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Uuuuuuuh...... I can explain
OK no I can't but here we go again with this tale everyone probably thought got dropped again

>Writing... New Post at 8:00 PM EST tomorrow
We will be continuing the story of JOHN JORGENSON of the MILITIA. With his ever so helpful companion (and also acting mother) AT, a LEGION class titan.

Episode Title: THE GREATEST WAAAAAGH TO EVER WAAAAAGH

++Thought for the Day++: One thing you can say for enemies; they make life more interesting.

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Pilot+Stranded

For those new to the Bread:
Systems: Best of three Bo3) 1d100 for rolls, with bonuses for certain addons and situations. simple enuf, yeah?

Optional bonuses are displayed under the roll mods, and if you would like, you may add these to your roll. If your roll is the highest, I shall add this bonus to the roll.

Feel free to ask questions and other shit if you are confused because it helps me fix this shitshow of a system.

Required: buffoonery, a [s]creative[/s] insane thinking process and boolets
>>
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>>4476493
I got time, here's a thing
--------------------------------
John Jorgenson, after running away from the ominous IMC mech on top of the plateau, slams themselves behind an outcropping.

"AT, have you found that Titan on radar yet?"

"Negative dear, i do believe they have vanished."

"A Titan just doesnt dissappear AT"

"Sorry, but this geography is playing havoc with my sensors right now. I can barely tell the wreckage of the last battle from some of the rocks."

"Well, I now regret the fact you don't have a neck to look around with."

"I do have my topside camera."

"... that'll do"

Slowly removing themselves from cover, AT lumbers along, when AT points out, "Hey, I hate to alarm you but the Buzzsaw that we got from that weird can titan back there is starting to shake a lot"

John, remembers the mass amount of scrap that they are carrying, and eventually rustles out the saw. Just like AT said, the thing is shaking a bit, but it seems as though its coming from the inside...

What do you do?
>A. Peel back the outer paneling and carefully look inside
>B. Rip it open and yell at whatever's in it
>C. Throw it.
>D. Shake it till it stops.
>E. Write-in
>>
>>4476892
>C. Throw it.
>>
>>4476892
>B. Rip it open and yell at whatever's in it
>>
>>4477164
>>4477129
Caaaan we get a tiebreaker perhaps?
>>
>>4476892
>>A. Peel back the outer paneling and carefully look inside
>>
>>4477164
This
GET OUT HERE YA GITS! IM DA NEW WAR BOSS!
>>
>>4476892
>>C. Throw it.
>>
Rolled 2 (1d2)

>>4476892

I left to take a piss right as I was about to get to writing and we tied again. Shall I roll or will we wait?
>>
>>4478364
Go!
>>
Rolled 2 (1d2)

>>4478852
>Computer crashes while trying to write

off to a wonderful start

>Writing...
>>
>>4479194
Taking a look at the saw shaking, you decide to disregard your urge to yell at whatever is within, and instead wind up AT's arm servos to the max, and mutter "Lets send this fucker downrange"

>Roll for chucking power...

Difficulty: 40 (special 80)

Bo3 1d100+10
Mods: S t r o n k: +10

Optional bonuses:
None
(Write-in)
>>
Rolled 90 + 10 (1d100 + 10)

>>4479303
Well since apparently nobody else wants to do it, I might as well chip in a little.
>>
Rolled 15 (1d100)

>>4479303
BIG DOINKS NO WHAMMIES
>>
Rolled 96 + 10 (1d100 + 10)

>>4479303
Thing
>>
>>4479660
>>4479739
>>4479751
Why throw?
>>
>>4479758
Throw was picked due to roll, and don't worry, I will get to writing soon, have a paper I need to finish up.
>>
>>4479751
big fuckin doinks, lets go bois.

>Writing...
>>
>>4479858
You throw your arm forward, propelling this now jittering sawblade through the air! Until it hits the ground with a resounding CLANG!... waitaminute. Clang? On sand?... that cant be good.

