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File: Frauke Adjacent.jpg (156 KB, 1435x1349)
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Heart pounding in terror you flee the battle engulfing your burning village, the men fighting to buy time for women and the young to flee, for you to flee. A part of you cries out to help them, but that would render their sacrifice moot. It would be suicidal, but that doesn't make running feel any less shameful. One pale hand maintains a tight hold on your mother’s ruby pendant, the other keeping your tightly bound leather satchel pulled close to your chest. Robes and cloak flap in the chill winter wind as your uncle’s final command drives you forward through the darkening woods.

“Frauke, run! Go!”

Stumbling footfalls carry you through the undergrowth, fresh fallen snow crunching underfoot as you navigate between thickets and duck under low branches, half-blind from grief and barely able to see ahead. With a sudden lurch you’re tripping, falling, your cloak and robes catching on an old fallen branch as you slide down a slope in the darkness. Brief tugging resistance sends you into a short spinning roll as cloth tears and the branch snaps. Air slams from your lungs as you crash into the snow covered earth a few meters below, the sudden impact narrowing your perception in a flash of pain and sending your wide-brimmed pointed hat flopping into the snow. The chill of snow pressed close against your face brings you back to your senses after a few delirious moments. The downward slope to the river cliff was closer than you expected, your sense of time distorted by panic. The real cliff can’t be much further. Wincing with aches and cuts from the fall, you struggle to your knees and search through the snow in the fading light, quickly collecting your fallen hat and finding the pendant among the snow.

The howling of a war hound echoes through the woods, one of the mercenary’s beasts having caught your scent. It sounded close. Gripping the pendant tightly you resume your run into the depths of the woods, the pendant’s sharp corners biting into your skin and drawing a small trickle of blood. Blood imbued with a rare power, the very same power that pulses through your mother’s pendant and the veins of the world far below you:

Mana.

Glancing back over your shoulder you spot the hound atop the slope you rolled down, set loose by its handler to run down those fleeing the village. It’s an ugly square faced beast, heavy muscle rippling under short brown and black fur, eyes almost ablaze as they catch the fading daylight. With a few quick leaps it agiley navigates down the slope, gaining quickly with powerful strides. Damn your short legs, you’ll never even come close to outrunning it, but the riverside cliffs can’t be much further. The water runs deep on this side, and it’s safe to jump from the cliffs… in the summer, at least. Freezing waters might be worse than any hound.
>>
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>>4612320
>No time to waste, quicken your pace to the cliffside and jump!
>Carry on and try to feint the hound near the cliff edge, sending it falling into the river.
>Stop and call upon your power, what few words you know, and attempt to dispatch the hound with a spell.

Will update tomorrow, heading to bed for now.
>>
>>4612322
Will post tomorrow, heading to bed for now.
>>
>>4612322
>>No time to waste, quicken your pace to the cliffside and jump!
Bad doggy
>>
>>4612320
>>4612322
When you know:
you just know
>>
>>4612322
>No time to waste, quicken your pace to the cliffside and jump!
>>
>>4612322
>>Stop and call upon your power, what few words you know, and attempt to dispatch the hound with a spell.
>>
File: Norns.jpg (276 KB, 937x1171)
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Rolled 1 (1d2)

>>4612343
>>4612383
1
>>4612379
>>4612393
2
>>
>>4612657
>>4612383
>>4612343
The growing sound of the hound's barks and growling provide all the motivation you need as you quicken your pace, sprinting and careening dangerously to avoid the low branches of the last few trees that separate you from the cliff edge. Even in the growing dark you’re beginning to recognize this section of woods, not seen since your early childhood, and with a quick hop over an old rotted out log and a final scraping crash between a close pair of thorny bushes you emerge at the cliff’s edge.

You come to a sudden halt as the stony edge, arms out and extended to maintain balance as you almost fall. An uncontrolled fall would likely mean death. For a moment you take in the surroundings, and try to mentally prepare yourself for the chill of the water. About twenty five meters below you the great river Ghrun flows, a wide and gentle section of the mighty river, and safe enough for diving in happier times… warmer times as well, the bite of winter wind across reminds you. The opposite shore is rocky but simple enough to climb up, and a vast swathe of dark forest lies beyond it. Final rays of light from the setting sun cast a fading orange tint across the sky. Behind you, the war hound is clearing the final stretch, undergrowth rustling and twigs snapping as it plows forward with predatory intent.

You gulp and make the leap, diving feet first and holding onto the brim of your hat with both hands, careful to maintain a grip on the pendant. Robes flutter wildly as you fall, less than ideal attire for diving, and shutting your eyes you brace for the impact and frightful cold.

I need three separate rolls of 1d6. The result is totaled, and lower is better. DC is 11, meets or lower beats.
>>
Rolled 6 (1d6)

>>4612679
>>
Rolled 3 (1d6)

>>4612679
>>
Rolled 4 (1d6)

>>4612679
>>
>>4612688
>>4612731
>>4612749

>13. Failure by two.
-4 FP from shock and nearly drowning. (FP: 10/14)

----------------------

You splash into the water feet first, piercing the surface like a dart before the billowing drag of your robes and cloak arrest your speed in the freezing chill of the river. The cold hits like a sledgehammer, flooding across your entire body at the moment of submersion, and reflexively you gasp for air. All you get is a mouth full of freezing water, causing you to cough and then instinctively inhale more in a vicious cycle that threatens to overwhelm you in moments. Eyes clenched shut in anticipation of the shock snap open in panic as you struggle to pull yourself to the surface, hands still gripping your hat and pendant. The current isn’t strong here, and fighting through shock induced delirium you manage to surface. Your lungs burn in pain, and you continue to sputter and cough while struggling toward the opposite bank.

Eventually you reach the shallows, shivering and completely soaked in the frigid waters. Half stumbling and half dragging yourself onto the stony shore, you collapse and fall in a slump. Propping yourself against one of the larger grey boulders, a howl prompts you to look back up at the cliff you dove from. The war hound has been joined by another of its kind, and soon another reaches the edge. Their handlers probably won’t be far behind.

The sun finishes setting, the final faint hues of day passing under the horizon, leaving you hunted and shivering in the dark. Your hat is a soaked mess, but you managed to hold onto both it and your mother’s pendant. Perhaps it’s time to make use of its power.

---------------------

Frauke currently understands six words of power, the language of magic. She knows four verbs and two nouns. The most basic of magical spells consists of a verb, a noun, focused intent, and an appropriate quantity of mana. Intent is shaped through hand motions and additional syntactic support. Words are quite expansive in their coverage, and it isn’t uncommon for overlap to exist. The full rules are rather complex, so just pick what sounds most interesting for now.

Verbs: Move, Strengthen, Protect, and one more of…
>Control
>Destroy

Nouns: Magic, and one more of…
>Fire
>Earth
>Air

A few very basic examples: Move+Earth could be used to violently launch a rock at somebody, while Destroy+Magic is the most crude and sledgehammery of counterspells.
>>
>>4612959
>>Control
>Earth
>>
>>4612959
This isn't a vote, just asking for some clarification in the system. See, I would have thought that the combination of Destroy+Magic would have been an offensive spell that only works on magic users or items. So following that logic, then Destroy+Fire would not burn things, rather it would just extinguish fires, correct?
>>
>>4612959
Control Air.
Time to fly and choke a bitch.
Blow that witch and her stupid dog away too.
>>
>>4612999
That is correct, and more flexibly it could be used to freeze something. Destroy+Magic could destroy a magical construct as you suspected, though those are generally bound up with Spirit so it wouldn't be a complete destruction. Often there are multiple combinations that can achieve similar goals, though mana efficiency, casting time, and environmental conditions all play an important role in ideal word choice and combination.

>>4613017
A fun choice, though be warned that direct interference with an non-consenting intelligent being's body both increases the mana requirements of a spell and allows them to attempt to resist it - Unwanted interference with people is hard. There are ways to sort of get around that issue, it just takes a pinch of creativity. Flying just poses a skill and mana issue, but has no other notable complications. Just don't crash.
>>
>>4612999
oh god it's ESO runes. positive/negative words are context dependent. "strengthen" + "fire" is a weapon enchant while "strengthen" + "health" is an armor enchant.

Move/strengthen/protect would seem to cover most of what I'd *try* to use Control for, so Destroy is probably better...? That said, who cares about the meta, my vote is:

>Control
>earth
>>
>>4613017
eh, you've convinced me.

Change mine:>>4613054
to
>Control
>Air
>>
>>4613045
I should clarify a bit about what constitutes direct interference. Every intelligent being has what is essentially a protective aura that clings tightly to their form, an idea tied up in a lot of high end metaphysical stuff that isn't really important right now. So while air in a persons throat and lungs, definitely isn't part of their body, it is protected and directly sucking it out of them would be quite difficult and power intensive. Same goes for clothes and armor. A polearm would only be protected immediately near the wielder's hands, while a very small knife could be totally enveloped. I'm sure people are already thinking of how to mess with this, which is intended.

>>4613054
I'm not familiar with ESO, but this system uses a basic skeleton of rules from runic/syntactic magic from GURPS but then taken to a truly autistic level to create setting flavor and keep magic interestingly constrained. While context dependent stuff does sound very interesting, enchanting a flaming sword works more like this: Create+Magic+Strengthen+Fire.
Now do that loads of times for weeks or months and you have a sword that can pseudo-generate mana and emit flame. You could also drop Strengthen and get a lame weaker version. Adding Earth could make the sword unusually strong and sharp.

>>4613017
>>4613074
>>4612967
Locking in Control. Air probably wins as well, but I'm going to be busy for a bit so I'll leave voting open.
>>
>>4613094
Use control earth to break the cliff beneath the dogs to send them into the river with a good tumble of rocks
>>
>>4612959
Destroy Earth
>>
>>4612967
>>4613107
>>4613146
Finally finished with my readings for today, and it seems that Earth made a comeback while I was busy.

Control and Earth it is then. Plenty of other words to learn in the future.
>>
>>4613271
HP: 10/10
FP: 10/14
MP: 30/30
Pendant MP: 30/30
Casting is suffering -1 penalty due to your near hypothermia/shivering.

-------------------------------

You set your soaked hat down among the grey stones and rise slowly to your feet, unsteady and shivering from the frightful cold but filled with new determination. The river and cliff will stop the hounds from immediate pursuit, but there are still others fleeing the mercenaries up there, and three fewer hounds might mean another person escapes. Extending your left arm out you hold up a pale slender thumb and compare it against the dark silhouettes of the war hounds, eyeballing the distance. Muttering as you run through the thaumaturgical formulae in your mind, you think over your options. The distance isn’t too great, perhaps forty meters, and the hounds don’t look to be leaving any time soon. Gestures and clear speech won’t be easy shaking as badly as you are, but even still you make a mischievous grin. It’s all very possible.

Clearing your mind, you shift posture into a familiar casting stance. Right foot forward, left foot back and turn slightly to brace, right arm extended up accusatorially toward the hounds while you grip the pendant in your left hand and raise it slightly behind your head. It’s a staff form and you're working barehanded currently, but it’s what you know and practice means everything. The pulse of mana fills you as you draw from the gem’s power reservoir, turquoise motes glowing as they gather faintly around the pendant and spin in little gusts of arcane wind.

>Strengthen+Move+Magic. Just blow them apart with a mana blast. 24 MP, one meter blast diameter. 4d6 burn (no incendiary effect). TN 12 to cast, 12 to hit.
>Move+Earth. Pull the top of the cliff face down into the water. No direct damage, but probably a lot of incidental injury. 37 MP. TN 13, 13 to hit.
>Control+Earth. Carefully widen and deepen a few of the cliff’s existing cracks, shifting a few areas just so and letting gravity unravel the rest. Potentially the same injury as above. 16 MP. TN 13, 8 to hit.
>Write-in. I’ll happily provide final mana costs and target numbers if you explain your spell idea very clearly.

Hold on any rolling until the choice is finalized.
>>
>>4613366
>>Strengthen+Move+Magic. Just blow them apart with a mana blast. 24 MP, one meter blast diameter. 4d6 burn (no incendiary effect). TN 12 to cast, 12 to hit.
>>
>>4613366
>>Move+Earth. Pull the top of the cliff face down into the water. No direct damage, but probably a lot of incidental injury. 37 MP. TN 13, 13 to hit.
It's roll under, right? So we'll go for the best odds.
>>
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>>4613413
>>4613413
Yes, it is roll under. Move+Earth is the reliable brute force but high mana cost option of these three. Rolls other than damage will always be 3d6 vs. a TN, meets or lower beats.
>>
>>4613413
fwiw that's more mana than we have. Might be about to find out about backblast/paradox haha
>>
>>4613438
Unless players choose a different siphoning path, Frauke is drawing from the pendant's ruby, then her personal reservoir, then her FP, and finally HP. Move+Earth would deplete the ruby and eat into her personal power a bit.

This isn't enough to cause backlash to Frauke, but good prediction. Backlash ("manaburn") does exist, usually as a result of trying to channel ambient mana to make up for a lack of reserves or casting really, really huge spells that are beyond your ability. There are a few other fun circumstances that can cause it as well.
>>
>>4613366
>Strengthen+Move+Magic. Just blow them apart with a mana blast. 24 MP, one meter blast diameter. 4d6 burn (no incendiary effect). TN 12 to cast, 12 to hit.
>>
>>4613369
>>4613763
Alright, blasting it is. I need three separate rolls of 2d6. The first die of each is for casting, the second is for hitting.
>>
Rolled 1, 3 = 4 (2d6)

>>4613777
>>
Rolled 6, 1 = 7 (2d6)

>>4613777
>>
>>4613777
Under is the goal, right?
>>
>>4613801
Equal to or under. Just need one more pair of rolls.
>>
Rolled 6, 3 = 9 (2d6)

>>4613777
>>
Rolled 3 (1d3)

>>4613783
>>4613796
>>4613810
13, 7. Minor casting failure but would have succeeded if Frauke wasn't shivering so badly. It will hit quite accurately though!
Checking for which effect is reduced: 1 is blast radius, 2 is damage, 3 is range.
Frauke overpaid for range by one bracket, which is generally best practice for uncertain evocations, and so a roll of 3 will essentially have no negative effect.
>>
>>4613810
>>4613801
>>4613796
>>4613783
>>4613763
>>4613438
Could some kind anon roll the 4d6 for the damage?
>>
Rolled 1, 4, 1, 1 = 7 (4d6)

>>4613816
>>
>>4613818
>>4613783
>>4613796
>>4613810
>>4613763
>>4613369

HP: 10/10
FP: 10/14
MP: 30/30
Pendant MP: 6/30
Casting is suffering -1 penalty due to your near hypothermia and shaking.

--------------

Motes of mana swirl toward your extended hand from the pendant’s ruby, collecting into a floating trio of glowing thaumaturgic runes that buzz with arcane energy. A short spin of your wrist encases the runes in a glowing circle and lines of mana flash between each to form a central triangle, focusing and binding the destructive intent of your spell as you invoke the words of power.

”Vezarko s-sayr!”

The swirling mana condenses into a sphere between the floating runes, swelling to the size of a closed fist, and with a snap of your fingers you complete the evocation and launch the blast directly at the ground under the the trio of hounds atop the cliff. A blue-white flash engulfs the beasts, knocking them back and scorching their flesh. Snow turns to steam in the blast, obscuring the effect of the spell from view even as the brief flash fades. Cries of whining pain sound from atop the cliff, and as the small steam cloud clears you cannot see the hounds. Slowly you lower your shaking hand, looking at it uncertainly as you relax out of a casting stance.

Not quite the desired result, but it worked. Those hounds won’t be hunting anytime soon from the sounds they’re making. The pitiful noises make you wince a little, the intent wasn’t to leave them maimed but that’s still better than them running down others escaping the village. Casting finished, you’re still shivering and soaking wet on the stony river bank. The temperature will only continue to drop as night fully sets in, and the chill of the wind is already cutting right through your robes. In better news, your satchel seems to have remained sealed during your swim and its waterproofing looks to have held, so your grimoire is probably undamaged.

>Head deeper into the forest. There might be a hunter’s hut or other shelter nearby.
>Head down river. There’s a stone bridge that's part of the old imperial road system, and a better chance of getting help.
>Head up river. There used to be some boats kept along the shore, but that was years ago.
>Write-in.
>>
>>4613844
>head deeper, worst case we have to find/make temporary shelter.

Btw, Bighat, do we anticipate our pendant "recharging" or is it a finite resource?
>>
>>4613846
Gotta jerk off on it first. By morning it to be roight
>>
>>4613844
>>Head down river. There’s a stone bridge that's part of the old imperial road system, and a better chance of getting help.
>>
>>4613846
The pendant does recharge, though the rate at which it does so depends on the mana level of the area. You're currently in a normal mana area, so it passively recharges 2 MP per day. The same recharge rate applies to your personal MP reservoir. This can be significantly sped up through the use of Strengthen+Magic, using FP instead of MP to pay for the spell. Basically you trade fatigue for mana to speed up recharge. Its an exhausting process, and you need to rest and eat a lot while doing so or you'll very quickly incapacitate yourself.

You can also speed up the recharge rate by channeling ambient mana, but its a horribly unsafe process without proper preparation. Channeling risk/reward is dependent on the mana level of the area. It's less of an awful idea in high, very high, or nexus areas.

Mana levels are as follows: None, low, normal, high, very high, and nexus. Magic is harder to use in no mana areas and recharge of any kind is completely impossible there.
>>
>>4613844
>>Head down river. There’s a stone bridge that's part of the old imperial road system, and a better chance of getting help.
If lost, head downriver, and you should find civilization eventually.
>>
>>4613860
just clarifying, even FP-->MP conversion is impossible in no-mana areas? Not that it's super relevant right now. I'm just a sucker for systems.
>>
>>4613844
>Head down river. There’s a stone bridge that's part of the old imperial road system, and a better chance of getting help.
>>
>>4613844
>Head down river. There’s a stone bridge that's part of the old imperial road system, and a better chance of getting help.
>>
>>4613878
You can't recharge with FP-->MP in the normal sense, but using something like Transform+Body+Control+Magic could work to fill a reservoir. You'd want to fuel it with FP and it would also be converting FP so the physical toll would be immense. Four word spells in a no mana zone would be very difficult to do reliably. This is more of a self-destructive sacrifice than useful though, and I'd generally recommend relying on FP to cast unless you need to refill reserves and are stuck in a no mana zone for a long time. Transferring mana between reservoirs would also work, but that's just moving captured mana around. No mana zones aren't a great place to be, but they're survivable.

Strengthen+Magic fueled by FP works in areas with mana because you're just temporarily enhancing existing mana siphoning ability. If there is no mana around then nothing happens, you'd just burn FP.

>>4613852
>>4613872
>>4613884
>>4613886
Locking in heading down river.
>>
>>4613884
>>4613886
>>4613872
>>4613852

Grabbing your pointed hat from the ground, you wring it out as best you can and place it back snuggly on your head. It’s not a pleasant feeling, the chill of the still wet material making you think twice about the idea, but anything to stop heat loss helps. Turning, you head toward the shadowed edge of the forest, intending to follow the river downstream from within the concealment of the forest's edge. The grey stones of the riverbank are coated in a thin layer of frost, and reaching the trees without slipping is careful work in the dark but eventually you’re on your way.

As you trudge shivering through the snow covered forest, keeping the sound of the river within earshot, your thoughts return to the attack on the village. The screaming and spreading of flame. Armed men taking whatever they can, emboldened to inhuman cruelty by greed and decades of strife. It was inevitable that fighting would reach Brokhof eventually, villages are easy targets, but that knowledge hardly consoles you. Nearly sick with grief, the bite of the cold helps keep you from dwelling on your feelings too deeply. Danger has a way of focusing the mind.

>You returned to Brokhof to get away from the fighting and study the arcane arts in seclusion, helping your uncle out with odd jobs.
>You were planning to winter in Brokhof among familiar faces, and then head east in the spring to meet up with (somewhat ironically) mercenary acquaintances.

After about an hour of slowly hiking downriver you reach the old stone bridge and imperial road, a great arching thing with four pairs of stone foundations emerging from the water to hold it aloft in defiance of the passage of time. It has to be close to a millennia old, engravings worn smooth by wind and rain but still imposing. A few wagons are parked just off the road in a small clearing, a small camp having been made by travelers - Travelers currently fending off an attack by mercenaries! Members of the same band of mercenaries which just attacked Brokhof, judging from the black patterning of their waffenrocks. Opportunistic scouts, perhaps, or maybe the band is already back on the road. Armored figures on both sides clash with longswords and poleaxes, striking and wrestling in the dark and filling the night with the ring of steel on steel. It’s difficult to say who is winning, but it looks like the mercenaries may have bit off a little more than expected.

-2 FP from the hike in the cold.

>Intervene!
>Remain hidden and watch the battle unfold.
>Avoid the battle entirely and continue east until you reach a town.
>Write-in.
>>
>>4614064
Words once said, now said again!
>blast em
Try and pick our targets this time.
More magic missile than Exusplosion.
>>
>>4614064
Maybe shock and awe. If we convince them they're in over their heads, they might flee or panic. Flashbang maybe? Try to turn the ground on the attacker's side into mud?
>>
>>4614064
>>Remain hidden and watch the battle unfold.
>>
>>4614078
Point target attacks are much more mana efficient.

>>4614091
With the words Frauke currently know she can only increase brightness by ramping up destructive power with something like Strengthen and Magic, she'd need Light for a truly non-lethal blinding blast, and Water to turn the ground into Mud (and create or transform as well, unless you drew the water from the river. Control+Earth could open up holes in the ground to attempt to trap people.

>>4614078
>>4614091
>>4614119
So we have two for some kind of intervention, and one for remaining hidden. Going to leave voting open for another half hour or so, got some stuff to do.
>>
>>4614125
> Point target attacks are much more mana efficient.
That’s awesome, glad to now this.
Now the only thing stopping us from 360 no scoping the world is our ability to 360.
>>
>>4614125
Control earth to make the ground around the mercs full of ankle deep potholes

I figure it will be a lot harder for them to defend themselves if they're tripping all the time
>>
>>4614078
>>4614091
>>4614211

HP: 10/10
FP: 8/14
MP: 30/30
Pendant MP: 6/30
Casting is suffering -1 penalty due to your near hypothermia and shaking.

----------------------------

You wouldn’t have stood a chance trying to defend Brokhof from an entire company of soldiers, but you can help these people and then maybe they can return the favor. The ruby pendant still holds some power, and even with the cold sapping your energy you can feel the pulse of mana deep within yourself, within the world, within all things.

The skirmish rages on in the clearing near the bridge, a poorly lit and messy battle as both sides fight among the wagons. A bearded giant of a man defending the camp raises his poleaxe high overhead and brings it crashing down on the salet of one of the panicking mercenaries he’s knocked to the ground. The mercenary begins to raise his arms defensively but hardly a scream leaves the his lips before the blow lands, caving in the steel of his blackened helm and crushing bone in a barely contained spray of gore. Elsewhere, a blue hooded defender is run through by a longsword… or perhaps not, as you realize he’s trapped the blade between his breastplate and arm and disarmed his attacker. The fights are more evenly matched among the rest, men frantically wrestling on the ground with daggers while other engage in a series of strikes and parries, constantly moving and working in pairs to support one another and probe for weakness.

>Control+Strengthen+Magic.
Launch a flurry of weak homing mana bolts and swarm a single target. 1d6 burn (no inc). 11 MP. 12 to cast, six hit rolls of 10. Can be dodged, but surprise is nullifying that.
>Control+Earth.
Oh look, somebody dropped a weapon. Dancing sword!. 14 MP. 2d6 Cut. 13 to cast, three hit rolls of 11. Can be parried, dodged, or blocked. May be sustained for half initial MP cost. Requires concentration.
>Strengthen+Control+Magic.
Project a few rings of mana and try to bind an attacker with tightening magic shackles. ST 15 binding. 14 MP. 12 to cast, three hit rolls of 11 but additional success merely increasing binding by +2 ST. Can be parried or dodged. May be sustained for half initial MP cost. Requires concentration. Very flashy!
>Control+Earth.
Fill the area under the attackers with many, many ankle deep potholes. 12 MP. 13 to cast, three rolls of 8 to hit. Creates a huge footing hazard regardless of hitting, roll is just for just checking for opening up directly beneath a foot.
>Write-in.
>>
>>4614264
> Control+Strengthen+Magic.
Hit roll plus damage roll as needed.
Let’s assess the battle field by lightly probing everyone’s mana, to see who needs help and who are the weaker targets while we’re at it.
>>
>>4614686
What exactly do you mean by probing everyone's mana? If you want to assess whether they're capable of using magic, Frauke would need to use Sense+Magic to know for sure, or to get close enough to touch them since she doesn't know Sense yet.

Although thinking about it, I suppose you could sort of "ping" people's mana with Strengthen+Magic like a magic radar, and see what sort of result you get. Not even close to as precise as what Sense would do, but it would work for a Yes/No type of test as long as you're willing to risk activating magical effects with Strengthen.
>>
>>4614264
>Control+Strengthen+Magic.

What does FP stad for btw?
>>
>>4614714
To expand on this a bit: mages are very uncommon. There are two other sub-systems of magic that are more common than word magic, but they're both derived from it and ultimately rely on it to exist. If word magic is the equivalent of a full sentence, the other systems are closer to slang with lots of contractions, or just outright shouting acronyms at people. They're cruder, and more mana efficient for unimaginative blasting spells or simple enhancements. Frauke is aware of them but hasn't dabbled in either yet, so her evocations are a bit unnecessarily complex in a technical sense.

>>4614736
Fatigue points. It takes a little getting used to compared to other systems that give "fatigue" as a negative condition, but having full FP is good. Its like full HP, you want to keep it topped off. Think of it like a physical energy reserve, the lower it is the worse off you are. It and HP can run into negatives, which is... very bad. Best to try and avoid it entirely, but I'm sure we'll deal with injury and extreme exhaustion/environmental strain eventually.

Heading to bed for now. Have a great night/morning/whatever your time zone is, anons.
>>
>>4614264
>Control+Strengthen+Magic.
>>
>>4614264
>Strengthen+Control+Magic
>>
>>4614686
>>4614736
>>4615004
I need three separate rolls of 7d6, and then one of 6d6.
>>
Rolled 1, 6, 1, 1, 4, 2, 6 = 21 (7d6)

>>4615028
>>
>>4615028
"
>>
Rolled 3, 3, 4, 4, 4, 5, 5 = 28 (7d6)

>>4615052
>>
Rolled 5, 5, 4, 1, 1, 5, 5 = 26 (7d6)

>>4615028
>>
Rolled 1, 4, 4, 5, 6, 3 = 23 (6d6)

>>4615028
>>
>>4615052
>>4615071
>>4615103
>>4615106

HP: 10/10
FP: 8/14
MP: 25/30
Pendant MP: 0/30
Casting is suffering -1 penalty due to your near hypothermia and shaking.

--------------------------

>8. Casting success.
>Miss (14), hit (9 - 4 burn), hit (6 - 4 burn), hit (9 - 5 burn), miss (11), miss (16).

Shifting posture into a casting stance, you pick out a few vulnerable targets among the attacking mercenaries. A few of them only have chest plates, leaving their backs largely unarmed. Motes of mana quickly swirl forth from the pendant and the palm of your outstretched hand, coalescing into six sets of equidistant glowing runes which hang in the air before you. Lines of mana shoot between the runes to form a hexagram, small blue spheres swelling into existence at each rune set.

”Vezarko thyraghisayr!”

With a snap of your fingers and utterance of power you launch the bolts into the fray, guiding each in curving arcs to seek the exposed backs of the attackers as they maneuver about in the battle. Unable to course correct in time with the tumult of the melee, a few bolts zip past their targets and strike the earth, leaving behind faint glimmering trails of blue light and making tiny flashes as they impact. Three strike true, detonating in a rapid burst between the shoulders of one of the poleaxe wielding attackers. He stumbles forward from the impact, crying out in pain and confusion, and his opponents waste no time in exploiting the opening. Even as he drops to his knees from the injury a strike from a polearm finds his neck, nearly beheading him.

“What the devil was that?” The huge red bearded defender bellows out incredibly loudly, voice muffled by the closed visor of his helmet but still clear over the din of combat. Similar cries of surprise are made by the attackers as they try to make sense of the situation.

“The Moon wills our victory!” The blue hooded defender cries in triumph, delivering a frightfully quick thrust to his opponents neck as the man makes the mistake of turning briefly to look toward where your mana bolts impacted. Gasping in pain, the attacker falls to the ground clutching at his neck with both hands in a vain attempt to halt the spraying arterial bleed. Red mingles with the white of fresh fallen snow, one more crimson patch of gore among many other around the wagons.

In just a few moments the battle turns decisively in the favor of the defenders, and the attacking mercenaries begin to flee back across the bridge to the west. Judging from how quickly they exploited the sudden advantage its likely the defenders would’ve won anyway. Having seen them in action you'd guess they’re probably members of another mercenary band. Not ideal.
>>
>>4615207
“...Is that a child over there? You there, girl, come out from there! Did you do this?” The red bearded man shouts, pointing a giant gauntleted hand toward where you stand among the trees just across the old road.

Child? Gods dammit, you’re not that short.

>”Yes, and I’m not a child! I’m just short, you giant oaf!” Walk out to meet them.
>”What company are you with? Who’s your captain?” Stay in cover until you know more.
>”Those men just raided Brokhof, the villagers need help!” Run out and plead for aid.
>Write-in.
>>
>>4615208
>>”What company are you with? Who’s your captain?” Stay in cover until you know more.
>>
>>4615208
>”What company are you with? Who’s your captain?” Stay in cover until you know more.
>>
>>4615212
>>4615362

“What company are you with? Who’s your captain?” You shout back, keeping within the deep shadows of the forest’s edge. It’s a cloudy night, and between the stars and waning moon it would be simple to disappear back into the woods.

“Huh? Hm. ‘Spose that’s fair.” The large man says, barely loud enough to be heard at such a distance, shrugging in his mismatched plate armor and glancing down to one of the larger crimson stains on the snow. A few of the other armored men trade quick glances with one another, one of them facepalming as the huge bearded man straightens his posture.

