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File: MonsterFacility.png (11 KB, 800x600)
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>(You) are a recently hired Administrator for [THE COMPANY], and you have two weeks before work begins, and your first job is to order amenities built for your [FACILITY]. The construction team works remarkably fast, but you've still got to get everything planned out as soon as possible if you're going to meet your schedule.

At the moment, you're the only person in this sad little room, thousands of miles underground. At the very least, you won't need to be here physically once shit hits the fan. You've checked that the ventilation and electrical system works, and the elevator that brought you here is certainly working. You've spent enough time in there to know. You shudder to think of how boring the trip back up will be.

You take a moment to think about what you'll need. Here at [THE COMPANY], security is one of the top priorities, second only to $ Sweet Cash $. You deal with something a little different from most other pencil pushers. You're going to be dealing with Deadly Monsters and entities beyond comprehension. None of that shit where you keep them contained for the good of humanity, no. Your goal is to research these things, found out how they tick, and how to thoroughly exploit them for profit. Maybe some will provide odd, anomalous metamaterials. Maybe some can help you achieve an understanding of things beyond scientific explanation. Maybe others can warp reality itself and grant your heart's greatest desire.

Either way, that's neither here nor there. [THE COMPANY] will send over one of their acquired entities later. For now, your job is to build up your [FACILITY] with the funds given.
>>
File: Untitled2.png (3 KB, 674x536)
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You've been given a generous budget of $6000 to start with. That's $6000 company credits, not a paltry six grand. With this, you need to:

> Hire
> Build Amenities
> Obtain a Failsafe (Free)
> Obtain a Cell (Free)

> Amenities

- Cafeteria: $2000
- Break room: $2000
- Bunks: $2000
- Storage: $500
- Archives: $1000

> Staff

- Security x2: $750
- Researcher: $500
- Janitor: $250
- Expendable: $100

> Failsafes

- Bakelite
- Warhead
- Singularity
- Gas

Time to get to work. Vote in the format of a shopping list.
>>
>>4544738
>> Amenities
>- Cafeteria: $2000
>- Bunks: $2000
>- Storage: $500
>> Staff
>- Security x2: $750
>- Researcher: $500
>- Janitor: $250
>> Failsafes
>- Bakelite
>>
>>4544738
>Cafeteria: $2000
>Bunks: $2000
>Storage: $500

>Security x2: $750
>Researcher: $500
>Janitor: $250

>Bakelite
>Gas
>>
>>4544738
> Cafeteria: $2000
> Bunks: $2000
> Archives: $1000
> Storage: $500
> Researcher: $500
> Gas
> Obtain a Cell (Free)
>>
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>>4544738
>>4544772
>>4544800
>>4544803

Apart from deciding on which amenities to obtain, you also realise that you'll need to plan the layout of the rooms. Ideally, you'd want to try and isolate staff areas from the cell, to minimize contact and prevent casualties in the event of an emergency. You quickly estimate the areas where foundations can be set up to create more rooms.

This deep underground, expanding too much sideways will surely send everything crashing down on your head. Better to center around the solid elevator shaft.

> Failsafes

Ah shit, I knew I forgot something. I never explained them.

> Bakelite

Flood the halls with a liquid that quickly coagulates into hard plastic. Can immobilise anything tangible, but is slow-acting and begins rising from the bottom of the [FACILITY]. Will damage equipment, but can be removed with solvent.

> Warhead

Self-explanatory. An explosive that, when triggered, will destroy the [FACILITY] and anyone living within it. Will likely result in the complete annihilation of entities as well as personnel. The area will be irrecoverable, but effective in wiping out threats.

> Singularity

Similar to the Warhead, a micro-singularity is generated for a fraction of a second. Despite the size and duration, it's enough to completely erase the [FACILITY] and anything in it. Far more effective and final than a Warhead, as it doesn't just destroy- it removes from existence.

> Gas

By far the least destructive option. Gas is pumped throughout the entire [FACILITY], with the choice of sedative or lethal. Will not affect non-biological entities. Has virtually no effect on the environment, and will not damage prepared staff if they have PPE equipped.
>>
>>4544821
I'd go with gas, but can we have a halogen variant? It'd work much better and could be adjusted wither way on the fly to be lethal or not - and has the added benny of putting out fires.
>>
>>4544821
Request a "harmless" or even beneficial monster for our first if possible, explain that it's awfully risky for us to put something dangerous so close to the surface, and make a mental note to relocate the cell ASAP. Our failsafes need to be on top to make it easier to send in a task force to activate them if we fail.

>Warhead(A)
>Bakelite (B)
>Bunks (C)
>Storage(E)
>Cell (D)

3500$ left

>Researcher 2x 1000
>Security 4x 1500
>Expendable 5x 500

600$ left.
>>
>>4544821
>A
Cafeteria, $2000
>B
Break Room, $2000
>C
Storage, $500
>D
Archives, $1000
>E
Cell

>Failsafe
Gas

>Staff
Janitor ($250), 2x Expendables ($100)

Who needs all the fancy staff when you have a janitor and expendables?
>>
>>4544821
A
> Cafeteria
B
> Bunks
C
> Archives
D
> Storage
E
> Cell
>>
>>4544821
OP, if you get confused, roll.
>>
>>4544821
>Amenities ($4000)

A
>Bunks ($2000)
B
>Storage ($500)
C
>Storage ($500)
D
>Archives ($1000)
E
>Cell (Hopefully Low-Threat Level)

>Staff ($2000)

>Security x2 ($750)
>Janitor ($250)
>Researcher ($500)
>Expendable x5 ($500)

>Failsafe: Singularity
>>
>>4544821
Wait, why would we take warhead over singularity?
>>
>>4544843

Op here, posting from mobile. If Gas gets chosen, mind sending me a link on what Halogen gas does?

>>4544945

Yep, will likely roll or go for the average of the choices so far.

Also, apologies for being unclear in stating the setup. There’s only meant to be one Failsafe, and it’s built into the underground facility rather than needing a dedicated room. The initial one is free, and the others become available for purchase later.

Update in about fifteen minutes, last chance to get a vote in.
>>
Rolled 3 (1d3)

>>4544867
>>4544940
>>4544863
>>4545161

A- Cafeteria, $2000
B- Rolling, Break Room, Bunks, Storage
C- Storage, $500
D- Archives, $1000
E- Cell

Failsafe- Gas

Rolling staff in 2nd post.

>>4544772
>>4544800
>>4544803
>>4544863
>>4544867
>>4545161

d6, will pick the rolled anon's staff selection.
>>
>>4545282
Can we at least get chlorine gas so robot/metal monsters will be somewhat hindered?
>>
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Rolled 5 (1d6)

>>4545282

One week later, the crew has completed their work. The [FACILITY] has been built according to your specifications, and is ready to receive staff later today. You walk around the halls to examine your work.

The Cafeteria, first and foremost, has decent food. You can't give your employees slop if they're risking their lives, after all. The cook will be dropping by later as a free hire.

To the right of the lobby is the storage room, where you've stocked up supplies. There are gas masks and hazard suits, janitorial supplies, and crates of miscellaneous materials. You haven't fully unpacked yet.

You scratch your head as you wander down to the next room. Two storage rooms seems a little extraneous, but you won't run into any shortage of space in the future, at least.

Next up is the Archives, set up like a miniature Library where staff can do research, access the terminals, and study by themselves. Since you don't have a break room, your staff will likely be relaxing here or in the Cafeteria when there's downtime.

Finally, there's the containment cell. Cameras make remote observation possible from the Archives, and thick airlock doors serve to keep the entity locked away. However, as previous facilities have shown, they're not always enough.

Behind the cell is a layer of thick, bulletproof, one-way glass. One can head into a viewing gallery from the halls leading to the cell, allowing direct observation of the entities.
>>
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>>4545416
>>4544867


You've spent $4000 credits so far. However, you feel like you want to save up as much as you can. Being frugal has gotten you far in life, after all.

Yeah, fuck it. You don't need eggheads, armed mercenaries, or any of those fancy schmancy company hires. No, all you need is your wits, a Janitor, and some cannon fodder, who arrive just as you think this.

The Janitor arrives first, and the two of you strike up a conversation while waiting for the elevator to ascend and descend. A while later, the two expendables arrive. They're clad in their prison uniforms, with obvious bomb collars clasped across their necks. Neither look happy to be here, and you thumb the remote detonator as one glares at you funny.

What are the names of your three employees?

> (Write in)
>>
>>4545292

Sure thing. What does Chlorine gas do, in this context?
>>
>>4545430
Jimmy, John, and Chuck
>>
>>4545520
+1
>>
>>4545434
We install it in our gas system, because it rusts metal while still being poisonous. Might be a bit harder to afford equipment because we will need high quality stainless steel and maintenance more, but it's a small price to be able to disable things like iron golems and other metal monstrosities.
>>
>>4545552
Will it rust them fast enough to be combat-useful though?
>>
>>4545554
better than nothing, we're building deep, and hopefully that lets us put the dangerous ones further down. Actually, we should install some stairs ASAP, since having only one mode of moving around floors is a horrible idea.
>>
>>4545557

More stairs can be commissioned further down the line, at the next build stage.

Will wait for a few more votes for names before progressing.

Also got this ironic captcha while writing this.
>>
>>4545520
+1, as a sign of good faith, let jimmy and john choose from a packet of novelty hats later (they look the same, but we aren't going to say that to their face)
>>
>>4545573

What sort of hats are you thinking?
>>
>>4545577
Alright, heres 4, give one to the janitor as well and take the last one as a showcase of generosity/letting them have the first pick. If possible, they all have minor upsides. Ignore if the ideas suck/clash with the tone too hard.

https://wiki.teamfortress.com/wiki/Cross-Comm_Express (Built in walkie talkie)
https://wiki.teamfortress.com/wiki/Airtight_Arsonist (Its a hazmat mask)
https://wiki.teamfortress.com/wiki/Doublecross-Comm (Infrared and night Vision for one eye)
https://wiki.teamfortress.com/wiki/Nanobalaclava (More durable than you would expect)
>>
>>4545520
>>4545541
>>4545573

You leave Jim, John and Chuck to their own devices for a moment, stepping away to speak to the Chef. You excitedly tell the three that you have a surprise for them later, barely containing your glee at the novelty hats that you’ve procured. You hope they like them. You’ll pass them over in a bit.

You have a brief conversation with Manny Vigello, the Head Chef of the one-man kitchen. He promises good food and a healthy diet to your employees.

One last thing before you go give them the hats and turn in for the day. [THE COMPANY] has denied your request for an easy Monster. You have three options to choose from, none of which are very clear.

> Something from far away
> Something of legend
> Something fallen
>>
>>4545611
>Something from far away

I'm guessing alien
>>
>>4545611
...Jesus, this is lob corp levels of hidden plot and obscurity going on here isn't it? Well, faraway is probably a alien, of legend is very broad, but given the nature of "monster containment" I'd guess its something more along the lines of the bulletproof lion than a leprechaun, something fallen is either really bad aliens, or demons.
>Something of legend
Probably a bunch of weaknesses from folklore, making it relatively easy as long as we cough up the cash.
In the most polite way possible, kindly ask why they're so vague, is it security?
>>
>>4545648
Actually no wait scrap the questions, we can save the "kinda insubordination questions" for later.
>>
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>>4545596

You return to the lobby while musing on your decision. There, you present your gifts to the three, allowing the two Expendables to take first pick as a sign of goodwill. They seem a little confused at first, but in the end, they both seem to appreciate the gifts. It doesn't make up for having bombs strapped to their neck, and shuttled into a creepy underground Facility, but they make the best of it.

Jim is a bit of a geek, so he picks the weird metal bracer that goes on his head. John, who was once in a gang, goes for the skull bandana and the red eyepiece. Chuck, who already has a hat, is happy with the free music player and comms unit that you provide him.

The permstaff (You, Manny, and Chuck) prepare to leave for the day. There aren't any bunks for employees to stay the night, so everyone will be going home. Except the two prisoners, they can go find a couch or whatever.

> Awaiting votes.

>>4545648

Hell yeah, I knew the inspiration would be obvious to anyone who's played.
>>
>>4545611
>Something from far away
Let’s get ourselves an ayyy
>>
>>4545611
> Something of legend
>>
>>4545674
>> Something of legend
>>
>>4545611
>> Something of legend
>>
>>4545674
Make a note to order some futons, jim and John need beds, and futons are a cheap, easy to move, and possibly semi-permenant solution
>>
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>>4545698
>>4545745
>>4545769

> Something of Legend

Yeah, this one sounds alright. You realise the very good point that if this thing is indeed from legends, there's existing information already on it.

Those who are leaving flood into the elevator. It's going to be a long, awkward ride, so you think of things to say to Manny and Chuck. You give the Facility one final look. You won't be here physically for some time, and next week, the Monster will arrive.

>>4545791

In the meantime, the two will be staying in here and getting used to things. You decide to order them some futons, shouldn't cost anything and it'll give them somewhere to rest. Nobody is using the storage room, so you order them sent there.

With everything settled, you make your exit with bated breath.
>>
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DAY 1:

The cameras come to life, showing you your [FACILITY]. Work has begun.

Time: 0700
Credits: $1550
Staff: 3

Jim and John are wandering around the room. Their backs are a bit sore, but a futon beats a prison bench. Chuck is organising his supplies for the day.

Down below, the entity from Legend awakens in the cell.

[Nothing demands your immediate attention]

What do you do first?
(Detail what the plan is)

> Research
> Experiment
> Interact
> Write in


Emergency options: (Locked)

> ACTIVATE BOMB COLLAR (JIM)
> ACTIVATE BOMB COLLAR (JOHN)
> ACTIVATE FAILSAFE (GAS)
>>
>>4545845
>Research
From our cameras, we should be able to obtain a fair amount of information on it's look and perhaps, immediate behaviour. We can then compare such information to existing databases of mythological figures as to find the myth of origin of such an creature.
>>
>>4545858
Also, this might just be a guess, but i'm starting to think that monster might be a wendigo...there's conflicting reports on what wendigoes 'looked' like, but one of the reports do match the appearance of an white being with an deer's skull for a head.

If it's an wendigo, we're lucky...they're hard to deal with, but they're not immortal. They are good hunters, of course, but they can't escape if every centimetre of the cage is locked.

We should probably look at investing into anti-wendigo weapons...
>>
>>4545845
>Observe unknown entity. Send request to HQ for preliminary data from capture. Do NOT attempt to interact with it. It looks like a Wendigo or the Erlking, and neither of those are beings that an employee would be likely to survive.

Unless its the Erlking it should be easy enough to contain as long as we keep the airlocks shut. I'd suggest starting with determining its material composition and weaknesses if prel. Data doesn't mention them
>>
>>4545845
>Research
>>
>>4545873
I don't think it's the Erlking, it looks too wild - plus i'm fairly certain it's impossible to contain the Erlking in general, being some fairy thing of whatever.
>>
>>4545845
how the shit did we get that in there
>>
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>>4545858
>>4545873
>>4545876

>Research

From primary observation, you think that a Wendigo somewhat matches up with what this thing could be. Your first step is to obtain preliminary info before you start interacting with the creature in any way.

HQ sends the report a while later. The entity was obtained from a forest deep in the Canadian wilds. The acquisition team was drawn in by reports of a group of teenage hikers turning up horribly mangled, with several missing in the aftermath. Search and Rescue reported seeing the entity, and [THE COMPANY] took over from there.

The full log is heavily redacted. Apparently, the cool details of how it was tracked down and captured are above your clearance.

There's a short summary of its behaviour. It appeared impartial at first, but began lashing out with extreme prejudice once the team fired on it. One member reports an attempt by it to communicate with them, but the statement is contested by the others.

Apparently, the creature was retrieved in a mangled, half-dead state. It's perfectly healthy right before your eyes now.

On the cameras, you don't see it move at all for the whole hour you're monitoring the systems and contacting HQ. One minute before 8, however, you look away from the screen for a moment. Once you look back, its arm is raised to the light.

Time: 0800
Credits: $1550
Staff: 3

[Nothing demands your immediate attention]

> Research
> Experiment
> Interact
> Write in
>>
>>4545913
Definitely a Wendigo, i'm fairly certain...it'd be wise to get some anti-wendigo measures.

Does anyone know a Wendigo's weaknesses?
>>
>>4545919
It is a beast of hunger and cold.

Fire would probably work.
>>
>>4545927
You have to remember Wendigos aren't just normal beasts, they are more so spirit-like and have the ability to take over people's bodies. Thus the name of the mental issue that either spawned it or was spawned by it, Wendigo Psychosis.

We should probably look into Native American anti-spirit measures, and avoid having extremely greedy people or forcing our expendables to turn to cannibalism.

But for the body itself? Fire works.
>>
>>4545933
Fire works against Wendigos
You are also supposed to cut up the pieces of it afterwards and separate them.
>>
>>4545933
Maybe we can hire a native witch doctor, should be pretty easy if we offer him a beer or literally any other alcohol, natives are easy
>>
>>4545963
I support this, hiring an witch doctor would be both a good but cheap way to provide some immediate security...sure we don't have firepower, but hopefully we won't have to deal with a break out so soon if we take the right precautions. This is probably a good thing to do.
>Try to hire an native witch doctor
>>
>>4545913
give it a homemade happy meal.
>>
>>4545971
>>4545972
support
>>
>>4545913
>Hire Researcher x2
>Hire Security x2
Yeah, it was pretty funny, but need to get shit done in her and also not die.
>>
>>4545998
>>4545971
also this
>>
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>>4545963
>>4545971
>>4545974
>>4546002


>>4545972
>>4545974
>>4545998

You decide that as this is a Wendigo, someone of Native American descent will likely be able to tell you more. [THE COMPANY] surely has someone they can put you in contact with. Right?

You send in the request, and begin searching on your own. You trawl through message boards and sift out obvious con artists, searching for someone who could fit the bill of Witch Doctor or Shaman. It'll take a little while, but you're confident you can get there.

You also consider hiring some security and researchers. Confirm?

While this goes on, you decide to make a meal for the creature. Wendigos eat meat, right? You tell Manny to prepare a platter for it, consisting of anything you can find in the cafeteria. Soon, you have a 'homemade happy meal' set up for it. There's carbs and a drink of water for it too, to see if it needs it. Only issue is, someone has to give it to the monster.

No further motion from the Wendigo, though its arm is raised towards the light permanently now.

Time: 0900
Credits: $1550
Staff: 3

[Hiring in progress: Native American Witch Doctor]

> Research
> Experiment
> Interact
> Write in
>>
>>4546018
If we send someone in, that someone is going to get eaten. Wendigos are all about cannibalism, so trying to feed it is not wise...we should look into seeing if the company has some supply of human meat for creatures...considering the kind of thing they jail, it'd be surprising if they didn't.

Also would be wise to see if there's some sort of feeding device. Maybe some kind of shutter too small for the wendigo to pass through, with grates and an opening just large enough for the meat to pass through? Stick it to the cell's airlock corridor and there should be no danger.

Also, we should hire two security guards, but that's about it. We can't afford an researcher just yet.
>>
>>4546021
We have expendables for a reason.
>>4546022
support
>+ send 1 expendable to feed windigo.
Lets roll the dice to see which one.
>>
>>4546018
>Hire Researcher
>Hire Sec x2
We will get more credits in the future, especially if we get more research done.
>>
>>4546025
We don't have enough money to feed the expendables so soon, do you think this is some kind of fucking buffet? The Wendigo is not that hungry.
>>
>>4546025
>>4546028
Yes, we really ought to wait until there's an experiment where expendables are necessary.
>>
>>4546021
>>4546025
>>4546028
>>4546031
It's a wendigo, a being cursed with unending hunger. It won't die or even get less hungry if we feed it. Just let it chill and it should be just fine. The only issue would be if it is currently in a torpid state from its hiker meal and tries to break out once that wears off.
>>
>>4546059
support
>>
>>4546018
>Call Jim/John/Chuck over to keep looking at the thing while we rewind the footage to see it move.

Make note:
>"Creature appears to be unwilling but not unable to move when observed. When first transported, creature was monitored by site director (Us!) for roughly 60 minutes, with no movement. After briefly breaking line of sight for a moment, the creature had moved it's arm. Due to reports of it fighting capture teams, this appears to not be a supernatural affect. Hypothesis: Due to it's pale coloration and skull, it could pose as a skull, it's body blended into the snow to ambush prey. Testing is not possible at this time for personnel reasons."

We aren't going to try to feed it yet. It looks fine for now.
>>
>>4546031
seeing what happens when a person offers food sounds like an experiment to me.
>>
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>>4546022
>>4546027

You decide to fork up the cash. You only have enough for one researcher and security. [THE COMPANY] registers the request, and your personnel will be sent over tomorrow.

>>4546064
>>4546059
>>4546021
>>4546061

It's quite clear to you that you shouldn't try feeding this thing. The doors don't have an automatic system for feeding, which you consider to be a heinous oversight. One would need to place the food in the airlock doors and open the other side. It might be prudent to add a better system the next time you have a chance to build.

You leave John to observe from the Archive. When you look over the footage, you don't see anything out of the ordinary. It simply moved its arm normally, and then froze in place. Right before moving, it stared up at the camera, as though aware of being watched.

John just sits in the cafeteria with the prepared meal from earlier. He's still a bit miffed about being stuck here, so he spitefully sneezes into the raw meat.

Chuck is just cleaning up the archives. He's finished getting rid of the wrappers and dust in the storage room where the Expendables sleep.

Time: 1000
Credits: $300
Staff: 4 (+3) (Forgot to add Manny earlier)

[Hiring in progress: Native American Witch Doctor]

> Research
> Experiment
> Interact
> Write in
>>
>>4546070
I don't think there's much to do other than wait and continue researching about this creature in specific and the myth of the wendigo.
>>
>>4546083
Seems like a good plan.

>>4546070
Do we have an intercom system so we can communicate with the Wendigo?
>>
>>4546083
Agreed
+1
>>
>>4546083
Whatever we do don't feed it. I did some offhand googling and it only eats human flesh, and gets hungrier the more we feed it. Interacting with it at all is endangering our personnel.
>>
>>4546083
+1. Do we have any tasers? I feel like it's a good idea to give them out temporarily as we currently have no security. Also, recall company policy regarding termination of these things.
>>
>>4546083
+1
>>
>>4546070
>>4546083
Can we delay the footage by a second or two so that we're not "watching" it and we can "not watch" it move?
>>
>>4546309
Why?
>>
>>4546070

>>4546083
This is true. We've nothing much else to do at the moment. Things should pick up once we get the researcher in.

How did they get that thing down here and in the cell? Was it knocked out? If so, can we ask for however they managed that?

Something important to keep in mind regarding personnel is that we need 3 of any one type if we want 1 available 24/7, as that gives each one an 8 hour shift. The off-shifters can be put on duty in an emergency, but that's not viable for everyday operations. This will be very important for security of things that don't sleep.

How do we earn credits? Do employees or equipment have running costs? Once we have the cash, is there anything preventing us from adding more rooms?
>>
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>>4546088

There is, yes.

>>4546083
>>4546100
>>4546139
>>4546150

>>4546309
>>4546501

You slow down the footage by several seconds. A bit of a time lag seems fine. And since it's apparently aware of you watching it, maybe this will trick it now that you're no longer observing live.

You take stock of inventory. You have tasers, yes, but [THE COMPANY] has an advisory in the Administrator handbook about giving weapons to Expendables. You can do it, but you'll be penalized if anything goes wrong. Tasers probably won't be that bad, but if you hand two prisoners live weapons, there's a real chance they could attack the other staff or start planning an escape.

They wouldn't do that, right? Jim and John are your boys. You gave them hats and everything. You gently pat the novelty gas mask next to your desk, wishing one of them had taken it. Alas, nobody wants to wear a sweaty, stuffy gas mask the whole day. It's more claustrophobic than one would expect.

The aforementioned handbook has some more information that you're looking for. Termination of entities isn't ideal, and is typically extremely difficult anyway. However, in the event that allowing one to escape would cause catastrophic damage to the surface (read: a hit to the company's finances), one is expected to detonate the failsafe and compromise their [FACILITY]. The handbook seems to imply that total destruction of your whole facility and all your staff is preferable to losing one of the entities, which is a sentiment you're not sure you agree with.

Credits are obtained bi-weekly. You receive $1500 on Sundays and Wednesdays by default, with that amount increasing based on the success of your [FACILITY]. Today is Monday. Obtaining useful information on entities can net you bonuses, and long-term increases can be obtained by regularly acquiring some sort of resource from the entity and submitting it to [THE COMPANY].

Running costs are covered already. Replacing basic equipment is free (PPE, Basic set of assault rifles, employee food), but commissioning special weapons or unique requests will cost you. You can commission a build at any time, and it will be completed at the end of the next day. Construction may bother some of the more sound-sensitive creatures, and having the crew on-site could be a liability.

Speaking of Nights and Weekends, you have a Night-Shift Administrator to cover your duties from 7pm to 6am. Don't worry about them.
>>
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Lastly, you question the brass on how they managed to get the creature in the cell. It wasn't covered in the acquisition log, and you wonder how they fit it through the halls. It takes a while for you to be authorised to receive answers, but you're informed that it was delivered in a crate. The creature was destroyed and mangled when they shipped it, reduced to a skull and a crushed torso. Throughout containment, it had recovered from being blown to smithereens several times, showing a high level of regenerative ability. They just threw the mess into the cell, cleaned up the blood, and left with the expectation that it would return to the pink of health inside the cell.

(The drawing isn't live-sized, but it's close. The rooms are bigger and the creatures are slightly smaller than the scale shown.)

You spend the hour doing more research. The regenerative ability seems to be an important point. You're not sure how exactly you're going to fight this thing if it breaks loose, but fire is as good an answer as any. Only thing is, there's a risk of burning down the archives. Maybe if you funnel it to the empty storage...?

There aren't any flamethrowers here. They're not hard to obtain, but they also aren't exactly standard gear. You can order them for $50 credits.

As you google, you pull up the information that feeding Wendigos seems to make them hungrier. You also do more research on the incident where the creature was reported in the first place. There are about four bodies unaccounted for still, from the incident where the class was stranded in a snowstorm for several weeks.

Halfway through your research and enquiries, the screen flashes with motion. Now that it isn't being directly observed, the Wendigo seems a lot more willing to act. You watch its limbs snap into motion faster than your eyes can follow, leaving blurs in the air as they claw rapidly at the wall. The next moment, its positioned itself by the door in a crouch, silently watching through the airlock viewing window.

Time: 1100
Credits: $300
Staff: 4 (+3)

[Hiring in progress: Native American Witch Doctor]

> Research
> Experiment
> Interact
> Write in
>>
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>>4546021

Oh, right. Forgot to respond to this earlier.

Upon inquiry, [THE COMPANY] does in fact have sources of human meat. Obtaining it would be no issue, and they can start sending cadavers over tomorrow. However, the issue with such a thing is that having your employees ferry corpses around is sure to screw with morale, especially when they're relatively unacquainted with the supernatural.

John already seems a little freaked out from observing the Wendigo. He's asking you if this is some kind of joke or game show, and is noticeably unsettled.
>>
>>4546587
Lots of good info, thanks.

In terms of making money off this thing we're going to need to give it a designation at some point, the first things we're going to need is some way to inspect/interact with it without pointlessly risking personnel even if we do have expendables.

>>4546593
>They just threw the mess into the cell, cleaned up the blood, and left with the expectation that it would return to the pink of health inside the cell.
Makes sense, and good for us; I suspect to won't easily fit through the tunnels, seriously slowing any escape attempt.

>There are about four bodies unaccounted for still, from the incident where the class was stranded in a snowstorm for several weeks.
...I have a sinking feeling the Wendigo didn't /find/ the stranded class.
Though I guess that's not really relevant to our work.

> You can order them for $50 credits.
Go ahead and snag them.
>Inquire about the cost of large amounts of various gases
looking for an easy way to sedate it so we can start examining that regen.
Or maybe a way to shred it? We can't renovate the cell with it in there, which limits things. Could we throw in grenade bushels? We'd need a few hundred 'nades to make it repeatable.
>>
>>4546593
>Interact
Send in a expendable with the happy meal and a list of interview questions such as; who are you, what are you, what do you want, where do you come from, shit like that.
>>
>>4546623
>As you google, you pull up the information that feeding Wendigos seems to make them hungrier.
That's not exactly a great idea. Expendables are, well, expendable, but they still cost money to replace.
>>
>>4546598
>assure him that testing won't involve sending people in
I legitimately cannot think of any use for the creature beyond releasing it to fight another thing as a last ditch effort, and that probably applies to everything we'll collect.
>switch back to lagless feed
No point in letting it break shit, we wanted to see what would happen, and we saw.


>>4546623
No. Even ignoring the morale hit the staff would take, and how upper would feel if we had a death on the first day, we already have a "expert" coming in and all our "research" (I'm assuming we get to apply google knowledge since this is a legendary creature) indicates that the best possible result is that the person sent in dies painlessly and the wendigo becomes more aggressive.

>Note down possible experiment codename:glacial glut. Feed wendigo lots of cadavers (NOT EMPLOYEES) to see how far the hunger progresses.
>>
>>4546643
>I legitimately cannot think of any use for the creature
I'm thinking there's potential in it's crazy regen, maybe as a "health potion" or other medical use. We can let the [COMPANY] do the in-depth testing to make sure it doesn't give you super cancer or something.
>>
>>4546613
Yeah, let's get 4 flamethrowers, enough for our expendables/researchers plus the security.
>>4546623
No
>>
>>4546667
>>4546643
>>4546638
Well what do you guys want to do with this fucking thing?
If we can't interact with it, and we already know it's a wendigo, what else is there to do?
>>
>>4546593
I propose Operation: "Cannibalising the cannibal".
Once we have another empty creature containment, we can subdue the wendigo and remove some of its flesh. We can then cook it and feed it to an expendable, hopefully inducing a transformation into another wendigo. I seem to remember cannibals turning into wendigos in american folklore, so it could very well work. If we can balance the subjects ravenous hunger to the point where they can be controlled we can mass produce powerful soldiers for [THE COMPANY], netting us large bonuses
>>
>>4546691
+1, but make sure it's a new hire, or someone who volunteers for it. We don't want to have to use the explosive collars.
>>
>>4546724
We can just sneak it into an expendables meal and then have them escorted to a holding cell.
>>
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>>4546613
>>4546667

Four flamethrowers coming right up. You place the order, estimating that it'll arrive in time for the Security team to use tomorrow.

Obtaining chemicals is rather easy, and you can get them for free since it's not a particularly unique expense. You can order amounts from HQ, but like almost everything, it'll arrive tomorrow. Specify what sorts of gas you want, and describe what they're meant to do.

Throwing grenades into the cell to shred it sounds dangerous, and it might damage the piping and wiring inside. Maybe there's some sort of method to disable it so that the cell can be renovated. Alternatively, you could have a second cell built once enough money is obtained. It's about $350 for a unit, but you get a free cell whenever a new Monster arrives.

>>4546643

John raises an eyebrow, but doesn't say much more about it. He wanders into the viewing gallery and looks at it through the one-way glass.

On the other end of the hall, Chuck begins cleaning the hallways. You watch the Wendigo turn towards him and march over to the door. It moves with uncanny speed, pounding against the door and scratching at the solid steel. Chuck pauses his cleaning to look up at the door, but shrugs it off and mops even faster.

You've located the Native American Shaman: Ty Fiddler. Research shows that he's the real deal, and has experience dealing with exorcisms and matters of the spirit. Now, he's asking what you can offer him. The knowledge he holds is valuable, and sharing it outside of the tribe is taboo.

Time: 1200
Credits: $100
Staff: 4 (+3)

[Negotiation in progress: Native American Witch Doctor]
[Creature is scraping at cell]

> Research
> Experiment
> Interact
> Write in

In terms of voting, feel free to do -1s if you disagree with a course of action. I'll count that as a vote against.
>>
>>4546764
>Reveal that we are in possession of a powerful dark creature, and offer a sort of joint research agreement where he specifically provides his knowledge of this thing, and nothing relating directly to the secrets of his tribe. We also pay him a negotiable sum depending on how intrigued he is by this offer, possibly to be paid in installments if we cannot afford his price. Hopefully he can be persuaded by mentioning the creatures' previous victims and "our comittment to understanding this menace to society in order to safeguard the people of this nation". Let him believe that we are some sort of government institution tasked with containing supernatural threats.
>>
>>4546764
Are we working towards a one time freelance contract or long term employment here? Either way,
>Offer him the following hat
https://wiki.teamfortress.com/wiki/Burning_Beanie (Very warm and comfortable)

If it’s a one time contract, I think offering him 1350 creds worth of stuff you’ll order for him works well. If it’s a long term, 100 Creds per week should be enough. We’re willing to shell out some dough and negotiate, this things on the first floor and our first project.
>>
>>4546783

It depends on whether you guys want him for initial consultation, or long-term employment. One could also keep him on-call, but the cost might add up.
>>
>>4546783
100 creds per week sounds fair, we should probably keep him on our payroll considering the monster we're dealing with.
>>
>>4546683
See my other post; we try to make use of it's regen for health stuff. Maybe applying it's blood to an open wound will quickly close it. Maybe injecting it's brain fluid into your veins will cure cancer. Stuff like that.

>>4546691
To what end though? If it worked, then we'd have two high-regen creatures to contain and no idea what to do with. We're trying to make money off this thing.

>>4546783
We spent about that much on all our permanent employees, and this is a single consultation. Let's start around, say, 300-500. If he's willing to negotiate, we can work from there, if he's not, he was too expensive anyway. Also, we don't pay recurring costs on personnel, so 100/week is ludicrous.

>>4546956
What is going to do for us long term though? I'd say a one-time consultation with the ability to get more later (not on call) is best for now. If we decide we need him permanently later, we can upgrade things, but for now we don't need the expense.

>>4546764
>Specify what sorts of gas you want, and describe what they're meant to do.
Great! Let's start with an easy one: Sleeping gas. This thing has ties to humans (through eating them if nothing else), so maybe it'll be vulnerable to the same things humans are. Also get straight nitrogen (to be used to push out all oxygen in the cell); I doubt this thing needs oxygen to live, but nitrogen is plentiful and won't need air scrubbers to clean up after.
>Throwing grenades into the cell to shred it sounds dangerous, and it might damage the piping and wiring inside
I figured if it can tear at the walls without wrecking them, a 'nade couldn't do much worse. Ah well.
In prep for whatever experiment we end up doing, I assume we have collection bags and knifes for taking samples? If not order them.
Have all personnel stay away from the halls leading to C1 without prior authorization; a lightly used floor does not need mopping if it riles up the occupant.
>>
>>4546764
I say we offer him an initial salary and then tempt him to stay for a lower pay with alcohol and then his crippling alcoholism he gains from being so near a being of pure evil and dead hunger he knows from his upbringing
>>
>>4547003

Yes, supplies like surgical equipment and sample bags are in storage. The gas is no issue and will arrive tomorrow.

Just a mini update, I'll list out some amenities that can be obtained in the future and repost it in the end-of-day build phase.

> Amenities:

- Spare Cell: $350
- Infirmary: $750
- Disposal: $500
- Laboratory: $1000

> Builds and official Company Hires cannot be commissioned ahead of time. Money must be paid upfront.

> Pending orders can be cancelled through majority agreement, as long as it's done before the day is out (6pm)

Time: 1200
Credits: $100
Staff: 4 (+3)

> Pending Orders:

2x Security: $750
1x Researcher: $500
4x Flamethrower: $200
>>
>>4546764
>> Interact
Ask if it has a name and to stop scratching the door.

>>4547003
How about we offer him the chance the practice his knowledge?

>>4547034
The flamethrowers will be filled with napalm right?
>>
>>4547044
>Ask if it has a name and to stop scratching the door.
No harm in the asking. If it does respond and asks for our name, give it "something to call us" instead.

