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**Game 5 of Nations Role Play GMed by Lux**

The stage is set, eighteen Nations take their places, along with countless Secrets.

>Updates will be every Monday, Wednesday, and Friday
>Players will have one (1) turn per update, two (2) actions per turn
>If a Player misses a turn, he will receive one (1) make-up action the next turn
>No limit on diplomacy or lore posts
>Initiating a battle requires an action, but subsequent posts are free
>Once every six (6) turns players may ask the OP for a rumour
>Game starts around the late Classical era, and will include Magic
>Rushing, Meta-gaming, & otherwise Unsportsmanlike behaviour will be punished
>OP's word is final

We are not currently taking new players, though people may join as Nations fall
All are free to spectate; the Discord - F2Patcf
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(nicer annotated map to come soon™

THE PLAYBILL
-Natives-
>The Dybet Kingdom, noble Jackalfolk of the Dyne Valley
>Tanglegarden Conclave, mischievous Fae of their Tanglegarden
>The Do'larosha Tribes, mysterious Shadowfolk of Dakan Grove
>The Drya Collective, Dryad keepers of The Great Yadi
>The Big Totem, devious Goblins of the Zagar Hills and beyond
>Serene Republic of Cata'dun, shrewd Dark Elves of their Catan Isle
>The Simfuni, harmonious Netches of The Echos
>Queendom of Dander, delightful Danderfey puffs of Wincester Forest
>Pérasma tou Fidioú, clever Snake-people of The Isertisian
>The Everlasting Waters of Pa'pa'tui, majestic Whales of the waters
>The Blood-Soaked Rings of Bandru'ii, Warlike Dryads of Bandru and Dalu
>The Pure Nation, Usagi, superstitious Rabbitfolk of the Hoppeskills
>Taknabian Under-Empire, industrious Moleratmen of the curve of Syph's Backbone

Soon to arrive -Colonists-
>Yamai-che no Okiwasure Oni, colony of the fearsome Oni
>Greater Fraternian Union, many-peopled colony of Frateritas, far away
>Human Colonial Authority, colony of the FHR, twice moved
>Prenhaearn y Wladfa, wolf children of their god, colony of Llychlyn
>Kalnthrun Æblemoro'vildfilt, colony of the hardy Gyldenthrong Dwarves
>>
>>4681681
While the Queen wishes to keep her people isolated and hidden in fear of exploitation like it befell them in the Old World... Danderfey were just way too bubbly and friendly of a race. Soon news would reach the queen that hordes of fey carrying maps and apples have gone exploring to find new friends.

It's too late to stop them now either way...

> Action 1&2
Explore the surrounding area in all directions hoping to find new friends.
>>
Praise to Queen Tokki, the illustrious pure white fur that is as white as the moon, and gleaming red eyes that shine like rubies. She leads her nation into a new era. A new era where the rabbitfolk of Usagi will finally be able to get their revenge.

1 Action: Pure Agility (1/2)
The queen has asked her valiant servants to aid her in the manifestation of one of the five divine laws of purity. The first being pure agility so that the pure people in her illustrious land may cross the fetid lands before impurity can take them, to jump high enough to return to the moon, and have the swiftness to avoid all harm from those impure that come their way.

1 action: Religion
Traversing the land was already hard for those before us, avoiding impurity for as long as they could, barely reaching beyond the borders of their pure land now. But now, in this new age, the pure queen as devised a method to bring the purity of the moon with them as to allow even normal citizens to ward off the impurities outside of their great land for a longer duration of time. The method being to take the water that reflects the moon and keep it in a sealed vial. To be carried on their person as a means of warding off the impure. The ward is at its strongest when it is collected on a full moon, and its weakest once the moon has been overshadowed by the starry night sky. Either way, it should benefit the people to explore outside the walls of Usagi without risking their impurities afflicting them.
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>>4681681
The grasp of winter recedes, spring falling and thawing the great forest of Bandru Va’siya.
The Carvil’ax’seset march out from their dwellings, pods scouring out across the forest to bring balance once more.

The great tree Bandru whispers it’s will to the Queen, and she to her council, out of the hallowed dwellings of Ash’sen go elders and their ancilla dryads to enforce his will.

Action 1: Silk
A group of local giant silk-moths come frequently with complaints to the city of Ash’sen, once again asking for action against the mantises, ant nests and birds that frequently enjoy gorging themselves on their kind, and once again are denied aid.

This is nature’s way, and all be kept in balance. The creatures are persistent however, the rather dull creatures not only unruly but lacking the wit to outsmart their only marginally more intelligent predators.

As the species dwindles balance is threatened, and Bandru instructs that he wishes not that his forest is without them.

A deal is struck and to be honoured in perpetuity. The Carvil’ax’seset guard the silkworms larvae and beat bloody their predators, and in exchange the creatures pay with spinning their silk for the guardians of the forest.

This is balance restored, the grand wisdom of Bandru as interpreted by the queen is shown immaculate as always.

Action 2: Claim the rest of the forest of Bandru Va’siya

There are realms in the forest without Carvil’ax’seset present, without the will of Sen and the guidance of Bandru.

Such voids in our notice must be filled, else surely they fall out of balance, and into ruin.

Aged ancilla make their way to these new lands to scout the most fitting trees to form extensions of Bandru, and on finding them succumb to torpor.

From the resultant fusion new life springs forth, pods of young but savage sennites ready to prove themselves to the world they find themselves in and reconnect to the strange memories of another life knocking around their heads in these new lands.
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>>4681681
The cradle of their voices had been lost to them. Where they were molded, first learned to sing, and entered existence, lost to the echos of time. All that remained from their past was its song, the Melo origos, taught from the elder instruments to the newest:

"Shore to shore we wander
Seeking high and low
When from the peaks a wonder
called us with its echo
So we crossed the worlds unplanned
Seeking the enchanting melody
We found its voice in this land
And sang together as simfuni."

Though they knew this, they minded little. All that mattered to them was staying in Harmony with the great Melody. This is how they came to tame these lands, and set the stage for their grand performance for all the world to hear.

Actions:
>Expand South towards the forests.
-The sounds of the world were as delightful to the simfuni as wine to the tongue. The coveted new experiences, lands, and creatures, for everywhere they went they could discover new sounds to add to their songs. From the the thunderous crashing of waves, to the howling winds of the mountains. Yet they knew there surely had to be many more instruments to discover, and they would use the birds as their guides. Following the feathery creatures in the sky, some curious simfuni hungry for new sounds traveled South to explore these lands for creatures and features that could satisfy them.

>Form a more organized societal structure.
- Despite the simfuni's collective nature, each instrument was very much responsible for themselves. Though they would sing and work together, the closest anyone came to holding authority were the elders who knew the most songs and could lead a group well. As they expanded their territory to the shores and eventually the river Nomos' source, their communities realized the need for more centralized governance. Thus the elders of Theatra composed a system. Each simfuni would add a note to the start of their names, "do" being used for the youngest/lowest in the hierarchy, while "la" represented elder/highest in the hierarchy. But only the one decided as the Director (leader/king) may add "ti" to their name, to represent their position as the highest in standing and authority in Simfuni society.

>Lore: Person or instrument?
The Simfuni live a life utterly enveloped in music. Housing specialized organs, they are able to project sounds from their thoughts into the world around them which they use to see, communicate, fight, and a host of other things. It is for this very reason that Simfuni never thought of themselves or each other as "people" but rather "instruments" and refer to individuals as such, even from other races.
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>>4681681

>Action 1 - Expand along the western border, towards Achor Hill.
>Action 2 - Prospect claimed area, and immediate surroundings if any leftover manpower exists.

The gloom of Dakan Grove has always been both boon and burden to the Do'laroshans, shrouding them in their infancy but stifling those who would look to the wider world. No more! At the very edges of their realm, the trees grow thin and wispy, letting sunlight (can you imagine!?) past the normally choking foliage! Rising from this clearing, the highest point the Do'laroshans know, is a little known mound called Achor Hill. It is time the Do'laroshans give up their meek manner, striding into the light with colour on their bodies and bravery in their hearts! Strike out for the hill, stand atop it's peak, and shout your presence to the world!

Well, maybe not SHOUT shout... a forced whisper will do! Baby steps!
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>>4681681
A new day's light shines through the roof of the rainforest. The working sucuri of the night slink off to their homes, while the diurnal species rise to the occasion. The scent of progress lies heavy in the air, carried from its resting place by Arthelos himself. The people of the Passage hope that he's leading us the right way.

>1: Better tree-travel
The older sharap long for the days when they could still glide from the tops of trees. While they aren't light enough to float through the air, they aren't exactly heavy either. This notion brought forth an idea from a particularly determined sharap, who, using rope and a copper hook, Was able to swing between arboreal perches with more ease than his brethren. While it's still not as fast as that of the sharap young, the method works for the old.

>2: Expand into the swamp
There's been confirmed sightings of frogs on the other edge of Kaphypso's arm. Knowing that many of Perasma's meluz eat amphibians, a bridge is constructed, and the swamp is claimed. Although the public is advised to be careful when consuming certain species, as Isertise has taught us that the creatures of her domain harbor a very fragile lifestyle. While it is possible for meluz to head over and start feasting, the representatives recommend waiting until the research and preservation site is constructed in the swamp.
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>>4681681
1.
Using ol' "Sweet Holo'hishe" the Laga'lelei'loto drift down the river in lazy bliss- the water full of pale whales seeing what all their new island home has to offer. Expanding down the river bank, King Pa'pa'tui promises crown support to these frontiersmen soon, once they tell them what awaits them there. The settlers pack light, mostly carrying provisions, a spear or two, and water urn. They are seeking any particularly "wet and soggy areas suitable for flooding, or already formed waterways fit for the people's of the Everlasting Water's permanent settlement."

2.
Along the river, where the Maualulugo Forest stands so tall and foreboding, expansion of the river is dug into the coast, making a rest stop for settlers, and here a new profession arises as logger. Using a serrated corral spear, retrofitted nets as rigging, and a few pals, some whales have begins falling trees to send downriver for sale back home.
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>>4681681

1/2. Prospect the goblin territory. The Big Boss says that all of you are stupid gits! He says that there are plenty of good gubbins laying all around and none of you are using em! Get out there and find them or he is going to eat yah.
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>>4681684
> expand into the mountain’s underground in the west
> expand into the mountain’s underground in the south
We shall expand, yes-yes! The time has come for our broodmother’s territory to expand and grow, for our old caverns grow overcrowded and the air is old as the world down here
>>
The People of Tarn begin to look inward for true enlightenment. The first Rishi, Patwan Ad-Om, draws massive crowds as he travels through the Tarnlands. His teachings combine the nations traditional animist practices with a focus on inner peace and meditation to create the first Tarnish religion. A wave of spirituality crests throughout the nation as followers of Ad-Om seek to spread his gospel throughout the lands.

Assisting the spread of this new religion is a new innovation which plods alongside itinerant priest as they move from village to village. The colossal pangolin is about 9 feet long from nose to tail and thrives in the loamy soils of Lower Tarn. These gentle creatures have long been revered by the Tarns as symbols of diligence and generosity. The pangolins’ digging tills the soil, allowing the crops to grow. In turn, the Tarns protect the scaled creatures from predators and offer them food during the harsh winter. With the invention of the pangolin harness, this symbiosis grows even deeper. Now, pangolins see use as mounts and pack animals. These hardy creatures quickly spread through the Tarnlands transporting food, goods, and people. Through there riders and passengers, Ad-Omism becomes widespread.

Action 1: Found religion: Cult of Ad-Om

Action 2: Domesticate Giant Pangolin
>>
In the Dyne valley, around the river Dyne, the Anubisid of Dybet reside, from the palace in Anubira, the Pharaoh reigns his subjects. The Anbusid are 10 foot tall and very strong, but cannot subsist on plants, they're carnivores. Fortunately, the bountiful harvest of the river valley makes good fodder for livestock, which they then eat. Dybet is a peaceful place, despite it's ferocious inhabitants. Held in line by the Cult of Justice, who curses criminals. The Anubisid are particularly vulnerable to such curses. Still, Dybet won't prosper just standing by, thus, the Pharaoh shall expand and improve our mighty nation.

Action 1: Instill the noble ideal of Unarmed Combat into Anub society.
Anubisid are superior for many reasons, but one is because we are strong, but if we just hacked each other down we'd lose many strong Anubisid to cutthroats and murderers. Thus, we shall instill the ideal of fighting fellow Anubisid in glorious unarmed combat. That way we'll assert our dominance in the most physical way, while also preserving our strength, losing far less Anubisid to such fights. Though, while implementing this ideal, we may have to set examples on those who insist on using swords when challenged to unarmed combat.

Action 2: Expand our territory downstream.
After gaining a plentiful harvest with which we made our livestock grow plump and tasty, our population should be booming, but instead of waiting for it to plateau and stagnate, let's put it to use. We will send our eager citizens to settle new lands, expand our frontier, downriver, so they may become further farmland for our next population boom.
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>>4681681
1. The Drya are sent out to settle outposts in the jungle out around our current territory. We must begin working towards taking control of the entire Yadi and the Drynya marsh for control of the resources and a defensive buffer.
2. As the expansion is done the Purebreeds get to work on research with the beastial breeds. While they can not alter the breeds themselves the growth of the breeds during the initial growth period is observed and altered by adding or removing nutrients and water in an attempt to grow the breeds into larger or smaller individuals.
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>Action 1 & 2: Expansion
The garden has been ambitious in its tending and has allowed one of their precious gardens to go undefended. This is to be corrected immediately. Families must be moved into new land where they can better serve the Tanglegarden.
Still, there is so much more forest that is neither tended nor protected. Hidden Traps and treetop homes are to be built, allowing the Faeries to lay a confident claim to the land.
The Faeries begin a long process to claim the entirety of the known forest. All expansion actions should be assumed to mean more forest.
>>
>Action 1: Expand between the two rivers.
>Action 2: Prospect these new lands.

With a new Magistrate comes new objectives, among them including breaking free of the pasts' isolation and discovering the possibilities that exist at the frontier. The consolidation of the lands betwixt the rivers should prove a worthy first step.
>>
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SCENE ONE

>>4681690
Danderfey
[+1 PE]
The plumpest, shiniest apples are selected from the orchards, and tucked into their knapsacks for safe keeping. Dozens of puffballs drift excitedly off in every direction they can. Soon it becomes clear that two separate teams form, the more courages headed into the high protective mountains, towards a sliver of sky that reveals pass to what may lay on the other side! The second follow the slopes south, round through the trees.
The travel through the Northern Passage is daunting, first up through an ancient path cut into the stone which twists this way and that, before cresting to a majestic view straight through to the sea! Then down again, on a perilous descent. Where the path leads is north, perhaps to whoever carved this way through the rock? They would make good friends indeed! So that is where they are headed. (>>4681804) With songs of new friends to be found, in no time they are face-to-face with other singers, but these songs are nothing like the little squeaks of the Dander, for these are great floating beasts who hum and bellow to each other in the fields of the Simfuni!
The bumble through the lower Wincester forest is pleasant and exciting, no Danderfey had ever travelled this far south before! But, what is that smell? One from another time, another place. A smell of... Metal. (>>4682346) Climbing a little hill the fairies find something they didn't expect, strange hairless creatures scurrying about between holes in the landscape. Well, they certainly look like they could use some help.

>>4681782
>Usagi
[Full Moon]
On the night of the full moon, in all her splendour, the pure magics are worked. Agility is what the Rabbits wanted, to more quickly navigate this impure world. On this bright night, when she smiles down upon the world, the spell is begun. The priests begin the ceremony, a touch from the temple walls, a touch to each servant's feet, a chant, a stamp, a prayer. For the time the priest is praying, the servant feels imbued with the silver lustre of the moon. But, when the prayers, the chants, the ceremony is ended, slowly the servant feels the purity slip away, and he is weary.
With their moon-phials against their breast, the scouts risk the impurity to venture beyond the walls. To the south and east lie impassible mountains, which shield Kaa'Raat from whatever fetid winds blow northwards. To the west, the Erdo, the "Ears" rivers for their canny shape. To the north-west, dark forest, reeking of the impure. But north, oh north, white snow, pure as the Queen herself! The only blemish in the Great Pure White, a stone of immense size, which so jarringly emerges from the snow, destroying the beauty of the sheet. Perhaps, perhaps something could be done about it.
>>
>>4681798
>Bandru’ii
[+1 PE]
The restoration of balance brings not only harmony, but material wealth, it seems. The cream-coloured silk, though rather inexpertly woven, is still a wonderful addition to the Rings. Were the Carvil’ax’seset a mercantile sort, it'd fetch a few coin no doubt.
New lands, new growth, new Sennites, new life all about. Almost every piece of the forest is claimed, only a sliver in the west is left to grasp.

>>4681804
>Simfuni
The sweet sound of birdsong! Oh the wind in the branches! How wondrous the world sings! The chirps, the squeaks, the howls, the rustling. All the instruments playing their parts so beautifully.
The orchestra of the Simfuni is well tuned, and generally kept itself in time, but wrong notes and dissonance crept in given only time. A whole day's song could be ruined by one instrument playing out of tune. No, what was needed was a leader, a king, a... conductor. And no more of this free-styling the calves tend into, structure is what the Melody is made of. Now, from the top, one, two, three...

>>4681917
>Do'larosha
The first steps out of the Dakan Grove are terrifying, a member of the party shakily sticks his hand out into a beam of light. Seeing he does not perish, or seem in any way harmed by it, others do the same. It is, warm, comforting in a way. The group steps fully into the sunlight, for the first time ever having to shield their sensitive eyes from it. They bask for what seems hours, delighted by such an experience. That is until they are remembered of their mission, and make their way, less shakily now through the thinning forest, and up to Achor Hill. It is quite a climb, but from its peak there is so much that can be seen! There is a clear delineation where their sunless grove meets the surrounding woods, in the far distance, a lake, more hills, enormous mountains surrounded in mists, the sea, and... and... a town? Stone towers and walls, ploughed fields, wooden things in the water. It is too far to make out details, but, yes, a town!
The barren ground beneath the canopy holds no fruit, no vine, no beasts graze it. It must have some use! And, beneath the soil, dulling the copper tools is a stone unlike any they have seen; Rock shot through with a metallic sheen. Iron. And lots of it.

>>4681988
>Pérasma
It takes a brave heart to trust the ropes and vines strung between the perches, but if Castor has taught the Meluz anything, it's that forward is the only way. Soon these cables are being strung all over the jungle, and every Sharap has his or her own hook. Of course there are accidents, snapped ropes, misplaced hooks, and the like, but it's nothing to dissuade their use.
Two good sized trees are felled for the bridge across to the swampy grounds of Frog's Landing, and the surrounds full of amphibians snatched up. It takes great restraint not to gorge themselves on the plentiful frogs, newts, toads, and Isertise only knows what else!
>>
>>4681998
>Pa'pa'tui
A float down Sweet Holo'hishe does a pod good, they chatter and play all the way down the mother river. Of course, friendly conversation is not the reason they are here, they're here to scout, and claim the river valley. Eventually, that's what they do. For the most part it is low-lying grassland, which could easily be swamped with a few well placed channels, the soft mud suggests that was this lands past too. Further along the west bank gives way to woodlands and later a stagnant marsh, no good for the young that.
With effort the river is widened into Maualulugo forest, easing access to the precious trees within. Straight growing trunks are sent floating down the lazy river to Hologunui for inspection and sale. The effort was more than worth it.

>>4682117
>Big Totem
When Big Boss tells the grunts to do something under threat of eatin' 'em, he means it. So as to not become a tasty morsel they get to work. Soon the hills and plains already in Goblin hands are pockmarked with test pits and markers of what was found in them. North and south the grunts were sent under pain of a toothy death. Those sent north checked everywhere, even under Home-Place, but every single pit came up with only dirt and stone. Tearful goblins trudge back, certain they're about to be devoured. The southern peons however had much greater luck, for beneath the sands of the Bugud is heapings of salt. Granted, mixed up with sand given the frantic digging, but it's nothing a few dozen gobbos can't pick out in time. But the real prize is what was discovered in the upper Golkur Plain; Tin. An enormous vein of the stuff stretching on and on under the ground. Surely the Big Boss will be pleased with this!

>>4682346
>Taknab
Into the depths! Deep, down, beneath the mountain, where it is warm, warm in her stony embrace. Under the earth there is wealth to be found too, one only has to look for it.
[NM] But, wait, there are warrens here already. Molemade or natural? It's impossible to tell. Smooth stone and rough rock butt against each other in the darkness. Where could they lead? Anywhere it seems, there are so many down there.

>>4682447
>Dybet
The sword had its uses, but in these times of peace their presence in society causes only needless bloodshed. As part of the drive within Dybet to instil the far more noble, and far less fatal, form of unarmed combat using the body as ones weapon, there is a call to hand-in the weapons for a modest rebate. The finer weapons handed-in are sent to be stored in the royal armouries, the more common wares are simply melted down for reuse. (I'll leave to you how effective the drive was in both aspects)
The mighty Dyne flows, flanked by fertile land, into a natural harbour of deep, calm waters. The Gods smile upon the Anubisid this day.
>>
>>4682797
>Drya
South-west, to form a buffer around the seat of the Purebreeds in Interadry. For the Drya it is an easy thing to navigate the vines and trees of the Yadi, hopefully not so much for whatever may be outside this jungle-home. For outside their border the heat is immense, sand stretches as far as the eye can see. Arid, inhospitable sand for miles.
The first great experiments begin, with only one or two of the more stuffy Purebreeds objecting. The simplest meddling should be first, a small change here or there to the Drya "recipe". The bestial breeds, Dryki & Dryan, are chosen as the first subjects. Simplest of all is the water with which the Drya are grown. Too much or too little will kill the seedling, but there is leeway either side. Less is tried, resulting in thinner, weedier, scrappier Drya, not very manageable, hot tempered, won't do at all. Then more is tried, resulting in lusher, bulkier, greedier Drya, slow in mind and movement, pack-plants if you will.

>>4683723
>Tanglegarden
[+1 PE]
Much of the garden lies east, tucked protectively in the crook of the hills, so that's where the Fae head. The flora and fauna of the Tangle changes little, save the increase in frogs and other amphibians.

>>4684928
>Cata'dun
The borders of the Republic extend far between the rivers, opening up new farmland and ample woods. From over the Hitels, however, there comes an eerie singing, like a wind through leaves.
No sooner is the first pit dug, that finds are made, and not just any old ore, but gold. A strong seam of the stuff stretches through the plains, up through the roots of the city and into the farms above. Cata'dun will sparkle for all time!

END OF SCENE ONE.
>>
>>4685197
1/2. Build the mines for tin and salt. The big boss eats the lazy gits who came back and couldnt find anything interesting. Don't they know they could have beaten up the other northern gobs for something interesting? Ah well, such stinkin thinkin means they aint worth much more than a meal anyways. As for the southern gobs they did good! Now they get the prestigious task of gruelingly working in the mines they found. The big boss is so kind!
>>
>>4685198
1. The use of metals and the fruits of the earth, while sometimes used for tools, holds great use for the growth of new breeds. It was with the use of copper that the ents were first grown after all. Now the territory of the Drya grows and little is known of the riches it holds. Teams of prospectors are sent out to search for any hints of materials of use.
2. Ditto; prospect our lands.
>>
Fluff: As far as many higher ups are concerned, the protective charms do their job, keeping impurity out of the bodies of the rabbit folk. Plans as to what to do tor the future are laid out, largely involving cutting westward on exploration missions and razing the impurity that coats the land to the ground. But as for now, other matters needed to be taken care of as it is likely that at some point, the impure will lash out in fear of divine greatness.

1 action: (2/2) Pure Agility
Wrapping up this way of learning, pure agility will be used to both help traverse these impure lands more efficiently as well as being swift cleansing to the world. Through leaps and bounds, running along the walls, moving faster than the blink of an eye or kicking of the wind itself this magic will hopefully be a boon to the nation of Usagi.
1 action: Combat training
And to ensure that the people of Usagi are ready, the troops of the nation are to be trained in many manners of close quarters combat. Learning how to better punch and quick as well as more effectively dodge and weave. Just the refining of the basics for now as much more is to come later. Much much more....
>>
>>4685198
>Action 1: Construct Mines on the Gold Deposits
The gold! It shines! Dig deep, and dig greedily!

>Action 2: Develop Magic
The current effectiveness of our abilities equate to that of a candle. The founding of a college will help to advance and centralize the use of this magic as the Magistrate and senate require.
>>
>>4685415
>I NEED A RUMOR
>>
>>4685197
1.
Using the newfound material of lumber, we craft with coral saws and scrapers, smoothed planks of woods. From there some seaweed lashings and coral pegs, the whales construct small rounded rafts with which they can carry food and cargo. Pulling the rafts onto land, emptying them and flipping them over make for quick simple shelters for the settlers.

2.
>Expand
Though marsh may not be fit for the young in it's current state, the wetlands would be a prime spot to flood. Till we reach Holo'hishe's end, will we really know all we can about this island?
>>
>>4685195
Bandru speaks, the will of the great tree filtered through his Queen, interpreted by her peerless wisdom.

The Dreamer still sleeps in her pseudo-torpor, not yet fully woken, but shows signs of stirring. Such a being as the most enigmatic of dryads is best left undisturbed in her grove... for the time being.

The Queen summons the council, who each listen and depart to their circles to exact the will of Bandru.

Action 1: Claim more land, hopefully the rest of the forest. If we get all of that and still have leftover expansion, start claiming tiles adjacent to the many many rivers.

The young are still full of energy, running for as long as they can before collapsing, getting up and running again, until every last patch of forest is theirs. Every reach of Bandru encompassed by his warriors, Sen is surely beaming with pride from above... or below?

Action 2:

While the newly grown dryads are young and full of primal urge to explore and claim new land, more sensible and refined senses are put to the test in giving these places a firmer eye.
Elders stretch their limbs and make their way down to the ground from the great canopy of Bandru, their Ancilla attendants not far behind them.

These dryads are aged, of exceptional oneness with the forest. They will find what Bandru whispers to look for.

Scout out for anything of interest to us, but more specifically interesting wildlife that could be usable as mounts.

It is not unheard of for Sennites to ride animals already, but seeking out specifically animals fit for this task will be greatly beneficial.
>>
>>4685194
The Northern Passage (aka that weird hole in the mountains connecting east and west) has been discovered as our explorers Reached the land of the Otherdander.

Since then the place has become a popular tourist attraction due to it's beauty, sadly more than one fey fell prey to mountain cats. We need to befriend the mountain lions before more people are hurt!

> Action 1: Expand Westward trough the northern Passage

> Action 2: Expand our sadness detection to the land of the Simfumi
May we find the saddest most overworked among them and help them with their chores!
>>
>>4685476
also me want rummor
>>
>>4685198
>Action 1: Cultivating the Tanglegarden
A bounty of land has been claimed and now it must receive the proper tending and grooming which it deserves. The first of many gardens are constructed.

>Action 2: Academy of Misdirection
The school of Misdirection is launched in Thornbush in order to facilitate the natural magical spark within the Faeries. This school and its knowledge will be further developed in time but it is posed to be a form of mandatory education in time.
>>
We don't want to get rid of our weapons, we just don't want them used on our own people. If anyone wants to get rid of theirs, we can buy them, so we can stockpile them for our army. The guard may carry them in case of armed criminals, but should try wrestling if possible.
As for our other actions...

Action 1: Undine Festival.
When the Dyne floods, it may swallow our farmland, but that just means Undine may infuse the lands with her lifegiving waters. This is a great blessing, and we are sure to thank her for it. There shall be feasts, dance and all sorts of frolicking water based activities. Be sure to bring swimsuits, in fact, let's have a swimsuit competition, just for the heck of it.

Action 2: Develop farming southwards.
While the Anub frontiersmen down south are sure to build farms of their own, these will be small and slow to grow. Let's just skip that growth with Dyb support. We have plenty of resources thanks to our bountiful harvest, and more farms mean more harvest.
>>
>>4685514
Oh, give me a rumor too. I will always want a rumor whenever they are available.
>>
>>4685194
>Action 0 - The tribal leaders convey, whispers and signs shared long into the night. Times are changing, and rumors abound about the happenings of the world around and beyond.

>Action 1 - Build Iron Mines. One next to Copper Mine, one at tip of western river.

>Action 2 - Implement Iron into tools and weapons.


With the adrenaline-pounding adventures beyond the treeline over with (for now), the shadowfolk retreat back to the... well, safety is a strong word, but familiarity of the Dakan Grove and it's lightless depths. The tribes leaders, the ones who's bravery and daring surpass their natural instincts, and the tales of witnessed waters, towering peaks and strange buildings have their minds afire for weeks! So much to explore, to risk, to prove themselves with!
But the people come first, and the people are too scared to go out right now!

No matter, there are still new, exciting things to work with here. Under cover of darkness, the shadowfolk begin their work, descending into the even-darker depths of the world to uncover the shiny new metals. Flames, stifled and covered so their light does not reveal the smith's positions to watchful eyes, work this new metal into fantastically durable tools and hunting equipment.
>>
>>4685195
>1: Establish the research and preservation site of Frog's Landing
As our people are eager to reap the bounties of Frog's Landing, Demetria Psomas, the sharap representative, sides with Cypress Rines, the sucuri representative, to order the immediate construction of an amphibian research and preservation site. Located in Frog's Landing, those working at the site will be tasked with documenting the species of amphibians that live there. Not only that, but they must also publicly post the population of each species, their predators, their prey, and so-on.

Let's just say there's a good reason why the people of Psilos no-longer have frogs to eat.

Once the amphibian population of Frog's Landing is well-known, an artificial habitat will be established, where the workers will then be tasked with creating the most efficient method of mass-breeding amphibians. Although that could take a while.

>2: fish farming
The sucuri that live around Kaphypso's Rest have large appetites. With that in mind, we need to have a facility to keep the lake's marine life population in check. Rather, to keep the sucuri fed without dipping too far into Kaphypso's reserves. Given the sucuri's ability to spend long periods of time submerged in water, an under-water enclosure is established, where fish in Kaphypso's Rest will come to spawn. Disturbing this spawning ground is highly illegal, as the reason why fish spawn here is because it offers protection from would-be predators. Bounties are established for those with knowledge on spawning grounds in Kaphypso's rest. First come, first serve, but these claims need to be verified before payments are distributed. Even if there is no enclosure built around them, known spawning grounds are illegal to disturb. Once we know where they are, enclosures will be built at a later date.
>>
>>4685195
Actions:

>Begin to learn the basics of the Dandefey language. >>4685476
-The tiny Dandefey would find themselves welcomed as if they naturally fitted into the concert of Simfuni life. Their musical inclinations lent a great hand in enabling such a warm first step towards mutual understanding, as they happily entertained their hosts with their own talents and interesting instruments. The Simfuni were simply overjoyed with their guests as every time they had just learned a new note introduced to them by the little fairies, they'd be surprised by yet another one. It quickly became a shared desire among the simfuni to learn the language of their guests, so they could not only teach, but be taught and introduced to even wonderous music that the little ones knew. They would work together with the little puffballs, composing music together, singing childish songs as the fairies pointing at different objects and creatures to help convey the meanings of their words. Overtime it would become a game for the simfuni, to see who could recite the most teachings, and who could sound most like a dandefey doing it.

>Explore the newly claimed forest tiles
-Despite the air always being filled with music, most of it either came from the Simfuni themselves or from nature as the wind sang its song through the valleys of the earth, and as the waters roared against the land. Yet it was always in a sense quiet. Much of the land lacked any real animal life, and the few bugs and critters that crawled around Theatra offered little variety. But the forest. Where to begin. It was as if thousands upon thousands of instruments all contributed in one glorious cacophony from all directions, a range of colors and imagery that the Simfuni had never seen before flooded their world for first time. It was like a dream made manifest, and they would join in its song, following the different sounds as they danced through the air to whatever wonderous source they could learn from.
>>
>>4685194
> continue expanding east into the mountains
More-more for the lady of the deep! She guides us forward, and us meeting no resistance is only further proof of that!
Press the advantage while we have it we must-must

> explore the warrens we found
Dug hole-tunnel? Possible precursor-intruder? Investigate! Explore! No stone left unturned!
>>
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SCENE TWO

>>4685365
>Big Totem
Those southern Gobs dug them mines right quick to the crunch of useless northerner bones. And that salt they're digging up really masks the flavour of entrails. Some of the smaller bosses think the tin ore will be of use in time, but it don't do nothing when you eat it.

>>4685384
>Drya
The jungle is covered with unsightly test pits, but given the raw power of the Yadi, they'll soon be refilled with life. Of the pits, three bore metallic fruit; Two more veins of copper join the established mine, and a third of a soft ore which withers the roots around it. Lead.

>>4685400
>Usagi
[Waxing Gibbous]
The message of unmatched power goes out to the citizenry, whilst behind the temple doors, reality cannot be denied. The rituals indeed provide a benefit to the imbued, provided that the prayers continue, but talk of becoming faster than a blink or kicking off the air itself is simply propaganda.
Every rank is called for mandatory training, it's no good foot soldiers being in shape and in line when their commanders are fat and indolent.

>>4685415
>Cata'dun
[+1 PE]
[R] New reports arrive from those sent to stake boundaries in the north; Over the hills, there has been heard on many occasions the sounds of women singing in some strange half-language. It is an eerie music, and must be put an end to before it scares off settlers.
Oh how it shines! Great, great mountains of gold! Enough for an Elf to drown in.
At the command of the fire-adept within the council, "The Supreme College for the Advancement of the Most Noble Arts of Pyromantic and Pyrokinetic Magics in the Serene Republic of Cata'dun", or the Mages College for short, is founded in the east of the city.

>>4685444
>Pa'pa'tui
Something lumbers just out of view south of Maualulugo forest.
As soon as a raft is made it is sent flowing down Holo'hishe laden with goods needed for the expansion works. These are then sent back empty, or on occasion ridden by very naughty calves. Over the tyrn a schedule develops, rafts sent south in the mornings, then back north in the evenings, lest there be a repeat of a certain incident involving three rafts, a bull who really should have known better, and ample amounts of a relaxant pufferfish toxin.
With the rafts being sent daily to and fro, the seizing of more sacred river valley is a breeze. A huge stretch of plain, a swathe of forest, and swampy ground from which both Holo'hishe and a second river, the Ka'a, spring. With enough dexterity, one may beach himself and, in a rather undignified manner, flop into the stream of the Ka'a.

>>4685468
>Bandru’ii
With the young and motivated raring to claim plots of their own, everything 'tween the Tigire and the Naiad are snatched up, including some unassuming marshland. That is, until some rather frightful looking amphibians are stumbled upon. They vary in size, from small enough for a sapling all the way to one, perhaps their own ruler, which the eldest of Mighty Bandru's daughters might ride.
>>
>>4685476
>Danderfey
[R] Clever as they are, the Danderfey quickly surmise that these terrible mountain cats are only active at between dusk and dawn, and see the Dander as play things rather than meals. They should probably limit movement through the pass to the daytime for now, until a suitable solution can be found to appease the fearsome felines. Perhaps there's some plant growing in the forests which keeps them at bay?
The Northern Passage bristles at all hours with Dander heading to and fro, bringing apple tree saplings to be planted in these new woods of theirs. Many linger at the highest point to watch the Emiliate sea lazily ebb and flow.
The old magics are a bit rusty from disuse in this new world, but with enough effort the ethereal tendrils of sadness detection stretch out through the Pass and towards the Simfuni. (>>4686548) Soon enough, those within the orchestra who have felt low, been chastised, or who just needed a helping hand find there's always a Danderfey willing to help.

>>4685514
>Tanglegarden
[R] Whilst removing some knotweed from a patch of the forest, one of the Fae found a small grey pebble which glinted in the speckled sunlight of the forest floor. As more of the weed was cleared, more pebbles emerged, soon she had a whole armful of the things. Making a note of where she found them, she raced back to Thornbush to deliver the news. She had found a small vein of silver.
Two large portions of the newly acquired forest is tended to, providing ample supplies for all.
The Academy of Misdirection draws Faeries from all over the Garden, well, those who can find it, secluded in a shady section of Thornbush as it is. For misdirection need not always be mystical in nature, the Fae have known for many a year the power of the more mundane aspects of the Tangle.

