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Welcome to Fallout Nukaloha, a fallout inspired quest set 250 years after the Great War in a post-apocalyptic Hawaii.

We are Diego Buenaventura, a journalist from San Francisco that was shanghaied by Raiders and taken all the way to Hawaii to be sold into slavery. We somehow managed to escape, were rescued by a trope of fishermen, got mutated and turned into a muscular freak, moved into a shanty town, started dating a girl named Daphne, wrote a romantic novel, saved the town from an Enclave coup, reunited our girlfriend with her old family, explored an old chinese nuclear submarine in the bottom of the ocean, cheated on our girlfriend, got her pregnant, caused a small civil war and were exiled in the island of Lanai!

Surf-Rock, radioactive pirates, ghoulish hula dancers, mutated sharks, and all kinds of freaky shit wait for you here!

> Character sheet:
https://docs.google.com/document/d/17h2Zm77a7A6MuvcRf4QdBZ-agS7B90SsgInJJ-O9COA/edit

> Pre-War thread:
http://suptg.thisisnotatrueending.com/qstarchive/4541520/

> Rainbow Jack's Radio Shack:
https://open.spotify.com/playlist/6zVWk3kTmc7cH8hF6COM9z

And now, let's begin.
>>
You are in the island of Lana'i. Before the war this island was sparsely populated, it only had a small town and a couple of coastal settlements, after the nukes a group called the Sons of Kanaloa emerged, and from the ashes of the old world built a new one. The Sons have been working tirelessly since their inception, and now, two centuries after the Great War they are an absolute powerhouse in the Hawaiian wasteland. They did not focus on rebuilding the world or returning humanity to its roots and reinstating laws and democracy, they only cared about industry, mercantile trade and the accrue of caps and resources. They scavenged every ruin in their path, meticulously gathered every single material, tool and technical document within their reach and with them built workshops, factories, assembly lines and cities to fill with enslaved workers that would labour in their smoke spewing installations...

Two centuries after the nukes and the island is now entirely covered in an overpopulated town full of disease ridden streets and crude shanty towers made from shipping containers and mobile homes, Murkwater is its name, and despair and hunger reigns wild among its people. Around the island's active volcano is Moltenspur, the heavily guarded factories composed of safety lacking forges, foundries and kilns that use the magma and geothermal power to manufacture everything imaginable. And lastly, there's the Ashcourt, the privileged neighbour were the rich and the powerful meddle.

Luckily for you before your arrival you managed to buy a convincing Kanaloan guard outfit. The costume has allowed you to interrogate the local population and travel undetected into Moltenspur. In there you made your way into a robotics warehouse and rebuilt an old Securitron named JC, after its activation and a brief introduction the bold and brave robot decided to join and help your cause. Together you stole from the robotics warehouse and found several valuable and important components and then headed into the sewers to find a way back into the city without being detected. The sewers were in a terrible state, and after several hours of dragging yourself across toxic and cockroach infested muddy waters you ended finding a small safe house and a ladder that goes up to the surface.

You have finally found a place to rest in, a safehouse among a literal sea of filth and dangers. It's pretty much a flea riddled flophouse built in a hole underground, but it beats sleeping in the rough.
>>
>>4578446

Along with your robotic companion you unload the items that you have stolen from the Kanaloan warehouse and afterwards JC grabs a broom and starts to sweep and clean around you.

"This place reeks! Or well, perhaps my smell sensors are simply clogged with too much shit. Still, this place needs a thorough cleaning. A good friend of mine died from a nasty infection after being bit by a rat. I know how important cleanliness can be for you organics."

You thank him for the effort and weakly drag yourself and sit your ass in an old chair made from a car seat. The instant you finally allow yourself a resting moment all of your accumulated stress and exhaustion hits you all at once. Suddenly you feel the weight of your sins and actions suddenly crushing you like a thousand mountains. Tears form in your eyes and before you can notice or stop it you are loudly crying and sobbing.

Why did things happen the way they did? Why are you now in such a horrible place? Why will your future baby live without knowing its father?

All because of you.

JC notices you crying, but does nothing about it, perhaps this is too awkward to him, perhaps his robotic brain cannot fully understand the range of human emotion and simply doesn't knows how to act.
>>
>>4578450

You remove your shit stained Kanaloan costume and use every rag and cloth that you find around to clean yourself as best as you can. There isn't any mirror around but looking at your hands you can see that you are far from clean. Grime and nasty sludge is now coating your face and skin, making you look as nasty and disgusting as every other citizen of Murkwater. You change into your beloved trenchcoat and with a growling stomach start looking around the safe house for food. While searching you end giving a second look at the place you see that it isn't as bad as you initially thought, it lacks running water, toiletries and the air smells terrible down here, but at least it has power and a bed to sleep on. With a little bit of work this place might even turn to be great and perhaps even cozy.

There are a few crops in there, mostly glowing mushrooms and other vegetables that don't require much sunlight and water to grow. The food is in a pretty terrible state, its small and barely looks edible, but its honestly a miracle that anything has grown down here. Most of the vegetables are covered in worms and flies, you gulp when you see them, you have never eaten raw insects before, but they are proteins and might sate your hunger.

With your eyes closed you grab all the food in there and push it into your mouth. The mouldy and rotten food loudly squishes under your teeth, the bugs are slightly crunchier. The Diego of a year ago would have never eaten something as disgusting, the Diego of a year back is dead now. As the food goes down your throat begins to hurt, you are also feeling quite parched to boot, you will need to find some water before the dehydration gets you. Pushing back your gag reflex you eat as much as you can and the terrible growls in your stomach go quiet. The food is barely nutritious and your body won't be satisfied for long, but you aren't hungry anymore.

Slowly you walk into the ladder and start to ascend the steps. The ladder isn't very tall, and you are sure that it leads into the surface, there are a few cracks in the manhole cover on top of it from which some sunlight pours. The light on the other side is weak and cold, it has to be quite late, or perhaps it's a cloudy day. You wait and see if you hear voices on the other side and after a few minutes of silence finally decide to go up and investigate what's on the other side.
>>
BIG IRON
>>
>>4578455

To your surprise the place is a car park of some sort, you are still in Moltenspur but way closer to Murkwater, just in the edge between the two areas. There are a several rows of vehicles neatly parked all around you, from mere cars to massive trucks. As you carefully walk around you notice that every car has a clipboard placed in the windshield. You grab one of those clipboards to read its pages and written in them you see a general description of the vehicle, a number assigned to it and a list of names and dates along with a monetary price next to it. The next pages are all blank contracts to be signed by whoever wants to use these vehicles.

Apparently the Sons rent these vehicles to different groups or individuals, which then use in them to scavenge, trade, travel or raid all across the wasteland. According to the contract the pilot and everyone that wants to use the vehicle has to wear an explosive collar, which will be removed once the vehicle is returned, if the vehicle is damaged or destroyed then the collared people will become slaves and work until the repairs or the exorbitant full price of the vehicle is repaid, which could easily take years. There are many other clauses, each vehicle has a locator and several explosives inside of them as well, attempting to remove the locator will trigger the explosion, failing to return the vehicle within the estimated time will trigger the explosive collars... and the list goes on and on. The contract is honestly incredibly inhumane and written in a pretty complex and hard to understand language, if you weren't a journalist and versed in words you wouldn't get half of it, probably most of the people that rent them don't know that they are pretty much selling their own souls. The people who want to rent the car not only have to pay for it, but also after returning it have to pay the cost of refuelling it, and if it applies also give ten percent of whatever they have scavenged or raided. Honestly, these Kanaloans are absolute bloodsuckers, but you can see desperate people contacting them and signing the contract if it helps them defending against some monster or raider, safely reaching some destination or scavenging a nice pre-war treasure.

The Sons of Kanaloa must make a lot of money from this service, the people are desperate and they know it. Fuckers.
>>
>>4578460

You might be able to steal some of those cars, their explosives and locators shouldn't be active while on the island, it wouldn't make sense for them to be active. Sadly, you won't be able to sell these in the city, Murkwater has no vehicles, the streets are too narrow for cars and too dirty and muddy to be traversed by bike. It's a good thing that there are no cars clogging the city, the place is noisy and smelly enough on its own, The sewers on the other hand are ample enough to be traversed by motorbike or one of the smaller cars, this wouldn't only allow you to move faster and transport more stolen goods, but also you wouldn't get as dirty during your journeys.

Perhaps you could also somehow rig every vehicle and make them go off all at once, crippling a great part of the Kanaloan industry, making them lose not only a very lucrative business, but also a nice source of resources as well. On top of that several of these cars are the buses and trucks that transport the workers and resources to the different factories around, without them the factories would suffer from shortages and delays, further damaging them.

Another option would be simply waiting, if you somehow end amassing a rebel army of some sort these parked vehicles might end becoming incredibly useful for your cause, allowing your troops to move from one side to another with ease and becoming weapons of war and mobile cover from the projectiles.

And finally, you could perhaps find a ship and steal it, and then have one of the vehicles loaded into it and leave this god forsaken island and sail into greener pastures. This last option might be cowardly and kind of egoistical, the problem that the Sons of Kanaloa is won't disappear just because you ignore it, and you are sure that JC won't like the grand theft ship and simply leaving this place.

> Investigate the different vehicles, see if there's a way of lowering them into the sewers and using them to steal and transport more goods.
> Investigate the different vehicles, see if you can rig them to explode.
> Leave the place for now, descend back into the safe house. See how the place is turning now that JC is cleaning around.
> Other options, write in.
>>
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>>4578459
THANKS FOR BREAKING MY POSTS FUCKER.
>>
>>4578462
> Investigate the different vehicles, see if you can rig them to explode.
>>
>>4578462
>> Investigate the different vehicles, see if there's a way of lowering them into the sewers and using them to steal and transport more goods.
The way to win war is not through killing the most people, but by killing their will to fight.

Or something like that
>>
>>4578462
>> Investigate the different vehicles, see if there's a way of lowering them into the sewers and using them to steal and transport more goods.
>>
>>4578462
>> Investigate the different vehicles, see if there's a way of lowering them into the sewers and using them to steal and transport more goods.
>>
>>4578462
>> Investigate the different vehicles, see if there's a way of lowering them into the sewers and using them to steal and transport more goods.
> Investigate the different vehicles, see if there's a way of lowering them into the sewers and using them to steal and transport more goods.
crime
>>
>>4578462
> Investigate the different vehicles, see if there's a way of lowering them into the sewers and using them to steal and transport more goods.
Try to get one that is closed off so we don't get covered in literal shit. Also we still need to find a way to Murkwater, and buy some real food for gods sake! We have caps, why do we eat moldy mushrooms with larvae?
>>
>>4578442
OH SHIT MOTHERFUCKING NUKAHOLA IS BACK! i need to visit /qst/ more often. Christmas came early.

Does this iteration take place before, the same time as, or after the legend of Dillinger Rast, the rustfields revenant?

>>4578462
> Investigate the different vehicles, see if there's a way of lowering them into the sewers and using them to steal and transport more goods.
>>
>>4579127
>Does this iteration take place before, the same time as, or after the legend of Dillinger Rast, the rustfields revenant?

The first Nukaloha had to end because I was in a somewhat unstable situation, work, school and running the quest simultaneously were too much for me. Having to end it made me sad as fuck.

Now I'm in a better situation, I'm still working, but at least my current job doesn't drains the life outta me.

This quest is a redux of some sort, only the beginning is the same, think of it as a new playthrought. It happens at the same time, and Dillinger does appear yes, but only in the first thread, hes mentioned and even speaks a couple of times, but he doesn't actively participates.

ALSO ITS FUCKING NUKALOHA NUKA-ALOHA! NOT NUKAHOLA! NUKA-HOLA SOUNDS LIKE SOMETHING THAT A MEXICAN WASTELANDER WOULD SAY... NOW I WANT TO RUN FALLOUT MEXICO
>>
>>4578490
>>4578512
>>4578594
>>4578621
>>4578911
>>4579127
Alright everybody, roll 1d20! Let's see how well we do!
>>
Rolled 7 (1d20)

>>4579135
>ALSO ITS FUCKING NUKALOHA NUKA-ALOHA! NOT NUKAHOLA! NUKA-HOLA SOUNDS LIKE SOMETHING THAT A MEXICAN WASTELANDER WOULD SAY... NOW I WANT TO RUN FALLOUT MEXICO
Lmao sorry I got so excited that I mistyped

>>4579145
Rollan
>>
Rolled 18 (1d20)

>>4579145
Nukahola compadre! Compre tres tacos por cinco corchó latas!
>>
>>4579159
Stop tempting me!

I'm ESL, Spanish is my mother tongue, I could totally run a Fallout quest set in Mexico.
>>
Rolled 14 (1d20)

>>4579145
>>
Rolled 9 (1d20)

Alright, highest roll is a 18, I'll roll now.

With a 18 or lower you will succeed
>>
>>4578462
> Investigate the different vehicles, see if there's a way of lowering them into the sewers and using them to steal and transport more goods.

There are many different vehicles in here and the great majority of them are definitively post-war. Despite being models copied from their pre-war counterparts there are a few quirks that reveal their post-nuclear craftsmanship, the most glaring example is that the metal of their bodies isn't as pure and polished, the metal smithing technique pf the Sons is great, but it doesn't reach pre-war standards, other striking differences are the cutting of corners to save costs, the seats are made from brahmin leather instead of synthetic materials, there is an alarming lack of seatbelts and other safety measures, the vehicles don't have radios or air conditioning installed on them, the pattern treads on the rubber of the tires are crude and simple, the headlights are all weak and low quality, and so on... and oddly every post-war vehicle manufacturer icon and emblem has been substituted with one that depicts the Sons of Kanaloa iconography, an ugly maroon octopus grabbing a black anchor.

The only Pre-war cars around are jet black sedans that are extremely well maintained and kept, they have been dotted with small flags sporting the Kanaloan colours and their bodies are decorated with heraldry and symbols made from gold and other shiny metals. You press your face against the glass and see a luxurious and ample interior full of liquor, snacks and other amenities. It looks like these cars are used for remarkable events or religious ceremonies where the extremely wealthy and powerful echelons of the island decide to parade around to let the poor and wretched see how the boot that crushes their necks look like. It's honestly baffling how these cars are in the open, protected only by a tarp, perhaps the Kanaloans are so confident about their iron grip over the slaves that they don't even expect anyone from outside entering into this place. Obviously these luxurious vehicles are not for rent, and they won't have explosives in them, but you are sure that they are locked and also have several anti-theft measures integrated in them, just in case.

There's no way you can steal one of these and remain undetected, they might take a long time to notice that one of their many regular cars is gone, but if you were ever to steal one of their precious special vehicles then the entire island would be in DEFCON 1 before sundown. You cannot steal them, but perhaps you might still find a use for them, if you somehow were to sabotage these cars and plant bombs in them you could turn the next parade into a massacre that would show every slave in the islands witness their cruel leaders going boom. This would absolutely destabilise the status quo of the island, and perhaps another civil war would erupt...
>>
>>4579328

You better steer clear of those luxury sedans, at least for now.

Carefully and with the shroud over your body you silently walk across the different parked vehicles. They all have their doors opened and keys in the glove holder. These Kanaloans do indeed believe that no slave or saboteur can reach them in here.

Most of the vehicles around are pretty simple and bare bones, but a few of them have been adapted to the different needs and tastes of the many factions and groups of the wasteland. Raiding and warring vehicles are armed with spikes, blades, scoops and extra slabs of plate armor, trading vehicles have extra room and bigger fuel deposits for longer travels, scouting vehicles have all kind of items to better endure in the wild, and so on. It's honestly incredible and even admirable how much work and effort they have put into this.

In one end of the car park there's a big garage where the vehicles are repaired, modified or if they are far too damaged stripped and scrapped down. You could technically steal car components and slowly build your own car in the sewers, but that would take years, and a set of skills and knowledge that certainly you lack. You will have to find a way to descend the vehicle that you will steal into the underground.

Just as you were thinking and pondering about how to get the vehicle near the sewers a ramp going down catches your eye. Carefully you descend down and gasp as you see a parking lot full of military looking vehicles, warbikes, jeeps, armored transports, and even tanks. The Sons could make a lot of money by renting these, but they won't even dare to do so, these special toys are only for them, nobody but else can play with them. Even if the every single slave rebelled against their masters there wouldn't be anything they could do against these war machines, no matter what every single rebellion could be stopped, every revolution snuffed, every insurgency obliterated... surely these tanks and military rigs are also displayed during the different military parades of Moltenspur, they are done not only to show their military prowess, but also to instil even more fear into the population. To add insult to injury just like the luxurious sedans above these powerful vehicles are tightly locked, you could perhaps try to lockpick one of them, but they might have noise alarms that would bring every single nearby guard into your position, and now that you don't carry the Kanaloan costume anymore there's no way you will be able to talk your way out of a summary execution.
>>
>>4579329

There's a silver lining about this whole ordeal thought, due to the cramped and confusing nature of Murkwater these military vehicles would have trouble to cross the narrow and trash ridden streets, that's why a network of underground tunnels has been built under the city, tunnels that lead to hidden exits in the different parts of Murkwater, allowing the military to quickly travel to wherever they are needed absolutely unimpeded. Riots might emerge anywhere on the island, and no matter how far away they happen, the Kanaloans will be able to cull them. The good thing is that you can also use these tunnels to your advantage, they seem to connect with the sewers and perhaps they might go as far as the Ashcourt.

Now that you know a way to the sewers you can finally get into stealin'

> Steal a Motorbike (Regular)
> Steal a Motorbike (War version)
> Steal a Motorbike (Merchant version)
> Steal a Motorbike (Survival version)
> Steal a Car (Regular)
> Steal a Car (War version)
> Steal a Car (Merchant version)
> Steal a Car (Survival version)
> Steal a Truck (Regular)
> Steal a Truck (War version)
> Steal a Truck (Merchant version)
> Steal a Truck (Survival version)
> Other options. Write in.

Regular versions are pretty average, so they are easier to mod and are the most common type of vehicle around, making them harder to notice if they go missing.
War versions are covered in spikes and armor. They have extra potent engines and are absolute fuel guzzlers, but they are excellent good for combat and ramming.
Merchant Versions are lightweight vehicles with extra fuel deposits and bigger cargo holds. They will allow you to store and steal a lot of stuff, but they are quite frail.
Survival versions are easier to hide and have many extras like a shovel and a micro-water purifier that will allow you to explore the sewers without worrying about obstacles or disease.
>>
>>4579330
>> Steal a Car (Survival version)
I don't think we could fit a truck in the sewers and the merchant version might just break on the way so survival it is.
>>
>>4579344
Yes, this or truck, just get the survival version of the biggest vehicle we can get down there without causing too much of a fuss. This is about hauling stuff. Also first priority should be removing the explosive rig, in case they do notice something's missing.
>>
>>4579371
Agreed, the best thing to get stuff from point A to point B undetected. (and that does not explode)

We need supplies ready to go for our little insurrection before we start a sabotage campaign.
>>
>>4579330
> Steal a Car (Survival version)

You give a quick look at the ample tunnels ahead and see nothing but thick and impenetrable darkness, it's impossible to say how deep they go. The island of Lana'i isn't very big, and judging by the sheer manpower and technological prowess that the Sons of Kanaloa possess it feasible to think that over the years they managed to build an entire network of tunnels that reach pretty much every corner of the island.

The slave that you interrogated mentioned something called the Ballam Canal, apparently it's an artificial channel used to transport and deliver resources by ship without the need of docking in Murkwater, allowing the moving of goods directly to the factories. Surely the channel only reaches until a certain point, you doubt that it truly bisects the island in two halves, building something like that would be an absolute engineering marvel even before the bombs. The Sons are powerful and crafty, but something like that would be totally out of their reach. The bigger merchant ships cannot dock in the small piers of Murkwater, they are simply too wide for them, the Ballam Canal would allow them enter into Moltenspur, but only to a certain point. Surely there is a massive docking pier somewhere under the island where the big cargo ships can dock and unload their cargo or fill their holds with whatever goods the Kanaloans have made, but since the Canal doesn't reaches all the way into Moltenspur the goods that come and go must be delivered by truck, and surely they use the tunnels that are in front of you to do so.

In other words, you have to be careful, these tunnels might not be as empty as they might look. Trucks full of cargo or guards might cross them from time to time. And if they see you they will sound the alarm.
>>
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>>4580292

Travelling the sewers would be a safer option, as you are sure that they are not patrolled and guarded, on the other hand, they are full of toxic fumes or water, and might be blocked by trash, shit or other detritus. You ponder about what kind of vehicle should you steal and quickly find the best solution to your current situation.

A survival fit vehicle is your best option These cars were .designed to be used by explorers and scouts, they are nimble, fast, good on almost every terrain and come with several goodies like a bedroll, shovels, jerry cans, a small rifle bolted to the chassis and designed to be used by a copilot, a tarp to cover and hide you from privy eyes... It's a pretty good vehicle to be honest. Hopefully they won't notice that its gone.

You search for one of those cars and once you find it quickly get in, grab the keys from the glove holder, turn on the engine and accelerate and quickly speed your way into the underground tunnels. The engine is loud, but the factories around are louder, its hard to say if anyone has heard you.

> Drive back into your small safehouse.
> Explore the tunnels with your new car.
> Explore the sewers with your new car.
> Other options, write in.
>>
>>4580292
Axsi, you sure you got our meaning here? We voted to get something to haul stuff. This thing looks cool but I wouldn't take it to the supermarket...
>>
>>4580293
>> Drive back into your small safehouse.
>>
>>4580312
As I understand it you guys wanted a survival vehicle. Not a merchantile one.
>>
>>4580293
> Explore the tunnels with your new car.
try to get to murkwater
>>
>>4580372
but survival vehicles come in all sizes, from bike to truck. I mean the mods are cool but I was thinking of something like the mad Max version of a van or a pickup
>>
>>4580425
Alright. When I come back from work (In 5 hours give or take) I will give diferent vehicle options to chose from.
>>
>>4580439
Thanks man! I'm usually not the type to argue with a QM, its just that all three votes said they want to haul stuff and we end up with a dune buggy. Still greatly enjoying the quest also appreciate all the effort you put into the visuals.
>>
>>4580444
Its alright. It is my fault. I wrote the update kind of in a hurry and didnt read the messages as well as I should. I just saw the vote for the survival car and went with it
>>
Im in my break so I will post the vehicles we can chose from. Ideally I would put them all in a single picture but Im at work so I have no access to photoshop or even paint. I will have to put each vehicle in a different reply. So please, be patient
>>
> Taxicar

Slow but quiet
Not very strong
Smells funny
You can find sometimes find bottlecaps under the seats
>>
File: Tornado3-GTAV-front.png (2.79 MB, 1920x1080)
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> Highwayman

A classic
The perfect car for a common Joe
Surprisingly spatious
>>
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> Station wagon

Uglier than the backside of a refrigerator
Dont expect to get laid with this
Enough space to carry an entire family and supply a small shop
>>
> Buckmaster

Engine powerful and loud enough to blast your fucking head off
Absolute murdermachine and deathtrap at speeds over 60 mph
You will look badass in it
>>
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> Surfer van

Aloha
Smells like weed
Can be easily turned into a love-shack
>>
> Zion

Big enough to have a small workshop, chem laboratory or gun modding table installed on it
You will look like a creepy kid snatcher
>>
Those are all the vehicles.

Regardless of your choice they will all come with a bed roll, shovels, a tarp, and off road wheels
>>
>>4580493
>"free candy" pedophile van please
>>
Living in a van, down by the irradiated river sounds nice.
>>
I don't expect us to pull any hot chicks soon anyway, due to the fact that we live in the sewer and are covered in shit
>>
> Surfer van
>>
>>4580650
Support, when we get a minute let's paint a mural on the side of a Deathclaw using a typewriter.
>>
>>4580661
There are no Deathclaws in Hawaii. There is something worse, courtesy of the Enclave
>>
Lol, the pedomobile says Diego's garage on the side. Fitting.
>>
>>4580672
I have that van in GTA. Later I'll boot up the game and take some nice screenshots to use them in the quest.