>How about we offer him the chance the practice his knowledge?
We can ask, but if he'd go for that he wouldn't be asking for more.
By the way, if we want security down here 24/7, we're going to need the bunks and likely a break room. Something to keep in mind before spending cash like water.
>>
>>4547055
>bunks
you're right, guess we will need to wait until payday to get that.

On the Witch Doctor, how about we offer him some crazy life insurance policy that the company can pay for?
>>
>>4546764
I think the opening move to negotiations is finding out exactly what he wants. We can go forward based on that.
>>
>>4547066
lol! "Hey man, this job's super dangerous. You'll probably die, do you have any family you want to make rich whe- I mean, if you do?"
>>
>>4547112
Men are fickle things.
>>
>>4547085
>ask him about his experience with "monsters"
For all we know, this is a guy who's extra good at bullshit, or is legit, but only communes with ghosts.

If doesn't turn out to be useless, I don't think we want this guy as a permanent fixture yet, but I definitely don't think this is a one and done thing. I suggest a one time payment of 600. 450 for initial advice, the rest comes when we see if it works. DO NOT RIP HIM OFF.
>>
>>4547085
That sounds like a good idea. Let's see what he wants before offering him enough money to retire.

>>4547120
>I suggest a one time payment of 600. 450 for initial advice, the rest comes when we see if it works.
That still seems steep as an initial offer. A permanent researcher is $500, and doesn't come with any running costs.
>>
>>4547120
Asking him about his experience, and knowledge of things he isn't personally experienced in, sound good, yeah. If he's satisfactory, then we can ask him what he wants.

Also, just to be clear, this guy is from a tribe that's familiar with Windigo, right? We didn't do something boneheaded by getting someone from the Apalachee or something, right?
>>
>>4546764
Also
>Tell chuck you appreciate the work ethic, but tell him all staff are forbidden from entering the hallways to 01/C1 until further notice
>>
>>4547150
big ol' this.
>>
Op here on mobile. Computer going through some major crashing and I lost the last update, so may be a bit before I can post since it’s pretty late over here. Probably in like 7 hours or so.
>>
>>4547138
I thought the whole point of hiring this guy was basically a specialized researcher, of course he costs more
>>
>>4547183
If we were picking him up permanently, 600 would be fine. But for a single consultation, it's too steep.
>>
>>4547228
Then let's just hire him permanently, and we can ask to take on more native american monsters for the future. I'm sure the higher-ups will be fine with that as long as we aren't asking for easy/cheap monsters to take care of.
>>
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>>4547044
>>4547055

The entity twitches and continues clawing at the cell throughout the hour. They're superficial markings, but they still mar the previously smooth walls of the containment unit. After a while, you decide that enough is enough. You activate the intercom and ask it to stop. After a brief pause, you decide to ask if it has a name too.

In response, the creature stops clawing and stares up at the camera. The dark pits of its skull bore into the screen, and its clacking skull mumbles something.

You increase the mic sensitivity to pick it up.

[B]"Hungry... So Hungry... Are you there? Are you there? Come here. I'm so... So... You. When are they coming?"[/B]

It claws at the sides of its face, before leaning against a wall and clutching at its stomach.

>>4546783
>>4547006
>>4547055
>>4547066
>>4547085
>>4546788
>>4546956
>>4547120
>>4547138
>>4547142
>>4547461

You decide that negotiations are in order, before committing to this hire. You offer him the insurance policy first, as that's something that comes from [THE COMPANY] instead of your own finances. The man seems intrigued by the fact that such a thing is being put on the table first. You prod him to talk about his experiences and abilities, to confirm that he's not some charlatan.

He claims to be a leader connected to the land, who's experienced in conducting rituals for health, and to ward off evil. Sometimes, visions of future events would visit him, and he would lead his people to good fortune through them. In a modern-day context, it's all applied slightly differently than it was in the past. As a show of minor aptitude, he tells you that it will rain tomorrow, which the weekly weather report disagrees with.

He wants enough money to privately obtain land to convert into a reservation. For such a thing, he wishes for a continuous payment. He's willing to stay on long-term, but expects to be paid highly for his expertise. He asks for more information on why you need his services.

>>4547150

Chuck takes no offence to this. He's all too happy to fuck off from the hallway and leave the horrible scratching thing be. He makes sure to tell Jim and John, the latter of whom quickly exits the viewing gallery. They all just hang around upstairs. Chuck goes to get a soda, while the others queue up for their lunch break.

Time: 1300
Credits: $100
Staff: 4 (+3)

> Pending Orders:

2x Security: $750
1x Researcher: $500
4x Flamethrower: $200

[Negotiation in progress: Native American Witch Doctor]
[Creature is communicating]

> Research
> Experiment
> Interact
> Order Lunch
> Write in
>>
>>4547767
>They're superficial markings
They aren't in any kind of pattern, are they?
>>
>>4547771

Nah. Just scratches.
>>
>>4547767
> Order Lunch
Can't work on an empty stomach
>>
>>4547767
Do what >>4547792 said, but also
>Invite the Witch Doctor along for lunch so that he can see how amazing the food here is, along with all the other staff. Then give him a tour of the facility.
Its good to be friendly.
>>
>>4547796
>Invite the Witch Doctor along for lunch so that he can see how amazing the food here is, along with all the other staff.
This sounds like a good idea. A lunch meeting will make things a little more casual, help us get a better sense of him.

> Then give him a tour of the facility.
This, though, I'd rather sit on until we have a contract signed.
>>
>>4547767
>"Hungry... So Hungry... Are you there? Are you there? Come here. I'm so... So... You. When are they coming?"
My bad feeling about what actually happened to that class grows.
Make sure we're recording it's mutterings.

Pending orders is missing the gas? It doesn't cost us, but it's still en route.

>He wants enough money to privately obtain land to convert into a reservation. For such a thing, he wishes for a continuous payment. He's willing to stay on long-term, but expects to be paid highly for his expertise.
IRL, he's looking for a several million at a minimum; undeveloped land isn't nearly as expensive as developed, but it's usually dealt in larger quantities.
IC, I suspect he's wanting a few thousand. Which personally is way too much for a nice to have. Plus, I suspect he'll have a problem with us trying to contain and profit from it instead of killing/banishing/exercising it. I'd say $1000 is my limit for a consultation though that's pushing it, and have no interesting in long-term retention.

>He asks for more information on why you need his services.
Something to the tune of "We have something contained that we believe is in your wheelhouse. We're looking for detailed information on its nature, habits, diet, and anything else you can give us."

>Order lunch

I've got the itch to experiment, but we really can't until we can knock it out, which the gas /might/ let us do, and that arrives tomorrow.


>>4547796
I like the idea, but he's not here atm and it's a long elevator ride for a tour of a lobby, a canteen, a small library, and a pair of storerooms.
Also, this is a super secret facility for housing/studying the unknown. We really shouldn't be giving tours to people not employed or contracted by the [COMPANY].
>>
>>4547930
I mean it is a containment facility, we could just bring him down there and then trap him in the gallery room until he agrees to help us learn about the Wendigo, let's be honest we are a shady company and it's not like we don't already have a few employees who have bomb collars strapped to their throats if they try to escape
>>
>>4547953
Bad idea, for all we know, he might be favored by "the spirits" and turn out to be a bigger threat than the Wendigo if we push em.
>>
>>4547767
>"We are prepared to offer a good amount of funds for your nature preserve, in exchange for your contribution in helping us with our... unique efforts."
>"We are currently willing to provide you with the equivalent of (INSERT HERE) company credits worth of cash each week, or a higher sum if you wish to receive the funds sooner, and both will provide quite a hefty, and might I add, untaxable amount of finances."
>"However, we should make sure you aren't "out of your depth" first."
>"It's not that [THE COMPANY] doubts your claims of helping your previous clients, it's just that our problems are a little more.... intense."
Slide a non-disclosure agreement across the table. If he signs, take him down into the facility, and present the Wendigo without comment.

Intimidation is our friend. We are a site director working for a extremely dangerous and shady company, we should at least be somewhat threatening and mysterious, might also realize asking for lots of money isn't that good of a idea in case we think he isn't worth it. Next time we negotiate, we're wearing the Gas Mask.
>>
>>4547995
this and
>>4547930
this +1, except our limit should be $500 or lower.
>>
>>4547796
>>4547843

>>4547930
>>4547995

So far, seems like he'll be getting the tour if he signs that agreement.

Gonna wait a bit more. The creature is still mumbling and speaking, which is being recorded automatically.
>>
>>4547961
Just more entities to contain
>>
>>4547995
Shit, it was supposed to say a higher lump sum (one time payment)
>>
>>4547961
>>4548082
Do we get a commission for finding new specimens and successfully containing them?
If yes having some spare cells should be considered in the future.
>>
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>>4547792
>>4547796
>>4547843
>>4547930
>>4547995
>>4548047
>>4548065

You eat your bean burrito while sending the man a non-disclosure agreement. By evening, company lawyers should be paying him a visit to get it signed and collected. Tyee Fiddler accepts the request to have lunch the next day, stating his interest in negotiating further and seeing what you have in store for him. You don't have enough funds to pay him upfront yet, and you'll have to wait till at least Wednesday for that.

He also asks for more information on what this mystery thing is, so he can prepare if needed.

Do you come down personally to negotiate with him tomorrow?
> Yes
> No

As for the Wendigo, it continues mumbling for a bit more. It doesn't address you directly, and it doesn't respond to further probing, but it keeps talking about how it's starving and in agony, begging someone for food.

By the end of the hour, it sits down and hugs its knees to its chest. The creature rocks back and forth for a moment, before abruptly sweeping a hand outwards. Frost seems to form on the ceiling and walls, encrusting the intercom with a thin layer of fresh ice. Mist billows from its skull.

Time: 1400
Credits: $100
Staff: 4 (+3)

> Pending Orders:

2x Security: $750
1x Researcher: $500
4x Flamethrower: $200
Various Gas: Free

> Meetings:

Native American Witch Doctor: 1215 Tuesday

[Creature is affecting cell]

> Research
> Experiment
> Interact
> Write in
>>
>>4548187
Note that the thing is capable of sapping heat from its surroundings and add "manipulation of cell temperature" to the list of experiments. We might be able to influence its behaviour by adjusting it in the future.
>>
>>4548187
Actually, do we have the means to remotely heat the cell right now? In that case i vote to try it.
>>
>>4548187
If feeding Wendigos makes them hungrier, I wonder if pumping their stomachs make them less hungry.
>>
>>4548187
>Yes, personally negotiate with him tomorrow.

>>4548222
I think its just the principle of trying to give them food.
>>
>>4548187
>Do you come down personally to negotiate with him tomorrow?
> Yes

> He also asks for more information on what this mystery thing is, so he can prepare if needed.
Describe it in general terms. If he's competent enough, he should be able to guess what it is. If not, we don't want him.
>>
>>4548187
>Do you come down personally to negotiate with him tomorrow?
>> Yes
It'll also give us a chance to talk to the new security and researcher.

>The creature rocks back and forth for a moment, before abruptly sweeping a hand outwards. Frost seems to form on the ceiling and walls, encrusting the intercom with a thin layer of fresh ice. Mist billows from its skull.
We should go ahead and order a corpse or two's worth of meat. We shouldn't necessarily feed it, but I'm a touch worried it'll eventually go on a tantrum, and feeding it might stop it, slow it, or at least distract it.

>>4548219
I don't think we can; the cell seems to only have a camera, a speaker, and the two airlocks.

>>4548222
I like the way you think.

>>4548317
Agreed.
>>
>>4548324
>We should go ahead and order a corpse or two's worth of meat. We shouldn't necessarily feed it, but I'm a touch worried it'll eventually go on a tantrum, and feeding it might stop it, slow it, or at least distract it.
Good idea.

>>4548222
I doubt it. It's magic bullshit, not anything physical. Plus, trying to stomach-pump a windigo sounds like suicide to me.
>>
>>4548324
>>4548187
By the way, I assume we've got a dedicated, locked weapon locker in the storage room? If not, once the flamethrowers and security guys with guns get here the free-wandering D-class might be a problem.
>>
>>4548324
Oh, and make sure the meat comes with a dedicated fridge unit; it might fit in the canteen's fridge, but that would freak out the staff a little.
>>
>>4548332
I say we should at least try to feed it something like chicken meat to see how it reacts compared to human meat first, and ask [THE COMPANY] to "split up" the remains a bit if possible. It probably wouldn't do anyone too well to have to chop up a corpse if we decided we needed smaller chunks. I mean, carrying around a bunch of gibs in a bucket probably isn't good, but it's something. If the employees see this and freak out, tell them they were from people who signed contracts to donate their bodies after death or right away in exchange for favors.

If we get extra lucky, it might start craving Mcnuggets more than human flesh.
>>
>>4548355
Reckon we can get a Wendigo hooked on MSG?
>>
>>4548459
What does it taste like? My mom believes in the headache thing despite being from taiwan herself, and I fucking suck at cooking so I've never bought anything expensive since I'd waste it, so I'd never had it just sprinkled on chicken or whatever.
>>
I think we should cut it in half and see if it grows a second one.
But we would need a new cell for the removed half so they dont link back up.
>>
>>4548219

Nope, closest thing is turning the AC to a higher temperature, but it’s still more for cooling instead of heating, since this is a facility miles underground. Such alterations and customization can be made during cell renovations. It’ll cost $100 for a reasonably sized batch of upgrades/failsafes, so make sure to compile what you want and pay for it in one fell swoop.

>>4548243
>>4548317
>>4548324

You decide to pay a visit to your own [FACILITY] tomorrow. You also hint at the nature of your captured monster, hoping he takes the hint. It’s the thing that stands out the most in his culture’s mythology as an evil creature, after all.

>>4548324
>>4548332
>>4548339
>>4548355

[THE COMPANY] is willing to provide such a thing. The corpse locked will arrive tomorrow, and you ought to decide on a place to put it. Might be good to stick it somewhere the staff can’t run across. Feel free to shuffle around things and order moving, such as the futons that the Expendables sleep on.

The ‘happy meal’ from earlier is still available. Its been sitting out since morning, but is still there in case you want to feed the creature.

It stops trying to freeze shit after the initial sweep. The entity hugs its knees and claws at its face. For most of the hour, it lets out a series of tortured, strangled wails, sounding like some sort of animal caught in a trap. Interspersed are an orchestra of mumbling and gibbering voices, all of varying gender and tone.

John somehow sleeps through this. But the others, all rather bothered by it, gather in the Archives to talk about how fucked up this job is. John expresses rage about the bomb collar, and things are getting tense in the Library, though none of that is directed at each other yet.

Just a few more hours of this, before your mysterious night shift counterpart can take over.

Time: 1500
Credits: $100
Staff: 4 (+3)

> Pending Orders:

2x Security: $750
1x Researcher: $500
4x Flamethrower: $200
Various Gas: Free

> Meetings:

Native American Witch Doctor: 1215 Tuesday

[Nothing demands your immediate attention]

> Research
> Experiment
> Interact
> Devise Designation
> Write in
>>
>>4548334

Yep, it’s locked up tight.

3 more updates till the end of the first day. Also won’t be at a computer until Friday evening irl, so that’s all I can do for the day.
>>
>>4548603
>Buy a "Hang in there!" poster to put in the archive to help everyone feel better
>>
>>4548610
>> Pending Orders:
>2x Security: $750
>1x Researcher: $500
>4x Flamethrower: $200
>Various Gas: Free
>Hang In There Poster: Free
>Corpses & Freezer: Free

Right yeah, this reminded me that I forgot to update this with human meat.
>>
>>4548603
>Have John deliver the Wendigo the "Happy Meal".

Dont want morale falling too low, and a rebellion on our hands.

Add soundproofing to the future cell upgrade.


>>4548610
Like this idea.
>>
>>4548603
Uh, you made a mistake, Jim is the one sleeping. John is apparently in two places at once.

>If john starts getting really pissed at us, say the bomb collars are a mandatory company policy, and lie that there is no way to take them off without risking activation if you don't use the extremely high-level clearance tools, and even those fail enough for them to be sold in batches.

>>4548615
I don't really want to risk someone dying right away, so let's do it like this. Grease the bottom of the plate, and talk loudly over the speakers to the wendigo. If possible, get the wendigo to one side of the cell, and open up the initial airlock on the opposite side. Then we open a little of a gap as possible, then John chucks the meal in there, and runs away as we shut the airlock as fast as possible. If he seems compliant, give him a taser for the task and self defense, if he defies, push the issue a bit but drop it if he appears to become overly agitated. If he attacks, we pop his collar.
>>
>>4548628

Ah right, my bad. On mobile and lost track. Sent the image to my phone last night before leaving my computer.

Jim is the one sleeping on the left, with the food in the vicinity, and John is talking in the library.
>>
>>4548628
Kek, good idea.
>>
>>4548603
Cell Upgrade Ideas:
>Feeding chute
a simple chute for dropping things into the cell. Includes provisions for gas dispersion into cell. Does not compromise the security of the airlocks.
>Failsafe: minibake
put bakelite dispensers with only enough material to fill the cell's airlocks, as a form of emergency hard lock.
>Failsafe: Let it burn
Source surplus solid fuel rocket (Decommed ICBM? I'm sure russia can hook us up), strip out it's engine and fuel, and place the nozzle such that it's pointed into the cell. Cover nozzle opening with a disk of usual cell material held in place with explosive bolts. Solid fuel rockets come with their own oxidizer, are more likely to be stable over long periods, and cannot be shut off until they run out of fuel. Will cause severe damage to cell if fired.
>General hardening
Reinforce the cell such that multiple hand grenades (or similar) going off within don't do more than superficial damage. I'd like this one so that if the gases fail we can still knock it out.


>Might be good to stick it somewhere the staff can’t run across.
The very back of the storeroom, behind everything else and locked.

>John somehow sleeps through this....
Putting C1 in the middle of the complex was a mistake. Move the futons up to the canteen; hopefully some distance will reduce the noise. What would it cost to add soundproofing between C1 and the archive? The rest of the facility should be far enough away to stop if being an issue.
Also, this bumps the rec room and bunks up the priority list. Also a separate sleeping area for the expendables sees like a good idea security-wise.

>Interact
Ask the guys in the archive if there's, say, a movie they want to watch that isn't on the archive computers. If they have a reasonable request, procure it for them.

Still no to trying to feed the thing without knocking it out. Expendables cost money, and their horrible screams as they die will demoralize the other staff.
>>
>>4548628
This has bad idea written all over it.

>>4548713
>Feeding chute
If we can make it work, sounds good. We want it airtight and impervious though.

> Ask the guys in the archive if there's, say, a movie they want to watch that isn't on the archive computers. If they have a reasonable request, procure it for them.
Another good idea. Actually, you know what? Let's hook them up with a subscription to every streaming service we can find. Shouldn't cost that much on the level of cashflow we have, right?

Also, let's set up a suggestion box. Make it clear we're willing to listen to everyone.
>>
>>4548628
We are not feeding the wendigo Yet, so the second thing should be done as last resort
>>
>>4548504
it just straight up makes savory food better.
>>
Can we give it appetite suppressants? Like, drop a steak in there filled with narcotics and appetite suppressants so it calms down enough for us to tell it that we can calm down its hunger with the appetite supressants?
>>
>>4549456
Yeah, I'm altering vote. But if we HAVE to feed the wendigo, were still doing my thing.

>>4548614
What does the security come equipped with?

(Did we forget to offer free hat during negotiations?)
>>
>>4548713

While the chute and soundproofing could be included in a single upgrade, particularly advanced/complex things like the failsafes will cost credits. I’ll work out how much they cost later on.

The subscription is of no issue, though, and unlike the physical items, it’s something that can be obtained instantly.

>>4549648

Security comes equipped with body armor, night vision goggles, comms equipment, and general tactical gear. The guns are provided in storage already.

Also, I didn’t want to keep adding tf2 hats onto the sprites.

Update coming later tonight.
>>
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>>4548610
You quickly order a poster for express-delivery. Your boys are gonna need it. Speaking of...

>>4548713
>>4549148

Fifteen minutes later, you've finished getting the gang a subscription to various streaming services. Netflix, Hulu, Disney Plus, anything that they might want to watch. You announce over the intercom that they're free to use the computers when there's nothing going on. Especially for the Expendables, who have just been milling around for the last week and reading the various books in the Library. They all seem rather pleased that you're making an effort.

>>4548628

John is still upset, but he nods as you explain. He doesn't make a further fuss about it, and you notice that he no longer tugs at the collar.

For:
>>4548709


Against:
>>4548713
>>4549148
>>4549456
>>4549648

You decide not to feed this thing. After all, it's already looking unstable. If you give it food, which is stated to make it even more dependant on it, who knows what would happen? No, better to leave it to throw its little shitfit.

As the hour passes, the creature finally stops rocking. It clutches at its stomach and pushes itself back up. You observe it as it bursts into a flurry of motion, becoming a whirlwind of claws and fur before your very eyes. It slashes at the walls with deadly force, leaving scratches in the metal and sending sparks into the air. It's unable to rip through the solid steel, but manages to marr the inside. The frost returns in a greater quantity, forming icicles that slowly grow in length. It begins focusing on the door, pounding and bashing it in an attempt to smash right through and escape its cell. The door is holding for now.

Two more hours till the end of your shift.

Time: 1600
Credits: $100
Staff: 4 (+3)

> Pending Orders:
2x Security: $750
1x Researcher: $500
4x Flamethrower: $200
Various Gas: Free
Hang In There Poster: Free
Corpses & Freezer: Free
Entertainment Streaming Services: Free

> Meetings:
Native American Witch Doctor: 1215 Tuesday

[Creature is damaging cell]

> Research
> Experiment
> Interact
> Devise Designation
> Write in
>>
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At the end of a day, or during a day itself, you can vote to spend credits on amenities and equipment. Construction will begin at the beginning of the next day, when the crew can arrive, and will be completed at the end of that day. Extremely large rooms or projects may take longer, subject to circumstances.

However, construction crews cannot work on units that are currently being inhabited by creatures, obviously. Additionally, some of the more sensitive entities could be aggravated by the sound of work, or the presence of workers in their vicinity.

Shopping list:

> Amenities

- Cafeteria: $2000
- Break room: $2000
- Bunks: $2000
- Storage: $500
- Archives: $1000
- Infirmary: $750
- Disposal: $500
- Laboratory: $1000
- Cell: $350

> Staff

- Security x2: $750
- Researcher: $500
- Janitor: $250
- Expendable: $100

> Failsafes

-Minibake: $300 per room
- Bakelite: $1250
- Let it burn: $1500
- Warhead: $1750
- Singularity: $2000
- Gas (Selected)

Write-in options are also available. Unfortunately, you're a little short on cash right now, but cancelling pending orders is a possible way to get refunds.
>>
>>4550216
>Research if there are any heroes of Native American folklore who have successfully defeated a wendigo
>Additionally, if possible, order a set of heavyduty winter garments. If there aren't enough credits, then put it on a wishlist for when the credits come in on Wednesday
Since this thing seems to have ice powers. if it gets out and everything starts to freeze, then it would be a good idea to be able to fight the cold somewhat, right?
Also, do these poor fellas have a bathroom, or are they just pissing in the corner of the Archives?
>>
>>4550216

Ah shit, I forgot to paste this back in because I hit the word limit.

Chuck and Manny return to their duties. They actually have jobs to do, and after some banter with the Expendables about how they get to sit around and watch movies all day, the group departs on good terms. Chuck cleans, and Manny starts work on dinner.

Meanwhile, Jim has woken up from his nap. He wanders to the Archives, where John is starting on a drama series. After being told the good news, the two of them sit down to watch it together. That is, until the commotion from the cell gets their attention.
>>
>>4550220
There have definitely been heroes who defeated Wendigoes, but the problem is that the wendigoes they usually defeat are 'possessed' wendigos, who are just normal cannibals who can turn into an worse wendigo.

Here we've got a real wendigo, considering his look and size.
>>
>>4550318
If I recall my mythology correctly a full wendigo should have a frozen heart that if destroyed with fire/extreme heat will permakill the creature
>>
>>4550318
Really? Because I've only ever heard of them as possessing, body-reshaping spirits.
>>
>>4550216
> [Creature is damaging cell]
Oh boi. How thorough is the damage? How long do we have before it breaks through?
>>
>>4550219
I think we should call everyone together and arm them just in case it breaks out before we get the Witch doctor here.
>>
>>4550220
We're not supposed to kill it though, we have to make money off it.

Unless you want to hire someone on standby to incapacitate it whenever it would break out, but our funds are already stretched insanely thin as is, I don't think we can afford it.
>>
>>4550219
I think we've got to feed it at this point. Here's what we do. Give both expendables handguns and the thickest, warmest clothing we have. Tell them we've got offsite security cameras with people with fingers on the buttons for their bomb collars if they think about shooting anyone.
Put in another order for 2 cadavers, because this'll expend the amount we have
Get the expendables to put a small portion of human meat and the shitty happy meal in one of the airlocks, seal the airlock, then open the airlock on the wendigo side. Wendigo goes and eats the meat. Seal the wendigo in the airlock. Get our expendables to drag one corpse into the cell from the direction of the other airlock. Take a bunch of pictures of the inside of the cell, do something else(ideas?) then gtfo and seal it. Wendigo goes back in main containment, is satiated until security gets here and we can toast the fucker.

Alternatives/inhumane experiment ideas:
"Accidentally" expose one or both of our expendables to the wendigo and see what bullets do against it.
Starve the expendables, drive them to cannibalism, and see what happens
>>
>>4550219
I just realized we hired a researcher, but unless I'm mistaken we haven't actually given them anything to do. Is there a way the researcher can research and study the creature without any risk to themselves and/or others?
>>
>>4550633
I was thinking more along the lines if it somehow breaks free and we need to be able to stop it before resorting to the gas. >>4550645
I like how this guy thinks
>>
>>4550645
I definitely agree that we have to feed it, but maybe we should feed it only part of a corpse instead of a whole cadaver, just incase overfeeding it will cause it to become even more dangerous. Maybe just chuck an arm in there or something.
>>
>>4550657
He is not here yet, the order is pending.

We only have Ourself, the Chef, the Janitor, and two Expendables.

>>4550219
Whats the background on our expendables?
>>
>>4550645
>>4550657
The meat and researchers are still pending; They'll arrive tomorrow. Presumably they'll work from the archive until we get them a proper lab.

>>4550645
A no to giving the expendables guns, but otherwise a good plan once we have the meat.

>>4550678
>Whats the background on our expendables?
Standard fare for the equivalent D-class in the SCP setting (of which this quest is clearly inspired by) is that they're death row inmates, usually given promises that doing this will get them reduced sentences.
>>
>>4550691
I meant what were they good at and what they did before they got incarcerated.
>>
>>4550220

I realised several days ago that I didn't put a bathroom in here. But I decided that it would be a dick move to make it a paid addition, or to have it take up space, so let's just say it's in the hallway outside the cafeteria, before the stairwell.

>>4550318
>>4550220

> Research

You find several stories about Wendigos, as well as two that detail them being killed. One of them is just somewhat upsetting, and has no real moral behind it. It tells of a couple with a baby, who found their baby speaking long before he ought to have. The child declared that he wanted to meet the Spirit of the Sky, and his mother chastised him for speaking so flippantly of such a powerful thing.

A few days later, the baby went missing. They followed his tracks, only to find them turning into that of a horrible monster. When they reached the frozen river nearby, they found the giant preparing to eat the village.

The sky spirit then killed it by pelting it with rocks that turned into lightning bolts. When the villagers cut the body apart, they found the body of the baby in the core, with a hole in its head from a lightning bolt.

Yeah, that's not very useful at all.

The second gave one or two slightly more useful insights, as fantastical as the story elements may be. An aging shaman, with no power left to fight off a Wendigo, bemoaned to her granddaughter that there was nothing she could do to ward off the impending doom. The girl detected the Wendigo by setting up a kettle over a fire, which swung back and forth when the Wendigo attack was imminent.

With two walking sticks in her hand, she marched out to face the Wendigo with her two dogs. Her dogs killed the wendigo's dogs, and she suddenly grew as large as the Wendigo itself. She beat the shit out of it with the two sumac sticks, which turned to copper as they swung, and then swallowed hot tallow to return to normal size.

You have a distinct feeling that these stories would sound way better if told in oral Native American fashion. But for now, they're just kinda 'what the fuck' moments.

>>4550515

The cell is holding for now, but the locking mechanism is slowly being damaged, and the creature is working its way into the little gaps between the door and wall. It won't break out today, but hull integrity is being compromised.

>>4550657

The researcher hasn't arrived yet. Researchers allow you to passively gather more information and specific information that you may not be able to find by yourself. In the absence of one, you can send your other employees to do online research or use the Archive Library.

In terms of gameplay, Researchers can give insights on creatures that you won't be able to find. Such as abilities and concepts that are original deviations from the myths. But you guys can still find plenty of information by doing actual google research, and pitch it to see if specific weaknesses and traits are taken as canon in this /qst/.
>>
>>4550678

Jim was a construction worker who got into a spat with the foreman, whose wife he was having an affair with. In the middle of a night-shift, he snuck into the office and clubbed him to death, before trying to bury him in concrete on-site.

John has a background in a gang. He's no stranger to violence, and can handle a gun. He was sentenced after a burglary-gone-wrong resulted in the death of an elderly couple and their grandkids.

>>4550645
>>4550672
>>4550691

>>4550577

No human meat is available yet, but the happy meal meat is still accessible. Confirm this plan?

> Y
> N
>>
>>4550645
This, but only a leg or something.

We REALLY need a researcher for this shit.
>>
>>4551043
http://www.mpm.edu/content/wirp/ICW-141
>>
>>4551047
If its cell will hold until tomorrow, I recommend we wait until the meat arrives and feed it then

Also, as a side note, instead of us being one person, what if every poster is a member of a council that oversees the project, like the O5 council from SCP, which would give more depth to the voting system. Just an idea, but I think it could be interesting.
>>
>>4551047
>> Y
The comparatively tiny amount of meat in the happy meal will make for a good test run.
>>
>>4551043
I guess copper nightsticks should be something we should look into.
>>
>>4551047
Our camera feed is still on a delay, right? Can we put it back to direct feed and see if it'll freeze up again?
>>
>>4551192
>>4551181
+1 to both of these
>>
>>4551192

It's on direct feed now. Was swapped back earlier in the day.

Will wait about an hour for a tiebreaker, and roll if it's tied.
>>
>>4551047
>> N
Doubt it'll eat non-human meat. Might enrage it actually.
>>
>>4551043
>The cell is holding for now, but the locking mechanism is slowly being damaged, and the creature is working its way into the little gaps between the door and wall. It won't break out today, but hull integrity is being compromised.
Okay, but how long do we have? Days? Weeks? Months?

>>4551047
> N
>>
>>4551047
> Y
Let's do something with it, we're gonna have to find a way to subdue/kill it soon enough anyway, we should get some experiments underway before then.
>>
>>4551237

Probably a day or two at this rate.
>>
>>4551276
Ok, if we can't figure out something to stop it from attacking the door, and our shaman can't help, I think we're just going to have to kill it. Would suck having to kill our first subject so fast, looks bad to the bosses, but it's better than it breaking free.
>>
>>4551276
>>4551227
Switching to Yes then
>>
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>>4551174
>>4551310
>>4551263

Feeding time. That meat has been lying around all day, time to put it to good use. The thing is going berserk, and you're about to leave anyway. Leaving it for the night-shift to deal with is an option, but you don't feel good about letting it continue its rampage.

>>4551237
>>4550691

You call Jim and John to attention. They're already watching the door suspiciously, and when you give them their instructions, they seem stunned for a moment. Jim asks if you seriously expect them to go in there and deal with this thing. You say yes.

There aren't any thick fur coats, but you get them a couple of jackets they can use. While Jim is sent into the airlock to place down the meat, you allow John access to a pistol, with a warning that he's being observed carefully. Both of them seem very obviously unhappy, but they suck it up since they have the collars on their necks. Chuck and Manny are sent up to the safety of the kitchen to wait.

It's a tense moment as you open up the door for Jim. He shudders as the cold hits him, radiating through the other door and chilling him to the bone. He complains about an ache in his stomach as he feels this.

John nervously handles the pistol, doubting it can do anything against a monster like this. You instruct Jim to set the meat down all the way at the end, so that the Wendigo can't simply reach in. Loud pounding and shrieking continues to disturb the two, and despite both of them being relatively tough guys, they're scared shitless. You close the airlock once the meat is there, and instruct the two to step back.

As soon as you open the interior door, the creature bursts forward with a ravenous roar. It claws at the distant meat, smelling the fresh flesh and trying to get its arm through the doorway. When that doesn't work, it begins contorting and squeezing its skinny frame into the cell. Ice and frost forms on the surface as it pushes its way in. Finally, it throws itself onto the platter, ripping off a chunk and and shoving it down its gullet. It's a rather large plate of meat, but it nearly finishes the whole thing in one motion.

You slam the door shut behind it, trapping it in the airlock and keeping main containment open.

It worked.

Time: 1715
Credits: $100
Staff: 4 (+3)

> Pending Orders:
2x Security: $750
1x Researcher: $500
4x Flamethrower: $200
Various Gas: Free
Hang In There Poster: Free
Corpses & Freezer: Free
Copper Nightsticks: Free
Warm Clothes: Free

> Meetings:
Native American Witch Doctor: 1215 Tuesday

> Research
> Experiment
> Interact
> Devise Designation
> Write in
>>
>>4551415
>It worked.
Sweet. Watch it carefully for any changes. If it starts in on either of the doors, let it back into the cell. Otherwise, leave it in the airlock. Give these same instructions to the night watch. It'll save us some trouble later if we can keep it in the airlock for now.

>He shudders as the cold hits him, radiating through the other door and chilling him to the bone. He complains about an ache in his stomach as he feels this.
There's potential there for experiments there, once we have enough cash to not worry about expending expendables.

Make sure we get the gun back from John before we sign off, or failing that make sure the night watch knows he has it.

> Devise Designation
We can either for with numbers (T-432) or codenames (The Hungry). I'm partial to codenames.

You might add the day of the week to the clock, as it's relevant for cash influx.
>>
>>4551437
Support
The ‘Hungry’ sounds like a good nickname. Maybe the Cannibal would be better but I am heavily in support of putting ‘the’ in front of any entity we will get.
>>4551415
When is our next monster come in?
>>
>>4551503
>When is our next monster come in?
We'll need a cell ($350) before we can request one. It's tempting to set one up after our next paycheck, but we're missing important infrastructure.
>>
>>4551503
>>4551518

You get a free cell with the next monster, but you guys can also request one if you have a spare cell, and if you think you're ready.

The next automatic monster can be obtained at the end of the week, if things go well enough for you guys to not reject it. Free cells are useful for temporarily containing creatures so that you can repair or upgrade other cells.

>>4551437
Good point, thank you! Will do that from now on.
>>
>>4551530
Oh cool. I'd thought it was just the first one that was free as a part of the startup budget.
>>
>>4551415
Maybe we should get someone to check the cell while the monster's out of it?
And the same for the airlock if and when we later return it to the cell.
We should try and get the monster back in before night-time.
>>4551503
Supporting The Cannibal
>>
>>4551415
For the designations, how about we designate each monster based on what type of creature they are (far away, legend, fallen, ect), when we first received it, and what level of threat they posses (Catastrophic, Dangerous, Safe). For example, this one would be designated as L1-D.

Also, we should keep an eye on Jim, I don't like how he's also getting pain in his stomach.
>>
>>4551415
Let's get main containment repaired. Analyze the damage too, maybe we can make the door tougher against it or there'll be something weird we can use. Probably not, but we've got nothing to lose, right?
>>
>>4551674
A medical checkup for Jim sounds like it might be good actually, but I don't think we have anyone who can do this on site?
>>
>>4551758

We don't, nope. Researchers suffice as doctors, but I'll add specialised doctors to the list too if needed. Will throw in a free one with the Infirmary, same with the Cafeteria granting Chuck.