>>4685733
>Dybet
[+1 PE]
The aptly named Undine Festival celebrates the beginning of the flood season, starting at the confluence where the Un and the Din become the great Dyne, festivities continue down the river giving thanks for the waters and the riches they bring! The revellers continue their gaiety past the newly inundated fields right to Jackal Harbour, where the more, salacious, customs are performed.
>>
>>4686453
>Do'larosha
[R][NM] More hunters are signing of that beast, that, Achroma. There's been no agreement on the thing's shape or size, leading the elders to worry of a spirit of immeasurable power shifting between the trees of the Dakan Grove. Further, scouts in the south have reported the sighting of a building in a clearing; From what they've said, it matches descriptions of truly ancient Do'laroshan designs. This world, is not a safe place.
In no time large amounts of the most easily accessible ore is drawn out of the earth, and local venturists take up the task of refining the stuff into usable material. Old copper tools are replaced as soon as the superior iron tools are produced. Many ironmongers begin to sport the most vibrant of cloaks and feathers, perhaps changing fashions as well as technologies.

>>4686500
>Pérasma
Eager minds rush to Frog's Landing to learn all they can about these delicious morsels, I mean, fascinating research subjects. Countless species call the place home, from the minuscule to ones that would feed a whole brood! Of particular note are a variety which all other creatures of the jungle avoid, a bright blue species, with red splotches. Intriguing.
Minor spawning grounds dot Kaphypso's Rest, but the most numerable are found near the eastern tributary to the lake. Sanctuaries are of course quickly established.

>>4686548
>Simfuni
Those tiny puffballs sure know how to sing! The ups and higher ups of their little peeps and squeaks, the intonations, the changes in tempo. Ah! Such music! The Simfuni simply must learn this "lang-wedge" for themselves. The students are met with motivated teachers, and though the "speech" is heavily "accented", a great many Simfuni learn the language of the Danderfey. Dander trills and chirps are integrated into the chorus, though they don't always make sense.
Where the mountains had coarse carrion, the forests had melodic songbirds. Where the slopes had skittering insects, the trees had the calls of furry things of every shape. And where the hills had only the wind, the woods had, had, Music!

>>4686773
>Taknab
More! More! More! More for the Lady! ALL for the Lady! Curious though, the tunnels from before, they continue even here, in every direction. Including upwards. And downwards...
[NM] With still more discovered, these tunnels must be examined. They are highly irregular, as if they simply, appeared. Cut stone without any marks, coarse rock hallways, it doesn't make sense. Less sense in that many seem to stop dead, and none of them lead into chambers or rooms or dens, it's just corridors. Further less sense when a light push against one of these termini swings the the stone open like a door! [see map for a door icon near the Bandru'ii]

END OF SCENE TWO.
>>
>>4687613

Action 1 - Develop Copper Jewelry
Action 2 - Expand onto Shrine and surroundings, up to edge of dark green (Pine?) forests.

The abundance of iron, it's durability and fervor of acquisition leads many of the Do'laroshans to find themselves without a use for the numerous copper tools they once wielded. With less wear'n'tear to manage, the shadowy smiths have much more free time than they had before, and so they look to recycling the green-stained equipment into new pieces, all manner of knickknacks taking shape on their anvils. The lone copper mine, discarded with the opening of the iron ones nearby, is brought back to life, though at a much diminished rate.
The copper, worryingly, tarnishes green when left uncared for, the colour reserved solely for the chiefs and chieftains of each tribe. Social pressure demanded that those who bore copper jewelry maintain it's luster to not overstep their bounds, the royalty being exempt from this practice, of course. Soon enough, this led to a new phrase; 'copperworn', to come into being, it's meaning that of a shadowfolk who put on airs of grandeur despite laziness or unworthiness.

As time goes on, the bravest and most defiant of the tribes (with suitably shiny/tarnished copper ornaments, as caste dictates) draw away from the shadows of their homeland, stepping across the shrine's threshold. Much hmming and aaahing takes place before hand, of course, with plenty of false starts, giving many of the shyer Do'laroshans time to set up camps all around the strange monument.

At a safe distance, of course.
>>
>Action 1: A Harvest Already!
The glittering metal is one of beauty and surely a reward directly from the garden itself for the Faerie's devoted duties. To the pint-sized faeries, this is a vein is a mighty bounty deserving of its own dedicated team to collect and make useable.

>Action 2: Tending the Garden
Fortune has smiled upon the garden thus far. With no reason not to continue their duties of tribute, the Faeries continue the grooming and tending of the forest, assembling garden after garden.
>>
>>4687613
The Dreamer stirs from her torpor, then wakes, prompting an assembly of the council before her grove.
The Twelve are present to inform the venerable dryad of recent events, a grand cloak of silk offered of the first tithes from the silk-moths, graciously received.

With the pleasantries out of the way the prophetic dreamer is asked “[NM] What are the great creature spirits that dwell around us?”

Action 1: Commune with spirits

Spirits exist in all things, great and ancient spirits exist in the silver trees of the rings, haughty and noble animal spirits scatter themselves around the forest, even mundane things such as boulders may have significance enough to be possessed of a spirit.
Those dryads that work metal often end up with misshapen lumps of copper, unless properly attuned to spirits of metal through the various rituals such spirits may demand for their favour.

Lowly insects to great apex predators exist in nature, and exist far grander then their material bodies would allow them. Perhaps one day we can bring them fully into being, but for now we will have to settle for communicating with these integral parts of nature.
With this spell we focus our innate power over spirit magic, such that we may now properly communicate with spirits.


Action 2: Expand as the image shows

All of the great forest is claimed... or so we believed. Bandru Va’siya extends a great branch into the wetlands, from which a partly isolated section of forest lies outside of our protection.

The young and wild are livid when they find out they missed a spot, and charge out across the river to do all they can to bring it under their protection, as well as all the surrounding land.
>>
Fluff: The higher ups would be given their own specialized training. It is true that having a commander on the heavier side likely dampers morale but if they cannot be quick on their feet they mist be quick with their wit lest those that they command fall prey to the impurities that lay beyond Usagi.

1 action: Prospect for resources
The only way to usher in new technology is with new resources, and finding them whatever they may be is an important part of that. The scouts are equipped with proper wards for extended exposure to impurity, as well as a general ritual to protect them should something happen to the charm.

1 action: Spell of increased speed
And with the general parameters set for the branch of agility, a spell to make the user move faster is created. To have them move at just a bit faster as magic proper is a new, it is made to increase the speed of the caster by 1.25x their normal speed. It is a small boost for now, but hopefully, it can be greater later.
>>
>>4687613

1. build a mine and a farm in the plains tile next to the river. The boss aint pleased with ya lazy gits. He said build mines yet there is still one left unbuilt! think he wouldnt notice your slacking!? Now go do it right or you are going to get eaten like the rest. Yer lucky he is focused on those wool wearing weirdos who bring their sheep to HIS river. That makes it his property and for them to give tribute. If you dont mess up you might even see some mutton in your belly.

2. upgrade prospecting. Appropriately galvinized by the horrific display of the boss eating those who failed him and the further threats from his underling all the tribes desperately start refining their methods for finding anything of value so they wont be next. Becoming far more aware of their surroundings.
>>
>>4687613
> Action 1: Teach the Molemen Albionic
Teach the molemen our language, they seem to not have picked it up themselves like the Simfumi afterall!

> Action 2: Expand Sadness detection to the Lands of the Molemen
>>
>>4687613
1.
We have reached a new great tongue of the sea cutting through the land, this swamp will serve as a fine inland reef, one day. For now, the crown sends guards to watch over the new city of Har'Gun'Heshi. The sunken logs make for neat cabins and palisades for the city.

2.
Walls for our new city, by piling wood with muck, we make a palisade to hopefully ward off whatever that is stomping around. Lit timber torches flare in the loud nights of the swamps, while whale guards stand ready with coral spears in mouth.
>>
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>>4687613
1. With the riches uncovered the magic users get to work. The roots and trees are grown to support the hole and to prevent the growth of new plants into it. From there the Dryads and now larger pack Dryan are put to work setting up mines for one of the copper deposits and the strange withering metal. For the lead mine great caution will be taken for the metal and the ore will be secluded from the city proper.
2. Scouts will be sent west across the dry lands known as the Seline desert to see what lays across the blasted lands. Ents and Dryki will be sent as the primary scouts along with pack Dryan to carry necessary water and food along.
>>
>>4687613
>Action 1: Meet with Iti, the Great Mother
They only grace our waters once every [10 turns], it would be foolish to squander this opportunity to make contact!

>Action 2: Investigate The Mountains
These strange songs in the north should be investigated.
>>
>>4687616
> finish expanding into the underground of the western mountains
Door suspicious! Must create a buffer between suspicious door with suspicious people and lady’s blessed lands. Colonize more, yes-yes

> start colonizing the underground of the eastern lands
This land is wet. Soft. Easy to dig. Surely, this means the lady made this for us to colonize!
>>
Action 1: Prospect for gold, upstream on the Dyne.
The river has many bounties, washed down from upstream also comes flakes of gold. Following these flakes, we may find the deposits. Usually it's small ones, which goes empty with time. But we will launch a national effort to find ourselves the mother lode.

Action 2: Further develop farming southwards.
The farmers down south are doing well, but that's no reason to slow down. Let's make some more ranches this time around, so we can get some more meat. Besides, it's farther from the capital, and meat is more efficient to transport.
>>
>>4687616
>1: amphibian research
There are currently two goals that have been set by the research site's staff since they arrived. The first of which being to find the largest species of frogs and make sure they are bred as much as possible. That said, this would need to take place in a controlled environment.

The second of these goals is to learn why those brightly-colored frogs are so deterrent to their predators. It's certainly something we could take advantage of. Search teams are advised to use handheld nets to capture specimens, and long, thick gloves to handle them.

The research site's staff may determine which task is more important, and conduct it first.

>2: venture up the river
Past Kaphypso's rest lies more land, made of hills. We don't see many trees over there, and yet, we are intrigued by the peak of the nearby mountain. The dendro especially, being a primarily terrestrial species. We should claim the land up there for the Passage.
>>
>>4687616
Actions:

>Become fluent in Dandefey
- It was a slow process gaining the basic understanding of the dandefey language, but at last they could finally cover the basics. Many Simfuni would occasionally throw in a few words here or there to add some variation to their music. As time went on, and they gained more proficiency, some of those who learned more quickly would begin to make small songs themselves. Their use of "words" as part of their performances added a not only a novelty to the music of the simfuni, but it opened up an entire new form of expression as of yet unexplored to the Simfuni. It allowed them to use expressions and convey meanings that were unique to the Dandefey language, and these exotic elements quickly became sought after by conductors who wanted to advance their own styles. Thus the Dandefey guests were asked once more to help further their understanding of the language, so they could harness the artistic potentials of their more complex vocabulary.

>Develop Synesthetic art.
- As the Simfuni sang, and the world responded with songs of its own, they could "see" the very sounds as they danced through the air. With so many wonderous sights and colors to fill their otherwise sightless existence, they had always relied on their music to fulfill their creative passions. It was while one of the instruments gazed out at the world taking in its sounds that he noticed that as they bounced around objects in the world, their colors could change to brighter or darker shades, depending on the notes it produced. It began drawing strange patterns and imagery into a moldable surface, and much to his delight, as he sang it produced an array of colors that flowed like rivers down and through the lines and indentations it had made. Like wild fire this form of expression gained popularity among the Simfuni as many began taking up the art style to produce vivid imagery of their own to share with their kin. Though this could only be perceived by the Simfuni and those with a similar sense of synesthesia, to those who could only see the physical art would find a beautiful yet alien alignment of shapes, patterns, and lines drawin in different styles that could invoke their artistic appreciations.
>>
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SCENE THREE

>>4687783
>Do'larosha
The introduction of iron displaced the many copper tools used by the Do'larosha, and a use for all this metal was needed. Given their penchant for the gaudy such a use is formulated in no time. A gorget of the metal worn about the neck and shoulders, from the simple and plain through to elaborately punched designs of the tales of old. It was a reminder of the past, protection of the throat, provided decent posture support, and was just damn stylish!
Shadowfolk move into the thinner-canopied woods around the Shrine of Achroma. There is, with some effort, an understanding of what is to be done here. The carvings show an ancestor placing offerings upon the shrine, and then the shape of fire pierced through with eyes appearing, whilst the ancestor averts his gaze. Carved palm writing above the ancestor shows he is asking a question of the beast, who answers with its own palm writing in turn. In the final panel, the beast and offering are gone, and the ancestor is supplicant.

>>4687786
>Tanglegarden
With some, minor, alterations to the existing gardens, a small pit of these shiny pebbles is dug. And all around this first dalliance into industry, new gardens are being tended.

>>4687880
>Bandru’ii
[NM] With a sparkle in her old eye she speaks "Why, Bandru and I," she laughs at her own joke, "you humour an old soul so." The Dreamer closes her wizened eyes and looks quietly within herself. It takes so long the gathered wonder if she hasn't fallen back asleep, but as one of them reaches out to her, she speaks "A thousand thousand spirits speak, a thousand thousand spirits listen," she cracks an eye a second to make sure the Twelve are among those listeners, "They call from the forest, and they call from the seas, they shout and whisper both. Many spirits remain from the dead, many spirits wait to live, and to your query..." again the pause is long enough that one of them reaches out a branch, which The Dreamer smacks away, "Where Ko and Abzu kiss, find there your steed."
The tiring process of attuning themselves to the spirits begins, during which there can be no disturbance, no interactions whatsoever. The first spirits to make themselves known are... all of them, all at once, screaming their existence across the planes. Immediately the trance is ended, rather forcefully. Like jumping straight into Lake Abzu in winter. But this proves that communication, at least one way, is most certainly possible. Now to narrow it down to something a little more, manageable.
Now finally happy with the complete protection of the forest, there is a sigh of relief. Balance may be kept. The world may keep turning. Thank Bandru the Dalu Wetlands can look after themselves! For now.
>>
>>4687895
>Usagi
[Waning Half]
Sadly many of the tests bring up nothing for stony soil, but two pits show promise. The more exciting is that of silver in the terraced farms, stretching north implying more lay in that direction. The other is more, divisive. It's sulphur, a stinking yellow substance laying beneath Kaa'Raat itself, and is probably the reason for the smell in the hot-springs of late.
The rituals required of the priests reflect the desired outcome, prayers must be recited quickly, ceremonial dances performed at speed, sacred music played at increased tempo. It is all very tiring.

>>4687925
>Big Totem
Bowing and scraping as they back away from his corpulencey, the southern Gobs get to work in the last of the tin mines. Meanwhile those few northern Gobs lucky to escape being devoured are sent to plough the banks of the river Dushun, and pen the sheep which graze & water thereabouts. As not yet having found a more suitable material, many are sent to dig the furrows with sticks, stones, or their hands!
Why need dig one big hole, when lot small hole do? In this manner, Goblin prospecting has improved by over 50%! "Fifty percent" says Big Boss, most unimpressed, "I guess that means I should only eat half o' you numbskulls." And so he did.

>>4688001
>Danderfey
(>>4688861) Eager teachers are met with rapt students, for the Dander bring with them fruits of the orchard, a rare half-sight to mountain dwellers. Though less accented than the Simfunis' Albionic, it is still noticeably a Molerat dialect of it. And those Dander just don't quit! For every so often, a member of the burrow will find himself face-to-fluff with one in a deep mine, or in his private chamber, or some other place they shouldn't be. It's like they simply pop into existence whenever a Molerat is feeling low.

>>4688308
>Pa'pa'tui
Har'Gun'Heshi, second city of the Laga'lelei'loto emerges from the muddy waters. All about it do the Whales erect their palisade. And just in time, for the dark shape which had been seen only briefly continues it's journey around the outer edges of the kingdom! A hideous thing made of towering legs!
>>
>>4688349
>Drya
As had been done in the past, the mines are set. More copper is brought into the capital every day, worked by locals from ore to metal. As for the lead, it is dug, sorted, and store on site, awaiting potential uses for such an anti-natural material.
The scouting party sets out at early dusk, when the weather is most agreeable, wishing to make good time and return before the night becomes freezing; Such is the paradox of the desert. On the horizon, faint lights can be seen, perhaps some natural phenomenon, like the fireflies in the marshes. But no, as the Drya continue onwards, it is soon apparent that it is no natural occurrence, it is civilisation. The party is close enough to see distant farms, mines, and the towers of a glittering city, bright as the full moon! Now they must decide if they should risk the engagement, or head back to the safety of the Yadi.

>>4688501
>Cata'dun
Setting out on their uniremes, they head for the Great Mother as she makes her way around the isles. As they draw close, they see she is surrounded by dozens of smaller turtles, her children, who seem unphased by the presence the boats. Iti casts a single enormous eye to the Dark Elves, and continues her journey. From their vantage they witness her young bringing her tiny mouthfuls of seaweed, crabs, and all manner of ocean flora and fauna to aid her in this long swim. There is a sense of peace just being near her, yet the mercantile mind does linger on the price of tortoiseshell.
The climb over the Hitels is far less arduous than prepared for, but as the explorers crest the hills and find on the opposing slope a forest, that ghastly singing begins again. Only now far louder. Venturing into the trees, the Elves are soon met with a sight so few had ever seen; For there in these woods she stands, her feet roots, her body trunk, her outstretched arms branches, and her fingers leaves. The Dryad. Her back(?) is turned to them as she sings in an unknown, but sorrowful tongue. [Now that she's found, you don't need to spend actions, it's just diplo]

>>4688861
>Taknab
Dig! Dig! Dig! Yes! Yes! Yes! The workers have started to complain about the rather meagre rations of late.
Squelch! Squelch! Squelch! Who's idea was this?! With effort, the tunnels are kept stable and unflooded. Most days.

>>4688958
>Dybet
Disheartened by initial finds of only copper along the Din, fortune quickly smiles upon the Anubisids. Three veins of sparkling gold converge at the headwater of the Un! [just a minor note that you didn't find gold because that's what you were looking for, the random resource map happened to have gold at those points]
Fields, ranches, and homesteads line the Dyne from the confluence to the bay!
>>
>>4688974
Pérasma
[B] Castor and His Young be praised! For He sends them such gifts! It can be only his work, for overnight a miracle occurs. Kalphypso's Rest teems with fish as never before! Frog's Landing is overcome with the most delicious of amphibians! The jungle trees are heavy laden with fruit and flower! His name be sung from every tree and burrow!
Those little colourful froggers can look after themselves, for now the focus is on the mass-breeding of the largest toad the Snakes can get their hands on! When disappointingly this fails due to low birth-rates, tricky mating periods, and the nasty bone plates in their mouths (ouch!), a slightly smaller and more fecund species is chosen. Given how productive they are, it's soon a hassle managing them all.
Up into the hills through Arthelos' Passage the Meluz slither. From this new vantage they see the vastness of the Isertisian, and new forests and plains to the west.

>>4689330
>Simfuni
(>>4688001) The Dander happily help the Simfuni improve in Albionic. It's an honour just to be asked! Danderfey language lent itself easily to song, vowels could be lengthened for added effect, consonants sometimes dropped for a difference in tone, all manner of notes to sing high and, well not so much low, but slightly less high. In no time complex stories of all genres were being sung, of calves lost in the mountains to return wise beyond their years, of bulls and cow finding love and comfort in each others' tentacles, of the Danderfey's magnificence and magnanimity.
The Synesthetic Arts are abstract in "sight" and sound. To an outside ear it is a cacophony of short repeated elements, long drones of a single note, squeaking piercing yelps. But the disharmony such noise would usually cause is overwhelmed by the beauty it brings to the inner-eye of each Instrument of the Simfuni.

END OF SCENE THREE.
>>
Fluff: No wonder what has been making the warmed water smell as it has gone bad. It will be dealt with swiftly so the people may enjoy it once again. As for the magic, the priests and ceremonial dancers are given some time off for their hard work, as their purity has burned bright and strong to help guide their nation. It only makes sense that they are allowed some time to rekindle those flames. As for the jagged stone that blemishes the pure white snow, it will be removed, it will be removed to bring a land that is of the same pure white of the moon.

1 action: Develop mine(Silver and sulphur)
A wonderful silver mine, a mine to pull out raw material from the planet. Silver, a near perfect match to the light from the moon that reflects its beauty.
The sulphur on the other hand... perhaps it could be flung at the impure. Either way a stockpile of resources is good. Just... have it be sealed away in a place where it will not cause issues of smell.

1 action: Explore the lands Westward.
The mountain pass being treacherous, explorers are urged to scout out the area to see if they are able to find the impure beings that walk the land so that the Usagi may purify them or get them to spread the word of Purity, hopefully starting them on a path soon enough so that their descendent may have a chance at the Purity the rabbit folk of Usagi has.
>>
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>>4689454

1/2. expand to the purple tiles. All right you gitz. Iz gotta a dream. A dream where all the goblins are under da big boss. My hill kin think them being in their little hidey holes means they dont got to say hello to me! Now aint that just rude? I say we should go visit them instead and make it a real nice family reunion. Im sure we can all get cozy and eat all the disrespectful little uns like the good ol times. Get your head bashas ready boys! We goin to war!
>>
>>4689454

>Action 1 - Expand around Achor Hill, on the western edge of the nation.

>Action 2 - Scout to town in distance to the West.

The discovery of this ancient temple has the shadowfolk abuzz. None have yet dared step into the chamber, natural instincts loathe to openly present themselves before a natural predator, so they distract themselves from this shameful cowardice by forging ahead to a different unknown danger!

The peak of the Achor hill sees precious little foot-traffic, the open sky and lack of cover as equally terrifying as the inner Sanctum of Achroma's lair, but the lower slopes prove an agreeable middle-ground. There, young shadowfolk can practice darting across the open terrain, a hurried dash under the open sky before returning to the safety of tree cover. The bravest venture further up the slopes, a quiet round of cheers and near-silent clapping awarded to any who dare crest the highest point.

With such opportunities for daring-do present, the shadowfolk in western camps grow slightly bolder than the average tribe, and soon enough a few have snuck away to venture beyond the border, sliding from shadow to shadow until they reach the center of the town they saw in the distance.
>>
>>4689461
>1: harvest
Castor's gifts, and those gifts given unto us by his children, were given for a reason. And so, by the will of the gods, it is time to harvest. The farmer's market will be established in the capital, where the farmers may sell fruits, fish, frogs, and so on. A merchant may rent a stall for a certain amount of time, or purchase it for a larger sum of money. Some stalls, based on their location in the market, as well as size, cost more to rent or buy than others. The sharap representative herself, Demetria Psomas, is assisting in the regulation of these stalls, doing quite a lot of record-keeping, so that farmers who need to sell can and will.

>2: a new town, between the two rivers.
In our exploration of the nearby hills, we located another river, another gift from Kaphypso. In a land so plentiful, many dendro have come to settle down. With the help of the sucuri, they have constructed homes, and formed the town of Metaxý Dýo Potamón. Given a little while, the town becomes a fondly visited vacation spot for dendro and terrestrial naja. Those who live there have spoken of their own interest in farming grain in the hills, although no farms have come up yet.
>>
>>4689454
It's time to make more friends. The Danderfey send a great expedition south along the flat plains to see if we can meet anyone new!

Befriend the Mountain kitties!
Apparently we found a plant which makes the kitties happy, it's time to make them too our friends. Learn more about this plant and possibly farm it.
>>
>>4689454

The dreamer speaks, all listen.
A prophecy of a great spirit, and so dryads are sent to secure the local area.

All too quickly do they discover a most enticing domain beyond the Ko, another forest!

Much like the forest of Sen, but this one is a distinctly different entity, a new forest that the children of Sen may lay claim to.

The prospect sends the young into a bit of a frenzy, investing all their attentions into subjugating the land that way.

Actions 1 and 2: Expand!
>>
>Action 1: (Build Farms) Meticulous Tending
As more and more of the forest is brought under the loving maintenance of the Faeries, the idea of gazing upon an overgrown and filthy patch of forest inhabited by the prideful faeries only becomes more and more repugnant. All sorts of crops and berries are grown below, complemented by fruit trees grafted onto the forest's natural oak. Below the leaves, there is a never-ending orchard of beauty and deliberate design. Above the foliage, there is a never-ending swarm of faeries and their treetop homes.

>Action 2: (Create Spell) Displace Image
The school of misdirection begins its first project, attempting to create a spell that would bend light around the target, causing them to appear to be 2 or 3 feet from their actual position.
>>
>>4689459
> build two farms
The council hear of their people’s plights, and as such the time for feasts has come! New farms are promised, along with a new working regimen to assure that no one will be worked to death.
They say an army marches on its belly, but that is even more true for an empire: you need food, or the people will rebel, and the chosen servants of the lady cannot have that

> expand into the mountains in the south (underground of course)
The people don’t like the wet underground of the east. As such, it only makes sense to go to the more familiar lands of the south, rocky and hard.
In work shall the soul of our people be tempered
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>>4689459
1. With the lands searched the Drya are sent eastwards to settle the wetlands. This will be needed for future plans of the Purebreeds.
2. With a new people discovered and it not being known yet whether they are friendly or hostile it is decided that we must prepare for the worst. With the discovery of water deprivation some of the Dryki will be deprived to make them smaller and more aggressive as they grow. From there they shall be organized into packs; lead and trained by a Treant packmaster to act together as warbeasts.
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>>4689459
>Action 1: Develop Ship Technology
Larger oars, larger sails, larger rudders. All combinations, all variety of these and more are tested on trial vessels, until we find a better way to make our ships faster, sleeker, larger, or all of the above.

>Action 2 Construct Gold Mine, Construct Port
In the founding of a Navy and a hopeful mercantile empire, a home port is required.
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>>4689456
1.
A party of guards alongside Har'Gun'Tui approach the the towering legs of the market, spears at the ready, and raft of supplies atow. Ample coral bits are brought as offerings/trade goods to the landwalking bazaar.

2.
The fields on the east Bank of Holo'hishe are soon occupied by Laga'lelei'loto farmers, relying on the river to irrigate fields of grasses to feed to the fish.
>>
Action 1: Build port at the river mouth to the south.
We have always made use of boats along the Dyne, because it's easier to move our bountiful harvest by boat than to pull it along with carriage, we barely even develop roads. However, we now border a body of water far greater than the Dyne, the sea. Our riverboats aren't fit for navigating it, thus, we will make a proper shipyard to create seaworthy vessels. Of course, it will also create riverboats, but of a higher standard, due to all the talent pooled in the area.

Action 2: Expand north, upstream.
With our farms setup, food is plentiful, but as development finishes up of the farmland, plenty of people move to the city, making our population boom once more. And with the land upstream not only being fertile, but also containing deposits of gold, we know where to expand next.
>>
>>4689461
Actions:

>Build Center of Harmony.
So much has been learned in such a short time, and Theatra is richer with sound than it ever has been before. Each of the instruments have learned new sound and techniques that they use to advance their own musics, and share it openly with their kin and the world. While these self-walked paths of artistic exploration and integration is not only encouraged by natural to the Simfuni, it takes them many years starting from adolescence to acquire such knoweldge and expertise. Dreaming of advancing their Harmonious songs, the simfuni form an educational center for all to attend who wish to further their study in the wonders of song and sound, and so that they may pool their acquired experiences together so all instruments can benefit and grow together equally.

>Expand East into the mountains.
As their talents soar to ever grander heights, so too do the Simfuni. Literally. Some of the more bombastic instruments in their ranks decide to explore further into the grand mountain, seeking a suitable pedestal for themselves atop which they can sing and broadcast their wonderous tones out from the heavens to grace the oh so quiet and dull world below the snowy peaks. As they set off their song can be heard for miles as it bounces off the stony walls as as if it were a Dandefey hopped up on too much apple juice.
>>
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SCENE FOUR

>Iti
On the shores of the Naios Desert, Iti, Great Mother of the Sea, beaches herself. At once she begins to work away at the wet sand, digging herself a nest into which she lays uncountable eggs. Her task complete, she basks in the warmth of the sun a little while, before pushing off into the water and recommencing her journey 'round the isles.

>>4689493
>Usagi
[Waning Crescent]
Little slivers of moonlight are brought up from the silver mines each night, when the pure light of the moon shines down. As for the sulphur, outside the city walls is the pit dug, away from the eyes (and noses) of the citizenry. Much of it is chipped away, and stored under rocky soil brought in from the Hoppeskills to trap the odour inside the cave.
Aided by the Pure magics of the priesthood, scouts are sent westward, following the curve of the mountain. It is a difficult journey, still, countless valleys and rivers to cross, and at the end of their trek, they stand overlooking a plain, and bay. And in the far distance over the water, a city of twinkling lights can be see. But the sun rises soon, day approaches, and with it the impure beasts and spirits of the land.

>>4689500
>Big Totem
[+1 PE]
More! More! More! moremoremormoremormoemroemoemeomomomomeoeore!!!The Goblins spread out along the Zagar Hills singing as they conquer; "Pull 'em from their hidey holes! Bash 'em if they won't kneel down! Pull 'em from their hidey holes! Eat the ones who try to run!". And whoever said the Gobbos weren't maestros?
The increased presence of the Goblins in the Galkur Plains reveals the existence of one of the many wonders of this world, for cut into hillside facing the rising sun, is a marvel of architecture unlike anything on the isles. A haphazard building of towers and windows, the Gobs stare slack-jawed at the thing having never seen so much glass and cut stone before, or glass, or cut stone for that matter. This place makes Big Boss's place look like a mud hut. Well, it is, but that's besides the point.

>>4689522
>Do'larosha
[+1 PE]
It is a young Do'laroshan's game, the western front. Where the trees are thin, the sky visible above, and the safe knowledge of the elders far away. And too it is from these daring Shadowfolk, that a party sent to scout the town on the bay is formed. They discard they garish cloaks and finery, wishing to remain hidden should these, others, be hostile. They creep silently through the poorly named Deadwood, for the birds here sing loudly, and the trees grow strong. From this dark vantage they see ploughed fields, a mining operation not too unlike their own, roads and... perhaps the woods were not so poorly named. For pulling a cart down a nearby dirt path, is a creature of nothing but bone and ghastly magics. Their resolve wavers, their mission was to reach the city, but now they are unsure if that is very wise. [Continue here or IC-Chat]
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>>4690360
>Pérasma
The market quickly becomes the go-to place in all of the Isertesian. Whatever one could ever wish to find can be found there. Given the overwhelming bounty, much of it has been preserved in whichever ways possible, though mostly dried in the warm hill sun. Every larder and pantry overflows, and every heart gives thanks to Castor and His Brood.
Metaxý overlooks the rivers, the jungle, the greatness which is Psilós, and is a welcome relief from them all.

>>4690422
>Danderfey
Setting off from their new holdings in the forest over the mountain, the Danderfey float southwards. (>>4690623) Soon, a lot sooner than they had even expected, they find the Carvil'ax'seset, or Sennites for short. Treefolk of some kind. Maybe the apples they brought with them won't be so appreciated.
The mountain cats stay out of the forests either side of the pass, and the clever Dander surmise it to be because of some plant which repels them. The culprit is very quickly found, by smell before sight, as the strong citrus odour is almost overpowering for the Fey, let alone how bad it must smell to those poor felines. A squat plant it is, about the shape of a fat Danderfey, though of course green in colour. The leaves emit the scent on their own, and it only heightens when jostled or crushed. The stuff probably won't help befriend the kitties, but it will keep them from attacking wanderers through the Northern Passage.

>>4690623
>Bandru’ii
As the Dreamer had said, there where the "Ko and Abzu kiss" beetles of an incredible size are found, although they are as yet rather adverse to having a Dryad attempt to mount them.
Trudging through the Upper Dalu the Sennites make their way north into the Taqsim Woods. Here new arboreal varieties grow in each direction; papery barked birches, solid trunked oaks, pink blossomed cherries, the list goes on.

>>4690630
>Tanglegarden
Every last scrap of the Garden already controlled by the Faeries is now being tended to. But greedy eyes have seen how much more Tangle could be theirs.
Only the most cunning make their way to the School of Misdirection, and such quick minds get to quick work unravelling the mysteries of magic. Their first foray into the unknown should be a relatively simple procedure, trick a viewer into believing a target is where it isn't, and isn't where it is. Some suggest it is a "bending of light" but not even a madfae would believe such drivel. No, this is pure and simple illusion. It also doesn't quite work. It is more of a ghostly shadow than a displacement, whilst the target is still quite visible. Outside the academy a couple Tanglegardeners are having trouble uprooting a rather stubborn knotweed.
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>>4690907
>Taknab
Hungry mouths are fed, and the Council can finally stop having to listen to all of that grumbling. Roots for all! In moderation.
Diggin' and minin' that's more like it! But the further south they head, the louder a strange noise grows. From high up, probably in the peaks of the overworld, intermittent harping and screeching. It sets off something innate within the Imnak, activating their flight senses like nothing ever has before.

>>4691119
>Drya
[+1 PE]
The Yadi stretches vast to the east, including a swathe of wetlands in which many-rooted mangroves grow. So strange and resilient is nature.
These Wild-Dryki are like rabid dogs, not that the Dryads know of either canines or rabies. They're barely controllable, and only with a heavy hand, having to be shut up in hollows out of reach and sight. Many pray they will never have to be used.

>>4691131
>Cata'dun
The Wandering Market is seen approaching the city, it took it's damn time! Still, the sight of it even to the aware is a little, unnerving. [description in >Pa'pa'tui below)
A usual Catan boat is one of a single deck of rowers, relatively flat and narrow for the riverway, but as the oceans show their promise, larger vessel will be needed. Let it never be said the Dark Elves do things in halves, for they skip biremes (two decks of rowers) straight to triremes (three decks of rowers) with ample space for wares of any kind.
In what some would perhaps call a "typical Dark Elf move", farmland is cut away and given over to mining operatives in the pursuit of gold. The farmers only grumble and replant around the pit, praying this won't effect yields too much next harvest season. In the same manner, a number of houses are cleared in a "slum clearance" to make way for a more impressive, purpose-built port far grander than the jetties of old.

>>4691446
>Pa'pa'tui
[+1 PE]
Like a half-heard song, the memory of a walking bazaar returns, and what else of such a size could exist in this world? Gathering up coral, sea vegetables, and whatever else may be of trade value, the Whales make their quick and graceless way out to the Wandering Market. They were not, however, prepared for what they were to witness. Eight spindly, multi-jointed legs rose high up to a terrible hairy black body. The Market itself could not be seen from their vantage, for it was atop the mountainous spider. Spears fell from mouths, rafts were forgotten in awe. Do they dare approach the thing? [Continue here or IC-chat, current icon is where it is after trading]
Irrigation channels feed fresh water and silt to farms almost all the way down Holo'hishe!
>>
>>4691652
>Dybet
Harbour and shipyard both are built, providing the many designs of riverboats necessary for traversing the busy Dyne. The shipwrights have been hard at work, for the prototype of a seafarer awaits trial in the calm waters. For more than the single seaworthy vessel however, a far more substantial supply of timber will need to be obtained.
That rich land of gold and copper falls into the Anubisids clawed hands, and soon the heavy work of mining can begin in earnest.

>>4691768
>Simfuni
The Centre of Harmony is 'built'; Reeds are placed over the rocky floor of a section of the mountain city, partitioned by low clay walls dug up from the river bank. Despite outward appearance, it is the perfect place for calves on upwards to learn their scales and technique, and for the elders to pass on their wisdom.
Airborne as they are, the more intrepid Instruments make their way into the peaks to better project their song out into the world. Let's hope the neighbours don't mind.

END OF SCENE FOUR.
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>>4691923
>Action 1 & 2: (Expansion) Forests for the Fae
There has always been forest outside of the Faerie's reaches for the beasts and vermin they expel to lurk in. No longer with such pests be tolerated in any walk of the forest as another massive wave of organized hunting, trapping, and pioneering begins.
>>
Action 1: Eggsamine Iti's clutch.
The great turtle is an awesome sight to behold, she is no mere beast, her size far exceeds even the greatest elephant. So when presented with a clutch of her eggs, it would be foolish to just stand by. We shall study these eggs, whether it allow us to endear ourselves to the Great Mother, or let us raise these turtles for our own benefit.

Action 2: Build gold mines upstream.
It is time to make use of the bounty from the earth, the brilliant metal which matches the glow of the sun. Of course, it will be owned by the Pharaoh himself, to prevent anyone from threatening his authority. It is a beautiful and thus valuable metal, and one needs far less people to mine than to farm.
>>
Fluff: A city? A city other than ours across a bay in the far west. Hm. Something will need to be done about that, and quickly lest the smarter impure beasts of this land of impurity catch wind of our Beautiful nation and attempt to harm it.

1 action: Combat practices
With the basics solidly on place it was time to practice using their body and legs, various ways to grapple and toss their enemies to the ground leaving them open to being stabbed and kicked with no good way to defend themselves.

1 action: Pure strength (1/2)
Break is over, and with a possible enemy quite literally on the horizon it was time to make a magic that would aid in the strength of our pure nation. A type of magic that would allow blows to hit true, for a kick or a punch to crash through stone walls, or even dig through stone as if it were butter. Yes, the second magic, the magic of Pure Strength.
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>>4691925
Enough, the Elders rein in the fledglings with summary beatings and a display of power.

