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Welcome to A Song of Revenge and Gold: House Malroy Quest. In which you take the reins of a House of storied glorious past since Aegon’s Conquering, but whose fortunes have taken a turn for the worse in the doom that Robert’s Rebellion brought. You are Brynden Malroy, second son to Lord Vamos Malroy and Lady Esemella Hayford and the last living heir to Steadhold and House Malroy. The year is 285AC, two years after the Rebellion and a year after your return to Westeros.

House Malroy is a pre-genned House designed around the idea of a story within the Crownlands of a House fiercely loyal to the Targaryens and their attempts to live in this new world after Robert’s Rebellion. Lord Brynden Malroy is as well pre-genned but will take direction from the players in his ways and how he develops himself further. This Quest will be moderately more story driven than others of its kind, but the development of the House and her lands will take just as much importance.

If you’ve played one of the many Quests within the ASoIaF setting the rules of the SIFRP system should be known. I will be using the Game of Thrones edition, as well as a few of the expansions namely OOSP and a few house rules which will be explained as we come to them. If you have questions about how things work or why certain actions are taken I can explain them as we go along. In truth this is a learning experience for me as well.

---

House Documents, Spreadsheets, & SIFRP Resources::

https://drive.google.com/open?id=12xESI0pJn4G-fhJ53vfFI-q37B230iEa

Twitter:

https://twitter.com/RevengeGoldQM

Archive:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=House%20Malroy

Ride Unto the Sunset

And now without further ado…
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Day 19, Month XI - 285AC ~ Midday
Off the tip of Massey’s Hook - The Bloody Seahorse


“Victor?” you call back over your shoulder, your myrish lens to your eye, carefully steadied against the railing on the prow of the Longwaters’ war galley.

The Riverlands Knight, that had long been amongst your closer friends both across the Narrow Sea and back home in Westeros, easily swings and steps around the deckhands of the Bloody Seahorse, gaining a handful of giggles from Obella’s ladies as he swaggers past and sits upon the railing next to you, looking out towards the tip of Massey’s Hook alongside you with squinted eyes, asking, “Aye milord?”

“Do we know those colors?” you ask, something at the back of your mind had niggled when you saw a pair of ships patrolling the nearby waters flying colors that looked oddly familiar yet you could not place them. You cast a look towards Ser Victor Haigh, a look of legitimate concentration upon his face and hand him your lens to get a better look which he takes happily and with a laugh shared between the two of you.

He clicks his tongue, chewing on the inside of his cheek before lowering the lens and looking your way with a further look of concentration, “Swear we ‘ave Brynden. Disputed Lands, methinks? With the Second Sons? Fightin’ for… Lys, nah. Eh...”

“That is what I was thinking,” you respond, scratching at the stubble upon your chin near where the burn wound had nearly fully healed now.

Victor has trained his gaze upon the two ships as they draw closer, he snaps his fingers a few times as if to summon the name to tongue with the action. The both of you remain stumped as you watch the pair of ships pass southward towards the waters of the Stormlands, having settled on the name of Stormheralds or some variation thereof. Again the two of you share a laugh, having brought in Barq Zos, the second of the Summer Islers, amongst your Sons of Gold who had equally forgotten to whom those colors truly belonged but was certain they had been trampled beneath your horses’ hooves at one point or another. The three of you share a wineskin, some vile and foul thing Victor had managed to find in the Perfumed Sister, Lys of all the bloody places and content yourselves to idle chatter and stories of your time in the Disputed Lands upon the ship’s deck into the evening.

For a while you watch as you float by an island abuzz with activity that you recall with a shudder. Lady Sabrina Sunglass’ father had insisted upon visiting a cousin and you were dragged along with him. You spent half of it in a poorly hidden drunken haze, and to say your younger self acquainted himself with his betrothed and her family poorly was an understatement. Seven you could not even recall the name of the island now, though by the looks of things it was no longer under the banner of House Sunglass, odd that.
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“Awww Seven Hells Brynden, lookin’ like our revelry is at an end this evenin’, aye lass?” Victor draws with half a slur having noticed Lady Julianna Shafer approaching your merry little band, folding her hands and fidgeting slightly as she stands slightly off three former sellswords into their cups, waiting ever patiently to be acknowledged.

You decide it best to allow her to avoid Victor’s prodding too much and taking one last draw from the wineskin after snatching it from the Knight’s hands receiving a half-drunken squawk of protest that is easily cowed by a glance from the corner of your emerald eyes. You deposit back into his hands unceremoniously and roll your eyes as Barq Zos is just as quick to snatch it from him. With a sigh you take Lady Julianna by the hand and begin to guide her away and across the deck, “I take it my dear Lady-wife” sent you to summon me for dinner my Lady?”

She nods absently, taking a look over her shoulder and allowing her gaze to linger upon Victor for a moment than was wiser of a pretty young woman. Allowing the rest of your sigh you look forward and resolve yourself to another somewhat uncomfortable evening. Try as she might, Obella was poor at hiding her feelings regarding the presence of your second eldest child, Visenya Orlisis. Coupled with the morning sickness that her condition mixed with the steady bounce of the galley, to say she had been miserable was an understatement. Most of her last week or so had been spent with Illiad, a blessing for you they were as close as they were, the latter having informed you one night that the young Lady of Steadhold, despite the face she had put on, was still wounded by the women of your past and Ysaeria’s brazenness in Lys. Which, frankly, was a fair sentiment all things considered.

Illiad had suggested putting the cleverness and cunning of your wife again to purpose upon your return to Westeros, to distract her mind and perhaps aid in the healing of those wounds. He had told you of a number of matters important to your household, and many and more had upon your mind as the simple pleasure of visiting Lys had been washed away by the weight of what yet still remained upon your plate in Steadhold.
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You knew that following the defeat of these pirates and smugglers that plagued Ser Jon Longwaters and his ships, you would be spending an amount of time in King’s Landing. Blessedly in a Villa that was in far better shape than you had left it, and Rory Wence’s household guards fully raised independent of the Gold Cloaks. Matters of court and Faith were on your agenda there. Lady Alexes Chelsted had requested your presence as she brought her requests to court of title and land of the Northern Princewood, you supposed as a more militarily minded Lord. No doubt it would need to work its way up through the lesser courts before it was presented to the King for his rulings. No doubt Obella’s presence during these smaller sessions would be appreciated, and her greater inclinations towards thinking of smallfolk a welcomed voice alongside your neighbor and close ally. Besides that Obella was of a mind that your sister’s annulment and transference into your hands would occur during your stay. As that was primary of Obella and her lady’s doing while you had been at war, despite having decided to work with the Spider, she had expressed a desire to see the final details over herself. Not to mention Isis would no doubt appreciate the presence of your wife about and reprieve from Lady Lysa Arryn. On the other hand, you were uneasy of sending her and your unborn child ahead with only Victor, Barq Zos, and the sailors of Jon’s ship given the dangers of the waters presently.

Upon the same thought there was much worthy of her attentions on Long Isle to keep her occupied until your return, and of a safer nature as well. Her close friend and wife of your ally, Lady Sareya Vollion, was to take ship to Braavos soon and continue the levying of her family’s good name in the potential return of the dragon egg the Red Bastard had stolen to use as collateral in what must have been a significant loan to purchase the Bright Banners. Following the lesser than desired exchange of a second, as of yet existent, daughter’s hand for her aid, Obella had said that Sareya was certainly slighted and she held her offenses close and long. No doubt a worthy endeavour to repair that friendship and prune such things before it festered, lest one of your closest allies grow discontent. Not to mention, the Knight of Rambton, Ser Haldan Rambton, had lost a son during the Langward War of Aggression, one that was close with both of the Longwaters twins, and from tell of it, had sacrificed his life to save your son. He was to visit Long Isle while you were away, and Obella had the soft touch to express condolences. The Knight was no ally nor friend of your own, but it was worth it to keep yourself in both his and his liege, Lord Sunglass’, good graces. While these things paled in comparison to the importance of those in King’s Landing, it would ease your heart and mind to know she was upon solid land, rather than open water where supposed pirates yet lingered.
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Pushing idle thoughts from mind, you rap your knuckles upon the door to the Captain’s quarters that had been graciously given to you and Obella and hear the noticeable thump of Illiad’s crutch upon the wooden floor as he crosses the room, despite the protests of your wife, and opens the door. You flash your old friend a smile, allowing Lady Julianna to leave off your arm, and open the door the rest of the way yourself. He awkwardly shuffles to the side, “Evening Lord,” he says in his thick myrish accent, “Apologies for quality of meal. Seahorse cook, is of… A quality below standard.”

You laugh slightly, looking around him to a table where Obella sat, favoring the two of you with a smile coupled with the same facade she had been putting on since you had left Lys, made all the more obvious as she casts her eyes to the side not long after. From what you can gather, the ship’s cook was doing what he could with the reminder of your supplies picked from Estermont. Long Isle was nearly two or three days off now, so you supposed it did make a deal of sense, but still wrinkled your nose at the sight. Placing a hand upon your friend’s shoulder and with a slight nod you speak, “It is no matter Illiad. My thanks, see to yourself, hm? We will speak later.”

“Of course Lord,” he says, inclining his head and then offering a bow to Obella, “And Lady. Enjoy… Meal?” and with that leaves off closing the door gently behind him, leaving the two of you alone for the first time barring your bed at night in almost a week.

Shaking the buzz from the wine you cross the room and take your seat across from your wife, who for her part has remained silent since bidding Illiad goodbye, and take stock of the food before you. Almost felt like eating rations while on the war trail again, hard cheese and hardtack round out a meal of a shared roasted flounder caught this morning by one of the lads, and a pair of lemons. You sit, pouring a goblet of water for yourself and Obella before allowing a sigh and reaching out to take her hand upon the table, while her other cradles the bump upon your stomach. She sniffles slightly and you see the facade begin to fade as a tear rolls down her cheek.Standing still with her hand in your own you gently pick her up, drawing her body close to your own and sat upon the bed. You feel the wetness of her tears upon your doublet and the quiet sobbing of a woman who, remarkably, had held it all together up until now. Running your fingers through her hair the two of you sit like this for a handful of moments, eventually lying down, her body nestling against yours, fingers intertwined over her stomach where your second-born child grew.

Your dinner had most certainly gone cold by now but the two of you lie a moment longer until you hear her quietly say, “Brynden… I do not feel as if I am enough.”
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Propping yourself up on your shoulder, her face remains away from your own, half buried in the pillow muffling her voice. Your eyes linger upon her, mouth slightly ajar without purpose or word upon tongue but a half cocked, “W-what? Enough of what?”

She pushes her head further into the pillow, and for half a heartbeat you think her ready to cry upon before she sniffles and settles the shakiness in her voice, “Enough of a woman, of a mother, of a Lady of a House,” she says having to stifle the tears again, “I feel as though you will never love me as you did Victus’ mother, or that I will ever stand to the same height of power and influence as Visenya’s. Your House and family half in ruin and I am to be the mother of their rebirth? But what if I’m not good enough for them, for you? What if being a Prince’s petty sneaking whisperer was all I was meant to be? Just rabble, never the King...” she says half sobbing any attempts otherwise failing.

Wrinkling your nose at the clumsy cyvasse metaphor you plop back down onto the bed with a poor feeling set upon your stomach. Obella was a woman full of pride, arrogance, cunning, and steely determination in the face of strife and difficulty. However, over the last few months, the weight of your House’s fortunes, her disappointment with the handling of the Langlys, dealing the annulment of your sister alongside the Spider, and now the introduction of Visenya and her mother back into your life had done a touch more than prickle her pride, it had wounded it. And it was a deep weeping wound if it reduced the woman you loved to sobbing tears and such thoughts as these. Your fingers squeeze hers tighter over her stomach, your chin resting upon the crook of her neck and you say...

Specific words of encouragement/appealing to Obella’s pride?
>Write-in..?

Where would you like Obella to apply her talents and personality?
>Upon Long Isle
>In King’s Landing
>Elsewhere..? (Specify)
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Questions I'm sure I'll get:
>Disappearing Act
Yes yes I know, came back from the gas station again. I got the milk this time.
>What happened?
My career. When I last had to cancel things had gotten so busy at work that I didn’t have any personal time. I probably should have made a tweet about it. That’s fair. When the beginning of Covid happened I was still working and surprisingly hard too. But now I’m not laid off, but the office has downsized for a bit and I decided to take some time off in the back quarter of the year with the intention of coming back when work begins to ramp up again in February. The hope is to be down with the Redward arc by then.
>So you’re just going to rush an ending?
No. I have a whole document of story beats to hit. And am fully anticipating the game to get wild again with the wills of the anon at the helm. Mechanics and crunch will still be the same, I fully intend to run House Malroy and Brynden’s story to as satisfying an ending as is possible. Well for now. If I forget something, and believe me I will, feel free to yell at me.
>Does that mean quest over after the Redward arc?
Yes and no. My intention is to do a time jump epilogue for this arc that’s in 298AC. So everyone can see the fruits of their labors right before the books. However, if time and god willing, we get to the end I can run smaller story arcs set during important time periods. (Ex. Celtigar-Crackclaw Point War, Greyjoy Rebellion, Brynden’s Long Summer of Crownlands Dick Slapping, etc.)
>What happened to the Homebrew Document?
It got replaced. Within the google drive .pdf folder there is a new document called “Master Homebrew Holdings 2.0”. This is a massively cleaned up and updated document that has a number of homebrew rules I’ve been using forever now, holdings (obviously), and house actions. As you can see there is still a good handful of things that need to be written still, but for the most part I’d call it about 80% done. Also, to note, I also transcribed Boggs’ new Ship Power Units rules, though adjusted it slightly to test it within my confines. Consider the entirety of that section as a WIP and when playing House Shryke defer to Boggs’ document and rules. It is highly subject to change. Also fully irrelevant to the scope of this quest specifically. Big shout out to Boggs as well, we had a number of lengthy discussions regarding balancing and other ideas and it was quite helpful.
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Welcome back! Missed you Father
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>>4471484
>Specific words of encouragement/appealing to Obella’s pride?

Something like "Of course you are enough, have your shoulder not always been there to support me, have you not always been here to advice and aid me in my difficult times. You are the woman i married and the mother of my trueborn children, please do not compare yourself to ghosts and past burnt out flames"

>Where would you like Obella to apply her talents and personality?

>In King’s Landing
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Also hi dad!
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He's a problem child, what bothers him all comes out
When he talks about his fuckin' dad walkin' out
Cause he hates him so bad that he blocks him out
If he ever saw him again, he'd probably knock him out
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>>4471484
>In King’s Landing

We spent a small fortune on pets for her sake. Of course we love her and think she is good enough
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>>4471484
>>In King’s Landing
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"Victus' mother was my first love, and like a a candle flame caught in the wind it was snuffed out. It left me in the dark for a long time. I wandered alone until I found...her. She was nothing but wildfire. I was drawn to the light she gave me but she would have burned me down to ashes. You,my love, are the fire in our hearth that keeps the winter winds at bay so that I may sit beside you and hold our beloved Lorelei. You are the fire in the forge with which we will rebuild my families legacy together. I chose you Obella. And I will keep choosing you until my dying day.

>Kings Landing
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>>4471484
>Words of encouragement
I think it would be good to point out that taking in Visenya was more of us trying to right a past mistake than any sort of knock against Obella. That's on us, not her. Also, she's a spy. Remind her to focus on the results and facts, not the "what-ifs." She has already taken great steps to thwarting the House's enemies in ways that Brynden would never have considered without her. Annulment, leveraging Sareya to deal with the banks, (jestingly) making Visenya's mother jealous, even by putting on her best face as Lady of the House when we were in the Reach and the smallfolk needed someone to look to for solace. She's been every bit the Lady whether she sees it or not. Ask her why she thinks that will suddenly change.

>Obella
Honestly, a tough one for me. I'm going to have to go with:
>Write-in: Steadhold.

For the reasons listed above. She is the Lady of the House. Her people need her. If we are personally caught up in the courts, then she is our best bet in putting our lands to rights and representing us in any dealings there. Seems like she'll be stopping by King's Landing for a couple of things either way, but home after that sounds ideal.
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oh. Remember to refer to her as "Lady Malroy"
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>coming back immediately into heavy character stuff
Missed you dad.

Also, laughed at the Stormbringers reference.
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>>4471508
This
>>4471516
And this
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Alright I'm going to start writing the next update. Vote is still open and will take more cues from the write-ins as they come in. Liking the directions of the write-ins thus far though.

Please roll 6D6 (5D+1B) for Persuasion(Convince)
DC is low because of good write-ins.
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Rolled 6, 5, 1, 2, 6, 4 = 24 (6d6)

>>4471534
>>
Rolled 3, 5, 4, 3, 5, 3 = 23 (6d6)

>>4471534
Give 'er the old silver tongue Silvershaft
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Rolled 6, 1, 6, 4, 5, 6 = 28 (6d6)

>>4471534
>>
>>4471535
23
>>4471536
20
>>4471539
27

God damn that last roll. Brynden's back in business.
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>>4471542
Also please fix my grammar and spelling mistakes. The main one being "family's" instead of families
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You've given me the greatest gift I could have asked for. You'll reunite me with the little family I have left. Without you I would never been able to get an annulment to save my sister.
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Well shit this is a helluva birthday present, welcome back Father.
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Lord Brynden Malroy Persuasion (Convince)
DC: 12, 15
Rolls: 23, 20, 27
>Success, Four Degrees
>Success, Three Degrees

“Victus' mother was my first love, and like the flame of a candle, caught in the wind it was snuffed out. It left me in the dark for some time thereafter, Seven I almost sold Goldsong for want of more drink to dumb the pain. I wandered alone until I found, well-” you begin being somewhat cut off by Obella’s sniffle at even the vague mention of Ysaeria, you clear your throat and decide to change tact, quickly finishing the thought, “She was nothing but wildfire, quick and painful with little way to escape it. I was drawn to the light she gave me but she would have burned me down to naught but ash.”

Obella’s breathing his settled from the heavy sobbing heaves, soothed by the quiet and smoothness of your voice as you whispered into her ears.

“Let it never be said that any of my past mistakes are upon you Obella. Visenya is my fault to right, it is of no reflection of you as a mother, my wife, nor as the Lady you are. The Lady of Steadhold I will remind. I will suffer any ill thought of the girl upon my shoulders not yours, I know it is my heart that betrays better judgment when it comes to my children.”

She laughs slightly, a somewhat bitter thing, and says quietly, “I do suppose I care little for the thoughts of these northern ladies…”

“You are certainly the southron Lady I married,” you respond quickly, nuzzling your face further into her neck to kiss it gently, “I can only continue to thank you for being so kindly and forgiving of my past flames. Victus, Visenya, and Dorian all.”

She coughs trying to stifle the giggles brought to life by your lips upon her neck before settling back into your body.

“I will also remind that you are no ‘petty sneak’ Obella. You are a Spy Mistress, master of her own webs and spies. One that found things even the Spider did not know, no less. To be frank, you are leading the charge on things I would not even have thought to accomplish, not without sword in hand at least. My sister’s annulment, leveraging Lady Vollion’s family and influence against the Iron Bank, and Seven Hells even prickling Ysaeria’s jealous,” you say with a bark of a laughter in jest that you can feel her eyes rolling in response to, keeping her own laughter mum, “That is all without saying how dearly the people of Steadhold love you. Mason told me repeatedly of how they found solace in your presence while I was away in Highgarden and their fears, hunger, and trials had reached a peak. Banish these thoughts Obella, you are every bit the woman I married and fell in love with and more of the Lady to my House than I ever could have ever hoped for, whether you see it or not. Why would that so suddenly have changed?”
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Your wife remains quiet for a moment, her thumb softly rubbing against your own over her stomach before she speaks in an almost meek voice, one that felt shamed, “It… It has not Brynden.”

“No it hasn’t Obella, nor will it,” you respond kissing her shoulder, “And you would be better to not soon forget that.”

She sniffles again attempting to steady her voice into her usual clever and intelligent tongue, “I will not… The past few months, year even, have been difficult. Frightening even. I wish to have you again by my side at Steadhold.”

You nod somewhat, perhaps not a promise but she was not the only one to need you upon your seat. As quiet resumes she finally turns around, rolling over gingerly and looking at you in the eyes, hers were puffed and red but she tried to smile all the same. You sigh slightly, and press your forehead and nose against her own, wrapping her hands up in your own, speaking quietly and returning to your original words, “You ,my love, are the fire in not only my hearth but Steadhold’s that keeps the winter winds at bay so that I may sit beside you and hold our daughter and whomever is next within your belly. You are the fire in the forge with which we will rebuild our family’s legacy together. I chose you Obella, no one else, and my heart belongs to only you. And I will keep choosing you until my dying day. You are the woman I married and the mother of my trueborn children, please do not compare yourself to ghosts and past burnt out flames. And I will tell you this every day, lest you forget it again and allow such silly thoughts to pervade your mind.”

Her eyes had kept with your own throughout your words, those sad pools of deep blue and purple she shared with Lorelei and that reflected the wildfire of your own, blinking only to keep tears at bay. She leans it slightly, and the two of you share a tender kiss, only not of lust and wanting, but one of love, as true as it could be. She lingers a while longer, and the two of you merely sit, intertwined in each other's bodies before her hunger betrays her with a rumble in your stomach causing you to break and laugh somewhat and helping her up with a lended hand. Evening had set in with a casted eye out the window of the captain’s quarters and the food had long since gone cold.

“You know I do enjoy you singing my praises,” Obella says allowing her mischievous little smile to dance upon her lips again as you help her to her seat.

“Then I am but your humble servant and herald Lady Malroy,” you say, favoring her with a flash of a smile, silver teeth gleaming in the low light of lanterns.

Her face somewhat pauses and screws up at the words and you cock your head to the side in response.

“I so rarely call myself that,” she says, “To the point I think those that do mean slight and insult.”

“Nothing of insult upon my tongue, you know this,” you say simply, cutting into the flounder and giving her a portion before your own.
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“No, no, I know that Brynden, but…” she trails off slightly, “I am the Lady Malroy, Obella Malroy. My father’s name means much to me. But, no, this is who I need be now, who I will be until our dying days.”

“As you say Lady Malroy,” you respond, a small smile dancing upon your own lips.

The two of you tuck into dinner in ravenous silence, Obella had quickly downed several goblets of water and you had to call for one of the hands to refill your basin. For a while longer of singing praises and showering your dear wife in overly flowery compliments that eventually ends with her trying to hold down a laugh and fixing you with a flat look. You broach the subject of her task to put her mind and cunning at work again, as Illiad had suggested. Despite your personal misgivings of her taking ship considering her condition and upon such dangerous waters, she reacts well to the idea of returning ahead of you to King’s Landing. She agrees that her voice added to lady Chelsted’s would be welcomed by the icy Lady and that she would be more than happy to see after Isis, even going so far as to call her her own sister. Meanwhile, she rolls her eyes at the mention of Lord Varys, explaining he had been unusually quiet in the dealings of your sister’s annulment much to her annoyance and she would very much like to go and deal with him in person. Thereafter Obella continues to nibble on the meal before you speaking of this and that, including the condition of your second-born and how she grew. To which you responded he was going to be strong as his father and she flashes you a feigned look of annoyance.

Leading you to bed with a look of desire upon her eyes and a tantalizing smile upon lip, she is quick to resume her place as the only Lady of your thoughts and heart, undoing the laces of your breeches and taking you in her mouth before mounting your manhood and riding with not a quickness of lust, but one of wishing to be made love to. Happy to oblige and flipping her on her back and free of her dress the two of you fall into a steady rhythm fraught with longing kisses and intertwined fingers until her sweet voice fills your ears and you spill your seed into her belly your own groan in response filling her ears.

Obella’s fingers trace the lines of scars and muscle upon your chest as the two of you linger in the light of the afterglow. Her body shuddering with cold as it wraps around your own and bringing a sheet about herself. Though no more better for it as her eyes spoke to tears, her voice had steadied and steeled into that resolve you knew so well when it spoke again, “Brynden what do you intend to do with her..?”

“How do you mean?” you ask not allowing your voice to betray the less than want to speak of Visenya in moments of pillow talk.
>>
“Well she is still the Lady of a noble House of Lys,” she starts, furrowing her brow as she tries to find the words she wants, “Victus had been giving place as your uncle’s squire. A high place in your household and one of warranted respect. If she is to be amongst your household, no doubt she would receive such treatment as well?”

You let out a small noise of annoyance at the thought, “I do suppose. I did say she would learn of her family’s history and ways, that of a Westerosi Lady.” You recall the anger upon your lips and the tears of Ysaeria Orlisis when you wrenched your daughter from her fingers and the machinations of her kin.

Obella remains quiet, seeming to war with her thoughts, before saying simply, “Well… Where Brynden, beneath who?”

Ah, that was the question. No doubt Obella could not make it any less clear she would not desire to have the Lady amongst her retinue and court. It would be the highest place amongst your court you could place her, the most respected, perhaps enough so to deter the whisperers of the courtiers but Obella may very well resent you for it. Though, all things considered, you did have a particular lacking of Ladies of station amongst your Household. Lady Racheal Conklyn, Ser Lucas Longwaters’ wife, was perhaps the lowest of the respected ladies of Steadhold’s court. Though it may seem she would be buried there and not receiving the proper attentions the heiress of the Orlisis fortunes and House should rightly receive. Chewing on the thought awhile longer you do remember another Lady that could certainly use such a handmaiden and knew your House’s histories and legacy better than you, maybe even Dontos. And she would be returning home, very soon, with you. Isis no doubt would take a respectable position in your court upon her return, though below Obella. Not to mention it likely her being by your sister’s side would quell Obella’s ire towards the girl, at least enough to make things less awkward in more public forums.

Where to place Visenya Orilisis in your court?
>Lady Obella Malroy
>Lady Isis Malroy
>Lady Racheal Conklyn
>Nowhere you’ll see to her yourself
>Somewhere else? (Specify)
>>
I was very happy with how that update came together. Good write ins everyone, just what Obella needed to hear. The transition from Qorgyle to Malroy is something I've been meaning to do eventually but this felt like the perfect moment.
>>
>>4471643
>Lady Isis Malroy

A great update Father. Really enjoyed it. Goddamn i needed this after everything with Mervyn and Alyssa
>>
>>4471643
>>Lady Isis Malroy
It's amazing to have you back Father. Just when i finished rereading the quest for the fourth time.
>>
>>4471643
>Nowhere you’ll see to her yourself
>>
>>4471643
This isn't a vote but more of a question. Would Elionwy be available or appropriate? Or is she of too little status?
>>
>>4471643
>>Lady Isis Malroy
Brynden best husband. Would marry/10
>>
>>4471670
Too little of status, mute and foreigner.
>>
>>4471670
Suppose she would be a viable option, yes. Don't know how I didn't think of her.
>>
>>4471673
The foreigner part was why I thought she might be appropriate, and she is after all Lady Blackflower now.

>>4471674
Is she lower or higher on the social ladder then Lady Rachel?
>>
>>4471668
I am personally worried that it would be considered a case of favouritism. I dont think Obella would appreciate it and it might cause whispers and rumors to flourish
>>
>>4471675
She'd be on a level with Racheal I'd say. They'd have their own benefits and drawbacks.
>>
>>4471677
Well she is your daughter. And her mother is from a rich & powerful house. Why not give her high honor.
>>
>>4471643
>>Lady Isis Malroy
>>
>>4471679
Alright. I thought she might be higher than her. In that case...

>Lady Isis Malroy

Does Visenya speak High Valyrian? IIRC Isis spoke the most High Valyrian of the 4 Malroy children

Also just finished reading the House Documents...we've only got 6 months to take the Tear. Time to make a move on it pronto
>>
>>4471643
>Lady Isis Malroy

If only because her absolute scolding of cousin Archie before Brynden's wedding shows she might have the meddle to deal with a little Essosi sass.
>>
>>4471711
that was a joy
>>
>>4471643
>>Lady Isis Malroy
>>
>>4471643
>>Lady Isis Malroy
>>
“My sister,” you say after a moment longer, causing Obella’s idle movements to pause and her to ‘tch’ slightly under her breath as you continue, “After my lovely wife is done seeing to her annulment, she will be returning home with me. And could use the hand with the… Twins. Besides, her High Valyrian is better than mine by a number of leagues and she would be better to speak to the histories of my House and the nature of her father without bias upon her mind nor lips.”

“Truthfully...” Obella begins, though seems to decide better of it before settling on her words, “I agree Brynden. She would find good place alongside your sister. Though you would do well to practice your High Valyrian..”

You roll your eyes at the giggles of your dear lady-wife only being able to parse enough to know her teasings had begun anew. At least your words had found purchase in her mind, now the all important follow through and assuring her confidence remained strong. You almost laugh to yourself, Gods the Brynden of years past would hardly care for such things. Odd to find himself in this position, so fondly and deeply in love again. Hardly thought to ever return. Idle hands run through Obella’s ringlets and she cuddles into you until her breath levels and you feel sleep having taken her after a hard day, Seven, hard week or so. Carefully removing yourself from her you stand, taking care to pull the covers over her and extinguish the whale oil lanterns. Closing the door behind you as you leave you find yourself upon the deck of the Blood Seahorse and night having taken hold as you pass off Massey’s Hook and into the Gullet.

“Kind friends and companions, come join me in rhyme,
Come lift up your voices in chorus with mine,
Come lift up your voices, all grief to refrain,
For we may or might never all meet here again…”


The deck was sleepy and there was little in the way of activity or deckhands about, beneath you could hear the singing of the night shift of Ser Jon’s oarsmen, winds having failed you a few days past and their desire to home and hearth obvious upon their rowing. Taking a lantern you pass by a now very drunk Ser Victor and Barq Zos who you share a half laugh with in your partially dressed state and Lady Julianna’s clear embarrassment and rosy cheeks as she tries to keep a pace with Victor who had somehow wrangled her into his drink. You watch eastwards for a moment, holding onto the riggings that past overheard as the ship swelled and broke against the few waves in the dark of night. Out towards Essos, towards a former life, with a nostalgic thought, your former sellsword companions joining you as the song of the oarsmen carries.

So here's a health to the company and one to my lass,
Let us drink and be merry all out of one glass,
Let us drink and be merry, all grief to refrain,
For we may or might never all meet here again…”
>>
You leave them off after a moment longer. Victor goading Julianna into another drink with him as Barq Zos leaves off to take sleep not long before yourself. Your boots click on the wood of the deck in a satisfying manner as your stride across it unimpeded, barring the occasional nod or bow from the deckhands still about. You hear a pair of familiar voices speaking in myrish upon the prow of the ship and you stand watching with a curiosity as Illiad and Visenya speak to one another in hushed tones, a half eaten meal sitting next to them. You catch less and few words between the two, their obvious comfort with the tongue far beyond your own cursory knowledge of it from those days long ago. You watch for a while longer, the two sharing a laugh as Illiad tries to catch onto the song of the oarsmen in his poor Westerosi, a smile passing your lips before climbing the small flight of stairs and gaining their attentions.

