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File: 1612058758219s.jpg (7 KB, 250x166)
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Part 1: http://suptg.thisisnotatrueending.com/qstarchive/4590216/
Part 2: http://suptg.thisisnotatrueending.com/qstarchive/4628551/

An expedition to expand the city of Zion has run into disaster, an unknown race of mushrooom people have attacked and overrun basecamps Gamma and Zeta, kill all inhabitants except you. You are Jack Spensi, a builders guild mining shift leader and heavy equipment operator. After barely escaping Basecamp Gamma with your life, you managed to flee to Delta, and now you are part of a armored slime vehicle convoy attempting to make it to Basecamp Beta for some much needed reinforcement and support. The lives of a good three hundred men and women lie in your hands. Try not to fuck things up like last time...

This is the Mossdeep Disaster!
>>
>>4679892
>from prior thread
You fiddle with the controls some more as you hear more movement from the back of the cab, then, suddenly, inspiration strikes you. You quickly take an assessment of the row of friendly cabs lining the crevasse in front of you, each with a deadly machine gun mounted inside.

“Hey, can the armor of this thing handle a machine gun?” You ask the soldier next to you. “Like, a bunch of them?”

“Yeah, small arms fire will just bounce off the shell. Hell that explosive from before’ll just leave a big dent at worst.”

You don’t need any more information or time to decide. You grab for the controls, the cabin rotates around quickly, leaving you facing several enemies who have taken cover near the crevasses’ edge. Your gunner looks at you dumbfounded for a moment before you both flinch as a large amount of dinging sounds emanate from the back of the cabin. Then several thumps. The cab angles downwards as the slime lifts up a bit, and a couple of bodies are crushed underneath. It seemed like the plan had worked rather well. The slime, as you expected, is smart enough to not drop off the pillar and get itself and you killed while you aren’t looking ahead.

“Holy shit.” The soldier mutters, chuckling nervously.

Your celebration is cut short as a rather angry looking mushroom man climbs down from the top of the cab and tries to impale you with a spear made of bone and chitin. You manage to duck in time as the mushroom man staggers part way into the cab while breathing heavily. You notice that it has three bullet wounds in its chest and is leaking blue blood. The fact it’s still able to move so well with damage that would completely cripple a normal human and outright kill a mousefolk is terrifying.

Your buddy tries to raise his pistol at the thing, but the mushroom man manages to grab his arm, preventing him from getting a good shot off on it. It tries to bite him unsuccessfully, revealing a mouth full of needle like teeth. The soldier bashes at its head with his free arm to stop it.

>you’re 85% across the gap now


>You have chosen to cast a stun spell on the mushroom man, and need to roll higher than he does.
>Opponent roll = 45
>Current highest player roll = 44
>>
>>4679893
Apologies for dragging my feet today, it was unacceptable.
>>
Rolled 5 (1d100)

>>4679893
>>
>>4679898
bruh
>>
Rolled 4 (1d100)

>>4679893
Saving quest
>>
>>4679906
B R U H
>>
Rolled 68 (1d100)

>>4679893
Roll!
>>
Rolled 99 (1d100)

>>4679893
>>
>>4680624
THERE WE GO
>>
>>4680624
OH THANK HEAVENS
>>
>>4680624
>>4679898
>>4679906
writing
>>
>>4679893
As the Mushroom man climbs further into the cabin you ready a stun spell and attempt to shock the bugger. However, the Mushroom man is ready for you, delivering several kicks to your head, you are dazed for a moment before another kick sends your head into the steel cabin, leaving you seeing stars and struggling to stay conscious. You are brough back by a scream of pain from the soldier as he desperately fights the mushroom man, who has begun to sink its teeth into his neck.

The Slime comes to a confused halt as it no longer has inputs, and the cabin gently rocks for a moment, catching the Mushroom man off balance and giving you just enough time to land a stun spell, which causes the Mushroom man to let out an ungodly shriek as its paralyzed completely. You shuck the living statue off of the soldier and try to stem the bleeding. The man is badly injured, blood pouring out of his neck where the mushroom man had bit him. He looks fearfully at you and mumbles something. You don’t see any blood in his mouth and pray that means the Mushroom man hadn’t bitten through his windpipe.