>>4551755

Who do you plan to send in?
>>
>>4551758
Once we have someone that functions as a doc, that's a good idea after exposure like that. But for now, unless he complains of some persistent issue he should be fine. He is still, ultimately, expendable.

>>4551766
>Who do you plan to send in?
Jim, considering his background. I'd rather send John as Jim drew the short straw last time, but I doubt a ganger will be able to do much in the way of building repair. Dunno how well he'll be able to work under pressure and with limited supplies, but it's worth a shot. Have him stay away from the Hungry's airlock; we don't need it even more riled up.
>>
>>4551781
We might also want to send in the janitor in to clean up too, since its his specialty
>>
>>4551781
If the Wendigo begins scratching on the door, get them to clear out. Also move the futons into the canteen or the lobby, and leave a note telling the researcher/security/nightshift to not fuck with the creature until we get here unless it seriously looks like it's going to break out.
>>
>>4551856
Should also tell them we moved it out there. Seems obvious, but you wanna make sure with this shit.
>>
>>4551415
Send in the janitor to clean up the cell, and ask if he can do any repairs while he's in there.
>Interact
Talk to the Hungry over intercom, tell it there will be more meals if it behaves itself, and also ask if it liked the happy meal and if it want's anything in particular.
>>
>>4551893
great idea about the intercoms, +1
>>
>>4551437
>>4551674
Supporting both codename "the Hungry" and the system of having the creatures ranked like this as well. Seems like a smart idea
>>
>>4551893
Supporting this.
>>
>>4551781
>>4551893
Let's do Jim + the janitor.
>>
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>>4551437
>>4551552
>>4551755
>>4551781
>>4551789
>>4551893
>>4552007

You make sure the airlock doors are sealed tight before anything else. After which, you summon your employees for their final task of the day. Jim and Chuck assemble at the other end of the cell, both looking very uneasy about entering the empty unit. The two are armed with toolboxes to work with, along with a box of spare parts for Jim. He's not sure how well he can fix up the cell, considering the lack of power tools and welding equipment, but he confirms that he can at least check on the status of the door.

He grabs his stomach and grunts in discomfort as he steps into the cell, shivering the whole way due to the cold. Chuck has a similar reaction. He even takes off his headphones to focus on the sounds of eating and tearing coming from the next room over. They begin breaking ice and wiping the floors down. Jim picks up a screwdriver and starts working at the gaps between the airlock and wall, where crisp ice snuck its way into. If it had been allowed to keep forming, it could have jammed the door or eventually damaged the mechanisms. For now, only minimal damage was inflicted.

They should be done in a few minutes, and are ready for their next command. Both are eager to get the hell out of there, and Chuck complains that he wants to go home.

>>4551893
>>4551903
>>4551927
>>4551985

The Hungry, as you've dubbed it, finishes eating soon enough. It turns its skull towards the door and slowly runs a claw down it, creating a cacophonous screech that causes your two employees to flinch. John levels his pistol.

It looks like its calmed down after the meal, and it's no longer screaming. The thing wraps its arms and knees together, and you quickly speak to it over the intercom.

As you promise more food, the skull-faced beast turns its head up to the source of noise. It claws at its jaw, desperately scraping between its teeth to claim any morsels of stuck meat. A bulbous tongue emerges from the depths of its bony lips.

"More... Yes... Hungry. So, hungry. Give me more. And... And... Will give back.

>>4551856
>>4551859

Manny, as the only free dude left, is instructed to grab their futons and drag them the hell out of there.

Time: 1735 Monday (2 days to payday)
Credits: $100
Staff: 4 (+3)

> Pending Orders:
2x Security: $750
1x Researcher: $500
4x Flamethrower: $200
Various Gas: Free
Hang In There Poster: Free
Corpses & Freezer: Free
Copper Nightsticks: Free
Warm Clothes: Free

> Meetings:
Native American Witch Doctor: 1215 Tuesday

> Research
> Experiment
> Interact
> Write in

I've slowed down the timer, as this is a high-stakes situation at the moment, so you guys have more posts worth of reaction time.
>>
>>4552371
Get the boys out of the cell, disarm John under threat of detonating his collar, then tell the chef to whip up another happy meal and to leave it in the cell.

Once the cell is clear of people, open up the airlock and let the hungry in, then trap him in while he's eating.
>>
>>4552400
Also I think we've figured out a way to contain it indefinitely, just lure it into the airlock hall with food, then make repairs to the cell and lure it back in when done.
>>
>>4552371
>"More... Yes... Hungry. So, hungry. Give me more. And... And... Will give back.
I think the natural response is "Will give what? Also, please stop trying to break out, it makes me rather less inclined to give you more."

>>4552400
Sounds like a good plan
> under threat of detonating his collar
except for this bit. Let's give him the opportunity to hand it over peacefully before we skip to the death threats, shall we?
>>
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>>4552371
>They should be done in a few minutes, and are ready for their next command. Both are eager to get the hell out of there, and Chuck complains that he wants to go home.
Once they finish doing what they can, get them back out of the cell and close the airlock behind them. Once they're clear, let the Hungry back into the cell proper; it's convenient to have access to the main cell, but it's not worth only having one door between it and freedom.

>More... Yes... Hungry. So, hungry. Give me more. And... And... Will give back.
>pic related

>>4552400
Ask him before threatening him, but yes, he needs to be disarmed.
>>
>>4552400
+1
>>4552405
Agreed. Seems like threatening him when he's already on edge would be a bad idea. Plus, if we end up hurting John, I think Jim will be more likely to be on the defensive as well.
>>
>>4552400
+1, minus the collar bit.

>>4552411
>inb4 the entire staff become wendigo human hybrids or the wendigo starts giving out the flesh of children
>>
>>4552400
Supporting this plan.
>>
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>>4552400

The boys are all too happy to make their exit. Manny quickly grabs leftover meat and lumps it onto a big plate. He sprints down the stairs and slides it into the room. With that, he's done for the day. Dinner for the night shift has been made, and he's eager to get the fuck out of this weird ass Facility.

John lowers the gun once told to. He's reluctant to part with it, but he doesn't try anything funny. The lad returns it like a good boy, and then heads to the lobby with the others to watch the non-expendables depart.

You speak to The Hungry, asking it what it's trying to tell you. You also remind it that going apeshit like that means it's less likely to get food. It snarls, but inclines its head and sits quietly for now. You open the door to its cell, and let it know that there's a bit more food inside. It's spurred into action, quickly blitzing into the room and tackling the plate of food. You close the airlock door behind it, and it's officially back in containment.

It doesn't answer much more of your prodding. But when you press the topic of 'giving', it finally says:

**"Power which you seek."**

Time: 1800 Monday (2 days to payday)
Credits: $100
Staff: 4 (+3)

> Pending Orders:
2x Security: $750
1x Researcher: $500
4x Flamethrower: $200
Various Gas: Free
Hang In There Poster: Free
Corpses & Freezer: Free
Copper Nightsticks: Free
Warm Clothes: Free

> Meetings:
Native American Witch Doctor: 1215 Tuesday

> End Day

Anything else you guys want to order last-minute, or urgent things you want to do before the day ends?
>>
>>4552645
play this song in the cell on repeat then end the day
https://www.youtube.com/watch?v=z97qLNXeAMQ
>>
>>4552645
nah. Do we also get to play as the mysterious guy?
>>
>>4552741
Yep, you'll be physically in the [FACILITY] tomorrow.
>>
>>4552697
support
>>
>>4552645
>Anything else you guys want to order last-minute, or urgent things you want to do before the day ends?
Nope, we're good.
>>
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It's a beautiful new day, and you're ready to begin. You decide to personally come down at 0800, so that you have some time to send out orders and maintain control of your Facility while you're still at your terminal. A look at the camera feed shows that your requests have all come in. The locker is hidden behind crates, the thick clothes are by a shelf, and the weapons are locked in the cabinet.

The equipment has arrived before the personnel, and the Night Shift has handled it. Jim and John are available for questioning regarding the Night Shift, should you wish to receive more details. There's a short report on what happened during the night. Sometime during your sleep, The Hungry got up and smashed the intercom in the cell, shredding it until the music stopped. The timestamp in the incident report notes that it put up with the loop for surprisingly long before losing its cool.

Time: 0700 Tuesday (1 day to payday)
Credits: $100
Staff: 7

> Today's Deliveries:
2x Security: $750
1x Researcher: $500
4x Flamethrower: $200
Various Gas: Free
Hang In There Poster: Free
Corpses & Freezer: Free
Copper Nightsticks: Free
Warm Clothes: Free

> Pending Orders:
- Nil

> Meetings:
Native American Witch Doctor: 1215 Tuesday

[Gas failsafe requires installation]
[Researcher ready for assignment]

[The Hungry is docile]

> Research
> Experiment
> Interact
> Write in

>What are the names of your new staff?

Also, what was the codenumber you guys decided on for The Hungry again?
>>
>>4552645
We should just write a quick little file on L1-D so that the researchers and security can quickly get caught up with what happened and how to best effectively deal with the hungry once they arrive.
>>
>>4552845
Based on a random name generator, our researcher is named Oscar Oliversson. Our two security guards are named Viktor Fábián, and Jeremy Lippi.
>>
>>4552845
>Sometime during your sleep, The Hungry got up and smashed the intercom in the cell, shredding it until the music stopped.
Ah hell. We'll have to get it out of the cell again at some point to fix that.

> Interact
Have the security guys just patrol for now; there's not much to patrol right now, but it probably beats standing in one room all day. Make sure they grab one of the shiney new copper nightsticks each.
Bring the researcher up to speed on what we know about the Hungry, and set him free to start further research on it. Long term we're looking to make money off this thing, but for now we need a solid idea of what it can do and it's weaknesses. Mention the Witch Doc coming around later today.
Mention to all new staff that the halls leading to C1 are permission-only access.

>[Gas failsafe requires installation]
We need a spare cell; I don't think the Hungry will tolerate being locked in the airlock for a day while we upgrade the cell. While I want to wait to run any tests until after the Witch Doc's visit is finished, I'll lay out the plan for testing the gas effects now: Put the canisters in an airlock, right next to the inner door. Bolt/weigh them down as best we can, then tie a rope from their release valves to the bottom of the inner door. Leave the airlock, close the outer door, and open the inner door. The rising of the door should pull of the release valves, causing the canisters to dump their contents in the cell itself. Observe what (if any) effects the gas has on the occupant.


>Also, what was the codenumber you guys decided on for The Hungry again?
I like this scheme:
>>4551674
Though we'll need to define "threat level" a little better. We can go with the difficulty in containing them, their danger to the general population if released, or something else. We'll also want a few more levels, as I suspect most of what we'll get would otherwise be the middle rank.
>>
>>4552891
I recommend the following classification for now, I have no Idea what codename we should give it though.

Alpha-Tiger

Safe, Easy to contain
Alpha Hard to contain
Omega Killing this thing would be easier than containment

Hound- minimal danger
Tiger- Danger
Dragon- JESUS FUCK
>>
>>4552969
Supporting this classification chart
>>
>>4552845

Tell Security to pick up the copper nightsticks. If the flamethrowers are the size of the Elon Musk ones, get them to pick them up, if it's more like those old style war flamethrowers, tell them those are to be used if containment is broken.

Ask Researcher to look into Wendigos giving power/boons, and history of cooperative monsters within our company. Also inform them a "witch doctor" type is being hired, and ask them to please not go through the whole "science v myth" character arc. Say the exact words character arc.
>>
>>4552845
An idea for future expansion: Training areas for our security staff. If we're going to be continuing to get exotic things like solid metal clubs and flamethrowers, we've going to need to make sure our staff can actually use them, and flamethrowers can't really be experimented with in a spare storeroom. Plus we can send our other staff down there when they're idle, so they're not completely helpless ifwhen a breach happens.
>>
>>4553011
The night sticks don't really need training, it's just a coat. I do think we need one soon, perhaps we could repurpose the storage room instead of buying a new one though.
>>
>>4552969
Honestly I like this idea for classifying the threat level over the one I posted,

I do still think we should keep the beginning of my idea though, making the code number L1-Alpha-Tiger, but that may be a bit too long.
>>
>>4553129
>but that may be a bit too long.
Just shorten it to L1-AT
>>
>>4552969
For reference, a nuke that would destroy the universe if detonated would be safe-dragon, since we just have to make sure no one breaks in, while a teleporting cabbage could be omgea-hound
>>
>>4552845
Tell the chef to make another happy meal and leave it in one of the airlock chambers, so we can lure the hungry back in there and repair the intercom.
>>
>>4553213
We don't need to repair the intercom right now though, so just having the happy meal on standby is good for later.
>>
>>4553213
>>4553214
Nah we need it, we need to play the music for the night again.
>>
Also one thing I'm thinking we can utilize from the hungry is it's hunger aura stuff. Maybe just stick it's skull in the AC of a restaurant and make all the customers super hungry, like MSG on crack.
>>
>>4553214
The chef is inactive most of the day, so having him make one on demand is no issue. Also, we have the real meat available when the times comes.

>>4553226
>pic related

>>4553233
...that would be alarmingly easy to test, actually. We could just pipe air from the cell into the canteen.
This is a bad idea, but easy to test.
>>
Wait, what type of products does the company want anyway? Do they want medusa shampoo or basilisk mustard gas? How much money would we get if we trained this as a attack beast?
>>
>>4553155

L1-AT seems like as good a designation as any. I’ll be adopting the naming system then.

>>4553213
Out of human meat, or the same scraps?

>>4553255

[THE COMPANY] has access to all sorts of brokers to sell the products to at a premium. It depends on the creature, but typically, valuable items are materials that can only be obtained from a specific specimen. There might be a creature with golden scales, saliva with medicinal properties, a unicorn horn, anything that can be used. Not only for commercial purposes, some specimens are sources of valuable research, and one can advance medical science by using substances found in their bodies.

As for The Hungry, it’s unclear what could come from it so far. But sending it to outright attack something likely wouldn’t be an approved usage by the higher-ups.
>>
>>4553306
Since we have human meat now use that so we can go fix the intercom and then ask him about what he will give because we gave him his favourite snack.
>>
>>4553306
No outright weaponization unless it's something like a bullet that causes extremely bad luck to whoever it hits because it's made from the toenail shavings of a leprechaun then?

>>4553318
Yeah, same process as last time, but have security on standby.
>>
>>4553318
No, the intercom is not vital. Wait until it starts throwing a fit, then feed it and fix the intercom + anythingit breaks at the same time.
>>
>>4553372

Not when there’s only one specimen, that’s for sure. But weaponizing an expendable unit is A-ok.

Will only be able to make one update a day for the time being, since I’m stuck away from my computer most of the day, but will try to squeeze more into them and give mini-updates between posts with images.
>>
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>>4552849
>>4552891
>>4552891
>>4553155

You've gotten a file written on L1-AT- The Hungry. That's short for Legend-One, Alpha Tiger. Many Facilities have their own keys for coming up with and classifying Monster threats. This is the one that you slept on last night, though:

> Safe, Easy to contain
> Alpha Hard to contain
> Omega Killing this thing would be easier than containment

> Hound- minimal danger
> Tiger- Danger
> Dragon- JESUS FUCK

Oscar is immediately sent to the Archives to read up on the files. She's followed by Jim, who's animatedly describing the creature and how fucked up it was. The Researcher mentions the Witch Doctor's impending visit to him, and the two seem to be chatting it up quite nicely. Viktor stands guard quietly. He's a man of few words, that Fabian. Eventually, she turns away to begin research on Wendigo deals, as well as cooperative monsters from other branches.

On the other end of the hall, Jeremy asks Chuck for more info about The Hungry. The Security staff seem to have prior experience with dealing with the monstrous, as they're hired on the company payroll instead of being outside mercenaries. Their flamethrowers are indeed the compact Musk-style sort, though obviously not branded the same. They keep them strapped to their backs.

After its various meals, The Hungry seems to be docile. Night Shift said that they fed it one more time close to dawn, where it threw another shitfit. Now, it's sated, though still clutching its stomach in apparent agony.

Time: 0800 Tuesday (1 day to payday)
Credits: $100
Staff: 7

> Pending Orders:
- Nil

> Meetings:
Native American Witch Doctor: 1215 Tuesday

[Gas failsafe requires installation]

[Ongoing Research on Wendigo Deals and Cooperative Monsters. ETA: 2 hours]
[The Hungry is docile]

> Research
> Experiment
> Interact
> Write in

>>4553213
>>4553214
>>4553318
>>4553372

>>4553391

Put Manny in charge of assembling meal from corpse?

> Y/N
>>
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Ah yes, and you arrive too. Your pants are soaked from the storm this morning, and you're still shivering as you make your way deep into the Facility. Time to take charge of your folks and-

Oh.

John is here. And he doesn't look happy to see you. He folds his arms in clear displeasure, sizing you up.
>>
>>4553968
> Put Manny in charge of assembling meal from corpse?
> Y

As for John let’s just say hi to him and give him the rest of our breakfast if we ate it on our way here and have some left over.
>>
>>4553968
>Put Manny in charge of assembling meal from corpse?
Wait until after the Witch Doc has come and gone; no point in leaving meat sitting out for hours.
When we do have the meal prepared, if he asks why the meat is locked in a freezer hidden at the back of the storeroom, tell him it's from an exotic creature and isn't safe for human consumption.

>>4553969
Ah. Hmm. Are we going to need to have one the new security guys tail us while we're in the facility? Also maybe we should carry when we're here in person.
Quietly ping the comms for one of the security guys to come to the lobby.
Ask John if he's watched anything interesting on the streaming services we got them yesterday.

Long term, we're going to need a dedicated part of the facility for expendables, but for now we don't have the space.
>>
>>4553969
Makes me think we need another motivational poster to cheer things up. We have a "live, laugh, love" and "keep on hanging" or w/e it was. Maybe some propaganda to keep the spirit up?
>>
>>4553968

>Put Manny in charge of assembling meal from corpse?
> Y
>>
>>4553969
>"Is this about night shift or the feeding? If it's about feeding, its Jim's turn to go in next, and we're installing a feeding chute so we don't have to do the airlock dance soon."
Get ready to blow the collar if he does something stupid/been possessed by the wendigo
>>
>>4554188
Forgot to add
>"We know nothing about the night shift guy, so if I came back in and started demanding you to sacrifice yourself to the Wendigo, it's probably a evil twin. "
>>
>>4553969
>Y
This human meat is going to be interesting to see what effect it has on the monster, if any.
>>4554188
this

Also what are these names, I can't keep up with whos who.
>>
>>4554364
>Also what are these names, I can't keep up with whos who.

Oscar is our researcher, Viktor and Jeremy are our security guards, Manny's the cook, Jim and John are the expendables, and Chuck is the Janitor
>>
>>4554364
>Jim
Nerdy guy who's here because he fucked up the foreman on his construction job. Expendable.
>John
Guy with Infared eyepatch, former gangster. Slightly uncooperative. Expendable
>Chuck
Janitor, Likes Music
>Oscar
Researcher
>Viktor/Jeremy
Security
>>
>>4552371
>Put Manny in charge of assembling meal from corpse?

No. Just in case the human meat does cause L1-AT to go berserk, or any other unexpected effect, we need to be present and able to take care of the situation without worrying about missing our meeting with the Witch Doctor.
>>
>>4553968
>Put Manny in charge of assembling meal from corpse?
N, same reason as >>4554383

At most, throw in a human tongue and try to note any changes
>>
>>4554389
>At most, throw in a human tongue and try to note any changes
+1
>>
>>4554389
>At most, throw in a human tongue and try to note any changes
C1 still lacks the chute.
Also, it better not be recognizably a /human/ tongue or we may have a morale issue.
>>
>>4554409
I don't think it's that hard to lie and just say it's a piglet tongue or something.
>>
>>4553968
> N
>>
>>4554372
>>4554376
alright thanks guys
>>
>>4554409
>>4554392
true
>>
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>>4553978

You wordlessly hand John your half-eaten breakfast burrito, as if he were a homeless man. He has no idea how to react to that, allowing you to get the first word in before he can start getting mad (Which he clearly is).

>>4554060
>>4554188
>>4554190

"Hey man, seen any good movies? Saw you were watching some Netflix dramas. How's the streaming? Nah, hang on, you look like you wanna say something. Is it about the Night shift? Or the feeding? It's Jim's turn next, again, so don't worry about that. And as soon as I can get it settled, we'll make a feeding chute so you don't need to go in. Also we have nothing to do with the Night Shift, so if-"

His burrito-holding hand slowly lowers, and he steps back with a sigh. John starts mumbling about the Wendigo, questioning you on how you got it, and what the hell this place is. He's a bit of a rebellious tough-guy, but he's not stupid. He can put two and two together regarding them having bomb collars, former prisoners, and there being a man-eating monster in the room. You refuse to answer most of his questions, stating company policy, while waiting for Viktor or Jeremy to come by. You hear their footsteps a short while later, and feel a sense of relief as John drops the questioning.

He gets in one last complaint before leaving. He says that it sucks to sleep on the floor in the Cafeteria, and if you can get an unholy deer-headed, ice-manipulating monster, you can afford some beds for him and Jim. He also requests, albeit more politely, a snack vending machine.
>>
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Yes

>>4553978
>>4554113
>>4554364


No

>>4554060
(wait)
>>4554383
>>4554474


>>4554389
(Use a tongue instead)
>>4554392

Seems like the consensus is to throw in just a tongue. You give Manny a text once you're done with the John situation, instructing him to retrieve a tongue from the odd icebox. Manny doesn't ask too many questions. Not about the fact that the food storage isn't in his little kitchen area, nor that the freezer has opaque wrappings in it that look like body bags, nor that it has a dozen bags labelled: 'limbs', 'entrails', 'eyes', 'genitals', and other separated parts. He silently takes the tongue bag and raises it suspiciously.

On your mobile phone feed, you watch his reaction and awkwardly text:

'it's piglet tongue.'

Whether he buys it or not is unclear.

>>4554060
You thank Jeremy for his quick arrival, and requisition his service pistol from him. After some introductions, you inform him that he'll be following you until further notice. You relax and contemplate your next move in the lobby, until Manny lets you know that he has a couple of tongues on a plate for the creature.

Meanwhile, Jim is doing his best to help Oscar research. The duo have split the work, with her opting to comb [THE COMPANY] files that she has access to, while he researchers publicly available folklore. They'll be done soon.

Time: 0900 Tuesday (1 day to payday)
Credits: $100
Staff: 7

> Pending Orders:
- Nil

> Meetings:
Native American Witch Doctor: 1215 Tuesday

[Gas failsafe requires installation]

[Ongoing Research on Wendigo Deals and Cooperative Monsters. ETA: 1 hours]
[The Hungry is docile]

> Research
> Experiment
> Interact
> Write in
>>
>>4555143
>Get a bulletin board to post announcements on in the cafeteria
Some initial postings should include
"Hungry? Get away from the wendigo, it does that, and it's probably not good"
"Hygiene is keen, a filthy weapon is a worthless weapon"
"Due to Funding issues (Yes already) we are not currently able to afford bunks. ETB: 2-3 weeks. We apologize for the inconvenience."
"The faster we do the airlock dance, the faster we won't have to do it"
"DO NOT ASK FOR THE DIRECTOR'S NAME, IT IS DUMB AND CONFUSING."
"Before you ask, consider if you really want to know. (seriously, shit's gross)"
>>
>>4555141
Wow, we're good at dissembling.

>you can afford some beds for him and Jim. He also requests, albeit more politely, a snack vending machine.
Yeah, I think we'll need to save up for the bunk room; it's going to be a constant drain on morale otherwise. but seeing as we won't be able to afford it for a week, look into getting them cots or hammocks or something more comfortable than futons. We might even get them real beds and set them up in the spare storeroom (opposite the C1 hall) as a stopgap.
Does the cafeteria not have a vending machine on the right side? Or is that purely drinks? Requisition a snack machine if we don't have one; I can't imagine it'll cost us anything.

That gives me an idea, actually. We make the vending machines work as normal for normal staff, but we give the expendables "credit" they can spend at the machines for good behavior and/or difficult tasks. As the facility expands, we could expand what they can purchase.

Once the research finishes, might as well go talk to them in person about it. Assuming nothing revolutionary is revealed, set research into looking at wendigo's regeneration abilities, and potentially the source of it's regen or humans stealing it. I still think there's potential in making use of it's regen in some form as medicine (albeit with likely strong hunger as a side effect)

Oh, and have the "Hang in There" poster put up in the cafeteria.


So I'm tentatively thinking our next paycheck should go to a single spare cell ($350), with the majority of the rest saved for facility expansion (leave maybe $300 free for interim expenses). We only get $1500 every 3-4 days, and the bunk room alone is $2000. The break room is another $2000.
>>
>>4555278
Proposed budget: spend 2000 this week maximum, so next week with the 1500 paycheck, we can spend 1000 off the paycheck + the thousand left from our savings to make a bunk.
I'm not good with cash, so this seems like a good idea.

Also, I don't think building another cell is a good idea yet, we should at least wait for Fiddler to take a look.

>>4555143
Sorry if I'm posting too much, but
>Note to specifically request a terrorist/serial killer/war criminal/pedo as a expendable WHEN we wanna feed the hungry some live humans
Jim and John probably wouldn't care, neither would the rest of the staff. Make sure they do get their tounge removed so they can't talk, and they aren't the greedy type.
>>
>>4555303
>Proposed budget: spend 2000 this week maximum, so next week with the 1500 paycheck, we can spend 1000 off the paycheck + the thousand left from our savings to make a bunk.
You mean between tomorrow's 1500 and the next 1500, we cap ourselves to 2000 and reserve the remaining 1000, so when we get the subsequent 1500, we can afford a bunk?
That's a reasonable plan, but I think for simplicity's sake it'll be easier to cap ourselves to spending, say, 500 out of every 1500 paycheck and bank the rest for big purchases.

>Also, I don't think building another cell is a good idea yet,
I figured we'd want it so we have a holding cell for when we want to make cell modifications in the future; leaving the Hungry in an airlock for the entire day any modifications would take sounds like a terrible idea (he'll be impossible to feed if nothing else), and I doubt we'll be able to get away with that for most other creatures we'll wind up with in the future.
>>
>>4555303
Also,
>Note to specifically request a terrorist/serial killer/war criminal/pedo as a expendable
Eh, I think we're better off not knowing how that particular sausage is made. Best let sleeping dogs lie.
>>
>>4555318
[THE COMPANY] is unethical, not stupid. I highly doubt they would grab anything but death row/major criminals. Actually, as long as we cut off the lounge and don't let them write, we could just say whatever poor shmuck that gets sent in is a cult leader like the Heavens gate thing or something.
>>
>>4555143
Order a vending machine, should be like 5 company bucks or something. Maybe throw in a arcade cabinet in the archives too.

Tell the chef to set up a tea kettle hanging between to sticks, to see if that folklore about it warning about wendigo attacks is real.
>>
>>4555260
+1

>>4555143
Monitor Wendigo Behavior while helping the researcher in the archives.
>>
>>4555677
Hmmm thats a good experiment
>>
>>4555677
supporting this
>>
>>4555260
>>4555278
>>4555677
+1 to all, and let's just buy them some mattresses and blankets or something until we get a bunk room
>>
>>4555278
>>4555677
>>4555260
+1 to all. Also remember, we need to find time to install the gas failsafe
>>
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>>4555260
>>4555677
>>4556224
>>4555698
>>4555699
>>4556041
>>4556230

Order up!

The Vending machine only has soda, yes. The other things are easy to get.

Manny finishes the tonguemeal. He tells you that he is NOT bringing it to the cafeteria, his pride as a Chef is on the line if he lets raw meat sit in the middle of the eating area. He leaves it in the storeroom for now and goes to set up the kettle. It's the second shady request in a row, but he's a good lad who follows orders. He stands back and watches it.

Down below, The Hungry starts bursting into action again. It moans and scrapes at its head, before shifting to banging on the airlock door that food came in through yesterday. It screeches and howls in agony. Once again, the chorus of multiple voices sounds out from its skull.

The kettle shivers gently. It's giving a small reaction with no external force, but it feels like something is missing.

>>4555278
>>4555698

Oscar texts you once she's finished. You head down personally to talk to her, excited to finally have some info on this big fucker.

The first thing she tells you about is a folklore story about the supposed origin of the Wendigo, of which there are many. This one tells of a man who stood up to battle for his tribe on the brink of a great conflict. A spirit of the wilds promised him great strength and the ability to decimate his enemies, should he pledge himself to it. The man accepted to save his tribe, and became the first Wendigo.

After the war was over, however, there was no more need for such a fearsome creature. With no ability to keep him in check, the tribe had to exile him, leaving him alone to stalk the wilds forevermore. There's definitely a lot of mention of folklore of Wendigo spirits tempting people into eating human flesh, so that they may possess them. Others state that they can just transform people without a need for the cannibalism thing in the first place, through proximity and exposure. All in all, it definitely points to this thing multiplying by turning people into more of it.

There's little mention of any further 'deals'. The extent of them seems to be 'hey i'll give you the ability to survive winter if you eat your kid' or some variation of that. They're not genies or devils, their deals aren't powerful or clever. As a result of this, however, it's difficult to outsmart them in these deals, as they aren't some fey creature or devious devil that has the intelligence to know when its been cheated. Simply put, they're too stupid to use trickery on, though it's definitely possible to just outsmart one if trying to escape it. Finally, he mentions that a lot of folklore tends to be told orally, and may not spread beyond certain circles. The witch doctor might have more to say about it.
>>
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In regards to helpful monsters, there are several in other sites. They're not always at the safest classification, but some have high enough clearance to wander the halls while supervised. Oscar has a personal anecdote of a 'witch child' who could perform minor alchemical feats. Rather than turn things to gold, they got her to transmute things like electronics or expensive machinery components, which they could sell at a premium. Other contained entities have a mostly-human psychology, allowing one to reason with/gaslight them. Others are autonomous, like mechanical drones that can be trained. They're never allowed onto the surface, and an [ADMINISTRATOR] (you) has to come up with a strong case to submit to HQ, but they can be given a good stay and plenty of rights. Some of them are set upon other Monsters as very effective defense units. These are usually those who are powerful, safe, yet can't produce much of value.

She turns towards the sounds of grinding inside the cell. She requests authorisation to go observe it directly through the one-way glass, and to get samples from it if we can figure out the means to halt it. She wants blood, fur, skin, anything that can actually be taken apart physically.

Ah yes. As you look at the guard who you've been calling Jeremy, you realise it's Viktor, who hasn't corrected you to not embarrass you. If you'd like to come up with some way to distinguish them, feel free to suggest. Tf2 hats are on the menu again if you really want it for your paid employees.

Time: 1000 Tuesday (1 day to payday)
Credits: $100
Staff: 7

> Pending Orders:
- Bulletin board
- Snack vending machine
- Mattress and bed comforts

> Meetings:
Native American Witch Doctor: 1215 Tuesday

[Gas failsafe upgrade requires installation]

[Research available]
[The Hungry is banging on cell]

> Research
> Experiment
> Interact
> Write in
>>
>>4556375
Let's give Viktor a nice blue beret, to signify his professionalism.

Ask the boys if they have any ideas on how to safely extract materials from the hungry.
>>
>>4556389
support
>>
>>4556389

Surprisingly, it’s Jim who pipes up with a suggestion. He proposes using meat to lure it into a position where it can be restrained. His ideal solution is slamming an airlock door down on it and then harvesting from its rear half, where the stabby bits aren’t.

His rationale is that technically, Wendigos are undead. Or at least, that’s one interpretation of it. Therefore gas may not be completely, if at all effective. And he declares there’s no way in hell he or John are just gonna waltz in there with a syringe and scalpel and hope for the best.
>>
Adding blue beret in next big update, unless anyone else outvotes it with a different item. Feel free to give Jeremy something too.
>>
>>4556423
Write down everybodies suggestion and go put up the motivational poster ourselves.

Then wait until it is time for the witch doctor meeting
>>
>>4556375
> It's giving a small reaction with no external force, but it feels like something is missing.
I suspect it needs either an actual fire, water in the kettle, or tea of some kind in the kettle. Fire is out down here, but the others should be easy enough to try.

>it definitely points to this thing multiplying by turning people into more of it.
>They're not genies or devils, their deals aren't powerful or clever.
So, we can safely hear it out, but as we're not starving in winter we can easily reject what it offers.

>but they can be given a good stay and plenty of rights.
Good to know. The Hungry won't qualify, but good for the future.

> She requests authorisation to go observe it directly through the one-way glass, and to get samples from it if we can figure out the means to halt it.
Permission granted. Though mention it may be awhile until we can safely get her those samples.

>Tf2 hats are on the menu again if you really want it for your paid employees.
We could get different colored gloves or other accessory for each of them? Easy to tell apart without making them feel silly.

>[The Hungry is banging on cell]
Go ahead and set up another feeding using the same method as before. Use the opportunity to fix the cell up again; there are quite a lot of scratches now.

>His ideal solution is slamming an airlock door down on it and then harvesting from its rear half, where the stabby bits aren’t.
Let's call that plan B. Let's first try testing the gases.
>>
>>4556423
>"...The problem is, Jim, the kicky bits are there instead. Also, it has magic."
Good idea though. Note to give him some extra tokens for the vending machine later. How much would a robot cost in credits? Like, not even a human looking robot, maybe just a bomb defusal bot with some still-controllable surgical robot hands literally taped to it, might be useful for harvesting if it's not too expensive.

>>4556424
Suggested "boon" to the beret, It's more of a modified helmet/armor set than anything I imagine, so giving it a filter against smells would be possible yes?

Proposed list of hats for jeremy
https://wiki.teamfortress.com/wiki/Lightning_Lid (The hat/armor made of rubber, therefore electricity insulation, no more dying cause you bumped your head on the exposed wire)
https://wiki.teamfortress.com/wiki/Death_Racer%27s_Helmet (The Visor, not the helmet is much more durable than you would expect)
https://wiki.teamfortress.com/wiki/Fortunate_Son (Take out the born to run text if you want, in fact please do, it'd be annoying to draw/look at, and the joke only works with the scout. You are able to store 6 shots worth of bullet on the hat's rubber band, it never falls out for some reason.)


Should we consider feeding it the tounge today?
>>
>>4556485
anon a bomb defusal robot is a BAD idea
>>
>>4556375
>She requests authorisation to go observe it directly through the one-way glass
Sure

> As you look at the guard who you've been calling Jeremy, you realise it's Viktor, who hasn't corrected you to not embarrass you
Apologize profusely for our mistake, and make clear no lack of respect was intended, Also, while we appreciate his professionalism, we'd rather be told if we make a mistake. Better embarrassed than dead.

>>4556423
>His rationale is that technically, Wendigos are undead. Or at least, that’s one interpretation of it. Therefore gas may not be completely, if at all effective.
Disturbingly plausible.

>>4556485
>>"...The problem is, Jim, the kicky bits are there instead. Also, it has magic."
>Good idea though. Note to give him some extra tokens for the vending machine later. How much would a robot cost in credits? Like, not even a human looking robot, maybe just a bomb defusal bot with some still-controllable surgical robot hands literally taped to it, might be useful for harvesting if it's not too expensive.
What he said. However, we can't purchase a robot quite yet if we're saving up for bunks. Can certainly do some browsing though. And even if we got one, I wouldn't necessarily want to start harvesting stuff right now. I wouldn't want to piss it off and damage our relationship with The Hungry permanently.

