the MG (on who?)
>Load SUHE/HVAP
>Write-in

>Roll 5d100 Bo3
>>
Rolled 45, 15, 49, 30, 10 = 149 (5d100)

>>4753264
>Fall back to the hill, it's a great position for our tank (including buffs) and will draw them away from our team while they have a numbers advantage.
I don't imagine Layla will be able to resist the temptation to follow us.
>Pop your smoke dispensers
>only coaxial MG on Layla
don't want to use the MG-131 cooldown until we're shooting
>>
Rolled 7, 48, 17, 26, 12 = 110 (5d100)

>>4753264
Supporting >>4753274
>>
Rolled 19, 66, 26, 56, 99 = 266 (5d100)

>>4753274
+1
>>
Rolled 6, 7, 79, 18, 61, 54, 48, 20, 33, 22, 52, 14, 70, 25, 90 = 599 (15d100)

>>4753264
>>
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>>4753464

7 – Werewolf
15 – Anglerfish
17 – Duck
26 – Cheetah
10 – Ocelot

6 – T29
7 - Pershing
20 - Firefly
18 – Jumbo A
22 – Jumbo K

Order North
Jumbo K – miss
Duck – can’t shoot
Anglerfish – hit/pen jumbo A – roll to contest
Jumbo A – miss

Order Middle
Challenger – auto-hit/pen – T29 damaged

Order South
Firefly – QF - move first - miss
Pershing – hit/pen – must make a composure roll – negated by Layla’s ability – Werewolf must make a toughness roll-off
Werewolf – not shooting yet

Gunnery numbers and the orders and such.
>>
>>4753464


>12d100 bo3!
>>
Rolled 30, 1, 93, 14, 51, 92, 23, 84, 99, 82, 99, 21 = 689 (12d100)

>>4753464
>Load SUHE
>Call Shot Pershing Weakspot
(Layla is the Pershing right?)
>Use MG-131 on Layla
>Use Coax MG on Firefly
>Use High Power Radio to disrupt comms

>Ask another team to do something
"Don't forget your laploading ladies!"
>>
>>4753467
>>4753475
>>4753264

>Fall back to the hill, it's a great position for our tank (including buffs) and will draw them away from our team while they have a numbers advantage.
>Pop your smoke dispensers
>only coaxial MG on Layla

Almost on instinct, you squeeze the trigger for the smoke grenade launchers. Leo quickly follows your lead, spewing tracer from his gun with Ruby contributing as the main gun is brought to bear.

“…Max! Back the way we came! The hill!” You order as the shells start to fly. The shot from the Firefly whizzes past you, scary but ultimately irrelevant. Layla’s shell however flies true, screaming forward and detonating against your front plate as you reverse away. You can’t check exactly how much damage it’s done right now since you’re guiding Max backwards, but it has the potential to be bad.

“Fritz, I bet I could hit ‘em!” Ruby exclaims.

“Denied,” you reply curter than usual. You can tell from the sound she makes that she’s a little taken aback, but you’re juggling guiding Max with listening in to the rest of the team and talking to her, so you reckon it’s justified.

Things are going slightly better for the rest of your team. The Challenger hit and damaged the T29, putting it in full retreat. Duck team managed to draw in the fire of the approaching Jumbos too, putting Anglerfish in a position to damage a Sherman.

You soon reach the hill. Your instructions are pretty good – Max only hits a car and two parking pylons on the way up.

“Alright, so what’s the plan, Fritz,” Ruby asks as you finish guiding Max.

“Layla’s probably going to charge us,” you reply. “Meaning the Firefly has to follow lest it turn into two duels.”

“Is that permission to style on the enemy?”

“When they round the corner, permission granted.”

>Load HVAP for dealing with the Pershing
>Prepare to use Gunslinger when they approach
>Use your MG (on who?)
>Write-in

>Ask another team to do something
>Leave them to their devices

Both mobility and gunnery are happening this round, so I need
>12d100 Bo3
(5 die for mobility, 5 for gunnery, 1 for the Jumbo’s toughness and 1 for your toughness)

(Fixed the dice)

>>4753476
This roll is still valid and yes, Layla is in the Pershing.
>>
Rolled 79, 22, 26, 81, 47, 90, 6, 95, 41, 2, 3, 85 = 577 (12d100)

>>4753479
Supporting >>4753476
>>
Rolled 17, 100, 38, 45, 83, 68, 8, 74, 35, 11, 67, 85 = 631 (12d100)

>>4753479
>>
Rolled 2, 69, 9, 93, 67, 13, 2, 60, 44, 93, 43, 81, 86, 91, 51 = 804 (15d100)

>>4753479

Movement
>>
Rolled 71, 15, 100, 64, 67, 1, 86, 16, 28, 66, 17, 98, 47, 8, 23 = 707 (15d100)

>>4754041

Gunnery
>>
Rolled 40, 27, 49 = 116 (3d100)

>>4754043

sherman's toughness
>>
Rolled 58, 43, 89 = 190 (3d100)

>>4754045

your toughness

I also need a composure roll from you for your mg 131 against layla and mg against the firefly. So if someone could roll 6d100 that'd be great
>>
Rolled 89, 34, 36, 21, 56, 41 = 277 (6d100)

>>4754050
>>
Rolled 13, 13, 53, 36, 22, 40 = 177 (6d100)

>>4754052

Cheers mate

>>4754050
Final roll for composure
>>
Rolled 30 (1d100)

>>4754057

You rolled pretty high on gunnery (74). I'll just use an autosuccess for it, but someone can roll a 1d100 if they want.

This is for their 100
>>
Rolled 63 (1d100)

>>4754069
>>
Rolled 31 (1d100)

>>4754069
>>
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>>4753479

>Load SUHE
>Call Shot Pershing Weakspot
>Use MG-131 on Layla
>Use Coax MG on Firefly
>Use High Power Radio to disrupt comms

“Axel! Give us an SUHE shell please. Ruby, you know where I want you to deliver it right?”

“I know exactly where,” she cackles. “Right through the Pershing’s letterbox.”

“Good stuff. Leo, get your MG warmed up, I don’t want that Firefly having another go at us.”

“On it,” he nods. You hear him quickly reloading his machinegun and that gives you another idea.

“Say, why don’t you have a go at disrupting their comms with that fancy radio we bought?”

He immediately stops loading his machinegun.

“Great idea!” he replies. “Let’s see what we can do!”

You leave him to it as you spot the Pershing and the Firefly approaching.

"Don't forget your laploading ladies!" You say to a chorus of affirmatives from the other teams before switching your attention back to the fight at hand.

“Target! Pershing! 340 meters! Dead ahead!” You order. Leo fires away with his MG at the Firefly and you do the same with yours against the Pershing as Ruby finetunes her aim. Unfortunately, your MG puts Layla off for but a second and she snaps a shot towards you.

You dive into the turret as the familiar screech of HVAP fills the air. It collides with the turret and detonates, likely doing damage.

“On the way!” Ruby returns the favour, a SUHE shell flying from the barrel. You watch as it collides neatly with the gunport and does damage. The Pershing stops dead in its tracks, a white flag popping out a moment later. The Firefly decides it might not be best to engage in this fight and turns into a nearby estate.

“Target eliminated, good job,” you say to Ruby’s cheers.

You listen to the reports from the rest of the team as you inspect the damage on Werewolf. Anglerfish team managed to knock out a Jumbo but took a hit from the T29 that decided against tangling with a Challenger. Cheetah team was knocked out moving to help, but likely saved Anglerfish team in doing so.

“Leo, how’s it going with the radio?” You ask.

“First attempt failed,” he replies honestly. “Someone knows their stuff when it comes to comms on the other side, but I can try again once the radio’s cooled down.”

“I see.” You consider chasing the Firefly down. Given the length of your gun, it’ll be awkward to manouver, but it should be bad for them too. Or you could try sneak around behind the T29 and remaining Jumbo,

>Try to flank the Jumbo and T29 (White)
>Stay on the hill and watch for the Firefly
>Chase the Firefly into the estate (Colour/route matters)
>>Put yourself between your team and the Firefly (Green)
>>Head straight in (Blue)
>>Try to come around from behind (Purple)

>Roll 6d100 bo3 (5 for movement and one to contest the damage the Pershing did)
>>
File: Saunders Girls.jpg (210 KB, 1200x630)
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>>4754125

Mobility – 17, 1, 26, 14, 47
Gunnery – 68, 6, 74, 35, 2
Sherman contest- 3
Your toughness – 21

Mobility – 2, 2, 9, 44, 67
Gunnery – 1, 15, 100(16), 8, 23
Sherman – 27
Vs you – 43

MG 131 – 34 vs 13 = fail
MG – 21 vs 22 = success
High Power Radio – autofail – Alisa being a sneak

17, 31 – Werewolf
1, 6 – Anglerfish
26, 74 – Duck
14, 35 – Cheetah
47, 2 – Ocelot

2, 1 – T29
2, 15 – Pershing
9, 16 – Firefly
44, 8 – Jumbo A
67, 23 – Jumbo K

Order North
Anglerfish – hit/pen/knocked out jumbo A
T29 – hit/pen Anglerfish team
Cheetah – hit/no pen T29 side
Duck – miss
Jumbo A – can’t do anything
Jumbo K – hit/knocked out Cromwell (side shot)

Order Middle

Order South
Pershing – hit/no pen
Firefly – can’t shoot
Werewolf – called shot – hit/pen – knocked out

Saunders – 2 tanks lost (Pershing, Jumbo A)
Ooarai – 1 tank lost (Cromwell)
>>
>>4754125
>>Chase the Firefly into the estate Green route, but launch a smoke she'll down the blue route. If possible, make a dynamic entry and be ready with the machine gun.
>>
Rolled 39, 4, 44, 87, 75, 68 = 317 (6d100)

>>4754125
>Stay on the hill and watch for the Firefly
If the Firefly ever enters our field of view, we should be able to knock it out without it firing. We have It's Over Anakin active.
>>
Rolled 94, 87, 62, 87, 62, 38 = 430 (6d100)

>>4754224
Forgot to roll again, my bad.
>>
Rolled 11, 6, 21, 69, 97, 43 = 247 (6d100)

>>4754125
>Head to rendezvous with the Challenger.

I think the Firefly will be able to sneak out of the estate south and hit the challenger and idk if we can hit it through the buildings.

OP if you need to roll off then just count me for>>4754374
>>
Rolled 79, 84, 67, 99, 71, 73, 19, 28, 4, 35, 99, 54, 98, 63, 12, 4, 37, 86 = 1012 (18d100)

>>4754125

>>4754421
Sure
>>
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>>4754125

>Stay on the hill and watch for the Firefly

You weigh your choices and decide to stay on the hill. As tempting as it is to go hunting, you perform best on the high ground, so there’s no reason to give it up if it can be avoided. That’s compromised slightly by the buildings around you and the wooded areas of the golf courses but it’ll do for now.

“We’ll stay up here and keep watch for now,” you tell your crew. You take a moment to inspect your turret front and grimace. Yukari wasn’t lying about the new munitions that Saunders and the other big schools are packing. That hit hurt and you don’t think you can take another one like it. You did take Layla out again though which will be amusing to lord over her later.

You scan the estate again, and there’s no sign of the Firefly. It could be moving. It could also still be in the estate, lying in wait.

“Leo, how’s it going for the rest of the team?” You ask.

“Anglerfish and Duck team are moving north to draw in the T29 and the remaining Jumbo,” he replies. “The Challenger is moving down the main road to try get a flanking shot on the T29 and knock it out.”

You’re about to reply when a flash of light catches your eye. It takes you a second to realise it’s the Firefly leaving the estate and moving as fast as it can into the woods.

“Ruby! Target! Two-thirty! Firefly heading for the woods!” You shout as you shift the turret to face its general direction. Unfortunately, it was still pointing at the estate, meaning you don’t have long to get on target before the tank disappears.

As Ruby aims up you fire a burst from your MG in the general area. As tempting as it is to keep going, the possibility of the gun overheating is a real one. The burst helps however, and Ruby’s soon on target.

“I got it!” She announces, making tiny adjustments by hand.

>Fire the currently loaded shot
>Load a special shell HVAP/SUHE/HESH
>Use Frenzy to ensure a shot hits and kills it
>Write-in

>Roll 4d100 Bo3
>>
>>4754608

Werewolf – 11
Anglerfish – 4
Duck – 21
Ocelot – 69

T29 – 73
Firefly – 4
Jumbo – 28

38 vs 4 = Werewolf is damaged
>>
Rolled 81, 84, 42, 57 = 264 (4d100)

>>4754608
>>Fire the currently loaded shot
>>
Rolled 10, 86, 40, 66 = 202 (4d100)

>>4754608
>Use Frenzy to ensure a shot hits and kills it
>>
>>4754608
>>Fire the currently loaded shot
Shermans aren't extremely durable or anything.
>>
Rolled 83, 34, 76, 18 = 211 (4d100)

>>4754674
Can't seem to get this right today
>>
Rolled 2, 88, 47, 35, 28, 70, 67, 38, 21 = 396 (9d100)

>>4754608
>>
Rolled 63 (1d100)

>>4754704

rolling for something
>>
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>>4754608

>Fire the currently loaded shot

“Send it!”

“On the way!” Ruby bellows. You and the Firefly fire at almost the exact same time. The Firefly however is facing away from you and you’re able to track as your shell hits home, detonating on the engine compartment’s carbon layer and knocking the tank out.

“Scratch another one,” you say once you observe the small white flag pop out.

“I wonder what the Firefly was shooting at,” Ruby muses aloud. You’re about to guess when Leo chimes in with the answer.

“It was Ocelot team,” he says. “They moved forwards to flank the T29 and the remaining Jumbo.”

“Did they get a shot off?” You ask.

“They sure did,” Leo replies. “Anglerfish team used themselves as bait to draw the Saunders tanks in. They got taken out as well, but we got the T29 in exchange and Duck team is untouched, going for the flank.”

“So, the last Jumbo is screwed?” Max asks.

“Unless the last Jumbo gets exceptionally lucky then probably,” Ruby muses.

“Oi! You!” You’re interrupted by a very familiar voice. “Stop shooting at me with that damn MG! It’s not fair!”

You look down and see Layla, slightly roughed up and thoroughly annoyed. She must’ve walked up from her knocked-out tank at the bottom of the hill. “If you were a man, you’d fight me without it!”

>“If you were smart, you’d get one too. Can’t you get a fifty cal or something?”
>“That sounds like someone that’s trying to cope to me.”
>“It didn’t stop you from hitting me, did it?”
>Write-in

>Stay and chat with Layla, Duck team has this.
>Get moving. You’re not going to be there in time to impact the duel, but you can clean up if Duck team loses.

>Roll 2d100 Bo3
>>
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>>4754788

Werewolf – 10
Anglerfish – 34
Duck – 40
Ocelot – 18

T29 – 2
Firefly – 28
Jumbo – 21

Firing order (Firefly, Ocelot and WW at the same time)
Firefly – hit/pen/knock Challenger (Flank shot)
Werewolf - hit/pen/knock Firefly (Flank)
Ocelot – hit/pen/knock T29
Anglerfish – hit/no pen Jumbo
Duck – no firing.
Jumbo K – hit/pen/knock Anglerfish – – SUHE round
T29 – knocked out
>>
>>4754788
>>“That sounds like someone that’s trying to cope to me.”
>“If you were smart, you’d get one too. Can’t you get a fifty cal or something?”
>Get moving. You’re not going to be there in time to impact the duel, but you can clean up if Duck team loses.
Let's not get sloppy.
>>
>>4754795
+1
>>
Rolled 71, 41 = 112 (2d100)

>>4754795
Keep forgetting to roll
>>
>>4754795
>>4754799

Remember to roll fellas.
>>
Rolled 13, 22 = 35 (2d100)

>>4754788
Supporting >>4754795
>>
Rolled 38, 62 = 100 (2d100)

>>4754795
+1
>>
Rolled 71, 4, 68 = 143 (3d100)

>>4754788
>>
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>>4754788

>“That sounds like someone that’s trying to cope to me.”

Layla splutters at that.

“Cope!?” She asks and shouts at the same time. “Cope!?”

“Yep, Cope,” you nod. “If you were smart, you’d get one too. Can’t you get a fifty cal or something?”

“You…you,” Layla begins. You never find out exactly what you are as you bark out an order to Max to get moving. You glance back as you trundle down the hill and see her shaking a fist at you.

“You have a way with women, Fritz,” Leo teases.

“Says the man with half a girlfriend,” you retort. Max and Ruby both laugh at that. It’s slightly ironic given Max also has half a girlfriend but he’s not the butt of the joke.

“Well, Duck team and the last Jumbo are currently jockeying for position,” Leo says, pointedly changing the subject. “I think this one is commanded by Kay.”

“Will we have a shot anytime soon?” You ask.

“Not likely,” Ruby replies. “Forests and buildings in the way. Unfortunately, our gun isn’t that powerful.”

“That’s a shame,” you reply. “Max, move us further south so we can get a shot as soon as possible.”

“On it boss,” he replies as he turns Werewolf a few degrees left. The tank itself is humming, brimming with excitement after knocking out two American tanks.

“Oh damn, it’s not sounding good for Duck team,” Leo murmurs. You check the map again as he says that and frown, you’re only about halfway there and there are still buildings and trees in the way.

>Tell Max to put his foot down and head straight there. (Blue)
>You’re not going to make it there fast enough to intervene so swing south to try to cut off any retreat. (Purple)
>Head north to try to clear the trees and the building to get a shot (White)
>Write-in

>Roll 2d20 Bo3
>>
Rolled 91, 26 = 117 (2d100)

>>4755013
>>You’re not going to make it there fast enough to intervene so swing south to try to cut off any retreat. (Purple)
>>
Where is the Panzer 4?
>>
File: this one.png (290 KB, 759x762)
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>>4755134

They got knocked out slightly earlier but it's the one the green arrows are pointing to.
>>
>>4755013
>>Tell Max to put his foot down and head straight there. (Blue)
Use Overdrive and try and get there in time. Maybe have them back off till we get there.
>>
Rolled 3, 15 = 18 (2d20)

>>4755180
>>
Rolled 10, 74 = 84 (2d100)

>>4755013
>Tell Max to put his foot down and head straight there. (Blue)
Not much sense in "cutting off a retreat" if they can retreat in any direction.

Also, imagine closing into a knife fight against Duck Team.

>>4755182
It's supposed to be d100's, d20 is a typo
>>
Rolled 23, 73 = 96 (2d100)

>>4755182
>>
Rolled 95, 24, 63 = 182 (3d100)

>>4755310
Thanks for correcting me, I’d hate for someone to lose out on rolling because I screwed it up.

>>4755013

Rolling for Kay
>>
Rolled 23, 82, 90 = 195 (3d100)

>>4755465

can I get a 3d100 from someone for something Noriko and Duck team are trying to do?

DC is whatever the lowest roll here is.
>>
Rolled 89, 44, 86 = 219 (3d100)

>>4755511
>>
Rolled 60, 16, 66 = 142 (3d100)

>>4755511
>>
>>4755521
looks like it doesn't work. Doesn't really change the outcome though.

Back to writing.
>>
>>4755013

>Tell Max to put his foot down and head straight there. (Blue)

“Struggling? Duck team?” You reply. “I find that a little hard to believe, Leo.”

“That’s what it sounds like, man,” Leo says. You can almost hear the accompanying shrug.

“Well, let’s get over there and make sure that we’re in a position to end it regardless of what happens. Max! Put your foot down, would you?”

“You got it,” he replies, spinning up the engine slightly. “You might want to get inside, unless you want to chew branches.”

“Noted,” you lower yourself in so only the top of your head is peaking out. A second later, you’re on the move, zipping through the woods and ploughing over small trees. It doesn’t take long to get through the woods and soon you’re on the main road. That only means that Max can pile on more speed as you approach the skirmish.

“Duck, what’s your status and where’s the enemy?” You ask as you get closer.

“Well, we put a HVAP shell into them and they put a SUHE shell into us,” Noriko explains. “As for where it is, both of us are currently right next to the net.”

“So, you’re face to face?”

“That’s what I said,” Noriko confirms. “I’m going to spike a smoke grenade into their tank.”

“What? How?”

“Commander Kay’s hatch is open,” she replies as if it explains everything. You look up to watch as Noriko jumps and whacks a handheld smoke grenade towards Kay’s hatch. It’s on target to fall in, but Kay appears out of it, accidentally bouncing the grenade off her chest.

“Hey!” Kay complains as she rubs where it hit.

“Sorry!” Noriko shouts back. Noriko’s apologies are what greet you as you arrive at the fight. The front of the two tanks are still locked together, guns locked and pushing against each other.

“I got a clear shot from here, Fritz,” Ruby informs you.

>“Take it.” Finish it now with a clean shot into the Sherman’s side.
>“Hold it for a moment.” Give Kay a chance to surrender.
>Write-in
>>
>>4755534
>>“Hold it for a moment.” Give Kay a chance to surrender.
>>
>>4755534
>>“Hold it for a moment.” Give Kay a chance to surrender.
>>
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>>4755534

>“Hold it for a moment.” Give Kay a chance to surrender.

“Aww, come on, Fritz!” Ruby complains. “One shot and it’ll be over! It’s not like Kay is going to surrender!”

“Yeah, but I’d rather save them the repair bill,” you reply.

“The richest school in Japan?” She asks. You ignore her and shout to Kay.

“The fortune of war has changed! You’re encircled, Kay! Surrender!”

Kay grins back at you and shouts a single word. “NUTS!”

“I told you,” Ruby complains. “All you did is waste two minutes.”

“Someone’s eager to be done with this,” Max snickers.

“Well, don’t say I didn’t warn you, Kay,” you shout to her. “Ruby, if you would?”

Ruby obliges you, slamming an AP shell into the Jumbo’s side. The tank seems to resist for a moment, the shell seeming to freeze against the plate for a split second. It doesn’t last though and a moment later it penetrates and detonates against the carbon plating, knocking the jumbo out.

“Told you so,” Ruby grumbles.

“She just wants to get back to Hana,” Max suggests. You leave them to it and hop out of the tank.

“I guess Layla didn’t get her revenge, huh?” Kay laughs as you approach her tank.

“No, she did not,” you reply. She holds out an arm which you grab and shake.

“Where’s Miho?” Kay asks once you break the handshake. You point further to the north where Anglerfish is walking from their knocked-out tank. “Thanks! Good luck in the winner’s bracket!”

“And good luck in yours,” you reply as she walks over to Miho.

>Ooarai has clean-up crews on standby, grab a late lunch with your crew.
>Yuzu said she’d be watching, find out where she is.
>Grab everyone that fought today and take them to lunch.
>Write-in
>>
>>4756186
>Grab everyone that fought today and Yuzu and take them to lunch.
>>
>>4756198
+1
>>
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>>4756186

>Grab everyone that fought today and Yuzu and take them to lunch.

You walk over to Kay and Miho just in time to see Miho get engulfed in a hug. Miho doesn’t seem to know what to do and goes red as a result.

“What’s the matter, partner? You ill?” Kay laughs upon realising Miho’s predicament.

“No, I think you’ve broken her,” you observe. “Do you want to round up your girls and head out for lunch? I know a decent spot with a couple of food stalls and such we can pick from.”

“Yeah! That’s a good idea!” Kay declares. “I’ll round ‘em!” Kay leaves to get the rest of her team. Miho is swept up by Hana and Saori.

“Are you going to be alright?”

“Huh, yeah,” Miho murmurs, gathering herself. “Why don’t we head out to lunch with them?”

“That’s the plan,” you nod. “I can see that Anzu bothered to arrange recovery for us, so we’re not needed here.”

“Y-yeah!” Let’s get moving!” Miho declares. She and the rest of Anglerfish team move to the front of the procession to begin shepherding the group towards the food courts. Your crew follow and you’re slightly behind them as you get on the phone to call Yuzu.

“Hey! I saw your win! Well done!” Yuzu says excitedly, the second she picks up the call.

“Yeah it was a close one but we came out on top.”

“Say congratulations to the girls as well for me, okay?”

“I will,” you promise. “The lot of us plus the Saunders girls are heading to the food courts to grab lunch, do you want to come with us?”

“Sure! But I’ll be a little late,” she replies. “Get something for me, I’ll be there soon.”

“What do you want-” You’re cut off as she ends the call.

You soon reach the food court. It’s more a collection of stalls and some outdoor seating but food is food. There are plenty of options – Chinese, Fried Chicken, Sushi. Even Anzio has made an appearance.

You’ve also been joined by a couple of people who weren’t involved in the match. Azusa and Orange Pekoe are nearby as are your sister and Rosehip.

Food for yourself and Yuzu
>Chinese Noodles
>A Bucket of Fried Chicken
>A massive amount of Sushi
>Put your Anzio gold card to use

Who will you sit with while you wait?
>Kay and Miho are sitting together, go join them
>Butt in Erika and Rosehip’s conversation
>Join Orange Pekoe and Azusa
>Sit with your crew nearby
>>
>>4756407
>Put your Anzio gold card to use
>Kay and Miho are sitting together, go join them
>>
>>4756407
>>Put your Anzio gold card to use
>>Join Orange Pekoe and Azusa
>>
>>4756418
+1
>>
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>>4756407

>Put your Anzio gold card to use

The choice is easy to make. Anzio’s food is both very good and free. Things that don’t often correlate when it comes to food. You walk past the other food stalls in a slightly roundabout way, making sure to go past Erika so you can slap her lightly.

“Hey! Did you really go out of your way to hit me? Why?” She demands as Rosehip snickers.

“Yes, and because I’m allowed to as big brother,” you reply as you continue walking.

“Hermann! Good to see you!” Anchovy greets you as you arrive. “Where’s Koyama?”

“She’s on her way, I just thought I’d order for us so she doesn’t have to wait.”

“Attentive,” Anchovy nods approvingly. “What’ll it be? A bit of everything maybe?”

“That sounds good, to go please,” Anchovy notes it down and heads back to the stall to tell Pepperoni. She returns a moment later.

“So, any news on those display matches?” Anchovy asks.

“Not yet,” you admit. “It hasn’t come up in discussion yet, but I’ll make sure to mention you.”

“Good, what’s the point of cooking for repair money if you have nothing to repair?”

“Still short on money?”

“Not as badly as before,” she replies. “But we have some expensive tanks now and we have to outsource most of our repairs on them.”

“No automotive club to help?”

“We have one, but they’re more interested in participating in races. I’d force them, but they actually make money for the school, so my hands are tied.”

“Well, as long as you’re getting by.” Your food is done a few minutes later and Anchovy brings the bag out to you.

“Keep it straight,” she orders. “Would you like some fermented grape juice to go with it?”

“…Wine?”

“No. Fermented grape juice.”

“What’s the difference?”

“One’s legal for us to sell and one isn’t.”

>“I only drink beer.”
>“Sure, I’ll take it.”
>“No thanks, Anchovy.”
>Write-in
>>
>>4756706
>>“Sure, I’ll take it.”
Literally nothing could go wrong
>>
>>4756706
>>“Sure, I’ll take it.”
>>
>>4756706
>>“Sure, I’ll take it.”
>>
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>>4756706

You attempt to do the maths in your head for a moment. It’s probably not a good idea to be day drinking underage using a drink that’s stronger than what you usually drink. However, there’s a reason you didn’t take maths.

>“Sure, I’ll take it.”

Anchovy gestures to Pepperoni behind the counter who pulls out a bottle from a minifridge. It’s a relatively normal looking plastic bottle, but the liquid has a red tinge rather than being clear.

“Enjoy your meal,” Anchovy says handing you the bottle.

“I will, thank you Anchovy.” She gives you a wave as you leave and head towards Kay and Miho.

>Kay and Miho are sitting together, go join them

You head towards Kay and Miho. Kay’s vice-commanders and Anglerfish team are also nearby. Naomi is chatting to Hana and Ruby while Alisa seems to be taking notes from Saori. Layla seems to be bugging Kay.

“Fifty cal.”

“No.”

“Fifty cal.”

“No.”

You watch it go on for a full minute as you sit next to Miho and open one of the boxes Anchovy handed to you.

“Do I have you to blame for this?” Kay asks idly as Layla keeps poking her chest asking for a fifty cal.

“Maybe,” you reply as you tuck in. “I have a 12.7 millimetre gun and it’s pretty useful.”

“See! See!” Layla insists.

“Well too bad, squirt,” Kay says giving Layla a noogie. “We’ve spent our budget on buying rockets this year.”

“Why didn’t you use rockets?” Miho asks.

“Well you guys didn’t, so it wouldn’t be fair, you know?” Kay says.

“You only heard we didn’t have any minutes before the match though,” you add.

“That’s the logistical power of Saunders!” Kay replies, thumping her chest. “We’re the best at it.”

>“Well regardless, large calibre machineguns are the way to go – I’ve used mine in every battle I’ve fought in Japan.”
>“Why are you investing so much in rockets? I heard they were going to limit the number in a match?”
>“Hey Layla, remember how you’ve lost to me thrice now?”
>Write-in
>>
>>4756967
>>“Well regardless, large calibre machineguns are the way to go – I’ve used mine in every battle I’ve fought in Japan.”
>“Hey Layla, remember how you’ve lost to me thrice now?”
>>
>>4756967
>>“Well regardless, large calibre machineguns are the way to go – I’ve used mine in every battle I’ve fought in Japan.”
>>“Hey Layla, remember how you’ve lost to me thrice now?”
>>
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>>4756967

>“Well regardless, large calibre machineguns are the way to go – I’ve used mine in every battle I’ve fought in Japan.”

“You have a point there,” Kay acknowledges. “Maybe that’s your secret! Copious amounts of machinegun fire!”

“Well Kay, it’s certainly one of them,” you reply.

“See! I told you! We need them!” Layla insists.

“We’ll submit it to the ordinance bureau,” Kay replies, rebuking Layla gently. “We have to go about this properly.”

“Ooarai doesn’t have an ordinance bureau,” Layla argues.

“They also have a dozen tanks,” Kay says. “We have six times that number.”

“We have fifteen tanks, actually,” Miho chips in.

“That makes it like five times!” Layla argues as if it makes a difference. You decide to tip her over the edge.

>“Hey Layla, remember how you’ve lost to me thrice now?”

She immediately rounds on you.

“You…you…” she seems to be struggling for words.

“Me,” you reply, nodding.

“Next time, I will have a fifty, and I will beat you,” she says venomously.

“I won’t be holding my breath,” you reply with a grin. She marches over to you and looks you in the eye. The menace in her eyes is let down slightly by the height difference.

“Urgh! Why do you have to be so annoying!?” She says knocking her head against your chest. “Can’t you just lose once? For me?”

“That would be cheating,” you reply as you pat her hair down, slightly fixing the damage Kay did. “Besides, you can do it yourself. Probably.”

“Probably,” she sighs. She stays there for a couple seconds before perking back up. “Next time! You watch, Fritz!” She then spins around and marches off, almost colliding with an approaching Yuzu.

“What was that about?” Yuzu asks, gesturing to Layla’s retreating form.

>“Cruelty to small tankers.”
>“Just giving a fellow tanker some words of advice.”
>“Nothing to worry about.”
>Write-in
>>
>>4757111
>>“Cruelty to small tankers.”
Layla a cute
>>
>>4757111
>“Cruelty to small tankers.”
>>
>>4757111
>>“Cruelty to small tankers.”
Just don't be smol. Like just have a growth spurt lmao.
>>
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>>4757111

>“Cruelty to small tankers.”

“From you?” She asks, eyebrow raised.

“Maybe,” you shrug, not giving anything away.

“You’re incorrigible,” Yuzu sighs as she sits next to you. “I’d hate to be Erika.”

“From what I can see, Erika usually gives as good as she gets,” Miho chips in.

“Sometimes she gives more,” you quip getting a laugh. You hand Yuzu her takeaway and the four of you sit, talking about siblings. Kay regales the three of you with a story of Layla getting stuck in a tree then being too stubborn to ask for help getting down, staying up there for an entire day before she fell and broke her arm.

Miho talks of her childhood with Maho and tells a story of the two of them being scolded by their mother, only for Maho’s dog to pee on Instructor Nishizumi in the middle of it.

Yuzu has the most siblings of the lot of you, and therefore the most stories. It seems in the Koyama household it’s Yuzu who ends up being the target of most pranks, given she’s the oldest. Shampoo being swapped for dye, water balloons, axe bombing. You shudder thinking about Yuzu’s wrath in response.

Eventually, it’s your turn. As you’re pondering a story to tell, you bring out the ‘Fermented Grape Juice’.

“Do you want some?” You ask, offering it to the others after taking a small swig yourself. “It goes better with Italian but maybe there’s a synergy with fried stuff?”

Yuzu takes a sip and scrunches her face. Apparently, it’s not exactly to her liking. Kay hesitates for all of a second before taking a swig of the stuff.

“Are we allowed to be drinking that?” Miho asks cautiously.

“No,” Yuzu answers immediately, “but as long as it’s only in moderation, nothing bad will happen.”

What story will you tell?
>The time Erika picked a fight with a pack of dogs
>The time Erika shouted at the wrong person
>The time Erika decided she was king of the house after her first boxing lesson
>Write-in

>Roll 1d100 Bo3 for constitution :)
>>
Rolled 73 (1d100)

>>4757340
>The time Erika decided she was king of the house after her first boxing lesson
>>
Rolled 48 (1d100)

>>4757340
>>The time Erika shouted at the wrong person
>>
>>4757340
>>The time Erika picked a fight with a pack of dogs
>>
Rolled 86 (1d100)

>>4757362
>>
Rolled 2 (1d3)

>>4757340
>>The time Erika picked a fight with a pack of dogs = 1

>The time Erika shouted at the wrong person = 2

>The time Erika decided she was king of the house after her first boxing lesson = 3
>>
Rolled 46, 8, 2, 58, 54, 74, 58, 68, 96 = 464 (9d100)

>>4757488

and for how the girls fare
>>
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>>4757340

>The time Erika shouted at the wrong person

“Right, I suppose it’s my turn to tell a story,” you muse as you sip the juice. “Alright, so we weren’t that old at the time. I was about eleven and Layla was ten. Our dad was still in the military at the time, though he was close to mandatory retirement. I think he had a couple of years left to go.

So, there was some family event happening at the base my father was stationed so all four of us went. There was an area for the kids to play around in and we were sort of let loose to explore and have fun. It was a pretty good time from what I can remember, but there was one annoying older kid.”

You pause for a second to take stock of how everyone’s doing. Kay looks normal, the wine doesn’t seem to have had an effect on her. Miho and Yuzu are struggling, a little more than you are, but they’re still cognizant.”

“This kid made it his personal mission to harass us, tripping us over, throwing stones, the works. Most of us were willing to just run away but Erika tried to fight him.”

“Did she manage?” Yuzu asks.

“Course she did,” Kay interjects. “She’s one tough cookie!”

“She didn’t actually,” you say. “She got pushed around as much as the rest of us, then when I’d try to defend her the older kid would run away.”

“So, what happened?” Miho asks.

“Well, she got a lucky shot in, right in the balls. That sent the kid running to daddy. Said parent returned to find out what happened and before anyone could explain, Erika went off on him. She called him a rubbish parent for raising a rubbish kid, told him she’d punch him in the balls too if he tried to brush his kid’s actions away and generally insulted his lineage.”

“I can see where this is going,” Yuzu groans, covering her face.

“Who was he?” Miho asks.

“The Inspector General of the Bundeswehr, also known as the Chief of Defence or the head of the German Armed Forces.”

It’s like a bomb drop. None of them expected that, Kay is gawking like a fish.

“How did it end?” Yuzu eventually asks.

“Well,” you reply getting a sigh of relief. “He apologised for his son’s behaviour and promised to reign him in in the future. It didn’t stop Erika getting the grounding of a lifetime though.”

“I guess Erika wins the idiot sibling contest,” Miho mumbles.

“That she does. Now, everyone else is leaving, so I think that’s our cue,” you say gesturing to the dispersing teams. You look to Yuzu and Miho who are kind of falling over themselves. Not to mention your own slight inebriation.

>Call a helicopter pick up
>Sleep it off in a nearby park
>Try to make your way back to the school carrier
>Write-in
>>
>>4757556
>>Try to make your way back to the school carrier
I feel like this option will bring more shenanigans
>>
>>4757556
>Sleep it off in a nearby park
>>
>>4757592
+1
>>
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>>4757556

“Yeah! Good idea!” Kay declares jumping up. “I’ll see you all soon!”

“See you, Kay,” you reply with a wave. She waves back before making a beeline for Naomi and Alisa. That seems to be Kay handled so it’s just you, Miho and Yuzu left.

>Try to make your way back to the school carrier

“Hmm,” you consider the situation. The three of you need to get back to the ship, but you’re all slightly drunk. It would probably be a smart idea to ask someone for help getting back, but you feel fine. “You feel fine, right girls?”

“Define ‘fine’,” Yuzu grumbles.

“Probably not,” Miho admits.

“So perfectly fine,” you nod. “It smells like the sea that way,” you say pointing roughly east. “So, I reckon we should get walking.”

“What about a bus?” Miho asks.

“What about them?” You ask. That seems to settle any queries Miho has and the three of you begin walking east.

You soon reach the beach. The ocean is right there, but no matter how hard you look, you can’t see the schoolship on it anywhere.

“It must’ve left without us,” Miho sighs despondently, collapsing into the sand. “I don’t want to go back home!”

“They wouldn’t have,” Yuzu reassures her. “The President wouldn’t leave me behind because then she’d only have one person to do all the paperwork.”

“But where’s the ship?” Miho asks. As the two drunk girls argue about where the ship is, you consider the situation. It takes a while for the ship to get moving and there was no indication that they were leaving.

>Look harder at the sea.
>Call someone to help you figure out where the ship is.
>Look right, towards the port
>Write-in
>>
>>4758183
>>Look right, towards the port
Look both ways at the port, just in case.
>>
>>4758183
>Look right, towards the port
>>
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>>4758183

>Look right, towards the port

You decide to look right, towards the port, and see several schoolships docked there. Just to make sure you also turn left to look at the port. Sure enough, when your rotation is complete the ships are still there.

“Uh guys,” you say getting Miho and Yuzu’s attention. “The ship is over there.”

“We’re saved!” Miho cheers.

“I told you they wouldn’t leave without us,” Yuzu says.

“Black Forest left without me and Erika once,” Miho replies. “They had to send a helicopter to come pick us up. That was really embarrassing.”

“Anzu wouldn’t leave us behind,” you reassure the girl. “We make Ooarai too much money for that.”

“I’d like to say it’s more because she likes the two of you, but that’d be a lie,” Yuzu shrugs. “Shall we get moving?”

The three of you begin your walk. It’s not far from the beach to port, and you’re soon on board. A member of the public morals committee is standing by the boarding ramp but luckily there’s nothing obviously wrong with the three of you, so you’re let on without any scrutiny.

You drop Miho off at her apartment, then you and Yuzu head back to yours. You take a moment to consider what to do, but Yuzu answers the question for you. The moment she’s through the door, she heads straight for the bedroom and collapses on the bed. Apparently, she’s a sleepy drunk. That or working with the Student Council on the tournament has taken more out of her than you thought. You check the clock. It’s barely early evening, and there’s still plenty of time in the day. You can also feel yourself sobering up if the headache you’re getting is anything to go by.

>Just have an early night.
>See if you can talk to Anzu about those show matches.
>See what your crew is doing.
>Head to the warehouse and tinker with Werewolf.
>Write-in
>>
>>4758332
>Hydrate yourself an Yuzu first and then..
>>See if you can talk to Anzu about those show matches.
>>
>>4758341
+1
>>
>>4758341
+1
>>
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>>4758332

>Hydrate yourself an Yuzu first
>See if you can talk to Anzu about those show matches.

Anchovy’s mention of the display matches floats through your mind. Sorting that out is probably pretty important given they’re a quarter of the Commemorative Cup. With a sigh you head for the kitchen and pour a couple glasses of water. You down one, fill it up, drink it again, and take the other one to the bedroom.

Yuzu’s fast asleep on the bed. You take a seat next to her and gently tug her shoulder.

“Yuzu, wake up,” you say.

“I don’t wanna,” she whines.

“We have to get back to work,” you say, getting a shudder from her. “We should sort out those show matches now.”

“Are you sure you don’t want to cuddle?” She asks, holding her arms out. It’s tempting. You spend a good couple of seconds very tempted to deal with it later and drown yourself in sloped armour. Eventually, duty wins and you gently push her arms down.

