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Girls Und Panzer Quest 11: Trip to America! Fighting in the ultimate class!

Pastebin: https://pastebin.com/u/RafaelQM1
Twitter: https://twitter.com/rafaelqm1
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=rafael

Wednesday 6th September (Day 149)

It’s not a very long trip from the schoolship to Ibaraki airport and from there it’s a short hop to Haneda where you’ll be catching a flight to LA. Getting into the airport goes fine, your bags taken, and your athlete visa accepted. That brings no small amount of amusement to Max, though you suppose since you are doing a sport, you are technically an athlete.

With that sorted, you head into the duty-free. Max and Leo immediately split from the group, no doubt to spend some of their hard-earned Henschel cash.

“Not going to join them?” You ask Ruby and Axel as you watch the other two shoot off.

“Gotta save something for America, right?” Ruby answers for the two of them. “Stuff will probably be cheaper stateside, plus there’ll be more to choose from.”

“Fair enough,” you nod at the explanation. “Shall the rest of us get lunch?”

“Lunch sounds like a good idea,” Yuzu chips in. Axel nods his agreement and Ruby makes a sound of agreement.

“Looks like it's unanimous then,” you declare before the four of you head off to find somewhere to eat. After a hearty meal, for which Max and Leo eventually join you after their shopping spree, you make your way towards the gate. Boarding is uneventful, though you have to give up the window seat to Yuzu and Ruby quickly grabs the other one your crew is assigned leaving you in a middle seat. Thankfully though you’re next to Axel who’s a far more agreeable seat neighbour than Max or Leo.

The flight is long. It’s made slightly better by messing about with Yuzu next to you, though out of respect for Axel next to you, you don’t go too far. After landing, you face the first major hurdle of your journey. TSA.

“So yer German?” The TSA officer asks you, looking at your passport.

“I am,” you confirm.

“And why ‘re you here?” He asks, eyeing you suspiciously, “coming from Japan and all that?”

“My school is in Japan,” you reply, headache beginning to form, “We’re here for the Unlimited Class Tankery match.”

“We?” He asks.

“My crew and my girlfriend,” you say gesturing to the rest of your crew who are already past border control.

“The Jap?” He asks, making your eye twitch. “She’s way out of your league pal.”

“I know,” you reply, “are we done here?”

“You know we beat Germany during the war! You’re not a Nazi are you?”

>”No I am not a Nazi,”
>"Yes I am, Sieg Heil, are we done yet?"
>Write-in

--

Welcome back everyone, feels good to be back.
>>
>>4576693
>”No I am not a Nazi,”
>>
>>4576693
>>”No I am not a Nazi,”
>>
>>4576693
>”Nein, I am not a Nazi”
>>
>>4576693

Took you long enough. We need more best sloped armor!

>No, I’m not a Nazi. Do you think every German is a Nazi? What are you, racist?
>>
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>>4576693

>”No, I am not a Nazi,”

You sigh as you say it.

“Hmm,” the border guard eyes you suspiciously as you say it.

“Who won the war?” He asks.

“America!” You snap back. That seems to be satisfactory to him.

“Enjoy your stay!” He smiles as he stamps your passport. You take it off him and stomp past towards where Yuzu and your crew are waiting.

“Rough time with border control?” Yuzu asks sympathetically as you approach.

“That’s an understatement,” you grumble getting a laugh from her. Thankfully, the rest of your escape from LAX goes better with the six of you being able to grab your bags and head towards the exit unmolested.

“Fritz, two o’clock,” Ruby says quietly. Your eyes snap up and you see a woman holding a sign with “Werewolf Team” written on it.

“Yuzu, did you arrange a chauffeur for us?” You ask quietly, she shakes her head.

“The plan was to get a taxi from the airport, you think the Prez would splash out on a chauffeur?”

“No,” you sigh. “She wouldn’t.”

“Ave seen enough movies to see where this es goin’” Max grumbles. “Hundred bucks says it’s a feckin trap.”

“What, here in America?” Leo snorts. “I know we made an enemy of that Tsuji fellow but he’s just a mid-level bureaucrat who’s on his way out.”

“And what do you think?” You ask Yuzu, your fellow conspiracy theorist.

“Well, he was top of the Sensha-Do Federation so not mid-level but having any influence in America? It’s possible I suppose.”

“Axel?” You ask your loader’s opinion. He just shrugs and cracks his knuckles, just in case.

>”I’ll take that bet Max,” go talk to the woman and put some spending money on the line
>”Let’s go poke our nose in a little,” don’t take Max’s bet but go talk to the woman
>”Yeah, lets not get involved in this.” Your current plan is perfectly fine. No need to deviate
>Write-in

>>4576740
Yeah, it's been a while huh? Thankfully exams are mostly over for this semester so we should be uninterrupted till February
>>
>>4576778
>”Yeah, lets not get involved in this.” Your current plan is perfectly fine. No need to deviate
>>
>>4576778
>>”Let’s go poke our nose in a little,” don’t take Max’s bet but go talk to the woman
If it seems fishy just walk away. Either way stick to our current transport plans.
>>
>>4576778
>”Let’s go poke our nose in a little,” don’t take Max’s bet but go talk to the woman

What's the worst that could happen from talking to her?
>>
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>>4576778

>”Let’s go poke our nose in a little,” don’t take Max’s bet but go talk to the woman

“Don’t agree to anything,” Ruby warns you somewhat redundantly. You nod your confirmation back and walk over to the woman.

“Commander Hermann?” She asks as you approach.

“That’s me,” you confirm. “Who are you?”

“I’m Tanya Calder, problem solver for Krupp International,” she answers as she hands you a business card. You take a second to read the card.

Tanya Calder
Problem Solver
Krupp International


“Mr. Krupp was pleased with Ooarai’s success but was slightly disappointed you didn’t inform him you were coming to America to fight in the Unlimited Class,” she continues.

“Are we able to talk to him?” You ask. She’s mostly assuaged your suspicion but talking to the man himself would help to squash them entirely.

“Here,” she hands you a new iPhone. “Call him yourself and ask, I’ll bring the car around.”

Before you can stop her, she marches off in the other direction. You unlock the phone and press the contact named ‘Mr. Krupp’, though not before cross-referencing it with the number you have listed for him. They match, so you dial it.

“Commander Hermann,” he answers as he picks up the phone. “Congratulations on winning the exhibition match.”

“Thanks, what’s the reception about?” You ask.

“Straight to business I see,” Krupp replies, a hint of amusement in his voice. “I can respect that. Remember that ball you went to for Henschel? I need you and your crew to do that again for a Senator that’s running the committee that’s ruling on whether I can expand into the USA. I’ll cover your entire trip if you can do that for me tomorrow evening.”

>”Can I bring a plus one this time?”
>”The entire trip you say?”
>”I’d rather have the time off to prepare.”
>Write-in
>>
>>4577014
>Check that our schedule is open for tomorrow evening, if so:
>”Can I bring a plus one this time?”
>>
>>4577014
>>4577020
^This.
>>
>>4577020
+1
>>
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>>4577014

>Check that our schedule is open for tomorrow evening,

“Would you mind holding for a minute?” You ask.

“Don’t keep me waiting too long,” he replies. You quickly press the mute button then jog over to Yuzu.

“Who is it?” She asks.

“Krupp,” you answer. That leads to money changing hands, but you ignore it. “Are we free tomorrow evening?”

“We have to sort out your tank’s transfer to Nevada in the morning, but we’re free otherwise.” Yuzu answers.

“Perfect,” you unmute.

>if so: ”Can I bring a plus one this time?”

“Hermann, you can bring your entire damn school if it’ll get you there.” Krupp answers.

“Alright, we’ll do it then, but we don’t have any formal wear.”

“I’ll send a tailor to your hotel,” he assures you. “Just make sure you’re there.”

“We will be,” you promise.

“Good.” Krupp hangs up and as he does, Tanya brings a car around.

“What was that, Fritz?” Yuzu asks.

“Krupp’s covering our trip in exchange for us going to a formal event tomorrow,” you explain, getting a groan from Max and a sigh from Ruby. “That’s our ride, there.”

“The minivan?” Ruby asks.

“The minivan,” you confirm. The six of you heft your bags and head for the minivan. Tanya steps out helps the six of you put your bags in the back. With that done, you mount up and Tanya begins moving.

“Our hotel-“ Yuzu begins as she leans forward. Tanya cuts her off.

“Mr. Krupp has arranged one for you. I assure you it’s better than the one you booked.”

“Then we’ll face a-“

“Cancellation fee? Krupp International will cover it.” She pauses for a second before throwing something at you. “Here.”

You catch the small black object. “A business credit card?”

“Mr. Krupp is covering your trip,” she sighs. “Spend using that.”

“Sure,” you shrug. You hand the card to Yuzu who puts it in her purse.

A few minutes later, the car stops.

“Your stop,” Tanya grunts as she climbs out of the car to help with the bags. “You have my number, call me if you need anything.”

“Holy shit,” Max mutters.

You spin round to see what he’s looking at. “What’s- oh.”

“Yeah, yeah, the Ritz, stop gawking, or the people here will eat you alive,” Tanya says as she climbs back into the car. “Just give your name at reception and they’ll sort you out.”

With that she leaves, leaving the six of you to checking in.

Thankfully, the reception staff are rather helpful and direct you towards the rooms booked for you and your crew. There are only five given Krupp only expected your crew and they’re not penthouse suites, but you don’t mind sharing with Yuzu and they’re a lot better than what Ooarai could’ve afforded.

Pick 2
>See about that tailor first
>Raid the minifridge. Your mother never let you do that
>See if you have a Jacuzzi. Then test it.
>Try organising a meeting with your crew to plan what you’re doing
>Write-in
>>
>>4577171
>>Try organising a meeting with your crew to plan what you’re doing
>See about that tailor first
If we end up going sight seeing later, we should check out one of those gun ranges that caters to tourists, with exotic weapons and full-autos.
>>
>>4577171
>Try organising a meeting with your crew to plan what you’re doing
>See if you have a Jacuzzi. Then test it.

I'd normally say to go for the tailor, but we should have some relaxation time, we can see the tailor tomorrow.
>>
>>4577171

>Grab crew, meet tailor with the crew, then do some planning with the crew. Make damn sure the crew is with you for all of this.
>>
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>>4577171

>>4577185
>>4577311
(These two are similar enough that I can mix them)

You collapse on the bed and take a moment to relax. Yuzu takes the opportunity to lie next to you which you exploit to pull her into a hug.

“The Ritz huh?” She giggles into the hug. “I didn’t expect this.”

“I didn’t either,” you say into her hair. You just lay there for a minute, taking in the nice soft bed and the nice soft Yuzu next to you.

“We shouldn’t lay here too long,” Yuzu mumbles into your chest. “We’ll get the bed dirty.”

“We’ll be getting it dirty anyway soon,” you reply. You begin to make a move, but she gently bats away your hand.

“Work first, Commander, then play.” She chides you.

You sigh as she pulls away, but you don’t complain. Instead, you pull out the phone Tanya gave you and call the tailor. He picks up almost immediately.

“Mr. Hermann?” He asks as he picks up the phone. “I’ve been expecting your call.”

“Yes, that’s me,” you confirm. “Are you able to do the fittings today?”

“Usually not, but I’m being paid for a month’s worth of work for this, so I’ll be there shortly. Be ready for my arrival.”

“We will,” you answer.

Satisfied, he ends the call.

“A month’s worth, huh?” Yuzu asks. “Krupp must want this to go right.”

“Agreed,” you nod. “Let reception know while I round up the troops?”

“Sure,” she smiles at you. You leave the room to bang on your crews’ doors. Thankfully, none are asleep, though you interrupted Axel’s shower. It’s not long after that that Yuzu leans out your door.

“The tailor and his daughter are on the way up,” she says. “If you just relax in your room he should knock in a few minutes.”

“You’re not staying?” You ask.

“I’m heading to Ruby’s room,” she explains. She brushes past you in the hallway and slips into your gunner’s room.

A few minutes later, you hear a knock on your door. When you open it, it’s a small, hawkish man with a suit.

“Mr. Hermann, I assume?” He asks.

“That’s me,” you nod as you let him in.

“Good, now strip.”

It’s a little awkward but he works expertly, taking your measurements.

“It’s tough to make a suit in less than a day,” he murmurs as he holds out your arm to measure. “I’ll have to just alter one, though it’ll likely be better fitted than any other suit you own.”

“Fine by me,” you grunt. A few minutes later, he’s done and you’re allowed to clothe yourself as he heads to Axel’s room to measure him. About half an hour later, him and his daughter are done and take their leave, promising to have them delivered to your rooms tomorrow. With that done, it’s time for a meeting.

>It’s getting late, meet informally over dinner and figure out everything up to the match.
>Hold a proper meeting, get a meeting room and go over your entire trip
>Write-in

(That's probably it for today. Thanks for playing,)
>>
>>4577393
>>It’s getting late, meet informally over dinner and figure out everything up to the match.
>>
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>>4577393

>It’s getting late, meet informally over dinner and figure out everything up to the match.

You don’t think you could handle a proper meeting right now and neither could anyone else for that matter. Dinner however sounds like a far more reasonable prospect. It takes some coaxing, but you’re able to get the entire crew down with the promise of free food.

Thankfully, the hotel restaurant is open and after ordering you’re finally able to talk shop.

“Alright so. How many days do we have until the match?” You ask.

“It’s just gone Thursday and the match is on Saturday,” Leo informs you from behind a mountain of food.

“So two days in LA?” Ruby chips in.

“More like one and a half,” Yuzu corrects, “We have to leave Friday afternoon to get to the field on time.”

“And in that day and a half, we have to get Werewolf shipped, pick up any upgrades and go to that event?” You confirm.

“Yep!” Yuzu nods.

“If we split up, we could get it all done tomorrow,” Max suggests. “Let me handle one, then we can have Friday to explore LA.”

“And what happened last time you were put in charge of anything, hmm?” Ruby counters.

“There may ‘ave been an ammunition fire, or two, but I can handle meself!” Max protests.

“There probably won’t be any chances for any ammunition fires,” Leo adds.

“It’s the principle of the matter!” Ruby snaps back before swinging round to Axel. “Back me up here!”

Axel nods, a ringing endorsement of Ruby’s point of view from him.

“See!” Ruby turns to you and suddenly the whole table is looking your way, waiting for a decision.

>”We’ll be doing everything together, so there’s no need to worry.”
>”I’ll be sorting out transport for Werewolf so I’ll need Max with me and there will be no ammunition fires.”
>”Max will be coming with me to check out the upgrades, so it’ll be fine.”
>Write-in

Who’s in charge of the other thing?
>Yuzu
>Ruby
>Axel
>>
>>4577897
>>”Max will be coming with me to check out the upgrades, so it’ll be fine.”
>Axel
>>
>>4577898

+1
>>
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>>4577897

>”Max will be coming with me to check out the upgrades, so it’ll be fine.”
>Axel

You say, to reassure Ruby. “Axel will be in charge of sorting out transport, you and Leo can help him out.”

“So, I’ll be coming with you then Fritz?” Yuzu asks.

“Mhm,” you nod. “You’re the one with the club’s spending card.”

“Do we really ‘ave to use it though?” Max interjects. “Didn’t Krupp offer to cover the trip for us? Then put us up in the Ritz? What’ll a little spending on his card ta help ourselves out be?”

“We don’t want to abuse Mr. Krupp’s hospitality,” Yuzu says, frowning at your driver. “The Prez promised us 100 credits to spend so I don’t see why we need to spend anymore than we have to.”

“We are doing him a massive favour though,” Ruby argues. “If we’re able to help with his expansion into America then whatever we spend is pocket change.”

“He did owe us a couple things before we left though, right?” Leo asks. “So as long as it's worth about the same, there shouldn’t be any problems, right?”

Before the table can break down into any further argument you step in.

“It’s late,” you declare as you stand. “Let’s sleep on it then come back to this in the morning.”

There are no protests to that and the six of you leave the restaurant and head back up to the hotel rooms.

“It got a little tense down there,” Yuzu states as you walk into the room. You make to collapse onto the bed, but she stops you. “Shower first,” she insists.

>”It happens when you’re with the same people for years.”
>”It didn’t seem that tense to me, just that everyone was tired.”
>”Only if you join me.” Dodge the question.
>Write-in
>>
>>4578035
>>”It didn’t seem that tense to me, just that everyone was tired.”
>>
>>4578035
>>”It didn’t seem that tense to me, just that everyone was tired.”
But she should still join us.
>>
>>4578035
>”It didn’t seem that tense to me, just that everyone was tired.”
>”Only if you join me.”
>>
>>4578167
+1
>>
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>>4578035

>”Only if you join me.”

You fire back immediately. That seems to have caught her off guard as she immediately goes red. You grin and ignore the blush before continuing.

>”It didn’t seem that tense to me, just that everyone was tired.”

“I guess so,” she hums. “Momo-chan gets cranky when we have to travel too.”

“Exactly, nothing to it,” you smile. “By morning it’ll be forgotten.”

“Then let’s hurry up and get to morning,” Yuzu grins. She makes to dive for the bed but you intercept her mid-jump.

“Uh uh uh, shower first,” you say, imitating her with a grin. Yuzu sighs and shakes her head, but you don’t miss the small smile.

“I guess it can wait a little longer,” she allows. That’s all the invitation you need.

Thursday 7th September (Day 150)

The morning comes too quick and far more comfortably than normal. You’re content to spend a minute just enjoying how comfortable the bed is. It’s dampened slightly by the dead arm you earned by letting your girlfriend lay on it, but that’s negated by the memory of what happened last night. You reckon it’s a worthwhile trade.

Unfortunately, time waits for no man, so after five minutes enjoying the bed and another two enjoying Yuzu’s sloped armour, you clamber out of bed, shoot a message to your team to meet for breakfast, then stumble into the bathroom.

Twenty minutes later, you and Yuzu leave the room. Surprisingly, when you reach the restaurant downstairs, your entire crew is seated at a table. After ordering yourself a full English breakfast from the buffet offerings and grabbing a cup of coffee, you take a seat next to Axel.

“Awwight, Fwith?” Max asks through a mouth full of food.

“Just fine, Max,” you answer. You take a sip of your coffee and savour the taste for a minute before you get to business. “So, get Krupp to pay, yes or no?”

“Why not just ask that Tanya lady?” Leo offers. “She can tell us pretty quickly whether we can spend anything.”

“Just spend,” Max suggests. “They need us, and it’s better to ask forgiveness than permission”

“We have enough money, Fritz,” Yuzu frowns. “No need to impose on Mr. Krupp.”

“Nothing to say, Ruby?” You ask. She’s busy talking to Hana.

>Call Tanya and ask.
>Just spend anyway, Krupp needs you right now.
>Just don’t use Krupp’s money. You already have enough.
>Write-in
>>
>>4578307
>Call Tanya and ask.

>it’s better to ask forgiveness than permission
Yikes bro, and not even true for our future sponsorship interests.
It doesn't hurt us to ask, and if he says no, we have plenty to spend with anyways.
>>
>>4578307
>>Just don’t use Krupp’s money. You already have enough.
If he still owes us, we might be able to cash in later in a way that helps the team.
>>
>>4578307
>>Just don’t use Krupp’s money. You already have
>>
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>>4578307

>Just don’t use Krupp’s money. You already have enough.

“We won’t use Krupp’s money,” you declare. “If this event thing goes well, he might let us cash in later but right now I see no reason to get him involved.”

“Someone doesn’t want to be kicked out of bed~” Max sings but you take it for the joke that it is, and chuck part of a hash brown at him.

After finishing off breakfast, you split into two groups to deal with the tasks. You, Yuzu, and Max first ask at reception who are thankfully able to point you towards the best Unlimited class equipment shop in California. Apparently, it’s pretty popular in America.

It’s a short taxi ride from your hotel but you soon find yourself in front of the California Tankery Corporation warehouse.

“It’s pretty big,” Yuzu whistles as the three of you approach.

“That’s what she said,” Max mumbles. You snicker at that, but Yuzu pointedly ignores Max and keeps walking. After taking a second to compose yourself, you follow her in.

The front of the warehouse seems to have been converted to a waiting area. There’s no one else around, so you just walk over to the counter.

“Hi!” The woman at the counter greets you. “Welcome to the California Tankery Co. warehouse.”

“Hello,” you reply, “I was wondering if it would be able to look into any upgrades you have in stock for the Unlimited Class.”

“That’s one of the most popular divisions we make gear for,” she nods. The woman ducks under the counter and presses a button. The counter next to her swings open and she opens a door behind her. “Do you have proof of being associated with a Tankery team?”

You pause as she says that, but thankfully Yuzu jumps to your rescue and produces some documents to show the woman. The woman waves you and Max in as she examines the paperwork Yuzu handed her.

>Unlimited class shop pastebin: https://pastebin.com/4BKZ8j6G
>Buy something (what?)
>Ask for something in particular(write-in)
>Ask the lady a question
>Write-in
>>
>>4579057

You have 100 credits to spend.
>>
>>4579057
Spare tracks (2)
Fuel Canisters (3) x2
Tracked UTV (15)
Night Vision goggles (5)
Mesh spaced armour (10)
Flexible flag pole (1)
Superior binoculars (3)
>>
>>4579141

+1 to this, also ask about any returns policy and what she knows about the league itself.
>>
>>4579141
I like your purchases, but we have 100 credits specifically set aside for this competition, and you only spent 43. We should use as much of our budget as possible to give us the biggest edge, so I'm going to add on to yours. However, I am going to replace the UTV with a UAV, as it seems much more useful for spotting.

>>4579057
Spare tracks (2) x2
Fuel Canisters (3) x3
Small UAV (20)
Night Vision goggles (5)
Mesh spaced armour (10)
Flexible flag pole (1)
Superior binoculars (3)
81 Millimetre mortar (20)
Explosive Reactive Armour (25 per side) - Rear
Barbed wire (1) x 3

This should bring us to exactly 100 credits and give us much more utility. If any anons disagree with any of these, I'd like to hear your thoughts so we can come to a more optimal version.
>>
>>4579166
It looks pretty good. Maybe we should get some Africa Corps uniforms from our personal budget for LARP reasons ( and one for Yuzu for personal LARP reasons.)
>>
>>4579168
I'd be down, I suppose having 2 barbed wire instead of 3 to fit in the uniforms isn't much of an impact, so long as others don't disapprove of it.
>>
>>4579166

I like this, but why the small UAV? It doesn’t last very long and has a pretty high down time.

I also don’t know how useful the mortar would be, especially since we already have smoke grenade launchers.
>>
>>4579172
The idea behind the UAV as opposed to the UTV is that it is airborne, and the UTV is not, which is huge. Realistically, we will only be using it when threatened or in combat, which I do not anticipate to be continual, and thus I don't anticipate to have constant uptime for the UAV, allowing us to recharge while we're not using it. And even if we do need to use the full recharge duration, like I said, I don't anticipate a highly active combat that requires constant uptime for the UAV, so I imagine it wouldn't harm us that bad, and we have lots of good awareness buffs anyways.

As for the mortar, I mainly wanted it for use as a form of accurate indirect fire, perhaps against an entrenched target or one in an urban environment that we have spotted with our UAV.

The smoke is useful because it would allow us to approach a target if we desired to without needing to expend our defensive smoke grenade launchers. It's also nice to have some redundancy just in case.
>>
>>4579175
Alright, you’ve convinced me.

>>4579166
I’ll support this plus the Afrika Korps uniforms
>>
>>4579166
>>4579057
Updated list with -1 Wire +1 Uniform:

Spare tracks (2) x2
Fuel Canisters (3) x3
Small UAV (20)
Night Vision goggles (5)
Mesh spaced armour (10)
Flexible flag pole (1)
Superior binoculars (3)
81 Millimetre mortar (20)
Explosive Reactive Armour (25 per side) - Rear
Barbed wire (1) x 2
Afrika Korps Panzer Corps uniform (1 for 5)

Also asking if we can get an extra for Yuzu
>>
>>4579225
+1
>>
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>>4579057
>>4579225
This, thanks for putting it together.

You and Max walk down the aisles, picking out things you think will be useful. It can’t be anything too hard to fit, you opted to bring Yuzu instead of one of the Automotive club girls. Luckily, there’s plenty of stuff to pick from that won’t take too long to fit.

“Fuel n tracks are a must,” Max drawls as the two of you heft several fuel canisters and a couple sets of spare tracks onto a pallet trolley.

“Agreed,” you nod. As you stand back up after loading the trolley something catches your eye. “Say Max, how hard do you think it’d be to fit mesh armour?”

“Not that hard,” he replies. That’s good enough for you, so the two of you haul enough to cover your entire hull and most of the turret onto the trolley. Next to the mesh are some ERA blocks, you’re not allowed to take them out with you but you make an order for enough to cover Werewolf’s rear which they promise to deliver to the field for the Unlimited Class.

As you’re walking around, you also end up acquiring some barbed wire, a snazzy pair of binoculars, which you can use in normal tankery too, a pair of night vision goggles, and a mortar. Max was slightly disappointed with that, preferring the Nebelwefer tubes but you don’t think that’d be practical.

As you’re heading towards the checkout, Max disappears.

“Fritz, check this!” He shouts. You home in on his voice and find him surrounded by oversized toys. “Look at these!” He pats a small tracked vehicle.

“We also have flying ones,” you turn around to the woman from reception who’s approaching alongside Yuzu. “They have a smaller battery life but can see a lot further.”

She hands you a brochure which contains a few. Eventually you settle on a small one that won’t exactly break the bank.

“What’s the return policy like?” You ask.

“Full if you don’t use it, half if you do and double if you win.”

“Double?” Yuzu asks.

“Double,” she confirms. “If you win with our stuff, we’ll take it off you to use in promotions.”

“Sounds good to me, how do we pay?” You ask as you put the brochure down. She smiles and gestures towards a till which you begin to head towards. As you do, a very familiar uniform catches your eye.

“Fritz, no.” Max says as soon as he notices but it’s too late. You turn to the lady.

“How much for six?”

“It’s one credit for five but I can ask my manager about throwing in the extra one free given how much you’re buying.” She smiles.

“I’m not wearing Afrika Korps gear, Fritz,” Max sniffs. It takes you a second. Max is Swiss-Irish, he doesn’t have the same affinity for the Afrika Korps you do.

>”Well I won’t force you but I’m buying it anyway.”
>”And wear what? Your gear designed for Europe? Or for Japan where it doesn’t reach half the temperature?”
>”Too bad, the others probably will so you have to as well.”
>Write-in
>>
>>4579266
>”And wear what? Your gear designed for Europe? Or for Japan where it doesn’t reach half the temperature?”
>"Also, you've been driving around in a German tank with no issues for how long now, and you're now having issues with the clothing?"
>>
>>4579269
+1
>>
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>>4579266

>”And wear what? Your gear designed for Europe? Or for Japan where it doesn’t reach half the temperature?”

You ask, eyebrow raised. That seems to catch him off guard.

“Oh, er, I hadn’t considered that,” he admits, scratching the back of his head. “But I can find something else, I’d just rather not wear that.”

“Why not,” you press, “you've been driving around in a German tank with no issues for how long now, and you're now having issues with the clothing?"

It’s not it being German that I have a problem with,” he replies, switching to German. “It’s that it’s Afrika Korps.

I’m not following here, Max,” you sigh. “Simplify it for me.”

The Afrika Korps uniform is Tan.” He explains. When you make a face, he elaborates. “Saori says I don’t look good in Tan.”

You’re an idiot, Max,” you reply earnestly. “I’m buying the damn uniforms.”

“What was the Issue?” Yuzu asks as you walk towards the counter.

“Saori thinks he doesn’t look in Tan, so he doesn’t want to wear the desert uniforms.”

“Hmm,” Yuzu looks over to Max then back to the uniforms. “I think she’s right.”

“You see, Fritz!” Max exclaims as you finish signing for the stuff and let Yuzu pay. “I told you!”

“I don’t think you’d look good in red, Fritz.” Yuzu chips in as she puts away the Tankery club card.

“But this isn’t red! This is a neutral colour! Tan!”

The debate rages as the three of you leave the warehouse. You’re unable to make any headway against the two of them arguing that it's possible for a colour not to go with a person. Eventually, you give up and turn your energies to more fruitful endeavours.

>Arrange lunch with the rest of the Crew and find out how it went
>Do some sightseeing in LA, if you skip lunch you’ll be able to do more before the event this evening
>Go back to the Hotel and enjoy it, make sure the suit’s arrived as well
>Write-in
>>
>>4579466
>Do some sightseeing in LA, if you skip lunch you’ll be able to do more before the event this evening
>Text crew asking how it went with them
>>
>>4579508
+1
>>
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>>4579466

>Do some sightseeing in LA, if you skip lunch, you’ll be able to do more before the event this evening

“How about we go see some of LA?” You suggest. “We can get lunch as we walk so, we can spend more time looking around.”

“Sounds good to me,” Yuzu nods.

“Aye, I’d be down for a look around,” Max says.

“I’ll just text the others and ask them how it went.”

>Text crew asking how it went with them

You pull out your phone and text a message to Axel. He just replies with a thumbs up. You then text Ruby to get a little more detail. She confirms that they’ve seen to Werewolf, and have arranged transport to the field with a little help from Tanya.

You tell her that you’re going sightseeing and invite them along. She agrees and suggests a nearby park as a meeting point. That’s fine by you.

“Fritz, lunch.” Yuzu hands you a hot dog as she says that.

“Thank you,” you take a bite then kiss her, getting grease all over her cheek.

“Fritz!” She squawks as she backs off. She glares at you for a second then wipes it off with a tissue. You just wink back at her as Max laughs in the background.

About twenty minutes later, you make it to the park. You can see the other three members of your crew also having lunch on a bench.

“So, what’s the plan?” Ruby asks as you take a seat next to her.

“I heard the USS Iowa museum is open,” Leo offers.

“Venice beach is an option too,” Yuzu suggests. “We’d have to go back to the hotel to get swimsuits though.”

“Hollywood,” Max states. “It’s literally a five-minute walk from here.”

>USS Iowa museum
>Venice beach
>Hollywood
>Write-in

That's it for tonight, thanks for playing.
>>
>>4579651
>USS Iowa museum
>>
>>4579651

>USS Iowa
>>
>>4579651
>>USS Iowa museum
>>
>>4579651

>USS Iowa museum

“I like the sound of the USS Iowa museum,” you state.

“Boys and their toys ey?” Yuzu jokes to Ruby. An interesting choice given she operates your tank’s main gun.

Once you’re all finished eating, you catch a cab to take you to the Iowa museum. It doesn’t take long, and soon you’re standing in front of the last battleship in the world.

It doesn’t take long to find a tour group and soon, the rather old looking man in charge of the group begins to move.

“Look at the size of those!” Ruby chirps excitedly as your group approaches the turret. “I wonder what one of those would do to a tank!”

“Probably turn it to fine powder, Miss,” the tour guide states, getting some chuckles from the rest of the group. “Her sixteen-inch guns fire shells that weigh as much as a light tank, and she has nine of them.”

“Are they still?” Ruby gets cut off by a shake of the head.

“’Fraid not, Miss. You know how it is with museum pieces. We are headed inside the turret though.” That seems to sate your gunner and your group heads for the turret.

The inside of the turret is massive. The gun breeches, which Axel takes interest in, are massive. The shells are also massive. With the powder bags beneath them, they’re almost as tall as you.

“W23,” Yuzu reads off a shell propped up against the wall.

“A nuclear shell,” the tour guide nods, causing Yuzu to step back. “It’s just a replica,” he laughs, “but if three thousand pounds of explosive force isn’t enough, this has twenty kilotons of it.”

The rest of the journey is equally entertaining. When you reach the missile racks you must remind your gunner that they’re not permitted in Tankery and they cost millions of dollars. Not exactly economical. You’re also able to see the FDR bedroom and the bridge.

“That was a blast!” Your gunner whoops as you leave the ship. Max and Leo laugh at her but don’t argue with her assertion. “The Iowa must be the greatest battleship of all time.”

>”Maybe, but the Iowa never killed another battleship, the Bismarck did.”
>Say nothing, just nod and appreciate the awesomeness of the ship as a bald eagle flies overhead
>Write-in
>>
>>4580254
>>Say nothing, just nod and appreciate the awesomeness of the ship as a bald eagle flies overhead
>>
>>4580254
>>Say nothing, just nod and appreciate the awesomeness of the ship as a bald eagle flies overhead
>>
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>>4580254

>Say nothing, just nod and appreciate the awesomeness of the ship as a bald eagle flies overhead

You don’t respond to your gunner’s declaration. Instead, you stop and turn to face the old battleship. It may not be a German ship but god damn it’s pretty. You watch for a moment as a bald eagle swoops in and lands on the highest mast.

“Come on, Fritz,” Yuzu hooks an arm around yours and begins to tug you away from the ship. She’s not strong enough to do it, but you let yourself be pulled along anyway. “And here I thought you were a tank guy.”

“I am,” you frown, “it’s just the sheer awesomeness of the Iowa overwhelmed me for a second.”

“Well, we have an event to go to, so you’ll have to do it afterward.” She says it sympathetically but there’s a small lilt to her voice as she says it.

“Are you teasing me?” You accuse her as you head towards the cab.

“Nooo,” she denies weakly. “I just think it’s cute is all.”

“Mhm,” you grunt and file that away for later.

You reach the hotel and when you arrive in your hotel room there’s a suit laying on the bed. There’s also a dress for Yuzu which you pass to her when she enters. It takes a few minutes, made longer by your need to interrupt Yuzu while she’s changing, but you’re soon done. It’s not a moment too soon as the phone given to you by Tanya starts to ring.

“Hello?” You answer.

“Hermann? It’s Calder. I’m outside whenever you and your crew are ready to head to Mr. Krupp’s event.” The sourly Problem Solver grunts.

“Right, we’ll be down shortly.” You hang up and get to rounding up your crew. It takes a few minutes but soon the six of you are in the car and heading out.

“The Beverly Hilton, huh?” Max observes as Tanya pulls up in front of the hotel. “Guess we’re moving up in the world.”

“It’s not nearly as glamourous as you think it is,” Tanya grunts. “Where there’s money there are snakes.”

“We’ll keep that in mind,” you promise as the six of you exit the car. Tanya snorts but nods all the same.

You give your names to a nearby security guard who checks you off and directs you towards the events hall.

>Look for Krupp first, find out what he wants of you.
>See if there’s anyone you know around.
>Raid the buffet first, work can come afterward.
>Write-in
>>
>>4580335
>>See if there’s anyone you know around.
>>
>>4580335
>>See if there’s anyone you know around.
>>
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>>4580335

>See if there’s anyone you know around.

You enter the main hall and spend a second gawking. The hall is rather large, and it got a lot of people you don’t recognise in it. Leo seems to though.

“Senators,” he explains for your and the rest of the crew’s benefit. “Lots of them, probably to with that expansion into America Krupp’s looking for.”

“And so, Krupp is aiming to woo them?” Max asks.

“More or less,” Leo nods. “Don’t know why he needs us here though.”

“Well, Mr. Krupp is covering most of the expenses of our trip so it’s the least we could do,” Yuzu says.

“So be on your best behaviour everyone,” you order. “Axel?”

Your loader nods, confirming he’ll keep an eye on Max and Leo. The two immediately start protesting their innocence but you ignore it with practiced ease. You scan the crowd and spot a familiar face.

“Hey look, it’s Mr. Nishizumi,” you say pointing him out. You turn and see you’re only telling Yuzu given the rest of your team has disappeared in the direction of the buffet.

“Shall we go say hello then?” Yuzu offers. With nothing better to do, the two of you make your way towards him.

“Mr. Nishizumi?” You ask as you approach. He perks up when he hears you and spins round to face you.

“Please Fritz, it’s just Tsuneo, take a seat, who’s this?” Tsuneo asks as he pushes a couple of chairs out for you.

“This is Yuzu, my girlfriend,” you say, introducing her to Tsuneo.

“Oh, Yuzu! Maho told me about you!” The man cheers as he shakes her hand.

“She did?” Yuzu asks, confused. “I didn’t think we were that close.”

“She’s mentioned you thrice since she came back from Germany,” he says. “That’s second only to her sister at eighteen.”

“I see,” Yuzu mutters. While she’s processing that, you take the opportunity to ask a question.

“So, Tsuneo, why are you here?”

“Why am I here?” He snorts. “Because my wife is a sadis- lovely woman, who needs someone to keep her company to these boring events!” He finishes in a very panicky voice. You look around to see what caused it and sure enough behind you is Instructor Nishizumi glaring at Tsuneo.

>Make your escape, try to look for Krupp
>Ask Instructor Nishizumi if anyone else is around
>Just watch the fireworks for now
>Write-in
>>
>>4580545
>>Just watch the fireworks for now
>>
>>4580545
>>Just watch the fireworks for now
Under the guise of paying our respects to our former instructor, of course.
>>
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>>4580545

>Just watch the fireworks for now

You pick what you think is the smartest move in that scenario and move out of the direct path from where Instructor Nishizumi is to her husband.

“My lovely wife! Who I love more than life itself! And who I don’t mind keeping company at all!” Tsuneo says frantically, trying to calm Shiho down. It isn’t working given she continues to march towards him.

“It’s a good thing you love me more than life itself,” She glowers at him as she advances.

“Come on, you don’t want to make a scene, do you?” he blubbers again. That slows her advance for a moment, but she continues. Then, Tsuneo has a lightbulb moment. “I won’t do that thing anymore!”

That manages to stop her. “What thing?” She asks.

“You know, the one with my tounge.” He whispers it but given how close you are you can still hear it. So did Yuzu if her giggling is any indication.

“I will deal with you later,” Shiho declares before turning to you. “Commander Hermann, I did not expect to see you in America, let alone during term time or at a lobbying effort.”

“We’re here for the unlimited class,” you explain getting a nod of understanding. “As for why we’re here, Mr. Krupp wants us here and offered to pay for our trip if we did so…”

“I would’ve done the same,” She nods as she sits down. “It’s likely because Senator Ellington is a fan of youth Sensha-Do.”

“Who’s that?” You ask.

“He’s in charge of the senate committee deciding whether Krupp can expand here,” Shiho says. “A smarter person than I might be able to put those two facts together, but I have to turn off my brain to survive these dreadful events.”

“You’re the smartest person I know,” Tsuneo chips in.

“Mmm, keep talking to me like that and I might have to forgive you,” Shiho purrs, purrs at him. You’re not sure what to make of that.

>Stay with them and risk your sanity
>Escape to get some food from the buffet
>Make sure your crew are staying out of trouble
> Try to find Krupp, find out why he wanted you here
>Write-in
>>
>>4580659
>>Escape to get some food from the buffet
>>
>>4580659

>Make sure your crew are staying out of trouble
>>
>>4580659
>> Try to find Krupp, find out why he wanted you here
>>
>>4580659
> Try to find Krupp, find out why he wanted you here
>>
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>>4580659

> Try to find Krupp, find out why he wanted you here

You look at Yuzu and it seems she’s just as tired of playing the third wheel to whatever the hell Instructor Nishizumi and Tsuneo are doing as you are. You jerk your head in another direction and she frantically nods her agreement. You don’t bother excusing yourself. Instead, the two of you quietly get up and away from the two elder Nishizumis.

“You’d think two adults would have more decency than that,” Yuzu mumbles as you open the distance.

“To anyone just looking it probably seems like they’re just talking,” you state as you observe the two of them. “It’s just that we were unfortunate enough to be close to them.”

“How about we go see what Mr. Krupp wanted?” Yuzu suggests, trying to distract herself.

“Excellent idea,” you nod. “Anything as long as it’s not listening to them.”

It takes a minute, but you soon see the man talking with a few of the people Leo pointed out as senators earlier. When he sees you hovering around he excuses himself and walks over to you.

“Commander Hermann,” he greets you.

“Mr. Krupp,” you nod. “Awful nice party you’ve thrown, looks very… expensive.”

“The cost of this will be loose change compared to the potential rewards of being allowed to expand into America.” He says, waving away your point.

“It’s great Mr. Krupp, but we were wondering why exactly you invited us?” Yuzu asks. Krupp just nods. He takes a second to down a very strong looking drink taken from a passing server and thinks on it for a second.

“Senator Ellington is a very important, and very nosey man,” he starts. “When he sees children at a lobbying event, I have no doubt that he’ll poke his nose in. When he does, I want you to tell him the truth.”

“The truth?” You ask.

“The truth,” Krupp confirms. “Odds are he’ll try probing you about my company and given his affinity for Tankery he’s likely to take your word for it.”

>”Do you mean the truth or the ‘truth’”?
>Excuse yourself and find the rest of your crew. You’re not sure how much you trust them with something this important
>Find somewhere nice and obvious to sit and just wait for Senator Ellington to ‘poke his nose in’.
>Write-in
>>
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(That's it for tonight, thanks for playing.)
>>
>>4580774
>>”Do you mean the truth or the ‘truth’”?
>>
>>4580774
>”Do you mean the truth or the ‘truth’”?
>>
>>4580774

>FIND CREW. Dear sweet baby jesus, we *cannot* trust them to not fuck this up.
>>
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>>4580774

>”Do you mean the truth or the ‘truth’”?

You ask cautiously. Krupp looks confused for a second, but his eyes widen a fraction in realisation.

“No, no, no.” He shakes his head. “I appreciate the offer, Hermann but politicians are professional liars. They can spot them like a vulture can rotten meat. Besides, it would be… unprofessional of me to ask some of my best revenue generators to lie for me.”

“Alright, if you say so,” you shrug.

“Good man,” Krupp nods. “I shall remember this. Now, if you’ll excuse me, I must schmooze.”

He says it as if it’s a dirty word, then walks away.

“A very blunt man,” Yuzu observes.

“I like that about him,” you reply. “Shall we find the others then? If this Senator Ellington is as nosey as Krupp says I don’t want him to find the others first.”

“That’s a very good idea,” Yuzu nods. You take a look around the massive hall and consider where your crew is likely to be. Your eyes settle on a corner that’s also close to the buffet.

Sure enough, you see a very distinctive mop of red hair. You and Yuzu begin making your way over but your relief at finding them slowly turns to horror.

“Fritz, is that?”

“Axel arm-wrestling someone who looks very important?” You finish for her. “I think it is.”

“We should probably do some damage control.”

“Agreed,” you nod.

The two of you move as fast as you can while not outright running. You watch the arm-wrestle as it happens and you're surprised to see the man you assume is Senator Ellington holding his own against Axel who you know from experience is strong.

You arrive just in time to see Axel win, managing to get Ellington’s hand to the table.

>”Axel’s our loader, so he’s pretty strong.”
>”What ever they did, I’m very sorry. They’re German.”
>Berate Axel, he’s meant to be the responsible one.
>Write-in
>>
>>4581286

Goddamnit. I fucking *knew* our crew would do shit like this.

Christ people, haven’t you learned? If the option to make sure our crew behaves....you fuckin’ take that option!

>Run damage control, apologize and formally introduce yourself to the Senator, tell Ruby, Max, & Leo that Hana & Saori will hear about this, and maybe find a stiff drink.
>>
>>4581286
>”Axel’s our loader, so he’s pretty strong.”

No need to overreact here, do you really think the senator entered the arm wrestle against his will? He's already been described as someone who likes youth tankery, he is just in all likelihood a guy who loves the youngsters. The friendly option would be our best bet at making a good impression imo.
>>
>>4581286
>”Axel’s our loader, so he’s pretty strong.”
It is challange between men, don;t interupt but just inform
>>
>>4581321

Not overreacting. Our crew are fucking children who need supervision.

If you can’t see why leaving them unattended is a bad thing after so many threads, there’s no hope for you.

And now we have to deal with any fallout from having them come into contact with the senator first.

Point is...WHEN THE QM GIVES US THE OPTION TO CHECK ON OUR CREW, WE FUCKING TAKE IT.

It’s like a DM saying “Are you *sure* you want to do that?”
>>
>>4581327
>Not overreacting
>At first sign seeing crew socializing with a senator (the entire point of us coming here), panics and wants us to threaten crew with their girlfriend and find a "stiff drink"
Take a chill pill, even if this guy isn't totally into having fun with our crew, and was somehow ""coerced"" into an arm wrestling match, how bad could this hypothetically end for us? The only requirement Krupp gave for us to pay for our trip was for us to simply attend the party, and when we got here he said to "tell the truth". Having fun with a senator at the party does not seem to violate this.
>>
>>4581327
Have you ever been on a party or something? Looks like not
>>
>>4581321
+1, Axel doesn't start trouble, it was probably the Senator's idea in the first place.
>>
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>>4581286

>”Axel’s our loader, so he’s pretty strong.”

You say as you approach. Internally you’re panicking slightly, but you try to maintain a cool face.

“Dang, he sure is,” Senator Ellington remarks as he withdraws his arm and gives it a shake. “I was a loader in Vietnam, ya’ know? Wanted to see if I still had it.” He laughs and shakes his head. “It seems in my old age, I’ve lost it.”

“You don’t look that old, sir.” Yuzu chips in.

“Hah! That’s sweet of you to say darling, but the man in the mirror reminds me every morning.” He remarks. He then gestures to the rest of your crew. “These fine folks have been keeping me company, a breath of fresh air compared to the Capitol building, I tell you.”

“Good to hear they’ve been behaving themselves,” you say, eyeing Max and Leo. They give you a smug look, but you ignore it and take a seat at the table your team has commandeered.

“So, tell me, Commander…”

“Hermann,” you finish, “Fritz Hermann.”

“Right, Commander Hermann. You don’t mind if I call you Fritz, do you?” He asks. You shake your head, so he smiles and continues. “So, Fritz. What brings you guys to a lobbying effort?”

“Well, we’re in America to compete in the Unlimited Class,” you begin. “As for being here, Krupp Tankery is a sponsor of ours and he asked us to attend.”

“I see,” Ellington says, stroking his chin. “I don’t know if you know this, but Krupp’s currently lobbying the government to be allowed to expand into America.”

“We do,” you nod.

“See, it’s my job to determine whether it’ll be good for Tankery, his expansion that is.” He explains. “Talk to me, Tanker to Tanker. What do you think of his kit? Has he tried to exploit you at all? We had to shut down a division of Ford for almost working a school team to death.”

You’re about to give an answer but he interrupts you.

“Actually, I have another question for you fine folk while I’ve got you here. See, another project I’m part of is on newly built tanks for Tankery, instead of vintage ones. You guys have any experience with those?”

On Krupp
>”His stuff’s probably the best we have access to and it hasn’t failed us.”
>”He’s been very fair in his sponsorship of our team.”
>”His kit can get very expensive for a small team.”
>Write-in

On new tanks
>”I’d never trade in my tank for one but I can see the use.”
>”My crew has helped work on some. To be honest, they have issues, but I can see the potential.”
>”You’d need to make sure you have experts checking them. “
>Write-in
>>
>>4581362
Why not all of the above?
>”His stuff’s probably the best we have access to and it hasn’t failed us.”
>”He’s been very fair in his sponsorship of our team.”
>”However, his kit can get very expensive for a small team.”

>”My crew has helped work on some. To be honest, they have issues, but I can see the potential.”
>”You’d need to make sure you have experts checking them. “
>>
>>4581362

On Krupp
>>”His stuff’s probably the best we have access to and it hasn’t failed us.”
On new tanks
>>”I’d never trade in my tank for one but I can see the use.”
>>”My crew has helped work on some. To be honest, they have issues, but I can see the potential.”
>>
>>4581362
>>”He’s been very fair in his sponsorship of our team, but his kit can get very expensive for a small team.”
>”I’d never trade in my tank for one but I can see the use.”
>”My crew has helped work on some. To be honest, they have issues, but I can see the potential.”
>”You’d need to make sure you have experts checking them. “
>>
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>>4581362

You take a second to think about the questions and organise your reply.

“Well, his stuff’s probably the best we have access to, and it hasn’t failed us,” you begin. “I can’t speak for other teams but to us, he’s been pretty fair. No overtly aggressive terms just slap his badge on our tanks and take a pick of his stuff. It could be a little expensive for smaller teams if you had to buy them properly though.”

“Expense ain’t really a problem,” Ellington says as he listens to you. “What a team can or can’t buy is on them, but would you say the stuff is worth it?”

“Without a doubt,” Yuzu answers for you. “I mostly handle logistics for the club and Krupp’s equipment makes it easier.”

“More than just a pretty face then ey?” He quips. “Alright, thanks for the low down Fritz. What about those new tanks?”

“Well, my crew and I helped work on some based off of our tank and normal Panthers,” you explain. “They have issues, and I wouldn’t trade my tank for one but I can see the potential.”

“You think they could help make Tankery more popular?” He asks.

“Without a doubt,” you nod. “They might not be as good, but they’re cheaper which matters for getting into Tankery.”

“I see,” Ellington nods slowly. His phone audibly buzzes, and you can see his face drop as it does. “Thanks for your opinion, young man. You might have helped influence the next sixty years of Tankery.” He stands and straightens his suit. “Your crew is a lovely bunch too, look after them.”

