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/qst/ - Quests


It was the day of your Install, a supposedly exciting and momentous day where your System would finally be unlocked and you could choose the 8 Skills that would bind the trajectory of your life hereafter.

Instead you were bored out of your 11 year old mind.

“…and with this sacrifice, begin the Install which shall fill these youngsters with the strength of Will, unshakeable Stability, sharpness of Perception and quickness of Wit that they need to find success in their choice of professions. Let these children become fine men and women…” The elder droned on and on whilst ritualistically dancing before the bound criminal sacrifice. You feel yourself nodding off to sleep from the boredom but the muffled screams of the sacrifice ruin any chance of any shut eye.

As everyone knows, a child takes a major step toward becoming an adult on the day of their Install. An Install occurs when a person experienced too much Aether at once, causing the System to intervene and create a Mana-Core to filter the toxic Aether. Aether is released whenever a sentient being is killed and within the country of Apache, it is common punishment for criminals to be sacrificed to help citizens achieve an Install. In your small and remote village of Perl, the wait time for one of the cities to finally send a criminal took forever, most children Install at 10 but due to your village’s remote nature, the sacrifice came a year late.

You take a moment to think over your future plans as the elder drones on. You weren’t content to waste away like the rest of the peasants within your village, no you were going to become the greatest ______ the world has ever seen.
>warrior
>mage
>rogue
>write in

Feel free to write additional information (e.g. specifying to be a berserker) if you want.
All votes will be taken into account, not just the winning vote (e.g. some votes mage, some votes warrior could mean our MC wants to become some kind of spell sword).
>>
>>4500381
>ranger
>>
>>4500381
>rogue
>>
>>4500386
>>4500387
>ranger
>rogue
not sure if 20mins vote window was long enough window but whatever moving on
No you weren’t content being some dirty peasant slaving away under your cruel uncle. You were going to become the greatest roguish ranger the world has ever seen, damn the consequences. Most people fear walking the path of lawlessness due to the strict treatment of criminals but you weren’t afraid, no you were confident in your success.

Finally the elder has finished his speech as with a quick and practiced thrust, the elder stabs the ritual dagger into the heart of the bound criminal sacrifice. As the sacrifices life blood drains out, you start feeling dizzy and nauseous.

**************************************************************
Aether Overflow detected.
Initializing Aether Protection System.
Scanning subject.
Subject Aether Framework analysed.
Adjusting Framework.
Installing new software.
Mana-Core installed.
**************************************************************

You awaken in your bed with a massive headache.
Ugh, you need more sleep.

When you close your eyes however you see a blue screen hover before you. This was your status. Everything is as you can expect outside your way above average:
>Will (The representation of the potency and power of your skills. The difference between your Will and enemy Stability determines if your spell can affect them directly. An example of a direct effect skill would be mind control them to kill themselves. An example of an indirect skill effect would be a fireball thrown at them.)

>Stability (The representation of how fast you regenerate mana, your maximum mana pool and how much you resist the attempts of enemies to affect you with their skills. The difference between your Stability and enemy Will determines if you successfully resist a spell attempting to affect you directly.)

>Perception (This represents your ability to view the System information of others. The higher the Perception the more detailed the information. Perception can be resisted, obscured and faked by certain skills)

>Wit (This represents how fast you can think and how fast you can use your skills. Whilst it will not make you smarter, it will however let you think much faster and therefore react + use skills much faster. Wit is most important when dealing with ambushes and counter-based skills.)
>>
>>4500381
>Cleric/Priest

Is Aether released when animals are killed?
>>
>>4500381
what about
>Arcanist

or a Wizard, if that is too specialist.
>>
>>4500404
>Will (The representation of the potency and power of your skills. The difference between your Will and enemy Stability determines if your spell can affect them directly. An example of a direct effect skill would be mind control them to kill themselves. An example of an indirect skill effect would be a fireball thrown at them.)
>>
>>4500409
Only sentient beings which is why human sacrifices are necessary. Most people receive their first Install within your country after sacrificing a criminal however other ways to reach ones first Install for a villager peasant include dealing with bandits, monsters, armies, etc.

Anything that causes deaths of sentients release Aether. There are 8 Installations each requiring 10x the deaths of sentients of the last. Most peasants only reach their 1st or second installation but you're confident you're going to be a legendary roguish ranger with a whole 8 Installations.
>>
>>4500404
>Stability
>>
>>4500409
>>4500412
Huh I think I fucked up with the voting windows. I'll give longer from now on.
>>
>>4500422
It's usually two hours. One hour is considered very quick.
>>
>>4500422
I recommend around 1-2h depending on timezone + how long the responses you write are.
>>
>>4500424
>>4500428
Yeah I'll give 1 hour from now on. Thanks fellas.
>>
>>4500416
>>4500421
>will
>stability

**************************************************************
STATUS
Will: 8
Stability: 8
Perception: 4
Wit: 4
Mana: 8/8
Skills: None
Mutations: None
Available Aether: 8
**************************************************************

Your Stability and Will were both much higher than normal. Its only fitting for someone who will one day become the greatest roguish ranger that ever was however your high Stability and Will means you could easily learn Wizard or Priest skills. With such a high Will, you know you could easily learn and empower spell based skills to become a wizard and with your high stability, you could easily become a priest of the SysAdmin gods. You think about how such wizard/priest skills would work well with goals to become the greatest rogue/ranger that ever existed.

Now you remember, your Install just happened and you can finally form your skills. The skills you choose will be crucial for your goal to become the greatest roguish ranger there ever was.

You know it’s crucial you use up all your available aether as soon as possible as unused aether will cause mutations .

You remember your lessons that most actions taken with some emotion would result in a skill. Obviously to become a great ranger means you’ll need the tutelage of someone who specializes in such skills and the only one you can think of within the village who fits the bill is old Samson the village hunter. As you prepare to visit Samson however you’re faced with the shout of your uncle.

“Oi. Get out of bed already brat, we need every moment to make sure you learn the correct skills so that you’re finally useful around here”.

Oh you were going to learn the “correct” skills all right, just not the ones your uncle was expecting you to learn.
However how were you going to get out of the house to achieve this? It’s likely your choice will result in a skill being developed but its not like you have another choice. Since you were aiming to be a roguish ranger, you may as well try and get out of the house with related skills.

>Sneak out quietly and probably develop the Stealth skill
>Lie to your uncle about learning farming from one of the other adults which will probably develop the Deception skill
>write in
>>
>>4500490
>unused aether will cause mutations
This sounds fun. Voting for this.
>>
>>4500490
>Sneak out quietly and probably develop the Stealth skill
>>
>>4500501
That's next vote. I hope you're ready for rolling for mutations than.
Original idea was first 6 players each choose a skill or mutation for our MC but since there may not be enough players I may let each player pick multiple skills/mutations.
>>
>Perception (This represents your ability to view the System information of others. The higher the Perception the more detailed the information. Perception can be resisted, obscured and faked by certain skills)
>>
>>4500490
>Sneak out quietly and probably develop the Stealth skill
>>
>>4500503
>>4500522
You silently slipped into the clean clothes you’d laid out for yourself the day before, keeping your head down and trying not to make any unnecessary sounds. If your uncle thought you were still asleep, you could probably get away without any issues. Somehow you were being sneakier than you ever imagined you could be. The blue screen of the status confirmed it.

**************************************************************
You have developed Stealth.
Stealth (Basic): 32% correction to remain unseen and undetected.
Please choose an ability.
Night Vision: For 1 mana per 1 hour, you can see in the dark as if it’s daytime.
Invisibility Cloak: Turn invisible through distortions of light for 1 hour per 1 mana. //SysAdmin Jennifer Warning, only visual. Yes that means we can still see you with our infrared sensors Bob you colossal asshole, stay out of the women’s showers.
Sneak Critical: When undetected, you receive bonus 128% correction to injure enemies.
Unseen Sight: When undetected, your Perception is treated as if it’s double its normal score.
**************************************************************
Qm note: 32% is +1 to rolls, 64% is +2 to rolls, 128% is +3 to rolls, 256% is +4 to rolls.

You always thought the adults were joking about the SysAdmin gods being inscrutable but today you can confirm it as truth. You wonder what kind of divine magic “infrared sensors” are that it can see through invisibility. You know that each skill you develop has up to 4 ranks, basic>intermediate>advanced>master and you can pick a related Ability per rank in a skill.

You decide to pick the:
>Night vision ability
>Invisibility Cloak ability
>Sneak Critical ability
>Unseen Sight ability

After picking your ability and sneaking outside of your home, you look for Samson the hunter at his house near the woods however it does not seem he is home. He is likely out hunting meat for the village.

You can’t afford to waste the time waiting however as you need to use your Aether.

Please state a desired skill as well as the action you take to achieve the skill. Skills development are notoriously unreliable. You may also choose for our hero to roll the dice with mutations. This update may be slower as QM will have to make up new abilities for all the skills players choose.

>Write in (skill + action taken to achieve the skill)
>>
>>4500589
>>Unseen Sight ability
>>
>>4500589
>Unseen Sight ability
>>
>>4500593
>>4500633
You decide to pick the Unseen Sight ability which will significantly inrease your ability to do reconnaissance whilst undetected. If only your Perception was higher, than this ability would be much more useful. Unfortunately your Perception is only average and not as high as your Will and Stability.

You still need to decide which skills or mutations you will develop whilst you wait for the hunter Samson to return from the forest.

Please state a desired skill as well as the action you take to achieve the skill. Skills development are notoriously unreliable. You may also choose for our hero to roll the dice with mutations. This update may be slower as QM will have to make up new abilities for all the skills players choose.

>Write in skill (skill + action taken to achieve the skill) or mutation (roll from the mutation chart)
>>
>>4500650
>Skill: Spying.
Hide in a bush and observe Samson's house and surroundings
>>
>>4500693
I don't think Qming is cut out for me. Made way too many mistakes and didn't make it interesting enough to attract players.
I'll leave the thread until tomoz but if it seems like anons aren't interested than thats okay too.
>>
>>4500731
>Skill freerunning/climbing

Try and climb trees, jump over puddles etc. We wanna be maneuvrable

And QM its a very fun quest but quests are slow things my man, everybody works at different hours, so your 'regulars' sometimes only appear late in the evening for you. Just gotta be patient dude!
>>
>>4500855
support
>>
>>4500650
Dash. Time to run.
>>
>>4500731
Well that was quick. Try a civ thread next time, they are well-suited for quick updates.
>>
>>4500731
Yeah, what >>4500855 said. For a thread of this length you have a pretty good amount of anons so far
>>
>>4500501
Mutation roll
>>4500693
Spying
>>4500855
Parkour
>>4500893
Running
>>4500920
I'm not dead. I'll swap to a much slower update format through.

I need 2 more choices or our hero will gain Structural Analysis from observing Samsons house and Climbing from climbing trees.

I'll give you anons another 15mins to think about what kind of skills you want to see but if nothing else than it'll be the listed 5 skills and 1 mutation roll.
>>
>>4500942
>I'll swap to a much slower update format
>I'll give you anons another 15mins
>>
>>4500942
Attempt to break into his house and learn a skill for that. idk what the skill would be called.
>>
>>4500954
heh.



>>4500693
We'll go one by one.
You decide to hide in the bushes whilst spying on Samson’s house in the hopes of developing the Spying skill.

However as you stare and focus on the house, the skill that comes to you is not Spying but instead the Structural Analysis skill. You find your head filled with details on construction and building methodologies. For example you understand that some of the wood utilised to build the house is half rotten and will inevitably break within a couple of months leading to the collapse of the house.

**************************************************************
You have developed Structural Analysis.
Structural Analysis (Basic): 32% correction to understand inanimate objects and structures.
Please choose an ability.
Holographic Blueprints: For 1 mana per 1 metre square, you can create 3d holographic blueprints. //Sysadmin Warning: Please utilise Illusions or Light Manipulation skills, Holographic Blueprints is NOT meant for combat
Weak point: For 1 mana per minute, you can see the structural weak point of inanimate objects and structures
Wrecker: You receive 128% correction when dealing damage to inanimate objects and structures.
Object focused: Your effective skills are 1 level higher when dealing with inanimate objects and structures
**************************************************************

Damnit you were hoping to gain Spying or Observation or something like that which would work well with your Unseen Sight skill.

You once again observe Samsons house and surroundings but this time you focus on attempting to stay hidden from imaginary enemies whilst doing so. Finally you feel a sense of improvement as you automatically understand the best point to observe events whilst being unseen.
**************************************************************
You have developed Spying.
Spying (Basic): 32% correction to observe and find out information whilst hidden.
Please choose an ability.
ASL: For 1 mana per use you automatically know the age, sex and location of anyone who you’ve met in person before.
Vein Sight: For 1 mana per hour, you can see the veins of living organisms even through solid objects (e.g. you can see someone standing behind a wall)
Like a book: You become much better at reading expressions of others and can accurately lip read
Sixth Sense: You automatically sense if you are being observed and from where you’re being observed from.
**************************************************************

Pick one ability for both Structural Analysis and Spying

Structural analysis abilities
>Holographic Blueprints
>Weak point
>Wrecker
>Object focused

Spying abilities
>ASL
>Vein Sight
>Like a book
>Sixth Sense
>>
>>4500958
Sure lockpicking than is one of the skills.

So spying, structural analysis, parkour, running, lockpicking and a mutation roll.
>>
>>4500961
how about some shadow magic based on our high will, instead of a mutation?
>>
>>4500970
fuck off I want my mutation

Also for a world in which you literally get more powerful if you straight up murder people the society sure seems uncharacteristically peaceful. Related inquiry, why are we fucking around sneaking and shit and not on a killing spree?
>>
>>4500972
this pretty much, apart from being 11, the fact that people are not murders to become basically gods.

I mean, I assume high level people hunt down 2-3 tier people who try to become something as "criminals", which may be justified.
>>
>>4500959
>Object focused
>Sixth Sense
>>
This looks interesting as fuck, do me a favor, don’t die.
>>
>>4500959
>Weak point
>Sixth Sense
>>
>>4501102
>wants the quest to thrive
>does not participate
>>
>>4500959
>Holographic Blueprints
Oceans 11 is go.
>Vein Sight
>>
>>4500959
>Weak point
>Vein Sight
>>
>>4500959
object focused
vein sight.
>>
Rolled 1 (1d2)

>>4500995
>>4501110
>>4501167
>>4501300
>>4501315
So vein sight is one, rolling 1d2 to decide between weak point and object focused.

1 is weak point, 2 is object focused.

Writing afterwards.

>>4500975
Depends on the region, in your country Apache, nobles and royalty help police against "Devourers" (serial killer criminals who focus on attempting to murder others to gain more Installs). To put it into perspective, most royals are 5th or 6th Install and most nobles are around 3rd to 4th install whilst most Devourers rarely break their 3rd Install. This is mainly due to nobility/royalty being able to "tour" battlefields safely whilst under protection. As stated previously its 10x more deaths each Install so:

1st install: 1 sentient death (common for villagers)
2nd install: 10 sentient deaths (common for villagers)
3rd install: 100 sentient deaths (common for soldiers)
4th install: 1000 sentient deaths (common for veteran soldiers and nobles)
5th install: 10000 sentient deaths (common for nobility and royalty)
6th install: 100,000 sentient deaths (common for royalty)
7th install: 1,000,000 sentient deaths (only known historical example is Raetha the Black)
8th install: 10,000,000 sentient deaths (spoken off in legend and theoretically possible)

This is why most criminals who want to increase their own install through murder rarely break past their 3rd install before they're hunted down.
>>
>>4501441
You see countless possible choices as many of the options seem extremely useful in your goal of becoming a great roguish ranger (new name sorely needed by QM, throw any suggestions for names of our rogue/ranger hybrid hero).

The abilities that particularly interest you from Structural Analysis are Weak Point and Object Focused.
You’re smart enough to understand that Weak point doesn’t specify what the inanimate objects are and its skills could be just as useful dealing with breaking into lockboxes or houses as a rogue whilst also being useful when utilised as a ranger when dealing with armoured and armed foes (e.g. weak point in armours or weapons).
Meanwhile object focused would probably be the strongest long term skill as a “level increase” in a skill is a massive amount of effective correction bonus on your actions.
In the end you decide for the active skill Weak Point as you don’t want to have too many passives and no actives to take advantage of your massive mana pool (remember Stability increases mana pool and your stability way higher than average).

Meanwhile for Spying the most interesting skills you can see are Sixth Sense and Vein Sight. Vein Sight would significantly help offensive reconnaissance whilst Sixth Sense would be very useful in detecting if you’re staying hidden or if you’re under observation.
You also note that Sixth Sense has social uses (for example you’re at a party and Sixth Sense tells you that the cute girl is observing you).
In the end you decide to pick Vein Sight as you can see its hinted at offensive capabilities since being able to see the veins of enemies would help you know exactly where to strike for maximum damage, this on top of its use in scouting and finding enemies.

obviously many applications of the skills has not been thought of by our hero, be creative anons, most skills and abilities can be applied in interesting ways
1/2, next is parkour abilities.
>>
>>4501460
Whilst thinking over what kind of skills rogues and rangers have in stories the elders occasionally told, you remembered infamous Erick the Fleetfooted and his countless robberies and perfect escapes.

Whilst they were just stories, theres no reason you can’t be inspired by them. You proceed to climb trees as well as jump over branches and puddles in an effort to learn the skill of Parkour.
After awhile, you notice that your jumps and movements are more flexible as well as much more manoeuvrable.

**************************************************************
You have developed Parkour.
Parkour (Basic): 32% correction in navigating obstacles and movements which involve running jumping and climbing.
Please choose an ability.
Totally Not Spiderman: For 1 mana per 10mins, you can freely cling and climb walls and other surfaces.
Parkour to Victory: For 1 mana per minute, you may know the exact steps necessary to reach from physical location A to physical location B. //Sysadmin Warning: Steps given do not take into account opposing skills, steps may change moment by moment so you must keep the ability active.
Double Jump: User may double jump. //Sysadmin Warning: Further abuse may result in the removal of this skill for all users, you have been warned
Unrestricted movement: Your Stability counts as doubled when resisting movement impairing skills.
**************************************************************

You wonder just how could a double jump be abused, it seems pretty basic to you but than again, who knows how the SysAdmin gods think.

>Totally Not Spiderman
>Parkour to Victory
>Double Jump
>Unrestricted movement
>>
>>4501464
>>Totally Not Spiderman
>>
>>4501464
>Totally Not Spiderman
>>
>>4501464
>Double Jump
Also OP for how long are you planning to continue giving us skills for free? Can we skip to the murderhobo part?
>>
Update in 4 hours or so, I'm currently busy with work.

>>4501489
As stated before, your first install creates 8 available Aether which can be utilised for either abilities or mutations.
All 8 points are already reserved:
1 mutation, stealth, spying, structural analysis, parkour, running, lockpicking and whatever we choose to learn from the hunter Samson.

Our hero currently doesn't have the mindset to "murderhobo" and hes too smart to attempt it anyways. Shit like that will just mean being counted as a Devourer and hunted down by the nobility. Closest to murder hobo is becoming a bounty hunter or adventurer and hunting bandits/low Install Devourers.
but maybe depending on player choices he can become a murder hobo in the future, maybe
>>
>>4501464
>Totally Not Spiderman
>>
>>4501471
>>4501477
>>4501489
>>4501536
Whilst tempted by the ability to double jump, you ultimately decide to choose the active ability Totally Not Spiderman which will not only let you freely climb walls and roofs as a rogue but also trees and cliffs as a ranger.
You can already imagine the many uses the skill may have, this will be especially so if you head to the cities which according to the adults have many wonderous buildings that are a whole two stories tall where your ability can shine.

You note that whilst parkour already provides a lot of mobility and movement correction, you still want even more movement abilities as all the stories of legendary thieves and rogues told of their perfect escapes.
You decide to develop an additional movement based skill, one that’s wildly known and utilised, the skill Running.
After running a few laps around Samson’s house you start feeling the skill correction shifting your posture and improving your running.

**************************************************************
You have developed Running.
Running (Basic): 32% correction in running speed and stamina
Please choose an ability.
Haste: Double your speed for 1 mana per 1min. //Sysadmin warning, do not attempt to stack this ability multiple times without some kind of enhanced physique as may result in heart and veins bursting
Charge: Surrounds oneself with Will based mana shielding before alters one’s mass, launching the user at an opponent. //Sysadmin Jennifer note, not to be confused with Charge from the Shield skill or the Charge from the Lance skill or etc. Bob you shithead, use different names for abilities please.
Surefooted: Gain massively increased traction and immunity to most ground based movement impairments (e.g. Oil on ground can’t slip you)
Run away: When attempting to flee from enemies, increase Running skill correction by 128%
**************************************************************

You decide to pick:

>Haste
>Charge
>Surefooted
>Run away
>>
>>4501716
>Charge: Surrounds oneself with Will based mana shielding before alters one’s mass, launching the user at an opponent.
>>
>>4501716
>Haste: Double your speed for 1 mana per 1min. //Sysadmin warning, do not attempt to stack this ability multiple times without some kind of enhanced physique as may result in heart and veins bursting

I suggest we learn a weapon skill, the use of a bow would make the most sense.
>>
>>4501732
Yeah the skills that you can learn from the hunter Samson are archery, dual wielding or knife work.
Its why I reserved a choice just in case anons didn't pick any offensive skills.
>>
>>4501716
>Run away
>>
>>4501716
>Run away
>>
>>4501716
rum away

can't believe we missed out on even a low level, narrow version of path to victory, probably the most busted skill possible.
>>
Name. David Leeker.
May Hammond.
>>
>>4501728
>>4501732
>>4501760
>>4501919
>>4501941
You’re tempted by a moment by the powers of both active abilities of Running however in the end you decide that tactical advantages and safety of Run Away is the best choice, especially when you’ve got barely any offensive skills. Run away will be perfect for escaping after a roguish heist or two.

You take a moment to think about what other skills you should develop, you’ve already spent quite a long period of time it wouldn’t be strange for you to start developing mutations from unspent aether.
Wanting to avoid the randomness of mutations you quickly decide to learn a roguish skill you think any rogue should know, lock picking by breaking the lock on Samson’s house.
You spend a few moments thinking over how you can achieve this skill with no related equipment but luckily your Structural Analysis skill and Weak Point helps provide knowledge in how to break the lock showing where two joins are rusted.
Hopefully breaking the lock counts somehow in achieving lock picking. As you break the lock, you feel the thrum of knowledge of the skill of lockpicking giving you information and knowledge on how to open locks without a key.

**************************************************************
You have developed Lock picking.
Lock picking (Basic): 32% correction in unlocking a lock by manipulating the components of the lock device without the original key
Please choose an abi-
**************************************************************

“Oi, what the fuck r ya doing mate. Ya fucking little thief. I'll fucking Neck ya cunt. ” Comes a distant shout of rage from behind you.

You’d recognise that Badlands accent anywhere, shit Samson came just as you were attempting to learn lockpicking and now it looks really really bad.
You quickly turn to find old Samson nocking an arrow upon his longbow.

1/2
>>
File: SystemQuest_Samson.png (144 KB, 282x417)
144 KB
144 KB PNG
>>4502578
Old Samson is a massive bear of a man who according to rumours in the village was a Badlands bandit before he came to your village. You quickly try explain but before you can even get a word out.

“Called Shot.” Samson calls out his ability with anger as a glowing arrow shoots from his bow and perfectly lands in the wood of Samson’s door a millimetre from your neck. You know enough about the common Archery ability Called Shot to know that he could’ve had the arrow perfectly hit anywhere he wanted.
Most likely he used the ability as a warning that attempting to escape was futile. As Samson walks closer he notes your features and has a look of confusion.

“Aren’t ya that drunk Maudlin’s nephew? What the hell were ya thinking trying to rob someone in as small a village as this?” he asks in confusion.

“It’s Install day sir, I just trying to learn some Skills and had no intention to try and rob you.” You say as politely as you can whilst trying to swallow the lump of fear in your throat. That arrow had been waay to close.
You gather your confidence as you add “I’m going to become the greatest ranger the world has ever seen so I came to learn from the greatest hunter within the village”.
Of course you make no mention of your roguish ambitions as who knows how Samson will react to that. You also of course flatter your possible mentor as much as possible.

“I’m the bloody damn only hunter in this village, stop trying to sweet-talk me and just tell me what skill ya want to learn from me. I’ll teach ya it than ya can piss off and leave me in fucking peace and quiet.”

You ask what skills he could teach you and he lists off quite a few such as herblore or pathfinding however you know that even a rogue has to fight occasionally and a ranger even more so. You decide to ask Samson to teach you one of his weapon skills.

Which of Samson’s weapon skills did you try to learn?

>Archery
>Dual wielding
>Knife work
>>
>>4502586
>Archery
>>
>>4502586
>Archery
>>
>>4502373
>David Hammond
This will be our hero's name unless people want to vote for it?
No other name suggestions I'm seeing here.
>>
>>4502586
>Knife work
>>
>>4502586
>Archery
>>
>>4502586
>>Archery
>>
>>4502621
>>4502625
>>4502722
>>4502881
>>4502910
You decide to choose Archery to compliment your many mobility skills, you'll stay away from enemies with your movement skills before peppering them with arrows. You're totally not choosing Archery because Samson impressed you with his Called Shot skill or anything. You were soon to learn however that archery is ALOT harder than it looks and you know basically jack shit about archery.

"...yes like that with the arrow nock at the bowstring, nock draw than loose like I explained before...your anchor point should be your chin...mate I told ya only hold for a few seconds at arrow rest or ya'll be dead tired...and thats why longbows r the best mate, fuck shortbow and recurve cunts...one with the bow, feel the bloody arrow and bow...killing cunts with armor or defensive skills only works around 30-40metres...fuck magic bullshit and mages, always shoot those cunts first... bloody damn mate, ya finally hit something but that something ain't the target, try again and please fucking handle my beauty with more fucking care... etc."


**************************************************************
You have developed Archery.
Archery (Basic): 32% correction in using bows and effectiveness of bows
Please choose an ability.
Forceful Shot: For 1 mana per arrow, your arrows carry Will based mana aura and push back enemies Will based metres. //Sysadmin warning, Less effective against targets of high stability and larger targets
Called Shot: For 1 mana per arrow, your arrows have homing and can perfectly target anywhere within line of sight.
Piercing Shot: Your arrows deal bonus damage against armoured foes and have a low chance of shattering protective skills.
Sniper: The further away from your enemies, the more damage you deal up to a maximum of 128% correction when further than 10km.

**************************************************************
After a very very long lesson you finally developed the Archery skill and can feel the improvement in your posture and aim of Samson's bow. Almost as soon you develop the skill, Samson snatches his bow "beauty" away from you and informs you rather abruptly to get lost and leave him in peace now that you have your skill. When you ask if he has any bows you could purchase from him or someone else in the village he laughs at you and informs you unless you want a toy than you'd need to visit the local port city of Bit's Rest.

You feel dead tired and want to head back to rest asap however suddenly you feel a massive headache as a bunch of repeated flashing red status screens appears before your eyes.

**************************************************************
Warning Unused Aether is causing subject mutation.
**************************************************************
FUCK you spent so long with archery that a mutation is now occurring due to Unspent Aether.
1/2
>>
>>4502950
Fuck Telstra, worst ISP.

Okay anons its time to deal with your mutation. Heres how it works.

I will need 1d8 from 3 anons.

First 1d8:
1-2 = Mostly cosmetic mutation
3-4 = Mostly negative mutation
5-6 = Mostly neutral mutation
7-8 = Mostly positive mutation

Second 1d8:
1-2 = Minor mutation
3-4 = Moderate mutation
5-6 = Major mutation
7-8 = You're no longer human

Third 1d8:
1-4 = Your mutation is one that is well attributed to something evil and you face massive social stigma
5-7 = You receive an extra complimentary skill that does not use a skill slot
8: ???
>>
Rolled 3 (1d8)

>>4502950
>Forceful Shot
and mutation roll
>>
Rolled 6 (1d8)

>>4502950
>Piercing Shot
>>4502952
Gonna get lucky.
>>
>>4502956
>Mostly negative mutation
Better hope second anon rolls low or this is going to suck for our hero.
But it'll be fun for me the QM to write.
>>
Rolled 4 (1d9)

>>4502959
> Called Shot: For 1 mana per arrow, your arrows have homing and can perfectly target anywhere within line of sight
>>
>>4502956
Mostly negative mutation
>>4502957
Major mutation
>>4502967
Your mutation is one that is well attributed to something evil and you face massive social stigma

All around horrid rolls. Jesus christ. At least we learned to never do mutations?

Anons, feel free to suggest demonic mutation features you want to see (e.g. a horn or a tail or etc.). We're also going to have a whole bunch of new weaknesses, feel free to suggest some weaknesses. Next update will take awhile as QM needs to think about what to write.
>>
>>4502990
>feel free to suggest some weaknesses.
Any suggestions? It did say mostly negative, how "good" can the positives be?
>Poison also slows you down but you have a slight resistance to it.
How is that? Hooves for feet?
>>
>>4502990
A single, massive wing of black feathers. The feathers go well past the wing, covering a good portion of your back and going around your shoulder to stop over your heart.

The feathers are oily and cold, snapping if bent too much. You shed feathers near constantly, which exhausts you bit by bit.
>>
>>4502990
>Mostly negative mutation
>Major mutation
>you face massive social stigma

>All around horrid rolls. Jesus christ. At least we learned to never do mutations?
>Next update will take awhile as QM needs to think about what to write.
Man this is a blessing in disguise. Now our MC has a drive in stead of the useless "hurr durr gonna be the best" motivation.

Mutation will develop, kid will come to his dad for help, will get rejected painfully, then kicked from the village. Bam, an outcast with matching class/skills on a quest on revenge/finding understanding and love or whatever.

Also
>Sniper.
10km archery reach? Hell yeah.
>>
>>4502990
A Split tongue, it hampers our normal ability to speak and is seen as a sign of the devil, but maybe it can be slightly compensated that certain demonic words/languages are slightly easier to speak?
>>
>>4503007
> how "good" can the positives be?
I'm open to anon interpretation but the better the positives, the much worse the negatives will be.
Not sure what you mean by the poison? Hooves for feet added to the choices of features in next post.
>>4503026
A single massive wing of black feathers with feathers covering one arm and a portion of your back+ shoulders added into options for choice of features in next post.
>>4503077
> "hurr durr gonna be the best" motivation
I mean your character already has multiple reasons for this motivation but yes this mutation will likely have a large impact on our heroes worldview and goals.
>then kicked from the village
Yes most likely and he's also going to be horrible socially outcast no matter where he is unless anons roll like gods multiple times.
>Mutation will develop, kid will come to his dad for help
You have no father, only your uncle Maudlin.
>10km archery reach? Hell yeah.
Your reach with archery is 200ish metres currently (which is already much higher than medieval timesin reality due to Archery Skill effects), 10km is how far you have to be to receive the maximum Sniper skill bonus. Its impossible currently for your character to utilise the maximum bonus since you lack the skill bonuses or gear to achieve it.
For example with skills you may have used Called Shot from Archery + Eagle Eye from Observation to achieve the 10km bonus.
>>4503078
Added split tongue into features in next post. Learning and speaking "demonic" languages easier is okay as an upside.

