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File: thrice-honored.png (1.01 MB, 619x800)
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Your name...

...is General Yunan! Scourge of the Sand Wars, Defeater of Ragnar the Wretched, and the youngest newt to ever achieve the rank of general in the great Newtopian Army!

~~~

Quite accomplished for a newt in this curious world of amphibian folk, and wondrous yet perilous nature. And to think, you almost added "Slayer of Grime the Gladiator" to your glorious array of titles. Unfortunately deception and trickery got the better of you, as the hunted managed to push you off a cliff and into a river below.

Now all that matters, not your achievements, is whether or not you can swim. Well of course you can, you're a newt after all! But able to swim fully clad in armor? Now that's a challenge even for the likes of you... surely you can't meet your end here, but you feel yourself sinking beneath the river waters so you'll have to act fast.

>Shed your armor, sad though you are to see it go.
>Try to grab ahold of something as the river carries you along.
>Ruin of Rivers shall be your next title! What is water but another opponent? Fight the current, literally!
>[Write-in.]

An open-ended quest in the world of Amphibia.
>>
>>4535086
Hmm...I swim, tangential to the current, heading to the shore

< or = 100 - You sink and have to ditch your armor.

> 100, < or = 300 - You make it on shore with no issues.

> 300 - You make it on shore but you lose your medals, but if you get above 350 you also lose your sword (you can not recover it)
>>
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>>4535131
>>
>>4535132
/r 2d20
>>
>>4535086
>Shed your armor, sad though you are to see it go.
>>
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>>4535131
>>4535145
You struggle against the river current, running out of options and time. Though you make a good effort of it at first, attempting to swim tangential to the current and head to shore, having to work so hard at it even with the help of your tail takes its toll.

"Curse you, gills from my youth! To betray me, and have left in my time of need!"

The fight to breathe becomes choked with water, as you can't keep your head above it any longer. A combination of too tired and too waterlogged, and the river takes you. Down you sink, fighting madly with your limbs and tail, only slowing the descent to the depths.

No! My end is in battle, not here!

Panic drives your thoughts to a mad flurry, but your combat experience serves you well, and with discipline you can still your mind better. Quickly but carefully thinking, as you resort to your only choice left, to shed your armor. Not all of it is needed though... you at least tried your hardest to swim towards the shore, so even just a little lighter load should be enough for you.

Your chestplate, if you can just... undo the clasps... loosen the straps... fiddling underwater with your gauntlet-clad hands. You feel the silt of the riverbed beneath you as you sink all the way, and amphibian or not, you can't remain underwater forever. Especially not without full exposure of your skin to the water enveloping you!

Just a little more... there!

No thanks to your gauntlets, it's actually some tens of minutes or longer that you struggle with your armor in the flowing darkness of the river bottom. Eventually though, you get the idea to use a wrist blade and manage to cut yourself free from the metal weight. A severe disappointment to just abandon it to the riverbed, but you can replace your armor more easily than you can replace your life.

Not willing to abandon your military medals though, you pull them free before beginning your swimming ascent to the surface. You suppose you could have dragged the armor along the riverbed and dredged it up to the surface, certainly you could hold your breath for much longer now that your body is unrestricted. But best to play it safe, as you manage to break the water surface again with a relieved breath, and make it the rest of the way to the shore.

"Stupid, shouldn't have fought it... I suppose now the bounty will have to go towards new armor, rather than the widow's fund of my army..."

More exhausted from the swimming struggle than the lack of breath, you drop to your knees once soundly on the grassy bank of the river. A distance into some forest it seems, you can't even see the cliff from where you were pushed... but you'll find your way back to them, no matter what.

>Rest here for awhile, can't go hunting worn-out.
>Swallow your pride and... eugh, you hate the thought, but seek help if you can find it.
>Take account of what belongings you have left, what you have to work with.
>[Write-in.]
>>
>>4535372
>Take account of what belongings you have left, what you have to work with.
>>
>>4535372
>Take account of what belongings you have left, what you have to work with.
>>
>>4535372
>>Swallow your pride and... eugh, you hate the thought, but seek help if you can find it.
>>
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>>4535402
>>4535435
>>4535460
Rather than getting weighed down or tangled up in roots and weeds of the river and drowning in an hour or two, the sacrifice of your armor was worth your life but it does put you at a disadvantage now.

Fortunately, because you made the initial effort to try and swim to the shore tangential to the current, you didn't have to shed all your armor or belongings. You still have some things to work with, as you sit up on the riverbank and take account.

"Clothes, medals, boots, gauntlets, bag and- whup, no bag, wrist blades... one pair broken, Sally, Lefty, Tripinella... and a killer smile, ha!"

The articles worn on your person, your fists and your tail. You've been in worse positions before, so getting back at that toad... think of it as more a challenge! Wouldn't want to make it too easy on either of you.

"That tall one with him though, face-bump and growths either side of her head... should have been her on the wanted poster."

You recall your hunted prey, quite the disappointment honestly after you came all the way out here. His lackey though, managed to break the wrist blades of one of your gauntlets. Even still, you would have had her... had the both of them, if not for their dirty tricks.

Outnumbered, lost in the wilderness, maybe if you had you army right now-

"-no! Get it together General, this isn't a defeat! No one will ever know... if those two don't live to tell about it!"

Would that you could, you'd spring right back into action and take their heads for real this time. No thanks to the fall and the river though, you're at a bit of a loss as to where you are. Sure you could just follow the river back, but what... to the cliff? You'd have to scale the entire thing just to reach them again, provided they'd even wait for you.

Clearing your way through the brush of the forest in your hope of finding a tall enough tree to climb, you come across a rough road... more like a trail really. Clutching your medals, you consider pocketing them to hide the beauties from the shame of seeking help.

>Follow the river back and try to climb the cliff, it's the simplest return path.
>Pick a direction of the road and follow it. Has to lead somewhere.
>Lie in wait for whomever or whatever may pass by here. Between a river and a road, there's bound to be some traffic.
>[Write-in.]
>>
>>4535506
>follow the road in the opposite direction of the river flow
>>
>>4535506
>Pick a direction of the road and follow it. Has to lead somewhere.
>>
>>4535523
+1
>>
>>4535506
>>follow the road in the opposite direction of the river flow
>>
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>>4535847
>>4535616
>>4535578
>>4535523
You're not going back to climb a cliff, not with the sun setting soon. Best to get a sense of where you are and recollect yourself before you get back to the hunt, and catch that toad. Rather than wait around like some damsel though, you'll go on the offensive and seek out... whatever you care to call it, that isn't "help" because you surely don't need it!

"I'm a traveler and got separated from my group... no. I was out for an evening stroll and got lost... no. I got picked up by a heron, carrying me back to its nest to feast on my corpse, but I fought the beast to the death mid-flight and it crash landed in the forest! Yes, that ought to do..."

Making your way along the wooded road, you head in the direction opposite the river flow, hopefully closer towards your eventual prey than farther. The forests of Amphibia can be a dangerous place, especially as night falls, but you expect to find your way before long... why else would there be a road through the forest if it didn't lead somewhere?

Fortunately, you don't have to travel long before a wagon drawn by a giant beetle happens your way. Lit lanterns hanging from the vehicle, the ruggedly-dressed frog driver is clearly prepared for nightfall.

"You there, citize- ah... pardon, but where to... and from, does this road lead?"

"Mighty tall for frog, and still got your tail. You some kind of giant tadpole?"

Not bothering to stop the wagon, you walk backwards alongside it as the driver examines you, even though he's not even old and can obviously see just fine.

"...no, I'm a newt. And not just any newt! Why, my name is Genera-"

"No, no newts around these parts, no siree. Ah well, except Nooty the Newt, and Newtella, oh and there's-"

"-ahem! This road, where does it lead?"

You clench your teeth in annoyance if you have to deal much more with this bumpkin. Frogs, they're all like this.

"Well backaways is Stumpyton, but I wouldn't go thataways. Heap of trouble there lately, bandits in the forest you know. You can come with me if you like though, Cattail Landing. No trouble there, and dragonfly-boat can get you wherever you need to get."

So your choices of habitation in these parts are... Stumpyton and Cattail Landing. Just wonderful, you really are in the backwater of Amphibia at this point. The sooner you get back on the trail of your bounty the better, but you're not sure if you could stand a night among these country hicks.

But maybe, better than camping in the woods all night, having to sit awake and watch your back for tree snakes.

>Bah, you're a general! Bandits are not even worth your time! Go with the wagon to the Landing and find a way out of this mess.
>A town sounds better than a landing, even if you'll have to waste your time with any bandits.
>Commandeer the wagon for your own benefit! Military needs come before civilian!
>[Write-in.]
>>
>>4536176
>Bah, you're a general! Bandits are not even worth your time! Go with the wagon to the Landing and find a way out of this mess.
>>
>>4536176
>A town sounds better than a landing
>>
>>4536176
>>A town sounds better than a landing
BANDIT HUNTING TIME
>>
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>>4536218
>>4536224
>>4536229
You came all the way out to the sticks to catch a notorious wanted criminal, not hunt lowly bandits! That's the kind of work for local law enforcement, not a General of the great Newtopian Army! Really though you're seeking a settlement, a town ought to do, and if you just so happen to bust a few bandits in the process... well it wouldn't be too much trouble.

A chance to see how well you can manage with this handicap of missing your armor and down a weapon.

"Newtopia thanks you citizen, to Stumpyton! Eugh, didn't think I'd be saying that today."

"Good luck Genera! If you survive, try the stew! It's a local specialty!"

Without your armor to weigh you down as much, you part ways with the frog and take off in a spirited run, hoping to reach town before nightfall. Though it does turn out to be some distance, you make a good pace and eventually the trees give way to a humble little settlement.

"I wonder why they call it Stumpyton..."

You ask aloud to yourself, since there doesn't seem to be anyone around who will answer. The town has an assortment of buildings, of varying types, but the place is in disarray. Damage to the buildings, boarded up windows and doors. You notice a few folks within peering out of their homes and businesses fearfully, some calling for you to hide or flee.

Stepping over or around scattered debris and belongings, you follow some yelling that has been getting louder the closer you reach the center of town, to find the sight of trouble.

"Where is he hiding? I want Lorley out here now!"

"They've got till high moon, then we start... asking these people nicely, eheheh!"

A gathering of several armed and armored toads, apparently besieging what you would guess to be the town hall wherein it's clear that many frogs are holed up. The town hall, as just one of several buildings encircling the town "square", the center of which is the stump of some huge felled tree. Atop this almost like a stage, stands a couple more toads commanding, with several unfortunate frogs caught prisoner.

"Oh so that's why they call it Stumpyton!"

"-who said that?!"

Covering your mouth and ducking behind a collapsed market stand, you just barely manage to avoid being seen. Not that you're afraid of these toads, but you'd like to engage them on your own terms.

"That would explain why all the buildings are made of the same wood... now, these bandits..."

Whispering to yourself as you peer over the destroyed stand, it seems at least one toad is suspicious enough to come and investigate your voice.

>Step out, announce yourself like the General you are, and issue the challenge of combat!
>You're so used to bold battlefield assaults, that perhaps a stealthy option for once could be a test of skill?
>It's not even worth breaking a sweat with these toads. Why not exercise your authority, and see if you can settle this with words?
>[Write-in.]
>>
>>4536335
>You're so used to bold battlefield assaults, that perhaps a stealthy option for once could be a test of skill?
A general has to master all possible forms of combat as to maximize the victory
>>
>>4536335
>Step out, announce yourself like the General you are, and issue the challenge of combat!
You have one fully working wrist gauntlet, that's more than enough against a bunch of low level toads.

Especially if they are just the deserters of grime's army.
>>
>>4536335
>You're so used to bold battlefield assaults, that perhaps a stealthy option for once could be a test of skill?
>>
>>4536346
>>4536347
>>4536396
Make a roll ("dice+1d100" in the options field) for the effort!

It seems to be a preference for going sneaky, but will give it awhile for anyone wanting to roll, during which time others can also give their choice (and roll) if they like.
>>
Rolled 92 (1d100)

>>4536421
we sneaky
>>
Rolled 90 (1d100)

>>4536396
>>4536421
My roll.
>>
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>>4536425
>>4536505
>92

It's almost physically painful, missing the chance to proclaim your reputation for all to hear, gritting your teeth over the temptation. But doing so would spoil your chance to try... a new strategy for once. One that doesn't involve a gallant charge, but subtlety and skill.

"If it worked for Grime and his lackey..."

Yes, why not learn from the enemy's tactics? With that in mind then, you take off your boots and limber up as best you can while hiding, and lie in wait.

Carefully, quietly, until the suspicious toad draws near enough to...

"Hey free boots!"

"-hiiya!"

Creeping around the opposite side of the destroyed market stand, you make a sudden dash at the distracted toad from behind, grabbing his head as best you can and making a sudden violent twist. The crack of bones sound.

"...ouch."

"Oh, sorry... that was supposed to go differently."

"It's alright, I'm sure you'll get it next time."

With that then you let go of the toad, and simply lock your fingers together and deliver a double-fisted gauntlet strike to the back of his head, which actually does the trick. Collapsing forward into the same destroyed market stand, that's one enemy down and you grab his mace to take with you.

Surprisingly fast then you dash for the giant stump at the center of town, weaving left and right as you rush between spots of cover, your agile body balanced by your tail practically snaking through the air as you go.

"This will all go easy for you if you just hand over the rebels! You're going to risk your lives for th- oof!"

The toad barking orders is cut short as you vault up onto the stump, and perform a spinning hammer throw to hurl the mace through the air to knock him off his feet.

"Where'd that come from?! Hey, be more careful throwing stuff around like that, you just hit my ma- gah!"

Before she can react much, you close the distance to the remaining toad up on the stump stage with you, and deliver a flying kick. Which, actually doesn't do much without your boots on, but it stuns her enough to follow up with your bladed gauntlet. Held pointedly to her throat lest she try and yell, for help or anything else.

With crazed eyes you look about for any other immediate enemies, to see only the remaining toads at the front of the town hall, still intent on bashing their way in. For your quick and sneaky effort, none of the others have noticed you, so you've still got the jump on them all. Certainly the frog hostages up on the stump stage with you, breathe a sigh of relief and have their own hopes of you freeing them.

>You're not finished yet! Dispatch these toads up on the stump with you, and then sneak attack the remaining!
>Free the frog prisoners, so that they might help you with the fight.
>Address the remaining bandits, maybe you can just scare them all off after your sneaky attack here.
>[Write-in.]
>>
>>4536608
>Free the frog prisoners, so that they might help you with the fight.
finally observers of our glorious tactics
>>
>>4536608
>Free the frog prisoners, so that they might help you with the fight.
>>
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>>4536674
>>4536692
In truth you don't especially care for the fate of these frogs, in some backwater village you've never heard of nor ever will return to. And to an extent, there's a concern that they'll just get in your way.

But besides these issues, there's really only one thing that matters; an audience to your glory, that your reputation might spread!

"Hold still I say, hold still! I can cut each of you free, just- wait why aren't you tied up like the rest? What are you even doing up here?"

With a strong shoulder slam you send the toad stumbling back to trip over her comrade you downed with the thrown mace, as you set about freeing the frog hostages. Quick work with your bladed gauntlet, soon enough the bindings are cut and the group of freed frogs gather.

"Now listen to me, I have battle experience. Just do as I say, we'll be careful and sneaky about this, and-"

"CHAAAAARGE!"

"For Stumpyton!"

"Water the crops with their blood!"

Before you have much a chance, the gathering devolves into an angry mob, grabbing whatever weapons they can and jumping off the great central stump to charge the remaining toads outside the town hall. By the time the toads notice the attack from behind, they're already engaged, and seeing their fellow townsfolk fighting back emboldens those within the town hall to come out and join the fight.

"Wow, that escalated quickly..."

"Tell me about it." remarks a new toad arrival to the scene, having stepped away to use the restroom.

~~~

Some tens of minutes of the townsfolk ganging up on the toads and delivering mob justice, the bandits are chucked out of town together, as you stand at the front of the jeering frog crowd to see the toads retreat. Helping their injured to their feet, the are set to limp off back to the forest from whence they came. Never to return if they know what's good for them.

In a sense the frog townsfolk may have pulled their weight too, but everyone regards you as the deciding factor here. Fearfully the bandits cower away from you in awe, like so many others.

"Wh-Who... Who are you?"

The leading toad you dispatched with the thrown mace (now conscious again) can't help wondering your identity, hoping to know of the individual responsible for his defeat, but in the process everyone gathered now looks to you in their shared desire to know. Both the frogs for whom they should praise, and the toads for whom they should fear as they all retreat.

>They want to know who you are? Oh, they'll know who you are!
>Victorious though you are, you don't feel this specific feat is worthy of your reputation... against your intense desire to answer them, instead use a fake identity.
>You are a stranger with no name, wandering the land and vanishing as easily as you appeared.
>[Write-in.]
>>
>>4536798
>They want to know who you are? Oh, they'll know who you are!
>>
>>4536798
>They want to know who you are? Oh, they'll know who you are!
>>
>>4536798
>They want to know who you are? Oh, they'll know who you are!
Any other answer is uncharacteristic
>>
>>4536798
>>They want to know who you are? Oh, they'll know who you are!
its time to say every single one of our titles and let our anger be known to grime the toad and that hairy deformed frog
>>
>>4536919
Actually, Yunnan knows what humans are, i'm pretty sure.

You know, because of Marcy. 'twas confirmed that they most likely met at some point.
>>
>>4536798
>They want to know who you are? Oh, they'll know who you are!
>>
>>4536943
well it was meant as a insult and as a description these bumpkins could understand
>>
>>4536996
>>4536919
>>4536903
>>4536882
>>4536808
Reputation is repetition! It's only the... sixth time today? That you've had to repeat yourself, but the more you do now the less you have to later.

"Who am I? Who am I?!?!"

It's not enough to just say it, you also have to emphasize it with body language! Dramatic poses and all that nonsense, you're one for the battlefield not the stage but taking a couple lessons from that acting coach helped to convince you... a little showmanship never hurt anyone.

"I... am General Yunan! Scourge of the Sand Wars, Defeater of Ragnar the Wretched, and the youngest newt to ever achieve the rank of general in the great Newtopian Army!"

Darn, even just saying it feels good. You really do have something to be proud of, prodigy that you are. A bit strange, all of this without your armor or medals displayed like you're used to, but it doesn't lessen the effect you hope.

Leveling a pointed, armored finger at the terrified toads, you give them a crazed glare.

"Tell that to your failed captain Grime! That I'm still coming for him, and I'll take more than his head for the trouble!"

"We don't work for Grime anymore... you want us to send him a letter with all that?" the toads call back in their retreat to the forest, soon vanishing into the trees now that night has fallen.

Well that was odd, but you suppose your work here is do-

"-yah! Put me down at once!"

"Three cheers for General Yunan!"

Before you have much more a chance to react, the frog townsfolk swarm you, lifting you in the air above them in celebration. Now you really wish you had your armor, so you'd be too heavy to lift.

"Hop hop hooray!"
"Hop-hop hooray!"
"Hop-hop hooray!"

Gritting your teeth in annoyance, you consider if it would really be such a bad thing to cut these frogs down with your bladed gauntlet. Surely... if no one ever found out...

"Alright already, enough of that!" you insist, and finally are set down.

"Please General, let us thank you properly! Won't you stay the night at least?"

A frog that bears the sash of "Mayor" and seems to speak for them all, beseeches you to accept their gratitude. Must be the Lorley fellow the toads were after. Well you still have a bounty you're after, and your idea of an enjoyable evening isn't exactly one spent among these bumpkins...

...but it is night out now, without your armor and only one weapon. Fighting toads is one thing, but the monsters of the wild in Amphibia, well you're rather not tangle with one at night at the very least.
>>
>Begrudgingly accept their hospitality. Just for the night, then at least you can get some supplies to continue the hunt. But keep a lid on it, you're only doing this to be polite.
>What the heck, it couldn't hurt to enjoy yourself for at least the night. May as well make the best of the rough situation you're in, and start off the hunt tomorrow on a good foot.
>Sorry but no, there's a toad out there waiting for your blades. You can't spare a moment, even at night.
>[Write-in.]
>>
>>4537538
>Begrudgingly accept their hospitality. Just for the night, then at least you can get some supplies to continue the hunt. But keep a lid on it, you're only doing this to be polite.
Truly skilled warriors don't need to march through the night to find rabble.
>>
>>4537535
>>What the heck, it couldn't hurt to enjoy yourself for at least the night. May as well make the best of the rough situation you're in, and start off the hunt tomorrow on a good foot.
lets feast until we feel sick
>>
>>4537538
>>Begrudgingly accept their hospitality. Just for the night, then at least you can get some supplies to continue the hunt. But keep a lid on it, you're only doing this to be polite.
>>
>>4537538
>Begrudgingly accept their hospitality. Just for the night, then at least you can get some supplies to continue the hunt. But keep a lid on it, you're only doing this to be polite.
>>
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>>4537557
>>4537561
>>4537585
>>4537734
Only one such as the great General Yunan could balance the propriety of your position, and feasting until you feel sick! You're not one to join in their festivities, these backwater frogs. But hungry as you are, you'll gladly stuff yourself while they celebrate as simple rural frogs prone to.

And it could be said... that it's not entirely unpleasant for you. The food is actually pretty great at least, and they learn quickly not to bother you with their celebratory country jamboree up on the big stump stage of the town square... but that doesn't mean you can't watch, and get a kick out of it.

Dinner and a show! If not content, then at least you feel comfortable for the evening, with plenty of food and admiring company. At least partially entertained by watching their froggy antics, song and dance.

"Ahhh... I suppose today wasn't a total failure..."

Perhaps... it isn't so bad, being a hero. You've always been so focused on your reputation, your military career, that you've never had much a chance to stop and wonder what for. After all, what is your effort for if not to keep Amphibia safe and orderly, and enable the happiness and prosperity of its people?

The Salamander's Burden, as the Newtopian scholars say. As the evidently superior species of the land, it's the role of newts such as yourself to uplift these... lesser amphibians. To wield the righteous power of civilization and take on the burden of authority, so that these frogs and toads can live their simple lives in peace and happiness. Like little tadpoles they all are really, in need of a guiding hand such as your own to protect and guide them right.

You'd always thought it the place of the nobility and the scholars, but as the celebrated hero of Stumpyton, you feel that maybe it doesn't have to be a one-time thing. Quaint little folk that they are, you could get used to their love and appreciation.

"-so you'd say you're truly loyal to Newtopia, and the King?" asks mayor Lorley, sitting across the table set up for you as the guest of honor.

"See these medals? You don't get to be a general without loyalty." you display your medals of course and declare proudly. "So what did those toads want anyway? Grime's bunch turned to banditry."

"Oh no, I wouldn't say that. You heard them, they aren't associated with that Captain anymore. We figure they were trying to make up for his failings, and put a toad back in command here, restore control of the King."

Between mouthfuls, the frog's words start to sink in as you try and make sense of what you're hearing. A quick look around and you notice the many other admiring frogs all eying you keenly, smiles wide.
>>
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"...so when they called you rebels, they were actually trying to..."

"Enjoying the stew, General? It's our specialty! Stumpyton Root Stew, made from dried root of the old tree. It's so good... why, I'm sure you'll want to have a nice long sleep after this?" Lorley's smile bears teeth now.

"...actually, no not really. This resin tea you've got is quite invigorating, I was even considering a dance up on stage to burn off this energy!"

The smiles of all the frogs quickly fade, instead turning to confusion. Lorley summons for one of the cooks of the feast.

"She ate the whole bowl... in fact I think it's her second. Shouldn't the nightbug powder have put her to sleep by now?"

"It... should? I made sure we added it."

A current of nervousness spreads across the table, among the frogs, until one of them promptly falls face-first into his bowl of stew and starts snoring. The mayor slaps his face in annoyance.

"You didn't make sure she got the right bowl?"

"I told Sheryl! Dopey girl is still new at waiting tables..." the frog cook makes his way around the table and asks for your permission to try a spoonful of your stew. "Ah, yep, that's just the normal batch. No poison in there!"

The mayor resorts to yelling, which is reciprocated by the cook, and soon all the frogs at the table are verbally at each other's throats. Trying to understand what went wrong, trying to shift the blame, complaining about a lack of coordination.

"I am... right here, right in front of you. I can hear all of you, all of this."

The frenzied arguing settles down, as all froggy eyes turn to you, mouths agape from mid-yelling to now just mid-confusion.

"...well, this is awkward."

"You can say that again." responds the mayor, speaking for the entire table.

"No I... I think repeating it would just increase the awkwardne-"

~*~ WHUNK ~*~

You're cut short when the frog cook slams a serving tray into the back of your head, hard, enough to faceplant the table and collapse unconscious beneath.
>>
~~~{}~~~ End Chapter 1 ~~~{}~~~

https://www.youtube.com/watch?v=8jdubuXqOGA
>>
>>4537798
Oh fuck
>>4537801
Continuation when ?
>>
>>4537877
We can continue either later tonight or definitely tomorrow, whichever I get the chance.

For now though we can take a little break, see if you players are enjoying things so far and all. Also if there's a difference in players who are just in this for the quest, or also are familiar with the series it's based on, a little curious about that.
>>
>>4537884
I’ve seen somethings but never really watched it
>>
>>4537801
atleast its not the halo ween outro
hmmm over the garden wall music would fit into this place
>>
>>4537884
i have seen the whole series
>>4537886
i enjoy it for its setting its a good watch
>>
>>4537884
Never heard of this show.
>>
>>4538682
>>4538404
>>4537886
That's fine, any and all are welcome here. Just curious to see who was playing.
>>
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~~~{}~~~ Chapter 2 - Sold Down The River ~~~{}~~~

Ah, to be back in the days when you were a soldier in training, your drill instructor beating you over the head for your mistakes. Only, why is your instructor that traitorous toad, Grime?

You're just trying to focus and not make further mistakes, but you can hardly concentrate while he keeps hitting you over the head with a serving tray.

~~~

Yet another bump in the road, jostling the wagon and banging your head for the umpteenth time. Opening your eyes to a blur, you shield them from the light. You feel... something you're laying on, as you reach under your head and pull out a bundled scarf. Something, but not much help against the rough road. And a small patchwork coat draped over you?

"Ugh... that's the last time I ever trust frogs."

"Lookin 'ere! Sleepin beauty wakens, right! Longin sleep ye's 'avin lass, out all night! Reckon 'alf a knock to yer 'ead, was it were a nasty fight?"

You don't get the chance to slowly gather your bearings, because you're not alone here. A green frog fellow in similarly patchwork clothes, forces you fully awake and suddenly. A quick glance around and you can see the two of you are in a barred cage, on the back of a wagon. The rearmost of several in a row, all laden with cargo, and flanked by escorts or accompanying travelers. At the moment, the lot of you are traveling along a bumpy road between farmlands and forest.
>>
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Swearing vengeance upon Stumpyton... as well as cursing yourself for looking down on frogs enough to underestimate them and lower your guard... all of that can wait for later. For now you have to find out what's going on, and why you're-

"-gah! Where's my everything?! My boots, my gauntlets, my clohtes- my medals?!"

You find yourself quite bereft of your belongings, down to just undergarments as you hastily pull the patchy coat around yourself, though it's far too small... frog-sized, to be able to properly wear. Your embarrassment turns to anger, as you lunge for the frog sharing your cage.