The bearded man lifts his helmet’s visor, though you still can’t quite distinguish much in the darkness, and he holds his poleaxe proudly overhead with one hand as he proclaims, “We’re with the Drakefang Company, under Commander Lussan!”

...Drakefangs? You’ve heard of them before, they won some big battle out east a year ago or so and the criers wouldn’t shut up about it for weeks. Supposedly they’re pleasant enough as long as they’re not hired to gut you, stick to their contracts and such like proper mercenaries, but these men don’t look the part. Their armor is a shabby looking patchwork of different styles, and what color of their waffenrocks you can make out in the dark definitely isn’t the red you’ve heard stories of.

“Come on over here, girl! We can talk around the fire, and my throat is getting sore from this shouting. That was some kind of witchery with those lights, wasn’t it?”

>Move out of the woods and greet them properly, you’re freezing and they have a fire.
>”Drakes? Really? I guess the criers do exaggerate everything.” Remain cautious and keep to the woods.
>Write-in.
>>
>>4615540
>write in
Sense their intent manaliciously.
>>
>>4615540
>>”Drakes? Really? I guess the criers do exaggerate everything.” Remain cautious and keep to the woods.

Really need that fire, but can't let our guard down.
>>
>>4615588
>>4615789

“D-drakes? Really? I g-guess the criers do e-exaggerate everything!” You shout back, speech stuttering as you shiver in the cold night air. Crossing your arms and keeping them close to conserve heat, you move to a nearby tree and keep its trunk between you and the wind.

“HA! I knew it would look convincing!” The bearded man shouts triumphantly, turning back toward the wagons briefly to exchange a look with his blue hooded companion who gives an exaggerated shrug in response. The other ‘Drakes’ are setting about dealing with the wounded, treating their own as best they can and finishing off the wounded of the enemy with careful dagger thrusts. It’s deeply unsettling to watch, but common practice for dealing with those too wounded to treat. A small part of you feels glad seeing their fate, with what their company just did to Brokhof and your uncle.

”Worry not, mage, we’ve got fire in our veins as true as any other Drakefang! This southern junk,” he clangs a gauntleted fist against his breastplate, ”Is merely to disguise our presence on the road east! Come out from there and join us, we’ve got plenty of stew!

Disguises? Plausible, but also a simple lie to tell. You take a few more moments to think things over, watching the men carefully as they go about the grim work of cleaning up after the skirmish. Can you really trust these people? It’s difficult to get a solid sense of their intentions, the large one speaking like a friend even as the rest execute the wounded.

“Come on, girl! It’s too cold to be wandering alone in the woods. We owe you a debt for that witchery, whatever it was!”

>Cautiously join them, the warmth of fire and a good stew sounds heavenly right now.
>Question them further from the relative safety of the woods, then decide. (Write-in)
>Pull back and leave, you can’t trust men like that in your current state.
>>
>>4615937
>Cautiously join them, the warmth of fire and a good stew sounds heavenly right now.

Frauke is in bad shape, I'm not sure she has the resources to survive a night alone in the woods. Time to gamble
>>
>>4615937
>Cautiously join them, the warmth of fire and a good stew sounds heavenly right now.
>>
>>4615937
>Cautiously join them, the warmth of fire and a good stew sounds heavenly right now.
No point in freezing to death
>>
>>4615937
>Cautiously join them, the warmth of fire and a good stew sounds heavenly right now.
The enemy of our enemy is our friend, for now.
>>
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>>4615967
>>4616076
>>4616197
>>4616204

Cautiously you step out from the shadows of the forest’s edge, eyeing the armored band of men with lingering suspicion as you approach across the snow covered old road. Arms crossed and held close to preserve heat, you feel a bit pathetic as you approach, defeated by the day's events. Normally your large dark hat and robes offset your small stature, but crumpled, cold, and still quite damp they’re having rather the opposite effect. The expressions on the men’s faces shift from curiosity to concern as you enter the illumination of their lanterns and small fire.
A few speak among themselves, some surprised by your appearance while others sound disappointed.

“Gods, look at her. She must’ve fallen in the Ghrun.”

“So witches look like that? Not really what I expected...”

The large red bearded one moves closest toward you, meeting you at the edge of the road and towering like a giant out of some bard’s story. You have to tilt your head up quite a bit to meet his gaze. He kneels to speak to you at a more comfortable level.

“I’m Gustav. What’s happened to you tonight, mage? What caused this?” He says, voice a low rumble. His face is a bit of a mess, a number of ugly scars tracking across it and a slightly crooked arched nose that looks to have seen a few too many brawls. Not at all a handsome image, the bushy red beard doing little to help with that, but his eyes seem to hold a real sympathy. They're brown and unremarkable, but kind.

“Brokhof was attacked.” You reply, pointing an accusatory finger toward the recently dispatched mercenaries, “It was their band.”

Boars” Gustav growls, spitting on the snowy ground in disgust, “They’re barely above pond scum.”

“That’s being cruel to pond scum, Gustav!” One of the other ‘Drakes’ comments, and a few others grumble out similar responses and few low curses.

“What’s your name, mage? I’ve never met one of your kind before.” Gustav asks, extending a gauntleted hand.

“Frauke.” You answer, taking his hand and shaking it lightly. The metal is almost painfully cold to the touch, and you pull back after just a few moments.

“Come on then, get by the fire and warm up.” Gustav says, standing fully again and giving orders to some of his men to get you some stew and dry blankets from the wagons.
>>
>>4616309

A few minutes later and you’re wrapped up under some old wool blankets, sitting on a log near the fire and enjoying a bowl of… something stew adjacent. It’s not great. Bits of rabbit, maybe, and something that might have passed for chopped carrot once. It’s warm though, and you’ve had worse, so you’re making short work of it. The blue hooded man sits down on the log near you with his own bowl of stew, armor clanking a bit as he does so, and he lowers his hood to reveal flowing dark hair of shoulder length and a long, handsome face. He has a more youthful look than most of the others, probably no older than twenty.

“I’m Arastro. I’m sorry about your village, losing a home is never easy. The Boars are fiends.”

“Brokhof was more of a second home, but… thanks. Is there any way you could?...” You don’t even need to finish the sentence, seeing he’s already shaking his head slightly in disappointment.

“We’re on special detachment or I’m sure Gustav would push for going after them. Your people will be in my prayers, though. I’m sure the Moon will watch over those that need it most on a night like this. Your grimoire wasn't ruined by the water, was it?”

>”It's fine, thankfully. You're familiar with the art?"
>”Aren’t you worried that the rest of the Boars are so close nearby?”
>Finish eating in silence, there isn’t much to speak about if they won’t help.
>Write-in.

Frauke has regained 3 FP from resting and eating a warm meal.
>>
>>4616315
>>”Aren’t you worried that the rest of the Boars are so close nearby?”
>>
>>4616315
>”It's fine, thankfully. You're familiar with the art?"
>>
>>4616357
Seconding. He's wearing a hood, he probably knows a few acronyms.
>>
>>4616357
+1
>>
>>4616315
>”It's fine, thankfully. You're familiar with the art?"
>>
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>>4616357
>>4616369
>>4616422
>>4616498

”It's fine, thankfully. You're familiar with the art?" You reply, perking up at the mention of your spellbook.

“Stray bits and pieces. I read too much as an initiate when the circators wanted me to write instead. Dabbled in some of the old imperial treatises during our scribing hours. Grond, Marcitus, Orellia. You probably know the kind.”

You do know the kind, huge dusty things that serve better as trebuchet shot than tomes of knowledge. The mere memory of reading under flickering candlelight in your mentor’s basement makes you scrunch up your face in slight disgust. Those books were nightmarishly boring.

“Awful, absolutely awful, my mentor forced me to read passages as punishment if I mouthed off at her. There’s nothing quite like Grond pontificating on the proper order of chalk strokes for thaumaturgical geometry to make you regret being born. Most of its filler, you know?”

“Dry as sawdust, but it beat out rereading the lunar and solar catechisms for the thousandth time. So it’s... all mostly wrong?” Arastro nearly deflates at the revelation, his face a mask of surprise and confusion. A few of the other Drakes are listening in, sitting down nearby after getting stew from the pot.

You shake your head, “Less wrong, and more not quite right. You were a monk?”

He reaches up to his neck and pulls on a small silver chain, fishing a crescent moon shaped medallion out from beneath his breastplate, “Almost, but I chose to serve the divine in a different way.”

You almost snort in laughter at the idea and fail to suppress a grin, holding a hand up to cover your mouth, “...As a mercenary? Not a templar?”

He raises his hands defensively and protests, “There’s good to be done in the field. Excesses of war to rein in, some real bastards to kill -like most of the Boars-, innocents to save.”

“Innocents? Ha! He means maidens!” Gustav bellows at his normal volume, stepping in and sitting his enormous bulk on the log with a tremendous thud and clang of armor plates, “I’d watch yourself around him, girl. You might need to turn him into a frog if he gets handsy.”

>“...Maidens aside, those are lofty ideals. Why not help Brokhof then?”
>”I’m more worried about the Boars showing back up than stray hands, but duly noted. So, where are you travelling to?”
>”A frog? Fun idea, and I could use some practice.”
>Write-in.
>>
>>4616644
>”I’m more worried about the Boars showing back up than stray hands, but duly noted. So, where are you travelling to?
>>
>>4616644
>>“...Maidens aside, those are lofty ideals. Why not help Brokhof then?”
>>
>>4616644
>>”I’m more worried about the Boars showing back up than stray hands, but duly noted. So, where are you traveling to?”
>>
>>4616704
>>4616813

”I’m more worried about the Boars showing back up than stray hands, but duly noted. So, where are you travelling to?” You say, changing the subject to more important matters.

“Worried? About the Boars? No, they won’t be a problem, my tiny new friend.” Gustav guffaws, “If they try to cross the bridge they’ll bleed worse than they can afford.”

“Could you just call me Frauke?” You ask, sincerely hoping this ‘tiny’ thing doesn’t stick, it gets tiresome so quickly.

“Of course, tiny Frauke. We’re headed over the mountains all the way to Ostgarten, the old beauty of the eastern provinces. A little less lovely these days with the siege, but that's life.” The giant man answers, taking a massive bite from a full loaf of bread. Somehow it still looks correctly proportioned in his huge hands, a feat you couldn’t achieve even with magic.

You look up to him from your stew, brow furrowing in confusion, “In this weather? That’s a very dangerous crossing, I was actually wintering in Brokhof to wait it out.”

“There’s still a few weeks before the valleys are impassible, and we’ve made the run in less time before.” Arastro says, sounding utterly unconcerned with the idea, “The commander is expecting us, so there’s not much of a choice.”

“Yeah, we’d never do that to the commander, he’s counting on us.” One of the other Drakes says, more of the men quickly adding to a general rumble of agreement.

>”This commander you’re so loyal to, he wouldn’t want you to help Brokhof? You obviously hate the Boars, why not bloody them up a little?”
>Take your grimoire from its protective satchel and spend some time studying, it’ll take your mind off of the day's tragedies.
>”Kind and loyal to a fault. You live up to your reputation after all, it would seem. Is there a spare bedroll I could use?” Sleep beckons and they seem trustworthy enough. Reassess your plans in the morning.
>Talk about something else (write-in).

Apologies for the slowposting, was busier than expected today.
>>
>>4617082
>>”This commander you’re so loyal to, he wouldn’t want you to help Brokhof? You obviously hate the Boars, why not bloody them up a little?”
Do we have anything to lose by asking?
>>
>>4617082
>>”This commander you’re so loyal to, he wouldn’t want you to help Brokhof? You obviously hate the Boars, why not bloody them up a little?”

Never forget Brokhof
>>
>>4617093
>>4617099

”This commander you’re so loyal to, he wouldn’t want you to help Brokhof? You obviously hate the Boars, why not bloody them up a little?” You ask, addressing the question to all of the Drakes present.

The men in the camp fall silent as the question hangs in the air, all eyes coming to rest on you. Gustav places a hand on your shoulder and speaks up for the rest, his voice low, “We’ve already been given our orders, and we can’t tackle an entire company alone.”

“You were just laughing about how they’d bleed if they took the bridge, and suddenly you’re afraid?” You protest, turning about and looking up at him, “Where has your courage gone?”

Gustav shakes his head, expression hardening, “It isn’t fear, Frauke, it’s a fact of warfare. The bridge is defensible, but a raid would be suicidal and for little gain.”

“Little gain? There are people dying or… or worse, out there!” You nearly shout. This wasn’t supposed be a purely emotional plea, but it’s hard to control yourself in the face of such indifference. Uncle Tristan is dead, Brokhof is gone. It isn’t coming back, none of it, not from a raid like that.

Gustav’s grip on your shoulder tightens, “I don’t mean to be cruel, girl, but you’re offering no coin and we don’t have the men.”

“Couldn’t you just search the woods for anyone that escaped? I made it here, I helped you, there have to be more out there.” You look about the camp to each man, several turning away from your gaze in shame while still others meet it with stone cold expressions, “Arastro, how can you just leave people out there after what you were saying a few minutes ago?”

“...I’ll do it.” Arasto says quietly, pulling his hood up and standing.

“You’ll what?” Gustav growls, absolutely bristling as he stands to his full height, knocking his bowl of stew onto the half-melted snow around the perimeter of the fire, “We’ve had enough of your womanizing idiocy for a year already, after what you pulled in the port-”

Think, Gus. Lussan would want to add a mage to the company if he were here,” Arastro snaps back at Gustav, which to your surprise actually silences the huge man, “and besides that she’s right. There are people dying. I can at least help one or two. We can save some of them.”

After several moments of tense silence Gustav’s expression softens, his posture relaxing a fraction, “...Only if she agrees, and I’m going with you. The rest of you, hold the camp.”

>”Fine. A year and a day. Swear your own oaths and I’ll swear mine. Save anyone you can.”
>”No, everyone goes or there’s no deal. We get everyone they have out of there.”
>”Woah, woah, hold on there, I haven’t agreed to anything. I am *not* going to have somebody I just met make deals for me.”
>Write-in.
>>
>>4617245
>”Fine. A year and a day. Swear your own oaths and I’ll swear mine. Save anyone you can.”
Our future plans are already literally up in flames we might as well try and get some good done
>>
>>4617245
>>”Fine. A year and a day. Swear your own oaths and I’ll swear mine. Save anyone you can.”

>>4617327
Seconded. I think a smaller group may have a better chance at saving people. Taking the whole troupe with us will result in a full scale battle. We may need stealth
>>
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>>4617327
>>4617334

“Fine. A year and a day.” You agree, finding little other option to help Brokhof, “Swear your own oaths and I’ll swear mine. Save anyone you can.”

Arastro nods, drawing his slender longsword and holding it aloft in the night, “We’ll save anyone we can, I swear it in the Moonlight and on my blade.”

“Aye, you have my word as well then.” Gustav agrees.

“Then it’s done. I’ll remain in your commander’s service for a year and a day, as it was with the old pacts.”

“So it is then, Drake. Alright boys, if we’re not back by sunrise then carry on to Ostgarten. Keep posted at the bridge, and no one but watch leaves the camp.”

“Thank you, both of you.” You say, not entirely sure what you’ve gotten yourself into but glad to have found aid. Associating with mercenaries had mixed results in the past, and you’ve never truly been one yourself, but if this is worth it even if it only saves a few lives. Mages are very, very long lived. What’s a year and a day in the grander scheme of things?

“Don’t thank us yet, mage.” Gustav grumbles, armor rattling as he moves to retrieve his poleaxe from near the wagons. Arastro heads over as well, presumably to get equipment of his own. The fall of snow is beginning to pick up, white flakes dancing about in the chill winter wind.

>’Wait, I’m going with you. This is my fight or... Our fight, I guess.”
>”Hold for a moment, I’ll ensorcel your weapons and armor. You’ll stand a better chance.”
>Write-in.
>>
>>4617501
>Wait, I’m going with you. This is my fight or... Our fight, I guess.
>>
>>4617501
>>’Wait, I’m going with you. This is my fight or... Our fight, I guess.”
>>
>>4617501
>’Wait, I’m going with you. This is my fight or... Our fight, I guess.”
We also know the area of Brokhof better than them, probably. You don't need to be a military genius to understand how invaluable that is.
>>
>>4617501
>’Wait, I’m going with you. This is my fight or... Our fight, I guess.”
>>
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>>4617553
>>4617565
>>4617590
>>4617616

“Wait, I’m going with you. This is my fight or… Our fight, I guess.” You say, setting your bowl aside and standing up from the log.

Gustav turns away from the wagon briefly, setting down a small ironbound chest on the ground before addressing your statement, “Hm. That it is, and your witchery could be useful.”

“You know the area well, Frauke?” Arastro asks, kneeling by the chest and unlatching it before moving out of the way to let Gustav rummage through its contents.

“Better than some, but mostly from summers when I was a girl.” You reply, walking over across the snow covered ground to see what it is they’re getting from the chest.

Arastro starts unstrapping pieces of his mismatched armor, doffing them into the back of the wagon in a pile, “Has the area changed much since then?”

You shake your head, “I haven’t noticed many changes, a few trees here and there.”

Gustav turns from the chest, hand grasping a sheathed dagger and extended toward you, “Good enough. Here, take this.”

You do as he says, taking the small dagger and looking at it quizzically, “...I’m not sure I can make much use of this.”

“For cutting bonds, not Boars.” Gustav clarifies, standing back to his full height and beginning the process of removing extraneous pieces of armor just as Arastro is. It looks awkward, a lot of fiddly little straps and knotted string, but they’ve obviously had plenty of practice.

“Oh. Of course.” You reply, waiting for them to finish. A little over a minute later and they’ve removed the bits of armor that clank together the worst, donning dark cloaks to conceal the breastplates they still wear.

“Alright, lead the way Frauke.” Gustav rumbles.

>Guide them through the forest toward Brokhof. There is probably still activity around what's left of the village.
>Take your best guess as to where Boar camp is and head there, using your knowledge of the local terrain. [TN 12]
>Write-in.
>>
>>4617679
>Write-in.
Ask them. They're the experts on fighting bandits.
>>
>>4617679
>Take your best guess as to where Boar camp is and head there, using your knowledge of the local terrain. [TN 12]
>>
>>4617679
>Guide them through the forest toward Brokhof. There is probably still activity around what's left of the village.
>>
>>4617939
>>4617755
>>4617691
Gah, a three way split. I'll give it a bit longer, if there isn't consensus I'll just roll it.
>>
Rolled 2 (1d3)

>>4617691
1
>>4617755
2
>>4617939
3
>>
>>4617755
>>4618030
Alright, I need three rolls of 1d6.
>>
Rolled 3 (1d6)

>>4618033
Yay! I won!
>>
Rolled 4 (1d6)

>>4618033
>>
>>4618033
>>
Rolled 6 (1d6)

>>4618033
>>
>>4618092
>>4618184
>>4618248

>13. Slight failure.
-1 FP from the hike.

You lead the way onto the road, heading across the old stone bridge and back across the river Ghrun. You decide that river crossings are much better without cliff diving, but the slippery snow and ice covered stone presents its own hazards. The bridge is truly an impressive construction, stone piers having withstood centuries of floods and weathering without fail, stonework possibly wrought with old spells - There’s no time to examine it now though, as you’re busy working through the probable locations of the Boar camp in your mind.

There are two areas that seem likely to be able to support a camp for an entire company of mercenaries, a large meadow just north of the charcoal burners camp and another clearing to the west filled with ancient cairns - Neither are particularly pleasant places, the first being down wind from constant fires and the other being… just unsettling, those piled stones mark ancient graves. Pre-imperial, older than old. The meadow near the charcoal camp makes the most sense of the two, and so you do your best to lead the way there, keeping within the shadows of the forest and away from any roads or hunting trails you know of.

Arastro keeps to your left, one hand on the hilt of his longsword but leaving the blade sheathed as your party stalks through the snow covered woods. Gustav is almost unnervingly quiet, the giant man somehow making even less noise than you are - Maybe it’s practice, maybe it’s the difference in walking paces. He’s much taller than you, and it's quite reassuring that he’s on your side. As loud and boisterous as he was earlier this feels almost like a different person. More focused, more predatory.

After a couple of hours you arrive near the edge of the meadow, forest hikes in the dark aren’t quick, and it’s immediately apparent that you guessed wrong. Crouched behind a few bushes you scan the area, seeing nothing but undisturbed snow and a few game tracks. Gustav and Arastro quickly arrive at the same conclusion.

“This isn’t it. We’re losing time. Where was the other one?” Gustav asks, continuing to scan the area and the surrounding trees for threats, poleaxe kept at the ready.

“The cairns? I think I know the way from here.” You answer, trying to map out the way in your mind.

“Go on and lead then. Faster pace, they might have a palisade up by the time we get there if we keep crawling along.” Gustav urges, waving with one of his gloved hands to get you moving again.

“I’ve been going as fast as I can.” You protest but don’t delay, stepping over a rotted old log half sunk in the snow as you begin to head southwest.
>>
Rolled 2, 2, 5 = 9 (3d6)

>>4618527

After another hike through woods, weather growing worse the entire time, you arrive at the edge of what definitely is the camp. A lot of time was lost, but now that you’re here you settle in near the forest edge and observe the layout of the camp - it’s difficult to see too much, most of it is slightly uphill and the first rows of tents are obscuring the rest of it. Striped wall and wedge tents of a dizzying array of colors clutter the area, most probably stolen from merchants or other mercenaries. Among the tents the massive grave cairns rise like spikes, towering above the temporary structures. A few fires are being tended to near the perimeter, some still being used for cooking while most are simply to keep the watch warm through the night.

And there are a lot of men on watch.

“It’s the whole sodding company.” Gustav growls, trading concerned glances with Arastro, "I was hoping they'd split forces."

“We still have to try.” You plead, hoping the men aren’t about to back out after getting this close.”

“He never said we aren’t. Normal split, Gus?” Arastro asks, reaching up to the lowest branch of a nearby tree and grabbing on.

Gustav nods, “Get climbing. I’ll swing around the other side. Frauke, stay hidden.”

You hide away between some bushes near the tree Arastro is climbing, waiting until Gustav returns from his scouting. Arastro eventually climbs down, dropping the last bit and landing in a low crouch. He joins you near the bushes.

“They’re keeping the prisoners close to the larger tents, probably officer tents. I couldn’t see much, but it doesn’t look like they took many prisoners - mostly women. I think a few are spread out in the camp as well, but that might just be the camp followers.”

---------------------------------------

Rolling for Gustav’s scouting.
>>
>>4618532
>9. Very wide margin of success.

You wait for what feels like an eternity, unable to see the camp from your hiding spot and growing more anxious by the minute. There’s a close call when a patrol passes nearby, entering the woods in search of gods only knows what and thankfully failing to notice you or the tracks left in the snow. As they pass by you overhear them complaining about not being given hounds for their patrol, something to do with strange injuries and the hunting master not wanting more hounds burned.

Eventually Gustav returns, carrying an unconscious man over one shoulder. He slumps him down among the bushes, and crouches alongside you.

“Making new friends?” Arastro jokes, moving over slightly to examine the man.

Gustav lets out a low chuckle, “Always. He’s about your size, get that gear on.”

“What’s the plan then? Disguises?” You ask, gulping a bit as you realize that the man isn’t unconscious - His neck was snapped.

Gustav grunts in the affirmative, using a finger to scratch out a rough map of the camp and his plan in the snow, “Their watch rotations are pigshit afwul. We wait an hour until they embarrass themselves again changing shifts, and Arastro takes you in from the east as a prisoner. Once you’re with the others you cause a distraction, and Arastro frees anybody tied up during the confusion. I’ll take care of anyone on watch in that section.”

“And the escape path?” Arastro asks, already stripping the dead Boar of his cloak and armor.

Gustav draws a few more lines in the snow, “Frauke leads the escape, we follow close behind and split off to make a real mess of things if the Boars manage to scrape together a hunting party.”

“And how exactly am I supposed to distract the entire camp?” You question, noticing the massive you sized hole in Gustav’s plan.

“Witchery. You’re the witch, you’ll figure it out.” Gustav answers, placing a hand on your shoulder and squeezing reassuringly, “Can you handle it?”

“Maybe.” You answer, rubbing your hands together and thinking over the possibilities.

What’s your distraction plan?

>You’ll topple one of the ancient cairns with a spell, preferably onto the officer tents. [Move+Earth]
>Burning coals still count as earth, and there are a lot of very dry tent interiors they could be tucked away into. [Control+Earth]
>They’re camped in an ancient graveyard, you can probably scare them into a frenzy with enough moving spell geometry and screaming about ghosts. [Strengthen+Control+Magic]
>Some other idea. (Write-in)
>This plan sounds terrible! Protest and offer an entirely different idea. (Write-in)
>>
>>4618639
Hmm. Fire's a good distraction, but unpredictable. How likely are they to be familiar with magic?
>>
>>4618639
>You’ll topple one of the ancient cairns with a spell, preferably onto the officer tents. [Move+Earth]
>>
>>4618639
>>>You’ll topple one of the ancient cairns with a spell, preferably onto the officer tents. [Move+Earth]
>>
>>4618639
>>You’ll topple one of the ancient cairns with a spell, preferably onto the officer tents. [Move+Earth]
>>
>>4618909
>>4619041
>>4619043

You finally settle on a plan, grinning at the thought of getting revenge, “I can bring one of the cairns down on their tents if I get close enough.”

Gustav chuckles at the idea, “Now that’ll be something to tell the Commander about. How close?”

“As close as possible would be ideal, but....” You run through the formulae in your mind, closing your eyes for a couple of seconds as you focus your senses inward and feel the pulse of the mana within you, “Sixty paces. I could do it from further, but I’d be useless afterward.”

“Useless?” Arastro questions while removing the dead Boars’ boots.

“Unconscious.” You clarify, hoping it doesn’t come to that. Either of them could easily carry you but that’s hardly a recipe for a successful escape.

“Normal paces or your tiny ones?” Gustav inquires, stroking his beard idly.

You flash him a look, “Ha. Normal.”

Arastro laughs while struggling to remove the second boot, “Sixty paces? There are a lot of cairns, we’ll be close enough to a few.”

“I’ll need to be at the correct angle for the spell to work, it’s all pushing or pulling. I was thinking of dropping one on the officer tents.” You say, turning to avert your gaze as Arastro begins to remove the rest of the corpses’ clothes.

“We’ll have the blessing of the Moon watching over us, it won’t be an issue.” Arastro answers. The divine invocations of a failed monk currently stripping a corpse of clothes somehow doesn’t reassure you.

“Moon’s blessing for knocking a cairn over? Seems backward. I’d be furious.” Gustav says, though without much concern.

“Whatever spirits were bound to the stones faded long ago. It should be safe.” You answer, thinking back to your time exploring the area as a girl. There probably was something protecting them long, long ago but those spells are as lost to time as the memory of the people that built the cairns.

Arastro continues to speak, rustling among the bushes behind you as he changes, “Feels like justice to me. Setting up camp out there, doing what Boars do - That’s close enough to defiling graves for my thinking. If I was a spirit I wouldn’t mind my gravestone tipping over on them.”

“...Spirits don’t think about life quite the way you do, Arastro.” You say, sighing and continuing to avert your gaze.

“Quiet! Patrol.” Gustav hisses, hushing you both and crouching more deeply among the bushes.

The three of you fall silent, Arastro pausing in the donning of his disguise as you hear several armored men walking past. One of them stops, clanking armor coming to a halt, and then the rest shortly after.

“No time for smelling the roses, boy! Hurry up.”

“Oi, what's this then? Prints, and the size of em’!”

“Probably just Boris out for a piss, keep pace!”

“...Right. Yeah.”
>>
>>4619290

The sound of the patrol eventually fades into the distance, marching boots replaced once again by the faint howl of winter wind between the trees. Arastro finishes donning his disguise, and after waiting for what feels like a second eternity Gustav gives the signal and heads off to circle around the camp. You put on your best prisoner face, which isn’t particularly good, and head toward the east side of the camp.

Walking out across the snowy field toward the first line of tents you’re both soon hailed by a few guards around a watchfire. Arastro gives you a few feigned pushes, and you pretend to struggle to try and sell the ruse.

“Oi, who goes there? Got a girl with ya?” One of the taller Boars questions, voice muffled by the visor of his helmet. Probably can’t see much, but it keeps the wind off his face.

Arastro matches their accent surprisingly well, shoving you along as he speaks, “Caught another one in the woods. Hey! Quit your squirming, bitch.”

“...Why’s she dressed odd?” Another guard asks idly, leaning on his spear for support.

“Who the fuck cares? Not interested in her clothes.” Arastro answers.

“Ha, right, right. Go on in, brother.” The tall one says, lifting his visor briefly to get a better look. You stare daggers at him, which only causes him to laugh more, “Careful with that one.”

Arastro chuckles and waves dismissively at the guard, and together you head deeper into the camp. Moving by cookfires and between tents, many of the Boars are either asleep or half drunk and fondling camp. A few are dicing by the fires, but more are boasting about old battles or their inevitable coming glory - Still drinking this late at night. Soon you reach the officers tents, diverting off quickly to the side as Arastro realizes his error, and then arriving at the prisoner holding area nearby. It’s a large black wall tent with a half built palisade boxing in the area to form a more controlled and defensible position - The work was abandoned early though, most of the wooden posts are still piled like logs near the tent. What was finished of the palisade blocks off most of the sightlines from the rest of the camp, which serves your purposes just fine.

A pair of guards are posted at the tent’s entrance flap, the more awake of the two greeting Arastro with a dull bored tone, “Cap’n already inspected this one?”

“Yeah, wanted to keep her for later.” Arastro bluffs, pointing toward the second guard, “Supposed to relieve you as well for a bit, Captain wanted to see you.”

“W-what? Why?” The man asks, eyes shooting open and suddenly paying attention.

“Do I look dumb enough to ask?” Arastro says with a half shrug, continuing to drag you along by the shoulder with his other hand.