“I brought you a glass of water so you can rehydrate,” you say. Yuzu finally gives up, sitting up and sipping from the cup. While she’s changing again you call Anzu who okays a meeting for the warehouse in half an hour. That’s fine with you, so after collecting Yuzu, the two of you head for the warehouse.

When you arrive and head to the lounge area you find Anzu, Momo and Miho already there. Miho is nursing a bottle of water but smiles and waves as you enter.

“Hey, Fritz!” Anzu chirps as you enter. “Glad you brought this up, we’ve been meaning to get it sorted so this is a good opportunity to do it.”

“We quietly opened requests to the competing schools and a select few others at the beginning of the tournament,” Momo explains. “We’ve gotten a lot of requests for only two match slots.”

“Do you have a list?” You ask. Momo slides a piece of paper to both you and Miho. It has the requester, who they want to fight, and a short reason

>Bonple vs Pravda – grudge match
>Pravda vs Jatkosota – grudge match
>University team vs Combined High School team – rematch + no rockets
>Maho Nishizumi vs Fritz Hermann – rematch
>Erika Itsumi vs Fritz Hermann – grudge match
>St. Gloriana’s vs Ooarai Academy – rematch
>Emi Nakasuga vs Maho Nishizumi – grudge match
>Saunders vs anyone/everyone – we want to fight
>Black Forest, Anzio, Ooarai vs St. Gloriana, Saunders, Pravda, Gilbert, BC – it’d be fun

>Suggest two matches to go forwards with
>Ask if two is the limit or the minimum
>Ask Miho her opinion on which matches to pick
>Ask if Jatkosota is even around to be challenged
>Suggest a different match-up
>Write-in
>>
>>4758533
>Ask if two is the limit or the minimum

Would be disappointing to only be able to do two of these. In order of what I think would be interesting:

>Saunders vs anyone/everyone – we want to fight
Saunders has a lot of tanks. How about we do the entire Saunders roster against a representation from every school (such that the numbers would be even, or perhaps slightly higher for the everyone team due to difficulties in coordination)

>Black Forest, Anzio, Ooarai vs St. Gloriana, Saunders, Pravda, Gilbert, BC – it’d be fun
Looks like a very cool match

>Emi Nakasuga vs Maho Nishizumi – grudge match
Don't know who Emi is but I'm interested in the drama, and I don't have any duels on this list yet, and I think we should have at least one.

>University team vs Combined High School team – rematch + no rockets
Opportunity to give smaller schools time to shine.

>Pravda vs Jatkosota – grudge match
>Maho Nishizumi vs Fritz Hermann – rematch
>Erika Itsumi vs Fritz Hermann – grudge match
>>
>>4758533
I’ll support >>4758572
>>
>>4758533

>Saunders vs EVERYONE — Every. Single. Tank.

>Anzio vs BC — Battle of the Cuisines
>>
>>4758572
+1
>>
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>>4758533

“Someone’s popular,” Yuzu teases you as you read the list.

“Maho has a grudge match challenge as well,” you reply. “Emi, that’s your friend, Miho?”

“I…yeah,” Miho confirms. “Emi is not a big fan of my sister.”

“That’s interesting considering you’re friends with her.”

“It’s weird,” Miho admits. “I’d prefer not to have any duels though, and I’d prefer not to enable a grudge between my friend and my sister.”

“Ooarai town wants a duel of some kind though,” Anzu chips in. “They don’t care who, but they’d like one.”

>Ask if two is the limit or the minimum

“Is two the limit or the minimum?” You ask. “Because a lot of these fights are really interesting, and we’d only be able to do one if the council want a duel as well.”

“It’s more of a suggestion, the duel thing, but two is the minimum,” Anzu replies. “We can maybe squeeze in another match though. Apparently, the Cup has been great for the economy so you won’t get any complaints from the mayor if you squeeze in another match.”

“What about you, Fritz?” Yuzu asks. “You’re decent, why not take a duel?”

“Only decent?” You ask in mock pain. “I’ll be honest, I don’t think a duel would be interesting given I’ve already fought and beat them both.”

“And here I was thinking I could make money off betting on a duel between you and Maho,” Anzu drawls. Miho doesn’t look too pleased with Anzu but says nothing.

“Time to decide then?” Yuzu asks.

“Yup, time to decide,” Anzu nods. “I was thinking, Allies vs Axis, the university match, and a duel.”

“I want as many people as possible participating,” Miho replies. “The first two are fine, but I think we should also go for everyone versus Saunders.”

>Agree with Anzu and select a duel (Emi/Maho, You/Maho, You/Erika)
>Agree with Miho
>Suggest a different combination (Write-in)
>>
>>4758947
>>Agree with Miho
>>
>>4758947
>Agree with Anzu and select a duel
>random chance between the three
I was also toying with the idea of us vs. Maho AND Erika, but I think that might be too difficult. Our previous duels were already close enough.
>>
>>4758947

>Saunders vs EVERYONE
>They want a duel? Smolika vs Layla. Battle of the Next Generation.
>>
>>4758947
What is Miho's plan specifically, no duels?
>>
>>4759060

No duels and these three matches.
>Saunders vs anyone/everyone
>Black Forest, Anzio, Ooarai vs St. Gloriana, Saunders, Pravda, Gilbert, BC
>University team vs Combined High School team
>>
>>4758947
>>Agree with Miho
>>
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>>4758947

I'll probably hold off on rolling this one for a little bit to see if we can get a tie breaker.

As far as I can see there are two agree with Miho and two agree with Anzu with the proviso that one of the matches is a Saunders vs Everyone.
>>
Rolled 2 (1d2)

>>4759169

1 = Agree with Miho
2 = Agree with Anzu

We've waited long enough
>>
>>4759370

Fine, so it's
>Saunders vs anyone/everyone
>Black Forest, Anzio, Ooarai vs St. Gloriana, Saunders, Pravda, Gilbert, BC
(we can include Bonple and Bellwall in this as well so we have everyone)
>A duel of some kind, yet to be determined.
>>
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>>4758947

>Agree with Anzu

You consider it long and hard. Miho raises a valid point, but at the end of the day it’s the council that holds the power and if they want a duel of some kind it’s better that you have a say in it. You notice everyone in the room watching you, waiting for your decision. Technically, you have no power over any of them so it’s nice to know how much they care about your opinion.

“I think that if the council want a duel, we might as well give them one,” you say. Anzu’s grin grows slightly but aside from that, there’s no indication how she feels about it. Miho just sighs and nods, her face falling ever so slightly.

“Well, it’s just one, right?” She says. “And we can decide which duel it is and what the other two matches are?”

“Yeah. The council thought it best to leave the decision making on what would be the most fun to the experts,” Anzu says as she gestures towards you too. “They like you guys, you know?”

“I can’t imagine why…” Miho says, giving you a small grin. You shrug and smile innocently.

“So, for the two big matches, are we decided?” Anzu asks. “Axis vs Allies and University match?”

“Sure, I’d like to fight Alice again.” Miho nods

“I was thinking the Saunders match instead of the university match,” you volunteer.

“Really?” Miho asks.

“Yeah, it’s just interesting. One unified force against a bunch of smaller ones.”

“I’ll pass along your ideas to the council,” Anzu interjects. She snaps her fingers at Yuzu who begins noting everything down. “We can let them pick.”

“That leaves the duel,” you say. You see Miho frown as you say that.

“We can put out a call for duel requests if you want,” Anzu offers, picking up on Miho’s distress. “Or we can just decide now between Fritz’s paramours.”

“Ahem,” Yuzu says giving Anzu a pointed look.

“Wannabe paramours,” Anzu corrects getting a nod of approval.

>“I want to fight (Maho/Erika)”
>“Maho fighting Emi seems like an interesting match.”
>“Just pick a match at random.”
>“Let’s put out a call then.”
>Write-in

>Any other questions/things you want to bring up?
>>
>>4759503

Ok, hear me out...

Maus vs Doom Turtle
>>
>>4759530
eh... would probably be a lot more boring than it sounds. They'd sit still and shoot at each other until one side penetrates or they run out of ammo.

>>4759503
>“Just pick a match at random.”
Don't really like putting out a call for duels since we're only having one, and those people who felt especially motivated to have one have already put their suggestions in. As for which one it is, I don't particularly care.
>>
>>4759540
+1
>>
>>4759503

>“Just pick a match at random.”

“Those that want to duel have probably already asked for it and there’s only one slot so why bother raising anyone’s hopes?”

“I know I’ve said it before, but could I ask that Emi and my sister not be allowed to fight?” Miho asks.

“I don’t get to decide that I’m afraid,” Anzu says sympathetically. “I’ll make sure the council know you’re against it though.”

“Thanks, I appreciate it,” Miho replies. “Sorry to put another duel on you, Fritz.”

“It’s fine,” you reply with a shrug. “It was probably going to happen anyway.”

“Probably,” Miho admits.

“Fine, I think we’ve settled that,” Anzu sighs. “I can’t promise what we’ve chosen will be selected but it probably will be given the regard they hold you in.”

“That sounds fine to me,” you nod.

“Alright!” Miho says with a small smile.

“This stuff is exhausting,” Anzu sighs letting down her guard. “The constant deal-making, schmoozing, compromise. It can really get to you.”

“Don’t we know it, Momo?” Yuzu giggles.

“We do, Vice-President Koyama,” Momo replies.

“Is it enough to sour you on politics?” You ask curiously.

“Never.”
“Nope.”
“No way!”

The three council members say almost in unison.

“You can complain about something you love – I’m sure you complain about Tankery all the time,” Yuzu says.

“Sometimes,” you admit. “It seems a lot more fun than politicking though.”

“I do both and I can tell you politics is better,” Anzu says.

“You’re biased though!” Miho argues. “Tankery with friends is the best!”

“But are you a politician?”

“Uh, no?”

“So you can’t compare,” Anzu declares.

It continues like that for a short while before Momo declares she has to leave to do some shopping. Anzu follows it up with a declaration that it seems like a good idea to leave it there and the group begins to disperse.

>Walk back with Miho, poke your nose into the duel drama.
>Offer Momo help with her shopping.
>Walk back with the Prez, she always has something interesting to talk about.
>Yuzu time.
>Write-in
>>
>>4759787
>>Offer Momo help with her shopping
She's the last one we need to win over for the orgy.
>>
>>4759787
>Walk back with Miho, poke your nose into the duel drama.
>>
>>4759787
>>Offer Momo help with her shopping.
Momo time, sorry Anzu but you’ll have to wait a bit before you get your time with Fritz
>>
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I was trying to get another update out, but I seem to be falling asleep as I type and have a doctors appointment in the morning, so I'll leave it here.

Thanks for playing all, I'll pick it up again tomorrow.
>>
>>4759907
Thanks for the run qm, it’s good to be back
>>
>>4759921
*have you
Don’t know why I wrote be
>>
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>>4759787

>Offer Momo help with her shopping

“Would you like some help, Momo?” You ask as you stand.

“I…yes, that would be appreciated.” Momo seems surprised by the offer. “Follow me.”

You wave goodbye to a bemused Yuzu and set off after Momo.

“I don’t know if you’re aware of the volume of shopping I do, so I’ll give you a chance to back out now. I shop for eight people, so it’ll be a lot of heavy lifting.”

“You shop for eight people by yourself?” You ask in slight awe. “That must be a lot of lifting.”

“Good training for all the paperwork and loading I have to do,” she replies. She leads you to a shop you haven’t been to before on Ooarai, a wholesaler. When you arrive¸ she pulls a membership card from her purse and presents it to the man waiting outside. Momo passes a trolley to you then grabs one of her own.

“Usually I have to do two trips or more,” Momo explains. “But since you’re here I can save a bit of time.”

The two of you walk the rows as Momo slowly fills the shopping carts. There’s nothing special about what she’s picking up, but you notice her carefully comparing the prices and deals for some things and going straight for the most expensive thing on a couple others. Interesting, but ultimately of little consequence. It takes a while to fill both trolleys, but soon they’re stacked to the brim and the two of you are heading to the checkout.

You help Momo with the unloading and packing of the shopping and you watch as the price slowly ticks up. You’re not really surprised when it goes over 60000 yen which puts it somewhere in the ballpark of 500 euros.

Momo pulls out a card to pay but is stopped by the cashier.

“We’re terribly sorry, ma’am but our card machines are off for maintenance today,” she says pointing to the smallest sign you’ve ever seen in your life.

“What!? No card machines!? And you don’t have the courtesy to put up a sign at the entrance!?” Momo explodes.

“Once again, we’re terribly sorry, ma’am,” the cashier says. “There’s an ATM in the corner if you need it.”

“Yes, I think I will,” Momo snaps. “I’ll be back in a moment.”

>Guard the shopping and generally hold up the queue to make sure everyone else is also inconvenienced.
>Momo is far too willing to endure this. Channel your Karen and ask for a manager.
>Walk with Momo, she looks like she’s going to kill the ATM machine.
>Write-in
>>
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>>4759943

probably because write it every thread.
>>
>>4760421
>>Momo is far too willing to endure this. Channel your Karen and ask for a manager.
Channel that inner angry german
>>
>>4760421
>Staring contest with the Cashier until she breaks.
>>
>>4760421
>Walk with Momo, she looks like she’s going to kill the ATM machine.
>>
Rolled 2 (1d3)

>>4760421

>>4760448
=1

>>4760457
=2

>>4760463
=3
>>
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>>4760421

>Staring contest with the Cashier until she breaks.

You decide not to follow Momo and instead stay with the shopping. You pointedly do not move the shopping so anyone else can use the till and you keep your gaze on the cashier. She doesn’t seem to be used to being looked or stared at and seems slightly uncomfortable with the attention. It lasts a solid minute with Momo shouting angrily at the ATM for taking too long punctuating the one-sided staring contest.

Momo kicking the machine for taking too long seems to be the breaking point for the cashier. You watch with a raised eyebrow as the woman directs the other customers to other tills then dashes off towards the back of the shop. Momo returns a moment later, still angry.

“And now we’re missing a cashier,” Momo mutters. “What did you do?”

“I just stood here,” you shrug. She returns a minute later this time with someone in tow.

“My associate has told me of your displeasure,” the manager says as he approaches. Please, as a gesture of goodwill, accept this.” He hands Momo a card. “It’ll be five thousand yen off your next visit, and the same off this one since you’re such a good customer.”

“Uh, thanks?” Momo appears to have been caught slightly off-guard. “I have cash now, can I pay?”

“Yes! Please,” he gestures to the cashier who returns to her spot. Momo hands her the cash and sure enough the cashier hands back five thousand yen.

“Thank you for shopping with us!” The cashier says. You and Momo take the shopping and leave. It’s heavy and you end up with most of it but you can manage by shifting a bit of it to your bag.

“Ten thousand yen spare,” Momo murmurs as you leave. “That’ll be useful.” She doesn’t say much more and the two of you walk back into town. You soon reach a copy shop which Momo enters. “I live here,” she explains. “Thank you for helping out today.”

>“Anytime Momo.”
>“Will you need help next week?”
>“Feel free to mention how great I am to Yuzu.”
>Write-in

Monday 25th September (Day 166)

Morning Practice
>See how the targets are coming along
>Take part in the regular training
>Do some specialised training
>Write-in

Lunch
>Eat with the council
>Go out for lunch with someone from another school
>Do a sport
>Write-in

Sorry it took so long, had a small emergency to deal with
>>
>>4760748
>“Feel free to mention how great I am to Yuzu.”
>See how the targets are coming along
>Eat with the council
>>
>>4760748
>>“Anytime Momo.”
>>“Will you need help next week?”

>See how the targets are coming along

>Eat with the council
>>
>>4760748
Supporting >>4760830
>>
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>>4760748

>“Will you need help next week?”

“Eh?” Your question seems to catch her off guard. “I…I’ll let you know, Fritz. Thanks again.”

>“Anytime Momo.”

She smiles and closes the door behind her. You take a breath then head back home. Everything is normal when you reach it. There are signs of disturbance – some of Otto’s cat food is missing from its spot on the counter as is the cat himself but it’s solved when you see a note on the table.

Me + Rosehip have Otto

XOXO
E


That explains it and you trust Erika with the cat so you head to bed.

Monday 25th September (Day 166)

After waking up and eating, you head to the warehouse. You don’t stay there long though. After popping in to check on everything you’re directed by Ruby on behalf of Hana on behalf of Miho to find out about the targets. It’s what you were going to do anyway so you accept your marching orders and head out. As you do, you spot Otto perched atop Erika’s Panther on the muzzle brake and Erika trying to coax him down. You leave her to it.

You head to the same place you found the art department last time. Neither Mel nor Yoshi are there, but one person that is who directs you outside. You follow her directions and sure enough, you see Mel, Yoshi, and a couple of other girls working on a target.

“How’s it going?” You ask as you approach.

“Well!” Yoshi cheers. “This is the first complete one. It was the hardest because we had to figure out the proportions of the tank and design it but after that – smooth sailing.”

“Do you mind if I look at it?”

“No! Go ahead!” She says, gesturing to it. You move closer. It seems they designed the front of an M4 Sherman online then stuck it onto a sheet of some kind of wood. It’s then been trimmed to size, so the backing matches the shape.

>“Looks good, how many can you make?”
>“Will you be able to make other tanks too?”
>“I hope it didn’t cost you too much.”
>Write-in
>>
>>4761006
>>“Looks good, will you be able to make other tanks too?”
>>“I hope it didn’t cost you too much.”
>>
>>4761027
+1
>>
>>4761027
+1
>>
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>>4761006

>“Looks good, will you be able to make other tanks too?”

“We sure can!” Yoshi chirps. “But you have to let us know in advance because it takes time to design a new one.”

“I’ll make sure to do so,” you promise. “I hope it didn’t cost you too much.”

“We can always use more- erk!” A suddenly appearing Mel is cut off by an elbow from Yoshi.

“It was the perfect amount! The first one is expensive to make – high sunk costs into designing it and stuff – but after that it’s good! Dirt cheap to print and cut them!”

“Good to hear,” you nod. “When can we get the first ones?”

“Tomorrow,” she says. “The first five will be done tomorrow.”

>Eat with the council

The rest of practice is uneventful. You return to report on progress to Miho who gives the operation a big thumbs up. After morning lessons, you make your way to the council office for lunch as usual.

You don’t bother to knock, and your entrance doesn’t garner any special reaction either.

“I got an interesting message this morning,” Anzu say as you approach.

“What kind of message?”

“The council kind,” Anzu replies. “It involved your sister too.”

That gets your attention.

“What did she do?”

Anzu lets you hang for a moment, grinning at you before continuing.

“She walked in and asked to meet with the mayor,” Anzu says.

“And I need to go apologise to the mayor,” you sigh getting a snicker from Yuzu.

“Nope, it’s all good actually,” Anzu replies. “Apparently she heard from someone there was a duel slot, so she took it upon herself to submit one.” She shuffles through some papers before pulling one out. “Submission: Erika Herman versus Anyone. Reason: I’ll kick anyone’s ass. I’d kick Black Forest’s ass. I’d kick Pravda’s ass. I’d even kick my own ass.”

Yuzu’s laughing aloud by the end of it and you can see Momo hiding a smile too.

>“Excuse me…It seems I have a sister to find and spank.”
>“Doesn’t change my opinion on the duel. They can pick her or anyone else. I don’t mind.”
>“Well, if she wants it that bad I don’t mind putting my vote behind it happening.”
>Write-in

Evening Practice
>Work on a skill with your crew/another team.
>Begin strategizing for the winner’s bracket.
>See the Automotive Club about how repairs.

Evening Free Time
>Find and tell off Erika (if you didn’t at lunch).
>Hang out with your crew.
>Hang out with someone from another school.
>Write-in
>>
>>4761157
>“Doesn’t change my opinion on the duel. They can pick her or anyone else. I don’t mind.”
>Begin strategizing for the winner’s bracket.
>Find and tell off Erika (if you didn’t at lunch).
>>
>>4761157
Supporting >>4761180
>>
>>4761180
Yeah this'll do
>>
>>4761157

>“Doesn’t change my opinion on the duel. They can pick her or anyone else. I don’t mind.”

“I thought as much,” Anzu nods, shelving the paper. “My money is on you fighting Maho given the interest there’ll be in that.”

“Yeah, it seems like that’ll be the case,” you sigh. “Looks like you have your safe bet huh?”

“I suppose I do,” Anzu grins. You spend the rest of lunch with the council as usual. Most of the paperwork seems to over for the tournament now so it’s back to the normal, far more manageable loads. Your happy to help them with it and the four of you work on them, chatting as you do. Momo passes along a thanks from her mother addressed to the ‘handsome young man that helped my hardworking little girl’. You accept it happily.

>Begin strategizing for the winner’s bracket.

That evening you head back to the warehouse as usual. Miho is in the back with Azusa as usual and you join them in their planning.

“We’re against Black Forest, Bellwall, and Gilbert,” Miho starts. “I’ve watched the matches and Gilbert isn’t really a problem tank-wise. They’re smart, but with the Stuarts and early Shermans they have, I don’t see them being a big deal. The biggest problems I can see are Black Forest and Bellwall, both of whom can take big guns and heavy armour.”

“And do you have a plan to deal with them?” Azusa asks.

“Two potential ones,” Miho replies. “The first I can see is take some lighter tanks that can skirmish well and destroy any opposition in the town. Once we control it, we can take potshots and generally be untouchable to the heavy guns of Bellwall and Black Forest that I think will try to use the open fields.”

“And your second plan?”

“We take our heavy tanks and big guns to try control the fields to the North-West,” Miho says. “The match is scored off both surviving tanks and knockouts so from a nice open field with long lines of sight we can keep our tanks alive and pick off anything that comes close.”

>Ask for clarification on something.
>Agree with the skirmish plan.
>Agree with the big guns plan.
>Write-in

Pic related is the starting zones marked with circles. The starting point is picked at random.
>>
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>>4761367
>>
>>4761367
>>Agree with the skirmish plan.
>>
>>4761367
>Agree with the skirmish plan.
This might suck if we start top left though
>>
>>4761367
>>Agree with the skirmish plan.
>>
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>>4761367

>Agree with the skirmish plan.

“Well? Azusa? Fritz?”

“I, uh like the Skirmish plan,” Azusa says. “It kinda sucks that Rabbit team won’t get to fight but if we can get easy points destroying a school like Gilbert then holding the city while Bellwall and Black Forest destroy each other.”

“Something the matter?” You ask catching the frown on her face.

“I feel kind of mean… Gilbert worked hard to get here and we’re going to wipe them out because it’s the easy thing to do.”

“They’re only in the finals because of an upset,” you remind Azusa. “And an upset can happen again anytime.”

“In Sensha-Do, there are times to think like a general and times to think like a sportswoman,” Miho says. She leans over the table to give Azusa’s shoulder a little squeeze. “No one wants to lose and to go easy on Gilbert after the effort they put in to get here would be to spit on it. Do you know how many schools wanted spots at the Commemorative Cup?”

“No,” Azusa admits. You shake your head too.

“Over twenty schools did, not including the landbased ones.”

“And with only four slots to fight for,” you say getting a nod from Miho.

“So, chin up, soldier,” you say gently nudging Azusa’s chin so she’s looking at you. “You’ll be making these decisions one day.”

“Right!” Her eyes sparkle as she says that and you instinctively go for the headpat, forgetting your promise for a moment. You quickly stop and turn her by the head back to the map before withdrawing your hand and listening to Miho.

“In terms of tanks, I was thinking Duck team, your sister, one of our heavy tanks, you and a rocket Sherman. I’d have liked Ocelot’s challenger or cheetah team, but their tanks are out of commission and I don’t know whether we’ll be able to get them back online.”

>Suggest a different team composition
>Suggest something in regards to the damaged tanks (Focusing on one, getting additional help, etc.)
>Agree with Miho and pick a heavy tank to accompany you
Heavy tank
>Leopon team (Tiger P)
>Rabbit team (M6A2E1)
>A team in Frederick the Great (Anglerfish?)
>>
>>4761914
>Agree with Miho and pick a heavy tank to accompany you
I'm most uncertain about the rocket tank. It's a one-shot wonder. It has good potential to one shot a team, but that can easily go wrong, and we're against 3 other teams.
>Rabbit team (M6A2E1)
So we have as many axis tanks operational as possible for the Axis vs. Allies match, also to get Azusa some action.
>>
>>4761914
Support >>4761939
>>
>>4761939
+1
>>
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>>4761914

>Agree with Miho and pick a heavy tank to accompany you
>Rabbit team (M6A2E1)

“It sounds good to me, if anything I’m slightly concerned by what use we’ll have for the rocket Sherman once it’s missile load is blown but aside from that it looks fine,” you reply.

“A rocket Sherman without rockets is still a Sherman?” Azusa offers.

“I suppose it is,” you allow. “As for heavy tanks, do you want to accompany us Azusa?”

“Yes! I do!” She nods enthusiastically.

“Good to have you onboard then,” you reply with a smile.

“I think that’s everything for now,” Miho says with a smile. “This tournament might be hard work, but it sure is fun.”

“Agreed,” you nod. “I’m most excited for the display matches though.”

“They sound cool,” Azusa nods. “Something different from usual, even if it’s still a Tankery match.”

>Find and tell off Erika

The three of you chat for a bit longer until practice finishes. The moment it does, you shoot out the door. You spot Erika close to her tank.

“Erika, you busy?”

“Hmm? Not anymore,” she replies putting down a hammer. You can see the bent sideskirt she’s trying to fix on the ground.

“Well if you’re not busy, do you want to take a walk?” You offer. She squints at you, trying to determine your motivations. Whatever she judges them to be she puts down her tools and brushes herself down. “Let’s roll.”

The two of you walk for a bit, making small talk as you do. Once you reach Ooarai’s end you broach the topic you brought her out to talk about.

“About your request to the council…”

“What about it?” She asks immediately. “I went through the proper channels.”

>“But did you really? Did you not think to ask me or Anzu?”
>“I don’t mind that you ask them, I mind that you phrased it poorly.”
>Write-in
>>
>>4762370
>“I don’t mind that you ask them, I mind that you phrased it poorly.”
>>
>>4762370
>>“I don’t mind that you ask them, I mind that you phrased it poorly.”
>>
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>>4762370

>“I don’t mind that you asked them, I mind that you phrased it poorly.”

“In fact, I applaud you for showing the initiative to go to the council all politely and put in a request like that. It makes me proud to see what you’re capable of but then you bomb it by doing something stupid like swearing in your application!”

“Swearing?” Erika asks, genuinely confused.

“I’d even kick my own ass? Does that ring any bells?” You ask.

“That’s nothing, Fritz! It’s as mild as strawberry yoghurt!” Erika argues. “Who’s really going to care?”

“Erika, we’re in Japan, you are talking to Japanese people and attending a Japanese school,” you explain, stressing Japan every time you say it. “I don’t know if you paid attention in your culture lessons, but they put a lot of emphasis on respect and swearing isn’t respectful.”

“I wasn’t swearing at anyone though!” She argues. “Who am I disrespecting?”

“The council itself maybe?” You suggest. “You might not be swearing at the people on it but how would you feel about it if I came into your house and talked the way you talk?”

“We live in the same house,” she mumbles. You give her a look as she says that, and she quickly crumbles.

“I get that it’s a problem, but I don’t know how to stop,” she continues after a moment.

“Have you tried thinking about what you say?” You suggest, getting a scathing look from her.

“I have…it just slips out,” she replies.

“Keep a rubber band on your wrist and pull it when you swear?” You suggest getting you another look.

“I’ll figure something out,” she promises. The conversation dies for a minute. Erika takes the opportunity to rest her head on your arm. “We’re missing Oktoberfest right now.”

>“Is that an attempt to change the subject?”
>“Are you homesick?”
>“Black Forest take inspiration from home, maybe they’re doing something?”
>Write-in

Morning Practice
>Put the new targets to work
>Take part in the regular training
>Do some specialised training
>Write-in
>>
>>4762620
>“Black Forest take inspiration from home, maybe they’re doing something?”
>Put the new targets to work
>>
>>4762620
>>“Are you homesick?”
>>“Black Forest take inspiration from home, maybe they’re doing something?”

>Put the new targets to work
>>
>>4762620
Supporting >>4762698
>>
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>>4762620

>“Are you homesick?”

“No,” she replies unconvincingly. “I love Japan.”

“You can love Japan and still be homesick,” you reply. “You’re not missing Mother or Dad?”

You see the twitch when you mention your father. The two of them are similar enough in exuberance to get along like a house on fire.

“I don’t miss ‘em at all,” she states. You just sigh and drop it for now.

>“Black Forest take inspiration from home, maybe they’re doing something?”

“You think they’re that committed to it?” Erika asks skeptically. “I don’t know how likely that is.”

“I don’t know why they wouldn’t,” you reply. “Why don’t I ask Maho for you? Or maybe Miho might know.”

“Yeah, that sounds like a good idea,” Erika nods. The conversation ends there, and the two of you watch as the sun dips under the horizon.


Tuesday 25th September (Day 166)

Erika ends up staying at yours that evening. She’s quieter than usual, but you put that down to her mulling over your discussion. She returns to her usual self for brief bursts when you tease her about Rosehip though.

After cooking breakfast between the two of you (running damage control on the damage Erika’s doing to your kitchen), you and Erika head for the warehouse. When you arrive, Erwin and Hippo team are already out front in their Jagdpanzer IV. Mel and Yoshi from the art club are also there joined by Miho and Azusa who are watching as the automotive club set up the target.

“Hey, Commander!” Azusa greets you as you arrive.

“Hello Azusa,” you say, nodding back to her. “How’s it going?”

“They brought the first five and Hippo are going to test the first one!” She replies.

“And what do you think of them?”

“I think they’ll be alright for everyone but won’t be too much of an improvement over regular old targets for most gunners,” she says honestly. “Maybe for our best ones they’ll be useful to train for small weak spots but otherwise I don’t know.”

>“That sounds about right.”
>“There’s value to be had in being familiar with where to shoot.”
>“I think you’ll be surprised how well people can do with a little guidance.”
>Write-in

Lunch
>Eat with the council
>Go out for lunch with someone from another school
>See how the match fought today went/is going
>Do a sport
>Write-in
>>
>>4762986
>“That sounds about right.”
>“There’s value to be had in being familiar with where to shoot.”

>See how the match fought today went/is going
>>
>>4762986
>>“There’s value to be had in being familiar with where to shoot.”
>>Do a sport
>>
>>4763004
+1
>>
Rolled 27, 42, 83, 4, 100, 90, 41, 30, 42 = 459 (9d100)

>>4762986

Rolling some dice to determine how the match went.

This doesn't really affect us except the narrative though.
>>
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>>4762986

>“That sounds about right.”
“Though there’s value to be had in being familiar with where to shoot. Even just remembering to aim at a general point on a tank can be the difference between a knockout and getting knocked out.”

“Right! That makes sense!” Azusa replies, nodding vigorously. Your conversation is interrupted by shouts from Erwin. You look over and see the automotive club hightailing it away from the target. Erwin waits a moment before barking an order into her headset. A moment later, her gun barks and a shell flies out of the barrel.

The target shatters as the shell hits it, with about three quarters of it going up in splinters. The point of impact seems to originate from the middle left of the target, consistent with where the machine gun port would be.

“Target eliminated!” Erwin calls back to the assembled watchers.

“You don’t say,” you mutter in response before turning to your companion. “See what I mean, Azusa? I reckon if we check the cameras, we’ll see that Erwin hit the target right in the machinegun port.”

Your protégé says nothing, but you can tell from the way she’s looking back and forth between the target and Hippo team that she’s absorbing it all like a sponge.

“Shall we help with the other targets?” You ask.

“Right!”

>See how the match fought today went/is going

At lunch, you head to the Student Council office. However this time, instead of working, you use the TV sitting in the corner to find out the results of the day’s match. It seems that Pravda won. The match started off with Bonple throwing themselves at Pravda and getting obliterated for little gain. Saunders somehow got ambushed and eliminated in the city for no losses to the BC Freedom team leaving it to a match of Pravda against BC. From there Pravda took the win, despite being down on tanks compared to BC.

Evening Practice
>Help the automotive club with their repairs
>Work on a skill with your crew/another team.
>Bring your chosen teammates for the final round together and get to work
>Write-in

Evening Free Time
>Hang out with your crew.
>See how Hippo team’s been doing with that paperwork you found.
>Ask Maho about anything Oktoberfest related going on at Black Forest.
>Write-in
>>
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>>4763268

Pravda vs Bonple
Base DC 50
+20 superior tanks (Pravda)
-+5 superior leadership (Bonple)
-+5 single minded (Bonple)
= 2/3 60 or under for Pravda to win
Result: Pravda’s win

Saunders vs BC
Base DC 50
+10 superior tanks (Saunders)
+5 superior leadership (Saunders)
+5 enemy infighting (Saunders)
= 2/3 70 or under to win
Result BC win

Pravda vs BC
Base DC 50
+10 superior tanks
-5 damaged from fighting
= 2/3 55 or under to win
Result: Pravda’s win
>>
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>>4763268
>>Bring your chosen teammates for the final round together and get to work

>See how Hippo team’s been doing with that paperwork you found.
Shhot Mahi a text about Oktoberfest

Also lmao at that saunders loss, holy shit
>>
>>4763289
+1
>>
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>>4763268

The rest of lunch is uneventful. Once again, not much work gets done as you and the council discuss the results. Anzu informs you that the town council has more or less decided on you fighting Maho for the final match, useful information to have.

>Bring your chosen teammates for the final round together and get to work

That evening, you set about rounding up the teammates you chose yesterday to discuss the upcoming match. You still have another day to prepare, but it doesn’t hurt to get started on preparations as soon as possible, so you do. Erika is easy to find and you direct her back to the lounge area where Azusa is already waiting. Mallard team is conveniently telling off the volleyball club when you find them and you’re able to quickly gather the teams plus Miho in the lounge area.

“Right everyone!” Miho begins. “On Thursday you’ll be fighting three other teams in a free-for-all battle. The plan is to dominate the city area to make yourself invulnerable to the bigger guns of Bellwall and Black Forest while you’re able to fire back at them. To that end, you guys have been picked as the best suited.”

“I’ll be in charge in the field,” you continue. “Miho has explained the plan, but we still have some work to do. We’ve not used the rockets in anger or at all in a while so Mallard team will be working on that, but the rest of us can train in other ways.”

“How are we going to train?” Noriko asks.

>“We can ask the council for permission to train in the city tomorrow, something no other team can match.”
>“We can use the town area on the schoolship to train. It’s not the greatest substitute but it’s pretty good.”
>Write-in
>>
>>4763370
>“We can ask the council for permission to train in the city tomorrow, something no other team can match.”
Not really seeing the downside here. We can always train on the school ship if they say no.

Also
>Praise Duck Team for their creativity in attempting to spike a smoke grenade down Kay's hatch and encourage similar tactics in the future.
>>
>>4763370
Supporting >>4763392
>>
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>>4763370

>“We can ask the council for permission to train in the city tomorrow, something no other team can match.”
“I know most of you are already familiar with the city, but it doesn’t hurt to go through it one more time in our tanks.”

That gets a chorus of agreements and nods from the assembled tankers. “I’d also like to commend Duck team for putting their volleyball skills to good use. Unfortunately, your plan failed due to Kay’s sloped armour but it was a great idea – it’d have won the match there and then if it’d worked.”

“The Captain doesn’t have any of her own so she forgot to take it into account,” Akebi says sympathetically. You have to fight back a laugh at that but nod anyway.

“Live and learn,” you reply to Duck team before turning to the others. “Mallard team if you’d kindly get ready and roll out for rocket practice? We should probably finish it before it gets late enough to disturb the residents.”

“Yes! It’d be a terrible irony if the Public Morals Committee was disturbing the peace!” Sodoko declares, nodding seriously. She snaps her fingers at her team and her two subordinates move with her back to their tank. The rest of the team also slowly filters out of the room, returning to their tanks to make sure they’re ready for action in the coming days.

You go with mallard team to observe their rocket fire. At Anzu’s insistence, rocket training is rather irregular given how expensive they are, so it’s good to brush off the rust. As Mallard team let loose their first volley you make a mental note to consider changing that since the club is slightly better off than it was when that rule was implemented.

They do fine and by the time Sodoko considers it ‘impolite’ to fire anymore you’re confident they’ll be able to use their rockets to their full potential.

>See how Hippo team’s been doing with that paperwork you found.

As practice ends, you head to where Hippo team is packing up their stuff.

“Hippo team!” You greet them as you arrive. “How’s it going with that stuff we found in the depths?”

“It’s…going,” Caesar replies.

“It’s sort of like the naval battles of Narvik,” Erwin replies. “We’re making progress on them but it’s so little for such a lot of paper.”

“What are they?”

“Ships logs,” Saemonza says. “It shows the schoolship going back and forth between here and the Philippines for some reason after it was built and commissioned.”

>“Do you think another expedition would help?”
>“Do you think enlisting a professional historian would help?”
>“Do you have any idea why it would be going to the Philippines?”
>Write-in
>>
>>4763546
>“Do you think enlisting a professional historian would help?”
>>
>>4763546
>>“Do you think another expedition would help?”
>>“Do you have any idea why it would be going to the Philippines?”
>>
>>4763571
+1
>>
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>>4763546

>“Do you think another expedition would help?”

“Definitely,” Caesar nods immediately. “You probably remember that we planned one for this weekend, but it’ll probably have to be postponed to next week, especially if we’re going to be staying overnight.”

“Will we be staying overnight?”

“Probably,” Oryou says. “A short expedition could still yield fruit, but we want to be thorough in scouring the area to ensure we collect as much evidence as possible.”

“It’s a shame to push it back,” you lament. “I think we should see how it goes on the weekend before deciding to push it back.”

The four girls share a look before Caesar speaks for them. “We think that’s a prudent decision.”

“Good to hear,” you nod.

>“Do you have any idea why it would be going to the Philippines?”

“We are as in the dark as the Germans were about Ultra,” Erwin laments. “There’s no explaination why, especially so close to the end of the war when anti-Japanese sentiment was high in the Philippines.”

“The information might be found in the Student Council archives but that would require the President’s direct permission,” Oryou laments.

“Have you told her about the find yet?” Caesar asks.

“I’ve told the Vice-President, but not the President,” you say. You can tell they’re still wary about telling the President despite your promises.

“I’ll make sure the President doesn’t sell anything,” you repeat. “And going through her is the only way to get into them right?”

The four of them look at each other again.

“That’s not strictly true,” Caesar begins. “You’re technically on the Student Council and the Public Morals Committee has a key for every area of the ship.”

“So you’re asking me to bypass the President?” You deadpan.

“Not asking, implying,” Erwin corrects, getting her a flat look from you.

>“If it bothers you that much I’ll go around her.”
>“It will be fine, scouts honour.”
>“We can cross that bridge when we get to it, we should focus on the expedition for now.”
>Write-in

Morning Practice
>Train in the schoolship town while you wait on the council
>Take part in the regular training
>Use the first batch of targets for those fighting tomorrow
>Write-in
>>
>>4763713
>>“We can cross that bridge when we get to it, we should focus on the expedition for now.”
>>Use the first batch of targets for those fighting tomorrow
>>
>>4763713
>“It will be fine, scouts honour.”
>Train in the schoolship town while you wait on the council
>>
>>4763713
>>“We can cross that bridge when we get to it, we should focus on the expedition for now.”

>Train in the schoolship town while you wait on the council
>>
>>4763713

>“We can cross that bridge when we get to it, we should focus on the expedition for now.”

Hippo team doesn’t look particularly happy with that answer but they’re not particularly annoyed by it either.

“It’d be better to get access to them now, but I suppose it’ll do,” Caesar sighs.

“It’s like the Munich agreement in 1938,” Erwin says dejectedly.

“Someone’s on fire today,” you observe idly.

“The results of a wager well won,” she says smugly. The others glare at her when she says that, making her smirk even bigger. None of them seem keen to fill you in so you leave it be.

You part ways with the History club slightly afterwards. As you walk back home you text Maho asking if Black Forest is doing anything for Oktoberfest. She answers with a simple ‘yes’. You shoot a few more messages her way asking for clarification but the replies are similarly short and vague explaining little about what’s actually happening. You decide to drop the issue and either ask her in person or ask Koume.

Wednesday 26th September

>Train in the schoolship town while you wait on the council

That morning you and the four other teams competing tomorrow take your tanks into the schoolship’s town centre to train. No one seems to mind having tanks racing past them and many are enthusiastic, some even cheering and whooping as you go past. It helps that there are few cars on board so you don’t have to stop and start for traffic. After a warm up cruise through the town you consider your options on what you can do while in town.

