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File: 11th Primarch Quest.jpg (171 KB, 742x673)
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You are Kolinasi Kaiko Whatiri. Slayer of monsters and storms. Rider of the comet. Honored son. And your adventure has just begun. And little do you know the Primarch of the Eleventh Legion Space Marines chapter.

You were able to complete your trials for manhood and to be the Big Man in a way nobody else has done before at an age nobody has before.

You slew a monster that troubled your people. The Big Boy, an electrical eel shark monstrosity that terrorized many people and caused trouble for the local ecosystem.

And you got a new pet, new surf board, and a new set of daggers, the daggers which were made from the teeth of the Big Boy.

Growing up you learned the ways of surfing and to be a Big Man, a leader by example and you have helped out your village by salvaging items and helping to provide food that nobody else could due to your tremendous diving abilities and skills in underwater combat.

You were able to defeat your uncle in single combat faster than it takes to do a haka.

You have become friends with the Big Men, including Jera “Jero” Avidullah, who was one of the first people to find you when you arrived in your pod. Jera intends to help you and take you under his wing when you “go upon the account” privateering and raiding slaver vessels as well as those who would seek to harm your home.

Driven by purpose and knowledge given to you by the Old Man, a ‘Shaman’ and scientist who lives on the nearby island, you seek to overthrow the slavers who take from the islands and with his help seek to close the technological gap between your tribe and them. On the night of your ascension to manhood and, becoming one of the Big Men, you were visited by a group of sea witches- psykers. They seek to bring you to their leader, mother of Morgiana, the witch tasked with gathering you.
>>
>>4708445


When you arrive at the island, the witches file you off. They seem inspired by your recent words, and some of them go off to various points on the island. As you off load your things, you notice that the island, does indeed have fantastic surf, but the weather is bleak and dreary. It is the opposite of your island home. The beach is all stone. The island is either stone, moss, or stunted grass. You can see your breath between the mists on the island but you can’t see the sun through the clouds.

“I was instructed to take you directly to my mother once you got here.” Morgiana says. She doesn’t look pleased. She looks worried. How could this woman be so worried about what her mothers desires are? Is her mother that bad? Is she that disappointing? What kind of woman leaves such psychological scarring that is visible in the very electricity of the person? That the mana is this disjointed? You think about it and she looks at you.

“You are looking at me like how a shark studies a creature out of the water.” She says

“ I am studying your reaction to a family reunion.” You say

“Not everyone has a good family.” She responds. The pair of you walk up a long set of stairs along a mossy path that overlooks most of the island.

Morgiana’s mother, looks somewhat like her, only ancient. Very Ancient. Something had to have prematurely aged her to look this way. Yet you can feel the electricity from her body from the edge of the courtyard around the chair she sits upon.

“Mother I have brought the Warrior from the Bitter Shoals. He is as you described, he fears not the storm nor does he fall to charm.”

“Not even mine?” She says laughing. You are tempted to ask Morgiana, who doesn’t seem more than a decade older than you, how the crone upon the chair could be her mother.

“I cannot tell.” Morgiana says.

“Well than speak Kolinasi, Kaiko Whatiri! What do you see?” She asks

“Well custom dictates, that I know your name, as you know mine I will have to ask it.”

“Kailana, queen of the Island, leader of the witches and lady of the storm. But tell me what do you see?” She says and for dramatic effect she causes lightning to crash about.


“I see an old crone in a chair, playing with the elements and a daughter afraid of her mother.” You say.

The response is instant.

She flings lightning upon you. And it passes over you harmlessly as it has anytime you have encountered it. You are half tempted to fling it back, but hospitality dictates otherwise. So you pop your neck and flex after she does it to you causing a bit of an uproar from the local court.

“Quite impolite to attempt to shock one baring a gift.” You respond.

“Oh? What did you bring to me?” She asks her facial expression changing from one of boredom to genuine surprise.
>>
Lets go!

And I think I have the perfect name for our future Gloriana: Over The Rainbow
>>
>>4708449
“A device that can make a beverage out of any herb, fruit or vegetable. It extracts any toxins from the material put and separates it or any beneficial material and does the same if chosen.” You say putting the gift down.

“What a thoughtful gift! We do seem to brew a lot of teas and this seems like the best way to brew tea! But you didn’t come here to give me a gift. No. Not because my failure of an offspring brought you here, though she completed her task. And I apologize for the lightning I had to be sure it was you. No you came here on your own. You chose to come here. So you answer me, why did you come here? You didn’t have to. You could have easily defeated my daughter and her entourage. Why did you come?” She asks and you look at Morgiana. The daughter looks like she goes through this daily.

The woman is starting to really anger you with her treatment of her daughter and her general lack and utter contempt of hospitality.

_____

Well Kolinasi? Why did you come here?

> "With respect, I came here to meet with a wise woman to talk about an alliance, but I see that I have found an old fool who abuses her kin instead."
> "Are you trying to anger me? I came here to treat with you, but you have been nothing but rude."
> "I apparently came here to give a present to a sad woman who only gets joy from hurting her family instead of meeting a wise woman who may hold a clue to defeating the slavers."
> "I came here to talk to you about ending the slavers, but I see I only met one who enslaves their own family to fear."
> "Mostly because of the surfing, but if you insist on treating my friends the way you do I will have come here to administer a beating"
> "To find people who hate the slavers, who see them as a threat, not a model to be followed"
> "To see what caused Morgiana to behave the way she did on my island, I see I found the answer"
> "I came here to see a woman who can see the future, but if she really did see the future as well as her daughter claimed she would know hers would grow exceedingly short if she keeps with the disrespect of her own family in the face of one who values family highly."
> "I came here to see a woman make herself look like an ass in front of me apparently."
> Write in
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>>4708453
Honestly, I have discovered a new type of music I didn't know I would like through this quest. It's quite nice.
>>
> "I came here to talk to you about ending the slavers, but I see I only met one who enslaves their own family to fear."
I can see this coming back to Kolinaisi's mind once he starts getting to know Angron later
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>>4708463
>I came to speak about ending the slavers, and find one who enslaved their family through fear
>Now I will follow my custom of being a good guest, but if you continue to appear an ass then I will stop being civil.

Whatari does not care for this women I feel. And I would be saying she has more riding on us than we do on her, so if she does know the future then she will stop taking this flippantly
>>
>>4708463
>>I came to speak about ending the slavers, and find one who enslaved their family through fear
>>Now I will follow my custom of being a good guest, but if you continue to appear an ass then I will stop being civil.
>>
>>4708474
>>4708605
>>4708624
It seems you guys are being very clever about this. That is good. I am going to wait to see if we get more votes, which I hope we do, then I will write up. It's going to get pretty exciting pretty quick in this chapter.
>>
Here's an idea for possible color scheme for the Legion

Went for oceanic scheme (Green-Blue, Bronze, Dark Rubber)

Imagien the Loincloth taking more after Tribal designs

And the faceplate can be modified into a warmask
>>
>>4708923
Interesting. There will be a time when you'll get to pick the colors for the legion in character, but I like how you are taking the environment around to be used for the colors.
>>
>>4708463
> "I apparently came here to give a present to a sad woman who only gets joy from hurting her family instead of meeting a wise woman who may hold a clue to defeating the slavers."
>>
>>4708463
>> "I came here to talk to you about ending the slavers, but I see I only met one who enslaves their own family to fear."
>>
>>4708463
> "With respect, I came here to meet with a wise woman to talk about an alliance, but I see that I have found an old fool who abuses her kin instead."
> "To find people who hate the slavers, who see them as a threat, not a model to be followed"
> "I came here to talk to you about ending the slavers, but I see I only met one who enslaves their own family to fear."
Old man, please remember to link the new thread in the old one so the dumb anons like me know when to migrate
>>
>>4708923
Nice.
Let me repeat the question I put in the old one since it may have been lost.
Does anyone have any ideas for our legion colour? Blue and yellow for water and lighting? Black for space? Do the Maoi have any significant cultural colour? Do Jera and our tribe?
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>>4709075
Not really seeing a need for it at the moment. Legion colours like this though are nice >>4708923 especially because I want to see a marine do a Hakka.

I am wondering if there is a reason as to why they don't pick the "polite theat" option. Just because it isn't interesting or what?
>>
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>>4709161
We're just calling her out on her hypocrisy and turning the tables on her if she continues acting this way
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>>4709179
Holy shit that looks good.

But yeah, looks like we are predominantly going with "enslaving family through fear" since nothing else comes close.
The other options don't seem to follow the intent you just mentioned though.
>>
don't forget to post this thread to the old one so new readers can find this.

also http://www.bolterandchainsword.com/topic/282304-chapter-generator/
in case anyone wants to use this.
>>
>>4709240
Can't believe I forgot the colors to >>4708923
because I'd like to make a Terminator with them
>>
>>4709179
This picture makes me want to dive headlong into Chaos worship
>Blood for the Blood God
>>
>>4709379
Space Sharks are the kind who go:
>Worship Khorne? Too inefficient.
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>>4709412
And what about Malal? The Sons of Malice are cannibals after all
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>>4709417
some say they were canonically so maybe?
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>>4708463
> "I came here to talk to you about ending the slavers, but I see I only met one who enslaves their own family to fear."
Sorry I'm late.
>>
>>4709446
On /Qst/ one can never be late
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>>4709457
That's great but you can be late if you miss the voting.
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>>4709461
Voting is a state of being, you cannot miss voting no more than you can miss feeling
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>>4709478
That's... pretty philosophical.
>>
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Can't remember where I found this, but it was sitting in my Marines folder
>>
>Swordfish Class Heavy Grav-Ekranoplan
>Born from the myriad of Ekranoplan designs that litter the XIth Primarch's homeworld, the Swordfish lives out a specific niche within the Legion, and those that deign to make use of it, such as the Vth and IXth: A Fast, Heavy attack craft that can slip under the enemies' Radar due to a combination of sheer speed (over 550 Knots) and its low to the ground/water nature of its Ground Effect.
>The reason it is a partial Grav Craft is in part due to its heavy armor and armament
>Armament: 5x Twin-Linked Heavy Bolters (1x between main fuselage/missile bays and cockpit, 2x behind/below the cockpit with one each Port and Starboard, 2x Aft/Stern on the Port and Starboard locations of the tail) 8x Missile Bays (Can be fitted with either 1x Death Strike in each bay, or 2x 'Conventional' Cruise Missiles each)
>Swordfish are to never be deployed alone and should always be deployed in 'packs' of 2-3
>Common targets for these craft are either enemy Surface fleets, Titans, Coastal Cities etc.
>>
>>4709446
>>4709074
>>4709025
>>4708957
>>4708624
>>4708605
>>4708474
Hmm. It looks like we have a pretty solid consensus. Gonna post something. You guys are also going to learn that the paths you took have learning consequences.

>>4709676
That looks pretty dope.

>>4709179
>>4709193
>>4709379
Charchadons are one of my favorite chapters. I am trying to not just rip them off.

>>4709785
That looks pretty awesome, not gonna lie. I like the fact that someone knew what a ground effect vehicle was.
___
>>
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>>4709794
Ground Effect vehicles are the shit. I wish they were more popular in the world

>You guys are also going to learn that the paths you took have learning consequences.
Of course we know that old man.

>Del'noshean Light Infantry PDF rising out of the waters during a joint exercise with the [DATA CORRUTED}
>>
>>4709794

You realize that this woman is either testing you or being foolish in the extreme. Why would someone demonstrate such attitude in such a way unless they knew it was to cause some anger. You must approach carefully. If you are to master war, and life you must be able to have some guile. She is like a deep sea predator and has an angle. You just have to find it.

Yet she must also answer for her actions, while seeing how she is testing you.

A friendly reminder, that you are not frightened always works best though. This is like fishing, sometimes you want to anger the fish for it to attack the lure.

“Honestly, I am wondering why I came here as well. I am being polite and abiding by my custom of hospitality. But if you keep being so impolite I have reason to leave if you continue to make an ass of yourself.” You say and the court around you looks shocked. As does Morgiana, one of the witches off to the side holds back a little laugh.

“I came here to find allies, those who hate the slavers. Those who have seen what hell they have wrought. What kind of horrible people they are. I found them on the way here. I get here, I find a mean old woman who enslaves her family and kin to fear. Worse than the slavers by all accord.”

This causes the woman on the chair to give an odd look as if taken a bit back, but you sense that it is somewhat fake she is trying to goad you a certain way.

Then you realize your training as a big man. Sometimes to set up two tribes, you do a marriage. But marriages don’t always work when arranged. Sometimes you have to get the interest in a certain way. Then you spot the lure. It’s the daughter herself. She is fishing. She wants you to be interested in the daughter. She is trying to get you to feel for her daughter. She is trying something here that is a special kind of venomous.

“I think that maybe you are trying to test me. Trying to see my response see if I am some sort of hero or prophecised thing, or some push over, or some puff fish, all bluster nothing to back it save the poison inside it. Heroics do not interest me. I am not some story person here to rescue the girl and sweep her off her feet. I am no push over. I am no puff fish. I am not one to be trifled with. If you are to speak with me, speak plainly.” You say as some of the people around you stand aghast as the woman on the stone chair sits silent. She looks at you as the lantern fish when it realizes that it has been found out.
>>
>>4709929

“You do not appear to me, as you do to them. That much I know. You appear to me as some broken old thing. These men and women, they look at you like some beauty. I can sense the electricity and mana around you. It gives off some field. You are but illusion. But your illusion hides something better than beauty. Wisdom is a real treasure.” You say and she stands up. But before she can speak you hold up a hand.

“Our alliance, our future, is no illusion however. So long as you deal in truths with me. I offer you peace between our people to fight a greater enemy.” You say and she sits down.

“This is different than I foresaw. You- this didn’t happen the way it was supposed to. Perhaps I can treat with you differently.” She says with some authenticity.

“Then deal with truths. I bring you a gift, and offer an alliance. I was told once upon a time, you fought with others against the slavers.”

“Aye. The old knights. We fought with them. We fought off the slavers once. Then they came back tougher with allies. The knights moved on. Or at least they haven’t returned to our aid. What do you offer in the order of alliance? I know your people do not have technology, but they have mighty warriors.” She says

“Yes. We have warriors. But we have a new way to method for technology. I was told you saw the future. Why do I feature in it?” You ask.

“The future heavily involves you! A legion of sons! A mighty warrior. You save this planet. I am happy to forge an alliance with you. I may have to think of it, there may be some terms” She says and you notice her focus on you being a father of a legion. She wants an army. She thinks you will bring it. You don’t think that there are that many people in the tribes though.
_
Pick 3

>> What did you see? You haven’t really told me much of this future
>> What are your terms for an alliance with your people?
>> Tell me of these old knights.
>> A legion of sons? That seems farfetched.
>> Who were these allies of the slavers? Who would ally themselves with such despicable characters?
>>
>> What did you see? You haven’t really told me much of this future
>> Tell me of these old knights.
>> What are your terms for an alliance with your people?
The other two are tempting, but we can get more info later
>>
>>4709938
>> What are your terms for an alliance with your people?
>> Who were these allies of the slavers? Who would ally themselves with such despicable characters? Are they these Xeno creatures I've been told.
>> Tell me of these old knights. I've been told some of them still live on this planet. Perhaps you will get to fight alongside them again.
>When we are done with them, there won't be any slavers alive to come back. I will march to their home if I have to.
>>
>>4709938
>>> Tell me of these old knights.
>>> A legion of sons? That seems farfetched.
>>> Who were these allies of the slavers? Who would ally themselves with such despicable characters?
>>
>>4709938
>> What are your terms for an alliance with your people?
>> Tell me of these old knights.
>> Who were these allies of the slavers? Who would ally themselves with such despicable characters?
I prefer this as we get information on enemies, terms and possibly important facts. The future she saw might be interesting but she already said that things turned out different than she saw.
>>
Maybe the future she saw was the one that would lead to us getting [REDACTED]?
>>
>>4710002
Perhaps but this is an alternate timeline. We probably weren't even supposed to be on this planet.
>>
>Like all the Space Marine Legions, the 2nd was formed from the populaces of the various Techno Barbarian tribes and nation states defeated by the Emperor during the Unification War(s)
>In particular, the 2nd drew heavily from both the Yndonesian Bloc and the Pan Pacific Empire
>Both nations in particular are ironic considering records recovered by the Primarch Kolinaisi which brought to light the origins of the first waves of immigrants of De’lormosa who predominantly came from the predecessor states to the Bloc and 'Empire'
>It can be said that few Legions were quite as suited to their Primarch once they were reunited, seeing as both had developed expertise in Amphibious, Aquatic, Boarding operations and more leading to the Legion's structure and doctrines changing minimally in the wake of their reunification
>In addition, this level of familiarity led to the Legion being welcomed warmly by the De’lormosan people which was returned with fervor on the Legion's part
Just an idea that struck me.
>>
>>4710079
Once we chose our homeworld and who would raise us set our timeline

Its possible the timeline she saw was one where Jero raised us first, leading to us being more a raider/pirate that was more inclined to simply kill her at the slightest annoyance?
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>>4710093
So you're saying she wanted us to try to kill her by provoking us?
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>>4710089
Also I think you mean the 11th here
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>>4710152
I keep forgetting. This is what I get for posting in two Primarch quests
>>4710149
Possibly? Or it could have been different from what I imagined

Good night
>>
>>4710165
Sleep well. Interesting idea though.
>>
>>4709938
>What do you see
>The terms of your alliance
>Who are the allies of slavers
>>
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>>4710089
Would you guys like more 'Lore' blurbs to liven the thread up? Even if they're non-canon (Potentially)? Because I have a few on De’lormosan culture, industry and role in the Imperium later down the line
>>
>>4710501
Go for it anon, even if it's not canon, it's always interesting.
>>
I just hope we remember to eventually ask to meet the "mother" of the primarchs, since out of all our brothers, we know she exists.
>>
>Ruatepupukens
>The Elite Boarding specialist formation of the XIth Legion
>Named after a mythic De’lormosan culture hero, who after the Sea God stole away fire from Humanity causing mass unrest, starvation and death, dived into the ocean and searched for a month until he found the Sea God's palace.
>Sneaking inside, Ruatepupuke stole back the fire, but also snatched away the God's crown which was the source of his power before setting the palace on fire and escaping
>Befitting their namesake, the Marines hailing from the formation have a preference for thermal weaponry of all kinds (Melts, Flamer, Plasma etc.)
>They are commonly deployed with Terminator armor of all variants to ensure their survival and success
>As part of the myth is explaining the origins of checks and balances to the Kahuna's, they also act as bodyguards and advisors for the Primarch Kolinaisi
>>
>>4709998
>>4709962
>>4709958
>>4709955
>>4710443

> WEW LAD. LIKING THESE NUMBERS.

I am going to write after a hair cut and picking up dinner. It may be a little later though, I will inform if it is.

>>4710089
Love the work you are doing.

>>4710856
That is attention to detail

>>4710501
I do not mind them. It's what make this and Malal's quest so awesome. and if you are reading this Malal thanks for getting me into this!
>>4710839
... If you guys vote to cross that Rubicon who am I to stop you.
>>
>>4711172
Hey old man, could you answer if our tribe or jera's ship has any significant colour, flag or symbol? It could give a few ideas for our legion, given how attached to family our boy is.
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>>4711181
Agreed
>>
>>4711241
Actually, that may look to be favoritism if we try to make them the colors of De’lormosa
>>
>>4711257
Guilliman did it and his sons loved it.
Actually I'm sure that's what happened to most primarchs and their legions.
The detractors among our sons would probably complain about any changes we may make.
>>
>>4710856
Nice story. So the hero destroyed an underwater palace by setting it on fire? Incredible. Those must have been some hot flames.
>>
>>4711291
Could have been some DAoT fuel, or super greek fire, or just some mythological beings doing impossible feats.
>>
>>4711279
I meant more due to the various people of De’lormosa may see it as favoritism

When we unite the planet we need a flag/colors to signify the unification

'Nother blurb
>De’lormosan Industries
>Since its integration into the Imperium during the Great Crusade, De’lormosa has become a galaxy renowned system of shipwrights, ranging from the mundane Aquatic, to Warp capable Battleships and everything in-between
>So important has its industrial output become that the Adeptas of the Administratum, Muniotorium, and Navis Imperialis in particular have spent great effort to protect it and that is without getting to the XIth Legion and its descendants' fervent protection of their mother world
>Its skill and output in shipmaking alongside its populace long since acquiring the 'hat' of being natural sailors has gifted De’lormosa with strong ties to the Navis Imperialis, with many famed Admirals, Captains and more hailing from the Ocean World
>>
>>4711350
Hey maybe we can find something like that among all the things people throw on this planet.
>>
>>4711291
He spat such fat bars that the pressure combusted.
>>
>>4711359
That picture reminds me of the Lucrehulk Core ships from star wars.
>>
>>4711359
That makes sense, although the flag of De’lormosa and the symbol of our legion should probably be different.
But giving them a mixture of Jera's and our Tribe's colour and flag would make sense, after all he and the chief arenour fathers, and the legion our sons, so it belongs to them all.
The 11th legion is going to end up being incredibly wholesome and comfy if Kolinasi stays the way he is.
>>
>>4711350
>>4711363
>>4711291
One theory in-universe that is held among those that are knowledgeable is that what Ruatepupuke fought was an Abominable Intelligence and won somehow
>>4711359
>Hover-Craft
>Aside from their skills as shipwrights, De’lormosa is also well known for their development and creation of Hover-Grav Craft.
>As seen with the Swordfish >>4709785 De’lormosan Grav-Craft do not use full Grav-systems like the Land Speeder, Grav-Rhinos etc. But rather use combinations of Aerodynamics, Turbofans, Aircusions and more in unison to reduce cost and complexity for repairs, maintenance and survivability
>While this has meant that many regard such 'Half-Gravs' as juryrigged or 'Pedestrian', the Astra Millitarum in particular has made great use of the various designs that De’lormosa has leased to the various Hive and Forgeworlds across the Galaxy making them a fairly common sight
>Common models are the Archerfish Light Hovertank (1x 105mm Recoilless Rifle w/heavy Stubber), Shoal Stoat (Grav/Hover Chimera derivative)
>>
>>4711172

" What are the terms of an alliance between your people and ours? You can either foolishly stand against the waves, or be lifted by the rising tide. The choice is yours." You ask the woman and she stands up and starts to slowly walk down. You already have an idea, but your not sure that you like it.

“The rising tide lifts all boats. We stand with you. Not against you. You speak of family, you speak of joining our tribes. Our people need blood ties. We need to be.. bonded.” She says making a gesture with her hands bringing them together.

You raise your eyebrows to look surprised. You can almost be certain she is going to try to use her daughter like some bidding chip or some prize.

“Well, I speak of marriage naturally. Of my daughter.” Here it comes but before you can open your mouth she puts up a finger.

“But not to you. No. Nothing personal. I know the future. I know what your real father did to you. I don’t think it would be wise. No. I will send my daughter back among your people to pick a suitor.” She says. Surprising.

“Well these are terms that would have to be agreed to with the other big men. Our alliance, what do you offer?” You ask.

“Our vehicles. Also your own personal guard. Those that watched you earlier. We will try to fight by your side. However, we will need access to your technology as well. And your sharp mind.” She says motioning for you to walk with her. Her daughter looks at you with a confused expression, that to be fair matches yours.

“I can offer my experience and expertise but there are probably more suited individuals.” You say and she lets out a strange sigh.

“Don’t give me that. I see the currents of the future. Yours are constantly shifting and changing, but things are so different from what I saw before. You know a bit, I bet if I broke the grav board you brought you could fix it with improvised tools. Though- it seems that healing the sick and wounded seems also on your path. Quite strange.” She says.

“Well, how many vehicles are there?” You ask.

“You have that big ship at home. You will, with our assistance have 3 Ground Effect Vehicles to assist, and a few smaller fast boats. I assume that you will shore up our defense as well as your own at bitter shoals?” She asks.

“If we can gather the resources. It will be difficult.” You say and realize there was a few vehicles you could design that would help and this Ground Effect Vehicle concept, could perhaps, make things work easier.

“Speaking of this. Another part of this pact, requires you to send people to teach us to fish in your way. What we can fish here will probably help us greatly.” She says.

“I see, another condition. What other conditions exist to this Alliance?” You ask
>>
>>4711525

“When I die, I wish to be placed in your peoples volcano. Additionally, I wish my island to be equal partner to the tribes you ally with that means I wish to authorize targets for the privateering that you conduct.” She says. This is complicated. These terms seem fair, but to be safe you should bring her back.

“I will of course, be happy to consult with the Big Men on this.” She says, before you can open your mouth. Worrying you about what she really can see.

“That would be wise.” You say

“You can survive the storm, quite impressive on your own right. I had to know.” She says confirming your theory of her testing you.

“I have you another question. These ancient knights what can you tell me about those who fought with you against the slavers.” You ask.

“I haven’t seen a knight since I was a small girl. If you could find them, they would make a powerful ally against the slavers, however their numbers are probably decreased. I imagine they are still in the same place they once were, but you are going to have to earn their aid. For my tribe it is easy. I have seen the future, I know allying with you is the smart move. Them though, I can see it, but it will be very difficult.” She says clinching her teeth looking off in the distance and exhaling deeply.

“You can really see me for who I am can’t you.” She asks looking at you.

