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File: Prelude to Disaster.jpg (155 KB, 1060x707)
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Zion City, long considered the greatest city on the Plane of Zion is where this particular story will be taking place. The city, carved into the inside of the mighty Mt. Zinit, boasts a population of fifty million souls. With its unparalleled success in beating back both the elements, other countries, and hordes of monsters, as well as its rapid technological development, it has quickly taken its place as the leading city state on the Plane. However, with this success have come many new problems, namely, its mighty population needs far more space and resources than the city can currently provide. Due to these problems, a team of scientists, military men, and miners have been contracted by the city’s leading guild council to explore the lower reaches of the cavern system to find new spaces for expansion efforts, far below even the city’s sewer system and the catacombs. It has been approximately three months since the team had set out, and after many difficulties only now are they approaching their goal, a massive undiscovered cavern twenty miles from the city’s exterior gates. Now the mining teams set out to crack into the chamber, and begin to lay the groundwork for the much needed city expansion project, while the alchemy teams work to crack the secrets of the local flora, fauna and mineral deposits for their guild’s and the city’s benefit. This exciting time and place is where this story will be taking place, the beginning of the Mossdeep Disaster.

>Hello everyone! I'm back in the saddle writing quests again after a long...long mental health break. Character selection in the next post!
>>
>>4590216
>pick your character part 1

Character Selection: (additional changes may be requested after character selection confirmed)

1. Hugh Salim: Private in the Military, acting as a guard during the Zion City expansion expedition.
Skills: Military training, resistances to fear and panic, ability to utilize pistols, rifles, and bladed weapons
Priority in emergency (how important they are to rescue): Low to None
Health: 6 HP
Mana: 3 red mana
Spells: Fire bolt (simple fire attack), Haste (rapid movement for limited time)
Equipment: Basic pistol (3 mags), Basic military rifle (4 mags), 2 basic shrapnel grenades, military grade dagger, basic military armor (makes rolls regarding speed or agility more difficult, but makes rolls regarding tanking damage and intimidation easier, prevents user from being instantly killed from sneak attack, will break after taking too much damage), military flask and standard issue food supplies, basic first aid kit (will allow treatment of basic injury one time), military radio, flashlight


2. Colin Hastings: Alchemist with the Alchemist’s Guild, acting as a low level researcher for the Zion City expansion expedition. Working on new healing potions for the Welched Corporation utilizing newly discovered glowing mushrooms.
Skills: Understanding of local flora and fauna in the cave network, understanding of charts and scientific graphs, Ability to make potions on the go without need of heavy equipment. Pacifist (will have great trouble killing until he has managed to do so once, then pacifist will be removed)
Priority in terms of emergency (how important they are to rescue): Medium, military assets will seek out and extract if possible
Health: 2 HP
Mana: 7 Blue mana, 5 Green mana
Spells: Basic polymorph (turns target into a harmless animal for two turns 1 blue and 1 green mana), Cloak (makes target invisible, 1 blue mana), Cancel (prevents target from casting spells, 1.5 blue mana, lasts 3 turns), Healing aura (slowly heals target over time, costs 3 green mana, lasts five turns), Distract (creates an illusion which has an increased chance of distracting an enemy that has not entered into combat, costs 1 blue mana, cannot be used in combat), barkskin (grants 2 additional temporary health during battle, cannot be used multiple times in battle, costs 1 green mana)
Equipment: 3 minor healing potions, 1 regular healing potion, 4 mana potions (will fully restore MP for one color of mana per use), map of cave network. Basic labcoat (additional carrying capacity), scientist’s keycard (grants access to labs and other facilities in the cave network and will be treated as friendly by security systems), Smoke potions (work as smoke bombs, can be further modified)
>>
>>4590218
>pick your character part 2, final part
Jack Spensi: Builder’s guild miner and heavy equipment operator. A shift leader for the current mining operation, which is mining a new tunnel out to create a path lower into the cave network
Skills: Knowledge of operating mining equipment and explosives (increased chance of success when using mining equipment or explosives), ability to take apart and rejigger security devices, detailed understanding of the local cave network, ability to repair broken equipment, ability to somewhat use pistol firearms (increased chance of issues occurring using them), leader’s charisma (will have increased chance of succeeding in negotiation and leadership rolls, others will be more willing to follow you)
Priority in terms of emergency (how important they are to rescue): Low
Health: 4 HP
Mana: 5 Red mana
Spells: Shatter (allows user to shatter a nonliving object that does not have magical resistance, costs 2 red mana), stun (causes target to be unable to move for three turns upon success, and will completely incapacitate a target upon a crit, costs 1 red mana), energize (uses lightning magic to power equipment, costs 1 red mana), repurpose (turns equipment into red mana, however the equipment has to have some value to the caster. Costs 2 red mana, and 1 artifact or item that is deemed useful by GM, grants 3 red mana not to exceed character’s mana cap)
Equipment: miner’s headlamp (provides light without having to utilize the characters hands), miner’s drill, four sticks of dynamite, flaregun (with five flares), miner’s lunchbox (with lunch and canteen flask)

>after character selection the quest will start, buckle up!
>>
>>4590219
>Jack Spensi
+1
>>
>>4590219
>Jack Spensi
>>
>>4590226
>>4590229
Jack Spensi has been chosen as the player character then, will begin writing and will post assuming my internet holds up
>>
>>4590219
You are Jack Spensi, shift leader for the Moonshine Mining Company. You were selected for the expedition on both your own technical skills as well as the recommendations of your superiors on account of your good nature and leadership abilities. You had to battle many hardships along the way including supply shortages, equipment malfunctions, as well as having to think up ways to keep morale high. However, now that you are approaching the central cavern, you’ve been experiencing more problems than ever. Firstly have been missing supplies, namely the food supplies which have been dwindling far quicker than they should, you figure someone’s been stealing them but what they would do with so much food is beyond you. The problem sorted itself out after additional security was added to the supply warehouse. Then there was the equipment malfunctions, namely the magical air purifiers which had been set at the edges of the camp. The damned things were noisy which also acted to keep the local wildlife away, namely giant worms and cave bats. You tap your mining headlamp a couple times as it flickers. You’re actually missing the cave breach for this shit. One of the purifiers has gone out again and not only that a few other pieces of equipment have gone haywire. You eye the bored looking soldier escorting you to the machinery site and consider making small talk before deciding against it, you need to get this done quick and talking will just be distracting. On top of those two issues, two miners were also missing. You’d repeatedly requested for the military commander leading the expedition to organize search parties, but you’d been told that the lost miner’s had “known the risks”, bastards.

“We’re almost there.” The Solider said, pointing to a dimly let fork in the tunnel. You look ahead to find a solitary light dangling from the ceiling, lit up by a light gem. As well as a sign bolted to the cave wall indicating that this way led to the air purifier. You take note that the sign is dented and one of the screws supporting it had come loose, causing it to hang upside down. Nothing fucking worked down here anymore.

“Stop dreying about I don’t like being this far from the main camp anymore than you do.” The soldier explained, motioning for you to continue.

“Yeah yeah.” You say, taking the downward path towards the purifier. You take note of the glowing mushrooms doting the area as well as the natural stream cutting its way through the small cavern. In the center is the purifier, a large metal dome like structure. You quickly find the opening hatch and crawl your way inside. Before realizing that the interior of the device is a complete mess. The inside has claw marks all over it, as well as heaps of chewed wires and smashed equipment.

“What’s the deal?” The soldier asked, “Will it take long?”

“Yeah this is a big problem.” You explain, poking your head back out.
>>
>>4590261

“Really? God damn it will it take long?” The soldier asked, sweeping his flashlight across the cavern.

“Yeah well…” You explain, before a large blast echoes from down the tunnel you came from.

“What!?” The soldier exclaims, sweeping his rifle towards the noise.

“Calm down they just breached the main chamber, was hoping I’d get to see history get made.” You say, rubbing the back of your head.

You really wanted to be the one to hit the detonator.

Decisions:
1. *head back towards Basecamp Gamma, you will need a LOT of supplies to repair the purifier*
2. *Try to fix the machine yourself via improvisation* (roll 2d100)
3. (write in)
>>
2. *Try to fix the machine yourself via improvisation* (roll 2d100)
>>
>>4590274
make your rolls
>>
Rolled 62, 13 = 75 (2d100)

Incoming nat 1
>>
Rolled 65, 92 = 157 (2d100)

>>4590279
>>
>>4590325
>>4590314
high rolls are 65, 92,

92's a near crit, writing accordingly.

>crits are 95-100, crit fails are 0-5 in my quests. Near crits are borderline and will be chosen at my determination
>>
“Good lord what happened in there?” The soldier asked, peeking his head inside, “Did a worm crawl into here?!”

“No wouldn’t have been a worm, things hate the loud noises these machines make. Plus it couldn’t have smashed the panels like this. Luckily most of the damage is superficial but I’ll still want to get it looked at later on.” You explain.

“Jeeze I wouldn’t even know where to start repairing this.” The solider said. “I’ll uh, I’ll keep watch and make sure whatever did this doesn’t come back.”

“Yeah thanks!” You explain, setting to work.

You quickly figure out which wires are chewed through and then crawl back out of the machine’s internals.

“You already done?!” The soldier askes, craning his neck to look at you.

“No I’m just going to the spare parts we keep near the machines. We carried a bunch of them around here since there was no chance of them being taken by the wildlife.” You explain, quickly finding the metal container with the additional wires and other spare components. You note that it looks like something had tried to fore entry into the box, a few dings and scratches visible along its exterior.

“More damage, god damn it.” You exclaim, grabbing a key from your waistband and opening the box up with it.

You quickly return to the machine with your parts and set about fixing it. Quickly repairing the few damaged panels via a bypass and slap the destroyed wires back together with quick fixes. The machine would still require additional maintenance but letting it run for half a day like this would be perfectly fine.

“Alright, all done, gonna go fire it up!” You explain, crawling out of the machine and heading around it to a control panel. “Might want to cover your ears.”

“Why would I want to- gah!” The soldier says, backing away and covering his ears as a heavy grinding and then whirring noise echos’ through the cavern.

You manage to point towards the exit and the two of you leave the cavern and get back on the trail to basecamp Gamma.

“You really knew how to fix that machine huh? I wouldn’t have even known where to begin.” The soldier admits.

>Your reputation with the unnamed soldier has increased due to displaying technical skill

“Yeah, give me some tape and I can fix just about anything.” You brag. Its pretty much the truth.

“I’ll remember that next time my rifle jams.” The soldier jokes. “So why’d you come all the way out here anyways? Couldn’t you have sent one of your guys down here instead of hoofing it yourself?”

Decisions:
1. “Wasn’t about to trust it to one of those knuckleheads, they’d have probably totaled the thing if they had the chance.”
2. “Look we’ve already lost a couple people and everyone’s on edge, I need to make sure everyone stays safe right?”
3. “Cause I just REALLY wanted to miss the big show today.”
4. “Because I got ordered to by my boss. Why else?”
>>
>>4590349
>4. “Because I got ordered to by my boss. Why else?”
"Orders are orders."
>>
>>4590349
>“Cause I just REALLY wanted to miss the big show today.''
>"But seriously, because I got ordered to by my boss. Why else?... and we’ve already lost a couple people and everyone’s on edge, I need to make sure everyone stays safe right?"
>>
>>4590401
>>4590371
gonna have dinner and then write, will be back in a couple hours
>>
> zion
> da goyim know
>>
>>4590401
>>4590371
writing
>>
>>4590349
“Because I got ordered by my boss to deal with problems since he knows how good of a mechanic I am.” You reply.

“Yeah I feel that.” The soldier says.

“You got a name?” You ask.

“Ya, Simon. Private in the Great Zion City Military, who’d have thunk I’d be patrolling a whole lot of caves below the city eh?”

“Living the dream.” You reply.

You continue down the passage for another five minutes before reaching the basecamp. It is a cluster of various barracks for soldiers and miners, and a small research outpost for the couple of scientists who choose to work down in Gamma. Outpost Gamma was mostly for the miners and was the base furthest away from the city. In fact nobody had ever been down this deep before and managed to make it back to the city. You notice that there is a lot of activity in the central building, a large structure made up of metal boxes which were easily taken apart and put back together. Those interchangeable boxes made up the bulk of the building materials the expedition had utilized. Though the command center had a nice glass pyramid window on its roof. To designate it as an important building. The builder’s guild builders loved adding such useless flourishes to their works. What was so bad about something just being functional?

“Something’s up, lotta activity near the command center.” Simon says, pointing over to a crowd of miners and soldiers, and even a couple of the science folks.

“Aw shit what now?” You mutter. “That lieutenant isn’t giving another stupid speech is he?” The blowhard had given one the prior day to get everyone’s spirit’s up, but it had just come across as cheesy.

“Oy Jack!” You hear a voice call out from the crowd. A portly middle aged man springs forth and rushes up to speak with you. Your boss, the supervisor of Gamma, Roland.

“Yeah what’s happened?”

“Big trouble, we lost contact with the breach team, we’re trying to figure out what to do.” He explains. “We’ve called over to Delta to try and get more medical personnel sent over, but right now we don’t even know how many injured we have.”

“Are you shitting me?!” You exclaim “There were thirty three people down there!”

“I know, its gonna get hairy if a lot are injured. Specially if that fancy pants Mage’s guild healer on site is hurt.” Roland Explained.

“Yeah I know, fucking shit.” You say.

