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An illustrated civilization quest.
Neolithic to bronze age technology.
Some magic/fantasy elements.
Updates once a day.
>>
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First, choose your character. The leader of your civilization.
>Hunter
>Doctor
>Shaman
>write in
>>
>>4611445
>Shaman
Hi Dolomite senpai
>>
>>4611445
Nice looking map.
>Shaman
>>
>>4611445
shaman but make him petite like doctor
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>>4611454
like this?
>>
>>4611458
nice
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>>4611458
this is the patrician option, but what is she wearing on her head?
>>
>>4611462
A tribal mask with antlers
>>
>>4611445
>Shaman
Liking the pixels
>>
>>4611445
Hunter.
>>
>Shaman
hell yeah
>>
>>4611458
Support!
I cast my (slimed) lot in with theirs!
>>
>>4611458
I'd go doctor but seeing as this is a first past the post thing, Shaman female edition.
>>
>>4611458
Well that sure is tight corset, but shaman (female) has my vote too.
>>
>>4611445
>Hunter
>>
>>4611443
Quest looks cool.
>Shaman
>>4611451
What has dolomite done before?
>>
Besides the cute hat, a shaman can theoretically fulfill the requirements of both the hunter and the doctor in addition to her own, and all through the power of drugs and or interpretive dance most likely.
>>
>>4611590
elf civ and seeker quest. Both quests where COMPLETED
>>
>>4611722
were
>>
>>4611722
>>4611723
Sounds epic, I might check them out later.
>>
Supporting shaman
>>
mommy shaman has my vote
>>
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>>4611458
yeah
>>
>>4611885

Blessed civ
>>
>>4611458
+1 except male shaman with that body
shaman twink
>>
>>4611445
I'll be the contrarian and vote
>Doctor
>>
>>4611458
Oh yeah definitely my vote too
>>
>>4612187
Dolimiite hire this man
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>>4611885
Fuck yeah! nice one
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>>4611443
>Updates once a day.
>>4612490
24h15min
>pic related goes out to you, OP
>>
I vote the local warchief
>>
Burna-Buri-Ash is a fucking heavy metal name btw, in a cute doofy way perfect for a primitive shaman qt.
>>
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Okay we'll go with the Shaman Burnaburiash (female)

After a long journey you find a good location to settle. Far from the Djenak's reach.
You direct the adults to construct a simple dwelling from the rock and mud and a nice thatching for a roof out of the nearby reeds. This will be adequate shelter for now, but as leader you must now decide what the tribe's immediate priorities are.
>Farm
>Tools
>Spirits
>write in
>>
>>4612503
Farms will not carry the fruit of our labor until long after.
Having proper tools for proper construction is important, sure

but we first must appease the spirits of the land that we settled on, for if we do not do that, our crops will fail and our buildings disappear into the mud.
>Spirits
>>
>>4612503
>Farm
Can't civ if you're dead
>>
>Spirits
Consult the Spirits / gods asap
>>
>>4612509
We are a Shaman, so, this makes sense. Then we can do tools, hunting, and then farming. Given our small population, hunting and foraging would likely be better than farming, at least for a while.
>>
>>4612503
>Spirits
>>
>>4612503
>Spirits
>>
>>4612503
>>Spirits

Spirits of course, but tools would pay back faster, than farms in long run.
>>
>>4612503
>spirit
MANA FROM HEAVEN
>>
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https://www.youtube.com/watch?v=SAaI8yXk-Yo
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>>4612561
The text spoiler scared me but the image is greatly appreciated.
>>
>>4612561
Noice
>>
>>4612509
Let's get tools before we do jack shit.
>>
>>4612736
screw tools man, we have our hands man.
The spirits however need a hand, man.
>spirits
>>
>Spirits
Spirits will help guide us and learn from the mistakes they made lest history repeats itself
>>
>>4612903
>inb4 "your first mistake was not starting to farm right away"
>>
>>4612910
Farming is a longterm solution for sure but how are we gonna know where to find the proper plants and creatures to farm without our divinations?
>>
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You decide it would be best to first appease the spirits of the land. You can't expect a village to flourish without spiritual harmony! Unfortunately your shamanistic supplies are running low and there are no buildings for spiritual communion. You'll have to utilise the entire tribe just to enter the spirit realm.

Come nightfall, you have everyone participate in a ritual dance. Hoping that the intriguing motions and music will entice the spirits. The music of tapping stones and drumming a hollow log quickly fill the air. The dancers sinuously weave amongst themselves. You throw the powder of blue crystals into the fire turning it green and hoist a staff up and down above your head chanting magical words. You start to feel a presence grow stronger and stronger. The veil grows thin; you step outside of your body into the spirit realm.

A throng of little plant sprites stand around curiously watching the spectacle. The spirit of the mountain has not heard your call, but before you is another great spirit. The form of flowing water in the shape of a serpent, the spirit of the river.
Burniburiash: "Greetings ancient one. We have been driven from the lands to the south by a dark spirit, and wish to make this land our new home."
River Spirit: "Humans are welcome, evil spirits are not. Keep them from this place and I will share my knowledge and my strength with you."
Burniburiash: "There are evil spirits here?"
River Spirit: "It seems where there are humans, evil spirits appear. At times one large enough to enter the physical world appears."
Burniburiash: "They will not drive us from our home again! We will destroy them!"
River Spirit: "Brave. Treat me with respect and keep the evil spirits away, and I will watch over you. I will now gift you magic to help you and your people."

>Ice Wall
>Wave
>Water Bullet
>>
>>4613754
>Wave
AoE! AoE!
>>
>>4613754
>Water Bullet
>>
>>4613754
>Wave
>>
>>4613754
>Wave
With this we'll be able to travel along the river faster, allowing us to explore further and keep control over more land.
>>
>>4613754
>Wave
>>
>>4613754
>wave
We can fish with this.
Wipeout people on land too depending on how it works.
>>
>>4613754
>Wave
Hopefully we can actually use the wave for travel and an AOE
>>
>>4613754
Ice wall
Guys if we do ice wall we can literally just do irrigation without flooding our shit with waves. Bc melting and all that.
>>
>>4613754
>Ice wall
>>
W a v e
>>
>>4613754
I know I'm probably already outvoted here but I'd say rather than a gift of magic we would like a gift of wisdom and consideration.
We need to know where the river carries it's fertile soil the best and which places it more often it reaches over its current bounds.
>>
>>4613916
I mean, that’s what I was hoping for too. But you don’t look a gift spirit snake in the mouth! You use its boon wisely and try to cozy up to it for more boons later!
>>
>>4613754
>Ice Wall
>>
God Dolomite I wanna map like you
>>
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(You have chosen the wave spell)

Burniburiash: "I will accept your magic with gratitude."
River Spirit: "So be it!"
The serpent darts forward engulfing you. You tumble in the water as if being swept away by a deep current. Cosmic knowledge enters your consciousness as your waking mind fades...
>>
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You awaken in the physical world. The villagers have been mostly being exploring the local area and observing the local flora and fauna. You meet with Nebo in the hut to discuss the tribe's dwindling stockpile.
Nebo: "There is precious little food left Aunty Ash. We've got no spears. We need to start foraging now."
Burniburiash: "Don't worry Nebo. I have already have an excellent plan!"

>Plants
>River
>Insects
>write in
>>
>>4615009
I like your way of describing abilities.