“That’s my job,” you reply. “As well as straightening them out.”

“Mother hen huh?” He laughs. “Just like my TC, see you later guys.”

Your crew wave and say goodbye to him far more enthusiastically than you expected. Once he’s left, you turn back to them.

“Well?” Max asks, grinning at you.

>”Good job.”
>”So is someone going to tell me how Axel ended up arm-wrestling him?”
>”You’re lucky he’s one of us.”
>Write-in

>Finally get around to hitting the buffet
>See if the Nishizumis are done being weird
>Just leave, you've done what you needed to do
>Write-in
>>
>>4581530
>>”You’re lucky he’s one of us.”
>>Finally get around to hitting the buffet
>>
>>4581552
+1
>>
>>4581552
+1
>>
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>>4581530

>”You’re lucky he’s one of us.”

You sigh as you rub the bridge of your nose.

“I prefer considering it a calculated risk,” Max quips. That gets a snort from Ruby and a small giggle from Yuzu.

“You as well?” You ask Yuzu accusingly.

“Well, if it’s stupid and it works, is it really stupid?” She asks.

“Yes,” you reply. “It just means you got lucky.”

“You’re going around in circles, Fritz,” Ruby chips in from the back of the table.

>Finally get around to hitting the buffet

“I hate you all,” you state as you stand getting a laugh from everyone present. You look to Yuzu. “Come on you traitor, let’s go to the buffet.”

She holds her hand out and you take it, easily pulling her up.

Unfortunately, by the time the two of you reach the buffet, it’s mostly empty. Fortunately, given the size of it, there’s enough for you to fill a plate. Even better there’s a fruit platter so you’re able to grab some pineapple. By the time you’re done, you and Yuzu have three plates between the two of you. You get some weird looks but no one important seems to care so you ignore them.

“This is some good food,” you mumble between bites of a sandwich.

“Don’t talk while you’re eating,” Yuzu berates you.

“Are you my girlfriend or my mother?” You ask.

“I have your mother’s number,” she shoots back. You wisely decide not to push it. Another one for the book of grudges.

The rest of the event is uneventful. You spend it in the corner, relaxing and shooting the breeze with Yuzu and your crew. Eventually, after a long day, you make it back to the hotel and split into your rooms for the night.

You collapse into a chair and Yuzu makes for the bed, but you fling an arm out and pull her into your lap.

“Shower first,” you snark.

“Fritz~” she whines but you stay strong and keep her pinned. She quickly gives up, instead settling onto your lap. “Tomorrow we have to leave for the field.” She states.

“I know,” you reply.

“So what’s our plan for the morning?”

>”I’ll let everyone rest so they’re fresh for Saturday.”
>”We’ll leave early so we can have Werewolf fitted soon.”
>”We have time for a little more sightseeing I suppose.”
>Write-in
>>
>>4581741
>”We’ll leave early so we can have Werewolf fitted soon.”
I think it's better to be able to rest closer to the start of the event, and getting Werewolf fitted early should allow us to do that.
>>
>>4581746
+1
>>
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>>4581741

>”We’ll leave early so we can have Werewolf fitted soon.”

“If he’s ready early then we can rest just before the match and be fresh for it.”

“Sounds like a plan,” Yuzu nods. “I’ll make sure to talk to Tanya about getting a lift.”

“Speaking of,” you say as you pull out the phone Tanya gave you. “What do you think I should do with this?”

“Well, it costs less than what we’ve already spent on Krupp’s card,” Yuzu shrugs. “If it’s really bothering you then just ask her tomorrow.”

“Sure, that sounds good,” you say. “Now, about that shower.”

She wraps her arms around your neck and smiles innocently at you. “What about it?”

Friday 8th September (Day 151)

You wake up about the normal time that morning, and like yesterday spend a minute enjoying the bed.

Eventually, you roll to the bedside table and send a text to the rest of your crew to be ready to go soon. You get some complaining, but everyone agrees to meet for breakfast then head out.

After getting ready, you and Yuzu head down to the hotel restaurant. You see your crew on the same table as last time, so like last time you grab some breakfast and a coffee and head for the table.

“Roadtrip… wooo,” comes Leo’s very enthusiastic response to your arrival.

“You don’t like them?” Yuzu asks as she takes a seat.

“He gets car sick,” Max snickers as he pats Leo’s back.

“All of our roadtrips have complications too,” Ruby nods wisely. “We’ve never once completed one without an incident.”

“Like the time we got into a fistfight in France,” Max says.

“Or when we accidentally made our Italian teammates switch sides,” Ruby chips in.

“Or when we got stuck in Albania,” Leo grumbles. They all shudder at that one.

“Fritz?” Yuzu asks, slightly worried.

>”They’re just messing with you.”
>”Or the time we had a puncture in the middle of a Barvarian forest.” Play along.
>Write-in

That's it for today. Catch you tomorrow.
>>
>>4581816
>”Or the time we had a puncture in the middle of a Barvarian forest.” Play along.
>Wink at Yuzu to let her know we're just messing with her.
>>
>>4581816
>>”Or the time we had a puncture in the middle of a Barvarian forest.” Play along.
If things go well, tell her she's good luck.
>>
Rolled 1 (1d2)

>>4581817 = 1

>>4581834 = 2
>>
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>>4582192

>”Or the time we had a puncture in the middle of a Barvarian forest.” Play along.

You nod sadly as you say it and your crew follows suit.

“Oh. Oh dear,” Yuzu mumbles. “Should I prepare for something disastrous to happen?”

“Yes.”
“Definitely.”
“Mhm.”

The rest of your crew answers.

>Wink at Yuzu to let her know we're just messing with her.

It takes Yuzu a second to put two and together.

“You guys…” she whines. Your crew bursts out laughing at that and you can’t help but join them. Yuzu eventually joins in as well when she sees the funny side.

You leave the hotel with the bare minimum. You’ll still be in America for a few days after the league and you’re not paying either so it costs nothing to keep the rooms. When you exit the hotel, Tanya is waiting in a minivan.

“Hi Tanya,” you say as you climb into the front.

“Yo,” she grunts back as your crew climb in. “This’ll take a couple of hours but we’ll be there in the afternoon.”

“Sounds good to me,” you nod. Your crew and Yuzu make themselves comfortable in the rows behind you. Max, Axel and Leo are directly behind you and Ruby has requisitioned the last row for herself and Yuzu.

“So, I’ve never been one for Tankery,” Tanya begins as you set off.

“Don’t you work for a Tankery company?” You ask.

“It pays the bills,” she shrugs. “So, what’s this one all about then?”

“The unlimited class?” You ask.

“Yeah, that one.”

>”The biggest, baddest tanks brawling in the sun.”
>”Probably twenty-three hours of boredom and one of absolute terror.”
>”A massive free for all over a day and a bit.”
>Write-in
>>
>>4582198
>>”Probably twenty-three hours of boredom and one of absolute terror.”
>>
>>4582198
>>”Probably twenty-three hours of boredom and one of absolute terror.”
>>
>>4582198
>”Probably twenty-three hours of boredom and one of absolute terror.”
>>
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>>4582198

>”Probably twenty-three hours of boredom and one of absolute terror.”

“That sounds dumb,” she states. You can’t help but laugh at the frankness.

“Maybe, I suppose it’s an acquired taste,” you reply. “It doesn’t hurt that the money’s good for professionals.”

“So like soccer?”

“Or any other sport,” you nod. “Though with more heavy metal and less diving.”

“Hard to take a dive behind an inch of metal,” She observes.

“Usually more than an inch,” you correct. Tanya doesn’t seem to care.

It takes about four hours, but you soon make it to the initial rally point for the league. It’s here that amenities have been set up for the tanks, tankers, and support crew as well as all the stuff needed to run the entire event.

“This is as far as I go,” Tanya declares after pulling up outside the main administrative building. “Good luck.”

You wave goodbye as she turns around and leaves.

Calling it a building was perhaps an overstatement. On second glance, it seems more a large prefab. The six of you head in, check in with the receptionist and he gives you the location of your garage as well as letting you know Werewolf is already there.

“So, what now?” Yuzu asks as you exit the admin building.

“I suppose we get started on Werewolf,” you suggest. “We need to get that equipment fitted.”

“Why not check out the competition?” Ruby suggests. “We’re right next to them, we can do a quick walkaround.”

“I say we look at the field,” Max grunts. “I’d like to know what I’m driving on.”

>Get Werewolf fitted first.
>Check out the competition.
>Survey the field.
>Write-in
>>
>>4582282
>We survey the field while everyone else gets Werewolf fitted.
Trying to do this as efficiently as possible to have time to do stuff, and hopefully be able to also check out the competition later on.
>>
>>4582285
+1
>>
>>4582285
+1
>>
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>>4582282

>Survey the field while everyone else gets Werewolf fitted.

“Well, checking the field only needs one of us, so how about I go do that while you guys get started on Werewolf?” You suggest.

That gets some grumbles, but the four of them begin to make their way towards the garage you were told Werewolf is parked.

“They don’t look very happy about that,” Yuzu states as she observes your crew.

“It’s more complaining for the sake of complaining,” you explain. “You’ve never done that?”

“Nope,” she answers.

“Not once?” You press.

“Nuh-uh,” she shakes her head. “Momo-chan does though.”

“Well, there you have it then,” you declare. “Are you coming with me or going with them?”

“A trek into the desert? In the middle of the afternoon?” She asks.

“Yes,” you reply. She takes a second to about it.

“Sure, sounds like fun.” She declares. You blink, not having expected that response but you shrug, smile, and take her hand.

It turns out you don’t have to trek that far at all. The rally point was built above the field so after a brief hike up a cliff, the two of you can see the whole thing.

“Field is an understatement,” Yuzu mumbles as she sees it.

“You can say that again,” you remark as you observe it. “That town looks big, it’ll probably be pretty important come the match.”

“That area has a lot of rocks,” Yuzu states. You swivel to the area she pointed out to the south and look.

“Sure does,” you nod. “I’ll have to talk to Max about them.”

You spend a little longer observing the map. In particular, you note down the mountain range running down the middle and the hill in the south-west with a cathedral on top. Odd for the Nevada desert but you note it anyway.

>Head back and see if your crew need any help with Werewolf
>Head to the competitor’s area to scope out the competition
>Borrow Max and go over the map with him
>Write-in

(I'll put a grid on it for the match)
>>
>>4582385
>>Head to the competitor’s area to scope out the competition
>>
>>4582385
>Head to the competitor’s area to scope out the competition
>>
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>>4582385

>Head to the competitor’s area to scope out the competition

As the two of you head back, you start passing other teams. You observe them closely, watching the various groups roll as they work through the early evening on preparing their tanks.

“A lot of the tanks are weaker than yours,” Yuzu says.

“On paper,” you allow. “But they all had to qualify somehow; I’d bet on them packing upgrades under the hood that’ll help even the odds a little bit.”

As you say that, you pass a Super Sherman bristling with electronic equipment.

“Like that tank,” you say as you point to it. “It looks like it won’t be a threat but I don’t want to find out what it could do with that equipment.”

“Point taken."

The two of you continue your tour of the competitors. Most of the garages are shut, but occasionally you get a glimpse of a particularly fast looking light tank or a heavily armoured Soviet medium tank.

Clang, clang, clang

“Can you hear that, Fritz?” Yuzu asks.

“I can hear singing too,” you mutter. By unspoken agreement, the two of you decide to investigate.

As you get closer, you’re slowly able to hear the singing better.

“It’s Japanese,” you and Yuzu say at the same time. You look to each other, laugh, then continue towards the singing.

You round a corner and finally see them. Three girls dressed in Black Forest uniform banging away and having what looks like a blast. You’re so focused on them you don’t see Erika pulling up on them.

You’re slightly too far to make out the words but you can tell they’re not happy ones. To their credit, the Black Forest girls seem to be unbowed in the face of an angry Erika.

>Sneak up on Erika and surprise her
>Walk in and loudly make yourself known
>Silently withdraw after getting a look at their tank
>Write-in
>>
>>4582544
>Walk in and politely make yourself known
no need to aggravate a friend after all
>>
>>4582544
>>Walk in and loudly make yourself known
>>
Rolled 1 (1d2)

>>4582549
= 1

>>4582568
=2
>>
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>>4582544

>Walk in and politely make yourself known

“Let’s go make ourselves known then,” you say to Yuzu. The two of you begin walking over and you arrive just as Erika finishes being berating her crew. For someone so quick to anger, she also seems to be very quick to forgive – quickly cooling down after having a go at her crew.

“You know Erika, shouting at them is bad for morale.” Erika spins round as you say that, ready to have a go at you but pauses when she sees it’s you.

“Fritz?” She asks, slightly confused. “What are you doing here?”

“Same as you I suppose. We’re here to compete in the Unlimited class.”

“No, no I get that,” Erika replies. “But you didn’t attend the qualifiers.”

“He didn’t win them either,” one of Erika’s crew adds.

“Yeah, we did,” Erika says. “So how are you here?”

“We were invited after winning the tournament.” Erika’s eye twitches when you say it, but she takes it with a surprising amount of grace.

“I See,” she grumbles. She says nothing for a minute. The silence starts to get awkward but then she speaks again.

“Koume’s here too,” she says. “Helping with the logistical side, you know servicing the tank and stuff.”

“Really? I should say hello.” You point to Yuzu. “This is our logistical side.”

“Yeah, Koyama. We’ve met.” Erika gives Yuzu a nod which she returns with a smile. Erika turns to one of her crew. “Go grab Akaboshi.”

Koume appears a minute later.

“Fritz!” She cries as she slams into you. “I didn’t expect to see you here.”

“The feeling is mutual,” you reply as you return the hug. You hold it for a minute before letting her go. “You not competing?”

“We won one spot, so the crew that won it is taking it,” she says gesturing to Erika. “I’m along for a little chance to see America.”

“That’s fair,” you nod. You spend a little longer just chatting with Koume and the Black Forest girls before you make to leave. As you do, Koume grabs your hand.

“Wait, Fritz!” She says. You stop and turn back to her.

“You and Erika should work together. It’s not against the rules.”

>”That’s because there are no rules.”[Decline]
>”I know it isn’t but that doesn’t sit right with me?”[Decline]
>”As long as she won’t shoot me in the back.”[Accept]
>”And have a massive re-match duel at the end? Hell yeah.”[Accept]
>Write-in
>>
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That's it for today. It's Christmas here already so i hope you all have a merry one.

I'll be taking today off, but we'll return on the 26th with the Unlimited class match.

Have a good one all.
>>
>>4582650
>”And have a massive re-match duel at the end? Hell yeah.”[Accept]
>Ask Erika what she thinks about it to make sure we are all on the same page.
>>
>>4582650
>”And have a massive re-match duel at the end? Hell yeah.”[Accept]
>>
>>4582650
>>4582673
This
>>
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>>4582650

>”And have a massive re-match duel at the end? Hell yeah.”[Accept]
>Ask Erika what she thinks about it to make sure we are all on the same page.

“I thought you’d say something like that,” Koume replies.

“Maybe I’m getting too predictable then,” you muse. That gets a laugh from Koume but you continue. “As long as Erika agrees.”

“A moment,” Koume spins around and marches into garage. It takes a minute but she emerges Erika in tow.

“Alright, Akaboshi. What’s this about?” Erika complains as she’s dragged out.

“You and Fritz are going to work together till you’re the last ones standing,” she summarises. “Then you’re going to duel to see who wins.”

Erika blinks then looks to you. “You’re alright with this?”

“Sure am,” you nod. You can see the gears in her head turning and she slowly nods at you.

“Alright. You still have that high-power radio, right?” She asks.

“How do you know about that?” You ask.

“Good reconnaissance,” she replies. “Black Forest uses a frequency of one hundred megahertz. Dial that in and we should be able to talk as long as we’re not opposite sides of the mountain range.”

You hold out a hand to shake on it. Erika doesn’t hesitate to shake it.

After that surprise encounter, you and Yuzu begin heading towards the garage that should contain Werewolf. Sure enough, as you get closer you begin to hear some very familiar swearing.

When you reach the garage, the door is open. Werewolf’s rear is facing outwards and you can see the ERA blocks you bought fitted to him.

“Took ya long enough,” Max grunts when he sees you.

“Well, I surveyed the field and got us an ally,” you retort.

“Ally?”

“Erika Itsumi is here.”

“The stuck-up Black Forest girl?”

“One and the same,” you nod.

“Right, well I hope she can keep up with us,” he says. “Most of the stuff is fitted but we need to decide where to put the drone controls. I was thinking either up with you since you’d be the one making decisions or with Leo since he does jack-shit during matches.”

“I heard that!” Leo shouts from further in the garage

>”Put them by me.”
>”Give them to Leo.”

>Say hello to Werewolf, tell him where he is and what he gets to kill
>Finish off the work yourself so your crew will be fresh in the morning
>Write-in
>>
>>4583502
>”Give them to Leo.”
>Finish off the work yourself so your crew will be fresh in the morning
>Talk to werewolf while working
>>
>>4583509
+1
>>
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>>4583502

>”Give them to Leo.”
>Finish off the work yourself so your crew will be fresh in the morning
>Talk to werewolf while working

“Give them to Leo,” you say. Max nods and moves to do it, but you stop him. “Actually, let me do it. Take the others and relax before tomorrow.”

“Aye, that’s something I can get behind.” Max hands you the drone controls then heads out to round up the rest of your crew. You see the lot of them trailing out of the garage likely to find a shower or food.

“You alright, bud?” You ask as you approach. You feel Werewolf stir as you do. “Ready to kill some Americans?”

That gets his attention. As you climb in through Leo’s hatch at the front, you hear machinery moving as he attempts to start himself. Thankfully, it’s not possible for him to start up himself so your work is accompanied by the continued whining of the Turbine as it attempts to start up.

Eventually, he gives up and turns his attention back to you.

“Yes, we are in America,” you answer his question. “The match starts tomorrow.”

You continue in that fashion as you check the work your crew’s done. They’re not professionals but it’ll hold. The mortar’s been mounted atop Werewolf’s turret, but it’s positioned in a way that’ll stop you using the MG or the rangefinder at the same time. Acceptable given how cramped it’s getting atop the turret. You’re very happy to see Rabbit team’s flag affixed to the flagpole you bought behind you. Impractical? Maybe, but it looks good.

As you finish up your inspection of Werewolf, Yuzu reappears.

“You done?” She asks.

“Sure am,” you say as you climb down. It’s slightly more awkward than usual with the Mesh armour in the way but you manage. “You need something?”

“No, there’s a briefing tomorrow for all competitors before the match begins.” She says, reading off a clipboard. “It’s pretty early though, so the match can begin in the late morning.”

>”We’ll go, just the two of us then, let the rest lay in.”
>”I’d best take someone with me then.” (Who?)
>”Guess everyone has an early morning tomorrow.”
>Write-in
>>
>>4583509
+1
>>
>>4583595
>”We’ll go, just the two of us then, let the rest lay in.”
We can brief the crew afterwards, the extra rest should be nice
>>
>>4583604
+1
>>
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>>4583595

>”We’ll go, just the two of us then, let the rest lay in.”

“Sure,” Yuzu smiles. “If we’re going for the briefing in the morning then we should probably head to bed.”

“Sounds good to me,” you nod. You turn and look back to Werewolf. “You hear that, Werewolf? Tomorrow morning, we fight.”

You’re not touching him, so you don’t know what he’s feeling but you have no doubt he’s raring to go.

Saturday 9th September (Day 152)

Your night at the base camp isn’t the Ritz, but its good enough. You and Yuzu rise slightly before the sun, grab breakfast and head out towards the briefing. It’s held in a big clearing in the middle of the camp. There are plenty of chairs, but you hold off before sitting down.

“Hmm?” Yuzu looks at you questioningly.

“I’m looking for Erika,” you explain. It takes a few minutes, but you spot her and make your way over.

“Afrika Korps?” She asks upon spotting you.

“It’s fitting,” you retort. She’s about to say something when a man walks to the front.

“Hello! Hi everyone!” He shouts, loud enough for you to hear him. “Hi! This is the preliminary briefing, just to go over a few things before the match. As you all know, this is a battle royale match comprised of a hundred tankers. The only rules are don’t shoot at exposed opponents, no guided munitions and armour must be RHA! Anything else, goes.”

He takes a breath before continuing.

“The battle will begin at noon and last till the elimination of the last tank or the end of tomorrow!”

“How will you determine the winner if there’s more than one person left!?” Someone shouts.

“Then it’ll be king of the hill to finish!” He says. “After the first twenty-four hours a contracting circle will be communicated by radio and delineated by plane and whoever holds the spot at the end of tomorrow will win! Now, any questions!?”

>Any questions (For me or IC?)
>Roll 1d196 x 2 for your starting position and Erika’s
>>
Rolled 117 (1d196)

>>4583691
>>
Rolled 190 (1d196)

>>4583691
>>
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>>4583691

There are a few scattered questions thrown at the man and some are very amusing. In particular, you watch a French crew walk off in disgust after being informed there are no toilets on the field. French people…

Your phone rings. You check it and it’s a set of coordinates. Erika’s does too.

“Our starting positions,” Erika explains.

“How did they get my number?” You wonder aloud.

“Ahem,” Yuzu coughs into your hand. “Logistical support, remember?”

“Have I told you how great you are?”

“You could stand to say it more,” Yuzu preens.

“If you’re done?” Erika interrupts. “Come with me, we’ll check a map.”

It’s a short walk to Erika’s garage where she pulls out a large map and lays it across a table. The two of you note down your starting positions.

“Not as bad as it could be,” you offer.

“I suppose,” she grumbles. “Better than being flung to the edges. We’re close to the resupply points too.”

“Why do you have some marked differently?” You ask.

“We did some recon,” she replies. “Red ones are fuel only; purple is fuel and ammo.”

“The blue one?”

“Fuel, ammo, and a safe zone for repairs,” Erika says. “But getting to it would be a death trap.”

“So how are we going to do this?” You ask.

“Well, I see three options,” Erika replies. “I think you should fight your way to me, I’m at a pretty good position by the edge of the field. We can regroup and fight our way to a supply point and control it, destroy anyone that tries to use them.”

“Or?” You prompt.

“Or I could fight to you, or we could meet in the middle and go hunting.”

>Go with Erika’s plan (Red)
>Meet in the middle and go hunting (Orange)
>Insist she come to you (Blue)
>Write-in
>>
>>4583819
>Refer to colored lines on pic related for plan
>Meet in the middle, but leaning towards Erika meeting with us.
>We will go a shorter distance and reach a vantage point from which we can cover Erika's approach to us (RED)
>Erika will take the safest route in her judgement to reach our position (ORANGE, but subject to Erika's judgement)
>Then, we make our way towards Supply Point 7 (GREEN)
>If our reserves are somewhat depleted, we head to the resupply point and resupply (PURPLE)
>If not, we head to the tree cover on the hill, and eliminate anyone that approaches us or tries to get into the supply point (BLUE)
>Once at the vantage point, we take shifts between resting and watching, where the watching team will alert the resting team if a tank is spotted.
>>
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>>4583853
pic
>>
>>4583853
+1
>>
>>4583853
+1
>>
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>>4583819

>>4583853

You explain your plan to Erika, she looks reluctant at first, but slowly comes around to it when she realises that by taking one of the purple supply points she’ll have access to both Ammo and Fuel.

“Alright, Fritz. We’ll play it by your plan, see how it goes.” Erika grunts. “A word to the wise though, at two hours before the end I’m going to break away, and at that point, we’re enemies again.”

“Fine by me, Erika.” She nods as you say it and hands you the map. She then spins on the spot and marches towards her tank.

“She’s in a bit of a mood, huh?” You quip aloud.

“She wants to win,” Koume pipes up from behind you. “Especially since you’re involved.”

“I left that much of a mark on her?”

“Yep,” Koume replies, popping the p.

“Well then, I shan’t disappoint her.” You declare. You say your goodbyes to Koume and walk with Yuzu back to your garage.

Your crew is already up and Werewolf’s almost ready. Ruby and Axel are in a corner, sorting out ammunition. Max and Leo are checking up on the engine.

“How’s it going, all?” You ask as you walk in.

“Everything’s ready,” Max declares. “We’re going to be chewing through fuel though. This engine plus being off-road is not going to be pretty. Don’t even get me started on if we overclock the engine.”

“Ammo’s ready!” Ruby chirps from her position in your cupola. “We’ve loaded forty rounds of AP, nineteen HVAP, seventeen Suped-up HE, and all three HESH rounds.”

>”Sounds good everyone, let's roll.”
>Change the ammo ratios a bit
>Write-in

That's it for tonight, tomorrow the match begins.
>>
>>4583984
>”Sounds good everyone, let's roll.”
>>
>>4583984
>”Sounds good everyone, let's roll.”
>>
>>4583984
>>”Sounds good everyone, let's roll.”
>>
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>>4583984

>”Sounds good everyone, lets roll.”

“Aye, lemme just close this up.” Max grunts. Him and Leo recover the engine and bolt down the top. On the other side of the room, Ruby and Axel have finished loading the ammunition. You can hear the breech opening and closing as Axel checks to make sure nothing is wrong as well as Werewolf’s turret moving slightly as Ruby checks her manual control.

“All good?” You ask the rest of your turret crew as you climb in.

“Yep, all good!” Ruby answers for her and Axel. A few minutes later, you hear the hatches at the front of the tank open, Max and Leo climb in, close the hatches, and Werewolf starts up.

“Ready to kill buddy?” You ask Werewolf as you pat his cupola. From what you can decipher, Werewolf’s raring to go.

Outside, is a traffic jam. Probably expected, given that a hundred tanks are trying to get to the field. It takes hours, even with help of a few marshals guiding the tanks around.

Finally, you make it to the field. Max doesn’t move too fast to conserve fuel but sure enough by 11:50 everyone is in place.

“How’s it looking, Fritz?” Ruby asks you. You look around.

“I can’t see anyone yet,” you report. “That’ll probably change soon though.”

“You can say that again,” she grumbles.

As the minutes tick down, you get ready to move.

>Ask Leo to deploy the drone
>Ask Max to prepare overdrive
>Use another skill
>Write-in

>Begin moving south towards the vantage point as planned (Dashed green)
>Hold position and wait for the drone info
>Write-in
>>
>>4584538

Werewolf: Operational
Ammo: 40 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 100%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: can be used in one turn
UAV battery: 100% (2 hours)
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP

Current status of all your skills, person status goes Fresh/winded/tired/unoperational and goes down as you fight/keep them awake. Skills are refreshed and person status increased by letting your crew rest.
>>
>>4584538

Also, roll
>2d20 bo3, please
>>
Rolled 19, 18 = 37 (2d20)

>>4584538
>Ask Leo to deploy the drone
>Begin moving south towards the vantage point as planned (Dashed green)
Might want to discuss night shift with Erika if this drags past sunset
>>
>>4584542
>if this drags past sunset

It almost definitely will, I’ll note this for when you talk to her
>>
Rolled 7, 18 = 25 (2d20)

>>4584538
>Use no skills or overdrive quite yet
>Begin moving south towards the vantage point as planned (Dashed green)

Do Erika and our drone have night vision capabilities?
>>
>>4584576
>Do Erika and our drone have night vision capabilities?

Yes, they both do.
>>
Rolled 10, 14 = 24 (2d20)

>>4584576
+1
>>
Rolled 16, 8, 12, 4, 3, 12, 20 = 75 (7d20)

>>4584538
>>
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>>4584538

12:05

>Use no skills or overdrive quite yet
>Begin moving south towards the vantage point as planned (Dashed green)

“Alright Max let’s start heading south,” you order. “We want to find a vantage point where we can give Erika overwatch till she can link up with us.”

“On it,” he confirms. Werewolf roars to life and quickly gets up to speed. You cruise through the desert for about five minutes before you hear a mighty roar.

You duck for cover, but there’s no impact. A flash of motion catches your eye. Thanks to your elevated position you’re able to see a pair of tanks in the distance duelling it out. You pull out your binoculars and you’re able to see an MT-25 and an M4 trying desperately to knock each other out. The reason for their desperation is soon made apparent when another high calibre shell slams into the ground near them. You’re able to track that one to roughly the wooded area atop the hill you’re on.

“Erika, we got some tanks in the way that we’ll need to take care of,” you grunt. “How’s it going for you?”

“We’re engaging a few tanks,” someone you assume is her radio operator announces. “We’ve knocked two out but are coming under fire from a charioteer.”

“So, no help there,” you summarise.

>Move slightly wider out to get a shot on the duelling tanks (Green)
>Advance up the hill to try destroying the sniping tank (Blue)
>Make a run for the road and try to bypass them (Orange)
>Write-in

>Any skills/Items you want to use?
>>
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>>4584690

Werewolf: Operational
Ammo: 40 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 97%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: can be used in one turn
UAV battery: 100% (2 hours)
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
>>4584690

Also, roll 4d20 bo3

We'll ignore accuracy and penetration if you don't use them
>>
>>4584693
>>Advance up the hill to try destroying the sniping tank (Blue)
Once we take out the sniper we can finish off what's left from the other two, we don't won't anyone taking potshots from our rear.
>>
Rolled 9, 17, 18, 4 = 48 (4d20)

>>4584690

>Advance up the hill to try destroying the sniping tank (Blue)
>>
Rolled 12, 6, 15, 8 = 41 (4d20)

>>4584701
Forgot to roll
>>
>>4584701
Someone can roll again if they wish.
>>
Rolled 16, 4, 15, 18 = 53 (4d20)

>>4584840
>>
Rolled 12, 17, 2 = 31 (3d20)

>>4584840
>>
Rolled 20, 5, 12 = 37 (3d20)

>>4584849
>>
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>>4584690

9, 4, 15, 4 vs 2, 20

Awareness – 9 vs 2 – Werewolf is spotted

Werewolf
Mobility – 4 - - 3 enemy accuracy dc
Accuracy – enemy got a 20 on movement = guarenteed shot
Penetration – 4 – 10 + 9x1.5 – 4 = 20 = hit/destroyed (rear shot)

12:10

>Advance up the hill to try destroying the sniping tank (Blue)

“We don’t want anyone taking potshots at our rear,” you declare. “Max, take us up the hill to our east, quietly.”

“Quietly he says,” Max grumbles. He turns the tank and begins taking you up the hill. If this were any other tank or any other driver, your engine would be screaming your position for the world to hear. All you can hear is a low whine.

When you crest the ridge into the wooded area, your eyes immediately snap to the left. Sure enough, sticking out like a sore thumb is your sniper.

“Ruby, we got an Israeli M4 to our nine o’clock. Max, get us facing forwards.”

“Aye, Fritz.” Max begins to turn the tank but unfortunately it isn’t silent. You see the opposing commander’s head snap in your direction before his tank begins to turn. Then he throws a track.

“Ruby, target is immobilised,” you pass along, managing to avoid a snigger. “Fire at will.”

“On the way!” A second later, a shell follows. The result is forgone, your shell neatly slots itself into the Sherman’s engine and the flag follows shortly afterwards.

“Target eliminated.” You declare.

>Take up the Sherman’s position and begin firing on the tanks in the valley (Green)
>Attempt to bypass the shootout using the forest as cover (Blue)
>Write-in

>Use any skills/abilities?
>>
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>>4584887

Werewolf: Operational
Ammo: 39 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 95%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: can be used in one turn
UAV battery: 100% (2 hours)
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP+
>>
>>4584887
>>Attempt to bypass the shootout using the forest as cover (Blue)
Only avoid them while they are still fighting, once one of them is eliminated use the forest as cover to ambush the survivor. Make sure we keep a close look out in the forest, it's likely that others would use it for cover.
>>
>>4584887
>>4584898

I keep forgetting to ask for rolls, my bad

>2d20 bo3
>>
Rolled 4, 9 = 13 (2d20)

>>4584887
>Take up the Sherman’s position and wait to shoot the winner
>Use an auto success
We don't have time to go all the way around, and trying to hit both is a waste of ammunition.
>>
Rolled 17, 18 = 35 (2d20)

>>4584887
>>4584915
+1
>>
Rolled 15, 14 = 29 (2d20)

>>4584915

+1
>>
Rolled 12, 4 = 16 (2d20)

>>4584898
>>
Rolled 3, 5, 20, 1 = 29 (4d20)

>>4584982

I'll use

>>4585008 's roll since he forgot to earlier if you don't mind.
>>
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>>4584887

12:15

>Take up the Sherman’s position and wait to shoot the winner
>Use an auto success

You roll up next to the disabled Super Sherman.

“Vou got us in ze ass, mon ami!” The apparently French commander calls as you do. He looks older than you, perhaps in his late 20s.

“That’s just the nature of a battle royale,” you shout back. The man laughs at that and lights a cigarette. While he’s doing that, you focus on the battle going on below you.

It’s an intense one. The two tanks are trading shots, neither hitting. The MT-25 is faster though and manages to slip behind the enemy Sherman where it volleys a clip of its autoloader into the back. With the Sherman knocked out, you pounce.

“Ruby, if you would?” You ask.

“With pleasure,” she replies. She takes a moment to aim then lets loose.

You watch the shell scream forth. It hits the side of the tank, immobilising it immediately.

“Good kill,” you communicate over the radio. You’re about to order Max to advance when you hear another engine.

“Two o’clock, enemy Lorraine 40t,” you mutter into your radio. You take another look. The Lorraine’s pike nose is faced towards you, but its turret is aimed at the valley below.

“A Lorraine ain’t got much armour but that gun ‘ll mess up our day,” Ruby murmurs back.

>Edge forward to try get a shot at the Lorraine without it spotting you.
>It’s lightly armoured, try using your mortar on it
>Make a called shot for the side of the turret to knock it out immediately
>Write-in

>Use any other skill/ability?
>>
>>4585082

>Also roll 4d20

I should stop forgetting this.
>>
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>>4585082

Werewolf: Operational
Ammo: 38 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 94%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% (2 hours)
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 1 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP+
>>
Rolled 7, 3, 9, 6 = 25 (4d20)

>>4585082
>Make a called shot for the side of the turret to knock it out immediately
>If the Lorraine gets knocked out, launch UAV to do a quick sweep of the area to see if there are any other tanks around

I did not expect this to be so crowded, I guess I overestimated distances on the map.
>>
Rolled 2, 19, 20, 9 = 50 (4d20)

>>4585100
+1
>>
Rolled 12, 6, 4, 6 = 28 (4d20)

>>4585082
>>4585100
+1
>>
Rolled 10, 2, 14, 10, 10, 3, 3, 14, 6, 15, 5, 7 = 99 (12d20)

>>4585100
>>4585108
>>4585134

Would someone like to reroll that 20?

Rolling for the Lorraine
>>
Rolled 19 (1d20)

>>4585144
>>
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>>4585082

12:20

>Make a called shot for the side of the turret to knock it out immediately

You snap to action.

“Ruby! Aim for the side of the Lorraine’s turret! Fire when ready!”

The Lorraine’s spotted you. You can tell because the tank stops and starts backing off as the turret turns towards you. Thankfully, Ruby’s far quicker off the draw than they are.

“On the way!”
CRACK-BOOM

The gun fires as she says it and you barely hear her through the radio. You don’t see the round, but you see the impact. The Lorraine’s gun slumps a few degrees before it would’ve reached you.

“Good kill,” you say for Ruby’s benefit. You ignore her ‘hell yeah’ and continue issuing orders.

“Leo, do a sweep with the drone, will you? Just once around?” You ask.

“Sure thing, Fritz.” You see Leo’s hatch open and the drone fly out. You track it as it circles you once. That’s when Erika’s voice crackles into your ear.

“We’ve taken out our three opponents, but we’ve been tracked,” she grunts. “We’ve got a drone up and it’s spotted a Cromwell on approach.”

“Nothing within a kilometre and a half of us,” Leo reports. “I can keep it active as we move if you want?”

>Keep it active, you’ll have prior warning of any enemies
>Bring it back in, you want to conserve the battery
>Write-in

Movement
>Head for the road to facilitate faster movement towards Erika (Blue)
>Go wide around through the valley to avoid anyone who may be watching the road (Orange)
>Head straight for the forested area on the mountain range
>Write-in
>>
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>>4585186
Werewolf: Operational
Ammo: 37 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 94%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 96% 1 hour 55 mins
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 1 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
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>>4585186
>Keep it active until we reach our destination this turn
>Go wide around through the valley to avoid anyone who may be watching the road (Orange)
>However, stop on the cliff (pic related, purple) to ambush the cromwell as it pursues Erika around the mountain range
>>
>>4585186

Third time in a row I’ve forgotten. Apologies.

>Roll 4d20 bo3
(Just assume from now on a roll is needed with a choice in battle. I’ll ignore it if I don’t need one)
>>
Calling it now, final 4 are gonna be us, Erika, a certain BT-42 playing Kalinka over the radio, and a monstrosity of an up-armored Bob Semple.
>>
Rolled 15, 3, 16, 14 = 48 (4d20)

>>4585208
>>
Rolled 3, 9, 17, 19 = 48 (4d20)

>>4585194
+1
>>
Rolled 19, 13, 12, 15 = 59 (4d20)

>>4585208
>>
Rolled 14, 5, 10, 15, 4, 2, 9, 18, 9, 16, 3, 2 = 107 (12d20)

>>4585186

Erika
>>
Rolled 18, 17, 18, 18, 2, 4, 11, 6, 7, 10, 4, 8 = 123 (12d20)

>>4585539

Cromwell
>>
Rolled 7, 1, 7, 19, 17, 8, 12, 9, 5, 15, 16, 14 = 130 (12d20)

>>4585541
Player 4
>>
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>>4585544

>>4585194

“Yeah, keep it circling, Leo,” you order. “Max, take us south. By the edge of the forested area there should be a vantage point we can cover Erika from.”

“You got it, boss.” Max replies. He shifts Werewolf into gear and you start moving down the slope.

“Keep us away from the road,” you order. As Max corrects his course you climb down and into the turret.

“How are you guys feeling?” You ask the other two members of your turret crew.

“Just give me five minutes,” Ruby groans in response. Axel just shrugs.

“Well, there’s still a day and a half of this left,” you reply to your gunner’s groans.

You climb back up as you continue cruising through the desert. Erika crackles into your ear informing you that she’s eliminated the ‘idiot in the Cromwell’ and is moving slowly towards you but will need to work on her track soon.

“Fritz. I got something,” Leo informs you. “Pershing on the mountains, to our eight o’clock. Gun moving our way.”

You point your binoculars in the mentioned direction. “I can barely see it,” you mutter. “Max take us about-face. Ruby, get ready to fire.”

“Aye, Fritz.” Max responds. He swings the tank around and points it at the Pershing.

“On the way!” Ruby shouts as she fires. You watch the shell fly forth but the shot was rushed to beat the Pershing and goes wide. The Pershing panics and returns fire but the shot goes just as wide, crashing into the woods behind you.

>Pop smoke and advance on the Pershing (Green)
>Retreat into the wooded area and cover Erika’s advance (Blue)
>Attempt to damage it with the mortar (Orange)
>Write-in

>Use any other skills/abilities?

>Roll 4d20 bo3
>>
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>>4585566

12:30

Werewolf: Operational
Ammo: 36 AP 19 HVAP 17 SUHE 3 HESH
Fuel: 90%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 87% 1 hour 45 mins
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 1 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP+
>>
>>4585567

Werewolf vs Pershing

Awareness – 3 vs 5 – Werewolf moves first

Werewolf
Mobility – 3 = -3 enemy dc
Accuracy – 12 dc 5 + 2 + 3 – 2 - 5 = 3 = miss
Penetration – missed

Pershing
Mobility – 1 = - 5 enemy dc
Accuracy – 7 dc 5 + 2 + 3 – 2 – 3 = miss
Penetration – missed

Pershing ability = can’t reroll first shot

Result = no hits

Erika vs Cromwell

Awareness – 4 vs 2 – Cromwell moves first

Cromwell
Mobility – 4 = -3 enemy dc
Accuracy – 4 dc 5 + 2 – 2 – 3 = 2 = miss
Penetration – 8 dc 10 + 8 – 20 = -2

Erika
Mobility - 4 = -3 enemy dc
Accuracy – 3 dc 5 + 2 + 3 – 3 = 7 = success
Penetration – 2 dc 10 + 9x2 – 8 = 20 = success

Super high velocity = hit/destroyed
>>
Rolled 14, 20, 16, 11 = 61 (4d20)

>>4585566
>Recall UAV
>Load SUHE
>Use Auto Success
>Once Pershing is defeated, wait for Erika to catch up with us, then continue plan to move to northern supply point
>>
Rolled 8, 17, 7, 15 = 47 (4d20)

>>4585601
+1, except move to Erika and let her fix her track,before moving on to the supply point.
>>
>>4585608
ok, but we should at least move into that forested area above Erika to not be out in the open
>>
Rolled 17, 18, 12, 20 = 67 (4d20)

>>4585601
>>4585608

+1
>>
Rolled 16, 11, 6, 6, 20, 17, 19, 18, 13, 9, 15, 12 = 162 (12d20)

>>4585566

rolling for le Pershing.
>>
>>4585647

rerolling the Pershing's awareness. Your crit fail for mobility is negated by your improved suspension so could I have a reroll for the 20 on penetration?
>>
Rolled 18 (1d20)

>>4585652
>>
Rolled 11 (1d20)

>>4585652
>>
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>>4585566

Werewolf vs Pershing

Awareness 8 vs 13

Werewolf
Mobility – 3 = -3 enemy dc
Accuracy – 7 dc 5 + 2 + 3 – 2 = 9 = success/autosuccess
Penetration – 11 dc 10 + 13 – 12 = 11 = success

Pershing
Mobility – 9 = success
Accuracy – 6 dc 5 + 2 + 3 – 2 = 8 = success
Penetration – 6 dc 10 + 13 – 22 = 1 = failure

1.5 km = 2% fuel / 5 minutes



12:35

>Recall UAV
>Load SUHE
>Use Auto Success
>Once Pershing is defeated, wait for Erika to catch up with us, then continue plan to move to northern supply point

“Axel, load SUHE, Ruby! Take out that Pershing!” You order. It’s a race against time as both you and the Pershing race to reload first. Thankfully, German engineering and Axel’s brute strength come through.

“On the way!” Ruby shouts.

CRACK-BOOM

You let out a sigh of relief as the Pershing’s gun slumps and the tank stops moving.

“Drone shows the target’s eliminated, Fritz.” Leo informs you helpfully.

“Thanks, Leo,” you grunt. “Bring the drone back in so we can get moving. Max, the wooded area north of Erika, take us there.”

“Aye, you got it.” He answers as he guns the throttle. You head down the cliff and onto the road. A few uneventful minutes later, you reach Erika.

Her and her crew are already working on the track when you arrive.

“Keep an eye out for us!” Erika shouts to you without looking up from her track.

“Sure thing!” You shout back. You drop back into your tank to get someone else on lookout duty with you.

>Ruby, she’s been working hard but she has the best eyesight of the lot of you
>Leo, he doesn’t have too much to do given you don’t have a team
>Axel, he’s alright at just about everything
>Max, Max is Max
>Write-in

>Use any other skills or abilities?

>Roll 1d20 for awareness
>>
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>>4585683

The overall picture hasn't really changed so have this picture of Erika

Werewolf: Operational
Ammo: 36 AP 19 HVAP 16 SUHE 3 HESH
Fuel: 88%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 89% 1 hour 47 mins
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 0 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
>>4585683
>Leo, he doesn’t have too much to do given you don’t have a team
>>
Rolled 5 (1d20)

>>4585683
>>4585695
>>
Rolled 7 (1d20)

>>4585683

>Leo
>>
Rolled 16 (1d20)

>>4585683
>>Leo, he doesn’t have too much to do given you don’t have a team
>>
Rolled 4 (1d4)

>>4585683

Fast replies so I guess that means a fast update

Rolling for Erika's track repair
>>
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>>4585683

13:00

>Leo, he doesn’t have too much to do given you don’t have a team

Ruby starts to climb to her feet. Given she has the best eyesight she’s usually the one pegged for lookout duty.

“Not today,” you push her back down. “I need you to kill things, Leo. Out of the tank.”

“You got it, Fritz.” Leo climbs out of his hatch and up onto the turret. You take to watching the road you came from while he watches the highway and the rock field to your east. The rest of your crew open their hatches and lean out of the tank while snacking, enjoying the respite of the shade from the desert sun.

“How’s it looking, Erika?” You ask as you watch the road. You see a T-34-85 as you say that. It trundles up the road, oblivious to your presence.

“Another twenty minutes,” she replies from somewhere beneath her tank. “Keep watching.”

“You not going to take down your drone?”

“I got the big one, eight hours is a long time.”

“Fair enough,” you concede the point. The rest of your watch is uneventful, with nothing of note except the breeze.

Erika’s engine coughs, splutters then roars.

“Done,” she announces, “let’s get moving.”

>Head along the mountain. It’ll be slower and consume more fuel but will be safer (Green)
>Use the road, it’s far faster and you’ve already cleared the area (Blue)
>Write-in

>Use any other skills or abilities?

>Roll 2d20 for awareness and mobility
>>
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>>4585733

Werewolf: Operational
Ammo: 36 AP 19 HVAP 16 SUHE 3 HESH
Fuel: 88%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 99% 1 hour 59 mins
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 0 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 20, 4 = 24 (2d20)

>>4585733
>Head along the mountain. It’ll be slower and consume more fuel but will be safer (Green)

I was thinking of using the road, but considering our plans for resupply, fuel shouldn't be much of an issue, so it's better to be safe imo.
>>
Rolled 14, 17 = 31 (2d20)

>>4585733
>Head along the mountain. It’ll be slower and consume more fuel but will be safer (Green)
>>
Rolled 4, 7 = 11 (2d20)

>>4585768
+1
>>
>>4585768

Would someone like to reroll this 20?

It's free due to your upgrades.
>>
Rolled 18 (1d20)

>>4585811
>>
Rolled 20, 14, 14, 16, 9, 17, 12, 14, 10, 1, 4, 9 = 140 (12d20)

>>4585733
>>
Rolled 7, 6 = 13 (2d20)

>>4585821
>20, 14, 14, 16, 9, 1

Erika using two rerolls
>>
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>>4585826

13:10

>Head along the mountain. It’ll be slower and consume more fuel but will be safer (Green)

“Let’s use the mountains, we can take shots at anyone on the road as we make our way to that resupply point.”

“The mountains, huh?” Erika repeats. “That’ll be… fun in a King Tiger.” Erika climbs back into her turret then closes the hatch. “Lead the way.”

You don’t miss the fact that you’ve been volunteered for the lead position but decide not to complain. “Max, get us moving.”

“Sure.” Werewolf rumbles to life and you take a second to listen to him. Happy with the destruction of the Sherman, but eager for more. You intend to deliver.

The going is slow. While your tank is more than suited for the terrain, it’s still difficult. More than once you need to spin up the engine a little more to get some extra torque. Erika moves more like a bulldozer, pushing through any obstacles.

“There’s a pair of tanks on the other side of the mountain range,” Erika informs you, “an AMX M4 and a GSR 3301. They seem to be engaged in a firefight together against someone else.”

“Good to know,” you mark it down on your map and continue.

“Enemy tank!” You call as you survey the ridge in front of you. “A T-34!”

“Black Forest girl didn’t see ‘em on her drone,” Max chips in.

“They’re using some kind of camouflage!” Erika defends herself. You begin to bark orders to Ruby, but the T-34 sees you and bolts heading straight for the road.

>Fire on the T-34-85 as it flees (Blue)
>Cross the mountains and destroy the teaming tanks (Green)
>Write-in

>Use any other skills or abilities?

>Roll 2d20
>>
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>>4585872

Werewolf: Operational
Ammo: 36 AP 19 HVAP 16 SUHE 3 HESH
Fuel: 83%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 99% 1 hour 59 mins
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 0 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 17, 14 = 31 (2d20)

>>4585872
>Fire on the T-34-85 as it flees (Blue)

No need to engage across the mountains, especially against another team. Let attrition wear them down.

Also, no skills against that T-34, it should be easy enough for two tanks attacking its rear.
>>
Rolled 15, 8 = 23 (2d20)

>>4585872
>>4585896

+1
>>
Rolled 14, 2 = 16 (2d20)

>>4585896
+1
>>
Rolled 6, 10 = 16 (2d20)

>>4585872
>Fire on the T-34-85 as it flees (Blue)
>>
Rolled 5, 9, 12, 13, 13, 10 = 62 (6d20)

>>4585872

Rolling for Erika
>>
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>>4585975

Werewolf
Accuracy = 14 dc 5 + 2 + 3 – 5 = 5 = miss
Penetration = miss

Erika
Accuracy = 5 dc 5 + 2 + 3 – 5 = hit
Penetration = 9 dc 10 + 9x2 – 5 = 23 = hit/destroyed


>Fire on the T-34-85 as it flees (Blue)

“Let’s take it out then,” you reply. “Ruby! T-34 About a kilometre, eleven o’clock!”

