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/qst/ - Quests


Last few fae, recap:
Pierre, a teddy bear, is at war with the bogeyman .
After going around the City growing in power, they had a confrontation.
Pierre lost, he is worse than at the start. So far he has a limited time before he expires unless he finds a way to preserve himself and until the enemy heals from the wounds he sustained during the fight.

The last quest is here:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Last+Few+Fae
And here is an apology in advance becouse i commit grammar mistakes every 2500 words.
I'm trying.
> You cannot recover what was lost, but you can avenge it [Hunt the enemy]

Pierre knew that his life was over, or at least the one he had known.
He turned to see Charlotte one last time, she no longer needed a guardian.
He had already failed to protect her from her.
But he could make sure that other infants didn't have the same fate.
In this terrible situation, he could only make one moral decision.
He had to dedicate what was left of his life to hunt down the Enemy
He would drag the creature to the grave that awaited him.

He got up and started looking around the house.
There was sure to be something useful that he could use as a weapon.
Then he just had to locate...
Pierre turned to Raziel who had stopped talking and was watching him.
"How did you find him? How did you locate my Enemy?"
The angel floated above him, teasing him with answering the inquiry.
"Oh, I wonder how? A professional secret. I can't let you take my job right?"
Pierre was irritated when he got like this, but he knew he would end up giving in.
"I need you to take me to him."
"No" that caught the teddy by surprise. "You are too weak, I will not assist you on this suicide mission."
Pierre was frustrated, he needed to find the right words to convince her.
"Now he's weak, if you help me I can spend more time preparing than looking for him."
Raziel gave the proposal serious consideration.
"Right. But if you fail again then ... okay, I'll help you. But you owe me a big favor. I'm back this afternoon to pick you up."
>>
Pierre nodded, this was the best he was going to get.
With a brief goodbye she left through the window.
Without the feathered ball bothering him, Pierre began searching the house for something to help him.
The sun still hadn't risen and he needed to take advantage of every second.
The phosphor green hallways and the cats painted with paint cans gave the night view of the house an insane appearance.
Mrs. Robinson could be very nice but the contents of her address created confusion.
Especially taxidermized animals, dressed in Hawaiian shirts.

Walking around the house he found Charlotte's mother sleeping in the living room in one of the armchairs.
there were various strange things and strange pictures.
The investigation led him to Mrs. Robinson's room.
The stuffed animal opened the door gently and closed it as fast as it had been.
There was nothing useful except pills and an old woman without pajamas.

What does Pierre find in the house?
> The weapons of the lady
> The library and its memories
> Dementia
> Write in

--Game of deduction--
You have interacted with the Enemy a few times now and i'm a believer of "show don’t tell."
So what IS the Enemy? Out of what hole did this thing crawled out from?
If anyone new entered the thread you can Ctrl + F and search In the previous one for the word Enemy.
He does not have a name for us, that is not important.

Everyone can try to come up with a theory, you may have to discuss it amongst yourselves.
If you nail it = [+2 to instinct]
if you get close = [+1 to instinct]
I will resolve this tomorrow
>>
Stats: from 1-10
/Strength- your physical prowess
/Aberrance- The sanity you remove from humans that see you and the strength from your powers
/ Instinct- Gut feelings, perception and inherit knowledge
/Speech- How well you can talk and use words
/Corporeality- how real you are, the greater, the more humans will see you. Also serves as HP, if reduced to 0 you die
When you need to make a check roll 1d20 and add the relevant stat, if the result is bigger than the DC you pass.
There is a crit if the difference between the DC and the roll is 12 after modifiers

Pierre:
/Strength-[1] /Aberrance-[0,5] /Instinct-[3] /Speech-[2] /Corporeality-[1]
Skill’s;
>Imaginary friend: You can be seen by children at will.
>Guide : +[aberrance] to speech rolls if you are telling the truth
>Low polymorph: You can transform into a imperfect copy of a human child, the longer you remain transform, the more apparent your disguise will be [10 min max duration][2/day]
>Thief of Past's: Spend 1 [aberrance] permanently and remove the last 24 hours of a person's memories
Detriment:
>Independent, each day you consume 0.2 * [Corporality] in aberrance. Should you reach below 0 you die.

Item’s;
>2- Skewers: melee/ranged, thrown 5 m , +1 rolls
>Potato slayer (knife): melee, +1 roll, crits remove 1 strength from enemy to a max of 1.
>>
>>4735933
> The library and its memories
For the game of deduction, perhaps
> The Enemy is adulthood?
>>
>>4735933
>> The weapons of the lady

The enemy is the befoul fae. They wanted to eat Charlotte's soul.
>>
>>4735933
>> Dementia

The enemy is something that feeds from or absorbs dreams, particularly the dreams of children since those are the most colorful
>>
>>4735933

>> The weapons of the lady

>>4736073 This makes the most sense. If we were created from Charlotte's soul, then it would make sense that our enemy is our polar opposite.
>>
I'm halfway through the uptade, just wanted to mention the following.

>>4736073
>>4736413
You are on to something.
best clue I can give is this piece of dialog of the Enemy form the previous thread.

"Children art cruel, those infants giveth life to things such as we, and then alloweth us roteth in their forgetfulness.
i shall taketh hence yond from those folk , and i shall becometh thy future. "

>>4736038
>The Enemy is adulthood
that is very fucking clever, I didnt expect that answer.
the inevitability of adulthood is not the only thing he represents, I didnt make a 1 dimensional character I hope
Your anwers could be considered on point.
>>
>>4736211
>The enemy is something that feeds from or absorbs dreams
that would be an interesting idea for other kinds of fae.
A leech of the mind, would kind of fit in with real world drone behaviour in cities from wage slaves.
>>
File: This.fucking.house.jpg (556 KB, 1818x1920)
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> The weapons of the lady

This house was strange
The corridors, even being the same as the house he had lived in.
Felt like they leaned to the side.
As if the building were sinking slightly into the earth.
Pierre continued exploring in the dark, which, thanks to the rays from the streetlights outside and the neon green walls, barely existed.