>>4615011
>Plants
Using water magic to throw fish out of the river is tempting, but is sure to anger the spirit.
>>
>>4615011
>plants
With wave, irrigation can be much more efficient. Plant some rice.
>>
>>4615011
>Plants
>>
>>4615011
>Plants
>>
>>4615011
>Plants
>>
>>4615011
>Plants
>>
>>4615011
>Plants
Gimme deh plants
>>
>Plants

>>4615022
Exactly my thought, we saw lesser plant(?) spirits when we did the ritual, so if we just pick the ripe ready berries and forage some seeds from fallen fruits we can get 2 birds 1 stone, and with a farm as long as we take care of it that's sure to bring good Juju
>>
>>4615011
>plants
Seed reed-y plants all along the waters, feed some nice lush fruit baring plants at the coastline by the water fall and at the bottom of the map.
>>
>>4615011
I feel like eating the mystery plants could be bad or good, while the river gives fish that are safe.

My vote is for the river.
>>
>plants

I think we would need some tools to successfully forage the river. let's collect some plants and get some seeds to start a farm rolling
>>
>>4615401
>I forgot the entire reason I wanted wave was to fish.
Yeah let’s just push the fish unto land.
>>
>>4615582
>wanting river spirit to get mad at us for killing its fishes
>>
>>4615655
If it won’t let us fish then let’s just eat it instead.
Stupid stingy snake!
>>
>>4615655
he said humans are welcome
>>
>>4615844
this is a good point
>>
>>4615011
>Plants
>>
>>4615024
You have some seeds stockpiled that you can grow rice/wheat/potatoes etc with but for now you need food in a shorter time frame.

You have the villagers start collecting all manner of edible looking plants for analysis. After some foraging and examination you discover the basic properties of some of the plants. With this knowledge, a few villagers spending some time foraging the local plants daily should be enough to sustain your current population.
Shala: "There are several useful plants in this area, and potentially more further out. Here's what we can use them for..."
(pic related)
Burniburiash: "Wonderful! You are so clever with plants Shala."
Shala: "Thank you Chief! I'll keep looking into new ways to use this flora."

With a basic food source and the spirits taken care of you can focus on development.

>Farm
>Tools
>Spears
>write in
>>
>>4616165
>Tools
For farming.
Some of those useless plant parts seem like they can be processed into something useful. I fonder if pottery is categorized as tools?
>>
>>4616165
>spears

And whoevers left not hunting should be winding rope and planting reeds. Also, try burning the pink flower and inhaling the smoke
>>
>>4616170
No, SMOKE THE FLOWERS
>>
>>4616165
>Tools
This is essential
>>
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Labashi: "There's good clay under this cracked earth over here Burniburiash. Once we get a kiln I can make some pottery."
Burniburiash: "Hmm, yes. Noted Labashi... Want to try smoking these pink flowers with me?"
>>
>>4616176
>>4616170
Tools are essential for the long term, but the village needs food NOW
Vote spears you fools
>>
>>4616165
>Spears
We're already gathering fruit, so there's not much need for food, but spears can also be used to protect the tribe.
>>
>>4616165
> Tools
>>
>>4616165
>Spears
>>
>>4616165
>Tools
We haven't encountered any threats yet. If we do, it will worst case result in 1 casualty not a direct attack on our village.
>>
>>4616165
>Tools
They make everything easier, including farming and making weapons.
>>
>>4616165
>>Tools
>>
Spears for fishing
>>
Balanced diet is important, can just eat fruit.
>>
>>4616305
Can't*
>>
>tools

we can no doubt use them to make upgraded versions of everything else saving time and resources

as an aside I think we need to be careful to keep children away from the buttfruit plant considering how tasty and dangerous it is
>>
>>4616332
also smoke the flowers
>>
>>4616332
I think we should see if buttfruit can be made edible, maybe by boiling or roasting it first?
It would make good addition to tribes diet, as it can grow far from the river.
>>
>>4616177
>take a massive fucking hit.
>>4616165
>Tools
We NEED those tools desperately. Let's get some shit built then we focus on weapons.
>>
>>4616393
I support this.
>>
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>>4616165
Tools
We should make hoes to farm, pic related
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>>4616177
>action: host pow-wow
haul some fish from the river with wave, light a fire, dance and chant into the night, and just fucking inhale copious amounts of that shit.
>>
>>4616177

>>4616416
>>4616397
>>4616367
we don'Ät even know if it CAN be smoked yet
unless you are just into inhaling smoke
>>
>>4616455
some kind of a smoke hut ritual thing? don't see why not
>>
>>4616455
D I D
I
S T U T T E R ?
*Passes joint*
>>
>>4616575
nono, I'm cool, I'm not a dweeb, yeah
>>
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>>4616165
tools get tools
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>>4616890
>>
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It's time to move on from knapped rocks and start using actual tools. Over the next few days you arrange for the villagers to start gathering viable materials for production when they go out to forage. You have the more crafty villagers remain to make tools out of them.
Eventually your concentrated efforts produce a good collection of basic tools. The produced items include: Axes, Adzes, Sickles, Baskets, Scrapers, Hammers, and Chisels. As well as a few byproduct tools you used to make them like Awls and Grindstones.

While the villagers assembled tools you conducted some important research into the pink flower. After rigorous experimentation you have managed to isolate the best bits of the plant to smoke and the exact effects of it.
A mild dose causes dizziness and a mild euphoric high. A strong dose causes confusion, vertigo, palpitations and a strong euphoric high.
It could be useful for barter or as an amenity to the tribe. However, its mental effects aren't useful for crossing over to the spirit realm.

With all these tools you can finally start developing some infrastructure!

>Farm
>Spears
>Kiln
>Huts
>write in
>>
>>4617378
>Farm
>>
>>4617378
>Spears
A farm is important for winter but so are animal pelts. A few days probably won't change the number times we can harvest a farm. However, every day we go without spears we miss out on any animals passing through the area and risk casualties.
>>
>farm

can we spare a crafty villager to make some snares to try and catch some animals? when people are out to forage they can check the snares and if we come under attack we could always use axes to defend ourselves
>>
>>4617405
>can we spare a crafty villager to make some snares to try and catch some animals?
yes, you can try that
>>
>>4617449
This +1
>>
>>4617390
+1
Well we got on the speed with tool making, lets continue a bit longer, food situation is good at the moment.
>>
>>4617378
>Spears
>>
>>4617378
>Spears
>>
Nets or pronged fishing Spears
>>
>>4617378
Farm.
Then after this let's focus on spears.
>>
>>4617378
>Farm
>>
>>4617378
>>4617390
>Farm
and lets try that snare thing as well, could get a little bit of immediate meat as well as some furs to produce winter clothes with. What season is it currently?
>>
>>4617378
>farm
We got hands & rocks don’t we?
Fuck spears.
All we need baby.
>>
>>4617810
It's Spring. Though you're used to snowy winters, you've heard the northern desert (in which you now reside) has very mild winters and hot summers.
>>
>>4618173
Are there other tribes that we know of?
>>
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>>4618654
>Are there other tribes that we know of?
Yes, before settling you encountered a village of goat herders by the lake a short distance south. The people are friendly and don't claim anything outside of their 1 tile as their territory.
>>
>>4618694
Good to have some people near for trading, we could sell extra food from the farms and crafts once we get that far.
>>
>>4618694
>>4618842
could be a good idea to set aside some farmland to grow pink flower to trade for meat when crop yields are low.
>>
>>4618875
When crop harvest is bad, flower harvest is probably bad too. They're affected by the same weather.
>>
>>4618925
Can the flower be dried for long term storage?
>>
>>4618694
goat headers eh? we better rethink those snares incase we injure one of their goats and the people aren't so friendly any more!
>>
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You instruct Ishum to create and place a few animal traps. It could be a good supplement to your foraging efforts. He goes out into the wild to place them, later on we'll see if they catch anything.
In the mean time you construct a small 9x9 farm right by the river side. Now you can plant enough food to produce a good surplus, although... using the farmland to produce more Pink Smoke Flowers is a tempting concept.
You have a nice collection of seeds from back home, just need to decide what you're going to sew.
[Vote 1]
>Cereals
>Spices
>Pulses
>Flax
>(One of the native plants)