“Are you asking me to judge your appearance?” You ask.

“Careful.” She says.

“You look like a grand matron of my tribe, the hair is different though, you look a little slimmer too.” You say and she once again scoffs.

“Well thank you for the brutal honesty. To come back to your question of the Knights. They will find you, before you find them. Make enough noise and they will find you.” She says.

“Ask your next question, I am sure you are busy.”

“Whom would be so vile that they would ally with those who enslave others.” You ask.

“An ancient evil. A powerful evil. They call themselves the Drukhari. They aid the slavers, only occasionally and they came in with the dumpers. The Drukhari get a perverse glee in how the planet is polluted. They aid the slavers in, their dark crafts. Flesh Craft. Mind Craft. The price the slavers paid for this alliance, I dare not consider it. If you can unite all tribes, the knights, and us- we may stand a chance. It will be difficult.” She says as the pair of you walk.

“ I will be the rising tide that lifts all our tribes. I realize that now.” You say and she nods.

“You will be asked to pick banner colors when you return to the bitter shoals. I am giving you four of my girls as guard when you return with my daughter. I suggest you pick quickly.” She asks

“How much time do I have here, before returning home?” You ask.
>>
>>4711527

“How much time do I have here, before returning home?” You ask.

“The trip is a long one. It would be best for the trip in the morning. I ask you select your guard before sunset.” She asks

“How can you determine the sunset in such a dreary place?” You ask and she lets out an authentic laugh.

“It is beautiful when it does. You’ll see. I confer hospitality upon you.” She says.

You still don’t trust her. She still treats her daughter poorly, but you feel that she will abide by the ancient rites of hospitality. There is much to do on this island before sunset. Where to begin.

___

Pick two, and order them which first and which second

>> Surf. The waves are huge and rare.
>> Talk to the locals, explore the island a little bit.
>> See if you can find these other ground effect vehicles.
>> Talk to Morgiana and see who she would pick
>> Talk more to the old witch, briefly.
>> See if you can find some men, ask them what they think
>> Interview a few women you want as guards.
>> Write in
>>
>>4711530
>>> Talk to the locals, explore the island a little bit.
>> Surf. The waves are huge and rare.
>>
>>4711530
>> Interview a few women you want as guards.
>> See if you can find these other ground effect vehicles.
>>
File: gdi_hover_mlrs.jpg (1.14 MB, 3500x1750)
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>> Talk to the locals, explore the island a little bit.
>> Talk to Morgiana and see who she would pick
These would lead to the last two options easily
>>
>>4711530
>>> Surf. The waves are huge and rare.
>>> Talk to the locals, explore the island a little bit.
gotta surf
>>
>>4711181


Ok. So Because I know everyone is going through this and coming to the favored portion of painting the legion.

When you return to the village you will be given banner colors, however since it has been a popular question.

Banner colors are are as follows

Copper (Jera)
Bronze (Ravi)
Light Blue of the ocean (Ravi) (Like the poster ID of the one I'm responding to)
Black of the night sky
Desert Tan of the sand
Whale Bone
Seafoam Green (Jera)
Sunrise Orange
>>
>>4711621
So if we went maximum family it would be a teal and cyan with a brass finish? That could work.
>>
>>4711648
What is chosen is yet to be seen. De'lormosa is tropical, so it would be reflected in the popular colors.

But it's up to what you guys want. There will be many color options.
>>
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>>4711648
>teal and cyan with a brass finish
>>
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>>4711665
here's the inverse
>>
>>4711530
>> Interview a few women you want as guards.
>> See if you can find these other ground effect vehicles.
Well of course those who aid the slavers are the Dark Eldar. Don't know what was I expecting. Not that it's bad though(other than they will be difficult opponents). We will probably be pretty close to Vulcan in the future due to this. I also wonder if we can train our warriors and the witches to use combined tactics based on their abilities. We will have to make everyone trust each other though.
>>
>>4711754
>>4711665
Maybe a gradient style would help?
>>
>>4711754
>>4711665
Actually, the colors remind me of this piece from Greyall that was colored by Inkary
>>
>>4711530
>Talk to the locals, explore
>Interview a few women as guards

Their "Mana" should be obvious to us
>>
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>>4711648
I bring 2 different ways to do this combination.
>>
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>>4712145
And here's another one I just taught out
>>
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>>4712150
Thought, not taught
>>
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>>4712182
I should probably have put them all in one picture.
>>
>>4712185
>>4712182
>>4712150
>>4712145
Not too bad, given the environment and fauna of our world this act as pseudo camouflage
>>
>>4711648
Also I just had an idea for our Legion.
Call them the Storm Riders and have a big wave as our symbol.
That way we get our surfing and fishing together with our origin of landing in the middle of a tornado.
Thoughts?
>>
>>4712303
I think I suggested that as the name of our Legion in the first thread

I like the wave symbol idea
>>
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>>4712316
Well, here's 3 different waves that could work.
I'm going to paint them in the colours of the marines, but having them unedited here should help if the legion ends up with another ones
>>
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>>4712357
oh shit, I can't believe I left the 3rd one bigger than the rest.
>>
>>4712357
You could possibly edit the right wave to look like a shark to reference Big Boy
>>
>>4712368
A shark head could be the other symbol that goes on the other pauldron.
Maybe that could be what distinguishes the companies, what kind of sea animal is on their shoulder.
>>
>>4712386
>The first 30 Companies of the XIth Legion took as their symbols each of the great beasts their Genesire slew on his journey to unite De’lormosa
>The most famous obviously being the 1st Grand Company, the Lightning Sharks who act as Kolinaisi's personal Company and the most Veteran heavy (by comparison to other Companies in the Legion)
>>
>>4712407
Actually, rather than Companies maybe Chapters would work better here?
>>
>>4712424
Chapters are only after the the Blue Asshole writes his book.
For now it's 30k and the marines are in legions, so your write up is great.
>>
>>4712469
>Each Chapter is descended, in one way or another, from the twenty original Space Marine Legions founded to wage the Great Crusade -- in fact, the term "Chapter" began as one of several names for a roughly thousand-strong division of Marines, as a thousand Marines was few enough to be logistically manageable while numerous enough to handle almost any situation, especially with the assistance of their Imperial Army regiments. However, some Legions preferred to operate at full strength all the time, especially the Sons of Horus (judging from the books, the Vengeful Spirit housed the Legion's whole first ten companies) and the Death Guard (operating most of the time as a single force of ~90k+ marines). It says something about the sheer manpower of these armies that large portions of the Legion were often benched during a campaign.
https://1d4chan.org/wiki/Space_Marine_Chapter
Chapters can work here, so around 30,000 Marines get first dibs

Maybe 30,000 is all they would have or just enough for 29 full Chapters but they decided to form a 30th from volunteers from each Chapter?
>>
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>>4712360
And now they are coloured.
>>4712612
I didn't know that chapters were the correct term instead of companies. In this case then yeah, each 100 with a different animal works.
>>
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>>4712736
And while I was working on them, I noticed that the black and white image had an error.
Here's the fixed version.
>>
>>4712736
1000, not a 100.
But perhaps having the first and last without and animal would be better, so the honour guard and the reserve are treated like part of the whole instead of separate.
>>
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>>4712736
No Idea what happened to some of the waves that the blue got darker.
So here's the fix.
>>
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And now I made how the symbols would look as a banner
>>
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>>4712878
And this is with inversed colours
>>
>>4712878
This one is quite good on the eyes
>>
Wow. This is a lot of work. Like awesome lore and visual work guys.

The write up is going to come later tonight, after I tabulate and wait for a few more votes.

However, I am doing this in the middle of my dark heresy campaign so it will be kind of fun.

Anyways I appreciate all the art.
>>
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>>4712878
>>4712906
That one is my favorite too, so I tried removing the upper green since they are encased in a circle, it doesn't need to exist.
And changed the border from copper and bronze to both brass.
Brass is copper + zinc, just like bronze is copper + tin, so i thought in a way it would be our own colour, since the green and blue are theirs, but at the same time still being part of their family.
>>
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>>4713013
And here's a marine using this banner.
>>4712917
Glad you enjoyed it old man!
And I hope your game is going well.
>>
>>4713013
>>4713021
I'm loving it all
>>
>>4712840
I think the blue wave one on the bottom row would look better if the other colour was bronze instead of green. Would evoke the sun or the dawn/dusk cycle too.
>>
>>4713103
Unfortunaly, the ones with the brass as a main colour instead of a secondary/ finish ended up looking like shit when I turned them into a banner.
>>
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>>4713103
>>4713136
>>4713013
Here's only the circle without the rest.
I think it still can represent the morning sun.
>>
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Trying to make a flag for a united De'lormosa, and I have ideas.

I really want to include the Imperium Aquila in the upper left corner like how the various former Great British colonies have the Union Jack, but I feel that could make it cluttered
>>
>>4713221
We will probably discovery more about the world's history and the origin of the colonist. Maybe it had a flag before, or the colony ships did.
Or we could use that ugly new new zealand flag
>>
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>>4713245
>Or we could use that ugly new new zealand flag
I wouldn't inflict that on even Lucius

Though I can understand resurrecting the old pre-Age of Strife flag

But anyway here are some tentative designs
>>
>>4713146
could you put a setting sun in behind the wave? That might look cool
>>
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>>4713257
Something like this works?
>>
>>4713603
Moved the sun a bit.
>>
>>4713611
And here's it in the banner
>>
Sorry guys the game lasted pretty late into the night and I had connection problems. My laptop has wifi issues that are hard to overcome.

Sorry for the tiny update. There will be much more later tonight and during the weekend.

>>4713251
You did see some of the potential runner ups right?
>>4713612
That is awesome. You are doing amazing with this.
>>4713021
The game is fun. For the players. If I was to do an all guardsman style write up it would be a hilarious story of how often the GM rolls crit fails.

>> Captcha images: Palm Trees
K
___

>> Explore the Island
>> Interviews

____


The island is different. The ground is hard, save for the moss which grows around rampantly, more so than any grass. The island is bigger than "bitter shoals" as they keep calling it, but you think you could walk it. As you walk around you find the locals. Not all of them are witches. Not all of them are women. They actually seem quite keen to meet an outsider. The plantlife has a lot that you can identify that would be medicinally helpful and your shoal stoat seems enjoy the weather here. You run into one of the witches from before when your shoal stoat catches her scent and bounds over to her.

He probably smells weakness- the weakness of giving food...

The 'witch' and also apparent warrior, Gela. She is doing some rough sparring with a younger man. She stops everything to play with the shoal stoat.

Naturally she also has some food which she offers.

"Explorin the island huh?" She asks and you nod

"I guess you are probably also looking for people to be your guard." She says playing with the shoal stoat.

"You have any recommendations?" You ask.

"Take only people who want to go, continue your walk about, but this island has had more than enough toil from losing people who don't want to go places voluntarily." She says.

"I wouldn't do it any other way" You say.

"If you need a volunteer, I'll go." She says and her sparring partner gets up and looks at you.

"Hello!" The younger man, looks younger than you. He would not be asked to take the rites he is so young.

"Hello!" You say back.

"This is my brothers friend tommy." She says. Her brother was taken, and Tommy, is still very young.

"I thought the slavers only come around occasionally, they would have had to taken" and before you can finish tommy looks down, and she puts up a finger

"The slavers themselves come rarely for their 'tithe' raiders. Raiders who want to avoid the tithe and offer up captured people to the slavers for profit and to save their skins. That's who took my brother." She says.

--

>> Ask her to help you find three good women who would volunteer while you explore the island and talk to the locals some more

OR

>> Note her volunteering, and continue on your way on the island.
>>
>>4713619
>You did see some of the potential runner ups right?
I thought those were just for the Legion, personally I believe we should keeping the Legion symbol divorced from De'lormosa

But just soem ideas

>> Ask her to help you find three good women who would volunteer while you explore the island and talk to the locals some more
>>
>>4713603
Think the sun looks better here, more distinct/prominent but not dominating.
>>
>>4713619
>Note her volunteering and carry one.
>>
>>4713619
>> Note her volunteering, and continue on your way on the island.
She would lead us to more warriors, I think having a mage and a diplomat as well would be better.
>>
>>4713621
Here, I changes to sun to be smaller while also moving him away from the edge.
>>
>>4713680
Oh wait, just realized that you wanted it to be bigger.
I'm an idiot.
>>
>>4713680
Well, anyway, here's this small sun as a banner
>>
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>>4713682
And now the bigger sun and away from the edge.
>>
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>>4713705
Banner mode.
>>
>>4713704
>>4713705
I'm torn
>>
>>4713682
Actually, I just said that I preferred the one with the sun next to the edge. It made the symbol feel less cluttered to me.
>>
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>>4713739
Well, in that case, here's 3 variants
>>
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>>4713767
>>
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>>4713768
>>
>>4713770
'Easiest' to freehand
>>
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>>4713786
Than here's the banner
>>
>>4713619
>>> Ask her to help you find three good women who would volunteer while you explore the island and talk to the locals some more
>>
>>4713767
i like this one, looks like the sun is on the wave
>>
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>>4713825
Here's it as a banner.
I can't decide between >>4713803 and >>4713704.
>>
>>4713619
>> Ask her to help you find three good women who would volunteer while you explore the island and talk to the locals some more
>>
>>4710856
Looking back, I should have named them the Ruatepupukii to keep them in line with other similar Legion formations as they use the -ii as a way to denote plurality
>>
>Languages of De'lormosa
>The languages spoken by the De'lormosan people are as varied as the islands and ethnicities that dot the surface
>Not surprising given the origins of the first settlers of De'lormosa came from primarily what would become the Yndonesian Bloc and the Pan-Pacific Empire
>Common languages spoken are: Ha'wain, Mao'rin, Mal'yan being the dominant with some surviving examples of Nipone, Mandrein and Aus can be found
>>
Anyone here?
>>
>>4715138
Only the songs of the dead.
>>
I am here.
>>
Good Morning!
__

You note her enthusiasm but before she turns to go and you continue exploring the island you pause her.

"Wait." You say.

"Find me three good women. The best you got. Volunteers only." You say. And she smiles nods and runs off.

You come to a path leading to a gigantic local stonewraught structure. It's the first of it's kind that you have seen. It's mostly collapsed and caved in parts, and you can only imagine the size of the structure at it's peak.

You walk inside and see big murals and statues of large figures. They aren't human. They are clearly machine, some kind of walker construct. Or at least that is what you think from the pod. An important part of warfare, and a good advantage to have.

"Those are your knights." A man says in a nearby corner.

"You heard me earlier?" You ask.

"Aye. I did. Those. Life size replicas of em."

"Those are massive." You say

"Aye. They left this isle ages ago. The stone houses that they have however, still stay. They are nice and warm in the winter, where they aren't collapsed. We don't live up further north closer to the equator like you." The man steps out of the shadows. He is of red hair, and he has a patch over one eye.

"There are more stone houses like this?" You ask.

"Aye. We even started making our own. Good in a storm." He says.

"You live here?" You ask

"No friend. I take care of it. My house is down the way a bit. Built it myself." He says with no small amount of pride and a smile on his face.

"You have family?" You ask and he nods.

"One of the few that does. My wife and child haven't been taken. We have been blessed in the raids. We live a bit further inland and on a hill. So we have fair warning." He says.

"I am Kolinaisi Kaiko Wahtiri. Who are you?" You ask and he comes out of the shadow

"Karlan. Stonewright of these parts." He says.

You trade grips with him. He has calluses on his hands and a firm grip. Your father would note that this is good as he looks like he has been a fight or two.

"Karlan can you show me around this island, I don't really have a guide, while it is easy to navigate it would be nice to have a local show me the sites." You say and he nods.

___
>>
>>4715165

He guides you for a little ways to a place called a ‘pub’ where a man is outside serving some kind of meat product, he called mutton that is served on a stick. It tastes good. Different. Your pet likes it. A lot.

He guides you the prime village where you see Gela is talking to a few different girls. Most people are interested in your tattoos or you in general.

Then you see the port.

Many boats. More than your island. Different ones. And two of the Ground Effect Vehicles, that you were informed of.

“I rode in on one of those.” You say and he chuckles.

“What?” You ask.

“I used to pilot them. Kind of hard to with one eye.” He says and you nod.

“What is it like? Piloting a big ship or Ground Effect Vehicle.” You ask

“Boat, boat is nice. Boat is simple. So long as you know how to navigate and got yourself a decent crew. If it’s less than four people and a big boat? It will take you all day just to get everything ready and sorted. You only need a few people when it’s ready. Even if it’s an ironside. Those things. Those are something I’ve wanted to pilot. Something without the sails? Makes my day.” He says.

“Then you got one of them GEVS or sometimes if you hear the farthest shoal people, who also have them, call em Eukranaoplanes.” He says and you are curious as to how he could say such a confusing sounding word. GEV sounds easier.

“Totally different game. One man to fly it. And I do mean fly it. It’s like flying. You want a back up captain though because of how hard it can be. Servicing it? One man. My Daughter: Allesandra, she can pilot and repair it. Without witch craft.” He says more pride coming to his voice. You can tell he is a proud father.

“You teach her?” You ask as you both stop in the middle of the port near the dockside

“Yeah. She learned really well.” He says. And you smile. You let your shoal stoat friend out to play a bit, but she seems mostly content to just perch on your shoulder and observe.

“This your town?” You ask

“Yeah. The witch colony is further that way, where the ancient mother lives, you met her no doubt. We mostly live here and scattered throughout the island and have a pub in each town.” He says

“How big is it?” You ask

“It’s one of the bigger islands on this big blue ball we call a planet. It’s so big we got a lake, with an island, with a lake on that island.” he says which causes you to think for a minute and think in comparison to your island chain. There is one island that has a lake.

“Do volcanoes count?” You say and he laughs.

“Aye. We have one of those too.” He motions off in a direction.

“How long are you staying on our island?” He asks

“I leave tomorrow.” You say

“There is much for you to do then before nightfall!” And he pulls out a map.
__
>>
>>4715138
I'm here.
Waiting for old man.
Not much more I can do with the symbols and banners.
>>
>>4715168

Pick 3

>> Talk to Gela, see about your volunteers
>> Go to some of the more interesting landmarks on the map
>> Go to this island, on a lake, on an island in a lake.
>> Walk around the town, visit with the locals learn more of their culture and technology
>> Try to see one of the other GEV
>> Surf! There is a perfect place for surfing nearby!
>> Go back to the stonehall, see if there are any clues about the knights
>> Talk to the stonewright, see if he can help you on your island, maybe a stone house would be good.
>> Visit there volcano.
>> See what this ‘pub’ thing is he talks about.

___
>>4715138
>>4715149
>>4715154
>>4715169


And I am so sorry it took so long to get back. I am doing multiple shifts at work, and yesterday was really stormy. I am happy I was able to get away to do this before a nice breakfast.


So far the symbols and banners look really awesome. I am having trouble determining which would be best. Though I do like The latest iteration of the symbols.
>>
>>4715171
>Go Surf, invite the stonrwright
Come ooooooooooooon, we can't keep putting this off.

>Talk to the stonewright, see if he can help out
>Learn more about their culture and tech
Best to never offend. Besides, we just left Gela give her some time.
>>
>Hammerhead Jetbike
>A unique pattern of Jetbike used by the XIth Legion, most particular in the Heavy Shock Cavalry groups
>The Hammer head gets its name from the distinctive prow that resembles the ancient Terran Sphyrnidae
>This prow is fitted with matter disruptors across to help facilitate it's role of literally charging into enemy formations and crushing them as if a tidal wave
>An interesting trait is the elongated portions have their fields flare out several more feet allowing Jetbikes to bisect unfortunate enemies who thought they were safe
>>
>>4715171
>> Walk around the town, visit with the locals learn more of their culture and technology
>> See what this ‘pub’ thing is he talks about.
This two are basically the same option, so I'm fine with either.
>> Talk to Gela, see about your volunteers
>> Surf! There is a perfect place for surfing nearby!
>>
>>4715193
Supporting

And I'm guessing the 'Knights' are Knight Titans
>>
>>4715199
You are the first to say it out loud. I didn't lay too into did I? Should there have been more mystery?
>>
>>4715214
if you know 40k then it was sorta easy to guess. Like I got it as soon as I heard the name, and it was easily confirmed in the second post they were mentioned in when the shaman said "Work on their knights"
>>
>>4715218
>>4715214
That and the mention of mechanical walkers
>>
>>4715214
It was supposed to be a mystery?
The only things in humanitiy side that could fight against Deldar and raiders with advanced technology and be called knights are either the titan houses or spacemarines, and the laster didn't exist back then.
>>
How do the knights operate on De’lormosa anyway? Can't be too much land with all the water which could hinder them.

Do they make use of air cushion craft so the Knight Titans can stand on them while fighting? Or do they have Dom-esque hover systems integrated into the nlrgs of Titans?
>>
>>4715419
Depends on if you meet them.
>>4715374
It was supposed to be hinted at. Not mysterious. No the mysterious stuff is yet to come.
>>4715419
There is a strong chance of you finding out how.
But
There are lots of shallow shoals

You haven't seen how massive a dumper freighter or dump island is

You have yet to see a really big boat.

The scope of things is going to be impressive here really quick.
>>
>>4715171
>> Try to see one of the other GEV
>> Surf! There is a perfect place for surfing nearby!
>> Go back to the stonehall, see if there are any clues about the knights
>>
I could imagine some sort of grav-tech VTOL that carries the Knights to a battlefield, sort of like the DropShips in Battletech.
>>
>>4715171
>> Go to some of the more interesting landmarks on the map
>> Walk around the town, visit with the locals learn more of their culture and technology
>> Go back to the stonehall, see if there are any clues about the knights
>>
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>>4715567
How you describe it reminds me of the KMF VTOLS from Code Geass
>>
I was wondering about something and I'm not sure if it's been considered yet or not in the previous thread, but what if instead of a Librarius we take this tribe of witches to act as our legions Librarians? They wouldn't be augmented but they would act a part or as the only members of the librarius
>>
>>4716377
That'd be an appalling idea. Like completely, since you are A) providing no support or teachings to the psychic marines that turn up within our legion, B) outsourcing our legions information, records and history to a human auxiliary group with a dynastic and hereditary membership rather than one based on loyalty or merit and C) Marines are just stronger and better psykers, so you are also denying us superior troops.
>>
>>4716377
>>4716565
Just use both, even if the Witches can only be used in a support role unless we can get some power armor for them to take to the battlefield if needed
>>
Once again good morning!

>>4715807
>>4715560
>>4715193
>>4715175
___

You pick up your surfboard and start walking towards the nearby surf outside the little sound where the waves are, actually perfect for surfing.

"Stonewright, you surf?" You ask Karlan and he smiles

"Nah, not this time of year. Too cold. Maybe in a few months." He says.

"Suit yourself." You say and you thank him for guiding you around.

You put your new friend on shore, and tell her to stay. She stays, but you think it's because she wants to nap.

You paddle out, and it is indeed cold. It's very bracing but it doesn't bother you. It's nice and brisk, like a cup of chilled water.

The waves, they are monsters. Massive waves for you. You would be surprised if anyone save your uncle or Rawiri would try these waves. But you do. The pipeline that forms around you as the waves break. The ocean here is darker than your home. The stormy weather doesn't do much favor, or at least the dreariness. As you cut the waves, you decide to fully test the limits of your new board and it's plating.

You find one of the larger waves, and you ride up it, and you are soaring. Well temporarily. You feel much joy in the short bursts up you have. And as you make another attempt you notice that a small crowd has assembled on the shore to watch you. You put on a "little show," as your father would say and do some harder tricks, leaving the board entirely once and doing a handstand, which is extremely hard on the new board. When you come to shore a few villagers come up. And they all want to talk to you.

You are able to learn a lot about the town and the island at large.

The villagers live hardy lives. Their daughters, almost without exception, are warp touched except every generation there is one born called “The Weird” which you find kind of insulting, that is banished. In their words, they don’t have any mana. None. You find it odd. And you ask about the person, but they do not talk much about the subject, so you move on. You talk about the rest of the island.

There are many towns, and you think but are not sure, that this town has the best “pub” according to the locals who are eager to have you try things.

Apparently outsiders from your particular tribe are incredibly rare.

You ask about the witches, and essentially, they are trained and exceptionally disciplined from birth. As they were told if they were not, incredibly bad things would happen, and the fae would try to take them away.
__
>>
>>4716685
You have no idea what the ‘fae’ are, but you are not sure if they are the Drukhari or the slavers, but they sound real enough with the hushed tones the people talk of them in.

You find a woman, who is likely to volunteer named Meera, who is a bit of an explorer, and agrees to return with you back to the stonehall.

During this time she explains much of the culture and technology of the island.

The technology, is, to say somewhat better than yours at least at the moment subtracting the old man from the equation.

They have multiple black smiths, and they have much better housing, plumbing, and other benefits to living on a larger island. They also seem to respect the ocean as much as you do. Their boats, are almost all motorized if they are small, but the large ones seem to have sails. When you ask Meera, she informs you that the island doesn’t have the resources to make engines, nor the technology.

You feel that, if you were to bring the technology here from the dumpers, they could reverse engineer some engines and some of the technology for vessels faster, as they have much more advanced boats.

You go back to the Hall of Knights, and after much examination, you notice something. Not with your sight, but your electrical sense.