“I see it,” she confirms. She takes a moment to manually adjust the turret. “On the way!”

The shot whistles out of the barrel. It looks good at first, but veers slightly to the right and over the back of the tank.

“Miss,” you say observing the results.

“Aw crud… sorry guys,” Ruby murmurs. “Usually a match is over by now…”

>Ruby is now Winded

“It’s no problem, Ruby,” you reassure her. Erika fires as you do. You feel the wind as it rushes past you. Erika’s super high-velocity shell does the job, it slams into the back of the T-34 and cripples the tank.

“That’s how you do it,” Erika’s voice crackles over the radio. You can see Ruby shrink a little further as she does.

“Take the Black Forest tank off the intercom,” you order Leo. You frown at the indirect dig at your gunner. “Erika, what’s happening with the fight on the other side?”

“They’ve stopped firing,” Erika reports. “There’s no indication we’re here either.”

>Descend to the road and continue to towards the supply point (Green)
>Continue along the Mountainside (Blue)
>Suggest a break for an hour or so
>Write-in

>Any other skills/abilities

>Roll 2d20
>>
>>4586019

Werewolf: Operational
Ammo: 35 AP 19 HVAP 16 SUHE 3 HESH
Fuel: 83%
Rerolls: 4
Fritz: Fresh
Ruby: Winded
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 99% 1 hour 59 mins
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 0 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 17, 8 = 25 (2d20)

>>4586019
>Descend to the road and continue to towards the supply point (Green)
>>
Rolled 17, 18 = 35 (2d20)

>>4586046
+1
>>
Rolled 4, 20 = 24 (2d20)

>>4586019
>Suggest a break for an hour or so
>>
Rolled 25, 82, 79 = 186 (3d100)

>>4586155

Don’t think I can get another update out tonight, but of someone would like to roll 3d100 to contest this failure.

You beat it if you roll under whatever the lowest roll here is.
>>
Rolled 66, 34, 71 = 171 (3d100)

>>4586166
>>
Rolled 36, 86, 49 = 171 (3d100)

>>4586166
>>
>>4586166
can we use a reroll on this then?
>>
>>4586187

Sure if someone wants to roll it.
>>
Rolled 1 (1d20)

>>4586187

Doin the reroll.
>>
Rolled 7, 3, 14, 11, 16, 1 = 52 (6d20)

>>4586019

Rolling for Erika
>>
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>>4586019

13:15

>Descend to the road and continue towards the supply point (Green)

“Let’s move to the road,” you reply. “Get to the supply point a little quicker.”

“Sure,” she grunts.

Erika turns to move down the mountains as do you. Max makes short work of the slope, using it to basically coast down the side till you reach the road. It makes for a slightly bumpy ride, but you suppose being economical with fuel is a good thing right now.

You’re able to move at speed on the road. You don’t use overdrive, so Erika is able to keep up, but you do make good pace. You scan the road ahead with your binoculars and a flash catches your eye.

“Enemy tank! Left fork of the road! About a kilometre and a half out!” You shout. “Ruby immediately starts swinging the gun around and you can feel Werewolf’s excitement. The reason why becomes obvious a second later when you see it’s a Sherman.

“It looks like they’re firing at something that isn’t us,” Ruby observes. “And they’re receiving a lot of fire in return.”

“There are muzzle flashes from north of the Sherman,” Erika reveals.

Another flash catches your eye. “And several from east of the Sherman too.”

>Stop and destroy the Easy 8 (Green)
>Advance past the distracted Easy 8 and attempt to destroy whoever is in the town (Blue)
>Attempt to sneak behind whoever’s on the hill (Orange)
>Write-in

>Deploy your drone and send it to scout out the fight to your north
>Use any other skills or abilities?

>Roll 4d20
>>
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>>4586650

Werewolf: Operational
Ammo: 35 AP 19 HVAP 16 SUHE 3 HESH
Fuel: 82%
Rerolls: 3
Fritz: Fresh
Ruby: Winded
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 0 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 19, 1, 3, 11 = 34 (4d20)

>>4586650

>Advance past the distracted Easy 8 and attempt to destroy whoever is in the town (Blue)
>Deploy your drone and send it to scout out the fight to your north
My worry going West is that we'll encounter other tanks that we wouldn't be otherwise fighting. However, in order to reach this supply point, we would almost certainly have to fight these tanks in the town and to the North, so it's best to confront them now while they're already engaged with others.
>>
Rolled 17, 19, 18, 14 = 68 (4d20)

>>4586676
+1
>>
Rolled 6, 9, 14, 2 = 31 (4d20)

>>4586650
>>Advance past the distracted Easy 8 and attempt to destroy whoever is in the town (Blue)
>Deploy your drone and send it to scout out the fight to your north
>>
Rolled 14, 18, 2, 3, 18, 3, 13, 16, 2, 9, 2, 17 = 117 (12d20)

>>4586650

Rolling for Erika
>>
Rolled 3, 19, 7, 17, 10, 8, 16, 18, 3, 1, 16, 7, 5, 13, 2, 20 = 165 (16d20)

>>4586720
>>
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>>4586724

13:20

>Advance past the distracted Easy 8 and attempt to destroy whoever is in the town (Blue)
>Deploy your drone and send it to scout out the fight to your north

“The Easy 8 has enough problems,” you declare. “Let's advance into the town and destroy whoever’s there before we turn on the supply point.”

“Moving now,” Erika confirms. The two of you take off down the road, completely ignoring the Sherman. You’re pretty sure they noticed you, but you’re not shooting at them and others are, making you a lower priority.

However, that soon becomes irrelevant when you hear a crack and the white flag pops out the top of it.

“That gun sounds like trouble,” Ruby murmurs.

“You recognise it?” You ask her.

“Sure do,” she nods. “L7 Royal Ordinance, greatest tank gun ever built.”

“Sounds like bad news then,” you summarise. “Leo, get that drone up.”

“Sure thing, Fritz.” You see the drone go up and a few seconds later you get Leo’s report.

“There’s a T20, a S35, and a Centurion in a three way-“ Leo’s interrupted by another bang. “A T20 and a Centurion in a gunfight. T20’s behind that massive rock.”

“Erika, you hear that?” You ask.

“Yes. Moving to engage the T20,” she confirms. The two of you surge forwards and get the big rock between you and the Centurion. The T20 notices the two of you and starts to turn his turret but they’re nowhere near quick enough.

Yours and Erika’s shells slam simultaneously into the back of the T20, knocking it out.

“Now the Centurion,” Erika says over comms. “From what I can see they have a good position, dug in pretty tight.”

“They have a drone up too,” Leo chips in. “It’s going to be hard to approach it.”

“How about I distract it while you flank it?” Erika offers.

>Accept Erika’s plan and try to flank the Centurion (Green)
>Offer to act as the bait instead and let her flank it (Blue)+
>Write-in

>Attempt to shoot down the drone with your MG
>Fire some smoke mortar rounds at it to spoil its aim
>Ask Ruby more about the L7
>Use any other skills/abilities?

>Roll 4d20 Bo3
>>
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>>4586746

Werewolf: Operational
Ammo: 34 AP 19 HVAP 16 SUHE 3 HESH
Fuel: 80%
Rerolls: 3
Fritz: Fresh
Ruby: Winded
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 95% 1 hour 55 minutes
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 0 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 2, 7, 17, 12 = 38 (4d20)

>>4586746
>Have Erika just out of view of the Centurion, but overlooking the Eastern slope of the hill
>Shell the Centurion with AP Mortar rounds in an attempt to either knock it out or force it to abandon its dug in position
>Ask Ruby more about the L7

If the Centurion remains in place, it faces elimination by mortar. If it leaves, we no longer have to fight against an elevated entrenched position, and if it goes East, Erika can shoot it.
>>
Rolled 14, 6, 17, 7 = 44 (4d20)

>>4586746
>>4586760
+1
>>
Rolled 7, 20, 17, 10 = 54 (4d20)

>>4586760
+1
>>
>>4586760
>>4586782
>>4586790

Quick again. Can I get a d100 for each mortar round you intend to fire?

>1d100 x3

DC for the first one is 20 but increases by 20 for each subsequent shot. (DC 20, 40, 60)

No need to reroll the 20 since you're not going anywhere.
>>
Rolled 74 (1d100)

>>4586803
>>
Rolled 48 (1d100)

>>4586803
>>
Rolled 38 (1d100)

>>4586803
>>
Rolled 3 (1d4)

>>4586893

A hit, nice.

Rolling for hit location in addition to the damage done.
>>
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>>4586746

>Have Erika just out of view of the Centurion, but overlooking the Eastern slope of the hill
>Shell the Centurion with AP Mortar rounds in an attempt to either knock it out or force it to abandon its dug in position
>Ask Ruby more about the L7

“Erika, can you keep yourself out of detection radius but try to watch the eastern slope for me?” You ask.

“And what are you going to do while I do that?” She challenges you.

“I’m going to try hit it with this.” You unpack the mortar and let it thunk on the top of the turret for emphasis.

“A mortar?” She asks. “You ever use one of those before?”

“No,” you reply, “but how hard could it be?”

“Whatever, just hit the damn tank.” Erika climbs back into her tank and closes the hatch. A minute later, she begins moving north, trying to get a good shot on the eastern side of the hill.

“So Ruby,” you begin as you begin loading the mortar. “How dangerous is this L7?”

“It’s very dangerous, it could probably cut through us like a knife through butter.”

THUMP

The first mortar round whizzes out of the barrel. You watch it fly for moment then begin to load the second one. “How dangerous exactly?”

“It’s a super high velocity gun and it’s accurate as hell! I used one during a fair in Germany! I hit a plate at a kilometre!”

“You missed, Fritz. About a hundred meters too far.” Leo chips in helpfully, observing from the drone. You adjust then fire.

THUMP

“That probably says more about your skills as a gunner than the gun,” Max interjects.

“Daww, that’s sweet of you,” Ruby coos. “But it’s the real deal, only it takes way too long to load.”

“It landed right next to him, Fritz,” Leo says. “Send the next one exactly like that.”

THUMP

You wipe your forehead as you fire the last AP round. It may have only been an hour and a half, but it’s been an intense one.

>Your entire crew except Leo are Winded

“Hit!” Leo calls excitedly. “You didn’t knock him out but he’s pulling back!”

>Advance to the hill and take up positions (Green)
>Rearm and refuel at the supply point first (Blue)
>Write-in

>Use any other skills/abilities?

>Roll 2d20
>>
>>4586938

Werewolf: Operational
Ammo: 34 AP 19 HVAP 16 SUHE 3 HESH
Fuel: 80%
Rerolls: 3
Fritz: Winded
Ruby: Winded
Leo: Fresh
Axel: Winded
Max: Winded
Overdrive: Ready
UAV battery: 90% 1 hour 50 minutes
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 0 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 0 AP
>>
>>4586938
Would these options still give us a shot on the Centurion? If not, would using Overdrive give us a shot?
>>
>>4586963
>Would these options still give us a shot on the Centurion? If not, would using Overdrive give us a shot?

No, and yes respectively.
>>
>>4586972

I should caveat this by saying Overdrive won't give you a guaranteed shot depending on how the cent rolls
>>
Rolled 8, 9, 14, 9 = 40 (4d20)

>>4586938
>We advance to the hill and take up position (Green)
>Erika rearms and refuels at the supply point first (Blue)
>Use Overdrive to get a shot on the retreating Centurion
>If Centurion is still in normal range, use Frenzy
>If Centurion is out of range but still in vision, use Lance of Longinus
>>
>>4586938
>>Roll 2d20

Should be 4d20, my bad.
>>
Rolled 2, 5, 18, 12 = 37 (4d20)

>>4586938
>Advance to the hill and take up positions (Green)
>>
Rolled 15, 11, 19, 8 = 53 (4d20)

>>4587006
+1
>>
Rolled 16, 7, 5, 10, 4, 3, 2, 7, 17, 8, 19, 12 = 110 (12d20)

>>4586938

Rolling for Erika
>>
Rolled 1, 11, 9, 6, 19, 16, 9, 14 = 85 (8d20)

>>4587132

Centurion
>>
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>>4586938

2, 5, 14, 8 -Werewolf
4, 3, 2, 7 – Erika
1, 11, 9, 6 – Centurion


>>4587006

13:30

“Max! Take us up the hill! As fast as you can! Ruby! Get ready to knock that Centurion out!”

“Aye, we’re moving,” Max grunts. The hum of the engine becomes a roar as he opens the throttle and Werewolf surges forward.

“Go ahead and resupply, Erika,” you say as you begin to climb the hill. “We can take these guys.”

“If you say so,” she replies. Erika redirects and begins heading around the hill to reach the resupply point.

You quickly reach the top of the hill where you immediately begin scanning for the Centurion.

“There! Climbing that dune at ten o’clock!” You shout. Ruby quickly begins to swing the gun around but as good as she is, she can’t get the shot off in time.

“It’s behind the damn rock!” She groans. Werewolf grinds to a halt and you keep your gun trained on the rock it’s behind.

“Can we go through the rock?” Leo offers.

“And half our ammunition while we do,” Ruby snaps back. She takes a breath then continues. “If they’re still there, maybe a HESH round might deal with the rock, but we don’t have many.”

>Keep up surveillance on the Centurion. It can’t stay there forever (Green)
>Vector the UAV over the Centurion and see what it’s doing (Blue)
>Ask Erika to push them out of hiding so you can take them out (Orange)
>Write-in

>Use any other skills/abilities?

>Roll 4d20 Bo3
>>
>>4587190

Werewolf: Operational
Ammo: 34 AP 19 HVAP 16 SUHE 3 HESH
Fuel: 76%
Rerolls: 3
Fritz: Winded
Ruby: Winded
Leo: Fresh
Axel: Winded
Max: Winded
Overdrive: Ready
UAV battery: 88% 1 hour 45 minutes
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 0 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 0 AP
>>
Rolled 20, 17, 3, 6 = 46 (4d20)

>>4587190
>Warn Erika that the Centurion may be a threat when the rock goes away
>Use Frenzy
>First shell(s) is HESH
>Follow up shells are HVAP when the rock is gone
>Use MG-131 to suppress the Centurion

The goal is to catch them by surprise and quickly knock them out, since I doubt they expect their cover to be destroyed. In case they survive our volley, we also have Erika ready. If they try to run, we should have a good vantage point to snipe with Lance of Longinus next turn.
>>
Rolled 10, 9, 13, 16 = 48 (4d20)

>>4587190
>>4587228
+1

We should prioritize laying low after this engagement. Attrition is getting to the crew.
>>
Rolled 7, 7, 16, 13 = 43 (4d20)

>>4587228
>>4587316
+1
>>
>>4587228
>>4587316
>>4587357

Nice nice nice.

Need some rolls, please and thank you.

>3d100 for suppressing the Centurion
>4d20 bo3 for the two extra shots.
>1d20 for the reroll for that 20 which is free due to one of your upgrades.

Feel free to roll more than once.
>>
Rolled 1, 17, 17, 3, 8 = 46 (5d20)

>>4587394

>4d20 bo3 for the two extra shots.
>1d20 for the reroll for that 20 which is free due to one of your upgrades.

First one is for the awareness.
>>
Rolled 77, 23, 45 = 145 (3d100)

>>4587394
>>
Rolled 10, 2, 20, 10 = 42 (4d20)

>>4587394
>>
Rolled 13 (1d20)

>>4587394
>>
Rolled 41, 36, 33 = 110 (3d100)

>>4587394
>>
>>4587424
>>4587425
the 1d20 was already rolled by a previous anon and the 3d100 was already rolled by me, and neither of those were bo3, if you guys could roll the two other 4d20's we need that'd be great.
>>
>>4587428
>>4587424
>>4587425

This anon.
>>4587398

Rolled a 4d20 already, so we only need one more.
>>
Rolled 6, 20, 9, 8 = 43 (4d20)

>>4587428
>>
Rolled 14, 8, 1, 4, 5, 10, 6, 20, 5, 5, 7, 11 = 96 (12d20)

>>4587394

Rolling for Erika
>>
Rolled 2, 2, 18, 9, 20, 2, 16, 17 = 86 (8d20)

>>4587457

Rolling for Centurion
>>
Rolled 74, 73, 60 = 207 (3d100)

>>4587461
>>
Rolled 5, 15, 14, 10 = 44 (4d20)

>>4587394
>>
>>4587190

Werewolf
Mobility = 7 – 2 = 5 = - 3 enemy accuracy dc
Accuracy = 3 dc 5 + 2 + 3 + 1 – 2 + 1 = 10
Penetration = rock destroyed

Accuracy = 6 dc 5 + 2 + 3 + 1 – 2 – 1 + 1= 9
Penetration = 2 dc 10 + 9x1.5 + 2 – 23 = 2

Accuracy = 3 dc 5 + 2 + 3 + 1 – 2 – 2 + 1 = 8 – crit – rangefinder
Penetration = 8 dc dc 10 + 9x1.5 + 2 – 5 = 20

There’s really no point doing the other two, you blow this thing to smithereens. I also haven’t been giving you a few bonuses you should’ve been getting so I didn’t charge you for rerolls for those 20s this time.


>>4587228

“Load the HESH, Axel. Get ready to load fast too.” You hear the breach cycling as you turn your radio to the frequency Erika gave you instead of the intercom. “Erika, get ready to fight the Centurion.”

“It’s hiding behind a rock, what’s it going to do?” She sneers back.

“We’re going to blow up the rock.”

“…”

“Erika? Do you copy?”

“You and which demolition team!?” She shouts. You take a peak in her direction and see her frantically getting her crew back into her tank and ready to fight. With Erika adequately warned you turn your attention back to the Centurion.

“Ruby, Axel. Once this rock comes down I want you to hit this sucker again a couple more times, got it?”

“Understood, Fritz.” Ruby answers for the two of them.

“Alright,” you swing your MG 131 towards the rock and pull the bolt back once. “Hit it.”

The explosion is spectacular.

Designed to go through hardened steel, the HESH round makes short work of the rock. You see fragments of rock get launched. Amusingly, a rather large chunk hits the top of Erika’s turret making a hefty clang as it does.

“Shell two on the way!” Ruby shouts. You can see the Centurion’s turret facing towards you through the rubble and smoke. A large, accurate burst of MG fire aimed at the tank gives them enough pause for Ruby to fire first.

The HVAP round whistles through the air. You track the jagged line it cuts as it races towards the Centurion before colliding with the turret.

“Hit!” You call as you hear the Centurion’s armour protest the hit. The gun slumps, but there’s no flag.

“Last shell on the way!” Ruby cries. You lose track of it completely. All the evidence you have of it existing is your smoking gun barrel and the small white flag sticking out of the Centurion.

“Hit and kill.” You can’t help but smile at the whoop of joy Ruby lets out.

>Ruby and Axel are now Tired. Each shot from now until they recover will face an increasing penalty.
>Leo is winded

“Ugh, my head,” Ruby complains. “Sorry guys, just give me five so I don’t drag us down.”

>”Cut the crap, Rose. You’re not dragging these yobs anywhere but up.”
>”Dragging us down? After what you’ve done over the past two hours?”
>”You’ll have plenty of time to rest soon, just hold on a little longer.”
>Write-in
>>
>>4587544

>Swap places with Erika. Resupply while she takes an overwatch position
>Rest first. You can head down when everyone is back to 100%
If you choose to rest first
>>Ask Erika’s crew to take first watch while yours rests
>>Set up shifts among your crew to stay on guard
>Write-in

No map since I’m on my Ipad. It’s more or less the same as the last one
>>
>>4587545

Werewolf: Operational
Ammo: 34 AP 17 HVAP 16 SUHE 2 HESH
Fuel: 76%
Rerolls: 3
Fritz: Winded
Ruby: Tired
Leo: Winded
Axel: Tired
Max: Winded
Overdrive: Ready
UAV battery: 88% 1 hour 45 minutes
Frenzy: 1 use
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 0 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 0 AP

>Roll 2d20 Bo3
>>
Rolled 17, 5 = 22 (2d20)

>>4587544
>”You’ll have plenty of time to rest soon, just hold on a little longer.”
>Swap places with Erika. Resupply while she takes an overwatch position
>Recall the UAV if we haven't already
>After resupply, head up to the hill with Erika, set up camo, and ask Erika’s crew to take first watch while yours rests
>>
Rolled 9, 20 = 29 (2d20)

>>4587578
+1
>>
Rolled 2, 6 = 8 (2d20)

>>4587578
>>4587549
>>4587545

+1
>>
>>4587608

If I could get a reroll for this twenty, please.
>>
Rolled 2 (1d20)

>>4587916
>>
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>>4587544

2, 2

>Swap places with Erika. Resupply while she takes an overwatch position
>Recall the UAV if we haven't already
>After resupply, head up to the hill with Erika, set up camo, and ask Erika’s crew to take first watch while yours rests

>”You’ll have plenty of time to rest soon, just hold on a little longer.”

“Hopefully there’s no one else around,” Ruby groans.

“Erika, you mind taking up an overwatch position while we resupply?”

“Depends on if you’re going to throw any more rocks at me,” she gripes but her tank begins moving up the hill.

“Thanks, Erika. Max, take us down the hill.” Werewolf slowly begins to move as you give the order. Between his off-road capability and Max’s driving skill you’re soon down the hill. “Leo, bring the drone back in when you get a chance. The rest of you, be ready to jump out and grab everything we need.

Max kills the engine as you reach the supply point. The lot of you jump out and begin looking around. It’s well-stocked. Especially since few people have had a chance to use it. Everything is also neatly sorted by type of provision and there’s plenty of each kind too.

“Max, Leo. You two grab the fuel. Axel and I will search for ammunition. Ruby, see if you can find any mortar rounds.”

The five of you set off in search of supplies. ‘Ammunition’ is pretty clearly marked and after that it’s a matter of walking past all the smaller calibres until you find ‘eighty-eight mm, German’ in a marked case. Thankfully, there’s also a pallet trolley so you don’t have to lug each shell individually.

“They only have AP here, huh?” You say to Axel as the two of you load shells onto the trolley. “Better than nothing I guess.” After loading enough shells to replace what you’ve used the two of you push the trolley back to Werewolf. When you arrive, you see Max and Leo refueling the tank while Ruby is carefully laying mortar shells in the little ammo box for the mortar.

“Did you find everything?” You ask as you and Axel begin loading the shells.

“Aye,” Max grunts.

“Everything and Stroopwafels!” Ruby crows from her position in the turret.

“Great.” The five of you load everything as fast as you can and about twenty minutes later, you’re done.

As you load up to head back up the slope, you get on the radio to Erika. “So, Erika, would you guys mind taking first watch?”

“Yes,” she replies instantly. “My crew’s been run just as ragged as yours.”

>”Please?”
>”Rock, paper, scissors for it?”
>”Fine, we’ll take first watch.”
>Write-in

>Roll 2d20 Bo3
>>
>>4587946

14:00

Werewolf: Operational
Ammo: 45 AP 17 HVAP 16 SUHE 2 HESH
Fuel: 100%
Rerolls: 3
Fritz: Winded
Ruby: Tired
Leo: Winded
Axel: Tired
Max: Winded
Overdrive: Ready
UAV battery: 90% 1 hour 48 minutes
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 0 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
>>4587946

>Fine, we’ll take first watch.

We’ll be fresher when we roll out again, besides, they had to repair their track too.
>>
>>4587946
>”Fine, we’ll take first watch.”
>>
Rolled 19, 18 = 37 (2d20)

>>
Rolled 6, 6 = 12 (2d20)

>>4587946
>>”Fine, we’ll take first watch.”
>>
Rolled 5, 3 = 8 (2d20)

>>4587946
>>
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>>4587946

5, 3

>”Fine, we’ll take first watch.”

You hear your crew groan as you say it. You can empathise and inside you feel the same way, but logic wins out.

“Max, take us up to the hill, we’ll borrow the Centurion’s entrenched position,” you order.

“Aye, Fritz,” he sighs. You trundle back up the hill. When you reach the top, you see Erika and her crew have fitted a camo net over their tank as well as a small tent right next to it.

“We should’ve brought a tent!” Ruby complains. That sparks a debate on what camping supplies are necessary for a Tankery match which you ignore in favour of talking to Erika.

“Fritz.”

“Erika,” you return the greeting.

“I reckon we do watches of four hours,” Erika says. “That’s long enough to get some decent rest. Hopefully, now that the melee of the first few hours is over we should be able to stay uninterrupted that long.”

“Sounds fine to me,” you nod. Erika, never one for small talk, turns back to her tank. You do the same and you’re pleasantly surprised to see your crew have already set up your camo net.

“How are we gonna do this, Fritz?” Max asks as you approach.

>”We’ll stay on alert.” You will be ready to spring to action if anything occurs. The status of you and your crewmates may deteriorate.
>”We’ll do it in shifts.” Depending on who’s off-shift it may take a turn to do something (Fire, move, etc.). You and your crew’s statuses won’t change.

>Roll 4d100 bo3 for your watch
>>
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>>4588016

14:05

Werewolf: Operational
Ammo: 45 AP 17 HVAP 16 SUHE 2 HESH
Fuel: 100%
Rerolls: 2
Fritz: Winded
Ruby: Tired
Leo: Winded
Axel: Tired
Max: Winded
Overdrive: Ready
UAV battery: 92% 1 hour 50 minutes
Frenzy: 1 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 0 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 36, 92, 17, 73 = 218 (4d100)

>>4588016
>”We’ll do it in shifts.” Depending on who’s off-shift it may take a turn to do something (Fire, move, etc.). You and your crew’s statuses won’t change.
>>
Rolled 40, 9, 44, 11 = 104 (4d100)

>>4588018
>>”We’ll do it in shifts.” Depending on who’s off-shift it may take a turn to do something (Fire, move, etc.). You and your crew’s statuses won’t change.
>>
Rolled 7, 93, 95, 58 = 253 (4d100)

>>4588016
>>”We’ll do it in shifts.” Depending on who’s off-shift it may take a turn to do something (Fire, move, etc.). You and your crew’s statuses won’t change.
>>
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>>4588016

7, 9, 17, 11 – You're able to maintain an effective and well-disciplined watch

16:00

>”We’ll do it in shifts.” Depending on who’s off-shift it may take a turn to do something (Fire, move, etc.). You and your crew’s statuses won’t change.

“Aye, sounds like a good idea, Fritz.” Max heads back towards the tank. You hadn’t brought much in the way of camping gear, but a couple of bedrolls are enough combined with the shade of the trees from the desert sun.

First watch ends up being you and Leo. You can hear Max in the tank beneath you. Axel is sprawled on one of the bedrolls, asleep and Ruby is enjoying some of the waffles she appropriated from the resupply point.

“Have you heard of the five-forty rule, Fritz?” Leo asks as the two of you scan your surroundings.

“Can’t say I have,” you answer.

“Well it became known during the war and it seemed to ring true today. It basically suggests that forty percent of the work gets done in five percent of the time or by five percent of people.”

“And that rings true today how?” You ask.

“Well, it’s been two hours out of twenty-four and about forty tanks have been knocked out. Similarly, about five tanks seem to responsible for most of those. Including us.”

“And you know that how?” You ask. Leo hands you a tablet and it’s a livestream of the event. It’s zoomed in on a fight between a T-10 heavy tank and a Patton somewhere to your far east.

“They only really show the fights and the scoreboard so far, so our position isn’t being broadcasted,” Leo explains. You spend the rest of your two-hour shift alternating between scanning the horizon and watching the stream. Not much of interest happens in either.

At the end of the two hours, you’re relieved by the other members of your crew. Ruby and Axel climb to the top of Werewolf’s turret while you and Leo climb down. Leo immediately begins attacking a can of food.

>Head over to Erika’s tank and see how her and her crew are doing.
>Reassure Ruby that she is not a drag on the team.
>Get something to eat yourself and try to get a message through to Yuzu.
>Write-in
>>
>>4588113

Werewolf: Operational
Ammo: 45 AP 17 HVAP 16 SUHE 2 HESH
Fuel: 100%
Rerolls: 2
Fritz: Winded
Ruby: Tired
Leo: Winded
Axel: Tired
Max: Winded
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 0 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
>>4588113

>Head over to Erika’s tank and see how her and her crew are doing.
>Reassure Ruby that she is not a drag on the team.
>Get something to eat yourself and try to get a message through to Yuzu.
>Try to get some sleep during the our rest shift.
>>
>>4588124
+1
>>
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>>4588113

>Head over to Erika’s tank and see how her and her crew are doing.

With nothing better to do and not feeling particularly tired, you decide to head over to Erika’s tank. They’ve set up a tent next to their tank and you presume that’s where most of them are given you can only see one out in the open. It’s the one with the long ponytail, one of the three who Erika had a go at yesterday.

“Heya,” she waves as you walk over. “How’s it going?”

“Not bad,” you reply as you reach her. “I came here to ask you guys that actually.”

“That’s cute,” she smiles. “The others are asleep, I don’t think they were very tired but might as well get some sleep, right?”

“Yeah, I plan to do that afterwards too.”

You stay and chat with the girl a little longer. You reckon from the way she’s throwing shell casings around she’s Erika’s loader, a fact which she confirms.

>Reassure Ruby that she is not a drag on the team.

After you’re done checking up on team Erika, you head back to check on your crew. Axel and Ruby are both sitting on the turret as when you left them. Max is ‘on patrol’ and Leo asleep.

“Hey, Fritz!” Ruby cheers as you climb up, onto the turret.

“Hey Ruby, Axel. How’s watching going?”

“It’s boring!” She complains. “We saw a tank coming this way, but they saw all the tanks littered about and turned tail! Ridiculous! At least it gives us an opportunity to take a breather.”

“Mhm, I could feel the fighting getting to me, I don’t want to imagine how bad it got for you and Axel.”

“It got bad,” she says. Axel nods in support.

>”Well, you did a good damn job and I’m proud of you guys.”
>”Making you an idiot for apologising, we were all feeling the heat. Literally and Metaphorically.”
>Write-in
>>
>>4588293
>”Well, you did a good damn job and I’m proud of you guys.”
>>
>>4588293
>”Well, you did a good damn job and I’m proud of you guys.”
>>
>>4588293
>”Well, you did a good damn job and I’m proud of you guys.”
>>
File: KoumeUniform.jpg (65 KB, 800x988)
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>>4588293

18:00

>”Well, you did a good damn job and I’m proud of you guys.”

“Gee, thanks Fritz.” Ruby mumbles. You can see a small blush on her face. Axel similarly is refusing to meet your eyes. “You’re gonna distract us from our watch.”

“I’ll leave you too it then.” You clap her shoulder once then climb down off Werewolf.

>Get something to eat yourself and try to get a message through to Yuzu.

You head to where Leo is. As you approach, he holds up a can. You nod and he chucks it at you.

“Canned sausages? I didn’t know we brought these with us.” You say as you crack open the can.

“Someone has to think of the small things,” he replies. You sit with him as you empty the can. As you’re polishing off the sausages, you open your phone. There’s no signal, but there’s a lot of good luck messages both from Yuzu and your friends at Ooarai you never got around to reading. You quickly shoot a message to Yuzu about how you and your crew are doing. It doesn’t go through, obviously, but hopefully it should when you get some signal.

>Try to get some sleep during our rest shift.

You spend the rest of your watch shift either working on Werewolf to make sure he’s in top condition or chatting which ever of Erika’s crew is awake. It turns out they have a radio capable of talking with their base camp which inevitably leads to Koume chatting your ear off. Eventually however, it’s time for your rest shift.

You’re relieved by a very grumpy looking Erika and your comment about morning people doesn’t help that. After escaping her, you head back to Werewolf where your own crew are getting ready to catch some sleep.

>Roll 4d100 Bo3 for Erika’s watch

That’s it for today, catch you tomorrow.
>>
Rolled 75, 41, 5, 45 = 166 (4d100)

>>4588523
>>
Rolled 9, 45, 68, 61 = 183 (4d100)

>>4588523
>>
Rolled 63, 84, 11, 47 = 205 (4d100)

>>4588523

Just you watch. It's still gonna be us, Erika, Mika, and a fucking Bob Semple in the final four.
>>
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>>4588523

8:30

It’s two and a half hours later that you find yourself waking up. You can hear a low rumble. At first you mistake it for Werewolf’s engine, but his turbine doesn’t sound like that. It’s after a few minutes of it that you hear someone running your way.

“Fritz!” Someone whispers harshly. You try to focus on the voice in the darkness and you soon find Erika’s face. “Someone is resupplying!”

“How did they get so close?” You grunt as you pull yourself to your feet. “We were all looking the same way together to make sure we didn’t miss anything! They snuck in while we were looking the other way!”

“Erika,” you sigh. “That’s not how a watch works… That’s why you have at least two people watching – so you can see everything around you.”

“Well we know that now!” Erika hisses. “We just can’t start our tank without letting them know we’re here!”

“Just load up,” you grunt, “I’ll wake my crew and we’ll get to work.”

It takes a couple of minutes to rouse everyone but soon your crew are mounted and ready.

>Manually turn the gun towards the supply depot so they don’t hear you. (Blue)
>They’re resupplying, start your tank and
>Leave it to Erika. It’s her watch after all
>Write-in
>>
>>4589004

9, 41, 5, 47 – They have the right idea but it’s not a great watch…

Werewolf: Operational
Ammo: 45 AP 17 HVAP 16 SUHE 2 HESH
Fuel: 100%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
>>4589004
>Manually turn the gun towards the supply depot so they don’t hear you. (Blue)
>>
>>4589004

Excuse me,

>roll 4d20 bo3
>>
Rolled 1, 13, 6, 10 = 30 (4d20)

>>4589011
>>
Rolled 4, 7, 4, 15 = 30 (4d20)

>>4589011
>>
Rolled 3, 15, 20, 2 = 40 (4d20)

>>4589011

>Sneeki Breeki
>>
>>4589004
>Manually turn the gun towards the supply depot so they don’t hear you. (Blue)
>>
Rolled 10, 15, 16, 18 = 59 (4d20)

>>4589004
>>Manually turn the gun towards the supply depot so they don’t hear you. (Blue)
Suggest to erika that she do the same
>>
Rolled 19, 6, 8, 13, 13, 1, 17, 8, 20, 5, 10, 4 = 124 (12d20)

>>4589004

Rolling for Erika

>>4589031
Someone can reroll this 20
>>
Rolled 11, 5, 1, 15, 5, 13, 16, 15 = 81 (8d20)

>>4589045

Rolling for the enemy tank
>>
Rolled 4 (1d20)

>>4589045
>>
Rolled 5 (1d20)

>>4589045

Rerolling for Erika
>>
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>>4589004

1, 7, 4, 2 – Werewolf
5, 1, 8, 4 – Erika
5, 5, 1, 15 – Enemy tank

1 vs 5 vs 5 = 1. Werewolf, 2. Erika/Enemy tank

Werewolf
Mobility – NA – Not moving
Accuracy – 4 dc 5 + 2 + 3 + 1 - 3 - 1 = 7 = success
Penetration – 2 - 10 + 9x1.5 – 9 = 14 = success – side shot = knocked out
Erika
Mobility – NA – Not moving
Accuracy – 8 dc 5 + 2 + 3 – 3 – 2 = 5 = miss
Penetration – Miss

Enemy tank
Mobility – 5 = -3 to enemy accuracy dc
Accuracy – unable to fire – surprised
Penetration – unable to fire – surprised

20:35

>Manually turn the gun towards the supply depot so they don’t hear you. (Blue)

“Ruby, swing the gun around so we can take a shot at the enemy tank when it decides to leave.”

“Nooo,” she complains as she begins to turn the turret. “It takes so much effort to turn the gun so far.”

“Why not ask Werewolf nicely?” Max snipes. You can hear the scathing retort on the tip of your gunner’s tongue but she holds it.

“Hey, Werewolf?” Ruby asks. “You mind turning the turret for me?”

You’re not sure how to describe the response. If anything, you’d place it as a mental shrug. Ruby lets go of the manual turret controls, but they keep spinning. The turret continues turning until it reaches the supply depot.

“Thanks, Werewolf!” Ruby chirps before retaking the controls.

“Why haven’t you started moving yet?” Erika crackles in your ear.

“Because we don’t need to, just swing your turret around and hit them when they try to leave.” You see Erika’s turret start to move but it’s a far slower process than when you did it.

A rumble cuts through the air.

“That’ll be our visitor about to move out,” Leo remarks. You boot up the infrared rangefinder that you’ve had for a while but haven’t needed so far.

“I’ll be relying on you, Fritz,” Ruby warns. “I don’t have much in the way of night vision here.”

“No problem, Ruby,” You reassure her. The enemy tank, a Jagpanzer IV, begins to roll out. “Alright, I got him. Five hundred meters out. I’m tracking him now.” You use your turret controls to line the enemy tank up with the information you’re getting from the rangefinder. The turret shouldn’t technically move right now but you suppose it’s just Werewolf working his magic.

“I see it. Probably.” Ruby informs you. She takes control of the turret for a split second before squeezing the trigger.

The flash of Werewolf’s gun ruins your night vision. A few seconds later you see an explosion. You check your rangefinder once it recovers from the flash and sure enough, the tank is still.

“That’s a kill,” you inform Ruby. As she and Axel celebrate, you plot your next move.

>Stay mounted in case someone comes to investigate (How long? Till next shift/Hour/30 mins)
>Demount but keep everyone awake in case you need to scramble.
>Make sure Erika knows how to do a proper watch then let your crew go back to sleep
>Write-in
>>
>>4589065

Werewolf: Operational
Ammo: 44 AP 17 HVAP 16 SUHE 2 HESH
Fuel: 100%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
>>4589065
>Stay mounted in case someone comes to investigate (10 minutes)
>Make sure Erika knows how to do a proper watch then let your crew go back to sleep
>>
>>4589065
>>Make sure Erika knows how to do a proper watch then let your crew go back to sleep
>>
File: ErikaBruhMoment.jpg (126 KB, 2208x1242)
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>>4589065

20:45

>Stay mounted in case someone comes to investigate (10 minutes)

You stay in the tank for another ten minutes. It’s possible that the sounds of combat may have attracted some scavengers, coming to pick off whoever’s left. It’s tense, with none of you making much noise. Max does start the engine though, but he keeps the revs low enough it’s not too loud.

Once you’re sure no one’s coming, you let Max shut off the engine and your crew dismount. As they disperse, you head over to Erika.

>Make sure Erika knows how to do a proper watch then let your crew go back to sleep

Tap, tap tap.

You rap your knuckles against the side of the tank. It takes a minute but Erika emerges from the top of the tank.

“Fritz.”

“Erika. They shouldn’t have gotten that close to us.”

She looks like she’s going to argue for a second but just hangs her head. “Yeah, you’re right.”

“What were you doing?” You ask as you lean against her tank. Her crew begins emerging from it as well now that the threat’s gone.

“We’d all look in a certain direction and make sure nothing’s coming from there. Then we’d move on to a new one.” Erika explains.

“All of you?” You frown.

“Yeah, all five of us.”

“That’s… not how it works Erika,” you sigh. You spend the next ten minutes explaining how to do a watch. Amusingly, you see one of Erika’s crewmates taking notes as you do. Once you’re done, you make to leave but Erika stops you.

“The organisers said on the radio they’re making an announcement at 9:45,” Erika informs you. “I was going to tell you earlier, but you know…”

“We got snuck up on, yeah.” You check your watch and you have less than an hour till this announcement.

>Stay up, you’re not going to get much sleep anyway
>Ask Erika to wake you up when it’s about to happen
>Ask Erika to summarise it for you afterwards and sleep till 10
>Write-in
>>
>>4589240
>>Ask Erika to wake you up when it’s about to happen
>>
>>4589240
>Ask Erika to wake you up when it’s about to happen
>>
>>4589240
>Ask Erika to wake you up when it’s about to happen
>>
>>4589240

>Ask Erika to wake you up when it’s about to happen

“Right, just wake me up when it’s about to happen?”

“I will,” Erika promises. With that, you turn and head back to Werewolf.

“You done talking to the Rookies, Fritz?” Max grunts as you approach.

“They’re not rookies, Max.” Ruby berates him.

“Well they sure stood watch like some,” he quips. He gets a laugh from Leo and a snort from Axel, high praise.

As they bicker like old women you find a nice comfortable tree to rest against and close your eyes.

21:45

“Oi.” You wake at the voice. “It’s time.”

“Hello to you too, Erika.” You grumble. You stand and follow her to her tank where there’s a small laptop set up showing the livestream of the match.

GOOD EVENING LADIES AND GENTLEMEN!” A very loud blond man screams as he appears on screen. Thankfully, he doesn’t continue at that volume. “It’s been almost ten hours and we’re bringing you an overview of the situation so far!”

A map flashes on screen, showing a map of the knocked out tanks.

“Almost half the tanks that entered have been knocked out! With a hair over fifty tanks remaining we found out that over half of those left are partying up!”

The screen flashes to highlights of tanks working together including a pair of Soviet tank destroyers; a Patton and a T47 as well as yourself and Erika.

“We don’t like that but our viewers love it! So we’re offering a deal! To all the teams listed-“

The feed cuts to a list of tanks and participants, yourself and Erika included.

“- In two hours we’ll be air dropping beacons all across the field! Which any of those listed can claim! If all members of a team claim it and switch it to blue, they’ll be considered a team and split any prizes. Switch it to gold however and if you knock out your teammates we’ll double any prizes!”

The rest of the announcement is just going over some of the highlights. Of course, neither your not Erika’s attention is on that.

>”So, five hundred grand each?” See if she’ll work with you.
>”Sorry Erika, Anzu would kill me if I passed on two million dollars.”
>Refuse to acknowledge it.
>Write-in
>>
>>4589491

Last post before the new year’s. Hope you all have a good one.
>>
>>4589491
>>Write-in
We did plan to split up close to the end.

Propose to Erika to seek out a beacon to make it higher stakes.
They didn't mention you had to knock out your teammates then and there...

And a happy new year from Europe!
>>
>>4589512

Thanks! I’m a bong so it’ll be New Years for me in about 30 minutes.

Have this nice picture of the Ankos!
>>
>>4589520

5 and a half hours to go on the US East Coast

Happy New Year ya filthy limey.
>>
>>4589523

Thanks, Yankee.
>>
>>4589491

Basically this >>4589512, get a beacon and turn it gold.

Our plan shouldn't change at all, this should only increase our rewards. We stick with Erika until we're the last two left.

However, I would like to propose splitting the doubled rewards 75/25 in favor of the winner of the end duel as opposed to the 100/0 it would be otherwise as appreciation for the other's teamwork, since the pot is bigger now.
>>
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>>4589491

“I say we get a beacon and then stick to the plan,” you say as the stream ends.

“Hn, that’s what I was going to say.” Erika grunts.

“I wouldn’t mind split-“

“No,” Erika cuts you off.

“No?” You ask.

“I’m not here for the money, Fritz. I’m here to win.” She looks frustrated as she says it, refusing to meet your eyes and looking to the night sky. “If you want the money when I win then you can have it, but I don’t want it otherwise.”

“When you win?” You ask.

“When I win,” she confirms.

“Awful presumptuous of you when you didn’t beat us last time,” you snipe.

“This time it’ll be different. I promise.”

“If you say so,” you shrug.

“How do you want to do this?” Erika asks. “We could get hunting now, or we could wait for these beacons to drop then go full search and destroy.”

>There’s no point moving out too early, wait for the beacons to drop
>Mount up and get moving, you might be able to reduce competition for one
>Write-in

If you choose the first option please roll
>2d100 bo3

Sorry it's so short. NYE was rough
>>
>>4589964
>There’s no point moving out too early, wait for the beacons to drop
>>
Rolled 21, 63 = 84 (2d100)

>>4589964
>>There’s no point moving out too early, wait for the beacons to drop
>>
Rolled 87, 62 = 149 (2d100)

>>4589964
>>There’s no point moving out too early, wait for the beacons to drop
>>
Rolled 25, 27 = 52 (2d100)

>>4589964
>>
File: unlimited class 20.png (351 KB, 818x817)
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>>4589964

10:00

>There’s no point moving out too early, wait for the beacons to drop

“Let’s wait, if we move out too early, we may end up tired when they drop.”

“Fine, I suppose I’d best prepare for night fighting then.” Erika sighs as she begins trudging towards her tank.

“Not a fan?”

“Nah, I don’t have a fancy rangefinder like you do. My gunner has night vision, but I have to use goggles. Not fun.”

“Well if we want to win a fight in the middle of the night…”

“Yeah, I know,” she sighs. “Whatever, it’s your watch now.”

21, 27 – It gets a little out of hand but it’s a better watch than they did

You head back to Werewolf and begin the process of waking your crew. Ruby is the first and easiest. A quick nudge and she’s up and yawning. Max is similarly easy, except with slightly more swearing. Leo is more of a problem. One which Ruby solves by dumping her canteen over him. Axel thankfully wakes himself upon hearing the commotion and promptly stops Leo from executing your gunner.

10:37

Lots are drawn, and for the first hour your find yourself on watch with Ruby. It’s not as professional as you would’ve liked. Upon informing her of the beacons and the result if you win, she launched into speculation about what the club would do with two million dollars. You choose not to inform her that Anzu would probably take most of it and instead play along. In the middle of describing where she’d put the Jacuzzi, Ruby freezes.

“Goggles,” she demands. You hand her the night vision goggles and she begins staring off into the distance. “North-west, take a look.” She takes off the goggles and shoves them into your hands. Sure enough, when you look North-West you can see tanks moving closer, kicking up sand.

“Get the others and get started, I’ll inform our friends.” You order. You both jump off the tank. Ruby moves towards your crew and you towards Erika.

You come to a stop in front of her sleeping form and gently nudge her shoulder. “Tanks, moving our way.”

Upon hearing that, Erika shakes the sleep out of her and jumps to her feet. “Alright, get back to your tank.”

By the time your back to your tank, it’s ready to start and your crew is loaded up.

>Launch the UAV and try to see who you’re up against (Green)
>Start the engine and get the gun pointed north-west (Blue)
>Start heading north to try to get a pincer (Orange)
>Write-in

>Any other skills/abilities?

>Roll 4d100 Bo3
>>
>>4590119

Werewolf: Operational
Ammo: 44 AP 17 HVAP 16 SUHE 2 HESH
Fuel: 100%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 57, 31, 94, 13 = 195 (4d100)

>>4590119
>Start the engine and get the gun pointed north-west (Blue)
>Load SUHE
>Use Gunslinger if both tanks are in range

We're already entrenched in an elevated position with camo applied, I don't see any reason to move from here. We have several passive buffs from being in this position.

Sending up a UAV might give away our position, so let's hold off for now to try and hold on to surprise, since they probably don't know we're here.
>>
>>4590119
>Roll 4d100

>roll 4d20 Bo3, my bad.
>>
Rolled 19, 17, 4, 3 = 43 (4d20)

>>4590128
>>
Rolled 4, 12, 2, 18 = 36 (4d20)

>>4590128
>>
Rolled 12, 18, 8, 8 = 46 (4d20)

>>4590128
>>
Rolled 1, 1, 4, 8, 13, 15, 3, 19, 8, 1, 19, 2 = 94 (12d20)

>>4590119

Erika
>>
Rolled 19, 19, 17, 4, 2, 7, 1, 14, 15, 12, 14, 3 = 127 (12d20)

>>4590235

Other tanks
>>
File: unlimited class 21.png (266 KB, 819x818)
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>>4590119

1, 1, 3, 2 – Erika
2, 7 – Achilles
4, 12, 2, 3 – Werewolf
14, 3 – AMX 13 75
17, 4 – Black Prince

Result – Erika shot hit/dmg
WW - Hit/bounce (armour too high)

>Start the engine and get the gun pointed north-west (Blue)
>Load SUHE
>Use Gunslinger if both tanks are in range

“Max, start the engine. Ruby, get the gun pointed north-west. Axel, give me a SUHE shell and get ready to engage multiple targets.” You bark out lots of orders in quick succession. Your crew, ever the professionals, quickly comply and Werewolf’s engine is soon humming as you watch the dust clouds.

“We’re ready here, Fritz,” Erika informs you. She’s entrenched about fifty metres south of you, her gun facing the same way. “Shall I put up a UAV?”

“Don’t. We don’t want to let them know we’re here,” you respond. You don’t get a verbal response, but you see her UAV being stowed away.

You turn your attention back to the approaching dust cloud through your rangefinder. It takes a good few minutes of the cloud approaching to get a clear view of what you’re fighting.

“Black Prince, one and a half kilometres North-West,” you say, attempting to guide Ruby through your rangefinder.

As you do, Erika’s gun barks, sending a shell flying. You follow the last half a second of the journey through your rangefinder. It hits the Black Prince slap bang in the middle of the turret.

“Erika hit and damaged the Black Prince,” you declare to Ruby.

The tanks begin to scatter and you’re finally able to see what you’re facing. A Black Prince, bringing up the rear followed by an Achilles, bringing up the rear. You also see a small French tank dart south, breaking away from the group.