The panicking guard quickly looks down, trying to straighten out bits of his armor to look more presentable, “Uh, right. Yeah. Well, you know the rules. Guard, don’t touch.”
>>
>>4619302

“Yeah, yeah, whatever. Get going or he’ll flay you.” Arastro says, and the man nearly sprints off toward the officers tents. Arastro pushes you toward the tent flap and takes up position by the other guard.

“Ha, poor bastard.” The first guard chuckles, crossing his mail covered arms.

“Lucky bastard.” Arastro corrects him, taking a step back and to the side while drawing his dagger.

“Hu-Ghhhhh” The man begins to exclaim, but the dagger is already in his throat - Blood sprays out into the night. Arastro rides the guard to the ground, one hand covering his mouth to muffle his dying cries of pain and alarm. In a few seconds it’s over, snow turning crimson around the body.

“The other one won’t be long. Can you cast from here?” Arastro asks, scanning the area and keeping on watch for any Boar that might come stumbling by.

You look up at the closest cairn, a towering mass of smoothed stones just on the other side of the officers tents, “I could, but it’ll pull the cairn toward us. Those stones at the top are going to bounce and roll like-”

“Like cannonballs,” He finishes for you, blanching as he realizes the issue, “Can you guide them away? I’ll get the villagers untied.”

>”...I can try to deflect them with the other stones. It won’t be pretty.” Use Control+Earth instead of Move+Earth. 32 MP. 14 to cast, 13 to hit. Several stones may threaten the tent. 10 to block them if they do, every point of success stopping one.
>”It's too dangerous, I need to pull it down from the other side.” Try to sneak to the other side and cast.
>Write-in.

The 10 to block can be enhanced to a 12 by spending one FP. This is known as a feverish defense, one of several non-magical uses for FP in combat situations.
>>
>>4619307
>>”...I can try to deflect them with the other stones. It won’t be pretty.” Use Control+Earth instead of Move+Earth. 32 MP. 14 to cast, 13 to hit. Several stones may threaten the tent. 10 to block them if they do, every point of success stopping one.
>>
>>4619307
>>”...I can try to deflect them with the other stones. It won’t be pretty.” Use Control+Earth instead of Move+Earth. 32 MP. 14 to cast, 13 to hit. Several stones may threaten the tent. 10 to block them if they do, every point of success stopping one.
>>
>>4619488
>>4619515
I need three rolls of 2d6.
>>
Rolled 1, 3 = 4 (2d6)

>>4619579
>>
Rolled 6, 3 = 9 (2d6)

>>4619579
>>
Rolled 4, 1 = 5 (2d6)

>>4619579
>>
Rolled 2, 6, 5 = 13 (3d6)

>>4619584
>>4619640
>>4619669
>11. Successful casting.
>7. Successful hit.

Rolling for how many giant stones threaten the prisoner tent. 12 or less for any to threaten it, every three points is another stone.
>>
>>4619677
Wait, so now we want to roll over 12 instead of under?
>>
>>4619684
Now, we failed, I think.
>>
>>4619691
>>4619684
Sorry, could have made it a bit more clear and got delayed from writing by a long phone call. You don't need to roll anything, I was just announcing and openly rolling to see how many, if any, stones from the cairn were a threat. With a 13 none of them are going to hit, so there's no need for any defense to be made by Frauke. This is basically the best possible scenario. Frauke cast, hit, and didn't end up needing to defend.
Everything is always roll equal to or under, even for environmental stuff and enemies/allies.
>>
>>4619684
>>4619691

”...I can try to deflect them with the other stones. It won’t be pretty.” You answer, adjusting your hat and taking a few steps from the tent. Arastro heads inside the tent, and you can faintly hear him conversing with the villagers and explaining that he’s here to rescue them.

Rubbing your hands together to get some warmth back in them you assess the situation. A different spell will be needed, a simple pull would amount to suicide by bouncing rocks and even a more controlled toppling of the cairn poses a serious threat. With that many stones of that great a mass it won’t be possible to consciously guide everything, and even with channeling there wouldn’t be enough mana. A healthy dose of finesse and luck are going to be needed.

You assume your normal casting stance, feet shifting to better control your balance as you extend your hands. With no need to call upon the pendant you’re able to work with both hands, tracing faint lines in the air and focusing your mind on half a dozen of the massive stones of the cairn. Power collects at your fingertips in swirling blue motes, coalescing into a pair of faintly glowing runes which merge, multiply, and separate into six identical sets. Each is captured within its own glowing circle, every one corresponding to one of the massive stones to be shifted.

"Muraerdthyr!"

The words of power send the runes into a frenzy, circles expanding and contracting rapidly, darting about the air as your project invisible lines of mana toward the cairn. Unseen chains of control bind the stones to your conscious mind, for a few seconds at least, and with a tremendous effort you pry one of them from the cairn. The others push apart as you make room for a central stone to slide free, reducing the friction and pressure so the massive rock can grind free and begin to tumble. Stone grinds on stone creating a tremendous racket as the cairn begins to collapse, more of the smooth boulders quickly falling after the first is shifted out of position.

You strain to maintain the spell for just a few seconds, holding a few of the stones in the air to help deflect the rest of the falling mass. Falling stones strike those you hold aloft, shattering off great chunks and sending whizzing bits of rock flying through the air like shrapnel. Your luck holds, the vast bulk of the falling earth bouncing and skipping to either side of the prisoner tent - One stone about the size of a man’s torso crashes through the half constructed palisade, turning the posts to splinters as it passes through with a tremendous crash. A lucky break.

The officer tents have disappeared under the great heap of rubble, an enormous cloud of dust mingling with the falling snow and obscuring a clear view of the aftermath. Men around the camp have begun to yell and shout in alarm, and a few pained cries sound out from those unfortunate to be merely horribly maimed by the rocks rather than killed outright.
>>
>>4619983

HP: 10/10
FP: 4/14
MP: 0/30
Pendant MP: 0/30

------------------------------------------------------------------------------------------------------------------

The drain of mana is immense, sapping into the strength of your body and causing you to stagger half a step before recovering. You’ve run lower before, all the way to unconsciousness, but only for exercise under controlled conditions - Your mentor’s warning lectures about managing mana flow and expenditure sound within your mind, but you push the memories aside. The spell worked about as well as it could have, and that’s good enough for now. Much more and you won't be able to walk properly.

Turning back to the tent you find that Arastro has freed most of the villagers… There are only seven of them. Battered and bloodied as they are, it's a wonder they’re able to stand let alone walk, but they manage anyways. There are six women and a boy.

“Frauke? Is that you?” One of the women asks, brushing a lock of her mousy hair away from her eyes as she peers at your behind Arastro.

“We’ll talk later, Karla. Is this everyone?” You ask, looking over the group. Hopefully more than this escaped into the woods, it’s so few. Karla nods meekly.

“We need to move, the confusion won’t last forever.” Arastro says, “Keep behind me and stay together, we’re cutting our way to the perimeter.”

You follow behind him as he stalks out into the billowing dust and snow, leading the way toward the perimeter of the camp where Gustav is probably already handling the stragglers of the last watch shift.

A voice calls out from somewhere ahead of you among the swirling dust, “Oi, where are you taking those prisoners?”

“Tent’s wrecked.” Arastro lies, moving forward quickly toward the voice and disappearing briefly from view in the thick grey-white cloud. A cry of pain followed by a thud signals the Boar’s death, but the ring of steel on steel soon fills the air and the cloud clears enough to reveal Arastro fighting a trio of other Boars. Or perhaps a duo, as another Boar reels backward from a lightning quick thrust, grabbing at the bloodied mail protecting his armpit. Arastro parries a blow from another, retreating back toward the group with a step as the blows of the two Boars rain down.

>Let Arastro handle the Boars and conserve your last dregs of strength.
>Blast em’! Manabolt spray, weak and unguided. Move+Magic. 4 MP. 14 to cast, 14 to hit. 1d6 burn (no inc), every point of success means another manabolt hits. There are six bolts total.
>Strengthen Arastro’s longsword briefly with an armor piercing edge. Strengthen+Earth. 3 MP. 14 to cast, 14 to hit.
>Write-in.

Frauke is nearly in pointblank range and mana costs are accordingly significantly lower, but she’ll also be burning FP to power any spells - And she doesn't have much left. Frauke could choose to channel mana or use HP to power spells, please note if you'd like to do so in your response.
>>
>>4619999
>>Strengthen Arastro’s longsword briefly with an armor piercing edge. Strengthen+Earth. 3 MP. 14 to cast, 14 to hit.
>>
>>4619999
>>Strengthen Arastro’s longsword briefly with an armor piercing edge. Strengthen+Earth. 3 MP. 14 to cast, 14 to hit.
>>
>>4619999
>Strengthen Arastro’s longsword briefly with an armor piercing edge. Strengthen+Earth. 3 MP. 14 to cast, 14 to hit.
>>
>>4619999
>>>Let Arastro handle the Boars and conserve your last dregs of strength.
>>
>>4620097
>>4620367
>>4620494
Sharpening the sword it is then. I need three rolls of 2d6.
>>
Rolled 6, 4 = 10 (2d6)

>>4620710
>>
Rolled 4, 5 = 9 (2d6)

>>4620710
>>
Rolled 3, 1 = 4 (2d6)

>>4620710
>>
>>4620711
>>4620720
>>4620728

>13. Successful casting.
>10. Successful hit.

HP: 10/10
FP: 1/14
MP: 0/30
Pendant MP: 0/30

-----------------------------------

Arastro is quite the swordsman, deftly parrying the Boars’ blows but unable to properly respond against both opponents. He’s retreating back a half step at time, counterattacks unable to find purchase on the Boars' plate harness, the point of his longsword skittering off with glancing blows. Pressed like this by two opponents Arastro is struggling to land the precise gap strikes needed to get around such heavy protection, the pair of mercenaries obviously competent fighters in their own right.

You reach within yourself and call up much of what remains of your power, feeling your limbs leaden as fatigue begins to overwhelm you. Runes of power flicker into life before your outstretched hand, motes of mana swirling about your form as you prepare to extend unseen power toward Arastro’s blade.

“Vezaerd!”

The grey hues of the blade’s surface ripple and distort, darkening as the steel is infused with strength few smiths could ever hope to match and honed to an edge of almost impossible sharpness. Blade meets blade once again, but this time the cheap iron of the Boar’s messer is cut cleanly through with a brief howl of shearing metal. The blow doesn’t carry enough force to penetrate his armor, merely scoring a long gouge across his breastplate, but the shock of losing his weapon put him on the retreat. The other Boar presses the attack, the finer quality of his own longsword holding up under Arastro’s rapid blows as he regains the advantage - It doesn’t last for long as without the aid of his ally the Boar is clearly outmatched. A flicking cut from Arastro sword strikes the Boar’s supporting hand, biting through his mail mitten and throwing the Boar’s own blow off target. A quick half-sworded thrust ends the mercenary as Arastro steps in closer, the strengthened tip of his longsword punching through munitions plate like it was canvas and penetrating to lethal depth.

The partially disarmed Boar steps back a few more paces, looks to his broken sword and fallen allies momentarily, and turns about and flees.

“Moon be praised.” Arastro says, looking at his blade in awe for a moment before getting his wits about him again. He turns back toward you and the huddled terrified group of villagers, waving for you to keep moving.

“Yeah, the Moon, sure.” You manage to say, swaying under the intense fatigue of the spell. Karla, even beaten as she is, moves to help support you.
>>
>>4620960

In the chaos caused by the collapse of the cairn it isn’t difficult to make it to the edge of the camp, several groups of Boars running right past without realizing what your escaping party even is - Adrenaline and confusion will do that to a man, tunnel vision and fear distracting them even from something so obvious. Several do notice, but thankfully no more than a couple at a time - Arastro makes easy work of them, surprised as they are to turn a corner around a tent and suddenly come face to face with escaping prisoners. Hesitation is death.

After a few such encounters you reach the camps edge, watchfires abandoned as the shift change was interrupted by the cairn’s collapse. Gustav stands near one of the flames, leaning on his poleaxe and surrounded by half a dozen mangled bodies - The stragglers from the previous watch shift.

“Any problems getting past the pigs, monk?” Gustav asks, tone almost casual as you approach.

“I had to slay a hundred of them at once, and a few ogres.” Arastro jokingly boasts, allowing the rest of the group to pass him so he can take up position as the rearguard.

Gustav guffaws and leans off his poleaxe, readying it in both hands, “Ha! Come on, we need to move. How’d the little Drake handle herself?”

“Exceptionally. She truly has the gift.”

“Expert on witches now, eh monk? What do you say, Frauke?” Gustav asks, trudging toward the forest’s edge through the worsening snowfall. It’s not a quick pace but it’s all that you and the beleaguered villagers could hope to manage - Darkness, confusion, and the growing storm shrouds your escape but it would only take a single Boar noticing to send everything spiraling out of control.

“I… the…” You struggle to form a sentence, fatigue and cold finally getting to you even with the support of Karla.

“Woah there little Drake, keep those eyes open. We need you to point the way back.” Gustav calls out, moving back to support you far more ably than the almost equally fatigued Karla ever could. The huge man’s strength is reassuring in the cold, something unquestionably solid to lean upon.

“Spells worked. Go that way.” You say, pointing vaguely in the correct direction.

Even with Gustav’s support you don’t last long in the chill, passing out a few minutes later after a struggle to keep moving and give directions. Before the world darkens completely you feel yourself lifted into the air by a strong pair of arms, Gustav saying something you can’t quite understand…

The scolding words of your mentor fill your thoughts, an old memory.

"Mind your own power little one, lest it unmake you."
>>
>>4620966

Which attribute would you like to improve?
>+1 FP
>+2 MP

And what rare knowledge was imparted upon Frauke by her mentor?
>Hidden Lore (Magic): Frauke knows more of the deeper magic of the world than other mages, useful for unraveling the meaning of ancient spells and incantations.
>Hidden Lore (Monsters): Frauke has rare academic knowledge of magic creatures and unnatural horrors that stalk ancient ruins, including Dragons - the former servants of the divine.
>Hidden Lore (Spirits): Under careful guidance Frauke has communed with ancient and lesser spirits of the world, and need only learn the words of power to do so once more... under the right conditions, of course.
>>
>>4620968
>>+2 MP
>Hidden Lore (Magic): Frauke knows more of the deeper magic of the world than other mages, useful for unraveling the meaning of ancient spells and incantations.
>>
>>4620968
>+2 MP
>Hidden Lore (Magic): Frauke knows more of the deeper magic of the world than other mages, useful for unraveling the meaning of ancient spells and incantations.
Classic mage built
>>
question to QM: what's the social status of magic users in this world? Feared, respected, outcasts, persecuted by zealots? Bit of everything?
>>
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>>4620995
Proper "full" mages are rare enough that it has more to do with individual reputation and local stories/beliefs, but as a very loose standard they're respected and people act with caution around them. A lot of mages live essentially as hermits devoted to study and caught up in their own strange dealings, rather separate from day to day life of whatever land they reside in.
There are plenty of scholars that dabble in magical theory so texts about the field continue to be reprinted, and curious merchants/nobles/statesmen will have some concept of the more famous mages of antiquity and possibly a few modern ones.
Outside of other full mages the most knowledgeable human groups will by far be the holy Orders and martial Contraction Traditions which have very, very long institutional memories or carefully preserved oral records. This knowledge typically isn't shared with outsiders, but Frauke has been taught to be wary of them. Witch hunts aren't really a thing outside of occasional angry mobs of villagers, but a group of veteran Templars intent on violence isn't something you want to be on the wrong side of.

Other races such as elves and dwarves are quite reclusive, and Frauke knows little of them other than that her mentor Åse has had dealing with them and they aren't just stories. What their opinions of mages are she couldn't even begin to properly guess, and Åse didn't speak of her past very often.
>>
>>4621117
Good to know man, thanks!
>>
>>4620968
>>Hidden Lore (Spirits): Under careful guidance Frauke has communed with ancient and lesser spirits of the world, and need only learn the words of power to do so once more... under the right conditions, of course.
>>
>>4620968
>Hidden Lore (Spirits): Under careful guidance Frauke has communed with ancient and lesser spirits of the world, and need only learn the words of power to do so once more... under the right conditions, of course.
>>
>>4620988
>>4620992
+MP and Magic lore.

>>4621247
>>4621277
Spirit lore.

Going to give the vote awhile longer since I'm going to be busy for most of the night.
>>
>>4620968
>+2 MP
>Hidden Lore (Magic): Frauke knows more of the deeper magic of the world than other mages, useful for unraveling the meaning of ancient spells and incantations.
>>
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>>4620988
>>4620992
>>4621391

Eight years ago, during Frauke’s early training…

”Mmm… The tea is almost perfect, Frauke. You’re learning quickly.”

“Almost?”

”There is much still to be learned, things you’ve grown enough to begin to comprehend.”

“About tea? It’s just hot leaf juice, that’s what you-”

”Yours was at first, yes. And no, about other things. Sit, join me.”

“...May I?”

“Yes dear, you may pour your own. This isn’t a normal lesson, there’s no reason to be so tense. Relax a little and listen.”

“A story then?”

“Indeed, an ancient tale passed to me from my own mentor. But first, tell me what you have learned of leylines.”

“...Well, they’re streams of arcane energy, sort of, uhm, underground mana rivers? Where they meet a nexus forms, and since the lines don’t move really big old cities like Lupa were built on them to use the power.”

“You’ve been reading Marcitus.”

“A little.”

“Tell me something you know about the lines, not what Marcitus wrote.”

“...I can feel them under the earth. Pulsing, sort of, like a heartbeat but also not. They… vibrate? When I focus I can feel both.”

“Good. And what else?”

“They’re... solid, almost like stone. Unmoving but still flowing. It’s always the same when I sense them.”

“Mmm, excellent. The tea, I mean. And a fair explanation, if somewhat imprecise.”

“...T-thank you? Wow, you’ve never praised my answers bef-”

“Don’t ruin the moment, Frauke. I give praise when it’s deserved.”

“Right. Sorry, sorry.”

“There’s no need to apologize either, just make sure to listen now, I’m about to begin...”

“There was once a time when there were more swans than geese, when dragons still bore riders, and the leylines laid differently…”

Hidden Lore (Magic): Frauke is capable of reading and utilizing adaptive thaumaturgical geometry, an esoteric skill even among mages and vital for understanding ancient spells.
>>
>>4621635

>+2 MP Capacity
>+2 MP (Passive siphon)
>+2 Pendant MP (Passive siphon)

HP: 10/10
FP: 5/14
MP: 2/32
Pendant MP: 2/30

---------------------------------------------

Your eyes flutter open groggily as a steady bumping rhythm slowly awakens you, revealing the blurred interior of a covered wagon. Leaning up you push aside the layers of faded wool blankets that cozily wrap around you, rubbing at your eyes and then yawning as you stretch your arms. The interior is cramped and only dimly illuminated by morning rays as the linen flaps on both ends are mostly shut, and it’s filled with ironbound chests and barrels of supplies lashed together with slender rope to allow for rather precarious looking stacking. Searching about without moving from the blankets, you spot your waterproofed leather grimoire satchel and large dark pointed hat sitting atop one of the barrels. You lean over and grab both, pulling them to your lap and looking them over. The hat is a little crumpled but otherwise fine, and the red strings keeping the satchel shut are still tightly knotted and secure. A sigh of relief escapes you, but the situation is beginning to fully set in. You passed out on the way back to camp, leaving Gustav and Arastro to lead the villagers to safety. They must have carried you the entire way back. The idea sends a pang of guilt through you, and even after a night's rest you can feel the ache of fatigue, but everything must have worked out if you’re in one of the wagons…

>Open the front flap to look about and speak with the teamster. What happened?
>Open your grimoire and go about your morning studies, trusting things are fine.
>Rummage around for some food in the supplies, you’re starving.
>Write-in.
>>
>>4621641
>Open the front flap to look about and speak with the teamster. What happened?
>>
>>4621641
>Open the front flap to look about and speak with the teamster. What happened?
>>
>>4621641
>Open the front flap to look about and speak with the teamster. What happened?
>>
>>4621641
>>Rummage around for some food in the supplies, you’re starving.
>>
>>4621727
>>4621751
>>4621829

Reaching the front flap is a bit awkward as you’re forced to slide several heavy chests a few inches to make room, but you open a gap large enough to barely scooch through and part the flap with one hand. The bright morning light causes you to blink a few times and briefly avert your gaze, but it doesn’t take long to get a sense of things. Flurries of snow drift through the air, and it’s a bright if still rather chilly day. One of the other wagons is just ahead bumping along the stones of the old imperial road, and to either side armored men, the other Drakes, march along on foot with polearms resting idly on their shoulders - There must not be many riding in the other wagons, it wasn’t that large of a group to begin with.

You don’t recognize the teamster steering the wagon, he’s a scrawny dark haired man boasting a truly enormous mustache and a deep diagonal scar that runs from his jaw to his throat - It’s a wonder anybody could survive a wound like that, but the worst of it is masked by his mail standard which he wears over a faded blue brigandine cuirass. He looks back toward you, briefly taking his eyes off the pair of draft horses pulling the wagon.

“Finally awake, eh?” He says, voice coarse and rough.

“What happened? Is everyone alright?” You ask, not seeing any of the villages walking among the Drakes on the road ahead of you. The wagons must’ve been on the move for awhile, the rough shapes of forested hills in the distance looking only vaguely familiar.

“Gustav’s shoulder is gonna be sore for a while, big guy had to haul you back to camp.” He answers.

“...Yeah, I guessed as much. Need to thank him for that. Where are the villagers at?”

“Other wagons,” He answers, pointing ahead and motioning vaguely to the rear with his left hand, “Real pain to move all the cargo around, but we got em’ to fit. Gonna drop em’ off when we load up for the mountain crossing.”

“At the next town?” You ask, hoping they won’t just be dumped at some random village.

“That’s the idea, leave em’ with some coin somewhere… safer, I suppose. Not sure there really is such a thing these days though.” He gives a small shrug, and then turns enough toward you to offer a handshake, “I’m Dirk, by the way. Come up here and sit, there’s room on the board. May as well get to know you if you’re signed on for the whole campaign season.”
>>
>>4622118

“I’m Frauke.” You say, pulling yourself from the interior of the wagon and out onto the protruding buckboard - It’s a bit of an oddly designed wagon, but you’ve seen similar ones a few times. You take Dirk’s hand and shake, and then wince slightly. His grasp is almost crushing, but it doesn’t linger enough to become too painful.

“Mm, so you’ve said. Nice to meet you properly, never known a witch before. Where are you from, Frauke? Not Brokhof I hope.”

“No, well sort of, I stayed with my Uncle Tristan when I was small...” It’s not easy to talk about him so soon but you push on, “and after that I lived with my mentor, but since she sent me out to learn I’ve mostly been wandering.”

“Orphan then, eh? That’s familiar around here, a lot of camp follower brats too.”

“Where are you from, Dirk?” You ask while trying to adjust your robes to sit more comfortably.

He gives a small almost dismissive wave, “Somewhere that isn’t here, grew up somewhere that wasn’t there, went to some other places and now I’m on this wagon.”

“That’s... a little vague.”

He grunts affirmatively, “Grew up on the road, pa was a mercenary. But that’s enough about me.”

>”So the company is giving the villagers coin? That’s very kind.”
>”Not to change the subject, but is there any food around here? I’m famished.”
>Talk for a bit but then retreat back into the wagon to begin your morning studies.
>Write-in.
>>
>>4622119
Gotta stay on top of those studies.
>Talk for a bit, thank them for any support they provide the villagers, then excuse ourselves for studies.
>>
>>4622119
>”Not to change the subject, but is there any food around here? I’m famished.”
Dirk, huh? Interesting name. Fitting for a mercenary, I suppose.
>>
>>4622119
>>”Not to change the subject, but is there any food around here? I’m famished.”
>>
>>4622119
>”Not to change the subject, but is there any food around here? I’m famished.”
>>4622144
Normal German name actually.
>>
>>4622176
Oh, it's not weird in English either, per se. It's just that it's a kind of weapon.
>>
>>4622144
>>4622172
>>4622176
Locking in chow time. It'll be a few hours before I can start writing.
>>
>>4622144
>>4622172
>>4622176

“Not to change the subject, but is there any food around here? I’m famished.” You ask, a low rumble from your stomach emphasizing the point.

“Mm, yeah. Small chest, latch looks like a hare’s head. Gustav left it.”

“Right. Thanks.” You dip back into the wagon’s interior a little less gracefully than intended, halfway falling over and onto some of the cargo. Even at your size it’s tricky to move through all this stuff, only the small blanket cubby you were sleeping in really has any room to stand. After a few moments you locate the chest atop some barrels and manage to grab it with an awkward leaning reach.

You rub your hands together excitedly and open the latch, lifting the top and revealing some partially crumbled camp bread, a few slices of smoked ham, some scavenged berries, and a small wedge of ahmintaler. Sitting down on the pile of blankets you place the chest on your lap and dig in. Delicious. After night of freezing and running through the woods this is almost perfect. Could be warmer, the bread could be less rough and the ham less tough, but despite all of that it’s good. Surprisingly voracious for your size, you make quick work of the meal.

>+1 FP

Finished, and glad nobody saw your barbaric slaughter of the food, you awkwardly climb back out over the tied up cargo and through the flap to sit alongside Dirk.

“Good food?” Dirk asks idly, squinting at the terrain off in the distance. A thin column of black smoke is rising from the forest ahead and to the north.

You adjust you position to get a little more comfortable, and look off toward the smoke column just as Dirk is, “Mhm. I have a lot to thank Gustav for, he’s a life sav-”

That I am! No need to thank me, Frauke.” Gustav suddenly booms from next to you, the giant of a man having been walking alongside the wagon somehow without your notice. You nearly fall from the wagon in surprise, jumping back from the sudden noise and bumping into Dirk.

“Ah! Gustav! H-how are you doing?” You stutter out, barely avoiding open cursing at his sudden appearance. Someone that large has no right to be so sneaky, even if you were distracted.

“Very well, tiny Drake! Enjoy the food?” He questions, flashing a crooked smile through his bushy red beard.

“Yes, thank you.”

“Good, good. So, how does it feel to be Drakefang now? A full stomach, rescued villagers, a battle handily won, the endless road ahead…” Gustav dramatically sweeps an arm in front of him, gesturing toward the horizon.

>”Good, I think? You’ve done right by me so far.”
>”I’m not sure, honestly. Being a mercenary isn’t exactly a dream come true.”
>”One year, big man. One. Year.”
>Write-in

Ended up being way longer than I thought before I could start writing.
>>
>>4622665
>Write-in
> Little early to say, I think. It's been less than a week, and I spent most of it unconscious.
>>
>>4622665
>”I’m not sure, honestly. Being a mercenary isn’t exactly a dream come true.”
Plus
"That said you've done right by me so far so I'm willing to give it a chance"
>>
>>4622777
>>4622882
Going to just lock in a combo of these two, they're both expressing uncertainty and don't really contradict. I'll try to get the next post out in the morning.
>>
>>4623102
Cool. Sleep well, OP.
>>
>>4622665
>>”One year, big man. One. Year.”
>>
>>4622777
>>4622882

“I’m not sure. Little early to say, I think. It’s been less than a week, and I spent most of it unconscious, and being a mercenary isn’t exactly a dream come true.” You respond candidly, shrugging a little, “That said, you’ve done right by me so far so I’m willing to give it a chance.”

“Eh, you’ll get a taste for it sooner or later, kid.” Dirk says, mostly paying attention to the road.

You sigh, “Says the lifelong mercenary, and I’m hardly a kid.”

“Hm, can’t be that old right? Too small.” He questions, turning to face you properly.

“Twenty winters,” You answer defensively, “and I’m not that short!”

Dirk squints at you with a look of mild disbelief, “Pfff, alright then. Would’ve guessed a few less than that, hardly look it. But I suppose I can see it when you’re mad.”

“You are very small,” Gustav states matter-of-factly as he continues to walk alongside the wagon, “But Dirk is right that this life grows on you, Frauke. You’ll see.”

“Maybe.” You respond noncommittally.

“Gustav, what do you make of that smoke?” Dirk asks, changing the subject as he points toward the smoke you noticed earlier. The wagon is a bit closer now, but it’s still just a single column off in the distance among the snow covered hills and trees.

Gustav runs a hand through his beard as he considers the question, squinting into the distance, “Column’s narrow, only one, black smoke, no interruptions. Probably not a raid or a signal, I’d guess a cooking fire out of control. Maybe a tanner’s shack with smoke that dark.”

“It could be a naphtha burn.” You offer out, remembering seeing an alchemist demonstrate the flammable black substance in a trade quarter once. You’d read about it prior as part of studying earth magic and the conversation was quite interesting, but you’ve never had much time for Alchemy.

“Naphtha?” Dirk questions, “Could be, actually. Usually get bigger burns with it though.”

“I’d still wager it’s an accident. Whatever it is, we’ll keep our eyes open.” Gustav says firmly, settling the issue.

>”So what’s being a Drake actually like? Everyone seemed quite spirited about the Commander last night.”
>”Have Karla and the others settled in well? Dirk said they were going to be dropped off with some coin.”
>”If you’ll both excuse me, I have morning studies to get to. Secrets of the world won’t unravel themselves.”
>Write-in.
>>
>>4623403
>>”If you’ll both excuse me, I have morning studies to get to. Secrets of the world won’t unravel themselves.”
>>
>>4623403
>>”So what’s being a Drake actually like? Everyone seemed quite spirited about the Commander last night.”
>>
>>4623403
>”So what’s being a Drake actually like? Everyone seemed quite spirited about the Commander last night.”
>>
>>4623403
>”Have Karla and the others settled in well? Dirk said they were going to be dropped off with some coin.”
>>
>>4623498
>>4623552
Locking this in.
>>
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>>4623498
>>4623552

“So what’s being a Drake actually like? Everyone seemed quite spirited about the Commander last night.” You ask, moving onto a topic more interesting than distant fires.

“And for good reason! Lussan’s a rare sort.” Dirk answers first.

Gustav nods in agreement and continues to walk alongside the wagon, “Aye, that he is. Unshakeable confidence. Going to change the realm someday.”