There is a hidden door under the largest knight.

You sense out and you work with the mana, and the door opens.

____
> Explore inside?
> Ask the Stonewright first.
>>
>>4716689
>Explore inside

LETS FIND OUT!
>>
>>4716689
> Ask the Stonewright first.
I don't want to poke around somewhere that it's possibly forbidden when we haven't even made them allies yet.
>>
> Ask the Stonewright first.
Lets not break things by accident, get some guidance
>>
>>4716689
> Ask the Stonewright first.
Maybe he wants to see it too.
>>
>>4716689
> Ask the Stonewright first.
>>
>>4716689
>> Ask the Stonewright first.
>>
Anyone got ideas for lore blurbs for the Storm Riders that I can expand?
>>
>>4717157
Maybe some mad surfing competitions they do.
Maybe they surf in space.
Or instead of drop pods they do like what Titus did in the space marine game. But with a surfboard with trusters
>>
>>4717157
Tattoos
>>
>>4717203
I'm reminded of the reentry of the Macross Quarter from the Macross Frontier movie
>>4717206
Had some ideas
>>
>>4717157
They develop their own Battle Cant, like the White Scars, but it's all surfer lingo.
>>
>>4717157
Maybe having a lot of hunting trophies like how their Primarch hunted sea monsters and took trophies from them. They could even make it a recruitment trial or favorite training method along with surfing.
>>
>>4717333
Trips compels me
>Grommet =Recruit/Initiate
>Mack Daddies=Titans/Primarchs/The Emperor
>Shaka symbol==Affirmative/hail
>Bro= Brother Astartes/Teammate
>Bogging/Pearling= Unbalanced distribution that causes damage
Just examples
>>4717206
>As stated before, many of the traditions already present in the XIth Legion due to recruitment from the Yndonesians and Pacificans could be found in a 'Pure' state on De’lormosa
>This in particular concerns the practice of tattooing and even armor painting, the latter which is typically used to mirror the tattoos found on a Marines' body on the surface of the armor
>An interesting characteristic of the tattoos of the XIth is rather than th usual use of needles to print designs onto skin, the act of carving the skin and then dyeing the resulting crevices with various means is used
>If Marines come from De’lormosa they are expected to already have some form of tattooing on their body. in which skin grafting is used to move any designs that exist on the Sternum to accommodate the Legion Symbol to represent their induction into the Legion
>>
>>4717232
In case anyone is wondering what I mean, here's a link to the scene in question
https://youtu.be/uULjjKgHPkE
>Vid capture of the Imperator Titan Lux Divinitas makign an emergency reentry maneuver with the debris of its former transport ship
Just ignore the singing, transforming etc.
>>
>>4717489
Sounds good.
>>4717333
Nice trips. I like the idea of battle cant.
>>4717203
>>4717232
This is good. Seriously I love all the Lore you guys do!

>>4717082
>>4716903
>>4716819
>>4716721
>>4716717
>>4716707
5-1 Ask the stonewright.

___

When the door opens you are tempted to go inside, but you are a guest. It would be wrong. So you decide to go ask the Stonewright.

You go back to the Stonewright, who is at the pub, trying to do some sort of trick and get people to play his game.

You instantly recognize the trick as your uncle would do this to take trinkets and coin from sailors.

"Friend, a hidden door opened up at the Stone Hall. I was wondering if you knew about it as caretaker and if I may be permitted to explore it." You ask. He seems perplexed.

"Well the door was there. It was just that it was impossible to move. I mean even a small child could find the door, but nobody could actually open it." He says, and you can sense him bragging. You think it may have taken him a while to find the door, or a small child found it infront of him

"I did. Albeit unintentionally. I do not wish to infringe upon the rite of hospitality. I will not explore further past the threshold unless you accompany me and allow for it." You say. He smiles and it looks like this has made him feet taller. He looks proud at his position.

"I would love to. However, I have promised I will not leave until someone solves my nail puzzle." He says.

"Nobody has found it out?" You ask and most of the crowd is in agreement.

So you do as your uncle showed you. You line up the nails in a neat little order like the roof of a hut and place the balance nail on the other nails head. Everyone looks like you have conducted magic. Including the witches.

"What do I win?" You ask and the pub is abuzz in excitement and then there is some laughter.

"I will go with you, but first, we must collect the prize." He says, and suddenly there is a drink for everyone in the pub, apparently one for each who tried. You are offered a drink, and you go with the local custom, but you try something local.

You aren't really a fan of the taste, you prefer the drinks of your home, but you drink it all to be polite.

You and now a smaller crowd, the Stonewright, Meera, and a few people from the Pub follow you.
>>
>>4717810
When they get inside the door is still open, and the Stonewright motions for you to go in first.

You go first and the door leads to a set of stairs that goes down for what seems like a long way.

The lighting is still on, whatever it is, be it some kind of gas fire, which you learned from technology.

It goes for several flights, and if you are counting steps, it would be several stories down.

When you reach the bottom there is a lever that flips on and it lights up a large area.

Large machines, benches with tools and papers, various ‘cogitators’ as they were called, and some other matierals. There is a large screen connected to a strange table and cobwebs are everywhere. But nothing like the statues upstairs. It looks like there is space for the statues upstairs down here, but no statues.

>> Go look at the very large machines
>> Look at the nearby bench with papers and tools on it.
>> Try to understand how a cogitator works.
>> Look at the other materials that are lying around.
>> Try to work the strange table and large screen
>> Ask the Stonewright about the history of this place.
>> Ask Meera about what she thinks about this place.
>> Write in.
>>
>>4717811
>> Try to understand how a cogitator works.
There migt be info on the rest of the machines in the computer.
>>
>>4717489
>Liek all Legions, the recruitment process for the Astartes to be are fairly varied, though due to the close knit family-like bonds they exhibit they are far less prone to mass press ganging of locals outside of truly horrific losses
>The legion is receptive of all walks of life, whether they're from the Nobles, Hive Gangers or the children of rulers who fought against Compliance and allows volunteers in the majority of cases,
>This focus on quality over quantity has caused a notably slower recruitment rate, though in exchange fatalities during the testing and implantation phases tend to be on the lower end of Legions
>Typically recruits are given the tasks of testing their physical and survival prowess by hunting and slaying one of the local fauna, the deadlier the better
>On De’lormosa, their has been a rising concern over the number of sea beasts dropping which spells poorly both for the testing of recruits and environmental conservation seeing as predators keep nature in check, leading to a new policy of testing recruits as teams to improve bonds as they work together to take down beasts and limit depopulation
>>4717811
>> Ask the Stonewright about the history of this place.
>> Ask Meera about what she thinks about this place.
>> Try to work the strange table and large screen
>>
>>4717811
>>> Try to work the strange table and large screen
>>
>>4717811
>> Ask the Stonewright about the history of this place.
>> Ask Meera about what she thinks about this place.
And together
>> Look at the nearby bench with papers and tools on it.
If no one understands what's written there, together again
>> Try to understand how a cogitator works.
>>4717818
Nice work. Maybe they change the trials to teams taking a trophy from a beast instead of killing it outright.
>>
>>4717829
Like knocking it unconscious and taking teeth, claws, scales?
>>
>>4717835
Honestly if it was anything ornamental, it would have to be something that doesn't harm the beast.
The culture of the tribes is to use everything, so stealing something from the beast would have to be something trivial, that wouldn't doom the beast or kill the beast and share it's wealth with the community.
>>4717824
>>4717816
>>4717829
I forgot to add you can add multiple choices. Which I should have.
>>
>>4717835
Something like that. If they can do it as part of a team all the better. Without killing it obviously.
>>4717839
I figured that it is always the case unless you specify that we can only take a specific number of choices.
>>
>Over The Rainbow (Frm. Raging Storm)
>The Gloriana class battleship of the XIth Legion, then renamed the Storm Riders once they were reunited with their Primarch
>Starting out as a 'fairly typical' Gloriana, over the 100+ years in service to the XIth it would be upgraded and remodeled to better accommodate the Legion's preferences, in this case would be Planetary Assault and emphasis on Fleet Command
>Additional landing/launch bays were installed so as to deploy the lion's share of a planetary assault, but in most cases the Raging Storm would act more as 'Super Carrier' with wings upon wings of Fighters and Bombrs of all makes pouring out of it both to better screen the fleet and provide additional punch to the Fleet's strike elements

>Xiphon-Tawahiri
>By the time Kolinaisi was reunited with his Legion, the Xiphon was already beginning to fall behind in performance to newer fighters in the Imperial Army and Navy, most notably the Fury
>But the XIth were never the best equipped Legion, having to make due with what they could acquire or even salvage at times
>As such, the XIth continued to make use of the Xphon, with this model being developed in the years during the Legion's Techmarines and fighter pilots stay on De’lormosa and their mingling with the various Tech-Masters and engineers to deelop a mating of Imperial and De’lormosan technology to celebrate their reunion with their Genesire
>Named after a common sky deity found in myths across the world, the Xiphon-Tawihiri lives up to its name, swift as can be while falling upon its foes like thunder
>The main change in design was the not armament like most would assume, the quad-lascannon and missile launchers were respectable and lethal
>The change came in the airframe, takign inspiration from recordings of their father sky-surfing (or 'Reffing' as it is known locally), with many small Grav-Plates spaced across the frame, affording the fighter unprecedented maneuverability, even allowing it to eschew the need of air-control surfaces for changing direction, and allowing it to bring its weapons to bear more often
>>
>>4717811
>> Try to understand how a cogitator works.
>>
>>4717903
To my understanding, the Xiphon never fell behind in performance in comparison to other Astartes fighters. It was just finicky, needed constant micromanagement in flight, was hard to make and maintain, and had short range.
>>
>>4718121
Perfect for insane air-surfing marines then.
>>
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>>4718121
Looked it up and you're right
>>4718144
I agree, and my idea of making it even *more* performance makes it a perfect fit
>>
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>Battle Doctrine and Organization
>After reuniting with their Primarch, the XIth Legion (Now named the Storm Riders) changed minimally in how they did battle or organized the Legion as per the Principas Belicosa, as Primarch Kolinaisi saw the effectiveness of it seeing as it served his sons well during his absence, and so as too not alienate the Terran Veterans that made up the majority of the Storm Riders' command structure
>The changes that would be seen came in the form of internal callsigns when the Legion was operating alone (This would be put on hold while performing joint ops with other Legions, where they would default to the standard manners of communication to reduce issues), and an increase toward a more fast attack format similar to but still distinct from the Vth Legion, alongside some renaming and specialist formations being made (The Ruatepupukii comes to mind)
>Generally, Hover/Grav transports and vehicles became more common, especially those made by the Mechanicus aided De’lormosan Techs
>Chain/Power Axes also became a more frequent site, so as to emulate their Genesire
>>
>>4717811
>> Look at the nearby bench with papers and tools on it.
>> Try to understand how a cogitator works.

Need to figure out if it has the same language or not, then we can see if we can use it.
>>
Just posting some Maori metal
>https://youtu.be/5kwIkF6LFDc
>https://youtu.be/Lx_xGv70Yyo
>https://youtu.be/CrGHGwH2wlg
>>
>De’lormosan PDF
>Finding it's origins in the various groups that the Primarch Kolinaisi banded together at first when beginning his quest to unite his homeworld
>Due to the heavily aquatic nature of De’lormosa, defending the planet is much easier than one would think, owing to the majority of land being islands and some small continents making actually landing sufficient amount of troops in viable areas a death sentence as the areas where it would be easiest to do so are quite heavily defended
>Ocean going vessels are typically used in place of traditional armored vehicles alongside various Aircraft, Surface-to-Orbit fighters and Grav/Hovercraft as they can cover the vast distances of the oceans easily
>Vessels range from the basic Patrol boats, to missile Cruisers to massive Carriers that can control swathes of ocean
>Joining the PDF is seen as a mark of pride on De’lormosa and a first step to joining the XIth Legion's Auxila forces, or even if one is young enough to join the Storm Riders
>>
Of course my day off is when no one shows up for the quest

>Legion Relics

>Sky Tearer
>The Long Gravboard of the XIth Primarch, Kolinaisi
>Capable of speeds and turns at Mach speeds, alongside being able to shield the Primarch during reentry with the aid of a Flare Shield on its bottom
>Armed with a compact/snub Lascannon

>Storm Breaker
>The Power Axe w/Plasma Gun that has been carried by the Primarch since his youth. Was upgraded by the Mechanicus and Terrawatt Clan artificers to bring it up to standard. Capable of rending Terminator and Dreadnought plate with ease, and augment its power by wreathing its blade in plasma

>Standard of Unity
>A battle standard depicting the triumphant unification of De’lormosa
>Based upon a tapestry that depicted the same by Remembrancer Yelri Quroll
>>
>>4719157
I'm here anon.
And I've liked everything you wrote so far.
>>
Good Evening!

>>4719157
That's a good name. We are using it. And sorry, this new job has me really busy.

You walk up to the larger Cogitator bank, and you sense mana to it. You feel it, before you get to it. You know it works.

Like the other new machines that you have seen, it seems, well animate in a way.

You can feel the electricity running through it and you sense the motive of the machine. It wants to serve and be of service. It’s eager.

As you put your hand on it, and you try to sense for it, you realize, it recognizes you. Or at least senses that you recognize it. It’s fairly odd. It’s like an animal almost. As you feel along the machine the power almost directs you to a little switch that you flip on. When you do the bank makes a low noise, a whirring and you feel the electricity off the happy machine. The screen on the front boots up, and you realize that this machine, was meant for directing the security of the stonehall, as cameras come to life in various locations, some unseen. You also realize that it was designed to do something else.

This is not a hall of memory. It’s some sort of place of healing for the machine. This place was designed to fix and repair the knights. It has large facilities, and spare parts even. Though the parts are sparse, you see that there are many guides listed for fabrication and replacement. To your amazement there is even a guide called “improvisation.”

The Cogitator itself, is the most straightforward thing you have used so far. The machine has a simple input board where it’s type to function. The operating system, seems similar to the one on your pod. As you go through it, you can tell it hasn’t been used in a while. While you explore the use of it, you notice that it has access to records.

You also know that the machine is more than that.

The machine is controls for the repair systems.

This Cogitator is an active history of the knights.

Importantly, it is probably the most active list of technology and reverse engineering processes- another neat thing you learned from fabrication book- that you have found sense your pod.

As you look through the data, you notice that this has data on the GEVs, and how to repair them. This may prove useful to Meera.

“Meera.” You say and she looks over to you and you motion her over. She looks at it and her eyes widen. She moves excitedly and bounces up and down a little.

“This shows us how to fix our other GEV that we haven’t figured out! It also shows us how to upgrade it!” She says. You make a fist and extend your thumb and pinky and smile. Meera looks confused but nods.

You walk over to the table. It’s somehow powered.

You feel the mana of the table and- there is something more to it. There is spirit here. It’s excited that things are turning on.
>>
>>4719177
Thank you
>>
>>4719203
You look at some of the tools, they look like they are for repairing metal objects, and fabricating metal. The tools, they are old. But they feel reliable. They are not powered, sort of. They seem to be partially powered. Your charger could take care of them you think.

You follow the mana of the machine to a simple button hidden under the edge of the table. You press it.

Lights are revealed under the table and above the table, as it lights up to reveal a screen! The screen is made out of some transparent metal, and it was meant for aiding of creation of things. You could fabricate unique parts and tools, similar to the ones made here! It looks like this portion was made for making boats-- And your logic follows that means there is a way for boats to get in.

You follow the mana to a hidden switch nearby in an odd spot.

It lights up a small underwater alcove with a very unusual looking boat and a hidden door. That opens to the outside.

You haven’t seen a boat like this before. It looks- sunk. Like something is wrong with it, yet nothing appears wrong. Then it hits you. The warfare you studied. Naval tactics.

A submersible or semi submersible.

“Have you seen one of those before?” You ask and the stonewright shakes his head, as does Meera.

“I have no idea what one of those are.” Karlan says.

“I have an idea, but I may have to examine around it. See if it is what I think it is.” You say. It would be dangerous for them to go and look.

“I am not going to stop you friend Kolinaisi. But, that thing looks really old so be careful.” He says back.

You leap into the water and you swim around the vessel. It’s not huge. It’s not supposed to be. It looks like it was meant for scouting ahead, or from what you can tell, piracy. What is odd- is there is no marine life on it. None. You swim around it rapidly, and nothing. There is marine life around you, but there isn’t the tell tale sign of wear on this, not even a barnacle.

When you swim to the end of it, you cannot even find a propulsion method, however, where the stern and devices to steer are you see odd bits. This thing is very complex technology.

You swim out and leap on to the shore.

“I think it’s a submersible.” You say.

“What does that mean?” Meera asks

“It’s a boat. It goes under water and doesn’t sink. You have boats that float over water, but you have not heard of underwater boat?” You ask and Meera gives a shrug.
>>
>>4719205
You go along the gangplank to walk up to the entrance hatch. You twist what looks like a simple door and it opens in a very similar manner to the shaman’s ship. Maybe he would be able to recognize this.

Inside the lighting is on. You can fit comfortably inside with how big the interior is, which is odd. Considering the small bit on submersible craft was that they were cramped. However, this craft looks like it was meant for only a small crew, so less floors. You find simple quarters, various rooms housing what looks like some kind of internal propulsion method, an engine, weapons, a small social room and a small deck, with steering controls and machines, eager to work. You are tempted to turn things on. However, you can sense they work, but you don’t want to pilot a submersible without even piloting a boat.

It would be kind of funny to captain a ship Jera hasn’t before being on his crew though. You laugh a little at the thought. You exit up quickly.

“It looks functional down there.” You say and the few men there shrug but Meera looks eager to look inside and Karlan nods.

After a few minutes of you waiting near the hatch Meera re-emerges.

“It’s old tech like the GEVS. I think we could find someone who has been on a boat before to pilot it.”

“Well Kolinaisi, you have been on the island for less than a day, and your greatest gift is not what you brought, but whatever luck you have brought with you.” Karlan says with a chuckle. Though to be quite fair, he is right.

These things alone would help their village as much as the old man’s star boat helps yours.

“Well hopefully my luck continues on with our alliance and we are able to do more for others.” You say and you hear a few grunts of agreement.


____

>> Explore this underground area further with the Stonewright.
>> Study the rest of the things here with Meera, let the group head back
>> Head back with the rest of the men, try to meet more people on this island
>> Write in
>>
>>4719210

Just to let everyone know-

It seems like you guys keep picking a lot of the secret stuff that is just hard to find. It's interesting.
>>
>>4718530
This was great I listened to this while writing up some of the story today too.
>>4718794
>>4718257
>>4718188
>>4717903
This is all good lore my dude.
>>
>>4719203
Which name?
>>4719224
Thanks
>>4719210
>> Explore this underground area further with the Stonewright.
>> Study the rest of the things here with Meera, let the group head back
I feel these could be combined, the Stonewright would have knowledge about things pertaining to the Order
>>
>>4719210
>>> Study the rest of the things here with Meera, let the group head back
>>
>>4719210
>> Explore this underground area further with the Stonewright.
Meera can continue studying the schematics or tag along, we need to make sure all the machines are probably awoken with our powers.
>>
>>4719210
>> Study the rest of the things here with Meera, let the group head back
>>
>>4719210
>>> Explore this underground area further with the Stonewright.
>>> Study the rest of the things here with Meera, let the group head back
>>
>1st Captain (From. Legion Master) Arnoul De'Saan
>A rarity among the Legions during the Unification of Terra, De'Saan was a Lunarian from before the Selenar Uprising
>Due to the widespread genetic engineering among the populace, compatibility to become an Astartes was very low making his acceptance and Ascension a miracle
>De'Saan does not wear his heart on his sleeve like his brothers, leaving others to regard him as a cold, aloof and calculating individual, which he claims comes from both his upbringing and possibly an error in his hypno indoctrination leaving him to seem deadend
>At first this made his relationship with his Genesire to have a rocky start until they got to truly know each other
>Primarch Kolinaisi greatly respects his 1st Captain's experience and skills in administration
>>
>>4719480
Support.
>>
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Coloured all of our boys.
>>
>>4720484
You the color Anon from Malal's quest? These are on point
>>
>>4720499
Yeah that's me. Is the way I order the marines that recognasible?
>>
>>4720484
Hopefully our Legion can get their hands on a good number of termies, preferably Tartaros-pattern, before the Heresy kicks off.
>>
>>4720544
Yeah
>>4720547
I've always been partial to the Cataphractii myself
>>
>>4720591
It looks cool for sure, but it wasn't a loss of technology that caused it to be phased out of service after the Heresy.
>>
>>4720603
True,

Also I'm tryign to figure out a blurb on Grav Boad Honour Guard for Kolinaisi, but I can't get over how silly it is.
>>
>>4720630
Maybe compromise and have them be on Landspeeders, the variant that usually carries a squad of Scouts? It's still a Grav vehicle, and gives them a good deal of mobility. Plus it'd be good flavour to use flying transports instead of the default trackmania.
>>
>>4720630
Instead of assault bikes and jump packs, the storm riders use highly specialised surfboards.
>>
>>4720734
I'd rather they be supplementary to bikes and speeders and be in the hands of Vets/Honour Guard. But I think only Kolinaisi can get away with riding one into battle because you know, Primarch.
>>4720732
I can see that,
>>
While I'm thinking of the Grav Board idea, here's a blurb on the Legion's Mana/Bio-Electricity

>Mana/"Mark of the Storm"
>An odd mutation found in the Storm Riders that only occured after being reunited with their Primarch, for there had been no known examples of this shown before reunification
>Obviously, one could compare it to the Bio-Lightning performed by Psykers of the XVth or Auxila Primaris Psykers, and there are tests and examinations that show it is partly Psychic in nature
>However, despite this relation the Librarians of the Storm Riders do not seem to develop Biomancy more heavily or commonly than is to be expected
>Possibly the most famous use of this mutation can be seen in both the Apothecar Marines and Tech Marines, the former for its use to stabilizing a patient and the latter for beign one of the closest one can get ot the ever elusive "Technopathy"
>Such an ability has earned the XIth no small amount of Envy from the Iron Hands, Iron Warriors and the Tech Priests of Mars
>>
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>>4720783
Cont.
>Such a 'Blessing' makes coxing and working with Machine Spirits ranging from Bolters and Lasguns all the way to even Imperator Titans far easier
>A peculair part of this mutation allows a Marine to 'Take in' the 'Mana' or bio-electricity/Life force from a target
>One particular application which possibly explains the post-reunion Marines either faulty or underdeveloped Omophaegea Implant is the capability to glean memories from a target without needing to kill them
>Another which has rituallistic/religious connections to pre-compliance De’lormosa is when a Marine dies, their squadmates will take in their mana so their strength and spirit will live on, a practice Primarch Kolinaisi has been cracking down on in the recent years due to possible health concerns to marines taking in Mana
>Such a mutation has earned the Legion the derogatory nickname of 'Electric Vampires'
>>
>>4720119
>>4719480
>>4719331
>>4719311
>>4719249
>>4719273
Good Evening!

Sorry I took so long, this update is longer.
--

“Meera, Karlan and I are going to scout ahead briefly, then come back and see what else there is.” You say.

She gives the Shaka

Good on her.

You explore the nearby tunnels, to no real avail. Just looks like good storage.
So you go over to nearby stairs.
Which oddly leads to a room, that seems set up to be some kind of, free time room?

Leisure room?

Break Room?

There are hundreds of books though. Many. In fact, this would probably be some sort of library, if there weren’t so many odd things that indicated dining and resting as well.

Karlan sits in one of the chairs and he looks quite pleased.

You grab a few books as your shoal stoat bounds out of your bag and decides to hunt down a nearby mouse. You shrug as you look through the books, some on poetry, some on technology, a few on war. So you grab whatever is interesting. Including a few on history.

You even find, a larger waterproof bag. Which impresses you enough that you take it.

Karlan then stops.

“No way.” He says.

“What?” You ask.

“In all the stories I have ever read about places like this there is usually some kind of hidden book that leads to a secret compartment. But it doesn’t look like anything.” He says.

So you reach out and look for mana with your senses. You, don’t sense any triggers or trap doors. It’s just a plain room. So you shake your head.

He then finds a very large book and opens it.

“What you find friend?”

“I found their family registry. Or at least this branch of the knights. It may have some clues to where they went.” He says as he picks it up.

The pair of you, after looking at the various gadgets and trinkets in the room leave back to the main hall.

“Find anything?” Meera asks

“Books!” You respond.

“That’s something. I have studied most the things here, there may be a bit more to research if you want Kolinaisi, but it’s going to be a long night. There is decades of data on this table, and some of these things I have trouble understanding.” She says and you nod and come over.

Then you understand why.
>>
>>4720828
It’s all theory books. Most of these are incredibly advanced for her. However, most of these seem like they are attached to a journal of Brother Alfraed Magis a Barron.

Apparently the Barron thought it was pertinent to find, recover, and teach as much information and techonology as possible, and tried to upload everything from every aspect of production on to this table, and the manual how to do it. He also left a hard copy tome, called the – unpronounceable word tome. The spelling is stupid and it hurts you when you look at it. The machine spirit instinctively dims to not cause a headache.

That is new.

This machine spirit responds to your moods instinctively while you are touching it. Curious. It’s Mana and yours are cooperating.

