The year is 1866. You are Daniel Stockton, a veteran of the American Civil War and general in the Aizu Domain's military. You've come to Japan looking for work, and with the nation on the brink of war, there is an ever-increasing demand for men such as yourself. Last time, you arrived in Antwerp and began preparations for the Diamond Job.Twitterhttps://twitter.com/ZapQMArchive:http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=BoshinInfo Paste:https://pastebin.com/L50nUu0V
Light snow falls as you make your way up the cobbled streets. Beside you are Majors Sato and Nakajima, and ahead of you is Herr Zorn. You grimace, pulling the brim of your hat down low as you see townspeople glance your way. Beneath your topcoats, you all have Winchester 1866 rifles at your sides. The sun has fallen down, and gaslights illuminate the streets. You’ve all just crossed into the part of town where the diamond merchants can be found. Many of the powerful diamond families are Dutch, as it would turn out, having been forced out of the Netherlands for one reason or another. “You are British,” Zorn says over his shoulder to you. “Lord Arnold Trelawney. A wealthy diamond broker freshly returned from South Africa, Sato and Nakajima are playing your two Chinese assistants. Do you understand?” You frown, raising an eyebrow. “I don’t know the first thing about diamonds.” “Now, now,” Zorn begins with a sly grin. “I’ll do most of the talking, Lord Trelawney.” He nods at you. “And try to practice a British accent, will you?” Sato frowns as well. “I hope our Chinese accents will be up to par,” he says sarcastically.“No need to worry, chaps.” You lay it on thick with a fake English accent, exaggerating the same accent you heard from various Englishmen during your travels. “Herr Zorn says he’ll do most of the talking.” “That’s the spirit.” Zorn chuckles. “We’re almost there.” He turns down a little side street, beckoning you to follow. You all do, falling into center-file to avoid bumping into any passers-by. Finally, Zorn reaches a door and knocks three times. “Zorn?” A voice comes from inside. You note the building doesn’t look like anything more than a typical apartment or row house. Zorn replies in Dutch, saying something that ends in a laugh. The door opens, and you all enter into a rather homey foyer. Three men in dark suits stand by a fireplace, heavy mustaches covering their upper lips. “Gentlemen, Lord Trelawney!” The men greet you, a spectacled one coming up to shake your hand. “Good evening, your Lordship.” The man says in a thick Dutch accent. “Cheerio,” you reply.
“These men are the proprietors of the Amsted Diamond Company.” Zorn introduces you. “They’ve been in competition with the Koln-Brunswick Company, and have recently had a bit of trouble.” “What sort of trouble?” You raise an eyebrow. The spectacled man speaks. “The diamonds you were here to appraise…” He trails off. “The Koln-Brunswick sent mercenaries and had them stolen in transit, along with over half of our other merchandise.” “That’s dreadful.” You grimace. Zorn takes over. “Well, I’m sure Lord Trelawney would be willing to use his martial training to recover all the diamonds for you, plus a bonus of whatever KB Company diamonds we find.” He rubs his mustache. “In exchange for the stones he was interested in purchasing, that is.” “You would?” The man leans forward. “To regain our assets, plus those of the KB Company… Even with the diamonds you wanted, we would be in your debt.” He looks expectantly at you. >”Well instead of being in my debt, how about throwing some more diamonds in for good measure?” >”We will get your stones back, sir.” >”Zorn, a word.” (have a talk with Zorn in private)>Write- in.
>>4639713>Write- in.A polite nod of the head. Play up the Laconic Warrior-Gentleman.
>>4639713Fuck I missed the twitter post. Sorry Zap, How are you?>>4639713>”Well instead of being in my debt, how about throwing some more diamonds in for good measure?” Well we are a fucking lord apparently? The british were smug cunts I think? My knowledge of this timeperiod is sorely lacking.
>>4639713Also QM you forgot too post the link too this new part of the quest in the old one.
>>4639806I'm doing alright, thanks for asking. >>4639817Oh crap thanks for the heads up.
>>4639844Not a problem bossman. A pleasure too have ya back around after so long. Shame it seems /qst/ atm.
>>4639713Supporting >>4639804. No need to use our fake accent any more than necessary.
>Write- in.A polite nod of the head. Play up the Laconic Warrior-Gentleman.