Take your time anons, still a long ass time before I post the next update.
>>
>>4502950
>Forceful Shot
Just make the smallest crossbow possible and start punting people off cliffs and walls.
>>
>>4503091
>Not sure what you mean by the poison?
Poison will also cause "slow" (or just slow you down) status effect but with a % chance of not getting poisoned.
>>
>>4503093
Handheld crossbows exist but are outside your peasant price range as far as you know. You have no real knowledge of prices in the city outside the fact that you can barely afford anything.
>>4503094
Sure that's fine as an upside.
>>
>>4503096
The goal is there. Although there's also the possibility of studying how far the definitions stretch. If darts count as arrows, etc.
>>
>>4503096
I'd like to suggest an overpowering stench of body odor and sulfur that we constantly exude as a negative mutation.
>>
>>4503518
combine this with the horns and tongue and make us an imp with red skin and hooves. Upside could be the devil speech stuff and maybe fire resist.
>>
>>4503690
or if we do not want to be that edgy, a satyr and have the upside be a singers voice/ unnatural luck with the ladies or sth. This would be less demonic fear, more ,,get away from our women you goat freak!,,
>>
>>4502990
A wolf tail(grey or white), (grey or white)wolf ears sensitive to loud noises, sharp teeth like a vampire,& slit eyes like a cat natural night vision which means bright lights are bad
Im cool with wings as long they are grey or white
Basically a werewolf but i think wings would look cool
I wonder if mutation will be a blessing in disguise or maybe not
>>
>>4503823
Tail weakness will be it's basically an extra limb so yeah simple
>>
>>4503091
What about something just grotesque? a third, asymmetrical eye marring our face, but slightly expanding our field of view? no eyelid, so it's constantly crying, making us thirsty and a hard time of sleeping without bandages.
>>
>>4503874
This, without crying.
>>
>>4503920
eyes not able to blink or close gonna cry a lot, or get fucked, trust me.
>>
>>4502956
>>4502957
>>4502967
>>4503007
>>4503026
>>4503077
>>4503078
>>4503093
>>4503518
Sure smell constantly of sulfur added as feature
>>4503823
Demonic features not beastly please. Demonic tail, sharp teeth like a vampire, slit eyes added as features.
>>4503874
Third eye added as feature

>forceful shot locked in
>all features mentioned will be possible choices

You feel your consciousness fragment into a thousand splinters. Your last conscious thought is that for all of Samson’s gruffness, he’s awfully quick to rush to your aid. His shouts however are lost in as unconsciousness blackens your world.

********************************
Mental strain on subject from Mutation has exceeded parameters.
Break.
Creating Memories Mentalscape for subject.
********************************

As was customary at the beginning of every year, the elders began to narrate the legendary history of the Before, a wondrous golden age of humanities past.

“In a time long ago humanity lived a life of prosperous wonder.
We had ruled a thousand worlds and sailed across the abyss of the starry sky with our void ships as easy as people nowadays sail across the Crawling Sea.
We were masters of lightning and served by countless golems of a complexity even archmages today could not understand.
But as all good things are, it was not to last for THEY came.
No-one knew where they had emerged but these cruel demons would bring an end to the prosperity of humanity through their evil atrocities.
Not all of mankind’s wondrous knowledge could stop their evil magics and it was only through the efforts of humanity’s three great Sysadmin gods Bob ‘The dark flame master’, Jennifer ‘Wielder of the Apple” and the ‘Unnamed One’ that humanity were not completely destroyed. But of course that tale is a different story.
If you must take away a morale from this story children than remember well. SUFFER NOT THE DEMON, SUFFER NOT THEIR EVIL TAINT!” The elder Nathaniel finishes whilst fervently making the sacred sign of The Three as if to ward off the evil of demons.

You were bored out of your 7 year old mind from the tale. Why couldn’t the elders tell more tales of Erick the Fleetfooted, he was so cool and awesome.
Meanwhile the “Before” story was something told every new year’s day to the point you’ve probably memorised the whole story.
You were at least thankful that the elders weren’t forcing you and the other kids to also listen to the sermon about the Sysadmin gods and how they saved your one world out of the thousands that used to exist.
That one was sooo boring and you can’t even sleep without Nathaniel ranting and screaming about disrespect towards the gods.
You’re relieved once you can play with the other children, this time you were going to show Lyra and the others your tag skills.

1/2
>>
>>4503964
Are you joking Telstra, stop changing my fucking IP.

********************************
Mental strain on subject from Mutation still exceeding parameters.
Break.
Creating Memories Mentalscape for subject.
********************************
“It’s not that I don’t love you or your father, it’s just that people fall out of love. Your father and you will never be more than peasants and this is NOT the life I deserve.” She had left with those words.

Your father died 2 days later attempting to reach his second Install.

********************************
Mutation complete.
Break.
Awakening subject.
********************************

You awaken on a bed in an unfamiliar room, the room smells of medicine and is filled with herbs and furs of countless types.
“Ya okay mate? Althrough with an appearance like that I guess you’re the furthest thing from okay.” Samson asks you softly as if you’re something delicate.
Appearance? What does he mean appeara- FUCK WHAT THE SHIT IS THIS.

Please pick 2 features. advantages and disadvantages connected to feature choice.

>Hooves feet
>Single black wing
>Split tongue
>Sulfuric body odor
>Red skin
>Sharp teeth
>A demonic tail
>Slit eyes
>A third eye

Fuck theres so many, you guys are super creative.
>>
>>4503973
>>Single black wing
>>Sulfuric body odor
tongue sounds almost like a plus
>>
>>4503973
>>Sulfuric body odor
>>Sharp teeth
>>
>>4503973
>Sharp teeth
>A demonic tail
>>
>>4503973
>Red skin
>A demonic tail
The tail would actually help us with our balance while doing parkour and stuff.
>>
>>4503973
>Sharp teeth
>Split tongue

Lets have a fucked up mouth
>>
Rolled 2 (1d2)

>>4503994
>>4504007
>>4504023
>>4504099
>>4504285
Its been a couple hours, locking it in here.
Tail and sharp teeth both at 2 votes each, rolling 1d2 to break tie. 1 is tail, 2 is teeth.
Will be home in 2 hours or so and than I can start writing.
>>
>>4504291
Sorry meant body odor and tail are both at 2 votes each.
So our mutations are Sharp Teeth and Sulfuric body odor.
>>
>>4503973
>Sharp teeth
>A demonic tail

lol, Ausfag QM
>>
>>4504295
Okay fine Sharp Teeth and Demonic Tail than only because I havn't started writing yet. No more changes. Writing now.
>>
>>4504308
damn, I kinda liked odor more.
>>
>Sharp Teeth
>Demonic Tail
Gone were your regular teeth, instead in its place were sharpened fangs sharp enough to cut yourself with.

Almost as a side effect you can feel your jaw becoming much stronger as well.
It seems you now have a powerful bite attack you can utilise as a surprise attack and as an added benefit you’ll never struggle to bite through the rock hard black bread your uncle “graciously” feeds you with. You turn with a smile to thank Samson for helping you when you were suffering mutations however he backs away from you with a shiver.

“Mate, best to keep ya flapper closed as much as possible, its bloody damn freaky as shit.” Samson warns.

You receive a -1 on all social rolls where you need to speak. Maybe in the future you can purchase some gear to mitigate this weakness. As an upside you now have a powerful bite attack which can be utilised as a powerful surprise attack in close combat.

Okay so you developed Sharp Teeth as a mutation, that doesn’t seem too bad but as you try to stand up from the bed you prompty fall over.
It feels almost as if you had a 5th phantom limb behind you and as you glance behind you note you have a demonic looking tail straight out of the elder’s stories. You experimentally focus on moving the tail and you find you can control it as easily as one of your limbs.
You’ve always been an intelligent child so you quickly think over the many uses a tail could have such as helping assist you in parkour or combat. However unfortunately you note you’ll need much more practice before any of that is viable and right now just focusing on making your tail not a bother to your normal movement is the best you can do. As you play around with your tail you attempt to touch and feel the tail with your hands when all of a sudden a painful tingle jolts you. Experimentally you touch the tail a few times and each time there is a painful tingle, it seems your tail is extremely sensitive.

A demonic tail is sure to cause issues amongst certain fanatical individuals. You auto crit fail interactions with such individuals if they notice your tail. Your tail is currently extremely sensitive to touch but this will fade by the time you reach adulthood (i.e. you have an additional weakness during your childhood which is your tail). With training your tail has many applications and can be utilised as a pseudo 5th limb or to help balancing or etc.

“Thank you for your help sir but I need to get back as my uncle will be wondering where I was” you explain to Samson as you start making preparations to return to the village however Samson grips your shoulder like a vice.
1/2
>>
>>4504328
“Best not to go back to that drunk uncle of yours and the rest of those fools in the village. Around these parts they’ll lynch ya for having such ‘evil demonic features’. Look mate, ya can stay with me and I’ll try and hide ya or I can give you some coin and directions to Bit’s Rest, they don’t care one bit about mutations over there. Don’t want to feel like absolute shite sending a kid to his death.” Samson finishes his words with a scoff.
You remember that Samson has never been seen praying or worshipping at any of the three different shrines to the three Sysadmin gods, as with most individuals from the Badlands, his religious belief was basically non-existent.

You’re of three minds about this, you’re no idiot so you know you need to hide your demonic features if you return to the village. You could easily hide the tail by wrapping it around your waist and avoiding any activities that may reveal you. Of course the threat of being found and lynched is always there.

Alternatively you could take up Samson’s offer to stay with him on the outskirts of the village right next to the Maddening Forest, maybe you can even learn some additional ranger related knowhow, skills (not Skills) and knowledge from him. Of course even here on the outskirts of the village the chance of you being found out by the village is non-zero and living so close to the forest means dealing with occasional monster attacks and other troubles.

Finally you could take Samson’s offer of coin and directions and completely leave the village of Perl to Bit’s Rest for supplies before adventuring/heading elsewhere. This completely removes any issues of possible lynching from your village but walking a long distance on the road as a child? At best you may have to deal with bandits whilst at worst you may come across a dreaded Devourer.

You focus your mind on the near future whilst doing your best to choke down the fear and other emotions raging within you. Fuck this was not how it was supposed to happen, none of the heroes in the elders stories had a mutation, how were you going to become a roguish ranger hero now?
Mutations are generally looked down upon as only fools, gamblers and idiots allow one to happen to themselves.

You’re likely to face social stigma for the rest of your life.

You decide to:

>Stay in Perl village whilst hiding mutation
>Stay with Samson the hunter in the outskirts of the village
>Leave Perl village with coin and directions to Bit’s Rest

Our full character status is here btw:
https://pastebin.com/V410iwML
>>
>>4504329
>wrapping it around your waist
that's good. That implies an obscene level of flexibility, really.

>>4504329
>>Leave Perl village with coin and directions to Bit’s Rest
We should pay back Samson sometime
>>
>>4504329
>Stay with Samson the hunter in the outskirts of the village
Help him out, learn some skills then eventually go to the city.
>>
>>4504329
>Leave Perl village with coin and directions to Bit’s Rest
We will remember Samson's generosity

Also where's my Jagan eye reeeee
>>
>>4504365
supporting this, he seems like a reasonable fellow and we need archery and wilderness skills if we want to be a ranger. We should leave for Bit’s Rest when we are capable of not starving on our own , but until then stick around and learn.
>>
>>4504329
>Stay with Samson the hunter in the outskirts of the village

This heavily superior, even without Skills, the skills we'll learn will be incredibely usefull and fitting for our character not to mention we might get the occasional combat practice against monsters
>>
>>4504329
>Stay with Samson the hunter in the outskirts of the village
No reason to rush off when we could learn more
>>
>>4504329
>>Leave Perl village with coin and directions to Bit’s Rest
>>
Won't be home until another 4-5 hours. Soz anons, todays an only 1 update day.
>>
>>4504329
>Stay with Samson the hunter in the outskirts of the village
Gotta get used to our new features first maybe ask for a mask to hide teeth
>>
>>4504329
>Leave Perl village with coin and directions to Bit’s Rest
I believe in our ability, plus we might get some useful shit for being a sneaky motherfucker. I think we fucked ourselves on our stats though, took the two ones we need the least.
>>
>>4504347
>>4504365
>>4504378
>>4504466
>>4504622
>>4505132
>>4505388
>>4505506
>>4505768

4 Leave, 5 Stay with Samson. Looks like we're staying with Samson. You'll be able to purchase a mask at Bit's Rest. And yes our stats are completely fucked but we still have 1 open skill slot so maybe next Install our hero can learn something that takes advantage of our stats.


“Thank you for your offer sir, I promise I won’t cause too much trouble for you whilst I stay here.” You answer Samson whilst doing your best not to show off your new “freaky” teeth too much however in the end you can’t help yourself but give Samson a wide sharp toothed smile.

“Alright mate, I don’t really know much about kids but I’ll give this shit a right go”. Samson says somewhat sheepishly whilst scratching his beard awkwardly.

For all his gruffness old Samson the hunter has been kind to you and helped you a lot. You trust him enough that you decide to take up his offer to stay with him on the outskirts of the village. Perhaps you’ll even learn some additional things related to your goal of becoming the greatest roguish ranger from him and in fact you decide that its time you paid some proper respect to Samson. You’ve decided that Samson will be your mentor so you kneel down and kowtow 3 times to Samson in the traditional fashion.

“Please accept me as your disciple teacher Samson.” You request respectfully whilst kneeling but Samson quickly pulls you upright.

“None of that shit mate, I ain’t even got too much to teach anyways but yeah I’ll try my best to teach ya so no cunts ever fuck around with ya. Just don’t complain cus I don’t know shit about this whole teaching bogus.” Samson states outright he’s no teacher but you remember how fast he taught you how to use a bow. Sure you had unused aether to support your learning but you’re completely sure Samson is downplaying his teaching skills.

“If ya going to be living here in hiding than ya should probably shout out to any of those cunts ya care about back at the village. Tell them ya leaving the village or some such nonsense so they don’t bother looking for ya.” He recommends.

You don’t give two shits about explaining anything to your drunkard of an uncle who’s unlikely to care anyways outside him probably being pleased that he no longer has to look after you who he always complained was a waste of his resources. However you do have some other relationships within your village that you DO care about. Lyra the blacksmith’s daughter is your childhood friend and the only person within the village you connect with on any significant level. This is most likely due to the fact both of you have plans to leave the village one day. You’ll need to visit Lyra and explain that you’re leaving a bit earlier than expected.

1/3
>>
>>4505784
As you travel back to the village, you make a point of focusing on keeping your mouth shut and your tail wrapped around your waist.

Luckily you’ve never been particularly social and interacted much with the other children of villagers so outside a few nods here and there you were able to reach your location without anyone noticing your mutations.

You find Lyra in her usual spot the glade hidden behind a ring of trees training with the blade.
You sneak closer utilising Sneaking skill whilst contemplating pranking her but she instantly noticed you, damn must be a Skill than.
Before you can react, Lyra has you in a headlock, something you’re used to now after years of dealing with her.

“Look who finally showed up. Too busy playing with your new Skills to care about your only friend?” she taunts you mockingly whilst slowly increasing the pressure of the headlock.

“You know that the great sysadmin god Bob named people like you tsunde-cough wait wait I give up, that’s too much pressure I can’t breathe” you’re forced to concede, you’ve never beaten her physically even before both of you had your Installs and now when you both have Skills it’s even less likely for you to beat her.

After messing around for a bit you notice the weird looks Lyra is giving you, ahh she must’ve noticed your teeth.
You proceed to explain about how you accidentally received a mutation (showcasing your demonic tail as well to her) during your Install and whilst enduring your friend’s heated complaints that you’re an idiot you inform her that you’re going to leave the village to prevent being lynched.

Whilst you trust Lyra to keep a secret about you staying with Samson, she will most likely want to visit you constantly which will raise suspicions significantly. In the end you’re forced to leave whilst enduring tear filled complaints of your only friend.

On the upside the both of you agree to meet in Bit’s Rest 5 years from now at the Adventurer’s Guild.

2/3
>>
>>4505785
Now with the more enjoyable of meetings complete there is one last meeting within the village before you begin training with Samson.

The meeting with your uncle Maudlin. You dislike your uncle and you’re sure the feeling is mutual since hes done nothing besides complain to you ever since you first started living with him after your father died. However you know you still need to visit him and explain that you are leaving the village in the small chance that he as your guardian raises up a fuss for a search party as unlikely as it is.

You enter the ramshackle hut noting the familiar stink of barley that hung in the air from your uncle’s lazing form. As your uncle notices you his face glows beet red with rage and he wobbly stumbles to a stand.

“You fucking little brat, where the fuck were you? If I find out you wasted your Skills on nonsense that can’t help with farming than I’m going to beat your hide you stupid selfish brat." He calls out in barely controlled rage.

Time to roll anons, 1d16-1, best of 3. You have a -1 modifier from sharp teeth.

1-4: Your uncle finds out you’re a mutant and tries to kill you. If he isn’t killed than prepare for the village to find out you’re a mutant.

5-8: Your uncle is too drunk to realise you’re a mutant and doesn’t notice your teeth. He still tries to use violence towards you.

9-12: Your uncle is too drunk to realise you’re a mutant and doesn’t notice your teeth. You convince him not to try and beat you.

13-16: Your uncle is too drunk to realise you’re a mutant and doesn’t notice your teeth. When you explain you’re leaving the village, your uncle is very very happy and gives you some coin to fuck off and never come back.

After this is a timeskip of 5 years until MC is 16 with some rng events during the 5 years.

Feel free to suggest some stuff you’d like to see happen during the timeskip.
>>
Rolled 10 (1d16)

>>4505787
Because the last rolls went so well.
Forest fire.
>>
Rolled 11 (1d16)

>>4505787
huh, 10 is not bad
>>
Rolled 9 (1d16)

>>4505785
>Feel free to suggest some stuff you’d like to see happen during the timeskip
We should be painfully rejected by Lyra the blacksmith's daughter which now regards us as something to pity and not a love interest. It is just not realistic her attitude towards us didn't change one bit after we got mutated.
>>
Rolled 12 + 1 (1d16 + 1)

>>4505787
>>
Seriously though why would we choose will and stability for a rogue ranger build. We're fucked
>>
>>4505905
stamina is deceptively important for a rogue. They operate with very little support and need to be self-sufficient.

Will? uhhhh I guess we can be a jedi thief.
>>
>>4505905
minmaxing is boring
>>
>>4505914
Choosing stats that complement our build is not minmaxing, we chose two stats that have the least support for our build for no real reason
>>
File: gnarly scarring.png (483 KB, 602x799)
483 KB
483 KB PNG
>>4505787
we get attacked by a monster while we are out hunting, come out of the encounter with gnarly scarring.
>>
>>4505920
minmaxing is boring
>>
>>4505968
>>4505914
being a complete dumbass is also boring, there should be a middle ground where we are competent but not too streamlined. I would suggest dipping into some kind of Druid type of magic our next install.
>>
>>4505794
>>4505812
>>4505891
>11-1=10
>9-12: Your uncle is too drunk to realise you’re a mutant and doesn’t notice your teeth. You convince him not to try and beat you.

Before your uncle can lose himself in rage you decide to say something you're sure he wants to hear.

"I'm leaving the village uncle, don't worry you don't need to look after me any more" you calmly state whilst hoping your uncle is too drunk to notice your teeth.

"Oh..." Your words deflate your uncle. "Well take your shit and err good luck brat."

You dont have much of anything within your room so it doesn't take you more than a moment to take what you own and leave the house without a single glance back.
You find Samson shortly after, its time to begin your "apprenticeship" under the old hunter Samson. You intend to stay with him for 5 years until you're 16 and legally an adult where you will than leave for Bit's Rest.

"Hope ya ready mate, being a hunter ain't no easy bogus. You'll need to dedicate yourself. Now heres how its going to work..."
----------------------------------------------------------------------------------------------------------------------
Rolled for you anons to speed things up.

Over the next 5 years you practiced with Samson the hunter learning archery in the morning, hunting in the middle of the day and herblore by torchlight in the afternoon.

With your Skill in Archery you easily took to the practice of archery and reached a professional level equal to any veteran soldier without the Skill. Of course your skills in Archery were still much lower than Samson, you're quite sure that Samson must be at least 3rd Install since you estimate his Archery Skill has reached Advanced.
>You may reroll archery rolls once per DC, your archery is maxed and only Skills can improve it

Unfortunately your skills and quick learning in Archery did not extend to your learning of hunting and the many related skills such as pathfinding or tracking. In the end despite extreme dedication and effort, you simply failed to learn much beyond the barest of basics of hunting.
>No bonuses

Finally was your learnings of herblore, you've always believed yourself to be quite intelligent however unfortunately you struggle to remember all the different properties and usages of herbs. On the upside you did remember how to use a few simple herbs such as the Nightlock which could be used as a paralyzing poison.
>You know how to use Nightlock, a poison that paralyzes

However it was not all easy learnings and lessons. No it was on your 13th year that you would find out about the dangers of being a ranger.

1/2
>>
>>4506600
“…And that’s why mate, a hunter must be prepared for ANY situation that may occur” Samson instructs sagely… in the middle of a massive forest fire.

“Can we please have our fucking lesson after we leave!” you complain whilst doing your best to avoid being burnt by the flames surrounding the two of you. You want to complain about this forest fire that appeared out of nowhere but in reality the person responsible for all this trouble was you.
You curse past you for his stupidity in attempting to use fire to scare away the direwolf pack. Sure the fire worked in scaring away the monsters but now you’re stuck in the middle of a damn forest fire.

Thankfully your Running and Parkour skill ensured that the escape and in the end the two of you manage to barely escape the forest with a few burns here and there. Luckily nothing permanent.
>No roll required because of your Skill choices
-----------------------------------------------------------------------------------------------------------------------------

It was your 15th year however that you would face a challenge not so easily dealt with.
You were practicing on your own within the Maddening Forest when with a crunch of leaves you notice a monster far more dangerous than what you’re used to.

The monster you found was:

>Basilisk
>Giant Spider
>Wendigo

Whilst you cannot die in this encounter, you may be permanently injured, think of this as a tutorial into combat

And just before QM forgets you need to pick your lockpicking ability.


**************************************************************
Lock picking (Basic): 32% correction in unlocking a lock by manipulating the components of the lock device without the original key
Please choose an ability
Swiss army fingers: For 1 mana per 10mins you can shift your fingers to a variety of mundane tools you'd find on a swiss army knife such as screwdrivers or can openers
Skeleton key: For 1 mana you can unlock any mechanical lock
Treasure Sense: You can sense where items which would be counted as valuable to you would be located within a 100 metre range.
Magical Breaker: Your lockpicking skills and abilities work with magical locks too
**************************************************************
>Swiss army fingers
>Skeleton key
>Treasure sense
>Magical breaker
>>
>>4506623
>>Giant Spider
>Magical breaker
>>
>>4506623
>Giant Spider

petrified limbs, or a constant thirst for flesh? No thanks.

>Treasure sense
wow these are all good
>>
>>4506623
>Wendigo
Treasure Sense
>>
Update in 4 hours. Its currently looking like spiders + treasure sense but theres still 4 hours until the update so things may change.

>>4506654
>petrified limbs, or a constant thirst for flesh? No thanks.
I mean its not like the spider's any better...
All 3 choices have long term consequences if anons roll really bad.


Here's an unused character sheet since its unlikely you will meet the character ever again. He was originally meant to be your tutorial to combat but than mutation happened.

**********************************
Maudlin Hammond
HP: 16/16
1st Install
Will: 4
Stability: 4
Perception: 4
Wit: 0
Mana: 4/4
Skills: Unarmed combat (basic), Alcoholic (basic), 6 useless peasant skills such as farming and animal husbandry
Active abilities: Charge
Passive abilities: Drunken rage
Charge: For 1 mana per use, surrounds oneself with Will based mana shielding before alters one’s mass, launching the user at an opponent.
Drunken rage: While drunk your Wit is reduced by 4 but ones physical strength is vastly enhanced and you are immune to all poisons.
Bar fight master: Participated in countless bar fights. Has 1 reroll in close combat.
***********************************
>>
>>4506636
>>4506654
>>4506725
>Giant Spider
>Treasure sense

Before you stood a monstrous spider that almost doubled you in size.
The monster had multiple composite eyes and powerful legs covered in thick, green hair.

You try and remember what Samson has taught you about giant spiders.
You know giant spiders are mostly located deep within the darkest forests and that giant spiders are devious with many tricks and traps for their prey.
You also know that giant spiders are extremely poisonous with a poisonous bite. You can’t seem to recall for all your training anything more about giant spiders.

As you recognise the giant spider as an enemy, your Perception kicks in and outputs information about the giant spider.

***********************
Giant Spider
HP ??/??
Traits: Extremely toxic bite, Forester, ???, ???
Aether mutations: None
***********************

Unfortunately your perception is far too low to view all the information about the giant spider.
You tense your body and prepare for combat.
You’ve trained over the past couple of years for this and you find that what would’ve in the past frightened you, no longer does.

You are calm and ready to kill this giant spider.

1/2
>>
>>4507006
Your tail flexes out as you begin the combat form you’ve designed over the last couple years taking advantage of your chosen Skills.
You will utilise your multiple movement oriented Skills to keep distance from the enemy whilst you pepper them from a distance with your bow.
The giant spider leaps at you however between Run away, Parkour and Running you easily dodge the attack.
You have developed your tail quite a bit over the past couple of years and now you easily utilise it as a 5th limb which combined with your ability Totally Not Spiderman allows you to easily climb and leap from tree to tree like a monkey whilst keeping your hands free to upend arrow after arrow into the giant spider from a distance.

Your hp 16/16.
Your mana 7/8.
Currently active abilities: Totally Not Spiderman

Roll 1d16.

3 rolls.

First 1d16 dictates keeping away from the giant spider. You receive +1 from Parkour and +3 from Run away. You receive -1 due to Forester trait.

1-4: You fail to maintain distance and lose a limb (-4hp) and are horribly poisoned (-4 hp each combat turn) by the spider’s fangs.
5-8: You fail to maintain distance and are horribly poisoned by the spider’s fangs. (-4hp each combat turn)
9-12: You fail to maintain distance but luckily avoid the spider’s fangs. You do take some damage from the spider’s legs (-2hp)
10-16: You maintain distance and avoid taking damage
17+: You effortlessly maintain damage and can concentrate more on other things. +1 to other rolls

Second 1d16 dictates your ability to deal damage to the giant spider with your arrows. You receive +1 from Archery and have 1 reroll from your archery training. You receive -1 to rolls due to ???.
1-4: You deal 0 damage due to ???
5-8: You deal 4 damage mostly due to the spider’s ???
9-12: You deal 8 damage due to your arrows finding the joints in the spider’s ???
13-16: You deal 8 damage and also manage to blind the giant spider
17+: Its dead son.

Third 1d16 dictates to you avoiding the spider’s ??? trap. +0, no bonuses from your Wit.
1-8: You fail to avoid the spider’s ??? trap and will suffer a -5 to keeping distance in future rolls.
9-12: You mostly avoid the spider’s ??? trap but will suffer a -1 to keeping distance in future rolls.
13-16: You completely avoid the spider’s ??? trap and your Treasure Sense Skill tells you that the traps materials are worth decent cash.

If anons can figure out the ???, our hero will receive a bonus to that specific roll.
>>
Rolled 15 (1d16)

>>4507009
Legs and web.
>>
Rolled 9 (1d16)

>>4506767
>useless peasant skills such as farming
I dunno man, instantly ploughing ground is not so different from mudpits

time to cook up some spider chow

>>4507009

Web is most probably the trap, but it doesn't make sense for the other one as armor. Chitin would be the standard armor. Camouflage might make us think a part is vulnerable but is actually just a branch or rock. It could also be armor taken from another creature, as a shroud. Lastly, it might have a skill that hardens certain bodyparts, stoneskin, ironblood, whatever.

Buuuut, there's one thing that would work as both armor AND trap, but probably is not the ??? because MC is downright fucked if it is: hundreds of baby spiders crawling all over
>>
Rolled 2 (1d16)

>>4507009
Why are we fighting this spider again? For shits and giggles?
>>
>>4507032
15+3+1-1=18: You effortlessly maintain damage and can concentrate more on other things. +1 to other rolls
>web correctly answered +1 to that roll
>>4507060
9+1-1+1+1= 11: You deal 4 damage mostly due to the spider’s chitin
>chitin correctly answered +1 to that roll
I meant more useless as they not applicable for the battle scenario that would've involved him
>>4507121
IC its because you're confident. OOC its because QM wants to test out battle system.
2+1+1=4: You fail to avoid the spider’s web trap and will suffer a -5 to keeping distance in future rolls.

As this was the tutorial, these were pretty easy answers. Future ??? will be much harder. Also one guess for each choice for each anon from now on please.

You debate escaping which will be quite easy with your Run Away Skill but this is a good chance to test out your Skills in combat without Samson babying you and more over you’re confident in this. If you can’t even beat a giant spider, how will you become the greatest roguish ranger. How will you surpass your disadvantageous mutations? NO, you could do this.

You effortlessly leap from tree to tree as you easily keep distance from the giant spider despite its repeated leaps towards you. As you pepper the giant spider with arrows whilst easily keeping away, you cannot help but feel contempt for the giant spider who for all of Samson’s lessons on their deviousness, the spider seems like a dumb animal to you.

Whilst you can easily keep away you notice how your arrows struggle to break through the spider’s skin. Luckily you remember in the nick of time Samson’s lessons about giant spider’s chitin which acts as a sort of exoskeleton armor for the spider. You aim your arrows for the small gaps and joints and note that you arrows finally damage and hamper the monster. You’re confident if you just keep this up than you’ll easily take down the giant spider.

However as you’re keeping distance from the spider you remember old Samson’s advice about the Giant Spider being a devious web trapper. There could be a web trap that the monster is luring you towards. Unfortunately by the time you’ve realised you find yourself tangled in the near invisible threads of the giant spider’s web that is stretched from tree to tree. The darkness of the forest combined with the near transparency of the web made you forget about it completely. The spider rushes towards you now that you are immobile.

You need to think about your options, you could attempt to destroy the web using Weak Point, use forceful shot to keep the Giant Spider away or attempt to kill the Giant Spider before it reaches you. You don’t have enough time or Wit to choose multiple options, you need to choose only 1 and choose now.

>Weak point and remove the web
>Forceful Shot the Giant Spider away
>Kill the spider by peppering it with arrows before it reaches you
>Write in. Action must be fast.
>>
>>4507206
>>Forceful Shot the Giant Spider away
>>Kill the spider by peppering it with arrows before it reaches you
If we hit the legs they might rip off, if we hit the face it could swallow its own poison
>>
>>4507206
>Kill the spider by peppering it with arrows before it reaches you
All or nothing
>>
>>4507206
>Forceful Shot the Giant Spider away

Not all or nothing since i don't wanna be permanently maimed on top of our mutations
>>
>>4507206
>>Forceful Shot the Giant Spider away
>>
>>4507212
>>4507213
>>4507347
>>4507756
>Forceful Shot the Giant Spider away
Unless you all roll horribly, combat should end this turn. Feel free to suggest any changes you feel combat requires. DC system will remain unchanged but feel free to ask if you want more control of our character during fights, faster fights or slower fights.

