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File: ruin bay evo.png (33 KB, 1040x782)
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https://www.youtube.com/watch?v=Ae2N5310MXE
<space station 13 OST- endless space>

Deep within an anonymous nebula was a haven for all walks of galactic scum, wayfarers, pirates, and tradesmen; at least those who knew how to find it. Long ago ruin bay was found, and it was ancient even then, forgotten as it was. A strange design by what was likely an insectoid race, now inhabited by all manner of sapients. Their most massive ships still a mote against the station's super structure.

But they don't matter. This is a story about the vermin who inhabit the station and it's coming and goings. The species that thrived here knew how to exist side by side with their betters, and live off the rich refuse they provided. Occasional corpses from deals gone wrong or bar room brawls were always welcomed. The more insignificant molds and mosses made up the bottom of the ecosystem, growing freely where rotary abrasive tools didn't excise them.

Creatures either died in the unnatural environment, or thrived due to naturally mailable genetics, capable of rapid breeding and adaptation within generations; able to handle the periodic system failures, pest control, months of zero G, or cryogenic leaks that formed something of a seasonal cycle.

This was the pirate haven of ruin bay, and you were home.
>>
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>>4730175
Of the two omnipresent lifeforms, the first was the Chungiform, or simply, Chungi. A small fist sized ball of flesh and teeth of unknown providence, rumor was that were a biological experiment, or weapon, or livestock, or..it really didn't matter. The Chungis kept the station clean of most debris, damn things ate nearly everything and could adapt to most situations from the depts of the core levels to the thin atmosphere and radiation on the outer decks. Their behavior was often as malleable as their form, and when they started to get too out of line a culling set the balance right.
>>
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>>4730176
The other...The Dizzizi rat. So prolific as to be ubiquitous across the galaxy when the world "rat" was spoken. Fat, stupid, rapidly maturing, gestating and breeding. Edible. Their whole bodies were often found on the end of a skewer and roasted, orange blood leaking as a marinade.

The Dizzizis will chew on anything and have a penchant for cramped or dark spaces; namely air ducts and maintenance crawl spaces where they will inevitably chew on power conduits or other important equipment. Thus far too often a starship or space station will reek of their filth and musk.
>>
>>4730175
The name of this game is to tell a narrative with incremental mutations or evolutions. To have some fun. Periodically I or another story teller will inject an event you can interact with; its a big station and a lot can happen.

When you edit a picture please use hard edged brushes without a "fade" and save as a .png, that way other players can edit the picture.

Artistic skill not required, narrative skill not required, and if a creature evolves into a dick, it better be a beautiful one.
>>
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>>4730183
The nugget-laying dizzizi remains fat and stupid, but develops a method to breed its brood without fattening to the extent that it cannot escape predators, or that every one of its young should be devoured before birth when it is caught: it develops tumor-like "skin-wombs" within its fatty tissues, where embryos gestate. These sometimes fall or tear off as it is injured or squeezes through spaces, but they rapidly seal into grotesque, purple "nuggets". Eventually, if left undisturbed, these nuggets may "hatch" into a dizzizi. Other times, they are delicious bite-sized snacks.
>>
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>>4730176
The cungis that live on the fringes of the station are the ones exposed to varying pressures and degrees of gravity. In order to escape from depressurization and compression, they have developed a spongy organ made out of feelers that detect orientation and paper-thin air pockets.
>>
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>>4730176
The Chungi develop sexual dimorphism. Male drones serve as hunters, storing food in their throat-sacs to bring back to their QUEEN CHUNGUS, uses the excess energy to spew out eggs from her digusting head-sac.
>>
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>>4730233
Frond-headed chungiforms and those whose sensory organ has ballooned out. While it can be retracted somewhat to squeeze through small spaces, they mainly use it to seek out distant food sources. Traveling further afield, their feet calcify with the same material as their teeth, forming shoe-like hooves to carry them. They favour open areas.
>>
>>4730193
The vermin of the station adapted, spreading. The richer areas found them nuisances, techs setting up devious traps to kill or ensnare. To the poor, the vermin were first pests eating precious food, and then a hunted commodity; eventually some would start micro farms in their dwellings. Plastic and foams were not food to most, yet the rats had little problems with the material.

Across the surface of the station the Chungi began to lurk, the warmth of solar radiation made for long days basking and grazing on surface mosses, though the ever present threat of void pockets; places where the atmosphere thinned out to near nothing, always loomed.

Penetraiting deeper into the bowels of the station, vermin would find torturous environments; freezing cryo leaks, radiation, sweltering steam tunnels, sewers and areas where artificial gravity had failed.

---

Niches to fill: Think of these as reactivity in which to tell a story.

>Domesticated animals.
>Void adapted
>Sewer adapted
>Zero G adapted

>Dedicated predator traits.
>Dedicated prey traits
>>
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>>4730183
Some of the Dizzizis adapted into hairless rats, not needing their fur as it became a haven for mange and other parasites. The hairless rats were popular with micro farmers and cooks alike as they could be skewered onto a stick with no prep work.
>>
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>>4730176
Some Chungiforms devloped a mutation that saw the tissue around their mouth become hyper sensitive, forming a slightly tumorous mass of olfactory, taste, and other sensory neurons. While not capable of true hearing, or sight, the strange omnisense of this Frilled Chungi would allow it to locate food, heat, and movement.

Frilled Chungis are known to fallow the dying, waiting for their next meal.

---

Elsewhere, new vermin were being brought onto the station by visiting ships, daily.
>>
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>>4730262
Flapped Chungiforms have grown a pair of retractable flesh-wings to traverse zero-g environments where there is still a reasonable amount of air in the atmosphere.
>>
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>>4730183
Dizzizis that grew up in the ever-sprawling sewers of the station developed flat tails and bigger hind legs for swimming. They also became green to fit in the sewer "water".
>>
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>>4730393
Aquatic Dizizis become more adapted to their environment as paws gradually become webbed flippers. These rats are not graceful on land, but swim through the filthy station waters with great ease. Many a clogged sink or toilet can be attributed to them.
>>
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>>4730377
the Flapped Chungiforms tooth structure becomes more beaklike to better scrape at the station's hull for nutrients, where the previous teeth would break over time. Granted the creature's short lifespan made this mostly a non issue, but beaked flappers seem to live slightly longer.
>>
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>>4730183
Some Dizzizi rats having spent generations in total darkness have lost their eyes entirely but in exchange their hearing became way more sensitive
>>
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EVENT: Invasion

It is inevitable that newcomers of all species arrive at ruin bay station. Two however, found the local quite to their liking and have been multiplying enough to become somewhat of a common sight; and problem.