I can change its appearance so Im taking suggestions

> inbf4 flaming pink body and neon green wheels
>>
>>4580676
Well some dark color to hide the shit would be nice.
>>
>>4580493
Diego's Pedovan for sure lol
>>
Pls dont call it the pedovan im already regreting it enough as it is
>>
>>4580650
+1
>>
>>4580852
Hey, I held back from suggesting you spray paint "free candy" on the side! How about Party Van instead?
>>
>>4581132
How about a mutated wasteland version of Pedobear?
>>
>>4580495
>surfer van
for sure, let's paint some sick art on it as well
>>
Pedo van! Pedo van! I vote for the creepy pedo van!
>>
Rolled 2 (1d2)

Final recount:

> Pedovan
>>4580502
>>4580801
>>4581302


> Surf van
>>4580650
>>4580661
>>4581218

Fucking hell, there's a tie. I'll have to do a dice roll...

> Pedovan
1

> Surf Van
2

Anyway, I've made the picture for the pedovan in case it is the winning option, enjoy.
>>
>>4579330
> Steal a Car (Survival version)
> Surfer Van

You give a quick look at the ample tunnels ahead and see nothing but thick and impenetrable darkness, it's impossible to say how deep they go. The island of Lana'i isn't very big, and judging by the sheer manpower and technological prowess that the Sons of Kanaloa possess it feasible to think that over the years they managed to build an entire network of tunnels that reach pretty much every corner of the island.

The slave that you interrogated mentioned something called the Ballam Canal, apparently it's an artificial channel used to transport and deliver resources by ship without the need of docking in Murkwater, allowing the moving of goods directly to the factories. Surely the channel only reaches until a certain point, you doubt that it truly bisects the island in two halves, building something like that would be an absolute engineering marvel even before the bombs. The Sons are powerful and crafty, but something like that would be totally out of their reach. The bigger merchant ships cannot dock in the small piers of Murkwater, they are simply too wide for them, the Ballam Canal would allow them enter into Moltenspur, but only to a certain point. Surely there is a massive docking pier somewhere under the island where the big cargo ships can dock and unload their cargo or fill their holds with whatever goods the Kanaloans have made, but since the Canal doesn't reaches all the way into Moltenspur the goods that come and go must be delivered by truck, and surely they use the tunnels that are in front of you to do so.

In other words, you have to be careful, these tunnels might not be as empty as they might look. Trucks full of cargo or guards might cross them from time to time. And if they see you they will sound the alarm.
>>
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>>4581311

Travelling the sewers would be a safer option, as you are sure that they are not patrolled and guarded, on the other hand, they are full of toxic fumes or water, and might be blocked by trash, shit or other detritus. You ponder about what kind of vehicle should you steal and quickly find the best solution to your current situation.

A survival focused vehicle is your best option These cars were modified to be used by explorers and scouts, they are nimble, fast, good on almost every terrain and come with several goodies like a bedroll, shovels, jerry cans, a portable water purifier, a tarp to cover and hide you from privy eyes...

It's a pretty good vehicle to be honest. Hopefully they won't notice that its gone.

You search for one of those cars and find a nice van, which will also be ample and big enough to let you steal and transport a lot of goods at once.

The van is one of the typical surfer vans that are a common sight in the old Californian beaches, it seems like they are pretty common in this corner of the world as well. Beatniks and surfing culture must have been extended and practised in both Hawaii and California. It looks slightly beaten and has some rust on it, but other than that its in a pretty good condition, it has some nice off road wheels and its painted in dark mate colors and some kind of dusting that will make its metal body not shine under the sun, avoiding detection from far away enemies.

After locating the van you quickly get in, grab the keys from the glove holder, turn on the engine and accelerate and quickly speed your way into the underground tunnels. The engine is loud, but the factories around are louder, its hard to say if anyone has heard you.

> Drive back into your small safehouse.
> Explore the tunnels with your new car.
> Explore the sewers with your new car.
> Other options, write in.
>>
>>4581315
>> Drive back into your small safehouse.
>>
>>4581315
> Drive back into your small safehouse.
drive back for now, then find a way to Murkwater
>>
>>4581315
> Drive back into your small safehouse.

Let's check on JC, get some rest, and then find a sewer tunnel to Murkwater
>>
>>4581315
> Drive back into your small safehouse.
>>
Sorry for the lack of updates, been busy with Christmas and work. Next update soon
>>
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>>4581315
> Drive back into your small safehouse.

Pressing the pedal to the metal you accelerate and speed your way into the underground tunnels ahead. They roads are empty as you suspected, but to your surprise they are also in a pretty bad condition, there are several leaky pipes, cracked walls, faulty lights and some areas look like they are only half built or with unfinished repairs.

It seems that the Sons of Kanaloa don't like spending too much on maintenance or repairs, they cut corners whenever possible. Surely most of the stuff that they build is pure junk, but most wastelanders out there don't have a better choice, it's been more than two centuries after the nukes, any pre-war hardware must be rusted and deteriorated beyond use or about to break down by now.

You are sure that they can create high tech and high quality objects, but they prefer to flood the markets with crap that will be cheap and affordable for the majority of the wastelander population and will also break down after only a few uses.

Well, the good thing about them making shoddy tunnels is that there are plenty of areas that connect with the sewers. You should be able to use the underground tunnels to quickly reach the different areas of the island and hide on the sewers every time that you find a patrol. But you have to be careful, if any of the guards discovers that you are using the sewers they will start to patrol them as well, and then, your safe routes will be gone, leaving you with no way of moving in secrecy.

From the tunnels you enter the sewers by using a hole in the wall. The sewers are not as easy to drive in, the paths are muddy and covered in dirty water and trash, slowing you down to a painful snail pace.

After a while you finally make your way into the safehouse, the sewers are surprisingly maze like, and you got lost a couple of times while trying to return. During your absence JC managed to clean and order the entire place, it was easy for him to simply get rid of the trash and other useless stuff by simply chucking it all onto the sewer and letting the slow currents taking care of it. The place is still small, dirty and smelly, but it feels like a home now.

"Nice seeing ya!" The robot happily chirps with its slightly lispy voice as he sees you. "Damn! You got a Silverado Motors Freeroamer? Nice! I hadn't seen one of those in a long time."

The securitron then takes a small notebook from a small panel located on its chest and looks at the pages as you get out of the van.

"What's that?" You ask.

"Oh, a small hobby of mine, I've heard that hobbies and pastimes keep your mind busy and hold insanity at bay. I don't know if it also work in robots like me, but I have seen many of my kin getting mad from boredom. So I decided to give it a try. I take note of every vehicle that I see. I don't know, they are interesting for me, I have an engine and a wheel, I kind of see cars and bikes as my cousins in a sense. It's weird, forget about it."
>>
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>>4582389

JC's screen changes, it's face switches from a sly smile to a somewhat shy and awkward expression. It looks as if speaking about it makes him feel embarrassed, as if he felt ashamed about it. Perhaps someone teased him about it in the past, and he still remembers it. It might be a weird and slightly nerdy hobby, but it's also cool. You simply shrug and smile at him.

"I think it's great. At least it is a healthy hobby. Most people prefer to do chems or drink. I personally like to write, I used to be a journalist you know?"

"Oh really? That's awesome! I must have read dozens of old vehicle magazines, did you work for a car magazine?"

"No, not really. I... I don't write anymore."

"Oh... "

You cannot tell him what happened, you two haven't bonded yet, he might not understand your reasoning and motives for your past actions. Tell him now about what happened and he might leave your side forever.

"The ladder leads to a carpark, there's plenty of vehicles parked in there. The Kanaloans rent them to adventurers, traders, raiders and anyone with the caps." You say, changing the topic to stray away from your past.

"Raiders? Really?"

"Yeah, the Kanaloans don't care about who they trade with, as long as they can pay they will gladly do business."

JC shakes its head and its expression changes to one of disgust.

"I don't like these Sons of..."

"Sons of Kanaloa?"

"Sons of Bitches!" JC screams.

You laugh at his remark and nod, then slowly walk into the bed and rest your tired body on it.

"Heading to sleep?" The robot asks.

"Yeah, I'm spent. I need to rest."

"I should too, I'm pretty much running on fumes here."

"Hey, before I go to sleep, can I check on your notes? I don't know much about cars and reading about them might be useful in the future." You tell JC. The robot handles you the book and then advances into a corner before resting its body against the brick wall and connecting itself to a nearby electrical box to recharge its batteries.

"So, what should we do tomorrow?" JC asks.

> Continue stealing. There's plenty of space down here. The more we steal the more we will undermine them. Chose a particular type of thing to steal from (Armor, Weapons, Chems, Etc... )
> Find a way into Murkwater and sell what you have, we need as many caps as we can earn.
> Continue stealing robotic components, see if there's a way for you to build robots that will do your bidding and help you gather resources.
> Spend the night reading about vehicles. The more you learn the better.
> Find a way into Murkwater and see if there's a laundry shop where you can clean your Kanaloan Guard armor. Once it is cleaned it will once more function as a costume and fool people.
> Search in the sewers around for building resources and upgrade the safe house, build amenities, better furniture and so on.
> Other options, write in.
>>
>>4582390
>> Find a way into Murkwater and see if there's a laundry shop where you can clean your Kanaloan Guard armor. Once it is cleaned it will once more function as a costume and fool people.
Also sell the nail gun and the fire protection and plasma explosion mods, then we'll have a bit of money for more stuff. Can JC use the mods or is he already at the limit?
>>
>>4582426
> Can JC use the mods or is he already at the limit?
He can use them. Diego can install the mods onto him, no technical knowledge is needed to do so. What Diego cant do is craft them, he lacks the resources, means and knowledge.
>>
>>4582390
>> Find a way into Murkwater and see if there's a laundry shop where you can clean your Kanaloan Guard armor. Once it is cleaned it will once more function as a costume and fool people.
>>
>>4582426
Also get some supplies for our underground shack. I dont want to eat the shit that grows in the sewers!
>>
Man this quest fucking sucks. Doesnt feels like Fallout at all. What do you guys think?
>>
>>4582390
>> Search in the sewers around for building resources and upgrade the safe house, build amenities, better furniture and so on.

Given the frequency we’re going to be travelling the sewers, finding a washing machine and tapping into some water will most likely help us sooner rather than later with the dirty guard outfit and it’s less suspicious than casually laundering our outfit elsewhere
>>
>>4582626
If you have that much of a problem with it you could always run your own quest, as far as things go even if this isn’t the experience you’re looking for it’s the one you have
>>
>>4582626
Shut up you cunt, find another quest then.

>>4582390
> Spend the night reading about vehicles. The more you learn the better.

Axsi, can we modify our vehicle? I'm thinking like making it more stealthy: silence the exhaust, paint it black etc
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>>4582697
>Axsi, can we modify our vehicle? I'm thinking like making it more stealthy: silence the exhaust, paint it black etc

Oh yeah, there are plenty of vehicle mods. The carpark has a garage on it, if we explore it we might loot some nice mods. Here are some:

> Electric Engine:
Reduced speed. It is silent and best for stealthy vehicles. Requires Fusion Cells or a connection to a generator to recharge. When the vehicle is destroyed it generates an EMP explosion.

> Combustion Engine:
Most common type of engine, easy to find pieces to repair. Noisy. Average speed. Requires fuel to function. When the vehicle is destroyed it generates an incendiary explosion.

> Turbonucleon Engine:
Rare and complex engine. Hard to repair and find pieces. Silent. Very high speed. Requires Fusion Cores or a connection to a generator to recharge. When destroyed it generates a Nuclear Explosion.

>AI Auto-pilot:
The vehicle can drive on its own. No need for a driver.

>Fusion Core Recharger:
Installs a somewhat bulky fusion generator that is able convert part of the vehicle's waste and recycle it into energy to refill Fusion Cores. It's not an efficient process but it works. It will fill an entire Fusion Core for each hour that you have driven.

>Chainsaws:
Several industrial saws that deploy horizontally when the vehicle is running and automatically stop and move back to a safe vertical position when the engine is stopped. Complete infantry killer, not very good with armored enemies

>Lighting Bolt:
Adds several tesla coils across the body of the vehicle, making it deal EMP damage against anyone close enough. Very good against robots, vehicles, and Power-Armor, almost useless against living beings.

>Weapon emplacement:
Can have a two handed weapon installed on it to be used by a co-pilot.

>Turret:
A turret installed on the back of the vehicle that will help with pestering or following enemies. It can be a machinegun, laser, plasma or flamer turret.

>Spikes:
The crew of the vehicle gains +1 STR while inside the vehicle.

>Extra potent lights:
The crew of the vehicle gains +1 PER while inside of the vehicle.

>Extra Armor Plates:
The crew of the vehicle gains +1 END while inside of the vehicle.

>Custom Paintjob:
The crew of the vehicle gains +1 CHA while inside of the vehicle.

>Vehicle’s manual:
The crew of the vehicle gains +1 INT while inside of the vehicle.

>Aluminium Chassis:
The crew of the vehicle gains +1 AGL while inside of the vehicle.
>>
>>4582933

>Lucky Fuzzy Dices:
The crew of the vehicle gains +1 LCK while inside the vehicle.

>Water cooling system:
Can negate the effects of fire in the vehicle

>EMP Shield:
Makes it immune to EMP attacks.

>Stealth Boy Array:
Allows the vehicle to be temporally invisible.

>Grav Plates:
Applies some antigravity plates that make your vehicle hover and makes it lighter. It makes it require 50% fewer caps to refuel it.

>Turbocharger:
Gives the “Full Throttle” ability, allowing it to double the ramming dice once per combat.

>Safety Bars:
The vehicle suffers 10% less of damage from all damage sources.

>Seatbelts:
The crew suffers 10% less damage.

This isn't the full list, These are the ones that I could remember.

I'm at my parent's house right now due to Christmas and all that. I'll go back to my place in a few hours and in there I have a word document with the full list. I'll upload it as soon as I can.
>>
>>4582933
>>4582936
>Stealth Boy Array
>Turbocharger
>Turbonucleon Engine
"The Night Stalker" 2.0 W H E N ? !
>>
>>4582966

This but instead of turbocharger

>Fusion Core Recharger

Infinite fuel right?
>>
>>4582997
> Infinite fuel right?
We are playing hardcore mode. So no.

And the rate of expense/recharge 1=1

Driving 1 hour will expend several cores
>>
>>4582998
Ok perhaps I didn't explain myself properly because I was phoneposting while walking.

The rate of expense and recharge isn't 1-1.

Having a turbonucleon Engine would make our van silent and fast as hell, but it would burn 2 Fusion Cores per hour.

Having the Fusion Core recharger would allow us to charge one fusion Core per hour. So it would be as if our vehicle only burned one fusion core per hour. Kinda?
>>
>>4583029
Aha, OK that makes sense. Can we charge fusion cores overnight while sleeping or only while driving?
>>
>>4583037
> Can we charge fusion cores overnight while sleeping or only while driving?

As long as the engine is running. If we find some power outlet, battery or generator that we can hook up to then we can have the engine running all night and have it recharge several Fusion Cores.
>>
Alright, I'm back at home and now that I have access to my notes I have noticed that I was terribly wrong. I was WAY WAY OFF.

Vehicles won't burn Fusion Cores that fast, it won't burn one Fusion core per hour, that would be too drastic. A couple of Fusion Cores will last for about three months.

I will change the Fusion Core recharger from a vehicle mod to a house mod thought.

Here is the full list of vehicle mods:
https://docs.google.com/document/d/1llkA-CvfMC6IJPW9luKkDX-4njX2K60P6OLcw7IiWeA/edit?usp=sharing
>>
the whole mod discussion is theoretical, right? I think we voted to go back to Murkwater for some trading...
>>
>>4583104
Oh yes. We haven't got any mod yet. I'm writing about us going to Murkwater
>>
>>4582390
> Find a way into Murkwater and see if there's a laundry shop where you can clean your Kanaloan Guard armor. Once it is cleaned it will once more function as a costume and fool people.
> Do some shopping.

"We will do some shopping, I have a few caps." You tell JC before covering yourself with your own trench coat and curling in the stiff and old mattress. The Securitron's screen goes dark and you close your eyes, trying your best to fall asleep.

You end having a restless night, the dozen of dripping leaky pipes echoing in the distance, the sudden noise of squeaking rats yelling around you and the distant chimes of the factory end making the night all but quiet.

The night hours pass with you drifting between falling asleep and being fully awake. Before you can even notice it the morning sun appears in the sky, its shiny sunbeans barely penetrating the thick smog of the city above you.

With your stomach roaring and your throat parched you end fully waking up. Your body aches, your head hurts. You have fallen very deep, a couple of days ago you had a home to sleep in, a nice hearty meal prepared every day by a lovely mother, and a respected job that you loved to do... Now you are at the deep end, you are living in the sewers, stealing to live, and eating worms and rotten fruit... Oh god... how could you fall so deeply?

A sudden respect for wastelanders and your ancestors suddenly hits you. There are thousands if not millions of people that live just as you do, your ancestors survived the Great War and the radical hellblasted that came afterwards without the aid of Vaults. They helped build the NCR and with their sweat and blood built a safe home for you. You have been living a privileged lived so far, but now... now you are a child of the wastes.
>>
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>>4583164

JC wakes up from its shut down state and after booting up greets you with a jolly smile and a slight nod, he seems to respect you so far.

You get dressed, arm yourself up, grab your cap bag, your backpack with all of your stuff and head into the sewers with your loyal robot by your side. You aren't exactly sure of where you are but you know that you are pretty close to Murkwater, and that by following the currents you should get closer to the shore and the village. Today the sewers don't feel as nasty and smelly, perhaps this particular tunnels are clean-ish, perhaps you are starting to get used to the stench.

After some walking you finally find a ladder that goes upward and climb it, reaching the backside of an old an abandoned tannery. The old tannery is derelict and empty, apparently they used this sewer hole to dump barrels full of chemical products, contaminated water and dye residue. A few of the barrels remain left and they smell like hell, the place is so foul smelling that there aren't even many rats around. If you are ever caught by the Kanaloan guards you might be able to lose them here, not many people will dare to follow you into this wretched hole.

This might become a good place to store your stolen goods or tp trade with them, you could turn it into a fence of some kind, a black market of some sort, but it would need a lot of work before you can even consider it.

Before leaving you look around and see that all of the drawers and containers are thoroughly empty, the owners and workers cleaned the place before closing the business. There's nothing of value around here, all what they left is trash and the smelly barrels full of chemical products and nasty liquids.

JC takes some time to reach you. His arms were designed to shoot, not climb, and his lack of hind legs makes using the ladder an absolute nightmare.

"Phew, boy oh boy, I fucking hate ladders. Why does this place have so many of them?" He asks sarcastically as he reaches you. He doesn't seems to care about the stench, he might not be even able to smell it.

> Go with JC and search for a Laundromat and some shops (Choose what to buy)
> The tannery has some washing machines. Leave JC here, give him your Kanaloan Guard armor and have him clean it while you go shopping. (Choose what to buy)
> JC seems to respect you, and you should respect him as well, split your caps and let him buy something. Go shopping on your own. (Choose what to buy)
> Other options. Write in.
>>
>>4583165
> The tannery has some washing machines. Leave JC here, give him your Kanaloan Guard armor and have him clean it while you go shopping. (Choose what to buy)
>buy proper food, cooking equipment, water filter, generally stuff to upgrade and maybe camouflage our sewer shelter
>>
>>4583265
+1

And a wrench to fix the leaky pipes in our hovel
>>
>>4583306
No, leaky pipes are good, that's our water source.
>>
Rolled 571 (1d668)

>>4583165

Alright, sorry for the delay, I was busy with stuff. Rolling to see how many caps we spend.
>>
>>4583165
> The tannery has some washing machines. Leave JC here, give him your Kanaloan Guard armor and have him clean it while you go shopping.
> Buy proper food, cooking equipment, water filter, generally stuff to upgrade and maybe camouflage our sewer shelter
> Wrench to fix the water pipes.

"Hey JC, do you mind if you stay here while I go shopping? Also can you clean my armor? It won't fool anyone if it is absolutely dirty." You tell him with a pat to the back.

"Yeah, sure." He replies, apparently not annoyed. Perhaps a human would have found your orders demeaning, but he doesn't seem to mind behind left behind and with those chores.

"Thank you. You are a lifesaver."

Covering your nostrils with your arm you leave the reeking tannery and reach a crowded city full of street sellers, beggars, pickpockets and guards, all of them with explosive collars around their necks.

There are shops and business everywhere. The factories of Moltenspur sell their stuff all across the Hawaiian wasteland, every day dozens of ships leave the island and travel to the nearby harbors to unload their wares and sell them far and wide, but a lot of their stuff doesn't even leave Lana'i and is instead sold in Murkwater. The stores here are bustling with wares that sell all kinds of items of poor quality. Luckily for you things are cheaper here than in the rest of the wastes, perks of not needing to transport them far away.

Shopping for your house is not as easy as shopping for yourself, most of the gear that you buy for yourself you can easily transport or store in your pockets, but now you are buying things for you house, and furniture isn't something that you can simply chuck into your backpack. Ultimately it ends being a hard and timely task, every time that you end buying something big like a door you have to walk to the tannery to safely deposit it. It's a arduous task, but it will end paying off.

The washing machines of the tannery are still in a working condition. JC has managed to get them to work and since they are doing their own thing and can be left unattended the Securitron happily helps you moving the furniture that you obtain into the tannery to later transport it all the way to your house.

You spend the entire day buying and moving, but its worth it. Night comes and you return home with a cleaned Kanaloan guard armor and several furnishings that need to be installed and built.
>>
>>4583699

Almost six hundred bottlecaps spent later you ultimately end with enough furniture to call your sewer hole a true home.

You have acquired several doors and walls that once built and installed will cover the entrances and exits of your safe house and keep intruders, rats and cockroaches at bay. You have bought a small kitchen that will allow you to cook food, you still need to install the damn thing, but it shouldn't take too long. You don't know much about sewing but you have nonetheless bough a sewing machine that will allow you to repair your clothes and armor and even tailor new clothes f you have the necessary resources around, you will have to build a desk or something to work with it. One of the most expensive things that you bought was a small hydroponic garden and a set of special lamps that will allow you to grow vegetables, like everything else it still needs to be installed and in the case of the lamps plugged into the electric grid. You have also bought tools to fix the leaky pipes of your home and several filters and faucets that will allow you to drink clean-ish water when needed. Hell, you even end getting one of the tannery's washing machines into your home.

A few of the things that you bought will need to be installed outside of your house. You have aquired several traps that can be set in the sewer tunnels that surround your home, those are mostly noise triggers made from empty cans and small springtraps that will catch rats. You have also gotten enough resources and materials to build a few turrets that once installed will defend the perimeter and attack enemies that might get too close.

After several hours and with the day approaching its end you return home from your shipping spree absolutely exhausted. You have been almost all day shopping and moving stuff to your home. It all needs to be installed and built yet, but once done it will grant you a set of advantages, clean water, fresh food, safety and better night sleeps...

> Spend the days working with JC and installing all the furniture, turning your sewer hole into a real home.
> Your Kanaloan guard armor is clean again. Have JC stay at the sewer home and install all the furniture while you go exploring the sewers and tunnels with your new van.
> Your Kanaloan guard armor is clean again. Have JC stay at the sewer home and install all the furniture while you and steal some of the factories again.
> Other options - Write in.
>>
>>4583700
> Spend the days working with JC and installing all the furniture, turning your sewer hole into a real home.
Home repair today, new raid tomorrow
>>
>>4583700
>> Spend the days working with JC and installing all the furniture, turning your sewer hole into a real home.
>>
>>4583700
> Spend the days working with JC and installing all the furniture, turning your sewer hole into a real home.

Along with your loyal robotic companion JC you spend the next week working hard and slowly turning that wretched hole in the ground into somewhere habitable and cozy. You are lacking in tools but JC's robotic strength and superhuman precision end making up for it. The first thing that you two build are the walls, they are the most important thing as ultimately they end not only offering protection against dangers but also thermal and noise isolation. Your home will be quieter, safer and warmer, helping you sleep better at night.