“Hey you fella’s having fun in there?” The Headtaker asks, poking his head through the cabin window. “Oh shoot, that doesn’t look great, open the door up and I’ll do some combat medicine.”

“Some what?” You ask.

“Open the door before your buddy bleeds out, idiot.”

You oblige the man, and yanked out of the cab by your collar as the man channels red mana into his blade, making it red hot. A moment later he effortlessly grabs the soldier and begins painfully searing the wounds shut. The soldier screams echo out into the cavern as suppressing fire wizzes by you aimed at the Mushroom men at the other side of the gorge. Just to make sure they don’t try and cross.

“There, now get this tin can moving, I have a plan.” The Headtaker says, unceremoniously tossing the ‘healed’ solider back into the cabin.

You scramble back into the cab, somewhat comically pushing the stunned statue like mushroom man and your new buddy out of the way. You grab the controls and haul ass the rest of the way across the gap. If this wasn’t a live combat situation you’d probably kiss the ground your vehicle now rested on.

You watch in silence as the Headtaker gathers a truly large amount of mana into his blade, probably as much as you could conjure in a single day, and cleanly slices the column you’d crossed on clean in half.
>>
>>4681622
The man jumps to safety as the bridge collapses into the crevice, sealing off the attack route for your enemies.

“How the fuck are we going to get Delta to Beta now?!” One of the other drivers asks, dumbstruck.

“We’ll figure it out once we get to Beta. I don’t want any questions right now.” The Headtaker replies. “You’re welcome.”

>the soldier's taken some serious damage, but is now stable. He'll have a massive new scar on his neck though.

Decisions
1. *inform the other soldiers of your captive* (recommend writing in here)
2. *inform the headtaker of your captive* (this will go about as well as you’d expect it to. I.e. fresh mushroom stir fry)
3. *use some cable and jury rig bindings for the bastard, you’ll offload him when you get to Beta, it isn’t too far now. You’ll probably make a lot of new friends with the Mages or Alchemists if you handle it right.*
4. (write in)
>>
>>4681622
>>4681622
The man jumps to safety as the bridge collapses into the crevice, sealing off the attack route for your enemies.

“How the fuck are we going to get Delta to Beta now?!” One of the other drivers asks, dumbstruck.

“We’ll figure it out once we get to Beta. I don’t want any questions right now.” The Headtaker replies. “You’re welcome by the way, for saving your asses again.”

>the soldier's taken some serious damage, but is now stable. He'll have a massive new scar on his neck though.

Decisions
1. *inform the other soldiers of your captive* (recommend writing in here)
2. *inform the headtaker of your captive* (this will go about as well as you’d expect it to. I.e. fresh mushroom stir fry)
3. *use some cable and jury rig bindings for the bastard, you’ll offload him when you get to Beta, it isn’t too far now. You’ll probably make a lot of new friends with the Mages or Alchemists if you handle it right.*
4. (write in)
>>
>>4681625
>*use some cable and jury rig bindings for the bastard, you’ll offload him when you get to Beta, it isn’t too far now. You’ll probably make a lot of new friends with the Mages or Alchemists if you handle it right.*
>>
>>4681625
>3. *use some cable and jury rig bindings for the bastard, you’ll offload him when you get to Beta, it isn’t too far now. You’ll probably make a lot of new friends with the Mages or Alchemists if you handle it right.*
Blindfold and gag it too if we can.
>>
>>4681900
support. def blindfold and gag if we can. don’t want it to know any more information than it already does if it can still somehow communicate or escape
>>
>>4681909
or casting spells
Oh, bind it's fingers too, don't want complex hand movements in case it's needed for spells.
>>
>>4681648
>>4681900
>>4681909
>>4682076
will post sat. morning!
>>
>>4683061
writing
>>
>>4681625
You motion the slime you’re in forwards and then immediately grab out some cable and wiring from the storage area below your seat. You figure it’d been put there in case the slime’s ever needed to tow anything, and it would be more than sufficient to secure the paralyzed mushroom man next to you. Your soldier friend, now a bit steadier, helps you bound and gag the mushroom. He doesn’t question your actions or complain, which is surprising. You’d think he’d have problems with holding a creature which nearly bit his throat out next to him. You make sure to take extra care to bind the creatures hands and to bind its mouth shut so it won’t be able to bit. It’s flared mushroom like head makes the task difficult, but you find its head is far softer than you’d expect.