>Let everyone lose, let them make their own way through the town in their tanks.
>Try find and fit through the tightest alleys you can and have everyone else do the same.
>Tell everyone to find good ambush positions and see what they come up with.
>Write-in

Sorry about the delay, I was unexpectedly busy today.
>>
>>4764430
>Tell everyone to find good ambush positions and see what they come up with.

Also when we're done:
>Sic Erika on Maho in revenge for her helpfulness by texting her that Black Forest is in fact doing something for Oktoberfest but she'll have to get in touch with Maho to find out what.
>>
>>4764430
Supporting >>4764476
>>
>>4764476
+1
>>
Sorry fellas, life seems to be conspiring against me running right now.

I’ll be back in the evening - about 2-3 hours or so


Hopefully anyway.
>>
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>>4764430

>Tell everyone to find good ambush positions and see what they come up with.

“Why don’t you all go look for a good ambush spot?” You say. “If any of those heavy tanks enter the city, this is what we’ll be doing since we won’t all be able to fight them head on.”

“Uh,” Azusa raises a hand.

“You too, you can’t win a five v one,” the hand slowly falls. “Now, if everyone’s clear?”

There’s a surge of activity as engines are started or revved up. Tracks grind against road as the four other teams make their way into town, some quicker than others.

“How long are we goin’ to give them?” Leo asks.

“Maybe fifteen minutes,” you shrug. “Then we go hunting.”

Fifteen minutes passes quickly, and you’re soon on the prowl. The townspeople seem terribly excited by all that’s happening, talking excitedly among themselves as you pass. You idly pray that it doesn’t get back to Anzu how popular it is lest you be forced to do it when it isn’t practical.

The first team you find is Duck team. They did a good job of hiding their tank – it’s in a downhill carpark hidden by several trucks. You don’t spot the tank, instead, you spot them having a volleyball match in the empty part of the car park.

The next team you find is Mallard team. They were able to hide their tank in an alleyway behind a single-story building. They forgot about their rocket launcher though. Your sister is next, though that’s because her ambush position was so good you drove past it and she was able to burst out behind you.

Azusa is last, and you don’t find her until you see her and her crew sitting at a café, drinking coffee. Even then, you don’t see her tank till she points it out inside a car dealership. You’re forced to give her points for creativity if nothing else.

Lunch
>Eat with the council
>Go out for lunch with someone from another school
>Do a sport (Volleyball, Sword Fighting)
>Write-in
>>
>>4765494
>>Do a sport (Volleyball)
>>
>>4765494
>>Eat with the council
>>
Rolled 2 (1d2)

>>4765529
= 1

>>4765746
= 2
>>
>>4765494

>Sic Erika on Maho in revenge for her helpfulness by texting her that Black Forest is in fact doing something for Oktoberfest but she'll have to get in touch with Maho to find out what.

As practice finishes, and people begin to disperse for their lessons, you corner Erika.

“I haven’t even done anything!” She immediately defends herself.

“Yet,” you add.

“Yet,” she concedes.

“Well, don’t worry. I’m not here to persecute you,” you reassure her. “I just thought I’d let you know Black Forest is doing something for Oktoberfest.”

“Really!?” Erika gasps, face lighting up. “Do you know what?”

“I have no idea,” you reply honestly. “You’ll have to ask Maho.”

“Phone,” she demands. You dutifully hand it over and she copies down Maho’s contact information before heading off. You don’t envy what Maho’s going to have to deal with.

>Eat with the council

At lunch, you head for the council office as usual. When you open the door, the three of them are working. You take your usual seat by Yuzu who hands you some papers to deal with. The four of you work for a few minutes before Anzu speaks.

“The council accepted your request, you’ll have a couple hours this evening you can take to the streets.”

“That’s perfect,” you reply. “I hope it didn’t cost you too much wrangling.”

“Basically nothing,” Anzu shrugs. “Apparently the Battle Royale yesterday was a big hit.”

“Let me guess, great for the economy?”

“Great for the economy,” she nods. “So good job.”

“It was Yukari’s idea actually,” you reply.

“Interesting,” Anzu replies. “You know she got a job offer from Henschel.”

>“I vaguely recall something like that.”
>“I had no idea, good for her.”
>“Do you know what kind of job?”
>Write-in

Evening Practice (in the city)
>Let everyone lose, let them make their own way through the town in their tanks.
>Try find and fit through the tightest alleys you can and have everyone else do the same.
>Tell everyone to find good ambush positions and see what they come up with.
>Write-in

Evening Free Time
>See what Erika’s learnt from Maho.
>Go to Maho and ascertain how annoying Erika was.
>Do something with Yuzu.
>Write-in
>>
>>4765880
>“I had no idea, good for her.”
>“Do you know what kind of job?”

>Tell everyone to find good ambush positions and see what they come up with.

>Do something with Yuzu.
As tempted as I am to see the payout, I think it might be better to let this one stew for a bit and see talk to her about it at the duel. Might even give her extra motivation to make things more interesting.
>>
>>4765880
>>“I had no idea, good for her.”
>>“Do you know what kind of job?”
>>Try find and fit through the tightest alleys you can and have everyone else do the same.
>>See what Erika’s learnt from Maho.
>>
>>4765886
+1
>>
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>>4765880

>“I had no idea, good for her.”
>“Do you know what kind of job?”

“I think it’s similar to what you’re doing for him,” Anzu replies. “Except more general than just on Panthers.”

“Well, I can’t think of anyone better for the job,” you reply. “How do you know she got one?”

“She came to me to talk about getting time off if she needed it during school time,” Anzu replies.

“Her grades are fine and she’s studious enough, so we saw no reason not to let her,” Momo adds.

“Well that’s interesting, I’ll have to congratulate her on it.”

>Tell everyone to find good ambush positions and see what they come up with.

That evening, you and the other teams fighting tomorrow drive down the ramp into port then onto the city. You’re met at the port exit by a police car.

“Are you all the tankers from Ooarai?” The policeman asks as you approach.

You share a look with Azusa next to you for a moment before replying. “We are,” you confirm.

“Right, well while you’re in the city, no gunfire of anytime, ok? You have the city but people will still be around and we don’t want to risk anyone getting hurt – that means you obey the rules of the road too, ok?”

“Yes sir, understood,” you reply. That satisfies him and he waves you off.

“Good luck out there, my daughter is a big fan of you guys, so don’t lose on our home turf, okay?”

“We’ll do our best,” you promise as the five of you set off. As you cruise through the city, you let the rest of the team know it’s the same drill as before. They peel away and while you wait, you sit idle in a shopping centre carpark. Max acquired some milkshakes which the five of you drink as you let the timer count down.

“Uh, excuse me!”

“You look around for the voice before realise it’s coming from below you. You look down from your cupola and see a pair of middle school girls looking up at you.

“Do you know where Miss Azusa is?” One asks.

“She’s our hero!” The other says.

>“We’re going looking for her now, actually. Would you like to join us?”
>“Well, that’s the point of this exercise, but I’ll let you know when we find her.”
>“I have no idea, but I’ll let her know she has admirers.”
>Write-in
>>
>>4766326
>>“We’re going looking for her now, actually. Would you like to join us?”
>>
>>4766326
>“We’re going looking for her now, actually. Would you like to join us?”
>>
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>>4766326

>“We’re going looking for her now, actually. Would you like to join us?”

“I… can we?” One asks.

“Sure,” you reply. They share a look before walking to the side of the tank. As they reach it, they seem to hesitate, the size of the tank hitting them. You climb up and out of the turret and climb down onto Werewolf’s hull where you give them a hand up onto the tank.

“The two of you can stand in my cupola,” you say. Ruby and Axel help them in. They’re small enough that both of them can be standing in it at the same time. They’re not small enough for you to fit in with them though, so you crouch just behind the turret.

“Take it slow, Max, I’d rather not fall and break my back,” you warn. You can tell he considers it anyway from the way the engine whines but he sets off at a reasonable speed.

“So, kiddos, what are your names?” You ask as you begin prowling the streets. Yourself, Max and Leo are all unbuttoned, looking for your teammates.

“I’m Minori, and this is Katsu,” one introduces.

“Katsumi,” the other one interjects. “Not Katsu.”

“Well, Minori, Katsumi, it’s a pleasure to meet you. Keep an eye out for Azusa for me, will you?”

“We will!” The two promise. You return to your vigilance, now with two extra sets of eyes and get back to looking.

Ooarai city is far bigger than the schoolship’s town. That doesn’t make it impossible to find the rest of the team though. Tank engines are loud, so you know the rough direction they went in and there are only so many places you can hide something as big as a tank.

The first team you spot is Mallard team, Minori is actually the one that spots it for you, pointing out the main gun in an alleyway and pointing out the resemblance to the gun Rabbit team’s old M3 used.

The next team you find is Rabbit team. Unfortunately, there aren’t too many places you can hide a tank as big as the M6 and Azusa doesn’t have a chance of pulling off the same trick given she doesn’t have the same contacts she does on the schoolship. You find them in a heavily bushed area of a park. It covers the tank well, but it’s a bit too tall and you can see the top of the tank despite Rabbit team’s best efforts.

“Uh, Commander, who are the girls?” Azusa asks as you approach.

>“Your fan club, have fun.”
>“The cost of being good at Sensha-Do.”
>Let the girls introduce themselves.
>Write-in
>>
>>4766712
>“The cost of being good at Sensha-Do, have fun.”
>>
>>4766712
>>“The cost of being good at Sensha-Do.”
>>
>>4766712
>>“The cost of being good at Sensha-Do.”
>>
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>>4766712

>“The cost of being good at Sensha-Do.”

“Eh?” Azusa looks thoroughly and utterly confused. “Price of being good at Sensha-Do?”

“This is Minori and Katsumi,” you continue, introducing the girls. “Look after them.”

The two girls slide down the front of Werewolf and run over to Rabbit team and a very confused Azusa. You watch long enough to make sure Azusa has no idea what is happening before moving on.

You’re left with only Duck team and your sister to find and if neither is stationary, it’s not going to be easy in a city the size of Ooarai. You search for a while before coming across Duck team. Their tank is parked inside a school’s carpark but it’s positioned in such a way you can barely see it from the road. They’re surrounded by children, so after getting Noriko’s attention and letting her know you’ve seen her you move on to hunting Erika.

“Hey Fritz, look behind you,” Erika’s voice crackles through the radio. You turn around and sure enough, she’s there, tank pointed straight at you.

“Since you’re so good at this now, I expect you to make use of this during the match,” you reply.

“Don’t worry Fritz, they won’t know what hit ‘em,” Erika assures you.

“Good to hear, let’s round everyone up and go again.”

Before the end of your time in Ooarai, you’re able to do a couple more runs. You’re not able to do it for the whole of Ooarai, but you are able to do the exercise across most of the city which is what’s important. You reckon given a few minutes any one of the team could find a good position to hide.

>Do something with Yuzu.

When you arrive back at the warehouse, the team is already beginning to disperse. You quickly put yourself between Yuzu and the door.

“It’s been too long,” you declare.

“Too long since?” She asks, raising an eyebrow.

“Too long since we’ve done something together,” you continue.

“Too long since the weekend?”

“Too long,” you confirm. “Let’s do something.”

“Like?”

>“Come over and we can hold hands.”
>“Let’s just ride into town and see what happens.”
>“Dinner and a movie?”
>Write-in
>>
>>4767015
>>“Let’s just ride into town and see what happens.”
>>
>>4767015
>>“Let’s just ride into town and see what happens.”
>>
>>4767015
>“Dinner and a movie?”
>>
>>4767015
>>“Dinner and a movie?”
>>
>>4767015
>>“Let’s just ride into town and see what happens.”
>>
>>4767015

>“Let’s just ride into town and see what happens.”

“So this is a spur of the moment thing, hmm?”

“No…” you deny unconvincingly.

“Give me a little bit to change, I’d rather not go out in my school uniform.”

“Half an hour?”

“Half an hour,” you confirm. You let her give you a hug before she detaches from you and heads home. You do the same, quickly changing out of your Sensha-Do uniform then grabbing your bike and heading over.

Yuzu is already outside and ready when you arrive. You hand her a helmet which she puts on then the two of you head off.

It’s a short journey off the carrier and down the ramp and from there the two of you ride into town. After riding around for a little bit, you arrive at an outdoor mall. Parking is easy to find and after putting away the helmets, the the two of you head in.

The two of you end up shopping. In the absence of any plan, you’re drawn into helping Yuzu look for new clothes. You especially appreciate some of the outfits she tries on, but when she starts to grab things for Momo and Anzu it grows slightly dull. What’s worse is when you end up carrying the shopping, but her smile in nothing short of radiant which makes up for it somewhat.

The two of you end up in a food court at the centre of the shopping area. You nurse a milkshake as Yuzu nibbles on a small piece of cake.

“That was fun, wasn’t it?” She asks.

“Yeah. Fun.”

“Is there anything you want to do?” Yuzu asks. “Unless you’re happy to go for round two.”

>“Whatever you want to do?”
>“How about the arcade?”
>“What about something fancy to eat?”
“We’re going to find a nice cheesy action movie and watch it.”
>Write-in
>>
>>4767536
>>“How about the arcade?”
>>
>“How about the arcade?”
>>
>>4767536
>>“How about the arcade?”
>>
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>>4767536

>“How about the arcade?”

“You don’t want to shop a little more?” Yuzu asks.

“I mean… I don’t know how we’d be able to fit it all on the bike…”

“I’m messing with you!” She says, giggling. “Let’s go to the arcade.”

“Oh thank god,” you sigh in relief. “I’d probably shoot myself if we had to do anymore shopping.”

“Well it’s good that I like having you around,,” she giggles again as she stands. “Let’s go.”

The two of you get moving. You leave the shopping in a locker and head to the arcade. It’s still full despite the time.

“C’mon!” Yuzu tugs on your arm and pulls you deeper into the arcade. You start at some shoot-em-up game. Yuzu’s not very good at it, her shots are wild and she forgets about reloading several times, leaving you to cover for her.

“You’re about as good at that as Momo is,” you remark to her afterwards.

“Hey! Momo-chan is getting better at gunnery!” She defends her friend.

“Well, one is better than zero,” you say. She pouts at you.

“Don’t be mean!” She demands, lightly hitting your chest. You let her do it for about ten seconds before she gets tired.

“You done?”

“Why is your chest so hard,” she whines. “I barely did any damage.”

“A lifetime around tanks,” you reply. “Do you want to lose on the dance pad?”

“Lose?” Yuzu looks scandalised at that. “I’ve been dancing for years – I taught you how!”

“So?” You reply, grinning. Yuzu huffs and marches to the dance pad. “Alright bucko, are you ready to lose?”

Bucko?

“I’ve been practicing my English,” she replies. “Now, are you ready to lose?”

>Play for fun, not to win.
>No GUTS, no glory.

>Roll 1d20 bo3, you have 1 reroll you can use.
>>
Rolled 13 (1d20)

>>4767874
>>No GUTS, no glory.
>>
Rolled 18 (1d20)

>>4767874
>>No GUTS, no glory.
>>
Rolled 11 (1d20)

>>4767874
>No GUTS, no glory.
>>
Rolled 10, 20, 16 = 46 (3d20)

>>4767874

None of those rolls are particularly good, one you can go ahead and use a reroll
>>
>>4768050

Well, this makes it academic I guess.
>>
Rolled 5 (1d20)

>>4768050
Let’s see what I get
>>
Did my post just get eaten?
>>
>>4768068

No, you rolled 5

>>4768062
>>
>>4768068
>>4768062
Nevermind, it just wasn’t showing up
>>
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>>4767874

>No GUTS, no glory.

You just roll your eyes and smile; actions speak louder than words. Yuzu drops some coins in the slot and selects a relatively easy dance to start.

“So, you can warm up,” she explains.

“Scared you’re out of touch?” You joke. She sticks her tongue out at you then turns her attention back to the screen. It starts off easy, the arrows don’t come very fast, and you’re able to keep up.

You idly give Yuzu a push to try mess with her balance.

“Hey!” She complains, pushing you back. You’re considerably bigger than her so it doesn’t do anything, but the distraction is almost enough to let you edge ahead. Almost being the keyword as the first dance goes to Yuzu.

“That was just a practice,” you say, dismissing the result.

“Just a practice,” she mimics.

“Put it higher,” you demand. She does so, then steps back onto the mat.

This dance is notably harder. There’s no time to push Yuzu around and you have to focus on connecting your feet to the right tiles.

Yuzu’s clearly pulling ahead. Her ballet skills are coming to the fore and she’s able to hit tiles that you can’t even think about moving too.

“Who’s losing now!?” Yuzu proclaims as her score starts to skyrocket above yours.

“Hnnn…” You say nothing and try to focus on winning. You start to claw back, decreasing her lead but it’s too close to the end to win.

Then, she slips.

You watch her fall in slow motion towards you. You try to move to intercept properly, but your legs are in the air, moving between tiles, leaving you unable to position yourself properly.

She collides with you, and you begin to fall as well. She lands on you, breaking her fall. Your fall is broken by the floor, slightly less gracefully.

“Fritz! Are you alright!?”

>“Are you alright?”
>“Is this the point where I make an angel joke?”
>“I guess I win then.”
>Write-in
>>
>>4768124
>“Is this the point where I make an angel joke?”
>>
>>4768124
>>“Is this the point where I make an angel joke?”
>>
>>4768124
>>“Is this the point where I make an angel joke?”
>>
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>>4768124

>“Is this the point where I make an angel joke?”

“Well, if you’re able to make bad jokes, then you must be alright,” Yuzu declares.

“I haven’t even made the joke yet, though!” You protest. Yuzu climbs off you and helps you up.

“How’s your back?” She asks, giving it a gentle rub.

“It aches slightly,” you admit. “The floor is pretty hard, plus I had extra weight on top of me.”

“Fritz Hermann, are you calling me fat?” She asks in mock outrage.

“Only the good kind,” you reply getting a blush out of her.

“Meanie,” she mumbles. “Will you be able to ride back, or shall I call a taxi?”

“I can ride,” you reply. She gives you a look but seems to accept your word.

“Alright, I don’t want you to get hurt any worse by pushing yourself.”

“I have a match tomorrow.”

“Hence you should avoid any extra injury now,” she replies. The two of you retrieve the shopping and head back to your bike. It doesn’t all fit in your pillon bag, but enough does that Yuzu’s able to carry the rest.

You arrive at Yuzu’s apartment a little while later. You’re about to leave when she stops you.

“Do you want to come inside?” She asks. “I have something that might help with your back.”

“Sure,” that decision takes you all of two seconds. You park the bike, then follow her in. You follow her into the apartment. She promptly dumps the bags in the kitchen before gesturing to the bedroom.

“Take off your shirt and lie face down on the bed,” she orders.

“Kinky,” you tease her, earning you a water bottle to the head.

“There’s more where that came from,” she warns you. You throw up your hands in defeat and do as ordered. A minute later, Yuzu enters the room. You hear something open, then a warm feeling on your back. It’s followed by the feeling of Yuzu sitting on the bed and her hands pressing into your back.

“I used to do this for my parents to earn some pocket money when I was younger,” she explains as she goes. “I like to think I got quite good at it.”

>“You’d best get me a gag of some kind, because this feels good.”
>“Thank you, it’ll be nice to not be as stiff as a board tomorrow.”
>Say nothing, just bask in the good feeling.
>Write-in
>>
>>4768285
>“Thank you, it’ll be nice to not be as stiff as a board tomorrow.”
>>
>>4768285
>>Say nothing, just bask in the good feeling.
>>
>>4768285
>>“Thank you, it’ll be nice to not be as stiff as a board tomorrow.”
>>“You’d best get me a gag of some kind, because this feels good.”
>>
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>>4768285

>“Thank you, it’ll be nice to not be as stiff as a board tomorrow.”

“You’re welcome,” she replies. “Me and the floor don’t have a very good relationship, it’s very abusive.”

“Really?”

“Really, I broke my collarbone as a kid and when it healed it wasn’t as strong as before.”

“So, falling is bad news for you?”

“Very bad news, hence the hero treatment.”

“Well all I did was get in the way, but you’re welcome.”

Neither of you say much else as Yuzu finishes up. You whine a little as she removes her hands but she stops you from turning over.

“Don’t get my bed dirty,” she says, keeping you pressed down. She reaches for something then you feel some cloth hit your head. You sit up and see it’s one of your shirts.

“Won’t my shirt get dirty?”

“Don’t worry, I have plenty,” she replies.

“That’s not…sure.” You decide against arguing and put on the shirt. It’s only then you’re allowed into the bed.

You follow her with your eyes as she walks over to the light switch and kills it. A moment later, you feel her enter the bed next to you.

Thursday 27th September (Day 168)

When you wake up that morning, you are the little spoon for some reason. You take your time getting up, enjoying Yuzu’s presence.

“Yuzu,” you gently nudge her awake. “I need to get moving.”

“For your match?”

“For my match,” you nod. She lets go of you and takes the opportunity to pull the blanket around herself.

“Good luck, I’ll be rooting for you.”

“I know you will.” You throw on your jacket and make your way back to your apartment. After a quick breakfast and leaving some food out for Otto, you change into your tankery gear and head to the warehouse.

Some of the teams are already present, and others are arriving. Miho and a couple members of Anglerfish team are also present, watching the proceedings.

>Help with the final checks and loading of tanks as usual.
>Ask Yukari about her job offer and congratulate her.
>Tell Werewolf he’ll probably get to fight American tanks.
>Write-in
>>
>>4768889
>>Tell Werewolf he’ll probably get to fight American tanks.
>>
>>4768889
>Tell Werewolf he’ll probably get to fight American tanks.
>>
>>4768889

>Tell Werewolf he’ll probably get to fight American tanks.

You say your hellos then walk past everyone into the warehouse. You walk to Werewolf, you can see Axel and Ruby retrieving ammunition but for now, you’re alone with him.

“Hey, bud,” you say as you place a hand on his hull. “We’ll be fighting American tanks today.”

Awakening, interest. You’re reminded of the rocket Shermans and the M6 parked not even a hundred meters away.

“Not those ones,” you reply. “A different school’s, it’ll be M4s and Stuarts.”

Dismissal. Easy prey he seems to say. You idly wonder if it’s possible for tanks to get bored before shaking your head, that won’t do you much good here and Werewolf usually seems happy in the heat of the moment. You decide to help Axel and Ruby with their loading. Most of the ammunition load was already in the tank, but they removed some of the rounds close to expiry. It’s short work between the three of you and soon Werewolf is ready to go.

Max and Leo arrive shortly after the hard work is done, so you put them to work loading the tank. By now, yourself and Ooarai are experts at doing so and after a few minutes, your tanks are loaded and ready for transportation.

After a short trip into town, you begin the unloading. It’s as smooth as the loading process and soon you’re ready and waiting at your rally point.

>Go to the centre and find out where you’ll be starting
>Send Azusa to the centre and try to have a look at your opponents’ tanks
>Write-in
>>
>>4769049
>>Go to the centre and find out where you’ll be starting
Send Azusa to check out the opposition, she hasn't had much practice doing that yet I believe.
>>
>>4769049
Supporting >>4769131
>>
>>4769131
+1
>>
Rolled 1 (1d4)

Apologies for the delay, rolling some die. If someone could give me a 1d2, please?
>>
Rolled 3 (1d3)

>>4769577
>>
Rolled 2 (1d2)

>>4769577
>>
>>4769049

>Go to the centre and find out where you’ll be starting
>Send Azusa to check out the opposition

“Azusa,” you say as you put a hand on her shoulder. “How about you go do some reconnaissance on our opponents.”

“Recon? How do I do that?” She asks.

“You’ll figure it out,” you reassure her. “Just walk over to them and have a look at what they have.”

“Won’t they try to stop me?”

“Probably,” you admit, “I’m sure you’ll figure it out though.”

“Commander!” Azusa complains. You ignore her complaints and instead march towards the centre of the rally points.

When you arrive, you see the assembled Commanders and the head judge.

“Good, now everyone’s here, we can continue,” the judge says. “Inside this box is four balls, one for each of the starting points available. We’ll be going in order from smallest school to largest.”

Looking at the assembled teams, that means that Gilbert will be going first, followed by Bellwall, yourself and finally Black Forest left with whatever’s left.

“There will be no complaints and no position trading, understood?”

There are a series of nods and a grunt from Erika. You give your own nod and the judge satisfied with the response continues.

“Alright, if Gilbert could step up?” She asks. Gilbert’s commander, a small tan girl, steps up and sticks her hand into the box. After a little rattling, she pulls out a red one.

“Gilbert will be starting in the southwest,” the judge announces. “If Bellwall would step up to the plate?”

Miho’s friend Emi steps up. She reaches in and pulls out a blue ball.

“Bellwall will be starting in the northwest,” the head judge says. Emi looks happy with that result. “Would Ooarai’s representative step up?”

You do as ordered and reach in. After a little fumbling, you grab one of the remaining balls. “It’s purple.”

“So Ooarai will be starting in the northeast and Black Forest in the east.” You nod as the result is announced. It’s not perfect, but it’s better than being stuck in the middle of a place you don’t want to be as Black Forest is.

“You’ll be guided to your starting positions,” the judge says. “Good luck everyone.”

The judge bows low, which you and the other Commanders return. She then stands and marches off towards a nearby jeep.

>Go taunt Erika a little about starting in the middle of the city.
>Talk to Emi, try find out why she wants to duel Maho.
>Head back and see what Azusa found out.
>Write-in
>>
>>4769647
>>Go taunt Erika a little about starting in the middle of the city.
>>
>>4769647
>Head back and see what Azusa found out.
>>
>>4769707
=1

>>4769747
=2
>>
Rolled 2 (1d2)

>>4769878
>>
File: Com Cup 8.png (419 KB, 760x758)
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>>4769647

>Head back and see what Azusa found out.

You consider teasing Erika about starting in the middle of the city. It’s pretty obvious from her face that she’s not particularly happy with the result. You decide against it, it’s more important to hear what Azusa’s found out.

You head back to Ooarai’s rally point. Your team seems to be ready, with most tankers mounted up and ready to go. Notably, Axel and Azusa aren’t, both are leaning against Werewolf panting.

“Are you guys alright?” You ask as you approach.

“I…yeah, we are,” Azusa pants. “We got the information.”

“Well go ahead, tell me the story,” you say.

“So, Bellwall and Gilbert were easy, Bellwall only have four tanks so we don’t have to worry about them and Gilbert can’t afford anything more than the Shermans they already have. We had a look anyway and one Sherman is an easy eight, but the other two are normal M4s and a pair of Stuarts.”

“Not bad, what about Black Forest?”

“Well that’s a little harder. See Black Forest set up an effective perimeter, so I couldn’t see anything, but it was Erika’s crew on the barricade and when I came back to ask for help, Axel volunteered to help me! He was able to distract them so I could get in and have a look. They have two Tiger IIs, two Panthers, and a Jagdpanther.”

“Alright, heavy tanks and long range firepower,” you nod. A second later it clicks. “Axel… does distract mean what I think it does?”

He nods.

You just sigh and gesture to your tank. “Get in. Azusa, good work out there, I knew you could do it.”

“Thanks, Commander!” She sprints back to her tank to mount up and you do the same.

It takes about an hour for everyone to get into position. As you listen to the judges count down the last few minutes you consider what plan of action to take.

>Head straight down the road, try to catch Black Forest as they head for the fields. (Green)
>Take a long route to avoid Black Forest. (Blue)
>Head for Bellwall to try eliminating them. (Red)
>Write-in
>>
>>4769980

Roll 5d100 Bo3
>>
Rolled 69, 20, 44, 66, 89 = 288 (5d100)

>>4769980
>>Head for Bellwall to try eliminating them. (Red)
>>
Rolled 89, 61, 39, 96, 78 = 363 (5d100)

>>4769980
Not an easy situation. We're probably going to be exposed to a lot of open ground. Plan Green is suicide against Black Forest if they so much as glance our way. Blue is sketchy but at least in some cover, and might catch the rear of black forest, or lead to easy pickings of Gilbert. Plan Red is asking for an open fight against the big guns of Bellwall, which is precisely the opposite of what he had planned to do. I think our best course of action is:
>Take a long route to avoid Black Forest. (Blue)

Also, imagine taking two king tigers and a jagdpanther on a map that has been dominated by urban battles this entire event, especially after already being almost humiliated for it by a small school.
>>
>>4770208
+1
>>
>>4770222

You can roll, or someone can roll for him.
>>
Rolled 45, 69, 83, 88, 37 = 322 (5d100)

>>4770222
My dice were eaten.
>>
>>4770272

No worries. Just as a note, I'll be rolling off screen for the enemies until we meet them, just to not clutter everything up.

Anyways back to writing.
>>
>>4770303

I need a 1d100 for Duck's mobility failure.

Werewolf – 45
Panther – 20
M6A2E1 – 39
Comet – 66
Rocket Sherman – 37

25 rerolls
>>
>>4770323

Shit, this is meant to be 5, not 25. This reroll is free since I did an oopsie.
>>
Rolled 24 (1d100)

>>4770323
>>
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>>4769980

>Take a long route to avoid Black Forest. (Blue)

“Commander? If we head straight down the main road then we might be able to catch Black Forest as they move,” Azusa suggests.

You chuckle and shake your head. “And if they glance down this road we’d be throwing ourselves into a brick wall. We take the coastal road. Not much space, but we have some cover and can either bypass or flank Black Forest.”

“Right!” Azusa nods. The other tank commanders make similar noises of affirmation. The match starts with a powerful flare shot into the air.

“Duck team, take point,” you order. “The rest of you, file in behind them.”

“Aye, aye!” Noriko replies. Duck team’s Comet races ahead of the rest of you. Azusa follows, her tank able to take punishment better than anyone. You follow with Mallard and Erika behind.

You rumble down the road, your progress is slowed slightly by the M6A2E1 and you make sure to keep a leash on Duck team lest they shoot off and get themselves surrounded.

You take a moment to enjoy the sea breeze. Max and Leo are doing the same, keeping their hatches open since there’s no danger and you can see a couple of other teams doing it too.

“Duck team, how’s it looking?” You ask as they approach a corner.

“Nothing yet! I doubt Black Forest came this way!” Noriko replies.

“You know, if they wanted, they could probably make pretty good use of the golf course,” Erika suggests.

“And get stuck in the trees?” Sodoko retorts.

“I wouldn’t get stuck in the trees if I was them,” Erika snaps back. “In fact, Fritz! Let me take a shortcut! I’ll do some reconnaissance! Help us get the drop on them!”

“Nevermind the fact that it’ll take us ages to follow up,” Sodoko grumbles.

You look back and even from a couple hundred meters away you can see Erika visibly restraining herself.

“I just think,” Erika begins, audibly keeping herself calm. “It’d be a good idea to do some recon.”

>“Go ahead Erika, try not to get into a firefight though.” (Green)
>“Negative Erika, I need someone I can trust on my six.” (Continue on Blue)
>Write-in

>Roll 5d100 bo3
>>
Rolled 67, 98, 68, 95, 42 = 370 (5d100)

>>4770386
>“Go ahead Erika, try not to get into a firefight though.” (Green)
>>
Rolled 48, 58, 31, 70, 88 = 295 (5d100)

>>4770386

>"Go ahead Erika, but bug out if you encounter anyone, we don't need you getting in a firefight just yet."
>>
Rolled 60, 59, 26, 84, 62 = 291 (5d100)

>>4770386
Supporting >>4770453
>>
Rolled 79, 71, 66, 85, 35 = 336 (5d100)

>>4770386
>>“Go ahead Erika, try not to get into a firefight though.” (Green)
>>
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>>4770386

>“Go ahead Erika, but bug out if you encounter anyone, we don't need you getting in a firefight just yet.”

“You got it, Fritz!” Erika chirps. “No gunfights!”

A moment later Erika swerves out of line and into the forests around the golf course.

“Keep me updated, Erika,” you order as she pulls away onto the green.

“Don’t worry! I will!” She promises. You lose sight of her, but you can hear her tank somewhere on the other side of the woods.

You turn your attention back to your little convoy. According to your map, you’re coming up on Black Forest’s starting point.

“Duck team, what can you see up there?” You ask.

“Well, nothing yet!” Noriko shouts back. “I can’t see anything on the beach and the road ahead looks pretty clear!”

“At least that means Black Forest aren’t coming this way,” Azusa replies. “That would’ve been hairy.”

“If they were even able to move their tanks down the road!” Erika chips in. “They’d probably be moving at a whole two kilometres an hour!”

“They could not be moving at all and still take us out with the firepower they have,” Azusa warns. “That is if they can turn their tanks around.”

“How’s it looking for you, Erika? Do you see anything yet?” You interrupt.

“Absolutely nothing,” she replies. “Apart from trees, but I’ll be in a good spot soon!”

“What good spot?” You ask.

“The big forest next to the main road,” she replies.

“She could also head for the entrance to the golf course on the hill,” Azusa suggests.

>“She’s more likely to spot Black Forest by heading for the forest.” (Green)
>“A bit of height can’t hurt. Erika, why don’t you head up the hill?” (Blue)
>Write-in

>Roll 5d100 Bo3
>>
Rolled 20, 95, 68, 43, 93 = 319 (5d100)

>>4770921
>“She’s more likely to spot Black Forest by heading for the forest.” (Green)
>>
Rolled 39, 17, 86, 13, 92 = 247 (5d100)

>>4770921
>>“She’s more likely to spot Black Forest by heading for the forest.” (Green)
>>
>>4770921
>>“She’s more likely to spot Black Forest by heading for the forest.” (Green)
>>
Rolled 6, 95, 53, 3, 27 = 184 (5d100)

>>4771100
>>
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>>4770921

>“She’s more likely to spot Black Forest by heading for the forest.” (Green)

“Okay, Commander,” Azusa replies, accepting your decision.

Thr four of you continue moving down the coastal road. You’re approaching the main Ooarai town area and your tankers slowly start to button up. Max and Leo are first, locking their hatches above them and you notice the other tanks doing the same.

“We’re coming up on the main city, Commander,” Noriko informs you.

“Good to know. Erika, how’s your scouting mission going? Have you seen Black Forest yet?”

“No, they’ve past the main road,” she replies. “I can hear them heading northwest, I think? Either way, I can’t see them.”

“Well Duck team can’t see anything either, right?” Azusa asks.

“We see nothing,” Noriko confirms.

“So that means we can sneak up behind them and take them out!” Azusa suggests.

“You’re forgetting your tank doesn’t move that fast,” you reply.

“I could catch them!” Erika suggests she seems to consider that for a second before adding too it. “Actually, maybe that’s not the best idea.”

“Glad you recognise that,” you sigh before considering the situation. It seems that Black Forest are moving to engage Bellwall in the fields of the northwest. You’re pretty far behind them, but yourself and your faster tanks could move to flank them if you ditched Rabbit team. There’s also Gilbert who probably aren’t very close given the speeds that their M4s can do and how far away they started.

>Leave Rabbit team behind and attempt to flank Black Forest (Blue)
>Continue heading south towards Gilbert (Purple)
>Write-in

>Roll 5d100 Bo3
>>
Rolled 27, 58, 43, 85, 19 = 232 (5d100)

>>4771152
>Move to flank Black Forest without leaving Rabbit team behind (Blue)
>Have Erika continue tailing Black Forest without being detected
The main idea here is less to flank Black Forest, but to get a good visual on them once they engage Bellwall so we can barrage them with rockets.

By the way, do wolfpacks work with rockets?
>>
Rolled 72, 22, 49, 91, 37 = 271 (5d100)

>>4771169
+1
>>
Rolled 44, 11, 89, 23, 51 = 218 (5d100)

>>4771152
Supporting >>4771169
>>
>>4771169
>By the way, do wolfpacks work with rockets?

A rocket tank can be in a wolfpack, but the rockets won't get any bonuses as a result.
>>
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>>4771152

>Move to flank Black Forest without leaving Rabbit team behind (Blue)
>Have Erika continue tailing Black Forest without being detected

“We’ll move after them so we can hit them with rockets while they’re fighting Bellwall,” you decide. “Erika, continue trailing them.”

“Sure thing!” Erika replies. “Damn forest is slowing me down a little bit, but we can make it through!”

“Keep me updated,” you order before looking back to Duck team. They’re beginning to pull away from the rest of the formation given you’re slowed down a little by your companions. You decide against moving forward anyway as Azusa will be vital if you’re trapped against the full force of Black Forest’s tanks. If they can even bring them to bear in the city.

All that’s left to do is wait. Both for Erika to report what she finds and for your column to be in a position to fire on Black Forest’s tanks. You consider the rocket Sherman. In order to fire it properly, it needs a relatively clear area where forests can’t get in the way and it won’t clip any houses, blocking your shot.

You glance at your map and see a few possible spots – a clearing in a nearby park, the golf course, or one of the roads.

“Erika, do you see anything?” You ask as you consider how best to use your rocket Shermans.

“Nothing yet!” She replies. “Too many trees and buildings in the way, but I know they have to be by the bridge – there’s nowhere else they could be!”

“You know, huh?” You repeat to yourself as you consider your position. “Can you still hear them?”

“Not really, too much cr- uh, stuff in the way.”

Erika
>Move into the open to confirm Black Forest’s location. (Red)
>Have her move north to watch the other side of the river. (Green)
>Have her fall back to rejoin you. (Blue)
>Write-in

Main force
>Continue pursuit of Black Forest (Purple)
>Break the column and turn towards Gilbert (Red)
>Write-in

Rocket Sherman
>Move it to a firing position (A,B,C)
>Keep it with the main formation

>Roll 5d100 bo3
>>
Rolled 23, 79, 7, 53, 40 = 202 (5d100)

>>4771294
>Have her move north to watch the other side of the river. (Green)

>Move to take up positions surrounding the Rocket Sherman's firing position, with the M6 acting as cover for it from the South West
>M6 forms Guard Dog Wolfpack with Rocket Sherman

>Move it to a firing position (A)
Tentative moving to C for a closer shot upon confirmation that Black Forest is where we suspect them to be
>>
Rolled 77, 83, 47, 96, 41 = 344 (5d100)

>>4771315
+1
Keep an eye out for ambushes, especially from forested areas. We don't want to make too many assumptions about their whereabouts before making contact.
>>
>>4771294

Someone can just roll again.
>>
Rolled 80, 76, 57, 74, 57 = 344 (5d100)

>>4771622
>>
Rolled 67, 62, 34, 89, 82, 22, 61, 10, 92, 46, 90, 5, 83, 65, 71 = 879 (15d100)

>>4771294
>>
Rolled 61, 97, 50, 29, 23, 19, 1, 58, 91, 83, 98, 71 = 681 (12d100)

>>4771696
>>
Rolled 91, 34, 44, 14, 39, 81, 43, 43, 17, 39, 66, 70, 69, 76, 76 = 802 (15d100)

>>4771699
>>
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>>4771294

>Have her move north to watch the other side of the river. (Green)

>Move to take up positions surrounding the Rocket Sherman's firing position, with the M6 acting as cover for it from the South West
>M6 forms Guard Dog Wolfpack with Rocket Sherman

>Move it to a firing position (A)

“Erika, can you find a position where you can watch the other side of the river? That’s where they’re heading so try to get eyes on, will you?”

“Sure thing, Fritz!” Erika replies. “I’ll let you know what I see!”

“You do that,” you reply before turning your attention back to the rest of the team. “All tanks! There’s a park nearby that can act as a firing position. I’d like Mallard team to set up in it, ready to unload their rockets. The rest of us will form a perimeter around them. Rabbit team, I’m counting on you guys in particular to cover the southwest so Gilbert can’t get close, understood?”

“Yes, Commander!”
“Aye!”
“Understood, Commander!”

Your team promptly gets to work setting up. Now that there isn’t a column to maintain, your teammates are able to move slightly faster given they can cut corners and don’t have to worry about slamming into the back of another tank. Duck team takes up a position on the edge of the main road. Rabbit team is advancing down a row of houses to put itself between Mallard team and the southwest while you put yourself on Mallard team’s far side to cover all angles as you don’t think it’s particularly likely anything will come from the north.

“Fritz! Good news and bad news!” Erika reports.

“Hit me.”

“Good news, I’ve spotted a Königstiger across the river among the buildings.”

“And the bad?”