So you see if there is a way to transfer the huge data load to the data slate and it’s impossible. There is just not enough space and the table holds much more data.

To think! All the technology that could help you bring your tribe, all these tribes to competition with the slavers, is on this table. Well most of it. Looking through it, this and the old mans data would probably help out considerably.

“Kolinaisi!” Meera says and you stop what you are looking at.

“Yes?” You ask with a smile

“The table has more data than we can possibly go over in a night.” She says and you feel confused. You just poured over the data. Maybe she means examine it. Because that would be true.

“Meera, I already gave it a basic go over. We need to both have many people learn from this table.” You say and she looks confused.

“What? Why?” She asks

“I went through the data. There is much here on restoring, retaining and rebuilding technology. It shows a good method from going to point a to point b and so forth. Or so it seems. There are many missing pieces.” You say and her eyes go wide

“You just went over all that?” Meera asks.

“Yes.” You say and she just looks at you.

“The tribal surfer.”

“Tribal Surfer Big Man.” You correct her with a smile.

“The Tribal Surfer Big Man. Is able to understand advanced technology. When they live on an island without any base for electricity.” She says.

“Any base for electricity yet!” You say with a smile.
>>
>>4720830
> Omnissiah’s wayward son
_________________________________

“Many people ask, what the different aspects of the primarchs where to the emperor. Kolinaisi, it depends on who you ask. You ask Malcador, he would say he had the humor and spirit of the Emperor. Any agent of the Mechanicus and he would be the Primarch representation of the Omnissiah with his empathy and understanding of machines. You ask some of his brothers, and the answers would vary, that he was big on nature, that he is calm like the eye of the hurricane he rode in on. He had friends. Many friends. Many would account to this to the fact, he had a very normal upbringing for a primarch. One like a regular human for his time. If you had to ask me though. The lord of lightining had a son of the storm and I was always happy to call him brother.”

Primarch of the __ Legion

_________________________________


“So Old Man. You do this because the village was kind to you, and Kolinasi asked you.” Rawhiri asks sitting down with the other big men, writing notes and putting things to a tablet.

“He gave me an extension on life. He also always brought me good fish and weird things I thought interesting.” The Old Man says pointing out a few different things

“So what is this supposed to do for us?” Chief Kai asks

“Well, for each island and region, you all have different options for power supplies, this with junk searched for and provided by Jera, should give you all power and electricity.” The Old Man says

“We don’t want to grow soft though. Power, electricity- these make men weak.” Chief Eterea says pointing out.

“No. They don’t. They can provide comfort. But man is the only thing that can make a man weak. You use these tools, to help defend. Help save lives. Yes, it may seem like weakness at first, but it can also bring strength. Strength of mind.” The old man says and Chief Ravi stood up

“You give us power, but what we need are guns. We need more than just our melee weapons, and we need everything when the real slavers come. Not these raiders. I have fought back the raiders time and time again. But the true slavers- they worry me. With my son, I am not so worried. But if the slavers come before Jera Green Eyes here comes back, we all dead men.” Ravi says

“No. You will not be. You will stand a chance if we do this right.” The Old Man says

“Old Man- what is your name. You never say it. You say oh I am just some old man, or you’d call me a shaman. How can I trust the future of my people, to a man that I don’t even know their name.” Jera says.

“Back home, they called me Doctor Martin Longorian. I came from an area that was known as the pan pacific. In particular, my old home was known as Maui.”

“Well Docta, fix us up, before we all to dead to be fixed.” Rawhiri says causing a laugh
>>
>>4720833
“So I have written down what we need to go over, what data needs to be transferred, and I am hope I am saying these terms right as I have only recently learned these terms, the yottaflop coggitator output bank which they will be going to.” You say pointing to the largest coggitator bank

“I, am impressed that you did all this, but do you think you can actually do this all in a night?” Meera asks.

“Well I will need to feed my shoal stoat. Though I may go get some fish and squid from that pool near the submersible I may need a snack too. So I might have time for a nap so I can surf in the morning.” You say

“What about the other girls who are going with you? The other witches?” Meera says

This is a good pointing

Pick one

> Have them come here and talk to them while you are doing this
> Go meet them first, then get the data you need to help your people
> Have them arrive at dawn, then go surf, maybe invite them to come
> Go to the witches village, ask those who wish to volunteer to talk to you, then go surf, take an early nap then go finish up before leaving
> Write in
>>
>>4720834
> Have them come here and talk to them while you are doing this
>>
>>4720834
>> Have them arrive at dawn, then go surf, maybe invite them to come
>>
>>4720801
>>4720783

..
Did I accidentally leak my story path?
>>4720484
This is Gorgeous.
>>4720544
Not the order it's the skill.
>>4720591
>>4720547
We have to get there first. But I like the Cataphractii too.
>>
>>4720840
What a coincidence huh?
>>4720834
> Have them arrive at dawn, then go surf, maybe invite them to come
Study first, then we can talk to them on equal grounds, or waves in this case
>>
>>4720834
> Write in
> Finish up here, take a nap then go to the witches village, ask those who wish to volunteer to talk to you.
I don't feel going to surf is so important right now. We can do it if/when we visit them again which, as they seem to have important facilities for our future army, is highly likely.
>>
Where did all these rakes come from?
>>
>>4720834
>have them talk to us while we are working
>>
>>4720834
> Have them come here and talk to them while you are doing this
If they dislike how we pour over the technology, than they wouldn't fit with us anyway.
>>4720840
Thanks old man. Or is it doctor now?
>>
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>>4713768
By the way this is the symbol I used for the tanks. Consider it my vote for the official Storm Riders Symbol.
So here's it in Banner form.
>>4720912
It's April fools the Day of the Rake.
>>
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>Armor Marks of the XIth Legion-The Storm Riders
>From the Unification of Terra to the Heresy
>MK I (Thunder): The Storm Riders still possess at least 3 known examples of this truly anent armor. All are held for ceremonial duties, particularly for the initiation of new inducted Astartes
>MK II/III (Crusade/Iron): The most common and favored pattern of armor owing to its long history and improved performance in aquatic conditions compared to other marks
>Mk IV (Maximus): Due to interference of the Arch Traitor Horus, the Legion was not able to come into possession of many of this mark with the majority being allocated to the Tech Marines and Veterans
>MK V (Heresy): Oddly, this mark has been found in oddly high numbers of the Legion whether by accident, scavenging or modifications as the Heresy sapped resources
>MK VI (Corvus): Owing more to operational doctrines of the XIth, very few examples of this mark can be found in the armories of the Storm Riders, with all known examples finding their way into Seeker Squads or Recon Groups
>>
I never did understand why the Corvus armour is designated as MK VI, when it was given to the Raven Guard for field trials before the Heresy, and should therefore predate the MK V "Heresy" armour.
>>
>>4721503
Neither did I
>>
>The De’lormosan Compact/Concordant
>The Compact/Concordant was formed post reunification with the Imperium after Primarch Kolinaisi was reunited with his Sire, the Emperor of Mankind
>Originally the Compact was located within the sole De’lormosan system, but surveys in the surrounding systems/subsector showed the areas to be remarkably either underpopulated or simply empty of sapient life, Human or Xenos
>Those Humans that were found to exist were typically no more than a Civilized level (Late M2-Early M3 in Tech level)
>Primarch Kolinaisi took advantage of this and sought to stake claims on these systems and colonize them, bringing in the Humans that already existed into the fold, uplifting them and merging cultures
>By the Heresy, approximately 10 systems were being colonized to a sufficient level with immigrants being made up of both De’lormosan and Imperial standard from all manner of cultures
>>
Thank the Emperor maintenance is done

>Impalers
>An in-house/joint development between the Storm Riders and Forgeworld Gaosan to develop a more economical rifle for the Legiones Astartes
>As anyone in the know, the main thing holding back the fleets of the Great Crusade is not enemies, tactical failings or the like but logistics
>Bolts while effective, powerful and versatile are very much an expensive munition to create and transport with consideration going into propellant, explosive charge, inertial fusing and more that drives up cost and complexity for each round and the associated care in handling and transportation
>And that is multiplied an order of magnitude once one realizes how many Bolts an average Marine Company goes through in a month let alone the last 100+ of the Crusade
>As such, Primarch Kolinaisi and his Tech inclined sons and the Techpriests in his fleet began work on a replacement weapon system
>The first step was a fare cheaper and simpler ammunition, the 'Stakes' which could be produced from solid iron/copper cores with a Diamantine tip and Ceramite casing, all common materials and off the shelf ideas
>Additionally, ammunition could be made at a 3-4:1 ratio of Stakes to Bolts and due to smaller size could fit twice or more in the same magazine size as a typical Bolter magazine
>Prototypes showed great promise as range and damage was near equal to a Bolter
>The harder part that nearly brought the project to a halt was the launcher itself: The need of an electromagnetic system was obvious, power could be supplied from the power pack of the average Power Armor and could be supplemented with Lasgun power packs if need be in the stock for onboard systems
>But the need to get ferromagnetic materials for the rails/coils for prototypes in many ways made the net gain for the project to equal with what it was meant to replace: The Bolter
>Unfortunately, much of this development was lost in the Heresy as the Forgeship **** was destroyed by Traitor forces late in the Heresy bring the project nearly back to square one, with only a smattering of examples being found to have survived in the fleet as backups
>>
>>4721668
Coilguns aren't some great mystery weapon to the Imperium, though? 's how Macrocannons work, part of how a Heavy Bolter works and the more advanced variants of autoguns can be magnetically propelled. And besides, bolters already ARE the logistics-friendlier gun for Astartes, which was the reason it replaced Volkite guns as the standard infantry weapon.
>>
>>4721849
What's cheaper anon: A sharpened stake of metal or a rocket propelled armor piercing inertial fused grenade?
>>
>>4721849
And can you give me a source on Bolters using magnetic acceleration? I've look at like 3 sources and found nothing.
>>
>>4721853
It isn't just a matter of cost, though. Even Space Marines only have so much space for carrying ammo, and bolt shells don't have a chance of overpenetrating and not actually killing what they were shot at.

You can shrug off a dart of metal going clean through you and keep fighting with adrenaline as a normal human. Can you shrug off a 0.75 calibre shell that went inside and turned your guts to red mist?

Space Marines and their power armour are themselves the most expensive parts of a Chapter/Legion's combat assets. You're not going to end up saving money/resources if you lose more of either to enemies who don't reliably die when shot by your primary weapon.
>>
>>4721862
Not all bolters, Heavy Bolters specifically. That's why on the Devastator models there's power cables going into the gun as well as the feed belt for the shells.
>>
>>4720834
> Go to the witches village, ask those who wish to volunteer to talk to you, then go surf, take an early nap then go finish up before leaving
>>
>>4721668
I'm pretty sure bolter are the standard because they were made to deal with heavily armored and bulky enemies, like orks for example, which are probably the most abundant lifeform in the galaxy.
>>
Whatever
>>
>>4721907
*Let's get on with the quest
>>
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Any other blurb ideas you want to see?

These are for old man to use at their discretion for the future of the quest
>>
>>4722064
Some of our sons space warfare doctrine would be cool.
If they have any tactics that set them apart from the imperial navy or other legions.
You know, something other than broadside firing and ramming, maybe carriers?
>>
>>4722072
Nah, Imperial Navy uses carriers too. The Emperor-class Battleship is a common flagship for admirals, and it's one of the biggest carriers they can build.

For a novel approach to space combat, maybe some real advanced fuckery with trajectories and torpedoes/macrocannon shells fired days/weeks in advance of the battle that then slingshot around to cripple an enemy ship's engines.
>>
>XIth Legion Naval Tactics and Strategies
>Given their mother cultures, during the Unification of Terra and the Conquest of the Sol System the XIth quickly proved themselves among, if not *the* best among the Legions at naval warfare which extended into nautical/amphibious combat as well
>It has been theorized that if all the Primarchs follow Archetypes of humanity the the Xth Primarch, Kolinaisi and thus his sons embody the Sailors and Mariners gifting them a preternatural inclination and skill at handling vehicles of all manner ranging from Stormbirds to commanding Cruisers
>the Storm Riders preferred tactic in battle is to use 'Pods' or Wolfpacks of their fastest ships to operate at the edges of the battle and attack where the enemy is weakest 9These range from picket forces to even space stations) to provoke enemy response and cut them off from reinforcement or to draw them away from the Hammer that is their main force made up of Battlships that strike en-masse in prongs as 'Doomballs'
>Such tactics can lead to a frenzied battlefield as the enemy is disoriented and cut off from one another as they are picked off piecemeal until they are crushed flat under the main force. Though at times this has backfired on the XIth as this requires much cooperation and planning to pull off effectively
>Each 'Pod' also acts as scouting forces that advance ahead of the main fleets to report on potential enemies or bring news on worlds that can/should be brought into compliance, as such they are well equipped to act alone with little chance for backup
>An oddity is how the Legion is well known for its heavy use of Carrier and associated Strike Craft making them also among the best fighter pilots throughout the Legions
>>
>>4722176
I was thinking more like tripling down of carriers, make them be full of aces and shit.
Maybe they could be boarding specialist? With technopathy they could easily take over any vessel if they reach any critical part.
Or make them full on combined arms naval genious that can think in 3rd.
>>
>>4722179
Or that, that is great too.
Thanks for your work anon.
>>
>>4721428
>>4721303
>>4720907
>>4720860
>>4720839
>>4720838
>>4721893
Votes are tallied.
___


You think about how these witches should be tested. What would be a good gauge for them to volunteer.

Really, they would have to be able to work with your schedule. You don’t sleep like other people do. You work on something until you finish it. Sometimes it’s weird hours.


“Meera, you are accepted as volunteer. Ask the others who want to be, to come here and help me with this, and bring a surf board because we may surf after this.” You say.

“Surf.” She says

“Yeah. This island has really good waves on part of it.” You point out.

“In this weather?” She asks.

“Yes.” You say.

“Will I have to surf?” She asks.

“What have you not surfed before?” You ask her and she makes a nervous laugh.

“What?” You ask, though you think you already know from the answer. She is not that athletic. She probably hasn’t done much swimming, much less surfing.

“I tried once. Did terrible.” She says, which is promising. She is honest, and she actually made an attempt.

“It’s not about how you fall it’s about how you get back on. I’ll teach you to surf better when I get home.” You say and she smiles as you help her get up from looking underneath the cogitator bank.

“I’d like that.” She says.

“Go get the other volunteers. Tell them what I told you. We may have to spend the night here, if we want to make progress on this.” You say she nods and she runs off quickly.

You get back to looking at the files and your Shoal Stoat has decided to take up the hunt into the submarines pool. She comes back with a squid proudly displaying it for you.

“Good girl!” You tell her as you pat her on the head and she starts to make an odd dance around.

You play a few games with it, as you have neglected her a little on this trip. Though she has been tired, it is good to see her active. When she is tuckered out again, you put her back in your bag and look back at the table and the data points.

The Pod you have, the data slate you took, and this, you decide to synchronize some of the data to connect the points.

Or you almost do.

A handful of Witches walk in.

You Recognize Gela, Morgiana, Meera, and another from the ship, the other three, look a little hardened.

“We heard you require our aid.” One of the older, rougher ones says.
>>
>>4722362
“I do. I may be here all night. Did you also bring the surf boards?” You ask and you see someone lagging behind carrying all the surf boards.

“That is odd.” You say

“She is learning. So she helps with these tasks.” The one rough speaker says.

“Is she going to surf for you too?” You say giving a quizzical glance as you look back down at the table.

“No!” The same one says

“Well then why is she carrying the board?” You ask

“She is an Initate! She has barely learned her powers. So her duty is to help the Adepts with various duties to build dicipline and learn.” She says. You go over and help the young, initiate, with the surf boards.

Choose 1 option!


>“So your people, do they lead by example?”
> “Is this local custom or just witch custom?”
> “Do you think it is wise, to make such an impression on me?”
> “Is someone also going to take on scars for you in combat?”
> “Why do you do this? It seems a poor choice of way to build discipline.”
> Write in
>>
> “Is someone also going to take on scars for you in combat?”
>>
>>4722363
>“So your people, do they lead by example?”
Because so far the examples been conscistently bad.
>>
>>4722364
Changing my vote to
>“So your people, do they lead by example?”
Because >>4722365 is right
>>
>>4722363
> “Why do you do this? It seems a poor choice of way to build discipline.”
I would prefer an explanation of their ways so as to not step on their toes with our values.
>>
>>4722363
>Do your people not lead by example?

I mean I do actually get why it is done. It's a similar place to the catering industry where the concept of putting in the graft to prove that you are willing and able to handle both the hours and the less glamorous tasks before you move onto better things.
But kolinaski doesnt come from that same culture. So asking about it without insulting them seems like the best move, as well as explaining how we will be doing things.
>>
>>4722363
> “Why do you do this? It seems a poor choice of way to build discipline.”

Respectfully framed question, and poke them with the idea of finding a better way.
>>
>>4722363
>> “Is this local custom or just witch custom?”
>>
Considering that only one option can be taken, I guess that means that they cannot be combined normally and most of them besides 1 and 5 seem or can be seen by others as pretty hostile. Even option 1 can be seen as hostile depending on how the rest of the conversation goes. If people want to be diplomatic here, consider these things, although it's just my guess and belief that we shouldn't be that confrontational with them to cement the alliance. What do you think?
>>
>>4722662
It's all in the way it's said in regards to 1.
So your people, DO they lead by example? - add a bit of sass and you're implying that they are inactive or cowardly.

SO your people, do they lead by example? - said neutrally or with curiosity and it is a simple question in an attempt to understand them. Much the same with option 5.

Things like "Do you think it wise" are more like threats and they haven't actually done anything wrong nor should they be expected to know the traditions and quirks of a man they have never encountered before.

And combining options is nearly always an option. It's only when there are time constraints or conflicting goals at hands that they can't
>>
>>4722674
That's what I'm worried about. We can't expect them to have the same principles as us and forcing them to change or being threatening is not a good idea. I just felt that there is not many ways to combine this options as we can choose only one and they seem somewhat conflicting with each other. Some say essentially the same thing in a different way or are equally hostile so there is no point in combining them.
>>
>>4722662
>>4722674
You can combine them. That is what the write in is for.
>>
>>4722787
Alright thank you. I still believe that option 5 that I chose is better as it is however.
>>
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I'd like to change my vote as looking back at the discussion I agree, but I already changed my vote

Going to work
>>
>>4722836
Is there a limit to how many times you can change your vote?
>>
>>4722844
Doesn't appear so. But I limit myself to once
>>
>>4722844
typically if you go past twice, you're considered to be an indecisive asshole.

But no, there are no liits.
>>
>>4722874
Okay.
>>4722907
Thank you for the information.
>>
Anymore Lore ideas? I think I've covered a good amount
>>
Gonna post the update after monke versus lizard anniversary date night.

You guys did good detecting bad options and being properly political.
>>
>>4723709
Thanks
>>
>The XIth always seemed to have an easy time compared to the other Legions in forging relations with non-Astartes Humans
>If one takes Lord Malcador's words on Primarch Kolinaisi being the Emperor's spirit and humor, it makes everything about them retroactively make sense
>They can laugh easier, grieve to the loss of Auxila and can enter conversations naturally
>Their had been much speculation among Genetors and those involved with the creation of the Astartes that there may be some flaw with the Geneseed of the XIth, though it is rumored the Emperor had put a stop to such investigation as other than this the Legion had shown little trouble or problems otherwise that would inhibit their role in conquering the stars for humanity
>Post-Reunification with Lord Kolinaisi, this trait has appeared to both strengthen and become subdued
>Obviously, this has made the Legion have good relations with the Salamanders and later the Raven Guard
>>
>>4723709
You pause for a second. And measure prepare to measure your words. You can think of many things to say that could ruin diplomatic relations.

You are also a big man.

“Forgive me for any culture misunderstanding.” You say as you pick up a surf board.

“I am unfamiliar with your ways. So your people, do they lead by example?” You ask. The witches look at you with a little anger and you can feel their mana rising as you understand how psyker behavior works now. Morgiana looks at you with a grimace and a clear cringe on her face.

“It is understandable for our cultures to be different. Those who are initiates must prove their worth. They must be willing to do tasks like this and others in order to understand the depths of what we do.” Morgiana says

“You must be willing to do some lesser tasks before you literally shoot lighting from your hands. Greta here is new, she knows what she got into.” She says and Greta sort of smiles at you.

You see that you have to tread carefully. It’s kind of disappointing to you. But if she is inexperienced that might be just as bad.

“The leaders and people of my village are expected to act in the hard work as well as the boys. If you are bringing someone who is like this, do you think they can handle working with me and what this entails.” You say

The Rough one who seemed upset now smiles

“Greta, demonstrate your skills.” She says.

Greta is able to move multiple boards, channeling mana and energy with her mind.
“Did Meera explain what I am doing?” You ask and they nod. You breathe out deeply. And you say something that you have had in the back of your mind most of your time here.

“Are you all willing to leave home, your home, your kind, your people- on behalf of following a man you don’t even know based on a prophecy?” You ask. Morgiana looks like she is about to speak but the tall scarred woman steps forward.

“The prophecy that hasn’t been explained to you.” She says

“So I Flora will. A Child will ride a comet from afar, slay a storm- because lightning would not hurt him as the lightning was his friend. He would unite the world, under the banner of the sea and sky. He would clean the sea, slay the dark beasts of the depths, he would banish the fae and free the slaves, he would be the rising tide and a breaker of chains.” She says somehow making the room around her colder as her eyes seem solemn from it. You would guess

“Kolinaisi, this is Flora my older sister and mentor.” Morgiana says.

“Tell me Kolinaisi, what help does someone who slays a great beast like the Storm Eel need of us?” Flora asks.

“If you are doing research and questing around the world, Meera is an amazing choice. If you plan to kill the slavers and the fae I request to take part of it.” She says

“There is more to this then combat. We need to strengthen our people, our technology, our minds and our bonds.” You say.
>>
>>4724115

“I am accountable for this too. I must understand your culture as you must seek to understand mine.” You say and Flora seems to understand this concept and nod a bit.

“I see. You didn’t know if we were treating with her fairly. What, what are you doing her?” She asks.

“I am learning. Cataloging. Trying to contact the information that I already have to this.” You say as you pull out the data slate.

“You seek to give us the same knowledge you have?” She asks in a skeptical tone.

“We all need to be ready to fight the slavers. Technology will help us. Unity and Family will help us. Me being judgmental and on edge will not. Our people worry about yours.” You say and then, Flora lets out a bark of a laugh.

“Oh the tribes to the north, the fierce scary tattooed men, who are as deadly with bone as steel, and who is very being is might made real.” She says making, what sounds like a Haka. Meera giggles a little at this.

“Was that an impression of our people?” You ask in a serious tone, hiding the bemusement and trying to hold back laughter.

“It would have been better had I stomped my feet and clapped first?” Flora asks. Welp. Time to have a little fun.
You leap high into the air and come down with a thud and clap your hands loudly. You pound our fist against your chest

“THIS IS THE CRY OF WARRIOR MEN.” You scream out and you feel the electricity rise as the machines almost hum with you

“STRONG MEN OF THE ISLANDS. FIERCE MEN, BRAVE MEN.” You shout and clap as you stomp your feet and advanced closer making a fierce face, the women jump back. The electricity sings in the air as you almost stoke it on as the table glows brighter.

“WE WILL USE YOUR BONES TO BEAT YOUR FRIENDS. WE WILL USE YOUR SKULLS TO DRINK FROM.” Then at this point you would traditionally thrust at them, but you don’t think that would be appropriate.

“THIS IS THE CRY OF WARRIOR MEN. STRONG MEN OF THE ISLANDS.” You call out.

The women look terrified. Except for Morgiana who realizes that you are making a joke and she laughs a little.
>>
>>4724117

“That is the actual proper war Haka. It doesn’t have to be loud but it needs meaning. It’s meant to terrify. Meant to make you jump.” You say and Flora starts to breathe easy.

“But that is part of my life. Soon I go back to the island, I then go out to sea a privateering. I need someone who can do as I do.” You say looking at them and a few nod.

“And I need four of you. If your Mother truly is giving me an honor guard, they will need to be able to help and assist all our people.” You tell them and they seem to talk to each other

“I am not asking for someone who will get out of my way. I am not asking for someone who will do things for me. I am asking for you to do your best. For you to work to save our very planet. To reclaim the ocean, to stop the slavers, to help all of our people thrive here and not just survive.” You say and they seem inspired.

“I also need people who can surf.” You say pointing to the boards.

“So if that doesn’t sound good that’s fine. I need smart leaders here too. People who can take up the torch for me. So I have yet to hear you speak.” You say talking to the other rough type.

“I am Delia.” She says. So all the women here have names that end with an ‘a’ sound. It’s interesting.

“You like Flora.” You ask

“I am a little less showy.” She says

“Raise your hand if you have known loss to the slavers.” You say. They all raise a hand.

There are six. You must take 4


___
How will you pick

> Invite them to surf, then pick four
> Talk to each of them individually then pick four
> Ask them to tell you why each of them wants to go
> Ask them to list their experiences
> Write in a test for them
> Write in a question
>>
>>4724118
Unexpected Haka's are great.