Most of his exploration was fruitless.
Dentures, pills, more kitchen knives, etc.
The only weapons were Ms. Robinson's rifle.
But it was twice the size of Pierre, so using it was off the table.
When he was already deciding to leave, he was struck by the only table that he had not searched.
The one at the end of the hall.
Going through it, he found a box of cartridges for the rifle.
He didn't know how he could use them but it was something deadly.
Among all of the trinkets and antiques, there was a bowl with a lot of ...
It looked like salt.
But when Pierre touched it was hot to the touch.
He decided to keep a handful in a jar from the kitchen.
Who knows what properties it had.

> New equipment:
[4 * Cartridges = -2 to hit; 3d4-4 Damage; if you take falling damage roll 1d6. On a 6 they go off.]
[1 * Odd salt = +2 to hit ; ??? ]

With some new equipment he started to leave the house.
He turned around one last time.
Wondering if he would come back, thinking what would happen if he failed again.
The anguish made a lump where his throat should be.
He could no longer look back, or he would be trapped in his memory.
He had to realize he had a new mission.
He had to make a difference.

Leaving the building, the night breeze swept through his fur.
The streets had not yet warped into the veins that moved hundreds of people.
It was just these lifeless deserts of concrete and asphalt.
The pollution of the city covered almost the entire sky except for the moon.
In the crescent shape of him he greeted Pierre as he began the last exploration of him.
Pierre was looking for something that would give him an advantage over the Enemy.
Today he was more methodical, using his time advantage over humans to procure a map at the tourist information booth.
>>
He began to think about his options.
He could hunt down the Templars, steal equipment from them and maybe consume Echoes.
But the memories of the last one still had him in conflict.
Was it acceptable to kill what little was left of a human soul?

He could go to the hospital, Surely there were some strong emotions in that place. But he doubted that he was the only one who had come up with that idea.

There was also the red light district. He didn't know what it really was but he had read about it in a police novel. He could get information there ... maybe, Pierre knew he was not a policeman so the way the novel happened, could not be replicated.

Or maybe he could go to the zoo. He had never been with Charlotte but killing animals was better than killing humans, maybe, Pierre wasn't sure about this either.
When did things get so complicated?

Where will Pierre go?
> Search for the hobos
> Hospital
> Red light district
> Zoo
> Write in

note: Kind of late, had to google a few grammar questions i had
>>
>>4736683
> Red light district
Red lights are pretty. Like Christmas lights. This is a plan without flaw nor possibility of error.
>>
>>4736683
>> Hospital
>>
>>4736593
>"Children art cruel, those infants giveth life to things such as we, and then alloweth us roteth in their forgetfulness.

The enemy are members of the parasitic guard who betrayed the humans who created them.
>>
>>4737070
To elaborate, they are angry that the children forgot about them when they became adults.
>>
>>4736683
>Hospital
>>
>>4736683
>Red light district
>>
>>4736683
> Red light district
>>
File: 3read8.jpg (26 KB, 316x316)
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I will make a drawing and post it in a few hours.
I need to do something first.
>> 4737074
>> 4737070
>> 4736038

[+2 to instinct]
Point blank accuracy.


----

> Red light district
Pierre began to walk through the hidden corridors of the City.
Winding alleys trying to disappear from the world.
Pierre was grateful for having taken a map.
By the time he reached his destination, the first rays of light of dawn were peeking over the horizon.
The whole place at the end was a plaza with three entrances, a rather spacious place.
Looking up, the sky was covered by lines of clothes and awnings.
Shielding this place from the rain and leaving it submerged in the dim light of the premises.
What surprised Pierre is that this place was cleaner than many parts of the City.

Pierre couldn't feel temperature, one of the downsides of being a stuffed animal.
But he deduced there must be a sultry air.
Everyone seemed to be hot as they were wearing little clothing.
Pierre wondered why he didn't see ice cream stands here if the temperature was so high.

Pierre began to explore the site more thoroughly.
There were several places with boarded up windows.
Their names did not help to identify what they were.
He thought they were pubs because of the smell of alcohol.
Pierre wondered who would call a bar "The Rock" or "Charlie's Angels"
There was also something that for sure was a casino.
It was squeezed between two more imposing buildings but the sound of the machines slots was obvious from the outside.

There must have been some kind of changing of the guard while he was exploring.
Some new people were arriving and they distributed among different places.
Always alone and little by little.
Maybe they were spies.
That would explain the boarded up bars.
Pierre got a little excited fantasizing about being a government agent infiltrating this place.

After a while not doing much he realized that he had limited time and continued exploring.
Pierre was really disappointed when he found a pawn shop.
He had never seen one, but he had always envisioned them as places where magical artifacts accumulated.
This looked more like a storage room where someone lived.
Gold buying posters took away a lot of mysticism.

There were a couple of other things, like a hotel with pink walls decorated with human wrestling figures.
What raised Pierre's spirits a bit was seeing a open Waffle House.
He decided to sit in the center of the plaza while he thought about where to enter.
A vandalized stone statue of some historical figure rose a couple of feet off the ground.
Aside from the graffiti and the missing head, they had traded what was probably a sword for a bottle of beer.
>>
Under the non-existent shadow of the statue he dedicated himself to observing the people passing by.
He knew a there were a few of them that weren’t human, around 6 or 7.
Mainly because they were startled when they looked at him and quickly pretended not to have seen him.
Strange, some of them sped up more when he greeted them back.
Maybe it was like the agents he meet yesterday…
What strange people.

Where will Pierre go?
> The "Pubs" (put a name to it)
> The casino
> Pawn house
> Write in (there are a lot of other options described but i might spoil stuff)

Note: Please don't choose the Waffle House, which was meant as a joke. I have no actual plan for it. [/ Spoiler]

_Game of animosity_
Make up a rival or obstacle, more difficult, more reward.
Can be anything. Write a small text? A picture? Just a single word? Go for it
>>
>>4737074
>>4737070
>>4736038

[+2 to instinct]
Point blank accuracy.