The thought makes you wrinkle your face a bit in skepticism, “Change the realm? I thought mercenaries were paid in coin, not idealism.”

Gustav pats the coin purse dangling from his belt, “Can’t deny that, but there’s more to life than coin, Frauke. It just needs to be damn good to take instead.”

Dirk scoffs and then idly scratches at his old scar, “Maybe not much more though, eh? We usually win and the pay is better than most, and that’s good enough for me after... less rosy experiences.”

“I heard about that big battle out east a year ago. Lussan commanded that, right?” You question, finally getting around to asking about the only reason you even knew the name Drakefang.

“Ah, Iron Hill, hell of a battle. No, the Commander wasn’t in charge. Not officially.” Gustav answers.

“Would’ve been less of a bloody mess if he had been, avoiding stepping on the Duke’s toes was almost worse than the fighting.” Dirk says, spitting on the snow covered road as the wagon rolls along.

“Oh? Do tell.” You probe.

“The Duke heading the war council split our company up, probably afraid we’d desert if things went poorly and we were left together.” Gustav explains with plenty of gesticulation to help set the scene, “Lussan led our cavalry on the hill, and the rest of the company was split between both flanks - I had command of the right. Enemy outnumbered us about two to one. Things got bad during the push, pikes didn’t hold back on either side and the Duke’s men in the center began to buckle.”

“Sounds bad.” You say grimly, trying to picture the battle in your mind’s eye. Battlefield tactics definitely aren’t your area of expertise, but this isn’t too difficult to follow.

“Messy, bloody messy.” Dirk mutters, “Damn Duke should’ve listened to the Commander, could’ve done it clean from the start.”

“How’d you turn it around then?”
>>
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>>4623839

Gustav continues to tell the story, less the jovial giant of his casual conversation and more like the trained killer you glimpsed during the rescue mission, “Lussan saw the mess coming after the previous night’s war council, gave the flanks separate orders to feign a retreat when the center broke - Didn’t tell the Duke, of course. It’s… a little hard to explain after that, but the Commander rallied the cavalry after dealing with the enemy riders - Not just ours, other companies too, and managed to circle around and smash through their reserve line. He didn’t stop, lead the charge all the way into the rear of their center force just as it began to break formation to pursue the Duke’s men. Flanks reformed and we encircled the lot of em’, their pikes couldn’t get back in position. Biggest bloodbath I’ve ever been in, took hours.”

“Oh. Wow. Lussan must be quite something then. ...What does he look like?” You ask, having difficulty imagining the charge without a description of the Commander.

Gustav chuckles at the question, “Think you might fancy him, witch?”

Your cheeks redden a little at the accusation, “No, no, I’m just trying to picture him. If I’m working for the man I should at least know what he looks like.”

“Well, it’d be hard to mistake him for anybody else. Comely fellow, long blonde hair, about this tall.” Gustav holds his hand out to a bit below his shoulder, “Sort of... soft looking for how good of a fighter he is, lasses seem to like it. Hard to figure his age though, younger than me though by a fair bit.”

“Northern?” You question.

Gustav nods, “Always assumed so, but he’s got the old empire in his spirit if not his blood. Even has a drakefang fashioned into a sword, like the dragon riders used to - Damn thing’s a terror in a fight, no idea where he got it. His armor is Imperial as well, black steel and the helmet sort of looks like a dragon’s head.”

“...Hence the Drakefangs.” You say, the name finally clicking. It isn’t uncommon for people to draw on old imperial imagery to gain legitimacy or fame, but usually it’s less overt than practically dressing like a warrior out of antiquity.

“More or less.” Dirk agrees.

>”What’s he like as a person though? It’s reassuring that he’s skilled, but that hardly tells me much.”
>”Wait a moment, Gustav. You commanded an entire flank? You can’t just gloss over details like that.
>”A witch and a man that dresses like a dragon rider, how... strikingly imperial. Almost sounds like a convergence.” [Hidden Lore: Magic]
>Write-in.
>>
>>4623842
>>”Wait a moment, Gustav. You commanded an entire flank? You can’t just gloss over details like that.
>>
>>4623842
>>”What’s he like as a person though? It’s reassuring that he’s skilled, but that hardly tells me much.”
>>
>>4623842
>”A witch and a man that dresses like a dragon rider, how... strikingly imperial. Almost sounds like a convergence.” [Hidden Lore: Magic
>>
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>>4623843
>>4623870
>>4624066
Going to give voting another hour or so, if there isn't a decision by then I'll just roll it off.
>>
>>4623842
>”Wait a moment, Gustav. You commanded an entire flank? You can’t just gloss over details like that.
>>
>>4623843
>>4624196
Looks like questioning Gustav won.
>>
>>4623843
>>4624196

“Wait a moment, Gustav. You commanded an entire flank? You can’t just gloss over details like that.” You ask, questioning your very limited understanding of the Drakefangs.

“Of course I did, I’m one of the company captains.” Gustav partially answers, stepping around a dip in the road where several pavestones are missing.

“You’re what?

“He is, somehow.” Dirk says, rolling his eyes.

“Wait, wait, then why didn’t you say that when I asked?” You question, thinking back to your first exchange the night before.

“I cut to the heart of the question, you wanted to know who our leader was.” Gustav says innocently, “Besides, I thought ordering the men around made it clear.”

You give him a blank look, “I had you figured as a... sergeant or something. A lower rank, not sure how it works exactly.”

“You wound me.” Gustav says, poorly feigning a stereotypical nobleman’s accent and then breaking into a chuckle, “What did you think a mercenary captain would look like?”

You consider the question for a few seconds, “...Not entirely sure, now that I think of it. More normal?”

“You’re going to have a rough time if you expect captains to be normal.” Dirk sighs, “Job attracts eccentrics, freaks, and madmen. Wouldn’t pay as well otherwise.”

Gustav lets out an affirmative grunt and narrows his eyes, “Mm. True enough, though you should be mindful of which group you put me in, Dirk.”

“Definitely all three, Captain.” Dirk responds without hesitation, eyes on the road.

”HA!” Gustav guffaws loudly enough it’s a wonder the wagon doesn’t rattle apart, “And that’s why I always pick you for special detachment! Can’t trust the others to speak candidly.”

“I’m just here for the extra money.” Dirk mutters unconvincingly.

See? He’s a merc’s merc.” Gustav says with a huge grin.

“...Sure. So you really commanded an entire flank?” You ask again, desperately trying to wrap back around to the original question.

Gustav shakes his head, “No, not quite, we only made up around a third of the flank. Knew a few of the other captains from my years as a Tortoise though, they followed my lead once things got bad.”

"Being huge and loud helped." Dirk comments.

“Tortoise? Don’t tell me you have a giant shield somewhere and I just haven’t seen it yet.” You groan, increasingly unsure of what to make of the huge man.

“What? No, we didn’t use shields, just heavy armor. It was my previous company, it disbanded about five years ago when the captain got a barony. I was his vanguard leader for two years.” Gustav half explains, plenty of questions lingering.

>”Two years? Don’t people, you know, die in vanguards?”
>”...So where’s Arastro at? Haven’t seen him yet today.”
>”Uhuh. Well, I should really get to my morning studies. We’ll talk later, okay?”
>Write-in.
>>
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>>4624476
>”Uhuh. Well, I should really get to my morning studies. We’ll talk later, okay?”
The way this keeps popping up as an option makes it seem important. Also we should cloud ourselves in a proper aura of mystery to make up for short built.
getting a strong pic related vibe from Lussan [\spoiler]
>>
>>4624476
>>”Uhuh. Well, I should really get to my morning studies. We’ll talk later, okay?”
>>
>>4624476
>>”Uhuh. Well, I should really get to my morning studies. We’ll talk later, okay?”
>>4624625
Nah Lussan is actually a princess
>>
>>4624476
>>”Uhuh. Well, I should really get to my morning studies. We’ll talk later, okay?”
>>
>>4623842
Hang on leader of a mercenary company described as
>Comely fellow, long blonde hair, about this tall.” Gustav holds his hand out to a bit below his shoulder, “Sort of... soft looking for how good of a fighter he is, lasses seem to like it. Hard to figure his age though, younger than me though by a fair bit
and is going to "change the realm someday"

I am very worried
>>
>>4624625
>>4624640
>>4624829
>>4624864

Mind drifting toward other matters you wrap up the conversation quickly, “Uhuh. Well, I should probably get to my morning studies. I’m sure we’ll talk later.”

“Studies? Mm, very well then, if that’s what witches do to stay sharp.” Gustav says, stroking his beard while pondering the thought. Dirk just gives an acknowledging grunt.

“It is.” You say, slipping slightly less awkwardly back into the wagon’s interior.

It still isn’t easy, but practice helps you navigate the cramped stacks of barrels and chests of various styles without too much embarrassment. Squeezing your way toward the back of the wagon you open up one flap of the split rear covering, securing it’s dangling loop of string to a small brass hook on the sideboard. With the lighting fixed you settle in among the blankets once more, moving your grimoire to your lap and carefully unknotting the red string keeping it’s protective leather satchel shut.

Reaching in you pull the old spellbook out with care, though it’s hardly a delicate thing. Bound in heavy black leather and protected by slightly raised silver cornerpieces it could probably be run over by several carts without much issue, but anything that might risk ruining the subtle pressed patterning of thaumaturgic geometry on its surface is best avoided. It’s a work of art but with a very practical purpose: The transmission of knowledge from mentor to student.

Written by your mentor Åse when she was “young”, whatever that even means for her, the grimoire is a completed work with no room to be modified. A sort of work diary, historical text, thaumaturgic treatise, and list of various contractions and calculation tables all rolled into one monster of a book. It’s your only truly reliable source of knowledge as you travel across the realm, but it hardly contains every arcane secret there is to learn - Partially a practical matter of page space, but also largely due to Åse’s insistence that true learning requires exploration and natural discovery. Perhaps she’s right, you’ve learned a lot while traveling, but it’s a frustratingly slow process at times.

Opening the silver clasp on the grimoire’s side, patterned to look like a metallic rose in bloom, you lift the heavy cover and…

>Begin study of a new word of power, opening up untold possibilities.
>Continue your study of a word you already know, deepening your understanding.
>Begin learning a contraction. Something blasty probably, mercenary work seems messy.
>Practice the basics of enchantment, a difficult but valuable skill.
>>
>>4625032
>>Continue your study of a word you already know, deepening your understanding.
>>
>>4625032
>Begin learning a contraction. Something blasty probably, mercenary work seems messy.
>>
>>4625032
hey QM, would you mind elaborating real quick on our understanding of the pros and cons of contraction-casting?

Is it more mana efficient? just faster? what would "faster" even do for us, OOC
>>
>>4625125
Sure thing.
Contraction casting can be thought of as being closer to a traditional fantasy spell, with limited pre-set effects and significantly less ability to be tailored to situations than normal word casting - Generally only damage and range can be adjusted, or whatever passes for potency among more utility focused spells and even then only slightly. Mana costs and casting times are reduced significantly though, allowing for a mage to stay in a fight longer and respond properly to sudden events such as volleys of arrows or assassins leaping from a bush next to them. The opportunity cost of learning contractions is worth consideration, as you aren't increasing word skill or learning new words and there's only so much time in the day.

Mana costs are generally a third as much as normal casting, and casting time is reduced to one fifth the normal time. This means two or three word evocations can usually be cast in a second or less, with practice able to reduce that further to be almost be at will. Some gesture and vocal component will always be needed, but it can become significantly compressed.

The basic system the quest is based on (GURPS) has one second combat rounds which is a little too fine for most Quest purposes, things would take forever to do post by post, so reduced casting time is mostly relevant for time critical things like combat, sudden environmental threats, and other fast magic. Imminent threats will usually be clear from descriptions in story posts or explicit warnings on certain options, though a bit of suspicion about unseen threats and general common sense is still advised.

The main issues with contractions are friendly fire potential due to lesser control, being unable to end your own spells at will, a need to train up the contraction to a useful level even once it is made, and a general lack of flexibility since most details have to be fixed in advance. Other methods of getting responsive combat potency include prior preparation via enchantment (permanent word magic) or ensorcellment (long duration word magic), use of spirits or constructs, proper spacing and tactics so it just isn't an issue, and of course good old fashioned normal combat training.
>>
>>4625163
Hm! Interesting.
>Begin learning a contraction. Something blasty probably, mercenary work seems messy.
Get one very combat oriented contraction under our belt, so we're not caught with our pants down casting 11MP magic missiles. (That's 3 DAYS of magic regen, even with our pendant helping out, y'all).
>>
>>4625032
>>4625163
>>Begin learning a contraction. Something blasty probably, mercenary work seems messy.
>>
>>4625114
>>4625183
>>4625193

You lift the heavy cover and turn to a page dealing with the basics of contractions, the parchment finely illuminated with a border of relevant spell formulae and geometry, and a tiny enchanted doodle of a witch disintegrating a charging knight with a fireball. Åse was more whimsical in her youth apparently. The ache of fatigue still haunts you like a specter after the previous night’s heavy handed evocations, and anything to avoid fainting again while fleeing an enemy camp seems promising.

What do you focus on?

>Move+Magic: A rapid fire burst of five weak and unguided manabolts. Good against unarmored or very lightly armored enemies.
>Protect+Strengthen+Magic: A basic reinforced mana barrier. Circular and flat, slightly taller than Frauke. Angle depends on casting position. Helps prevent turning into a pin cushion.
>Write-in. Give me the spell idea, I'll try to make it work if possible.

As a reminder, Frauke knows: Earth, Magic, Move, Control, Protect, and Strengthen.
>>
>>4625359
stop giving us such good options!!!
>Move+Earth. Either a pebble cluster-launch, or maybe a blast of sand that inhibits visibility etc. Dm's choice. Something earth-themed.
>>
>>4625359
>>Protect+Strengthen+Magic: A basic reinforced mana barrier. Circular and flat, slightly taller than Frauke. Angle depends on casting position. Helps prevent turning into a pin cushion.
>>
>>4625359
>Move+Earth. Either a pebble cluster-launch, or maybe a blast of sand that inhibits visibility etc. Dm's choice. Something earth-themed.
>>
>>4625183
yes, get something quick, cheap and with a low AOE, to avoid accidentally blowing up our own men in the heat of battle. Something like good old-fashioned lightning bolt. Would've made short work of these fucking dogs as well.
>>
>>4625359
>>4625362
>>4625431
missed the update. Something like boulder strike then, or a stone lance shooting up from the ground.
>>
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>>4625362
>>4625426
Since it was left to my choice I'll opt for the pebble cluster. Some fun can be had with switching out what the "pebbles" are (stone, lead, iron, etc) even if the contraction itself can't be changed, and it gives at least some AoE at a distance - The missed pebbles have to go somewhere after all.

Sand blasts/dust clouds are a fun idea, might be something to pursue later.
>>
>>4625362
>>4625426

You ponder the possible contractions that can be formed with the words you know, looking for inspiration among the pages of the grimoire. Learning something like a fireball or lightning bolt would be possible with a teacher or if you knew the words for either, but as it stands most of the written contractions are little more than examples of what can be done. You sigh and lean back against one of the chests, wishing your studies were further along and more words could be used - That can always come later though, not getting gutted by some scruffy mercenary with a rusty longsword is a little higher on your priority list currently.

Something aggressive seems in order, but all the light and flash of a purely magic evocation is just too obvious. In the dark you’d give away your position immediately, and practicing in seclusion would be difficult. Even as beautiful as they are, manabolts draw too much attention to be the only contraction available - And that’s exactly what this will be, for a while at least.

Setting yourself to the task you begin the long process of defining the parameters of the contraction, how the intent and power behind each word will collapse into a more efficient and single vessel. Slowly but surely the edges of idea form and then solidify: A hail of stones, a piercing cluster of projected earth - like small shot from a handgonne. No flash, no light, just simple direct force split between nine stones.

>Contraction formation begun: Scatter Stone [1/2]
>-1 FP

After hours spent working on ironing out the details you’re nearly spent, the mental toll is just exhausting. It’s going to take hours more to get the contraction to a working state, and then hours upon hours of practice for it to be of much use in an emergency. Ugh, even thinking about it makes you want to curl up and go back to sleep.

>Curl up and go back to sleep. [Time skip to the evening]
>Force yourself up and go back to the front of the wagon, there’s more to learn and you're curious.
>Just enjoy the view from the rear of the wagon, the snow topped hills and forest really are rather pretty when you’re not freezing to death among them.
>Write-in.
>>
>>4625633
>Just enjoy the view from the rear of the wagon, the snow topped hills and forest really are rather pretty when you’re not freezing to death among them.
>>
>>4625633
>>Curl up and go back to sleep. [Time skip to the evening]
>>
>>4625633
>>Just enjoy the view from the rear of the wagon, the snow topped hills and forest really are rather pretty when you’re not freezing to death among them.
we need to rest up
>>
>>4625633
>>Curl up and go back to sleep. [Time skip to the evening]
>>
>>4625633
>Just enjoy the view from the rear of the wagon, the snow topped hills and forest really are rather pretty when you’re not freezing to death among them.
>>
>>4626116
throwing my hat in with
>Enjoy the view
to prevent a tie.
>>
>>4626116
>>4626193
>>4626220
>>4626339

You close the grimoire’s heavy black cover, sealing it’s silver rose clasp with a snap. It slides smoothly back into the satchel, a snug fit. Inhaling, you close your eyes and try to relax and center yourself, tying the satchel shut with a complex knot. It's a deeply familiar process, and there’s no need to watch to know your movements are correct. Little rituals like this, even though they don’t swirl with mana, are important for keeping in the right frame of mind. A simple, clear demarcation between the depths of arcane study and the rest of life. You open your eyes and exhale, the knot completed.

Moving toward the rear of the wagon you settle in among the cargo there, moving some about just enough to be able to sit comfortably and enjoy the view. You rotate your mother’s ruby pendant idly in one hand while looking out at the world. One of the other wagons is just back a bit on the old road, driving almost through the same ruts left in the snow by your own wagon and the lead. The teamster gives a small wave with a gloved hand, which you return politely in kind. A few Drakes walk along nearby, alone or chatting in pairs.

The sunny morning sky is gone. Dark grey clouds gathered while you were studying, rays from the midday sun peek through the cover here and there and give the land a harsh but beautiful character. Jagged stone hills and ancient spruce forests alike are covered in a blank of white, and contrasted in great swathes of light and shadow. Much of it is far behind, back toward Brokhof, but hints of motion among the clouds and the rustling of trees along the road betrays the inevitable. In a few hours the snowfall will grow heavier once again, and the view will fade away.

For a moment a shadow stirs among the clouds, a dark blotch swooping down from one grey cloud bank to another in a gentle arc. You blink, and then squint to try and see it more clearly, but it’s already gone.

>Call one of the soldiers over to the wagon, it’s worth getting to know more people.
>Sing a melancholy song. The beauty of the view will vanish soon, making it all the more special. Uncle Tristan enjoyed your singing, and he’s gone now too…
>Keep your gaze fixed on the clouds. Was that just a trick of the light?
>Write-in.
>>
>>4626542
>>Keep your gaze fixed on the clouds. Was that just a trick of the light?
>>
>>4626542
>Call one of the soldiers over to the wagon, it’s worth getting to know more people.
>>
>>4626542
>Sing a melancholy song. The beauty of the view will vanish soon, making it all the more special. Uncle Tristan enjoyed your singing, and he’s gone now too…
In memory of uncle Tristan
>>
>>4626542
>Keep your gaze fixed on the clouds. Was that just a trick of the light?
>>
>>4626542
>>Keep your gaze fixed on the clouds. Was that just a trick of the light?
>>
>>4626544
>>4626678
>>4626712

Your eyes stay fixed on the heavens, searching the clouds for the strange shadow. The shape was far too large to be a bird at such a distance, but the movement was so similar, so gentle and natural looking. Was it merely a trick of the light created by the higher clouds, like a shadow puppet play put on by some unknowably vast being? Watching intently for a minute, and then two, nothing reappears. You maintain your vigil for a while longer, focused on the slow gentle shifting of the light among the clouds. It’s not like the earlier movement, too soft and slow, and still nothing reveals itself. Smirking slightly you let out a small laugh, what exactly were you expecting? It feels a little foolish to have been so enamored with it, like a daydreaming child seeing the shapes of animals or castles in the clou-

Wait, there it is again, the shadow! Ascending this time, piercing into the upper levels once more. A miniscule dark blur at this distance, it’s nearly impossible to make out any features of the silhouette besides wings. Some monstrously great creature of the air, a giant eagle or...

Without warning a deep chill runs down your spine, the hair on the back of your neck raising up as an undeniable sense of being watched by something floods over you. A simple, primal suspicion that a predator lurks nearby. No, it’s closer than that, closer to the feeling of a person standing over you but just outside of your vision. Behind you, craning down low and close enough to your neck that the faintest heat of their breath washes over your skin. Closer still, the heat of it playing over your ear, breath nearly forming into words.

”. . .”

>Turn around, look behind you! You instincts are screaming at you to pull away.
>Keep your gaze locked firmly on the dark shape and don’t move. Prepare to cast if needed.
>Don’t look away, and raise a hand slowly to your neck. ”...What are you?”
>Write-in.
>>
>>4627020
>Your* instincts
Gah, damn typos.
>>
>>4627020
>>Keep your gaze locked firmly on the dark shape and don’t move. Prepare to cast if needed.
>>
>>4627020
>Keep your gaze locked firmly on the dark shape and don’t move. Prepare to cast if needed.
>>
>>4627020
>>Turn around, look behind you! You instincts are screaming at you to pull away.
>>
>>4627020
>Don’t look away, and raise a hand slowly to your neck. ”...What are you?”
Dragon
>>
>>4627020
>>Keep your gaze locked firmly on the dark shape and don’t move. Prepare to cast if needed.
>>
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>>4627054
>>4627327
>>4627578

Your body tenses, eyes remaining fixed on the dark shape as it swoops from cloud to cloud. So far away, but with a presence so terrifying close. Gritting your teeth you direct your thoughts within yourself, feeling the faint but steady pulse of mana. Barely enough for a small spell, but you will not simply surrender to this thing or your fear. Fists clench. It’s all too much, Brokhof, Uncle Tristan, fighting, killing - This thing, whatever it is, caught you at the wrong time. Enough of this already, it’s too much!

The heat of the presence, the unsettling warmth breath on your neck and ear, flares in intensity. Almost like a flame, blossoming into the heat of a raging inferno and then vanishing just as quickly into a wash of tingling numbness. The presence is somehow closer than before. Your left shoulder blade suddenly burns like a heated iron was shoved against it, a searing agony that blanks your mind in white for a heartbeat.

Blinking and wincing, you recover your senses after a few moments. Your eyes widen in realization. This thing got past your aura. In your thoughts you hear it; a voice like thunder, a deep rumbling bass that resonates with the power of mana.

”OBSERVANT ONE! TENACIOUS! SO, THAT IS HOW IT WILL BE.”

BEARER OF THE MARK, LISTEN WELL! THE SUFFERING HAS ONLY BEGUN FOR YOUR KIND.”

”THE KEY WROUGHT BY MAN IS TURNING. GATES ONCE CLOSED SHALL AGAIN OPEN. TAINTED BLOOD OVERFLOWS! REPRISAL NEARS! A DELUGE OF CRIMSON AND DARKNESS FROM A TORN SKY. WHEN THE LINES SHIFT, THE SUBJUGATION WILL BEGIN ANEW.”

SEEK THE CHILD! BEWARE THE RED WATERS!”

>”Get. Out. OF. MY. HEAD!” Strengthen+Protect+Magic. Reinforce the magical portion of your aura and resist with what little mana you have. 4 MP. TN 13 to cast.
>”W-what? Tainted blood? What child? I don’t understand, what are you telling me?!”
>Try to push back into this creature's thoughts, perhaps this connection runs both ways.
>Write-in.
>>
>>4627694
>Try to push back into this creature's thoughts, perhaps this connection runs both ways.
>>
>>4627694
>>”Get. Out. OF. MY. HEAD!” Strengthen+Protect+Magic. Reinforce the magical portion of your aura and resist with what little mana you have. 4 MP. TN 13 to cast.
>>
>>4627694
>Try to push back into this creature's thoughts, perhaps this connection runs both ways.
I doubt it'll explain any better if we ask, but we need more info.
>>
>>4627694
>>”W-what? Tainted blood? What child? I don’t understand, what are you telling me?!”
>>
>>4627742
>>4627805

The creature’s thunderous voice sounds within your thoughts, each word reverberating through the very foundations of your being and leaving burning questions in their wake. Its speech carries with it the power of magic, but something is off about it. Misaligned. Almost alien in nature, yet still familiar. Terror, anger, curiosity - they seize you in nearly equal measure as your gaze remains fixed on the far off silhouette, the rest of the world having fallen away from your perception. Hands shake as they’re balled into tighter fists, the silver corners of your mother’s pendant biting into your palm and drawing droplets of blood.

The creature felt your resistance and focus, and that means it’s playing by the same rules as any mage. The words for communication at such a great distance are unknown to you, but the arcane framework is not - Connections between minds always run both ways, and unless actively destroyed they take time to dissipate once established. It might be possible to glean something from the surface of this thing’s mind, a clearer meaning of what it speaks of or some glimmer of intent or imagery.

You extend your senses in the only way you know how, straining and reaching out for the creature’s mind as if you were feeling for a leyline. Not a true search, but a choice to feel what is already brushing against you. Immediately you find it, flashes of emotion and imagery playing through your thoughts. Frozen grief and unbridled rage, a cavernous cave of blue crystal, a pale woman wounded and bleeding from her side. Terror and inhuman cruelty. A great maw swallowing the sun and moon and then snapping open once more to unleash a deluge of nightmares upon the world. A rain of blood, every drop its own distinct form. Twisted crimson silhouettes falling to the earth, bound to their destinations and pushed onward by-

”DO NOT. MARKED ONE, YOU WILL HARM YOURSELF!”

>Do. The images are so close! They grow clearer!
>Do not. These aren’t answers, they’re a waking nightmare!

”...lest it unmake you…”
>>
>>4628094
>>Do not. These aren’t answers, they’re a waking nightmare!
>>
>>4628094
>Do not. These aren’t answers, they’re a waking nightmare!
We got some, let's be happy with what we have.
>>
>>4628094
>>Do. The images are so close! They grow clearer!
>>
>>4628094
>>Do not. These aren’t answers, they’re a waking nightmare!
>>
>>4628094
>Do. The images are so close! They grow clearer!
I don't think this thing has our best interest at heart, and we might just find something.
Maybe we should've sung a song or gone to bed instead, lol
>>
>>4628100
>>4628104
>>4628161
Locking in do not.

>>4628212
Nothing bad ever happens when people sleep, right?
>>
>>4628104
>>4628161
>>4628100

Letting out a cry you tear yourself away from the creature’s consciousness, fleeing from the rippling surface of it’s mind just as the next set of images begins to crystalize. Falling backward you strike against one of the chests in the wagon, opening a gash on your right forearm as you try to catch yourself. The sudden jolt breaks your vision from the dark silhouette, bringing you back to the reality of the bumping and creaking wagon. The voice speaks once more.

”PRUDENCE, MARKED ONE. TRUE-SPINNER’S WORK THAT WE MET. I MUST WARN OTHERS.”

Blood. A waking nightmare. Hellish afterimages stubbornly haunt your mind’s eye, refusing to clear from your thoughts just as discolored blotches cling to the vision of someone who stared into the sun overlong. You shudder, struggling to comprehend the meaning of what you saw. A few moments longer and it might have driven you mad.

"SEEK THE CHILD!"

The creature’s presence is gone, the alien tingling of its mind suddenly flowing away like water running off of skin. Looking to the sky the creature is nowhere to be seen, only a thin trail of black smoke lingers among the clouds and even that is swallowed in a few moments, enveloped by the encroaching weather. Pain remains along with the visions, the dull throb of your bleeding arm and the almost searing ache of your shoulder. Your breathing is heavy, fear clenching tightly within your chest. What was that thing?

>+28 MP
>+28 Pendant MP
>-2 HP
>-1 FP

“Hey, little lady! You alright in there? Screamin' something fierce.” A man’s voice asks in equal parts concern and confusion. It’s one of the Drakes behind the wagon, his helmet’s visor lifted to get a better look at you.

“Barrel fall on ya? You okay, Frauke?” Dirk shouts from the front of the wagon, opening the flap and peering inside.

>”I-I’m fine, it was just a small slip!”
>”...No, I’m not okay…”
>”Did anyone else see it? That thing in the sky?”
>Write-in.
>>
>>4628371
>Its* mind
More typos.
>>
>>4628371
>>”...No, I’m not okay…”
>>
>>4628371
>”...No, I’m not okay…”
>>
>>4628371
>”I-I’m fine, it was just a small slip!”
we need time to think about this shit
>>
>>4628378
>>4628400

“...No, I’m not okay….” You say quietly, allowing yourself to further slump against the wagon’s cargo while cradling your injured arm. The Drake immediately grabs onto the backboard of the wagon, pulling and lifting himself up and into the wagon with a surprisingly graceful clamber for a man clad in plate armor.

“She’s hurt!” The Drake calls out while trying to find a place to sit among the cramped interior.

“How bad?” Dirk calls from the front, “Do we need to stop?”

“Whoa, not much room in here, how the hell is someone supposed to...” The Drake mutters and curses as he takes his helmet off, forced to awkwardly sit atop an uneven assortment of lashed together barrels and chests, “Here, let me see that arm. How bad does it hurt?”

“It’s not so bad.” You answer half-truthfully, the searing ache in your shoulder dulling the pain of the cut by comparison, but even still you pull your sleeve back long enough for him to get a view of the injury.

“Gah, that looks deep. You cut that on… that? Still feel your hand? Fingers?” He asks, looking at the streak of blood on the iron corner of the chest and then back to your wound. You nod and move your fingers as proof. He grimaces while opening a leather pouch hanging from his sword belt and removing a linen bandage, “Should be fine in a few days, not sure there’s much to be done about the pain. Here, hold still. Hey, Dirk! She’ll be fine, keep it rolling!”