Decisions:
1. *wait to see what the Army Lieutenant has to say.*
2. *grab a bunch of the other miners and get a rescue team together, time is of the essence and you’re not relying on the military.*
3. *Ask Simon for help*
4. (write in)
>>
>>4590543
>1. *wait to see what the Army Lieutenant has to say.*
>>
>>4590554
+1
>>
>>4590543
>2. *grab a bunch of the other miners and get a rescue team together, time is of the essence and you’re not relying on the military.*
>3. *Ask Simon for help*
>>
>>4590944
>>4590554
Waiting and seeing has the vote
>>
>>4591217
writing now
>>
>>4590543
You find a place within the small crowd and listen to the small speech the Lieutenant had prepared. It mostly boiled down to the facts that they’d received no word from the breach team, and that they were waiting on word from Basecamp Alpha on what to do going forwards. For the time being they’d send a small scouting team down towards the breach site and get a sense of things. Inevitably that means you’ll be present as you know that area better than anyone. You sigh and resign yourself to this turn of events.

“The LT looks nervous as hell.” Simon muttered. “Something ain’t right..”

“What?”

“He looks a bit shaken, which is odd since I heard he’s seen a buncha live combat before above ground. That’s scarin the hell outta me. Guy like that shouldn’t get nervous.” Simon continued.

You try to get an eye on the LT but it seems he’s already dipped back into the command center.

“Jack, you’ll be leading the two soldiers down to the breach site with you, you ain’t gonna be bringing anyone back yet so don’t get any ideas. The soldiers will have a few regular healing potions so that’ll help… But if there are a lotta people injured focus on the equipment operators first.”

“Yeah yeah” you mutter. You really don’t like the implications.

“Alright seems me and Pete are the lucky bastards being sent down with you.” Simon says, pulling along another timid looking soldier.

“H-hey…” Pete says. The man has a small frame and a pair of glasses to match.

You notice that both Simon and Pete have been giving the standard mining helmets.

“So you’re not wearing the military helmets?” You ask.

“Yeah well, unless you’re in special forces you don’t get the built in flashlight. So we’ll be using these. Not like we’re gonna be fired at anyways.” Simon explains.
Decisions:
1. *head down to the dig site*
2. *perform an action* (write in)
3. *speak to someone* (list name, then write in dialogue)
>>
>>4591423
>1. *head down to the dig site*
>>
>>4591423
>2. *perform an action* (write in)
Get the soldiers whatever mining equipment that would help them survive (helmets, flashlights, etc.
)after that
>1. *head down to the dig site*
>>
>>4591512
>>4591531
writing
>>
>>4591423
“So what’s the plan boss?” Simon said.

“What?” You ask, surprised.

“Well, our Sergeant told us to defer to you in terms of instructions but to use our own judgement. You miners really do know these caves a whole lot better than we do.” Pete explained.

“Right… well the blast would’ve kicked up a lotta dust and spores. So we’ll need purifier masks.” You explain.

“Yeah, damned mushrooms kick up a lotta shit when you hit em.” Simon said.

The glowing mushrooms had become more and more common as the expedition team had descended. The spores they kicked up had been determined to be harmless in small quantities, but they’d make it really hard to breath if the air got too full of them. So the miners guild had been distributing modified air filters to the mining teams, they only lasted about a shift before they got clogged up but that’s all that was needed for them to be effective.

So, you get kitted out with breathing masks, flashlights, and a pair of handheld radio’s. The things were iffy down here so they’d only be good for keeping in contact if the team got separated. They wouldn’t even be able to reach Basecamp Gamma from the digsite if it came down to it. You look at the large antenna sticking out of the command center’s roof. They had to haul that thing down just to keep in contact with the other camps, and even with that souped up transmitter they were still completely out of range of Alpha.

You and the soldiers descend on the sweeping path down towards the breach site. The whole path ran past a gorge that went down another two hundred feet and ended in a small stream which fed into the larger cavern they’d been drilling into. The path carved right through the cliff while a small series of switchbacks and paths extended up on the other side of the gorge.

“Hey did you guys see movement on the other side?” Pete asks, fumbling around for his rifle.

“What? Did one of the miners try to make it back up?” Simon asks, sweeping his flashlight across the cliff.
>>
>>4591597
You watch as something large and beetlelike skitters away out of view. Everyone shares a look.

“Fuckin wildlife down here I swear.” You mutter.

“Looked like a beetle.” Pete says. “Right?”

“Thing had to have been the size of a person though.” You say. “We’d seen some dog sized ones while on shift but they’d always keep away from the machinery, never seen one that big before.”

“Come on let’s keep moving, I really hope they didn’t breach into a bug nest or something.” Simon says.

You continue down the path for another twenty minutes, noting more movement along the cliffs and getting more and more nervous. Simon for his part seems unfazed while Pete gets even more skittish then he’d already been.

You turn a corner and gaze out upon the dig site. There is still a massive quantity of dust and spores blocking your view but you quickly notice something odd. Half of the drilling machinery looks like it has been ripped apart with a sledgehammer while on the other hand there is nobody in sight. You quickly climb down the ladder before nearly loosing your grip on something slippery, you bring your hand up and feel that its wet. You realize that the whole bottom of the ladder is slick with blood.

You work your way further down, making extra sure not to slip, before dropping the remaining amount.

“Fuck!” Simon says, nearly losing his grip in the same place you did.

“Its blood.” You say.

“Yeah someone got fucked up, this isn’t a little bit.” Pete says, having followed Simon down. “If this is just one person’s then they’re dead or close to it.”

“They got dragged.” Simon says, pointing at the ground.
>>
>>4591601
“What?!” You ask.

“Look at the ground, big blood streak away from the ladder… this is fucked.” Pete explained, grabbing his rifle and effortlessly loading a magazine into it, the skittish man from earlier has been replaced with a much calmer and scarier man.

You watch as Simon fumbles around with his own rifle before managing to load a magazine in. He fumbles around a bit longer before getting it ready to fire.

“We need to check for survivors.” Pete says, his eyes on the dust cloud.

The dust obscured the entire cave, vision was a good thirty feet at best. But the dust was glowing blue from the sheer quantity of spores mixed in. You knew anyone directly breathing that would have a very bad time. Luckily anyone on site would’ve been wearing the breathing masks, even the mages. That’d offer them full protection. You briefly consider heading back, but you’d sure as hell lose your job if you did, and you really couldn’t afford that.

Decisions: (time limited, pick 1 action)
1. *check the radio equipment before anything else, you need to contact Gamma*
2. *try to find survivors, maybe someone can tell you what the fuck happened*
3. *Climb onto the main drill and try to get a better look at the area.*
4. *Head towards the breach, that’s what’s caused all this.*
5. *Give instructions to Simon or Pete* (pick character, then write in instructions, you may give instructions to both. This will NOT count as an action)
6. (write in)
>>
>>4591604
Bit of a further explaination, there are two ways toward the breach site, There is a ladder which is a quick way down and a much longer wider sloped path which along the side of the chamber you're in. You took the ladder down and to leave you'll either need to climb back up or take the slope path which is a good bit northeast of your current position.
>>
>>4591604
>1. *check the radio equipment before anything else, you need to contact Gamma*
>>
>>4591604
>1. *check the radio equipment before anything else, you need to contact Gamma*
"Report first, so if something happens, they'll know to bring more weapons."
>>
>>4591604
>*check the radio equipment before anything else, you need to contact Gamma*
Shits fucked looks like something attacked the dig team please send reinforcements and avenge us if we don't make it out of here
>>
>>4591968
>>4591740
>>4591632
writing
>>
>>4591604
“Come on we need to get the long range transmitter back up.” You say, heading northwest of your current position. Deeper into the dust cloud.

“Can’t see for shit like this.” Simon muttered.

“Neither can anything in the cloud.” You reply.

“Not if it listens to our voices, quiet.” Pete explained, before taking point.

You walk past a couple more signs of a massacre, a few blood pools, but no body parts or anything else. The more you see the more you want to leave. You just need to get to the radio, send a message out, then get the hell out of here. You bite your lip at the thought of potentially leaving members of your team down here, but you sure as hell aren’t getting paid enough to risk your neck anymore than you’re ordered to, right?

You find the building sat next to a couple of boulders. It is a small single roomed structure, standing on a network of stilts built into the rocky floor. You note that its glass windows are shattered, but fortunately the antenna is still in one piece. Alarmingly, you notice that there are no operators inside. You know here should always be a minimum of two people manning the radio at all times. Something has gone exceedingly wrong.

Pete clears the building first before you head inside. You immediately go for the controls and notice a large splatter of blood on a portion of them. There is a storage locker at the far end. One of the doors has been completely pried off and the smell of fresh blood is emanating from it. You manage to push the panic out of your mind and begin to take stock of how useful the radio controls will be.

There are several smashed control panels, though miraculously the main radio controls are still completely fine. You immediately go to try and work them. Flipping a couple switches and setting the radio to transmit a code red emergency to Gamma.

“Gamma, come in Gamma. We have a situation down here!” You call into the microphone.

All that greets you is a dull static.

“The hell?” Simon muttered, banging on the console for a moment. “The fuck’s gotten into this piece of junk.”

You stare blankly at the controls. The radio SHOULD be transmitting, and you know that the antenna AND the control panel is in perfect working order.

>You feel a twinge of panic setting in
>The dust has began to settle, vision has increased to forty five feet.

Decision:
1. *try to diagnose the problem*
2. *Head over to the break room, that’d be the most likely place to find survivors. You have to at least try or you’ll never be able to live with yourself*
3. *head towards the breach itself, maybe you’ll find some evidence of what the fuck happened*
4. (write in)
>>
>>4592134
>4. (write in)
"You two stand guard, and don't leave."
1. *try to diagnose the problem*
>>
>>4592134
>1. *try to diagnose the problem*
Is a connection cut somewhere?
Also why the hell hasn't anyone laid some physical wires
>>
>>4592134
> Supporting >>4592151
>>
>>4592197
>>4592182
>>4592151
roll 1d100+10 to figure out why machine bad

>>4592182
there are three very good reasons why the device is remote.

1. Animals constantly try to eat the cables if they can get to them, raising the cost and manpower needed to keep them working.

2. Magic is a thing that exists in this world. Wires are rarely utilized at this point in time in the city as their application is not widely understood.

3. Cost: its much cheaper to use this method of communication rather than laying down potentially miles of cables as well.

My understanding of the underlying technology or techniques is subpar admittedly but this is my reasoning here.
>>
Rolled 95 + 10 (1d100 + 10)

>>4592748
>>
>>4592838
damn, natural crit
>>
>>4592923
>>4592838
I ain't rolling to mess with that
>>
>>4592928
>>4592838
writing now that dinner is done
>>
>>4592134
“You two keep an eye on things and make sure nothing sneaks up on me, gonna try and figure out what’s wrong with this.” You explain.

The two soldiers nod and Pete covers the door while Simon keeps an eye on the busted out windows. You feel a bit safer with a couple of armed soldiers literally guarding you, but you know full well that there had been a few soldiers on the breach team as well and that sure as hell hadn’t helped them against whatever the hell had happened.

You quickly pry open a hatch from the side of the control panel and begin to go rooting around inside. The device is still in perfect functioning order based on the fact its transmission components are fine. You check the receiving side and note that that part is also in perfect working order. You begin to feel a growing sense of unease as you continue to check over the radio’s components. After a while you grab out the military radio you’d been given and talked into it. Your fears are confirmed when no sound emanates from Simon or Pete’s radios.

“Its being jammed.” You muttered. “Oh fuck me the radio’s being jammed!”

“What? How the hell?” Simon asks, checking his own radio and realizing that it too useless.

“I think someone enchanted the area with a jamming signal, probably to prevent anyone from sending anything out… fucking shit.” You say.

“So whatever’s on the otherside of the breach knows enough about magic to do that?” Simon asked. “Oh fuck did we just dig into another country?”

“Unlikely, this isn’t exactly the highest grade of military hardware. Its industrial grade only.” You explain. “It wouldn’t be all that hard to jam if you created enough magical interference. Its why you wouldn’t use something like this in the city.” You explain further.

“I don’t think we have any company right now, its all quiet out there right now, sides a few small beetles poking around.” Pete explains

> More of the dust has settled, viewing distance has increased to sixty feet, you can now make out most of the main drilling unit, the breakroom building, three of the storage sheds, as well as a few more blood pools.

Decisions:
1. *head back to basecamp*
2. *investigate the breakroom, you need to see if anyone’s alive down here*
3. *check the drilling unit to see if its still operational. You would much rather drive that massive device back up the path then walk*
4. (write in)
>>
>>4593123
>2. *investigate the breakroom, you need to see if anyone’s alive down here*
>>
>>4593123
>head back to basecamp*
We need to get the message back asap. The sooner people know we're under attack by an intelligent hostile force the more likely we are to not all die. While I'd like to look for survivors given the scope of what happened here I doubt we'd survive contact with what/whoever did this.
>>
>>4593141
>he sooner people know we're under attack by an intelligent hostile force the more likely we are to not all die
Good idea.
I change mine >>4593135
to
>>4593141
>head back to basecamp*
>>
>>4593152
>>4593141
writing
>>
>>4593123
>Reputation with Simon and Pete increased due to proving technical knowhow. Simon will be much more likely to accept your advice in terms of understanding machinery and mining equipment

“We need to head back and warn the others.” You explain. “The longer we stick around here the more chance we have of being bushwhacked.

“Agreed.” Pete says.

“Wait what?!” Simon says. “There might be people alive down here… we can’t just…”

“Yes we can, and we’re going to.” You explain.

“Back me up here Pete!” Simon pleads.

“No, he’s right, our orders were just to scout the breach site out and head back, that’s it. We can come back later with more people.”

“I… no we need to…” Simon stutters

“If you want to stick around here by yourself feel free, me and Pete are heading back.” You explain, following Pete out of the radio building and back towards the ladder.

“G-guh… Fucking hell.” Simon says, nervously checking the dust cloud for movement. “W-wait up don’t leave me down here damn it!” He says, running after the two of your after a few more moments.