And

_Game of animosity_
Make up a rival or obstacle, more difficult, more reward.
Can be anything. Write a small text? A picture? Just a single word? Go for it

Acidentaly got hidden in spoilers
>>
>>4737659
> Pawn house
>>
File: red.light.district.jpg (427 KB, 1658x1279)
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made the drawing owed but its the most bland and ugly thing i have ever made.
>>
I'm going to locked it to the only vote so i can start writting without worry more will come.
>>
> Pawn house

Pierre decided to go in in an effort to regain his mysticism.
The sun had only started to rise so he had time.
The reinforced glass door surrounded by sale signs and a shop window displaying stacks of CDs, books, and cheap cardboard boxes was the only thing visible from the outside.
Pierre entered the premises and the door bell rang.

The store clerk looked up from the newspaper in his hands.
A tall man wearing a shirt two sizes smaller than his.
A confused expression appeared on his face when he didn't see anyone.
Pierre watched him as he walked around the room to make sure he was alone.
"Must have been the wind."
After that, he returned behind the counter and continued reading, the incident quickly fading from his memory.

With the event forgotten by the human, Pierre gave himself permission to scrounge around for something interesting on the premises.
The smell of mold and incense was quite strong.
The place was separated into 3 sections, the electronics one.
Which Pierre spent a minimum time there, since nothing was useful to him.
A section of books and clothes.
Flipping through the pages there were comics and novels alike, always old and dirty.
Especially the leather bound ones.
Pierre liked the clothes better, he considered taking some fabrics to cover the scars on his fur, but without someone who knew how to sew well, he could end up making things worse.

The last section was on the counter or behind it.
Jewels, weapons and a couple of paintings.
All in tightly closed glass cabinets.
There was a section, dedicated to wedding rings.
Pierre noticed a lot of sustenance trapped in those pieces of metal.
But to get there he would need to get the key or break the glass.
Pierre decided to focus on other things in the store, trying to exercise a little self-control.
Checking the weapons there were a couple of katanas, rifles, and pistols.
Everything would be too difficult for Pierre to use.
There was also a silver music box.
Pierre would swear it was singing.
The problem with this object is that it was the highest shelf.
How could he get there was a mystery.

What will Pierre try to catch and how?
> Write in

-Game of distortion-
Add a photo to your vote and they will be added into the scene in some way.
The more complex the photograph the more changes it will have.
>>
>>4738827

Let's try the jewelry, and, if we can't get the jewelry, then we'll go for the music box.
>>
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>>4738827

This building... it's infested...
>>
>>4738899
damn, I forgot about the dice.
1d20 Bo3 for anything.
I will put the apropiate bonus
>>
Rolled 10 (1d20)

>>4738932
>>
Rolled 20 (1d20)

>>4738932
>>
Rolled 3 (1d20)

>>4738827
> The music box
> By engaging in shelf parkour
We already got 20, but I'll roll anyways.
>>
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>>4740091
>>4738899
I will wait a bit for a tie breaker.
In the meantime have a human mite sculpture.
>>
Rolled 2 (1d2)

>>4740091 -1
>>4738899 -2
>>
> Let's try the jewelry, and, if we can't get the jewelry, then we'll go for the music box.
-Game of distortion-
> Human bugs roast? distortion: Very high


Pierre decided to try to get the rings.
How hard could it be to open the case? He thought.
Moving behind the counter he encountered the first problem.
It had a lock.
He considered breaking the glass and taking them out, but that would alert the human.
He as he observed him, he saw a key ring sticking out of the pocket.
He shrugged and decided to steal them.

> Roll 20 +1 DC 16 Result: Success

With the bunch of keys in his legs he began to try to opening the cabinet.
It was kind of weird because there were so many keys, more than the man could ever need.
After trying almost half of them, the door clicked and he got access to the jewels.

With great care he extracted the wedding rings and gave them an individual inspection.
The names that should go inside had been sanded down.
Leaving a new opening for inscriptions.
Pierre began to consume the memories trapped in each of them.
Just fragments of emotion, almost invisible.
But they forced their existence on cheap gold.
Hate, melancholia, even despair.
They told stories, too quietly to understand the words, but enough to hear the tones in their voice.
Pierre accepted all of them.
[+1 Aberrance]

When he finished inspecting all the rings he felt revitalized.
But he still noticed something else in the box.
Lifting up the black velvet where the rings were placed he found something.

A living mass of insects, as big as a coffee bean.
Pierre's first impulse was to drop the box and jump away.
A small pang of alarm, but the insects were still in the box and the human was not alerted.
Pierre decided to get closer.
They looked like insects but their bodies were human faces.
Pierre picked up one of these mites.
He watched it shifting on his leg, groaning.

* Splash *
Pierre crushed him. there was sustenance in these creatures, but it would be like taking nectar from flowers.
Maybe if he squashed many he could get something more substantial.

While Pierre was considering this, the crowd began to hum.
Like cricket.
Pierre was confused by this, inspecting them more closely.
Then another rang, and yet another joined.
Successively until he could only hear the annoying sound.

The teddy kept his calm until the mass began to move, targeting him.
More mites began to bleed from walls and objects in the store.
The human was still on the island of ignorance, not knowing what was happening.
Pierre climbed up the glass counter, trying to slow down the bugs.
A thin layer was trying to climb without much success.
This reassured him, he had time to decide what to do.

What do?
> Kill the bugs, (weapon? Or how?) (Strength)
> Kill the human as a distraction.
> Escape by jumping from pile of trash to pile of trash (Strength)
> Maybe there is a skill that can help? (Choose one)
> Write in

Note; I did preemptily post the image here>>4740136
>>
Fuck, I always forget.
Roll 1d20 Bo3
>>
Rolled 5 (1d20)

>>4740310
>>
>>4740545
I... But what do you vote for?
>>
>>4740545

> Kill the bugs, (weapon? Or how?) (Strength)
>>
>>4740582

Forgot vote. Am playing from class.
>>
>>4740602
oh shit.
I try to uptade at 12 am and 12 pm at GMT+2
you got a margin, dont worry about not getting in time.
>>
>>4740629
wait no, i'm in the GMT +1
>>
Rolled 6 (1d20)

...Okey, I will start writing >>4740597
rolling for the bugs
>>
File: Bug.jpg (968 KB, 1818x1726)
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> Kill the bugs, (weapon? Or how?) (Strength)

Pierre raised his kitchen knife and looked around him.
The mass of mites began to concentrate in a single mound.
Climbing on themselves in the effort of trying to reach him.