"What's going on?! If you stole from me... I don't need my blades to kill you!"

Barely half your size or less, the frog flinches to your aggression, particularly your bared teeth. Resisting your grasp, but no hope of actually stopping you, he stammers in fear.

"D-Don't gimme the roughin! N-Nary no trouble from me, tis the b-bondsman what's got us in 'ere... well, since Cattail Landin, but I's longer for it."

Of course you'd be stuck with a frog, and of course he can't even speak the language properly. You've half a mind just to kill him out of annoyance, but eying him up and down, you can guess that he's responsible for the coat and scarf you've got.

"Hey, no fighting in there! Don't make me jab you with the good-behavior stick!" calls a toad riding atop the cargo of the wagon the cage is also on, probably the one responsible for keeping an eye on you both.

With a growl you let go of the frog then, sitting back against the bars as you try to pull his small coat about yourself again. Your mind races to try and process all that's going on, make sense of things. This isn't the worst situation you've ever been in... but it may be a contender. At least you're not in immediate danger it seems, but by no means are you happy nor accepting of any of it.

>What do you do?
>>
>>4538855
if he pokes us with the stick and has a good enough grip we will yank that stick and strangle or bite that frogs face of with our chanined hands and if we can bite off his arm
>>
>>4538855
ask the guard why we're here. if the traitor frogs told we were a criminal we say we're the famous general and they lied. if that isn't the case and the guy si helping them, well things are gonna be harder
>>
>>4538877
support, rant all our titles do all the posses and ask what claims and proof they presented to convince them to wrongly imprison us
>>
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>>4538877
>>4538888
Your first impulse is to continue fighting with the frog, and encourage the guard to follow up his threat. Jab at you with a stick, pull it from him, and you've got something to work with. Against your instinct to fight and kill though, you try to... calm down, at least enough to attempt talking.

"Hey to you, what is the meaning of all this?! I am General Yunan! Scourge of the Sand Wars, Defeater of Ragnar the Wretched, and the youngest newt to ever achieve the rank of general in the great Newtopian Army!"

You catch the toad's attention but he just chuckles to himself, leaning forward to get something from the driver, before he returns to you with your medals in his hand.

"These, eh? The frogs at the Landing said you stole them, it's the word of a whole town against a thief." he says, and leans back to return the medals to the driver.

"Thief? THIEF?! Are you questioning my reputation, my honor? Of a Newtopian General?! Executions are done for less!" partly offended, mostly enraged, you shake the bars and scream at the toad.

"Relax thief, it's your lucky day." the wagon driver, a frog calls back. "You're not headed for any execution, or even jail! Boss wouldn't have took you on if he didn't think he could make a profit for you."

You hesitate when you hear this, still fuming at your captors and shaking the solid wooden bars in hopes of escape, but now you start to wonder if this isn't... just a matter of mistaken identity or lies about crimes you didn't commit. If you aren't headed to jail, then your captivity can't be some mistake of local authorities, or even legal.

"What is this... slavery then? That's an even worse crime." you try to control your temper, speaking more sternly now and directly at the guard. "You think you... any of you can get away with this?"

"Slaves? More like criminals, the both of you. Think of this as serving your sentence. Folks from Stumpyton said you're a dancer? Someone's bound to pay for your pardon, especially on the front line... they could use some entertainment there I bet."

A dancer? Those frogs, they think they have a sense of humor? You give up trying to chew your way out of the cage for now then, as you can't very well do so while being actively watched by the guard. Plus, there must be something you could do to convince them of this whole mistake... then again, they may not care and just want to make some illicit money.

"Them's no believe me neither, it's no use tryin. Lookin' the wagons ahead, we's just goods to them's for buyin. Anyone take ugly to behind bars, them's just say we's criminals and lyin."

The frog sharing your cage speaks of your predicament together. Obviously he's been the prisoner of this lot for awhile already, probably has tried everything you're thinking of to try and gain freedom. That said, he doesn't seem too bothered by it all for some reason.

>What do you do?
>>
>>4539056
how did you end up captured by these frogs? i was knocked out at a feast after saving a town from bandits
>>
>>4539063
+1
Btw OP did you commission that image ? Looks neat
>>
>>4539121
i think i have seen it before but without source
>>
>>4538682
>>4537557
>>4537561
>>4537585
>>4536996
>>4537286
>>4536943
>>4536919
>>4536808
updot
>>
>>4539121
Ha! No, but that'd be something wouldn't it? I just found it googling for something that would fit, and this one turned out to be quite relevant.
>>
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>>4539063
>>4539121
Ideally you could come up with a way to escape from here, rather than whatever fate your captors have in mind. As much as you hate to admit it though, it would be easier escaping if you had the cooperation of the frog, especially since he seems to be of the same mindset.

"So... how did you end up captured by these frogs? I was knocked out at a feast after saving a town from bandits."

"Ah, ye know me, a bard by trade! 'Ad me song and dance, but them's didn't like 'ow I plays. Reckon I's done for when them's caught me, but seems still a price to be paid."

A traveling musician, a performer? Now it makes more sense why your captors would cage the two of you together, if they plan to "sell" you off as a pair. This poor fool probably sang something insulting about the King, or a local leader, and now he's behind bars with you.

Really though, couldn't it have been a deserter from the army or something? Someone who you could relate to, or even prove your identity... under these circumstances, you'll have to take what you can get.

"Well it looks like we'll pay together... I am General Yunan! Scourge-"

"-o' the Sand Wars, Defeater o' Ragnar the Wretched, and the youngest newt to make the rank o' general in the Newtopian Army... I 'eard ye lass, name's Honest Sean!"

You offer your hand just to be polite, you don't really want to touch this shabby-looking frog, but he surprises you with a warm return and taking off his flat cap. Most importantly of all though, he remembers your array of titles which impresses you, and even restores some faith in this idea of cooperation.
>>
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You can spend awhile then getting to know one another a little bit at least, not like you have anything better... or else to do. In particular he takes a shine the stories of your reputation, because as a bard it's great material for him to sing and tell stories about. Midway through relating the tale of Ragnar the Wretched however, the wagon comes to a sharp stop which causes you to hit the wooden bars.

"Really?! How hard is it to drive a wagon proper-" while looking ahead to yell your complaint, you gasp at a sight.

"Careful with those boxes! Make sure it's all packed well!" a toad and a frog are arguing over the cause of the stopped wagons, a crate fell off from another bump in the road. While they try and load it back on, you catch sight of...

"My armor? How is that... nevermind, Sean!" you return your attention to your frog brother-in-chains, manic with excitement.

"I's right 'ere Lass, nary no need to yell."

"Ugh, how can you be so calm about all this?"

Indeed, he doesn't seem to have a care in the world as he reclines in the cage, arms crossed behind his head and eyes closed.

"On account o' our escape comin, I ponder. There's a Tod stalkin, lookways yonder. After the wagons all day now, makin to strike as a storm condor."

"Really, condor? That was pretty weak..."

Uncertain of what he means at first, you follow his errant gesture with your eyes towards the forest. You almost give up looking, till you catch sight of a blur of red movement through the trees.

"A fox?!" you whisper in alarm, but just get a smile from the frog.

A dread fox, as big as a house and able to lay waste to a village. Even at your most-prepared you wouldn't want to fight one, but it's tailing the wagons it seems, probably wants the snails. If anyone knew there would be panic for sure, encircling the wagons to defend or even just a chaotic fleeing of every-amphibian-for-himself.

As the rearmost wagon though, and everyone else with their eyes ahead, it seems only you and Sean have noticed the monster by now. And the longer you watch, the closer it seems to be testing its approach, before a real attack. Completely unarmed, you can't help but feel some fear but your froggy comrade thinks it's the best shot at freedom you both have... if you can come up with a plan before whatever happens, happens.

>What do you do?
>>
>>4539284
this fox will be most ecellent distraction possibly breaking our cage for us, we must take this sean as our personal bard
>>
>>4539284
Try chatting up with the guard talking about how he gained his post, as to distract and keep him close when the fox attacks so we can escape and deal with the fool easily. Also thank glob our armor is back
>>
>>4539309
Good plan fellow just need to make sure he does not look in the direction of the fox
>>
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>>4539289
>>4539309
>>4539324
With giant snails, insects, and other such creatures pulling the wagons it's no wonder the fox is stalking the wagon group. Even though the feeding favorite are those that pull the wagons though, these monsters just as easily scoff down any unlucky amphibian that crosses their path.

As such, it's rather tense, frightening even as you watch the giant fox creep ever nearer. But like Sean says, there's nothing you can do when you're stuck in a cage like this... so the two of you eagerly watch the approach of death.

Closer and closer to and from the treeline, that eventually you worry others might notice the beast.

"Hey! So why did you end up on guard duty?" you call to the toad, hoping to hold his attention.

"You say that like it's a bad thing. Being a guard is a noble and rewarding profession! Why, ever since I was a kid, I've aspired to keep a sharp watch and protect others from any dangers that might-"

"FOX!" Dread fox!"

In two ways, is your toad guard cut off from his heartfelt monologue about his profession, standing dramatically to proclaim the pride in his job. The first way he is cut short, is by the screaming panic of someone else who notices the fox on it's killer approach far too late, and far sooner than the guard should have. The second way he is cut short, is that the entire wagon is upended when the giant fox pounces upon it, the weight of the monstrous animal violently tipping the wagon back and launching the guard off through the air like a catapult.

"Run for your lives! Flee!"

"No! Bring the wagons around, defend against it!"

"NO! Run for your lives! Flee!"

There is some effort to try and maintain control of things between those few that are in charge, but it quickly falls apart as the fox begins tearing through the wagon convoy, already a couple towing-bugs devoured. As you'd hoped for, it's every-amphibian-for-himself and the situation devolves into chaos.

Perfect, for your escape! And with the fox having pounced upon your wagon to begin with, the weight of the animal broke the roof of the cage for starters, and once it jumped off the wagon the entire cage fell off the back and crashed to the ground. It's not a clean escape, as you struggle and bite at the wooden bars in a frenzy. But enough damage was done to the cage that Sean can crawl out at his small size, and then use his froggy legs to kick the other bars free.

"Away to me Lass! No wantin to kick yer teeth in on mistake!"

Like all toads and frogs, despite his size, his legs pack a power and after a few moments he's broken enough space for you to escape as well. Just in time too, as the wagon backs up and smashes through what's left of the cage, before the driver spurs the pair of pulling-ants onward in hopes of getting around the danger and disorder. Him, like any other wagons or travelers not already savaged by the fox.

>What do you do?
>>
>>4539482
>Look for your armor and gauntlets, you're escaping ready to fight either Grimes or those traitors at stumpiton
>>
>>4539482
>'Borrow' one of their snails to make a quick escape; fighting foxes isn't in your job description. Well, it is, but so is picking your battles.
>>
>>4539557
support
but also
>>4539711
we do want to get away
>>
>>4539482
we must get our armor or atleast our medals and flee with a snail or a speedy animal
>>
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>>4539557
>>4539711
>>4539989
>>4540218
Escape is the ultimate goal, but you can't just miss up on a chance to regain any of your belongings.

"Just go without me, I'll catch up and- wait, you're here too?"

"Can't go leavin me mandolin, nary no bard withn'y it!"

You'd assumed that your fellow prisoner would have just fled the moment you were out, perhaps never to see one another again. To your surprise though, Honest Sean remains by your side as you hastily loot the current-rearmost wagon, rendered so by the fox.

Your hope is to make it out of this situation with your belongings, but at the very least you'll want clothes so that you're not running about looking like some lecherous amphibian's fantasy of a newt slave girl. Your companion waits patiently, as you smash open boxes and rummage around for what you can find. Eventually... something more practical than undergarments at least, that you throw on as quickly as you can, and return Sean's coat and scarf to him.

"Right, I need my armor... all of the parts, transport out of here would be good... and your instrument."

"-and yer medals."

"Right! My medals, by Frog how did I forget those?!"

Together you run along then, trying to coordinate through the chaos and avoiding whatever danger comes your way. By now the fox has already laid waste to about half the convoy, while the other half are in full flight and have broken formation. This is becoming a problem, because there's little to no chance that you could regain everything you're after, when already the fastest wagons are peeling off faster than you can run.

You may need to make a choice then, only slightly aided by the fact that you roughly know which wagons your belongings are on. Surely your medals are of the most importance, the surest claim to your reputation? But without your gauntlets and boots, your fighting prowess is greatly diminished. Then again, it seems like a sign to have seemingly lost your armor for good, but now it's shown up again somehow? And well, Sean's instrument you suppose... you can't go after all of these things, not in the immediate circumstances at least.

Then again, it's not as if you couldn't just flee the area altogether. Just steal the fastest mount you can, and escape to freedom as quickly and safely as possible. It's not like you couldn't later catch up with anyone who makes it out of this alive, and stalk them yourself. And Sean claims to know where they were all headed anyway...

>What do you do?
>>
>>4540305
Steal the medals and the mandolin, they're probably kept close or in the same place anyhow because they're miscellaneous items that would be certainly pawned off.

Medals are not replaceable, and Sean helped us escape. We're already a great fighter, so we don't need fancy custom armor.
>>
>>4540319
Are medals not replaceable? I know this is a monarchical society, but I'd assume that you'd be able to just get replacements once you get back to Newtopia.
Unless the idea is that we need something to prove our station until we get back to the capital.
>>
>>4540404
That too, and the fact that replacing medals kinda misses the purpose, they were awarded to you as an proof of honor.
>>
>>4540319
this, we need to focus on our medals, gauntlets and boots for recognizement and battle impact
>>
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>>4540319
>>4540404
>>4540412
>>4540432
In terms of what's practical, your weapons and armor should probably be at the top... but your medals are irreplaceable! You haven't wandered across the land proclaiming your reputation to everyone and everything for no reason at all!

So then, you and your froggy companion run and hop respectively as fast as you can, at one point having a very close call as the giant fox makes a pounce for another wagon and nearly crashes into you both. At least the fox is behind you now though, rather than ahead as you follow the road in the general direction of most retreating.

"Lookin yonder Lass! Me strings atop that one, let's give us a run, and seen't it done!"

"Oh I can do better than that... how do you feel about flying?"

Dashing after the comparatively largest group of retreating wagons and travelers (and caught up in the dust left behind because of it), your bard points out one in particular, where upon the back sits his mandolin situated atop all the jostling cargo like a cherry on an ant-cream sundae.

Should be easy enough to snag that first and then get your medals next, whatever else you can. Rather than both of you trying to catch-up through this cloud of dust though, you have an idea. Mid-hop you catch your small companion by his coat and with an impressive spinning throw, you manage to hurl him the distance away to the targeted wagon, him screaming all the way.

"Huh, he didn't miss... or just go right under the wheels...."

But for all your effort he does land among the cargo on the back of the wagon, a little dazed but he soon recovers and gestures a signal to you as he hops up to the drivers to engage them. You wouldn't expect him to be able to take them on his own but as you soon see, he's enough of a distraction at least to cause the towing-creature to slow the wagon down, so that you can catch up and jump onto the back of the wagon yourself.

The sight of Sean being pummeled by one of the drivers, a toad, while the other struggles with the reigns... you bet if you handled this right, you could free the creature and take it as a mount yourself. After you either grab the mandolin or help Sean out of course, or if you have something else in mind.

>What do you do?
>>
>>4540621
>Run towards the wagon and use your steength to push the assailing toad into the driver
That should quickly take rid of both of them, they'll fall from the wagon just like that and we can then steal it.
>>
>>4540645
+1
easy and clean I like it
>>
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>>4540645
>>4540664
Clamoring up the back of the wagon, you navigate your way atop the cargo towards the front where the two drivers are.

"Room for one more?"

"Hey! Where did you come fr-"

"-gaaaaaah! I knew I should have paid extra for seatbeeeeeelts!"

Tensing your body, you perform a strong spin in order to tail-whip the toad currently assaulting Sean, and knock him sideways into the other toad so that they both go flying off the side of the wagon. Hitting the dirt road in a tumble, and left behind to try and find other means of escape from the fox... should it continue to pursue you all.

"You still with me, bard?" you ask as you struggle to take control of the reigns now, the towing-creature turning out to be a giant centipede.

"All the way Lass!" he responds, spitting out a tooth and looking quite worse for the wear.

Either way though the wagon is yours now, but you question the use of it. Not like you need the goods in the back, just a means to escape and the centipede could serve as an adequate mount for that.

With that in mind then, you give Sean a chance to recollect himself before handing him the reigns so that you can get to the back and grab his instrument, and just by luck that in the process you also happen to find-

"Hey! My boots!"

Happening to be sitting there among the goods along with the mandolin, already you've made some progress for the both of you, pulling them onto your feet before moving back to the front of the wagon.

"Lookin there Lass... them's what 'ad yer medals, on up there. We can be after em in a tear, and give em a scare!"

"Oh I'll give them more than that..."

While you were rummaging around the wagon and getting your boots on, Sean had the chance to drive the wagon on and watch the road. The goal is escape of course, either just putting enough distance behind you now or simply finding a route away from the fox. In the process though, he seems to have spied the very same wagon the two of you were caged on the back of, and of course the frog driver who has your medals.

As it is, the wagon you have is too slow to catch up to that one, lagging behind as you are. But if you cut free the giant centipede and used it as a mount yourselves, catching up would be possible. Even still though it wouldn't be easy, as several other folks during the fleeing panic, jumped onto that wagon to also get away so you'd likely have to fight them as well. Faced with these difficulties, you might consider just retreating... but it would be hard to let your medals go just like that, even if only temporarily.

>What do you do?
>>
>>4540786
things aren't looking good. alright since the bard has his mandolin back, after cutting the centipede free and approaching the wagon making him play something in the other end of it to distract the other folk while we for the driver
>>
>>4540786
Temporarily retreat for now even if it hurts our pride
>>
>>4540799
support
>>
>>4541088
>>4540889
>>4540799
Make a roll ("dice+1d100" in the options field) for the effort!

It seems to be a preference for at least trying to go after the wagon with your medals, but will give it awhile for anyone wanting to roll, during which time others can also give their choice (and roll) if they like.
>>
Rolled 42 (1d100)

>>4541180
>>
>>4541190
We need better rolls if we wanna try to get it back
>>
Rolled 19 (1d100)

>>4541180
>>
Rolled 52 (1d100)

>>4541180
>>
Rolled 25 (1d100)

>>4541180
Lets see how nongoodly
>>
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>>4541308
>>4541243
>>4541224
>>4541190
>52

Probably the smarter thing would be to just retreat for now, but you can't bring yourself to give up on your medals! How else can you prove your reputation when you declare it to everyone! Of course it won't be easy, but when has that ever deterred you?

"Alright bard, with me. When we get close keep the beast steady, and have your lute-thing ready... gah, it's happening to me too!" you remark in annoyance, as you return Sean's mandolin to him before moving onto the tongue of the wagon in order to free the giant centipede from the yoke, using a dagger you found stowed beside the seat of the wagon.

"Me strings! Ah, ye done good by me Hinny, what'n ye need and I'm yer frog!"

Without a saddle this will be difficult but you can at least salvage the reigns upon the giant centipede. To make it easier you have Sean cling onto your back (which isn't too difficult given his much smaller size), while you'll stand on the back of the centipede and... attempt to drive it on as best you can.

All that's left now... is to free the giant bug fully, with sever of the dagger.

"Alright, hang on ti- aaaAAAHHH!!"

"-AAAHHHH!!"

No sooner does the centipede realize it's free, and with some encouragement with the reigns from you, the beast tears off at a staggering speed upon its many legs and leaving the wagon in the dust.

---
>>
---

The two giant ants pull the former prisoner-transport wagon along at a steady pace, the weight lost from the cage made up by some other amphibians of the convoy desperately hitchhiking.

"How much longer you think? Is that monster still after us?"

"I don't... I don't think so. Probably satisfied with what it got already, but I feel bad for anyone who got left behi- wait... you hear that?"

Cautious optimism at possibly making it a safe enough distance away from the dread fox, comes to be replaced with confusion among the drivers and errant passengers of the wagon. The approaching sound of... music?

"Behind! In the dust cloud!" yells at the back of the wagon.

"Coming up fast, is that... those prisoners?!" a toad adds.

Indeed it is, as an unleashed giant centipede charges towards the wagon, you and your bard companion not even in control... merely hanging on for dear life. The passengers only have a few moments to try in vain at throwing things at you all, but in short order the centipede has caught up and even looks to overtake the wagon.

"-oooOOOHHH~ Yunan the brave, Yunan the bold! Bane of the Sand Wars, and Ragnar it's told!"

Now is your time to shine, as you hand the reigns to Sean... something for him to hold onto at least as he strums his mandolin in gaudy distraction, while you run precariously along the length of the centipede towards the back, near to the back of the wagon as well. Wobbling in balance, you attempt to strike a pose.

"...I am General Yunan! Scourge of the Sa- aagh!"

Unfortunately you're cut short when the centipede weaves sideways to avoid an attempt by the wagon driver to swerve into it, the sudden motion much more pronounced at the end of the creature's body. As a result, you're flung through the air but by your agile skill alone you manage to catch the back of the wagon and pull yourself up.

"Oh hey, don't worry everyone. She's just trying to escape like the rest of us!" sighs another newt in relief, as indeed most folks in the convoy aren't actually combative types but traders and travelers.

Of course this sentiment dies on its feet when you draw the dagger from your belt with crazed eyes and a manic smile.

"Oh wait, no, nevermind she's going to kill us all."

"Think you can take all of us, 'General'? Never met a dancer I couldn't beat."

Ah, and how appropriate! The toad guard who was overseeing your imprisonment. Not far ahead of him as well is the frog driver who has your medals. As much as you would like to gut all of these fools though, there's six of them between you and the driver. In quite close proximity as well, considering you're all on the back and sides of a single wagon. You've fought worse odds, but when your life was on the line. If you're just trying to get your medals, surely you don't need to risk your life if you can just get at the frog driver?

>What do you do?
>>
>>4541452
>use our skill to sidestep the close fools and close the gap to the driver and our medals, watching out for the guard
"Hello mr guard. I only ask for my medals that were wrongly stolen from me, nothing more."
>>
>>4541452
Stab there giant exposed cartoonish eyes or atleast punch them really hard and pushing them off the wagon beacuse anyone who steals and try to enslave us will feel the pain of Yunan the future "Stomper of Stumpton" "slasher of the slavers" "the newtralizer"

Hmmm we should probably open with punching the cocky guard hard and "Diplomancer" cough cough (threaten) them to fullfill our demands
>>
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>>4541481
>>4541486

"...wait, beat at dancing?"

You stand at odds with the toad guard, as well as the others who will at least defend themselves if not oppose you outright.

"Hello Mr. Guard. I only ask for my medals that were wrongly stolen from me, nothing more."

"Medals that you stole!" the frog driver calls back angrily.

"I only ask that you'd get back in the cage, you think that's going to happen?" the toad responds to you with a scowl.

The two of you... and everyone really, the cargo included, are jostled around as the wagon rolls along but the road reaches behind him till he grips the good-behavior stick... a short spear. You growl at his refusal, expecting that conflict may be inevitable. But when have you ever backed down from a fight?

"Look, you don't think this could be considered exonerating circumstances? A dread fox just savaged half of all the travelers here, and you're still going to- whoop!" in the middle of speaking, the others must have thought that their chance to attack, as a pair of frogs hanging off the sides of the wagon jump for you. Just barely do you manage to duck so that the two frogs collide into each other mid-air, which seems as good a chance as any for you to make a move for the toad guard.

Difficult footing for sure, but you close the gap and lock weapons with your stout opponent.

"Grr... I liked you better behind bars, no clothes on, least you were easy on the eyes."

"Oh! You want something easy on the eyes?"

With a manic grin you keep the spear caught with the dagger, and with your other hand you wind back and punch the toad right in the eye. Big enough a target to leave a fist-shaped imprint on it as the toad yelps and doubles over in pain and disorientation.
>>
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"Ha! Let that be a lesson, to any who would dare question General Yunan! Scourge of the Sa-"

"Ahind ye Hinny!"

After watching you so skillfully avoid attackers and then put down the most combat-capable passenger on the wagon, the other amphibians think better than to engage you. A captive audience, just what you like as you're poised to state your reputation after yet another victory! You're cut short though, and just in time, as Sean leaps from the centipede to intercept a backstab from the frog driver which would have found you mid-speech. A nasty attempt for sure, but an even nastier sound of the frog driver being struck over the head by the mandolin. Dazed from the blow, he falls among the cargo.

"...well done, bard! Even if it was entirely unnecessary..."

"Don'y mention it, can't be 'avin the yarn o' General Yunan be cuttin' short by a pillock!"

"Wait, who's driving?"

The victorious sentiments are brought to heel by the other newt who points out a rather pertinent detail. With the frog driver dealt with, the reigns have fallen somewhere, not to mention that without being actively reigned itself your giant centipede is attempting to attack the pair of giant towing-ants pulling the wagon you're all currently on. Screaming panic from everyone on board as you all scramble to try and grab the reigns or even drive off the centipede.

Out of self-preservation though, the ants veer away from the threat, eventually dragging the wagon with them down the slope of a rocky cliff beside the road. In short order the wagon, the contents, the passengers, and even the giant bugs, all tumble down in a destructive mess. Amphibians and cargo flung every which way as the wagon rolls down, only stopping in broken pieces and a cloud of dust and debris, at the bottom of the cliff slope.