You climb up the ladder with little difficulty. But as you turn back to check the dig site you notice something horrifying.

“Holy fuck…” You mutter.

“What?” Pete asks, getting to the top of the ladder and following your shaking hands to the middle of the breach site.
Sat in the middle of the site are a couple of wooden sticks fastened into a sort of ramshackle construction. The odd looking white wood like material the structure is made up of is the least of your concern. Fastened to the structure are the heads of about five people. Three midway up the base, and two at the very top, all pointed towards you and the path you were planning to go back up.

You hear a thud from your side and turn to see Simon sitting on the ground in shock. This gruesome display having taken the strength from his legs.

“D-do you know who those people were?” Pete asks, handing you his binoculars.

“Wha?” You ask, dumbstruck.

“We… we need… We need to know who’s dead right?” Pete asks.

You gulp and grab for the binoculars, quickly taking note of the faces.

“It’s the three military guards and the t-two mages who were with us. I… oh god they..” You say, feeling sick.

>You feel a massive surge of panic welling up
>roll 2d100 to maintain your composure.
>>
Rolled 7, 7 = 14 (2d100)

>>4593181
Well this is bad
>>
>>4593250
Holy fuck I hope this is Bo3 someone else please roll
>>
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>>4593250
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>>4593269
gonna call it a night for the time being, if someone wants to take a crack at improving those frankly abysmal numbers feel free. I kinda find them hilarious.
>>
>>4593250
>>4593269
In the end I alone fled laughing and wailing through those blackened arcades of antiquity until consciousness failed me
>>
Rolled 98, 55 = 153 (2d100)

>>4593250
>>
>>4593389
Bless you anon
>>
>>4593389
crit and a pass, writing
>>
>>4593181
You breath deeply for a few moments before managing to regain your composure. You check to see how the other two are doing and find Pete’s barely managing to hold it together while Simon’s desperately trying to avoid vomiting. You wonder how you’ve managed to hold it together better than two professional soldiers but its little wonder. You’ve seen some messed up things on the city streets before, while the two soldiers are probably fresh recruits.

“We need to fuckin leave.” Simon said, nearly gagging.

“Yeah…” You mutter. “Yeah we need to leave.”

You all begin the trek back up. Pete taking point and being eerily silent while you and Simon lag behind.

“Why the fuck… why would they just display their heads like that? Who the fuck does that?” Simon asks.

“I heard the greenskins did that when they tried to invade Oasis.”

“We’re at least…. I dunno fifteen miles below the central cavern right now?” Simon replies. “No way they’d be this deep, this close to the city.”

“They use weapons, crude as they are. Not a single bullet hole or mortar round in any of the machinery. Like a pack of dogs…” Pete calls back.

“Fucking shit I hope I get a crack at those pieces of…” Simon says. “How the fuck did you stay so calm, you ain’t even a soldier.”

Decisions:
1. “Grew up in Refuse Hill. You see all sorts of horrible shit daily.”
2. “I guess I’m just a badass.”
3. “Seen miners get fucked up before on the job, just a part of life.”
4. “Its been five minutes, fuck off.”
5. (write in)
>>
>>4594637
>3. “Seen miners get fucked up before on the job, just a part of life.”
"Worse, when you draw the short straw and have to clean it up."
>>
>>4594637
>“Seen miners get fucked up before on the job, just a part of life.”
>>
>>4594637
>3. “Seen miners get fucked up before on the job, just a part of life.”
>>
>>4594743
>>4594719
>>4594705
writing
>>
>>4594637
“Seen miners get fucked up before on the job, just a part of life.” You explain.

The soldiers say nothing, stunned into silence. The trip continues on awkwardly for a bit longer before Simon finds the courage to speak. You find it kind of funny that a couple of soldiers are less accepting of death than you are.

“I guess they weren’t kidding when they say the miner’s have never heard of health and safety.”

“Ain’t that the truth.” You reply.

You continue on the path, the conversation never really starting back up after the prior exchange. You get the feeling you’re being watched constantly, and you scan the nearby cliff face for any signs of life. All you happen to see are those same massive beetles from before, just now there is a whole swarm of them. You’d be concerned about that if you didn’t already know the things were strict vegetarians. Still it felt like eyes were on you now, a lot of them.

You all share a look, the others had felt it too.

The climb continues silently, all the while evidence of observers only increases. You watch as shapes scurry between the beetles on the cliff while footsteps echo behind your group and stop when you do. You’re only ten minutes or so from Basecamp Gamma now, you might even make it.

“I saw something.” Pete says. “I… I’m not sure what…” The man looks a bit frightened.

Decision:
1. *make a run for it*
2. *continue on and hope whatever is following you doesn’t try anything. They haven’t so far.*
3. *get ready for a fight*
4. (write in)
>>
>>4595640
>(write in)
Keep walking for now if it know we know it will probably attack. However make sure someone's looking in each direction and be ready to leg it.

Oh and be aware of potential ambush points.
Do we have anything like flashbangs? if we do make sure their ready to go an work out a signal to use ahead of time
>>
>>4595657
The soldiers have grenades, and you have dynamite. As for Nonlethal options... if you can explain why the expedition would have them I'd allow the soldiers to carry some.
>>
>>4595640
> gonna just utilize this post to explain my current schedule. Right now its accounting busy season. So uh. I will be working, a lot. I will post a MINIMUM of once a night on weekdays, and will try to have sessions on the weekend.
> I will now be sleeping
>>
can we improvise some landmines and throw them behind us? Or start a "controlled fire" to fuck up any coming ambuses?
If we are immune to mushroom spores then we should blow up alle the mushrooms we see to hopefully fuck up the enemy.
>>
>>4595691
Ghetto landminds are a possibility... if you're willing to risk blowing your hand off.

As for fire, what will you burn? The area is mostly rock, cave moss, and glowing mushrooms.

As for the mushrooms, you can totally try that. Your filters will protect you fairly well from any hazardous effects.
>>
>>4595660
Well taking prisoners means a chance at getting info about the enemy, even if they don't speak (the same language) seeing how they move can be useful if they aren't humanoid
>>
>>4595851
The expedition didn't even expect to find anyone this far below the city limits. As for the wildlife there are methods back at the camp for catching specimens. (such as tranq crossbows and the like). You'd have to convince the Alchemists to part with them but Jack has bonuses to convincing people so that shouldn't be too difficult.

However the soldiers deffo wouldn't have anything on hand to merely incapacitate something.
>>
>>4595657
gonna write this and keep other discussed ideas in mind for a bit later on
>>
Rolled 84 (1d100)

>>4596902
>>
>>4595640
You immediately think about what’s up ahead on the path. You’ve walked it so many times now that you have it basically memorized. The only spot you’re worried about is about three minutes from your current position. A small outcropping your team had used as a lunch area in the past, but you wouldn’t be able to see all of it from the path. Everything up to and past it would be a straight shot and there’d be little chance of ambush, especially when the cliff to your left would get much further away as the chasm widened.

“Keep an eye on the back Simon.” Pete ordered.

“What?” Simon asked.

“Just do it. I have seniority here.” He explained.

“Yeah… yeah.” Simon said, flipping around and making sure to guard your retreat further up the path.

You make your way towards the outcropping. A much wider area dotted with a couple of tree like mushrooms which stretch about twenty feet off of the floor, as well as several dotting of moss and mold and a small pond. The whole area is lit fairly well due to the abundance of smaller mushrooms which dot the area. You find the place to be empty which is a massive relief. Especially since you now have a straight shot back to the camp, you might actually make it.

“What the hell..” Simon mutters.

You spin around to find a couple of large beetles have wandered onto the path behind you.

“Things flew over here from across the gorge all of a sudden, way quieter than you’d expect.” He says.

“Yeah… yeah they can sneak up on you.”

You nervously continue on as the pair of beetles quietly follows you along. You notice that there is a small herd of them no on the rocky outcropping. You briefly consider the possibility of them overrunning the breach site but quickly dump it, the miners weren’t the sort to die to something as mundane as that, not to mention there were trained soldiers and mages there too. There hadn’t been anything big enough to really destroy the equipment either, so what could it be?
>>
>>4596934

“H-hey…. Uh… I think somethings riding on one of the beetles.” Simon says quietly. The man’s covered in a cold sweat now.

You turn around and try to get a good look at the beetles. The parts of their carapace that cover their wings are extended up, blocking your view. But you do notice something there, a flash of a pale, thick white arm, Humanoid.

You continue up the path for a bit longer, you’re within spitting distance of the camp now.

“Is it really going to continue following us?” You ask.

“N-no way that’s the only one.” Simon replies. “Holy fuck they probably have us surrounded and are just fucking with us.”

You eye the ridge line again and notice a few more beetles following along. You wonder how many of them have riders.

“We’re leading em right back to camp…” Pete mutters.

“No choice, I’m not going back and this is a straight path.” You reply.

You turn around a bend and breath a bit easier as Basecamp Gamma, its floodlights, buildings, and more importantly electrified fences pop into view. You see the two gate towers manned by soldiers and begin to pick up the pace. Hopping that you can get inside before you end up dead.

“They’re turning around!” Simon says, still holding his rifle in a death grip.

You watch as the pair of beetles turn around, one hopping off the cliff edge and lazily flying back towards the other side. The other stops a moment, and you manage to make out the rider. The rider is vaguely humanoid, with a large flaired out head and thick stumpy limbs. You watch as it grabs the reins on the beetle with a large lumpy hand. The creature’s head is covered in dull blue splotches and is wearing some sort of furs with beetle shells thrown in to make some sort of crude armor. Simon takes aim for a minute but hesitates allowing the rider and mount to escape over the side of the cliff. You watch as the creature fearlessly dives off the cliff before flying away, assisted by the blue mana it conjures. The best way to describe what you’d just seen would be if a mushroom grew a pair of legs and arms and started walking around.
>>
>>4596936

“Was that a fucking mushroom person?” Simon asks, more of a statement than a question.

“Y-yeah…” You reply. “What the fuck was that?!”

“I don’t fucking know!” Simon continues. “I don’t fucking know!”

“Shut up both of you… I want to get back to base and just… lie down.” Pete blurts out, clearly having trouble dealing with everything going on.

You finally manage to stagger through the front gate to a fairly curious looking crowd. A few of the soldiers are talking about the fact that a pair of beetles wandered this close to camp, and how big they’d been. You remember that most of them are fresh from the city. Most hadn’t been down here longer than a week, your present company included. You suddenly wish that your company had vacation days.

Pete stumbles and collapses in a heap, all of the stress finally getting to him. Simon heads over to him and begins asking for help in a panic. You chuckle, its probably just the guy not being used to the filter masks. Breathing into the things incorrectly would end up choking you as shallow breaths wouldn’t be able to pull fresh air through the filter. Hyperventilating would be a death sentence in an actual mine.

You feel a bit just a bit smug as one of the builder’s guild miners immediately realizes the same thing as you had, and rips Pete’s filter mask off, the man looks completely exhausted after only an hour or so on the job, damned lightweight.

>You’ve managed to make it back to camp, what do you want to do?
>>
>>4596937
And with that, concludes the prologue. I'm going to allow much more player choice than I have in my prior quests. So now is the time to get creative.
>>
>>4596937
Inform the higher ups about the beetleriders
>>
>>4596937
Basically this>>4596978
Make it clear that these things wiped out the entire breach team and are smart enough to jam radios. This is not a threat we can take lightly
>>
>>4596978
What he said
But also
Request some beetles for us to ride also
>>
>>4597246
>>4597015
>>4596978
writing
>>
>>4596937
+++++++++++++++++++++++++
You take note of Roland’s sparse office. The manager never was one for decoration, but his office always struck you as a spartan affair. Not even a potted plant for atmosphere. You chalked it up to his spendthrift nature rather than taste or laziness. You watched as the man rubbed his temples as you explain what you’d seen, alone. Pete had gone to the medical building while Simon had gone to HIS boss to explain the story, and you wondered if he was having a better time of it.

“Look, you know as well as I do that we have a strict schedule to keep here. We need to secure a place for Basecamp Epsilon inside of the chamber. We can’t just wait on more reinforcements right now, that could take up to a week.” Roland explains.

“They’re smart enough to jam our equipment, they’re probably aware how our guns work… you’ll be sending anyone who goes down their to their deaths!” You protest.

“I believe you have as much responsibility for that as I do now.” Roland retorted. “I don’t look forward to having to write the letters to their family but that’s just how life is, doing a bunch of things you don’t want to.”

“They had mounts!” You explain. “They’re smart enough to use tactics! They have weapons and probably magic too! This isn’t a herd of wildlife or savage monsters that you can just gun down! They even know the land better than we do!”

“We have the greatest military in the world, and you think a bunch of… fungal cave dwellers… or whatever they are can stand a chance? They managed to ambush a cave team, sure. But we can easily learn from this and prevent it in the future…” Roland continued. “Its just… a minor setback…”

“They might even be able to assault Gamma!” You protest.

“I will not hear another word on this matter. I am happy you managed to bring back intel but I will not hear anything to do with such defeatism. We are going to secure the breach and that is final. I’m sure the lieutenant will agree with me. I know that both the company and the military high command will.”

“So that’s it then?!” You ask, standing up in a huff.
>>
>>4597868
“Well, yes? Did you think we were going to just going to run with our tails between our legs? Over what? A dead shift of miners? Do you know how many fatalities we’ve had in our mines alone this year? This is merely a speedbump. The fact that a couple soldiers and a few mages who had not a lick of actual combat experience were also rolled over is hardly a concern for me. We have Gamma and all of the personnel in it, and those cave dwellers have what? Sticks to throw around? Even if they can jam our radios, a gun will still fill them full of holes easy as you please.” Roland continued, shooing you out of the office.