“I’m not really in a position to take a shot…turns out there’s a reason you’re meant to avoid difficult terrain in a tank.”

“Are you stuck?”

“No, it’ll just take a minute to move is all.”

“Buildings aren’t very conducive to rocket fire,” Azusa frowns.

Erika
>Continue to the vantage point (Green)
>Hold position and keep an eye on the Tiger II
>Begin making her way back (Red)
>Write-in

Main force
>Hold positions and have the rocket Sherman begin firing (how many rockets?)
>Begin pushing towards the rear of Black Forest (White)
>Move towards Gilbert (Blue)
>Write-in

>Roll 5d100 Bo3
>>
Rolled 74, 3, 6, 16, 31 = 130 (5d100)

>>4771773
>Continue to the vantage point (Green)
>Hold positions and hold rocket fire until we have a better visual
>>
Rolled 75, 7, 31, 48, 80 = 241 (5d100)

>>4771773
Supporting >>4771815
>>
Rolled 8, 59, 16, 19, 55 = 157 (5d100)

>>4771815
+1
>>
Rolled 29, 51, 71, 64, 97 = 312 (5d100)

>>4771815
+1
>>
Rolled 12, 75, 99, 42, 55, 82, 60, 42, 23, 76, 52, 100, 95, 7, 56 = 876 (15d100)

>>4771773
>>
Rolled 43, 39, 68, 33, 97, 69, 5, 34, 47, 53, 11, 85, 94, 14, 95 = 787 (15d100)

>>4772117
>>
Rolled 30, 8, 50, 99, 17, 47, 71, 24, 15, 28, 34, 12, 44, 54, 67 = 600 (15d100)

>>4772118
>>
Rolled 18, 70, 36, 21, 95, 78, 28, 40, 40, 80, 5, 91, 20, 99, 47, 59, 51, 93, 18, 39, 93, 57, 64, 65 = 1307 (24d100)

>>4772120
>>
Rolled 46 (1d100)

>>4772117

Reroll for this 100
>>
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>>4771773

>Continue to the vantage point (Green)
>Hold positions and hold rocket fire until we have a better visual

“Erika, we need intel. Move forward and let us know what you see,” you order.

“On it, Fritz!” Erika replies.

“The rest of us will hold position till we know what’s happening.” You wait a couple minutes for Erika to get into position.

“Okay! Okay! I see things!” Erika informs you. “I saw something – either a JagdPanther or a Panther heading into the Forest just past the bridge!”

“Ok, that’s something. Anything else?”

“Yeah, there’s a Königstiger sitting still inside the edge of the city. I don’t know where the other one is.”

You consider the information Erika’s given you, but you’re interrupted by the rumbling of tank guns.

“Erika, are those coming from Black Forest you ask?”

“Yup!” They’re trading shots with someone!” Erika confirms. There’s the sound of more gunfire.

“I uh…think there’s more than just one firefight going on,” Azusa volunteers. “I can hear something from the west but the Black Forest tanks Erika’s watching are to my north east…”

“Gilbert’s down there,” Sodoko offers.

“Does that mean Black Forest split up?” Erika ponders aloud.

“Surely it’s suicide to go against five tanks with two or three?” Sodoko suggests.

“But not if your tanks are ten times better,” Azusa retorts. “Commander! I think we should push Gilbert now!”

You consider the situation. If Azusa’s right about there being another gunfight, that could be Black Forest scoring easy points by destroying Gilbert’s tanks. Even one Panther could probably trade well against the tanks Gilbert has brought.

Erika
>Stay in position and observe
>Start moving towards the gunfire reported by Azusa (Purple)
>Try to push the Black Forest tanks (Green)
>Write-in

Main force
>Start moving towards Gilbert’s probable position (Blue)
>Hold position and wait
>Move towards Black Forest (Red)
>Write-in

Rocket Sherman
>Fire at something (what)
>Follow the main force

>Roll 5d100 Bo3
>>
Rolled 37, 4, 22, 100, 74 = 237 (5d100)

>>4772246
>Erika
>Try to get a shot from her current position, even if she doesn't have a direct shot, then disengage and reposition to another vantage point.

>Main Force
>Start moving towards Gilbert’s probable position (Blue)

>Rocket Sherman
>If they can get there in one turn, move to Firing Position C (on the road). Otherwise, hold position.

Erika shooting at Black Forest is meant to scare them into thinking they're about to be engaged on three sides, and force them to converge their forces, which will then make them a good target for the rocket Sherman. We don't actually plan to engage Black Forest across open ground however, so we will deal with Gilbert while Black Forest are distracted and getting their bearings. Remember, our plan is to skirmish within the city.
>>
Rolled 47, 46, 43, 66, 51 = 253 (5d100)

>>4772246
Supporting once again >>4772260
>>
>>4772337
Huh id changed. I’m >>4772081
>>
>>4772340
Now it’s back
>>
Rolled 65 (1d100)

>>4772260
+1
>>
>>4772246

I need 4 more rolls.

I'll do them myself in a little bit if needed.
>>
Rolled 86, 66, 1, 34 = 187 (4d100)

>>4772795

I'll also need a reroll for this 100>>4772260
>>
>>4772822

nevermind, cancelled out by the 1
>>
Rolled 65, 64, 42, 35, 9, 84, 14, 21, 24, 79, 36, 98, 6, 13, 99 = 689 (15d100)

>>4772823
>>
Rolled 45, 41, 91, 33, 23, 24, 38, 37, 44, 6, 99, 64 = 545 (12d100)

>>4772850
>>
Rolled 59, 85, 18, 54, 19, 61, 49, 55, 64, 44, 88, 42 = 638 (12d100)

>>4772855
>>
File: Com Cup 15.png (465 KB, 814x813)
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>>4772246

>Try to get a shot from her current position, even if she doesn't have a direct shot, then disengage and reposition to another vantage point.
>Start moving towards Gilbert’s probable position (Blue)
>If they can get there in one turn, move to Firing Position C (on the road)

“Erika! Do what you can to get a shot at Black Forest! We need to scare them into converging so we can hit them with the rockets!”

“I- hmm. Ok, the Königstiger is moving so I’ll follow it a bit and see what I can do,” Erika replies.

“Good stuff, Erika. Keep me updated. Mallard team! Head for the nearby junction at the main road. You should have good firing arcs from there!”

“We’re on the move, Commander!” Mallard team confirms. “We’ll let you know when we get there.”

“Alright, Duck team, Rabbit team, let’s start pushing Gilbert,” you order. “Max, get us moving along the port road, we’ll go wide and see if Ruby can do anything.”

“Aye, Commander!”
“Yes, Commander!”
“Sure, Fritz.”

You can hear the two tanks begin to move and yours follows a moment later. As you get onto the road by the port you can see the Ooarai schoolship moored alongside. You can tell there are people standing at the edges, watching you, but you can’t make anything more than that out so you ignore them and refocus on the mission at hand.

“Fritz! I saw a Panther on the east side of the river!” Erika informs you. “It’s gone into a woody area! I also saw the Tiger II move! I can probably hit it, don’t know if I’ll do any damage to it though…”

As you consider how to help Erika, Azusa’s voice comes over the radio.

“Commander! I’ve spotted three tanks! One M4, one M3 Stuart and a knocked-out Stuart!”

“Max! Turn right down this road!” You order in response. Max wheels the tank around violently, getting a squawk of protest from Ruby. You bring your binoculars up and you see that your hunch was right, you’re at the far end of the road the Gilbert tanks are on and you can see Azusa slightly further up, close to Gilbert.

Erika
>Open fire on the Tiger II, it doesn’t matter whether she hits or not
>Open fire on that Panther she saw
>Hold fire and come to engage Gilbert
>Write-in

Main force
>Open fire at the visible Gilbert tanks
>Hold fire and advance
>Write-in

Rocket Sherman
>Fire at something (what?)
>Wait for now
>>Write-in

>Roll 5d100 Bo3
>>
Rolled 84, 10, 29, 76, 1 = 200 (5d100)

>>4772927
>Open fire on that Panther she saw
Interesting choice between the Panther and the KT. I think if they didn't know where the shot was coming from, ideally we would shoot at the KT, but from our experience, people usually can tell, even if they don't immediately return fire. In this case, I think it's better to shoot at a target we are more likely to penetrate.
>Open fire at the visible Gilbert tanks
>Wait for now
>>
Rolled 94, 3, 9, 93, 18 = 217 (5d100)

>>4772954
+1
>>
Rolled 84, 29, 57, 76, 49 = 295 (5d100)

>>4772927
>>Open fire on that Panther she saw
>Open fire at the visible Gilbert tanks
>Wait for now
>>
Rolled 38, 28, 84, 32, 43, 75, 17, 13, 32, 18, 77 = 457 (11d100)

>>4772927
>>
Rolled 17, 19, 24, 38, 36, 50, 71, 44, 98, 90, 17 = 504 (11d100)

>>4773202
>>
Rolled 28, 53, 18, 74, 76, 60, 35, 41, 12, 91, 90 = 578 (11d100)

>>4773203
>>
Rolled 11, 79, 1, 6, 69, 82, 20, 47, 31, 62, 98, 80 = 586 (12d100)

>>4773205
>>
File: Com Cup 16.png (475 KB, 815x815)
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>>4772927

>Open fire on that Panther she saw
>Open fire at the visible Gilbert tanks
>Wait for now

“Erika! Hit that Panther!” You order. You don’t wait for her response and instead get to work against the situation in front of you.

“Duck team! Rabbit team! I see an M3 Stuart and an M4 Sherman from Gilbert ahead of us and I want them knocked out!” There’s a chorus of agreement from your teammates and you leave them to it as you begin giving instructions to your gunner. “Okay, Ruby, eight hundred meters down this road, behind the knocked out M3 there’s another one. Think you can hit it?”

“Think you can hit it?” She mimics. “Come on, Fritz, you’ve seen me hit harder shots.”

“Then go ahead and hit the M3,” Max jabs.

Some of the other tanks open fire. You can see Rabbit team and Duck team lining up to hit the M4 slightly beyond the M3 and firing away. Ruby delays a second longer before letting lose with her own shell.

“On the way!” The shell sails a predictable arc and slots itself neatly into the back of the M3’ turret.

“Target eliminated,” you confirm to cheers from Ruby and a feeling of smug satisfaction from Werewolf. Rabbit and Duck team get similar results, between them knocking out the M4 accompanying it.

“Fritz! I either hit a Panther or a large metal tree!” Erika informs you.

“Well we know which of those is more likely,” you muse. “What’s Black Forest doing?”

“Well, their fight with Bellwall is pretty much at an end from what I can see,” Erika observes. “Mind you, I can’t actually see Bellwall, so take that with a pinch of salt.”

“Gilbert has two tanks unaccounted for,” Azusa reports. “Otherwise we’ve knocked out two and Black Forest one

Erika
>Continue shadowing Black Forest and taking potshots at them.
>Return to the team (Red)
>Write-in

Main force
>Keep pushing to crush Gilbert then the split off Black Forest force. (Blue)
>Spread out slightly to surround Gilbert and Black Forest. (Green)
>Write-in

Rocket Sherman
>Fire at something (what?)
>Rejoin the team.
>Wait for now.

>Roll 5d100 Bo3

Sorry about the delay, something came up
>>
Rolled 7, 86, 79, 76, 93 = 341 (5d100)

>>4773557
>Continue shadowing Black Forest and taking potshots at them
But only insomuch as she can avoid retaliation. If they are facing her or paying attention to her, avoid shooting and just observe their movements while concealed.

>Keep pushing to crush Gilbert then the split off Black Forest force. (Blue)
>Fritz to user Overdrive to regroup with M6A2E1
If Black Forest doesn't want to concentrate their forces to properly resist us, then we will defeat them in detail. After, of course, we mop up what remains in the city.

>Wait for now.

If any of you guys have your own ideas, please share them. It's a bit awkward being the only one posting plans.
>>
>>4773668
+1, except we should try to have Erika draw Black Forest out in the open. She should pop a few shots, then relocate to someplace close and do the same. We want BF to concentrate in one area for the rocket tank, not for them to spread out. Once things start getting dicey she should pop smoke to break contact then set up again further away.
>>
Rolled 13, 26, 36, 97, 37 = 209 (5d100)

>>4773687
>>
Rolled 69, 19, 13, 73, 74 = 248 (5d100)

>>4773557
>>Continue shadowing Black Forest and taking potshots at them.
>Spread out slightly to surround Gilbert and Black Forest. (Green)
>Wait for now.

We heard gunfire a bunch of turns ago, I bet Gilbert are already dead. We should spread out to try stop BF escaping
>>
Rolled 98, 100, 12, 58, 82, 85, 77, 30, 18, 33, 41, 58, 3, 21, 34, 30, 26, 44, 93, 6, 39, 88, 74, 22 = 1172 (24d100)

>>4773557
>>
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>>4773557

>Continue shadowing Black Forest and taking potshots at them
>Keep pushing to crush Gilbert then the split off Black Forest force. (Blue)
>Fritz to user Overdrive to regroup with M6A2E1
>Wait for now.

“Ok, Erika, can you continue watching Black Forest and let me know what they do?” You ask. “Do whatever you can without risking getting knocked out – anything you can do to try push them together so we can hit them with the rockets.”

“Ok, I could try pushing them out of the city area on the other side of the bridge? If I hit them enough, they might bug out…” Erika suggests.

“Do what you can, Erika,” you reassure her. You look back up and see the rest of your team already advancing towards where Gilbert should be.

“Rabbit, Duck, continue the advance,” you say. “Max, spin the engine up and regroup us with Rabbit team, will you?”

“Sure thing, Fritz,” Max replies. A moment later the engine’s hum becomes a roar and you’re quickly moving to catch up with Azusa. It doesn’t take long, and Rabbit team doesn’t get particularly far so you’re soon caught up with them.

“It seems that they’re not particularly fond of me,” Erika says drily. “Smoke has been popped, and I don’t know exactly where they are anymore.”

As she says that, you see more smoke, this time coming from the direction Erika spotted the Panther in.

“Panther is smoking up,” you announce. “Erika, are they headed towards you?”

“Not that I can tell,” she replies. “Unless they’re pushing their tanks that is.”

As you consider your next move, you find Gilbert, what’s left of them anyway, all their tanks seem to have been knocked out, and considering you know where Bellwall is, that means it must’ve been Black Forest.

“That means they’re probably ahead of us on points,” Azusa states. “Unless they’ve been battered by Bellwall but who knows?”

Erika
>Maintain her position/watch.
>Link up with the rest of the team.
>Push into the smoke.
>Write-in

Main group
>Move towards the south end of the smokescreen to try catch the Panthers. (Green)
>Head for the Black Forest forces across the river. (Blue)
>Write-in

>Any orders for the Rocket Sherman?

>Roll 5d100 Bo3
>>
Rolled 59, 68, 78, 35, 36 = 276 (5d100)

>>4774087
>Find cover and take out the panther if it tries to cross the bridge

>Move towards the south end of the smokescreen to try catch the Panthers. (Green)
>Form Lion's Pride with Rabbit team

>Rocket Sherman to hold position
>>
Rolled 56, 98, 65, 80, 47 = 346 (5d100)

>>4774087

>Link up with the rest of the team.

>>Move towards the south end of the smokescreen to try catch the Panthers. (Green)


We should try to overwhelm one group of BF at a time.
>>
>>4774161
>We should try to overwhelm one group of BF at a time
Agreed, but the panther(s) can escape across the North bridge if we make Erika regroup with us
>>
>>4774168
>“Panther is smoking up,” you announce. “Erika, are they headed towards you?”
>“Not that I can tell,” she replies. “Unless they’re pushing their tanks that is.”

Sounds to me like they’re not moving towards her.
>>
>>4774174
Not immediately, but they can always start heading her way
>>
>>4774159
= 1

>>4774161
=2

Someone can roll again if they want.
>>
Rolled 2 (1d2)

>>4774417
>>
Rolled 84, 8, 95, 58, 9 = 254 (5d100)

>>4774417
>>
Rolled 64, 71, 80, 80, 92, 28, 84, 29, 87, 57, 94, 47, 32, 20, 2, 35, 79, 8, 58, 16, 47 = 1110 (21d100)

>>4774087
>>
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>>4774087

>Link up with the rest of the team.
>Move towards the south end of the smokescreen to try catch the Panthers. (Green)
>Form Lion's Pride with Rabbit team
>Rocket Sherman to hold position

“If they won’t do us the favour of grouping up then we’ll cut them to shreds bit by bit,” you decide. “Rabbit team, Duck team, let’s try to cut off the Panther’s escape at the south end of the smokescreen.”

“Didn’t Erika see one to the north?” Noriko asks.

“She saw a Panther or JagdPanther and considering where it was, I’d bet on it being the latter,” Azusa replies. “Leaving one unaccounted for.”

“Yes, one unaccounted for,” you nod. “Erika, why don’t you move to link up with us? We can crush whatever’s here and take Black Forest at an advantage.”

“Sure thing, Fritz,” Erika replies. A few minutes later she follows up on that. “I know where one of the Königstigers is by the way. It’s sitting on a road facing this way. Pretty sure it saw me go past.”

“On the road, huh?” You repeat. You’re about to issue orders when Azusa interrupts. “I see one! Panther on the road along the river!” You look just in time to see the rear of the Panther disappear behind a building.

“We know where it is now!” Azusa says. “We can drive in and destroy them!”

“Might be easier to cut them off,” Noriko suggests. “If they’re heading east then we have a shorter distance to cover than we do.”

You consider the situation. If the Panther is attempting to head east, you could probably cut them off pretty easily by parking and waiting on one of the roads. Alternatively, it could be attempting to cross the bridge in an attempt to regroup with the rest of Black Forest. In that case, it might be a better idea to move to the edge of the river to fire on it as they do. You also consider Mallard team. While they’ve been unchallenged so far, the missing Panther and Bellwall’s absence are something to consider.

Main force
>Cut off any attempts by the Panther to head east. (Blue)
>Head for the edge of the river to punish any regrouping attempts. (Green)
>Some tanks do one, some tanks do the other (Which & what?)
>Write-in

Rocket Sherman
>Fire on the exposed Tiger II.
>Maintain position, it’s unlikely to be challenged.
>Move to regroup with the rest of the team.
>Write-in
>>
>>4774509

>Roll 5d100 Bo3
>>
Rolled 39, 48, 19, 95, 30 = 231 (5d100)

>>4774509
>>Cut off any attempts by the Panther to head east. (Blue)
>>Fire on the exposed Tiger II.
>>
Rolled 47, 16, 72, 70, 25 = 230 (5d100)

>>4774729
+1
>>
Rolled 71, 76, 44, 44, 27 = 262 (5d100)

>>4774509
>Cut off any attempts by the Panther to head east. (Blue)
>Fire on the exposed Tiger II.
>>
>>4774729
>>4774982
>>4774996

How many rockets do you guys want to fire? I'll assume 10/20?

Someone can roll

>10d70 bo1 for the rockets.
>>
>>4774509
>Cut off any attempts by the Panther to head east. (Blue)
>Maintain position, it’s unlikely to be challenged.
>>
>>4775001
10 sounds like a lot for one tank. Might be better to just save it for an alpha strike.

>Maintain position, it’s unlikely to be challenged.
>>
Rolled 1 (1d2)

>>4774509
>>Fire on the exposed Tiger II.
= 1

>Maintain position, it’s unlikely to be challenged.
=2

I'll just roll the rockets myself if it's 1. Probably go with five since >>4775044 thinks 10 is too many.
>>
Rolled 38, 58, 4, 15, 20 = 135 (5d70)

>>4775046
>>
Rolled 56, 78, 54, 27, 4, 81, 30, 10, 23, 93, 2, 19, 94, 97, 21, 39, 7, 49, 73, 69, 24 = 950 (21d100)

>>4774509
>>
Rolled 5, 62, 95 = 162 (3d100)

>>4775054
>>
File: Com Cup 19.png (468 KB, 816x816)
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>>4774509

>Cut off any attempts by the Panther to head east. (Blue)
>Fire on the exposed Tiger II.

“Mallard team! It’s your time to shine! You got a Tiger II on the road across the central bridge. Erika, how far away is it?”

“About eight hundred meters,” she replies.

“Eight hundred meters Mallard team, give them five.”

“We’re on it,” Mallard team replies. While they’re setting up, you give orders to the rest of the team.

“Rabbit team, Duck team, let’s move down further,” you order. “I want to make sure they aren’t able to swing behind us and hit Mallard team.”

“Right!”
“You got it!”

The two of them continue moving south. “Max, take us south as well, will you?”

“On it, Fritz,” Werewolf begins moving as well. You’re interrupted by the roar of rockets. It’s a short, sharp burst as only five rockets are volleyed out. A moment later you hear the detonation.

“I’m pretty sure we hit it,” Sodoko says. “There’s a lot of smoke though, so we can’t see yet.”

“Alright, hold position and wait for further orders,” you say. After a few more seconds of travelling, you reach the position that’d be needed to intercept any incoming Panthers. You don’t see any coming towards you.

“Commander!” Azusa cries. “I see a Panther on the other side of the river! It’s facing this way!”

“Go ahead and hit it then,” you reply.

“I can see it over the top of the building,” she replies. “I could move out to shoot at the Panther!”

>“Go for it.”
>“Hold fire for now and let myself and Duck team get into position.”
>Write-in

>Roll 1d100 bo3 (Rabbit team is the only one with a good shot)
>>
Rolled 67 (1d100)

>>4775095
>“Go for it.”
>>
Rolled 16 (1d100)

>>4775095

>Take the shot
>>
Rolled 89 (1d100)

>>4775095

>Go for it
>>
Rolled 63 (1d100)

>>4775095
>>“Go for it.”
>>
Rolled 100, 62, 16, 62, 17, 15 = 272 (6d100)

>>4775095
>>
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Rolled 6, 84, 3 = 93 (3d100)

>>4775095

>“Go for it.”

“Right, Commander!” Azusa replies. It takes a little time to get her tank moving, but it rumbles forward with a surprising amount of haste. Azusa doesn’t go very far – maybe a hundred meters before she finds a position with a clear line of sight. You round the corner of the road slightly to her east. Ruby begins to turn the turret, but you know you’re not going to be able to fire in time.

The enemy Panther fires first. The shot is wild, and not even close. You follow it for a moment as it skips off high and wide, likely headed for the ocean.

Rabbit team returns fire after a moment to aim. Their shot is on target and you watch as it sails neatly into the Panther, detonates, and knocks it out.

“Rabbit team, I see the flag, good kill,” you say.

“Alright!” You can hear some cheers through the radio as Azusa replies to you. They’re muted a second later when you hear the crack of a high calibre gun. A tank shell collides with Rabbit team’s front plate and detonates, slightly rocking the massive tank.

“Rabbit team, are you ok?” You ask.

“We’re all alright,” Azusa replies. “I don’t know about our tank though.”

“That’s secondary to you guys,” you reply. “Do you know where the shot came from?”

“From the north!” Azusa replies. “Definitely north!”

>Regroup and go wide around the buildings then push north up the bridge. (Green)
>Move to firing positions to hit anything on the other side of the river. (Blue)
>Write-in

Erika
>Return to the rest of the team
>Push the central Bridge
>Write-in

Rocket Sherman
>Maintain position and prepare to hit the Tiger II again if it survived.
>Move to regroup with the rest of the team for safety.
>Move to hide in a nearby bush for now.
>Write-in

>Roll 6d100 Bo3 (Movement + Rabbit team’s toughness DC for toughness is what I roll here.)
>>
Rolled 12, 2, 51, 65, 44, 27 = 201 (6d100)

>>4775393
>Regroup North East in the city proper

>Group up with the Rocket Sherman and escort it to a new firing position

>Move to regroup with Erika
>>
>>4775415
What's the plan?
>>
>>4775656
Firstly to relocate the Rocket tank in case they have something hunting for it, and since it just fired, it gave away its position. After that it's a bit uncertain. My first thought is to charge the bridge, but that can easily go wrong, and doesn't play to our strengths that well. Ideally we would get them to enter the city somehow, but I don't know how we'd do that. I think, if they're not willing to commit to a decisive engagement, then we accept their challenge to skirmish. Our tanks have a lower profile (minus Rabbit), are quieter (so we can reposition more easily without them knowing), and we have more places to hide on this side of the river. I say we start doing what Erika was doing earlier on a larger scale, taking hiding places and taking potshots at their tanks, then backing up when we're seen. We can have Rabbit be lookout on the bridge (probably from inside the city), and if they attempt to cross, we can hit them with rockets and/or ambush them.
>>
>>4775678
Not a bad idea. I was thinking having erika and the sherman stay together and harass as before, while the rest of our forces go across the bridge. If they put up a stiff resistance than we use the rockets on them. Thoughts?
>>
>>4775776
I think if we really want to charge the bridge, we should do it with Erika as well. I don't see the point of harassing at the same time as committing to a decisive engagement. Our composition is a skirmish composition anyways, so I think not charging is wiser here.
>>
Rolled 74, 1, 30, 88, 22, 20 = 235 (6d100)

>>4775415
>>4775678
>>4775793
Makes sense +1
>>
Rolled 22, 76, 86, 27, 41, 70 = 322 (6d100)

>>4775415

+1 to this plan for now, but I don’t think they’ll come out to fight us and I don’t think we’ll be able to out skirmish them really. We’ll probably be forced to go out and do battle since I’m pretty sure they have a point lead given they mauled Gilbert and we haven’t seen Bellwall
>>
Rolled 71, 52, 82, 54, 21, 40, 78, 18, 34, 76, 77, 20, 20, 15, 61 = 719 (15d100)

>>4775393
>>
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>>4775393

>Regroup North East in the city proper
>Group up with the Rocket Sherman and escort it to a new firing position
>Move to regroup with Erika

“How’s it looking, Azusa?” You ask as she withdraws back behind a building.

“I don’t think it’s going to buff out,” she sighs. “Looks like we’ll have to be a little more careful.”

“Well you have the best gun of the lot of us, so try not to get knocked out,” you say. You take a second to look at your positions on the map. Your tanks are pretty strewn across the town and some like the Rocket Sherman and Erika are pretty isolated, not a good thing since there’s a Panther unaccounted for.

“Mallard team, Hound team. Group up and get ready to reposition to a new firing position. Myself, Rabbit team and Duck team will reconvene and head up into the city too.” You get a chorus of agreements from your subordinates and they begin to relay those to their crew. “Max, let’s head northeast towards that outdoor shopping centre.”

“Copy that, Fritz, we’ll be there shortly,” Max replies. You move north towards Duck team and wait until Rabbit team catches up. Once they’re alongside you, the three of you begin moving northeast.

It’s smooth cruising as the three of you head back towards Erika and Mallard team. You bear witness to Rabbit team trying to smooth the damage to the front of their tank out but it isn’t really successful.

“T-44! T-44!” Erika squawks down the radio. “Where the hell did it come from!?”

“Erika, what’s going on?” You ask.

“One of Bellwall’s tanks is here!” She snaps back. “I’m gonna kill it!”

>“Make sure you protect Mallard team!” Erika’s tank can take a hit better than Mallard’s can.
>“Tell Mallard to put rockets in it!” Five rockets aren’t much in comparison to keeping a tank alive.
>“Split up!” Force the T-44 to give a side to someone.
>Write-in

>Roll 2d100 Bo3 for Hound and Mallard’s gunnery.
>If you want to fire rockets roll (Number of rockets)d70
>You’re not really in a position to hit it, but could do so if you use Lance of Longinus
>>
Rolled 13, 60 = 73 (2d100)

>>4776076
>>“Make sure you protect Mallard team!” Erika’s tank can take a hit better than Mallard’s can.

She has a toughness roll off which Mallard doesn’t
>>
Rolled 60, 72 = 132 (2d100)

>>4776076
>>“Make sure you protect Mallard team!” Erika’s tank can take a hit better than Mallard’s can.
>>
Rolled 76, 93 = 169 (2d100)

>>4776076
>“Make sure you protect Mallard team!” Erika’s tank can take a hit better than Mallard’s can.
Specifically by using Guard Dog Wolfpack
>Use Lance of Longinus
>>
>>4776702
+1
>>
Rolled 17, 68 = 85 (2d100)

>>4776888
That's what I get for posting as soon as I wake up.
>>
Rolled 94, 17, 89 = 200 (3d100)

>>4776076

>>4776959

Trust me, you're not the only one. I once posted my QM doc + my QM battle map instead of an update.
>>
File: Com Cup 22.png (442 KB, 760x758)
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Rolled 25, 49, 38 = 112 (3d100)

>>4776076

>Erika’s tank can take a hit better than Mallard’s can.
>Use Lance of Longinus
(No Guard dog as there is no time right now, given it’s right in front of you)

“Make sure you protect Mallard team!”

You get a grunt in response from Erika, before she goes dark on the radio, likely focusing on her surprise gunfight. You do the same.

“Max! We need to be there yesterday, understood? Ruby, you’re not going to have a stable platform to make this shot and I doubt the T-44 will be accommodating either.”

“Aye, Fritz.”
“Werewolf and I can make this shot easy, right bud?”

Dismissal, Calm. Seems Werewolf agrees it won’t be that big a deal. A split second later, Max puts his foot down and Werewolf takes off with a sudden burst of speed. You’re not particularly far and you soon come upon the scene.

You’re there in time to see Erika knock Mallard team out of the way to put her tank in front of them and rip off a shot at the T-44.

“Oops. Sorry!” You hear her apologise over the radio to Mallard team. You turn your attention back to the T-44. Erika’s shot has definitely left a mark and since you’re coming from the side, you’re in the perfect position to finish it.

“Ruby! Six hundred meters!” You order as you swing the turret in the T-44’s general direction.

“On the way!” Ruby shouts the moment she has a shot. You and the T-44 fire at the same moment. Their shot hits Erika’s front plate and detonates, but yours lodges itself neatly against the side of the turret and detonates, knocking the tank out.

“Target eliminated,” you say for Ruby’s benefit.

“Fritz! That was my kill!” Erika complains. “Another three seconds and I would’ve had them.”

“Or they would’ve had you,” you reply.

“Nah, I’m too quick off the draw, I’m a gunslinger,” Erika retorts. “If I hadn’t have had to save Duck team, I’d be in perfect shape.”

>Regroup in the relative safety of the woods and come up with a plan for Black Forest (Green)
>Send Duck team and Erika to the edge of the river to skirmish with Black Forest and find their positions (Blue)
>Move Rabbit team forward to act as bait to get Black Forest to reveal themselves (Purple)
>Write-in

>Roll 6d100 Bo3 (Last one is for Erika’s toughness roll)
>>
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Damn, I've just realised today is GuP quest's first birthday.

Crazy, I never thought it'd last this long or get this far. Thought it'd be done in six.

Thank you all for sticking with the quest and playing it, whether you've been here from the start or just joined this thread.
>>
Rolled 64, 41, 78, 14, 67, 6 = 270 (6d100)

>>4777165
>Send Duck team, Fritz, and Erika to the edge of the river to skirmish with Black Forest and find their positions (Blue)
>Rabbit team to watch the bridge and North East from inside the city
>Rocket Sherman to move to a new firing position to the West
>>
Rolled 45, 59, 19, 77, 7, 6 = 213 (6d100)

>>4777165
Supporting >>4777193
>>
Rolled 20, 71, 15, 98, 17, 81 = 302 (6d100)

>>4777193

+1
>>
Rolled 55, 3, 58, 15, 44, 55, 56, 70, 87, 79, 30, 94 = 646 (12d100)

>>4777165
>>
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>>4777165

>Send Duck team, Fritz, and Erika to the edge of the river to skirmish with Black Forest and find their positions (Blue)
>Rabbit team to watch the bridge and North East from inside the city
>Rocket Sherman to move to a new firing position to the West

“Hey, we didn’t need saving!” Noriko complains.

“Duck, Mallard, same thing!” Erika dismisses. “Either way, it looks like that T-44 didn’t get through so I’m still in fighting form.”

“That’s good, we’ll need all the tanks we can get to beat Black Forest,” you say. “Let’s come together and we can get going on confronting Black Forest.

A few moments later, the two elements of your team finally rendezvous again. You don’t pause and immediately begin issuing orders.

“Hound, Duck, and Werewolf team will move to the edge of the river and attempt to engage Black Forest. It’s more important that we find them though so that Mallard team can hit them with rockets. Rabbit team’s job will be to pull security, watching the bridge in the middle and the general northeast to make sure nothing’s trying to get behind us. Is that clear?”

Another chorus of yeses from the assembled commanders.

“Right, let’s get to it,” you nod. It takes a few moments to manouver out of the position you’re in and soon yourself, Duck and Erika are moving towards the river. Rabbit team heads north slightly to find a good position to guard the bridge and finds one surrounded by buildings that cover the hull well. The Rocket Sherman finds a carpark nearby it can targets across the river from and your skirmishing group take positions along a bend in the river.

“The Tiger II’s still there,” Erika observes. “I don’t see a flag though.”

“So, it’s still active,” you say. “Something’s obviously wrong if they haven’t moved.”

“There are other positions they could be too,” Erika says. “Those wooded areas – plus the forest we saw the Jagdpanther in – could all be places they’re hiding.”

>Fire on the Tiger II
>Fire on the JagdPanther’s last known position (Green)
>Fire on the nearby wooded area (Blue)
>Write-in

>Roll 3d100 Bo3
>>
Rolled 30, 74, 25 = 129 (3d100)

>>4777310
>Use High Power Radio to disrupt comms
>Fire on the Tiger II
>If it doesn't get knocked out from the three of us, activate frenzy
>Immediately back up and reposition
Firing blindly into forests seems like an awful idea.

I'm a bit surprised by Black Forest's behavior this match. I thought their spiel was "advance forward and win", not scatter and hide in the trees. I know we argued for a more flexible definition of their style of combat to help Maho, but going this far is something else.
>>
>>4777366
+1
Something definitely seems fishy
>>
Rolled 52, 79, 14 = 145 (3d100)

>>4777310

>Fire on the Tiger II
>>
Rolled 23 (1d100)

>>4777310

Someone can roll again since >>4777369 forgot, you can also roll an extra d100 for the High Power Radio. DC for that is whatever I roll here
>>
Rolled 89, 100, 22, 45 = 256 (4d100)

>>4777512
>>
Rolled 9, 32, 97 = 138 (3d100)

>>4777512
>>
Rolled 96, 40, 47 = 183 (3d100)

>>4777512
>>
Rolled 15, 63, 70, 66, 21, 63, 36, 36, 20 = 390 (9d100)

>>4777517
>>4777521

I'll use these for Frenzy shots if necessary.
>>
Rolled 1, 2 = 3 (2d3)

>>4777522
>>
>>4777310

>Use High Power Radio to disrupt comms
>Fire on the Tiger II
>If it doesn't get knocked out from the three of us, activate frenzy
>Immediately back up and reposition

“You know, it’s sort of weird that they are hiding, I thought they’d have charged us by now,” Erika says as she moves her tank into position.

“They’ve already battered Gilbert and they probably destroyed Bellwall,” Azusa replies. “They’re at a tank disadvantage too, so they don’t have any reason to come out and fight us.”

“But still, it’s pretty suspicious,” Erika argues. You let the two of them chatter and flip your headset over to the intercom. “Leo, I don’t want them talking to each other, could you do something about that?”

“I’ll give it a shot,” he replies. While he’s doing that, you issue orders to the rest of the team. “Ok, Hound, Duck, let’s hit that Tiger II in the middle as quickly as we can then reposition, got it? We want to hit them as hard as possible then make a run for it.”

While they make their preparations, you turn to Axel and Ruby. “If we don’t manage to take it out, let’s hit it again a couple times.”

“Sure thing!” Ruby replies. Axel just nods.

“Alright everyone, on my mark, fire on the Tiger II,” you say, cutting through the radio chatter. “Ready…and mark!”

The three of you let loose with a fusillade of fire at the Tiger II. Erika’s shell goes wide and from what you can make out of her transmissions as she pulls back it’s more than just an accuracy issue. Your and Duck team’s shells hit and detonate, but neither seems to do any damage to it.

“Axel! Ruby!” You order. The two of them get to firing.

“On the way!” Ruby shouts as the first shell flies. She doesn’t pause to hear the results and slams the second shot out the moment Axel is done loading.

“Now, Max! Back!” You order, attempting to get out of the way of any return fire. Unfortunately, the extra couple seconds of firing is enough for Black Forest’s gunners to locate and fire on you. Shots scream in from the wooded area to the northwest and northwest.

>Roll 2d100 Bo3 for toughness
>>
Rolled 20, 76 = 96 (2d100)

>>4777628
>>
Rolled 55, 38 = 93 (2d100)

>>4777628
>>
Rolled 72, 38 = 110 (2d100)

>>4777628
>>
Rolled 82, 83, 49, 98, 93, 76 = 481 (6d100)

>>4777628
>>
>>4777686
>>
>>4777691
Fritz can never die, and Nach dem Tode will forever be defined by question marks in the paste bin
>>
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>>4777628

The high calibre shots slam into your front plate with force, throwing you around your cupola. Werewolf holds though and there’s no visible damage to him though you’re sure it’s going to mean a couple days of repairs after this.

Max finally manages to pull you back into cover.

“Did we get it?” Ruby asks.

“I’m pretty sure we got it,” you nod, getting a sigh of relief from the girl.

“Good, because I don’t want to do that again,” Ruby says. “Not fun hearing all that clanging.”

“Try being the one a few inches from the impact!” Max complains. Once again, you leave them to it and talk to your subordinates.

“Did you both come out okay?” You ask.

“We’re A-Ok!” Noriko reports.

“Yeah, you took the worst of it, Fritz,” Erika chips in.

“Good to know,” you nod. “We got the Tiger II though which is a plus.”

“So they only have three tanks left,” Azusa says.

“And we know where two of them are,” you say. “Or were a second ago, they could’ve moved by now.”

“What, a whole meter?” Erika quips.

“We could put some rockets in their positions,” Azusa suggests. “Even if we don’t hit anything it might force them out.”

“I say we move Rabbit team forward,” Erika says. “Let them confirm their position for us and then whack ‘em from the riverside.”

>Ask Azusa to push up and draw their fire. (Purple)
>Regroup and lob some rockets into the wooded areas they fired from.
>Take Erika and try to pincer the survivors. (Blue)
>Write-in

>Roll 5d100 Bo3
>>
Rolled 17, 28, 89, 63, 85 = 282 (5d100)

>>4777824
>Regroup and lob some rockets into the wooded areas they fired from.
If they still refuse to move after the rocket barrage, I say we wait it out in town and see how much they're willing to embarrass Black Forest and incur Instructor Nishizumi's wrath by cowering in the forests.
>>
Rolled 8, 35, 60, 33, 18 = 154 (5d100)

>>4777824
>>Regroup and lob some rockets into the wooded areas they fired from.
>>
Rolled 99, 42, 12, 13, 70 = 236 (5d100)

>>4777824
>>Regroup and lob some rockets into the wooded areas they fired from.
>>
Rolled 98, 71, 13, 41, 37 = 260 (5d100)

>>4777824
>>Regroup and lob some rockets into the wooded areas they fired from.
>>
Rolled 77, 48, 67, 97, 68, 96, 14, 26, 94 = 587 (9d100)

>>4777824
>>
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>>4777824

>Regroup and lob some rockets into the wooded areas they fired from.

“No,” you say cutting through the debate. “Lets just consolidate and put rockets into their positions. They’re only embarrassing themselves and Black Forest by hiding in the woods.”

“You think that’ll force them out?” Erika asks skeptically.

“Yes,” you say. “Any day of the week.”

“Fine, let’s get to the others,” Erika grunts. She reverses off the shrubbery by the river and onto the road before turning and heading back towards the rest of the team. You do the same and Duck team follows closely behind you.

A few minutes later, all of you sans Azusa who’s still on guard duty, are gathered in the car park.

“Alright, Mallard team,” you say to Sodoko as you pull up close to her Sherman. “We’ll be spread out slightly around the city. You lob some rockets into the forests they were hiding in to either damage or force them out, if nothing happens then we hold position.”

“Can’t they just wait us out?” Azusa asks.

“Do you think they will?” You reply. Azusa doesn’t reply so you get back to planning. “We’ll all set up around here, so we can support each other if they attack.”