Such reckless expansion is to cease, such that the great spirits may be reckoned with, the fullest attentions of the rings upon them now.

Action 1: Spirit Resonance
Communicating with spirits causes them all to flood the dryad at once, far too many voices, but they are all heard at least.
A way is needed to shut the others out, to focus ones attentions only on their desired target.

To do this one needs to resonate with the spirit they wish to speak to. What material items may matter to a spirit of oak may differ vastly to the spirit of an aged alpha wolf.

Once one has what they need to resonate with a spirit and communicate with it properly, there should be a clear way to speak to the spirits of this world.

Action 2: Battletoads, Frog Cavalry
M’vaa Frog cavalry, these mighty wetland mounts will serve us well in keeping peace in the region, or slaughtering those who trespass in the wetland should it be necessary.

Great beasts capable of terrifying leaps with an aquatic nature makes them highly fit for this task, their rough hides being resistant to any injury they may suffer, they may even brave the rivers allowing smooth transport along them.

It is seen as wiser to tackle the frogs before the tri-horned beetles, as the beetles are rather dangerous and frankly quite frightening given their lethality, while the frogs seem less outwardly hostile.

It will not be long however before the daughters of Sen try their hand at taming such beasts, but not this winter. Perhaps the next.
>>
>>4691923
>Speak with Achroma [Copper Jewelry offered]
-Ask on dangers abroad.

>Action 1 - Claim 3 Tundra Hexes between rivers.
>Action 2 - Construct Settlement Is'lara on northern tip claimed tundra.

Young and bold they may be, but risks are anethema to the Do'larosha, and risking being sighted by these shambling husks of once-people was something none of them were willing to even contemplate. With all the instinctual ease of their kind, the shadowfolk melted back into the trees, returning from whence they came to report what they had seen.

Soon enough, the tribal leaders were abuzz at this new discovery. First the temple of Achroma, and now this? What manner of world was this, where the dead could rise again? Surely such a thing could not be allowed to manifest here, and many took up the rallying cry of isolation and evasion. Let the dead roam, as long as they do not travel into the darkness and bring their ways here!

Exactly how this would be accomplished, however, was still up for debate, especially with the arrival of the Elder Shamans. For as long as they could remember, especially keen-eyed Do'laroshan had tapped into unknown forces, weaving shadows to aid in their hiding from unknown dangers. Their talents, and influence, had waned in past generations, as more and more Do'laroshans had sought to stand out rather than blend in.

Now, with old instincts kicking in, their talents were once again in demand. However, even they could not agree on a course of action. A few, lesser Shamans wished to supplicate Achroma, choosing to ally with the familiar mystery rather than face this new, undead strangeness on their own. Backed by many of the tribal leaders, offerings of fine copper jewelry were brought across the threshold of the ancient temple, the centerpiece being a massive helm of green patina, a crown fit for a massive beast.

Older Shamans, and a few of the younger, braver tribes, argued they could face this threat alone. Under the guidance of their leader, the shamans struck out into the frozen north, constructing an isolated camp deep into the icy tundra. There, the shamans could practice their strange magics in peace, surrounded on all sides by flat, white snow or raging icy waters which none could cross.
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1/2. Expansion. What are you doing Gawking! that is my fancy house of course. Its big and I am the biggest so of course its mine. Now you northern gits keep on taking out the hilly boys and dont stop for nothing. You southern boys will prepare my new den. Its got to be made nice and proper for my arrival.
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>>4691926
1. Finally enough Purebreed sap has been saved to allow for the necessary experiments to create a new breed of Drya. These experiments are performed within the wetlands along the Nya river with the seeds being planted within the mangroves to grow along with various fish to help fuel it's growth. After some hundreds of balancing and experiments the first of the new breed emerge. Beastial as the Dryki and Dryan they seem to resemble the water plants, usually with a serpentine body with many tendrils of plants, and are more suited for the water than the land. The new breed are given the name Nykian for their new dual role.
2. While the great experiment goes on the new lands are surveyed for resources.
>>
>>4691928

Actions:
>2x expand
In these calm times the Simfuni find themselves with the freedom to further explore their surroundings, and inch their symphonies a little further out into the world.
>>
>>4691925
The new people we just met seem nice, even if odd. After all plants should eat sunshine not meat!

Let us help them understand us and help them out where we can!

> Action 1: Teach Dryads (Bandru'ii) Albionic
Now they can talk to us, but also the Molemen and Simfumi.

> Action 2: Expand Sadness detection into Dryad Lands
Let us help them where we can. I am sure there is some sad Dryads out there in dire need of our help!
>>
>>4691926
> keep the noise to itself and expand into the eastern lands
The council knows that it cannot force the molemen to face their fears, not yet: they are still too weak, too few to fight against something as innate as primordial fears.

And so, the eastern undergrounds shall be delved into, regardless of how wet they are, they must be ours

> scan the lands for iron veins
With so much land, surely the lady of the deep must have left a gift for her children, right?
Yes-yes, most definitely, we shall mine-dig until we find the earthly envelope for us to discover
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>>4691926
>Action 1: Construct 2 Farms
>Action 2: Restructure the Military
It can begin with centralization. The consolidation and takeover of most of the private merchant militaries can be incorporated into the state, with rankings restructured and new positions of officers and generals being given distinct badges made of gold from the fresh mines to distinguish them from the rank and file.
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>>4691925
>1: collect grains from the hills of Metaxy
On the hills there is grass, and on that grass, there is some grain. We're going to collect it and try to tame this wild plant in the next harvest

>2: Scale the mountain
In order to one day reach the peak of the nearby mountain, we claim more land for the Passage.
>>
Posted on behalf of Pa'pa'tui

1.
The growing population of Har'Gun'Heshi is getting waylaid by the traffic time of the lazy river.
A technique is learned and developed to assist in the widening of the river, called Oolanging. Buckets of coral are used to dredge the bottom of the river, digging up soil. These buckets come in two forms, the mouth held smaller form, and the large bell shaped one that is pulled with a woven harness. Fish are used to help prevent the silt from destroying the waters by generating opposing water forces to keep the river from being muddied. The soil is hauled ashore and the buckets are emptied by flipping them over. The river mud leaves a cast of the bucket, and is left in the sun to dry. Whale come out the next day to see the dried mud has formed large cylinder bricks.

2.
A workshop/library is formed near Holo'gunui, where kelp is woven into mats and dried, forming a brittle wicker papyrus of sorts. Crushed Melange coral is used as pigment and left to stain into the dried kelp with the aid of some sticky sap from the trees mixed with water. The first words of Pa'pa'tui are written!
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SCENE FIVE

>>4691975
>Tanglegarden
Forest is claimed to the north jutting out into plains, and to the south over the river. The Fae begin the arduous task of grooming and protecting the new additions to the Garden.

>>4692000
>Dybet
The monumental size of Iti is only marginally reflected in the size of her eggs, being perhaps the size of a waterfowl. They are spherical, warm to the touch and solid, one clumsy Anubisid drops one on the sand without any damage. Little else can be learned of them as yet, the Jackals having never raised turtles, let alone the children of the Great Mother. There being so many, more than can be reasonably counted by one person, the loss of a single egg is deemed acceptable, and so with some effort one of the eggs is cracked open to reveal a thick yellow liquid with a pleasant savoury odour and if they were to try it, taste. A small cart load of the eggs are brought back to Anubira for further study, leaving the rest as they were. Iti is older than all of us, she no doubt knows what she's doing.
The two most lucrative of the seams is determined, and mines sunk upon them, conveniently close to the waters.

>>4692199
>Usagi
[+1 PE]
[New Moon]
With the weakened state of the moon above, it shows that magics cannot always be relied upon to protect from the impure beings of the world. No, the physical must be trained as the spiritual. Not only the aggressive, but defensive too. To know when a fight is lost, or when a stand must be taken. It is tiring work, but necessary for all.
Still state propaganda must elevate the powers of the Pure Nation above all threats, lest doubt creep into the mind of the public. As with all other forms of ritual magic, the price is put upon the priests, and this latest foray is no small price. Again, hands are laid on the body of the target, the arms, the legs, the core, and the priests begin their work. Prayers, music, and the flagellation of their own person. For they bare the heavy weight of strength in spirit, so that others may be granted strength of body.

>>4692316
>Bandru’ii
Those attempting these communications with the spirits of the world each clutch to themselves a totem or talisman related to the spirit they wish to contact. It is a lengthy process of very much trial and error to determine what resonates with which spirits, and then the further narrowing to a single spirit. At tyrn's end, a small handful of tokens are fashioned [We can discuss which] which resonate with particular known spirits. Now there is simply the matter of contacting these spirits, and bringing them on-side.
These M'vaa must be treated with great reverence, for they are strong in body and spirit. The smaller of the species are perfectly fit for traversing the many rivers and marshes of this land, whilst the larger are fantastic displays of the power of nature, and the Sennites place within in.
In the Dahst Headlands, something stirs.
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>>4692368
>Do'larosha
A brave soul is chosen to lay a specially crafted copper collar at the Shrine of Achroma. He kneels, head bowed, as the relief had shown, and is soon no longer alone. There is a sound of scraping stone, of tinkling bells, and laboured breathing. With all he has in him, he asks the Beast his question; "What dangers lie abroad?". The noises stop. Not even the birds sing. The silence drags. For minutes? Hours? Days? Time has no meaning to the Beast. Then, between heartbeats, Achroma speaks in a breathy voice; "No threat assail ye but the Hunter, for thy grove and I protect thee.". Sound returns, and not wishing to test his luck, the brave soul makes his escape.
The way from the forest to the vast sea is clear, a small strip of tundra rests between the two rivers, the Eka'brrek & the Elu'breek, and upon it is to be the furthest reach of the Do'laroshans; Is'lara. It is a barren place, where the snow never melts. There is, however, a truly silver lining in the abundance of fatty fish which make the Sea of Skiamenos their home.

>>4692576
>Big Totem
Northern Gobbos find little resistance in the hills, having already massac- I mean, civilised, the hill tribes. They reach all the way to the river Batan, (>>4695027) on whose opposing shores disgusting, pink, wrinkly, fleshbags skitter between holes in the ground. The southern Gobbos however find the Cathedral of the Old Sun is not a ruin they can simply conquer, but a living monastery, full of light, of song, of... of... not-Goblins! These hideous giants are nearly six feet tall! They have horrible long arms and legs, and horrid un-green skin. It's enough to make one vomit up half a life-time. The land all about the church is claimed, leaving only the building unconquered. The Gobs are torn, do they risk returning to Big Boss to be eaten, or charge in the through the front door and risk whatever horrors wait within?

>>4692800
>Drya
The Nykian are welcome additions to the Collective, the first breed of their kind, almost definitely not the last. They are masters of disguise in their habitat, an outside observer would truly mistake them for a reef of kelp or floating scum upon the marsh, and then of course they may spring their trap. They are too however tricksters by nature, delighting in the frightening, and sometimes drowning, of the simple Dryki as they go to drink.
New lands are pitted as the old, in search of what bounty lay beneath the surface. Given the swampy nature of the land, it is far more of a challenge, but at least once the task is done the sludge and waters reach equilibrium again. Muddy and tired Drya return with their findings; Curving around the edge of the swamps, a seam of gold, and deep into the marshes, a seam of iron.

>>4693081
>Simfuni
The Conductor has plans in mind, big plans, but for them he is going to need a little more, elbow-room.
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>>4694592
>Danderfey
(>>4692316) Happy puffballs make their way to the Sennites with gifts and songs. They find mostly the younger, more ambitious Dryads on the outskirts, and begin their charming diplomacy. Presents of apples, of song, and of knowledge, should they accept. The Danderfey teach their language of Albionic, and of the existence far away friends, the Simfuni and the Imnak. Their last gift is their greatest, for the Dander are the helpers of this world, happy to brighten even the gloomiest of days. The Daughters of Sen find the little white puffs watering thirsty saplings, or bandaging damaged roots all over the Bandru.

>>4695027
>Taknab
The tunnelling is a lot easier away from the river, more mud, less silt. All in all it's not too bad going. Until they hit the beach and are flooded with salt water and sand down to the first water-trap. That's going to be a pain to fix.
The Moleratmen are sensible enough folk. Where there's iron already there's bound to be more, and so around their existing mine more are tested. And, ah, just as predicted, more iron. Well done all.

>>4695751
>Cata'dun
As in the past, the Market arrives at the edge of the city, curling down and lowering her stairs for the Dark Elves to venture into the bazaar. But this time, the Market-Keeper descends them first, and greets the arriving merchants. He holds under each arm a wooden chest, inlaid most finely. He seeks out the Trademaster of Cata'dun, for these chests are no ordinary trinket. "We have had our associates construct for us, a more agreeable solution to deal. The Market cannot rush, she is slow, methodical, headstrong. And so, instead, we give you this," He hands the Tradmaster one of the chests, "Ah ah! Who said you could open it?! Now you may open it, and see that it is empty. However, close yours, and watch mine." The Market-Keeper opens his own chest, and places inside a gold coin, before closing his and instructing the Elf to open the other. Inside the Elf's chest is the same gold coin, having transferred between the chests. "I am afraid, it will not work in the opposite direction, friend. We will deliver unto you a fraction of the profits of our journeys, I trust this is agreeable?" There is a hint of malice to his voice, and knowing that the Market herself shadows this meeting, the Dark Elf is inclined to agree. "Ah, I almost forgot. Your cut from our latest transactions," The Market-Keeper places atop the Elf's chest a large bundle of coral, and at his feet a sack of fine salt, "Now friend, I welcome you, for the Market is OPEN!"
More farms are constructed, wherever they may be fit in.
The merchants grumble as they are forced to sign over their guards and militias to the Republic, but they have an understanding that if they don't that their ships will suddenly not meet requirements, that their carts will always be randomly selected for inspection, that their tax-breaks will be cut, or most harrowing of all, they'll have their profits seized.
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>>4696417
>Pérasma
[+1 PE]
The grain of the grass is coated in a hard bitter-tasting kernel, but the Snakefolk are adamant that more will come of it. So begins the long trial to turn this hill-land grass into a more reliable crop than the jungle currently provides. By next harvest, the trials have yielded grains with many more kernels than their wild variant.
More of the passage is claimed for the Meluz, and from their vantage they spy twinkling movement in the forests to the west of them. Curious.

>>4696432
>Pa'pa'tui
The dredging of the river is done with the utmost respect for her sweetness, who allows the Whales to see so much of this island of theirs. Starting from Har'Gun'Heshi, they begin their work, frequently having to empty their buckets on the banks. After a full tyrn of graft, it is done. Those sent to better distribute the river mud find that many of the bucket-loads have baked solid in the beating sun.
The difficult, but rewarding, task of putting one's thoughts to paper is certainly a pursuit of the leisured class. But given this, the first words of Pa'pa'tui to be written are those of poetry in praise of the king, a simple verse of high beauty. To better spread this craft, it is ordered an institution for the housing of all the necessary materials be constructed along the Holo'hishe, open to all who may attend.

END OF SCENE FIVE.
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>>4696662
1. The bounties of the land are truly great as the metals of red and gold can simply be removed from the mud. The Dryads will be put to work again building mines with this set being to mine one of the sites of gold and one to gather the bog iron.
2. Enough Purebreed amber has been gathered. Lost wisdom of the ancients crystalized for safe keeping. Now is the time to activate them again. The purebreeds consume the amber left behind for the knowledge that the ancestors have left to the later generations.
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Fluff: Seeing as how stressful it was on the priests they were given some time off once more. It being the new moon, over exertion being a very real thing if they continued the way they are. They are a crucial part to the glorious nation of Usagi's spiritual side and they shall be treated with such respect. And as the training goes on, such skill and athleticism should help guarantee that even one of the nation's people will be able to hold their own against the impurities of the world.

1 action: Religion
Silver, ahhh, glorious silver. It is a beautiful metal that the people of the nation shall adorn. For those of common blood that toil away in the mines, make sure that the fields stay pure and without pests that could bring impurity, and even the common families. A small silver necklace that holds a sliver of silver on it to be a piece of the moon. And the higher up you are be it a merchant, a soldier, or even what would be considered a community leader will be given larger pieces of this silvery moon. The highest of them being the priests who are missing all but one sliver and the queen, adorned with a beautiful full moon of silver as she acts as the guiding light of purity in this fetid land.

1 action: Culture
And there are many other things to enjoy in this pure land, religious conversion not being the only goal of this nation but cultural as well. The food should be tasty, something to remember and to be happy sharing. Small fried rice flour balls dunked in red bean paste as a delicious type of snack, or with some sugar as a tasty treat. And with how versatile the beans are, they are to be used in various rice pastries as well to hopefully make for a good meal.

Rumor:
The Queen has good ears, and she has many other ears listening for her. What do those ears hear?
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>Action 1: (Create City) Surplus Population
A secondary effect of the Faeries meticulous culture of agrarianism is a swelling population. With only so many trees in the forest to house them, a sister city across the river of Thornbush is created, effectively an extension of the previous city.

>Action 2: (Build Infrastructure) Fortifying the City
The Thornbush's thorny wall is expanded to wrap around the city sister as well. A nearby smithy is created to process the beautiful Faerie Silver into something workable.
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It'd be disrespectful to let such yolk go to waste. So the Anubisids would indeed eat it, though make the mother of all omelets from that one egg first.

Action 1: Extend farming upstream, and attempt to raise the eggs.
There is so much land here, more than what's needed for just mines. It'd be a waste to let it go unfarmed. Ranches are to be built, however, we shall also experiment with Iti's eggs. We shall task several of the farmers to try and find the best way of raising these eggs.

Action 2: Develop Reed Ship.
Due to the relative scarcity of trees in our river valley, wood has been a precious commodity. This has driven the use of reed, which can be farmed in vast quantities. Not only are our houses made of it, but our boats are as well. However, the Reed Boats aren't suited for the sea, only ever being used to travel the Dyne. Thus, we shall make a big and strong Reed Ship. It will use more wood than a boat, to give it the rigidity needed for seafaring. It shall also boast a large crew, with 5 crucial members and up to 64 additional hands, to repair any damage and also make it a potent fighting vessel.
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>>4696658
Rumor/Event. The goblins watch intently the strange giants inside. Rickety platforms are built all around so that they can get a clear view through the windows. Many start mimicking the songs and strange motions seen within the stone walls. Some to their death as they forget how limited their platforms are for footwork.

1. Prospect Upgrade. The goblins observe the strange molemen. They seem even more obsessed with digging then even the hill goblins. Many start sneaking over to explore their weird tunnels and how they dig. At one point even finding a cache of what looks to be shiny red fruit! Sure the moles constantly try to prevent their intrusion, but goblins are the best at finding what is valuable. Big boss of course taking his own cut of the apples for himself.

2. Prospect the first expansion. The goblins are in trouble. Big boss wanted the strange tower for himself yet its filled with giants as big as him! No way that they could fight them all. Plus they are all super weird. Doing stuff they havent seen other goblins doing. meaning if they learn it themselves and show off that means they will be more important than all the other goblins, but with big boss coming those ambitions will soon be crushed...At least until one bigger goblin that was head of his tribe came up with a cunning plan. If big boss were to be distracted it would give them time to copy the strange giants. Such a plot would require the cooperation of many tribes. Which is something that has never been seen without the terror being invoked by big boss, but with such a prize this strange new concept of an "alliance" would mean that all of them would be able to benefit. The plan is simple. Big boss like shiny or important looking things. If all the goblins were to actually coordinate their digging and present what they found to big boss in one big chain. He would be distracted by the shinies and would never reach his destination. Then in return the tower goblins will share what they have learned to the others.
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>>4696662

Actions:
>Songs of the wilds
To the Simfuni, music is more than just a wonderous tune to appease one's soul. It is power that can create, inspire, drive, sooth, as easily as it can unmake, terrify, drain, and agitate. It can alter the very course of the world, as it did when the Great Melody first lured them to this world. Many instruments believe the voice holds the same power, as it intertwines with the rhythms and vibrations of the universe. Yet they would seek to use this same blessing that all life share to co-exist with their surroundings. It is from this belief that a group of Simfuni would be inspired to travel to the forest, and contribute to its numerous songs. As they travel through the forest they would sing along with nature itself, filling the air with soothing melodies that gently brush their ways through the tree leaves. The howling of the animals, the scuttling of the insects, the whisking of the plants are all welcomed to join as the Simfuni weave their collective voices into songs for nature to dance to under the gentle warmth of the sun.

>Instruments of the earth.
For a long time they had access to a unique ore quite unlike anything else they've been able to find: Copper. Though their physical capabilities limit them from mining, they had been able to find a source easily accessible even to them. Despite this they had never found any real use for it. Until they met the Dandefey, at least. Approaching their tiny friends who have made a home for themselves in Theatra, a few inquisitive Simfuni had a novel idea. They were curious if the fey could possibly fashion these metals into instruments for themselves, drawing inspiration from those they use to join in song.
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>>4696658
> Action 1: From coast to Coast.
Expand borders to the Western Coast

> Action 2: Teach the Goblins Albionic
We heard of a strange green people in the south. We should go talk to them, maybe for once it would be better to talk to them once we can actually talk!
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>>4696658

>Action 1 - Reinforce security at Is'lara. Garrison units, build walls, anything reasonable.
>Action 2 - Begin practicing Illusion magic.

Achroma's words, their mere existence, sends ripples through Do'laroshan society. Religious leaders capitalize on this, ordering the construction of several small shrines to be built in and between the small camps that dot the nation. Offerings are laid often, desperate Do'laroshans looking for safety from a potentially terrifying and dangerous world outside. What sane person would venture out when the dead themselves roamed the land!?
Of course, the wise and elderly knew it would only be a matter of time before the madness of courage rooted itself in the minds of a few, sending them closer than those brave youngsters had ventured before, and while it was a distant dream, the dream of potentially eradicating this deathly threat did exist...

Still, today saw a different goal. A call for arms, of sorts, saw many younger hunters and would-be warriors braving the ice wastes between the rivers, trudging across the white expanse of flat ground, so different to home, on their way to Is'lara. There, they were greeted by the Elder Shamans, often returning from the mysterious rituals they performed within the the depths of the icy crevasse that Is'lara was built around.

There, they would be instructed in their new duties. Freshly made spears of bone and wood would be held in hand, Do'laroshans stationed on any high-points they could find or build, and watch the surrounding ice between the rivers. For what? They will know when they see it.

Deep underground, the crack that reaches up to the center of the settlement winds between thick walls of shimmering cyan, the ice leading those who crawl down the narrow path to a shallow cave. Hidden from sight, the shamans refine the rituals they have passed from generation to generation. All manner of illusions are wrought, from shimmering auroras that dance across the rooftop to waves of people, striding from one side of the room to another. Sometimes the cave is doused in pitch black ink, other times it hosts a blinding ball of white light cupped in the hand of an elderly crone.

Safe below the earth, with a wall of spears pointed outwards, the Shamans practice, and wait... they have seen glimpses of it already, in the corner of their eyes. Now, it is time to see if Do'laroshan courage can face the manifestations of their fears...
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>>4696658
> build two iron mines
> build two foundries
These creatures near the river... they are weird. The people don’t like them. The council doesn’t like them.

The keepers of the orchard like them, but what if this friendliness could bring about their end, or if not that, hurt them?

Such a thing must not be allowed to happen. The purity of tue keepers is to be maintained.
And even ignoring that, our military is weak at the moment, it is vital that we become strong enough to defend ourselves and our lands.
To this end, foundries shall be built, for weapons and armors of war to be made
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>>4696672
>1: explore the nearby forest
Clearly, something's going on in the woods just northwest of the passage. The source of this something could be a variety of cases, be it a group of shiny bugs, or even a bunch of other people. Regardless, we need to find out. We'll send an ambassador with a troupe of naja soldiers. Although we are advised not to expect hostility, there is no harm in preparing for a "just in case" scenario.
>>4696718
This might concern you.

>2: research grain
What else can we do with this stuff? It's seeds, sure, but maybe it'll make a good oil, or paste?
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>>4696667
>Action 1: Scout Along the coastline north
>Action 2: Prospect these explored tiles
Gold isn't enough. More trade goods must be found in order for the profit to truly begin.
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>>4696658
A rumour is requested.

Eight spirit totems, for eight local spirits we have found around the forest and the nearby wetlands.

Not spirits of exceptional power on the scale of gods, we are not yet so attuned to be able to perceive such abstract entities, but these ones we can commune with are forces in their own right already.

Action 1: Beetle riders

It is time to attempt to tame these great beetles, for them to serve as deadly enforcers of Sen, and steeds to his daughters.

Great horned insects of colossal size, with chitin rams on their thick carapace and mighty tempers, these beasts can serve in their capacity as unstoppable ramming beasts of war... should war come to the forest, that is.

But speculating it may not is foolhardy.

It is the purpose of the Carvil’ax’seset to fight and win. Tame and make offerings to the spirits of these creatures, such that they will join our martial forces.

Action 2: Spirit fusion

Open your mind to the truth of this world, the life around us pools and flows, giving rise to the spirits. King of all is Sen, on his throne of roots, and the great spirits his voices through which he speaks.

Va, of harmony and beauty, who granted the dryads their form, and their mission
Yaln’wa, of victory and the hunt, who granted the dryads torpor, and the path to elderhood
Bandru, of nature and all the forest, who granted the dryads their home.

These are the greatest of the spirits, but there are countless more all throughout the world. Minions of these three, or servants of greater spirits unknown.
Spirits of hunt or a specific glade, spirits of notorious beasts and the most minuscule insignificant spirits of blades of grass or individual flowers.

Reach out to them, these ephemeral, intangible beings, and give them presence in the material world from which they stem.

This latest magic is developed for the aim of bringing spirits into battle, though in a much reduced state.
To find a spirit and bind them into a vessel that reflects the spirits nature, to create a weapon of both worlds, the mundane and the unseen, that is the magic that the Sennites study now. The aim ultimately to fuse a spirit with something of the material world, and once that is established, to fuse spirits with the weapons of the Carvil’ax’seset.
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Posted on behalf of Pa'pa'tui

1.
The Laga'lelei'loto are curious to a fault, and now that they have finally reached the first river's end; their bellies are filled, and the calves play through the waters from Har'Gun'Heshi to Holo'gunui. Their island home is a kindly one, and the first neighbor they met gave them great gifts! Things are going swimmingly. King Pa'pa'tui is content to raise his son with the passing of the year, but he orders an exploration of the deeper waters away from the isle. The Eye of Sigod beckons the whales to its depths, and a party of royal guards are sent to swim out to the Eye, explore and return.

2.
Continued Oolanging of the river commences, this time setting about further flooding the wetlands, the whales attempting to join the two rivers, cutting the island as they wish. The dried bricks are gathered near Har'Gun'Heshi for the construction project soon to come - "Bringing the Sea Inland."
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SCENE SIX

The wind stirs, the sea roils. Something this way comes.

>>4696686
>Drya
The earth brings forth life and riches to the Drya, blesséd be.
[NM] And as the earth has given, so too have the Purebreeds long past, for in their amber, their stony blood, is their wisdom. In private ritual, the hardened sap is consumed; It is at once both taboo and enlightening. Lives lived shoot through the sapwood into the canopies and the roots, flashes of what once was, fragments of insight given. The Purebreeds regather themselves, sharing their experience so that a clearer understanding may be reached. Magics now forgotten, of the shaping of forests, of the animation of the mundane, how to bring forth Drya from the flora about them. It is only a sapling's comprehension, knowing that such can be done, but not as yet just quite how.

>>4696712
>Usagi
[Waxing Crescent]
[R] The Queen may have keen ears, but she also has sharp eyes. Scouts are intermittently sent back across the hills to monitor the city across the bay. They report directly to the Queen's secretary, so crucial is their work. Of late there have been sightings of the inhabitants of this impurity and, well, they seem almost, pure. They are white, almost they dare say as white as the Queen. They float about like a song, and tend to the trees as the farmers tend the terraces. It is inference of course, but they seem to hold deference for the land, despite its impure nature. One scout even likens them to her own fluffed tail.
Blessed in the holy pools of moonlight from which the Phials of Purity are gathered, each is given his own sacred moon-piece. It is, intentional or not, also a signifier of one's station, of which rung a member stands upon within the Pure Nation. From this, certain cruel mockeries are formed, for example a 'crescent' becomes slang for someone of low birth.
Still, despite a Rabbits station in life, everyone feasts when the full moon shines! Sticky rice white as the snow, sweet bean paste candies, oh how the mouth waters!

>>4696718
>Tanglegarden
[+3 PE]
Lower Thornbush, south of the Great Roote, establishes itself as the place to be. Unclaimed treetops give rise to vast estates. Of course to protect these new holdings, the wall of thorns and brambles is cultivated down around them.
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>>4697096
>Dybet
The valleys of the Un and the Din are just as fertile as the Dyne, they supply it after all, no use letting such ground go to waste. Here too where the water is so plentiful, Iti's clutch is sent to be raised. For now the eggs don't do, well, anything. After a whole tyrn of waiting it is decided one more may be cracked open, perhaps they were not fertilised? But upon breaking it is obvious the eggs are indeed viable, for inside is a pink embryo, which quickly expires and too is delicious, if an acquired taste. As the Great Mother had done, the eggs are buried in the warm wet sands, and cordoned off.
Without vast forests, lumber cannot be supplied for galleys, the abundance of reeds in the delta however provide ample material for many works, including ships. Their design is reduced from the theorised maximum, and is much slower in the water than would be ideal, but now the Anubisids may sail freely out of their harbour and along the coasts of the world.

>>4697270
>Big Totem
[R] (generally rumours are more random, but this would've been a likely choice anyway) The giants begin each morning with a welcoming of the sun, never noticing the little shadows peeking in through their windows. They open their arms wide, then bow bringing their long freakish arms together at the wrists. Afterwards they retreat further into the Cathedral, kneeling for hours at a time towards an altar behind which is an engraving the Gobs can't make out. After this ritual, they disappear from the large open room the Goblins can see into until roughly noon. Then the sun-greeting happens again, this time with faces upturned but still facing east. Then more kneeling, and more disappearing, then a final bowing this time facing west, away from the windows. It is all very strange, but even the Gobbos find some peace in the repetition.
Delicious, even more so for being stolen! This injection of sugar is just what is needed to get their little minds racing, and their little hands digging. It's like Big Boss has always said, "An apple core a day keeps them dirty diggers outta my sight". He is so wise that the lesser Goblins don't really understand what it means.
Seeing that them funny wrinkly, things, had seemed to found whatever they were looking for, the Goblins start digging as close to the treacherous river Batan as they can get. And good thing too, for below their feet is a seam of copper, two in fact! As they work their way along the hills back towards Home-Place there's another discovery, but one they can't quite make out. It's definitely different from the surrounding rock, it stinks worse than, well, worse than Big Boss for one thing. And when licked tastes awful! Sour, bitter, and just urgh! Big Boss will for sure know what this is.
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>>4697301
>Simfuni
The forest holds a special place in the hearts of many Instruments. It is where so many wondrous new sounds were found, including the songs of the Danderfey! They see it only as fair to return with music of their own. Soft at first, like spring rain, then increasing in tempo, crescendoing like a clap of thunder, silence, and then a return to the sweet melody again. Song of the Forest, music of the Taqsim Woods. Feeling they have given all they can give, the gathered Simfuni make their way back to their mountain home unaware that beneath where they sang, fresh flowers bloom.
(>>4697514) The copper ore had always rung differently to the stone of the mountain, this is how it had been known to be no mere rock. Given the condition of the Simfuni, it had not been possible to smelt or craft the metal themselves, but the Dander are ever so clever! Those found helping about Theatra are brought to the "mine", more a surface scattering, and asked if they or their friends were capable of turning this ore into instruments of music.

>>4697514
>Danderfey
The Xira Coast is far more fierce than the tranquil Emiliate Sea, the water stretching far off into the horizon, where on clear days distant islands can vaguely be seen.
(>>4697270) With immense struggle and significant loss of both Dander and Gobbo life (the river Batan is not a kind border), not to mention half an orchards worth of apples, the Albionic lessons were completed successfully. Whether this price was worth paying however is yet to be determined.

>>4697650
>Do'larosha
The Beast's words still echoing, grey stone is mined from beneath the ice to build a sturdy wall around Is'lara, and in the narrow entrance to their valley, a fortified gate. Trained warriors are further sent to the cold outcrop, just in case. Because in this icy wasteland, the shadows of the Dakan Grove cannot interfere with the workings of the shamans. Their magics had long been simple parlour tricks to accompany herbal remedies and superstition, but with threats all around them, spears will no longer be enough. Still, defence has always been preferred over offence, the Do'larosha understand the power of a grudge. And so the first advance in the illusory is that of a thrown voice, or other noise, to confuse the enemy so an escape can be made. It is a small start, but so was first step out of the Grove.

>>4697662
>Taknab
The vein is followed through the mountain, cutting through those strange corridors and Imnak warrens alike. The vein beneath the capital however brings with it some headaches, the vibrations of mining, the smell of processing, it's all very bothersome. Alas, it is the price of progress. A foundry is set near the existing mine, and another by the river for ease of water access. They chew eagerly through the existing wood stockpiles.
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>>4699107
>Pérasma
The forest the Meluz venture into is denser even than their own jungle. It is lousy with thorny plants and biting insects, the simple act of slithering is painful to do. After hacking only a few yards in, it is obvious it is more hassle than it is worth. There's not even any frogs or lizards to eat in here! Though if the Snakes desperately want brambles for whatever reason, they know where to harvest them.
The grain has many uses which the clever Meluz discover. Fresh from the field it can be pressed, under considerable pressure mind, for oil. Once dried it can be ground to flour. And if heated very hot very fast it explodes into a puff ball. Their is little flavour to the grain itself, but the Isertisian offers no end of tasty additions.

>>4699118
>Cata'dun
[+1 PE]
The chest which had been given them by the Market Keeper rings like a bell, notifying the Senate of a new arrival. Upon opening it they find something rather mundane; Three broad green leaves, and a small glass phial of what appears to be honey? Is the Market mocking them?
Setting off from the new harbour, boats are sent north. Past a rocky head they scout a long stretch of beach, further wide plains, and last before they must return, dark-trunked forests. In these virgin lands the Catan disembark, and test the beaches for what may lay beneath. It is a full days graft working against the sand, but at last it pays off. A continuous stretch of purest white marble travels below the grit.

>>4699137
>Bandru’ii
[+1 PE]
[R] The stirring in the Headlands is an encampment of strange creatures. Brave
For their great prize, a price was paid. Three Sennite killed, their spirits joining the hidden chorus. The beetles are corralled and tamed, though they still harbour a wild streak. It will take tyrns to domesticate the creatures and train riders well enough that they move as one mind.
It is an immense favour the Carvil'ax'seset ask of the spirits, one which will likely be called upon when they too are spirits again. To bind their very essence to the mundane, to transgress the will of the way of things, and to a weapon, no less. The Dryads of Bandru may be creatures of war, but to the unseen, these ways are left behind. But the working of magic is nigh impossible to resist, for the Daugheters of Sen have fashioned totems, aye, alluring vessels for eight local spirits:
>The first created, a proof-of-concept really, the Spirit of a Leaf
>The second, another like the first, the Spirit of a Thorn-bush
>The third, a small step, the Spirit of an Earthworm
>The fourth, another step, the Spirit of a Squirrel
>Fifth & Sixth, the Spirits of two Lovebirds
>Seventh, controversial amongst the Dryads, the Spirit of a Sennite Seedling
>Chief however, the Spirit of a Great Bear
>>
>>4699935
>Pa'pa'tui
The Eye of Sigod's presence can be felt before it can be seen; A current which pulls strongly in. But the Laga'lelei'loto are stronger swimmers than any current, as is their curiosity. So to this phenomenon they are pulled. As they draw closer they note the thinning of marine life, both fish and weed avoid the thing, and as the cliff edge comes into view it is obvious why. It is dark. Darker than the night sky. It sinks deep into the earth further than is even conceivable. It tugs at the Whales who struggle against it. At the back of their melons they here a voice not quite their own, one which tells them, "swim in".
Flooding the swamps of the second city is a success! Several oolanged causeways feed fresh water in and out of the new lake. The mudbricks are neatly stockpiled in the grasslands, having already lost a fair few trying to store them in the deepening waters of Har'Gun'Heshi.