You storm out and look around the camp. The mining team’s morale was now in the shitter while the military guys were all on edge. Half of em looked like they’d turn tail and run if anything bad happened. The only people who were acting calm where the small gaggle of alchemists who had their own small building set up. One of the miner’s had told you they’d already started packing up to head over to Delta, all calm like. You figured they’d probably get a heavy escort or some shit. Posh fucks.

“You have the same amount of luck?” Simon asked, walking over to you.

“Yeah… can’t say I’m too surprised. A superior actually giving a shit about his people would be revolutionary.” You mutter.

“Well the LT’s all spooked now, took me very seriously. Says he wants to hold up here and wait for reinforcements… instead of putting the clamps down on those fucks and counterattacking. I think if we stick here we’re just gonna get boxed in. The fence ain’t even electrified for fucks sake.”

“Opposite of my boss.” You say, reaching into your coat and pulling out a pack of cigarettes.

“What brands that?” Simon asks.

“Sigil’s, nothing too fancy, but they use actual sunlight to grow it. So the taste’s much better than that artificial light shit.” You remark.

“Mind if I have one? I’ll share my lighter!” Simon says, throwing a hand over your shoulder.

“Yeah yeah, take it already.” You say, handing out your pack.
>>
>>4597873

The two of you sit down at a nearby picnic table enjoying your smoke, and watch as a group of soldier’s mill pass, their sergeant yelling orders at them.

“So we’re fucked yeah?” Simon asks.

“Probably not, but everyone just has a fucking empty space where their brain outta be.” You explain.

“So we’re not just gonna sit around yeh?” Simon asks.

“Fuck you mean we’re not? We both have our orders. We’ll probably be getting shipped back down to the mine site to get our asses torn off.” You explain.

“Can’t you just… quit?” Simon asks.

“Yeah real fucking funny. Can you?” You retort.

“Ugh, fucking hell if I’d known this’d happen, I’d never have sign that enlistment paper.” Simon says.

Decisions:
1. “Lets fucking do something about it, I’m sure we aren’t the only ones feeling like this.”
2. “I say we get the hell out of here. It’s obvious those fucks are gonna attack the camp. We can probably snag a few of the riding slime’s and skedaddle.”
3. “We need to convince our superiors to get their heads out of their asses.”
4. “Guess we just wait and see.”
5. (write in)
>>
>>4597877
(write in) make fortifications while we still have time
>>
>>4597877
>. “Lets fucking do something about it, I’m sure we aren’t the only ones feeling like this.”
Bare minimum we make sure that our people know what to expect, start making some unofficial supply caches and evacuation plans
>>
>>4597877
>“Lets fucking do something about it, I’m sure we aren’t the only ones feeling like this.”
>>
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>>4590216
>"Mossdeep" in title
>not pokemon
why do this
>>
>>4598124
>>4597929
>>4597904
writin

>>4598907
I just think the name is cool man
>>
>>4597877

“Lets fucking do something about it, I’m sure we aren’t the only ones feeling like this.” You say, suddenly standing up.

“Wha?” Simon asks, startled by your sudden change in attitude.

“We need to start preparing. They’re going to lay siege to this place, right?” You ask.

“Well I mean… yeah… but, do you actually think they can breach the gate?” Simon asks.

“I’m not sitting around and finding out. Come on I’ll need your help.” You continue.

>Reputation check passed; Simon will assist you within reason.

“Get as many people together as you can, I’m going to get as many people as I can. I know I can convince the people from my shift to do so.” You explain.

“Wait wasn’t that your shift that was down there?” Simon asked, confused.

“No of course not, if they were I’d have been down there and would be paste now. We were actually prepping to switch out with them. I ran with you to get the damned purifier working while they got ready… oh hell that’s what did it.” You say, realizing the damage to the purifier matched what you’d seen down in the breach site. The implications of it having happened for several weeks before hand were not what you needed right now.

“Yeah I’ll get some of the boys together, hopefully you’ll come up with a plan before you embarrass me and yourself.” Simon says.

“See if Pete’s okay, I’m sure he’d agree with us.” You say, finishing the conversation.
>>
>>4599475
+++++++++++++++++++++++++++++++++++++
“Well everyone’s together now, everyone I could convince to come, anyways.” Simon says, waving his hands about. “Even managed to convince Pete to come, though he seems like he ain’t too happy about going behind his CO’s back like that.”

“I’ll be able to convince him, trust me.” You reply.

Gathered before you are a collection of several dozen miners, and a good twenty soldiers. The soldiers for their part are a mix of different races, all human of course, as the army didn’t have mixed species squads yet, even with all of the rumbling from the guild council and the pressure from the Mages guild. Of note were the Illsics, the people who lived at the top of Mount Zinit who lived in Frostvale and the surrounding towns and villages, they always struck you as a bit odd looking, with their pale bluish gray skin and white hair. Then there were the Feriars, who comprised most of the city dwellers including yourself who had light tan skin and a mix of brown, red and gray hair. Finally there were the Ventions, bulky men with bronze skin tones who were generally the pack mules of your team. If one of them got drunk after a job they tended to be incredibly difficult to stop, either making a mess or ending up the life of the party. From your understanding they used to be plain’s dwellers in the central cavern, and there were still nomadic tribes and small farming communities of em making a go of it out there. The group seems to get along with each other fairly well, cracking jokes and getting into mischief when their sergeant wasn’t looking. You spot the man, a Feriar man with a large neck and an even louder voice, the same man who’d been shouting orders earlier. You figure he’ll be the man to convince if you’re going to get the soldiers on your side.
>>
>>4599482


You survey your mining team and note that everyone’s from your team is in attendance, even a few from the night shift. The humans on your team are mostly Feriar city folk, although there are a few heatfolk. To tell the truth those guys always made you nervous. Their red skin tones and horns paired with the rumor’s they’d descended from demon’s or some shit always made you uncertain around em. However, you had made a notable exception for the pair working on your team. You’d survived enough shifts with the two of them to know they were solid. More importantly were the Mousefolk, though you were fairly sure that City Mousers would call the ones on your team Ratters due to their more crude low class appearances. You REALLY didn’t see that much of a difference besides them having longer faces, bigger frames and bigger teeth. But whenever one of them came with you higher into the city all the Mousefolk up there gave you a wider bearth. Didn’t make a lick of sense. Regardless, they were crafty folks with MUCH smaller builds than the average human, and were keenly suited for mining work. You’d seen one get buried under a pile of rubble once and wiggle out unscathed. You also knew from experience that the ones on your team were all skilled with daggers and pocket knives, pretty much any Mousefolk living in the lower part of the city was.
You know your team will trust you, since you’d often put their lives above your own career progression. You figure it’ll be a cinch to convince em, doubly so after what Roland told you. The only factor up in the air was the military guys. Simon was for the plan and Pete was against it, but how would the rest of them react?

>Whats the plan, and how do you address the crowd?
>>
>>4599484
Will be running a full session tomorrow starting around 12pm EST. I'll be on tonight for a couple more hours so feel free to ask questions regarding either Basecamp Gamma, the people before you, or relevant background information and I'll respond to them best I can. Just note since you're playing as Jack right now I'll only share information he would be aware of.
>>
>>4599482
was rereading and realized I'd made an error here. The Ventions are soldiers, not miners. This is an important distinction as you do not have command authority over any military personnel .
>>
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>>4599594
First off all, the map I promised in the discord channel
>>
>>4600133
Decision list:
1. *make a rallying speech to the assembled men, try to get them motivated*
2. *try to speak to the sergeant one on one, if you can convince him you can probably get the soldier's help.*
3. *You don't trust the soldiers and you know your own people extremely well, you're going to just work with them to fortify the camp, and avoid having to fight with the LT.*
4. (write in)
>>
>>4600225
>2. *try to speak to the sergeant one on one, if you can convince him you can probably get the soldier's help.*
>3. *You don't trust the soldiers and you know your own people extremely well, you're going to just work with them to fortify the camp, and avoid having to fight with the LT.*
These sound good
>>
>>4600301
they're contradictory. But I assume you still want to work with the soldiers though put more trust in your own people, correct?
>>
>>4600225
2. *try to speak to the sergeant one on one, if you can convince him you can probably get the soldier's help.*
>>
>>4600842
>>4600301
writing
>>
>>4599484
You gaze upon the crowd and come to a couple conclusions. The groups are mainly split into two factions, the soldiers and your own men. You know you can easily convince your own people, but you barely know anything about the soldiers, since they’d only been shipped out to Gamma a week ago. Knowing this you figure that giving a speech would be too great a risk for your own standing. If the speech failed you’d basically be screwed. So you decide to take a smaller gamble, being able to convince the sergeant.

You pull Simon aside for a moment to explain your thoughts, and he tells you that the Sergeant had been given orders to remain within sight of Gamma for the time being and maintain a holding pattern if at all possible. The thinking being that they had the searchlights in the watchtowers to guard against approaches, while likely having superior weaponry to the attackers. Mainly the sniper rifles with owl scopes that’d been handed out to the guards in them. It seemed like a reasonably solid plan, however if you could find enough fault in it perhaps you could convince the Sergeant to alter his orders. The LT’s orders had been vague, which would give the soldiers a lot of wiggle room in which to maneuver without directly disobeying.

So given that, you find yourself sitting across from the gruff Feriar man. You noted his bushy yet well trimmed beard, his cold demeanor, and his patient attitude towards you. He coughs a couple times and stares at you, waiting for you to finally speak.

“So you’ve been ordered to hold position and wait?” You finally ask.

“That is correct, civilian.” The Sergeant explains.

“Right… where are my manners, my name is Jack sp-“

“I know who you are, you’re the man who’s gotten my platoon all riled up. Normally I’d politely ask you to stop intruding in military business, but considering three of my men died down there in the breach site, not to mention your manager’s seeming disregard for the people under HIS command, I’m liable to give you an ear.” The man explains.

“Sergeant Reyes is a gruff man b-but he means well.” Simon starts.

“That’s enough soldier, I’ll handle… negotiations, or whatever this is.” Reyes replies.
>>
>>4600864

“Y-yes sir.” Simon stammers

“So then how do you wish for me to break the orders I was given? And why? From my understanding the enemy is likely a grouping of loosely organized tribals. Even a band of goblins would be more of an active threat.” The Sergeant explains. “Altering our orders wouldn’t make a whole lot of sense, especially when we’re awaiting backup from Beta.”

Decisions:
1. “We are going to be attacked for certain! They have flying mounts! They could easily fly above our tower’s searchlights and get into the camp! Merely holding with our current defenses is not going to cut it!”
2. “I’m not asking you to alter your orders, I just want to have you permission to strengthen the camp’s defenses.”
3. “You’re assuming that the enemy won’t greatly outnumber us, what if that’s the case? We might be swarmed by a five hundred strong band!”
4. “What if help is not coming?” (use evidence, radio jamming at breach site)
5. (write in)
>>
>>4600865
>2. “I’m not asking you to alter your orders, I just want to have you permission to strengthen the camp’s defenses.”
"We have to last till the backup gets here, where's the harm in being a little more prepared?"
>>
>>4600865
>4. “What if help is not coming?” (use evidence, radio jamming at breach site)
>>
>>4600865
2. “I’m not asking you to alter your orders, I just want to have you permission to strengthen the camp’s defenses.”
4. “What if help is not coming?” (use evidence, radio jamming at breach site)
Mention the flight capabilities of the bugs, the vent sabotage and any other info he should have
>>
>>4601909
>>4600986
>>4600877
writin
>>
>>4600864
“What if help isn’t coming?” You ask.

“What?” Reyes asks, with a tinge of annoyance. “Of course the military would send help to us given the circumstances, even a couple more platoons would be sufficient.”

“No I mean what happens if the long range radio in the camp is being jammed, or gets jammed?” You ask.

“That…” Reyes asks, something seemingly clicking in his head. He turns around to face the command building, the slightest bit of uncertainty crossing his face. “If that is the case then we’d be in a lot more trouble than the LT is letting on. We’d need to physically run to Beta to get reinforcements… that’d take a day at least to go there and back, and we could be overrun in that time…” He says. “If its true…”

“Look, I’m not asking you to alter your orders. I just want your permission to strengthen the camp’s defenses.” You continue.

“Well that’s perfectly fine. I give permission for that at the very least, just run things you’d like to do by me or the LT and I’m sure there wouldn’t be any trouble.” Reyes explains. “Obviously you won’t be able to do anything to the watch towers or the gates directly, but if you wanted to… dig a moat around the camp or something that wouldn’t be a problem.”

“There are other concerns. I think the invaders knew we were here for several weeks. I think they’ve been stealing supplies and damaging equipment.” You explain.

“That would mean that they know the layout of the camp, and that they’ve gotten into the camp, highly unlikely.” Reyes explains.

“But not impossible, especially if they can utilize magic.” You explain. “I know even goblins have their shamans, its not that unbelievable that a few of them might know some sort of invisibility magic, right?” You posit.

That once again gives Reyes pause.
>>
>>4602150
“There was an attempt two weeks ago to get into the armory… I hadn’t given it much thought since it hadn’t been successful, but it does make me wonder…” He continues…

“Perhaps the LT has been hiding the radio to prevent people from going into a panic?” Simon asks.

“I thought I told you…” Reyes says, before stopping again. “That would… be an issue. If you could prove that… then I could perhaps go against orders…” He mutters.

“So you’d need proof?” You ask. “How the hell would I get it? Isn’t the LT in that command building all day?”

“Well, I do have a meeting with him in twenty minutes… so he won’t be inside his office. If you… say… accidentally ended up in there and then accidentally wound up finding some evidence, then I could act on it.” Reyes explains.

“And if I don’t?”