Hamburger Crab: a terrestrial 4 legged crab like creature; durable as a roach, but colony minded like a termite. Hamburger crabs will build "fortresses" out of garbage and filth, molding masticated material to fill in gaps and add shape. They curiously will build what could be described as traps to ward off would be predators or even competition. Upon critical mass, a colony will begin a "siege" against any and all near by neighboring colonies. Crabs are asexual, and reproduce continuously.

as a pest, they will steal small objects, and drop lumps of hard matter onto passerby's heads. Their fortresses can clog air ducts or other spaces, and the sieges leave thousands of corpses under foot as the daily crowds trample them.

Saur: Something of a mystery to the local pest control, it appears to be a hobby grade GMO that was exceptionally well made. Saurs are part insect, part reptile, highly prolific, mildly venomous, poisonous to eat, acidic, and bioluminescent. In their genome are provisions for molting and lifestage cycles but they appear to be incomplete. Saurs communicate with one another by their glowing thorax, and will pool around an area to collectively chew through it. Where there are joins of bimetallic or dissimiliar materials is where a Saur can be found gnawing. Resistant to radiation, and tollerant of void like conditions they are a growing occurrence around hanger bays and the station's outside.
>>
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>>4730393
Unlike their more aquatic counterparts, Fungal Dizzizis settle with a middle ground of suckage on both water and land. However, the constant exposure to petri-dish of life in the sewer water has caused them to develop a fungus on their bodies. While this serves as quite a hinderance for moving, it is a tasty treat that the rats share with each other for sustenance, and other station inhabitants take to the flavor well.
>>
>>4732928
Extermination event: Mechanized verminators. Small robots made of gleaming white polymers and pneumatic muscles scurry after your kind, putting to end your nuisance with a series of stabs before corpses are carried off to biological reclamation vats. or thrown down sewer pipes. or eaten by other vermin.

Roll a 1d100, if you are under 80, your organism is dead. You can stave off death however:

Instead of death, roll the 1d100 and declare you are mutating. Pick off this table, reference the creature you will be evo'ing and then carry through with the art.

1. Become quicker. Longer limbs let you run faster.
2. Become harder. Tough skin, thicker fur, or a thick shell can shrug off more abuse.
3. Become social. A better community can persevere.
4. Become bigger. Just a little bit bigger and a bit more vicious.
5. Become smarter.
>>
>>4733353
sometimes A QM dun goofs, this was one of em.

1=1-25
2=26-60
3=61-74
4=75-99
5=100
>>
Rolled 95 (1d100)

>>4733018
>>
>>4734018
Is it one creature per player or can we roll for as many as we want?
>>
>>4734511
as many as you want anon. If you are gonna put the effort into doing an edit on a creature, you get to roll.
>>
Rolled 58 (1d100)

>>4730241
>>
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>>4732928

In places where resources are more readily available and where the light sources yet remain, a strain of Hamburger Crab evolves with a more advanced eye. By shifting around mucus and other fluids within the eye, patterns can be created on the surface of said eye.

Pairs of Crabs can be found still as statues standing "face-to-face" within millimetres of each other, communicating by staring into each other's eye.
>>
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>>4732928

The Saur mutates. Its head splits. Where there once was one body and one mind, now two wills either cooperate or contend for dominance.
>>
Rolled 53, 26 = 79 (2d100)

>>4735032

More appendages? More appendages

>>4735042
>Smarts
>>
Also it's pretty early for an extinction event don't you think?
>>
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>>4730370
a mineralized coat of silicate and metal shard from from the flesh offering protection against arbitration while also acting as weaponry all of this is just digested rocks and metal dust being extracted then extruded out of pores, they are not impaired by this lowered sensitivity with there sensory meat
>>
>>4733353
so either roll for it or evo it?
oh
>>4734018
okay then i did not do it right
>>
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>>4734508
The Fungal Dizzizis grow larger, more robust. Not so many people bother them in the sewers, and their life style does not draw attention.

The parasitic fungal colonies on them eventually overcome the crude symbiosis between the two organisms and it is not uncommon to see rat carcasses overgrown with fungus.

But before that happens the fungus breaks down pollutants, poisons and other toxins, allowing the rat to inhabit areas normally too vile for other vermin.
>>
Rolled 2 (1d100)

>>4730218
lets mutate.
>>
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>>4735749
>>4730218
The Dizzizi stilt rat has grown long agile legs to let it quickly run away. No longer able to easily squeeze into small places it can be found scurrying rapidly in the open. The tumorous growths it sheds are now more widely distributed.
>>
Rolled 77 (1d100)

>>4730414
Mutation for aquarat. (much nicer than saying liquid shit swimming rat)
>>
>>4735751
Aquatic Dizizis embiggen. an added layer of fat and muscle allows them to navigate the station's pipes easier, but also block them more frequently. An Aquatic Dizizi will deliberately do such a thing to act as a living dam, sealing off sections of the station's plumbing to act as a nursery for it's young as they develop to breeding maturity over the course of a day.

A roto rooter makes quick work of such clogs, but it has become a frequent nuisance.
>>
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>>4735756
Extermination event: Pheromonal warfare.

The murderbot swarms had come and gone, with the vermin population largely unaffected by it. With increasing frustration the station's various administrative bodies agreeded to release low grade synthetic pheromones with the goal of causing the vermin to kill one another by creating an artificial and heightened mating competition/ feeding season.

In order to participate in this event:

Pick the creature you want, and pick a creature that you are attacking.