END OF SCENE SIX.
>>
Fluff: That is a peculiar sight indeed. Beings that come close to being as white as her that are tending to the impure world. And it is for that very reason they need to be fixed. Purity is not as simple as how white a being’s fur color is, a rabbitfolk could have jet black fur and still be almost as pure as her. It is life. The acceptance of life and death that is the impurity. Only the most blasphemous of fools would even accept the notion of life and death being things in the first place. When a pure being like ourselves ceases to have duties on this wretched world, they go and begin to prepare for our arrival on the moon, awaiting the orders to strike and claim the moon for themselves after we have claimed this wretched impure planet. Even those that would be what one might call immortal are impure as it means that at some point, they themselves feared death which is in itself utterly inane. Although, a truly amortal being would be of a purity that could surpass her own.
And for that reason of succumbing so far to the ideas of life and death while resembling the white of the moon that they have earned a right to be rendered asunder from their bodies so they may be given a second chance in a different form so says Tokki.

1 Action: Combat training. (Dodge)
War is undoubtedly on the horizon, and one of the most important things for the rabbit folk is that they be able to dodge and dodge well. The armor that they have is little to none, so avoiding being hit entirely is the objective. Wooden weaponry and small sacks of rice, beans were considered but rice is more abundant, are to be used as practice materials as they dodge and weave through an artificial battlefield.

1 action: Explore to the city of white puffballs
Seeing as they are as impure as they are, extra measures are taken on the scouts this time. Should they come into contact with these....things without proper protection it could be traumatic to the purity in their souls. If possible gain a layout of their land and avoid letting them come back to ours at all cost. If the scouts get followed, one of you try to slip away and report back. Aid will be sent immediately.
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>>4700058
>Action 1: (Build Farms) Appeasing the Thorns
A minor sickness has spread to the inhabitants of the new city, a plight to be expected by those who ignore their duties to the Spirit of the Forest for too long. Guided by local religious leaders, the Southern Tanglegarden is to be tended so that it may give sustenance to the faeries and feed on the blood of unwanted adventurers navigating its thorny paths.

>Action 2: (Improve Spell) Misdirection is No Theater Trick
The School of Misdirection's first attempt at wielding magic had appeared to be little more than a stage effect for cultural shows and plays. Whilst originally an intimidating effect to be observed by the public, the realization of its infectivity eventually spread, forcing the academics to return to their studies in the hopes of making the Distort Image spell more practical.

>Reminder
You forgot to add my Forge to the map from the last turn.
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>>4700058

The spirits grow restless, uneasy.
We will continue growing in harmony with them, but not now. We must tend to and improve ourselves first before they will be ready.

The fallen dryads are buried where they fell, with a single seed they carried on their person being planted atop their body as per Sennite funerary tradition.

Action 1: The second great tree (New city)

A new elder tree rises in the north far from Bandru, this tree dominating the local forest and growing to new and astonishing heights due to the numberless dryads who have chosen it as their resting place for torpor in the last few tyrns.

The tree is great enough to house many a dryad on its roots, being a home away from home supporting local dryad rule and a place of authority from which the elders present may balance nature.

Action 2: Hunting grounds (farms)

The touch of the Sennites has always been felt across the land, hunting animals that failed to fall in line and protecting some groups from hunting, should they pay tribute.

Select areas do not follow these laws, and are great hunting fields where all manner of beast, dryad and prey gather, risking the dangers of competition to make out with the great abundance such fertile land has on offer.

These lands serve primarily as the dryads main source of meat, and with two more hunting grounds springing up the dryads will be more able to support their growing population and fill their lands with new budding warriors.

Such wild and untamed lands as these stoke the spiritual nature of the area, and form closeness with the unseen, a small price to pay for the occasional dryad slain in a hunt.
>>
Action 1: Mine the remaining gold and copper deposits upstream.
While the farms are left to grow, it is time to continue developing our mines. The earth's bounty will make us rich and mighty.

Action 2: Invent gold-copper alloy.
We have an abundance of gold and copper, but we have more gold than tin. Tin lets us make bronze, but what if tin is not the only metal we can alloy with copper. We shall see if we can make a gold-copper alloy that can match bronze. Should we fail, we'll at least have some golden armour for parades.
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>>4700062
With successful diplomatic negotiations the Danderfey have made their first goblin friend! He's big blue and silver and unlike other Goblins likes baths a lot, so much so he lives in the water!

> Action 1: The Twin markets
Build a market in the place where Goblin territory touches the Mole river on the Goblin side. This Market is a place for the Rivergobbo Boss and Danderfey to meet. It will have a small tea-garden and library one where the Queen especially arranged so that there is some old Albionic books on the art of war included. The Market will be regularly maintained so it is not destroyed.

An exact replica of the Market is created near Londision, next to the River. If the Goblins add things to their Market, this one will be altered to be a perfect copy. It's all so that when the Boss comes to visit he feels at home!

> Action 2: Sadness detection and Savoure Vivre

Expanding Sadness Detection to the Entirety of the Goblinlands would be irresponsible. Thus for now we shall focus on helping out the River Goblins. We shall use this lesser workload to try to train the River gobbos to not attack Danderfey.
1. If Gobbo attacks a Fey it will not be helped anymore. It get's no apples and no help with chores.
2. If Gobbo is neutral. He get's apples and help with repairing tools/weapons which broke.
3. If Gobbo is friendly to the Fey, he will get even more apples, his tools will be upgraded and he might get a Danderfey musical instrument as a gift to indicate higher social status.

This coupled with short Gobbo lifespan should mean friendlier gobbos are more successful, thus survive longer and have more kids. making Gobbos friendlier overall long-therm!
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>>4700058

1. Build copper mine and fort on the river border. With the deal struck with the danderfey the river boss is tingling with bloodlust and excitement. A war between his tribe and the neighboring hill goblins sees the later quickly lose. With him forcing what little survivors left into making the copper mine for his own use and give tribute to big boss for additional favor. He also builds a fort to protect his new holdings against potential mole invasion above and below ground as well as against other goblins. Ensuring that he is securely the second most rich goblin in existence right next to big boss.

2. Expand to the red tiles. While the north is being reinforced and developed big boss had his attention down south. The ploy was successful enough to keep him distracted and rather than immediately go for the tower he instead notices that this place is surprisingly barren of goblins. Like there could ever be a place where there is not goblins. To solve this existential crisis he makes it his personal mission to populate the area with his own spawn.
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>>4700058
1. Mine are also built upon the other gold and iron sites to ensure a steady flow of of these resources.
2. The Purebreeds set aside the new information as the debates of whether this was some old form of what they do now and if it is useful. The decide to focus on creating new military strategy instead. Mimicking the golden apes seen before and their beasts the Dryki are fed more water to make them larger and Ents are paired with them to ride and fight from the backs of the Dryki. The first of the Dryki riders are formed.
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>>4700062
> build a farm and a lumberjack district
Our fire-tubers are running low? Truly, this is a most... peculiar problem, but it is still a problem and shall be resolved as such.
A new profession is to instructed: that of the uptuber-herald, who will go to the farthest reaches of the kingdom and collect samples of tubers that are the most productive and create plantations from which to harvest them for our forges

> build a new city near the old one: call, “Nemlak”
The capital shall be expanded, to make room for our tools and our ever-growing population! This is more of a district than a city by itself, but it seems that the upworld people prefer that other name
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>>4700064
>Action 1: Expand Around Marble
>Action 2: Found a City
The discovery of new materials for domestic use and trade present the opportunity to begin the creation of a trading tycoon, prepared for the wandering market's return.
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>>4700058

Action 1 - Claim up to edge of Taiga forests down south.
Action 2 - Prospect for metals and other interesting features.

The breakthrough in magic set the Do'laroshan shamans abuzz. Words, animal roars, music and more were thrown from one to another, and the town of Is'lara rang with the plethora of sounds. However, soon the shamans let their magic practise die, instead taking to joining the hunters on their vigils, watching each shadow with intent and worry. Something was coming, perhaps, and they needed to be ready.

Further south, the shadowfolk crept to the edge of the thick woods they called home. Unwilling to step out onto the plains for too long, let alone build permanent homes there, they remained confined to the edges of Dakan Grove. The darkness was terrifying, but so too could be the light. In some ways, it was worse when you saw what terror was coming at you, like the Undead that still lurked on the western border...

With no more room to grow, the various tribes set about familiarizing themselves with the new lands they called home, perhaps finding strange new creatures, wonderous plants, or shiny new metals...?
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>>4700166
NM: The Dreamer wakes once more, this time to a symphony of fledgelings somewhere they aren’t supposed to be, wishing to obtain prophecies of their own.

With a judicious application of a large stick and a few prophetic words the mass is dispersed from the grove, the reason for the disturbance being curiosity over these odd Fey spirits that have been sighted all around recently, seeming to appear out of nowhere.

With this minor issue noted, it is resolved that though these creatures are spirits, if they intend to interact so closely with the world they must learn how to do it properly.

They must learn Druidism, and so the Dreamer will teach them how.
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>>4700064
>1: push northward
The passage is nothing if not long and winding. Already, in our attempts at previously moving north, we've found a new river, grains which can be turned into bread and oil, and a new and rather ravenous species of thorn bush. Surely, if we keep pushing, we'll find new wonders.

>2: establish a township
At the northernmost point of the passage, as it currently stands, we seek to create a new township. Rather, this is more of a place for explorers and far-travelers to rest on their way to unknown lands. With this small settlement, we would like to establish a road that links it to Metaxy, which links metaxy to Psilos. This new town will be called Makriá.
>>
Posted on behalf of Pa'pa'tui

1.
With the foreboding depths of the Eye filled with terror, signs are placed around the rim, and the surrounds warning civilians and the unwary to turn back to safety. The deeper seas are without light, perhaps we should stick to the shallows for now. Further exploration is done as we swim west along the coast.

2.
The rivers are joined, and the waters of both the sea's tongues join and mingle, flooding the swamp. The gathered bricks are used to build up Har'Gun'Heshi to stand above the soon to be lake, and a series of canals cut through the city as roads and passageways. Foundation is layer by constructing pillars made from cylinders of coral, surrounded by the dried bricks.
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>>4700062
Actions:

>Festival of voices.
- As time passes, the Simfuni reflect on all they have experienced in such a relatively short time. It was not that long ago that they thought themselves to be the only instruments in the world, only to be met by the Dandefey who introduced them to even more foreign voices. These discoveries had filled them with great joy, and even relief to know that the Melody had not left them alone in this world, and had guided them to share in its infinite song. To honor their friends, as well as the gift that is music, the Simfuni would host the first "Festival of Voices" where all could gather in the peaks of Theatra and let their voices soar through the skies, and unite in song and harmony.

>Learn Copper smelting
- While they introduced their fairy friends to the copper they had, some of their own ranks had taken to dreaming of ways to use it. They always knew of the unique sounds it produced, but the ore fragments they had were never used as more than meager decorations here to add a faint quirk to their music. It would be the ingenuity of the Dandefey's own instruments that would open the path to forward thinkers, who sought ways of their own to manipulate the ore and fashion it into tools they too could use for their own songs. It wouldn't take long for one such mind to recognize that the answer was in the chaotic voice of fire, which held the power needed to sooth and mold the copper's otherwise cold and hard heart.
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SCENE SEVEN

>GLOBAL EVENT
Shortly after the sun reaches its zenith on this cloudless day, the unthinkable occurs; It blinks. Like the flicker of a reed, the world becomes dark for an instant, and then returns.
[You should include in your next turn your Nation's reaction to this event]

From the lakes of the Seven Hells they came, monsters unimaginable. Ferocious, slavering beasts of wanton lusts and appetites. Terrible demons bent on the destruction and submission of the righteous and the pure. Twisted devils who seek any pleasure they may grasp. The Oni! Cast out from the fiery pit!

>>4700120
>Usagi
[Waxing Half]
A sharp blade or piercing arrow is useless if one is entrapped or beaten down, so the simple is made an art. To drop a stance, to dance defensively, to avoid the blow in total. This is the way of Usagi.
Every conceivable care must be taken. Full Moon Phials are distributed, the rituals of Speed and Agility begin, the scouts are sent south. They dart low through Breath and Meadows unseen, up to the edge of Wincester Forest. Here they observe the floating, meandering, Impure things go about their profane business, preening the impurity that is this world. They grow red fruits, they dance and sing in their work, and they... disappear through magic portals! The shock causes the smallest involuntary gasp, but it is too late. (>>4700520) The Rabbits are noticed by the things, who babble and seem to rejoice at new prey for them. Now it must be decided, to retreat, or face these Dander. [Probably take it to IC-chat]

>>4700142
>Tanglegarden
The Garden about Lower Thornbush is tended, and harmony restored. Since discovery, the displacing of ones image has been used mainly as a theatre gimmick, whose doorways and roofs are instantly recognisable by the spread of invasive, white-flowering knotweed. Yet the misuse of this power in such a fashion is unbecoming, the magics of misdirection are for the protection of the Tangle, and not sleight-of-hand charlatanry. This now being understood, the work begins in earnest. It is tough progress, but in the tyrn a true Displaced Image is achieved, though leaving the caster quite tired afterwards. Orange-winged butterflies become a common sight around the School, resting on the strong-scented purple buddleja dotted about the academy.

>>4700166
>Bandru’ii
The camp moves on, further into the Headlands.
[NM] The Dreamer nods to herself, she's had this wisdom lined up for a while. "You catch a bigger prize, with better bait," seeing the young ones don't understand what their question has to do with hunting, she sighs, "Talk to the Fey nicely about our ways, children. There's no use beating Druidism into them, they'll only resent you for it." (>>4700520) And that might just be what they do.
The magnificent Druad rises in this new grove, and on them do many come to rest. The reach of the canopy grows each tyrn. Here the hunting grounds spread wide across the woods, where the laws of Bandru give way to the wilds.
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>>4700375
>Dybet
[+1 PE]
The mines are sunk, the metal lifted, the Anubisid enriched.
A number of alloys of various percentages of either metal are attempted throughout the Kingdom. They result in a wide range, from beautiful rosy gold, through malleable tumbaga, to a 'black bronze'. This already dark metal is harder than copper, and patinas to a near-black as it ages, however the clever smith refuses to give up his secrets to its creation.

>>4700520
>Danderfey
[+1 PE]
The Danderfey work tirelessly so that the twin markets are identical, though at times exact copies of items are not available, which causes frustration in the puffballs. At the same time, the sadness detection magic is stretched across the river, with some provisos. The Dander will detect the sadness, but if the Goblins have misbehaved of late, they will try their best to ignore it.

>>4700648
>Big Totem
[D] Disaster! Where the Dushun and the Puth converge, the cliffs of Home-Place collapse into the water! The resulting wave stirs up the salt mines, flooding them with water and sand! Goblin lives, homes, and minor totems are lost in the sudden subsidence!
River Boss so smart, get lots things from fluffballs, get lots things from ground, watch over stinky molerats, guard things. Send some to Big Boss, he not have to know how much things River Boss have. River Boss so smart.
All this conquering, all this expansion, all these new Goblins being born, this hunger for land has overshadowed a more mundane hunger. In Gobbo bellies.

>>4700900
>Drya
Ensuring flow of material is crucial in the maintaining order. The mines are dug. Of course order cannot be maintained on metal alone, strength is needed, often times to wield the metal. As they had seen from the Elves, beast and rider are as root and earth, one fit for the other. The Dryki Riders guard the borders and the homewoods.

>>4701355
>Taknab
Vexing and counter-intuitive that the fire tubers require so much water to grow! But they are not the only fuel known to the Imnak, the overworld tuhrees the Dander say they are, burn quite nicely.
Separated only by farmland, and ever encroaching over it, the spillover "town" of Nemlak is founded east of the capital.

>>4701465
>Cata'dun
Just as the Market had demanded, a new resource has been found, and in order to extract it, a mining outpost is founded. In time it will grow, and be known as something other than a harsh assignment.

>>4701607
>Do'larosha
The shadows grow long about the Shamans, even in the dying firelight. Rest is ordered. The shadows shrink.
South the adventurous go, right to the edge of the protective woods. And yet how cruel the gods have been to poison the land so, for the prospecting in these hills and forests has drawn up toxins. (cinnabar & lead)
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>>4702027
>Pérasma
The push continues north, furhter along the Crest. (>>4700142) Now however it is undeniable, the forest below is inhabited. A dirt road, mostly cleared of stones and brush, lead up to a shanty town of tents and dens in these newly claimed reaches.

>>4702057
>Pa'pa'tui
[+1 PE]
Warnings in place, stories shared, only the foolish would dare the Eye of Sigod. After such an adventure though, the mission around the west coast is rather boring, grassland and beach, grassland and beach. Until, of course, a skittering is seen in the Seye Plains.
With the release of dam, the swamp is flooded, and the Ka'a & Holo'hishe kiss! And, slow to a trickle. For a long painful tyrn, the springs of both rivers struggle to fill the massive lake, making the two once mighty rivers little more than sluggish streams. Sea mud creeps into the estuaries, dirtying the brackish waters. Some question if this was the right move. Mosquito population explodes.

>>4702882
>Simfuni
(>>4700520) The Simfuni inform the Danderfey of their plans, to rejoice in the Melody of the world, together. They hope the Dander will invite the friends of this world to Theatra, where this Festival of Voices will take place. [Probably best as IC-chat]
Though the Instruments are charmed to have friends of so many talents, one cannot always rely upon others. They would make for themselves new instruments of their own, ones of copper. Blindly, relying only on the difference in resonance, the ore is collected, ground, heated, and shaped. The first of these new instruments is one of percussion, a cymbal which crashes lightning-like! More are on the way, for sure.

END OF SCENE SEVEN.
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>>4703329
Event/sun: To most of the goblins the sun blinking out was considered strange, but had little relevance to them beyond inspiring some to seek the power of darkness which the other goblins relentlessly bullied them for as well as the expected accidents that occurred when none of them could see during that time. At home-place it had synchronized with the sudden destruction from the flood so they had begun to associate black with the color of destruction, death, and power. For those that survived the cathedral they were split. Some had believed they had angered the sun totem and were going to be doomed and others thought that they had conquered the sun totem and the momentary blackness was from the big totem eating the small one.

1/2. Expand to red tiles. After big boss had established a stable population nestled in the mountains he then declared a great migration south. hugging the hills near the mountains while he did so. Eventually they reached a point where they encountered strange furry giants and this is where everything began to fall apart. While the Big Boss continued to go south to establish proper gobbo relations many had naturally split into two other directions. Some swore that they saw a river to the east and so they went there to settle what they saw as prime land. The others said they were crazy and that hills were good living so they will just keep doing that while they go burn to death in the sandy desert. By the end of it a strong goblin presence grew on dybet's northern border.
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>>4703329

Event:
The sun blinks, such a thing horrifying to behold.
What source for this ill omen is unclear, the dreamer has gone off to rest once more in her grove and so it is up to the Queen to interpret the whispers of Bandru to guide us all.

Great silk blankets are woven dyed yellow and hung to show tribute to the sun, elders enter torpor in attire mimicking the appearance of the great sun spirits, a great frenzy overtakes the nation to ensure absolute harmony is achieved, seeing any minor flaw as a potential cause for this disturbance.

Action 1 and 2: Expand

Whatever the reason for this, evidence must lie somewhere. Spread out over all the land, to a new forest beyond the horizon. We will find the discordant ones.

Elders and fledglings both battle in unison for the spirits of the lands they occupy, securing new sacred groves and hunting lands, enforcing ordered chaos over the new animal packs and running protection rackets, garnering tribute.
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>>4703389
Addendum: Got a trade agreement with the danderfey where I give copper in exchange for apples so the starvation problem should be resolved for now.
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>>4703329
After what seem to be a eternity, the Oni have arrived and not too soon for Beni was in anguish! During the travel, his concubines would not leave him alone for one second; where ever he goes, they went. No moment for himself no even for personal playtime, But, finally, after flicking into this new world, Beni was in awe! They landed a coast filled with lush green jungle; making them homesick. Home; it finally hit them. They were far away from home and will never be able to go back. Sadden, but not distraught, the Oni quickly to build a new nation for Oni can make any place a home.

They quickly began their work by building their capital of Nazena; they modeled it after the Pearl Palace back home, but made it more suitable for the jungle-coastal environment (Hindu inspired architecture). Then they cut down trees to make room for farms to feed the gluttonous citizens. Lastly when the foundation of their new civilization was finished, they had a grand naming celebration where they named their new nation "Yamai-che no Okiwasure Oni", one where the Oni back home would blush at the sight of it! Despite having a small population, for Oni at least, they quickly exploded in number after that week of debauchery and sin.

With a grand headache and concubines and wives nagging, Beni had to lead another nation lest his lovers beat him to death on a daily basis. He missed his friends in Hell...

First orders of Beni!

1.Expand northward; The Oki-Oni are starting to love the jungle so it reminds them of home. They hope to find fruits, usable/edible roots, and other useful things afterwards.
2. New food, new living: there is a curious species of giant clams that live near their coast Oki-Oni discovered while swimming. Their meat is delicious and their shells and pearls are beautiful! Create a fishery/farm to breed and harvest them. (They are called Watameshinju-sundar; Beautiful pearl of my eye)
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>Action 1: (Construct Farms) Take Shelter in the Treetops
Regardless of sunshine or pouring rain, the forest must have its tribute. A well-groomed land will provide protection with its tall trees and thorny foliage. The forest is always the answer, especially in the face of disarray.

>Action 2: (Military Action) The Swarm School
Built adjacent to the Academy of Misdirection, the Swarm School is formed to wrap the combat style of the Faeries into one greater University. This school focuses on common battleground communication, formation, and other skills necessary to mobilize the masses of Faeries into direct confrontation without treating its soldiers like fodder in a death march. This school is needed now more than ever as a strange scaley people have been observed beyond the treeline, sometimes eating meats as large as the Faeries in one sitting. Their intimidating biology combined with them bringing the omen of the sun shift has left many Faeries uneasy.

>Rumor 2: Ominous Ophidians
The Omen has appeared to disrupt the omenbringers as well... We must explore this weakness so that we may understand the omenbringers and their foul magic.
(I don't know if I'm supposed to give details about the rumor, but I figured it just makes sense to be related to the event)
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>>4703333
1. As the Giver blinks for but a moment the Drya panic seeing it as a sign that the god has somehow weakened. After fierce debate the purebreeds come to a conclusion that they do not truly understand the will of the gods and must learn to read their signs. The Drya purebreeds begin to develop better methods of astrology to read the movement of the gods.
2. To facilitate this a grand temple is built; grown from trees and decorated with gold and copper in the movements of the heavens and with a clear view of the stars.
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>>4703329
> The flicker
The flicker lasting a fraction of a second would not affect the Danderfey much. Most would think they are seeing things or would blink and those who did notice would not exactly know what happened either way.

> The tea party
From trade we recently obtained Copper helmets and shields from the Goblins and during the Tea Party 'Pa-Shan' an elder Goblin became an advisor to the Queen as Bibbo became and advisor to the Big Boss. After the foreign rabbitfolk attempted to attack the queen one was shot and two committed suicide. Foreign nations told us that this is likely an organized effort, that their behavior is unnatural and they likely are planning a war of extermination.

As such trenches would be prepared and Danderfey presence increased in the North of the Nation where the Scouts were spotted.

> Action 1&2: Roads to our friends.
Roads connecting Londision to Simfumi, Moleman and Rivergobbo land are constructed, while officially to facilitate trade trough Danderfey land to increase wealth in the nation they also posses a secondary goal: if the Rabbitfolk truly do attack it'll help our allies reach us faster.
>>
>>4704576
P.S. : Requesting Rummor

I need rummor pls gib rummor
>>
Fluff: The forward scouts have not reported back. The mages that were sharing their magic with them have thankfully not been captured although thanks to it, nothing more is known about the nation other than what was known before. Considering how 1 was disconnected before the other it can only be safe to assume that they were killed by those impure floating beasts. It is time, it is time to mobilize the troops and begin heading to that land to purify it. The first mission in their long battle and arduous to purification and vengeance for those that have fallen.

1 action: Combat training in Taiga
Before the troops set out, one final training regiment is done to help them in a forested land.Using a small bit of the Taiga that has been considered purified enough for a mock battle ground, although who can really considered it truly purified until it no longer stands as a forest, for the troops to train in. Looking up for archers and ambush attackers was one of the few important things to remember, maneuvering through dense woodland areas and practicing in a place that could possibly inhibit their swings and throws. Hopefully it would be enough to benefit them.

1 Action: Mobilize the troops
It is time to begin moving. Troops and priests alike are prepared for battle, a large amount of supplies being taken with them as they head out for this impure puffball land. Based on the original reports of the scouts, there is a small area before the plains that is right up against a mountain, very similar to where Kaa'Raat resides. They shall make their encampment there for now, staying low and trying to avoid using flames in the dark lest they be spotted. Dinners are to be earlier as to have the sun remaining up to conceal the lights, as well as to try and keep the smoke under a roof of sorts. We do not want the enemy knowing that they are the first to be purified. Not before it's already too late. With that, the troops are given the Queen's blessing and sent off with the hopes of the nation.
>>
>>4703329
> build two forts with garrisons in the danderfey lands
We know that the danderfey are not powerful combatants, nor do they wish to be, but the keepers of the divine orchards must still be defended: for this purpose, we shall sent a blessed group known forevermore as the Watchers of the Keepers to guard the Dander people, and defend them from any possible attack

> begin training soldiers to fight together in formation
We have equipment, but no soldiers to use it! How can be fight in a war when we don’t have soldiers?
This must end, and for this purpose we shall begin training every male mole of age to fight in formations, wielding the spear and shield.
They shall be the claws of the empire, who will grind the opposition to death
>>
The blacksmith can keep his secrets, as while the black bronze is strong, it's not strong enough to justify the loss of the golden sheen. If we're to use gold for this alloy, it must look the part.

Action 1: Establish further farms upstream.
With the mines setup north, we have a need for a workforce. Anubisids naturally dislike the tight mineshafts, the last thing we need is them paying extra for imported food. Therefore it is vital to have nearby farms from which they can get fresh produce.

Action 2: Go on a voyage of discovery.
With a sizeable navy built, it is time to put it to use. The Dyne had many treasures along it's shore, but this sea is even larger. What treasures await along it's shores? Bon voyage.
>>
>>4703333
>Event Reaction
Must have been the gods. Many make larger or more frequent temple offerings, the college studies harder, and the merchants connive trickier. No formal actions are taken as a whole.

>Action 1: Prospect North Along the Coast
From the new settlement springs the opportunity to discover new resources! More things for the market, and the people await.

>Action 2: Build a Port in the Outpost, And a Marble Mine
With the mining operations underway, a way sustain the incoming supply of marble back to the capital is required.

>Rumor
Give.
>>
>>4703334
Actions:
>Songs of the fruit.
The farms of Theatra are simple and primitive in both their nature and design, but serene are their surroundings graced by green fields that carry the soothing tones of the Simfuni for as far as the eye can see. Here the caretakers delight participating in the cycle of life, watching as the faint vibrations of a seed blossom and strengthen in their voice and song as they mature into their fruitful forms. The peacefulness of tending to the fields attracts many of the Simfuni who take to caring for them favored passtime, and as more come to enjoy the peace of the fields, so to do they join in song. As the seed itself is small, their song starts with soft and faint melodies that steadily grow louder and heftier just as the plant grows stronger and more fruitful. For days these songs would stretch across the fields on repeat, as some instruments leave to tend to other tasks, one's arriving would take their place and carried forth the melody.

>Develop copper disks
With this new source of sound opened to the Simfuni, many enjoy the possibilities contained within the now malleable nature of copper. Though these instruments produce new notes much to the delight of their designers, some simply wish to be louder. With this desire in mind, some Simfuni began experimenting with ways to use copper in order to amplify their own voices, when they would finally discover that simply shaping copper into a large dome like shape could capture their voices and project them in the desired direction. This primitive megaphone would become a sought after decoration within their culture, placed in different dwellings and around Theatra so their tunes could carry even further into the world around them.
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>>4703334
Word of new neighbors spreads fast down the Passage. However, as it travels, it is twisted. Some heard that the neighbors are simply shy, and not aggressive, while others believe that the new folk are willing to trade, but none of them have ever truly seen one of these new neighbors. When the over-excited meluz reach Makria, the locals quickly dispel the rumors, warning new arrivals not to head into the nearby forest. Eileen and Eileen Valis have taken up temporary residence in Makria, as their services could be required if this new relation happens to seek them out, instead of the other way around.

>1: digging in the mountain
Those who migrated to Makria with little more than trade in mind are plentiful, and yet, given that there aren't many who wish to trade with them, they must find a more stable source of income during this waiting period. The mountain to the east is tantalizing, covered in rock, which undoubtedly holds something precious. The rock holds the copper, so what else might it contain?

Very soon, the once rest-stop town of Makra doubles up as a mining town. The meluz which sell copper in Makria make bank as hundreds flock to have pickaxes forged. The taverns in Makria are alive with the sound of music and drunken men, as the miners finish their daily duties.

>2: grain supreme
Halfway between Makria and Metaxy, a group of meluz set out to capitalize on this convenient location. With the knowledge of grain farming, they create a large plantation between the two settlements. Using this particular place, they are able to sell grain to the folks of both Metaxy and Makria. Given the new trade route, they will also be able to sell to those at Psilos.
>>
Posted on behalf of Pa'pa'tui

1.
The local freshwater fish of the swamp are cultivated in more farms upon the water, eating up the mosquitoes which bother the belugas so.

2.
These gold skinned "slaves" are neat and strange, seemingly fearfully of the whales until they are shown their houses in Holo'gunui, and their shackles removed. Attempts are made to learn their tongue so we can communicate and teach one another.
>>
>>4703329

> Rumour please
> Action 1 - Build mines on Cinnabar and Lead deposits. Mine only small quantities, especially of the so-far useless Lead.
> Action 2 - Build farms on hexes adjacent to the Tundra fort at the mouth of the twin rivers.
> The Blink has made the Do'laroshans wary and slightly agoraphobic.

The day of the solar 'blink' went mostly unnoticed by the vant quantities of Do'laroshans. Only the brave youths of Achor hill and the wary residents of Is'lara had enough access to the open sky to notice the difference. For the light sensitive Do'laroshan eyes, the unusual solar anomaly caused a host of strange and deep instincts to kick in, leaving the affected Do'laroshans paralyzed with fear or fleeing for their lives into the safety of the deep grove. Achor hill lay abandoned for many days, but Is'lara fared even worse.

The Shamans, deep in discussion over their newfound powers and plans to expand upon them, suddenly found themselves having second thoughts on their proposed plans. Many a day and night in the following months see the Shamans standing guard with the hunters once more, wary of a threat that, so far, has not appeared. Some even leave Is'lara all together, returning to We'vara or elsewhere, stating that their practices have clearly drawn the ire of Achroma!

As news spreads through the pitch-black woods, rumours flowing from camp to camp, the Chiefs meet once more to discuss the future. While the undead threat, still largely a mystery, remains a constant and ever-present horror, this new strangeness is so beyond the ken of any Do'laroshan it has the chieftains wondering if the world beyond Dakan Grove is no more than a series of unknown threats and dangers, each stranger and deadlier than the last. Talks of greater isolation and defense begin to bubble up, gaining more and more approval.
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SCENE EIGHT

Immense Clan Llewellyn ships make landfall after a tumultuous voyage. Rations are low, but faith is high. Here in this new world, the name of Fanw shall be sung! Hail Fanw! Hail Eheubryd Brenhines yr Llychlyn! Hail Prenhaearn!

>>4703389
>Big Totem
"Hills is good livin!" And good living they are, with their shrubby plantlife, plenty of space to dig holes, lots of vermin to feast on like a Boss! (>>4705375) And it'll stay good, as long them furry giants stay down there in their desert.
Apples again for rations. Goblins begin complaining of tooth pain.

>>4703438
>Bandru’ii
The Sun Blink sends the Sennites into a panicked frenzy of activity. Such a thing can only be the product of a terrible disharmony! Sapling and Ancient both head out to establish bastions of balance. (>>4703949) But what are those lights in the canopy down there?

>>4703541
>Oni
[+1 PE]
This land is pure, untouched, uncorrupted... virgin. Greedily it is claimed by Oni of all types, in search of anything that may be of use. The jungle, they knew, is a source of trees for lumber and vines for rope, but a city built of such things is no place from which to rule an Eighth Hell, here on the mortal plane! But it will have to do for now.
It is as if Asura, Crown Prince of Hell, Devils rest 'im, had chosen this land just for them! Monstrous clams, delicious and pearl-producing! How sweet it is to be Oni.

>>4703949
>Tanglegarden
[R] The arrival of the Omen and its bringers can be of no coincidence, however they too seemed confused by the Blink. Is it that their powers are not even within their own control? Could the wielding of magic beget loose magics? or tangible damage to the material? Are there forces at work greater than the Tangle and her spirits in the wider Garden?
"To tend the trees is a life well lived" so say the Fae. And true it is, when they give so much in return. In Thornbush, the Swarm School is erected adjacent to the Academy of Misdirection, however this institution is for the advancement of the martial field, though such proximity to the learning place of magics will no doubt be of future use. And perhaps a sooner future than hoped for, given the things which slither over the Crest.

>>4704353
[+1 PE]
>Drya
The day brings the Giver overhead, who sheds light upon creation. The night brings the shifting White, guiding the stars across the sky. In their movements one may plot the passing of time, of the dry and rainy seasons, and find one's way true upon the face of the Protector. By the edge of the Yadi, where jungle meets sand, a grand temple is fashioned. Here the course of the celestial movers is charted, especially the irregular paths of Distant Three; Red, Blue, and Green. From these, some theorise, one may know ones own journey.
>>
>>4704576
>Danderfey
[R] Many of the Dander remember fondly their travels by sea, how the old boats glided through the water so. Previous attempts of applewood rafts had only resulted in some very soggy, very unhappy Fey. Oh to sail again.
As per the agreements of the Tea Party, the Danderfey set to work clearing a roadway between their greatest friends, along with the construction of two neat wooden bridges over the Albia and the often treacherous Batan.

>>4705164
>Usagi
[Waxing Gibbous]
The woods are a different beast to the plains and hills in which the troops have trained, and combat in such environs is expected. The nearby Forest of Osawa provides near-perfect training grounds. After all, what could is a knife, if one is eating moonray soup?
The army moves. It is nearing night by the time camp is set against the Tail of Little Syph. The Rabbits eat their rations and settle as best they can on the rocky ground, awaiting the charge over the Great Meadows come dawn. Without fires it is a cold night, but there is hope, for the next is the night of the Full Moon.

>>4705199
>Taknab
[+1 PE]
The Tea Party had raised some startling vulnerabilities in the Keepers, ones of both offence, and defence. The latter of which may be somewhat mitigated by the planned construction of two mighty forts, keenly situated. First, at the choke of Syph's Head and the Emiliate Sea. Second at the eastern entrance of the Northern Passage. So-called elite guards, dubbed the Watchers of the Keepers, are sent to walk the walls and towers. Of course, these soldiers are primarily recruits, with little more than basic weapons training, that is to say, they know which end of a spear is the pointy one. Most of the time. Some more rigorous training is ordered, the near-future will tell if it is successful.
And after all that, another of those blasted, damnable, intriguing, enticing, alluring doors is found.

>>4705375
>Dybet
Not a single square paw of fertile land should go to waste! Fields and ranches really do now stretch from the Mindel to the Jackal. And over the Jackal Harbour the first reed ships sail, down o'er the calm waters, through to the great sea beyond. But, ahead, either side of the bay mouth, enormous figures of carved stone! Each looks out to the ocean beyond, both raising one titanic arm up; Maduro's (left) palm seawards, Ninuro's (right) palm skywards. Between them rest stone piers just below the waves. They are clearly ancient, given their weathering, perhaps as old as the world. Large owls have taken refuge from the sun upon them both.
>>
>>4705743
>Cata'dun
Another delivery from the market, one of more coral, including pieces shaped into bowls, plates, and one like a strange creature. Beneath them is a mat of woven reeds, covered over with strange glyphs and pictographs in lumpy black ink.
[R] The merchants have been gotten to thinking. Where does the Wandering Market obtain all these things? She doesn't exactly go like the races, there has to be other cities nearby providing this jun- precious commodities. She arrived at the city from the east, then headed north after trading, that's when the leaves (which have strangely not yet begun to decay) arrived in the chest, and shortly after the coral dinnerware.
The prospecting ships once again sail northwards, alas, they return empty-handed and sore-armed. They at least however reveal that further along the coast lies a forest of trees unlike those in Cata'dun.
Once called only an outpost, the mining town of Cata'thios grows with the opening of proper port facilities and a regulated mine, bringing up pristine marble. A portion of each shipment back to the capital is taken as a quasi-tax, to be "donated" to those religious institutions within the city once they provide a suitable explanation for the blinking of the sun.