> Should we consider feeding it the tounge today?
No.
>>
>>4556485
>How much would a robot cost in credits? Like, not even a human looking robot, maybe just a bomb defusal bot with some still-controllable surgical robot hands literally taped to it, might be useful for harvesting if it's not too expensive.
That's what we have the expendables for. It's right there in the name.
>>
>>4556688
Yeah, it seems kinda wasteful, but the hunger aura thing might be transforming guys into more of the hungry so we might want to minimize contact.
>>
>>4556375
>Allow oscar to observe it, but she must take 10 minute breaks every 30 minutes, and must be monitored by one the security member for the rest of the day if she stays there for more than 45 minutes in the observation chamber because of the hunger aura.
>>
>>4556744
support also tell her to not eat enter the kitchen.
we dont want her eating that human flesh
>>
>>4556899
If she needs to be told to not eat an uncooked tongue laying around, we need to swap her for someone smarter.
Also,
>Manny finishes the tonguemeal. He tells you that he is NOT bringing it to the cafeteria, his pride as a Chef is on the line if he lets raw meat sit in the middle of the eating area. He leaves it in the storeroom for now
>>
>>4556916
>>4556423
>>Manny finishes the tonguemeal. He tells you that he is NOT bringing it to the cafeteria, his pride as a Chef is on the line if he lets raw meat sit in the middle of the eating area. He leaves it in the storeroom for now
yeah lets not have it out where it can be eaten also is she looking a bit skinny or is it just me?
>>
>>4556375
So I guess the way to trap it for harvesting would be to leave one happy meal in the hallway of the right side, then leave another happy meal right under the airlock of the left side, then when it's eating slam it down and hope it stays stuck long enough to cut some pieces off.
>>
>>4556423
I feel like we should use that as a last resort. I believe the door solution would piss off L1-AT a lot more than the gas would, and the last thing we need is a semi-sentient abomination to be angry at us.

If we still had the intercom up, we could have asked it if we could have taken a sample from it, or at least have told it about what was going to happen, with us promising to give it more food in return. But since its currently destroyed that's not an option.

I suggest waiting until the intercom is fixed before making a plan on how to obtain a sample, and once it is, tell the hungry that we will give it more meat if it allows us to obtain a sample.
>>
>>4557184
> I believe the door solution would piss off L1-AT a lot more than the gas would, and the last thing we need is a semi-sentient abomination to be angry at us.
Plus, it risks damaging one of the cell doors, the only things keeping the Hungry away from all the mobile meatbags.
>>
>>4556423
we need a better way to contain it like haivng it move aorund is damaging the cell and it seems to be getting bigger atleast the sprite is getting larger
>>
>>4557219
The cell needs to be reinforced as a part of the general upgrade. But the upgrade can really only be done with it out of the cell entirely. We really need a spare cell before we can make any upgrades.
Good catch on it's growth; I suspect that's linked to us feeding it. I'm not sure how to fix it besides forcefully removing mass.
>>
>>4557245
like the best thing is too immobilize it completely so it can do damage or flex its body
>>
>>4557248
It won't passively let us tie it up; it'll need to be KO'd first, and the only possibility we have for that is the untested gases. We also don't have a solid idea of its raw strength, so we don't know what sort of bindings we'd need.
Plus, that's a short term solution. Same as the airlock, we can't leave it tied up in a corner of the cell that's actively being worked on.

>>4556375
That gives me an idea, actually. I'd like to requisition a series of cubes made of various metals, a few feet a side, with a hollow in the center some six inches across and an access tube maybe an inch wide running from one of the sides to the center, and a plug of the same metal that fits into the access tube. The rest of the cube is a solid piece of metal. We then take the cubes, put some meat into them via the access tube, and seal them with the plug. We then do one of the usual shuffles to put the cubes into C1.

The point of this would be to test the strength of the Hungry's claws, cold, jaws, or anything else it might bring to bear on the cell or a person. The various metals would give us an estimate on what it can destroy in pursuit of quenching it's hunger over the short and long term, and how it goes about that destruction. It will also, hopefully, give us an indication of what it /can't/ destroy, or at if nothing else it'll give it something to do other than damage the cell for a while.

I figure a good range of metals would be: Tin, Copper, Brass, Aluminum, Iron, Mild Steel, Face-Hardened Steel, & Titanium. Also a block of whatever the cell is made of, & normal Concrete might be useful.
They shouldn't terribly hard to procure, and shouldn't cost us much (if anything). They will be quite heavy, though, so some heavy lifting gear to go along with them wouldn't go amiss.
>>
>>4557265
they could contain it in the box by just squishing it to the point it can get any leverage
>>
>>4557269
Same problem; how do you get it in the box in the first place?
>>
>>4557275
industrial thrash compactors and squeezing it into a box or using a super heavy gun to force its heart out of its body to then be put into a small steel cube
>>
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>>4557279
...That makes some serious assumptions about the nature of L1-AT, and involves equipment we don't have.
We also lack any sort of cage or "dog crate" that could withstand one of it's tantrums.
>>
>>4557283
we literally got it inside a create that was so small it could not heal the right way it was just like a misformed torso and meat
>>
>>4557288
>we literally got it inside a create that was so small it could not heal the right way it was just like a misformed torso and meat
No? It was reduced to a head and torso, placed in a crate, brought here, then dumped in the cell. The crate as far as we know was just a normal crate, and didn't act on it's occupant in any way. There was no mention of it's regen being halted or malformed; if they had a way to contain our occupant without a full cell and facility, why didn't they just keep it in the crate in the first place, or at least leave it in the crate in our cell?
>>
>>4557295
do you notice how quickly the thing healed when we dumped it out into its cell and that thing must have been shipped from somewhere
>>
>>4557296
My last sentence stands, but if you're right it's getting downgraded from Alpha to Safe.
>>
Posting from mobile again.

>>4556485
A robot like that would cost $150, with the materials for repairs and maintenance coming along with it. In case you guys want to start outsourcing to robots, I’ll figure out the price for a robotics bay and robot upgrades later down the line.

>>4557265

Will be free.

>>4557296

Transport was sometime within the last week, leaning towards the more recent side. Containment records show that it was just dumped into the cell as a mangled mess, and that it healed up properly by the time you started. Unfortunately there aren’t any security tapes from before yesterday, so you can’t find the exact date, or rate of regeneration. The maximum is seven days, minimum is a day before yesterday. Probably closer to the more recent side, considering the pristine state of the cell when you first arrived.
>>
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>>4556485

"...The problem is, Jim, the kicky bits are there instead. Also, it has magic."

He nods. That's a good point on your end. Just because its upper half is restrained doesn't mean it's safe. It clearly has hooves, and you're reminded of stories about horses kicking holes in people's chests. This is way worse than a horse. You let him know that it's appreciated, though, and give him extra credits for use in the Vending machine later. You slyly hint that he should save them for the snack machine that's coming soon.

>>4556527
>>4556744

Viktor assures you that no offense is taken, and agrees to inform you in the future. You leave the archives group be, instructing Jim to stay away from the cell while Oscar works. You head on down the hall, through the viewing chamber and past the rampaging monster. When you reach the other end, you inform Jeremy of the precautions to be taken.

>>4556427

You go around asking your employees for their various takes on the situation, giving them sufficient context. The Security staff aren't containment specialists. Jeremy jokingly says that he'd just blow its limbs off and harvest it while it's helpless. Viktor silently agrees. John and Chuck think that the gas is a good shot, especially since it means nobody will have to go in, and Manny says rather cryptically: "I think we both know where this is eventually going", and says nothing more.

>>4556438

As soon as Manny fills the kettle with tea, there's a noticeable change. It wobbles back and forth, causing the earl grey to slosh out from the spout. It rattles noisily, and a whistling noise emerges from it even though there's no fire. Wow, this works. You try out a few different variables. Tea type doesn't seem to affect it. Water doesn't work until tea leaves or bags are added. Soup doesn't work. Cold tea and water doesn't work either. Coffee works.

Leaving Jeremy as the default sprite till more votes for his appearance come in.
>>
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>>4556527
>>4556438

The Hungry is clearly more violent than it was yesterday. It goes to icing the walls much faster than before, and is bursting into a frenzy. It continues it pattern of swift motion, seeming to flash directly from one state to the other. At one point, it spontaneously shifts position and slams its head against the observation window, startling Oscar. It sniffs at it for a moment, before returning its attention to the door.

"MORE! NEED MORE! SO... SO HUNGRY. PLEASE. JUST A BITE. JUST A- SHARE, I KNOW YOU HAVE SOME LEFT, PLEASE. WE'RE STAR- YOU SELFISH PR- NO, NO! SOMEBODY? ANYONE? ARE THEY EVEN COMING FOR US? HOW LONG, HOW LONG? MORE! MORE! ANYTHING!

Feed? And if so, from which end?
> Y
> N

Attempt to use gas? (Specify method)
> Y
> N

Time: 1100 Tuesday (1 day to payday)
Credits: $100
Staff: 7

> Pending Orders:
- Bulletin board
- Snack vending machine
- Mattress and bed comforts
- Cubes of varying material

> Meetings:
Native American Witch Doctor: 1215 Tuesday

[Gas failsafe upgrade requires installation]

[Observation in progress: ETA 1 hour]
[The Hungry is banging on cell]

> Research
> Experiment
> Interact
> Write in

Next update will be 1130 instead of 1200, if intermediary actions are taken.
>>
>>4557413
>The Hungry is clearly more violent than it was yesterday.
Feeding it is not sustainable, but it's only way known way to settle it down. We may have to send someone in with a chainsaw and dismember it when we figure out how to knock it out (hopefully via gas).

>Feed? And if so, from which end?
> N


Attempt to use gas? (Specify method)
> Y
let's go ahead and do the gas tests starting with the sleeping gas, via this
>>4552891
>Put the canisters in an airlock, right next to the inner door. Bolt/weigh them down as best we can, then tie a rope from their release valves to the bottom of the inner door. Leave the airlock, close the outer door, and open the inner door. The rising of the door should pull on the release valves, causing the canisters to dump their contents into the cell itself. Observe what (if any) effects the gas has on the occupant.
I would have prefered we wait until after the doc comes around, but I don't think we can wait that long.
>>
>>4557412
Okay, hear me out.
Infinite energy!
BIIIIIG fucking kettle (industrial size. We get the engineers to figure the specifics out) hooked into a generator equals fat amperes. Depending on how big we can make the "kettle" and how long it takes for the tea to spoil to the point where it's considered something else, we might just be able to outprofit water turbines with this. Plus, we can probably make more wendies if we want to scale them up
>>
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>>4557486
Here's my masterfully constructed diagram detailing the turbine! Behold!
>>
>>4557413
>Y
Let's do the feeding switcheroo, into the hall and then back in the cell. I'm curious to see if the human tongues do anything. Then
>Y
What this anon said>>4557476
>>
>>4557413
Also lets ask Oscar if she feels weird at all, any strange hunger or chills. I wonder if the hunger aura only works through direct contact with the cold air, or if it is proximity based.
>>
>>4557548
Adding on to this, make sure to clean up the ice and repair the intercom while the Hungry is out of the cell.
>>4557486
That's interesting but it will only work if a rampaging wendigo is nearby. So for it to be used at all you either need multiple wendigos or just one seriously pissed off one, which has a lot of dangers if you set it up in a civilian energy plant. It's dangerous in general, even for us, and would require a more sustainable containment process.
>>
>>4557413
Wait, why is the speaker broken again?
>"Oscar, this isn't a order or whatever, but I'd probably get out of there for now."
Also get the security to go grab the flamethrowers.


>>4557486
+1. Not a sustainable source, but we might as well set it up if it won't cost too much and the higher ups will be happy to see some results for something, even if it is kinda stupid.
>>
>>4557569
>Wait, why is the speaker broken again?
Because an anon wanted to troll L1-AT by playing a single song over the intercom all night. After a few hours, it shredded the speaker.
>>
>>4557576
Fire that part of our unconsciousness, when we get it back up, should we play play blizzard white noise sounds, see if it calms the ting?
>>
>>4557413
How long does it look like the cell will hold? If it's anything less than 2 days, we do the airlock shuffle and get everyone (including us) to take shifts repairing the cell, intercom and installing the upgrade as fast as possible. No one is allowed in the cell for more than 45 minutes at a time and must take 15 minute breaks.


Experiment Idea: Bloodless cow: Feed it meat substitutes such as tofu burgers, or just fruits/veg in general to see how it reacts.

I say we go with the ammo hat for jeremy, but definitely cut out the text, Jeremy should be the one to scrawl something on it.
>>
>>4557491
mad genius idea
>>4557413
we cant feed it beacuse its not settling down no matter how much we give it
>>
>>4557915
It did calm down temporarily after we fed it last time. Right now it's not a permanent solution, but it we have to make do.

>>4557412
Y to the gas, and if the gas does manage to knock out the creature, we should send in Chuck to fix the intercom.

>>4557491
yes.
>>
>>4557999
it will never stop being hungry and will just get hungrier the more it eats due to its nature and it seems like its sprite is actually getting bigger?
>>
>>4557625
yeah, lets make The Hungry eat vegan food
>>
>>4557491
madlad.

ignoring the safety hazards and how the autistic screeching could make people insane, this is a good fucking business plan
>>
So if the hungry regrows any damage and is always hungry could we potentially contain it by hacking off it's limbs every time they grow thus keeping it relatively harmless while also securing an endless supply of meat with which to feed it?
>>
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Feed:

No
>>4557476
>>4557915

Yes
>>4557999
>>4557548

Gas:

No

Yes
>>4557476
>>4557548

>>4557476

Yeah, this thing has really overstepped its bounds. You're gonna gas the shit out of it. The canisters of gas are typically installed in the piping outside the cell, within the airlock chambers. They'd then be able to spread throughout the adjacent rooms. However, using them directly is definitely faster. You make good on your promise and get Jim to do it again. This time, however, you've got a noxious surprise for The Hungry.

>>4557549
>>4557569

Oscar doesn't want to move. She states that she needs to observe it directly, especially while you're interacting with it in such a way. No reports from her about the hunger and chills. She feels fine in the chamber. The temperature in the viewing gallery is decreasing, but that's just because the interconnected room is freezing over.

The airlock door slides open, breaking sheets of ice. The Hungry blitzes into action once again, squeezing its bulk into the little chamber to feast on the tongues.

"MEAT!"

Its voice turns sharp and shrill, and a piercing bugle sounds from within its skull. Oscar, Jim, Jeremy and Viktor clutch their ears in pain, and the latter two take their hands off their heads to grip their flamethrowers. It soon stops, however, as The Hungry grabs the platter and shoves it into its maw whole. It crushes the porcelain into bits, getting a mouthful of succulent, chewy tongues at the same time. It stays low to the ground as it chews in satisfaction, oblivious to the gas flooding the room.

The sleeping gas is meant to be fast-acting on creatures with metabolisms. However, it doesn't seem to knock the thing out immediately. Come to think of it, it does have a skull for a head. You haven't X-rayed it, but it might turn out that the skull is the entire head, and not just a bone-like layer. It's clearly made sluggish by the gas, though, and no longer does that weird thing where it fast-forwards from one position to the next. You slam the door shut behind it as it eats in satisfaction. Its calmed down remarkably fast, pretty much the moment it got its hands on this.

The lads in the room over, who've been shivering from the chills, report that the feeling in their stomachs have subsided. It was a bit worse for Jim today. Oscar continues to take notes, seeming intrigued by the reaction.

>>4557486
The experimental apparatus will cost $200 for a mockup, and will need a room to be placed in.

Time: 1130 Tuesday (1 day to payday)
Credits: $100
Staff: 7

> Pending Orders:
- Bulletin board
- Snack vending machine
- Mattress and bed comforts
- Cubes of varying material

> Meetings:
Native American Witch Doctor: 1215 Tuesday

[Gas failsafe upgrade requires installation]

[Observation in progress: ETA 30 mins]
[The Hungry is pacified]

> Research
> Experiment
> Interact
> Write in
>>
>>4558265
>The canisters of gas are typically installed in the piping outside the cell, within the airlock chambers.
We have existing provisions gas distribution in the cell? I know we have the failsafe, but that's a facility-wide system, isn't it?

>getting a mouthful of succulent, chewy tongues
I'm suddenly worried about either the MC or the QM.

>However, it doesn't seem to knock the thing out immediately...It's clearly made sluggish by the gas, though
I'm disappointed, but not surprised. Go ahead and put in a replacement order for the sleeping gas; it may not knock it out, but it's still useful.
We should wait awhile to see if there are any delayed effects while the gas clears. After the Doc comes and goes, we can run the second gas test.

Get a repair crew from whoever's turn it is into the cell proper. Have them fix the intercom and whatever else they can mange before the Hungry gets too noisy again.

>The experimental apparatus will cost $200 for a mockup
>It's a bit silly, but besides the upfront cost is pretty risk-free. Plus if it doesn't work, we should be able to recoup some of the costs by reselling or otherwise putting the generator to use. Put it on the list of "things we want but can't afford".

>[Observation in progress: ETA 30 mins]
psst, ETA means Estimated Time of Arrival. "Duration" might work better.


Another idea: requisition a few bricks of c4 with a ton of remote detonators. We wrap a brick of c4 in meat, then do the usual feeding. Once it swallows, push the button. The redundant detonators mean chewing doesn't risk removing it's ability to detonate, and if the chewing cuts it into pieces, each piece should be able to still go off.
>>
>>4558391
How dare you insult my wonderous creation!?
>>
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>>4558430
>pic related

More seriously, at least you have some idea on to make use of this thing other than my vague "maybe we can hijack it's regen by consuming/injecting it's flesh/blood".
>>
>>4558391
Tounges taste good my dude. Then again, I eat chicken hearts.

>>4558265
>I propose we send in everyone but Jim and Manny in to fix the damage (including us)
Didn't we get some the upgrade that lets us pump directly into certain cells? Install that too. Speaking of the gas, is it possible to have the normal gas, the chlorine gas, and the sleeping gas "loaded" into the emergency systems at the same time? Wait, did we even get the chlorine?
>>
>>4558391
we dont know how strong its jaw is. there's a possibility itll chew the c4 into pieces
>>
>>4558475
>Tounges taste good my dude.
raw, human tongues?

>>4558484
That's why we put a bunch of redundant detonators into the c4. And if it took it's time chewing, we could set them off before it swallows.
Heck, we could put them on a dead man's switch so if they lost connection to our remote they'll still go off.
>>
>>4558475

Yep, it is. Those are the specifically ordered gases that need installation first. Typically the failsafe just has generic toxic gas. You guys ordered Chlorine, Halogen, Nitrogen, the works.
>>
>>4558712
Alright, I vote that we get everyone in there, and start installing shit as fast as possible.

If we have the time, ask John to do some semi-fake friendship stuff with Jim, I think part of a wendigo is a hatred of everyone else and the increasing hunger doesn't sound good.
>>
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>>4558391
>>4558475
>>4558475
>>4558862

You and the gang install the gas through the right side. You open up the wall panels and lock the gas in place, now allowing you to flood the cell with the custom concoctions that you've ordered. Originally, you just had Nerve agent, but now you have a whole selection to choose from. Naturally, the cell also has air scrubbers which you can use to remove the gas once it's done.

The Hungry seems pacified after eating. Despite the massive concentration of people in the cell, it doesn't start trying to claw its way through. The aura it gives out has also faded completely, and all of you can do it comfortably. John seems rather satisfied that you're down here doing the dirty work with them.

Soon enough, the ice has been cleared again, and the upgrades are installed. You can't repair the physical damage to the door without renovations, but Chuck is at least able to do some work on the mechanical aspects. He climbs up using a ladder that I'm lazy to draw, and fixes the damaged intercom with a new unit.

As you all squeeze into the cell, Oscar briefs you on her findings. From continued observation, she's determined that The Hungry is more akin to a moving corpse than a living creature. Its 'breathing' is all for show. A very interesting insight she gives is that it can shunt itself out of a solid state temporarily. She shows you the slowed-down recordings of its bursts of speed. Between frames, the Wendigo seems to vanish into a gaseous substance, before rematerializing in its new position. She theorises that flooding the room with denser gases was why it slowed down significantly when you trapped it in the airlock. She hasn't been able to do an x-ray or take samples of it, but she mentions that getting a proper scan of it should be the next step. You have the materials needed, but you just need to keep it still long enough.

Up above, the kettle has stopped rattling as well, indicating that it's calm. There's also an intercom in the airlock, so you can attempt communication once more.

Time: 1200 Tuesday (1 day to payday)
Credits: $100
Staff: 7

> Pending Orders:
- Bulletin board
- Snack vending machine
- Mattress and bed comforts
- Cubes of varying material
- C4 and detonators

> Meetings:
Native American Witch Doctor: 1215 Tuesday

[The Hungry is pacified]

> Research
> Experiment
> Interact
> Write in

I feel like I forgot something important in this post, so do let me know if there's anything big I missed.
>>
>>4560062
>now allowing you to flood the cell with the custom concoctions that you've ordered.
That will make things easier. I didn't realize we could selectively use the gas failsafe like that.

>she's determined that The Hungry is more akin to a moving corpse than a living creature. Its 'breathing' is all for show. A very interesting insight she gives is that it can shunt itself out of a solid state temporarily.
And this is why we have a researcher. Very good info.

Once we fix up what can be done, get everyone back out of the cell and let it back in. Make sure we give ourselves enough time to meet the Doc in the lobby.
Have someone bundle up the expendables' bedding and place it out of the way, presumably in the main storeroom.
Make sure the facility is otherwise ready to receive our visitor.
>>
>>4560094
+1
>>4560062
>>
>>4560062
>You can't repair the physical damage to the door without renovations
SHIT. Put in a order for scrap metal and a welder, it's not pretty, but it'll extend the lifetime of doors a bunch more.

For now, just get the hungry back into the cell. From what I can tell we'll need to feed it once a day from now on, so installing a feeding chute is very important.
>>
>>4560062
So if we want to slow it down, we should use thick gasses then?
>>
>>4560151
>Put in a order for scrap metal and a welder,
Scrap metal isn't going to do much of anything; with the way the Hungry pounds on the doors, any ad-hoc repairs will last minutes at best. Plus, a bad weld could compromise the door's integrity. We're going to need to get it out of the cell completely and have the doors repaired (and hopefully reinforced) by a professional with proper tools and materials.
This is why we need a spare cell.

>>4560178
>So if we want to slow it down, we should use thick gasses then?
Good point, actually. According to google, Radon is the heaviest known elemental gas. Unfortunately, it's also radioactive and has a half life of ~4 days.
We could get Tungsten hexafluoride; it's technically heavier than Radon, but it breaks down on contact with water into compounds that are corrosive and half as dense.
I think Perfluorobutane will work best, as it's inert and almost as dense as the others, though it only boils around 30 degrees.
>>
>>4560214
Alright, no repairs for now, but I think it's still some backup things we should look into.

Alright, time to lie to a monster. Use a text to speech to broadcast the following message into the cell in case it can detect speech patterns.
>"Hello, this is the feeder. We are looking into experimental gases to feed you more efficiently than before, please understand they may have side effects. Testing will likely begin this month. Addendum: A unknown glitch caused our mixtape to be played all throughout the facility yesterday night, we apologize for the noise. "
We can now gas the thing without worrying it might get pissed off.
>>
>>4560214
Now that I think about it, we could also just pressurize the cell; the air system and any seals would likely need modification to handle the high pressures, but once that was done we wouldn't need any exotic gas. Or we could pressurize the cell using exotic gas.
>>
>>4560221
We are playing the music again
>>4560151
Support
Scrap metal is a good temporary solution
>>
>>4560307
NO MUSIC
>>
>>4560307
FUCK NO
>>
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>>4560307
>We are playing the music again
>>
>>4560214
Re: gasses. We should also pick something that won’t turn liquid or solid easily. We are dealing with a cryokinetic here, I don’t want it pulling the stuff out of the air. Low boiling points, is what you’d call it I suppose?
>>
>>4560371
So for reference, assuming the sleeping gas we just tested was Nitrous Oxide, it has a density of 1.977 g/L and a boiling point of -127.
Radon is 9.73 and boils at -79.
Tungsten hexafluoride is 12.4 and boils at 62.
Perfluorobutane is 11.21 and boils at 28.

Sulfur hexafluoride is very inert, is 6.17, and boils at -59.

This is potentially a very deep rabbit hole, as there are all sorts of oddball compounds created in labs and recorded only in scientific journals.
>>
>>4560062
We need to be ready for our 1215 meeting
>>
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>>4560094

You make a quick exit from the cell, giving everyone orders to bail. No point overcrowding it. You quickly head up to meet with your guest for the lunch appointment.

The squad all go their separate ways. Oscar and the Expendables head for lunch, while Jeremy remains on-duty to guard the cell. Chuck promises to bring him lunch later. Similarly, Viktor goes back to bodyguard duty, making sure that you're safe while meeting your new guest.

>>4560151
>>4560221

The Hungry doesn't address the gas. Instead, it claws at its stomach when the intercom mentions the word 'feed'.

"More. Yes... More. Hungry. Never enough. Never enough. Fresh. Fresher. Big. Bigger.

Neither does it acknowledge the fact that it was bothered by the music last night. It's rather single-minded in its begging for more food, but it's not hungry enough at the moment to start clawing and biting.

Time: 1215 Tuesday (1 day to payday)
Credits: $100
Staff: 7

> Pending Orders:
- Bulletin board
- Snack vending machine
- Mattress and bed comforts
- Cubes of varying material
- C4 and detonators
- More gas

> Meetings:
Native American Witch Doctor: 1215 Tuesday [Now]

[The Hungry is pacified]

> Research
> Experiment
> Interact
> Write in

> What did you ask Manny to cook for your guest?
>>
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Ty Fiddler arrives right on time. He's a tall, broad-shouldered man, with loose-hanging hair and leather garbs. Beads and baubles hang off him, and a single eagle feather rests in his wild hair. He smells like a smudge of burnt sage.

The very moment he arrives, his sharp eyes turn towards you, displeasure evident in them.

"I see you weren't lying. Where is it?"
>>
>>4560599
Show him the security camera setup and then maybe outside the cell airlocks if he wants.
>>
>>4560471
We probably don’t want to go too exotic. Some properties might take us by surprise, to say nothing of getting people to wonder what we’re doing with them.

>>4560599
“So you know what it is, then?” He passes the test, he’s hired.
>>
>>4560599
>What food
Bison steak with a side of fruit salad.

Bring Ty to the observation room and ask him what he knows of a thing like this, and if he has any way to subdue it.
>>
>>4560784
I'd say he passed the test 2 days ago when he predicted it would rain, when all the weather channels said it wouldn't.
>>
>>4560598
> What did you ask Manny to cook for your guest?
Something light, I think. Feels appropriate, considering what we've got in C1.

>>4560599
Show him the footage of the cell; keep the audio off for now. Ask if he'd prefer to eat before or after seeing it in person. If before, take him to the observation window.

>>4560784
>We probably don’t want to go too exotic. Some properties might take us by surprise, to say nothing of getting people to wonder what we’re doing with them.
Eh, we've got a massive shadowy company that worries about procurement. If they can get us human meat no questions asked, they're not going to raise an eyebrow over some exotic gases.
I'd say it's worth experimenting with them; if they work, they'll work better than other options, and if they give us grief, all it'll cost us is a little time and maybe some cell repair.
>>
>>4560599
Bring him to the archives, ask if he wants something to eat before we get started after.
>>
>>4560786
Right, forgot that.

>>4560857
Eh, we've got a massive shadowy company that worries about procurement. If they can get us human meat no questions asked, they're not going to raise an eyebrow over some exotic gases.
I'd say it's worth experimenting with them; if they work, they'll work better than other options, and if they give us grief, all it'll cost us is a little time and maybe some cell repair.
I'm not just worried about expenses, although that is part of it. I'm also worried someone might track us down using the shipments or something.
>>
>>4561480
>I'm also worried someone might track us down using the shipments or something.
Again, actual human meat is way crazier than anything else we could ask for. And if someone is tracking us through our orders (dunno why they would in the first place), there's a deeper issue at the [COMPANY] we can't do anything about.
>>
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>>4560733
>>4560784
>>4560857
>>4561035

>>4560785

"Downstairs. How'd you know?"

> "On the way down, I sensed its howling. Its pain, its rage, its hunger. You need my help to kill it, then?"

You tell Ty to not sweat it for now, and you escort him down towards the Archives. You ask him if he wants to eat first, since you invited him for lunch after all instead of a consultation outright. He states that he wants to see this thing first, though.

Along the way, you try to get free info out of him. He stays mum for now, until he beholds The Hungry through the camera screen.

> "Windigo... It has been a long time since I dealt with one."

Ah, so he's dealt with it after all. You leave him to look over the screen and examine its behaviour. He makes some comments about how you're able to get it in far better lighting than he's ever seen one.

Oscar texts you with a request that you try and subdue/restrain it as soon as possible, so she can start trying to get samples from it. She wants to begin asap. She also requests a lab to do work in, as there isn't much conducive or sterile space for her to actually analyse monster parts.

Time: 1230 Tuesday (1 day to payday)
Credits: $100
Staff: 7

> Pending Orders:
- Bulletin board
- Snack vending machine
- Mattress and bed comforts
- Cubes of varying material
- C4 and detonators
- More gas

> Meetings:
Native American Witch Doctor: [Now]

[The Hungry is stirring]

> Research
> Experiment
> Interact
> Write in

> Questions for Ty?
>>
>>4561895
>Oscar texts you with a request that you try and subdue/restrain it as soon as possible,
Yeah, that's an ongoing... thing. We'll let her know when we get to that point.

>She also requests a lab to do work in,
Bad news, I don't think that's in the budget for a while. It's only half as much as the bunk room though, so we'll see.

I wonder how hot we could make the cell, and if they would make the Hungry easier or harder to work with.

> Questions for Ty?
Ask him about the last time he dealt with a wendigo, and/or what other creatures he's dealt with over the years. We still haven't committed to paying him, so actual questions about wendigo behaviors, etc, aren't on the table yet.
>>
>>4561895
We should explain that were trying to understand the beast rather than simply kill it
>>
>>4561895
>"Mr. Fiddler, knowing how to kill it would be beneficial, yes, but we're looking for a way for permanent containment."

If he asks why, say the higher ups demanded it, be vague in case he has lie detecting powers.
>>
>>4562123
I dunno if that’s a good idea, he sounds like one of those self righteous types. He may actually try to kill the wendigo even if we say no. Then we gain an experienced enemy.

Let’s just try to get info out of him on how to subdue/harm the beast for now without giving away our intentions.
>>
>>4562123
This.
> For the moment, we have it contained, and are focusing on trying to understand it, but knowing how to kill it would certainly help. I’d rather have it dead than munching on anyone working here, to say nothing about the possibility of a breakout. We’ve done what we can, but we’re not experts, which is where you come in.
>>
>>4562002

Ty mentions that it was almost a decade ago. As with most occurrences nowadays, it’s people lost in the woods. This one was a woman who totaled her car in a gorge and lost her fiancé. He gives some general information about him doing rituals for health, driving away minor malevolent spirits, and outsmarting trickster spirits that just tried to fuck with people.

>>4562123
>>4562130

"Mr. Fiddler, knowing how to kill it would be beneficial, yes, but we're looking for a way for permanent containment."

> “... I see. Yes, that makes sense. You’d want to keep it in a box and examine it. But I’ll tell you how that this creature corrupts. Once this far gone, a specimen like this is truly irredeemable. You’ll soon wish it dead.”

>>4562305

> “But let’s talk rates.”

> Negotiate

Sorry for the lack of images. On mobile most the day, but I’ll be giving updates faster than I’ve been recently, since the current focus is on talking to Ty.

Timer is paused for now. It’ll skip to around 1 after the meeting.
>>
>>4562346
>> Negotiate
Right.
So anons, first thing we need to nail down what we NEED from him and what we WANT from him as separate items. Once we get that, we can tell him, and see what he initially offers.
Remember our budget is very limited; recurring costs will cut deep into our ability to run and expand the rest of the facility.

Personally, we need him as a short term consultant as to info about wendigos not available elsewhere (behaviors, powers/abilities, intelligence, etc.), and give us as much info about this particular example as he can.
What we want for him is to be able to talk to him on the phone or in person in the future and get our questions answered within, say, 24/48 hours. This wouldn't be on call, per se, just a reliable way to reference his knowledge in a reasonable timeframe. We could pay per consultation/question.
>>
>>4562346
> “... I see. Yes, that makes sense. You’d want to keep it in a box and examine it. But I’ll tell you how that this creature corrupts. Once this far gone, a specimen like this is truly irredeemable. You’ll soon wish it dead.”
> I won't be so arrogant, Mister Fiddler, as to reject that possibility. It's one of the reasons I looked for an expert. If it proves as much a threaten to people as you say, I want it a method of killing it as as fast, safe and guaranteed as possible.
Seem reasonable, show a concern for people, and compliment him, but not to the point where we seem desperate or make him jack up his rates.
>>
>>4562346
Ask if he knows how to subdue a wendigo, other than outright killing it. If he does we can discuss him becoming a permanent employee, with his main task being to subdue the wendigo when it goes berserk. Maybe he can even show us how to right now, since L1-AT is stirring.

If not, then we should just keep him short term for more information about Wendigos, so we can discover more about the hungry.
>>
>>4562357
>>4562427
>>4562703

“I won't be so arrogant, Mister Fiddler, as to reject that possibility. It's one of the reasons I looked for an expert. If it proves as much a threaten to people as you say, I want it a method of killing it as as fast, safe and guaranteed as possible.”

> “Fire. Fire is the first way to ward it off.”

He glances at Viktor’s nightstick, noting the copper sheen. He nods in approval, looking rather impressed to see it.

> “There are two sorts of Windigo. One is akin to a possessed man, fallen to darkness and evil. After it eats enough flesh, or survives in the wild for long enough, it becomes a true monster, past the point of no return.”

The fire is a freebie, as they much is obvious from basic research. But he also tells you that an effective method is to perform rites and rituals to bind it in place and weaken it until it can be harmed by physical weapons. He can’t teach those secret processes, but technically, one could be kept subdued through that. He emphasizes that it’s in the context of a forest or commune, so you don’t have to worry about that if you can keep the doors closed.

Smudge sticks are another one. He says that they ward off spirits and dark creatures in general. He can refer you to a supplier on the cheap, that part is a freebie too.

He still seems to be waiting for a price quote. And he’s interested in how you caught this thing, and whether this whole facility is just for the one monster.
>>
>>4562763
>Smudge sticks are another one.
Go ahead and put in an order for them. Can't hurt, right?

>He still seems to be waiting for a price quote
I always did suck at haggling. As the "seller" should he be the one giving quotes?
Ah well. I guess we can start the haggling at $100 for a single through consultation. That's lowballing it, but it'll creep up with the haggle. And we can't afford to be very spendy.
>>
>>4562763
>And he’s interested in how you caught this thing, and whether this whole facility is just for the one monster.
Assuming it's not a security issue, recount what we got in our report on it's capture. Mention it's made occasional remarks that suggest how this particular one came about.
>For now, yes, it's just the one. But we've got expansion plans in the near future.
>>
>>4562772

The equivalent of $100 company credits is a good start. He’s willing to take a bit more than that for a session of consultation, where he answers things about the creature that he can share. He states that it’ll have to be a reasonable length, so no dumb loophole like refusing to hang up the call after 40 hours so that it’s ‘one session’. He’ll be at his phone and ready to pick up a call within ten minutes if a session is needed.

> He ups the bid to $150.

Of course, whatever he tells you today will be free. After all, this is just a lunch visit, and while you’re talking shop, you’re not business associates yet.

>>4562773

He nods in understanding as you tell the story.

> “Do not be fooled. The Windigo is not who it once was. Once grown to this stage, it’s nothing more than a monster that regurgitates old memories.”