Roll 1d100. If the creature attacked does not evolve, it's line is extinct.
---
1 Cancer. your creature just has tumors and misery now.
2-10 Armor Plate
11-20 Spikes
21-30 Claws
31-40 Fangs
41-50 Venomous bite/ sting
51-60 Enhanced muscle mass
61-70 increased intelligence
71-80 acid spit/ spray
81-90 prehensile tail/ tongue
91-99 Horn
100 Cybernetic infection from leftover muderbots
>>
Rolled 47 (1d100)

>>4735775

>>4735681
Attacks
>>4730370
Due to direct competition
>>
Rolled 3, 71 = 74 (2d100)

>>4732928
>>4733353
>>4735775
base level hamburger crab attacks
>>4730241
Chungi hive colony (base)
>>
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>>4734968
I evo for those who cannot.
>>
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>>4735794
the new spitting crab is aweful. Scuttling up walls and on ceilings, when provoked it will spray a small amount of digestive acid. It also uses this acid to predigest food prior to consumption with it's proboscis.
>>
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>>4730218
With it's wombtumors being eaten by pretty much everyone - from fellow vermin to desperate dregs to patrons of particularly unhygienic restauraunts - the Nugget-laying Dizzizi has no choice but to make the tumors indigestible. Covered in a hard shell of coagulated blood, they are now somewhat resistant against stomach acid - unfortunately, newborn Dizzizis still aren't, so baby rat corpses in the toilet become a commonplace occurence.
>>
>>4735775
rolling for
>>4735748
>>4735042
>>
Rolled 78, 100 = 178 (2d100)

>>4736551
forgot dice
also rats attack >>4735681, upper head saurs attack lower head saurs
>>
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>>4735748
The acidic solution secreted by the Redcap Mouse's mushroom is perfect for melting the Shardling's metallic weaponry. It's perfect for melting other metal things, like walls and life support systems, too!
>>
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>>4735681
>>4735789
with increased pressure from artificial predators, they develop more of a taste for flesh for that extra energy and the fact that less vermin around them equals less exterminators.
with venom made from kallikreins Enzymes in saliva of alot of mammalian species that cut up long proteins into shorter ones inside the body but in envenomed animals cause deathly low blood pressure,
too locate there prey, flaps of there sensory flesh extends giving two separate points of reference left and right to compare making them more accurate in locating there prey and in close range warmer spots that would be blood vessels closer to the surface.
>venomous fangs/saliva
>"ears" for locating prey
>>
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Some chungiforms were born with teeth on their feet. This made them less competent at movement, but the ones with stronger legs lived long enough to reproduce, creating chungiforms that could leap and attack with their teeth and claws. While not lethal, the chungiforms are causing people to get hurt, and as such, are being hunted down. time will tell what consequences this will have.
>>
>>4737245
Dont forget to link and feel free to roll for the events
>>
>>4735775
>>
Rolled 61 (1d100)

>>
>>4737281
Shit, sorry.
Chungiform Clawlings (>>4737245)
Attacks
Spitcrab (>>4735804)
>>
Rolled 27 (1d100)

>>4737286
GOD DAMN IT
>>
Rolled 65, 55, 56, 97 = 273 (4d100)

>>4730417
>>4730365
vs
>>4732928
>>
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>>4737347
Flapped Chungiforms are increasingly social, and quick to cull the weak from their herd which allows them to flee from danger. The hull workers of the station don't mind the creatures overly much as they are meaty.

The atmosphere sensing organ is now a method of communication amongst the creatures, it's flitting motions catching pheromonal signals.
Become harder. Tough skin, thicker fur, or a thick shell can shrug off more abuse.
91-99 Horn

The bald Dizzizi engages in combative mating displays, where their skin and skull gradually toughened and in places would calcify. Those who developed skull protrusions benefitted from the ability to lobotomize both rivals and would be mates. Often a single alpha rat will lead a small herd of lobotomized followers.
>>
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>>4736554
>>4732928
>100
Lower Head saurs has evolved a SICK NEW PAINTJOB with cool features and abilities. You may be asking yourself, what new features and/or abilities? I ain't gotta explain smack buddy. Just look at the lad, it has cables, metal legs, glowing bits, it's all NEW and CYBERNETIC, innit?
>>
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>>4735042
>>4736554
The Upper-head Saurs have salvaged robot arms in order to get rid of their Lower heads once and for all.
>>
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>>4737455
Ruin bay had entered another year of operation. Factious pirates contested for total control of the station, meanwhile a series of brushfire wars had brought great wealth to the station, and with it a need for growth. Great segments were slowly restored, with ancient systems gradually coaxed to life with jerry-rigged equipment. The devastation to the hull was being replaced with local material; inferior but sufficient for the task. It in itself was a point of great pride to the locals. "The mend" they called it, massive scale construction. For the time being the vermin were forgotten about in the swells of what was becoming a city state's birth.
>>
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>>4735229
+++unknown results+++
>>4735032
>53
>>4735042
>26
--
Gazing crabs develop thicker shells allowing them to withstand ambushes when they are locked in communication with one another.

Meanwhile the Saurs evolve thick pads to push and slap at other creatures.
>>
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>>4737085
>>4737285
with some dedicated breeding and a natural mutation
>sometimes whats needed to survive is knowing what NOT to attack and a limited memory of what is bad too do and whats good to do, its just enough to be worth domesticating, even if the limited senses can cause it to troublesome train but they are good enough exterminators with the addition of a cup with a wheel to keep them stable when charging.
>ps DONT pet it on the body only on the head as the skin growths can easily tear at your limbs if you are not careful no matter if you are stroking with the growths

could not think of anything else
>>
Rolled 26 (1d35)

to decide to what to evo next
>>
Rolled 55, 25 = 80 (2d100)

>>4736608
against >>4735775 for competing for sewer space
>>4733353
>>4734018
>>
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>>4738703
>down in the sewer hidden from most of the station dwellers and extermination efforts, being driven in by exterminators, bringing them closer to each other isolating them, limit there food supply packing them together like aquarat and inducing extreme competition and incest even for these vermin and cannibalism for those outside there family and thats before the renewed activity in the station resulting in dumped pharmaceutical waste resulting into these beasts
>there backlegs lengthen letting them run faster and leap there bodies enlarging, with lipless jaws filled with teeth simply xeno-steroids and stimulants are a powerful drug
>>
Rolled 24 (1d35)

lets have another evo commence
>>
>>4743038
>>
>>4743108
>>
Rolled 13, 46 = 59 (2d100)

>>4735804
mutating
>>4733353
>>4734018
mutation 1
>>4735775
mutation 2

attacks >>4735750
due to simply scaring the spitting crabs with there fast movements and long limbs and being not a crab
>>
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>>4737245
>>4737289
clawform Chungi graduated from being a mild pest to an outright danger. However an odd thing has happened in that their vicious nature is highly valued in the animal fighting circles. Now they are kept by the station's lower class, bred, and used in "cock fights" whatever a cock is.
>>
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>>4743174
>>4743174il
Another year, and another extension to "the mend". With the station's repair came it's domestication, and the trappings of civilization drew the unwary who thought its less civilized past was forgotten.