A stranger armed with a spear comes down from the hills, catching everyones attention.
Stranger: "Attention! I must speak to the man in charge."
Burniburiash: "I lead these people stranger. Speak your mind."
Stranger: "Behold!"
He throws a big stick on the ground. After it comes to rest it starts to warp into a wavy line. The stick transforms into a snake before your eyes! It hisses and slithers away.
Stranger: "I serve the GREAT sorcerer Djerung Yat! He demands a tribute of food or else he will unleash terrible curses upon you!"
Burniburiash: "What nonsense! We are not afraid of halfwit sorcerers or their WEAK magic."
Stranger: "Foolish woman! If a tribute does not arrive at his lair in the hills soon you will regret it!"
He snorts, kicking dirt at you then turns 360 and sprints away.
How bothersome. You'll have to do something about this Djerung Yat.
[Vote 2]
>tribute
>ignore
>spy
>write in
>>
>>4619071
>Vote 1
Pink Flower

>Vote 2
Send an emissary to the goat herders with a message about the threat, and propose if not an alliance then a defensive pact.
>>
>>4619071
>Cereals
Weedfag behavior in this thread demonstrates why weed was banned.

>Spy
>>
>pulses
after harvesting these leave the soil rich in nitrogen lessening the need to fertilize and may result in higher yields on the next crop

>spy
maybe we could contact our own serpent spirit friend and see what his take on the situation is?
>>
>>4619071
>cereals
>spy
The pink flower doesnt seem that valuable to be honest.
>>
>>4619138
I think that pink flower could be fun to celebrate an event but we should focus on not dieing first
>>
>>4619071
>Spices
>Find that motherfucker and beat him to death with rocks
>>
>>4619421
then cook his body and offer it as a sacrifice! yes I love it! that will send a message
>>
>>4619071
>>cereals
>>spy
>>
>>4619071
>cereals

>travel to the goat herders and ask about the wizard
that mother fucker turned a stick into a snake, he could be pretty powerful
>>
>>4619463
Yooo dude let's offer up his body to the river spirit
>>
>>4619071
>cereals
>spy
>>
>>4619071
>cereals
>write in
ask our snake buddy if he’s cool with us murderating this guy and his snake staffs in their sleep,
>>
How are you going to talk to the river spirit? You've got no substances, artifacts or monuments to help enter the spirit world. You'd have to spend time doing another ritual (it becomes less effective the more frequently you do it).
>>
>>4620109
Useful info. Do we know the spirits name though? Just something we can say praise to, we don't have to worship it I think but we should thank/venerate it when it helps us or when we need its help at short notice. I don't wanna meta game your quest and make up mechanics but I highly doubt it's very trustworthy of us rn since we barely know it and it's already shown a general distaste for humanity saying it brings bad spirits
>>
>>4620146
It didn't say, it probably shares the same name as the river: Bilya
>>
>>4620156
Intresting...thanks dolomite.
>>
>>4620156
Geographically, is that dude’s camp along the same river?
>>
>>4620455
the sorcerer lives in the hills tile north east of your village
>>
>>4619071
>Cereals

>spy
>>
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You plant some wheat in the farm. It takes to the soil nicely and now you just have to keep an eye on it till harvest time.
Now that the farm's finished. You instruct the villagers to start making spears, while you send out Zakiti to spy on the sorcerer.
The spear production goes very quickly. One of the snares trapped an Impala, with some fresh meat on the fire (and a nice new pelt thanks to the scrapers you made) little time needed to be wasted foraging.
10 Spears are produced in total.

Zakiti eventually returns to give her report. The sorcerer live on top of a hill with a two huts and a pool of stagnant water. Five guards armed with spears live with him. There's zero indication they produce anything at all.
You have 4 adult men and they have 6. Although if you count the women and elderly You have an army of 10 plus yourself. You have no idea how dangerous the sorcerer is. Dark magic can range from a mild nuisance to an enormous threat.

>Assassinate
>Alliance
>Duel
>write in
>>
>>4620707
>Assassinate
>But first ally with the goat herders in case the asassination fails.
>>
>>4620707
>Ally the goat herders
>>
>contact the goat herders

I'm sure they have been asked for a tribute. perhaps they have an idea how powerful this guys magic is and have some suggestions about how we can take him out

>assassinate
>>
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(haven't had a reason to post this yet so may as well now)
>>
>>4620707
>Assassinate
>Ally goat herders
we could also discuss trade with them, lets see if they like the pink flowers too.
>>
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>>4620707
>Assassinate
>Ally goat herder.
>>
>ally goat headers

>assassinate
>>
ask the goat herders about the wizard.

im voting against assassinate for now

also, how far away from the water do we have to be to use wave.
>>
>>4621010
let's just use the stagnant water
>>
>>4621104
now why didn't I think of that? great idea
>>
>>4620707
>Alliance
They have the high ground and presumably more adept warriors than we do.
Since they don't produce anything we could try and siege them, but otherwise fighting right now seems foolish.
>>
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>votes are unanimous
>options aren't very exclusive (everyone picks 2 of the 3 options)
yeah I didn't make good vote options this update did I?

>also, how far away from the water do we have to be to use wave.
For now we'll just say you have to be in the same map as the water source
>>
>>4621104
Nice, poison damage qm?
>>
>>4616455
Boy you must be fun at parties
>>
>>4620707
>FORCE GOAT HERDERS INTO A VASSAL VILLAGE
>>
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>>4621628
It's just mucky water it's not lethal to touch!

Too busy preparing for battle. You don't have time to expand the the village. You send Labashi on an assassination mission while you go to the goat herders to enlist their support in fighting the sorcerer Djerung Yat.
Labashi arrives under cover of darkness armed with nothing but a spear and his wits.
What will he do?

>Trojan Horse
>Bribe
>Assassinate a guard
>write in
>>
>>4621732
Walk carefully onto the first set of stairs, make a clattering noise, hide on the lift, and wait for the guy to come near so you can kill the guard.
>>
>>4621732
Climb the rope and assassinate the guard near the crane who's conveniently looking the other way.
>>
>>4621781
this +1
>>
>>4621732
>Assassinate a guard
>>
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>>4621732
back out of this mission and just assassinate him with a wave which will knock him to his death. All we have to do is sit and wait. This mission will fail and he will be on edge.

the right move is to give him his tribute and when he is relaxed we take him out
>>
>>4621843
The wave is emitted from Burniburiash herself, not the water source. The spell functionally teleports some water from a nearby source to make a wave in front of her.
>>
>>4621844
ok
>>
then I vote for climbing the rope and going in through the window instead of killing the guard, the other guard will notice
>>
>>4621732
Hmm, switching to >>4621860.
>>
Let's weigh our options folks, looking at the map we got quite a few if we use our big brain
>>
>>4621874
I say target them for sure because my caveman brain associates long hair with women and without women they won't be able to grow their tribe, ignore that part if cavebrain was wrong and those aren't women
>>
if we go ahead with assassination I think we should put a trip wire/stick half way down the stairs then make a suspicious noise to lure a guard to check it out. when he trips and falls down the stairs we quietly finish him with the spear. no doubt his friend will come to see what happened and will suffer the same fate of we can push the first guards body off of the edge in time to hide it.