He’s curious about the expansion, but he can figure it’s some government thing.
>>
>>4562867
150-170 for 45-60 minutes sounds pretty good. Also ask him if he can think of any way to make use of the creature, like medical salves, or ethical way to get lots of flesh to test on for labs.

This is waaay less than we thought he might cost, this is great! Also, check what type of ammo we have in our assault rifles, copper bullets are a thing.
>>
>>4562867
>> “Do not be fooled. The Windigo is not who it once was. Once grown to this stage, it’s nothing more than a monster that regurgitates old memories.”
Aggressive mimicry, eh? Makes sense. It's certainly successful for more understood creatures.

> He’s curious about the expansion, but he can figure it’s some government thing.
Honestly, don't know anything except said plans exist. The higher ups don't tell us much.

Be honest, share the information we can, continue to show we're not a total dunce, use a plural which shows our connection with our employees, and complain about shitty bosses. It all helps form a good working relationship.
>>
>>4563065
>Also ask him if he can think of any way to make use of the creature, like medical salves, or ethical way to get lots of flesh to test on for labs.
I'd rather ask him if there would be potential problems with things like that, like the flesh being cursed or something, or how to tell if it is. Basically the same question, but the way it's phrased implies more concern about people.

> Also, check what type of ammo we have in our assault rifles, copper bullets are a thing.
Actually, we should ask if copper only works for blunt trauma, or if there's something else with would prevent copper bullets from working, or it needs to be a specific kind of copper or something. Assume nothing.
>>
>>4563075
Oh! And we should get copper bayonets and knives. Keep them with the guns. Ballistics knives, maybe?
>>
>>4562867
150 sounds like a deal for hour long consultations, we can up the price for longer consultations or in person work.

Seconding what other anons said about asking about what we can harvest from this monster.
>>
>>4563065
If he's offering 150, don't raise your own price. This is basic haggling anon.

>Also ask him if he can think of any way to make use of the creature, like medical salves,
It can't hurt to ask, but considering his usual stance is destruction, not containment, I doubt he'd ever try anything like that.
>or ethical way to get lots of flesh to test on for labs.
We already have a no-questions-asked source for our meat needs, and it doesn't cost us a penny; don't go blabbing that we want human flesh for /any/ reason, please.

>Also, check what type of ammo we have in our assault rifles, copper bullets are a thing.
There are tons of ammo types for all different occasions; while I don't think we'd necessarily want to replace all their ammo with copper rounds, you're right that we should keep a stock of it on hand.

>>4563086
We could, but is there any point? We've already got the nightsticks, and copper is functional but not great at keeping its shape and edge when thinned out into a blade. There's a reason it was replaced with bronze or iron when possible in the ancient world.
>>
>>4563204
Uh this may be overpreperation, but we should look into cold iron, bronze, and silver weapons. Maybe even get a priest to ship some church grape juice, actual grape juice, some churches use that instead of wine so it’s cheaper. Worst case scenario, we have some cool weapons to set up in display cases to keep up morale, and some grape juice.
>>
>>4563283
Once the facility is larger we'll need a dedicated armory to house all the exotic gear we'll inevitably need for our guests. But for now, I'd say we not request tons of misc stuff unless we have at least a vague plan for it. While we do have two storerooms, the second one has turned into a multipurpose/antechamber room, and our storage space isn't infinite.

Plus on the weapons, we don't want piles of weapons laying around while the expendables have free-roam access to the facility. Once we get far along enough for it to be reasonable to section the facility off into different clearance levels, that won't be a big deal, but for now it's a bit of a security risk.
>>
>>4563065

Ty seems affronted by the idea. He emphasizes that trying to obtain something useful from a thing like this is abhorrent, and that despite being an evil spirit now, it’s still considered a human in an occult sense. This means that its flesh is equivalent to that of a human. And that if somebody dares to eat it, they’d find themselves becoming a Wendigo too.

>>4563072

> “I wonder how many more of such things are hidden behind closed doors. I wish you luck in dealing with anything else that comes your way.”

>>4563075
>>4563204

You ask about the copper. He mentions that it’s a material that can harm a Wendigo despite the ‘protection’ it has. He doesn’t elaborate as you prod him, so that’s probably a detail you can only get in a consultation. But he mentions that any weapon (he specifies the word weapon) made of it can work at normal efficiency.

Within the cell, The Hungry continues to stir. It turns to face the door towards the Archives, and begins to mumble and scratch at its skull. Ty, likewise, looks at the door.

> “I believe we should change venues. It knows I’ve hunted its kind.”
>>
>>4563332
>and that despite being an evil spirit now, it’s still considered a human in an occult sense. This means that its flesh is equivalent to that of a human. And that if somebody dares to eat it, they’d find themselves becoming a Wendigo too.
That pretty well scuppers my vague idea of trying to hijack it's regen.

I wonder if it's antlers, teeth, or claws would have any interesting properties? Maybe as weapons in some fashion?


I think we're in agreement that $150 is reasonable? I'm tempted to try for $125, but I dunno if it's worth the effort.

> “I believe we should change venues. It knows I’ve hunted its kind.”
Back to the canteen then?
I find at mildly amusing that we're treating him to lunch as a part of a deal around a creature of cold, hunger and corruption.
>>
>>4563332
>Ty seems affronted by the idea. He emphasizes that trying to obtain something useful from a thing like this is abhorrent, and that despite being an evil spirit now, it’s still considered a human in an occult sense. This means that its flesh is equivalent to that of a human. And that if somebody dares to eat it, they’d find themselves becoming a Wendigo too.
I had worried as much. Thank you for letting me know for certain.

> “I believe we should change venues. It knows I’ve hunted its kind.”
I believe that's an excellent idea.

Once we're away, let's ask him "do you know how it could detect you, and tell that you'd dealt with such things before? If the creature can observe us plotting contingencies for it, plotting ways to bring it down becomes rather more complicated."
>>
>>4563332
>"How much wendigo flesh/material needs to be ingested to be a risk, and is there anything about aerial contamination? We didn't eat anything from it, if that's what you're thinking, so you don't need to start purging us or something."

>>4563344
I'm fine with 150, maybe 130 if it's only one or two questions over the phone and not a 30 minute discussion or something.

This might genuinely be a dead end. The only thing I can think of is feeding uncontainable entities this, and turning them into more wendigos for easier termination.

Definitely check if we have copper bullets, there's no drastic difference in price and power between them unless we shoot enough
>>
>>4563433
*to inflict lead poisoning with lead bullets
>>
>>4563344
>>4563382

The three of you start heading up into the cafeteria, leaving The Hungry to skulk menacingly behind the door. He mentions that his affinity with the spirits allows him to detect its evil presence from afar. Likewise, it can tell by the spirits around him that a shaman is in the area.

>>4563433
You ask him some questions about it, hoping to get him to give up some insights. You’re partially successful. He tells you that as long as you start eating parts, you’ll begin the transformation into a beast like it. The first stage is still mostly human and vulnerable. But what you have here is a true Wendigo.

Aerial contamination isn’t a thing. However, he mentions something called ‘spiritual poisoning’, where it’s presence can corrupt someone in the right circumstances and turn them into a beast without the need for human meat.

And finally, you extract the most important bit of info from him. As far as he knows, blood to blood contamination isn’t a thing either. Nobody has turned from a Wendigo bite or wound, or from any parts left inside them. It’s not infectious in the way a zombie is. It’s more of a corrupting force.

You take a seat at the table, where Manny serves up the steak.
>>
>>4563433

No bullets yet, but it would be easily possible to order them.

> Current price is 150
> Negotiate?
>>
Rolled 39 (1d100)

>>4563495
150 is fine, but for greeds sake try and haggle him down to 135.
>rollan
>>
Rolled 74 (1d100)

>>4563495
150 is honestly much better than we expected, but try for around 140.
>>
>>4563492
>Aerial contamination isn’t a thing. However, he mentions something called ‘spiritual poisoning’, where it’s presence can corrupt someone in the right circumstances and turn them into a beast without the need for human meat.
Can he give details? We really don't want to have to deal with that if we can avoid it.
>>
>>4563672
>>4563691

Oh uh, I never asked for rolls or anything. It’s just trying to lowball him with price quotations. But I’m planning out roll systems for future stuff.

>>4563734

He’s willing to divulge a few more details. Windigo can take over people in isolation, who are cut off from their community and overwhelmed with loneliness. A common case involves hermits in the woods succumbing during the winter. The beast entices and whispers to them, slowly driving them insane and attempting to make the victim accept its presence. That’s mostly older ones, though. Younger specimens, as well as the first-stage ones, prefer to just kill and eat. He notes the hunger aura as a tool that they use to push people to cannibalism.
>>
>>4563492
>As far as he knows, blood to blood contamination isn’t a thing either.
...maybe my dumb idea isn't completely dead. We'll have to try injecting it's blood into a test subject at some point.

>>4563495
> Negotiate?
Yeah, try and whittle it down a little more, but that's mostly just gravy at this point. Try for 125, and whatever he counters with, take.
>>
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Once in the cafeteria, Ty is very clearly impressed by the kettle setup. He asks you who you consulted about this beforehand, and you tell him that you just found it on the internet. He's astonished by the kind of shit you can dig up. You vaguely mention your plans for a perpetual kettle motion machine, and he raises an eyebrow, but remarks that that plan sounds technically possible. It's not like it involves the dark magic of the Wendigo anyway.

>>4563822
>>4563672

135 is the next price quote that he offers. You take it, and the two of you reach across the table to shake hands. Finally, you can start on your meal. You just make small talk as you eat, until you receive a ping on your PDA that The Hungry is starting to wail again. It clutches at its stomach, but isn't attacking the cell yet. Ty frowns and winces.

> "...Have you fed it?"

Time: 1245 Tuesday (1 day to payday)
Credits: $100
Staff: 7

> Pending Orders:
- Bulletin board
- Snack vending machine
- Mattress and bed comforts
- Cubes of varying material
- C4 and detonators
- More gas
- Copper Ammo
>>4563283
- Cold Iron and Silver weapons
- Communion juice and wine

> Meetings:
Native American Witch Doctor: [Now]

[The Hungry is stirring]

> Research
> Experiment
> Interact
> Write in
>>
>>4563942
>"We had to, it was starting to tear through the cell, and it was even . We've been doing a "airlock shuffle" with meat bait to make it possible to repair the damage, and it's still slowly wearing down the mechanisms."

At this rate, I vote for killing it within a month if we don't at least find a easier method of containment.
>>
>>4564125
"casting ice magic I think" after the even
>>
>>4563942
>He's astonished by the kind of shit you can dig up
I know, right? It’s difficult to sort the wheat from the chaff though, which is why we went looking for an expert. Using nothing but the internet for research is asking for trouble.

>You vaguely mention your plans for a perpetual kettle motion machine, and he raises an eyebrow, but remarks that that plan sounds technically possible. It's not like it involves the dark magic of the Wendigo anyway.
Good. We were worried it could somehow corrupt that, too.

>>4564125
It’s horrible, I know, but it was that or deal with it breaking free, or try and kill it when I had no guarantees at the time that our plans wouldn’t just piss it off. I wasn’t going to take the risk.

I hate this job.
>>
>>4563942
>"Yes, but we did it because it calmed it down, and we thought it might have given us a boon of some sort. Of course, those boons were probbably Wendigo Transformations, weren't they."
FUCK. At least we now know we can brutalize the hell out of the creature if we want since it's not really intelligent.

Proposed plan:
We get a new expendable, gag him, cuff him, and put him in that hannibal lecter wheelbarrow thing, and tell the staff he's a serial killer/terrorist/something bad, so morale does not lower when we stick a giant needle full of wendigo blood into him, or throw him into the containment armed with a revolver with 12 rounds of copper ammo to test the effects of it.

We might just have to cut our losses and kill the thing. If nothing else, a termination of a dangerous creature should prove we're somewhat competent.
>>
>>4564125
If we really can't find any way to make money off of it, it might be worth asking the [COMPANY] for permission to terminate it. It isn't unique, and carries a risk of corruption.

>>4564281
>and tell the staff he's a serial killer/terrorist/something bad, so morale does not lower
A much easier solution is to simply keep staff out of the rooms we'd be moving him through; everyone down here knows the company isn't in the habit of ethical business practices.
It's worth noting that plan requires some sort of holding area for the test subject, which we currently lack. Otherwise, I'm game to try when we have the facilities.
>>
>>4564125
>>4564215

He nods at your explanation, looking troubled by the implication. He doesn’t ask what exactly you fed it, but you can tell he has a good guess.

> “Allow me to tell you a story.”

Upon request, you dim the lights in the cafeteria. You watch as he sits cross-legged on the table, beginning his tale.

> “Once there was a tribe. They were a big family, who helped each other in times of trouble. There was the basket weaver, the hunter, the storyteller, the wiseman and the fisherman. And many more. Together, they fought through the cold winters, their bond as strong as any.

> “But one day, on their coldest winter yet, a foul wind came blowing. And the wiseman pointed into the woods, fear in his eyes as he spoke but one word: ‘Windigo’.”

> “The youths did not fear it, however. The fire in their veins burned too strong. They were in their prime, and filled with pride at the thought. And so they thought to hunt the beast down and bring its head to the village, to show there was nothing to fear. They snuck off in the dead of night, armed with spear, bow, club and fire.”

> “The Windigo slaughtered them. In the darkness, it hunted them down one by one, babbling and laughing as it killed and killed. With each victim, a new voice would sound out from its foul mouth, begging for help and tricking the hunters into coming back for them. When dawn came, only two were left, and they returned to the village with broken spears and bloodied faces.”

> “ ‘It is too strong,’ they said. ‘We cannot kill it.’ And the tribe listened. For what could they do, when nearly all of their strongest men had been slaughtered? They convened to discuss it, knowing that it was only a matter of time before the Windigo came for the rest of them.”
>>
>>4564538
> “They could not simply move. The old and the young would not survive a long trek in the frigid winter. No, they would have to make their stand here in the village. The Wiseman insisted they fight. They could kill it, he said, if they banded together as a village. But their spirit was broken, their strongest were dead, and they were lost. Finally, a youth suggested the unthinkable. Perhaps they could strike a deal with the dark spirit. All eyes were on him, as he spoke of a heinous path they could take.

> “The creature was hungry. Ever hungry. So what if they offered it one of their own? Perhaps that would sate its hunger. His mother nearly struck him down on the spot for saying such a thing, but in her rage, she saw the logic behind it.

> “Less mouths to feed would make it easier to survive the winter, while staving off the hunting beast. They looked at each other in suspicion, wondering who might be the one to be fed to the beast. Finally, the chieftain ended the meeting, breaking apart the council so that they could return another day with fresh thoughts.

> “The next day, the Fisherman was killed. His bones were found, chewed up and broken by the far side of the river. And the tracks of the monster were stamped into the mud. Day after day, the attacks continued. Until the council met again. The Chieftan, heart heavy with grief and regret, chose their first sacrifice.”

> “The old woman stood up with honor, as she was chosen to be their first— and hopefully only. The Chieftain marched with her into the woods, seen off by the tribe and her family. She threw her chest out with pride, and lifted her chin high. They walked and walked, until finally, the smell of the thing caught the Chief’s attention.”
>>
>>4564542
> “ ‘O’ dark spirit. Hear me. We give to you blood, so that you shall not go hungry. We beseech you. Take our willing sacrifice and leave these woods.’ He spoke and spoke, begging it to cease its attacks. He spoke until the sun was nearly down, knowing that the Windigo was watching and listening. And when he was done, the beast strode out of the woods and seized the old woman.”

> “As it carried her off, it spoke to the Chief. Once every moon, it said. Blood, to sate its hunger. That was the limit of its mercy. And so he returned to his tribe to tell them of what had transpired.

> “The people’s fears were quelled, at least for a time. There were no attacks, and life went on as usual. But a dark cloud hung over them perpetually, in the form of the waxing moon. Soon, it came time again to choose someone to be damned.”

> “The old woman’s husband stood up, intent on following his wife into the void. As he marched into the woods, the people felt regret, but also a perverse sense of relief. It had not been them. It had not been their family. And so, it could always be worse.”

> “Life in the village returned to normal, for a few months. Every time the time came, the men and women would heave a sigh of relief that it wasn’t them or their families. They started to accept the presence of the beast, and the claiming of lives, as though it were something as mundane as cold or starvation. The winter grew closer to its end. Until one day, the Windigo arrived at the edge of their village.”

> “ ‘More.’ “

> “As they fed it, its hunger grew. Their complacency had let it become bold, and now it wanted more from these meek sheep. One every two weeks, it said. And they gave it more, like it asked. Soon, it wasn’t just the sick and old, for there were no more of them. Soon, they had to pick new blood to give.”
>>
>>4564544
> “ ‘Not me!’ Said the hunter, for he was one of the few left. ‘Nor me’, the forager said, for he brought back food to fill their bellies. Eventually, they settled for the weaver, who could be replaced. The wiseman warned them against this. He told them that their spirits were breaking, that they were throwing each other into the maw of the beast. That they were deciding for themselves who deserved to live the least. It was dangerous, and that they ought to kill the beast instead.”

> “But they were afraid, and their complacency had rendered them meek. The weaver was sent out to die, and two weeks later, The Windigo came again. Two, every two weeks. And then it became every week. And again and again it demanded more. The more they gave, the hungrier it became. And though they could satisfy it for a while, it would always come back craving more.”

> “The Chieftan went to beg the monster. Leave this forest, he said. You’ve had enough. If this went on, they would soon be left with too few skilled tradesmen to sustain their community. But the beast did not listen. In fact, it killed the chief as well.”

> “By the time they decided to fight, they realised their numbers were too few to challenge the beast. Their homes were falling apart, their stores of food were low, their furs were tattered, their baskets were worn thin and full of holes. Again and again the creature claimed more prey. And when they refused to give, it would walk into the village and take.”

> “Soon, there were none left but the children and the Wiseman, who bemoaned the folly of his tribesmen. For if they had killed it before it grew greedy, they might have survived the winter together. Finally, the old man drove the children away. He wrapped them in the thickest furs left, filled their packs with the last of the food, and sent them the way of the neighbouring tribe. He could not go with them, for he was too weak.”
>>
>>4564545
> “The beast came to the village once the time for a sacrifice had passed. All it saw was the old man, sitting at peace outside what was once the Chief’s teepee. Smoking a pipe, he offered a puff to the monster.”

> “It declined, and he lowered his head as it strode towards him. But as its arm wrapped around him, he dropped the pipe, igniting the oil he had slathered across the village.”

> “The creature’s screams echoed through the night, cleaving through the air as the final night of winter came to a close. It had not died. But it had felt the bite of man’s fangs. The pain inflicted by a warrior who fought back in the end, just like he had wanted the whole time. As winter left, The Windigo skulked off into the woods, its body scarred and burned, but its stomach stuffed with one final meal.”

Once done, Ty looks up at you. Your staff has assembled in the cafeteria, drawn by the chanting and storytelling. Fiddler pushes his empty plate aside and stands up to leave, casting you one last glance of warning.

> “You play with forces beyond our comprehension. You must not let this complacency overtake you.”
>>
>>4564281
>>4564438

Order new Expendable?

> Y/N
>>
>>4564549
> “You play with forces beyond our comprehension. You must not let this complacency overtake you.”
Good story. Point taken. We really need to accelerate testing for some way to knock it out, so we can reinforce the cell against it's tantrums.
It's looking like gas will only ever slow the Hungry. Anyone got any other ideas for knocking it out? I want to see how the c4 works tomorrow, but that's tomorrow. Maybe poisoning the meat with something really potent and/or acidic?

Can we get expedited shipping on specific materials for a cost? I don't have anything in mind for now, but it'll make iterating on testing much quicker later.

Ask if there's anything special about it's choice of skull, and if the antlers have any symbolism/meaning.


>>4564551
>N
We lack anywhere to secure a test subject, and currently lack any way to get ahold of it's blood.
It's worth trying in the future though.

Another failsafe idea: Sparky. Modify the gas failsafe sprayers to include electric igniters. This could be wired to fire independently, or concurrently with the gas itself. This should be a fairly quick and easy addition, and gives the option to toast any room with the modification. Too strong of a flame or high room temps risks melting the spray tips; not expensive to fix, but it would prevent them from working. Mixing oxygen into whatever you're spraying should make for a stronger flame if desired.
>>
>>4564581
>Anyone got any other ideas for knocking it out?
How high can we raise the temp in the cell? Can we modify the air systems to increase the temp further, at least for a short period?
>>
>>4564581

I’ll think up something for expedited shipping in a bit. Maybe something like a 25% increase to the cost in order to get here within the day.

Ty mentions that the skull of the beast is due to it being some perverse aspect of nature. The bleached bone of a deer is reminiscent of starvation. Of a lack of food sources. The antlers are just kinda there.

He remarks that he’s heard tales of different Windigo in the past. Giant men who grew taller and taller, rather than a deer headed beast. Perhaps there are other varieties out there, that different tribes deal with.

Also that failsafe is simple but effective enough to be free, and can be included in the cell-renovation package. Nice idea.

>>4564583
The cell uses basic air conditioning. While it can cool down by quite a lot, it doesn’t have heating. Underground, with all the machinery and generators behind the walls, cooling is the main priority.

If the AC is shut off completely, the temperature would likely increase due to the ambient heat from the facility.
>>
>>4564607
>If the AC is shut off completely, the temperature would likely increase due to the ambient heat from the facility.
Ohh, that's super easy to experiment with then! Sweet.
>>
>>4564549
I think this tale was mostly a supply issue with the food to be perfectly honest, but he has a point.

>"well, we'll stop feeding it as soon as possible, might terminate it too from the sound of things. Costly to contain, a internet nerd probably only knows a little less than us about it, the flesh can't be used as a food source for desperate people, and we can't even use it as a attack dog, not only because it's a bastard, also cause copper rounds are becoming the new standard and napalm exists."

Copper rounds are actually becoming the new standard, because lead bullets cause lead poisoning, and the Geneva Conventions don't like that.

I say we arm the security guards, flood the cell with gas again, and burn the thing to a crisp after taking a hour of footage to sell online or something.
>>
>>4564551
>N
No need for another one right now, especially as a simple sacrifice.

>>4564681
Killing it would be a waste, it's not THAT hard to contain, and we haven't even harvested anything from it for analysis. We're professionals, not some starving indians.
>>
>>4564681
>Copper rounds are actually becoming the new standard, because lead bullets cause lead poisoning
I seriously doubt that; lead is used in bullets because it is extremely dense, extremely common, and soft enough to minimize wear on barrels. Copper would be both more expensive, less effective and decrease barrel life.
Also, that's not really how lead poisoning works.

>>4564681
Killing it is a maybe at some point in the distant future. We're not doing that any time soon
>>
>>4564720
Most people don't use the guns enough to make a big difference. Then again, monster facility. Copper Bullets are only slightly less effective than a lead one, and we aren't using single shots, we're using like 20 shots a second, so any difference would mostly be minimal.

I do take back the termination attempt, but can we at least consider setting it on fire instead of giving it more food when it gets pissy?
>>
>>4564607

Ty heads for the exit, accompanied by you and Viktor. You shake hands, and he lets you know that he’ll eagerly await any calls from you. He gives you one last free piece of advice, though.

> “A dog. Not a roadshow poodle, or a helpless puppy. A noble working dog. Animals as clever as them tend to serve as wards against evil, and can give early warning.”

And with that, Tyee Fiddler makes his exit, leaving you to contemplate your plans with the creature.

In the event that you wish to destroy it in a non emergency situation, you need to send a request to [THE COMPANY], with a justification as to why you want it dead. This can be something like it being impossible to contain, having found no materials of value after rigorous tests, or any other good reason.

Quick update on the staff.

John and Jim are chatting in the archives and catching up on their Netflix series.

Jeremy is still on guard.

Manny is watching the kettle sway back and forth, while he cleans up the kitchen.

Oscar is next to the Expendables, trying not to get distracted while she does some miscellaneous research. She’s looking into testing methods and proposals.

Chuck is out of things to clean, and he’s wandering dangerously close to the corpse freezer.

Time: 1300 Tuesday (1 day to payday)
Credits: $100
Staff: 7

> Pending Orders:
- Bulletin board
- Snack vending machine
- Mattress and bed comforts
- Cubes of varying material
- C4 and detonators
- More gas
- Copper Ammo
- Cold Iron and Silver weapons
- Communion juice and wine
- Toxins

> Meetings:

[The Hungry is stirring]

> Research
> Experiment
> Interact
> Write in
>>
Will go back to mostly posting images with updates from here. To be able to reply faster, I’ll reply with just text if there aren’t any major changes to the facility or staff positions.
>>
>>4564740
>CALMLY stop chuck, and slap a biological hazard sign on the fridge, along with a note saying it's actually dangerous, not a joke.

How much would a dog cost if we didn't care if it was a"mutt" and didn't want it to be older than 4 years?
>>
>>4564740
Order a police dog, shouldn't cost more than like five company bucks.

Tell Chuck that the fridge is off limits, biological hazards or some such.

Any lurkers have any ideas on how to harvest materials from the wendigo? Best I got is the trap it under a airlock idea, and that idea is dangerous/idiotic.
>>
>>4564755
>CALMLY stop chuck, and slap a biological hazard sign on the fridge, along with a note saying it's actually dangerous, not a joke.
+1

>>4564740
How much would getting a test monkey cost? I think it would give us more accurate results then a dog would while also being easier to put down.
Also did we ever design blueprints for the infinite energy system? If not we should think about doing that.
>>
>>4564783
No, anon, Ty said a dog could serve as a warning system, and the guy who came up with the idea had a draft for it. Getting monkeys may actually be a good idea. Also, I say we aren't going to feed it, and we burn it alive when it gets testy.
>>
>>4564772

A trained dog and handler set would be about $200. Similar to a researcher, since it’s an actual professional skill. However, if you want to just buy a working dog and deal with it using your staff, >>4564755 it would cost $100. Some random shitty mutt would be free.

>>4564783
Getting some monkeys would be doable, since it’s far easier to obtain one than a specially trained dog. Same with rats and rabbits, or any other test animal. Free, as they don’t have any special skills or difficulty in obtaining them.
>>
>>4564731
Oh, for inside the facility? Sure, no issue. I thought you meant world militaries.

>but can we at least consider setting it on fire instead of giving it more food when it gets pissy?
We need a way to set it on fire without risking staff, but yeah, sure.

>>4564740
>A dog. Not a roadshow poodle, or a helpless puppy. A noble working dog.
I'm game. It'll need somewhere to sleep, somewhere to poop, something to do all day (working dogs tend to be rather high energy), and someone to keep an eye on it.
>>4564788
Ah. maybe put that one on the list of "things we want but can't afford" then. The kettle seems to be working pretty well so far, and we're pretty strapped for cash.

>>4564740
Let Oscar work for now; those sounds like good things to do.

Nothing about the corpse freezer should stick out, other than it's location and it's locks. Leave Chuck alone for now.

I can't remember if we have any tests planned for after Ty left.

>>4564783
>Also did we ever design blueprints for the infinite energy system? If not we should think about doing that.
See
>>4558265
The experimental apparatus will cost $200 for a mockup, and will need a room to be placed in.

>>4564783
Monkeys are more difficult to manage than almost any other test animal; I knew a guy that worked in a lab at used them IRL, and the stories he could tell about how much of a pain they were...
You seem to have missed Ty's point that not any dog would work. That doesn't mean we can't test other animals, but a guard dog and a test monkey fill different roles.
>>
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>>4564755
>>4564783

You get Chuck to leave the area, warning him not to open it unless authorised. It's dangerous to touch it. He places a wet floor sign to ward off curious colleagues.

The kettle begins moving once again, as The Hungry starts to scream. It begs for more food, crying out in hunger and clawing at its skull. It starts up its gaseous shenanigans again, flickering from one end of the room to another rapidly. At one point, it stares at the door for abnormally long, as though having some sort of idea.

Oscar finishes some of her ideas. One idea she has is writing a dossier on L1-AT to send corporate. They might come back with suggestions or list precedents found from other successfully contained Monsters. She also mentions that showing steady progress in figuring it out could result in them giving you a research grant.

Her suggestions are:
- Speaking to it and getting it to give up samples willingly.
- Putting an Expendable in proximity to it to see if it can exercise self-restraint (She states that preferably, it wouldn't be Jim. Seems she's more partial to that guy.)
- Imbuing its food with drugs.
- Questioning it on its reaction to Ty.

Oscar advises against assaulting it physically just yet, as showing hostile intent could permanently change its perception towards containment. So far, you've been nothing but cordial to it, which is a decent track record for any possible negotiations.

She also asks for all the info you got from the shaman, and states that she wants to talk to him if there's a chance in the future.

Jim and John keep watching their drama until a random sex scene plays, loudly disrupting Oscar's work. They close the tab instantly, and move on to a co-op browser game, leaving the Archives in an incredibly awkward silence.

Time: 1300 Tuesday (1 day to payday)
Credits: $100
Staff: 7

> Pending Orders:
- Bulletin board
- Snack vending machine
- Mattress and bed comforts
- Cubes of varying material
- C4 and detonators
- More gas
- Copper Ammo
- Cold Iron and Silver weapons
- Communion juice and wine
- Toxins

[The Hungry is making noise]

> Research
> Experiment
> Interact
> Write Dossier (Feel free to write up some sort of file and submit it. What'll be submitted to [THE COMPANY] will be an aggregate of all the relevant info)
> Write in

Additionally, You'll be getting $1500 tomorrow. Feel free to start planning out what you want to buy. If there's something I've forgotten on this list but stated in another post, feel free to quote it. And if there's a write-in request, I'll work out the price. Builds that you order will have construction start on Wednesday morning, and end on Thursday morning in time for a new day. Staff arrive Wednesday morning.

>>4550219

Additions:

Cell renovations: $100 (Reasonable amount of modifications and repairs to a cell, to your specifications)

Perpetual Motion experimental apparatus: $200

Staff:

K9 Handler: $200

Contracts:

Session with Ty: $135
>>
>>4565042
>They close the tab instantly, and move on to a co-op browser game, leaving the Archives in an incredibly awkward silence.
Kek

>it stares at the door for abnormally long, as though having some sort of idea.
Do the security guards have the flamethrowers equipped yet?

We are NOT going to feed it any more human meat (or pork) if we continue feeding it, switch to veggie burgers and tofu.

>Questioning it on its reaction to Ty.
I don't want to feed it if I can help it, and it might give us some more info.
>>
>>4565042
> as The Hungry starts to scream.
Have Manny prep another meal.
Actually, have him prep a non-meat-based meal and a normal one as a backup.
Once he's done, get ready to do the airlock shuffle without locking it in. Place both guards by the outer airlock door; I don't like the thought that it's going to try something.

> Speaking to it and getting it to give up samples willingly.
Before we do the shuffle, see if we can use the offer of food as motivation for this. If it won't listen or agree, do this
>- Imbuing its food with drugs.
assuming we have something to "season" the food with. If nothing else, cleaning supplies might work, though they're rather unsubtle.

>She also asks for all the info you got from the shaman,
Granted.
>and states that she wants to talk to him if there's a chance in the future.
Denied, at least in the short term.

>leaving the Archives in an incredibly awkward silence.
Pfft.

>>4565190
>Do the security guards have the flamethrowers equipped yet?
Yeah, we had them pick them up when they arrived.

>I don't want to feed it if I can help it
We don't have a choice at this point. Until we have fix and reinforce the cell, we have to keep it placated. Remember the left inner door is damaged and can't be fixed with removing the Hungry from the cell entirely.
>>
>>4565204
Fine, but no more human meat, and we lightly drug the thing
>>
>>4565042
>> Write Dossier
I'd say it should have three parts: Reasonable Rumors / Unconfirmed Info, Confirmed Info / Observations, and Expert's Advice, with an optional Planned Tests section.

The first section would contain stuff we dug up online that sounds at least plausible, but we haven't/can't test.
The second section would contain things we've confirmed as true/false, and it's appearance, abilities as observed, it's behavior (including its offers and requests), and any other worthwhile observations.
The last section would be a summary of what Ty told us. Include a summary of the story he told us. Note what he said that agrees with what we found from public sources. Note in particular that it is said that the creature is not unique.


>Feel free to start planning out what you want to buy.
My thoughts have shifted on future purchases:
Cell renovations are absolutely required once we can get it out of the cell. The feeding chute and reinforcement against it's attacks cold, and general hardening are needed. Also the Sparky addition to the gas failsafe.
>$100
Required is the spare cell, because we can't fix C1 without it.
>$350
I'm tempted by the Lab, because it'll help a lot with doing actual testing.
>$1000
I'd like the perpetual motion tester, because it's a possible way to actually make money on this thing, which means bigger paychecks.
>$200
I've dropped the Bunk room for now, because we can get by with putting beds in the spare storeroom and it's twice as expensive as the Lab.
Needed total: $450
Remaining cash tomorrow: $1150
Desired Total: $1650
Remaining cash tomorrow: -$50
Remaining with Lab: $150
Remaining with Kettle Test: $950
I'm flip-flopping between going for the Kettle Test or the Lab. Thoughts anons?
>>
>>4565237
I think we should go for the lab.
>>
>>4565237
(last post before I start feeling dirty)
Wasn't our budget planned to be 1000 creds a paycheck this week, then we'd spend the remaining 1000 with next week's first payout to make bunks and have 500 left over? I'm not good with money, so whatever, but I feel like we should prioritize getting bunks. I say we should get the kettle instead of the lab, mostly because we don't even have a way to harvest materials from the creature yet.
>>
>>4565237
>I've dropped the Bunk room for now, because we can get by with putting beds in the spare storeroom and it's twice as expensive as the Lab.
Didn't we promise we'd get the bunks though? A reputation for keeping promises can be invaluable.
>>
>>4565371
I think the promised time was within 2-3 weeks, so I second >>4565257 We should spend 2000 credits this week total, so we can afford the bunk next wednesday and still have money to spend that day. If the need for supplies right now is really bad, we can spend 2500 this week, but that means we won't have any money until next sunday if we want to get the bunks. I say we get the kettle and spend some extra money fixing up and upgrading the cell, as well as maybe getting a weapon training facility or a empty room installed since the kettles probably going in the empty storage room. Bunks are a priority, we need somewhere to put the expendables.
>>
>>4565257
>Wasn't our budget planned to be 1000 creds a paycheck this week,
Technically it was 500 per paycheck iirc. The required stuff finds under that. I'm game to spend on the lab because it's so much cheaper than most other rooms, and is likely to be the most directly useful.

>>4565257
>mostly because we don't even have a way to harvest materials from the creature yet.
That's reasonable. I was just considering that once we do have a way to get samples, we don't want to have to wait for the next paycheck before we can actually do anything with them.
Of course, if we can get the Kettle test to work, we could be looking at larger paychecks in the future.

>>4565381
>Bunks are a priority
I've flipped on that because we are getting them proper beds anyway, they just won't be in a dedicated bed room. There looks to be space in the primary storeroom, if they won't fit in the spare room with the kettle equipment. I'm worried about us bottlenecking our budget on expensive items that won't help us run experiments or make money.
>>
>>4565190
>>4565204

Manny does as ordered. You’re out of tongue, so he gets the assorted giblets from the bag. This time, he takes a longer look at the body-bag shaped item inside. Piglet, huh?

He also gets a veggie based alternative ready. The meals are left in separate locations, like before.

You send Viktor away and get him to take point with Jeremy. Jim and John are called up to go do the airlock shuffle, while Oscar stays in Archives to observe. In the meantime, you settle down somewhere safe and activate the comms.

“Hello? Can you hear me, L1-AT?”

> “Hungry. Hungry, hungry, hungry, so bad, so painful, it burns... Why- why can’t I feel my toes?”

“L1-AT. We’re ready to give you food.”

> “FOOD!”