>>4706118
>Simfuni
The song of a seed, is the song of a calf. The song of the fruit, is the song of the cow. The song of the vine, is the song of the bull. Each Instrument their own voice, and yet together their chorus sings of creation. As more join, the tempo quickens. It is the will of the Great Melody.
Every minute of every hour, every day of every tyrn, the Simfuni sing softly, even if only to themselves. But one does not always wish to hum a quiet tune, at times one wishes to be as load as the waves. Louder even! In this endeavour, they have forged for themselves a megaphonic device which amplifies the sound of the wearer. It's not particularly stylish by Dander standards, but they are eminently practical.

>>4706149
>Pérasma
Wherever pick hits rock, a soft black material comes crumbling out. The usual tests show it is flammable, greatly so! The smoke of it is thick, dark, choking, and the heat of the fire incredible. With the right ventilation, a nest need never go cold again!
The native land of this domesticated grain is far more suited than anywhere else to grow it, and grow it does! An entire quadrant of the hillside grows brown, then green, then yellow, as the grain rises. With so much they risk collapsing the price, though perhaps some, countermeasures, could be taken.
>>
>>4706183
>Pa'pa'tui
The fish farms serve a dual purpose; pest control, and dinner. Though it has to be said, they tend to have a metallic aftertaste.
It is difficult, given the vast difference in anatomy, but a squeaking understanding of these "Elves" own language is achieved. They were born in Leneye, home of the Lunar Elves, a mighty city, built on the backs of a slave caste. Such a system had to be explained to the Whales, how one person may own another, and usually many more than just one. It is where the pink fruits the Laga'lelei'loto so enjoy are grown, again by slaves. So much work is done my so many, for the benefit of so few, but as these slaves themselves saw it, that was simply the way of the world, and that in the next they will be the few who own the many.

>>4706226
>Do'larosha
[+1 PE]
[R] Rumour has it that beyond the forest, past the sacred Shrine of Achroma, out in the opens, lies a lake. A lake of crystal waters, waters so clear one can see the stones on the bed below. Some say that is where Achroma goes to drink, and from whence He gets His powers. Others wager that it is where the spirits and shadows live. Still others claim it is from it that the first Do'laroshan emerged. Or, it could be just a lake.
If a use be found for these things in the future, better to act now whilst one's hands are idle. Contrariwise, a farm is always of use, two doubly so. In the cold north of the world, where the ground is hard, and the labour too, the crops are mostly roots. But what better for the Do'laroshans to eat in darkness what grows in darkness.

END OF SCENE EIGHT.
>>
Fluff: It was time. It was finally time to avenge the fallen scouts and begin cleansing the land of impurity. The cold night will be worth the surprise attack where they will be able to warm themselves with the feeling of a resounding victory

1 action: Declare War
It is time for bloodshed! Eliminate the enemy in their entirety, burn their lands to an ash so that we may have our moon! Show them the strength of purity!!

1 action: Troops Move out!
It's time to trek across the great meadows and into their nation to take it for everything they have. We shall not fail!

War Post:
Cut off their escape! If they flee there is a chance they can rally back later. Force them to us and lets show them the might of a full moon assault!

Mage/priest division: Their objective is to buff squadrons moving out and keep focus on them. Preferably those that have been trained to move at such high speeds. After two units buffed they are to take a break as fatigue may do them in which would be more costly in the long run. They are to be the back line for a majority of this war.

The first mission is to take the newly constructed fortress and if possible raid one of their farms for food. Supply lines are long, but if a farm can be captured and purified sufficiently, it can become a vital source of food.

Another much smaller group (no more than 20) is to go across the bay, avoiding the lights of whatever civilization may be there. Their job is to start fires wherever they can. It's a forest, so hopefully there are plenty of trees to catch flame.

Lastly, it may not be possible at this time, but the sped up troops are to make an attempt and figure out if the have any paths leading out of the nation. Hunt for trade routes and the like lest some fool manages to escape and continue their impure lineage.

The Rabbits have landed and it is time to exterminate them all.
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>>4706663

1. Send army to the danderfey and build a farm on the blue tile. With Big Boss' clever negotiating he managed to get the goblins immediately into a massive interspecies war. Goblins everywhere rejoice! There are few things as pleasurable to a goblin as eating an enemy that was at war with you and they were getting sick of all those apples. Big Boss being canny to this is inspired to exploit that for all its worth. Ordering the north hill goblins to copy some of what he saw in the danderfey lands along with his own twist on the concept. With the building of terraces and use of the rushing waters to irrigate and flood them. Creating the perfect environment to grow rice that is commonly harvested by the goblins that live near any river. By centralizing it near himself he will be able to control where it is distributed and can easily lure tribes to be organized for the upcoming war.

2. expand to the red tiles. Some goblins swore that the saw a river to the east that had been ignored by taking all the hills instead. Other goblins called them crazy and said all there was was desert obviously and there was a perfectly good river nearby in the north. These goblins were adventurous however and stubbornly went east. Luckily their foolhardiness paid off and they came across the rumored river. eagerly they started expanding alongside it and formed many new tribes.
>>
>>4706663
While finally having alone time for himself, Beni explored the jungles of his new land. He found them wonderful and beautiful; so much greens, blues, purples, and browns! He wanted to stay there a little while, but kingly duties nagged so he had to go back to Nazena to mange and develop the land. When traveling back, he noticed a species of termites much different from the ones back home. The colony seemed odd; while Beni isn't a smart Oni, he was always fascinated by insects. He saw a very large termite for its species sitting at the hole of the mound what looks like it was ordering the other ants. When one of the workers fell out of line, he rounded it up, gave it a sweet smelling substance from its mouth, and the termite went back to work. This got Beni to think....

1. I want ME time!: Beni was tired of being a king all day and night; he wanted little vacations! So like the termite he saw, why not convince others to do your chores?! For his first part of master plan, Beni created the Beau of Land Development and Management. Putting his fourth son, Chīmaza (little worker), out of XXX amount of children as Head Leader.
2. Let's get exploring, my friends!: Chimaza was nervous being a leader for a newly form group his father obviously made to do his kingly chores, but that won't daunt him one bit! He ordered scouts and colonists to go eastward and claim it for needed new land to find new material to build with and greed was starting to take hold onto them.
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>>4706663
1. Once more the Purebreeds get to work on their experiments; but this time making something wholly different from the normal Drya. The new Drya is quite simply closer to a sapient plant, much as the Purebreeds themselves, but they will be fed large quantities of metals over their lives that they will mix into leaves to make them as hard as the metals they feed upon. To facilitate their growth the swamp mud which the iron is found will be used to plant the seeds and nurtured with ashes and tiny quantities of various metals as they grow. They shall be taught the plant magics so they may shape their own leaves and vines to work as living forges for the Drya. They shall share the simple naming convention of the purebreeds and be named metal-leaves (I'll bullshit a translation later).
2. The collective grows and with it food must be gathered to feed them. Villages in the Drynya marsh shall be constructed to catch fish with the help of the Nykians.
>>
>>4706663

After the circumnavigation of Llychlyn, the fairly detailed exploration of the east and the mainland where the Gylden and Tywod Elves, and the expedition to meet the Free Human Remnant/Republic, Captain Neifion decided to turn his eyes to a place that none ever had really focused on. West. Sailing from the port of Porthladdgweddillion, captaining the hardy LCL Teithiwr west, there would be a fairly long journey until finally, the captain sighted land. Sadly, these were naught but minor islands. Still, they were useful and marked on the maps, and utilized to repair what was needed and gather some supplies before continuing. Long was the journey, and longer still was home. Yet after months, more land was sighted, much like the original land of Tirwin he discovered first, a large land of snow covered tree's was sighted. Supplies were fairly low at this stage, and had they not sighted this land, the ship would have turned around in a mere two days, yet here they could make much needed repairs and gather the food they needed to continue onward, to chart more of the coast out, and head back home to report their discovery. Yet, upon landing at a natural cove, and attempting to gather lumber from the local tree's, something strange happened. The wood was extremely durable, and the axes used for cutting lumber hardly made a dent. It wasn't until an axe of blessed steel was used that any progress was made, and for this the land got it's name. Prenhaearn. Iron Wood. At the sight of the landing, a small large carved rock was created overlooking the shore, and after, Neifion headed back. It took many months, but upon his return, the news of a land proven to be unclaimed and with such strong tree's and plentiful game got a number of Clan Llewelyn invested in this discovery. And as the news spread of Neifion's discovery throughout Llychlyn and the old world, Clan Llewelyn and a number of minor clans headed off to this new land, building at the landing for which their first settlement was named.
>>
The forest near the landing was a small modest one, it's size once grand from ships looking to shore made modest. The lands beyond were mostly cool plains which were coated with snow in the colder months, yet in the distance, further, grander forests were seen. Potential prime hunting grounds, for the future at least. Many of the colonists from Clan Llewelyn however would for now focus on their food supply, for while a small hunting lodge had been established, the Children of Fanw needed far more than the small game that currently was able to be seen and hunted. As such, a more proper port would be built in the cove of the city, both for trade and for fishing. Additionally, a more proper farm would be created, mainly using the hardy crops that they were used to using as side dishes, as every bit of food that could be gained was of major importance. Especially in the early moments of the colony. Later on when trade was common, such could be worried about far less, but for the time being it was better to have food that was not as well liked without a main course by most than to have no food at all. Meanwhile, another expedition by Neifion would scout the coasts near the colony to map out this new land mass further, and ideally by the time they needed supply, the colony would be able to provide. Still, that time would take some time to come, and in the meantime, much of the coasts of the north would be searched, and ideally the entire northern shores would be mapped out by the end of their expedition...Though their findings were likely to take some time to make it back home, both due to how long Neifion planned to be out at sea for, and how long the journey back to Llychlyn would be, not including stops for resupply from the shore or from the colony.

>Action One. Build a port and another farm

>Action Two. Explore the shores north of the colony.
>>
>>4706664
Right the sea! We should get back to it, the enemy might be coming by sea!

> Action 1: Port and Fort
Construct a fort in the province behind the Moleman fort, shall it fall we shall stall the invaders there, additionally construct a port near Londision. We need a navy both for defense and future exploration!

> Action 2: Deserters with big Ears
Unlike the scouts who came before and were elite forces ready to commit sudoku, the invading army are bog standard soldiers. Conscripts, knights and non-combat personnel. Even in the great war in the old world there were plenty of deserters and forced to fight against their will.

We shall use our sadness detection to find the most dissatisfied with the war among the enemy troops to show them that there is a different way. We will help them desert and either go home or live among us. May it be our last attempt at mercy, for those who oppose the war and have a good heart among the rabbitfolk are given a way out. Let us hope many of them take it!
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>>4707415

> Warpost
So far to our aid have come the Molemen with their Watchers, the Goblins and the Simfumi (if the Dryads show up I'll modify it).

The Molemen chose to predominantly fight defensively as such they will predominantly safeguard supply lines, as they already agreed to provide the goblin horde with weapons... a terrifying prospect a horde of Goblins with proper armaments!

The tactic is simple, the Danderfey focus on defense, the Goblins on skirmishes. Networks of Great trenches are constructed near the tower, between trench lines there shall be pit traps, caltrops on the ground, tripping wires and nets. Danderfey from inside trenches shall slow down the enemy in non-leathal ways such as nets or throwing rocks at them. This tactic of course can only slow down enemy advance as such there is a component needed which shall revert it.

This is where the goblins come in, the Goblin horde shall charge the rabbits periodically before they can establish any sort of foothold. Given propper equipment and help in form of medical treatment from Danderfey the Goblin horde is much more dangerous than usual. Additionally Water-Goblins can attack directly from out of the sea hitting the side of the enemy formation or even behind it.

The coast shall be patrolled by the Danderfey navy and water goblins, if any rabit-ships are noticed the Goblins are sent after them.

~The role of the Simfumi
Of course also fighting directly if such need arises the Smfumi are better as support personnel mainly due to their ability to perfectly mimic sounds.

They shall at random points emulate the sounds of a goblin horde charging, leaving the rabits uneasy in if it's time to defend and unable to sleep as they are constantly woken up by prospected enemy charges.

The SImfumi shall copy the sounds of Rabbitfolk generals giving orders. We don't need to know what orders they are giving to know that if said orders are given at random it will destroy enemy grand-strategy planning and erode trust in orders as actually given.

Simfumi will also help the Danderfey army and navy prevent enemy infiltration behind the main front. Their echolocation means that you can't really hide from them.

This plan was developed by Emilia Crawford with help of Advisor Pa-Shan.
>>
>>4707419
*addendum

Raids behind the Rabbit army on their supply lines shall commence, be it from water goblins emerging from the water or from danderfey teleporting it.
>>
>Action 1 - Claim towards and around lake.
>Action 2 (Brave) - Send Envoy to Apthys city.

The rumour lights a fire in the previously timid Do'laroshans. Perhaps the moment of darkness was not an omen of ill, but a blessing from above? A sign that the darkness that both cradled and caged their people could be found further afield, that familiar nothingness which promised safety and danger all at once! The chiefs return to their campsites, their small villages, and rouse their people to a frenzy of bravery. Tales of the ancient heroes are retold, re-imagined, and made modern with the promise of glory and triumph to be found in the challenges the outside world. Slowly, with faltering steps, family groups pass beyond the tree-line of the Taiga forests, passing through the much better lit trees towards the brilliant waters of the lake beyond.
The shimmering surface of the lake is more light than many Do'laroshans have ever seen, leading many of the vantablack people to shy away from it's edge, not daring to brave such glamour just yet. Their homes are constructed facing Dakan Grove, and not-coincidentally, Achroma's shrine. A belief begins to sprout among the people that the shadow of Achroma passes between this place of absolute Dark and brilliant Light, leading this area to become one steeped in near-holiness.

Miles away, on the other side of the nation, a smatter of youths gather atop Achor hill. Their shadow-like fur is obscured by heavy robes, ornate armor, dresses and frills, a mish-mash of colours that stretch across the rainbow. The fire of bravery burns brighter than the torches they carry, lifted high overhead as they begin their march to the mysterious lights of the undead city in the distance. This strange city will be a mysterious threat no longer! They will plunge into the darkness and emerge triumphant!
>>
Posting on behalf of Pa'pa'tui

1.
A farm is constructed near Hologuniu for the pink fruit's cultivation- the newly free elves showing the whales how the bounty of the land grows. Secondly, a port is constructed in the river's mouth, serving as an anchor point for the whale's rafts- as well allowing for larger wooden sloops to be constructed. The larger disk shaped creations earn the affectionate name of "sea beds" as they are designed to allow a single rider a position to rest at night or in shifts with a team.

2.
The belugas raft and swim down the Ka'a, hopeful and curious of what awaits them. They claim the remaining swamp, and the surrounding forests, eager to see the Everlasting Waters reach the other coast.

King Pa'pa'tui's Decree (Lore)

>How Can The Everlasting Waters Be Pure, With The Darkness Of Fetters?

>I, King Pa'pa'tui - First of my Name, Protector of my People, Overseer of the Everlasting Waters, and wear of the Crown of Old Pa'Pa- hereby do state that

>"From this day on, until the Sun blinks out forevermore and never does light again; shall the practice of enslavement be outlawed in the Everlasting Waters- and all waters that touch it, or the lands upon which the Laga'lelei'loto bounce. The moral evil of binding a living thinking being like one would a fish-kin is completely unacceptable in my dominion, for it is the right of all thinking peoples to flow and be as free as the water itself.

>The only acceptable purpose to the buying of slaves from foreign lands, is their immediate freedom upon reaching refuge in the Everlasting Waters. Those found guilty of possessing slaves and not freeing them upon reaching the realm shall be sentenced to death by drowning, their limbs bound with kelp and stone - their suffocation a reflection of the suffocation of soul they inflicted upon their captives. Secondly there will be no harassment, abuse, or maltreatment of freedmen in the Everlasting Waters - for while they may not vote as a pod, they are to be treated with equal value to a Laga'loto in all manners of business, trial, or life.

>Traders will be compensated for the buying cost of the slave by the royal pod, upon displaying the bill of sale, and release of the slave. Freedmen that wish to work for their emancipators may do so as they wish, but are free to go as they please. It is the moral obligation of all beluga-brothers to seek the freedom of those in chains, by the most peaceable means available. Freedmen that walk upon the land are to be housed in the outskirts of Hologunui for the time being, until a proper "Freedman's City" may be constructed for them deeper upon the plains. Freedmen must be compensated for their work, just as one would a Laga'loto; and any crimes against them will be punished as a crime against a Laga'loto. Freedmen that commit crimes from misunderstanding shall be expelled, to wander the wilds like the feral-kin. Those that commit crimes from malice are to be punished just as a Laga'lelei'loto would. "
>>
>>4706665
Actions:
>>4707415
>A friend in need (send troops to Londision)
It is with great reluctance that the Simfuni send forth a number of their kin the queendom. This "war" the other instruments speak of stains the very air, the word itself unsightly and unpleasant, undoubtedly a reflection of things to come. But if it were avoidable, things wouldn't have come to this, and they can not simply stand by and watch their friends be erased from the Chorus of the Great melody. Armed with their resonators(Megaphones) , the first "army", the Requiem choir, is sent to aid the Dandefey in their hour of need.

>"A contest of fortissimo"
As some of their friends are sent to war, those remaining have little else to do than to continue tending to Theatra and its fields, singing of the dream for victory. Yet the tones that carry through Theatra are audible in their frustration and in some instances even anger, a rare emotion for the Simfuni to carry. Over the days these songs would grow louder, its essence feeding the agitation of those that had to stay behind. Concerned for the emotions of his kin, the grand conductor organizes a "contest" in which they could vent these pent up feelings. They would travel to the sandy shores and stand gazing out over the blue horizon before them as the waves relentlessly assaulted the earth before them. Together as one voice directed by the great conductor himself, they would pour forth every ounce of their bewildered and angered hearts into a challenge directed at the very waves themselves. As the sound of the ocean crashing deafened their song, they would raise their voices louder to in turn deafen the waters. Back and forth this "screaming match" would continue until they could scream no more, and their anger cast out so they may find peace within themselves again.
>>
>Action 1: (Build Farms) A Tall Order for a Small Patron
The Faeries continue their neverending duties of tending the garden.

>Action 2: (Tech?) Environmental Regulation
Thus far the concealing nature of the weeds have been a convenient tool for the concealment of our theaters and academies. These weeds creep closer to our precious gardens by the day though and require our attention. Our greatest gardeners and priests are brought forward to try all sorts of cures from having animals feed on the weed to praying to the forest spirit itself. We seek control over these plants more than we seek their complete expulsion. Our problems today are our enemies' problems tomorrow.
>>
Action 1: Expand along the coast, following the fertile land.
The colossi show that the Dyne Bay must be blessed. This is therefore where we must expand next. Though, we will keep it to the fertile area, the desert bay is not as lucrative. Besides, it will be helpful to have this land if we ever see fit to expand our shipyards further.

Action 2: Develop Cursed Runes.
With a sizeable quantity of gold, there are many envious eyes and grabby hands wishing to partake. Security is tight, but there is always some who sneak through. We are able to bake some curses into the chests, but the effect is weak, it can be shrugged off too easily. We will therefore see about developing a way to bake even stronger curses into the object, we will experiment with Cursed Runes. There will often be backdoors in the curses, a way to bypass the curse to access the container, but it is far easier to bust open a chest than to figure out the specific backdoor to it.
>>
> build two farms
> start marching my troops to the dander lands, specifically my fortifications
The orchard rings the call for help, and the spawn of the lady shall come!
Yes-yes, our troops will march on the paths-lines made-built by the dander, and they will see-witness the sun for the first time in their life-time.
Truly, a momentous occasion-time.

But those troops-soldiers will need food-supplies! And for this, farms shall be raised, to grow-make more worm-grubs and tubers. A hungry fighter is no fighter at all
>>
>>4706663
Rumour: If not too early since the last one, rumour

Action 1 and 2: Beetle riders (2/3 and 3/3)

Grace and brutality, the sight of a dryad upon one of these awe inspiring chitin steeds is one to send shivers down the spine of anyone who finds themselves on the receiving end of it’s rams.

The taming of these venerable creatures, so spiritually mighty they are, can only be accomplished by seasoned dryads who make inroads with the spirits of these beasts, Sennites of great connectedness with the Unseen who forge unbreakable bonds with their mounts.

When riding together they flow like fire across the land and strike as thunder, beast and rider a single entity as it is said the dryads of old did with creatures of size beyond reckoning.

Ancient tales speak of great beasts warring against unholy monsters, the dryads commanding them in great legions against the ancient foe.
Now however such things are myth and fable, unrest in the unseen prompts us to fulfil our obligations to ride these beasts and properly organise ourselves for combat.

All riders will be equipped with bows and arrows to engage in ranged combat before they meet the enemy close up, at which point they may strike with polearm or javelin.
Polearms such as the bident, glaive or simple spear being popular, depending on what the individual has available.
The greatest advantage of these mounts however is their unstoppable charge, they are the ultimate shock cavalry who’s union with their rider makes them only more terrifying to behold charging at you.
>>
>>4706665
>Action 1: Prospect South Along the Coast
Lumber is not a necessity for the time being, nor is it a good that facilitates good trade. Our efforts are best spent trying to find resources in the other direction.

>Action 2: Construct a Marble Mine and a Farm
Cata'thios will live up to it's expectations by increasing the supply of Marble to the capital, and in return, the farmers of the plains near Cata'dun will double down to grow more grain to ship for the growing mining post.
>>
>>4706665

The representatives decide that, for now, the passage's northward expansion is complete. While they have not discovered all that can be discovered, claiming more territory up there is too inconvenient for the nation's infrastructure. Already, there is a representative taking temporary residence in Makri. If we expand any further, it must be in other directions. The passage is long, and now it must be fat.

>lore: a bout of philosophy
This new black soot certainly says something about the mountain itself. We are unsure whether or not Arthelos will mind its presence in the sky when we burn it. Many are hesitant on mining this resource. While it might allow us to make our way up the mountain, the embodiment of the mountain is great stone being thrust up from beneath the world's surface. We do not know if this is Castor's way of forbidding our passage. With this in mind, we can never safely establish a mine at this mountain's base. However, people living in Makri, or otherwise, are free to mine these resources on their own. While we cannot recommend it, and there is no way to tell whether or not we anger the gods by doing it, we cannot restrict it until we are certain.
>>
>>4706665
>>4709068

>1: establish granaries
Demetria Psomas pitches an idea to the farmers who've taken it upon themselves to make grain for the rest of their nation. She suggests that they create large silos, storage tanks, where they can keep grain, and sell it when the time is right. The farmers agree that this is the right way to go, and suggest to Demetria that other grain farms, future or otherwise, should be informed of this useful method. Demetria makes note of this. Meanwhile, the farmers get to work on building their granaries.

>2: "memory bark"
Deep within the Isertesian, there's a strange grove of trees, whose bark is an ashen white, and whose knotholes are shiny and yellow, like a type of metal. For the longest time, the meluz thought these trees were just like the others in the Isertesian territory, but upon experimenting with them, their assumptions were proven very wrong.

One tree fallen, its contents turned to paper. Although there was something off about this particular piece of parchment. A mark that wouldn't go away, a print of shiny yellow in the bottom right corner of the page, which resembled a tree's many rings. All of the pages made with this tree had the same mark. No matter how hard the meluz tried, the "stain" wouldn't come out, not without tearing the page.

The meluz working on the pages sleep for the night, thinking nothing of their findings. Upon waking the next morning, they find most of the pages covered in intricate drawings, detailing the thoughts they had when they last held them. The mark in the bottom right remained, like a stamp covering the image. The only page that didn't do this was the one that had been torn to remove the mark. An artist had been discovered, and it liked to make sure others knew who its drawings belonged to. Perhaps a servant of Isertise? Possibly even Isertise herself? Regardless, this is an incredibly useful tool, and before the meluz harvest more of these "memory bark" trees, they need to first plant an orchard of them.
[activation of national mystery]

>rumor?
rumor?
>>
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SCENE NINE

>LORE POINT
What is your Nation's staple crop?

>Iti
As once before in the Naios Desert, Iti breaks her cycle and crests upon Araq's Garden to lay her next brood. In the soft mud of the shore she digs a nest for her eggs, and when all is done, pushes off back into the sea.

Golden ships of Golden dwarves, land upon a golden shore. With them they bring saplings of Ichor apples, which flourish in this virgin soil. The world shall glitter, for the Gylden arrive.

>>4706711
>Usagi
[Full Moon]
It is war.
At speed the army moves south.

>>4706729
>Big Totem
[+2 PE]
Clever, clever, clever Big Boss. Clever, clever, clever. War means more bodies, more for him- his soldiers, to eat. Grow big, grow strong. Though not quite as big or as strong as Big Boss himself. And what goes well with war-dead? Rice. Big Boss, you've outdone yourself. (>>4707851) Goblins swarm east into the sands, desperate for the river they just know had to out there! (>>4707415) Northern hill tribes venture north along the Danderwey, scrumping as they go.

>>4706832
>Oni
Chīmaza is a good son, dutiful, obedient, chaste. Well, nobody's perfect. But then, without the typical Oni lusts to cloud his mind, he'll be the perfect steward for the equally boring Bureau of Land Development and Management. He'll deal with the day to day of things, exploring, expanding, exploiting... exterminating? No, that should go to Safītoho, he's much more bloodthirsty.
Beni pats his son, and himself, on the back. For his first action as Steward has resulted in the most magnificent of finds! Bovine that walk like Oni! They have fields aplenty, good to either trade with or raze, they have forts and look strong, a good ally or worthy opponent, and... and... Beni's eyes grow wide, the women! He'd only ever seen, udders, like that in the lowest Hells!

>>4707171
>Drya
Even to the Drya these forge-flora are alien. They retain the shape of a Drya, but something is, off. Of course, so-infused with metals it is to be expected, but none willingly venture into the parts of the Dryna swamps where they grow. Lower down the Nya though, sporadic fishing communities grow close-knit and warm-welcoming, for all manner of tasty morsels swim along the river.

>>4707346
>Prenhaearn
[+2 PE]
No city is fit without a port of its own, and no mouth in this new world should go hungry.
Neifon sets out to little fanfare, work must be done. His ship sails out of the bay, 'round the crest of Araq's Field, past Guard Head, and out to Araq's Garden. All of it wide, flat plains. But on them, a sight even the stalwart Neifon did not expect. Just pushing off back into the sea, was an enormous turtle, easily the size of three great ships lashed together! Well-eyed scouts see that it, no, she had been digging in the coastal muck to lay dozens of large, round, white eggs.
>>
>>4707415
>Danderfey
War is coming, there is no doubt; The actions of the Rabbits and the Dander alike assure it. What can be done to protect the Fey and their orchards must be done.
They are at the doorstep, the tendrils of Sadness Detection stretch out to them. Surely they cannot all be mad, hell-bent on destruction?! Magics tell of those who are wavering, who harbour doubts. The number is terrifyingly small. Still they must try! Puffballs portal in, and are crushed by the beasts under heel. They do not return.

>>4707696
>Do'larosha
The lake, whose waters truly are clear as the sky, is wondrous to the Do'laroshans. The rumours of spirits, shadows, and the holy beast however, appear to be just that. At least for now.
The envoys are sent to that dread place, let us pray Achroma guides them safely.

>>4707728
>Pa'pa'tui
Try as they might, the fruit refused to grow. The Elves explain that this was the fruit of a spiky plant, that grows in the blistering deserts of their homeland. Much more can be bought from the Anaye to the south, at little cost too, but they would not grow here. Pa'pa'tui's port however, with the help of these Elves, is built grandly. Far greater than the mooring posts and little jetties the Whales had originally planned. It will make a spectacular first impression on those who may visit by sea.
As the king commands so it is done. The Waters flow, however slowly, from sea to sea!
And as he had commanded, the slaves are freed. But far from the joy he expected, the Elves are horrified. The Laga'loto squeak and click in confusion to each other, and remembering these goldskinned ones are not yet speakers of their tongue they ask in Selenic why they react so. A pockmarked, but once handsome Elf explains; "We know you do this in charity, but it is not the way of the Anaye. It is the will of Elal, that we toil, and sweat, and bleed in this life, that we may profit in the next. So as you raise us up, you cast us down. We may come to love you, and your people, but it is a hollow love. For you upset the wheel, and divert the path. You break the chain, and a thousand thousand generations curse your name. We see the blinking of the sun foretell your misplaced charity; As he rises and falls, so too does the passing of the soul. To make ourselves clear, if you free us this day, we will be slaves again when we are reborn, forevermore."

>>4707747
>Simfuni
(>>4707415) Unsure, the Requiem Choir arrive in Londision, guided by stony faced Dander. They will aid as they can, what little they can.
The Contest is cathartic, a relief to spill out the anger from themselves into the waves, who gather up the hatred and carry it out with them to sea. But that dirge collects out there in the deep, waiting to return in kind.
>>
>>4707760
>Tanglegarden
The upkeep of the Garden never ends! The Fae are exhausted, but satisfied. Though all of this is at risk if the weeds continue their rampage! The stuff chokes out the natural flora of the small clusters it currently inhabits, and threatens to spread out of the city, into the Tangle. The first is to cut it down, but it rapidly returns. Second, to set the fauna on it, but one bite reveals it to be tart, bitter, and overall rather off-putting. Third, asking the spirits of the forest nicely to do away with it. No such luck. Fourth, plainly, to rip and tear. Destroy the thing leaf and stem and root. But a tyrn's work is undone in half the time. The most that can be done is to monitor it, uproot the young plants wherever possible, and forbid cultivation.

>>4707851
>Dybet
The expansion around the harbour is easy going, the cool sea air is a welcome relief.
Curses of the superstitious variety have long been a part of Dybetan culture; Cursing the sun when it shines in ones eyes, cursing the birds when they pick at the seed, cursing ones own feet when one trips. But something more substantial, more tangible, is needed as greed rules the day. To not only curse a thing, but place a curse upon it. This of course had been done before, upon the tombs and their treasures, but these had mean merely words, now they must mean action! But each journey begins with a step, and understanding the bare fundamentals of curse magics has been still quite a step. The procedure was relatively simple, the curse is spoken to the object to be cursed, a prayer given, incense burned, and a sacred blade touched to the object. This allowed the power of the curse to flow from the speaker to the object, not only ritually, but literally. For now the effect is minor, a flash of bright light, the sound of a bell, a tingling sensation in the fingers. But soon they will grow!

>>4707986
>Taknab
Following the river, tuber farms are planted, above and below ground. They may not be the most appetising of grub, but that's where the, well, grubs come in. Fat juicy larvae, or crunchy beetles, ooh, ooh, or stringy worms!
(>>4707415) Squinting even more than usual, soldiers of the Under Empire make their way north to set up in the forts they had built.

>>4708153
>Bandru’ii
[R] The wetlands have always been the most difficult to keep in balance of all of the Rings, and this is made even worse by the accidental discovery of a metal greater than the much loved copper. Iron.
Only those few of strong spirit, and body, who possess the greatest connectedness with the Unseen, may straddle these creatures. A Dryad must know their own beetle better than perhaps they even know themselves; To join, body and spirit, to it. To become one. Many volunteer for the task, believing themselves to manage such a feat, but precious little succeed. This band however, shall be the most feared throughout all forests.
>>
>>4708267
>Cata'dun
Though the northern expedition had been a success with the discovery of marble, the southern has been a disappointment. A single deposit of rock salt. Curse the Gods who built the world! Another mine dug, another farm tilled. The wheel ever turns.

>>4709071
>Pérasma
[+2 PE]
[R] Reports arrive from adventurous Sharap that the Tangle below is not the only inhabited forest, the wood- and wet- lands in the north are overrun with moving trees!
The granaries are built, the granaries are filled. The granaries are plagued with rodents.
[NM] These Memory Bark trees are a blessing upon the Meluz, no doubt from Isertise Herself. The grove in which they were discovered is to be protected, and more planted 'round them whenever possible.

END OF SCENE NINE.
>>
WAR POST

-The Purity Wars: Battle of White Fur-

Priests of Purity begin their rituals. The Simfuni sing songs of triumph to the allied forces. Each side prepares themselves for the coming attack.
As the Full Moon begins to set, the Rabbits make their assault. Only rudimentary defences had been placed in time for the assault, but each broken leg, each shattered paw, is a small victory, as much as it pains the Danderfey. The Taknabian Fort is the first target, with quick foot it is sieged. But even the might of the full and beauteous moon cannot defeat iron. Rabbits trample over the speared, over the dead and dying, to continue the attack. With superior numbers, and superior casualties, the Usagi break the defence. The Taknabian Fort is overrun. But with so many dead, it is a Pyrrhic victory of the most dreadful kind. The victors stand over the corpses of the Imnak, but also over the broken bodies of so many of their brothers. As hordes of clattering, jabbering Goblins come to aide the fallen, the Rabbits torch the surrounding forest, and retreat back across the plain.
Those sent to briskly swim across the bay are too met with Goblins of an aquatic kind. Nasty buggers with sharp claws and fangs. Both sides tussle, both are drowned.
Scouts are sent to scour the surrounding lands, unaware of the unravelling plans elsewhere. They return to the encampment with the little they have gleaned. The mountains trap them north and west, and the waters east. The south, from what can be seen, is more forest through which they will most definitely withdraw. The news comes to no use. Usagi forces limp in from the battle. They mouths speak of their conquest. Their bloodied fur speaks of their defeat.

END OF INTERMISSION.
>>
Lore Point: The staple crop is white Rice.

Fluff: What a marvelous victory for the troops! They managed to take down an enemy fort in but a singular night, a truly marvelous feat. However, being unable to push in further and capture a farm means extermination by hand is a lost cause... but it does not mean it is entirely a lost cause. The soldiers that continued on through the battle now have experience. They now know the enemy, and their tactics. Truly nothing could have been more important

1 Action: Branch of Pure Offense (2/2)
Who the heck labeled it as strength? Sure, strength is a large tenet, but it's much more than that. And that is what shall be focused on this time.

1 Action: Fall Back
The Army has done its most important job, and now it is to return where they can both be properly tended to as well as throw those impure beast off our tracks. Attempt to make it past the first river going back, it will be vitally important.

Warpost: With the all important part of learning the enemy done now comes wiping them out. As the troops flee, start fires. Hundreds if not thousands of fires along the plains. Make following utter hell for them, and simultaneously wipe them out as the flames spread into their country. This war can still be a total victory yet.
>>
Action 1: Establish the city of Sekhmira to the north, at the border with the goblins.
For a while there's been an uptick of stunted humanoids squatting in the hills to the north. But recently, they've expanded to a neighbouring river valley, it is prudent we be ready for them, lest they become like rats in the granary. But before we are able to make actions against them, we need Anubpower present. The north has many a mineral deposit as well, so it's about time we make a city up there, where our smiths and artisans can ply their trade closer to the mines from which they get their metal.

Action 2: Study Maduro and Ninuro.
The two colossi must be guardians of the Dyne bay, or rather, Jackal Harbour. We must study them, find out all about them, foremost of which, who they are, so we may venerate them in our pantheon. Also, whoever built the piers between them must've been a mighty empire, we want to be a mighty empire too.
>>
Lore: Depends on the type of goblin, but due to the many rivers in the nation the most rapidly growing crop is rice.

1/2. Build 1 copper mine and 3 phosphate mines. With the war continuing the demand for more material to make gear with is effectively limitless. Big Boss also had taken a look at the strange smelly substance while he was marching to the danderfey and declared that it smelled like shit and just like shit it makes plants grow good so they need to go mine it for use in his rice fields. Since the water boss already enslaved the hill tribes he told him to deal with it and so with great despair the hill tribes burden was made even greater as more of them were annexed now that the water boss had effectively gained big boss' consent. Guess inviting him to that danderfey meeting paid off!
>>
>>4709625
> Action 1&2
Relocate the northern farm further south (destroy and build new half action)
The farm is moved to make sure that even if the 2nd fort falls our plan of cuttin off enemy supplies does not fail just because they overrun our farms.
In it's place and in it's neighboring spot put two forts. It says forts, but it's more so a wall there to safeguard the nation's northern border.

Lastly build another Port. It turns out the enemy also wishes to attack from the Sea. We shall shore up our own navy and increase patrols.

> Warpost will come later after i know if the Dryads are in.
>>
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>>4709615

>Lore Point:
The staple of Gylden folk was ever the crop of Barley. The first Kalnthrunr of the Gylden were crowned with wreathes of this golden grain, and the 'Guldhand', both sigil and name of the Gylden house of kings, owed as much visually to a sheathe of Barleycorn as it does a Dwarven hand.