climbing the rope will leave us very exposed.
>>
>>4621843
how about we give him a tribute that includes a lot of mashed up buttfruit? will no doubt put a couple of guards out of action and easier to deal with
>>
>>4621931
You're assuming they dob't know what buttfruit is when they have been living here longer than us.
>>
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>>4621877
I generally draw the females with a 1 pixel indentation on each side of their abdomen
Males tend to have a darker 1px line at the bottom hem of their clothes, just like the other edges but women don't have that line.
Women (and Labashi) are 1px less wide than men when they're facing directly forward, left or right.
>>
>>4621939
sexy pixels
>>
>>4621874
Let's set there stupid fucking roof on fire. As a distraction. Then we go full wolfe on there asses and just walk up and bash there skulls in with axes. Or we could use the scorpions to walk up the slope AND set fire to there leaf roof.
>>
that platform looks like it is used to send the tributes up to the tribe. how about we send them a tribute full of those scorpions? should keep them busy while we charge up the stairs
>>
>>4622264
My only worry with this is we have no known way to attract the scorpions besides using Labashi as Bair and that's already a bad idea and if we do that they'll see them at the bottom, if we do that I feel like we shoulda gone Trojan now
>>
I reread what we voted for and it is to assassinate a guard (I thought we were assassinating the wizard guy) does this mean we are just going to take one out then leave?
>>
>>4622317
Not a bad thing, would definitely cause them issues since they're so small
>>
>>4622317
If he has to he'll leave. Taking out a guard before the battle is helpful and less risky but it may alert the others and force him to withdraw.
>>
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(large image dump coming)
https://www.youtube.com/watch?v=5crKb9nMwSw
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Labashi: "I saw it with my own eyes shaman! The moment the sorcerer died, an evil spirit was released from inside of him. I barely escaped with my life."
Burniburiash: "You were very brave Labashi. Rest now, and heal. We will handle the rest."
Labashi: "I can feel it. The evil spirit descends! He will be here soon!"
Burninuriash: "Do not fear. We are ready for him"

An evil spirit is coming to attack you! Along with the sorcerer's guards. Five warriors from the southern village are with you and ready to fight. You must prepare for battle.
>Ambush
>War Paint
>Line Formation
>write in
>>
>>4623430
Labashi is fucking badass.

>War Paint
Maybe it'll scare off the spirit
>Lure them to the river than Wave.
>>
>>4623430
>Ambush
Send out a scout to see when they're coming, once we are alerted throw the smoke flower baskets in the fire pit and evacuate everyone to the other side of the river, my logic is that the evil spirit won't cross as the river spirit would be furious and strike back, the flower smoke should somewhat pacify/inebriate the humans as it fills the camp and then we strike at them, the spirit is a whole other story though and hopefully Burniburiash isn't the only one who can deal with it
>>
>>4623430
>Ambush
>>
>ambush

"Humans are welcome, evil spirits are not. Keep them from this place and I will share my knowledge and my strength with you."

we better keep this evil spirit away from the river/village or the water serpent is going to be pissed.
>>
>>4623613
If we can prove that we can protect the river and village from evil spirits it might be impressed though
>>
>>4623682
I agree and what better way to protect it than stopping them getting that far in the first place
>>
>>4623430
As based as line formations are let's do ambush
Hey dolomite idk if this is allowed but at some point can we stick a chunk of metal and some gunpowder down a stone tube and make a fire arm perhaps?
>>
>>4623430
>Write in
Promote labashi this fucking instant.
>>
>>4623874
I want the tech level to be an anachronism of the Neolithic and bronze age. Gun powder is too advanced
>>
>>4623555
+1
>>
>>4623430
>>War Paint

The evil spirit is the one we have to get ready for, and I doubt it can be surpised in an ambush.
The guards are no match for our spells and the combined forces of the villages.

Well if we are going to ambush them, it better be somewhere with at least little bit of water.
>>
>>4624514
I agree but can we set up some kind of anti evil spirit ambush? maybe the shaman can lay some kind of trap for the spirit?
>>
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You rush out of the hut.
Burniburiash: "A dark spirit is about to attack! Men prepare for battle! Women take the children across the river! Zakiti, go ahead and scout them!"
You look around quickly for any opportunities to use. The pink flowers? No.. they can cause dizziness and confusion but there's no time to weaponise them properly.
You've got no wards. No smudgesticks. You don't even have any salt. The sun hasn't risen yet.

Zakiti comes sprinting back out of the darkness.
Zakiti: "They're coming from the north, with mere torchlight they move slowly."
Burniburiash: "Good. Go now. Cross the river. I will lead our men and the goat tribesmen to battle."
Goat Tribal: "We are ready to fight at your side Shaman."
Burniburiash: "Good! Listen up everyone. We're going to set an ambush."



Okay let's try out this combat system. Hopefully it works out alright.
Hopefully these brief descriptions will be enough to explain how the weapons work:

Staff: 1 dmg, -1 dmg received from enemies within 1 tile
Spear: 2 dmg, 2 tile range (incl diagonally)
War Club: 2 dmg, push forward 1 if not attacking diagonally
Sling: 1 dmg, 9 tile range, push forward 1, can only target things like a rook in chess
Bow: 1 dmg, 6 tile range

Evil Spirit
Rend: 2 dmg, 2 range, hits 3 tiles horizontally
Fear: targets a 3x3 square, everyone in affected area flees in terror
Whirl: does 1 damage to everything within 3 tiles of the spirit, including itself
Mind Bite: Do 1 damage to any combatant on the field.

All combatants can move 3 tiles. You can move diagonally. Moving to a tile on ±1 difference in height counts as moving 2 tiles.
You can't end your move on tiles with doodads (trees, rocks, plants)
The evil spirit does not take extra movement points to move vertically.

You don't have to specify every exact move, you can just state your general intentions/strategy. One quest update may resolve one to many turns of combat.


>write in
>>
>>4625085
What does push forward mean?
How is bow range calculated? Diagonals included or not?
>>
>>4625085
How far away can we be from a water source and still use Wave?

Also I have to say that terrain levels are hard to understand as depicted because far edges of higher tiles look like they don't have a drop.
>>
>>4625091
for now ranged weapons can go diagonally (except the sling) and ignore verticality

if an target gets pushed it gets moved 1 tile in the same direction the attack came from. If an object is pushed onto a tile that's already occupied, instead of moving both entities on the two tiles take 1 collision damage (like the emus in the Wave spell demonstration)

>How far away can we be from a water source and still use Wave?
Unlimited for now

>Also I have to say that terrain levels are hard to understand as depicted because far edges of higher tiles look like they don't have a drop.
I'll have to redesign later then
>>
>>4625085
>>4625097
Okay, then the plan for now:
>Main force shoot at will then retreat back. The goal is to make the enemy climb up the cliffs
>Once they do, stab them then push them off with Wave.
>>
>>4625097

Pushing things into walls/down levels hurts them, right? Do trees count?
>>
>>4625149
Yes
>>
>>4625116
I like the sound of luring them up the cliff then knocking them off with wave, if our spearmen stab them first will they also be in the waves firing line?
>>
>>4625178
Spears have 2 range, so they should be safe
>>
>>4625116
What if we used our archers for suppression and once they retreat have one horizontal line of spear men do a bayonet chart. Have them retreat a bit have bows fire rinse and repeate
>>
>>4625085
Dolomite do you draw those individually? Or how do you make the grid and elevation etc
>>
>>4625372
Also wondering, love the art
>>
>>4625302
We only have a single archer, and going into melee will see casualties. Also there's absolutely no reason not to employ our wave magic.
>>
>>4625097
Oh fuck just thought of this, is the spirit going after the whole village or is it targeting Labashi first since he killed the Sorceror?
>>
I propose we lure them into the river with archers and what not, then use wave. Sound good?
>>
>>4625610
Wave doesn't need to be at a water source it comes from Burni as a boon from Bilya
>>
>>4625624
Ok than let's just bring them closer and wave.
>>
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>>4625372
>>4625380
Cheers.
I downloaded a .bmp with the orthographic grid from age of empires 2 and used that as a base.
By drawing 2 vertical lines connecting two tiles 1 above the other I made a cube and copy pasted it to make the elevated layers. ( I made 2x1x2 and 3x1x3 bundles of cubes to copy paste to make this faster)
The nature of the grid made it easy to use a fill bucket to colour any tile.
I copy pasted the doodads from the village to decorate the map a little.
Overall I think the hand drawn style I normally use looks nicer, but this style with uniform tiles I can crank out faster. It also works well for the world map. Just need to fix the problem of there being no visible falloff for the top edges of raised platforms.