Even: Death or Glory

Control of the station relied on an illusion of power. Sometimes the illusion slipped, and it was never pretty.

1. A powerful federation has laid claim to the station, bringing with it new construction and sanitization.
2. The Pirates seize control and a period of lawlessness begins.
3. The current authority continues to wrap its coils through the station; maintaining the status quo, and growing in power.
>>
Rolled 3 (1d3)

>>4746697
>>
>>4743174
>>4735804
>some spit crab continued to evolve its chemical defense, when agitated it will release a yellowish slippery, sticky Glop that has a sharp, hot, pungent flavor somewhat bitter with a acidic taste, as its acidic causing it to not rot Because of its antibacterial properties and acidity, the secretion will not grow mold, mildew, or bacterial growth. it can last indefinitely without becoming rotten, though it may dry out, lose flavor/smell, or brown from oxidation. making it a long lasting markings of its territories, marking other creatures making them more vulnerable to other predators, due to the pungent distinct smell.

>For passerby its just another annoyance often causing slipping often getting into there eyes or nostrils irritating sensory organs with distinct burning and pain.

>This Glop, this hydrated suspension somewhat between a gel and a paste, becomes very paint like in the cold and somewhat runny in heat, its smooth but thick textures causes it to soak into textiles and making it hard to wash away both from limbs trying to rub it away, but only spreading it around.

>But For hobos making everything stews this secretion is a popular but dubious flavoring that helps preserve food. popular enough they give the some hives inedible to them foodscraps and organic trash and keeping passively keeping away other vermin.

>often due to heights its dropped from, it splatters quite hard into the ground or agitator.
>>
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>>4746697
The ongoing neglect of a true sterilization effort by the local leadership allowed for the vermin to adapt into ecological niches. All other creatures are extinct from predation or constant low level extermination efforts.

1. Dizrex: the size of a very small chicken, these creatures hunt all other vermin, and will eat scraps that are left out. Repeated trauma to their snouts from acidic creatures or other biting creatures has seen their olfactory senses receed deep into their skull for protection, leaving a skull like snout in it's place. Popular as pets or vermin control in their own right. Arguably the apex predator of the vermin.

2. Chung: Never growing larger than a small orange, the chungs are vicious in their own right. Crystaline fur and sharp teeth ensure the Dizrex leave them for a last choice. Chungs hunt mostly rats, but have been known to chase down other chungiforms and even the odd crab. A jack of all trades and master of none, their endurance is as large as their appetite.

3.Saurs: These creepy little bugs are more machine than anything else, and imminently hostile to crabs, but have been known to rebuild the cadavers of other creatures into other zombie-machine like constructs. Most denizens of the station kill them on sight out of revulsion. It is suspected they are stripping electrical components from things, but it has yet to be proven.

4. The Condiment crab mostly feeds on fungus and decaying matter, a consumate scavenger. It seems to be attracted to the Saurs and will spay their bodies with acid.

5. Chungiform: Chungiforms are content to dwell in thin atmosphere and even make daring jumps through the void on the station's hull. They have heavily adapted to eating "dirt" and scraping off the ferrous hull of docked starships or even the station. Elusive, skittish, and a true nuisance.

6. Horned Dizizi: These diminutive, long legged rodents reproduce via tumor like buds. Breeding season is year round, and they make up the base of the food chain, but the top of the station's pest problems.

7. Fungal dizizi: A rat who's body has become symbiotic with the local fungus; occasionally hunted by crabs but mostly left alone by all. They are slow moving, slow thinking, but are at the root of some of the most catastrophic maintenance events. Drawn to damn, wet areas, they can often be found in the sewers where their acidic emissions slowly erode pipes, bulkheads, and machinery.
>>
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>>4751533
the restoration of the station continues, still a dilapidated heap, it is a dilapidated heap that draws trade, and is starting to hold value to outside eyes.
>>
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>>4751533
The Shit-eating Rat is a simple creature: it sits in a toilet and eats shit. That's pretty much all it ever does.
>>
>>4751915
it is perfect in every way.
>>
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>>4751915
some shit-rats fully divest their vestigial paws and tail. This process often happens naturally as the fungus within their body consumes sedentary tissue and gradually the symbiosis between rat and fungi turns parasitic; morbidly obese, shit stuffed rats are simply processed into slightly acidic fungal mounds.
>>
>>4753444
The Rectal Rat goes even further - when it detects a crewmate attempting to take a shit, it uses it's strong feet to leap upwards from it's toilet home and wedge itself deep inside the victim's anal cavity, so that it may consume it's favored snack straight from the source. Because the rat eventually shits the shit it has consumed out, the risk of lethal colon clogging is rather low - however, the crewmates are plagued by horrific bouts of incontinence, as the shitrat does not give a shit about when it is or isn't socially acceptable to lighten your load.
>>
>>4751533
lurking in the sewers is the "Triped Cancer Isicium",they are evenly spaced around food sources due to there territorial nature with a modified leg into a strong clawed arm they will use to defend there territory and tear apart food into manageable bits.
>>
Rolled 374 (1d500)

time to roll a random mutation table
>>
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>>4751533
>>4754022

chungiform bearded shardlings have a particular taste for saurs there electrically active crystals serve as excellent armor against acid and acting as extensions of its senses as the vibrations of the crystals are picked up as a distant form of touch
>>
Rolled 465 (1d500)

>>
Rolled 73 (1d500)

>>4754056
okay glandular depression now combo with!
>>
Rolled 403 (1d500)

>>4754060
second face on the stomach that can see and smell
>>
Rolled 165 (1d500)

>>4754063
depressed stomach face with vertical eyelids
>>
Rolled 38 (1d500)

>>4754065
rabbit ears
>>
Rolled 80 (1d500)

>>4754066
no tongue
>>
Rolled 326 (1d500)

>>4754067
MORE MUTATIONS
>>
Rolled 167 (1d500)