You spend your hours waking up early, busting your ass all day building and then going back to bed exhausted. But at the end your hard work pays off.

After the walls are set the next thing on the list are the garden and the pipes, food and water are a priority after all. Once that is done the rest of the furniture, decorations and amenities are built and placed. Every night you see your future home becoming closer to completion, every night you go home with a proud smile.

During the nights JC explores the sewers and searches for more useful items. He should spend those hours recharging his batteries but its his choice to explore the dark tunnels in the search of resources or anything that could prove useful. His hard work pays off as well as he ultimately ends finding an old and barely functioning fridge and several lightbulbs that were located in an old control station where apparently someone once settled as well.
>>
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>>4584045

It takes seven long and arduous days but once everything is finally up and running the final result is a real home, a place nice enough to let you forget that you are literally living in a sewer.

> Advantages earned:
- Sleeping at home will grant +25% EXP for the next in-game day.
- Eating at home will sate you. You will not suffer from hunger or thirst as long as you manage to eat and drink what your houses produces.
- The food and water will make you recover 25% of HP every day.
- The Washing Machine will let you clean your clothes, making catching diseases harder.
- The Sewing Machine will let you repair your clothes and light armor.

"Good work fella!" JC tells you with his usual electronic and slightly lispy voice as the remodelling ends. ""I've lived in slept in worse places, trust me, this aint half bad. "

He high fives you and makes finger guns as he cheerfully cycles towards the houses' main power outlet.

"And now, if you don't mind it, I'm gonna take a long ass nap. I've been awake for seven straight days, I'm pretty much runnin' on fumes! Night night." He connects into the outlet and his screen goes black.

There are still a few hours of sunlight yet, perhaps you could still do something before going to bed.

> Rest and wait until JC has fully recharged, he has bust his ass helping you build this place. You are sure that he would love going exploring with you.
> Your pipes, garden and rat traps generate more food that you can eat. Your fridge is full already. Sell the surplus and make some good caps.
> Your pipes, garden and rat traps generate more food that you can eat. Your fridge is full already. The city is full of small slave children that beg the streets or work the factories. Use the food to recruit them and have them steal caps for you.
> Your pipes, garden and rat traps generate more food that you can eat. Your fridge is full already. The city is full of small slave children that beg the streets or work the factories. Use the food to recruit them and have them spy around the city for you.
> Your pipes, garden and rat traps generate more food that you can eat. Your fridge is full already. The city is full of small slave children that beg the streets or work the factories. Use the food to recruit them and have them explore the sewers for you.
> Your Kanaloan guard armor is clean again. Let JC recharge and go exploring the sewers and tunnels with your new van.
> Your Kanaloan guard armor is clean again. Let JC recharge and go and steal some of the factories again.
> Other options, write in.
>>
>>4584047
> Your pipes, garden and rat traps generate more food that you can eat. Your fridge is full already. Sell the surplus and make some good caps.
CREAM it. Child labor didn't go so well last time.
>>
>>4584053
But this is different. This time they have explosive collars. This wont be Child Labor. This will be Child Slavery. Big difference.
>>
>>4584047
> Your pipes, garden and rat traps generate more food that you can eat. Your fridge is full already. Sell the surplus and make some good caps.
>>
Rolled 47 (1d50)

Rolling to see how many caps we earn from selling our food and water.
>>
>>4584478
I'm also going to retroactively apply the "Caps rule everything around me" perk to yesterday's shopping spree, so instead of spending 571 caps we only spend 285.

We originally had 668 caps, we spent 285 in furniture and structures, and now we have gained another 47 from selling our surplus of water and food, leaving us with a total of 430 bottlecaps.

Not bad at all.
>>
>>4584047
> Your pipes, garden and rat traps generate more food that you can eat. Your fridge is full already. Sell the surplus and make some good caps.

Most of Murkwater is too toxic to grow any real food. Too much smoke and noxious fumes in the air, too many contaminants and rads in the water, too much acid and pests in the soil. The vegetables that grow in your hydroponic garden aren't the biggest or the healthiest looking. Your garden would raise far better crops had it been located somewhere less toxic but its they are the best that this wretched place can grow.

Using your makeshift kitchen you cook and grill the rats and cockroaches that the traps around your home have captured. You bottle the excess water as best as you can and you roast the vegetables to make them more palatable.

Once everything is properly cleaned and cooked you walk the sewers, ascend into the tannery, head into the crowded streets and simply open your bag to let everyone see your wares. You don't have much food to be honest but the little that you possess ends selling like hotcakes. Since growing healthy food is nigh impossible around here most of the food for sale is either factory made canned food full of chemicals and artificial preservatives that the Sons of Kanaloa make or half rotten meat and vegtables that have been covered in sea salt to more or less make it palatable. You are selling fresh food without salt, preservatives or foul tasting chemicals on them, they are pretty much a luxury around here.

Your stock runs out in less than ten minutes and during that brief time you end gaining almost fifty caps. If you manage to make all this kind profit every day you could earn enough to live comfortably or continue spending little and end saving some nice caps by the end of the month.

"I'm sorry folks! That was the last of my roasted rats!" You yell as your backpack empties.

The people that couldn't buy from you groan and spit on the ground.

"Your food is one of the few non vomit inducing shit in here! When will you have more?" A specially starved and filthy looking slave asks you.

"I will be here tomorrow at the same time." You say.

Several guards come patrolling and everybody scatters nervously. For obvious reasons the guards aren't popular around here, they are slaves as well but they don't flinch when it comes to mistreating their fellow citizens. The guards are infamous for extorting the street vendors, beggars and whores that roam and work the streets, sometimes if you are lucky enough they will turn a blind eye and let you conserve your caps, good and dignity, but that's rare.
>>
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>>4584517

The guards grab a couple of slaves to slow to run away from them and quickly show them their electric staves and start aggressively asking for a "protection fee", the slaves cry that they cannot pay for it. You turn around and leave as the sound of cracking electricity and pained grunts echoes behind you.

Carefully you start to walk back into the tannery to return home and call it a day but as you are about to enter into the reeking building you suddenly hear a heated conversation between a group of slaves that are warming around a burning barrel in a dark alley. You decide to listen before going in, this might prove to be useful information.

"I heard that a civil war erupted in Fallen Horizon, I'm telling you, if it weren't for the collars we would have done something about the high leaders as well." Says a bearded ghoul that is pretty much all skin and bones.

"Oh yeah? And what good was it for them? The Enclave came when they were at their weakest and easily swept the few remaining pockets of soldiers that were around. Fallen Horizon has now moved to the coast of Honolulu and is going to be integrated into the city. It's part of Ohana now." Replies a scrawny girl that somehow looks old and childish at the same time, perhaps due to lack of nutrition and proper development during her puberty.

"What good? Well perhaps it wasn't all that great for them but look at us! We are at the deep end of the barrel. If the Enclave were to come here and invade us we would at least stop being slaves for Kanaloa. Right?"

"Ohana has slavery as well, perhaps not as cruel, but slavery nonetheless. Kanaloa or Enclave, our situation would be terrible either way."

"I dunno, we will never know." Says a third slave, a midget with a red nose and a slurred speech that makes him look perpetually drunk.

"The Enclave will never go against the Sons of Kanaloa, they are the ones arming their soldiers in the war against the High Evolutionary..."

"Enough talking. We should go all to sleep before the hunger kicks in. I got us a job at the chem factory, packaging pills and whatnot. We will start tomorrow morning. Try not to be too greedy when it comes to stealing painkillers, and if you are caught you don't know me." The ghoul says, showing them a stump where his left hand should be.

"Aight." The other two say, as they start moving away from the fire and slowly walk towards their makeshift beds.

> Intervene, offer them some caps for more information about the Sons of Kanaloa, Ohana, Fallen Horizon's fate and the war against the High Evolutionary.
> Return home and go to sleep. You have better things to worry about, and you cannot waste your hard earned money so gleefully.
> Other options, write in.
>>
>>4584519
>> Intervene, offer them some caps for more information about the Sons of Kanaloa, Ohana, Fallen Horizon's fate and the war against the High Evolutionary.
>>
>>4584519
> Intervene, offer them some caps for more information about the Sons of Kanaloa, Ohana, Fallen Horizon's fate and the war against the High Evolutionary.
>>
>>4584519
> Spend the days working with JC and installing all the furniture, turning your sewer hole into a real home.
They sound like the right kind of people for our purposes. If we want to get anything done around here we need a few locals on board. I'm glad we decided against using children this time around, let's keep it that way.
>>
>>4584773
> Intervene, offer them some caps for more information about the Sons of Kanaloa, Ohana, Fallen Horizon's fate and the war against the High Evolutionary.
wrong copy paste
>>
>>4584519
> Intervene, offer them some caps for more information about the Sons of Kanaloa, Ohana, Fallen Horizon's fate and the war against the High Evolutionary.

You walk towards the beggars and the moment they see your figure approaching across the dark streets they start to recoil in absolute terror. The ghoulish one handed hand get in your way while the midget and the old girl attempt to flee.

"I'm looking for information." You say, trying to not sound very menacing as you place yourself under a street light and let them see that you are not a guard.

Their reaction is completely understandable, they surely thought that you were a guard ready to break some skulls and cap some knees. Such is life in this god forsaken island. The slaves are paid for their work, they are assured that with enough hard work they will be able to buy their freedom, and technically speaking it is true, but in reality it is something nigh impossible, most of what they win is spent in buying food or covering other necessities, and saving money is something pretty much impossible to achieve. The guards like to extort the slaves from their hard earned money and even if you pay they can always hit and cripple you just because, adding medical debt to the price of your freedom. And if it isn't the guards then it is the pickpockets that like stealing from the people or their houses... This is a dog eat dog city, and even the most good hearted people draw upon crime and thieving if that assures another day of survival.

"G-git! Get away from us. Sush sush! I... I'm radioactive I tell ya. I will melt your fucking face off!" The ghoul says desperately, as his friends run and deeper in the alley.

"I'm not with the Kanaloans. They enslaved me." You say, showing him the scars and marks upon your neck. "I'm here to find answers as of why they wanted to enslave me. You three seem to know about the current trends and matters in Hawaii. I just want information."
>>
>>4584933

Your collar marks, dirty face and lack of Lana'i accent make him trust you, on the other hand you seem to be too well fed and are heavily armed. The ghoul stays neutral so far.

"I can pay." You then add, showing him your heavy cap pouch.

"Uh...well, a true Kanaloan would never pay for information. Torture usually makes 'em get it for free. Alright, I believe you. And if I'm wrong then whatever, I've lived long enough, and so did they... LARRY! BARROW! GET OUTTA THE DUMPSTER, IT'S SAFE!"

The midget and the girl come out of their hiding spot and then the ghoul extends his only remaining hand, asking for the money.

"I'm Charlie by the way." The Ghoul says. "Been livin' since before the nukes. The great-war and two centuries of slavery couldn't make me kick the bucket, I've learned to pay attention to what other people say and listen from afar, being a curious little fuck made me stay sane and avoid going feral, been hearing to a lot of drama and weird happenins I did yes. What do you wanna know?"

Thirty caps is more than enough to make them talk, ten caps for each is more than they would have earned for a couple of days work.

"Alright! But make it quick, we gotta get up in a few hours, and if we go to work too tired they will beat the crap out of us." Charlie says as Larry and Barrow join him.

Ask up to three.
> Tell me about the situation with Fallen Horizon.
> Tell me about the Sons of Kanaloa
> Tell me about the nation of Ohana.
> Tell me about the Enclave.
> Tell me about the High Evolutionary.
> Tell me about the Ohana / High Evolutionary war.
> Tell me about Murkwater
> Tell me about Moltenspur
> Tell me about the Ashcourt.
> Other questions, write in.
>>
>>4584933
>The ghoulish one handed hand get in your way while the midget and the old girl attempt to flee.

Shit. I mean to say "The ghoulish one handed man gets". I have to stop writing while doing other chores. I'm sure there are more typos and mistakes as well. FUck me.
>>
>>4584934
>> Tell me about the Sons of Kanaloa
>Tell me about Moltenspur
>Tell me about the Ashcourt.
Ah shit, I wanna know about the other factions buut this is currently more relevant.
>>
>>4584934
> Tell me about the situation with Fallen Horizon.
> Tell me about the Sons of Kanaloa
> Tell me about the Ashcourt.
>>
>>4584934
> Tell me about the situation with Fallen Horizon.

"Well..." Larry, the midget, starts to speak. "There isn't much to say. Like in Lanai the people there were divided in two classes, the lower class and the upper class, I guess it's pretty much the same everywhere you go. The two classes started to fight, I dunno why, I guess the tension was simply too much."

"I've heard..." Charlie the Ghoul continues. "That the common folk were doing pretty well, that they managed to kill or capture most of the snobs, and that they were planning on taking control of the ships and moving them somewhere else, I didn't quite understand why would they do that, but the thing is that before they could even pack their stuff the Enclave appeared out of nowhere with several Vertibirds, they finished what the people of Fallen Horizon couldn't, and easily took control of the ships."

"Oh yeah. The Enclave are the leaders of Ohana. Came from old America and they say that they have rebuilt the entire country to its old glory, and now they want to the same to Hawaii." Barrow the girl adds.

"It's all a buncha bullshit, I'm sure of it. Anyway, the survivors were crammed into the cargo ship. The engines were turned on and they sailed the three ships into the coast of Oahu. The city of Fallen Horizon was of course destroyed in the process. The cargo ship will stay on the coast, it will be connected to the rest of the city via a bridge, added to the electric grid and will become a new neighbour. The two warships will be added to the Ohanan navy and be used in the war. Nasty stuff I tell ya." Charlie says and spits some glowing saliva with an expression of disgust as he finishes.

> Tell me about the Sons of Kanaloa

"Uh, well." Charlie continues. "The Sons of Kanaloa are a mercantile group, they... they were formed only a couple of decades after the bombs. They only care about money and technology and have been hoarding blueprints, resources and means of production for the last two centuries. They pretty much have a monopoly in the business of Vehicle building, modding and repairing, this includes ships, and since we are an archipelago ships are pretty fucking necessary. Nowadays if you want a ship you need to buy it for them, pay for a permit, and buy their fuel, and if you want to repair or mod it then they are the only ones with the knowledge and means to do so." Charlie says.

"Yeah! And I've heard that their install some kind of electromagnetic signal or something to their ships. So they can detect if a ship isn't made by them and if they do they will go all in and sink that poor devil." Larry continues.
>>
>>4585259

"Pretty much everybody uses their services, even pirates! They use special building methods, special tools, special screws, special thingamajigs... All designed so you cannot fix their shit on your own, and this doesn't only goes to their ship, it extends to their armor, weapons, cars, robots... everything that they make is pretty much impossible to modify or repair by other folk."

"Yep yep yep. They make all kinds of stuff, and sell their wares everywhere across the wastes. Their reach isn't absolute of course, if you are lucky you might find an artisan that can work with weapons or craft armor, or you might find some pre-war gear that is still functioning. Items not created by the Sons are considered contraband in here, so be careful thought." Barrow chimes.

"Not all of them are businessmen or artisans, there are also a great number of guards and who are extremely loyal to their overlords and will become violent against anyone who attempts to enter into their factories and private territories. The soldiers never enter Murkwater, only the guards do."

"Yeah, the guards are slaves like us, but they have privileges that we lack, they are given gas masks, better salaries, and so on. Their lives are still miserable, and we end being the ones who pay for their anger and stress... stay away from the guards ok?"

"The Sons are widely criticised across the Hawaiian Wasteland because they don't have any problem in doing business with raiders and other evil factions if it ends being profitable for them. Still, many people begrudgingly use their services and buy their goods, because most of the times there isn't any other option."

"Yep yep yep. The Sons know this fully well, and they have gone as far as engineering conflicts and arming violent groups to later do business and trade with arms and armor. Every time there's a great catastrophe they also take advantage and spike the price of clean water, medicines and chems. They pretty much rejoice and revel in the suffering of the wastelanders."
>>
>>4585262
> Tell me about Moltenspur

"Moltenspur is the middle ring of the island. It's a massive area covered in warehouses, factories, foundries, garages, barracks and everything imaginable. The slaves go there and work in turns of twelve hours every day. We are given monthly contracts and at the end of the month we can either accept another contract and work at whatever hole we are assigned to or fuck off and beg in the city. Honestly there isn't much of a chance, you can choose between working to death or waiting in the dirty streets for the hunger to take you."

"Yeah, but the high priests say that if we work is because we can, that we have a choice. And blah blah blah. Is all religious mumbo jumbo to make us feel bad about not accepting jobs while at the same time giving us a false sense of freedom and free will."

"Normally you are given whatever random contract is available, that way they keep you moving from one factory to another, never letting you get too good at a particular task, never letting you make close friends, never letting you have a routine set in stone. It's all done to make you miserable and cull any rebellious ideas." The ghoul says. "But there's a black market of contracts of course. For a few caps you can get one of the nicer jobs and have your friends work with ya. It's somewhat expensive, but I think its worth it. I love working with ma pals Barrow and Larry here."

"If you ever go there and aren't seen without an explosive collar they will start making questions. Slaves that buy their freedom don't return to the factories, they hop onto the first boat that they get and never look back."

It's good to know that you should get some kind of fake explosive collar for yourself, you hadn't considered about it. You kind of stand out among so many collared people.

> Tell me about the Ashcourt.

Larry and Barrow shrug at you, they don't seem to know anything about the place.

"Ashcourt is the inner ring, the area closer to the volcanic chimney." Charlie then intervenes.

"Never been there so take everything I say with a grain of salt but I've heard that the place is covered in luxurious condos surrounded by lush gardens and pools filled with fountains and the most purest of waters, the Ashcourt is pretty much a refugee for the rich and the powerful among the Kanaloans. The place also has air purifiers built everywhere to keep the smoke from the volcano and factories away. Murkwater and Moltenspur will give you blacklung after a few years living here, the Ashcourt is the only safe place with clean and breathable air, for this same reason It's also the only place where trees and flowers grow."

Charlie gets a half smoked cigarette from its back pocket and put its on his cracked lips, he isn't smoking it, he seems to enjoy having something in his mouth.
>>
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>>4585265

"Then there's the Cathedral, built near the top of the Volcano, the cathedral is also named Ashcourt and is not protected by air purifiers, the place is covered in volcanic ash, giving it its name. In the temple the religion of the Unflinching and Eternal Order is practised, it's a weird cult that mixes several pre-war dogmas and new esoteric beliefs centred around the volcano. Every Sunday the rich and powerful congregate and attend mass, the rest have to see or listen with our radios or TVs. It's absolutely obligatory, even for the merchants that are merely visiting. We have to do it or else we are accused of heresy, even the factories are stopped to pay attention to what the church elders have to say. Then after the sermon enemies to Kanaloa and other sacrifices are launched into the volcano to keep it hot and happy."

"Enemies to Kanaloa?" You ask.

"People caught stealing, people who don't pay their share of the deal, that kind of stuff. The Sons have a lot of outposts and do loads of business outside of this island. Many fools believe that they can cheat on them and not pay for their wares. They usually end regretting it, but by then its too late and they are already headed to the deadly lava of the volcano. Being a slave is bad, being a enemy of Kanaloa is even worse. Be careful with what you do kid."

You thank them for their time and head back home. It's late night already, you pass by a small square with an old Buddha statue in the middle. This might have caught your eye in the past, have made you want to investigate, but now, you are a different person, that old Diego is pretty much dead and buried in the deep end of your mind.

> Sleep and the next morning talk with JC. Tell him that there's nothing you can do, this place is simply too big to fall. You don't have an explosive collar, you can always hop on a boat and go somewhere else.
> Sleep and the next morning talk with JC. Tell him that this place needs to go down. If the Ashcourt has fountains then it has to have pipes and be connected to the sewer. Find a way there and see if you can spy on them or cause damage by eliminating high profile targets.
> Sleep and the next morning talk with JC. Tell him that this place needs to go down. Continue stealing and whenever possible sabotage the factories. Use your sewing machine to make a costume that will make identifying you harder and become a superhero like symbol of hope for the local population.
> Other options - Write in.
>>
>>4585266
>> Sleep and the next morning talk with JC. Tell him that this place needs to go down. Continue stealing and whenever possible sabotage the factories. Use your sewing machine to make a costume that will make identifying you harder and become a superhero like symbol of hope for the local population.
>>
>>4585266
> Other options - Write in.
what about our original plan of building a robot army? I quite like the idea of a killer robot squad led by JC taking over Ashcourt. Whatever we do needs to by one swift fell, no small strikes bullshit, as this will only cause more suffering to the slaves.

Also if there was any way to sabotage weapons made for the enclave that would be sweet.
>>
>>4585500
> what about our original plan of building a robot army? I quite like the idea of a killer robot squad led by JC taking over Ashcourt.
Oh yes! Sorry, I forgot to add that option. I think that building a robot army is one of the best options as well.

>Whatever we do needs to by one swift fell, no small strikes bullshit, as this will only cause more suffering to the slaves.
Well, good luck with that.

>Also if there was any way to sabotage weapons made for the enclave that would be sweet.
Nope. The Sons of Kanaloa don't deal with high tech stuff, they keep it for themselves. The technology that the Enclave posses is not Kanaloan, but their own.
>>
>>4585266
>> Sleep and the next morning talk with JC. Tell him that there's nothing you can do, this place is simply too big to fall. You don't have an explosive collar, you can always hop on a boat and go somewhere else.
>>
Rolled 2 (1d3)

Alright, just came back from work.

There isn't much activity, barely no replies, I hope its because of Christmas and the holidays and not because people are losing interest.

There's a tie. I'll do a dice roll.

> Become a superhero
1

> Build a robot army.
2

> Skip town and leave this nasty place forever.
3
>>
I was planning to write an update but I'm just not in the mood. I'm feeling kind of blue as of late. Next update tomorrow morning, probably, idk.

Sorry everyone.
>>
>>4586072
Late to the party but I vote

> Build a robot army

Definitely slow due to Xmas and New Years Axsi, quest is still awesome
>>
Happy new year everyone!

I haven't forgotten about the quest! I haven't flaked!

I just needed to take some days off. I wanted to spend the holidays focused on my family and my friends.

Next update will be in a few days. Stay tuned friends.
>>
>>4589608
Happy New Year to you too! Take all the time you need bud, better to come back fresh and in the right mindset.
>>
>>4589608
Happy new year Axsi, don't worry we'll wait!
>>
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Alright! I'm back at my home!

Tomorrow I will have a really busy day but I will be able to write an update on Sunday! I'm really itching for it, I've missed you all guys.

In the meanwhile here are a couple of pictures of my headcanon for Diego. First picture is normal, second is retro style. Enjoy!
>>
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>>4590572
Love the look, but what's that thing hanging over our dick with the red button?
>>
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>>4590862
Well, I can't draw for shit, but I know some photoshop. So when it comes to making images I simply take other pictures and edit them as I see fit.

The body that I used for the picture is Hellboy's body from Injustice 2. For some odd reason he wears that fuck ugly belt. I tried to remove it but I couldn't without making the picture look terrible.

Just imagine that it isn't there.
>>
>>4590984
Lol, ok. I'll just imagine it's an emergency dick eject button for when we encounter more waifus
>>
>>4585266
> Build a robot army.

You look up at the night sky and see nothing but dark and tumorous looking clouds, the never stopping factories and their many chimneys choke the heavens with their dark veil and hide what otherwise would have been a magnificent starry sky. Despite being almost constantly cloudy it almost never rains, and the people are thankful, for the few times that there is precipitation it is always in the form of acidic rain. The toxic rain destroys any kind of plant life, kills whatever marine life might live around the island, and is potent enough to damage rooftops, shred clothes and even fill people in painful burns and blisters, some of which have been deadly. Thankfully your underground home is deep enough to avoid any kind of harmful effects from the rain, the filters clean the water and after a rainy day at most you feel some acidic aftertaste in the water, but nothing too noticeable.