>A. Call the Arvus to see whats up around here
>B. Try boosting the radar to detect that Titan on the cliff
>C. keep moving, you ain't got time for this bullshit and there's a warboss that need slayin'
>D (SPECIAL ROLL) Investigate that clanging noise...
>E Write-in...
>>
>>4479923
>D (SPECIAL ROLL) Investigate that clanging noise...
>>
>>4479923
>D (SPECIAL ROLL) Investigate that clanging noise...

WHAT'S IN THE BOX SAWBLADE OP
>>
>>4480075
This
The fuck why did people want to throw it anyways? If you dont want to talk to the gretchin, then at least kill it before it spawns more orks. I would prefer talking to it though.
>>
>>4480123
>>4480075
>>4479933
WHATS IN THE BAAAAWX

>writing...
>>
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>>4480219
Welp the internet went out. sorry about that everyone.

You motion AT slowly over towards the still shaking wreckage. The saw itself is still shaking, scraping noises coming from inside, however after carefully approaching, you peel back the layer of sheet metal to find.... A dimutive green creature strapped to what appeared to be a bicycle powering system that moved the saw... you could only pause and wonder what other systems these Orks used to power their tools. However, while the sniveling, rodent based gremlin inside your new weapon was pleading for its life, you investigate the small patch of material it landed on. You reach town to tap you hand against it... and that's when the scans came back wit ha match as to what is was. This small fragment of metal seems to be... no that cant be right.

"Check again AT"

"I did sir, its exactly as the sensors say."

"Oh my god... This is the same metal as the plating used on the plating of starships! What the hell is it doing here?"

"My guess dear? I'm starting to think that the trenches this enemy base was located in are too oddly shaped to be naturally formed. Not to mention their sudden procurement of enough high-quality material to create an entire fortified outpost in a desert with limited resources."

What will you do?
>A. Call it in, ask the Arvus to do a sweep of the area with their scanners.
>B. Don't call it in, keep it a secret for now
>C. Interrogate the little rat bastard in your saw about why there's a starship hull under the sands.
>D. Write-In
>>
>>4481029
>C. Interrogate the little rat bastard in your saw about why there's a starship hull under the sands.
>D. Write-In
Tell me how the weird power core thing works you lil shid. The one we took from one of those kills Kans or whatever you call em. Deth somethings? Can we harvest more of those power Cores? If we cant use them in the future, we can probably use them as improvised explosives.
>>
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>>4481295
Seeing no other votes, I do believe we will be interrogating the little green fucker.

>Writing...
>>
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>>4481468

Breaking out of his stunned pause, he looks back at the wheezing rat-entity. Getting a closer look, it seems as though he's hiding behind the wiring and metal bits, fumbling with some sort of weapon.

"YOU!"

It squeaks, fumbling and dropping the weapon "ME!"

"What is this doing here?"

It looks over the edge of the saw at the metal, and its eyes widen.

"DAS SOME PROIM SCRAP THAT THERE IS"

"No, I mean why is it here, and most importantly under the sand of all things."

"I GOT NO IDEA, D-D-DA THINGS BEEN HERE FER A WHILE"

"What thing?"

"DA B-BAWSS FOUND SUM KINDA SHIP THING IN DA PLA-PLATEAU. BEEN USIN IT FOR SCRAP AND STUFF... IT-ITS SUM PRIME SCRAP IT IS, BUT..."

"But WHAT you little runt?"

"S-SUM SAY DA SHIP TAKES DOSE DAT GO IN... WE DONT TAKE FROM IT ANYMORE..."

"What do you mean it... "takes"?"

"I DUNNOE! BUT WHOEVER GOES IN IS TOOK! THEY GET TOOKEN! ALLS WE FINDS IS DAKKA CASINS' AN' BLOD! EVEN DA BAWSS KNOWS BETTER THAN TO GO IN THERE..."