>>4754071
even more after giant anti-bodies and face bubble
>>
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>>4751533
>Dizrab has a mean bite its frontal teeth cutting and cracking up long things such as bones or legs violently scarfing it down as its sharp and textured molars tear and grip the food.
>preferred mode of locomotion is a running kind of leaping style with its strong backlegs
>there long ears possibly provide them with some form of hearing improvement and or simply are popular for some reason
>>
Rolled 4 (1d4)

>>4751533
to decide on who is next for evo
>>
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>>4751533
Some condiment crabs adapt extra longs snouts which they use as an appendage. Its extra length allows the crab to also modulate the amount of moisture content in their mustard like excretions, ranging from a watery substance to a thick past that will dry into a rock like consistency.
>>
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>>4751533

The Saur, for all intents and purposes was extinct. Yet, it also continued to exist. Successive generations saw more and more of the organic component fade away until only a facsimile of the creature was left. Plastic, Silicon, Metal. V2s can be rapidly reconfigured, and also reconfigure other creatures as needed. They are a true pest, always looting important but small things, or causing general inconveniences in life. Missing personal devices to compromised ship systems. Eschewing the need for biological components in their own design, they seem to be less...animated, but more robust, capable of rapid reproduction as needed.
--

The Chungiform has adoped a superior form of echolocation, communicating in high pitched clicks and whistles. Their beak is now highly specialized towards scraping away the mosses and metallic surfaces of visiting ships or the staitons hull. "Chungi-kisses" are a fact of life for most on Ruin bay.
>>
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>>4755778
>the chungi swimmer has a smooth streamlined form no need to walk with big clunky limbs in low gravity when you can flick yourself foreward with a tail and flap forewards with flipper and wing.
>the sensory surfaces nestled in the "gills" gives it a improved right and left side sensing making it much more able to locate food even acting as well surfaces to absorb gasses.

>they are quite nice to pet with the big fat "melon" of squishy but perky fat used to project the echolocation when in gas pockets just avoid the slit where it retract its feeler and you can poke it while it eats.

>as the only evolutionary pressure currently with no predators is mostly just finding food and not suffocating they are functionally semi-domesticated well except the sounds of ships can scare them quite much as, well ANOTHER danger for them is being hit by a ship
>>
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>>4756304
Event:
The immediate cause was not known, but somehow within the station ancient machinery lived once more. Where there was once a thin atmosphere around the surface of the station, shifting like rolling puddles, there was now an appreciable, unusually dense atmosphere. The surface of the station was truly habitable.
>>
If you guys have any ideas i can draw it for you
>>
>>4751533
>RIDING IN ON THE SCENE IS BALL RIDER
>riding on balls of mustard and trash they battle it out with there tight ass trunks squirting mustard with impressive power they where mainly breed for arena battles very similar to jousting.
>they can also be found in the wild where they DO built arenas, flattening out the area and constructing a circular pit of sorts acting as there home and the battlefield where they meet challengers who try and muscle in on there trash
>>
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>>4751533
>in the tall pipes you have a rare encounter THE RARE HORNED DIZIZI KING

>this slower but stockier variant are much more territorial stronger and more agile even if they are slower then a normal horned dizizizi
>>
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>>4753888
>I wont back down from a challenge. Not one this stupid. I can't resist.

The most successful rectal rats are the bald ones, their naturally greasy skin excretions that lubricated fur against a sewer environment seem to do just fine for easing their passage into the unwary.
>>
>>4763881
God, this makes me nauseous
>>
>>4764032
This means you need to evo something to kill them
>>
>>4754848
the compact condiment crab fills the niche of a tiny opportunistic predator/scavenger with a squat body with short compact limbs, allowing it fit into pipes, crevices to avoid predators or creatures that would kill them like basically everything not a Fungal dizizi or rectal rat who they eat atleast the corpses of. Adaptations such as there green brine filled gills that take up the side of there body allows them to breath easy in the humid pipes
>>
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>>4763881
the toilet cryptid of the station continues to evolve, as they grow larger they can only grow longer due to there preferred habitats, the dull claws has allowed them to crawl even deeper and now with a even bigger body they can eat more and store more inside and grip more from natural skin friction when agitated. these long bastards crawl around in the pipe systems and can grip the walls preventing predators from dragging them out in the open to be eaten
>>
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>>4766816
the specter of death looms over a select few. Powerful biotoxins and viral agents, tailor made to the species had been released and already, the little corpses were starting to pile up.
>>
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>>4766816
Ruin Bay continued to improve, some would argue it was growing. At least it's dedicated population was on the rise. With that increase in bodies came an increase in resource demand, and numerous factions to support it.

The station was divided now, the ruling power controlling "The mend" as it had the largest open port for traffic. For all it's potential, the bay was well known for it's vermin problem. The various factions pooled their resources and came up with a plan to eradicate the vermin by collapsing their food web. To that end they would begin targeted exterminations...

In the coming rounds, a new event will occur that will eradicate one line of creatures.

1>Crab
2>Rat
3>Fungal rat
4>Chungi
5>Saur

I can either roll a 1d5, or the current players can cast their votes, with the highest number of votes for one particular species being the deciding factor.
>>
>>4768551
Hmmm saurs possibly make the biggest damage in small areas while the fat rats are well the most spread out while also making big damage and not even bothering moving the stuff thats destrpyed in tight hard to fix areas
>>
>>4768551
Is there some way to escape this eradication?
>>
>>4768551
Is there someway to escape the eradication? Is this something we can evo against?
>>
>>4768551
Is this something that can be evoed against?
>>
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>>4751915

>the extermination efforts have driven the evolution of the Spacer Dizizi, this near emaciated lean cousin lives on the hull of the station near breaches, using the secretions from there fungal partners as glue, allowing them to stick there wide flat feet to the hull without risking drifting off into space in the low gravity areas or jumping or being bumped into, in that case that happens the fungal partner can acts as a air tank and lungs when they close there muscled nostrils allowing them to do a maneuver called "FLINGING AT THE SCARY DARK" basically flinging goo and anything else towards space acting incidentally as a propellant making them drift back to the stations hull where they can stick back,
>there is not alot to eat on the hull if any but no exterminators or predators
>>
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>>4768542
>>4755778
>two hands are better then one re purposing one of there frontal legs into a new claw with one digit becoming a welder has speed up there work ALOT and allows them to hold things stable
>the addition of muscular tissue in the legs allows for much more grip strength when needed and is more likely needed with the addition of this big claw
>>
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>>4768542
the mushroom rat develops a deep symbiosis with the fungus, being born part fungus. Their acidic excretions have been reduced, now just a harmless slime that grows fungus. Prized by the street vendors of the station for their meat, the vermin has staved off extinction for a while longer.
>>
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>>4768551

Once more the station came into turmoil. Infighting between the factions that claimed each segment as their own threatened to make then all vulnerable to greater powers.