“Thanks for saving my life.” The soldier says, after a few minutes. “I… I almost died didn’t I.”

“I just stunned the bugger, the Headtaker saved your life… but you’ll probably want that burn taken care of.

“Oh don’t worry I won’t forget to, it hurts like hell.” The soldier explains.

“Got a name?” You ask.

“Yeah, Jacob, you?”

“Jack.”

As the convoy continues onwards you make your way through red sandstone cliffs and canyons. You finally make out the central tower of Basecamp Beta in the distance. The exterior lights of the elevator shaft piercing the inky blackness of the caverns. You marvel at the structure as you go, it truly is a feat of engineering, linking the upper caverns and the lower caverns down here. Perhaps one day it’ll become a central avenue like the ones back in the city, if you can hold off the soon to be oncoming horde.

You continue to roll on, not encountering any resistance. You’re now just counting down the minutes until you link up with Basecamp Beta’s perimeter security patrols. You know from memory the camp is extremely well defended. With actual walls, gun turrets, soldiers, and even some of the latest security golems the military liked show off at its headquarters. It housed some important military and builder’s guild people. Though most of the Mages and Alchemy staff were up at Alpha, closer to Zion City.

You get increasingly nervous as the tower gets closer and closer into view… the idea of finally being safe is just weird to you now.

>Roll 1d100
>>
Rolled 7 (1d100)

>>4683676
>>
Rolled 81 (1d100)

>>4683676
>>
Rolled 7 (1d100)

>>4683676
>>
>>4684131
>>4683836
oh my god whhhy
>>
Rolled 78 (1d100)

>>4683676
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>4683836
>>4684131
oh that's a double 7 super crit... looks like the quest's gonna end with a bang one way or the other boys. Will write tomorrow.
>>
>>4684996
will post twice tomorrow, to make up for forgetting to make a post today
>>
>>4683676
You continue your plodding advance. You pull up and drive alongside the Headtaker’s vehicle for a bit, the man looks rather disappointed, the manic was probably hoping the convoy would have been attacked by something more substantial when he went out on this trip, and the patrols they’d encountered must not have met his high standards. You turn towards your passengers and realize you probably shouldn’t be driving this close to the man what with your prisoner, and pull back towards the end of the convoy.

Jacob still keeps watch, mainly on the cliffs surrounding the valleys and crevasses you are now moving through. The lead military person had explained that he didn’t want the convoy to be easily spotted by the enemy, but it also meant that Beta wouldn’t be able to spot it either. Thus it was a tradeoff. Jacob rubs his neck constantly, wincing whenever he rubs his hands over the fresh burns. The mushroom in between you, on the other hand, hangs its head in defeat. It had struggled at first and had even tried to bite you a couple of times, before a few swift kicks to its head had made it realize it didn’t stand a chance while tied up. It hadn’t tried, or merely hadn’t been able to cast any magic either on account of its hands being all bound up. The bullet wounds had already dried up on their own somehow, which made you wonder if the thing even had any organs like a person did. Probably not, maybe it was just a mushroom all the way through. You note its covered in fairly well made clothing and furs, and even a couple of beaded necklaces. Whoever he or she was… it was probably someone important.

“You think they got females?” Jacob asks.

“What?” You ask.

“Like women I mean? They’ve all looked the same to me so far.”

“Have you ever seen a female tree before?” You reply.

“Oh god don’t say that to one of the alchemy boys, one of em flipped out at me when I mistook the big mushrooms for trees. Said they were completely different.”

“Well you sure as shit can’t use them for lumber so I guess he wasn’t wrong.”

“Not you too.” Jacob said.
>>
>>4686755

You continue on before the convoy abruptly comes to a stop, the Slimes begin quivering in anticipation, making you incredibly nervous. In front of you is a large rockslide. Easily traversable by the slimes, but it looks fresh regardless.

“Something big is coming.” The Headtaker says, standing up very quickly and pulling his machetes out. “Finally.”

You watch as about a hundred Mushroom men poke their heads out over the cliff line above you. You nearly shit yourself as they begin descending on those large beetles, screeching warcries as they do so and hurling spears and arrows down on your cabs. Leading them are a couple of large Mushroom people, you think recognize one of them as the same big one who’d gotten tangled up in the wires back at Gamma.