Here's a health to the wee lass that I love so well,
For style and for beauty there's none can excel,
There's a smile on her countenance as she sits upon my knee,
There is no man in this wide world as happy as me…


Visenya stands and favors you with a sweet smile and a curtsy which must have been well practiced by now and Illiad gives you a nod as you place a hand on his shoulder and sit with them. Picking at the leftover food and popping a slice of cheese into your mouth after warring over it with Illiad causing Visenya to giggle before catching herself and trying to flatten her face into the same poise that you knew Ysaeria for. How remarkably similar they looked.

“What had you two so fit to giggles earlier?” you ask the two, a look shared before them telling you it would certainly would not be given up so easily.

“I would encourage Lord to see to practice of his east tongues, with respects,” Illiad says after a moment and you fix him with a flat look that you can hear more girlish giggles to behind you.

“Fine fine, keep your secrets then,” you respond with a dismissive wave, “Just do recall whom my wife is, Master Illiad.”

“I think not the sea shrikes to betray our secrets,” Illiad says with another laugh that you join in with him. The three of you sit for a moment longer, your old myrish friend trying his damnedest to remind you of the Valyrian cousantants in conversion. Seven your High Valyrian had gotten bad. Before long Visenya is to yawns and Illiad begins to fretting after her, “Best young Lady see to sleep, so says Illiad.”

“And her father,” you add, matching the sleepy look of wildfire defiance in her eyes with your own.

“Yes Lord Malroy,” she says as you offer a hand to help her stand, and she presses her dress down. Certainly one of Lyseni inclinations, no doubt you would need to see her dressed more Westerosi when you return to King’s Landing. Though such things would be unfair, you did favor many of the Essosi stylings in your garb yourself. Oh well.
>>
The young heiress is seen of by yourself and Illiad before the two of you find another comfortable place to sit and share a drink and the comfortable silence of two old friends. Though you notice Illiad’s idle fiddling and knew he had thought upon mind, his tells being so awful.

“You know I value your council in all things Illiad,” you say, adding, “Speak.”

The myrman clears his throat and gives a long look westward before speaking, “Lord, I worry for the young Lady.”

“A fair sentiment,” you respond, taking a swig of wine, “Of what specifically?”

“To many things Lord,” he says, “Lady Orlisis, offered much yes? But Lord took less than offered.”

“What she offered hinged upon the embarrassment of my wife,” you grind with frown, “I would sooner see Visenya away from any of the Lyseni’s machinations with less in hand than bend to her again.”

“Of a point Lord, as you say,” Illiad responds, trying to put together the words he wished to say in the common tongue, “With such of a mind Lord, the young Lady will require your… touch? No no… Ah… Attentions, Illiad supposes.”

“Such as?”

“A shared feeling of fear, Lord. the young Lady will need protections, Ysaeria’s Unsullied were-”

“Slaves, and unacceptable.”

“Just so Lord. Protections for the young Lady, Knight of quality? Men of Essos to remind of home?”

You hum in response, it was certainly a fair thought. Though you lacked many Knights not directly operating inside of your House’s standing military. Ser Tomlin Silvertree had not found place yet, though he was a low-born archer with the title of Knighthood. Ser Jaromir Chelsted also came to mind, the first-born son of the late Ser Raymun Chelsted, a close ally. Dontos had suggested offering him place in Steadhold to honor that sacrifice. He was young though and had yet to temper himself with maturity. Frowning slightly you think to the sellswords and Essosi you knew, but could not recall anyone specifically. Perhaps you would need to put out a call if that was your care. But all the same Jonos’ garrison were quite capable, little reason to believe she would be unsafe in Steadhold’s walls, even if you did know the Orlisis family was not above using sneaks and poisoners.

“Also, Lord,” Illiad continues, “The young Lady has expressed concern regarding her learnings. The Lady Ysaeria had many scholars and learned men teaching the young Lady. Of which we have…”

“Yourself, Ashby, and Benjin,” you finish with a sigh.

“Just so, Lord.”
>>
Suppose it was fair the headache would be returning with you. The terms of Ysaeria’s agreement were not of your liking. But all the same you did need to now see after the teachings of your eldest daughter. Benjin and Ashby would satisfy the learnings of Westerosi culture no doubt, but Illiad could only dedicate so much time to teaching besides his duties as Master-of-Commerce and seeing to his brother’s work. Elionwy may do as well, she certainly had a head for numbers and figures, matters of coin would be in Visenya’s future, but the lack of spoken word may be difficult, an she was your stewardess to boot. Perhaps it would be worth a thought of bringing an essosi scholar or learned personage upon as retainer. Obella may be loathe to hear the thought, and no doubt Gawen would be wroth to be passed over once more for his request for tact, stablehands, and other necessities. Not to mention, matters of coin, the ever present joy of Lordship. You think the blow could be lessened by explaining the scholar would be kept on retainer to teach your trueborn children as well, but that would need be a given.

“Lord? Thoughts?”

Seeing to Visenya’s protections:
>Knight (Ser Tomlin Silvertree, Ser Jaromir Chelsted, Put out a call)
>Allow the Garrison to do their job
>Put out a call for an Essosi
>Something else? (Specify)

Seeing to Visenya’s tutoring:
>Allow her to simply learn as Westerosi do (Archmaester Benjin/Acolyte Ashby)
>Have your Essosi retainers teach her, though they have little time (Elionwy of Myr/Illiad)
>Decide to bring an Essosi Scholar on retainer, could be useful in the future
>Someone else? (Specify)
>>
>>4471784
>Something else? (Specify)
Visenya could live up to her namesake get her a protector and a teacher someone who can show her how to defend herself. If it’s possible you can kill two birds with one stone. Someone who can teach her and protect her.

>>Decide to bring an Essosi Scholar on retainer, could be useful in the future
>>
>>4471784
Allow her to simply learn as Westerosi do (Archmaester Benjin/Acolyte Ashby)
>Have your Essosi retainers teach her, though they have little time (Elionwy of Myr/Illiad)

Could split their duties.

>Knight Ser Jaromir Chelsted,

>>4471790
She is not a warrior built. But a maiden.
>>
>>4471784
>>Allow the Garrison to do their job
>>Decide to bring an Essosi Scholar on retainer, could be useful in the future
>>
>>4471784
>Allow her to simply learn as Westerosi do (Archmaester Benjin/Acolyte Ashby)

Ser Jaromir Chelsted

I wont trust anyone from Esoss
>>
>>4471794
She's still young. She may take a liking to it
>>
>>4471784
>Knight (Ser Tomlin Silvertree, Ser Jaromir Chelsted, Put out a call)
Isis could help decide on that one, if she has a preference.

>Allow her to simply learn as Westerosi do (Archmaester Benjin/Acolyte Ashby)
We are stretched too thin on future projects.
>>
>>4471784
>Seeing to Visenya’s protections
Why not two protectors? Ser Jaromir Chelsted and a Essosi to help her ease her into Westerosi culture.

>Decide to bring an Essosi Scholar on retainer, could be useful in the future
>>
>>4471784
>Knight (Ser Tomlin Silvertree, Ser Jaromir Chelsted, Put out a call)
>Allow her to simply learn as Westerosi do (Archmaester Benjin/Acolyte Ashby)
Would love to get her a Esossi scholar but we need all the gold the get our herd up and running for the Tyrell deal.
>>
Alright going to call the vote in about 15 minutes.
>>
>>4471784

>Ser Jaromir Chelsted

>Allow her to simply learn as Westerosi do (Archmaester Benjin/Acolyte Ashby)


Also, why don't we find a place for Ser Tomlin Silvertree?
>>
Last vote just made the cut. Finishing up the update. Ser Jaromir and Maester learning it is.
>>
“Illiad remind me to send a letter to Blacksaithe, Ser Jaromir is of a good sort. And his father offered his life for our causes. I would see him given place, perhaps the duties of the swornsword will help to temper any immaturity about him. My sister may also have a say in this sometime later but for now, as good of a man as I could think for the task.”

“Just so Lord,” Illiad responds with a nod, “And of learnings?”

“She will be taught as Victus and my trueborn child had and will by the Maesters. No doubt their learning is of an equal measure to those Ysaeria decided to surround our daughter with. If you’ve the time, be sure to keep her knowledge of language fresh though.”

“Illiad will see to it Lord,” he says after a moment, you can tell by the tone of his voice he would have preferred an Essosi scholar himself, but you simply have not the coin to take on another retainer without first seeing to the more pressing manners of your House and trade.

With that settled for now you allow your mind at ease and to happier thoughts. Of how soon your home would be filled with family, returned to you once more and newly born. Illiad speaks to a joy of having made contact with an old paymaster friend in Lys, being of a mind to purchase your myrish crossbows. Perhaps it was not strictly abiding by the laws of the Essosi, but you cared little now as the crossbows were of Westerosi origin now, just made by a master weaponsmith. Funny those loopholes. Sharing your drink into the night the two of you settle back in to that comfortable silence, listening as the song of the oarsmen continued on and moon glow ripplied across the Narrow Sea.

”Our ship lies at anchor, she is ready to dock,
I wish her safe landing without any shock,
And if ever I should meet you by land or by sea,
I will always remember your kindness to me…”


---
>>
Day 22, Month XI - 285AC ~ Early Morning
Long Isle’s Port - The Bloody Seahorse


Fair winds had favored the Bloody Seahorse over the past few days as you passed into the Gullet and you found yourself coming into moor upon Long Isle in the wee hours of the morning. As you had come into the Longwaters’ waters a pair of dromunds flying the sanguine seahorse of the House had met you, looking fresh and unmarred by war, escorting you into port. You had not thought Jon as affluent a Knight to have a pair of new dromunds amongst his fleet having only ever seen his war galleys such as the one you were upon. And those you found in port, currently being loaded with supplies even at this hour and the port alive. Ser Jon was making ready for war, this you knew, and it brought a smile to your face seeing the other ships at moor alongside the familiar Red Farer, Jeyne II, Dragonseed’s Brood, and Longstrider of House Longwaters’ fleet. The two dromunds break off once you reach another pair of ships that see flying the colors of House Velaryon and Baratheon respectively. Suppose it did make sense the Master of Ships would make an appearance, though you did not wish to have any more dealings with the Baratheons than was necessary, even if allegedly the young Lord Stannis was not of the same temperament as the King.

With an eye cast through your myrish lens you can see Ser Jon upon his horse, followed by a handful of Knights, riding towards the dock. No doubt your return having reached his ears at early light. You smile despite yourself, knowing the horses they rode were the golden coursers of your House. Good to see they were serving him well.

Within a few hours the Bloody Seahorse was at dock and you were disembarking as Ser Jon Longwaters and his Knight captains were greeting you with fondness as the ship’s hands began to unload your luggage and their cargo. Ser Jon is quick to invite you into the same hamlet that had grown around the docks here, his men having gone ahead to assure place and meal at a local dockside tavern. And before long between your household and those of Ser Jon’s the tavern was alight with noise, jubilation, and laughter. The serving girls brought out platters of oysters, rye bread, and brown ale which you could see was ready to turn Obella’s stomach this morning and were able to wave down some bread and water and managed to wrangle some vegetable soup out of one of them with a few silvers in hand. With a practiced flick of your dirk you had popped up a few of the oysters, seasoning it with flaked salt and vinegar before happily slurping it down across from Ser Jon who was already three ahead of you.

“Tell me Lord Malroy, how were the seas, did my ship treat you well?” Ser Jon asks in between oysters and drink.

“Fair and fairer Ser Jon,” you respond with a swallow, “You have my utmost thanks for lending us ship to Lys. I would see such kindness repaid.”
>>
“I am more than certain the friendship shared between our Houses is more than payment enough,” the elder Longwaters twin responds, “Though I do look forward to adding your strength to mine own soon and burning these pirates out root and stem.”

You chuckle slightly, “As am I Ser Jon, as am I.”

The morning continues such revelries into the late morning, nearing midday. Ser Jon tells you of the preparations made while you awayed in Essos. Your men, Captains Vargar and Rafe had been hard at work alongside his own to integrate themselves into their battle formations, and find their sea legs upon patrols about the waters about Long Isle. Should make any possibility of boarding or battle at sea an easier go of it for your men. Though Jon does relay to you the near incessant whining of Vargar which you respond to with a laugh, assuring him the men followed orders well and it was simply his nature and to not take offense. His whining, while annoying, was harmless. You raise the need for another ship to escort your Household to King’s Landing ahead of yourself and Ser Jon is happy to offer the galley Dragonseed’s Brood upon the morrow once it has taken on water and supplies.

As the sun rises high in the sky the two of you take a short walk to the docks, Ser Jon begging a moment of privacy as you spoke. Idly chatter turns to a somewhat stark silence as the two of you look out across the Gullet to the two dromunds upon the waters. Your memory is piqued and you pull a second myrish lens from your belt and offering it to Ser Jon as a gift, by some small miracle you had found it for sale in Lys and recalled that the lifelong admiral was still using a poorer quality lens and thought it necessary. He thanks you with a happy smile and tries it out, aiming the both of you towards the dromunds, and speaking.

“I do not know if you recall Lord Malroy, but some time ago I asked for your aid in raising new ships,” he says as your eyes look over the finer details of the new ships.

You did, albeit hazily, it was some time ago, and it had slipped your mind, and you admit as much.

“Neither here nor there my Lord,” Jon responds with a laugh, “Either way, these two ships were the fruits of such cooperation. My House had lost our dromunds and a number of galleys in the great storm that smashed the loyalist fleet off Dragonstone nearly three years ago. These ships are sisters, one named for my dear wife and my new flagship, Sareya. To have our strength back in full now it is… It is a good feeling. My thanks.”

“Think nothing of it my friend,” you say placing a hand on his shoulder.

“I have little in the way of repayment now Lord Malroy, but I would offer you the honor of naming her sister ship. If you are so inclined.”

“You honor me my friend,” you respond, allowing the word to draw out in thought.

Naming the Ship
>Write-in..?

I have a couple of names in mind all things failing.
>>
>>4471920
Kinda wana name it Goldsong.
>>
The Enterprise
>>
>>4471920
Visenya or Lady Obella
>>
>>4471920
Scorpion
>>
Also just a heads up eating dinner right now then getting on to the next update.
>>
>>4471920
Seasong after Goldsong because he is our super number 1 best friend ever!!

The Odyssey after Illiad because he is our super number 1 best friend on two legs ever.

Or the Lady Obella because I'm sure that will tickle her fancy as suggested by >>4471933
>>
Voting for Lady Obella
>>
>>4471945
Could also go with The Empress Scorpion after our wife's alias
>>
>when you forget about this so you're a couple hours late
UGH

>>4471920
Lady Obella
>>
Alright back to writing. Leaving this open for now while I write out the update, but its looking like Lady Obella is the winner thus far.
>>
>>4471975
What were the names you had in mind?
>>
“I am of mind as yourself Jon,” you say with a slight chuckle, “I find the name of my dear lady-wife would make for a fine name, the Lady Obella shall be her name.”

Jon considers the name for a moment before allowing a familiar smile to break, despite their differences in stylings the Longwaters brothers had the same face down to the smile, it would be good to see Lucas soon you think. The elder twin offers his hand and the two of you shake with a shared laugh.

“As good a name as I could think of myself Brynden,” he says, finally dropping the decorum expected of the two of you in more polite company.

The Knight of Long Isle calls for one of his pages, and the young lad scampers off to send word to summon the captains of the dromunds with a raised flag somewhere deeper into the port’s hamlet. And after a moment the two of you watch as the dromunds come closer to port, drop anchor and begin to lower rowboats with a handful of men in both. Jon explains that his docks are simply too shallow and few for the dromunds to come into port. Perhaps in the future he would have them dredged up and expanded, should coin become less of a concern.

As the men begin to row into port Jon turns to you with a look of, not concern, perhaps closer to a warring mind attempting to put word to tongue. He eventually resolves himself as you keep your face neutral, and says, “There is a matter of concern Brynden that I must tell you of.”

“Hm?” you answer, watching the Sea instead to allow him to continue on his own accord.

“A week past when a my liege’s uncle, Ser Manfryd Velaryon arrived, he informed me the Master of Ships, Lord Stannis Baratheon had learned of these pirates and smugglers by way of his more direct bannermen, Lords Velaryon and Celtigar. He came with an edict signed by the King, Hand, and Masters of Ship and Law,” he says while fiddling with his belt and pulls a folded piece of a paper that he hands to you.

...the King Robert I… ....does declare that the waters of Blackwater Bay… ...shall be defended and patrolled by his Majesty's royal navy and in any found to be outside of the King’s Peace shall- Right then,” you say with a tinge of annoyance on your voice and pinching your brow, “Is that why he decided to personally grace us with his presence?”

“See what?” Jon responds and you idly point towards the ship flying the Baratheonn colors still at Sea and he clues in quick enough with a bark of laughter, “Oh no, no, Seven no Brynden. That is one of his other bannermen captaining the Black Betha, you will meet him at the feast tonight, I am certain the two of you will see somewhat more to eye than I do with my liege’s liege. He is a good sort, I promise you that much.”
>>
“I will take your word for it Jon,” you say somewhat distantly, the rowboats coming in to shore soon, “I take it this edict and declaration of basically war upon the pirates has our pirates gone to ground so to speak.”

Jon snorts and shakes his head, “One would think, aye. But no, instead they have become more bold. Attacking and stealing ships in the night then melting away into the darkness before morning’s light. Apparently a number of other Lords of the Narrow Seas thought to receive the King’s commendations by beating my fleet to the fight. Though they knew less than half what we did and were poorly equipped for the fight. From what I understand House Hardy is quite wroth having lost a pair of galleys to them.”

“Wonderful,” you grind out, “Emboldened pirates with a greater fleet of Lordly vessels at their disposal now.”

“It does make our job somewhat easier though,” Jon adds in a vain hope to not purely be the bearer of made news, “At least we know we can catch them all about the Sea. Doubtful we would have been able to sail down their fleet with our full strength and not spook them prior. Now they are getting sloppy, perhaps the prize of my dromunds may be too much to ignore.”

“A fair point, Jon,” you say chewing on the thought, “Let us hope it holds up.”

Ser Jon nods and you watch as the rowboats come to shore and twelve men come to join you on the docks, one introducing himself as a Ser Aeros Stonemont and the captain of the newly christened Lady Obella. Jon informs you the intention was that yourself and your men would be sailing with him, unless you thought better during your more formal war table upon the morrow. After a moment longer of talk of ship, to which you felt entirely outside of your purviews of war, your small group makes its way back to the tavern and collect the rest of the captains, your household and wife, and Knights and make way for Long Hall upon the hill north of the hamlet. The trip does not take overly long, and it is midafternoon by the time you arrive in the bailey of the same and squat hall that has seen the rigors of storm and sea air for what had to be a few centuries now. You find yourself admiting your histories regarding the other Valyrian Houses was of a poor quality, particularly the forgotten Valyrians.
>>
Lady Sareya Vollion with the babe Isis Longwaters in her arms, Aerys Longwaters their heir, and the rest of the Household is here to greet you. Sornos Vollion, the captain of the Bloody Seahorse and Sareya’s younger brother gives his sister a hug and soon breaks off to greet a young, scantily clad even by Essosi standards, woman standing a few paces back from the formal family greeting you. She favors you with a lingering look that you are quick to avoid as Obella gives her one of dour annoyance. You are brought into the somewhat damp halls of the Longwaters castle, a short trip to the greathall where tables, hearth, and food are already set up for your arrival. Jon does the honor of offering bread and salt himself, being somewhat the traditionalist in that sense, like his brother you think with a laugh. And not long after you are escorted and seated to the left of Jon, Obella to yours, and the aforementioned Ser Manfryd Velaryon beside her at the high table. To the right of Lady Sareya Vollion is a common looking man you had never heard nor met before that is seemingly keeping well to himself and her brother thereafter.

Ser Jon Longwaters stands, bringing attention to himself in the small somewhat cramped hall, a quiet settling upon it as he raises a goblet.

“To allies, both far and close, let our mirth here be the same once those that dare to break the King’s Peace upon our waters be dealt with. My thanks, Ser Manfryd, Ser Davos, and Lord Brynden for giving me your swords and courage.”

“TO ALLIES!” the assembled crowd responds, a happy laughter and joy upon it. Though Jon raises his hand again earning a curious look once more.

“And to the good health of the King, Queen, and their child newly made.”

The assembled hall responds more quietly to this toast, and you think it more likely to save face about those he may not know so well as to where their loyalties lie. All the same, that was news to both yourself and Obella, the Queen was with child, soon to be a royal heir. You can see a conflicted look upon Obella’s face as you grip her hand and she gives a faint smile. Suppose the news of a royal child made the realities of the Rebellion more real now, a confliction upon your mind regarding such things.
>>
Pushing idle thoughts to the side for the night you decide to focus upon the meal at hand and last night you were likely to see Obella for a good week or two. The first course of simple meats and cheeses are served, some preserves from the mainland served alongside them and crackers with thyme and rosemary baked into them and you happy for the wine poured into your goblet even if it was poorer quality of those in your own cellars, you would need to send Jon a gift of proper wine when you returned home you thought privately. Upon Obella’s prodding after you decided it best to entertain her with the naming of a ship in her honor, which as suspected tickled her in that special sort of way, you are encouraged to speak with some of the others here by your wife. Obella trades seats with Ser Davos for a course to speak with Lady Sareya and you find yourself beside a rather quiet and almost awkward man that looks far more uncomfortable in his finery than you had ever found yourself.

Who would you like to speak to at the feast tonight
Please only pick one.
>Ser Jon Longwaters
>Ser Davos
>Ser Manfryd Velaryon
>Someone else? (Specify)

Topics of Conversation
>Write-in..?

>>4471982
Obella or Isis were my top two. I'm not particularly good at naming things like that so I wanted to see what everyone else was feeling.
>>
Oh, also.

Please roll 3D6 (3D-1D Haunted+1B) for Awareness (Notice).
>>
Rolled 3, 1, 3 = 7 (3d6)

>>4472060
>>
Rolled 4, 4, 1 = 9 (3d6)

>>4472044
>>Ser Davos
>>4472060
Roll
>>
Rolled 6, 4, 5 = 15 (3d6)

>>4472044
>Ser Jon Longwaters

>Topics of Conversation
Talk about the pirates, sailors are known to like boosting, no offence, there most be some talk or rumor about these captains and who leads them. Plus where in all of Blackwater Bay could such number of vessels dock unnoticed.
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>>4472062
6
>>4472064
8
>>4472065
11

Thank you.
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Well, been an hour now since the update. Expected it to be slow coming back but not this slow with only 2 votes. I was planning on running later but am not sure where to go from here besides just scrapping the vote entirely or leaving it overnight which I'd prefer not to. Suppose I'll give it some more time and hope it picks up again.
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>>4472044
>>4472065
Supporting

>>4472125
What's wrong with leaving it overnight? This isn't the type of vote samefags brigade if you're worried about that.
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>>4472044
>>Ser Davos
Who he is, what he expects from the pirates, what he did to get this position, and why Jon likes him.
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>>4472130
Well my intention was to run for another 3 or 4 hours tonight. Thats why I didn't want to leave this overnight.
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>>4472044
>Ser Jon Longwaters
Try to head off any hurt feelings on the future betrothal. I know he's probably cool with it, but it can't hurt to preemptively smooth things over. Besides that, ask after the family and the Essosi. Generally just a quick rundown from him on those unknown to us.
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>>4472166
>Ser Jon Longwaters

I also want to talk about his missing iron shipments that were stolen a ways back. Let's talk to him further about Davos as well as asking after Long Isle's general mood and well being. Also, speak to him about his liege in Lord Velaryon so we can start building relations for some GLORIOUS VALYRIAN MARRIAGES!!
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Sorry I was at work
>Ser Jon
Let’s plan some pirate slaying
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>>4472182
>about his liege in Lord Velaryon
Also this.
Velaryons are based Valyrian house.
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There we go, thank you everyone. Lot of good questions and topics.
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>>4472195
Welcome back Father,
unforchunately for me I wont be able to engage in this, but I do look forward to reading it in the morning.
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Lord Brynden Malroy Awareness
DC: 12, 15
Rolls: 6, 8, 11
>Failed.
>Failed.

“Tell me Ser Jon,” you say, catching his attentions from the second course and a goblet to his lips which he responds with a quirked eyebrow to continue, and cleaning his mouth with a cloth as you do so, “How fair the people of Long Isle in these times?”

“Hm,” he says, holding a finger up as to not appear rude as he finishes chewing, “Well enough my Lord. Our mines remain strong and the presence of my Knights upon your coursers has left them with a peace of mind upon their patrols. Thankfully my shipments to the mainland and Wendishton to the south have gone unmolested as of late. Not since the last ship of my iron meant for your House was attacked if I am remembering correctly, suppose Red Farer and Dragonseed’s Brood’s escorting them helped. I believe the carrack I sent to Wendishton, Scarlet Letters, is due home upon the morrow, actually. Certainly, there is a fear amongst them regarding the smugglers and pirates, as I am sure you suspected.”

“I had meant to ask after that ship, still no word of it? But yes very much so suspected,” you respond, “The dromunds are helping?”

“Have not seen hide nor tail of them nor my ship ever since they were put to patrol,” Jon boasts, “And yes, I believe they helped to some degree, doubly so in fact.”

You peek around Jon as he is speaking, catching Obella’s eyes for a moment and she favors you with a smile before going back to her gossips with Lady Sareya and puts the thought of spies and rumors in your mind, “I assume you have ears to the ground in even your own port town? Never met a sailor who did not enjoy boasting of his time at sea, pirate or not.”

“Not so much as I would like,” he admits, “Your own lady-wife is far more adept at games of spycraft and sneaks than mine own, she is ever the stateswoman. Blessedly so. Either way, while I have heard little of them, we do have the vague idea of where their cove resides, as we spoke of before just off Crackclaw Point. And of course as Master Illiad and all other information has told us their Captain upon the stolen galleas, is this Ser Ambrose Flowers. Apparently, however,” and he lowers his voice and leans in towards you, “Ser Davos knows more than he is letting on, no doubt why Lord Stannis sent him in his stead.”

You pass a look to your left to watch the uncomfortable man, and observe him for a moment, but find yourself left with little and less measure of the man. Suppose you had lost your touch with the more commonfolk, too many days amongst the nobility now. Speaking of people you did not know you cast an eye to the lower tables where the scantily clad woman is sitting among a handful of other ladies, Sornos having visited them during this course and speaking with her in a tongue you assumed was from the far east of Essos but not one you knew nor could catch.
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“I had not suspected you were the type for keeping entertainers Jon,” you say, indicating the young woman alongside the captain of the Bloody Seahorse you had gotten to know over the last month and a half.

“Ah, them,” Jon draws out, casting an eye towards Sareya who was thoroughly occupied by her chatter with Obella, “To be frank my Lord, they are not mine, nor are they entertainers. Though their garb is certainly entertaining to my Knights without the wherewithal to look to the side upon their approach. They are dragon priestesses, followers of the old dragon gods of Valyria that my wife and her family favors from Volantis. The head priestess, who I am sure you have noticed, is named Mesholla. A close friend and confidant of my lady-wife besides her spiritual advisor. I keep to the Seven, despite my heritage, and hope my children will as well, but I am out of my depth with these women. I suppose ultimately they are harmless, and keep the Essosi that man my ships in hand but still, they give me cause for concern with their foreign beliefs.”

You chuckle slightly behind your goblet, watching them for a moment, and keeping your comments to yourself. Not the first time you had encountered such women before, their proclivities was a joy more than once in Essos, but you knew damn well and good the fervor of the small religious sect of your ancestor’s homeland. Your eyes and attention are drawn to your lady-wife as her hand cups your chin and pulls it towards her own with a kiss as she retakes her seat and you watch Ser Davos awkwardly shuffle behind and back to his own. Jealousy was unbecoming of your dear wife but a taunt for later, no doubt the night would be long.

Turning to Jon again as Obella decided to hang on you for a moment and listen to your conversation, you return to the previous topic, “Tell me of Ser Davos, who is he, particularly to have gained such a position under Lord Stannis.”

“Ser Davos Seaworth is his full name,” Jon says casting an eye back and waving for the third course to be served so the clamor may cover up his voice, “From what I am told he saved the garrison of Storm’s End from siege by smuggling in onions and salt beef under cover of night. Lord Stannis took him to retainer thereafter, knighted him, gave him land, and cut off his fingers.”

You sputter your drink despite yourself, “Cut off his fingers?”

“Oh I heard of him, they call him the Onion Knight,” Obella says quietly, “Though I had not heard he rose so high. What a surprise.”

“Well as I said, he was a smuggler, despite his heights. Lord Stannis is nothing if not a Lord of laws. A right does little to erase a wrong in his eyes.”

“A former smuggler,” you draw slowly, “And that is where you have gathered he may know more than he lets on?”
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“More or less,” Jon says, watching the third course of butter crab legs, be served with a ravenous hunger in his eyes, “I cannot say for certain myself but the distance he had drawn between myself and the other captains has left me suspicious.”

“Cannot say I notice much of the man myself nor have I heard of him. But fair enough then,” you respond, “I will keep an eye open.”

“And I an ear,” Obella says furrowing her brow as she looks across the two of you.

The third course is absolutely delicious all things considered. These waters all the way up to Claw Isle were rich with crab and half of Jon’s people susited off of them and fished them throughout the year coupled with the cereal grains and produce from your lands. Obella continues to look seasick at the mention of the Bay’s bounties. Lucky Jon realises this and sends for a different meal for you lady-wife, one she is thankful for.

“Speaking of these pirates,” you start again, “Where do you think so many ships would find a dock and safe harbor this far north of the Stepstones and just off of the bloody Master of Ships own islands?”

“Mm!” Jon says through a mouth full of crab, again holding a finger up for you to wait and washing it down with drink, one you join him in. He snaps his fingers at a page who brings over a small map of the local region that he rolls out and holds down with a few cups and utensils and clears his throat, “My best guess are the islands off of House Hardy’s lands on Crackclaw Point. There are some treacherous waters there, wrought with bulwarks of stone and choppy waves. Ser Rycos Celtigar, distant cousin of Lord Adrian Celtigar recently came into my employ, says the Lord Celtigar’s scouts have seen them as far north as the Boggwood, and having sailed into those islands once chase was given.”

“And Lord…” you pause looking for the name again, it had been some time since you met the man, “...Harwin Hardy, there it is, abides this? They are his lands no?”

Jon merely shrugs in response, “I cannot say for certain my Lord. But that is where I plan to sail, Lord Harwin be damned if he wishes to sit upon his hands.”

Your eyes linger upon the map for a moment longer, tracing the lines of shipping and patrol routes here and there and furrow your brow. The whole thing felt… Off to you but you could not say why.