Soon after which, it all violently erupts in a fiery explosion.
>>
~~~{}~~~ End Chapter 2 ~~~{}~~~

https://www.youtube.com/watch?v=8jdubuXqOGA
>>
>>4541723
See you soon OP
>>
>>4541717
thats a good cliffhanger
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>>4541938
>>4541954
It's a chance for another break, maybe a few days this time depending on weekend schedule.

But also a chance to check if you and other players are enjoying things? The play style, pace, story, etc...
>>
>>4542008
I am liking the pace and the events feel like they would fit into the setting you interpit the votes in a goodway making it work and the little introduction on the bug was fantastic i even read it like i was singing a ballad
>>
>>4542214
That's good yeah. More than anything else, I wanted to at least do something which could try and capture the feel of the series, and could work as an episode basically.
>>
>>4542008
I'm really enjoying it something to keep the mind active while we wait for season 2. Part 2
>>
Hey all, so can get a head count? Will be able to continue again tomorrow or the day after, provided we have several players still. I'm happy to run this quest as long as there's at least a few people enjoying it and active participating.

>>4543955
That was kind of my idea yeah, something fun and creative to do in the meantime.
>>
>>4544900
I’m here champ
>>
>>4544900
Oh this is on again noice
>>
>>4545051
Lets hop to it
>>4544904
>>4543955
>>
>>4544900
I'm here
>>
>>4544900
Count me in.
>>
>>4545620
>>4545106
>>4545051
>>4544904
Alright then, we'll continue either later today, or tomorrow for sure.

One last question then, do you players prefer the choices for input provided, or the fully open-ended input? As, chapter 1 was the input choices given, and chapter 2 called for player input, on what actions were being taken.
>>
>>4545921
Both are good, since choices provided gives us some range
>>
>>4545921
Just do it as you feel but some suggested inputs do make it easier to come up with ideas as we got something to start with
>>
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~~~{}~~~ Chapter 2 - Sticks and Stones ~~~{}~~~
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Can amphibians fly? Yet another thing you've managed to accomplish.

"-AAAAAAAAHHH! This cannot be! I am General Yunaaaaan!"

Unfortunately you can't claim sole achievement of this, rather a member of an exclusive club of unfortunates caught in the wagon explosion. Sent shooting off through the air, screaming all the way with a trail of smoke behind you.

---

Darkness. That endless abyss of the beyond.

So, this is what it's like to be dead... I hope I get to haunt some battlefield, at least.

Well there's not much you can do about it you suppose, as you try to relax and accept it. Finally, peace at last. After a remarkable life full of war and strife, perhaps you can finally rest.

Wait, that sound...

Of course the universe isn't so kind a place, as you try to relax and embrace death, but in your peace your hearing becomes clear.

"...how'd you do? Missy from Newtopia, how'd you do? Missy from Newtopia, she could use a kiss I'm tellin' ya! Hippity-Hoppity, how do you do?"

That voice, those strings... that's Honest Sean. But if he's here, somewhere, then this can't be the blissful afterlife... it must be damnation! The eternal suffering for the wicked!

"Ugh, as if."

In annoyance you struggle, wriggle, and manage to free yourself from the hole in the ground. Seems you landed head-first up to your shoulders in some grassy peat after being blown who knows how far away by the explosion, resembling an undriven nail sticking straight up out of the ground. Sitting among the soft earth, you spit out a mouthful of dirt and grass and try to gather your bearings.

"Missy from Newtopia, how'd you do? Missy from Newtopia, how'd you do? I had more fun than can be said, me and Missy Newt in bed! Hippity-Hoppity, how do you do?"

Following the tune, you manage to notice the froggy bard reclining among the branches of a tree nearby, strumming away at his mandolin and singing some bawdy song to no one in particular. The chances of him getting blown the same direction and distance as you from the explosion are slim to none, so wherever he landed, he must have come looking for you. Why though, when he was freed now and could have just left, you wonder.

Standing up and brushing yourself off, shaking your head to try and get some of the mud off, you look around for any easy landmarks to seek out. Obviously you can't rely on the traveling convoy of wagons anymore, wherever the lucky survivors got off to by now.

>Try to find the road again, at least. From there you can seek out civilization.
>If you could find your way back to the wagon... maybe there's something, anything that could be looted still?
>Seems you're not done with this frog yet, find out what you can from him.
>[Write-in.]
>>
>>4547443
Loot the wagon
>>
>>4547443
>Seems you're not done with this frog yet, find out what you can from him.
besides basic info he knows, ask why did he come to us ?
>>
>>4547443
>>Seems you're not done with this frog yet, find out what you can from him.
perhaps yoddle or sing out a tune in the wind for him to follow while we loot the wagon
>>
>>4547559
Yodel-adle-eedle-idle-oo
over the mountains and cliffs
>>
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>>4547571
>>4547559
>>4547471
>>4547468
You appreciate Sean's help in escaping imprisonment, as well as getting back some of your belongings already. But you always prefer working alone, so now that you aren't forced to, you can't see much reason to continue doing so...

...although, out here in Frog knows where, you suppose you could at least stick together until you reach civilization again. He did bother to come and find you again after all.

"No doubt about being a bard, and no wonder why he was arrested if he goes around singing songs like that..."

Before anything else, you figure looting the wagon might not be a bad idea. How much you could find is questionable no thanks to the explosion, but no harm in checking.

So you try to navigate your way back whence you think you came, and with the intent to call Sean along after you... you think on what few songs you yourself know, as a way of signalling him to follow.

Yes, a marching song ought to do, you know some from your time in the Newtopian army...

---

Music was never your gift, so what?! Well neither was navigation either, as you have a hard time actually finding your way to the wagon wreckage... it's much more difficult from the ground than from the air to search around. Your froggy companion though knows the way back well enough, so he ends up just leading the way, not as though it's especially far anyway.

"I reckon ye willn'y find much in there, them's already gone and 'ad them's share, nary sticks and stones for us pair."

Honest Sean is being honest, when you return to the exploded blackened wreckage. Apart from the fiery blast itself already destroying most everything, what little may have remained was already picked over by other survivors who made it back here before you did. It's not a complete bust though, underneath the scorched chunks of wagon you manage to dig out a fancy lockbox that survived the fire.

Still not what you were actually hoping to find, punching and breaking the scorched wagon in upset.

"Argh! They're not here, my medals..."

"Ah, 'ere ye is Hinny! I didn'y forget."

To your surprise and relief, Sean remembers and reaches into his coat to pull out your three medals in perfect condition. Seems that he swiped them off the frog driver of the wagon during the fight, before the crash and explosion. You've half a mind to hug him, but settle for a proper thanks, which he shrugs off.

"So... why did you come after me?" to speak as you rise to your feet, stowing your medals and holding the lockbox against your hip.

"Cann'y go leavin a lady out 'ere all on 'er own."

The frog offers his answer easy enough with a smile, but you take offense to it.
>>
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The frog offers his answer easy enough with a smile, but you take offense to it.

"I could gut you and make a hand puppet, think you have a song and dance to help with that? If anyone needs protecting it's you, little frog!" you say with a snarl, stepping towards the bard to close the distance, looking down as you tower over him.

"R-Right ye is Hinny! I's good as dead out 'ere I is!" he stammers, cowering beneath his mandolin before you. "The wilds o' the west march is no place for lone frog as me!"

A pathetic sight, a pathetic little thing. Like children these frogs are, all their lives. You mean no ill will towards Sean, not much at least, but he'd best learn quick that he's not some frog prince from his songs and you're not some newt princess for him to rescue. As long as he-

"Wait... the Western Marches? That can't be, you said I was only out for a night. We can't have traveled that far."

"Aye, the west, and nary no arguments about it. Them's 'ad us Tremaly way. Don'y remember, to the front line them's says."

Tremaly... the westernmost province of Amphibia, south of the great bay. How can you have been transported from the midlands where hunting Grime, to all the way out here? Well whatever the case, you're far out of bounds now. You ease up on intimidating the bard, wondering now what to do, as things have changed significantly. Both in regards to your plans, and even just your being able to navigate where you are, since you've never been this far west before.

Of course you'd wanted to, the army's endeavor out here... instead you had to pursue Grime, but nevertheless you find yourself here now.

>You really need to get back, so offer to cooperate. You'll protect Sean if he's able to lead you to civilization.
>Being out this far away is a real problem for your plans, but you might as well make the most of it... such as reclaiming your armor before you head back to where you want to be, halfway across Amphibia.
>Before anything else... you can't rightly make proper decisions without knowing what these people had intended for you, to bring you out here. Try to get to the bottom of this.
>[Write-in.]
>>
>>4547715
>You really need to get back, so offer to cooperate. You'll protect Sean if he's able to lead you to civilization.
>>
>>4547733
+1
as well as trying to find our armor or at least getting some light protection would be great
>>
>>4547791
Also great source of measly income and he saved us so we owe him even if we will never admit to that
>>
>>4547715
I would say find the armor then try to get to the bottom of this
>>
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>>4547826
>>4547791
>>4547733
>>4548011
The sooner you return to the midlands, to your pursuit of Grime, the better. The more tasks you complete like that, the less you'll have to do them in the future.

In order to find your way back though, you might need some help. You don't particularly look forward to working with the frog, but if nothing else you can find a way to repay him later for helping you... your honor would remain intact for it.

"Alright fro- Sean... if you can lead me out of Westlands, I'll keep you safe. I suppose... I could probably see you pardoned as well. I am a General after all, would that make us even?"

"Like'n I's told ye Hinny, ye got me strings! What'n ye need, me life's yers!"

Well that was easy, this little frog is quite grateful for returning his instrument it seems. You properly offer your hand, bending over to reach down to his level, but he hops up to grab ahold and shake your entire arm up and down with enthusiasm. And while you suspect there's probably more to his motive of helping you than just gratitude, you don't much care as long as it results in you returning east and getting back on the hunt.

"We's champion Hinny, just'n ye see!"

Though it couldn't hurt either, if you get the chance in the time that you remain out here, to get your armor back or some substitute...

---
>>
---

Having climbed back up the short rocky cliffside and found the road again, together the two of you travel along the road, walking and hopping side by side. You're not one for chatter, and again you prefer to do things alone, but you could imagine far worse travel companions than the bard.

"So... how do you know your way around these parts? Are you from the Westlands? Were you on the run? Are you a criminal? Did you kill someone?!"

"Nay, was it were a missus... oh Hinny, just thinkin o' 'er makes me 'eart swell! None 'alf as much a beauty, I tells ye she 'ad me in a spell! And believe ye me, she know'd 'ow to treat a lad well! Ahhh... if'n I's could be with 'er, nary no place in all Amphibia I'd rather dwell."

You see the frog hold his mandolin like his beloved as he relates to you, performing a charming little waltz as he hops alongside you, as if she were in his arms all the while. You're not one for that sickly sweet lovey dovey romance, but you admit it's cute nonetheless.

"That's sweet... why did you leave her? Were you on the run? Are you a criminal? Did you kill her?"

"Nay, 'er 'usband came 'ome and caught us together." he sighs wistfully.

"Ah well, that's life isn't it? If I've learned anything, it's that- wait... what did you say?"

Before you get a response, the both of you hear the distant approach of a traveler along the dirt road. You both try to signal them down for a lift, Sean even hops up to stand on your shoulder and ensure visibility. It must not be your lucky day though, as the traveler is mounted on a roadrunner and just tears past, leaving the both of you coughing in a dust cloud.

Come to think of it, was that a royal messenger, the short glimpse you got of the armored traveler and barded mount?

"Ahhh... but all that'n nothin compare a' what I's got afore me! A true beauty, fair princess-"

Before he has the chance to play and sing a song about it, you sharply reach up and grab Sean, pulling him off your shoulder and holding eye level with one hand to give him a dangerous stare.

"-ah, warrior queen!" he nervously laughs, "A warrior queen to see along on 'er quest! Song o' the ages that'll be... 'ear tell she's a General and all!"

Gradually your lips settle back over your bared fangs, as you sigh and drop the bard to the ground. You remind yourself that he's just a little frog, and as easy as it would be to end his frivolities with a killing bite to the neck, you'd also be out a guide. Also... as annoying as he might be at times, he's been a better partner than most any you're used to, even in the army. As odd a pair as the two of you may be, there's no denying that you managed to accomplish some impressive feats together.

Then again, it would be quite satisfying to deliver a killing bite to the runt, and end his malarkey here and now.
>>
>You've still got a ways to go together, if you can't catch a ride. Something else to talk about, like the toad you're after... or his strange lackey.
>If you can't flag down transport, you could always just commandeer some, in the name of the Newtopian army!
>Rather than wind up distracted by pointless talk, put this bard to use for what he's good for! Spend the time you have together until reaching civilization, to fully relate and rehearse your reputation, so that he might be able to spread your legend as best a bard can!
>[Write-in.]
>>
>>4548032
Teach him the legend of General Yunan
>>
>>4548032
>Rather than wind up distracted by pointless talk, put this bard to use for what he's good for! Spend the time you have together until reaching civilization, to fully relate and rehearse your reputation, so that he might be able to spread your legend as best a bard can!
>>
>>4548201
Support
>>
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>>4548069
>>4548201
>>4548373
You could get verbally sidetracked all the way to your destination, but you'd rather not deal with Sean's frivolous prattle. There's an opportunity here to greatly spread your reputation with a bard of all people, so you'd rather make use of his tongue for something fulfilling that will leave you satisfied-

"-wait, that didn't sound right... so then Sean, how does this... well, everything so far, factor into your song?"

With a smile at your prompt, Sean spins his mandolin and handles it properly to strum a tune.

"Ooooohhhh~! Yunan the newt, a General so daring! Somethin like that?"

"Right, well last we left off... the Sand Wars?"

He seems to get you, and participates just as you'd hoped in relating your tale and building it into something that could be shared with people in a more memorable way, certainly a way more easily spread than just shouting it at people every chance you get.

In this regard you make a good pair, the war hero and the bard, and have a decent time of things as you continue on the road to parts unknown.

---

The rest of the day is spent traveling on foot... good thing you have your boots and can march, though it means eventually just having to carry Sean on your shoulder, the little frog all hopped out. In a way it makes you rather bitter because plenty of people passed by on the road, but all apparently too busy to stop and help complete strangers!

Well, whatever the case, awhile after nightfall you sight the lights of civilization not too much farther down the road. You'd preferred to find shelter for the night but Sean insisted it wouldn't be much father, and he turned out to be right.

"There we is... Reedvale, just like I's said!"

Eventually approaching the town, the two of you stop to read the sign and get an impression of the place. If nothing else, Sean certainly kept up his part of the bargain because this place is plenty busy. Even out by the welcome sign on the road, you can look ahead and see such activity. The usual townfolk, but plenty of... soldiers, from the Newtopian army? Some mustering outside of town, many more organizing within.

And as the two of you spy from a distance, there's also-

"The wagons!"
"The wagons!"

Yes indeed, you might have mistook them at first, but sure enough you recognize some of the towing-creatures that had been pulling the various wagons in the caravan along. It makes sense that after the dread fox attack, they would seek out the nearest proper settlement for assistance. You're just lucky they're all still here, probably waiting a day or so for any surviving stragglers to catch up... like you and Sean, appropriately enough!

"Ay, 'old up Hinny... maybe we's be careful 'ere?"

You think nothing of Sean's nervousness at first, but his full-body grip of your back in worry, makes you think twice about just prancing into town and announcing yourself.
>>
>There's nothing to be afraid of! Surely the soldiers at least will welcome you?
>You suppose... for his sake at least, you could err on the side of caution. At least seek out accommodations, and learn what you can before acting.
>With the wagons here, there's only one thing you care about. You're either coming back with your armor, or not at all.
>[Write-in.]
>>
>>4548755
Seek out accommodation while keeping a low profile
>>
>>4548777
>Seek out accommodation while keeping a low profile
support lets spy on them and hopefully get back our armor and repport to the town of a caravan of slavers
>>
>>4548755
>You suppose... for his sake at least, you could err on the side of caution. At least seek out accommodations, and learn what you can before acting.
they might have talked with the soldiers first and say that we're an impostor
>>
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>>4548777
>>4548895
>>4548931
Your first instinct is to just march on into town and proclaim your arrival. Your froggy companion seems genuinely worried with this idea though, so against your better judgement... you decide to humor him for now.

"Okay miss Yunan... and is that spelled with one 'N' in the middle, or two?"

"Yes."

Having made your way into town together, you and Sean try to keep a low profile and seek accommodations for the night at least. It's not so easy for you as newts are uncommon in these parts, but thankfully all attention is on the mass of refugees crowding the town and the regiment of soldiers minding them. You see plenty of poorly and despairing faces in the streets and whatever buildings will let them in, and the soldiers with their hands full... acting rather harshly in your military opinion. It's a lot to deal with for sure, no easy job for anyone but do they need to be so rough, hostile with these people?

It's a wonder you can even get a room at all, the owner of the inn turning over employee lodging since everything else is occupied. You wouldn't have even managed this, if Sean didn't have a fair bit of coinage he'd apparently swiped from the same frog driver who had your medals.

"Proper bed, finally!"

Sean hops up and down upon the bed once you get to your room together. Honestly it's actually pretty dismal, just the bare minimum afforded to the cook or one of the waitresses, something like that. But it beats sleeping in the street with the refugees.

"Something's going on here, Sean. These people are in some trouble, and the army isn't helping." you drag a tattered rug from under the bed to sit upon on the floor.

"Lucky us then, eh Hinny? We can be at the wagons ye and me, fetch yer armor easy can be, then off back 'ome we flee."

Between his hopping on the bed, he makes a good point. With all the difficulties of so many troubled Amphibians in one place, there isn't much attention paid to the wagon caravan that is merely stopping by here. Certainly not much attention of the soldiers. So any crimes... well, more like retribution for crimes done to you, would have you dealing with the wagon travelers themselves. Guards and the like, as you've dealt with already.

It probably would be smart to just get your armor and get out of this place, come morning be heading back eastward. And while you don't especially care for the fate of the civilians and refugees... seeing them suffering hardships at the hands of the army... it bothers you. If they all just up and croaked on their own, you wouldn't lose sleep. But the Newtopian army responsible for trouble and even violence against civilians? Even without being a General, it wouldn't sit well with you.
>>
>Sean's right, keep your eyes on the prize. Seek out where the wagons are, and plan an attack.
>As long as the wagons remain here, you can afford a little side-tracking. Namely, you want to hear from the soldiers themselves as to what's going on.
>You hate to entertain the thought... but if the soldiers here are the guilty party, then maybe you'd do better speaking to the refugees? Or even just the locals.
>[Write-in.]
>>
>>4549048
>As long as the wagons remain here, you can afford a little side-tracking. Namely, you want to hear from the soldiers themselves as to what's going on.
gotta know what the heck is going on
>>
>>4549048
Talk to the refugees first but don't point out you're part of the army
>>
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>>4549065
>>4549093
Really you ought to just fetch your armor, however you can, and be gone from this place. None of it is your business, you don't belong here. But even for the likes of you, it's hard to just ignore the plight of these other Amphibians, when the solution could be so easy as simply ordering the soldiers here to shape up and cease their hostilities against the populace.

Because the way things are, how is it any better than that traitor Grime and his lot bullying folks? At the very least, if you won't stop it, then you can at least try to understand what's going on.

"I'm... going out. To see if I can find transport back east, for tomorrow. I'll be careful, just... you stay here."

"As ye please Hinny, I's 'ave us summat for dinner afore yer back!"

Coming up with an excuse to part ways with your froggy companion, you step out of the inn to the nighttime streets of Reedvale. A decent little town built partly on a marsh, hence the name. Or you'd expect it to be a decent place, were it not for the circumstances. The hostility between the soldiers and the refugees, and the locals trying their best just to keep the tense situation from breaking down, you'd hate to be stuck here.

What's worse though is that you can't seem to get a good answer why, for any of it. Amphibians of all types trying to flee eastward, but forced to congregate here by the army. People who lost their homes, separated from their families, even injured or sick and starving folks. All clear signs of conflict.

But not a one of them can you get a straight response from, try as you might with many Amphibians you approach on the wood-plank streets, as you look into their weary eyes and hear their strained voices. Either they don't trust you, or they're simply too afraid to go into much detail beyond just a basic idea of what happened to them and why they're fleeing; the war.

"Back you toads! She's accused of sedition against the King!"

"We're just taking her for questioning! Let us do our work, or you'll be guilty of worse!"

"Hey! What's the meaning of this?"

In the end, it actually takes getting involved in a nasty scene... just one of several you've witnessed since coming here, in this particular case several soldiers attempting to arrest a toad while a group of others are protesting it. You try to intervene if only to avoid violence, bloodshed which it looks like this will lead to soon enough.
>>
As a fellow newt, like the soldiers, they don't just bend to your will (without knowing who you are of course) but they at least feign politeness towards you compared with the toads.

"Listen... Miss, this is an army matter. She was spreading dangerous lies."

"Dangerous lies, my foot. I was only talking about the Red Princess..." the toad lady mutters, seeming to accept the arrest rather than without a choice, given her obvious physique that she could put up a fight if she wanted.

"So you admit it then?! You hear that you toads?!"

Again the soldiers try to quell the angry crowd, using clear proof of apparent crime. The toads however, and even some frogs gathered now, don't seem to care though and express their anger all the more. As if emboldened by it, even.

"...listen lady, we've got enough on our hands trying to appease locals-"

"-I'm from Newtopia." you assert, both to correct the armored newt, but also to allay his obvious suspicion of you.

"...what are you doing all the way out- nevermind. Please Miss, we've got a job to do."

There's not a lot you can do to stop what's happening, though you're not sure if you even should. From what little you've heard, you have a somewhat better understanding of the big picture here. The talk about a Red Princess, it must be the recent rebellion going on in the Western Marches. Something to do with the ruling local nobility rejecting the authority of the King and naming their own royal successor. You're vaguely familiar with it, because you yourself had actually wanted the task of military command over the crisis, to represent Newtopia and the King's response. About a month or two ago it was, that this treasonous business came to be, and you sought to be the general responsible for dealing with it.

Unfortunately you were denied in favor of a... better connected commander. General Mero, something of a rival of yours with nepotism on his side compared to your ambition and skill. A source of great annoyance for you, and the whole reason you instead ended up having to pursue the bounty of Grime, in order to further bolster your reputation in hopes of appealing to join the effort of the Newtopian army here.

Ironic as it is for you to have wound up here anyway, though in a much different way than you'd wanted, you still wonder what to do about the immediate and personal situation involving the soldiers and the toads.

>Pull rank with this lot, take command and restore order to the area. General Yunan demands it!
>Given the tension and confusion of the situation, you'd rather avoid revealing your identity... see if you can't try to defuse the situation without it.
>It's tough to just let it go, but none of this is your trouble. Just mind your own business and return to the inn.
>[Write-in.]
>>
>>4549243
>Given the tension and confusion of the situation, you'd rather avoid revealing your identity... see if you can't try to defuse the situation without it.
Quite complicated without knowing the context
>>
>>4549243
Given the tension and confusion of the situation, you'd rather avoid revealing your identity... see if you can't try to defuse the situation without it.
>>
>>4549346
>>4549314
Support lets save our best tool
>>
>>4549579
>>4549346
>>4549314
It's a complicated situation to be sure, and normally you wouldn't get involved or even care too much. But it was hard just to keep quiet when you were walking the wooden streets and this happened right in front of you, soldiers trampling over civilians... you suppose the General in you felt responsible in some way.

But then, you'd rather not reveal your identity if you don't have to. Yikes, you never thought you'd live to see the day when that was the case, avoiding the screaming of your identity and reputation from the rooftops. Maybe you don't even need to however, surely someone as capable as you could try.

"Look... far be it from me to tell you what to do, but this is just asking for violence. If she's... cooperative?" you look past the soldiers to the toad herself, as she returns the glance and nods. "Then let her settle it, if they'll listen to her... she doesn't want anyone to get hurt either."

The soldiers grumble, are clearly annoyed by your continued meddling, but faced with a crowd of angry toads and frogs... they have their weapons read, they're braced for a fight, but one nods to another and they give the toad lady some space to address her fellows.

"I'm not really one for speeches... I think that's enough, right everyone?" she mutters to herself before speaking up to the would-be angry mob. "It's just a stupid story anyway, we all know it's not real. Let's just leave each other alone, and if these soldiers... want me to answer some questions later? I'll do it."

The tension is high between all parties, but rather than resorting to spilling blood, the toad lady can settle things down. At least enough for everyone to not be at each other's throats, as the leader of the group of soldiers and some prominent members among the toads, convince their respective groups to back off and give it some space. The soldiers can accept the toad lady surrendering herself, and the toads can accept her not being arrested and hauled away.

That leaves you in the odd position between, as the soldiers withdraw (but not entirely, remaining a distance away to observe) and the toads celebrate to have one of their own back. They're all of a mind to get out of here, and most disperse but the lady at the center of all this remains while a few others linger.

"I don't know who you are newt, but you're earned a drink on me... unless you're too Newtopian for that? What's your name?"

She smacks you on the back causing you to stagger forward, but seems genuinely thankful and even the other toads look appreciative. Funny to think that just days ago, toads were your rivals.

That said, same as before you'd never really planned or wanted to get invested in all of this. Just something you felt you could assist with in passing, and now that you know about the current troubles in town and about the army and refugees, you got more than what you came for.
>>
>Going for drinks is a bit much, but while you're here... if she could explain a little? (Specify.)
>You've already been out long enough, and want to get back. Besides, you're trying to avoid suspicion here and hanging out with a suspected rebel isn't good for that.
>You don't suppose... one drink could hurt? Maybe some local help would be handy for your action against the wagon caravan.
>[Write-in.]
>>
>>4549840
>Going for drinks is a bit much, but while you're here... if she could explain a little? (Specify.)
Ask her about the princess thing
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>>4549858
Agree with this one
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>>4549858
support
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>>4549858
>>4549869
>>4549921
It's nice to know that your effort is appreciated, not just a waste of time, but you didn't get involved to be thanked. And already you're lingering more than you wanted to.

"It's not a Newtopian thing, I just... I have to get back. Before that though, I just..." you look around for the soldiers watching, any closer possibly listening. "I was wondering about that... Princess thing mentioned?"

You attempt to be cautious and secretive about it, but the toad just chuckles at your effort, not bothered by the issue at all it seems. Instead, she finds a decent spot for the pair of you to sit on the plank walkway overlooking the marsh, as locals busy themselves with tying up and unloading boats after a day of work.

"Ah well, that... you know Crivora? They found her underground, called her 'red' after... oh, lava I guess? They brought her up top, thought she was something special... enough to make her their 'Princess' and reject the King."

She growls and spits at this, clearly in disagreement with the matter. Though as she relates it to you, you can tell she only is partly familiar with the story, trying to remember what she can.

"Why would they do that? Greed? Ambition? Color preference?"

"Nah, some folks believe she's meant to rule... prophecy? Whatever nonsense those newts believe in. I say it's those armored warriors that came with her, you should see them in a fight! Well I knew that was me out of a job, so I got out while the getting was good..." she tries to seem confident about this part but can't force it, clearly regretful and even sad, and isn't afraid to show it. "Ah, but I guess this is it for Tremaly then. You can't go against the King, and the army, right? No matter how strong you are..."

"No... I suppose not." you mutter, feeling a little guilty inside about hiding the truth from her.

So that's how it is, more of the full picture revealed to you. Crivora is both the name of the ruling nobles of these Westlands, as appointed by the King, and the name of the town they rule from at the westernmost point of Amphibia. Traditionally they had always served the kingdom, in keeping the monumental lighthouse at the entrance of the great bay to Newtopia. It's always been the most loyal of provinces and the most loyal of nobility, to the King and to Amphibia. Strong warriors too, an illustrious history of protecting the land.
>>
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It couldn't be without good reason, that they would rebel... and to risk the might of Newtopia and the wrath of the King, this Red Princess of theirs must be one hell of a good reason. You remember back to your military service in the Sand Wars, and imagine it happening again, here.

"...listen, I appreciate what you did, but you should get out of here. Head back to Newtopia, while you still can. The army... they're rounding folks up... you know what for. Anyone to do with Crivora and their 'Princess'. The King doesn't want anything about this war spreading beyond Tremaly, to the rest of Amphibia, and it won't stop till he has the Princess... dead or alive."

With your curiosity answered, the toad tries her best to liven up, slapping you on the back once more as she moves to stand again. Despite the... rather morbid nature of the conversation and implications, and as hopeless as she seems... she's at least cheery about it.

"Yunan... is my name. Ah, before you said you were out of a job?" you follow after her in getting to your feet, but she just picks you up with her toad strength.

"That's right, I was castellan of the beacon if you can believe it!" she grasps your hand with both of hers and warmly shakes. "Call me Gretchen. Tell you what Yunan, if you need a favor for as long as you're here, come find me! If I'm still alive that is, ha!"

At that she pulls you close for a hug and a laugh, before rejoining the other toads as they head back to where they were with other refugees. With nothing else to keep you here then, you head back for the inn, a lot to think about along the way.

"...castellan of the beacon?"

The great lighthouse itself? If she wasn't lying, then this Gretchen was a lot more involved in this crisis than you'd imagined. Whatever has happened here in Tremaly, she was there at the heart of it. You wonder if the army soldiers here even know, or were just going after yet another refugee.

>As a member of the army yourself, you don't feel able to just let something like this pass. Report what you know to the soldiers, their commander even if you can. It's all in the line of duty, before you depart tomorrow.
>There's something bigger at play here than just stolen armor or a rebellion... return to the inn, consider the options and see what Sean thinks.
>As long as you're out, you might as well scout the area where the wagon caravan is, so you can better plan an attack.
>[Write-in.]
>>
>>4550071
>As long as you're out, you might as well scout the area where the wagon caravan is, so you can better plan an attack.
then
>There's something bigger at play here than just stolen armor or a rebellion... return to the inn, consider the options and see what Sean thinks.
>>
>>4550071
Scout out the Caravan then head over to Sean and explain the situation
>>
>>4550079
+1
>>
Hey all just to wanted to let know, I'm currently transitioning over to a new computer. We'll still keep running, but playtime may be a little spotty over the next few days.
>>
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>>4550079
>>4550114
>>4550187

What little you know of what's happening here in the Westlands, is already more than you'd expected. You have feelings of what you want to do but no ideas of what you should do, yet, so a second opinion would help. Best to get back to the inn then, you've already been gone long enough.

"No telling what that frog has gotten himself into by now..."

On your way back however, you consider... at least checking out the wagon caravan, since more than anything that is your primary target here. Easy enough to find your way to the other side of town where there's solid ground instead of marsh waters, and the surviving wagons and travelers have stopped for rest and repairs.

Once you get closer though, you have to be careful and sneaky. All the refugees and soldiers are quite occupied with each other on an ongoing basis, so the wagons are almost in their own little world on this side of town. Only a couple soldiers periodically come by just to check that things are alright, but no refugees want to join the wagon to head on to Crivora, back the way they all came from.

At least I won't have to worry about trouble from any soldiers... shame.

By the look of things, those remaining of the wagon caravan are more preoccupied with getting what they need done in order to get back on the road, as well as another day or so of waiting for any surviving stragglers from the fox attack to catch up. Obviously they're not expecting you to show up in force, to attack and reclaim what's yours.

Perhaps you may not need to though, as you spy the caravan master and head merchant or two. Now that you're no longer a prisoner, and they can't hope to catch you in a cage again, maybe you could just try negotiating with them? If you have anything to offer, you only want your own belongings back after all, and could even prove to people... and soldiers around here, who you are if need be.

Then again, you wouldn't mind busting some heads of these fools that dare thought to imprison you...

---

You manage to return to the inn with time to spare, but find it bustling with activity and shoulder to shoulder with Amphibians packed inside. You wonder why, trying to get inside, but soon enough find out.

"-so there's she was, facin down a Tod the size o' an 'ouse! But does she run, does she scream? No! Yunan stares the monster down cool as can be! All true, I swears on me life!"

Gasps and cheers at the storytelling of Honest Sean, accompanied by supporting strums of his mandolin. Not just tenants of the establishment but neighboring locals, and even a number of refugees (whom the owner allowed in for this occasion) have crowded into the place to hear and see the stories of a vibrant bard.
>>
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The tale he has to tell about a Newtopian General captures the awe and imagination of all, with further additions to the legend it sounds like, as he performs his dramatic act upon a table top.

"That's not true!"

"Yeah, nobody is that brave!"

"Well, if'n it ain't true... then I's spose ye ain't wantin to 'ear the rest!"

Cheers all around and calls for Sean to continue. You have need to discuss what you've found with him... but you can afford to put it off for the time being, as you find a spot to stand and listen like everyone else with a smile.

---

Though you lose track of time, eventually you can manage to drag Sean away to your room again as it's getting quite late and the gathered crowd starts to subside. Not for nothing though, still plenty calling for encore and having tossed Sean enough coins to fill his flat cap!

"Only guards? Reckon it can't be a trouble just'n steal it all..."

Once in your room together, you relay what you saw and learned about the wagons, and how there's probably several attempts you could make to reclaim your armor. If the convoy staying overnight or so, isn't under protection and constant watch of many soldiers, then your options against it are much more... open-ended. By they blunt and violent, or sneaky and unnoticed. Either way, Sean is similarly more optimistic as you are about your chances of success.

"It's not just the wagons though... I met some people around here, heard about what is happening in Tremaly. The army, the locals, everyone... everything, is after this Princess." you sit on the bed, speaking your thoughts aloud as much for your sake as for Sean's, as he counts out his tipped coins on a pulled up chair. "Grime... I'll still have Grime's head at the end of this, but I only went after him in the first place, to be able to involve myself in the crisis out here in the Westlands. I don't have my army to be able to deal with the rebellion, I'm on my own here... but if it's just the Princess? Imagine bringing her to the King myself, that'd be worth a hundred Grimes!"

It's such an outlandish plan, a fever dream, that you feel silly even speaking it. To think that you alone could accomplish, what it would otherwise take the entire Newtopian army to achieve. But if yours was just an impressive reputation before, then this would make you a legend. To think, General Yunan on her own, quelled the Westlands rebellion... and saved countless lives, by capturing their prophesied Princess right out from under them...

"Ah, but ye's not alone Hinny!" Sean addresses you again with a smile, hopping up to plant his cap on your head now that he's emptied the coins out of it. "Whatever ye be doin, ye's got me 'elp if'n ye needs it!"
>>
You try not to laugh in response, but you suppose your froggy companion is right. You don't have your army with you, but you're not alone. Of course you've always preferred working alone, but for a feat like this... you admit that even you, could use a little help. Your army would just slow you down, too much help, and complicate things. But perhaps one little frog bard, and anyone else you might pick up along the way...

Bah! What are you thinking? You only came here to get your armor, and be on your way! To return back east, and finally deal with that wretched Grime... and his strange lackey. You've no time to be gallivanting off on some wild pursuit of a mysterious Princess that is stirring up another war in Amphibia... right?

>First thing's first, go and get your armor before you decide anything! Time for some payback against those would-be slavers.
>You'll get your armor, but maybe there's an easier way? Against your instincts to kill, perhaps attempt to... talk it over, with those fools?
>Why bother with any interaction at all? Sean seems confident that you could just steal back what is yours, probably without notice.
>[Write-in.]
>>
>>4551210
>Why bother with any interaction at all? Sean seems confident that you could just steal back what is yours, probably without notice.
I mean, while we can brute force it being stealthy as much as we can is the best way
>>
>>4551256
support
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>>4551210
Steal the armor back and sabotage the wagons some more
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>>4551277
lets do that but stealthy
>>
Hey all, got my new computer working I think. If all remains well, then we'll resume later today around the usual time.
>>
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>>4551484
>>4551277
>>4551275
>>4551256
Usually the forceful and forward approach is your preference, it's gotten you by in life so far. You're not so set in your ways however, to not be able to consider other options when you're at a disadvantage. Namely, without your armor, but hopefully that will be amended soon enough.

"I'm not sure exactly which wagon it is, so it may take some effort to search each one... I suppose we could always set them on fire, that would give us the chance."

"Nary no need'n that Hinny! I 'as me strings, can turn them's 'eads long as ye need."

The two of you perched on a nearby rooftop, watch and wait from the shadows while conspiring a plan of action. You know your armor has to be among the goods in the wagons, but because of the trouble with the fox and changed traveling arrangements, the cargo has been shifted around between wagons since the caravan stopped here for the couple of days.

Unfortunately that doesn't leave much option besides searching each of them, which means a lot of time trying to avoid notice. You have your own ideas of course, but Sean has a much easier one; to act as a distraction, as he's shown capable of already. It's not exactly, totally stealthy, but it allows you a much easier time to go unnoticed.

"Excellent! And afterward, we can meet back at the inn... oh, and Sean? Try... be careful."

"Always, Hinny!"

Spinning his mandolin with a catch, Sean hops off across the rooftops to a better spot he can draw attention to. Away from the rearmost wagons, where you plan to start. Struggling to climb down from the roof then, you fall flat on your face before dusting yourself off and moving to a hidden position.

"Hey, you hear that?"

"No, I don't hear anything... but let's go check it out anyway!"

Before long you can pick up on a melodious racket not too far away, Sean strumming and yelling up a storm from some rooftop near to the wagons. In short order, the various guards and travelers from the caravan make their way towards the suspicious sounds of both the music as well as others causing a commotion to investigate.
>>
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You give it some moments till the last guards you see depart, before you emerge from hiding and approach the tethered wagons. You're not totally alone, there's some of just the basic civilian travelers remaining, but they don't recognize you as the former prisoner or even never saw you before so you can just act like a fellow traveler among the wagons.

The important thing is, no guards-

"-oof!"
"-oof!"

You run smack dab into a newt guard. Obviously too smart to be distracted by distant music, or the peer pressure for everyone to go investigate.

"Who are you?!"

"...who are you?!"

He braces with his spear in alarm, some moments after which you mimic his reaction as well.

"I'm watching over these wagons here-"

"-alone? Isn't it odd if you're here, when all the other guards went to investigate that suspicious distraction over there?"

"...I guess that is a bit odd... wouldn't want to get in trouble if there actually was something wrong, and I wasn't there for it... thanks!"

He lowers his guard in thought for a few moments, before accepting your logic and running off to join the others. Maybe he's not too smart then...

Either way, with that last guard gone, you can start checking through the wagons easily enough. You just have to appear as if you're a fellow traveler searching for your belongings... which you kind of are, ironically. Although even with the attack of the dread fox on the road, there's still a fair few wagons remaining, for you to have to check through. Hopefully Sean can provide a distraction long enough for you to go through each one?

>Sean should be able to manage... hopefully. Get to looking!
>You want to be as quick at this as possible. Without the guards around, seek out the caravan master and... convince him to tell you exactly where your armor is.
>Just start setting fire to everything. Sean distracted the guards away to allow you to do it, but you can manage a better distraction still!
>[Write-in.]
>>
>>4553274
Start searching Sean should be safe
>>
>>4553274
>Sean should be able to manage... hopefully. Get to looking!
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>>4553274
>>Sean should be able to manage... hopefully. Get to looking!
>>
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>>4553282
>>4553285
>>4553325
With Sean distracting the guards and other travelers, you should have enough time to thoroughly search the wagons for your armor. The little frog should be able to handle himself, giving you the chance you need.

So then, there's really not much else to do besides rummaging through the backs of the various wagons.

"Hey, what are you doing?"

"Just looking for my suit of armor... I-I mean, not mine to wear, of course! No, mine as in... belongs to me, to sell. Yes! I'm transporting it to sell!"

"...right, well I know they had to shuffle goods between the wagons, but don't make a mess."

Of course the guards are distracted, but not all the civilian travelers with the caravan were. Some followed Sean's racket, others just kept to their tents or around a campfire here or there, or even just in or on the wagons themselves.
>>
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As long as Sean can hold most of the attention though, you’re free to rummage through the goods stowed in the back of each wagon. You’d like to go as quickly as you can of course, but you also have to try to appear not suspicious about it. So you manage as you can, seeming like one of the travelers looking for her moved belongings.

”...yes… yes! YES! There you are, my sweet!” you try not to scream too loud, but your relief is difficult to contain. Eventually your patience pays off, as in the third wagon searched you find your gauntlets being worn by an opportunistic newt traveler, and by the fifth your suit of armor. ”Hey, uh… where did this come from, this suit of armor here?”

”Bobbo moved it after we rolled into town… oh you mean in the first place? Umm… I think it was a catfisherman, back at Cattail Landing? Said his catfish found it in the river, thought it had been tossed overboard by a boat. Of course Harvey couldn’t pass up on a deal like that, and bought it.” a frog reclining against the wagon wheel answers.

It brings tears to your eyes to have it all back again, finally, as helpless or at least as defenseless as you felt without it all. You’re still not out of the woods yet though, as you dry your eyes, gather everything up in your arms and heft it on out of there.

A traveler or guard or two notice you in your escape, and call after you in confusion, but no one can stop you now from getting back to the inn. The elated tens of minutes back to your room where you slam the door shut behind, and lay your armor out on the bed.

”Oh my beauties, how mommy has missed you! You haven’t rusted, have you? Oh don’t worry, I’ll see you right again!”

Finally reunited, you feel like jumping for joy but try to remain calm and collected as a general should. Even still, you can’t lose the fanged grin up both sides of your face and almost reaching your hair. Surely some maintenance will be required, but the important thing is you have it all back. Taking your medals from your pocket and holding them before your armor, all is as it should be.

>You can’t resist even a minute longer! Suit up and cherish the feeling of… security, certainty, once again!
>This calls for a celebration! At least stow your armor so it won’t get stolen, but after that have a proper meal and some drinks. Welcome relief, before you depart in the morning.
>After such a long day, and all night, you could do with a rest. A proper sleep, now that everything is right with the world, so that you’re ready to depart with Sean at a reasonable time.
>[Write-in.]
>>
>>4553572
Hide the armor in the room and go find Sean
>>
>>4553572
>You can’t resist even a minute longer! Suit up and cherish the feeling of… security, certainty, once again!
>This calls for a celebration! At least stow your armor so it won’t get stolen, but after that have a proper meal and some drinks. Welcome relief, before you depart in the morning.
Wear it to celebrate, than take it off to hide it and then we celebrate with drinks
>>
>>4553598
support
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>>4553706
>>4553601
>>4553598
Your armor, as much a part of you as your tail! You'd thought you would never see it again, so this is really beyond expectation... and you can't resist at least trying it on. What's the harm anyway, you weren't able to recover the arming leather worn under the armor so it's not like you'd be fully, properly suiting up.

"Ahhh, now that's bett- nhgn..." relief washes over you to be standing with your armor at least loosely thrown on, obviously not fitted and secured. Feeling the weight and motion however, you grunt at a strange feeling. "Wait a minute... someone else has tried wearing this! I swear, if I find out who..."

Grumbling and fuming all the while, you've half a mind to just ignore it now and simply try to enjoy yourself for the rest of the evening... or rather, very early morning really since it's already passed into the next day. On your way out of the room though, something nags at the back of your mind.

"Wait... Sean should have been back by now. In fact... a long time already."

You're not overly worried, but you feel it's something you should check out. With disappointment then, you struggle to get off your armor and find a safe hiding spot for it in the room, just in case. You keep your gauntlets on though, the natural complement to your boots, as well as relieved to have the gauntlet blades back; a weapon you're actually familiar with.

"You're still awake miss Yunan? Would you care for breakfast, something to drink?" a frog girl minding the counter late asks on your way out.

"Mmm... not now, but have something for two ready, for when I return."

Back onto the wooden streets, and back the way you came to find your bard companion.

---

At first you think this is just a silly mistake, surely if you waited long enough, Sean would come hopping through the door to your room. Some nonsense about getting lost on the way... just to be sure though, you return to the other side of town where the wagon caravan is weathering these couple days. High and low you search, assisted by the morning light of sunrise. Starting from the roof where you'd parted ways together, on towards where you'd last seen him hopping off to.

Doing your best to avoid notice, eventually you can find an archway entrance for the road this side of town; along the path Sean hopped off on, and your guess as to where he would have made his distraction. Certainly it's an obvious location. Search as you might though, you turn up no sign of the froggy bard.

Just signs of commotion on the ground all about here, and...

"...his hat?"

You'd almost missed it among the mess of dirt and strewn trash, but lying dirty and trampled among it all is Sean's flat cap. Picking it up and dusting it off, you look every which way for the owner, but only the numerous wagons, travelers and guards wait nearby.
>>
>If something happened... well it's obvious who's responsible. Approach and demand an answer from any in the caravan who can say.
>Maybe the soldiers know? Even if most are more occupied with the rest of town, all the refugees, some still patrol by here now and then. They can't have missed Sean's distraction.
>He wouldn't slip up here, like this. Surely he just dropped his hat, and he'll probably be back at the inn waiting for you already, by now.
>[Write-in.]
>>
>>4553851
THEY MUST HAVE TAKEN OUR BARD lets investigate the guards he distracted beacuse this hat is as much a part of him as the armor is ours
>>
>>4553853
>Maybe the soldiers know? Even if most are more occupied with the rest of town, all the refugees, some still patrol by here now and then. They can't have missed Sean's distraction.
This sounds strange, like the guy was just singing they didn’t have a reason to do something to him
>>
>>4553853
Search for Sean
>>
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>>4553898
>>4553939
>>4554008
If something happened to your bard, then that's an insult to you, which needs to be corrected! Nothing else... not because you care about him at all, certainly not! Immediately you search the area for Sean, but can't find much you haven't already noticed, and that isn't much anyway.

"Ex.... Excuse me," you try to put on a friendly face when eventually you approach the nearest caravan wagon and the passengers awake nearby, "did you happen to see a charming... annoying frog bard near here? An hour or two ago?"

"Mmmh, bard? No bard, no." a toad guard looks up from stirring a pot of breakfast stew over the fire.

"...you mean that singing fool? He was here, caused a real racket and got everyone's attention, even brought a bunch of soldiers over. Idiot tried to sell us all on some story about a deserter from the army, a General or something? Ah, but the soldiers just took him away.”

At first you think you’re being lied to, that this newt merchant is having a laugh at your expense. Your instinct is to draw your gauntlet blades and let him know the price for such impudence. However you see the other travelers (that are awake) about murmuring and nodding in agreement, and even the toad guard backing the story up.

You’re not sure what it could mean fully, but you take off in a run from the area in a worry, back towards the archway entrance to this side of town. Looking about, you quickly manage to find a pair of soldiers just lingering about on patrol near the entrance, surprised and cautious at first by your sudden approach.

”-hey! What happened with the frog bard? The one that was caught here, I heard soldiers took him away?”

The pair of armored newts look to one another, before lowering their guard towards you.

”That weren’t no bard.”

”Notorious criminal, smuggler for the rebels.”

Now you’re sure this is some joke, an elaborate prank at your expense by both the caravan travelers and now even the army.

”What do you mean… what happened to him?”

”Well we can’t say too much…”

”...he tried to make a deal for a pardon, in exchange for a deserter. When Captain Olly found out though… eh, he didn’t much believe some story of a Newtopian General deserting. I mean, would you? So when they showed up on the frog’s signal of playing his music, to arrest this “General”... well once the wagon traders confirmed the frog’s identity, we arrested him instead.”
>>
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Once again you get dealt a blow of truth to the proverbial stomach. At least it sounds like the truth, again these newts don’t seem to be lying to you, and why would they if they don’t know who you are and this isn’t some trick to try and catch you as well? Plus, they would have had to coordinate pretty well with the caravan travelers for all of this.

”Hey, why do you care ma’am? What’s he to you?” the soldiers ask the obvious question and you notice their grip of their weapons tighten again.

”...just someone he scammed, was hoping to get my money back from him.” you scramble for an excuse, but thankfully it seems to work as the newts ease up towards you, ”It’s not too late for that, is it? Where’s he headed?”

”Ah, might be ma’am, sorry to say.”

”They hauled him off to prisoner transport, usually leaves at dawn. He’ll be off to Crivora, to the front line. Probably make an example of him there, for everyone to see.”

Your breath sharply gets caught in your throat, as you struggle to thank the soldiers and take your leave. You just barely make it to an alley before having to lean on a wall to catch your breath. The panic, the anger, the confusion… the hurt. In anguish you punch the wall, cracking the stone beneath your gauntlet.

”...’Honest’ Sean… what have you gone and done, you little fool? I thought he was smarter than this…”

As much as you’d love to have him in your hands right now and kill him yourself… you want to hear from him, his own mouth why he’d go and do something like this? Your eyes crazed and fangs bared, but something between rage and concern as you look to the morning sun past the horizon, gripping his hat in your hands.

>That stupid frog’s antics finally caught up with him… good riddance, you got everything you needed from him. Leave him to his fate, and be on your way.
>Such a colossal mistake on his part… you may not be able to forgive him for this, but you can’t just let him die? You owe him your life, after all.
>After all you’ve been through, you can at least send your word as a General requesting leniency. Honestly… it probably won’t change anything, especially not if your rival Mero is in charge of the front, but it’s better than just completely abandoning Sean to his fate.
>[Write-in.]
>>
>>4554530
Man we going after our boy Sean if he gets hurt its by our hands
>>
>>4554530
>That stupid frog’s antics finally caught up with him… good riddance, you got everything you needed from him. Leave him to his fate, and be on your way.
Fuck this piece of shit, trying to sell us on the lie told by the rebels and the frog driver. Let's focus on getting our armor up, then decide on staying here to get the princess or going back to grimes
>>
>>4554530
>Man we going after our boy Sean if he gets hurt its by our hands
>>4554545
no frog left behind he is in for a spanking
>>
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>>4554545
>>4554565
>>4554571
After all his song and dance, all his making sweet towards you, all the trouble you made it through helping and relying on one another… well it can’t have all been a lie can it? But certainly Sean was fickle enough to try and save his own hide when the chance presented itself, if not outright betrayal. The only silver lining you can see is that he apparently described you as a deserter, as opposed to everyone else who thought you were lying and just a thief.

So idiot or not, at least the froggy bard believed you. Believed too much it seems though, thinking he could gain a pardon from turning in a deserting General of the Newtopian army.

”Sean… you fool, whatever they do to you, I hope it’s long and painful… if only I could do it myself.”

Grumbling and fuming all the way back to the inn, you stomp through the doors on the way to your room and smack the two bowls of breakfast out of the frog waitress’s hands when she approaches you on your return. Cursing your temper after because you actually were hungry, and for causing a scene, as a bunch of other Amphibians (awake by now) in the common room turn to see the disturbance.
>>
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Either way though, you kick open the door to your room, checking your armor is still here before flumping on the bed in an upset mess. With nothing else to bother you, gradually you can… attempt to relax, calm down and feel less emotional than before. At least enough to think clearly and make a proper decision.

”Well Grime… it’s either you, or this… Red Princess.”

Unfurling a wanted poster of the toad you’ve been after this whole time, you plan to settle this matter finally. Whether you’re going east, or west. With your armor returned finally, there’s really nothing else to stop you from taking up the hunt for Grime once again, apart from the several days travel it will take to return to the Midlands.

On the other hand though, if you’re already here in the Westlands, the “Red Princess” is closer to you than ever. After Reedvale, where you are now, Crivora is the only other major settlement left in Tremaly that lies to the west. Beyond that, it’s just the ocean. You curse yourself for even considering this, but… you really wouldn’t ever get another chance like this. Supposing you did manage to snatch the Princess out from under both the rebels and the army, and settle the entire crisis yourself, there’s few if any in all Amphibia who could be more decorated or have a greater reputation than you.

”...and Sean…”

That too, your backstabbing little frog. Stupid as he is, annoying as he is… you promised to protect him, and now more than ever he needs protecting if he’s even still alive. That is to say, protection only as far as you can get your hands on him, and wring his little neck yourself.

Though you tell yourself you aren’t making this decision because of Sean, in the end you settle on going west. To head to the frontline of this rebellion… or war as some call it, to sneak past the Newtopian army, infiltrate the great lighthouse of Tremaly, likely fight your way through House Crivora and their famed warriors, and kidnap this prophesied Red Princess, the source of all the turmoil to begin with…

...and should you happen to find Sean along the way, well you suppose you could afford to save his life and repay the favor, if only so that you can then deliver a worse punishment after. But if you never found Sean along the way? Then so be it.

>With your armor again, you have everything you need. Maybe make up for the good night’s sleep you didn’t get, but then depart for the west.
>You could do to prepare a little, since you don’t know what to expect when you reach Crivora. Obtain supplies, and seek whatever help you can here before you leave.
>As much as you hate to admit… travel would be the preferable option. Return to the wagon caravan, and seek travel among it as a passenger, since they are headed to the same place.
>[Write-in.]
>>
>>4554698
Get prepared before heading out
>>
>>4554698
>You could do to prepare a little, since you don’t know what to expect when you reach Crivora. Obtain supplies, and seek whatever help you can here before you leave.
gotta prepare and get some fix to our armor
>>
>>4554698
>As much as you hate to admit… travel would be the preferable option. Return to the wagon caravan, and seek travel among it as a passenger, since they are headed to the same place.
>>
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>>4554704
>>4554725
>>4554935
As tired as you are, you’ve no time to spare. You’re not immediately departing, so will need to take care of any preparations as quickly as possible. Before any of that though…

”I am… sorry, about that earlier. I had just heard some bad news, my… pet caterpillar died.”

”That’s alright miss Yunan, the first serving is never that good anyway!”

You apologize to the frog waitress for your earlier behavior, and help clean up off the floor what she hasn’t already. A proper meal after, and… numerous tankards off firefly coffee, should carry you for awhile at least.

First matter to take care of then, is your armor. Your broken gauntlet, unfortunately you can’t have repaired unless by an army smith, the blades and extending mechanism are a bit too complex to easily fix. The rest though, the actual suit of armor, you can have cleaned and mended after searching about town for a capable and willing smith. And of course, you can get fitted for arming leather as well nearby. Both of these will take the rest of the day though, giving you time to handle the method of travel.

---
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---

It feels like your life stuck in a repeating loop, to once again be returning to the caravan of wagons near the outskirts of town. But as much as you hate to admit it, you don’t have a lot of options here.

So, trying to keep your calm, you approach the bunch of wagons and travelers again with the intent to seek out the actual one in charge.

”You, you know who I am?” you firmly ask the caravan master, a rather large and well-dressed toad, approaching him as he’s coordinating with his subordinates. A couple guards try to drag you away, but you don’t even need to scare or fight them off, as the big toad signals them to leave you be.

”...yes. You were… Tully’s little investment. I told him you’d be trouble, not just a ‘dancer’ clearly, ha! So what do you want, an apology?”

He appears to take you seriously, and is aware of some of the truth as to why you’re not still stuck in a cage on one of the wagons. But he’s confident enough to not be intimidated by you like the others.

”An apology would be a start… let me travel with you, same as everyone else, and I’ll consider us even.”

You maintain your strong composure, though your demands cause laughter among all those present, save for the big toad himself. He instead narrows his eyes, knowing you aren’t speaking lightly.

”And why would we do that? After the trouble you’ve already caused, what could be worth it?”

”Hmph… this.” you steadily approach the big toad, causing alarm from the other Amphibians and a scramble by the guards to stop you. Before anyone can though, you firmly place the lockbox that you recovered from the exploded wagon, in his hands.

A tense few moments as everyone stands at the ready to act, but the big toad’s eyes remain narrowed. With a nod, he holds the box under his arm and offers his hand. Of course you’re not going to shake with him, but a deal is made nonetheless, and passage west is secured.

To travel along with these scummy traders, you don’t enjoy the thought, but this time it will be as a passenger rather than a prisoner. By the sound of things, they will be departing Reedvale before nightfall, so that gives you time to gather all the remaining supplies you will need…

...after that, there’s nothing to keep you from the Princess, and the bard.
>>
~~~{}~~~ End Chapter 3 ~~~{}~~~