>final battle time

Decisions:
1. *Try to scale the rockslide and get the hell out of here, it’s a deathtrap*
2. *hold your ground, get the slime to harden up, and unleash hell on them, its payback time for Gamma.*
3. *retreat back the way you came, this is fucked*
4. (write in)
>>
>>4686757
>*hold your ground, get the slime to harden up, and unleash hell on them, its payback time for Gamma.*
>>
>>4686755
>Well you sure as shit can’t use them for lumber
You didn't try hard enough.
>>4686757
>2. *hold your ground, get the slime to harden up, and unleash hell on them, its payback time for Gamma.*
I wonder how well they taste when fried up.
>>
>>4686943
>>4686765
roll 1d100
>>
Rolled 96 (1d100)

>>4687369
>>
Rolled 57 (1d100)

>>4687369
>>
File: 4ff.png (490 KB, 475x792)
490 KB
490 KB PNG
>>4687676
>>
>>4687782
will post tomorrow morning
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>>4686757
You rush to action, entering commands into the console to get the slime to not only harden, but to extend spikes from its body to anchor it to the rock surface below you to ensure you would not move from this spot and to give Jacob the best conditions to fire.

And fire he does.

All at once, seven different machine guns unload hot death at the descending riders, anywhere one gunner couldn’t reach two more could cover. You watch for a moment in awe as bodies, both mushroom man and insect, rain down from the sky and crash into the ground below, spraying blue and purple blood every which way from the impacts. You stifle a manic laugh, this is revenge for Gamma at the very least.

A few of the riders manage to reach the ground and assault the slimes and their riders but you’d already prepared. The moment one of the Mushroom men climbs atop your slime several hardened spikes fire out of the slimes body impaling the Mushroom man, then retracting back into the slime. Its agonizing cries music to your ears. Stupid fucker had never seen combat slimes before, had it.

All too soon, the combat ends, and before you lies a clusterfuck, but for once it’s a clusterfuck you’re all too happy to see. A few of the Mushroom men are crawling around, desperately attempting to leave even though their injuries prevent it. One of your tanks has been rendered inoperable on account of the drivers and gunner having been murdered, and a second cab only has the gunner left inside of it. The Headtaker wipes a bit of blood from his blade and walks away from a couple of the fancier looking mushroom men, the way he’s smiling indicates that it was a good battle. You don’t even know how long it lasted. It felt like moments but the dashboard watch say it had been five minutes or so.

You watch as Jacob wrings his hand about and moves his lips, it takes a bit for you to realize your ears are ringing and you can’t quite make out what he’s saying, then sound returns.

“We need to move, we don’t know if more’ll be attracted.” He says. “Follow the convoy.”

“R-right.” You stammer, still in disbelief. About a hundred bodies lie around you now, you don’t even bother grabbing your own people. So the remaining six operable slimes continue onwards. Towards safety.

Character Building Decision:
1. “I wish I could’ve fired that thing, would’ve loved to have killed some of those fucks.”
2. “I… I can’t believe we’re going to go home after all of this…”
3. “Is this what war is like?”
4. “Poor bastards, they all just rushed into their deaths…”
5. *mock the mushroom man prisoner.*
6. “We aren’t even grabbing the others to bury them are we?”
7. *say nothing*
8. (write in)
>>
>>4690105
>(write in)
Look at the mushroom men prisoner and reflect on the horrifying nature it's brethren have shown themselves to have. The brutal cutting down of Gamma. The severed heads of a massacred exploration team, jammed onto wooden sticks to send a chilling message. Their sick exploitation of human empathy, using the desire to assist the weak against you by turning a living, breathing person into a flesh-melting bomb. If this race of creatures is capable of such barbarity even with the most primitive of weapons, who knows what they would do with knowledge of technology and advanced weaponry. They have to be eliminated before they become a threat the likes of which Zion has never seen.
>>
>>4690235
supporting
>>
>>4691371
>>4690235
writing
>>
>>4690105
The convoy continues through the ragged terrain. All the while you and Jacob continually scan the cliff for an ambush that never comes. As you get closer to the giant elevator shaft, close enough you can start to make out details along its structure, you notice a flashing light going off in an odd pattern and point it out to Jacob. He gets on the shortwave radio, which apparently still functions, and the lead cab begins to signal back. You’ve been spotted by a friendly patrol, and are being instructed to head towards Beta. You don’t quite want to believe it yet but it looks like you’ve made it.