Your thoughts race as you try and decide between going all in or playing it safe. In the end Samson’s lessons come to mind ‘Just keep ya distance mate, archers don’t need no bogus risks like those idiot warriors’.

"Forceful shot" you shout out as you nock draw and shoot an arrow clad in your Will towards the giant spider.
You were hoping to push back the giant spider a dozen metres at least but you remember Forceful Shot’s sysadmin warning which stated it was less effective vs large targets. So instead your Forceful Shot only manages to barely push back the giant spider and stop its rush towards you.
You know if you keep using Forceful Shot than it will be nothing but a stalemate however a stalemate favors you as you’ll have more time to get out of the web. As the giant spider keeps rushing you, you burn your mana repeatedly using forceful shot to buy time.
After a while you’ve burned all your mana using forceful shot.

Did you manage to escape the web in time?

Your HP 16/16.
Your mana 0/8.
Currently active abilities: Totally Not Spiderman

1d16.

3 rolls

1st 1d16 determines whether you manage to escape the web in the time bought by forceful shot spam. You have +1 from Structural Analysis.
1-8: No, the -5 negative is kept for your second roll
9-16: Yes

2nd 1d16 determines if you manage to avoid injury. +3 from Run away, +1 from Parkour, -1 from Forrester
1-4: Lose a limb (-4hp) and are horribly poisoned (-4 hp each combat turn) by the spider’s fangs.
5-8: Horribly poisoned (-4hp each combat turn) by the spider’s fangs and some permanent scars.
9-12: Luckily avoided the spider’s fangs. You do take some damage from the spider’s legs (-2hp)
13-16: You avoid all damage besides some light bruises (-1hp)
17+: You completely avoid all damage

3rd 1d16 determines how much damage you dealt to the giant spider. You receive +1 from Archery and -1 from Spider’s Chitin. You still have 1 archery rerolls available for this fight.
1-4: You deal 0 damage due to the spider’s chitin and your bad aim
5-8: You deal 4 damage due to your knowledge of the weak points of the spider’s chitin but your poor aim prevents you from dealing more damage
9-12: You deal 8 damage due to your excellent aim and your knowledge of the weak points of the spider’s chitin
13-16: You deal 8 damage due to a lucky shot, your Treasure Sense also notices something of value inside the giant spider’s stomach
17+: You deal 8 damage due to a lucky shot, your Treasure Sense also notices something of immense value inside the giant spider’s stomach
>>
Rolled 16 (1d16)

>>4508050
>>
Rolled 8 (1d16)

>>4508050
>>
Rolled 19 (1d20)

>>4508050
>>
Rolled 10 (1d16)

>>4508070
Opps wrong set
>>
>>4508056
>16+1
The one roll that doesn't have a result for 17+
>>
>>4508056
16+1=17: Yes you escape the web trap
>>4508069
8+1+3-1=11: Luckily avoided the spider’s fangs. You do take some damage from the spider’s legs (-2hp)
>>4508073
10+1=11: You deal 8 damage due to your excellent aim and your knowledge of the weak points of the spider’s chitin
Going to presume no-one wants to reroll something thats already a success
>>4508086
Yeah rip, this was a yes or no binary result. Unlucky anons.

Luckily it seems the time bought by your Forceful Shots is enough to struggle out of the web trap which was much helped by structural analysis helping you understand the web structure and makeup.
Now free of the web, you easily keep distance away from the Giant Spider utilising your tail and legs with Totally Not Spiderman to keep distance whilst your arrows perfectly fire into the joints and other weak points of the giant spider’s chitin. It does take you quite a few shots but in the end the giant spider finally stops moving.

You pepper the giant spider with a couple more shots just to make sure it’s not pretending to be dead. You exhale in relief as its confirmed the giant spider is dead.

Your confidence soars after your successful take down of the giant spider by yourself and you sprint back to Samson’s hut to brag.

The scolding you received from Samson for your foolishness in risking your life is another story entirely
---------------------------------------------------------------------------------------------------------
So that’s how you passed the 5 years with Samson training your ranger related Skills relentlessly. You extensively trained with your Archery, Parkour, Running, Spying and Stealth Skills.

However it was unfortunate you never had the chance to train your roguish abilities with your lock picking Skill being almost unused.

You are now 16 years of age and a full adult, it was time for you to strike out on your own.

After all whilst Samson was happy for you to stay with him (the two of you having grown close over the 5 years), staying with Samson was impossible for your goal to become the greatest roguish ranger.

So with a somewhat teary farewell which wasn’t at all like Samson’s usual gruff self you left towards Bit’s Rest.

What was the final gift Samson gave you?

>10 gold, a massive sum only possible due to Samson’s bandit past. (you currently have 1 gold)
>Many rare herbs and potions Samson made for you with his Advanced Herblore Skill (you currently have zero potions and zero herbs)
>Samson’s enchanted longbow Beauty. (you are currently using a cheap hunting bow he purchased for you from the village blacksmith)
>Write in (subject to QM scrutiny)
>>
This was the full monster bestiary for Giant Spider btw. Non-sentients do not have Skills or Abilities, they have traits. They also do not have Install or stats but long term aether exposure still may result in mutations.
***********************
Giant Spider
HP 12/12
Traits: Extremely toxic bite, Forester, Web Trapper, Chitin Armor
Aether mutations: None
***********************
Extremely toxic bite: -4 hp per turn DOT attack
Forester: -1 to all rolls when facing this creature in forests
Web Trapper: Will lure enemies into web traps which drastically reduce their mobility
Chitin Armor: -1 to all damage rolls when facing this creature
>>
>>4508105
>Many rare herbs and potions Samson made for you with his Advanced Herblore Skill
>>
>>4508105
>Samson’s enchanted longbow Beauty. (you are currently using a cheap hunting bow he purchased for you from the village blacksmith)
>>
>>4508105
>>Many rare herbs and potions Samson made for you with his Advanced Herblore Skill (you currently have zero potions and zero herbs)
>>
>>4508050
Combat seems pretty gud to me. Faster/slower on fight by fight basis, whatever's the best for narrative flow. Its okay offering only few degrees of success but if 3 separate rolls and 10+ outcomes per turn don't burn you out keep using them.

>>4508105
>Samson’s enchanted longbow Beauty
But only if he truly wants to give it to us. We are forever in his debt.
>>
>>4508108
>>4508109
>>4508112
>>4508116
And I'm busy once more. Update in 4-5 hours. Currently split 2-2 between potion+herbs vs enchanted bow.
Here's the full information of both items.

Herbs and potions: 2 small HP potions (restores 8 hp with 1 action), 2 medium HP potion (restores 16 hp with 1 action), 2 antidotes (cures poison) and 1 elixer (full heal + cure all status problems). Herbs are Nightlock which you know how to use and SunSeed which you don't know how to use.

Beauty: Enchanted bow which has two main functions. Storing mana up to equal with ones mana pool (effectively 8 extra mana only usable with archery Skills). Fascination Shot (once per encounter can fire an arrow that will charm those with a lower Stability than user Will).
>>
>>4508105
>Samson’s enchanted longbow Beauty. (you are currently using a cheap hunting bow he purchased for you from the village blacksmith)
>Can we also get some camping gear? He's a ranger so shouldn't he have some to spare?
>>
>>4508121
The bow is really great, but I'd rather not take the dude's most prized possession.
>>
>>4508121
Herbs
>>
>>4508105
>>Samson’s enchanted longbow Beauty. (you are currently using a cheap hunting bow he purchased for you from the village blacksmith)
>>
>>4508108
>>4508109
>>4508112
>>4508116
>>4508157
>>4508165
>>4508246
>>4508308
Sorry for the late update was busy until like 20mins ago.

>Samson’s enchanted longbow Beauty.
After packing up usual travelling supplies like rations, camping gear and a sturdy cloak, you prepare to leave however Samson interrupts you whilst holding out his beloved longbow Beauty with a white knuckled grip. You’d be worried he’d be breaking the longbow with how hard hes gripping Beauty, if it wasn’t for the fact that you know he loves Beauty more than mothers love their first born sons.

“Take it son. You’ll need it much more than me.” He whispers through gritted teeth. When you try to take it you notice his vice like grip doesn’t loosen at all.

“You don’t need to give me something as valuable as Beauty, I know how much you value that bow old man. I’ll be fine, don’t you remember that I’m the great ranger that easily defeated a giant spider without a single scratch?” You say confidently with a smile, you don’t want to take the old man’s most valued possession when you’ve already been given so much from him. You have already promised to yourself one day when you’re great and famous that you’ll surely come back and properly thank Samson.

However Samson shakes his head at your consolations and polite refusal.

“No mate this is my final act of redemption which began when I chose to take you in. I hurt a lot of people in my youth as a bandit in the Badlands and for all the bullshit I told myself that it was necessary, it truly never was. It was just the easier route but the easier route doesn’t necessarily make it the correct one. You’re my redemption ‘son’, I don’t know if this’ll make me square with whatever cosmic nonsense exists or doesn’t exist but even so what about it. I’ve felt better these past 5 years than the 50 I’ve lived before. Take Beauty with my blessing that you’ll put it to a better use than I ever did in my youth.” Samson rambles on in a shaky voice.

The heartfelt talk that followed was between solely you and Samson but suffice to say you left with puffy red eyes and upon your back hung the enchanted longbow Beauty.

With that you started on the 1 month journey to reach Bit’s Rest. Along the journey what encounters did our hero face?

>Write in what you want to see happen on the trip towards Bit’s Rest. I’ll take the first 3 player suggestions. I’ll try and combine choices where possible.

**********
Beauty (???? Tier Enchanted Longbow)
Mana storage: Can store mana equal to Mana pool into bow which can only be used for Archery Skills
Fascination Shot: Once per encounter can fire an arrow that will charm those hit with a lower Stability than user Will
You do not know enough about enchantments to know Beauty’s tier.
Warning enchanted gear makes you a mark for criminal elements once they find out you’re only a First Install.
************
>>
>>4508469
A battleground filled with corpses.
>>
>>4508469
Group of travellers ambushed by bandits but after u help drive them off the travellers ostracize you and blame u for bringing them bad luck.

There needs to be at least one incident which drives home no matter what you do you will be judged by your appearance. If it's not our teen love interest rejecting us, let it be this.
>>
>>4508469
MC is assaulted by an avalanche of coconuts
>>
>>4508518
>>4508566
>>4508567
This is going to be a rather eventful trip
>>
>>4508518
>A battleground filled with corpses.
>>4508566
>Group of religious fanatic travellers ambushed by bandits
>>4508567
>MC is assaulted by an avalanche of coconuts
>>4508712
Sure seems like it.

QM is very very busy this week so probably 1 post per day until I'm less stressed from work. Updates may also be shorter than usual.

And so you began your travels upon the worn unpaved paths towards Bit’s Rest.
It was quite a lonely journey travelling by yourself as you wonder in a small part of your mind what it would’ve been like if you never developed the accursed mutations.
You most likely would of had countless companions to travel and experience joys with or you could’ve joined a travelling merchant’s wagon.
Instead you walk the paths alone with nought but your own monotonous thoughts.

It was around a week into your travels that your monotony was broken as you sight what looks like the remains of a battlefield between two armies.
You rush closer for a better look and possible loot as your nose clenches from the stink of corpses.

You notice there were primarily two different standards and banners that could be recognised amongst the broken corpses. One of a red feather upon a white background and the other of a black mechanical spider upon a grey background. You recognise the standards as between your country of Apache and the western country of Rom respectively.

Most likely this was another of the regular skirmishes between Apache and Rom that had been occurring constantly these past 10 years. Something about trade or some such, you never paid much attention to such matters.

The nobles from both countries must’ve decided a remote area such as close to your village of Perl would be a good choice for the skirmish as you know battlefields locations are regularly rotated between different remote locations to prevent too much Aether Mutations amongst the local animals and monsters.

Unfortunately for you, it seems that looters have already taken almost everything of value from the battlefield however luckily with your Treasure Sense Skill you still manage to find ???.

>You find a large amount of coin, truly Treasure Sense is perfect for situations such as this. (+1 gold)
>You find a piece of intact equipment and even better it’s enchanted (Write in weapon or armour or etc. Equipment may have 1 minor enchantment subject to QM scrutiny)
>You find a person. (+possible companion, write-in anything in particular you want but subject to QM scrutiny)
>write in
>>
>>4509881
>You find a person. (+possible companion, write-in anything in particular you want but subject to QM scrutiny)

Someone eating the dead. Their hair seems to shimmer with colored fog, and roots extend from bare feet, snaking into corpses.


Got a skill from eating something rotten, but spent too much time vomiting and got mushroom mutations.
[Iron Stomach]
[Spore Hair]
[Root Legs]
>>
>>4509881
>>You find a large amount of coin, truly Treasure Sense is perfect for situations such as this. (+1 gold)
>>
>>4509881
>>You find a large amount of coin, truly Treasure Sense is perfect for situations such as this. (+1 gold)

How much gold do we have QM? Because if we have quite a bit i might switch
>>
>>4509895
Thats pretty damn specific but sure I'll accept it if anons vote for it.
>>4510022
You have 1 gold which is equal to 100 silver.
An example price is a days stay in an inn with meals would be 5-10 silver. A small health potion around 50 silver. A good solid steel sword may be around 1 gold. Obviously these prices are incorrect when compared to medieval examples but Skills change the equation. What would take a blacksmith a week or two to make in medieval times within reality, may only take a day when someone has the Smithing Skill. This lowers prices.

All this information is OOC, as far as our character thinks, he thnks his 1 gold hes saved over his 16 years as a peasant is a massive sum.
>>
>>4510030
You can take just the unspoilered part. Hell, just take the first sentence and spin it however you want.
>>
>>4509895
support + a swarm of symbionte insects buzz around its head
>>
>>4509895
>>4509924
>>4510022
>>4510196
>coin and corpse eater
You feel the subtle guide of your Treasure Sense skill as you find silver piece after silver piece. Within a mere hour of search amongst the corpses you’ve amassed a fortune of 1 gold equal to all the coin you’ve saved up in the 16 years of your life before.

As you continue searching however you feel a shudder crawl upon your back as your honed senses from long hours of ranger training warn you of impending danger.

“Ahh how wonderful to eat, to digest, to consume. To bite, to chew, to munch, to crunch.”

Disturbing words resound from behind you as you turn to see a young waif no more than 14-15 years old happily chanting whilst chewing and eating what appears to be man’s arm. She was dressed in dirty rags and covered in blood that had long coagulated. Her hair seems to shimmer with colored fog, and roots extend from bare feet, snaking into corpses. Surrounding her were a small swarm of locusts that were clearly trained with some kind of Skill for they did not harm the girl at all.

Your instincts scream at you of the danger of the girl to the point you instinctively direct your Perception towards her. The status that showcased itself however only added to your worry.

********************
Name: ???? ???
Will: ?
Stability: ?
Perception: ?
Wit: ?
Skills: ??????, ????????, ???????????????, ??????? ???????, ????????,
Mutations: ????? ????, ???? ????, ?????? ????
********************

Most likely the crazed girl was at least 2nd Install or higher since your Perception revealed absolutely zero details at all. Either that or she had some kind of Perception obscuring Skill.

Roll 1d16 for how she reacts to seeing you.
Best of 3.
Your mutation doesn't matter to her so you don't receive -1.

1-4: you're a meal to her, prepare for combat
5-8: she doesn't care about you outside you possibly stealing her "food" so you're told to leave
9-12: she doesn't care about you at all and is amiable to talk
13-16: she feels a kinship towards you who also has mutations
>>
Rolled 2 (1d16)

>>4511350
This can only end well.
>>
>>4511378
Oh fuck anon why.


>>4511350
Tip for the next encounter like this QM, we are primarly a stealth build so giving the option to be undetected or something would be appreciated.

Also great quest so far, where did you get the inspiration from? Randidly ghosthound or something?
>>
Rolled 2 (1d16)

>>4511350
>>
>>4511378
>>4511392
welp, I think the first anon jinxed it
>>4511389
The idea is from all sorts of litrpgs. Stuff like randidly ghosthound and defiance of the fall.
>>
Rolled 3 (1d16)

Damn, didnt expect it to speak, let alone coherently. We still rolling?
>>
>>4511436
haaahahahaha NOT ANYMORE
>>
>>4511378
>>4511392
>>4511436
JUST
>>
>>4511378
>>4511392
>>4511436
well okay than, following fight will have relatively hard DCs, you're completely outclassed.


“Still living? Not normally eat living but…you seem wonderfully tasty.” She calls out to you with deranged words whilst licking her lips. Her swarm of locusts hum dangerously as she eyes you as if you were a piece of prime steak. You suppress the shudder as within a single movement you nock, draw and aim your bow Beauty at her. You’re surprised by the trembles of your fingers, you had fearlessly faced down actual monsters such as the Giant Spider one year ago but this girl, no this [i]creature[/i] was far far scarier.

“Stay the fuck away from me or I’ll shoot you.” You pointlessly warn however just as you expect, the creature completely ignores you.

Seeing no other option you shoot your arrow aiming to kill. You can’t afford to hold back in a situation like this. However she effortlessly catches your arrow showcasing immense martial skill you wouldn’t expect a young teen like her to have. Fuck, you’re definitely outclassed.

>Write in any bonus tactics you want our MC to use. Current tactic is to maintain distance with Run Away + Parkour whilst spamming Forceful Shot to keep her away. Overall strategy is a retreat.

As usual, figuring out any ??? will reward +1 to that roll.

Time to roll 1d16 and try not to die. You are heavily outclassed.

3 rolls.

1/2 The roll outcomes need a whole post lmao
>>
>>4511471
1st 1d16 decides whether you manage to keep away. You receive +3 from Run Away and +1 from Parkour (the many corpses are why parkour is applicable here). Her ???? ???? grant you a +1 bonus. Anons write in may result in + or – bonuses.

1-4: Despite her ???? ???? you fail to maintain distance and a massive chunk of your leg is bitten out of you by her (-8 hp). You are now hobbled and stuck in close combat with her (receive -5 on Archery rolls for remainder of this encounter).
5-8: Despite her ???? ???? you fail to maintain distance and a massive chunk of your flesh is bitten out of you by her (-8 hp).
9-12: Despite her ???? ???? you fail to maintain distance and a chunk of your flesh is bitten out of you by her (-4 hp).
13-16: You manage to maintain distance due to her ???? ????, your Skills and most importantly some luck.

Second 1d16 decides whether your Archery forceful shot spam has any effect on her. You receive +1 from Archery and have 1 rerolls this encounter from your training. You receive -2 due to her ??????????????? ability.

1-4: Her ability from ??????????????? makes her a martial artist far surpassing your imaginations. None of your arrows reach her. (You receive -2 on your rolls to maintain distance. Your mana is reduced to zero, your mana stored within Beauty is reduced to zero.)
5-8: Her ability from ??????????????? makes her a martial artist far surpassing your imaginations however you manage to get a lucky shot after using all your and Beauty’s stored mana. (Your mana is reduced to zero, your mana stored within Beauty is reduced to zero.)
9-12: Her ability from ??????????????? makes her a martial artist far surpassing your imaginations however you manage to get a lucky shot after using all of Beauty’s stored mana. (mana stored within Beauty is reduced to zero.)
13-16: Her ability from ??????????????? makes her a martial artist far surpassing your imaginations however you manage to get a lucky shot on your very first shot. (mana stored within Beauty reduced by 1)

Third 1d16 decides how well you deal with her ??????? ??????? of her locusts.

1-8: Locusts are very fast consumers of flesh (-4hp) and very annoying (-1 on other rolls)
9-12: Locusts are very annoying (-1 on other rolls) but you manage to prevent anything besides minor bites
13-16: You remember Samson’s advice about dealing with locusts and other swarms of insects when they are being controlled by someone with ??????? ???????.

If you die you die. Good luck anons I’m off to bed. I really hope I don’t awaken to our MC being dead.
>>
Rolled 6 (1d16)

>>4511473
>Root feet/tripping on corpses/awkward walker you get the idea
>Accelerated Thoughts/Senses
>Dominate Swarm

Does Forceful Shot work on air, or does it have to specifically hit a locust? If it hits a locust, does it fly even faster than the arrow due to arrow speed+force effect?

Shes anchored to the floor, but Charm Shot might still be useful. Maybe it'll make her think we're less of a meal?

The insects might be controlled by pheremone or bait or something, but doesn't seem likely.

>Use Forceful Shot on a rock or corpse or even a shirt to obscure her vision and help your next shot.
>slip out your tail for balance and to make her curious

>"I bet I can bite and chew better than you!"
Fuck if I know, maybe she's insane enough to take the challenge
>>
Rolled 10 (1d16)

>If you die you die
Do not set yourself up for a fail like this. If we have bad rolls, lets us lose coin, Beauty, limb, or sanity. Or just bring a third party which captures you both to sell as curiosities. Random should serve you, not the other way around.
>>
Rolled 15 (1d16)

>>4511473
>>
>>4511567
Yes definetly agree with this anon.

Also decent rolls except for the first anon, we're not dead yet!
>>
Rolled 2 (1d16)

>>4511473
>>
>>4511511
>Root feet
Root legs but close enough for the +1
>Accelerated Thoughts/Senses
Incorrect, no bonuses
>Dominate Swarm
Insects Control but close enough for the +1
>Does Forceful Shot work on air, or does it have to specifically hit a locust?
Needs to hit something physical like a locust.
>Fascination shot
Valid tactic.
>Obscure her vision with a corpse + forceful shot
Valid tactic.
>Taunting her
She seems to deranged for words to affect her currently.
>>4511567
>>4511866
No safeties anons, every fight should be risky and feel like your character may die. Death isn't the end for the quest anyways.
>>4512701
Most rolls are best of 3 or first 3 rolls have effect. Thanks for rolling anyways.

I'm home and writing now.
>>
>>4511511
6+3+1+1+1=12: Despite her ???? ???? you fail to maintain distance and a chunk of your flesh is bitten out of you by her (-4 hp).
>>4511567
10+1-2=9: Her ability from ??????????????? makes her a martial artist far surpassing your imaginations however you manage to get a lucky shot after using all of Beauty’s stored mana. (mana stored within Beauty is reduced to zero.)
>>4511863
15+1=16: You remember Samson’s advice about dealing with locusts and other swarms of insects when they are being controlled by someone with ??????? ???????.

“Forceful Shot, Forceful shot, Forceful fucking shot damnit!” you voice out whilst in frustration. All your shots are completely missing the creature or are being caught. As only the arrow top holds the Forceful Shot ability, your arrows are completely ineffectual against the crazy corpse eating girl.

If theres one upside however than it’s the fact that the crazy waif’s root legs makes her quite slow and easy to keep ahead of when you utilise your Run Away skill combined with your parkour skills. You perform countless acrobatic manoeuvres as you use the countless corpses around you as obstacles to maintain distance whilst you ineffectually fire arrow after arrow of Forceful Shot.

“Stay still and let me eat you already!” the girl shouts in frustration and as if to answer her words, the swarm of locusts surrounding her rush towards you to harry and delay you. Luckily you remember Samson’s ranger training in dealing with Skill controlled animals. Skill controlled creatures lack the fear of real creatures and they are completely mindless. You take a few precious seconds to take out your flint and steel to create a flaming torch as you easily burn the locusts who mindlessly fly towards you and are all burnt.

However the time you wasted to deal with the locusts was not ignored by your foe who managed to take advantage of your busywork to reach close to you. Before you can even react, a cruel sound greets you.

CHOMP!

“You really are absolutely wonderfully scrumptiously tasty. Thanks for the meal.” She says with a bloody grin after she had just bitten a fucking piece of your shoulder out of you. She begins chewing your flesh with a pleased expression upon her face whilst seemingly ignoring you. The pain screams at you however you manage to with great willpower to ignore the missing chunk of flesh as you draw aim and fire your bow Beauty at point blank range. Whether it was due to her being busy eating her “meal” or due to dumb luck, your Forceful Shot finally hits her and flings her more than a couple dozen metres away into the distance.

1/2
>>
>>4512767
You place your burning torch against your shoulder wound and with a painful sizzle your wound is cauterized.

You have a few moments to think of how you want to proceed. Do you keep facing this mad girl or do you take the chance to retreat? You have a bad feeling that if you don’t take care of this girl now than she may be a problem you’ll face somewhere in the future.

Current Hp: 12/16
Current Mana: 8/8
Beauty Mana: 0/8

>Keep fighting with aim to kill this crazy bitch (Obscure her vision with Forceful Shotted corpse than fill her with normal arrows). Overall DC: hard but loot chance
>Keep fighting and aim to take her down non-lethally (Obscure her vision with Forceful Shotted corpse than Fascination Shot her). Overall DC: hard but possible insane companion
>Run away. No DC: but prepare for her to turn up in the future since shes tasted your flesh and she really really likes it.
>Try and talk with her lol. Impossible DC: Roll a 16 only.
>Write in.
>>
>>4512770
>>Keep fighting with aim to kill this crazy bitch (Obscure her vision with Forceful Shotted corpse than fill her with normal arrows). Overall DC: hard but loot chance

If she's going to come back we must kill her now.
>>
>>4512770
>Run away. No DC: but prepare for her to turn up in the future since shes tasted your flesh and she really really likes it.
>>
>>4512770
>Keep fighting and aim to take her down non-lethally (Obscure her vision with Forceful Shotted corpse than Fascination Shot her). Overall DC: hard but possible insane companion
I'm okay with the first one, but I'm pretty iffy about managing to kill her with regular arrows.
>>
>>4512842
Do we really want this bitch as our companion? The mutations we have are concealable but won't be able to interact with any normal people with her around.
>>
>>4512860
Maybe we can convince her to kill herself? Or help us to 2nd install so we're in a better position to kill her
>>
>>4512770
>Keep fighting with aim to kill this crazy bitch (Obscure her vision with Forceful Shotted corpse than fill her with normal arrows). Overall DC: hard but loot chance
Would prefer to run away but I don't like the idea of her being recurring villain. We fight.
>>
>>4512770
Consider the following:
>she has battle trained reflexes, possibly a second install
>she is able to catch flying arrows
>she is, however, unable to move quickly/deftly due to root legs
>there's plenty of bodies around
>she doesn't currently have any locusts or adds of any kind

Despite our rather devastating first round, that we survived thanks to the anons' good logic and great rolls, we shouldn't have too big of a problem with playing keep away now.
She's too crazed to think straight, and would probably fall for any distraction, so throwing a corpse is not a bad idea.

What about setting her, or the ground around her, on fire?
Is a rather cruel way to kill someone, and we would lose loot, but the area denial is something to be considered as she would be further slowed down.
I'm a bit scared about something however: if the corpses are rotting there's a good chance that they are releasing methane.
That means gas explosions when exposed to open flames.
We should be careful of our current position when starting any fire.

Another mutation she probably has is either spore head or shroom head, and an intoxication due to spores would be VERY dangerous right now.
However I'm pretty sure that they catch on fire easily when they're not damp, and burnt spores are not hazardous (or so says what I've read).

And yeah
>aim to kill
>>
Starting tomorrow I can go back to 2 updates per day. Fuck work this week.
>>4512782
>>4512906
>>4512791
>>4512842
>>4513314
>Keep fighting with aim to kill this crazy bitch
Seems to have won.

I'll be home and can start writing in 5-6 hours or so. Heres some answers to questions.

>Do we really want this bitch as our companion?
If you had chosen her as a companion which you did not you would've had a powerful combat ally and a complete social detriment. You also would need to keep feeding her bits of your flesh.

>I'm pretty iffy about managing to kill her with regular arrows
Its a roll as with all combat situations in this quest. Fights are always determined always by skill, tactics and luck in this quest. I chose that because I hated shounen stories where feelings somehow decide a fight. No in reality its all skill, tactics and luck.

>Maybe we can convince her to kill herself?
Fascination Shot is basically DnD charm. Those hit think of you as friends or lovers and no friend or lovers will commit suicide just because you ask.

>Recurring villain
Yes if you had chosen to run away she would've been a recurring villain thats stronger each time you fail to kill/recruit her.

>What about setting her, or the ground around her, on fire?
There are rotting corpses everywhere. Technically our character lacks any modern chemistry knowledge so its in character to try this tactic. OOC: On the upside this is a wide field area instead of a sealed room so its not like you will die 100% chance if you decided to play with fire+corpses.


See you later today anons.
>>
>>4513667
>Spoiler
So that means we should become a pyromaniac firebomber, I hear you. Lol.
>>
>>4513667
Connection errors nonstop idk why.
No, you cannot run here. You need to deal with this crazy freak permanently whilst you still can.

You know that she has reflexes and martial skills enough to easily avoid or catch your arrows however what about if she can’t see the arrows coming.

You pick up one of the corpses whilst gritting your teeth from the pain that the exertion has brought your wounded shoulder. With a heave you toss the corpse into the air and with practiced quickness of movements you draw aim and fire a Forceful Shot into the corpse’s body whilst in the air to send the corpse careening towards the mad waif.

It’s time to end this.

Time to roll and end this anons.

1d16.

3 rolls.

1st 1d16 determines whether your tactic of using a corpse body sent flying from forceful shot to block her vision works. You receive +1 due to her Root Legs mutation. You receive -2 due to her ??????????????? ability.
1-4: Her martial skills and techniques are no joke. She easily avoids the body with no effort with graceful footwork you’d think impossible for someone with her root legs mutation.
5-8: Her martial skills and techniques are no joke. She knocks the body away with a powerful palm. Luckily this still buys you some time for your archery whilst her vision is obscured (+1 to archery roll).
9-12: For all her martial skills and techniques, she was still forced to catch the body flying at her. Whilst she’s distracted and her vision obscured you have a good chance to take her down (+3 to archery roll)
13-16: It seems she’s still disoriented from your previous Forceful Shot and she doesn’t manage to avoid the body as it crashes into her disorienting her in addition to obscuring her vision (+5 to archery roll)

2nd 1d16 determines whether your archery kills, injures or does jack shit. You have +1 from your Archery Skill and 1 reroll left this encounter.
1-4: Rip, you fail to do any damage and she removes one of your limbs before you can escape (hp -8, lose a limb, ignore 3rd roll)
5-8: She’s simply injured heavily and flees
9-16: You killed her due to your tactics, skill and luck

3rd 1d16 determines the loot you receive. If she died its looted from her body, if she lives its because she dropped it in her haste to retreat.
1-8: Nothing at all which when considering her appearance is only fitting
9-12: An cracked amulet with common symbols of luck upon it (broken amulet of luck which can be sold or fixed)
13-16: A dirty grime covered ring bearing the symbol of a trident (??? Effects)
>>
Rolled 10 (1d16)

>>4514094
We can not only lift but also throw human corpses without any skills? Cool!
>>
Rolled 10 (1d16)

>>4514094
Putrid aura?
>>
Rolled 5 (1d16)

>>4514094
>Hand to Hand Combat
I guess I haven't tried the standard answer. The other stuff's like.....Projectile Trajectory? Calm Mind? Foresight?
>>
>>4514184
>We can not only lift but also throw human corpses without any skills?
We’re swole as fuck after 5 years of ranger training. Medieval longbows require insane muscle to wield effectively.
>>4514186
>Putrid aura?
Incorrect
>>4514192
>Hand to Hand Combat
Incorrect

Looks like shes dead so no reason not to post her char sheet.
Writing update in the meanwhile.