https://www.youtube.com/watch?v=8jdubuXqOGA
>>
>>4555693
thanks for the run my man. when will be the next charpter ?
>>
>>4555715
Glad to do it. Next time will probably be either tomorrow or the day after.

Also I realized I'm a fucking idiot and begun this most recent chapter as "2" rather than "3" as it should have been >>4547441
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>>4556017
Can't wait
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>>4556017
KEK i away further continuation on the adventures of yuna the slave dancing girl who seems to think they are a general
-froggy the frog
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~~~{}~~~ Chapter 4 - In the Shadow ~~~{}~~~
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You’ve never been to the Western Marches before, and by all measures it’s a lovely corner of Amphibia. Apart from the occasional monster attack of course, but the last couple of days you’ve been lucky. Ever since you managed to secure transport along with the merchant caravan headed west, a good pace has been maintained and you’re witness to the passing countryside.

Not that you’re one to waste time sitting around marveling at the splendours of nature, that nonsense, but even you would admit it’s nice out here near the coast. Only slightly marred by the constant activity, road traffic of the army coming and going to the frontline of the Crivora rebellion.

But then, your attention isn’t really on the countryside or even the army. Something else, that’s been bothering you for many days now...

”...human. That’s what it was.” you speak to yourself to affirm your realization.

”Hu-what? What’s that?” your wondering aloud catches the attention of the fellow newt trader seated beside you in the wagon, something to talk about between the bumps in the road.

”...monsters, from another world.” you mutter, glowering at the realization.

Having had the time to dwell on it now, you feel certain of it. That lackey of Grime, the toad you’re ultimately after, was surely a… human. The idea had been nagging at the back of your mind ever since you encountered her, but you couldn’t place why. Given the time to think of it now though, you feel certain in your recollection.

”Another world? Don’t be silly, there’s nothing else besides Amphibia! You’re not one of those loons who believes in other continents across the ocean as well, are you?”

”...no. Of course not, it’s all just a story.”

Although you obviously don’t agree with the newt traveler, you’re of a similar sentiment, of not wasting your time on such thoughts. Try as you might though, you can’t totally banish it from your mind.

Marcy. That was her name.

That’s how you know… well, what a “human” even is. That exotic pet of the King, the strange upright-walking monster with the face-bump that was recently discovered in Newtopia. You hadn’t thought of her as much more than a passing curiosity, like some one-of-a-kind mutant cryptid that an explorer found in some cave or jungle of Amphbia and brought back to Newtopia. Your dealings with her were limited at best since she wasn’t associated with the army… and a good thing too, given how much stress she supposedly caused Lady Olivia, her handler. But from the interactions you did have, she didn’t impress you or display anything more than what you would deem as akin to parlor tricks, like being trained to talk.
>>
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But then again, she did manage to become captain of the Newtopian Rangers. Something you strongly disagreed with, thinking it was just a lark of the King to allow such a frivolity. But after encountering this other “human” alongside Grime and seeing her capabilities yourself… you wonder now if there’s more to it than just exotic curious. If this human with Grime was dangerous, as to be a threat even to the likes of you, then maybe that Marcy is as well?

”Won’t be long now, before we reach Crivora.” calls back the toad driver of the wagon you’re on, addressing you and the other travelers same as with each wagon in the convoy, ”Be on the lookout for rebels, and ready to defend yourselves, or ready to run. Or ready for a wagon song!”

That’s right, you’re traveling into a warzone. You’re not too worried about some rebels, but it can’t hurt to keep alert, since you’re the only seasoned warrior among the passengers of your wagon. It’s also something to take your mind off these… humans.

Still a little while before you reach the destination though, a few more hours apparently after the last couple days travel with the wagons on the road. Something to pass the time, something to do or talk about while you passively keep a lookout, would be nice. Perhaps even just what else you could learn about this place you're headed, before you get into the thick of things.

>What do you do?
>>
>>4557752
>Ask some of the travellers what they know of the current situation of the land
Gotta be up to date with what's happening
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>>4557773
Support
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>>4557773
>>4557806
Well there's no rebels attacking you all at this very moment... in fact you haven't seen any true rebels as of yet. The army is occupied with rounding up anyone associated with Crivora or had contact with them, news of this Red Princess of theirs. But these are all harmless civilians from what you've seen, people trying to escape the conflict and unfortunately getting caught before they make it out of Tremaly.

Kind of like Sean really...

So in the meantime, more info couldn't hurt. These wagoners wouldn't be heading into an area of conflict without reason.

"So... what do you know?" you speak up, without directly addressing the newt beside you.

"...you mean like, in total? Not much."

"Ugh, no, about what's going on here in Tremaly."

It's not really pointed at anyone specific but there's several other travelers on the wagon with you, who each have their own opinions.

"...well I hear the army's got Crivora, the town, under siege. Entirely surrounded, cut off!" says the frog courier across from you.

"That's why I came, you know the army will pay or trade well for goods!" responds the newt beside you.

"You guys think the Crivora are done for, I don't think it's so certain. You haven't seen them fight, you don't know what they're like!" calls back the toad driver. A topic which is clearly a point of contention among everyone and prompts an lively disagreement.

"I've seen them fight." you eventually interject, more for your own sake than theirs though, but the others settle down. Knowing that your word on military matters counts for something. And it's not a mystery why.

For a land as wild and dangerous as Amphibia, even though there are still monsters like that Dread Fox and worse roaming around, overtime you Amphibians have slowly tamed the land at least a little more. Not like times past, when Snagglefangs and Drop Bears or even Bleeding Blossoms still existed, and terrible monsters could and did prevent the civilization and advancement of your kind. You still run the risk of getting eaten if you venture into the woods at night, but nowadays Amphibians are flourishing all across this land rather than cowering for survival in isolated pockets. Slowly but surely, the land has been made safer, more survivable.
>>
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The same cannot be said of the sea, however. Your kind are not an ocean-going people, and so great sea monsters from ancient times still roam the waters. The coasts still remain the most dangerous places of Amphibia, and Newtopia situated in the estuary of the great bay, is no exception. For over a thousand years then, House Crivora has stood guard to ensure that others could live in peace. Every time a storm at sea, a hurricane whips up the monsters of the deep and drives them towards Amphibia and Newtopia, the western great lighthouse attracts them. Lures them away from other settlements and other people, for the Crivora to suffer and have to repel.

Monster slayers, of the worst kind. Some of the hardest warriors you ever fought beside, in the Sand Wars. The thought of fighting against them...

"-eeesh..." you shiver to think of it.

You have faith in the army, but to turn against Crivora? The only thing worse than the conflict, would be the outcome. Whatever the measure the King deems is necessary, to see this rebellion ended and this Princess captured, you hope he's right about it.

Not that you have very much longer to dwell on it anyway. Another hour or so, as the wagons round a bend in the road, and finally the western ocean comes into sight. You share in the awe of everyone on the wagon at the sight of that, and a ways in the distance, the beacon of the west. The great lighthouse, and the accompanying town... with smoke rising from it visible in the distance. You're here now, and as soon as the wagon convoy reaches the frontline, you'll become swept up in this war with no turning back.

Best to decide now, how you want to arrive. Both in terms of any last preparations you want to make, as well as how you want to be received by the army. Once you arrive it will be hard to avoid officers there who will recognize you even without your armor and medals, and you can't imagine your rival in command there, General Mero will just leave you be. So you may want to set it on your terms, as to how you expect to be treated.

>What do you do?
>>
>>4558026
It seems it will be near impossible to avoid being "found", so let's focus on getting into the trail of this princess
>>
>>4558026
Go ahead and request a meeting with General Mero
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>>4558053
>>4558057
Acting sneaky has served you... better than you'd have thought so far, but now the benefits of stealth seem minimal. What's the point trying to sneak around and undermine the army when you're part of it?

Plus the potential scandal of getting caught in such a way. So you accept things for how they are, and don your armor. Getting a little help even from the other passengers to properly suit up. Sort of a quiet acceptance of their mistake at prison-transporting military personnel, they'll offer you a kind hand however they can now in hopes that you'll just forget about that nasty business of imprisoning you!

Honestly, you've just got bigger fish to fry.

---

Another couple hours, by late afternoon and the wagon caravan pulls to a stop just outside of Crivora, the town. Within would be better, but through the siege the army has already taken and occupied the settlement, so the place is a mess. Among the plenty of Newtopian army encampments around the town however, the merchants should have no trouble plying their wares. You've different goals though, as you begrudgingly bid the caravan master, the big toad goodbye and thanks for the transport. With dark clouds rolling in from the sea and choking out the afternoon sun, already rain is starting to plink against your armor so getting inside would be ideal.

Making your way past the various camps and quarters of the army outside of town, you even manage your way past the siege engines in the process of being hauled towards the advancing front line. But the actual settlement itself is in a chaotic state, as well as quite damaged by the siege so far. Soldiers scrambling to solidify occupation of the town, navigating and maintaining logistics through the ruined streets, trying to find and help the wounded or catch fleeing civilians or fight against enemies still holding out in pockets of resistance.

"Hold up, this plaza is off limits..."

"-wait, you're a... general?"

"You know who I am. Take me to Mero, I know he's around here somewhere... a messy siege, it reeks of his hand."

A real battlefield, you haven't seen one in awhile. By your keen senses you can navigate your way through the chaos, to where the best and most impressive warriors are; the Azure Guard, Mero's own personal group of royal troops. As his troops take what remains of the city, towards the lighthouse beyond it, it seems the general has taken the town hall as his forward command center. The guards outside hesitate to let you pass, but exchanging glances with them, they know they can't stop you and so one escorts you inside. Through the damaged building, past subordinates of the general scrambling to organize the place and ferry battle reports, and on to the uppermost floor which hasn't yet collapsed to siege bombardment.
>>
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There, in a room with several dragged-together tables covered in maps, a number of officers busy themselves with logistics and strategy while the general himself watches the town from a partially-collapsed balcony... as well as his eyes on the lighthouse beyond town, and the approaching storm at sea. Quite quickly the officers and guards up here all become aware of your presence and quieten down, which the other general notices and leaves the balcony to investigate the cause.

"Rather far from the Midlands, did you chase that toad... Grime was it? All the way here? And why are you alone, what of your army?" he feigns a dismissive attitude as he casually looks your way.

"What can I say? They slowed me down." you return though with your usual crazed eyes and fanged smile. "Although I didn't expect to find you still stuck out here, still trying to put down a rebellion after all this time. Maybe we should trade assignments?"

A green newt several years older than you, dressed in parade armor more fancy than practical. Although he has less accomplishments than you, he's held in higher regard partly for having served longer than you, but mostly for his family's noble status in Newtopia. A mutual dislike has persisted between you, for what you see as nepotism for him, and what he sees as an up-jumped foot soldier. Either way though, you both hold the rank of General, so command attention and quiet of all others.

"...ugh, what are you doing here Yunan? I won command of this endeavor, to deliver the Red Heir before the King, not you. Remember? If you came here to beg for inclusion, for credit..."

There's murmuring among the officers and guards, you don't let it get to you at all, but you quickly wonder for how you should respond. As a fellow general, Mero can't just force you away, but command here certainly is his. Without your army you can't even offer reinforcement help really, so it's not like you could ally with him on this effort even if he wanted that.

The good news is he doesn't know what your secret, true goal is here, nor is he aware of how much you actually know the situation and the crisis taking place here in Tremaly. And of course, he doesn't know about your... frog on the inside, if you care to call him that. Sean, likely held somewhere under Mero's orders. Depending on how you respond, how you present the reason for your being here, will likely determine how much involvement or freedom you're afforded. With both the army, and Mero himself.

>What do you do?
>>
>>4558121
Considering everything, let's say we're looking for a certain prisoner here that we learned it has info on grimes. That's the best I could think of, anons
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>>4558259
I'm not good at trying to come io with what to say
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>>4558334
>>4558259
Of course Mero would suspect that you're here to try and steal his command over this crisis, or even just try to shove yourself in somewhere to also claim credit. He's not totally wrong, but your goal is very specific, for the Princess rather than the whole rebellion and restoring order as is his goal.

If he wants to believe you're here for that reason though, then so be it, if it can help you. Of course you can come up with an even further unrelated excuse, keeping to your eventual pursuit of Grime.

"I'm here for a prisoner I believe you have, a frog... he's called Honest Sean, a bard. I've learned that he has info on Grime, and would be useful in assisting me."

You expect the general and his staff not to know who you're talking about, as measly an annoyance as Sean is, so you try to explain as best you can. To your surprise though, while there is a momentary lapse among them, soon enough Mero himself recalls who you speak of. Seems Sean has himself a reputation around here enough even for a general.

"The smuggler, you mean? Well I can't let you have him, he's still to face execution for sneaking supplies past us to the enemy. But if it's information you're after, feel free to interrogate him."

"Uhh... yes! That should be enough, I appreciate the assistance."

It's not the answer you wanted to hear, but it's better than you would have expected from Mero. Naturally you were hoping to just free Sean, and punish him yourself. Even if that's not to be the case though, at least it's confirmed that Sean is indeed here and still alive.

Giving your thanks then, you accept your leave with the help of a guard to lead you to the prisoner. On your way out the door though, it seems Mero hasn't fully had his say yet, as he looks to you from all the maps spread before him.

"I hope for your sake, Yunan, that you didn't travel all this way alone just to ask a frog some questions? If you are to remain, I'm sure we could benefit from your presence here. It won't be long, before we assault the beacon and capture the Red Heir."

After some hesitation you nod, but otherwise don't linger. Strange for Mero to follow up with that, maybe he's not such a bad fellow. Then again, it could just be a ruse. An attempt to get rid of you in combat? Maybe he thinks he can benefit from your shared command? You are a better general than he is, in your own opinion and if his handling of the war here is any indication. Surely though he wouldn't share any credit?

Either way, it's largely an afterthought for you. More importantly, there's a frog waiting for some punishment from you.

---
>>
---

With the guard to lead you, it's back into the chaotic streets of the occupied town. Soldiers and civilians scrambling every which way through the destruction. Thankfully though you're led back outside of town to one of the army camps. Along the way you can even make a stop at one of the army smiths, a capable toad who figures he can have your bladed gauntlet (the broken one obviously) repaired for you in short order.

The perfect chance for you to find something to do in the meantime, namely dealing with the little backstabbing frog. As the guard leads you through the camp though, and numerous soldiers and army personnel recognize you and show great respect and admiration, along the way you eventually start to hear the unmistakable sounds of...

...strings? A mandolin, and an accompanying, familiar voice.

"...from Newtopia, how'd you do? Missy from Newtopia, how'd you do? With Missy Newt beneath the sheets, soft and juicy and sweet as a peach! Hippity-Hoppity, how do you do?"

Such ribaldry, no doubt it's your bard as you make your way further to find a cage between the various tents about. Sure enough is Sean inside looking rough and beaten, definitely worse for the wear, but not seeming to mind all that much as he lays back with his instrument playing to no one particular. Just passing the time you suppose.

"Missy from Newtopia, how'd you do? Missy from Newtopia, how'd you do? From Missy Newt I dread to part, she's the only one could steal my heart! Hippity-Hoppity, how do you do?"

You grab the guard's shoulder, to stop him from announcing you or getting Sean's attention, and gesture for him to be on his way. The little frog isn't aware of your presence yet, so you can decide how you want to approach him. Your first instinct is to rush for him, break through the cage and strangle him to death, yet at the same time you're relieved that he's... well, relatively alright, and you can't shake off a smile over it.

You'd spent all the time apart and all the travel here imagining the chance to get ahold of that traitorous little frog again, but now that you're finally here... really you're just glad to see him again. Although maybe you're just glad for the chance at revenge now. Certainly you're conflicted about this, but it's your decision for which side of you prevails in regards to Sean. Whether you approach him with an open hand or a fist.

>What do you do?
>>
>>4558845
Enter with open hands but only after slapping the shit out of him
>>
>>4558880
this, but first enter softly singing:
"Mister from the dungeon, how do you do ? To Mister froggy I must say, you better have a good explanation or your body will know damnation! Slice and Dice, how do you do ?"
>>
my poetry isn't the best, I know but i wanted to create an atmosphere
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>>4558891
It’s good mate!
>>
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>>4558880
>>4558889
>>4558891
Eventually, after enough time watching him, you come to feel that you won't kill him. You certainly could, but not for just that stupid mistake he made, betraying you in order to save his own skin. At the end of the day he is just a frog, the little things are prone to such foolishness.

But even if you don't kill him, you certainly will punish him, like a naughty child in need of discipline. And most certainly are you going to enjoy it, as you slowly approach Sean, resting your arms against the bars. Leaning against the cage, you softly murmur a tune to match his own, and gain his attention.

"Mister from the dungeon, how do you do? To Mister froggy I must say, you better have a good explanation or your body will know damnation! Slice and Dice, how do you do?"

You expect him to panic the instant he hears your voice, though to your surprise he remains reclining in the cage. He does stop singing, a wide smile prevents him from it, but he continues to play his instrument for you until you've sang your bit. It's only after your finished, does he open his eyes to look to you.

"Ahh Hinny, ye choosed the wrong line o' work ye did. Voice likes o' that, ye'd be Newtopia's bestest singer than 'er general."

This rotten little... you suppose his charm is the only way he ever survived even this long. Don't smile, don't give him that, you can do this.

"Least'n ye 'as a future, eh? Looks like the end 'ere fer m- gah!"

Without warning you furiously try to reach through the bars into the cage to grab him, as the little pest hops back away from you. Madly your arms flail about, snatching in his direction.

"I swear on my medals, the moment I get ahold of you, you little-"

"-what's all this Hinny?! We's a champion ain't we? If'n ye want- agh!"

Where your arms fail, your long sticky tongue should suffice, as you tense your mouth and throat muscles to lash out at him through the bars with your tongue. The first is just barely a miss, the second he counters with his own tongue as it slaps into yours and tangles in a mess.

"That counts'n a kiss! Maybe we'n get dinner after thi- wagh!"

Winding your head back in preparation though, you untangle your tongues and the third attempt, you manage to hit him dead center and wrap your tongue around him. Pulling back, he flies towards you and slams into the bars, where you're able to grab him with your hands now. In your anger you give him a good walloping, but able to get a closer look at him now you can see what a sorry state the army beat him into, and as a result you... beat him maybe a little less savagely than you'd planned to. Still enough to satisfy you though, for now.
>>
Breathing heavily after, you hold Sean aloft in the cage while he's a beaten and dazed mess. Stars circle his head and his eyes swirl, as he spits out a tooth... a good start to his punishment. Now that you have him though, you can do as you please, whether it be more beatings or trying to talk to him.

That is of course, anything except freeing him from the cage. At least as long as you don't want to be noticed and reported for freeing a prisoner, in broad daylight.

>What do you do?
>>
>>4559219
“You stupid frog, why did you do that ? I’m not gonna outright kill you because of your instant karma and I want to hear from you”
>>
>>4559219
>You're something else frog. Just how did you get caught
>>
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>>4559228
>>4559233
You're not finished with him yet, getting back for his betrayal, but you don't think you can do much more without causing severe harm. Just for good measure though, you pull him closer to bash against the bars between you, to knock some sense into him.

"You're something else frog. Just how did you get caught?"

"Ah ye see, I's 'ad a chance'n be free, catch a General was my plea, and them's soldiers and me, made a deal to flee, better'n 'angin from a tree... as ye see, it didn'y work out. We's 'ad a plan that I's play me strings as the signal, and soon as them's 'ears it them's come runnin. Soon as em showed, them's nabbed me. Can't trust no soldiers I tells ye!"

Well that seems in line with what the other Amphibians said, when you asked around. Seems like when you were apart in Reedvale, Sean sneaked off and found some soldiers to make a deal with for your capture. Then when you went together to rob the wagon caravan, he found an excuse to part ways with you to make a "distraction" which was really just to signal for guards and soldiers intent on catching you.

Unfortunately for him, as you know some more principled army captain caught word of the deal, and despite all his charms Sean was captured. As a known criminal, imprisoned and brought back here to the front line to be executed and made an example of. For his stupidity, you give him a good smacking and shake the little frog violently.

"You stupid frog, why did you do that? I'm not going to outright kill you because of your instant karma... and I want to hear it from you."

"I's wanted, dear or alive! I's escaped Tremaly afore'n got caught and brought back!" he seems genuinely afraid of you now, feebly struggling but powerless to stop you from anything. "If'n them's catch ye, no General o' Newtopia goin to hang! But if'n them's catch me again... I's reckoned it were a good way for a pardon!"

He averts his eyes after he speaks, unable to look you in the eyes anymore. Your rage towards him isn't any less, but now you just feel... pity for him. He really is just a pathetic little frog, a desperate and cornered criminal who acted in his own interest, for his own survival. And to be fair, he at least wasn't wrong in his assumption; even if you were a deserter, as a general you wouldn't face much punishment at all if caught. Again, some minuscule comfort to know that unlike others, Sean did actually believe your stories.
>>
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For all this you'd love to belt him again, and surely will later, but right now it just feels pathetic to beat such a powerless thing. Loosening your grip, he drops to the ground in a broken mess.

"So that's why you fled the Westlands in the first place? It wasn't because of some girl, it's because you actually were... are a criminal? And all the while, you know about everything that was going on here, in Tremaly." you mutter, more for your own sake than his as you lean against the bars again in thought.

"...must be easy for ye, General and all. Scourge o' the Sand Wars, defeater o' Ragnar the Wretched, ye's bravest Amphibian I's ever met." he mumbles as he gingerly tries to right himself at least to a sitting position against bars. "I's can only do what I's good at. Reckoned I'd 'elp me 'omeland, 'elp Tremaly like ye 'elp Newtopia... no good it done me, back'n a cage and set to lose me 'ead."

If he was a rebel, one of House Crivora's retainers or loyalists, you'd have no sympathy at all. Even without that, you barely have any sympathy for him, but it's a little heartening to hear that he just cares about his home rather than the reasons for this war. He smuggled for Crivora, simply because they rule Tremaly, not because he agrees with them. It still doesn't change the fact that he lied to you to begin with though, and betrayed you in the end... then again, how would you expect a panicked frog to act towards you, an army general?

"I's sorry... Yunan. I's afeared for me life, ye know me, just a little'n frog... but it weren't worth it to toss ye under the wagon. And now I's to pay for it, reckon it's deserved... least I's got'n see ye one last time."

Well that's about all there is to it then, as you tuck your tail to the side and slide down to a seat against the bars as well, on the other side of Sean. Whatever your feelings are towards the pathetic little frog, he's set to pay for his crimes tomorrow or so. You enjoyed, and would enjoy to further exact some punishing revenge on him, but it would be hard to top him getting executed.

And even if you wanted to, it's not like you could just save him from this fate. Mero likely will not hear any plea for a pardon, and Sean is his prisoner not yours. Even worse would be trying to break out, or let out Sean from the cage on your own, doing something that would actually make yourself subject to punishment as well. You suppose you could try the sneaky approach again, at night, attempt to bust Sean out... but is he worth the risk?
>>
Either way, the storm above is rolling over the coast, and the rain is really coming down heavy now. The soldiers all about scramble to secure the camp and cover supplies, though no one bothers you or the prisoner. You could remain here as long as you like, it's still several hours before nightfall, and obviously Sean would appreciate you staying till his execution.

But all the while the great lighthouse looms above in the distance, visible even with the dark storm clouds, and you know you only have a limited amount of time to find some way in and seek out the Red Princess.

>What do you do?
>>
>>4559357
Say farewell to Sean and start planning on how to approach the lighthouse
>>
>>4559363
Yes
>>
Hey guys, been pretty busy today. Will probably be able to get some posts in a little later from now, but expect to be busy again tomorrow as well. Just wanted to let it be known.
>>
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>>4559363
>>4559476
You accomplished something you set out to do, came here to find Sean again, and attain some retribution for his betrayal as well as hear from him in person the reason why. But it is not the only, or even the primary reason you set out for. The Princess has always been your focus, and encountering Sean again along the way was just a side benefit.

You've had your say, done what you will, no reason to linger. Just leave the frog to his fate.

"...farewell Sean." you say, as you eventually return to standing after some minutes. "Better luck next time."

At that, you lean down and plant Sean's hat back on his head, through the bars.

"-ah, afore ye go Hinny... take 'er, please." knowing that you're taking your leave, he hurriedly scrambles to wrap his mandolin up with his very long scarf to help against the rain, and shove it through a space between the bars. "Always been'n me family, afore anyone can remember. Maybe ye know someone in Newtopia can treat 'er right."

Though you don't have much care for the mandolin itself, you suppose you could at least attempt to do as Sean asks. It's hardly a favor to him after all, just to carry the thing with you till you return to Newtopia. Or failing that even, you can at least carry if from here so that he believes you're taking it to a good home, and then just discard the thing somewhere he'd not find out about by the time he's to be executed.

So then you stow the bundled instrument under your new replacement cloak, and head off on your way.

"-oh, and Hinny!" you hear Sean call, looking back to see him against the bars and checking that no one else can hear him over the rainfall. "Oer'n the south and west side o' the tower, them's foundation rocks, there'n a sea cave. Found it when I's done me smugglin, nary no others know it. That'n yer way in... just be careful down there, ain't all safe'n sound."

Well now, that's something, a last bit of help from Sean given with a weak smile from him. Better than the mandolin in any case, as you nod in thanks before continuing as you were, and parting ways with the froggy bard for the last time.

---
>>
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---

Having returned from the army camp outside town in order to seek shelter within, you're able to find some soldiers huddled around a fire in the ruins of a home. As evening sets in and the storm worsens, the occupation attempt has become more serious, without as much chaos in the streets as before when the siege had just taken place. You're not going to linger here of course, but it's a place to stay for the time being while you formulate your plans ahead.

"Did you see those armored warriors Crivora has? Each one of them took on... ten, twenty, maybe even fifty of us! I hope there's none left..."

"I'm more worried about that captain, Eric, they've got. Red Sand they called him, I saw him fighting in the battle outside town those days ago, but they said he managed to make it back to the lighthouse... or any of them really, those Crivora warriors are all something else."

"...I suppose we'll see, when we attack the place. I don't believe the generals, that it's so certain we'll win... no offense, ma'am."

Several of the soldiers talk among themselves over the fire, little else to do while waiting for more orders or dinner, whichever comes first. All of them, same as the rest of the army, looking pretty battered or even injured from the battles with House Crivora so far.

"None taken... you mentioned though... Eric?"

"Yes ma'am. The Red Sand was here, part of the rebels. No doubt he'll be in the tower fighting to the last."

You were focused on examining your repaired bladed gaunet, but a familiar old name catches your attention. Eric, an old friend from the Sand Wars, and native of Tremaly. He was a main reason why you wanted the assignment here against House Crivora, so that you could be the general to deal with him. Though you had never expected it, you're here now of course, and hearing that Mero's troops haven't yet dealt with him... maybe you'll still get the chance you hope. Or maybe not, he was always an incredible warrior even to you, same as the rest of his noble House here.

And of course, this was all before you'd learned about the Red Princess, your new priority here more than anything else.
>>
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Well in any case, with night approaching you consider your options. With the town occupied and the last pockets of resistance being stamped out by the army, it won't be long before Mero turns his sights towards the final remaining challenge; the great lighthouse itself. The true seat of power of Crivora and the stronghold they've built up and occupied for over a thousand years, to withstand the full wrath of the sea and the monsters within. Before the final siege, of the tower, by the army begins you'd want to infiltrate the place.

Separated from the town and jutting out into the sea though, it's not like you can just approach without being noticed. You're sure you could find some way in on your own but there's no doubt it would be difficult and dangerous... on the other hand there was the way Sean mentioned. If he had some secret passage within for his smuggling, then who would notice you that way? If you were to take his word for it though you'd probably need to obtain a boat, however small, somehow if you were to try and seek out this secret entrance. Or you could just wait till the siege, and subsequent attack. But then you wouldn't have the time on your side to do as you pleased when a battle was underway, and who knows how chaotic things would get then.