“Uh… Lord and Lady Malroy, if I may broach a more sensitive topic now that I have you both here?” Jon asks after a moment of silence as your eyes continue to scan the map.

“Of course Ser Jon,” Obella answers for you, her fingers rapping upon your shoulder to gain your attention.

“I will say, to preface this, our agreement to marry my Aerys to a future daughter of your own birth brings me joy. We have not had such a boon in some time, and for that I thank you.”

“But..?” Obella draws out, clearly seeing where Jon is going with this before yourself.
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“But, and I mean these with no offense my Lady. But I, and my lady-wife, would like your daughter to foster with us here in Long Hall before the marriage and betrothal proper is to occur, upon her fifth nameday, ideally. So she may know her future husband and learn the lands that she will someday rule alongside him as well as her liege. Sareya is still… Not slighted, but less than pleased to have received only a second daughter that may not ever exist. While I was content to marry to a baseborn child that never existed. I am sure such an agreement will help to quell such things and make all parties involved happier?”

Obella is fidgeting slightly as her arm lingers across your shoulders, her head resting upon your own and you decide it best to change the conversation for a moment so she may consider it.

“If you would excuse the change of topic, not to be rude Ser, but what of your liege Lord? Last I was told he and his lady-wife certainly did not see me in any sort of favorable light. How can I be certain such things will not be held above my daughters head as well?”

“If I am being honest my Lord it is mostly Lady Laena Celtigar, Lord Monford’s wife that dislikes you,” Jon says after a moment of chewing on thought and crab both, “Lord Adrian’s wroth spreads easily to his children it would seem. No doubt where his moniker comes from. That being said, Lord Monford recalls better times and relations between the Houses of Valyrian descent, we have spoken at length about it many times over the past year. He is wary of drawing his lady-wife’s ire but should we succeed here, I think perhaps I can help you gain an audience with the man on Driftmark and perhaps some things may be put to rest. Alongside your fears that your daughter would suffer the grudges of her father. Does that ease your mind my Lady, my Lord?”

Obella has tensed up slightly but relaxes when her voice whispers into your ear, “I… I suppose there are worse places for our daughter to foster Brynden. I will support you in any decision you make here.”

Agree to foster your future daughter on Long Isle upon her fifth nameday?
>Yay
>Tentative Yay, only after meeting with Lord Monford Velaryon
>Neigh

Additionally.

Please roll for me 5D6 (5D) for Warfare(Strategy).
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Rolled 2, 1, 5, 6, 5 = 19 (5d6)

>>4472279
>Yay
In the hopes that a more committed yay may help future talks.
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Rolled 1, 2, 1, 4, 2 = 10 (5d6)

>Tentative Yay, only after meeting with Lord Monford Velaryon

One last attempt, I tried like 6 times and none of my votes are showing up.
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Posting appears to be being weird for everyone. So I suppose this is a better vote to leave for overnight. Voting with close at 12PM EST on 30 September.

My intention is to run tomorrow, Wednesday. 30 September at 2-3PM EST. Full run again. We'll be doing some pirate hunting in tomorrow's session.

Thank you all for playing as always, appreciate you all. Had a lot of good updates today and felt good getting back into the game. Hopefully things pick up a bit more as we regain steam.
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Yeah, that worked, finally. I apologize in advance if like 5 other votes show up from the same ID, please ignore those.

Anyway, I just wanted to welcome you back, Father, and sorry but /qst/ just ain't what it used to be. Activity has dropped a lot, even from your brief thread in February, maybe due to the pandemic. I don't think you might be able to continue with your usual style of writing in sessions, although maybe people trickle back in and fall in with the schedule. I wish you the best of luck in that regard.

Do you still play with your group IRL? Are you still with Mother? Do we have a Sibling now to gush over? You don't have to answer any of these if you don't feel comfortable.
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Rolled 6, 2, 1, 5, 1 = 15 (5d6)

>>4472279
>>Tentative Yay, only after meeting with Lord Monford Velaryon

I wouldn't worry about the voter turnout much father, a lot of stuff is going on today and it's the beginning of the week. A lot of people could be lurking too.
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People might have been busy watching the Debate. God, what a shitshow.
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>Yay

That's a big yay. Jon has been nothing but helpful to us, and while it hasn't been free he's been a damn good friend to us. This is a solid marriage for him and a relatively safe place for our future daughter if we have one
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>>4472279
>>Tentative Yay, only after meeting with Lord Monford Velaryon


Damn good to see ya back father. Als also good luck and hjope you are safe from the covid and here is an old pic from quest
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>>4472279
>Tentative Yay, only after meeting with Lord Monford Velaryon
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>>Tentative Yay, only after meeting with Lord Monford Velaryon
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>>4472303
I can see that. But I remain positive seeing Boggs and Joe still pulling decent crowds aand high post counters. I'm bound and determined to continue running as I had before. If there are low voter counts during sessions I suppose that is simply the state of it.

>spoilers
That game ended about a half a year ago. It was a very satisfying end too. We are currently living in different states for work related purposes. But we are still together. No siblings. Haha

>>4472325
That greentext never fails to get me. Good to see you sleepy.

Appreciate all of the welcome backs from everyone. Excited to go hunt some pirates. Also excited for another plot detail that's going to make the Crownlands pretty busy over the next nine months, that I am shocked no one reacted to. Haha
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>>4472279
>>Tentative Yay, only after meeting with Lord Monford Velaryon
It's been a long time, but i'm happy to have you back Father.
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Wow was lamenting that we may not see this story continue the other day.
I lurk due to timezone differences but can't wait to catch up after work.
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>>4472349
>Crackclaw point
A place ripe for conquering according to the Celtigars. Are they going to make that play we denied them way back when at the beginning of the quest?
Also is the smuggler's cove the same one in A Feast for Crows? The Whispers.
Also any chance the Valyrian priestesses can be persuaded to send a representative on mission to Steadhold.
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>>4472279
>>Tentative Yay, only after meeting with Lord Monford Velaryon

Holy shit that new homebrew doc looks so fucking good dad.
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Anyone know how to get in contact with Lord Licorice, someone misarchived Reynold quest into this quest's archive.
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>>4472279
>Tentative Yay, only after meeting with Lord Monford Velaryon
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>>4472302
I fell asleep. So it is really just a question of timezones.
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>>4472279
>Tentative Yay, only after meeting with Lord Monford Velaryon
>Obella (somewhat) backing fostering
I might be misremembering but wasn't she strongly against fostering in the past?
It's a pleasure to participate, I caught up during the hiatus so this is my first time, please be gentle. I hope this can help tide me over until Forgotten returns with BC in space.
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>>4472279
>>Yay
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>>4472279
>Yay
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Going to go ahead and call this early since I doubt it'll change. Post up in a few minutes.
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Lord Brynden Malroy Warfare(Strategy)
DC: 21
Rolls: 19, 10, 15
>Failed.

The map just does not sit right with your stomach, either that or the sixth crab leg that was a poorly decision even before the first bite. You run your fingers over the trade routes again and again, over where Ser Jon and Lord Velaryon’s ships had patrolled over the past month. These rocky little islands and outcrops that belonged to Ser Harwin Hardy, or at least you thought as much and what the map indicated, are what sat wrong with you, and you could not place as to why. You furrow your brow and pinch the bridge of your nose giving Obella cause to stop leaning on you and fall back into her own seat and fix you with a perplexed look. That you wave off as you chew on the thought.

The third course is being cleared away, and a handful of the lower tables shuffle about, some leaving to make water or get a breath of fresh air. Others deep into their cups and flirtations taking the chance to move closer to one another and continue on. You notice Ser Victor keeping his admirable attempts to get Lady Julianna out of her clothing, though she seems to have the better of him tonight, that meek and mild game she had played upon the Bloody Seahorse replaced with cutting japes, teasing looks, and laughter. At least you assumed as much seeing how red Victor’s face was.

You had distracted yourself for a moment longer looking at the map a third time before answering Ser Jon in full, “I see little reason as to why my dear lady-wife and I would not consent to such Ser Jon. You have been a true and good ally and a better friend. I will say, however, this does hinge upon one thing as per your word. It would comfort us both greatly to meet with Lord Monford prior to our full consent, to put our minds at ease, as you said.”

The fourth course is served as the two of you speak, a rack of lamb crusted with whole grain brown mustard, rye bread crumbs, rosemary, and thyme with sides of roasted red potatoes and soft carrots glazed in honey. Your goblet refilled with a red wine that matches the color of the sauce drizzled over the lamb as it is served to you. Obella is quickly upon it, grateful for meat for the first time in some weeks.
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Regardless, Ser Jon’s expression betrays him, a slight drop in his smile but he kept his disappointment culled, responding, “As you say my Lord. Lord Monford is in… Four months I believe, set to host a grand tournament. To prepare for the tournament and festivities announced by the King following the Queen giving birth to their first-born in some nine months. I will see to it myself you receive an invitation to attend, no doubt Ser Manfryd will speak well of you following our routing of those pirates. Be sure to bring along your uncle, Ser Dontos, as well.”

You laugh, feeling the wine having taken hold, and place your hand on Jon’s shoulder shaking it with a friendliness, “No doubt at all Ser Jon, not a one. I thank you for your understanding, and for taking such strides in these diplomatic affairs. And to be frank, I doubt I could prevent my uncle from attending even if the Seven itself spoke divine word in his ear forbidding it.”

“It is my duty to both my liegelord and yourself,” he says with a nod, “They win if they manage to divide us and our loyalties...” Jon trails off or rather you feel yourself being absorbed in thought as your eyes give the map yet another glance and the feeling in your stomach turned again.

Spend a point of Glory for +1B on the previous test?
Note, you have 3 points of Glory. You will need a roll of 3 or more to succeed on the previous test. This will be a best of one roll.
>Yay
>Neigh

Rest of the run is still scheduled for 2-3 PM EST. Just wanted to do this vote real quick.
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>>4472671
>Yay
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>>4472671
>Neigh
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>>4472671
>Neigh
>>
>>4472671
>Neigh

Though I do suspect there is some Valyrian vs Clawmen power struggle at play. Either with the focus on the Hardy islands or the betrothal or both.
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>>4472671
>Yay
Father how do you write so fast? Is it hours of careful preparation beforehand? Your innate skill at being a DM in a D&D campaign? Are you secretly Matthew Mercer?
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>>4472671
>>Neigh
>>
>>4472671
>Neigh
Welcome back
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>>4472671
>Neigh
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>>4472671
>>Yay
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Alright I'm getting settled in here for today's run. You'll excuse me if when things get somewhat crunch heavy if I'm a bit slow. I'm out of practice with the system so I just need to knock off the old rust.

Anyway, looking like a neigh. Glad I put that to a vote regardless. Going to go ahead and finish up the update now.

>>4472730
Mostly a mixture of preparation and having been a QM/DM for going on 8 years now. As of updates I have a tendency to start writing the bulk of things almost as soon as I post it, and going back to add in details that relate to the vote closer to the end. Also a wild lack of care for grammar and spelling. Haha
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I wonder if Lorelei has missed us while we were gone
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Obella’s hand pulls you from the thoughts and unease as it grips your hand and brings it to her lips. Idle thoughts are put from mind and you try to refocus on the feast and Ser Jon’s words taking your goblet in hand and watching as the map rolls itself up again out of sight and mind. Jon regales you with a story regarding the first time he and Lucas traveled upon their father’s ships alone along the northern coast of Westeros to Eastwatch-by-the-Sea. He admits having been infatuated with the idea, myth, and legend of the Night’s Watch as a child and had considered abdicating his position as heir of Long Isle and joining prior to the trip. The bitter cold had given him cause to reconsider and to this day Lucas complains of any the softest of snowfalls, a fair warning from an older brother. A warning you both share a laugh over after the feast is long done and you sit upon the high table of a near empty greathall.

It is not long before Obella has found her way into your lap, her fingernails playing daintily on your bare chest where you had undone your doublet seeing little reason to keep to the decorum of nobility amongst friends and the drunk. After so long it is made fairly obvious by your wife’s body language she wished for bed and you beg leave and bid Jon and Sareya good night with an agreement to attend the war council Ser Jon would be holding upon the morrow. Obella’s insistence that she was too tired to walk to your bed chamber was little more than a ploy to lure you into a sense of false security you muse as you carry her through the damp halls of Long Isle. Her sudden awakedness and urgency at which she disrobed you and was out of her own dress the moment the door close had told you that your suspicions were well founded though you’ve hardly a chance to complain as she draws you into her and whispers in your ear, “I love you Brynden…”

--

Day 23, Month XI - 285AC ~ Morning
Long Isle’s Port - Dragonseed’s Brood


The night had been just as full of Obella satisfying her desires as you had expected, her voice quickening more than once and singing sweet songs into your ears as her body shuddered against your own until it eventually collapsed and you both fell into blissful sleep. You would be lying to yourself if your head did not throb though now, having imbibing in too much drink the night prior and the soft sway of the Dragonseed’s Brood as your family and Household boarded to make way for King’s Landing ahead of yourself only made your stomach turn. Bile threatened more than once but you forced it down and composed yourself. Obella drapes her arms about you, taking in your kiss deep and with a forlornness, whispering to you before letting go, “Promise you will come back to me Lord Malroy.”

“Upon the Seven I do so swear, Lady Malroy,” you respond with a final kiss and she allows you to leave off.
>>
Visenya was also among those leaving for the mainland, Illiad by her side as to say her goodbyes. They are simple and formal, the young girl appearing more afraid by the moment within her new life though your old myrish friend comforted her with words in the lyseni tongue. You give them both a hug goodbye, telling Illiad to see after her to the best of his ability, and asked him to introduce her to your sister which seemed to excite the poor girl upon learning she had an aunt, especially one with children. You sigh watching them leave off, knowing full well the road to having any sort of relationship with your daughter would be a longer road than one could hope. She had little and less idea of the man you were, let along the new world she was about to be thrust into. You hoped Ysaeria had prepared her somewhat for the greater world.

Watching the ship depart until it becomes but a speck on the water and turn steeling your resolve, mind now focused upon matters of war. Ser Jon had called a war council prior to the fleet taking to sea and seeing these pirates dealt with. Your own Captains, Vargar and Rafe Roper joined you in your walk to Long Hall, having taken up residence in the dock hamlet. Speaking of idle things though informing you of the state of Jon’s military as well. Things considered your men were far and away the most veteran, even the First Regiment was at least bloodied several times over. The Longwaters’ First Regiment had taken some serious losses during the Battle of the Northern Princewood, including their captain, but had been reformed with new recruits and the recently recruited Ser Rycos Celtigar as their captain. Their bowmen left something to be desired according to Vargar though they would not be joining you, nor would their household Knights, the latter because without the majority of his fleet at home in Long Isle Ser Jon feared the isolated island would be too easy a target for reprisal. And unfortunately the only veteran sailors were crewing Jon’s Sareya while the rest were either green as gooseshit oarsmen or trained sailors such as those upon Lady Obella captained by Ser Aeros Stonemont. Luckily however the two larger ships, a great galleas known as Eastern Wynds and a great dromund called Black Betha owned by House Velaryon and Lord Stannis Baratheon respectively were crewed with veteran men, likely those left over from the Rebellion. House Celtigar was noticeably absent, and it had come down the chain of command to Vargar that they had opted to see to their own dealings with these pirates. You find that queer, though no doubt partially you were to blame, but all the same a dangerous game to play with the ill tempered Lord Stannis as your liege.
>>
If truth be told your battles at sea were of less concern to you than those upon the lands once the pirate’s cove had been found. The former was far and away not your preferred method of warfare, having had your fill with the Second Sons all those years ago. While the latter concerned you for the limited amount of landing troops you would have to establish an effective beachhead and how little you knew of this Ser Ambrose’s own standing forces. At least you had Vargar and his Arbalesters, one of the handful of Elites in your standing army, and one more than capable of ruining any of those that sought to board your Lady Obella. Rafe also added concern to mind with informing you his men would be upon the Longstrider a carrack with little in the way of protections as there was not another ship for them all to travel upon as a unit in Jon’s navy. They were to sit at the core of the fleet, flanked by two galleys, as safe as possible, but still if a single ship slipped past and rammed into them, they would not be long for the world thereafter.

With thoughts of war running through your mind you enter the Long Hall’s greathall to see the assembled captains and Knights already going over a meddle of maps and discussing the logistics of the fleet once you are out to sea. You decide to join Ser Jon Longwaters, Ser Davos Seaworth, and Ser Manfryd Velaryon at the high table and join their rather spirited discussion regarding ships.

“With respects milord, but these ships are still of a worth,” Ser Davos says to the annoyed face of Ser Manfryd, “The Royal Fleet has need of new ship. And the safe return of lost ships will surely-”

“Ships that became forfeit to their owners the moment they could not defend them,” Ser Manfryd snaps back cutting him off, “I will remind Ser Seaworth, we are not the pirates here. Those ships, regardless of prior ownership, will be put to the sword and sunk. As a show of force and to give pirates reasonable cause to rethink of prowling upon our waters again.”

You watch Ser Davos grimace, a want to retort upon his lips, but likely thinking better of it from years of growing up a common man.

“All barring Lord Celtigar’s Kingcrab, is that not right Ser Manfryd?” Jon adds seeing the argument having broken down, “I will remind you mine own ship are among those stolen and in the hands of this pirates. I would prefer not to see it sunk.”

Ser Manfryd draws himself up with a huff before speaking again, “My goodniece’s Lord-father specifically requested it of me Ser Longwaters. I consider the capture and safe return of the Kingcrab and her ill gotten cargo, namely the Lady Helena and young Willas, to Lord Celtigar a matter of honor.”
>>
“A fact you have seen fit to remind me and the rest of the captains here more than once Ser,” Jon grinds out before turning to yourself as you idly look over a seamap of the local region, “Lord Malroy do you perhaps have an opinion on the matter?”

The matter of capturing or sinking enemy ships
>Agree with Ser Manfryd Velaryon, a show of force was necessary, sunk any and every ship possible, pirates would think twice before operating this far north again
>Agree with Ser Davos Seaworth, the capture of these ships and safe return to their previous owners or supplementing the Royal Fleet was a worthy endeavor
>Admit this was outside of your scope of knowledge and the positives and negatives of either are somewhat outside of your wheelhouse, deferring to Ser Jon Longwaters better judgment
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>>4472841
>Agree with Ser Davos Seaworth, the capture of these ships and safe return to their previous owners or supplementing the Royal Fleet was a worthy endeavor

Might help us patch things up with the Celtigars
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Whoops forgot to add the roll, additionally.

Please roll 3D6 (3D-1D Haunted+1B) for Awareness(Notice).
>>
Rolled 6, 1, 5 = 12 (3d6)

>>4472847
>>4472841
>>
>>4472841
>>Agree with Ser Manfryd Velaryon, a show of force was necessary, sunk any and every ship possible, pirates would think twice before operating this far north again
Velaryon for the win
>>
>>4472841
>>Admit this was outside of your scope of knowledge and the positives and negatives of either are somewhat outside of your wheelhouse, deferring to Ser Jon Longwaters better judgment
>>
Rolled 3, 5, 4 = 12 (3d6)

>>4472847
>>
Rolled 1, 1, 5 = 7 (3d6)

>Admit this was outside of your scope of knowledge and the positives and negatives of either are somewhat outside of your wheelhouse, deferring to Ser Jon Longwaters better judgment

At our core we are a horse lord. Plus, let's pump Jons tires a bit
>>
Rolled 6, 6, 4 = 16 (3d6)

>>4472847
>>4472841
>>Admit this was outside of your scope of knowledge and the positives and negatives of either are somewhat outside of your wheelhouse, deferring to Ser Jon Longwaters better judgment
>>
>>4472849
11
>>4472853
9
>>4472856
6
>>4472858
Shame.

Alright that is enough for the lower DC. This test will determine if you're able to put the pieces together.

Please roll 2D6 (2D) for Knowledge.
>>
Rolled 2, 1 = 3 (2d6)

>>4472867
>>
Rolled 3, 6 = 9 (2d6)

>>4472867
>>
Rolled 2, 2 = 4 (2d6)

>>4472867
>>
>>4472868
>>4472875
>>4472877
something tells me we're gonna be horrifically oblivious
>>
>>4472880
A dragon could land infront of Brynden and he would miss it.
>>
>>4472841
>>Admit this was outside of your scope of knowledge and the positives and negatives of either are somewhat outside of your wheelhouse, deferring to Ser Jon Longwaters better judgment
Though maybe mention how sinking perfectly good ships after putting the pirate crews to death shows force. It's money down the drain, it's not like the ships themselves are evil or tainted just because a pirate used it. Should all weapons and arms taken from bandits be thrown into a lake as well?
The only way sinking every ship makes sense is if you want to weaken the old owners by denying them the resources.
>>
Rolled 2, 6, 2 = 10 (3d6)

>>4472868
3
>>4472875
9
>>4472877
4

Somewhat expected, alright that is a failure. DC was 12. Won't do a vote for spending Glory here unless there is a clamor for it. Brynden being outside his wheelhouse and not having paid attention in his younger years coming back to bite him. Haha

The attached roll is Ser Davos Seaworth's Knowledge regarding this subject.
>>
>>4472888
I am now convinced no one here actually knows what the fuck is going on.
>>
>>4472841
>Admit this was outside of your scope of knowledge and the positives and negatives of either are somewhat outside of your wheelhouse, deferring to Ser Jon Longwaters better judgment
>>
>>4472893
Sorry Obella and Lorelei. This is goodbye for Brynden
>>
>>4472888
Blindly blundering into danger. Just like a George RR Martin character.
>>
>>4472888
Well. Lucky that was a two DC roll for Davos and he hit the lower one at least. But christ, this is a real meeting of the minds.
>>
>>4472903
I don't know dad, It seems to be keeping with the source material though. Big manly guys doing something they think is right only to be fucked up by shit they shouyld have noticed.
>>
This is gonna be such a shitshow lol
>dad comes back
>Brynden immediately dies
>>
>>4472929
>sniper with an heirloom bow in naval combat

This is gonna be hella fun no matter the outcome
>>
“Truth be told good Sers, I find myself out of my depth compared to your own considerable knowledge of naval warfare and the merits of capturing or sinking ships. However, I do often find myself in agreement with Ser Jon Longwaters, and his brother Ser Lucas, more often than not and his good counsel in matters of war in the past has served me well. So I would be remiss if I did not defer to his better judgment and place word behind his own.”

Ser Jon does a poor job of hiding the smile upon his lips when he turns to the other two Knights and speaks, “Ser Manfryd, Ser Davos, we will do our best to capture what ships are viable for capture. Priorities remain of course the Kingcrab, mine own Sunkissed Bride, and ships identified as missing by the Lords of the Narrow Seas. My Captains will have orders to board and capture these ships, however not at the expense of their lives or to the detriment of the fleet. If an enemy ship is bound and determined to fight to the last, they will be sunk. Any and all captured ships will be escorted to Dragonstone and rendered onto the Master of Ships for his judgments. Lord Malroy, how do you find this?”

Your fingers had gone back to tracing trade routes and patrols on the map laid out before you as Ser Jon spoke, you knew the younger of the Longwaters twins for occasional rash actions but with the tinge of leadership. Whereas the elder of them seemed better suited for leadership with only a tinge of rash action to his name. You look up for a moment and nod sternly, catch the eye of both Ser Davos and Ser Manfryd as you do so, saying, “As I said, I defer to your better judgment Ser Jon, better it is as fine a plan as I have heard.”

“So long as the Kingcrab is returned to my hands I have little concern for the rest then,” Ser Manfryd remarks clearly annoyed but knowing he was outmatched in his opinions, “As for the fleet’s deployment, Ser Davos…”

The three Knights begin to speak again at length regarding the placement of the ships and their complements. You distract yourself further with the local sea maps until such a time your voice is necessary in talks of land battles.

Lord Brynden Malroy Awareness(Notice)
DC: 9, 12
Rolls: 11, 9, 6
>Success, One Degree.
>Failed.

You pass through a number of maps eventually returning to the one you were looking over the previous night. You roll it out over the one that had kept you preoccupied for the moment when you notice that the islands attributed to House Hardy on this map were no longer a part of their domains in the other. Flipping them over you realize the more recent map, the one showing the islands as no longer belonging to Lord Hardy, was drawn in 261AC. While the other was an amount older at 246AC.

“Jon, have you noticed this?” you ask the Knight of Long Isle, “I think perhaps Lord Hardy is not abiding their presence so much as the islands are no longer his problem.”
>>
Jon’s face wrinkles up as he looks over the maps a few times before passing a glance towards you with a somewhat perplexed look, “Well that would certainly explain how they were able to operate for so long this far north. But to whom do these lands belong to I wonder… Ser Davos, Manfryd have you thoughts of the matter?”

Lord Brynden Malroy Knowledge
DC: 12
Rolls: 3, 9, 4
>Failed.

In truth you were thankful for the more experienced Narrow Sea men to aid you in this endeavor. Beyond your locality of the Violet Plains, the Princewood, and those places along the Goldroad leading to King’s Landing you were not particularly one for maps or the deciphering of what some Maester twenty odd years ago wrote in the margins of this map or another. The three Knights discuss it for a moment as you continue to pour over it in some vain effort to make the connection yourself but coming up with naught but annoyance at the task.

Ser Davos Seaworth Knowledge
DC: 9, 15
Roll: 10
>Success, One Degree.
>Failed.

Ser Manfryd admits defeat a moment longer, alongside Ser Jon. The former had been in his early twenties when this may have occurred he had said after a guess. But as to why it had occurred or to whom the islands belonged to now was a mystery to him he grumpily said dismissing the conversation outright as a waste of time. To the Velaryon’s eyes it mattered little to whom these islands belonged to, only that pirates squatted upon the barren rocks now and he sought to see an end to them. When Jon finally lets out a sigh and gives you a look of resignation over the topic is when Ser Davos speaks up.

“Milord, I might ‘ave some idea where our pirates are hiding,” he says almost sheepishly.

You quirk and eyebrow as he pulls the map towards himself and traces a line with what looks like a well remembered and practiced thought to a crescent shaped island firmly in the middle of the rocky outcrops and other barren lickspittles of land.

“Old smuggler’s den back in my days of servin’ the Blind Bastard ‘fore he lost his head,” he says giving the map a tap, “To hear the lads tell it was an old iron mine run dry, might ‘ave belonged to this Lord Hardy you’re talkin’ about. Not much room for dock, maybe three ships. Last I heard though it had been put to the torch by the Mad King’s sea guard about six years past.”

“That is certainly a long enough time to rebuild it, what do you think Ser Jon?” you remark.

“That it fits with every other detail we have of these pirates. Makes me wonder who would be so bold as to maintain a smuggler’s den for so long however,” he says then screws up his face and looks to Ser Davos adding, “Had you not thought to tell us this before Ser Davos?”

“You’ll forgive me milord,” he says in defense, “Like I said, thought it done some years ago. Had barely passed my mind until Lord Malroy dredged up the memory all truths be told.”
>>
Jon and Manfryd share a noncommittal noise and you merely shrug allowing the admirals their moment. Having determined the most likely place these pirates could be, talks again turn to the likelihood of meeting them at sea, in partial battle formation or otherwise. For the most part what seems to have happened is many of the ships, barring the Kingcrab, were captured and stripped down carracks and cogs repurposed into pirate vessels. Their numbers varied wildly from just under five to close to twenty, but still the confusion as to where so many ships would find docking and supply here skewed your collected perception of the enemy’s numbers to no truly assured number. Lord Hardy had been wroth at the loss of a bar of galleys, but no patrol ships had seen them since their reported disappearance. Upon your side were three war galleys, a pair of carracks for troop transport, two dromunds, a great dromund, and a great galleas. A small but powerful fleet with a strong core.

After a moment of conversation again you come upon disagreement between the Knights, Ser Manfryd Velaryon having assumed he would be in command here as he was strictly speaking Ser Jon’s liege and veteran of some years, though was caught off guard by Jon bristling at the suggestion and remarking the bulk of the fleet was his to command.

You knew full well that this was not your part in the battle, instead having been left to decide where you wished to place yourself. Your options amongst your men were either the carrack Longstrider in the center of the naval formation far away from the battle with your First Regiment and Captain Rafe Roper. It was unlikely they would see much action, but should ranks break down and they be boarded it was unlikely they would break as easily with their liegelord at the helm. Less risk, but the most danger should things go sideways. Your other option was upon the newly named dromund Lady Obella alongside your Arbalesters. It was almost predetermined that the dromund would be seeing blood and combat during this at some point, she was a fine prize for the daring pirate. And if truth be told your bow would compliment the myrish crossbows of the Arbalesters better than it would the infantry. Captain Aeros Stonemont would be seeing to the orders set down by Ser Jon however, and you would have less control of the ships movements besides strong suggestions of who to pepper with bolt and arrow.

Who to back as the Commander of the allied fleet
>Ser Jon Longwaters (Warfare 4, Command 2B)
>Ser Manfryd Velaryon (Warfare 5, Tactics 1B)

What unit and ship will Brynden attach himself to?
>Trained Infantry (Malroy First Regiment), Longstrider (Carrack)
>Elite Arbalesters (Vargar’s Arbalesters), Lady Obella (Dromund)

Notes:
>Brynden will only be a sub-commander attached to his respective unit during naval portions of this battle.
>Brynden will be handed command when landfall is made as that is his domain.
>>
>>4473014
>Ser Manfryd Velaryon (Warfare 5, Tactics 1B)

He is skilled and i am sure if Jon took charge he would become a liabilty due to arrogance

>Elite Arbalesters (Vargar’s Arbalesters), Lady Obella (Dromund)

Brynden gets to try out his new bow!
>>
>>4473014
Dont care who is in charge

>Elite Arbalesters (Vargar’s Arbalesters), Lady Obella (Dromund)
>>
>>4473014
>Ser Manfryd Velaryon (Warfare 5, Tactics 1B)
>Elite Arbalesters (Vargar’s Arbalesters), Lady Obella (Dromund)
>>
>>4473014
>Ser Jon Longwaters (Warfare 4, Command 2B)
He commands the most ships.
>Elite Arbalesters (Vargar’s Arbalesters), Lady Obella (Dromund)
>>
>>4473014
>Ser Manfryd Velaryon (Warfare 5, Tactics 1B)
>Elite Arbalesters (Vargar’s Arbalesters), Lady Obella (Dromund)
>>
>Ser Manfryd Velaryon (Warfare 5, Tactics 1B)
>Elite Arbalesters (Vargar’s Arbalesters), Lady Obella (Dromund)

Ser Manfryd only because I want to build a stronger relationship with his brother. Both for the sake of our second and hypothetical daughter and...for a BASED Valyrian marriage for our firstborn son
>>
>>4473014
>Ser Manfryd Velaryon (Warfare 5, Tactics 1B)
>Elite Arbalesters (Vargar’s Arbalesters), Lady Obella (Dromund)
Let's try to make friends with the Velaryon. They could make for a good future marriage prospect for our heir.
>>
>>4473053
Just a quick correction, Lord Monford is his nephew.
>spoilers
Targfag lives on it spirit.