“But first, I’d like to strike a deal.”

Ah. That seems to get its attention fully. It stops crying, though its claws are still wrapped around its face.

Seems like it’s open to questioning. At least for now. What exactly do you want to interrogate it on?

Also forgot to advance the time in my last post, whoops.

Time: 1500 Tuesday (1 day to payday)
Credits: $100
Staff: 7

> Pending Orders:
- Bulletin board
- Snack vending machine
- Mattress and bed comforts
- Cubes of varying material
- C4 and detonators
- More gas
- Copper Ammo
- Cold Iron and Silver weapons
- Communion juice and wine
- Toxins

[The Hungry is listening]

> Research
> Experiment
> Interact
> Write Dossier (Player-submitted monster file)
> Write in
>>
>>4565538
>"A small exchange, IF you get a meal, we expect you to just bite you lip real hard until you bleed, and dribble it in a cup. you don't have to bite your lip if there's no cup. If you don't do it while there is a cup, you don't get food for a week."
I personally don't think talking to it is a good idea after what Ty told us, but I guess this might be something. We do not want flesh yet, that might grow into new L1-AT instances. Anyone who handles it needs to wear gas masks, and they must go to the chemical showers after handling it, and cannot enter the lunch room for 2.5 hours after handling it. We can start asking it to break off larger parts later.

Proposed altered feeding protocol: Veggie Burgers and Tofu, no meat or even eggs. We drug it each time with something, probably whatever they use on deer. Feeding is not to be done more than once every 2 days, unless it's a drastic emergency.
>>
>>4565627
Uh it doesn't have lips, it only has a deer skull for a head. How about we ask it to remove some fur, and give us a spit sample instead. Blood can come later.
>>
>>4565692
support
>>
>>4565692
Yeah let's go for fur and spit for now
>>
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>>4565692
>>4565798
>>4565883
>>4565627

The Hungry responds with a slow, thoughtful nod. It begins ripping fur off its body, ceasing its begging as it tosses handfuls onto the ground. It has nothing to spit, and only dry rasping comes from the skull as it tries.

"Come... Come get it. A deal. A deal, face-to-face. Come.

The [FACILITY] lacks decontamination showers at the moment. You could add that into the airlocks during cell-renovation, though. And just as a little tip, it would be possible to add all the planned mods to the spare cell straight away when building it, for the $100 cost.

Time: 1530 Tuesday (1 day to payday)
Credits: $100
Staff: 7

> Pending Orders:
- Bulletin board
- Snack vending machine
- Mattress and bed comforts
- Cubes of varying material
- C4 and detonators
- More gas
- Copper Ammo
- Cold Iron and Silver weapons
- Communion juice and wine
- Toxins

[The Hungry is listening]

> Research
> Experiment
> Interact
> Write Dossier (Player-submitted monster file)
> Write in
>>
>>4566043
>"No. You will leave them by the food plate L1-AT. Comply, or this meal will be revoked."

Even if we did send someone in, I doubt they'd be able to even get close to the samples, even if we sent in both the expendables, security, and even Chuck all armed with flamethrowers, we know it can get across the room in the blink of a eye and shred them. Get security ready.

>>4565692
My bad, I just thought it was wearing a skull fused to it's skin, and that it just had a skinny corpse for a body.

>>4565627
I agree we should start changing the meals, but not so drastically. Reduce portion size a bit, and get rid of human meat, it's fucking with morale anyway. Do try to drug it, and if it start raving about poison, say it's a special drug made to sate hunger that had a unexpected reaction.

Do we have any shotguns? I know the rooms aren't 100% to scale, but I feel like they're small enough to make the range not as big of an issue as normal.
>>
>>4566043
To be blunt, I don't trust you that much yet. We've only known each other for a few days, after all. Maybe in the future. You do this though, and I'll trust you more. I'd like to think you trust me a little, after I've kept my word to you. Am I really asking for so much? Aren't I offering you what you so desire in return? What do you have to lose?
>>
>>4566043
>A deal, face-to-face.
That sounds like a terrible idea. But we do have expendables...
>It has nothing to spit, and only dry rasping comes from the skull as it tries.
We should have had it cut itself to get some blood samples. Maybe next time.

Oh, put a few "supplied air respirators" on order; if we need need to gas a cell at some point, it'd be nice t be able to send someone in to repair or whatever despite the lack of oxygen.
For that matter add a few general hazmat suits as well.
>>
>>4566189

Gas masks, hazmat suits, and respirators are available in storage.

>>4566181
>>4566188

The Hungry claws at the ground in response, snarling through its ragged teeth.

"A deal. Cannot be made with a faceless voice. It cannot. Hungry. So hungry. Hurry. So hungry. No more waiting. Desire for desire."

Flakes of frost begin swirling around the room, sweeping up the fur and causing it to billow in a miniature tornado. It scrapes at the ground hungrily, but seems to be trying to remain patient. At least, as patient as it can be with all the whining and begging.
>>
>>4566199
Oh, it wants to fuck us over with a mystical contract. I'm firmly in the camp of "don't do it" but if we have to, this is the wording.

L1-AT will supply us with body parts, fluid, and whatever biological samples we request, if a bucket, cup, or other receptacle is present next to it's food when meals are fed to it. Samples are to placed within the receptacle. In return, L1-AT can request a single edible to be included in it's next meal, provided it does not contain more mass than a average chicken, barring human flesh due to supply issues. If L1-AT destroys the receptacle, the contract is broken, If L1-AT refuses to supply samples, the contract is broken. If L1-AT gives more or less material than requested, the contract is broken. If L1-AT attempts to attack people tasked supplying the food or retrieving the samples, the contract is broken. if L1-AT requests a meal that contains material to another "entity", the contract is broken. If L1-AT requests something that does not exist, the contract is broken. If the company is unable to provide the item requested, the contract is broken. If the company requests samples when a receptacle isn't present, the contract is broken. If the company refuses to supply the item, the contract is broken. If the company breaks the contract, 1100 kg of meat is to be supplied to L1-AT a week until the contract is re-made, the contract remains broken for a month, and the company will not request samples during this time. If L1-AT breaks the contract, it relinquishes the ability to attack, summon ice, talk, or to otherwise damage or affect company property until the contract is remade. Staff, including the site director are considered property of the company. The contract is remade in a month. The contract can be permanently broken at any time if 2 parties agree it should be broken while 1 is holding a rose with thorns, gripping it hard enough to bleed.

I've made four giant loopholes.
The 1100 kg doesn't have a quality requirement, and while it sounds like a lot, its only a cow.
We never said how often we have to feed it.
It doesn't stop us from coming in and hurting it.
2 parties does not mean L1-AT and us, it can mean us and a random shmuck we kidnap for 20 minutes since we didn't say the two parties in the contract or something.

I think we should just wait until tomorrow, and ask Ty for help. Still feed it, but get rid of 25% of the food normally on the plate.
>>
>>4566199
Hmm, we don't need a recurring deal at this point, because the only thing we need from it besides the occasional sample is it not tearing up the cell. And from Ty's story, any ongoing deal we make will eventually lead to it forcing a renegotiation.

Flip a coin for the expendables, and send the loser in (in cold weather gear if it doesn't take too long) to make a one-off deal: fur samples, blood samples, and no damaging the cell for 24 hours, in exchange for 500-1000 lbs of (unspecified) meat and/or non-meat food within the next hour (~half a cow if it needs an example). Would ideally also like claw and antler/bone samples as well.
Before the expendable enters, stress to it that damaging the expendable will result in no food for a long time.
>>
>>4566288
Also, our bargaining position is rather weak until we can reinforce the cell, which requires some way to knock it out. The gas didn't work, and explosives have been shelved for now. Anyone got any other ideas?
>>
>>4566288
Technically we can just get them to stand in front of the airlock and get L1-AT to lean down to look through the glass. I notice a serious flaw in our naming convention, it doesn't account for two entities on the same level, so I propose the following filing format

Name: Something witty
Status: Lx-whatever
Profile: What it is
Containment method: Whatever
>>
>>4566649
> I notice a serious flaw in our naming convention, it doesn't account for two entities on the same level,
What? Format is: [Type][Day of Reception]-[Containment Difficulty][Danger if Used/Released]

The second variable [Day of Reception] can also be [Number of Type], i.e. the fifth legend would be L5.
>>
>>4566288

Feel free to roll or vote for who gets in. D2. 1 is Jim, 2 is John. Best of 3 rolls.
>>
Rolled 2 (1d2)

>>4567160
more like best of zero lmao
>>
>>4567160
Forgot his name but I vote for the one that was the gang member
>>
Rolled 1 (1d2)

>>4567160
I'm not sure how Bo3 really applies here, but sure.
>>
Rolled 2 (1d2)

>>4567160
>>
>>4567436
>>4567414
>>4567690

Yeah looks like it’s John. Best of 3 as in, coin was flipped three times.

Will write up post in a bit.
>>
>>4566221
>>4566288
>>4566649

Would have preferred to include image, but I won’t be able to get home for another 24 hours, so gonna carry on.

“John, we’re gonna need you to report to the viewing gallery.”

> “The one behind the big fucker’s cell?”

“That’s the one.”

> “Ugh.”

You let The Hungry know that someone is coming to make the deal. You state the terms, text them to John, and let him know to repeat them. You also warn The Hungry in no uncertain terms that harming John will lead to consequences. It scrapes at the ground in response.

Eventually, John shows up in his thick winter attire. He complains about the hunger again, right before you activate the lights and turn the mirror into two
-way glass.

>”AUGH! Fuck!”

The Hungry is pressed up against the glass, peering into John’s eyes from barely a foot away. He scrambles back, wrapping the clothes tight around himself.

[b]”You are the one this deal is with? You? You? You? Come. Give. More. Hungry. More meat. More tongues.”[/b]

> “What the fuck do I do?!”

A little more than 2 hours before you get to go home, and before PAYDAY!

>Time: 1545 Tuesday (1 day to payday)
>Credits: $100
>Staff: 7

>> Pending Orders:
>- Bulletin board
>- Snack vending machine
>- Mattress and bed comforts
>- Cubes of varying material
>- C4 and detonators
>- More gas
>- Copper Ammo
>- Cold Iron and Silver weapons
>- Communion juice and wine
>- Toxins

>[The Hungry is listening]

>> Research
>> Experiment
>> Interact
>> Write Dossier (Player-submitted monster file)
>> Write in
>>
A day will come where I stop fucking up the formatting. That day is not today.
>>
>>4568652
I say we do the purple anon's autistic contract declaration here >>4566221 with no alterations at all unless he gives us the time to look it over. Also Jim gets the "honor" of doing the next test.
>>
>>4568652
>More tongues.
...Have we given him a favorite food?

> “What the fuck do I do?!”
Tell him to take a deep breath and read off the text.
If he needs further encouragement, tell him he gets extra vending machine tokens for doing this.

>A little more than 2 hours before you get to go home, and before PAYDAY!
WOOO.
By the way anons, this means last chance to get any other "free" stuff you think we might have a use for. At least for a while.

>>4568655
Your ID has changed; only the OP ID can do fancy text modification.

>>4568667
A recurring deal is a bad idea; remember Ty's story?
>>
>>4568667
support
it's our time for autistically worded contracts
>>
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>>4568670

Welp, at least it should work on my Home PC

>>4568667
>>4566288
>>4569617
>>4568670

You reassure John that he's getting rewarded for this. Doesn't he want to splurge on all the good shit coming tomorrow? The brand new, fully-stocked snack vending machine. You tell him to take a deep breath and read off the lengthy, painstakingly-worded contract that you've drafted.

> "L1-AT will supply us with body parts, fluid, and whatever biological samples we request, if a bucket, cup, or other receptacle is present next to it's food when meals are fed to it. Samples are to placed within the receptacle. In return, L1-AT can request a single edible to be included in it's next meal, provided it does not contain more mass than a average"

L1-AT leans forward, leering through the glass. John pauses to stare at it, shuddering at the sight of its bare skull. A claw gently runs down the surface, leaving a trail of frost.

John continues onwards with a gulp.

> "-the company refuses to supply the item, the contract is broken. If the company breaks the contract, 1100 kg of meat is to be supplied to L1-AT a week until the contract is re-made, the contract remains broken-"

A low rumble sounds from the creature's throat as John finishes up his reading. It lowers its head, pawing at the ground and knocking against the glass with its antlers.

"Not enough. Too little. Still hungry. Hungry, hungry. More? More?"

> "Jesus, barring human flesh?! Is that what this thing wants? What the fuck?! What do I say to it-"

The Hungry slams a fist against the glass.

Ah. It hasn't accepted the contract yet. There's no incentive for it to stay put until it does.

"Hungry... Not good enough. Come here. Come here.

Time: 1600 Tuesday (1 day to payday)
Credits: $100
Staff: 7

> Pending Orders:
- Bulletin board
- Snack vending machine
- Mattress and bed comforts
- Cubes of varying material
- C4 and detonators
- More gas
- Copper Ammo
- Cold Iron and Silver weapons
>- Communion juice and wine
>- Toxins

[The Hungry is negotiating]

> Research [Select topic, 1x Researcher available]
> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Write Dossier [Player-submitted monster file]
> Write in
>>
>>4570075
>"Hungry... Not good enough. Come here. Come here.
This is what I was worried about. These things aren't known for upholding deals, and as things stand it holds more cards than we do.
Do not increase offering: weakness now will make it more willing to push later.

Also, the fact that it can repeatedly alter the deal in the story means it is not bound to a deal by anything other than it's own cunning. This overly-complicated shit won't do squat if it decides it doesn't want to play ball anymore.

Plan to have the lobby failsafe upgraded with Sparky; having every room mounting flamethrowers might make staff nervous, but if something or someone was going to make a break for it they'd have to go through the lobby eventually.

> Research [Select topic, 1x Researcher available]
Brainstorm ideas for knocking out the Hungry; violence is off the table for now, but it'd be good to have options later.
Or if that doesn't work for some reason:
See if they can refine the concept for the Kettle Test any; either by cutting the cost down, the space requirements down, or just coming up with ways to test and/or otherwise make use of the equipment.

By the way, I have a vague idea for when we get the spare cell of breadcrumbing the Hungry from C1 to the holding cell (and eventually back). But this will presumably involve it moving unescorted through staff areas. What would it take to reinforce or secure doors along it's path to keep it along it's designated route?
>>
>>4570075
It’s not willing to agree? It can stay until it changes it’s mind.
>>
Can we tell if the windigo creates ice ex nihilo, or just freezes atmospheric moisture? One is much easier to contain than the other.
>>
>>4570131
>>4570138

It takes $100 to upgrade a room with a reasonable amount of general-purpose upgrades. That's for reinforcing a single room. But a general-purpose permanent doors upgrade would be $1000, and require the standard 1 day of construction time to install in every room. It'd be a facility-wide upgrade that permanently increases the time needed for a monster to breach a door with brute force.

Oscar will need some assigned time looking into the ability, but will definitely be able to get to the bottom of the ice thing given time. Either that or the kettle thing will take two hours.

Will wait a bit to see which research is voted for.
>>
>>4570147
>Will wait a bit to see which research is voted for.
The ice research is fine. The kettle thing was a backup longshot task anyway.
>>
>>4570147
>>4570131
I agree that we should use the researcher to look up ways to knock out L1-AT. Refining the concept of the kettle test would be good, but its more important to be able to reliably pacify it first.

Also, we definitely should not change the wording of our arrangement. We should tell the Hungry that its this, or we can stop feeding it altogether.

And just to be safe, we might want to make sure John won't tell anyone about the human meat after this is over, threat of death required if need be. Don't want morale to plummet because our employees found out we were feeding L1-AT human meat.
>>
>>4570165
>we might want to make sure John won't tell anyone about the human meat after this is over, threat of death required if need be.
Be wary of overplaying our hand. If we bring attention to that part by threatening him about it, it will confirm to him that 1. yes, that was what it wanted and 2. that we have some reason to suppress that despite wendigos in general being known as cannibals.

A brush off something like "just covering a possible loophole" will get better results, I suspect.
>>
Rolled 2 (1d2)

>>4570131
>>4570165

>>4570138
>>4570162

Rolling for tiebreaker.
>>
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>>4570134
>>4570165

You inform your subject that it's either this, or it doesn't get food. When it begins slamming its skull against the glass, you turn off the lights and direct John to stay quiet.

After a few more attempts at talking to it over the intercom, you find yourself hitting a brick wall. It just continues to scream and demand meat, making no further mention of the contract. Doesn't seem like it's accepting, and its only continuous demand is 'more'.

The Hungry begins its usual ice bullshit, attempting to slip it under the doors and force them open. The doors are now at risk of being breached, and will likely give way before noon tomorrow (Assuming constant assault). You give Oscar instructions to study the ice while you work it out. Hopefully by observing the footage, she can figure out how exactly it's doing this, and whether it's possible to neutralise it.

Whether she should enter the viewing gallery is up to you. John, on the other hand, leaves immediately, stating that the pain in his stomach is getting unbearable. No complaints about the cold, so it seems like the clothes are helping. He heads out into the storage room and immediately begins talking to Jim about what happened. Before he reaches the part about human meat, though, he stops himself and glances towards the guards. John shakes his head and trails off.

Time: 1700 Tuesday (1 day to payday)
Credits: $100
Staff: 7

> Pending Orders:
- Bulletin board
- Snack vending machine
- Mattress and bed comforts
- Cubes of varying material
- C4 and detonators
- More gas
- Copper Ammo
- Cold Iron and Silver weapons
- Communion juice and wine
- Toxins
- Sparking mechanisms for lobby

[Observation into L1-AT's Cryokinetic powers. Duration: 1 Hour remaining]
[The Hungry is damaging cell]

> Research [In Progress]
> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Write Dossier [Player-submitted monster file]
> Write in

Now that it's 5pm, it's a good time for you guys to vote and finalise the shopping list, with the $1600 budget for tomorrow. And to also give instructions to the night shift. In the last update of the day, I'll post the possible locations for new rooms.
>>4565237
>>
>>4570311
Aw fuck, I'm tempted to just slide the airlock open a bit and put 4 flamethrowers under the door and cook the bastard til he calms down. Kinda a weak move to give it food so we can repair the doors, but that's probably what we'll end up doing.
>>
>>4570311
reniforce the doors in the hallways leading to the cell to be as strong as the containment doors themselves
>>
>>4570363
the idea is to stop giving it food in the future and just light it on fire like the story whenever it gets angry
>>
>>4570311
and add a sparking mechanism to the hallways next to the cell
>>
also should we seal the airlock because it doesn't seem to need air and can turn to gas?
>>
>>4570348
if he can turn himself into air or some shit he might just slide through under it, so thats a no go
>>
>>4570311
>attempting to slip it under the doors and force them open. The doors are now at risk of being breached, and will likely give way before noon tomorrow (Assuming constant assault)
Technically, this is why the cells have an airlock. But letting him reduce the cell to one door is a bad idea. Tell the night watch to wait six hours before feeding it, and to make the meal half the size of previous meals. If needed, wait at least 4 hours before giving another meal of the same size.

>Whether she should enter the viewing gallery is up to you.
Sure, but suggest she bundle up first, and that if L1-AT gets too interested in the window to leave the observation area and stick to camera examination for now.

>Before he reaches the part about human meat, though, he stops himself and glances towards the guards.
That's what I thought. Throwing death threats is for extreme situations only.

> it's a good time for you guys to vote and finalise the shopping list, with the $1600 budget for tomorrow.
C1 upgrades/repair (earmarked)
>$100
Spare Cell
>350
No spare cell upgrade for now, as C1 held up for multiple days, and I'd rather see what upgrades might be needed for future inmates.
I'm leaning towards the Lab, as we should have access to samples soon hopefully, and our researcher should be able to do more than be a data spider with access to a proper lab.
>$1000

>Total: $1450
>Remain: $150

>>4570147
Without the facility upgrade, based on what we've seen done to the cell door, how well would facility doors hold up? Also, where in the facility is the spare cell (and potentially lab) going to end up? I'm tempted to cheap out and reinforce the hell out of the room(s) between C1 and the spare instead of using the entire $1K.
>>
>>4570471
We shouldn't get a lab, we need some way to get samples, and there aren't even enough expendables to throw into the testing grinder.
>>
>>4570471

Will post an update with the possible building locations shortly.

The Facility doors aren’t particularly durable, and The Hungry would be able to get through them with little effort. Most are metal sliding doors and can be locked, they aren’t as thick as the containment unit doors.

The upgrade would increase the durability of all doors, causing things like The Hungry to take several more updates to get through a single door during a breach. They’re not reinforced to the degree of an airlock door, since they lack the surrounding infrastructure, but are useful for locking down an area and stalling for time.
>>
>>4570311
One thing we definitely need to do: tell John he did a great job at dealing with tall, pale and ugly. Then tell him that if he’s hungry, he should go grab some food. If not, we’ll see if we can find some pills for the pain or something. He’s earned it.
>>
>>4570372
>>4570471

You cycle the airlocks on either side, ensuring that there’s a vacuum beyond the door. Oscar, meanwhile, makes her way into the gallery, careful not to alert it. She lets you know that she feels the gnawing in her stomach again, and is getting unnaturally angry. She recommends a guard be on hand if anything happens.

Regardless, the final hour passes quickly, and everybody prepares to head home— except Security and the Expendables. Now, all four of them mumble about the lack of bunks together, but the professionals don’t make a stink.

As you stand in the lobby, Oscar runs after you with a sheaf of notes, along with her observations.

Through thermal imaging using a scanner gun, she’s been able to deduce that The Hungry isn’t creating ice. Rather, it creates ‘waves of cold’, said in air quotes by Oscar, since it’s not very scientific. There’s probably a term for it that she needs to google tomorrow. Anyway, there are two processes. What it does is lower the temperature in an area by sapping it of all thermal energy, flash-freezing it and causing any moisture to solidify into ice. The entity also somehow drags water vapor into place, immediately creating pieces of ice far larger than what an area ought to have. The vapour in the air is probably being pulled from deep within the ventilation systems. She can’t figure out how it’s doing it, but it must be capable of collecting large amounts in relatively short amounts of time.

The second insight from her is that its body is a rather even temperature throughout. It’s very, very cold, and is uniform across the entire creature. This likely implies it has no metabolism. It hasn’t shit out any of the food either, so it’s a mystery where it goes. The centre of its chest is colder than the rest of it.

If the inside of the cell were a vacuum, it theoretically would stop it from utilizing the ice in any way. However, this might complicate using a feeding chute and sending personnel in.
>>
>>4570471

As you all pile into the elevator, you draft your instructions for the Night Shift. You also get to work on ordering your new amenities for tomorrow. Construction will begin as you start work, and will take place throughout the day. You’ll likely want to take precautions, since the amount of people in the vicinity of L1-AT could cause problems.

How this’ll work will be the same system as the original buying. Write a shopping list and which spot you want to place it in. In the event of a tie, I’ll roll between the choices. The numbered rooms are connectors like stairs and halls, but you may explicitly choose to exclude them if you’d like two adjacent rooms to be separated.

Construction on C-1 cannot take place for now, as it’s occupied by a Monster.

Budget: $1600

> Amenities

- Cafeteria: $2000
- Break room: $2000
- Bunks: $2000
- Storage: $500
- Archives: $1000
- Infirmary: $750
- Disposal: $500
- Laboratory: $1000
- Cell: $350

> Staff

- Security x2: $750
- Researcher: $500
- Janitor: $250
- Expendable: $100
-K9 Handler: $200

> Misc

- Room Renovations: $100 (Reasonable amount of modifications and repairs to a cell/room, to your specifications)
- Perpetual Motion experimental apparatus: $200
- Session with Ty: $135
- Permanent Door Upgrade: $1000

> Failsafes

- Minibake: $300 per room
- Bakelite: $1250
- Let it burn: $1500
- Warhead: $1750
- Singularity: $2000
- Gas (Selected)

I’ve also got a small surprise for the next day, that I’m pretty excited to show.
>>
>>4571442
Oh. I didn’t consider that there were unlabeled connectors between A and the cafeteria, B and storage, etc. that you might want to exclude for quarantine reasons. Please regard those halls as ‘W, X, Y, and Z’, corresponding to A B C D.
>>
>>4571437
let's get an industrial dehumidifer and suck all the water vapor out of any air that would go in the wendigo cell
>>
>>4548219
>>4548615
>>4548713
>>4555260
>>4560151
>>4570363
>>4570370
>>4571775

Compiling the additions that you guys have stated you’ve wanted so far.
>>
>>4571437
>Now, all four of them mumble about the lack of bunks together, but the professionals don’t make a stink.
So security does say down here. I guess that settles our purchase plans for now.
Make sure the sleeping stuff on order includes enough for the guards to use as well.

>Oscar runs after you with a sheaf of notes, along with her observations.
Good data. Makes me think about possibilities for using it to move water around usefully, such as weather modification, etc.

>>4571442
My final list:
Earmark: C1 upgrades
Feeding cute (add micro-airlock or otherwise ability to work across a vacuum if possible)
Cell hardening in general, but especially against it's cold and claws
Upgrade gas system with Sparky
>$100
Spare Cell
F&H are out for placement, as they are the best access to the lower levels. We need to be careful we don't organize the layout such that the only way to get from one side of the facility to the other is through the lobby. I think C is the best bet; my only worry is that if we breadcrumb the Hungry through the storeroom it might damage the future Kettle Test.
>$350
Kettle Test
This is mainly so we have something to test with while waiting to be able to build the bunks. And if we're lucky it will be the ticket to bigger paychecks in the future.
Place it in the empty storeroom.
>$200

>Total: 650
>Remaining: $950
This leaves the bulk of the paycheck to be combined with the next so we can pick up the bunkroom.
>>
>>4571832
would this >>4571775 or an actual vacuum pump plus modifying the air systems in the cell to support them count toward cell upgrades, or be their own separate thing?
If they'd be included, add them to my list >>4571986
>>
>>4571442
We don't want a perfect vacuum, but could we at least get rid of most of the ventilation leading to his cell?

Also: PLEASE DO NOT SPEND MORE THAN 1100 BUCKS TODAY SO WE CAN GET BUNKS SOON, EVERYONE'S GETTING PISSY ABOUT IT.
>>
>>4571442
Also:
Could we call ty? I want to see what he recommends we do about the ice, and just the simple question if pumping it full of copper bullets would kill it.

Speaking of which, if they arrived, get the guards to swap out their ammo.

Alright, here's a planned layout, I wanna know what you guys think of it(not actual orders). B is another storage, D is bunks. H is lab. C,E are more cells. I is infirmary, A is disposal. I don't think we should ever get a break room, it's waaay too expensive. Just move a Tv with the streaming sites into the cafeteria.

Add the following to the bulletin board
"All our tests happen for a reason"
"Make sure you know which type of bullets bullets are in which magazine! It could save your life!"
"Good behavior=possible non-lethal weapon rights. Also snacks."
"If they refuse to communicate on our level, we shall communicate on theirs. (have a drawing of a multi-headed bear being shot)"
"Silly hats available upon request"
"DO NOT TALK TO ANY CONTAINED ENTITY UNLESS THE SITE DIRECTOR EXPRESSLY ALLOWS IT"
"DO NOT ACCEPT DEALS FROM ANY ENTITY."
"Keep your PPE on you at all times!"
"Site Mascot contest! Write down your suggestions! Please keep in mind this is meant to help morale or at least keep us entertained."
>>
>>4572067
>Could we call ty? I want to see what he recommends we do about the ice, and just the simple question if pumping it full of copper bullets would kill it.
The ice? It melts same as any other ice when not being actively manipulated from what we've seen.
>>
>>4571442
>Lab A
No point in gathering materials from the thing if we can't do anything with it, so I think a lab is top priority.
>Cell C
It's gonna be tricky to play hide the pickle with the hungry and get him to actually go into cell c, but if we can figure out a workable system to get him in and out then it should be fine.
>Room Renovations
In the main cell add in flamethrowers to the floor/ceiling, it'll be a good way to subdue it if he gets really ornery, and with his regeneration it shouldn't risk killing him, unless we really char him to a crisp.
>>
>>4572002
Included.

>>4572067
Call Ty?

> Y
> N
>>
>>4572327
>Y
Get the pro here
>>
>>4572327
Can we also play music on the intercom again?
>>
>>4572327
N
>>
>>4572333

Theoretically, yes.
>>
>>4572366
you know what to do
>>
>>4572366
yes lets play more terrible music and piss it off even more.
i recommend this
https://www.youtube.com/watch?v=r7kA8hhskkQ
>>
>>4572379
and of course it will be on repeat.
>>
>>4572379
N O
>>
>>4572327
Y
>>
>>4572327
N

>>4572379
No.
>>
>>4572327
> N
We've no reason to suspect anything supernatural about the ice.

>>4572366
Absolutely not.
>>
>>4571986
>>4572326

2 votes for this, and no alternate orders so far. That’ll be $650, if there’s nothing else you guys plan to add on. Also looking like a no for the music, and no to giving Ty a night call.

Once the cell is complete, you guys could theoretically ask for a new Monster.

[THE COMPANY] has recently obtained three new ones, which you have a choice of. They wish for you to accept it on Saturday, so that the cell can be fully built on Sunday, and you can use Payday money to deal with issues that stem from it. This is the SOP for new monsters.

However, so long as one has a cell, one can request early, or even reject the weekly monster if you don’t feel ready.

This week’s options are just as unclear as the last week’s.

> A patchwork creature
> A golden goose
> An old machine
>>
>>4572745
>> A golden goose
Why do I feel like this wont be what Im hoping it is? But if we are going to take a new critter, it should be this one or the machine. I dont want another active threat like The Hungry
>>
>>4572745
an old machine
>>
>>4572745
>> A golden goose
I doubt it's this straightforward, but a golden goose implies a fairly easy way to make money from it.
>However, so long as one has a cell, one can request early,
Not this time, no. We need the spare cell so we can fix/upgrade C1.
>>
>>4572745
>>4572801
Yeah, we def want to wait a bit. Get the subject we have fully locked up first, and only then ask for more.
>>
>>4572824
+1

also we really need to get that kettle rig working. That's our gateway to not only more funds, but proving to THE COMPANY that we're competent.
>>
>>4572745
>> A golden goose
>>
>>4572824
ah, yeah. revoke my vote, i'm supporting this. +1
>>
>>4571986
>>4557491
>>4571832
>>4572047
>>4572326

About to make post with all of these thhings. Before that, can I confirm whether you guys are waiting to make alterations to C1, or putting the $100 mods into C2 as it's being built?
>>
>>4572745

Shit, I completely misread the posts. Recounting.

Option A: $650
>>4571986

Option B: $1450
>>4572326

Misread them as supports of each other. Will roll for tiebreak if it's still a stalemate in a few hours.
>>
>>4573000
Voting for option A
>>
>>4572995
C1 mods. It's easier to "spend" the money ahead of time.
>>4573000
>Option A
>>
>>4573015

Alrighty. The crew will have to come back tomorrow then, unless The Hungry is stuffed into another room.

Seems like A is the winner.
>>
File: Day 3.png (55 KB, 2000x1000)
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> Today's Deliveries:
- Bulletin board
- Snack vending machine
- Mattress and bed comforts
- Cubes of varying material
- C4 and detonators
- More gas
- Copper Ammo
- Cold Iron and Silver weapons
- Communion juice and wine
- Toxins
- Sparking mechanisms for lobby

- Renovations ($100)
- Spare Cell ($350)
- Perpetual Motion Apparatus ($200)

Wow, it's a brand new day. And already, there's a huge dent in your hard-earned resources. Oh well, you're about to recoup your losses anyway, if all goes well. The first thing you notice is that the Facility is absolutely bustling with activity. A fuck ton of construction workers are hard at work, excavating soil and installing scaffolding. You wonder how exactly they're going to transport the soil out of here, or how they're getting this much material with such a small team. But [THE COMPANY] has ordered you not to question it or look into it, and you've told Oscar the same. She buys a bunch of snacks as she watches a worker install the sparking mechanisms in the lobby. You disconnect the gas to reduce the risk of any explosive accidents.

Your employees' work schedules are being slightly disrupted, but that's the cost of progress. Manny is upset that he can't get to cooking, because dust and dirt are flying everywhere. He cheers up when the construction crew suggests that they drill him a kitchen area, with your approval of course. John hovers around them, just looking for breakfast. He looks a bit sick today, and distracts himself by reading over your messages on the bulletin board. He has a chuckle about the bear-shooting one. You've ordered him those pain pills that you thought about yesterday, and they're sitting in storage. Might be good to assign him some antacids.

Your mattresses have arrived as well, and the four night-owls have moved them into separate rooms. The guards get the storage room with the guns, of course. Your C4 has been locked inside a strongbox, and Viktor makes sure it doesn't get jostled by the crew. Sure, C4 is stable, but it never hurts to be careful.

Jim is chatting it up with the workers downstairs. He's sharing his own tales of working at a construction site, leaving out the part where he fucked the foreman's wife and then murdered him. They're getting along quite nicely, and he's suggesting a spot for them to install your kettle apparatus.

Oh, and... Does The Hungry look different today? It looks like its gotten a major Visual Upgrade. Eh, maybe it's just your imagination.
>>
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>>4570471
Night Shift informs you that they followed your orders and fed it after hours of banging and screaming. However, the paltry meal didn't slow its rampage in the slightest. Only the second one caused it to stop, and it's back to being calm. At the moment, The Hungry is stirring and looking towards the sound of drilling in the distance. Its never been so restless so early, so this may be cause for concern.

Also, your human meat stocks have been fully refilled.

Time: 0700 Wednesday (4 days to payday)
Credits: $950
Staff: 7

[The Hungry is stirring]
[C1 West Door at low integrity]

> Research [Select topic, 1x Researcher available]
>>4565042

> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Write Dossier [Player-submitted monster file]
> Write in
>>
>>4573067
Item: The Hungry

Suggested Containment Procedures: Four beryllium-copper alloy bands should bind the creature at all times to a copper table. Security personnel should be armed with copper nightsticks, copper firearms firing copper-jacketed ammunition, and flamethrowers. Cell should be a desiccated, hermetically sealed environment flooded with a dense noble gas. Flamethrowers and heating units should be placed in the room's walls.

Description: The Hungry is a large, humanoid creature about seven or eight feet tall. Entity has claws, is made of grey and white emanciated flesh, and has the head of a deer skull. Entity is carnivorous, and will eat anything that was once living. It has a nearly uncontrollable appetite, be it human or animal. Entity is essentially a moving corpse.

Noted powers:
Superhuman speed, superhuman strength, apparent regeneration from a mulched state (see classified recovery log), ability to phase shift (limited by density of gas within room), temperature and ice manipulation, natural sonic weaponry, possibility of corruption and inducement of cannibalistic tendencies.

Weaknesses: Fire/heat, copper weapons, dense gaseous environment,

Other notes: According to hired witch doctor, is a "natural wendigo" where it has the ability to corrupt other humans into a lesser form of itself. Entity appears to take in all meat given to it and does not increase in mass. Entity has some limited form of communication, but according to witch doctor any communication is the parroted dead voices of its victims. Witch doctor recommends immediate entity termination. Entity is violent and intent on breaking containment for more food.
>>
>>4573067
Additionally I'd like to buy some ComTacs for our security dudes if that's not already part of their gear package, we don't want them going deaf if this thing breaches containment.
>>
>>4573313
Whoop, forgot the kettle magic

Entity has shown unusual effects on kettles boiling in vicinity of entity, where the kettle will begin to swing on its own. Requires further testing, has a possibility for unlimited energy.
>>
>>4573064
>He cheers up when the construction crew suggests that they drill him a kitchen area, with your approval of course.
I don't see why not.
>Might be good to assign him some antacids.
I presume we've got some over-the-counter meds in the storeroom? Have someone give him a pepto-bismol alka-seltzer or similar.
>Oh, and... Does The Hungry look different today?
I was wondering...