If the salvage parties inside of the ship are going missing... perhaps there are survivors? If so they must be trying to stay hidden if they took this long to call for help. Whatever it is, you're just glad that these green idiots are being culled. You just hope that the survivors aren't IMC, otherwise this could get awkward real fast, but that titan...

"Oi runt, I got another question for you"

"YE?"

"There was a titan here previously, do you know anything about it? It had a sword on its back"

"A... TITAN? YOUSE IS DA ONLY STOMPA HERE DAT AINT OURS!"

Well that's concerning to say the least.

Cont'd...

1/2
>>
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>>4481536

"Well, here's something you might know..."

You take out the power core that you had retrieved from the first Kan you encountered.

"What is this?"

"OHHHHH YOUZ HAS A BIGGA BATTERY!"

"A what now?"

"IZ A BIGGA BATTERY! DIS THING IS MADE OUT OF SKRAP WE FOUND IN DA SHIP! YEEEEEAAAAHH TA BAWSS SAID ITS HIS GREATEST THING YET! HE GIVES IT TO SUM OF DA BIGGEST BOYZ AROUND, OR... SOME OF THE ONES HE WANTS TO TEST IT ON..."

Well, if its made out of parts from the ship, then the battery icon makes sense, but damn, that much power from a pile of junk?

"What does it do, exactly."

"I... DUNNO"

You squeeze the saw slightly, and he squeaks and tried to press against the plating.

"I MEAN IT I DOIDOIDOIDO! HE JUST COMES UP WITH THIS STUFF AND SAYS IT HELPS, NOBODY QUESTIONS HIM ON IT!"

Well, you weren't getting anything more out of this guy on that regard...

"Whats your name?"

"M-ME NAME's JEREMY!"

"Oddly human for a rodent like you."

"I mean, I GOT DA NAME SINCE IT WAS ON SOME 'UMIE GUYS CORPse..." The Grot awkwardly fades out on that ending part.

>Ask more questions
>Move on (back to adventuring, companion get!)
>>
>>4481621
>Move on (back to adventuring, companion get!)
>>
>>4481778
>and we return to our adventures with a fren
>writing...
>>
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>>4482218
You relent from Jeremy, and say "Well Jeremy, im going to go beat the shit out of some people, you in?"

Jeremy looks at the smoke from the wreckage of your last fight.

"YEAH... YEAH! ALRIGHT BOSS! WHERE TO?"

Jeremy clambers out of the saw and into one of the panels on the side. You place the saw back into your salvage container as Jeremy uses the hatch as a sort of viewport.

Companion Get! Companions are mission relative allies that can assist you with certain tasks if it is relative to them. Can sometimes provide info on other locations, so its good to consult them if you have questions about the area (if they know what it is you're asking about, that is).

>Jeremy:
A grot you have obtained from your fights. He is a determined fellow, if a bit yellow-bellied. Makes for a good mechanic and can be hidden in your mech quite easily. Been around this planet's ork forces as a lackey of many a Mekboy, and knows quite a bit about their projects and "TECK"

"I'Z OVERHEARD THAT THERE IS A SPECIAL SQUAD FROM THE FUEL DEPOT. DEY HAVE ONE OF THE CORES, BUT THEIR MEK IS NO JOKE! ITS A BIG OL' STOMPA!"

After taking a look about your surroundings, you seem to have a general idea of where you are.

MAP UPDATE
Red Arrow: Enemy patrol
Red Star: Miniboss enemy patrol
Red Skull: BOSS
Red X: defeated enemy
Orange X: Secret

What will you do?
>A. Head for the boss himself. Put him in the dirt and go from there.
>B. Go find that special squad and show whose bigger.
>C. Contact the Arvus to perform a basic material scan of the area, see what ship we're dealing with here. (Write-in other questions)
>D. (Write-in)
>>
>>4482740
>B. Go find that special squad and show whose bigger.
First off sweet tasty batteries. Shame we dont have a Monarch with us to chomp on those.
Second, we capture the fuel depot, which can be very useful depending on what they store there.
>>
>>4482740
B
>>
>>4482903
>>4482997

>>4482997
>>4482903

Gonna show these fools who is da real boss

>writing...
>>
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>>4483297
>Sorry for the delay, a connection issue forced the page to reset as I was typing.