Today's votes have been good. I was expecting some different directions on basically everything so this is a pleasant surprise.

Anyway, I am going to eat dinner. Get my crunchy document loaded up and we're going to dive right into this. If anyone else has any other input on this, since I purposefully left it vague with Brynden's lack of naval experience. Also since we don't know too much about the cove itself or what to expect a lot of making landfall is going to be on the fly decisions which is why I haven't told you all too much.
>>
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>>4473065
>Targfag
I will summon him with this picture of a blonde queen with 3 dragons
>>
>>4473070
>summoning name/tripfags
>>
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>>4473073
>Nooooo you can't have fun on 4chan you have to be super serious and grumpy all the time
>>
>>4473014
>Ser Jon Longwaters (Warfare 4, Command 2B)
>Elite Arbalesters (Vargar’s Arbalesters), Lady Obella (Dromund)
>>4473053
>lorelei marries monterys
Nice.
>>
>>4473065
>anyone else has any other input
Command your archers and arbalesters to aim for the pirate captains and commanders on the outset of each ship to ship engagement.
>>
>>4473065
Target officers and anyone who so much as LOOKS like a pyromancer first.
>>
Alright back and writing now. Not sure how this will go so forgive me, again, if I am slow. I'm running the rest of the battle in the background using Boggs new ship rules so I'm working out some of the kinks I may have made for myself.

>>4473111
>pyromancer
Its okay, uncle boggs can't hurt you here anon. But I still can.
>>
Doing your best to spare Ser Jon’s pride you interrupt in what you would say was your more lordly voice, “Ser Jon, Ser Manfryd has the better of it. He is speaking with the voice of your liegelord, perhaps it best to heed it and offer him command of the fleet, out of respect for both his status and experience.”

Jon for his part looks somewhat deflated by the statement, meanwhile Manfryd gives you an appreciative nod, and the former relents and agrees. The decision for the Sareya and Lady Obella would take the lead positions, meanwhile Eastern Wynds would command the core of the fleet and Black Betha taking the rear position should they flank you but with command to join the rest of the battle if necessary. Ser Davos seemed relieved at the order, but you could not say why yourself. The four of you finally come to an agreement, even if Ser Jon is less than pleased as being only the second, at least he had his new dromunds to command. A prospect that filled the young man with an exceptional sort of glee, one you shared knowing this would be soon upon the battlefield.

The four of you address the collected captains of the assembled allied fleet, as well as the landing units. Many of the men had been under Velaryon command in the past and were well aware of how they gave their commands and movements, a good thing for certain. On the other hand you are introduced to the two captains of the Longwaters First Regiment and the Velaryon Bowmen, Ser Rycos Celtigar and Captain Lorch of Driftmark. Both are agreeable sorts you find, keen to find themselves under your command during the landing given your reputation about the Crownlands. Ser Rycos commanded men that survived the Battle of the Northern Princewood under your uncle’s command and they spoke well of your family’s command to him. Meanwhile Captain Lorch had heard through the grapevine once word you would be joining the fleet to burn these pirates out. Apparently your prowess with command was becoming a topic of interest about the Crownlands, especially to have reached Driftmark.

The rest of the day is spent finishing final preparations for the ships soon to embark, assuring supplies were accounted for twice over, and that every sailor and oarsman was present. You find yourself upon the deck of the ship named for your dear lady-wife, eyes cast towards home, as it waits for the rest of her ships to join her. Soon, so very soon. You had but some debts to collect upon these waves and a sister to see to in King’s Landing. Ser Aeros Stonemont draws next to you speaking with a gruff voice but one ready to off to war himself that you would do well to clear the deck as the men got to work. An eye cast back towards Long Isle’s docks tells you many of the galleys and carracks have launched and are slowly making their way over to the larger of the ships, the oarsmen already begun to task. You join Ser Aeros at the helm the ship, mind at the ready, focused and calm.
>>
Day 26, Month XI - 285AC ~ Early Morning before first light
Off Crackclaw Point ~ The Narrow Sea - Lady Obella


”Farewell and goodbye to you, Dornish Ladies,
Farewell and goodbye to you, ladies of Dorne;
For we've received orders for to sail for King’s Landing,
But we hope in a short time to see you again…”


Upon learning from your men that the ship had been named for your lady-wife the crew had taken to singing a sea shanty regarding them over the past few days, much to your amusement, as they set about to task. Vargar had about gone mad having heard it no less than ten times by now which only amused you further as he whined for it to end. Let the men have their fun, really they only meant to honor her with the song, you had heard far bawdy words from the tongue of sailors before. You could hear them in the wee hours of the morn beyond your cabin singing again, almost as if it had become morning tradition.

For all it was worth however, you had yet to see a single sign of this pirate fleet as you patrolled from western point to eastern tip. According to the maps Ser Aeros referred to, and some strange instruments you could hardly claim knowledge of use or purpose, the islands were half a day sail away now, if that, and had set watchmen about in the crow’s nest at all hours. Sleep had been hard to come back upon the ship, you missed the warmth of Obella by your side, and your mind was too alive with thought of war to calm itself enough for sleep. This was yet another morning when you awoke before first light and lay in your tiny bed staring at the ceiling, idly running your thumb along the gold embossed inscriptions of your new bow. The words were High Valyrian you knew, yet you could hardly read the battle hymn anymore so unpracticed with the tongue you had become. You frown despite yourself and begin to feel yourself nodding off slightly to the gentle roll of waves doing their best to lull you off to sleep.

“SHIPS ON THE HORIZON! SHIPS ON THE HORIZON!”

You feel the entirety of your body jolt awake, your heart threatening to burst from your chest. Chaos reign on the deck above you, the stampede of men readying to their stations, their song cut short by the suddenness of other ships. You don your brigandine, throw your sword and quiver belt on, and string your greatbow. You wish you had a moment longer to admire it but your feet had already gone to purpose as you climbed onto the deck immediately shielding your eyes from the sunlight that peaked over the horizon. Cursing beneath your breath you turn on your heel and see Ser Aeros at the helm of the ship yelling for his men to fly a pair of flags. You were not quite sure what each one meant but was meant to communicate orders. Vargar meets you not a moment after, crossbow in hand as the other men begin to line up on the railings of the ship, kneeling in place and using the ship to both steady their shot and as cover. A well practiced drill at this point.
>>
“You take port, I will hold starboard,” you snap off to your Essosi captain whose whining had finally come to an end with war and bloodshed soon to be upon you. The sky had slowly begun to creep into a bright crimson, and even you knew the superstitious lot of sailors under Aeros’ command would be spooked by the sight, you hoped he would be able to keep them in hand. You had lost sight of these ships as the sun crested further, almost blinding you any time you tried to look east.

For now you only waited, a silence having taken over the ship, only the creak of wood and the straining of the riggings filled your ears now, the smell of fresh sea air your nose, soon to be replaced by the taste of iron and the sounds of dying men. You push idle thoughts from your mind, watching what little water you had in front of you as it began to swell and ripple. From the blinding late you suddenly see two ships emerge with a ponderous approach, fat-bellied cogs, not meant to give chase or attack but all the same they floated towards you with a purpose. You hardly had a moment to react so soon they were upon Lady Obella. Casting an eye to your left you see another pair of ships having done the same to Jon’s Sareya and the screams and hollers of men echoed out across the water as grappling hooks flew from the smaller ships and latched onto the dromund. Your attention is immediately pulled back to your own ship with the heavy thud of a grapple hooking sinking into your railing.

“HOLD! HOLD POSITION!” you yell out not long after, freeing three arrows from quiver and holding them between your knuckles. You could just begin to make out the whites of the pirates eyes across from you. Their voices are full of curses and slander. Your eyes narrow and fingers draw bow taut.

Aeros’ sailors waited upon the second lines, axes and cruel blades of iron at the ready.

Your breath steadies. Eyes watch as they draw ever nearer. Your bow was so easy to anchor now, the draw heavy but the position easy. It was a fearsome thing. Fit for your hands. For your justice. Your revenge. The dragonbone gleams in daybreak’s light, ripples of red light scattering about it like dragon flame. You have chosen your target. A man with little more than a fanciful hat on the backlines of the cog that was so ready to board you. He thought himself clever.

You thought him a dead man.

The waves would soon be for the graves you muse sharply inhaling through your nose.

Breath.

Aim.

“LOOSE!”

Please roll 8D6+1 (6D+3B-1B Training+1 Extraordinary) for Marksmanship(Bows).

Oh shit, oh fuck here we go.
>>
>>4473185
>>
Rolled 5, 1, 3, 3, 5, 3, 4, 3 + 1 = 28 (8d6 + 1)

>>4473185
>>
>>4473191
Apparently I cannot get the dice to work
>>
Rolled 1, 5, 6, 5, 4, 4, 1, 6 + 1 = 33 (8d6 + 1)

>>4473185
>>
Rolled 1, 3, 3, 6, 6, 2, 2, 6 + 1 = 30 (8d6 + 1)

>>4473185

>>4473194
Make sure "dice" isn't capitalized.
>>
>>4473193
24
>>4473195
32
>>4473197
27

Good lord.

Please roll 7D6 (5D+2B) for Warfare(Command).
>>
Rolled 6, 5, 6, 1, 5, 3, 6 = 32 (7d6)

>>4473198
>>
Rolled 1, 3, 5, 2, 6, 1, 4 = 22 (7d6)

>>4473198
>>
Rolled 2, 4, 6, 2, 5, 1, 4 = 24 (7d6)

>>4473198
>>
Rolled 6, 6, 1, 2, 3, 5, 6 = 29 (7d6)

>>4473198
>>
>>4473198
Correction, >>4473195 is 31. My blasphemy stands.

>>4473199
28
>>4473201
19
>>4473202
21

Solid.

Please roll 6D6 (5D+1D Commander) for Arbalester’s Marksmanship.

Taking best 2 of 3 on this one.
>>
Rolled 3, 2, 2, 3, 5, 1 = 16 (6d6)

>>4473205
>>
Rolled 4, 4, 4, 1, 4, 4 = 21 (6d6)

>>4473205
>>
>>4473199
>>4473201
>>4473202
Now this is more like it
>>
Rolled 6, 2, 6, 2, 3, 2 = 21 (6d6)

>>4473205
>>
Rolled 1, 1, 2, 3, 4, 2 = 13 (6d6)

>>4473205
>>
>>4473206
16
>>4473208
21
>>4473210
21

Two solid 21s. Okay I believe that's all I need for now. Been so long since I've ran warfare.
>>
Lord Brynden Malroy’s Marksmanship(Bows)
DC: 8
Rolls: 28, 19, 21
>Success, Four Degrees
Damage: 9*4=36-4 AR=32 Damage
Resolving: 12 Health-32 Damage=0 Health, Vicious Activated
>Pirate Captain Dead. Very Dead.

The release was like a hammer blow, the great warbow making hardly a sound as it snapped off your arrow with such force you felt your hair fly from your face. If your Valyrian ancestors sang half as true as the arrow flew you knew this would be a well storied and treasured heirloom of your House. And oh it flew so true, beautifully so one could write poetry of it, streaking across the decks of both ships with hardly a wobble never straying from your eye had sent it. Straight into the eye of the enemy captain as it happens. You watch as his body literally flies backwards thudding into the mast of the ship and pinning him there by the eye socket from the sheer force of the arrow and marvel at the wondrous bow now in your hands. Blood squirts from the impact the eye left a ruin as the man dies within the second, his fellow pirates looking on in horror. Quickly you string up another arrow half holding it as you watch for a better chance once the battle lines change a smile upon your lips.

Lord Brynden Malroy’s Warfare(Command) - Order: Split Attack
DC: 6
Rolls: 28, 19, 21
>Success, Four Degrees.

Vargar’s Arbalesters’ Attack I
DC: 8
Roll: 21
>Success, Three Degrees.
Damage:9*3=27-4 AR=23
Resolving: 12 Health-23Damage=0 Health
>Veteran Mercenaries+Sailors are Disorganized ¼, -1D to tests, +3 Discipline.

Vargar’s Arbalesters’ Attack II
DC: 10
Roll: 21
>Success, Three Degrees.
Damage:9*3=27-4 AR=23
Resolving: 9 Health-23Damage=0 Health
>Trained Sailors are Disorganized ⅓ | -1D to tests, +3 Discipline

Pirates Attack I
DC: 10
Roll: 13
>Success, One Degree.
Damage: 4*1=4-6 AR=0
Resolving: 6 Health-0 Damage=6 Health
>Vargar’s Arbalesters’ Unharmed | No Penalties.

Pirate’s Attack II
DC: 10
Roll: 10
>Success, One Degree.
Damage: 3*1=3-6 AR=0
Resolving: 6 Health-0 Damage=6 Health
>Vargar’s Arbalesters’ Unharmed | No Penalties.
>>
The volley of crossbow bolts fly with a heavy thump. Your men hardly bothered by the pirates that drew ever closer. Some had been so bold as to attempt to swing over upon ropes or dig their axes into the railings of your Lady Obella but had been struck down midair or pinned to their own decks in short order by the heavy volley of crossbow bolts. Vargar is laughing on the other side of the deck, you could hear him from where you stood, two ships trying to boards yours at once and not a single man had even stepped foot upon the deck of the virgin dromund. You aimed to keep it that way. The boat creaks and you can hear the scrapping of wood as the two fat-bellied cogs finally press up against your own ship’s hull and gang planks and boarding axes dig in the best they can. Little good it would do them now. You could already see structure begin to falter on the other ship and Ser Aeros Stonemont rearing to begin counterboarding the moment you gave the order. You had guessed they were not expecting the heavy resistance here and you only hoped that Ser Jon was fearing as well across the way.

Passing a look towards port you watch as another ship emerges from the light and streaks past the both of you. A once glorious great galleas, one that you knew, it had to be. The Kingcrab making a beeline for the core of your fleet. You had not noticed if other ships had passed by while Lady Obella and Sareya and you very much hoped that the Eastern Wynds and Jon’s war galleys would be able to survive without the support of the dromund sisters.

“CHANGE! CHANGE! RELOAD!” you yell over the cacophony of war, your men rising from their positions to move on the second line as the Aeros’ sailors screamed bloody battle cries and surged to both sides of the deck to counterattack.

You watch with careful eyes as pirates begin to falter and poorly try to assault your ship now that their ambush had fallen to the wayside. A pair of them are above, trying to swing across you notice just a half moment before they leap. The second of your arrows soon joins the first and you draw them both back with a sharp breath.

Breathe. Aim. Loose.

Please roll 7D6+1 (6D-1D Double Shot+3B-1B Training+1 Extraordinary) for Marksmanship(Bows).
I will take the best 2 of 3 rolls.
>>
Rolled 6, 2, 4, 2, 6, 3, 1 + 1 = 25 (7d6 + 1)

>>4473294
Here Goes. DIE PIRATE SCUM!
>>
Rolled 6, 5, 4, 4, 6, 6, 1 + 1 = 33 (7d6 + 1)

>>4473294
>>
Rolled 4, 2, 5, 2, 5, 3, 6 + 1 = 28 (7d6 + 1)

>>4473294
I am ROCK. HARD.
>>
>>4473296
22
>>4473299
28
>>4473301
23

Dragonbone bow was a mistake. A beautiful, beautiful mistake.

Please roll 7D6 (5D+2B) for Warfare(Command).
>>
Rolled 1, 3, 5, 3, 5, 5, 3 = 25 (7d6)

>>4473304
>>
Rolled 1, 2, 1, 5, 3, 5, 5 = 22 (7d6)

>>4473304
it makes such pretty corpses, doesn't it?
>>
Rolled 1, 1, 1, 5, 4, 5, 6 = 23 (7d6)

>>4473304
>>
>>4473307
21
>>4473310
19
>>4473311
21

Easy success on the Reload order.

Hope the color coding and general formatting made that easier for everyone to read and parse. I know crunch can get a bit heavy for a lot of people.
>>
>>4473323
It read really well.


Also middle roll should be a 20 not that it matters. 2 1s.
>>
>>4473323
It helps a lot. Also it good to have you back father.
>>
>>4473323
The Dragonbone Bow reminds me of Ashitaka’s demon arm
>>
Lord Brynden Malroy’s Double Shot Marksmanship(Bows)
DC: 8
Rolls: 22, 28, 23
>Success, Four Degrees
Damage: 9*4=36-4 AR=32 Damage
Resolving: 12 Health-32 Damage=0 Health, Vicious Activated
>Pirate I Dead
>Success, Four Degrees
Damage: 9*4=36-4 AR=32 Damage
Resolving: 12 Health-32 Damage=0 Health, Vicious Activated
>Pirate II Dead

Just as easily as the single arrow flew from your fingertips did the pair of blacksahfted arrows fly knocking into the two pirates that dared to profane your the deck of the Lady Obella with their mere presence. The first knocks into the pirate’s shoulder just as he is ready to leap, causing him to twist and scream in pain falling from his roost and crashing into a gang plank below and into the drink below thereafter. The second caught the man mid-air, right in the gut striking him with so much power he lost his grip upon the rope and fell into the deck below, a sickening crunch signalling to you that he was certainly dead, and if not he would be soon as the crew of the ship began to cross blade and axe with the pirates.

Lord Brynden Malroy’s Warfare(Command) - Order: Reload
DC: 0
Rolls: 21, 20, 21
>Success, Four Degrees.

Pirate Captain’s Warfare(Command) - Order: Reorganize
DC: 9
Roll: 9
>Success, One Degree.
>Pirates I Reorganized.

Pirate Captain’s Warfare(Command) - Order: Reorganize
DC: 6
Roll: 8
>Success, One Degree.
>Pirates II Reorganized.

Pirate Captain’s Warfare(Command) - Order: Attack
DC: 9
Roll: 12
>Success, One Degree.

Ser Aeros Stonemont’s Warfare(Command) - Order: Attack
DC: 3
Roll: 7
>Success, One Degree.

Pirate’s Attack I
DC: 10
Roll: 13
>Success, One Degree.
Damage: 4*1=4-0 AR=4
Resolving: 9 Health-4 Damage=5 Health
>Lady Obella’s Crew Damaged | No Penalties.

Lady Obella’s Crew Attack I
DC: 8
Roll: 9
>Success, One Degree.
Damage: 3*1=3-4 AR=-1
Resolving: 12 Health-0 Damage=12 Health
>Pirates I Undamaged ¼ | -1D to tests, +3 Discipline
>>
Ser Aeros is the first across, his blade sinking deep into the throat of a pirate and pushing forward into the melee with a roar that his men and crew match. It is not long before the deck of the cog on your starboard is utter chaos but a voice cuts over the mess in what you assume is myrish based on the dialect and you watch as both sides manage to get their men in line and turn this fight into a slog. You watch as a handful of Aeros’ men falter and fall to the axes of the pirates, while they do comparably little but they hold true waiting for your arbalesters to rejoin them in the fight and put this at an end. Vargar is holding off the advance on the port side still, and could likely repel them again if ordered to while you could manage to break down what looked like more veteran men on your side or you could focus fire on one side reload and do it again. Vargar passes you a look and a heavy nod confirming his men were reloaded and ready for another volley you need but give the order.

The urgency of naval combat had somewhat flown by the wayside you realize, not used to this sort of field. And you felt unsure of what else was occurring around you, until you see what you believe is the Red Farer ramming into the stern of one of the carracks that was still hooked onto Sareya. A different flag, one you assume calling for aid, is flying above Jon’s ship now and you hope he is not wounded or worse, dead. You’ve hardly the time for the thought however, trying to track down the other pirate captain the best you can in this mess. Apparently he was of a better mind than the first and did not make himself so overtly obvious. You strain your ears, hoping to focus long enough to pick him out amongst the push of pirates.

Please roll 3D6 (3D-1D Haunted+1B) for Awareness(Notice).

Arbalester Command?
>Split Attacks again, attacking both
>Focus all power on Pirates I the unit in the melee
>Focus all power on Pirates II the unoccupied unit
>>
Rolled 3, 3, 2 = 8 (3d6)

>>4473396
>>
Rolled 5, 6, 6 = 17 (3d6)

>>4473396
>Focus all power on Pirates II the unoccupied unit
>>
>>4473396
>>Focus all power on Pirates II the unoccupied unit
>>
Rolled 1, 1, 2 = 4 (3d6)

>>4473396
Wait, didn't we kill one pirated captain last turn?
>>
>>4473405
Second in command
>>4473400
Nice
>>
>>4473397
6
>>4473400
12
>>4473405
3
Yes, one, there was another on the other ship. He reorganized both units and gave an order. He's who Brynden is looking for now.

Anyway, that 12 will do it. Solid roll anon.

Breathe. Aim. Loose.

Please roll 8D6+1 (6D+3B-1B Training+1 Extraordinary) for Marksmanship(Bows).
>>
Rolled 2, 6, 6, 6, 1, 3, 5, 1 + 1 = 31 (8d6 + 1)

>>4473410
>>
Rolled 1, 3, 1, 6, 1, 3, 4, 1 + 1 = 21 (8d6 + 1)

>>4473410
>>
Rolled 4, 4, 4, 6, 2, 5, 1, 4 + 1 = 31 (8d6 + 1)

>>4473410
>>
>>4473411
29
>>4473413
19
>>4473414
28

Yep. Yep, that'll do it.

Please roll 7D6 (5D+2B) for Warfare(Command).
>>
Rolled 6, 4, 6, 2, 5, 5, 2 = 30 (7d6)

>>4473417
>>
Rolled 2, 6, 3, 1, 4, 6, 3 = 25 (7d6)

>>4473417
>>
Rolled 3, 3, 2, 1, 4, 3, 6 = 22 (7d6)

>>4473417
>>
>>4473419
26
>>4473423
22
>>4473424
19

Good, good. One more roll, I'll either end up taking best 2 of the 3, or best of 3 depending upon where the vote goes. I'll give that a moment to sit.

Please roll 6D6 (5D+1D Commander) for Arbalester’s Marksmanship.
>>
Rolled 5, 1, 2, 1, 4, 4 = 17 (6d6)

>>4473427
>>
Rolled 3, 3, 6, 1, 3, 3 = 19 (6d6)

>>4473427
>>
Rolled 5, 3, 2, 4, 3, 3 = 20 (6d6)

>>4473427
>>
>>4473430
17
>>4473431
19
>>4473433
20

Alright that's it for rolling for this update. Just waiting on more votes to roll in and then I'll continue. Thank you all for the rolls, this is going smoother than I had anticipated.
>>
>>4473396
>>Focus all power on Pirates II the unoccupied unit
>>
>>4473396
>Focus all power on Pirates II the unoccupied unit
>>
>>4473396
>>Focus all power on Pirates II the unoccupied unit
>>
So do we get a share of the booty we find in the pirates lair?
>>
Lord Brynden Malroy’s Awareness(Notice)
DC: 12, 15
Rolls: 6, 12, 3
>Success, One Degree.

Lord Brynden Malroy’s Marksmanship(Bows)
DC: 10
Rolls: 29, 19, 28
>Success, Four Degrees
Damage: 9*4=36-4 AR=32 Damage
Resolving: 12 Health-32 Damage=0 Health, Vicious Activated
>Pirate Captain II Dead

There the bastard is, yelling at the top of his bloody lungs in myrish, trying to put his men together for another boarding push. With a quick and easy motion you draw your greatbow to full length once more, take the slighests of breaths and loose an arrow square into his throat. That will do well enough to shut his mouth. The arrow buries itself deep, though it stops hard as if hitting stone and the man’s entire body goes rigid before falling over the railings of their cog and toppling head over foot into the drink below.

Lord Brynden Malroy’s Warfare(Command) - Order: Attack
DC: 0
Rolls: 26, 22, 19
>Success, Four Degrees.

Vargar’s Arbalesters’ Attack III
DC: 10
Roll: 20
>Success, Three Degrees.
Damage:9*3=27-4 AR=23
Resolving: 9 Health-23Damage=0 Health
>Pirates II are Disorganized 2/3 | -2D to tests, +6 Discipline

You see the look of fear upon their faces, as you stalk towards port side, whistling loudly and calling, “FORM UP! FORM UP! TO PORT! TO PORT!”

The Arbalesters do well to live up to their status as elites within your military. Moving about you with a single fluid motion, making ranks on the deck of Lady Obella yourself squaring in the center, bow already drawn and aimed down the man before you.

“AND LOOSE!”

The first volley rips from the myrish crossbows with the same satisfying thump as it had before. And more and many of the pirates die from the heavy bolts piercing flesh and bone. Your own arrow beats them to the punch however, piercing a man in the mouth as he thought to scream. You hear the familiar tink of the crossbows loading their second volley in as many seconds. They are little more than a disorganized mob now and yet you still hear the desperate calls to arms as you had before. Freeing another arrow from its quiver you your voice raises above their chaos and you can see the chill run down their spine when the word comes from lip.

“SECOND!”

Lord Brynden Malroy’s Warfare(Command) - Order: Attack II
DC: 0
Rolls: 22, 19
>Success, Four Degrees.

Vargar’s Arbalesters’ Attack IV
DC: 10
Roll: 19
>Success, Two Degrees.
Damage:9*2=18-4 AR=14
Resolving: 0 Health-14Damage=0 Health
>Pirates II are Routed 2/3 | -2D to tests, +6 Discipline

“AND LOOSE!”
>>
The crash of bolts and arrow sent nearly twenty men to their death on the second volley. If any still had to will to fight you could not see it in their eyes now. A few throw down their arms, and begin to run to their own port side, desperately trying to free a rowboat from where it was rigged and escape your wroth. The sun had begun to make itself known and you could feel the warmth of wildfire growing in your eyes.

Pirate’s Warfare(Command) - Order: Rally
DC: 9
Roll: 4
>Failed.

Pirate’s Warfare(Command) - Order: Rally
DC: 9
Roll: 7
>Failed.

Despite it all, to some amount of hilarity you see a pirate trying to rally his comrades in myrish again. They run and stream past him, his words falling upon deaf ears. You think to silence him yourself but before you can pull an arrow taut a dirk is driven and twisted into the man’s belly by one of his own and he falls to the deck to bleed out with all the others. These men are broken, there is no fight left and you knew it. The more veteran of the men on starboard could now be singularly focused on now.

You hear Vargar’s words echoing out over the Narrow Sea as you look past the cog, “RELOAD, RELOAD YOU BLOODY BLIGHTERS!”

Somehow Red Farer had lodged its way between the pirate’s carrack and Sareya, the carrack was beginning to take on water quickly, and listing hard from where the ram had pierced its hull. There was still fighting occurring on the decks of the other ships, but it looked like Ser Jon had the better of it now, you think to of made him out just barely and hope your sight is true before craning your neck back and seeing to the state of the rest of the fleet.

You see another ship taking on water, there rowboats moving towards Bloody Seahorse and you believe that it is Jon’s ship Jeyne II that was sunk. The stern is riddled with ballista bolts, cracked and shattered and you watch it go under in a painfully long moment. Thankfully the ship that held your men seemed unscathed, but Eastern Wynds was limping to keep up with the pirated Kingcrab now as it sailed your direction again. Quitting the field? You do not have a good answer as your attention is called back to the battle at hand.

Ser Aeros Stonemont’s Warfare(Command) - Order: Attack
DC: 3
Roll: 9
>Success, One Degree.

Lady Obella’s Crew Attack I
DC: 8
Roll: 13
>Success, Two Degrees.
Damage: 3*2=6-4 AR=2
Resolving: 12 Health-2 Damage=10 Health
>Pirates I Damaged ¼ | -1D to tests, +3 Discipline
>>
Ser Aeros has managed to cut deeper into the veteran pirates, flashes of sword and shield sending many sprawling to their death. Lady Obella’s crew had the better of them now without a proper commander to try to counterattack or press Aeros’ men off their ship. With the addition of your Arbalasters in a moment they would be as good as dead. Vargar is quick to work to have them form up ranks again as they reload though you know it will be a moment. A moment long enough to see these broken men surrendered and their arms thrown down, the first of two ships captured by yourself.

As Vargar sees to the men behind you, you stride forward placing a foot upon one of the few remaining gang planks and drawing your bow to its full length once more and calling out to the handful of broken men, “UNDO ANOTHER KNOT AND I’LL HAVE YOUR HAND! SURRENDER!”

Please roll 5D6+3 (5D+2 Blood of Valyria+1 Dragonbone Greatbow) for Persuasion(Intimidate).

Sorry how I keep switching up how I format these. Trying to settle into a good method that cuts up story and crunch. I think this one will stick.
>>
Rolled 2, 6, 5, 3, 4 + 3 = 23 (5d6 + 3)

>>4473509
>>
Rolled 1, 2, 6, 4, 3 + 3 = 19 (5d6 + 3)

>>4473509
>>
Rolled 3, 6, 4, 3, 3 + 3 = 22 (5d6 + 3)

>>4473509
>>
>>4473511
23
>>4473519
19
>>4473520
22

Jesus christ Brynden could you chill for like 5 seconds. Don't even need the marksmanship this time. Next up.

Please roll 7D6 (5D+2B) for Warfare(Command).
>>
Rolled 2, 3, 5, 4, 5, 4, 2 = 25 (7d6)

>>4473522
>>
Rolled 4, 4, 5, 4, 2, 2, 2 = 23 (7d6)

>>4473522
Your name came off Dad.
>>
Rolled 3, 4, 1, 3, 3, 2, 4 = 20 (7d6)

>>4473522
>>
>>4473526
21
>>4473529
19
>>4473533
17

Easy enough there.

Alright that's the last update for tonight. No overnight vote for today since we're in so far with combat.

Thank you all for playing as always, got a good bit of updates out tonight, lots of good rolling and I knocked some of the old rust off. Felt good. But I am now realizing the pirate stuff is likely going to take me a bit longer than I expected.

With that being said, I will not be doing a full run tomorrow. My intention is to do 2-3 updates tomorrow, 1 October, between the hours of 12PM-4PM EST.

So I will see you all then. Again thank you for playing. Hope you all enjoyed. I'm going to have a stretch and a drink but will be around for any questions or thoughts.
>>
>>4473546
Thanks for running Father! Great session
>>
>>4473546
Thanks for running!
>>
Great run Dad! Glad to see you back and looking forward to tomorrow!

Also a question for you. Are we going to get a chance to name our bow this thread?
>>
>>4473575
>name our bow
Second
>>
>>4473479
There may be some things worth splitting up there. If you get there.

>>4473575
That was the plan. I wanted to make sure Brynden got plenty of time to break it in and honestly this is perfect. On the way home is the plan. So long as nothing goes sideways, again.
>>
>>4473590
Nice. Okay follow up question. Would it be in poor taste to name it Balerion?