Name: Lily Row
Install: 2nd
Hp: 16/16
********************
Will: 8
Stability: 0
Perception: 8
Wit: 8
Skills: eating (intermediate), endocannibalism (intermediate), ḡ̴͉͕̰̹̪̫̫͚̀̂͂̕͘͞l̢̨̯̬͖͎̖̯̖͋́͐̿̍͑̚͡u̵͈͓͇͉̰̓͗̊̌͛̐̚͠t̷͍̬͔͇̞̳̀̽̏͋͠t̢̨̯̙͓̞̫̼̭̫̔̒͂̀͂̄̐͠ȯ̵̘̤͇͔͍̦̈́͊̏̽̃̎ǹ̴͓̳̪̮̮̊̀́̉̕͘͞ẏ͔̰̘̦͚̘̆̌̚͡ (error), insects control (basic), survival (basic),
Mutations: spore hair, root legs, broken mind
********************
Eating (intermediate): Provides bonuses in the consumption and nutrient value of foods ingested
- Iron stomach (Upgraded x1): Your stomach can handle spoiled food or drink and not be affected by it. You are immune to ingested poisons due to ability upgrade.
- Monstrous jaw: Your bite attacks are much more powerful and you can easily tear through steel with your teeth

Endocannibalism (intermediate): Provides bonuses in the consumption and nutrient value of corpses which are the same sentient race as you.
- Skill consumption (Upgraded x1): Can learn the techniques, knowledge and skills of those you eat (e.g. you eat a swordmaster and now you have all the swordmasters techniques, knowledge and skills). Note this is skills not Skills. Anything learnt is permanently retained due to ability upgrade. SYSADMIN WARNING THIS IS A RESTRICTED ABILITY, CONTACT NEAREST SYSADMIN IMMEDIATELY IF FOUND. ORBITAL BOMBARDMENT IS RECOMMENDED IF NO SYSADMIN IS AVAILABLE.
- Gourmet dead: Corpses of your sentient race you eat taste like gourmet meals and are much more filling for you. //sysadmin note: taste varies depending on individual

Gluttony (error): User surpasses the MANA System and may interfere in Aether. Unlocks all skill locks.

Insects Control (basic): Increases ability to control and manipulate insects through technology, Skills or Abilities.
- Dominate Swarm: Can control Will based amount of insects as if they were mindless drones.

Survival (basic): Increases ability to keep yourself and others safe and fed in the wild.
- Status resistance: Increases ones resistance to status effects based on ones Stability.

Spore Hair: Enemies perception is reduced by -16 when attempting to read your Status

Root Legs: Your movements are hampered and slower than normal

Broken Mind: You are insane and any mental effect on you is likely to not work as expected and to be completely random.
>>
>>4514184
10+1-2=9: For all her martial skills and techniques, she was still forced to catch the body flying at her. Whilst she’s distracted and her vision obscured you have a good chance to take her down (+3 to archery roll)
>>4514186
10+1+3=14: You killed her due to your tactics, skill and luck
>>4514192
5: Nothing at all which when considering her appearance is only fitting
I wonder how anons feel that they nearly died for zero loot at all.

The crazy bitch was clearly some kind of master martial artist however for once it didn’t matter as even with all her insane skills and techniques, she still instinctually caught the corpse you threw at her with Forceful Shot.

Taking advantage of this chance where she’s both distracted and her vision obscured, you start firing arrow after arrow aiming at her vitals. Normally she would easily avoid or catch your arrows with her martial techniques however with the corpse stuck in her arms, she was caught flatfooted. Even now with vision obscured, she showcased techniques and body movements of some kind of master martial artist avoiding or reducing the damage of most of your arrows that were meant to kill into nonlethal wounds or minor scratches.

However for all her skill and technique, she obviously did not have an ounce of luck as she stumbled over a corpse on the ground behind her due to her root legs. With that an arrow finds her straight through the eye and past the back of her skull.

She had died instantly.

1/10 progress towards Second Install

You’d like to say that everything went as planned but in reality you won due to a heavy heaping of luck. You collapse to the ground in exhaustion as you heave a sigh of relief at your victory.

After a moments rest you get up and search the corpse of the crazy bitch that troubled you so dearly. However you find nothing of any value at all which considering her grimy and dirty attire, you can only sigh as it was expected.

Taking one final glance back, you find yourself quickly leaving the battlefield of corpses that nearly killed you. As you walk onwards upon the dirt path towards your destination, you try and think over your first ever murder of another human being.

No matter how much you try and justify that she was just a crazed creature and not human or that it was in self defense, you cannot help but swallow the vomit that crawls up your throat. This experience of your first human kill will likely stay with you until the end of your days. In the future you may be forced to kill many more humans if you ever want to become the greatest roguish ranger.

How did you feel about this?

>Its necessary for my goals (stoic acceptance of the need to kill for your goals)
>I’ll only kill to protect, I’m going to become a heroic ranger after all (naïve denial)
>I’ll kill, kill and kill some more in the future, best get used to the feeling (murderhobo path)
>write in
>>
>>4514251
>I wonder how anons feel that they nearly died for zero loot at all
desu I don't give a damn about loot. Besides, we escaped with our life intact and that's its own reward. Speaking of...
>>4512766
>Death isn't the end for the quest anyways
We are gonna restore from a savepoint, aren't we


>that feel when the status screen updated with our Install progress
>I’ll only kill to protect, I’m going to become a heroic ranger after all (naïve denial)
We conflicted, and pushing it all under. Also could we make a detour and wash ourselves in a stream? I guess we need it.

Also OP this quest is really growing on me. pls dont die.
>>
>>4514251
>I’ll only kill to protect, I’m going to become a heroic ranger after all (naïve denial)
kid's in for a wild ride.

Getting some kumo vibes here, starting to suspect other POVs
>>
>>4514260
No if you die PLOT will happen. At least the first time. If you somehow die a second time than its back to chargen with new character.
>Also could we make a detour and wash ourselves in a stream?
I'll add a scene about washing ourselves before the bandit scene than.
>>
>>4514251
>>I’ll only kill to protect, I’m going to become a heroic ranger after all (naïve denial)
>>
>>4514251
>Its necessary for my goals (stoic acceptance of the need to kill for your goals)
>>
>>4514251
>Its necessary for my goals (stoic acceptance of the need to kill for your goals)
>wonder how anons feel that they nearly died for zero loot at all.
It could've gone far worse.
>>
>>4514260
>>4514263
>>4514315
>>4514320
>>4514465
3 to 2, naïve denial wins.
No! You remember your wish since you were the smallest child and the words of Samson. You refuse to kill unless in self-defence or to protect another. Murder no matter for what goal is in the end wrong, instead killing should only be done in the necessity to protect one’s own and the life of others.

You WILL become a roguish ranger hero no matter what but you absolutely refuse to become a murderer to achieve it. People may call you naive, but you didn't care, you’d rather die with your heart on your sleeve than end up another cynic.

After shaking off the thoughts plaguing your mind, you note that you’re still covered in the blood and grime from the battle. Your wound whilst cauterized also needs washing and worst of all you stink like the dead.

You decide to find a small stream to wash yourself and checking your memory of the information Samson gave you, you know theres a stream a couple hours or so off the beaten path.

A couple hours later, you find the stream and with a childish wollop you jump in and begin finally washing yourself. It’s nice to relax and enjoy yourself after the horror show you suffered earlier.
-------------------------------------------------------------------------------------------------------
A couple days later upon the road you happen upon what appears to a small caravan being set upon by 4 bandits dressed in dirty leather. Luckily you’re too far from the situation for the bandits to notice you.

Now that you would help the caravan from the bandits doesn’t even need an asking however how should you help against the bandits?

You could either attempt to take advantage of your Stealth skills and take them out whilst unnoticed or you could try and convince the bandits to stand down with words. Finally there’s the option of showing yourself so you can show yourself so you can better work with the caravan defenders and better defend them.

The bandits all seem like standard bandits equipped with poorly maintained short swords however one of the bandit seems different, that bandit:
>wears a robe covered in esoteric symbols reminiscent of a stereotypical mage (bandit leader is a hedge mage)
>wears a suit of full plate armour and wields a massive greatsword (bandit leader is a fallen knight)
>seems just a bit off as alarm bells ring with fear as you look upon the man (hard mode but better loot)
>Write in

Your approach to combat:
>Stealth approach (write in any tactic you want such as using Fascination shot or aiming for certain targets first or making full use of your mutations)
>Talk no jutsu (write in any tactics you want to try and convince them outside naïve “good of men” nonsense, an example would be paying off the bandits with your cash or intimidating them)
>Work with the defenders (write in any specific tactics or information you want to share to the defenders)
>Write in
>>
>>4514757
>seems just a bit off as alarm bells ring with fear as you look upon the man
>You arrive at the scene just as the bandits are about to commence the attack. You shout to warn the caravan and join the fray, opening with a Forceful Shot (bonus for position and surprise?)

Also OP would it be possible to supply our character sheet?
>>
>>4514757
>wears a robe covered in esoteric symbols reminiscent of a stereotypical mage (bandit leader is a hedge mage)

>Stealth approach (write in any tactic you want such as using Fascination shot or aiming for certain targets first or making full use of your mutations)
Get underneath the mage and Forceful Shot him into the air. Fascination shot one of the regular dudes and have them protect you
>>
>>4514836
>Also OP would it be possible to supply our character sheet?
https://pastebin.com/aNG9i4v3
>>
>>4514757
>>wears a robe covered in esoteric symbols reminiscent of a stereotypical mage (bandit leader is a hedge mage)
>Stealth approach (write in any tactic you want such as using Fascination shot or aiming for certain targets first or making full use of your mutations)
Use forceful shot on the mage to disrupt his spellcasting
>>
>>4515012
+1
If stealth doesn't work go help the caravan defend
>>
>>4514757
>wears a robe covered in esoteric symbols reminiscent of a stereotypical mage (bandit leader is a hedge mage)
>Stealth approach
Arrows to the back and this >>4515012
>>
File: SystemQuest_Bandits.png (250 KB, 694x411)
250 KB
250 KB PNG
>>4514836
>>4514873
>>4515012
>>4515103
>>4515171
>mage
>stealth
Plan seems to be stealth + Forceful Shot the mage before Fascination shot one of the other bandits.

Heres a quick picture of what the situation looks like. This took way too much time so probs won't do it again.

The most notable of the bandits wears a robe covered in esoteric drawings, you are almost certain that this man must be a mage of some kind. Whilst Samson has complained about mages constantly throughout your 5 years of apprenticeship, you know somewhere between zero and nothing about magic and what to expect. What you do know is that the mage is the most dangerous of the bandits here so you must take him out first with a Forceful Arrow to hopefully disrupt whatever dark arcane shit he may do.

You will also attempt to Fascination Shot one of the other bandits to turn him against his companions.

As you slowly creep up with your Stealth Skill, you note that 2 of the bandits are now in combat with a fat man and young woman in priestly garb from the caravans. The fat man clumsily wields an expensive looking blade filled with jewellery however you can tell the man lacks any Skill or skills related to swords. The priestly garbed woman wields a long staff with clearly Skill enhanced ability. You need to act before the other two bandits can help them.

With your enhanced Perception from Unseen Sight you easily perceive all the status details of the bandits. They are all peasant farmer turned bandits with only 1-2 offensive battle skills and are 1st Install. This is not the case for the mage bandit.

*****************
John Cuttingham
Will: 8
Stability: 8
Perception: 4
Wit: 4
Skills: Sympathy Magic (Basic), Obscuring Magic (Basic), Meditation (Basic), Reading (Basic), Mental Magic (Basic), Sexual Skills (Basic), Rape (Basic), Brainwashing (Basic)
*****************

With the mage facing away from you, its almost assured your Forceful Shot will hit… right?

1/2
>>
Rolled 2, 1 = 3 (2d16)

>>4515264
QM will roll for your 2 “allies”.

1d16.

3 rolls.

1st 1d16 determines if your stealth is noticed. You receive +1 on this roll due to Stealth Skill.
1-4: one of the bandits has the Scout Skill and you’re noticed almost immediately (-3 to both your other rolls)
5-8: one of the bandits has the Scout Skill but you manage to fire the Forceful Shot before they draw attention to you (+1 to second roll, -1 to third roll)
9-12: none of the bandits have relevant Skills but your actions are noticed before your Fascination Shot even if they don’t know where you are (+1 to second roll)
13-16: none of the bandits have relevant Skills and they are too distracted with their own battles to notice you

2nd 1d16 determines if your Forceful shot of the mage works. You receive +1 from Archery and have 1 rerolls available this encounter.
1-4: The mages Stability wins out vs your Will, Forceful Shot is ineffective (you are now in combat with the mage)
5-8: The mages Stability wins out vs your Will, Forceful Shot is ineffective but at least your arrow hurt the mage (mage hp -4)
9-12: Your Will wins out vs the mages Stability, Forceful Shot manages to work (mage has been disoriented for 1 rounds)
13-16: Your Will wins out vs the mages Stability, Forceful Shot manages to not only work but also knock the mage out (mage has been stunned for rest of encounter)

3rd 1d16 determines if your Fascination shot works vs one of the other bandits
1: You somehow miss an easy shot and the bandit comes after you
2-12: The bandit regards you as a friend and is now very very confused on what to do (one of the bandits does nothing for rest of encounter)
13-16: The bandit regards you as a friend and never really liked the other bandits anyways (one of the bandits start attacking the rest of the bandits)

“Allied” rolls. Priest rolls with a +1 from her Staffs Skill.
1-4: They die
5-8: They’re severely injured and will need your help to survive
9-12: They damage their opponent
13-16: They kill their opponent and can now help you or the other ally
>>
>>4515268
>2
>1
Are you fucking serious?
>>
Rolled 14 (1d16)

>>4515268
nothing good ever happens to this kid
>>
Rolled 13 (1d16)

>>4515268
>Rape basic
>>
Rolled 9 (1d16)

>>4515268
At least we will bring the killers to justice.
>>
>>4515274
Hahahhahahaha good shit
>>
>>4515280
14+1=15: none of the bandits have relevant Skills and they are too distracted with their own battles to notice you
>>4515309
13+1+qm forgot bonus but didnt even matter: Your Will wins out vs the mages Stability, Forceful Shot manages to not only work but also knock the mage out (mage has been stunned for rest of encounter)
>>4515329
9: The bandit regards you as a friend and is now very very confused on what to do (one of the bandits does nothing for rest of encounter)
>>4515268
2+1=3: Priestess Isana dies
1: Merchant Calim dies

You effortlessly sneak closer to the bandits are none of them notice you at all. With a single motion you shoot out a Forceful Shot arrow towards the mage bandit. You worry for a split second on whether it was a good idea to use an ability that can be resisted by Stability when mages are well known for their high Stability and Will.

However you have no time to waste. Without even waiting for the result of the Forceful shot, you aim and use the ability of your bow Beauty to fire a Fascination Shot towards the bandit trying to flank the merchant.

The mage points his hand ominously towards the female priest and is about to activate some kind of magic Skill however before he can do anything your Forceful Shot arrow slams into the bandit’s shoulder sending the man tumbling and cartwheeling forwards dozens of metres. You were only hoping to disorient the bandit mage but clearly luck was on your side as the bandit mage tumbles into a face plant knocking him out cold.

The bandits barely have the time to notice their mage being out of the fight before your Fascination slams into one of the bandits. The man looks extremely confused after the shot and falls on his ass with his head in his hands as if he had the mother of all headaches.

Meanwhile you take a moment to glance towards the merchant and priestess who you were trying to save.
Unfortunately for all your luck in this fight, your rescue targets clearly did not fare as well.
The merchant headless body was bleeding out on the ground and the bandit who killed him looked like he hadn’t even worked up a sweat much less any injuries. Most likely the merchant died in a single blow.
Meanwhile the priest for all her skill with the staff was no real fighter and lacked training unlike the murderous bandits. She lay upon the ground with what appeared to be dirt in her eyes and a couple dozen stab wounds. If theres any small upside, it seemed the bandit who did the murderous deed was at least exhausted. It’s unlikely you can do anything for either of them but you WILL bring these detestable scum to justice.

Deep down you had some small amount of sympathy and empathy for bandits especially when you knew of Samson’s past and with your aspirations to be an awesome rouge but any of that disappeared as of this moment. Bandits were murderous scum that deserved to be killed.

1/2 fuck word limit
>>
>>4515376
fuck capcha
By now the two remaining bandits have noticed that their other two companions have been incapacitated as they turn towards you.

The one who killed the merchant with one blow looks confident and holds his sword towards you menacingly whilst the tired bandit who killed the priestess looks at the unconscious body of the mage with clear fear in his eyes.

Priestess-killer shouts an offer towards you whilst nervously holding his sword.

“Now look here friend, we have no trouble with you and yours. Best we leave each other alone now. Hell I’ll even throw in half of the loot from this caravan friend. You’re sure to make a killing with th-“

You don’t even bother to let him finish as you fire an arrow towards the priestess-killer which he narrowly avoids.

The two bandits rush you. It’s time to end this.

>Write in any extra tactics you want to use such as focus one bandit or to use x ability, if nothing than the tactic as always is to maintain distance whilst peppering the two with arrows.
>>
File: SystemQuest_Bandits.png (257 KB, 694x411)
257 KB
257 KB PNG
Heres an updated drawing of the situation btw.
>>
>>4515379
Kill the merchant killer first and then the priestess killer.
>>
>>4515379
rip

Go for the merchant killer first. If the priestess killer is hanging back to rest or flank, Forceful Shot the caravan or something into him.
>>
>>4515268
Welp, there goes the hot priest chick.
>>
>>4515384
>Go left to climb the trees & kill merchant killer if priest killer tries to run shoot him in the leg then kill

Rip the rolls where not with them how sad
>>
>>4515398
support for Forceful shooting something into someone or someone into someone else
I want to feel cool
>>
>>4515390
>>4515398
>>4515474
>>4516467
>>4516550
Sorry anons I was busy with halloween party, this battle should've ended much sooner

Of the two bandits, you decide to focus on the confident merchant-killer who you believe is more threatening.

You take note of the trees to the side of the road and you decide its best to take advantage of them with your Parkour skills + Totally Not Spiderman ability.

You will climb one of the trees whilst focus firing on the merchant-killer bandit. You will also attempt to Forceful Shot the caravan into the nervous priestess-killer bandit.

The merchant-killer bandit leads the charge sprinting towards you whilst the priestess-killer seems to be hanging back and slowly jogging towards you.

1d16

3 rolls

1st 1d16 determines if you can maintain distance. You receive +3 from Run Away.
1-8: You fail to maintain distance from one bandit, the confident merchant-killer bandit reaches you, (-8hp, you are now in close combat with merchant-killer bandit)
9-16: You maintain distance from both bandits

2nd 1d16 determines if you kill confident merchant-killer bandit, you receive +2 from focusing on him, +1 from Archery and you still have 1 archery reroll this encounter.
1-8: The bandit takes severe damage but is still alive
9-16: The bandit falls under your hail of arrows

3rd 1d16 determines if you can manage to Forceful Shot the caravan into the nervous priestess-killler bandit, you receive -2 from focusing on merchant-killer bandit. You receive +1 due to how tired + scared the bandit is.
1-12: Trying to Forceful Shot something as heavy as a caravan was a bad idea, your Forceful Shot has no effect. The priestess-killer bandit is a coward to the core as well as being scared shitless of you taking down their mage bandit leader. He flees.
13-16: Trying to Forceful Shot something as heavy as a caravan was a bad idea, your Forceful Shot has no effect. The priestess-killer bandit is a coward to the core as well as being scared shitless of you taking down their mage bandit leader. He attempts to flee but is shot down by you.
>>
Rolled 13 (1d16)

>>4516888
>>
Rolled 6 (1d16)

>>4516888
>>
Rolled 14 (1d16)

>>4516888
Checked.
>>
>>4516888
>>4516940
I suggest using the reroll here.
>>
>>4516948
We reach the required 9 tho

>>4516888
So Caravan is way too big huh? Looks like Forceful Shot works at around the 80kg range.
>>
>>4516927
>>4516940
>>4516945
You had misgivings about your own combat abilities after that fiasco a few days prior with the crazy corpse eating bitch but today all of those worries were laid to rest.

You easily kept distance from both bandits and even had time to climb a tree with Totally Not Spiderman. The two bandits looked at you with clear anger in their eyes as they cursed you from their mouths.

It seemed neither of them had any Skills that would help them reach you. From there it was simple to shower the two bandits full of arrows as they attempted to climb the tree after you, the confident merchant-killer didn’t even last more than a few shots before he was taken down with an arrow through his neck. It seemed for all his confidence in killing the untrained merchant, he was less effective against someone who had actual Skills related to fighting.

Meanwhile the wounded but alive priestess-killer saw the tides clearly turn and began cowardly sprinting away in zigzags to escape. As luck would have it, he ran in such a way that you had a perfect shot to Forceful Shot the caravan into him. However when you attempted the Forceful Shot, the caravan merely slightly shook but did not crash into him like you expected. Most likely the caravan was much too large and heavy for your Forceful Shot to work.
Luckily however, the attack seemed to frighten the bandit as he stopped running for a second to look back. That pause was all the time you needed as with a single motion you left a fletching straight through his skull.

With that all the bandit scum were dead or incapacitated.

Now you need to deal with the cleanup of the two bandits that you took out at the start of the fight. The mage was still knocked out cold upon the ground whilst the Fascination Shotted bandit had his head in his hands as he repeatedly spoke to himself in a confused manner.

If you had not seen the brutality that the bandits showed the caravan priestess and merchant you would be okay with tying the bandits up and bringing them to trial and justice at a nearby village or town. However you are still filled with the fury at your failure to save the two innocents. You quickly dispatch of the two bandits with a cruel calmness you didn’t know you had in you.

7/10 towards Second Install (1 merchant, 1 priestess, 4 bandits)

You do a quick search of the priestess and merchant in the hope of something to identify them with and to give to their surviving families/friends.

You fail to find any identifying documents or details on the merchant’s corpse however you do manage to find what appears to be a silver apple symbol on the priestess.

Most likely the woman was a priestess follower of the Sysadmin god Jennifer, one of the “Followers of the Apple” you commit her facial features to memory as you remind yourself to visit a temple of the Apple to give them the news of the death.

1/2
>>
>>4516967
word limit really annoying, I had to edit some stuff out like the calcs for the battle and even remove some formating.

Within the caravan, you find what appears to be lots of potatoes, a fairly ordinary crop within Apache. However your Treasure Sense helps you find what appears to be a locked strongbox hidden beneath the floorboards of the caravan. Most likely there will be coin inside as is standard. You search but find no key so you’ll most likely need to use your Lockpicking Skills.
Amongst the bodies of the bandits, there is nothing of any particular worth however you do note the robe filled with esoteric symbols that the bandit mage wore makes your Treasure Sense tingle.

You take a note of the possible loot and important items found before you start stacking the bodies of the dead and burning them as is the custom within all lands. Who knows what kind of mutations wildlife or monsters could have if they happen upon the bodies before the Aether within them dissipates. As the bodies burn you perform the Sign of the Three and call upon the three Sysadmin gods Bob, Jennifer and The Unnamed to look over the souls of the dead.

Now you need to think about how to proceed from here with the items. Whilst you’d very much like to take the locked strongbox back to its owner’s family or friends, you have no way to identify the merchant so maybe its best you take whatever’s inside for yourself?

>Attempt to break the locked strongbox with your lockpicking skills so you can keep the items inside for yourself (you may break the lock in a way that it’s impossible to open if you fail or worse activate a trap)
>Do above but attempt to find merchant’s family to give its contents to (as you have no identifying details this is almost impossible)
>Don’t even attempt to open it, you’ll carry this massive heavy ass lockbox all the way to a nearby town so a blacksmith can open it for you (you will have a -2 encumbered debuff for every encounter you have the lockbox with you)
>write in


Your loot from this battle:
Robe with esoteric symbols

"Quest" items from this battle:
Silver apple symbol
>>
>>4516950
>So Caravan is way too big huh? Looks like Forceful Shot works at around the 80kg range.
Yes around there. I won't give the actual formula but its user Will based and enemy Stability also reduces Forceful Shot effects.
>>
>>4516970
>>Attempt to break the locked strongbox with your lockpicking skills so you can keep the items inside for yourself (you may break the lock in a way that it’s impossible to open if you fail or worse activate a trap)
>>
>>4516975
support but we donate the contents to orphans or a temple
>>
>>4516970
>Attempt to break the locked strongbox with your lockpicking skills so you can keep the items inside for yourself (you may break the lock in a way that it’s impossible to open if you fail or worse activate a trap)
>>
>>4516970
>Attempt to break the locked strongbox with your lockpicking skills so you can keep the items inside for yourself (you may break the lock in a way that it’s impossible to open if you fail or worse activate a trap)
We'll use whatever's inside to further our heroic endeavors
>>
Does our structural analysis and weak point skill work toward lockpicking?
>>
>>4517365
We would probably need to be able to see directly the inner machinations, but it's worth a shot. At the very least we can likely see where not to pressure in order to not destroy it.

>>4516970
>try to open the lock
If we manage to find any info about the merchant when we reach the town, then we can give the family back something. Otherwise we will just make good use of the money, no point in letting it go to waste.
>>
>>4516970
>Attempt to break the locked strongbox with your lockpicking skills so you can keep the items inside for yourself (you may break the lock in a way that it’s impossible to open if you fail or worse activate a trap)
Depending on what the item is inside we'll decide later what to do with it
>>
>>4516975
>>4517267
>>4517363
>>4517386
>>4517715
Votes seem to be attempting to break lock + structural analysis and Weak point. Structural analysis and Weak Point don't really work that well with lockpicking but I'll let you roll for it.



You decide that with the merchant's identity and relations being unknown, you'd best take the items in the locked strongbox for yourself so it doesn't go to waste.

Of course if you find anything within that would help identify the merchant you'd be willing to give it to his relations but thats unlikely.

You are quite rusty at your Lockpicking Skill as you havn't really had many chances to test it out whilst training with Samson as a ranger. Luckily you do still have a set of lockpicks so with Lockpicking enhanced ability, you begin working with the tumblers of the lock.

You also remember your Structural Analysis skill which you havn't used much at all as well as its Weak Point ability. Maybe that can help boost your abilities.

Hopefully the locked strongbox isn't booby trapped, you'd hate to lose everything due to a mistake in your skills.

Roll 1d16

3 rolls

1st 1d16 determines if you can open the locked strongbox. You have +1 from lockpicking.
1-4: Its booby trapped with a deadly explosive trap, you lose a hand
5-8: Its booby trapped with an explosive trap, the items inside are all destroyed
9-16: Its booby trapped with an explosive trap but you effortlessly manage to break past it

2nd 1d16 determines whats inside
1-4: Just some silver that amounts to 1 gold
5-8: A large pile of gold (+3 gold)
9-15: A large pile of gold (+3 gold) and an artefact from the Before (write in some kind of futuristic item you'd find in a sci fi. subject to QM scrutiny)
16: A large pile of gold (+3 gold), an artefact from the Before (write in some kind of futuristic item you'd find in a sci fi. subject to QM scrutiny) and best of all some identification papers

3rd 1d16 determines the effect of Weak Point and Structural Analysis. You receive +1 from Structural Analysis
1-8: It has no real effect
9-16: You sense how to easily break the explosive trap (you receive +8 in the first roll)

after this, we'll move on to the coconut avalanche and than finally reaching Bit's Rest
>>
Rolled 6 (1d16)

>>4517812
Why is a box hidden in a merchant caravan carrying an explosive trap.
>>
Rolled 7 (1d16)

>>4517812
>>
>>4517841
Because of PLOT reasons that don't fucking matter cus QM can't roll for shit. I had a whole storyline for both merchant and priestess (who btw would've started off hating you for your mutations but would probably grow to look past that unless you rolled terribly). Than they died so...
>>
>>4517875
dice gods taketh.....
>>
Rolled 13 (1d16)

>>4517812
just rolling again because why not
>>
>>4517841
6+1+8= 16: Its booby trapped with an explosive trap but you effortlessly manage to break past it
>>4517850
7: A large pile of gold (+3 gold)
>>4517890
Ehh I'll take it. 13+1=14: You sense how to easily break the explosive trap (you receive +8 in the first roll)

Next update in 7-8 hours or maybe tomorrow if I'm too busy. Choice is important so the time extra time is worthwhile anyways.

Your fingers work the tumblers of the locked strongbox with Skill boosted excellence and it looks like you will be able to open the lock quite easily however at the last tumbler you accidentally make a mistake causing the tumblers to reset.

Annoyed you begin preparations to make another attempt when your Structural Analysis warns you that the tumbler mechanisms of the lock is linked to some other mechanism, most likely a trap. Activating Weak Point within a split second, you note the exact way to hit the locked strongbox to cause the mechanics of the trap to break down.

With a quick Weak Point boosted kick you disable the locked strongbox’s trap. With the trap disabled you take your time to once again lockpick it open.

Inside the locked strongbox, you find a large pile of 3 gold, you wonder why exactly someone as rich as this merchant would travel without guards but then dismiss it as it doesn’t matter anymore.

Your treasure sense seems to sense there’s something more with the locked strongbox besides the coin but you can’t seem to find anything else even with help from Structural Analysis. Screw it, its time to leave.

You once again begin trekking towards Bit’s Rest along the unpaved dirt road.
------------------------------------------------------------
Along your travels you reach a large village surrounded by a palisade wall and manned by militia armed with spears. This must be the village of C that Samson told you about, a village famous for their coconuts and the half way point to Bit’s Rest. You’re looking forward to finally being able to sleep in an actual bed at the inn and trying out the famous coconuts this village was known for.

As you head towards the gate, you’re greeted with a friendly holler by 2 guards who are guarding the entrance.

“Hey and well met traveller, welcome to “C the Coconut Paradise”. May we inquire into what reason you have to visit?”

“Hey and well met, I’m just a traveller heading towards Bit’s Rest whos looking for a room at the inn to stay a ni-“ you start to answer but you stop as you notice the two guards friendly looks disappearing and the whitening of their knuckles as they tighten their grip on their spears.

1/2
>>
>>4517899
With a glare one of the guard spits “We don’t have any rooms available at the inn and the village is too busy currently for any visitors. Leave.”

Your annoyance at this abrupt change of attitude spikes hard before you realise what must’ve happened. You’ve become too used to living with Samson that you’ve forgotten how most people treat those with mutations. The guards must’ve seen your teeth mutation which resulted in the sudden 180 degree change of attitude.

With somewhat resigned annoyance you start leaving the village since its clear you’re unwelcome however something round smashes into your back bruising you.
You turn to look back to find a group of villagers armed with round hard shelled fruits as before you can say another word you’re buried under an avalanche of coconuts thrown at you between shouts of insults and curses.

Several hours later after you successfully escaped the village, you remember back to what happened at the village with barely restrained disgust.