>>4625388
I have to resist the urge to explain everything!
Ambiguity and mystery make things more interesting and foster discussion/speculation. You can ask questions about the combat mechanics of course though.
>>
>>4625116
Let's just do this.
>>
>>4625116
>>4625815
+1
>>
I like the idea where we try and make them climb then knock them back down with wave.

But if possible, we should knock them down in the north direction (assuming the water is to the west). That way they take the most fall damage and have the longest way to go when coming back up.

I think the Archer and slinger should attempt to focus the spirit when possible, he has lots of powerful AOE abilites and a big health bar, If we leave him for last he will make the victory pyrrhic.

Also once he gets wave down once he may just spam mind magic on us and kill our MC forcing us to attack him.
>>
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Your warriors hold their ground as the archers attack!
The furious warriors howl in anger and start charging up the cliff, the dark spirit gliding in behind them.

>write in
>>
(I'm going to be away for a bit so no more updates for three days)
>>
>>4626301
>Have the slinger provide covering fire for the retreating wounded man. Fall back once more to the edge of the hill.

The enemy seems to be ignoring our allies or are simply unaware of them. Lets exploit this. Once they are on the hill we could cast wave and knock them off. Any that are still alive we and our allies could perform the coup de grace on in a coordinated counter charge
>>
>>4626301
>Slinger - shoot the guy who climbed up and throw him off the cliff
>The rest - retreat one tile (two for the shaman and the wounded). This should put us out of the spearmen's range and set them up for a wave.
>>
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Would've posted this sooner if not for ip ban. Working under stress, crappy drawing app and my finger didn't help the quality of the piece. Petite shaman :D
>>
>>4626337
Nice! Though maybe a bit too lewd.
>>
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>>4626337
>nopan
Very nice anon.
>>
>>4626310
This
>>
>>4626337
Well done
>>
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Ok I looked it over and I actually think this wave strategy is awful. These guys more 3 tiles a turn and have a range of 2 meaning they basicly have 10 damage to do to us next tern if we spend ANOTHER turn doing nothing (this does not include the spirit). We would have to completely give up the mountain to avoid damage and the feared guys are as god as dead.

I think due to the high damage output of spears and the low HP count of the battle, we should just move in and remove as much effective damage we can receive next turn.

My plan:
movement phase: pretty self explanatory by the image, the only thing that may be an issue is diagonal tile movement abuse by the fat spear man to avoid changing terrain.

Damage phase: going off what I have seen of the "push damage" from the wave diagram, >>4615009 , pushing shit into other shit does damage. So we start by having the slinger hit the guy doing 1 damage then knocking back into the spear man below for another damage killing the first enemy spear man. This collision damage would also do 1 damage to the spear man bellow, who would then take another 2 damage from the fat spear man killing him. Then the other enemy spear man with 2 hp would just be killed as well. leaving only 2 more enemy spear man alive reducing the potential damage of the next turn to 4.

The old man hits the spirit for 2 as well.

Im tempted to use our MC for his damage reduction but im too scared of her getting focused and killed, so I think she is based saved for the next turn to hug the spirit enemy and heavily reduce the AOE damage he can do.

I would be happy to change my strategy up if dolomite thinks some mechanics are being misunderstood or abused.
>>
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Here is a second version of the strategy, it functions the same but changes the movement of the flanking allies and Burnaburiash to abuse wave in order to kill an extra spearman.

Its risky because she can get focused down and killed. I think its worth it since it also puts her in position to stop the spirit from charging us and AOEing down our allies with the 2 remaining spearman. Also just an extra kill is huge.

waerawerrytuydgf forgot image
>>
>>4626663
Climbing up takes 2 movement points, so if we retreat to the furthest row of the mountain we'll be out of the enemy's range. Then we throw them down with Wave and finish them off with spears.
>>
>>4626699
you leave 2 of our feared friends to die. My strategy kills everyone but 1 spear guy and the spirit. At worst they can only team up and take out 1 dude.

also, I would like to see how you would position everyone, we cant all stand on the single tile and if we go any further we also need to use 2 movement to go BACK up the mt after wave.

Lastly, the spirit is just going to keep fearing or mind attacking as we retreat to set up our wave strategy. For all you know Burna could get feared.
>>
>>4626663
+1
>>
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Alright! I'm back, let's finish this combat so we can get back to civ stuff!

I went with this plan
>>4626693

Two of your warriors start to flee in terror. No matter!

You take down the enemy spearmen as they try to climb the hill. Then you use the Wave to send the survivors surging back into your allies attack from behind.

The evil spirit itself slithers up the ledge at alarming speed then turns its body into a whirlwind of razor sharp darkness, injuring everything around him.

Finish him! Quickly!

>write in
>>
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>>4632122
>Hit the spirit with everything we got, ignore the last green guy

>>4626693
Good plan, anon.
>>
>>4632123
everyone focus their attacks on the spirit then knock him off of the ledge with wavee
>>
>>4632123
finish off the spirit but make sure everyone stays 1 tile away from him in case he explodes or something. Send 1 spear guy to finish off the enemy spear dude to avenge our fallen friend.

I feel bad that he died, I thought wave just moves units in the first 2 rows into the 3rd row not a push back of 2 on both rows.
>>
>>4632224
can we spare the one spear guy? looks like we need all our dudes to score a hit to take him out on this turn
>>
>>4632211
This.
This combat system is really cool dolomite. People just can't agree on shit :| lol
>>
>>4633908
Thanks! I think I need to rework a few things though, the spear range is a bit crazy. Might make some changes to attacking up/down z levels
>>
>>4632918
We have the damage to kill the spirit even if we peel one guy off to kill the spear guy.

I vote to finish him off.
>>
>>4634063
Alright cool, let's do this
>>
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Burnaburiash: "Now's our chance! Throw everything at him!"
Your men swarm around the evil spirit puncturing it from every angle with their spears. It's dark body starts to convulse. And then dissipate. In both the physical and spirit world it fades away.
Burnaburiash: "Victory! Help the wounded return home!"
>>
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Rolled 49 (1d100)

When your combatant has its health reduced to zero in battle there's a slight chance it might survive and live to fight another day.
With no doctor, no medicine, no healing hut etc. You have the minimum survival chance of 15% A roll of 85 or higher will save.
>>
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Goatherd: "We have lost one of ours this day. But with this bitter fruit comes a victory: The wicked sorcerer is no more and the evil spirit that crawled out of his brain is banished to the great beyond! May our villages continue to cooperate in friendship."
Burnaburiash: "Indeed! Once we have established ourselves we will be more than eager to begin trades with your people."

The day is won, now you can resume your plans for developing the village. What's your next priority?