The human continued reading the newspaper, unable to see what was happening in front of him.

The first legs peeked over the edge of the table and Pierre brandished the knife.
But they just kept climbing, an endless mass of scavengers of the human mind.
Moaning the names they had heard somewhere else, as if that would make them alive.
>Roll 5 + 1 (Strength) +1 (Knife) DC 6 +0 Result; Success

Pierre gave up on the cleaving blows, concentrating only on smashing the bugs.
His knife just got used as a mace.
Hitting the glass at a constant beat.
Bug gut spatters made grip difficult so the teddy ended up using his hands.
Hitting every parody of the human face in an elusive game of whacking the mole.
Slowly dwindling the horde, handful by handful.
He found himself alone.
Had they all died or had they fled?
Pierre didn't know but he didn't care.
Taking his things and collecting the reward from him he left the premises.
Who knows what other creatures there might be.

[+1 Strength and +1 Aberrance]

When he opened the door, the sun's rays dazzled him.
Pierre got stressed out thinking how long he had been trapped inside him.
Approaching the center of the plaza he saw that the sun was near the highest point.
He only had time to do one more thing.
But he would need to get home early to get the insect guts out of his fur.

Where will Pierre go?
> The "Pubs" (put a name to it)
> The casino
> Whatever he found on the way home
> To kill some sewer slimes on the way home
> Write in
>>
Pierre:
>/Strength-[2] /Aberrance-[2,5] /Instinct-[5] /Speech-[2] /Corporeality-[1]

Skill’s;
>>Imaginary friend: You can be seen by children at will.
>>Guide : +[aberrance] to speech rolls if you are telling the truth
>>Low polymorph: You can transform into a imperfect copy of a human child, the longer you remain transform, the more apparent your disguise will be [10 min max duration][2/day]
>>Thief of Past's: Spend 1 [aberrance] permanently and remove the last 24 hours of a person's memories

Detriment:
>Independent, each day you consume 0.2 * [Corporality] in aberrance. Should you reach below 0 you die.

Item’s;
>2- Skewers: melee/ranged, thrown 5 m , +1 rolls
>Potato slayer (knife): melee, +1 roll, crits remove 1 strength from enemy to a max of 1.
>4 * Cartridges = -2 to hit; 3d4-4 Damage; if you take falling damage roll 1d6. On a 6 they go off.
>1 * Odd salt = +2 to hit ; ???
>>
>>4741250
>> The "Pubs" (put a name to it)

>Speakeasy of the Great Old Ones
>>
>>4741296

Meant to say "Tomb of the Great Old Ones"
>>
>>4741250
>> Whatever he found on the way home
>>
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>>4741296
>>
>>4741296
This.
We need to increase our corporeality, how do we do that? Also, what does the point blank accuracy thing mean?
>>
>>4742036
>point blank accuracy

I think it just means I answered the question correctly.
>>
>>4742036
> point blank accuracy thing mean?
it means you were absolutly correct.>>4742083
Now you have a 5 on Instinct

and corporeality is increased by consuming souls or the like.
The mites are more a juice box than an actual meal.
Since you dont have a mouth for now you don't have the easy option just eating things.
>>
File: 2021-04-13 12.52.35.jpg (68 KB, 700x449)
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Pierre decided to enter one of the bars.
In the movies the always were for relaxing, and his hands still shook with the jitters of almost dying to the bugs.
He started approaching one of the more clean ones, tainted windows and a sing that read “Tomb of the great old ones”.
There was a neon light in the shape of a star next with a woman on the inside next to the title.
“Ominous” was the only thing Pierre said, feeling more like an explorer than a private investigator.

He slipped in through the black painted door and was greeted by a faint red light.
There was a orchestral music playing in the background, loud enough to hear it but not to appreciate it.
There were few people inside the establishment, two lightly dressed waitresses and one stationed behind the bar.
The stage was empty, a few thin metal poles were sprinkled around the bar.
Pierre guessed this place had a really bad design if it needed so many support beams.
The tables were also jet black, and only a tree had the occasional alcoholic that did not know of the concept of time.
The most odd feature were the cables protruding out of the floor tiles or hanging from the celling
The tiles bended around this reddish blobs.

Pierre neared one of this things and poked it.
One of the waiters dropped a tray as he did.
The lukewarm blob moved like a balloon filled with jelly, pulsing with a movement within.
This fascinated the teddy, but this investigation was sort lived as one of the waiters picked him up by the head.
“AH! I will not be take alive!” the teddy tried to connect blows with the human that was carrying him at arms length.
But he didn’t have the reach.

He was eventually he was let free.
He as atop of the bar , being observed by an old woman.
Her black hair was beginning to turn gray and her face traced with the deep wrinkles of her age.
“You should not be here youngster. Go back with your human.” Her voice was odd, as if two people were speaking at the same time.
But Pierre addressed her like he always did, pretending he knew what was going on.
“I cannot, I’m an explorer.”
The woman forced a smile.
"I'm trying to be nice but I would rather not see a parody of the real fae."
Pierre look at the woman confused and looked around.
He was a little distraught and angry, questioning if he had really done something wrong.
The woman seemed to take a bit of pity.
“Its not personal, you can rest here for a while, but give me some news of the outside okay?”