“Well then we’ll be back to the start. I’ll of course let you do whatever you wish to the camps defenses as long as it doesn’t go against my orders… but if you get caught, it’ll be up to the LT.” He explains.

“Could I possibly-“ Simon starts.

“Don’t you even THINK about doing it. I’m only suggesting the civilian does it since I’m not responsible for his conduct, his boss is, and I HATE that man.” Reyes explains.

Decisions:
1. *take the Sergeant up on his offer, you’ll sneak into the command center and find evidence*
2. *try to find evidence by creating a transmitter with spare parts* (much lower chance of success, and failure will use up time. However it’s not illegal.)
3. *back off and just strengthen the camp’s defenses*
4. (write in)
>>
>>4602153
>2. *try to find evidence by creating a transmitter with spare parts* (much lower chance of success, and failure will use up time. However it’s not illegal.)
We don't even need it to transmit but receive, if we can't get the signal from within the base, it sure as hell isn't gonna make it to command.
>>
>>4602153
>1. *take the Sergeant up on his offer, you’ll sneak into the command center and find evidence*
>2. *try to find evidence by creating a transmitter with spare parts* (much lower chance of success, and failure will use up time. However it’s not illegal.)
We've got multiple people so no reason not to multitask. We can try for the radio while leaving some of our more technical crew scrounging up some radio supplies.
>>
>1
>2 sneak sneak, maybe bring one of the sneaky mousers/ratters for sneaking help.

4 >> tell the miners to start on setting up searchlights to spot flying enemies. And tell our alchemist friend to think of alchemy stuff that hurts big bugs and mushroom people.
>>
>>4602516
Do you think we could we set up a bunch of chain/wire as a net to tangle any fliers?
>>
>>4602311
So are you trying to create something that can grab the signals going out of the base? Alright that's not a terrible idea. Even if they're encrypted (which they totally are) you will at least be able to pick up the coded messages if the signal is working

>>4602367
yep. You should have a few people on your team who'll be able to do it.

>>4602516
Righto. As for the alchemists, you haven't actually interacted with them, they're packing their bags right now... might be wise to try and do so.

>Overall, the message I've gotten from these votes is as follows:

1. Sneak into the command center with one of your team's Ratter Mousefolk.

2. Have the remainder of your team try and set up a device to intercept any messages sent from the command radio. Even if they can't understand the messages (as the military DOES encode those), the mere fact that they either got the messages or didn't will be enough evidence.

This will play out as follows:
1. you will conduct the "stealth" mission as Sergeant Reyes conducts his meeting with his LT, you're shooting for the LT's office in the command center as the radio room will have at least one man manning the radio at all times which will make it extremely difficult to get to it. Assaulting military personnel in the field is a offense that will land you at a minimum ten years in Ashcroft prison and at worst summary execution. So don't go attacking the military guys if you get caught. (Yes even merely casting a sleep spell on him will also be considered assault with magical spells)

2. The rest of your team will be creating the interception device in the meantime. You'll obviously need to have the radio operator in the base sending out messages for you to intercept, but this will be FAR less difficult to create. (the roll will occur after you've left the command center)

Does this seem good to everyone?
>>
>>4602541
like stringing wire from the fence? Oh that'd be easy to do. The military has barbed wire on hand since they topped the chainlink fence with it. You can totally string it from the buildings to make it harder for airborne entry.
>>
>>4602554
yeah that sounds decent. The main thing is to make it hard for flying enemies to flank us.
>>
>>4602554
Oh and I just thought of something, flares something super bright we can launch to quickly replace the floodlights if they go out.
>>
>>4602587
Flares are also doable, the military packs a bunch of those (and speciality types) so that'll be very viable. They might even let you use them as they're not weaponry. You'll have to ask after your stealth mission
>>
>>4602153
You quickly discuss with your team and as expected everyone is extremely receptive to your ideas, especially the part about not dying from a siege. You hear several different suggestions as well, but for the time being you instruct everyone to get the signal interceptor running. Most of the guy’s already know the basic idea. Hell most people did when living in the lower reaches of the city, making makeshift radio’s to catch a station you liked was a favored pastime down there, and most of the guys already know how to do it without you having to instruct them. You give them permission to raid the builder’s guild warehouse and to scrounge for parts, and figure that none of them will be stupid enough to mess with the military.

Well except for you and Scavs. You needed someone to watch your back and the Ratter was the obvious choice. Something that Scavs wasn’t all too happy about. He didn’t much like the idea of getting sent to prison for sneaking around a military area. You explain to him that dying horribly is a far worse outcome, and he reluctantly agrees to your sound advice.

>Leaders Charisma Active: Scavs will be far more liable to follow your orders as long as he isn’t in any personal danger

So with that in mind, you stroll into the command center’s lobby, a place you’d been frequently enough to know like the back of your hand. You remember being shipped out to Gamma a bit over a month back, before the breach pathway had even been established. Gamma was the only bit of civilization down here and the command center really showed it. The halls were always kept clean by the base personnel, mainly the builders guild but even the soldiers who got rotated in would pitch in even if only to kill time. The place was well maintained and still new. All of the parts to create the building had been made fresh in a Foundry District factory. You note the skylight in the lobby as well, the structure wasn’t actually made of glass, the material was actually similar to an eye’s lens. The stuff was grown utilizing slimes and harvested, then cut and processed into shape. The size of each individual piece isn’t all that impressive, but you must admit that you appreciate the whole picture. Such little touches really made a place feel valuable.

“Can’t believe they made us haul all that lens down here instead of an actual fuckin wall for the camp.” Scavs says, breaking your concentration. “Ah, sorry, didn’t realize you were once again staring dreamily at a fuckin window. Lets get in and get out I don’t like this.” The ratter explained, brushing the back of his neck nervously.

“Yeah yeah, calm down, this’ll be quick and easy.” You say, trying to put your friend at ease.
>>
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>>4603612

“Hrmph, that Sergeant didn’t even give us a map or anything, we’re flying blind and sneaking into a military base like one of dem movies. Though I don’t think you’re nearly handsome enough to be a movie star.” Scavs says, chuckling.

“Shut up.” You retort. “He’s already helped us plenty, anymore and he’d probably get in a heap of trouble.”

“Man if only you had such… con-sid-er-a-tion for meeee.” Scavs says, lightly mocking you with a jokeing tone, but not so much as to actually insult you.

Decisions:
1. *try to gain entry through the military wing’s entrance*
2. *head down to the builder’s guild wing, you know Roland has a guest pass…*
3. *maybe a generator malfunction would give you a good reason to go poking around…* (you know most military radio’s all come with temporary battery units, thus knocking the power out won’t kill the radio)
4. *maybe you can find something useful in one of the mage’s offices*
5. *you REALLY don’t want to, but causing a fire would be the best, surefire way to get everyone else out of the building… but you REALLY don’t want to damage the nicely made prefab structure* (Being a builder’s guild member at heart, you’ll really have trouble damaging nicely made structures, which translates to higher roll requirements)
>>
>>4603615
forgot to put in the ol' write in option. If you wanna try something different feel free.
>>
>>4603615

>> 3. generator malfunction

sounds like the best, unless the mages has some dangerous distracting bullshit in their room. But as we are not a mage, messing with magic would be double risky.

setting fire to the command building could damage stuff we need for the fight. And people spent alot of effort setting that place up.

does Scaves have some thoughts about this plan apart from "this is high risk"?
>>
>>4603615
>3. *maybe a generator malfunction would give you a good reason to go poking around…* (you know most military radio’s all come with temporary battery units, thus knocking the power out won’t kill the radio)
>>
>>4603689
He does.

"I'm hungry, when's lunch." ~ Scavs
>>
>>4603701
>>4603689
Just got off work, and it seems like the generator malfunction is the decided choice. Will begin writing.
>>
>>4603689
>>4603701
writing
>>
>>4603615
“We’re going to have the generator malfunction.” You explain.

“Oh is that all. Ain’t that gonna cause the camp to lose power?” Scavs asks.

“They have backups, remember? You even helped install one of em.”

“Oh yeah… right sorry, so much has happened….” Scavs says, obviously embarrassed that he’d forgotten so quickly.

The two of you head into the main hallways and hook a right, going past Roland’s office. Scavs peaks inside after noticing the door is ajar.

“Asshole’s asleep at his desk.” He says. “Bastard works less than any of us n’ get’s paid double… man I wouldn’t mind if he got crushed under a rockfall.”

“Contemplate murder later Scavs. Come on.” You explain, heading further down the hall into the lounge. There are a couple potted plants as well as a pair of Fizz Soda and S.L.I.M.E. Corp Vending machines pressed up against the outer wall. Scavs reaches into his pocket and grabs out a thing piece of metal before running up to the S.L.I.M.E. Corp machine and reaching it and his hand inside.

“What’re even doing?” You ask.

“Getting some munchies for my munchies. Spot me would ya?”

“What?!” You ask.

“They got one bag of them pink crunchy bits left, whats they called… ah right mallow mites. The sweet ones. Help a guy out and tell me if I’m close.”

“I’m not helping you steal from a vending machine.” You explain. “I really don’t need to get caught before I get to the generator.”
>>
>>4605043

“Well I’m just having a bit of needless fun eh? Not really DAMAGING anything.” Scavs rebukes.

You find the door to the generator room open, and instantly you realize that someone had forgotten to lock the damned thing. It’s probably Earl again, the damned Heatfolk liked staying in the generator room during his breaks due to the higher temperature inside. You half expect to find a drug stash or something but the interior of the generator room is clean. The room is taken up by a massive generator that easily reaches over your head, as well as a couple shelves of spare parts and tools. You see a notice board reminding employees to wear insulated gloves before managing the equipment, and you snatch a pair from the shelf, before opening up a panel and digging around through the machine’s wiring.

“Oy I got it!” Scavs said, walking into the generator room to find you busy at work.

“Oh your petty theft go okay?” You snidely reply.

“Oy nothin petty about it, this shit’s great. I can never get over how good dried slime tastes.” Scavs explains.

“Watch the door, jackass.” You reply. “Make sure nobody is coming down the hall it’ll be real awkward if I have to explain to em.”

“Yeah that’d be weird if you weren’t a known employee and what not.” Scavs explains. “Oy if you want I can do whatever you need me to do with this machine so you got a better shot at getting into the military section.”

“Nice try, everyone pulled straws before we decided on this. We got a better shot with two people. You ain’t sitting this out all safe in here” You retort.

“God damn it why’d my luck have to be so shite.” Scavs says. Fumbling around with his bag of pink slime chips.

>Roll 1d100 + 10 (passive bonus) for generator malfunction
>>
>>4605045
just realized I forgot to use my name like a fuckin champ. Oh well the post's big enough to not miss.

also

> added insulated gloves to your inventory: utilize them to not burn the fuck out of your hands when touching electrical shit
>>
Rolled 41 + 10 (1d100 + 10)

>>4605045
>>
Rolled 59 + 10 (1d100 + 10)

>>4605045
Let's be sure to wear those gloves
>>
>>4605045
"Look on the bright side Scavs if you hadn't come along you wouldn't have had the chance to steal those chips"
>>
>>4605088
79, pass
>>
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>>4605045
You slowly work out what wires you’ll need to pull to get the generator safely offline, then begin getting them ready. Slipping on your rubber gloves, you realize you have to do this in one motion or you’ll permanently fry the generator.

“All clear?” You ask.

“Yeah we’re good.” Scavs replies.

“Look on the bright side Scavs, if you hadn’t come along you wouldn’t have had the chance to steal those chips.”

“Shut up I’d have done that anyh-“ Scavs says, cut off by the noise of the generator powering down.

The lights flicker off and the building is plunged into near pitch black. You suddenly realize that you’d forgotten to pack a lightsource, then you realize that you have Scavs with you, who has fairly good darkvision.

Scavs mutters something to himself before casting a black mana spell, granting both of you darkvision.

“There…. That was the plan right?” Scavs asks.

“Y-yeah…” You lie, ignoring the fact that you’d completely forgotten how pitch black it’d be.

You work your way down the hall, hooking a right as a couple of mages appear from their offices behind you, a light elemental conjure trailing behind them. You continue down the hall, someone directly in front of you near the terrarium is fumbling around in the dark. You find it funny as all hell and you struggle to stifle a laugh. Scavs doesn’t even bother and giggles to himself about the ‘tallman having a tough time in the rat warren’.

You find the door to the military section to be unlocked, the magnetic lock failing after the catastrophic power malfunction. You briefly wonder why they would’ve installed a magnetic lock in the middle of an expedition outpost building but chalk it up to a contractor inflating costs.

More importantly is the checkpoint in front of you. A round guard station lies directly in front of you. Inside a guard is fumbling around desperately trying to find something, probably a flashlight. Why did nobody carry a flashlight on them? They were literally underground outside of the city limits.

Decisions:
1. *head left*
2. *head straight*
3. *head right*
4. *help the poor son of a bitch struggling in the guard booth*
>>
>>4606292
>status effect gained: Darkvision
>You will be able to see clearly for fifteen feet in all directions, with vision slowly getting worse and tapering off at 25 ft
>duration of effect is 10 minutes (it'd be 20 if it was cast on one person)
>>
>>4606292
>3. *head right*
>>
>>4606292
>3. *head right*
>>
>>4606441
>>4607358
Writing
>>
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>>4606292
You peel right with Scavs at your heels, at one point dipping down as the man in the security booth looks in your direction. Scavs clicks his teeth together a couple times in annoyance. It wasn’t like the man could actually see you in this pitch black.

“God damn it where is it?” The Soldier in the booth asks, scrounging around in a couple of cabinets and tossing papers about.