How did you feel about their treatment towards you?

>One day those superstitious fools will know your wrath (burning wrath)
>You wish you never had these mutations and still could live freely with everyone else (saddening envy)
>It feels all so meaningless to ever try if that will be the average reaction towards you just because of your mutations (slothful apathy)
>write in (sin+reason, subject to QM scrutiny and cannot be vainglory)
>>
>>4517901
I'll become a great enough hero that people with mutations will be seen in a better light (delusional pride)
>>
>>4517907
You know what, I really like the sin of pride for a hero. Especially since he thinks naively about killing. Full support.
>>
>>4517901
sure, support >>4517907
>>
>>4517901
>>4517907
>>4517929
>write in: these fools missed out on a chance to meet the soon-to-be best roguish ranger to walk the earth, just because I have a stronger jaw than them? Suit them selves, they just outed their village as a hovel filled with simpletons who are beneath me (disdainful pride)

I personally like the idea of him pragmatically assessing that his mutations are beneficial in nearly every situation, therefor anyone who mistreats him for them is just jealous (this is of course a cope which he might not on a lower level believe but it helps to deal with the rejection)
>>
>>4517939
this. it seems to suit the character more
>>
>>4517907
support
>>
>>4517901
>>You wish you never had these mutations and still could live freely with everyone else (saddening envy)
>>
>>4517907
>>4517929
>>4517937
>>4517939
>>4518183
>>4518275
>>4518346
I'm writing this drunk at 4am so pls don't mind any grammar errors.

>disdainful and delusional pride

“These people were fools, they’ve missed out on a chance to meet the soon-to-be best roguish ranger to walk the earth. They’ve outed their village as a hovel filled with superstitious simpletons who are beneath me in every way.”

You spit with more venom than you knew you had within you. Than calming yourself, you encourage yourself with your future goals.

“One day I’ll change their mistaken beliefs by becoming such a great hero that people with mutations will be seen in a better light such that even those fools will understand my value and that no-one else with a mutation has to suffer.”

There is no passion that steals into the heart more imperceptibly and covers itself under more disguises than pride. And so you lied to yourself over the next hour about your rejection from the village of C.

Seed of Vaingloria has sprouted into Sprout of Superbia. Will the Skill bloom or will it not? The weave of fate and its many threads know not. Only the frayed edges of chance can decide. When the time comes, will you accept or deny your pride?

It is nearly the end of your 1 month’s journey towards Bit’s Rest, a port city that has traffic from all across the Crawling Sea. You have almost arrived and you can see the white walls of the city in the distance. You also have your first glance with wonder at the Crawling Sea and the many ships that sail it. For a village peasant like you, this is both your first look at an actual city and the sea.

What are some things that are notable about the port city of Bit’s Rest?

>write in anything that you want to see in Bit’s Rest (events, locations, people, etc.)
>>
>>4518435
>spoiler
Holy shit. Gluttony was OP as a skill, I wonder if pride is the same deal. Then again, becoming an incarnation of a sin sounds scary.

>notable about Bit's Rest
The large, sprawling market completely covering the largest square of the city, offering all kinds of exotic goods but also local products coming from all over the region.
It's surrounded on all sides by short, close buildings separated only by super narrow alleys that open up to large roads and the larger buildings of the richer districts and definitely isn't supposed to look like RAM sticks when seen from above.
>>
>>4518435
Cheers.

>notable about Bit's Rest
Small but upscale district where clerics and all kinds of mages tend to congregate
>>
>>4517875
Your fights are high lethality based on random rolls. It's a matter of time before main character dies.
>>
>>4518892
QM already said the quest won't end with our death, stop whining.
>>
>>4518435
The lighthouse sits on massive cliff, but along the whole cliffside is a section of town dug into the rock.

Close to the port city is a mudflat, home to giant crabs, geysers of toxic sludge, and tasty frogs
>>
>>4518435
"Salt Beds" refer to the stark white islands sometimes seen in the sea. The salt is luxuriously clean and pleasant to lie in, but stay there too long and the island is devoured with all the prey standing in it by a Volcanic Jellyfish. Do not underestimate the speed, many birds die this way from the disrupted air currents.
>>
>>4518529
>You hear rumors about a weird shop, liked by humans and mutated alike, with everything as its merchandise. Yet, they don't seem to accept currency.
>>
>>4518435
A group of demon worshippers who have questionable plans for MC because of his demonic mutations
>>
>>4518435
A black cat that seems to stalk us
>>
>>4518997
It's based
>>
>>4518435
I don't really like the fact that disdainful got included with delusional, a coin flip would have been better. But it is what it is.
>>
>>4518435
>There have been a string of murders popping up in the city, all of which have been perfectly separated into their induvial organs, with a single one always missing. Some say it's a serial killer, some say it's a mutant with the ability to graft, other speak of a cult that worships perfection. Whatever the case the town is on edge and is on the cusp of panic. Who could solve this mystery?
>>
>>4518529
This will be the Market District since nothing conflicting it.
>>4518554
This will be the Temple and Mages District.
>>4519106
>lighthouse
>mudflat
This will be one of the inns and a possible place for adventure if we end up becoming an adventurer.
>>4519139
Possible monster at sea added.
>>4519216
Added to Market District.
>>4519415
"Demon" worshippers already exist within Bit's Rest but sure they can have plans for our MC. Just don't regret this anon.
>>4519568
>A black "cat" that seems to stalk us
Added.

As you approach the walls of Bit’s Rest, you take note of the trident banners that are flown above the ramparts. Whilst you don’t know much of the nobility, you do know that the infamous count Boreal “The Midas Touched” of the Row family rules over this city as well as the surrounding lands including your previous remote village of Perl.

Before the gates of Bit’s Rest was two lines, one for those with identification plates and one for new arrivals to the city. Whilst you stood with the lines of new arrivals awaiting before the gates of Bit’s Rest you remember Samson’s advice; if you wanted to enter the city for the first time than you must pay a “small” tax of 50 silver (0.5 gold) for an identification plate which would allow you to stay within the city for 30 days.
When the time was up you’d need to renew the plate by once again paying a tax to keep staying within the city or risk being deemed a criminal.

You shudder at those implications for criminals did not live long at all within your country of Apache. There was always those who needed more human deaths for Installs so even the smallest crimes were met with death by ritual sacrifice. This of course has meant that criminals were usually extremely violent as even the smallest crime equals death if caught. Which of course is why you worship such legendary rogues like Erick the Fleetfooted who committed countless thefts without being caught or resorting to violence in response.

Finally it was your turn to be inspected by the guards at the gate and you step forward with no small amount of nervousness. After all you still have fresh memories of what happened at the village of C and how those “guards” treated you.

“Name, Install, purpose and length of stay.” States one of the guards succinctly with clear boredom in his eyes.

“David Hammond, 1st Install, to meet someone at the Adventurer’s Guild for now and I’m not sure how long I’ll stay.” You answer with a murmur whilst trying to avoid showcasing your mutated teeth.

“Speak up lad we don’t have all day” The bored guard calls to you with annoyance.

1/? fuck word limit
>>
>>4520171
I'll include this as part of the "Demon" Worshippers and mysterious shop subplot.

>>4520173
You once again reply however this time you make no effort to hide your mutations. However rather than the expected response, the bored guard’s only gives you a look of disinterest.

“Don’t know from what remote shithole you come from lad but no-one cares about mutations here, we’ve seen just about everything from the foreigners. Now put your hand forward, palm up and please hurry up this time, we don’t have all day” he says with the same disinterest before grabbing your hand.

**********************
Your Stability has resisted a foreign Will effect.
**********************

The guard gives you a look of surprise as he asks you “Aren’t you First Install? Your Stability is crazy high for a First Install. This time try to purposely not resist the Ability, I’m going to use the ability Mana Steal to take 1 of your mana which will be used to activate my other ability Truthseer. All standard practice to ensure us guards don’t run out of mana mid-job. After that I’ll ask you some questions which you’ll need to answer truthfully and we’ll be done.”

This time the process goes flawlessly as you focus on not resisting the guard’s ability. The following questions you were asked were exhaustingly complex and comprehensive as if they were ensuring there were no possible loopholes in their words. It seemed they were searching for either a group or individual responsible for serial killings. You shudder at the implication before you answered these questions without issue and after paying 50 silver you were given your identification plate.

>30 days Bit’s Rest identification plate received

Once inside the city, you are met with the city’s smell. The smell of salt sea, beer and freshly baked bread mixes with the smell of sweat, urine in the street, making a dizzying bouquet.

As you look upon the cities sights you notice the city’s skyline is covered with “skyscrapers” of buildings even two or three stories tall, something unimaginable for a villager like you.

Countless different cultures have left their mark not just on the city's development, but also upon the city's identity. Writings of a half dozen languages crisscross the signs with Apache’s curved text and Rom’s sharp block letters warring most fiercely for attention, the Badlands functional design and architecture is interspersed with the Razer’s extravagant over the top design.

All this you experienced within a single moment within the city of Bit’s Rest.
2/?
>>
>>4520175
You enter the city into its Gates District, a district mainly filled with inns and stables.

Alongside the road you note a couple of minor food vendors selling roasted meat bits on sticks however you know for any true food you’d need an inn or to visit the Market District as according to Samson these vendors just inside the gate of the city are terribly overpriced.

You’ll need to decide on an inn to stay at before you do any exploring. You note 2 possible inns within the Gates District you could choose to stay at during your stay at Bit’s Rest. The “Crooked Apple” is the cheaper of the two however the other inn “Safe Nest” advertises on its signs that its rooms have locks. You’ve already been pre-warned by Samson that the lighthouse “inn” known as “Light’s Rest” by the cliff near the harbour is a horrid choice due to monstrous frogs and giant crabs occasionally sneaking in from the nearby mudflat.

You currently have 4.5 gold to spend. You decide to pick the:

>Light’s Rest “inn” (10 silver per night)
>Crooked Apple inn (20 silver per night)
>Safe Nest inn (30 silver per night)

Still working out all the details and suggestions from anons into something coherent. I’ll probs need until tomoz until I’m ready to let you start exploring all the districts. All anon suggestions have been included.
>>
>>4520179
>Crooked Apple inn (20 silver per night)
>>
>>4520179
>Light’s Rest “inn”
>>
>>4520179
>Light’s Rest “inn” (10 silver per night)
>>
>>4520179
>Crooked Apple inn
>>
>>4520179
>Light’s Rest “inn”

We don't have a lot of money
>>
>>4520179
>Safe Nest
Would prefer not to have Beauty stolen
>>
>>4520185
>>4520190
>>4520259
>>4520266
>>4520400
>>4520413
>Light’s Rest “inn” (10 silver per night)
you guys have no fear at the rng at all do you? just don't complain if you roll horribly during the nights than.

You decide to stay at Light’s Rest “inn” against your better judgement and Samson’s advice for one key reason, its cheap as dirt and you’re poor as dirt. Plus you’re absolutely confident to handle any problems that may occur during your stay. Unlike the other inns that are located at the Gates District, the Light’s Rest “inn” (read: lighthouse) is located on a massive cliff facing the Crawling Sea next to the Western Port District which is dug into the cliff side. Near the massive cliff are un-dredged mudflats that are home to giant crabs, monstrous frogs and toxic geysers. Whilst Bit’s Rest’s walls protect against most monster incursions, the creatures from the mudflats often sneak in from the sea or climb the walls, especially for a remote location such as Bit’s Rest’s lighthouse where guards are few.

After a couple dozens of minutes of walk you’ve left the Gates District and arrived at the Western Ports District noting the strong smell of salt and the strong sense of unease amongst the people.

As you walk towards the remote lighthouse, you note the looks of suspicion that are cast towards you. It can’t be your mutations since you haven’t showcased them yet in any way so it’s most likely what those guards at the gates were talking about. There has been serial murders within Bit’s Rest and now all the folks are on edge.

1/3
>>
>>4520964
As you approach your place of residence for the foreseeable future, you note the lighthouse’s appearance. It looks like a pristine salt pillar arising out of the ocean when looked at from afar but closer you notice the white paint of the lighthouse is covered in fresh scratches and the paint is melted in many sections as if it’s faced acid before.

A half broken sign directs you inside the “tavern” which as you enter note it seems to be a small refurbished lobby room made into a half assed tavern with only 2 small circular tables to sit at and a cracked bar with no stools to sit at.

An old one eyed man smoking a pipe behind the bar greets you with a small nod as you enter. Your attempts at conversation are met with stony silence as you give up on conversation. You quickly pay for your stay to the silent old one eyed man and are led to a small room which seems to be some kind of storage closet that has been remade into a bedroom.

You note the small room only has the one small wooden bed filled with frayed sheets and the lack of a door to your room. Your questions on the lack of a door are met with three short words “monsters destroyed it” before silence once more greets any further attempts by you for further information.

You didn’t want to be mean but to put it nicely this place was a shithole… at least it was cheap right? As you leave to explore the city, you’re stopped by the innkeeper who with 5 short words explains “customers help defend at night” which as far as you can tell means that you’re expected to help in the defense of the lighthouse at night if it comes under monster attack.

Yay, more joy you think in sarcastic annoyance. At least you'll be able to do a bit of good by protecting the silent old man if any monsters attack. You're confident in your abilities after all, especially after you took down the bandits so easily.
2/3
>>
>>4520967
Leaving the lighthouse, it’s time for you to explore the many districts of Bit’s Rest. You have quite a few options:

- You could explore the Market District for new gear and items such as a facemask to cover your mutation or to sell some useless equipment or even to get your items appraised. For a port city like this one, the market is also sure to have countless exotic and rare items from all across Apache, Rom, Razer and the Badlands.

- You could explore the Western Ports District where you’ve noticed the people are most on edge. Maybe you could find out more information about the serial murders. The adventurers guild is also located here but it’s a bit too early for Lyra to arrive, shes due to arrive in 1 week. However you could still pre-emptively go become an adventurer.

- You could explore the Eastern Ports District where there are many foreign ships that have arrived, maybe you can start planning for trips elsewhere in the future. Alternatively you could try your luck among the many gambling facilities that exist there which cater to bored sailors on leave with too little sense and too much money to waste.

- You could explore the Mages and Temple district, an upscale district where you’d normally never belong. However you still need to find a temple of the Apple to give the silver apple symbol from the priestess that was killed by the bandits. Alternatively you could also learn more about the Three Sysadmin Gods or about magic here.

- The Gates District and Nobles District have nothing of value for you so no point visiting either of them.

You decide to visit the:

>Market District
>Western Ports District
>Eastern Ports District
>Mages and Temple District
>>
>>4520964
monsters don't steal bows, so I find it safer than the other place.

>Mages and Temple District
Do the church thing and ask about magic/mana
>>
>>4520969
>Mages and Temple district
Let's check in with the Apple Church.

Do we know if the Apple Church is particularly adverse to mutants? In that case let's go get a mask first.
>>
>>4520969
>Mages and Temple District
>>
>>4520996
You know the names of the 3 gods, their titles and the Sign of the Three. You also know their creation myths.
Your religious knowledge of the 3 churches are basically nonexistent. You know there exists 3 orders, The Nameless Knights, The Followers of the Apple and The Esoteric Order of the Isekai that follow Jennifer, The Unnamed and Bob respectively.

Thats about it.
>>
>>4520969
>Mages and Temple District
Temple of Apple to give the silver apple symbol + perhaps we may pray to gods and ask for forgiveness for the lives we took.

Murdering the bandits in cold blood after they were knocked out was pretty grim, aren't we mixed up about that? Wanting to be heroic roguish ranger and all that..

>>4520996
>In that case let's go get a mask first
Voting against this because
>disdainful and delusional pride
>>
>>4521059
>Murdering the bandits in cold blood after they were knocked out was pretty grim
You were in rage after they murdered the caravan people as mentioned. Otherwise you'd have brought them to trial at a nearby village (where they would be hanged after a mock of a trial).

And with that I'm busy once more, update in 5-6 hours.

Seems to be unanimous for silver apple sidequest.

I'll make it a vote after the sidequests resolved if you want to learn more about magic or the gods.
>>
>>4520969
>>Market District
>>
>>4520989
>>4520996
>>4521000
>>4521059
>>4521328
You decide that first things first you should return the Silver Apple Symbol from the priestess that was killed by bandits back to the Followers of the Apple within the Mages and Temple District.

A short travel later you arrive at the District which seems to be split up vertically in two with a beautiful garden sitting in the middle.

Unlike the other districts where guards were rare, there were countless knights in black full plate zealously watching over everyone. They must be the Nameless Knights that follow the Unnamed One. Whilst you don’t know much concrete information about them, you get a sense that any one of the many knights could easily stomp you without effort. Best for you not to cause any troubles here because you won’t have long to live if you try.

To the left were 12 buildings, 10 you would presume for each school of magic and 2 academies. One academy was clearly of a much higher level in size, extravagance and beauty compared to the other.

To your right you can see 2 massive temples, one branded with a massive apple symbol and lacking any windows at all.
You presume this must be the temple of the Followers of the Apple where Jennifer is worshipped.
The other building was made in the functional design of Rom with bare bones in design beyond what’s needed. From the many black knights that enter and exit, you presume this must be the temple of The Nameless Knights.
Finally there was a much smaller temple with what appeared to a small crowd of dirty peasants surrounding a man addressing them from a podium. Even from a distance you can hear the words that seems to be about “short skirts”, “japan” and “truck-kun” and other nonsensical words. That must be the temple of The Esoteric Order of the Isekai which worships Bob.

You quickly cross the paved stone roads towards the temple of the Followers of the Apple, the stares from the many black knights is making you nervous. Clearly this was not a place for a common villager like you was allowed to loiter around.

You try and hold your head with pride as you know one day as a hero you’ll be welcome here but the faceless visors of the countless black knights still unnerve you.
1/2
>>
>>4521439
You are stopped at the entrance by a beautiful priestess that almost takes your heart away with a single glance. She lowered her lashes until they almost cuddled her cheeks and slowly raised them again, like a theatre curtain.

“Whatever brings a lovely sweet little thing to our temple?”

She asks you sweetly with nectar filled words what you’re here for, oh you love her so much you’ll do anything she asks fo-.

**********************
Your Stability has resisted a foreign Will effect.
**********************

The notice from your status quickly dispels your foolishness, the woman must have some kind of charm related skill, thankfully your Stability is quite high so the effects were resisted. The beautiful priestess pouts a little once she realises you’ve resisted her Skill or Ability responsible for charming you.

With as much formality as you can conceive of, you inform the woman that you explain why you have come. You hope to complete this quickly and leave however as you speak her expressions change from flirty to disgust and suspicion.

Not buying a mask was probably a bad idea, it was in character at least…

Roll 1d16

Best of 3.

1-4: You’re a disgusting lying mutant scum to her. She believes you to have killed the priestess and taken the symbol from her body for some kind of reward out of the temple. She calls the knights to capture you, prepare to be tortured for days before someone with brains comes and stops it or you escape.

5-8: You’re a disgusting mutant scum to her. However she has enough brains to at realise its unrealistic for you to kill the priestess than come to the temple with her silver apple symbol. She takes the symbol and motions for you to scram.

9-12: You’re a disgusting mutant scum to her. However she has enough brains to at realise its unrealistic for you to kill the priestess than come to the temple with her silver apple symbol. She takes the symbol and gives you some small token reward (+0.5 gold) before shooing you.

13-16: Shes never really bought into the whole Followers of the Apple logic about mutants. However in such a public place she has to at least appear to hate you. She takes the symbol and gives you some small token reward (+0.5 gold) before shooing you. Sometime later, you find a much better reward gifted from her in secret.
>>
File: SystemQuest_District4.png (127 KB, 938x690)
127 KB
127 KB PNG
Also a map of the district.
>>
Rolled 6 (1d16)

>>4521442
>>
>>4521442
Oh and you suffer from -1 due to the teeth mutation. Almost forgot.
>>
>>4521442
>>
Rolled 11 (1d16)

>>4521442
Here comes the fun.
>>
Rolled 4 (1d16)

>>4521442
>>
Rolled 11 (1d16)

>>4521442
>>
>>4521446
>>4521484
>>4521510
11-1=10: You’re a disgusting mutant scum to her. However she has enough brains to at realise its unrealistic for you to kill the priestess than come to the temple with her silver apple symbol. She takes the symbol and gives you some small token reward (+0.5 gold) before shooing you.

With curtness the beautiful but now much less seductive priestess snatches the silver apple symbol from your hands before throwing a handful of silvers at you as if you were some lowly beggar. She doesn't even bother to thank you for your help.

Your ego smolders at this affront but the presence of many black knights all over the district helps calm you down. No you can't afford to make a scene here. With clenched fists you walk away from the temple of the Followers of the Apple. One day you would change this discrimination that mutants always received however today was not that day.

You still have some time before the day is over and you'll need to return to your inn. Whilst not enough time to explore the rest of the districts, you have enough time to explore maybe 2 locations within the Mages and Temple District.

Before each of the 10 building that specializes in a specific magic, you note a sign that offers to teach newbies during their Install magic Skills for a modest 0.5 gold. Whilst you don't need to learn any of the magic Skills, you could still choose to pay the sum to learn more about their magics.

The non-noble academy for the magically Skilled has a massive poster offering to teach commoners the basics of magic and how it works. The introductory class is even today and within a few hours to boot. However you note that the price is 1 gold and the session is long enough that you're unlikely to be able to do anything else today.

The gardens are beautiful and the most magnificent thing you've ever seen. Whilst the knights are unlikely to let a common peasant like you to stay overly long, you get a feeling taking even a short walk would do wonders for your sour mood.

You notice the Unnamed Church has a sign advertising a small combat tournament for both Nameless Knights and the general public too. The prize seems to be 10 gold, maybe you can get lucky somehow and win it?

Finally before the church of the Esoteric Order of the Isekai that worships Sysadmin God Bob; there is a rabble of dirty commoners shouting words you can understand but can't comprehend being led by a priest on a podium.

Where within the Mages and Temple District do you want to explore?

Choose two. You have 4.9 gold.

Refer to >>4521444.

>One of the 10 mage buildings specializing in a certain magic (-0.5 gold each)
>Bit's Rest Academy for Magically Skilled (-1 gold, takes two actions)
>Garden
>Bob's Church aka The Esoteric Order of the Isekai
>Unnamed Church aka The Nameless Knights
>>
>>4521532
>>One of the 10 mage buildings specializing in a certain magic (-0.5 gold each)
Physical
>>Garden
>>
>>4521532
>Garden
>Bob's Church aka The Esoteric Order of the Isekai
>>
>>4521532
>>Garden
>>Bob's Church aka The Esoteric Order of the Isekai
>>
>>4521532
>Bob's Church aka The Esoteric Order of the Isekai
>Garden
>>
>>4521538
>>4521555
>>4521561
>>4521851
>Garden
>Bob's Church aka The Esoteric Order of the Isekai

You decide you’ll take a quick scenic walk through the garden before you check out what the fuss is about with the crowd at the church of the Esoteric Order of the Isekai.

As you pass through the horseshoe arch into the garden you feel all your frustrations and worries float away. Countless trees were perfectly reflected in small pools and arrangements of rare flowers were heartbreaking in its loveliness.

Whilst you were never a particularly apt student in herblore, you recognise many rare plants and flowers from your lessons with Samson. You’re almost tempted to take a few for yourself but you manage to calm your foolishness, the countless knights probably have detection related Skills so its futile to attempt to steal.

You notice countless well-dressed men and women laze about in the garden however you know if you attempted to do the same the knights would promptly force you to leave.

After a short walk through the garden, you quickly leave lest you overstay as its clear the garden was not meant for the likes of you… at least not yet.

Choose 1 bonus you receive from the garden:
>You’ve gain a banked one time reroll. It can be used for anything but only once.
>You’ve gain a free +1 on all social rolls for the rest of your stay in Bit’s Rest
>You’ve gain a banked crit success for herblore/plants related rolls. It can be used only once.

1/2
>>
>>4522516
As you exit the magnificent garden with a much improved mood, you start heading towards the rabble of dirty peasants and the priest on the podium addressing them in front of Bob’s church.

“…a world where you will never have to go hungry and all foods are fast. A world where you will never have to work because of the mystical “neetbux”. Come let us pray to “truck-kun” the deliverer chosen by the “Dark Flame Master” Bob so that he will deliver us from this cruel world into the true world we deserve!” You arrive in the middle of what appears to be some kind of rabble raising speech that sounds like some kind of introduction into a cult.

Whilst some of the peasants shout hurrahs and other encouragements, some of the peasants seem less than enthused about the whole speech. The priest obviously seeming to sense the crowds lack of enthusiasm adds with hypnotic words.

“A world where every woman wears short skirts and knee high socks!” This time the shouts of enthusiasm from the crowd is deafening although you now note that the crowd is almost all men.

“Join us, The Esoteric Order of the Isekai and for the low fee of 10 silver per week, your soul can be guaranteed a place within the paradise of “Japan” upon your death” The priest ends his speech as additional priests exit the temple carrying forms which they start to hand out to the crowd.

You too are handed one of the forms and as you read over the “requirements” you can’t help but frown. 1. You must be a virgin. 2. You must not have a stable occupation. 3. You must believe in no other faiths but the true Esoteric Order of the Isekai and the “Dark Flame Master” Bob. You seem to perfectly fit the requirements.

Whilst this seems pretty obviously a scam of some sort, you do note the many possible benefits of joining such as gaining connections and friendships of those within the Esoteric Order of the Isekai. But then again this is shiftier than shifty.

>Join Esoteric Order of the Isekai
>Don’t join Esoteric Order of the Isekai
>>
>>4522516
>You’ve gain a free +1 on all social rolls for the rest of your stay in Bit’s Rest
need some of that reputation

>Don’t join Esoteric Order of the Isekai
screwit, I just don't want to join
>>
>>4522516
>You’ve gain a banked one time reroll. It can be used for anything but only once.
>>4522518
>Don’t join Esoteric Order of the Isekai
>>
>>4522516
>You’ve gain a banked crit success for herblore/plants related rolls. It can be used only once.
>Don’t join Esoteric Order of the Isekai
Nah, we are not that destitute. At least not yet.
>>
>>4522516
>You’ve gain a banked one time reroll. It can be used for anything but only once.
>Don’t join Esoteric Order of the Isekai
>>
>>4522532
>>4522543
>>4522596
>>4522632
>You’ve gain a banked one time reroll. It can be used for anything but only once.
>Don’t join Esoteric Order of the Isekai

For all the possible benefits of joining this “order” (read: cult), you refuse to join something so shady. You’re not so destitute to rely on such existences, at least not yet.

As you attempt to leave the crowd you’re stopped by the speech giving priest who with mesmerizing words asks you

“Are you sure you don’t want to join us? Maybe deep down you really want to j-“

**********************
Your Stability has resisted a foreign Will effect.
**********************

He begins speaking whilst using some kind of Skill but you ignore him as you leave leaving the rabble rousing priest open mouthed and annoyed.

Most likely if you have any future dealings with this branch of the Esoteric Order of the Isekai, than you would have reputation troubles as the priest calls after you with clear words that you would regret not joining.

As its getting late, you start heading back towards Light’s Rest within the Western Ports District.

1/2
>>
>>4523333
By the time you arrive within the Western Ports District, the suns glow is dim and night has almost begun.

As you’re heading towards your destination you find what appears to be a crowd in uproar over something within an alley. As you approach you hear snatches of whispered conversations between angry and fearful looking people

“Must be some kind of mutant, only a mutant would do something like this with the corpse.” “No it has to be those crazy lunatics from the Demon Cult, only they would write something like that with the entrails and blood” “Maybe it’s a Devourer.” “But why would a Devourer do that with the corpse” and so on.

As you approach the crowd you can finally see what they’re gathered around, it was a man’s corpse with its chest ripped wide open which was bad enough by itself. However the corpse was missing almost all of its internal organs and written above in the wall with entrails and blood was the ominous message: “3 days left”.

The only thing somewhat normal about the scene was a small black cat grooming itself next to the corpse.

As you attempt to process the scene one of the many civilians within the crowd turns to you and asks

“Who do you think was the responsible for the murder kid?”

You begin to answer you don’t have any clues however immediately the man backens away from you in fright whilst screeching

“I-I always k-knew criminals came back to the scene of the crime. WATCH OUT EVERYONE THIS KIDS A MUTANT AND PROBABLY THE KILLER!!!”

You’re annoyed at the misunderstanding but surely the rest of the crowd can see the lack of logic in the man’s arguments right?

No lol. With fear and anger the crowd attempts to grab you and hold you down. You weren’t going to let yourself be lynched so whilst making the best use of your Running, Run Away and Parkour Skills + Abilities you escape the crowd.

Almost an hours later you’ve lost all your pursuers besides one. It seemed the small black cat that was near the corpse is following you and from the looks of it following you much better than any of the idiots from the crowd.

“Awww whos a cutie, you are” you find yourself relaxing from the tense situation by playing with the black cat and scratching its belly. The cat happily allows you to play with it and within moments you find your mood improving.

You feel an instinctual bond with the small feline, maybe you could take it as a pet and animal companion? You doubt it has much use in combat but maybe it has other uses?

>Cat companion
>No cat companion
>>
>>4523335
>Kick the cat
Okay no but would prefer to pass the cat and get a dog or some other animal companion later if possible
Also cannot stop thinking about that beautiful priestess of Apple in the Mages and Temple District...
>>
>>4523333
Man, everyone just whipping out charm skills.

>>4523335
I'd prefer a dog, wolf, or bird, but I don't see any reason why we can't have more than 1.

>Cat companion
>>
>>4523353
>Also cannot stop thinking about that beautiful priestess of Apple in the Mages and Temple District...
Maybe you'll meet her again maybe not. Complete freeform of player choices mean its all random and player dependent. She hates you through cus you're a mutant
>>4523366
>but I don't see any reason why we can't have more than 1.
Whilst technically there's no reason you can't have more than one animal companion, just note if you have tons of animal companions and no related Skills than they're probably going to die really fast and you'll be hit with constant grief because you're an idealist that cant help but care.
>>
>>4523335
>>No cat companion
>>
>>4523335
>Cat companion
>>
>>4523335
>Cat companion
>>
>>4523335
>No cat companion
Don't trust it.
>>
>>4523353
>>4523366
>>4523406
>>4523430
>>4523508
>>4523519
3-3 cat vs no cat
I'll give it 2 more hours than I'll roll 1d2 to decide.
>>
Rolled 2 (1d2)

>>4523615
1: cat
2: no cat

writing either way.
>>
>>4523864
As much as you feel a bond with the small feline, you know it’s best not to let the emotions of the moment effect your judgement. After all who knows what dangers the cat may encounter if it keeps following you. Giving the cat some dried jerky from your pack, you bid it farewell. The cat attempts to stalk you however your skills are exceptionally suited to escape so you easily lose the cat. Maybe you’ll see the cat around the city or maybe not, who knows?

It’s pitch black by the time you arrive at Light’s Rest lighthouse “inn” and you note that you are not the only one who’s staying here.

“Finally someone in this city with a backbone. Nice to meet you neighbour, lets enjoy the battles tonight.” Speaks the man.