No matter which way you choose to go about this though, you'll probably want to make any last remaining preparations. Since once you're inside, however you do it, you won't be able to just leave when you want. At least not without being noticed.

>What do you do?
>>
>>4560384
Seek a way to get blade gauntlet repaired and inform Mero of the hidden passage. See if you could get a small number of soldiers
>>
>>4560394
our blade is already repaired anon. before we go with this plan to acquire a boat and possibly some troops, let's try getting a boat on our own first and if we fail this is plan b
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>>4560413
Got you
>>
>>4560413
If you're only looking for a boat for yourself, you could probably just find a simple rowboat easily enough. If you want to try coordinating with the army in order to gain some backup soldiers, you'll need to roll for the effort, however you'll also get the help of the army in doing so rather than just on your own.
>>
>>4560431
considering our mission and that the army will entangle us in dealing with the siege as well I wanna go alone
>>
>>4560413
>>4560431
Then let's rephrase it let Mero know we have a way in but for that information he has to promise not to execute Sean. I feel bad for leaving him to die better for him to rot in prison.
>>
>>4560443
You wanna go at it alone?
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>>4560447
indeed, since going with the army it may divide our focus as we probabaly have to focus in the siege
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>>4560473
Choice is hard
>>
>>4560384
>>4560382
>>4560370
i want to free him. even just leaving a key unguarded on the floor
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>>4561427
his information should earn him a pardon as he helped us escape slavers who kidnapped us after we got kicked down a gorge
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>>4560444
yeah he has at least earned a pardon for rendering assistance too us and the information given
>>
>>4561428
>>4561427
>>4560473
>>4560444
>>4560443
If you are going to search for a boat just for yourself, you can go ahead and make a roll (1d100) to see what you can find. Otherwise if you change your mind and want to cooperate with the army then you won't have to roll as you'll have help, but obviously won't be alone.

As well, before you depart, you can settle the matter on what you want to do about Sean. Whether you leave him to his fate, try to bargain his information for a sentence less than death, or even just let him go in the night.

This will all be for when we resume next, probably tomorrow since it's pretty late now.
>>
Rolled 13 (1d100)

>>4561651
going alone and leave him for his fate
>>
Rolled 23 (1d100)

>>4561651
>>4561670
Do I want to leave him, no but we really can do anything about it. So I guess we go at it alone
>>
Rolled 60 (1d100)

>>4561651
lets not leave him to his fate we could have him pardoned and act as our guide to this cave system even he siad it was not safe but not what was the danger
>>4561670
>>4561708
>>
>>4561670
>>4561708
>>4561750
Seems like being drawn between just leaving him utterly, and saving/bringing him with you as a guide.

As a compromise then, will try for a middle ground.
>>
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>>4561670
>>4561708
>>4561750
>60

With a plan finally settled upon, you make use of the fire a little longer before bidding the soldiers well, bundling your cloak about you and heading off into the rainy evening. Between campfires and torches and flashes of thunder in the stormy sky, you make a quick detour from the town back to the particular army camp where... you feel like kicking yourself, certainly conflicted over the matter, but prefer to entirely clear your conscience. Especially before you undertake this coming endeavor.

So sneakily as you can, and successfully as far as you can tell, you quickly and quietly approach the cage where Sean is being held. You don't announce yourself or exchange words with him, and in fact he may not even have recognized you at first in the dark and bundled up as you are. But in a single effort you smash the lock on his cage, and set his mandolin against the bars outside it.

"Hinny..."

Nothing more than a knowing glance shared between you, through a flash of lightning. After that, whatever happens is up to him; whether he ends up getting caught again, destined for execution, or he escapes to freedom once and for all. Either way, it's nothing to do with you... moments later and you're gone, as quickly as you came.

---
>>
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After leaving the particular army encampment behind, there were a few more on your way past town and down to the coast, but you manage to pass on by without being noticed much or followed. Along the way you also manage to find yourself a small rowboat... it doesn't make you feel very comfortable, especially in choppy waters ahead of the full force of the storm, but you're only keeping along the shore and it isn't far to the rocky cliffs beyond town.

The great lighthouse of Tremaly, seat of House Crivora and it's royally appointed ruler, the Lord of the West. The Westlands aren't much to write home about based on what you've seen, but the lighthouse itself stands alone as an imposing marvel against the stormy night sky. Truly one of the wonders of Amphibia, a testament to a thousand years of your race if not comparable to Newtopia itself. Faced with such a thing, you find yourself lost in awe for a bit as you're caught craning your neck painfully upwards, to stare to the heights of the tower and the glowing beacon clear as ever even through the dark stormclouds that wrap around it.

But the heavy rain, the flashes of lightning, and the boat rocking dangerously on the waves, sharply draw you back to the moment.

"Careful now Yunan... wouldn't want to sink under here..."

You try your best to keep the rowboat stable, a twinge of fear no matter how brave you are; both for knowing that if you fell overboard you wouldn't be able to reclaim your armor if you had to lose it, and that saltwater is fairly dangerous to your kind.

Still, against the odds you manage, and bob along over the choppy waters while keeping in sight of the beacon above and the low cliffs upon which the lighthouse is built. Having seen one of Mero's maps of the area, a mental impression of the lighthouse's location, and a good sense of direction, eventually you navigate your way along to what you judge to be the southwest side of the cliffs. The rocky promontory that juts out from the land into the sea, away from the town itself and upon which the lighthouse sits.

Somewhere there, if Sean was telling the truth, should be a hidden sea cave. The nearer you get though, the more dangerous it becomes as you risk the boat being overturned or dashed against the rocks. You could try to keep it steady and row your way along the rocky cliffs till you find the waterway into the cave, or you could try to just reach the rocks as soon as possible and get off the boat, in order to scale along the cliffside the rest of the way.

Both are pretty dangerous though traversing the rocks is probably slightly safer, since even if you might get hit and washed away by an errant wave, the rocky cliffs are not terribly steep so it's not like you'd be clinging for dear life and risk slipping to your doom along the way. Then again, keeping in the boat would be much faster...

>What do you do?
>>
>>4562484
let's continue on boat https://youtu.be/ymtd9mdBRzM
>>
Keep the boat>>4562484
>>
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>>4562493
>>4562496
Even if the safer option is to ditch the boat and traverse the rocky cliff, when have you ever limited yourself to safe options?!

"Nothing can stop General Yunan! Ahahaha- aaah!"

You stand to issue your challenge to the storm, laughing in your assure victory until a rougher wave nearly capsizes the boat and causes you to fall over. Maybe a... little more careful, as you continue to row along and try to keep a safe distance from the rocks.

And the further you get the eerier it becomes, as if the imposing lighthouse wasn't enough. In the flashes of lightning, even through the heavy rain you begin to notice... ominous shapes strewn all along and across the rocks of the low cliffs. Strange shapes, strange shadows, so many of them washed by the waves.

"...bones?"

The leftover remains of countless sea monsters from countless years, creatures from the deep which would have laid waste to the coast of Amphibia, but the lighthouse served its purpose of luring them and House Crivora did their duty of slaying them. Giant curved, twisting bones, eroded and polished by the salty tide. Like a lattice of white among the rocks and in the water, from monsters you've never seen and terrors you couldn't imagine.

Shuddering, and not just from the cold, you try to keep your focus and persist...

---
>>
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"Careful... careful now... and- wagh!"

It takes a long time and several times you nearly sink with your boat, but eventually as Sean had said, you do manage to locate the hidden sea cave nestled within the rocks of the cliffside. Only barely do you manage to navigate your way inside without being dashed against the rocks or caught in the network of bones, but once inside the cave far enough, it's a lot more manageable.

Welcoming the chance to take it easier, you paddle along till you find the edge of the waters in the cave, lapping against low rocks. With care you try to moor the rowboat in a decent spot and nearly fall into the water in the process, but finally manage to set your feet on hard stone.

"...where's that light coming from?"

Within the dark of the cave, only the sounds of the stormy sea echoing from outside, your first instinct is to gain a light source... something you admit was foolish to not have considered before setting out here. But as your eyes come to adjust to the dark, you soon find it's not totally black in here. Not on the level of a fire of course, but there's a soft purple glow which adequately illuminates the rocky sea cave for your needs.

"Huh? Are those... oh, mushrooms! That's convenient."

Stumbling about a little bit, you soon locate the source of the light; numerous mushrooms of varying sizes which line the cave surface, from the floors to the ceiling. You didn't see them at first because they didn't grow past a certain point... perhaps they can't handle the saltwater, but getting farther into the cave and you find quite a vibrant little fungal ecosystem.

Suits your needs just fine, as long as you can see! Though, it may take you awhile to find your way out of this place, and up to the lighthouse above. You're here, but you don't know how large this cave actually is and don't know the way without Sean. You're sure you can find your way, it'll just take time. While you wander though, you consider if maybe you might find anything down here? Any supplies, ideally torches perhaps that had been left here? Either by Sean from his smuggling, or simply by the Crivora personnel since there's no way they wouldn't know about this cave right beneath their seat of power... probably an escape route for them, even.

>What do you do?
>>
>>4562618
let's search the place for supplies first
>>
>>4562618
Search around for supplies maybe some boom shrooms
>>
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>>4562637
>>4562701
The sea cave is fairly spacious so there's no way it will have gone unused. Given that the situation has become a powder keg, and the fate of either Crivora or the army here will be determined in the coming days, you don't suppose anyone would mind... or even notice if you searched about and made use of whatever you could find down here.

And sure enough, after traipsing about and checking each nook and cranny of the cave down here, you do find signs of other folks having been down here. Fixtures on the rocky walls to hold lanterns, chain lengths to follow in case one should get lost, and in one particularly easy-to-miss antechamber of the cave...

"Sean, you devious little..."

A cache of smuggled goods nestled in a crawl space among the rocks, with signs of a small campfire and even some bedding. Some patches of torn cloth about and a couple broken instrument strings... yep, that's your bard. By the purple light of the mushrooms all around, you drag out the boxes and smash into them to rummage through the contents.

Most of the goods are things that wouldn't interest you, items that would be a luxury in a siege, although you're fine to munch on some of the foodstuffs. Sure enough though you do find a couple torches and even a lantern, as well as a box of weapons. Most of the weapons aren't of any interest to you since you're best with your bladed gauntlets, but a bag of blasting seeds and a few boom shrooms are a surprise find and catch your attention. The seeds useful to be thrown and cause a small stunning bang, and the shrooms quite potent explosives, they ought to come in handy.

Munching on the remainder of the loaf of beetle bread then, you recline for a bit among the searched goods and... appreciate the moment of calm before the storm that is to come, both the literal storm outside and the final battle of this war. Down here though, you might as well be on another world, among this forested cavern of glowing mushrooms.

"Ahh... it's actually... quite pretty."

"We're glad you think that."

"At least someone appreciates us."

You're startled when your errant musing is interrupted by another... others. A few Amphibians of varying sorts address you as they shuffle into cave antechamber you're in. A toad and a newt in Newtopian army uniform and a frog in the aquatic style of House Crivora armor. Something they all have in common however, glowing purple eyes and those same mushrooms sprouting from their heads.

"Mind if we join you?"

"Or, care to join us?"

The groaning way they speak, the uneasy stance they stagger and sway in, disturbs you but they approach without hostility it seems... from what you hear though, and as you lean down to look past them, there appear to be similar others shuffling around now in the main portion of the cave.

>What do you do?
>>
>>4563321
“Hello... amphibians. With the ongoing war I’m surprised to see a crivoran and a newtopian walking together, but this might be useful. Soon there will be a siege to the light house and I need to find the one called red queen and there might be clues at the lighthouse so crivoran do you know a secret route to it ?”
>>
>>4563321
Oh fuck. Well position ourselves between the exit and them.
"Newtopian soldier why are you with the enemy?"
>>
>>4563368
>>4563401
You're not sure if you should feel threatened, but it's certainly a strange encounter that concerns you.

"Newtopian soldiers... why are you with the enemy?"

"No enemies down here."

"We're all family now."

The three soldiers of different types crowd around you, seemingly to get a better look at you or simply interact more easily in the purple glow down here. You think any of them to be traitors at first, but cooperating as they are and independently, your assumption now is that they're all deserters hiding out down here in the caves... probably hoping to avoid the battle and not be found till this whole war is over.

Of course you'd have something to say about that, but right now your priority is elsewhere. You can always let General Mero know about this bunch later.

"Very well... hello Amphibians. With the ongoing war I'm surprised to see a Crivoran and Newtopians walking together, but this might be useful. Soon there will be a siege of the lighthouse and I need to find the one called the Red Princess... do you know a secret route to it?"

You already know the Princess is within the lighthouse somewhere, the last holdout of the remainder of House Crivora. If you can get up there easily though, or even some information as to her exact whereabouts, that would make things much easier. Otherwise you'd just have to wander down here till you found your way out, as well as just assuming the Princess is someplace towards the upper floors of the lighthouse.

"We don't know, but others might."

"Come with us new friend, we can find out together."

The three soldiers try to jostle and help you to your feet in order to follow them, as they stagger and sway out of the antechamber and back into the main portion of the cave. Cautiously you follow them, soon to be joined by a great many more Amphibians of all types, bearing the same mushrooms. Not just soldiers but commoners and travelers, laborers and tradesfrogs, all sorts of frogs and toads and newts in all sorts of clothing and from many walks of life, but all of them sharing in having the mushrooms on their heads and purple eyes.

It's actually a little eerie, at first it was just the three soldiers behaving the same way but now all of the folks down here all act in a similar manner. All shambling along, all rasping and groaning to speak, all seeming rather out of sorts. Either way though you're jostled along by the crowd of them, probably twenty or so in total, towards what must be the largest central chamber of the sea cave down here. Herein the mushrooms cover ever surface and a number impress you with their large size, some bigger than you even.
>>
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A few more fungoid Amphibians were lingering about in the main chamber of the cave, with one in particular, a toad Newtopian captain having the largest mushroom of anyone's sprouting from his head like a giant hat or a crown. Their attention all turn to you when you arrive though, and all the gathered Amphibians seem to share some bond as their mushrooms and eyes gleam and glow together before their focus settles to you.

"You know, there's probably some cream or something, which ought to help with a fungal... problem of that scale." you mutter to the general lot of them.

"You are seeking a Red Princess? We have heard of such a thing." speaks the toad you assume in charge. "Share some hospitality, and we can share our knowledge and lead you the way."

Without prompt, one of the fungoid frogs brings a bucket of glowing purple liquid to offer you a drink.

"Mushroom juice, good for the skin. Helps to breathe down here as well, the damp will make you sick otherwise before we can even lead you out."

Well it's mighty generous of them, but you're not sure about this. You don't want to reject their hospitality, but when was the last time you drank or wanted to drink something purple and glowing?

Then again, if this is what needs to be done in order to gain their help in reaching the lighthouse. Also, the... well, peer pressure if you want to call it that, is immense. With all the fungoid Amphibians crowded around and watching you, holding the bucket up for you to take a spoonful, you feel hard-pressed to refuse... or even to leave. It's all elbows to elbows here as they crowd around you.

>What do you do?
>>
>>4563611
No no, we can't take the purple drank. We will become one with the mushrooms. I say we try and escapes using the flash seeds
>>
>>4563611
"You see, last time I was offered a drink by strangers things didn't end well, so from this day I try to avoid it. Not wanting to be rude or anything of course, but if possible you we could talk about the princess without it."
and them do what >>4563623 said if they turn hostile to us
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>>4563611
no thank you last time i did that i was kidnapped so no thanks
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>>4563623
>>4563685
>>4564054
You're getting flashbacks to Stumpyton, the frogs there that tricked you. Last thing you would want is to be waylaid yet again, when you're so close now to your goal. Also, you're just not going to drink strange glowing liquid. You try your best though to be polite about it, gently pushing away the bucket.

"...you see, last time I was offered a drink by strangers things didn't end well, so from this day I try to avoid it. Not wanting to be rude or anything of course, but if possible we could talk about the Princess without it?"

"There's no strangers, we're all family down here." the toad leader with his giant head mushroom responds warmly. "Come now, you can be part of our family as well!"

With a flashing of the toad's oversized mushroom, all the others seem to respond on signal and the crowd of Amphibians surrounding you now turn physical as they swarm to grab you. Of course you try to resist, but you're outnumbered at least twenty to one, as there's multiple persons to grab and hold each individual limb of yours.

"What is this?! Let me go! General Yunan will not stand for this!" you struggle and try to bite, about the only thing you can do.

"Don't worry, I'm sure you'll love it... everyone does!"

Restrained as you are, the frog with the bucket from before jumps up onto your breastplate. Standing atop, he takes some of the glowing liquid and attempts to spoon it into your mouth by force. Try as you might, you can only resist and turn away so much before others grab and hold your head straight, before the frog manages his task and for good measure just pours a second spoonful all over your face.

"Blegh! It's... well actually, it doesn't taste awful surprisingly... but enough of that, ha-HA!"

Finally at your limit, you spit out the glowing purple mouthful and give a triumphant war cry. Strongly you whip your tail around beneath you, the one thing none of the fungoid Amphibians were holding onto. From the effort you manage to knock several down, so that you can free your arms and grab for a handful of flash seeds. Without any care you just violently scatter them every which way, filling the cave with a cacophony of bangs. Blinding light and deafening cracks overtake all, but you had the care to at least shield your eyes as you make a run past the stunned mushroom crowd.
>>
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As soon as you're not surrounded, you light up a torch and continue running through the cave looking for a way out. The pursuers are after though, as you look back to see the fungoid Amphibians swarming after you in a disoriented fashion, while the leading toad drives them on. And eventually when your ears stop ringing, you even hear them, the horrible chorus of moans from those glowing purple eyes.

"Don't let her get away, she knows too much! I didn't escape all the way out here to this cave and start anew, only to have to retreat again if anyone finds out I'm down here!"

The shrieks of the leading toad echo through the caves over the groaning horde, but eventually you manage to find your way... upwards, always upwards, and to where there's less mushrooms. Finally there seems to be a passage with stairs cut away into the stone floor of the cave, easy enough for you to follow the rest of the way until-

"-oof! Wh-What's this? A barricade?!"

You run smack into a mass of nailed boards put up to block the tunnel. There doesn't seem to be any way around, or other passage, so this is the only option you have. Trying to think quick, you're dreadfully aware of the mushroom horde closing in on you. With the groans and purple glow right behind, you resort to your gauntlet blades and start slashing at the wood in a panic. To some minor relief it actually works, as you slice and dice your way to break past the barricade. Just a little further and...

"-no! Let go of me you monsters!"

There's a grab at your tail, then your shoulders, your sides and your legs, as the many hands of the many fungoid Amphibians catch up to you from behind. One by one and bit by bit, they pull you back down into the tunnel among them, to what ghastly fate you dread to imagine.

"Why fight it General... when you can fight for your family!"

"Sorry, but I already fought to get away from one family!"

The toad thinks himself to welcome you among them personally, taking the bucket from his frog minion to splatter more glowing liquid on you. In so doing however, he makes himself the perfect target. In one final great effort, you shove off just enough Amphibians to reach for the torch you dropped and hurl it directly at the overgrown mushroom atop the toad's head. His shrieking recoil is all you're witness to, as you don't linger for a moment longer. Bashing your way free from being restrained, you muster all your strength and charge shoulder-long for the weakened barricade.
>>
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In one mighty effort, you crash through and land in a pile of wooden rubble on the other side. Dazed and a little sore, your fears seem to come true as the fungoid Amphibians simply try to catch you again by following through the broken barricade. Soon enough however they recoil in apparent pain, and retreat back behind the barricade, only the shrieking threats of the toad to be heard from beyond and the purple glow to be seen. You're not sure the reason, if you had to guess perhaps the over-abundance of burning torches on the other side of the barricade, hence the lack of any further mushroom growth from the cave as well as of course the barricade someone must have built to contain the spread. Either way though, you don't care to linger any longer to find out.

"Imagine telling folks about this, for my reputation... bah, as if anyone would believe it!"

After that horrible fungal experience down in the sea cave, thankfully there's nothing else to harass you the rest of the way. And a good thing too, you feel... rather strange, from having that mushroom juice shoved in your mouth and poured on your face. Almost like a sedated feeling, but thankfully the feeling soon passes by the time you make your way out of the natural cave tunnel and into an Amphibian-made passage, the natural stone surfaces giving way to masonry.

A dilapidated old passage, perhaps even forgotten about by most, surely it hasn't seen use in some time. But making your way past old crates and other stored junk, you emerge into a huge storage room. The place is dimly lit, but with a staircase and door visible, the way ahead is clear to you now. You must be in a storage cellar just underneath the great lighthouse, and any further upwards will probably take you into the structure itself or close enough...