With a relaxed pace you cross the smog and mist covered streets and enter the reeking abandoned tannery that connects with the sewers. Once inside you walk the dust and spiderweb covered rooms and head into the back of the store. Next to the dumpsters full of old expired products and badly dyed cloths is the manhole that will lead you home. Had you been of a normal size you might have required both hands to raise the manhole cover, but now that your size rivals with that of a Super-mutant a single arm is more than enough. With a jump you descend into the sewers and calmly start the long walk towards your safe house. Your heavy steps echo across the old tunnels, in the distance cockroaches and rats scurry far before they can see you, the long shadows that you cast and your heavy and powerful footsteps are more than enough to let them know that you are something to be afraid of.

Your home is small, cold, draughty, covered in fleas, noise and smoke, with rats squealing as they move around the pipes or fall into your deadly hunting traps, but it is safe, with walls made of immensely thick stone, hidden from privy eyes, its gardens and its kitchen are capable of giving you three hot meals a day and the place has a real mattress, letting you become well rested after a hard day of work, but most importantly your house counts with safe access to Moltenspur.

As you enter inside you see your robotic companion still powered off and connected to a power outlet in the wall, slowly recharging, sleeping in its own way. You smile at him, pat his hard metallic body and head into bed. Sleep comes to you almost instantly, only a brief gasp leaves your lips as you fall into the darkness.

Normally you have dreamless rests, you are simply too tired and sleeping in a too rough bed to start dreaming, but today you dream of her, of your old home, of a corridor full of mirrors whose twisted reflections look at you with disapproval. Will the demons of your actions haunt you forever?
>>
>>4591788

The morning sun briefly cracking across the roof and the sound of a thousand steps above your room wakes you up. The city above doesn't sleeps, most shops and business remain open all day, but during the morning they become specially crowded and bustling.

JC is not in his charging corner, apparently he woke up a few hours before you. You can see that he has swept the floor and is now cooking some rats in the kitchen. During these few days JC has taken a caretaker role of some kind, he is the one that cleans, cooks and tends to the gardens and traps around your house, he does it own his own volition, and even prefers if you stay away and don't help him, as he does the chores following some incomprehensible robotic rules that are completely out of your understanding.

You stand up and stretch your body, due to your big size the only way you can fit in the bed is curled up in a ball, and after several hours in the same position you end with your bulging muscles kind of sore.

"Morning." You say to your friend, as he handles you a tin plate with some roasted rat meat, grilled cockroaches and steamed glowing mushrooms. The first time that you ate this particular meal you almost puked but you have ended acquiring a taste for it.

"So..." Says JC as he fiddles with his robotic fingers.

"Yeah?" You reply, shoving a chunk of glowing shroom into your mouth.

"You have talked in your sleep. Saying stuff about being sorry, about the old Diego being dead, I... tried not to listen, but this place is so small that I could perfectly hear you anywhere in the house."

You gulp and look at him, then at the floor.

"There are... several things that I regret. I don't want to talk about them, they are very recent, and the wounds that they left on me are still fresh."

"Oh, I understand that. Trust me, I do. This world changes everybody, I didn't understood it at first, I considered myself immutable, perfect, but even I have been shaped by the wastes. Tell me, is the actual Diego better than the old one?"

You leave the metallic plate on the floor and sit down, leaning your back against a wall and looking up.
>>
>>4591790

"I... I don't know. I'm more savvy, the original Diego was a city boy, only travelled the wastes if it was in big and safe company, never crossed paths with raiders or monsters, thought himself invincible. I'm smarter than that now, I... I think I'm a more empathetic person, I now got a taste of the acrid misery that this life can produce, I now know how bad some people are. I now feel more inclined to helping them. I think that the Diego of a few years ago would have never actively tried to topple the slavery fuelled Kanaloan society, he would have simply investigated about it, written a scathing article and left the rest of the world act accordingly."

"It's a noble duty in its own way. But I'm glad that you shifted from messenger of justice to warrior. Writing articles and shocking society might have worked in the NCR, but this is a different place, here, it wouldn't have achieved anything good. At most it would have only angered the powerful people and made them punish the lower castes."

"Yeah... we have to be careful, try not to make too many waves, draw too much attention, if we do the guards will pay it with the slaves. That's why I don't think we should try to make them revolt against their leaders. It would only lead to too much senseless deaths. And now that we have seen the kind of military vehicles and weaponry that they have the Kanaloans are assured to win. I was thinking.... of creating a robotic army, perhaps we could store them in the sewers and the tannery, and other empty buildings that we might find as well. Are you alright with that?"

"Sure, why wouldn't I? I know some robotic engineering, I could create and modify robots if needed."
>>
>>4591791

"I don't know, we are angry at the Kanaloans because they use slaves, and now we plan to use robots to fight them as well, slaves that won't have a say on it and will be... slaves in a sense?"

"They will be dummy robots, no real AI on them, just a set of instructions and little more. They won't be like the slaves that are worked to death, those poor souls are intelligent, have aspirations, dreams and whatnot. They are people."

JC shrugs and shows you a map he has been working on, the map is crude and has been drawn on a set of dirty rags that were lying around.

"I have been mapping our surroundings, this little square is us, this is the sewer that leads to the tannery, this other pathway is the one that goes to the robotic warehouse, and these four others are still unexplored, but judging by the pipes that I saw in these two paths I think that one is a fuel processing plant and another is a chem laboratory, might be wrong thought."

You grab your plate, stand up from the floor and take a look at the map, despite its crudeness it might prove to be incredibly useful.

"But perhaps today you should distract yourself a little bit amigo." JC continues, as he throws the map away and places one hand on your shoulder. "You said that you are a new Diego! You have been reborn my friend, perhaps we should celebrate it. Let's gather the excess of vegetables that our dear garden gives us, sell them for a nice profit and expend the caps in something awesome! What do you say?"

> Hell yeah! Use the caps to tattoo your muscular body, differentiate yourself from your own past self. (Choose what kind of tattoos to have)
> Hell yeah! Use the caps to buy yourself some nice jewellery, have yourself become the centre of attention among the poor folk and have the jewels to get some nice and quick cash in case you suddenly find yourself capless.
> Hell yeah! Use the caps to pay for a nice feast and fill your stomach to the brim with real food. Go home with a gut about to burst and a wide smile on your face.
> Hell yeah! Use the caps to buy as much booze and chems as you can and party until you pass out.
> Hell yeah! Use the caps to buy the services of the many whores that work in Murkwater and get your dick wet in as many holes as possibles.
> Hell yeah! Use the caps for something else (Write in)
> Thank him for the consideration, but decline the offer and return to the robotic warehouse, if you want to build a robotic army you can never have too many pieces.
> Thank him for the consideration, but decline the offer and explore the tunnel that apparently leads to a fuel processing plant.
> Thank him for the consideration, but decline the offer and explore the tunnel that apparently leads to a chem making laboratory.
> Thank him for the consideration, but decline the offer and explore the unknown tunnel number 1
> Thank him for the consideration, but decline the offer and explore the unknown tunnel number 2
> Other options, write in.
>>
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>>4591794
>> Hell yeah! Use the caps for something else (An extra set of casual clothes, something hawaiian. A set of glasses to match with JC)
>See if JC wants something, he deserves it.
And don't forget the CREAM.
So, 2021. It's gonna be... something, for sure.
>>
>>4591872
+1 for a nice Hawaiian shirt, let's get some swank rings and a tat of a Hydra too.
>>
>>4591872
+1 to Hawaiian Shirt. And yea, let's see if JC wants anything too.
>>
>>4591794
Haiwaiian shirt, some shades, and something for JC.
>>
>>4591872
A Bomby Tahama t shirt, flip plops, straw hat, and cargo shorts ftw.
>>
>>4591794
> Hell yeah! Use the caps for something else (An extra set of casual clothes, something hawaiian. A set of glasses to match with JC)
>See if JC wants something, he deserves it.

"You know? You are right about this place not being the NCR, I think I didn't quite accept it until now and that's why I tried to dress up like I did back there, I gotta get some new clothes if I ever want to fit in. This trenchcoat is great, but damn if I'm not hot as hell while wearing it, the Hawaiian sun scorches the hell out of me and makes me sweat like a fountain. What do you say about getting new threads?"

JC smiles at you and nods, then gives you a thumbs up.

"I'm always ready to get a change of look, I mean, I don't look like the average Securitron to you do I?"

You grab the vegetables to sell and along with JC go to the surface. JC acts like a crier and starts screaming with his speaker powered voice about your delicious food and quickly a small crowd gathers around you. Once more the fresh fruit and vegetables sells almost instantaneously, several people even end moaning and angry about their bad luck as they find themselves too slow to acquire your goods. In about ten minutes you make close to fifty caps, which is good money in this city.

Money in hand you two go shopping around the many stores and vendors that crowd the city. These business get their goods from the factories of Moltenspur, a great deal of what is manufactured there is sold overseas, but an important chunk of it stays in Lanai and is instead sold to the shops so they can make business.

Most people here are dirty, and so are you, but you aren't only dirty, but itchy as well, you barely have any sets of clothes and have been wearing the same outfit for several days already. Some new clothes will do wonders for you.

The first thing that you buy is a set of slave rags, these light and tattered clothes is what most of the local population wears around here. They are rough but serviceable, and as long as you don them around the city it will be easier for you to go unnoticed.

Even if most of the local population are slaves and wear the rags they don't look alike, each person here stands out with colorful clothes, shiny rings, gaudy piercings, intricate tattoos and a myriad other things, perhaps a few of those slaves had those belongings with them before being enslaved, perhaps they saved caps and bought them because they wanted to express themselves. Whatever the reason they make the local folk look unique in its own way, and that's good, if everybody wore the same dirty clothes then the city would be even more uniform, depressing and bleak looking.

You buy a tourist ensemble composed of a tacky Hawaiian t-shirt, cargo shorts, flip flops, a couple of metallic rings, some nice shades and a straw hat. JC buys a plastic flower that he puts next to his screen and a couple of bracelets made from string and petrified seashells that he puts on his left arm.
>>
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>>4592337

During your whole shopping spree you two had been attracting looks, your lack of explosive collar, massive size and robotic companion sure are hard to ignore, but the people seem to think that you are a mere merchant, and thus treat you with respect. If only they knew.

You spend a couple of hours looking at the different stores and shopping and after a while decide to call it a day and go back home. As you are returning to the tannery you pass by a tattoo parlor that catches your eye. Honestly you have never been a great fan of inkling yourself, but you are a wholly different person now. You look at your arm and see the confident smile that Daphne tattooed on your arm and then you bite your lower lip.

"What the hell, we still have some caps left, I want to get a tattoo."

"Hell yeah amigo! Let's do crazy shit!" JC screams as he pushes you inside.

The parlor is small and cramped, barely enough space for the both of you inside of it. The walls are covered in drawings and pictures of past clients.

"What do you want?" Says a crude and slightly rude tattoo artist. The woman behind the counter is covered in scars, burn marks and ink, its hard to say if the tattoos were there before she suffered the damage or if she inked herself to cover her wounds.

"A three headed serpent." You reply with determination. "With one head looking to the left, the other to the front and the last one looking right. The one looking to the left is decapitated, the one looking to the right is blind."

"What's this, some kind of gang stuff? I don't tattoo pirates." She says as she glares at you two.

"Do we look like pirates?" JC asks.

"You two look like douchebags. Can you even pay for a tattoo like that?"

"We can." You reply, showing her your big cap bag and also letting her see your laser pistol.

She grunts and rolls her eyes.

"Just explain me the meaning, prove to me that it isn't some raider initiation or whatever."

"Well." You start. "The snake represents me. I've heard that they symbolise fertility. I have a child, one that I will never met because her mother is gone, the snake also represents treason, I betrayed the people that trusted me. I regret it very much. And they also mean rebirth... I am not the same person I was before. The head that looks to the left represents my past, that's why it is decapitated, dead, the one that looks to the front is present me, make it bloody and wounded if you want, a reflection of how I feel, the one that looks to the right is future me, make the head blindfolded, for I do not know what the future holds for me."

The inker woman seems surprised by the depth of your tattoo and nods slightly.
>>
>>4592338

"Alright, I will do it. Sorry for being rude before. Name's Rose. Most of the people that I tattoo are slaves that want to cover their shame, these poor people were captured by raiders or pirates and tattooed a number on them, and after being sold to the Kanaloans that number is a reminder of the misery and torture that they suffered, so they ask me to draw over those tags. I've also had pirates and raiders posing as merchants trying to get some of my designs on their skin. Fuckers. But they are easy to discover, their tattoos are always something simple and primeval, if they had asked me for a snake it would have only represented a big cock or whatever."

She leads you to a nearby room and you are seated.

"Where do you want the tattoo?" She then asks, as you start to remove your clothes.

"In the chest, I want to see it every time that I look at myself in a mirror."

The process is long and painful, Rose is a professional and skilled at her craft, but this place is too poor to let her have the necessary tools and resources. She inks you with an iron needle sterilised with fire and whiskey. The silver lining is that Rose lets you take whiskey shots whenever you want to ease and numb the pain, and you end pretty tipsy for free!

The drawing ends being great thought, it leaves your chest all red and sore, but now you have a massive hydra on your body. The central head of the hydra rests on the middle of your chest, close to your heart, the other two are in your pecs.

"Let it rest for a few hours alright?" She says, as she covers the tattoo with a cream. Is she... being touchy? Nah, it must be your drunken imagination.

"Aight!" You say with a slurred hiccup.

JC had been waiting for you outside of the shop, entertaining itself by looking at the different designs that decorated the walls.

"Hey!" He says as he sees you.

"Heeyyyy! JC budday!" You reply.

"Oh wow, sipping on the bottle have you? Hah, alright, let's go home. It's getting late."

"Byeee Rose!" You scream as you leave the parlor.

Together you return home and JC helps you get in bed. He's a good friend.
>>
>>4592340

The next morning you wake up with pain in your chest and a terrible hangover... and Rose's calling card in your pocket? She seems to have taken a liking to you. You eat your breakfast and rest while JC cleans around.

"Hey there sleepyhead." JC tells you. "I think we should act today. Our first robbery of the robotics warehouse and the car lot was a great start, but we need to do more. It's been more than a week, any suspicion that we might have arose should be gone by now. I won't take a no for an answer."

Honestly you are hungover and don't feel like sabotaging the Kanaloans, but JC's right.

> Steal again from the robotics warehouse.
> Steal another vehicle from the car park.
> Explore the tunnels that lead to the fuel processing plant.
> Explore the tunnels that lead to the chem making laboratory
> Explore tunnel number 1
> Explore tunnel number 2
> Don your Kanaloan guard armor and explore the canning plants: They can all kinds of foods and then distribute and sell them across the wastes. There will be plenty of food in there.
> Don your Kanaloan guard armor and explore the the weapon forges: The Sons of Kanaloa have the schematics of many pre-war weapons and armor models, and pretty much every weapon or armor piece that circulates in Hawaii has been created by them. You might be able to find better substitutes for your actual equipment or useful mods, perhaps even a Power-Armor.
> Don your Kanaloan guard armor and explore the vehicle shipyards: The Sons of Kanaloa have pretty much absolute monopoly over the local shipping industry. They control the fuel markets and in case of having a mechanical problems they are the biggest provider of tools or pieces. The Buenaventura, the tugboat that had been once Daphne's home had been repaired and filled with Son of Kanaloa pieces and fuel. Apparently they not only build ships, but also land vehicles and even airplanes.
> Don your Kanaloan guard armor and explore the implant clinics: Bionic Implants are a very complex technology that was not commonplace even before the bombs. Most post-war implants are simply crude substitutes of lost limbs, but there are a few high tech ones that can make a person into something superhuman, give them incredible abilities, or make them do nearly impossible tasks. You are pretty sure that their bionic implants will be something very well kept, but if you ever manage to get one inside of you then you will gain an incredible advantage.
> Don your Kanaloan guard armor and explore the General Factories: The Sons build all kinds of stuff. If you go to these factories you will end finding an assortment of wildly different items. Searching across the warehouses of those factories will be a gamble, you could find something absolutely useless or something incredibly useful and valuable.
> Other options, write in.
>>
>>4592341
> Steal again from the robotics warehouse
we decided to build a robot army so how about for once we follow through with something?
>>
>>4592341
>> Steal again from the robotics warehouse.

Also ask JC what he needs to start creating a robot army.
>>
>>4592341
> Steal again from the robotics warehouse
> Ask JC what does he need.

"Well, I think that we should build our first bots as soon as possible. Once they are active and operative we could send them to explore, steal stuff, patrol around, hell we could even have them operate the old tannery and turn it into a business of some kind to have some extra income." You say as you finish your meal and go towards your surfer van.

"Agreed. Right now the Sons of Kanaloa are too big to fall. We need to level up the scales." JC replies, getting ready as well.

"What would you need to start building robots?"

"Our initial expedition netted us some good loot, but we are lacking in a robotic workshop and robotic frames. Without them building automatrons is almost impossible. With the workshop I could be able to create robots from scratch, with the frames I could use what we already have to build a couple of bots."

You sit on the driver's seat and JC gets in the back.

"There's also the problem of the power." The securitron continues. "The outlet that I use is kind of weak, it lets me recharge at night but not by much, and takes several hours just to recharge a fragment of my battery. If we have more robots then we will need a generator of some kind, we should start considering stealing Power-Cores or fuel from the Kanaloan vehicles to power our robots."

With a nod you start the engine and start to drive towards the robotic district of Moltenspur. It doesn't takes you long to reach the underside of the many factories, foundries and assembly lines of this area.

You put on your leather armor, arm yourself and get out, JC follows behind.

"The different warehouses might be shared, but I'm sure that the factories are specialised, each one will build a different type of robot. What do you think that we should do?"

> Go to the Mr.Handy/Protectron factory and steal the blueprints and resources that are there. This will allow you to build Mr.Handy and Protectron robots, which are great jack of all trades workers and vendors, but poor warriors.
> Go to the Assaultron factory and steal the blueprints and resources that are there. This will allow you to build Assaultrons, which are excellent melee warriors and very fast.
> Go to the Eyebot factory and steal the blueprints and resources that are there. This will allow you to build Eyebots, which are excellent explorers and useful as combat support.
> Go to the Robobrain factory and steal the blueprints and resources that are there. This will allow you to build Robobrains, which are excellent combat support as they are equipped with Mesmetrons that can hypnotise and stun enemies.
> Go to the Sentry-Bot factory and steal the blueprints and resources that are there. This will allow you to build Sentry-Bots, which are absolute tanks and incredibly powerful but might have trouble moving across certain narrow areas.
> Go to the warehouse and steal whatever is there.
>>
>>4592432
> Go to the warehouse and steal whatever is there.
If that's where we found JC then there's gotta good stuff in there.
>>
>>4592432
>> Go to the Eyebot factory and steal the blueprints and resources that are there. This will allow you to build Eyebots, which are excellent explorers and useful as combat support.

Recon makes the most sense right now. The eyebots can scout out fusion cells, generator parts, and fuel. Plus they can act as a security system too.
>>
I like me some eyebots, but then again I also like the mystery box that the warehouse is, I'ma vote eyebots, but we gotta check out that warehouse later.
>>
>>4592447
+1
>>
>>4592432
> Go to the Eyebot factory and steal the blueprints and resources that are there. This will allow you to build Eyebots, which are excellent explorers and useful as combat support.

"I think we should get some eyebots, they would help us map the sewers and tunnels."

"Oh yes, and they might do more than that." JC says enthusiastically. "They can be used to search for a specific resource or object, and they are damn good at it, and if we manage to build a listening post we can also use them to transmit messages or listen to what other people are talking about. Oh, and I think you should wear your guard costume."

"Fuck, you are right." You say, as you change your clothes.

You park the van and ascend up a ladder to the surface. Moltenspur is as busy as ever, the factories are in full force, their interiors full of the cacophonous noise of grinding gears, piston hammers, powerful engines, cracking electricity and buzzing saws. Their chimneys spew their dark smoke, black and soot filled clouds emanating from them. This is the robotics district, here complex circuitry and sturdy automatrons are build, repaired, modified and assembled, there's the smell of ozone in the air, a by-product of the gases that are used to forge these mighty robots. The factories seem to be crowded with workers, but the ample streets are mostly devoid of traffic and only a few trucks can be seen transporting resources from one side to another.

"Any idea where to start?" You ask.

"Yep yep yep. Give me a second." JC replies, as its screen turns black and he goes limp. You get worried for a second and push his heavy body into a dark alley before anyone can notice you two. After a couple of minutes that feel like an eternity he finally comes back to life.
>>
>>4592899

"Alright, what did I miss?" He says nonchalantly.

"What, what are you talking about?" You reply incredulous.

"I'm not in the same place as I was before, what happened while I was busy?"

"Nothing... I just hid you before any of the guards could see you."

"Oh, didn't thought of that. Anyway, every robot works in a particular ultrasonic frequency. It's one of our little robotic secrets hah. If we all worked in the same frequencies an order issued from a terminal to a Protectron would be sent to every robot nearby, and it would be chaos. If have searched the different frequencies and and triangulated the origins of the signals."

JC then sighs loudly and looks down.

"Yup, absolutely confirmed, there are no more Securitrons around here. At least on this island. Possibly in all of Hawaii as well. How the hell did I end here? Anyway, I found the eyebots, they are not very far away, in a factory a few hundred feet to the north."

Together you walk towards the aforementioned factory, hiding from passing trucks or stopping to check up the streets from time to time to be absolutely sure that you are not being followed and that absolutely nobody has seen you two roaming around.

As you approach the factory you walk to a side door and see that it is tightly locked. You could perhaps try to lockpick your way in, but who knows if there is some kind of alarm system in place, you could also walk towards the main entrance and bluff your way in, your guard costume should be convincing enough, you could also try to find another entrance, but you run the risk of wasting your entire day or being found doing so, and the last option would be the most profitable one, but also the riskiest one, you could steal one of the nearby parked trucks, use it to enter the factory, load the truck full of eyebots and whatever else you can snatch and then use the tunnels to underground and drive into the sewers.

> Try to lockpick the door.
> Walk to the main entrance and bluff your way in.
> Search for another entrance.
> Steal a truck and use it to enter the factory.
> Other options, write in.
>>
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Alright, that will be the last post of the day, I'm heading to bed right now. Tomorrow I'll be more or less active from 3-4 GMT, and I'll be running for at least 6 hours.

I hope you all are enjoying the quest! I'm sure some of you feel its kind of slow and grindy, but trust me, we are only building momentum for the great finale.

> Feel free to ask questions about the quest, its lore, the factions, locations, creatures and whatnot! I'll answer them all as soon as possible.

Thanks for playing!
>>
>>4592909
>> Try to lockpick the door.
>>
>>4592909
> Try to lockpick the door.
the best option is still the most quiet option.
>>
>>4592909
>Try to lockpick the door.
An alarm system's only nasty if it's triggered!
>>
>>4593028
>>4593022
>>4592927
Roll 1d100!
>>
Rolled 22 (1d100)

>>4593080
>>
Rolled 66 (1d100)

>>4593080
>>
Rolled 18 (1d100)

>>4593080
>>
Rolled 37 (1d100)

>>4593567
>>4593132
>>4593081
My turn!
>>
>>4592909

You grab your lockpicking tools and soon enough a soft clack sound is heard, the lock opens under your light fingers and carefully the old and creaking metallic door opens in front of you.

Along with JC you enter the busy factory and find an assembly line full of robotic arms ended in welding torches, buzzsaws, hammers and other strange tools that grab the metallic pieces and cut or mold them into different shapes. The place is fairly advanced and automated, and the many slaves that work around are used to do menial jobs or stuff too delicate to be made by a robot. The noise is deafening, the place reeks of chemicals, several areas explode with powerful showers of bright sparks and there's an alarming lack of safety measures, the Sons of Kanaloa focus their resources in machinery, everything else, including the lives of their own workers is secondary.