>Talk to each of them individualy
>Ask for their reasons
>Ask their experiences
>>
>>4724118
> Talk to each of them individually then pick four
A warrior, a diplomat, a scientist and the aprentice, that should cover all of our bases.
>>
>>4724118
> Invite them to surf, then pick four
> Talk to each of them individually then pick four
> Ask them to tell you why each of them wants to go
> Ask them to list their experiences
Do a combination of those in order to sort them out and find what kind of people they are. I would have written a test for them but I can't figure out what will be good as a test. It depends on what kind of companions we are looking for. What >>4724483 says sounds a nice idea for a group that accompanies us although what's the specialty of the apprentice?
>>
>>4724492
The idea is that she would be more like a tabula rasa, she brings the potential to become whatever we lack or need during our adventures at the sea.
>>
>>4724498
Although if it's a bad idea, I can support bringing a pilot of one of those flying ships instead, could be useful if we find any planes of hoverboats.
>>
>Talk to each of them individualy
>Ask for their reasons
>Ask their experiences
>>
>>4724498
>>4724501
Maybe it's a good idea to have someone who can learn our ways and teach them to others but that can be anyone with the capability to learn new things not just the apprentice. We just have to screen all of them first. Otherwise I don't mind either way. Besides it seems most people on this planet have to have some knowledge of fighting because of the slaver raids.
>>
>>4724555
You are correct.
Every single culture on the planet fights or has fighting skill in part due to either having had to fight off the slavers or working for them.
>>
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>>4724575
By the time our sons get here we will possibly getting ready to fight the rest of the solar system so we should have a glut of trained youths to recruit for the Legion and Auxila
>>
>>4724555
Yeah, but there is a difference between knowing how to fight and beung an expert at it. The warrior witch would be someone that has dedicated themselves to offensives psyker power and hitting people real good.
And the main reason for picking the apprentice is that since they would be a cleaner slate, it would be easier to mold into whatever happens. The real reason is that I want so save her from the hell that is mandatory internship, worst year of my life
>>
I hope we keep close to our family' descendants

If we're lucky our Great-great-great-great (?) grand nephew can become an Astartes
>>
>>4724873
I will accept that only if he calls us uncle instead of father.
>>
>>4724898
>Kolinaisi: My Sons, this is your Cousin Wakateleho I don't expect any preferential treatment towards him he knew what he was signing up for
>>
A particular result of the 11th primarch relative normal upbringing in a healthy family, and the close-knit culture he was raised in, is the number of cousins, nephews, godsons and other forms of relatives that can link some form of direct ancestry to Kolinasi’s adoptive family. As such, it is quite common to see Marines from the Storm Riders to eschew calling each other brothers, and preferring to refer to the actual degree of kinship between them, and quite often maintaining contact with their relatives, similar to the Salamanders.
Another interesting phenomenon brought by that level of familiarity and closeness with their primarch, is their view of Kolinasi as something more akin to a venerated tribal elder, or a collective ancestor hero than a direct father, and quite paradoxically, a much lower obsession with emulating their genesire than observed on Space Marines from different stock.
>>
>>4724936
Oh this is a surprise

Good work anon
>>
>>4724480
Glad you like it!
>>4724905
>>4724873
>>4724898
>>4724905
>>4724936
This is Canon.
++

You sit down. You look at the women.

"I need to talk to each of you individually. Those who I select will go surfing with me after this. Those that I do not chose for this can also come." You say

The first to talk to you is Meera.

She is clever, a skilled combatant, and she can be incredibly personable. She wants to adventure and see the world. She wants to be more than just some witch. She wants to understand science and nature, and understand the universe as a whole. She like everyone, has lost a brother friend to the slavers, but she doesn't view it as personal.

She also surfs. But only in the Summer

Delia, who talked the least, walks up next

She is, according to what she has heard, the most respected of the warrior witches. She is the most skilled in combat of anyone she knows, but she too wants to explore. She has lost more than most. A husband. A brother. A father. She is quiet, and she confesses that she thinks she is cursed. She feels everyone she has ever had is gone.

She doesn't surf, but is willing to learn anything to make her smile again. She envies your attitude and joy.

The older sister Flora is the next to be interviewed.

She explains that she inherited the gift of foresight from her mother, and she also has many skills in combat. She is a better witch, at least she says so. Her fighting skills are decent in her words. She has been groomed to lead and it shows in her attitude and behavior. She is has volunteered but she honestly doesn't feel she would be the best for this task.

Gela walks over

Gela is mechanically inclined, she is gifted with being able to discuss things easily. She like the others here, are skilled at combat and witchery. She has the heart of an explorer and adventurer. She isn't as good at science or technology as Meera, or as talented with the blade as Delia but she feels like she would be a good confidant and she seems trustworthy.

She also surfs.
>>
>>4725139

Yana, who stood behind and didn't really speak is- well-- quiet.

She doesn't fit in with the rest of the witches. She, while talented at the arts, is trying to leave. She doesn't like it here, and she has nothing connecting her to this place. She has no real family, and very few friends. She volunteers for any detail that takes her away from the island. She doesn't want to explain why. She has less scarring, but her reflexes and behavior indicate combat talent.


Greta is the last to talk

Her whole family line has been witches, and she is talented, but she isn't a full witch yet, as she hasn't completed the trials. It seems similar to the rites of manhood. She is eager to help out the island and those around her out of the goodness of her heart. She does however, dislike some of the drudgery, and is eager to prove herself. She is also excited to learn how to surf.

__

Time to make some choices

> You can interview the witches further individually by asking them more questions (Indicate which witch and what questions)
or
> Pick which witch goes with you (indicate which ones.)
>>
>>4725128

love the fun in the threads.

Also I am apologizing that I am going fast on this thread today. We are going to see a lot of progress real fast here.
>>
>>4725144
Leave flora and Greta.

Flora doesnt seem to want to, and Greta isnt a full witch. She is too young to take with us if she hasnt even taken her trials of witches.
>>
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>>4725157
I'd rather a lot of action
>>4725184
Support

> You can interview the witches further individually by asking them more questions (Indicate which witch and what questions)
>Ask why Meera only surfs in the Summer
>Talk to Delia about her losses and how to move on from them by living to see others are not taken by the slavers
>Talk to Yana if she'd be inclined to come back to your people, maybe she needs to have a change of scenery and new faces?
>Talk to Gela about some of the tech (Like Knights etc.)
>>
>>4725144
Delia, Meera and Gela for the warrior, scientist and diplomat combo.
I'm torn between Yana and Greta.
I think I will choose Yana, she seems to be unhappy here, but can we discuss a bit with her exactly why she hates the place so much? Maybe having a friend can help whatever problem she has.
>>
>>4725214
Oh, and give advice to Greta that those that rule through power don't tend to last long after they begin to be challenged, but a beloved leader will be defended by those who follow them.
>>
>>4725214
If she wasnt naturally inclined to war I would leave Yana. But she isnt so she has something over Greta
>>
>>4725144
Supporting this
>>4725184
and these questions
>>4725199
Is Morgiana also coming with us?
>>4725157
It's okay don't worry about it.
>>
>>4725236
I forgot about her, maybe ask about her life and how she got here?
>>
>>4725236
Those arent questions anon, they are my justifications for leaving them behind.
>>
>>4725239
Yes I support what you've said here >>4725184 and asking the questions here >>4725199. I probably should have structured it better.
>>
>>4725199
I think Meera only surfs in the summer because this island is suposed to be colder than ours, we just don't care about the cold water because we are a chad surfer primarch.
But talking about weather is a classic discussion topic, so I see no problem in asking it anyway.
>>
>>4725252
The weather thing makes sense, can't beleive I didn't think of it

It makes us realize about how beyond human we are compared to others
>>
>>4725236
I think Morgiana is coming with us so her mother can arrange a marriage with someone from our tribe.
>>
>>4725252
Somone meme this with Kolinasi and another primarch. Just not Lieren. He is being done to well.

>>4725236
Yes she is.

>>4725331
Yup.

It looks like there is some level of consensus. I am going to do a write up after I take care of some things. I have to be at work at 0600 so no late night update, but more updates tomorrow, potentially from the mobile.
>>
So I have this as follows for a write up.

>> Leave Flora and Greta
>> Talk to Yana about how she got this way
>> Ask about Delia and how she is surviving.
>> Ask about Meera only surfing in the summer
>> Ask Gela more about some of the tech

Then there will be surfing.
>>
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>>4725490
Sounds good, unless anyone else have any other write ins
>>
>>4725490
I wanted to give this advice >>4725219
to Flora, not Greta, so she could avoid ending up a bitch like her mother, but I confused the names because they all end in a.
But if the anons don't agree with me than it's fine.
And I how would you like the meme to be? I can't draw but I can try to do a shitty edit on my old pirated version of photoshop
>>
>>4725512
Advice is always good to give. It is the way of big men.

Power is respected, but must be maintained through being respected and respectful
>>
"I have made my choice. Flora, I need you to stay here, and be a good diplomat and bridge between our people. Having you here to train others is the smartest thing. Please Remember, a ruler that rules through power alone, is easily forgotten and over thrown, but those who are loved and lead from example- those leaders have those who will follow them anywhere and are beloved by those under them" You say and Flora nods and curls her lips a little to form an almost smile.

"Wisdom from a big man. A gift in itself." She Flora says.

"Greta. We need you, but not yet. You need to complete your rituals first. Though I am honored that you volunteered and came at such an odd hour." You say

Yana, Delia, Meera and Gela all realize that you have chosen them and they seem a little pleased, and you see a smile on Yana.

You call them all to you individually.

"Gela. What do you know of the knights, and the local tech?" You ask and she makes a face you have not seen anyone make before. And you see strange faces made all the time in a haka.

"I am the niece of the stonewright. I have learned much of the knights from the stories and books he showed me. Mostly I know the knights are of a certain height and piloted by men, strong of heart and mind, and occasionally women." She says.

"As for technology, I know for what we are doing I am going to have the opportunity to learn more." She says with a smile.

"I just hope that I can learn quickly and keep up with you and Meera! Though I know more about medicinal technology and more unique technology." She says. That interests you

"I am interested in medicine too." You say and she pulls out a strange device

"This is an analyzer. It can usually give you what is wrong for a baseline human. Someone like you though, it doesn't know what to think." She says and you give a little chuckle.

"I know how to repair it, and a few devices like this." She says, and that is pretty skilled and you find it very helpful.

"What do you know about combat medicine?" You ask

"A lot, at least more than most. My technology skills are secondary to my healing as witch, and with medicine." She says.

"Thank you. I am gonna ask a few more questions to the other ladies. Get ready to surf." You say and she smiles excitedly.


You call over the mysterious Yana
>>
>>4725606

“Why do you want to leave.” You ask

“There is nothing here for me.” She says and you shake your head and she sighs. The other girls are not looking.

“Look at me.” She says. She looks like a normal girl. She has maybe a scar or two. She looks no different than the other girls. Maybe a bit more muscular. Her skin is more like yours and her hair is black like yours. Oh.

“Your father was an islander?” You ask.

“I don’t know. Nobody knows. I was an orphan. I was left here as a girl during a slaver raid. I can do the magic. But I don’t fit in. And look at them! They all look beautiful! I look so plain.” She says and she starts to cry a little. You do something you have seen your father do.

You hug her and hold her. You know you can’t lie to her. You don’t understand appeal to anyone. It has sort of worried you, as most people your size are womanizers or seeking brides. You hold her and stroke her hair.

“You look just as good as them.” You say and she looks up at you and she smiles.

“I guess I just want to find the truth. I want to know more than this place. I don’t think it’s my home. That’s what I am looking for. I want friends and purpose.” She says

“I hope we find it for you. I hope you find a friend in me.” You say.

After a heartfelt silence. She nods and leaves to sit near the side and play with your shoal stoat.

You motion over to Meera

“Please don’t make me cry like that.” She says with some level of concern.

“She was worried about fitting in. She doesn’t think she is beautiful. She is. She just doesn’t feel like she fits in.” You say and Meera looks shocked and then sighs.

“The glamour.” She says.
>>
>>4725607
“The what?” You ask.

“The Glamour. Most witches learn it first thing. The Glamour. The medicines. The tinctures and treatments to make them look better. Some use it more than others.” She says

“You don’t?” You ask

“I do a little. I don’t like admitting it though. I just don’t think anyone was bothered to teach her, because she is pretty and exotic. None of the boys know how to approach her because they are afraid to.” Meera says.

“THEN WHY” You are about to raise your voice and Meera shushs you.

“Then why has nobody told her?! You realize she volunteered to leave because of this misunderstanding! This is absurd!” You say and Meera looks a bit saddened.

“Meera. I was just going to ask you why you only surf in the summer.” You say

“Because it isn’t cold! The weather here is terrible. Summer is the only time you can surf! Otherwise you will either freeze to death or die from the rough winds and tide! Though you want us to surf now, it will be kind of breezy.” She says.

“Oh. Tell Yana the truth. No girl deserves to be sad like that.” You say and Meera hugs you.

“You are the kindest, dumbest person I ever met. Are all you islanders like this?” She asks.

“I was just raised like this by my family.” You say and Meera looks at you oddly.

“I am going to go talk to Yana.” She says.

You call over Delia.
>>
>>4725610
“By all manner of spirit, what words you said to those girls Kolinaisi?” Delia asks.

“I just told them what they needed to hear apparently.” You say and Delia lets out a bark of a laugh.

“Spirits Kolinaisi your other name should be Dayadan.” She says.

“Who is that? What name is that?” You ask.

“He was a beautiful kind hearted wise and strong man loved by all the witches of the isle a legend. He was the only recorded male psyker. But the problem was that he was blind and nothing, no magic could even cure it.” Delia says and then you bark out a laugh.

“Are you calling me pretty.” You say as a joke causing Delia to blush briefly and then laugh.

“Your tattoos protect you from standard glamour. You see these girls for who they are. As they are. And from what you understand of Mana- you probably see into our very souls from what I gather.” Delia says sitting next to you passing you a flask. You take a swig. It’s stronger than your uncles drink.

“I see. Well, you. How do you plan to get over your losses?” You ask.

“I was told on this planet, Kolinaisi, it’s how we survive that makes us who we are.” She says.

“I don’t want to survive like a dying cat hiding in a crag just eating what it can till it dies. I want life. I want to live. My husband would want that. My father would. My family would. I don’t want to be a husk. You bring something rare here.” She says

“What’s that?” You ask

“Joy. Smiles. A sense of hope. Spirit and optimism. You told the crone mother your peace and you showed more courage than anyone I have seen.”

“I am happy you feel that way.” You say.

“I am not here on a suicide mission. I am here to live my life the best I can. You offer that.” You say and she nods.

After some brief goodbyes the four and you, plus Morgiana go to surf as the sunsets. It’s not too cold for you. You find it refreshing like a cold drink.

Teaching surfing, is something you are used to doing. The girls seem actually pretty good at it. Yana, if there was any doubt, is an islander at heart at the very least with how she surfs. She takes to the waves.

When you are done, Yana seems to open up, and describe how her experience on the board was. She honestly could be a better surfer than you. Which isn’t odd but it shows her talent. You are a good surfer, but there is always room for growth, and you don’t mind seeking new challenges.

_______

>> Go sleep in the witches village.
>> Go sleep back at the stone hall.
>> Write in
>>
>> Go sleep back at the stone hall.
I think we've done quite a bit with the girls, we should doe stuff with the Knights tonight and tomorrow if possible

And Lore
>House Stonewright
>A Knight House formed from the various Knights that aided the Primarch Kolinaisi in battling the Slavers and their Drukhari 'allies' and helping to unite De’lormosa
>over this century of working together the once disparate Knights were brought together into a cohesive fighting force that once Kolinaisi was reunited with his Sire, they swore fealty to the Emperor through Kolinaisi and were granted a proper name (Stonewright) and the necessary materials and aid to better take part in the Great Crusade
>Since then, the Knights of House Stonewright have battled alongside the Astartes Sons of Kolinaisi as befitting the oaths they took long ago
>While other Houses have made similar deals and alliances with the rest of the Legions, none have quite as deep a relationship as the Stonewrights and Storm Riders, which s helped by the Technopath capable Astartes
>>
>>4725613
>> Go sleep back at the stone hall.
Oh that update was cute.
This place has a sleeping quarters right? Resting here could make the machines spirits happy to have company again.
>>
>>4725635
>"Lord Kolinaisi did not grant us anything. He showed us the way and how to take the first steps. And that is the mark of a leader, a true king." -Duke Kamatele Stonewright (1st of his name) on the formal founding of House Stonewright [ERROR] M30.

Any good House Motto for them?
>>
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Here's the meme, ended up taking longer than I expected because i couldn't find something good enough for Konilasi, so I decided to draw it.
Thankfully, part of the joke of the meme is it being badly draw, otherwise I would've been fucked.
>>
>>4725613
>> Go sleep back at the stone hall.
And do as much work on the technology there as possible before sleep.
>>
>>4725613
>>> Go sleep back at the stone hall.
>>
>>4725613
>Sleep in the stone hut

Let's not sleep in the village of women, it's both an imposition and most likely trouble.
Plus of the slaves show up we are close to the beach to TEAR THE SPIRITS FROM THEIR SHIPS AND BRING THE WRATH OF THE BIG MAN UPON THEM!
>>
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>>4725741
Good one
>>
>>4725741
>
Beautiful.

>stonehall

You return inside, and you look for a place rest. The machinery and their spirits seem high, considering you are the first one to use them in a while. You see sone wood used for fire, and a hearth nearby. So you make a fire and rest by it for the night.

When you get up after a dreamless rest you are greeted by your shoal stoat.

You pick her up, catch some fish foe the two of you, albeit smaller fish and have breakfast.

You walk to the witches village where you have an honor guard waiting. And the crone.

When you approach your guard, which is now exceptionally well armed, and with surf boards, is waiting in a small formation.

Morgiana, looks like she has been dressed up intentionally and has two hand maidens.

"Kolinaisi. Your village is going to be home to my daughter and I expect her to find a noble husband to bond our people. After learning of your activities, I am eager to help your village. As a result, your village will be given the silent thunder, our fastest GEV, to help assist and also help transport my daughter when she needs to return." The crone says.

You nod and as you are about to speak she holds up a single finger.

"Have ye any last requests or final parting words before you depart?"

She asks.


___

> Yes, and write in only
> No, politely decline requests and wish her and her island and family well.
> No, write in.

I swear guys I am not being lazy, this is to help Kolinaisi and his character develop not me having trouble phone posting.

Its more that you guys do amazing write in and story.
>>
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>>4725741
Changed some things, I think it looks better,
>>4726124
>>4726151
Thanks
> Yes, and write in only
"It's time for us to no longer live in fear, be it from outside or within. My people say that you should always walk tall and proud, no matter what happens, and I hope yours will be able to do it too"
>>
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>>4726185
Goddammint I uploaded a version earlier than the final, here's the real 2.0
>>
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I'm uploading the individuals drawings on a transparent background so you too can make your own version of the meme.
>>
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And here's our boy, Chadnasi.
>>
>>4726151
I mean no, there isn't anything we need or want from them, but sure these parting words are good ones. I'll support>>4726185

End of fear, walk with pride.
>>
>>4726151
This
>>4726185
buy also say "While our people are different, by cooperation and support of each other against our common foes, we will bring a new age of freedom from the slavers and prosperity to all of us. We will use the technology we found to clear this planet and make it the paradise it can be for both us and our descendants. This day begins our joint efforts and the first steps towards this life we can bring to fruition on De'lormosa". Or something like that. I hope it isn't too much of a grand speech. I just want to them to focus on the good parts of our alliance.
>>
>>4726309
Supporting
>>
>>4726198
Needs more to cover the privates, and needs abs
>>
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>>4727006
No prob
>>
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>>4727076
And another version
>>
>>4727078
Much better
>>
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>>4727078
I think that version, although the better one, could have used a bit of a touch up, as in breaking up a bit of the lines on the skirt, and reintroducing a key part of the Chad design: The Bulge
So here it is.
>>
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>>4727144
And now he comes to bully the blue toilet man
>>
Today was an outdoor adventure after working in a security booth for 8 hours.

>>4727076
we need one for brother lieren. And other chad primarchs.

We need more memes. I fucking love them. They get me through the day. Your guys participation is awesome and the more you guys participate the better the day is.
+__+__+

Big Man of all the isles

Records of the primarchs
They say that Kolinasi, who, in total had over a dozen names, started his campaign the day he left from the witches isle. Others argue that the day before, his seventh birthday was when it truly began. The records do not vary on how the witches acted after that day though.

There were no more supposed marital kidnappings of men. (Which they neglected to inform Kolinasi about)

There was no witches acting against islanders and they would visit with the other islands to help advance the technology as their GEVs made up the back bone of fast travel in the early days.

More remarkable, was the quickness that the islands accepted this ruling. Some say that this was due to the later discovery that ____ _______ _______ was actually [REDACTED]. Others largely because big man culture worked this way.

+__+__+


"I don't have much to say." You say humbly and the crone looks at you.

"I will make it short."

"It's time for us to no longer live in fear, be it from outside or within." You say with a strength of conviction that echoes through the gathered crowd.

"My people say that you should always walk tall and proud, no matter what happens, and I hope yours will be able to do it too!" You say and the people give acclaim, loudly.

"Our people, we may be different, but when we work as one- we cooperate against our enemies, we will bring a brave new age of freedom!" You shout.

"No more slavers we will break chains when we find them. No more Dumpers. We make paradise now for us and all our decedents! We have the technology! We have the people!" You say loudly and even the crone stands to applaud among the shouting.

As you leave there is cheering.

"Where did you learn to speak like that?" Meera asks walking next to you.

"I just listen to my heart. I speak with mana. With my spirit. Like a Big Man should." You echo the words of your father. Yesterday was your birthday. Today you are trying to do things that you didn't dare dream of. You have aligned a tribe you just met, to a cause now born against a common enemy. It almost worries you, until you realize how terrible the foe is. What worries you more is how this hasn't happened before.

"Any thing to do before we take off Kolinasi?" Yana asks

__
> Go gather any last book or data you can from the Stone hall, be sure the Stonewright pays a visit frequently
> Ask them to collect any keep sakes or gifts they want to get, and to double check there possessions.
> Get any tools needed to fix the GEV
> Talk to the Crone one more time
> Grab some of the local food.
>>
>>4727162
> Get any tools needed to fix the GEV
> Go gather any last book or data you can from the Stone hall, be sure the Stonewright pays a visit frequently
These seem to be able to be done together.
We must comb through any similar structures we find in our sea adventures, it will be the key to getting a connection with the remaining knights and bringing them to our side.
>>
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> Get any tools needed to fix the GEV
> Go gather any last book or data you can from the Stone hall, be sure the Stonewright pays a visit frequently
Supporting
>>
>>4727162
Kolinasi
> Go gather any last book or data you can from the Stone hall, be sure the Stonewright pays a visit frequently
> Grab some of the local food.
Meanwhile our honor guard
> Ask them to collect any keep sakes or gifts they want to get, and to double check there possessions.
> Get any tools needed to fix the GEV
If we can
> Talk to the Crone one more time
to ask if she has any worries about this alliance and the coming war.
Also
> Which they neglected to inform Kolinasi about
Does this means that Kolinasi kept believing that they kidnapped their husbands?
>>
>>4727148
>"Roboute Guilliman was known for many things: His political acumen, skill in strategy, fairness in rule and much more. But one thing can never be added to that list: Surfing." -Remembrancer account on a post-joint operation celebration where Roboute Guilliman crashed into a a cliff, was pulled into a riptide, flubbed a tunnel ride and more
>>
>>4727640
> The recorded response from Kolinasi upon seeing this display was widely regarded as one of the most frightening things you could hear Kolinasi say, the dreaded phrase that the sons hoped never to hear their genesire say to them.

"Bruh"
>>4727174
>>4727195
>>4727557

I'll wait a little longer.

>>4727557

> Does this mean that Kolinasi kept believing the kidnapped husbands

It means that an old tradition may have stopped that Kolinasi never really was properly informed on.
>>
>>4727174
Support
>>
>>4727162
>> Go gather any last book or data you can from the Stone hall, be sure the Stonewright pays a visit frequently
>>
>>4727162
>we need one for brother lieren.
ok
>>
>>4727821
You did fucking outstanding as hell my dude.

Sorry it took so long today for an update. Work and new job opportunties have rose up along with potentially good news. So super busy. So I am sorry I didn't get to do such a quick, yet important update.


_____

You return back to the stonehall with the stonewright. He seems happy with the amount of attention he has gained the amount you have talked to him.

And of course the discovery of the hidden hall.

You stop by a pub first, and grab some more of the local cuisine, which your little helper has become quite keen on. The people at the pub are sad to see you go, as your humor brought a good deal of joy to them.

When you get back to the hidden basement of the stonehall, something is a little off.

There is something active near a corner, near what may have been a hidden entrance. Near where you examined earlier.