...and take you on to the Red Princess, and finding the cause for this whole crisis.
>>
~~~{}~~~ End Chapter 4 ~~~{}~~~

https://www.youtube.com/watch?v=8jdubuXqOGA
>>
>>4564508
Right on never trust a mushrroom
>>
>>4564509
great job as always, see you soon my dude
>>
>>4564564
>>4564539
Will probably try to continue, either later this evening or tomorrow, just a heads up.
>>
>>4564565
Hey all, apologies for the delay. My new computer had some unexpected last issues to take care of. Still intend to try and at least start the next chapter tonight, late, but if not then definitely tomorrow.
>>
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~~~{}~~~ Chapter 5 - Red Heir ~~~{}~~~
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From the depths of the sea cave to this storage cellar beneath the tower, you've come a long and hard way, but there's still more ahead of you yet. Making your way past crates, covered piles of supplies, and other old junk, you carefully navigate your way through the cluttered chamber on your way to the ascending staircase.

Fortunately after all the trouble and terror of the overgrown mushroom caves, you appreciate the chance here to take it easier for at least a little bit as you seek the exit. Wherever this leads you, you know you'll surely have to find your way up the tower, up through the interior of the great lighthouse to where the nobles of House Crivora dwell.

"If there's a Red Princess, she'll surely be there..."

With torch in hand you make your way up the stairs and out of the storage cellar. Thankfully the door hasn't been blocked or locked, so obviously folks are using it, and you're soon witness to why.

"...and with the Newtopian army here fully now, do we even have any hope?"

"Maybe not... but where would we go? We can't run, and this place... I've given my life for Crivora, for Tremaly. We knew the risks when we didn't leave with the others."

Quickly putting out the torch so as not to be seen, you reach the top of the staircase and the door there, to peer out and see that it's the extensive courtyard at the foot of the great lighthouse. Sitting between the outer walls and the base of the beacon itself, the area is wide and open enough to receive a small army... though it will soon surely be the site of a battle, the first place the fighting will be once the army breaks through in the siege of this place.

Though it's still raining, heavier than ever now and the storm clouds overhead so dark that it wouldn't matter if it was daytime, it would still be as dark as night. The frequent lighting flashes through the clouds however, are not needed by you to see around the place, even through the heavy downpour. Close outside (close enough to hear over the rain and thunder) stand a pair of Crivoran frog soldiers, weary and injured from some prior battle with the Newtopians, and they each have a bright lantern sealed off from the rain.
>>
Such harsh weather, and being right on the sea, must make this a common enough problem for those of Crivora to need such lanterns. Indeed, even spying from the staircase you can see many lights of many soldiers hurrying about the courtyard and up on the high encircling walls, as well as larger lanterns just set up in convenient places for anyone to see by.

"Move those beams higher! No, higher! You want to keep those Newtopians out, don't you?! We're not finished yet, ladies and gentlefrogs! Here we will repel the full might of Andrias!"

A good distance away across the courtyard at the large main gatehouse, stands an obviously elite Crivoran newt soldier, perhaps an officer who is overseeing the effort to fortify and barricade the gatehouse. As well as offering encouraging words for morale to the troops all about the courtyard, shouting loud and confidently enough to be heard even over the storm.

"Hah... maybe he's right. We've still got a few surprises for the Newtopians... just wait till we set that monster loose on them!" one of the frog soldiers near you speaks up, and they both have a laugh while watching the fortifying effort.

Well in any case, it seems most everyone is busy with something, and anyone not busy is focused on the group effort at the gatehouse or simply keeping watch. From here, all the way to the side of the courtyard opposite the gatehouse, is the great staircase leading up the base of the lighthouse to the main entrance doors of the structure.

Perhaps not the only way in but certainly the easiest. However for you to be able to reach there, will be a challenge. Stealth could be possible in this weather, but there's no way you could just enter through the main entrance to the tower without being noticed. On the other hand, you wouldn't mind taking the fight to these Crivorans down here in the courtyard. There are a lot of them to be sure, but they all appear to be the survivors of recent battles and so aren't in the best shape, and you feel confident in your skills...

...or of course if you had something else in mind, to make it all the way over to the lighthouse and get inside.

>What do you do?
>>
>>4566006
use your blades to scale the side of the lighthouse
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>>4566048
sneaky sneaky, also look for something nearby us we can use
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>>4566006
Stealth our way through this.
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>>4566059
Something you can use for what?

>>4566048
This is doable, but it's almost impossible that you wouldn't be noticed.

If you're alright with that though, you can roll (1d100) for the effort. If not, then you don't have to roll.
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>>4566143
To use as cover, mask our presence or distract
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>>4566048
>>4566059
>>4566135
>>4566161
Your first impulse is to prance out into the center of the courtyard, announce yourself and your reputation, and challenge everyone everywhere to combat. Defeat them all or die trying!

"Hmm... that might take too long though..."

As much as you desire the chance to bring some punishment to people who deserve it, some rebel scum, you have to remind yourself that your primary goal here is not bloodshed. Leave that to the army, you've got a job to do on a time limit. The last thing you would want is to get caught up in a battle of your own with what's left of the Crivoran forces, to the point where the Newtopian army catches up to you because you took so long.

Surely conflict will be inevitable for you here, but the less the better... as much as that pains you to say. So, looking around, you focus more on the lighthouse itself than the enemies before it. The imposing structure towers into the sky, beyond the storm clouds, and presents an intimidating challenge.

"...the front entrance... no, too obvious. Everyone would notice... a distraction? No... no way I can draw everyone's attention at this distance and in this weather..." you mutter to yourself from your hiding spot at the top of the staircase out of the cellar. "What about... climbing? Eeesh, I'd hate for it to go wrong but... it would get me in at least."

Formulating a plan in your mind and visualizing your path there, you think you can manage a good effort of this. Now scaling the entire height of the lighthouse, in this weather, and to not be noticed? Impossible. But if you're just trying to climb up the first floor, reach one of the lower windows and get inside? That... you could try.

So drawing your cloak about you to better hide your identity, hopefully conceal your armor and appear as just another Crivoran wandering about the premises in the rain, you take a deep breath and exit the cellar staircase out into the courtyard. Carefully and quickly you hurry along, taking cover wherever you can, traveling along less obvious paths, and trying to appear natural to anyone who might notice you.

"Rough weather, huh?"

"Oh yeah, looks to be the worst in years... I don't know how we'll be able to fight off both the Newtopians and whatever sea monsters are stirred up by the storm, but I guess- wait... where's your sea-lantern? You're not- oof!"

Managing to scale up to the outer walls around the lighthouse, you travel along away from the gatehouse and courtyard and on towards the beacon itself. Along the way you encounter a Crivoran or two, who you're forced to attack and subdue, but overall you manage quite well. Finally you reach a point where the encircling wall meets the lighthouse, and so begins your effort to climb... as you lean back to stare up at the heights of the tower above you, feeling dizzy in the process.

---
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---

Stone after stone, bit by bit. It seemed like an easy enough idea at first, but this effort to climb up the side of the lighthouse may be the most difficult thing you've ever done. Certainly in terms of physical exertion, having to scale the near-vertical smooth stone in full armor and in heavy wind and rain, preventing you from having footing (your boots keep slipping off the rain-washed wall) and so requiring you to only and entirely rely on your bladed gauntlets. Finding a spot between the smooth masonry in the dark, to jab your blades between, one hand after the other as you ever so slowly and hope no one notices... at least your cape, whipping about in the wind despite being soaked, does serve to obscure you well.

Needless to say, you're thankful that you only have to climb a comparatively short way up the lighthouse. To the first large open windows, rather than the entire height.

"-fwah! I can't believe... that worked! Now that was reputation-worthy!"

Finally you just barely reach one of the large windows a ways up the first "tier" of the structure, as you smash through the reinforced shutters and throw yourself through just as you begin to slip and lose your hold of the wall. Amazed, but exhausted, it's some time spent merely catching your breath and counting your blessings before you can get back to the task at hand.

"...well I won't deny, it's impressive... even for rebel scum."

Eventually after some tens of minutes to collect yourself again, you survey the area while wringing the water out of your cape. By the look of things, you're on the uppermost floor of the first tier of the lighthouse structure, like the first layer of a layered cake. Specifically, this first tier appears to be one great open hall like that of a castle, meant for receiving guests or staging important events like banquets. In fact, the high ceilings reach all the way to the very top of this level, and you yourself are just on a high balcony which runs along the outer walls and looks down upon the great hall. The place is quite a sight to behold, both the structure of the place like a grand open cathedral, and for the obvious pride Crivora has in their lighthouse stronghold with their livery and noble colors adorning all the walls in banners and the floors in carpets. Even statues and decorations of Crivoran heroes and deeds past line the walls and ceilings.

In any case, it's a good thing you managed to sneak your way in up here, since the great hall has quite a few soldiers hurrying about, to and from some large and strange metal doors at the end of the hall opposite the entrance. Even the upper floors, like the balcony you are on which looks down on the great hall, has a few guards wandering about... by your judgement, less than usual thanks to the war going on and the need for soldiers. You didn't struggle all this way to avoid conflict, just to run afoul of guards now.
>>
"The way up... got to be that way, but... what's that passage they're all going in and out of?"

Heading ever upwards should be your goal surely, in seeking the Red Princess. But there's no doubt that you probably should have at least some concern for the Newtopian army's efforts here, and sabotaging the Crivorans however you can. Perhaps it's an armory or barracks, but most of the soldiers are quite busy with whatever chamber is beyond those strange metal doors down in the great hall.

You could continue to sneak on, make your way up to the next layer of the tower, or considering you managed to skip a conflict in the courtyard outside... perhaps you could afford to investigate the focus of the enemy soldiers.

>What do you do?
>>
>>4566560
investigate, sabotaging their forces will not only help our fellow amphibians but will also hamper their efforts in case of leaving men to guard the rest of the tower
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>>4566560
>>4566568
I'm with this guy
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>>4566568
>>4566570
Considering you manage to avoid an extended conflict outside in the courtyard... you suppose you could spare some minutes to investigate what's going on here. Both for your own benefit should you be able to sabotage any defensive measures against you, but also to the benefit of the Newtopian army, for weakening the enemy when the time comes.

Plus it could make for a useful distraction which would surely catch the attention of the Crivorans, better than you'd be able to on your own outside or otherwise.

So you continue your sneaky way, traipsing along the balcony and down corridors, having an easier time being quiet on carpet, as you navigate your way downstairs to the main hall itself. Along the way you run afoul of a guard or three, and manage to subdue them before they can raise an alarm. However, even if you can reach the ground floor of the great hall (and the lighthouse itself), you can only approach so far before there's no way to avoid being seen. It's still a lot closer than you were before though, a hundred feet or up or so on a balcony overlooking the hall.

"Even our weapons?"

"Not your own weapons or armor obviously, but any metal we can afford to spare! We don't have long!"

Like with the gatehouse of the walls outside, there's a Crivoran elite commanding an effort of all the soldiers, workers, and other retainers. Instead of barricading though, this time all the Amphibians here seem to be gathering up whatever metal they can find and hauling it through the strange metal doors at the end of the great hall, into the chamber beyond.

Hiding behind a hanging banner, the best you can glimpse into that room is...

Metal walls, floors, strange lights... strange sounds?

It looks really quite strange, you've never seen anything like it. Certainly, like the doors leading into that room, it's all rather... at odds with everything else here. The great lighthouse, the town, it was all built overtime by Amphibians and like Newtopia, it's all largely made by carpenters and stone cutters and such. All pretty standard construction.
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This other chamber though, is strangely different to the style of build for anything here, or even anything in Newtopia.

"That's another one coming, make way everyone!"

Eventually all the hustle and bustle of the Crivorans halts temporarily, as soon enough a huge armored warrior stomps out of the passage from the chamber and into the great hall, with everyone cheering and morale quite improved. One of the elites tries to direct this armored warrior, but soon enough everyone is back to rushing whatever metal they can find through the doors to the chamber within.

Is that what all the metal is for? I've never seen armor like that, but they must be equipping their best for the siege...

This must be the newfound strength of Crivora that you've heard spoken of in the last month, their fearsome armored warriors. Seems they've discovered some new way of fashioning entire huge suits of armor in record time, to rapidly equip an army. Still though it's baffling and intimidating even to you; given the size of those warriors, that armor must weigh a ton. More than you could ever hope to lift, so the Amphibians inside the armor must be immensely strong. Such a strange body shape though...

In any case, it seems you made a good call to come down here and investigate. To disrupt this effort would be a major benefit to you and the Newtopian cause. Exactly how you intend though, is questionable and up to you. Partly for what you could even hope to do here since you're not sure of the extent of this blacksmithing operation, partly for the risk of being noticed. Like to approach any closer, someone is bound to notice you and raise an alarm. Then at that point you might as well just try to gain access to that chamber and see what sabotage you could perform inside.

On the other hand you could rely on the boom shrooms you found, and try to collapse the passage with an explosion. That wouldn't require you going inside and would certainly be a bigger distraction throughout the lighthouse tower, but you wonder if you won't come to need the shrooms later...

>What do you do?
>>
>>4566853
Watch and see if we can't find any opening to snake on to the chamber
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>>4566853
man, it seems those guys managed to build robots or at least mechanisms so the soldiers can control the armor.
The shrooms are too important for our mission and will save it in case things go south. Time to sneak our best, specially since they seem to be running low on iron
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>>4566877
>>4566879
Robots? What's a robot? Surely this warrior and the others like it, are just heavily armored Amphibians, strong enough to lift full-plate of that magnitude around. Still, you can imagine why such warriors would give even the Newtopian army a run for their money... you recall hearing troops who fought in battle against these new heavy warriors, that it took entire units just to combat a single one. If the Crivorans could equip even just a small regiment like this, then you're not sure which way this war would go to.

Because of that then, for the sake of Newtopia you cannot afford to just ignore this. The question is though, how to sneak into the chamber, when you'd be noticed before you even reached the doors?

If it's metal they want though... after some quick thinking you have an idea. Sneaking back off and up the stairs to the upper floor balconies overlooking the great hall, you find a couple of those guard you subdued and give them a further walloping to make sure they're further... subdued. Taking off their armor then, drawing your cloak securely around yourself to hide your Newtopian armor, and obtaining one of their sealed lanterns that seems to go as identification here, you head back down to the main hall.

"Alright, you can do this... no one has to know that you're a General of the Newtopian army... youngest newt ever to achieve the rank..."

Muttering to yourself for courage, you take a breath and proceed to stroll out into the open of the great hall and towards the strange doors along with everyone else. Trying to look like you belong, you heft the metal armor as much as you can appear to be normal, just another Crivoran.

"Hold up, hey." commands the elite in charge, leveling his gaze at you through the eye-slits of his aquatic armor. "Where did you find surplus armor? I thought we'd run out a few days ago."

"Ahh... w-well you see, a couple of guards came down with red-leg fever. They'll be in the infirmary for several days, so won't be much good in the siege... if they even recover."

You stammer the first response that comes to mind, grinning nervously as you jostle the armor. The Crivoran elite, another newt, narrows his eyes at you causing you to sweat as he grips his weapon.

"...sounds fair. You're right, their armor would be better use here. Go on then."

With a sigh of relief, you hurry on with the other Crivorans towards the strange doors and the passage leading to the chamber beyond. Along the way you notice the heavy armored warrior up close now, shuddering at the imposing size... easily twice your height, thrice your width, and looking like it could pick you up one-handed and swing you around like a stick.

"Eeesh... I'm doing you a favor Mero, the less of those things to face, the better..."

Through the metal-lined passage you go then, shuffling along with several others with their own armfuls of metal.
>>
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Once inside the chamber, you're awed by the staggering complexity of this strange place. Everything gleaming and moving and grinding, glowing lights and chiming sounds... a rhythmic quality to the chamber, like a beating heart. Creepy, it all seems alive to you.

Trying not to look dumbfounded and out of place then, you try to join with the others at loading up all the metal into moving buckets that look to be headed to some sort of blacksmith's forge? But no smith or workers in sight, everything seems to be running on its own.

What is this magic? Maybe the King was right, to bring such a heavy hand against Tremaly?

Before, you'd been quite conflicted about the army's response in the war, to the Westlands and its people. A bit too brutal even for your tastes... however seeing this place, and the armored warrior, makes you think twice. Whatever the Crivorans have got going on here, it's unnatural and dangerous, so maybe it's best to just... destroy this place, even its people if need be, to prevent this dark practice and knowledge from spreading. Definitely the case, if just a month or so of unlocking these secrets, and already House Crivora turned to rebellion.

"Ah, that's a... what did she call it, a 'jam'? Well, someone send for the Red Heir, we'll need her to work her magic to get this place alive again."

While waiting for your turn to unload your armfuls of metal, you were lost in thought about the dangerous implications of this place. However you're suddenly brought back to reality when an awful noise sounds through the chamber and everything grinds to a halt. A newt in charge down here, a scholarly type of House Crivora by her look, tries to assess the problem and return the chamber to working order.

"We can try, but I wouldn't hold your breath... you remember, Eric isn't letting her out of his sight."

It seems you have the delay, the distraction you need, at least for the moment. Those that already offloaded their metal into the mechanism hurry on out to send word about needing the Red Princess down here, while those like you that haven't offloaded their metal set it all down and head back for the entry doors to stop others from entering pointlessly.

If you linger too long you're bound to be noticed, but for a little while you should have the chance in here to do as you please... but what you even could do, you're not sure. You wouldn't know where to begin about sabotaging anything, and you're not even sure you could with everything being made of solid sturdy metal from the floors to the ceiling.

The only thing you know is that the overseeing newt scholar is busy at some... glowing, moving wall mural elevated at the center of the room? And that, apparently the Red Princess is the secret to all of this, she's the reason Crivora managed to awaken this chamber and increase their power enough to consider rebellion.
>>
Whatever the case is, if the Princess is capable of animating such a place as this... then she's more dangerous than you thought. You hope the King understands the risk she poses, to want her captured and brought to him.

>What do you do?
>>
>>4567003
lets sneak up on her and talk to her
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>>4567243
or atleast listen in
>>
>>4567243
let's do this and see if we can discover a little how the glowing thing works
>>
>>4567255
Agreed,
>>
>>4567255
>>4567340
>>4567243
Well the newt herself only seems to be observing the whole process and making sure things stay active rather than controlling anything. You're not one to judge, but her understanding and control of this place barely seems better than yours.

You can try interacting with her or observing, but it may seem suspicious since pretty soon you'll be the only other "worker" left in here with the scholarly newt.
>>
>>4567625
ok, then let's just see long enough to leave before the last one is gone
>>
>>4567625
Wait until we are the last one then take the scholar hostage
>>
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>>4567768
>>4567340
>>4567255
>>4567243
As easy as it would be to try and start just... trashing stuff, doing whatever damage you can, you're not sure if you would actually accomplish anything with that. So little you know about this place, you couldn't guess the first place to begin. While the other soldiers and workers vacate the chamber then to focus their efforts elsewhere, until the mechanism is brought back to working order, you linger for a time. At first, just awe at the workings of this place and futilely attempting to guess at whether the Crivorans knew its purpose when they started building their home around it.

Soon though you recall the scholarly newt, and figure maybe you could learn something... anything from her, that could help in sabotaging this place.

"Are you... making it work again? Not that I want to know how to destroy this whole place or anything like that, just curious... but if there was a way to do that, you would know right?"

"No, unfortunately. I only know how to check that it is still running, and know when it breaks down. Only the Red Heir understands how to operate and awaken everything... I heard she had experience from underground, before they found her and brought her here."

Bit by bit you inch closer to the elevated central platform, where the glowing screen is and the newt observes but is careful not to touch anything. As focused as she is on it, you're able to get close as you stare up at her and the control console, asking questions in hopes of understanding anything about this place.

Just by your rudimentary observation, it appears as if the facility is in the process of forging another full suit of heavy armor for some other Crivoran warrior. That much is visible to you, visible beyond the glass walls in some other chamber beyond the one you're in, where you can see the process of the heavy armor suit being created.

"So you need her down here to... make everything work again? You don't want to try it yourself because..."

"...yes, we wouldn't want to try something and mess anything up. With the oncoming siege though, I'm not sure Eric will let the Princess down here, not unless he brings her himself... wait, what are you still doing in here? Who are you?"

After enough queries, you manage to break the newt's concentration and draw her attention and suspicion to you... or maybe rather than talking to her, it was climbing up onto the center console platform with her, and standing close enough to grab her.

"What are you doing?" she looks quite alarmed.

"...this." you grab her.

She panics and struggles against you, but she's no warrior so you easily take her hostage. Holding her against you with one arm then, you narrow your eyes at the control screen. Studying, learning, comprehending, understanding, deciding upon the best course of action with logic and intelligence in order to-
>>
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"-hyah!" you punch your fist into the screen, and run your fingers across the cracked surface crazily, causing all sorts of strange images and text to appear.

"No, don't! If you do that, you'll-"

WARNING - Incompatible command. SOLUTION - Self destruct initiated. RESPONSE - Have a nice day!

Some unnatural voice sounds throughout the room, and moments later all lighting turns from blue to red as the chamber begins to shake itself apart. The violent tremors cast you and the newt down from the command console, stunning you both from the fall. Shaking your head and quickly regaining focus though, you roll on top of the other new to shield her from chunks of falling ceiling that strike your armor. As soon as you're able though, you jump to your feet and pick her up to carry out as the chamber destroys itself.

Up through the passage you run with both of you screaming all the way, till an explosion from behind within the chamber, erupts through the passage and propels the both of you out through the doors and back into the great hall of the lighthouse. Eventually when the smoke and rubble clears, you and the other newt are visible... shaken, dazed, with little frogs hopping in the air around your heads. But neither of you hurt, nor much damage to the lighthouse itself it seems, just the strange assembly chamber.

"-phew, I'm glad that's all over with! At least things can't get any worse!"

Breathing easy for a moment as you pat yourself up and down to make sure you're still alive, eventually the smoke clears further and you're witness to... a large portion of the Crivoran soldiers and servants. All the Amphibians busy supplying the chamber under the direction of a few elites, all the soldiers in the great hall preparing for the siege, all the guards patrolling about the place, and even the large heavy-armored warrior.

All eyes on you, and your very obvious Newtopian armor now that your cloak was blasted to shreds.

>What do you do?
>>
>>4568233
i am Yunan surrender that armor or i will flay your skin and chop off your frog legs to be served on salt so they can continue jumping and kicking as you drag yourself around your skinless body with you arms and tongue
>>
>>4568253
>>4568233
ITS TIME FOR INTIMIDATION
>>
>>4568233
"Alright, which one of you left explosives in the chamber ? I assure you that whoever did it won't have a good day"
my best intimidation/distraction effort
>>
>>4568253
>>4568258
>>4568344
There's an awkward period of time where nobody says anything, since no one is really sure how to react to what just happened. Definitely a sentiment of disbelief among all those gathered here in the great hall.

You're first to act though eventually, with some quick thinking.

"Alright, which one of you left explosives in the chamber? I assure you that whoever did it won't have a good day!"

Yes, that's the idea, distract and confuse them! There's no way your plan can fail-

"-she did it! She destroyed the mechanism!" screams the scholarly newt beside you, wildly flailing her arms to point at you.

Well that didn't work. Next plan, take the newt hostage! She keeps screaming as you grab her, pulling the newt close as you stand up together with your gauntlet blades to her neck.

"Alright Crivorans, one wrong move and your little overseer here gets it! Now, my demands are-"

"-wagh!" screams the newt, after the heavy armored warrior extends its arm across the room at you with sudden speed, and with a grip of the scholar simply rips her free from your grasp and retracts its arm all the way back with her.

Well that didn't work. Next plan, intimidation! Taking a deep breath then, you finally get a chance to announce yourself as you're wont to do.

"Very well... I am General Yunan! Scourge of the Sand Wars, Defeater of Ragnar the Wretched, and the youngest newt to ever achieve the rank of general in the great Newtopian Army!" with each bold claim to strike a dramatic and intimidating pose. "Surrender now, or I will flay your skin and chop off your legs to be served on salt, so they can continue jumping and kicking as you drag yourself around your skinless body with you arms and tongue! Ooh wow, eesh that got a bit morbid at the end..."

Whether or not anyone chooses to believe you, the whole time you at least maintain an air of supreme confidence and never falter, giving little reason to doubt.

"A general? Here?!"

"I didn't sign up for this!"

There's silence at first but as your announced threat sinks in, eventually you hear murmurs of worry among the assembled Amphibians, soon turning to fear. One by one, those nearest to you begin to falter and back away, till it quickly becomes a retreat. A full flight of most of the enemy, at least the lowly servants and soldiers, to a distance away where they can watch from safety.
>>
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The veteran soldiers though, and certainly the elites, aren't so intimidated by you. They all know you're dangerous, but still an enemy to be faced. If they can't defeat you within their stronghold then what hope do they have against a besieging army?

"You'll pay for your destruction, Newtopian." an elite toad in aquatic armor approaches you and draws a large axe. "How did you even get in here in the first place? No matter, you don't stand a chance against us all! We'll defend the Red Heir or die tryi- oof!"

He may have been a deadly opponent, but he's soon cut short when the heavy armored warrior charges, stomping along unopposed towards you and trampling the elite toad in the way. Looks like you'll suffer the same fate if you don't act quick! For what it's worth, you do notice that everyone, even the elites give the heavy armored warrior a wide berth. Like with the toad, they don't want to get caught in the way of the heavy warrior or suffer collateral damage, so they hold back on engaging you while the heavy warrior is in pursuit and engaged with you.

>What do you do?
>>
>>4568643
Flash seeds if we have any and run
>>
>>4568643
dodge the brute, making it hit a pillar behind you or other hard place
>>
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>>4568653
>>4568737
As big and strong as the armored heavy warrior is, it doesn't help with agility. You sure wouldn't want to be caught by the thing or trampled, but it may not come to that if you're careful. Certainly you're agile enough by comparison, even if you hardly have time to react.

As quick as you can then, you dash back to give yourself space as the heavy warrior charges at you, and right before it makes contact you perform an impressive flip. Already quite the feat in full armor, but just barely do you avoid getting flattened, and gain the height to be able to kick off of the head of the warrior as it passes beneath you.

An immense crash is the result, as the giant armored enemy can't adjust in time and charges headlong into the stone walls of the great hall, just as you stick the landing of your impressive flip.

"Ta-daa! Wh-oah!"

As skilled and graceful as it was to jump up and over the enemy in a dodge, you make a triumphant pose followed by a bow, but have to cut your celebration short as an arrow pings off your armor. No sooner did the heavy warrior fail to destroy you, and already some of the Crivorans with ranged weapons are attacking at a distance. Already a crossbow bolt zips past and embeds in the wall.

"I'll take my score from the judges, and my prize later! For now, take this!"

Ducking a spear thrown your way, and worried at the approach of a pair of Crivoran elites, you reach into your bag for another handful of flash seeds and wildly scatter them in the direction of the enemy... more or less the other side of the great hall. Few if any of the deafening blasts actually hit anyone, but they do manage to land all over the place and cause quite the distraction which is what you need.
>>
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Just in time too, as you notice the armored heavy warrior stirring in the destroyed portion of the wall, and climbing out of the rubble to pursue you once again. This time with an idea, you flee from the enemy towards the stairs and make a sharp turn to run at them. As expected, the big warrior is too clumsy to be able to make a sharp turn as well, and so just crashes into the wall at the foot of the stairs.

Not as much damage this time since you simply changed direction rather than a last second dodge, so the lumbering threat managed to slow down some. However much more useful to you, is that he created an impassable obstacle for the other Crivorans to get past him and up the stairs after you. It won't take but a few moments for the heavy warrior to once again right himself from the wall and make space to the stairs for the others to pursue you, but those few moments are all you need as you dash up the stairs three at a time.

"Intruder in the tower! Who let an enemy general inside?!"

"She can't be a general, where's her army?! Forget it, don't let her get away!"

You hear shouting and struggling down the stairs behind you, as the soldiers try to climb and shove their way around the heavy warrior in order to chase up the stairs after you. They'll be hard pressed to catch you now though, as you jeer back at them.

"Feel free to mail any complaints to the royal garrison in Newtopia, PO Box #1337!"

With this small head start then, it's your call where you want to go. Either to get creative and try to engage the enemies here in the great hall, in a location that favors you being outnumbered, or if you just want to continue on up the lighthouse tower in pursuit of the Red Princess and try to lose your pursuers.

The important thing to note however, is now the Crivorans know you are here, and so will be raising alarms about your intrusion. No longer will you be able to just sneak around, and time is against you now.

>What do you do?
>>
>>4569011
perhaps we can kick the big heavy warrior down the narrow stairs not made for feet that size and take down everyone at the sametime
>>
>>4569011
Up the tower we go
>>
>>4569174
This, while taking out any small patrols we find unalerted
>>
Hey all just a heads up, may be busy today. Will still probably be able to get in a post or so, but if so then later on than usual.
>>
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>>4569057
>>4569174
>>4569193
With the assembly chamber sabotaged, there's nothing to keep you now from ascending the tower in search of the Princess.

...well, almost nothing. You have one more clever idea.

"Out of the way you big-!"