Brown, coily hair slightly reveals a lean scarred face. Scars stretching from the top of the right cheek, first running towards his fairly big lips and ending on his left cheekbone leaves an aching burden of his luck in battles. Behind the man’s back is a massive two handed axe covered in scratches and scars of its own. You learn his name is Barney Brooks, a seasoned “silver rank” adventurer who loves staying at the Light’s Rest Inn because it keeps him on his toes and provides constant “being ambushed” experience.

He quickly forces you into conversation as he excitedly speaks about how happy it is he’s found a fellow comrade who knows the value of keeping constant vigilance. You try to help him correct his misunderstanding and that you're not a battle junky like him however hes not listening at all.

“Anyhow hopefully theres enough monsters to share when it happens, 1 for you, 1 for me and 1 for the old man. If not we can play rock papers scissors to decide who gets the fun.”

After speaking with the man for awhile, your dinner is provided by the silent old one eyed man who’s the innkeeper. You note the food is barely better than your dried provisions but you’re not foolish enough to turn down the food you’ve paid for as part of your stay at the inn.

1/2
>>
>>4523922
You say goodbye to your new battle crazed neighbour as you start heading to your room to rest for the night.

Its time to roll for night encounters, better hope you can roll well.

1d16.

3 rolls.

1st 1d16 determines how the demon cultists interact with you
1: Despite Barney and the innkeepers detection Skills, you’re kidnapped by demon cultists without anyone noticing. You awaken in the demon cultist’s headquarters.
2-4: Demon cultists attempt to kidnap you however the other occupants of the inn notice them, you’re in battle with them
5-8: You find a polite note within your pack the next morning from the demon cultists inviting you to a certain shop. You don’t know how it got there.
9-16: Nothing happens… tonight at least

2nd 1d16 determines if you’re attacked by a monstrous frog
1: The monstrous frog has an aether mutation, this will be a hard fight even if it’s the only enemy but if theres multiple than you’re fucked
2-12: A normal monstrous frog attacks the inn
13-16: No monstrous frogs tonight

3rd 1d16 determines if you’re attacked by a giant crab
1: The giant crab has an aether mutation, this will be a hard fight even if it’s the only enemy but if theres multiple than you’re fucked
2-12: A normal giant crab attacks the inn
13-16: No giant crabs tonight

Depending on how you roll this can end up a pretty horrid clusterfuck.
>>
Rolled 13 (1d16)

>>4523926
Why did you vote to pay money for this shit, Anons?
>>
Rolled 13 (1d16)

>>4523926
>>
>>4523950
Experience for our fledgling archer.

Also, knowledge on the market value of a monster thats common around here. We can even ask the battle dude
>>
Rolled 12 (1d16)

>>4523926
>>
>>4523950
>>4523955
>>4523985
>no demon cultists
>no frogs
>just a normal giant crab
Wow nice rolls anons however don't forget this shit will happen EVERY night. Lets see if your luck holds.

Writing.
>>
File: SystemQuest_GiantCrab.png (89 KB, 306x154)
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89 KB PNG
>>4524017
You awaken in the middle of the night to the ringing of bells and the crash of something heavy shaking the walls of the lighthouse. You open your eyes blearily before rushing to the lighthouse “tavern” to see what’s happening.

There you notice the adventurer Barney with a massive grin on his face and the innkeeper with a dour annoyance on his face. They inform you there’s a giant crab from the nearby mudflat outside and that we’ll need to deal with it.

You take a peek outside and barely manage to make out in the darkness a truly monstrously massive crab tower above you smashing against the walls of the lighthouse with its claws. Your perception kicks in aided by Unseen Sight since the crab hasn’t noticed you.
*************
Giant Crab
HP 32/32
Traits: Massive Size, Chitin Armor, Blindsight, Amphibious
Aether mutations: None
*************
Fuckity fuck.

The innkeeper suggests with as few words as possible that we should hold the giant crab off until the guards arrive and deal with it however the adventurer Barney scoffs at the suggestion and states clearly that he alone could handle it but since he’s “nice” that you could play scissors paper rock with him to decide who gets to kill the giant crab. You try to explain but all your attempts to try and convince Barney you’re not a battle junky like him is ineffective. The innkeeper cares nought for Barneys nonsense and states clearly that he will help no matter what.

>Play scissors paper rock with the adventurer Barney to decide who kills the crab (1/2 chance you have to kill the monster without Barney support and 1/2 can watch from the sidelines safely as Barney solos it easily)
>Try and convince Barney that the three of you should work together to kill the giant crab (medium social DC but both Barney and the innkeeper will lose some respect for you)
>Try and convince Barney that the three of you should work together to stall the giant crab until reinforcements from the guards arrive (hard social DC but innkeeper will gain some respect for you, Barney still loses respect for you)

Feel free to write in any arguments to convince the battle maniac.
>>
>>4524055
>We're still new and inexperienced at fighting, the chance to fight alongside a seasoned veteran is way better than killing a single crab.
>point out that you use a bow. The only way you know how to fight is going to take long enough for the guards to arrive.
>Do the rock paper scissors
>>
>"Screw this, I'm outta here"
>>
>>4524074
Support
>>
>>4524055
>Try and convince Barney that the three of you should work together to kill the giant crab (medium social DC but both Barney and the innkeeper will lose some respect for you)
>>
>>4524055
>Unless you wanna solo kill it, the most I can do is provide ranged support.
>Moreover I am still first install and that crab is both armored and absolutely huge.
If we don't know this IC ignore the following:
>Considering it has the trait "Blindsight" even if I were to aim for the eyes it would be useless.

>All that said I guess we can try to engage it to probe its actual strength, and if it's too strong we just stall it.

(Honestly I don't really care for Barney's respect if he isn't going to listen either way. However having a good rapport with the one who's giving us board is more important if we mean to stay. I just hope he's enough strength to not try to kill us.)
Unrelated to the current situation, but I am happy we have such a high Stability cause holy fuck.
>>
>>4524055
>>Try and convince Barney that the three of you should work together to kill the giant crab (medium social DC but both Barney and the innkeeper will lose some respect for you)
>>
>>4524074
>>4524169
>>4524178
>>4524262
>>4524281
>>4524810
>Try and convince Barney that the three of you should work together to kill the giant crab
With following write ins:
>Write in about our bow and how it will deal negligible damage which means guards will arrive
>Write in about flattering Barney and you wanting to learn from a seasoned veteran like him
>Write in tactic about ignoring its eyes since crab has blindsight trait
Auto success convince and now entering battle with both innkeeper and Barney as support. Barney sees you as less an equal and more a newbie battle junky, innkeeper still loses respect for you.

Sorry anons for the late update. Been stuck in a blackout for 10 fucking hours until just now. Was almost tempted to head to a library or netcafe to post.

"I can barely control my boiling blood and need to battle but as much as I'd love to take up your offer and kill this monster by myself, I specialize in the bow and am only First Install so I don't think I'd be able kill it before the guards come and ruin the fun." you explain whilst pretending to be saddened that you can't "enjoy" killing the giant crab solo. You can tell your arguments are beginning to sway Barney however you make a decisive 'strike' to ensure he will help assist in killing the giant crab.

"Also to be honest I'd really like to learn from an awesome seasoned master like you in the best way to enjoy the rush of battle."

It seems you were correct in judging that the battle crazed adventurer Barney has a massive ego as he gives you a savage grin hearing your words.

"Alright newbie, lemme show you the best way to enjoy yourself with these crab fucks. Don't really need the support but feel free to shoot a couple times at it with your bow if your boiling blood can't sit still. I totally know that need."

The innkeeper looks at the two of you with annoyance before speaking succinctly that he would assist. Barney however notably doesn't complain, most likely the hes used to the innkeeper "interfering" in his battles.

The three of you exit the lighthouse to another boom of the giant crab's claw against the lighthouse walls. You wonder what exactly is within the lighthouse that is attracting the monster so.

You've armed yourself with your longbow Beauty, the innkeeper wields a pitch black harpoon that radiates malice and Barney carries his worn looking battleaxe.

The giant crab towers over the three of you in the darkness of the night with only the 2 moons providing faint illumination to see its monstrous form.

Its time for battle.

1/2
>>
Rolled 5, 15 = 20 (2d16)

>>4525384
1d16

3 rolls.

You have 1 banked reroll which can be used for anything but only once.

1st 1d16 determines the effect of night has upon your aim
1-2: You can't see shit and accidentally hit one of your allies (ally Barney is injured)
3-4: You can't see shit and accidentally hit one of your allies (ally Innkeeper is injured)
5-8: You can't see shit and all your arrows hit the giant crab's chitin instead of the joints (-5 second roll)
9-12: You can't see shit and most of your arrows hit the giant crab's chitin instead of the joints (-3 second roll)
13-16: Despite being unable to see shit, you arrows find their mark due to sheer luck (+1 second roll)

2nd 1d16 determines the damage of your arrows. You receive a +1 from Archery and have 1 archery reroll for this encounter.
1-4: Your arrows may as well be made out of cotton (0 damage dealt)
5-8: You deal some minor damage (-4hp)
9-12: You deal some damage (-8hp)
13-16: You deal major damage (-12hp)
17+: Wow. Even your allies are suprised by your "skill" (giant crab is dead)

3rd 1d16 determines if the guards arrive yet. Note guards arriving when crab still alive means sharing loot with them.
1-8: No
9-16: Yes

QM rolls for your allies:
1: They die
2-8: They deal some damage (-8hp)
9-12: They deal major damage (-12hp)
13-16: They deal massive damage (-16hp)
>>
Rolled 3 (1d16)

>>4525389
can't we use vein sight to see the crab perfectly
>>
>>4525392
also hidden sight if visibility is so low, surely we can see better than a crab can
>>
Rolled 5 (1d16)

>>4525389
>>4525392
Kek imagine guards witnessing us shooting the innkeeper, would be fun
>>
Rolled 3 (1d16)

>>4525389
>>4525403
Archery reroll
>>
Rolled 3 (1d16)

>>4525389
So I guess we want to reroll that night thing

>>4525392
>>4525394
I don't think we have those skills
>>
Fuck me with a chainsaw
>>
>>4525408
We do though
>>
>>4525410
oh, so we do

>>4525389
Those should at least prevent us from shooting our allies right?
>>
Rip has been a good run anons we almost made it to second install
>>
https://pastebin.com/aNG9i4v3
>>4525392
We don't have vein sight, you anons picked Weak Point over it.
>>4525394
Hidden sight increases your Perception which has already been applied>>4524055.
Perception is for viewing the system information of others. See>>4500404

>>4525413
I mean we're not dead yet, I think innkeeper may die through depending on how next combat round goes.
>>
>>4525421
from the pastebin
>Passive abilities: Unseen Sight, Run away
>Active abilities: Weak point, Vein sight, Totally Not Spiderman, Forceful Shot
>>
>>4525421
it's spying. that's whats missing. Vein sight is under that
>>
>>4525428
QM is retarded.

Fuck I've completely forgot about it. Yes you have vein sight which means the first roll shouldn't even exist.
>>4525392
I'll let that roll auto 16.
>>
>>4525392
Auto succeed due to vein sight. Pastebin as been fixed.
>>4525403 >>4525407
3+1=4: Your arrows may as well be made out of cotton (0 damage dealt)
>>4525408
3: No guards yet
>>4525389
5: Innkeeper deals some damage (-8hp)
15: Adventurer Barney deals massive damage (-16hp)

Crab remaining hp 8/32.
Our mana 7/8.
No-one injured...yet.

So its going to be written as you being basically useless and watching on in wonder seeing the difference in combat ability those with higher installs have. If we weren't so prideful it'd probs be a humbling experience in our own powerlessness. Tomorrow we'll finish this fight and unless anyone rolls a 1, no-one should die.

Its 2am here, I'm off to bed anons.

Next week will probably be another 1 update per day week as I'll be extremely busy with work. I'll inform in thread if it looks like I can do standard 2 or not tomorrow.
>>
>>4525446
>Unless anyone rolls a one
Tempting fate, OP?
>>
>>4525446
After I finished writing I realised crab blood is blue instead of red, Excuse is its a monster

>>4525673
I have 100% confidence in anons rolls, especially when they've already rolled away the bad ones on the last rolls.

You wanted to suggest some kind of formation or tactics however it was for nought as with a challenging shout, red aura surrounds Barney’s figure as he Charges straight towards the giant crab.

The innkeeper speaks a single word “stay” before slowly jogging towards the flank of the giant crab. You were a bit miffed about how the innkeeper completely disregarded your abilities, whilst you weren’t as strong as the two of them, you were sure you could be of help in this fight.

First you needed to deal with the vision obstruction of the night so you activate Vein Sight in the first time for awhile. Whilst you still can’t see any better in the darkness of the night, the blood red flows of veins that easily outlines your two allies and the giant crab is enough. You wonder somewhat absent mindedly what would’ve happened if you didn’t have this ability, maybe in the worst case scenario you could’ve even shot one of your two allies due to your lack of vision.

Focusing back on the fight you unleash a hail of arrows towards the giant crab aiming for areas where you hope are the gaps and joints of the chitin armor. Most of your arrows hit upon the nigh unbreakable chitin armour of the giant crab whilst the few lucky arrows that found the joints…was equally worthless as you don’t notice any effect of your arrows at all. It’s as if you’re shooting cotton at the giant crab as your attacks are completely ignored by the giant crab.

However this is not the case for your two allies as you notice they’ve done within moments heavy damage to the giant crab. Barney had Charged in before using some kind of Axe skill to send the giant crab flying with a single blow before dealing a massive slice across the giant crab’s shell which cut across countless veins of the giant crab leading it to thrash around in agony.

Its many enraged attacks towards Barney are easily avoided as you hear Barney’s loud maniacal laughter carry to you on the winds. The madman is truly enjoying himself and you suspect he was even telling the truth about him being able to easily solo the giant crab.

Meanwhile the innkeeper hasn’t been idle, he had thrown his harpoon with some kind of piercing ability perfectly through the giant crab’s tough chitin that your arrows were worthless against. You notice with vein sight the location where his harpoon has hit the giant crab and how the veins are pitch black instead of red. Must be either some kind of ability of the innkeeper or the magical nature of the harpoon.

The crab is severely injured and looks like it’s unlikely to survive however in its deathroes it begins to rampage randomly, did anything happen during that time?
1/2
>>
Rolled 1 (1d2)

>>4526573
1d16

3 rolls

You have 1 banked reroll which can be used for anything but only once.

1st 1d16 is for you to avoid the crab’s rampage
1: You’re about to die and PLOT happens (???)
2-4: You’re severely injured and one of your limbs is basically a mangled joke (severely injured and lose a limb)
5-8: You’re severely injured (severely injured)
9-16: You’re mostly ignored by the crab as it focuses on your two allies that are actual threats

2nd 1d16 determines if the innkeeper receives any damage
1: For all his experience, he dies due to a lucky strike by the giant crab (innkeeper dead)
2-4: For all his experience, he’s severely injured due to a lucky strike by the giant crab (severely injured)
5-16: His experience comes in handy as he easily predicts the giant crab’s behaviour and movements to avoid any injuries

3rd 1d16 determines if Barney receives any damage
1: His overconfidence and crazed attitude leads to his death due to a lucky blow (Barney dead)
2-4: His overconfidence and crazed attitude leads to his loss of limb, maybe this will effect his battle crazed personality (Barney loses an arm, very low possibility character development)
5-16: He’s a veteran of countless battles, this one was a mere warmup compared to some real battles he’s faced

QM will roll a 1d2 to determine if crab dies.
If 1 crab dies and loot is shared with all surviving members of your 3 man party.
If 2 crab survives until the guard arrives who arrives to kill it. Half the loot goes to the guards who “saved you lot”.
>>
Rolled 15 (1d16)

>>4526573
>especially when they've already rolled away the bad ones on the last rolls.
Thats not how randomness works.
>>4526575
>>
Rolled 4 (1d16)

>>4526575
ooh boy
>>
Rolled 2 (1d16)

>>4526575
>>
>>4526575
wow, those are some pretty high chances of insta-gib. How did this dude survive so many 1/16 chances to die?
>>
>>4526583
>Thats not how randomness works.
>>4526684
>>4526696
At least they lived.
>>4526702
By being lucky and experienced and most importantly not being effected by (you) anons until now. Just fyi there was 0% chance of death with the "stall" option.

Its ok anons, no-one dead but just injured severely. They'll be out of it next night so if you roll badly tomorrow you may have to solo.
>>
>>4526583
15: You’re mostly ignored by the crab as it focuses on your two allies that are actual threats
>>4526684
4: For all his experience, he’s severely injured due to a lucky strike by the giant crab (severely injured)
>>4526696
2: His overconfidence and crazed attitude leads to his loss of limb, maybe this will effect his battle crazed personality (Barney loses an arm, very low possibility character development)

The giant crab knowing its death comes soon goes berserk thrashing its pincers everywhere aiming to kill the two nuisances that hurt it so badly. Even through Barney could easily kill the giant crab, he takes it slow almost as if to savour every moment of the battle. Barney easily dodges and avoids the many attacks of the giant crab whilst laughing with mirth whilst the innkeeper stoically makes the few minor adjustments to his movements to avoid any damage from the giant crab.

The giant crab seeing that its attempts to attack its foes is worthless focuses on you; the minor annoyance that it couldn’t care less about but now the only possible one the giant crab can kill. With a rush the giant crab rushes towards you in a suicidal charge utilising the last of its life and every bit of its hate for the humans that hurt it so.

For all your mobility abilities, you escape too slow for the giant crab as one of its pincers rush towards you, “fuck, damnit I can’t die in a place lik-” however before you die Barney saves you by Charging before the attack taking the attack that was aimed at you.

“Can’t let a fellow lover of the thrill of battle die so easily before he matures right?” he asks you with a smile whilst bleeding heavily from a mangled mess of an arm that had been crushed by the giant crab’s pincer. He had nonchalantly taken the attack that was aimed at you without a change in expression, even now bleeding heavily and with one limb mangled he was laughing with mirth. After a moment however Barney the battle crazed adventurer falls unconscious.

Meanwhile the innkeeper had spent a split second paying attention to Barney’s act of saving you. That single second was enough as a lucky strike from the giant crab sent him flying into the walls of the lighthouse. Fuck you hoped he survived. Your guilt rages inside you as this was your fault but before you can do anything else, the crab collapses dead. You notice with vein sight that the blackness of the innkeeper’s harpoon has now reached the creatures heart and its heart was pitch black instead of red. Most likely this was what killed it.

1/2
>>
>>4526740
You do your best to provide makeshift first aid to the two (luckily the innkeeper was still alive) whilst internally screaming in frustration, you were BETTER than this. You would definitely improve so that next time you could easily save the both of them for you were going to be the best heroic roguish ranger there ever was.

After awhile the guards arrive, too late to provide assistance to help kill the giant crab but at least they provided some proper Skill and Ability oriented medical aid to the two who are both unconscious now. The guards also explain between the giant crab bounty and the materials uses of its corpse (e.g. its shell could be used for many armour variants), you’ve earned 15 gold between the three of you which is 5 gold each. Frankly you couldn’t care less right now. You head to bed tired and exhausted both physically and mentally.

So ends your first day in the port city of Bit’s Rest.

Day 1 complete.

Mysterious message: 2 days

Lyra childhood friend meeting: 6 days.

Debating on making a new thread but heres the archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=SystemQM
Thanks all the anons who already voted.

Please post any ideas about what you want to do day 2 in Bit's Rest.
>write in
>>
>>4526745
>we are starting to actually get money
Sweet.

>Check on the innkeeper and Barney, see if they need anything from town. Then visit the market.
Just as a thought, we are getting rather close to second install so maybe we should plan out if we need to learn some other skills. Maybe some form of close combat, scalping or even actually learn herblore?

(Thread can probably survive a couple more days, we're just on page 7 right now.)
>>
>>4526745
wait, what message? I thought we didn't get that event.

>Suiting up with gear
use that cash to go places. Although I'm not sure how deep you're going to go with protection mechanics given how quickly people can get bodied.

>Actually level up existing skills
Running Away should get pretty busted at higher levels if this is how it works, and I'm not sure if stealth is affecting aggro.

>Preparing higher load arrows
I don't know how archery works in this world, but arrows can punch through a LOT. Is the poundage of the bow weak, or does MC need arrows that aren't cheapo? Can we fiddle with specialized arrows, or is that more a crossbow thing?
>>
How is it with suptg, will it continually fetch new replies or only capture the thread as it was at the moment of archiving?

>>4526745
Seems its quite ez to lose an arm or leg, is there any kind of healing magic/Skill which can regenerate lost limbs? Or are we screwed if we roll bad?

Related prompt can we gtfo this place? These monsters are way outside our powerlevel and they don't even count towards our install quota.

Support for >>4526772 planning at least a portion of our build in advance. I'd like at least one Skill related to animal companion. Also some kind of non-violent Skill like gourmet cooking or similar.

>what you want to do day 2 in Bit's Rest
we try to find a job being private detective, getting paid for stalking someone
>>
It's looking like everyone wants new gear/arrows/etc which means visiting the Market District. We'll also of course check up on the innkeeper and the adventurer Barney. A job as some kind of private detective means adventurer guild most likely we won't have enough time to visit as well as Market District.

I'll leave this vote until tomorrow but currently its looking like visit the Market District for equipment+check up on innkeeper and Barney.

>>4526772
>we are starting to actually get money
Yep you're less dirty peasant poor now.
>Thread can probably survive a couple more days
Okay I'll hold off on making new thread

>>4526800
see>>4523335
not message as in note, message as in what was written on the wall in blood and entrails
>Actually level up existing skills
I don't think it would be OOC to know about Installs so I'll explain. During your second install you can learn new skills (up to a max of 8 total skills owned) and gain a mutation due to unspent aether like 1st Install.
However you can also upgrade skills (basic>intermediate>advanced>etc.) and also upgrade abilities (e.g. upgrade your Forceful Shot ability to have additonal effects) with your aether. Finally you can spend aether points upgrading core stats like Will, Stability, etc.
> but arrows can punch through a LOT
Yes arrows in medieval times could punch through plate at around 20 metres. Your archery Skills make your arrows even stronger than that but opposing enemies also have their own defensive Skills/Traits/Abilties/Skill created equipment/etc. which balances out.

>>4526802
>How is it with suptg
I'm pretty sure it will keep updating, I made the archive when we arrived in Bit's Rest and its been updating fine.
> is there any kind of healing magic/Skill which can regenerate lost limbs? Or are we screwed if we roll bad?
Out of your price range for now.

Feel free to discuss possible builds and plans but you've only got 1 open Skill slot. I'm off to bed now.
>>
>>4526817
oh, the skills themselves don't improve without more aether investment. That makes Run Away a lot less powerful than I thought.

Personally I want something that either reinforces equipment(bow, arrow, shield, etc) or body strengthening magic.

And still angling for a small dart shooter.
>>
>>4526802
>can we gtfo this place?
Upgrading to the next hotel is a good idea. I thought the giant crabs would be dog or cat sized. Not King kong size.
>>
>>4527880
Support.
>>
For the upcoming build, what do you guys think about nightvision? Sure we have veinvision, but it only works on living organisms and doesnt show us the surroundings.
>>
You awaken blearily with black bags under your eyes, turns out having to awaken in the middle of the night to fight a giant crab monster followed by guilty emotional turmoil was exceedingly tiring.

You think over what you should do for the day, the most important thing that comes to mind is to check up on Barney and the innkeeper who were so drastically injured yesterday… because of you. If only you weren’t there than surely the two of them could’ve easily handled the giant crab. You start heading towards their rooms.

You note with a small sense of wonder that somehow the lighthouse interior is completely unscathed after last night’s fiasco. Just what was this lighthouse made out of that it could take such attacks almost every night.

A mystery you may never be able to solve as you contemplate moving out to a less dangerous inn. It was not cowardice that made you want to move nor was it simple logic, no you felt deep guilt over the injuries that were sustained because of your presence here.

Inside the room of adventurer Barney, you do not find anything at all. What where was he? Luckily the innkeeper was within his room lying upon his bed covered in bandages. He explained with a dour look and between gasps of pain that Barney has already left for the Adventurer’s Guild to do jobs. You wonder just how insane the man has to be that hes already up and working after losing an arm.

You apologise to the innkeeper even going as far as to prostrate yourself in apology however the innkeeper simply silently accepts it before waving you away without a word of acknowledgement. You get the feeling that the innkeeper is annoyed or blames you for last night. Most likely the two of you are unlikely to ever build any kind of relationship between innkeeper and tenant.

You still need to meet Barney later so you decide to explain about you possibly moving to another inn later when both of them are together.

Slapping yourself on your cheeks, you decide to focus on other more enjoyable stuff such as the “massive” amount of gold burning through your pockets. You have 9.9 gold to spend so you start heading for the Market District. Maybe you can purchase some kind of wrist mounted bow, maybe you can purchase a face mask for your mutation or even other possible choices.

1/2
>>
File: SystemQuest_District1.png (326 KB, 513x227)
326 KB
326 KB PNG
>>4527979
I swear if I enter capcha incorrect one more fucking time
The first thing you note as you enter the market district is the smell. You are assaulted by a thousand smells both exotic and mundane.
The large, sprawling market completely covered the largest square of the city, offering all kinds of exotic goods but also local products coming from all over the region. It's surrounded on all sides by short, close buildings separated only by super narrow alleys that open up to large roads and the larger buildings of the richer districts. You've never seen so many people packed tight into a small area before and never so may people all shouting and bargaining and arguing.

As you look upon the countless wares and check countless store fronts as well as minor vendors you note the following items that may be of importance to you:

>1 gold: A facial mask that covers your lower face perfect for dealing with your sharp teeth mutation (Remove the sharp teeth mutation minus)
>A wrist mounted bow that could work with your Archery skills (new weapon)
>Various potions and tonics that would cover most ailments (small hp potion and basically every type of anti status potion, 0.5 silver each)
>Enchanted arrows that caused paralysis (0.1 silver each)
>Poisons of all kinds which you could coat your weapons with or use just as is (write in poison type, price varies)
>Herbs which you could make into potions (SunSeed 1 gold, Nightlock 1 gold, Tears of Andra 3 gold, Blue moon flower 4 gold, write in fantasy sounding plant name)
>A cloak of many colours which your Treasure Sense is screaming at (5 gold, ??? effects)
>An appraisal shop (Can appraise items for you such as Beauty of the robe you looted from the bandit)
>write in ANY items (from sci fi or fantasy) you want to see as well, doesn't mean we can afford it but they will be flavour for next post or possible items.
>>
>>4527991
>>1 gold: A facial mask that covers your lower face perfect for dealing with your sharp teeth mutation (Remove the sharp teeth mutation minus)
>Various potions and tonics that would cover most ailments (small hp potion and basically every type of anti status potion, 0.5 silver each)
>Enchanted arrows that caused paralysis (0.1 silver each)
>A cloak of many colours which your Treasure Sense is screaming at (5 gold, ??? effects)
>>
>>4527991
>A facial mask that covers your lower face perfect for dealing with your sharp teeth mutation
>Enchanted arrows that caused paralysis
>>
>>4527991
>>1 gold: A facial mask that covers your lower face perfect for dealing with your sharp teeth mutation (Remove the sharp teeth mutation minus)
>Small bow
Unless that thing can hold a shot and can be triggered with one hand, I just wanted a slingshot and darts to test.

>Enchanted arrows
20

>Professional bodkins
50. Where are we even holding these arrows?

>Proper Boots
For climbing, stomping, and running without tripping.

>Bag of Holding
what's the price range for these things?

>Lighter
What's the most convenient way that's still affordable? Tinderbox? Flint and steal? Modern lighter? Compression cap?

>Oil/Alcohol Flask
Just the smell would bother most creatures, but an easy way to set monsters on fire sounds good.

>clothes/armor
>A haircut/makeover
Gotta look swanky and trending with city fashion(and less like some country mutant)

>Dragonslayer Bow/Arrow
What do the biggest, beefiest arrows look like around here?

>Shield
What's the best shield we can pick up that won't interfere with shooting? I assume we don't want a pavise.

>Horse/Mount
how much are these anyway? Is feed expensive?

>Rope
Rope.

>A dagger
we're going to need to dismantle monsters ourselves at some point.

>Stationary
so are we still doing that rogue thing? Does that include calling cards, or are we not the phantom thief kind of rogue?
>>
>>4527991
>1 gold: A facial mask that covers your lower face perfect for dealing with your sharp teeth mutation (Remove the sharp teeth mutation minus)


>>4527991
>An appraisal shop (Can appraise items for you such as Beauty of the robe you looted from the bandit)

Wanna get that robe appraised

>Write in: a book about various kinds of monsters and their weaknesses. I want to know the ???'s without as much effort
>>
>>4527992
what kind of potions do you want to purchase anon?
>>4528018
>facial mask
>enchanted arrows
well these two are really popular it seems, they're locked now.
>>4528062
>bodkin arrows x50
Thats like 0.5 gold worth, I'm not sure your quiver can hold so many arrows, medieval quivers hold around 50-60 arrows max. Bodkin are decent vs armor but you still need normal arrows for unarmored.
>Proper boots, lighter, clothes, rope, dagger
we already have all of that, your clothes are like Samsons, suited for hunting and forests but no enchantments of any kind
>test
Archery Skills and Abilities only work with bows. not even crossbows count. the small bow would require two hands to fire but would be much easier to conceal or use in an indoor area
>bag of holding
outside your price range
>haircut/makeover
okay, good time as any to let anons choose how the character looks like
>biggest beefiest arrow
that you know off in character and would be found in a market like this would be arrows made of adamantine a black metal which does not dull or chip and can boost Will based effects focused through it
>shield
I don't think we can even use a shield
>horse/mount
you can afford this but it'll be costly and without Skills it'd be kinda useless
>phantom thief
we're exactly that kind of rogue however we havnt had much of a chance to train or use our more roguish Skills yet. also criminals are treated much harsher than in reality due to deaths helping Installs so its also much more dangerous.
>>4528092
>appraisal shop
thats about 0.1 silver.
> a book about various kinds of monsters and their weaknesses. I want to know the ???'s without as much effort
Smart. This will be around 3 gold and will cover most monsters within Apache. Unless you have time to check the book beforehand it'll still be a roll to remember information within since theres just too much information about monsters for you to remember everything.
Facial mask and enchanted arrows x20 locked in.

You have 6.9 gold left. Feel free to keep discussing, you've got until tomorrow when I close the votes for item choices. I will include as many anons choices as possible.

Also feel free to suggest how we look aesthetically wise (e.g. haircut, eye color, etc.), it will have zero effect on the quest but I'll take as many suggestions as possible than combine it.
>>
>>4528106
>what kind of potions do you want to purchase anon?

HP and poison antidotes.
>>
>>4528106
Isn't 1g for simple cloth mask ridiculously overpriced? Also is that 0.1 silver for that mage robe we took based on Treasure Sense being triggered? Would it be possible for us to realize we are being played/affected by foreign Will effect? Or is that 0.1 silver for the service. Support for appraisal in this case.

Would it be possible to intentionally not touch on our physical appearance?