There aren't many guards around, and the few ones that are in the factory are either stationary or patrol the different areas in an uninterested and passive manner.

Despite being a factory dedicated to the construction of Eyebots there are other robot models around, mostly doing odd jobs and working as sentries here and there. These robots are each unique and made from scrap or spares, they simply exist to add some security and scare the workers into submission. They should be easy to destroy, but to someone defenceless and unarmed like the slaves these shoddy bots must really pose a threat. The good thing about them is that they will make JC not stand out as much.

Together you start to walk around the factory, eyeing the many levels, stairways, catwalks and areas that compose it. Even if you are wearing a convincing guard armor you will raise suspicion if you suddenly start taking the robots with you. You have to find a way of obtaining them without uncovering yourself.

As you are looking around a loud scream suddenly shocks you.

"For the revolution! For freedom!" Says a voice several feet away from you.

Suddenly there's a massive explosion. Bright embers and black smoke fill the factory as the assembly line stops and sprinklers fill the area with a mixture of water and foam. Several slaves come out of the dark smoke and start to run away from the epicenter of the explosion, looking for fresh air, none of them seem to be wounded.

The guards and the robots start to run towards the damaged machine, searching for the saboteur.

> Use this as a diversion to fully explore the factory and search for the blueprints and resources. Leave the factory with your loot before they can even notice it.
> Run towards the explosion along with the other guards. Use the smoke to kill them along with JC and help the revolutionary saboteur.
> Run towards the explosion along with the other guards and play along. Help capture the saboteur, gain the trust of the guards and see if you can use that trust to gain information or access to other restricted areas.
> Other options, write in.
>>
>>4593886
>> Use this as a diversion to fully explore the factory and search for the blueprints and resources. Leave the factory with your loot before they can even notice it.
>>
>>4593886
> Use this as a diversion to fully explore the factory and search for the blueprints and resources. Leave the factory with your loot before they can even notice it.

If the guy happens to come our way though, we'll help him make a getaway.
>>
>>4593886
> Use this as a diversion to fully explore the factory and search for the blueprints and resources. Leave the factory with your loot before they can even notice it.

A cacophony of echoing noise fills the factory as more smaller explosions succeed, one after another. None of the explosions seems to be lethal, they are all directed towards the factory machines and assembly lines, and despite the chaos there doesn't seem to be any fatalities from the blasts.

Several of the slaves don't run away, and to your surprise they instead reveal crude weaponry that until now had been covered and hidden among their rags and join the fight, battling the guards and turning the tide of the battle. Their weapon are simple and cheap, shivs, monkey wrenches and simple revolvers made from whatever scrap they had around, but a few of them also have crude molotovs and explosive devices on them. These revolutionaries, whoever they might be poor, but they are very crafty and the few resources that they have were all turned into deadly weapons.

The deafening explosions cease, but the silence doesn't lasts long, as the screams of men and women breathing their last and the exchange of gunshots and laser blasts soon fill the area.
>>
>>4594374

During your initial scouting you had seen an office in the upper parts of the factory, you couldn't see much of it, but it looked like an overseers office, a place seemingly full of terminals, archives and filing cabinets, if the blueprints to build Eyebots are anywhere in this factory, it has to be there.

"By orders from the Holy Triumvirate of Fabricators. Treacherous heretics have been found inside of this sacred factory. Every slave is to be killed and disposed to the great volcano." Suddenly echoes across the factory's speaker system, the guards nod at these words and arm themselves, loading fresh Fusion Cells into their Laser Rifles.

You take this opportunity and quickly ascend towards the overseer's office. Along the way you find a scared guard, the moment she sees you she seems relieved, your big size gives her security, too bad that you surprise her with a laser blast to the gut. You might be dressed as a guard, but you are not on their side. She dies with a surprised and shocked expression on her face, and her limp body falls like a ragdoll and sounds louder than any explosion or gunshot around. As you advance you see more guards located in catwalks, stairs and balconies indiscriminately shooting their laser rifles at the slaves, killing anyone that gets in front of their sights. Most of the doors around are tightly locked, another cruel measure done to avoid giving their enslaved workers any semblance of freedom. Only the main gate and the door that you lockpicked are opened, the slaves don't know about your lockpicked door, and if they approach the main gate they are mercilessly gunned down, they cannot run away, all they can do is scurry from one place to another like scared rats.

After witnessing the massacre happening in there you stop feeling bad about killing the guards, and as you advance you shoot or push down every enemy that you find, JC defeats several as well, it isn't a noble victory, as none of those guards expects your attack, and they all die with a shocked expression of betrayal on their faces, but damn if it doesn't feel good.
>>
>>4594376

You stop for a second to catch your breath and load a new Fusion Cell into your Laser Pistol and look at the developing battle. It seems to be evenly matched, but you know that those revolutionary firebrands won't last for long, even if they win the battle they cannot win the war, sooner or later more reinforcements would appear, and they would be ultimately defeated.

After an intense run you finally reach the office and open the door with a kick. The place is surprisingly empty, whatever overseer might have been there is either gone or has joined the battle. The place is full of documents, blueprints, memory modules, terminals and strange machinery. Sadly there aren't any caps or valuable treasures or resources. It looks like this place wasn't only an office to check on the workers below, but also a central control room of some sorts.

"Alright, can you hack to these machines and steal the data in those?" You ask, as JC enters inside and you move to guard the door.

"Sure do friend." The eager robot says, as he proceeds to connect with the different machines around.

You move outside and look at the battle, pistol in hand. Several fires have erupted, dead bodies litter the floor, some of the guards are taking video recordings and pictures of the massacre. They will probably use it to create fear mongering propaganda and scare the local population into submission. The revolutionaries are losing the battle as expected, but this doesn't looks like a last stand thought, this isn't a suicide mission, the moment they decide that they caused enough damage they start to retreat and fall back. This must mean that they have an escape plan, a hidden safe path to somewhere away from the Kanaloan control, probably somewhere in the sewers. Was the home that you currently live in an old revolutionary lodging perhaps?

No time to think about that now, the battle won't last for much longer, time is not in your favor.

"How is it going?" You ask JC, as he buzzes and does whatever it is doing. He gives no answer.

> Hold for as long as you can. The more time you stay there the higher your chances of being found, but the more data that JC will be able to download.
> Break the connection and return to the lower floors. Try to blend with the rest of the guards and return home as soon as you can.
> Break the connection and return to the lower floors. Follow the revolutionaries, see where they go.
> Other options, write in.
>>
>>4594377
>> Hold for as long as you can. The more time you stay there the higher your chances of being found, but the more data that JC will be able to download.
I hope... ok, no on a second thought I'm not gonna jinx it.
>>
>>4594377
>> Hold for as long as you can. The more time you stay there the higher your chances of being found, but the more data that JC will be able to download.

In the meantime look around for a slave collar that we can modify to make inert. I remember we are sticking out like a sore thumb by going collar-less.
>>
>>4594673
yeah let's do this. Grab the data. Later we'll seek out these guys in the sewers and see if we can work together.
>>
Sorry for the delay, been busy with family stuff. Going to get into writing now.
>>
>>4594377
> Hold for as long as you can. The more time you stay there the higher your chances of being found, but the more data that JC will be able to download.

Down below the battle continues raging on, the deafening noise of laser blasts succeeding one after another and the intermittent cacophony of bullets firing and machinery exploding is maddening. The guards continue fighting against the rebellious slaves, and they are winning, they are simply better armored and equipped, backed by robots and more numerous to boot, the slaves simply have no chance at winning.

You are sweating profusely, your heart beats and strongly presses against your chest, your breath accelerates and fills with dry coughs. You are far away from the battle, but the smoke caused by the many fires ascends and chokes all around you. Due to the lack of safety measures only a few weak water sprinklers activated, and the small water deposits that they counted with quickly emptied. Any other pre-war factory would have counted with other measures, perhaps automated HVAC that would have sucked the smoke and pumped it outside.

Worried about choking to death you look behind and see your robotic companion still working on hacking terminal security firewalls and downloading data. From time to time he twitches or sends small and erratic showers of sparks from its joints.
>>
>>4596481

Suddenly you see it, a few feet away from you is the dead corpse of a guard, lying on the floor and covered in burns, his body is only mere inches away from a fire extinguisher, he died in a desperate attempt at extinguishing himself. Down below there are no extinguishers, the only ones are up here, close to the terminals and data centers. Desperate you run towards him covering your nose to avoid the disgusting smell of his charred flesh and with shaky hands start looting his corpse. You are not looking for mere baubles or whatever possession he might have, you are interested on his mask. The guards are slaves as well, only a couple of steps above the rest of their peers, they are given gas masks not only to be protected against the toxic fumes that choke the city and the factories, but also to hide their faces and avoid being harassed by their neighbours while outside of work. There's a reason as of why you are so interested in his maks, your guard costume might be convincing, but its nothing but a mere replica, the gas mask that covers your face is not a real mask, just a imitation of one, it isn't protecting you against the deadly smoke that is quickly collecting. As expected most of the possession of the guard have been burned and damaged beyond repair, its guard costume and laser rifle are nothing but blackened and charred metal and cloth, but luckily for you its gas mask is in a pretty good shape. Trying to look elsewhere you place you big hands over its face and nervously start removing the leather straps that tightly placed the mask. Your high stress levels and your attempt at actively avoiding looking at it ends making you fidget with your fingers and be unable to remove the damn mask. You end gulping and facing your fears, and finally become able to remove the mask. The face under it, half melted and with an expression of pure terror and pain, with its eyes melted into a glossy liquid, all covered in blood and pus... it will be something that will haunt you forever. They say that Ghouls look like burn victims, you wished this poor man looked as good as a ghoul.

The moment you put on the mask your breathing improves. The air that you will breathe now won't be perfectly clean, these cheap filters can only do so much, but at least now you won't die from smoke poisoning.

You give one final look at the body and also snatch its explosive collar. It looks like the fire damaged it enough to make it inactive without setting it off, but you aren't completely sure. Still, you decide to take it, with it around your neck you should be harder to detect. Sadly, you can't put it on right now, you need to check on it first, be absolutely sure that it is completely inactive before you clasp it around your neck.
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>>4596482

With the mask tightly placed around your face and the collar in your deep pockets you quickly return to the overseer's office and feel relieved to see JC finishing its data gathering.

"Oh boy, that always feels weird." He says as he finishes and returns to its senses.

"No time to lose." You tell him. "We have to go back to the sewers now."

You start to run and JC follows behind, together you descend the long staircases and hurriedly advance towards the bottom floor where salvation awaits. The lower you go the worse the situation is, the more corpses that you find, the higher the temperature is, the more damaged and burned everything is. You would love to loot the dead guards that you find and get all of their nice equipment, but there is no time. After the battle is over the different surviving guards might be grouped and questioned, and if that happens you will be definitively discovered.

As you reach the bottom you see that the battle is pretty much over, most of the different guards are now on a firefighting duty, using extinguishers and whatever is at hand to save as much of the factory as they can. The floor is littered with corpses everywhere, it is a grim spectacle, one that no one should ever witness. Carefully you try to pass around them without raising suspicion, and after a while finally manage to walk your way back to the door that you entered from.

It isn't until you cross it and descend into the sewers that you finally feel safe and calmly breathe.
>>
>>4596484

Your respite doesn't last long thought. As soon as JC gets down and covers the manhole several hidden people appear from their hiding spots, they had been hiding in the dark and behind piles of rubble and trash, awaiting your arrival, ready to ambush you.

The people that surround you are the same rebellious slaves that attacked the factory, they wearing mere rags and armed crude revolvers, but armed nonetheless. You count at least ten of them, even if their weapons are of poor quality you are sure that they could fill you with holes and finish you in less than a second.

One of the rebels approaches you, its an old ghoul with intense grey eyes and surprisingly thick black sideburns, which are the only hair on his head.

"Well well, aint this a surprise." He says with a voice that sounds like grinding rocks. He then removes the hood that covers your head and sees that you are not wearing a collar to which he simply smiles.

"One of my soldiers saw you killing guards, and you are lacking an explosive collar... and now that I see you closely... I can see that your armor is a mere replica, a good one, but not perfect."

The ghoul guffaws and pats you in the shoulder before turning around and walking back.

"Who are you?" He continues. "An agent of Ohana? You are not Enclave or Brotherhood, they wouldn't accept people as mutated as you... and you are not from the High Evolutionary, sending agents is not their style. Who are you working for?"

"I'm on my own." You reply.

"Oh really? And why is that? Why would you do it? Are you a merc being paid by someone or did the Kanaloans piss you off and now you are trying to get revenge?"

"They tried to enslave me. They snatched me from my home. I'm now trying to seek answers. I felt disgusted by their actions and I decided to act and do something about it. End of story."

"I see." He drily replies as he turns around and gives another look at your neck, seeing your faint scars on it. "And what do you expect to achieve exactly?"

> "Liberation of the people. A fairer society where the powerful are not in absolute control of the masses."
> "I'm here seeking answers and a way of returning home. If I have to kill every Kanaloan soldier to do so, then be it."
> "I failed several people that were very important for me, I'm trying to atone for my actions, perhaps if I do enough good actions they might forgive me."
> Other options, write in.
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>>4596486
> "Liberation of the people. A fairer society where the powerful are not in absolute control of the masses."
> "I failed several people that were very important for me, I'm trying to atone for my actions, perhaps if I do enough good actions they might forgive me."

Both of these, gives a good reason to fight as well as personal motivation.
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>>4596486
>> "Liberation of the people. A fairer society where the powerful are not in absolute control of the masses."
>>
>>4596627
+1
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>>4596486
> "Liberation of the people. A fairer society where the powerful are not in absolute control of the masses."

FREEDOOOOOOOOOOOOOM
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>>4596486
> "Liberation of the people. A fairer society where the powerful are not in absolute control of the masses."
> "I failed several people that were very important for me, I'm trying to atone for my actions, perhaps if I do enough good actions they might forgive me."

“Both powerful motivations stranger.” The old ghoul says, bowing a little as if accepting and respecting your answer.

“And what about you, automaton?” He then continues.

“I just hate slavers. Simple as.”

The ghoul smirks and nods. “A perfectly valid reason as well. Tell me, are you the ones that settled in one of our safehouses?”

“The sewer hole?” JC asks with a surprisingly human snark.

“Pretty much all of our safehouses are sewer holes, but yes. They are places of hiding and resting for our agents when they are out in a mission. They are bare and devoid of commodities on purpose, it makes them harder to find among the debrii and trash of the sewers. Your modifications have made it stand too much, and this particular safehouse is too close to the sun, literally. Be careful Icarus, or you might burn.”

“We will be fine!” JC replies confidently.

The rest of the slaves exchange looks, as if in disbelief.

“You might think so, after all the Kanaloan military do not patrol the sewers, they are too big and labyrinthine. But they know that we hide somewhere underground and after what we did today they will soon raise hell. Sooner or later they will find you.”

“And what solutions do you offer then?” You ask, kind of pissed.

“We always go low after an attack, we have headquarters under the sewers, so deep that the Kanaloans don’t even know about them. You can come with us, learn about us, join us if you want… or you can go in the oposite direction, go upwards to the surface, to Murkwater, get somewhere to sleep and wait until things calm down. We are freedom fighters, we are not going to force you to come with us, it goes against everything we stand for, know that our attitude towards you will be, neutral from now on.”

After he says this the slaves lower their guns, and you can finally rest your body.

“But consider about joining us, together we can pool our resources, you seem like a strong, resourceful and benevolent individual, our cause would do great with someone like you.” The Ghoul continues.

The slaves turn around and proceed to leave, getting on some dirt bikes and turning on their engines.

“The Kanaloans will be here soon stranger.” The Ghoul says, as he puts on a helmet and gets on his bike. “You better choose quickly.”

> Get in your surfer van and follow them. Joining these people might be what you just need.
> The ghoul must be bluffing. Return home and rest. Tomorrow will be another day.
> The sewers might not be safe anymore, at least for a couple of weeks. Move to the reeking tannery and sleep there.
> Other options, write in.
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>>4598246
> Get in your surfer van and follow them. Joining these people might be what you just need.
not thrilled about abandoning our shed that we JUST made comfortable to join the sewer people in their underground lair, but I'm pretty sure we'll get fucked if we keep trying to do this all on our own.
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>>4598367
If we decide to join and move with them then they will send a team to pack all of our gear and move it to their headquarters, we won't lose our stuff.
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>>4598246
>> Get in your surfer van and follow them. Joining these people might be what you just need.
>>
>>4598246
>> Get in your surfer van and follow them. Joining these people might be what you just need.
>>
>>4598246
> Get in your surfer van and follow them. Joining these people might be what you just need.

On the surface the sound of hundred of marching boots can be heard, there are also barking dogs and the rumble of engines and screeching wheels, the guards and other higher ranked soldiers are mobilising just a few feet above you.

"I'll follow you." You end saying, as you get on the van and JC hops on the back.

The dirt bikes quickly start to accelerate and soon enough drive into the darkness ahead, their powerful lights breaching the foggy veil and their thick wheels crossing the muddy waters with ease. The bikes they are using seem old and ramshackle, but they are surprisingly powerful and fast and it becomes difficult for you to follow them.

They drive fast and steadily, as if they knew the path by memory, which they probably do. Ultimately they reach a path completely blocked by trash and they stop in their tracks. To your surprise the ghoul with the sideburns gets a small mechanical gizmo from one of his pockets and presses some buttons on it. A few awkward seconds happen next but then, the sound of grinding gears, whistling hydraulics and buzzing electricity can be heard, and the trash that blocked the sewer proceeds to separate in two connected pieces. What looked like a regular heap of trash is instead two perfectly camouflaged doors.

The path ahead looks ancient, it is made of brick walls and concrete, pre-war made perhaps, there are spiderwebs and a thick coat of dust covering most areas. Ultimately you reach an ample area completely devoid of furniture, there are only a few scrapped vehicles around, it looks like this place used to be an underground parking lot of some kind. The bikers drive towards an elevator and park their vehicles, you too stop the engine and jump down.

"Just know that even if you join us, we will keep eyes on you stranger." The Ghoul says. "You have seen to much already. Speak with the enemy or act suspiciously and we will burn and blow you up." He says with a truly threatening gravely voice, his words coming out of his mouth like daggers.

The elevator comes and JC and you are signalled to go inside along with the ghoul with sideburns. There isn't space for more people, the rest of the revolutionaries will descend after you. The descend is long and stress inducing, for some reason the elevator still has working speakers and they play some dull music, music that has been degrading over the years and now from time to time sounds like hellish screeches or otherworldly echoing messages, its disturbing to say in the least, on top of that the lights of the elevator crack and flicker at random intervals, and the old cabin vibrates heavily, it feels as if it is going to break down at any moment. JC and the Ghoul seem unfazed thought, JC might not feel fear due to his robotic nature, the Ghoul might be used to it.
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>>4599274

You expected the descent to last a couple of minutes at most, but to your surprise it goes further than that, ten minutes have passed and the elevator continues to descend. You must be at least a hundred feet underground. Ultimately you end clenching your teeth and breathing quickly in desperation, how longer will this go? Fortunately the answer to your question comes only a few seconds later, as the elevator finally stops and its old and creaky doors open.

You reach what looks like a Vault. Your suspicions are quickly confirmed as you soon reach a hydraulic door with the number 207 painted in bright yellow. You cross the door and see that this is indeed a nuclear vault built by Vault-Tec, but it its unfinished, there are several side panels open, cables and scaffolding hanging everywhere all along with old tools and buckets of paint lying on the floors.

It looks like Vault-Tec was barely started with the construction when the nukes fell, only the entrance is built, after a few feet the Vault leads to a massive open cavern with river stream next to it. Surely this cavern was where the vault was going to be located and set, had it be ended on time. The cavern is big enough to serve as a settlement, and the revolutionaries have done so, the area is filled with homes, farms, workshops and even a barn with brahmin. It's honestly incredible to find such a town in a place like this.

You all get down of the elevator and look at the village under you. "What is this place?" You ask in disbelief.

Despite being so deep underground the area is far from dark, there's glowing moss and mushrooms growing in the walls and soil, the sky is covered in strange phosphorescent insects and the waters have an odd bioluminiscent tint. On top of that there are also several electrical lights and candles burning across town, giving the entire place a colorful spectrum of hues.

"Worker's Nest. And I'm their mayor, Victor Lokelani" The ghoul replies with a grin as the elevator is recalled and starts its long track upwards.

Together you descend the rocky pathway towards the town and walk the wooden bridge that crosses the glowing river. Despite of all the strange and eerie lights that cover the town your Geiger Counter doesn't beeps, it's safe down here.
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>>4599276

The townspeople seem to be friendly and nice, they look healthier than their counterparts at the surface, and to your surprise none of them wear the collars. Despite being an outsider, a big hulking figure and wearing a guard costume none of the locals looks at you with fear, distrust or outright hatred, its a nice change of pace.

"Did you find a way of disabling the collars?" You ask, as you walk next to Victor.

"There was no need, we are so deep that the signals don't reach down here. The collars are set to explode if they go too far from the source, to avoid having slaves run away you know? But they also have a hidden feature on them, if the signal gets blocked then instead of exploding they become inert. Not many people know this but most of the factories are thick and complex enough to completely block the signal of the collars. The Kanaloans couldn't have their workers exploding for trying to work, so they made the collars inert during these times and kept the whole deal a secret."

"So the slaves could simply remove their collars?" JC asks.

"Yeah, but it aint as easy as that. Only the factories of Moltenspur and a few other particular areas can block the signals. The slaves cannot remove their collars and call it a day, if any of the guards were to see a worker without a collar it would warrant a summary execution for tampering with Kanaloan property, and on top of that removing the collar and putting a fake one isn't failproof either, the guards have orders of randomly frisking other workers and guards alike. They say that it is done to avoid smuggling and stealing, but the reality is otherwise."

"I see. And what is the objective of your particular group?" You ask. You don't mean to say it, but if every one of their acts is like this one then they are causing more harm than good, they might have sabotaged a factory, but there were dozens if not hundreds of collateral casualties.

"I have to admit that our last revolutionary act was less than ideal, we never expected the Kanaloans to go full scorched earth on us, that must mean that they are getting desperate. We call ourselves the Original Sequence."
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>>4599277

Together you reach the Victor's home and he invites you in. His house, like every other building around is made of adobe, materials gathered from the Vault and recycled wood. The interior is surprisingly clean and nicely decorated, most of the buildings in Murkwater are made from corrugated metal and furnished with Pre-war things or recycled junk, but here the rugs and furniture seems to have been made by hand using natural materials and crafted with special care. Slowly he then moves towards a cabinet and from it grabs some nice scotch, a couple of glasses and serves you a drink.

"The name is symbolic. You see the Sons of Kanaloa were not like this during their beginnings, they were not corrupted and evil. They weren't a force of pure outright good either of course, but they were not as malicious and cruel as they are now. We are trying to bleed them out, force them to return to their origins."

"And how do you know all of this, that they were good and all that?" You ask, grabbing the glass and sipping the surprisingly good scotch.

"Well, I was there when it happened. I was not a founder, but one of the first workers that joined them. The sons have humble beginnings, they started like a group tinkerers and blackfingers that travelled the island repairing what they could in exchange of caps or food, they could defend themselves but they actively avoided conflicts, and even rejected to work with raiders, imagine that. During the first years after the nukes repairing stuff was one of the few honorable jobs that you could do, you could either repair stuff, farm food, or loot and kill, there wasn't any other options. But ultimately they discovered that supplying weapons, vehicles and armor to warring parties was way more lucrative than simply repairing stuff, and since the wasteland is in a near constant state of conflict they quickly grew too big, became too greedy, created a religion around their beloved machinery and the rest is history."

"And you really think you can cripple them?"

"You are a newcomer, you might think that our efforts are fruitless, but trust me, we are making a change, without us the Sons might have ended expanding and conquering the whole Hawaiian wasteland, they might even have expanded to North America, South America or even China."

"Yeah right." JC intervenes.