You, knowing the value of some primo scrap, and the need to know the sekrit behind these power cores, decide that it would be worth the time to fight this "special" squadron, and show them who had the bigga gunz.

After you maneuvered yourself behind the squadron, you looked around the corner, and in a moment, realized why Jeremy said this was a special squad. At the front of this group was a lumbering beast of a Titan, fairly larger than a Kan, and with the weaponry to match it too. This thing was being transported by a Trukk, and had a small escort of a horde of Boyz in another Trukk.

However, as for the big boy... Jeremy had one thing to say.

"D-DAS DA MEGA DRED! HE SQUISHED ME BUDDY BORKE A WEEK AGO!"

"HOW WE GONNA KRUMP HIM BAWSS!?!"
>A. Tried an True, Goomba stomp the fuckers.
>B. Forego wasting time and just start blasting them in the back.
>C. Try and collapse the stone formations above them and pick apart their corpses.
>D. Intimidate them with the sheer G I R T H of your weapon selection.
>E. Write-In
>>
>>4483494
>A. Tried an True, Goomba stomp the fuckers
active the SMART CORE
>>
>>4483526
>A

Aaaalrighty, so you clamber your way up the side of the massive Chasm, slowly making your way upwards until...

Gimmie a strength roll to carry your GIRTH up the side.

Bo3 1d100-10
Mods:
Heavy AF: -10
Optional Bonuses:
None (Write-in)

Difficulty :50
Mods: None
>>
Rolled 97 - 10 (1d100 - 10)

>>4484318
>>
>>4484318
dice+1d100-10
We thick, and we rolling doinks
Trying for a crit.
>>
Rolled 73 + 10 (1d100 + 10)

>>4485321
Fuck
>>
Rolled 7 - 10 (1d100 - 10)

>All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
>About • Feedback • Legal • Contact

>>4485322
In case you were wondering, you need to write dice+1d100+-10 to do negative modifiers to a roll.
>>
>>4485339
>>4485322
>>4484881

87, beeeg doinks

>writing...
>>
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>>4485516

You finally drag your bulk up the side of the plateau, servos straining as you pull yourself up and over. AT is a big girl and wasn't expecting this kind of exercise today, so she's quite tired.

"*wheeze* *cough* we made it! HOOOO... DID it... AGAIHN!"

"Oh jeez AT quit being so melodramatic, you know you could have made it"

"[DISENGAGING_jokes.exe] I know, dear. Now, how shall we go about dealing with these fellows?"

>Jump and let gravity do the work. (no diff. roll, stomp them into the sand
>Pull another Jorgenson Special and use another stone pillar to skate down, blasting along the way. (High diff. roll, extra attack with stomp)
>Climb back down (Get some exercise for AT)
>Write-in
>>
>>4485546
Full ass pull, use the Smart Core on the long range setting to snipe them all. Orks are shit at range.
>>
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>>4486927
Oh
Oh I like this.

>Will get to writing when i wake up
>>
>>4486927
Absolutelly based write in.
>>
>>4486940
Am Awake, Writing
>>
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>>4487425
In a stroke of genius, you unrack your predator Cannon, and ask, "so, AT..."

"How many do ya think we can get on the way down?"
...........................
AT's booster pack erupted, rocketing you down the side of the Plateau. You train your cannon's targeting module on their general area, and right as they spot your glowing blue chassis rocketing down the cliff face...

BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT

The Boys and trukkz erupt into flames, shrapnel and blood spewing across the silent sands as you light up the air with rounds being fired so fast they could collide mid-flight. After you shredded the miniscule opponents, you turned your attention to the enemy that was now your bullet sponge, sinking round after round until...

"DEAD ON!"

You yell as the rock you were surfing the way down on impales the pitiful "Deff Dread", turning its unfortunate pilot into punch. Right before the momentum carries it into the opposite canyon wall several meters back, you jam your arm into its Chassis, ripping out its power core, and kick off. Your titanium toed feet slam into the sands, scraping along as you come to a scraping halt. In that moment, you realize that you were holding your breath, and make an exaugurated exhale. An explosion goes off on the far wall behind you.

"Ahhhh, I love my job"

Holstering the power core and Cannon, you are left in this now carnage-ridden field of blood and scrap metal.

What will you do now?
>LOOT
>Drag the body to the fuel depot and intimidate them into surrendering. These Orks respect only strength. Show them you have it in ample supply.
>You have bullets, you want to use them. Make a beeline for the fuel depot and get blasting.
>Write-in
>>
>>4487690
>LOOT
MORE GRETCHIN BOYZ
MORE LADS
WE GONNA WAAAAGH ON DEZ WEAK ORKS
>>
>>4488584
Seeing no objections, Gretchin farming it is!

>Writing...
>>
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Rolled 60 (1d100)

>>4489138
You know for a fact that the fuel depot needs to be taken, but here... there's just too much scrap to pass up on. Not to mention, you see something moving amongst the wreckage of the destroyed Trukks and is acting quite alive...

>Roll me a rolo

1d100-10
Mods: Mashed into a fine pulp -10

0-10: We aint found shit
10-30: Shiny bits
30-50: Shiny bits and Jeremy's friends
50-80: Shiny bits and a whole lotta Jeremy's friends
80-100: Whole lotta shiny bits and a whole lotta Jeremy's friends


Ima also roll for... undisclosed rasins
>>
Rolled 93 - 10 (1d100 - 10)

>>4489400
>>
>>4490399
Actually, looking at it now, there's... a WHOLE lot of movement.

>writing...
>>
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>>4490460
After looking through the salvage, you found a fairly decent amount, of scrap from the pile

>+250 scrap from the remnants... and something is moving underneath.

As you lift up the panel, you see gretchins scurry about the remnants of the Trukks

"OH YEAH, THIS MEKBOY IS FAMOOS FOR HIS SPECIAL TECH!"

"That being?"

"MOAR BRAINS ON ONE PROJECT IS MORE EFFICIENT HE ALWAYS SEZ. HE ALWAYS FOUND WAYS TO JAM GRETCHINS INTO EVERY NOOK AND CRANNY OF THE MACHINE. CAN YE GET EM OUT?"

"Uh... yeah, see, im not used to this much... Living scrap."

"AH, ITS FINE, WE'LL FIND ROOM SOMEWHERE!"

After slowly removing large amounts of plating and ruined wiring With AT, you turn things over to Jeremy, who kicks open his small nook.

"ATTENTION UNMECHANIZED ONES! YOUR LEADER IS KIL! FRAKK ORKS AND ZOG DA BAWSS! WE HAVE A NEW BOSS HERE! HE'S BIGGA AND BADDA THAN DA BAWSS IN DA MOUNTAIN!"

Slowly and surely, you see the small forms of the Gretchins shuffle their way out of the wreckages, and form up outside

> Get 50 Gretchins!

You are slightly confused as to the number, as there was no way that would have worked... were they using gretchins as wiring? The axels of the Trukk? Ork tech was growing more and more confusing by the minute.

>What will you do now?
>March onwards, and leave these diminutive beings to pick apart the wrecks for you.
>Give them an order
>Ask some questions.
>Write-in
>>
>>4490620
>Give them an order
Tell them to reassemble into mini mecha. We've a weak boyz ta krump.
>>
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>>4491310
>Writing...
>>
>>4492198

Muscling up your greatest drill instructor voice, looking back onto your past in boot camp, you inhale, and activate the PA system.