Set up
>Close to the Sherman so you can respond if they push over the bridge. (Blue)
>A bit further out so you control more of the city. (Purple)

>Roll 4d70 x 1 & 3d70 x 2 for the rockets.
>>
Rolled 10, 37, 36, 17 = 100 (4d70)

>>4778261
>Close to the Sherman so you can respond if they push over the bridge. (Blue)
>>
Rolled 43, 57, 44 = 144 (3d70)

>>4778261
>>Close to the Sherman so you can respond if they push over the bridge. (Blue)
>>
Rolled 55, 42, 16 = 113 (3d70)

>>4778261
>>Close to the Sherman so you can respond if they push over the bridge. (Blue)
>>
Rolled 54, 63, 39 = 156 (3d100)

>>4778261
>>
Rolled 90 (1d100)

>>4778587
>>
Rolled 21, 21, 66 = 108 (3d100)

>>4778591
>>
>>4778611

I'll take a 3d100 for gunnery from someone, please.
>>
Rolled 25, 23, 32 = 80 (3d100)

>>4778631
>>
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>>4778261

>Close to the Sherman so you can respond if they push over the bridge. (Blue)

“Will we be taking control of the city?” Azusa asks.

“No, we’ll be holding close to the centre so Black Forest can’t pick us off piecemeal,” you reply. “I’ll take the corner by the shopping centre; Erika will stay close to the bridge and Duck team will cover the southeast.”

You don’t even have to ask for confirmation this time, as soon as you say it, the tankers under your command begin moving to suitable positions.

“Mallard team,” you say as you move. “You’re clear to begin hitting the woods.”

“Copy that, Commander,” Sodoko replies. A few seconds later, the barrages begin. A volley of five missiles streaks over your head towards the smaller copse of trees followed by another five towards the larger one. You hear the rockets land with a satisfying thud and while you can’t tell if any damage has been done, you wouldn’t like to be on the end of it.

You’re not even at your watchpoint a full minute before something happens.

“I see one! A Panther!” Noriko cries. You look back to Duck team and see their turret swinging round to get to action. The Panther doesn’t make it easy for them though, slamming two shots out before you hear the familiar thud of smoke grenades being detonated.

One of the Panther’s shots went wide, slamming into a building close to Rabbit team. The other however hit the rocket Sherman in the back, putting it out of commission.

“I put a shot into them, but I don’t know if they’re damaged – let me after them, Commander! We can take them out quick!”

>Let Duck team chase the Panther, there’s not going to be any other flank attacks with it gone. (Purple)
>Keep Duck team in formation, the Tiger may use the distraction as a chance to push up.
>Chase the Panther with Duck team, between the two of you, you can trap it. (Blue)
>Write-in

>Roll 4d100 Bo3
>>
Rolled 73, 36, 38, 13 = 160 (4d100)

>>4778666
>>Keep Duck team in formation, the Tiger may use the distraction as a chance to push up.
>>
Rolled 12, 6, 76, 98 = 192 (4d100)

>>4778666
>>Let Duck team chase the Panther, there’s not going to be any other flank attacks with it gone. (Purple)
>>
Rolled 52, 64, 85, 59 = 260 (4d100)

>>4778666
>Chase the Panther with Duck team, between the two of you, you can trap it. (Blue)
Let's not let them get a one on one fight when we are able to prevent it.
>>
Rolled 23, 52, 70, 4, 22, 71, 25, 85, 78 = 430 (9d100)

>>4778666
>>
>>4779403

I realise now that we don't actually have a consensus, so this roll is void, I'll leave it a little longer to see if there's a tie breaker
>>
Rolled 3 (1d3)

>>4779018

= 1

>>4779323

= 2

>>4779330

= 3
>>
Rolled 34, 1, 57, 85, 46, 89, 99, 76, 49 = 536 (9d100)

>>4779479

Actual roll for BF
>>
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>>4778666

>Chase the Panther with Duck team, between the two of you, you can trap it. (Blue)

“Duck team!” You call. “We’ll chase it down together! Try to flank and destroy it!”

“Right!” Noriko replies. “We’re moving now!” Duck team moves off around the corner.

“Max! Get us rolling after that Panther!”

“Moving now, Fritz,” Max replies. The engine spins up in seconds and you shoot off down the road.

“We’re in pursuit!” Duck team says. “They’re moving fast though!”

“Mhm, Max, keep going down this road. We can stop them from escaping to the north side of the river and force them into Duck team’s hands.”

“That or Duck team force them into mine,” Ruby chips in.

“Or that,” you nod. You continue down the road in parallel with duck team. You can’t see the Panther, but you can tell you’re gaining on them.

“Fritz, we got a problem,” Azusa says. “The Tiger II is getting close to the bridge and Erika says she’s spotted the JagdPanther moving into a firing position on the other side of the river.”

“Will the two of you be able to deal with it?”

“Maybe,” Azusa answers. “I can fight the Tiger, but my tank is damaged.”

“I can kill them both!” Erika says. “Just give me the order, Fritz!”

“Commander, this is what we wanted, right?” Noriko asks. “We should just pull back and let them enter the city.”

“They might just stop on the bridge,” Azusa warns.

Erika & Azusa
>Have Erika pop smoke and the two of them withdraw south into the city (Green)
>Have them engage the approaching tanks.
>Write-in

Werewolf and Duck team
>Continue hunting the Panther in case Duck team can’t take them out.
>Pull back to support Erika and Azusa while Duck team continues the hunt.
>Write-in

>Roll 4d100 Bo3
>>
Rolled 77, 22, 61, 85 = 245 (4d100)

>>4779582
>Have Erika pop smoke and the two of them withdraw south into the city (Green)
>Have Erika and Azusa find ambush positions like we practiced
>Continue hunting the Panther in case Duck team can’t take them out.
>Use Overdrive to quickly close on the Panther
>Ready MG-131, and coax MG
>>
>>4779599
forgot that we already used overdrive, so I guess ignore that part
>>
Rolled 66, 83, 6, 5 = 160 (4d100)

>>4779599
+1
Even if they do stop on the bridge, we should be able to shoot and scoot them fairly easily.
>>
>>4779582

Someone can roll again.

Let’s not get too bogged down
>>
Rolled 57, 82, 44, 65 = 248 (4d100)

>>4779582
>>
Rolled 28, 14, 63, 53 = 158 (4d100)

>>4780074
>>
Rolled 85, 70, 92, 61, 59, 70, 2, 59, 34 = 532 (9d100)

>>4779582
>>
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>>4779582

>Have Erika pop smoke and the two of them withdraw south into the city (Green)
>Have Erika and Azusa find ambush positions like we practiced
>Continue hunting the Panther in case Duck team can’t take them out.
>Ready MG-131, and coax MG

“Regardless, pop smoke and disengage,” you order. “We went through exactly what to do yesterday, scatter and find ambush positions.”

Before your teammates can react, the remaining Tiger slams off a shot, though given the lack of response from your team, you reckon it went wide.

Erika starts to laugh, which you think is a confirmation from her. It’s followed by the soft thud of smoke grenades and rising cloud. There’s another shell shot that similarly seems to connect with nothing except an innocent building.

“We’re retreating into the city, Commander,” Azusa says, confirming they’re both fine.

“Good to hear,” you reply. “Remember what we practiced.”

“We will!” Azusa promises.

With that, you decide to leave the situation to Azusa and turn your attention back to the Panther you’re chasing.

“Leo, get your MG ready to fire,” you say as you cock your own machine gun. “Max, road after this one take a left. Ruby, be ready to fire.”

Your crew readies themselves to do battle and Duck team is also closing in from the other road.

CRACK

“Got ‘em!” Noriko announces. You round the corner, and see the enemy Panther has been hit in the tracks and has spun out, into a building.

“Hold fire, Ruby, it seems Duck team got them,” you say. You hear her grumble angrily, but she complies as Max slows down slightly now that a chase is no longer required.

You see a familiar head of hair sticking out of the cupola and to your delight, you notice it’s Koume.

“Me and Erika are in position,” Azusa says. “Looks like the Tiger II is waiting on the bridge.”

“Well, no need to go out to them then,” you reply. “Especially since we now have the lead.”

>Find a position on the riverside to hit the Tiger II from. (Green)
>Take an ambush position within the city. (Blue)
>Send someone to the southern bridge to go for a flank. (You/Duck team)
>Write-in

>Roll 4d100 Bo3
>>
Rolled 97, 12, 83, 100 = 292 (4d100)

>>4780277
>>Find a position on the riverside to hit the Tiger II from. (Green)
Preferably one that shields is from the view of the jagdpanther.
>>
>>4780277
>>Find a position on the riverside to hit the Tiger II from. (Green)
>>
Rolled 30, 71, 76, 65 = 242 (4d100)

>>4780753
>>
>>4780367
>>4780753

Someone can roll again.
>>
Rolled 45, 72, 14, 31 = 162 (4d100)

>>4780277
>>
>>4780765

Thank you,

>>4780759
I'll also take a reroll for that 100 if anyone is interested.

You have 4 left right now.
>>
Rolled 98 (1d100)

>>4780769
>>
Rolled 17, 2, 80, 7, 40, 36 = 182 (6d100)

>>4780769
>>
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>>4780277

>Find a position on the riverside to hit the Tiger II from. (Green)

“Duck team, find an ambush position in the city, would you? Just like we practiced.”

“Of course, Commander! We know what to do from here!” Noriko replies. You leave Duck team to it and they turn around, heading north to find a good spot to await what’s left of Black Forest.

“Max, take us to the edge of the river, would you? Let’s find somewhere to set up, try knock that Tiger II out if it doesn’t move off the bridge.”

“Somewhere we can’t get hit by the JagdPanther?” Max asks hopefully.

“Somewhere we won’t be hit,” you confirm. You hear a sigh of relief at that and moments later your tank is rolling, heading towards the edge of the river.

Once you reach the river, you follow it north. Occasionally, you stop your progress and put yourself through the bushes to check if it’s a good position. It takes a couple minutes, but you soon find one with a good view of the bridge. Unfortunately, you can see the Tiger II, commanded by Big Erika, moving off the bridge and behind some buildings, blocking your shot.

“Hound, Rabbit, can you see her?”

“Sure can,” Erika replies. “I have a shot, but I don’t know if I’ll get through the front.”

“Uh, same here!” Azusa says. “Plus, another hit will take us out, but we can do it!”

You frown and consider the situation. It’s not a particularly good chance for either of them to get through, but you don’t know if Erika is going to advance or not.

>Tell them to hold position while you flank behind Erika.
>Tell them to fire and reposition further into the city.
>Write-in

>Roll 4d100 Bo3
>>
>>4780816

Can we get into Big Erika's coms? Maybe make some small talk? Unnerve her a bit?
>>
>>4780818

You can try hailing her given you worked together for the Unlimited Class plus you have a high-powered radio.

No guarantee she will reply though.
>>
>>4780816
>>4780836

>Give Erika a call, just start chatting, even if she doesn't respond. Talk about how she keeps getting knocked out. Try to goad her into making a mistake.
>Tell Smolika and Asuza to hold position.
>>
Rolled 96, 77, 89, 49 = 311 (4d100)

>>4780816
>Tell them to hold position until it exposes its flank or rear
>Find our own ambush spot
No reason to shoot or move, let them come to us.
>>
Rolled 1, 97, 83, 41 = 222 (4d100)

>>4780863
>>4780816

and my roll got eaten
>>
Rolled 23, 34, 36, 9 = 102 (4d100)

>>4780875
+1, with a bit of radio banter.
>>
Rolled 61, 68, 22, 30, 93, 10 = 284 (6d100)

>>4780816
>>
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>>4780816

>Tell them to hold position until it exposes its flank or rear
>Find our own ambush spot
>Give Erika a call

“Just hold position, we want to secure a kill shot on its flank or rear,” you say. “No need to do anything drastic.”

“Copy that, Commander.”
“Sure thing, Fritz.”

With Azusa and Erika sorted, you decide to make your own preparations.

“We need an ambush position,” you say to Max. “Something covering this road since the girls have the other ones covered.”

“Pass me the map,” he asks. You chuck it down to Ruby who passes it along. He takes a look at it for a moment before passing it back up. “I think I know a place.”

“Good stuff,” you nod and leave him to it as he starts moving. As he moves between the buildings, you pose a question to Leo.

“Leo, do you think we can radio Black Forest?”

“I…uh, probably?” He replies.

“Well we have their frequency, right? And an expensive radio.”

“We do,” he nods. “I’ll give it a shot.”

He works on it as you move, and you soon reach a decent spot. A few minutes after that, Leo speaks up.

“I think I’ve gotten through, don’t know if they’ll respond though.”

“That’s good enough,” you reply. After a second, you flip over to the indicated channel.

“Hello? Testing, testing. This is Commander, Ooarai calling Commander, Black Forest.” No reply. “Erika? I wanted to talk to you about all those tanks you lost.” Still nothing, you decide to press on. “I wonder what Instructor Nishizumi is going to say about you loosing.”

“And I wonder what I’m going to do to your face when I see you,” Erika replies.

“That’s not very kind of you,” you reply. You press the mic to talk, but you’re stopped by the sound of a tank round and a burst of machine gun fire.

“Rabbit, Hound, know what that was?” You ask.

“She aimed at a bush,” Erika informs you. “I’m in a bush, but she has a lot to go before she gets to me. Rabbit team isn’t even in a bush!”

The machine gun fire continues. You still have your mic pressed down, ready to talk.

>“Shooting at ghosts now?” Continue to goad her.
>Lay off on the taunting and just wait.
>Write-in

>Roll 4d100 Bo3
>>
Rolled 100, 7, 91, 75 = 273 (4d100)

>>4781027
>>“Shooting at ghosts now?” Continue to goad her.
>>
Rolled 54, 59, 77, 1 = 191 (4d100)

>>4781027
>Lay off on the taunting and just wait.
>>
Rolled 1 (1d2)

>>4781166

=1

>>4781519

=2

Someone can roll again
>>
Rolled 61, 65, 22, 24 = 172 (4d100)

>>4781684

I'll roll it.
>>
Rolled 71, 46, 95, 34, 55, 35 = 336 (6d100)

>>4781027
>>
>>4781166

I realise now I need a reroll for that 100.

Or not, you're not going anywhere and you could keep them.
>>
>>4781706
yeah let's keep this reroll, we're not exactly moving, so no engine explosion
>>
>>4781709

Sounds god, but as always there will be concequences(TM)
>>
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>>4781027

>“Shooting at ghosts now?” Continue to goad her.

“Very funny, Hermann,” she replies as she continues her machinegun fire. “There are only so many places you and your team could be waiting. I only need to get lucky once.”

“And how many bushes are there in Ooarai?” You ask. “One thousand? Ten thousand? Are you just stalling for time now?”

“You shut the hell up, Hermann!” Erika snaps back at you. “I’m gonna get you, you watch!”

“Well, we have plenty of time,” you reply over the gunfire there’s the sound of explosions, cutting off your next remark. You peek your head out the hatch and see smoke rising ahead of you. “Rabbit, Hound, where did the smoke come from?”

“Jagdpanther across the river,” Azusa replies. “It’s been firing shells this way, mostly smoke, I think to conserve actual ammunition? It’s hit a couple buildings, but it hasn’t gotten anywhere close to us.

“Having your subordinates do the same thing?” You ask, flipping over to the Black Forest frequency again. “There’s always the option to concede.”

“Go concede yourself,” Erika replies. The gunfire continues, some of it flies far over your head and a couple rounds even hit a building a street over, shattering the window. You can also hear the JagdPanther’s main gun, though what it’s shooting at you don’t know.

“Doing your best to spend the Federation’s repair money, huh?”

“I will find you and I will hurt you,” Erika promises.

“Well you’re not doing a very good job of it,” you reply. You can hear heavy breathing down the mic as well as the continued bursts of machinegun fire in the background.

>Keep doing exactly what you’re doing, she looks like she’s getting angry.
>Tell teams to shuffle around their position slightly so there’s no chance she’s narrowing them down.
>Go silent on her, you’ve done enough.
>Write-in

>Roll 4d100 Bo3
>>
Rolled 32, 41, 2, 18 = 93 (4d100)

>>4781765
>>Go silent on her, you’ve done enough.
Let's not be too much of a dick
>>
Rolled 71, 40, 36, 50 = 197 (4d100)

>>4781765
>Go silent on her, you’ve done enough.
>>
Rolled 4, 89, 54, 70 = 217 (4d100)

>>4781765
>>Go silent on her, you’ve done enough.
>>
Rolled 25, 15, 36, 47, 46, 86 = 255 (6d100)

>>4781765
>>
>>4781765

>Go silent on her, you’ve done enough.

You raise your hand to key your mic to talk to Erika again, but after a moment’s hesitation you decide against it. It could be helping you against her but at the end of the day, she’s a friend, so you’d rather not alienate her.

“Not going to continue your campaign, Herr Goebbels?” Ruby asks when you don’t continue your verbal offensive.

“I decided against it,” you reply.

“What’s the matter, realised you can’t back up your talk?” Erika snipes over the radio.

You finger the mic again but restrain yourself and instead just relax and wait. The gunfire continues, closer than before. It’s then you hear the familiar rumble of a tank approaching.

“She’s nearby!” You say for your crew’s benefit. You peek your head up, out through the bushes, but you don’t see her tank coming down the main road.

“The road by the river!” You say as you realise. It seems she used the smoke to work her way around to the riverside. She stops as she reaches the corner of the block you’re hiding in.

“Nothing to say anymore, Hermann?” Erika taunts. “Have you managed to put it together yet or did you just run out of smart things to say?”

“Put what together?” Leo asks, slightly confused. You don’t say anything, but you share his sentiment.

“Can we hit her from here?” Ruby asks.

You shake your head. “We have a building between us.”

“Well, we could go through it right? A shot of high explosive into the building then another after it quickly to hit her.”

>Stay in position and ask the rest of the team to move in on them.
>Just maintain position, there’s no way she knows exactly where you are.
>Pop smoke and make a run for it.
>Write-in

>Roll 4d100 Bo3
>>
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>>4782060
>>
Rolled 14, 29, 6, 92 = 141 (4d100)

>Pop smoke and make a run for it.
>>
Rolled 15, 47, 3, 90 = 155 (4d100)

>>4782060
>Slowly reverse to between the buildings West and South West of us.
I imagine she's going to go and shoot into each individual gap in the buildings, though I don't know whether she's going down the West road or the South East road. This move should cover us in both scenarios. Also moving slowly so she can't hear our engine over her own.
>>
Rolled 91, 32, 46, 94 = 263 (4d100)

>>4782154
+1
>>
Rolled 56, 12, 94, 60, 63, 79 = 364 (6d100)

>>4782060
>>
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>>4782060

>Slowly reverse to between the buildings West and South West of us.

“Alright, Max,” you say quietly. “Take us back between that row of buildings behind us, would you? I’d prefer not to be in the way when she starts poking her gun between the buildings.”

“Why not just leave this joint behind then?” Max asks aloud. “We have minio- teammates that we can throw at her.”

You don’t dignify that with an answer and after a moment gently manouvering the gears into reverse, he moves back through the gap between the rows of houses and neatly slots Werewolf between the houses in the slightly more southwestern row.

“We should be safer here,” you say. There’s nothing for a good while and the sound of Erika’s engine seems to decrease. She seems to get further away for a few minutes before getting closer again.

“I know exactly where you are now,” Erika says. “You shouldn’t have moved, otherwise they wouldn’t have spotted you.”

You idly listen to the crashes and scraping as she squeezes her tank between buildings and knocks things over. It starts to get close, and then she stops on the main road.

“She’s getting closer,” Leo says nervously. “What about the rest of our team?”

“We can call them, but it won’t make much of a difference,” you reply.

“I just want to know how she knew where we were,” Ruby states. You ignore her and focus on your current predicament. Erika’s Tiger II is bearing down on you and your team is too far away to be of immediate help.

“Can we back onto the road?” You ask Max.

“Not very quickly,” he replies. “That eighty-eight is pretty unwieldy, I don’t want to ding it on the way out.”

“Don’t you talk about my baby that way!” Ruby fires back.

>Prepare to throw everything and the kitchen sink at Erika. (Frenzy, HVAP, MG 131, etc.)
>Back onto the road and just risk the gun damage.
>Pop smoke grenades to throw off any shot.
>Ask your team to push her quickly now that she’s distracted. (Purple)
>Write-in

>Roll 4d100 Bo3
>>
Rolled 31, 91, 55, 17 = 194 (4d100)

>>4782407
>Ask your team to push her quickly now that she’s distracted. (Purple)
>Comet to position per pic related, but to back away back into its ambush spot if the KT points its gun towards them
>Back onto the road taking care to avoid gun damage
She'll be coming down the road towards us, her flank / rear will be exposed. If she chooses to face her attackers, we have time to get out onto the road and hit her from behind. If she presses on to us, she is exposed to the others, and it will be faster for the comet to poke its head out into the street than for the KT to round two corners and traverse its gun to us.
>>
>>4782446
+1
Have lil' Erika be careful. This might expose them to others.
>>
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>>4782446
forgot pic
>>
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>>4782463

Remember to roll
>>
Rolled 90, 22, 56, 58 = 226 (4d100)

>>4782446
+1 for flanking
>>
Rolled 48, 29, 44, 16 = 137 (4d100)

>>4782407
Supporting >>4782446
>>
Rolled 35, 37, 25, 83, 98, 98 = 376 (6d100)

>>4782407
>>
Rolled 1 (1d100)

>>4782644
>>
Rolled 81, 24, 16, 90 = 211 (4d100)

>>4782463
>>
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>>4782407

>Ask your team to push her quickly now that she’s distracted. (Purple)
>Comet to position per pic related, but to back away back into its ambush spot if the KT points its gun towards them
>Back onto the road taking care to avoid gun damage

“Team, I have Black Forest’s Tiger II moving distracted, you guys can push her now,” you say. “Push on either side of the outdoor shopping centre, but Duck team, be ready to pull back if they aim your way.”

“Moving out, Fritz!”
“On our way, Commander!”

With part one of your plan in motion, you start giving orders to Max.

“Max, pull us back onto the road, but I don’t want a scratch on that gun,” you say.

“If she pushes us, we’ll be in a bad position,” Max warns.

“Well, it’s a good thing we have two other things for her to worry about right now,” you reply. That seems to suit Max who promptly gets on reversing you out of the sticky spot you’ve found yourself in.

You have to give him direction as he backs out. You nervously eye the position of the Tiger II every so often, watching for any sign of it moving. There is none for now though, so you leave it to your sister and Duck team to get her attention.

“We’re about to round the corner on the Konig-

Crack

You hear a large calibre gun firing, interrupting Erika’s report, and it’s not yours or the Tiger II’s.

“Duck, Hound, any idea what that was?” You ask.

“Nothing, Commander,” Noriko replies. Erika is silent.

“We’re free!” Max finally announces. Duck team arrives before you can take advantage of your manoeuvrability again and grinds to a halt as it rounds the corner. They snap a shot off which doesn’t seem to do anything before backing away.

“They’ve backed up down that road slightly,” Noriko reports. “Hound team should be able to deal with them.”

“Erika, did you hear that? Can you deal with them?” You ask. She still says nothing.

>Fall back a block into a new ambush position. (Blue)
>Pop smoke and cross the road to regroup with Duck team. (Green)
>Stay in position and ask Azusa to begin moving up to check on Hound/flank Erika (Red)
>Write-in

>Roll 4d100 Bo3
>>
Correct me if I'm wrong, but teammates can still use the radio if they are knocked out, even if only to relay that status and whether they are hurt or not. So if Smolika got knocked out, she would tell us.
>>
>>4782818
>>4782796

Hold fire, I made a mistake in this post that I'm fixing now.

Want to do this fairly so I'll post a new one in a moment
>>
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>>4782407
>>4782796

>Ask your team to push her quickly now that she’s distracted. (Purple)
>Comet to position per pic related, but to back away back into its ambush spot if the KT points its gun towards them
>Back onto the road taking care to avoid gun damage

“Team, I have Black Forest’s Tiger II moving distracted, you guys can push her now,” you say. “Push on either side of the outdoor shopping centre and be ready to pull back if they aim your way. Duck team, move southeast a street so we can catch her between us.”

“Moving out, Fritz!”
“On our way, Commander!”

With part one of your plan in motion, you start giving orders to Max.

“Max, pull us back onto the road, but I don’t want a scratch on that gun,” you say.

“If she pushes us, we’ll be in a bad position,” Max warns.

“Well, it’s a good thing we have two other things for her to worry about right now,” you reply. That seems to suit Max who promptly gets on reversing you out of the sticky spot you’ve found yourself in.

You have to give him direction as he backs out. You nervously eye the position of the Tiger II every so often, watching for any sign of it moving. There is none for now though, so you leave it to your sister and Duck team to get her attention.

“We’re about to round the corner on the Konig-”

Crack

You hear a large calibre gun firing, interrupting Erika’s report, and it’s not yours or the Tiger II’s.

“Duck, Hound, any idea what that was?” You ask.

“Nothing, Commander,” Noriko replies. Erika is silent.

“We’re free!” Max finally announces.

“We’re almost in position, Commander!” Duck team informs you. It’s just in time too, as you can hear Erika approaching.

Bang, Bang!

You hear several loud bangs that are not guns firing coming from the east. Erika stops as soon as she hears it, her tank stopping meters away from where you’d be able to get a good shot.

“Engine problem,” Duck explains. You sigh and shake your head. Regrettable, but stuff like that happens. You might not have taken Erika out, but you still have her between you and Duck team.

>Stay in position and ask Azusa to begin moving up to check on Hound/flank Erika (Red)
>Ask Duck team to move forward and draw attention while you use Overdrive to try get behind her. (Green)
>Move forward and try hitting Erika with your MG to throw her off so Duck team can flank. (Blue)

>Roll 4d100 Bo3

Fixed, it was a pretty small thing (Duck's position) but it had the potential to be big. I just wanted to make sure I wasn't accidentally shafting you guys or myself.
>>
>>4782818

The answer to this question is yes, they can still use the radio if they're knocked out.
>>
Is Duck team still mobile?
>>
>>4783152

Yes, if they roll normally on their awareness/mobi this turn (less than 66) there'll be no adverse effects on movement.
>>
Rolled 30, 100, 97, 78 = 305 (4d100)

>>4783090
>(Blue) But Duck team moves first, and if Erika turns their tank or gun, we move in with MGs and Initial-P
>Jam Radio
>>
Rolled 24, 95, 83, 24 = 226 (4d100)

>>4783210
+1, plus be ready with smoke.
>>
Rolled 80, 79, 34, 12 = 205 (4d100)

>>4783090
Supporting >>4783210 and >>4783266
>>
>>4783266
Want to add radio erika to mine to see what's up.
>>
>>4783873
We already have been radioing her, she isn't responding.
>>
Rolled 5, 81, 83, 41, 98, 39, 28 = 375 (7d100)

>>4783210
>>4783266
>>4783561

30, 100, 34, 12

You have 3 rerolls, feel free to use one on that 100
>>
Rolled 64, 78 = 142 (2d100)

>>4783923
>>
Rolled 72 (1d100)

>>4783923
>>
Rolled 47 (1d100)

>>4783923
>>
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>>4783090

>(Blue) But Duck team moves first, and if Erika turns their tank or gun, we move in with MGs and Initial-P
>Jam Radio
>Smoke

“Duck team, flank her, would you? See if you can get her attention so we can get out of her and hit her,” you order.

“Copy that, Commander!” Duck team replies. You see them reverse around a corner and begin moving up to get behind the Tiger II.

You ready your MG, and Leo does the same with his machinegun, Max readies himself to move forward too.

“Leo, I don’t want them talking to each other, if you would?”

“Of course, Fritz,” he replies. A moment later, you hear a short burst of static.

“They weren’t expecting it, so they couldn’t do anything,” he grins. “They won’t be able to talk to each other for a while.”

“Good stuff, Leo.”

“Fritz!” A voice through the radio, it’s your sister.

“What happened?” You ask. “You went silent on us.”

“We took a hit from that Jagdpanther,” she replies. “I was ah, unbuttoned and got thrown around a little bit.”

“That makes it what, twice?” You ask idly. Your sister elects not to respond to that.

“Commander, this is Rabbit team!” Azusa says, “We’re advancing around the north of the shopping centre!”

“Be careful of the Jagdpanther,” you remind her.

“Why don’t you send her after the Jagdpanther?” Your sister muses aloud. “Rabbit’s M6 stands a chance of taking a hit from that gun.”

“We could do it, Commander!” Azusa replies. “We just have to go a little wider!”

“I hate to interrupt,” Noriko says, chipping in, “but the Tiger II has reversed so it’s next to the shopping centre.”

“So you can’t flank it,” you sigh.

>Ask Azusa to go wide and flank the Tiger II (Red)
>Come out around the corner and use Initial P, the smoke, and your MGs to avoid being hit. (Blue)
>Head for the river and try to hunt the JagdPanther while Erika can’t warn it. (Green)
>Write-in

>Roll 3d100 Bo3
>Roll an extra 2d100 if you want to do blue
>>
>>4783995

The extra 2d100 is each so roll 5d100 if you want to do blue
>>
>>4783995
Is Lil'Erika's panther the one marked grey?
>>
>>4784060

Yes, sorry if I didn't make it clear, but they've been taken out.
>>
Rolled 1, 11, 19, 6, 4 = 41 (5d20)

>>4783995
>Have Azusa take a shot a the JagdPanther using Suped Up HE and the Gun Stabilizer auto-success.

>Have Duck fire a smoke round in the middle of the street between us an Erika, then have thm round the corner to flank. If they cant fire agin this turn they will next, with SUHE. I can't remember if their Religious Ferver has been used yet, but it should help if it hasn't been yet.

>We will use Initial P to get behind Erika.

I hope this the correct number of rolls.
I'm open to other ideas if anyone has them, too.
>>
Rolled 53, 4, 47, 43, 98 = 245 (5d100)

>>4784086
Damn wrong dice let me try that again.
>>
>>4784086
>>Have Duck fire a smoke round

The have smoke grenades to throw but not smoke rounds, shouldn't make much of a difference.

The rest looks fine though.
>>
Rolled 7, 30, 8, 40, 6 = 91 (5d100)

>>4784086

+1 include using the MG on Erika too
>>
>>4784358

Actually on second thought I think Azusa should avoid fighting the JagdPanther and just try to get a shot on Erika. Once we’re done with them we can go after the isolated tank destroyer
>>
>>4784362
Good idea with the MG.
Having Rabbit go after the JagdPanther was to keep it from blasting any of us while we tackle Erika, its hard to tell how clear a shot it would have on us.
>>
>>4784367
I think from where it is, it was able to hit Erika but since we’re using smoke it’ll decrease the accuracy to the point it’s unlikely
>>
Rolled 1 (1d2)

>>4783995

I think I'll roll between

>Sending Azusa after the JagdPanther
1

>Send her around the back of Erika
2
>>
Rolled 4, 31, 45, 10, 77 = 167 (5d100)

>>4784448


Rolling the last roll
>>
Rolled 85, 7, 22, 74, 13, 80 = 281 (6d100)

>>4784473

Black Forest.
>>
Rolled 59, 63, 21, 26 = 169 (4d100)

>>4784488
>>
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>>4783995

>Have Azusa take a shot at the JagdPanther using Suped Up HE and the Gun Stabilizer auto-success.

>Have Duck fire a smoke round in the middle of the street between us an Erika, then have them round the corner to flank. If they cant fire again this turn they will next, with SUHE. I can't remember if their Religious Fervour has been used yet, but it should help if it hasn't been yet.

>We will use Initial P to get behind Erika + Machine guns

“Alright, Azusa,” you sigh. “I’ll leave the JagdPanther to you. If you hit it with SUHE and use your gun stabiliser properly then you’ll be able to kill it easily.”

“We won’t let you down, Commander!” Azusa promises.

“Get to it, Azusa,” you reply before turning your attention back to the Tiger II in front of you.

“Duck team, do you still have smoke grenades?”

“We do!” Noriko replies.

“I need you to put those grenades down in front of Erika so I can get close, and hit her to distract her. If it takes you getting hit to do it, then so be it. Can you do it?”

“We can do it, Commander!” The Ducks reply after a moment’s discussion.

“Then on you, Duck team.”

“Right!” You see Noriko rapidly spike several smoke grenades down in front of the Tiger before they poke their nose out and fire a shot at the Tiger II. It doesn’t penetrate, and they’re given a shell in return, but it gets you an opening.

“Now, Max!” You order. You hear him slam the gears and the engine roar as Werewolf surges forward. You push through the smoke cloud, blazing away with the MG as you do.

“Max! Get us behind them!” You order. “Ruby, be ready to fire!”

Max shoots for the space between Erika and the buildings. They see what you’re trying to do and move to intercept. Thankfully, you’re fast enough to make it through, but not without hitting both the buildings and Erika, tearing away your sideskirts.

A second later, you’re past the Tiger II and Max swings the tank around.

“Now Ruby!” You order pointing the turret in Erika’s general direction. Ruby takes the chance and a shell slams into the back of the Tiger II.

The white flag pops out, and you breathe a sigh of relief.

“We got them!” Azusa happily informs you. “They got us though too.” That means there are no enemy tanks left on the field and the match is over.

>Go talk to Erika, as usual.
>Go see if your sister is alright.
>Find out the scores, this wasn’t an elimination match.
>Write-in
>>
>>4784721
>>Go talk to Erika, as usual.
We were a bit of a dick on the radio, do something to cheer her up.
That was actually the closet I felt to us getting knocked out aside from the Unlimited League end duel, she really put the pressure on. Handled her rank very well in a city.
>>
>>4784721
>>Go talk to Erika, as usual.
>>Go see if your sister is alright.
>>
>>4784721
>>Go talk to Erika, as usual.
>>
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>>4784721

>Go talk to Erika, as usual.

You’re not that far away from Erika, so you decide to go thank her for the match as usual. Max kills the engine, and you climb out of Werewolf. You climb down onto the hull then slide off onto the ground. You take a moment to look at Werewolf and frown, while you still think you could go another round with him, it’s obvious he’s not in top fighting shape now. His sideskirts are debris on the ground and you can see the marks where the high calibre shells thrown against you failed to detonate.

You turn and head towards Erika’s Tiger II, Sturmi if you recall correctly. You see Erika’s crew climbing out, but instead of smiles, all of them are glaring or frowning at you.

“You got a lot of nerve, showing yourself here after the crap you were spewing on the radio,” Shima, one of Axel’s Girlfriends/Friends with Benefits/Whatever says as you approach. “Real professional stuff to say.”

“That’s why I’m here,” you reply. “I got a little carried away, so I wanted to apologise to Erika.”

“She took a walk,” Roda says, jabbing a thumb in the direction of the river. You thank them for your help and make your way to the river. You see Erika standing on the bank, staring at the stream. She says nothing as you approach and stand beside her. After a minute of silence, you realise she’s not going to say anything, so you sigh and decide to go for it.

“You fought well today; this is the closest I think it’s ever been for me.”

Silence.

“You handled the situation well in the city, despite being in an ill-suited tank.”

Still nothing.

“Look, I’m sorry for what I said,” you say. “I got slightly heated with what I was saying, when I should’ve controlled myself, I’m sorry.”

Erika continues to say nothing for a moment before sighing. You see her consider what to say for a moment before continuing.

“You should be more careful with what you say,” she says, ignoring the apology. “Instructor Nishizumi has been doing well to isolate Tsuji’s faction in the league, but if you give them a way to discredit you and Ooarai, for un-sportsmanlike behaviour, they’ll take it.”

>“I’ll keep that in mind.”
>“So are we cool?”
>“How is it going with Instructor Nishizumi and the league?”
>Write-in

>Check on your sister.
>Find out the score.
>Find someone. (Yuzu/Miho/Koume/Etc.)
>Write-in
>>
>>4784907
>>“I’ll keep that in mind.”
>>“So are we cool?”
"I owe you one"
>>
>>4784907
Supporting >>4784980
>that pic
>those tally marks on her thigh
How lewd
>>
>>4784907
>I’ll keep that in mind.”
>>“So are we cool?”

>Check on your sister.
>Find out the score.
>>
>>4784980
>>4785012

You guys forgot about the after option.

>>4785012

>those tally marks on her thigh

I didn't notice those.
>>
>>4784907
>>4785012
>>4785033
Shit your right. I’ll add
>>Check on your sister.
>>Find out the score.
to my vote
>>
>>4784907
>>Check on your sister.
>>
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>>4784907

>“I’ll keep that in mind.”

“See to it that you do,” Erika replies. “I’d hate to lose my opportunity to beat you properly because you’re suspended by the league.”

“Yeah, that’s suck, I owe you one.”

She nods and grunts when you say that and goes back to staring at the river. “We’re going to find out the scores soon, and it’ll come down to us and Ooarai.”

“So you could still win even though all your tanks got knocked out?”

“Yes, it wouldn’t feel like much of a win if that was how it happened though,” she replies. Her phone beeps and she turns around to walk off.

>“So are we cool?”

“I’m cool, you’re lukewarm at best,” she replies, not breaking a stride. You suppose that’s the best you’ll get for now. She continues to head back to her team and you do the same.

>Check on your sister.

You decide to first check on your sister before you do anything else. From what you heard, she and the rest of her team took a nasty hit from that JagdPanther.

You walk back into the city and up past the shopping centre to where Erika and Hound team was taken out. The league medical team is already there, so you’re not too worried, but you still pick up the pace.

When you arrive, Erika and the rest of her crew are being loaded into a truck by medical staff.

“How are they, doc?” You ask one of the paramedics as you approach.

“They’ll live,” he replies, curtly. “Going from full speed to zero in a couple seconds isn’t good for their health, but thanks to the safety features they should come out of it with nothing worse than bumps and bruises. This one-”, he gestures to Erika, “-got the worst of it since she was half out of the tank, but like the others, it won’t be worse than a headache.”

“Please, I’m fine!” She retorts. She jumps out of the back of the truck to prove it, but only succeeds in proving the paramedic right by slipping and falling. Thankfully you’re there to catch her.

“It looks like I need to get you a helmet or something, huh?” You ask metaphorically as you push her towards the truck.

“A helmet would ruin my good looks,” she snaps back. “The hair frames by face.”

You share a look with the paramedic who nods knowingly. “I’m sure it does, Erika.”

There are more mumbled protests but those are mostly for show as she allows herself to be helped into the truck which sets off shortly afterwards.
>>
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>>4785079

>Find out the score.

You head back towards your tank, intent on finding your crew then somewhere to get the score. Ruby, interrupts you.

“It’s a draw!” You hear Ruby cry as she comes towards you. “We have the same amount of points!”

“Really?” You ask. “How did that happen?”

“Black Forest knocked out five Bellwall tanks, three Gilbert and two of ours,” Ruby says. “We took out seven tanks and had three surviving.”

“Hence ten points each,” you say. You consider that for a moment before squinting your eyes. “Hang on, I thought Bellwall only had four.”

“Because of faulty intel you got from someone who’s never done it before in her life,” Ruby replies. “She missed Bellwall’s latest acquisition, a squad of Panzer IIs, they were only allowed to bring one, but it broke down after being machine gunned by Black Forest so they were credited the kill.”

>“Somehow I think Erika’s going to be madder at the draw than the loss.”
>“Does that mean we’re still undefeated or does a draw technically count as a not-win?”
>“I suppose that’s what I get for throwing her in the deep end.”
>Write-in

>Miho’s texted you about meeting with the other teams involved in the show matches, go do that.
>Anzu wants you for something ‘somewhat important’. Find out what.
>You should probably stick with Erika in the hospital.
>Write-in

Remember to pick from BOTH sets of options.
>>
>>4785081

>"Well, that's certainly an interesting outcome." Text Erika, congratulate her on the draw, and apologize again for being an ass.
>Anzu wants you for something 'somewhat important'. Find out what.
>>
>>4785093
+1
>>
>>4785081
>“I suppose that’s what I get for throwing her in the deep end.”

>Miho’s texted you about meeting with the other teams involved in the show matches, go do that.
Anzu is 100% texting us to meet her because she wants to bitch at us for not winning. Let's go to the actually important meeting.
>>
By the way, wtf anons. I leave for one day, and you yolo our team into losing the match. Neither Azusa nor Duck needed to get knocked out. We had the KT on the ropes with just the smoke grenades and Azusa flank, no need to trade shots with the comet. Charging a Jagdtiger before the KT was finished was clumsy as well. I guess at least the undefeated streak isn't really all that consequential for us, but cmon guys.
>>
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>>4785081

>"Well, that's certainly an interesting outcome." Text Erika, congratulate her on the draw, and apologize again for being an ass.