"Well, they deal with mainlander slaves. You should know about it, you aren't Hawaiian are you?" The ghoul says looking at your direction.
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>>4599280

"I don't know if its your accent or your ignorance about the Kanaloans, but something betrays you as an outsider. And you, robot, you are a Securitron aren't you? I think I read about your model in a magazine back in the day, back before the nukes, there aren't securitrons in Hawaii, they were only deployed around Las Vegas to work for Mr.House. You must be the only Securitron around here, they also dragged your ass here. Trust me, when I say that they could have expanded to other places outside of the archipelago I really mean it. And it's not so hard to believe, the Brotherhood of Steel and Enclave are also outsiders after all."

That spiel seems to convince JC, which looks flabbergasted and somewhat intimidated now.

Victor finishes his drink and lights a thick and smelly cigar before sitting on an armchair and stretching his body.

"Tell you what stranger. Join us, move with us, I'll send some of my men to gather all of your stuff and move it here. We have empty buildings that could make a nice home. Tonight we will celebrate our victory, and assure that the ones that died will be remembered for years to come. We could also introduce you to the others during the feast, it will be great."

"Why so keen on having me join you. Don't you distrust me?"

"Oh I distrust everyone, I have moles and spies in several places, and I'm always paranoid about the same tactics being used on me. On the other hand today we suffered too many losses, and I saw you in action, you two are a force to reckon with, and if the few weeks that you have been here you have managed to steal a vehicle and build yourself a home, that's remarkable. It would be a damn shame to have someone like you not aiding us."

"And If I were to accept, what would happen then?"

"Well, you would have free access to the Worker's Nest, you would be given a place to rest in, a warm bed, food and water, but in exchange you would be asked to work the fields or do odd jobs during the quiet times and to participate in active missions when needed."

"And what do those missions entail?" You ask.

"Sabotage, espionage, information recollection, recovery of dead drops, stealing supplies, you name it. You won't have time to get bored. Successful missions will be rewarded, failed missions, well, having you return alive is good enough. So, what will it be then?"

> Join the Original Sequence and become an agent, and have your belongings moved to the Worker's Nest.
> Decline his offer. Return to the surface, the sewers won't be safe for the following days, move your belongings to the old tannery and live there from now on.
> Other options, write in.
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>>4599284
>> Decline his offer. Return to the surface, the sewers won't be safe for the following days, move your belongings to the old tannery and live there from now on.
Eh, it doesn't sound like we'll get time to do our robot army if we have to work.
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>>4599371
> Eh, it doesn't sound like we'll get time to do our robot army if we have to work.
Work will only take a few hours of our day. The town has workshops on them, and possibly people who know robotic engineering and resources to build the bots as well.
>>
>>4599284
> Join the Original Sequence and become an agent, and have your belongings moved to the Worker's Nest.
>>
>>4599284
>>4599284
> Join the Original Sequence and become an agent, and have your belongings moved to the Worker's Nest
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>>4599284
> Join the Original Sequence and become an agent, and have your belongings moved to the Worker's Nest.

Also let's see what docs JC managed to download
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>>4599284
> Join the Original Sequence and become an agent, and have your belongings moved to the Worker's Nest.

Victor has a sense of gravitas around him, he seems like a natural leader, and he has been around since before the war, he might be one of the oldest people in Hawaii. He's far more intelligent and charismatic than he looks.

"Alright, I will join you. Our objectives seem to align pretty well, and you clearly have resources and facilities that would be greatly useful for me. What do you say JC?"

"Ya know me, I'm an easy going guy, I roll with the tide and let the currents drag me around. If you join 'em I will join 'em."

"It is settled then. Normally newcomers are sent to do a trial of some kind, kill a creature deep in the caverns and bring their hide, something like that, but we will skip all of that, we are pretty low on soldiers, and we have seen you in action, the others will not object to your integration. You will be given the key to one of our houses, we are fallen on hard times, lost so many good men, there are several empty buildings so that won't be a problem either. The rest of my men will be sent to gather your furniture and belongings, and will transport it down here. Tonight we will feast and celebrate our victory, and remember the ones that fell. Feel free to join us, we will introduce you to the rest, feel free to learn our customs, taste our food, drink our mushroom liquors, and mingle with our lovely women, or men. I do not judge." Victor says, toasting to you.

While waiting for the rest of the agents to descend you are given a taste of the other local drinks and cuisine. The people here have learned to turn the fungus into wines and other liquors, the seaweed that grows in the river into nice and salty bread, and the crunchy insects that fly above them, the small crabs and the strange blind fish that cross the river into nice fried, steamed or boiled meals.

No wonder why the people here look healthier than in the surface, the air here smells stale, but its also way cleaner, the water glows yes, but it also tastes pure and refreshing, and while the food might raise some eyebrows it is far more natural that the strange processed canned meat that the people on the surface are forced to eat.
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>>4599911

Victor also tells you about the town. Apparently they have several robots that help with the menial tasks and do most of the farming and cleaning, so human intervention is only needed for the more complex tasks or when the robots get stuck in the mud or in some kind of logic loop. Life here is pretty cozy and relaxed, its radically different to the surface where the streets are always crowded and the people are constantly busy or moving from one side to another. Technology is not very widespread, there's a robot workshop but there are no radios as no signals can breach down there, and there is only one terminal in the whole town, and they is exclusively used by Victor to write down mission plans and other important data. The locals don't mind the lack of technology thought, they have created several pastimes to keep themselves busy. Since there's plenty of rock everywhere sculpting is the most popular form of art, but using the natural bioluminiscent plants to create dyes and creating paintings is also common. Music is also popular and the people here have managed to craft guitars and other instruments that sound nicely and beautifully echo across the cavernous walls that surround the town. Other popular hobbies are fishing and mudlarking, the river sometimes brings stuff from the surface, and the rule here is that whoever finds it keeps it.

Victor also tells you about the different areas that surround Worker's Nest. Several feet away there's a hill where they sometimes bury their dead, but there isn't a set custom when it comes to dealing with bodies, and other people prefer to incinerate them or let the river currents take care. If you follow the river you will ultimately reach an even bigger cavern, but it is a dangerous area, as it is close to the heart of the volcano and full of falling magma and rivers of molten rock, the area is pretty much forbidden for anyone, there are rumours that some of the sacrifices that the Kanaloans make to the volcano, namely Power-Cores and other powerful technologies sometimes survive the heat and shore up there, but Victor is serious about this whole area being off limits, and his word is law, so the rest obey it. The path to this cavern has also been filled with potent explosives, if the volcano were to erupt the whole area would be destroyed to protect the town, or at least give them enough time to reach safety.
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>>4599914

Since this whole area is lacking on an open sky time is hard to perceive here, you continue listening to Victor speak of the town, its areas, people, customs and quirks, all while tasting more food and drinking more shots of their homemade alcohol and before you can even notice it its nighttime. You will need some time to get used to not knowing when its day or night.

"Alright, enough speaking." He says with a somewhat slurry voice, slightly affected by the booze, you aren't as drunk as he is, perhaps your massive body also gives you an unusually high alcohol tolerance. "The feast will happen soon. Wanna join the preparations? If not... I don't know, feel free to ask around, people here are friendly and will help you with whatever they can."

> Join the preparations, feast with them, get drunk, get laid, enjoy a nice night for the first time in what feels like ages.
> The Original Sequence seem to know how to craft weapons and explosives, tell one of their tinkerers to teach you.
> Tell Victor about the data that JC has downloaded, ask him for his terminal and check out what kind of information the robot has managed to snatch.
> Other options, write in.
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>>4599915
> Tell Victor about the data that JC has downloaded, ask him for his terminal and check out what kind of information the robot has managed to snatch.
kinda curious about that. But if it's nothing requiring immediate action I still want to get wasted and get our dick wet.
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>>4599915
>> Tell Victor about the data that JC has downloaded, ask him for his terminal and check out what kind of information the robot has managed to snatch.
>>
>>4599915
All of a sudden the booze hit me and a see a cartoon old man riding a bighorner shooting fire from its butt.
"So you're finally awake?" The cartoon old man says before he is rudely interupted by his bighorner companion screaming in repitition "The game was rigged from the start! The game was rigged from the start!! The game was rigged from the start!!! The game was rigged from the start!!!!"
A strange menu appears saying in times new roman font "Are you sure you want your name to be Jesuss Vice?" Then suddenly all I can smell is a overwelming inescapable pungent fragrance of fresh lemons.

Some dame with cans the size of carl poppas chocolate pudding is telling me "So Jesuss Vice...you agree that you'll steal the key card Gary keeps in the hollowed out cap stash on his left boot give the card to me, and in exchange I won't tell anybody about that wild little stunt you just pulled? Great! You really are a wild one Jesuss Vice."
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>>4599915
> Tell Victor about the data that JC has downloaded, ask him for his terminal and check out what kind of information the robot has managed to snatch.
>>
>>4600782
...what
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>>4599915
> Tell Victor about the data that JC has downloaded, ask him for his terminal and check out what kind of information the robot has managed to snatch.

"So, by pure happenstance we encountered each other." You start to say. "But our missions were radically different, you were there to cause havoc and damage, I was trying to obtain information."

"And did you succeed?" Victor asks, finishing his cigar and shortly after lighting another one. No wonder why his voice sounds like grinding rocks if he's such a heavy smoker.

"We don't know yet. My friend here managed to hack into some mainframes and download information from them, but we didn't have the chance of checking what we got. JC, can you tell me what kind of information we obtained?"

"Well, I could, but that would be far from ideal." JC replies. "You see my processor is kind of busted. Too many jury-rigs and unorthodox modifications, my specs are kind of weak in some areas, hell I've even met genocidal intelligent toasters with more RAM than me. Anyway, I could check the information myself, but that would leave me unable to do anything else, my body would go limp and I would be completely unresponsive to external stimuli for several hours. It would be better to simply dump all of the info into a terminal and have the three of us check it out, it would be faster as well."

Victor seems slightly uncomfortable, his position and expression shift slightly, but after a while he finally nods and agrees.

"Alright." He says. "But give me a second to introduce my password and create a safe partition to dump the info, who knows, the data that he holds might be infected with some spy worm, electro-virus or some other crazy techno something. The Kanaloans are crafty like that."
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>>4601183

Victor stands up and cracks his neck before walking towards his private office. This is his personal war-room, the place where he collects and compiles all the information that he has about the Kanaloans, the area where he plans the different missions and coordinates the teams. The door to access it is locked and he doesn't seem to like having you enter with him, but this is understandable, this area is particularly sensible and important, and you haven't gained his trust yet. The room is dotted with shelves full of parchment scrolls and books and the walls are covered with bulletin boards packed with black and white pictures, stolen maps, complex blueprints and many more things, all connected by colourful threads and pushpins.

In one corner of the room lies his desk, crammed with notes, pages, pens and an old and slightly battered terminal. Victor walks towards it, turns the machine on and quickly introduces the password, way too quickly for any of you to see what he wrote. After logging in JC opens a small panel in one side of its body and from it pulls a long cable that he uses to connect himself with the terminal. The download process starts automatically, JC once more enters in an unresponsive state, his screen goes black and several sparks start to come from his body.

The transfer ends pretty quickly and only a couple of minutes later JC returns to its senses. You all look at the data obtained and obviously find blueprints to build Eyebots, but also partial maps of Mexico, the american West Coast and Japan. Those maps are not pre-war, they detail territories created after the war, you can see that the West Coast map has a big chunk labelled as NCR territory and inside of it you can find settlements that were created after the nukes, like Dayglow.

"See, they know about the rest of the world. And they have sometimes operated in there." Victor whispers, as he sees the maps.

"Fucking incredible." JC mutters back.

There are also blueprints for weapons, mods and armor, but they are all too complex and requiring of rare resources that none of you have right now.

"Sadly this information won't be of much use for us." Victor starts to speak, as he turns off the terminal. "Eyebots do not make good working robots, too weak to till the fields, they could be used perhaps to seed the soil, but other robots can do it as well."

"What about exploring the sewers in the search of resources?" You ask.

"Too risky, many sewers connect with the tunnels and other areas that the guards might patrol. And we have more than enough resources down here, and what we might be lacking, the river provides."
>>
>>4601186

You feel kind of bummed, your hard work seems to have been moot.

"Did you copy the data, or transfer it from their banks?" Victor asks to the robot.

"Copy."

"A shame then, they still have the blueprints and as soon as they repair the factory they will be able to return to production. Had you erased the originals they would have needed far more time to get back on their feet. Still, it's a great job, this data is valuable, and I'm sure that it will prove useful some day. Good work soldiers."

Victor stands up and signals you two to leave his sanctum. "It was a pleasure gentlemen, but if you excuse me I have to get ready for tonight's celebration. Please enjoy the town while the last preparations are finished."

You nod and leave, returning to the streets. The air smells of brine and spices, it looks like several people are preparing food and getting ready for the feast. It's hard to think that they are going to celebrate this, seeing as they lost so many people, but perhaps they have fallen so hard that to keep the morale they need to celebrate every victory, no matter how small. You walk idly and see that there are several empty buildings, buildings that used to be homes, their occupants dead in action. The Worker's Nest is far from a ghost town, but its clear that it is also a far cry of what it used to be on its prime.

As you walk suddenly a little girl approaches you. "Mister mister!" She says, as she handles you a small package. She's extremely pale and with fair hair, everybody here looks similar, perhaps a genetic quirk after living underground for so many generations, you've heard that some Vault-Dwellers have developed similar features, but you hadn't seen first hand until today. She gives you a sweet smile and cheerfully leaves while giggling all the way. You open the package and find a key, the key to your new home, and also a small bracelet made from hemp and clay. The locals have learned to make clothes out of hemp and other natural fibers, and decorate them with small clay beads, animal bones, fossilised remains of the phosphorescent insects and the colorful amber and minerals that can be found in the river bed and deep caverns. While the clothes look primitive they are pretty high quality, soft to the touch and warm as well, they are much better than the rags that most of the slaves wear on the surface. Despite of having their particular style many of the locals also wear other clothes, and for example pre-war t-shirts, jackets and jeans aren't all that uncommon.
>>
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>>4601187

You enter inside of your new home and find all of your old furniture already moved and arranged, the only thing that they didn't bring here were the turrets, those were instead placed in the perimeter around the settlement to offer even more defence. Your new home looks great, it is surprisingly ample and clean, has several rooms and enough space for you to store your gear or whatever you might find during your travels. They did not bring the dirty mattress you used to sleep on, instead they placed a nice bed for you. All of this is great, and to your surprise on top of your bed you also find a set of native clothes, like the ones that the locals wear, more or less extended to fit your big frame. Out of respect you get out of your costume and put them on. As you finish dressing you start to hear music coming from a couple of houses away.

"If you don't mind, I'm going to pass." JC says, as he slumps towards a small generator located outside of your house, placed by the locals for him. "I'm running on fumes, the transfer and all of that made me pretty tired. You don't mind it don't you?" He asks you.

"You did a great job today. You deserve a good night's rest. Good night JC, sleep well." You tell him, patting him a couple of times on his hard metallic body as you head out. JC smiles at you and gives you a thumbs up.

Slowly you walk towards the great house where the party is being held, it looks like a common building, a place that serves as a bunker, library and congress, among other many things. Everybody is reunited in a great hall inside, there are several tables full of food and drinks, it seems that everybody has brought its own plate, the walls are lined with portraits and sculptures of people, surely important revolutionary soldiers that died in battle. Today, four new portraits will be added, four new mementos to the people that perished in the surface, their memories will never be forgotten. There are about a hundred people in total, and in the centre is Victor, everybody looking at him. He speaks of their mission, of their beliefs, of the importance of their survival, and of how he wished everybody in the surface could be living with them.

"...Alas we cannot bring everybody to our safe haven, that's why we have to bring the safe haven to them, we have to fight to turn the surface into a paradise like our home. Our numbers are small, we were once bigger, but worry not, we will grow back, and we will grow stronger. Today we will feast! And from this night many new souls shall be borne! Feast!"
>>
>>4601188

Everybody cheers and soon enough the plates and food starts getting shared around, and before you can even notice it you are already with a plate full of steamy fish in one hand and a glass full of wine in the other.

You recognise some of the people there, from your encounter in the sewers, but you don't know them enough to approach them, you still need to be more drunk to get enough bravado to overcome your shyness. Not knowing who to approach you end walking towards Victor, who seems to be enjoying himself and as usual is smoking a thick cigar.

"Nice speech." You tell him.

"Thank you. I see that you are wearing our clothes, well done. People will see it as a sign of education and politeness, and might be more inclined to approach and meet you."

"Hopefully, not many people like how I look, my size intimidates them."

Victor smiles and nods.

"Yeah, I know what you mean, not everybody likes ghoul either."

"One thing thought, what did you mean by souls shall be borne?" You ask.

"Well, we are in a pretty tight situation as you can see. Lately we have lost too many people. We have only two means of growing, the first one is by convincing people to join us, and that's an almost impossible task, most slaves are too scared to abandon their overlords, and sadly we cannot bring everybody here, only the strong and able bodied, the people that can fight and work, and those are a minority among the population. The other method of growing our numbers, well, its the natural method if you catch my drift. We encourage women to have as many children as possible, people here are a community so the kids get raised and taken care of by everybody, so even if a particular woman sires many children she will never feel too stressed about taking care of them, there will be always someone free to take care of them. Hopefully, many women will become pregnant tonight. You are a powerful and strong man, once the rest of the town warms to your presence I'm sure that several ladies will want to mate with you." Victor guffaws and pats your shoulder, leaving you to your own devices.

> Take it easy. These people still fear and distrust you. Be careful with the drinks and ignore any advances from women. You have already sired a kid that you will never meet. Having other children is not something that you plan to do.
> Get drunk enough to go with the flow. Meet people, make friends, and mingle with a woman or two. Do not go too wild.
> Well, if children is what they need, children is what you shall give 'em. Get piss out drunk and hit on every single fertile woman in there. Become father to dozens.
> Other options, write in.
>>
>>4601189
>Take it easy. These people still fear and distrust you. Be careful with the drinks and ignore any advances from women. You have already sired a kid that you will never meet. Having other children is not something that you plan to do.
>>
>>4601189
> Get drunk enough to go with the flow. Meet people, make friends, and mingle with a woman or two. Do not go too wild.
we need to unwind a bit
>>
Man, this quest has lost a lot of steam, a lot of turnout, a lot of players. I see other quests that have up to five replies in a few hours, while I barely scrape a couple after an entire day. I wonder if I should keep it up.
>>
>>4601465
I enjoy it.
Voting for take it easy btw
>>
>>4601189
>> Get drunk enough to go with the flow. Meet people, make friends, and mingle with a woman or two. Do not go too wild.
>>
>>4601465
This is the only good quest on here Axsi, please keep it up.
>>
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>>4601510
>>4601682
Thanks, you guys are awesome. I don't have problem with the players, I think that you guys are absolutely great. No waifu wars, no flaming, no trolling, couldn't ask for better players.

It's just that sometimes writing a reply can take me three hours or more, I spend a lot of time looking at thesaurus and dictionaries or searching for a picture and then editing it in photoshop. For example the picture of this reply >>4601188 was originally like picture related. Editing it took me a while.

Sorry, I'm just rambling. Next reply in a couple of hours or so.
>>
Rolled 1 (1d2)

There's a tie so I'll do a dice roll.


> Be modest, don't get drunk.
1

>>4601248
>>4601510

> Have fun, but don't go wild.
2

>>4601376
>>4601678
>>
>>4601801
Sorry, man. I mostly lurk since I'm a phoneposter, but I truly appreciate the effort you go through. Most QMs don't have even half of your dedication and I'm frankly admired it's been going this far.
Much love, I'll try to participate more.
>>
>>4601823
It's alright, I'm just salty because the first thread almost reached the thousand replies, and this one will barely scrap the three hundred.
>>
>>4601838
That's pretty normal, since quests can go in many different ways some players will leave if they aren't interested in the direction of the quest.
>>
>>4601189
>Take it easy. These people still fear and distrust you. Be careful with the drinks and ignore any advances from women. You have already sired a kid that you will never meet. Having other children is not something that you plan to do.

You understand their motivations, but you cannot go having children so easily, specially not after having a child of your own. That child will grow fatherless, perhaps raised by another man, believing that you are dead. You are a revolutionary agent now, your life will be one of danger and violence from now on, you cannot sire children knowing that death might come to you at any time. Perhaps at another point in the future the occasion might arise again, with someone that you love, but not now, not now.

Despite acting modestly you still drink, chat and laugh, and overall have a pretty good time. You meet people, hear about some hot springs a few feet away from the eastern edge of town, discover that your neighbors are merchants... After a few hours the children are sent home to sleep, and once they are gone the rest of the party goers ramp up their debauchery and raunchiness by eleven. Chems start being freely shared, clothes are removed, and soon all of the patrons are naked and participating in a lewd and kinky orgy. You would love to join, but you cannot risk fathering a child again.

Quietly you leave the place and walk back home, above you flocks of mutated bats fly and screech wildly, their screams echoing across the cavernous walls. The town has a constant faint smell of mud and rust, this whole area is nice, a paradise among a hellhole, an oasis of serenity surrounded by a society of maddening capitalism, but its also pretty humid and kind of cold, a complete inversion to the scorched and dry surface. It's hard to imagine a place like this existing under the island, no wonder why they haven't been found yet.

High above, the false-stars glimmer, mineral impurities embedded in the roof cause strange reflections, similar to night stars. The light from the false-stars clings to every surface like oil. You look around and see a crude graffiti in one of the walls, "I MISS THE SUN" it proclaims, the message is half erased. This cavern is sealed from the sky, but it isn't lacking in weather effects. Mist collects in the roof, dew collects in the rocky stalagmites, and when it becomes too prominent the softest of rains falls in the street, the floor glistens like fish-skin.
>>
>>4601945

Slowly you open the door and head into your new home. The rest of the houses seem to be extravagantly decorated, full of artistic drawings, sculptures, vases and colorful tapestries, but yours is kind of bare and empty, the locals didn't add any decorations into your home, they didn't have the time for it. Still, even if your house is kind of lacking in decorations it is heaps better than your old sewer home. You walk into your bed and slump into it, instantly falling asleep.

You have a deep sleep. The next morning you are suddenly woken up by a musical whistle being played all across town with some speakers, once the chime ends Victor's peculiar guttural voice cracks and he speaks some words.

"Good morning everyone, it's 8 AM, time to wake up and get working. I guess that everybody knows this already but we have got a couple of new neighbours in our town, their names are Diego and JC, everybody say hello to them and let's give them a warm welcome shall we? Second message of the day; I've got a mission ready, we are looking for volunteers, interested agents approach my home. And last but not least there are still leftovers from yesterday's festival, anyone that wants them can come to the common house and take as much as it needs. That's all for today."

You stretch your body and crack your bones. Thanks to not drinking too heavily you don't have any hangover, so you feel pretty good. JC is still sleeping while connected to the generator outside of your home. This was your first night in the Worker's Nest, today will be your first day in the town as well.

> Check the different local shops and businesses, see where you can spend your caps. This will let you furnish your home, buy supplies and meet other locals.
> Your home has a small garden around it, perhaps you ask your neighbours for seeds and turn it into an orchard. Growing your own food will be really useful in the long term.
> Go with Victor and see what the mission is about. You have become an agent of the Original Sequence, you better act like it.
> Put on your Kanaloan Guard costume, go to the sewers, hop in your van and return to Moltenspur to continue stealing.
> Other options, write in.
>>
>>4601947
>> Go with Victor and see what the mission is about. You have become an agent of the Original Sequence, you better act like it.
>>
>>4601947
> Go with Victor and see what the mission is about. You have become an agent of the Original Sequence, you better act like it.

Let's see what kind of missions the OS is putting together.
>>
>>4601947
> Go with Victor and see what the mission is about. You have become an agent of the Original Sequence, you better act like it.
>>
>>4601947
> Go with Victor and see what the mission is about. You have become an agent of the Original Sequence, you better act like it.
>>
Good morning everyone, I just woke up.