“What the devil happened here?” Gustav demands, his bulky frame and bushy red beard appearing in view at the rear of the wagon. At his height he has little trouble looking inside, though he does block quite a bit of the light.

“I… It’s hard to explain, but I fell. Not just that though, it was...” You say, unsure how exactly to broach the subject. Åse never gave a lesson on how to explain unwanted surprise communions with strange creatures, or nightmarish visions seen in broad daylight. How do you even talk about something like that without sounding nuts?

“It was what? Spit it out, Frauke! I’ll know how one of my soldiers was harmed.” Gustav demands, voice stern even as his eyes betray concern. One of his soldiers? That’s still a thought to get used to.

>”There was a creature in the sky, over that way. Just a little dark spot in the clouds. I noticed it after completing my studies, and then it… noticed me back.” Describe the incident in detail.
>”I experienced a vision, a portent of the future brought to me by a creature of the air.” Remain truthful but vague for now, there's a lot to think over privately.
>”I fell backward while communing with... something, I'm not sure what it was. We should speak of it in private later. Probably with Arastro, he might be able to help make some sense of it.” Keep the truth of it among those in command or with some knowledge of the mystic world.
>Write-in.
>>
>>4628681
>>”I fell backward while communing with... something, I'm not sure what it was. We should speak of it in private later. Probably with Arastro, he might be able to help make some sense of it.” Keep the truth of it among those in command or with some knowledge of the mystic world.
>>
>>4628681
>>”I fell backward while communing with... something, I'm not sure what it was. We should speak of it in private later. Probably with Arastro, he might be able to help make some sense of it.” Keep the truth of it among those in command or with some knowledge of the mystic world.
>>
>>4628681
>”I fell backward while communing with... something, I'm not sure what it was. We should speak of it in private later. Probably with Arastro, he might be able to help make some sense of it.” Keep the truth of it among those in command or with some knowledge of the mystic world.
>>
>>4628681
>”I fell backward while communing with... something, I'm not sure what it was. We should speak of it in private later. Probably with Arastro, he might be able to help make some sense of it.” Keep the truth of it among those in command or with some knowledge of the mystic world.
>>
>>4628681
>>”I experienced a vision, a portent of the future brought to me by a creature of the air.” Remain truthful but vague for now, there's a lot to think over privately.
>>
>>4628681 #
>”I fell backward while communing with... something, I'm not sure what it was. We should speak of it in private later. Probably with Arastro, he might be able to help make some sense of it.” Keep the truth of it among those in command or with some knowledge of the mystic world
>>
>>4628732
>>4628738
>>4628893
>>4628979
>>4629045

“I fell backward while communing with… something, I’m not sure what it was.” You say to Gustav, wincing a bit as the Drake tightens the bandage around your arm, “We should speak of it in private later. Probably with Arastro, he might be able to help make some sense of it.”

“Communing with something? Not sure what to make of that, and Arastro was almost a monk...” Gustav gives you a serious look, “Does any of this endanger the company?”

“Possibly, but I don’t believe it’s imminent.” You respond, meeting the huge man’s intense gaze.

"Mm. Fine, we’ll speak when we make camp.” Gustav says after a few seconds engrossed in thought, “Need to keep moving with those clouds coming anyway.”

“...Feeling a bit left out, here.” The Drake mutters as he finishes bandaging your arm. You give him a small smile and nod as thanks, but say nothing.

Gustav snorts in amusement as he walks along behind the wagon, “Ah, quiet you. You know how things go, Peter. If it’s an issue we can solve by beating something to a pulp then everyone’ll know soon enough.”

“Ever the subtle one, sir.” Peter says, grinning in amusement before clambering out of the wagon, “And I know how it goes, just curious is all.”

>Skip to the evening.
>Try to locate a mirror among the chests and examine the back of your shoulder.
>Sing, anything to get your mind off of those visions.
>Write-in.
>>
>>4629241
>>Skip to the evening.
>>
>>4629241
>>Sing, anything to get your mind off of those visions.
>>
>>4629241
>>Sing, anything to get your mind off of those visions.
>>
>>4629241
>>Write-in.
Write down everything we remember, while it's still fresh.
>>
>>4629298
>>4629300

Gustav and Peter depart back to their respective places in the marching order, and you’re again left alone in the wagon. Delicately you touch at the bandage wrapping around your arm, slender fingers pressing carefully against it. Small crimson stains are left behind, smeared blood that trickled down from the tiny cuts in your palm. The pendant’s work once again, but not serious enough to need treatment. If you knew words of healing and body the cut on your arm would be equally trifling. You puff out your cheeks in frustration and exhale, staring at the stained bandage for a moment too long.

A deluge of blood. Jaws snapping shut. A woman gripping her wounded side.

You blink and shake your head, looking away to anything else other than the bandage. The nightmarish images keep returning, difficult to shake from your thoughts. Something has to be done to clear your mind, if these flashes keep haunting you it’s going to be difficult to even function normally. Physical resilience or strength may not be where your talents lie, but mental resolve is something you’ve trained at since you were a girl. Techniques to clear the mind, ostensibly to aid in magical training but also for dealing with stress. Little rituals that ease your thoughts and separate events from one another; knot tying, gesture practice, recitation of the arcane form tables, singing…

The last one wasn’t taught by Åse, though she certainly did enjoy song, but rather it’s a holdover from your time spent as a girl in Brokhof among normal folk. Singing has always calmed you, helped pass the time, been a genuine comfort. Being good at it doesn’t hurt, of course.

Yes, a song will do nicely.

>An optimistic marching song about the beauty of nature, learned from a few acquaintances you met while travelling.
>A reflective, melancholy folk song about a dream that forewarns of death. A little dark, but it emphasizes the transitory beauty of life.
>Just sing through one of the form tables, it’s a bit uninspired but really does clear the mind.
>>
>>4629424
Writing things down really isn't a bad idea, I'll probably work that in somewhere if there aren't objections from other anons. In general if a write-in isn't conflicting with other stuff I'll try to work it in, always happy to have involvement beyond just voting.
>>
>>4629550
>>A reflective, melancholy folk song about a dream that forewarns of death. A little dark, but it emphasizes the transitory beauty of life.
>>
>>4629550
>>A reflective, melancholy folk song about a dream that forewarns of death. A little dark, but it emphasizes the transitory beauty of life.
>>
>>4629550
>>An optimistic marching song about the beauty of nature, learned from a few acquaintances you met while travelling.
>>
>>4629550
>An optimistic marching song about the beauty of nature, learned from a few acquaintances you met while travelling.
Sounds like the Drakes will love it
>>
>>4629583
Cool. No opinions on current vote, though.
>>
>>4629550
>>An optimistic marching song about the beauty of nature, learned from a few acquaintances you met while travelling.
>>
>>4629550
>>An optimistic marching song about the beauty of nature, learned from a few acquaintances you met while travelling.
>>
>>4629657
>>4629690
>>4629777
>>4629910

Deciding what to sing isn’t difficult. The landscape is beautiful, you’re in a mercenary company, and even if you’re not currently walking the rest of the Drakes are. A marching song should be perfect, a little act of optimistic defiance in the face of the nightmarish images still lurking at the edges of your thought. It’s old enough to probably be imperial so the Drakes should love it, especially heading toward the eastern mountains - The eastern wall. You adjust your posture and positioning, shifting your robes slightly and looking out across the white capped hills and forests as you begin to sing.

”Across the forests, through the hills,
we go marching on our drills,
over snow capped mountainsides,
on cold wind the dragon rides!”


“Oh, you charming eastern wall!” Gustav’s booming voice joins in as he sings the drawn out refrain, picking up the song before the others do.

“Elves will sing us onward!” Peter shouts, more Drakes joining in as he does.

“Over your high and mighty peaks so fine,
we march in ranks and ordered line,
for the east our hearts do pine!”


“Oh, you charming eastern wall!” Everyone sings the refrain together and then carries on through the entire march. More songs follow, many lead by Drakes on a whim as the previous one ends. A few of them can sing decently, but it’s more about the energy and comradery of it. Not a terrible company for company, all things considered.

...Later that day, the Drakes are making camp in a small meadow off of the imperial road…

Where are you?
>You’re away from the camp, speaking with Gustav and Arastro about the strange message and visions.
>Visiting with the villagers from Brokhof, and speaking with Karla as promised.
>Helping cook, something you can assist with while camp is properly set.
>>
>>4630291
>>You’re away from the camp, speaking with Gustav and Arastro about the strange message and visions.
>>
>>4630291
>>You’re away from the camp, speaking with Gustav and Arastro about the strange message and visions.
>>
>>4630291
>You’re away from the camp, speaking with Gustav and Arastro about the strange message and visions.
>>
>>4630291
>>You’re away from the camp, speaking with Gustav and Arastro about the strange message and visions.
>>
>>4630291
>Visiting with the villagers from Brokhof, and speaking with Karla as promised.
>>
>>4630291
>>Visiting with the villagers from Brokhof, and speaking with Karla as promised.
>>
>>4630592
>>4630603
>>4630633
>>4630653

You stand with Gustav and Arastro at the edge of the snowy meadow, just far enough that the camp should be out of earshot while the rest of the Drakes work to set up tents and get a fire started. The weather from earlier finally caught up, snow falling freely once more and likely to pile high through the night, sun already beginning to set. Pulling your cloak a bit tighter to guard against the chill, you recount the strange message and images you witnessed earlier. Gustav and Arastro have remained silent, listening intently as you speak. Arastro is seemingly lost in contemplation, brow furrowed as if he was looking at some far off sight. Gustav’s expression is deadly serious behind his slightly frost covered beard.

“...When I withdrew from its thoughts the creature told me again to ‘seek the child’, and then its presence vanished.” You finish, voice a little unsteady. The visions are becoming easier to handle, fading in intensity by a combination of mental ritual and the passage of time, but speaking about them aloud brings much of the horror rushing back to the forefront of your thought.

“Grim. Damn grim.” Gustav rumbles, “Are you sure of what you saw?”

“Entirely. I’ve never experienced anything like it before.” You answer while meeting his gaze, holding your arms close to your chest to keep warm, “So you believe me?”

“Mm. Not settled on it yet, but you have my ear. Heard a lot of fortune-tellers peddle nonsense in my day though, and I’m sure some really did think they had a vision or heard voices.” Gustav says, not mincing his words.

“I understand, I’m not sure of what to make of it either.” You say, glad he isn’t completely dismissing it out of hand as you feared might happen.

“What do you think it was? The creature, I mean.” Arastro asks, still looking off into the distance as he watches the sunset.

“It’s outside of my area of true expertise, but perhaps an elemental or a dragon… or a darker spirit. A spirit crossing from the astral realm on its own would be unusual, but it isn’t unheard of under the right conditions. That’s where most legends and folk stories about monsters come from.” You say, largely repeating what Åse told you once. Her teaching mostly focused on the complexities of spellcraft and the mysteries of the leylines, but such instruction would have scarcely been complete without basic knowledge of the astral realm - The lines run simultaneously through both the physical and close spiritual world, an unseen coexistence that most non-mages are ignorant of.
>>
>>4631084
“Well, whatever it was it gives me a seriously uneasy feeling. The scriptures are full of warnings about trusting wild dragons and spirits,” Arastro says, “and that part about the sun and moon being swallowed… I’m unsure of the symbolism, Frauke.”

“I don’t think it was symbolic, Arastro.” You say, the image of fanged teeth snapping shut playing through your mind once more.

Arastro shakes his head, “Were such a thing even possible I have to believe the gods would intercede before it occurred, the sun and moon are their sacred symbols.”

>”I mean no offense, but I’m not going to bet on intercession from spirits I don’t worship or commune with.”
>”Tainted blood, seek the child, key wrought by man… I really wish my mentor was here, I’m sure she could make some sense of this.”
>”Perhaps skepticism is prudent, but I can’t shake the feeling that there’s something going on. It transferred mana so easily at distance, set my witch’s mark nearly ablaze from it.”
>Write-in.
>>
>>4631085
>”Tainted blood, seek the child, key wrought by man… I really wish my mentor was here, I’m sure she could make some sense of this.”
>>
>>4631085
>”Perhaps skepticism is prudent, but I can’t shake the feeling that there’s something going on. It transferred mana so easily at distance, set my witch’s mark nearly ablaze from it.”
>>
>>4631085
>>”Perhaps skepticism is prudent, but I can’t shake the feeling that there’s something going on. It transferred mana so easily at distance, set my witch’s mark nearly ablaze from it.”
>>
>>4631085
>>”Perhaps skepticism is prudent, but I can’t shake the feeling that there’s something going on. It transferred mana so easily at distance, set my witch’s mark nearly ablaze from it.”
>>
>>4631085
>>”Tainted blood, seek the child, key wrought by man… I really wish my mentor was here, I’m sure she could make some sense of this.”
>>
>>4631106
>>4631116
>>4631180

”Perhaps skepticism is prudent, but I can’t shake the feeling that there’s something going on.” You say while brushing a strand of blonde hair from your eyes as the wind begins to pick up, “It transferred mana so easily at distance, set my witch’s mark nearly ablaze from it.”

“Was meanin’ to ask about that. Marked one this, bearer of the mark that, didn’t make sense.” Gustav says, leaning against his poleaxe.

“Those with a great attunement to the flow of mana often bear a mark somewhere on their astral form, a runic sigil that isn’t visible to the naked eye. Arko, magic. I have one, and my mentor does as well. I’ve never seen mine directly, I don’t know the words and mirrors are… tricky in the astral realm, but my mentor granted sight to me a few times during my training. Her mark was on her neck, mine’s on my shoulder.” You say, illustratively moving your right hand to rest lightly over your left shoulder blade, “It hadn’t crossed my mind in years, it has no effect on spellwork, but when the creature spoke to me it felt like I was being branded.“

“Your mentor has one as well? Didn’t the creature mention going to find others?” Arastro asks, turning away from the sunset and toward you, a hint of concern in his voice.

“Yes, I’ve thought of that already. We’re not the only witches with the mark from what she told me, and I doubt the creature could even find her.” You say, lowering your hand and shrugging slightly.

Gustav grunts doubtfully, “Hm. Why’s that? It found you out here in the middle of nowhere without issue.”

“On an old imperial highway,” You correct, sounding a little more pedantic that you intended to, “and it seemed pleased by the coincidence. Besides, my mentor’s home is hidden. No one could find her if she willed it to be so.”

“Hidden? Even from something that can fly?” Arastro asks curiously, black hair blowing about in the wind.

“You should pull your hood up, Arastro. You’ll catch a cold.” You say, looking away from him and toward the setting sun.

“Dodging the question, Frauke.” He probes, though he does lift the blue hood up. It gives him a more threatening aspect, handsome features partially concealed in shadow.

”...In the mists it must remain, Frauke. Always hidden…”

“I can’t answer that, it would be a betrayal.” You state tersely, hoping they’ll both drop the subject. You can practically hear your promise to Åse, some of the last words you spoke with her before departing. Giving out the location or even a description of her island and its warding is unthinkable, even if the information is useless to most. Training may have been rough at times but she's dear to you, the closest thing to family you have left now.
>>
>>4631452

“Fine by me. Keep your secrets, tiny witch.” Gustav says while starting to turn away and head back toward the camp, “I’ve heard enough. This stays between us, tell no one but the Commander.”

“Of course, that was the idea.” You say, beginning to walk alongside him through the snowy meadow.

“Frauke, there’s more I’d like to talk about.” Arastro says, resting a gloved hand on your shoulder. You slow to a stop, turning to look up at him from under the wide brim of your hat.

>”Oh, what is it? Go ahead.”
>”Later, okay? I need to talk with Karla and the others.”
>”I’m just about dead tired, Arastro. Could it wait, please?” [Time skip]
>Write-in.
>>
>>4631456
>Write-in
>Can it wait a bit? I'd like to check on Karla and the others. They've been through a lot, a familiar face should be a comfort to them.
>>
>>4631456
>”Oh, what is it? Go ahead.”
>>
>>4631456
>>”Oh, what is it? Go ahead.”
>>
>>4631492
Seconded
>Unless it's extremely important, I'll be back later and we can talk about it then.
>>
>>4631456
>”Oh, what is it? Go ahead.”
>>
>>4631492
>>4631992
+1
>>
>>4631986
>>4631991
>>4632063

>>4631492
>>4631992
>>4632082

Looks tied for now. I'm not going to have time to write today so I'll leave voting open, and if it stays tied I'll roll off as usual. Should be able to write tomorrow morning, so expect an update then.
>>
>>4631456
>>”Oh, what is it? Go ahead.”
>>
>>4631456
>”Oh, what is it? Go ahead.”
>>
>>4631492
Seconded.
>>
>>4631986
>>4631991
>>4632063
>>4632983
>>4633081

“Oh, what is it? Go ahead.” You ask, already trying to think ahead to what he might want to discuss. Magic? More about the message?

“How are you feeling?” Arastro asks instead.

“Sorry, what?” You stumble, having expected something more intellectually slanted.

Something shifts in Arastro’s demeanor, his expression a little softer but his posture stiffer, “Are you alright, Frauke?”

“I… I’m holding together.” You manage to answer after a few moments, being rather far from ‘okay’ by any stretch. It's mostly the cold getting to you, you could use a heavier cloak.

“I hope that’s true, but you don’t have to bear that weight entirely alone.” Arastro says, voice steady and practiced, “If you ever want to talk, I’m here. Closest thing to a priest we’ve got, even if I don’t look much like one.”

You look away from him and out toward the snow forest edge, “Thanks, I think. I’ll… keep it in mind, but I’m not an adherent.”

He rests a hand gently on your shoulder once again, but doesn’t attempt to turn you to face him, “And I’m not a monk, but it doesn’t stop me from listening. Most of the men aren’t really adherents either anyways, Lussan keeps our work nobler than most, but it's… still mercenary work. I won’t push any further though, I just wanted to offer my ear.”

“…is that all you wanted to ask?” You ask, sniffling a little. It's the cold causing it, too cold to be standing around.

Arastro’s voice remains unwavering but still kind, “No, if you’re willing I wanted to ask about your uncle. Karla told me about him, it sounds like you were close.”

This weather really is bad, cold wind stinging at your eyes, “...We were, w-why do you want to know?”

“I’m going to pray for the spirits of Brokhof for the next few nights to ease their passing, and knowing a little about the departed is supposed to help. Was he an adherent?”

Stupid, stupid weather, it’s hard to even talk, “I… I don’t know, but we never spoke about it and he never prayed… He just… was always there, with that big dumb smile of his… and... ”

“It’s okay, Frauke, the pain will ease with time. If you have no objections I’ll add him to the prayers.”

>”T-there’s no need, I know that… that he isn’t really gone. Death is just… a change of f-form…” Sob.
>”No, i-it’s fine, do as you will. I appreciate it, but I… need to go.” Attempt to maintain composure, break off the conversation.
>”Don’t, please don’t. I have… or rather, witches have our own way… even if I don’t know the words…” Reject. There's another way.
>Write-in.

Not sure what the pace of updates will be today, may not have time for another one until late tonight or tomorrow morning.
>>
>>4634270
>>”Don’t, please don’t. I have… or rather, witches have our own way… even if I don’t know the words…” Reject. There's another way.
>>
>>4634270
>>”No, i-it’s fine, do as you will. I appreciate it, but I… need to go.” Attempt to maintain composure, break off the conversation.
>>
>>4634270
>”No, i-it’s fine, do as you will. I appreciate it, but I… need to go.” Attempt to maintain composure, break off the conversation.
Big guy's hitting on us
>>
>>4634270
>”No, i-it’s fine, do as you will. I appreciate it, but I… need to go.” Attempt to maintain composure, break off the conversation.
>>
>>4634270
>>”T-there’s no need, I know that… that he isn’t really gone. Death is just… a change of f-form…” Sob.
>>
>>4634270
>>”T-there’s no need, I know that… that he isn’t really gone. Death is just… a change of f-form…” Sob.
>>
>>4634270
>>”T-there’s no need, I know that… that he isn’t really gone. Death is just… a change of f-form…” Sob.
>>
>>4634270
Denial, anger, bargaining, depression and acceptance. The five stages of grief.
>”T-there’s no need, I know that… that he isn’t really gone. Death is just… a change of f-form…” Sob
Who knows, he might even be alive, right?
>>
>>4634488
>>4634912
>>4635147
>>4635606
Locking this in before I go to bed, expect an update sometime tomorrow morning. Should be back to 3-ish posts a day after tomorrow.
>>
>>4634488
>>4634912
>>4635147
>>4635606

”T-there’s no need, I know that… that he isn’t really gone.” You struggle to speak, vision beginning to blur, “Death is just… a change of f-form…”

The words catch in your throat, ringing hollow and little comfort as grief takes hold of you. Tears well up almost uncontrollably, and you take a few steps away from Arastro and across the snowy meadow. Removing your pointy wrinkled hat with trembling hands, you scrunch it up tightly against your chest to have something to hold onto while you sob. Events are finally sinking in, no frantic rush to survive or strange messages distracting you from them. Running away didn’t help, getting revenge collapsing the cairn didn’t either, and even rescuing Karla and the others barely put a dent in it - Brokhof, Uncle Tristan, the most innocent years of your childhood; it’s all gone, embers and bodies you won’t even get to bury. No closure, just lingering doubts that more could have been done and the faint knowledge that they’ve entered the astral realm. Without knowing the right words you won’t even be able to contact their spirits before they fade too deep into the astral realm. It’s all just… gone. Unreachable memories.

“All things pass eventually, Frauke. There’s no shame in mourning it.” Arastro says from behind you, trying his best to be comforting. He’s a failed monk and you barely know him, you barely know any of these people. What comfort could anybody possibly offer? It isn’t their fault, but platitudes from near strangers don’t soothe your hurt..

>Find Karla and others, right now you need somebody you know.
>Find somewhere secluded and bury yourself in study, talking to anyone is too much right now.
>Head alone into the woods, a walk might settle your emotions.
>Write-in
>>
>>4636273
>>Find Karla and others, right now you need somebody you know.
>>
>>4636273
>Find Karla and others, right now you need somebody you know.
>>
>>4636273
>Find Karla and others, right now you need somebody you know.
>>
>>4636273
>>Find Karla and others, right now you need somebody you know.
>>
>>4636273
>>Find Karla and others, right now you need somebody you know.
>>
>>4636273
>>Head alone into the woods, a walk might settle your emotions.
>>
>>4636273
>Find Karla and others, right now you need somebody you know.
>>
>>4636277
>>4636296
>>4636385
>>4636608
>>4636644
>>4637203

Holding your hat close and tight against you, an almost childish looking comfort, tears continue to fall as you walk quickly away from Arastro. He doesn’t follow as you head back toward the camp, vision blurring further as you search for Karla and the others. Several of the Drakes watch with concerned expressions as you move past, but none interrupt their work in setting camp - The weather won’t be getting any better tonight, snowfall remaining steady and the sun almost completely below the horizon now. Gustav spots you, stepping forward from where he was issuing orders by one of the wagons, but he comes to a stop just before reaching you. The large man simply watches you pass and gives an understanding nod, and you continue onward toward the other wagons.

You hear muffled but familiar voices coming from one of the large wagons, light shining from the partially opened flaps on both ends. Sniffling a bit but slowly getting a hold of yourself, you sort out your hat and put it back on properly. It’s a little worse for wear from the tight squeezing, but after a bit of frustrating fidgeting with its creases you get it to resume its normal mostly pointed shape.

Karla’s familiar soft-spoken voice calls out as you approach the rear of the wagon, her heart shaped face poking out from the half opened flap, “Frauke! There you are, we were… Oh, sun and moon, you poor thing. Get in here!”

She crouches near the rear of the wagon, lifting the flap fully open and extending a hand down to help lift you up. You’re not that short, but it does help. As soon as you’re up Karla embraces you in a hug. You return it, leaning into the embrace and letting the last of your tears out. She wasn’t exactly a close friend, but you used to get along just fine as kids and explore the woods sometimes. A few minutes later, it’s difficult to tell for sure, you’ve cried all that you can. The other villagers are sitting about the interior of the wagon, five weary faced women that look to have shed their own share of tears already, and a sullen young boy, Ewald, whose name you barely remember as you only met him a few weeks ago - he was born after you left to train under Åse. They’re all wrapped up in blankets, huddled tightly together. A lantern sits among them, the source of light you saw from outside.

Karla wraps an arm around you, guiding you toward the others. You sit down together, leaving little space left in the wagon. Most of the cargo is gone, moved to the wagon you were in earlier, otherwise there wouldn’t be enough room for this many people.

>”How is everyone holding up?” Obviously rather badly, but what else can you ask?
>”...Did any of you see what happened to Tristan?” Not a pleasant line of conversation.
>Stay quiet for the most part, just take comfort in being among people you know. [Time skip]
>Write-in.
>>
>>4637211
>Write-in.
Did anyone else get away?
>>
>>4637290
+1
>>
>>4637211
>>Stay quiet for the most part, just take comfort in being among people you know. [Time skip]
>>
>>4637290
>>4637416
Locking this in, should be able to start writing soon.
>>
>>4637290
>>4637416

...This many people? What does that even mean? The thought sticks in your mind, feeling utterly wrong as you look into the tired eyes of the handful of survivors. Seven villagers from a settlement of nearly two hundred, eight including yourself, and all are women but for a single young boy; bile rises in your throat at the foul implications, but you manage to fight back the swell of disgust with an effort of will. It’s just one more horrific addition to the pile of atrocities that made up the attack.

“Did anyone else get away?” You ask, breaking the relative quiet among the group. One of the women who you know to have had children, Lena, tries to speak but ends up bawling after a few incoherent words. Your heart pangs in sympathy for her. The Boars are monsters, the worst sort of mercenary. What could they even have hoped to gain from such acts?

“More ran into the woods, but I’m not sure how many. Tia and Judith were with us when the soldiers caught up… they got separated off at the camp and… I think they tried to fight.” Karla says as the rest of the women comfort Lena with reassuring words. Their expressions of sympathy are filled with genuine pain; everyone has lost something and most have lost nearly everything.

“...Both of them?” You ask, their young faces flashing in your mind’s eye, memories of cliff diving as girls and community chores that seemed so terribly dull at the time… None of it’s ever coming back.

Karla gives a small nod, pausing for a moment to collect herself before carrying on, “I don’t think they spared any of the men, and your Uncle…”

“Did you see it happen?” You question, a dim hope flickering briefly to life.

“No, but he wasn’t-”

You hang your head lower, even without a witness you know what must’ve occurred, “He wasn’t the type to run.”

“He wasn’t.” Karla agrees solemnly, “The last I saw the fighting had moved to the temple, a few people tried to shelter in it.”

You wince. Brokhof’s temple was of solid construction, thick stone walls and high windows that would be difficult to enter through, but it was also small and had no exits except the great arched double doors of the front entrance. Anyone inside would be trapped, just waiting for a torch to be touched against the roof or the doors to be breached. It wouldn’t be anything more than a charnelhouse by the time the Boars finished.

>”It’s hard to believe anyone could be so cruel, even during a raid. It just… doesn’t make sense.”
>”...Do you plan to ever go back?”
>”In some ways maybe it’s better not to know for sure… He’ll always be who he was.”
>Write-in.
>>
>>4637950
>>”In some ways maybe it’s better not to know for sure… He’ll always be who he was.”
>>
>>4637950
>”It’s hard to believe anyone could be so cruel, even during a raid. It just… doesn’t make sense.”
Honestly I'd like to sort of time skip through all this heartthrob stuff
>>
>>4637962
Noted. If other anons want to time skip feel free to mention it at any time, I don't take it negatively.
>>
>>4637999
I agree, I think we can go over this part quickly.
>>
>>4637962
>>4638060
Alright, locking in the time skip.
>>
File: More snow, fewer cats.jpg (388 KB, 1600x1309)
388 KB
388 KB JPG
>>4637962
>>4638060

“It’s hard to believe anyone could be so cruel, even during a raid. It just… doesn’t make sense.” You ponder aloud, trying with mixed success to run through the events in your mind with a detached and analytical perspective. It’s hard to think about it like just another raid, but in the bigger picture that’s what it is. Another village burned by mercenaries or brigands, one more act of cruelty in a land which has seen far too many already.

“There isn’t any sense to it, they were just brutes. What they did, what they almost did... It doesn’t bear thinking about, Frauke.” Karla says quietly, dismissing the Boars’ motivations in a way that would surely rile Åse if you had ever spoken to her similarly; but Karla isn’t a mage, and Åse isn’t here, and maybe sometimes things really are this simple. The strong taking from the weak because they can, no deeper motivation behind it than greed and the thrill of exerting power.

“Maybe you’re right, Karla.” You say, shaking your head and leaning back against the wagon’s sideboard. What an awful world it is at times, but you’re not alone in it.

...Three days of travel later and the Drakes are still following the old imperial road, sun shining bright overhead as the worst of the winter weather has abated. A walled town comes into view as the party crests a hill, a stone keep and proper temple standing tall among the many half-timbered homes and shops - Tordorf. In the distance the high peaks of the eastern wall loom, snow capped mountains dominating the horizon as far as the eye can see.

How did you spend the time on the road so far?
Pick three, and order them from most to least time spent:
>Finishing the ‘scatter stone’ contraction and practicing it.
>Practicing your word magic, improving existing ability.
>Learning more about the Drakefangs and generally socializing with everyone.
>Singing! Oh ho, so much singing. It does a lot to keep spirits up.
>Focused on more abstract and spiritual aspects of magic, meditating to the pulse of the leylines.
>Seeking the child, whatever that means. So far it mostly entails wandering around the woods while encamped.
>Write-in. (More mundane skills or activities, perhaps?)

As always, feel free to offer tweaks to existing options.