“You don’t say,” Ruby replies. “Regardless, we didn’t get knocked out, so as far as I’m concerned Werewolf team is unbeaten!”

“You sure you’re not just coping, Ruby?” Max shoots back. Ruby wheels around and charges towards him to give him a piece of her mind. You watch it with a smile for a moment before returning your attention to your phone.

You text Erika a congratulations and another apology, then check your messages. The two that stick out to you are from Miho and Azusa. Miho invites you along to the ‘negotiations’ for the upcoming matches on who gets to bring how many tanks and Anzu wants you for something ‘somewhat important’.

>Anzu wants you for something 'somewhat important'. Find out what.

You reckon Miho can handle herself with the other Commanders easily, so you elect to head back to the schoolship and help Anzu with whatever she needs you for.

“Hey, Momo!” You greet the PR Manager as you arrive onboard Ooarai. “How’s it going?”

“No time,” she replies. “You smell.”

“I did just fight a Sensha-Do match,” you shoot back.

“Well go have a shower. Vice-President Koyama is already preparing your clothes, so they’ll be ready by the time you’re done.”

“Uh, ok? What’s going on?”

“I’ll explain later!” Momo insists You throw your hands up in surrender and at Momo’s insistence catch a lift home, even though it’s a fifteen-minute walk.

You dutifully do as ordered, cleaning up and showering and when you leave the bathroom, the suit Krupp had done for you is sitting on your bed. You put the suit on and when you leave the bedroom, you see Anzu, Yuzu, and Momo all similarly dressed to the nines.

“Took you long enough,” Anzu says as you appear. “Hurry up, Helicopter’s waiting for us.”

>Just go along with whatever’s going on and hope you’re told soon enough.
>“I am not leaving this apartment till I am told what’s going on.”
>“Is this another event you ‘forgot’ to tell me about?”
>Write-in
>>
>>4785301
>>Just go along with whatever’s going on
>>“Is this another event you ‘forgot’ to tell me about or is this something last minute?”
>>
>>4785301
>>Just go along with whatever’s going on and hope you’re told soon enough.
>>
>>4785389
+1
>>
>>4785301

>Just go along with whatever’s going on

“I…sure,” you sigh. “Let’s go.”

“Good,” Anzu grabs your hand and drags you through the door. “Let’s get going.” Momo and Yuzu follow you out the door and into a waiting car. From there, it’s a short trip to the aerodrome where as promised, there’s a waiting helicopter.

>“Is this another event you ‘forgot’ to tell me about or is this something last minute?”

“More like elected not to tell you?” Anzu offers. “You were busy, so I decided against telling you, didn’t want to put too much on your plate.”

“We also didn’t know this was going to happen for sure,” Yuzu says. “This is almost as spur of the moment for you as it is for us.”

“What is happening, though?” You ask.

“The we and the President have been in negotiations with Ooarai town council,” Momo explains. “We’ve been lobbying them to increase the amount they contribute to the running costs of the schoolship, and this tournament has been an opportunity to prove why they should do it.”

“Prestige, booming economy, all that good stuff,” Anzu says. “We’re going to push now while everything is good to help cover Ooarai if there’s another rainy day.”

“So, what do you need me to do?” You ask. “It sounds like you have it covered already.”

“You are here to remind everyone of those facts,” Anzu explains. “You and Miho arrived and Ooarai’s fortunes turned around, so seeing you there will help reinforce that. You just walk with me, smile and answer any questions you’re asked.”

“So, I’m just a showpiece?” You ask drily.

“Yes,” Anzu replies. “Miho refused to come and she’d probably be a fish out of water at an event like this, so it falls on you as Vice-Commander.”

“So Miho knew and I didn’t?”

“Sort of,” Anzu replies. “I just implied there might be a black tie even in her near future and she when as pale as a ghost. I decided against it.”

>“You know, all it takes is a single message or a sentence at lunch or something to let me know about this stuff.”
>“So, smile and wave? I can do that.”
>“You guys owe me big time for this.”
>Write-in
>>
>>4785830
>“You know, all it takes is a single message or a sentence at lunch or something to let me know about this stuff.”
>"I'm a big boy, I can handle knowing when meetings are coming up."
>>
>>4785830
>>“You know, all it takes is a single message or a sentence at lunch or something to let me know about this stuff.”
>“You guys owe me big time for this.”
>>
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>>4785830

>“You know, all it takes is a single message or a sentence at lunch or something to let me know about this stuff.”

“With all the stuff going on, it slips my mind sometimes, you know?”

“Really? All three of you?” You ask, looking between them. Yuzu and Momo at least have the decency to look slightly embarassed, but Anzu looks unrepentant.

“What can I say, we were really busy this past week.”

You give the President a glare, but she holds your gaze with a slight smile. You stay like that for a good twenty seconds before sighing and giving in.

“Just let me know when these meetings are coming up.”

“I’ll make sure of it next time,” Yuzu promises. “We owe you for this.”

The helicopter lands a few minutes later. Apparently, the town council building has a helipad you hadn’t noticed before. You step out and help the Student Council out of the helicopter. You’re guided down, into the main hall which is full of similarly dressed men and women.

“Ostensibly, this gathering is the city council discussing the upcoming legislation with experts in their field to gather their views for the discussion and vote that’s coming afterwards,” Anzu explains. “In reality it’s just an opportunity for some informal lobbying, kickbacks and good food.”

“That’s a very cynical view,” you reply.

“I prefer to call it a realist one,” she says. “This is where we split up, Momo and Yuzu will make their presence known and talk to people I don’t have the assets to deal with. We’re going to find the most important people in the room and stick you in front of them as a reminder of what the schoolship has done for the city.”

“So, you just need me to stand there?” You ask.

“And answer any questions on Sensha-Do you get asked,” Anzu nods. “Sound good?”

>“Aye, aye, Captain.”
>“Say, what did you mean by assets?”
>“Well, I can do that.”
>Write-in
>>
>>4786052
>>Write-in
So long as they can keep their hands to themselves and stares to a minimum...

Sideeye towards Yuzu and Momo.
>>
>>4786052
>>“Say, what did you mean by assets?”
Followed by >>4786085
>>
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>>4786052

>“Say, what did you mean by assets?”

“Assets,” Anzu replies glumly, placing her hands under her chest. “The politicians around here tend to get distracted, if you know what I mean.”

“They try very hard to make us laugh,” Yuzu adds.

“Well, so long as they can keep their hands to themselves and stares to a minimum...”

“If they touch, that’s the end of their career,” Momo snorts. “We can’t do much about stares, though they do try to avoid making it obvious.”

“You look cute when you’re being protective,” Yuzu giggles. She gives you a peck on the cheek, before dragging Momo off. “We’ll see you guys on the other side!”

You watch them dart through the crowd before offering your arm to Anzu. “Shall we get to it?”

“Yes,” Anzu takes your arm. “Let’s go.”

The two of you walk through the crowd. It’s a little difficult for Anzu given her relative size to everyone else in the room, but you’re able to gently cut a path for her through the assembled politicians and lobbyists.

“There,” she says, pointing to the Mayor. He’s standing with two other men you don’t know. “Those councilmen are the power behind the Mayor’s party. If we can make sure they’re on our side, then we can more or less guarentee we have a majority when it gets to the vote.”

She begins moving towards them and you follow. When the Mayor notices the two of you he gestures towards you and the councilmen turn towards you.

“President Kadotani!” The Mayor says, greeting Anzu cheerfully. “It’s good to see you again!”

“And you. Mayor Yukio!” She replies, equally cheerfully.

“I see you’ve brought young Commander Hermann along. Congratulations on the match! Or should it be my condolences on the draw?”

“Well, a match is always great,” you reply. “And you win some, you lose some so there’s no hard feelings at the draw.”

“I suppose for you, it’s win some, you lose one, ey?”

Anzu laughs politely at the joke, as do you and the two councilmen she pointed out.

“Ah, where are my manners, this is Councilman Abe and Councilman Ito,” the mayor says, gesturing to the two councilmen.

“A pleasure,” the one introduced as Abe says, nodding his head. “We were just discussing President Kadotani’s proposal actually, to increase the amount of funding given to the schoolship.”

Anzu takes that as her chance, and the four of them launch into an in-depth discussion on the specifics of the bill which you can’t really follow. You just nod along and pretend you do.

“I just don’t know how we can really justify an increase in expenditure that big,” Ito says as the conversation returns to grounds you can understand. “For the last twenty years Ooarai has been running a schoolship and it hasn’t bred anything of substance.”
>>
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>>4786272

>“Well, success breeds popularity and popularity breeds money, and I’d say we’ve been pretty successful this year.”
>“And what about the tank monument at the central square? That’s just a symbol of Ooarai’s great past and it’s wildly popular with the people. Let alone a living, breathing one in the Ooarai schoolship and its Sesha-Do team.”
>“Correct me if I’m wrong, but the economy has been doing great since interest in Ooarai picked up after the national cup, right?”
>Write-in
>>
>>4786275
>>“Correct me if I’m wrong, but the economy has been doing great since interest in Ooarai picked up after the national cup, right?”

Politicians love the big E!
>>
>>4786314
+1
They really do.
>>
>>4786275
>>
>>4786275

>“Correct me if I’m wrong, but the economy has been doing great since interest in Ooarai picked up after the national cup, right?”

Anzu takes the opening she’s been given.

“Exactly! Tourism has shot up since the tournament! Not to mention all the show matches and the commemorative cup which has all been brought to Ooarai by our success in Sensha-Do.”

“That may all be true,” he says, conceding the point. “But this is only one year, who knows what’ll happen next year, or the year afterwards?”

“Well, Commander Nishizumi is a second year, so we should be perfectly fine next year,” you say. “As for after her, I have the fullest confidence in my protégé in the first year and even after her, with all the tanks we’ve been able to buy for the school, Ooarai is in a good position.”

“Ooarai is in the lead right now,” Anzu says. “And if we’re a little bit more secure in our existence we can spend more time practicing Sensha-Do and that means our position at the top can stay secure for even longer.”

“Securing the benefits for longer as well,” Councilman Ito sighs. “I see your point, I shall have to… consider my position.”

He leaves and after saying goodbye, Councilman Abe leaves with him.

“President Kadotani, to be frank, if our government was half as effective as you are we would get a years worth of work done in a month.”

“I’m a lady on a mission,” Anzu replies with a wink.

“Quite!” The mayor laughs. “If you’ll excuse me, I have other guests to attend. Feel free to make use of the town hall until the vote.”

“We will,”Anzu promises. The mayor walks away away and Anzu guides you in the other direction.

“Thanks for your help, Fritz,” Anzu says as the two of you walk away. “That was what I really needed you for. You can slip away and head back, or wait for the vote, or find Vice-President Koyama and a closet. It’s up to you.”

“What was that last one?”

Anzu just giggles and shakes her head.

>Just stick with the President.
>Head back to Ooarai, you need to see what’s happening with the matches.
>Try to find Yuzu. (And a closet?)
>Write-in
>>
>>4786723
>Head back to Ooarai, you need to see what’s happening with the matches.
>>
>>4786723
>>Just stick with the President.
Let’s spend some time with Anzu
>>
>>4786873
+1
>>
>>4777824
Was this where Duck's Religious Fervor Save got used up at?
>>
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>>4786909

It wasn't there.

I can't remember exactly where, but you were the only one that took a hit that round since you stayed there a bit longer than everyone else.
>>
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>>4786723

>Just stick with the President.

“I think I’ll just stay with you if it’s all the same,” you say.

“Are you sure?” She asks, eyebrow quirked. “It’s just going to be talking to politicians, you’ll be bored.”

“I’m sure,” you reply. “Miho should have the upcoming matches handled for now, and Momo and Yuzu can take care of themselves.”

“Well, if you’re sure,” Anzu shrugs. “When you want to end it because you have to fake laugh for the thirteenth time, don’t complain to me.”

“If you’re done with your fearmongering?” You ask. Anzu just shrugs, readjusts her grip on your arm and leads the way.

Like before, you find yourself cutting a path for Anzu through the crowd. She directs you towards certain people, explaining their political significance in Ooarai and why she’s targeting them for help with the bill. Most of it goes over your head, but you get the general impression that she’s trying to make the bill a cross-party one rather than one solely endorsed by the government lest it get undone when she’s not in a position to do anything about it.

Anzu confirms it, going out of her way to explain the theory behind it, and you see it in action as she talks to representatives from each and every party present, including a sole libertarian. Of course there’s also the theory in action which translates to listening to Anzu and whoever she’s talking to switch between discussions of the technical aspects of the bill, small talk, and bad jokes which you have to laugh at, as Anzu predicted.

At the end of the event, the politicians begin filling into Ooarai’s senate chamber to get on with the proceedings. You and the other guests are ushered up the stairs to a viewing area you can watch the proceedings from.

You and Anzu find seats close to Momo and Yuzu who are already in the viewing area.

“So Fritz,” Anzu says, grinning like a shark. “How was it?”

>“Great, I think I’m going to switch over to politics now.”
> “I’ll be honest, the explaination was more interesting than doing it.”
>Ignore the question and ask Yuzu and Momo how it went for them.
>Write-in

I have an exam tomorrow, fellas so there won't be any more updates today or morning/afternoon tomorrow.

I should return about this time tomorrow. See you then.
>>
>>4787095
>> “I’ll be honest, the explaination was more interesting than doing it.”
>Ask Yuzu and Momo how it went for them.
>>
>>4787095
Supporting >>4787100
>>
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>>4787095

> “I’ll be honest, the explaination was more interesting than doing it.”

“That’s about what I expected,” Anzu replies with a smug smile. “You’d do well to heed my warning next time.”

“And I won’t,” you promise.

>Ask Yuzu and Momo how it went for them.

You turn to Yuzu and Momo sitting behind you. “So how did it go for you guys?”

“Lots of schmoozing and pretending people are funny,” Yuzu replies with a tired smile. “I can hear the little equal rights activist in me throwing a hissy fit, but sometimes you have to do what you have to do, you know?”

“Let’s just hope it was all worth it,” Momo snaps. You look at Yuzu, but she just shakes her head. Seems like someone had a rough day.

“The voting is starting,” Anzu announces. The three of you turn back to the hall beneath you and watch. It starts off with smaller votes, on a statue here or some small public ordinance somewhere else. It goes rather quickly though, all of the smaller votes having little debate and quick voting times. It slowly starts to ramp up though. The explaination of the bills becomes speeches, the hushed remarks become debates, and the votes become more divisive, dropping closer and closer to 50% every vote. By the time it gets to the vote on your bill, Anzu’s sporting a frown. Momo and Yuzu don’t look much better.

The debate goes on far longer than any other bill, expected since it also involves the highest expenditure. There’s a rather vocal group denouncing the bill, pointing out, quite rightly, that the tribute Ooarai pays now is simply meant to be symbolic, and that the expenses are meant to be taken care of by the Federation.

The last person to be allowed to speak is Councilman Ito. You watch with bated breath as he talks.

“I know that the expenditure suggested in bill four thirty-seven seems… extravagant to some. Indeed, I also find myself balking at the sum we are being asked to pay.” You see Anzu next to you visibly start to deflate and Yuzu is now holding your hand, squeezing it tightly. “However, I believe I speak for everyone here when I say that the impacts on the tourism industry in the past couple of months has been tremendous. We’ve even managed to rival Kumamoto City who host the prestigious Black Forest Academy. Similarly, I feel that the Sensha-Do club – who are responsible for our changing fortunes is in good hands right now. With the extra funding this bill makes available, I believe we can sustain that fortune. Sensha-Do is part of Ooarai’s history. Not thirty years ago, we were up there with the best. I believe that this bill is a first step towards achieving that again.”

He goes to sit down again and the voting begins promptly afterwards. By the time it’s finished and the counting’s happening, all three of the council members are clinging on to you. It actually starts getting painful by the time the result is announced.
>>
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>>4789207

“By a vote of sixty-five to twenty-eight, bill 437 passes!” The mayor announces. The pressure the council are exerting on your appendages decreases, but they otherwise make little show of their joy. You catch a sigh of relief from Anzu and a sniffle from Yuzu but little else.

>“Guess everyone loves the big E, huh?”
>“I’m no mathematician, but I reckon you got your supermajority.”
>Gesture to yourself. “It was the pretty face.”
>Write-in

>Go check on Erika, maybe bring Rosehip with you.
>Find Miho and find out about the upcoming matches.
>Head out and celebrate with the council.
>Write-in
>>
>>4789210
>>Gesture to yourself. “It was the pretty face.”
>Shoot a text to Rosehip, hinting that Smolika might appreciate some company.
>Head out and celebrate with the council.

How were those exams boss?
>>
>>4789210
I’ll support >>4789225
>>
>>4789210
>“Guess everyone loves the big E, huh?”
>Find Miho and find out about the upcoming matches.
>>
>>4789210
>>Gesture to yourself. “It was the pretty face.”
>>Shoot a text to Rosehip, hinting that Smolika might appreciate some company.

>Find Miho and find out about the upcoming matches.
>>
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Rolled 1 (1d2)

>Head out and celebrate with the council.
= 1

>Find Miho and find out about the upcoming matches.
= 2

>>4789225
Unironically went great, mate. Thanks for asking.Didn't get to talk about Guppies or tanks unfortunately but I did get to argue why pic related did nothing wrong which was great. It's always a good day when Bomber Harris is in it.
>>
>>4789326
That pic is begging for a Darj edit.
>>
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>>4789210

>Gesture to yourself. “It was the pretty face.”
>Head out and celebrate with the council.

“And the plank of plywood attached to it did nothing to hinder us, did it?” Anzu shoots back with a grin.

“Hey! That’s my plank of wood you’re talking about!” Yuzu protests lightly. She turns your face so she can give you a peck on the cheek. “I think he did a great job. Besides, if he’s a plank of wood, then I’d say he’s oak.”

“Not oak,” Momo says immediately, examining you with a critical eye. “Axel would be oak, Fritz is pine at best.”

You look between the three of them, all hiding smiles and trying to look serious as they determine what kind of wooden plank you’d be.

“You guys are mean,” you declare. “I think this calls for a celebration, agreed?”

“Agreed,” Anzu replies instantly.

“Isn’t there a match tomorrow?” Momo asks with a slight frown.

“Well, Miho went to the meeting, so she probably has it handled.” You reply.

“It’s settled then! Anzu declares, overruling any objections. “We’ll keep it small since we have to be up early again tomorrow but celebrate we will!”

The four of you file out of the town hall and you’re happy to be able to undo a button and take off your tie. The girls make similar adjustments, swapping out heels for more practical footwear they acquired from somewhere. You decide not to ask.

>Shoot a text to Rosehip, hinting that Smolika might appreciate some company.

As Anzu leads the way, you pull out your phone to let Rosehip know of Erika’s condition. She thanks you profusely, though doesn’t tell you anymore.

By the time you’re done, you arrive at your destination. It’s a small, tank themed restaurant. It’s littered with memorabilia, both from before the disbanding of Ooarai’s Sensha-Do team and more recent stuff from your victories this year. Amusingly there’s a framed picture of Rabbit team proclaiming they eat free at the restaurant.

You look down at the menu you’re handed. True to its theme, everything is tank themed.

“So, what are you going to have, Fritz?” Yuzu asks. “I was thinking of the chicken tank katsu.”

>“I’ll probably go for that.”
>“This ‘petrol soup’ looks interesting. I hope it’s not actual petrol.”
>“Squid Katyusha rockets seems like the way to go.”
>Write-in
>>
>>4789375

might have to brush off my photoshop skills...
>>
>>4789386
>>“This ‘petrol soup’ looks interesting. I hope it’s not actual petrol.”
>>
>>4789386
>>“I’ll probably go for that.”
>>
>>4789386
>“This ‘petrol soup’ looks interesting. I hope it’s not actual petrol.”
>>
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>>4789386

>“This ‘petrol soup’ looks interesting. I hope it’s not actual petrol.”

“Oh no, it’s just chicken corn soup with extra onions sauce,” Yuzu giggles. “Are you sure that soup will be enough for you?”

“I’m sure, I can’t be bulking all the time.” That reply seems to suit Yuzu and after collecting orders from the other two, she walks to the counter to order.

“Man, it feels good to win, doesn’t it Kawashima?” Anzu asks.

“It sure does, President,” Momo nods.

“Wouldn’t you agree, Fritz? Oh, wait, I forgot, sorry.” Anzu’s grin has grown again and Momo is also hiding a small smile.

“Werewolf team is still unbeaten, and it was a draw, not a loss.” You pause for a moment before remembering. “This is also my first match in Japan that isn’t a win, you know?”

“Are they bullying you?” Yuzu asks as she returns. “Don’t worry, that’s just how the Prez shows her affection.”

“We were just discussing the terrible blow inflicted upon Ooarai today,” Anzu replies shaking her head gravely. “Terrible for the economy! We’ll never recover!”

“And to think you were extolling the benefits less than an hour ago,” you reply.

“Me? A politician lying? Never!” Anzu manages to say it seriously, but quickly collapses as the rest of you start laughing.

The three of you chat for a little bit until your food arrives. Anzu and Yuzu both ordered the chicken tank katsu, but Momo ordered the squid katyusha. The soup tastes good, though slightly salty. Even better, it means Yuzu is unable to steal any from you, sans a small chunk of chicken or two, while you’re able to attack her plate at will managing to grab the gun barrel.

>Tell Anzu about the gold you found.
>Just continue as is, small talk and all.
>Excuse yourself for a moment to make a call to Miho.
>Write-in
>>
>>4790362
>Tell Anzu about the gold you found.
>>
>>4790362
>>Tell Anzu about the gold you found.
Shoot a text to Miho asking if there is anything urgent to know about the next match.
>>
>>4790362
>>Just continue as is, small talk and all.
>>
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>>4790362

>Tell Anzu about the gold you found.

“So, Anzu,” you begin. “I have something interesting you might want to know.”

“Do you now?” She asks, eyebrow raised. “Well, go ahead. I’m listening.”

“Well, myself and Hippo team went down into the bowels of the ship on the weekend.”

“Again?” Momo asks with a frown. “I recall it being pretty dangerous last time you went down.”

“It was just a couple of boxes,” you retort. “And besides, we were careful, the most dangerous thing down there is developing Asthma because of all the dust. Anyways, we carefully made our way down and did some looking around. We managed to find some interesting things.”

“Like normal people interesting or history nerd interesting?” Anzu asks. “Did you find any new tanks?”

“Both, and no,” you reply. “We found documents detailing some of the ships movements in the early part of its life…and buried treasure.”

Anzu’s eyebrows skyrocket up. “Buried treasure?”

“Yep, treasure,” you reply. You take out your phone, pull up a picture of your haul and hand it to her. “Saemonza found some jewellery and I found some gold coins.”

“How much?”

“Just a bag and a couple bracelets,” you reply. You can’t help but smile at the way she deflates. “The documents might give us a lead on why it’s there or whether there’s any more of it, but we’ll have to find out when we go down again.”

“You think there’s any more?” she asks.

“We don’t know,” you admit.

You see the gears turning in her head, considering everything you’ve told her.

“If there’s more down there, then I want to know,” she begins. “If there isn’t, then there might be a story worth just as much. Talk to the journalism club, I want this done properly.”

>“The History Club and I were wondering if we could keep this from anyone else for now.”
>“You got it boss.” She didn’t even ask for the coins.
>”That was easier than I expected.”
>Write-in
>>
>>4790532
>>”That was easier than I expected.”
The History Club was worried. Ask to keep it in the down low, at least for now
>>
>>4790532
>“The History Club and I were wondering if we could keep this from anyone else for now.”
>>
>>4790532
>>“The History Club and I were wondering if we could keep this from anyone else for now.”
>>
>>4790532
>“The History Club and I were wondering if we could keep this from anyone else for now.”
>>
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>>4790532

>“The History Club and I were wondering if we could keep this from anyone else for now.”

“And why is that?” Anzu asks. “And if you wanted to keep it a secret, why tell us three?”

“Because it’s our discovery,” you explain. “And we want to be the ones to figure it out, not have it sequestered out of our hands. As for why tell you three, you deserve to know, given it’s the ship you’re running we found it on. That and I trust you to listen to me on this.”

Anzu seems to consider it for a minute before nodding and smiling. “Actual buried treasure! What fun! I’d have expected the Donzoko lot to find it if anyone!”

“They don’t have the patience for it,” Momo chips in. “They’d take anything not nailed down as loot and ignore the massive piles of paper.”

A few theories are thrown around as to the nature of it. Momo suggests it was just random stuff left behind on the schoolship by one group of students or another. Anzu seems convinced it was pirates, ignoring the fact Ooarai was built years since the last privateers where in operation, let alone in the Pacific. Yuzu guesses World War 2, but doesn’t elaborate on her guess.

Once you’ve finished eating, you offer to continue at your place. Anzu and Momo decline on the grounds of being tired and Yuzu says she’ll show up later. That suits you fine, and once you reach the carrier, the three of you part ways.

As you’re walking, you check your messages from Miho. She’s sent you some of the details of the Saunders match. Eleven teams are involved including Saunders and it’s been set for a forty tank match, meaning Ooarai needs to contribute two to make up the numbers. She suggests Hippo in their JagdPanzer and Leopon team in their Tiger P as the smaller schools will be able to pick up the slack in medium tanks but mostly lack the more specialised and powerful tanks you have access to.

>Agree with her selection.
>Suggest a different selection. (You in Fredrick, Turtle’s Hetzter, Anteater’s Chi-Nu, Shark ‘s Mark 4, Literature club/Occult club’s Jumbo)

(All other tanks are damaged to some degree.)
>>
>>4790938
>Switch out Tiger P for Jumbo
Just trying to preserve axis tanks for the axis vs. allies match. Ideally we switch out Jagdpanzer as well, but we do need that firepower.
>>
>>4790938
>>Agree with her selection
This was the Saunders vs all comers match right?
>>
>>4790938
Supporting >>4790995
>>
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>>4791036

Yes, it is.
>>
>>4791049
When do the other matches happen? It’s the Axis v Allies and the University one right?
>>
>>4791054

This one, Axis vs Allies and the duel between you and Maho.

Today is Thursday and the matches will be one a day, so Saunders vs All tomorrow, Axis vs Allies the day after and your duel on Sunday.
>>
>>4790938

>Switch out Tiger P for Jumbo

You text back suggesting that the Tiger P be swapped out for a Jumbo given you’ll need all the Axis tanks you can get your hands on for the Axis vs Allies match you’ll be participating in the next day, especially given the attrition rate of your tanks so far.

Miho doesn’t seem to mind much either way and agrees, promising to pass the message on and telling you she’ll be handling it, so don’t have to be present in the morning.

You soon reach your apartment and you open the door. You’re only mildly surprised to find out that you’re not alone.

“Hello, Rosehip,” you say as you enter and turn the corner into your kitchen. “Is Erika around or is my apartment a shared space now?”

“Oh! Fritz!” Rosehip spins around. She’s hovering over a stove and has one of your aprons on. “I am terribly sorry for the intrusion! The doctor said Erika needs rest! So, we came here!”

“As opposed to Erika’s apartment?”

“Well, my mother always used to make stew when I was ill, so I decided to do the same! When I told Erika she said your kitchen would be better stocked for it!”

“I…well, I suppose you’re right about that one,” you sigh. “Would you like some help?”

“Yes please!” Rosehip says. You put on a spare apron and take the proffered knife. Rosehip puts you to work slicing up some beef to put into the pot while she deals with the vegetables and what’s already in the pot.

With the two of you working on it together, it’s done quicker than usual. You leave it to simmer while the two of you take a break.

“Do you want a drink? I have cola, some juices, chilled water.” You ask Rosehip as she takes a seat at your table.

“Orange juice, please!” She asks. You pour a glass for her and grab a can of coke for yourself.

>“So, are you two dating now or not?”
>“So how are you finding the Commemorative Cup so far?”
>“Thank you for looking after Erika like this.”
>Write-in

>Let Yuzu know you have guests.
>Let Yuzu know you're probably off for tonight.
>Head over to hers instead.
>>
>>4791337
>>“Thank you for looking after Erika like this.”
>>“So, are you two dating now or not?”
>>Let Yuzu know you have guests.
>>
>>4791337
>>“Thank you for looking after Erika like this.”
>“So, are you two dating now or not?”

>Head over to hers instead.
Let's give them some space.
>>
Rolled 2 (1d2)

>>4791337
>>Let Yuzu know you have guests.
= 1

>Head over to hers instead.
= 2
>>
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>>4791337

>“Thank you for looking after Erika like this.”

“Oh no! Please, there’s no need to thank me!” Rosehip replies, flushing as you thank her. “Erika is a good friend of mine! I’m sure she would do the same for me.” She pauses after saying that. “Actually, please make sure she doesn’t do the same!”

“Ah… You’ve seen her cook then?”

Rosehip nods sadly.

“To be fair, most of the time it’s edible,” you reply. You think on that a moment. “Some of the time.”

“Yeah… I think I’d rather not take my chances.”

“Understandable,” you nod.

>“So, are you two dating now or not?”

She goes as red as her hair. “Dating! What! No way! We couldn’t!” She denies immediately. “Two girls could never!” She starts blubbering and stops making sense.

“Hey! Rosehip! Rosehip!” You say, giving her a shake to snap her out of it. “It’s no big deal, Rosehip. I think you guys would be cute together, but if you don’t think it’s for you, don’t worry.”

“Yeah, no big deal,” Rosehip says. She stands abruptly. “I am going to wake Erika and see if she wants stew!”

“Of course, go for it,” you say. You can’t help but smile. She protests slightly too much in your opinion.

>Head over to Yuzu’s instead.

You let Rosehip know you’re headed out and tell Yuzu about your predicament. You reckon she finds it funny from how long it takes her to reply, and she happily invites you over.

You can hear her snickering as she opens the door. “Did they not put a sock on the doorknob?”

“Very funny,” you reply as you walk in. You make yourself comfortable on her sofa and she quickly joins you. “I think that Rosehip’s in denial.”

“Maybe you should lock them in a tank together. It worked last time, didn’t it?”

>“Yeah, what’s the worst that could happen?”
>“That sounds like a horrible idea for my health.”
>“Ironically, I don’t think Erika would have the guts to do anything.”
>Write-in

Morning Practice
>Take care of practice since Miho is handling the match contribution.
>Make sure you wake up earlier enough to see off those going to the show match.
>Write-in
>>
>>4791636
>>“Ironically, I don’t think Erika would have the guts to do anything.”
>Take care of practice since Miho is handling the match contribution.
>>
>>4791636
>>“That sounds like a horrible idea for my health.”
>>Take care of practice since Miho is handling the match contribution.
>>
>>4791636
>“Ironically, I don’t think Erika would have the guts to do anything.”
>“That also sounds like a horrible idea for my health.”
>Take care of practice since Miho is handling the match contribution.
>>
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>>4791636

>“That sounds like a horrible idea for my health.”

“Aren’t you like double Erika’s weight and a foot taller than her though?” Yuzu asks.

“I am, more or less,” you agree. “But Erika can be dangerous when she wants to be. You weren’t there for it, but not that long ago, we stumbled across a group of Black Forest girls hazing Koume. Erika tore through the lot of them. She almost broke bones.”

“Hmm,” Yuzu hums as you say that, resting her head on your chest.

“Besides, ironically, I don’t think Erika would have the guts to do anything.”

“You think so?” Yuzu asks. “I’ve only ever known her to be headstrong.”

“And she’s been pussyfooting around Rosehip since she figured out she was into her,” you reply. “They both obviously like each other, it’s just neither wants to do anything about it.”

“Like I said,” Yuzu says. “Trap them in a tank.”

Friday 28th September (Day 169)

>Take care of practice since Miho is handling the match contribution.

That morning, you’re able to lay in a little longer than usual when there’s a match. Miho is handling the preparations herself, meaning you only have to worry about morning practice today. It’s something you’ve done before and is usually fun for all involved so you have no objections. Getting to cuddle with Yuzu a little longer is just a bonus.

You head back to your apartment to grab some clothes and it’s less messy than usual after Erika and Rosehip are done with it. You go into the bedroom and you see the two of them asleep together, sprawled across each other and the bed, with Otto perched on top of Erika. From the bowls of stew on the counter and the fact Rosehip's still mostly in her clothes, you reckon that unfortunately for your sister Rosehip hasn't yet come around to the idea of a relationship and it was probably an accident. You make sure to take a picture both for blackmail and your mother before grabbing some clothes and heading back into the living room. You see Rosehip’s St. Gloriana jumper sprawled on your sofa and you idly remember that she probably also has school. You’re reminded that Erika is also technically expected to attend school.

>You’re the closest thing to a parent Erika has in Japan and Rosehip’s basically dating her so it counts for her too. Call in sick for them.
>Erika’s missed school due to the tournament already and missing too many days might cause the administration to take notice. Wake them for school.
>Leave Erika be, but call someone responsible from St. Gloriana’s for advice on what to do about Rosehip.
>Write-in
>>
>>4791895
>Erika’s missed school due to the tournament already and missing too many days might cause the administration to take notice. Wake them for school.
>>
>>4791895
>>Erika’s missed school due to the tournament already and missing too many days might cause the administration to take notice. Wake them for school.
>>
>>4791895
>>Erika’s missed school due to the tournament already and missing too many days might cause the administration to take notice. Wake them for school.
>>
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>>4791895

>Erika’s missed school due to the tournament already and missing too many days might cause the administration to take notice. Wake them for school.

You sigh and decide to wake them up. Though they look very comfortable, ultimately, duty calls and they’re no more immune from it than you are.

“Girls,” you coo as you gently shake their shoulders. “It’s time to get up for school.”

Erika grumbles and refuses to wake up. Rosehip though blearily rolls over and opens her eyes. It takes her about twenty seconds to realise where she is, who she’s sleeping next to and the implications of it. It’s not helped by Erika finally waking up, also realising the situation and freezing. The freeze-off continues until Otto wakes up and walks towards the kitchen, kickstarting Rosehip.

“Thank you for the hospitality!” She says as she shoots up and out of the bed. “And thank you for waking me up in time for school!”

“Anytime, Rosehip,” you reply.

“Bye Erika,” is all she manages to squeak out to your sister before she bolts out the room.

“So…did something happen while I was gone?” You ask.

“I wish,” Erika grumbles. “If anything did, I was too asleep to see it!”

“That’s a shame,” you reply as you lightly pat her head. “I reckon you got her on the ropes though.”

She grunts noncommittally before sitting up. “Time for school, huh?”

“Time for school,” you nod. Erika disappears into your closet and somehow comes back out with a spare uniform. She changes in the bathroom, and after a quick breakfast, the two of you head off.

Miho and the two teams participating in the match today are gone, but as expected, the rest of the club is around and ready to practice.

>Switch to Erwin for the match now.
>Stay as Fritz till the match begins and pick a lunch option.

Lunch (if you stay as Fritz)
>Eat with the council.
>Go out for lunch with someone from another school.
>Let the History Club know the President is on board.
>Do a sport.
>Write-in
>>
>>4792664
>>Stay as Fritz till the match begins and pick a lunch option.
>Let the History Club know the President is on board.
>>
>>4792664
>>Stay as Fritz till the match begins and pick a lunch option.
>>Let the History Club know the President is on board.
>>
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>>4792664

>Stay as Fritz till the match begins and pick a lunch option.

Training goes well. By this point in time, your team is a well-oiled machine. Tanks in repair are methodically worked on by their crews under the supervision of the automotive club and those with tanks are able to get through their practice drills with ease.

You also get a message from the art department that they’ve started work on the backboards for next month’s targets and that if you want to them to be shaped as anything other than an M4 you should let them know as soon as possible.

>Let the History Club know the President is on board.

At lunch, you head to the roof instead of the council office. Hippo team is already out, ready for their match with Saunders, but you decide to give them a call anyway given how important the topic is for them.

“Hello, Commander!” Erwin greets you after a few rings.

“Hi Erwin,” you reply. “I talked to the President about our findings the other day.”

“And how did it go?” Erwin asks cautiously. “She didn’t take control of it, did she?”

“No, she didn’t,” you reply getting a sigh of relief from her. “She just asked to be kept in the loop.”

“So, we just have to report back to her?” You hear Ceasar pipe up.

“Well, I can do it for us, but yes.”

That seems to satisfy them and after wishing them well in their match, you head back down to the council office.

//Switch to Erwin//

As you put the phone down, the mood of the rest of your club members markedly improves. The news that your findings won’t be exploited for monetary gain with the history behind it ignored is a welcome one to the entire club.

You check your watch and grimace, it’s not long till the start of the match, and your team is sort of a mess. You suppose that’s the price of it having ten different component parts. You’re sure the match will be fun, though you’re not sure how much of a resistance you’ll be able to put up.

Pick 1
>Find out who you’re reporting to. Apparently, a chain of command has been agreed.
>Find out what the other teams have brought. Finding out what your team can do will be useful.
>Make sure you’re starting in a good position. Your team is starting in the northeast of the field, but you might be able to get yourself starting in the fields.
>Write-in
>>
>>4792914
>Find out who you’re reporting to. Apparently, a chain of command has been agreed.
>>
>>4792914
>>Find out who you’re reporting to. Apparently, a chain of command has been agreed.
>>
File: Erwin Hot.jpg (3.9 MB, 3024x4299)
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>>4792914

>Find out who you’re reporting to. Apparently, a chain of command has been agreed.

“Say, do any of you know who we’re reporting to?” You ask. Your crew looks around among themselves and no one seems to know the answer.

“That’s a problem, what’s a legion without its Caesar?” Caesar asks.

“Or an Afrika Korps without its Rommel,” you nod.

“Go find out then, Erwin,” Caesar suggests. You nod, pop the hatch, and head out. Yourself and the rest of the tank destroyers that are part of the combined team are parked close to the bridge, so you can better get to the open fields to Ooarai’s northwest when the match begins. The heavy tanks are also close by, ready to head over as well.

You consider your predicament for a moment before deciding to head for Commander Nishizumi. She’s the only one that currently has experience with leading a combined force so she was a natural choice to help organise this one.

You find her sorting out a problem for Anzio. It seems they sent a pair of their Semoventes to join the fight. One of the people that Miho is talking to is Carpaccio, which Caesar will no doubt be happy to hear.

“Oh! Erwin! Can I help you?” Miho asks as you walk over to her.

“Commander Nishizumi, I’d like to know who I’m reporting to,” you say. “I’d rather not go into the fight alone.”

“Sure!” Miho replies. She consults her clipboard. “Right, you’re assigned to the tank destroyer unit with Anzio’s two tanks, an Archer from Bonple and yourselves. As for your commander…oh! That’s interesting.”

“Who is it?” You ask.

“It’s you, congratulations!” Miho smiles. “Overall command of the combined team has gone to Darjeeling who’s also in charge of the heavy tank compliment.”

>Go find Darjeeling and ask her what she’ll want you to do during the match.
>Go meet your new subordinates and hope you’re all on the same page.
>Write-in

This is the last thing you can do before the match, make it count.
>>
>>4793155

>Go find Darjeeling and ask her what she’ll want you to do during the match.
>>
>>4793155
>Go find Darjeeling and ask her what she’ll want you to do during the match.
>>
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>>4793155

>Go find Darjeeling and ask her what she’ll want you to do during the match.

You check your watch again and see you don’t have much time left before the match begins. You decide to try find Darjeeling so at the very least you might have some semblance of the plan before the match actually starts.

It’s hard to find her. When you ask to be pointed towards the heavy tank area, you’re directed not far from your own staging point. From there you head to the Churchill and sure enough, Darjeeling is there with a cup of tea.

“Uh, Commander Darjeeling?” You ask.

She looks up at you and you see a flash of recognition. “Ah, a member of Ooarai’s hippo team, yes? I’m afraid your name escapes me though.”

“Erwin,” you reply. “I’ve been picked to lead the tank destroyers and was wondering if I could get some instruction from you on what you need us to do since you’re commanding this operation.”

“By failing to prepare, you are preparing to fail,” Darjeeling nods approvingly.

“Benjamin Franklin,” the ginger one next to her chips in.

“Quite,” Darjeeling nods. “As for what I want for you, your tank destroyer unit will be charged with providing fire support for the skirmishing light tanks that will proceed the advance through the open fields. Once the enemy is located, the heavy tanks will push through and use the bridges to flank any Saunders forces in the town at which point you will proceed to the bank of the river and provide fire support for the units in the town.”