As you get closer and closer to Beta you’re joined by the patrol, a couple of cabs like yours and a MUCH larger mother slime tank, complete with a cannon barrel. From what you understand the ammo is fired by the pressure and magic within the slime itself combined with the barrel. You’ve seen new footage of even larger artillery slimes as well using the same magical method. You ride alongside the tank and even see the dropper in the middle that deposits shells into the slime for firing.

You look back at the mushroom man, the creature just droops its head, completely defeated. The slaughter of its friends had completely broken its spirit. You bite your lip as the thing begins to silently cry. So these pieces of shit COULD feel empathy.

As you head towards the gates of Beta you’re treated to a spectacular scene of carnage. Dozens of Mushroom men, dead, some blown to complete shit, scattered all over. In front of the gate stand two large military grade golems, easily three times the size of a person, and each carrying grenade machine guns. The unthinking killing machines seeming so civilized in comparison to what you’ve had to fight through to get here. You smirk and stifle a laugh. Beta had been much better defended so these shits had thrown their lives away thinking they could repeat Gamma. The tall walls and searchlights all were a beacon of civilization.

You sigh and think back to what you’ve had to go through to make it this far. The fall of Gamma, the screams of the people who you’d called friends if only for a couple of months. The attack, the tricks, the willingness to turn a living creature into a magical bomb, the heads on pikes at the entrance to the cavern… they were savages that eclipsed even the Hordes of the Green Cities. You remember how one tore out the throat of the base’s lieutenant and began eating him. You shudder. You idly reach towards the pistol you’d been given before stopping yourself, this fucker wouldn’t get that easy way out, oh no.

“Are the military … are they going to kill all of them?” You ask, idly.

“What?” Jacob replies, tapping on the dash as you wait for the gate in front of you to open.

“I said, the military’s gonna burn that fucking cavern right?”
>>
>>4691433
“Fuck if I know buddy, all I know is I’m gonna follow whatever orders I’m given, take a shower, then go the fuck to sleep.”

You sigh, you don’t understand how he can’t be furious about all of this.

“I’d be willing to take that bet.” The Headtaker says, swinging his feet over the top of your window.

You didn’t even know when he’d gotten on top of your cab.

“Yeah, and what do you think is gonna happen?” You ask.

“No idea.” He replies simply. “I never do, its why I can handle whatever life throws at me, right? City life is for you people who need to know exactly what each day will bring. So go back to the city now, city boy, back to safety.”

You want to shoot the man but still have enough sense not to try. Everything you heard about the adventurer’s club was right, if the headtaker was any indication they were all a bunch of overgrown children.

With a loud creak the gate in front of you opens up, and you move the slime on forwards. You’ve made it to safety, finally.

Final Decision: (how do you want your character’s story to conclude?)
1. *enlist in the military*
2. *start your own company* (Write in)
3. *Go back to working for the mining company, its all you know how to do at the end of the day*
4. *open a newsstand*
5. *Maybe a career in politics would suit you? You figure with what you just went through that’d be nothing.*
6. (write in)
>>
>>4691434
>*Maybe a career in politics would suit you? You figure with what you just went through that’d be nothing.*

That is where we can do the most good for the city
>>
>>4691434
5. *Maybe a career in politics would suit you? You figure with what you just went through that’d be nothing.*
>>
>>4691434
>6. (write in)
Fuck violence and fuck mushrooms
2. *start your own company* (Write in)
Become a gardener person, we shall take out our frustrations on weeds and NONSENTIENT mushrooms
>>
>>4694439
>>4694192
>>4691449
Final post tomorrow, career in politics it is!
>>
>>4695650
postponing for till the 16th, lost track of time playing NV... again.
>>
>>4691434
As you finally make it into safety, the gate closes behind you, and for the first time in two days you breath a sigh of relief and slump back into you seat. You’ve made it.