Kalnthrunra Glodrana Guldhand, for her part, was crowned not with Golden Barley but with metal. A crown of Gold with silverine detail, cast in decorative shapes resemblant of Barely and Applebranch. Forged in far Jorgaster, had plans come true then this would have been a new crown for the Gyldenland. But the council had spoken, the council had deferred, the council had denied. A crown was forged before the Kingdom was decided, and now only the crown remained in her hands. The Kalnthrun, that was still to be forged; by her and those Dwarves who had followed her to strike out for new lands.


>Action 1: Field of Gold (Expansion)

The first reports that come back to Æbleholm tell of something wonderful to the south, a golden field lying open and ready. Has the great Guldfar rewarded us so soon for our fidelity to he and his silver wife? The portion of the expedition that cleave more closely to mainstream Guldfarism insist that these blessed lands be claimed at once and investigated to see how truly the blessing might rest over these fields. And so, barely-built, the city of Æbleholm near empties of Guldfarites as they follow the Guldfarite priests and migrate at the rumours of a new-found holy land. Truly, this is now Æblemor's city in fact as well as name.


>Action 2: Building Continues

The Æblemorrine Dwarves, for their part, continue the construction in the lands already owned. A port is constructed at Æbleholm, to house great ships and fishing craft alike; and yet more farms are built and struck along the riverbanks.
>>
>>4709615
>Action 1 & 2: (Expansion) Vacation
The Faeries have been working as hard as ever, cutting roots and tending farms. They can't be allowed to simply run wild and free but perhaps they could be granted a day off from cultivation to begin planning where their estate will one day be.
As always, Faeries only expand into wooded land with a priority for forest.
>>
Posted on behalf of Pa'pa'tui

1.
King Pa'pa'tui cocks his head at the Sun Elves distress, what a strange people and belief. But perhaps... some midway could be reached. The speaker Elf is chosen to represent his people to the King, and to be the speaker of the Lunar Elves in the realm. A city is founded on the far coast, called "Fale Polo'ga" literally "Slave Home" to house the current slaves and their beluga buyer friends. The elves are asked on if thie would be acceptable.

>None of them shall be freed, they will toil in the fields and cater to their blubbery overseers.

>However, no one in the Everlasting Waters shall be born under the yoke. Due to their service, any and all children they bear will be freedelves, and able to do as they wish.

2.
A farm in the arid sands is constructed for the elves to plow and work, for the delectable pink fruit is a dwindling luxury, the dried food being eaten, and so few seeds remaining. A second port is built to facilitate trade and supplies making it to the city/farm.


>Lore Points
Coastal Crops: Kelp, Grasses for fish, Coral, and fish farms.

River: Mosquito Fish, and "River Potatoes" (thick starchy nodules on the roots of riverside trees)

Desert: Pink Fruit "Fuaole masina" or "Fruit of Moon"
>>
>>4710349
> Warpost
At first we celebrate for our enemy has fled, but few believe this is the end of the war. At the beginning the corpses of our fallen troops and enemy soldiers are buried, whoever still alive ally or foe given medical attention. Living enemy soldiers are put in POW camps after being lead there with bound eyes, so they don't know where they are.

Following the enemy is made impossible due to their rampant mass burning down of fields behind them. We merely safeguard the forests to make sure the fire does not spread there. It's unrealistic to put out fires for us outside our borders.

Next 4 teams of 3 scouts each are sent to follow the enemy army and find where they go to be it their homeland or some temporary military base. It's not like they should be hard to follow, just follow the trial of smoke. The scouts are to try stay hidden.

> Troop allocation
In fears of the rabbitfolk marching over the mountains a small contingent of Molemen are stationed in the mountains North of the Northern Pass.

The rest of the allied Armies is to keep guarding the northern forts and ready for battle, while the navy and water goblins safeguard the Sea.

The Dryads being experts in trees are additionally assigned to safeguard the farms. if we seek to deny the enemy supplies this is important.
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>>4709615
LORE - The tall trees of Dakan Grove form the sole basis of the food chain for everything there and in the surrounding area. The cold-adapted trees have choked out any competition with their supreme ability to snatch up almost every ray of sunlight in the dim, chilled north. From their relatively nutrient rich sap, parasitic mushrooms and molds carve out an abundant existence in the gloom below. It is these, along with the smaller creatures that feed on them, that formed the base of the Do'laroshan food chain for millennia. It is only in recent years, as Do'laroshans have ventured to brighter lands, that a few small selections of roots and tubers have been brought back into the Grove, such as carrots and turnips. Kale has also begun to grow abundantly around the edges of Dakan, but that stuff's gross.

National Mystery - Present Achroma with shiny coins. Ask for guidance on his preference of gifts. Is there something specific we can look to obtain?
Action 1 - Claim into/around southern lake.
Action 2 - Prospect lake and surroundings.

The shiny coins the youths retrieved from the Undead city are almost as amazing as the tales of their exploits, their bravery and daring passed from campfire to campfire for months on end. The youths are loathe to give them up, but the reverence for Achroma runs deep, and soon enough all of the silver and gold discs have been donated as offerings for the mysterious beings. With all due ceremony and respect, the Chieftans offer the new discovery to Achroma, asking how they may better serve him going forward.

The religious festival surrounding the offering, both before and in the days after, draws more and more of the Shadowfolk to the nearby holy lake, a pilgrimage that often as not ends with the shadowfolk deciding to stay on, basking in the glimmering light of it's surface. Of course, there is no end to curious and keen-eyed youngsters among the masses, squinting into the water and poking at whatever may catch their fancy along it's shores.
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>>4709615

With a port properly set up allowing for much greater ease of creating ships and boats for fishing, along with unloading them combined with a hunting lodge and a farm for the staple crop of Tatws, or potatoes, that commonly was a side dish accompanying a healthy main meal of fish or venison, it was clear that the basic needs of food were met for the time being. With this the time would come for the colony to start creating improvements to the quality of life and the safety of trade and fishers now that the survival was assured for the time being. First off, while there wasn't many, there was a small contingent of priests of Clan Howell that was a part of the expedition, mainly simply there for religious matters and to help keep spirits up and divine things from the future through the sacrifice of the bones of hunted animals. Naturally however, for this to be done, a temple needed to be constructed for them. And it was planned that this church would rest at the edge of the settlement, yet still in it. Still, this wasn't the only thing that would be worked upon. For the safety of the fishermen and any future colonists or merchant ships headed to the city. The plan for the lighthouse wasn't particularly grand, as it was simply made to do it's job and nothing more special, but in the future it potentially could be upgraded into something more grand when the city and times call for it in the future once the expedition proves its self to be worthwhile and grows significantly in importance back home and in size.

Meanwhile, out at sea, Captain Neifion would be shocked at the sight of such a great and majestic beast. While some of the crew, those who were used to whaling, thought of hunting the beast in the future with a proper ship, others, including the Captain himself, saw the gigantic turtle as a good omen, one of their journey being protected, and a drawing would be made and added to the list of unique and new creatures sighted in these strange far off lands, and the location of where they saw it marked. Still, they would go ever onward in their expedition into the more cold waters of the north as they followed the coast and mapped it out further. Expanding both the land known of and the territorial claims of Llychlyn, even if they weren't settled, and would likely only be recognized by Llychlyn and their neighbors...

>Action One. Construct a Temple to Fanw and a simple Lighthouse

>Action Two. Neifion's second Expedition continues.
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>>4709615
1. Expand southward. Begin claiming the whole the Yadi.
2. and again to the east.
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>>4710349
Edit: Change half-action building port to half-action building ships. We need navy.
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>>4709617

Actions:

>>4707986
>The beats of war
The Simfuni are artisans of sound, and as they know, any artist must be critical of themselves if they are to improve. In this regard they recognize that there are arts that they are ill versed in, one such being the ways of war. Never before had they the need of such considerations, but recent events lead the conductors to fear there will be times such grim performances will be thrust upon them. For this reason they would seek out the expertise of the Under-empire. A few instruments are sent to study under the molemen what they are willing to teach them in the ways of war, fighting, and confrontation.

>Fluff: Under-empire, the pulse of the earth.
During their stay the Simfuni would come to have a closer understanding of the day-to-day life that occurred within the lives of the molemen. They listened on in fascination and no small measure of awe. The warm, beating drums of life dancing off of otherwise cold and unmoving walls of caverns and tunnels flowed through the passage ways of the under empire as if it were a river of rainbow. To their reception, the dwelling of their hosts seemed less of a city as it had a likeness to that of a thundering heart, the songs of its citizens' routines washing through the passages as blood through arteries. To think, all of this was happening right below their very feet, unseen and unappreciated! Inspired by such wonderous sights, and seeking a way to thank the molemen for sharing their knowledge, they visiting Simfuni looked summon forth a feast of fine grubs and worms for their hosts to enjoy.

>The Crawling Rhythm
When they were not studying what the molemen had to teach, they used their free time to sing specific songs to the crawling creatures that called the muds their home. In stark contrast to their brute surroundings, the Simfuni would alternate between humming and "growling" a deep and resonating rhythmic beat. Though audibly it was less than appealing compared to their usual productions, the beat could be physically felt by listeners as it coursed through their bodies and the very earth. Abrasive enough to be felt, but with the underlying tone of a gentle touch, it was a strange melody that could only be appreciated by listening with the body, even inspiring listeners to perform faint tapping with their fingers or feet in sync with its rhythm. The ideal form of expression that deaf creatures of the earth could appreciate, a song akin to the very one that comes from the bowls of the world. These beats would attract the juicy treats out from the mud that the molemen so drooled over, and gathering them up the Simfuni would offer a delightful spread to their gracious friends.
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>>4709620

> 1st action: improve our troops’ martial prowess
We have an advantage over nearly everyone else: iron. We have the very bones of the earth, and the knowledge and skill to mold it to our liking.
We must mold our bodies too, so that they may be fit to wield such a gift: increase our training regimen, organize meetings among soldiers to duel with eachother and set up mock battles fought with non-lethal weapons every month.
This shall be our way from now on: a way fo strength, a way of improvement, a way of survival.

>>4711965
> 2nd action
These... allies? They are weird. They make weird noises, they speak weird words, stuff about a beating heart. Maybe they refer to the queens? Yes they are the beating heart of our society.
Still, despite their strangeness, they seem friendly enough.

Then, a miracle happens: the guests summon tasty grubs from the earth itself! This is wondrous! To repay this kindness (or maybe to ingratiate themselves with these strange miracle-makers) some molemen begin inviting the simfuni to their mock battles as observers, and some are even asked to participate.
No one dies in these battles, but seeing the strategies and discipline of the molemen soldiers will still teach something to the strangers, which have gained a new name in the Taknabi tongue: Ka-mugi, which means “feast bearers”. Such an honor had only been bestowed once before, to the keepers of the orchard themselves
>>
>>4709615
1. Expand northward
2.Scout land for resources
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>>4709624

>Staple Crop
The Dark elves have spent their history utilizing root vegetables and mushrooms as part of their diets, with stews and soups being the central parts of their diet when not on the ocean.

>Action 1: Claim and Utilize the Salt Deposit (See Pic)

>Action 2: Construct a Marble Mine, and a Lighthouse in the Capital
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>>4709624
>1: exterminators
There are many ways to go about ridding the silos of their rat problems. First, we make sure that a large area of land around each silo is completely barren, taken down to nothing more than dirt. This was done so that the rodents couldn't hide in their attempts to reach a silo. That said, meluz, being what they are, happen to be excellent at catching rats. The meluz know how they think, and they know where they nest. And yet, small rodents that take large refuge in their granaries are a problem that they won't be able to solve without help. With the many different species that live in the Isertesian and beyond, the meluz try their best to find animal companions that could assist them in this duty. Chasing rats in their small burrows isn't something that the meluz can easily do. Catching them otherwise is fine.

>2: enticement
For a while now, the meluz living in Makra have been eager to meet these otherwise hostile creatures that live in the Tangle. People are growing antsy, and with the approval of the dendro representatives living there, they put their methods of enticement into action. An art and music festival, hosted in Makra! Flyers for advertisement are passed on to the grain farmers, who travel back and forth between Makra, Metaxy, and Psilios. They are paid extra for this deed. Given that they are also very mobile, using wagons and whatnot to transport their grain, Eileen and Eileen Valis suggest to them that they could ferry paying customers to Makra, and take them back for the same fee. If the flyers are being distributed to the capital, it's likely that there will be quite a few meluz who want to attend. When the flyers reach the capital, The dendro representatives' apprentices are to work on distributing them.

Previous festivals that were hosted in the capital have proven to be very loud. So loud in fact that myths and legends have been written about them. One in particular states that the noise scared off the primitive minds of the frogs, which caused them to retreat to the swamp. However, this is false. The real cause of the frogs' exodus was not voluntary, as they were simply over-hunted long ago.

>>4710699
>[See the above action for diplo]
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>>4712790
Posting again now with Anon cut fluff

Ben was amazed; cow women with fat udders and beefy warriors to wrestle! He almost fainted at the sight of it. Luckily, his wives were there to satisfy him his lusts. Though, his Oni instincts told him outsiders are not to be trusted no matter how desirable they are to bed! Beni wanted to punch his instincts in the face...

1. Are we getting too big or not big enough?: While Beni drool at the sight of bovine beauty, Chīmaza wasn't pleased with the report. Newcomers mean less land for them and less territory to call their home! He ordered more colonists to clam more land before the Bovine devour it before they could. "It's only okay when we do it." is the mantra of all good Oni.
2. We came. We saw. What now?: With all of this new land, the Oni haven't been using it effectively. Chīmaza wants to change it that. He has ordered scouts to survey the land in search of resources.
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>>4709620
The favoured crop of the Carvil’ax’seset are sweet berries, favoured as foraged fruits.
This is due to the lack of widespread agriculture practiced by the dryads, being almost entirely a carnivorous race anything other than meet makes up a small part of a healthy dryads diet.
Most preferred of the wild fruits are strawberries, a refreshing treat a pack of fledgelings may encounter on patrol.
They are grown in number often in an elders grove as incentive for the young to obey them, incentive beyond a beating should they misbehave that is.

[NM]
Another tyrn, another tyrn, and the dreamer stirs again.
Ask of them this, “Dreamer, grant us your wisdom on the blinking of the sun.”

Action 1: Learn the ways of silk weaving from the spirit of the silkmoths

The unseen have limitless secrets, we seek now to obtain that of how to weave silk as naturally as the spirits do.
Our current weaving of the fine material we extract as tithe is amateur, but with lessons from the spirits we may develop our weaving such that it is second to none in all the world.

Such a thing is something only aged Carvil’ax’seset would care for, the young are too full of fire and hunger to concentrate on such a task, but for an elder or an ancilla nearing torpor, mastering such an activity can give the mind something to focus on rather than the sleep of ages.
Once we learn this from the spirits we may have silk as white and fine as light itself and create hauntingly well woven clothing.

Action 2: Send beetle rider cavalry to the danderfey
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SCENE TEN

With war in their hearts they come, Men across the sea. With grudge and steel and hate, they come across the sea. With hope in their hearts they land, Men upon the shore. With music and joy and vision, they land upon the shore.

>>4709728
>Usagi
The priests know what is to come, and prepare themselves accordingly. The flagellants tools are laid out, the mind cleared of thought, and the body broken. More than one holy Rabbit dies by his own hands in the process.

>>4710258
>Dybet
The foundations of Sekhmira are laid, metallurgists and artisans from throughout the valley coalesce where the steep price of river fares don't need to be paid.
Anubisids venture by reed ship to the bases of the mighty figures, who tower over anything ever built in Anubira and perhaps beyond. They are searched all about, yet their are no inscriptions or dedications upon them anywhere. One of the two notable oddities is the presence of a large iron ring at each statue's base, pointing towards each other, with signs of heavy wear on the inside, from a chain, maybe? The other is that behind Ninuro, whose hand faces toward the sky, there is a doorway. Inside an immense stairway leads up through the body, and way up high, light can be seen pouring in. The steps themselves are just a little too shallow for the Jackal's liking, possibly indicating shorter builders than themselves.

>>4710275
>Big Totem
The constant toil takes a true toll on the subjugated hill tribes, not to mention the stench of working in the "shit mines". All of the hill Goblins are invariably crooked, bent, or stooped in some way. Seeing this poor, miserable, broken wretches, the Bosses pat themselves on the back for their hard delegation work.
Them furry lads are up to something to the south, putting up all sorts of queer buildings. Big Boss should be alerted.

>>4710349
>Danderfey
Seeing the devastation the Rabbits wrought, nearby orchards are uprooted and brought south, at great effort to the little Fey. They work wearily, as fires in the north engulf the Taknab fort ruins. In the port of Londision, wood is brought to the shipwrights. They too work tirelessly, producing a single flagship, top (and first) of its line. From it flies the colours of the Queendom, and on it sail more Dander than one could imagine.
The Northern Line is drawn across the forest, no Rabbit shall ever cross it.
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>>4710426
>Æblenthrong
[+1 PE]
[R] The farmers ploughs churn the soil, and the taste of salt fills the air. The river has washed much of it away from its banks, but out into the plain the salt runs deep.
Guldfar blesses the Dwarves with the bounty of the land, and, Glodrana prays, bounteous children in this new world. The Field of Gold is a fitting name, for wheat and rye and barley grow with abundance on abundance! But a grain field in the wilderness brings both jubilation and doubt. The Gylden knew the hard way the true cost of a good deal, what would be the catch? Or had the God of Gold granted them a fourth blessing?
So too did they know the value of good infrastructure and plains of barley. All too well, in fact Goldbeards had been renowned in the old world for just such things.

>>4710699
>Tanglegarden
[D] By the Spirits! Fire rages in the east Garden!
All of the southern Tangle is claimed, along with the wetlands of the north, but their greed not quite sated, the Fae leap across the river Cano, and into the Dalu. Here they border another strange species, perhaps soon two.

>>4710749
>Pa'pa'tui
[R] The discussion with the Elves had brought up some difficult questions in the melons of the court, for they did not believe in Lau'ele'ele eleele, in 'amu'amu, or even in Vasa Tama. Though the veneration of Old Pa'Pa was considered proper by them. Instead they worshipped Elal, supposedly the sun in the sky, but not the sun itself, more an aspect of the sun? Their language was, difficult, twisted, as if they felt simply talking of it was improper.
Fale Polo'ga, often shortened to simply Polo'ga by the Elves due to "fale" meaning "stinking" in Selenic, becomes home to the enslaved and their masters. Theology being discussed at length, the Anaye agree to the freeing of any children born to them in the Everlasting Waters, which relieves the Whales greatly. The goldskins continue their work on the western coast, though frequently given deliberately light loads. The city declared, a port and farms for those delicious pink fruits are built. As they grow, the Laga'lelei'loto are stunned by the strangeness of the thing, a fat round melon of a plant, covered over in spikes, crowned by the fruit.
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>>4711025
>Do'larosha
[NM] Kneeling before the small stone altar, the daring youth who danced for the dead now offers their gifts to the Beast. Onlookers turn away in fear, as his presence draws close. A smell of blood, a crash of cymbals, a shadow over shadows. "Thou wouldst do well to continue the trade that brought thee these," the sound of coins being jostled rings against her ears, "but of thy question. Ah. Bring to me the gifts ye find, but should ye venture far... Bring me the head of the Grynox." Darkness above darkness lifts, Achroma has spoken.
Around the Kiné Lake brave and foolish (though the two are synonymous) young Do'laroshans mark their place in the world. Though without the shade of the forest, few stay for very long were it not for the mesmerising waters. Now owning the land, they would do well to find some use in it. Test pits dot the shores of the lake, but sadly turn up nothing but pebbly soil. In the water, however, swim fat grey eels.

>>4711380
>Prenhaearn
As with many things, the FHR come lagging behind the Children of Fanw, and now they follow the wake of Fanwyic ships to nearby shores.
A modest church, and a modest lighthouse, guiding the souls and sailors safely home.
Neifon and his crew see Iti glide gracefully through the water, back on her great circling. They carry past dense woodland much like that of Llychlyn, a rocky outcrop, and an expanse of white. Tundra more harsh than even the dreaded Ice, and in the distant mountains, lights.

>>4711445
>Drya
Every last root and leaf of the Yadi will belong to the Drya! There is a clear demarcation between the east and west jungle, thanks to the Nya and a stretch of swampy ground reaching south. Having never been tamed by Dryads, the east is remarkably more dense and wild, brimming with all manner of new life they have never before seen.

>>4711965
>Simfuni
The Molerats do as best they can for the Simfuni, being so physically different it falls back to basic principles and estimations. Those tentacles for example, what if they were fit with spikes, or a heavy iron ball? And those soft underbellies, those'll need armouring! And this sing-song, got anything that'll inspire fear? Go on, give us a proper war cry! The Instruments had hardly thought of these things, were their bellies really that vulnerable? Could they possibly do damage with just their squigglers? How clever the Imnak are. As thanks, they drum up a new music, one of the earth. One of the muck, and crawling things. To draw them up, out of their holes and hideaways, and onto the plate! A couple Simfuni try these apparently delicious morsels, and soon regret it as the taste of dirt fills their mouths.
>>
>>4712629
>Taknab
Along with aiding the Simfuni in their defence, training is broadened to the entire military class of the Under-Empire. Lot of flabby Molerats scurrying about proclaiming to be soldiers, barely a wrinkle on 'em they're so fat! No, Taknab needs Imnak in fighting form, and that means exercises, practice, and most of all, a diet. Although it would be a shame to let the Simfunis' hard work go to waste, just one or two more worms. (>>4711965) These Feast Bearers are brought to the training, and though blind, they can still be taught the movements in Albionic. Friendly bouts begin, generally ending with bruised Molerats, and sore tentacles, not quite knowing their own strength.

>>4712849
>Cata'dun
Knowing the value of salt, both at home and at the market stall, the Elves take off south to capitalise upon it. Yet from the furthest reaches, stories come of walking trees in the jungles below. Foremen remind their miners not to drink at work. Butt against the city outskirts, a final marble mine is cut, and upon prominent rocks in the harbour, a guiding light is built.

>>4713020
>Pérasma
The search takes little time, for a few dark-coated tayra are spotted already hunting the rodents near and into the silos. The established beasts are vicious and solitary, but those caught young are easily tamed and socialised around Meluz. They could even be house pets if they didn't smell so bad.
(>>4710699) It was before the smoke and fire that the Meluz began their rowdy festival. Stretching for three days and nights of little sleep over the cheering and slithering of hundreds of massive bodies, the careless screaming and awful drumming. Ears rang for what felt a tyrn or two afterwards!

>>4713034
>Oni
Gaily hacking through vine and undergrowth, the Oni march northwards, laying claim to all the jungle they could reach. Back in Nazena, prospectors are sent out in the surrounding forest to discover what treasures lay beneath the surface. And what treasure they find! Though many of the Oni come back only muddy and exhausted, two teams return with the sort of treasures they were hoping for, beautiful sparkling gemstones. [Decide what they are in chat]

>>4713167
>Bandru’ii
[1 more turn for NM]
First the goblins in the Dahst, and now flies have infested the Dalu. What next, ships arriving on the Xira coast?
The weft and the warp are equal and opposite, one supports the other as death supports life. A simple weave is thus like a simple life, back and forth, back and forth, shuttle by shuttle. But a beautiful weave, yes, the spirits know well it is like a full life, full of different threads, of hardship, but also of triumph in the end.
(>>4710349) Through the forests and mountain pass, the beetles and their riders are sent. They arrive at Londision, ready for battle, but must for now content themselves with merely waiting.

END OF SCENE TEN.
>>
WAR POST

-Back Fire-

Rabbits fall back as far as they can, though reaching only their old camp in the crook of the mountain. They are exhausted, bodily and spiritually, for they have been steeped in the impurity of the world for longer than any before them. They clutch the moon phials to their breast, as they watch the Great Meadows burn.
Allied troops are sent to every reach of the Queendom. The Northern Line wall and forts, the Northern Passage, the Emiliate Sea too. Many fear this was only the beginning of something worse to come.
The flames burn hot in the grasslands, prohibiting direct scouting, but a short trip across the bay reveals a direct line of literal fire leading into the hills north-east. The smoke covers the scouts, but they can only reach so far before eyes sting and lungs choke.

END OF INTERMISSION.
>>
It seems the statues' interior are not suited for our great presence, perhaps we ought to find more humbly proportioned folk, but the fluffballs seem rather too small for such a task, and the feral folk in the north lacks discipline.

Action 1: Extend farmland around Jackal Harbour.
To the north, the feral folk pose a hindrance to farming, so it is obvious we should make use of the unhindered southlands to hold our farms. This will also bring a food surplus to feed an even larger expedition to the north.

Action 2: Develop Dyb Trade-script.
With another city setup, they are starting to talk, specifically in the written form. The Dyb Full-script was never made to be written that often, so we need to pre-empt this issue by developing a simpler form, Trade-script. This is not only ideal for lengthy letters, but also use simple shapes that are quicker to learn. However, we shouldn't let Full-script fade away entirely. All letters shall start with a Full-script character, and so shall all names. That way, people will slowly learn Full-script as they read and use Trade-script. But there is one exception to this, the Gods' and the Pharaoh's names shall never be written in Trade-script, not even a single letter, they shall always be written in Full-script. To write their names in Trade-script is a punishable offense.
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>>4713687

>Action 1: Gifts to work for

Salt! In the land left behind, it had at times been known as the Dragon's true treasure; and the Æblenthrong Dwarves knew that many a Guldklat had been spent on salt in the Gylden markets to ensure that their stores could be preserved for the ocean voyage.The value of their own supply to preservation of stores (and to flavouring) could not be underestimated, and so the Dwarves of Æbleholm sink a mine to extract the riches hidden deep beneath the plain.

To the south, the Gylden Dwarves are awed by the field of Golden grain. It is as if the third gift had been granted again! Dwarves well know the cost of a good thing; and sometimes that cost is care, attention and the hard work needed to keep a good thing good. To sow as well as to reap, to weed as well as to plant; to tend the land as an able farmer and follow in the example of Høfeber. And so they set to work examining and tending to the crops, determined not to squander this great gift through negligence. If this great golden wonder is still going to be here, growing and providing harvest for one's grandson's grandson then one had better take to nurture and preserve it today, hadn't he?
>Action 2:Survey the Lands

The accidental discovery of rich salt deposits make the Dwarves wonder what other forms of mineral wealth might be hidden beneath the local landscapes - though, being Dwarves, they were likely to have wondered this anyway. Why, many came to this new land in the hope of one day sinking a mine of their own. And so prospectors set fourth, across the new Dwarf-claimed lands and beyond, in search of metals and treasures that might be found beneath the ground.
>>
>>4713691

NM: Same as before

“Dreamer, grant us your wisdom on the blinking of the sun.”

Action 1: Expand
Bizarre humanoid flies are about, spirits who have escaped the Unseen likely
They are occupying our land, but currently we are too busy with sanctifying a distant forest to push them back out.

Anger rises at this unbalance, but it is stayed, for now. Continue our expansion, such that they may take no more land that is ours.

Action 2: The Druids of the Danderfey

Gone to the Danderfey are many a dryad now, and the dryads in the meanwhile care greatly for the forests of the land.
The Danderfey are receptive to our teachings, those of nature, and after some discussion are to become the first Druids, non-dryads who enforce balance in this foreign forest, and the orchard the Danderfey have wrought.

The dryads bring gifts of berries and masterfully woven silk clothing, finer than any to have come before, as an offering to the queen of the Danderfey, as advised to by the Dreamer long ago, inviting her and whichever Danderfey spirits she wishes to the sacred forest of Bandru Va’siya, to the roots of Bandru himself at the apex of Ash’sen.

There under a canopy of silver and green, in a sunlit glade before the awe inspiring trunk of the great forest spirit himself the Danderfey are met by the Carvil’ax’seset Queen. A dryad of silver-grey skin, chains of auburn leaves for hair, long wooden antlers raising out of it and a body draped in moth silk.

A great ritual is held using objects thought to resonate with the nature of the Danderfey, hanging dens of silk small enough to dwell in and filled with apples, seeds strewn in rings and woodland creatures permitted to roam throughout the forest as freely as they wish for the day, all to better aid in teaching the danderfey in excruciating detail all that one needs to know to care for the forest spirits, for the first generation of these Danderfey Dryads to pass on to the rest.
The queen of the Danderfey is offered a group of hopeful dryad brides interested in marrying some of the orchard trees, who will aid in clarifying any disagreements on local spirits, as well as grant the right to the Danderfey to trade for the dryads silk.
>>
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>>4709615
For many months, the colony ships of the Free Human Remnant have sailed out from New Andreth. Finally now, a new continent is in sight. Likely, the similar expedition from the Children of Fanw of Lychlyn have made landfall already, and a priority for the new Human Colonial Authority would be to establish contact with them as soon as possible. Having allies on the continent from the start would be key for their mutual survival in case things went wrong. Regardless, in the coming days, those onboard make preparations for landfall. Supplies are loaded, blades are sharpened, armor maintained, men and women given examinations to ensure their health and wellness for the journey to land, and prayers made to the Gods and Goddesses for guidance in these uncertain times. The Moon Elves, now trusted members of FHR society, would be spearheading their beachhead, supposedly being natives of the continent. It would be they, who had records of this place who would lead the rest of their countrymen and women deeper inland once a city was established. Then, the day came. Smaller boats were lowered into the water, and those inside beached them aground; and immediately fortifications began. The sand was good for earth-working, being naturally fairly wet and moldable. If all went well, these wouldn’t be needed, but the precautions were not a waste of time. After all, what today was a defensive trench for Arc-riflemen could be the foundations for a sewage pit or a building later on.

Weeks pass, and the port-city of Makaan; named for a General of the Free Human State, is formally declared founded. What crops have been brought over, mostly potatoes and Wheat have been planted, and with at least basic self-sufficiency done, the eyes of the people drift inland. What secrets lay there?
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>>4713687
What indigenous peoples existed? Would they be receptive to diplomacy? Bloodthirsty primitives? Who knew for certain. The Moon elf records only covered so much, and they never claimed to be masters of the landmass in the slightest; and for that they could not be blamed. In preparation for expeditions inland, the old Moon Elf tongue of Zvezdan was being taught to as many Captains and ranking officers as could be found time for. Eventually, the day came, and 4 regiments of the Colonial Defense Forces were mustered. They were as follows:
The 11th Storm Infantry company “Denza’s own”, whom almost entirely consisted of members of Clan Dzen

The 43rd Storm Infantry company “Makaan’s Sentinels”, whom were commanded by a descendant of the general himself

The 8th Arc Rifle platoon “Gromnyye oblaka”, the Zvezdan word for “Thunder Clouds”

The 21st Awoo Shock Trooper platoon “Jana’s Fist”, whom were commanded by renowned Awoo captain Jana Fenin Vay.

As they were, they would follow standard procedure when it came to unexplored lands: explore, secure, map and advance. Explore the general area, find and eliminate any possible threats; be that dangerous fauna and/or flora, make as accurate a map as possible, and then move on from the area. It had worked well during the FHR’s initial expansion into Sigod from the coast, so the Colonial Daiimad saw no reason to make any changes to the process at the moment. However, as with all old things applied to new situations, if they didn’t adapt, they would fail and they knew that. One major change would be the addition of a civilian element: a Corp of Sajaak-Khar priests. Healers and faithful to the Human Pantheon, they would provide both physical and spiritual aid to those now deep in unknown territory. Morale is what makes or breaks an operation, and that would be no different for exploration. Meanwhile, in their aftermath, resourcing teams, made up of specialists of various clans who would use the maps created by the exploration regiments to pinpoint locations of logistical importance. Sources of good lumber, fertile soil, metal or coal deposits. Of course, when it came to lumbering, an idea was proposed. Mass deforestation could lead to possible issues should locals be encountered. The HCA wasn’t looking for a fight, even if it was prepared for one, and the less impact it could have on the environment as a whole, the better.
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>>4713848
Actions:

1. Explore and expand
2. Prospect and Exploit what resources are found.
>>
>Action 1: We need a job for this!
A fire has managed to pierce the resistant shell of the great Tanglegarden's trees. Though the masses of devotees should be able to handle the fire with a little instruction, this presents a future problem when dealing with foes capable of producing a heat intense enough to pierce the ancient bark of their homeland. With no shortage of manpower, a task force of "Firemen" with the designated responsibility of managing fires and minimizing the risk of fires is established.
Still, the question must be asked... Who is capable of producing such a flame other than those capable of grasping the sun itself?

>Action 2: Forgive our Recklessness
When will we ever learn? Time was taken away from our loving forest and in our neglectful self-indulgence, we have allowed the spirit to become vulnerable once again. We must immerse ourselves in our work and beg that the Spirit forgives.
>>
Fluff: The bay is such a useful tool, both allowing a marvelous vantage point, a retreat that can’t be followed easily, as well as swirling winds to feed the flames. The only backfire is the one behind the rabbits, everything going perfectly to plan so far.

1 action: The troops come home
It has been a long journey but it is time to return to the place of purity where they can be cleansed of any impurities lingering on their bodies, where the can find rest for a time, and where they can see their families and loved ones once more.

1 action: culture
A celebration for the troop and their marvelous return! They are to be considered heroes of the nation and awarded for the valiant efforts in the first battle in this war against impurity. Food and drink are free for them all on this day, they are to be celebrated and a speech is given by the Queen as well telling them that the ones that have fallen on this impure planet have simply returned to the moon to prepare there as well so that they may all one day show why the rabbitfolk of Usagi are superior. In the mean time though, the forces here shall have a merry time in their little corner of purity in this impure world. With that, the celebration goes on, even a parade through the capital for them with this day being marked as the first battle against impurity.
>>
Fluff: The bay is such a useful tool, both allowing a marvelous vantage point, a retreat that can’t be followed easily, as well as swirling winds to feed the flames. The only backfire is the one behind the rabbits, everything going to plan so far. The priests that die in the ritual are treated with respect as their bodies are buried, their duties having been done as their efforts help carry on the well being of the nation, the hope being in the future that the ritual can be better refined as to not lose any.

1 action: The troops come home
It has been a long journey but it is time to return to the place of purity where they can be cleansed of any impurities lingering on their bodies, where the can find rest for a time, and where they can see their families and loved ones once more.

1 action: culture
A celebration for the troop and their marvelous return! They are to be considered heroes of the nation and awarded for the valiant efforts in the first battle in this war against impurity. Food and drink are free for them all on this day, they are to be celebrated and a speech is given by the Queen as well telling them that the ones that have fallen on this impure planet have simply returned to the moon to prepare there as well so that they may all one day show why the rabbitfolk of Usagi are superior. In the mean time though, the forces here shall have a merry time in their little corner of purity in this impure world. With that, the celebration goes on, even a parade through the capital for them with this day being marked as the first battle against impurity.
>>
Addendum: please ignore the first post of the double post, mobile is stupid with its system messages.
I’d like a rumor as well please
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>>4713687
1/2. Expand to the red tiles. While in the south colonization of the river continues; With the first great mesa tribes being formed. in the goblin heartlands something major is stirring. The victorious Big Boss returns from the danderfey along with an army in tow. Since he had already got them gathered together he decided it would be best to put them to one last use before they dispersed back into their many tribes. Long has the River Shirk or the blood river as it is known been a hotbed of violence even by goblin standards. the numerous skirmishes that take place there are a thing of legend and while the river goblins who reside in its depths feast well even they get overwhelmed with the sheer ferocity of the untamed tribes. However with the tribes being multiplied far beyond what they were before and more importantly united behind the current big boss it is now possible to force the savage tribes into compliance and recognize big boss' raw girth.
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>>4713689>>4713687

>The Everlasting Waters of Pa'pa'tui
1.
The eastern coast from Holo'gunui is claimed, vast and far may the water flow, times are good, and soon the Laga'lelei'loto's home everlasting will have a new generator of elven teenagers. Old Pa'Pa grant us strength.

2.
The entirety of the land holdings of the kingdom are prospected, perhaps our golden skin friends know how to make that which lays within the Stone into the spears like the market had. Perhaps they will appreciate our industriousness.
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>>4709615
> Action 1: Teach the Dybet Albionic
We have sent some Danderfey to live among them, they should teach them albionic!

> Action 2: Improve roadbuilding ability
The road network saved us last time, let us become better at building roads.
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>>4713690
1. Search 1/2 of the expanded lands for resources; as we have done with all the parts of the forest we have expanded to.
2. And search the other half.
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>>4713691
1.Expand west
2.Survey the land
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>>4713691
> start organizing the troops into regiments
Our soldiers shall be trained to fight together, learn how to NOT stab eachother in the back but instead stab the enemy as one! Their arms shall move together, their shields raised in one motion to block volleys of arrows and their spears piercing as one to destroy any charging cavalry.
Each of these regiments shall be picked from a single village, so that all the members of one regiment will know eachother and work together, increasing loyalty and sense of duty.