“There’s three of them,” you inform Erika and your crew. “Ruby, do you have a shot on all of them?”

“Only the Churchill, it’s too dark to hit anything else.” She complains.

“Then hit it,” you order. It takes a second, but the gun barks and the shell flies true. You’re rewarded with a massive explosion against the turret face, but no penetration.

“Hit, no penetration.” You declare to Ruby’s grumbling. As the smoke clears you see why it failed. “They’re hiding their Hull behind a rock.”

>Let Erika deal with the Black Prince using her Super High-Velocity Gun and move to engage another target (which?)
>Stay dug in and load HVAP to try again
>Load Normal AP and try again
>Use Frenzy a HESH to destroy the rock and hit the hull
>Write-in
>>
>>4590289

>Use any other skills/abilities?

>Roll 4d20 Bo3

Werewolf: Operational
Ammo: 44 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 100%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 15, 3, 14, 19 = 51 (4d20)

>>4590295

>Let Erika deal with the Black Prince and engage the Frog...fucking Frenchmen
>>
>>4590289
Do any of our MG's include tracer rounds?
>>
>>4590313
Our gunner can only see the Black Prince, and I think the Achilles is the bigger threat here.
>>
>>4590319

Unfortunately, they don't
>>
>>4590289
>Stay dug in and load HVAP to try again
>>
Rolled 10, 7, 20, 6 = 43 (4d20)

>>4590295
>>
Rolled 7, 19, 9, 4 = 39 (4d20)

>>4590313
+1
>>
Rolled 2, 10, 5, 15, 8, 11, 2, 1, 5, 8, 1, 1 = 69 (12d20)

>>4590289

Rolling for Erika

>>4590366

Someone can reroll this 20, or you can use an accuracy autosuccess
>>
Rolled 6, 2, 11, 13, 14, 7, 2, 6, 1, 17, 11, 8, 7, 11, 20, 16, 16, 20, 9, 2, 3, 6, 2, 16 = 226 (24d20)

>>4590427

The enemies
>>
Rolled 16 (1d20)

>>4590427

Save the auto
>>
>>4590320

I was more worried about that AMX flanking us or Erika, since it split off from the group.
>>
>>4590289

1, 11, 20, 8 – Achilles
2, 8, 1, 1 – Erika
3, 20, 2, 2 – AMX 13 75
6, 2, 2, 6 – Black Prince
7, 3, 9, 4 – Werewolf

Result – Achilles misses, Erika eliminates the BP, AMX hit/no pen, BP can’t fire – knocked, WW misses the AMX


10:45

>Let Erika deal with the Black Prince and engage the Frog...damn Frenchmen

Given the good work Erika’s doing, you decide to leave her to it.

Crack!

A shot from the Achilles whistles overhead. Since it’s just fired it’s now not an immediate threat, leaving you free to deal with the damn French light tank. You’re having trouble tracking it in the dark, the tank keeps weaving up and down the opposite side of the dune, it’s using as cover, never exposing itself long enough to let you lay a shot.

You hear another roar from Erika’s tank. Another shell screams out of her Tiger’s barrel and slams into the Black Prince.

“Target eliminated,” Erika reports with no small amount of satisfaction. The AMX takes that opportunity to make his presence known. It stops for all of ten seconds, time in which you frantically swing the turret to bring Ruby to bear. Unfortunately, your shot goes wide while his slams into your gun mantlet.

You’re thrown about a bit, but otherwise unharmed from the powerful hit.

“You guys alright?” You grunt as you pick yourself up.

“We’re fine,” Ruby answers for herself and Axel. You watch as the AMX scurries behind the resupply point to avoid any return fire.

“If you can keep my flank safe, I can charge the Achilles,” Erika offers.

>Agree
>>Move towards the AMX from the north of the supply point to stop it from hitting Erika in the side (Blue)
>>Move towards the AMX from the south of the supply point to stop it from hitting Erika in the rear (Orange)
>Decline
>>Suggest staying where you are and slugging it out
>>Suggest Erika stay where she is while you hunt the AMX
>Write-in

>Use any other skills/abilities?

>Roll 4d20 Bo3
>>
>>4590466

Werewolf: Operational
Ammo: 43 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 100%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
File: unlimited class 23.png (272 KB, 760x761)
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>>4590466

Map
>>
Rolled 7, 10, 6, 16 = 39 (4d20)

>>4590466
>Agree
>>Move towards the AMX from the south of the supply point to stop it from hitting Erika in the rear (Orange)
>Prepare Initial P
>Prepare MG-131 and Hull and Coax MGs
>Launch UAV towards the Achilles
>>
Rolled 15, 19, 14, 10 = 58 (4d20)

>>4590466

>Agree, move north (blue)
>>
Rolled 16, 16, 11, 1 = 44 (4d20)

>>4590485
+1
>>
>>4590466
>>4590485
+1
>>
Rolled 12, 20, 8, 5, 6, 18, 9, 5, 20, 7, 9, 15 = 134 (12d20)

>>4590466

Erika
>>
Rolled 1, 17, 11, 13, 20, 19, 15, 9, 19, 13, 1, 12, 13, 3, 8, 18 = 192 (16d20)

>>4590991
>>
Rolled 19, 13 = 32 (2d20)

>>4590991
>>
>>4590994

I need

3d100 for the MGs, please.
>>
Rolled 42 (1d100)

>>4591003
>>
>>4591005

MGs are best of one, so feel free to roll the other two d100s as well
>>
Rolled 49, 2 = 51 (2d100)

>>4591005
whoops, misread the prompt!
>>
Rolled 21, 57, 43 = 121 (3d100)

>>4591003

Rolling for them to resist it
>>
>>4590466

>Agree
>>Move towards the AMX from the south of the supply point to stop it from hitting Erika in the rear (Orange)
>Prepare Initial P
>Prepare MG-131 and Hull and Coax MGs
>Launch UAV towards the Achilles

“We can do that,” you reply. As you do, another shot from the Achilles whizzes overhead. It missed again, thankfully, but it was far closer than last time. “Max, we need to cut off that AMX.”

“Aye, I’m on it.” Instead of reversing out of your dugout, Max just engages low gear and goes up over the top. You can hear Leo laughing and Ruby berating him as he does but it gets you out without exposing the rear of your tank, so you have no complaints.

“Leo, launch the AMX, give Erika some targeting help.” You order as you begin rumbling down the hill. You see Erika next to you begin to move forward towards the Achilles and Leo on the radio to her, giving ranging information. It works, and a minute later you hear him calling out a hit Erika landed on it.

As you continue down the hill, you cock your MG. Ruby pre-emptively rotates the turret a little bit and sure enough, you spot it.

You point the rangefinder straight towards it and start calling out targeting info.

“Four hundred meters ahead of us!” You call. It doesn’t take Ruby a second to fire.

“On the way!” She shouts as she lets a round loose. You watch with no small amount of satisfaction as it slams into the smaller tank, stopping it in its tracks.

Then, you unleash with your MG. Leo quickly realises what’s happening and follows up with a burst from his machine gun too. You leave the French tank so disoriented they’re unable to fire.

>Blow the French tank out of the water
>Write-in

>Roll 4d20 Bo3

>Use any other skills/abilities
>>
File: unlimited class 24.png (275 KB, 760x761)
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>>4591027

Werewolf: Operational
Ammo: 42 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 98%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 2, 1, 2, 15 = 20 (4d20)

>>4591027
>Blow the French tank out of the water
>>
Rolled 6, 17, 18, 14 = 55 (4d20)

>>4591027

>Hon hon hon the Frogs
>>
Rolled 14, 1, 17, 15 = 47 (4d20)

>>4591027
Do what our German blood demands in regards to the French.
>>
>>4591041
>>4591051
>>4591054
>>4591027

Do we have any way of auto-penning? Something tells me a 14 won’t cut it
>>
>>4591055
We're shooting an immobilized light tank with an 88 mm gun, I don't think we need to worry about penetration on anything less than a 20.
>>
>>4591055

It could be rerolled, but remember you're shooting at a tank with about 50mm of armour with a HV 88mm gun.

Base DC 10 + Gun Calibre/10 (x0.5 if Short Barrelled/Howitzer) (x1.5 if High Velocity) - Armour Thickness/10

This is the formula I use, so feel free to plug the numbers in.
>>
>>4591057
We also have the +1 from Mackensen
>>
>>4591057
This is why I’m a history teacher and not a math teacher...

That’s what, DC 10.something?
>>
>>4591060
It comes out to 17 against 50 mm of armor (without considering Mackensen buff, which would put it at 18), so we penetrate.

10 + (88/10 = 8) (* 1.5) - (50/10)
10 + (8 * 1.5) - 5
10+12-5
17
>>
Rolled 4, 18, 11, 8, 2, 7, 12, 14, 5, 19, 3, 6 = 109 (12d20)

>>4591060

I'm preparing to write the post now so I'll put the maths for this bit here

Rolled - 14

DC = 10 (base) + [9(gun calibre) x 1.5(high velocity)] - 5 (enemy armour) + 1 (Mackensen bonus) = 20

14 < 20 = success

Hope this helps clear it up

I'm writing an essay for my history degree right now, haha

>>4591027

Rolling for Erika
>>
>>4591060

No coffee means mistakes...18.something
>>
Rolled 10, 2, 10, 17, 20, 4, 12, 4, 20, 4, 11, 11, 4, 20, 18, 12 = 179 (16d20)

>>4591064

Almost, I usually round up e.g 8.8 to 9

>>4591065
rolling for the other tanks
>>
>>4591068
>double 20 for awareness
>20 for mobility
yikes
>>
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>>4591027

2, 1, 2, 14 - Werewolf
2, 7, 3, 6 – Erika
20, 2, 10, 4 – Achilles
20, 20, 11, 12 – AMX 13 75

Result – WW hit/destroy the AMX 13 75, Erika hit/destroy Achilles


22:55

>Do to the French as your ancestors did to them

You look at your prey. The tank commander of the AMX is out of her cupola, frozen staring at you and your tank.

You see her arms beginning to move upwards, but you have no time for that and you don’t see a white flag.

“Ruby… take the trash out, please?” You ask your gunner.

“With pleasure,” she answers. Werewolf’s gun barks and the AMX goes flying. Thankfully the commander got back into her tank so wasn’t launched but you watch the tank roll over from the force of the hit with no small amount of pleasure. For a moment you think you hear Preußens Gloria, weird given you’re from Bavaria.

You hear another sharp crack.

“Achilles eliminated,” Erika reports through the radio. “How’s it going on your end?”

“It’s like 1871 again,” you reply. That gets a laugh from your crew and a confused ‘huh’ from Erika so you explain. “AMX eliminated.”

“Good, I think they were heading for the supply dump, not us,” Erika summarises. “Hence they were surprised to see us.”

“So, what now?” You ask, looking at your watch. “We still have an hour till the drop.”

“Well, we could resupply, make sure we’re at one hundred percent everything or we could set up and prepare for more people trying to resupply before the drop.”

“We have barbed wire that might be useful for that, Fritz.” Leo reminds you.

>Take turns resupplying and covering each other.
>Put up barbed wire surrounding the paths to the supply depot
>Write-in

>Roll 2d20 Bo3
>>
>>4591085

Werewolf: Operational
Ammo: 41 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 98%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 18, 9 = 27 (2d20)

>>4591085
>Put up barbed wire surrounding the paths to the supply depot
>Recall UAV
We're basically topped off anyways
>>
Rolled 18, 6 = 24 (2d20)

>>4591092

+1
>>
Rolled 6, 11 = 17 (2d20)

>>4591085
Third roll.
>>
Rolled 18, 15, 6, 7, 19, 2 = 67 (6d20)

>>4591085

Erika's rolls
>>
File: unlimited class 26.png (289 KB, 815x816)
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>>4591085

23:15

>Put up barbed wire surrounding the paths to the supply depot
>Recall UAV

“Good idea, Leo. Bring in the UAV and we’ll get started.” You quickly switch yourself from the intercom to the radio. “Erika, we’re going to set up some barbed wire, make it hard to reach this supply depot.”

“Good idea," she replies. “I’ll set up on the hill while you do that.” You watch for a second as Erika’s tank pulls an about-turn then starts trundling up the hill. The minute she’s out of the way, you and your crew get to work. It’s not too hard, just approach where it needs to go, hope out of the tank with Leo and unravel the wire. You get snagged on it a couple of times, but you’re soon done putting down both spools of barbed wire. They’ve been placed to cut off both easy routes to the supply point. With you and Erika on the hill, it should be an easy kill if anything gets stuck in it.

“Waddya think the chances are someone’s going to get caught in the wire?” Ruby asks as she kicks your driver lightly.

“Depends,” he answers as he bats Ruby away. “If they have night vision? Low. If they don’t? Easy pickings.”

“Ooh, easy pickings, we like the sound of that, don’t we Axel?” She says as she nudges your loader. You ignore the casual conversation as you reach your old position at the top of the hill. Getting the wire set up didn’t take too long, leaving you with forty-five minutes till the drop.

>Let your crew get a little rest and ask Erika to take over the last bit of the watch tonight.
>Just stand the watch as you normally would.
>Keep everyone in the tank so you can move out as soon as you know where you’re going.

>Roll 1d100 Bo3 for this watch

>Use any skills/abilities?
>>
>>4591266

Werewolf: Operational
Ammo: 41 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 97%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 64 (1d100)

>>4591266
>Just stand the watch as you normally would.
>Resupply 10 minutes before the beacon drop
>>
Rolled 54 (1d100)

>>4591272
+1
>>
Rolled 6 (1d100)

>>4591266
>Just stand the watch as you normally would.
>>4591272
A resupply when we're basically topped up seems a bit unnecessary.
>>
Rolled 107, 64, 36, 153, 40, 92, 130, 166, 122, 111, 189, 122 = 1332 (12d196)

>>4591266
>>
File: unlimited class 27.png (420 KB, 817x818)
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>>4591266

6 – Your watch is something that professionals would be proud of

00:00

>Just stand the watch as you normally would.
>Resupply 10 minutes before the beacon drop

You don’t say anything to Erika, if she wants to stay up or relax, you’ll leave her to it. You and your crew however continue your watch. It’s a great watch, perhaps the best one you’ve ever done. No angle goes unwatched and no movement goes unnoticed. You’re sure that your spiritual ancestors of the Wehrmacht, as well as all your teachers, would be proud of this watch. If they could see you that is. But they can’t, so you have the best kind of watch possible – an uneventful one.

About ten minutes to midnight, you ask Erika to cover you as you head down to the supply point you control. Erika snorts when you ask but moves to cover you anyway. You quickly fill up on fuel and ammo and offer to do the same for Erika, but she declines.

As you reach the top of the hill again, Leo opens the livestream.

”HELLO LADIES AND GENTLEMEN!!!” The same very shouty man begins as you tune in. “The planes carrying the drops have been launched and on the screens behind me you can see the locations of the drops!”

Leo takes a screenshot of the map then opens it. Erika looks over your shoulder at the map.

“There’s a lot of them to the north,” she observes. “Might be worth heading up, making sure we can get one.”

“There’s also a pretty isolated one to our west,” you suggest. “Might be less fighting that way.”

“Or the one to the south? Next to that Cathedral ruin?” Ruby points out.

“Or the easy one next to the mountain range,” Max drawls, tapping the screen.

>Insist on heading to the isolated drop to your west (Blue)
>Agree with Erika to head for the city drops (Orange)
>Head for the drop to the east of the city (Green)
>Write-in
>>
>>4591450

>Roll 2d20 Bo3

Werewolf: Operational
Ammo: 46 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 100%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
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>>4591450

I forgot poor Ruby's suggestion.

>Head for the drop close to the cathedral
>>
>>4591450
>Insist on heading to the isolated drop to your west (Blue)
Since the group of 3 that we just took out came from the North West, that general area should be free of other tanks. The East and North are unknown to us, and probably full of enemies (not to mention both us and Erika perform poorly in urban environments), and it's likely there were at least a few in the South West that we didn't quite clean up that would almost certainly go to the cathedral beacon.
>>
Rolled 11, 20 = 31 (2d20)

>>4591450
>Insist on heading to the isolated drop to your west (Blue)
>>
Rolled 8, 4 = 12 (2d20)

>>4591452
>>
Rolled 5, 14 = 19 (2d20)

>>4591452
>>
Rolled 12, 3 = 15 (2d20)

>>4591450
>>Head for the drop close to the cathedral
>>
Rolled 6, 11, 5, 20, 3, 9 = 54 (6d20)

>>4591450

Rolling for Erika

>>4591589
Luckily you have some equipment that counters this so no need to reroll
>>
Rolled 11 (1d20)

>>4591659

Rerolling for Erika
>>
Rolled 3, 6, 2, 18 = 29 (4d20)

>>4591450

Don't mind me
>>
>>4591685

*minds*
>>
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>>4591450

5, 4 – Werewolf
3, 9 – Erika
3, 6 – KV-2
2, 18 – Easy 8


00:10

>Insist on heading to the isolated drop to your west (Blue)

“There are a lot of drops in the city,” you allow, “but neither of our tanks do well in the city so I don’t think it’d be too smart to go that way.”

Erika begins to argue, but you see her realise you’re on to something, so she bites her tongue. “What do you suggest instead?”

“The one to the west of us, we’ve taken out a lot of tanks coming from that direction so it’s liable to be pretty empty.” As you explain you can see Erika nodding along to it.

“Alright, fine,” she allows. “Let’s get going then, no time to waste.” Erika turns around and begins speed marching to her tank. You nod to your crew and they scramble to do the same.

The engine’s still warm so starting up takes barely a second. A few minutes later, you and Erika are turned around and heading west. You’re careful to avoid the barbed wire you placed but as soon as you’re past it you gun it up the slope, pulling slightly ahead of Erika.

You pause for her at the top before taking off again more slowly, to keep formation with her. Erika’s on the outside, giving her a better view of the road.

“Fritz, Easy 8 and a KV-2 on the road, heading away from us.” Erika crackles through the radio. “They’ve spotted me but if we hit them quickly enough, we might be able to stop them escaping.”

“Don’t worry about that Erika,” you reply. Werewolf pulls up alongside Erika and you immediately start range-finding the targets. Sure enough, you spot them, rear out, and quickly turning.

>”Ladies first.” Let Erika pick her target and take the other.
>”Dibs on the Sherman.” You’re sure Werewolf will appreciate it.
>”Firing on the KV-2.” It’s always nice to destroy a heavy tank.
>Write-in

>Use any skills/abilities

>Roll 4d20 Bo3

Just want to ask you guys what you think of the pace halfway through. Do you think the battle's been dragging on too long? Is it just right? Is it fun?
>>
>>4591702

Werewolf: Operational
Ammo: 46 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 95%
Rerolls: 5
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 10, 5, 20, 13 = 48 (4d20)

>>4591702
>”Dibs on the Sherman.” You’re sure Werewolf will appreciate it.
>Use all MG's to suppress the KV-2

>pacing
I think it's fine, I've been having fun at least.
>>
Rolled 12, 18, 7, 15 = 52 (4d20)

>>4591702
>>”Ladies first.” Let Erika pick her target and take the other.

Pacing is good boss.
>>
Rolled 8, 11, 8, 19 = 46 (4d20)

>>4591702
>”Dibs on the Sherman.” You’re sure Werewolf will appreciate it.
>>
Rolled 16, 19, 19, 7, 12, 10, 8, 18, 18, 8, 13, 6 = 154 (12d20)

>>4591702

Rolling for Erika

>>4591717
Someone feel like rerolling this 20 for me?
>>
Rolled 13, 12, 11, 20, 16, 18, 7, 20, 13, 14, 17, 14, 3, 4, 13, 13 = 208 (16d20)

>>4592227

Rolling for the two opponents
>>
Rolled 7 (1d20)

>>4592227
>>
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>>4591702

3, 4, 13, 13 – KV - 2
8, 5, 7, 13 – Werewolf
12, 8, 8, 6 – Erika
13, 12, 7, 20(d) – Sherman

00:15

>”Dibs on the Sherman.” You’re sure Werewolf will appreciate it.

“Hey! What!?” Erika protests as you call your target. You ignore her though and continue calling out targeting information for Ruby. The enemy tanks begin to respond. The KV-2 begins turning far quicker than you’d have expected it to. It even gets a shot off! It goes way over your head but it’s somewhat impressive, nonetheless.

“On the way!” Ruby’s shout ends your musings. You watch the shell shoot forward and slam into the back of the floundering Sherman. You feel an inordinate amount of glee and it takes you a second to place it as second hand, originating from Werewolf.

“You’re welcome, bud.” You laugh as you watch Erika line up a shot. The KV-2 managed to turn about thirty degrees in the time it took you to kill the Sherman. It doesn’t get any further, Erika ending it with a well places shell into the engine block.

“KV-2 eliminated,” Erika confirms.

“Tell her gunner it was a nice shot!” Ruby pipes up.

You shrug and pass it along. “My gunner says to tell your gunner it was a nice shot.” You can’t see too much through the darkness, but you can see Erika’s head snap to you, slightly confused.

“My gunner says thanks to your gunner?” Erika offers back. “Shall we keep moving?”

>Use the road to get closer before scaling the hill (Blue)
>Go straight across and up onto the hill (Green)
>Write-in
>>
>>4592262

>Roll 2d20 Bo3

Werewolf: Operational
Ammo: 45 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 95%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 20, 18 = 38 (2d20)

>>4592262
>Use the road to get closer before scaling the hill (Blue)
>>
Rolled 16, 9 = 25 (2d20)

>>4592262
>Use the road to get closer before scaling the hill (Blue)
>>
Rolled 12, 18 = 30 (2d20)

>>4592262
>>Use the road to get closer before scaling the hill (Blue)
>>
Rolled 18, 1, 13, 4, 10, 5 = 51 (6d20)

>>4592262

Rolling for Erika

>>4592272
This can be rerolled free due to your equipment
>>
Rolled 16 (1d20)

>>4592332
>>
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>>4592262

12, 9 – Werewolf
10, 1 – Erika


00:25

>Use the road to get closer before scaling the hill (Blue)

“Take us onto the road, will you Max?” You ask your driver. He obliges, you climb down the mountain, Erika following. It takes a few minutes as you don’t want to go too fast and destroy your suspension or any more roadwheels but you quickly make it to the bottom of the small valley. You make sure to get out of Erika’s way. She’s not moving that fast but any collision with a Königstiger would be bad news.

After a short cruise down the road, you make sure to go up the slope first for the same reason. It takes some to reach the top and your engine’s RPM tips into the red once or twice but it’s uneventful. More impressively, Erika managed to do the same in her tank.

As you approach the summit of the hill, you spot the drop. It’s a wooden box on a parachute, with lights all over it making it very obvious.

“Can you see anyone?” Erika asks over the radio as she scans the top of the hill.

You do the same. A cursory examination both visually and through the rangefinder reveals no lurkers watching the drop. You spend another minute watching anyway but nothing comes of it. “I got nothing Erika.”

“Good,” she hops out of her tank and starts walking towards the crate. After a moment’s hesitation, you do the same. By the time you reach it, Erika’s already opening it. Inside, cushioned by lots of bubble wrap are the beacons. She hands you one which you examine.

It’s a rather simple design. A thick metal donut with what looks like a light in the middle. Underneath the light is a small sliding switch labelled ‘blue’ on one side and ‘gold’ on the other.

“Right, we can flip these later,” Erika grunts as stands. She walks over to her tank and after a moment’s hesitation, puts the beacon against her tank. It sticks. “Magnetic,” she explains.

You walk back to Werewolf and do the same, attaching it with a dull thunk.

>Suggest setting up on this hill and seeing if anyone else comes
>Suggest heading back to your prepared position
>Write-in
>>
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>>4592344

>Roll 2d20 Bo3

Werewolf: Operational
Ammo: 45 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 92%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 15, 14 = 29 (2d20)

>>4592344
>>Suggest heading back to your prepared position

We got what we came for.
>>
Rolled 20, 1 = 21 (2d20)

>>4592344
>Suggest heading back to your prepared position
>>
Rolled 7, 17 = 24 (2d20)

>>4592344
>>
Rolled 5, 4 = 9 (2d20)

>>4592344

Rolling for Erika

>>4592351
This can be rerolled
>>
Rolled 13, 17, 2, 3 = 35 (4d20)

>>4592471
>>
Rolled 8 (1d20)

>>4592471
>>
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>>4592344

00:35

>Suggest heading back to your prepared position

“Let’s head back to our position then, shall we?” You suggest to Erika over the radio. “We have what we came here for so there’s no need to stay.”

“I know, you don’t have to explain it to me,” Erika snaps back. You look down to Leo who just shrugs. Women he mouths. You climb back up and open your hatch as Erika sets off. Werewolf’s engine starts with a roar then you follow slowly afterwards.

The drive back is uneventful. You’ve already cleared the area of any enemies so it’s basically a leisure cruise. You scale the hills just as easily as last time, though you see something that wasn’t their last time.

“Max! Full stop!” You order. Werewolf screeches to a halt and Erika behind you stops quickly once she notices you’re stopped.

“What is it?” She asks over the radio.

“The barbed wire to the south, there’s someone stuck in it. An IS-2.” You reply.

“And they haven’t noticed us?” She asks, slightly confused.

“Probably too absorbed trying to get rid of the barbed wire.” You reply.

“Eh, I suppose it doesn’t matter,” she says. As she does, her turret begins to rotate, aiming at the immobilised IS-2.

>Stop her, see if you can get them to surrender
>Let her execute them
>Suggest she maybe move to a flank to get a better shot
>Write-in
>>
>>4592499

>Roll 4d20 bo3

Werewolf: Operational
Ammo: 45 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 86%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 11, 7, 10, 7 = 35 (4d20)

>>4592499
>>Let her execute them
>>
Rolled 15, 8, 20, 5 = 48 (4d20)

>>4592499
>Let her execute them
>Use HVAP if we are firing
>Use MG-131 if we are firing
>>
Rolled 7, 17, 6, 5 = 35 (4d20)

>>4592499
>>Let her execute them
Do a quick drone recon around first. If they notice us during then just blast them.
>>
>>4592499
>Let her execute them
>>
Rolled 18, 10, 6, 20, 2, 18, 3, 9, 10, 17, 19, 6 = 138 (12d20)

>>4592499

Rolling for Erika
>>
Rolled 19 (1d20)

>>4592722

Rerolling for Erika.

>>4592518
You can reroll this but if Erika doesn't get another 20 this tank is gone
>>
Rolled 2, 9 = 11 (2d20)

>>4592722

Rolling for the IS-2 to notice
>>
Rolled 1 (1d20)

>>4592728
Josef Sandwich 2 makes for a good meal for the Werewolf and Tiger
>>
Rolled 2 (1d4)

>>4592731

Rolling some other stuff
>>
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>>4592499

7, 7, 6, 5 – Werewolf
2, 10, 3, 6 – Erika
2, 9 – IS-2

Result – they notice but Erika deals with them

No loss of a reroll since Erika dealt with them



00:40

>Let her execute them

You decide to leave it to Erika but prepare just in case anyway.

“Load the HVAP, will you Axel?” You ask. “Hold fire for now though Ruby.”

“Fritz…” Ruby whines but you stand strong as Erika’s gun finishes moving.

That’s when you notice the IS beginning to move – or trying to given the barbed wire stuck in the track.

“They’ve spotted us, Erika.” You say casually.

“Irrelevant,” she snaps back. “Fire!” She shouts the second bit so loud you can hear it from Werewolf without using the radio.

Her gun fires. You frown as the round leaves the barrel; you have the same gun as Erika, though slightly shorter, so that shouldn’t be the case. The answer to that question is answered when a massive explosion blooms against the IS-2.

You squint at the power of the blast. When the smoke clears, you see the gun’s damaged and the front armour plate battered. A white flag hangs limply from the top of the turret.

“I wasn’t expecting that,” you tell Erika over the radio.

“Suped-up high explosive,” she replies. “Very effective.”

“Haven’t seen you use one of those before,” you say. Max slowly begins to move again, down the slope towards the hill with your dug-out.

“Black Forest adapts,” Erika says cryptically before following. It takes a few minutes to reach your old positions, but you arrive and quickly set back up.

>Continue the watch shift till 2.
>Ask Erika to take over the rest of the shift then continue as normal from 2.
>Write-in

>Roll 2d100 Bo3 for the rest of this shift
>>
>>4592822

Werewolf: Operational
Ammo: 45 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 84%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 99, 69 = 168 (2d100)

>>4592822
>Continue the watch shift till 2.
>>
Rolled 44, 72 = 116 (2d100)

>>4592822
>Continue the watch shift till 2.
>>
Rolled 15, 52 = 67 (2d100)

>>4592822
>>Continue the watch shift till 2.
>>
Rolled 1 (1d4)

>>4592822

Determining something.
>>
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>>4592822

1:10

>15, 52 – Not the greatest watch you’ve ever done.

You’ve done better. You realise that about ten minutes into your watch. You try not to slip but after thirteen hours of on and off fighting it’s almost inevitable.

There’s no harm if it’s just for a few minutes. You reason to yourself. As Max and Ruby get into a heated debate about the intricacies of operation Bagration, you find yourself getting drawn into it. Max is of the opinion that it was the first true Blitzkrieg, discounting Fall Gelb as a wild shot in the dark that somehow hit. Ruby’s about to come to his defence when your ears perk up.

CRACK

You instinctively duck at the sound of a large gun firing. The shell whistles past you and explodes as it hits a rock behind you.

You and your crew leap to action. Leo takes off running towards Erika to alert them to what’s happening while the rest of you clamber into Werewolf.

“Where did it come from?” You demand as you begin surveying your surroundings.

“Somewhere to the north!” Ruby responds. Max frantically starts the engine and soon Werewolf is howling. Erika’s Tiger follows a few seconds later and soon after Leo jumps back into the tank.

“Fritz! What’s happening!” Erika demands over the radio.

“We’re under fire by someone with a high calibre gun from the north,” you reply.

“That helps!” She retorts angrily. You don’t bother replying and instead focus on trying to figure out how to get out of the mess you’re in.

>Launch your drone and ask Erika to launch hers (Blue)
>Do nothing and just watch to see if you can figure out where the gunfire is coming from
>Start popping smoke then move west to try flanking while Erika covers you (Orange)
>Write-in
>>
>>4593023

>Roll 4d20 Bo3

Werewolf: Operational
Ammo: 45 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 84%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 1, 2, 5, 9 = 17 (4d20)

>>4593023
>Start popping smoke then move west to try flanking while Erika covers you (Orange)
>>
Rolled 15, 18, 7, 15 = 55 (4d20)

>>4593023
>Launch your drone and ask Erika to launch hers (Blue)
>Start popping smoke then move west to try flanking while Erika covers you (Orange)
>>
Rolled 6, 1, 12, 9 = 28 (4d20)

>>4593126
+1
>>
Rolled 20, 2, 15, 14, 10, 3, 5, 10, 19, 15, 10, 1 = 124 (12d20)

>>4593023

Erika
>>
Rolled 20, 7, 15, 2, 3, 18, 12, 12, 9, 4, 4, 6 = 112 (12d20)

>>4593644

The other tank
>>
Rolled 14, 7 = 21 (2d20)

>>4593644
>>4593647

They both reroll
>>
Rolled 10 (1d20)

>>4593648
>>
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>>4593023

1, 1, 5, 9 – Werewolf
10, 2, 5, 1 – Erika
3, 4, 4, 2 – Other tank


00:20

>Launch your drone and ask Erika to launch hers (Blue)

“Erika, launch your drone and send it north-northeast. We’ll do the same but west.” You say into the radio.

“We’re on it,” she replies. A few seconds later you hear a gentle whirring as Erika’s drone passes overhead. A minute later, yours follows, heading slightly left of Erika’s in order to cover the area roughly to the north.

The next few minutes are just waiting. No one says anything, all you can hear is the hum of the engine and all you can see when you duck back into the tank is everyone staring at Leo’s tablet.

CRACK

You climb back up in time to see an explosion in the sky.

“Leo?” You ask.

“Flak?” He guesses. “Both of our drones are still up and if they’re on a slope they could get enough elevation…”

“Is that possible, Ruby?” You ask. “A flak shell?”

“Well, a lot of tank guns are converted AA guns so yeah,” she replies. “But we’ve never needed a flak shell because you know, no aerial targets. Our gun elevation also isn’t really high enough.”

“Either way, I have a rough location – that hill to the northeast, between the rocks.” Leo chips in again. “Don’t know where though.”

“We can work with that,” you nod. “Ruby, if it was you on that hill, where would you be?”

“Map,” she demands. You chuck her yours and she takes a second to look at it. “Foliage to the north of the hill. Can also reverse down the slope to get a high firing angle.”

“Okay,” you consider that for a second and a plan begins forming.

1/2
>>
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>>4593704

>Start popping smoke then move west to try flanking while Erika covers you (Orange)

“Max, I’m going to keep the turret facing roughly north and start popping smoke. I want you to get us to what’s left of the big rock that Centurion was hiding behind.” You then switch to the radio. “Erika, I’m going to start heading west to flank them, cover me will you?”

“Sure, just try not to get yourself killed.”

With Erika on board, you begin. Max expertly manouver Werewolf and you pop the smoke as you’re at your most exposed. There’s a crack, and another shell whizzes through the smoke but Max is already a hundred meters away, Werewolf roaring down the slope.

You make short work of the ground, throwing up rocks and sand as you travel. If this had been during the day you’d probably have been spotted by now. Thankfully, it isn’t so you haven’t and you’re able to reach the other hill unmolested.

“Alright! Ruby! The Bush! About a kilometre and a half north. Whenever you’re ready.” You order. There’s nothing for a moment, just her breathing on the intercom.

“On the way!” She shouts. You watch a shell whizz out the barrel. It’s followed by a small explosion, telling you it’s hit something and detonated. Erika follows up a moment later, her shell doing the same.

>Head back to your position, it’s likely taken care of now (Purple)
>Put a few mortar shells in that location just in case
>Continue flanking anyway and make sure whatever it is, is dead (Yellow)
>Write-in

>Withdraw your drone
>Use any other skill/abilities?

>Roll 4d20 Bo3

2/2
>>
>>4593707

Werewolf: Operational
Ammo: 44 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 81%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 92% 1 hour 50 minutes
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 20, 7, 13, 3 = 43 (4d20)

>>4593707

>Send the drone in close for confirmation, but be prepared to flank if not dead.
>>
Rolled 19, 15, 1, 1 = 36 (4d20)

>>4593737
+1
>>
Rolled 8, 9, 7, 5 = 29 (4d20)

>>4593707
>Continue flanking anyway and make sure whatever it is, is dead (Yellow)
>Withdraw your drone
>Prepare MG-131

This thing has flak, sending the drone in close doesn't strike me as terribly wise
>>
>>4593746

I highly doubt they’ve loaded flak since they’re now engaged with two tanks. Flak is not ideal for engaging tanks, so logically, they ain’t gonna have it loaded.

Not to mention flak is not proximity triggered, it’s a timed fuse in most cases, meaning sending the drone in at a lower altitude means that flak is gonna be useless.
>>
>>4593775
I mean, they've already shot flak in this engagement, go complain to them about how it's not logical.
>>
Rolled 6, 1, 6, 13, 4, 3, 20, 8, 8, 7, 6, 11 = 93 (12d20)

>>4593737

This 20 can be rerolled free

>>4593707
Rolling for Erika
>>
Rolled 9, 6, 2, 18, 4, 12, 11, 5, 5, 16, 18, 3 = 109 (12d20)

>>4593800

Rolling for the other tank
>>
Rolled 14 (1d20)

>>4593737
>>
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>>4593707

1:25

>Send the drone in close for confirmation, but be prepared to flank if not dead.

“Leo, send the drone in. Let’s find out whether they’re knocked out or not.” You order.

“What if they shoot it down?” Max asks as Leo moves the drone closer.

“I mean, if they have a pintle gun then the drone’s probably screwed.” Ruby opines. “But we don’t have to worry about the main gun.”

“Why not?” Max asks again.

“Even if it’s a proximity fuse, it takes a second or two to arm. Their gun, probably as big as ours? A second will put it a thousand meters up.” Ruby explains.

“So, bring the drone in low,” you order. Leo does so and while the greenery is destroyed from the force of the explosions there’s no tank to be seen.

“If there’s nothing there, that means it survived.” You declare. “Max, continue bringing us around to flank them.”

“Aye, Fritz. Moving.” Max answers. The engine picks up quickly, dashing you further north. You keep an eye on the last known location in case you can pick anything out moving nearby.

As you approach the edge of the hill you’re on, you see something glinting in the darkness.

“Max, full stop!” You order. You quickly turn on the night vision goggles and take another look. There, turret smoking in two separate locations, a Super Pershing sits, looking straight at you.

“Ruby! Super Pershing! Eight hundred meters! 12 O’clock!” You shout. She immediately begins adjusting the gun but the Super Pershing, already waiting, fires first.

You hear the crack then feel the hit.

You’re rocked by the explosion against your turret, but Werewolf holds firm.

American tank. You think mutedly Werewolf doesn’t like those. Sure enough, you can feel him in the back of your head, focused on the Super Pershing like a predator.

“On the way!” Ruby shouts as she returns the favour. It hits and detonates against the Super Pershing’s front plate. You can feel Werewolf’s glee before the smoke clears and he only gets giddier when you confirm the damage.

>Enemy Super Pershing is damaged.

>Make a called shot for that machine gun like last time you fought a Super Pershing
>Attempt to suppress it with your MG
>Pop smoke again and move so it can’t fire
>Write-in

>Use any other skills/abilities?

>Roll 4d20 Bo3
>>
>>4593860

Werewolf: Operational
Ammo: 43 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 78%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 88% 1 hour 45 minutes
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 3 charges
Mortar: 3 smoke 3 HE 3 AP
>>
>>4593860

The maths for this round and the last one.

If you want anything explained, let me know.

Last round

1, 1, 5, 9 – Werewolf
10, 2, 5, 1 – Erika
3, 4, 4, 2 – Other tank

Awareness – 1 vs 3 vs 10 – Werewolf, enemy, Erika

Werewolf
Mobility – 1 = -5 enemy dc
Accuracy 5 + 2 + 3 + 1 – 2 – 3 = 6 = success
Penetration – 10 + 9x1.5 – 31 = -7 = failure

Erika
Mobility – 2 = -3 enemy dc
Accuracy 5 + 2 + 3 – 2 – 3 = 5 = success
Penetration – 10 + 9x2 – 31 = - 3

Other tank
Mobility – 4 - 3 enemy dc
Accuracy 5 + 2 + 4 – 2 – 5 = 4 /2 = 2 = miss
Penetration – missed

8, 7, 1, 1 - Werewolf
4, 1, 20, 8 – Erika – using autosuccess
4, 6, 2, 3 – Other tank

This round

Awareness 8 vs 4 vs 4 = Erika/Other then WW

Werewolf
Mobility = 7 – success
Accuracy – 1 success
Penetration – 10 + 9x1.5 – 22 = 2 = success

Erika
Mobility – 1 = -5 enemy dc
Accuracy – can’t get a shot – gets autosuccess back
Penetration

Super Pershing
Mobility – 6 = success
Accuracy – dc 5 + 2 + 4 -1 = 10 = success
Penetration – dc 10 + 9x1.5 – 22 = 2 = failure (barely)
>>
Rolled 3, 20, 2, 15 = 40 (4d20)

>>4593860
>Make a called shot for that machine gun like last time you fought a Super Pershing
>Attempt to suppress it with your MG
>Send UAV over to the Super Pershing and Elevate it a bit
>>
Rolled 2, 4, 1, 7 = 14 (4d20)

>>4593867
+1
>>
Rolled 13, 14, 1, 8 = 36 (4d20)

>>4593860
>>
Rolled 2, 9, 1, 16, 10, 20, 11, 12, 18, 2, 1, 18 = 120 (12d20)

>>4593860

Rolling for the Pershing

>>4593867
This 20 can be rerolled.
>>
Rolled 13 (1d20)

>>4593938
>>
Rolled 41, 94, 53 = 188 (3d100)

>>4593938

And the MG, dc is whatever the lowest roll of this is.
>>
Rolled 2, 26, 61 = 89 (3d100)

>>4593948
>>
Rolled 66, 68 = 134 (2d100)

>>4593951
>>4593948

Thank you, rolling for one of the Pershing's abilities.
>>
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>>4593860

1:30

>Make a called shot for that machine gun like last time you fought a Super Pershing
>Attempt to suppress it with your MG
>Send UAV over to the Super Pershing and Elevate it a bit

“Ruby! The machine gun port!” You order.

“I’m on it!” She shouts back. You can hear Axel frantically loading the gun, but they fired seconds earlier and those seconds make the difference.

You quickly snatch up your MG, cock it, and let loose. You try aiming for the turret but at the range you’re at you’d be happy to hit it at all.

It works.

The Pershing seems to hesitate for just a second at the stream of high calibre machine gunfire. It’s not long, but it’s long enough for Axel to finish loading.

“On the way!” Ruby shouts as she fires. The shell screams out the barrel. You brace for the return fire but instead, you’re rewarded with an explosion. When you look up, you see the Super Pershing disabled, the armour around the machine gun port destroyed from the detonation and the gun slumped.

“Leo, send the UAV over the Super Pershing,” You order. “Bring it higher too.”

Leo complies and the screen gets passed up to you.

“Super Pershing knocked out,” you confirm. “Good job guys.”

“You done yet?” Erika asks over the radio. “Or are you still because you’ve been knocked out?”

“It’s dealt with,” you reply. “Thanks for your ‘help’.”

“Don’t fight where I can’t see you them then,” Erika dismisses your complaint.

>Head back to your position. (Orange)
>Sweep north first before heading back. (Yellow)
>Write-in

>Roll 2d20 Bo3
>>
>>4593998

Werewolf: Operational
Ammo: 42 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 78%
Rerolls: 3
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 84% 1 hour 40 minutes
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 2 charges
Mortar: 3 smoke 3 HE 3 AP
>>
>>4593998

2, 4, 1, 7 – Werewolf
2, 20, 1, 12 – S. Pershing

Awareness 2 vs 2 – Move at the same time.

Werewolf
Mobility – 4 = -3 enemy accuracy dc
Accuracy – 1 – called shot – success
Penetration – 7 dc 10 + 9x1.5 – 8 = 16

S. Pershing
Mobility – 20 = + 5 enemy accuracy dc
Accuracy – 1 - success
Penetration 12 dc 10 + 9x1.5 – 15 = 9 = failure

2 vs 41 - Composure check successful
>>
Rolled 16, 7 = 23 (2d20)

>>4593998
>Head back to your position. (Orange)
>>
Rolled 2, 15 = 17 (2d20)

>>4593998
>Head back to your position. (Orange)
>Recall UAV
Let's not run into anyone else accidentally
>>
Rolled 3, 18 = 21 (2d20)

>>4593998
>>Head back to your position. (Orange)
>>Recall UAV
>>
Rolled 2, 20, 19, 17, 17, 16 = 91 (6d20)

>>4593998

Rolling for Erika
>>
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>>4593998

2, 7 – Werewolf
2, 20 – Erika

1:35

>Head back to your position. (Orange)
>Recall UAV

You do a quick visual sweep of your surroundings.

“Leo, grab the UAV. Max, take us back to our position.” You order. You’re stationary for a moment to grab the UAV and once Leo’s reclaimed it, you set off.

It’s not a long drive. It’s not a short one either. You have to climb back up the hill you came over to get to your spot. It’s a rather long way around, but it has to be done to avoid the barbed wire that you set up around the supply point. Even if it doesn’t get anyone else, getting the IS-2 has more than paid for it.

You’re soon climbing the hill yours and Erika’s positions are set upon. As you reach the top, you see Erika’s tank crowded around her tank.

“What’s wrong?” You call out as you arrive. Max guides the tank to your fighting position, and you hop out of the tank and walk over to them.

“What happened?” You ask again. You peek over Erika’s shoulder and look. “The track?”

“The track,” she sighs. “We used a temporary replacement for it earlier. Should’ve lasted us the match but it fell off. We’re going to fit an actual track link which will take a while.”

“How long?” You ask, eyeing the clock. 1:35, twenty-five minutes till the end of your shift.

“Maybe an hour,” she says.

>”Good luck with that.” Leave it to them, continue as normal.
>”You need any help?” See if you can make it go quicker.
>”You need us to cover your watch?” Leave them free to repair by not splitting their attention.

>Roll 1d100 Bo3
>>
>>4594211

Werewolf: Operational
Ammo: 42 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 72%
Rerolls: 3
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 84% 1 hour 40 minutes
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 2 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 1 (1d100)

>>4594211
>>”Good luck with that.” Leave it to them, continue as normal.

We're allies of convenience.
No need to potentially hamstring ourselves by being too helpful.
>>
Plus, I just rolled a crit and they seem to be able to replace the tracks in record time, sooo.
>>
Rolled 10 (1d100)

>>4594211
>”You need any help?” See if you can make it go quicker.

>>4594257
Erika is also our friend, and it would be a bit rude to just leave her to it. Plus, this roll is for our watch, not for repairing the tank.
>>
Rolled 16 (1d100)

>>4594211
>”You need any help?” See if you can make it go quicker.
>>
Rolled 90 (1d100)

>>4594366
+1
>>
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>>4594211

2:05

>”You need any help?” See if you can make it go quicker.

Erika looks like she’s about to reject the offer outright but pauses and nods.

“Yeah, we could use the help,” she replies. “We- I’d appreciate it.”

“Sure thing, I’ll round up some volunteers.” You say. As they get started, you head back to Werewolf.

“Anyone feel like repairing a track?” You ask. Max and Leo look at each other, have some unsaid conversation then stand up and begin walking.

“It beats taking watch!” Max calls over his shoulder before you can ask why.

“I mean, he does have a point,” Ruby concedes. “Watch sucks.”

“And yet it must be done,” you sigh. “Let’s get to it.”

>Rolled 1 – A watch to be envied. You manage to do it so efficiently that your entire crew can rest, and the watch gets done… a shame it’s only for thirty minutes.

Those twenty-five minutes might be your crowning moment so far. Killing tanks? Impressive yes, but everyone here can do that. What everyone, including yourself sometimes, can’t do is a good watch, but here you manage it.

You manage to so efficiently rotate it between yourself, Axel, and Ruby that all of you can catch a few ZZZs as well as maintaining all around vision.

At almost the stroke of the hour, Max and Leo return. They promptly dump water bottles over the top of themselves then go to sleep, ignoring Ruby’s protests at them using limited resources when it won’t even help.

At about five minutes past two, you hear an alarm and a groan from the Black Forest side of your little encampment. Once you’re sure they’re up and aware, you’re content to relieve yourself and your crew of your watch.

>Get some sleep, Erika will wake you if anything happens.
>Chat to Werewolf, see what the sixth member of your crew thinks of all this.
>Refuel Werewolf from one of the cans of fuel you have.
>Talk to Erika about what you’ll do when it gets light.
>Write-in

>Roll 4d100 Bo3 for Erika’s watch
>>
>>4594441

Ammo: 42 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 72%
Rerolls: 3
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 99% 1 hour 59 minutes
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 2 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 62, 47, 90, 46 = 245 (4d100)

>>4594441
>Chat to Werewolf, see what the sixth member of your crew thinks of all this.
not too much though, because we need to
>Get some sleep, Erika will wake you if anything happens.

Don't want to refuel from the cans because we can just refuel from the supply point literally right next to us, and I don't want to delay our sleep by talking with Erika about something we can talk about when neither of us are anticipating sleep.
>>
Rolled 70, 61, 42, 11 = 184 (4d100)

>>4594459
+1
>>
Rolled 100, 59, 69, 56 = 284 (4d100)

>>4594441
>Get some sleep, Erika will wake you if anything happens.
>>
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>>4594441

>Chat to Werewolf, see what the sixth member of your crew thinks of all this.

At the conclusion of your watch, you walk the few steps to your tank and place your hand on the side of his hull. Before you get a chance to ask anything, you’re immediately assailed by visions. It takes you a good minute to get your bearings. When you finally recover, you’re able to focus on what Werewolf is thinking of.

“Are you just replaying the battle with the Super Pershing?” You ask, quizzically.

Rejection, denial. From what you feel you realise you got it wrong. You ‘watch’ a little bit longer.

“Not just the Super Pershing? Those Easy eights and the Super Sherman too?”

Acceptance, happiness, agreement. You’ve figured it out. You can’t help but laugh at that.

“A bit of a one-track mind you got there, bud,” you laugh.

Denial, a tattered American flag.

“Oh, so it’s just because we’re in America?” You deadpan. On thinking of a flag, you look up to your own. You can’t really make out the details in the darkness, but you can still see it gently fluttering. There’s a small hole or two. You’re not really sure how they got there but they could probably be patched pretty easily.