--------------------------------------------------------------------------

And thus ends Jack’s role in the Mossdeep Disaster…

Ending Credits for Characters:

Lieutenant Johan: The Lieutenant of Delta would go on to earn himself two promotions to the rank of Captain for his quick thinking during the crisis, his subsequent handling of the scouting team, and his near flawless evacuation of Delta. While there were some minimal casualties, he was lauded for his role in ensuring the evacuation resulted in no deaths. He quickly became a household name in Zion, and his career was secured. The man himself however, viewed the disaster as a horrible loss of life, and never forgave the denizens of Mossdeep, becoming a core member of the hardliners and a key supporter in your political campaign in the years to come.

Corporal Jacob: The Corporal would be promoted to Sergeant and earn a medal of distinguished service, a medal of bravery, and a triple red banner for his efforts during the desperate scouting mission that he took part into Basecamp Beta. The man stayed fairly modest about his kill count and service for many years after the events, but would eventually go on to write an autobiography and become a respectable, if not exactly famous, accountant in Zion. While he never liked to talk much about the disaster itself, he did petition heavily for a new veterans fund to be set up by the city Guild Council to aid the families of those killed by the disaster.

Medical Officer Samuel Mays: The man would never find out what happened to Doctor Stirner, or your responsibility for his death. He would never find out exactly what happened, as the later reports on Gamma were hamstrung by weeks as the assault squads took their time creating a beachhead in the area to secure the breach site. By the time a full investigation was launched, a couple of months had already passed, and any remains had already been scatter to the winds.

Mining Manager Roland: Roland never really understood what had occurred at Gamma during its fall. The assault squads resecuring the site would find his dried out corpse locked inside his office, the man seemingly having died of thirst. His funeral was sparsely attended.
>>
>>4698345
Scavs: Scavs sadly didn’t make it out of the slaughter of Basecamp Gamma. After managing to crawl into the stables in an attempt to secure a mount to ride out of the camp with, he found to his horror that the stable doors had been left wide open by the previous inhabitants, allowing the panicked slimes to scatter to the wind. He was stabbed to death by an angry Mushroom man who’d been waiting inside.

Basecamp Gamma: For the most part, the inhabitants of Basecamp Gamma were nearly slaughtered to a man, a few attempted to survive in the central building, but were quickly overwhelmed by the enemy army. The fewer still who managed to get out into the surrounding area were easy pickings, both for native wildlife and the enemy forces.

Private Pete: For his service during the fall of Basecamp Gamma, Pete was posthumously awarded a medal of bravery and a searchlight award by the military, around his corpse were the bodies of a half dozen mushroom men, all dead from precise rifle shots to the forehead.
------------------------------------------------------------------------
>>
>>4698349
Epilogue - Five years later

You ruffle the lapels of your fancy suit, you don’t really feel nervous, just uncomfortable. You’d already been through hell and had survived, this was nothing compared to that. But even so, you would never be used to putting on a fake smile and wearing clothing expensive enough to feed a family for half a month. But you knew this was the best way to solve the current threats the city had faced. After watching the dismal handling of the Mossdeep region, you knew something needed to be done. You couldn’t cotton the idea of those things being considered people, and you knew if you didn’t stop it the idea of citizenship could be on the table. The military had done a damned good job near wiping their tribes out, but they’d stopped short due to meddling from the Mages. Now the idea of a “genocide” as the Mages guild had put it had become extremely unpopular. You didn’t believe a word of the starvation story. No way were those warriors you’d faced malnourished. Not only that but at no point had they attempted to either get you to leave their territory or make contact. They were savages wholly unsuited for life in Zion, and by god you’d make sure that not a single one of those bastards would ever set foot in the city as your equal for as long as you drew breath. You wouldn’t have maneaters walking among children, even now there were rumors that it was still practiced among some of the less contacted tribes in the Mossdeep Reservation… though you figured it wasn't just the more out of the way tribes still doing it.