I mean it's an enormous black bow larger than most men have ever seen and it brings nothing but death to our enemies. It practically names itself
>>
>>4473610
We could call it the Black Dread
>>
>>4473610
Might be a bit too on the nose for current sensibilities.
>>
>>4473610
Balerion's Bastard?
>>
>>4473610
I'm not going to commit to an answer on that. Everyone may discuss names and we'll see where it goes when it is time to vote.
>>
Steelrend for its devastation of armor.

Or Malroy’s Wrath
>>
>>4473621
I kinda like this.

I'm new to this quest but why is it so quiet compared to the other got quests??
>>
>>4473621
I dig it. Should definitely start a rumor about how our bow is actually from the wing bone of the Black Dread himself and add to the mystique
>>
The peashooter
>>
>>4473666
Players are sleeping mate. Euros are about to wake up in a few and Americans have gone to sleep. We had plenty of activity earlier today in this thread.
>>
>>4473665
Steelrend is good.
>>
>>4473666
It isn't. This is a lot more active than Reynold is outside of the shitstorming going on. Maybe less than Shryke, but pretty close. 265 posts in less than 2 days is a lot for any quest. More so after a long break.
>>
So how are you going to do archery tournaments now that we have the best bow in the Seven Kingdoms?
>>
>>4473737
Haha don't remind Father of archery tournaments, I've heard rumours he's still salty about that.
>>
>>4473754
Man that first one was amazing. He just did not expect us to win becuase Jhalabar MISSED
>>
>>4473183
Wait is that supposed to be Spanish Ladies? I love that and now want to see the GoT version of the song.

I missed these sorts of details dad, its good to have you back.
>>
Father when is Obella gonna carry the full weight of the twins and when is she going to realise it is either a very big baby or there are two of them ?
>>
>>4473666
I wouldn't say its quiet. From my recollection of the threads in the past there isn't usually a lot of post or mid run discussion like the other quests unless we're talking House Fortunes. I believe this is a result of the quest being 60 some odd threads in and what the fuck else is there to talk about at this point. Haha All things considered write-ins are usually good and I'm happy with the amount of interaction shown thus far.

>>4473737
Well for one, I have no god damned idea. I also imagine another bonus die is in the future as well. The tournament Jon told you about that Lord Velaryon will be hosting is going to have an archey contest with some fairly skilled competitors. So we'll see how the bow balances in practice and I'll go from there. I'm loathe to counter balance by going all out against you guys because that's entirely unfair when you spent actual resources on the heirloom. We'll see what happens.

>>4473754
>>4473758
We do not speak that name here. It is cursed. Fucking missed how the fuck.

>>4473834
Haha Yeah it was. I've had that sitting around my notes for so long and I finally got to use it.

Anyway, just got home from the gym. Grabbing a shower and lunch and then will be sitting down to begin the first of a couple of updates for today. See you all in a moment.
>>
>>4474084is Visenya gonna bully Victus?
>>
Lord Brynden Malroy’s Persuasion(Intimidate)
DC: 12, 15, 18
Rolls: 23, 19, 22
>Success, Three Degrees.
>Success, Two Degrees.
>Success, One Degree.
>Pirates II Surrendered.

The boom of your voice across the deck of the pirated cog over the sounds of melee and the crank of crossbows behind you had struck an icy cold stillness into the pirates that thought to run from you now. You watch on as they slowly move away from the rowboat, dropping their weapons and putting their arms up in defeat. One had even soiled himself if the dark wet spot on the front of his roughspun breeches was any indication. A sharp whistle brings ten of your Arbalasters out of rank and with a simple nod they see to the task of round up the rest of the cravens and securing the cog for yourself. Vargar comes to your side not long after and you roll your eyes at the old sellsword and wave him off to do as he will. No doubt only petty coin and goods were upon the ship so if the lads wished to loot that much it was of little concern to you. Instead you allowed the command of the Arbalesters to fall to you and turn on heel to join their formations.

Lord Brynden Malroy’s Warfare(Command) - Order: Reload
DC: 0
Rolls: 21, 19, 17
>Success, Four Degrees.

“RELOAD! RELOAD!” your voice rings out, finding place between a pair of men that you knew from Vargar’s original batch of recruits, scared to even pick up the strange foreign weapon. It amused you to think how far they had come now so resolved and determined forming up with their fellows in strict battle lines. It did a commander’s heart well. You pluck another pair of arrows from your quiver while scanning the melee that was still unfolding before you.

Ser Aeros Stonemont’s Warfare(Command) - Order: Attack
DC: 3
Roll: 12
>Success, Two Degrees.

Lady Obella’s Crew Attack III
DC: 8
Roll: 10
>Success, One Degree.
Damage: 3*1=3-4 AR=-1
Resolving: 12 Health-0 Damage=12 Health
>Pirates I Undamaged ¼ | -1D to tests, +3 Discipline

Pirate’s Warfare(Command) - Order: Attack
DC: 9
Roll: 8
>Failed.

Unfortunately it seems to have come to a stand still, Ser Aeros’ men were still managing to cut down men here and there. And you see the knight himself deeply entrenched in combat with a particularly large pirate who was bearing down on him with a mattock that forced him on his backfoot and to catch the repeated blows on his shield, the top already in splinters. Best to see this at a bloody end then.

“PICK YOUR TARGETS CAREFULLY MEN! READY UP!”

The sound of your men all raising their crossbows in unison and shifting their posture was one of beauty. Alongside them you draw your bow, two arrows notched between your fingers. Your own eye had picked a pair of pirates on the far side of the cog's deck. Two dead men.
>>
Breath. Aim.

“LOOSE!”

Please roll 7D6+1 (6D-1D Double Shot+3B-1B Training+1 Extraordinary) for Marksmanship(Bows).
I will take the best 2 of 3.
>>
Rolled 5, 6, 3, 3, 1, 6, 5 + 1 = 30 (7d6 + 1)

>>4474170
>>
Rolled 3, 4, 6, 5, 2, 1, 4 + 1 = 26 (7d6 + 1)

>>4474170
>>
Rolled 2, 3, 2, 1, 6, 5, 1 + 1 = 21 (7d6 + 1)

>>4474170
>>
>>4474172
26
>>4474174
23
>>4474175
19

A shockingly average round for Brynden. No matter.

Please roll 7D6 (5D+2B) for Warfare(Command).
Again, taking best 2 of the 3.
>>
Rolled 6, 6, 4, 3, 4, 2, 2 = 27 (7d6)

>>4474179
>>
Rolled 5, 6, 5, 1, 5, 6, 2 = 30 (7d6)

>>4474179
>>
Rolled 4, 4, 1, 4, 1, 1, 4 = 19 (7d6)

>>4474179
>>
>>4474183
lots of 4s and 1s
>>
>>4474180
23
>>4474181
27
>>4474183
17

Brynden's core dice pools are absolutely ridiculous now. Alright one more roll.

Please roll 6D6 (5D+1D Commander) for Arbalester’s Marksmanship.
Again, taking best 2 of the 3.
>>
Rolled 3, 5, 3, 6, 4, 3 = 24 (6d6)

>>4474185
>>
Rolled 6, 5, 6, 4, 5, 1 = 27 (6d6)

>>4474185
>>
Rolled 3, 2, 6, 6, 3, 4 = 24 (6d6)

>>4474179
>>
>>4474189
sorry quoted wrong post.
>>
>>4474186
24
>>4474188
27
>>4474189
24

Yep, think that'll about it. Doubt they'll live through this round.
>>
Lord Brynden Malroy’s Double Shot Marksmanship(Bows)
DC: 8
Rolls: 26, 23, 19
>Success, Four Degrees
Damage: 9*4=36-4 AR=32 Damage
Resolving: 12 Health-32 Damage=0 Health, Vicious Activated
>Pirate IV Dead
>Success, Four Degrees
Damage: 9*4=36-4 AR=32 Damage
Resolving: 12 Health-32 Damage=0 Health, Vicious Activated
>Pirate V Dead

The arrows scream across the decks and find purchase in the all too available open flesh of the pirates too close to the starboard railings of their ship. Craven lot they were. You watch as one catches it in the shoulder and the force causes him to lose his footing and go overboard with a scream and desperate grasping for the fellow beside him. That man receives an arrow to the ear instead, his head snapping back with only the briefest of recognitions of the screaming man trying to not fall before his body slumps backwards and falls alongside him with nary a noise.

Lord Brynden Malroy’s Warfare(Command) - Order: Attack
DC: 0
Roll: 23
>Success, Four Degrees.

Vargar’s Arbalesters’ Attack V
DC: 8
Roll: 24
>Success, Four Degrees.
Damage:9*4=36-4 AR=32
Resolving: 10 Health-32 Damage=0 Health
>Pirates I are Disorganized 2/4 | -2D to tests, +6 Discipline

With a heavy thump the first volley cracks into the unawares pirates and they begin to fall like autumn leaves in quick order. Just as promised not a single one had managed their way upon the decks of your Lady Obella and this battle would soon be at an end without one so much as having the opportunity again. Your hand rips another arrow from your quiver, hoping it to be the last as your voice swelled and called.

“SECOND!”

Lord Brynden Malroy’s Warfare(Command) - Order: Attack II
DC: 0
Roll: 27
>Success, Four Degrees.

Vargar’s Arbalesters’ Attack V
DC: 8
Roll: 27
>Success, Four Degrees.
Damage:9*4=36-4 AR=32
Resolving: 0 Health-32 Damage=-32 Exceeds Damage Limitations
>Pirates I are Destroyed
>>
If the pirates had not about to rout now they surely would now. Bodies continued to fall to the deck slick with blood beneath him as Ser Aeros’ men thought it best to begin ducking as the bolts began to find their targets. Seeing your men readying their shots for a second volley only reinforced the idea as a particularly good one. Again your Arbalesters knock off a volley with a heavy thump only echoed by the screams and thuds of bodies that lay in the wake of their destruction. Ser Aeros manages to cut down the man he was dancing with, the look of shock and horror upon his face at the utter massacre occurring behind him giving the knight just a moment long enough to thrust his sword into his belly and with a twist and pull empty it of its entrails. Aeros’ men are all but on clean up duty at this point and you take the moment to away to port side again and see to the rest of the fleet, slinging your bow over your shoulder and pulling your myrish lens from your belt.

You had not needed it to see the majority of the fleet having reformed and were beginning to give chase to the Kingcrab behind the Eastern Winds. Jon had most certainly lost a ship in this mess and no doubt he would be out for blood now. Hopefully gaining a few cogs and a carrack would help quell the anger you knew the Longwaters twins shared in the face of loss. The Bloody Seahorse and its charge the Longstrider pass by as you’re striding across the decks, carefully maneuvering between the two ships to get as good of a look as you can of the melee on the deck of Sareya. It lingers on still and you begin to grow concerned for Jon, searching for him with your lens until breathing a sigh of relief when you find the man, battered for certain but alive on the prow of the ship dueling with a pirate, Sornos Vollion beside him.

Vargar is again by your side, as well as an out of breath and blood soaked Ser Aeros Stonemont.

“See those flags my Lord,” the knight says, pointing you towards the flagship, “Telling Jon and I to hold back and take the rear now, like as might to deal with these captured ships as well. Suppose the rest of the fleet is going hunting without us now.”

“Jon will not be happy to hear it,” you think allowed and the Knight nods his head, as you cast a look back, “A shame about Jeyne II as well.”

“Poor old girl was on her last legs as it was, never quite got the patchwork she needed after Dragonstone. Water probably took her as much as the bolts,” the knight offers before straining his eyes at the melee across the water and clicks his tongue, “I fear Ser Jon may need an aiding hand Lord Malroy. If we untangle this cog from my ship, I can steer it over with your crossbowmen to join our strength to theirs with a quickness as my men see to the Sareya and the other captured cog.”
>>
Vargar spits over the deck of the cog, “Ain’t like that much m’lord,” he says and throws his thumb over his shoulder, “Much rather be takin’ the dromund. Break that other carrack in bleedin’ ‘alf and see it done.”

“It would take too much time to do so my Lord,” Aeros counters, a tinge of annoyance on his voice you notice, “Time, I fear, Ser Jon does not have. I can have us setting off in mere minutes, I promise you that.”

What to do?
>Take the captured cog over with your Arbalesters and join the battle
>Take the dromund over and smash the carrack on the other side to pieces
>Take the dromund and rejoin the rest of the fleet instead to hunt the pirates

Jesus christ your arbalesters are monsters.
>>
>>4474250
>Take the dromund over and smash the carrack on the other side to pieces
>>
>>4474250
>>Take the captured cog over with your Arbalesters and join the battle
>>
>>4474250
>Take the captured cog over with your Arbalesters and join the battle
>>
>>4474250
>>Take the captured cog over with your Arbalesters and join the battle
>>
>>4474250
>Take the captured cog over with your Arbalesters and join the battle
>>
>>4474250
>Take the captured cog over with your Arbalesters and join the battle

I honestly forgot how wonderfully broken some of the shit we have in Malroy is.
>>
>Brynden brings the Dragonbow to a tourney
>It just detroys the target plate
>>
“See that it is done then Ser,” you snap off, flashing a look of wildfire at Vargar to quell any further complaint.

“It shall, my Lord,” Ser Aeros responds, and turns beginning to bark at his men even from across the deck of the fat-bellied cog.

“Vargar see to it the men are aboard this ship in short order, plunder later, is this understood Captain?”

The myrman clears his throat and gives you a firm nod and a salute over his heart, “Yes m’lord,” and he too is off to bark orders in a mixture of myrish and common tongue his favorite insult upon lip not a moment away.

Though the tongue does remind you of something. If these pirates were speaking myrish it is just as likely that Magister Tychano Osten was supplying them with funding and support lending credence to Illiad’s thoughts that this Ser Ambrose Flowers was about. The false Malroy he had become in your mind. Despite Benjin’s better efforts he had not been able to find where he derived his claim, the portion of the family’s history regarding the Malroys of Blackbridge Tower mostly having been lost over the years without any sort of proper library or records about the martial castle of Steadhold. Though if he was anything like the other members of the Golden Company no doubt he nursed some far flung claim or simply called himself as he pleased. Regardless, he would soon be done. The Magister so enjoyed working in proxies. From the Red Bastard, to Bright Banners, to his falsely named nephew, Samuel Hayford, the Darkes, and now these pirates and Ambrose. But he was caught out now, too far his web had gone and you had traced every step with it, or at least Obella had. With the codex in her hand from Ysaeria’s own spies, no doubt it would not be much longer. The thought brings a smile to your face but there are still the matters at hand here, including seeing to the survival of a good friend and ally. You turn on heel, putting your lens away and shrugging bow off shoulder and into hand again as you add your voice to the other two captains.

Axes begin to cut away at the grappling lines, and the remaining gang planks are withdrawn for use in the next battle. You watch as Vargar directs your men across and as Ser Aeros’ are quick to work at disposing of the pirate bodies unceremoniously over the edge of the ships while those that surrendered are tied standing to the main mast of Lady Obella, no doubt they would be hung soon enough despite their surrender. A part of you doubted Lord Stannis saw purpose in mercy towards their types.

Ser Aeros Stonemont is quickly over the last of the gang planks, and a quick count you know you fifty were here as well, albeit cramped. He passes you a quick nod and runs up to the ship’s stern a handful of his men about the riggings and setting the sail in place to capture the wind, while others are pushing the cog off with long poles from the dromund beside her.
>>
>>4474248
>Take the dromund and rejoin the rest of the fleet instead to hunt the pirates
Want that booty!
>>
Lord Brynden Malroy’s Warfare(Command) - Order: Reload
DC: 0
Rolls: 17
>Success, Four Degrees.

Your Arbalesters are currently reloading at the urging of Vargar and yourself, trying to draw up their lines the best they can on the shorter deck of the cog. Ser Aeros’ skeleton crew would be doing the bulk of the boarding action themselves before pulling back behind your lines and you could move across and into the battle proper. You alone stand on the prow of the ship, holding on to a rope that pulled heavily as the wind caught into the sails. With a sniffle and a look about of the flags of the ships and how the blew in the wind you had the better of it. Likely enough to carry an arrow a fair distance…

The arrow finds its way absently to your hand and you settle your feet and ground yourself with the surge and flow of the ship beneath you. Your eyes strained to pick a target, someone just close enough… There he was. A man just close enough to the edge of the pirated carrack, looking for breath before he charged back into the melee. Little did he know. With no small amount of effort you draw your bow to its full length anchoring in with a comfortable movement and holding for a heartbeat, waiting for the ship to dip again and then surge upwards on the waves. Just for the briefest of moments. Your eye and mind finding purpose in unison. A sharp intake of air the moment you feel the boat bottom out...

Breathe. Aim. Loose.

Please roll 8D6+1 (6D+3B-1B Training+1 Extraordinary) for Marksmanship(Bows).

Just went ahead and used the leftover Warfare roll from last time because it wasn't worth the whole roll again. Also normally, this would be at a -1D detriment, but Dragonbone Greatbow, good lord.
>>
Rolled 1, 1, 6, 5, 2, 1, 6, 2 + 1 = 25 (8d6 + 1)

>>4474337
>>
Rolled 5, 4, 5, 5, 4, 5, 3, 5 + 1 = 37 (8d6 + 1)

>>4474337
>>
Rolled 6, 4, 6, 4, 2, 2, 4, 6 + 1 = 35 (8d6 + 1)

>>4474337
>>
Rolled 1, 1, 5, 3, 5, 6, 2, 6 + 1 = 30 (8d6 + 1)

>>4474337
>>
>>4474341
23
>>4474343
30
>>4474345
31

That boy dead.

Please roll 7D6 (5D+2B) for Warfare(Command).
>>
Rolled 2, 2, 5, 3, 6, 2, 4 = 24 (7d6)

>>4474348
>>
Rolled 6, 5, 5, 6, 4, 4, 2 = 32 (7d6)

>>4474348
>>
Rolled 5, 3, 2, 1, 5, 5, 1 = 22 (7d6)

>>4474348
>>
>>4474352
20
>>4474353
26
>>4474355
20

Good good. Taking top 2 again. Same with this roll.

Please roll 6D6 (5D+1D Commander) for Arbalester’s Marksmanship.
>>
Rolled 2, 4, 2, 5, 5, 1 = 19 (6d6)

>>4474362
>>
Rolled 5, 3, 5, 1, 5, 1 = 20 (6d6)

>>4474362
>>
Father, why do you bother with Command tests for Automatic (0) tests? They're going to succeed no matter what the roll is. Unless there's a benefit to rolling 3-4 degrees on an attack order or reload order I'm not seeing..
>>
Rolled 2, 6, 4, 4, 2, 3 = 21 (6d6)

>>4474362
>>
>>4474363
19
>>4474366
20
>>4474373
21

That'll do.

>>4474367
Only because I want to get it into my head for the future when there are tests other than Automatic. Its more about knocking off the rust and making sure how I remember how to run a full Warfare combat rather than doing it for any other benefit.
>>
Lord Brynden Malroy’s Marksmanship(Bows)
DC: 10
Rolls: 23, 30, 31
>Success, Four Degrees
Damage: 9*4=36-4 AR=32 Damage
Resolving: 9 Health-32 Damage=0 Health, Vicious Activated
>Pirate VI Dead

Your knees move in concert with the ebb and flow of the ship, just as it too reaches its peak you come to your full length, feeling taller than as if you were upon Steadhold’s tower, and just before the fall, that half heartbeat, you loose. Again the bow snaps like a hammer's blow, and you allow it to fall on your hand, rolling with the shot. The arrow arcs high into the air, higher than you had ever shot before with a common bow. You watch as it does catch with the wind, lifting it to a greater peak yet with hardly so much as a wobble. A few of your men had noticed the shot as well, likely wondering if the Warrior had possessed your mind for the briefest moment of madness, but their eyes follow the arc all the same. Just as easily as it flew it crests, and you can see the brief moment where it lingers still at its apex before the plummeting dissent. Your quarry had stood again, his movements lumbering and drunken, another of the pirates had come to him, quick to throw the body of one of Jon’s men off the side of the carrack, their cruel laughter not heard but seen. You feel wildfire burning in your eyes at the sight, but having lost track of the arrow at this point, the streak of black barely a shimmer before it crashes into the pirate. He drops like an anvil as it pierces the nap of his neck and into his spine and just as soon as he stood before his comrade he lay dead on the deck. Your men cheer with a raucous laughter at the absurdity of the shot and how easily it fell the pirate. You allow them the moment before swinging down the prow of the ship and raising a hand, their voices quieting as you take your place amongst their numbers. Ser Aeros guides the cog, that had gained some amount of speed now, and you feel your mind calming again as battle was soon upon you.

“HOLD! HOLD STEADY MEN! FIRST VOLLEY ON MY ORDER!”

Lord Brynden Malroy’s Warfare(Command) - Order: Attack
DC: 0
Roll: 20
>Success, Four Degrees.

Vargar’s Arbalesters’ Attack VII
DC: 10
Roll: 20
>Success, Three Degrees.
Damage:9*3=27-4 AR=23
Resolving: 6 Health-23 Damage=0 Health
>Pirates III are Disorganized 1/4 | -1D to tests, +3 Discipline
>>
The cog swings violently as Aeros cranks at the wheel and hollers at his men to pull the sails. The moment before you were on a hard on collision with the other ship but now you turned just close enough for your port side to face the breadth of the deck of the carrack still halfway attached to the Sareya. The pirates had become suddenly aware of your presence the moment one of their own was pinned to the deck by your arrow and had made the mistake of gathering starboard to attempt to board you as you came upon them. A mistake few seem to recognize as your voice raises again in command.

“LOOSE!”

You watch at least thirty men take bolts in vital organ, neck, and head, being knocked back or limp and into the drink below. Their previous voices of curses and slander turned to shock and horror. The tink of the myrish crossbows tells you your men are ready for the second volley and you waste no time before they could run or join their fellows still deeply entrenched in battle with Ser Jon’s men.

“SECOND!”

Lord Brynden Malroy’s Warfare(Command) - Order: Attack II
DC: 0
Roll: 26
>Success, Four Degrees.

Vargar’s Arbalesters’ Attack VII
DC: 10
Roll: 21
>Success, Three Degrees.
Damage:9*3=27-4 AR=23
Resolving: 0 Health-23 Damage=-23 Health, Damage Limit Exceeded
>Pirates III are Destroyed.

Truly they had not known the Hells you were to unleash upon them, with a heavy thump the second volley knocks off and any that had thought themselves lucky the first time had better have made peace with their gods the second. Your own arrow pierces the eye of a man who twists and contorts on the deck in horrendous pain before a bolt puts him from his misery. Satisfied these men were no longer a danger to you, you whistle to get Ser Aeros’ attentions and he signals his men to start the boarding. It took a moment longer than you would have liked given the lack of men that knew the task well enough to perform it but the moment the gang planks lower Vargar’s voice goes up.

“ACROSS YE DAMNED BLIGHTERS! FORM UP! FORM THE FUCK UP! RELOAD!”

Ser Jon Longwaters’ Warfare(Command) - Order: Attack
DC: 9
Roll: 20
>Success, Three Degrees.

Sareya’s Crew Attack
DC: 8
Roll: 9
>Success, One Degree.
Damage: 4*1=4-4 AR=0
Resolving: 8 Health-0 Damage=0 Health
>Pirates IV Unharmed ¼ | -1D to tests, +3 Discipline

Pirate Captain’s Warfare(Command) - Order: Attack
DC: 9
Roll: 13
>Success, One Degree

Pirate’s Attack
DC: 9
Roll: 12
>Success, One Degree.
Damage: 4*1=4-0 AR=4
Resolving: 8 Health-4 Damage=4 Health
>Sareya’s Crew Damaged 2/4 | -2D, +6 Discipline
>>
With an easy step you skip across, hand upon your sword pommel as you move forward carefully about the corpses that were once pirates. More than once you unsheathe it and bury it deep in the body of those few that managed to cling to life. You pass a look across the decks and see the Sareya still a mess of blood and bodies, many wearing the colors of House Longwaters. Ser Jon is thankfully still alive but the moments you had spent trying to get across had led to the death of his captain and goodbrother, Sornos Vollion, if Jon’s vicious and broad sweeping sword swings over the body of the man was any indication. The melee had devolved into an ugly thing by this point and from what you can see the pirates have the better of it still had you come any later… You shake the thought from your mind and turn to look at your men having formed up.

They are just behind you, taking up positions along the port railings just as they had before. There was about a fifteen yard stretch of ship that still was attached despite Red Farer’s efforts enough to force these pirates back and try to ward those men off, but not enough for you to safely move your heavily armed and armored men across. They would need to hold the line here. But you could make your way across if you desired, leaving them under Vargar’s command, as you aided the Sareya’s crew and relieved Ser Jon the best you could before the Arbalesters were ready to volley once more.

What to do?
>Detach from your Arbalesters and join Ser Jon in the melee
>Stay with your men and hold the line, Jon’s men would have to endure

This will be the last update for today. Vote will be left overnight and close at 3PM EST tomorrow 2 October.

Thank you all for playing, albeit briefly. Just so everyone this is the plan for the next few days. I will do another short run tomorrow, 2 October, between the hours of 3-7PM EST.

Following that I will not run again until Monday, 5 October as I have quite a few things to do this weekend. Whether or not that will be a full run or not is TBD, however the run the day after will be full.
>>
>>4474546
>Detach from your Arbalesters and join Ser Jon in the melee
>>
>>4474546
>>Detach from your Arbalesters and join Ser Jon in the melee
>>
>>4474546
>Detach from your Arbalesters and join Ser Jon in the melee
Jon is basically family. We can't let him hang.
Ride unto the sunset!
>>
>>4474546
>Detach from your Arbalesters and join Ser Jon in the melee
>>
>>4474546
>>Detach from your Arbalesters and join Ser Jon in the melee
>>
>>4474546
>Detach from your Arbalesters and join Ser Jon in the melee
Got to keep Jon safe and sound.
>>
>>4474546
I wonder how Obella is handling it during all of this, probably comfort eating to an unhealthy degree
>>
>300+ posts in just three days
And they say qst is dead.
>>
>>4474594
Father is a beast
>>
>>4474546
>>Detach from your Arbalesters and join Ser Jon in the melee
>>
About the spoils of war, I would like if we could keep a single vessel for ourselves something that could sail up and down the Blackwater. Obviously replacing Jon losses would take priority, but a vessel or vessels down the line that could help us move good or soldiers to and from the capital and the bay beyond is great asset.
>>
>>4474546
>>Detach from your Arbalesters and join Ser Jon in the melee
>>
>>4474546
>>Detach from your Arbalesters and join Ser Jon in the melee
>>
>>4474546
>>Detach from your Arbalesters and join Ser Jon in the melee
>>
>Detach from your Arbalesters and join Ser Jon in the melee
>>
>>4474614
Steadhold doesn't even have a port where would we put it?
>>
>>4475209
See pic >>4471481
We got a whole port district babe. And if we don’t feel like rowing it up the Blackwater we can always rent a dock in Kingslanding.
>>
>>4475231
Speaking of steadhold we should do something soon about the Tentcity, it mentioned last time we were home its causing issues but theirs little we've done to treat the issue.
>>
>>4475463
Didn't we use to have a to do list with priories? We might need check it out but yes we should see to the tentcity.
>>
>>4474614
Suppose I'd allow the possibility. Lord Stannis Baratheon and Master of Ships is going to be in charge of divvying those up as Jon said. So when we're in Kings Landing we can give it a shot if there is support for the notion.

>>4475209
>>4475231
Steadhold has a port district but not the Port Settlement Wealth Holding. Currently its been too neglected and damaged from the Sack of Steadhold and near 3 years of sitting idle to be usable. If you'd like to take a ship for trade purposes then you'd need to purchase the Port or Docks holding to keep it in Steadhold.

However renting a dock in King's Landing is also an applicable idea. I could probably conjure up a fair price for that.

>>4475463
>>4475569
There is indeed a todo list. Which I have currently written down in my notes. Whenever we get back to Steadhold and do House Fortunes we'll have a lot to talk about and I'll be sure to remind everyone. A lot of crunch there.

Anyway, going to call this vote early. Do not see it flipping now. Need a roll for that but won't start until the quoted time later.

Please roll 6D6+1 (4D+3B-1B Training+1 Superior) for Fighting(Long Blades).
>>
Rolled 2, 6, 4, 2, 4, 3 + 1 = 22 (6d6 + 1)

>>4475715
>>
Rolled 5, 1, 4, 1, 3, 6 + 1 = 21 (6d6 + 1)

>>4475715
>>
Rolled 6, 6, 2, 4, 2, 4 + 1 = 25 (6d6 + 1)

>>4475715
go!
>>
>>4475716
18
>>4475717
19
>>4475718
21

Alright that'll do it for rolls for this round. See you all in a few hours.
>>
>>4475715
>If you'd like to take a ship for trade purposes then you'd need to purchase the Port or Docks holding to keep it in Steadhold.

Might be worth the investment, employ some of the folk in the tent city for both reconstruction and revitalization of the port.
>>
>Visenya gets along with the redward twins
>Lorelei becomes best friends with them
>Brynden will now have to interact with them even more
>Brynden grinds his teeths to the stumps in anger
>>
>>4475842
>Brynden Malroy dies at the ripe old age of four and forty from the lack of ability to chew. His bastard nieces are rumored to be to blame. He will be sorely missed by His Grace, King Stannis Baratheon as Vice President of the Teeth Grinders Club.
>>
>>4475860
>chewing
>not supplementing his diet with dornish tiddies

Ngmi
>>
Lord Brynden Malroy’s Fighting(Long Blades)
DC: 8
Rolls: 18, 19, 21
>Success, Three Degrees
Damage: 5*3=15-4 AR=11 Damage
Resolving: 10 Health-11 Damage=0 Health
>Pirate VII Dead

Pirate VIII’s Fighting(Axes)
DC 6
Roll: 11
>Success, Two Degrees.
Damage: 4*2=8-9=0
Resolving:12Health-0=12 Health
>Lord Brynden Malroy Unharmed | 0/4 Injuries, 0/4 Wounds

“Ser Aeros!” you call back, gaining the Knight’s attentions across the decks and he perks up from snapping off orders to his men and watching Lady Obella from across the way. You undo the belt that your quiver hangs from and toss it across before carefully hand him your bow as well. With a quick turn you yell back over your shoulder, “Look after those for me for a minute if you would be so kind good Ser!”

You are grateful to have gained your sea legs the past month, otherwise the surging and listing of this carrack would make your run up and subsequent jump across the narrow gap between this ship and the Sareya an absolute nightmare. Your boot pushes off the railing of the carrack and arms reach out for an errant rope that lingers in the air and with a somewhat frightening moment of being airborne above the water you make it across landing on a knee hand upon pommel. The little stunt had garnered the attentions of a pirate or two and they charge you screaming in myrish, axes and blades at the ready.