Why is one of the workers in the C1 airlock? The left inner door is known to not be in the best shape.

>>4573067
>The Hungry is stirring and looking towards the sound of drilling in the distance. Its never been so restless so early, so this may be cause for concern.
Yea, that is an issue. Make sure at least one of the guards stays in the secondary storeroom at all times today, just in case.

> Research [Select topic, 1x Researcher available]
I'll offer the kettle test brainstorming again, but I'm not attached to it if someone's got another idea.

I suggest feeding happens in the east airlock today, to hopefully buy the western door a little more time.

I've just had a stopgap idea for getting through today. See if we can rush a series of copper strips, some 8ft long, 2ft wide, and 1/8in thick. When we do the next feeding (in the est airlock) we lock it in and have the strips installed in front of the damaged western door. If it works, it should preserve the door in the short term, and if it doesn't that's still good data.
Also if it works, we can have the doors copper-plated during cell renovations as additional hardening. I'd be tempted to plate the entire doorway, but we need the option to be able to move it out of the cell.

>>4573313
> copper firearms firing copper-jacketed ammunition
I don't think making the guns out of copper will help.
>flooded with a dense noble gas. Flamethrowers
These are both reasonable suggestions, but the 'throwers will need an oxidizer or self-oxidizing fuel to function in that environment.

>Other notes:
I'd add that it is intelligent and willing to make deals (for food), but expert suggests there is no supernatural binding in effect, and it has no difficulty renegotiating or demanding more food repeatedly. As such, recurring deals are not a good idea.
>>
>>4573067
Dumbass here, it's purely a visual upgrade yeah?

Check through the capture log on L1-AT-The Hungry, how much ammo and firepower was needed to reduce it to such a state? If we aren't classed above it, ask upper management. Stress that you're not trying to destroy it, but checking to see how many security you should have. I'm thinking we might need to burn it to scrap if we want to get anything done with the cell, I'm not too eager about the breadcrumb plan, and I want to be able to disable it for certain if necessary.

If we have both communion Juice and Wine, I assume the wine is more holy in nature, get grape juice to just become part of the servings in the cafeteria, grape juice is good, and since it's holy it might do something for us. It doesn't seem like it costs us anything, and I can't think of how this could backfire.

OI WHATS THAT FUCKER DOING IN THE AIRLOCK GET HIM THE FUCK OUTTA THERE UNLESS HE'S FIXING UP THE DOOR THEN ITS FINE.

Also, our plan right now is to lead it to the new cell with a trail of ducks, and then upgrade his old cell, yes?
>>
>>4573385
>Also, our plan right now is to lead it to the new cell with a trail of ducks, and then upgrade his old cell, yes?
That's the best we got, yeah. It's going to be delicate and risky, but unless we decide to go ahead and try poisoning or blowing it up, we lack any way to subdue it for movement.
>>
GUYS CHECK IT OUT
https://www.legendsofamerica.com/mn-wendigo/

"Another well-known case involving Wendigo psychosis was that of Jack [b]Fiddler[/b], an Oji-Cree chief and medicine man known for his powers at defeating wendigos. Fiddler claimed to have defeated 14 wendigos during his lifetime. Some of these creatures were said to have been sent by enemy shamans and others were members of his own band who had been taken with the insatiable, incurable desire to eat human flesh. In the latter case, Fiddler was usually asked by family members to kill a very sick loved one before they turned wendigo. Fiddler’s own brother, Peter Flett, was killed after turning wendigo when the food ran out on a trading expedition. Hudson’s Bay Company traders, the Cree, and missionaries were well aware of the Wendigo legend, though they often explained it as mental illness or superstition. Regardless, several incidents of people turning wendigo and eating human flesh are documented in the records of the company.

In 1907, Fiddler and his brother Joseph were arrested by the Canadian authorities for murder. Jack committed suicide, but Joseph was tried and sentenced to life in prison. He ultimately was granted a pardon but died three days later in jail before receiving the news of this pardon."

We found Ty's grandfather.
>>
>>4573064
>Sure, C4 is stable, but it never hurts to be careful.
I've heard it's so stable, it won't detonate even if you set it on fire.

> Oh, and... Does The Hungry look different today? It looks like its gotten a major Visual Upgrade. Eh, maybe it's just your imagination.
Not sure if that's a bad sign.

> Entity appears to take in all meat given to it and does not increase in mass
Are we sure about that? It hasn't increased in size, but we haven't put it on a scale or anything.

>>4573365
> I presume we've got some over-the-counter meds in the storeroom? Have someone give him a pepto-bismol alka-seltzer or similar.
> Make sure at least one of the guards stays in the secondary storeroom at all times today, just in case.
Y

>>4573409
Cool. Might be a great-uncle or something though, instead of grandpa.
>>
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>>4573385
>>4573517

Yep, just an upgrade to the sprite work. That was the surprise I mentioned earlier.

>>4573313
>>4573328

You send a copy to corporate, and then file away the dossier. It'll take some time to get a reply, but Oscar's opinion is that it's a good start. Once secure containment has been achieved, and physical research has started on it, you can request a research grant from [THE COMPANY] to pay for expenses directly related to testing. Perhaps the kettle apparatus can be claimable.

>>4573315
Yep, that'd be something included in their equipment.

>>4573365
>>4573385


The kettle apparatus is in the progress of being built at the moment. It'll be done at the end of the day, along with all the modifications.

The worker is taking a look at the door and installing the sparking mechanisms in the airlock. He reports that he can't fix the door without getting access to the other side, and that they can't make your requested C1 mods unless The Hungry is out.

>>4573385
>>4573397

As a refresher, the building process selected was:

> Build Spare Cell (Completed on Thursday)
> Move The Hungry to C2 (Thursday)
> Repair and modify C1 (Completed on Friday)
> Move The Hungry to C1 (Friday)

>>4564581

Ordering the full set of copper strips with expedited shipping will cost $100 credits, and it can include those beryllium-copper bands, as well as the table. You can get it all for free if you wait till tomorrow, but ponying up will get it to you after lunch.

>>4573385

After a few days of dealing with this thing, [THE COMPANY] has finally decided to give you higher-level access to the containment logs. Two fireteams were used to completely neutralise the creature, totalling about 16 men leading it across an expanse of snowy forest. Reports mentioned that high-calibre gunfire had to constantly be used to blow off parts of its body, and small arms fire was ineffective due to regeneration. Eventually, they resorted to explosives while luring it towards a containment zone, and managed to destroy its limbs in a blast. From there, they burned it down to a mangled mess and threw it in a heated cell. They brought it straight to your [FACILITY] from there.

>>4573365
>>4573517

You get John to take some medicine for his stomach, and tell him to sit down to take it easy today. It's hard to rest with all that construction going on, but he lies down in the quietest possible area to take a break.

Time: 0800 Wednesday (4 days to payday)
Credits: $950
Staff: 7

[The Hungry is stirring]
[C1 West Door at low integrity]

> Research [Select topic, 1x Researcher available]
> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Write Dossier [Player-submitted monster file]
> Write in
>>
>>4573811
I'm not feeling too good after hearing about that report. Station guards at west door, consider coating the doors in copper. Arm self with a pistol, and make sure the gas is ready. Is the facility flammable or is it one of those painted stone and concrete walls deal?

Get Manny to prep some burger patties, as well as some apples and meat substitutes to prepare the "breadcrumbs". We want to see if it's willing to eat vegetables, and if it has any effect on it's strength.

I've heard stories of kids getting their insides shredded by plastic toys in cereal from the 80's. Should we possibly use copper dust to lace the Hungry's food as a sedative?
>>
>>4573811
The Hungry isnt a dirt or rock related spirit right? is that just oil creeping up below or maybe a vein of somekind? Cavern system below us expanding because of construction?
>>
>>4573811
We've got a real construction crew this time around let's play the food airlock shuffle with the east airlock and get the crew in there. Get both our guards over to the low integrity airlock with flamethrowers to guard the construction crew.
>>
File: Day 3.png (56 KB, 2000x1000)
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Unrelated to anything, just compiling the Bulletin board messages for future reference.

"All our tests happen for a reason"
"Make sure you know which type of bullets bullets are in which magazine! It could save your life!"
"Good behavior=possible non-lethal weapon rights. Also snacks."
"If they refuse to communicate on our level, we shall communicate on theirs. (have a drawing of a multi-headed bear being shot)"
"Silly hats available upon request"
"DO NOT TALK TO ANY CONTAINED ENTITY UNLESS THE SITE DIRECTOR EXPRESSLY ALLOWS IT"
"DO NOT ACCEPT DEALS FROM ANY ENTITY."
"Keep your PPE on you at all times!"
"Site Mascot contest! Write down your suggestions! Please keep in mind this is meant to help morale or at least keep us entertained."
"Hungry? Get away from the wendigo, it does that, and it's probably not good"
"Hygiene is keen, a filthy weapon is a worthless weapon"
"Due to Funding issues (Yes already) we are not currently able to afford bunks. ETB: 2-3 weeks. We apologize for the inconvenience."
"The faster we do the airlock dance, the faster we won't have to do it"
"DO NOT ASK FOR THE DIRECTOR'S NAME, IT IS DUMB AND CONFUSING."
"Before you ask, consider if you really want to know. (seriously, shit's gross)"

>>4573876
Stone and concrete, mainly. And metal in some places. Manny goes off to prepare the patties and meat. Soon enough, he has the plate delivered and ready for Jim to handle. The Hungry is icing up the wall, and has taken notice of the worker through the window. The man is still working on the sparking system.

Guards are in place, food is ready, workers are prepared to sweep in. Any other precautions, or are we ready to start the airlock shuffle?

Time: 0830 Wednesday (4 days to payday)
Credits: $950
Staff: 7

[The Hungry is stirring]
[C1 West Door at low integrity]

> Research [Select topic, 1x Researcher available]
> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Write Dossier [Player-submitted monster file]
> Write in
>>
>>4574173
let's try talking to the greedy cunt one more time, see if we can get it to agree to leave some flesh, blood, hair and spit in the contaiment cell before we lure it out into the airlocks. Promise unlimited meat, we don't actually have to do anything except give it just enough to calm it down, we got it by the balls.
>>
>>4574189
Let's not promise it anything we don't actually intend to give it. We shouldn't break any deals with it if we ever expect it to cooperate in the future.

Instead promise it something like twice as much meat in its next meal so long as it cooperates with the current one.
>>
>>4574173
give John a full medical exam.
it's possible he may be infected somehow
>>
>>4574173
>>4574189
I don't think we should talk to it, let's just start the shuffle.
>>
>>4574173
>looking at the picture
oh HELL no get that worker out of the west airlock we're performing a transfer he looks like he's gonna get killed if the ice on the door works
>>
>>4573811
> and that they can't make your requested C1 mods unless The Hungry is out.
Yep, we knew that going in. We can't get the hungry out until they finish with that cell at the earliest.

>Once secure containment has been achieved, and physical research has started on it, you can request a research grant from [THE COMPANY] to pay for expenses directly related to testing.
Sweet.

>Ordering the full set of copper strips with expedited shipping will cost $100 credits
Ouch. Hmm, new plan: next feeding cycle (run in the east airlock) we take a spare box or two of the copper rounds and either superglue them to the west inner door (if that won't interfere with it's operation) and/or scatter the liberally around inside the western airlock.
Keep the strips on normal order though; I'm sure they'll be useful sooner or later. And request ammo top up if needed.

> Experiment [Propose experiment process, 2x Expendables available]
Prep one of the testing cubes. This is the list I suggested we order
>Tin, Copper, Brass, Aluminum, Iron, Mild Steel, Face-Hardened Steel, & Titanium. Also a block of whatever the cell is made of, & normal Concrete.
>>4557265 in this post
So let's start with the Tin.
>>
>>4574411
He should be ok once we start the shuffle. We can leave the hungry in the airlock while he finishes his work, as long as it won't take more than 2-3 hours.
>>
>>4574448
I wonder if, with the Pavlov Method, we could make The Hungry just habitually rip and tear ores before eating? Of course, assuming its strength is that strong
>>
>>4574346
+1
>>
>>4574189
>>4574265

>>4574407

Seems the vote is to negotiate with it. You turn on the intercom and speak, drawing its attention this time by starting with “Food.”

It immediately turns its head up at the mention, and you state your terms. Double food. Maybe even more. A possibility of giving it a huge surplus, so long as it leaves part of itself in the cell.

> “Deal? A deal?”

“No. Not going through this again. Just do it, and you get fed. You have ten seconds.”

As you count down, The Hungry rips flesh and hair off itself, shearing them off in ragged strips and littering the ground. It slams up against the eastern door, practically salivating at the sight of the worker.

Seems like it has some misgivings about the source of food. You quickly evac Jim from the East door and open it up, along with a call for the creature to approach.

It gets one whiff of the hamburger meat and immediately abandons the worker, blitzing straight into the airlock in its gaseous state. Jim flinches as it slams into the door.

You slam the airlock door shut as it gorges itself on the paltry amount of meat, ignoring the apples completely. It tries one patty of meat substitute, but spits it out in disgust.

The creature curls up into the cramped room, its chest rising and falling rapidly.

> “More? Still hungry. Too hungry.”

>>4574346

Oscar begins a medical examination of John, up above in the storage room. It’ll take a while to conclude.

>>4574448
Chuck is sent to prepare the cubes of material for later. He bustles about in the storage room with the other two, huffing with effort as he handles the big cubes.

The workers begin work on C1, cautiously performing repairs on the door. They look around for good spots to add the upgrades. It’s still dangerously close to The Hungry, but at least the East door is completely unharmed.

Time: 0900 Wednesday (4 days to payday)
Credits: $950
Staff: 7

[The Hungry is docile]
[C1 West Door at low integrity]
[Medical exam on John. Duration: 1 hour]

> Research [Select topic, 1x Researcher available]
> Experiment [Propose experiment process, 1x Expendables available]
> Interact [Propose interaction]
> Write Dossier [Player-submitted monster file]
> Write in
>>
>>4574448
Forgot to add the pending orders, will include them next update.
>>
>>4574958
>"Why have you rejected that patty?"
Feign ignorance. If everything goes as planned, this is the last feeding we have to do for it, yes?
>>
>>4574972
+1
>>
>>4574958
>“No. Not going through this again. Just do it, and you get fed. You have ten seconds.”
Ha. Good work.
Have someone collect as many samples as they can without contaminating themselves. Once they're properly bagged and tagged, store them in the archive. The meat should go in a freezer, but before that, if nothing else, check it's temperature.
As soon as she's done with the med checkup, have her do what she can to examine the samples, starting with the meat.
Before we can afford the lab, can we order a run-of-the-mill microscope? They don't run more than a few hundred IRL, so I can't imagine one would cost us more than $5.

> ignoring the apples completely. It tries one patty of meat substitute, but spits it out in disgust.
Interesting. Not surprising, but good to confirm.

> “More? Still hungry. Too hungry.”
Tell the cell crew they have 2 hours. I don't think it will stand being in the airlock for longer than that. Priority is inner west door repair, as best as they can mange without removing it. We can do this in shifts; two hours work, everyone out & it in the cell for 2 hours while they work elsewhere, repeat.
Tell the Hungry to wait two hours.
>>
>>4575002

Yeah, there’d be a microscope in storage for sure.
>>
>>4574972

> “Disgusting... Not meat. Hungry. What is this? Hungry. Are you there? Cold. It’s cold.”

>>4575002
As most of your staff is occupied, you get Viktor to bag the samples. He’s a professional, and he shows it in the way he handles and labels them. The samples are left in the archives and freezer. He reports that they’re as cold as the creature. The meat is at a sub-zero temperature, yet the cells aren’t frozen.

The crew gets to work as fast as possible. They can’t get all the way in two hours, but it’s at least a bit of progress. All renovations will be completed at the same time, at the end of the day, so long as the workers remain alive and are able to work with minimal interruptions.

The first thing they do is fix up the damaged door, as that's the most critical part of containment. Only the sparking mechanisms will be usable before the end of the day, as they’re the simplest thing to add in.

>>4575002

The results are in. John is healthy, he’s just feeling under the weather today. The stomachache and acid reflux isn’t going to lead to any problems, and there aren’t any physiological changes that point to him turning. She recommends he has a light meal and take some pills to settle his stomach. She was saving a sandwich she brought for Jim, but decides to leave it with him instead. John is also experiencing chills, but she can’t find any signs that point to it being physical. She theorizes it’s an effect from being in such close proximity to the aggravated monster, and she asks you to check with the original containment team. She also states her interest in interviewing some of the kids who survived the forest stranding.

Oscar finishes up the exam, and immediately moves on to sample research. She complains about not having a sterile location for it, and asks which room she can set aside for dealing with it.

Time: 1000 Wednesday (4 days to payday)
Credits: $950
Staff: 7

> Pending Orders:
- Copper restraints and pieces

[The Hungry is docile]
[C1 West Door at low integrity]
[Sample research. Duration: 2 hours]

> Research [In Progress]
> Experiment [Propose experiment process, 1x Expendables available]
> Interact [Propose interaction]
> Write Dossier [Player-submitted monster file]
> Write in

No images for the next few days, unfortunately. Not home.
>>
>>4574448

Cubes are ready to be tested too.
>>
>>4575104
>He reports that they’re as cold as the creature. The meat is at a sub-zero temperature, yet the cells aren’t frozen.
It'll be interesting to see if they stay that way.

>so long as the workers remain alive and are able to work with minimal interruptions.
Every so often we'll have to clear the cell and let the Hungry out, so we can put food back in the airlock. Otherwise, the specific times are no issue besides what we promise it.

>she asks you to check with the original containment team.
I presume the [COMPANY] has a SOP for following up on containment teams. Send a request up for what data on the team members they're willing to give us as related to this capture and followup.
>She also states her interest in interviewing some of the kids who survived the forest stranding.
I also presume the kids are under watch for a while for similar reasons. While we're not bringing them down here, ask for records on the survivors, post-recovery interviews, and any unusual behaviors or symptoms developed since. Look into viability of having her go and give "follow up" interviews somewhere not here.

Is a storeroom officially the same as an empty room, or would an empty room be cheaper? We may need a new one with the Kettle test going in.

>She complains about not having a sterile location for it, and asks which room she can set aside for dealing with it.
I know, but not getting eaten in our sleep because the guards had a bad night's rest takes precedence.
She can either clear out a corner in the primary storeroom, or a corner in the archive, her choice as long as nothing irreversible is done.

>>4575123
Cool. Stage them in the archive; next time we do a feeding, we can reduce the meal size and put 2-3 of these in with the rest of the meat, repeating until we run out of cubes.
I figure spreading them out over time will keep it occupied for longer (if some of them are a challenge).
>>
>>4575123
Also, we're now on page 9. I know this is /qst/, but it might be a good idea to archive and sort out a new thread sooner rather than later.
>>
>>4575142

Yeah, the storerooms count as empty rooms.

>>4575147

Good idea. Will figure out the tags and archive it later.
>>
http://suptg.thisisnotatrueending.com/qstarchive/4544737/

Done!
>>
>>4575104
>She was saving a sandwich she brought for Jim, but decides to leave it with him instead.
Love triangle time lads.

>>4575142
>I also presume the kids are under watch for a while for similar reasons. While we're not bringing them down here, ask for records on the survivors, post-recovery interviews, and any unusual behaviors or symptoms developed since. Look into viability of having her go and give "follow up" interviews somewhere not here.
+1
>>
>>4575142
>>4575271
sounds good to both
>>4574958
rereading the thread, we got two storage rooms for some reason in character generation? can we repurpose the second storage room into a lab/infirmary/bunks at a discount?
>>
>>4575274

>>4545282

It was a tied option, and it was rolled for since there were 3 things that could fit into the slot.

But yeah, sure. That sounds fair. We can repurpose a room for 75% of the cost of what you guys want to turn it into.

However, the storage room is no longer a free room, as it’s being used to hold the kettle turbine experiment.
>>
>>4575104
>She theorizes it’s an effect from being in such close proximity to the aggravated monster, and she asks you to check with the original containment team. She also states her interest in interviewing some of the kids who survived the forest stranding.
We'll see what we can do, but no promises. Everything's up to the higher-ups.

> She complains about not having a sterile location for it
We'll add it to the list of purchases. Also, we know we're probably just being paranoid, given she's clearly a professional woman, but please be cautious with this shit. You really can't be too careful with this kind of thing.
>>
>>4575274
>rereading the thread, we got two storage rooms for some reason in character generation?
It was some weirdness with vote counting, I think. Whatever the reason, it worked out well; it's been nice having a spare room, and we found a use for it eventually.
>>
>>4575142

The team is willing to answer questions. Feel free to compile a list of things to ask them.

Getting into contact with the kids is a bit harder. You’ll need to jump through some clearance loops. Currently, [THE COMPANY] has no way to silence them or affect their recollection of the incident. As such, they’ve had to keep all involved parties in custody. Some research shows that there’s a singular Monster in some far off [FACILITY] that can use hypnosis to seal memories away, but it’s literally just the one creature.

Worldbuilding aside, you’ll be able to talk to the kids and pose questions after the Containment Team. Sending Oscar in is a viable option.

Speaking of her, she’s set aside a location in the archives. A surgical curtain has been placed down, and she has all the necessary PPE on. Jim is hovering awkwardly outside the curtain, trying to see what’s going on. She reports that she’s about halfway done with the sample analysis.

Its been two hours since the workers started, just as ordered. They pause so that you can direct them out, if needed.

On the other side of the door, The Hungry is growing restless in such a cramped space. It’s shuffling and twitching rapidly, flickering into its gaseous state and exhaling icy mist. All the drilling and banging from adjacent construction is clearly bugging it.

Time: 1100 Wednesday (4 days to payday)
Credits: $950
Staff: 7

> Pending Orders:
- Copper restraints and pieces

[The Hungry is agitated]
[C1 West Door at low integrity]
[Sample research. Duration: 1 hour]

> Research [In Progress]
> Experiment [Propose experiment process, 1x Expendables available]
> Interact [Propose interaction]
> Write Dossier [Player-submitted monster file]
> Write in
>>
>>4575554
Tell the Hungry if it calms down it can get fed again after it's moved back into the cell.

You guys know that sign about always having your PPE on you at all times? Let's do a gas failsafe drill after the workers are done.
>>
>>4575647
I’d rather wait until tomorrow or the day after to do a drill. The windigo’s already pretty stirred up, a drill will probably agitate it, plus it’ll mean nobody watching it.
>>
>>4575554
>The team is willing to answer questions.
We mostly just want to ask them about their individual exposure to the creature, and any lingering effects after the exposure.

>Jim is hovering awkwardly outside the curtain, trying to see what’s going on.
Politely shoo him away from the "sterile" part of the archive; it'll be hard enough for her to use a makeshift lab without having an audience.

>Its been two hours since the workers started, just as ordered. They pause so that you can direct them out, if needed.
Prep a meal as >>4575142 suggests. The cube order doesn't really matter as long as they're all eventually tested. Then do a double shuffle: hungry to cell, hungry to airlock. They can continue to work for however long the meal prep will take, but should be ready to clear out the moment it's ready.

>>4575647
>You guys know that sign about always having your PPE on you at all times? Let's do a gas failsafe drill after the workers are done.
Do we actually have that mandate? I know the expendables wouldn't be issued gas masks at least. And if we get a creature that can transform humans without distorting them too much, mandating PPE on hand at all times might render the failsafe useless.
If we do run a test, make sure the gas in question is nitrogen or something similar non-toxic so we don't horribly kill any unprepared staff. Also make sure someone can do rescues so they don't suffocate.
>>
>>4575658
>Politely shoo him away from the "sterile" part of the archive; it'll be hard enough for her to use a makeshift lab without having an audience.
Let's ask Oskar if he's fine where he is, first. Heck, maybe she can use a gofer.
>>
>>4575647
>>4575658

Are you guys intending on feeding it in the cell? Or just getting it out of the airlock so more food can be inserted?

Perform gas drill?
>Y (Choose timing)
>N
>>
>>4576115
>Or just getting it out of the airlock so more food can be inserted?
this.
workers out of cell > hungry into cell > food into airlock > hungry into airlock > workers into cell.
>>
>>4576115
>>N
maybe some quiet day in the future. But thins are going to be a little too busy for a while.
>>
>>4576115
>N
>>
I propose we play this song over the intercoms all around the facility on repeat, to improve morale.
https://www.youtube.com/watch?v=1oGB3NqpcDo
>>
>>4575647

The promise of more food seems to calm it down somewhat, but it’s still rather agitated about the lack of space. You quickly evacuate the workers and shove it back into the cell to stretch its limbs. It sniffs the air, catching a whiff of the human scent left within it. The Hungry paces the room, trying to locate where the workers are.

>>4576160
While it’s distracted, you pull Jim back and get him to stick the cubes in the airlock. There’s hardly enough space for The Hungry to have its full range of motion. But it can hopefully get at the cubes while inside. After letting it stretch its limbs for a bit more, you direct it back into the airlock.

Upon spotting the tin cubes, it lifts it to its skull to sniff at the meat. The monster digs its claws into the metal, beginning to crush and rip the contraption open in order to reach the meat inside. Cold breath billows from its maw.

After a moment of this, however, it stops and stares at the tin. The metal freezes over and quickly crumbles into powder within its grasp, leaving it free to rip away at the meat.

>>4576231

The workers don’t comment on your taste, since the drilling overpowers it. Jim seems pretty into it. However, after a few loops, Oscar texts you and requests you shut it off in the Archives, at least. John is also having trouble going to sleep because of it.

Manny is trying to play it cool, but is visibly tapping his feet to the beat. Chuck turns up his own music.

>>4575663

She states that it would be good for him to stay in the room so she can ask for help, but not to go near the curtain. She directs him to a stash of snacks she got him, located in her bag. Jim busies himself with Kit Kat bars, reading a random book in the meantime.

>>4575658

The team reports the same thing: Feelings of hunger and solitude, icy chills, irrational anger, and pangs of fear. One of them said it spoke directly to his mind, asking him if he’d make a deal with him.

Another member of the team got separated and badly wounded by the creature. He was left in the snow for about half an hour, before they could come back for him. His condition was a lot worse, and he was the only one to feel intense lingering effects. He found himself malnourished, and stated that in the time he was alone, he felt unnatural feelings of abandonment, and irrational anger at being left behind.

He’s since recovered fully, and reports no further issues.
>>
>>4576559

Oscar finishes up the sample research in time for lunch. She reports the following:

Its fur seems pretty normal. It doesn’t have any special properties, and isn’t even the sort that’s resistant towards cold by trapping heat. A living animal with this sort of pelt would still freeze to death in winter.

Its cells, however, seem to have an extremely powerful, biological antifreeze agent. Ice crystals just don’t form in it. One exception was when she did a stress test on a patch of extremely cold flesh. When she applied force, it froze over in reaction to the damage, hardening itself rapidly to stop itself from being punctured.

The blood of L1-AT, as expected, also has incredible regenerative properties. She injected foreign matter into a dish of blood, and the cells erased it in under a minute. She can’t test this without a subject, however.

The last insight is that its blood cells are unlike anything found in a human, though they’re analogous to an immune system. While she can’t recognise any of them, they serve the same purpose as white blood cells and clotting agents. Furthermore, its DNA seems to be inhuman and unrecognisable as any known species. Considering it was once human, it means that its genetic makeup changed completely.

She decontaminates herself as best as she can, and your employees all take a break for lunch.

Time: 1200 Wednesday (4 days to payday)
Credits: $950
Staff: 7

> Pending Orders:
- Copper restraints and pieces

[The Hungry is agitated]
[C1 West Door at low integrity]

> Research [Propose topic, 1x Researcher available]
> Experiment [Propose experiment process, 1x Expendables available]
> Interact [Propose interaction]
> Write Dossier [Player-submitted monster file]
> Write in
>>
>>4576559
>he metal freezes over and quickly crumbles into powder within its grasp, leaving it free to rip away at the meat.
That is... not what I expected. But that's exactly why we're doing these tests.

>team report
Speaking into minds is new, but nothing else novel. Still, it's good to get confirmation for this sort of stuff. Pass this info along to Oscar as she requested it.

>>4576569
>Its cells, however
That's very promising. I know she lacks proper equipment, but I want to test the ability to grow the cells seperate from the creature when we can. I see an excellent future for the cells as specialized antifreeze and/or body armor.
Something she can test (assuming she hasn't already) is seeing if any of those properties change as the surrounding temp changes, and if so to what degree.
The stab resistance is notable; pass that particular bit of info along to the security duo.

>The blood of L1-AT
Go ahead and put in an order for generic lab mice; enough that they can be separately caged without the cages taking up a bunch of space. Maybe one or two dozen?

>Considering it was once human, it means that its genetic makeup changed completely.
This is interesting, in that it largely contradicts Ty's words on that matter.

Attach this lab report to the next dossier.

I'm regretting passing up the lab; it's going to really hamstring our ability to do research.

>[The Hungry is agitated]
Let it sit for at least another two hours before repeating the process again. By order of toughness copper is next, which should provide good info as to how useful the metal will really be. If it refuses to interact with the cube entirely after 30 seconds, re-close the airlock and replace the cube with a proper meal (so it won't get snippy so quickly). This and the brass are the only times we should do this though, as otherwise it might try and cheat the system.

> Research [Propose topic, 1x Researcher available]
For the blood test, have her run tests with a variety of foreign materials and see what it effects and to what degrees. Could be that it's useful as an acid.

Oh, and shut the music off please.
considering it seems to be just the one anon that keeps doing this, can you not turn on the music without at least moderate vote support?
>>
>>4576569
>Experiment
For now, lets try something simple and not very dangerous. Inject some of the blood into a cadaver with some wounds, and see if it does anything.

If that doesn't work, I say we should try wounding and then injecting it into one of the expendables, but I know you guys are pretty attached to them.
>>
>>4576597
We keep the music on, ok? I have a discord full of 48 trannies that all want the music to stay on.

In fact, change the track to this, should be a bit more relaxing.
https://www.youtube.com/watch?v=zsSc4pOrj38
>>
>>4576597
if we tell the corp about the results we might be able to get more money
>>
>>4576656
no.
>>
>>4576656
No, turn off the music
>>
>>4576597
>That's very promising. I know she lacks proper equipment, but I want to test the ability to grow the cells seperate from the creature when we can. I see an excellent future for the cells as specialized antifreeze and/or body armor.
I'm worried about potential side-effects if they got into the human body, but if there are no issues, it sounds useful, yes.

> This is interesting, in that it largely contradicts Ty's words on that matter.
How so?

>>4576650
>For now, lets try something simple and not very dangerous. Inject some of the blood into a cadaver with some wounds, and see if it does anything.
Sounds good to me. Let's make sure we rig that room up with one hell of a heating system, though. Give any potential windigos that might result a very warm welcome. And set it so the injector's on a timer. No need to unnecessarily risk anyone injecting it.
>>
>>4576650
>not very dangerous
Injecting the blood of an undead horror known for converting humans into a human corpse.
This seems like a terrible idea I say if we really want to play around with something like that we start with a small piece of meat and a flamethrower on standby
>>
>>4577236
>I'm worried about potential side-effects if they got into the human body, but if there are no issues, it sounds useful, yes.
Yeah, that'd be part of any testing.

>How so?
this >>4563332
>and that despite being an evil spirit now, it’s still considered a human in an occult sense. This means that its flesh is equivalent to that of a human.

>Inject some of the blood into a cadaver
I'm game, but we lack one of those at the moment. I figured the "foreign materials" would cover tests on human flesh though.
>but I know you guys are pretty attached to them.
I would be game at some point in the future to buy an expendable for the express purpose of guinea pig; while I like our current pair, I'm not adverse to using them for risky work.

>>4562763
> But he also tells you that an effective method is to perform rites and rituals to bind it in place and weaken it until it can be harmed by physical weapons. He can’t teach those secret processes, but technically, one could be kept subdued through that. He emphasizes that it’s in the context of a forest or commune, so you don’t have to worry about that if you can keep the doors closed.
>Smudge sticks are another one. He says that they ward off spirits and dark creatures in general. He can refer you to a supplier on the cheap, that part is a freebie too.
This isn't directly related, but we should very much follow up on this in the near future.
>>
>>4577276
>>and that despite being an evil spirit now, it’s still considered a human in an occult sense. This means that its flesh is equivalent to that of a human.
There's a difference between "spiritually still human" and "genetically still human" then, I'd assume.

> I'm game, but we lack one of those at the moment. I figured the "foreign materials" would cover tests on human flesh though.
There are plenty of people donating their bodies to science, though. Hell, I think the Body Farm has a waiting list. Shouldn't be too hard to snag one if we put in a request.

> I would be game at some point in the future to buy an expendable for the express purpose of guinea pig; while I like our current pair, I'm not adverse to using them for risky work.
Agreed. Hopefully it's some real scum though.

> This isn't directly related, but we should very much follow up on this in the near future.
Oh, yeah. Honestly, having a box of smudge sticks, sage, salt, and similar stuff in every room wouldn't be a horrible idea. "In Case of Emergency, Break Glass" and all that.
>>
>>4576597

Yeah, I’ll implement that for the music. You turn it off after a while, leaving the workplace in silence once again.

Once back from lunch, Oscar performs the temperature test. The samples seem to perform better at lower temperatures. A heated needle is able to stab into it without causing the cells to flash-freeze. Fire burns away at it rather fast. Even when disconnected from the main mass, the cells split rapidly and attempt to regenerate while being burned. Eventually, they die off. Seems they can’t keep up with constant damage.

Oscar drips the blood onto several foreign items. It doesn’t seem to dissolve anything, though it freezes water on contact due to its low temperature.

>>4576650
>>4577236
>>4577276

Which room do you guys want to do this test in? There’s a body in the freezer, though you guys might want to order a fresher corpse.

>>4577377
Yep, this stuff has been ordered. Won’t take long to set it up.

>>4576708
>>4576597
You attach it to an updated dossier and send it their way. You receive a message within the hour.

The email from [THE COMPANY] brings up the topic of research grants.

If your kettle experiment can provide energy, they’re willing to reimburse the cost of construction, as well as increase your allowance if it can give long-term benefits. As for the blood and samples, you have to confirm a use first. Afterwards, they’ll pay you per shipment/batch of samples you send out, allowing you to make money outside of official paydays.

Results first, profits later.

Additionally, Jim submits an image for the site mascot thing that you posted on the bulletin board. You’re not sure what this is.

Time: 1200 Wednesday (4 days to payday)
Credits: $950
Staff: 7

> Pending Orders:
- Copper restraints and pieces
- Lab Rats
- More corpses

[The Hungry is agitated]
[C1 West Door at low integrity]
[1 hour to scheduled airlock shuffle]

> Research [Propose topic, 1x Researcher available]
> Experiment [Propose experiment process, 1x Expendables available]
> Interact [Propose interaction]
> Write Dossier [Player-submitted monster file]
> Write in
>>
Time is supposed to be 1300, sorry.
>>
>>4577439
storage room seems good for experimenting with the blood, for now, at least until we get a proper lab. let's just go ahead with my experiment and see if it results in anything, then we can move onto human subjects.

basically im hoping that the blood has regenerative properties, maybe it could heal wounds or clear up old scars or even be used to treat cancer or the effects of aging. we won't know anything until we experiment however.
>>
>>4577490

The lower storage room is currently being worked on, as it’s where the kettle turbine is being built. Upper one is usable if you clear space and move the supplies around.
>>
>>4577439
Thanks.
>The samples seem to perform better at lower temperatures.
Were the initial tests done at room temp? Once we get the means, I want to pursue the line on using it as armor, but the first tests will be determining how stab/shot resistant it really is.
>It doesn’t seem to dissolve anything
hmm. maybe it'll only eat away at bio stuff? Try a variety of foods, meats, and wood.
I figure we should repeat these tests tomorrow to see if the age of the samples affects their properties.