What will Pierre do? Roll 1d20 Bo3
>Talk with her (what do you tell her?) (Speech)
>Pretend to leave and drain one of the blobs (Strength)
>Cut open one of the blobs (Strength)
>Write in

Note; Will make a drawing when i get home and i'm late becouse i got stuck writting
>>
Rolled 10 (1d20)

>>4742456
>Cut open one of the blobs (Strength)
>>
Rolled 16 (1d20)

>>4742456
>Talk with her
>Tell her about the man we set of fire
>>
File: Brothel.of.the.old.ones.jpg (749 KB, 1775x1581)
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made the drawing owed.
Very dirty and trippy at the same time.
Should experiment using acrylics and watercolors more often
>>
>>4742456
>>Talk with her (what do you tell her?) (Speech)
Tell her the pawn shop has/had an infestation
>>
Rolled 16 (1d20)

>>4742972

>Talk with her
>Tell her about the infestation
>>
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> Talk with her
> Tell her about the infestation

Pierre nodded, sure he could tell her something about what was happening outside.
He decided to focus on what was happening closer.
He began to narrate about his encounter with the insects, talking about their encounter and giving details about his appearance.
> Roll 16 + 2 (Speech) + 2 (Guide skill) +2 (Useful news) DC 15 = Result; Success

The woman began to take a gentler gesture and relax her posture.
A genuine smile and her shoulders drooping in relaxation.
Simply enjoying the company of the energetic visitor.
Pierre concluded his story with the mystery, that he did not know if he had ended the infestation.
"No child, the plagues are much more persistent. It's nice to know that you've decimated them though."
The woman bent to pick up a bottle from under the bar and poured herself a shot into a glass.
"And what were you doing at the pawn shop anyway?"

Being a more reserve with details, Pierre told her the epic of his adventure to kill the Enemy.
The woman must have noticed because she didn't ask at anything of the story.

She simply poured into a shot glass and gave it to the teddy bear.
"Well, you're being better company than drunkards, so I should give you the bare minimum to fit in."
Pierre looked at the dark liquid held up by the glass.
"You always have the company of the other waitresses." Pierre tried to console her.
At this comment, she did laugh, and so did the waitress across the room.
A flash of mischief and movement under her skin occurred on the Jane.
With the dousing of her smile, a sense of sadness hung in the air.
"I'm afraid little one, that I find myself trapped in bad company."
Pierre looked at her glass again.
He was not prepared to deal with this kind of thing.
He was a stuffed animal, he knew how to put plasters or doing chores around the house.
He felt powerless by not being able to do anything.
He felt sadness remembering his own failure.
He sank his hand into the glass and the liquid soaked his being.
Filling him with something new.
Numbness.
And the world cease to torment him.

What has Pierre taken?
> Acheri liquor (+ skill)
> Ghoul Wine (+ 1 Strength +1 Aberrance)
> Zabraq Spirit (+1 Corporeality)
> Write in (+ ???)

You expected sexy ladies. But it was me, Alcoholism!
>>
>>4743522
>> Zabraq Spirit (+1 Corporeality)

Corporeality is currently our lowest stat.
>>
>>4743522
>> Zabraq Spirit (+1 Corporeality)
>>
>>4743522

Your art’s getting better OP
Really like the color in this piece
>>
>>4743522
>Zabraq Spirit (+1 Corporeality)
>>
> Zabraq Spirit (+1 Corporeality)

Pierre was carried away by the feeling of doziness.
The liquor expanded like acid in his stuffing’s.
The teddy sat on the bar and paid attention to the woman, now telling her own stories.
About how the city came to her and the hunger.
Pierre didn't understand much of what he was saying.
She did not seem to him that she was such an old woman.
She just smiled at the comment and told him not to ask a lady how old she was.

Eventually she asked about all the things the teddy bear was carrying.
Pierre saw no harm in telling her and began talking about his improvised equipment.
The kitchen knife and skewers generated little conversation.
They were something she expected.
She was quite surprised when the stuffed animal took out the rifle cartridges, questioning how the he had gotten such items.
And finally the salt remained.
"Ok kid, I understand why you would take the above. But a handful of salt?"
Pierre tried to defend his position.
"But it's special, it's warm to the touch."
The woman took the bag where he was carrying it and tried to get a pinch.

she put dropped the condiment and collapsed to the ground.
She gasped in pain and the veins covering ceilings and floors contracted.
Trying to escape.
Pierre jumped off the bar and tried to assist the woman, who was now on her knees on the floor.
The fingers that had touched the salt had a layer of charred skin and flesh covering them.
"Fuck! Why does she have to burn so much."
After a minute trying to catch her breath, the woman spoke.
"I'm going to take a break, go back home so I can close."

> Identified salt = Purging salt: [melee] +2 to hit; deal 1 damage for every 4 aberrance the target has to a max of 3.
if fail to hit user receives 1 damage for every 4 aberrance they have.

Pierre was led to the door by the other waitress.
That seeing her closely, Pierre noticed an incredible resemblance between the two.
Already at the door and with the afternoon on him, Pierre decided that it was time to return.
The time had come to confront his nemesis.

...
>>
Pierre was sitting on Charlotte's bed in her house.
The afternoon had settled in but the sun was still high in the sky.
And for the first time, he saw Raziel in daylight.
Her feathers took shades more crimson and cobalt, than he had seen other times under the visibility of streetlights.
A fanged smile indicated that she was in a good mood.

"Are you ready?" Pierre was about to answer but was interrupted. "Sike! Lets go."
She grabbed him by the arms and threw him in the direction of the window.
After a few seconds of panic by the teddy bear in free fall, they rose to the sky.
The polluted air was hot from the southerly winds.
"Raziel, why are we going at this time of day? Wouldn't it be better at night when it's hard for them to see me?"
The angel took a calmer and more serious expression.
"Now we'll catch them sleeping."
Pierre accepted this answer, it was not the best but there was no reason for her to lie.

Where does the enemy live?
> The theater
> The school
> the Church
> Write in

-Game of distortion-
Add a photo to your vote and they will be added into the scene in some way.
The more complex the photograph the more changes it will have.

>>4743726
Thanks, that I think is the first time a full human face has been seen in the adventure.
>>
>>4744324
Will do a watercolor when i get home.
But will only post if its better.
>>
File: theatreancient.jpg (1.06 MB, 1478x979)
1.06 MB
1.06 MB JPG
>>4744325
> The theater
Plot twist: it's an ancient greek one.
>>
File: cat.jpg (112 KB, 978x402)
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>>4744328
Don't feel like repiting it again so have a comic strip i made.
>>
>>4744853

support
>>
-Game of distortion-
Roman theater: medium distortion

They traversed the skies, avoiding skyscrapers and circling some sections of the city.
Pierre did not understand why, but he was not the one who was flying.
From almost the center of the city, the buildings began to reduce in size and the remnants of the forest began to approach.
Pierre looked at Raziel strangely, but she was humming a song without paying any attention to him.
The teddy decided to accept that it was the right direction.