>Get some sleep, Erika will wake you if anything happens.
100, 47, 42, 11 – Watch? What’s that?

Before you go to sleep, you cast an eye towards Erika’s crew. They seem to have improved from the last time they held a watch so you’re content to leave them to it.

3:00

Less than an hour later, for the second time today, you’re shocked out of what you’re doing by a shell firing.

You roll off the bedroll and you’re rewarded by a squeak of pain as you land atop Ruby. You grunt an apology to her and a silent one to Hana as another shell from a different gun fires.

“That’s gotta be within a couple hundred meters of us,” Ruby wheezes as you help her to her feet.

>Mount up first, figure everything else out later
>Run over to Erika and ask what the hell’s going on
>Look around, see if you can spot anything
>Write-in

>Roll 4d20 Bo3
>>
>>4594907

Werewolf: Operational
Ammo: 42 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 72%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 2 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 7, 9, 14, 16 = 46 (4d20)

>>4594907
>Mount up first, figure everything else out later
>>
Rolled 7, 6, 19, 12 = 44 (4d20)

>>4594907
>Mount up first, figure everything else out later
>>
>>4594907

Someone can roll again if they want.
>>
Rolled 6, 15, 19, 1 = 41 (4d20)

>>4594907
>>4595090
>>
Rolled 17, 11, 3, 16, 5, 18, 15, 5, 8, 2, 7, 3 = 110 (12d20)

>>4595114

Thank you.

>>4594907

Rolling for Erika
>>
>>4595137

Enemy tanks
>>
Rolled 15, 11, 15, 20, 1, 7, 7, 20, 9, 8, 13, 10, 12, 3, 12, 16 = 179 (16d20)

>>4595139

Would help if i rolled...
>>
>>4595140
well at least they shouldn't penetrate
>>
Rolled 96, 44 = 140 (2d100)

>>4595140

...interesting

Rolling to determine something.
>>
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>>4594907

>Mount up first, figure everything else out later

You help Ruby to the tank as the rest of your crew scramble to mount up too. Max, Leo, and Axel climb into their positions in various states of undress. You climb into your cupola and take a second to get your headset on. It’s useless for a moment until Leo clicks the radio on from his position.

“Erika! Do you know what’s happening!?” You ask as you begin trying to figure out what’s happening.

“Gunfire, very close to us!” She answers.

“That’s it?” You ask. “You lot were meant to be on watch!”

“We were!” Erika snaps back.

“Watching the stars maybe,” Leo grumbles over the intercom. You can hear Max laugh at that but ignore it in favour of figuring out what’s going on.

You’re rewarded by what sounds like a pipe bomb, followed by the crack of a gun. Things are silent for a moment apart from your heavy breathing before you hear an engine humming dangerously as something accelerates. It’s echoed by what you think is another engine, both getting louder and louder.

“Ten thirty,” you say into the intercom. Ruby swings the gun around far faster than she should’ve been able to. You ready yourself to give the order to fire as the engines get closer and closer.

CRUNCH

The engine noises end loudly and no tank climbs over the hill. You sit there in silence for a moment, trying to figure out what happened

>Send out the drone to have a look for you.
>Crest the ridge and see what happened. (Yellow)
>Go have a look on foot.
>Write-in

>Roll 4d20 Bo3 for combat
>>
>>4595180

Werewolf: Operational
Ammo: 42 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 72%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 2 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 7, 13, 20, 7 = 47 (4d20)

>>4595180

Perhaps they got stuck in the wire? They may have been in combat with someone else. This presents an interesting situation. If they are in combat with someone else, it may be best to wait it out and let them shoot each other. But if they aren't and got caught in the wire, we should capitalize on that as soon as possible and knock them out while they're immobilized. Not an easy choice, and I don't want to leave our cover in case we haven't been spotted yet, and any other tanks might believe the drone belongs to their opponents that they're currently fighting, so:

>Send out the drone to have a look for you.
>Ready all MG's in case enemy is close and in Line of Sight.
>>
Rolled 18, 10, 1, 15 = 44 (4d20)

>>4595203
+1
>>
Rolled 10, 16, 10, 10 = 46 (4d20)

>>4595180
>>Send out the drone to have a look for you.
>>
Rolled 8, 18, 20, 9, 8, 9, 11, 3, 16, 2, 4, 1 = 109 (12d20)

>>4595180

Rolling for Erika
>>
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>>4595180

>Send out the drone to have a look for you.
>Ready all MG's in case the enemy is close and in Line of Sight.

You cock your MG.

“Ruby, Leo prepare your machine guns,” you order. “And send the drone out, Leo. Have a look at what’s happened down there.”

“Sure thing,” he answers. You hear the cocking and reloading of machine guns before Leo opens his hatch and chucks the drone out.

“Drone’s on the way,” he reports. It takes a minute but soon the drone’s on station.

Leo bursts out laughing.

“Ye alright, mate?” Max asks from next to him. “Ya get hit somewhere ‘nd we didn’t notice?”

“I’m fine,” he snickers. “They aren’t though.”

“Show me,” you order. The control tablet gets passed up the tank to you. You take a look and see an odd sight.

A French armoured car has collided with a SP1C. You don’t know why the collision happened, but it’s head-on. Both are smoking, white flags raised. What’s even more unexpected, are the crews of the two tanks, who’ve climbed out and are now having an argument about something. The drone doesn’t pick up sound, but you can hear them vaguely from your position atop the hill.

“So uh, what do we do now?” Ruby asks. “I woke up and got to shoot nothing…”

>Head down and ask them to argue elsewhere
>Just go back to sleep
>Ask Erika why you didn’t know they were there
>Write-in

7, 10, 1, 7 – Werewolf
8, 2, 20, 1 – Erika

I realise now there was no point asking for rolls/rolling... oops.
>>
>>4595299

Werewolf: Operational
Ammo: 42 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 72%
Rerolls: 4
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 2 charges
Mortar: 3 smoke 3 HE 3 AP
>>
>>4595299
>>Ask Erika why you didn’t know they were there
This is the second time they were asleep at the wheel
Let them stay there, anyone passing by will get distracted by them.
Top lel at the collision though.
>>
>>4595299
>Just go back to sleep
>>
>>4595299
That's a rather embarrassing way to go, especially in such a prestigious competition.
>Ask Erika if she has enough night vision gear for her crew to perform lookout
>Just go back to sleep
>>
>>4595348
To be fair, night time accidents aren't uncommon for Tanks.
>>
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>>4595299

3:15

>Ask Erika if she has enough night vision gear for her crew to perform lookout/ why you didn’t know they were there

You let your crew go and the four of them slowly drift out of Werewolf and back to whatever they were doing before, amounting to have a snack then go to sleep for them. You however walk over towards your ally.

Erika’s crew are only beginning to dismount when you arrive. You stand a couple of meters away as they dismount. Erika climbs down last.

“They got awfully close without being spotted,” you say neutrally.

“They did,” Erika nods.

“If they’d been coming up the hill, we wouldn’t have known till our tanks were knocked out.”

“I know okay!? No need to rub it in!” Erika snaps. You just raise an eyebrow. She sighs and looks back up. “It won’t happen again; the problem is dealt with.”

“Do you need night vision equipment? We have a pair of goggles if you need them,”

“We have enough,” she replies. “Thanks for the offer but you can go back to sleep.”

“If you say so,” you shrug. Erika turns on her heel and begins marching back towards her crew. You do the same.

>Just go back to sleep

With nothing better to do, you head back to your bedroll. Ruby’s munching on the waffles she looted, and the others are asleep.

“Waffle?” She asks through a mouth full of them. You nod as you take a seat on your bedroll. She chucks a packet at you which you catch out the air and tear open.

“We’re in the top twenty-five percent,” she says.

“Only twenty-five tanks left?” You ask as you bite into the caramel-ly goodness.

“Yup,” she replies popping the p. “It’s crazy that we’ve got so far.”

>”Nah, I expected this to be honest.”
>”It’ll be even crazier when we win.”
>”I’d be happy to win but this isn’t bad if we lose here.”
>Write-in
>>
>>4595463
>"It’ll be even crazier when we win.”
>>
>>4595463
>>”It’ll be even crazier when we win.”
>>
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>>4595463

>"It’ll be even crazier when we win.”

“Yeah, when…” she replies. “Not if.”

“Not if,” you confirm. “In six hours, we’ll be the last men standing.”

“Kings of the desert huh?” She asks. “I could get behind that.”

You don’t sit and chat much longer. As much as you’d like to, sleep is a precious commodity for the next few hours so you try to get as much of it as you can. You drift off to the sounds of a fistfight between the crews that collided…

5:55

You wake up almost four hours later. The sun is pouring through the trees, making a nice warm morning to wake up to. The rest of your crew is in varying stages of awake-ness. Axel is wide awake but has been relegated to the role of Ruby’s pillow while Max and Leo are raiding the rations packed onto Werewolf for breakfast.

“Morning, Fritz. Best couple hours of the match so far ey?” Max asks as you wake up.

“It was nice to get some rest for once,” you nod. “How long have you guys been up?”

“Maybe ten minutes?” Leo offers as he pulls out a can of beans. He offers the can to you, but you decline with a shake of your head.

“Any noise from our friends?” You ask gesturing towards Erika’s Tiger. Now it’s Leo’s turn to shake his head.

“Nah, they seem to be watching properly now, but they haven’t said anything.” He says.

You spend the next few minutes attempting to wash up with the little water allotted to it by Quartermaster Ruby and chewing on a protein bar. As the clock hits six, you begin to walk over to Erika.

“How was watch?” You ask as you get closer.

“Boring thankfully,” she replies. “We’re down to about twenty tanks in total, just so you know.”

“That’s more than I expected.”

“It’s a big space with a shrinking number of tanks,” she grunts as she unpacks a bedroll. “Keep an eye on the livestream in case they turn things on their head.”

>”Sweet dreams.”
>”I will.”
>”You think they’ll start the King of the Hill Early?
>Write-in

>Roll 4d100 Bo3 for your watch
>>
Rolled 46, 45, 95, 50 = 236 (4d100)

>>4596018

>”Sweet dreams”
>>
Rolled 13, 43, 15, 37 = 108 (4d100)

>>4596018
>”Sweet dreams.”
>>
Rolled 80, 54, 78, 84 = 296 (4d100)

>>4596018
>>”You think they’ll start the King of the Hill Early?
>>
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>>4596018

>”Sweet dreams.”

Erika doesn’t reply, but you see her roll her eyes before she rolls over, ending the conversation. You head back to Werewolf and begin to set up watch schedules.

8:00

>13, 43, 15, 37 – You’ve done better, but not bad.

The first watch ends up being you and Max, while the others watch the livestream. You’re not as good as that last twenty-five minutes. You get distracted every so often and that isn’t helped by Max being Max. Thankfully the distractions don’t really last longer than a minute and the two of you are able to maintain an effective watch. You see sand being thrown up far to the south at one point, but it’s too far away to see what it was that was approaching.

That’s how most of your two hour shift goes, seeing something in the distance and preparing to scramble for action but the tank moves away, leaving you nothing to do.

“Hey, they’re making an announcement!” Leo informs you as your shift is about to end. You gesture to Axel to take over for you for a moment as you watch, it’s almost his shift anyway. By the time you’ve reaches Leo’s screen, it’s already started.

“…tank are dwindling! Only twenty competitors remain! Action is also dwindling which we can’t have! From 10 am today, we’re going to begin transmitting the out of bounds zone over the radio and over livestream! Remember! It decreases on the hour, every hour! Ladies and Gentlemen, we’re coming to the end of this epic saga! Who! Will! Win!?”

Leo turns down the livestream as you consider what’s been said.

“So, the first boundary change will be at eleven?” He asks.

“Seems like it,” you nod.

“You going to tell the Black Forest lot?”

>”Nah, I’ll let them sleep.”
>”Yeah, this is important information.”
>”I’ll tell anyone that’s awake.”
>Write-in
>>
>>4596072
>”I’ll tell anyone that’s awake, and the rest when they wake up."
>>
>>4596072
>>
>>4596072
>”I’ll tell anyone that’s awake.”
>>
>>4596072
>>4596091

+1, and maybe tape a note about it to Erika’s forehead.
>>
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>>4596072

8:15

>”I’ll tell anyone that’s awake, and the rest when they wake up."

“Yeah, probably for the best they’re in the loop,” Leo nods. “Now if you’ll excuse me, I have a watch to go on.”

Leo walks off to take his position. You begin to walk towards Erika’s crew but make sure to find sticky notes and a pen. It’s hard – sticky notes aren’t standard issue, but Axel has some with his drawing supplies that you happily borrow.

You walk over to Erika’s tank. Most of her crew are asleep from those you can see on the bedrolls, including Erika herself. You can hear noises inside the tank though. You walk over to the tank and tap on the side.

“Anyone home?” You ask as you do. When you say that, you hear movement from inside the turret. A second later a girl with pigtails pops out the top of the turret.

“Hi!” She says it loudly but immediately winces, looking to her sleeping crewmates. “Hi,” she repeats, slightly quieter. “How can I help you?”

“I’m Fritz, commander of Werewolf,” you jerk your finger towards your tank.

“Shima,” she replies. “Eririn’s gunner.”

“Eririn, huh?” You ask at the nickname.

“Yeah, she doesn’t like it so that’s why I use it.” Shima grins back. “How can I help?”

“They’re going to start shrinking the boundaries from around ten,” you say. “Two hours from now.”

“Oh! That’s important! I should note that down!” She starts patting her pockets for a pen, but you just hold up the sticky notes and pen you borrowed from Axel. “Nice! Make a note and stick it somewhere Eririn will see would you?”

“Sure thing,” you reply. You scrawl the important information down on the note, then stick it to her forehead.

“Nice,” Shima snorts. “She’ll definitely see that!”

“That’s the point,” you shoot back.

“I like your style, man,” Shima laughs. “If you need anything else, I’m in here tooling away. Otherwise see ya later.”

You wave goodbye to the girl as she disappears back into the turret.

With that done, you’re left with almost two hours till the end of your shift and you get new information on the boundaries.

>Raid whatever rations you have left
>Hang out with whoever isn’t currently on watch
>Take a nap, you slept not long ago but why not?
>Check those damn roadwheels, make sure they’re still good to go
>Write-in
>>
>>4596202
>>Check those damn roadwheels, make sure they’re still good to go

We've been through enough rough terrain to warrant it.
>>
>>4596202

>Check those damn roadwheels
>>
>>4596202
>Check those damn roadwheels, make sure they’re still good to go
>>
>>4596202

>Check those damn roadwheels, make sure they’re still good to go

You’re not particularly tired or hungry. You instead decide to check on Werewolf. In particular, you want to check on your roadwheels. They’ve not travelled their design distance yet, but they’ve been over particularly rough terrain today.

You return to your tank and get to work. You bend over and get to work. They’re all dirty, caked in mud and sand. You would try cleaning them to get a better look but Ruby’s keeping an eagle eye over what’s left of your rations to ensure it’ll last the rest of the match. Annoying, but necessary. You have to settle for a tactile inspection, it’s subpar compared to a physical one, but it still works. All the wheels are intact at the very least. One feels a little weird, but you reckon that it’s more because of the dirt than anything wrong with it. You get Max to give it a look over anyway. If his grunt of annoyance is anything to go off, then you called him over for nothing meaning all is good with your roadwheels.

You’re left with nothing to actually do. You decide to focus on conserving your energy which is how you end up in the shade of a nearby tree, bird watching. Unfortunately, the only thing you’ve seen is a single eagle but it’s better than nothing.

9:00

“Hey, Fritz?” Leo calls from his lookout position. “Got something moving, a couple of kilometres east, kicking up a storm too.”

You get up and go to Leo’s position. Sure enough, a few roads over is dust being kicked up. You can barely make out the shape of the tank but no identifying features.

>Wake Erika’s crew and mount up yourself
>Tell Leo to just keep an eye on it
>Watch it yourself while Leo goes back to normal watch duties
>Write-in
>>
File: unlimited class 41-a.png (299 KB, 817x818)
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>>4596339

Werewolf: Operational
Ammo: 42 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 72%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 2 charges
Mortar: 3 smoke 3 HE 3 AP
>>
>>4596339
Is the red line the contact?
>>
>>4596391

Yes, it's the direction it's moving in.
>>
>>4596339
>Watch it yourself while Leo goes back to normal watch duties
>>
>>4596339
>Watch it yourself while Leo goes back to normal watch duties
>>
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>>4596339

>Watch it yourself while Leo goes back to normal watch duties

“Weird,” you hum as you watch it for a second. “I’ll keep an eye on it for you.”

“Sure thing,” he nods. You make yourself comfortable and watch to the east. You can’t see much past the buildings and foliage in the way, but you are able to follow the dust cloud. It continues north until it reaches one of the drops. You can’t see what it’s doing, but you presume it’s acquiring the contents if they haven’t already been taken.

There’s no movement for around ten minutes. You wonder for a moment if they’ve headed north, and out of your view but a few minutes later you’re greeted by the return of the same cloud. It goes back the way it came, then disappears behind the large rock at the crossroads.

You drop your watch after that, now it’s down to Leo and Axel if it gets any closer but given no alarm is raised, it doesn’t.

9:55

Your attention is drawn to angry yelling from the Black Forest camp. When you look over you can see Erika glaring at you. You check your watch and it’s almost time for the stream anyway, so you grab Leo and his tablet then head towards Erika.

“Let’s see the stream,” Erika grunts, putting the match in front of her annoyance. When you check the stream, this time there’s no annoying loud blonde man. Instead, it’s just a picture of the map with a reduced boundary and a timer rapidly counting down from an hour.

“It’s pretty far away right now,” Erika observes. “We don’t have to start moving yet.”

>”Yeah, probably not for a couple of hours.”
>”Yep, good luck with your watch.”
>”Which way do you reckon it’ll go? South-East or South-West?”
>Write-in

>Roll 4d100 Bo3 for Erika’s watch

The blue dashed circle shows what the boundaries will shrink to at 11:00. Currently, it is still the entire map.
>>
Rolled 84, 23, 20, 50 = 177 (4d100)

>>4596494
>”Yeah, probably not for a couple of hours.”
>>
Rolled 3, 64, 32, 10 = 109 (4d100)

>>4596494
>>”Yeah, probably not for a couple of hours.”
>>
Rolled 69, 8, 30, 88 = 195 (4d100)

>>4596494
>”Yeah, probably not for a couple of hours.”
>"Sorry by the way for not informing you of the announcement, I figured you wanted your sleep after an eventful night."
>>
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>>4596494

>”Yeah, probably not for a couple of hours.”

“I guess we just have to wait and see then,” Erika grunts again. “Now if you’ll excuse me, I have a watch to do.” You frown at that, Erika’s slightly more snappy than usual. Erika’s gunner is standing close by so you turn to her.

“Was it something I did?” You ask.

“Yeah,” she snorts. “Your method of getting the information to her might have been effective but she didn’t appreciate it.”

“Oh, oops,” you scratch the back of your head.

“Yeah man, grade A humour, keep it up.” She lightly punches your shoulder then saunters back towards her tank.

3, 8, 20, 10 – A pretty damn good watch

You make sure to keep an eye on the Black Forest girls for the first couple minutes of their watch. Their record so far has been… shaky, to say the least but they seem to not be having any problems, so you leave them to it.

11:00

At Eleven o’clock, on the dot, the boundaries change. It’s sudden. There’s no gradual reduction or warning, just an instant shift in what you can legally play on. You’re watching the stream with Leo, but you’re interrupted by Shima.

“Erika can see something! Load up!” She says rapidly before sprinting back to her tank. You quickly scramble your crew and a few minutes later the five of you are mounted and Werewolf is on.

“What’s happening, Erika?” You ask as you get into your position.

“To our east, hill where we killed the Centurion, there’s a T32, sitting there.”

“Just sitting there?” You ask.

“Just sitting there,” she confirms. “It’s gun is facing roughly our direction but they haven’t fired.”

>Get the gun facing them and open fire
>Do nothing until they move
>Have them sighted but don’t fire unless they fire first
>Write-in

>Use any other skills/abilities?

>Roll 4d20 bo3
>>
>>4597058

Werewolf: Operational
Ammo: 42 AP 17 HVAP 15 SUHE 2 HESH
Fuel: 72%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 2 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 18, 18, 13, 1 = 50 (4d20)

>>4597058
>>Have them sighted but don’t fire unless they fire first
>>
Rolled 10, 13, 19, 17 = 59 (4d20)

>>4597058
>Get the gun facing them and open fire
>Make sure Erika is on the same page and opens fire as well
>Load HVAP

How kind of them to present themselves before us, let's not waste their gift to us.
>>
>>4597081
>>4597100

I switch.
>>
>>4597081
>>4597100
>>4597139

One of you can roll again if you want.
>>
Rolled 7, 6, 4, 10 = 27 (4d20)

>>4597141
>>
Rolled 10, 5, 5, 3, 7, 1, 9, 4, 5, 9, 15, 14 = 87 (12d20)

>>4597058
>>
Rolled 3, 3, 13, 3, 2, 10, 13, 2, 8, 12, 10, 20 = 99 (12d20)

>>4597147

Enemy tank
>>
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>>4597058

11:10

>Get the gun facing them and open fire
>Make sure Erika is on the same page and opens fire as well
>Load HVAP

“Ruby, swing the gun around, get it trained on the T32.” You order. “Axel, load the HVAP too.” As that happens, you get on the radio to Erika. “Erika, get your gun on that T32, we’re getting ready to fire on it.”

“On it,” she confirms. “Make sure you aim for the hull; we won’t be getting through it’s turret anytime soon.”

“Got it,” you nod. “Ruby, aim for the hull, ok?”

“Sure thing!” She confirms and adjusts her aim. You wait for Erika to traverse her gun around before doing anything else.

“Ready?” You ask her.

“Ready,” she confirms.

“Alright, fire away, Ruby!” Erika fires as you say it, and a second later, so does Ruby.

The shots impact almost simultaneously. Erika’s slams into the top of the front glacis and Ruby hits a machinegun port. The T32 doesn’t have a chance to respond, gun slumping and a second later, a white flag pops out the top.

“Good kill,” you say to Ruby. You then switch your headset to the radio. “Erika, you notice anyone else out there?”

“No,” she replies. “Our drone is looking now, stay mounted for a minute.” So, you do. About ten minutes later, Erika gives the all clear and you dismount, the first thing you do is check the new boundaries.

“It’s still kilometres away,” Erika observes. “So, we don’t have to move yet.”

“My thoughts exactly,” you nod. “It’s definitely going to be in the south though isn’t it?”

“Looks like it, we can see the boundaries at the top but none at the bottom.” She says. You chat for a little longer and agree to discuss it again when the new boundaries are revealed.

That leaves you with about fifty minutes to kill.

>See if your message to Yuzu got through
>Join Max and Leo’s very serious-looking game of cards
>Watch the livestream for a bit
>Sleep for a little bit
>Write-in
>>
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>>4597179

Werewolf: Operational
Ammo: 42 AP 16 HVAP 15 SUHE 2 HESH
Fuel: 72%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 2 charges
Mortar: 3 smoke 3 HE 3 AP
>>
>>4597181


7, 6, 4, 1 – Werewolf
5, 1, 5, 3 – Erika
2, 3, 13, 20 – T-32

Awareness – 2 vs 5 vs 7(-1) – T32, Erika, Werewolf
- T32 unaware = moves last

Erika
Mobility – 1 = -5 enemy accuracy dc
Accuracy = 5 + 2 + 3 – 3 + 1= 8 = success
Penetration = 10 + 9x2 – 18 + 2= 12 = success

Werewolf
Mobility – 6 = pass
Accuracy – 5 + 2 + 3 + 1 – 3 + 1 = 9 = success
Penetration = 10 + 9x1.5 – 18 + 2 = 8 = crit success

T32
Mobility – 3 = -3 enemy accuracy dc
Accuracy – NA – knocked out
Penetration – NA – knocked out
>>
>>4597179
>Drive the tank down to refuel at the supply point (and then come back up)
>See if your message to Yuzu got through
>Watch the livestream for a bit

Might as well get the fuel while it's relatively calm before all the others start getting pushed south
>>
>>4597189

+1
>>
>>4597189
+1
>>
>>4597179
>>4597189
+1
>>
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>>4597179

12:00

>Drive the tank down to refuel at the supply point (and then come back up)
>See if your message to Yuzu got through
>Watch the livestream for a bit

“Hey, Max!” You call. “How are we doing for fuel?”

“’Bout three qua’ers?” He offers, looking up from his cards. “You thinking of filling up?”

“Sure am,” you answer. He nods and throws down his cards. Leo sighs and follows a second later. Ruby and Axel are also not to hard to find, the two of them messing about in the nearby trees.

“Hey, Erika?” You call. Her head snaps in your direction and you gesture to the resupply point. “Cover me!”

“Just use your fuel canisters!” She yells back.

“But then I can’t return them!” You shout back. You can feel her eyes roll at that, but she nods, and her crew slowly begin to mount up. Once they’re done and watching you, you roll down the hill to the resupply point.

It goes like clockwork. There’s no rush, so you, Axel, and Leo are able to wheel a barrel of fuel over and siphon some out to put into Werewolf.

You drive back up the hill and resume your position. The five of you dismount and you pull out your phone. You still don’t have signal, weird given you’re on a hill, but it seems your phone was able to get some while you were moving at one point since your message has gone through. You also received a reply from Yuzu congratulating you on getting into the final twenty. Slightly out of date, but appreciated, nonetheless.

With very little left to do and not long till the hour, you get Leo to put the livestream on. You take a second to wonder how you don’t have signal, but he can watch the livestream. You watch as it ticks over twelve and the boundary decreases again, as expected it’s still well away. What isn’t expected is the way it closes from the east.

“Man, it’s boring with nothing to shoot at,” Ruby complains from next to you. “And screw the heat!”

>”What, don’t want to work on your tan?”
>”I did say it was going to be twenty-three hours of boredom.”
>”Are you just going to ignore how the boundary changed?”
>”Yeah, screw the heat.”
>Write-in
>>
>>4597395

>”I did say it was gonna be 23 hours of boredom.”
>>
>>4597395
>”Yeah, screw the heat.”
>>
>>4597395
>”I did say it was going to be twenty-three hours of boredom.”
>”What, don’t want to work on your tan?”
>>
>>4597395

12:20

>”I did say it was going to be twenty-three hours of boredom.”

“I thought that was just going to be a figure of speech!” She replies, exasperated.

“Least it’s only going to be another couple hours, right?” Max says. He’s enjoying it, stretching out like a cat in the sun.

“Bah, I wanna go back to Japan,” she continues complaining. “You’re lucky you have Yuzu here, Fritz.”

“What, missing the snu-snu?” Leo jeers, getting a laugh from the others.

“Yuzu’s here to help with the logistics of the trip,” you explain. Ruby snorts and rolls her eyes, not believing your explanation but doesn’t argue. You spend the next couple minutes talking about your various girlfriends and why they’re great, as well as teasing Axel slightly about not having one. He doesn’t seem very phased by it though.

Shima comes running over.

“Hey, guys! We got a couple of medium tanks coming south down the main road!” She says.
“Prime ambush opportunity, Erika says get ready!” She promptly turns around and runs back to her tank.

“Could we just leave it to them?” Max groans.

“Nope!” Ruby shoots to her feet. “Come on, I want to kill something, and I need you guys to do it!”

He groans again but a solid kick to the ribs from Ruby gets him to his feet.

“I hate you,” he says, glaring balefully at Ruby.

“Hate me afterwards,” she snaps back. They bicker all the way back to the tank but as soon as they get in, their professionalism slides back into place.

“What have we got, Erika?” You ask as you get your headset on.

“We got a pair of tanks heading south down the main road,” she replies. “A Panther and a Comet. I reckon we wait for them to get past that big rock. If they’re following the road, we can hit them in the side.”

>Agree with Erika’s plan (Orange)
>Suggest hitting them now (Green)
>Write-in

>Use any other skills/abilities?

>Roll 4d20 Bo3
>>
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>>4597514

Werewolf: Operational
Ammo: 42 AP 16 HVAP 15 SUHE 2 HESH
Fuel: 100%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 2 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 13, 2, 4, 15 = 34 (4d20)

>>4597514
>Agree with Erika’s plan (Orange)
>>
Rolled 15, 11, 13, 12 = 51 (4d20)

>>4597514
>Agree with Erika’s plan (Orange)
>Target the Comet, relay that we are to Erika (in consideration to Werewolf)
>>
Rolled 4, 19, 15, 1 = 39 (4d20)

>>4597535
+1
>>
Rolled 7, 4, 7, 15, 18, 18, 6, 8, 7, 17, 15, 8 = 130 (12d20)

>>4597514
>>
Rolled 3, 17, 2, 12, 1, 6, 5, 11, 17, 15, 18, 2, 5, 12, 4, 5 = 135 (16d20)

>>4597612
>>
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>>4597616

12:30

>Agree with Erika’s plan (Orange)
>Target the Comet, relay that we are to Erika (in consideration to Werewolf)

“Sounds good to me, Erika,” you reply. “You mind if I take the Comet?”

“Take whichever,” she grunts. “Makes no difference to me.”

“How kind of you, Erika,” you reply. “Ruby, aim for that large rock by the crossroads, about a kilometre away.”

“You got it, Fritz!” Ruby swings the gun slightly, so it’s faced towards the road. Then, you wait. The tanks are in no rush, slowly trundling down the road towards you. That gives you plenty of time to range them and get ready to fire.

“They’re passing the rock,” Erika warns. “Get ready.”

“Sure thing,” you reply. “Ruby?”

“On it!” She confirms. As they pass the rock you ready yourself to give the firing order. Then, the Comet jerks to a stop and starts aiming towards you. It snaps a shot off which zips through the air and collides with your turret with a mighty clang.

“How did they know we’re here!?” Leo cries.

“Irrelevant,” you snap. “Ruby, send our reply.”

“With pleasure,” you can hear the glee in her voice. A second later, your gun fires and you take no small amount of pleasure in how the Comet’s right track gets wrecked by your shell as it stops moving and slams into a nearby building.

“Message delivered,” you report to Ruby getting a snicker from Max. “Good job.”

“Message?” Leo asks. “What message?”

“Don’t fuck with us,” Ruby replies, getting a laugh from Max and a smile from you.

Erika fires seconds later, the Panther never stood a chance, having only managed to rotate its turret towards you before her gun wrecks it.

“Another expensive repair job,” she says over the radio. You hold positions for another few minutes before you allow yourself to relax.

“How did they spot us?” You wonder aloud. “We’re pretty well camouflaged here…”

“Expensive equipment,” Erika says over the radio. “Look up.”

Sure enough, you look up and see a very big drone, circling overhead.

>”Well, money didn’t buy them any skill.”
>”Guess we better find some branches to cover Werewolf with.”
>”Damn cheaters.”
>Write-in
>>
>>4597683

Werewolf: Operational
Ammo: 41 AP 16 HVAP 15 SUHE 2 HESH
Fuel: 100%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 2 charges
Mortar: 3 smoke 3 HE 3 AP
>>
>>4597683

4, 2, 4, 1 – Werewolf
7, 4, 6, 8 – Erika
1, 6, 2, 11 – Comet
5, 12, 4, 2 – Panther

Awareness – 1 vs 4(-1) vs 5 vs 7 – Comet, Werewolf, Panther, Erika
- Comet moves first due to crit, Panther moves last due to being unaware

Comet
Manoeuvrability – 6 = success
Accuracy – 2 dc 5 + 2 + 2 – 2 – 3 = 4 = success
Penetration – 11 dc 10 + 8x1.5 – 22 = 0 = success

Werewolf
Mobility – 2 = - 3 enemy accuracy dc
Accuracy – 4 dc 5 + 2 + 3 + 1 = 11 = success
Penetration – 1 – success

Erika
Mobility – 4 = - 3 enemy accuracy dc
Accuracy – 6 dc 5 + 2 + 3 = 10 = success
Penetration – 8 dc 10 + 9x2 – 5 = 23 = success
>>
>>4597690
Small correction, Comet's penetration should say failure.
>>
>>4597683

>”Well, money didn’t buy them any skill.”
>”Guess we better find some branches to cover Werewolf with.”
>>
>>4597683
>>”Well, money didn’t buy them any skill.”
>>”Guess we better find some branches to cover Werewolf with.”
>>
>>4597683

1:00

>”Well, money didn’t buy them any skill.”

Ruby snorts as you say it. “You can say that again. God, coming at us like that, they get worse and worse every year.”

“Bah, go easy on ‘em, Rubes. Not everyone can be as badass as us.” Max contributes.

“Call me Rubes again and I’ll be introducing you to my fist.”

“Sure thing, Rubes,” Max smirks. Ruby tries to lunge for him but it doesn’t work in the confined space of the tank. Instead you manage to grab her by her collar and haul her to a stop.

“Since you both have so much energy, why don’t you help me find some branches to cover Werewolf with?” You phrase it as a question, but both of them know it’s an order. As well as adding to your camouflage it also helps disperse any animosity between them, even if it’s now aimed at you. Perfect.

There are not many convenient branches. The three of you manage to grab a few and position them over Werewolf. It definitely helps, but more would probably be preferable. Ruby suggests using a SUHE round to knock down some trees but you veto that idea.

As it ticks down to the hour you find yourself watching the livestream again. Leo let’s you know it’s also coming over the radio but while that might be useful if you’re on the move you’d prefer to watch it.

You watch as the boundary suddenly changes and the new one’s displayed.

“That’s gonna be a big cut at two,” Leo whistles.

“Hnn, you think we should get moving, Fritz?” Max asks. “I’d rather use the road than attempt to cross a mountain range and if the ring moves in from the south we won’t have a choice.”

“Is it that bad?” You ask.

“Well I can only see two areas we can do it safely,” he gestures to Leo who hands him a nearby map and a yellow pen. “Here and here.”

You take the map and examine it. The road crossing to the other side runs south, towards the edge of the field but the crossing points are relatively central and pretty far from the ring.

>”We don’t know if the last area will even be in the others side of the mountain range.”
>”Good idea, I’ll talk to Erika about it.”
>”Well, we have those crossings if we need it so I don’t think we need to rush.”
>Write-in

Sorry for the scuffedness of the map. Am doing it on mobile. Thought I’d do one last post tonight since I’m celebrating finishing an essay.
>>
>>4597774

Just to clarify, the solid light blue is the current borders and the dashed one what it will move to at 2:00. The marked yellow positions are what Max identified as the safest places to cross as and when necessary.
>>
>>4597774
>”We don’t know if the last area will even be in the others side of the mountain range.”
>>
>>4597774
>in the others side of the mountain range.”

>on the other side of the mountain range.”

God, you can tell I’m dead. Apologies for the spelling mistakes.
>>
>>4597774
>”We don’t know if the last area will even be in the others side of the mountain range.”
Going purely by surface area, it's more likely the zone will be to the west of the mountains, and we're still centrally located, we shouldn't need to move quite yet. We might even catch some others who are trying to reposition.
>>
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>>4597774

1:30

>”We don’t know if the last area will even be on the other side of the mountain range.”

“Hell, going by area it’s more likely the zone will be west of the mountains.”

Max hums as he considers your response. “Aye, s’pose you’re right, Fritz.”

“And I’d say there’s no point in moving either given how central we are, prime position to catch anyone moving.”

“Yeah, yeah, you’ve convinced me,” Max holds his hands up in mock surrender. “I’m just a poor little driver.”

“You can say that again,” Leo drawls getting laughs from the others.

Leo keeps the livestream open and since it’s the middle of the day and you have nothing better to do, you watch. Not much happens, there are some sporadic exchanges of fire that get coverage but aside from that. Most of the footage is replays of highlights from the first couple hours of the match.

You take the opportunity to check your phone again and you’re pleasantly surprised to see another message from Yuzu. You haven’t moved much, meaning the spot with reception must be nearby but you can’t really bring yourself to go searching for it now.

You open the message, and you’re even more pleasantly surprised to see it’s an image. It’s Yuzu wearing her tank jacket and little else. It’s captioned: For luck. You feel very lucky right now.

“Damn, Fritz,” Ruby drawls as she lies next to you and peaks at your phone screen. “Who’s the chick?”

>”My girlfriend, Yuzu. You might have heard of her before.”
>”Don’t you already have a girlfriend to be perving on?”
>”Is it a rule that I’m not allowed two minutes to myself around here?”
>Write-in
>>
>>4598386

>”I wonder if Hana knows you’re perving on other people’s girlfriends...”
>>
>>4598386
>”Is it a rule that I’m not allowed two minutes to myself around here?”
>>
>>4598393
+1
>>
>>4598393
+1
>>
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>>4598386

2:00

“Is it a rule that I’m not allowed two minutes to myself around here?”

“Yes,” all of them answer. Axel nods his head too.

“So what you’re sayin’, Fritz,” Max begins, “is you only need-“

“Finish that sentence,” you say, staring him down. “I dare you.” Max holds your gaze for a minute before he backs down.

“And what about you, Ruby? I wonder if Hana knows you’re perving on other people’s girlfriends...”

“Can a woman not venerate beauty when she sees it?” She counters getting an eye roll from Axel. “Besides, you gotta stop using the girlfriend card, you use it every time. Come up with a better method of coercion.”

“I mean it works doesn’t it?” You argue. “I so much as say Saori’s name – bam! Max and Leo jump to action.”

“So?” Ruby retorts. “What makes you think Hana isn’t into that kinda thing?”

“Aside from the fact she’s from a prestigious family? And her general demeanour?” You deadpan.

“The politest ones are the weirdest ones,” Max drawls. “So you never know…”

You sigh.

“Well, how about I woo you into doing what I want?” You offer. You clear your throat, but as you’re about to give a rendition of Panzerlied, Ruby dives over the top of you and covers your mouth.

“Mrbl?” You offer intelligently.

Please don’t.” She begs you. “Leave it for Flint, stick to the tuba, and threatening us.”

“I play the trumpet,” you clarify when you’re allowed to speak.

“All brass instruments are the exact same,” Leo dismisses. That starts a heated debate in which you’re furiously defending the brass family of instruments against an onslaught from the rest of your crew. Thankfully, you care more about the distinction between the various instruments than they do, so you’re able to outlast them.

It hits two o’clock a few minutes later and the boundary shifts again. That also signals the end of Erika’s shift on lookout duty and the beginning of yours. As you begin assigning shifts, you check the livestream again.

“Well, this ‘hill’ is definitely in the south somewhere,” Leo observes.

>”Yep, we’ll probably have to get moving soon.”
>”Yeah, we still have plenty of time though.”
>”We’ll see how the circle closes, maybe it’s in the middle somewhere?”
>Write-in

>Roll 4d100 Bo3 for your watch

I quite liked both the choices, hope you don’t mind me including the first one a tiny bit
>>
Rolled 77, 48, 58, 56 = 239 (4d100)

>>4598499
>”We’ll see how the circle closes, maybe it’s in the middle somewhere?”
It could still be in the North actually, just not that far North.
>>
Rolled 18, 3, 3, 27 = 51 (4d100)

>>4598499

>”We’ll see how the circle closes, maybe it’s in the middle somewhere?”
>>
>>4598499

Someone can roll again
>>
Rolled 55, 87, 90, 73 = 305 (4d100)

>>4598499
>>
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>>4598499

3:00

>”We’ll see how the circle closes, maybe it’s in the middle somewhere?”

“Maybe,” Leo shrugs. “I just hope it gets moving, the sooner the match is over, the sooner I can have a shower.”

“Amen to that,” you nod. “Deodorant can only do so much.”

“And in a hot, metal box it just isn’t enough,” Leo sighs. “At least you don’t have to sit next to Max.”

“It’s that bad, huh?” You ask. Leo just nods sadly.

“It is.”

“Well, look on the bright side – right now we can enjoy the sun and the breeze on watch.”

“Woo, what fun,” he deadpans.

18, 3, 3, 27 – A pretty good watch

For the first hour, you and Leo stand watch. Nothing escapes you, but there’s also nothing to escape you. Just as with the last couple hours, there’s nothing moving around you. Except this time, it’s you on watch and not some poor souls from another tank crew.

You pass the time just talking to Leo as the two of you watch for tanks that likely aren’t going to come.

“I reckon that all the tanks north of us are dead,” Leo speculates.

“Why’s that?” You ask as you scan a suspicious-looking sand dune.

“Because if there were any left, we’d have seen them by now,” he answers.

“Maybe they were just scared off by the graveyard of tanks littered around us,” you suggest.

“Maybe,” Leo accepts. “I just think it’d be hard to get around us.”

“Well, we do have a pretty good position.”

At the stroke of the hour, Leo pulls up the livestream again. Ruby and Axel relieve you for a moment as you check out the new boundaries.

“That’s a pretty big change,” Leo says.

>”Yeah, we should probably talk to Erika about it.”
>”Yeah, but it isn’t a problem yet.”
>Write-in
>>
>>4598874
>>”Yeah, we should probably talk to Erika about it.”
>>
>>4598874
>>”Yeah, we should probably talk to Erika about it.”
We'll be forced to get moving soon.

So, are the eliminated crews forced to sit tight?
I can't Imagine anyone getting extracted while they're in the active arena.

We could find out ourselves but we aim to win this thing, soo...
>>
>>4598874
>”Yeah, we should probably talk to Erika about it.”
Now it looks interesting, on the one hand, we are overlooking the only remaining resupply point in the safe zone, but on the other hand, the two passes in the north east are going to be gone if we wait. At the very least, after this round, we should know with some amount of certainty if there is anyone left to the North, because there's no where else to hide that we wouldn't notice from our position, which also may be another reason to stay put, since they would almost certainly be moving south this round. Definitely worth talking it out with Erika.
>>
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>>4598874

3:10

>”Yeah, we should probably talk to Erika about it.”

“Good luck with that,” Leo snorts. “I wouldn’t want to deal with her while she’s waking up.”

“She might not be asleep,” you reply. “Given it’s the middle of the day.”

“But she’s on break, who knows how many hours of sleep she’s running on,” Leo counters.

You decide not to argue and instead head over to the Black Forest girls. Sure enough, Erika is awake, and you don’t have to deal with a recently awoken Erika.

“Have you seen the livestream?” You ask as you approach.

“I have,” she replies. “We’re about to find out if we’re the furthest north.”

“We also control the only resupply point left that’s going to be left,” you say. “And the only one that has both fuel and ammunition.”

“Hmm,” As Erika considers that, you give her a little more to think about.

“We also have the passes to worry about,” you add. “If the next zone ends up being on the other side of the mountain, we’ll have to rush south, and if the zone moves any further north, then we have to try scaling a mountain.”

“Which isn’t going to happen for me,” Erika states bluntly.

“And isn’t advisable for us,” you sigh. You take a minute of silence just to think about your situation, as does Erika.

“I think we should stay put for now,” she says. “Even if the next zone is on the other side of the mountain range, we’ll have an hour to head south. It’s also worth controlling the resupply point as long as possible.”

>”Yeah, I agree with you.”
>”Actually, I think we should cross the mountains now.”
>”Actually…” (Write-in)
>>
>>4598977
>”Yeah, I agree with you.”
>>
>>4598977
>”Yeah, I agree with you.”
>>
>>4598977
>>”Yeah, I agree with you.”
>>
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>>4598977

3:45

>”Yeah, I agree with you.”

“Glad to hear that,” Erika grunts. “Hopefully there aren’t too many left so we can just sweep the rest of the competition. Then I’ll deal with you.”

“Oh, you will, will you?” You ask, eyebrow raised. “Last time we fought I don’t think it was you who came out on top.”

“It’ll be different this time,” she promises. “Mark my words.” Erika promptly turns around and marches back towards her tank.

“Good job, Lady-killer,” Leo greets you as you return.

“Ha-ha,” you enunciated. “We’re staying here, for the time being, we’ll see how it goes.”

“Sounds good to me,” Leo shrugs.

The two of you walk back to Werewolf where Ruby and Max are on watch.

“How’d it go with Erika?” Ruby asks.

“We’re staying here for now,” you reply.

As you settle in, the sounds of gunfire begin to your south and quickly gets more intense. About twenty minutes later, the firing becomes more sporadic but continues, and doesn’t stop.

“I got something!” Ruby cries. “Moving fast! Up the road!”

“Can you see what it is?” You ask as you scramble for Werewolf. Max takes off running to Erika’s tank to let them know as you climb into your tank and get your headset on.

“No idea, but it’s small and fast!” She shouts back. As you finish mounting up, Max returns and starts the engine, Ruby immediately begins swinging the gun around too.

“How are we playing this, Hermann?” Erika asks over the radio.

>Aim for the road leading to the resupply point (Green)
>Ain for the road heading north (Blue)
>Take one direction each
>Wait and see if they get stuck in the barbed wire
>Write-in


>Roll 4d20 Bo3

>Use any other skills/abilities?
>>
>>4599216

Werewolf: Operational
Ammo: 41 AP 16 HVAP 15 SUHE 2 HESH
Fuel: 100%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 2 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 12, 16, 8, 11 = 47 (4d20)

>>4599216

Really gotta wonder when Erika is just gonna ambush us alone and hate-fuck our brains out.

>Green, they’re probably pushing for the supply point.
>>
>>4599216
>>Take one direction each
Throw up the drone and check it out
>>
Rolled 12, 3, 9, 4 = 28 (4d20)

>>4599216
>Take one direction each
>Load SUHE

>>4599240
I agree that they're probably going for the supply point, but with SUHE we can play this relatively safe, so that we only need to hit him once to eliminate him, and penetrating shouldn't be much of an issue if he's able to go that fast, since he's probably a light tank of sorts.

>>4599243
I disagree with the drone, at least until our ambush is sprung, so that we keep the element of surprise.
>>
>>4599255
Not a bad idea to delay the drone, was just worried this tank was just a distraction, and that we were being flanked. Let's keep an eye out around us
>>
Rolled 20, 16, 10, 3 = 49 (4d20)

>>4599216
>>Roll 4d20 Bo3
>>
>>4599216
>Take one direction each
>>
>>4599216
>>4599693

Someone can reroll this 20

It’s free due to your equipment
>>
>>4599751
>>
Rolled 13 (1d20)

>>4599751
>>
Rolled 20, 7, 15, 10, 4, 14, 6, 15, 16, 12, 16, 8 = 143 (12d20)

>>4599216

Rolling for Erika

>>4599754
Thank you.
>>
Rolled 15, 2, 18, 14, 10, 19, 16, 6 = 100 (8d20)

>>4599756

Rolling for the other tank
>>
Rolled 4 (1d20)

>>4599756

Using one of Erika's rerolls
>>
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>>4599216

4:00

>Take one direction each

“Let’s take one direction each,” you say to Erika. “I’ll aim for the road headed west towards the supply point, you aim for the north of the rock, by the T20.”

“Sure,” she replies and quickly swings her gun around.

“Ruby, point us towards the road, just right of that rock, the smaller one.”

“On it!” She confirms. The turret whirs around, till it’s facing the road and you wait. You don’t have to wait long. The enemy tank quickly reaches the crossroads. There’s a second where you can’t see it, but it quickly bursts out from behind the rock.

“Ruby!” You shout as it hurdles into view. “Walter Bulldog! You can kill that easily!”

Ruby says nothing for a second as she follows the Bulldog with the turret.

“On the way!” She shouts as she fires. Werewolf’s gun roars, the shell spiralling towards the Bulldog. It looks like it’s going to miss for a split second, but Ruby’s gunnery holds true and it slams into the Bulldog, destroying its tracks as it does, knocking the tank out as it spins off the road.

“Good kill, Ruby.” You say as you spot the white flag coming out of the overturned Bulldog.

“I hope they’ll be alright,” she murmurs in response as she surveys the wreck of the Bulldog.

“Eh, they’ll live.” Max answers. “As long as there’s no ammunition fires or whatever.” You look back to the Bulldog but thankfully there don’t seem to be any.

You don’t dismount for about fifteen minutes, just to make sure the Bulldog doesn’t have any friends following up. The sporadic gunfire to your south continues but doesn’t get any closer.

The hour ticks over, and the boundaries change again.

>Talk to Erika about where you’re going to move
>Resupply one last time before you must move
>Write-in
>>
>>4599801

Werewolf: Operational
Ammo: 40 AP 16 HVAP 15 SUHE 2 HESH
Fuel: 100%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 100% 2 hours
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 2 charges
Mortar: 3 smoke 3 HE 3 AP
>>
>>4599801
>>Talk to Erika about where you’re going to move

We need to cover our rear. just in case someone is still lurking north of us.
>>
>>4599801
>Talk to Erika about where you’re going to move
>Ask her if she wants to resupply her tank
I don't think we have any need for more than 73 shells for the remaining tanks, but maybe we can refill our smoke launcher?

>>4599805
I highly doubt anyone is, we'd almost certainly see them. If you want to be sure, we can have Erika send her UAV out North.
>>
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>>4599801

>Talk to Erika about where you’re going to move

“Fritz, have you seen the latest boundaries?” Leo asks as you slowly dismount.