You nod your head politely, not wanting to wear out the fake accent. The man shakes your hand graciously. “Thank you, thank you.” “It is our pleasure,” Zorn says. “Now, if you would be so kind as to tell us where the BK Company’s diamonds are stored?” “Of course.” The man sits down on a sofa nearby, beckoning for you all to sit in the various lounge chairs placed throughout the foyer. You comply, and he begins telling you the details. “The majority of the Koln- Brunswick’s diamonds are actually kept in a different location than their showroom, for safety.” He leans forward. “They own a small storage building not far from here, purchased under an assumed name no doubt.” “What will security be like?” Surprisingly, it is Sato who speaks up. The man seems taken aback by the question (or perhaps the person asking it) and pauses for a moment. “I know of three mercenaries employed by the company, but they likely have additional regular security guards.” “So these mercenaries aren’t regular security?” You raise an eyebrow. “No, they were just hired recently…” The man grimaces. “The Koln-Brunswick Company has a reputation for aggressive business, and they have stolen diamonds before. After a couple of diamond houses teamed up to stop it, they hired some foreign mercenaries.” He scratches his chin, frowning. “From America, I think.” Zorn nods once, leaning back in the lounge chair. “They will be no problem for Lord Trelawney and his associates.” He turns to you. “Shall we go?” “We shall.” You all stand up and exit the building, greeting the cold with fresh scowls as you walk up the street. It isn’t long before you find the storage building in question, perhaps half an hour's walk from the diamond district. It is a squatty, red brick affair, quite unassuming considering its contents. You see two men standing out front, wearing rather nice topcoats and bowler hats. One man smokes a cigar as he talks to the other. It’s too far away to hear what language they’re speaking. “So, Your Lordship,” Zorn begins with a smile. “How shall we handle this?” >”Subtle. I’ll go in alone and try to sneak past security.” >”You distract whoever is guarding the front door while me and the officers get in through an alternate entrance.” >”I say we just try to muscle our way in. Seems like the diamond houses already conduct business that way.” >Write-in.
>>4642218>>”You distract whoever is guarding the front door while me and the officers get in through an alternate entrance.”Dollars to cents its the confeds. I'd say do the no-speak-english thing but in all likelihood, they might recognise japanese.
>>4642218>”You distract whoever is guarding the front door while me and the officers get in through an alternate entrance.”
“Provide a distraction, Herr Zorn.” You nod to the men at the front door. “Me and the officers will find a back way in.” “Excellent idea.” Zorn strides forward as the three of you duck into the shadows of a nearby alley. Zorn begins speaking loudly in German to the men, causing them to immediately spring into a state of attentiveness. It is the perfect opportunity for you to slip around the side of the building and find that there is indeed a back door, unguarded, thankfully. You grab the handle and jiggle it, to no avail. “Locked,” you say, turning to Sato. To your horror, he presents his pistol. “I have just the solution.” Upon seeing your reaction, he smirks. “Just kidding.” He holsters the pistol and produces a set of lockpicks from his coat pocket. “Brunet-Dono taught more than just artillery and fencing during my stay at the Edo Military Academy.” “Quite clandestine, Major.” You nod approvingly. “How much experience do you have with those?” “Enough, hopefully.” He shrugs. “Otherwise, it’s the .44 caliber.” He inserts two slivers of steel into the keyway of the lock, beginning his work. “Stand guard, please.” You and Nakajima do as requested, producing your pistols and looking down either direction of the alley. “Sir,” Nakajima speaks up quietly. “Yes, Major?” You raise an eyebrow. A cold breeze buffets your face, making you pull your coat closed against your chest. “Do you suppose we are in over our heads?” She doesn’t take her eyes off of the entrance to the alleyway. “Possibly,” you shrug. “But it’s too late to back out now.” “Open,” Sato says as the lock gives way. He nudges the door open enough to stick his pistol inside, using it to gradually budge the door aside fully. Nobody is inside, at least in the first room. “Shall we enter?” “We shall.” You nod, holstering your pistol and switching to your Winchester as you enter the storage building. Inside is basically a standard warehouse; boxes on shelves, marked with numbers and German handwriting are all you see. “Well, I haven’t the slightest idea where to start.” “Perhaps we should move forward and look for an office?” Nakajima’s eyes wander across the boxes. “There would likely be a manifest there.” “And guards.” Sato grimaces. “We could always just start opening boxes and taking items of value.” >”We’ll need to get what we came here for. The office it is.” >”I’d like to avoid crossing the path of any guards if I can help it. Let’s search through the crates.” >”I say we find a guard and interrogate him. It’s the fastest way to find out where to look.” >Write-in.