This week I'll work during the afternoons, so posts will come earlier, from 7 AM to 1 PM, GMT time. I know that most of you are americans and that during these hours you guys will be asleep, as it will be early morning, sorry guys.
>>
>>4602737
Yea aight, see ya then Holmes.
>>
>>4601947
> Go with Victor and see what the mission is about. You have become an agent of the Original Sequence, you better act like it.

You would love to spend the day shopping, relaxing, and mingling with the locals, but now its not the time, they accepted you because they thought that you would be valuable to their cause, you better show them that they were right. You wash your face in the sink and head out to your small garden, most gardens have flowers, grass and other small vegetables growing on them, this one only has small and thin weeds and a myriad of mushrooms, it's not ugly per-se, but it is weird to look at, and doesn't smells as nice.

Behind your house lies a small shed, the shed was originally intended to house tools, firewood and whatever resource you might want to store, and also to house the generator. Every house has its own generator, powered by a mixture created from the local flora and fauna, this same liquid also doubles as cheap alcohol, wound cleaner, weapon oil and hair grease, and is potent enough to be turned into molotovs and explosives. It smells like hell, but it sure is useful. JC is inside the shed, connected to the generator and recharging peacefully.

"We have got a mission." You tell him, knocking on his black face screen a couple of times. A few sparks come out of his body and he boots up.

"Woo wee. I slept like a baby!"

"Is that so?" You ask.

"Yep yep yep. This generator has more juice than the outlet in our old sewer house. I feel way more rested."

"Great to know, because we have got a mission."

JC gives you a thumbs up and together you head into Victor's home. Along the way you see that the people are lighting candles that give a bright orange glow, yesterday at night the candles were different, they burned blueish, weaker. It looks like the people here have two different candles to illuminate their little town, one that mimicries daylight, other that is better to simulate night time. Their creativity and craftiness will never cease to amaze you.
>>
>>4602800

As you reach Victor's lodgings you see that there are several other agents waiting in there as well. These people look rough and dangerous, non of them are unblemished, they all have scars or burn marks along with faint and badly healed bullet wounds covering their skin. Their clothes are similar to what you are wearing, but have been armored with metallic and ceramic slabs and plaques, along with petrified bones and, thick hides and leather straps. Revolvers, Blades, Hammers and small tin can grenades are holstered and strapped to their bodies, these people are not to be messed with, and while they make you feel intimidated and safe, you also feel kind of naked and ill equipped, compared with their gear your knife and your laser gun are pretty bare bones.

After a while Victor's door is unlocked, and every one of you enter and are lead to a hall, where Victor is waiting with a projector and several slides.

"Hello gentlemen, glad to see that the turnout has been so great. Nice to see you here Diego, I'm happy to know that you are so eager to help our cause."

After saying this Victor turns off the lights and puts the slides on the projector, from the machines several blurry images of Super-Mutants start being shown, those mutants are chained and stored in massive strange machines, similar to sarcophagi.

"Diego have you heard of the High Evolutionary?" Victor suddenly asks you.

"I've heard about them, but not a lot, why?"

"Well, they are a faction located in the big island of Hawaii.Docking in Hawaii is a deathwish, and I've seen sailors preferring to sink to their deaths rather than beaching in there. The whole island is a massive irradiated jungle full of tribals, raiders, pirates, spore walkers, super-mutants and even worse."

"Cazaclaws..." whispers a voice from behind, it sounds afraid.
>>
>>4602802

"Despite its lethality there are countless of small tribes and settlements on the island, but those are really small, a dozen people living in there at most. What is remarkable is that somewhere hidden in the jungle there is a fortress, a city where the whole island is ruled from. We don't know its name or where it is located but we know that it is ruled with an iron fist by Super-Mutants. These mutants call themselves the High Evolutionary, and believe themselves to be the next step of evolution, and the scum of the island swallow all of that crap and zealously think of them as demigods, and consider their leader a God upon men. Apparently their leader isn't only a super mutie, but it is also perfect, but it is also a psyker and full of powerful bionics to boot... we think that its all propaganda, but stranger things have happened. The High Evolutionary are at war with the nation state of Ohana, and the Sons of Kanaloa have profited greatly from it, they have sold weapons and technology to the primitive high evolutionary in exchange of Forced Evolutionary Virus, or FEV, they have also bought slaves and apparently Super-Mutants as well. We don't know why they have been buying them, but this has been happening for the last couple of years, with a new mutant being bought every four months or so."

"And what do you think that they will attempt to do, create a new type of slave? One that never tires, ages or grows ill?" One of the agents asks.

"The Kanaloans haven't discovered the secrets of FEV yet, a few months ago we found mutant aberrations littered across the northern parts of the sewers, they were all euthanized, their bodies were so mutated that not even the rats and the roaches wanted them. On the other hand several canning factories have also increased their production tenfold, so we believe that they are also using the virus to mutate livestock and vegetables to make them gigantic and gain a profit from it. These foods are surely poisonous or negative in one way or another, but they don't care. We believe that the high lords will continue purchasing FEV from the High Evo until they discover its secrets, and that if they somehow crack the code they will mutate themselves and every single guard and soldier. That would make them absolutely unstoppable, if that happens we would have to leave this whole island, this whole archipelago perhaps."

"But if the mutants are so powerful, how is that the High Evo hasn't conquered everything yet?" JC asks.
>>
>>4602803

"They are lacking in technology and in numbers. We don't know how it works exactly, but apparently you need to meet a very specific set of criteria to properly evolve and avoid becoming a mutated aberration. The islanders are constantly warring each other and fighting the dangerous fauna, becoming stronger. Twice a year, during the summer and winter solstice a holy ceremony is conducted, during this time a truce is conducted among the warring groups and the strongest of each tribe and gang are sent to the hidden city. These champions will conduct several trials and from a thousand candidates or so only one or two will be selected and be turned into a Super-Mutant. If the Kanaloans discover the means of producing them then they will be legion, and they will be armed with powerful weapons and armor. They will be unstoppable."

"If the Super-Mutants are so valuable to them how's that they have been trading them so easily?" A feminine voice asks.

"Since they are in those cryogenic tubes we believe that they aren't alive, and are mere corpses, perhaps they aren't even good corpses, and are the bodies of the champions that didn't evolve properly and thus didn't pass all of the trials."

Victor seems to know a lot of information, too much perhaps, on the other hand you have seen his intel room with your own eyes, and the place was full of notes, books, maps and all kinds of valuable reports.

"Alright, what will be the mission then?" Another one asks.
>>
>>4602804

"What we do best; sabotage. We cannot let the Kanaloans discover the secrets of FEV. Since we found the mutated corpses in the northern sewers we believe that the laboratories that they are experimenting in must be nearby. Yesterday's attack must have shifted all of the attention to the robotic's district, so we don't expect to meet a lot of resistance. Luckily for this mission we don't need to dress up as slaves, so we will be able to wear our armor and weapons, we won't be defenceless. The plan is simple, we travel under the factory, fill everything with explosives run away and blow everything up. This will cause a lot of collateral casualties, a lot of damage, and sadly the remote detonators that we posses don't have a lot of reach, so it is even possible that several of us might die in the explosion, or the following tremors and collapses. It will be an ugly deal. On the other hand... Diego, since you have decided to join us I have a proposition for you, but you are free to decline."

"Yes?" You ask.

"Well, it's clear that you are a mutant, perhaps it wasn't FEV what changed you, but something made you more than human, you don't look completely like a Super-Mutant, but you are similar enough. We have several pictures of the cryo-vats that the Kanaloans use to store their mutants, perhaps we could build a fake vat, paint and shave your body to make you resemble a Super-Mutant and use you to sneak our way inside, we have several guard costumes as well. It will be risky of course, but if everything goes smoothly we could simply open fire on the scientists and guards that are inside, sparing that slaves that work there. It would also cause little damage to the infrastructure as well, and leave the sewers and tunnels that we use to move around unaltered. So, what do you say?"

> I want to stick to the original plan. Travel under the laboratory, fill everything with explosives. Run away.
> The second plan sounds better. Make yourself look like a Super-Mutant, infiltrate the laboratory and fight the guards and scientists. Too many slaves have died already.
> I... I'm sorry, but I will decline. I don't want to do it.
> Other options, write in.
>>
>>4602805
>> The second plan sounds better. Make yourself look like a Super-Mutant, infiltrate the laboratory and fight the guards and scientists. Too many slaves have died already.
>>
>>4602805
> The second plan sounds better. Make yourself look like a Super-Mutant, infiltrate the laboratory and fight the guards and scientists. Too many slaves have died already.

This sounds like fun
>>
>>4602805
>> The second plan sounds better. Make yourself look like a Super-Mutant, infiltrate the laboratory and fight the guards and scientists. Too many slaves have died already.
>>
>>4602805
> The second plan sounds better. Make yourself look like a Super-Mutant, infiltrate the laboratory and fight the guards and scientists. Too many slaves have died already.
let's do it
>>
>>4602805
> The second plan sounds better. Make yourself look like a Super-Mutant, infiltrate the laboratory and fight the guards and scientists. Too many slaves have died already.

You look at Victor, and your eyes meet his, two intimidating obsidian pearls returning your gaze.

"Alright, I'm in. As you said yesterday we are short on manpower, so if this plan reduces the risk of suffering casualties then I think we should do it. Besides, if we continue simply planting bombs and killing slaves, they population will end hating us, and if that happens convincing people to join us will be all but impossible."

Victor smiles and pats your shoulder. "It's good to know that you worry about civilians, but don't worry about them, lad. The people of Murkwater already loves us, they really do. We are an urban legend of some sort, we have saved enough lives to build a nice and sturdy reputation of our own. There are tales about our achievements and feats, talked in secret to avoid angering the guards, sushed and whispered in the dark of the night among the slaves that need the hope that we bring them."

The agents nod and cheer, it seems that they sometimes ascend to the surface, and hearing people talk about their actions in a positive manner is something that emboldens them, they really feel proud about being agents of the Original Sequence.

"Besides-" One of the warrior starts to say. You don't know his name but he is a skinny bald man with an eerily pale skin and dark bulbous eyes, he's not the first person with that same look that you have seen around, he must be one of the few that wasn't rescued and recruited from the surface, but has been living here since birth. "-the Kanaloans do everything at their disposal to cover our actions. We don't officially exist. Yesterday's deaths have been attributed to an explosive gas leak, or so I've heard."
>>
>>4603278

"Is that why they killed all of the slaves, even the ones that weren't part of our group?" You ask.

"That was weird." Victor says. "Normally they let the survivors and witnesses of our acts alone, they believe that the fear that they instil is enough to keep them quiet. If they actively help us then they might later be punished or tortured, that's why we don't inform the local population of our acts beforehand and we don't accept outside help. We don't know why they went and killed everybody in the factory, perhaps they got nervous. It's hard to say."

Victor shrugs and lights a cigar. Those cigars look expensive and pre-war, where does he gets them?

"Anyway. I'll talk with the tinkerers so they start building the fake cryo-capsule. The tailors will create laboratory scrubs and other uniforms to aid in our infiltration, the capsule will have hidden compartments to store your weaponry, but the space will be limited, so carry only a weapon or two and a couple of grenades per person. Diego, you will need to be absolutely naked and shave your entire body, every single inch, our makeup artists will work to make you look like a real super-mutant, they will shave you as well, Mutants are completely hairless after all."

Several of the agents turn at you and grin with mischievous smiles. The idea of bringing the new guy to his first mission completely naked and shaven from head to toe like a baby clearly amuses them.

"I can also ask for my chemists to create a drug that will truly make you look dead. Your heart rate and breathing will even slow down and you should be able to fool most doctors. During this time you will be conscious, but paralysed, are you comfortable with taking that drug? If you do our chances of sneaking in will be higher."

> Yes take the drug. If it helps the mission so be it. You don't like the idea of being dragged while paralysed and stark naked, but...
> No, you should be able to fake being dead pretty well. You took a course in drama during your high school years for God's sake!
> Other options, write in.
>>
>>4603279
>> No, you should be able to fake being dead pretty well. You took a course in drama during your high school years for God's sake!
>>
>>4603279
>> Yes take the drug. If it helps the mission so be it. You don't like the idea of being dragged while paralysed and stark naked, but...

All it takes is one guard on the way in to give us a kick or a jab with a knife and the game is up.

Also I don't know if the cigar thing is a red herring, but I have a feeling the Victor is going to end up as an "ends justify the means no matter what" type of guy
>>
Rolled 1 (1d2)

There's a tie, so I'll do a dice roll. I could wait until there is a tie-breaker, but I'll go to work soon, so it is now or never.

> Taking the drug
1

> Not taking the drug
2
>>
Rolled 68 (1d100)

Alright, taking the drug wins. Everybody roll 1d100 to see how well our body takes it. I'll roll as well.

Also... WE LEVEL UP! Our hard work and time during the sewers and other dangerous areas has made up gain enough exp points.

> +80 HP
> Current HP: 725
> + 16 Skill points
> + 1 Perk

> Character Sheet:
https://docs.google.com/document/d/17h2Zm77a7A6MuvcRf4QdBZ-agS7B90SsgInJJ-O9COA/edit

> Standard perks:
https://docs.google.com/document/d/17lByiQu0HWGGJrxEx-L1yL5pFQTAbE_abbrSClSn-Ps/edit

> Racial perk:
https://docs.google.com/document/d/1bDWe2DsgK5dr-WPCZx9wpKEAu7JyG-8biuiWqaOBrRM/edit
>>
Rolled 30 (1d100)

>>4603926
>perk: a brooding aura of pain
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Rolled 81 (1d100)

>>4603926
>Body Snatcher
>+16 Barter
A fitting perk since we disguise so often. Another good choice would be Scrounger but I don't know if it works for stealing.
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Rolled 68 (1d100)

>>4603926

>Body Snatcher perk
>+16 sneak
>>
Alright, posting from work because fuck it.

You guys have succeeded the dice roll, so the chems will work fine and won't have any adverse effects on our thicc body! And your dice rolls are so good that the chems will also help us endure the freezing temperatures of the fake cryo-capsule.
> +100 EXP gained!

The chosen perk is Body snatcher, a pretty good choice I would say:

> Body Snatcher:
A few blood stains and bullet holes have never stopped you from making a proper disguise. When you're wearing a disguise, other characters must roll their Investigation (PER) Tests twice and take the lower result whenever they attempt to penetrate your disguise and discover your true identity.

The +16 in barter will also be useful to get better prices, bargains and whatnot.

Building the capsule, preparing the makeup and sewing the costumes will take several days. What do you want to focus on during these days?

CHOOSE 3
> Spend the time in the river, looking for the trash that it sometimes carries and searching for valuable items.
> Spend the time in the mines that are close to the town. The mines are the town's source of metals, but sometimes jewels have been found as well. The locals don't know how deep they truly go.
> Spend the time travelling to the surface and selling your extra food for a profit. Your small hydroponic garden still produces nice vegetables even down here.
> Spend the time relaxing, you need to be rested for the mission.
> Spend the time upgrading your gear, armor and weapons.
> Spend the time shopping for new gear, armor and weapons.
> Spend the time building furniture and improving your home. Your neighbours are willing to share the tools and spare wood that they have around.
> Spend the time training with your weapons and learning combat techniques from the other agents.
> Spend the time training stealth with the most sneaky of the agents. These dark caverns are perfect to learn how to blend with the shadows.
> Spend the time meeting the locals, learning of their culture, cuisine and artistic movements.
> Other options, write in.
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>>4604191
>> Spend the time building furniture and improving your home. Your neighbours are willing to share the tools and spare wood that they have around.
>> Spend the time training with your weapons and learning combat techniques from the other agents.
>> Spend the time training stealth with the most sneaky of the agents. These dark caverns are perfect to learn how to blend with the shadows.
Training arc go!
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>>4590984
Really like the shop, did you use actual Photoshop or another program?
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>>4604196
+1
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>>4604196
if we have enough time, do this. If not, focus on combat training.
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>>4604895
> Really like the shop, did you use actual Photoshop or another program?
I use a lite version of photoshop that requires no installation and I carry around in a USB. That way I can edit pictures even when I'm at my parents place or using some computer other than mine.

I think I saved the photoshop files of that edit. You want them?
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>>4604191
>>4604196
+1
-Hearts on Fire plays in the distance-
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Rolled 6 (1d20)

rolling to see how many days it takes to build the cryocapsule and finish the other projects. The longer it takes the more we will learn.
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>>4604191
> Spend the time building furniture and improving your home. Your neighbours are willing to share the tools and spare wood that they have around.
6 days working = +6 to repair and barter
> Spend the time training with your weapons and learning combat techniques from the other agents:
6 days training = +6 to melee, unarmed, explosives, guns
> Spend the time training stealth with the most sneaky of the agents. These dark caverns are perfect to learn how to blend with the shadows.
6 days training = +6 to sneak and survival

The reunion ends and everybody is sent home to do their own preparations, while Victor proceeds to speak with the tailors, tinkerers and artists of the settlement. You too leave and return home with JC, who seems to be pumped about the mission.

As you walk you look around and see people trading, chatting and simply living. Unlike in the surface people here don't practice brutal capitalism, but a pseudo-communism of sorts. Caps are used of course, but people prefer to exchange items for other items or favors. There is a sense of mutual aid and you are sure that you could ask the locals for help or training during these days before the mission is ready.

During the following six days you talk with the different settlers and agents, and they all agree to help you. You will have to repay them afterwards, but it's alright, you don't really mind if the result of your hard work will result in you and our home being improved upon.

In the early mornings, before the warm orange candles are lit and while the caverns are at their darkest, you train in stealth and survival. Along with other agents you cross the pitch black grottoes and subterranean ravines in games of tag or in treasure hunts. The first days you are terrible at it, you are so big that you are always discovered, but as the hours pass you slowly become better, and after a while you learn how to better blend with the shadows, camouflage yourself with whatever is available.
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>>4605296

Later, as the day continues you work hard and build furniture and decorations. This whole area is a curious one, wood is a really precious material, as the only wood around comes from the pillars and beams that support the mining galleries south of the town, and those are very rarely taken as doing so is incredibly dangerous due to the risk of collapse, so to counter this the locals have learned to be excellent stone masons, and do a lot of furniture from rock and clay. You aren't allowed any wood, but are taught how to cut and shape the rock, and how to mold the clay, how to thread the hemp, and how to build from the different materials that grow around town. And soon enough you end with a decently furnished home. And the best of all is that at one point, while being taught how to work the rock you mentioned being a writer in the past, and to your surprise one day Victor came to your home and gifted you a typewriter. The machine is old, rusty and kind of battered, but it will let you write again. Perhaps you should give it a try, it might let you cling to your old self, you haven't still shed all of who you used to be, there's still a small shard of the old Diego attached to you, the small, weak and gentle Diego.

During the nights, you are trained in combat by the most aggressive and veteran of the agents. They teach you that sheer force isn't everything, and despite being way bigger than them they each manage to pummel you to the ground one time after another. Slowly, and several painful lessons later you manage to learn several new tricks, techniques and combat methods. They also show you how to handle and throw explosives, and give you a rundown on using guns. They are not fans of fancy energy weaponry, too hard to maintain in a low tech place like this, they prefer simple rifles, shotguns and revolvers, way easier to build and maintain.

Finally, the day of the mission comes. You are taken to the elevator and lifted to the parking that connects with the sewers, your beloved Surfer van is still there, with the fake Cryo-capsule stored in the back. There are other people in there as well, agents already dressed as scientists and workers sitting on their bikes and with the engine idle, their costumes are surprisingly convinging. There is also a group of artists, you have seen them in town, they taught you how to mold the mud to create clay. Today they are not here to teach you, but to make you look as inhuman as possible, they quickly strip you down and start shaving and painting your entire body, going as far as putting fake wounds in several parts of your skin to make you look as dead as possible. You cannot avoid feeling embarrassed, these people are really thorough, and leave no inch unpainted, but they don't seem to feel the same way as you do, the agents look elsewhere to give you some privacy, and the artists seem to be more focused on the quality of their work than in your naked body.
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>>4605297

They are painting you with red dyes and colors. You thought that Super-Mutants were greenish, sometimes dark blue, you have never seen red mutants, perhaps mutants here are different? You don't have the chance to ask, as before you can even notice it you are injected with a needle that pricks your naked skin and pumps a light blue liquid directly into your veins. Only mere seconds later your entire body goes limp and gently you are pushed inside the fake cryo-capsule.

Despite being a mere imitation the back side of the capsule has been filled with ice to lower the temperature of the machine and truly make it look and feel like the real thing. You would shiver if you could, but there's nothing you can do but stare into the abyss, and silently freeze.

"We don't have a lot of time." Victor says, as he gets on his bike. "He will suffer hypothermia in three hours. The effects of the drug should be gone in two. Let's roll!"

The vehicles turn on their engines and start to drive the long trek into the northern parts of the island. During the entire journey you can do nothing but suffer in silence and see the dirty ceiling. An eternity later the vehicles finally reach their destination and you are lowered from the van and sneakily ascended into the surface. Today is a sunny morning, you have spent an entire week underground, the bright sun burns your eyes, and there's nothing you can do about it but wait until you are finally dragged inside.

There are several guards in the main door, but when they see you being dragged around they immediately open for you and for the rest. It looks like it isn't the first Super-Mutant that they see being brought in, and it seems like they have orders of not asking questions. The inside of the laboratory is surprisingly clean and pristine, full of white floors and walls, it counts with safety measures like railings and the scientists there seem to be well fed and lacking in disabilities and mutations. These scientists have slave collars as well, but they seem to be better paid and treated that their menial working counterparts. Still, even a place like this uses regular slaves, you can see them moving boxes and carrying heavy looking containers from one side to another.

You don't know how long has it been since you were injected with the drug, it has felt like hours, it could have been mere minutes, but you are starting to recover movement in your hands and toes. Slowly you are starting to shiver, and god, your entire body itches from being shaved, you want to scratch your body so badly.

You have to be strong, you have to be still, to be quiet. Your life depends on it.

> Roll 1d100!
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Rolled 56 (1d100)

>>4605299
>>
Rolled 58 (1d100)

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Rolled 4 (1d100)

>>4605299
>>
Rolled 72 + 15 (1d100 + 15)

Alright, the last of the three rolls has been made, the highest roll has been a 58.

This counts as a survival check, so we have to add our survival skill to the dice roll. Our survival skill is 28 so we get a total of 86.

This will be a Normal difficulty dice roll, so it will have a +15 to my modifier. Since your roll is a 86 I need to roll 71 or less for you guys to succeed.

Had you guys failed the other dice roll, the one to determine how well do the chems react to our body then this dice roll would have been a hard difficulty dice roll and get a +30 to my roll
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>>4605369
>72
Oh for fucks sake
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Rolled 39, 70, 86 = 195 (3d100)

>>4605369
Alright, I succeeded, meaning that you guys failed your dice roll. This means that Diego will fail to stay still and will shiver slightly, will blink a few times, might even gasp for air... But worry not! Not everything is fucked yet, thanks to your awesome new perk!

Since we are naked and caked in makeup it counts as a disguise. I'll now roll a 3d100, the first d100 will be the guard's Investigation skill. The other two d100 will be his dice rolls.

If the sum of his Investigation Skill and the d100 is higher than 86.... then the guard will discover you.
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>>4605374
Yep, sorry, he discovers you. Too bad. I'll write how everything goes to hell as soon as I come home from work.
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>>4605374
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>>4605378
C'mon, is not that bad. The objective was to infiltrate the laboratories, and we achieved that. They discovered us shortly after setting foot inside, but we made it, that's what it matters.

The mission is to eliminate the scientists working there, to cause damage to their investigation and stop the Kanaloan overlords from finding a way of safely becoming Super-Mutants. Being discovered so soon will mean that most of the scientists will be able to run away and be safely extracted, but still, it will be a small victory. Don't worry. You and the other agents of the Original Sequence will have the chance of wreaking plenty of havoc.
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>>4605382
But it could have been great, I even chose a perk for this type of situation and it still wasn't enough. Yeah the perk will be there in the future but it still feels dissapointing.
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>>4605384
Yeah, it sucks, but you cannot always win. If we steamrolled every roll then the quest wouldn't be challenging, it would be easy instead of hardcore. And you guys voted for hardcore mode, remember that.