"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALLLLLLLLLL RIGHT MAGGOTS, LISTEN UP!" You yell into the microphone, forcing them to pay attention. "YOU'RE GONNA LISTEN, AAND YOU'RE GONNA LISTEN TO ME VEEEERY WELL OTHERWISE IMA BONK YA! NOW LISTEN UP! YALL BETTER GET TO BUILDING ONE OF YER MEKS, OR ELSE IMA TAKE YER TOYS AND TURN THEM INTO MY ARMOR!"

Afeared by you, they soon scramble to assemble something resembling a Titan, if you could call these things.

roll Bo3 1d100+10
Mods: Motivated by da Bawss
>>
Rolled 25 + 10 (1d100 + 10)

>>4492471
>>
>>4492471
>>
Rolled 23 + 10 (1d100 + 10)

>>
Rolled 96 + 10 (1d100 + 10)

>>4492471
Seeing as no-one else wishes to roll, i think i might as well roll.
>>
>>4495127
Well that's a bigass roll,
>Writing...
>>
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>>4495388
>Forgot that today was a pretty busy day for me, apologies.

The tiny Gretchins move with astonishing speed, rapidly hustling around and making a massive skeleton of a machine, which eventually, with time and effort... the lumbering mass of metal they have constructed whirrs, clanks and almost spits to life, seizing and convulsing as its ragged frame crawls its way into some semblance of operation. After its fit, the systems spring to life, but there appears to be something missing... it is then that 5 of the Gretchins climb onboard the mech, each entering almost box-like upper arm and leg compartments, what appear to be neural spikes made out of crude metal. These spikes jam themselves into small sockets on these gretchin's craniums, sparking and spinning, as the doors close, sealing the tiny green ones inside, suddenly, the scrappy mech, almost half your size, gains an almost unnaturally graceful gait, staggering upright before walking over to you, as you give it your salvaged lance from your jousting battle. Its gun clicks slowly to life, rounds loading into the gun before ''CLA-CHUNK'', the gun's ammo cover closes, and it turns to look at you.

"JEREMY REPORTIN' FOR DUTY BAWSS!"

The rest of the gretchins spend their time finishing sticking random wires together, assembling armor from broken plating and scrapping together sloppy knives, and assembling single shot guns using spare .50 cal rounds and random bits of scrap metal from the now toasted remains of the Deff Dread, half jammed into the wall.

a resounding "WE'Z REDY!" is heard from the crowd of small green fellows, giving you a small swell of pride.

>COMPANION GET: KANNED JEREMY!!
Kanned Jeremy is an armored version of your little friend, who is quite determined to prove himself to his new Bawss using his recently cobbled together Mek.

Weapons: DA DRILL: Your borrowed spear, assembled into a potent arm weapon. +10 to his melee attacks.
DA BLASTA: A weapon assembled from the wreckage of the Deff Dread, spits out ammunition like no-one's business, and just as much pain. Not terribly accurate however...
+5 to rolls at short range, -10 at long range.
This unit is ARMORED
Special: ???

>TROOPS OBTAINED: Gretchin brawlers
A small troop of Liberated Gretchins, wielding single shot high caliber pipe pistols and scrap knives. Armor consists of mostly plating salvaged from the Trukks and Dreads. Nasty little buggers who are quite interested in freeing their friends from captivity. They believe you to be a savior of sorts.
Weapons: SALVAGED BOOM BLASTAS: -5 to ranged attacks, AP, ignores ARMORED trait, 2 turn reload.
DA SHANKS: -5 mellee attacks
This unit is ARMORED

STATUS:
COMPANIONS: 1/1
TROOPS: 1/1
(Gain more slots through EXPERIENCE)

You and your troops are ready, where to now, Commander?
>STORM THE FUEL DEPOT!
> Arvus, anyone on their way to us?
> "Jeremy, how exactly does those Gretchin implants work?"
>Write-in
>>
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>>4496002
>STORM THE FUEL DEPOT!
'EAR WE GO!
>>
>>4496630
Am sorry for no posts yesterday, slept the entire day due to a borked sleep schedule

>Writing...
>>
>>4498952
>And I'm back. Terribly sorry, but that paper took longer than expected.