> expand eastward
Who are these market people?
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>>4715610
Also, crops! Should have made this earlier, I know, sorry.
The bitteroot is famous for tasting absolutely horrible in its wild state, but it has been found out that the inside, once the tough and rocky exterior has been pried off, is incredibly tasty, if a little salty. Ground up bitterroot is used for many recipes, and it’s common to make newborn Molerats suck on one if they get fussy.
It is also common to call someone childish by telling them “what? You gonna suck on a bitterroot? Maybe call for the caretakers?”, or to call someone a bitter old bitch you call them “as pleasant as a wild bitterroot”
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>>4713691
>Action 1: Improve the Mage's College
The new books, scrolls, etc. from the Market have spent too long without being put to proper use. An expansion of the school itself as well as the resources dedicated to the scholars and administrators should serve to improve the future use of our arcane talents.

>Action 2: Share trade language (1/3?)
The language used by The Wandering Market makes a good medium of exchange, and attempts to share it with the newly discovered Drya to the south are made.
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>>4713690

It would be a surprise for the fishers and few merchants starting to come to the colony to notice the FHR nearby. Further still for them to have set up a colony so close. This needless to say causes a few problems for Clan Llewelyn. Nothing particularly dangerous to them directly, but more so to their investment. It was clear that a proper negotiation of how the land of this place was to be split between the two. Ideally, they'd not just claim everything and force Llewelyn to bring the matter up to Eheubryd. Really, it was likely they wouldn't do such a thing, but diplomacy in the near future was needed. Likely soon...

Still, despite this, work would continue in Glaniadneifion. While there was now a fine temple and a light house, there was still something of major importance missing in the city. Workshops. Organized Smithys. Artisans and their crafts. Work on a forge for the goods and tools of skilled workers to be produced with greater ease, and a market to sell them both to the people of the city and to merchants from the old world, would commence. Of course, while there wasn't any iron or any other raw metal goods available, the tools that the colony did have were vital, and keeping them in good shape was as well. Likewise, it was expected that the materials which were needed to actually produce much in the way of tools and weapons wouldn't take too long to actually find once the colony expanded. Though a proper foot hold was deemed best first.

Other than this, the expedition of Neifion would continue. The shores were cold, yet the crew and ship was prepared. Neifion had traversed harsh waters plenty of times before and was confident in the worst case scenario he could save his ship and crew. But of course, he wouldn't need to do that, they had a good omen at sea after all. Instead, he'd continue sailing. Having the lights in the mountains marked down. Clearly something was there. He didn't know if it was some sort of mythical beast like the great turtle, or some sort of people who lived on this continent, but it didn't really matter to him. He wasn't going to land and find out. He was just there to chart out the varying lands for the time being after all. And, he'd only need to land when supplies started to get low, or he got back home. And, for now, his stock was well off enough to continue for a fair while.

>Action One. Build a Smithy and Market in the one and only city of Glaniadneifion.

>Action Two. Continue the expedition.
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>>4713687

Action 1 - Send envoys to Aphthys, to learn the basics of their no doubt spooky language.

Action 2 - Finish claiming surrounding Achroma's lake.

Achroma has spoken! It seems that for every instance of fear and uncertainty to be found in the unknown world outside Dakan Grove, Achroma has an answer to provide stability and safety. His guidance urges contact with the terrifying dead who wander in the west, but if the tales of those brave youth from a short while ago are to be believed, perhaps they are not so dangerous after all?

Finding volunteers to venture into the deadwoods is no easy feat, and many Do'laroshans flee the western border, settling along the lakeshore in the south. Tales of floating musical creatures are, probably, a gross exaggeration of some sort of song bird, perhaps with very fluffy plumage? Can't be worse than walking skeletons, that's for certain!
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>>4713690
Actions:
>Moldering music.
-Having learned what martial arts and insights the Molemen could provide them with, the Simfuni look once more to their precious copper, this time not only as instruments of the voice, but that of war as well. Carefully studying their frame, they would begin tailoring designs fit to their strange physiology. It would quickly become apparent that such designs would be uniquely difficult for them to execute, but perhaps this is something harder done than sung. Looking once more to the raging song of fire, some Simfuni would study its smoldering tone, crackling pitch, and raw rage. Drawing inspiration from this primordial force, they would compose moldering music, mimicking the voice of fire to melt and shape the ores of the earth in much the same way as fire would by harnessing the same emotion of anger.

>>4715610
>A beating gift
-Before they would depart from the Under-Empire, the visiting instruments would endeavor to fashion gifts that their gracious hosts could use to summon up delightful grubs in their absence. A fitting thanks, they believed, would be instruments they could call their own, an odd idea given it will literally fall on deaf ears. What if it was an instrument that could be heard with the body instead? Working with their hosts, they would begin creating small and specialized drums able to reproduce the same tone and vibrations to perform the Crawling Rhythm.
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>>4713691
With the festival having brought in many new residents, Makria is looking to be more of a city than a town. While a great number of residents returned to their homes in the other villages, quite a few stay behind.

>1: ritual
With the sight of a great fire breaking out in the tangle, the people of Makria are well aware of the lives being lost within, and the risk it poses to their city. While they know that there's nothing they can really do to directly help stop this spread, they still remember the roots of their people, and incur the assistance of Kaphypso and Arthelos, the gods of water and wind. Hopefully, the rains will quell the flames, and the wind will bring the rain to the tangle. A great number of Makrians conduct the ritual just outside the forest, to the point where they can feel the fire warming their cold blood. They're jittery, excitable even, what with the intense heat. Thankfully, they're far enough that they won't be burned. Even both of the Eileens are taking part in the ritual. They are honored to be there, even if they're not leading it.

>2: expand southwest
Southwest of the capital, we see the ocean, and a beach before it. What with the new developments in Makria, further expansion north is out of the question. Surely, a connection to a body of water so massive will give us a greater relationship with Kaphypso.
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SCENE ELEVEN

Fraternian colony ships beach upon the cool northern shore. They give thanks, they break bread, and they break ground.

>>4713787
>Dybet
Where there is land, there are always Anubisids to farm it. As these farms grow further from the capital, and Sekhmira establishes itself as a place of commerce, the hieroglyphs of old are simply too cumbersome; The symbol for grain alone containing nine strokes. A far quicker, more trade-friendly script is developed. One not of strict depictions from the real world, but one abstracted to suit the fast economy of this new and modern Dybet.

>>4713836
>Æblenthrong
Much like a good Dwarf, it's simple and honest work digging salt. In the Field of Gold the Gylden are lost for words, there's not a thing more beautiful on this plane than a field of ripe grain. And there's not been a larger field since the beginning of time! Distinguished farmers inspect the quality of the stuff, each strain of it that grows intermingled together, and find it to be the highest quality they've ever laid eyes on; It is as if Høfeber Himself ploughed and sowed it. But the value of the grain is in the bread, true words for all Dwarves to live by. A small section of the Field is harvested, querned by hand, and the flour baked into the very first loaf. It came out the oven "gold an' glowin'" they say, and Goldrana herself is offered the first slice. Still warm, it's spread with a layer of her favourite goat-butter and topped with a sprinkle of salt from the new mines. With delight she claims it to be the best bread she'd ever eaten, like it'd come from Dejært's own oven. The rest of the loaf is handed as small squares to as many as it can be, a communal meal in this new world.
Over the river, and being mindful of the gift, the Dwarves do as they have always done, and dig. Many plots turn up only soil, and one pebble that looks a bit like Kalnthrun Untberge II (the king with the big nose and forked beard, no not him, the other one) if you squinted. But as they were about to give up hope, the last two plots drew up a metal the Gylden were very familiar with; Zinc. [Sorry, the markers are a little hard to see on the map, but they're in the furthest east two most tiles]
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>>4713846
>Bandru’ii
[+2 PE]
[NM] The Dreamer wakes groggily, and the question has to be repeated for her to hear. "Ah, a blinking sun. That's one I've not heard for a long time," she trails off, reminiscing of a time when her roots were short and her trunk not so thick, "Bandru was quite the flirt in those days you know! Oh the stories I could tell. What were you saplings here for? Oh, the sun, yes. O'er the Spine they prayed, O'er the Spine they wielded their faith, and O'er the Spine terror did die." Her prophecy given, she waves the gathered Dryads off to sleep once again.
The canopy spreads, not for want, but need. These creatures of the Tangle do not belong here. Yet, their presence has drawn the attention of the Sennites to a marvellous garden of a sort not before seen. Flowers of vibrant colours, leaves the size of fledgling, hanging vines heavy with fruit; The Apothecary's Dream.
(>>4715070) The ceremony between the two queens and their respective subjects is one the storytellers will pass for generations. Of how two forests were joined, of how the spirits were appeased, and of how the balance was made good. What was at one time a peculiar sight, the white puffs of Danderfey tending to the Rings now brings peace. May it reign for a thousand tyrns yet!

>>4713849
>HCA
The FHR had learnt the hard way the importance of the control of rivers, and it is from the wisdom of that lesson that the HCA makes sighting of their ally in this foreign land. Of the land, there is yet little excitement, thankfully so. Grassland, much like that of home, if a little cooler. Another lesson they had long since learnt was the importance of mineral wealth, chiefly that of iron. Alas, the banks may be suited for farming, but no quadrant gives the desired ore. The only one that gives any, in fact, will be of use likely only once trade has been established with whatever savages roam this place. Gold.

>>4713865
>Tanglegarden
The fire was worse than initially expected, spreading quickly through the canopy ways, but the firefae finally manage to halt the spread of the disaster. An entire fae-garden's worth of the Tangle is lost, burnt to charcoal and ash. It is a time of deep mourning, for the loss of a single tree is a tragedy, the loss of so much of the Garden is almost beyond comprehension. But devotion to the Spirit only increases at this time of grief, in the form of penance and prostration before them. The Fae had become idle, even indolent in their duties, and for it they have paid a heavy price. May such a thing never again occur.

>>4714046
>Usagi
[Waning Half]
[+1 PE]
[One more turn before a rumour]
The battle won, the Rabbits return triumphant! They are victors who have purified the land in blood and fire. This Feast of the Heroes shall be remembered for evermore! Eat well, drink well! And rest well this night of the half moon.
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>>4714116
>Big Totem
Goblins spread over the rocks and hills and plains, really wherever they can find. They secure the Kavost and the Golkur. They scrap over who gets to snooze under the shade of which tree. They squabble over who gets first pick on the bashing stones along the rivers (it's Big Boss). They quarrel over who gets to kneel nearest the altar in the Cathedral of the Sun. Typical Goblins, living typical Goblin lives.

>>4714719
>Pa'pa'tui
The borders of the Everlasting Waters grows greater yet, their eastern extreme now boasting warm, sandy beaches. It is however long standing holdings which are chosen for the intial wave of prospecting, that of the western stretch. And a good plan too, for two goodly seams of copper are straight away found, followed by many strange spiral rocks closer to Hologunui.

>>4715070
>Danderfey
The fires grow still!
(>>4713787) Danderfey do not fair well in the dry heat of the Dybet Kingdom, but they are there now, and there they will stay. But necessary relaxation in the shade doing nothing does not sit well with a Dander's temperament, old world war propaganda is still deeply entrenched. But what to do? Oh, they have the perfect idea, teach Albionic! Although it does sound rather funny coming from the giant, grumbly Anubisids.
Unknowingly, the Fey are one of only three road-builders! But their drive is such to be the best, even of the three! Much time is wasted in perfectionism of simple dirt roads, not every last stone and leaf has to be moved, just the ones which would cause issues. As for stone roads, these had only been laid in the city, but even here improvements can surely be made. Though it goes against their instinct, the stones don't have to be the prettiest ones, or have to all match in colour, any boring old stone will do.

>>4715409
>Drya
How can it be so much earth brings up so little of use?! At least the soil is aerated now. Westwards the story is different, yet more iron and lead is dredged from the wet ground.

>>4715418
>Oni
[R] The Demons are minding their own business in their rainforest idyll, when their tranquil debauchery was rudely interrupted by the horrendous sound of felled trees in the east! Someone, or maybe something, is cutting down their trees!
To the west lays open savannah, hot and dry, perfect for Oni to run and bout with one another. Many Satyr too, though to the Oni they are simply another form of Oni, find it a welcome relief from the humidity of the jungle. Perhaps here would be a pleasant spot for a getaway town, a New Mareja maybe. Ah, a Goat can dream. (>>4716847) And, ho? Oni already inhabit this land? Serpentine creatures in the western jungles. They must be mate- greeted, at once.
More gemstones! Oh how they sparkle! And how clever the Gods are to bury silver with them in which they may be set! [Did you to tell me what kind of gems you want them to be?]
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>>4715610
>Taknab
[D] Sickness spreads through the nests. For most it is mild, a headache, a loss of appetite and stuffy nose. But for others it is no less than a death sentence. Their sense of smell is lost entirely and become easily disoriented. Given the severity of these symptoms, and the Imnaks unique method of living, panic erupts. Already Molerats have aimlessly wandered into the warrens and ancient tunnels below the mountain. One of the queen's own breeders has gone missing.
A deadly, synchronised dance. A swing of blows, a raise of shields, each Molerat for his brothers.
Though not generally too often above ground, and almost totally blind, a creature like the Market cannot go undetected even to the Imnak. The towering arachnid stops in her tracks, somehow knowing she has been "seen". As before, she curls her legs down under herself, revealing the walled bazaar atop her, then lowering her stepped-abdomen. Molerats pop up out of the dirt from all over to smell what all the fuss is about, only to be overawed by the Market. The brass gates swing open, and a voice comes from them, "Ahran, e lo Boteng!" [Can take to IC-chat if you wish to attempt trade]

>>4716285
[+3 PE]
>Cata'dun
Much of what had been bought from the Market was in foreign scripts, likely those of the Market's other clients, and are shelved until further advances in these languages is made. A few are strangely in Market Standard, and when read turn out to not be mystical at all but old ledgers and invoices, the bastards. But a precious handful are in a familiar language, Early Catan, which only raises questions as to when such knowledge had been lost or sold. No matter, they are translated to Modern Catan for the College students and their wisdom memorised. Still, one must walk before one runs, and the simplest spell is trialled first; Pyrorelocation, the movement of one flame to another, including imbued hands. Though hardly spectacular, it is a blessing to those with innate magics, but the inability to magically "spark" a flame themselves.
(>>4715409) Contact with the strange plant folk being made, the language, and knowledge, of the Wandering Market is shared with them. When at last she returns, they may trade without impediment, and the Catan may still speak freely behind their backs.

>>4716500
>Prenhaearn
[+1 PE]
With only the market square laid out, the city already strains for space, so the smithies are set a portion of land to the south, where thankfully the wind blows the smoke away from fair Glaniadneifion. The arrival of the FHR on such close shores compounds the notion that land will be a premium here as it was the old world.
Neifion's ship continues through the icy waters, and a more fitting definition there is not. For all they find in their journey is that, ice, and water. It seems Fanw's will that her Children be hardy.
>>
>>4716511
>Do'larosha
Of the envoys sent this second time to the land of Aphthys, the brave youth who danced so beautifully for them is chosen to lead. Timidly she accepts her assignment. In the cover of the Deadwood they travel, at last venturing once more into the moonlight at the fields-edge. Again they go unseen until they are once more at the city's boundaries. Since their prior engagement, there has been a minor increase in guards, and it is one such patrol they are met by. The small group is led by a creature far less, rotted, skeletal, than the rest. Scraps of flesh cling to him, and were it not for his missing eye and yellow-grey pallor, he could be taken for a starved Man. He halts his men, and confronts the envoys. He barks something at them in presumably the language of this land, and when the Shadowfolk can answer only in sign-language, he orders them arrested. [Take to IC-chat from here]
Kiné, or Achroma's, Lake, is theirs. Though the sunlight is still a rather new sight for them, it is of course favourable to the walking dead.

>>4716827
>Simfuni
This Song of Fire is a difficult, painful one to sing. It burns the chords, and frays thought. For it the Instrument must harness their anger, their rage, these emotions the Simfuni have sparingly, fleetingly, but for the music to work, they must generate it. Weapons of war, fired in hatred. Many a tentacle is burnt in this new, vicious world.
{>>4715610} Using skins from the Goblins, and wood from the untamed Wincester forest, drums are fashioned. These are given to the Imnak as a means to call up the worms and grubs as the Simfuni had. With them they are taught the rhythms necessary, and to not abuse them, lest the supply of crawling things within the earth run out.

>>4716847
>Pérasma
(>>4713865) Just outside the burning forest, Meluz gather to pray; Arms stretched to the sky, or clasped in reverence, they call out to Kaphypso and Arthelos. Gifts of wild grain flat-bread and berry wine are offered in pleas for rain. The fire begins to die down, unknown to the Snakes due to the firefaes' hard work, but taking it as a sign, the Meluz return to Makriá to give thanks.
These issues in the north force any hopes of expansion seawards, though perhaps this is the will of Kaphypso, who are mortals to know? The beaches are pleasantly warm, and perfect for burrowing or sand-bathing.

END OF SCENE ELEVEN.
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>>4718173
1. The location of Iron is a top priority for the HCA. It always would have been. As such, more and larger expeditions are sent out into the world to claim lands and search for the metal. Humanity lives and dies by Iron, best we continue on living...

2. With at least Gold found, a once useless metal, only one purpose for it is known. War. Gold inlays for armor and Arc weapons, enhancing the potency of shock magics while keeping the wielder safe. A mine is established, and the first mass forges and smelteries in Makaan are established under the wizened and experienced hand of Clan Dzen.
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>>4718172
1. Build port and farm on blue tile. With all the rivers secured for the first time true hegemony could be established over the gulf Bugund. Cannoes hewn from fallen trees are made and sent out in order to fish and an intricate network of docks has been made to accomidate this sudden expansion of the fleet.

2. Prospect heartland. With everything firmly under his grasp it is time for what all goblins have been dreading. Big Boss demands that they find something of interest or ELSE.
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>>4718175
> Actions
Improve road building ability
Build Apple-orchid in north Goblin Land

> Half Action
Make sure the fire does not enter our land.
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>>4718177
>1: oceanic fishing
While we would like to fish the ocean like we do Kaphypso's rest, it seems that the water out here is... different. It burns our eyes, and tastes awful. However, we are able to float on its surface with relative ease. There's something in this water. Judging by the taste, many say it's salt. And yet, just below the waves, there's a vast wealth of creatures. How do we solve this conundrum? We don't have any means of protecting our eyes, so we need to figure out a way to obtain these fish without getting wet.

In the north, the dendro who fish the river near Metaxy have long had a solution to this problem. They use string with a baited hook at the end in order to keep their catch. Some even use poles of wood, although they seem to snap after too much use. The ones who wish to fish this vast ocean will start with something similar.

>2: solve the water shortage
In Makria, water is often not the most common resource. Eileen and Eileen reported this to Demetria Psomas, upon returning to the capital. Seeing as it is her job to fix this issue, she dedicates her mind and time to just such a task for the next few weeks. As the first order of business, she allows the people of Makria to spread out and search for nearby water sources, claiming the land in the process. They are not allowed to enter the tangle.

However, if nothing shows, Demetria will enact the second phase of her plan; a water delivery service. Granted, she will need time to assemble her resources and go about hiring the delivery service.
>>
>Action 1: (Expansion) Establishing Border
The plants are growing ever closer. While their presence in the garden has thus far been safe for the forest and perhaps even beneficial in some ways, they have not yet done their job to earn their permanent home within the garden.
We must secure the left treeline and that strange building that we've heard reports of. (The Bandru'ii claim over the one tile on the left forest is not recognized).

>Action 2: (Build Farms) We're Down One
With the destruction of our fine work, so too has our pride been shattered. We must build back and not allow this setback to halt our displays of devotion.
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>>4718173
Something across the spine, the mountains surely, but such a place is far beyond us at the moment.
Our attentions are drawn now to this wondrous garden, surely the work of a great dryad of old, name lost to time.
Action 1: Expand, claiming the mystical new glade discovered

It is our duty to enforce our dominion over this land, this garden, it’s flowers, the great leaves and fruiting vines.
Send dryads forth to secure this land, and hope those buzzing pestilent ones don’t bother us.

Action 2: Build a new settlement on the marked X

This area is bountiful, we should settle nearby, which of course means declaring a new great tree in these untamed lands for us to gather around.

Glory to the great tree Valmad, of the forest Valma Dalu
>>
Fluff: With the warriors returning, it is a time of peace for all but a brief moment. Soon enough when those flames are doused, they will surely send scouts. We must be ready for when they inevitably try to make it to our pure and holy land, but for now other matters also must be dealt with.

1 action: Religion
Having been outside of Usagi for so long, those returning are granted a special religious ceremony where they are to dance underneath the moon, water from the night of the full moon splashed on them as each step acts as a beat, drumming the impurities off of their bodies. This ceremony is a rare one, but as time goes on it may become more common if the rabbits have to spend a long time in the realm of the impure once more.

1 action: Pure Strength (1.25x Strength)
Good for battle certainly, being able to strike through the tough hides of an enemy being important, but also important for what is to occur in some time where vast amount of objects need to be moved at once. And thankfully for this, as it is just strength being fine tuned, the priest should hopefully only become weary after their duties.
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WAR POST

-The Aftermath-

Fire in the north slowly begins to spread through the unkempt forest, as Fey and Goblins drag the dead from the collapsed fort. These brave Molerats gave all for the orchard, and would be honoured among heroes. Before the heat becomes too intense, the bodies of Rabbits are piled, and often looted for what little they had; Most notably small glass phials of water and silver pendants about the neck. Of these Usagi however, a handful are pulled still breathing. They would be treated as best the Allies could, in hopes of wringing information from them.
Fire in the Great Meadows quickly engulfs the grasses growing there, growing in magnitude across the plain before finally burning itself out in a final black cloud. Embers glow through the night, pointing the way to the Rabbits homeland.

END OF INTERMISSION.
>>
Fluff: With the warriors returning, it is a time of peace for all but a brief moment. Soon enough when those flames are doused, they will surely send scouts. We must be ready for when they inevitably try to make it to our pure and holy land, but for now other matters also must be dealt with.

1 action: Religion
Having been outside of Usagi for so long, those returning are granted a special religious ceremony where they are to dance underneath the moon, water from the night of the full moon splashed on them as each step acts as a beat, drumming the impurities off of their bodies. This ceremony is a rare one, but as time goes on it may become more common if the rabbits have to spend a long time in the realm of the impure once more.

1 action: Build a Road to the end of the mountain range.
With the fires on the fields having gone out, scouts can now see across the plains once again. Their actions to monitor this area is vitally important in the coming times so a road is constructed on the mountain range. It would be hard, but hopefully a path can be made as to reach just beyond the (Vyol) last river. Soon an outpost will be built there, a small one as to not draw attention, but soon enough to warn of any enemies incoming to give time to prepare for an assault.
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>>4718172

The pebble that resembles Kalnthrun Untberge II is soon purchased by Kalnthruna Goldrana for a reasonable sum of coin. The Golaetur'kot of her dynasty all stand back in distant Gyldholm, perhaps this pebble might have formed around some drifting wisp of hair or flake of skin? It is a faint hope, but a hope nonetheless; a hope that her ancestors might still be watching over her. And who knows, perhaps they might.
>Action 1: The Zinc is Mine
Two deposits of Zinc, two proud prospectors get to sound the command to strike the earth. Though not the most famed of the Dwarf-worked metals, it had in the past been used for many purposes in the Gyldenland, including prestigious Dwarven alloys, pigmentation and various chemical compounds. And having any form of metal to work is better then having none at all, even if not the hardest or strongest by itself. The Æblen Dwarves give praise for this silvery prize as they dig and sing.
>Action 2: Beer Market
With new-world harvests starting to replace the stores bought with them, it was only inevitable that thoughts would turn from food to the fluid counterpart in sustenance. And whilst drinking boiled water was all very well, it doesn't hit that sweet spot. A band of enterprising Dwarves set up off the river to look for a perfect spot to draw fresh water - sure, that riverside might look peaceable now, but what in 200 tyrns when it's downriver of a swinefield? If you're going to be building a brewery, you've got to bloody well build one that'll last the generations. And so the Dwarves do, putting time-honoured Dwarven practice into action to satiate the Dwarven desires for Ales and Beers.

Downriver in Æbleholm, between harbour and town, a market starts to grow up. Not yet the grand market of Gyldholm, and perhaps it will never be so; but everything has to begin somewhere.
>>
After talk with the Danderfey, we shall try to find a sea route to their lands, sending a ship ladened with gold to their shores by the end of the eon. If we fail, then we will be obligated to guard their road, as there surely then is no sea route, except one far too inconvenient for trade.

Action 1: Expedition across the sea, find the Dander lands.
According to the maps they have shown us, their nation too, sits by the shore of a sea, their Emilate Sea is a bay that resembles our Jackal Harbour, albeit without any mention of twin colossi at it's mouth. We will seek a path between here and there. Among the ships, is one ladened with gold, both to pay for any passage or supply, and to present as proof to the Danderfey that Dyb goods have reached their shore.

Action 2: Expand along the south side of the Kavost river.
The hunched ferals that are the Goblins are spreading far and spreading wide. they are troublingly plentiful. The Goblins infest the northern shores of the river, but it seems the southern shores are even more fertile, thus, this is where we will expand, so we can put it to proper use, as only us Anubisids know how to do. As well as to prevent the Goblins from bothering the Dyne farmers.
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>>4718176

At this stage of the settlements development, the entire city was practically finalized as a proper colonial city. With this, and with the belief that other nations of the old world might colonize nearby like the FHR did, effort would be put underway into the creation of defenses around the city. It wasn't expected to be grand walls like that of the capital across the sea back at home, but a sizable set of basic defenses would be important for the future of the city should other old world powers get involved and settle nearby, or should the lands be less uninhabited than they first appeared. Still, even if there was no threat in many years time, they would at least ensure that the animals were kept out and ensure a bit more safety for the city from more natural elements or disasters. Honestly, at this stage, the only other thing that really needed to be worked on for the colonies capital was further supplies of food from hunting, fishing, and farming, along with more raw resources like iron or copper. This could be provided soon and in time, but for the time being it likely wouldn't be long until the people of the Prenhaearn colony ended up expanding and more properly settling the lands further inland or along the coast.

Meanwhile, Neifion's journey would continue. He had made it quite far with him and his crew at this stage, and charted out a fairly large amount of the coast in the north. Yet, this wasn't the end of his journey. It'd be a bit longer before he needed to land for supplies of food or turn back, and as such he was eager to continue to head out further along the coast. There was much land to find and name after all, as he had done so already... Still, it wasn't the most promising coastline, but it certainly was the kind of coast that the Children of Fanw could survive in. Regardless, he hoped to be able to find something noteworthy again soon, or at least find where this ever growing continent ended and started heading south...If it ever ended.

>Action One. Build a modest defensive palisade along the city's edges.

>Action Two. Continue forward in the expedition, for now at least.
>>
Posted on behalf of the Drya

1. Build two more bog iron collecting on the iron sources.
2. And two more hunting and fishing camps in the marsh.
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>>4718175
>Everlasting Waters of Pa'pa'tui

1.
Mines are established atop one of the copper deposits and the strange spiral rocks. We turn towards the elves in teaching us how to release the metal from the stone and shape it.

2.
The eastern reaches are prime settling lands for hunters and farmers alike. Soon a glorified general store/ Trade spot develops into Hi'laudolo "City upon the Tide".
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>>4718172
Action 1 - Strengthen linguistic ties with the Aphthysians.
Action 2 - Establish trade route.

Continued practice of this so-called 'talking' is pretty stressful for Do'laroshans, being the equivalent of their panicked screaming, but nevertheless Achroma must be comforted. As the shadowfolk continue sending envoys and artisans to the stone gates of the undead city, their skill in the breathy, rattling language continues to grow, though their volume refuses to venture above a whisper.

With greater communication comes the ability to convey ideas, and so a small, select group (hopefully led by Gerta) is invited to journey back to the outskirts of Dakan Grove. The Do'laroshans are insistent that the Undead venture no further, citing the dangerous beasts that lurk unseen in the darkness (many Do'laroshans feel that the Undead presence will displease or even enrage Achroma, should their presence sully his forest, but they do not voice this concern in front of guests).

Under the guidance of flickering torches and well-trained Do'laroshan survivalists and prospectors, a 'tour' of local resources is offered to the Undead. Samples of Lead and Cinnabar, so far unworked, along with fine copper jewelry, iron tools, and the pelts of the smaller creatures the lucky Do'laroshan may have been able to hunt are all made available, if only the Undead will part with more of the shiny coins they displayed earlier. With greater understanding of each other, the Do'laroshans are able to ask if the Undead are specifically interested in anything the Do'laroshans can offer.
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>>4718176
>Action 1: Construct a Market and Fort in the Capital
The discovery of the Drya to the south presents two possible opportunities. One for profit, and one for war. We must be prepared for both.

>Action 2: Improve Naval Technology
More trade needs larger boats, faster boats, more boats. We'll figure something out.
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>>4718172
Starting Fluff:
when the ships of Fraternitas sited landed after many long days and nights at sea great jubilation swept the fleet. When the landing parties returned telling of cool but fertile grasslands, their joy turned to euphoria. In face of terrible storms, and creatures of the deep they had made it scared but unbroken. Though a terrible loss muted some of the happiness of the settlers, during the journey a fire broke out on the mage ship killing many and irrevocably destroying much of the magic lore of Fraternitas. It will be many years perhaps even generations before what was lost is rediscovered. But now is not the time to dwell in the past but to look to the future. With the completion of New Ava’s landing, the Fraternian nation grows and her people forged in adversity will ensure that not only will it survive, but thrive in this new and untamed land.

The Fraternian expedition sent to this new world is broken into three parts colonists who will become the lifeblood of the new state's economy, military who are tasked with protecting the people, and state equipped with the finest steel arms, bows &crossbows, and armors from the homeland, magi most of whom sadly lost their lives to the fire and fending off sea monster attacks. Leading the expedition is a Grandchild of the great georgeo Cleanerson and Softpaw Cleanerson. The hope and dreams of the people are upon them, may the Goddess Thistlepaw guide and watch over them all. tasked by his grandfather directly with the mission to oversee the expansion of the Empire to this new land he would not fail

2xAction: build two farms, a dock, and a fort
With the foundation for a new Fraternian state laid it is now time to build upon it which requires Infrastructure, unlike our sister state of new Fraternia we are too far away to rely on the homeland for help, therefore we much be able to help ourselves. Two new farming settlements are planned out and established, in the tamed lands around the capital, while a dockyard is constructed using wood sourced from the untamed forests just to our north, our soldiers are more than enough protection for our woodsmen to collect the needed resources and Finally, Fort Fraternia has her foundations laid, so far our time here in the new world has been a peaceful one, but only a fool fails to take precautions. The military staff was quite pleased with this course of action as well.
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>>4718177
Actions:
-The power of the voice is not to be underestimated, and especially not to be abused. With the latest composition of moldering music, the grand conductor calls upon the elder instruments to pay closer attention to the music of the universe. Under his guidance, the first symphonists are appointed, especially talented instruments who have spent decades harmonizing with the great melody. Their charge is a sacred and noble one, they are to study the music of the universe and to record the music of the world so that no voice or song is ever lost. But most importantly, to ensure that the Great Melody is not disturbed.

-With the song of fire now able to be sung by Simfuni, they begin exploring ways to use this new-found method to mold and shape copper bracelets tipped with weighted balls to be fashioned around their tendrils for use in times of dire defense.
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>>4718175
Beni was a bit upset his game of "Hide the Migu Worm" with his wives was interrupted by news of their jungles being cut down! If there are no more jungles then where will Beni run and hide when his kingly duties get too much for him? He must be stopped he says! Right after he his game is finished and takes a nap.

1. "New Friends? Or new enemies?": The news being surrounded by not only bovine beauties, but charming snakes too? This does not abode well for the Oni! Chīmaza orders once again to expand their borders to engulf the jungles (preferaly near fresh water sources)
2. Good walls make for better neighbors!: Avarice and Envy were virtues Oni cultivated to grow stronger and better. Both have not failed them yet and they won't be giving them up anytime soon. The alert network of scouts and messages was created to guard the current borders. Future plans of building a wall is considered.

Diplo:

Snakes:
A group of scouts was sent to see what the Hiss tribe was doing cutting down trees. Don't they want shade to nap under and leaves to mate behind?

Minotuars:
The Bovine people seem like tough creatures. They have big horns; that means strength! Beni sends some of their toughest and friendliest Oni warriors and Satyr diplomats to meet with these cows.
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>>4720996
As for gemstones, jade and opal are good.
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>>4718176
> spread the cure bought from the market
Success! Truly a success! We have managed to find a cure to this terrible plague-illness before it spread-went too far!
Now, the only thing left to do is begin farming it for ourselves and hand it around the kingdom through especially built stations at each village

> create armor
Shields have been made, and their effectiveness in protecting us is obvious, as are the advantages of having less skin exposed to the hurtful rays of the great fire-thing in the sky. But what if we made shields for the whole body?
The blacksmiths are put to work on creating armored plates and rings to cover our troops, so that nothing will be able to stop the great charge of the Imnaki troops
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SCENE TWELVE

>GLOBAL EVENT
Fires all about give up their last smoking breath into the skies. In the night, high winds whip across the hills and plains, full of ash. Dawn comes, the sky is red, the clouds are black. Heavy grey rain falls o'er the world. It stains the skin and the earth. For some it is just a strange but natural phenomenon, for others it is a harsh reminder of worlds past.

>>4718181
>HCA
Settlers, prospectors, farmers, whoever is available is sent west along the river to stake the land for the name of the Daiimad.
In this new world, gold no longer bears the stench of Vossik control, and so the once almost useless metal is mined to be sent to the new forges in Makaan.

>>4718185
>Big Totem
Fish. That's what Big Boss wants. Big fat juicy still-wriggling fish to sink his yellow teeth into. Well? Get on with it!
Now those southern hill Gobbos, they know how to find what the Boss wants. More salt to replace the mine that was washed away, and beautiful stone to grace the walls and floors of his mud hu- of his magnificent palace! [Discuss in chat what stone you want] Those northern hill Gobbos though, tut tut tut. You'd think they'd learn. Apparently seeing their little boss eaten alive feet first wasn't enough for them to get off their lazy arses and find something in their dirt.

>>4718247
>Danderfey
After the deals with the Market, she continues her trek through Danderlands up towards the Northern Passage. Here she tiptoes through the pass, her towering legs squeezed into the narrow way.
Continuing where they left off, the Dander continue the minor iterations on roadbuilding techniques.
Though the trees are located to an area not currently in Goblin hands, it will undoubtedly be so in the near future given their current exploits. Meanwhile a firebreak in the northern forest is cut, the land cleared, and the fire allowed to burn itself out. The smell of roast rabbit fills the bay, followed closely by an acrid aftertaste.

>>4718248
>Pérasma
The salty Fidic is home to an abundance of creatures almost rivalling the Isertisian! Slow fish one can practically grab out of the water with ones hands, shoals of little silver fish, fish as colourful as the Iserti birds, and even some that taste alright.
Water is a vital essence as much as blood is, and as a Meluz without blood will die, so too will a city without water. Thankfully a large source lies down the slopes, bordering against the Tangle. It is fresh, clear, and without any mineral taste.

>>4718336
>Tanglegarden
Sennites or no, the Tanglegarden stretches further than initially realised, right up to the fantastical exuberance which is the Apothecary's Dream! It is the Faes' Forest. Even if those pests are stomping about.
The Fae develop an bitter understanding of hubris, which the revival of tragedy in Thornbush's theatres only deepens. But the best penance is graft, and so more of the Tangle is tamed.
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>>4718363
>Bandru’ii
Fae or no, the Dalu is the Dalu, including the fantastical exuberance which is the Apothecary's Dream! It is the Sennites' Forest. Even if those pests are hovering about.
Ignoring the vermin which spread from the Tangle-"Garden" to the Dalu, the great tree Valmad is sent to be dean of the Valma Dalu, to watch over the Dream and surrounding forest.

>>4718504
>Usagi
[Waning Crescent]
[R] Scouts resistant to Impurity report a monstrous thing in the north, a hideous creature with a hulking body of wooden planks and many wings of cream cloth. It crawls through the sea on spindly wooden legs, or by catching the wind in its wings. It is perhaps the most terrible thing yet seen in this Impure world.
The moon cleanse them, even as it shrinks in the sky. Let the Impurities be drawn from their bodies and washed away in holy water.
To ease the movement of their scouts, a path is cut along the mountainside, and stones dropped in the streams to bound across.