1. A powerful federation has laid claim to the station, bringing with it new construction and sanitization.
>planned extinction event continues
2-25. The Pirates seize control and a period of lawlessness begins.
>Beneficial roll table, creatures grow larger and more feral.
26-50. The current authority continues to wrap its coils through the station; maintaining the status quo, and growing in power.
>domestication roll table.
51-75. Industrial consortiums usurp power, intent on streamlining operations and cutting their logistics losses.
>Mechanized vermin table.
76-99. A rogue band of researchers use the chaos to seize control of the sphere segment.
>things get weird
100. The creators of the station return.
???
------------------------------------
Roll 1d100, first roll counts. So sayeth the book of rage.
>>
>>4770615
Lets see if i remember how dice works
>>
Rolled 46 (1d100)

>>4770745
Seems like i did not as you need to dice the die and not roll
>>
>>4754848
>there is a new plumber in the station master of sharp shooting mustard and unclogging pipes

>the Condiment Clam is a scavenger that uses its long trunk to reach refuse and prey deep in hard to reach crevices, Plunging its FAT TRUNK into tight pipes, clearing up clogs with suction and back and forth motions that incidentally this method of feeding on creatures and stuff plugging up pipes makes those areas less visited by exterminators and maintenance crew thinking the area is clear or worthy of attention increasing there survival chances dramatically
>>
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>>4770064
the saur continues rapid adaptation, displaying an unusual degree of innate awareness to circuitry.

Ships will often dock in ruinbay, and find that previously erratically operating electrical systems now function. Initially thought of as simple luck, it turns out that the Saurs will comb over systems and re-organize the circuitry. This is not a purely altruistic act; though often broken or damaged systems will be restored to functionality, they will also go after perfectly fine systems.

Their cost is in components, the saurs physically remove things of value to their kind, leaving failsafes, integrated spares, tertiary backups, and limited use features missing. Most ship owners never notice until they are at their next deep service refit, and even then the modifications are just chalked up to "cheap port labor."
>>
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>>4770064
Some Saurs have decided that they would rather go for a more direct type of symbiosis than mere repair work. With one arm greatly elongated for reaching down into deep tunnels and pipes and the other armed with powerful clamps that can keep certain holes open, the Proctologist Saur is ready to extract delicious Rectal Rats from their natural habitats.
>>
>>4771476
Oh thank fuck, I hated those things.
>>
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>>4771545
>>4770747
Under the watchful neglect of now legitimate powers of the station all factions remain obedient, and played against one another in a carefully managed balance. Each segment of the station is groomed and adapted to the needs of it's hosts, deviating wildly from the original specifications of what had come before. Elaborate trade and "mining" deals are struck as entire swaths of station material are relocated and transplanted. Less affluent segments make do with inferior imported materials.

Ancient systems are coopted and forcefully awoken, crudely bypassed and patched if need be. Structures on the hull began cropping up with increased regularity. Change was in full effect, and with it, the vermin began to find their place within the diversifying strata of the station.
>>
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>some unknown of relation saur creations are crawling about struggling to transport bolts, loose change, short bits of wire but they are doing there best these scavengers are called bolters due to there favorite target being well... loose bolts, perhaps we will be able to see the manufacturers
>>
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>>4771581
>seems like we have encountered the manufacturers of the little bolters seems like bolters will eventually become a bolt mother if it survives long enough and gets the required upgrades
>these small shambling halting messes act as manufacturers and repairers of there "children" who scavenge materials for it
>the bolters seem to lack a power there own so they depend on there bolt mother to recharge them
>>
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>>4771581
Some bolters show unusual aptitude for tool use. Though not sapient, they are popular "pets" or "Toy" for youths, often pitted in battle against other vermin. There is something sturdy to the small machine's demeanor.

> https://youtu.be/P196hEuA_Xc <Katana ZERO ost: LudoWic - Katana ZERO>
>>
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>>4756304
>crawling upon the hulls and flapping are a myriad of creatures small and big using there long sensory tendrils to taste and smell screaming and clicking to hear around the hull jumping and flapping around in a quite strange way? with the tails pointing forewards with the forearms being used as feet to leap off the hull
>>
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>>4771340
"harvesters" as organic components wear out fairly quick once removed from the host so in a way we have a group of predators
>>
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>>4771592
>>4771581
>>4775786
the station's increased focus on pest control has limited the Saur's available resources; eventually organic components and other scrap was added into their design perimeters. These early type cyborgs tend to need frequent replacement of organic components,

(Arm for future use if anyone wants it)
>>
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>>4776421
some of the cyborgs are further augmented, but are overly complex.
>>
>>4770615
>>4770747
>46: Domestication

On the next evolution you make, roll against the table below.
-------------------
The vermin of the station had survived numerous purges, their wild ways failing them as the station becomes increasingly populated, and even the depths of the machine decks become homes for the homeless and wayward.
-------------------
1:Grow larger, meatier, good for eating.
2:Become a useful cleaner of the station
3:Become more pet like
4:start making something useful; "milk", eggs, honey, silk, glue, mustard, etc.
5.Develop a useful symbiotic behavior.
6.Become a a guard animal.
>>
Rolled 5 (1d6)

>>4776782
Evolving the fat slime rat
>>
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>>4776421
>>4776425
with advanced life support systems(organ harvest) more major components can be organic
>>
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>>4770592
>>4777198

>the mushroom develops a membrane to store its secretions when not producing excess, that will now be squirted out by the rat as needed onto garbage to grow into more fungus, this cultivation behavior means more food for other vermin and itself and higher genetic variation for fungal cultivars with this semi-pollinator of sorts.
>cultivates mushrooms that feed it and any other vermin and acting as spore carriers mixing up the fungal genepool and improving health
>can be used to set up a home mushroom garden, only need to throw in some garbage and let it spray it down in a shaded area, then you can either let it go back into the wild for doing its job OR have a tasty dinner with the meat and mushrooms.
>>
>>4777607
Just a bee
>>
Rolled 4 (1d6)