The air became thinner and the winds from the mountains collided with the breath of the city.
The forest that Pierre had traveled before had a touch of turquoise.
Preparing for the change of season.
His eyes followed the paths formed by the passing of people.
Rivers of dust furrowing green fields.
until they disappeared and the mountains turned into limestone cliffs that turned in on themselves.

The angel left him on a hill.
He could see quite a bit of the city from above, but the mountain was still climbing to the heavens.
"Do you see that sinking of the ground? Theres your enemy."
"You are not coming?"
The feathered ball stuck out its tongue.
"Nah. Where's the fun in having you later if you can't do this alone? If you die you owe me two favors! Ta-ta."
And she just left.

Pierre had many conflicting emotions at the time.
the first was hate,he had been left standing in the middle of nowhere.
It was going to take him days to get back on foot.
the second would be a slight stress that "she was going to have him" generated.
Maybe he had sold his soul? Was she going to eat him?
After being bewildered for a while he cleared his mind.

He walked through the fields of salba herbs until he reached the edge of the rock hollow.
Within the miniature valley were the ancient amphitheater ruins.

Pierre looked at the terrain, the land was different.
The rocks of the structure as well, and the plants that populated the hole were not from this continent.
Pierre had the impression that they had cut out this piece of the world and brought it here.
Why? there could only be a stupid reason for such a project.
And the how? it was an answer outside of human logic.
Pierre also observed several figures in the place.
Deciding not to waste precious time, he descended.


His short stature gave him the advantage of being able to hide behind debris.
The theater tunnels were kept dark, so Pierre left them for the end of the investigation.
Climbing I can see the entire amphitheater.
Some straw sculptures were scattered between seats but there was no life in them.
The only living were humanoid figures in primary colors, speaking in a dead language.
They seemed to be performing some play long forgotten by the living.
From where he was, he could see some other decayed ruins further away.

What will Pierre do?
> Talk to the actors (What do you ask?)
> Search the tunnels of the amphitheater.
> Search the separated ruins
> Assassinate the actors (like?) (Roll 1d20)
> Write in
>>
>>4745874
>> Search the tunnels of the amphitheater.
>>
>>4745874
>>> Search the tunnels of the amphitheater.
>>
>>4745874
>Search the tunnels of the amphitheater.
>>
Today im going to be late.
By a lot
Need to enter class and not sure when im getting home
>>
> Search the tunnels of the amphitheater.

Pierre looked once more at the actors before turning around.
They weren't his target, just a distraction.
Between stone columns and the entrances to the theater were the stairs to the guts of the ruins.
Pierre created a flame in his lighter and descended.
That would give away his position, but he couldn't see in the dark so there was no point going blind.

The theater's basement had more in common with a wide corridor than with a basement or storage room.
A strong musty smell and a moldy floor was the first thing Pierre could see.
As he progressed, new things were revealed in the light he was carrying.
Several trunks full of clothes, several semi-complete mannequins, toys and other garbage.
The Enemy had been living here for a long time.
He ahead of him saw a faint blue glow.
There was a hole in the wall, a purple liquid surface reflected back.
Pierre assumed it must be a portal, where he went didn't matter.
He even he had to finish covering this place.


The garbage piles were increasing in size, other exits to the outside also appeared.
and finaly other lights began to show.
Pierre turned off his and walked over under the shelter of the shadows.

Carrying an electric lantern, there was a stuffed rabbit
(another toy, i dont know what are the correct words)
rummaging through the piles of cloth.
There were more lights as the hallway continued, further away.
He probably could deal with this creature stealthily.
But Pierre was frozen for a few seconds when he began to think ideas on what was, another like him, doing here.
He had to deal with this now or never.

What will Pierre do?
> Talk to him (what do you say?)
> Kill him (Roll 1d20 Bo3) (and consume?)
> knock him out (But for what?)
> Sneak past and keep looking for the Enemy

Note: nevermind, just continued writting during the lecture. But its a shorter update and more error due to that
>>
Rolled 10 (1d20)

>>4747056
>> Kill him (Roll 1d20 Bo3) (and consume?)

Attack at melee and consume
>>
>>4747056
> Talk to him (what do you say?)
> Greet, ask where to find the Enemy
>>
>>4747442

+1
>>
File: white.rabbet.jpg (43 KB, 516x453)
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> Talk to him (what do you say?)
> Greet, ask where to find the Enemy

Pierre decided that he could always kill him if he needed it in the future.
But what he needed was information

Keeping his knife away, she lit his lighter.
The stuffed bunny didn't notice.
"hey, could you help me?"
The ball of white fur jumped in surprise.
He was an imaginary friend like Pierre.

"OH! Are you new? When did you arrive? What's your name? What are you doing here? How did you find this place? What's your human's name? Are you hungry? Are you looking for p-"
The rabbit quickly spat questions at Pierre, causing him a slight headache.

He started to wonder if this was really a good idea.
maybe killing him would have been easier.
When he returned his attention to the rabbit he kept asking questions.
Pierre interrupted him.
"I'm looking for someone ... he has a skull head and-"
"Ha, yeah, you're looking for Flavio. I'll take you. Come on, let's go."
The rabbit grabbed his arm and started pulling.
But he didn't stop asking questions.
Pierre just tune out.
While being dragged by the rabbit they passed through more imaginary friends.
a robot, another teddy bear and a doll.
they too must have learned to ignore the rabbit, because they did not turn to look.
Sneaking past in plain sight they continued down the hall.

The ruins began to open up, one of the walls had fallen.
A couple of makeshift tents were sheltered within what was left of the structure.
The rabbit led Pierre to one of it and bludgeon the door.
Pierre cursed not having reacted faster, as he had lost the element of surprise.
"Cometh in."
the rabbit dragged Pierre inside.
he was still talking.
In the makeshift house, there was a table where the Enemy was laid in.
His guts exposed as if he were in the middle of a surgery.
He and Pierre exchanged a look of panic and surprise.
"I didst not expect thee so readily. Snowball, may thee leaveth us in private debate."
For the first time the rabit shut up and left while trying to measure the tension.
Pierre drew the knife and the enemy tried to get up.
With one hand closing the wound he stood upright.
"How shall this beest done in our presenteth?