>>4629424
>>4629583
At this point Frauke would have had time and opportunity to write things down, and she’s keeping the paper with the details folded up in her grimoire.
>>
>>4638609
>Finishing the ‘scatter stone’ contraction and practicing it.
Gotta be ready for our next fight.
>Focused on more abstract and spiritual aspects of magic, meditating to the pulse of the leylines.
Seeking the child is important, but I don't think we'd find them wandering around in the wilderness. Maybe we can find something else this way.
>Practicing your word magic, improving existing ability.
Magic is the only reason we were able to get hired, we can't afford to ignore our main skill.
>>
>>4638609
>>Practicing your word magic, improving existing ability.
>>Finishing the ‘scatter stone’ contraction and practicing it.
>>Learning more about the Drakefangs and generally socializing with everyone.
>>
>>4638609
>Finishing the ‘scatter stone’ contraction and practicing it.
>Learning more about the Drakefangs and generally socializing with everyone.
>Focused on more abstract and spiritual aspects of magic, meditating to the pulse of the leylines.
>>
>>4638609
>Finishing the ‘scatter stone’ contraction and practicing it.
>Learning more about the Drakefangs and generally socializing with everyone.
>Focused on more abstract and spiritual aspects of magic, meditating to the pulse of the leylines.
>>
>>4638609
>Finishing the ‘scatter stone’ contraction and practicing it.
>Singing! Oh ho, so much singing. It does a lot to keep spirits up.
>Practicing your word magic, improving existing ability.
>>
Rolled 2 (1d2)

>>4638794
>>4638800
>>4638896
>>4638923
>>4639044
Finishing 'scatter stone' clearly wins first place.
Next two spots are learn more/socializing or word practice since their vote weight is equal. Rolling off between them to decide second and third place, word (1), learn more/socializing (2).

Voting weights
Scatter stone: 3 2 3 3 3
Word Practice: 1 3 1
Socializing: 1 2 2
Abstract: 2 1 1
Singing: 2
>>
>>4639062

You’ve spent much of the last few days putting the final touches on your first contraction. Formalizing the gestures and inflection, the singular purpose of the magic crystalizing within your consciousness until it is at last finished. An extremely basic and direct evocation, and only time will tell how effective it proves in combat. In practice however, it’s very promising. With a fistful of small stones already in hand the casting is startlingly quick, only a brief utterance and the opening of your palm required to propel the stones to unnerving speeds. Branches and saplings splinter under each barrage as you practice away from camp every morning and evening, accuracy slowly improving as you familiarize yourself with the peculiarities of gesture and ranging. Karla stumbles across your practice in the woods one morning, quickly making a game of it as she goads you into trying to strike spruce cones she throws into the air. It’s quite fun, but using magic for mere entertainment is degrading. It’s a sacred art, meant to hold a place of wonder in the heart and mind of the user; but so long as it’s for practice or otherwise instructive it should be fine. Karla tries her own hand at casting, with predictable results. She has no talent for it, a source of consternation and mild jealousy since you were both girls. Even still, she joins you for more complex word casting practice as well, pleasant company during such taxing training even if she isn’t any help.

>'Scatter Stone' complete. Current casting skill of 12, 14 to hit before modifiers, 1 MP but can vary with range.
>Minor improvement to existing word casting, no mechanical change yet.

During meals at camp and the wagon rides of the day you slowly learn more about the Drakefangs and their company history. It feels more like something out of one of the Matters than a recounting of actual history, the company starting out as barely better than a band of thieves and working its way to a respected force of thousands in just a few years through a string of nearly unbroken but hard fought victories. Lussan in particular is spoken of like a romantic figure, more the stuff of legends than a mere man. Handsome, skilled, charismatic, unshakably confident - It’s a little off putting at times, sounding too good to be true, but there’s a... genuine wonder in the Drakes’ voices as they speak of him, like one of the old dragon riders really has stepped from the pages of history to lead armies once more. The Drakes come from dozens of different backgrounds, mercenaries just seeking work, men-at-arms that lost their patron, bandits and thieves looking to be a shade less unlawful, bored sons of merchants and even a failed monk, but all of them agree that Lussan is the man to lead them. Lead them to what, though?
>>
>>4639232

The old stone walls and gatehouse of Tordorf lie just ahead, looking to have been recently fortified with earthworks and wooden palisades in particularly run down areas, and long red banners fly from the tops of the pointed wooden watchtowers along the perimeter. A fair number of half-timbered and small stone walled buildings are outside of the walls, including a sizeable stable, a two-storied bathhouse and inn, and a mill that looks to have seen better days - Its civilization at long last, though a bit shabby in places.

The wagons have halted just outside of the town’s main entrance while Gustav negotiates terms of entry and tolls with the bailiff and town guards. A few of the Drakes have already been allowed entrance, leaving weapons and armor behind with the wagons as the laws of the town demand. A handful of what look to be trade wagons rest near the bathhouse, probably travelling merchants.

>Head into town and look around, you’ve never been to Tordorf and this won’t be a long stop with the mountain crossing looming.
>Straight into the bathhouse! It’s been impossible to wash properly during the journey with how cold the weather has been.
>Visit the keep and inquire if there is a resident mage in the town or lord’s court, though it’s a remote possibility with how isolated most practitioners live.
>Write-in.
>>
>>4639236
>>Straight into the bathhouse! It’s been impossible to wash properly during the journey with how cold the weather has been.
>>
>>4639236
>>Straight into the bathhouse! It’s been impossible to wash properly during the journey with how cold the weather has been.
>>
>>4639236
>>Straight into the bathhouse! It’s been impossible to wash properly during the journey with how cold the weather has been.
>>
>>4639236
>Straight into the bathhouse! It’s been impossible to wash properly during the journey with how cold the weather has been.
>>
>>4639236
>Straight into the bathhouse! It’s been impossible to wash properly during the journey with how cold the weather has been.
>>
>>4639255
>>4639277
>>4639284
>>4639405
>>4639692

After days of travel a trip to the bathhouse sounds wonderful, and you head over without delay as soon as it's clear the wagons are going to be held up at the gate for the foreseeable future. The path off of the old road is cobbled and has thankfully seen enough traffic for the worst of the snow to have been cleared off already. The structure is split into two sections, the older arched light grey stonework of an imperial bath and the wattle and daub half-timbered two-storied inn of more modern make. You pass by the merchants and their cargo laden wagons, briefly getting a better look at the strange stylings of the chests and metal cages within, and soon reach the main door of the bathhouse and head inside.

One of the bathmaids greets you cheerily as you enter the candlelit interior of the old building, “Long journey, miss?”

“Not quite, about to make a mountain crossing though. What’s the charge?” You ask, stepping fully inside and out of the cold. A faint warm mist hangs in the air, this main chamber serving as a hub for the rest of the building. The floor was probably an imperial mosaic at some point, but the few remaining tiles are more a random smattering of color than a clear image.

“Oh, just a few pfennige, it's less for ladies. Private or…?” She inquires, already guiding you further inside.

“Private, please.” You answer quickly, a little embarrassed by the question. You reach to your coin purse and pay her, spending money made as a mercenary for the first time - It doesn't feel that different from normal, but you're glad Gustav forwarded the pay otherwise you'd be dead broke.

“Ah, I see, you didn’t look the type but I saw you with those mercenaries out there and… Oh, nevermind, I talk too much sometimes.” She leads you down one of the hallways, walking through more of what must have been a truly rich interior during Imperial times, “Just over here, we’ll get those robes laundered while you’re in. ...You are with those mercenaries out there though, right?”

“I just signed on a few days ago.” You confirm, not used to a bathmaid being this chatty. Is she trying to get more money or something?

“Ah, contract work then, serious stuff. Follower, merchant, lover?...” She questions, trying to tease some sort of answer from you.

Mage.” You respond tersely.

She pauses for a moment, glancing over you skeptically before her face lights up, “...Really? Oh, that’s so exciting! I thought you might be with that hat, but I’ve seen folks wear all sorts of odd things before. Could you cast a spell? I’ve never seen magic before.”

“I could, but it isn’t our way to cast on a simple request.”

“Aw, too bad then, maybe next time?” She says, motioning with one hand to a linen curtain partitioning off one of the bath chambers, “Well, here you are, all yours for as long as you want it.”
>>
>>4639803

“How long will it take for my clothes to be ready? There’s a tear in one of the sleeves, be careful with it.” You ask, moving past the curtain already setting your hat down on the stone floor near the steaming bath.

The bathmaid takes hold of one of your arms, her sudden grip startling you as she examines the sleeve closely, “Oh, just that little rip? We’ll get that fixed right up, Kirsa’s practically a seamstress. It should be ready whenever you’re done, unless you’re going to just dip a toe in and then run off.”

You pull your arm away from her, “I, uhm, wasn’t planning on it.”

“Good, great, shouldn’t be a problem then. If you need anything just yell, someone should be nearby.” She steps back to the other side of the curtain, and you finish stripping in privacy. You hand your clothes off to her, parting the curtain just barely enough to do so, and then settle into the warm bath.

The water is crystal clear, steamy and just the perfect warmth for a winter's day, flowing into the lowered stone bath through a small grated entrance just below floor level. The empire really knew how to build things, hot running water, especially after what must be centuries without maintenance, is close to miraculous. Maybe it’s a natural spring, but as you fully relax and stretch out languidly you find that you don’t really care how it’s possible. It’s nice, that’s all that matters.

After awhile, you weren’t keeping track of time with how wonderful the bath’s been, you’ve had enough. Your clothes were returned some time ago, folded in a neat pile and slid under the curtain. Even your hat looks a bit pointier and less rumpled, a pleasant surprise.

>Head into town and look around, there’s still a few hours left before shops will begin to close.
>Go over to the inn and socialize a bit, maybe talk to a few of those traders you saw outside.
>See if there’s anything Gustav needs help with, you are part of the company now after all.
>Write-in.
>>
>>4639807
>>Head into town and look around, there’s still a few hours left before shops will begin to close.
Inn can come last
>>
>>4639807
>Write-in.
See how the other survivors from Brokhof are settling in. We'll have plenty of time to get to know our new comrades, but we won't see Karla and the others for a while.
>>
>>4639807
>>Head into town and look around, there’s still a few hours left before shops will begin to close.
>>
>>4640252
Sounds good, support. by the way QM, what's our pay anyway? Better than the average grunt I hope?
>>
>>4640252
Support
>>
>>4640252
>>4640284
>>4640387
Locking in checking on Brokhof survivors, works with heading into town anyways.

>>4640284
Frauke is receiving specialist pay, about three times more than the average grunt but that's still not much in the larger scheme of things. This is the same pay that a proper smith, physician, or other particularly useful profession receives if they sign on with the Drakefangs. Pay increases with time but it's mostly loot/prize/hiring splits that bring in the real profit, salary is mostly for morale and discipline maintenance reasons.
>>
>>4640252
>>4640284
>>4640387

Feeling and looking better than you have in almost a week, you head out of the bathhouse fully refreshed and toward the town’s western gate. Tordorf is decently fortified and easily large enough to take in a handful of refugees, which means the other survivors from Brokhof will probably be left here. It seems best to find them and see how they’re settling into the new situation before running off to do other things. Hopefully Gustav’s earlier trouble with the bailiff hasn’t caused problems with finding lodging or work, but judging by the wagons no longer being held up at the gate you can only assume the toll and entrance issues got resolved.

One of the guards, a portly man clad in mail and wearing a kettle hat, gives you a polite nod as you enter through the gate, and you flash a smile in return. The streets are paved and have been cleared of the worst of the snow, though it seems to have largely been shoveled into the alleys between homes and shops - A little lazy perhaps, but it gives the town a very wintery atmosphere. Heading down the main street you quickly find one of the Drakes, Dirk, haggling with a vendor. He points you in the direction the others from Brokhof went, toward the temple, and then resumes what sounds to be very intense negotiations over the price of sausage.

The gaze of several of the townsfolk linger on you as you pass by, strange clothes drawing strange looks, but no one stops to ask or cause trouble. Just ahead of you the temple looms above the surrounding buildings, more a small cathedral than what you’d expect for a town of this size - A pair of buttressed square towers stand high above the rest of Tordorf, framing a central stained glass sun window situated just above the large double doors of the main entrance. It’s all arched stone work and fancy windows, an impressive display of architectural skill that would rival even works of the empire. A town like this, even one walled and somewhat prosperous, would never be able to afford such a structure by itself. Trying to make sense of its grand presence, your eyes eventually settle on the people standing on the temple steps. Karla and the others are speaking with a priest and the bailiff, and just behind them a trio of inscrutable armored figures stand watch. Templars. That explains everything, the holy orders are never wanting for gold.
>>
>>4640627

Clad in polished fluted plate from head to toe, white surcoats bearing the golden sun and falcon wing heraldry of their order, it’s difficult to mistake them for anything other than holy warriors. Some holy orders are little more than a place for nobles to send children to help clean up lines of succession, essentially plate armored monks that do little besides parade around to enhance the prestige of the church, but other orders… they’re older, much older, products of the dark years surrounding the end of the empire. They hunt and burn heretics and pagans, battle excommunicated lords and bandit kings, even slay monsters when the occasion arises - They don’t hunt witches, despite insistent rumors otherwise, but the fact that witches are very often heretics or non-believers of some kind makes the distinction quite murky. Which group these templars in particular fall into is difficult to say, you’re hardly an expert in heraldry.

>Keep your distance, speak with Karla and the other when they’re done talking to the priest and bailiff.
>March right on over, there’s little to fear if you don’t act like a fool. Hopefully.
>Write-in.
>>
>>4640630
Walk up, but be respectful and wait until the templars are done talking to them.
>>
>>4640630
>>Keep your distance, speak with Karla and the other when they’re done talking to the priest and bailiff.
>>
>>4640634
+1
>>
>>4640630
>Keep your distance, speak with Karla and the other when they’re done talking to the priest and bailiff.
>>
Rolled 1 (1d2)

>>4640634
>>4640708
1
>>4640669
>>4640734
2
>>
>>4640634
>>4640708
>>4641129

You approach the temple steps with care, joining in with the others from Brokhof but remaining respectfully silent as the bailiff and priest finish speaking. The bailiff is a round faced and clean shaven young fellow, clad in a short red and black houppelande and what probably passes for a fashionable chaperon among those that care. All in all he seems a bit of a fop but without the looks to justify the excess, and certainly a nuisance based on his earlier disagreements with Gustav. Probably a relative of the local lord, with how these things generally work. The priest on the other hand is a hard faced and wizened old man, eyes sunken with age and lips curled slightly in disgust as the bailiff continues to speak in a grating tone.

“...And that’s why there simply is no room for such an allowance, father Meinolf. Unless the church will take it upon itself to accept all responsibility for those that seek refuge in Tordorf, I’ll refuse to be party to such lax policy. We simply don’t have the spare work needs for the rest that will inevitably follow. The countryside is overflowing with these sorts and winter is just now upon us, opening the door to even a few would only ensure word spreads like fire to rest. It would be inviting inevitable thievery and whoring-”

The old priest snorts derisively, “Bah! Thieves and whores! That’s what concerns you, Robert? That’s rich from you, you bathhouse peacock. Tell me, do they look the sort?”

“Y-you will watch your tongue, priest! If my uncle heard what poison you just spewed he’d-”

“He’d agree with me after I finished telling him of all you’ve done, you thieving oaf! Be glad you're able to pay for indulgences and be gone, sinner! The church will take them all in if those are your terms, bailiff, but don’t think for a moment you have any power over us on these grounds. With the sun as my witness these terms are sealed, and you’ll do your part in finding them permanent work or there will be hell to pay.”

Robert’s faced reddens further in outrage, and he moves forward with a raise hand as if to slap Meinolf, “I-i, I’ll do no such thing! I won’t be pushed around by some old-”

Leave, bailiff! Battering a priest is a burning offense under our law.” One of the templars commands, voice ice cold as it sounds from within her pointed armet, a gauntleted hand coming to rest on the hilt of her sword. Her voice takes you off guard, knights have always been men in your experience. The other templars take similar actions, moving half a step forward and preparing to draw their blades. It takes no more than that to send the bailiff scrambling away, craven at the first sign of real resistance.
>>
>>4641454

“Thank you, father Meinolf. We owe the church a great debt.” Karla says, bowing her head appreciatively.

“Raise your head. The only debts owed are to the sun and moon, a yoke that all faithful bear. You did no wrong in seeking the aid of the church, so long as you’re willing to atone for…” His voice trails off as his eyes come to rest on you, narrowing inquisitively, “And who might you be?”

“Oh, that’s Frauke! She’s a witch, the one I spoke of earlier.” Karla explains before you can speak.

“So it’s true then? I was intending to chastise you for exaggeration, but I-” Meinolf raises a hand as the templars behind him begin to take aggressive steps toward you, “Ah. Hold there, lance-captain. She’s committed no wrong as of yet, force would be sinful. Tell me, witch, are you an adherent of the divine word?”

Shit.

>”I am not, but I’m no enemy of the church either. Thank you for speaking up for my people.”
>”I am.” [Lie]
>”I follow my own beliefs, father, but I make no claims as to the word of the divine.”
>Write-in
>>
>>4641460
>>”I follow my own beliefs, father, but I make no claims as to the word of the divine.”
uhhh are we at risk of getting burned at the stake in this world?
>>
>>4641460
>>”I am.” [Lie]
>>
>>4641481
Heretics, pagans, and anyone deemed an enemy of the church (rarer) are at risk of being burned at the stake. It's even rather common in some areas. Being a witch is not by itself such an offense, though quite a few practitioners have fallen into one of the three categories over the centuries.
>>
>>4641460
>”I am not, but I’m no enemy of the church either. Thank you for speaking up for my people.”
>>
>>4641460
>”I am.” [Lie]
fucking zealots
>>
>>4641460
>>”I follow my own beliefs, father, but I make no claims as to the word of the divine.”
>>
>>4641460
>>”I follow my own beliefs, father, but I make no claims as to the word of the divine.”
>>
>>4641460
>”I am.” [Lie]
>>
>>4641481
>>4642210
>>4642216

>>4642343
>>4642187
>>4641520

It appears we have a tie. I'll leave voting open longer since I probably won't have time to write until this afternoon/evening. If there's no consensus by then I'll roll it off.
>>
Lying and being found out as a heretic is worse than being honest from the start.
>>
>>4642361
This guy seems chill, he's probably not going to burn us as a heretic if we're just honest.
>>
>>4642361
Counter argument:being a confessed heretic might get you burned immediately. Frauke seems to know enough about that boring sun and moon cult to give convincing answers.
>>
>>4642447
Even if not following the religion is enough to get us burnt at the stake, the rest of the Drakefangs will probably object to that.
>>
File: Prayers For The Dead.jpg (482 KB, 1107x1414)
482 KB
482 KB JPG
It'll be another couple of hours before I have time to start writing, voting will remain open until then.
>>
Rolled 1 (1d2)

>>4641481
>>4642210
>>4642216
1
>>4642187
>>4641520
>>4642343
2

The time has arrived. Oh mighty dice gods, does Frauke believe in you?
>>
>>4642807
>>4642210
>>4642216
>>4641481

“I follow my own beliefs, father, but I make no claims as to the word of the divine.” You say after barely a moment's hesitation, straightening your posture to stand at your full unimpressive height. The templars’ gaze holds steady on you, faint shifts of their visored helms and armored forms conveying a promise of violence at the slightest misstep.

Meinolf walks slowly toward you down the stairs, expression stoney but his palms raised slightly in a non-threatening manner, “Your own beliefs? Might I inquire as to what these beliefs are?

Karla mouths a silent ‘sorry’ to you from among the other survivors, her face growing more distressed by the moment as she looks from templar to priest to you and then back again.

Choosing your words carefully and maintaining steady eye contact with the old priest, you begin to truthfully explain, “...Only what I have been taught by my mentor or gleaned through my own senses and reason. That the world is alive with the pulse of magic, and there is far more to existence than the crude and corporeal.”

“These beliefs that you call your own, you say your mentor passed them to you in part?” Meinolf asks, coming to a stop just before you and calmly crossing his arms. His expression is nearly unreadable, a mask of faith.

“Yes, in part.” You say, seizing onto the last few words to clarify your earlier statement.

“Another witch?” Meinolf inquires, eyes like a hawk as he closely observes your every reaction.

“Yes, she is far wiser than I am.” You again answer truthfully, nervously shifting your feet a bit while trying to match the intensity of his gaze.

Meinolf moves back half a step and strokes at the faint grey stubble on his chin as he considers your answer, “When this ‘wise’ witch revealed the hidden world of the spirit to you, this existence ‘beyond the corporeal’ as you called it, did she pray? Were you struck by divine revelation?”

>”She told a few stories and cast a spell as I meditated, and then I could see astral forms for maybe an hour at most. I wouldn’t describe any of it as divine.”
>”There was no prayer per se, just a spell.. but it was like exiting a cave and witnessing the sun for the first time. It’s difficult to put into words.”
>”I always knew there was another world, I’ve felt the pulse of the lines keenly since before I could even form sentences. Nothing was revealed except detail.”
>Write-in.
>>
>>4642962
>>”She told a few stories and cast a spell as I meditated, and then I could see astral forms for maybe an hour at most. I wouldn’t describe any of it as divine.”
>>
>>4642962
>>”I always knew there was another world, I’ve felt the pulse of the lines keenly since before I could even form sentences. Nothing was revealed except detail.”
>>
>>4642962
>”I always knew there was another world, I’ve felt the pulse of the lines keenly since before I could even form sentences. Nothing was revealed except detail.”
>>
>>4642962

>”She told a few stories and cast a spell as I meditated, and then I could see astral forms for maybe an hour at most. I wouldn’t describe any of it as divine.”
thin fucking ice here
>>
>>4643085
>>4643781

>>4643117
>>4643597

Tied again. Hopefully we'll get some more votes, I'd prefer to not roll off for the third time in a row if possible.
>>
>>4642962
>”I always knew there was another world, I’ve felt the pulse of the lines keenly since before I could even form sentences. Nothing was revealed except detail.”
>>
>>4642962
>”She told a few stories and cast a spell as I meditated, and then I could see astral forms for maybe an hour at most. I wouldn’t describe any of it as divine.”
>>
>>4643085
>>4643781
>>4644034

>>4643117
>>4643597
>>4644021

The suffering continues! I'll give another hour or so and then roll it off, no point getting stuck forever even if this many roll offs feels kinda crap.
Thankyou for voting anons.
>>
Rolled 1 (1d2)

>>4643085
>>4643781
>>4644034
1
>>4643117
>>4643597
>>4644021
2
>>
>>4644034
>>4643781
>>4643085

“She told a few stories and cast a spell as I meditated, and then I could see astral forms for maybe an hour at most. I wouldn’t describe any of it as divine.” You respond clinically, telling no falsehoods but perhaps underselling the experience by using such a dry description. It was fascinating and wondrous, eye opening even, but so many other aspects of your training were that its difficult to single out any one as some kind of profound revelation.

Meinolf appears unphased by the answer, still as unreadable as a statute as he probes further, “What would you describe it as then? Surely it cannot be so mundane to you.”

You take a moment to ponder the question but settle on continuing to tell the plain and boring truth without frill, “I wouldn’t call it mundane, but... nor will I misrepresent it. The astral and material worlds overlap in nearly all things, distinct but indivisible, and leylines exist in a single state across both worlds. Accurately describing their interrelation past that point is beyond my current understanding. It simply is what it is.”

“It is what it is? How imprecise. And what of the inhabitants of this spirit world, do you owe them services of honor or worship?”

“No.” You answer immediately, though perhaps too quickly given your prior careful consideration. Did that sound suspicious? It was just an easy question.

“Just no?” He asks with faint incredulity, “Come now, you must have spoken with one before.”

“I have never made a pact with a spirit, nor do I worship any of them.” You state firmly, beginning to grow tired of this game yet still wary of the armored templars only steps away. What standards do these people even follow, have you already misspoken? Fear and uncertainty are a potent mix.

“Have you ever prayed to the sun or moon for forgiveness, mercy, or strength?”

>”No, not even as a child. It has never been my way.” The closest you’ve ever come is cursing.
>”I’ve joined silently in a prayer circle a few times to be polite, but those prayers were not my own.” True enough, though a rare occurrence.
>”How many more questions is this going to take, father? I came here to check on my people, not be interrogated.” Be brave, try to ignore the armored fanatics.
>Write-in
>>
>>4644238
>>”How many more questions is this going to take, father? I came here to check on my people, not be interrogated.” Be brave, try to ignore the armored fanatics.
>>
>>4644238
>>”How many more questions is this going to take, father? I came here to check on my people, not be interrogated.” Be brave, try to ignore the armored fanatics.
>>
>>4644238
>”How many more questions is this going to take, father? I came here to check on my people, not be interrogated.” Be brave, try to ignore the armored fanatics.
>>
>>4644238
>>”How many more questions is this going to take, father? I came here to check on my people, not be interrogated.” Be brave, try to ignore the armored fanatics.
>>
>>4644415
>>4644296
>>4644279
>>4644278

“How many more questions is this going to take, father? I came here to check on my people, not be interrogated.”

“So you have, witch, so you have. Old habits die hard, it seems.” Meinolf’s stony expression softens to something approaching weariness and he lets out a deep sigh, “Be glad I’m not a decade younger, during my inquisitorial years we would’ve been at this for hours. You’ve spoken truthfully, and your disposition clearly displays your lack of a guilty heart.”

“I’m free to go then?” You ask, an enormous weight lifting from your shoulders as all but one of the templars visibly relaxes, gauntleted hands moving from their sword hilts.

“If that is your wish, though I hope you’ll stay for a meal.” Meinolf says, speaking more loudly but without any cheer as he turns to the Brokhof survivors, “That goes for all of you, of course. Until work is found you’re welcome to the hospitality of both the church and the Knights of the Winged Sun.”

The lance-captain’s voice is nearly a hiss as she speaks in protest, “Father Meinolf, are you sure it is wise to let the witch into-”

She’s shut down immediately, a simple raised hand from the old priest silencing her, “That is enough, lance-captain. My mind is still keen, my heart still pure from this morning's prostration. The witch has committed no wrong against the faith, neither heresy nor heathenry clouds her mind as of yet.”

The templar begins to speak again, struggling to control her tone, “Her beliefs though, they contradict the solar and lunar catechis-”

“Lance-captain, is my command not final while on these grounds? Are we not still on the steps of this temple?” Meinolf asks with a renewed firmness in his voice, turning about to face the protesting templar. She immediately drops to a knee, helm tilted downward in respect.

The templar’s finely articulated gauntlets ball into fists as she humbles herself, her voice nearly shaking, “...It is, father Meinolf, and we are. I apologize, I will perform the rite of penan-”

For some reason her words set the old man off, genuine anger filling his words and forcing him to grit his teeth to avoid shouting, “The method of your penance is not yours to decide, Lisette. We will speak of this insubordination after our guests have eaten their fill. There is no reason to sully the image of the order further.”

Her voice raises in pitch and shakes as if on the verge of tears, “B-but I only-”
>>
>>4644491

Enough. To your cell. You two, escort her.” Meinolf barks, motioning with a sweep of one wrinkled hand.

The other two templars exchange glances with one another but remain silent, reactions hidden by their polished armor. What are they thinking within those helms? Nothing good, surely. Their captain is acting like a spoiled child. They let her rise on her own and then escort her through the front entrance of the temple, soon disappearing. As they slip out of sight Meinolf exhales heavily and his posture sags, and he mutters something under his breath before turning back to address you and the other survivors.

“My apologies for that display. The offer of a meal still stands, and there are spare cells available for those of you intending to stay.”

>Stay for the meal. Events may have gone a bit sideways but Meinolf stood up for your people and for you, even if he apparently was an inquisitor once… with all that entails.
>Speak with Karla and the others briefly to see how they’re settling in and then get the hell away from this place.
>”Wow, what’s with that Lisette lady? Not very knightly behavior.”
>Write-in.
>>
>>4644495
>>Stay for the meal. Events may have gone a bit sideways but Meinolf stood up for your people and for you, even if he apparently was an inquisitor once… with all that entails.
>>
>>4644495
>Speak with Karla and the others briefly to see how they’re settling in and then get the hell away from this place.
we've pushed our luck enough with these zealots. Politely decline, we are expected back.
>>
>>4644495
>Stay for the meal. Events may have gone a bit sideways but Meinolf stood up for your people and for you, even if he apparently was an inquisitor once… with all that entails.
>>
>>4644495
>>Stay for the meal. Events may have gone a bit sideways but Meinolf stood up for your people and for you, even if he apparently was an inquisitor once… with all that entails.
>>
>>4644777
>>4644658
>>4644537

You opt to stay for the meal, following behind the wizened old priest alongside the other survivors, heading up the stairs and into the temple through it large wooden double doors. The interior is lavish, practically an exhibition of masterworks from a dozen different crafts. Rich dark wood pews are lined in rows nearly the whole way to the chancel, each carved with subtle imagery of celestial bodies and personified versions of the sun and moon. A series of repeating stone arches running along either side and form ambulatories, holding up higher walls with large stained glass windows that alternate between images of the sun at various points in the sky and the phases of the moon - Waxing along the east wall and waning along the west. Most of the area is cast in a strange mix of yellow and blue hues as daylight filters through the windows, giving it an otherworldly aspect. The central vaulted ceiling is adorned with magnificent frescoes depicting religious imagery you recognize in only the vaguest sense, men and women clad in the colorful flowing robes of the old empire and reaching skyward toward the sun and moon as dragons with and without armored riders do battle with one another. There’s more to it, so much more it’s impossible to soak in the intricate details of the building's artistry as you’re led between the pews and down a set of stairs at the rear of the eastern transept.

The situation you're in suddenly strikes you as quite absurd, so far from what you expected when you awoke today that it borders on the comical, and you're forced to stifle a small laugh. You’re following a former inquisitor into the underground labyrinth of cells and chambers beneath a martial order run temple… not exactly what you planned, but the faint scent of cinnamon and freshly baked bread keeps you walking onward.