Turning your sights on your prize, you give your troops the order, and march towards your target. Eventually, the ramshackle wall of the fuel depot came into sight, its fuel extractions equipment looking as salvaged and broken as all of the other Ork tech you had seen so far, just much worse and far... spikier. How this smoke belching, flame bursting, and screeching piece of machinery was able to produce fuel was astounding to say the least. Looking at the defenses, it seems as though no-one has taken notice of your battle in the distance, wandering the walls looking like they haven't seen a proper fight in ages. You and your group huddle by the wall, peering around. Being the leader of a troop as... prestigious as this, you must come up with a brilliant plan that emphasizes the awseomeness of your new unit!

>What will you do?
A. CHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGE
B. Turn this wall to shreds from a distance. charging is for fools.
C. (Write-in)
D. MYSTERY BOX
>>
>>4500136
>Drill through the wall.
We have a drill. WHY AREN'T WE USING IT?
>>
>>4500317
>MY DRILL IS THE DRILL THAT WILL PIERCE... THIS SANDSTONE WALL!. - Jeremy probably

>Writing...
>>
>>4501572
>>4501572
Jeremy shuffled his way towards the wall, gleefully revving up his Fancy new POWAH DRIL for a spin. However the only problem was the size of the drill. The smaller size meant that while he wasn't extremely efficient at going through the wall, but his enthusiasm in slashing his way through could not be denied. The drill echoed throughout the Canyon walls as you made your way... relatively quietly through the walls, the speed however, was rather lacking...

>Give me a singular 1d3 roll, to see how long it takes for your boi Jeremy to drill-slash a path through.

Now that you have some time to think on it, how will you deploy your troops?

>Write-in
>>
Rolled 3 (1d3)

>>4501769
Full ass pull, fire off a long Power Shot, followed up buy our boyz shooting any explovies through the hole. Den we rush in and give em an ol gud WAAAAAAAAGGGGGH!
>>
>>4502272
>3 hours later...

Will Write when awake, sorry for no post
>>
Rolled 2 (1d3)

>>4502982
>I sure do love forgetting about a test
Terribly sorry about that, had to spend yesterday cramming in a ton of studying.

>Rolling for number of patrols...
>Writing...
>>
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>>4504767
>Let's metal gear this shit

Jeremy makes the final "slash" into the sandstone, you finally breach your way into the compound, surprised to find that the sun has begun to set in the 3 hours or so it took you to drill in. However, less light, means more sleeping guards, and it seems as though your intrusion went unnoticed by the local defense force, your measly drill overpowered in sound by the facility. You were in the thick of the atrocious machinery now, the interlocking pipes and panels not pleading in any particular way or fashion, but placed together in a way that worked to the orks (who would have thought of combining a sewage pipe with a coolant pipe for easy transfer?). One the other end of the compound however, you saw a commotion forming. A large group of orks were not only guarding the large fuel storage tanks, but also what appeared to be a massive set of iron doors. there is an odd contraption that... oddly enough, looks like a train used for hauling resources, just jury rigged beyond all hell and you swear the cabin section is just a jeep bolted onto the top of a trukk. Aside from the troops by the door, you see 2 patrols making their way around the compound.

What shall you do?
>A. Execute the plan (begin combat)
>B. ask Jeremy about the door
>C. Sneak around a bit
>D. Write-in
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>>4505793
>B. ask Jeremy about the door
>>
>>4506093
"Jeremy, get over here will ya?"

"HUFF... HUFFF... STUPID SANDSTONE... YEAH?"