What do?
>>
>>4748402
Throw the salt and skewers at him.
>>
>>4748741

+1
>>
>>4748741
This.
>>
>>4748741
>>4748915
>>4749096
Could you roll 2d20 Bo3
>>
Rolled 8, 13 = 21 (2d20)

>>4749109
>>
Rolled 2, 8 = 10 (2d20)

>>4749109
>>
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Today im defenitly going to be late by a lot
Cant ignore this class since its an exam.
I will post late
>>
Rolled 16, 15 = 31 (2d20)

>>4749109
>>
Rolled 14, 13, 9, 4 = 40 (4d20)

>>
File: tick_tock.png (620 KB, 640x630)
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He and the Enemy studied each other for a few seconds, seeing who would make the first move.
Pierre had not come to speak, and he was the one who started.
Grabbing the bag of salt, he threw it in her face.

[Advantage, with initiative]
> Roll: 16 + 2 (Salt) + 2 (Strength) DC: 14 +3 (Strength) Result = Success Damage = 1

The Enemy tried to stop him in midair with a claw.
But he only broke the sack and caused it to hit him whole.
A grunt of pain and a fall from the table ushered in Pierre's next attack.

> Roll 15 +1 (Skewer) +2 (Strength) DC 9 + 3 (Strength) Result = Success 1 damage
Pierre threw the skewer with all his might.
It cut across the short distance quickly and found a stop on the creature's side.
Bleeding deeply and with burned skin he collapsed.
The creature's forced breathing was raspy, and it stopped to cough up blood from time to time.

Pierre heard something behind him and turned with knife in hand.
The stuffed rabbit had poked its head through a opening in the door, with a whimper in surprise at being discovered he started to run away.
"Please! Alloweth they wend free."
Pierre looked at the moribund creature, remembering their last encounter.
He kick it in the jaw, a few teeth flew out of his jaw.
"Why!"
The Enemy tried to explain but Pierre did not stop beating him, he had not come here for an explanation or a settlement.
He had come to kill him.
Chopping of the head, the creature finally expired.
And Pierre was alone once more.
Vengeance was achieved but it only provided a faint sense of victory.
It made sense in the end, he hadn’t taken back what he lost.

But there were still prey in this place,
Four like him, probably weaker.
Would they come to him or would he hunt them down?
Pierre considered the prospect of the hunt
And the lives he could still take.

What will Pierre do?
> Leave this place (Will you burn this place?)
> Consume the Enemy and leave [Body Breakthrough]
> Kill them all
> Kill and consume [Body Breakthrough]
> Write in

(I will make a watercolor when I get home)
>>
>>4749527
>> Kill them all
>>
>>4749527
> Consume the Enemy and leave [Body Breakthrough]
They didn't harm us in any way, the rabbit even guided us to the Enemy. Let the spirits be.
>>
>>4749527
>> Leave this place (Will you burn this place?
Don't burn it
>>
File: 1602945957985.gif (118 KB, 540x540)
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okey
>>4749580
>>4749606
two votes for leaving
>>4749540
one for killing

>>4749606
>>4749540
two for not eating

>>4749580
one for the munch

Are you lads okey if we do it like this?
in would count as:
> Leave this place

I will start with the watercolor when i'm done eating
>>
>>4749972
Sure, I'll change my vote >>4749580 to leaving without eating the Enemy
>>
>>4749527
one of them is a killer, the other is full of bitterness and hate.
can you tell the diference?
>>
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Pierre emerged from the shack, leaving the corpse of his enemy for the scavengers to find.
An absolute silence covered the ruins.
With the knife in his hand he began to return.
The dark corridors were empty of life.
The others must have fled.
He was happy deep down, for not having to take any life.
He looked behind him once more, and he told himself that he had just thrown away the trash.
If he hadn't done it, others would have ended up like him, and other children like Charlotte.

The amphitheater sounded with the lines repeated by the actors and the howling of the wind on the surface.
Climbing the rock walls came from where he had entered.
There was still no sign of the other stuffed animals.
Were they all cowards or was he very brave in comparison?

The return journey was long, and Pierre cursed Raziel with every one of his passing.
Not for leaving him lying in the middle of the mountain.
But for leaving him alone with his thoughts.
He tried to focus on walking, but ideas always worm their way back into his mind.
His journey was plagued by the anguish that he was going to do when he returned home.
Would he go back to Charlotte and let himself die?
He always assumed that was what would happen, it was the fate of creatures like him.
But he was still afraid of death.
What was that really for him?
His soul was a creation of the girl, would he not be alive while she was?

Pierre had long debates with himself, trying to decide what to do.
But it was futile, he always ended up postponing the resolution or in a tie.
He couldn't push himself to do one thing or the other, just walk.

That was until there was no road left.
Pierre found himself in a familiar situation.
“The… The window is closed again.”
A chuckle escaped him.
It had really only been a few days, but it felt so long ago.
A whole life.

This was the crossroads of his destiny.
He had to decide.
He couldn't put it off any longer.

What will Pierre do?
> Time to rest. His watch ends. [Martyr End] (embrace death)
> He didn't want to die, maybe he can continue the guard in another cradle. [Martyr End] (No rest for the soldier)
> Maybe it's time to talk to Raziel, maybe now he could live for himself [Independent ending](A new war)
> There are many places that still need help, He can still do something for the world [Independent ending] (choose a faction you have met)
> This world is too much, he just wants to die in a hole [Solitary End]

[Locked] I just needed new flesh to inhabit, and there was a lot in these streets [Fallen hero End]
[Locked] The Enemy had left a void that he could fill. [Fallen hero End]

I want to make this last update really long, so I will keep you updated if I need extra time
>>
>>4750529
This is tecnicaly the Write In endding
> There are many places that still need help, He can still do something for the world [Independent ending] (choose a faction you have met)

But you are allowed to do whatever.
>>
>>4750529
>> He didn't want to die, maybe he can continue the guard in another cradle. [Martyr End] (No rest for the soldier)
>>
>>4750630

+1
>>
>>4750529
> He didn't want to die, maybe he can continue the guard in another cradle. [Martyr End] (No rest for the soldier)
>>
>>4750529
>He didn't want to die, maybe he can continue the guard in another cradle. [Martyr End] (No rest for the soldier)
If we reveal ourselves to a new child we might be able to live off them, right?
>>
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> He didn't want to die, maybe he can continue the guard in another cradle. [Martyr End] (No rest for the soldier)

Pierre looked at the sky that could be seen between the cracks of the city.
He didn't want to die, that was a truth that he had tried to get out of since he had been confronted with his fate.
And now, when the road was over, he had to acknowledge his existence.