You hear the crackle of poor iron as it bends and shatters against your bastard sword in an overhead swing that you catch in a cross, the hiss of steel on steel reaching your ears as your hilts lock together. The fool of man attempts to push what advantage he may think he has, leaning into your with his full weight but only to find himself stumbling when you lower your shoulder and break the lock. His footwork is sloppy and he barely catches himself but not before you round on him and deliver a blow into his ribs that you feel make purchase into flesh and bone and digs deeper when you pull away to cross blades with his fellow. The man unfortunately has you at a disadvantage, without your buckler you try to bring your blade up to catch his axe but are too slow and it drives into your shoulder blade forcing you on your backfoot. It’d bruise you could tell that much, but your brigandine had done its job.

Ser Jon Longwaters’ Warfare(Command) - Order: Attack
DC: 9
Roll: 19
>Success, Three Degrees.

Sareya’s Crew Attack
DC: 8
Roll: 14
>Success, Two Degrees.
Damage: 4*2=8-4 AR=4
Resolving: 8 Health-4 Damage=4 Health
>Pirates IV Damaged ¼ | -1D to tests, +3 Discipline

Pirate Captain’s Warfare(Command) - Order: Attack
DC: 9
Roll: 16
>Success, One Degree
>>
Pirate’s Attack
DC: 9
Roll: 15
>Success, Two Degrees.
Damage: 4*2=8-0 AR=8
Resolving: 4 Health-8 Damage=0 Health
>Sareya’s Crew Disorganized 3/4 | -3D, +9 Discipline
>Lord Brynden Malroy takes 2 Damage (10/12)
>Ser Jon Longwaters takes 2 Damage (6/12)

Over across the way you notice Ser Jon Longwaters on his own backfoot staving off slow after blow on his shield, the sanguine seahorse painted upon it a bloody ruin by this point. Despite it all the man has still protected his goodbrother’s body, the same stubbornness as Lucas. You push forward, attempting to move in closer to Ser Jon so the two of you may fight together and help steel the resolve of the men. Unfortunately, the tide seems to have turned in the battle, and the pirates were getting the better of Jon’s men despite your aid. You watch as a pair of men are skewered on crooked blades, bellies left to empty upon the deck, though one of the pirates is due bloody reprisal by your own blade not long after. Another man falls when his neck is cut from behind and a fourth thrown overboard after his ankles are slashed out from beneath him. It seems for every pirate that dies two of Jon’s suffer their own death and it had caused his men to begin to rout, the disorganization in their ranks evident as you continue to push through the melee. You take a poorly step just when Jon is within reach and feel the touch of a blade upon your cheek, some damned pirate having managed to swing on your blindside before you could react. The cut is deep and you feel blood gush into your mouth and begin to run down your face and into your stubble. Jon’s battlecry catches the pirate’s attention not long after having recognized you there and his chest from naval to shoulder is cut open for the gulls to feast upon not long after.

Vargar Sorrios’ Warfare(Command) - Order: Reload
DC: 0
Roll: 9
>Success, Three Degrees.

“RELOAD! RELOAD! YOUR LORD NEEDS YA DAMNED BLIGHTERS ALL! READY UP!”

Vargar’s voice cares across the way, and despite the blood in your mouth you fought on, a mere cut was nothing. Jon’s voice carries attempting to reorganize his men before the pirates had the better of them. It almost seemed for everyone one you cut down, another took his place. But you knew this would be at an end the moment your Arbalesters were ready. Your blade crosses with another, and you dance away, having finally made it to Ser Jon where he stood battered and bruised but alive all the same. He passes you a thankful look that you are all too happy to respond to in kind before returning to his rallying cry, the both of you catching blades and the press of pirates once again.

Please roll 6D6+1 (4D+3B-1B Training+1 Superior) for Fighting(Long Blades).
>>
Rolled 4, 6, 5, 4, 5, 3 + 1 = 28 (6d6 + 1)

>>4475964
>>
Rolled 5, 3, 2, 3, 1, 2 + 1 = 17 (6d6 + 1)

>>4475964
>>
Rolled 6, 2, 4, 3, 3, 3 + 1 = 22 (6d6 + 1)

>>4475964
>>
>>4475967
21
>>4475969
14
>>4475971
17

Thank you. One more roll.

Please roll 5D6 (5D) for Arbalester’s Marksmanship.
>>
Rolled 6, 3, 3, 5, 2 = 19 (5d6)

>>4475972
>>
Rolled 4, 6, 1, 5, 1 = 17 (5d6)

>>4475972
>>
Rolled 3, 2, 4, 2, 6 = 17 (5d6)

>>4475972
>>
>>4475974
19
>>4475979
17
>>4475981
17

Thank you. Took best 2 of the 3 again. So easy enough there. At a cursory look I think that might be it.
>>
>>4475964
For me at least this battle highlights a vital detail: one should train his ship crews just as his ground troops.
>>
>>4475993
To be fair, Naval stuff is not our department.
>>
Enjoy the run everyone, it’s getting late here, so I’m signing off
>>
Lord Brynden Malroy’s Fighting(Long Blades)
DC: 8
Rolls: 21, 14, 17
>Success, Three Degrees
Damage: 5*3=15-4 AR=11 Damage
Resolving: 10 Health-11 Damage=0 Health
>Pirate VIII Dead

Pirate IX’s Fighting(Axes)
DC 6
Roll: 12
>Success, Two Degrees.
Damage: 4*2=8-9=0
Resolving: 10 Health-0 Damage=10 Health
>Lord Brynden Malroy Unharmed | 0/4 Injuries, 0/4 Wounds

The clash of blades has become a dance as both yourself and Jon manage to push forward and gain the aid of a pair of his men to watch your flanks. The prow that Jon had been defending is near clear as you drive the point of your hilt into a pirate’s eye when he thought to lock hilts with you a step below. His screams are blood curdling but you silence it soon enough when you rip it free and drive your pommel into his throat and place a boot into his gut sending the man rolling into a twisted lump. Jon thrusts his long sword into the gut another man slicing through his midsection and leaving the man with his entrails in his hands. Your side burns where a pirate had pummeled it two times when you were occupied with another pirate, a few of the plates on your old brigandine had bent there, but not broken, another bruise to add to the rest growing beneath.

Ser Jon Longwaters’ Warfare(Command) - Order: Reorganize
DC: 12
Roll: 15
>Success, One Degree.

Ser Jon Longwaters’ Warfare(Command) - Order: Attack
DC: 12
Roll: 17
>Success, Two Degrees.

Sareya’s Crew Attack
DC: 8
Roll: 13
>Success, Two Degrees.
Damage: 4*2=8-4 AR=4
Resolving: 4 Health-4 Damage=0 Health
>Pirates IV Disorganized 2/4 | -2D to tests, +6 Discipline

Pirate Captain’s Warfare(Command) - Order: Reorganize
DC: 12
Roll: 15
>Success, One Degree

Pirate Captain’s Warfare(Command) - Order: Attack
DC: 12
Roll: 14
>Success, One Degree

Pirate’s Attack
DC: 12
Roll: 11
Failed.
>>
Jon’s voice had reached his men and they did manage to reorganize into something of a formation, as much as sailors could on the deck of the ship. Their liege and commander stands behind them, sword held high, the order to attack upon his lips, blood running from his temple and the knowledge that this was their last stand. They surge forward and you find yourself among them, clashing with the pirates that had awaited you. Your bastard sword does its duty fine enough, eating into the flesh and muscle of lesser men with ease. And the moment your lines had met them they were upon their back foot, ranks broken and all the bravado of the sellsword lost as you plunged deep and continued to cut down man after man, Sareya’s men by your side. They try to counterattack, the voice of their myrish captain calling for them to reorganize from the desperate attack but it was drowned out by the roar of Jon’s sailors.

You cast an eye towards the the deck of the listing carrack, just a second later and you would have missed it, Vargar commanding his men in the same way you had. You turn to Jon, diving behind the small stairway that led to the prow and yell, just before the heavy thunk of the crossbows snapped off, “JON TAKE SOME BLOODY COVER!”

“LOOSE!”

Vargar Sorrios’ Warfare(Command) - Order: Attack
DC: 0
Roll: 9
>Success, Four Degrees.

Vargar’s Arbalesters’ Attack IX
DC: 8
Roll: 19
>Success, Three Degrees.
Damage:9*3=27-4 AR=23
Resolving: 12 Health-23 Damage=0 Health
>Pirates IV Disorganized ¾ | -3D, +9 Discipline

You swear you can hear the tink of the myrish crossbows from here, over the screams of dying men who had not expected a volley of bolts crashing into the melee. Peaking around you see Vargar holding his crossbow aloft and commanding once more.

“SECOND!”

Vargar Sorrios’ Warfare(Command) - Order: Attack
DC: 0
Roll: 9
>Success, Four Degrees.

Vargar’s Arbalesters’ Attack X
DC: 8
Roll: 17
>Success, Two Degrees.
Damage:9*2=18-4 AR=14
Resolving: 0 Health-14 Damage=0 Health
>Pirates IV Routed ¾ | -3D, +9 Discipline
>>
The bolts plunge deep into the melee, likely a few of Jon’s less fortunate men getting caught in the crossfire. The pirates have begun to push further back, a sudden fear on their faces as a man in common screams for them to rally but is promptly ignored by what seems to be primarily myrmen. Their captain must have fallen during one of the volleys or perhaps even the Sareya’s crew 's desperate last stand. vargar ‘s voice cuts over the screams again, commanding the arbalesters to begin to reload once more. But from your angle you see that Jon’s men have them outnumbered now and are bearing down on the broken pirates. Jon stands, having hidden behind a barrel with a bolt dug deeply into it, and you can see murder in his eyes. Again another look he shared with his brother. He barely meets your gaze before he stands and strides across to command his men to cut down what is left.

What to do with these Pirates?
>Stop Jon and Intimidate them into surrendering
>Allow Jon to cut them down to a man
>>
>>4476049
>Allow Jon to cut them down to a man

However do pick out anyone who looks important for questioning.
>>
>>4476049
>Allow Jon to cut them down to a man
Let the man have his fun
>>
>>4476049
>Allow Jon to cut them down to a man
It's his command, and besides we already have prisoners to interrogate.
>>
>>4476049
>Allow Jon to cut them down to a man

Let him have his vengeance. He has to tell his wife about how her brother died.
>>
>>4476049
>Allow Jon to cut them down to a man
>>
>>4476049
>>Allow Jon to cut them down to a man
>>
Ser Jon Longwaters’ Warfare(Command) - Order: Attack
DC: 12
Roll: 20
>Success, Two Degrees.

Sareya’s Crew Attack
DC: 8
Roll: 13
>Success, Two Degrees.
Damage: 4*2=8-4 AR=4
Resolving: 0 Health-4 Damage=0 Health
>Pirates IV Destroyed

Ser Jon Longwaters takes his vengeance for his goodbrother’s life in an almost clinical way, though his men take it as bloody retribution for their defiling of the new dromund and the death of their Captain. You had known most of these men, the previous crew for the Blood Seahorse and Jon’s most veteran men having received the promotion upon your return to Long Isle. It was painful to see those good sailors that had diced and drank with your own over the near month long journey lie dead and their eyes aimed listlessly towards the sky. You whistle to Vargar and swing a finger around ordering them back to the cog and to return to the Lady Obella. Casting an eye towards the rest of the fleet you see they have gained some distance on yourself and the domund sisters.

Your gaze is brought back to the deck of the Sareya when a man is unceremoniously dumped in front of you quivering and begging you off in broken common his hands covering his face and Jon’s sword at the nape of his neck.

“I take it this is our last captain?” you ask.

“Second mate,” Jon grinds out, “Barely speaks a lick of the common tongue, what barbaric tongue were they shouting in anyway?”

You bark a laugh and kneel down to gain an eye level with the man who tries to back away from you both but is cut short by the pressure of Jon’s sword, “Don’t let Illiad ever hear you say that. They were speaking myrish, another bastard deviation of Low Valyrian. I will admit my knowledge of the tongue is hazy at best, useless at worst.”

“Hrm,” Jon resounds, anger on his face still, “I’ll see him off to the brig then. Maybe your men will have more use of him later after a few days beneath. Aldo!”

The two of you spend nearly twenty minutes aiding what remains of the Sareya’s crew in clearly the deck of the pirates, freeing the carracks from where they were tied to her, and lining up his now deceased men on the deck to honor later with Sornos wrapped carefully and moved into the captain’s quarters. Jon’s discovery of the Jeyne II’s demise only causes his anger to grow further but you notice him wince with pain when he tries to pound a fist on the railings of the ship. It does not take long for you to see the gash in his side, fresh blood seeping through that he covers again with a grimace.

“Jon a wound like that like as might will kill you, you need to see a Maester,” you say immediately.

“I’ve had worse Brynden,” he says through gritted teeth, “We need to rejoin the rest of the fleet. We need to kill the rest of them.”
>>
“Sit the bloody hells down Jon,” you say, guiding him to a chair in the captain’s quarters, and he groans in pain the moment he meets it, clinging to his side.

You had little time to waste. But your losses here and Jon’s injury were significant enough to give you pause. He had captured his ships to be certain, but at what cost. Red Farer and Lady Obella were still in good condition, though the former’s prow dipped slightly now having taken on some water from their ramming attack. Sareya had only sustained minor damage, but was down to only a quarter of her crew left and Sornos dead, another boarding or a ram and they would be done, you knew that much of warfare upon the sea. The captured ships would need an escort and you recall that Dragonstone was due south of your position now, Jon could be treated by a Maester there, if he was not so stubborn as to demand he continue on.

As if reading your mind Jon goes to rise again but falls back before attempting to do so shakily again, and saying, “I’m going Brynden. Not a thing you can tell me otherwise. Get me a hot brand and I’ll be ready to fight again. I’ll take command of one of those damned cogs if need be, I don’t bloody care.”

How to proceed?
>Allow Ser Jon Longwaters to continue on at his insistence, he’ll take command of the Red Farer
>Convince him his part in this battle is done and to escort the ships to Dragonstone
>Write-In..? (Specify)
>>
>>4476162
>Convince him his part in this battle is done and to escort the ships to Dragonstone

"Unless you dont want to ever meet your daughter-in-law before you die"

Guilt trip him
>>
>>4476162
>Convince him his part in this battle is done and to escort the ships to Dragonstone
>>
"We both named our ships for our wives Jon. Obella made me swear that I would return to her, as I'm sure Sareya did to you. Do not think to break that promise to her. Escort the ships to Dragonstone and see that Sareya doesn't have to mourn her husband as well as her brother..."
>>
Alright so that is the last post for this session. Sorry for this one being a bit shorter and ending before the quoted time. I have some things I need to attend to in the real world, and this is a good stopping part. Anyway, thank you all for playing, as always.

This vote will remain open until Monday, 5 October at 12PM EST. The length of that session is to TBD but I will update you all on twitter and here accordingly. Again, no sessions or updates this weekend as I'll be preoccupied. So I will see you all then.
>>
>>4476162
>Convince him his part in this battle is done and to escort the ships to Dragonstone
>>
>>4476162
>>Convince him his part in this battle is done and to escort the ships to Dragonstone
Man those failed rolls really fucked Jon up.
>>
>>4476162
>>Convince him his part in this battle is done and to escort the ships to Dragonstone
>>
>>4476162
>>Convince him his part in this battle is done and to escort the ships to Dragonstone
>>
>>4476162
>Convince him his part in this battle is done and to escort the ships to Dragonston
>>
>>4476162
>Convince him his part in this battle is done and to escort the ships to Dragonstone
>>
>>4476162
>>Convince him his part in this battle is done and to escort the ships to Dragonstone
So would that battle have gone better if we did fail the Awareness and Warfare tests?
>>
Father tell us how Victus reacted when he found out he had another sister!
>>
Alright so unfortunately I'm not going to be able to run tomorrow. Just a little personal business I need to be attending to. However, full run will be on Tuesday, 6 October at 2PM EST.

I'll see you all then.
>>
>>4475993
A valid point. Regardless, Jon had a Veteran Sailor on the Sareya and that is hands down the only reason they held out as long as they did. In general, Sailor and the new Oarsmen units are very very weak, the mere introduction of a secondary unit type, such as Infantry, Archer, or in this case Mercenaries, makes the unit significantly stronger while still being able to man a ship.

Not a lesson to be learned within the scope of this quest. However, a good thing to know for another.

>>4476201
>>4477413
Yes, much, I won't be divulging too much on that.

>>4477895
Haven't met.

In general I'm going to speculate less on character reactions now in thread. I feel it stifles a lot of discussion and character direction.

>>4476166
>>4476177
I'll probably work these both in pretty easily. Figured that'd be the direction we'd end up taking.

Alright that's a pretty clear convince Jon to bow out. So I lied, I might be able to do an update or two in a couple of hours after I finish up. Even if not I still need a roll for the next update.

Please roll Please roll 6D6 (5D+1B) for Persuasion(Convince).
>>
Rolled 2, 5, 4, 3, 5, 5 = 24 (6d6)

>>4480242
>>
Rolled 6, 4, 1, 2, 1, 6 = 20 (6d6)

>>4480242
>>
Rolled 3, 4, 1, 4, 3, 2 = 17 (6d6)

>>4480242
>>
Rolled 1, 2, 1, 3, 5, 2 = 14 (6d6)

>>4480242
>>
>>4480245
Go on the boi
>>
>>4480245
22
>>4480251
19
>>4480252
16

Appreciated. High DC, good roll.
>>
>coomer votes ruin shryke
>drama ruins reynold
>asoiaf genre going down the drain
Can't wait to see what trashes Malroy.
>>
>>4480372
I'm going to run an ironborn rape quest. Follows book canon and you can rape all canon characters. Yes, Arya too.
>>
>>4480372
>1 thing I don't like happens
>It's RUINED
>>
Know what, I need another roll I'm realizing.

Please roll 2D6 (2D) for Healing.
>>
Rolled 3, 1 = 4 (2d6)

>>4480709
>>
>>4480709
>>
Rolled 3, 5 = 8 (2d6)

>>4480709
>>
Rolled 1, 5 = 6 (2d6)

>>4480709
>>
>>4480713
4
>>4480723
8
>>4480726
6

Thank you. One short of the DC. You can't cause further injury by a failed Healing(Treat Injury) roll just so everyone is aware.
>>
such garbage rolls
>>
Lord Brynden Malroy’s Persuasion(Convince)
DC: 21
Rolls: 22, 19, 16
>Success, One Degree.

“Oh you’ll be getting a fire brand Jon,” you say watching him with an eyeful of wildfire. He looks up at you expectantly though his face drops when he notices the seriousness of your own and as you continue, “But I will be damned if you’re sailing into battle again today. The Sareya’s crew is done, your ship is damaged, and you’re trying to convince me all that blood and pale face is just a little knife nick on the thumb.”

The elder Longwaters twin bristles, and tries to puff himself up at your words, spitting in retort, “They’re my damned ships Brynden. I’ll sail them into the Seven Hells themselves if I desire.”

Jon, you had learned over the time of knowing the Longwaters twins, was much better at tempering his impulses and appearing the proper noble in the face of adversity than his younger brother Lucas was. But much like Lucas, the more hotheaded and Valyrian of the two, when the situation becomes dire, and his stubbornness had told him how it shall be done, it was near impossible to dissuade them. Amusingly it was likely what made the two such close and easy friends now, that you saw both sides of yourself in them and knowing full well your own stubbornness in times of strife. Or at least Isis so claimed.

You take a deep breath, pinching the bridge of your nose before turning on Jon again with the same hand and pointing it an inch away from his nose, “We both named a ship for our wives Jon. Obella made me swear that I would return to her, and if Sareya is half the woman I know her to be, she had the same of you. Do not think to break that promise to her. Escort the ships to Dragonstone, see a bloody Maester, and be sure that Sareya does not have to mourn her husband as well as her brother.”

Jon had grown small in the face of wildfire and word, cowed by your genuine care for him even if it had been spoken with a touch of anger upon tongue. The Longwaters twins were like family now, Seven someday they would be, and you would be damned if you saw another member of your family dead for folly such as this. The ghost of Wesley still lingered in the shadows of your dreams, the passive thought running a chill down your spine. Jon passes a look towards the bloody cloth his goodbrother was wrapped in sitting in the corner of his room and bows his head with half a laugh, but one with pain on his lips as he responds, the facade finally breaking, “Fine, fine. You have the right of it Brynden, Seven fucking Hells this hurts.”
>>
You favor him with a sympathetic look that he breaks eye contact with not a moment after giving you cause to shake your head and free your dirk from its place upon your breast and beginning the task of freeing Jon from the mangled boiled leather he was wearing. He hisses and curses after he’s freed of the armor and you get a better look at the jagged cut, no doubt one of the rubbish blades of iron you had seen upon the myrish pirates. Jon by this point had lost a good deal of blood and had grown cold and pale. A pair of his surviving men had joined you to aid him, the one feed him water and cradling his head, the other tending to the branding iron and boiling wine while you held a cloth upon the wound to help stop the bleed. None of the ships had any sort of experienced healer on deck, yourself included, but you had field branded enough wounds in Essos to know the task. Jon’s head turns slightly when you sees the other sailor come over with the brand and hands the basin of boiling wine to you with a nervousness on his face.

Lord Brynden Malroy’s Healing
DC: 9
Rolls: 4, 8, 6
>Failed.

“Hold him still,” you direct and undo the leather sheather of your dirk and force it into Jon’s mouth, “No good without a tongue,” you coax and he relents his entire body shivering from the cold and anticipation, eyes shut fast.

“No a moment after,” you instruct the man and he nods shakily as you take another breath and pin Jon’s arm to the chair, the other sailor holding his head and other arm in place. You pour the boiling wine onto his flesh not a moment after, not giving Jon a moment to tense and the entirety of his body jolts and fights against you as he screams behind the leather in his mouth.

“Now, NOW!” you order and the sailor mumbles an apology and presses the iron against his flesh, eliciting a new scream and the smell of burning flesh that reaches your nose as you press Jon down. His body eventually laxes and you realize his eyes have rolled into the back of his head and he has passed out from the pain. You wave the other sailor off, his face a look of horror and of the sort when one is trying to keep their bile down.

Giving the wound a look you figure it will have to do, not knowing much else of healing besides Benjin’s skill with it, and you hope it will see him to the Maester on Dragonstone at least. No doubt Jon will need to be attended to by someone with a better hand for it, that he had passed out does not bode particularly well for him and the thought weighs heavily upon your mind poorly as the two sailors help you bring him to his bed. You hold his shoulder for a moment, watching as he takes shallow breath and his body shivers despite the summer’s heat. You feel flame in your eyes, anger beginning to swell in your chest at the state of your friend. You would be damned if you lost another.
>>
“Live Jon,” you say upon whispered breath, “Live to see your wife. Live to see your son married to my daughter. Seven above, live.”

---

Exiting the captain’s quarters you find most of the bodies have been disposed of, and buckets of sea water dumped onto the deck in some vain attempt to wash the blood off before it stained the now deflowered dromund’s deck. After a moment you find the ship's second mate, Aldo, and give him his orders. Take a southern heading towards Dragonstone, and make haste about it. Escort the captured ships and the moment he made landfall to call upon the castle’s maester or whatever healer was available, his liege, Ser Jon was in a poorly way. If he encounters any more of these pirates, flee. He nods grimly and the two of you shake a sailor’s handshake as he begins to give off orders in Low Valyrian, most of the crew remaining having spoken the bastard tongue.

Red Farer has freed itself by now and the rest of the ships had floated off to allow the carrack it had rammed to finally sink. Meanwhile the two captured cogs and carracks were now manned with skeleton crews from the combined Lady Obella, Sareya, and Red Farer’s own men. Vargar had seen to the return of your Arbalesters to Lady Obella, and gave Jon’s ship a final passing glance as you take step onto the dromund with a lended hand from a grimly Ser Aeros Stonemont. He hands you your greatbow and quiver, not saying much word to the obvious anger that dripped from your eyes and wore upon your face. He takes the order quickly to signal for the Red Farer to form up behind your ship and dip oars with purpose in pursuit of the rest of the fleet. You watch from the prow as a pair of flags are raised on both ships and sails are filled with wind as you press onwards. From your myrish lens you can see the rest of the fleet, though have lost track of the Kingcrab on the horizon. It would be some time until you caught the fleet again, or even arrived at your former smuggler’s cove.

---

Day 26, Month XI - 285AC ~ Midday
Off Crackclaw Point ~ The Narrow Sea - Lady Obella


The main fleet had kept a distance from you in pursuit of the Kingcrab for the better part of the day, no desire to slow down and form up again possibly losing them, you thought. Still it left a pit in your stomach as you began to pass into the more treacherous waters off of Crackclaw Point. Bulwarks of stone and jagged rock junted up from the water and hid beneath the waves now. To your north are the barren black rocky islands you had noted on Jon’s map that obscure your view of the mainland.
>>
You continue to watch the waters about you through the eye of your lens. Vargar had taken up a spot beside you on the prow, tuning his myrish crossbow and chewing on sourleaf in a rare form of idle quiet. Frustration has begun to mount upon your mind. Where in Seven Hells were you being lead, why did this feel so wrong the other night and leave such a heavy pit with in your gut now. What had you mis-


“SHIPS! SHIPS TO THE NORTH!”

Chaos erupts on the deck of Lady Obella again as the men begin to form up and take their positions. You stand erect, Vargar quickly beside you as you try to spot what the crow’s nest had seen. The pit no longer lingers in your stomach as you see them, have dropped deep into your bowels, an almost physical pain. Seven more ships have appeared from behind the rocky outcrops and stone, hidden behind them and dangerous rock. Their many colored sails begin to unfurl quickly, two pairs of ships find their wind with a quickness, pushing ahead of the other three ships and directly to intercept the bulk of the fleet ahead of you. They are small sleek things, galiots you think, not the same privateered cogs and carracks that they had sent against you as bait in the early morning. The thought niggles at the back of your mind, something about it felt off to you, from your time in Essos. The largest of the ships, another galleas at a guess, lingers back with two galleys you think surely to have belonged to House Hardy. The three ships unfurls more typical sails, though the galleas raises colors high upon their main mast. You strain your eyes through the lens, though come up with little besides description, a crimson red field with the black head of a trident upon it, not one you recall or know. You try to find the name of the ship, searching its hull desperately for some clue as to who this could be as they were certainly not petty pirates as Jon and his liege had thought. These were a true and good sellsail company. You find it a moment later, but its tongue is unknown to you.

“Vargar,” you hand the stunned myrman your lens and point towards what you assume is their flagship, “Can you make out what the name of that ship is, I can’t read it myself.”

He mumbles to himself, searching briefly before spitting his sourleaf, and saying, “Its tyroshi, m’lord, the thrice damned fuckers. I know half of much as it from whores… The… Manticore? Aye I believe that be it. Course they treasonous fucks would name a ship that, half the time their damned blades be coated in the poisonous rot.”
>>
Your captain hands the myrish lens back to you and you both share a look and a nod as he leans off and snaps off orders for the men to form up as they had before. Turning an eye towards the rest of the fleet, you realize you were still some ways off from them and would be joining this battle late no matter what. What worried you the most was they had only just now had begun to react, flags being raised and the ships attempting to spread out but were clearly locked to the narrow paths of the rocks beneath. Ser Manfryd Velaryon had been led into an ambush, the whole fleet had, you doubted Jon would have fared any better had he been in command. Two of the galiots were en route to intercept the Eastern Wynds and the other pair were positioned to cut right to the core of the fleet where your men were upon the Longstrider though would need to contend with Jon’s galleys first, hopefully they would would be able to screen them. There was a clearly path upon these sides of the rocks, at least you think as much having watched the ebb and flow of waves, perhaps you could ambush your ambushers, and attempt to sink the galleas that flew those unknown colors. No doubt you would also need to contend with the pair of galleys that flanked it but the Red Farer would join you. Jon had wanted to capture any ships he could, but you very much doubted now it was the priority Ser Manfryd fully in command. Ser Aeros may be inclined to put the mighty ram on the prow of Lady Obella to good use now. Whereas you were ready to pepper anyone that dared draw near with bolt and arrow, or give a sharp sting should they think to attempt boarding you again.

Putting your lens away and tightening the grip on your bow you stride to the stern of the ship, taking the steps two at a time to find an equally stunned, though with anger writ about his face, Ser Aeros Stonemont who meets your look with a resolved nod and word, “My men are ready to take the fight to these bastards my lord,” he says, “You just tell us where.”

Even still, as you stand with orders upon lips and thought put to task of war once more, something sat poorly at the back of your mind. A long ago memory from Essos deep in the recesses of your mind…

Please roll 2D6 (3D-1D Haunted) for Awareness(Memory).

Who to attack?
>The galiots attacking the Eastern Wynds and Ser Manfryd Velaryon
>The galiots attacking the core of the fleet (Longstride, Bloody Seahorse)
>The flagship in the back that has not yet joined the rest of the ambush
>Ignore the battle and sail past to continue pursuing the Kingcrab
>Something Else..? (Specify)

This is the only update today. Vote will be overnight and close at 12PM EST on 6 October prior to the start of the run. Additionally, tomorrow will be a full run starting 2PM EST.

See you all then.
>>
Rolled 5, 2 = 7 (2d6)

>>4480888
>The flagship in the back that has not yet joined the rest of the ambush
>>
Rolled 4, 5 = 9 (2d6)

>>4480888
>The flagship in the back that has not yet joined the rest of the ambush
>>
Rolled 6, 1 = 7 (2d6)

>>4480888
>The galiots attacking the Eastern Wynds and Ser Manfryd Velaryon
>>
>>4480888
>>The flagship in the back that has not yet joined the rest of the ambush
>>
>>4480888
>>The flagship in the back that has not yet joined the rest of the ambush
>>
>Ignore the battle and sail past to continue pursuing the Kingcrab
Unless I'm mistaken wasn't our primary objective to ensure that we recovered the Kingcrab?
>>
>>4481004
I dont think we cacn catch up to it
>>
>>4480888
>The galiots attacking the core of the fleet (Longstride, Bloody Seahorse)

If the troops get fucked we cannot continue this campaign

The fact they were able to bait the fleet with the Kingcrab for a second time is nothing less than a disaster
>>
>>4481209
That's a good point changing vote >>4480984 to
>The galiots attacking the core of the fleet (Longstride, Bloody Seahorse)

Kinda wish we had burnt the glory on that warfare test.
>>
>>4480888
>The flagship in the back that has not yet joined the rest of the ambush

The galiots aren't as much of a threat unless they're loaded with men capable of fighting real infantry. The flagship may very well sink a ship if left to its own devices.
>>
>>4480888
holy fuck dad, no other quests feel this tense

>The galiots attacking the core of the fleet (Longstride, Bloody Seahorse)
>>
>>4481258
>The galiots aren't as much of a threat unless they're loaded with men capable of fighting real infantry.
My guess is that's what they'll be doing.