"Can't someone get it to turn?! Just so we can get past!"

"Well well! Going down?! Ha-hah!"

You wait at the top of the stairs for just a minute, until the Crivorans catch up. Or try to, the armored heavy warrior may be strong but it is quite unstable on stairs. Slow to ascend, the Amphibhans are mostly stuck behind the thing, trying and failing to get around it up the staircase and having to wait and move at its pace.

Perfect for you then, to wait till the heavy warrior nears the top of the stairs then, and jump to deliver a mighty dropkick, as strong as you are able to topple the armored galoot back down the stairs on top of the Crivorans in one giant painful mess. Now, that ought to give you a much greater head start by the time any of them recover!

---

The lighthouse is a large structure no doubt, as wide as a castle and ten times as tall, or taller. And having never been here before, you've no clue where to head other than up. However the place is obviously well-designed to be quite livable and planned out. Even wandering blindly, you can eventually locate yourself to staircases here and there.

Though it's no picnic, you're not alone in this place and besides soldiers, there's plenty of guards and it is becoming known throughout the tower that an enemy is inside. Now guards you can handle, in small patrols or lone individuals, but it ends up costing you more time each time you engage them. Hopefully, not enough for any Crivoran veterans to catch up or find you, since warriors of that caliber... could give you a run for your money.

"Ah, here we go... that's one layer down, and... what, four to go?"

Finally emerging up from a stairwell, you find yourself in an entirely new area of the lighthouse, the next level up. If the tower itself resembles a layered cake somewhat, then you'd be on the second layer now having left the great hall on the bottom layer below.
>>
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And even without traversing flights of stairs, it would be immediately obvious that you were on a different level anyway, the difference in decorum here. Still quite finely built and decorated, but not as grand open spaces as the great hall below. Here it's more corridors and rooms, with an abundance of books and artifacts available. A display of the long history of House Crivora and the realm of Tremaly, between the shelves and on display in cases. Stories of old glories, weapons of old heroes, and plenty of trophies from the countless sea monsters slain in defense of Amphibia.

"Shh, quiet in the archives! And no running!"

"Sorry!"

While hurrying through the place looking for a further way up, you get chastised by a learned frog, one of several Crivoran scholars you notice in the halls and rooms up here. None of them here of their own desires it appears however, as they're all back and forth to a rather grand central reading room, tasked with carrying maps and books there. Without making yourself too obvious, you spy from a distance and can see that a collection of Crivoran officers and leaders are assembled in the reading room, having appropriated the space for planning for the siege and battle to come. Not unlike General Mero and his officers of the Newtopian army, making their own battle plans and strategy in the town hall of the settlement outside the lighthouse walls.

Part of you dearly wants to engage in some way, to upset their planning and subdue any number of these enemy leaders. However unlike your sabotage effort of the assembly chamber down on the level beneath this one, these individuals can defend themselves. Most of them are retired elites after all, and with the tower on alert, you're sure to expect guards and soldiers soon after engaging the enemy command. Plus, already you saw another armored heavy warrior or two stomping about between the bookshelves up here...

As much a severe blow as you could attempt to deal to Crivora here, like your earlier sabotage, you're not sure if you can take such a risk. You can ill-afford to be waylaid much longer in your pursuit of the Princess.

>What do you do?
>>
>>4570201
Focus on finding the red princess, we don't have much time now
>>
>>4570201
Ignore them for now we did enough stopping the armor warrior production
>>
>>4570203
>>4570215
support we must get the princess the one who can repair this
>>
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>>4570203
>>4570215
>>4570381
Your strong military sense knows how much of a dent you could put in House Crivora's war effort, by getting involved here. You have to keep reminding yourself though, there is no greater priority for you than the Princess herself. And indeed, no greater blow to the Crivoran effort than to capture their hailed royal claimant. If you let yourself, you'd probably never reach her before the siege of the Newtopian army, getting waylaid every step of the way by new means that you could harm the enemy.

So as much as it pains you to do so, you suck in your pride and turn tail on the Crivoran war room. All those juicy heads of rebel commanders that could have adorned your wall... no! Eyes on the prize, as you traipse off again through the archives, avoiding notice as best you can in pursuit of a route to greater heights of the lighthouse.

---

An hour or so later and you've made a good pace. The going certainly wasn't easy, trying to navigate blind and running into guards here and there. But the farther up the lighthouse tower you travel, the less actual soldiers there are... makes sense that with the impending siege and battle, most military forces would be preparing to defend the exterior of the lighthouse or the lower levels.

Also, because the tower tapers with height, each higher tier isn't as large as the one below and thus is quicker for you to navigate. The bottom level, the great hall was massive, with plenty of other huge rooms and large corridors on that same level. The second level, the archives were quite large but not nearly as much as the first.

"If you want to keel your skin, tell me... is that the only way to the throne room?"

"-y-yes!" chokes a frog guard you've taken prisoner. "...but good luck getting up there, Newtopian scum!"

After the archives, the next layer was an admittedly breathtaking conservatory, like a veritable jungle growing within the great glass walls of the third tier of the tower. Even outside as well, with gardens running the exterior outside... shame you couldn't linger, you're sure the view of the lands and ocean below would have been amazing from up there. But it's not like you'd have seen anything anyway, with the storm now raging in full force outside and lightning flashes illuminating the entire conservatory.
>>
You'd encountered some last few soldiers there, but no elites, and so were able to reach the fourth floor you're currently on without significant delay.

"Hey, that's my line! Rebel scum, I mean." in a quick effort you bash the frog's head into the wall and leave him unconscious.

The noble dwellings, the living quarters of the actual family and extended family of House Crivora. The closest equivalent to an actual palace this place has; regal corridors, decorated walls, and vaulted ceilings. Yet again you imagined how much damage you could deal to the rebels by going after their traitorous nobility, and indeed you peeked into a few rooms to find desperate noble newts trying to prepare for the siege or even to attempt to flee in secret or surrender to the army.

Yet again though, the Princess is your focus, as you left the various noble newts to panic in peace in their fancy bedrooms and ornate dining rooms of this level of the tower. Instead, you managed to take down a rather large guard patrol and get a prisoner to show you the way... with fair incentive, to the final level of the lighthouse above; the throne room and audience hall. Fortunately with each level of the tower less massive than the previous, it didn't take long for the forced guard to show you the way, an impressive grand staircase up to the final floor above.

To your worry though, rather than any soldiers, a pair of armored heavy warriors stand guard either side of the staircase. Even just one of them, that you faced down in the great hall at the bottom level, seemed like too much for you. But a pair of them? You're unsure of how to deal with them, and yet you need to, as they stand the last obstacles before you can reach the top of the lighthouse and find whoever is in charge of this whole fiasco.

>What do you do?
>>
>>4571147
how's the room we're now ? if possible we can try distracting one of them to come close and drop him down the stairs
>>
>>4571192
It's a decently large and open room, you would guess a receiving area for petitioners and guests. But there aren't stairs all that close by apart from the main staircase leading up itself.

If the armored warriors were to follow you, you suppose you might be able to lead them on enough of a chase through this tier, till you can reach some stairs. But all that commotion is sure to draw attention and raise alarms.
>>
>>4571147
Distract with a boom shroom if we have any
>>
>>4571230
You have a few yeah, you haven't used any. As armored as these warriors are, a violently exploding mushroom ought to do the trick.

Just as long as you're aware, that using them will absolutely draw attention, and there could be collateral damage. If you're not concerned about that though, you're totally able to make use of the explosives and see what happens!
>>
>>4571254
My thinking is this is it once we capture the red queen then boom we are done. Hold her hostage and demand a surrender.
>>
>>4571224
ok then, how much would we be able to sneak around ?
>>
>>4571273
That could work, if you just want to explode your way to the finish line!

>>4571277
As long as you don't just step right into the room before the staircase up, out in the open, you should be able to avoid notice of the heavy warriors. They're simply just standing guard watching for anyone who might approach the stairs, and throne room above. If you got creative, you might be able to find some way to get past them, but you wouldn't be able to do it on foot... or at least not in your full suit of armor.
>>
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>>4571277
>>4571273
You have to be careful about how you proceed here, but you don't have much time to linger any longer. You only barely managed to avoid major confrontations with soldiers and larger groups of guards, because you've been staying one step ahead of them. After sabotaging the assembly chamber, ever since you've kept up the pace as fast as you can in your ascent up the tower, so the alert about a Newtopian intruder hasn't fully circulated yet. You expect another ten minutes or so, in that frame, and you'll have whole groups of soldiers having caught up to you and attacking.

So although you're not... too afraid, of the armored heavy warriors, you know you don't have the time to get into a fight with them. You have to be quick, before Crivoran personnel increase twofold on this level, or even threefold. Some guards you can deal with but not an entire squad of soldiers, or a couple elites.

"-from the storm? Headed this way?"

"Yeah, a big one they said. They're calling for everyone, anyone available!"

While making your plans against the heavy warriors, a group of guards hurry past, not noticing you in their haste for one of the staircases down. Sounds troublesome whatever they were talking about, but you have to keep your focus... heck, maybe luck is on your side for once and the Crivorans may be temporarily occupied by something else?

In any case, after sneaking around the receiving area before the grand stairs up to the throne room, surveying the proverbial landscape and seeing what you have to work with... you get an idea. Won't be clean, and you can only pray it doesn't go badly, but it's your best shot.

"Hey hey hey! Over here, over here! I, General Yunan, Scourge of the Sand Wars, Defeater of Ragnar the Wretched, and the youngest newt to ever achieve the rank of general in the great Newtopian Army, challenge you... come and get me!"

Stepping out into the open then, you make quite the scene and as much noise as you can. Predictably, the heavy warriors seem to take notice of you... yet strangely don't move from their spot, until you try to approach them. Once at a close enough distance, they start to move and begin stomping after you. Just barely do you manage to dodge when one extends its arm out across the room to try and grab you, and you turn tail in response.
>>
You can't really lure them all the way back to the nearest staircase down, but you can lure them enough to your trap. You hear, and can see them stomping along through the corridor after you, and worry if you can even make it.

"...almost, just a little furthe- ack!"

Just as you run past the threshold, one of the heavy warriors again reaches out down the hallway and grabs you at a distance. Even in your full armor, you can hear and feel the huge hand of the warrior squeezing and crushing you like a metal can. You can't last long like this, but thankfully the robots have made it to the spot you needed them to be.

https://www.youtube.com/watch?v=bhZs3ALdL7Y

Unable to cover your ears from being squeezed in the one large hand, you're stunned when the combined explosion of three boom-shrooms goes off down the hall. Having hidden them under the carpet there, all it took was for one of the heavy warriors to stomp on them while chasing you. The initial blast, light and sound, is overwhelming. Visibility turns to nothing as the corridor fills with fire and then smoke, shaking this entire level of the tower.

As the blur in sight and the ring in hearing begins to subside though, it's not the disorientation which is worrisome, but the movement. A massive shaking, crumbling, and the very floor gives way beneath where the exploding mushrooms went off. You don't even see the heavy warriors (what's left of them anyway) through the smoke before they've already fallen through the floor down to the next level of the lighthouse, the jungle canopy of the conservatory far below. This is of course, what you had hoped for with this ploy, but you hadn't expected to get grabbed.

"-no... no no no no nononoNONONONO!!"

In a panic you scramble for anything you can, as you're dragged towards the collapsed floor and the heavy warrior pulls you with in its fall below. Metal dragging along the floor as you're rapidly pulled ever closer, and only manage to stop yourself short by extending your gauntlet blades and jamming them into the floor.

-AAAUGH!"

Immense strain and pain as you try with all your might to keep yourself up here among the still-crumbling floor, while the heavy warrior grips your body and hangs a ways below by its extended arm. The entire weight of the thing, there's no way you could hope to support it and yourself. Already you can feel your strength failing and your armor buckling, if you don't act now then you'll be dragged down to a sure demise.

Mustering what little strength you have left then, you free the blades of one of your gauntlets from the floor, only to immediately then jam them into the huge armored hand grasping you. About where you would judge the wrist to be, you struggle with all you have left to try and pry the warriors grip from you... the sound of rending metal and a cry of anguish, but is it yours or the warrior's?

---
>>
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---

Panting heavily and feeling like you just got hit by a Newtopian bus, it takes awhile before you're able to move again. Slowly, carefully you creep towards the edge of the collapsed corridor, looking down into the conservatory of the level below. It's too far down to see the heavy warriors themselves, but you can see where they fell, flattening trees beneath.

"...blood? But it's black..."

Finally sitting up but still feeling sore, you look to the severed hand of the armored warrior beside you, having managed to cut if off with your bladed gauntlet just before you could be pulled down. To your surprise, your... confusion, there's no blood or severed flesh within the armor. Just more metal, some frayed wires, and leaking black liquid. Strange, very strange. You're not really sure what to make of it, though you wonder now what sort of Amphibian could be inside such armor... if anyone is even inside at all?

Either way, you struggle to get to your feet and dust yourself off as the black liquid drips from your armor. Stretching in place a little to help with the painful feeling of being pulled like a piece of taffy, you start to feel a little better, at least enough to continue on. Moving away from the collapsed corridor, you find another way around to return to the grand staircase up to the throne room, the final tier of the lighthouse tower.

"Alright Princess... nowhere left to hide from me."

The only thing left, is to consider how you want to proceed up to the final level. Whether you proudly march to the throne room and declare this rebellion ended, and Newtopia victorious by the hand of General Yunan! Or if you want to remain cautious even to the end.

>What do you do?
>>
>>4571573
They heard the explosion so well we can atleast kick open the doors so they cant ambush us
>>
>>4571736
This, let’s go openly since there’s no way the didn’t hear the explosion
>>
>>4571573
Kick in the door
>>
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>>4571736
>>4571912
>>4571927
With the use of boom shrooms, a blast like that, there's no way you weren't noticed. Not what you wanted, but you didn't have much else choice against those heavy warriors... you're not even sure what you should call them now, doubtful as you are about what they even are. The important thing is you can reach the throne room now because of it, but you won't have long before you would expect a response.

So without any further hesitation, you break into a run up the grand staircase, onward and upwards to the final level of the lighthouse tower. Soon enough you stand in the great audience hall of House Crivora, the literal and figurative pinnacle of their rule over the Westlands. At the height of all things, only the great shining light itself sits above this level, the beacon of the west.

For as grand and impressive as this top floor is though, reminding you of a fancier but smaller version of the great hall down on the bottom level of the tower, you can't help feeling a little on edge... worried.

"...where is everyone?"

You'd rushed up here expecting to kick open the doors and announce yourself to everyone before engaging in a last epic battle against the rebel forces. Instead though, well you did kick open the doors, but the place is eerily empty.

Your bootsteps echo through the audience hall, the only other sound from the intense wind, rain and thunder of the raging storm outside. Your first instinct is a trap of course, but as you make your way to the throne room itself, it really does seem like the place has been abandoned. Any military forces and servants occupied with the oncoming siege, any nobles busy in their panicked preparations, leaving the uppermost floor quite empty...

...save for two, obviously waiting for you in the throne room itself once you arrive.

"Finally! I thought I'd come all this way for nothing... behold! I... am General Yunan! Scourge of the Sand Wars, Defeater of Ragnar the Wretched, and the youngest newt to ever achieve the rank of general in the great Newtopian Army!" the same old routine as always, announcing yourself. You'd always loved doing it so much, but now after all you've been through lately... you're getting a little weary of it. "I've come for this Red Princess of yours... this war is over, surrender her and let us put an end to things!"

Having gone up one final, short flight of stairs into the throne room itself, at the far end you see a pair of newts. One seated in the throne, one standing. The seated one you manage to deduce the identity of eventually, vaguely recalling his portrait from back in Newtopia among other eminent portraits of important Amphibian figures. Dalen Crivora, the current head of this noble house, Lord of the West. An ancient newt, long white hair and beard, wizened and withered with age and looking feeble in his throne... but still lucid and strong of mind it seems.
>>
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Obviously his portrait in the capital was from decades past however, hence your initial difficulty figuring out who he was.

The other newt though, the one standing, you immediately recognize to your dismay.

"...Eric."

"...Yunan? I didn't think you would... well, I'm glad you're the one who came." Eric addresses you, a similar dismay from him.

You were hoping to avoid this, but perhaps it was inevitable. You and Eric go way back, having met in the Sand Wars when you were just young newts. Always fighting together, saving each others' hide plenty of times, maturing together in the fires of war. You fondly remember those nights in the desert, by the fire listening to his stories and his pride in his homeland of Tremaly. And it was he who bolstered the reputation of House Crivora having some of the toughest warriors in Amphibia, with his legendary prowess in battle.

For your friendship, and your own sake, you didn't want to run into him here during this whole crisis. Sad, to say that you aren't glad to see him because of this... but you suppose he is right. Better you here, than General Mero, or some rabble of the Newtopian army.

"Enough of this Eric... it's over. We knew what would happen when we set on this path, Newtopia and her King cannot be opposed." the raspy voice of Lord Dalen interrupts the shared discomfort between you and Eric.

"No... no! As long as we have the Red Heir, we stand a chance! You've seen what she can do, you know what she is! As long as I stand... I'll fight for her, for Crivora."

Same old Eric, still eternally loyal to his home. You suppose you're the same though for Newtopia, so you know the feeling. As he stands at the ready fully armed and armored, likely having had time to fully suit up no thanks to your boom shrooms broadcasting your presence, you know him well enough to expect him to fight at his fullest.

With the storm raging all around just outside though, wind and rain pouring in through open archways that lead out onto balconies either side of the throne room, you dearly hope this isn't the only course of action now. You know it's highly unlikely, but maybe there's something you could do convince your old comrade... turned enemy, that there could be an alternative? Or maybe not, maybe you don't even want to, and know that crossing blades is... if not the only option, then surely the simplest and quickest option. Surely as you know Eric, if he doesn't like your proposal, he won't hesitate to engage you.

Either way, you'd best be prepared for a fight, this final obstacle before the Red Princess herself. As you'd heard several times already, Eric was guarding her personally, so she must be somewhere close.

>What do you do?
>>
>>4572292
>"Eric it's over the room that was creating those Metal soldiers has been destroyed. General Mero is going to launch a full-on assault on the castle. Surrender the Red Heir to me and I'll convince the King to show mercy to her and the people of House Crivora. I'm begging you my friend it doesn't have to go this way."
>>
>>4572323
supporting and adding: "What did her tell you to convince rebelling against the king ? we had good relations before all this so why throw it away ?"
>>
>>4572355
yeah i dont know why this is happening and i want to know
>>
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>>4572429
>>4572355
>>4572323
You're not really hopeful that you can resolve this without bloodshed, but you know you have to try, for both your sakes.

"This Princess... what did she tell you to convince you to rebel against the King? We had good relations before all this so why throw it away?"

You make your question, not yet bearing arms yourself. For a just a moment, you notice Eric hesitate, and look to Lord Dalen. The uncertainty visible between them makes you wonder if they're in agreement on this subject.

"No... no, it's not what she said. It's what she's capable of, what we found after we gained custody of her." it's not like your words fall on deaf ears, as Eric eases up a little, so that's some relief. "Power Yunan... real power. You must have seen it by now, those robots? The Red Heir, she is able to give life to the past, and awaken the old world. It's the kind of power that could bring safety to Amphibia... for over a thousand years my people have bled to keep this land safe from monsters, and how many have you known who were taken by creatures of the wild? Aren't you tired of the ravages of nature that we all suffer?"

Admittedly... it's hard to disagree with Eric on this matter. You yourself, not days ago, were nearly killed by a dread fox. It's no secret to anyone that Amphibia is a wild and hostile place, maybe not as much as it used to be, but still deadly nonetheless. It's why everyone (including you) tends to know someone or more who were killed by some predator or monster, and why despite your species laying eggs for entire bunches of young, usually only one and oftentimes none survive to childhood let alone adulthood.
>>
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But to go to war over it? How much bloodshed has there been, and will be? Tremaly stands to be put to the torch, her people slain, all because of this and Crivora's dabbling in forbidden ways.

"No more Yunan. If King Andrias can't keep Amphibia safe, then Crivora will... we always have."

For sure, any idiot can see that Amphibia is a dangerous place. But Eric's solution? To awaken metal and machine from the past, to fight back against nature? There's a reason why all of it is in the past now, why places like that assembly chamber are gone, forgotten or avoided.

Especially if it means the power to topple the King and the system of rule which has steered Amphibia right for over a thousand years.

"Eric it's over, the room that was creating those metal soldiers has been destroyed. General Mero is going to launch a full-on assault on the tower. Surrender the Red Heir to me and I'll convince the King to show mercy to her, and the people of House Crivora. I'm begging you my friend... it doesn't have to go this way."

"Tell me Yunan... would you surrender?"

At this, Eric's unease shifts to resolve, as he grips and readies his weapons again. As much as it pains you to see, you can't really deny what he said. If the tables were turned, and Newtopia was under siege and facing destruction... even then, you would never surrender. Either that, or he simply doesn't believe you, which is fair considering that at the end of the day it would be just one General trying to plea to the King for mercy against an entire rebellion.

For what it's worth though, it's clear to see that your words did reach him, and you still can get through to your old friend. It's just that to properly convince him, the pair of warriors that you are, you will need to also have force behind your argument. While he stands armed and armored at full strength on the eve of battle, his hope and resolve are at their strongest. If you could bring Newtopia's might to bear against Crivora's however...

>What do you do? Combat may be inevitable now, but your choice for how far you intend to go, like if you seek to fight to the death. Either way, make a roll (1d100) for the effort!
>>
Rolled 69 (1d100)

>>4572846
If we have to best since into our friend we will. Goal is not to kill him but to make him yield
>>
Rolled 55 (1d100)

>>4572846
https://youtu.be/ZYAPgPH9hsI
Just wanna subdue the dude, don't wanna kill him
>>
Rolled 51 (1d100)

>>4572846
Fight to subdue.
>>
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>>4573074
>>4572875
>>4572864
>69

You don't want to fight with your old war buddy, but you don't have much choice. The both of you are too firm in your beliefs and what you're after, to compromise now. Not without a fight at least... or rather, you can't convince Eric to submit without forcing him to, but in return you don't expect he would spare you if he prevailed.

Trying to keep that in mind then, you extend your gauntlet blades and ease up to a fighting stance, pacing circularly in opposition to Eric.

"Not using a sword anymore? I told you to change to some other weapon, but I didn't mean... that."

"Adapt, find what works and leave what doesn't, any good warrior knows that. Meanwhile you're still using the same old weapons."

"All these years to become the best with them."

You exchange a few words together, before you make a sudden dash for Eric, and he meets you in the center of the room in a clash of metal. Your blades against his shield and axe, two newts straining against one another before forcing each other apart. It's hardly a pause in the fighting though, as the two of you quickly clash once more. Every moment that passes is a flurry of blades, clashes and dodges and parries, a storm of steel between two great warriors. Exchange after exchange, blow after blow, you're not sure how long it lasts but there's no short passing of time as you're constantly locked in this dire struggle... potentially to the death, for surely one wrong move would result in either Eric's end or yours.

"Your skills haven't faded-" Eric remarks between breaths, as your weapons catch together once more. "-I thought reaching higher up in the Newtopian army would have softened you."

"Maybe other officers, but not me-" you snap back at him through clenched fangs, also breathing hard and wild-eyed. "-though I have picked up some new tricks!"

Giving up your resistance against him so that all his force almost barrels over you, in a quick dodge to the side you manage to trip Eric with your tail and hurl him across the room. More a stunning blow than a damaging one, he slides to a stop on the wet floor near one of the balcony archways. Taking your chance then you rush for him aiming to deliver a finishing attack while he's down.
>>
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Not missing his own chance for a surprise though, he catches you against his shield mid-lunge, and mustering his strength he kicks you up and over him. Your turn to go flying as you're tossed out through the archway and land on the large exterior balcony, sliding up against the balusters of the stone railing. Shaking your head and the dizziness away, you grip the railing to quickly reach your feet, and come to see the view...

...or lack thereof. Through the staggering might of the storm, you can hardly see past your own face. What may have been the most impressive view of your life of Amphibia from such a height, is hidden by darkness of the surrounding storm clouds.

---

Scourge and Defeater Yunan, and Red Sand Eric, the two of you stand once more in opposition out on the exterior balcony of the uppermost floor of the lighthouse. Barely able to hear or see each other through the violent wind and beating rain, water pours from each of your armors. Caught in the furious swirling black of the tempest, the only light you can rely on is the strobing flashes of lightning tearing through the clouds with deafening and blinding effect.

Trapped in battle at this ultimate height, only able to discern one another, the rest of the world may as well not exist. Just the two of you, lost within the storm; a crucible of wind and rain, and of metal and violence. You can think of no better place to finish this, as you grin madly from such a feeling of being alive as you haven't felt in years, and match Eric in dashing for one another through the storm with weapons raised.

>You've managed to hold your own! Make one last roll (1d100) for the final struggle!
>>
Rolled 59 (1d100)

>>4573152
Time for a good roll
>>
Rolled 69 (1d100)

>>4573152
Let's go
>>
>>4573355
Another 69. It’s a sign, OP
>>
>>4573355
>>4573187
>>4573357
>69

And so, shrouded in wind and rain and fury, the two of you seek an end to things. Your armored forms collide and your weapons clash, like the lightning all around you. Unseen attacks between the rapid flashes through the clouds, two jittery silhouettes like an eerie shadow puppet show.

Scourge and Defeater Yunan, and Red Sand Eric. Newtopia and Crivora. The two battle above as below in the storm, but only one can prevail. Between locked blades you exchange words one last time, and though you can't actually hear one another... you feel the meaning is understood, as your weapons come unstuck and find their mark.

A flash of white, and a flash of red.

---
>>
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---

Who knows how much longer after, but through the rain and wind pouring into the outer sides of the throne room via the open archways to the balconies, two figures emerge from out of the storm. Only the aged Lord Dalen witness to what transpired here tonight, and even then not all of it, once the two figures carried their duel outside into the storm and beyond observation.

"...where is she?" you eventually muster the strength to ask, clutching your injured side as you drag Eric before the throne and drop him at Lord Dalen's feet. Crivora's champion... your old friend, defeated and injured, but alive.

"...behind, in the council chamber. I only ask, if you would humor an old newt... do not judge her harshly. She is innocent in this, it was we who were at fault. Exalted her up... kidnapped her really, and used her for our own means, but she never wanted any of it. We learned something of ourselves from her, of Amphibia, something once forgotten... and something we were more afraid to forget, than we were to forsake our duty to the land. When you see her... you will understand."

The way Dalen rasps on about the Princess, you can tell he's very fond of her. Like talking about his own daughter, rather than some prophesied rival to the King. As you drop Eric at his feet and expect the old newt to take care of your defeated comrade, you consider for a moment striking Dalen down. He is after all the one responsible for this whole crisis if not the true cause. He's the one who forsook his House's timeless duty to Amphibia, and he who at the end of his life rejected the traditional line of succession, favoring this Princess they found underground over the King who gave his bloodline the charge of defending the land. Not to mention, the blow that his execution would deal the rebellion.

However, at the end of all things... between seeing his regret and his feeble old form, and clutching at your injured side in exhaustion... you can't bring yourself to feel that it's worth it, to do anything to him. Besides, Eric will be left alone if you deal with the old newt. So, you merely reach to take the royal circlet of House Crivora from his head, the original crown of office given to his ancestor over a thousand years ago by the King himself. With the icon of rule of House Crivora in your hands, you break the circlet and toss it to the floor, before you walk on past the throne looking for the council chamber behind.

"You would do well to hurry, and take your leave with her. I fear Eric's focus on resisting Newtopia drew our attention away from our ancestral duty, and should a monster of the deeps arise from this storm... it will be too late to stop it."

The old newt calls back one last time, as he leaves the throne to kneel beside Eric and see what can be done to help. Not that you needed to hear it, you move as fast as you are able while injured, driven on not by fear but by final determination.

---
>>
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---

The council chamber is easy enough to find eventually, a chamber as regal as the throne room itself, with a large center table upon which is carved a map of Amphibia. Chairs surrounding it, and obvious plans laid out on the table, it's likely here that the seeds of rebellion first took root. An ominous contrast with the great windows of the walls, that flash from the vicious storm outside... both the weather, and the might of Newtopia come to bear.

Now though, you can put a stop to all this, as you search about for the Princess. She's not that hard to locate, leaning back in the chair of the Lord of the West himself, with her boots kicked up on the table to control her rocking the chair back and forth as it leans.

"About time someone came- wait, who the heck are you?" asks the girl in strange clothes.

At first you're unsure of what you're seeing. If perhaps this is some trick, or that you're hallucinating from your exhaustion and your wounds. But sure enough, there she sits before you, real and breathing and not caring to stop leaning the chair back or take you seriously despite your arrival. She eyes you suspiciously as she munches on some rice snack, but otherwise doesn't seem much bothered by your rough appearance or even the blood.

"Hold on... you're the Red Heir?"

"Umm, duh? Yeah I've got red hair, congrats you don't need glasses."

You... are General Yunan. Scourge of the Sand Wars, Defeater of Ragnar the Wretched, and the youngest newt to ever achieve the rank of general in the great Newtopian Army. And for the first time since you can remember... you're left speechless, and have no idea about any of this.

"What... I don't... who are you?"

"Name's Maggie, what's it to you blondie?"

It can't be... this is the pretender the rebels found, their Red Princess, the source of their hopes and forbidden knowledge... the one you've been pursing this whole time...

...another human?
>>
~~~{}~~~ The End ~~~{}~~~