“No, I haven’t,” you reply. Leo hands you his tablet and you see that the next boundary has been revealed and that you’re outside of it.

“Are you going to talk to Erika about it?” He asks.

“Sure am,” you nod. “Can I borrow this?”

“Go for it,” Leo nods. “Just don’t open my messages.”

“I wasn’t planning to,” you sigh.

“Ok good,” Leo sighs in relief.

You leave before you can lose any more brain cells. When you arrive, Erika’s waiting for you.

“I take it you’ve seen the new boundaries?” She asks as you approach.

“Sure have,” you reply as you pull out Leo’s tablet. “We have to move.”

“I’ve realised,” Erika grunts. “There aren’t too many tanks left so it could all come down to this.”

“How many are left?” You ask.

“Including us? Seven.” She replies before turning back to the map. “That Cathedral looks like a decent position.”

“But if we went in, it’d be pretty easy to pin us there,” you reply. “Only one way out but lots of firing angles.”

“Main road’s out too.” When you look up at her, Erika clarifies. “You can hear the shooting, right? Main road’s to our south, as is the gunfire.”

“We might not want to use that then, will we?” You ask, getting a nod from Erika. “That doesn’t leave us with too many options then does it.”

“No, it doesn’t,” She agrees with you.

>“We’ll head for the forested area atop the hill to our south-west then.” (Orange)
>”We can swing around the back of the zone to reach that elevated position to the south.” (Yellow)
>”We can enter the zone from our east, using the mountain to half the area we have to watch.” (Green)
>Write-in

When will you leave?
>Immediately
>As late as possible
>In about half an hour
>Write-in
>>
>>4599949
>“We’ll head for the forested area atop the hill to our south-west then.” (Orange)
>Deploy UAV
>Initially do a quick sweep of our north with UAV
>After sweep, if there are no enemies to our north, keep UAV slightly ahead of where we are traveling until we reach the forest unless there are enemies in the forest.
Yellow looks like a good position, but is risky since we don't know where they are, and involves traversing some open ground in the south west. Plan Orange should let us at least get a view of the surroundings before reaching our position.

>Ask Erika if she wants to resupply her tank

>When will you leave?
>Immediately after UAV sweep, or immediately after Erika resupplies if she desires to resupply.
>>
>>4599949
>>4599990
+1
>>
>>4599990
+1
Don't forget we both have a uav, so we can look in two places at once.
>>
>>4599949

>>4599990

>“We’ll head for the forested area atop the hill to our south-west then.” (Orange)

“Well I suppose it’d keep to our theme of staying by high points,” Erika jokes. “We going to do anything to stop us getting hit from behind?”

“We can send a drone up, sweep the area quickly,” you reply. “To be honest I doubt there’s much there, but we might as well.”

“Fine, I’ll send mine up to have a look then,” she nods. “Aside from that, pack up and let’s get moving.”

“Sure, you don’t want to resupply?”

“We have fuel cans for a reason,” she replies, pointedly looking towards the ones on the back of Werewolf.

“We don’t have to pay if we don’t use them,” you reply. “What about Ammo?”

“We’re doing fine on that too,” she says.

“Eager to get moving, huh?” You ask rhetorically. “Fine, how long do you need to pack up?”

“Five minutes,” she replies.

“Move out in ten then?” You suggest.

“Sounds good to me,” Erika confirms. She immediately does an about turn and starts barking orders at her crew.

You also return to your tank, but you don’t have too much to pack up so there’s no need for shouting. Bed rolls are rerolled, and bundled back into bags then strapped to the tank then you’re done.

As you climb up into Werewolf’s turret you cast a glance over to Erika. Erika and her crew are rapidly disassembling their small camp grounds and sure enough, five minutes later they’re loaded up.

As it reaches quarter past four, you see Erika appear in her cupola.

“We’re ready to move, Fritz,” she informs you. “Drone doesn’t show anything to our north.”

“Alright, Leo. Get the drone up ahead of us as we head to that point on the hill.”

“Sure thing, pass me my tablet will you?”

You pass it down to Ruby, who passes it to Axel, who passes it to Leo. A minute later, the drone is launched.

>Any last minute alterations?

>Roll 4d20 bo3 for awareness/mobility
>>
>>4600296

>Roll 4d20 bo3 for awareness/mobility/accuracy and penetration
>>
Rolled 13, 11, 9, 11 = 44 (4d20)

>>4600296
>>
Rolled 4, 11, 10, 2 = 27 (4d20)

>>4600296
>>
Rolled 12, 16, 20, 1 = 49 (4d20)

>>4600296
>>
Rolled 3, 17, 14, 7, 3, 11, 7, 19, 2, 19, 9, 6 = 117 (12d20)

>>4600296

Rolling for Erika
>>
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>>4600296

4:20

> keep UAV slightly ahead of where we are traveling until we reach the forest unless there are enemies in the forest.

The UAV flies out. You give it a minute to get a good lead before heading out yourself. You and Erika rumble down the hill after it. After about five minutes of driving, you reach the road.

“Fritz, there’s people on the hill,” Leo informs you.

“Max! Bring us to a halt.” You order. “Who do we have, Leo?”

“A Super Hellcat and a Waffentrager,” he replies. “They haven’t noticed us yet; I think they’re shooting at other things.” His words are punctuated by the sounds of shells being fired.

“Why the hold up?” Erika asks over the radio as she pulls up next to you.

“Got two tanks on the hill, a Super Hellcat and a Waffentrager,” you reply.

“Hmm, and I don’t think we have a shot on them from here,” Erika replies. “Well, we could always go around, they might not be expecting someone from behind.”

“Those tank destroyers have a great view though,” you warn. “They might see us anyway from up there.”

“Fritz, if we rush them after they fire, I reckon using overdrive we might be able to cause havoc among them, a good ram would take that overgrown Panzer IV out,” Max suggests.

“Yeah, then get us killed by the Super Hellcat in return,” Ruby retorts. “Those guns are no joke, one round from that one-fifty would open us like a tin can.”

“And after them, we have three other tanks and Erika to deal with,” Leo adds. “So, we want to conserve our strength.”

“What if we went back up the hill?” You ask. “Would you be able to make the shot, Ruby?”

She hesitates. “Maybe… there’s a lot of trees and stuff in the way, plus the distance and the small target, even if I had all the time in the world it’s a maybe.”

>Head back up the hill to try to get Ruby a line of sight to deal with them [Lance of Longinus]
>Take Erika’s suggestion and try swinging west and hope they don’t notice you (Orange)
>Charge them using overdrive (Yellow)
>Write-in

>Use any other skill/ability?
>Try hitting them with the mortar – they both only have a carbon top so a single hit will take them out

>Roll 4d20 Bo3 for combat

No shots made this round as you don’t have a shot and neither does Erika. If you want to take a shot with Ruby, one use of Lance will give you the opportunity and you’ll still need to roll. Both will guarantee a hit. DC if you roll with one charge is 5. This is due to it being a particularly difficult shot.

Also please let me know if the map is getting too cluttered and I’ll get rid of stuff.
>>
>>4600627

Werewolf: Operational
Ammo: 40 AP 16 HVAP 15 SUHE 2 HESH
Fuel: 98%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 98% 1 hour 55 minutes
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 2 charges
Mortar: 3 smoke 3 HE 3 AP
>>
Rolled 10, 19, 9, 10 = 48 (4d20)

>>4600627
>Take Erika’s suggestion and try swinging west and hope they don’t notice you, but using a more roundabout route to better avoid detection (pic related, blue line)
None of these options seem very good. I absolutely want to preserve lance if possible, charging is suicidal for reasons stated in the post, using the mortar is asking for an uphill fight against tank destroyers. I think a variation of orange is the least bad plan here, since we have the time to do so, and it should be the most far removed from their line of sight.
>>
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>>4600708
pic
>>
Rolled 10, 10, 14, 16 = 50 (4d20)

>>4600627
>>
Rolled 17, 15, 20, 5 = 57 (4d20)

>>4600708

+1
>>
Rolled 9, 7, 9, 11 = 36 (4d20)

>>4600627
>Head back up the hill to try to get Ruby a line of sight to deal with them [Lance of Longinus]
>>
Rolled 10, 17, 20, 1, 3, 10, 18, 8, 9, 4, 5, 11 = 116 (12d20)

>>4600627

Rolling for Erika

>>4601102
Someone can reroll this 20.
>>
Rolled 12, 18, 3, 4, 18, 14, 7, 7, 12, 9, 19, 13, 2, 15, 7, 12, 7, 9, 2, 8 = 198 (20d20)

>>4601112

Rolling for the other tanks
>>
Rolled 3 (1d20)

>>4601112
reroll
>>
Rolled 5 (1d20)

>>4601102
>>4601112

Am I able to switch to
>Head back up the hill to try to get Ruby a line of sight to deal with them [Lance of Longinus]
Along with loading a Super High explosion shell? I get that we want to preserve Lance but this is the reason we have it, to help us assuredly deal with big threats of which that tank is probably one of the biggest
>>
>>4601121

Sorry man, I don't take vote changes after I roll.
>>
Rolled 1 (1d3)

>>4601117
>>
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>>4600627

4:45

>Take Erika’s suggestion and try swinging west and hope they don’t notice you, use a more roundabout route

“Alright,” you take a second to think of a plan, then one comes to mind. “We’ll swing even further west, if we head north past the supply point and head for the boundary, we might be able to get behind them and take the two of them out.”

“Sounds good,” Erika replies, “and good luck with that.”

“You’re not coming?” You ask.

“I’m not,” she confirms. “Good luck.”

“Why not?” You ask.

“Because my tank doesn’t move as fast as yours, Fritz. You might be able to make it that far in good time, but I won’t because I’m in a heavy tank.”

“So, what are you going to do then?” You ask.

“I’m going to dig in here and watch the hill as well as for whatever they’re shooting at on the road,” she replies.

You consider arguing for a moment, but at the end of the day, she’s right. While you can make it back into the zone with a comfortable margin, she can’t.

“Fine,” you reply before switching back to your tank intercom. “Max, get us moving.”

“Aye, Fritz.” Max turns Werewolf around and opens the throttle, you roll up and back over the hill you were previously encamped on and past the north of the supply point. As you head up and over the large hill to the west. As you reach the summit of the hill, you pass by the crew of T32 that you knocked out, camped close to their tank. They give you a wave as you pass which you return before continuing. Curiously, the crews of the Achilles and the Black Prince you knocked out earlier are missing. Perhaps because they got knocked out earlier, they’ve been evacuated? You shelve that thought for later and continue moving.

As you reach the boundary, you notice the aircraft overhead, circling roughly where it should be. You give them a wide berth so as not to accidentally eliminate yourself and turn south. The journey goes smoothly until you reach the hill.

CLANG

You duck back into your tank as a shot collides with your turret. Peaking through the cupola you see the Super Hellcat moving after its pot-shot, heading south which is confirmed by Leo on the drone.

“Give them a return!” You order.

Ruby obliges, lobbing a shell straight at the tank destroyer which collides and detonates with a hearty bang, damaging but not destroying the Hellcat. It’s then, you remember the Waffentrager.

Your choice to duck back into the turret is proven correct when it fires at you.

The shell leaves the barrel with a might roar and makes a horrible screeching sound when it collides with the turret. After rocking you about a bit, the shell detonates, likely ruining Werewolf’s paint but otherwise leaving you unharmed.

“Good job not leaving the hull expose, Max,” you manage to groan as you recover from the hit.

“Aye, get us out in one piece and I’ll call us even,” Max replies.
>>
>>4601160

>Smoke to your south and engage the Waffentrager (Blue)
>Smoke to your east and engage the Hellcat (Orange)
>Push the Waffentrager and mark it to give Erika a shot at it (Yellow)
>Write-in

>Use any other skill/ability?

>Roll 4d20 Bo3 for combat
>>
>>4601161

Werewolf: Operational
Ammo: 40 AP 16 HVAP 15 SUHE 2 HESH
Fuel: 84%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 75% 1 hour 30 minutes
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 2 charges
Mortar: 3 smoke 3 HE 3 AP
>>
>>4601160

10, 10, 3, 5 – Werewolf
3, 4, 5, 1 – Erika
12, 9, 3, 4 – WT auf Pz. IV
2, 9, 2, 8 – Super Hellcat

Super Hellcat
Mobility = Pass
Accuracy = 2 dc 5 + 2 + 3 = 10 = success
Penetration – 8 dc 10 + 9x1.5 – 22 = 2 = failure

Erika
Mobility = - 3 enemy accuracy dc

Werewolf
Mobility = pass
Accuracy 3 dc 5 + 2 + 3 + 1 - 2 = 9
Penetration 5 dc 10 + 9x1.5 – 10 = 14 =success

WT
Mobility = pass
Accuracy = 3 dc 5 + 2 + 3 = 10 = success
Penetration 4 dc 5 + 9x2 – 22 = 1 = failure
>>
Rolled 14, 18, 3, 18 = 53 (4d20)

>>4601161
>Use Gunslinger
>Load AP for the Hellcat (it's already damaged) SUHE for the Waffentrager
>MG-131 Suppress the Hellcat
It doesn't exactly look like we have line of sight from this position, especially in a forest and on the other side of a cathedral (??), but if they can somehow both shoot us, surely we can shoot both of them?
>>
>>4601177
>on the other side of a cathedral (??)

Sorry, I should have been more specific, the Hellcat took a shot them headed south around the Cathedral. where neither you nor it can hit the other.
>>
Rolled 19, 19, 14, 12 = 64 (4d20)

>>4601161
>>Smoke to your east and engage the Hellcat (Orange)
>MG-131
>>
>>4601214
+1
>>
>>4601230

You can roll as well mate
>>
>>4601161

>Smoke to your east and engage the Hellcat (Orange)
>>
Rolled 14, 12, 12, 16 = 54 (4d20)

>>4601258
>>
Rolled 14, 6, 8, 16 = 44 (4d20)

>>4601249
>>
Rolled 16, 1, 7, 16, 5, 19, 13, 12, 14, 16, 12, 13, 6, 4, 18, 14, 11, 15, 16, 13 = 241 (20d20)

>>4601160

Rolling for enemy tanks
>>
Rolled 19, 19, 7, 17, 6, 8, 7, 4, 8, 5, 16, 10 = 126 (12d20)

>>4601262

Rolling for Erika
>>
Rolled 74, 64, 66 = 204 (3d100)

>>4601264

Can i also get a 3d100 x1 for the MG 131?

DC is the lowest of these rolls.
>>
Rolled 90, 29, 42 = 161 (3d100)

>>4601271
>>
Rolled 5, 5, 15 = 25 (3d20)

>>4601271

Rolling some other stuff.
>>
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>>4601300

4:50

>Smoke to your east and engage the Hellcat (Orange)
>MG-131

You immediately squeeze the trigger for the smoke grenade launcher. The grenades launch with a dull thump, immediately exploding into coloured smoke. You’ve done this enough times for Max to know what to do next and he immediately begins moving the tank away from your last position. It’s just as well as a second later a high calibre round flies through the smoke cloud and where your tank would’ve been if you hadn’t just moved.

“Max! South around the Cathedral! Let’s take out that Hellcat!” You order.

“Ya got it, Boss!” Max replies. You hear a dull thunk as the gears change and Werewolf surges forward. “Man! This engine is the best!”

“I’ll pass your thanks along to Maho,” you grunt as you cock your MG. As you move, you’re reminded of the existence of other tanks by the dull thud of distant high calibre shells being fired. As far as you can tell, they don’t hit anything but if they’re keeping the Waffentrager’s head down they’re a win in your book.

You round the corner and come face to face with the Hellcat. At about 100 meters, you’re at point blanc.

“Ruby! Hellcat close! Dead ahead!” You shout as you open up with the MG. The heavy machinegun rakes across the thinly armoured tank and spooks them into firing early. The shell whizzes past your right side into the woods behind you, detonating harmlessly in the distance.

“On the way!” Ruby shouts as she pulls the trigger. Your shell rips straight through the Hellcat’s thin armour, detonating on the carbon layering and knocking the tank out.

“Super Hellcat eliminated,” you say, much to Werewolf’s glee.

>Continue around the Cathedral to try hit the Waffentrager (Yellow)
>Double back to the north and attempt to get the Waffentrager (Orange)
>Hold your position and send your drone out to see what else you’re facing (Green)
>Write-in

Use any other skills/abilities?

>Roll 4d20 bo3 for combat
>>
>>4601333

Werewolf: Operational
Ammo: 38 AP 16 HVAP 15 SUHE 2 HESH
Fuel: 82%
Rerolls: 6
Fritz: Fresh
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Fresh
Overdrive: Ready
UAV battery: 70% 1 hour 25 minutes
MG-131: On cooldown 3 rounds
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 1 charge
Mortar: 3 smoke 3 HE 3 AP
>>
>>4601336

14, 12, 3, 12 – Werewolf
6, 5, 7, 4 – Erika
5, 1, 7, 13 – WT auf Pz IV
6, 4, 16, 13 – Hellcat

5 vs 6 vs 6 vs 14 - WT, Hellcat/Erika, Werewolf

WT
Mobility – 1 = -5 enemy accuracy dc
Accuracy – 7 dc 5 + 2 + 3 = 10 / 2 = 5 = failure
Penetration - failure

Hellcat
Mobility – 4 = -3 enemy accuracy dc
Accuracy – failure – MG-131

Erika
Mobility – 5 = -3 enemy accuracy dc
Accuracy – 7 dc 5 + 2 + 3 – 5 = 5 = failure
Penetration - failure

Werewolf
Mobility – 12 – pass
Accuracy – 3 dc 5 + 2 + 3 + 1 = 11 = success
Penetration – 12 dc 10 + 9x1.5 – 2 = 22 = success
>>
Rolled 7, 10, 2, 18 = 37 (4d20)

>>4601333
>>Continue around the Cathedral to try hit the Waffentrager (Yellow)
>ready initial P
>SUHE Round
>>
Rolled 6, 4, 16, 5 = 31 (4d20)

>>4601343
+1, except is it really necessary to use SUHE? From what i could tell by looking up, the waffentrager has pretty much no effective armor, a regular AP should be enough to knock it out.
>>
Rolled 14, 2, 12, 5 = 33 (4d20)

>>4601333
>Hold your position and send your drone out to see what else you’re facing (Green)
>>
Rolled 3, 4, 7, 2, 7, 18, 5, 14, 11, 2, 3, 15 = 91 (12d20)

>>4601333

Rolling for the WT
>>
Rolled 4, 4, 4, 11, 4, 8, 14, 5, 13, 7, 3, 4 = 81 (12d20)

>>4601658

Erika
>>
Rolled 7, 17, 16, 20, 19, 14, 19, 16, 11, 5, 10, 6, 4, 14, 5, 17, 3, 5, 10, 18, 14, 4, 1, 1 = 256 (24d20)

>>4601661
>>
>>4601663
>>
Rolled 17, 10, 6, 9, 8, 4, 10, 14, 14, 18, 8, 7 = 125 (12d20)

>>4601663
>>
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>>4601333

4:55

>Continue around the Cathedral to try hit the Waffentrager (Yellow)
>ready initial P
>SUHE Round

“Max, keep going around the Cathedral and be ready to slide as soon as we see the Waffentrager,” you order. “Leo, Suped-Up High Explosive, I want that gun knocked out.”

“In the mood for a little Initial Panzer aye?” Max laughs. “Well buckle in then, I’ll be upping the throttle a little bit if ye don’t mind.”

“Whatever it takes, Max,” you reply. The hum of the engine dulls for a second then amps up to a ferocious whine as the turbine spins up, a second later, you’re off, shooting through the trees towards the Waffentrager.

They’re waiting for you. It’s pretty obvious from the way they’re positioned, gun faced south. What they weren’t expecting was your speed. You shoot past their barrel and Max immediately pulls a turn. You can hear your port tracks scream as you do but they hold firm as you swing past their firing arc. At this range, you can eyeball the shot and hit the electronic trigger in your Cupola. As you manage to get the gun pointed at the back of the Waffentrager, you see a white flag pop out the top.

“Don’t shoot! We’d rather not get turned to scrambled eggs!” Comes a voice from inside in very accented English. The carbon top is unrolled and a very sweaty blonde girl about your age climbs out the top.

She looks your tank up and down before scrutinising you. “German?” She asks in German.

Born and bred,”you reply. “Good job getting this far.”

Still a loser,” she shrugs. “At least I was eliminated by you and not the Yankees on the next hill.

Any chance you know what they're driving?” you ask.

1/4
>>
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>>4601762

Down below us is a T-10 heavy, duking it out with your friend,” her words are punctuated by the exchange of fire between Erika and the T-10 followed by more guns being fired from the hill to your south.

And the hill to our south?

A T25 and a Patton,” she replies. The second she says that, Werewolf stirs, his gun immediately begins turning without any input from you or Ruby.

Easy, bud,” you reply as you wrestle control from Werewolf who only reluctantly hands it back to you after losing the struggle. “Tank has a mind of its own sometimes,” you say for the benefit of the Waffentrager commander.

Mhm,” she replies, either not caring or not believing you. “Either way, good luck. If it turns out I lost to someone that doesn’t win we’ll be having words.

I’m sure,” you reply dryly as she recovers herself and gently reverses her rather delicate tank out of the danger zone. You take a second to recover your breath and massage your head. While Werewolf can protect you from the shell he can’t protect you from the vibrations and those can hurt like hell. Your crew must be feeling it too, especially Max given how far you’ve had to move

Fritz is now winded due to frequent impacts to the turret
Max is now winded due to constant off-road driving.

>Help Erika out with the T-10 first (Yellow)
>Begin engaging the Patton and the T25 (Orange)
>Sit back and see what happens when the boundary changes
>Write-in

>Use any skills/abilities?
>Withdraw your drone

>Roll 4d20 Bo3 for combat

2/4
>>
>>4601763

Werewolf: Operational
Ammo: 38 AP 16 HVAP 15 SUHE 2 HESH
Fuel: 78%
Rerolls: 6
Fritz: Winded
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Winded
Overdrive: On cooldown, 2 turns
UAV battery: 67% 1 hour 20 minutes
MG-131: On cooldown 2 rounds
Frenzy: 2 uses
Gunslinger: 2 uses
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded (2 turn cool down)
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 1 charge
Mortar: 3 smoke 3 HE 3 AP

3/4
>>
>>4601765

6, 2, 2, 5 – Werewolf
3, 4, 3, 2 – WT
4, 4, 4, 4 – Erika
7, 5, 10, 20 – T25
3, 4, 1, 1 – Patton

8, 4, 6, 7 – T10

Result
- Werewolf success on initial P = able to get around the WT despite awareness advantage = success
- Patton hits and damages the T10’s tracks.
- T25 misses
- Erika hits T10, bounce
- T10 hits Erika – bounce

Rather short hand math as I did most of it in my head given how long it is. If anyone wants the numbers I can crunch them but don't expect another post tonight if I do.
>>
Rolled 18, 14, 5, 16 = 53 (4d20)

>>4601763
>>Write-in
> Use gunslinger to get some serious damage in and scoot back behind the building.
Every enemy is momentarily focused on someone else, for a change.

Now every remaining tank in the competition is accounted for there's no need to hold back.

And unless winded incurs a dc penalty to the relevant roll we're still good.
>>
Rolled 12, 5, 15, 1 = 33 (4d20)

>>4601789
+1
>>
Rolled 4, 9, 1, 4 = 18 (4d20)

>>4601789

+1

Maybe use HVAP shells to ensure we do damage? All of these tanks are heavily armoured.
>>
>>4601763
>>4601789
+1
>>
Rolled 13, 8, 2, 9, 19, 17, 8, 2, 12, 2, 4, 16 = 112 (12d20)

>>4601763
>>4601789
>>4601905
>>4601949
>>4601952


Looks like we're going with gunslinger

Can I get

>6d20 x2 for the second shots.

Also, do you want to use HVAP shots as >>4601949 suggests? Otherwise, I'll default to AP.

I'll be rolling other tanks in the meantime.
>>
Rolled 10, 8, 6, 16, 9, 20, 1, 18, 2, 16, 14, 3 = 123 (12d20)

>>4601960
>>
Rolled 16, 9, 17, 8, 9, 8, 6, 8, 12, 16, 9, 8, 19, 20, 3, 17, 7, 6, 11, 15 = 224 (20d20)

>>4601965
>>
Rolled 9, 16, 8, 19, 14, 18 = 84 (6d20)

>>4601960
+1 on using HVAP
>>
Rolled 9, 8, 3, 14, 3, 4 = 41 (6d20)

>>4601960
>>
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Rolled 3 (1d4)

>>4601960

Rolling for something bad
For them...
>>
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>>4601763

5:00

> Use gunslinger to get some serious damage in and scoot back behind the building.

“Ruby! Axel! Prepare to start slinging! We have three perfectly good targets lined up! Give me the HVAP! We’re playing to win!” You bellow as your plan comes into place. “Max, the second they’ve fired get us behind that Cathedral!”

“Got it, Fritz,” Max replies. You get no reply from Axel but a second later you hear a clunk as an AP shell is unceremoniously dropped and a HVAP shell loaded.

“We’re ready Fritz,” Ruby says for the two of them. As she says it, you watch a shell fly from the T-10 she’s taking aim at. It flies out the barrel and collides with Erika’s turret, giving her an ugly gash across the front, and an even worse attitude if the arms you can see flailing about are any indication but no real, lasting damage.

“Our turn,” you say. “Fire when ready, Ruby.”

“Shell one! On the way!”

CRACK-BANG

As Ruby moves the turret round you watch the shell travel towards the T-10. The impact is solid, doing visible damage to the side of the T-10’s turret. It tries to turn its turret towards you to return fire but you gleefully note that your shell has jammed it.

“Good hit, Ruby,” you inform her. “Second target, that Patton, about two and a half kilometres away, think you can hit it.”

“Of course, I can,” she snorts before refocusing on her target. The other two tanks either haven’t noticed you yet or don’t think you’re a threat and continue to focus their fire on the T-10 ineffectively. The Patton moves forward out of its position to get a shot, presenting you the perfect target.

“Shell two! On the way!”

CRACK-BANG

1/4
>>
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>>4602110

You watch the shell travel in a lazy arc. Even for a gun with as high a velocity as yours, three kilometres is no joke. Thankfully, Ruby is no joke of a gunner, and the shell slams home, rocking the Patton as it penetrates and detonates against the side of the turret.

“Good hit,” you repeat. “Last target, T25, same distance. Whenever you’re ready.” Ruby takes her time, they’ve fired and as fast as they might scramble to reload, they won’t be able to beat Axel.

“Yah!” A rare sound from Axel lets you know loading is finished as he slumps back against the turret basket. Ruby doesn’t waste the opportunity.

“Shell three! On the way!”

CRACK-BANG

The T25 stands no chance. The shell whizzes through the air on an identical arc to the previous one. It detonates against the carbon coating on the tank’s front plate, throwing off any chance of them aiming back.

“Max! Move us back!” You order. Having been ready he immediately shifts Werewolf into reverse. The last thing you see before your vision is obscured is Erika firing at and knocking out the T-10.

You’re tempted to congratulate everyone on the massive feat that was just pulled off, but there’s no time to rest now. As Axel takes a breather, you run through your potential next moves. You also have to fight back an inordinate amount of glee which you suspect comes from Werewolf regarding the shot that hit the Patton.

>Ask Erika to come forward so she can fire on the Yankees by using the T10 as cover (Blue)
>Get Erika to come up to you so you can push them together (Orange)
>Try to keep them suppressed so Erika can get to a position to stop them from moving into the new circle (Purple)
>Write-in

>Use any skills/abilities?

>Roll 4d20 Bo3 for combat
>>
>>4602111

Werewolf: Operational
Ammo: 38 AP 13 HVAP 15 SUHE 2 HESH
Fuel: 77%
Rerolls: 6
Fritz: Winded
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Winded
Overdrive: On cooldown, 1 turns
UAV battery: 67% 1 hour 20 minutes
MG-131: Ready
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded (1 turn cooldown)
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 1 charge
Mortar: 3 smoke 3 HE 3 AP

3/4
>>
>>4602112

4, 5, 1, 1, 8, 16, 3, 4, - Werewolf
12, 2, 2, 2 – Erika
2, 8, 1, 3 – T-10 Heavy
9, 8, 6, 8 – T25
7, 20, 3, 8 – Patton

Move order
T-10 shooting at Erika
Werewolf shooting at everyone
Patton shooting at T-10
T25 shooting at T-10
Erika shooting at T-10

Werewolf
Mobility – 5 = - 3 enemy accuracy dc
Acc 1 dc 5 + 2 + 3 + 1 + 1 = 12 = crit success
Pen 1 dc 10 + 9x1.5 – 20 + 2 = 6 = success – turret damaged of T-10

Acc – 8 – guarenteed hit due to Patton mobi fail
Pen – 16 dc 10 + 9x1.5 – 8 + 2 = 18 = success

Acc 3 dc 5 + 2 + 3 + 1 + 1 = 12 = success
Pen – 4 dc 10 + 9x1.5 – 12 = 12 = success

Erika
Mobility – 2 = - 3 enemy accuracy dc
Acc 2 dc 5 + 2 + 3 + 1 = 11 = success
Penetration 2 dc 10 + 9x2 – 28 + 2 = success = T-10 knocked out

T-10
Mobility – 8 = pass
Accuracy – 1 dc 5 + 2 + 4 = 11 = crit success
Penetration – 3 dc 10 + 12x1.5 – 29 = -1 = failure

T25
Mobility – 8 = pass
Penetration is too high to even think about penetrating

Patton
Mobility = 20 = enemy has a guaranteed shot
Penetration is too high to even think about penetrating

Why it took so long. Wanted to make sure it was done right.

4/4
>>
Rolled 16, 10, 18, 20 = 64 (4d20)

>>4602111
>Ask Erika to come forward so she can fire on the Yankees by using the T10 as cover (Blue)
>If it's in range, shell them with AP Mortar Shells, and stay out of line of sight. Use Erika to help spot if necessary.
>Otherwise just chill for this turn, since we can't shoot.
I'd love to see them try to penetrate a King Tiger at 3 km when it's behind cover.
I also want to keep Ruby fresh so that we can Hail Mary Erika in the end.
>>
Rolled 13, 19, 18, 12 = 62 (4d20)

>>4602111
>Ask Erika to come forward so she can fire on the Yankees by using the T10 as cover (Blue)
>>
Rolled 18, 15, 10, 5 = 48 (4d20)

>>4602145
+1
>>
>>4602111

Could I get
3d100 x1 for the mortars please?
>>
Rolled 77, 33, 6 = 116 (3d100)

>>4602775
>>
Rolled 1 (1d2)

>>4602775
>>4602811

Thank you,
>>
Rolled 18, 7, 8, 20, 19, 16, 4, 12, 13, 19, 16, 10 = 162 (12d20)

>>4602814

Erika
>>
Rolled 19, 20, 6, 16, 13, 3, 2, 12, 10, 10, 18, 14, 9, 10, 1, 4, 15, 1, 7, 13 = 203 (20d20)

>>4602816
>>
Rolled 1 (1d2)

>>4602814
>>
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>>4602111

5:10

>Ask Erika to come forward so she can fire on the Yankees by using the T10 as cover (Blue)
>If it's in range, shell them with AP Mortar S
shells, and stay out of line of sight. Use Erika to help spot if necessary.

“Erika, you mind coming forward and acting as fire support against the tanks on the hill to the south?” You ask.

“I’ll move up, but I doubt I’ll hit them,” she replies. “Any good cover around?”

“What about that T-10 that you just took out?” You suggest. Erika’s silent for a moment, likely considering the move.

“Alright, we’re moving up,” she says. A few minutes later, her tank lumbers into view. She uses the main road and you can tell they see her from the shots sent her way but neither of them do any damage. The T25 impressively manages to hit Erika but by the time it’s reached her the shell has lost so much momentum that it just falls to the ground after expending what little energy it had left when it hits Erika’s tank.

Erika reaches the T-10 relatively unmolested and proceeds to return fire. She doesn’t manage to hit them either but she can see them, sort of, and between her and some guesswork you’re able to fire off the mortar.

Thump

The first mortar shell sails through the air in a lazy arc. It lands with a relatively muted bang.

“Miss,” Erika says over the radio. “You were way too far over the target.”

You correct your aim as best you can and fire again.

Thump

“Closer,” she says. “As far as I can tell you were right next to the T25. Probably.”

“Probably?” You ask.

“Look, Hermann. They’re three kilometres away, what are you expecting?” She snaps back. She has a point so you instead let another shell loose.

Thump

That one lands with a far bigger bang than you expected.

“Erika?” You ask.

“You might have knocked one out,” she replies. “Definitely hit something.”

“Well, given we damaged them before, and you almost hit the T25 before we might have knocked it out?” Ruby suggests.

>Send the drone to survey the damage (Green)
>Just keep shooting till they stop shooting back
>Ask Erika for a distraction while you attempt to advance on them (Yellow)
>Write-in

>Use any other skills/ability?

>Roll 4d20 Bo3 for combat
>>
>>4602849

Werewolf: Operational
Ammo: 38 AP 13 HVAP 15 SUHE 2 HESH
Fuel: 77%
Rerolls: 6
Fritz: Winded
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Winded
Overdrive: Ready
UAV battery: 71% 1 hour 25 minutes
MG-131: Ready
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 1 charge
Mortar: 3 smoke 3 HE 0 AP
>>
>>4602852

13, 10, 10, 20 – Werewolf
77, 33, 6 – 2 hits
13, 7, 4, 20 – Erika
10, 20, 2, 12 – Patton
9, 1, 1, 4 – T25

Move order
T25 shooting at Erika – hit but no pen – too far
Patton shooting at Erika – miss
Erika shooting at Patton/T25 – miss
Werewolf using mortars. – 1 hit
>>
Rolled 8, 13, 19, 6 = 46 (4d20)

>>4602849
>>Send the drone to survey the damage (Green)
>>Just keep shooting till they stop shooting back
>>
Rolled 3, 5, 5, 18 = 31 (4d20)

>>4602881
>>4602855


This, but with us using mortars. Need more wump-wump-wump
>>
Rolled 7, 6, 4, 19 = 36 (4d20)

>>4602849
>Send the drone to survey the damage (Green)
>>
>>4602901
+1, I don't think using more mortars here will be useful, we just used all our AP shells
>>
Rolled 16, 17, 10, 13, 15, 17, 10, 17, 20, 1, 13, 4 = 153 (12d20)

>>4602849

Rolling for Erika
>>
Rolled 13, 8, 15, 1, 18, 16, 11, 15, 3, 18, 20, 18 = 156 (12d20)

>>4602923
>>
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>>4602849

5:15

>Send the drone to survey the damage (Green)

“Leo, send the drone out, let’s see how much damage we’ve done,” you order.

“Sure thing,” he replies. A second later, the drone flies out and begins moving towards the Patton. It takes a minute for it to reach altitude and then make its way over but when it arrives you have a pretty clear view of the situation.

“T25 is busted,” Leo reports. “You got it with the mortar. Patton didn’t get hit though.”

“That’s a shame,” you reply. You can feel Werewolf raring to go again, his attention entirely focused on the Patton. The Patton takes a shot at the slowly advancing Erika. It goes wide, missing her by hundreds of meters but it does reveal their location.

“Can I?” Ruby asks as she adjusts the gun based on what little she can see.

“Don’t bother,” you reply. “It’s a waste of a shell.” Erika’s return fire emphasises that as it sails way past the Patton’s location, detonating harmlessly afterwards.

You check your watch briefly, five fifteen, plenty of time to get to the next zone and deal with the Patton. It’s just a question of how.

“Any thoughts?” You ask your crew. “I’m sure we could take them out, it’s just doing so in a way that doesn’t leave us at a disadvantage.”

“We could move a little bit closer and take pot shots,” Ruby suggests.

“Use the damn mortar,” Max suggests. “Hit ‘em with a smoke grenade so they can’t see us, then close in.”

“If we get into the zone, we can just wait him out,” Leo suggests.

“And how are going to get there?” Max gripes.

“We can go around the back!” He retorts. As the two argue, you consider the options.

>Find a better position and open fire (Yellow)
>Try to smoke them and rush them (Blue)
>Double back to get into the circle (Green)
>Write-in

>Use any other skills/ability?

>Roll 4d20 Bo3 for combat
>>
>>4602945

Werewolf: Operational
Ammo: 38 AP 13 HVAP 15 SUHE 2 HESH
Fuel: 77%
Rerolls: 6
Fritz: Winded
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Winded
Overdrive: Ready
UAV battery: 67% 1 hour 20 minutes
MG-131: Ready
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 1 charge
Mortar: 3 smoke 3 HE 0 AP
>>
>>4602947

3, 5, 4, 6 – Werewolf
20, 1, 10, 4 – Erika
3, 8, 20, 1 – Patton

Move order
Werewolf/Patton
Erika

Werewolf
Mobility = 5 = – 3 enemy accuracy dc
Accuracy = 4 dc 5 + 2 + 3 + 1 – 8 = 3 = failure

Erika
Mobility = 1 = - 5 enemy accuracy dc
Accuracy = 10 dc 5 + 2 + 3 – 10 = 0 = failure

Patton
Mobility = 8 = pass
Accuracy = 20 dc 5 + 2 + 4 – 6 – 5 = 1 = failure
>>
Rolled 17, 3, 14, 5 = 39 (4d20)

>>4602945
>>Double back to get into the circle (Green)
>>
Rolled 20, 12, 13, 13 = 58 (4d20)

>>4602945
>Double back to get into the circle (Green)
>>
Rolled 9, 16, 7, 16 = 48 (4d20)

>>4602945
>Find a better position and open fire (Yellow)
>Take our time doing so, no need to tire Max out more, and the Patton is focused on Erika

>>4602956
>>4602960
Can I ask why we want to abandon our position to get in the circle? We aren't exactly in a time crunch here.
>>
>>4602962
It ensures that the Patton can't get creative. His best option right now is to isolate us in hopes of turning this into 2 1v1 fights rather than a 2v1. Regrouping guarantees that it is always going to be an unfavorable 2v1.
>>
>>4602983
Sure, but I'd still like to avoid any extra strain on our driver.

>>4602945
changing to
>Double back to get into the circle (Green)
>Take our time doing so
>>
>>4603015
+1
>>
Rolled 17, 3, 10, 1, 2, 2, 13, 7, 5, 1, 11, 9 = 81 (12d20)

>>4602945

Rolling for Erika
>>
Rolled 5, 9, 19, 3, 8, 14, 10, 1, 4, 6, 19, 2 = 100 (12d20)

>>4603057

The Patton
>>
Rolled 7, 14, 8, 20 = 49 (4d20)

>>4603020
>>
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>>4602945

5:35

>Double back to get into the circle (Green)
>Take our time doing so

“If the two of you are done?” You say over the intercom. Leo and Max cease arguing as you say that. “We’ll head around the back and regroup with Erika; the Patton won’t be able to split us up that way.”

“Oh boy, another trek,” Max grumbles.

“Well take your time with it,” you reply. “We have plenty and it’s not worth you getting exhausted over it.”

“You care? How sweet?” Max coos, getting a laugh from the others. After taking a minute to turn around you set off towards Erika’s position. You make sure to descend far enough north that the Patton won’t be able to shoot at you accurately, even if there’s the change they’ll be able to see you.

Twenty minutes later, after a cruise through the desert you find yourself approaching Erika’s position. You stop alongside her.

“Fritz,” she greets you as you pull up. “Patton hasn’t moved-“

The Patton starts moving. Erika curses, letting go of her binoculars and beginning to give ranging information to her gunner. You do the same.

“Ruby! Patton on the move! Heading east at about two kilometres!” You shout. You point the gun in the general direction, following it with the rangefinder. Control is wrestled from you.

“I see it!” Ruby confirms. You release your control as Ruby takes over. Erika fires, missing by a country mile. The Patton, not letting up on the accelerator returns it but doesn’t hit either, the shot whizzing past your head and into the hill behind you.

“On the way!” Ruby shouts. A shell flies out of Werewolf’s barrel. You track it for a couple of seconds before it hits home, slamming into the side of the Patton. The tracks are knocked off by the impact, sliding off the rollers and sending the tank into a spin, leaving it embedded in the sand.

“Coward, running away,” Erika grunts. “Nice shot.”

“Erika says nice shot,” you say, passing the message down.

“Thank you!” Ruby shouts back. You’re about to pass it on, but Erika holds up a hand.

“I heard her,” she says. “So, what do we do now?”

>”It’s nothing personal.” Erika won’t be able to stop you at such close range. Take her out now.
>”How about we head to opposite ends of the new zone and duke it out like men when the hour changes?”
>Write-in

>Use any skills/ability?

>Roll 4d20 Bo3 for combat

Map software I was using broke so I had to switch to another. Excuse the movement lines from last turn
>>
>>4603139

Werewolf: Operational
Ammo: 37 AP 13 HVAP 15 SUHE 2 HESH
Fuel: 67%
Rerolls: 6
Fritz: Winded
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Winded
Overdrive: Ready
UAV battery: 83% 1 hour 40 minutes
MG-131: Ready
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 1 charge
Mortar: 3 smoke 3 HE 0 AP
>>
>>4603139

7, 3, 7, 5 – Werewolf
2, 1, 10, 1 – Erika
4, 6, 10, 1 – Patton

Erika
Mobility – 1 = - 5 enemy accuracy dc
Accuracy 10 dc 5 + 2 + 3 – 2 = 8 = failure
Penetration - failure

Patton
Mobility – 6 = pass
Accuracy 10 dc 5 + 2 + 4 – 2 - 3 = 9 = failure
Penetration - failure
Werewolf
Mobility – 3 = - 3 enemy accuracy dc
Accuracy 7 dc 5 + 2 + 3 + 1 – 2 = 9
Penetration – 5 dc 10 + 9x1.5 – 8 = 16 = success
>>
>>4603139

Get out, beacons in hand and shake hands while turning them gold together.
That should make for a TV-worthy moment.


Then we split up to get our rematch.

Basically ready everything applicable.
This is our do or die clash.
Erika won't go easy on us. So look out in order to not be commisared ourselves right now.

We haven't used Hail Mary for starters.
That's one way to surprise her and circumvent her armour advantage.
>>
Rolled 12, 1, 14, 12 = 39 (4d20)

>>4603153
>>4603153
And my rolls.
>>
Rolled 15, 11, 8, 5 = 39 (4d20)

>>4603153
+1
Especially get ready with smoke. It might be a good idea to make two separate smoke areas, if that makes sense. That way she has to commit aiming to one or the other, giving us a chance to act while she re-aims.

How big is the remaining area?
>>
>>4603169

You don't know, but you'll find out in about 20 minutes
>>
Rolled 6, 18, 3, 14 = 41 (4d20)

>>4603153
+1
>>
>>4603139

Good stuff.

No need to roll for Erika here given there's no combat.
>>
Rolled 6, 12, 6, 9, 1, 19 = 53 (6d20)

>>4603309

Do need to roll her movement and such though
>>
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>>4603139

>>4603153

You climb out of your tank.

“What are you doing?” Erika demands.

“We have got to turn our beacons gold, don’t we?” You reply. She takes a second to consider that before also climbing out of her tank. Your beacon is where you left it, stuck to the side of Werewolf. It takes a bit of effort to get it off but you manage it. Erika does the same, pulling hers off the side of the turret next to the Black Forest symbol on her tank.

“You ready?” You ask as you ready yourself to flip the switch.

“Yes,” Erika replies confidently. “This time it’ll be different, I’ve not been idle in the time since.”

“Well, neither have we,” you reply, rapping Werewolf’s hull with your hand. “We’re undefeated, and we intend to stay that way.”

“Hmph, I’m sure,” she grunts. She fiddles with her beacon for a second before looking back to you. “Have you eaten?”

“Pardon?”

“You and your crew, have you eaten?” She asks. “We have some ration bars from back home, Black Forest’s own. Better than most of the crap you can buy on the market.”

“Where’s this coming from?” You ask, slightly amused.

“We have twenty minutes till we know where we’re fighting, and there’s no point doing it on an empty stomach.”

“We’ll take them,” you reply. Erika barks an order to her crew and a minute later a small cardboard box is handed to her. You examine the contents and sure enough, there’s some Black Forest ration bars – Black Forest flavour. You take one and pass the box up to Leo who distributes them to the rest of your crew. They’ve now popped open the hatches to get a couple minutes of fresh air before the rest of the match.

“This tastes pretty good,” you say to Erika as you munch away at the bar to sounds of agreement from your crew. “Reminds me of home.”

“Germany?” She asks to which you nod.

“Bavaria isn’t too far from Baden-Wurttemberg where the real Black Forest is. The cake’s mom’s favourite so we had it a lot.”

“Well, I’m glad you like it,” Erika replies with a small smile. You hear a beep from your watch and sure enough, it’s gone six.

“Leo, livestream?” You ask. He passes you his tablet and you can see the new boundaries. You also see a stream of you and Erika looking at the stream from a helicopter somewhere.

You look up and you spot the Helicopter a few kilometres out. You give it a wave and sure enough, the Fritz on the screen also waves.

“So, north-south?” Erika suggests as she pulls a quarter out of her pocket. “Heads or tails?”

>Heads
>Tails
>”You go ahead and pick which side you want to start on.”
>Write-in
>>
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>>4603350

>Roll 4d20 Bo3 for combat

Werewolf: Operational
Ammo: 38 AP 13 HVAP 15 SUHE 2 HESH
Fuel: 67%
Rerolls: 6
Fritz: Winded
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Winded
Overdrive: Ready
UAV battery: 83% 1 hour 40 minutes
MG-131: Ready
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 1 charge
Mortar: 3 smoke 3 HE 0 AP

Please also indicate your preference
>North
or
>South
>>
Rolled 11, 2, 9, 2 = 24 (4d20)

>>4603350

Are we the last two now?

>North

>Ready Hail Mary against Erika if possible
>>
>>4603364

yes

tactical stuff and the fight will begin in the next post. for this one, just pick heads or tails and where you prefer to start.
>>
Rolled 16, 1, 11, 9 = 37 (4d20)

>>4603353
>Heads
>North
>>
Rolled 13, 12, 1, 4 = 30 (4d20)

>>4603353
heads, norf
>>
>>4603353
>North
>>
Rolled 2 (1d2)

>>4603350

1= heads

2 = tails
>>
>>4603350

>Heads
>North
>Rolled tails

6:10

“Heads,” you say. Erika nods and flicks the coin in the air. You watch it travel, up then down where Erika catches it and squashes it against her palm. She lifts her other hand and reveals the coin.

“Tails,” she says.

“Where are you going to start then?” You ask.

“Southside,” she replies.

“Fine by me,” you nod. You hold out an arm to her. “Good luck, Erika.”

“Save it for yourself,” she replies, but she takes your hand and shakes it anyway. “Good luck, Fritz.”

With that, you get moving. You slowly move north, aiming to conserve both fuel and Max. You keep an eye on Erika as you do. You trust that she wouldn’t shoot you in the back but keep an eye on her regardless. She doesn’t, and it doesn’t take long for you to reach your starting point.

“You ready, Fritz?” She asks over the radio.

“I am,” you reply.

“Then we begin when it hits ten past six.”

“Fine by me,” you reply. You watch your watch, and a few minutes later it’s ten past.

>Head along the mountain to try get a good shot at Erika (Purple)
>Head for the nearby hill to find a good spot to hold out. (Blue)
>Use your speed to attempt to skirt around the edges of the boundary (Yellow)

>Use any other skills/abilities
Some you may want to consider
>Loading HVAP
>Using Overdrive
>Preparing Ruby to use Lance or Hail Mary
>Preparing for Frenzy

>Roll 4d20 Bo3 for combat
>>
>>4603932

Werewolf: Operational
Ammo: 38 AP 13 HVAP 15 SUHE 2 HESH
Fuel: 65%
Rerolls: 6
Fritz: Winded
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Winded
Overdrive: Ready
UAV battery: 100% 2 hours
MG-131: Ready
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 2 uses
Lance of Longinus: 2 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 1 charge
Mortar: 3 smoke 3 HE 0 AP
>>
>>4603932
>Head along the mountains (purple), use Overdrive, load HVAP, and read Lance of Longinus and Frenzy if possible. Try and make sure It’s Over Anakin and Adler are in effect.