>Building
>Pottery
>Hunting
>write in
>>
>>4634203
>Pottery
Allows grain storage.
>>
>>4634203
While Pottery would be a good choice, that can wait until we're closer to the harvest, as having huts can protect both the people and their things from the elements (even if it's not as good as pottery for the grains, pots without could still be broken by a storm). Having more housing also allows for population growth.
>Building
>>
>>4634203
Should we focus on building first? Pottery is obviously important too but I don't think we will need it so soon as the crops haven't been planted long
>>
>>4634246
That was me voting for >building by the way
>>
>building

Pots can wait a while longer but huts can be put to use right away
>>
>>4634203
Let's loot the evil wizards lair.
>>
>>4634531
Ooh yeah! He dropped a staff I think, may still be there
>>
>>4634531
Let's go with this. He might have secret knowledge as well.
>>
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You've all been sleeping together in one overcrowded hut too long!
You get the villagers to focus on constructing another dwelling, with the entire tribe focused on building, you manage to assemble a new hut in a short time frame. For now it's living space and storage but in the future it could be repurposed for anything.
This should provide some extra comfort for the villagers as they move on to your next order of business.

>Botany
>Exploration
>Spirits
>Write in
>>
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You decide to loot the Sorcerer's holdings. You collect a few extra spears from the battlefield and move on to the lair. The food stores have been ransacked by wild animals, apparently the only useful things he had were some clay pots which you have some villages take back home.
This whole place is riddled with bad spirits. Not the huge terrible ones like the Djenak or the one you just fought at sunrise, but little annoying ones that mostly just cause bad luck and give people bad ideas. The veil to the spirit world is thin, you could probably cross over and shoo them away right now but it's probably better to leave them here where they can't cause trouble. The sorcerer's staff seems to attract them so you snap it over your knee and cast it aside.
>>
>>4636074
>Botany
Should probably learn how to use the resources we have before exploring for more.
>>
>>4636079
+1
>>
>>4636074
>Spirits
Make sure the pots we looted aren't housings any dark or mischievous ones (or even worse, are haunted) and commune with the local river spirit Bilya (and whatever plant spirit is listening in) to inform them about what happened. Just a small rite, maybe with an offering of mojo flowers. Papyrus may also be used as incense (the rind in particular) even if it's not as good as more aromatic woods but hey, you work with what you have.
>>
>>4636075
>Food stores ransacked
Fug, that's whAt I was hoping for
>>
>>4636074
>Spirits
Build a small river side shrine for offerings and appeasement
>>
>Botany
I really wanna find a practical use for those smoke flowers besides haha funi weed I still wanna make smoke trap/bombs
>>
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(I'm going to miss tonight's update, apologies)
>>
>>4612561
>Missed out on a dol quest
Fuck... can never 4get myself... greetings from the woods where I'm currently freezing my ass
>>
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>>4637565
greetings innawoods anon!
Shala: "I've been experimenting with the various plants here, Burna. And I think I've got a bunch of promising leads on ways to utilise them!"
Burnaburiash: "Wonderful Shala! Tell me your ideas."

[Vote 1]
>Syrup
>Glue
>Unpoisoned Pubu Fruit
>Fruit Juice
>Papyrus
>Refined Pink Flower Drug
>Pink Dye
>Tea
>Medicine

Shala: "Good choice! I'm sure it will turn out great!"
Burnaburiash: "I'll have some of the villagers lend you a hand while you research this. We can start working on our next priority in the mean time."

[Vote 2]
>Fishing
>Weapons
>Amenities
>write in
>>
>>4638814
>Refined pink flower drug
Maybe it will help us contact the spirit world

https://youtu.be/rOpQjD-rX0g

>Amenities
Nothing wrong with being comfortable, may even encourage people to start making babies
>>
>>4638814
>Medicine
Always useful

>Pottery finally.
>>
>>4638814
>Tea

>pottery
>>
>>4638814
Medicine, fishing
>>
>>4638854
Happy to go with this if no-one else wants to do my idea
>>
You have the villagers assist Shala and Labashi with botany and pottery respectively.
Shala continues her experimentation and manages to make a nice healing salve out of the bitter roots of the Bitee plant. Should come in handy if anyone becomes sick or injured.
Meanwhile the villagers assemble a quick Kiln and outdoor pottery workshop. Now you can produce some small urns, pots, and tiles. Additionally, bricks for future construction are now being made daily.
>>
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Arwia approaches you with some barks marked with charcoal writing.
Burnaburiash: "What do you have there Arwia?"
Arwia: "I've organized a report for the status of our village to help you out chieftain"
Burnaburiash: "Reports? Is that really necessary? We are a village of 15!"
Arwia: "Not organising things is a bigger waste of time than organising things, trust me!"
Burnaburiash: "Alright since you took the time to write it for me. Let's see..."

>Bricks
>Expand Farm
>Trade
>Write in
>>
>>4640373
Do our neighbors need food?
>>
>>4640376
It doesn't seem like they have a food shortage but who knows what they'd be willing to buy.
Part of the trade action is finding out which products are in demand and which aren't worth much.
>>
>>4640373
>Bricks

Let's start building more sturdy structures before a storm sends us back to square one.

Can we spare one villager to speak to the goat hearder tribe to begin trade talks?
>>
>>4640373
>Bricks
Last thing we need is more food.
>>
>>4640373
>Bricks
As well as
>Trade
See if the goat herders are willing to trade milk for some of our food.
>>
>>4640373
Bricks
>>
>>4640373
Focus on
>Bricks
Maybe we could get a silo or a granary or something like that in the future. Right now it would get us better huts and ovens.
If we can spare the manpower send someone to
>trade
Milk would be good, as would some better clothes or sturdier wood than palms. Containers too, but pottery is on the way so that's not a priority. Also more advanced tools, but that's unlikely.
If we could get a donkey or another work animal we could work on a mill, as a water mill is probably out of our scope right now.
It's probably a good idea to send them with a small sample of what we can trade (Fruit, papyrus, hides, medicine, flowers) and see what interests them.
>>
>>4640377
Can we see what our neighbors village looks like,
don't mean to put you on the spot Dol
>>
>>4640454
And goats
>>4641136
Instead of donkeys see above
>>
>>4641744
I was thinking goats too. Will need to make sure they are double secure of we get one, can't have them escaping and eating our crops
>>
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>>4641734
Soon enough I haven't drawn it yet.

You tell the villagers to focus on stockpiling bricks all day, then you pick to companions and travel to the Southern Village with hopes of establishing trade.
The village isn't particularly large, with a population a bit above 50. They call themselves the Uppulu people, and aside from some personal gardens they don't farm at all. The chieftain treats you with great hospitality offering you and your companions a meal of prime cuts of goat meat. You begin discussing trade and find there's a currency in circulation in the Northern Desert.
Burnaburiash: "Where do these curious coins come from?"
Uppulu Chieftain: "The Gemeti people to the east make these coins, occasionally a trader comes from those lands bringing marvelous creations of glass or metal."
Burnaburiash: "Interesting, what other peoples should I know of in these lands?"
Uppulu Chieftain: "The wicked Ishtar come from the west. Their terrible camel raiders rule the desert."
Burnaburiash: "(Ha, Not for much longer!)"
Uppulu Chieftain: "The rest are lone villages like ours, they trade and occasionally fight with each other."
Burnaburiash: "Thank you for the information, now let us talk trade!"


Economics is highly abstracted, I don't want to get bogged down by spread sheets. More $ means more valuable. An example of an ongoing trade deal would be Buying Clay $ and Milk $ and in exchange Selling Pottery $$. ie: Your villagers would be working regularly to produce Pottery for trade and your village would be receiving a regular supply of clay and milk in return.
You can also do 1 time transactions like if you want to sell your brick stockpile for some goats or something. Every village/city has different Buy and Sell prices.


Feel free to propose any trade deals you wish.

After enjoying hospitality for a while you return home. The villagers have been producing hundreds of bricks per day and have amassed an excellent stockpile.