>Which room do you guys want to do this test in? There’s a body in the freezer, though you guys might want to order a fresher corpse.
The best place to do it would be C2, but as that's under construction go ahead and order a fresh corpse so we can run that test tomorrow in the new cell.

As future rooms, what would a firing range and a proper armory cost? The firing range would be great for training staff and various experiments. The armory would mostly just be a nice to have as our collection of exotic weapons grows byond what can reasonably fit in a few weapons lockers.

> Research [Propose topic, 1x Researcher available]
Have her look into binding rituals and such as talked about Ty here >>4562763
Give her permission to contact him about this for details as long as she doesn't talk his ear off or anything.

>>4577490
Primary storeroom is full of useful supplies, and non-cell doors aren't terribly study. The secondary storeroom is full of workers and equipment, and has the same door issues.
>basically im hoping that the blood has regenerative properties,
I was hoping for similar initially, but Ty's advice suggests to me it won't work well, or will come with some horrific side effects.
Still, it's worth trying.

Speaking of, I assume the [COMPANY] subsidies the cell costs, and as such wouldn't look kindly on us building cells instead of storerooms and using them for the same things?
>>
>>4577533

Yup, the reason cells are cheaper is due to being an absolute necessity. The Company deals with the cost of airlocks and reinforcements. If they find that a ton of extra cells are being built, they might insist on sending Monsters to occupy them. Or may stop subsidising them.

It’s okay to use a spare cell for general purposes, but they aren’t a cheaper replacement for storage rooms.

A firing range would be $750, and an armoury would be $500. Same as a storage room, could just be converted into a more aesthetically pleasing space, with heightened security measures and stronger locks.

The initial tests were at room temp.
>>
>>4577439
ask for money for the lab then if they want results first
>>
>>4577439
>Which room do you guys want to do this test in? There’s a body in the freezer, though you guys might want to order a fresher corpse.
Room doesn't matter, setting it up to burn everything in it first does. Safety First.

>>4577439
>Additionally, Jim submits an image for the site mascot thing that you posted on the bulletin board. You’re not sure what this is.
...is that a butt with 6 legs and 2 pairs of wings?

>>4577533
>I was hoping for similar initially, but Ty's advice suggests to me it won't work well, or will come with some horrific side effects.
>Still, it's worth trying.
Yeah, this. Let's not experiment with using it on living subjects quite yet, though. First let's get some death row psychopath to test it on, and a lot of ways to kill a resulting windigo fast..

>>4577587
Yeah, I don't think that's a good idea.
>>
>>4577520
then lets just clear some space in the upper store room, for this one test we shouldn't need too much space, just a slab to hold the cadaver and a bit of room for medical/lab supplies.
>>
>>4577658
Do not start with a full cadaver!

Let's start with pieces of flesh and or animals first before we risk creating some sort of wendigo zombie spawn
>>
>>4577543
>Yup, the reason cells are cheaper is due to being an absolute necessity.
Cool. Figured as much, but you never know.


By the way, add one of those medical beds with restraints to the shopping list. We won't need it immediately, but I don't think a lab would include one anyway.

>>4577587
I don't think that'll fly; that's more "stuff that lets you run tests" and less "actual tests"

>>4577615
>Room doesn't matter, setting it up to burn everything in it first does. Safety First.
Well, currently nowhere in the facility has the sparky upgrade yet. But once it's done, the lobby qualifies if you want fire.
We could also have one of the security guys standby with a flamer, but that's rather risky.
I'd still rather wait for a proper cell for cadaver and eventually live testing, especially as that will coincide with fresh corpse delivery.

>Let's not experiment with using it on living subjects quite yet, though.
I figure the testing should go: various meat chunks>animal corpse>human corpse>animal live>human live
>First let's get some death row psychopath to test it on
Better to not ask where and why the [COMPANY] has easy and prolific access to human meat. Better to not know the history of the person we'll be injecting with monster blood.

>>4577658
>just a slab to hold the cadaver
The closest we have to a slab is the metal test cubes, which are staged in the archive. I guess there's also the flesh freezer, but that has bad idea written all over it.
>>
Are the expendables always inside? The isolation could cause problems later on, is there way to have authorized time for the expendables to be outside?
>>
File: Krotchy_postal.jpg (21 KB, 360x450)
21 KB
21 KB JPG
By the way, Krotchy as the official [FACILITY] Mascot!
>>
>>4577715
>>4577773
honestly i doubt it would do anything to dead flesh, probably not gonna create zombies or some tetsuo flesh monster, i just want to get that out of the way so we can move onto living subjects, if not one of the expendables then a wounded pig or something.
>>4577773
we don't need a slab, we can just do it on a regular table, or hell, just use the floor.
>>
also new thread when?
>>
>>4578032
You remember when the expert we called in explicitly warned us not to underestimate it's abilities or overestimate our level of control?

Actually that's a thought do we have th budget for a consult call so our researcher can go over the safety of her experiment ideas with our on call expert?
>>
>>4578032
>honestly i doubt it would do anything to dead flesh, probably not gonna create zombies or some tetsuo flesh monster, i just want to get that out of the way so we can move onto living subjects, if not one of the expendables then a wounded pig or something.
You can't be too careful with this shit.
>>
>>4578578
>>4578587
bros, we gotta do experiments so we can make products out of it to make money. of course it's risky, we're taking care of a cannibal spirit from folklore, theres a bit of risk involved regardless of what we do.
>>
>>4578598
Yeah, but that doesn't mean we shouldn't have any safety precautions, especially when the reasoning provided boils down to "I don't think we'll need them." I mean, you had experts, people who built their entire lives around that kind of thing, saying the Titanic wouldn't need lifeboats, and look how that turned out. And we're just rando's on the internet. Let's be as safe as we can when dealing when abominations, ok?
>>
>>4578571

Once Wednesday is finished. Or if the thread falls off before then.

>>4578578
Letting her consult him will cost $135. The session can last till the end of the day.

> Y (-$135)
> N

I’ll tally the rest of the actions in an hour or two, and get to making the post once I’m home
>>
>>4578758
N
>>
>>4578758
> Y
Better safe then sorry
>>
>>4578758
>Y
We made this deal for a reason
>>
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>>4577658
>>4577533
>>4577615
>>4577773

Drawing up the next post. Before I finish it up and post the actual update, can I get a vote on which room to begin the corpse experiments in? Or if you guys want to save it for the next day.

The Lobby, airlocks, and C1 have the sparkers set up within them already. Also, the C1 West Door has been repaired. Further modifications pending.

>>4577993
Yes, you could set parameters for their bomb collars and devise a system for them to take breaks. It's on you if they escape, though.

>>4577995
How do you guys feel about Krotchy?
>>
>>4578948
experiment in storage
why do we even have expendables if we don't treat them as such?
Nay to krotchy
>>
>>4578948
lets do it in upper storage.

nay to krotchy, how about wendy the wendigo? in honor of our first subject.
>>
>>4578758
>Y
That's rather stiff, but this is very important info.

>>4578948
>can I get a vote on which room to begin the corpse experiments in? Or if you guys want to save it for the next day.
Wait until tomorrow for experiment. I'd much rather run experiments of this nature in an actual cell, with doors that can take a hit if needed.

>The Lobby, airlocks, and C1 have the sparkers set up within them already. Also, the C1 West Door has been repaired.
Woo! Still need the reinforcement before we can leave it to tantrum, but it's a relief to have the door fixed.

>How do you guys feel about Krotchy?
No. Maybe a key to signify our duty to keep horrible monsters under lock and key?
>>
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>>4576650
>>4577236
>>4577490
>>4577715

>>4577533

You have Oscar drip the blood on a variety of materials. Wood, meat, agar jelly, some cut fruits, and other organic components. It doesn't seem to be acidic in nature, and doesn't affect them in any way.

Your first big experiment is to have Oscar test in on a cadaver. Oscar isn't squeamish about such things, and she professionally lifts the body from the freezer. She complains about not having any assistance, but understands the obvious morale issues with getting unacquainted personnel like the Expendables to ferry corpses. Jeremy offers to help from his sentry position, but she turns him down, stating that he's to maintain quarantine in case anything happens.

With her PPE all donned, she begins. There are two bodies in the freezer. She leaves one to thaw in its body bag, and injects Wendigo Blood into the other one, after making several incisions on the skin.

She waits a little bit and observes, but finds no healing or regenerative effect taking place. She throws out a few ideas and thoughts to you:

Perhaps it needs to be metabolised for any sort of effect. Or the fact that it's frozen is stopping any reactions from taking place. She'll try it on the thawed one once its ready, but she's definitely interested in a live subject.

After about half an hour, she whips out a hacksaw and rips off the arm that she injected the blood into. Imaging of the area under a microscope shows that the Wendigo Cells have been consuming the human cells around it, but aren't assimilating with the frozen body or growing into any sort of noticeable mass.

While she waits, she speaks to Mr. Fiddler and asks a few questions about Wendigo biology, and whether anyone has been able to dissect a corpse. Ty says that usually, they just burn the bodies. There are a few different ways to permanently put one down, and according to him, most of the more complicated methods are equally effective.

> Ask Ty questions. [4 hours remaining]

>>4576597

It's time for the Airlock Shuffle again. You finally let The Hungry back into the cell to stretch its limbs. It still seems frustrated at the lack of space, but it looks like it's getting the gist of it. It goes into the little box, it solves a little puzzle, it gets a little meat. It's not begging, at least, now that you're constantly feeding it. The next time you shove it into the airlock, it seems a bit more reluctant to go, but eventually climbs in for the copper cube.

Handling the copper doesn't seem to cause it any discomfort. It rips the cube open with its claws and jaws, managing to get the meat inside. It doesn't dust it like it did to the tin, however. Naturally, you have Oscar ask Ty about it. He reiterates what he mentioned the previous day about copper weapons. When used to smack a Wendigo, a copper tool isn't hampered in its effectiveness. However, it's not like kryptonite to it.
>>
John shuffles out of the Storage Room before the tests begin. He seems a bit better. Less pale in the face.

Some additional updates:

The workers have fixed up the West Door. It's no longer in poor shape, and the general upgrades like soundproofing, hardening, and a feeding chute are in-progress. The choice to put The Hungry in the East airlock is good for construction, but it's getting more restless while inside.

Submissions for your site mascot so far have been:

Jim's weird butt (Upon questioning, he says he found it in the random book he was reading.)
Krotchy (You're not sure who submitted this one)
Wendy the Wendigo (A rather cute little guy)
Some kind of Key (Maybe Oscar picked this?)

>>4577615
>>4577276
>>4577377
>>4577615

Purchase Expendable? [Condition: Scumbag/Serial Killer/Pedo]
>Y (-$100)
> N

Time: 1400 Wednesday (4 days to payday)
Credits: $815
Staff: 7

> Pending Orders:
- Copper restraints and pieces
- Lab Rats
- More corpses
- Restraint bed

[The Hungry is agitated]
[2 hours to scheduled airlock shuffle]

> Research [Propose topic, 1x Researcher available]
> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Write Dossier [Player-submitted monster file]
> Write in
>>
Sorry for the huge gap between replies. Also, do let me know if I missed out/forgot to address anything, and I'll add that in as part of this update.
>>
>>4558465
we could use the Hungry to cool a nuclear reactor
>>
>>4579231
> Ask Ty questions
If no one else has any ideas, and Oscar is done, maybe we should just ask him to run down anything he thinks is likely to be important, so we get our money's worth while we're paying. Also, we're recording this and having it transcribed, right? Heck, might be something to include in the Hungry's file. Offsite backups are important when you're not dealing with a site we might have to blow up one day to stop things from getting out, too.

>>4579238
It's fine. There are some quests here that go days between updates, and some on other sites that go months.
>>
>>4579259

Yep. The player character, as the Administrator, works from off-site. All the data is safely backed up. In an event where the site has to be blown up, nothing will be lost.
>>
>>4579259
support
best to get all the info out of Ty before he leaves again
>>4579233
>Wendy the Wendigo (A rather cute little guy)
the best one so far
>>
>>4579231
>the Wendigo Cells have been consuming the human cells around it
interesting, maybe this could be used to treat cancer, if we could find some way to make it only attack cancerous cells or inject it directly into a tumor.
>>4579233
>Y, but lets get one with cancer who nobody would miss, i wanna test my theory.
>>
>>4579231
also, the little cracks underground have grown and now have purple shit in em.

what are you sneaking on us with QM?
>>
>>4579278
I'm a little worried it might encourage people to underestimate the thing though, particularly newbies. "It's the site mascot, it can't be that bad."
>>
>>4579231
>It doesn't seem to be acidic in nature, and doesn't affect them in any way.
Hmm. I was trying to narrow down what had caused the blood to do that it did here >>4576569 , but it looks like a bust for now. Ah well.

>She'll try it on the thawed one once its ready, but she's definitely interested in a live subject.
Good. Live testing will very definitely be done in C2 though.
Actually, the lab rats should turn up at the same time and we can do the animal dead & animal live before committing to human live.

>Imaging of the area under a microscope shows that the Wendigo Cells have been consuming the human cells around it,
Keep at least the arm around for long term observation, and try to get a feel for how quickly the cells spread from the injection points.

>> Ask Ty questions. [4 hours remaining]
How to setup and use rituals mentioned previously for containing and weakening Wendigos.

>When used to smack a Wendigo, a copper tool isn't hampered in its effectiveness. However, it's not like kryptonite to it.
Very good to know. Those strips and copper plating wouldn't have done anything. At some point we're going to want to do some follow up tests as to what weapons will work best (does shooting it count as "smacking"?, etc.).
I wish I'd thought to get a wooden cube as well; I wonder if the softness of the material prompted the disintegration, or something else.
Next up should be brass. It'll be interesting to see if the copper in the alloy causes the same discomfort as pure copper.

>Purchase Expendable? [Condition: Scumbag/Serial Killer/Pedo]
>Y (-$100)

>> Research [Propose topic, 1x Researcher available]
Lacking any other ideas, see if she can come up with some useful properties of the fur. Pretty sure it's a dead end, but it pays to be through.
If the frozen corpse has done nothing by the end of the day, we should either lock it into the new cell or dispose of it somehow.
If we're going to be running tests that generate waste, we may want to pick up the disposal in the near future.
>>
>>4579296
Also, we're now on page 10. By my count we're 11 threads from the edge of the board.
>>
>>4579289
Something to have the construction crew check out, I think.
>>
>>4579289
Okay, yeah, purple shit is not a good sign. Too bad we dont have any way of detecting this before it doth spring itself on us.
>>
>>4579351
If we have seismic detection (not unreasonable for an unground base), there's a slim chance it'll pick something up. That makes a lot of assumptions though.

>>4579233
Oh, a minor test to try is to grab one of the copper nightsticks and try wacking a flesh sample, see if it has any sort of unusual reaction.
>>
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>>4579259

Ty takes a while to think of all the important details. Some of the things he tells you are:

- Dogs can repel a Wendigo for some time, they're reluctant to face them despite the massive size difference. When they do fight, they can obviously kill the dog easily, though. Good for buying time. He states that in general, working dogs are good wards against spirits, as their nobility and bravery reinforces the hearts of those around them.

- They can't cross running water, but can walk on ice, snow, and the surface of stagnant water without making a sound. He states that it has to be a natural source, so it wouldn't work to make some kind of water trough between halls.

- One aspect of the myth states that they grow in size proportionally to people they eat live. He's not sure how accurate this is, as he's never had an opportunity to compare the sizes of Wendigo. But according to him, his family has faced specimens larger than L1-AT.

- The longer it walks the earth, the more wicked and powerful it becomes. It eventually gains dominion over the ancient forests that it haunts. He theorises that since this [FACILITY] is YOUR domain, it can't exercise the same control over it, even if it were to age.

- Knowing the name of a Wendigo forces it to pay attention to you if called.

>>4579296

She places the arm there and goes back to it every so often. Oscar reports that the limb is slowly being eaten up from the inside, on a cellular level. It's spreading slow, and seems like it would take a day or so to eat through any substantial amount of material.

Ty refuses to explain and share his rituals. He emphasises again that he won't share ancestrak secrets such as those, but if you give him a bit more, he can come down and perform them so that you can restrain it. He also mentions the wiindigookaanzhimowin, a ceremonial dance performed in times of famine. It's meant to emphasize the taboo, and to raise awareness among the tribesmen about not eating human meat even in the most dire of circumstances. He can come do it if you think it helps, but he doesn't think that the staff will run into the problem of wanting to eat human flesh in the first place.

>>4579379

> "Hey, Jeremy, pass me that stick real quick?"

Jeremy hands it to Oscar, who proceeds to slap the flesh lightly. Nothing seems to happen. She thinks on it for a moment, before getting an idea of her own, based off that.

She attempts to hammer a nail into the meat, prompting it to flash-freeze and protect itself with the ice. She then lifts a copper nail and does the same to another portion.

The nail stabs into the meat without issue, and she grins triumphantly.

She examines the fur a little bit more, but concludes that it's quite useless. Damn. She saves a fur sample to keep its DNA for archival purposes.
>>
>>4579839
The Hungry is starting to claw at the Eastern door in its cramped quarters. It scratches at it and groans. Despite being well-fed today, the cramped quarters are starting to take their toll. Ice spreads across the inner window.

>>4579278
>>4579290

Thoughts on Wendy as the mascot?

Time: 1500 Wednesday (4 days to payday)
Credits: $715
Staff: 7 (+1)

> Pending Orders:
- Copper restraints and pieces
- Lab Rats
- More corpses
- Restraint bed
- Expendable

[The Hungry is agitated]
[1 hours to scheduled airlock shuffle]

> Research [Propose topic, 1x Researcher available]
> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Write Dossier [Player-submitted monster file]
> Write in
>>
>>4579839
>He states that in general, working dogs are good wards against spirits,
While we're ok for the moment, maybe next time we get more security we should pick up a dog/handler instead of pure security.

>They can't cross running water
Ohh! we shoul-
>He states that it has to be a natural source, so it wouldn't work to make some kind of water trough between halls.
Aw.

>One aspect of the myth states that they grow in size proportionally to people they eat live.
Well, that just reinforces that it's a bad idea to ever try that particular experiment.

>The longer it walks the earth, the more wicked and powerful it becomes...e theorises that since this [FACILITY] is YOUR domain, it can't exercise the same control over it, even if it were to age.
That particular bit is important, especially as there's a chance C1 could be considered it's domain, even if the [FACILITY] as a whole is ours.

>Knowing the name of a Wendigo forces it to pay attention to you if called.
Ohh, good info. Get a list of the kids' names that didn't come back from that trip. We can do some A/B testing over time. It mostly pays attention to us now, but it would be good to know before we need it.

>She places the arm there and goes back to it every so often.
I'll be interested to see what the end result is. A chunk of wendigo meat?

>He emphasises again that he won't share ancestrak secrets such as those
Oh whoops, forgot that part.

>He can come do it if you think it helps,
Na, we're good. If we reach that point, I dunno if preventative measures will help.

>The nail stabs into the meat without issue, and she grins triumphantly.
Clever girl! You get a cookie.
I wonder why copper sticks are prefered over, say, copper-tipped spears if this is how the protection bypass works. Maybe there's a stronger reaction on a stronger blunt hit?
Actually, maybe save that test for when you can run it somewhere it won't be a problem if it explodes or something.

>She examines the fur a little bit more, but concludes that it's quite useless. Damn. She saves a fur sample to keep its DNA for archival purposes.
Yeah, figured as much. Ah well.

I appreciate the detail you've put into the partial constructions.

>>4579842
>Despite being well-fed today, the cramped quarters are starting to take their toll. Ice spreads across the inner window.
I was worried about this, but there's not much we can do. The doors should hold, and once the rest of the cell is done, we can can have the eastern airlock repaired at our leisure. If we really need to, we can swap it back to the western 'lock.

>Thoughts on Wendy as the mascot?
I was going to say it's not my first choice but fine, then I looked at this line again:
> He theorises that since this [FACILITY] is YOUR domain, it can't exercise the same control over it, even if it were to age.
Which makes me worry that making L1-AT our mascot would, in effect, make this his [FACILITY]. So I'll have to vote against it.
>>
>>4579842
>[1 hours to scheduled airlock shuffle]
I should have specified to keep to this schedule. If it starts tantruming, temporarily move Victor that's the guard with the hat, right? into the cell until the next shuffle.

>> Experiment [Propose experiment process, 2x Expendables available]
Gonna be honest, this will seem a little silly, but wrap up one of the larger flesh samples and give it to one of the expendables to have in a pocket, sling bag, or similar. Don't tell them what's in it. I have no idea what to tell them it is if they ask. I'm looking to test for any sort of effects (cold, hunger, etc) as a result of being in close proximity to a large-ish amount of the flesh for extended periods. This is part of my experiments on the 'flesh as armor' idea.

If that doesn't fill the hour, get, say, a cup of water, put a healthy amount of the cells into it, and stir it sound good. What for any sort of visible reaction. Pull a sample out to check under the microscope, put the rest in a freezer with a control cup of normal water. Leave them both in the freezer until the control is frozen (should be at least an hour). Check the frozen-ness of the cell water. This rather odd experiment is going along the "cells being used as antifreeze" idea.
If this works like I hope (cell water is not frozen), order a tank of liquid nitrogen so we can see how cold it can stand.
>>
>>4579899
This is pure conjecture, but I imagine the copper nightsticks are easier to weild, and spears kinda become useless if the enemy closes the distance too fast, and L1-AT is has that weird gas teleport thing.

>>4579839
...Why is the oil vein growing purple eyes.

>>4579839
Alright: Dumb question, as far as you know, does consensual flesh eating still activate the curse? Also, any tips to somehow trick it's name out of it if it's just a jigsaw puzzle of souls it devoured. Finally, can it summon other monsters?
>>
>>4579899
>>4579917

The smacking is metaphorical, he means copper weapons.

Yes, consensual flesh eating still does. There have been cases of people who lost loved ones in the snow, and whose loved ones asked them to eat their bodies after they died to survive. In those cases, to Ty's knowledge, the consumer still became a Wendigo.

A good lead is the class register of the kids on the trip.

There's no mention of it summoning other monsters, nope. However, that story where the girl grew really big >>4551043 mentioned a Wendigo's dog.
>>
>>4579839
>- They can't cross running water, but can walk on ice, snow, and the surface of stagnant water without making a sound. He states that it has to be a natural source, so it wouldn't work to make some kind of water trough between halls.
What happens if you were to reroute a running river into one?

> - Knowing the name of a Wendigo forces it to pay attention to you if called.
"Called" as in using it in earshot, or is there more to it? And how can we find it out?

> Ty refuses to explain and share his rituals. He emphasises again that he won't share ancestrak secrets such as those
Quite understandable, sadly.

> but if you give him a bit more, he can come down and perform them so that you can restrain it
We might well need you to do that in the future. I'm sorry I can't exactly make an appointment for it or anything, but it would be great if you could keep your schedule clear.

>>4579899
>That particular bit is important, especially as there's a chance C1 could be considered it's domain, even if the [FACILITY] as a whole is ours.
Good point. Something to ask about.

> Ohh, good info. Get a list of the kids' names that didn't come back from that trip. We can do some A/B testing over time. It mostly pays attention to us now, but it would be good to know before we need it.
I thought he meant the windigo's name, not that of the human who's body it's using?

>>4580045
>There's no mention of it summoning other monsters, nope. However, that story where the girl grew really big >>4551043 mentioned a Wendigo's dog.
Huh, forgot that bit. Don't suppose he has any details he can share on them keeping dogs?
>>
>>4580046

Theoretically, doing that would be natural running water.

Ty says it's just saying its name. And to find it out, there's no special way apart from investigating.

He agrees to keep his schedule clear and have the ingredients on standby. He also has no idea what the dog thing is about. He's never met one with a dog before.
>>
>>4580045
>The smacking is metaphorical, he means copper weapons.
Oh ok. Don't worry about it then.

>>4580046
>"Called" as in using it in earshot, or is there more to it? And how can we find it out?
I don't think it's anything more than what it sounds like. We can get the class register, cross off those that survived, and see what sticks.

>I thought he meant the windigo's name, not that of the human who's body it's using?
That's a good point, but I assume it refers to the human's name. I don't think native americans usually gave spirits names, though I'm not certain.
>>
>>4580060
>Theoretically, doing that would be natural running water.
Alright. In the future, we should set up the facility so we can turn it into the Augean stables in case of a breakout. Actually, I think that's a common weakness.

Still, I wonder if something might happen if it got hit with a running river, besides just the kinetic force. Make it disintegrate?
>>
>>4579839
Guys, I have an idea how to make money the wendigo. Wendigo flesh body armor, it strengthens in response to physical trauma. Might not be too useful against humans, but might have some use for capture teams and such for the company.

Ask him if it's possible for new wendigos to form if I chopped one in half, or otherwise left large chunks of them lying around.
>>
>>4580123
>Wendigo flesh body armor, it strengthens in response to physical trauma.
Yep, that's one of the things I'm angling for. Currently trying to determine if keeping Wendigo flesh near your person for extended periods causes any ill effects.

> new wendigos to form if I chopped one in half
From what he's told us, they didn't leave bodies laying around once they dealt with them
>>
>>4580141
I guess we should just ask his opinion then. If he gets suspicious, say we sharpened the airlock doors as a security measure or something.
>>
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>>4579899

[THE COMPANY] gets back to you on the situation with the kids. You'll be able to interview them tomorrow and ask for details. Do you want to invite any of them here, as opposed to sending questions? As they're still in company custody, they're not allowed to go home, and have been declared missing.

> Y
> N

>>4580046
>>4580123
>>4580141

The part about it claiming the cell as its domain is a mystery to him too. He's never heard of one in captivity, so he has no idea, nor can he take a guess without precedent. He advises you err on the side of caution.

It can regenerate if chopped in half. But the regeneration starts from its heart, so it's not like two will be spawned when you cut it apart. However, eating the parts still counts as human flesh. And the pieces of its body still possess dark power, and can be rejoined to it easily if given back. As with most other questions regarding long-term effects, Ty isn't sure. As he's had to do the necessary thing in most cases, he's had no time to actually do research, as opposed to just burning and destroying evidence of it.

He asks if you're trying to kill it.

>>4579917

The severed arm continues to be eaten up from the inside. Oscar reports that the cells around the injection site are now replaced by those of the Wendigo. She asks for permission to inject even more into it, to see if it speeds up results. Maybe getting it on the surface can show visible changes.

Additionally, she calls up Jim and tasks him with a sample, stored in a biohazard pouch, that's further stuffed into a sling bag. He slings it around his neck, and is told to just go about his day while hanging on to it.

When added to water, the water around the dripped blood seems to freeze in response, same as before. It makes a little pouch of ice, with red droplets of liquid in the centre. She's able to stir it before it does the same, in another cup, but it eventually freezes to form some kind of weird water/blood slurpee.

She states that she's confident in extracting the antifreeze agent if you can get a specialised device for it, but right now, stirring it in water doesn't apply its properties to the liquid. Should be a free order, and hopefully tomorrow, you can start harvesting.
>>
>>4580237

>>4579917
Viktor moves into position. There seems to be a problem during the scheduled shuffle, however.

The Hungry leaves the airlock encrusted in ice as it moves back into the room. Even when you place down the brass block next, it seems unwilling to go back. It mills about in the room, examining the new amenities, but doesn't climb into the small room for the box.

"Cramped... Cold... Lonely. Lonely. Hungry. So hungry. You said they'd be here by now. Liar. Liar. LIAR!"

It wraps its arms around itself and shivers in the centre of the cell. A few moments later, it pounds its arms against the ground rapidly, its chest rising and falling as though breathing heavily. It steps back from the spot it smacked, clawing at its face once more.

"No. No, I didn't mean it... I'm sorry. No. Hungry... Too cold..."

Time: 1600 Wednesday (4 days to payday)
Credits: $715
Staff: 7 (+1)

> Pending Orders:
- Copper restraints and pieces
- Lab Rats
- More corpses
- Restraint bed
- Expendable

[The Hungry is agitated]
[Airlock shuffle unsuccessful]
[2 hours to scheduled airlock shuffle]

> Research [Propose topic, 1x Researcher available]
> Experiment [Propose experiment process, 2x Expendables available]
> Interact [Propose interaction]
> Write Dossier [Player-submitted monster file]
> Write in
>>
>>4580237
Does anyone else notice the eldritch bullshit tunneling up towards the cell?
>>
>>4580237
Obtain horrible vision out of nowhere, put entire facility on high alert and arm self with revolver, the oil spill from out of space is getting too close.
>>
>>4580256
>>4580276
Yeah...these.

Why didn’t we go with the nuke failsafe - would have made our ending quick at least
>>
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>>4580238
alright so the cracks have grown even more, with more purple shit. i think we should get ty into the facility asap, and have him do a ritual to subdue the bastard, otherwise i think the ground will open up and the whole site could fall into a sinkhole.
>>
>>4580256
>>4580276
>>4580289

You get a feeling of dread from your console, and flick through the cams. Nothing looks out of order. The Hungry is babyraging, but isn't violent just yet. The kettle in the lobby has been rattling the whole day, and isn't getting any stronger. No misbehaviour from staff, workers aren't slacking.

And yet, your staff, one by one, begin reporting feeling the same foreboding sensation out of nowhere.
>>
>>4580321
Get TY in here asap , have him do rituals , we don't want none of that cannibal wendigo shit
>>
>>4580237
>Do you want to invite any of them here, as opposed to sending questions?
Before I answer that, ask Ty about how survivors of Wendigo attacks interact with them again. Do they tend to be more resistant? Less?
I don't really see anything but risk in bringing them down here. Worst case it whispers in their ear and we wind up with more of the things running around.

>He asks if you're trying to kill it.
No, just making sure that if we need to, our attempts don't make things worse.

>She asks for permission to inject even more into it, to see if it speeds up results.
She can, but start keeping an eye on the rest of body without further changing it to see how far this can go on the initial injections.

>When added to water, the water around the dripped blood seems to freeze in response, same as before.
Right, I remember that now. Go ahead a make the requested order.Put in for a tank of liquid nitrogen as well; even if the antifreeze idea fails, I'm sure we'll find a use for it sooner or later.

>>4580238
>There seems to be a problem during the scheduled shuffle, however.
Ah, we've push it too far. Ask the workers how much time they would need at bare minimum to finish work on the cell. For now, remove the cube and replace it with a large meal. Don't close the airlock on it this time. We're gonna have to give a little here.

No idea for research, let her do what she will.

>>4580256
Yeah, but the PC can't see that from any camera.

>>4580321
But I'll take this. Ask Ty about mass feelings of foreboding.
>>
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>>4580330
>>4580417

Ty asks if you're interested in hiring him in the long-term after all. He'll charge $450 a week to stay on as permanent staff. It's steep, and a recurring hit to your finances, but it'll allow you to constantly have someone present to deal with it.

An alternative deal is $250 a week. For that expense, you can call him down up to three days a week to deal with the creature. He needs one-day notice for this, so it's not useful for immediate emergencies. However, the upside is that he won't constantly be around to judge and interfere with more questionable decisions.

He states that feelings of dread are fairly common, but they ought to be accompanied by the kettle going crazy, to signal that it's about to attack. You note that the kettle isn't doing that right now. Ty remarks that it's not common for EVERYONE to feel it at the same time. Usually, it's the more spiritually sensitive people.

Looks like it'll be falling off the board soon. I'll wait for any more actions you guys want to input, and try to squeeze in the 1700 post before the thread ends. If not, I'll make a 2nd one and start it off with an update.
>>
>>4580141
>Yep, that's one of the things I'm angling for. Currently trying to determine if keeping Wendigo flesh near your person for extended periods causes any ill effects.
I’m also worried about what happens if a bullet penetrates through and cells get in the wearer.

>>4580237
>The part about it claiming the cell as its domain is a mystery to him too. He's never heard of one in captivity, so he has no idea, nor can he take a guess without precedent. He advises you err on the side of caution.
Well, we’ll let him know if that happens. Speaking of, is there any way to tell if it’s claimed an area besides the obvious?

> As he's had to do the necessary thing in most cases, he's had no time to actually do research, as opposed to just burning and destroying evidence of it.
Understandable.

> He asks if you're trying to kill it.
Not yet, but we’ve got our finger on the trigger, so to speak.

>>4580238
I don’t think it’s talking to us. 5 bucks says it has to do with the oil spill thing.

>>4580417
>Ask Ty about mass feelings of foreboding.
Oh, definitely.
>>
>>4580510
I think we should go with the 250 dollar a week
>>
>>4580510
>Ty asks if you're interested in hiring him in the long-term after all.
Not with recurring payments, no. We need that money for labs so we can make money and beds so our staff don't go crazy and stuff.

>I'll wait for any more actions you guys want to input, and try to squeeze in the 1700 post before the thread ends. If not, I'll make a 2nd one and start it off with an update.
Have you considered picking up a twitter? I know /qst/ isn't exactly fast, but it'd be nice to have a backup system for updates and such.

>>4580516
>I’m also worried about what happens if a bullet penetrates through and cells get in the wearer.
Yeah, that's one of the things we'll have to test for.

>Speaking of, is there any way to tell if it’s claimed an area besides the obvious?
Good question.
>>
>>4580510
the 250 plan sounds nice, but we should get our lab and bunks set up first as well as get a few more staff before we start making long term deals like that. Ask Ty him about any creatures that cause mass foreboding.
>>
>>4580518
>>4580554
>>4580617

Confirm payment?

Part time staff: Ty Fiddler. Can be called with 1 day's notice.

> Y (-$250/Week, charged Sunday. Discounted to $115 for week 1 due to having paid a consultation fee)
> N

Ty says that things like that tend to come before great calamities, if everybody can feel it. But he didn't sense anything at all, apart from the monster in containment. He advises you to be careful.

And as for being able to tell if its claimed it, he says that it'll make it look like a nest of sorts. Scattered bones, animals acting frightened, chilly winds and unnatural sounds blowing past, all the spooky haunting shit. In a sterile environment, its way easier to tell when any of this shit happens.

>>4580417

It's almost time to leave for the day. Oscar injects the body and leaves a camera to watch it. She asks what you want to be done with it. Leaving it here overnight might cause a contamination issue, especially since this is a storage room. However, disposing of it means that she'll have to start over tomorrow.

The workers say that as long as you can stick it in the airlock one more time, they'll be able to finish up construction.

Feed The Hungry a large meal?

> Y (Detail what it contains)
> N

Will advance time to 1700 once these votes have been made.
>>
>>4580956
>> N
That is a considerable portion of our income that we need for other things like a lab and a bunk and a disposal.

>he says that it'll make it look like a nest of sorts.
Ok, that should be easy enough to spot.

>She asks what you want to be done with it. Leaving it here overnight might cause a contamination issue,
Should of thought of that myself.
dispose of it, order a replacement, and we can run the test early tomorrow.
I doubt anything will happen, but better to be careful. Especially with the sense of doom in the air.

>> Y (Detail what it contains)
Well, we do have meat contaminated by L1-AT samples. The test body should be quite a bit more meat than we usually give it. Wrap it up or otherwise keep it out of sight on the way to the airlock. The worker's should be in a position to see it, but the expendables might be.
Did we get around to tested the thawed body? If so send that along as well.
>>
>>4580956
>In a sterile environment, its way easier to tell when any of this shit happens.
Well, that's good at least.
>>
>>4581017
+1
>>
>>4581017
supporting
>>
>>4580554

Oh nah, not into twitter.

I'll post the update as the first post of the next thread, along with a recap. See you guys there.
>>
>>4581083
cool. don't forget to post a link to the new thread here, if the thread hasn't fallen off the board yet.
>>
>>4581138

New thread up. Leaving this one to be archived.



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