But trust me, the next scene will be great. I've already planned what to add, and it will surprise every one of you.
>>
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>>4605299

The chemicals inside of your bloodstream starts to fade off. Slowly your body starts returning to its senses, to your control. You cannot avoid blinking and breathing noticeably harder, your fingers and legs start to twitch and tremble, and soon enough the rest of your body commences to shiver from the coldness of the cryo-chamber. Then... it hits you, an itch on your nose, the urge of loudly sneezing, you try to hold it for now, but sooner or later, it will come out.

The sarcophagus you are entombed in has a great glass panel for a door, when you were dragged into the interior the glass was completely transparent, but now that you have spent an eternity surrounded by ice and cold the glass has fogged until becoming almost completely opaque.

Hopefully nobody will notice that you are squirming inside of it, but sadly for you, today is not your lucky day.

Only a few feet after entering inside of the laboratories somebody notices that you move a little tad too much for a corpse, and gives your team the halt to inspect the body. With airs of superiority and smugness the guard walks towards your position, barking orders to the different slaves and workers as he advances across the corridor. It's hard for you to focus on him and his features, not only the glass has fogged and turned white, but the cryo-chamber is also sealed and thick enough to muffle and distort the voices that surround you. Despite not being able to understand what is he saying you can discern that he seems to be an aggressive man. Perhaps he is no mere guard, but a lieutenant, captain or some other higher rank, after all, lowly guardsmen would not dare to stop your retinue without a good reason.
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>>4605864

Suddenly the glass panel opens and a dumbfounded masked guardsman appears on the other side. You try your best, but sometimes, even the strongest of the intentions aren't good enough. The moment he opens the door you cannot take it anymore and accidentally end sneezing on his face, covering his gas mask in a great coating of saliva and snot.

"What the fuck is this?" He asks completely irate as he starts to search for a napkin to clean his face.

Before he can react you grab him by the neck and headbutt the lights out of him. The guard immediately falls back unconscious and you jump outside, gasping for fresh air. Today is a sunny and hot day, the hawaiian sunlight enters across the widows and scorches your skin, steam and sweat start to cover your naked and muscular body. It's good to be able to move again, its good to finally be out of that frozen coffin.

"The jig is up!" Screams Victor, as he kicks the back of the cryo-chamber and suddenly several panels start to open. As more and more spring loaded panels open loads of ice fall from them and several weapons and grenades drop as well.

Still somewhat disorientated you look around and see the agents quickly grabbing their guns and opening fire on the different guardsmen and scientists that are around. Is this... is this truly the best take of action? Those guards, those scientists, they are slaves nonetheless, they might live better than the rest of the slaves, but they are still pawns on the Great Game. You have no time to stop and think on the morality of your actions, as soon enough they start returning fire and you are forced to hide behind the same cryo-chamber that almost killed you to avoid being gunned down.
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>>4605865

Your group barely made into the laboratory before being discovered, had they travelled further then your team would have been able to lock the doors and block the exits, and the people inside would have had less chances of escaping your wrath, the casualties caused would have been much higher.

"Take this!" Screams one of the agents, as she handles you an enormous machinegun.

"Where the fuck did this thing come from?" You ask as you strain yourself to lift the heavy weapon and start shooting massive projectiles onto the guards and soldiers that surround you. The thing is powerful, heavy and has a massive kickback, most of your shoots miss, but the ones that don't rip open the guards and leave them absolutely torn and eviscerated. The agent that handed you the weapon replies something, but the machine gun fire is so loud that you cannot hear her back. The agents cheerfully chuck tin grenades and molotovs, fires soon engulf several containers and machines.

As bullets and laser fire are exchanged the scientists run for their lives, while the slaves cower in fear. The scientists have key cards that let them freely move across the different parts of the lab, while the slaves are trapped and unable to move from their workplaces, some are even chained to the ground so they cannot move. You know that your objective isn't to kill them, but deeply inside you also know that some of them will end being hit by stray fire, and become another avoidable death.

You know that there will be loses, but its all for a good cause, and honestly you are so entrenched in the fight that you even forget that you are completely naked and covered in makeup, to be honest, you are having the time of your life. Sadly, JC is nowhere to be seen, it seems that he stood behind and didn't enter in the laboratory with you, perhaps his robotic appearance was too hard to disguise, and they simply asked him to keep an eye on the vehicles down in the sewers. It's a shame that he's missing all of this, he would have loved it.
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>>4605866

As the combat rages on suddenly the same gate that you entered from slams shut. In the distance you can see other exits slamming as well, trapping every one of you inside. The fight stops for a second, everybody seems to be surprised by this change of events. Then you notice it, there are no more scientists around, only the enemy guards and the cowering slaves.

"By orders from the Holy Triumvirate of Fabricators. Treacherous heretics have been found inside of this sacred laboratory. Every slave is to be killed and disposed to the great volcano." Suddenly echoes across the speaker system, the guards nod at these words and arm themselves, loading fresh Fusion Cells into their Laser Rifles.

In a completely illogical turn of events they enemy suddenly focus their efforts on killing the slaves. Such is their zealotry and dedication that they go as far as ignoring you and the rest of the agents, and only shoot back if attacked first.

"What the fuck is going on?" One of the agents ask.

"They are doing the same thing that they did in the robotics factory, kill everyone, leave no survivors." You reply, breathing heavily and sweating profusely.

"But why?"

"That doesn't matters!" Screams Victor, as he runs towards the heavy locked gate. "Let's try to open a hole, we need to leave now!"

Unfortunately nobody expected for this turn of events, and because of that most of the explosives that were brought had been already used. Had they been saved they could have been used to tear a hole in the thick metal, but sadly, it looks like you all are trapped. Sooner or later more soldiers will come, armed vehicles as well, there's no running away from this.

"They are desperate in ending us, that's why they trapped us here!" A terrified agent exclaims as he fruitlessly shoots its double barrelled shotgun at the sturdy metal gate, and only manages to scratch and slightly bend the surface.

This is too strange, too bizarre. And then, it got weirder.
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>>4605868

Suddenly the center of the heavy metal gate starts to glow. At first it was nothing but a faint orange light, but soon it turned into a perfect circle of red hot steel, the metal around it bubbling and melting. Nobody can understand what is going on, but everybody moves away in precaution. Mere seconds later the door suddenly explodes and when the smoke clears a perfectly circular hole becomes clearly visible in the centre, the hole being at least seven feet in diameter.

From the other side appeared JC, except...that it wasn't him. His screen didn't show his usual face, but a garbled mess of nonsensical code and strange migraine inducing flashing images that were oddly painful to look at.

"ᐇᔓᒰᔔᔭᔕᐫᓊ!!!" It screamed, in a voice that was neither human nor robotic, and sounded like the voices do in the badly and faintly remembered memories of feverish dreams.

The first time that you met him JC had told you that sometimes he went crazy, as if possessed by an external force, and that when it happened he blacked out and by the time he woke up there were always several enemies dead around him. He passes next to you, ignoring you completely, going as far as brushing past you. Everybody is dead silent, all of the eyes are locked on the robot, every single agent, guard and slave are confused and terrified at equal parts, JC... or whatever he is now, suddenly raises its robotic arms and then claps its hands, then a wave of strange energy emanates from it... nothing happens during the first seconds but then one by one several of the guards start to scream and their heads suddenly start to explode... its all great until for some reason, the same starts to happen to one of the agents.

"Everybody run!" Screams Victor as he signals to the hole that the possessed securitron had created.

> Run for your life. What the fuck is going on.
> Punch JC, try to bring him back to his senses.
> Other options, write in.
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>>4605871
> Punch JC, try to bring him back to his senses.
I had almost forgotten about this.
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>>4605871
>>4605886
I'll change this to
> Run for your life. What the fuck is going on.
Knowing our luck we'll get our head blown off or something.
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>>4605871
> Punch JC, try to bring him back to his senses.
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>>4605871
>> Punch JC, try to bring him back to his senses.
Always did the trick on my VCR...
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>>4605871
> Run for your life. What the fuck is going on.
Let him do his thang, it'll cover for our exit
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>>4605871
> Punch JC, try to bring him back to his senses.
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>>4605871
>> Punch JC, try to bring him back to his senses.
>>
Sorry for the delay guys, I've been swamped with work and chores. Next update will be in around 12 hours.
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>>4605871
> Punch JC, try to bring him back to his senses.

The energy wave that emanated from the crazed robot slowly dissipates and fades into little more than glowing particles that float all around the laboratory. You along with a dozen more had been impacted by it, but no more heads explode. It looks like you all are safe for now.

But surely not for long.

Everybody stops to fight and runs for their lives, guards and agents alike striding in the same direction and fighting to cross the perfectly circular hole that had been bored in the heavy metal gate. As they run JC's facial screen slowly starts to glow and suddenly starts to emit strange and multicoloured laser beams that wildly change in direction and erratically zig zag. Wherever the beams impact they violently explode and leave behind nothing but charred remains. Metal is turned into slag, flesh is burned to the bone, and everything else is turned into dust.

The energy beams cut and mutilate several of the guards, but it seems but a couple of agents fall prey as well. For some odd reason none of the slaves have been killed, perhaps it was a lucky fluke, perhaps since they aren't armed JC's crazed mind doesn't perceives them as threats.

You run against the stream, while everybody tries to run away from the robotic threat you dash towards it. Back in the day, when you used to live a sheltered and privileged life in San Francisco your old terminal used to freeze from time to time, a well aimed punch was always more than enough to make the damn machine return to its senses, hopefully JC's janky circuits will respond to percussive maintenance in the same way.

To avoid being detected as a threat you drop your heavy machinegun and continue running towards your friend. Desperate people pass next to you, so terrified and confused that they don't even notice your nakedness. You then, close your big fist, prepare yourself to strike and jump...

Your closed fist hits the top of the robot and immediately makes its screen turn into static. The sound of something powering off inside of the robot suddenly clicks, and a couple of seconds later JC's usual face comes back. You look at him in silence, he looks at you, covered in sweat and body paint.

"Oh man, I did it again didn't I?" He asks as he looks at the destruction and piles of dead around him, this time speaking back with his usual robotic and lispy voice.

"Never mind that. We have to leave before the Kanaloans bring reinforcements." You tell him, as you star to walk towards the exit.
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>>4608219

Together you leave and outside of the laboratory see a dozen or so Kanaloan guards, sitting on the floor and strewn across the street, several are bleeding, there are many empty stimpak needles lying on the floor. The guards have removed their gas masks to be able to cry, their faces are full of dread and shell shock, a few are still covered in the entrails and blood of their friends and companions. You pass by them and move to the back of the laboratory, where you find a big open manhole, a massive one that they apparently used to dump chemical residue to the sewers, this has to be the same hole you were brought in. You jump down and fall into a river of toxic sludge, the sewers are made of old brick walls and cracked mortar, the walls and ceilings are covered in rusty and leaky pipes, most of the agents of the Original Sequence have left already, but luckily for you they didn't ditch you all alone, your trusty Surfer Van is still here waiting for you.

JC and you hop in the vehicle and drive all the way back to the Worker's Nest. You were frozen and forced to look at the ceiling of your van during your initial arrival, so it takes you a long time to find your way back, but finally you make it. You are the last one to return, several bikes are already parked by the time you return and nobody is waiting for the elevator, the rest have descended already. You are so eager to go back that the long elevator descent feels short. You are glad to return home, surely everybody is, as you re-enter several of the settlers salute and even cheer your return, sadly you cannot stop and talk with them, every other survivor has gone straight into Victor's home, and so will you. As you approach the place you notice that Victor's home seems to be full of people, even before entering you can hear the different screaming voices yelling back and forth.

"IT'S ALL BULLSHIT!" Shouts one of the agents as soon as you enter in. It's clear that people are angry and scared.

"GET THAT FUCKING MURDERBOT OUT OF HERE!" Yells another one. Immediately after that JC sulks and looks down, ashamed of himself, then slowly starts to retreat.

"Shut the fuck up. He saved you all as well." You scream back, angry at her insult.
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>>4608222

"Let's focus. Everybody listen up" Says Victor, his sense of gravitas and deep gravely voices shuts everybody and soon every person has turned to look at him.

"I think we should return to our original plan, plant the bombs and seen everything to hell." He finally says after a while. To your surprise despite being a natural leader the rest start to scream against his idea.

Dozens of people start to speak, everybody wants to share a piece of their own mind.

"No matter what we do, they simply close all the doors and kill everybody, and even if we manage to escape several of ours die in the process! They are slowly killing us all, beating us in a war of attrition!"

"This has been happening for a couple of years already, we used to be hundreds of agents, now we are barely
a dozen!"

"And what should we do?"

"They are not only slowly killing us, they are also erasing us. When I joined the Original Sequence everybody knew of us. We were a legend. But now they don't leave any survivors to tell of our tales. Now not many people speak of our feats. We are slowly being forgotten."

"The Sons of Kanaloa are all about money. They can afford the sacrifices, the damage, because in the long run, getting rid of us will be worth it."

"If we continue like this we won't have much longer, a couple of years at most. And when we are gone, then the town will be doomed. It might take years until they find it, but sooner or later they will do it. It will be their end..."

"Fuck that! If its going to be our last stand then we will go with a bang. I think we have enough explosives to send the entire island to hell! Remember the caverns that lead to the caldera under the volcano? Perhaps enough gunpowder and we could crash the entire thing. At best we can make the volcano explode and send everything to hell, at worst we will destroy the volcano and deprive the Kanaloans of energy, sending them to a slow death."

"Look, I know that our actions have caused collateral deaths, but we are not monsters, we will not kill everybody for the sake of it!"
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>>4608226

"Oh yeah? And what do you suggest then?"

"Why not meeting with the Brotherhood of Steel? They are enemies of the Kanaloans, their beliefs clash with theirs!"

"Yeah sure, like they would want help from us. We are nothing but primitive barbarians to them."

"Perhaps, but we literally have a hideout under their main city of one of their biggest enemies, they might be interested in that!"

"All those plans are stupid as fuck. Every one of us has seen what the robot can do right? It was all like zap zap zap! And suddenly everyone was dead. I think we should steal as much as we can from the Kanaloans, do it covertly. I think we should turn JC into an absolute tank, a massive robot. It already has the weapons, all it needs is the armor."

"And then what?" JC asks.

"Then we send you to deal with whatever they might send at you. You should be fine."

"I'm not so sure..." JC replies sheepishly.

"What its clear is that our plans suddenly started to fail at some point. Before their change of tactics we used to be pretty successful. But now every time we attack the Triumvirate of High Lords sends a message and order the guards to lock the doors and kill everyone in sight. Turning our plans moot. I think we should go straight at them, kill the high lords and break the status quo."

"Even if we could. How will we know that the next high lords won't be as bad, or perhaps even worse, than the current ones?"

"Nobody knows how they look, they always hide under masks, we could substitute them for one of ours. Work from the inside, improve the island one step at a time. Return the Sons of Kanaloa to what they originally were. Isn't that the main objective of the Original Sequence? To return everything to how it used to be?"

"Perhaps it is simply too late to go back..."

"So..." Suddenly says Victor, which had been quiet until now. "What will it be?"

> Fill the area under the volcano with explosives. Send the entire island to hell. Escape from it before it explodes.
> Steal resources the Kanaloans and turn JC into an absolute tank. Send him to cause chaos and destabilise and defeat the Kanaloans. Hope for the best.
> Travel to meet with the Brotherhood of Steel, try to work an alliance that will benefit you both.
> Infiltrate the Ashcourt and assasinate one or more of the High Lords, then substitute them with moles of the Original Sequence. Work to improve the Kanaloan society from within.
> Other options, write in.
>>
>>4608230
>> Infiltrate the Ashcourt and assasinate one or more of the High Lords, then substitute them with moles of the Original Sequence. Work to improve the Kanaloan society from within.
Yeah, give the murderous alien AI more power, that will work out just fine. No alliance with raiders in power armor. Don't even consider blowing up the island. This is kind of the best of the options.
Seriously, we gotta commit to our stealing next. A few well placed invisible eyebots modified as EMP bombs and we could turn off the collars signal and deprive them of own their drones, then it's just a matter of cleaning up the mess.
>>
>>4608230
> Other options, write in.

What about our robot army? Perhaps we could build a small army of securitrons and have JC's AI uploaded to all of them. A bunch of JCs around the city would wreak havoc, and we could strike first with eyebot EMPs to disable slave collars.

The unarmed citizens would not be attacked but the armed kanaloans would be toast. Then we arm the freed slaves and clean up the rest.
>>
>>4608261
+1
>>
>>4608261
Is the quest dead? You OK QM?
>>
>>4608548
+1 btw
>>
Sorry guys. Been extremely busy as of late. Besides im going thru a pretty strong writers block

I know how I wanna end this Kanaloan arc. I have several endings written already. But i cannot find the inspiration to put them into words

Sorry

Also wtf. I was about to post and it said that I was banned for posting furry shit on /jp/

What the fuck. It must have been someone on the same ip range or cell or whatever. Now I know that someone near me is a furry vorefag
>>
>>4611617
No problem man, take your time, just keep us updated please. Should this fall off the board in the meantime drop a post in the qtg please.
>>
>>4611617
Ah, QMs getting rangebanned, a tale as old as time. Feel free to take your time, rushing thing never goes well.
>>
There's a tie between building the robot army and assasinating a high profile Kanaloan target.

Do you want to do a mix of both, or should I wait for a tie breaker?
>>
>>4611874
Fuck it I'll do both.
>>
>>4611899
That's pretty much what I wanted, the robots are for when the Plan A inevitably goes wrong.
>>
>>4608230
> Build an army of robots.
> When the army is ready march directly to the Ashcourt, kill the Kanaloan leaders, take control, return the island to normalcy.

"Well, it's clear that going out there doesn't works. They always counter us by sending everything to hell." You speak, your gravely and deep voice booming over the rest of the people. "And this scorched earth bullshit is thinning us all! But I've got the solution!"

Everybody turns at you, their heads raised to meet your eyes, their gazes filled with a mixture of dread and expectation.

"We need robots! Back before you found me I was planning on building a big robot army to send everybody to hell. Well I say that the plan can still work. What you say about it?"

There are many mumbles around, voices exchanging opinions, all peppered with scoffs and murmurs. Until Victor finally chimes in.

"We are simple people." He says scoffing as a great trail of smoke comes out of his creaked lips. "Look at us, we are so disgusted by the Kanaloans and their technology that we even avoid their ways. Your tin-can pal out there is the most advanced tech we got in here, by far."

"I think I saw an old robotic workshop in town. It's rusty and battered, painted in a thousand colors and covered in trinkets and complex hemp knots. Hell I think some of you couldn't see what it was and thought it was some kind of sculpture. And my pal JC here knows how to build robots. I think we should lay low, and simply steal from them and build an army. And when we are ready. Boom! We strike, we kill the leaders, take their place. Rule the island. Make it....make it a place to live in, not a hole where you simply toll until you die of exhaustion."

Your words are followed by an awkward silence, the people here distrust high technology, they literally live in a primitive cavern under a technological hellhole, so they aren't very warm and receptive at your plan. Victor seems to be unconvinced as well.

"Would those be as wild and dangerous as your... friend?" Asks a shy voice from behind.

"I dunno. I'm kind of a wildcard. Got some weird tech on meself. Unorthodox modifications that would make any good RobCo engineer blush. Hard to say if they could be replicated. Doubt it." JC replies.

"Our robots will make mighty soldiers. Ones that won't put innocent lives in danger. We are low in numbers. Do we have any other choice? Is either that... or extinction." You then add.

"We could always run away..." Someone in the back mutters.

"Do it if you want. But know that your ancestors, your parents, all of your family members, loved ones, and friends that died trying to make this island a better place will look down upon you. You will live with shame, knowing that you ran away and that people in this island will continue suffering because of you. I don't know about you guys, but I became an agent for a reason."
>>
>>4612013

"Bold words for someone as new as you. We have been fighting for years, you haven't been here more than a couple weeks!"

"Perhaps. But I joined you in your most dire moment, didn't I? In the face of aversion I decided to make a stand and fight. Every fibre in my body asked me to run back and continue doing my own thing. But I was tired of running away. This Original Sequence, this group that you guys created. Its far from perfect, it is flawed, it's weak... but look what you built, a home, a paradise among a sea of despair, a reason to continue fighting, and best of all, you have been a pain in the ass for the Kanaloans for centuries already. They are literally killing themselves to finish us off, because they cannot take us anymore. You guys said it best, without us, they would have taken over everything and more. Run if you want, but know that perhaps not you, but your descendants will have to live in a world controlled by the same people that we are fighting now."

More murmurs, more whispers, louder, quicker, with a slight hint of hope among their words, until Victor finally whistles and catches everyone's attention.

"Alright. It is chosen then. Not like we have any better option. We will build a robot army, fight fire with fire. I know some of you feel unease next to tech, it gives you the creeps, the heebie jeebies. Most of the robots you have seen were the old and rusty farmbots that we have around, those old clunkers are completely devoid of any kind of weaponry and aggressiveness. The ones that we will make will be different, will be rough, armoured... dangerous. They will be kept away from the city, deep in the mines and the caverns. The children and anyone who isn't an agent wont be allowed to go nearby. When we are ready, we will strike. Understood?"

"And when will that be?" Another person asks. "You said it, we were a pain in the ass for them. If we focus our efforts on stealing instead of sabotaging then they will not only have time to recover and repair the damage we have done, but also grow in size and power. There's a bloody war going on between Ohana and the High Evo, the Kanaloans are profiting greatly from it, they are also dealing with pirates and raiders to keep the roads and the seas dangerous and keep business booming. We go low, and they'll go high. The more time we take to build our army the stronger we will become, but the more powerful they will become as well. So, what should we do?"

> Build a small army. Create as many automatrons as you can in a month.
> Build a medium sized army. Create as many automatrons as you can in half a year.
> Build a big army. Create as many automatrons as you can in a year.
>>
>>4612015
>> Build a small army. Create as many automatrons as you can in a month.
Risky but to make up we'll attack them when they least expect it. The one day of the week when all eyes are in one place.
>>
>>4612023
You plan to attack on their religious ceremonies? Not a bad idea.
>>
>>4612015
>> Build a medium sized army. Create as many automatrons as you can in half a year.

Glad you're back Axsi. I think medium is the way to go; keep a low profile and the Kanaloans will think everything has died down after 6 months.
>>
>>4612015
> Big army!!
>>
>>4612015
> Build a small army. Create as many automatrons as you can in a month.
quick and precise strike to take out the leadership. Also we seriously need to look into hacking to deactivate killswitches and make the other robots rise against their masters Terminator style.
>>
>>4612241
>terrorist activities have completed ceased
>at the same time, huge quantities of robot parts and weapons systems go missing
>this is not suspicious at all
>>
>>4612929
We are following Fallout logic here. Meaning everybody feels and act pretty much borderline retarded. Just like me.
>>
Alright, small army wins. Roll 1d100. Best of 3
>>
>>4613082
I was going to say "everyone but us", but yeah... maybe it's all the radiation.
>>
>>4613089
>I was going to say "everyone but us", but yeah... maybe it's all the radiation.
By me I mean the real life me. I'm sure you are pretty smart *smooches*
>>
Rolled 45 (1d100)

>>4613085
>>
Rolled 62 (1d100)

>>4613085
>>
Rolled 63 (1d100)

>>4613085
>>
Sorry guys, but I had a family tragedy. A loss.

I will be out of my hometown for a few days. I won't be able to write updates during that time. Next update will be on a new thread.

Thanks for playing.
>>
>>4613747
Shit man, no problem, take all the time you need.
>>
>>4613747
Sorry to hear that Axsi.
>>
>>4613747
Damn, sorry to hear that.



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