>Building
>Exploration (resources)
>Exploration (geographic)
>write in
>>
>>4642420
>Ongoing trade: Rofru fruit for goat milk
>Exploration (resources)
>>
>>4642555
Sounds good voting for this
>>
>>4642555
+1
>>
>>4642420
>Exploration (geographic)
Trade bricks for goat cheese, need to expand our diet
>>
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You return home with news of your new trade deal. The villagers will continue to forage as usual, but now some of the citrus they gather will be exchanged for milk every few days. You quickly order a simple carrying pole to be made, which should be enough for a lone trader to carry the goods back home after exchanging them at the agreed upon halfway point.
You decide it would be advantageous to find what other natural resources might be available for future use. You gather the villagers and give them a simple mission: go looking for useful or interesting resources.

Normally when you explore the world map for resources you can specify a specific resource eg: "I want to explore all the nearby tiles for gold" OR you can specify a specific tile to explore and discover many resources. eg: "I want to search for resources on this tile." Searching a tile isn't guaranteed to reveal ALL the resources that can be found there.
"Geographic" exploration simply reveals part of the world map hidden in the fog of war.


Everyone mostly searches the hills, hoping to find signs of valuable minerals hidden in the earth. In time the more abundant and obvious resources are made known to you:

Hills:

Known resources
-copper
-stone

Known fauna
-giant scorpion
-emu
-hyena

Known flora
-boab tree
-Pubu fruit
-Black tuber plant

misc
-abandoned wizard lair, bad spirits
>>
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As you ponder plans to make use of these new findings, sipping a cool cup of goat milk a visitor comes to your side.
Ishum: "Shaman, there is a problem. With the traps."
Burnaburiash: "What's the matter Ishum? Are the snares no longer catching anything?"
Ishum: "The traps are fine! However. The native giant scorpions have begun filching our catches."
Burnaburiash: "Scorpions? Are you certain?"
Ishum: "Absolutely, it's happened multiple times now. The creatures are checking our traps routinely and deliberately. These giant crawlers are much smarter than the little bug sized scorpions. As it stands we no longer have any income of meat."
Burnaburiash: "I see. I will take care of the problem. Good work Ishum."

A few new developments to consider at this time. You've gained a new food source but lost another. You've discovered potentially useful resources and you're still sitting a good stockpile of bricks. What's more important right now?

>Food
>Resources
>Building
>write in
>>
>>4644060
>>write in
Stalk the scorpions, find their habits. And find out if they are just smart, or controlled by someone/thing else
>>
>>4644060
>write in
Modify the traps so that they catch the scorpions that try to filch from them.
>>
>>4644060
>Food

We need to take care of those scorpions. Setting traps may kill a few but it will take a lifetime to kill them all that way, think we need a more permanent solution.

I think we switch to sending villagers to hunt for a while and decommission the traps for a period until the scorpions stop checking them
>>
>>4644173
this, trade some bricks and salv for a few slabs of goat meat. Then use it to make bait traps that are actually scorpion traps
>>
>>4644060
If these scorpions are routinely checking these traps they have a pretty decent learning potential, let's modify the traps to catch scorpions if they try to steal our catches
>>
>>4644906
Maybe we could tame them or use scorpions chitin for armor
>>
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Burnaburiash: "What we need. Is to modify the traps to catch the filching scorpions!"
Ishum: "What? How am I supposed to make a trap that catches two victims one after the other without being reset in between? I am not clever enough to design this."
Burnaburiash: "You *are* clever Ishum, you'll figure something out. I'll have some of the others stalk and observe the beasts. See if we can learn anything about them."

You send Ishum on his way and pick a few scouts to stalk the scorpions.
Meanwhile back home, a bunch of villagers build a short bridge across the Bilya using some of the bricks you stockpiled.

The following night Ishum returns with a dead giant scorpion hung over his shoulder.
Burnaburiash: "Ah! You were successful in modifying the trap?"
Ishum: "Apologies, I was not able to. I simply placed several traps close to each other and got lucky."
Burnaburiash: "Was the original kill still there?"
Ishum: "No. It was devoured like the others."
Burnaburiash: "A shame. Maybe one of the others learned something that can help us."

Based on the various reports you got, you understand the following things:
-The scorpions act independently, there's no sign of them being controlled by some sorcerer, giant king scorpion, etc.
-They can burrow underground to ambush other animals
-They try to avoid direct contact with humans, and recognize signs of human activity/footprints

You haul the dead sample Ishum brought in onto a stone table, clutching a sharp stone blade in your hand. Time for some hands on research. See if you can find a use for these creatures.

>Chitin Armour
>Poison
>Hallucinogen
>>
>>4645529
>Chitin Armour
>>
>>4645529
>>Chitin Armour
we are lacking faitan stuff
>>
>>4645529
>Chitin
Yeah, on the drugs department we're covered if we research the plants some more.
>>
>armour

I was going to suggest scarecrows for the Scorpion problem (scarescorpion?) May scare the other animals mind you
>>
>>4645529
Poisoning antidote
>>
>>4645529
>Chitin Armour
Chitin armor is badass

Maybe we could build bigger traps to catch scorpions. Bricks/stone and timber.
Only long term solution for scorpion problem seems to be hunting and trapping them, until they learn to avoid our hunting grounds.
>>
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The Giant Scorpions have a strong carapace, tough as hard leather. You fasten the pieces together with thin ropes and fabric to make a wearable plate of armour. You have your older nephew try it out and he says it's fine to move around and fight it. Good to know! If you ever need some armour quickly you can just hunt down some Scorps.
Several ideas on how to deal with them cross your mind; more advanced traps, scarecrows, hunting them, taming them but you don't really make up your mind. You decide to give the villagers some work to busy themselves with as you ponder how to defeat the arachnid menace.

At this time the only things your adult villagers have to do passively is forage, make some pottery, and occasionally haul trade goods. You could simply tell them to start hunting or fishing as well (or really, order them to passively stockpile any resource), but building some work stations would make their labour much more efficient.

>Hunting Lodge
>Fishery
>Loom
>Workshop
>Wood Furnace
>write in
>>
>>4647038
What would the workshop give us?
>>
>>4647038
>>Loom
>>
>>4647058
It's for inventing things related to the 6 Simple Machines like wheels and pulleys
It also lets the villagers assemble tools/weapons faster
>>
>>4647038
Did we establish what kind of animals we are catching in the snare traps? Mainly interested in their size compared to the scorpions
>>
>>4647038
>Hunting Lodge
>>
>>4647038
>Fishery

Will give us a supply of meat until we sort these scorpions out
>>
>>4647038
It's time for a spirit hut
>>
>>4647038
I am thinking either workshop, furnace, or boat house.

We are already making bricks and tools, might as well specialize more in being a production village, rather than branch out into a bunch of different food methods. Rely on trade and focus on our own farms for food income.

Based on this map >>4644057 we have one of the only viable farming locations in the desert, but we arent at a lake or ocean for better fishing. So I don't think a whole fishing operation would be wise. We do have large access to mountainous resources though, with a mountain and all those hills nearby. Furnace or workshop to start processing some of those resources could be very beneficial.

Having a canoe or flatbottom boat to bring goods up and down the river would be pretty swell, and make trade easier.
>>
>>4647073
+1
It's more specialized workshop, and should net us good trade resource after our own people are clothed.

>>4647334
Pretty good points there
>>
>>4647334
Love the idea of a boat to transport goods!
Good point about specialising, maybe we farm and trade with the goat tribe then focus on advancing our technology
>>
>>4647192
For sure soon if not now, we haven't commuted with Bilya in awhile and they could help us with scorpions or direct us to another spirit who could

Just imagining being able to commune with scorpion spirit and comboing our wave spell with a poison spell and make like a toxic tsunami. Only if Daddy Dolomite allows it of course.
>>
>>4647429
*communed
>>
>>4647073
Hell, I'll +1 this.