>Agree and get moving
>Take issue with part of Darjeeling’s plan (write-in)
>>
>>4793547
The only issue I see here is that unless the enemy swings way north, the south east forest won't have good firing angles, but that's more something we can manage with our unit I think.
>Agree and get moving
>>
>>4793547
>>Agree and get moving
>>
>>4793547
>>Agree and get moving
>>
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>>4793547

>Agree and get moving

“Alright, that’s fine by me,” you nod. “If that’s everything, I’ll get back to my team now.”

“By all means,” Darjeeling replies.

“Right, good luck,” you reply with a nod as you turn back to your Darjeeling and begin walking to your tank.

“Luck is a dividend of sweat,” Darjeeling replies as you leave. It sound to you like a fancy way of saying you make your own luck.

When you reach your crew, you see that Caesar has already figured out she’s going to be working in close proximity with Carpaccio. The two are talking to each other from the open hatches of their tank. Your crew are also out of the tank, keeping an eye on them as they should. You give them a thumbs up to let them know you approve.

It’s soon time to move. You have to confiscate the radio from Caesar so you can use it for communication with the rest of the team, not just the tank next to you. Your light tank screen also arrives. It consists of two Stuarts, a Crusader and a BT-42.

“Hello! Captain light tanks calling Captain tank destroyers!” A rather cheerful voice crackles over the radio. “My name is Rosehip! Please look out for us well!”

“This is Erwin,” you reply. “You scout well for us and that won’t be a problem.”

“Copy that!” Comes the immediate reply. “I look forward to working with you!”

Your reply is cut off by the arrival of the heavy tank company. Two Tigers, a Tiger II, an ARL and Darjeeling’s Churchill. It seems that for the beginning the match at least the majority of your forces will be headed west.

The countdown is soon upon you. As it ticks down to zero, you begin to give orders.

>Split your tanks evenly between the two forest areas as Darjeeling ordered. (Red)
>Split them unevenly between the forested areas. (How?)
>Put them all in one area. (Which)
>Write-in

>Roll 4d100 Bo3
>>
Rolled 92, 80, 52, 4 = 228 (4d100)

>>4793761
>>Split your tanks evenly between the two forest areas as Darjeeling ordered. (Red)
>>
>>4793761
>>Split your tanks evenly between the two forest areas as Darjeeling ordered. (Red)
>>
Rolled 19, 67, 36, 46 = 168 (4d100)

>>4794618
>>
Rolled 28, 2, 58, 5 = 93 (4d100)

>>4793761
>>
Rolled 25, 76, 67, 61 = 229 (4d100)

>>4793761

I'll roll the last one.
>>
Rolled 5, 8, 10, 20, 7, 17, 20, 15, 10, 3, 20, 10, 1, 13, 19 = 178 (15d20)

>>4794630

Beat me to it,

Rolling for the rest of your team
>>
Rolled 98, 38, 36, 58, 97, 64, 11, 55, 64, 9, 77, 80, 90, 54, 90 = 921 (15d100)

>>4794635
>>
Rolled 10, 28, 66, 43, 64, 23, 29, 77, 90, 22, 31, 43, 90, 74, 48 = 738 (15d100)

>>4794637
>>
Rolled 26, 89, 62, 38, 85, 65, 30, 18, 90, 58, 14, 66, 77, 6, 45 = 769 (15d100)

>>4794640
>>
Rolled 72, 100, 55, 29, 76, 89, 82, 51, 13, 80, 54, 93, 5, 76, 76, 94, 51, 61, 26, 52 = 1235 (20d100)

>>4794643
>>
Rolled 47, 77, 32, 38, 68, 76, 90, 58, 37, 52, 93, 28, 48, 6, 60, 13, 100, 8, 39, 3 = 973 (20d100)

>>4794648
>>
Rolled 47, 100, 4, 14, 32, 37, 28, 62, 94, 6, 56, 19, 29, 62, 77, 34, 77, 71, 30, 79 = 958 (20d100)

>>4794650
>>
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>>4793761

>Split your tanks evenly between the two forest areas as Darjeeling ordered. (Red)

“Alright,” you murmur as you consider what to say. You know exactly what you want to do – Darjeeling’s plan is fine, and you intend to follow it. What is under consideration is how to address everyone given you haven’t done anything like this before.

“All tanks,” you start, emulating Commander Hermann, but stop. You’re not addressing all tanks, you’re addressing four tank destroyers. “Destroyer company,” you begin again. The name gets a nod of approval from Caesar next to you. “Destroyer company, we move on the two forests to our west across the bridge, where we can take up concealed firing positions and cover our skirmishing light tanks.”

You get three affirmations in reply and a punch of encouragement from Caesar. The timer gets to zero shortly afterwards. You track the flare signalling the start of the match and watch it explode.

“All tanks,” Darjeeling’s voice flows over the airwaves. “please begin your advance.”

Your light tank scouts need no further urging, and they shoot off towards the bridge. After a moment to take a breath, you also begin your advance.

Your scouts don’t actually move that far ahead. The heavy tanks fall behind, as expected, but given how light most of your tank destroyers are you’re able to keep up with them. You soon reach your assigned positions, and you split up your tanks between the forests. You and the Archer head to the northern forest while your Semonventes head to the south.

“Rosehip, can you see anything yet?” You ask the light tank commander that’s quickly pulling away.

“Nothing yet!” She replies. “The small copse of trees ahead is blocking our view but we will go around it and see what we can see!”

>Just hold position and wait for the light tanks to report back.
>Shift around your tank distribution somewhat.
>Send one of the Semonventes to supplement the light tanks’ firepower.
>Write-in
>>
>>4794759
>Just hold position and wait for the light tanks to report back.
>>
>>4794759
>>Just hold position and wait for the light tanks to report back.
>>
>>4794759
>Just hold position and wait for the light tanks to report back.
>>
>>4794767
>>4794770
>>4794776


Sorry gentlemen, I forgot to ask for rolls.

4d100 bo3 if you would

You can just assume during battle that a roll is required from now on.
>>
Rolled 98, 16, 44, 42 = 200 (4d100)

>>4794788
>>
Rolled 44, 6, 30, 98 = 178 (4d100)

>>4794788
>>
Rolled 38, 48, 86, 38 = 210 (4d100)

>>4794788
>>
Rolled 12, 19, 77, 22, 51, 54, 31, 82, 98, 20, 1, 28, 36, 11, 96, 60 = 698 (16d100)

>>4794829
>>4794986
>>4795015

Thank you, I was just about to roll them myself
>>
Rolled 100, 86, 66, 26, 86, 17, 13, 14, 49, 47, 18, 24, 38, 43, 88, 52 = 767 (16d100)

>>4795038
>>
Rolled 50, 99, 40, 1, 71, 72, 5, 42, 27, 12, 55, 28, 51, 23, 2, 74 = 652 (16d100)

>>4795044
>>
Rolled 100, 52, 26, 24, 28, 81, 17, 54, 58, 70, 62, 61, 42, 78, 86, 40, 66, 74, 88, 73 = 1180 (20d100)

>>4795053
>>
Rolled 57, 4, 4, 24, 37, 46, 15, 36, 93, 15, 42, 70, 17, 65, 97, 23, 74, 24, 76, 94 = 913 (20d100)

>>4795058
>>
Rolled 69, 32, 64, 91, 73, 41, 96, 49, 51, 61, 23, 34, 20, 42, 30, 46, 24, 74, 39, 28 = 987 (20d100)

>>4795074
>>
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>>4794759

>Just hold position and wait for the light tanks to report back.

You decide to just wait in position and see what the light tanks spot for you. Saemonza’s shooting will only get better as she’s given time to adjust her aim and it probably won’t hurt any of your teammates either.

The light tanks under Rosehip shoot off into the fields, making no attempt whatsoever to try concealing their presence. You suppose that makes it easier for you, if they’re better targets then they’ll expose more targets for you to shoot back at.

Behind you, the heavy tanks have made it across the bridge and are beginning to move forward. You don’t know exactly where your medium tanks are, but from the radio chatter, you know they’re making good progress heading south into Ooarai.

Your thoughts on the light tanks’ deployments are soon proven accurate. While they’re making good time across the field, you hear shots being fired. A moment later, Rosehip is on the radio.

“One of the Stuarts is hit!” She announces. “Captain tank destroyers! Can you give us fire support on that forested area in the southeast!?”

You pull out a pair of binoculars and point them southeast. You can see the flashes of gunfire from the southeast and the shells of the light tanks splashing into the forest around them.

“Sure,” you say in reply to Rosehip. “Sae, that forest about a kilometre and a half away. Can you hit it?”

“I can hit it,” she replies. “Whether I can hit anything in it…”

“Just take the shot,” you order. “Archer, start putting fire into the small forest southeast of us.”

“Copy that,” comes the accented reply. A moment later, Saemonza opens fire, followed closely by the Archer. You don’t know if you hit anything and at this range it errs closer to unlikely, but the volume of fire coming out of the forest decreases.

“Ah ha ha! Thank you, Captain tank destroyers!” Rosehip cackles. “I believe our combined firepower has them in retreat!”

“Captain tank destroyers,” Darjeeling’s voice glides over the radio. “Our friends in the town seem to have found the main thrust of the enemy’s advance, I’ll be borrowing two of your tanks, please.”

>Move closer so you can better hit anything in the forest. (Blue)
>Head west so you have a shot down the main road. (Green)
>Write-in

>Give her the two Semonventes.
>Give her a different two tanks.
>Insist you need them all.
>>
>>4795234

>Roll 4d100 Bo3
>>
Rolled 79, 66, 63, 25 = 233 (4d100)

>>4795234
Can we confer with the clscouts on what they think on our position? They are calling the targets for us?
>Give her the two Semonventes.
I'm thinking they would work better in the city due to their smaller size, unless someone thinks otherwise.
>>
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>>4795306
>Can we confer with the clscouts on what they think on our position? They are calling the targets for us?


Rosehip would probably ask you to push up with her if you asked given you're a kilometre and a half a way and as far as she's concerned that might as well be a different country.
To answer your second question, yes. As soon as they see the targets they'll begin calling them in for you, they just don't know exactly where in the woods the enemies are right now.

Mind you, she doesn't know anything about your skills/what you can do and is thinking from a scout perspective.
>>
>>4795349
>>Move closer so you can better hit anything in the forest. (Blue)
>>
Rolled 59, 3, 16, 58 = 136 (4d100)

>>4795234
>>Move closer so you can better hit anything in the forest. (Blue)
>>Give her the two Semonventes.
>>
Rolled 86, 81, 98, 60, 31, 83, 56, 21, 72, 99, 41, 55, 66, 47, 96, 65, 33, 81, 98, 75 = 1344 (20d100)

>>4795234
I'll roll the rest.
>>
Rolled 86, 46, 6, 99, 58, 46, 60, 7, 76, 89, 92, 65, 20, 89, 49, 4 = 892 (16d100)

>>4795806
>>
Rolled 48, 24, 94, 86, 67, 36, 85, 71, 33, 52, 8, 10, 77, 59, 94, 94 = 938 (16d100)

>>4795810
>>
Rolled 16, 80, 85, 64, 23, 48, 31, 76, 97, 49, 62, 92, 21, 12, 74, 67, 49, 56, 48, 91 = 1141 (20d100)

>>4795813
>>
Rolled 78, 78, 95, 5, 48, 4, 69, 13, 57, 91, 4, 48, 7, 97, 28, 16, 47, 88, 73, 82 = 1028 (20d100)

>>4795815
>>
Rolled 94, 60, 74, 54, 30, 49, 98, 9, 48, 91, 38, 79, 97, 58, 31, 82, 99, 92, 59, 1 = 1243 (20d100)

>>4795819
>>
File: Com Cup 39.png (476 KB, 815x814)
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>>4795234

>Move closer so you can better hit anything in the forest. (Blue)
>Give her the two Semonventes.

“The tanks are yours, Commander,” you say, releasing control of them to Darjeeling. “Caesar, say goodbye to Carpaccio, we’ll be splitting up.”

“Aw, come on, Erwin, what use is power if you don’t abuse it?” Caesar complains.

You just shake your head. “I’m afraid I’m just a figurehead, like Mussolini after 1943.”

“Or the Emperors during the time of the Praetorian Guard,” Caesar nods. You take that as acceptance and inform the two Semonventes of their new master before turning your attention back to the light tanks you’re supporting. They’re rushing forwards and soon you’ll be too far back to support them.

“Archer?” You say, addressing the Bonple liveried tank destroyer. “We’ll be moving forwards to support the advance of the light tanks against any tanks in the forest.”

“Copy that,” the terse reply comes. That’s all you need to hear, from them so you turn to Oryou. “Give me full power, let’s follow our scouts!”

“Full power,” Oryou confirms. It takes a minute for your tank’s engine to rev up but rev it does and soon you’re trundling out of the woods at full speed. You don’t seem to be gaining any ground on the light tanks ahead of you but at the same time they’re not pulling away, and you make good progress towards the small troublesome patch of woods.

You listen to the radio as you move. Darjeeling’s column of heavy tanks and the Semonventes are neatly advancing down the road parallel to the river to get on the central bridge back into Ooarai. It’s just in time as well, since it seems Saunders has sent the bulk of their firepower there, leaving your forces in the town thoroughly outmatched.

“Captain tank destroyers!” Rosehip crackles again. “I see them! Retreating through the forest!” She relays some rough coordinates to you and you take a look with your binoculars. Sure enough, you spot the retreating tanks, an M4 and a Stuart. Easy pickings.

“You may want to scatter,” a familiar voice says on the team network. You can hear a few kantele strings being plucked before she speaks again. “There are two rocket tanks and a T95 pointed this way.”

>SCATTER
>You’re probably not an important enough target to be hit. Keep advancing for the forest.
>Stop and attempt to take out the tanks in the forest.
>Write-in

>Roll 2d100 Bo3
(You only roll for tanks you control directly)
>>
Rolled 82, 76 = 158 (2d100)

>>4795915
>>SCATTER
>>
Rolled 24, 20 = 44 (2d100)

>>4795915
>>SCATTER
>>
Rolled 18, 52, 10, 79, 1, 93, 16, 79, 21, 4, 9, 26, 36, 19, 63, 26, 7, 10, 8 = 577 (19d100)

>>4795915
>>
Rolled 13, 73, 11, 93, 28, 71, 42, 74, 46, 96, 61, 83, 3, 68, 68, 16, 68 = 914 (17d100)

>>4796524
>>
Rolled 95, 47, 86, 47, 6, 72, 61, 69, 48, 22, 44, 18, 15, 12, 55, 7, 57 = 761 (17d100)

>>4796525
>>
Rolled 97, 2, 90, 92, 34, 59, 89, 83, 28, 27, 69, 73, 28, 62, 26, 17, 56, 57, 23, 4 = 1016 (20d100)

>>4796527
>>
Rolled 60, 75, 40, 88, 74, 22, 78, 59, 7, 82, 83, 37, 85, 86, 23, 41, 16, 39, 4, 83 = 1082 (20d100)

>>4796534
>>
Rolled 73, 71, 43, 70, 40, 80, 32, 18, 9, 64, 64, 70, 57, 53, 88, 85, 5, 74, 6, 57 = 1059 (20d100)

>>4796539
>>
Rolled 18, 35, 17, 5, 68, 39, 40, 15, 24, 15, 21, 48, 17, 49, 1, 41, 68, 69, 19, 57, 62, 55, 20, 9, 61 = 873 (25d70)

>>4796541
>>
Rolled 2, 42, 46, 33, 43, 17, 69, 54, 70, 11, 8, 30, 19, 50, 44, 61, 41, 11, 40, 58, 59, 7, 63, 34, 64 = 976 (25d70)

>>4796562
>>
Rolled 18, 66, 8, 3, 64, 25, 52, 48, 34, 48, 62, 25, 52, 22, 27, 9, 33, 23, 52, 4, 67, 11, 34, 52, 18 = 857 (25d70)

>>4796564
>>
Rolled 10, 99, 79, 69, 19 = 276 (5d100)

>>4796568
>>
Rolled 2, 2, 7, 2, 6, 4, 3, 5, 5, 2, 3, 6, 4, 4, 1 = 56 (15d7)

>>4796571
>>
File: Comm 40.png (496 KB, 818x816)
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>>4795915

>SCATTER

Somewhere inside of you, you know that logically, you’re not really a priority target for the rockets being fired. That doesn’t make a barrage of them any less terrifying, and when the first rockets start being launched, you do your best to make sure that none of them aimed at you will hit you.

“Split up and move!” You order to the Archer next to you. They need no further orders and promptly begin zigging and zagging in order to avoid any potential missile fire. You do the same, trying to put as much distance between where you were and where you are as possible.

Thankfully, it seems your precautions where unnecessary. A rocket or two lands within a couple hundred meters, but the vast majority stream towards the column of heavy tanks. You watch, slightly dumbstruck at the display of firepower in the sky. It explodes with no less spectacular results and you’re pretty sure quite a few buildings were taken out with them.

“Captain tank destroyers, Captain light tanks,” comes Darjeeling’s voice, seemingly no worse for wear after the battering her team took. “I want that T95 knocked out and this flank secure. Captain tank destroyers is in charge.”

It takes you a moment to realise that’s you. “R-right! Copy that!” You reply. You take stock of your position. The light tanks chased down and destroyed the two tanks in the forest while the rockets were going overhead and can see the T95 and its rocket escorts.

>Tell them to swarm the T95 while you provide fire support (Blue)
>Have them open fire from the forest so the T95 can’t shoot back (Green)
>Write-in
>>
>>4796652


>roll 7d100 bo3
>>
Rolled 34, 91, 75, 54, 13, 31, 4 = 302 (7d100)

>>4796652
>>Have them open fire from the forest so the T95 can’t shoot back (Green)
>>
Rolled 36, 29, 91, 91, 57, 90, 51 = 445 (7d100)

>>4796652
>>Have them open fire from the forest so the T95 can’t shoot back (Green)
>>
Rolled 70, 39, 87, 25, 62, 54, 37, 21, 86, 1, 100, 24, 16, 42, 98 = 762 (15d100)

>>4796652

I’ll roll the rest
>>
Rolled 28, 90, 5, 38, 60, 18, 70, 93 = 402 (8d100)

>>4797085
>>
Rolled 34, 38, 95, 39, 65, 28, 27, 95 = 421 (8d100)

>>4797096
>>
Rolled 1, 12, 46, 61, 99, 4, 44, 25, 45, 29, 69, 61, 81, 12, 1, 78, 77 = 745 (17d100)

>>4797100
>>
Rolled 82, 36, 69, 84, 15, 58, 80, 42, 56, 86, 81, 65, 30, 81, 66, 99, 79 = 1109 (17d100)

>>4797114
>>
Rolled 4, 83, 16, 24, 31, 86, 49, 46, 96, 88, 23, 3, 63, 25, 95, 93, 29 = 854 (17d100)

>>4797119
>>
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>>4797121

>Have them open fire from the forest so the T95 can’t shoot back (Green)

You take a second to try figure out how you can deal with the T95 with the tanks you’ve been assigned. You have your enemy at least 2 to 1, but nothing you have is particularly useful in dealing with the T95 given how thick it’s armour is. You briefly consider charging it, but the Shermans nearby can mincemeat your light tanks even if it might get you behind the T95.

“Force preservation,” you murmur.

“Like George Washington,” Oryou nods.

“That’s a little out of your comfort zone, no?” Caesar asks her.

“I’ve been reading around a bit,” she defends herself. You file that away, something to tease her for later, but for now, you focus your attention back on the situation at hand.

“Captain light tanks,” you say, addressing Rosehip nearby. “Head for that forest the M4 and the Stuart were hiding. It should protect us from the worst of the T95’s fire till we have an opportunity to take it out.”

“All of us apart from the BT-42 will proceed to the forest!” Rosehip chirps.

“Apart from the BT-42?” You ask.

“She does what she wants,” Rosehip explains.

“I can also deal with the T95,” Mika cuts in, seemingly knowing she was being talked about. “If you can give me accurate covering fire…It may expose whoever’s giving it to me though…”

“And how will you do that?” You ask.

“The wind will help me find a way,” she replies. You hear Caesar snicker at that and can’t help but admit you’re skeptical too.

>Let Mika do what she wants to do, even if she exposes your tanks to return fire.
>Ask her nicely to pull back, you’re not in a rush to deal with the T95.
>Write-in

>Roll 7d100 Bo3
>>
Rolled 61, 72, 48, 13, 11, 32, 25 = 262 (7d100)

>>4797280
>>Let Mika do what she wants to do, even if she exposes your tanks to return fire.
Damn the heavy tanks got wrecked
>>
Rolled 44, 71, 44, 67, 79, 9, 90 = 404 (7d100)

>>4797280
>>Ask her nicely to pull back, you’re not in a rush to deal with the T95.
>>
Rolled 42, 90, 89, 82, 6, 42, 65 = 416 (7d100)

>>4797280

>Let Mika do as Mika does

The wind will do as it pleases
>>
Rolled 88, 24, 65, 46, 92, 12, 19, 34, 19, 47, 65, 32, 52, 3, 62, 2, 87, 35, 55, 52, 14, 45, 6, 27 = 983 (24d100)

>>4797280
>>
Rolled 70, 86, 41, 63, 47, 34, 92, 97, 90, 52, 31, 33, 82, 28, 29 = 875 (15d100)

>>4797562
>>
Rolled 73, 92, 32, 18, 42, 55, 34, 39, 2, 3, 84, 22, 71, 60, 84 = 711 (15d100)

>>4797563
>>
Rolled 69, 79, 16, 5, 4, 68, 13, 7, 97, 7, 21, 76, 78, 42, 55 = 637 (15d100)

>>4797566
>>
File: Com Cup 42.png (493 KB, 815x816)
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>>4797280

>Let Mika do what she wants to do, even if she exposes your tanks to return fire.

You hesitate for a moment. While you like to think of yourself as a decent tactician, up till now you’ve never actually been in command of any other tanks. You can feel the seconds ticking away and yourself beginning to panic ever so slightly.

“Cry havoc, and let slip the dogs of war,” Caesar next to you says quietly. You look to her and she smiles. “You can’t often win a war by sitting still, we’re at a disadvantage, and it’s only going to get worse.”

“Yeah,” you acknowledge, steeling yourself. You give your co-commander a nod of thanks and take a breath. “Go for it.” You say in reply to Mika. You leave her to it and begin giving orders to your subordinates. “Light tank company! Archer! Support the BT-42 with covering fire!”

There’s a chorus of affirmatives from the tank commanders and seconds later, you see streaks of tracer fire coming out of the woods, ranging for the main guns. Your confidence is shattered when the T95 fires first and nails the Archer. They’re knocked out immediately, and you can feel the plan collapsing when a rushed shot from you hits the dirt harmlessly hundreds of metres from the enemy. Then some hope.

You see one of the Shermans get knocked out, the combined effort of the covering fire of the light tanks in the forest. It’s not without loss though, as one of the tanks in the forest – a stuart – is taken out as well. Then Mika strikes.

At your distance, you can’t see exactly what her small BT-42 is doing. What you can see is that one moment, the surviving Sherman is frantically manouvering and the T95 is desperately moving backwards into a building and the next you hear two cracks of a howitzer and both stop moving.

The strum of a kantele flows into your ears. “The T95 is immobilised…as am I.”

“I see, thanks Mika,” you reply, slightly shellshocked. You report your results to Darjeeling.

“Excellent work, Captain tank destroyers,” she says over the sound of tank shells clanging off her armour. “With your effort, we are now almost back to parity with the enemy. Move to reinforce the assault on the bridge at your earliest convenience.”

>Keep your light tanks with you and push straight to the Bridge, there’s no time for flanking and chasing. (Green)
>Detach your light tanks to go north in an attempt to support your fleeing medium tanks. (Blue)
>Send your light tanks over the south bridge in an attempt to flank the enemy. (Purple)
>Surrender control of them to Rosehip and let her decide.
>Write-in

>Roll 4d100 Bo3
>>
File: Mika Benis.png (575 KB, 850x1133)
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>>4797732

Unless anyone suggests otherwise, you will be following the Green-Red path to the buildings on the close side of the bridge.

Also, sorry this post took so long, it’s all Mika’s fault. I had to redo the post (because of her abilities) and then I lost it (also probably because of her).

>>4797309
To be fair, they did take about 70 rockets...
>>
Rolled 48, 21, 31, 38 = 138 (4d100)

>>4797732
>>Send your light tanks over the south bridge in an attempt to flank the enemy. (Purple)
>>
Rolled 34, 94, 67, 47 = 242 (4d100)

>>4797732
>Send your light tanks over the south bridge in an attempt to flank the enemy. (Purple)
>>
Rolled 6, 47, 60, 86, 98, 16, 37, 67, 98, 74, 29 = 618 (11d100)

>>4797732
>>
Rolled 83, 88, 66, 56, 11, 70, 76 = 450 (7d100)

>>4798289
>>
Rolled 52, 60, 59, 16, 77, 5, 68 = 337 (7d100)

>>4798290
>>
Rolled 13, 1, 38, 43, 62, 17, 62, 28, 30, 22, 91, 94, 44, 80, 52, 83, 65, 3, 70, 27, 62, 8, 55, 25 = 1075 (24d100)

>>4798291
>>
Rolled 46, 5, 40, 83, 49, 21, 27, 37, 18, 89, 64, 67 = 546 (12d100)

>>4798294
>>
File: Com Cup 43.png (477 KB, 813x813)
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>>4797732

>Send your light tanks over the south bridge in an attempt to flank the enemy. (Purple)

You consider what you can do with the forces you have at your disposal. The most obvious think is to send them to plug the gap created by the rocket Shermans destroying most of your heavy tanks in a single salvo. That would probably be condemning them to be ground through though, you can’t really expect light tanks to go toe to toe with mediums. That leaves the two bridge flanking routes, and only one of them will be from an unexpected angle.

“Rosehip, take your remaining tanks south and attempt to hit them from behind,” you order.

“Of course!” She nods. “We’ll jump the river and catch them by surprise!”

“It’s a hundred meters wide at places,” you warn.

She considers that for a moment. “We will cross the bridge and catch them by surprise!”

“Good idea, command is yours now,” you see no reason to keep your thumb on them when they’re going to be kilometres away, so you leave them to it. “Oryou, take us closer to the battle, central bridge.”

“We are moving,” she confirms. Your tank shifts and grinds, making tracks towards the central bridge. By the time you arrive, the two remaining heavy tanks have pushed up passed the bridge. A unit of M4s that had opposed them has been scattered, but as far as you can tell, your team is in a bad position. A strong core is advancing on the heavy tanks, led by a Pershing and a Firefly with the medium part of the team being chased away by a group of tanks.

“Hippo team-err, Captain tank destroyers is in position,” you say. “The light tanks are going on a flank.”

“Take command of the Semonventes,” Darjeeling orders. “Do with them as you see fit.”

Hippo team
>Fire on the Pershing, you’re unlikely to penetrate but might be able to spoil their aim.
>Fire on the Firefly, you’re unlikely to hit it since it’s behind the Pershing but a lucky shot might take it out.
>Fire on one of the accompanying M4s
>Write-in

Semonventes
>Stay where they are and watch for anymore M4s pursuing the T-34.
>Regroup with you by the central bridge. (Green)
>Use the northern bridge to get into town. (Blue)
>Write-in

>Roll 3d100 Bo3
>>
Rolled 57, 75, 9 = 141 (3d100)

>>4798312
>>Fire on one of the accompanying M4s
We should definitely reduce their numbers advantage as much as we can.
>Regroup with you by the central bridge. (Green)
Not sure if I'm 100% on this, if someone has a better idea I'm all ears.
>>
Rolled 56, 4, 100 = 160 (3d100)

>>4798312
>Fire on one of the accompanying M4s
>Use the northern bridge to get into town. (Blue)
It's probably better to have more of the team on the other side of the river.
>>
Rolled 88, 99, 98 = 285 (3d100)

>>4798312
>>Fire on one of the accompanying M4s
>>Use the northern bridge to get into town. (Blue)
>>
Rolled 37, 17, 8, 47, 70, 21, 26, 96, 1, 69, 5, 46, 24, 22, 85, 28, 77, 92, 63, 53, 11, 4, 4, 66 = 972 (24d100)

>>4798312
>>
Rolled 90, 61, 48, 46, 79, 35, 8, 2, 39, 26, 16, 67, 37, 72, 63, 69, 41, 95, 23, 44, 61, 53, 39, 99 = 1213 (24d100)

>>4798312
>>
Rolled 29, 59, 86, 53, 46, 87, 92, 26, 57, 18, 46, 58 = 657 (12d100)

>>4798758
>>
Rolled 18, 17 = 35 (2d100)

>>4798762
>>
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>>4798312

>Fire on one of the accompanying M4s
>Use the northern bridge to get into town. (Blue)

You train your gaze on the approaching train of tanks as they encroach upon the remaining heavy tanks across the river. If you took out the Pershing, you’d likely be cutting off the head, or at least an arm, and if you took out the Firefly it would probably be just as bad, unfortunately, neither are good targets.

“Sae, sight in on the Shermans,” you order. Removing pieces from the board is always good. As she does that, you turn your attention to your two charges. “Carpaccio, take your Semonventes over the bridge and rendezvous with the last T-34, then push south.”

“Sure thing!” She replies with a giggle. You leave her to it and get back to dealing with the approaching tanks.

The skirmish in the centre is started by the Pershing, firing and damaging the Tiger in front of you. It returns fire, missing the Pershing, but hitting a nearby M4, it doesn’t go down, but you’re quick to capitalise on it, following it up with another shot that knocks out that M4. Darjeeling also fires, and you watch carefully as she strikes the lower plate and manages to penetrate despite the disadvantage her gun puts her at. You don’t have much time to analyse it though, as the Firefly stops for a moment before nailing the Tiger and picking up speed again.

“We could do that,” Saemonza says. “I’ve got them properly sighted in now.”

>“Do it.” It’s worth the risk of doing nothing, and you know it’s possible.
>”Focus on the M4s.” Someone has to clear the chaff.
>Write-in

Semonventes
>Attempt to save the lone Jumbo (Blue)
>Move south to hit the advancing group in the centre. (Green)
>Write-in

>Roll 3d100 Bo3
>>
Rolled 26, 4, 18 = 48 (3d100)

>>4798898
>“Do it.” It’s worth the risk of doing nothing, and you know it’s possible.
>Move south to hit the advancing group in the centre. (Green)
>>
Rolled 75, 35, 66 = 176 (3d100)

>>4798898
>“Do it.” It’s worth the risk of doing nothing, and you know it’s possible.
>Attempt to save the lone Jumbo (Blue)
We'll have to deal with that grouping sooner or later, we may as well do it while the Jumbo is still around.
Plus, I don't want to move south and have them on our flank.
>>
>>4798898

Was about to roll, but will leave it overnight since I’m feeling slightly ill. See you tomorrow folks
>>
Rolled 61, 99, 63 = 223 (3d100)

>>4798898
>>“Do it.” It’s worth the risk of doing nothing, and you know it’s possible.
>>Attempt to save the lone Jumbo (Blue)
>>4799378
Take care qm
>>
Rolled 40, 35, 54, 2, 33, 85, 83, 16, 49, 45, 46, 91, 8, 79, 20, 8, 16, 15 = 725 (18d100)

>>4798898

>>4799640
Thanks, wasn't anything serious thankfully.
>>
Rolled 93, 1, 1, 15, 79, 96, 23, 48, 12, 32, 91, 31, 83, 70, 11, 3, 27, 24, 14, 45, 61, 13, 10, 72, 98 = 1053 (25d100)

>>4800356
>>
Rolled 26, 37, 81, 83, 57 = 284 (5d100)

>>4800358
>>
File: Com Cup 45.png (465 KB, 814x816)
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>>4798898

>“Do it.” It’s worth the risk of doing nothing, and you know it’s possible.
>Attempt to save the lone Jumbo (Blue)

“Copy that,” Saemonza replies. She starts talking to Oryou to move the tank destroyer ever so slightly to get the perfect shot on the Pershing. As their sorting that out, you turn your attention to the other half of your responsibility.

“Carpaccio, there’s a big group of M4s chasing our lone Jumbo, if you take up ambush positions on the main road and let the Jumbo lead them to you, you could get a lot of work done.”

“Oh wow! I hadn’t thought of that!” Carpaccio replies. “Leave it to me! I’ll sort those tanks out!”

“Good stuff,” you nod. “Hopefully it’ll be like the Battle of Kasserine Pass.”

“I don’t think they have that many tanks to throw at us,” Caesar replies idly.

“Well, they outnumber us up there, so it’s an apt comparison,” you reply. Any further discussion is cut off by cursing from Saemonza.

“You alright, Sae?” You ask, Saemonza’s never been one to lose her cool.

“Pershing moved way too fast,” she grumbles. “Wasn’t able to get a shot on it before it disappeared behind a building.”

“That’s a shame, it would’ve been nice to deal with it hear and now,” Caesar replies. You can’t help but agree.”

“Two M4s! Fleeing north!” Rosehip chirps over the radio. “One of them on the riverside!”

“We could hit that,” Saemonza says upon hearing that. “We could also try for that Firefly, I can still see it over the top of that building.”

>“Take what’s guaranteed.” Hit the M4 attempting to flank Darjeeling.
>“Just wait and watch.” The Pershing will have to expose itself eventually. Probably.
>“We need that gun offline.” Tell her to hit the Pershing.
>Write-in

>Roll 3d100 Bo3

(Hippo’s skills mean they’ll hit what they shoot at, it’s just whether they will hit where they need to to penetrate.)
>>
Rolled 25, 37, 36 = 98 (3d100)

>>4800446
>>“Take what’s guaranteed.” Hit the M4 attempting to flank Darjeeling.
>>
Rolled 30, 86, 49 = 165 (3d100)

>>4800446
>>
Rolled 59, 81, 81 = 221 (3d100)

>>4800446
>>“Take what’s guaranteed.” Hit the M4 attempting to flank Darjeeling.
>>
Rolled 42, 51, 62, 62, 23, 8, 37, 7, 22, 77, 41, 89, 19, 67, 39, 70, 87, 95 = 898 (18d100)

>>4800446
>>
Rolled 6, 48, 33, 37, 41, 30, 85, 15, 64, 54, 24, 70, 57, 7, 81, 14, 27, 74, 9, 27, 37, 7, 66, 37, 56 = 1006 (25d100)

>>4800832
>>
Rolled 74, 13, 23, 33, 85 = 228 (5d100)

>>4800834
>>
File: Com Cup 46.png (467 KB, 817x817)
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>>4800446

>“Take what’s guaranteed.” Hit the M4 attempting to flank Darjeeling.

“Copy that,” Saemonza replies. “Oryou, give us two degrees right.”

“Mhm,” your driver carefully and slowly turns the tank slightly. They probably have a decent idea where you are, but you’d rather not risk being spotted if they don’t know exactly.

You scan the opposite embankment, and you’re rewarded with an M4 trundling down the road towards the bridge.

“I see it,” you say as you track it. “Aim for the gap between the bushes dead ahead and fire on my mark.”

“Copy that, Erwin,” Saemonza replies. The gun shifts slightly as she adjusts her aim. You leave her to it as you track the tank. It continues down the road, seemingly unaware of the danger. It has its gun facing towards your side of the river, but it doesn’t seem to be tracking anything.

“And…mark!” You shout. A second later a shell flies out of your gun and into the side of the M4. It doesn’t get a chance to return fire and seconds later the white flag is sticking out it. “That’s a kill,” you say for Saemonza’s benefit before turning your gaze back to the fight at the centre.

The M4s are slowly pressing their numerical advantage on the Churchill. Darjeeling is force to ignore them in favour of alternating her fire between the Pershing and the Firefly to keep them from threatening her. Unfortunately, in the face of the firepower they can put out, it doesn’t last long. An accurate strike from the Pershing penetrates the front of the Churchill’s turret. It’s still holding, but it won’t last long.

To the south, Rosehip and her team are about to make contact with Saunders’ main force and your tank destroyers in the north successfully ambushed the enemy, putting you a tank ahead.

>Maintain position and continue dealing with the chaff.
>They probably know where you are now, reposition elsewhere. (Blue)
>Write-in

Semonventes
>Maintain position and trade with the Shermans.
>Try to retreat north and stall.
>Write-in

>Roll 3d100 bo3
>>
>>4800887
>>Maintain position and continue dealing with the chaff.
They probably won't go after us until Darj gets knocked out.
>Maintain position and trade with the Shermans.
I feel if we back off they'll just move south and join with the main force.
We may as well fight them where we have a terrain advantage.
>>
Rolled 18, 93, 78 = 189 (3d100)

>>4800910
>>
Rolled 54, 67, 61 = 182 (3d100)

>>4800887
>Maintain position and continue dealing with the chaff.
>Maintain position and trade with the Shermans.
>>
>>4800887
>>Maintain position and continue dealing with the chaff.
>>Maintain position and trade with the Shermans.
>>
Rolled 74, 71, 65 = 210 (3d100)

>>4801149
>>
Rolled 80, 24, 46, 75, 29, 68, 40, 84, 81, 28, 47, 10, 16, 29, 37, 79, 32, 57 = 862 (18d100)

>>4800887
>>
Rolled 85, 83, 10, 11, 85, 89, 53, 46, 7, 2, 63, 7, 57, 49, 21, 86, 50, 69 = 873 (18d100)

>>4801205
>>
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>>4800887

>Maintain position and continue dealing with the chaff.
>Maintain position and trade with the Shermans.

You continue to watch the road the lone M4 came down for a moment to make sure nothing else is following it. Nothing comes, and a quick question shot to Rosehip confirms it, the other one having gone around the long way to rejoin the main force.

“Oryou, swing us around so we can get back to helping Darjeeling,” you order.

“On it,” she replies. As your tank rotates, you turn your attention to the fight up north.

“Carpaccio, how’s it going up there?” You ask.

“It’s going,” she replies cheerily. “We took out one of them in the ambush, so we have parity with them, but they’ve organised and they’re going to be pushing us soon!”

“Hold position and take them out,” you order. “If you can deal with them then we can deal with the force over here.”

“Copy that!” She replies, just as happily. “We’ll do our best.”

“That’s all I ask,” you nod. “Good luck.”

You leave them to it and turn your attention back to the fight. Oryou’s pointed the tank back towards the main Saunders force. Rosehip from what you can gather has joined Darjeeling both to give Saunders another target to shoot at and something else to think about while her tanks attempt to flank. You reckon Saunders know they’re coming but at the very least it’ll force them to relocate and give them something to think about.

“I’ve got one of the M4s sighted,” Saemonza reports.

“Good,” you reply. “Fire when ready.”
>>
>>4801340

>roll 3d100 Bo3
>>
Rolled 51, 4, 67 = 122 (3d100)

>>4801360
>>
Rolled 63, 10, 34 = 107 (3d100)

>>4801360
>>
Rolled 100, 72, 76 = 248 (3d100)

>>4801360
>>
Rolled 43, 27, 1, 12, 52, 2, 8, 40, 46, 26, 44, 71, 30, 56, 51, 49, 60, 23 = 641 (18d100)

>>4801590

Oh dear, someone want to reroll that?

>>4801360
>>
Rolled 58, 6, 82, 13, 100, 86, 65, 2, 89, 26, 67, 48, 77, 61, 65, 79, 37, 6, 27, 67, 74, 21, 59, 26 = 1241 (24d100)

>>4801601
>>
Rolled 83 (1d100)

>>4801601
>>
Rolled 56, 65, 74, 73, 69, 48 = 385 (6d100)

>>4801209

Seems I forgot some rolls here.
>>
Rolled 47 (1d100)

>>4801624
>>
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>>4801340

A lot of things happen in a very short amount of time. The cavalry in the form of Rosehip and the light tanks arrives properly, gaining line of sight on the Saunders battleline and vice versa. Their arrival is heralded by the pair of M4s setting their sights on them with one very quickly hitting the 7TP, the Polish tank taking quite the battering.

Despite that, the 7TP and the Stuart give as good as they get, and between them manage to damage one of the Shermans. It also gives you an opportunity and with a barked command to fire, Saemonza scores a clean hit against one of the distracted M4s. It’s not a kill shot, but damage is damage, and Caesar is quick to begin loading another round.

Unfortunately, she isn’t quick enough to intervene in what is happening on the other side of the river. Darjeeling and the Pershing are locked in single combat, eventually resulting in a lucky hit from Darjeeling and a solid hit from the Pershing knocking each other out. The Firefly also makes its presence felt, whacking the Stuart and knocking it out.

“Carpaccio, how’s it going up north?” You ask as you process what’s happening.