>>4480888
>The galiots attacking the core of the fleet (Longstride, Bloody Seahorse)
>>
>>4480888
Please ignore the roll on this post as I'm an idiot that forgot which ability Memory is keyed to. New roll attached to this post. Figured the rust would catch up with me eventually.

Please roll 3D6 (3D) for Cunning(Memory).
>>
Rolled 3, 2, 3 = 8 (3d6)

>>4481580
>>
Rolled 1, 4, 1 = 6 (3d6)

>>4481580
>>
Rolled 6, 1, 4 = 11 (3d6)

>>4481580
>>
>>4481582
8
>>4481582
6
>>4481585
11

Alright that'll do, thank you.

Anyway vote is still up for a little over an hour. Looks like we're tied for now.
>>
>>4480888
>>The galiots attacking the core of the fleet (Longstride, Bloody Seahorse)
>>
>>4480888
>The flagship in the back that has not yet joined the rest of the ambush
>>
>>4480888
Changing >>4481004 to break the tie

>The flagship in the back that has not yet joined the rest of the ambush
>>
>>4481658
That'll work for me then. Thanks.

Alright going to need a couple rolls. I'm not going to bother with Warfare(Command) this battle unless the Arbalesters get a discipline mod.

Please roll 8D6+1 (6D+3B-1B Training+1 Extraordinary) for Marksmanship(Bows).
>>
Rolled 1, 4, 2, 6, 1, 5, 6, 6 + 1 = 32 (8d6 + 1)

>>4481678
>>
Rolled 5, 6, 2, 5, 5, 6, 1, 1 + 1 = 32 (8d6 + 1)

>>4481678
>>
Rolled 3, 4, 6, 5, 5, 1, 4, 6 + 1 = 35 (8d6 + 1)

>>4481678
>>
>>4481679
30
>>4481681
30
>>4481683
31

Good lord Brynden.

Please roll 6D6 (5D+1D Commander) for Arbalester’s Marksmanship.

Taking best 2 of the 3 here.
>>
Rolled 1, 3, 2, 4, 3, 6 = 19 (6d6)

>>4481685
>>
Rolled 2, 2, 2, 6, 2, 6 = 20 (6d6)

>>4481685
>>
>>4481685
Brynden is a one man balista crew
>>
Rolled 1, 2, 2, 2, 2, 3 = 12 (6d6)

>>4481685
>>
>>4481686
19
>>4481689
20
>>4481695
12

Last roll gave me a laugh. Alright I'll see you all in an hour or so. May be a bit later than 2 because I am having lunch with a work colleague prior.
>>
>>4481699
Are you a madman, dad? You write up the updates at work?!!
>>
“There is a path clear to the ships that linger behind Captain,” you tell Ser Aeros lending him your lens for a moment so he may look where your outstretched arm points, “I want that flagship.”

“Galleys like as might will meet us before we can get to her,” Aeros responds, closing the lens and handing it back to you, “No matter, Lady Obella’s ram has a matter to settle with these scum.”

A smile crosses your face, the two of you in agreement of avenging his liege and your friend, Ser Jon Longwaters. The knight begins to bark and shout orders across the deck, again setting about a chaotic scramble as the sailors begin their work to adjust the sails and man the oars below. The intention to split one of the galleys in half clear upon his orders. No doubt Lord Hardy would be wroth over the loss of a ship but perhaps he would have seen fit to join your cause here and have the chance to regain it himself. It mattered little to you now, and seemed to matter even less to Ser Aeros who frankly of the two of you should have more of an opinion of the matter.

Crossing the deck again you find Vargar and the Arbalesters ready upon the port and starboard side of the dromund for a potential boarding, you let loose a low whistle and pull the men’s attentions to yourself, “Take up position upon the prow and brace yourselves. I want a bolt in any oarsman that tries to flee or comes up topside with a pail of water.”

“YOU’VE HEARD YOUR LORD! GET MOVIN’ BLIGHTERS. MOVE, MOVE!” Vargar adds at the end of your order and you watch the men take up their positions. With a breath you string up your greatbow again, freeing an arrow from your quiver and placing yourself behind them. The Lady Obella had begun to surge in the meanwhile, wind gathering in her sails and oars dipped to purpose. A flag had gone up on the main mast to signal to the Red Farer to fall in behind you, like as might to take on the other galley that had begun to break from the flanks of The Manticore and tried to pick through the rocks and outcrops towards you. You watch with an eagle’s eye, hopeful nothing would tear a hole in the dromunds hull while idle thought began to creep into mind for the moments you had before contact was made.

Lord Brynden Malroy’s Cunning(Memory)
DC: 9, 12
Rolls: 8, 6, 11
>Success, One Degree.
>Failed.
>>
Tyroshi. Between your time there with Lysa early in your flight from Westeros and having met enough of the lot in the Disputed Lands both beside and across the battlefield. They were the only ones that would string up their sails with such garish colors and yet still call themselves pirates. The flag they flew was still an absolute mystery to you, whether it was some sellsail company hired by Magister Tychano or the false Malroy or they were pirates with a sense of self beyond the tired skull and crossbones, ultimately it mattered little to you. They would all be sleeping beneath the waves soon enough. What was strange to you, upon further consideration of thought, was why were there myrmen and a myrish Magister working so closely with Tyroshi at all. The latter were known slavers, that much made sense, but there was certainly no love lost between the two cities. Last you recalled, nearly a decade ago the two cities had sided together against Volantis in some trade war, before the whole thing dissolved over land disputes again in the (surprise, surprise) Disputed Lands. It was not long before the Second Sons had been purchased and war had broken out again. The whole thing hardly makes a mite of sense to you now.

The rapid rise and fall of the ship was enough to break a consideration of lunch’s bile into your throat, no doubt a few of your men as well, but you pushed it and idle thought down. The galleys were hardly a moment’s away now, Lady Obella having gained a considerable amount of speed and the pair seemingly have realized their folly in challenging her and attempting to break the sides and outmaneuver you. Aeros voice rings out over the crash of waves and whipping of wind and you feel the ship pull to starboard its ram aimed right for the hull of the galley that was trying desperately to out row it.

Ser Aeros Stonemont’s Warfare(Command) - Order: Ram
DC: 9
Roll: 11
>Success, One Degree.

Lady Obella’s Ram Attack
DC: 8
Roll: 17
>Success, Two Degrees
Damage: 7*2=14-6 AR=8 Damage
Resolving: 9 Health-8 Damage=1 Health
>Pirate Galley I Damaged
>Trained Oarsmen Damaged (8/9)

“BRACE!” Ser Aeros’ voice calls just a moment before you were to make contact. Your hand wraps around a length of rope upon the mast nearest you and your men hold on for dear life. You’ve hardly a heartbeat before your ears are filled with the crunch of wood, the screams of men and the heavy crash of water, while your vision is filled with seafoam and the splintering of wood. Lady Obella had put a significant dent into the hull of the galley, rending it almost in two, with cracks and splintered wood showing over the deck.
>>
Vargar is the first to react as you regain your footing, bringing his myrish crossbow to bear and launching a bolt at the helmsman who had been nearly flung from the ship with the ramming attack. Your eyes scan the deck and pick out your own target, the first Oarsman to have emerged from below, pulling himself free of wreckage and debri and only peeking his head up to get a better look of the carnage above. A fool’s choice, not only for your arbalesters ready to place a bolt into their flesh but for yourself. Mind turns to focus, to war, wroth bleeding from your eyes as wildfire blazes in the midday sun.

Breathe. Aim. Loose.

Lord Brynden Malroy’s Marksmanship(Bows)
DC: 11
Rolls: 30, 30, 31
>Success, Four Degrees
Damage: 9*4=36-0 AR=36 Damage
Resolving: 9 Health-32 Damage=0 Health, Vicious Activated
>Oarsman I Dead

You let loose your own arrow a moment after Vargar had taken care of the helmsman. The hammer blow of your greatbow causes a few of your men to jump in surprise as the arrow streaks across overhead of them and finds purchase in the head of the oarsman nearly fifty yards away. It snaps back with what you can only assume to be a sickening noise and his body slumps and falls beneath the deck once more.

“FIRST!” your voice rings out and your men gain their senses and with practiced ease form up.

Lord Brynden Malroy’s Warfare(Command) - Order: Attack I
DC: 0
Roll: Automatic
>Success.

Vargar’s Arbalesters’ Attack XI
DC: 11
Roll: 19
>Success, Two Degrees.
Damage:9*2=18-0 AR=18
Resolving: 8 Health-18 Damage=0 Health
>Galley I’s Oarsmen Disorganized ⅓ | -1D, +3 Discipline

The fools had not realized there was more than a single bowman upon the deck of Lady Obella and had begun to rush the deck the moment the first had fallen. Pulling pails and buckets up with them in some vain hope of stemming the bleed that your dromund had created. The first volley is in short bursts, taking down man after man the moment they ran too close to the railings to dump their buckets, or when they would hope to emerge from some other hatch and giving them cause to think better of it. By the end of it they were a disorganized mess frantically yelling and running in an attempt to avoid your fury. An unavoidable thing all truths told.

“SECOND!”

Lord Brynden Malroy’s Warfare(Command) - Order: Attack II
DC: 0
Roll: Automatic
>Success.

Vargar’s Arbalesters’ Attack XI
DC: 11
Roll: 20
>Success, Two Degrees.
Damage:9*2=18-0 AR=18
Resolving: 0 Health-18 Damage=0 Health, Damage Limit Exceeded
>Galley I’s Oarsmen Destroyed
>>
The last of the oarsmen are dispatched in more small volleys, you had lost count of them after a moment but if any yet lived they were mere cravens hiding beneath the deck and soon to be swallowed up by the vengeful sea. Another grave amongst these rocks. With another whistle your men pull back into formation mid-deck and you give the broken galley another cursory look before waving to Ser Aeros. You feel the sudden lurch backwards as the sailors dip oars and push off with long poles and axes in an attempt to wrench themselves free from the sinking galley. If you were not certain Lord Hardy would be wroth before, he surely would be now as the thing breaks free, the waves sure to take it.

You had returned to the helm with Ser Aeros as this took place, trying to gain measure of how Red Farer had fared in the initial meeting. It is difficult to tell from this angle but the two ships were tied up now, a small point on the port side of Jon’s ship being enough for their men to begin boarding and a melee having broken out on the deck of the two galleys. Like as much that would go on for some time, hopefully with the capture of the Hardy galley, one of two is not so poorly. With a look through your lens you see the rest of the fleet is deep into the midst of a fight with the tyroshi pirates. Black Betha had made to intercept the two galiots that were attempting to cut through to the Bloody Seahorse, Longstrider, and Scarlet Letters. From what you can see it had gone poorly for one of the galiots as the remains of its sails now lingered on the veteran ship’s prow as it turned towards the pair of galiots still harassing the Eastern Wynds whose limp looked far worse now. Bloody Seahorse was in a desperate dance to ram the far faster galiot, as it launches a scorpion bolt into one of the carracks, a deep penetrating wound into the hull of the otherwise defenseless ships causing you to cringe slightly and curse under your breath.

Your eyes turn east where you think the Kingcrab might still be but to your surprise it was nowhere to be seen upon the horizon. Had it given the main fleet the slip? Or perhaps quit the field after having led them into this ambush. You could not say for certain. However, eyes land upon the other galleas flagship that had been your quarry prior to the unfortunate galley. Her sails were gaining wind and it looked to be of mind to join the Kingcrab in fleeing the field.

“Ser Aeros, with a quickness,” you say, again arm outstretched in a point.

“MOVE, MOOOOVE!” you hear him scream in response, the urgency of the situation upon his voice now. He lowers it after snapping off more orders and to speak to you, “My Lord how do you wish to take her.”

Please roll 3D6(3D-1D Haunted+1B Notice) for Awareness(Notice).

How to attack the pirate Galleas Flagship?
>Board and try to capture it
>Ram it, you would see it sunk
>>
>>4481880
>>Board and try to capture it

I think "The Folly" Will be a nice name for it
>>
I'm going to tell you guys what, Boggs' new ship stuff is hella fun to play with. I'm doing most of the work in the background, and we use his new system slightly differently, but it has added some really nice depth to naval combat. Y'all are going to have a blast with it in House Shryke Quest.

Apologies on the late start, got home a bit later than I had wanted.

>>4481709
Oh no, no. I'm not working currently, on a sabbatical til year's end. That was just a meeting to catch up.
>>
Rolled 5, 1, 2 = 8 (3d6)

>>4481880
>>
Rolled 4, 3, 6 = 13 (3d6)

>>4481880
>>
Rolled 3, 5, 1 = 9 (3d6)

>>4481880
>>Board and try to capture it
>>
>>4481889
7
>>4481896
10
>>4481898
8

DC 12 failure, oh well.

No more rolls necessary on this update. Just waiting on votes now.
>>
Rolled 5, 5, 1 = 11 (3d6)

>>4481880
>>Board and try to capture it
>>
>>4481880
>>>Board and try to capture it
>>
>Board and try to capture it

Fuck Tyroshi
>>
>>4481880
>>Board and try to capture it
>>
>>4481880
>>Ram it, you would see it sunk
>>
>>4481880
>>Ram it, you would see it sunk
>>
“We’ll board her, and capture her captain and the ship,” you say, “I’ve a number of questions for the tyroshi slavers. Chiefly among them, what in the bloody Seven Hells they’re doing this far north.”

“BREAK YOUR BACKS AND CRACK YOUR OARS MEN! I WANT THAT SHIP IN DRAGONSTONE’S PORT COME MORROW!” Ser Aeros yells and again you feel the surge of the sailors as they dip oars and push Lady Obella to speed again and gain wind in her sails. The captain turns to you not a moment after, his face screwed up, and says, “Tyroshi you say? Now that don’t make a lick of sense to me, my Lord.”

“What’s that?” you ask, eyes trained upon the galleas ahead of you.

“Southern Narrow Seas are seen after by Lord Estermont, his vassals, and Lord Tarth. Some League or another, cannot remember the name off the top of my head. Can’t see this many tyroshi ships or pirates this far north. Let alone hidin’ off the coast of the Point. Not with their patrols, waters south of the Hook to the Stepstones haven’t been this safe for years.”

You chew on the thought yourself, it had been a few years since your return to Westeros, you had no idea how long this ‘League’ had existed or further how long the Red Bastard had been enslaving his own people. Maybe these pirates had been cut off from their Stepstones brethren? Or the pentoshi had abided them coming to port, you had little doubt that Magister Tychano’s influence could extend that far. Small wonder Lord Stannis had made such a bold declaration, pirates in the Blackwater Bay and northern Narrow Sea would be a poor look for the Master of Ships.

“I could not say myself Ser,” you respond after a moment, bringing your lens to your eye again as Lady Obella turns hard to continue her pursuit of The Manticore, “But I intend to find out shortly.”

Flagship Captain’s Warfare(Command) - Order: Pursue/Flee
DC: 6
Roll: 17
>Success, Two Degrees.

The Manticore’s Athletics
DC: 9
Roll: 18
>Success, Two Degrees.

Flagship Captain’s Warfare(Command) - Order: Attack I
DC: 3
Roll: 20
>Success, Four Degrees.

The Manticore’s Marksmanship I
DC: 9
Roll: 15
>Success, Two Degrees.
Damage: 4*2=8-10 AR=0 Damage
Resolving: 13 Health-0 Damage=13 Health
>Eastern Wynds Undamaged

Flagship Captain’s Warfare(Command) - Order: Attack II
DC: 3
Roll: 16
>Success, Three Degrees.

The Manticore’s Marksmanship II
DC: 9
Roll: 19
>Success, Three Degrees.
Damage: 4*3=12-10 AR=2 Damage
Resolving: 13 Health-2 Damage=11 Health
>Eastern Wynds Damaged

Ser Aeros Stonemont’s Warfare(Command) - Order: Pursue/Flee
DC: 12
Roll: 14
>Success, One Degree.
>>
Lady Obella’s Athletics
DC: 9
Roll: 15
>Success, Two Degrees.

Lord Brynden Malroy’s Awareness(Notice)
DC: 12
Rolls: 7, 10, 8
>Failed.

From this distance and angle, and with the suddenly quick movements of The Manticore kicking up seafoam and water, you are hardly able to see their movements upon the deck. There appears to be a great number of men aboard it, but not so many you would be unable to board it and fend them off. The pirate galleas had attempted to draw away from you in your pursuit, but Lady Obella had kept an equal distance upon her, you were no further from her than you had started but what you had thought originally to be flight was instead her joining the battle proper.

You can do little but watch on as the scorpions upon her main deck are wheeled about to point at the Eastern Wynds who was still attempting to ward off the galiots that continued to pepper her with scorpion bolts of their own, and launch two bolts off into her starboard side as they pass by with enough speed to avoid retort. The first is high and crashes into the rails at a strange angle while the second finds purchase lower in the hull of Eastern Wynds wounding her further. Your eye had lingered upon the spot for a second too long for when you brought it up to see how the crew had fared you notice a great number of them now lay dead or bleeding out upon the deck of the great galleas. A volley of arrows perhaps? You could hardly tell as you passed by. Ser Aeros’ eyes are drawn upwards when Ser Manfryd Velaryon’s ship raises a new flag in response to the recent attack.

“Seven fucking Hells,” he curses under his breath, “My Lord, Ser Manfryd Velaryon is signaling for aid. The Eastern Wynds cannot take much more of this harrying.”
>>
Your eyes had remained forward, The Manticore had joined the battle long enough only to thrust another dagger into Ser Manfryd’s ship before it broke for sea. You whirl about, trying to gain measure of the rest of the battlefield. To your horror one of the carracks was listing badly, its prow having broken above the waves. You desperately search for the name, selfishly hoping it was not your own men before discovering that the worst had happened, it was the Longstrider the ship your First Regiment had been upon and another of Jon’s ships lost to this battle. Searching the waves you see a handful of rowboats with men crowded upon them, not enough to make for one hundred heads, but enough to know the company of men had not totally been destroyed. They were making their way towards Scarlet Letters, the other of Jon’s carracks. Bloody Seahorse meanwhile had managed to finally gain purchase against the offending pirate ship, its prow firmly sat into the galiot’s starboard side and the two ships warred with each other now in a vicious melee. Red Farer behind is limping now you see, but the other galley is in tow behind it. At least not too much had been lost there.

To your surprise however, Black Betha has broken off from the rest of the fleet and is in pursuit of The Manticore as you were. The great dromund’s oars were dipped to higher purpose and pushed the massive Baratheon flagship onwards faster than yourself. Yet still you cursed under your own breath now. With the great dromund in pursuit now it would leave only Jon’s wounded galleys to aid the Eastern Wynds if you continued along your course. Ser Aeros fidgets beside you, his knuckles turnt white as he gripped the bannister.

Lord Brynden Malroy’s Warfare(Command) - Order: Reload
DC: 0
Roll: Automatic
>Success.

“RELOAD!” you yell at your men, attempting to vent some frustration at not being fast enough to catch The Manticore and board it as you had planned. They are in the midst of doing so regardless but few look to meet your eyes knowing better by now. Wroth lingered on your tongue. So much had managed to go wrong here, these men were more than mere pirates or half bloodied sellsails, they were ready and professionals. The fleet had been made to look like fools and you had yet to even find the pirate’s cove, let alone dispatch the rest of them here now with their flagships fleeing the field. Wroth burnt in your eyes and mind, this was not your battlefield you knew, but you still felt half a fool yourself for not seeing any of it before.
>>
“My Lord, I- I am loath to disobey Ser Manfryd’s request for aid, “Ser Aeros says after a moment, “And the further out to sea they get the worse off we’ll be. Dromunds like this aren’t meant for the seas, they’ll out pace eventually. I’m sorry my Lord. My men did all they could. Need to salvage this someways.”

What to do?
>Continue to give chase to The Manticore (Persuasion)
>Break off and aid the Eastern Wynds
>Break off and aid the Blood Seahorse and your men (Persuasion)

>Last vote didn’t matter
No it did, but you still had to catch The Manticore before actually boarding it. Which was entirely possible, the rolls just didn’t work out that way and the rest of the battle continued to evolve.
>>
>>4481994
>>Break off and aid the Eastern Wynds
Alas
>>
>>4481994
>Break off and aid the Eastern Wynds
>>
>>4481994
>Break off and aid the Eastern Wynds
>>
>>4481994
>>Break off and aid the Blood Seahorse and your men (Persuasion)
As much as this fight is a shitshow I'm really enjoying it dad. Appreciate our failed rolls having a meaning.
>>
>>4481994
>Break off and aid the Eastern Wynds

Best to heed his commands so he heeds ours if we still manage a landing.
>>
>>4481994
>>Break off and aid the Eastern Wynds
>>
>>4481994
>>Break off and aid the Eastern Wynds
Velaryon men are dying
>>
>>4481994
>>Break off and aid the Eastern Wynds
>>
>>4481994
>>Break off and aid the Eastern Wynds
>>
The hopelessness of it had began to settle in as the tyroshi ship now with a full sail of wind out from the rockys and outcrops off of Crackclaw Point gained more speed and distance from Lady Obella. Black Betha was still on course to intercept the pirate flagship, but you knew little of how well a great dromund would fare on the sea when compared to the dromund you stood upon now. The fleet was already in a poorly way, splitting up further would only hurt her more, and you could not think to leave your men further defenseless on Scarlett Letters should one of these galiots turn towards them and out dance the Bloody Seahorse. You could only hope now that Captain Rafe Roper yet lived, the thought sitting ill upon your stomach.

“Seven damned tyroshi!” you finally allow, the anger having welled up in your chest until it had been fit to burst, “I won’t see another man die for vain hopes of catching a ship upon the Narrow Sea. Your command, Captain.”

“CHANGE COURSE! CHANGE COURSE! WE ARE TO AID THE EASTERN WYNDS! TO STARBOARD!” the knight yells not a moment after. You could not tell if relief was upon his tongue or not, but he was a good man, loyal and true. Ser Jon was lucky to have him.

Your idle thoughts remain a hazy turmoil, your awareness and focus off at the thoughts of those dead during your wars. That good men of your own drowned in their hauberks of maille beneath the purple, black, and gold of your House. How many more of your men would die before the Red Bastard and his allies were buried in shallow graves.

“Thank you my Lord,” Ser Aeros says with a stern nod, drawing your mind from haunted and idle thought once more, “Do you wish to take one of these galiots instead, Lord Malroy? I would rather see them under the current, but I take it you have your reasonings.”

Attacking enemy Galiot:
>Attempt to board and capture them
>Ram them, you agree

Please roll 8D6+1 (6D+3B-1B Training+1 Extraordinary) for Marksmanship(Bows).
>>
Rolled 1, 3, 5, 6, 4, 6, 5, 1 + 1 = 32 (8d6 + 1)

>>4482050
>Ram them, you agree
>>
Rolled 6, 5, 5, 5, 2, 2, 6, 1 + 1 = 33 (8d6 + 1)

>>4482050
..
>>
Rolled 6, 5, 5, 5, 3, 6, 3, 1 + 1 = 35 (8d6 + 1)

>>4482050
>>Attempt to board and capture them
>>
Rolled 1, 6, 4, 3, 1, 5, 4, 1 + 1 = 26 (8d6 + 1)

>>4482050
>>4482050
>Ram them, you agree
>>
>>4482050
>>Ram them, you agree
>>4482057
>>
>>4482056
30
>>4482057
30
>>4482058
31

Same as last time. Haha Brynden big mad.

One more roll.

Please roll 6D6 (5D+1D Commander) for Arbalester’s Marksmanship.

Taking best 2 of the 3 here.
>>
Rolled 2, 4, 6, 4, 4, 1 = 21 (6d6)

>>4482065
>>
Rolled 3, 6, 5, 4, 6, 1 = 25 (6d6)

>>4482065
>>
Rolled 4, 5, 6, 3, 3, 3 = 24 (6d6)

>>4482065
>>
Rolled 2, 2, 6, 3, 6, 6 = 25 (6d6)

>>4482065
>>
>>4482050
Ram them, you agree

Ram The fuckers
>>
>>4482050
>Ram them, you agree
>>
>>4482066
21
>>4482070
25
>>4482073
24

Really solid rolls. Alright just waiting on some votes and I'm also going to pause to eat dinner real quick then get back to it. Good session thus far, updates are coming easily, good amount of participation. Yeah the battle is a mess but it feels right for the setting as others mentioned when we bumbled our way through the rolls further up. Hope everyone is enjoying so far.
>>
>>Attempt to board and capture them
I think this vote is decided but what the hell I’ll vote
>>
>Ram them, you agree

Let's cut our losses and send these bastards to the Drowned God
>>
>>4482050
>Attempt to board and capture them
Arbalester’s go twang
clearing out a unit or two seems should be no trouble.
>>
>>4482050
>>Ram them, you agree
>>
“I grow tired of the game of cat and mouse Ser,” you say through gritted teeth.

“As have I my Lord. HARD TO STARBOARD!” Ser Aeros Stonemont yells, the order echoing throughout the rest of the ship.

He pushes off the helmsman and takes the ship’s wheel in his own hand, throwing the entirety of his body weight behind it. The entire ships leans into the tight turn, as you loop around the Eastern Wynds’s stern and out into open water once. More. You hold onto the bannister for dear life, almost losing your footing to the hard cut, and watch as Vargar spills to the deck a pair of his men grabbing him before he slides much further. You almost laugh at the curses you cannot hear over the crash of water and the strain of wood. If nothing else Ser Aeros was putting the ship through her paces. It is not soon after you realize that the captain had kept his wits about him more so than you had, one of the tyroshi galiots had been running parallel to you on the opposite side of the Eastern Wynds, perhaps intending to ambush you with their scorpions, but from what you could tell now desperately attempting to move outmaneuver the dromund that bore down upon them. The ship surges over the waves, oars dipped to furious purpose once more as Ser Aeros let’s go of the wheel that whips back into place and causes the entire ship to lurch to the side for a moment before correcting itself and quickly regaining its wind and speed. It would shortly be done, you realize, eyes growing wide at how quickly upon them you had been.

“BRACE!”

Ser Aeros Stonemont’s Warfare(Command) - Order: Ram
DC: 9
Roll: 12
>Success, One Degree.

Lady Obella’s Ram Attack
DC: 9
Roll: 15
>Success, Two Degrees
Damage: 7*2=14-6 AR=8 Damage
Resolving: 1 Health-8 Damage=0 Health
>Pirate Galiot I Destroyed.
>Veteran Sailors Damaged (0/9)
>Veteran Sailors Disorganized.
>>
Any attempts by the tyroshi galiot to avoid the worst of Lady Obella’s ram had been a wasted effort. You had barely even had the moment to catch yourself on the helm’s bannister before the dromund rend the galiot in near two. There had not been any time for those unfortunate few to attempt to bail the ship’s brig of water this time. Oh no, instead the dromund continued through, suffering some scraps and damage of her own, but nothing compared to the carnage of seeing a ship absolutely torn to tatters. Their main sail had caught on her prow, the multicolored thing fluttering uselessly in the wind as Lady Obella slowed from the impact and her crew put themselves together again following the devastating attack. You had never seen anything such as that before, naval combat, as you had said before on dry land was not your wheelhouse, and perhaps it best it stayed that way. You realize with a shake of your head that there may yet be survivors and turn quickly on heel to look over the stern of the ship and see a number of bodies floating listlessly however a number more clinging to and scrambling upon the flotsam. That would not do, you let out a whistle and wave your arm for a number of your men to join you, spreading out in an orderly fashion on your flanks as you drew your greatbow and anchored in the shot.

Breathe. Aim.

“LOOSE!”

Lord Brynden Malroy’s Marksmanship(Bows)
DC: 11
Rolls: 30, 30, 31
>Success, Four Degrees
Damage: 9*4=36-0 AR=36 Damage
Resolving: 0 Health-36 Damage=-36 Health, Vicious Activated
>Pirate IX Dead

Lord Brynden Malroy’s Warfare(Command) - Order: Attack I
DC: 0
Roll: Automatic
>Success.

Vargar’s Arbalesters’ Attack XII
DC: 11
Roll: 25
>Success, Three Degrees.
Damage:9*3=27-0 AR=27
Resolving: 0 Health-27 Damage=-27 Health, Damage Limit Exceeded
>Veteran Sailors Destroyed

It is an unfair thing you realize as your arrow knocks into the head of a pirate. The phrase ‘shooting fish in a barrel’ seems apt at the moment. Not that it mattered overly much to you now, your wroth so clearly worn upon sleeve now upon the order to shoot defenseless men with myrish crossbows. The first volley was all that was necessary, cutting down any that yet lingered, the crabs below would feast well tonight, and find hearth and home inside the newly made graveyard of ships. Unfortunate that your men and Ser Jon’s ships were among them. Your idle thoughts are interrupted by Ser Aeros’ barking of orders as Lady Obella begins to move again. The order for your men to reform rank is upon lip until you realize the battle is at an end. Bloody Seahorse and the wounded Eastern Wynds had cornered the last of the tyroshi galiots, preventing it from escaping to open waters and following the flagship in retreat.
>>
The former boarding now with little resistance, as the latter lingered close by, noticeably lower to the sea than it had been before. And its crew quick at work with buckets and patching the holes the galiots and galleas had inflicted upon them.

You let go of a breath you did not know you were holding, realizing you had won. Despite some significant losses. The Eastern Wynds raises a new flag, the all clear if you could guess at this point, and Ser Aeros and vargar come to you, the former saying, “We’re to regroup and meet with the other Captains on Eastern Wynds,” he says grimly, and gestures to a row boat already being prepped for the three of you.

---

The Eastern Wynds is a lavish and well crafted ship you note upon coming aboard, she had seen her fair share of battle no doubt by the age of the deck, miracle she had survived the Rebellion and the storm that destroyed most of the Targaryen fleet. Perhaps she was the best the Velaryons had left now from their once massive fleet, you knew enough of your histories to know how the Velaryons once ruled the Narrow Sea. You watch as her crew is still hard at work preparing her for the next leg of this journey, though to where you were not certain. A part of you wondered if Ser Manfryd would be disinclined to continue on, the losses having been too many, and the potential for yet another ambush high in his mind. You could not say for certain if the latter was true but the losses had certainly mounted. Ser Jon Longwaters still sat ill upon your mind, and you hoped he would make it to Dragonstone soon enough to be seen to properly. And as you sat upon the map table that dominated the bulk of the Ser Manfryd’s captain’s quarters, you found yourself fidgeting slightly and hoping to see Rafe Roper walk through the doors. It is not until the last of the Ser Rycos Celtigar, and a man in your colors whose name you could not recall with a shellshocked look upon his face enter that you know the worst of it.

“Cap’n Rafe m’lord,” your man says after you bid him approach, Ser Ryocs close behind him, “He didn’t make it, died with ta rest, Seven save ‘im.”