You spot a boat in the little harbor the submarine is in next to it- which means it just got there. The submarine is open up on the top hatch

> You have precious little time Kolinasi!
__

>PICK ONE<

> Split up. You and the Stonewright go to different places one to the sub, one towards the activity
> Both of you investigate one location, either the activity or the sub, while the other commits to overwatch
> Utilize the technology and machine spirits to try to find this interloper
> Wait. They are going to have to come back to the boat eventually. Tell the stonewright to delay the GEV because of this.
>>
>>4728397
>Use tech to find this interloper

Tell me my pretties, tell me where the bad men hide.
>>
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>>4728400
Support

Hard to hide when every possible piece of detection equipment is working in unison at the direction of a (Not) Demigod
>>
>>4728397
> Utilize the technology and machine spirits to try to find this interloper
Only we are allowed to loot this place!
Also thanks old man, glad everything is going good in your life.
>>
I am going to explain this because people may be wondering.

Things with the blue are options are afforded to you because of your dedication to mastering yourself and your ability to understand the machine spirit. Or other disciplines that you have learned.

Red is more primal but red options become blue if used enough.

So this may be fun.
>>
>>4728397
>> Utilize the technology and machine spirits to try to find this interloper
>>
>>4728459
Good to know, that will come in useful later on
>>
>After Horus was gifted the position of Warmaster at the Triumph of Ullanor, Primarch Kolinaisi wrote the song "Horus the Superman" in honor of his brother's accomplishments
>By all accounts the song was a fairly popular one amongst those who heard it with reports and hearsay telling that Horus' head was red from blushing
>At the outbreak of the Heresy the song was more or less banned wholesale especially as the civil war went on with punishment for playing it and other songs that sung the praises of the Arch Traitor rising to flogging and execution
>Following the Heresy and the Scouring and over the next 10 Millenia, the Inquisition would scour the Imperium for various forms of data/media pertaining to the Traitors to either destroy or lock away
>Currently, it is believed that at least *One* copy of the original song would likely survive on De’lormosa considering Primarch Kolinaisi's personality
>>
>>4728520
well it looks like I have to write 40k songs and 40k shanties.

4 -0 Utilize tech

Normally I go for a higher vote count, but I think most would vote this.


___

no time for caution
___

You run to the main table, to most sympathetic machine spirit. You don't know what quite- you are doing, but you feel this table also has records, memory, some sort of surveillance.

As you go through subroutines, and memory, as your mana and the machine spirits intermingle, you briefly understand.

An electrical system was tripped, an alarm. Their is a person who is taking something through another hidden tunnel.

The ground sensors are active, and they each have a minor machine spirit, calling out. The electrical pulse is enough that you can follow it, but you have to almost tune out your other senses.

You give the table a gentle rub and gently whisper "well done new friend." you sense some joy from the spirit.

You run, fast as the wind. The alarms, you sense and follow. The corridors are twisted and confusing, but you can follow these 'silent' alarms. They guide you, their spirits want to help. They feel something is wrong.

You know where you are running.

Finally you come to great towering doors that are just merely cracked open but reveal daylight.

You see a young man loading things from a machine. You quickly remember your warfare lesson. It's an aircraft.

You also now realize the reason for the alarms.

This is the knight hangar.

With two knights and two other aircraft

The man sees you and panics.

He hops into the airplane and starts the engine. It's slowly starting to taxi

NO TIME TO LOAF
____
>PICK ONE<

> Hop in the other aircraft, let the machine spirit of the craft help you pilot it after the man
> Run full speed, and intercept hoping into the plane
> Close the hangar door on him, have the machine spirit help you close it as fast as possible to stop him from flying out
> throw a tool, try to knock out the man
>>
>>4728580
> Run full speed, and intercept hoping into the plane
Or
> Close the hangar door on him, have the machine spirit help you close it as fast as possible to stop him from flying out
I want him alive to interrogate.
>>
>>4728592
Supporting

Maybe we could throw something at the wing/engine to stop it? With our strength I'm sure we could cause some decent damage, though I'm sure the Knights won't be too happy about the destruction.
>>
>>4728580
>> Run full speed, and intercept hoping into the plane
>>
>>4728580
> Hop in the other aircraft, let the machine spirit of the craft help you pilot it after the man
I am going to pick this, since we may be able to find out where he is going this way. Unless the aircraft we pick has no gas. They may be the knights that are left on this planet since they know the secret passages. Can we use the radio somehow to call to our allies on the ground so they can join in? I don't think they had radio on this island though aside from the GEVs.
>>
>>4728580
Oh right. Do the aircraft there have any weapons from what we can see? If they do we can force him to land if he doesn't want to get shot. A Primarch's piloting skills must be pretty good(especially one like Kolinasi who can talk to the machines).
>>
>>4727821
Mmm yes excellent

>>4728580
> Run full speed, and intercept hoping into the plane
>>
>>4728580
>Run full speed, hop into the plane

Bold of you to try and flee.
>>
>>4728689
You know that both planes are fully armed.

>>4728596
You could use the tool to hit the engine intake.

I am going to update this more later after lunch.

I am quite pleased you guys took this route. It was the only way you would have found the knights this chapter
>>
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>>4728994
True, we would have had more chances to meet them later but this gives us a huge bonus to getting cozy with them for the coming years
>>
>>4728994
I was thinking that maybe the facility had sent a message of activation and he was a member of the knights, one of the reasons I didn't want to dogfight him, as rad as that would be.
>>
>>4728994
>>4729006
>Meant to get on a ship with Jera, Accidently get dragged off by witches
>Meant to get on a ship with Witches, Accidently get dragged off by Knights.

Oh that Kolinasi, whatever will he get up to next
>>
>>4729068
>Accidentatly gets picked up by the slaver, convert them to the cause
>Accidentatly gets picked up by the Deldar, kills them all and loot the ship.
>Accidentatly gets picked up by the dumpers, signs a deal to properly recicle the waste.
And so Kolinasi solved all of De'lamorsa problems without even joining Jera's crew.
>>
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>>4729095
>>4729068
Truly going with Jera in the beginning would have netted us the [REDACTED] timeline
>>
>>4729068
>>4729095
Its not my fault my players have taken the story tree path I have handily labeled "speed run"

Also going to write up since we are active right now.
>>
>>4729108
Time to build speed for 12 years on a corner, warp to Colchis and punch Kor Phaeron and Erebus on the dick.
>>
>>4729110
For 12 hours and punch the in the dick.
I can't even write the fucking meme right.
>>
>>4729108
+_+_+

"The story of Kolinasi and his legendary speed is a bit of a legend amongst the XI legion. To such a degree the story of the his first time catching a foe surprised another primarch, Rogal Dorn, to disbelief. The XI, especially units on De'lormosa itself, are also legendary at keeping electronic records, especially of their primarch. When Rogal saw the footage, it was said a rare chuckle left his lips."
+_+_+

[blue] fast like lightning [/blue]

It's about 100 meters away. You have yet to truly see how fast you can accelerate and sprint. You are barefoot so you have good traction. You must close the gap before they get to the hangar doors.

100 meters

One second.

The expression the man half makes as you leap onto the aircraft is famous among the islands as a sign of mockery.

Kehahamakomana, surprised shark face.

He can't even begin to process the fact that you are there. His body, soils as he does a violent movement closing the 'cockpit', such weird terms for such things, and the plane accelerates with you in it.

He is screaming very loudly as he puts up a shield between you and him. You are worried he may go into shock.

You must act quickly Kolinasi!
==
You only have time for one!

[blue] >find an input to the machine spirit in the back, gain control and keep the machine from taking off [/blue]
[blue] > talk him down like your father would when someone caught their first sword shark [/blue]
> break the barrier, use your fighting skill to knock him out
[red] > push the big red button labeled 'eject pilot' [/red]
>>
>>4729135
Hmm color not working on my phone.

Good thing I explained the color coding
>>
>find an input to the machine spirit in the back, gain control and keep the machine from taking off
>>
>>4729135
>Take control.
360 KM an hour. Jesus.
>>
>>4729135
>find an input to the machine spirit in the back, gain control and keep the machine from taking off
Our plane now.
>>
>>4729148
It's, from my research and looking as space marine biology, physically possible for a primarch, if they were one of the faster ones.

Remember a primarch fight looks like a blur to space marines and what the upper limit of human sight is.

Kolinasi could still potentially get faster as primarch bodies are capable of withstanding super sonic speeds (see Sanguinius) while flying. If a land based primarch was to run and was the Usain Bolt of primarchs I would expect higher speeds.

Also at this speed Kolinasi could sprint over calmer water.

Just a thought.
>>
>>4729169
So we are adding leaving the surfboard, running on the wave and riding the board again on the list of tricks, right?
>>
>>4729169
>Kolinasi using his Mana to become an energy being to punch out Daemon Fulgrim during the Siege of Terra
https://youtu.be/QXZWBJ-KKaU
>>
>>4729180
Of course.
>>4729181
God I love the flash, but on the list of things I'd never thought I would say, that 40k is a touch more realistic.

I am going to let a few more votes get through, the next few updates while small are important and I want to make sure this and the next one everyone gets a chance to have their say.
>>
>>4729181
>>4729181
Then again. Corvus.

So maybe? We'll see how things go?
>>
>>4729271
It's either that or Kolinasi causing Traitor Marine armor to start contorting and killing them with their own armor

Or cause their weapons to not work

Good god are future Storm Rider Techmarines going to be scary
>>
>>4729305
All the techpriests babes spill their oil thinking of the Storm Riders.
>>
>>4729305
I also wanted to point out; that all this lore that is written, I look at it and take note. The designs, the armor, the stories - - they are all awesome. I am really excited by all this participation and everyone's es work.
>>
>"The Motive Force connects all things, from the smallest LED to the mightiest Plasma Core/ And with it we shall show these Abominable Pretenders he errors of their ways." -Unknown Techmarine during the Olamic Quietude Extermination Campaign
>If their is one thing that can be said to frighten soldiers across space, time and race (excluding Greenskins) it would have to be having one's equipment fail them at the worst time
>Few know this better or can exploit this fear by making it a reality than the 'Motive-Speakers' of the XIth Legion, the Storm Riders
>Whether it ranges from Vox channels coming back as static, Radar not showing the Bomber Wings on their way, or even Cybernetics and Power Armor seizing up and attacking their owners, the Motive-Speakers are a subtle yet terrifying weapon employed by the XIth on those that are deemed an enemy
>It is because of this the Techmarines of the Legion have taken more to the field of battle than most of their kind compared to the other Legions excluding the IVth or Xth
>>
>>4729135
>>find an input to the machine spirit in the back, gain control and keep the machine from taking off
>>
Gonna post the big update in the morning, give time for people who normally post late night to make decisions.
>>
>>4729695
>>4729155
>>4729148
>>4729146

4-0 Take control.
___

As the young man scrabbles with the controls, cursing and shouting you calmly access the main controls of the craft.

The STARcraft, or rather underwater, above water, aerial, and void craft, you realize after some initial investigation before accessing the machine spirit is quite spacious. You could be twice as tall and still fit in here and use the controls, which is odd.

You sense the machine spirit out, through the controls and electricity.

It's a wily old spirit, very tricky and eager to do battle once more. It has a full torch, and could go quite far. It is also eager to inform you that- despite it being fully armed and operational- this is a training model, and you are in the trainers seat.
, have full control of this starcraft. You can take control from him whenever you want. You realize that it would be as easy as doing an engine shut off and pulling him out of the plane. But you are given a rare opportunity. You could follow this man and see where he goes, see who he works for,
You, not the man fiddling around in the frontwhy he is robbing this and strike at them with a functional starcraft. You have some way to communicate with the witches you think, you could make it so this thief doesn't hear you with how he has cut you off from him.

This must be decided soon, as he is about to taxi off the runway.
___
You only have time for one option!

> Be as the octopus, follow the fish back home inform the stonewright and have him let your new honor guard what is happening
> Further try to see if you can work with the machine spirit to have this be trackable, so they can pick you up with the GEV if possible
> End it. Show him you have full control of the aircraft and boot him out, find out what he knows.
> pilot this to the beach, show the witches what you have found
> WRITE IN
>>
>>4730623
>Work with the spirit to have this be trackable, then begin to speak to the thief as he flies

Just start a conversation, and lets continue this speedrunning.
>>
>>4730632
Supporting
>>
>>4730623
> Further try to see if you can work with the machine spirit to have this be trackable, so they can pick you up with the GEV if possible
>So what makes a man want to steal what others fixed?
Let's see if accusing him of what he thinks we are is enough to make him angry and tell something.
>>
I am going to be busy tonight and most of today, but once we get a few more posts I should be able to do the write up. Most of these are small, because- well it's quick actions. I could be much grander with them, but I think it would be overkill .
>>
>>4730623
> Further try to see if you can work with the machine spirit to have this be trackable, so they can pick you up with the GEV if possible
> End it. Show him you have full control of the aircraft and boot him out, find out what he knows.

Question: Can we use the intercomms to connect to the other craft her and have them be tracked while we capture this pilot?
>>
>>4731242
Can only pick one friendo.
But can I ask what the point is of making it trackable then stopping the plane?
>>
>>4730623
> Further try to see if you can work with the machine spirit to have this be trackable, so they can pick you up with the GEV if possible
I really want to pick the first option since we have time for only one but even if we communicate with them, they will not know how to find us right? Unless we can find a way to communicate where we are going(possible but dangerous) or we can make these people allies while being cut off from our comrades(possible but perhaps risky), I just cannot pick the first option then. Can we communicate through a portable radio or via Mana or something? The stronger witches might pick our Mana transmission up.
>>
>>4730623
> Be as the octopus, follow the fish back home inform the stonewright and have him let your new honor guard what is happening
>>
>>4731260
Misread the story post.

>>4731242
> End it. Show him you have full control of the aircraft and boot him out, find out what he knows.

We can interrogate him and get any info we need when we arnt risking ourselves and the stolen tech flying into the unknown.
>>
>>4730632
>>4730644
>>4730668
>>4731323
>>4731529
>>4732541

Sorry it took so long!
___


You operate quickly on the electronics, you silence what could make the would be thief hear you, and you contact a point on the communications array known as HQ command

“Hello?” You say

“Kolinasi?” You hear the stonewright say from the little box in front of you.

“Ya it’s me. Can ya hear me?” You ask

“Yes, your voice is coming from the table that has all the lights. Where are you?” He asks

“I am in a starboat. I am going to use the operating system in the craft to let ya and my honor guard know where I am going, looks like I can send cooridinates to the table if I..” And your look through a menu, that the machine spirit guides you through- carefully, to an obscure sub routine that allows the aircraft to send performance information back to the table.

“That should do it” You say with a little note of triumph in your voice.

“Oh wow! You’d like to see this! There is a map of the planet! It shows a little dot where you are at and a little dot where I am at!” He says. To be honest, you would like to see a fully documented map.

“Let my honor guard know to take the GEV to come get me when I am stationary. I am not sure how long that will be.” You say

“We’ll come pick you up Kolinasi, it would look kinda bad for relations if we couldn’t get you back to your Pa when we said we would!” He says with a clearly worried chuckle. Island to Island relations are on the line.

“Send another GEV to them if things go south, send Morgiana and Yana if that happens let them know that I think I have a lead on something really – odd. Could be slaver I don’t know.” You say.

“Good luck lad!” Karlan the stonewright says

The man in the pilot seat keeps flying, and you are able to hear him he seems worried, so you try to talk to him. See what his motives were.

“Why you do this?” You ask him through the speaker. He starts making the weird noise he made earlier, you think it’s fright.

“Be calm I cannot get you through the glass.” You say, which isn’t exactly a lie. You can’t get through it safely without damaging the craft, and risking a long fall for both of you.
>>
>>4732744
“You fookin monster! What are you? I never seen anything move like that! Why you come after me huh? I just a scrappa! We aint even take anyone!” He says.

“Why would you steal what someone just fixed?” You ask

“Because it works! I have to get enough supplies so we have a safe trade of tech for the Ganth so we don’t have to pay the blood tithe. I mean, we already have enough people for the Ganth, so we are fine, but if we have a big enough tech bribe, they may reduce our blood tithe.” He says.

So he is a slaver, and the slavers are the ‘Ganth’. And he can once more, reduce the amount of slaves they have taken by giving technology. Which is interesting considered so much is dumped. So you figure you can answer some questions

“If you stealin tech from us why not take from the dumpas? They have all sorts of tech they just dump all over the place.”

“Ha! What dumb ass island you come from? Dumpa stuff okay, but they already have that, and we don’t have time to recycle all the dumpa junk, take too long. Fresh new tech or old archeo tech like that knight stuff, that there- that make me good money. I do that, maybe the Ganth hire me on, I be slaver captain with the girls and the power. I could live off world in a nice city! Yeah. I think I’ll do that! I’ll tell the ganth about them big stompy knight stuff!” He says, secretly infuriating you. You keep calm like the octopus. You don’t lash out until it can actually do good.

“You don’t think they gonna betray you?” You ask him

“The Ganth? They betray everyone man! Until they prove themselves. Then they give the respect. This gets me to prove myself, I get the respect.” He says.

“You don’t think they just kill you after you give them the info?” You ask.

“It could happen, but it unlikely, not when I on a big boat.” He says pointing to the boat.

It’s an ironside. And it looks like it might even be void capable. It has a spot for a fighter like this one to land. The ship is massive, bigger than anything you have ever seen before. You can see he is trying to get the radio working, or at least his personal one.

“Hey lads I got us a fighter and some good info! I found some stuff, but I have to tell the captain. Wake him! Have him meet me down at the deck. Yeah I also got some big guy. He stuck in the back seat. He could be good for blood tithe, he wicked fast. Fastest thing I ever seen. Bit chatty though.” He says, causing your fury to get to the point it worries the machine spirit in the ship as it is giving certain warnings.

“You intend to trade me to these Ganth like some chicken.” You say a little bit of your anger coming out.
>>
>>4732746

“Nah man, not like some chicken, like some fightan stock! You'd make an awesome warrior or gladiator! You'd be doing way better as that then here on this dung heap! You might get to go to a different system even- they trade slaves all over the place now the warp storms die down!” He says.

This is important news. You need to keep him alive, but the little red eject pilot button is very tempting to press. As he is about to land you see a small group assembled on a hanger on the deck of this strange vessel.

___

>> Eject him, use the fighter controls to slay these slavers, leaving only enough alive to give you information
>> Quickly eject and take out each target individually, leaving them alive just enough to give you what you need to know
>> Ask him if he is truly sure if this is what he wants to do, if he really wants to make money off human misery. What for his response, then depending on the answer, eject him and straffe the ship.
>> Get out of the craft, and methodically try to use their own ship against them, and take out each member individually
>> Let them try to take you as a prisoner, see where they will hold you, then escape and potentially free others
>> Leap out do a haka, and quickly attack each crew member until only the captain is left, then get information from him.

>> Write in.
>>
Now that 1d4Chan is back up I can link these guys
https://www.1d4chan.net/wiki/Unbreakable_Tritons
Was reminded of them again

>Write In
>Eject/kill him, then Get out of the craft, and methodically try to use their own ship against them, and take out each member individually
>>
>>4732750
>Ask him if he really wants to make money off of human misery because it's times like this that your mana get hurt. If yes, wait. If no, then have him set us down on the boat and spare him.
>Leap out and Haka. Then the blood begins.

Lets try a Haka, could be fun to try my hand at.
THIS IS CRY OF BREAKING CHAINS, THIS IS SHOUT OF BREAKING STORM, BIG MAN, STRONG MAN, KILLER OF SLAVERS!
>>
>>4732750
>> Ask him if he is truly sure if this is what he wants to do, if he really wants to make money off human misery. What for his response, then depending on the answer, eject him and straffe the ship, leaving only enough alive to give you information.
Question: if we don't pick
>> Let them try to take you as a prisoner, see where they will hold you, then escape and potentially free others
and win the fight, can't we land on the ship and search it for people there? Does this option means they get to take us to their base?
>>
>>4732757
The captain will crap himself and tell us. But just in case, perhaps leave a second n command as well.
>>
>>4732757
As a note, I feel it important to not strafe them with the aircraft, since it may pierce the deck and hurt any other slaves they have inside.
>>
>>4732769
You're right about the strafing, but leaping out of the aircraft will get Kolinasi in front of their guns(I assume they have guns since they have this huge ship and supposedly other technology). Most Primarchs aren't bulletproof right? Of course with how fast Kolinasi is, he could dodge the shots but there's still risk of lucky shots or shot hitting something important other than Kolinasi.
>>
>>4732770
The haka is a shock tactic to make them hesitate and activate the freeze fear response. That delay will be fatal for them.
>>
>>4732769
>>4732770
Also if you take all this into account, we should maybe choose the
>> Get out of the craft, and methodically try to use their own ship against them, and take out each member individually
but I don't know if that means we jump off the aircraft in the air or when it lands. Otherwise it looks promising if we let important people alive in the end.
>>
>>4732756
Love it.
>>4732757
Its you letting them take you out of the craft. Letting them think you won then taking you to the ships brig.
>>
>>4732750
>> Get out of the craft, and methodically try to use their own ship against them, and take out each member individually
If we kill the ones on the welcoming party, the slavers on the rest of the ship will try to shoot us down.
>>
>>4732771
Maybe but that assumes that these people(who are slavers) haven't met anyone as scary as Kolinasi or Haka usage. Which might or might be not true.
>>
>>4732776
They have not seen 'bitter shoals' thus they would be unaware of the haka.
>>
>>4732774
In that case, combine these
>> Get out of the craft, and methodically try to use their own ship against them, and take out each member individually
>> Let them try to take you as a prisoner, see where they will hold you, then escape and potentially free others
Basically when they take us to the brig, talk to the ship and use it against them.
>>
>>4732776
Nobody has met anyone as scary as Kolinaski unless you were born on Nostradamus.

Trans human dread and a primarch's Lungs make one hell of a terror weapon.

>>4732773
Maybe, but I want to butcher them all with our own two hands.
>>
>>4732778
Okay thank you. I changed my vote to this
>>4732782
We can learn more about them this way.
>>4732783
Do you mean Nostramo and Kurze?
I would advise learning of your enemy before you kill them.
>>
>>4732783
Also Kolinaski made me think of him as a Russian revolutionary or something. Imagine how that would have gone.
>>
From the responses I think i have something I csn write, but i want to give more time- while I am excited about the activity!

>special write in
> ask the pilot if he really wants to live off the misery of other people, if no, spare his life when the time comes. Let them take you to the brig, where you will escape from, hopefully freeing other prisoners, then slowly and methodically killing the slavers with there own ship and tools while learning about them. Maybe giving an occasional Haka to scare people.

If this is correct assessment I will leave this here for you guys to chose
>>
>>4732785
I do mean Nostradamus but Autocorrect is a bastard.

And yes, you should learn your enemy but on the same score. Murdering motherfuckers who enslave is better.

>>4732798
I'd be fine with that, but if we are gonna be doing that then leave the Haka to the last group remaining OR broadcast it through the ship. Make this a horror movie.
>>
>>4732798
That seems it would please everyone, I have no problems with it.
>>
>>4732798
I'm also fine with this.
>>4732801
We can still kill them after we learn what we can from them.
>>
>>4732789
it would make the hopeful potential lieren kolinasi meeting a bit of fun. Though Big Man system is more of a distributism system than anything. I'd honestly expect them to both be introduced to Karaoke considering Kolinasi and the Haka and Lieren and his folk songs. Oh. We have the makings of a primarch band.
>>
>>4732814
But who would be singing?
>>
>>4732818
Everyone sings, but lead vocalist is Fulgrim
>>
>>4732818
Ask Malal. I think it would depend on the format of the group.

I am going to leave the option up for a while, then I will post the result. This is going to be an interesting update so it may take a bit longer to write if its voted on.

Also if it isnt too much to ask, what is everyone's time zone so I cna be more accessible for this.
>>
>>4732829
GMT
>>
>>4732829
GMT -3
>>
>>4732829
GMT +3
>>
>>4732832
>>4732839
>>4732846
Like pottery
>>
>>4732848
It seems there is absolute balance here.
>>
GMT -4
>>
Ok I am GMT - 6

I am going to do the write up once he have a few more answers and responses.
>>
>>4732829
GMT
>>
>>4733238
>>4732898

which option are you voting for? We need a few more votes or we can use the write in.
>>
>>4733365
the write in has 3 people voting for it, so if voting is called now, it wins as far as I can read.
>>
Been a terrible couple days, anyone have some ideas fro Lore?
>>
>>4733636
I running out of lore ideas.
Would the storm riders accept the codex?
How would our Librarians work?
Would we have chaplains?
Any ofbthise specials mixed roles?
>>
>>4733690
We would have tech shamans
>>
>>4733696
>>4733690
I like the idea of Tech Shamans, Technopathy works well in not only the Techmarines but also Librarians and even Chaplains, particularly the Reliquary)

But the majority of Mana manipulators in the Legion would be concentrated withing the Techs and Apothecary because it synergizes too well. If they develop it while they are in other roles later, they will get training as appropriate
>>
3-2
_


“Is this what you wanted? When you were a child, did you look to your father, and your mother, and say, ‘I want to go steal people from their homes, and rob from the poor and defenseless?’ Tell me why do you do this?” You say, making a disturbingly accurate imitation of his voice- causing him to look back at you briefly.

He thinks.

He sighs.

“No. I wanted to explore the cosmos. I wanted to go to new places, and do anything to get away from my home planet. No Big guy. I didn’t want to do this. I didn’t have a father or a mother to tell this to because they sold me into slavery for a few coins.” He says in a bitter tone. The kind of tone that you have seen of those who know not love or family.