>>4776782
Chungi
>>
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>>4768542
>>4781489
>NEW AND IMPROVED CHUNGI with meat and "milk"

>after some weird deviant genetics and incest that has resulted in new child rearing practices in the species that where advantageous,
Coupled with generations of questionable ramshackle farming practices in shacks and shoe boxes by hobos, who never figured out the correct sex has resulted in the selection of strange but functional traits.
>after the female gives birth/lays the male will take over raising young feeding them with its "milk" from its genitals altering between siring quality and feed quality to be as energy efficient as possible
>no knows yet and who knows if the hobos would even care if they could figure it out with the rise of the "milk" market to go in there stews and sauces for rat roasts and soups
>>
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>>4768542
>>4776782
>defensive behavior as they are so slow they have two ways to survive, predator satiation feeding them nanas as they run away and slipping hazards there nanas filled with coagulated fungus liquid is quite slippery
>>
>>4776782
crystal chungi
>>
Rolled 6 (1d6)

>>4784303
as i cant decide for myself i will let the dice decide partly
>>
Rolled 3, 2, 2, 2, 5, 4 = 18 (6d8)

>>4776782
>>4772513
>>4771581
>>4771340
>>4771476
>>4770009
>>4766816
>>4754019
>>4754131

Here we go.
>>
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>>4754055
>>4784305

>station personal has noticed the increased saur activity and how bearded shardlings have quite a appetite for saurs.
>With the now weaponized evolutions of the mechanized menace, the shardlings have had quite the prey to attack hunt and defend against, there brilliant electrical crystals attract material hungry saurs who they will ambush by a electrified snaggle tooth bite short-circuiting/paralyzing part of there prey stunning them long enough to tear into it.
>due to there limited senses anything bigger then them make them huddle up pretending to be a rock to hide while medium sized things made them huddle up to attack.
>station inhabitants take advantage of these traits resulting in them becoming semi-popular "pets" as having them hang around reduces damage and they are quite easy to handle and sparkle in pretty colours
>>4772513
the shardlings will often be used in arena battles due to there natural taste for saurs, availability, ease of handling and the taser like cracking of its teeth is just cool .
>>
Rolled 1, 2, 3, 5, 6, 6, 3, 6 = 32 (8d6)

>>4784917
>fuck.
rerolling.
>>
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>>4754131
>damn those are some long FUCKING TEETH this beast can reach with its teeth into tight nooks and crevices and also eviscerate and impale its food
>>
Rolled 4 (1d6)

>>4763881
>>4753888
>>
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>>4763881
>the rust rat uses its fungal acidic juices to digest loose scrap, rust and metal debris, it will digest this and produce a metallic fecal paste to expand or mend the pipe network using there prehensile prolapsed anus, allowing them to travel and feed in semi safety then being in the open and being easy picking for predators
>>
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>>4784927
>>4776782

1, 2, 3, 5, 6, 6, 3, 6

The tool using saur has become larger, and a bit slower. It's capacity for tool use cuts both ways, as it can find material easier, but its new form makes it more prone to capture. Often they are turned into bootleg electronics, mp3 players, or vibrational engines.

the clinging saur, now just known as a Gex, has become a common and innocuous sight. They carry on much as their ancestors, but mosty fuse wires and fiber optic lines back together. Ever popular with those who don't pay their cable bills. Their "food" comes in the form of garbage and abandoned systems.

Baseline saurs are domesticated, and encouraged to become useful as glorified household roombas. They do the job well. Their medical counterparts find work in hospitals and clinics as the poor man's solution to injury and illness. Its not always a 100% solution, but more than one alien has woken up after a leathal barfight in the care of a swarm of saurs.

Fungal monkey-rats have been bred into rather intelligent door guardians. Still small, no bigger than a grapefruit, they will none the less fling goo at interlopers; and it is vile.

...the rat. The dragon rat. Majestic. It is a tool of status and intimidation, the longer the better. A symbol of power amongst the elite and gangs, a living warning that dignity can be snatched away at any moment.

ChadCrabs are a popular pet, durable to the extreme, but placid and patient. Kids love them, and they taste great too!

Chungirat, bred as a guardian and chungi hunter, they are popular household pets and landing bay wards. Loyal, predatory, and ugly.
>>
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>>4787353
posted an inwork by accident/ cant delete. here is the correct one.
>>
>>4771562
The station drew significant attention these days. It was unavoidable, a hidden gem in the middle of an all obscuring nebula; a place where anything could go, and would. what happened?

1>The station grew wildly, it's hull encrusted with the markers of civilizaiton and an exploding population. the station was alive, it was out of control. It was free.

2>War finally claimed her, and a dominant power turned it into a star fortress, redesigned and repurposed, swarming still, but now with thrumming purpose.

3>All things come to an end. New routes, new technology saw the glowing destiny of ruin bay cool into a fading glory of what it once was, and what it will never be. Stripped to it's bones and made a haven of outcasts once more.

most votes win.
>>
>>4787383
I think i can go with 1 it needs to go buckwild before it can fall apart into a hellscape
>>
Rolled 1 (1d3)

>>4787383
>>
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>>4763881
>>4753888
>crawling in extremely tight tubes with feet that fold outmakes it hard to get alot of distance per step, so the legs curve inwards gripping the pipe, This allows them to go faster and more efficiently even going backwards but makes them unable to move effectively outside the pipes
>>
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>>4788618
>>4788610

The inhabitants multiplied and grew their dwellings in scale and number; untold megatons of resource were diverted to the station, feeding it, changing it...the biological constructs strained to keep pace with disruptive additions that were not known to it.

The organism was overtaken; only the cancer remained, kept alive by it's parasites. Groomed and structured to the needs of the population within and without.

Ruin bay existed in majesty for nearly a century before the...event. the long dormant sphere within, ever passive, content to exist; did awake. From within came:
----
What happened?