You sigh, pushing such nasty thoughts out of your head. You had a show to put on. You step out on stage, past your team made up of many people you’d met over the last few years. Past Colonel Johan, Vice Chairman Leopold the III, and a bunch of other powerful people, occasionally stopping to shake their hands. You’d knew you’d even had the backing of the dragon bank, which rarely took sides in political issues. However the odds were still stacked. You were currently participating for a senate seat, serving in the Builders party. Your opponent was a long standing participant in the Mages Party and had long called for peaceful relations with even the green cities. You knew better. You’d make sure everyone else did too.
>>
>>4698351
The area before you is a nice garden in the upper reaches of Sword Street, in the heart of the city. The massive vertical street spans out behind you, with its main stairwells and elevator shafts ferrying citizens up and down the honeycombed corridors of the city. Many businesses and signs of all kinds line the walls of the tube street. Behind you is a fancy restaurant which you’d rented for the evening for this event and for your election campaign. The place was called the Classy Chrome and was famous among the elite in the city, and had even been the setting for a couple of movies. A fine place for this event, you’re coordinators had told you. You'd certainly agreed, it was among the best the city had to offer.

You start your speech, and begin getting the crowd charged up, you know things are going well when the people begin to get a bit quieter, listening in to your every word, then cheering phrases after you’d said something.

Then all at once the tempo of the crowd changes as people begin to rush away from a man charging at you. The man only has one arm, is disheveled and looks to be homeless, but the pistol in his hand disparages any notions that the man is harmless. You back up as a few of your security team go to handle the man. But the man quickly gets past them, ducking from their fire and lining up a shot on you. You manage to duck away but take a bullet to the shoulder. The crowd begins to scream and stampede away from the maniac as you quickly get back to your feet as a bunch of your staff begin to rush towards you. You manage to stand up on your own as the Colonel begins applying pressure on your wound. You shrug the man off and do it yourself. You turn towards the man who’s been tackled to the ground by your security team now, struggling and screaming obscenities and curses at you. For some reason, he looks familiar to you, you rack your brain trying to put a name to that voice and disheveled face.
>>
>>4698353
“YOU KILLED THEM ALL, YOU BASTARD, YOU DON’T GET TO SIT THERE AND TELL US WHATS RIGHT AND WRONG!” He screams out.

“YOU DON’T EVEN REMEMBER ME DO YOU, WE’RE JUST TOOLS FOR YOU TO THROW AWAY WHEN YOU FUCK UP!” He continues.

“Another crazy vagrant.” Leopold III mutters, “Where are the police? God damn it they really are the military’s rejects.”

“Quit it.” The Colonel replies. “They’re probably trying to fight the crowd right now, and stop them from trampling each other.

Decisions:
1. *ignore the crazy man, he’ll be heading down to Ashcroft for the attempted murder of a politician, and you’ll never need to see him ever again.*
2. *head up to the man and spit on him, the pathetic coward*
3. *silently look the man in the eye, he had the balls to try and kill you in one of the most public places in the city, he deserves that much*
4. *thank the man for giving your political career a massive boost, you know damned well how the media will treat a man getting injured for his beliefs. The public will eat it up, you’ve got this election in the bag now.*
5. (write in)
>>
>>4698355
so yeah I totally lied about this being the "last decision" :)
>>
>>4698355
>3. *silently look the man in the eye, he had the balls to try and kill you in one of the most public places in the city, he deserves that much*
>>
>>4698355
3. *silently look the man in the eye, he had the balls to try and kill you in one of the most public places in the city, he deserves that much*
>>
>>4698701
>>4698383
will post tomorrow, prob 1 or 2 more until the quest is ACTUALLY over
>>
>>4698355
>3. *silently look the man in the eye, he had the balls to try and kill you in one of the most public places in the city, he deserves that much*
>>
>>4698355
You walk over towards the man against the protests of your friends and allies and grab out a pack of cigarettes from your inside pocket. The same brand you’d been smoking since you were a mere mining manager, cheap garbage but you’d gotten so used to them you couldn’t use anything else. So, still running on adrenaline, you take out a cigarette and light it, blowing a smoke ring into the air and taking a few minutes to look down at the man struggling against your security team of the ground.

“You should be getting medical attention!” Leopold III, calls out.

“That can wait, I want to look this bastard in the eyes.” You reply, grunting as you lean down. The bullet wound throbs.

The man looks back at you silently, glaring a hole into your soul. You can tell by his gaunt appearance that he’s not had an easy go of things, definitely a vagrant. You briefly wonder how he’d managed to slip this high up into the city. Usually those with nowhere else to go ended up in the lower reaches or god forbid the refuse stacks.