“So are you just assigned to this? Are you upon their account?” You ask

“Ha! No. I freelance. I signed up for this artifact search. To get me enough money for a ship for my own. You think I like the slavers? Only assholes like the slavers! I don’t. But I do what I gotta do to get out this sector. I get far enough, they don’t find me.” He says

“What about your crew then?” You ask

“Oh they? Well some of them are, who you call ‘slavers’ they born of Ganth. They vanguard. They are doin scoutin. I’m here to collect goods. If I do enough work they ignore me, the ship doesn’t have to do a blood tide, and our tiny mud hole on our fucking shit planet doesn’t have to do a blood tithe.” He says.

“If you could would you get out of this?” You ask

“Ya bruv who wouldn’t? I have never slaved or even stolen before this, I just take things from abandoned places” He barks back.
You decide, the best way to solve this will be to kill the slavers, and let those who are not live. You could infiltrate their brig, and use their own weapons and ship against them. You have your starcrafts machine spirit try to identify the kind of ship, and show you a layout map- and it gives you something basic.

“Just take me to your brig. I won’t fight you. If you only trying to be free, I will let you be.” You say. He looks at you skeptically, but sighs, still clearly terrified of you.

As he lands the Captain comes out to meet him

They talk, briefly, and he and the captain himself takes you to the brig.

The brig has a few other people in it- also prisoners.

You also notice that the brig- wouldn’t take much of a demonstration of strength to break out of.
>>
>>4733809

However, you will need the cooperation of this ancient machine as there seemed to be an alarm. When he and the captain walk away you get to work.

You get to a panel, inside your cell that is connected to some sort of display. For air input and meal timers.

You figure out it’s basic subroutine by going through the menu and feeling for the electricity via the machine spirit itself. When you communicate with it- it’s more intelligent. It can almost communicate back, more than vague emotions and desires.

The communication is simple. It likes what it does, but with absurd luck on your part, it hates the crew.

You can tell it hasn’t been maintained like how it should.

You can feel through the systems that the poor ship, while void and star worthy, is capable of so much more

If the crew could just be assed to properly maintain it.

You sense it is agreeable to helping you- if you help it.

It needs maintenance. So you agree.

And your door opens without struggle.

You open the doors to the other scared prisoners.

“Come. I free you. Show me those who would keep you in chains, so I may break them.”

Their fear becomes righteous anger

“AYE.” One says loudly and the others repeat then one says “Why.”

And you stop. The man looks like one of the islanders.

“They run games like this. How do I know you not here, to dash our hope? Throw us overboard.”

“I am Kolinasi Kaiko Wahtiri, Son of Ravi, of the black island and Big Man.” You say.

The man looks up

“Son of Ravi? He big man now?” The man says he looks old.

“How long have you been held here old man?” You ask

“I’ve been traded among slavers for ages because they can’t figure out to do with me. They tried gladiator games, but I protested. They asked for a test fight, and I just let them win. Then they try to punish me and I whup em. I did this multiple times for years now.” He says

“So how do I know you are a big man? You may look like you pass trials. You look like you have the mana. But how I know you not some rubbish man?”

You open the cage

“I shall show you through my actions.” You say. And he follows.
>>
>>4733811
Your first challenge is a guard, one of the Ganth, according to the old man. You can’t really tell, other than the metal cybernetics on his body. You step behind him and snap his neck taking his weapon and handing it to the old man. He nods and smiles.

You use the nearby terminal, you access it. The machine spirit shows you footage and camera feed of all of the ganth. It does, however, not show you footage of one habitable room, labeled “machinist.” It feels like the machine spirit is protecting the one person who is keeping it up and working.

You have a few strategies that you could apply

> Attempt a communications black out. Knock out the lights and sensors, take your opponents through your sense of electricity like a shark.
> Methodically go to each Ganth guard and kill them through shock and terror.
> Kill the captain first. Display his kill and offer a chance for people to jump overboard
> Do A Haka. Tell all those who are free men and not the Ganth to break their chains and kill their oppressors. Tell Good men to stand down and you won’t kill them.
> Kill each men as quickly and sneakily as possible, taking each weapon and arming those slaves on board. Hold a court of oppressors like how Jero would.
>>
>>4733814
Write in is always an option

Options 1 and 4 are blue

Option 5 should be red.
>>
>>4733814
> Do A Haka. Tell all those who are free men and not the Ganth to break their chains and kill their oppressors. Tell Good men to stand down and you won’t kill them.

Hakas are cool.
>>
>>4733814
>Broadcast a Haka
>attempt a blackout after our Haka.

We can tell the slaves that their chains will soon be broken, but if they instigate an uprising then they could be killed swiftly. Best that we cut them out ourselves
>>
>>4734173
Supporting
>>
>>4734173
Supporting.
If we can systematically overrun the ship with freed slaves we will win hands down, provided we get the ship to keep everyone contained by deploying bulkheads.
>>
>>4734252
Just what I was thinking
>>
>>4733814
> Methodically go to each Ganth guard and kill them through shock and terror.
> Kill the captain first. Display his kill and offer a chance for people to jump overboard
> Do A Haka. Tell all those who are free men and not the Ganth to break their chains and kill their oppressors. Tell Good men to stand down and you won’t kill them.
Do the Haka after we kill the Ganth, but right before we kill the captain, maybe some people on the bridge would stand down and make it easier.
But the slaver/dumper cyborg loyalists have to go.
>>
>>4734173
Supporting. Also we should arm as many slaves as we can.
>>4734315
Didn't we need the captain and anyone important alive to gain information from them?
Also I had this funny image of Lieren and Kolinasi meeting with each other during a joint campaign of the Great Crusade and they end up leaving their Legions behind and going into solo missions together because they are so good at it and reduces casualties of their people.
>>
>>4734339
We do need them yes.
>>
>>4734339
That's true.
But we still need to storm the bridge.
So maybe just give them a beating instead?
>>
>>4734349
Just keep everyone important looking alive and capture them while we are doing the technopath Rambo islander.
>>
>>4734339
>>4734173
>>4734247
>>4734252
>>4734300
>>4734315
>>4734339
7 _0

I will do a write up at lunch for this.
>>
>>4734429
__

You activate the intercom to broadcast. You work with the machine to time it so the power and comms black out after you do your Haka.

You breathe in air.
"THIS IS THE SOUND OF BREAKING CHAINS" You roar like thunder over the intercom, scaring the faithful machine spirit slightly, and those men around you.

"THIS IS THE SONG OF THOSE YEARNING TO BE FREE" roars come out more primal than what you ever shouted before. Louder than your challenge haka. The men and the machine spirit around you, steeling themselves.

"THIS IS THE ROAR OF DEATH TO THOSE WHO ARE SLAVERS" you let out and you feel the anger and excitement around you.

"THIS IS LIFE FOR THOSE WHO WISH TO STAND FREE." you shout coming down with a stomp. The other islanders lining up and performing the Haka.

"THIS IS THE ANGER OF THOSE WHOM HAVE LOST!" you let out and the machine spirit boosts your voice.

"THIS IS THE LAST HAKA HEARD BY THOSE WHO HOLD THE CHAINS." you roar and it echoes throughout the ship as the lights flicker for you to begin your righteous purge.
++++

"Fuck you Alaric! I didnt sign up for this!" the treacherous first mate says leaving the captains control room. The captain shaking, a bundle of nerves and barely a man.

Irohn, the quartermaster was the only one standing. The only true Ganth, not these weaklings. He was the only one of the chosen.

The cries over the radio were normal for uprisings. The baying of blood.

Slaves never wanted freedom.

They just wanted to put the chains on their former masters.

Many uprisings had been quelled by your disintegration beamer. Irohn. The quartermaster and the counter of cost. Irohn the heartless.

The cries get louder as does the wailing of your insipid captain.

You do him a favor and rid him of his shame as the crying gets to the door.
__

When you kick open the door you look dead in the eye the being standing before you and you move to the corner of the room before he can react. His eyes are able to follow you barely, and you see the several augmentations on his not quite human form.

His reactions aren't fast enough for you to break his arm and have him shoot himself with his own gun. He turns into a red mist and blood.

You pick up the powerful weapon.

___

> Do a final sweep of the ship see who else is alive.
> Interrogate those you left alive. Find out what you need to
> Talk to those you spared, maybe they may have insight.
> Find the one the machine spirit protected
> Discuss with your freed men what else needs to be done
>Write in

--
And now Kolinasi has a big void craft.
>>
>>4734642
>Do a final sweep and round up those still alive in the cells.
>Find the one the spirits protect.

We can interrogate the others later, for now have them bound.
>>
>>4734642
> Find the one the machine spirit protected
He is the only that we didn't kill or make knell, and his knowledge of the ship means that he can easily cause trouble if we don't bring him to our side.
>Put all the slavers that surrendered on the brig while we inspect the ship, and make sure that they are not mistreated.
Also Jera's getting a new ship to his fleet before we even join it properly.
>>
So it occurs to me, that when we fly this badboy home, our island senpai is going to be very confused.
>>
>>4734744
Perhaps we should return to the witches island first, and ask them to send one of theirs flying ship ahead with the message that we commandered this one from the slavers.
>>
>>4734735
>>4734793
Supporting
>>
>>4734642
> Do a final sweep of the ship see who else is alive.
> Find the one the machine spirit protected
>Put all the slavers that surrendered on the brig while we inspect the ship, and make sure that they are not mistreated.
> Talk to those you spared, maybe they may have insight.
> Interrogate those you left alive. Find out what you need to
> Discuss with your freed men what else needs to be done
in this order. It's do everything but if we don't have enough time for all of them, do what we can.
>>
>>4733690
So looking back
>Codex
Still too early, as it may depend on how the Heresy goes. Kolinasi may see the need, but he also may not want to break up his sons or the other Legions. He wouldn't believe the Traitors would be so easily defeated and would rebuld their strength (the nature of the Warp would allow them to rebuild very well owing to it's physics defying nature would prove) or their could be enemies that groups of disparate chapters couldn't take down (the WotB would prove this correct)
>Librarians
Likely pretty standard fare with some focus on possible weather and 'weather' manipulation. They would likely take to trainign the Witches future generations as Primaris Psykers for the Auxila and Legion support.
>Chaplains
I think he could be in support of the Librarium but would bring up Magnus and his sons being hot heads who brought this upon themselves
>Mixed roles
As I said before >>4733712
>>
If anyone is alive sound off
>>
>>4736839
HAKAAAAAAAAR!
>>
>>4736839
I'm still alive.
I think.
>>
>>4736839
>>4736877
>>4736880
I will be updating soon.

I am sorry. I got a once in a lifetime interview so the past 48 hours have been hectic and I have a 12 hour shift tomorrow at 6 am. So tonights update will be very busy.
>>
>>4736941
That's fine

I was super busy at work
>>
>>4736941
Ay, no problem mang. Live let live, ya get?
>>
>>4734652
>>4734735
>>4734744
>>4734793
>>4734798
>>4735244

When the slavers body falls to the floor, you do a last sweep, followed by those who you saved.

You find a few slavers cowering in closets and rooms, some die from a heart attack from fear.

Those yearning to be free are easy enough to find and identify. There are only two that were remaining and they wish to help you, bringing the total number of free man on the massive ship including the thief you spared number at 13.

The sweep of the ship has identified how large it is. That it has a spare hangar that could fit quite a bit in it. You would have to actually test and see what would, and would not fit inside. Looking at the quarters, while sparse, they are actually better than the island in many ways. You find clean showers, multiple water converters, waste units, rooms called ‘kitchens’ that have many different ways to cook with numerous food stores. There are other void craft, and a small ramp to offload boats, like the one you saw.

As you sweep through, you find gunner halls and an armory, loaded with all manner of weapons, that would take time to go through. The guns of the ship, are in a word impressive. The machine spirit itself takes, from what you can tell, great pride in it’s weaponry. You need to take a more precise inventory to get a real understanding of the ship, but you know that would take some time.

You realize that the machine spirit protected one being in a cell. That it seemed that the machine spirit was protecting it from harm, so that it may help repair the ship. As you get closer, you feel the machine spirit, acting a bit more defensive.

Doors are a little harder to open. Lights flicker. When you get to the door, you do the polite thing. You knock.

And when the door opens you are angered to your core.
>>
>>4737112

The person that the machine spirit was guarding, and now you know why, is a small child. The only person of the right size to fix certain areas.

These slavers were using children to clean and fix the machine.

“Are you the new captain.” The child says in a tired tone.

“In a way, yes.” You say

“Is it time for me to work then?” The child asks in an exhausted tone, something that you have never heard from a child before.

“No. I was just doing a full sweep for survivors.” You say and the child nods

“Child were are your parents?” You ask.

“They were killed.” The child says, in such a tone that it disturbs you deeply to your core. He states it in a matter of fact, like how one would say they lost a trinket. Not a parent. Not a caring family member.
“When did this happen?” You ask

“The captain and his crew murdered my parents when I was two. I am five now. I have to fix the ship, because nobody else does. The ship needs a lot of care.” The child says, with a level of gravitas that a mere five year old child should not have.

Though the fact that you have only lived just seven years (as of yesterday) makes this more disturbing. While you know, that there was some level of genetic modification to you making your maturity normal, or what passes for normal as far as the ‘Primarch People’ are concerned. This child has seen a lot.

“Do you want to stay on the ship?” You ask

“I don’t mind doing the chores of the ship. It can be fun sometimes!” The child says with a small sense of wonder, that makes you feel a bit sad knowing that the most fun and peace that this child has is by cleaning a ship. A job that can be dangerous for a fully grown adult.

“How were you treated?” You ask

“I wasn’t beaten if my chores were done. I was fed if I did a good job. So I always tried to do a good job. The problem is that there is too much for me to do. The captain told me though that it was my responsibility. He said I was the only one who could fix the ship right. Since the couldn’t afford a maintenance servitor or something like that.” He says.

“What is your name child?” You ask

“They call me boy. My parents named me Nasi.” He says.

You grab the child and you hold him. You give him the same hug your father gave you. At first the child is unsure of this and flinches. Then it realizes that you are not here to harm it. At this point the machine spirit, must realize as well and the lighting is better.

“Nasi, while I am on here, no harm will come to you.” You say and Nasi nods.

“Whats your name?” The child asks.

“Kolinasi.” You say and the child smiles

“Thats like my name!” He says with a little cheer.
>>
>>4737114
“Nasi could you show me around the ship? You don’t have to do it right now, but I need to return home soon, and go back somewhere to return something that was stolen.” You say and the child nods, and gives you a more useful tour of the ship, explaining things as only a child can. You let Nasi play with your shoal stoat, which seems to cheer him up.

This is very dark. The people you are fighting use child labor, and beat the children that are not helpful.

You think on this as he explains the entire ship. When you get back to the hangar deck the man who stole the aircraft looks at you then looks at the child as if he hasn’t seen them before.

Because he hasn’t.

The child as asks who the man is.

“He is the man who is going to be guiding us to a new harbor for this ship.” You say and the child nods.

Your freed caste is eagerly moving about the ship, but you realize, that time is of the essence. This was a scout ship.

You are going to need to find out more about the communications of the ship, and figure out how they were keeping in touch, and the child is happy to show you, a blown out communications cogitator, that looks like it was attacked by a desperate captain.

You then walk back to the deck realizing while a great gift this is to your new cause- it is also going to lead to a lot of explaining, when the GEV pulls up.

Meera steps out of the GEV and waves to you, from the wing.

__

You have MUCH to do Kolinasi.

_

First order of Business, pick two from this list.

>> Tell Meera to get in touch with her island, inform them of what you have captured
>> Introduce your honor guard to the ship, have them look around and get familiarized with it.
>> Have Nasi tell your honor guard what went on here
>> Have your honor guard see if they can recognize any of the survivors
>> Ask the honor guard what they know of the “Ganth” or if they heard that name before.
>> Write in

Second Order Pick two

>> Inform your honor guard this is your new ship and your new weapon against the slavers
>> Have your honor guard try to find and eliminate any tracking devices on the ship, with your help
>> See if anyone wants to go to the witches island with the honor guard
>> Find out if Nasi wants to stay with you and the ship or go to the witches island.
>> Do an inventory of the armory and weapons systems, and any other systems
>> Write in

Third order Pick one
>> Go back to the witches island, namely the stonehall see if you missed anything, then return home.
>> Go directly home, have the GEV go ahead and let them know you are en route
>> Try to track other slavers first, have Jera meet up with you in a few days at a rendezvous point
>> Write in
>>
>>4737120
>> Tell Meera to get in touch with her island, inform them of what you have captured
>> Introduce your honor guard to the ship, have them look around and get familiarized with it.
We should let the recognising for when we get back to their island, the more people, the higher the chances.
>> Have your honor guard try to find and eliminate any tracking devices on the ship, with your help
>> Do an inventory of the armory and weapons systems, and any other systems
Make sure we know of our new ship.
>> Go back to the witches island, namely the stonehall see if you missed anything, then return home.
We go to the island, dock, get all the slaves and slavers out and see if anyone recognise anyone else. Than we see if there are any volunteers to join our crew. Also send a message ahead to our island so the doctor don't activate his defense craft.
>>
>>4737163
Sipporting, but maybe add in some technopathy to >> Do an inventory of the armory and weapons systems, and any other systems? it would make the search more thorough
>>
>>4737163
>>4737196
Supporting both. Although I think we use technopathy automatically now.
>>
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>>4737307
That makes sense

Time to work those Red choices
>>
>>4737163
>>4737196
+1
>>
>>4737120
>> Tell Meera to get in touch with her island, inform them of what you have captured
>> Introduce your honor guard to the ship, have them look around and get familiarized with it
-
>> Do an inventory of the armory and weapons systems, and any other systems
>> Have your honor guard try to find and eliminate any tracking devices on the ship, with your help
-
>> Try to track other slavers first, have Jera meet up with you in a few days at a rendezvous point
>>
>>4737163
I will support but send the GEV to our home to tell Jera to wait the fuck up, we gonna be slow but the wait is worth it.
>>
>>4737702
I think that would have been included on the sending a message ahead part, but there is no harm in being precise, so I will support this addendun.
>>
>>4737805
I will notate it.
>>
>>4737810
Wasn't there a craft that brought the pilot in the stonehall? Or did he come alone?
>>
>>4737858
You mean the craft we rode on to the ship?
>>
>>4737858
The plane? I think it would be better that the craft that goes to our archipelago be one of the witch's GEV since they are already expecting one.
We can use the plane to send a message ahead to the witches island.
>>
>>4737862
>>4737866
No. If you read here >>4728397
there was a boat where the submarine was located and we had the option of searching the submarine so I was curious if anyone else was with him.
>>
>>4737874
The submarine was already docked before he came wasn't it? I tought the option to inspect it was if he was trying to steal it, or hiding inside.
But he did come on another boat, so it probably is still back in the stonehouse, unless the boat was also the plane?
Hope the stonewright and our witches investigated it while we were gone
>>
>>4737892
To me it seemed like he came with the boat then left with the stolen plane(how he learned about it when Kolinasi just activated the underground chamber and he didn't even knew about the existence of the hidden room with the planes but the pilot did should be investigated) and the fact that the submarines hatch was open meant he either inspected it first or he came with others who went to the submarine.
>>
>>4737901
Perhaps we should question our would be thief after we dock, he can even show us around the boat and the oath he took.
>>
>>4737908
Path, not oath.
>>
>>4737908
>>4737909
Well we took the same path to follow him and investigating what happened is why I voted to go back to the witches island first, though if they were others there, either the witches caught them or they escaped by now. Hopefully not with the submarine but we will see.
>>
>>4737810
You walk up to Meera, and the other Honor Guard members sort of walk out of the GEV.

"Spirits be mad Kolinasi, you leave us for 10 minutes and you steal an old giant ironside? A void one even?" Meera says

"I comandeered it from the slavers, not stole it. " You say objectively and earnestly and Meera smiles.

"I bet you commandeered this in less then 10 minutes knowing you so far. " Delia says stepping out of the GEV. She isn't wrong.

"Meera, could you radio back to the islands? Let them know what happened? Inform them or somehow tell them to hold up a bit more, like let Jera know I am going to be coming back a little later. But it will be worth it when he sees this. I think the whole island chain will be pleased by this." You say and Meera scampers back into the ship as the others come out.

"This, this isn't a local iron side. This is an actual void craft." Gela says looking at it.

"Kolinasi, this can change a war. A scouting ship like this, would be a powerful thing to have if we can replicate some of the weapons or understand it. It may take a while for your people, or our people to reverse engineer, but once it is done, it is something that can fight back the slavers." Gela states and you nod quietly.
>>
>>4738107
Meera walks back in from the ship.

"Karlan is flying a GEV back with one of the witches from your initial meeting and Morgiana to let them know what's going on. I figured they would be more accustomed to also seeing a man like Karlan." Meera says, once again proving how efficient she is.

"Thank you!" You say and you take Your honor guard to the ship introducing them those who you spared first and those you have rescued. The introductions are short. Most of them are just happy to meet free people, though one of the people captured by the slavers was from the witches island.


You take your honor guard on a walk through the ship.

Namely you show them all the things that you had found before.

Your honor guard is actually excited by some of the findings on the ship, though Meera is fairly disturbed that the ships maintenance is done by a small child. As the five of you tour the boat, Delia shows instant concern when she spots the armory.
>>
>>4738111
"Do you see how many weapons there are?" She says.

"Yes, there are many." You say.

"And how many are the same weapons of this type?" She asks holding up a rifle.

"I haven't inventoried everything yet." You say and she nods

"Ok, I know that, now- how many crew were there? Did you count them?" She asks

"There were 20 that I had to kill. 24 crew." You say. Then Meera looks concerned. Then you get it.

There are more than 20 types of weapons in the armory alone. Each with dozens, if not many more, copies of said weapon. Your warfare training goes through your mind.

"It's a pathfinder." You say and everyone but Delia looks at you like you are mad.

"A what?" Yana asks.

"It's a self sufficient ship meant to find a landing area, supply those that land, and protect those that land. This is the tip of the spear. If it has landed it, slavers are imminent." It hits the others really hard. The main wave of the slavers are here, or will be soon.

"This changes things. A lot." Delia says. Then you realize that if this is a pathfinder, the tip of the vanguard spear, the slavers will want to know how the ship is.

"Meera, Yana and You do a sweep of the ship, where I showed you- Delia, Gela, you also sweep, break it up into left and right, meet in the middle. They may have tracking devices that we need to destroy." You say and you are met with a concerned and hurry agreement with a slight hesitation from Meera who raises a hand

"We should see what powers them first, and have one attached to something else, like a fish or something before we throw them overboard." She says

"We do that."
>>
>>4738118

After a sweep, which takes most of an hour, you find multiple signal devices, and after using your technopathy to feel out the ship, all the devices have been found- which makes the ship happy as it doesn't like the devices. You mix up some chum, and throw some of the devices into the water, which are eaten by some sharks. You find devices, also disturbingly on most of the weapons.

This gives you, and a few of the free men with you, time to inventory the weapons if only to remove all tracking devices. At first it is a slow process, but it speeds up as you grab the weapon, rip out the device and toss it into a bucket, this process is repeated many times.

In total, there are 25 types of guns 10 types of rifle, and 15 types of pistol. There are also a host of melee weapons, but they do not have the tracking devices. There are, uniformly 100 of each type of gun. Meaning 2500 total guns. Military principles dictate, or at least depending on the intelligence of the unit, that if the unit is worried about inventory, a slaver force of 1,000. If not, it could be 2500 predicted for initial landing force, or more if there are other units detached that have their own weapons.

When you are done with this, Nasi, politely informs you that the ship has, for it's own weaponry. Namely the ship has 40 "Normal" guns, 2 "Special" guns, 12 "Heavy" guns, and the really big gun and three "batteries" of ammo for each. However Nasi, and the ships own machine spirit direct you to a different portion of the ship you barely looked at.

A portable manufactorum. Similar to the one on the shaman's ship.

"I had to fix it. It's able to take the junk from the ocean and use the break down of the materials to make other things!" It's really neat, but it's really hard to fix. I wish I was stronger, then it would work better." Nasi says.

"You will be very strong one day, but not because of this." You say.

__
Pick one

>> Pilot this ship back to Stonehall yourself, test the performance and manuvers that can be done, have the GEV follow shortly behind in case
>> Go back in the GEV, come back later on a plane or boat then go back home
>> Ask Meera or Gela to help you learn the controls of this ship, and take it back to stonehall, have the honor guard go ahead to prepare the island and the way
>> Write in
>>
>>4738123
First option is a red option.
>>
>>4738123
>> Ask Meera or Gela to help you learn the controls of this ship, and take it back to stonehall, have the honor guard go ahead to prepare the island and the way
Get them to inform everyone that may know who is the person taken, has naval knowledge or is willing or allowed to join our crew and fight against the Ganth.
>>
>>4738123
>> Ask Meera or Gela to help you learn the controls of this ship, and take it back to stonehall, have the honor guard go ahead to prepare the island and the way
I am concerned that they might have other ways to track this ship that don't rely on tracking devices and by taking it to the witches island we paint them a target but I don't have a better idea. How big is this ship again? Can we hide it in the stonehall chambers?
>>
>>4738166
It's significantly larger than the GEV.

You could not hide it at stonehall.
>>
>>4738123
>Learn the controls ourselves.