“Well, it could be going better!” She replies, still cheerful. “There’s only me and your Jumbo left against three of them! One of them is on their last legs though!”

“So we’re outnumbered again,” you frown.

“And the chain of command is loose,” Caesar says. “Darjeeling has appointed no clear successor.”

You frown again, the only other candidate is Rosehip, who both has more command experience than you, and is from St. Gloriana’s as is Darjeeling. On the other hand, two of the five remaining tanks belong to your school and a third one was put under your command. Darjeeling also put you in charge of the light tanks earlier in the match.

>Assert your authority and begin issuing orders. Now is not the time for indecisiveness.
>Cede command to Rosehip. Conflict now will quickly lose the match.
>Wait and ask Darjeeling once she’s recovered, her authority will quickly resolve it.
>Write-in

Orders (if you wish to take command.)

Yourself
>Try to hammer away at the Firefly
>Continue whittling away the M4s
>Write-in

Northern tanks
>Begin a fighting retreat across the river. (Green)
>Stand and fight as long as they can.
>Write-in

Light tanks
>Flank and destroy the Firefly while its vulnerable. (Blue)
>Use their speed to disengage and strike the northern tanks from behind. (Purple)
>Write-in

>Roll 10d100 Bo3 (All tanks + gunnery)
>>
Rolled 9, 8, 45, 89, 96, 22, 19, 2, 60, 83 = 433 (10d100)

>>4801779
>Assert your authority and begin issuing orders. Now is not the time for indecisiveness.
>Try to hammer away at the Firefly
>Begin a fighting retreat across the river. (Green)
>Use their speed to disengage and strike the northern tanks from behind. (Purple)
>>
Rolled 47, 52, 8, 96, 3, 51, 50, 60, 9, 66 = 442 (10d100)

>>4802544
+1
>>
Rolled 1, 92, 62, 3, 8, 92, 80, 14, 12, 47 = 411 (10d100)

>>4801779

I'll roll the last one.
>>
Rolled 85, 77, 23, 42, 51, 38, 58, 60, 39, 66, 11, 100, 9, 62, 14, 27, 61, 99, 87, 4, 85, 6, 60, 86 = 1250 (24d100)

>>4802886
>>
Rolled 39, 61, 34, 13, 50, 17, 3, 14, 37, 80, 96, 66 = 510 (12d100)

>>4802887
>>
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>>4801779

>>4801779

>Assert your authority and begin issuing orders. Now is not the time for indecisiveness.
>Try to hammer away at the Firefly
>Begin a fighting retreat across the river. (Green)
>Use their speed to disengage and strike the northern tanks from behind. (Purple)

You take a second to weigh up the pros and cons of each course of action, you technically should wait for Darjeeling, but with the battle hanging in the balance, waiting could cost you.

“Rommel didn’t wait for orders,” you murmur, thinking of his exploits in charge of the Ghost Division. You take a breath, steel yourself and get to work. “All tanks! Commander Darjeeling has been knocked out, so I’m in charge now.” You look to your right and get an encouraging nod from Caesar. “Carpaccio! Begin a fighting retreat back across the river, try to preserve your numbers. Rosehip! Use your speed to disengage and hit the tanks threatening the tank destroyers.”

“It’s going to be a little difficult without a turret, but we’ll give it a shot!” Carpaccio replies.

“Ha ha ha! Speed you say!? We can do speed!” You take that as confirmation from Rosehip, and turn your attention back to your own tank. With both the Pershing and the Churchill being knocked out, Saunders is probably reeling and reorganising just as much as you.

“Sae, the Firefly’s been a problem for long enough now. Can you deal with it?”

You’re answer by the gun instead of words. You watch the shell hit and detonate against the Firefly. You frown as it doesn’t seem to knock it out and the tank retreats which deepens into a scowl when you hear it fire. It becomes a confused look shared with Caesar when you hear the screeching of metal on metal.

“Rosehip?” You ask.

“They hit the 7TP while it was going full speed and it collided with an M4! Both tanks have been knocked out!” She’s cut off by gunfire on her end. “And I also just knocked out an M4!”

“Excellent,” you nod. “Carpaccio?”

“Well, they got Amaretto’s Semonvente, but we took out one and dinked another!”

You begin to mull over orders before you’re rudely interrupted by a Sherman across the river. It’s shot neatly hits your front plate, throwing you around a little bit. You glare at it as you consider your options.

Yourself
>Kill the M4 that just hit you.
>Maintain focus on the Firefly.
>Pull back and avoid the chance of being knocked out.
>Write-in

Rosehip
>Continue her flank. (Purple)
>Double back and hit one of the tanks in the centre. (Blue)
>Write-in

Semonvente/Jumbo
>Continue their retreat.
>Stand in the town and fight.
>Write-in

>Roll 8d100 Bo3
>>
Rolled 78, 81, 88, 15, 15, 28, 88, 21 = 414 (8d100)

>>4802965
>Kill the M4 that just hit you.
>Continue her flank. (Purple)
>Stand in the town and fight.
>>
Rolled 7, 75, 84, 52, 26, 38, 88, 68 = 438 (8d100)

>>4802965
>>Kill the M4 that just hit you.
>>Continue her flank. (Purple)
>>Stand in the town and fight.
>>
Rolled 26, 30, 32, 64, 86, 53, 40, 74 = 405 (8d100)

>>4802965
>>Kill the M4 that just hit you.
>>Continue her flank. (Purple)
>>Stand in the town and fight.
>>
Rolled 2, 32, 32, 55, 77, 49, 19, 76, 87, 30, 44, 56, 87, 77, 3, 53, 33, 45, 51, 6, 84, 27, 59, 77 = 1161 (24d100)

>>4802965
>>
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>>4802965

>Kill the M4 that just hit you.
>Continue her flank. (Purple)
>Stand in the town and fight.

“Sae?”

“Yeah?”

“Can you fix that Sherman for me?”

“With pleasure,” she replies. The responsible tank hasn’t moved seemingly content to start at you as their loader frantically attempts to load the gun. Unfortunately for them, your gun loads faster.

“Loaded,” Caesar informs you.

“Hit it, Sae!” You order. The shell flies out the barrel, and slams into the front of the Sherman. There’s no real chance of it surviving it, and sure enough a moment later the white flag pops out the top. “That’s a kill,” you confirm for your gunner. Your attention immediately swivels to where you know the Firefly is. It’s behind a building, probably frantically reloading and ready to pop out and take you out. Caesar is similarly loading. While you wait for the Firefly to show itself, you turn your attention to the rest of your team.

“Carpaccio, Rosehip, how’s it going?”

“Carpaccio is no longer with us, I’m afraid!” Rosehip says. “The fighting up here is brutal! We knocked out one Sherman between the two of us, but then their partner got her! Now it’s a two on one!”

“In your favour?”

“In our favour!” Rosehip confirms. “We are going in for the kill!”

“Right,” you leave her to it as you consider the situation. You’re stuck in a duel with the Firefly while Rosehip and the Jumbo are in a favourable position.

>Back off while Rosehip and the Jumbo deal with the Easy Eight. It can’t kill both of them before they kill it.
>Duel the Firefly while Rosehip and the Jumbo deal with the Easy Eight.
>Recall Rosehip to flank the Firefly.
>Write-in

>6d100 Bo3
>>
Rolled 92, 36, 28, 72, 92, 22 = 342 (6d100)

>>4803871
>>Duel the Firefly while Rosehip and the Jumbo deal with the Easy Eight.
Not sure if she would even get here in time to make a difference.
>>
Rolled 54, 60, 12, 91, 7, 39 = 263 (6d100)

>>4803871
>Duel the Firefly while Rosehip and the Jumbo deal with the Easy Eight.
>>
>>4803871
>Back off while Rosehip and the Jumbo deal with the Easy Eight. It can’t kill both of them before they kill it.

>>4803993
>>4804088
Firefly fires first according to the pastebin.

Idk if that’s a good idea
>>
Rolled 99, 77, 11, 80, 81, 18 = 366 (6d100)

>>4804100
>>
Rolled 94, 94, 90, 41, 26, 8, 7, 69, 60, 94, 3, 3 = 589 (12d100)

>>4803871
>>
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>>4803993
>>4804088
>>4804100

One of you fellas want to reroll that acc/penetration? Battle looks like it's going to be a win, but could still go either way.

I think you have one or two left.
>>
Rolled 91 (1d100)

>>4804191
>>
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>>4803871

>Duel the Firefly while Rosehip and the Jumbo deal with the Easy Eight.

“Rosehip, can you and the Jumbo deal with the last Easy Eight?”

“We sure can!” Rosehip replies. You decide not to bother her any further and instead focus on the Firefly. You’re already pointed in the right direction, just waiting for it to appear in front of you.

“Sae, when the Firefly comes out, hit it,” you order.

“You got it, Erwin,” Saemonza confirms. All that’s left to do is wait. You don’t have to wait long, as soon you see movement through your binoculars.

“There! Dead ahead! Exactly where we last spotted it!” You order. The Firefly has moved out into the street, it also seems to know where you are. You fire first.

“Firing!” Saemonza shouts as she unleashes a round at the Sherman. You watch it whizz through the air, and slam into the Sherman’s turret. The round detonates, but doesn’t seem to penetrate.

“Ah shoot,” you mutter. “Oryou! Get us out of here!”

She starts to reverse, but she’s not quite quick enough. The Firefly fires, the 17-Pounder shell zipping through the air and slams into your front plate. The armour seems to hold for a moment, before giving up. The shell penetrates, and detonates against the carbon.

The flag pops up from the hatch next to you and you scowl at it for a moment. “Shame. Rosehip, how’s it going?”

“The Jumbo took a hit, but we got it and we’re both still in action!” She says. You consider your options. Technically, with you knocked out, command now passes on. That said, Rosehip doesn’t know that yet.

>Give her orders as if you were still in the game.
>Let her know you’ve been knocked out and just give her suggestions.

Orders/Suggestions
>Charge the Firefly together so at least one of them gets through. (Blue)
>Try splitting up and coming at it from different angles. (Green)
>Write-in

>Roll 4d100 Bo3
>>
Rolled 62, 14, 33, 79 = 188 (4d100)

>>4804308
>Let her know you’ve been knocked out and just give her suggestions.
>Try splitting up and coming at it from different angles. (Green)
>>
Rolled 61, 24, 35, 52 = 172 (4d100)

>>4804308
Supporting >>4804744
>>
Rolled 17, 22, 91, 23 = 153 (4d100)

>>4804308

I'll roll the last one
>>
Rolled 1, 23, 25, 45, 39, 37 = 170 (6d100)

>>4804308
>>
Rolled 22, 6, 94, 11, 45, 16, 59, 21, 96, 14, 44, 95 = 523 (12d100)

>>4805161
>>
File: Rosehip crusader.png (3.49 MB, 2560x1600)
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>>4804308

>Let her know you’ve been knocked out and just give her suggestions.
>Try splitting up and coming at it from different angles. (Green)

You consider for a second telling Rosehip what to do, but in the end, Darjeeling hasn’t butted in and overruled you since she got knocked out and Rosehip is more likely to know the situation her and the Jumbo are in.

“I’m out the game, Rosehip,” you say. “I reckon you might be able to split up and flank the Firefly, but it’s down to you.”

“Hmm, yes! That sounds like a good idea!” She replies. She promptly begins giving orders to the Jumbo and the two split up and begin making their way south. All that’s left to do is wait and watch, you report sightings of the Firefly as you see them, but they become fewer and further between as it disappears into the town.

The Jumbo and Rosehip reach the town a few minutes later. All you’re able to do is listen to the radio chatter between the two as they clear blocks of Ooarai from both sides.

“Oh dear,” that’s the only thing Monika says before her tank is blown away. You hear the crack of the 17-pounder followed by the confirmation of the tank being out of action.

“Rosehip be careful,” you warn. “You’re stuck in a one versus one now.”

“No no no!” Rosehip replies with a laugh. “She’s stuck in a one versus one with me!”

You find out what she means a few minutes later. Rosehip’s able to run rings around the Firefly, her tank smaller and faster especially when the unwieldy 17-Pounder is taken into account.

“She’s playing with her,” Caesar observes, deadpan. “Playing with fire doesn’t usually end well.” You say nothing and turn your attention back to the duel.

Thankfully, it ends well. Rosehip either gets tired or spots an opportunity. The Firefly, stuck at a crossroads, can do nothing as Rosehip appears behind it and neatly puts a shot into the engine. The white flag goes up, and you breathe a sigh of relief.

>Go find Darjeeling. (Stay as Erwin)
>Find out how the match went. (Switch back to Fritz)
>Write-in
>>
>>4805265
>>Go find Darjeeling. (Stay as Erwin)
>>
>>4805265
>>Go find Darjeeling. (Stay as Erwin)
>>
File: Darj.jpg (2.01 MB, 1243x1885)
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>>4805265

>Go find Darjeeling. (Stay as Erwin)

You climb out of the tank, your crew following shortly afterwards. A recovery vehicle is probably already on the way, so there’s no harm to leaving it where it is.

“Shall we go find Darjeeling?” You ask them. There are no protests so after hoping down, off the tank, the four of you begin walking into town. A quick trip across the bridge puts you next to where Darjeeling’s Churchill was knocked out. The girl herself is perched atop the large tank’s tracks, tea in hand. Rosehip has already stopped nearby and seems to be eagerly recounting the events of the past few minutes.

Darjeeling notices you arrive. “So, Erwin, you decided to take charge when I was knocked out, did you?”

“I did,” you reply. “I thought it best someone take over immediately.”

“A good plan, violently executed now, is better than a perfect plan next week,” Darjeeling nods.

“General Patton,” the ginger haired one next to her says.

“Truthfully, I would’ve assigned Rosehip command given the choice,” Darjeeling says. The redhead in question puffs up when she hears that. “However, you decided to seize command and I dared not create any confusion over the matter and it turned out rather well. Congratulations.”

“Uh, thanks,” you nod. “It was a close-run thing though.”

“Definitely,” she smirks. Darjeeling takes a sip of tea before continuing. “I must also commend you for your handling of Saunders’ T95 truthfully I expected to be throwing away the light tanks and tank destroyers to deal with it and yet both formations survived relatively intact.”

>“Truthfully, Mika is probably more to thank for that than I am.”
>“What can I say, I don’t have this name for nothing.”
>“It was just luck and guts, nothing to it.”
>Write-in
>>
>>4805785
>>“Truthfully, Mika is probably more to thank for that than I am.”
>>
>>4805785
>>“Truthfully, Mika is probably more to thank for that than I am.”
>>
>>4805785
>“Truthfully, Mika is probably more to thank for that than I am.”
>>
File: Kay peace.jpg (1.66 MB, 1447x2015)
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>>4805785

>“Truthfully, Mika is probably more to thank for that than I am.”

“I expected that to be the case,” Darjeeling admits. “I shudder to think what she would be capable of if she was equipped slightly better. Regardless, I overheard the radio communications and it takes a certain character to risk your command trusting your subordinates. Lesser commanders may have hesitated and lost the match there and then.”

You don’t really know what to reply to that, so you just nod along.

“Tea?” Darjeeling offers. You take the cup and start sipping. Caesar has split off, likely to go find Carpaccio and the rest of your crew is hanging around, chatting to members of Darjeeling’s crew.

“I am going to go find Kay,” Darjeeling says, putting her cup down. “I must confess, I can’t particularly tell her Sherman apart from any other, but it must be around here somewhere.”

“Her sister commands the Pershing, right? You could head over to that and ask her,” you offer.

“Good idea,” Darjeeling nods. “Rosehip! Let’s go say hello to Layla and her sister.”

“Of course, Miss Darjeeling!” Rosehip replies. She excuses herself from the conversation she was in and jogs over to Darjeeling.

“Erwin,” Darjeeling says, looking at you. “Would you like to join us?”

Your mind blanks for a moment. That’s what Commander Hermann usually does, so maybe you should too?

“Yeah, sure!” You nod. Darjeeling stands and gestures towards the rough location the Pershing lays immobilised. When you reach it, you find Layla and Kay, both looking over the damage.

“Hey Darj!” Kay waves as the three of you walk over. “You guys left a hell of a scratch, but I reckon it’ll buff out in time for tomorrow’s match!”

“That’s a quick repair time,” you say. “It takes us days to repair light damage.”

“Saunders has the best repair team this side of the planet!” Layla boasts. “When focused on one tank, it takes barely hours!”

“And we’re in no rush to repair the Shermans since we have spares,” Kay explains.

>“It’s a shame all those Shermans didn’t help here.”
>“And those rocket attacks help put those numbers to good use.”
>Write-in
>>
>>4806118
>“And those rocket attacks help put those numbers to good use.”
>>
>>4806118
>>“And those rocket attacks help put those numbers to good use.”
>>
>>4806118
>>“And those rocket attacks help put those numbers to good use.”
>>
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>>4806118

>“And those rocket attacks help put those numbers to good use.”

“They sure did!” Kay laughs. “You know, I was hoping they would be more effective! With what? Seventy rockets? Eighty rockets? I wanted to nail the lot of them! There would’ve been no coming back from that!”

“If you’ll recall, we did come back from losing most of our heavy tanks not an hour ago,” Darjeeling replies. “I’m not convinced that losing an extra tank or two would have secured your victory.”

“When it came down to a one on one?” Kay retorts, eyebrow arched. “If I wasn’t polite enough to limit ourselves to two rocket tanks that would’ve been it for you guys!”

You turn to the ginger one next to you, watching with an exasperated expression. “They do this a lot?”

“Every time they’re in the same match, on opposing sides or otherwise,” she replies with a sigh. “At this point I think it’s some kind of ritual, but I don’t want to risk any braincells to find out.”

You turn back to Darjeeling and Kay who have finally stopped teasing each other and are now discussing tomorrow’s match where they’ll be on the same side. You listen for a little longer before realising that that they haven’t stopped teasing each other and are instead taunting each other about who’s going to do more to win the match tomorrow when they’re on the same side.

“At this point you’re probably out of tanks!” You hear Kay say.

“And Rosehip could probably do more with one tank than you could with ten,” Darjeeling replies. The redhead perks up upon hearing her name and you can’t help but laugh.

>Excuse yourself and find the rest of your crew.
>Ask Darjeeling and Kay a bit more about tomorrow’s match.
>Sit with Orange Pekoe who’s brewing more tea.
>Write-in
>>
Rolled 2 (1d2)

>>4806411
>1. Ask Darjeeling and Kay a bit more about tomorrow’s match.
>2. Sit with Orange Pekoe who’s brewing more tea.
I wanna know more about next match but I also wanna interact with Orange Pekoe so I’m gonna roll for my choice
>>
>>4806450
Guess it’s time for tea
>>
>>4806411
>Sit with Orange Pekoe who’s brewing more tea.
>>
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>>4806411

>Sit with Orange Pekoe who’s brewing more tea.

Darjeeling and Kay show no sign of stopping anytime soon. Even better, now Rosehip and Layla are also involved thanks to Darjeeling’s little barb. It doesn’t take you long to decide this isn’t your fight and sitting for tea with the ginger girl seems to be a far better idea.

“You mind if I take a seat?” You ask as you take one.

“By all means, go ahead,” she replies, slightly amused. She continues to tend to her kettle and a question bubbles to mind.

“So, where did you get the tea set from?”

“We keep it in the Churchill,” she replies. “We have one in more or less every tank.”

“And it never breaks?”

“Hardly ever, we keep them locked up more securely than the ammunition!”

“I feel like I should be surprised, but I’m not really,” you say. That gets a giggle from her, and a moment later she offers you a cup of tea. You take it with a nod.

“So…Erwin. That’s an odd name.”

“As opposed to something like Darjeeling?” You ask, gesturing to the girl, still in heated discussion with Kay. “Rosehip? Assam? Whatever your nickname is?”

“Orange Pekoe,” she says.

“I rest my case,” you say as you sip. That gets a giggle from Orange Pekoe.

“So where does it come from? The connection to Rommel is obvious, but Ooarai doesn’t make it a habit to rename its students, does it? Is Fritz Hermann a nom de guerre too?”

“It’s a history club thing,” you say. “Commander Hermann goes by Mackensen in the club.”

“Mackensen,” Pekoe says, testing the name. “There are a couple of generals going by that name, right? Do you know which one Commander Hermann is taking the name from?”

“August von Mackensen,” you reply. “Of World War One fame.”

You and Pekoe chat for a little longer before Darjeeling splits from Kay. She only stays long enough to have a cup of tea before Pekoe begins to pack up the tea set.

“You did well today, Erwin,” Darjeeling says as she departs. “I hope to see you in tomorrow’s match.”

“I’ll do my best to be there.”
“If I can find another tank somewhere, I’ll consider it.”
“Unlikely since we’re running low on tanks, but I’ll try.”
>Write-in
>>
>Sit with Orange Pekoe who’s brewing more tea
>>
>>4807749
>“If I can find another tank somewhere, I’ll consider it.”
>>
>>4807749
>“If I can find another tank somewhere, I’ll consider it.”
>>
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>>4807749

>“If I can find another tank somewhere, I’ll consider it.”

Darjeeling looks confused for a moment before she realises what you mean. “Ah, of course. I forget that Ooarai’s Sensha-Do club is a new one. How many tanks did you have again?”

“Fifteen with crews,” you reply. “We have a tank or two spare, but no one to crew them. I don’t think any of them will fit the theme though.”

“Truly? What a shame,” Darjeeling frowns. “Please, if you can’t figure anything out, then come and talk to us.”

“I will,” you promise.

“Good, then we’ll be taking our leave,” Darjeeling says. Pekoe finishes packing up the tea set and the members of Darjeeling’s crew hovering around nearby are also gathering up.

“Bye Erwin,” Pekoe says with a wave. You return it and watch as they walk away. You idly consider going over and talking to Kay and the other Saunders lot, but by now the tank recovery teams will be most of the way through their work and there’s only so long after the match that you can plausibly claim you can’t make it back to the schoolship.

//Going back to Fritz now//

Lessons end as usual. You note the mention of exams sometime in the future, but you’re not too worried given you’ve kept up with your studies. It also helps that you have a guarenteed place at a university next year which you just have to pass for, something anyone could do.

As you walk towards the hangar, you consider what you could do. Miho is going again to deal with the other commanders in preparation for tomorrow’s match. However, the automotive club has been operating without guidance for a while and if you push them to work on a single tank, you might be able to get it ready in time for the match. There’s also training for everyone else to consider, but Azusa can probably handle that.

>Head for the meeting with Miho.
>Talk to the automotive club about repairs.
>Handle evening training.
>Write-in
>>
>>4808098
>>Talk to the automotive club about repairs.
>>
>>4808098
>>Talk to the automotive club about repairs.
>>
>>4808098
>>Talk to the automotive club about repairs.
>>
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>>4808098

>Talk to the automotive club about repairs.

You decide to talk to the automotive club about how the repairs are going. The other commanders all like Miho and you know she can hold her own amongst them when it comes to deciding how many tanks everyone gets to bring. You decide that you should probably make sure Ooarai has tanks to use.

You make your way to the automotive club’s corner at the back of the warehouse. They’re making good use of the engineering block and the Bergepanther. Currently, they’re looking over the Jagdpanzer and Jumbo that was involved in the match this morning.

“Hey, Commander! Long time no see!” Hoshino says with a wave. “What can I do for you?”

“Good to see you too, Hoshino,” you nod. “How are the repairs going?”

“Well, we’ve gotten close in our repairs of the tanks that were damaged earlier, but stuff like this that was just knocked out isn’t going to be ready by tomorrow.”

“So, in terms of tanks I could take tomorrow, what are my options?”

“Well, as you know, we have some tanks sitting in reserve – the StuG and the Type 89 both come to mind since they fit the theme. There’s also the Tiger you have around here somewhere. All we need to do on those is some basic pre-match checks.”

“And the tanks in worse shape?” You ask.

“Well, the worst are the Jagdpanzer and the Jumbo. If we went all hands on deck, we’d only get one of them online. After that, there’s the stuff from the first match. The Panzer IV, the Challenger, the Cromwell, we’ve had time to work on those, so we could get maybe three operational? From the match a couple days ago your tank wasn’t too badly damaged so it’d be a little dinked up but operational. The others however? Two at most I bet.”
>>
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>>4808604

Operational Tanks
>Hetzter
>Chi-Nu
>Tiger P
>Mark IV
>Sherman Jumbo

Tanks in Storage
>Char B1 Bis
>Type 89
>M3 Lee
>Crusader
>StuG
>Tiger

3 of these tanks can be returned to service
>Panzer IV
>Cromwell
>Challenger
>Panther II

2 of these tanks can be returned to service
>Comet
>M6A2E1
>Rocket Sherman
>Panther

1 of these can be returned to service
>Jagdpanzer IV
>Sherman Jumbo

This is the full list of tanks, you can select some to be restored for use. Just a reminder the theme is Axis vs Allies and you're on the Axis side.
>>
>>4808612

Just to clarify, the tanks in storage don't count towards the work the automotive club is doing. I just put them there so you know what you're working with.
>>
Do we choose one package to repair from or do we choose from each?
Cause that isn't clear to me.
>>
>>4808647


Sorry, I did it in a rush,

>>4808612


3 of these tanks can be returned to service
>Panzer IV (2)
>Cromwell (2)
>Challenger (2)
>Panther II (2)

2 of these tanks can be returned to service
>Comet (3)
>M6A2E1 (3)
>Rocket Sherman (3)
>Panther (3)

1 of these can be returned to service
>Jagdpanzer IV (4)
>Sherman Jumbo (4)

You have (6) repair points. The cost for repairing each tank is listed next to it. You can repair any amount of tanks as long as the total repair points is 6 or less. The tanks you need for the upcoming match are axis ones (German, Japanese, Italian) so repair any tanks you think you might need. When Miho comes back, you can confer with her about which ones to take with you.

Any other tanks don't require any repair points, I just listed them so you know what you have.

Hope this makes it clear.
>>
>>4808671
>Panzer IV (2)
>Jagdpanzer IV (4)

We have the luxury of having another tank to use so let's get Anglerfish and Hippo back on track.
>>
>>4808671
>>4808699
supporting
>>
>>4808699
+1, good picks
>>
>>4808671

>Panzer IV (2)
>Jagdpanzer IV (4)

“Can you get the Panzer IV and the JagdPanzer working? I know it’s a lot to ask of you, but I want Ooarai to put its best foot forward in this match.”

“Can we get them both working,” Hoshino repeats with a frown. “Panzer IV we’ve done a bit of work on, but the JagdPanzer is in bad shape.” She descends into muttering to herself and you wait patiently. “Hey, Nakajima!”

“What!?”

“Think we can get the JagdPanzer working if we pull an all-nighter!?”

“If there’s a will there’s a way!” Nakajima shouts back.

Hoshino turns back to you. “Well, there’s your answer, Commander. Leave it to us and we’ll have your tanks ready for tomorrow. We won’t be able to help with anything tomorrow though.”

You grimace as you realise that means you won’t be able to enlist them to help with Werewolf for your duel but shake it off and smile. “Thank you, Hoshino, I owe you one.”

She waves you off, and heads back to her team where they quickly get to work. You turn to head back to your team, but you’re ambushed by Hippo team.

“Erwin, girls, great work today.”

“Thanks, Mackensen,” Erwin nods. “We had a question about tomorrow’s match.”

“Shoot.”

“Will we be able to fight in it?”

“Good question,” you laugh. “We’ve put your tank in for crash repairs, so it’ll be ready for tomorrow. As for whether you fight, that depends on how many we’re able to bring.”

“That makes sense,” Caesar nods. “Darjeeling said to talk to her if we’re not participating.”

“Did she mention why?”

“Nope.”

>“Just don’t spill any secrets. Otherwise I’d have to kill you.”
>“Well, if you’re not fighting I see no reason why not. You probably will though.”
>”Sorry girls, probably not a good idea.”
>Write-in
>>
>>4809021
>>“Well, if you’re not fighting I see no reason why not. You probably will though.”
>>
>>4809021
>“Well, if you’re not fighting I see no reason why not. You probably will though.”
>>
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>>4809021

>“Well, if you’re not fighting I see no reason why not. You probably will though.”

“That’s fine! Great even! We want to fight!” Erwin replies.

“This is just in case though,” Caesar adds.

“Well yeah, you have my permission then,” you say waving them off. “Just use your common sense, okay?”

“Sure!”
“Yes!”
“Okay!”
“Hai!”

That suits you, and you let them chatter between themselves. Practice is almost over anyway, and you give the automotive club one last wave before heading out.

As you leave, a text pops up on your phone from Miho. She’s going to be arriving by helicopter soon and wants to discuss the contingent sent in with you. You reply with a thumbs up and grab a nearby Azusa to sit in with you.

The helicopter lands a few minutes later, and Miho hops out.

“Hey guys!” She greets the two of you. “Shall we head inside?”

The two of you follow her back into the warehouse and to the lounge at the back. It looks less like a bad police drama now, but some of the cork boards remain. You take a seat as Azusa fetches hot chocolate for the three of you.

“Right!” Miho begins. “The town council have agreed to let us expand up to twenty five tanks a side for this match. On our team is Black Forest, Anzio and Bellwall. On the other side is St. Gloriana, Saunders, Pravda, Gilbert and BC.”

“I can’t imagine Anzio or Bellwall fielding too many tanks,” Azusa frowns.

“You’d be right about that,” Miho sighs. “Bellwall can only field their Elephant. Anzio have offered their P43, P40 and a CV.33 but that’s it from them leaving us with twenty one tanks to find between us and Black Forest.”

“If it helps,” you interrupt. “Your tank and the JagdPanzer will be ready to fight by tomorrow.”

“That…settles who’s going to be commander then,” Miho nods. “In that case, I was thinking we send these tanks.”

She quickly scribbles down her own tank and the JagdPanzer, then she passes over a list which you quickly skim.

-Tiger P
-Chi-Nu
-Tiger (VC)
-Hetzter (upgrade them to StuG? Stuff another team in the StuG?)
-Type 89
-Panzer IV
-JagdPanzer IV

“VC?” You ask, questioning the notation.

“Vice-Commander,” she replies, tapping your nose.

“You could put Rabbit-err, half of Rabbit team in the StuG,” Azusa offers upon reading Miho’s notes. “We can figure it out. Probably.”

>“Let’s stick the council in it, it’s pretty similar to the Hetzter.”
>“Well, if you think you can do it, I don’t mind.”
>“No offense, Azusa but it’s probably better we get Black Forest to plug the deficit.”
>Write-in/Anything else to say about Miho’s picks.

You can refer to >>4808612 for what tanks are available.
>>
>>4809276
>“Well, if you think you can do it, I don’t mind.”
Could be good experience for the team
>>
>>4809276
>>“Well, if you think you can do it, I don’t mind.”
>>
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>>4809276

You look to Miho who just shrugs, placing the issue back into your hands. You then look back to the very hopeful looking Azusa.

>“Well, if you think you can do it, I don’t mind.”

“Right! Thank you, Commander!” Azusa says, giving you a quick hug. “We won’t let you down! It’ll be like having another Hippo team!”

“I’ll hold you to that,” you reply. “I suppose that fills out our contribution given everything else is still out for repairs.”

“Yup! I was hoping for more from Anzio, but apparently, they’re really stretching their budget to get the P43 running for this match, so I won’t really push them. Black Forest has enough tanks to make up the difference so it shouldn’t be a problem.”

You chat a little longer with Miho and Azusa about the match. Both are more excited for it than you expected.

“Say, Commander Hermann. Werewolf isn’t fully repaired is it?”

“Yeah, still a little banged up,” you reply. “Why do you ask?”

“Well, what are you going to do about it? You aren’t going to fight Maho with a damaged tank are you?”

“And the automotive club probably isn’t going to be able to work on it if they’re pulling an all-nighter,” Miho adds.

“I’ll figure something out,” you reply. “I could grab my team and do a crash repair or find another expert to do it. Hell, maybe we could do a Tiger duel if Frederick comes out unscathed.”

“Frederick?” Azsua asks.

Frederick the Great,” you reply. “The name of the Tiger tank. It was my grandfather’s actually.”

“Really?” Azusa gasps. “That’s so cool!”

Evening Free Time
>Meet up with Yuzu to do something.
>Tell Azusa about that restaurant dedicated to Rabbit team and take the two of them there.
>See how your sister is doing.
>Write-in
>>
>>4810106
>>See how your sister is doing.
>>
>>4810106
>>See how your sister is doing.
>>
>>4810106
>Tell Azusa about that restaurant dedicated to Rabbit team and take the two of them there.
>>
>>4810106

>See how your sister is doing.

“It is, isn’t it?” You reply. You spend a little longer chatting with the two of them before the three of you split up.

You begin walking home, but after a moment’s consideration, you change direction and instead head for Erika’s apartment. It’s only a slight detour from yours so if she isn’t around, you can head back where she probably will be.

Oddly, it seems she is at home when you reach her apartment. You knock on the door and hear her running down the hallway.

“Hi Fritz!” She says once she realises it’s you. She leaves it open and promptly sprints back into her apartment.

“Hello to you too?” You reply to her retreating form. You let yourself in and drop your coat and bag by the door before heading in. Once you reach the kitchen you figure out why she was in a rush. It looks like a bomb has gone off, but on the stove, you can see something cooking. It takes you a minute to recognise it as a simple stir fry.

“Did you hit your head a bit harder than you told everyone?”

“Ha Ha,” she says, thoroughly unamused. “Rosehip cooked for me so I decided I should repay the favour.”

“By cooking something for her?”

“Exactly! I thought since she did so much for me, why not return the favour?”

“Seems like you’re alright then.” You contemplate leaving her to it, but curiosity wins out and you take a seat at the table. Any attempt to help her is rebuffed, so you settle for small talk as she continues to make a mess of her kitchen.

“Maho told me what they’re doing for Oktoberfest,” Erika says. “They’re having a festival on the last weekend.”

“We can put aside time for it,” you promise. The cooking gets messier after that, so you assume she’s excited.

“Done!” She finishes cooking a few minutes later. She slaps some of it onto a plate and hands it to you. You poke it suspiciously with a fork. Other attempts at cooking have left you and other members of your family with food poisoning. It passes the visual observation, but you still make sure not to take a large bite.

It’s edible. That’s more than can be said for most of what Erika cooks. The vegetables are undercooked and the noodles are a little crispier than they should be, but the egg is fine and most importantly it won’t be giving anyone food poisoning.

“Well?”

>Tell her to give it a few minutes extra on low to finish the vegetables.
>Tell her it’s her best work yet.
>Offer to do it with her again so it’s perfect.
>Write-in
>>
>>4810515
>>Tell her to give it a few minutes extra on low to finish the vegetables.
>>
>>4810515
>>Tell her to give it a few minutes extra on low to finish the vegetables.
>>
>>4810515
>Tell her to give it a few minutes extra on low to finish the vegetables.
>>
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>>4810515

>Tell her to give it a few minutes extra on low to finish the vegetables.

The noodles being crispy isn’t that big of a problem.

“It tastes pretty good,” you say as you eat it. “You probably want to put it on a little longer to finish the vegetables.”

“Aw crud, I knew I was doing something wrong,” Erika frowns. She turns back to the stir fry and turns the heat back on. She shoves it around the pan a bit before taking a seat next to you.

“Even if you messed up the vegetables slightly it’s still perfectly edible,” you say, finishing off the rest of the portion. “Good job, I knew you had it in you.”

“Nothin’ but a thing,” she mumbles, blushing slightly at your praise. “I hope Rosehip will like it.”

“You could probably serve her raw beef and she’d love it,” you consider that for a moment. “Wait, Japanese people do actually eat raw beef, but you get my point.”

“Yeah, but still…”

“If nothing else, she’ll appreciate the effort,” you assure her. “You might want to check on the stir fry again.”

“My stir fry!” She shoots up, knocking over her chair and dashes over to the stove. You hear a sigh of relief. “It’s survived! Mostly…”

You watch as she scraps out about a quarter of it and lobs it in the bin.

“The rest survived!” She declares after thorough inspection. She spoons most of it into a container. “I’ll take this to her.”

“And the clean up?” You ask, gesturing to the kitchen.

“Eh, another day,” she replies. Before you can scold her she dashes over and hugs you. “Thanks for your help today.”

“It’s no problem,” you reply. “I didn’t even do much.”

“Well you’ve helped on other days too,” you’re content to stay there for a moment before she speaks up again. “By the way, can I fight instead of you tomorrow? Using Frederick?”

>“Sure.” You have a match the day after, maybe you can work on your tank while the match happens.
>“Sorry, I’m looking forward to this one.”
>“Have your crew even manned a Tiger before?” She’d probably also be borrowing your crew if she did.
>Write-in
>>
>>4810752
>“Have your crew even manned a Tiger before?” She’d probably also be borrowing your crew if she did.
>>
>>4810752
>>“Have your crew even manned a Tiger before?” She’d probably also be borrowing your crew if she did.
>>
>>4810752
>>“Have your crew even manned a Tiger before?” She’d probably also be borrowing your crew if she did.
>>
>>4810752
>>
>>4810858

Oops, am retarded.

>>4810752
>“Sorry, I’m looking forward to this one.”

Didn’t Miho plan to have us in the Tiger? Wouldn’t want to mess up any plans she has.
>>
>>4810752
>>4810854
I should probably add
>>“Sorry, I’m looking forward to this one.”
to my vote incase the one I chose counts as a maybe
>>
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>>4810752

>“Have your crew even manned a Tiger before?” She’d probably also be borrowing your crew if she did.

“Uh, well they’ve been inside one!” She replies.

“But have they used one?”

“Maybe...” she says, quailing under your gaze. “Not really…”

“So, you’d probably have to borrow my crew to do it, wouldn’t you?”

“No, I wouldn’t!” She insists. “We could do it with a little time to figure it out! Promise!”

“Mhm, in the hour before the match you’ll become experts in using a Tiger?”

“Exactly!”

>“Sorry, I’m looking forward to this one.”

“Boooo,” she sticks her tongue out at you. You see the opportunity, snap your hand up and grab it.

“Fwith!” She complains she starts to tug at your hand and you quickly release her tongue. She takes a second to wipe her mouth, glaring at you before diving towards you. You’re caught off guard and trip. You fall onto her rug and you have to use all your strength to keep Erika’s hands off your neck. “Come here you little…”

You pull her arms out quickly and she falls onto your chest. You quickly wrap your arms around her and squeeze.

Erika manages a whole twenty seconds till she gives. You let go and Erika rolls of you and onto the rug next to you. The two of you remain there for a few minutes, just gathering your breath. You’re interrupted by Erika’s phone going off.

“My cue to go over to Rosehip’s,” Erika explains, hauling herself up.

“Have fun, use protection and all that,” you reply, getting a glare.

Erika kicks you out after that and you make your way back home. Otto is there to greet you when you arrive. You give him some scratches and after a shower, head to bed.

Fin.
>>
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>>4811055

The thread’s almost off the board, and this looks like a good endpoint, so let’s call it here.

It’s archived here:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=rafael

Give it a vote if you can, otherwise stay tuned for the next thread.

Should be up in a couple days, or a week at most, but I’ll keep you updated on twitter.

Any questions or feedback, please drop it below. I enjoyed the matches this thread, I thought they were a lot closer than usual which is great.

We’re about halfway to two-thirds done with the quest so I wanted to float some other quest ideas by you guys, judge interest and all that. I might end up doing none of them, but I just wanted to share them.

Twitter: https://twitter.com/rafaelqm1

>Coast Guard Quest
You are the Captain of a US Coast Guard Cutter, and you’ll have to navigate a world of increasing tensions and high danger while trying to do your job and keep your crew alive.

>Darkest Hour: A Battle of Britain Quest
June 1940. France has fallen, and Britain stands alone as the might of the Third Reich is turned against them. The pilots of Fighter Command are one of the last lines of defence and you are one of them.

>Carrier Strike Group South China Seas
Escalating tensions between the West and China have reached a boiling point over Taiwan. You are the Admiral of a Carrier Strike Group, will you see your command through or go down with the ship?

>Vampire Hunter 202X
Vampires, werewolves, monsters. All are real and all prey on humanity. The only thing standing between humanity and destruction is a single organisation: Blacklight.
>>
>>4811057

>Aces in Exile intensifies
>God Save The Queen!
>>
>>4811066

303 Squadron, now there’s a good story.
>>
>>4811057
Thanks for running, yeah these matches had been pretty close this time around.
The coast guard and vamp hunting look interesting



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