"Where does that door lead to you reckon?"

"OH... DAT ONE? DAT DOOR LEADS INTO THE MOUNTAIN... INTO THE SCRAPAGE OF THE SHIP AH TOLD YA ABOUT. WE HAUL PARTS OUT OF THE SHIP IN THERE, DEN DRAG EM' OVER TO DA BIGGA BASE OR THE FUEL DEPOT. DAT DOOR IS THERE BECUZ THE LAST TIME WE TRIED TO GO IN THERE, ALL OF DA BOYS DI-"

"Y-Yeah, I remember that part, but is there a way to get in though?"

"FRUM WOT I CAN TELL YE JUST GOTTA PUSH THE DOORS IN WITH YA MEK, THEN YE CAN GET IN. IZZ DAT SIMPLE, Bu-BUT THOSE MEKS GUARDIN DA DOOR AINT NO PUSHOVERS. DE>>4506093
"Jeremy, get over here will ya?"

"HUFF... HUFFF... STUPID SANDSTONE... YEAH?"

"Where does that door lead to you reckon?"

"OH... DAT ONE? DAT DOOR LEADS INTO THE MOUNTAIN... INTO THE SCRAPAGE OF THE SHIP AH TOLD YA ABOUT. WE HAUL PARTS OUT OF THE SHIP IN THERE, DEN DRAG EM' OVER TO DA BIGGA BASE OR THE FUEL DEPOT. DAT DOOR IS THERE BECUZ THE LAST TIME WE TRIED TO GO IN THERE, ALL DA BOYZ DI-"

"Yes, yes, I remember that, but what exactly do you need to do to get in?"

Jeremy thought for a moment, "WELL, YA JUST GOTTA PUSH IN ON DA DOOR AFTER YELLIN AT DA GUY UP IN THAT TOWER. DEN HE OPENS THE DOOR FOR YA. B-BUT THOSE MEKS IN FRONT OF THE DOOR AINT NO JOKE EITHER!"

You looked at the guards of the door. Sure enough, those things were behemoths of scrap metal and machinery. Lumbering, but probably very powerful. John sighed, knowing that this would take a very, very long time.

Unbeknownst to him, a titan crouched on the cliff's edge, watching, learning, and thinking about what may happen next. It wouldn't intervene, only watch, and wonder what may happen next...

What will you do now?
>Hunt the patrols before eradicating them fully.
>Charge down the middle, head straight for the door and blast through.
>You have orks of your own, let them cause a little bit of mayhem...
>MOAR DRILL
>Write-in
>>
>>4509874
>MOAR DRILL
did you double post?
>>
>>4509874
>Hunt the patrols before eradicating them fully.
>>
Rolled 2 (1d2)

>>4512037
>>4512433
Sorry for the delay, will write for which one the roll ends up as

>DRILL 1
>HUNT 2

Also, nein, I didn't double post.
>>
>>4514124
The enemy patrols are going to be a problem, and the need to eliminate them is a must. However, from the lessons in your militia tactics classroom (that you paid little attention to except for the cool quotes the teacher would sometimes say), you know that if these patrols were to get back together into a large group, then it would be bad for everyone if they collapsed onto you all at once, or something like that. There is something that you dont need any teacher to tell you though, and that's the fact that firing a 20MM rotary cannon that can shoot around 6000 rounds per minute inside of a facility that has volatile fuels in open piping all around is not a good idea. Especially if some of this piping is being held together with wires and bolts. However, the machinery would be loud enough to cover up fire from your weaponry if there was a gunfight, but you knew that even if a few rounds were off target in the wrong way...

You smiled, knowing you were just too damn good to have that happen.

>What will you do?
>A. Swarm the northern patrol
>B. Swarm the southern patrol
>C. Head down the center to setup some type of ambush, but risk being caught by the door guards.
>D. WRITE-IN
>>
>>4515366
>Swarm the northern patrol



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