Best familiarise ourselves.
>>
>>4738173
Right. Then there is no other choice really. We have to take it to the witches island to study it with the assistance of the stonehall machines if possible although the shaman from near Kolinasi's island might know more about it. We might need to contact him.
>>
> Ask Meera or Gela to help you learn the controls of this ship, and take it back to stonehall, have the honor guard go ahead to prepare the island and the way
>>
>>4738123
>>> Ask Meera or Gela to help you learn the controls of this ship, and take it back to stonehall, have the honor guard go ahead to prepare the island and the way
>>
>>4738123
> Ask Meera or Gela to help you learn the controls of this ship, and take it back to stonehall, have the honor guard go ahead to prepare the island and the way
>>
>>4738123
>>>> Ask Meera or Gela to help you learn the controls of this ship, and take it back to stonehall, have the honor guard go ahead to prepare the island and the way
>>
>>4739629
>>4739004
>>4739003
>>4738664
>>4738187
>>4738166
>>4738163
Good Morning! . Yesterday, work left me a bit drained. However I hope you guys are liking the story so far and the path that has been chosen

“Meera, Gela. Which one of you is a better pilot?” You ask.

“I am” They answer at the same time.

“I have been doing this for longer.” Gela snaps at Meera

“No you haven’t we both snuck on the same GEV the same day and learned” Meera retorts

“Well I have done it more times” Gela says

“You also screwed up more times” Meera responds and they both look at you slightly embarrassed then they go over to a corner and do something with their hands, that you cannot quite see.

“Paper covers rock!” Gela says walking over with a good deal of pride.

“So I get to drive this boat home?” Gela asks strutting up with her chin high.

“You get to teach me how to pilot it.” And Meera hops into the other GEV and makes a face at her as the others begin to pile into the GEV.

“I am a terrible teacher. But there is a first time for everything.” She says as the two of you walk to what is the helm.

You can barely see out, there is only cameras for screen.

“Oh it’s one of these fancy ships.” She says pressing a button and suddenly you can see outside.

“It’s transparent aluminum. If a certain charge is applied to it, it’s clear. We have one thing of this technology on the island.” Gela says.

“Alright so this is really easy. It’s easier than surfing.” Gela says with a great amount of nervousness in her voice.

“Since you aren’t using the vertical or dive controls, and we are just sailing it to the island it’s just like how you would control a big boat.” She says demonstrating with the wheel, until she stops.

“It’s a bit touchy.” She says

“Touchy?” You ask

“The ship is very easy to get it to go to the direction you want, it’s as easy as the GEV almost, which can be bad if you oversteer or you get panicked at the controls.” She says offering you the helm.

You steer it and make a heading, you think, towards the island of the witches.
.
>>
>>4740423
“How far away are we?” You ask.

“Not very far actually, though with a boat like this instead of a GEV it may take a bit longer. I am not sure though, the controls look like this thing can go pretty fast.” She says.

You feel with the machine spirit as you navigate towards the island. It can go faster. It can actually utilize something similar to a ground effect, but slavers don’t do it because it is too risky on choppy seas.

So you push the ship to a reasonable speed, which it is excited about, as it usually didn’t go this fast. The machine spirit is unaware why.

Then you have a realization

“How far off are we from the witches island are we?”

“Well, this is funny. Bitter shoals is actually north of witches island, but is in a nicer climate band. Where we are now is south east of My island.” She says.

“Why?” She asks. And you slow down the controls just a little bit.

“There are 30 monsters in the ocean. 30 great beasts. One of them lives around here, it’s unwise to travel really fast above the water unless you can fly like the GEV. So you don’t disturb em.” You say.

“What is that?” Gela asks.

“Mano Mō'ī. King of all sharks.” You say with some polite reverence.

“THAT BIG THING.” Gela says now a bit panicked.

“You know of him?” You ask

“THATS WHY WE USE THE GEVS AND ONLY FISH FROM SHORE.” She says stunned.

“Oh. Have you seen him?” You ask and she looks a bit worried.

“Is this boat big enough?” She asks.

“I think it strong enough, but I think slavers don’t want to be angering em, as it attacking the boat would probably cause problems.” You say

“This thing has a fly function right?” Gela says looking at the controls nervously.

“Ya.” You say and Gela looks at you.

“You wanna try to fly it?” She says politely.

You oblige her and lift it off the water and fly it like a GEV arriving at stonehall not too much later.

___
QUICK CHOICE KOLINASI!

>SUB ROOM
or
> KNIGHT ROOM
>>
>>4740425
> KNIGHT ROOM
Let's not get the boat stuck.
>>
>>4740443
I will clarify since its a slow day at work.

You ar choosing which place to go first and by a lesser extent, parking your bad ass space ship.

You may be able to park it in the knight "room" if you have enough people want ti park it under the stonehall.
>>
>>4740500
So no matter what room there would be enough space for our new ship?
In that case the submarine room would be better.
>>
>>4740503
There is not quite enough in the sub room. You'd be parked just outside of it.
>>
>>4740516
Well, I can't choose anymore
Parking the ship inside seems good, but leaving it out so the whole island can see our first victory can be good for morale.
>>
> KNIGHT ROOM
>>
>>4740425
>Out on the docks.
We are just gonna pick up some guys, really, we don't need to park anywhere fancy.
>>
>>4740533
Eh fuck it, will change to just let the ship be docked outside, and just lock the cammand deck and leave our witches guard it.
If there are spies in the among the island population they would find out anyway.
>>
>>4740425
>> KNIGHT ROOM
>>
>>4740425
>> KNIGHT ROOM
>>
>>4741318
>>4741317
>>4741091
>>4740903
>>4740591
Knight Room.


After much work, negotiation of steering and learning how to properly navigate and land a craft of such size without destroying the structure or the craft (which caused Gela to look very nervous) you land the craft, and exit, the survivors staying on the boat, enjoying their newfound freedom, but not necessarily wanting to go to somewhere they have never been before.

As you walk out the back of the ship, with Gela and the man who stole the plane, you look at the knight hall. As you step out, with Gela who hasn’t been to this part before, you see not two nights, but seven. Apparently you didn’t have time to notice them all from the angle you ran at. You feel a little bit embarrassed about it but glad nobody else noticed.

One of the Knights is a bit larger than the rest, and it looks a bit more ornate, which is something considering they all look so ornate. From what you can detect from machine spirits, they seem like they are functioning.

Gela looks a bit more awestruck at the sight, as the three of you walk through the maze back to the main hub room, where there are more people now.

“Ah Kolinasi! Welcome back, how was your little adventure.” The stonewright asks.

“I apprehended the thief, however, they were working on behalf of the slavers. They stayed out of my way when I took care of the ones on board the ship we found.” You say

“We saw it coming from a ways off. The fact it flies beggars belief! I have never seen a void craft before!” Karlan says.

“How was the flying?” You ask

“It looked like it was being flown professionally, it must have really good systems.” He says and you smile.

“I had a good teacher.” You say nudging Gela slightly who has developed a red face of blush.

“If that was your first time flying I’d imagine you’ll be a great captain. I informed the island, and well.” Karlan says and as if hiding from inside the submarine out pops Jera.

“This thing is amazing!” Jera says jumping out.

“I saw what you captured! It is the most stunning ship I have ever seen with my own eyes!” Jera says

“I had help reclaiming it from those who were captured by slavers inside. It’s a treasure trove Jera. So much to take in! I think it can help us immensely with preparing for the slavers.” You say and Jera’s green eyes look as if they are almost glowing. Then there is a puzzled expression on his face.
>>
>>4741809
“You steered it in?”

“Ya.”

“I can’t even steer like that.” Jera says. You then look over at Karlan

“Did you find the knight hall or have you just been here most the time?” You ask.

“I have been here mostly. Didn’t have time. I picked up Jera in the GEV.” Karlan says and you nod.

“Well you may want to see this then.” You say motioning towards where you came from.

+_+_+_+_+_=

Kolinasi, and his story, seems farfetched even when compared to Kurze and Johnson. Primarchs all had legendary stories. Kolinasi- stole a void ship a day after setting up a peace treaty, before finding seven functional knights. Within a week of turning seven. Some say he started slow for a primarch. Compared to who? Alpharius? Horus?

Malcador

------------------------

“THERE ARE SEVEN OF THEM?!” Karlan shouted in disbelief as Jera was still staring at the ship you brought in.

“They were under your nose the whole time.” You point out.

“How is the handling?” Jera asks

“I wouldn’t know? Touchy? According to Gela it’s a bit touchy for a ship as big as it is.” You say and Jera nods.

“Kolinasi, I- I can’t teach you on this.” Jera says and you look over to him

“What do you mean?” You ask

“My father had a small void ship that took him away. I have sailed most sea boats and many weapon craft. Nothing this big. I can help teach you the seas, teach you the tides, but I can’t teach you this.” He says sounding both amazed and saddened at the same time.

You remember something, your not sure from where.

“Sometimes everyone is learning and teaching.” You say and Karlan and Jera look at you strangely.

“We live on the cusp of an enemy trying to destroy us and enslaving us. You know naval tactics and strategy. You know the ways of the freeman and the privateer. We don’t have time to just do things traditional, as powerful they are. You don’t have to know how to void ship. We have to both learn and teach.” You say
>>
>>4741811
Jera looks at you and nods then grins

“Your old man is gonna be pretty damn impressed.” Jera says and you chuckle.

“Do I get another name for this?” You ask.

“If you killed a famous slaver captain aye.” He says and you nod

“Well the captain looks like he soiled himself and was partially disintegrated, so I don’t think I killed a famous captain. Maybe a Quartermaster.” You say and Jera shrugs and Karlan stops.

“I think the knights can fit in that ship.” He says and you look at what he is looking at. And the more you look at it, the biggest knight, could fit through the big off loading ramp door, and maybe store one more.

“We’d have to walk em in, and test em. And we’d need men to do that. As well as people to repair them, though I think the guides are pretty easy and the methods seem pretty straightforward.” You say and Karlan gives you an odd look.

“Well, okay, assuming we gotta person to repair it, we need lads to move em. Anyone know how to do that?” Karlan asks

“Well, there has gotta be books on it. The table probably has directions.” You say.

“Kolinasi, we should go take this to your father. We can come back later.” Jera says.

“Come back soon, because we probably need to figure this out, if what you say is soon, slavers could be en route and Knights that we can’t use, make us a big target.” Karlan says and Jera’s eyes widen a little

“Slavers don’t fight on land.” Jera points out.

“Not on your island. On an Island this big, they do.” Karlan says and Jera raises an eyebrow.

___

>> Stay test the knights
>> Show Jera your nav skills and go back to the island with him
>> Go back to the island, impress the importance of what’s going on to the big men, bring them here.
>> Ask Karlan to see what he can do with the knights then come back
>> Write in
>>
>> Show Jera your nav skills and go back to the island with him
Gotta work them Reds
>>
>>4741818
>Show Jera your Nav skills

Learn and teach brother, learn and teach.
>>
>>4741818
>> Stay test the knights
Did the slaves and slavers leave the ship so they could be recognised? We know at least of of them was form this isle, so maybe there would be more.
>>
>>4742572
People from the island went on the GEV with Meera.

Other former crew and former slaves are still on mainly exploring the vessel familiarizing themselves with it, eating and making themselves feel like freemen
>>
>>4742650
On that case I change my vote for
>> Show Jera your nav skills and go back to the island with him
Since we don't really need to stay here anymore.
Can't solve all of the mechanical mysteries for the witches otherwise they won't learn themselves.
>>
>>4742678
>>4742003
>>4741840

Good morning! I will update at lunch.
>>
>>4744861
The same to you
>>
>>4741818
>>> Go back to the island, impress the importance of what’s going on to the big men, bring them here.
>>
4 for back to the island.

-=-
"Karlan, You figure out these knights mate." you say patting him on the shoulder and he he smiles.

"You may have to pilot one later!" he says as you walk up the ramp.

As you walk through certain parts of the ship, all of the former slaves nod to you as you pass by with respect and say things like 'big man' 'kahuna' 'cap' and others and Jera raises his eyebrows more than once before getting to the bridge.

"I think you found a crew mate." Jera says and as you get to the bridge Jera does a look over and lets out a low whistle.

"this is a real special ship it's a tiny ship loaded with crazy weapons, and.."

Jera flips a switch he sees and certain displays come up he nervously smiles.


"This a marauder class. I was wondering what it was." Jera says with a nervous chuckle.

"I cant teach ya this mate but I'd give up my right arm to learn with ya. My da told me about these before he went away. Gave me a pocket guide to void ships" he says. And then you realize something

"so thats how the legendary Jero Jera always hit the weakness." you say and he grins.

"Ya. You can have your dads rowboat and a blaster and take down a fuckin dumpa if you know where to hit it.". He says with a chuckle.

"Well lets learn then." You take to the controls as Jera and Gela look nervously as you explain what you are doing to Jera.


The trip is faster than the GEV. Which is surprising. The island is coming up really fast.

>> park it near the island but not on top of it.
>> announce over the speakers the ship you found
>> park by the old mans island
>> let Jera try to park it
>> park by the black island
>> write in
>>
>>4745310
> park it near the island but not on top of it.
>> announce over the speakers the ship you found
>>
>>4745310
>> announce over the speakers the ship you found
>> park by the old mans island
The doctor shaman may help with a few upgrades.
>>
>>4745390
Support.

"HEY PA, LOOK WHAT I FOUND"
>Kolinaki 'surfing' the ship
>>
>>4745310
>>> announce over the speakers the ship you found
>>
>>4746119
>>4745690
>>4745390
>>4745361

“Da! Look what I got!” You blare over the intercom as you land the craft near the shaman’s isle.

You moor the ship near the island, close enough that a small boat can go to it, which you realize there is a small exit boat ramp.
The old islander looks at you as you are about to depart.

“You mind if I return with you to see this island?” He asks.

“It would be wrong of me to deny you.” You say and he nods. A few others ask, who look from scattered tribes and you agree. As you step out to the boat Jera whispers to you.

“Keep an eye on em. They may get a bit wild since they haven’t been free in a while” He says. Some of them begin singing various shanties, Jera starts singing one of his own.

“What is this one about?” You ask.

“It’s one my da taught me. Roll your chariot.” He says, you try to sing with him, it and you, honestly aren’t sure about how you sound. However you see the look on your dad’s face and it’s the biggest smile you have ever seen.

“You comeback, after forming an alliance, and stealing an enemy ship. You have proven my nomination for you for Warchief and Bigman. That ship is bigger than many an island.” Your father says.

The Shaman walks out of the hut and he has a wild grin.

“An old Maurader! I haven’t seen a little pocket destroyer like this in ages! Those old things were even old when my ship was void born! They mostly were used for test beds and experimental things.” He says

“Bet it has a bunch of crazy stuff on the inside.” He says.

“It has transparent aluminum, and just enough space to park a void fighter air craft. Or whatever it was I stowed away on.” You say and he laughs.

“Father, I have liberated many men, I have offered them safety on the island.” You say and your father nods and gives a careful look

“Just make sure they don’t get too stupid. I accept them, they can have hospitality. And--” He looks over to the old manufacturing

“Dari?” Your father says and the old man nods. Your father makes an excited whoop and goes over to hug the man.

“Kolinasi, this is the man that taught me to read when my father was taken by the slavers.” He says and you look surprised.

“I guess that’s why I learned to read so quick then eh?” You say with a laugh and the shaman gives you a look.

“What is it old man?” You ask him and he motions to you.

“There is something odd about that pod we should talk about and I think it explains things.” He says.
>>
>>4746350
“Is it important?” You ask

“It may be nothing, but it could be everything.” He says. You give him the frustrated haka eyes used to intimidate and he looks back with compassion and a grin.

“Da, I may need a minute to look at something.” You say and your father looks background

“Take your time son. I have some catching up to do” He says

As you slide down the ladder into the old mans ship and land with a thud, he looks over to you as he holds a weird device.

He holds it next to the pod and it does nothing.

“Touch it.” He says. You oblige him, the pod as always feels familiar. Kind of feels like home, in a way to you. The thing he holds beeps.

Then he holds it next to you.

It beeps but less strongly.

His eyes widen.

“Oh this is different. That, oh. Oh no no. This, this makes sense, but it’s” He looks around at books and test the machine and it beeps on every machine. And you understand.

The machine detects the mana of a machine.

The mana of the pod.

Is one with you.

Or inside you, or messed up with your mana. You aren't really sure, but it would explain the old man's behavior.

The mana around you makes so much sense now, and the ability to sense and detect electricity, and to an extent work with it- it’s clearer now. While you cannot be harmed by it, the gift the lightning also gave you- it fused your pods machine mana with your own.

“It’s okay old man.” You say to the shaman and he stops.

“You sure?” He asks.

“Ya. It’s fine.” You say with a little smile.

“Maybe the other primarchs are like me.” You say

“I hope you find them. Maybe there is another who good with machines like you ya?” He says and you nod.

“What do you think about checking out my new ship? Seeing what we can take from it and manufacture or upgrade to it? Maybe see anything you want or can use?” You ask and he grins.
>>
>>4746356

“I think that would really help. Ya. Ya. I’d like that.” He says.

“Then check it out.” You say and he scampers up the ladder and you follow close behind. You inform him of the child and he nods before taking his raft out to the ‘Pocket Destroyer’

Your Da just finished talking to the old man.

What to do now?

>> Assemble the other big men. It’s time to give them a tour.
>> Go check on the island. See how your new friends the witches are doing.
>> Tell the big men, in particular your father, about the knights.
>> Check on your ma, she is probably a little concerned.
>> Talk to Jeras crew, see if the quartermaster needs help figuring out their new toy
>> Check on some of your cache of gadgets, maybe something like that comms device might be useful for the boat
>> Write in
>>
File: Shoal Stoat.png (1.67 MB, 1500x700)
1.67 MB
1.67 MB PNG
>Many creatures can be found upon De’lormosa, ranging from those brought to the planet by the original immigrants by way of transportation or genetic engineering, to the native fauna, from the mundane to the fantastical
>One of the most common sights of these creatures happens to be the Shoal Stoat, which has been finding purchase across the Imperium's waterways on planets that can support them
>Descendants of these beasts come from either escaped pets, smuggled off planet, plans to liven up a planet's ecosystem and more
>Many are wild, but equally common are the domesticated varieties as they were successfully domesticated millennia ago
>In terms of the feral varieties, they tend to be found as being too good at hunting and need regular cullings, which is helpful as their furs are a prized luxury among the Imperium's elite
>>
>>4746364
>> Tell the big men, in particular your father, about the knights.
>> Assemble the other big men. It’s time to give them a tour.
>> Go check on the island. See how your new friends the witches are doing.
Get everyone together for an old fashioned war council.
Also see an opportunity for Morgiana to meet all of the chiefs and big men, since she is supposed to marry one of them.
>>
>>4746374
Canon now.
That is the best fucking picture I have seen. You once again do awesome with the finding of the artwork.
>>
File: Sea Cat.jpg (94 KB, 600x800)
94 KB
94 KB JPG
>> Assemble the other big men. It’s time to give them a tour.
>> Tell the big men, in particular your father, about the knights.
>> Talk to Jeras crew, see if the quartermaster needs help figuring out their new toy
I feel these three can be combined into one vote

>> Check on your ma, she is probably a little concerned.
And just for the heck of it, we haven't seen mom in a bit

>Sea Cat
>Do not let it's appearance fool you, the creature seen on the left is one of the deadliest creatures upon the planet of De’lormosa
>The Sea Cat is a rather unique creature, for it is one of the most openly Psychic beasts upon the Ocean World
.Commonly manifesting as a form of Tele/Hydrokinesis, the Sea Cat's powers allow it to take on creatures much greater in size and mass with relative ease
>Before the coming of Kolinasi, the Sea Cat was seen as one of the greatest menaces, not because it killed many but because of it's greedy, kleptomaniac nature caused no end to hardship and annoyance to the struggling peoples of De’lormosa
>Since then, the attempts at domestication of the Sea Cat has been fairly successful with them being a noted though uncommon sight among the Elite, especially the Inquisition
>>
>>4746404
could be a good foil for mittens the red
>>
>>4746455
Ah yes Mittens, one of my finer creations

Leman: This is getting out of hand! Now, there are more of them!
>>
>>4746524

> "I don't know which is worse, Lieren with his damn cow, Kolinasi with his damn weasel or Magnus with his damn cat!"

>"At least the weasel isn't psychic or has experienced human emotions like the cow."

>"Aye but it keeps trying to eat everything! You could feed a whole company of astartes with how much the thing eats! It isn't even fat!"

>"I am starting to think the weasel and the cat are working together! We can't have Kolinasi and Magnus keep taking their pets with them on trips!"

> - Leman Russ 'On the pets of the primarchs'
>>
>>4746568
>>"At least the weasel isn't psychic or has experienced human emotions like the cow."
"As far we know." -Bjorn
>>
>>4746364
>Assemble the other big men
>Tell them about the knights

We also got a lotta guns to give away. Like sweet christ, we gonna rack up so much Mocca that ain't nobody denying we the biggest man.
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>>4746864

I am keeping track of the Moka/Mocca as it is important to with how the system works, and it has lead me on a really weird rabbit hole and today at work I am going to be watching documentaries on it to help keep this accurate.
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>>4747257
The amount of Logistical expertise that comes with being a 'decent' big man is pretty absurd, Big Men have trouble sometimes with Mocca/Moka, but the way Kolinasi is going- There is a strong argument that his legion will experience logistical flow similar to perturabo or guilliman.

Though the only primarchs I imagine who would maintain moka/mocca with Kolinasi would be Guilliman, Perturabo and Alpharius (And only Alpharius because he would find it interesting/funny)Maybe Lieren, if he could wrap his head around the system not being quite antithetical to his journey.
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>>4747288
I dont see why the big man system is antithetical to the journey.
Since it is giving gifts with an expectation of being given help in later years or months. The journeys tenants about giving gifts whenever you can is just a more idealistic rather than practical manner.

But if he spreads the principles across space, Kolinasi will probably get that good shit whenever he asks. Primarch of a billion favours
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>>4747392
My research may have been a bit off with one report tainting my research.
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>>4747753
I've done no research, this is just what I've understood from the quest so far. Sure it could be turned to greedy ends, but the system in place if overseen by benevolent men rather than power hungry ones it should fit right in with the journey.
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Going to wait for a few more people to try to vote, I know some people have odd hours. Though I think we are really close to the point that we are at where I wanted to end this chapter so it looks like we are on target.
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>>4746388
Supporting
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Idea for the inevitable under water folk we'll likely have to face
>The Deep Folk/The Abyssals
>Like with any planet with sufficient amounts of surface water, there are bound to be tales of sunken underwater kingdoms, and De’lormosa is no different
>Whereas most such folk take the form of humans or gods, the Abyssals are very obviously mutants or even possibly Xenos who make their living under the waves, only ever surfacing to wage war, take slaves and on the rare occasion to trade
>They are always depicted as colored in the hues of the ocean, with blues and greens abound and are patterned after sea life wit fin like flanges, scales and crustacean like armor
>They never seem to possess mouths
>It is well known and told of the power and strength of these Abyssals, being able to wade their way through and slay hundreds of normal humans with their bare manipulators with ease while taking not a single wound
>Tales from those that are said to have escaped their clutches recount of the immensity and splendor of their cities which can house entire islands with room to spare
>They ride within or upon great mechanical beasts that move though the lightless waters effortlessly, and some which can float and fly through the sky if the need arises
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>>4746404
Backing.
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>>4748413
Is everything alright old man?
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>>4751874
Had the campaign last night, work in the morning, getting tailored today for an interview suit. I got an interview for my dream job, so I have been working my butt off with this and an off the rails Dark Heresy campaign worthy of a shoggy story post on /tg/

____
“Father, we need to gather the Big Men, we need to have a war council and a conversation, bring Morgiana.” And your dad is taken back,

“Acting like a big man already.” He says with a smile and you motion with your arms and hands in a sweeping arc to the large ship in a joking fashion.

“Ya, ya! You capture a ship. I’ll go get the big men son!” Your dad says as Dari and he row off. The big men come back, with Morgiana, and the rest of your Honor Guard, who so far, have been very dutiful, when they can keep up with you.

You take them to the ship, which they are surprised by the intact and functionality of all the old tech. The Old Man, who has been given a tour by little Nasi, has been busy taking notes. As you get the bridge area, there is a small table with enough seats for everyone.

“Here as good a place as any to have a council.” You say and the big men nod in agreement.

“The old man here, he is seeing what from this he can use in his manufactorum, he is seeing what he can build.” You say and there is nodding.

“You think we can all have some tech like this?” Chief Kai asks.

“I don’t see why not. Our manufactorum should be able to make some smaller things, and some of the tech on here.” You say and Jera let’s out a cough.

“Knights.” He says politely mentioning them.

“When at the witches Island, I discovered a cave with vast technologies, another ship, which Jera saw” You say and Jera nods
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>>4752350
“It’s an undersea boat. It is very advanced as it can also theoretically work as a void craft too.” He says. Which has many of the chiefs seem fairly pleased, especially if Rawhiri is any indication.

“We also discovered knights, and functional electronics, many wonderful things.” You say and your Honor guard seems to murmur.

“I feel that these should, be used to defend the witches island, as they have a lar