>>4645360>”We’ll need to get what we came here for. The office it is.”
“We need to get what we came for,” you say simply. Cocking your Winchester, you begin walking up the aisle of shelves. “Time to find the office.” Slowly, quietly, you move through the building. It doesn’t sound like there are any guards in here, but you can’t be sure until you see the truth with your own eyes. As you walk, you occasionally stop to open a box and inspect it. They all contain chambers with diamonds inside, divided by some category or another. The building is relatively dark, being lit by small oil lamps on a few of the shelves. You grimace, halting your officers as you come to the front of a row of shelves. Peeking around the corner, you see what appears to be the front door, as well as the office. A guard sleeps in a chair next to the front door, and judging by the light inside the office, it is occupied by someone. In the sleeping guard’s lap is a rusty Spencer carbine, and next to him on the floor is a mostly-empty bottle of gin. Turning to Sato and Nakajima, you whisper. “At least one guard, armed but asleep. Could be more in the office. Ideas?” Sato peeks around the corner, his expression hardening as he turns to you. “We neutralize the door guard, quietly.” He produces his tanto as he speaks. “Then we can deal with the office without worrying about any unexpected foes attacking us from behind.” Nakajima peers around the corner as well, then turns to Sato with an incredulous expression. “There’s no need to kill him. That man is in a drunken slumber. He’ll not be a problem.” She then turns to you. “We might need to get that rifle away from him, but he wouldn’t be in any state to fight, even if the sounds of a fight woke him.” Sato shakes his head. “Or he could be just drunk and tired enough to doze off, and he’ll shoot us as soon as he feels the rifle move in his lap.” “Then we would just need to be quiet about our search of the office.” Nakajima nods. “Either way, killing a complete stranger in a foreign land is a good way to get us kicked out of Belgium.” Sato looks at you, grimacing. “The decision is yours, General.” >”We’ll have to neutralize the guard.” (agree with Sato) >”I’ll try to take the rifle from him without waking him up.” (go with Nakajima’s original plan)>”Let’s just hope he doesn’t wake up.” (totally ignore the guard)>Write-in.
>”I’ll try to take the rifle from him without waking him up.” (go with Nakajima’s original plan)no internacional incidents on my watch, get the gun away from the gurad and leave him to his slumber and if he awakens, kick his ass into unconciousness
>>4654574>>Write-in.Beat his head unconcious with the butt of our guns and take his rifle.
>>4654574>”I’ll try to take the rifle from him without waking him up.” (go with Nakajima’s original plan)
Roll a 1d20, best of three.
Rolled 10 (1d20)>>4654763BIG MONEY
Rolled 1 (1d20)>>4654763>>4654606Any hit to the head that results in prolonged unconsciousness (5+ minutes) carries a real risk of permanent brain damage. The movies lie.
Heaven or hell!
Rolled 17 (1d20)
>>4654775>>4654806>>4654877 If only that 1 had been a 2, things would've turned out much differently. At least the third roll wasn't below 10. Prepare for unforeseen shenanigans. Session will continue tomorrow night.
Well, we will do what we have always done. Adapt.