1.ruin and mystery- the core exploded, yet the entire station was teleported...somewhere else.. The next thread will feature a new batch of starter creatures based on the current crop.
(unthesunthesunthesunthesunthes)
2.Sterility- All organic life was purged, and in it's place were the machine successors.
(Saur based starters)
3.Silence- All machines were purged, and it their place the flesh proliferated.
(Chungi, Rat, and Crab starters)
4.Strife and Change- From within came those who created, demanding their dues...The great work was complete.
(keep the current creatures)
Roll...a 1d4 or debate on what you want. or both.
>>
Rolled 1 (1d4)

>>4789280
Hoping for the saurs, but I will be happy regardless
>>
>>4789305
okay thats a good roll this will be interesting i like option one kind of hope alot of what we have currently will transfer over
>>
>>4789305
Saur stuff was blooming
>>
>>4789392
Oh I know but the Bolters, Combato, and Bolt mothers were honestly some of my favorites
>>
>>4789457
Oh thank you and i do love those sword swingers any ideas for any evos i could possibly draw somethimg for you when i wake up
>>
>>4789475
I have like a saur centipede in the works that i dont know if i saved
>>
>>4789480
Sauropede sounds cool as hell can't wait to see it if it happens
I'm a bit new to evos, and from what I understand of the lore of the station is that there's tons of different civilizations on it, but what if we (more likely you as I can't draw for shit) made the bolter subspecies the pioneering force for a saur-based microcivilization with like Az-Tech tribal vibes, they have the ability to use makeshift tools and socialize, this would obviously be up to OP if it would be allowed
>>
>>4789305
rolling for severity of ruin, and depth of mystery. High is heavy, low is not.
>>
Rolled 3, 3 = 6 (2d6)

>>4789305
>>
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>>4789697
gg
>>
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>>4789709
>>
>>4789709
GG OP
>>
>>4789709
GG QM
>>
>>4789753
quest is not dead. Feel free to make your evos. Where the station is, and what is going on, that is for later.

The sphere is gone, a little under half the ring is broken off, and there seems to be an infection spreading through the remaining parts of the ring (red lights, purple skin)

The atmosphere around the station is gone. Chaos is ensuing, the population has started experiencing mass hysteria and hallucinations. the archaic and ancient machines of the station are failing. Extinctions events will follow.

For now I need dice. 4d6. anyone can roll, and I will take an unlimited amount of players rolling until I check back. 1s and 6s are crits, and will lock in for that choice. A 1 and 6 will neutralize each other for that choice.
------

>Attempts to salvage the station segment breaking away.
>Attempt to halt or stop the infection.
>Attempts to contact or salvage the fleet around the station.
>Attempts to rally the survivors on the station and consolidate resources.
>>
Rolled 2, 5, 3, 6 = 16 (4d6)

>>4790688
>Attempts to rally the survivors on the station and consolidate resources.
while or then
>Attempts to contact or salvage the fleet around the station.

this will allow for salvage the drifting segments before they are gone.

but first option is just get the survivors to work with each other would make any efforts more effective i think or we must stop the infection now before it spreads too far. i am willing to discuss but i am going with rallying the survivors and resources

"/dice 4d6" in the options feild without the " is how you roll dice
>>
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>>4787353
>>4789280

alot of the guardian fungal monkey rats where thrown to the side by there owners who would not feed with the coming apocalypse, they where left alone outside there emaciated bodies kept alive by there fungal symbiotes, they are not as brainless as there shambling would hint at, there brains is the only thing that remains as it was before, they live in near completely vented sections air still there but not pressurized each shambling movement and breath calculated to consume molds and moss and fungus that remains to stay alive.
>>
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>THE STATION IS FALLING APART SO MUCH SCRAP TO GRAB MUST HAVE EVERYTHING IN ONE BIG PILE
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Rolled 6, 5, 1, 6 = 18 (4d6)

>>4790688
my roll will count in addition to the current roll if no one else goes.
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>>4791854
>>Attempts to contact or salvage the fleet around the station.
https://youtu.be/nDcELUCroDs?t=2
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Rolled 1, 1, 3, 2 = 7 (4d6)

>>4790688
>Attempts to rally the survivors on the station and consolidate resources.
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>>4791860
Actually it could be good if the station returned to the vermin but we would need to do some emergency repairs and make more custodian saur droids to fix stuff and a fleet of people to interact with will be interesting
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>>4791865
>what have you done? WHAT HAVE YOU DONE?!!!
https://youtu.be/YTMSTF044ws
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Possibly could salvaging the section result in a Sub station orbiting the station or nestled in the middle?
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>>4790696
>>4791854
>>4791865
2/1/1/6
>Attempts to salvage the station segment breaking away.
>Attempt to halt or stop the infection.
>Attempts to contact or salvage the fleet around the station.
>Attempts to rally the survivors on the station and consolidate resources.

There was a real fear that the loose segment would smash into the rest of the station. Months of looting and evacuation took place, stripping anything of value from the doomed quadrant. When it finally broke away it spun off into the electrically charged chlorine clouds of the nebula; its remaining population was condemned to a slow death or worse.

The Infection however, spread wildly out of control, entire segments of the station going berserk and becoming hostile to sapient life. Those too slow, stupid, or stubborn to evacuate from the spreading nightmare became part of it; bodies fused into circuitry. Any structures outside the station had already undergone a similar nightmarish transformation. There were no survivors of the guest fleet, not like that. Not anymore. Day by day the ships slammed into segments of the hull, eager to merge...a mindless desire to bring the survivors into the biomass.

The survivors rallied, fleeing to "the mend", consolidating resources. Old alliances and grudges were forgotten, united as they were in the primal urge to survive.
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>>4761016
>in some areas with lower gravity and the catastrophic shake up some have evolved to take advantage, there digestive system has extended with some internal storage in the shell, now they lay down strings of sticky goo strings lined with there hibernating eggs, using there balls and trash materials as nests, nets to travel around in the low gravity even catching any floating debris in the strands
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The infection has caused an unusual reaction in the rats... As their immune system was already overclocked in order to deal with the caustic environment of an anal cavity, the rats have somehow managed to wrangle the infection. Rather than devolve into mindless masses of suffering, they evolve into mindless masses of rage. Coming to about waist height, these Super Rats spend every waking hour looking for survivors to senselessly beat into mush.
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>>4766475
>condiment box crab curl upon itself protecting the salty gills, its able to curl its limbs into a cube, bracing for a beating, waiting, hiding , filtering out filthy water to feed itself.
>a shy but durable creature that feeds on filthy particle filled waters able to squirt out spicy defensive goo
>used as portable water filters and the goo is edible, its a must have for any well prepared survivor



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