You manage to get through the intersection and come to a fork in the hallway once more. To your right is a collection of rooms, as well as what appear to be bathrooms and showers at the far end. Such things are luxuries this far from civilization. Being in the Military had its perks. To your left was a room with a glass window as well as a large sign with a red cross on it. The camp’s med bay, with a fairly flustered look older man rummaging through a filing cabinet. You notice a figure on the floor groaning in pain. From the furniture that’s been tossed around, you figure the poor man must’ve crashed into it all and tumbled. He probably isn’t too hurt by the looks of it, you hope.

“Oy I think they’re bedrooms.” Scavs said, peaking his head into one of the doors on your right. “Good luck for once. I think they’re all empty.”

Decisions:
1. *start opening doors in the quarters*
2. *check inside of the medbay, make sure the poor guy is okay. You didn’t mean for anyone to get hurt during all of this.*
3. *perform an action* (write in)
4. *say something* (choose character to speak to, then write in)
>>
>>4607497
>2. *check inside of the medbay, make sure the poor guy is okay. You didn’t mean for anyone to get hurt during all of this.*
>>
>>4607497
>1. *start opening doors in the quarters*
We need to find that radio asap the dark will only buy us so much time
>>
>>4607497
>>3 We need to do what we came for and then leave. Somebody just need to hear our voice or see our face and it will be nothing but trouble until the cave people attack. Find the radio and use it. If it is in the barracks then go there

>>4 wisper too Scavs :"We need to find the radio so we can do the thing and leave" if we know where radio is then: "*tell scaves were radio is*" "lets go to the radio"
>>
>>4608028
forget i wrote this one. I meant this instead:

>> 4: wisper to Scaves "stop anyone from getting their hands on a flashlight or some other type of light, just steal the flashlights, or hide them while I try to look for the radio. And be sneaky and no killing"
>>
>>4608044
I doubt scavs is going to kill anyone
>>
>>4608277
None of the mining team are killers. Just average people.
>>
>>4608287
That's what I thought, petty larceny sure but he doesn't seem the type to hurt anyone
>>
Also side note: this little action is showing us that people are VERY unprepared for darkness. We should make sure that all our people always carry lights and or work with people who can do darkvision spells from now on
>>
>>4608450
>>4608455
>>4608044
>>4607696
>>4607567
writing
>>
Rolled 82 (1d100)

>>4608582
rolling for search
>>
>>4607497
“Scavs, try to steal the flashlights from the medbay for the time being.” You explain. “Can’t have them poking around with lights.”

“Oy of course, have the Ratter steal something, classic.” Scavs replies.

“You literally stole a bag of chips like not two minutes ago.” You retort.

“Yeah well, I wasn’t ordered to do that, its different.” Scavs explains.

“Just shut up and go do it. Good lord, if we get caught here we’re fucked, and for the love of god don’t hurt anyone.” You explain.

“Oy I’m not going to just gut someone for no reason, I ain’t a psycho.” Scavs replies, a bit offended.

You turn from Scavs and begin checking the dorms. You quickly find the lieutenants room due to the fact there are convenient name plates bolted near each of the doors. Military efficiency at its finest.

You slowly open the door to find the room empty, as expected. You quickly scurry inside and begin rooting around for any sort of evidence. You of course do not find a working long range radio, since that wouldn’t be stored inside of an Lieutenant’s quarters. However, you DO find a fancy leather bound journal inside of the man’s unlocked desk. You begin flipping through it until you get to the last entry.

‘Date: Seventh of Scune – As of now we are completely cut off from reinforcements due to enemy radio jamming. As of now only me and a few others are aware. We’ve lost three soldiers, one shield mage, one healer mage, and a total of twenty eight miners to an unknown enemy. I can only surmise that the enemy is likely far less technologically and tactically advanced in nature as they would have otherwise easily overrun Gamma. For the time being I have decided to hunker down inside of Gamma, utilizing the natural terraria of the gorge and surrounding hills, and our camp’s constructed defenses to ride out any enemy attacks long enough to receive aid from Alpha. I know HQ won’t take our camp’s silence lying down. It’s only a matter of time until backup arrives, a few days at most before a recon patrol arrives. I cannot let my men or the civilians in the camp know, though of course the Alchemists have likely already surmised the truth. Regardless I cannot allow panic to set in, not here. I have far too many people’s lives to be responsible for. it’s a crushing weight.

~ Lt Henry Deermore: Fifth expeditionary Company

> Objective: Find Evidence of radio jamming - Completed
>Time to leave, roll 1d100
>>
>>4608455
might want to reread a bit, the mages on hand had a light spell ready. So at least they were prepared
>>
>>4608591
will be having a longer session Saturday, I'll update the discord with specific details tomorrow.
https://discord.gg/m6DCaQSu
>>
Rolled 34 (1d100)

>>4608591
Time to GTFO
>>
Rolled 11 (1d100)

>>4608591
>>
>>4608591
>>say an apology to Scaves at the earliest opportunity after getting out of this building.
>>
>>4608691
You might want to roll out current numbers suck
>>
Rolled 14 (1d100)

>>4608722
>>4608691
ok added roll
>>
>>4608725
ah shit, hope that cave people attack comes soon.
>>
>>4608624
>>4608660
>>4608725
34 is the high roll.
>>
Rolled 87 (1d100)

>>4608857
Hopefully this will be better
>>
>>4608891
>>4608857
87, pass, will begin writing shortly. Apologies for the long delay today, had a family emergency to take care of.
>>
>>4609172
It's ok real life takes priority just please keep us updated when you can
>>
>>4608591
“Scavs, you there? Its time to leave.” You whisper, trying to find evidence of the Ratters’ location.

You close the door slowly behind you before you are poked in the back, nearly causing you to cry out.

“Hehehe got you.” Scavs said, chuckling. The rat waved around an inactive flashlight gleefully. “They won’t be seeing much with this eh?”

“What if I’d shouted because of that?!” You ask, beginning to walk back to the entrance.

“Then you’d have been a sissy, good lord.” Scavs explained. “Serves you right for draggin me along anyways. You could’ve done this yerself.”

“Shut up.”

You work your way past the guard station, the guard nowhere to be seen, and out the door back into the public section of the building. You breath a sigh of relief, you’re in the clear.

“Scavs, get a few of the others to go fix the generator, probably Will and Louis, they’d know how to get it running again.” You explain.

“Why don’t you do that?” Scavs asks.

“Because I need to show this to the others.” You explain, waving the book around.

++++++++++++++++++++++++++++++++++++

You sit down once more with Sergeant Reyes. You’re both flanked with your own people now. The soldiers all eyeing the journal curiously, while all of the miners remain silent. Reyes’ sighs and rubs his forehead.

“I really didn’t want to believe it but its all here. Even that receiver you created only spat out static.” He says.

“So will you lend us a hand now?” You ask.

“Yes. I believe I will. Although we’ll have to work quietly.” The sergeant explains.

“Do you think we’ll be able to convince the mages and Alchemists?” You ask.

“The mage’s likely already know something is going on, its magical interference after all. As for the Alchemists, they already made a run for Beta. Best case they make it and we get help early. Worst case they’re dead.” Reyes say’s bluntly.

>The military faction in Gamma is now willing to go against orders to better defend the base, and work with civilians (that means you)
>How do you wish to strengthen the camp’s defenses?
>>
>>4609573
yeah today's been bad, gonna be on for the remainder of the night, and will post multiple times tomorrow.
>>
>>4609599
We'll need patrols, and fortified areas along the patrols to fall back to, and we'll need to reinforce some buildings so we'll have another place to hole up in when they attack. Oh, and we'll need weapons for everyone if possible.
>>
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>>4609687
Just gonna repost the area map again.
>>
>>4609707
Why did they build the base at the bottom of the hills?
That's a stupid place to build it.
>>
>>4609707
We'll need round the clock guards at the towers, more than one person per one, and we'll need some on the roofs at the barracks, as there's no tower there.
We'll need to reinforce a building to house people and for when the walls fall, and since the command center is a major military building, it should be pretty strong already so MORE reinforcement wouldn't hurt.
>>
>>4609768
all doable. The soldiers will obviously be better shots but everyone has at the very least a basic understanding of how guns function.

As for reinforcing buildings, you can utilize regular items (such as the barbed wire idea discussed previously) or you can try dismantling one of the prefab structures to reinforce the chainlink fence. Getting people up on the roof's will be easily enough as well.

The Command center is a fairly defensible place to fall back to, it can function like a keep. Especially the military wing. However if you do fall back into there you won't have an easy way to get back out.

>Also yeah they built it at the bottom of the hill because shut up.
>>
>>4609599
>How do you wish to strengthen the camp’s defenses?
-Anti flyer barbed wire netting
-Prep for potential loss of main lights (flares prepped and everyone has a personal lightsource and or darkvision)
-Add some noise traps to areas invisible enemies might be sneaking around
-Simple old fashioned stake/spike line around the perimiter and or punji pits
-How much extra fuel do we have? is a pitch moat equivalent viable?
- Reniforce doors and windows so any building can become a bunker
>>
>>4609916
Lets also raid the alchemists stuff they left behind. And restructure the buildings into something more manageable Like a reinforced central building that we can reinforce.
>>
>>4609599
Oh and work out some non-radio based signals (maybe whistles?) so we can communicate at least basic stuff at range
>>
>>4609599
Voting will be done in the same format I've used to do upgrade votes.

You will pick each of the following options and order them out from least to most important. The Higher up an option is in your list the more points it will be assigned. For example

1st choice: 6 points
2nd choice: 5 points
3rd choice: 4 points
Etc and so on

points will then be tallied by me across each vote, and the actions of the camp's inhabitants will be ordered from highest to lowest points.
Every action will use up time units. This is to of course simplify the process and I will be fudging variables to account for splitting people up among each job on my end. Its going to be messy but I'll handle that aspect.


Alrighty I'm going to label everything out in terms of feasibility and amount of time.
-Add some noise traps to areas invisible enemies might be sneaking around (easy, 1 time unit)
-Simple old fashioned stake/spike line around the perimeter and or punji pits (difficult, you're encamped on a flat bed of granite so making pits is near impossible within a short amount of time. However, making stakes out of available materials would be possible yet time consuming. Completely encircling the camp would take a great deal of time. 5 time units for the gate entrances, 20 time units for encircling the camp)


-How much extra fuel do we have? is a pitch moat equivalent viable?
(medium you have no vehicles at the moment so you don't have vehicle fuel of any sort. You have some lubrication oil, some cutting torch oil, and the slimes in your stables. Blue Slime liquid also known as blue ooze is highly flammable. In fact the military uses it for their flamethrowers. You can 'milk' the slimes in the stables to get their ooze and then utilize it for fire weaponry. 2 time units, you can list out what you’d want to use the ooze for, otherwise I will take liberties and work accordingly for the purpose of keeping the quest moving)
>>
>>4610002
-Add some noise traps to areas invisible enemies might be sneaking around (easy, 1 time unit)

-Simple old fashioned stake/spike line around the perimeter and or punji pits (difficult, you're encamped on a flat bed of granite so making pits is near impossible within a short amount of time. However, making stakes out of available materials would be possible yet time consuming. Completely encircling the camp would take a great deal of time. 5 time units for the gate entrances, 20 time units for encircling the camp)


-How much extra fuel do we have? is a pitch moat equivalent viable?
(you have no vehicles at the moment so you don't have vehicle fuel of any sort. You have some lubrication oil, some cutting torch oil, and the slimes in your stables. Blue Slime liquid also known as blue ooze is highly flammable. In fact the military uses it for their flamethrowers. You can 'milk' the slimes in the stables to get their ooze and then utilize it for fire weaponry. 2 time units, you can list out what you’d want to use the ooze for, otherwise I will take liberties and work accordingly for the purpose of keeping the quest moving)


- Reinforce doors and windows so any building can become a bunker.
(medium. Due to the buildings being modular, you can take them apart and utilize the sheet metal and other materials comprising them fairly easily. I'd recommend utilizing the mess hall, as it won't compromise the base's outer security. It should be noted that as an external camp, windows are not to face outwards. There are no windows facing the walls inside the camp. thus be utilized as walls that should be fairly sturdy against some attacks. The camp is not military fort in the slightest but its not completely exposed either. 5 time units to set up)

- Raiding alchemist's supplies - assuming you have the requisite knowledge, you might be able to improvise things utilizing the alchemist's supplies. If there are any left. (1 time unit to search, if search is successful then additional options will be granted. When this choice is gotten to I will give you more choices to pick from, pausing the clock.)


The following options are "free" and will be carried out automatically regardless of your picks


-Anti flyer barbed wire netting (free)

-Prep for potential loss of main lights (flares prepped and everyone has a personal lightsource and or darkvision) (free)
>>
>>4610002
>>4610004
might I just say I fucking hate 4chan spacing
>>
>>4610002
>>4610004

Alright, so I've read back over this now that I've gotten some sleep and I've realized that this list of choices is godawful. In case anyone is confused about the voting method, and due to the fact the actual choices are incredibly confusing. I'm going to rewrite them a bit and I'm going to make an example vote:


Choices:
1. Reinforce the wall with sheet metal from the mess hall (Medium - 5 time units)
2. Get ooze fuel from slimes (easy, 2 time units)
3. noise traps (easy, 1 time unit)
4. create a line of spikes around the wall for more defense. (medium, 5 time units to cover gate entrances, 20 time units for entire wall
5. Gather alchemy supplies from the lab building (easy, 1 time unit, further options provided after completing it)


EXAMPLE VOTE:
1. Reinforce the wall with sheet metal from the mess hall (5 points)
2. noise traps (4 points)
3. Gather alchemy supplies from the lab building (3 points)
4. create a line of spikes around the wall for more defense. (2 points)
5. Get ooze fuel from slimes (1 point)

I will then total points up for each choice across votes, and the quest will proceed accordingly.