Soon enough you’re seated at a long table in a low ceilinged meal hall along with the others from Brokhof. The chamber is illuminated by… unclear methods, light coming through holes in the ceiling somehow. Possibly magic, though more than likely some mundane trick of optics and clever engineering. A number of fit and soldierly looking men soon enter the hall and take seats at the table, each wearing the white habits of their martial order or similarly colored aketons bearing a small image of the winged sun. The youngest of them are better described as boys, initiates of some kind, while the oldest one is probably closer to Meinolf’s age and looks to have abandoned the battlefield long ago, a judgement you base primarily off of his immense corpulence; It’s a wonder he’s even alive at that age and weight. Most of the others are thankfully nowhere nearly as gargantuanly hefty, a number being rather handsome and well put together. Altogether there are about two dozen of the templars, filling the small underground hall nearly to capacity.
>>
>>4645032

A few of the templars seem uncomfortable about your group’s presence and speak with one another in hushed tones, but most look to be fairly at ease and a few even strike up conversations with some of the other women. Hopefully food will be served soon; it smells delicious, mouth watering scents drifting in from the adjoining kitchen.

>Just talk with Karla and the others, there’s no need to speak with a room of fanatical templars.
>Initiate conversation with one of the nervous younger templars, it's time for revenge.
>Speak with Meinolf and his enormously rotund friend, maybe there’s something interesting to learn.
>Write-in.
>>
>>4645036
>Speak with Meinolf and his enormously rotund friend, maybe there’s something interesting to learn.
>>
>>4645036
>Just talk with Karla and the others, there’s no need to speak with a room of fanatical templars.
>>
>>4645036
>>Speak with Meinolf and his enormously rotund friend, maybe there’s something interesting to learn.

Listen more than we talk though
>>
>>4645036
>>Speak with Meinolf and his enormously rotund friend, maybe there’s something interesting to learn.
>>
>>4645361
>>4645383
>>4645476
Locking in speaking with Meinolf and Jabba the Monk. Won't have time to write until this evening.
>>
>>4645361
>>4645383
>>4645476

Meinolf raises a hand idly while speaking with the fat templar, and young initiates around the long dining table stand and march toward the kitchen door - It doesn’t take long for them to return with trenchers, wooden cups, and pitchers of wine, and they handle the serving of drink with practiced efficiency. The food is brought forth soon after, a veritable feast of aromatic dishes many of which you couldn’t even begin to name; clearly the church isn’t hurting for coin, though with this many men of likely noble birth it isn’t hard to figure out why. An entirely too long prayer is recited before anyone in the now packed hall begins to eat, and you awkwardly endure it to its completion before digging in.

From where you’re sitting you can’t help but listen in on Meinolf’s conversation, a discussion about the state of heresy and rebellion against the church in the eastern duchies beyond the mountains.

The fat one speaks between mouthfuls of seasoned mutton, chomping away greedily at each opportunity, “...I’m afraid they’re still in those blasted wagons, old friend. Mmm, this is really quite delicious… but the wagons, they’re still in them and still preaching filth to any that listen, many of them take issue with indulgences… speaking of indulgence, would you pass that cheese? Oh ho, yes, now this will do nicely.”

Meinolf takes a sip of his wine but seems largely disinterested with the food as he takes in the news, “Troublesome, most troublesome. Has the diocese issued a request for aid yet, Rolf?”

Rolf nods vigorously while scarfing down more food, apparently a man that does nothing by halves, “Aid? Oh, yes. Quite a few requests… pass me that there as well, if you will… Mmm, yes, as I was saying, several lords and bishop Agri… agrun… eh, the loud one with one eye, you remember him, eh?”

“I do, bishop Agrunius is not easily forgotten. A true believer if there ever was one. I find it surprising he’s had any issues with such a rabble.” The old priest says, apparently unphased by Rolf’s continuing display of gluttony.

“Well, he’s had no issue catching the heretics in towns and villages, but the ones travelling by wagon are a tough nut to crack even for a proper force of knights like the Starry Lance…. Mmm, now this is exquisite... anyways, they've begun to form these great circles with their wagons and use them as walls to halt charges, mobile fortifications…”

“Mobile fortifications? A novel concept.” Meinolf comments, “The Knights of the Starry Lance were summoned to deal with it then? I doubt the trouble will last much longer then, they’re a proper fighting order.”
>>
>>4646505

“Yes, the Starry Lances have been working with a few lords still loyal enough to answer the bishop when called upon…" Rolf stops briefly as one of the initiates appears by his side with a silver pitcher, "Ah perfect timing, more wine! Very good my boy, excellent service as usual... So, it was all going splendidly until - and you’ll hardly believe this, Meinolf - a zuiderlander witch appeared and nearly drowned the entire force in a river. It wasn’t long after that when the reports of monsters began, surely related somehow. Can you believe it? I haven’t seen a witch since… ah, well today I suppose. Pardon me, miss. Nearly forgot you were there.”

”It’s alright, I’m not exactly trying to be noticed.” You answer quickly, glad to finally have a way into the conversation.

>”The east is sounding more and more like a burning mess, no wonder the Drakefangs have so much business out there. Any chance someone might hire mercenaries to deal with this?”
>”You said she was a zuiderlander witch? Did you happen to catch what her name was? Out beyond the east wall is very far from home if she really is from the republic.”
>”...what were you going to say? You haven’t seen a witch since when, exactly?”
>Write-in.
>>
>>4646508
>>”...what were you going to say? You haven’t seen a witch since when, exactly?”
>>
>>4646508
>>”You said she was a zuiderlander witch? Did you happen to catch what her name was? Out beyond the east wall is very far from home if she really is from the republic.”
Husites, huh?
>>
>>4646508
>”The east is sounding more and more like a burning mess, no wonder the Drakefangs have so much business out there. Any chance someone might hire mercenaries to deal with this?”
The whole setting is starting to feel dutch.
>>
>>4646508
>>”...what were you going to say? You haven’t seen a witch since when, exactly?”
>>
>>4646508
>>”You said she was a zuiderlander witch? Did you happen to catch what her name was? Out beyond the east wall is very far from home if she really is from the republic.”
>>
>>4646508
>>”The east is sounding more and more like a burning mess, no wonder the Drakefangs have so much business out there. Any chance someone might hire mercenaries to deal with this?”
>>
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>>4646592
>>4646976

>>4646880
>>4647047

>>4647084
>>4646938

Split three ways, I'll give it a couple of hours and then roll off if there isn't a majority.

>>4646880
War wagons are fun.

>>4646938
Parts of it might be slightly Dutch.
>>
Rolled 2 (1d3)

>>4646592
>>4646976
1
>>4646880
>>4647047
2
>>4646938
>>4647084
3
>>
>>4646880
>>4647047

“You said she was a zuiderlander witch? Did you happen to catch what her name was?” You ask, the mention of another witch piquing your interest greatly, “Out beyond the east wall is very far from home if she really is from the republic.”

Rolf’s gaze has drifted back toward the many varieties of food on the table, “Quite far indeed, quite far… just like that bread there, could you pass it over?”

You comply, handing the entire loaf to the endlessly hungry old templar, “Uh, sure. Her name though, what was it?”

“Mm, perfect, perfect.” Rolf says, his voice nearly a growl as he eyes up the loaf with predatory intent, “...Oh, her name? Veerle something... van Vliet maybe? Bah! Their degenerated coastal tongue all runs together. She made a point of shouting her name at the knights while they were escaping the river, along with a string of most unwomanly curses and taunts that I shan't repeat. Or so the lance-captain’s report read, and I see no reason to doubt the man… Just as I don’t doubt that this bread could use more butter.”

“Here you are.” You say, sliding a butter dish toward him, “Veerle van Vliet? I’ve never heard of her before.”

Rolf continues to devour his food, speaking messily with a full mouth and gesticulating vigorously as he recounts the tale, “Mm, well neither had I, nor had any of the Knights of the Starry Lance for that matter! Caught them entirely off guard while fording a river, the waters suddenly surged and overtook many brave men of their company.”

“Controlling a river’s worth of water? That’s… interesting.” You stymie your enthusiasm quickly, realizing how it would make you look among present company. It’s impressive magic if the story is true, but any praise might put them back on a more inquisitorial footing. Best to not complement the murderous bandit witch, as that’s likely what they see her as.

“Would you be capable of such a feat, Frauke?” Meinolf asks, eyes narrowing slightly as he takes a sip of wine.

>”No, I wouldn’t know the right words for the spell and recently rivers have seemed to disagree with me.”
>”Could I cause a flood? Perhaps if I was upstream of the crossing, a few earthen pillars in the right places…”
>”I’m not in the habit of drowning large groups of people, so no. Did any of the knights get a good look at her before they, uhm... had to swim?”
>Write-in.

Deleted and reposted due to a few blatant errors.
>>
>>4647623
>>”No, I wouldn’t know the right words for the spell and recently rivers have seemed to disagree with me.”
>>
>>4647623
>>”No, I wouldn’t know the right words for the spell and recently rivers have seemed to disagree with me.”
>>
>>4647623
>>”No, I wouldn’t know the right words for the spell and recently rivers have seemed to disagree with me.”
>>
>>4647623
>”No, I wouldn’t know the right words for the spell and recently rivers have seemed to disagree with me.”
>>
>>4647625
>>4647717
>>4647796
>>4647888

“No, I wouldn’t know the right words for the spell and recently rivers have seemed to disagree with me.” You answer half jokingly, memories of swimming in nearly freezing water coming rushing back to the forefront of your thoughts.

“You’ve had trouble with rivers recently? That sounds like there’s a story behind it.” Meinolf says politely, allowing the topic to shift to something less potentially troublesome.

You shrug a little as you explain, “It was just a few days ago, though I wouldn’t call it interesting. Terrifying, maybe. When our village was attacked I had to jump into the Ghrun to escape a pack of hounds, and I nearly drowned in the dark.”

“I hadn’t realized it was such a close run thing. It was surely the moon’s blessing that you survived, winter waters are quite unforgiving.” Meinfolf says, making a small symbol over his chest with a gesture of one hand as he mentions the moon.

“That they are.” You agree simply, leaving the talk of blessings and lunar providence to those that actually care for such things. The discussion has attracted the attention of several of the other templars around the long table, some listening keenly while others still converse among one another intermittently.

Rolf speaks up, attempting to be reassuring but mostly succeeding in being loud, “Ah, well there’s no need to think about such painful times any longer! So long as you’re within our halls or the walls of Tordorf there won’t be anymore trouble with brigands.”

“Quite right, and soon enough Tordorf will be a peaceful new home for all of you, the church will make sure of it.” Meinolf agrees, directing the comment to the entire group of survivors in the hall and not just you, “Frauke, are you planning to remain as well? I understand that your kind generally prefer seclusion, but I’d be remiss to not offer you the chance to learn more about the divine word.”

“I’ll have to pass on the opportunity for now, father Meinolf. I’ve already sworn an oath of service that lasts for the next year.” You answer truthfully before taking a sip of wine, “Did Karla not mention that I’m leaving with the mercenaries that helped us?”

Karla interjects from nearby with an apologetic tone, “Ooh, I just knew there was something I forgot to mention! Sorry, father Meinolf. It slipped my mind.”

“There’s no need to worry over it, some details were sure to be lost in the retelling of such traumatic events.” Meinolf comforts her, and then strokes at his grey stubbled chin contemplatively, “That does seem to settle it then. Oaths are meant to be kept, I won’t press the issue much further… But perhaps there’s still a way to instruct you that aligns with the dangerous path you’ve sworn to walk. It might even be of great aid.”
>>
>>4648228
>”I’ll likely have to refuse whatever the offer is, I don’t wish to impose upon my new company while still being so new.” Try to politely refuse, no need to upset a hall of templars.
>”Oh? Out with it then, I’ll hear the idea.” This had better be good.
>”Haha, how about no? I have no interest in whatever it is, nor will I ever.” Refuse a little more clearly, you've had enough of this religion for awhile.
>Write-in.
>>
>>4648229
>>”I’ll likely have to refuse whatever the offer is, I don’t wish to impose upon my new company while still being so new.” Try to politely refuse, no need to upset a hall of templars.
>>
>>4648229
>”Oh? Out with it then, I’ll hear the idea.” This had better be good.
It would be more rude not to at least hear out his offer.
>>
>>4648229
>>”Oh? Out with it then, I’ll hear the idea.” This had better be good.
>inb4 we get shoehorned into some shit
>>
>>4648229
>”Oh? Out with it then, I’ll hear the idea.” This had better be good.
>>
>>4648372
>>4648468
>>4648484

“Oh? Out with it then, I’ll hear the idea.” You say, curious about the offer but fearing that this is just some ploy to shoehorn you into a scheme of the church. It isn't hard to figure why they'd want to convert you, mages being as rare as they are.

Meinolf cracks a small grin, like a fisherman that just felt a nibble on their line, “One of the knights of the Winged Sun and their squire could accompany you on your journey to the east. It’s a dangerous trek through the east wall and beyond, even among the company of skilled mercenaries… or perhaps especially among such company, being as you are.”

As I am?” You question, annoyed not entirely unused to such accusations after two years of travelling across the western lands.

“A woman, and not a particularly imposing one, to not put too fine a point on it.” Meinfolf explains simply, sounding as if he was describing something as obvious and inoffensive as the sky being blue, “Mercenaries are a rough sort, however civil they might seem on more peaceful days, when things turn grim you’d hardly be safe-”

You furrow your brow at the suggestion, “No, they wouldn’t, and I can take care of myself. I’m far from defenseless, and not nearly so poor a judge of character.”

The old priest simply shrugs in response before carrying on with his offer, “Perhaps you’re correct, in fact I hope you are; I’d never wish such misfortune on an innocent, but why not take the precaution? With a templar by your side you’d have no need to fear betrayal, a companion appointed by the church will remain loyal even through the worst the world offers up. We have the perfect pair for such an arrangement.”

Rolf nearly spits out his wine, halfway through quaffing a large gulp when the idea is suggested, “Old friend, surely you can’t mean to send-”

Meinolf’s grin widens, and many of the other templars in the dining hall have fallen silent and are watching the exchange, “I do, Rolf. Ordained or not, miracle or not, wealthy or not, some things must be learned by experience. It’s time the ornament sees some real use.”

Rolf does his best to collect himself, which mostly involves drinking even more wine to settle down, “...Mmm. Perhaps, perhaps. Apologies, it isn’t my place to object to your plans. The order will do as the church commands on these grounds during times of peace, as always.”

Times of peace? If the church considers decades of warfare throughout the land and the east being practically aflame as a time of peace, then you can scarcely imagine what a time of war would be.
>>
>>4648852

“I don’t begrudge the council of an old friend, even if you’ve grown quite lax over the years.” Meinolf says a bit wryly.

Rolf guffaws, “Ha, well I certainly have grown… sideways, at least! Should I write to the see? I could have the messenger out within the hour.”

Meinolf shakes his head, holding up a hand to halt Rolf as the corpulent templar begins to stagger to his feet, “No, nothing so hasty, we haven’t even received an answer yet. What will be, witch? A loyal pair of blades by your side, a knight and squire to ensure your safety and teach the divine word; many lords couldn’t purchase such a service even if they wished to.”

>”I appreciate the offer, but I really must decline. I can take care of myself without issue, I've managed fine for a few years now.”
>”A knight and a squire? A pair of templars would certainly be useful in the east… I accept, though not without some reservations. If they try to command me around I’ll have none of it.”
>”Which knight would it be, exactly? Most of them look... capable enough, but I’m not going to blindly accept such an arrangement.”
>Write-in.
>>
>>4648854
>”Which knight would it be, exactly? Most of them look... capable enough, but I’m not going to blindly accept such an arrangement.”
>"I also will have to discuss it with my employers."
>>
>>4648854
>>”I appreciate the offer, but I really must decline. I can take care of myself without issue, I've managed fine for a few years now.”
>>
>>4648854
>>”I appreciate the offer, but I really must decline. I can take care of myself without issue, I've managed fine for a few years now.”
>>
>>4648854
>>”Which knight would it be, exactly? Most of them look... capable enough, but I’m not going to blindly accept such an arrangement.”
>>"I also will have to discuss it with my employers."
>>
>>4649080
>>4649466

>>4649299
>>4649436

Tied between declining now and asking for more information/permission from the Drakes. I'll leave the voting open through the night and roll it off in the morning if there isn't a majority.
>>
>>4648854
>”I appreciate the offer, but I really must decline. I can take care of myself without issue, I've managed fine for a few years now.”
>>
>>4648854 #
>>”Which knight would it be, exactly? Most of them look... capable enough, but I’m not going to blindly accept such an arrangement.”
>>"I also will have to discuss it with my employers."
>>
>>4649550
Ask for permission from the drake's. I have a feeling they'll be fine with more capable fighters.
>>
Waiting for someone to tie it again lol
>>
>>4649080
>>4649466
>>4649841
>>4649913
More info/Asking the Drakes wins.

>>4649922
Careful, if you speaks its name the tied vote might reappear.
>>
>>4649841
>>4649913
>>4649466
>>4649080

“Which knight would it be, exactly? Most of them look…” You gaze around the room of rather soldierly looking chaps, “capable enough, but I’m not going to blindly accept such an arrangement.”

Meinolf seems pleased by the answer, one step closer to his goal, “Of course, it’s only prudent to ask. Your companions would be none other than the esteemed Lance-Captain Lisette von Kabseburg, and… initiate Pascal, who will serve as her squire for the duration of the duty.”

One of the initiates who has been busy serving the other templars comes to a sudden stop, nearly tripping and coming dangerously close to spilling the pitcher of wine he’s carrying. He barely looks old enough to serve as a squire, an odd mix of shock, dismay, and excitement written across his young features as he tries to stammer out a few words.

“I… wha… a squire? Really?” He finally manages to say, taking a few steps closer to enter the conversation proper.

“Yes, indeed. You’ve shown promise in the training yard, and you’re familiar with the required duties, are you not?” Meinolf asks, his piercing gaze shifting toward the initiate.

“I-i am, it’s just… my bloodline-” Pascal says, biting at his lip and looking down in shame.

“It is of secondary concern within the order, as I’ve said many times!” Rolf interjects, “Cheer up my boy, it seems you’re meant to be a knight after all! Though I suspect you’ll find battle less forgiving than page work.”

You shake your head in disappointment, beginning to get some measure of this 'plan' that Meinolf has, “An inexperienced squire and the Lance-captain... that woman from earlier, Lisette? The one that wished to arrest me? I’m not sure that’s an arrangement I can work with.”

Meinolf does his best to explain, “She bore witness to a true miracle at a young age, and her family is of supremely noble blood; you’ll not find a more auspicious companion or one of higher status within a hundred leagues. It’s time she was put through a true trial of faith, lest she grow more restless.”

“Wasn’t she sent off to be punished?” You ask, thinking back to Meinolf’s angry exchange with the insubordinate templar.

Meinolf’s expression briefly flashes with anger, his eyes closing as he calms himself for a few seconds, “...No, though I see how our exchange would lead you to believe such a thing. She awaits my decree of her method of penance; it is not bare punishment to be served but instead a willing atonement that she must make.”

You wrinkle up the corner of your mouth, unable to restrain your judgement of the idea, “So I’m her punishment then? That seems like a disaster waiting to happen.”
>>
>>4650878
“Again, it is not punishment.” Meinolf almost chides, “It will be a matter of faith for Lisette, and Pascal as well. If I believed they would fail in their duties I would not have selected them, it would be a grave disservice to the church.”

“Alright, supposing for a moment that you’re correct, won’t she be missed here?” You question, not entirely happy with the explanation but moving on to the next issue nonetheless, “Lance-captain sounds like quite a high rank to just send her packing, trial of faith or not.”

“Lisette has held the rank from the moment she joined the order, as befits her blessed past. While the weight of her command is very real, as much as any lance-captain’s, it is tradition that she defer to her assistant commanders in most matters. If she were to prove herself in a trial of faith, the mantle would cease to be... ceremonial.” The old priest explains, a few templars around the table nodding in agreement. Others seem more skeptical.

Faith and rank held over her head to ensure compliance? Not exactly a subtle method of coercion but probably effective nonetheless. Is that how the church deals with all of its members, such blatant carrot and stick treatment? And there's this matter of her bloodline... did her family simply buy her entrance into the order?

“...I’ll need to speak with the Drakefangs about this. I can’t agree to anything in good faith without their consent.” You say, hoping to settle the issue for now. There’s a lot to consider, and a meal you've hardly touched.

Meinolf nods in understanding, and the rest of the meal passes without issue. Conversation drifts from topic to topic, and a few stories about old battles the Winged Sun knights participated in are told by the more veteran templars, but the only real change of note is the increased attention from Pascal. He’s cute in a boyish sort of way, blonde hair in a traditional page cut, and just old enough to not be a total joke with a blade… perhaps thirteen or fourteen winters, but no more. Whatever the case may be, he makes sure you’re not wanting for wine or food throughout the rest of the meal, but whenever you try to speak with him he quickly grows nervous. A brave squire, indeed…
>>
>>4650885

At the meal’s close you say a few parting words with Karla and the others, knowing you’ll see them at least one more time after you’ve spoken with the Drakes, and you make your leave. Exiting the dining hall you find it easy enough to retrace your steps, quickly locating the flight of stairs that leads back up into the temple proper. From behind you a young voice sounds.

“Lady Frauke, a moment if you would!” Pascal calls out, nearly running to catch up and dropping to a knee before you, bowing his head, “If your other companions agree, please accept my blade into your service; I-i won’t fail you, I swear it. I’ve… I’ve always wanted to be a knight, the order is my only chance.”

“I…” Words fail you momentarily as he makes his plea, you’re quite unfamiliar with interactions such as this, “I’ll keep it in mind. No promises though, okay?”

He raises his head to look up at you, his face filled with joy at the words, “Thank you, that’s all I ask… or perhaps... Might I accompany you to your companions? I wish to make my own case to them -not that you couldn’t- but I… uhm… it’s just…”

>”Just wait here, it won’t take long. Gustav isn’t slow to make a decision, even if I haven’t made mine.”
>”Come on then, if you really want to; I get it. The other Drakes’ll probably appreciate it.”
>”...Actually, could you lead me to Lisette’s cell? You know the way, don’t you?”
>Write-in.
>>
>>4650887
>>”...Actually, could you lead me to Lisette’s cell? You know the way, don’t you?”
>>
>>4650887
>>”...Actually, could you lead me to Lisette’s cell? You know the way, don’t you?”
>>
>>4650887
>>”Come on then, if you really want to; I get it. The other Drakes’ll probably appreciate it.”
>>
>>4650887
>”Just wait here, it won’t take long. Gustav isn’t slow to make a decision, even if I haven’t made mine.”
>>
>>4650887
>”Come on then, if you really want to; I get it. The other Drakes’ll probably appreciate it.”
>>
>>4650887
>>”...Actually, could you lead me to Lisette’s cell? You know the way, don’t you?”
>>
>>4652096
>>4651362
>>4651307

“...Actually, could you lead me to Lisette’s cell? You know the way, don’t you?” You ask, suddenly realizing that there’s nothing in the way of just speaking to her now.

“Yes, but-” Pascal begins to say, starting to raise a hand in objection.

“Go on then, lead the way.” You interrupt, not liking the sound of where he was going. No buts, you’ve spent enough time in the temple already.

Pascal bites at his lip nervously, “But she really should hear it from father Meinolf-”

“Pascal, just listen for a moment.” You say while placing a hand on his shoulder, “You want to be a knight, right?”

“Dearly, but I… I won’t bend to coercion.” He says with a faltering voice, reaching to move your hand away. The intention wasn’t to hold the path to knighthood over his head, or… maybe it was, actually.

You smile, making sure to look him in the eyes, “I like that, that’s admirable; I mean it, but I can’t make a decision without meeting Lisette first, even for just a minute or two. What if I say yes and she turns out to be out for my blood?”

“She wouldn’t!” He protests while meeting your gaze, his cheeks reddening slightly, “At least I… I think she wouldn’t. She’s not so bad, she just has issues.”

You nod slightly, emphasizing his own point, “And that’s why I need you to lead me to her cell. She’ll find out soon anyways, and I’d rather speak with her first; maybe get off on the right foot this time around. You won’t be breaking a rule just leading me to the door, right? I wouldn’t want that.”

“No, but father Meinolf always-” Pascal sighs and holds up his hands in defeat as he begins to stand, “Alright, fine. I yield. Stay close, the cells are this way. I guess I’ll have to get used to this.”

“I’m not always so pushy, don’t worry.” You say, part of you wondering if it’s even true. Convincing Arastro to rescue the villagers, refusing to back down to Meinolf’s questioning, and now this; admittedly it's smaller than the first two incidents, but there’s a trend forming. It's new but… not bad. Seems to get results at least.

You’re led down a few cramped hallways, the connections between chambers under the temple being considerably less spacious than the chambers they lead to, and descending down another flight of stone steps you find yourself near a long row of plain wooden doors. They’re unadorned but finely crafted, the emblem of the Winged Sun charred lightly on the wood above the handle. There doesn’t appear to be a lock, but the fit is close enough that you can’t tell if it’s barred on the other side.

>Knock. Wait for a response.
>Knock, announce who you are and why you’re here.
>Just open the damn door, continue your assertive streak.
>Write-in.

Apologies for the incredibly late and smaller update, had a much better day than expected.
>>
>>4652486
>>Knock, announce who you are and why you’re here.
>>
>>4652486
>Knock, announce who you are and why you’re here.
>>
>>4652486
>Knock, announce who you are and why you’re here.
Kudos on getting laid QM, lol
>>
>>4652486
>>Knock, announce who you are and why you’re here.
>>
>>4652486
>Knock, announce who you are and why you’re here.
Ahhh Valentine's. Let's hope Frauke finds her own soon.
>>
You knock lightly on the wooden door twice, and clear your throat with a small cough before speaking up, “Lance-Captain Lisette? This is Frauke, the witch from earlier. I want to talk, no tricks or anything; I swear it. Father Meinolf has asked that you and Pascal accompany me in the east-”

The door opens partially, and your speech trails off. Lisette stands in the slight opening, no longer armored in plate but instead stripped down to her tasseled white and yellow arming garments, her piercing green eyes staring daggers at you. Her features are surprisingly delicate, straight black hair framing her face in a bob cut, but whatever beauty she might normally possess is marred by her icy and almost snarling expression. It looks as if she’s been crying recently, a slight puffiness around her eyes, but that only accentuates the contempt in her eyes.

“Go on.” She says in a harsh tone, watching you with suspicion. Her left hand is folded behind her back, and you see a brief flash of metal as she adjusts her grip and stance. A knife?

You muster the most diplomatic tone you can, the intent of this visit wasn’t to anger the woman but to get a sense of her disposition and willingness to go, “Father Meinolf asked if I would allow you to accompany me, as penance for... whatever it was you did, I'm still unclear on that. I wanted to speak with you before deciding, we didn’t exactly meet on the best terms earlier.”

“...I see.” Lisette answers before looking past you to Pascal, speaking almost as if you’re not even in front of her, “Pascal, the witch speaks the truth?”

You glance over and see him nod, his face written with conflicting emotions, “I’m to be your squire.”

“I’m happy for you. Growth under the sun is a joyous thing.” Lisette says, though the words sound almost hollow; her expression does ease a touch though, until she looks back to you, “...Am I to be your protector, witch?”

“That was Meinolf’s idea, along with teaching the ‘divine word’” You say, trying to ignore her tone; ‘Witch’ isn’t any more an insult than ‘mage’ or ‘wizard’, but she makes it sound dehumanizing, ”And call me Frauke, okay? I do have a name.”

“I…” Lisette’s gaze meets yours intensely, but somehow it feels as if she’s staring through you and toward some far off place, “I cannot teach you, witch.”

“Lisette, if you don’t accept-” Pascal starts up in a worried voice, stepping toward the doorway.

“I am not refusing penance, Pascal.” Lisette interrupts sternly, but then her voice trails off to barely a whisper, “I will go, if the witch asks it.”

“But how- Oh. Ooh. I understand. I’ll… try to help.” Pascal says softly, volume lowering almost to match.
>>
>>4653840

Having them talk as if you’re not here feels a bit demeaning. You’re not certain what it is Lisette’s implying, or what Pascal thinks he’s realized, but judging by the boy’s sudden shift in demeanor and tone it can’t be bad. Probably.

>”Why do you hate me, templar? I don’t understand it. I’m not an enemy of your faith, why do you have such a grudge?”
>”So what, you’ll teach me instead of her? That seems against the spirit of the order, but I don’t pretend to understand anything about how this templar stuff works.”
>If she’ll agree to go that’s enough for now. Leave politely and find Gustav to discuss the situation with him.
>Write-in.
>>
>>4653847
>Write-in.
Just leave, problem solved
>>
>>4653847
>>If she’ll agree to go that’s enough for now. Leave politely and find Gustav to discuss the situation with him.
>>
>>4653909
+1, I'm not keen on taking these two dorks anyway
>>
>>4653847
>>”Why do you hate me, templar? I don’t understand it. I’m not an enemy of your faith, why do you have such a grudge?”
>>
>>4653847
>If she’ll agree to go that’s enough for now. Leave politely and find Gustav to discuss the situation with him.
>>
>>4653909
This, if she isn't 100% in this then we won't force her to join
>>
>>4653909
>>4653913
>>4654082
>>4654300
>>4654425

“Well, I’ll be going then.” You say, having nothing left to discuss with the templar. She’ll be as she is, like all things.

“Just like that?” Pascal questions, taken a bit off guard.

“There’s nothing else to discuss.” You state, eyes meeting Lisette’s piercing green gaze again.

“I agree. Send word and I’ll be there, that’s all there is to it.” She says tersely, giving you a small nod; at least you can both agree to not talk. It’s something.

And with that the door is shut, and you turn about and begin heading down the narrow stone hallway. Pascal is a little bewildered by the abrupt end to the conversation, taking a moment to catch up.

“That really was fast, Frauke.” He says incredulously.

“A minute or two, just as I said it might be. A witch’s word should be her bond.” You say, impersonating your mentor Åse’s voice. It’s lost on Pascal of course, but his puzzled look makes you grin.

“So have you thought about my request?” He asks eagerly.

“Your request? Oh, that.” You shrug, “I guess it can’t hurt, but remember that it’s my decision that matters. No promises.”

“Thank you. The stairs are just this way, I can lead the way out.”