Anyways voting for spending up to 0.5 gold on exotic food and drinks. Also ask merchants selling the flowers what would qualify us to become their supplier.
>>
>>4528114
Okay included. 1 small hp and 1 antidote for 1 gold total.
>>4528137
>Isn't 1g for simple cloth mask ridiculously overpriced?
You're purchasing a really top tier facial mask so you don't like some kind of common bandit. If you just wore a random cloth mask you'd look super suspicious and it wouldn't effect your sharp teeth social malus.
>Would it be possible to intentionally not touch on our physical appearance?
Sure, I'll leave that up to anons. It doesn't matter either way as appearance choices has no real effect on the quest.
>Anyways voting for spending up to 0.5 gold on exotic food and drinks.
Okay added any particular reason for it or is it just our hero having their first taste of "real" food?
You can try and get a job supplying merchants with flowers and herbs but as with most odd jobs, you'd need to visit the adventurers guild.

Current list is:
facial mask (1)
1 hp potion (0.5)
1 poison antidote (0.5)
20x enchanted arrows of paralysis (2)
?x bodkin arrows (?)
appraise the robe from the bandit (0.1)
exotic food (0.5)
book on Apache monsters (3)
cloak of many colours (5)

You're a bit over the limit, I'll do a vote tomorrow over the book or cloak.
I'm off to bed anons, cyas tomorrow. Work is still hell for now so still only 1 update per day.
>>
>>4528151
Still need rope. Indispensable for traps, tying up people we don't kill, hunting, carrying large carcasses, everything. Strong enough to trip giant crabs, of course. Also I don't see the oil flask/lighter

check the price on a book on herblore, as well as a close-range dagger or blackjack.

Monster Bait(check prices with and without poison), Monster Repellant

Firecrackers? Do those exist?
>>
>>4528151
>Okay added any particular reason for it or is it just our hero having their first taste of "real" food?
Just our hero treating himself.

>>4529033
Is it practical lugging books around? Being a rogue/ranger..
>>
>>4527992
>>4528018
>>4528062
>>4528092
>>4528137
Surrounded by all the exotic wonders from all across the lands you did the most “sensible” thing possible. You binged yourself on exotic treats that far surpassed any food you’ve ever tasted back as a villager. Cheesy Calzones and sweet Pisang Goreng from Razer, fruity Prickly Pear Cactus and tangy Desert Raptor Roast from the Badlands, Apple and Carrot Chews and Crusty Mushroom Pies from Rom. You even tried a few local delicacies Bit’s Rest was famous for such as the tender Frog and Crab Salad. All in all it was the best 0.5 gold you’ve spent in awhile yet even if deep down you knew that you were being quite wasteful with gold amounts you used to believe were worth years of saving.

Now that you’ve satisfied yourself with pleasures and couldn’t eat another bite, you decide to focus on more important matters. The first was spending a few silver (so little qm won’t even keep track of it) on buying more hemp rope, rope had many countless uses such as for traps or carrying large carcasses and what you already had didn’t suffice. You also contemplated buying a proper close range weapon like a dagger or blackjack since the dagger you had with you was ill suited for combat. In the end you decide against it for now as you have already decided on other items which will take up all your gold. Your current hunting dagger will have to do for the few occasions you can’t rely on your bow Beauty.

Next you purchase a magnificent facial mask you’ve noticed earlier that will not only cover your Sharp Teeth mutation but also look fabulous whilst doing so. The price was quite expensive at 1 gold however you know its money well spent as compared to using some random piece of cloth like a common bandit, you look much more sophisticated. If anyone asks about the mask, you’ve already got some lies ready such as the fact you were injured heavily around your mouth or some other excuse.

Next you purchase quite a few consumables that you’ve noticed would provide great help with future combat situations. You purchase 1 small hp potion (+8hp) and 1 antidote (cures most poisons) for the price of 0.5 gold each. You also purchase 20 enchanted Arrows of Paralysis at 2 gold, a massive price for arrows that’s enchantment only worked once even if the arrows are retrieved. You console yourself on the price when you’re offered 20 bodkin arrows at a discount by the shrewd storekeeper for a few silvers (too little that qm will once again not keep track off) to ensure the sale.

QM note: Your quiver is now 20 enchanted paralysis arrows, 20 bodkin arrows and 20 normal arrows. Bodkin provide bonus versus armoured, enchanted paralysis provides chance to cause paralysis depending on enemy Stability

1/2
>>
>>4529556
Seeing a vendor offering Appraisal of enchanted equipment, you bring the robe filled with esoteric symbols that you looted from the bandit. After paying the 0.1 gold price, you’re told the information about the robe and first 4 ranks of enchanting as a freebie.

Enchanting tiers: Stone>Bronze>Silver>Gold>???

*****************
Robe of Increased Mind (Bronze Tier)
All mental magic of the user is buffed by 25% in all regards.
Worth around 5 gold.
******************

Stone tier enchantments are spent upon use (this is common for consumables like your arrows of Paralysis) and can only hold 1 effect. Enchanter must be at least Basic in Physical Magic Skill and had taken the Enchantments School.

Bronze tier enchantments hold 1 permanent effect and Enchanters must be at least Intermediate in Physical Magic Skill and had taken the Enchantments School as well as used one Ability upgrade on Enchantment.

Silver tier enchantments hold 2 permanent effects and Enchanters must be at least Advanced in Physical Magic Skill and had taken the Enchantments School as well as used two Ability upgrades on Enchantment. Equipment at this level have unique names and are very expensive.

With this information you quickly figure out that Beauty is most likely at least a Silver tier Enchanted Equipment. Luckily you didn’t ask for the appraisal merchant to appraise your bow or greed could’ve caused many problems.
With most of your gold spent, you’re left with two choices on what to spend your gold on.

Do you want to buy a book called “Bestiary of Apache Creatures and Monsters” or the many coloured cloak? Alternatively you could quickly sell the robe from the bandit and buy both however you doubt you could get the full price for the robe when you’re limited in time.

>Bestiary
>Cloak
>Sell robe for less than its full price and buy both
>write in
>>
>>4529560
>>Bestiary

We don't even know what the cloak does, its not worth buying it unless we find out.
>>
>>4529560
>Bestiary
>>
>>4529560
>Cloak
Sell robe for full price at our earliest convenience.
>>
>>4529560
Does the seller know the cloak is special? If not, we can pretend to just like the design and want to trade our shabby robe. The enchantment is useless to us, yadda yadda
>>
>>4529780
Very good point, if we can do that then support otherwise i'm sticking to the bestiary
>>
>Cloak
>>
>>4529585
>>4529665
>>4529752
>>4529780
>>4530276
>Trade Robe of Increased Mind for the many coloured cloak
>Buy the Bestiary
>2.3 gold remaining
You decide that both you want both items and that rather than try and sell the enchanted robe, you'll trade it instead.

You quickly purchase the “Bestiary of Apache Creatures and Monsters” (if pre-prepared can know all ??? of monsters outside Aether mutations, if not prepared can make a memory roll to try and recall contents). You can already see how useful the book will be for your future adventures however you do note the thick tome does weigh down your pack slightly. If you keep purchasing items there may be a day where you'll be encumbered by all the items you carry but luckily today is not such a day.

The merchant who was responsible for the many coloured cloak is at first reluctant to part with the cloak for a trade as even with his Value Sense ability, the cloak's value could not be measured. It even possessed some kind of ability that prevented Item Examine ability from appraisers. However once you explain the trade item you're offering and how its worth 5 gold guaranteed by an appraiser the merchant perks up. After the merchant uses his own Abilities and Skills to check your item was real, he accepted the trade with the requirement that there are no take backs. Clearly the merchant believed he had won out in the deal getting an item with a guaranteed price over something nebulous as the cloak.

***************
Cloak of many colours (tier unknown, cannot be appraised)
Obscure Details: The cloak possesses the passive ability to obscure any attempts to check the items details
????????: other abilities unknown
***************

Whilst its not yet dark and you could explore the city some more, you remember you still need to check up on the adventurer Barney at the inn as well as possibly explaining to the innkeeper and Barney that you're moving out because you don't want to put them at risk from your weakness. It galls every bit of your pride to admit to yourself how weak and useless you were last night however that you cannot deny the truth. You are currently weak and useless but one day you shall surpass everyone and become the greatest roguish ranger the world has ever seen.

As you travel back towards the West Port district you note a gathering of guards and a crowd in front of one of the alleys. You take a quick peek and see once more a gruesome sight. A corpse missing many internal organs and written with his entrails and blood was the message "2 days". You quickly leave to avoid any possible troubles, even with your face mask you distrust the crowd after that fiesta of a chase yesterday.

Arriving back at Light's Rest lighthouse, you note the fresh scratches upon the paint from last night but the lack of any real damage to the lighthouse structure.

1/2
>>
>>4529780
Support.
>>
>>4530916
I feel dumb.
>>
>>4530912
You find Barney within the tavern having a drink without a care in the world despite missing an arm and covered in bandages. He greets you casually as if he didn't just save your life last night and everything was normal.

"About last night I just want to thank and apo-"

"Nah don't worry about it newbie, I did it for myself cus I'd feel bad if you died before you showed the world your potential"

You attempt to thank and apologise to him over last night but he shrugs of your worries with a laugh stating the choice was his and he doesn't blame you.

Huh. You didn't realise how much of a relief hearing those words were and you feel a massive burden of guilt lift from you shoulders.

After a bit more small talk (mostly about fun battles that Barney has had in the past), you decide to bring up the main topic... or do you?

>Move to another inn (choose 20 Crooked Apple or 30 silver Safe Nest)
>Stay within Light's Rest

This is a binary choice so no write ins. After this one I'll have another update soon about what happens at night with rolls.
>>
>>4530916
>>4530919
Its okay anon. The choice won anyways but thanks for voting.
>>
>>4530928
>Stay within Light's Rest
Nah fuck it, we're not gonna reach second install by taking the easiest path
>>
>>4530928
>>Move to another inn (choose 20 Crooked Apple or 30 silver Safe Nest)

Safe Nest. We have many valuables now so the lock is worth it.
>>
>>4530949
>>4530948
Wait how many gold do we still have left QM?
>>
>>4530957
Yeah, nevermind. My dumb ass forgot to check again. Ill support >>4530949

We can still go to Light's Rest if we want to fight with them tho
>>
>>4530957
2.3 gold left which is 230 silvers
current inn is 10 silver per day
crooked is 20 silver per day
safe is 30 silver per day
>>
>>4530960
thank you anyways QM :)
>>
>>4530960
We have enough for a full week then. That gives us enough time to either earn more money or finish our business here and leave.
>>
Gonna give it another 1 hour for the other 3 players if they're here to vote, after that I'll start writing.
Currently it seems it'll be Safe Nest which means unless you roll a 1, nothing terrible bad should happen at night.
>>
>>4530928
>Stay within Light's Rest
I don't really care, but MC does need to toughen up somehow
>>
Rolled 1 (1d2)

>>4530948
>>4530949
>>4530959
>>4531002
2-2 stay vs safe nest
1 stay
2 leave
writing either way
>>
>>4531033
Even through you were so determined to leave just earlier, now you’re having second thoughts about it. You don’t have much gold left anyways after that shopping spree so you may as well stay. You spend some time one-sidedly chatting with the innskeeper and one-sidedly listening to Barney before you head off to your room. Hopefully tonight will be a quiet night where you can relax.

Did you have a quiet night or did the whims of chance play its hand?

1d16.

3 rolls

1st 1d16 determines how the demon cultists interact with you
1-4: Despite Barney and the innkeeper’s detection Skills, you’re kidnapped by demon cultists without anyone noticing. The injures innkeeper and Barney sustained must’ve affected their ability to keep vigilant. You awaken in the demon cultist’s headquarters.
5-8: Demon cultists attempt to kidnap you however the other occupants of the inn notice them, you’re in battle with them
9-12: You find a polite note within your pack the next morning from the demon cultists inviting you to a certain shop. You don’t know how it got there.
13-16: Nothing happens… tonight at least

2nd 1d16 determines if you’re attacked by a monstrous frog
1: The monstrous frog has an aether mutation, this will be a hard fight even if it’s the only enemy but if theres multiple than you’re fucked
2-12: A normal monstrous frog attacks the inn
13-16: No monstrous frogs tonight

3rd 1d16 determines if you’re attacked by a giant crab
1: The giant crab has an aether mutation, this will be a hard fight even if it’s the only enemy but if theres multiple than you’re fucked
2-16: No giant crabs tonight

Depending on how you roll this can end up a pretty horrid clusterfuck.

Next update tomorrow, I'm tired from work and off to bed. Good luck anons. Don't forget you still have that 1 reroll banked.
>>
Rolled 12 (1d16)

>>4531039
>>
Rolled 6 (1d16)

>>4531039
>>
Rolled 15 (1d16)

>>4531039
>>
>>4531039
>>4531052
>>4531055
>>4531060
Went better than expected
>>
>>4531052
>>4531055
>>4531060
We had a giant crab, let's see how bad a giant frog can be.
At least it should not be armored.
>>
Work extreme load is finally over, next week we’re back to two updates per day. Early update cus no reason not to. This would've been a piece of cake if your allies were uninjured but they're both injured from last night's unlucky rolls.

>>4531052
12: You find a polite note within your pack the next morning from the demon cultists inviting you to a certain shop. You don’t know how it got there.
>>4531055
6: A normal monstrous frog attacks the inn
>>4531060
15: No giant crabs tonight

Once again you are awakened in the middle of the night to the ringing of bells. For fucks sake will this happen every night in this “inn”? Can’t a man sleep in peace for once?

You enter the tavern to find the place in a mess as Barney and the innkeeper are each busy dealing with a monstrous frog the size of a man.

**************
Monstrous Frog
12/12
Traits: Amphibious, **** ******, ****
Aether Mutations: None
**************

Barney fights with happy enthusiasm using his battleaxe although you note that his movements are extremely poor compared to yesterday. The loss of one of his arms and his many injuries seems to have heavily impacted his balance and fighting capabilities.

Meanwhile the innkeeper deftly wields his pitch black harpoon towards another monstrous frog however you note the innkeeper is much slower with his movements compared to yesterday. You’re about to start shooting both monstrous frogs when Barney barks out.

“I’m fine, most fun I’ve had facing Monstrous Frogs in years. These little shit were boring and weak back when I had two arms but with one they’re actually a pretty fun challenge.”

You hope Barney’s words aren’t just bravado as you contemplate your options. Do you focus attacks on Barney’s opponent or focus attacks on innkeeper’s opponent or do you evenly help both even if its harder? Is there any specific tactics (e.g. forceful shot, aiming for specific parts, etc.) you want to use?

>Focus on Barney’s opponent (+Barney is more severely injured and needs help more, -Barney’s opinion of you, -innkeeper has no help)
>Focus on innkeeper’s opponent (+Barney’s opinion of you, -Barney has no help)
>Try and help both (+Help both, -roll mod due to difficulty, -Barney opinion of you)
>Write in bonus tactics
>>
>>4532106
>Focus on innkeeper’s opponent (+Barney’s opinion of you, -Barney has no help)
Use fascination shot
>>
>>4532106
>Focus on innkeeper’s opponent (+Barney’s opinion of you, -Barney has no help)
>>
>>4532106
>>4532107
support
>>
Rolled 9, 9 = 18 (2d16)

>>4532107
>>4532195
>>4532237
fuck word limit
You decide to listen to Barney’s advice and focus on the innkeeper’s opponent. You will first fire a Fascination Shot with beauty to hopefully confuse the monstrous frog and provide an opening for either you or the innkeeper to finish the monster off. You give a quick nod to the innkeeper who returns it. Clearly he understands that you’re going to try and help him.

Your HP 16/16.
Your mana 8/8. Beauty mana 8/8.
Monstrous frog #1 hp 16/16.
Monstrous frog #2 hp 16/16.

1d16

3 rolls

You have 1 banked rerolls.

Don’t forget figuring out the ??? is +1 to that roll.

1st 1d16 determines your Fascination Shot effects.
1-4: You miss due to the monstrous frog’s incredibly fast ????s and accidentally hit the innkeeper who is confused for a split second. (innkeeper suffers -5 to his roll)
5-8: You miss due to the monstrous frog’s incredibly fast ????s
9-12: Despite the monstrous frog’s incredibly fast ????, you still manage to hit your Fascination Shot. The frog stands there confusedly which provides the perfect chance to finish it off (+3 to your second roll and to the innkeeper’s roll)
13-16: Despite the monstrous frog’s incredibly fast ????, you still manage to hit your Fascination Shot. The monstrous frog ????s towards the other monstrous frog that Barney is fighting whilst ignoring you and the innkeeper (+3 to your second roll, Barney’s roll and the innkeeper’s roll)

2nd 1d16 determines damage from your normal arrows. Archery Skill provides +1 and 1 reroll from archery training.
1-4: You somehow keep missing due to the frog’s incredibly fast ????s.
5-8: You do moderate damage (-8 monstrous frog hp)
9-12: You do heavy damage (-12 monstrous frog hp)
13-16: Monstrous frog is dead, you can now assist Barney or just watch from the side

3rd 1d16 determines damage you take
1-4: The frog’s whip like ???? ????? knocks you out (-4hp and you are unconscious rest of encounter).
5-8: The frog’s whip like ???? ????? bruises you heavily (-4hp)
9-16: Despite the frog’s whip like ???? ?????, you take zero damage of any kind. Most likely its too focused on the innkeeper to attack you seriously.

QM will roll for your two allies. Barney rolls with a -2 from his injuries. Innkeeper rolls with a +2 from your assistance.
0 or lower: Your ally somehow impossibly die. Note these monsters are easily hunted by 1st Install adventurers so their death will be some incredible amount of impossibility not even their injuries could explain.
1-8: They only deal moderate damage vs their respective monstrous frogs due to their injuries (monstrous frog -8hp)
9-16: The monstrous frog they were responsible for is easily killed.
>>
Rolled 8 (1d16)

>>4532301
>Jump

>Fast Tongue
>>
Rolled 5 (1d16)

>>4532301
Reflexes?
>>
>>4532310
>jump
correct +1 to that roll
>Fast Tongue
tongue is correct but the fast is not. no bonuses.
>>4532311
>reflexes
incorrect, no bonuses, the ? is each one letter.
>>
>>4532318
If it's literally whip tongue I'm gonna be salty

Fist tongue would be downright cursed
>>
Rolled 14 (1d16)

>>4532301
>>
>>4532301
Hard tongue.
>>
>>4532310
8+1:9: Despite the monstrous frog’s incredibly fast jump, you still manage to hit your Fascination Shot. The frog stands there confusedly which provides the perfect chance to finish it off (+3 to your second roll and to the innkeeper’s roll)
>>4532311
5+1+3=9: You do heavy damage (-12 monstrous frog hp)
>>4532352
14: Despite the frog’s whip like ???? ?????, you take zero damage of any kind. Most likely its too focused on the innkeeper to attack you seriously.
>>4532301
9-2=7: They only deal moderate damage vs their respective monstrous frogs due to their injuries (monstrous frog -8hp) I'll end it anyways to not drag this fight
out

9+3=12: The monstrous frog they were responsible for is easily killed.

The monstrous frog jumps incredibly fast towards the innkeeper but he manages to avoid the attack. The frog leaps from wall to wall, ceiling to floor and everywhere else like a pinball whilst aiming to slam into the innkeeper however despite the innkeeper's injuries, he avoids all the attacks with practiced movements.

Despite the many jumps and leaps of the pinball like monstrous frog, your heavily practiced archery skills easily sees through the movements. Fascination Shot easily hits the monstrous frog as it pauses confusedly in its movements. Taking the chance the innkeeper throws his harpoon with pinpoint accuracy piercing the monstrous frog in its stomach.

The monstrous frog ribbits painfully and angrily as it thrashes out with a whip like long tongue towards both you and the innkeeper in a last desperate attack however both you and the innkeeper easily avoids the attack. After a moment the life leaves the monstrous frogs eyes.

Meanwhile Barney seems to have finished his own battle as he laughs whilst repeatedly slamming his axe into the corpse of the monstrous frog he was fighting. From the lack of wounds on him, you presume the battle was fairly easy for him as well.

After the problems of last night you were a bit worried but it turned out nothing was worth worrying about. You easily crushed these pathetic monstrous frogs. The innkeeper informs you that these monstrous frogs are worth 0.5 gold each and with two of them split ways it would be 0.3 gold each. Compared to the giant crab from last night the monstrous frogs seemed to be worth much less but than again you reason they were much much weaker. Hell even you alone probably could've handled them much less with help. Barney also thanks you for not interfering in his fun as he laughs loudly.

You go back to bed and hope you can sleep without any more interruptions. When you awaken in the morning you note that your pack is not in the position it was at last night. As you check with the suspicion of thief's, you instead find a note.

"Greeting chosen one, it is with the most heartfelt well wishes that we welcome you to xxx street in the Market District."

1/2 fuck word limit
>>
>>4532365
Day 2 complete.

Mysterious message: 1 days

Lyra childhood friend meeting: 5 days.

Do you accept the offer on the note or ignore it?

>accept
>deny (write in what you want to do today)
>write in (e.g. tell the guards or etc.)

No update tomorrow, I'm going to be running a one shot civ quest from 9am to 9pm tomorrow.
>>
>>4532367
What timezone is that? Would love to participate. Perhaps also consider making a twitter handle so you can announce everytime you launch a new thread + anons can contact you
>>
>>4532367
Tell the guards
>>
>>4532391
I don't think guards will care. I'm sticking with my previous vote
>we try to find a job being private detective, getting paid for stalking someone
>>
>>4532367
>accept
>>
>>4532388
Australian Sydney time so 7 or so hours from now.
I'm off to bed anons.

Remember this vote (which is quite important) will be available for all of tomorrow as I'll be busy with the civ oneshot.
>>
>accept
>>
>>4532367
>deny
Hotel upgrade. Fuck all the random encounters. Check out Adventurers guild.
>>
>>4532367
>>4532828
Changing to this.
>>
>>4532396
>>4532399
>>4532699
>>4532828
>>4532892
>Deny
You decide against trusting such a suspicious note that randomly appeared in your pack. You debate for a moment telling the guards about it but its unlikely the guards will particularly care.

You decide today you will finally visit the Adventurer's Guild and maybe find a job being a detective. This would be a good way for you to practice your Stealth and Spying Skills as well as increasing your meagre funding after that spending extravaganza yesterday at the Market District. The adventurer's guild may also be a good place for you to find some training for your rogue related Skills that has so far been mostly neglected.

You quickly find the Adventurer's Guild building as it easily towers over the surrounding structures in a haphazard manner as if multiple different architects all applied completely different plans to the building's construction. Elegant carved pillars warred with rustic wood and every window was a completely different shape. It's difficult to see much through the windows, but the sound of rambunctious and hearty chaos echo out.

You enter with confidence and pride in walking a step towards your goals of becoming the greatest roguish ranger; however all that disappears in a heartbeat as you're forced to duck a wayward tankard which crashes behind your head. It appears some kind of equivalent of a bar room fight was occurring between anyone and everyone. Amid a sea of chaos, the receptionist behind the desk was the sole island of calmness as you note that no matter how the bar room chaos progresses, they all completely avoid the receptionist and give her a wide berth.

Doing your best to avoid the chaos you head to the receptionist who asks you politely
"And how may we serve you today? Are you here as a client or as an adventurer?"

You inform her your intention to become an adventurer as she hands you a sheet of paper to fill out. You note with some suspicion that its asking you to fill out almost everything about yourself. It also mentions a combat test to be held after completion of the paper work to determine your "rank".

How much of your capabilities do you reveal?
>Reveal everything
>Hide something (write in: e.g. Beauty, your rogue related Skills, etc.)
>Fake information (write in what you're faking: e.g. you're pretending to be a warrior or something)
>write in (mix and match above or maybe you want to ask the receptionist something?)
>>
>>4535496
>>Fake information (write in what you're faking: e.g. you're pretending to be a warrior or something)
Just write Beauty off as a Forceful Shot bow, enchanted to do it a few extra times for free
>>
>>4535496
>If they ask for mutations, only mention the teeth.
>>
>>4535496
>Reveal everything
>>
>>4535496
Fucking KYC.

support both >>4535547 >>4535575
>>
>>4535496
Reveal everything except our mutations and our rogue skills, pretend to be just an ordinary ranger.
>>
>>4535576
>>4535575
Support
>>
>>4535547
>>4535575
>>4535576
>>4535598
>>4535606
>>4536330
>reveal: everything outside mutations
>do not reveal: mutation unless asked and even if asked only teeth
>fake: Beauty information (Its a bow that can shoot out free Forceful Shots)
You know reveal everything is mutually exclusive with only reveal x right... anyhow not revealing demonic tail was smart. just beware if its found out AFTER you already lied about it than the issuing conflict will be much much worse

You decide to reveal almost everything about yourself outside your mutations unless asked. If worst comes to worst and they notice how you have less than 8 skills and asks what mutations you have suffered, you will at most reveal your Sharp Teeth. You know from Samson's warning just how dangerous it would be to reveal your tail and the many possible conflicts and disasters that may occur.

You notice a section on the form asking about any Enchanted gear you carry. You know from the explanation of enchantment ranks back at the Market District that Beauty is at least a silver tier Enchanted bow. You decide to fake a few details about Beauty to ensure that greed does not occur. Instead of its true abilities, you write that your enchanted bow can instead fire off a couple of Forceful Shots.

After completing the form, the receptionist looks over it with a discerning eye before giving you a weird "look".

******
Your Stability has failed to resist a foreign Will effect.
******

You expect something problematic to occur as soon as you see the Status message however the receptionist only smiles and says

"Thank you for your time. As your build seems to scouting and recon focused, your combat assessment will reflect that. Now I will explain the rules of the Adventurer's Guild and how we function:

The Adventurer's Guild has purview over all odd-jobs and small scale bounty based monster slaying. Odd jobs can vary heavily depending on client and pay will vary heavily as well. Some jobs will require specific Adventurer Guild ranks which will be discussed later

Failure to complete a job without adequate reasons will result in a permanent ban from all Adventurer's Guilds. As Adventurer Guild cards are "signed" with your mana-core signature, being banned from one Adventurer's Guild is the same as being banned from all of Apache's Adventurer's Guilds.
"

1/2
>>
>>4536680
"There are 8 Adventurer Guild ranks. If you have any Enchanting experience you'' recognize these ranks:

1. Stone (this is given to newbies/noncombatants and involves mostly jobs without much danger, you must complete 4 jobs of this level to be able to move upwards in rank.)
2. Bronze (this is given to adept adventurers and jobs will often have real risk and danger involved, you must complete 8 jobs of this level to be able to move upwards in rank)
3. Silver (this is given to veteran adventurers and will often involve high risk jobs that have a large risk of death, you must complete 12 jobs of this level to be able to move upwards in rank)

Ranks above silver are unlikely to matter to you currently as you cannot start higher than silver after your combat assessment.

Now than its times for your combat assessment to determine which rank you will start at.
"

The receptionist stands up and calmly indicates you to follow her as she walks towards a back room. You note once again the wide berth that separates the many brawling adventurers and the receptionist, wherever she walks, adventurers in the middle of a fight stop and respectively move away from her. You note the many fearful eyes of men far brawnier than the receptionist. Who the hell is this receptionist?

You're led into a room filled with pillars and places to hide. In the center there is a circle of open space where the receptionist calmly stands. The receptionist explains that she will administer your test and that you will have 5 mins to move anywhere you wish or prepare traps before it begins as you are a ranged combatant.

Time to see how well your combat assessment goes.

>Write in any specific tactics you want to employ? (without tactics you will likely start at stone rank and make a negative overall impression on the receptionist)
>>
>>4536697
>Start laying triprope in different spots. We don't need them to trip, if they just stand in an area with trip
>Find any pillars that look weak enough that shooting them from the top with Forceful Shot will topple them over
>Figure out the hiding spots.
>>
>>4536894
Support this, as well as:
>Not using any Rogue kind of skills
>>
>>4536894
>Start laying triprope in different spots. We don't need them to trip, if they just stand in an area with trip
>Find any pillars that look weak enough that shooting them from the top with Forceful Shot will topple them over
>Figure out the hiding spots.
>>4538255
>Skills correction are automatic but okay you will not use any of your rogue related Abilities
Was going to make you roll but if theres only 2 players I'll leave it


You quickly race off away from the receptionist whilst contemplating the best idea to showcase your ability in this combat assessment.

You decide that the best idea would be to attempt to utilise a trip rope trap whilst you hide and attempt to Forceful Shot one of the weaker pillars into the receptionist when she trips or more likely pauses near the trap. You're confident the double deception would be enough to showcase your tactics. Quickly you begin moving laying one rope trap after another all over the room whilst internally keeping careful track of the time remaining and trying to find a weakened pillar. Near the end of your time limit you finally find a pillar filled with cracks that would be suitable for your plan. After tying some rope between two pillars as your final trip trap, you hide yourself behind one of the pillars with a particularly large shadow. Your Stealth Skill makes the chosen pillar and how you hide almost natural.

Over the next few minutes you wait patiently in hiding until you finally see the receptionist walk towards the trip rope trap that's near the weakened pillar.
It takes a couple minutes before you notice the receptionist start walking towards the rope trap. Just as you expected the receptionist easily notices the trip rope trap and pauses. Taking advantage of her pause you fire your Forceful Shot at the weakened pillar. Unluckily even with the cracks it doesn't break on the first Forceful Shot however you quickly fire 2 more Forceful Shots within a second from the first which is enough to finally send the pillar crashing towards the receptionist. The receptionist mutters the words "Obscuring: Ghost" under her breath which you barely make out with your Spying Skill. With that the pillar which should've hit the receptionist head on instead went through her as if she was intangible. She than looks right at where you're hiding and gives a polite wave which you reply with a dozen arrows aimed at her however like the pillar they simply go through her.
"Mental: Order - Kneel."
******
Your Stability has failed to resist a foreign Will effect.
******
She calls out and you feel yourself dropping to your knees. With that the receptionist calmly announces that the fight is over.

1/2
>>
>>4538338
Afterwards she explains that your tactics whilst simple were fairly decent since you forced her to use a Skill which means you pass albeit only as a Stone ranked. She takes you to a room with a multicoloured crystal ball where you place your hand upon. She explains this is to read your unique Mana-Core signature.

Afterwards you are given your Adventurers Card which reads the following:
**********
Adventurer David Hammond: Stone (0/4)
Skills: Structural analysis, Parkour, Running, Archery
Mutations: No
Enchanted Items: Beauty (Forceful Shot bow)
*********
You'll need to make sure you keep true to the information above if you're in party with other Adventurers on jobs. They are unlikely to be happy if they know you faked your Adventurer Card information.

When you arrive back in the main room of the Adventurer's Guild you note that the brawl that happened earlier has ended. You wonder how often they occur.

Now you can finally take jobs and upon the bulletin board you quickly notice 3 jobs that you could take as a Stone ranked adventurer that fit your wants of "being a detective/spying".

The first job from the city guards speaks of patrolling the the western region of the city and looking for any signs of Demonic Cultists. This has very low pay of 0.1 silver per day spent but offers 1 gold for any concrete information no matter how minor.

The second job is from a noble and he wants you to follow his daughter who hes suspicious is "tainting her noble blood" with a commoner. The pay is 1 gold if you can find out who the commoner is or 5 gold if you can somehow break up his daughter with the commoner. You note there is no mention of payment if his suspicions are wrong and his daughter isn't "tainting her noble blood".