This is gonna be a case of who shoots and hits first I think. Trying to play defensive is a bad choice.
>>
Rolled 17, 5, 20, 16 = 58 (4d20)

>>4603932
>Head along the mountain to try get a good shot at Erika (Purple)
>Launch UAV
>Prepare Hail Mary
I would go blue, but it has too many ways to be flanked, and yellow doesn't involve high ground, which our buffs rely on. Also, tell me this isn't the absolute perfect situation for Hail Mary. The final two competitors in a large international competition, the opponent is a heavy tank that is difficult to penetrate from the front, and this is a move that few even know about, let alone are able to reproduce. We've got to go for Hail Mary here.
>>
Rolled 15, 14, 14, 10 = 53 (4d20)

>>4603932
>Use your speed to attempt to skirt around the edges of the boundary (Yellow)
>Hail Mary
>Load HVAP
>>
>>4604016
We can't Hail Mary with HVAP, it needs an HE round
>>
Rolled 20, 9, 9, 20 = 58 (4d20)

>>4603932

>>4603999
HVAP with Lance is better in this situation. Not as cool, but more reliable.
>>
>>4604020
>>4603999

Of course with 3 20’s now...I think we might be fucked.
>>
>>4604020
Honestly, I don't think it is. I think Frenzy would be better here than lance, but lance alone with HVAP isn't reliable enough against a King Tiger.
>>
>>4604017
switch to lance
>>
>>4604022
Good thing Hail Mary doesn't rely on d20's for it's shot, *cough cough*
>>
>>4604026
Why? Was the HVAP not being usable with Hail Mary really a deciding factor for you? It's a guaranteed kill anyways if it hits, and we have HE rounds.
>>
>>4604027

More referring to RNG deciding to absolutely shit on us
>>
>>4604029
Right... so we don't need to use these 20s if we decide to do Hail Mary... because Hail Mary uses d100's...
>>
>>4604030

With our luck, it’ll be a nat 100
>>
>>4604036
What? Our luck with d100's has been great so far. And even if it wasn't, you'd rather take the guaranteed 20's we already have than take a shot at actually hitting with Hail Mary? I thought you were trying to play more optimally here, and with the 20's rolled, the optimal play is to go for the d100s instead.
>>
>>4604039

Humor escapes you, my friend.
>>
>>4604045
Obviously, I fail to see the humor in not switching your vote away from rolled triple 20's because of a logical fallacy, as you claim to want to play optimally instead of "cool". It might have warranted a chuckle if it looked anything other than serious coming from you, which I'm still not convinced you aren't, since you aren't switching, unless there's some reason I'm not considering in favor of sticking with 3 20's?
>>
>>4603932

I'll be calling and writing in about 30 minutes, some good discussion but no need to descend to insults.

I'd like to remind you all that you do have 6 rerolls and can reroll awareness free so it's not the end of the world.
>>
>>4604049

Chill, dude. Pull the stick from your ass.
>>
>>4604055
Rich coming from the guy who made this post
>>4581327
>>
>>4604061

And I learned to chill. You need to learn the same.
>>
>>4604052

ok, that's 30 minutes.

As far as I can see, it's
>Head along the mountain to try get a good shot at Erika (Purple)
>Load HVAP
>Use Lance of Longinus

Could I have 3d20 x 1 for rerolling those 20s, please?
>>
Rolled 8, 15, 20 = 43 (3d20)

>>4604079
>>
Rolled 13, 13, 17, 13, 4, 19, 2, 3, 19, 6, 7, 12 = 128 (12d20)

>>4604080

Oh dear, not the greatest rolls...

>>4604079
Rolling for Erika
>>
Rolled 3 (1d3)

>>4604087

rolling for something
>>
>>4604080
>>4604087

Oof. Looks like we may have our first loss.

RNGesus giveth, RNGesus taketh.
>>
>>4603932

>Head along the mountain to try get a good shot at Erika (Purple)
>Load HVAP
>Use Lance of Longinus

“Alright, Max. Take us high as you can along the mountains.” You order.

“Aye, back to our natural habitat, ey?” He jokes. You hear a quick shift of gears and Werewolf begins moving up the mountain. It’s slow, but Max does it easily in Werewolf, getting you high enough you can put your skills to good use.

You move cautiously once you reach the mountains. You consider going higher, but decide against it given you don’t want to put too much pressure on Max. You keep a lookout as you do, Erika can’t move fast in her tank and it’s big, so it should be easy to see.

“There!” You see her sitting out in the open in the middle of the desert. She must’ve seen you too, given the way her gun begins turning towards you. “Max! Bring us to a stop! Ruby! Target! Two and a half kilometres! Ten O’clock!”

Ruby rapidly brings the gun around and lines up a shot. Unfortunately, Erika just has to turn her tank slightly instead of moving like you had to meaning she’s able to fire first. You see the muzzle flash as she fires and you duck back inside the turret. It’s just as well as a few seconds later, the shell collides with a fierce bang. It detonates against your turret, jostling you all and given the calibre of her shell, you can’t say for certain that you’ve come out of it unscathed.

“On the way!” Ruby shouts as she fires. The HVAP shell streaks through the air and hits home against her glacis. Unfortunately, it doesn’t seem to do much damage, detonating harmlessly against it.

“Hit! No penetration!” You call out, getting a curse from Ruby.

“Damn American made HVAP shells! This is why I always buy German!” Ruby complains as Axel begins loading another. You’re tempted to explain that you’re using the same shell you’ve used both in Japan and back home but decide against it to focus on more pressing matters.

>Use Frenzy to volley your last two HESH shells at her glacis. They improve with range and Ruby will be able to fire first. [Uses Frenzy, HESH rounds, It’s over Anakin, called shot] (Yellow) Ruby and Axel will go straight to TIRED
>Use your smoke mortar rounds and Overdrive to close in and get behind Erika. Then, use initial P to get behind her. [Smoke rounds, Overdrive, Initial P] Max will go to WINDED
>Pop a smoke grenade and use overdrive to rapidly change position. Use Hail Mary once there to try take Erika out instantly [Smoke grenade, Overdrive, Hail Mary, SUHE]
>Write-in

>Use any other skill/ability?

>Roll 4d20 Bo3 for Combat
>Roll 1d100 bo3 for Toughness to negate a penetration

Feel free to roll for both combat and toughness
>>
>>4604143

Werewolf: ???
Ammo: 38 AP 12 HVAP 15 SUHE 2 HESH
Fuel: 63%
Rerolls: 4
Fritz: Winded
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Winded
Overdrive: Ready
UAV battery: 100% 2 hours
MG-131: Ready
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 2 uses
Lance of Longinus: 1 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 1 charge
Mortar: 3 smoke 3 HE 0 AP
>>
>>4604143

8, 5, 9, 20 - Werewolf
4, 6, 2, 3 – Erika

Awareness 8(-1) vs 4(+1) = Erika moves first

Erika
Mobility 7 – pass
Accuracy – 2 dc 5 + 2 + 3 – 3 = 6 = success
Penetration – 3 dc 10 + 9x2 – 22 – 2 = 4 = success

Werewolf
Mobility – 5 = - 3 enemy accuracy dc
Accuracy – Lance of Longinus – success
Penetration – failure
>>
>>4604143
>Max will go to WINDED

Should be Max will go to TIRED
>>
Rolled 11, 15, 1, 9 = 36 (4d20)

>>4604143
>Pop a smoke grenade and use overdrive to rapidly change position. Use Hail Mary once there to try take Erika out instantly [Smoke grenade, Overdrive, Hail Mary, SUHE]

>Use MG-131 to suppress
>>
Rolled 24 (1d100)

>>4604143
>>
Rolled 20, 3, 18, 11 = 52 (4d20)

>>4604143
>>4604150
supporting
>>
Rolled 16 (1d100)

>>4604143
>>
Rolled 11, 6, 19, 11 = 47 (4d20)

>>4604143
>>4604150

+1, let’s try the Crazy Ivan this time
>>
Rolled 1 (1d100)

>>4604143

Toughness roll-off
>>
>>4604172
Tank! Stronk!
>>
>>4604183

STRONK!
>>
Rolled 90, 21, 18 = 129 (3d100)

>>4604143

>>4604183
Tank stronk indeed.

Rolling Erika's rolls.
>>
Hmm, does a crit on a toughness roll of mean Erika takes the damage instead? XD
>>
Rolled 12, 17, 7, 2, 9, 7, 5, 20, 6, 19, 7, 2 = 113 (12d20)

>>4604188

She fails to penetrate.

Rolling Erika

>>4604157
Someone can reroll this 20, free due to your upgrades.
>>
Rolled 7 (1d20)

>>4604192
>>
Rolled 3 (1d20)

>>4604193

Thank you,

>>4604192
Rerolling this 20 for Erika. She doesn't have many left
>>
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>>4604195

6:20

>Pop a smoke grenade and use overdrive to rapidly change position. Use Hail Mary once there to try take Erika out instantly [Smoke grenade, Overdrive, Hail Mary, SUHE]
>Use MG-131 to suppress

You see Erika lining up another shot.

“Max! Move!” You order as you squeeze the smoke grenade trigger. Werewolf jerks backwards as the smoke grenades fly free of their launchers, detonating as they hit the ground, wreathing you in smoke. No shot follows. Erika’s seen you do this enough times to know she doesn’t have much of a chance of hitting you through it, likely deciding to wait you out.

“Max! Ninety degrees anti-clockwise! Get moving!” You order. Max complies, quickly spinning up the engine. It goes from whining to roaring in the space of seconds and quickly propels you forwards.

“What’s the plan?” Max asks as you hurdle out of the smoke.

“Up the hill and turn right,” you reply. “We want to find a position Ruby can try shell skipping from.”

“As fast as possible?” Max asks.

“As fast as possible,” you confirm. You don’t like the chuckle that comes out of Max, but he says nothing and a moment later you’re moving fast. Really fast.

You’re not sure if it’s safe to be moving so fast over such rough terrain. Every rock gets swerved around, throwing you against Werewolf or run over, giving you an unpleasant jolt, but Max doesn’t let up, moving you across the desert in record time. He doesn’t slow down until you need to turn, cutting through a small copse of trees and skimming dangerously close to a large rock in the centre of the hill.

“Where should I stop!?” He asks.

“Those rocks, dead ahead!” You shout back immediately. You get no verbal acknowledgement, but the engine noise dies down and Werewolf quickly comes to a stop.

“Ruby! Dead ahead! One kilometre!” You shout as you cock your MG. “Get skipping!”

“On it!” Ruby replies. You can see Erika rapidly lining up a shop but before she does, Ruby pulls the trigger.

“On the way!” She shouts. You let loose with your MG too as the shell skips across the ground towards Erika.

>Roll 2d100 Bo3. First is for Hail Mary, second for supressing Erika
>>
>>4604236

Werewolf: Operational
Ammo: 38 AP 12 HVAP 14 SUHE 2 HESH
Fuel: 55%
Rerolls: 4
Fritz: Winded
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Tired
Overdrive: 3 turn cooldown
UAV battery: 100% 2 hours
MG-131: 3 turn cooldown
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 2 uses
Lance of Longinus: 1 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 0 charge
Mortar: 3 smoke 3 HE 0 AP
>>
Rolled 50, 66 = 116 (2d100)

>>4604236
>>
Rolled 70, 13 = 83 (2d100)

>>4604236

STRONK TONK IS STRONK!

(If we win this, Ooarai should get a TOG II)
>>
>>4604236

7, 3, 1, 9 – Werewolf
24, 16, 1
6, 7, 5, 2 – Erika

Awareness 7(-1) vs 6 (+1) = Werewolf goes first

Werewolf
Rolled 1 = no damage taken – remains operational
Mobility = 3 = - 3 enemy accuracy dc
Accuracy = 1 = + 5 for Hail Mary dc – now 20
Penetration – not needed

Erika
Mobility = 8 = pass
Accuracy = 5 dc 5 + 2 + 3 -2 = 8 = hit if she passes the composure test
Penetration – 2 dc 10 + 9x2 – 22 – 2 = 4 = success if she passes the composure test
>>
Rolled 89, 39 = 128 (2d100)

>>4604236
>>
Rolled 4, 100 = 104 (2d100)

>>4604236
>>
>>4604284
bruh
>>
>>4604286
I'm sorry, i did my best
>>
Rolled 73, 92, 37 = 202 (3d100)

>>4604243

Rolling for Erika's composure test

>>4604284
Man, I wished you rolled earlier, this would've been fun to write.
>>
>>4604312
How do you mean?
>>
>>4604316

You scored a high pass on the first d100 and a crit fail on the second one. The consequences of that would've been interesting. It's best of three though so your roll was slightly too late for me to accept.
>>
>>4604310
>>4604316
This was a best of 3, and you were the fourth to roll. We wanted your roll so we could succeed in the Hail Mary.
>>
>>4604310
>>4604316
>>4604318

Don't worry, you did nothing wrong though.

Anyways, writing.
>>
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>>4604236

50, 13 – Failed Hail Mary, Passed Composure test.

The shell skips along the ground. It looks promising at first, bouncing twice as it gets closer to Erika. As it gets closer though, it starts to wobble and a couple hundred meters out, the shell impacts the floor and detonates instead of bouncing.

“Shell missed, detonated on the ground a couple hundred meters out.” You report for Ruby’s sake. Thankfully, you don’t have to suffer any accurate return fire – your MG fire was successful in throwing off her gunner, Shima’s aim and the shell collides with the hill somewhere in front of you.

“Give me another shot!” Ruby demands. “I’ll get her this time! I swear to god!”

“Might be for the best if we just stand and deliver,” Leo muses. “Max isn’t doing too good.”

“I’m fine,” Max groans very unconvincingly. “I could drive this tank blindfolded with a single hand.”

“I’m sure you could, Max,” you say absently as you quickly consider your options. Erika’s likely frantically loading her gun to try and get another shot off while you’re sat in the same spot. The same applies to you – since you haven’t moved and neither have they, it might be easier to take another shot.

>Let Ruby have another go with Hail Mary. [Hail Mary, It’s over Anakin] (Blue) Ruby will become Winded
>Use the HESH shells and Frenzy to hit Erika. [HESH, Frenzy, It’s over Anakin] (Also Blue) Axel will become winded
>Drop a smoke mortar shell on her to try obscure her vision and swing south-east to hit her. (Orange) DC penalty to mobility due to Max being tired
>Write-in

>Use any other skills/abilities?
>Use the MG again despite it not being cooled down. (Barrel may warp rendering it inoperable until repaired)
>Use Lance of Longinus on one of the Frenzy shots. (Ruby will be winded)

>Roll 4d20 Bo3 for combat
>>
>>4604359
Werewolf: Operational
Ammo: 38 AP 12 HVAP 14 SUHE 2 HESH
Fuel: 55%
Rerolls: 4
Fritz: Winded
Ruby: Fresh
Leo: Fresh
Axel: Fresh
Max: Tired
Overdrive: 3 turn cool down
UAV battery: 100% 2 hours
MG-131: 3 turn cool down
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 1 use
Lance of Longinus: 1 use
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 0 charge
Mortar: 3 smoke 3 HE 0 AP
>>
File: map (24).jpg (1.81 MB, 1762x1760)
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>>4604359

Slightly better image.
>>
Rolled 20, 11, 17, 20 = 68 (4d20)

>>4604359
>Let Ruby have another go with Hail Mary. [Hail Mary, It’s over Anakin] (Blue) Ruby will become Winded
>Be ready to land a smoke mortar shell on top of Erika if the Hail Mary fails

Not an easy choice here. Even if the HESH penetrates with the accuracy debuff from frenzy, it's not a guaranteed kill, but Hail Mary has lost some of its magic. However, I think it's enough of a cool move to excuse the first failure to battle fatigue and still be good for the highlight reel.
>>
Rolled 8, 1, 12, 16 = 37 (4d20)

>>4604359


What about Lance + Called Shot + SUHE to wreck Erika’s barrel?

Could that work Raf?
>>
>>4604396

The barrel is a pretty small target. Lance ensures you'll hit and will increase the DC but you'll still need to roll well to hit the barrel.

Definitely not impossible though.
>>
>>4604396
>>4604403
>>4604359

I say we go for it

>Use Lance + Called Shot + SUHE + It’s Over Anakin to destroy Erika’s barrel.
>>
Rolled 2, 8, 2, 8 = 20 (4d20)

>>4604405
+1, also use MG again.
>>
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>>4604408
Forgot good luck pick.
>>
Rolled 13, 7, 12, 8, 6, 5, 14, 13, 17, 16, 10, 6 = 127 (12d20)

>>4604359

Rolling for Erika
>>
>>4604430
>>4604372

If someone could also reroll this 20 for me, that'd be fab.
>>
Rolled 6 (1d20)

>>4604434
>>
Rolled 4 (1d5)

>>4604434
>>
File: map (25).jpg (1.84 MB, 1762x1760)
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>>4604359

6:25

>Use Lance + Called Shot + SUHE + It’s Over Anakin to destroy Erika’s barrel.

“Can you hit the barrel?” You ask. The rest of your crew goes silent.

“The barrel?” Ruby asks incredulously. “You want me to hit the barrel of a tank that is a kilometre away?”

“Yes. Yes I do, Ruby,” you reply. “Can you do it?”

“Can I do it,” Ruby scoffs. “Of course I can, you watch.” As Ruby begins to lay the gun, you get on the intercom to Axel.

“Give her a Suped-up High explosive shell,” you say. You trust Axel’s heard you and it’s confirmed when here a clang of a shell being dropped, and another being selected and loaded.

“Anytime now Ru-erk!” Max is cut off, likely by Leo’s elbow. You nod appreciatively though he obviously doesn’t see you. Ruby takes her time, and you’re starting to get nervous.

“On the way!” She shouts. Werewolf’s gun roars as the shell arcs through the air. You watch it travel. It spirals through the air and descends towards Erika’s Tiger. It collides just in front of the mantlet.

“A hit!” You say. You wait for the smoke to clear and they’ve reset the gun to a forward position.

“Ruby, what do you make of that?” You ask.

“Gun must be jammed,” she sighs. “Maybe hitting it got their shell stuck in there? It’ll take some time to remove.”

“Giving us time to take them out,” you summarise. “Ok, we can work with this.”

“A shame ya didn’t destroy the gun,” Max gripes.

“And I’d like to see you hit a thin metal barrel from a kilometre away chauffeur boy,” Ruby snarks back, getting a laugh from Leo.

>Ruby is now Winded

>Drop a smoke mortar shell on her to try obscure her vision and swing south-east to hit her. (Yellow) DC penalty to mobility due to Max being tired
>Use the HESH shells and Frenzy to hit Erika. [HESH, Frenzy, It’s over Anakin] (Blue) Axel will become winded
>Race towards her using Overdrive and attempt to get a flank shot from close range (Green)
>Write-in

>Use any other skills/abilities?

>Roll 4d20 bo3 for combat
>>
>>4604534

2, 1, 2, 6 – Werewolf
6, 5, 10, 6 – Erika

Awareness 2(-1) vs 6(+1) – Werewolf moves first

Werewolf
Mobility – 1 = - 5 enemy accuracy dc
Accuracy – 2 – Lance = auto hit – DC to hit gun = 2
Penetration 6 dc 10 + 9x1.5 – 23 = 1 = no other damage/no guarenteed

Erika
Mobility – 5 - - 3 enemy accuracy dc
Accuracy – 10 dc 5 + 2 + 3 – 2 = 8 = miss
Penetration – miss

D5 I roll:
1 = gun destroyed
2 = gun damaged – 5 Erika’s accuracy dc + Erika can’t fire for a turn
3 = gun damaged – 3 Erika’s accuracy dc + Erika can’t fire for a turn
4 = gun damaged – 1 Erika’s accuracy dc + Erika can’t fire for a turn
5 = gun jammed – Erika can’t fire for a turn
>>
>>4604539

Werewolf: Operational
Ammo: 38 AP 12 HVAP 13 SUHE 2 HESH
Fuel: 55%
Rerolls: 4
Fritz: Winded
Ruby: Winded
Leo: Fresh
Axel: Fresh
Max: Tired
Overdrive: 2 turn cooldown
UAV battery: 100% 2 hours
MG-131: 2 turn cooldown
Frenzy: 2 uses
Gunslinger: 1 use
Roll-offs: 1 use
Lance of Longinus: 0 uses
Auto-success shots: 2 uses
Initial P: If Max is Fresh or winded
Called shot: If Ruby is Fresh or winded
Hail Mary: If Ruby is Fresh
Smoke grenade launcher: 0 charge
Mortar: 3 smoke 3 HE 0 AP

Corrected the statuses

To clarify Erika can't fire this turn that you're rolling for and will suffer a permanent -1 to accuracy.
>>
Rolled 1, 10, 4, 9 = 24 (4d20)

>>4604531
>Drop a smoke mortar shell and 2 HE shells to blind them and confuse them into thinking we are trying to shell them.
>Race towards her using Overdrive and attempt to get a flank shot from close range (Green)
>Ready Coax and Hull MGs
>Load SUHE
>Prepare Auto-success
>>
Rolled 17, 12, 12, 12 = 53 (4d20)

>>4604549
+1
>>
Rolled 13, 12, 14, 9 = 48 (4d20)

>>4604549
+1
>>
>>4604531

Could I get a 3d100 Bo1 for the mortars, please? DC for the smoke shell is higher than the other two due to just needing to get it in the general area
>>
Rolled 65, 93, 22 = 180 (3d100)

>>4605202
>>
Rolled 2, 17, 11, 11, 17, 20, 11, 11, 11, 9, 8, 1 = 129 (12d20)

>>4605215

Thank you.

>>4605202
Rolling for Erika

I realise we also have hull and coax mgs there so a 2d100 bo1 if someone could be so kind as well please
>>
Rolled 65, 88 = 153 (2d100)

>>4605232
>>
Rolled 7, 88 = 95 (2d100)

>>4605234

Thank you,

Rolling Erika's counter
>>
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>>4604531

>Drop a smoke mortar shell and 2 HE shells to blind them and confuse them into thinking we are trying to shell them.
>Race towards her using Overdrive and attempt to get a flank shot from close range (Green)
>Ready Coax and Hull MGs
>Load SUHE
>Prepare Auto-success

You immediately start slinging shells towards Erika with your mortar.

“Axel! Load a SUHE shell! Max! As soon as I fire the last shell, get us close!” You order. “As close as you can, as fast as you can, we end this now!”

“Sure thing, Fritz!” He groans. You hear him crack his knuckles through the intercom. “Just tell me when.”

You wait until your last HE shell falls. It lands closer to Erika than your other two did, contributing the smoke and confusion (hopefully) generated by the smoke round you fired first.

“Now, Max!” You order. Werewolf’s engine rapidly spins up from a whine to a roar and you go bundling down the hill. You head west first, swinging just wide enough that hopefully if Erika’s buttoned-up due to all the mortar fire she shouldn’t be able to see you. You doubt she can see you anyway but it never hurts to be safe.

Max begins turning, it’s a gradual turn so you don’t lose any speed, intended to bring you behind Erika so you can get Ruby an easy flank shot. Erika reappears from the smoke as it clears, and her gun is rapidly tracking towards you. She’s moving backwards, attempting to delay the flank long enough to allow her to clear the stoppage in her gun.

It’s working, Max is having to make the turn wider and wider to get behind her. Her gun is about to reach you.

Then her tank slows. Black smoke pours out of her engine as she continues reversing. The smoke stops and she continues at speed, but the delay was crucial and it’s far too late to stop you now. Leo gives Erika a burst with the machinegun as you pass but unfortunately it doesn’t seem to help.

You come to a stop behind her and swing the gun in her direction.

“Ruby!” You shout. She doesn’t waste a second.

“On the way!” A shell roars out of your barrel and straight into the back of Erika’s tank. It seems to fight for a second, the white flag not raising despite the fatal damage dealt. Then, the engine dies with a sigh and a flag shoots out of a hatch on the turret.

>Stay in your tank until the livestream declares you the winner
>Hop out and talk to Erika, as usual.
>Collapse in your cupola for a minute, you finally have a chance to relax
>Write-in
>>
>>4605268
>Stay in your tank until the livestream declares you the winner
Don't want to get ambushed by someone we missed.
>>
>>4605271
>>4605268

This is when the Bob Semple everyone in the North fell to strikes and takes us out.
>>
>>4605268
>Collapse in your cupola for a minute, you finally have a chance to relax
>>4605271
I'm pretty sure we had all remaining tanks accounted for shortly after the livestream confirmed that there were 7 tanks remaining.
>>
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>>4605268

>Stay in your tank until the livestream declares you the winner

You do nothing for a minute. While it’s a given at this point, you don’t want to start celebrating too early and have it backfire on you.

“Leo?” What’s the stream say?” You ask.

“It’s confirmed,” he replies after a minute of furious tapping. “Werewolf is the last tank standing within the zone.”

“So, we’ve won,” you declare. It takes a minute for that to set in. “Ninety-nine other tanks, huh guys?”

“And we fought our way through about half of them,” Ruby chips in. “I think we earned our win.”

“You can say that again,” Max groans. No one else seems to be particularly inclined to move, so you limit your actions to reopening your hatch to let some air in. You open it and come face to face with Erika.

You try to think of something to say. You fail and instead manage to make a confused grunt.

“Usually you’re out and about thanking people as soon as the match ends,” Erika explains. “I wanted to make sure I didn’t scramble your brains with all those hits you took.”

“My brain is fine, thankfully.” You reply, giving your head a knock. “A bit bruised and battered but no worse for wear than you are, I suppose.”

“I guess,” she repeats. The two of you fall into a comfortable silence for a moment, Erika staring out towards her tank and you just enjoying the breeze, which helps to relieve you from the heat somewhat. Erika sighs.

“A penny for your thoughts?” You ask.

“Hmm?” Erika looks your way. “Oh, I just thought it was funny, I drive a King Tiger and yet here I am, coming second again. Some king huh?”

>”Well actually, that’s a mistranslation. The actual name is Bengal Tiger or Royal Tiger.”
>”Well, second’s not bad is it? And I’m sure you’ve won other things.”
>”I’m not going to lie to you, losing sucks. But it is what it is.”
>Write-in
>>
>>4605341
>”Well actually, that’s a mistranslation. The actual name is Bengal Tiger or Royal Tiger.”
>"You shouldn't feel too bad about it, after all, anyone would have lost to the best tank crew in the world. I'm sure you would have won if we weren't here."
>"By the way, my offer about splitting the winnings from earlier still stands if you want it. I really appreciated your help."
>>
>>4605341
>”Well actually, that’s a mistranslation. The actual name is Bengal Tiger or Royal Tiger.”
>>
>>4605341

>"You did good. You made it to the final two, and you almost took us out. You've definitely improved. I can't wait to see what happens when we face off again. Also, the offer about splitting the reward still stands, we couldn't have made it without you."

>And then, when she's heading back to her tank, "Oh, by the way, King Tiger's a bit of a mistranslation. It's actually Bengal or Royal Tiger."

We don't need to be smug or rude to her. She was a helluva team mate and almost got us if we hadn't clutched that roll-off against her hit or damaged her gun. Praise her skill and look forward to a rematch.
>>
>>4605367
+1


If we were dating, this would be a good place to say "You're first place in my heart".
>>
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>>4605341

"You did good though,” you say. Erika snorts at that but says nothing. You wait a moment longer then continue. “You made it to the final two, and you almost took us out. You've definitely improved. I can't wait to see what happens when we face off again.”

“And make it three for three?” She asks, letting out a bark of laughter.

“I’m serious,” you reply. “You almost had me with that hit to my turret, it’s just good luck I got out unharmed.” That gets her to think, and you see her mulling it over in her head.

“I suppose it was closer than last time,” she nods.

“I’m glad you’ve finally realised.” The conversation lulls into a comfortable silence as you spot an approaching helicopter. “The offer about splitting the reward still stands, we couldn't have made it without you.”

“It’s not about the money,” she says shaking her head. “Most of it would go to the school anyway. There’s prizes for second and third too, so you enjoy your earnings.”

“I wish,” you reply, looking up at the flag fluttering above you. “Knowing the President, I reckon I’ll have to fight to see any of it.”

“President… the small one? Twintails? Always eating dried potato?” She asks.

“That’s the one,” you nod. “Anzu.”

“She going to be happy you doubled your winnings?”

“Without a doubt,” you laugh. “I bet she’s jumping for joy right now.”

“Heh,” you hear Erika chuckle at that. It’s not much, but it’s better than she was a minute ago.

Your crew and hers begin to pop out of their hatches. The helicopter you were watching earlier has gotten closer and is soon very close. It sets down about twenty meters away and a door slides open. A man dashes out towards you.

“Hey! Congrats on winning!” He shouts in English over the sound of the engines. “Organisers want the pole positions back at the base camp for the ceremony! We can give you a lift or you can make your own way back if your tank’s still running!”

>Take the lift. No point keeping your crew holed up in the tank any longer than possible.
>Decline the lift. Werewolf works just fine and has more than enough fuel to get back to your garage.
>Write-in
>>
>>4605483
>Decline the lift. Werewolf works just fine and has more than enough fuel to get back to your garage.
Not gonna leave Werewolf out of the victory parade.

Do we get anything for Werewolf killing American tanks?
>>
>>4605495

You'll see.
>>
>>4605483
>>Decline the lift. Werewolf works just fine and has more than enough fuel to get back to your garage.
>>
>>4605501

Can we get a TOG II for Ooarai for winning?
>>
>>4605533

If you can convince the President
>>
>>4605536

Easy, just say it has room for a hot tub
>>
>>4605483
>Decline the lift. Werewolf works just fine and has more than enough fuel to get back to your garage.
>>
>>4605483

>Decline the lift. Werewolf works just fine and has more than enough fuel to get back to your garage.

“Nah, we’ll make our own way back,” you reply. “Our tank’s still able to move.”

“Unlike a hundred others!” Max quips getting a laugh from the other members of your crew.

“Alright,” the man nods. “Don’t take too long though. We’d like to have the ceremony before the end of the day.” He then turns and looks to Erika. “What about you?”

“Our tank’s non-operational,” Erika replies drily. “We wouldn’t mind the lift.”

“Sure! Hop in!” The man shouts. Erika and her crew climb out of their tank and make their way into the helicopter. You watch as the five of them plus the man climb in. The door closes and they take off.

“They’re just going to leave their tank here?” Ruby asks. “Seems sort of irresponsible of them…”

“It’s Black Forest,” you reply. “I bet they already have someone on the way to collect it.”

Ruby laughs and nods at that.

Once the helicopter is a safe distance away, you begin heading back to base camp. As they recover, your crew start buzzing, as what exactly they accomplished sets in. You do nothing to stop them – they’ve earned it.

As you approach the base camp you notice it’s a hive of activity. Tens of tank transporters and ARVEs are leaving and entering, heading out to help recover tanks. You spot a pair of Panther engineering vehicles marked with the Black Forest cross moving out. Koume is sitting atop one and she waves at you as you pass. You wave back and continue into the garage area. You’re one of about five tanks that made it back under their own power compared to ninety-five others that need to be collected.

You soon reach your designated garage and pull up in front of it. Leo hops out and opens the door, allowing Max to enter. He parks Werewolf and shuts down the engine.

>Find Yuzu. ASAP
>Talk to Werewolf about the match.
>Poke your nose around the main area. See what’s happening with this ceremony
>Write-in
>>
>>4605646
>Talk to Werewolf about the match.
>Afterwards, Find Yuzu. ASAP
>>
>>4605655
+1
>>
>>4605646
>ARVE

Should be AVRE, my bad.

Armoured Vehicle Royal Engineers for the non-bongs. Basically a way of saying Armoured Recovery Vehicle.
>>
>>4605655
^
>>
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>>4605646

>Talk to Werewolf about the match.

As the others disperse in search of showers and proper food, you instead stay next to Werewolf.

“Hey bud,” you say as you put a hand to his side. He’s instantly awake – all the action means that he’s been more active for a longer period than usual. He feels giddy almost, when you focus on what he’s focusing on you get flashbacks to the match and constant replays of the kills you got that match. Particular focus is paid to the destruction of the American tanks over the course of the match. Even among the American tanks Werewolf explicitly focuses on the destruction of the Patton.

“No love for the Patton, huh?” You observe.

Anger, resent, vindication, glee. You’re flooded with emotions, confirming your observation.

“Just because it’s a strong American tank?”

Ambivalence.

“So, sort of?”

Agreement, a feeling of rightness.

“Another reason then,” you summarise. “Is it because it’s named after General Patton?”

Agreement, anger.

“He’s been dead for years you know?”

Shock, glee, you’re not sure how to feel about your tank celebrating the death of a man seventy years later. It also helps you realise just how little you actually know about Werewolf. You probably know more about his past than most people but that doesn’t say much given all most of the academics at the museum in Munster know is that he was found on your uncle’s farm.

“So Werewolf,” you begin. “Would you be willing to tell me more about your past?”

Surprise, agreement. He wasn’t expecting that question, but he doesn’t mind answering.

>Ask why he hates Patton in particular so much.
>Ask about the final days of his war and how he ended up on your uncle’s farm.
>Ask why he was named Adler.
>Write-in
>>
>>4605884
>>Ask why he hates Patton in particular so much.
>>Ask about the final days of his war and how he ended up on your uncle’s farm.
>>Ask why he was named Adler.
>>
>>4605914

Hate to say it, but pick one this time.

You'll get a chance to hear the rest but not right now.
>>
>>4605917
>>Ask about the final days of his war and how he ended up on your uncle’s farm.
>>
>>4605884

>Ask about how he ended up on the farm
>>
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>>4605884

>Ask about the final days of his war and how he ended up on your uncle’s farm.

You’re drawn into another flashback, like the one you had about the three Shermans before. This time however, you’re not put in the spot of his tank commander. Instead, you’re a sort of spectral camera, watching from above.

You take a look around. You notice several burning tanks. A lot of burning tanks actually. The vast majority appear to be American, but you spot Panthers and the odd Tiger too. You also realise that you’re in the woods. More details come into view and as you look around, you recognise the place.

You there! Get moving” A voice cuts through your musings. “Our orders are to destroy the prototype to stop it falling into enemy hands!

But sir! If we can get it back to friendly-

That is an order, Feldwebel!” The man you can now see is a very important officer shouts. You can’t make out his rank – the uniform and his face are nought but blurs. The NCO he’s shouting at however, is very clear. Dirty blond hair and bright blue eyes, glaring at the unnamed officer with nothing short of contempt.

Yes, sir,” he spits out. That satisfies the officer who turns around and marches off.

Werewolf finally also comes into view. You see him sitting there, his front plate battered and gun smoking. You also see his tracks. The right one looks fine but the left one is completely destroyed, all the roadwheels are broken and the track is missing.

You see the NCO look to Werewolf, look to a shovel he’s holding, then look back to Werewolf.

I hope he doesn’t come back anytime soon,” he grumbles before walking towards Werewolf. At least we were able to hide that L-100 nearby, ey?

The flashback ends after that, and you’re thrown back into your own body.

>Find Yuzu, now.
>Talk to your crew about what you saw
>Head to the main area, see what’s happening with this ceremony
>Write-in
>>
>>4606773
>Head to the main area, see what’s happening with this ceremony
>>
>>4606773
>>Head to the main area, see what’s happening with this ceremony
Text yuzu to meet us there.
>>
>>4606773
>>4606787

+1
>>
>>4606787
+1
>>
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>>4606773

>Head to the main area, see what’s happening with this ceremony
>Text Yuzu to meet us there.

Now that you’re back at base camp, you finally have signal. As you depart your garage you shoot a text to Yuzu asking her to meet you in the main clearing where you were initially briefed on the match. The reply is almost instant. Yuzu agrees to meet you there. She also sends several heart emojis which you appreciate.

You take off walking towards the main area, watching the hustle and bustle around you. Immobilised tanks are finally returning, creating large traffic jams as the transporters jostle to get past each other and deliver tanks to their garages. Traffic marshals do little to help the problem and you watch no less than three fist fights break out over near misses and collisions between transporters.

After a few minutes of walking, you make it to the main area. You can see them setting up chairs as well as the stage for the ceremony.

“Fritz!” You spin around at your name. Yuzu collides with your midsection and you wrap your arms around her.

“You won! You actually did it!” She exclaims, giddily.

“What, you thought we wouldn’t be able to?” You ask, mock hurt in your voice.

“No! It’s just that there were a hundred other…” her protests trail off as she looks up at you and sees the grin on your face. “Meanie.”

You can’t help but laugh at the pout she gives you. You lean down to kiss her and she happily responds. She recoils a second later and makes a sour face.

“Something wrong?” You ask confused.

“You taste like sand and gunpowder,” she replies. “I hope you plan to clean up before the ceremony.”

>”You’re sounding more and more like my mother everyday now.”
>”My girlfriend won’t even kiss me anymore… what have been fighting for all this time?”
>”Have you spoken to anyone back home yet? What did they think?”
>Write-in
>>
>>4606818
>"I wouldn't want to look clean after blasting my way through 50 something other tanks, it would be an insult to them and make me look lazy. Though I'll be sure to clean up as soon as I can after."
>”Have you spoken to anyone back home yet? What did they think?”
>>
>>4606818
>”My girlfriend won’t even kiss me anymore… what have been fighting for all this time?”
>>
>>4606818
>>”My girlfriend won’t even kiss me anymore… what have been fighting for all this time?”
Maybe she should give us a hand then
>>
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>>4606818

>”My girlfriend won’t even kiss me anymore… what have been fighting for all this time?”

“The girls back home, who are very proud of you,” Yuzu replies. “And she will kiss you, when you taste slightly better.”

“That’s why I eat so much pineapple,” you reply. Yuzu goes bright red at that and elbows you in the ribs, but you don’t let up. “Why not give me a hand with it then?”

“In the pre-fab showers?” She asks, eyebrow raised. “That can wait till we get back to the Ritz.”

“Can I at least get another hug?” You pout. You hold your arms out but she stops you with a hand on your chest. She reaches into her purse with the other and digs about a little bit.

“What are you looking for?” You ask. You get no reply as she continues to dig. A minute later she pulls out a little bottle and sprays you. “Deodorant?” You ask, unamused.

“Yep!” Yuzu nods. She sprays what must be half the bottle at you before putting it away. “Now you can hug me.” She holds out her arms for good measure.

You take full advantage, wrapping your arms around her. You stay there for a good minute before letting go.

“How about we go sit down?” Yuzu suggests, gesturing to the chairs arranged in front of the stage. “I’m sure you’re tired of standing being on the move.”

“Yeah, sounds good to me,” you reply. The two of you collapse into chairs close to the back. It’s starting to get chilly as the sun sets but between the two of you, you’re alright on warmth. You find yourself starting to fall asleep against Yuzu, but right before you do, your phone starts to buzz. You sigh and Yuzu giggles at your misfortune. You lift your phone and look at the caller ID.

“Who is it?” She asks.

“My mother,” you reply. You press the answer button and hold it to your ear. “Hello?”

“Fritz, you didn’t tell me you were in the USA. I had to find out from your aunt.”

>”I wanted to surprise you by winning?”
>”Oh, oops. I’m sorry?”
>”This was sprung on me just as much as I sprung it on you.”
>Write-in
>>
>>4606904
>”I wanted to surprise you by winning?”
Fritz you are just so responsible, we definitely didn't actually need Yuzu at all for logistics with you here.
>>
>>4606904
>>”I wanted to surprise you by winning?”
>>
>>4606904
>>”I wanted to surprise you by winning?”
>>
>>4606904

>”I wanted to surprise you by winning?”

“Well, it was a nice one,” she replies. “It took your father a while to figure out how to get the livestream on the television but once he did, we didn’t leave the sofa.”

“You didn’t?” You ask, slightly surprised. “Your whole weekend?”

“My little boy stepping out into the big wide world, I wouldn’t miss it for the world,” she says. You’re ninety-nine percent sure she’s teasing you but her flat delivery gives you pause.

“Well, thanks mom. I’ll get you that Ferrari yet.”

“Good to see you haven’t forgotten,” you can hear the smile in her voice. “I wasn’t surprised by the way, when you won.”

“Mom…”

“I was surprised you survived the trip though,” she quickly adds. “You’ve never been the most organisationally minded, and neither have your friends.”

“Yuzu came with us,” you say. Yuzu looks up at you as you say her name, tilting her head questioningly. You blow her a kiss and continue. “She did most of the logistical heavy lifting.”

“Good to see you’re smart enough to get expert help when you know you’re outmatched,” she says, definitely teasing you that time. “Would you mind passing the phone over?”

“Sure,” you hand the phone to Yuzu. “She wants to talk to you.” Yuzu looks like a deer in headlights for a moment but takes the phone from you.

“Hello, Mrs. Hermann,” she begins. She’s silent for a moment as your mother talks. “Oh, it was no problem at all, I get a short holiday out of it so it’s worth it.” Then the conversation seems to go a slightly weirder route.

“Uh, a big one! Definitely a big one.”
“Probably not until after university, Mrs. Hermann.”
“Nonsense! You look lovely for your age!”

As Yuzu gets dragged deeper into conversation with your mother, you notice the seats starting to fill up. Your crew have reappeared, slotting into the row behind you and there are now people on stage. Most of the tanks also seem to have been recovered if the reduction in traffic is anything to go by. The blond presenter from the livestream has also reappeared, approaching the microphone.

>Save Yuzu from your mother; no one deserves the grandchildren talk.
>Abandon Yuzu to her fate; if you cut off the call your mother’s wrath might fall on you.
>Write-in
>>
>>4607035
>Save Yuzu from your mother; no one deserves the grandchildren talk.
>>
>>4607035
>>Save Yuzu from your mother; no one deserves the grandchildren talk.
Just tell her the ceremony is starting, and we don't want to be rude.
>>
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>>4607035

>Save Yuzu from your mother; no one deserves the grandchildren talk.

With the presentation starting and Yuzu looking increasingly panicky, you decide to intervene. You gesture to Yuzu to give you the phone and she gladly hands it over.

“Mother?” You interrupt her talking. “The ceremony’s starting, so we need to go.”

“I see,” she replies. “Very well, don’t embarrass yourself.”

“I won’t,” you promise. With that, you hang up the phone.

“Thank you,” Yuzu whispers as the presentation starts. You just give her hand a little squeeze and turn back to the stage.

Hello everyone!” The presenter on stage shouts into the microphone. “What a match it was huh!? We had lots of action! We had friendships made then watched them get torn down again! Some galivanted across the fields and others took a more reserved approach but we all got the iron on iron action we wanted, didn’t we!

He gets a roar of agreement at that from the other crews and spectators. Your crew are slightly more reserved about it, and Erika, who you can see seated a few rows away, is similarly unmoved.

Now! Let’s move onto the reason we’re here!” He shouts. “Coming in third, we have Nathan McDonald and his crew, commanding the M48 Patton, Deadeye! Could you guys come on up here!?

There’s a round of applause, and you watch as a man about your age stands, followed by four other guys. The five of them walk over to the stage. The presenter shakes hands with them and hands them their medals. They’re directed to stand a little ways back on the stage.

1/2
>>
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>>4607250

Coming in second, we have Erika Itsumi and her crew, commanding the Tiger II, Sturmi! A round of applause for these lovely ladies from Japan please!” The five of them stand and you make sure to clap along with everyone else as they approach the stage. As with the last group, they get a shake of the hand and medals. They get silver medals though.

Finally, let's make some noise for the latest and greatest in a long line of champions! Coming in first! Fritz Hermann and his crew, commanding the Panther II, Werewolf!” You get cheering and applause as you stand, as well as a considerable amount of hooting. Yuzu gives your hand a squeeze and then lets go as you leave. The five of you walk down the aisle towards the stage and on the way, you're subjected to pats on the back from other competitors. You even hear a wolf whistle or two, though you're not sure if those are for you, Ruby, or Axel. He is one hundred and ninety centimetres afterall. Eventually, you reach the stage and climb up a small set of stairs to the right of it. You’re handed medals as the others were, but you’re also given a trophy…which looks like a trophy active defense system. Max and Leo immediately burst out laughing and you can’t help but appreciate the pun as well.

So, Fritz! As the commander of our winning team, is there anything you’d like to say to the competitors and people watching at home!?

>”I’d like to thank President Kadotani of Ooarai academy, who sent me here to bring back some cash.”
>”I’d like to thank my crew for being absolute rock stars the entire match.”
>”I’d like to thank my good friend Erika Itsumi, who fought alongside us to the end.”
>”Who’d have thought seventy years later, Germany would finally win?”
>Write-in
>>
>>4607252
>”Who’d have thought seventy years later, Germany would finally win?”
>”Anyways, first of all, I’d like to thank President Kadotani and the rest of the Senshadou club of Ooarai academy, who supported me sent me here to bring back some cash.”
>”I’d also like to thank my good friend Erika Itsumi, who fought alongside us to the end, and made a great show of how superior german engineering can be reach its potential in the right hands.”
>”Last but certainly not least, I’d like to thank my excellent and capable crew for being absolute rock stars the entire match.”
>>
>>4607252
>>”I’d like to thank my crew for being absolute rock stars the entire match.”
>>”I’d like to thank my good friend Erika Itsumi, who fought alongside us to the end.”
And all the girls back at ooari cheering us on
>>
>>4607252

>”I could not have done this without my crew, my good friend Erika Itsumi, and my team back at Ooarai Academy. You are all like family, and the best friends and support a guy can ask for!”
>>
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>>4607252

Well, I’d like to thank my crew for being absolute rock stars the entire match,” you start. “I quite literally couldn’t have done it without them.” You glance back at them, they’re all smiling, and Ruby even offers you a small thumbs up.

I’d also like to thank my good friend Erika Itsumi, who fought alongside us to the end, and made a great show of how superior German engineering can reach its potential in the right hands.” That gets a smattering of laughter and applause from the crowd. You glance at Erika and she gives you a small nod. You return it, then return your attention to the crowd.

Finally, I’d like to thank the Senshado club of Ooarai academy who’ve supported us the entire way. Especially President Kadotani who sent me here to bring back some cash.” That gets a proper laugh from the audience and the presenter has to wait a full minute for it to die down.

I’m glad you mentioned cash!” He says, swooping in. “Since you won after triggering a golden beacon, you’re entitled to two! Million! Dollars!” As he exclaims that a woman comes on stage carrying a giant cheque. She hands it to you and you look down to see what it says.

To the crew of Werewolf on behalf of Ooarai academy - $2,000,000

“I’ve always wanted a giant cheque!” You hear Ruby exclaim from behind you. You laugh at that and move to hand it over to her. She takes it gladly and the five of you stand there gladly for a minute, taking in the applause.

You, your crew, and the other winners leave via the back of the stage. Erika and her crew disappear fairly quickly, as does the crew of the Patton.

>Find a shower, get some sleep.
>Talk to your crew about Werewolf’s past
>Find Yuzu again
>Write-in
>>
>>4607640
>Find Yuzu, get shower with Yuzu, sleep with Yuzu
>>
>>4607640
>>4607660
+1
>>
>>4607660
+1
>>
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>>4607640

>Find Yuzu, get a shower with Yuzu, sleep with Yuzu

You head back around to the front of the stage and scan the crowd as it disperses. You see Yuzu coming towards you.

“Hey,” she greets you as she arrives. “That was a pretty nice speech up there.”

“Thank you,” you reply. The two of you begin walking back towards the accommodation area.

“Are we staying in the same place?”

“Yep, we are,” Yuzu nods. “You’re going to have a shower first though.”

“Obviously, I’m not a barbarian,” you reply. “Would you care to join me though?”

“Uh, not this time,” Yuzu replies. “Not these showers and not while you’re so dirty.”

“But we’ll be getting less dirty in the shower,” you argue. “That’s the point of it.”

“I had a shower this morning,” she replies as she does a little spin. “Get nice and clean, then you can join me in bed.” You continue walking past the garages, towards the accommodation blocks. Most of the tanks seem to have been recovered by now, though you’re sure that the Engineering Vehicles will be working into the night. As you get closer to where you're staying, you see a muddy puddle.

“You wouldn’t be clean, and you would need a shower if I threw you in that,” you say.

“You wouldn’t,” Yuzu replies instantly.

“Are you sure about that?” You ask. You quickly lunge towards her and scoop her up. “It’d be so easy though.”

“Ah! Fritz!” She complains. “Don’t you dare!”

“But then you’ll have to join me in the shower, won’t you?” You tease her.

“Fritz…” she whines. “Don’t be mean to me!”

>”How could I not be mean to you when the response is so funny?” Throw her in.
>”Since you asked so nicely…” Put her down.
>Write-in
>>
>>4607693
>”Since you asked so nicely…” Put her down.
>>
>>4607693

>”Since you asked so nicely...”. Then make a mental note about having Anzu arrange a mud-wrestling competition among the girls when you get back.
>>
>>4607693
>”Since you asked so nicely…” Put her down.
>>
>>4607693
>>”How could I not be mean to you when the response is so funny?”
>Put her down.
>>4607699
>inb4 Student Council private celebration
>>
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>>4607693

>”Since you asked so nicely…” Put her down.

“Uh, thank you,” Yuzu says as you set her down. “I had enough of mud when I refereed for a mud wrestling match.”

“When did you do that?” You ask as you enter the building. Yuzu leads you up the stairs before answering.

“It a few years back. We were raising money for the school and the Prez thought it’d be a good idea.”

“Did it work?” You ask as you enter the room. You quickly locate your bag and dig out your toiletries.

“Well we made some money, but it was at the expense of Momo-chan!” She laughs. “I don’t think she’s ever forgiven us for making her take part in it!”