In addition, both of the following will be automatic and will thus be considered "free"

-Anti flyer barbed wire netting (free)

-Prep for potential loss of main lights (flares prepped and everyone has a personal lightsource and or darkvision) (free)
>>
>>4610334

1. Reinforce the wall with sheet metal from the mess hall (5 points)
2. noise traps (4 points)
3. Gather alchemy supplies from the lab building (3 points)

4. I know this one is not on the list, but please point some lights up towards the sky/ceiling to spot flyers or people climbing along the cave ceiling.

and if a big fire does not use up alle the oxygen in the cave then:
5. Get ooze fuel from slimes (1 point)
>>
>>4610377
supporting, especially the spotlights
>>
>>4610425
>>4610377
alright, makes laying things out simple

Roll 3d100
>>
Rolled 14, 22, 89 = 125 (3d100)

>>4610447
>>
>>4610456
that's pretty bad, cept that 89
>>
>>4610456
welp, seems nobody's come to the rescue, will continue the thread after dinner with the low rolls
>>
Rolled 9, 51, 69 = 129 (3d100)

>>4610447
rolllling
>>
>>4610800
oh no
>>
File: 1610926942315.png (307 KB, 578x878)
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>>4610800
>>4610456
14, 51, 89 are final numbers
>>
>>4610334
You get everyone together and begin barking orders. Sergeant Reyes lends his and his troops direct assistance. You raid both the storage and armory buildings and distribute flares, weapons, and the like out to everyone. You aren’t able to easily break into the laboratory as expected, you’ll need to cut the door open to get anything outta there.

The dismantling of the mess hall goes smoother than you expected, allowing you to create some sturdier defenses around the camp. You breath a bit easier as your crew welds the last bit to the iron fence pole that secured the chainlink fence to the stone floor. Now you wouldn’t have to worry nearly as much, only the gates would be an attack point.

You’d spoken with Reyes and managed to get his soldiers to string up barbed wire along the roofs. You wish you’d had access to razor wire but it hadn’t been deemed necessary to fend off wildlife. The barbed wire wouldn’t do all that much damage but it would catch and suppress anything trying to come from above. The crisscrossing wires make the whole camp feel a lot more claustrophobic and disorderly.

The noise traps are the next step. You grab empty cans from the mess halls trash and all sorts of supplies including wire and the like from the main storage. The soldiers go out in groups of three and begin laying them out around the plain outside of the camp, giving you a bit better coverage. You have your men gather some extra spot lights and point them up towards the cavern’s ceiling. You shudder as a large horde of bat like creatures drop down and scatter away as the lights roll over the mineral formations and stalactites on the roof. You’ve heard there are some species as big as a human from other mining teams. The ones presently swarming above your camp are hand sized you wager. No real danger to a person.

As you begin gathering the welding torches to get into the alchemy lab, a big round of commotion echoes throughout the camp. As you head towards the gate you shoulder the rifle that’d been leant to you. You had little military training beyond a couple of population readiness drills you’d had to go through during your childhood. You hope its as easy as pointing and shooting.

“Oy one of the alchemist’s is back, she’s hurt!” One of the soldiers calls down from the Gate B watchtower.

You crowd around the entrance with a bunch of the other miners and soldiers. You spot a woman being guided back to the camp by a couple of soldiers. She has a couple arrows sticking out of her, one having gone clear through her leg. You figure if it had hit anything important, she’d be dead, and you figure the rest of her group is toast. Fucking hell you were really cut off here weren’t you.
>>
>>4611093
“Oy make way the healers coming!” Simon yells out, clearing a path for a short, balding, glasses wearing man to walk through. He sports a bunch of white robes with a red cross on his back.

“Yes make way lets see the woman.” He says, matter of factly.

You recognize him as the older man from the medbay, probably a military mage of some sort, rather than a mage’s guild sorcerer.

“Oy something ain’t right here.” Scavs mutters, tugging on your sleeve.

“Oh hey.” You reply. “Yeah its fucked innit.

“No it ain’t that. How the hell she managed to get back to camp with an arrow in her leg, she can barely walk…” Scavs mutters, rubbing his chin.

You turn your head back towards the scene as the healer suddenly sprints back into the gate and starts shouting at the two soldiers to drop the woman and get back inside the walls. Muttering breaks out amongst the crowd as confusion sets in. Then a large magical burst goes off, and everything goes to shit.

>ROLL 1D100
>>
Rolled 85 (1d100)

>>4611097
>>
Rolled 31 (1d100)

>>4611097
Fuuuuuuuuck
>>
Rolled 8 (1d100)

>>4611097
>>
Rolled 34 (1d100)

>>4611097
>>
>>4611113
>>4611147
>>4611369
>>4611506

85 high roll, also holy shit there was almost a crit fail
>>
>>4611591
caves are dangerous qwq
>>
>>4611097
>roll successful, casualties minimized.

You stagger backwards and fall over, placing your hands over your head to try and protect it. However, nothing happens to you, and as you slowly recover, you’re immediately shooed back into the camp by the mage and a few of the more experienced soldiers. You sneak a peak outside of the gate and your stomach churns. The woman is basically a puddle while the two soldiers caught in the blast are staggering around screaming in pain. You watch as one of their arms MELTS off and their flesh begins to rot out.

You close your eyes and try to ignore it, you’ve certainly seen worse ways to die… no you haven’t of course you fucking haven’t… god lord above. You feel the urge to vomit but manage to avoid it. Your team has been sent into a near panic while the soldiers are trying to figure out what the hell is happening, everything has suddenly been thrown into a state of confusion.

“CONTACT, MAGIC DETECTED ON EASTERN HILL!” One of the soldiers calls out.

The next few moments are tense as the soldiers get ready for combat while your own people stagger around from the spectacle. Then there are a bunch of crashing noises. All of the eastern lights pop one by one, going out and plunging the eastern side of the plain into darkness. The Siege of Basecamp Gamma has started.

“FUCK, CONTACT!” The soldiers in the gate watch tower call out, beginning to open fire at an unknown enemy. You watch as the other soldiers and a few of the tougher miners get their weaponry ready, rushing towards the gate to take up makeshift positions. There are a good fifteen men on your team unable to come to grips with what is happening, including Scavs who is just stumbling around in front of you.

Whatever these things were they’d gotten you good. You still had your head about you though, you needed to fix this.

“GET THE GATE CLOSED FOR GODS SAKE!” Simon calls out.

“THE EXPLOSION JAMMED IT!” The watch tower guard calls out.

Oh fuck.

Decisions:
1. *take a position up at the gate*
2. *fall back further into the camp, this situation is fucked*
3. *Start barking out orders to your men* (write in)
4. *go for the slime mounts, fuck this you ain’t sticking around.* (with this you will attempt to leave the battlefield)
5. (write in)
>>
>>4612193
>3. *Start barking out orders to your men* (write in)
"Start gathering furniture for some barricades and for fucks sake someone get some flares up to replace those lights!"
>>
>>4612193
>>4612204
Oh also give Scaves a slap and tell him to gather up his fellows and start giving darkvision to all they can
>>
>>4612193
> I'm supporting both >>4612204 and >>4612205
>>
>>4612193
>>4612204
This works.
>>
>>4612204
>>4612436
>>4612439
roll 1d100+10
>>
Rolled 11 + 10 (1d100 + 10)

>>4612846
>>
Rolled 74 + 10 (1d100 + 10)

>>4612846
>>
>>4612955
>>4612950
pass, writing

also gonna take the time to mention that a crit fail will not be overidden unless a regular crit occurs. So far nobody's rolled any but its only a matter of time...
>>
>>4612193
You take a moment to note that the soldiers have taken up positions near the gate and a couple had even climbed up into the guard tower to lend further support. Reyes was barking orders and signaling for a couple of troopers with grenade launchers to move up. You realize that the situation is being handled for the moment, but you need to get full control immediately.

You bend down and grab Scavs by the shoulder before delivering a hard smack across his face. The Ratter looks at you stunned for a moment before the sound of gunfire and smells of smoke bring him back to reality.

“Don’t just stand there, help me get these idiots to start hauling furniture over here!” You yell.

You manage to continue to the process with the others. The pair of Heat folk on your team non-withstanding. The two brothers had already gone to the front to offer their flame magic to aid the soldiers. Scavs and his buddies had done what they could to give your team nightvision, but it wouldn’t last more than twenty minutes. Hopefully the battle wouldn’t last longer than that.

“Jack! Have your men gather ammo from the armory!” Reyes cries out, ducking as arrows begin raining down overhead. “THE ENEMY IS RETURNING FIRE!”

A moment later a particularly fast arrow impales a soldier standing near the gate, exploding a couple seconds after impact, disemboweling the poor man.

“They’re using guided arrows!” One of the soldiers cries out. “We can’t hold this position!”

“We’ll hold it or die trying!” Reyes shouts out.

You manage to get more furniture to the front gate, scarily enough there are far less guns being shot. Your men had hauled chairs, sofas… even crates to the front to plug the gap, anything that wasn’t nailed down.

>you manage to plug the gap, preventing easy access into the camp.

“Its stopped for now..” Reyes muttered. “Damned LT is probably cowering inside his safe little bunker.”
>>
>>4613555
You scan around the area and what you see is carnage. A few of your own people have been wounded, while the soldiers have taken heavy casualties. The worst of the lot had been killed by the explosive arrows some of the enemy had fired into the base.

“The enemy is using magically guided arrows, blue magic!” Reyes shouted out. “Do not let them get visual contact on you or they’ll pick you off from the hill!”

“Fuck me…” Simon muttered.

You bend down and grab hold of one of your sticks of dynamite. You hadn’t expected to be fighting for your life when you’d woken up.

“ENEMY SIGHTED!” One of the watch tower guards calls out. “On the hill! They’re charging us!.... I see one hundred…. No two hundred mounted on some kinda snail things!”

“What?!” You cry out.

“They got two legs and a shell!” The soldier yells back.

“They’re gonna try to breach the gate!” Reyes calls out. The remaining soldiers pile on behind the makeshift barricade you and your men had made.

“Oh fuck oh fuck…” Scavs mutters. “If there is a god up there please don’t be a whore…”

“Where are the fucking idiots with the grenade launchers?!” Pete yells out, coming up to join you with a couple of the Illsic troopers. Their pale blue skin tone looking surreal amid the fighting.

Decisions:
1. *take aim and start firing*
2. *try to find the grenade launchers, they must be nearby*
3. *run for your life, no way you’ll hold off two hundred of whatever the fuck is coming towards Gamma.*
4. *retreat back towards the command center*
>>
>>4613556
2. *try to find the grenade launchers, they must be nearby*
>>
>>4613556
>*try to find the grenade launchers, they must be nearby*
>>
>>4613556
>2. *try to find the grenade launchers, they must be nearby*
Dammit we should have made and distributed molitoves
>>
>>4613781
>>4613635
>>4613605
roll 2d100
>>
Rolled 79, 25 = 104 (2d100)

>>4614080
>>
Rolled 95, 74 = 169 (2d100)

>>4614080
>>
>>4614164
Nice
>>
>>4614164
damn, critical.
>>
>>4613556
You immediately spring into action, moving back a bit further into the base over the complaints of the Sergeant. You know you are out in the open doing this, but everyone is fucked if you don’t do something to stop the enemy charge. The missing grenade launchers would be a surefire way to change things. You eventually find the grenade launcher being clutched by a wounded Feriar man. Leaning against the miner’s barracks. His red locks blending in with the trickle of blood going down his face. He looks up at you, not quite understanding what is going on, nor the words coming out of your mouth. His eyes, partially obscured behind shattered glasses are glazed over. You notice a large scorch mark on the side of his helmet and blood in his ears. The man must’ve been dinked by one of those explosive arrows, and gotten off “lucky”. He groans and coughs as he hands you the grenade launcher, then groans again as he tries to hand you his satchel full of ammo. You clutch the grenades and run back to the front barricade. You’ll have to find out the man’s name after all of this is over. By the looks of things he has a concussion and probably a broken jaw. Honestly he’s lucky to even be alive.
>gained grenade launcher and five grenades

As you get back up you watch as the combat medic, the old man from before, runs past you towards the injured soldier. You decide to leave him to his job as you proceed back to your position.

“Holy shit you found it?!” Simon says, giddily. “Fucking fantastic, give it h-“

You fire a single round towards the hill before anyone can get the launcher from you. It lands right inside a cluster of incoming calvary and causes a bunch of them to fall off of their horses. You can’t really tell how effective it was from this range, but from the inhuman screams coming from the plains, you figure it did damage.

“Holy shit never mind, nice shot, keep hitting them!” Simon yells.

“HOLD YOUR FIRE!” Reyes shouts.

A moment later a blue robed mage emerges from his position and casts a shield spell over the entrance way. You recognize it instantly as a one-way shield spell, you’d’ seen the shield mages on your team cast them for practice quite a lot. Everything could pass through it in one direction, but you knew even light weapon fire would bounce off if it went through the wrong way.

“THE SHIELD IS UP, FIRE!” Reyes commands.
>>
>>4614685

All at once the base lights up as the soldiers and miners begin taking aim and firing at the advancing forces. You fire a couple more rounds off as the enemy force dwindles. However, a couple of the advancing units spring shields of their own and continue their charge. The bullets that manage to hit the blue mana walls send sparks flying. Now they’ve gotten close enough that you can make the riders out. More mushroom men, covered in red markings to go with their natural blue spots. A good chunk of their forces have been taken out, but they refuse to yield.

The lead attacker hurls a spear at the gate A guard tower, a couple soldiers manage to leap to safety but two more are caught up in the blast. The tower bursts into flame and you hear screams. The Lead rider bellows in triumph as the charge gets closer and closer. You won’t have much more time before they get to the wall.