The third job is from someone who wants to remain anonymous and he wants you to explore a certain area for him and note anyone "suspicious". He offers 10 gold for any information found. You note that the area is very isolated and filled with alleyways where dangers may lie.

Which job do you take?
>guards patrol job
>noble daughter job
>anonymous explore job
>>
>>4538346
>>guards patrol job
>>
>>4538346
>guards patrol job
>>
>>4538346
>noble daughter job

Also glad Adventurer's Guild has apparently loose internal policy regarding adventurers not disclosing every bit of relevant info. Pretty sure that inkeeper knows about all our abilities.
>>
>>4538346
>>guards patrol job
>>
>>4538349
>>4538401
>>4538405
>>4538705
>guards patrol job
Whilst you are confident in your skills and abilities, you decide against the two riskier missions.

You quickly accept the job and are told the exact details:

- It is suspected that Demon Cultists are responsible for the killings
- Mutants are the most suspicious since they are often inducted into Demon Cults and simply because they are mutants
- You will patrol the shadier areas of the Western Ports District such as the segregated mutants residential area and locations within the Western Ports District near where serial killings occurred
- You will socialize with locals undercover and try to figure out if there are any "new faces" or if anyone is acting suspicious
- You will note any suspicious individuals and report them to the guards

Whilst your social skills aren't anything to write home about, you're confident you can manage to find something with your Spying Skills.

Did anything happen during your patrol?

1d16

3 rolls.

You have 1 banked one time reroll.

As usual figuring out the ??? is a +1 to that roll.

1st 1d16 determines if you find any useful information. You receive +1 from Spying Skill
1-4: Zero information of any kind found and you attract suspicion (-5 on second roll)
5-8: Zero information of any kind is found
9-12: You find information about a suspicious individual and can choose to either follow them for more information or immediately report
13-16: You found the HQ of the ??????s faction of the Demon Cultists and will have options available for how you want to proceed

2nd 1d16 determines if you attract the wrong kind of attention from demon cultists of the ??????s faction
1-4: You don't even notice them before you're knocked out and kidnapped.
5-8: You don't even notice them before they club you on the head. Luckily you are still conscious albeit bleeding and woozy (You are in combat with demon cultists and suffer a -1 on all rolls for the whole encounter)
9-12: You barely notice the demon cultists in time to avoid their attack (You are in combat with demon cultists)
13-16: You aren't noticed by any demon cultists: ??????s faction

3rd 1d16 determines how the demon cultists of the ?????? ???? faction treats you
1-8: Whilst you are important to them, they don't want to step on any toes of the ??????s faction (no effect)
9-16: You are too important to let the ??????s faction take you (you will receive assistance if you are ever under attack by the ??????s faction of the demon cultists)
>>
Rolled 61 (1d100)

>>4539655
Cultist.
>>
Rolled 6 (1d16)

>>4539655
>>4539671
Let's try again.
>>
Rolled 7 (1d16)

>>4539655
Devourer. The other faction Nameless Knights?
>>
Rolled 12 (1d16)

>>4539655
Mutants.
>>
>>4539655
Something related to sins. Deadly Sins? Seven Sins?
>>
>>4539676
6+1: Zero information of any kind is found
>>4539684
7+1: You don't even notice them before they club you on the head. Luckily you are still conscious albeit bleeding and woozy (You are in combat with demon cultists and suffer a -1 on all rolls for the whole encounter)
>devourer
incorrect
>Nameless Knights
incorrect
>>4539692
12: You are too important to let the ??????s faction take you (you will receive assistance if you are ever under attack by the ??????s faction of the demon cultists)
>mutants
correct, +1 to second roll
>>4539696
>seven sins/deadly sins
incorrect

Even with correct guess of faction bonus you still are facing a hard battle. On the upside you CANNOT die this battle as you will be saved (but "forcibly invited") if you lose.

Writing.
>>
>>4539731
You spend most of the day wandering the many streets of the Western Ports District whilst asking questions of the residents whenever possible. You note with some small amount of wonder at the ingenious design of the buildings that are dug into the cliff side.

You even find the black cat from a few days back who seems to recognize you. You feed it a bit of your jerky whilst petting it before you leave towards the mutants’ residential area. The black cat repeatedly tries to draw your attention away but unfortunately you have no more time to play with it today for you are on the job.

As you keep wandering towards the mutants’ residential area you notice the increasing decay and deterioration of the buildings/roads not to mention the horrid smells. The mutants’ residential area was a clear slum and you note with some sadness as you see mutants like you living in squaller or as beggars. You even notice a mutant young girl with 5 eyes and no more than 10 years of age whoring herself out. Since mutations were often hereditary, it was likely that child had suffered since her birth.

One day you will change this treatment of mutants you swear with renewed determination. You were going to become the most heroic roguish ranger the world has ever seen and completely change how people think about mutants.

After a while of asking and searching among the slum of the mutants’ residential area, you find zero clues at all even through you spent most of the day. It sucks but you guess you’ll have to just take the 10 silver (0.1 gold) for your day’s pay.

You pass through an alley to leave the mutants residential area only for a pain to erupt from the back of your head as you collapse to the ground barely conscious.

**********************
Your Stability has resisted a foreign Will effect.
**********************

“Shit bro, thought wasn’t Stunning Blow meant to knock them unconscious” comes an annoyed voice from behind you.

“Sigh, if I knew you were so incompetent, I would’ve just knocked him out with Sympathy. Also don’t call me bro you idiot.” answers an equally annoyed voice.

You turn whilst struggling to ignore the pain from your skull to find 2 mutants. One was a man with four arms each wielding a club. The other was a mutant woman that looked normal outside a birdlike beak where her mouth should be.

Who the fuck were these two? Muggers? Whatever, you’ll find out after you beat the shit out of them. You take an unsteady stance as you get ready to fight the two mutants. You are in an alley with not much room for maneuverability. Also you're close enough with these two that you're unlikely to be able to get off more than a single shot from Beauty.

>Write in plan for how you want to deal with these two. You will suffer a -1 mod for this whole encounter no matter the plan.
>>
>>4539743
Use totally not spiderman to climb up to the roof and shoot at them from above.
>>
>>4539743
I like >>4539753
plan

The rooftops shouldn't be that high, and if they run we're in a much better position to track them.
>>
>>4539753
Support, maybe try fascination shot on the 4-armed one since he probably had lower stability
>>
>>4539753
maybe using parkour with this one as well.
>>
>>4539753
>>4539755
>>4539759
>>4539766
>>4539753
>>4539755
>>4539759
>Climb alley walls with Totally Not Spiderman than shoot them with arrows from above.
+
>Use Fascination Shot on the 4 armed mutant

Immediately you attempt to use your Perception for more information about them but instead of the normal information or ??? you see completely false information that is mocking to say the least.

**********
Your mum
Will: 99
Stability: 99
Wit: 99
Perception: 99
Skills: Wouldn’t you like to know?
Mutations: Being awesomer than awesome
**********

You’ve heard about this from Samson, this must be the common Ability False Status that bandits and criminals often use however they’re rarely this openly fake and mocking. You begin thinking of a plan to deal with these two with the limited seconds you have.

Within a few short second you decide that the best plan would be to utilize your mobility and climb the alley walls, the rooftop above them weren't particularly high (less than 1 story tall due to slum buildings being shit). From there you would Fascination shot the 4 armed mutant before peppering them with arrows. Since they didn't attempt to kill you, you're not merciless enough to attempt to kill them either. You will aim for mostly shots that will injure over killing which you justify to yourself with the fact that you need information from them.

1/2
>>
>>4539784
I'm off to an early bed after this, tired from work. Inb4 awakening to horrid rolls
1d16

3 rolls

You have 1 banked one time reroll.

1st 1d16 determines if you can manage to reach the alley rooftops with Totally Not Spiderman. You receive -1 from this due to your head injury. You receive +3 from Run Away and +1 from Parkour.
1-4: You're don't manage to make and you're heavily injured (-12hp and -3 on second roll)
5-8: You don’t manage to make it but you at least avoid most of the attacks (-4hp, -3 on second roll)
9-12: You manage to make it to the rooftops and now have a good spot to shoot the two of them with your bow (-4hp, +1 to your second roll)
13-16: You manage to make it to the rooftops effortlessly whilst avoiding any damage at all (+1 to your second roll)

2nd 1d16 determines your Fascination Shot towards the 4 armed mutant. You receive -1 from your head injury.
0 or less: Somehow the beaked mutant’s magic turns the Fascination Shot effect back on you. You become their friend willing to answer any of their questions and do what they say. (You auto lose the encounter and have to be bailed out by the other demon cultists faction who kidnaps you to their HQ “for your safety”)
1-4: Somehow the beaked mutant’s magic turns the Fascination Shot effect back on you. You’re very confused by the Fascination Shot’s effects. (You receive -5 on your 1st and 3rd rolls)
5-8: Your Fascination Shot fails due to the beaked mutant’s magic
9-12: Your Fascination shot works and 4 armed mutant is very confused to the point he can’t fight anymore (4 armed mutant disabled for rest of encounter)
13-16: Your Fascination shot works and the 4 armed mutant will assist you for the remainder of the encounter (4 armed mutant is your ally until end of this encounter, you will be able to question him for information too

3rd 1d16 determines if your regular arrows do anything. You receive +1 from Archery and -1 from your head injury. You have 1 archery reroll for this.
1-12: Your arrows shots are useless as both mutants can easily deal with them not to mention your head injury reducing your capabilities (zero damage dealt)
13-16: Your arrows do some moderate damage despite your head injury and the Skills/Abilities of the enemy mutants (-8 hp for enemy mutants)
17+: One of the two mutants is incapacitated from your arrows due to your amazing luck (1 of the mutants is downed)
>>
Rolled 8 (1d16)

>>4539785
Panic time.
>>
Rolled 7 (1d16)

>>4539785
rip kid
>>
Rolled 11 (1d16)

>>4539785
>>
Rolled 8 (1d16)

>>4539785
Rerolling.
>>
>>4539785
so do we all decide if we want to use the reroll or can anybody use it?
>>
>>4540051
Whoever rolls a particular roll has right to reroll outside obvious troll rerolls (e.g. anon already rolls a 16 but wants to reroll). If a roll is particularly unliked by multiple anons than you can vote to reroll it.
>>4539794
8+3+1-1=11: You manage to make it to the rooftops and now have a good spot to shoot the two of them with your bow (-4hp, +1 to your second roll)
>>4539804
7+1-1=7: Your Fascination Shot fails due to the beaked mutant’s magic
>>4539874 >>4539876
8+1-1=8: Your arrows shots are useless as both mutants can easily deal with them not to mention your head injury reducing your capabilities (zero damage dealt)

You ignore the thrumming pain within your head as you dash towards the alley walls however your movements are wobbly and easily taken advantage of by your foes. You feel a jarring pain as you take a bruising hit from one of the clubs wielded by the 4 armed mutant.

You hear a snap behind you as you glance back for a single moment to see beaked mutant crush what appears to be human eyes in her hands. "Sympathy: Sense Share" calls out the beaked mutant at the same time as you feel some kind of spell attempt to affect you.

**********************
Your Stability has resisted a foreign Will effect.
**********************

Luckily whatever Ability was utilized for the attack was stopped by your Stability. Ignoring the pain from both your bleeding head and your bruised back, you woozily climb the wall with Totally Not Spiderman. You make use of your Parkour Skill and Run Away Ability to instinctively know how to make acrobatic movements that allow you to avoid the blows of the 4 armed mutant as you climb to the rooftops above the alleyway.

Luckily it seems that neither of the two mutants have abilities or skills that will allow them to chase you up the walls to the rooftop. You contemplate just leaving however there’s no way you will leave such "villains" by themselves when you can still do something about it… no matter how injured you are.

1/3 fuck word limit
>>
>>4540485
You aim at the two mutants and begin firing a few shots from Beauty however the head blow clearly is effecting your capabilities as many of the arrows go wide. Those few arrows that go anywhere near the two mutants are easily avoided or blocked by the 4 armed mutant who smacks the arrows out of the air.

You take a moment to concentrate past your roaring headache and your painful back as you fire 3 arrows in the space of a single moment towards the 4 armed mutant. Each arrow is fired in the shadow of the last to make it much harder to see in the evening light. The first 2 arrows are bait whilst the true attack is the third shot which holds the power of Beauty’s Fascination Shot. It almost seemed like your skills and technique was rewarded as the Fascination Shot lands on the 4 armed mutant and hes clearly confused however...

“Some kind of confusion ability? Sigh, Sympathy: Sense Share.”

Calls out the beaked mutant whilst pointing at the 4 armed mutant.Immediately the 4 armed mutant seems fine as if your Fascination Shot was never used versus him. Fuck you fully understand why Samson hated mages and wanted you to always target them first. You fucking hate mages and their magical nonsense.

You keep firing arrows almost meaninglessly towards the two mutants whilst still somewhat confident, after all surely they can’t come up here to the rooftops right? Unfortunately whilst they cannot come up here, that does not mean they cannot take you down.

You have a couple of bonus options too: you can drink your small hp potion to recover from your wounds, you can focus solely on your archery or you can retreat as much as you don’t want to.

Your hp:12/16
Your mana:7/8
Beauty mana: 8/8

Choose one of the following options as well as rolling 1d16.

>Hp potion (-hp potion, +back to full hp, +no more -1 mod rest of encounter)
>Retreat (--your morale, mood and confidence, +the fight ends if you survive the following rolls)
>Focus archery, mind and arrow are one (no bonuses or negatives)

2/3
>>
>>4540486
1d16

3 rolls

You have one banked reroll.

1d16 to avoid the 4 armed mutants thrown clubs. Thrown clubs even with Skills improving the throw are not balanced for being thrown at all. You receive +2 to this roll. You receive -1 mod from your head injury.
1-4: You’re knocked out by bad luck (You auto lose the encounter and have to be bailed out by the other demon cultists faction who kidnaps you to their HQ “for your safety”)
5-8: The strength behind the throw clubs are no joke as your broken arm will attest (-8hp and one of your arms is broken)
9-12: The strength behind the throw clubs are no joke as the many new bruises will attest (-8hp)
13-16: You avoid the thrown clubs easily

2nd 1d16 determines if you manage to resist the non-stop spells of the beaked mutant. You receive -1 from your head injury.
1-4: Despite your high Stability, one of the spells finally affects you and it affects you badly (You auto lose the encounter and have to be bailed out by the other demon cultists faction who kidnaps you to their HQ “for your safety”)
5-8: Despite your high Stability, one of the spells finally affects you however you manage to keep your wits about you and ignore its effects (you are blinded for rest of encounter, -3 to other rolls, some trauma towards Sympathy magic afterwards)
9-16: Your high Stability means her spells are worthless vs you

3rd 1d16 determines your returning fire with Beauty. You receive +1 from Archery and -1 from head injury. You have already used your Archery reroll this encounter.
1-12: Your arrows shots are useless as both mutants can easily deal with them not to mention your head injury reducing your capabilities (zero damage dealt)
13-16: Your arrows do some moderate damage despite your head injury and the Skills/Abilities of the enemy mutants (-8 hp for enemy mutants)
17+: One of the two mutants is incapacitated from your arrows due to your amazing luck (1 of the mutants is downed)
>>
Rolled 9 (1d16)

>>4540488
>Focus archery, mind and arrow are one
>>
Rolled 8 (1d16)

>>4540488
>Chug the hp potion, activate our Vein Sight and Weak Point abilities, see if we can kick down, drop or forceful shot something on them.

Hmm, anything in our inventory we could use?
>>
Rolled 13 (1d16)

>>4540488
>HP potion

Are they climbing up to chase us? That's the best position to start punting them off the roof with Forceful Shot.
>>
>>4540488
>>4540726
If he's got defensive skills, then those Bodkin arrows should do something. Paralysis for the mage, too.

If we're in an alleyway, tying a rope across the gap can be surprisingly handy for blocking a relatively large thrown club.
>>
>>4540746
>vein sight + weak point
no real benefits gained outside mana spent, you can see fine even without vein sight even if theres a few shadows here and there due to it being evening
weak point would reveal a shit ton of weaknesses due to how badly made the buildings in the slum are, since battle seems to be continuing this will be one of the options in next post
>>4540750
>Are they climbing up to chase us?
No they aren't crazy enough to attempt to climb up when you're above them in a vantage point with a bow
>bodkin is for armour (specifically chain mail in the middle ages due to it breaking the links, it was only effective vs plate until the early 1350s before italian states like savoy or milan made plate armor that arrows couldn't pierce) and is less effective than normal arrows on unarmoured. the 4 armed does not have any applicable defensive Skills, hes mostly avoiding your arrows or batting them out of the air with his clubs
>paralysis for the mage, sure I'll make that an option in the next post since fight seems to be continuing
>tying rope across gap
you don't have that kind of time.

Anyhow looks like we're going to be blinded (for the encounter) and also suffer a broken arm. I'd suggest O1skfocC to use the banked reroll for his roll but I won't force.

Update in 2 hours or so when I have free time.
>>
>>4540787
>avoiding your arrows
oh, ok
>>
>>4540787
Not sure if id is still the same. But I can reroll if other players want.
>>
>>4540837
It's a coin flip but yeah sure I guess. If we could throw a cloth over all of them and just block vision that would be nice.
>>
>>4540539
9+2-1-3=7: The strength behind the throw clubs are no joke as your broken arm will attest (-8hp and one of your arms is broken)
>>4540726
8-1=7: Despite your high Stability, one of the spells finally affects you however you manage to keep your wits about you and ignore its effects (you are blinded for rest of encounter, -3 to other rolls, some trauma towards Sympathy magic afterwards)
>>4540746
13+1-3=11: Your arrows shots are useless as both mutants can easily deal with them not to mention your head injury reducing your capabilities (zero damage dealt)

>Hp potion

**********************
Your Stability has resisted a foreign Will effect.
**********************

You quickly fumble with your backpack before you find the small hp potion you had purchased yesterday in the Market District. You chug it down as you feel your bruises upon your back slowly disappear as well as your headache slowly lessen.

**********************
Your Stability has resisted a foreign Will effect.
**********************

However unfortunately for you the time taken to drink the potion was not wasted by the armed mutant who immediately throws one of his clubs towards you like a boomerang. Clearly the balance of the clubs was not made for throwing as you easily avoid the first two clubs however that makes you overconfident. The first two clubs were only thrown for the armed mutant to get a good sense of the distance and the balance. The third was his real attack and it hits you squarely upon your left arm. You feel the bones in the arm crack and you bite down the scream of pain.

Fuck you can’t afford to mess around. Ignoring your cracked arm, you aim and fire your bow sending a shower of arrows towards the two mutants. You even use a few paralysing arrows weaved in with the normal ones.

Unfortunately whilst you are now more clear headed and much more skilled, your arrows still fail to hit any of your arrows as the 4 armed mutant uses his remaining club to bat your arrows out of the sky as they streak towards him. Before you can try a different tactic however suddenly you see nothing but darkness.

**********************
Your Stability has failed to resist a foreign Will effect.
**********************

1/2
>>
>>4540917
What the fuck is this? All your other senses was there, hell you could still smell the decaying air of the slums, but it was as if you suddenly lost your sight. Was this one of the spells of that beak mutant woman?

If so she had another thing coming, you’ll show her you can take them down even without your eyes. Hell, shooting Beauty is second nature to you now and you don’t even need your eyes to use it. Where the fuck are they? You’re not scared, not scared at all, not fucking scared. You flail around as you attempt to shoot arrows with Beauty but even with all your training you still can’t fire too well blind.

Wait you have Vein Sight, you can use that if you’re blinded, you activate the Skill but still can’t see anything. Was Vein Sight tied to your eyesight and now with no eyesight, it was useless? Than that means the effect of the magic the beak woman used must be one that takes away your sight. Surely its not forever right? It’ll go back to normal soon right?

Your frantic thoughts are interrupted by a loud crack as you feel something slam into your cracked left arm and fully break it. You fall to the ground cradling your broken arm. Fuckfuckfuckfu- your internal screams of pain are interrupted with a voice.

“Geez, did you forget us two after bro took your eyes?” says a voice in front of you that clearly belongs to the 4 armed mutant. He must’ve taken advantage of your lack of sight to climb up to the rooftop.

You hear another more distant voice obviously of the mutant beak woman who calls out “Sigh, I told you not to call me bro. At least call me sis or something. Now bring that brat down so we can question who the fuck he is. We can’t have any random fuckups so close to the operation. Question him than gut him.”

Gut him? Fuckity fuck, whoever these people were, they were going to kill you. Not like this. It’s not over, you refuse to let this be over so soon when you havn’t even achieved your dreams of becoming the greatest roguish ranger. You stand shakily to your feet however you knees are kicked from behind you as you collapse on the ground.

“Why are you even trying? Bro’s spell is super awesome since most people without their vision are just free kills ya know?” calls out the 4 armed mutant who is behind you.

2/3 fuck word limit
>>
>>4540918
You can’t die here, fuck that. You still have a few options even now. Weak Point does not rely on your sight and you could use it to try and collapse the poorly built slum buildings upon both yourself and the two mutant enemies. You could attempt to keep fighting whilst blinded, maybe with your high Stability you can eventually shrug off the effects of the magic darkness. You could beg and plead like a rat, maybe you being a fellow mutant will make them take it easier on you. Finally you could attempt to run which will be hard even with Run Away boosting your escape. What do you want to do?

>Weak point and then use it to try and collapse the buildings (moderate dc but high chance of further injury)
>Keep fighting with archery whilst blinded (coinflip dc but high chance you lose anyways)
>Beg and plead (this is OOC for someone as prideful as our hero, even if you succeed your confidence will take a severe hit, on the upside your mutations means this is probably the easiest roll out of the choices)
>Run away whilst blinded (Run Away + Parkour makes this the easiest choice but you'll probably develop a trauma from how badly you failed and how you nearly died, less than the plead option at least)
>Write in
>>
>>4540919
>Weak point and then use it to try and collapse the buildings
There are guards coming soon, right?
>>
>>4540919
>Pretend to surrender "Why are you even after me? I just got in this stupid town!"
>Bite the beaklady while she tries to get close to use her sympathy powers
We're still on the roof, so if it comes to it we can try to jump off and land while using the beaklady as a cushion
>>
page 10 by the way. This thread be ded soon
>>
>>4540919
>>Run away whilst blinded (Run Away + Parkour makes this the easiest choice but you'll probably develop a trauma from how badly you failed and how you nearly died, less than the plead option at least)
>>
>>4540919
>Weak point and then use it to try and collapse the buildings (moderate dc but high chance of further injury)
The most dramatically appropriate option imo
>>
>>4540919
>Run away whilst blinded
We got jumped and have been on the back foot this whole fight, there is no shame in escaping especially if our arm is fucked. The other option is to stall until our vision is back and rip their necks out with our teeth, something I'm not too optimistic about working
>>
>>4540919
>Weak point and then use it to try and collapse the buildings (moderate dc but high chance of further injury)

Not gonna lie qm, kinda salty about this fight rn. The dc to damage is stupidly high, then we roll high enough after taking a potion but we still dont hit because you wrote us taking the potion before the -3. This just feels like an encounter we could not possibly have won, unless we were EXTREMELY lucky, which makes the choice aspect of a quest feel kinda pointless imo. /rant

Still love the quest tho
>>
>>4541441
We have a reroll that no one used.
>>
>>4541441
>encounter we could not possibly have won
>which makes the choice aspect of a quest feel kinda pointless
QM did nothing wrong. We not only had the choice of retreating right on turn one (and our build is optimized towards retreating) but QM also clearly communicated we are being outmatched in this encounter. What happened is 100% on us.

I do agree though encounters could be little less lethal and the outcomes more predictable. Perhaps switching from 1d16 to 2d8 could do the trick... or not. Again, we do know how deadly combat is yet we keep fighting even if we don't have to.
>>
>>4540926
>>4541005
>>4541024
>>4541041
>>4541326
>>4541441
>There are guards coming soon, right?
Nope, the guards don’t give two shits about what happens in the mutants residential area
>2d8 instead of 1d16
Combat between equals is meant to be highly dangerous and coinflip results unless you have a significant tactical advantage, I’ll still let players vote for it next thread if a lot of players want to swap to 2d8 format
>kinda salty about this fight
I mean I did say this would be a hard fight and you guys rolled bad multiple times. Unlike the farmer turned bandits, these mutants have actual combat focused builds.
>Weak point and then use it to try and collapse the buildings

No fuck this you weren’t running, you’re going to take these two fuckers down even if you have to put your own life at risk. You activate Weak Point and fundamentally understand the weaknesses of the buildings wooden structures and how filed with rot they are. Even if you can’t see, you know exactly how to bring this building down.

With one arm broken it’s hard to utilise Beauty however so what? You unwrap your tail and use it as a replacement limb to shoot Beauty. Never have you been gladder about your tail mutations as if it wasn’t for it, you’d never be able to shoot a bow with your arm broken. You note that no attacks are forthcoming from the 4 armed mutant.

“Huh you’re a mutant? Was this all a massive mistake? Lemme guess bro, you wanted to join us which is why you-“ calls out the 4 armed mutant in a relaxed and friendly tone.

“Shut the fuck up. It’s probably because of mutants like you that mutants are so discriminated against. Fuck you asshole. “ you roar out with anger

Ignoring the now silent 4 armed mutant you fire an arrow perfectly (despite using your tail instead of an arm) at the weak point of the building’s support. Almost immediately, the dilapidated building starts collapsing with the screams of curses from both your enemies in the background.

How badly were you injured from this and how well did the plan work?
1/2
>>
>>4541942
1d16

3 rolls

You have 1 banked reroll

1st 1d16 determines state of the 4 armed mutant.
1-4: Somehow he survives with only some bruises and now hes mad at you. “Luckily” the other demon cultist faction intervenes (you are a “guest” of the ??????? ???? demon cultist faction)
5-12: He’s knocked unconscious with heavy injuries, if you are in an okay state you can ply him for information or/and send him to the guards
13-16: He dies despite his strong physique due to pure luck

2nd 1d16 determines state of the beaked mutant. Shes a mage with no relevant Skills or Abilities that would help her survive. Her body’s not particularly tough either.
1: Somehow she survives with major injuries and now shes mad at you. “Luckily” the other demon cultist faction intervenes (you are a “guest” of the ??????? ???? demon cultist faction)
2-12: She dies, the mutant faction holds a grudge against you as she was one of their few mages (New random encounter at night)
13-16: She dies and the mutant faction decides against any grudges this close to their operation

3rd 1d16 determines how injured you are.
1: You’re about to die and PLOT happens (???)
2-8: Your broken arm is completely mangled and you’re about to die but the ??????? ???? demon cultist faction intervenes (you are a “guest” of the ??????? ???? demon cultist faction, lose a limb, new sidequest: save up 50 gold for a Elixer)
9-12: Pretty severe injuries, your broken arm is completely mangled (lose a limb, new sidequest: save up 50 gold for a Elixer)
13-16: You manage to survive your injuries with only bruises (-4hp)

I heavily heavily suggest you reroll the third roll if you’re unlucky.
>>
Rolled 13 (1d16)

>>4541944
>>
Rolled 11 (1d16)

But hey, at least we earned 1 gold for all this trouble!
>>
Rolled 6 (1d16)

>>4541944
Interesting setup op. Been enjoying this thread.
>>
>>4542010
Burn your one time reroll or keep it?
I'll start writing in 2 hours or so, please decide before than anons.
>>
Rolled 7 (1d16)

>>4542013
Reroll i guess
>>
>>4541944
??????? ???? is mutants gang.
>>
>>4541953
13: He dies despite his strong physique due to pure luck
>>4541958
11: She dies, the mutant faction holds a grudge against you as she was one of their few mages (New random encounter at night)
>>4542010>>4542027
RIP
7: Your broken arm is completely mangled and you’re about to die but the ??????? ???? demon cultist faction intervenes (you are a “guest” of the ??????? ???? demon cultist faction, lose a limb, new sidequest: save up 50 gold for a Elixer)
>>4542079
Incorrect, its not really guessable. Also why would there be two factions both named mutants? Since you will learn them soon anyways, the factions of the Demon Cultists are Eternal Soul, Mutants and Penance Seekers. Only Eternal Soul and Mutants are relevant to Bit's Rest.

The building collapses and you find yourself in free fall towards the ground. The lack of vision due to the spell makes it hard for you to orient yourself and you find yourself falling amongst the rubble with a crunch. Screams tear themselves out of your mouth as you feel your already broken arm be mangled into worthlessness in the fall. Of course the rest of your body isn’t any better off, you’re covered in wounds and half the bones in your body are broken.

You attempt to crawl forward however your body fails to respond, instead you feel blood and guts vomit itself out of your mouth. Fuck was this how you die? Without achieving anything? Your thoughts are interrupted as promptly fall unconscious from the sheer pain of all.

9/10 towards Second Install

--------
A black cat watches the scene impassively as it notes the two dead bodies of the fools from the Mutants Faction and the broken body of the Sprout of Superbia.

Whilst it was ready to intervene if it looked like the sprout would die, it seems it was unnecessary. Hopefully the many injuries would make the Sprout much more pliable to any “requests” that are made.

“Syllogism: Self – Cats have a heart, humans have a heart. Therefore I am human”.

The woman stretched herself, it was always tiring to assume the cat form but for once the finding of not just a Seed but a Sprout made it all the more worthwhile.

She easily picks up the Sprout as she starts heading towards her underground headquarters… the headquarters of the Eternal Soul faction of the Demon Cultists.
--------
1/2
>>
>>4542089
You awaken in a luxurious bed within some kind of well decorated cave.

To your side is what appears to be a young woman with flowing black hair and a gorgeous figure. Unfortunately this is all ruined by the deep black eyes filled with madness sunken into their sockets. What the fuck happened? Where the fuck are you? And who the fuck is this?

You attempt to use your arms to rise up only to notice you were MISSING YOUR LEFT ARM FROM THE ELBOW DOWNWARDS. You almost begin hyperventilating however strangely instead of going into shock you find yourself impossibly calm. You may not remember much from your herblore lessons with Samson but its clear you’re under some kind of calming drug. You begin to form words to question the woman besides you however she interrupts you by speaking first in an almost religious tone.
“Welcome chosen to the headquarters of the Eternal Soul branch of the Demon Cultists. We have been awaiting one such as yourself. Join us and I promise you won’t regret it for we shall bring salvation upon all the souls of first this city and with time the world.”
Demon cultists? Oh fuckity fuck. You may be confident in yourself a lot of the times but you’re no fool. You are so so so fucked.

------------------------end thread 1---------------------------

this is the end of thread 1, next update will be in new thread tomorrow. Stopped here as it’s a great point to start the second thread at and also because thread is at page 10.
>>
Alright thanks qm! Was very enjoyable!!
>>
>>4542089
>9/10 towards Second Install
oh good, I was worried about that.

It occurred to me that going unconscious right after levelling up would be a really REALLY bad thing.
>>
>>4542172
Damn, total mutant smut spinoff when?
>>
>>4542010
>>4542013
Holy shit. Made the roll before bed. Now I feel real bad. Sorry



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