>>4718634
>Æblenthrong
The priests assure the Kalnthruna and her people that the ancestors, not only royal, but of all those who bravely struck out on this noble venture, watch over them. And with this in their hearts, they dig the mines, bringing up zinc ore just the same as the old world. So too does the thirst of the old world come about. Little home brews are nice, but they're soon dry. What's needed is something substantial, and something strong. Before any other Dwarf can think of setting off, the Nandrunr brood is already fashioning the brewing vats. And a good thing too, those lot are said to have ale instead of blood! Even more than most Dwarves.

>>4718647
>Dybet
The route will no doubt be long, but just how long is what is being determined. The reed ships are slow in the water, especially so heavily laden as they are, making it only to the Aurmouth in the tyrn.
The stain of the Goblinoids upon the world is, worrisome, but in the very least their further encroachment southwards may be halted with the bring of Dybet dominion over the Kavost.

>>4719485
>Prenhaearn
Solid wooden stakes outline the furthest reaches of the city, and not a moment too soon for the scouts of Men have already begun to stake their own claims in this land, right even to Fanwyic borders!
Supplies begin to noticeably deplete, refreshed only by the bony fish catchable in these seas. The journey continues though, past more ice, and a dreary land of freezing swamps, before yet more ice! Tall dark forest is seen just on the horizon though, perhaps here the crew may find some decent red meat.

>>4719757
>Drya
The presence of yet more others outside the Yadi prompt the further mining of these iron deposits, whether for trade or protection it has not yet been decided. And to feed the tireless Drya and Dryki, further fishertrees and hunters are sent out into the swamplands.
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>>4719839
>Pa'pa'tui
The hands of the Elves are far more dexterous and suited for the task of mining than the flippers of the Laga'. They bring up spectacular copper ore, stone shot through with orange gleams, and though they are not experts, they have a rough idea of how to process this to the metal shown to the Whales by the Market. For the spiral stones, these fossils the goldskins say they are, farm deeds are shifted around to access the richest source. They mine not only more of these spirals, but flat rocks in which are embedded crustaceans and leaves, and all other manner of dead thing.
The trade-hub of Hi'laudolo is very popular with those Whales of means, able to take the leisurely swim on the current of Amranna to then sun themselves on the beaches of the Thios Lagoon, and spend the evenings browsing the special coral wares or this new fad of fossils.

>>4719848
>Do'larosha
Having made inroads with these folk, it is allowed for Gerta to be representative of the Undead to the Do'larosha. With spoken language being particularly difficult for them, the Aphthian written language is also taught, almost certainly to the Shadows' relief. As agreed, the trade route is laid out on a crude map, following the edge of the forests for as long as possible, then curving through the Lyfwood, stopping at the foot of Achor Hill. From there the Shadowfolk will use their own routes further into their grove into which the Undead are forbidden. Truly everything the Do'laroshans have to offer is agreed to be bought, especially the iron tools and strange metal samples. The coins, it is explained, are minted in a town far, far to the south by the name of Megyros and are widely accepted wherever the Wandering Market travels. However this only leads to having to further explain the vast scope of the world. And the Wandering Market. And economics.

>>4719899
>Cata'dun
Twice in one tyrn, the chest rattles indicating a trade with the Market. The first is the worst, they really must be joking. Some mashed up root, a little stone bird, and, oh Gods above, a fat creeping grub! There's a note: "Delicious, enjoy." Those bastards. The second isn't much better, some dried leaves, and some white paint. Perhaps the world is so unbelievably poor, this is all they have to trade? How sad.
The location of the Drya now known, two options lay before the Dark Elves; Trade, or war. The nature of the Catan leads them to hope for the former, but prepare for the latter. The same may be said for their ships, finest in the isles. Long reliant on oarselves, the erection of masts and sails, along with the addition of large movable rudders, greatly improves the range of the Catan fleet.
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>>4720136
>GFU
The mightiest tower will fall if it's foundations are built upon sand. So too it is that this foothold must be built strongly from the first. Farms already cover the land, the grains of old finding their own footing well in this soil. A port from which future ships may sail, and Fort Fraternia to guard it all well. Perhaps soon, as the colonists have noticed a tall bright light shining in the north, with all hints pointing to a lighthouse.

>>4720175
>Simfuni
A living record of what has come, and what has gone. Of what is, and what will soon be. This is the work of the Symphonists. They learn well the Songs of the Forest and of the Fruit. They memorise the Contest of Fortissimo and the Crawling Rhythm. And they guard the knowledge of the Mouldering Music. Revered and second only to the Conductor, the Symphonists are vital members of the Orchestra.
With the occasional Imnak or Dander guide, the Simfuni work the copper from their lands into impressive instruments of war. That such a name existed in Albionic surely cannot be a coincidence. These terrible things will be used only in defence of the Melody, for the idea of them alone is hurtful to the Simfuni.

>>4720996
>Oni
[B] Whilst Beni of course has, well, he doesn't actually know, how many children, none of them are by his Queen. This raises a rare worry in him, when he in a thousand tyrns passes from this realm to his eternal Hell, does he want his children to fight and bicker, and tear up the kingdom? It would have happened before had it not been for the Hell priests rituals, but their knowledge is lost, and what if it is never again found?! But, Demons and Devils all be praised, in her final fertile years, she births a son! A rightful heir to sit on his throne! He is strong and healthy, and birthed already with little horn nubs. A good omen to be sure. May he be feared throughout the land of the Oni and beyond!
These jungle opals are an incredible find, some being pure white as milk, others red like Ekeni blood! Their colours shift in the light, almost magically. A fine addition to the royal treasury.
With all these other beasties running and slithering about, it'll not belong before they come barging into Oni territory! Better grab it all quick.
Oni traipse the long jungle borders to deter any would be trespassers, slowly cutting paths through the dense trees. Who knows what could be lurking out there, they've already made contact with Snake-Oni and Cow-Oni, hopefully there aren't any of those dreadful Bird-Oni about! Or Hells below, Ekeni.
[just a reminder to >> when you diplo, and that it was supposed to be the Minotaurs cutting down trees, sorry I didn't make that clearer]
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>>4721372
>Taknab
The root has been bought in abundance, however when planted it withers away, almost magically so. The Market, it seems, does not want competition. Thankfully there is just enough to cover the population, even if it cost a small fortune! The effects are perhaps a little more, violent, than what was expected. It does indeed clear the sinuses, all the way to the brain it feels. "Like inhaling a bonfire and chasing it with boiling vinegar" as one Molerat put it.
Aye, a shield is good, but it takes up an arm that could be better used for making rude gestures, what if the shield were worn all over the body? And so they were.

>>4718247 >>4721372
-The Treaty of Root and Blossom-
HENCEFORTH, by decree of the Queens of Dander and Taknab, these lands (Save the land of their capitals and those deemed to be most uninhabitable by either party) are joined as one. To the Fey, the world above. To the Imnak, the world below.

END OF SCENE TWELVE.
>>
>>4721557

>Action 1 - Claim along trade route.
>Action 2 [LORE] - Deepen faith in Achroma.

The burgeoning trade route sees many Do'laroshans drawn to the western border, the 'capital' seeing less and less visitors as they travel either to the lake or ply the new trade route. The flow of goods sees many Do'laroshans in possession of the remarkable silver coins, and the richest among them, the chieftans and shamans, are seen wearing stunning new jewelry of reworked gold.

Still, the lure of wealth and fanciness can only take a Do'laroshan so far, and the exposed countryside between Dakan Grove and Aphthys proves a harrowing affair for the travelling merchants to brave.

That is, until it began to rain.

The dull deluge dims the darkness of dawn and dusk, delaying the daylight. With lengthened nights, the Do'laroshans are able to travel in far greater ease, and soon enough begin to settle along the route, turning the strange and unknown into the friendly and familiar.

Back in the heart of Dakan Grove, word of the mysterious dark waters has spread. The chieftains and shamans convene to discuss its meaning, but it seems the population has already decided that is is, most obviously, a blessing from Achroma. The Suffering Beast had requested of them a supply of silver and gold, and when it was secured, his blessed darkness shrouded the world!

Soon enough, almost every camp features personalized shrines to the mysterious being, taking on the shape of all manner of animal. Wood and stone, copper and bone, all are used in depictions of the great beast, whos form no one can agree on, save for the one wounded, bloody eye. Below each statue, jealously guarded by claw and wing and antler, lies a pile of offerings that will only grow in time. A comfort for the wounded, and a promise of his guidance in the darkness of the world beyond.
>>
>>4721557
The ashen gray rain is...well, had any been alive since the days of the FHS, a feat no human or even moon elf by this point could claim, they would have been reminded of the days following the extermination of the Elves.The ash which fell those days was mixed with rain, and it stained the skin much like this rain does. To the people of Makaan though, it is merely a curiosity.

1. With the prospectors sent into the secure lands, they are tasked with locating metals, Iron most of all. It's the lifeblood of the nation, and not much can be done at the moment without material to forge new tools, building materials, etc...

2. The defenses of Makaan are, at the moment, little more than a thin palisade wall and many, many earthworks. Tunnels, trenches, and more. This needs to be fixed. The biggest issue we face though, is the lack of any sort of Navy. No naval forces, no fishing fleets, no trade ships. Thus, a port is to be constructed. After all, the most abundant material we have is wood...

Furthermore, the Colonial Daiimad opens for the public to bring it's concerns to the Clan-Sah in a public setting. After all, who knows what the citizens may have seen out in the wilds... [Rumors]
>>
>>4719839
>>4721557
>Everlasting Waters of Pa'pa'tui
>Previous Lore for turn 11
>"Though the Lunar elves may hold themselves apart from our gods, besides Old Pa'pa, their worship will not be obstructed- albeit shifted to be more friend focused, and less tuned towards the caste like oppression of themselves and others. Perhaps a doctrine of 'Enlightenment and Uplifting ' may be encouraged amidst them in reflection of their new change in status."
>Letter from King Pa'pa'tui to Mother Frehe'dolo: Matriarch of the he'dolo Pod

1.
A school and harbor are constructed in Hi'laudolo, to aid its new growth, and serve as a site for the education and rearing of the new generation of elf kin and calves side by side. While the Laga are schooled in means aquatic and of the stars, the elves are schooled in various maths alongside technical skills such as this "Smithing" and "Engineering"

2.
The Stars are mapped, and measured as they track across the skies, it is found that they are unanchored to one's placement on land or sea, and are reliable for charting a way home. The mathematics learned from this exercise bleeds through to the rest of the kingdom, with rulers and other measurements such as scales finding their way into daily life; the old school rule of "just eyeball it" falls to the new constant of "just measure it please".
>>
The ashen rain causes quite the commotion, especially as the fish and crops grow sick. This brings up the painful topic of that sun blink from eons past. The Pharaoh decrees that the rivers shall be pure once more, that he shall consult Undine herself for such.

Action 1: Seek Undine.
The ash rain has polluted out otherwise fertile Dyne. Though it was temporary, this poses a dire threat to our civilisation. Thus, we will seek out and consult Undine, goddess of the Dyne. We have never spoken or sought her so directly, but there have been rumours aplenty that she roams along the Dyne. This is clearly a message that we must consult her.

Action 2: Study Water.
We know now that too much ash can cause damage, but what other things can we get too much of? We tend to dump refuse and excrement into the river. We shall test the effects of the various pollutants that can find it's way into the water, so we not only know which to avoid, but also be able to tell which one there's too much of when a crisis occurs. The Anubisid test subjects will be richly compensated for their sacrifice.
>>
Fluff: Rains that seem to stretch on for miles on end. No doubt the flames to slow them have been doused, which means that efforts will need to be quickly taken to ensure victory. The monstrous beast north would be confronted in due time, but for now preparations must be done elsewhere.

1 action: 1.25x Strength
Similarly to the branch of agility, the branch of offense will have its own core ability. This one to be making the people stronger so that they may more easily mine, strike harder, and even carry more supplies.

1 action: Taiga hiding practice.
This will be an truly powerful thing to have the troops know. Hiding high up in the trees and behind them. Low to the ground and even starting small fires that don’t give off light or large amounts of smoke. Learning how to use this wretched environment while it still exists will be very advantageous
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>>4721557

1/2. Expand to the red tiles. While progress is slowly achieved with utilizing the new stone deposits and the colonization of the flooded salt tunnels Big Boss had grown tired of the lazy north goblins. The only good north goblin so far had been the ones enslaved by the water gits of all things and the south goblins have been doing exactly what is needed anyways. So in his great munificence he decides to turn his attention north and make everything proper himself. Rallying a band around himself he begins a great northern migration around the forest. Setting it up for a great swarming that will see all the green bastards that live in the forest with no avenue of escape and be forced to submit to his rule once and for all.
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>>4722045
forgot image
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>>4721561

It was shocking how close the people of the Free Human Remnant came with their first settlement, and quite disappointing to clan Llewelyn. however, it was even more shocking to see how in less than half the time Llychlyn had arrived, they had claimed so much, and likewise was worrying. A discussion about the borders of their lands needed to be discussed. Of course, Clan Llewelyn knew that they had to be careful. They couldn't risk hostilities with the people of the Free Human Republic as they were practically an ally back home. Yet, they knew the Free Human Remnant would be in a similar situation, and if they tried pushing to hard and refused to compromise, it was likely they'd be reprimanded back home for causing tensions with an ally. This was something important to keep in mind as it meant they would have to go to the table. Though, with the ash falling, and a lul in hunting that followed, there was a good deal of concern that things might end up going poorly. Still, given the circumstances, efforts to claim the forests that were known to exist in the north as Prenhaearn land would be done post haste. They would be crucial to keeping famine at bay, checking the expansion of the Human Colony, and would give a larger, more readily available source of lumber. Regardless, the few of Clan Howell that were apart of the expedition and maintained the temple in the main settlement would be tasked with trying to get some glimpses of things to come through traditional sacrifice of animal bone.

Meanwhile, captain Neifion would continue to reach the woods and dock near the shore to gather supplies. If not much was gathered, they'd turn back and start heading home. Otherwise, if their supplies were fully stocked up, they would continue outward and onward. But this purely depended upon what could be gathered from the forested land.

>Action One. Expansion to the north, focusing on the tigea forest.

>Action Two. Continue the expedition and gather supplies. If not much is gathered, start heading home, if enough is collected, continue ever onwards.

>Rumor.
>>
Posted on behalf of the Catan

>>4721564
>Rain of Ash
The Dark Elves watch as the black snow coats the countryside, holding out their hands as it matches the color of their skin. To many it will merely be a dreary few weeks waiting for this weather to pass. For others, perhaps a sign that the very flames which the Dark Elves are connected to are capable of changing the world.

>Action 1: Develop the Flames
The recent rejection of the Drya from trade was quite unexpected, though is certainly nothing of worry. As far as is known, they only have wood to give. We must be ready to put them down in the future, should they threaten future trade. Stronger and hotter flames should do the trick against their tree-like people.

>Action 2: Coastal Prospect North
With better ships being afforded to us once more, we can attempt to scour the coastline for resources once more, before being forced to turn inland for other (potentially hostile) nations.
>>
>>4721557
>Rain of Ash
The Laga look out upon the dark storm clouds that smell and taste of smoke and fire. Perhaps everyone should stay inside for the next few days. Fish are released to the deep seas to make sure they are not poisoned in the limited pools of the farms.

Algae runoff is hopefully taken care of by the released fish. A particularly crafty elf shows a simple innovation much to the pleasure of the beluga, wooden armed and kelp canvas winged contraption the "rain-stopper" (umbrella).
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>>4721561
1. Expand north along the river. If we wish to be sure to protect all of the Yadi we can not let the Nuape claim what they see as empty land.
2. The Drya are no stranger to ash filled rain, seeing it quite often with their forges as the rain washes away the ash, but it is their first time seeing the ash rain coming from the sky. With the red sun it was seen as something bringing down the wrath of The Giver and burning. What came as more of a surprise, however, was from the Metalleaf grove that were forming ironleaf tools. With the ash rain they seemed to have different properties. After this strange occurrence experimentation was done by feeding charcoal along with iron to the metalleaves to find the right blend and make stronger tools. (research steel)
>>
>>4721557

>Global Event: Ashen Rain
Though many farmers tut at the state of the falling rain as they hastily gather in any of the Tyrn's crops not yet harvested before they can spoil - honestly, back in the Gyldenland rain at least had the decency to be clean most of the time - a scholar by the name of Korek tries to make some sense of this. Though unlike much rain back home, he remarks, this is somewhat similar to a phenomena reported near the farms of Untegknorr'krell - what do you mean, you haven't heard of the place? It was in Ashenbeard lands, and the silverbeards kept farms there along the road to grey cloud peak. And from time to time, that self same peak would spew out clouds which would then bring down stuff just like this all over the place... though at least this rain isn't bringing small stones and the like all over the place, too. Anyway, it wasn't great to be in; but those self-same clouds were part of the reason the Silverbeards could keep the farms they did down there, he reckons. So if this is anything like that, he ventures, things might be bad for a tyrn but better off in the long term? If it actually is a similar thing, of course. Can't say for certain, new land and all. Best to keep prepared and be careful. The Dwarves muse over his words as they keep working away, before retreating back indoors once all they can do is done, to clean themselves and wait out the grey rain until the fall has finished. Good thing that the stores were refilled, and that there's plenty of salted fish...
>Action 1: Around the Field of Gold
If any one place could make it through the grey rain with Guldfar's blessing and come out still shining, it would be the field of Gold; and so actions are taken to secure the area around it by claiming the lands around to the south of the field. Perhaps some of those lands might also share a little of the Golden blessing?


>Action 2: Grain Futures.
New farms are carved from the earth, both on the south bank to Æbleholm and to the south of the Field of Gold, where all can be fertile and irrigated.
>>
>>4721557
The Danderfey hold a funeral to all the life lost, the plants and plant spirits. Does this tell of another coming of the Rabbits?

> half-Action 1
Build another farm for the gobbos

> Half-Action 2
Rebuild the broken fort in the Small Skidmark

> Half-Action 3
Build Farm (apple orchard) within Bandruii Land

> Half-Action 4
Extend 8 tiles of stone-road to connect the main road system to the city of Dread. (I counted it's 8 tiles)
>>
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>>4721565
Global event reaction
the sight of black clouds and poison rain evoked fears of the ashen night, and the struggles it brought, fear and panic gripped the people of Fraternland. but as the rain passed and the sun dawned they breathed a collective sigh of relief. but not all do, they ponder what would have happened if a new ashen night truly had come. with little to no magic, and no support from the homeland they surely would not survive. we must fix that we got lucky thing time but we will not be caught unaware again.

action 1 build a mage college and a science college in the capital

before we can begin to reclaim our lost magic, we must collect the surviving lore and knowledge before it is lost to time and age. without our Rejuvenation spell, the cruelties of age can't be held back and our beast folk citizens are left to suffer her tender mercies. something that can't be allowed to continue. on the other end some view this as a chance to let the sciences shine, they say that if we hadn't been so overly reliant on magic we might have already found a mundane solution for this problem. in the end as the beginning nation-state, the funding and construction of both colleges is approved

action 2 expand see pic for desired hexes
(ran out of creative steam for this one sorry for the low effort second action)
>>
>>4721561
Event: The red sky, the black clouds, the grey rain. Ill omens each and every one.
Fear is in the air at this. We have kept balance, but discordants in the world; the discordants beyond the mountain; bring only unbalance and disaster. They and their fires are surely to blame for this.
Preperations are made to war with them properly, drills are held, formations are wrought up, and from the danderfey lands the beetle riders are recalled again so that they may partake in the training.
A singular message rings throughout the land, prepare.

Action 1: Covenant with the Land Spirits
Under the grey sky and under a downpour of grey rain in a marshy bog are gathered the equally grey representatives of the Carvil’ax’seset, the Elder Council and the Queens own representative.

The issue of the iron found sleeping under the bog has troubled the rings for several Tyrns now, worries abound about the effects on balance should it be retrieved and exploited, fears of the reaction from the unseen and needing to perhaps consult with specific innumerable spirits every time this problem repeated itself.

All set to be resolved in one sweeping manner, through this pact to ensure the safety of both the mundane and the unseen worlds, the Covenant with the Land Spirits.

A promise carved in elder blood and spilt upon the ground, arranged after tireless communicative efforts with lesser spiritual mediums, debates among all echelons of society, warnings from withered doomsayers, and scouting reports from beyond the mountains, all together to form this new arrangement with the unseen.

The Unseen, both a term to refer to the world of the mighty spirits of this world, and to the spirits themselves, counterpart to the Mundane world.

Energy flows from the Mundane and shapes the Unseen, and so too can the Unseen shape the mundane, the spirits of each and every one of us as much a part of it as any figment of a branch or mountain.

With this covenant forged the Carvil’ax’seset are pledged to protect the land, to guard it from harmful threats both Mundane and Unseen, and in return the land spirits themselves surrender their riches with willingness and ease even granting us more generous bounties than if we were to strike it out from the earth by force.

The ground gives way to allow us to pull from it it’s wealth and our oneness with this world, our position as its protectors, is evidenced in true fashion.

(tl;dr, higher quality materials extracted from the ground, justifies taking the iron without upsetting balance, also justifies dryad mining which I now realise I didn’t have to do I started with two copper mines)
>>
>>4723836
Action 2: Iron mine, farm

With the covenant struck we would do well to act on it, and create the first iron mine. Not at all mine in the traditional sense that other more barbarous nations may have where metals are robbed from the rock and soil, but one in which the iron in the ground is claimed with such ease it is as if it rises to meet us.

Create another farm, an area of land in which the mundane and the unseen are in alignment, where dryads may hunt and be hunted freely and the fruits on the trees grow fat and lush, the grass recedes to waves of herbivorous consumption, and grows back as packs of beasts chase them away.

(Note, I think viorp forgot that dryads are carnivores, I think you should fluff it as another area of balance that just happens to have a lot of planted apple trees)
(Note note, please move my army back to my land)
>>
>Event Response TL;DR
The dryads are a parasite in the forest, draining its life force from the sky. They will die if they do not stop though, so surely they will stop. Just in case they don't, we should contact the sun snakes about restoring light to the forest.

>Action 1: (Learn Snake Language) The Sun's Snakes
Those damned trees, full of infinite greed. They have done ~something~ to one tree in particular within the holy forest, warping it to massive size and making a home of it. This tumor has clearly been felt throughout the forest as the skies have blackened, yet the sun continues to shine. Perhaps it was never the snakes at all, but these verminous saprolings sucking the life right out of the forest itself.
Still, we had been cautious not to cause problems with the snakes and such a policy has led to a somewhat respectful relationship with their kind. For now, we must bide our time and prepare. If they do not correct this themselves, it will be corrected for them in due time. The dryad pests which reside there are harrassed as usual, their goods being stolen on occasion or flaming sticks and clumps of charcoal being dropped on them from above but no official or organized attacks are made.
For now, we can not rule out the possibility of the snakes controlling the sun. Suspecting that the tablets delivered to us were written language, scholarly faeries seek to decrypt them, accepting assistance from the Snakefolk for the first time when stuck.

>Action 2: (Make Anti-Dryad Weapon) Apothecary Poisons
The Faeries are poisoners, having bred a toxic plant into a fatal poison to use at their disposal. With the possibility of war as close as ever, the poison must be ready and stronger than ever. Fearing that it may not function against the non-fleshy dryads, the Faeries seek to modify the poison or brew a new concoction to put the dryads in their place. Perhaps the newfound Apothecary can be of assistance in this endeavor.
>>
>>4721557
> build two more farms
Our lands are great, but we don’t have the citizens to populate them with! And what better way to increase our population than to make our kingdom more prosperous?

> improve the training of our troops
Now we have armor, we have weapons, we have shields and we have organization: now we have to actually train these people.
The mock battles shall have greater intensity, with dull weapons being used instead of sticks, and duels becoming a daily occurrence to test one’s mettle
>>
The molemen are quite unconcerned by the rain- it is merely freshness for their sensitive skin and a nice smell for their developed noses, and when explained what the source is they will revel in their victory against the foolish furred invaders
>>
>>4724209
Rumor me too.
>>
>>4721557
The Oni were surprised by the sky turning red, but so what? They experienced hellfire raining upon them. What's a little ash and fire to them?

[B] Joys upon joys! A true heir has been born! The world greets Benemiraishinju Danashishanoroi Habarigorin ("The Pearl King who all desire to serve), or Benmi (Pearl Prince)! Even as a newborn, he is strong in might, magic, and beauty! There is a special spark in his eyes showing he will be great leader when he grow up; maybe even become more powerful than the current king! Beni, like all fathers, was overjoyed at the news of his newborn heir; he can finally plan to retir-he means he finally put the unease of his advisors and concubines to rest! Now, to ensure his heir has a easy and firm foundation to begin his reign in the future...

Actions:
1. A Baby is born, but What to Give It?: Despite giving Benmi lots of toys, it still cried and cried! Nothing could satisfy him not even breast milk from Beni's golden concubine. While pondering on what to gift him, Benmi started to walk to a map. He banged the map with his club happily. His caregivers didn't know why he was doing this? Did he want land of his own? (Expand territory)
2. Our Goat-Oni Are Homesick? Do They Not like Jungles?: While Satyrs were happy living with Oni, they didn't really like the humidty of where most Oni lived. Bugs and wet fur were daily problems to them. Being a in a happy mood, King Beni ordered a new mining town to be built so his hairy subjects may live in peace and dry! (New town named Naben Mareja.)
>>
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>>4725124
Also, rumor if you please.
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>>4721565
Actions:
-As the Under-Empire recovers from their ills, the Symphonists of the Simfuni embark on a diplomatic mission to their cities. The stories brought back by those who studied the art of war painted a wonderous picture of musical rivers that coursed through the pathways dug out by the molemen. Such a concentration of voices all traveling together through and within a confined space was an spectacle not only of artistic importance, but for advancing their understanding of the Great Melody as well. The grand conductor eagerly anticipates the insights the elders will return with in due time.

-After the contest of fortissimo that took place during the war, many Simfuni would organize smaller groups of their own and travel to the shores to pit the strength of their voices against that of the waves. Naturally, adventurous parties would travel further along the coast and slowly the domain of the Theatra would spread out to claim these lands as well as these routes are shared and become widely known as places of forte and overal just a pleasant passtime.
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SCENE THIRTEEN

>LORE POINT
What is the name and role of your head of state?

>>4721612
>Do'larosha
[+1 PE]
The route between the Bonemen of Aphthys and the Shadowfolk of the Tribes is the liveliest either has ever been. Tradegoods, coin, language, all spread wide throughout each nation. Undead and Do'laroshans both, though initially finding the other in so many words, disturbing, now find friendship. And as trade grows as the Beast had demanded, he grants his blessing upon them. Such an act of his will upon the world spurs the burgeoning cult into national belief. Household shrines, wayside altars, and pilgrimages to his resting places are daily sightings. The most notable of these is the growing shrine at the edge of the forest, where traders leave coins, copper jewellery, and fruits for protection and thanks.

>>4721636
>HCA
[+1 PE]
[R] As in Andreth, this new Colonial Daiimad welcomes the people of Makaan to bring their queries. It is the usual disputes of field boundaries, requests for this or that, the same mundane questions, it is all rather tiresome. But wait, what did that farmer say? No not about his squabble over a quern, he's seen rust coloured water from the rocky hills where the Upper and Lower Keye converge! Could it be the answer to their prayers at last?!
For days the men bring up nothing of any note but river gravel. After half a tyrns work the second find is rock-fertiliser, like the Dwarves of old once mined.
The natural bay formed by Guard Head offers a prime location for the setting of a fine port. Here the ships may harbour safe from the winds and wilds.

>>4721690
>Pa'pa'tui
Free from the willing bondage of their parents, and their parents' beliefs, the Elves of the Everlasting Waters see schooling and employment in Hi'laudolo as smiths, shipwrights, and all other manner of work for which flippers are not ideal. Across the Kingdom the system of weights and measures the mini scientific revolution of the stars brings is adopted. No longer are measurements this many fifths of a flipper (whose flipper, mine or yours?!) or that many mouthfuls (again, whose mouth?!), but strictly defined.

>>4721722
>Dybet
[+1 PE]
[NM] The strong flow of the Dyne stems from the Un and Din, but it is the Din whose strength carries the spirit. To follow in reverse, is to find the source, the wellspring of Undine. From the infested hills, the green menace keeping their distance from the towering Anubisids, a perilous dive into the waters reveals the divine. In a flooded cave, from which the Din springs, is an idol of purest gold. The presence of a god palpably emanates from Her.
The waters of the Dyne are sacred, and yet even now effluence pours into her! A simple study of the effects of black water reveals a host of issues, vomiting, diarrhoea, parasites, wasting sicknesses and invariably death by these means. It is a harsh wake up call to the effects of the Dybet people have upon the river.
>>
>>4721733
>Usagi
[New Moon]
Being a branch of Pure Offence, the priests once more ready themselves for the ritual pain. Though the moon does not shine, the lunar almanacs are scoured, the divination bones thrown, and a method devised for the spell. It is a harsh price, the piercing of the limbs. Only the most stalwart are considered for such a task, and their ascetic vows lifted to prepare their bodies for the coming trauma.
Utilisation of the Impure in the battling of the Impure does not sit well with many, but it is what must be done. To hide is no dishonourable thing, if it allows for the destruction of the Impure.

>>4722045
>Big Totem
The failures of then northern hill tribes when left to their own devices, along with their successes when enslaved, plants some rather unsavoury notions in Big Boss' mind. But he just sprinkles some salt on the thoughts and they become perfectly savoury.

>>4722584
>Prenhaearn
[+1 PE]
[R] A very distant relation to the Queen through a minor branch has begun to assert that it is, by Fanw's will, her right to rule as Tywysoges of this colony. Though her claim is laughable on the face of it, it does bring some doubt among the populace on a non-royal line holding the reins of power in this new world.
The useful ironwood trees would undoubtedly be settled by the Andrethi, were the Fanwyic not faster, and so as much as can be claimed is done so. But in truly entering the woods for the first time, they find they are not alone on this continent. The howls of wolves, the braying of deer, the sound of a horn. A Hunter stalks this grove.
Neifion weighs anchor on the marshy shores of the Orbon, the wind is immense, the cold more so. Even through his layers and for a Child of Fanw, he feels it in his bones. There is a stillness here, of dead trees, and empty pools; one of ruins, or even The Ruins. Such a feeling is an ill omen, there is nothing but bony fish to eat from the sea. It is time to return.
>>
>>4722685
>Cata'dun
[NM] Ding! Another drop of supplies from the Market. What will it be this time, dirt? vomit? Oh, no. A phial of water which, glows a little, an intriguing oddity. What else? Some crudely worked leather, a spiked-knuckles, and oh, a finely woven length of soft, cream fabric [silk].
It is a harnessing of innate magics within the worthy that allows the manipulation of fire, and for those with a greater intuition, greater manipulation is possible. This is first demonstrated by an otherwise unremarkable butcher's boy who displays a true Gout of Flame. A bolt of magical fire which shoots forth from his hand, but which however, severely burns him. He is treated with fresh water and soothing herbs, his blistering fingers wrapped well with linen guaze.
The ships sail 'round the wooded spit, setting out to prospect the coast. In the dense forest the work is tough, but rewarding when a promise yellow crystal is brought up. Less rewarding when they start to smell like eggs [sulphur]. And far less rewarding when disgusting oozes slop aimlessly towards them! Their gurgling digestion sounds like a drowning woman trying to sing.

>>4722996
>Drya
The Yadi must belong to the Drya, from Catan to Taman. This becomes the call for the Dryads of the jungle. "From Catan to Taman! The Yadi is ours!"
The will and ways of The Giver are unknown and unknowable, that a rain of ash brings forth progress can only be understood as The Giver's strange whims.

>>4723346
>Æblenthrong
[+1 PE]
The Field of Gold peters out gently around its perimeter, the odd ear of wheat or shoot of barley all about. These are more easily spirited away to farms as a good luck charm than the rest of the Field. Especially those on the southern side. Still, it is a place of honour to farm around the Golden Gift.

>>4723350
>Danderfey
[+2 PE]
At the west entrance of the Northern Passage, the Market squats herself down, and trades with brigands of perhaps the lowest orders. They appear to be Goblins of every shape and size imaginable, but they do not speak either Albionic or Totemic Gobbo, instead "conversing" in Market Standard with the Keeper and his traders.
(>>4722045) Though not the apple orchard Dander are used to planting, a nice farm terrace is built for the Gobbos in the hills near the Batan Mines.
(>>4724762) The Taknab Fort was vital in the protection of the Forest, to leave it in ruins is a disgrace. It is repaired with no expense spared!
(>>4723836) An orchard was perhaps not what the Sennites wanted or expected, but the orderly rows of trees somehow does not upset the balance, so they may stay. At least the new road is very nice.

>>4723725
>GFU
[+2 PE]
The Colleges of Knowledges Sciential and Magical are founded, relatively minor institutions given their as yet rather poor funding. In pursuit of perhaps just that, Men and Morphs spread along the coast in search of land to call their own.
>>
>>4723836
>Bandru’ii
The Covenant with the Land Spirits is believed upheld, for the earth tears to reveal the stone beneath, cracked, awaiting fate. It is a bargain of balance and sacrifice. Many things could belong to the Carvil’ax’seset were they to ignore the will of the spirits, but they would forfeit something far greater, something eternal, their own spirit. This deal walks a fine line between them. If only the spirits of the land were as simple and understanding as the spirits of beasts, who know the order of life.

>>4724209
>Tanglegarden
[+2 PE]
[R] A play has debuted at the White Trumpet theatre, one the authorities are not best pleased with. The play is written by an anonymous author, and all the actors wear masks to hide their identity. The play itself is rather formulaic, but the message is what is causing the fuss. The simplified version is thus; The Tangle does not extend past the swamps, past that it is the Dalu and the Bandru, and that though the Fae were there first, the forest east of the Lida belongs to the Dryads. It makes no mention of the Apothecary's Dream however. It appears the public agree with the play's message, given the visitor count, causing some worry of the war-readiness of the populace.
The script is just about decipherable, but were it not for the quirk that a Meluz letter and Fae letter are near-identical, it may have never worked. The Sun's Snakes are listened to closely, hearing for the distinct double-a sound which appears in the tablet. From this they piece together a semblance of this National Meluz, though stilted, and full of both grammatical and homophonic errors.
The careless Fae who torment the Dryads are scolded, for their actions only bring conflict ever closer, and they are simply not prepared for the fight. Especially those stupid enough to drop embers! Had they not witnessed the burning of the Tangle?! For their claims to be true this too must be the Tanglegarden, sacred and fragile. Do not give these trees a reason for war! Not yet, at least.
Ah, the Apothecary's Dream! A garden of peculiar delights unrivalled. Well, the Tangle is obviously superior, the Dream is just new and different to the Faeries. But to the point. What is a nightmare but a bad dream? And what is a poison but a bad draught? There are no doubt a hundred poisonous things growing, the problem would be in the finding and the testing. Two pixie-cartfuls of plants are taken away, harried by the Trees groaning in their Tree way. Now to see what they might be able to do. [Further action to test six plants each time]

>>4724762
>Taknab
Roots and tubers and grubs and mushrooms, oh how delectable!
With new, heavier armour and arms, the training must continue. A tunic and stick are not the same as breastplate and polearm.
>>
>>4725124
>Oni
[Gotta wait a couple more turns for another rumour, Mr. Greedy]
The Oni set out to claim jungle and plain in the name of Benmi, Heir of the Pearl Palace, Son of the Fiery Throne, Avatar of Chadskisei, First of His Line. In these new lands, the mostly Satyr city of Naben Mareja is founded. News of a less damp settlement than the seaside Nazena draws other hairy Oni, happy to have a place that doesn't always smell so much like wet fur.

>>4726432
>Simfuni
(>>4724762) To many of the other races, a song is just a story sung, and a story is just a pastime. But to the Simfuni every song is sacred, and every story also. A tale of war from a solider, a work-song from a farmer, a lullaby from a mother, each adds to the Melody.
Strength of the voice within, against the strength of the voice without. To rage against rage, and calm with calm. Instruments of all ages come to sing at the shore.

-Colonial Land Deal-
THAT THE ACTIONS of individual settlers of colonial interests of the Free Human Remnant are not the truest reflection of the motives of the Human Colonial Authority, it is to be given that a full and goodly half of recent encroaching territorial claims be given over to the Children of Fanw, formerly of Llychlyn, now of the Prenhaearn y Wladfa which is the "Ironwood Colony". The border is to be drawn from point to point of the low reach of the River Keye, these lands above aforementioned line to remain property of the HCA and those below it to be given over rightfully to the PyW.

END OF SCENE THIRTEEN.
>>
END OF PART ONE.
Please post in new thread here: >>4726466



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