Even though refining rocks and metals would be pretty nice, and I was initially against loom because lack of sheep, we do also have one of the only easy source of textiles along this river. Helps us specialize in our area's unique resources, get our people better equiped, and has value as a trade commodity.
>>
>>4647038
Loom
>>
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The guidence and interpretation of the spirits is the most important thing, you can't let these plebs forget it. Without the spirits you may as well be a basket weaver, and I don't know any basket weaver tribe leaders.

Get these plebs to build us a spirit hut asap.
>>
>>4649815
Changing my vote to this
>>
>>4649815
Whats best for the tribe is the best, spirits can be killed, but the human spirit will never die
>>
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>>4647126
>Did we establish what kind of animals we are catching in the snare traps? Mainly interested in their size compared to the scorpions
So far the traps have caught Impala, Emu, warthog and Giant Scorpion.

(I like the whole boat house trade idea, I really wish I initially drew the river Bilya a bit wider, it looks like a narrow creek in the village map. I guess we can just say this is just the source and it gets wider further out.)

You decide to put those bricks to use and construct a loom. Or rather an entire clothier's workshop equipped with a large warp-weighted loom. Labashi fired some fresh new pots to store textile supplies like the river reeds and collected bark, along with the tiles he made to line the roof. A few other work tables and simple textile devices inside like little bone needles and rope making hooks.
Now the villagers can passively weave bark, river reed fiber and rope when they're looking for work to do. Talk of flax, linen and wool starts to spring up amongst the excited people, happy that the industry of the village is starting to grow.
Impressed with the quality of our first brick and tile building some of the villagers opt to sleep in the Loom.

You look out towards the river Bilya, physical form of the great serpentine river spirit. Then you turn upwards to the mountain towering above; likely the body of another powerful spirit of nature. Without a temple, there's no way for you to easily gauge how happy the spirits are. But normally they aren't bothered by human activity unless they start causing irreparable harm to their ecosystems, or the appearance of the evil spirits they loathe.
Good relations with the local spirits is important for your peoples' psychological well being and also makes nature more bountiful. (The cosmic knowledge of magic they might give you is also quite agreeable.)

Now's a good time to take care of something before some new event or crisis demands your attention.

>Scorpions
>Spirits
>Construction
>write in
>>
>>4650093
>Scorpions
Stealing our food is unforgivable.
>>
>>4650093
>>Spirits
>>
>>4650093
>>Spirits
What kind of shaman we even are, if we can't talk with spirits easily and lack even the simplest temple.
We have crops growing and river full of fish, scorpions can wait a bit longer.


The art is just adorable
>>
>>4650093
>Spirits

Shamans gonna shaman
>>
>>4650093
>Spirits
We should think about trying to start mining as part of my idea, we can dig a temple next to the water fall if we contact the mountain spirit (might give us rock magic and we don't have to worry as much about only mining to carve it out)
>>
>>4650644
Temple there could possibly utilize offerings to both spirits
>>
>>4650093
S p I r I t S
>>
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(Sorry for missing a couple of updates, been busy)

>>4650213
>The art is just adorable
Hey thanks!

It's about time you established some sort of method of communicating with the spirits. Just a small temple will be enough for now. The small quarry nearby the starting hut looks like a good candidate.
You and the villagers spend a good deal of time moving large stones around and dropping large stones on top of each other from the edge of the nearby cliff to smash them into potentially interesting (and more easily moved) shapes. Eventually your exhausted villagers finish a stone circle that will serve as a temple. In the center there is a large boulder with a mostly flattened top, great for standing on while you pontificate! But more importantly, you have prepared the rock to act as a sort of link to the spirit realm. If you place objects on top of the "spirit rock" like pebbles, old bones, animal guts, etc. spirits can actually interact with those objects and move them around making it an easy way for them to communicate with you. You sense the interest and curiosity the new temple has created in the minds of the villagers and the spirits is causing the spirit world and physical world to blur together. Now is a good opportunity to cross over for a limited time.

Note: the village is not constrained by the px height and width of the image. When we need more space I will just expand the village map size to accommodate the new buildings.

>Bilya
>Plant Sprites
>Mountain Spirit
>write in
>>
>>4653398
>Bilya
>>
>>4653398
Who have we not interacted with yet?
>>
>>4653516
We have directly interacted with the Bilya. Gave us its blessing to live on its banks, as long as we keep bad spirits away. Also taught us the wave magic.
The plant spirits we saw in passing when we did the dance to talk to Bilya, but did not engage. Mountain spirit we haven't had the chance to talk to yet, due to lacking in a powerful enough connection.
>>
>>4653398
Tell me of your hidden treasures Mountain Spirit
>>
>>4653398
>>Mountain Spirit
>>
>>4653398
>Plant
Even though the mountain is strong and tempting, I am in favor of communing with the plant spirits.

We are heavily dependent on them for foraging, our farm, and weaving materials. Kinda like the river, ir would be nice to be on good terms with them and have their blessings before we go too far on growing everything.

We can hit up mountain spirit later when we are a bit stronger/have free time to do more spiritual communion.
>>
>>4653548
I see, well we should get on that as soon as possible

>>4653398
>Plant Sprites
the other anon raised a good point, though.
>>
>>4653548
Good points but...

>>4653598
Going to support this. Agreed we haven't spoken to the mountain spirit yet but at the same time we haven't really interfered with it yet either.

We have with the plant spirits however. They could maybe offer us information on what plants can be used for or even give us powers like the river spirit did
>>
>>4653598
I can agree with this, plus they'll be able to help us cross pollinate for new plants and maybe we can set up some medicinal/potion/drug goodies
>>
>>4653398
>Mountain Spirit
>>
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You sit in meditation as the villagers stare in mild wonder. In the pit of their chests they feel a wave pulse out from your body as you cross over to the other side. You step out of the space occupied by your body and observe the spirits scattered around the village. Mostly plant sprites and a couple of other lesser spirits representing small areas of earth/sand or boulders. The sprite seem like a good option right now, plants are the foundation of a village after all.

They all curiously start to gather around you as you start to attract their attention.
"Hello Burnaburiash."
"Welcome!"
"We like your little temple."
"Are you here to speak to the Bilya?"
Burnaburiash: "I have come to speak with you, spirits of root and leaf. My people wish to live in friendship with you. Tell me what behavior you like and dislike from humans so we may achieve harmony."
At once, they all start talking over each other.
"We like humans, they help spread plants!"
"I am wary, humans are known to strip areas bare of plant life, leaving little behind."
"I like your wheat friends. You should plant more of those seeds you brought with you."
"We like. Music! And. Incense!"
"I am a fish!"
"You bring evil spirits! Already two have come! Negligent!"
Burnaburiash: "...I think I got most of that. I'll make sure my people respect your wishes."
"Would you like a gift in return friend shaman? Together we could grant magic."

>Energize Plants
>Knowledge
>Magic
>write in
>>
>>4655193
>Magic
>Also, two evil spirits? What?
>>
>>4655239
+1
Wait Wut?!!!
>>
>>4655193
Ooh, all of three options look fun. Not sure which. Maybe magic or knowledge for now, and we can leverage an annual or biannual festival with music and incense for plant energization. A planting and harvest festival.

>Ask about the two evil spirits. Are they talking about the sourcerer we killed, or did other ones sneak under our noses?

I like I am a fish spirit. He is a cute.
>>
>>4655193
>Two evil spirits? We banished one, where was the other? We were unaware

So they like wheat, spreading plants, music and incense

Dislike evil spirits and stripping an area of its plants

Think we can manage that
>>
>>4655283
>Knowledge

Forgot to say
>>
>>4655239
+1
>>
>>4655193
>knowledge
The two evil spirits is probably because it took us a bit of time to do our spirit talk. We should focus a bit more on it for the future.
>>
New thread
>>>4656814
>>>4656814
>>>4656814



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