Rolled 8 (1d20)>>4654763WHAT COULD'VE BEEEENNN
“I’ll try to take the rifle from him,” you say as you step forward. “Sir,” Sato begins disapprovingly. “I don’t want to kill some sleeping guard.” You keep walking, looking toward the office once as you commit to the plan. Approaching the man, you can smell alcohol on his breath from probably five feet away. A single hand lays across the barrel of the carbine, but it is limp and open. You reach forward, stopping instantly as the man snorts, and adjusts himself slightly. Finally, as he settles deeper into his slumber, you put a hand on the carbine and begin to negotiate it away from him. As you do, the guard’s eyes crack open just a little bit, then widen in horror at the sight of you. Grabbing tight onto the barrel of the carbine, you go to rip it from his hands. He shouts something in German and raises it instinctively toward you. Your hand is still on the barrel, and you move it just a little to the right before he pulls the trigger. There is a pressure beside your head, and a colossal flash and noise, then the world starts spinning. You can’t hear anything but ringing. Struggling to hold onto your Winchester, you step back, feeling bile rise in your throat. Mechanically, you raise a hand to the right side of your head, feeling your ear to make sure it is still there. It is, but there is a lot of dark blood on your hand when you look down at it. You feel pain deep inside your head, more in your jaw than your head proper. Your hearing starts to come back as the man stands up, only to be shot twice by Sato. He grabs onto your arm, steadying you as Nakajima runs forward and inspects your ear. You can’t really hear yourself speak, but you say something like: “Don’t worry about me, keep an eye out for hostiles.” As you say that, two men come out of the office, looking confused at first, then enraged as their eyes scan the scene in front of them. They have revolvers in their hands, and both men raise them in anger. Ducking behind a shelf with your comrades, you just barely avoid being shot as a bullet whistles past your good ear. Both of your subordinates are asking you questions, but it’s still hard to hear them with all the ringing. You feel a bit dizzy, but certainly better than before. Your head still hurts like Hell, though. Peeking out from cover, you see the front door open, and the two guards from outside burst in. It’s three against four, but they’re all at the front of the building. >Cut your losses and get out of the storage building before you get shot for real. (abandon the mission)>Try to grab whatever diamonds you can carry and leave. >Engage the guards. You can still secure the office and find what you came for. >Write-in.
>>4656307>>Engage the guards. You can still secure the office and find what you came for.
>>4656307>Engage the guards. You can still secure the office and find what you came for.
>>4656307I'd like to note that the probability of rolling at least one 1 on 3d20 is 14.25%. We're going to deal with shit like this about every seven rolls.
>>4656307>Engage the guards. You can still secure the office and find what you came for.Time for Herr Zorn to shoot them all in the back?
>>4656423>We're going to deal with shit like this about every seven rolls. Good. That keeps things interesting. Writing up the next post now.
Your lean out from cover and send a couple rounds towards the guards. One hits its mark, striking a man in the shoulder. The man cries out and returns fire, forcing you back into cover. Your hearing is returning rapidly, though mostly to your left ear instead of your right. “We’ll engage them,” you direct your officers. “We can still get what we came for.” Nakajima frowns deeply, glancing around the corner and taking a shot at the guards. Sato speaks first. “I’ll double back and try to flank them.” “Make it so,” you reply. Sato does as instructed, moving back toward the end of the shelves. You again peek out from cover and fire. This time you hit the same man in the chest, and he goes down instantly. The others redouble their efforts, moving closer as they fire at you. The box just above your shoulder breaks into pieces from a direct hit, showering you and Nakajima with wood splinters and diamonds. You hear Sato’s Winchester crack off to the side of the men, and another falls dead in front of you. That leaves only two enemies… Curiously, you note only one standing in front of you, and he quickly retreats to the office. “Where did the other go?” Nakajima notes the absence of the final man as well. “Don’t know, keep an eye out.” You walk forward cautiously. The building has grown silent. “Sato, go look for the other man. Nakajima and I will deal with the one in the office.” “Right.” He nods. As he steps away, searching the outer edges of the building, you and Nakajima approach the office. “It looks like there are two doors,” you say. “Maybe we should try a pincer attack?” Nakajima nods. “Better than only being able to go in one-at-a-time. I’ll go check the other door.” You nod as she walks to the opposite end of the office. You cock your rifle, approaching the door. As you go to twist the doorknob, you feel the cold iron of a gun barrel against the side of your neck. “No quick moves, Cowboy.” A man speaks to you with a Southern accent. You both hear and feel him cock the hammer of his revolver. “Drop that lever-gun, nice and slow.” “You from Tennessee, or northern Georgia?” You frown, moving to sit your weapon down. “I recognize your accent.” “What’s a dead man gonna do with that information?” The man chuckles. “Don’t know.” You shrug. “Well,” the man says. His voice shakes just a little. “Tell the Devil I send my regards.” Your eyes screw shut as you hear a gunshot. Obviously, you aren’t dead, so you turn to see a familiar face. Zorn stands over the body of the man who just held you at gunpoint. Half of the man’s head is missing. Zorn stands over him with a beautifully-decorated Dragoon revolver, barrel still smoking. “Why don’t you tell him yourself, schweinhund?” “Zorn,” you nod at the German.