You nod, remembering the way well but politely allowing Pascal to show you out of the temple. As you step through the temple main doors and back into the light of day, you feel a sense of relief. Even as beautiful as some of the stonework was, the interior of the temple felt more like a prison at times; at least they’ll take care of Karla and the others, they’re clearly not wanting for coin.

Walking through the narrow cobblestone streets of Tordorf is nice and relaxing, buildings casting shadows over you in many areas as they overhang the path on either side. Pascal occasionally points out shops of interest and homes of particularly noteworthy citizens; there’s even a bookstore and an alchemist’s… Probably would’ve stopped at those earlier, and there might still be time tonight if speaking with Gustav doesn’t take long. Eventually you encounter Dirk again, now busy directing a pair of workers in loading a cart with provisions that smell strongly of salted meat; that argument about sausages earlier must’ve led to more fruitful dealings. Or perhaps fruitful isn’t the right expression. More meaty dealings?
>>
>>4654450

“Heya, Dirk!” You call out, getting the scrawny man’s attention. He really is rather rough looking, the nasty scar and huge mustache absolutely screams ‘mercenary’ even though he’s wearing attire more befitting a merchant right now. He cleans up about as well as could be hoped, still not great looking.

“Found a stray puppy?” He scoffs amusedly, arms crossed as he glances over Pascal.

You let out a small snicker, Pascal really does have a lost puppy look to him, “A priest tried to give him to me along with a purebred bitch, not sure if I’m going to keep either. Where’s Gustav at? I need to yap with him about it.”

Pascal says nothing, his expression one of general shocked for several moments before he recovers, trying to stand a bit taller. At least he’s trying to look tough.

“New blood, eh?” Dirk asks, “Guess your people are doin’ fine then, Frauke?”

“Yeah, they’ll be alright. He’s eager to tag along, can’t vouch for much else yet.” You answer in reverse order.

Pascal speaks up, stepping forward and giving a very slight bow, “It’s nice to meet you, sir. I’m Pascal, an initiate of the Holy Martial Order of the Winged Sun Knights.”

Dirk just shakes his head in disbelief, “Pfffff, alright then. No need to be all fancy, kid. Not what I expected, and a bit of an earful.... You’re scalping from the church, Frauke? Arastro’s gonna go get his feelin’s hurt if you get more runaway monks.”

“The priest offered it, it wasn’t my idea.” You explain again, holding your hands up in mock defense, “Really though, where’s Gustav?”

“Alright, alright, hold your horses. Thought we’d talk for a bit, but if it’s a rush...” Dirk says, stepping away from the cart point down one of the streets on the intersection, “Last I saw he was at the big inn at the east gate, The Jumping Hare or some nonsense like that.”

“I know the way.” Pascal pipes in, not that it would’ve been that hard to find anyways.

“Drinking at this hour?” You question. The Drakes haven’t had easy access to alcohol until now, you realize with a bit of worry. Hopefully Gustav’s a jolly drunk.

Dirk shakes his head, “Information gatherin’. Some merchants just made the crossing.”

“Oh. That makes a lot of sense, actually.”

“He’s a good captain, of course it makes sense… And he ran into a buddy from his Tortoise days, so they’re probably also drinkin’. Trust me, you won’t miss em’.” Dirk says with a sigh. Must be some history there.

“I don’t doubt it, Dirk.” You say, starting to move along in the direction he pointed, “Thanks, and good luck with the… meat, or whatever this is.”

“You’ll be glad we’ve got it, east wall ain’t the forgiving sort if a blizzard hits!” He says as you leave, his wave more of a shooing motion.
>>
>>4654452

Pascal speaks up after you’ve both cleared a bit of ground, Dirk now well out of earshot, “Your companion wasn’t as rough as I expected, sort of nice actually. You shouldn’t joke about Lisette like that though, it's… cruel. ”

“It was just banter, you’ll have to get used to it if you want to stand a chance of being accepted; or if you want me to accept you for that matter. It only took a couple days for me to settle in with the Drakes, even with how… weird things got at the start… they’re pretty chummy, is what I’m trying to say.”

“Weird?” Pascal questions.

THE SUFFERING HAS ONLY BEGUN FOR YOUR KIND.

“Yeah, weird. Really weird…”

Before long you’ve arrived at the The Dancing Hare, Dirk didn’t have the name quite right. It’s a bulky old half-timbered building, three stories tall and with an attached stable. Entering through the door, moving past a pair of Tordorf militia that stagger by drunkenly, you enter the wide main room and immediately spot Gustav. He’s in the middle of an arm wrestling competition with a man even larger than he is! Both are straining for victory as a number of Drakes and other mercenary looking types cheer. Arastro is off to the side chatting up one of the barmaids, which your gaze lingers on for a moment. You start to wave Pascal along to follow, but find that he’s already moved past you and toward the cheering crowd.

>Cheer for Gustav!
>Just watch silently, try to maintain an air of mystery or something. A lot of the Drakes still think you can turn them into frogs.
>Move right on in and interrupt, “Gustav, we need to talk.”
>Write-in.
>>
>>Write-in.
i thought the last vote(my) was to drop the templars
>>
>>4654461
>Just watch silently, try to maintain an air of mystery or something. A lot of the Drakes still think you can turn them into frogs.
We voted earlier to take the kid and let him speak his part. QM dropping big red hints like that... is the boy the child of prophecy or something?
>>
>>4654855
Sorry about that, anon. I read it as wanting to leave/finish even more abruptly than the other options, and the other write-in's added the more negative/blowing it off tone than how Frauke's treated it before. None of the votes seemed totally incompatible so I mixed stuff together.

Pascal tagging along was because nobody seemed opposed to it earlier, and mostly a time saving measure since we're on page 9 and I'd like to get the thread wrapped up at a point where it's easy for people to jump in on thread two - Preferably out on the road heading east or some equivalently open situation (such as running off and ditching everything), ready to do lots of magic stuff instead of quite so much talking. Frauke isn't bound to anything until her own decision, as she's said; I just didn't realize you were trying to vote for it already.

>>4655048
Interpretation and guessing is half the fun, make of it what you will.
>>
>>4655055
seemed clear not to bring them at all imo
>>4653909
>Just leave, problem solved
>>4654082
>>>4653909 (You)
>+1, I'm not keen on taking these two dorks anyway
>>4654425
>>>4653909 (You)
>This, if she isn't 100% in this then we won't force her to join

i get it that you want them with us, i just didnt want to
>>
>>4654461
>>Just watch silently, try to maintain an air of mystery or something. A lot of the Drakes still think you can turn them into frogs.
>>
>>4654461
>>Just watch silently, try to maintain an air of mystery or something. A lot of the Drakes still think you can turn them into frogs.
>>
>>4654461
>Cheer for Gustav!
>>
>>4654461
>>Cheer for Gustav!
>>
>>4654461
>Just watch silently, try to maintain an air of mystery or something. A lot of the Drakes still think you can turn them into frogs.
>>
>>4655048
>>4655138
>>4655224
>>4656128

As the crowd presses closer it becomes difficult to get a good view of the competition, especially at your height. After a moment of searching you find a good spot to observe from, the base of one of the wooden supports holding the inn’s high raftered ceiling aloft. Keeping an air of mystery about yourself is important, helping offset the weakness that your small stature broadcasts. You lean back on the support, tilting the wide brim of your pointed hat upward slightly and crossing your arms as you observe the two men continue their struggle. Their hands are locked together in iron grips, sleeves rolled up and muscles bulging as they strain for advantage; their faces are written with exertion, and few haphazard piles of coin nearby signals that bets have been placed. Now that you have a better view, it’s obvious that Gustav’s opponent isn’t just a larger man, there’s something deeply wrong about his appearance.

Gustav is big, a real giant of a man, built from stronger stuff than most any you’ve ever seen; but his opponent is outright inhuman. Bald and clean shaven but with strangely patterned hard fleshy lumps framing his enormously wide face, his features are bulbous and swollen far beyond good health. Horrendously ugly and resembling a toad, his neck is thick enough that it’s difficult to even call it such. His biceps are larger than your entire torso, outsizing even Gustav’s arms by a fair margin... And it looks as if this monster of a man is winning, Gustav’s expression growing more pained as the giant toad-man slowly forces his arm downward.

“I. WIN…” He shouts in triumph, slamming Gustav’s arm to the table with a tremendous thud, ”AGAIN! AHAHA!”

A mix of cheers and dismayed groans sounds from the crowd, and the toad-man scoops the pile of coins closest to Gustav into his own pile, mouth widening into a disturbing smile as his lips peel back from yellowed teeth. His proportions just aren’t right, like a poorly drawn image; too exaggerated.

Gustav lets out a roar of frustration, pulling his arm back and rubbing at its sore muscles with one hand, “Ah, damn it all! Closer that time though, eh?”

“BETTER. ANOTHER TRY? I HAVE TIME FOR ONE MORE.”” The toad-man agrees, his voice booming and more felt than heard.

“Even I’m not that stubborn, Ole!” Gustav shouts gregariously, “Tell me, when did you get so damn large? Uglier too, hard to believe it’s even possible with how you started out, and after that horse kick at Brijmegen!”

“HA! I NEVER TELL. AND YOU’RE NOT SO PRETTY EITHER, LIZARD CAPTAIN.”

Drake!” Gustave corrects, leaning forward on the table and sticking a finger toward the toad-man, ”And you’re the one that looks like a damn lizard these days, Ole! Need a new company? I’ll bring you on right now, just say the word. You’ll scare the easterners shitless!”
>>
>>4656192

“SORRY, FRIEND. GOT A JOB. BUT MAYBE YOU ALREADY KNOW?”

“How do you figure?” Gustav asks, a few Drakes near him looking equally puzzled by the statement.

One of Ole’s massive arms extends outward, pointing directly toward you with a disgusting sausage of a finger, ”POINTY-HAT THERE. SHE SMELLS FAMILIAR.”

“Gods above, you can smell someone from that far? In here?” Gustav says in surprise, motioning to the crowded room and then turning slightly in his seat to wave you over, “Frauke, I didn’t notice you come in! What do you make of my friend, here? Some sort of curse, or maybe he fell in an alchemist’s vat? Beat by a troll with an ugly-stick?”

You adjust your hat and walk across the room, a number of the patrons and even your fellow Drakes surprised by your sudden presence; likely they were too distracted by the competition to notice you, even with your peculiar clothes. There are a few hushed whispers as you pass by, what little of the crowd is in the way parting easily to allow you through. You can’t help but smirk, feeling a bit smug about their reactions.

“A form such as his could be the work of a transformation and strengthening spell,” You say in your most academic tone, recalling advanced spellcraft lessons from your days with Ase, and now close enough to get a very detailed look at Ole’s toad-like face, “Either an ensorcellment or a permanent enchantment, what the layman might call a curse. I doubt an enchantment would be cast directly upon your body, that would probably require a runic branding. No, more than likely you have a hidden item of power; a ring or necklace is the usual culprit, but it could be any of your possessions.”

Ole’s face contorts into an expression of exaggerated approval, and he makes that disturbing smile of his again as he quiets his voice from deafening to merely very loud, “WHERE DID YOU GET HER, GUSTAV?”

“She found us on the road a few days ago, Boars had just razed her village. We helped get back at the scum, and she signed up as repayment.” Gustav replies, the story heavily truncated but not inaccurate.

“STRONG SCENT. STRONG MAGIC. BUT I MUST GO NOW, TIME RUNS LOW.” Ole says, pushing against the table with enough force to shift it’s massive oaken bulk as he stands from his chair… or not a chair, as you now see, but a large tree stump bound with thick rope to form a pair of straps. He slings one arm under a strap, and then the other, wearing the old stump as a tremendously weighty pack.
>>
>>4656201

“Why the rush?” You ask, a storm of questions swirling in your mind.

“JOB. I HAVE LINGERED TOO LONG HERE.” Ole answers before looking to Gustav once more, “OLD TIMES WON’T COME BACK, BUT IT WAS NICE.”

“It was, Ole. Next time you won’t win though!” Gustav announces with a crooked grin, “ And I’m sure we’ll meet again, old Tortoises always find their way back home.”

“WISHFUL THINKING, THOUGH I HOPE IT IS TRUE. FAREWELL, FRIEND. MY TIME HERE IS UP.” Ole says, and begins to depart. The men in the surrounding crowd, many of which look utterly confused by the exchange that just occurred, quickly scatter to get out of Ole’s path; he gives a few of them fearsome looks, something shifting in his demeanor as he steps away from the table with Gustav. He looks more bestial, slightly hunched under the weight of the large stump.

>”Wait, I have something to ask of you!” He doesn’t look to be slowing down. (Write-in a question)
>Let Ole leave undisturbed, and ask Gustav about his view on Lisette and Pascal joining.
>As above, but call Pascal over and let him speak first.
>Write-in.

Feel free to write-in other questions/talk with Gustav and such, lots to discuss besides the templar question.
>>
>>4656213
>”Wait, I have something to ask of you!” He doesn’t look to be slowing down. (Write-in a question)
"where you at Brokhof? "
>>
OP=railroading cockhead
>>
>>4656434
Man stop the shitposting already. No decision has been made, nobody is forcing you to be here.
>>
>>4656213
>>Let Ole leave undisturbed, and ask Gustav about his view on Lisette and Pascal joining.
>>
>>4656213
>>Let Ole leave undisturbed, and ask Gustav about his view on Lisette and Pascal joining.
The log has some growth buff, doesn't it?
>>
>>4656455
Nice try BigHat
>>
>>4656213
>Let Ole leave undisturbed, and ask Gustav about his view on Lisette and Pascal joining.
Now is the time to tell what happened and the (poor) impressions they left on us. Pascal may make his case, but current consensus seems to be a refusal.
>>
>>4656614
I'm this poster
>>4656455
>>4656415
you're being an annoying cunt please stop it.
>>
>>4656672
Why don't you stop shitting up the thread mr namecaller?
>>
>>4656554
>>4656607
>>4656624

You watch silently as the huge toad-man leaves, his swollen frame is so large that he has to duck and carefully maneuver through the inn’s large doorway - A task further complicated by the wooden stump lashed to his back. A moment after he passes out of sight there’s a loud croaking noise from outside, followed by a slight tremor in the ground and a woman screaming in terror. Did he… did he just jump away?

You’re still staring at the empty doorway, pondering the arcane framework of the spell that transformed Ole, when Gustav speaks up next to you, “What’re you doing here, little Drake? Thought you’d be busy saying farewell to your people.”

“I was earlier, the town’s priest has offered them protection and negotiated… or perhaps intimidated is the better word, the bailiff into finding them long term work and lodging.”

Gustav growls out a few curses, “Ah, that sodding bailiff! Bastard tried to triple the normal toll, took an hour to talk him back down and we still overpaid.”

“Rough.” You commiserate.

Gustav grunts in acknowledgement, “Mm. Glad to hear the priest put him in his place, church doing its job for once.”

You sigh, wishing that had been all that occurred, “...I do appreciate what he’s doing, but the priest nearly put me on trial. Started inquiring about my beliefs as soon as he confirmed I’m a witch. To be honest, it soured my opinion of them all.”

“Alright boys, clear the rabble back a bit!” Gustav orders the nearby Drakes, and they quickly jump to it, shooing nearby patrons away from the table as Gustav speaks to you in a lower voice, “They threatened you?”

You nod, taking a seat next to him, “The templars looked ready to arrest me, their leader was eager to… arrest me or worse, I’m not entirely sure what but it couldn’t have been pleasant.”

Gustav’s tone is deadly serious, “We’re not in the business of fighting holy orders, but if that ever happens again you come to me or another captain, or even the Commander when we’re back with the company; we’ll sort it out, even if it takes blood and steel. You’re a new Drake, Frauke, but we look after our own.”

You smile, glad to have loyal comrades, “Thanks, Gustav. That wasn’t all though.”

“Oh?” He asks.
>>
>>4656945

“The priest offered to grant me a pair of templars as escorts, a knight and a squire, and I wasn’t sure how that would go over with the company so I wanted to ask you about it.” You shrug noncommittally, “I’m not even sure how I feel about it yet, honestly.”

“Templars as escorts? Damned bizarre, never heard of such a thing. What was your feel for them? Think they’ll follow orders in battle?” Gustav questions.

“Maybe, they seem to take the orders of the church dreadfully seriously. It’s supposed to be a mission of penance for the lance-captain, she…” You proceed to tell of your encounter with Lisette, and of her noble bloodline and the duties that the proposed mission would place upon her, placing special emphasis on her strange grudge and ill-feelings toward you.

Gustav listens intently, grunting in acknowledgement and scowling at parts, eventually though he’s heard enough, “Sounds like a cold bitch, and a female templar is… strange, but we’ve already got worse and weirder in the company; so long as she’ll take orders, even if they have to go through you, I’m not opposed to it. You mentioned that she’ll have a squire? That him there?”

“Yes, that would be me, Captain Gustav. I’m Pascal, an initiate of the Winged Sun knights. I came to speak with you myself.” Pascal says, walking forward past the impromptu perimeter formed around the table by the other Drakes.

“You know how to fight, kid?” Gustav says, turning to face the young initiate and looking him over doubtfully.

“I do, I visit the training yard every morning. I’m familiar with knightly arms as well as scribe work.” Pascal says, standing a little straighter and speaking with greater confidence.

“Ever drawn blood in anger, scribe? Killed a man?”

Pascal gives a very slight shake of his head, “No, sir, but I’ve been on many hunts with Brother Rolf. I’m a fair shot with a crossbow.”

“Fighting men isn’t like taking game, but that’s a fair start.”

“Our master-at-arms says the same thing. I’ll follow orders as they’re given, and so will Lisette. If Frauke is bound by oath to your company, and we are bound to her in turn, the orders of your company's officers will dictate our actions; that’s the templar way, the hierarchy of oaths and command.” Pascal says solemnly.

“Mm. Too wordy, kid, but I like what you’re saying.” Gustave considers the idea for a few moments and turns back to you, “Frauke, it’s your call. We’re leaving at sunrise, if they’re not in the marching order by then they aren’t coming.”

>Accept their service.
>Decline their service.
>>
>>4656947
>>Accept their service.
>>
>>4656947
>>Decline their service.
>>
>>4656947
>Decline their service
>>
>>4656947
>Decline
OOC the boy could the child that we are looking for, and having the lance-captain around could provide more narrative tension and an another POV for worldbuilding, in particular how the Church operates and their beliefs (considering Arastro isn't actually a monk).
IC she's been, well, less than pleasant and while she may be trusted with orders and to not overtly antagonize us, "accidents" happen. Moreover this feels like an additional responsibility unloaded on us for no fault of our own.
I actually kind of like the boy, he has a nice dynamic with Frauke, but he and the lady knight come in a package.
And we got no proof to connect him to the prophecy in order to justify that point either, it's not like we can just abduct every kid and teen we find.
I mean, we could, but that's bound to end spectacularly.

Sorry kid, gotta wait some more for squire-hood.
>>
>>4657194
I... didn't mean to write this much. Whoops.
>>
>>4657194
Pretty much my reasoning as well. I just don't see why Frauke would do it.
>>
>>4656947
>>Decline their service.
>>
>>4656998
>>4657141
>>4657194
>>4657544
Decline wins!

>>4657194
>>4657200
Great analysis, glad the writing seems to be getting across as intended. Thanks for sticking to IC reasoning for decision making, anon.
And don't apologize for writing too much, I love the input and discussion.

>>4657203
That goes for you too.

Next story post will probably be the last for this thread, should be able to get it written in the morning.
>>
>>4656998
>>4657141
>>4657194
>>4657544

Arms folded, you lean back in your chair and think over the events of the last few hours, pondering the offer as it stands. Pascal watches expectantly, his expression one of nervous excitement, while Gustav seems more concerned with finishing off his flagon of beer; he really is leaving this up to you.

Pascal seems alright, spirited and amiable, though a little nervous around you, but the lance-captain is anything but pleasant; whatever her problem is, you want none of it. Even sworn to obey orders, she’s already shown a willingness to be insubordinate, and that was with a priest standing just a few steps away - How far would she go in the wilds, away from the eyes of the church and with only a young squire to stop her? No, it’s just not worth the risk, whatever benefits it might garner in combat or with the church are too small and remote. The Drakes really do seem to have a sense of honor and comradery, at least as far as mercenaries go, and learning about the faith isn’t a high priority with so much magic left to learn; the entire basis of the offer just isn’t appealing, you're not worried about your companions.

But what about Karla and the others? The thought troubles you for a moment, the possibility that the offer was actually a quid-pro-quo sort of thing running through your mind, but your concern fades quickly as you reason through the situation. Meinolf already openly strong armed the Bailiff into a deal, he spoke plainly before the other templars at the meal that the offer was optional, and joining them for the meal was merely a courtesy to begin with... He probably just wants to shove Lisette off onto somebody else already, this might have just been a convenient excuse. Besides that, his eagerness to teach the divine word might have been purely for the church to get it’s hooks into a witch, or maybe it really was just innocent proselytization - It’s hard to know for sure, and frankly it isn’t your concern anymore. The road east lies ahead, and life has already thrown a lot at you in the last few days. Being a Drake is enough weirdness for now, there’s no reason to ask for more trouble when you’re already heading toward certain conflict.

“I decline the offer.” You finally conclude, feeling the slightest tinge of guilt as you watch Pascal’s reaction. He gives a tight lipped nod, disappointment written clearly across his features as he deflates slightly. He doesn’t cry, thankfully, handling the news with as much dignity as he can muster and consciously straightening his posture after a few moments. He’ll survive.

“I… I understand.” Pascal says, the words painful for him to speak.

“You’ll become a squire eventually, don’t worry.” You comfort, giving a weak smile. Stepping on a person’s dream doesn't feel good, even if you don’t owe them anything.
>>
>>4658215

“I will.” He says, his voice just a touch steadier, “I can… I can deliver the message myself, if you don’t wish to return to the temple.”

“I was intending to say a final farewell to Karla and the others already, I’ll go back with you.”

Saying a few parting words with Gustav, you depart alongside Pascal and head back to the temple. The route feels a little more dreary on the way back, much less scenic, the run-down nature of parts of Tordorf standing out more starkly. It’s Pascal’s change in demeanor that’s making it seem so gloomy, he’s obviously distraught and trying to cover it up. Eventually you arrive at the grand stone structure, and Pascal asks you to wait outside. You comply, standing alone on the steps in the chill of winter wind, and a few minutes later he arrives back at the entrance with father Meinolf, Karla and all the other villagers from Brokhof.

Karla immediately moves forward and hugs you, whatever friendship you had as children having grown stronger through the tragedy of the last few days, “Stay safe, Frauke. I’m going to miss you.”

You return the hug, “It’s just a year, Karla. I’ll be back to visit when it’s over.”

“Just stay safe, okay? She repeats, “Arastro talked about how dangerous it is… and so much is gone already...”

You let out a sad sigh, a real sense of finality filling the air even as you manage to stave off tears, “I’ll be careful, and you know I can handle myself.”

She sniffles a bit and begins to laugh, pulling back from the hug and giving your shoulder a small push, “Yeah, you did rescue us. You also fainted doing it, you witch.”

“Details, details. I can shoot pebbles at people now, it’s all different.” You say with a shrug, grinning. Better to make light of it than linger on the grim reality of mercenary life.

“Just don’t miss the target so much, I’ve seen your aim.” Karla chides.

“You’re right, if I’m attacked by a pack of spruce cones it’ll all be over.”

“I’m being serious, Frauke.”

You rub at the back of your neck, “I’ve survived a few years wandering already, Karla, and the Drakes are on a winning streak, they talk about it constantly. Don’t worry so much about me…”

You speak with the rest of the villagers, and it’s deeply saddening to see that many haven’t adapted as well to the situation, but it’s only been a few days and everybody grieves at their own rate. Lena in particular is barely verbal at all, and you worry she might not ever really recover; losing family is awful, a wound that never goes away, but how do you go through life having lost a child to violence? Sickness or famine is bad enough, but by the hands of another… No, it’s not worth thinking about. You must remain centered, or you’ll fall to pieces again.

Saying a final farewell, you wave goodbye and depart. The east awaits!
>>
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>>4658218

--------------------------------------------

Now for a bit of wrap-up stuff, the thread is getting close to falling off the board but there should be time for a few votes.

Two votes:

How does Frauke spend the rest of her evening in Tordorf?
There’s still some time before things start to close down. There will be a roll after the choice is locked in.
>Visit the bookstore. Arcane secrets dwell in mundane places sometimes.
>Visit the alchemist, perhaps you’ll find some useful concoction for the journey ahead.
>Get a new cord for your mother’s pendant, and try to find a staff of the right size - Your old one burned up with Brokhoff.
>Just relax with the other Drakes back at the inn, mingle a bit.

What will Frauke primarily focus her magical studies on as the journey across the eastern mountains begins?
There will be another vote to specify details of the winning choice.
>Learning a new word of power, opening untold possibilities.
>Deepening her knowledge of an existing word, strengthening her existing spellcraft.
>Creating another contraction, expanding her arsenal.
>Practice the basics of enchantment, the pathway to more permanent spells.
>>
>>4658222
>>Get a new cord for your mother’s pendant, and try to find a staff of the right size - Your old one burned up with Brokhoff.
>Practice the basics of enchantment, the pathway to more permanent spells.
>>
>>4658222
>Get a new cord for your mother’s pendant, and try to find a staff of the right size - Your old one burned up with Brokhoff.
Might as well fix up some problems while we have the occasion, we probably won't be able to find a good staff seller in the wild. Books or alchemists could be even rarer, but they also aren't a pressing issue.

>Learning a new word of power, opening untold possibilities.
Personal preference, probably another contraction would be the better choice.
>>
>>4658222
>Get a new cord for your mother’s pendant, and try to find a staff of the right size - Your old one burned up with Brokhoff.
the constant fussing about her hat and spellbook make it seem like accessories are actually quite important.

>Learning a new word of power, opening untold possibilities.
if we can choose, I would like to learn "flesh" and "mend".
Also I'd like to spend some time to try out different materials for the gravel shot spell, as suggested by QM.
>>
>>4658340
Body and Heal are both words and available in the grimoire to be learned. Body is a bit of a weird one in that it is specific to sapient beings, so it works on humans and smart monsters but not something less intelligent like a horse or cat. Frauke would need Animal for 'lesser' beings. The specific word to be learned will be up for a vote if that option wins.
>>
>>4658222
>>Get a new cord for your mother’s pendant, and try to find a staff of the right size - Your old one burned up with Brokhoff.
>Practice the basics of enchantment, the pathway to more permanent spells.
>>
>>4658295
>>4658297
>>4658340
>>4659056
Getting a new cord and looking for a staff wins handily! The cord is guaranteed, but finding a staff of the right size and such is a little trickier.

I need three separate rolls of 1d6, lower is better as always.

I'm also going to narrow the vote for what Frauke trains to only be between:
>Learning a new word of power, opening untold possibilities.
>Practice the basics of enchantment, the pathway to more permanent spells.

I'll roll it off in the morning if there's still a tie, the thread is getting close to falling off the board but should make it through the night at least.
>>
Rolled 4 (1d6)

>>4659084
Learn a word of power.
>>
Rolled 5 (1d6)

>>4659084
>>
>>4659084
>>
Rolled 3 (1d6)

>>4659084
>Learning a new word of power, opening untold possibilities.
>>
>>4659340
>>4659391
>>4659431
>12.
Finding a staff of the correct size and weight proves difficult, most that are available are too long or simply look uncomfortable to lug around through the wilds. Commissioning one to be crafted to your particular requirements isn't much of an option due to time constraints, leaving at dawn doesn't leave much time. The best option you manage to find is a slender oak quarterstaff intended for the early martial training of boys. The material might be a fine choice for a bludgeoning weapon, not that it's much use to you in that role, but it doesn't have any particular magical qualities of note beyond those of any other formerly living material. It was probably wishful thinking to hope that there would be a staff of lightning struck ash or leywood available in a town like Tordorf, but you still feel a bit disappointed. Ah well, this one's functional at least, even if it's rather boring.

>+Small Oak Quarterstaff

>>4658340
>>4658297
>>4659340
>>4659431
Learning a new word of power wins!

Now for the last vote of the thread (probably). Which word will Frauke attempt to unlock the secrets of?
>Sense: Almost limitless uses. Detect other mages and spells (Magic), find hidden metal objects (Earth), unravel intricate spells (Magic), and with more words Frauke could even try her hand at scrying.
>Create: A great foundation for enchanting items for non-mages, provides some neat utility, and it's key for many of the more complex and esoteric aspects of magic.
>Body: Goes well with Strengthen and Control which Frauke already knows, allowing for basic physical enhancement and speeding up natural clotting/healing/immunity; a good base for grabbing Heal later.
>Electricity: Ride the lightning! Just think of the contractions! Interesting combinations with Earth.
>>
>>4659753
>>Body: Goes well with Strengthen and Control which Frauke already knows, allowing for basic physical enhancement and speeding up natural clotting/healing/immunity; a good base for grabbing Heal later.
>>
>>4659753
>>Body: Goes well with Strengthen and Control which Frauke already knows, allowing for basic physical enhancement and speeding up natural clotting/healing/immunity; a good base for grabbing Heal later.
Both as a base for healing and to cause carnage on the battlefield with move and control (throwing fuckers around like ragdolls, magically breaking bones, etc.)
>>
>>4659753
>>Create: A great foundation for enchanting items for non-mages, provides some neat utility, and it's key for many of the more complex and esoteric aspects of magic.
>>
>>4659810
See >>4613045 and >>4613094 for relevant issues with direct involuntary interference.
Throwing people around is fun, I just want to make sure people are fairly warned about limitations/quirks of magic.
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>>4659870
hm, OK thanks for the remainder. still sticking with body though, at least we can use strengthen to make our comrades swole.
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>>4659765
>>4659810
Alright, Its been long enough with no new votes. Body wins!

I'll check in on the thread until it falls off the board completely, so if anybody has any questions feel free to ask them. The next thread should be up around the beginning of March, so a little over a week from now.

Thanks for playing, Anons. Its been a lot of fun, I'm looking forward to the next one.
>>
>>4661447
Thank you for running, very nice quest with beautiful writing!
>>
>>4661447
Thanks for running OP



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