You laugh with her, then head to the showers. Unfortunately, it’s not the Ritz so you don’t have an en-suite but the showers are clean enough. After spending far longer than is strictly necessary enjoying the warm water, you change and head back upstairs. Yuzu is already in bed, so you promptly join her.

Monday 11th September (Day 153)

That morning, you sleep in a bit. You reckon you deserve it after a weekend in the desert and Yuzu stays in bed with you, so you have no reason to leave. Eventually, the call of duty outweighs the call of the bed and you force yourself up. With the match done, and your flight on Tuesday evening, the quicker you get your remaining work done the quicker you can get back to enjoying California.

>See about getting Werewolf shipped back to Japan first
>Find your crew and organise them first
>Wake Yuzu up and ask her if she has any plans for this stuff
>Write-in
>>
>>4607779
>Wake Yuzu up and ask her if she has any plans for this stuff
>>
>>4607779
>>Wake Yuzu up and ask her if she has any plans for this stuff
Expert help.
>>
>>4607779
>>Wake Yuzu up and ask her if she has any plans for this stuff
>>
>>4607779
>Wake Yuzu up and ask her if she has any plans for this stuff
>>
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>>4607779

>Wake Yuzu up and ask her if she has any plans for this stuff

You head back up to the room you share with Yuzu and she’s still asleep. You crouch down next to her sleeping form.

“Good morning,” you say as you give her a light shake. “I need some help with something.”

“Huh? Oh, good morning, Fritz,” Yuzu replies with a yawn. “What do you need help with?”

“What are we doing about shipping Werewolf back to Japan?” You ask.

“A truck will be coming later this morning,” she replies. “You have to get it onto the transporter and sign off on it, understood?”

“Sure thing,” you move to leave but she grabs your hand and stops you.

“You have to sign off on it,” she repeats. “And make sure any of those upgrades you want to return are removed before then, ok?”

“Understood,” you reply. That gets a pleased smile from Yuzu which gets even bigger when you give her a kiss on the forehead. You leave her to get changed, and head back towards Werewolf’s garage.

When you arrive, to your surprise you see your crew already there. They don’t seem to be doing much but them doing anything without being herded like cats can be a bit of a surprise.

“Sup, Fritz!” Ruby greets you as you walk in. Max throws you a lazy wave from his position on the engine deck and you hear cursing inside which you assume is Leo and Axel.

“Hey Ruby,” you return the greeting. “Already at work?”

“Yeah, we were plodding our way through removing the upgrades we bought for this place. They’re paying double for their stuff right?”

“Yeah, because we won,” you nod.

“Hmm, shame we can’t use any of this when we get back to Tankery.”

“We can use it for Tankathlon though,” Max chips in. “If we’re still doing that.”

“We are,” you nod. “Any of it you want to keep?”

“The drone!” Leo shouts from inside Werewolf. “I want the drone!”

“It won’t be yours, moron,” Max reminds him. “It’d still belong to the school.”

Pick what you want to keep:

Stuff you can return that you cannot use in Sensha-do but can in Tankathlon
>Spare tracks (2) x2
>Fuel Canisters (3) x3
>Small UAV (20)
>Night Vision goggles (5)
>81 Millimetre mortar (20)

Stuff you can return that you can use in Sensha-do
>Superior binoculars (3)

Stuff that you can’t use in either
>Flexible flag pole (1)
>Explosive Reactive Armour (25 per side) – Rear
>>
>>4607916
What everything does is listed here:
https://pastebin.com/4BKZ8j6G
>>
>>4607916
>Spare tracks (2) x2
>Fuel Canisters (3) x3
>Small UAV (20)
>Night Vision goggles (5)
I like the mortar and all, but it's not /that/ necessary, and I'd like to get some money out of this.

>Superior binoculars (3)
Usable in Sensha-do makes it an easy keep

>Flexible flag pole (1)
For use in showing off the tank I guess, it's not like we'd get a lot from selling this back anyway.
>>
>>4607916

>Keep the spare tracks (2), small UAV, and superior binoculars.
>>
>>4607916
>>4607927
This.
>>
>>4607927
+1, and the flag pole and NV
>>
>>4607932
>>4607927
You guys really sure you wanna pass up on the fuel canisters and night vision? Unless we're 100% sure this tankathlon is a quick deal, seems rather reckless to give up.
>>
>>4607923
+1
>>
>>4607950

I don’t think the Tankathalon is going to run nearly long enough to need a refuel.

As for the NVGs, we’ve already got the rangefinder
>>
>>4607983

Just remember, Tankathlon is limited to tanks that are 10 tons or less

So unless you want to yoink the rangefinder off Werewolf...
>>
>>4607994

Good point, keep the NVGs.

Still don’t think we need the fuel canisters though
>>
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>>4607916

>Spare tracks (2) x2
>Small UAV (20)
>Night Vision goggles (5)
>Superior binoculars (3)
>Flexible flag pole (1)

>Gained 108 credits for your tankery budget

“We’ll keep everything except the fuel canisters, mortars, and ERA,” you cut in. “The drone can stay but it won’t be yours Leo.”

“Eh, I’ll take that,” Leo nods. “Least I’ll still get to use it for the rest of the year.”

“To do what? Take creepshots?” Max snarks.

“I have a girlfriend!” He replies immediately. “The same one as you infact!”

You’re tempted to stop them from arguing but they work just as well arguing as they do getting along. It also provides the rest of you with ample entertainment material as you work so you leave it be.

Yuzu appears not long afterwards with breakfast in hand. You take a bacon and egg sandwich from her.

“How’s work going?” She asks as she hands out the food.

“Pretty good, we’re removing all the stuff we won’t be taking back with us,” you reply.

“Good, keep it separate and I’ll have Tanya drop it off after she’s taken us back to the hotel.” She informs you.

You get back to work after you finish breakfast. The stuff you’re not taking is piled in the corner to keep it separate from the rest of your stuff. You notice your bag, packed and ready to take back nearby. Yuzu must have packed it for you.

The tank transporter arrives. Max expertly manoeuvres Werewolf onto it and after a moment to say goodbye, he’s secured and taken away. You remember to sign for him, getting you a pleased smile from Yuzu.

Almost as soon as he leaves, Tanya arrives. Your crew begins to pack their things into the minivan with her help.

>Ask Erika and Koume what they’re doing after this
>Poke about the other competitors, see if there’s anyone interesting around
>Go say hi to the organisers, if they organise one event, they might know about others, right?
>Help with the loading of things so you can get back to LA
>Write-in
>>
>>4608221
>Go say hi to the organisers, if they organise one event, they might know about others, right?
>If time allows, ask Erika and Koume what they’re doing after this. Otherwise, text/call them.
>>
>>4608254
+1
>>
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>>4608221

>Go say hi to the organisers, if they organise one event, they might know about others, right?

“Going somewhere, Fritz?” Yuzu asks as you begin heading out.

“I just want to talk to the organisers,” you reply. “Given this was so lucrative for us, I wanted to see if they have anything else we might be interested in.”

“Proactive! Good job!” Yuzu praises you. You roll your eyes but you’re unable to hide the smile on your face.

“I’ll be back shortly.”

You head away from the garages and back towards the main clearing. The chairs and stuff have been removed though the stage is still there, as is the administrative building. You head in and the same receptionist from before is seated there.

“Oh hi! You won, right? Congratulations!” She says as she sees you. “What are you doing here? Do you need something?”

“I wanted to speak to the organisers,” you reply. “You know, to find out if they have any other events like this.”

“Of course!” She nods. “Why don’t you take a seat and I’ll get someone out here to talk to you?”

“That’d be appreciated,” you nod. You don’t have to wait long as a few minutes later, the presenter from earlier walks out.

“Hey man! Congrats!” He says as he does, “Cindy here tells me you want to know about other events!?”

“Thanks, and yes I do.” You nod.

“Sure thing, man! Usually, we only run the Unlimited Class, but given the success of duelling leagues across the world, we’re going to be running one of those in January, you familiar?”

“Yeah, my school has won one actually.”

“Radical! Well, if you’re interested, I can put you down. Since you guys won this one, you can probably skip the regional qualifiers too!”

>”Yeah, put us down, it’d be great.”
>”I have to talk to my boss, but if there’s a cash prize then you might as well put us down.”
>”It sounds really interesting, but I’d have to get back to you. Do you have a contact number?”
>Write-in
>>
>>4608700
>>”I have to talk to my boss, but if there’s a cash prize then you might as well put us down.”
>>
>>4608700
>”I have to talk to my boss, but if there’s a cash prize then you might as well put us down.”
>>
>>4608700
>”I have to talk to my boss, but if there’s a cash prize then you might as well put us down.”
>>
>>4608700

>”I have to talk to my boss, but if there’s a cash prize then you might as well put us down.”

“Ha! I like your boss’ style!” He laughs. “There is one, not as big as the one you got here but it won’t leave your boss wanting, that’s for sure!”

He pulls out a business card and after borrowing a pen from the receptionist scrawls down another phone number.

“Here man,” he says as he gives you the card. “That’s the sign-up phone number as well as our website and my number. Give ‘em a ring and let ‘em know you’re from Ooarai and you should be able to sign up, no hassle!”

“I see, thank you,” you say as you take the card.

“Nah man, viewers love seeing winners!” He says, waving off your praise. “That tag team stuff you pulled with the second place team? Perfect story. Talk and merch revenue off that alone probably covered half the expenses of the whole thing!”

“Really?” You ask.

“Really,” he nods. “Word to the wise kid, you should get some merchandise out too, maybe start livestreaming! People with less talent than you have made it big with some social media savvy!”

“I’ll keep it in mind,” you promise. You make small talk for a few minutes longer before departing.

On the way back, you consider stopping by the Black Forest camp, but you don’t want to keep your crew waiting too long. You instead text Koume to ask what they’re doing. She replies almost immediately that they’re heading back to Los Angeles and their is flight tomorrow evening. A brief investigation reveals it’s the same flight as yours.

>Let them know you’ll also be in LA tomorrow and arrange breakfast together
>Ask Tanya whether Mr. Krupp would care if you put them up at the Ritz on his money
>Ask if they have any plans for tomorrow
>Write-in
>>
>>4608768
>Ask if they have any plans for tomorrow
>Let them know you’ll also be in LA tomorrow and arrange breakfast together
>>
>>4608774
+1
>>
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>>4608768
>Ask if they have any plans for tomorrow
>Let them know you’ll also be in LA tomorrow and arrange breakfast together

As you reach the minivan, you text Koume letting her know you’ll be in LA tomorrow. A second later your phone starts ringing.

“You’re going to be in LA!?” Koume shouts. You have to move the phone away from your ear due to the volume. “We should do something together!”

“That’s what I was going to suggest,” you reply once you’re sure your ear is safe. “I was going to ask if you had anything planned as well as suggesting breakfast tomorrow.”

“Deal!” She replies. “Erika wants to go to the beach!”

“Well I see nothing wrong with that,” you reply as you climb into the van. “We’ve been planning to go to the beach ourselves.”

“It’s decided then!” Koume says. “We meet for breakfast then go to the beach.”

“Fine by me,” you say.

“Do you want to send me the address of the hotel you’re staying at so I can find somewhere nearby?” She asks.

“Sure,” a quick google search gives you the address which you send to her.

“The Ritz?” She asks. You can imagine her gaping like a fish as she says it. “What are you doing there?”

“Krupp put us up there in exchange for helping him out with something,” you explain.

“Lucky!” Koume whines. “Black Forest got us a decent hotel but…”

“It’s not the Ritz?” You ask, grinning. “And I thought Ooarai was meant to be the poor school.”

Koume blows a raspberry at you through the phone.

“Real adult of you, Koume,” you reply. “I’ll see you tomorrow.”

“See you tomorrow!” She ends the call, and you turn to face Yuzu who’s sitting in the row behind you.

“So, what was the delay about?” She asks.

>“Another tournament Anzu might be interested in.” Hand her the business card.
>“The Black Forest girls are going to be in LA too.”
>“What do you think the Prez’s thoughts are on more money?”
>Write-in
>>
>>4608906
>>“The Black Forest girls are going to be in LA too.”
>>“What do you think the Prez’s thoughts are on more money?”
>>
>>4608906
>“The Black Forest girls are going to be in LA too.”
>“Another tournament Anzu might be interested in.” Hand her the business card.
>>
>>4608910 = 1
>>4608936 = 2
>>
Rolled 1 (1d2)

>>4609161
>>
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>>4608906

>“What do you think the Prez’s thoughts are on more money?”

“Eh?” She wasn’t expecting that question. “I don’t think she’d have a problem with it, why do you ask?”

“The organisers told me about a duelling league they’re hosting in January,” you reply as you hand her the card. “It’ll be easy money.”

Tanya snorts at that but doesn’t say anything. Yuzu takes the card and puts it in her purse.

“Well, January was going to be slow anyway, so I don’t think she’d say no.”

>“The Black Forest girls are going to be in LA too.”

“Oh, they are?” Yuzu asks.

“Mhm, I suggested we meet for breakfast then head to the beach,” you reply.

“The beach sounds nice,” Yuzu smiles. “It’ll be the first proper bit of vacation we get on this trip.

“And the last,” you add getting a sigh from Yuzu.

“I suppose we’ll just have to make it count, right?” She says optimistically.

“I suppose so,” you smile back. You spend the rest of the trip alternating between snoozing and talking to Yuzu or Tanya. Apparently, Krupp’s expansion into the United States has been all but confirmed, just needing to be rubber-stamped before he can begin his expansion. Tanya also mentions that he’s grateful for you and your crew’s help. Good to know.

You arrive at the Ritz a few hours later. You don’t waste any time heading back up the stairs though you do remember to tell your crew of the plan. All of them approve of heading to the beach but pass on breakfast. Understandable given they’re not as close to the Erika and Koume as you are. They retire to their rooms, leaving you the rest of the evening free.

>Start packing now, so you have as much time as possible tomorrow
>See if they’re saying anything on /tanks/ about you
>Chill with Yuzu, see if any good movies are playing
>Write-in
>>
>>4609198

>Shitpost on /tanks/, then pack and finish by chilling with Yuzu
>>
>>4609201
+1
>>
>>4609201
This.
>>
>>4609201
+1
>>
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>>4609198

>Shitpost on /tanks/, then pack and finish by chilling with Yuzu

You collapse onto your bed, and the first thing you do is head over to /tanks/. The general thread for the Unlimited class is pretty easy to find, given its hot news and sure enough, there’s heated debate over the results, perfect for shitposting.

Given how heated the argument is, you don’t even have to put any effort into your bait. A picture of the knocked out Patton with the caption: ‘seethe harder Pattonfags’ is enough to ignite the thread. You only stay long enough to make sure they’re truly seething over your win before leaving.

“Done playing games?” Yuzu asks as you begin packing.

“I wasn’t playing games,” you reply as you begin refolding clothes and shoving them wherever they’ll fit. “I was doing very important work.”

“Uh-huh,” you can tell from the way she says it she doesn’t believe you, but she drops it as the two of you pack in comfortable silence.

You’re soon done. Everything apart from your clothes for tomorrow and some stuff for the beach is packed. Yuzu soon finishes as well and the two of you attempt to watch a movie. Attempt, since not much attention is paid to the movie.

Tuesday 12th September (Day 154)

You’re up in good time that morning, especially since you’re having breakfast with Erika and Koume. Your crew isn’t, but they’re doing their own thing this morning, so you leave them to it, and after packing a small bag with the stuff you need for the beach, the two of you head out.

It’s not very far, so you and Yuzu walk. You arrive about fifteen minutes later. The place Koume chose seems to be both a bakery and a café from what you can see other people eating.

“Hey! Over here!” Koume waves at you from a booth in the corner. You and Yuzu walk over, then slide in opposite her and Erika.

“Fritz, Koyama.” Erika greets the two of you. “You’re accompanying us today?”

“Koume told me how much you wanted to go to the beach, I knew I couldn’t miss it,” you reply.

“She did, did she?” Erika asks as she gives Koume a look. Koume looks utterly unrepentant, smiling innocently through Erika’s accusation.

“Hurry up and pick!” Koume says to you, dodging it entirely. “We have a busy day today!”

>The pancakes. With enough syrup to drown a man.
>An omelette with lots of extra meat in it.
>A burger. Who’s going to stop you?
>Write-in

I leave you this evening with this very important vote.
>>
>>4609385

>3 eggs, scrambled. 4 sausage links, 6 strips of bacon, 3 pancakes with extra syrup, and hashbrowns (scattered, all the way...look up Wafflehouse for what that means).
>A side of pineapple too.
>>
>>4609539
+1
As if there were any choice other than the breakfast special.
>>
>>4609539
+1, except for
>A side of pineapple too.
Are you trying to kill us? Who the fuck has pineapple for breakfast?
>>
>>4609582
Because it's *always* time for pineapple for Fritz
>>
>>4609582
>>4609597
To add, give Yuzu a knowing look as we eat the first slice of pineapple.
>>
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>>4609385

>3 eggs, scrambled. 4 sausage links, 6 strips of bacon, 3 pancakes with extra syrup, and hashbrowns (scattered, all the way...look up Wafflehouse for what that means).
>A side of pineapple too.

The rest of the table looks at you as you order.

“Pineapple?” Erika asks, avoiding the sheer quantity of the food you’ve ordered entirely. “For breakfast?”

“It’s tasty,” you reply. You glance over at Yuzu who refuses to make eye contact with you.

“Nevermind that!” Koume interjects. “You’re going to get fat if you eat that much!”

“Well, if I’m coming to America, I might as well take advantage of it,” you reply. The others order, though Yuzu says she’ll share your order. Koume gets a plate of pancakes with ice cream and Erika gets a hamburger.

Your orders arrive and the four of you dig in. You have to scuffle with Yuzu for access to your pancakes, but you’re able to trade some bacon for one back. It’s not a very good trade, given it was meant to be your breakfast but one you make anyway.

After finishing and paying, the four of you begin a slow walk to the beach. Koume gets more and more excited as you get closer. Erika’s the same, though she manages to hide it better. It’s not hard to find where your crews are set up. The eight of them plus the Black Forest students that came as logistical support makes for a pretty big group. Your gaze is drawn to someone you didn’t expect to see.

“Maho’s here?” You ask as you approach.

“Yeah, Instructor Nishizumi brought the comm- Maho along with them since they were here on important business and she’s the next head of the family,” Erika explains.

“She didn’t tell me Maho was here when I met them a couple of days ago,” you muse.

“Well, you looked surprised to see me, didn’t you?” Erika retorts. “Probably didn’t think it worth saying.”

>Go say hello to Maho, find out why she’s here.
>Find your crew, keep an eye on them
>Find a nice spot to sleep off your breakfast and get started.
>Write-in
>>
>>4610218
>>Go say hello to Maho, find out why she’s here
>>
>>4610218
>>Go say hello to Maho, find out why she’s here.
>>
>>4610218
>Go say hello to Maho, find out why she’s here.
>>
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>>4610218

>Go say hello to Maho, find out why she’s here.

“Let's go say hello to Maho then, shall we?” You ask Yuzu.

“Sure!” Yuzu nods. The two of you walk over towards the Werewolf-Black Forest camp, most of your crew is within view range. Ruby is chatting to Erika’s crew and Max, Leo, and Axel are out in the sea. You head past them towards Maho who’s lounging on a beach chair.

“Didn’t expect to see you here,” you say.

“Fritz, Yuzu,” she greets you with a small smile. “Congratulations on your win. It was hard fought.”

“Thank you, Maho. I couldn’t have done it without Erika.”

“I’m glad she’s not obsessed with me anymore, though I’m not sure if it shifting to beating you is any better,” Maho muses.

“At least she stands a chance of beating Fritz,” Yuzu chips in.

“Hey!” You protest but it’s no good as Yuzu begins cracking up and even Maho hides a smile.

“To answer your question, Fritz. Mother’s here to campaign against allowing newly produced tanks into Tankery.”

“Why in America though?” You ask as you take a seat on the blanket Yuzu’s laid.

“The Nishizumi name is surprisingly influential in American,” Maho replies. “Plus, it has the biggest Tankery industry in the world, if it’s adopted here, then it’s a matter of time before they’re adopted across the world.”

“And you’re here…”

“To learn,” Maho says. “Officially anyways.”

“And unofficially?” Yuzu asks.

“A holiday,” she replies. You can’t help but laugh at the deadpan way she says it.

“Is she having any luck with her push?” You ask.

“No, Senator Ellington has made up his mind and I doubt mother’s going to be able to change it. I believe she’s got you to thank for that, no?”

>“Oops.” Said in a way that makes it clear you’re not sorry.
>“She’s not going to be mad at me, is she?” Instructor Nishizumi can be scary.
>“Eh well, it’s been a long time coming.” The rise of new tanks is inevitable.
>Write-in

>Stay with Maho and Yuzu.
>Go tease Erika bout the name of her tank.
>Show the group of your crew and Erika’s playing volleyball who’s boss.
>>
>>4610288
>“Oops.” Said in a way that makes it clear you’re not sorry.
>Stay with Maho and Yuzu.
>>
>>4610303
+1
>>
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>>4610288

>“Oops.” Said in a way that makes it clear you’re not sorry.

“Don’t apologise to me,” Maho says, “I agree with you, though I’d keep your involvement a secret from Mother, lest you draw her ire.”

“That’s probably a good idea,” you nod. “Though I’m pretty sure she knows my stance on them already.

“Maybe,” Maho shrugs. “But she doesn’t know you were directly involved in thwarting her.”

“You make it sound so dramatic; all I did was have a conversation with the man.”

“I’m just warning you,” Maho shrugs again. “That’s enough of that, I’m here on vacation and I intend to enjoy it.”

“Yeah, sounds good to me,” you nod as you pull out a pair of sunglasses and lie back.

>Stay with Maho and Yuzu.

You elect not to get involved in things going on around you and instead decide to continue lounging about with Yuzu and Maho. Maho eventually migrates to the beach towel as well, earning you no shortage of jealous glares from the rest of the male population of the beach, misunderstanding the situation.

“Fritz?” Yuzu asks, interrupting your lounging. “Would you mind putting lotion on my back?”

“And mine,” Maho adds. You look between the two of them.

“The two of you are screwing with me,” you accuse.

“When has Maho been anything other than a straight arrow?” Yuzu asks. You look back to Maho who is nodding and failing miserably to conceal a grin.

“Well,” you say as you stand. “I’ve never been one to turn down a challenge. Turn over.”

You watch a silent conversation between the two of them then almost in unison, they turn over. You do Yuzu’s back first, then Maho’s. The jealous glares intensify but you pay them no mind and you quickly finish with both of them.

“So soon?” Yuzu whines as you wipe your hands clean.

“There’s two of you,” you reply. “So, you each get half the effort.”

“Booo,” you ignore Yuzu’s complaining and lie back down.

>Stay with Maho and Yuzu a bit longer.
>Go join the beach volleyball.
>Go for a swim. Optionally drag Yuzu and Maho with you.
>Write-in
>>
>>4610417
>>Go join the beach volleyball.
>>
>>4610417
>Go for a swim. Optionally drag Yuzu and Maho with you.
>>
>>4610417

>Go for a swim, drag both with you
>>
>>4610417
>Go tease Erika bout the name of her tank. Make sure to drop "Eririn" in there at some point and don't say where we found out about it.
>>
>>4610417
>>Go for a swim. Drag Yuzu and Maho with you.
>>
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>>4610417

>Go for a swim, drag both with you

You stay there, laying down for a good half an hour. The breeze makes the heat tolerable, and you’re content to snooze it away. Until it gets boring.

“We’re going for a swim,” you declare as you sit up.

“We?” Yuzu asks.

“Good luck with that,” Maho mumbles from her position next to you.

“Yes, ‘we’,” you reply. “You two are coming with me.”

“And how do you intend to do that?” Maho asks.

“Pretty easily,” you respond. Maho looks confused at your answer until you scoop her up. She’s not that much heavier than Yuzu, so it’s not too hard.

“Fritz,” she says. “Don’t.”

“You didn’t say please,” you reply as you march towards the ocean.

“Would it have made a difference?” She asks.

“No.” You let go and the usually dignified commander yelps as she falls into the water. Your job done, you turn back to the beach to collect Yuzu but she’s already entering the water.

“Smart choice,” you say, resulting in Yuzu giving you a stuck-out tongue. Maho re-emerges from the water a moment later, looking thoroughly dishevelled.

She proceeds to ignore you and talk to Yuzu for the next ten minutes as the three of you aimlessly walk through the water. She eventually either forgives you or forgets, and the three of you end up in a conversation about flowers somehow. Apparently, Maho’s favourite flowers are Sakura. Who knew?

You do get some actual swimming done. As the two devolve into girl talk you swim a few laps around them.

“Fritz!” You stop swimming and re-emerge from the water at the sound of your name. You look up and see that it’s Ruby, waving at you from the shore. “We’re hungry! Where’s Krupp’s card!?”

>“Yuzu’s purse!” You’re not that hungry.
>“Wait up, I’ll come with you.” It’s time for lunch in your opinion.
>“How do you guys feel about lunch?”
>Write-in
>>
>>4610519
>“How do you guys feel about lunch?”
>>
>>4610519

>How do you guys feel about lunch?
>>
>>4610519
>>“How do you guys feel about lunch?”
>>
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>>4610519

>“How do you guys feel about lunch?”

“I could go for lunch,” Maho nods.

“I’ll join you then, but I don’t think I’ll eat much,” Yuzu says.

“That isn’t an excuse for you not to order anything and then steal from my plate,” you warn.

“I won’t!” She promises. You don’t believe her for a second, but nod, and the three of you make your way out of the water towards Ruby and the rest of your crew. Erika and the rest of the Black Forest girls are also there, readying themselves to head out as well.

“Where are we going?” You ask as you dry yourself.

“Burger place,” Erika points to a nearby shack. It’s close enough that you don’t even have to repack your stuff since you can watch it from there.

“Erika… are you sure you want burgers? Again?” Koume asks hesitantly.

“We’re in the land of the burger, Akaboshi,” Erika replies seriously. “We will not be missing this opportunity.” You look to Maho.

“She’s the commander now,” she says, before following her. None of your crew voice any objections, and neither does the rest of the Black Forest lot so you follow them in.

As the best English speaker in the group, you’re elected to communicate the orders to the man behind the counter. It’s difficult. There’s about a dozen of you, but you manage and soon you’ve acquired your food. You even manage to convince Yuzu to order her own burger so you don’t have to share.

“You should really relax with the burgers, Erika. You’ll get fat,” Koume says. She emphasises it by squeezing Erika’s left breast. “See? Squish.”

“That’s the good kind of fat!” Erika howls as she bats Koume’s hand away. It doesn’t do anything to stop the laughter of the rest of the Black Forest girls.

>Join in teasing ‘Eririn’. You still haven’t addressed her tank’s name.
>Come to Erika’s defence, bring up an embarrassing story of Koume’s.
>Ask Maho if she’s going to let this fly.
>Write-in
>>
>>4610611

>Both address Erika's tank name *and* bring up an embarrassing story of Koume's. We are Fritz Hermann, agent of Chaos.
>>
>>4610622
+1
>>
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>>4610611

>Both address Erika's tank name *and* bring up an embarrassing story of Koume's. We are Fritz Hermann, agent of Chaos.

“So, Erika,” you begin, cutting through the laughs. “How’s Sturmi?”

“It’s a cool name ok! It’s short for Sturmtiger!” She counters.

“But your tank isn’t a Sturmtiger, is it?” You continue.

Koume snorts, “Sturmi. I can’t believe you went with that.”

“I don’t want to hear that from you,” you say in response to Koume. “You probably have a worse tank naming sense than Erika.”

“Coming from the person that named a big cat after a dog!” She retorts.

“Coming from the person who wanted to name it after-” Koume realises what you’re about to say and lunges over the table to stop you. She’s able to get a hand over your mouth, but you’re far stronger than her and you’re able to remove it.

“Coming from the person who wanted to name it after Justin Beiber’s dog!” You finish. The table goes silent.

“Nooo,” Koume goes limp in defeat as her poor naming sense is revealed. “Fritz, how could you?”

“You were attacking my good friend, Erika,” you reply over the raucous laughter of the other Black Forest girls. Even Maho is sniggering into her hand.

“I hate you, Fritz,” she says into your chest without any real heat. “Utterly despise you.”

You just pat her head. It takes quite a while for the Black Forest girls to recover from the sudden revelations they’ve been subjected to. Once you finish eating, the lot of you head back out to the beach. Maho promptly goes pale and turns around.

“Commander! Are you alright!?” Erika asks, immediately on top of her.

“No… mother is here,” Maho says shakily.

“How do you know?” Yuzu asks.

“Because that’s my father in the water.” She points out to see and sure enough, you can see Tsuneo wading out to sea.

“Is that a bad thing?” You ask. Maho doesn’t reply and instead begins walking the other way.

>Go say hi to Instructor Nishizumi and ask how her work is going.
>Follow Maho, walk with her.
>Involve yourself in the beach volleyball match between your crew and some randoms.
>Write-in
>>
>>4610755

>Walk with Maho, save the Maho, avoid the Shiho
>>
>>4610807
+1
>>
>>4610807
+1
>>
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>>4610755

>Walk with Maho, save the Maho, avoid the Shiho

You consider talking to Shiho for a second, but decide against it. Maho doesn’t seem to want to deal with her, and while you’re pretty sure she doesn’t know you were involved in pushing the production of new tanks you’d rather she doesn’t find out.

You look to Yuzu who nods back, approving of you going after Maho. You nod your thanks back then take off after her.

“Going somewhere?” You ask as you catch up with her.

“In the other direction,” she replies. “I’m surprised it’s not Erika coming after me.” You look back over your shoulder and see that Erika has her hands full dealing with the Black Forest girls.

“She’s doing her job,” you say, getting a nod of approval from Maho. “So, are you going to tell me why you’re running away?”

“I’m not running away.”

“It sure looks like you’re running away, not very Nishizumi style of you, is it?” That gets you a very unimpressed look from Maho.

“My mother has never been a very affectionate woman, Fritz,” Maho begins. “I remember us being close when we were young, but it seems to have faded with age. Now, I’m by her side every day of the week. It doesn’t help that it feels weird to see my parents in swim clothes in front of my friends and colleagues.”

“Ah yeah,” you nod. “That’d be weird.”

“We don’t see eye to eye on the issue of production of new tanks either,” Maho continues. “It’s a cause for considerable friction between the two of us, heh, I feel sorry for my father trying to keep the peace.”

As Maho rambles, your brain works overtime, trying to figure out what to say.

>“We’re not too dissimilar regarding frosty mothers, you just have to know where to look.”
>“Yeah, I’d not want to go on vacation with both my mother and my crew at the same time. My crew’s mostly male though.”
>”I mean, she knew that you approved of them before right? And she still brought you along? Surely that tells you something, right?”
>Write-in
>>
>>4611473
>>”I mean, she knew that you approved of them before right? And she still brought you along? Surely that tells you something, right?”
>>
>>4611473
>”I mean, she knew that you approved of them before right? And she still brought you along? Surely that tells you something, right?”
>>
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>>4611473

>”I mean, she knew that you approved of them before right? And she still brought you along? Surely that tells you something, right?”

Maho’s silent for a good minute. “What do you mean?”

“Well, she made this trip knowing you opposed the purpose, right?”

“Yes.”

“And she brought you along anyway?”

“Yes.”

“And has she shut you down while talking about it?”

“…no.” Maho responds eventually. “She’s always just argued her own point of view.”

“So, it’s not really friction then, is it?” You suggest.

“But my father-”

“Is the most easy-going person I’ve ever met,” you interrupt as you point towards him. He’s somehow acquired a water gun and is stuck in a three-way water gun fight with the Black Forest girls and your crew. “I don’t think anything he describes as friction is anything more than a friendly debate.”

“I suppose,” Maho allows.

“You suppose?” You ask.

“Well, Mother did go through the effort of trying to explain everything to me, even I don’t agree with some of it.”

“So, it’s just training then,” you nod. “My mother tried to do the same to me before I moved towards Tankery.”

“What did she try to teach you how to do?” Maho asks curiously.

“Accountancy,” you reply with a grin.

“How…how old were you?” Maho asks.

“About ten,” you muse. “I think she was still figuring out what a child could and couldn’t do at the time.” The two of you share a laugh at that and turn around, back towards your growing group. You talk to Maho as you do, but she makes sure to steer the conversation away from anything tankery related. You’re fine with that.

As you reach the group, Maho moves to split off and head towards her mother. She does leave you with one last remark though.

“You know, Fritz. It’s a shame you didn’t come to Black Forest instead of Ooarai.”

>“I’m pretty good, but I don’t know if I could satisfy that many women.”
>“In another life, maybe.”
>“I think it’s worked out pretty well.”
>Write-in

>Head over to Instructor Nishizumi too
>Find a water gun and join the fight
>Spend what little time you have left relaxing
>Write-in
>>
>>4611568
>“I’m pretty good, but I don’t know if I could satisfy that many women.”
>Find a water gun and join the fight
>>
>>4611568

>”I could see it, but I think it’s worked out pretty well. I’ve definitely shaken things up among the schools by going to Ooarai. Besides, how could I have gotten rivals as good as you and Erika if I’d been on your team? But you know, even with all the what-ifs, I look on my team, my crew, and the friends and rivals I’ve made...and I wouldn’t change a thing. Now, if you’ll excuse me, I need to go dominate a water gun fight!”
>Go full Blitzkrieg into the watergun fight
>>
>>4611581
This.
>>
>>4611581
+1
>>4611573
This as well, it's too good to pass up.
>>
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>>4611568

>“I’m pretty good, but I don’t know if I could satisfy that many women.”

That gets a laugh from Maho. It seems crude humour still works on her.

>”I could see it, but I think it’s worked out pretty well. I’ve definitely shaken things up among the schools by going to Ooarai. Besides, how could I have gotten rivals as good as you and Erika if I’d been on your team? But you know, even with all the what-ifs, I look on my team, my crew, and the friends and rivals I’ve made...and I wouldn’t change a thing. Now, if you’ll excuse me, I need to go dominate a water gun fight!”

You turn towards the water, but out of the corner of your eye, you see Maho smile and shake her head.

“Drama queen,” she smiles as you take off towards the water.

You don’t stick around to find out what she meant by that. As you make your way towards the fight, you scope out the place for a water gun. You spot one of Ruby’s lying unused on a towel. It’s red and covered in roses, but it’s not in use and the others are. You requisition it and head towards the water.

After taking a moment to fill the tank, you observe the current situation of the war front. Your crew is dug in a few meters away from you, next to the sea, firing away at Erika and her crew a few meters to your left in a similar situation. Tsuneo and some of the Black Forest girls are acting as a third party, attacking both factions in amphibious strikes from their base further out to sea. From your position, and with the element of surprise, you could intervene decisively against any of the factions.

>Join your crew against the others. Blut und Boden first.
>Join Erika’s crew. Being a turncoat can be fun.
>Join Tsuneo. You did always dream about being a sailor.
>Join no one. You are Fritz Hermann, agent of chaos.
>Write-in

>Roll 1d20 bo3
>>
Rolled 12 (1d20)

>>4611637
>Join your crew against the others. Blut und Boden first.
>>
Rolled 20 (1d20)

>>4611637
>Join Tsuneo. You did always dream about being a sailor.
>>
>>4611637
>Join your crew against the others. Blut und Boden first.
>>
Rolled 5 (1d20)

>>4611637
>>4611714
Dropped my dice
>>
Rolled 7 (1d20)

>>4611637
>>Join your crew against the others. Blut und Boden first.
>>
Rolled 15, 1, 1, 10, 19, 8 = 54 (6d20)

>>4611637
>>
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>>4611637

Rolled 20 – Crit failure.

Things go so well at first.

Armed with your water gun, you’re able to break up an assault by Tsuneo’s bunch against your crew’s waterside foxhole. You manage to get a good hit on Koume, nailing her in the face with several squirts from your super soaker.

“Good of you to join us,” Max grunts. “We’re under fire from two sides, Erika’s bunch further down the beach and the rest of the Black Forest lot out to sea.”

“Well, given the quality of our men and woman, I reckon we could take any single group in a fight.” Your assertion is punctuated by Ruby hitting Tsuneo in the face with a well-placed shot. “We, therefore, have to eliminate a group with overwhelming force then quickly crush the other one.”

“Sounds good,” Leo nods. “Which one do we go for?” You quickly examine your options. Erika’s crew have a well-fortified position and are probably more cohesive. Tsuneo’s pirates on the other hand aren’t, and there’ll be plenty of ammunition available.

“We crush the raiders,” you decide. “With them dealt with we can push Erika back from the ocean and starve them of ammunition.”

Your plan is quickly put into place. Guns are loaded, troops are briefed. The second there’s a lull in the fighting you give the order.

Forward! For the Fatherland!” You bark, slipping back into German. Yourself, Max, Leo, and Axel charge forward supported by a barrage of accurate fire from Ruby.

You manage to push them back. Koume falls in the sustained onslaught and Tsuneo is forced to cover the retreat of his subordinates.

“Now! Charge!” You’re caught out by a counter-attack from Erika. She storms through your unprotected flank, quickly taking Ruby out of the fight via several mouthfuls of seawater. Max and Leo begin quickly come under fire from a resurgent Team Tsuneo.

Fall back!” You order. You grab the spluttering Ruby and throw her over your shoulder as you retreat back towards your foxhole. You watch your crewmates get cut down one by one, falling to well-aimed shots from the combined Erika-Tsuneo team. You even have to drop Ruby to run faster.

You end up alone, in your foxhole. Surrounded by enemies.

“Surrender, Hermann!” You hear Erika shouting from somewhere to your left. “You’ll be treated fairly!”

>Commit water gun suicide. You know how Black Forest treats its prisoners.
>Surrender. It’s unfortunately over…
>Go down in a blaze of glory.
>Write-in
>>
>>4611895
>Commit water gun suicide. You know how Black Forest treats its prisoners.
>>
>>4611895
>Go down in a blaze of glory.
>>
>>4611895
>>Go down in a blaze of glory.
But still end it on our terms, no wonded prisoner here.
>>
>>4611895

>Go down in a blaze of glory.

“Nuts!” You shout back to Erika, echoing General McAuliffe, as you come out of the foxhole. It seems they weren’t expecting that as you’re able to line up a shot at Erika and hit her right in the mouth. It’s a beautiful shot. She collapses in a coughing fit and you see Koume rush to her aid. Unfortunately, it’s not enough.

Mere seconds later, you’re subjected to the fire of almost ten other water guns. You try firing back, but you soon succumb to the overwhelming fire and collapse back into the foxhole.

“I see Black Forest Girls Academy has finally beaten Werewolf team,” a familiar voice observes drily. You climb back out of the foxhole and see Instructor Nishizumi observing the carnage. “Even if it’s not in the way I’d quite hoped.

“Well you have to take what you get, right?” You ask.

“Quite,” you think you can see the hint of a smile on her face, though you’re not quite sure. “Regardless, unless you plan to stay in America, it might be time to leave.”

“Is it that late already?” You ask. You look to Yuzu who nods sadly. “Damn, what a shame, and here I was having fun.”

“Unfortunately, it’s back to work for all of us,” Shiho sighs. “At least today was enjoyable if the other days weren’t.”

“Work being a pain, Instructor?” You ask, getting a curt nod.

“It is a thankless and tough task being the head of a Tankery school,” she replies. “Days like this are few and far between.”

You grab Ruby’s water gun and pull yourself out of your dugout. After a brief check on the state of your crew – battered but alive, and a quick stretch, you begin to put together a plan of action.

>“Meet you guys at the airport?” Head back, shower, and get ready for the flight
>”You guys want to see the Ritz?” They won’t mind ten guests just this once. Maybe.
>“See you guys later then.” You’re on the same flight, you’ll see them soon.
>Write-in
>>
>>4611979

>”Meet you guys at the airport!”
>>
>>4611979
>“Meet you guys at the airport?” Head back, shower, and get ready for the flight
>>
>>4611979
>>“Meet you guys at the airport?” Head back, shower, and get ready for the flight
>>
>>4611979
>“Meet you guys at the airport?” Head back, shower, and get ready for the flight
>>
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>>4611979

>“Meet you guys at the airport?” Head back, shower, and get ready for the flight

“Yes, that sounds like a suitable plan,” Shiho agrees. “Maho! Please rally your colleagues.”

“Of course, Mother,” Maho answers. She sets about organising her teammates to depart. There’s not that many of you though, so you just have to shout an order to Axel and poke Yuzu till she wakes up.

The two groups split. The Black Forest girls head for a minibus while you, Yuzu, and your crew just get walking. Your hotel is not far, so it’s a pretty short journey. You’re pretty sure you see the receptionist’s eye twitching at six kids in beachwear dragging a mess into his lobby. Unfortunately for him, you’re also paying customers so he can do nothing as you head up to your rooms.

The six of you split up as you arrive. You head into your room with Yuzu.

“You want to save some time and the environment?” You offer as you remove your beachwear.

“We won’t be saving either if we shower together,” Yuzu replies. “We’d end up keeping the others waiting.”

“It’d be fun though.”

“It would,” Yuzu agrees. “We’d also miss our flight.”

She slips into the bathroom and locks the door behind her. Thankfully, she doesn’t take too long so you’re able to go in after her. About half an hour later, the six of you are loading back up into Tanya’s minivan. You strap in, then she gets moving.

“I gotta say,” she starts, “I’m gonna miss you guys.”

“And why’s that?” You ask. “We didn’t make that great an impression on you, did we?”

“No,” she snorts. “Easiest assignment of my life. All I had to do was ferry you guys around a bit and make some arrangements.”

“Ah, that’d explain it.” You can see Yuzu laughing at Tanya’s bluntness in the rearview mirror.

>“Do you want this back by the way?” The new phone they gave you.
>“I hope Mr. Krupp got his money’s worth.”
>”We’ll miss having an errand boy too.”
>Write-in
>>
>>4612538
>>“Well, I'm sure Mr. Krupp got his money’s worth.”
A small change.
>>
>>4612538
>>“Do you want this back by the way?” The new phone they gave you.
>>“I hope Mr. Krupp got his money’s worth.”
>>
>>4612581
+1
>>
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>>4612538

>“I hope Mr. Krupp got his money’s worth.”

“Definitely,” Tanya grunts. “Factory and sales ‘ll make more in the first week of operation than he spent here. No offense, but this stuff was chump change compared to the lobbying costs. Man, you don’t know how many drunk senators I had to deal with.”

“You have our condolences,” Yuzu says from the row behind you, getting a bark of laughter.

>“Do you want this back by the way?” You ask as you hold the new phone out.

“Huh?” Her eyes flick down to the phone in your hand then back to the road. “Keep it, it’s no use to us.”

“You don’t want it back?” You ask.

“Nah, chump change remember? Give it to some hottie you wanna take home or something, I don’t care.” Yuzu’s eyebrows tell you exactly what she thinks of that suggestion.

“Well, thanks I guess,” you slip the phone back into your pocket. The rest of the journey is short. After a few minutes of driving, you arrive at the passenger drop off area. After helping you unload your stuff and a nod, Tanya takes off again.

“Into the airport?” You ask.

“Into the airport,” Yuzu confirms. The six of you head in.

Thankfully, there’s no problems with TSA like last time. Ruby’s water gun gets some scrutiny before they realise that no, it is not a firearm. You’re out far quicker than you got in, leaving you with plenty of time in LAX’s duty-free.

“Any sign of the Black Forest Girls?” You ask Ruby.

“Nope!” She’s seated on Axel’s shoulders, surveying the surroundings. “I see nothing!”

“Maybe they’re already through?” Max suggests.

>Go looking for the Black Forest girls
>Go shopping in the Duty-free
>Find the gate and relax
>Write-in
>>
>>4612609
>Text Koume and ask where they are
>>
>>4612610
+1
>>
>>4612610
+1
>>
>>4612609
>>4612610
+1
>>
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>>4612609

>Text Koume and ask where they are

“Well, we can find out,” you say as you pull out your phone. It only takes a few minutes to send a message to Koume, a simple ‘where are you?’ Unusually for Koume, you don’t get a reply in the first thirty seconds.

“Boo!” You almost jump at the attempted scare but manage not to move. Once you manage to collect yourself, you turn around to face your assailant.

“And how many times has that worked before, Koume?” You ask as you come face to face with her.

“Once er, half a time?” She offers.

“Half?” You ask.

“Yeah! While we were watching that horror movie!” She insists. “Half because we were already in a scary environment! We agreed on it then!”

“I suppose we did,” you allow. You look up and see the rest of the Black Forest girls spreading out into the duty-free. You’re left with Koume, Erika, Yuzu, and Maho to entertain. Your mind goes blank for a second as you scan the area, looking for something to distract them with.

“Coffee?” You suggest, pointing to a nearby Starbucks. That seems acceptable to all of them, so the five of you head into the Starbucks.

You spend most of the time remaining before the flight there. Instructor Nishizumi and Tsuneo join you a few minutes later and over the hour, the rest of your crew and the Black Forest girls trickle in. You take up a lot of space, but most people are buying something, including a few rather extravagant drinks, so there’s no fuss with the staff.

Eventually, Instructor Nishizumi stands to leave, a signal to the rest of you that it’s time to do the same. After a short walk through the terminal, you arrive at the gates.

“Hey Fritz, you should sit next to me!” Koume suggests. That gets the attention of Yuzu, Maho and Erika, all of whom are now listening for what you’re going to reply. Even if you sit in an aisle seat, you’ll still only have two spaces

>“I’m going to sit next to Axel.” Avoid the problem.
>Allocate a space to Yuzu and let the other three fight for the other seat.
>Koume did ask first, let her get one of the seats and Yuzu can have the other.
>Pick two of the girls. (Who)
>>
>>4612707
>>Koume did ask first, let her get one of the seats and Yuzu can have the other
>>
>>4612707
>Koume did ask first, let her get one of the seats and Yuzu can have the other.
>>
>>4612707
>Allocate a space to Yuzu and let the other three fight for the other seat.
>>
>>4612707
>>4612754

+1
>>
>>4612754
This.
>>
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>>4612707

>Allocate a space to Yuzu and let the other three fight for the other seat.

“Well, I’ll be sitting next to Yuzu,” you declare as wrap an arm around her waist. “If I end up with another seat next to me, then I suppose it’s down to the three of you to figure that out.”

Their gaze now shifts to each other. You and Yuzu take a step back from what is now becoming a very intense stare down. You watch the three-way Mexican stand-off with morbid curiosity, true to the Nishizumi style, none of them are willing to back down. You’d fear it coming to blows – over something as stupid as a seat! – if you didn’t know them to be better friends than that.

They continue for a good two minutes as you inch closer to the gate. You’re just about to check in before Erika gives in.

“Take it,” she grunts. “I didn’t want the seat anyway.” You look at Yuzu and she looks back. She doesn’t believe it for a second.

“You’ve known Fritz longer,” Maho allows after Erika capitulates. “You can have the seat.”

Koume nods, then spins around and slaps her boarding pass on the gate as she reaches it. After being let through, she waits for you and Yuzu to get through the gate before taking your other arm. You consider shaking her off, but Koume is Koume so you just roll with it and ignore the looks you get from the flight attendants and other passengers. One man with a fedora, cane, and fur coat even gives you a nod of respect.

You soon find your seat and after packing your stuff into the overhead bin, you take it. Yuzu ends up in the window seat with yourself in the middle and Koume on the Aisle. With nothing left to do, you just sit back and wait to fly.

“We’re homeward bound!” Yuzu grabs your hand as she says it and gives you a small smile.

“Yeah,” you say after a moment’s hesitation. “We’re headed home.”

Fin.
>>
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>>4612943

The thread’s almost off the board, and this looks like a good endpoint, so let’s call it here.

It’s archived here:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=rafael

Give it a vote if you can, otherwise stay tuned for the next thread.

I can’t promise a thread in the next week or so, but it won’t be two months till the next one like last time.

Attached is the new title image for the thread from now on, I commissioned it from Nokashi_ on Twitter/Instagram, and I’m pretty pleased with it, hope you guys are too.

Any questions or feedback, please drop it below. This is the longest and probably most unique battle I’ve done, so thoughts? Do you guys want more like this or want me to tone it down a bit?

Anyways, thanks for playing, see you next time.

Twitter: https://twitter.com/rafaelqm1
>>
>>4612947
I enjoyed the battle, and wouldn't mind more like it, but I figure this was a rather uniquely large event, so I don't really anticipate more on this scale.
>>
>>4612947
Just curious, would it have been possible to save Ooari just from the investigation?
>>
>>4612969

Yep,

If you'd have decided to go public with the stuff instead of going through Kodama. It would have been less fighting and more politicking and PR, an altogether different path.
>>
>>4612953

Glad you liked it, that means I can use a similar format in the future.
>>
>>4612980
Interesting. Really liking the quest
>>
Testing trip



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