There was nothing for him in this house.
Charlotte no longer needed him, staying here would mean dying.
It would mean going back to being just a stuffed animal.
That fate scared him, so he took the next option.
Find a new host.

Pierre knew that finding one would not be easy, but he knew where to look.
After walking for a few hours he reached his destination.
A school.
He just sat on the patio and waited for the children to come out.

Few children were capable of being hosts, even fewer managed to create creatures like him.
He had discovered that the day Charlotte brought him here, all the children brought their favorite toy.
Just one more and he were alive.
After their wait, the children came out and Pierre began to observe them.
The infants ran and enjoyed the time.
But that was not what he was looking for.

He was not looking for the one who was alone or the one who was more creative.
He was looking for the vulnerable, the one which might need him.
After a few hours observing, a few he found it.
Leaving his weapons behind, he went to introduce himself.
>>
.... [8 years later] ....

Pierre was sitting on the edge of the roof with his feet dangling.
Wondering if he had a good life.
He had passed through the hands of several children.
And eventually he had stayed living at the school.
Visiting a few individually each day during the night.
Telling them stories, to distract them from reality, or to give them new dreams to sleep on.
He had never had to deal with anything as big as the Enemy.
Probably because he killed everything he saw starting to grow, by parasitizing his children.
The number of his protégés had increased.
He had tried to cover the entire city but it was an impossible task.
But the attempt had earned him recognition from the Agents.
Every so often they came to him, to see if he needed anything.

Pierre just laughed.
Thinking of what they expected of him, and what he had become.
Pierre was now an urban legend.
The children whispered about a student who died at school and now takes care of the rest.
The Agents had helped spread that rumor among the parents, even in Pierre's disapproval.
To this day, from time to time, they left him flowers.
They would never know the truth.

Pierre looked at his hands.
They were now skin and flesh.
He had turned into a human-like husk.
He did not dislike this body, but he was sorry to have lost his.

Raziel kept visiting, Pierre still hating her a little.
But he appreciated her visits, they were the only constant in his life.
The children kept coming in and growing.
How many faces had he met?
The first names had begun to blur.
All except Charlotte's.
Pierre regretted not knowing all of the kids well, there were so many.
That was the only thing he had lost.
He no longer had the same connection as the first time.

Pierre was sitting on the roof of the school.
Waiting for another sunrise.
>>
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The quest has officially ended.
I still got a few days before i have to leave so any criticism or questions shoot them now.
I don't know when i will be back.

Also, if you whant me to write other paths for this quest i can probably do a few.
Not all of them but if you really were curious i can take the time.

Also, if you want to propose mechanics for the quest or stuff to add feel free.
I will see if it clicks and how to integrate it
>>
>>4751679
Thanks for running, looking forward to your next quest once you sort out irl stuff. There will be one, right?
>>
>>4751705
>There will be one, right?
I have ideas already.
I would need time.
>>
Thanks for running
very nice
>>
>>4751679
This was a very unique quest, thank you for running.
>>
>>4751663

I really liked this quest, anon, between the art and the story. I thought the ending was perfectly bittersweet— thanks for running!
>>
>>4752241

Also heck if that last picture of Pierre isn’t dope af. I really like the color-palette/hues you used for his corporeal form.
>>
File: 2021-04-17 21.20.30.jpg (452 KB, 3010x1121)
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Its been a pleasure having you as players.

This time, it is archived!
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Last+Few+Fae

>>4752245
Apparently the watercolor pencils are amazing for shading since you add the colors first and then blend with the water.
maybe, not sure if i'm using them correctly.
And a lot of work is done by the computer by increasing saturation and then increasing the contrast.
If you plan to make a watercolor drawquest or one with colored pencils/pens i recomend you experiment with those tools
>>
>>4752413

No I’m pretty impressed cause I have a hard time using watercolor (my preferred media of choice are sumi ink and pencil, but I’m trying to learn how to use alcohol markers cause I bought a huge pack on impulse). I’m a hiatused QM actually, so I’m planning to incorporate inky art into my next thread when IRL duties loosen up on me

Can’t wait for your next quest!
>>
>>4751679
>Also, if you whant me to write other paths for this quest i can probably do a few.
Idk about writing them out, but it'd be nice to know some of the details. Thanks for running OP.
>>
>>4752513
the only ones i had a solid plan was for:
> Time to rest. His watch ends.
where I would drink a bunch of coffee and stay awake all night to write some poems about if Pierre is part of Charlottes soul or his own.

and
> This world is too much, he just wants to die in a hole
Where he would get eaten by sewer slimes.
Then change to 1º person and evaluate what the hell are those things
>>
I hope someone is archiving this.
>>
>>4753853
Qm, if you haven't archived these threads, you should.
>>
>>4768577
>>4766973
To the surprise of myself, I have had the lucidity to do that.
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Last+Few+Fae

I will be back this tuesday to post some experimeltal stuff i have made.
Including generating images with a computer and adding layers of paint, and some quest prompts and notes i wont be able to use until who knows when.
Maybe you get a kick out of them.
>>
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I will aprove of anything done with the contents of this document.
Enjoy

https://docs.google.com/document/d/1r9JgJqSMbf_0EvlRmrkMN8Jd8UKwpciPrWkdAbOltWA/edit?usp=sharing
>>
>>4772415
Hope you're okay OP, good luck with life.



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