“Someone get the hoses!” You call out, watching as a few of your crew, one of the other ratters and a Feriar lad who’d recently been rotated onto your team spring to action, heading back towards the supply shed.

Scavs’ ears suddenly perk up during a lull in the gunfire, he looks around confused for a second before turning to you. Due to the noise you can’t really make it out.

“What!?”

“You hear buzzing or something?!” Scavs asks.

“What?”

“Never mind, must be goin deaf.” Scavs replies, obviously terrified.

>Roll 1d100
>write in optional
>>
Rolled 62 (1d100)

>>4614691
>>Roll 1d100
>>write in optional
Look up
>>
Rolled 58 (1d100)

>>4614691
this>>4614695
and be prepared to shout a warning
>>
>>4614719
>>4614695
seems you've been paying attention. good.

Will write again tomorrow.
>>
Rolled 31 (1d100)

>>4614691
>Supporting >>4614695 and >>4614719
>>
>>4614695
>>4614719
>>4614838
high roll is 62
>>
>>4614691
You look up, immediately recognizing a host of shapes descending from the cavern’s ceiling towards the floor. You raise the alarm to a few people nearby and they begin firing up towards the descending enemies, knocking some down to splatter on the cave floor below. The remainder continue to descend, spears and bows at the ready. There is an unusually large one among them, wielding a large spear ornate spear and covered in red body paint. It shouts in triumph before it and its mount come to a screeching halt, the barbed wire tangling their it and its forces.

A moment later a couple fireballs wizz past your head, striking one of the stuck enemies.

“Got one!” Jones calls out. He was one of the two heatfolk brothers that had been helping out in the front.

You quickly realize that some of the enemy managed to get through the barbed wire, its only a matter of time before they would attack your position. You let out a cry and rally some of the other miners towards you, moving back towards the disassembled mess hall in the middle of the camp. You are quickly set upon by a couple of enemies, who you immediately gun down. The crazy bastards had run at you with a couple of stone axes and spears.

You grimace, wondering why you didn’t even hesitate. Before gasping as one of the Mushroom people manages to get up, walk a few steps, then finally keel over dead.

“Damn these fuckers are tough.” Jones mutters, flicking a flame spell at the corpse to burn it.

“Where is your brother?” You ask.

“Back at the entrance.” Jones replies. “God I wish I had a cig.”

“Oy there are a lot of em!” Scavs calls out.

“Fucking hell!” Another one of the miners cries out. “Shi-“

An arrow lodges in the man’s throat and he keels over. You and the other 8 miners quickly take up defensive positions. You quickly get your bearings. Most of the enemies had gotten tangled up in the barbed wire and were stuck, while a handful had managed to get through and were scouring the camp, tearing up machinery and making a mess of things. You watch as one tries to burn the alchemy lab but is unable to since the buildings here are made of metal and plastel. It staggers back and gazes in wonder at the structure, torch in hand. You count about nine of the enemy running around, disorganized. Only a few have noticed you, you need to act quick. You don’t even want to think about the other twenty caught up in the wires.

>roll 1d100 and begin combat
>write in optional

Current team composition:
1. Yourself (with requisite stats)
2. Jones (flame mage)
3. Scavs
4. five other miners.

>seems we'll be able to start combat as the weekend hits. In terms of commanding those under you, I'll handle most of the legwork in terms of attacking, movement, and spells. Give out specific orders if you want to, but at the very least I'd recommend giving out some general orders. The more complex the orders are the higher the roll requirement(s) will be, obviously.
>>
>>4616013
if you have any requests in terms of information, displays, or basic images, fire away. As I've mentioned in the discord I'm using this to try out new ideas and techniques.
>>
>>4616016
A basic layout map of buildings and enemy positions would be very useful.

Also a refresher on which buildings/equipment are least expendable
>>
>>4616110
I'll update the map then. As for an equipment refresher, I'll get to it after my work shift.
>>
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>>4616013
>reposting character w/ updated item list

Jack Spensi: Builder’s guild miner and heavy equipment operator. A shift leader for the current mining operation, which is mining a new tunnel out to create a path lower into the cave network
Skills: Knowledge of operating mining equipment and explosives (increased chance of success when using mining equipment or explosives), ability to take apart and rejigger security devices, detailed understanding of the local cave network, ability to repair broken equipment, ability to somewhat use pistol firearms (increased chance of issues occurring using them), leader’s charisma (will have increased chance of succeeding in negotiation and leadership rolls, others will be more willing to follow you)

Priority in terms of emergency (how important they are to rescue): Low

Health: 4 HP

Mana: 5 Red mana

Spells: Shatter (allows user to shatter a nonliving object that does not have magical resistance, costs 2 red mana), stun (causes target to be unable to move for three turns upon success, and will completely incapacitate a target upon a crit, costs 1 red mana), energize (uses lightning magic to power equipment, costs 1 red mana), repurpose (turns equipment into red mana, however the equipment has to have some value to the caster. Costs 2 red mana, and 1 artifact or item that is deemed useful by GM, grants 3 red mana not to exceed character’s mana cap)

Equipment: miner’s headlamp (provides light without having to utilize the characters hands), miner’s drill, four sticks of dynamite, flaregun (with five flares), miner’s lunchbox (with lunch and canteen flask), rubber gloves (electricity proof), Grenade launcher (with four remaining grenades),
>>
>>4617231
all miners are armed with semi-auto rifles as well as several magazines of ammo. Their overall skill with the weaponry and combat in general is low. But they should be able to hit targets in front of them.
>>
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>>4617239
and the camp's overview in general, once more. Obviously none of this is to scale.

Lastly, though this should be obvious. The star in the picture is you, blue circles are allies, red circles are enemies. If you lose sight of enemy positions you'll be given a "best guess" of where they are.
>>
Rolled 41 (1d100)

>>4616013
Have the miners form a semicircle with a building behind us, jones and Scaves out front, we're between them and the miners.
We'll keep the lookout, the miners are getting anyone that got past Jones and Scaves.
>>
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>>4617953
welp, unless someone wants to save the day, 41's the high roll
>>
Rolled 46 (1d100)

>>4616013

pls don't die people. Dying sucks!
>>
the big flying very red mushroom man is probably the boss, kill him first and quickly if possible. Shoot a grenade launcer shot at him if it won't kill/hurt allies.
>>
Rolled 13 (1d100)

>>4617953
>>
Rolled 9 (1d100)

>>4619008
>>4618452
>>4617953
high roll 46... its better I guess

rolling response
>>
>>4619446
At least they're even more incompetent than us
>>
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>>4617256
Without a word you launch a grenade right into the cluster of enemies before you, killing all three of them instantly. Everyone else moves up and begins firing shots at the remaining enemies, a few bullets manage to hit the mushroom man near the alchemy lab, killing it instantly. The torch wielding one drops its implement and scurries behind the building with a couple others, while one more jumps through a window into the storage shed. You lose sight of it but aren’t too worried, it has nowhere to run.

One last enemy jumps down from the guard tower and begins rushing up towards your group, but the combined effort of a few miners with rifles and Jones’ fireball are more than enough to take the fucker down.

>roll 1d100
>write in optional
>>
>>4620432
yeah the enemy rolling a near crit fail didn't do them any favors.
>>
Rolled 21 (1d100)

>>4620432
>>
Rolled 50 (1d100)

>>4620432
>>
Rolled 91 (1d100)

>>4620432
>>
Rolled 93 (1d100)

>>4620729
>>4620693
>>4620539
high roll of 91, damn fighting people using bows and spears with semi automatic military rifles is sure difficult huh

rolling enemy response
>>
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>>4621427
>93
>>
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>>4620432
You press your seeming advantage, driving the hiding enemies near gate A out of the area. You briefly wonder why no one had been defending the gate, but are interrupted as Jones charges forward, hurling a fireball which lands short of the retreating enemies. Another group of miners heads towards the warehouse, too nervous to charge in to meet the trapped and likely wounded Mushroom man inside.

Scavs stays behind with you, muttering something about idiots getting themselves killed.

You whirl around you as a couple of tearing noises emanate from the Command center. You watch as holes appear in its thin metal frame and metal is strewn outwards. Curiously though, no enemies appear before you. You drop your guard for a moment wondering what the hell had happened.

“Oy I hears em!” Scavs screams, beginning to fire his rifle at empty air.

You see light shimmering in the air behind you, and realize you’ve been flanked by a group of enemies using a stealth spell, and you count your blessings that you’d at least been able to hear them, before opening fire, missing your shots as the enemies dance around your shots, gaining on you.

>What do you do? (might be a good time to use a spell)
>roll 1d100
>>
>>4621726
Mechanics:

Line Of Sight and Fog Of War:
Enemies you do not have a direct line of sight on will gradually disappear from your notice as turns draw on. Their colors will shift from dark red, to orange, to yellow, to not being able to track them. The lighter the color is, the less accurate the marker is. Yellow markers are a "best guess". In addition, an unseen enemy may give off a yellow marker if you can hear them, or they otherwise give themselves away (like smelling really bad for instance).

Stealthed: Enemies (or friendlies) that are under the effects of stealth will generally not appear at all. If they are noticed they will have light blue fill in their circles.

Friendlies: Will appear as blue circles generally.

Star: That’s you. Try not to die.

If you have any ideas on how to improve this system, let me know. I think its fairly good for now. Of course other magical effects will be brought in as needed.
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>>4621729
Do we still have any grenades? Now seems a good time to use em, otherwise how well do we have to see a target to be able to stun spell it?
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Rolled 67 (1d100)

>>4621729
Oh and
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>>4621792
you have a grenade launcher with 3 grenades left.
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>>4621726
no post tonight sadly. Will try and get one in the morning to make up for it.
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>>4621792
Grenades sound good
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Rolled 72 (1d100)

>>4621794
rolling enemy response and writing
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>>4621726
You fire a round from your grenade launcher, but it goes long, sailing over the heads of the enemies, only catching the rear most one in the resulting blast. The others charge forwards. One slinging a mana filled rock at a miner which explodes in midair, launching a shards of rock everywhere, catching him in his eye, and downing him. You don’t have time to check if he’s okay as one of the mushroom folk lunges at you and pins you to the ground. You use your grenade launcher to block the creature’s machete, a metal clang emanating from it as the blow connects. It’s the exact same kind the soldiers use, fucker must’ve snatched it.

While that happens Scavs decides that things are going poorly, and flees, calling for help from the others trying to get to the mushroom man trapped inside the warehouse. They don’t quite pay attention, too focused on the enemy inside.

Jones flings a couple fireballs at the oncoming enemies, all of which are either blocked or countered by the blue mana of the two Mushroom men. One screams something sort of language as he moves into combat range of Jones and the other miner.

>roll 1d100
>might be a good time to crack a spell out. The battles beginning to go poorly
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>>4624552
I will be making a new thread on saturday, and will link to it both here and in the discord. Secondly, I will remember that I have an IOU post since I didn't make one last night. Meaning I'll post twice in a day rather than just my normal one to make up for it, sometime down the road when busy season's over.
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Rolled 65 (1d100)

>>4624552
Stun the mushroom man attacking you
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Rolled 66 (1d100)

This >>4624718
Then we should try and take out their shield mage so our support can kill them
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Rolled 43 (1d100)

>>4624718
Supporting
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Rolled 27 (1d100)

>>4625478
>>4624950
>>4624718
high roll 66, rolling enemy response
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>>4626004
>>4624950
>>4624718
writing
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>>4626055
The cloaked mushroom man attempts to slash at you with the machete a few more times before you manage to get your palm to its chest. You quickly flash a stun spell, sending electricity coursing through the creature, painfully. The creature shrieks and its body seizes up, upon which you put your foot to its stomach and kick it away from you.

“He’s okay!” Scavs says, running back towards you with the other miners in tow, the trapped mushroom man quickly forgotten.

The others waste no time firing a host of rounds at the two remaining combatants. The lead shield mages manages to block the shots while its partner isn’t so lucky, taking a couple of shots to the torso and dropping down. The last remaining opponent, sensing the tide of battle has changed, drops a smoke bomb and escapes in the resulting confusion. Leaving you and your men to tend to your one wounded.

The miner who was hit by the mana bomb is alive but unconscious and now missing an eye. He won’t be returning to fighting anytime soon. The remaining enemies are have either died, fled, or hid. The enemies tangled up in the wires above you are now easy pickings… though the screams and shooting at the front entrance have only been getting louder, and you can hear hoofbeats upon the stone of the cavern floor.

>combat concluded.

Decisions:
1. *kill the two free enemies and leave the remaining tangled enemies alone, you don’t have time, you need to help the front*
2. *start systematically killing the attackers, you don’t even consider these fucks people.*
3. *maybe its time you and your men got the fuck out of here, there’s no way the front gates holding*
4. *take the two enemy mages prisoner, and maybe get the one in the shed as well. You can probably get information out of them, right?
5. *head into the command center, you have a bad feeling about what those mages were doing in there*
6. (write in)
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>>4626073
Mechanics update

X = dead
X and O = incapacitated but still alive
O = Alive
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>>4626073
>1. *kill the two free enemies and leave the remaining tangled enemies alone, you don’t have time, you need to help the front*
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>>4626073
>1. *kill the two free enemies and leave the remaining tangled enemies alone, you don’t have time, you need to help the front*
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>>4626073
>*head into the command center, you have a bad feeling about what those mages were doing in there*
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>>4626261
>>4626246
>>4626079

>>4626079
>>4626246
>>4626261

work took a lot more out of me than I expected today. will be starting a new thread Saturday night. I'm going to be working tomorrow as well but it won't be for nearly as many hours. I'll basically do a mini session Sat. to make up for lost time. I'll post times and what not on the discord. But it'll prob start around 7-8 est
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>>4627265
>>4628551

new thread is up



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