“We need to hurry.” He steps past you, entering the office and immediately shooting the man inside. As he falls over onto the floor, Nakajima bursts in. “Look through the warehouse manifests. We’re looking for anything labeled ‘Amsted.’ >Look for the boxes. >”Are any authorities on their way?” >”How many boxes are we looking for, exactly?” >”You’d not mentioned we would need to have a fully-fledged shootout.” >”Nakajima, find Sato and get him back here.” >Write-in.
>>4657742>Look for the boxes.
>>4657742>>Look for the boxes.
>>4657742>”Nakajima, find Sato and get him back here.”>Look for the boxes.
>>4657742>”Nakajima, find Sato and get him back here.” >”How many boxes are we looking for, exactly?” >Look for the boxes.
>>4657740>Look for the boxes.>”Nakajima, find Sato and get him back here.”>”How many boxes are we looking for, exactly?”
You begin leafing through the ledger, squinting to make out the fine print under candlelight. “How many boxes are we looking for, Herr Zorn?” “Four,” he replies. His eyes never leave the open doorway, and he keeps a hand on his revolver. You see him lean out the door and call in German to three men who have just entered the building. “Friends of yours?” You raise an eyebrow. “Associates.” Zorn nods once. “If we are to take enough diamonds to make this a profitable operation, I figured we would need a couple spare bodies.” “Found them,” you say. The boxes are located on two different shelves, 1A and 1B. “Nakajima, get Sato and meet me at shelves 1A and B.” “Yes sir.” She exits the office, walking along the outer wall of the building while you head straight for the shelves in question. You make your way to the shelves and find the boxes, identifiable from the ledger by the markings stamped on their lids. Three are quite large, and you imagine you will need help to carry them. The fourth, however, is the size of a small jewelry box, and has a rather stout lock on the outside. “General,” Sato walks up beside you. “Major.” You nod at him. Nakajima walks close behind. “Let’s get these four boxes and go.” You do exactly that, having Nakajima and Sato carry two boxes while you take the other two. As you approach the front door, you see that there is a horse drawn cart waiting. Zorn stands in the back, helping his associates load boxes. Judging by the number of cases they’ve taken, Zorn seems intent on taking most of the Koln-Brunswick Company’s inventory. “Gentlemen, you’ve found the boxes.” Zorn nods at you, helping place the last of everything into the cart. “Let’s go before the rest of their mercenaries arrive.” You all pile onto the cart, though you notice Zorn’s mysterious associates choose to disappear into back alleys. Sato sits next to you in the back, while Zorn elects to drive the horses. “I did not expect to take part in a diamond heist during my military career.” “It is hardly a heist,” Zorn chuckles. “The Koln-Brunswick Company is a front for a ring of gem smugglers and thieves. Every stone they have was taken by ill-means.” He looks at you, lighting his pipe as the cart turns a corner. “That’s why the local constabulary won’t intervene. They know about the Company’s true nature, but lack hard evidence to actually shut them down.” “So we’ve made an enemy of diamond bandits.” You grimace. “Outstanding.” “Thankfully you left no survivors.” Zorn shrugs. You sigh, the adrenaline wearing off as you put a hand to your bleeding ear. Admittedly, a cart full of diamonds will be quite the boost to Japan’s economy. Who would’ve thought a New York farm boy would end up sitting atop a crate full of stolen diamonds across the ocean? Chuckling to yourself, part of you wonders if banditry might be in your blood.
That will be it for this thread, thanks for playing! Our next session will be the weekend of march 20th, assuming no scheduling conflicts come up. As always, feel free to ask any questions here in the meantime.
>>4685023We truly are a Yankee after all.When does our waifu of japan finally wish to bare our young! Thanks for the run boss, Was worried it wasn't gonna get an ending this thread. See ya the 20th
>>4686854>When does our waifu of japan finally wish to bare our young! When the war is over, and you're both a little older. Always a pleasure to bring a definitive closing to a thread. I hate when they go to archive without a resolution.
>>4687332 Which war? Japan is forever suffering.
>>4687944It's a reference https://www.youtube.com/watch?v=6LSCoBk8hgU