“You don’t even remember my face… do you.” The man asks, the fight leaving him, “You just… run and threw our lives away and you don’t even…” The man continues.

You look him over a bit more closely, and realize with a start that he only has one arm, his right arm seemingly missing near the shoulder. Beyond that you notice he has a small rucksack on his back, not the sort of thing you’d bring to an assassination attempt, if you wanted to get away afterwards, anyways. Who could possibly have that level of hatred against you… ah…

“You were at Gamma, weren’t you.” You suddenly say, realization striking you. By the way the man perks up it must be plain on your face.

“You killed everyone!” The man says.

“No, those Mushroom men did.” You reply. “Who are you… Simon?” You finally ask, the second realization leaving you speechless. You hadn’t recognized the man what with his long unkempt hair and the fact that it looked like he’d aged by a good ten years.

Decisions:
1. *Let him go, you don’t have the heart to see him get charged with attempted murder, the poor bastard’s obviously suffered enough.”
2. *Find a chair and wait for the police, and medical attention, to arrive.*
3. *Let Simon know that’ll you ensure he’ll have a nice comfortable cell at Ashcroft, where he won’t see the lights of the city for a long time.*
4. *You can’t let the police get involved in this, you can’t even risk it… Simon will have to disappear…*
5. (write in)
>>
>>4701049
no posts yet
>>
>>4701049
>2. *Find a chair and wait for the police, and medical attention, to arrive.*
>>
>>4701049
>1. *Let him go, you don’t have the heart to see him get charged with attempted murder, the poor bastard’s obviously suffered enough.”
And
2. *Find a chair and wait for the police, and medical attention, to arrive.*
>>
>>4703866
>>4702747
writing tomorrow, and this will be the final decision, if no others are made.
>>
>>4703866
>>4702747
writing
>>
>>4701049
You look over to the now abandoned banquet tables, places where the guests had been sitting, still full up with food, now growing cold. You softly curse at that, never was good to go about wasting anything you’re father had always said. You walked over and grab a chair and sit down in it, still applying pressure on your shoulder. Something obvious occurs to you, so you take out a pocket knife, cut a piece of tablecloth away, and begin bandaging yourself with it.

“Let him go boys, he’s suffered plenty more than I’ll be able to muster.”

“Sir?” One of the guards asks, dumbstruck.

“I said let him go, he ain’t gonna be able to ever hit me again. He’s all used up, ain’t that right? You don’t got anything left.” You explain.

He glares at you but eventually breaks off eye contact as you calmly stare him, and your security, down. Eventually the security guards relent and back off of him. After giving you one last look, the man begins to leave.

“Go and make something of your life instead of wallowing around in what happened.” You explain, “No sense letting the past determine what you’re going to be.”

“No, I’m never going to forget what happened.” He replies, simply, as he walks out of view.

You do your best to respond to the panicked and worried questions from your friends and confidants as the police finally file in and medical staff arrive. You absolutely refuse to be wheeled out, insisting you walk out, if relenting a bit and allowing one of the emergency personnel to support you.

The attack is reported as an attempt on your life by an extremist of the joiners faction, who want Mossdeep to become a part of Zion. In no small part due to the help of your allies and of the Dragon Bank. Your newly found fame for surviving a terrorist attack propels you easily into office, and into a prominent position in the government. You utilize that position to ensure the lands around the Mossdeep cavern itself are fully annexed into the city, and the reservation is utilized by both the military and the alchemists guild for research purposes. The Mages, due to your efforts, are sidelined. While the Builders guild takes its place as the premier guild, helping to expand the city, and increase its technological prominence.
>>
>>4705857

====================(End of Epilogue)========================

Word from the Loremaster:
Thank you for playing this little “one shot” with me. Turned out to run a bit longer than I had expected, but hey that’s how these sorts of things work. Now, as for future ideas. I have a few things in the pipeline. Anything else I run for the time being will be one offs and one shots. I believe I’m going to be doing more with Zion City, I have two quests partially drafted up that’ll take place a good bit into the future. I also have plans to return to Necromancer Detective, don’t worry I have deffo not forgotten it. I’ve used some of my time off to draft up some new ideas for it.

Anywho, if you have any questions about the world itself or anything really, feel free to use the rest of this thread’s remaining life to do so.

~ Until next time



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