https://www.youtube.com/watch?v=8jdubuXqOGA
>>
>>4573452
Holy shit you got us
>>
>>4573452
Now that's a twist. Now I'm more curious in how the fudge did she make the assembly room for the robots. Btw you wanna create a new thread for the next chapter since we're at page 10 already
>>
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Hey all, just wanted to say thanks for playing, and I hope you enjoyed the quest!

I'd actually planned for it to go a little longer at least, but the thread dropped down the board quicker than I'd thought, so figured it best to reach the conclusion rather than get caught unfinished.

Again though, I was glad to be able to run this and appreciate you all allowing me to do it, and hopefully people had fun with it. And hey, if you ever feel like it, consider checking the source material out!
>>
>>4573491
God it was really fun man thanks for doing it kept us happy
>>
>>4573491
so it was a one-shot ? alright, but if you got more story go for it my man
>>
>>4573495
Of course, I had fun doing it.

>>4573533
I did have a fair bit more more in mind actually, but with the holidays approaching I don't think now would be the best time for a next thread. Seems like there's only a couple players left anyway, what with people busy and all.

Either way, as long as we had some fun during the show's hiatus, and as long as I managed to capture the feel of the show well enough, then I'm satisfied. Again, huge thanks to all the players for allowing this to be possible!
>>
>>4573545
What about after the holidays will you do more maybe
>>
>>4573548
Maybe if there's more interest, sure. Though without a common thread for the show, I'm not sure where I'd gauge interest.
>>
>>4573550
Have you tried the trash tread
>>
>>4573551
No...

>/trash/

forgive me if I'm not too keen on the idea of going there lol
>>
>>4573550
Dunno if /co/ would be a good place to rally /qst/ players but there's also the general thread if you wanna
>>
>>4573554
It's small groups of people there and it's not really that bad compared to the owl house thread banished there.
>>
>>4573452
ITS ALWAYS THOSE CROAKING MEDDLING TADPOLE HUMANS WITH THERE WART OF A FACE!!!
>>
Bump.
>>
>>4573558
>>4573570
I think it's the other way around, trying to rally /co/ types who would be interested. I might keep an eye out for any threads though.
>>
>>4573695
When I first saw this quest, I wasn't sure I'd like it, what with my complete lack of knowledge of the source material. But it was just too fascinating to ignore, so I stuck around, and I'm glad I did. It's been quite a ride Op. If you decide to keep the quest going, I'll be there.
>>
>>4573767
Check out the show it's pretty good
>>
>red heir - red hair

Fucking Maggie



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