You take a sharp breath through your nose and place a hand on the man’s shoulder, “Thank you. See to the rest then. You are dismissed soldier.”

“Thank you m’lord…” he says face unchanged as he drags his feet out through the main doors and Ser Rycos takes a seat beside you.

“Truly, how bad is it?” you ask him.
>>
Rolled 6 + 1 (1d6 + 1)

>>4482182
>>
File: Survivors.png (29 KB, 707x263)
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Battle Report: Victory!

Captured:
>x2 Cogs
>x1 Carrack
>x1 Galley
>x1 Galiot
>~100 Pirates (None of worth or knowledge)

Escaped
>Kingcrab & Ser Ambrose Flowers
>The Manticore & Unknown Captain

Brynden Gained:
>2 Glory
>15 EXP

Survivors:
See attached picture for relevant results.
>Elite Arbalesters (No Damage)
>Trained Infantry (Routed)

Please roll 1d6+1 for Survivors.
I’ll only be taking the first two rolls on this, and they will be to the respective unit above in that order.

I'll accept >>4482188 as the first roll since I had to delete the post and fix something. Just need one more.
>>
Rolled 6 + 1 (1d6 + 1)

>>4482190
>>
>>4482190
So our crossbows get +2 training and our Infantry gets Intact ?
>>
>>4482188
>>4482194
Holy based
>>
>>4482180
“Truly, how bad is it?” you ask him

Pretty fucking great for us
>>
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>>4482188
Elite Arbalesters (No Damage)
Rolle: 7
>+2 Training
Result: Elite Arbalesters now Elite +2 Arbalesters and level capped.

>>4482194
Trained Infantry (Routed)
Roll: 6 (-1 for Disorganized)
>Intact wut.
Results: Trained Infantry Intact

...well didn't expect that. In a stroke of absolute stroke of blind luck the Malroy First Regiment is still holding on, sans their Captain, Rafe Roper and some other men that didn't make it. RIP. That could have gone much, MUCH worse.

Alright so I've a bit of a headache and all of this math is making it worse. I have a couple math things I need to do now too, and know I'm not going to be able to focus the worst this gets. So that said, I'm going to call it here for tonight and pick up again tomorrow for the landing and finishing this up.

I will however, leave up an overnight vote related to these rolls. Also posting the link to the Master Homebrew Holdings 2.0 with the relevant information, on pages. 11-12.

https://docs.google.com/document/d/1Ngw5rvTDe7-TBqgm0GGTaruGnBe2qkbBB6kngiUgRzw/edit?usp=sharing

So. The first level of Elite+ training will grant an additional 40 EXP for the unit, bringing all three of its keyed stats up to 5.

However the second level of Elite+ training has a couple more options as described on the aforementioned pages. In lieu of the additional 40 EXP, they may instead take a new Unit Quality with the various perks associated with it. In the document these Unit Qualities are denoted with an E+ symbol in the header of their entry. In the picture attached are some relevant options, however I'd encourage you to give it a look if you'd like to see more. Also I just realized I had forgotten the Arbalesters Penetrating 1 Quality this entire battle so imagine everyone else more dead. Hooray. I'll put this to a vote, and will be around to clear up any confusion or questions regarding the mechanic if there is any.

Vargar's Arbalester's Elite Training
>+40 Experience
>Unit Quality: Devastating
>Unit Quality: Penetrating 1 (For a total of 2)
>Unit Quality: Retain Command
>Something Else..? (Specify)

I'll leave this vote up overnight and it'll close at 12PM EST tomorrow 7 October. I'll also be doing another full run tomorrow, at 2-3PM EST. Apologies for cutting today's off short. Thank you all for playing as always, hope you enjoyed.
>>
>>4482253
>>Unit Quality: Devastating
>>
>>4482253
>Unit Quality: Devastating
Seems somewhat appropriate given what they did to those pirates.
Poor Rafe though, hope he didn't sink to the bottom at least.
>>
>>4482253
>Unit Quality: Devastating

The Stranger's Touch they are
>>
>>4482253
>>Unit Quality: Devastating
I was going for Penetrating but moral check every other turn seen like a good moral breaker.
>>
>Unit Quality: Retain Command

I think Devastating is a damn good choice and will be quite happy if that is what wins, but I think it's important to remember that more often than not Brynden leads the Sons of Gold at the front. Letting a sub-commander issue orders from the Arbalesters could let us have a secure line of ranged troops.
>>
Oh on another point, the Arbalesters have been just named, 'Vargar's Arbalesters' for lack of a better name. If you guys want to rename them go ahead.
>>
>>4482320
>>4482377
The Stranger's Touch like above or The Stranger's Fingers.
>>
>>4482377
Bit sad about Rafer. He has been with us since the start
>>
>>4482320
>>4482384
+1 for strangers touch
>>
>>4482253
>Unit Quality: Priest

Mechanically questionable, but it may help if they get stuck in. This is more just to have the drunken septon try to find some redemption on the battlefield alongside drunken whiny Vargar.

>>4482384
I'll third/fourth Stranger's Touch if only because I think it's extra funny that some may be foreign and not quite grasp the allusion.
>>
>>4482253
>>Unit Quality: Retain Command

Hard no from me on the name Strangers Fingers. Sounds weird af, literally told most of the company are from myr in this thread, and Dontos would flip his lid
>>
>>4482194
>>4482188
Everbody living
>>
>>4482253
>>Unit Quality: Devastating
>>
>>4482377
>Stranger's Touch

>>4482253
>Devastating
>>
>>4482384
That name reminds me of something.
https://www.youtube.com/watch?v=mJpMOWFdJwI
>>
>>4482253
So
for the name since these guys are mostly foreigners....


Would Chimes of the Many-faced God be too brazen? The twing twanging of their fire bringing death to the enemy?
Also i'm kinda hoping that Rafe was knocked overboard in full armor, assumed to be dead, and somehow shows back ups 2 days later given the fact we aced the survivors roll.


As for Qualities Quick Fire or Devastating sound good.
>>
>>4482597
Something in valyrian could be good
>>
>>4482728
>>4482597
Fuck'em they are in Westeros and serving a westorosi lord. They will get their Andal name and they will like it
>>
>>4482728
i could dig something in valyrian be thematic with the House. whole stranger thing just gives me edgy vibes. brynden never really been like that and isnt he a follower of the faith?
>>
>>4482253
>>Unit Quality: Devastating
>>
>>4482253
>>Something Else..?
>Accurate
The option to fire at longer ranges before anyone else could be a major boon to both siege and naval warfare, not that navel is gonna matter much in a thread or two. I imagine it would have allowed us to start firing a round earlier in a battle like this or maybe even at the manticore's crew as it fled.

Hit n' run could be fun too, but might not make a lot of sense, plus it requires the commander to stay behind them to use it.

I don't think retain command makes that much sense as I see it more as a boost for melee units allowing for commanding from the frontline.

Both penetrating and devastating would be very nice for anti heavy duty, seeing as weaker and unarmored units are destroyed in one attack anyway. It might come in really handy against heavy calvary charges.
>>
Alright, pretty easy call for Devastating there. Picture related is what this maxed out ridiculous unit looks like now. As you can see the unit had some Qualities already, as most do, including Penetrating 1 and Quick Fire. You can see this on page 15 of the Homebrew document.

>>4482422
Priest was not one of the available options to note, it did not have the E+ in its header. Septon Tytos can be forced into that position if you guys want however. Though he wouldn't be taking up arms to clarify.

Also, see a mixed reaction to the name Stranger's Touch, so I'm going to pull some QM fiat and say no on it. Sounds more like a name of a poison to me than a company of foreign battle harden men. That and, as an anon pointed out, Dontos would not be particularly happy about a name like that and Brynden is religious himself (even if its more of the Warrior than the rest). Sorry guys, just not feeling it.

Anyway, session in a few hours, see you guys then.
>>
>>4483274
You forgot one minor detail. Dontos will ALWAYS find a reason to bitch and moan
>>
Myrish Bolts (of Silk)
>>
>>4483284
More like shafts
>>
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>>4483266
Redo on the image. Here are your two units that are present. The Arbalesters are maxed out and absolutely ridiculous right now.
>>
“Your men are rattled my Lord,” Ser Rycos Celtigar responds, “But all things considered they managed to get off the Longstrider orderly enough, Ser Jon’s men took the worst of it. Besides the loss of the company’s captain I would say the worst of it was watching a ship they were on going down.”

“Are they still in fighting shape?” you ask, genuinely surprised.

“Seeing their Lord should get their head’s straight,” he says with a slight shrug, “My apologies for the loss of the captain though.”

“They are appreciated,” you respond, tapping the map table with a poorly hidden frown on your face.

Captain Rafe had been with you for the better part of nearly two years now. He was a good sort, a former Gold Cloak that had answered your call when you raised the First Regiment and had a good hand for leadership despite being commonborn. A good and loyal man with no ambitions beyond the station he had been given. He had survived much and worse under your command such as the devastation of the company during the Battle of the Southern Camp when you first invaded the Princewood to reestablish order. He had fought with such ferocity during that campaign, believing his sister to be dead or sold into slavery by the Red Bastard. Finding her by chance and reuniting her with Rafe had been one of the better points following the invasion. She now had a place in Steadhold, given a job in the kitchens and her young daughter as a scullery maid, a promise you had kept to see after them. He was a young man you recall, but never learned if he had taken a wife or had children. Perhaps something of worth to look into when you arrived home. Whatever family he did have, you would see to their being taken care of. And these pirates put to an end in revenge.

You’re drawn from idle thought by Ser Manfryd Velaryon clearing his throat and asking for a report of the losses and gains following these battles. Notably, Ser Davos Seaworth is absent from this meeting, curious that. No doubt he and the Black Betha was still pursuing The Manticore but you would not think the man one to break rank and disobey orders from his better. Unless he had orders otherwise from Lord Stannis Baratheon. Suppose you were not quite privy to the details of the politics of the Narrow Sea Houses, but the look upon Ser Manfryd’s face is most certainly annoyed. Regardless, as expected Ser Jon Longwaters’ fleet had suffered the worst of it. Between the loss of the Longstrider and Jeyne, plus their crews, on top of his own wound and Sareya and her crew being taken out of the battle he had suffered some rather significant losses. You noted the numbers in the back of your mind, Ser Jon was a close ally and a better friend, if he needed a voice added to his own when petitioning the Master of Ships following this conflict you would be happy to do it.
>>
The Eastern Wynds had taken a good deal of damage as well, though her crew had taken the brunt of it as opposed to the bowmen he had brought along. Though they had suffered some damage from The Manticore when it passed by.

“The scorpion bolts?” you ask, recalling seeing dying men upon his deck in your pursuit.

“No my Lord,” he responds with a grunt, “Looks like crossbow bolts to me. Damned craven’s weapon.”

You allow the comment to slide, not thinking it worth to find yourself in an argument over the worth of crossbows in warfare with an already angry commander. But do remark, “I would have a look at those bolts, Ser. If you would allow it.”

The fact that these were tyroshi and myrmen working so closely together had given you a poorly thought that you wished to confirm and Ser Manfryd nods wordlessly to your request before continuing himself, “I did not bring you all here to call off this hunt. If that even need be said. Rather, we have a heading for the Kingcrab into these islands, we have their Captain pinned down inside of their cove. We will spread the remaining ships out, cast a wider net for them and blockade any possible escape. Should there remain any more of their ships, which I doubt if they were willing to use Lord Hardy’s galleys against us and then flee the field. As pirates are wont to do. Lord Malroy, I will command this part of the operation, while you will take the Lady Obella and Scarlet Letters with another company of men ahead of the fleet following the Kingcrab’s heading, find their den, and establish your beachhead, taking command thereafter. The fleet will join you with the rest of the footed men when we have secured the perimeter.”

“At your command Ser Manfryd,” you respond, again seeing little reason to descent against the man you backed to take command. If a secured perimeter was his prerogative, then so be it. You knew your men could manage just fine against even the worst of defenses. Orders are disseminated throughout the assembled Captains and the meeting dismissed not soon after. Ser Manfryd has one of his sailors escort you to the bodies that had been stricken down during the battle the smell of emptied bowels and death already upon them. Pulling a handkerchief from your pocket you cover your face and roll over a body to find a bolt stuck fast in his throat. A quick pull has it in hand, and you immediately recognize the style, it was most certainly of myrish make. Rolling it over in your fingers you give it a long look, but was it from the workshops of the myrman you knew was the question…

What other unit would you like to bring to establish the beachhead?
Please pick only one. Note, Vargar’s Arbalesters (Elite+2 Arbalesters) are already coming.
>Malroy First Regiment (Trained Infantry)
>Longwaters First Regiment (Trained Infantry)
>Velaryon Bowmen (Veteran Archers)

Pleas roll 3D6 (3D) for Cunning(Memory)
>>
Rolled 6, 2, 1 = 9 (3d6)

>>4483414
>Malroy First Regiment (Trained Infantry)
We need melee, and let's try to not get all Jon's men killed
>>
Rolled 4, 3, 6 = 13 (3d6)

>>4483414
>Malroy First Regiment (Trained Infantry)
gotta have a front line for the arbalesters to not crumble like paper in melee
>>
Rolled 1, 2, 5 = 8 (3d6)

>>4483414
>>Velaryon Bowmen (Veteran Archers)
>>
Rolled 3, 5, 3 = 11 (3d6)

>>4483414
>Malroy First Regiment (Trained Infantry)
IIRC we brought the Firsst along to season them and get them some more combat experience.
>>
>>4483418
9
>>4483419
13
>>4483421
8

Finally some decent success here.
>>
>>4483414
>>Malroy First Regiment (Trained Infantry)
>>
>>4483414
>Malroy First Regiment (Trained Infantry)
Got to balance those Arbalester with some melee
>>
Alright that's enough for me, Malroy First takes it.

So. I am going to have some rolls now. Brynden is the commander here, but I don't have it in me to do nine rolls for each round of orders, it'll just be one to one, I have some serious doubts that with 5D+2B Brynden will be failing any of his command rolls.

So with that in mind.

Please roll 7d6 (5D+2B) for Warfare(Command.
Need three rolls.
>>
Rolled 6, 2, 4, 3, 1, 1, 5 = 22 (7d6)

>>4483477
>>
Rolled 5, 4, 4, 5, 6, 4, 5 = 33 (7d6)

>>4483477
>>
Rolled 2, 4, 4, 2, 4, 3, 1 = 20 (7d6)

>>
>>4483478
20
>>4483481
25
>>4483482
17

As expected. Need a marksmanship test too.

Please roll 8D6+1 (6D+3B-1B Training+1 Extraordinary) for Marksmanship(Bows).
>>
>>4483477
You are just asking us to roll seven 1s in a row
>>
Rolled 4, 2, 2, 3, 5, 1, 4, 3 + 1 = 25 (8d6 + 1)

>>4483486
>>
Rolled 2, 1, 1, 5, 4, 1, 2, 2 + 1 = 19 (8d6 + 1)

>>4483486
>>
>>4483486
>>
Rolled 1, 5, 2, 6, 1, 6, 1, 1 + 1 = 24 (8d6 + 1)

>>4483486
>>4483496
my bad
>>
>>4483490
22
>>4483491
17
>>4483500
22

One last roll, this is the combined rolls for the Arbalesters and Infantry. The first 5D are the former the last 3D are the latter. Best 2 of the 3. and best of 3 respectively. Yes I know, this is all very crunchy.

Please roll 8D6(5D Arbalesters+3D Infantry) for Marksmanship+Fighting.
>>
Rolled 6, 1, 4, 4, 2, 2, 5, 3 = 27 (8d6)

>>4483505
>>
Rolled 5, 4, 5, 6, 4, 5, 2, 4 = 35 (8d6)

>>4483505
>>
Rolled 1, 1, 6, 6, 5, 2, 4, 6 = 31 (8d6)

>>4483505
>>
>>4483507
17 & 10
>>4483508
24 & 11
>>4483509
19 & 12

Love me some math. Alright roll is done. Thank you all. I apologize if this is a bit slow today. A lot to do on my side.
>>
Writing the update and realize I need one more roll. Best of three this time.

Please roll 5D6 (5D) for Warfare(Strategy).
>>
Rolled 5, 1, 2, 5, 6 = 19 (5d6)

>>4483577
>>
Rolled 4, 3, 4, 1, 1 = 13 (5d6)

>>
Rolled 1, 5, 2, 4, 5 = 17 (5d6)

>>4483577
>>
>>4483582
19
>>4483583
13
>>4483588
17

Alright thank you. Still working on the update.
>>
Lord Brynden Malroy’s Cunning(Memory)
DC: 12
Rolls: 9, 13, 8
>Success, One Degree.

With an easy flex you break the wooden shaft of the crossbow bolt and manage to shimmy the bolthead off and clean it out with the tip of your dirk before looking for the telltale sign that Magister Tychano Osten always had his weaponsmith’s leave. Catching the light you allow the smile you had been holding back after seeing the maker's mark stamped on the inside. You had recalled finding that one day after taking a quarry to the forearm and having to dig it out mid-battle somewhere out in the Disputed Lands. The absolute absurdity of putting forth that much effort simply to grow the ego of the Magister was something that had sat with you for years. You recall once visiting Illiad’s brother, Illion, in his worship and seeing him meticulously stamping the mark on the inside of the bolts he was making for your own men just out of slavery made habit, and you quickly put an end to it Illiad translating everything but your laughter of the practice. You had never checked thereafter but you had a sneaking suspicion that Illion had made a new stamp and kept the practice.

The mark told you two things however, firstly, that Magister Osten did indeed have some hand here, the false Malroy would certainly prove his worth in that connection as well but this was a good solid physical piece of evidence. Secondly, and something that regrew the pit in your gut, they too had arbalesters. Whether all they had were upon The Manticore or more yet remained in the pirate’s den was a mystery to you now. But it was still a point well worth remembering, you knew even in inexperienced hands those weapons were lethal, if you got bogged down on the docks of the cove and they had the high ground, you men would not fare well. Slipping the bolthead into the pocket of your brigandine you make your way across the deck where your solmen infantryman was standing with Ser Rycos and Vargar.

“What is your name?” you ask, rather brusquely but trying to gather his attentions and knock off the shock.

“T-theodore, m’lord,” he answers, stumbling on his words. You recalled the name, though vaguely, he was amongst the recruits post Invasion of the Princewood. Another common-born man from the Outer Ring that had just enough skill with a sword and could hold a shield to be bent to purpose.

“Did you come of your own accord, or did your fellows elect you to tell me the news of Captain Rafe’s passing?”

“B-both, if it pleases m’lord, I was Cap’n Rafe’s second.”

Well that makes sense then, more often than not with the larger, greener companies you had allowed them to make their own command structure, something about men fighting better when fighting for their equals.
>>
You nod slightly, “Well you’re now their first Captain Theodore. We’ll sort out proper command when we return to Steadhold, but for now consider this a field promotion. You know my voice, well yes?”

He only nods his face having drained of color.

“Good, listen to it, and listen well. I do not repeat myself often when issuing command. Understood?”

“Yes m’lord. T-thank you m’lord. Yes m’lord,” he bumbles out nodding furiously as he does so. You place a hand on his shoulder and he merely stares at with a gulp before steadying his voice and self with a final resolved nod.

With that done you turn to the other Captains, the Velaryon bowmen you did not know though he regarded you carefully and listened all the same. You hand Vargar the other half of the bolt, wrapped up in your handkerchief to avoid his whining, and fix him with a look, “Recognize this?”

“Fuckin’ shite,” he says after unwrapping it and giving it a passing look, “You tellin’ me they got tyroshi shits and their poisoner’s bullshit and arbalesters with crossbows like ours?”

“Afraid so old friend,” you respond, “Ser Rycos, Captain. I know neither of you have encountered these before, whereas my own men have and are used to my command. I will be taking my First Regiment and Arbalesters to form the beachhead. When you come in relief and to supplement my forces, be certain to keep a sharp eye for crossbowmen, they will ruin your ranks in short order. My hope is to have them cleared out prior to your landing but worth saying. Keep your shields high, or use the cover of your ship. Dismissed, I will see you again shortly.”

The two nod and quickly leave off thereafter. Vargar is chewing on his sourleaf with a certain gumption at this point a frown clearly written upon his face while Theodore still looks half scared for his life.

“When we make landing, I’ll keep the Arbalesters in reserve upon the Lady Obella. She’ll give us a fair bit of cover there. Do our best to keep an eye upon them on our approach, no doubt they’ll have a company holed up somewhere. Theodore, try to keep their men between your own, and again, shields high, when you disembark and make the first push. Knowing they’re abouts will change the orders you receive, be ready for that and remember your drills from Ser Mason. Understood?”

“Yes m’lord,” he answers in the steadiest voice he can manage, while Vargar spits out a red glob and gives you a nod.

“To your ships then,” you say, “I will see you upon the battlefield.”

---
>>
Day 26, Month XI - 285AC ~ Afternoon
Off Crackclaw Point ~ The Narrow Sea - Lady Obella


The dromund and carrack of your forward party had tediously picked throw the rocks and sharp stone here for the better part of an afternoon. Ser Aeros Stonemont was directing using the map you and Jon had found that Ser Davos had pointed out the former smuggler’s cove. Coupled with the heading Ser Manfryd had given you of the Kingcrab’s flight of the field you had a fairly certain idea as to where they were hiding now. To your relief you had not encountered any other ships, nor had you seen any scouts. Perhaps they had grown lax, or desperate in attempting to escape you now that their little alliance had fallen apart upon the ram of Ser Jon’s ships.

The black rock had cleared after you took a sharp corridor between two of the islands, hearing the scrap of the hull on the seabed beneath, and you find yourself in a hidden bay, a ring of rocks and oddly deep water gave you the impression you were close. Its almost as if this bay was the maw of a dragon, the black rocks rising from its gaping maw like so many fangs made of iron. Your myrish lens is to your eye again and you scan the larger of the rocks here until you found it, a small set of docks with an enormous great galleas docked upon them, clearly cut into and built upon from years of mining. As it happened they had rebuilt from the seaguards ruin. No doubt upon your mind now lingered they would see you coming, the water was wide open, yet there was no place for a ship to ambush. They knew as well as you did why you had come, and they would be prepared for it.

Lord Brynden Malroy’s Warfare(Strategy)
DC: 15
Rolls: 19, 13, 17
>Success, One Degree.

Scarlet Letters fans out from behind you, Ser Aeros giving her the command to make for the other dock of the open pair. You hoped that Captain Theodore would be able to keep his nerve upon the field, this would be a difficulty landing and as it happened your first in some years, perhaps only one of three you can recall. Your eye lingers upon the docks, seeing chaos having reigned at the urging of a dockmaster, only designated by the whip he is holding. A good chance many of these men were slaves themselves, particularly the oarsmen that are loading up the Kingcrab with all manner of chests, boxes, and crates of animals. Pirates lingered about the docks, and were beginning to become more numerous, nearly two hundred head at a quick count, these men would be their first wave. Blades of cruel iron and boarding axes already in their hands, though oddly others wore hauberks of maille and had proper weapons and shields. Mercenaries? Likely.
>>
You turn eye upwards and beyond the docks to see a wooden palisade with men milling about on it with myrish crossbows clearly in their hands. You only catch them for a moment before they scramble to hide behind the pointed logs from an unseen commander. Your false Malroy perhaps. But you had scouted them well enough, enough to bait them into foolish action.

Closing your lens you move to the helm again and to speak with Ser Aeros a final time, “Defend the ship and the docks once we push, Ser. She is under your command.”

“My lads are ready my lord,” he responds, “Seven’s blessing Lord Malroy.”

“And you,” you respond leaving off promptly to take your place amongst your men, stringing your bow and freeing three arrows from your quiver and steeling your own nerves. Lady Obella surges forward when Ser Aeros gives the command, ahead of the Scarlet Letters to make first landfall and clear the way. Mind resolves, eyes hung upon the battle to come, this was your wheelhouse now, a push into the heart of their operation. Only to cut it out with dirk and crush it under heel. Seafoam and the spray of the ocean keeps you focused, idle thought long gone now.

“HOLD!” you command, Lady Obella slowing from its daring run into the pirate’s docks. No siege weapons, no arbalester’s bolts as of yet. This place was not meant to be defended.

Your men shift uncomfortably as they press themselves against the railings of the ship. Crossbows loaded and ready.

“HOLD!” you call again, the word lingering on the air as the dromund lines up to come into port. You can hear the pirates now. Their curses upon foreign tongues. The mixture of tyroshi, myrish, and common turning into little more than noise, but your voice boomed above it.

“READY! FIRST!”

You hear the echo of blades and axes rebounding off the hull of Lady Obella. They dared to draw your ire. It continues on until you feel the faintest of thuds, and see a hook flung upon the deck from an overeager pirate ready to die. That was all you needed. You swing around the main mast, bow drawn to its fullest and yell in a voice you knew well. But was the voice of a Malroy long since passed.

“LOOSE!”

Battle of the Iron Fangs Round1

Lord Brynden Malroy’s Warfare(Command) - Order: Attack I
DC: 3
Roll: 20
>Success, Four Degrees.

Vargar’s Arbalesters’ Attack I
DC: 7
Roll: 24
>Success, Degrees.
Damage:10*4=40-(2AR-1 Penetrating)=39
Resolving: 9 Health- 38Damage=-29 Health, Damage Limit Exceeded
>Veteran Raiders+Sailors Destroyed Oh god what have I done.
>>
Lord Brynden Malroy’s Warfare(Command) - Order: Attack II
DC: 6
Roll: 25
>Success, Four Degrees.

Vargar’s Arbalesters’ Attack II
DC: 7
Roll: 19
>Success, Degrees.
Damage:10*3=30-0 AR=30 Damage
Resolving: 12 Health- 30Damage=0 Health
>Veteran Oarsmen Disorganized ¼ | -1D, +3 Discipline I wonder how long it’ll be until we actually use Devastating.

Lord Brynden Malroy’s Warfare(Command) - Order: Attack III
DC: 6
Roll: 17
>Success, Three Degrees.

Malroy First Regiment’s Attack I
DC: 9
Roll: 12
>Success, One Degree.
Damage:4*1=4-0 AR=4
Resolving: 0 Health-4 Damage=0 Health
>Veteran Oarsmen Routed ¼ | -1D, +3 Discipline

Ser Ambrose Flowers’ Warfare(Command) - Order: Rally
DC: 12
Roll: 18
>Success, Two Degrees.
>Veteran Oarsmen Rallied, now Disorganized

Ser Ambrose Flowers’ Warfare(Command) - Order: Organize
DC: 12
Roll: 15
>Success, One Degree.
>Veteran Oarsmen Organized

Ser Ambrose Flowers’ Warfare(Command) - Order: Attack I
DC: 12
Roll: 21
>Success, Two Degrees.

Veteran Oarsman's Attack I
DC: 7
Roll: 7
>Success, One Degree.
Damage:2*1=2-4 AR=-2
Resolving: 9 Health-0 Damage=9 Health
>Malroy First Regiment Undamaged

Ser Ambrose Flowers’ Warfare(Command) - Order: Attack II
DC: 9
Roll: 15
>Success, Two Degrees.

Trained Mercenary’s Attack I
DC: 12
Roll: 12
>Success, One Degree.
Damage:4*1=4-6 AR=-2
Resolving: 6 Health-0 Damage=6 Health
>Vargar’s Arbalesters’ Undamaged

Ser Aeros Stonemont’s Warfare(Command) - Order: Ambush I
DC: 6
Roll: 8
>Success, One Degree.

Lady Sareya's Crew’s Attack I
DC: 5
Roll: 12
>Success, Two Degrees.
Damage:3*2+2 Ambush=8-4 AR=4
Resolving: 9 Health-4 Damage=3 Health
>Trained Mercenary Damaged

Your arbalesters’ bolts crash into the pirates that had thought to board you immediately with devastating effect. They’d hardly have the chance to react in fact when your lines let loose their first volley, to the point you had not even fired your own arrow. Instead holding it as ruin was upon the docks, men dying quickly, others suffering but the dock all but clearing in an instant. You look about hurriedly hoping for a second target to make themselves available for seeing them across the docks the ranks of oarsmen with crudels, fists, and whatever else they could dredge up readying for the docking of Scarlet Letters.

“SECOND! FORWARD FIRE!"
>>
Your order rings true and the with a heavy thud they knock off their second volley that streaks across the deck of the Kindcrab and takes the oarsmen in the back. With a quick glance you can see they have slave’s marks, most at least do. You had lost track of the dockmaster, his whip nowhere to be seen or heard in the chaos of your landing. Either he had fled behind the palisade or lingered elsewhere. You hear Vargar’s voice ring out not long after the second volley is across and your men step back in position to begin reloading. Ser Aeros’ men had not yet made themselves known from beneath the deck and you hoped to bait the other pirates into attempting to board with the action.

Scarlet Letters lower a number of gangplanks you watch, and your men stream from them before the oarsmen have a chance to react after being taken from behind by your own attack. The First Regiment streamed from them, steel and battlecry ringing out as they cut a bloody swathe through them and pushed to the end of the dock and across onto the Kingcrab’s main deck to finish off any that remained. The poor slaves are routed if nothing else now and you realign your focus upwards towards the wooden palisade, whatever was beyond them. The heavy thunk of wood recalls your attention to your own decks and you see more pirates making their way up to attack your defenseless Arbalesters.

“READY UP!” you call, stepping a few paces backwards and pushing towards the prow of the ship where you could be more easily heard.

The mercenaries clash with your arbalaesters’ a moment after. And to their credit they hold well. A man is lost, but ranks close quickly around him and they manage to thrust off the worst of their attack.

“MEN OF LONG ISLE! YOUR LIEGE LAYS WOUNDED BUT WE WILL BE HIS VOICE HERE! BUUUUUURNING!” you hear Ser Aeros’ voice a heartbeat later, having stayed hidden upon the helm. He rips his sword from his scabbard and at the order the doors to the deck below open and the battlecry of Ser Jon’s men rings out in response.

“TRUE! TRUE! TRUE!”

The mercenaries are taken unawares by the ambush from beneath the deck, many falling upon their faces as sword and axe take out their legs beneath them and the deck turns into a fierce melee, your men given reprieve to reload their crossbows in short order. Your eyes are split, one watching the Oarsmen having managed to pull themselves together enough to fight back against your Infantry, but to little effect, only stalling the inevitable. You had not heard or seen a commander rally them but it mattered little, they would break again soon enough.
>>
Your other eye turns to the palisade again, focusing upon the enemy arbalesters you knew were there. You wait, bow half drawn for them to make an appearance again. They had not used them earlier, for good purpose you knew, they thought to take you unawares after your own men were tapped and in the open. A smart thought, had you not already sussed it out yourself.

Then you catch the glimpse of him. A helmet peaking over, it being very obviously of myrish make itself, and giving you just the narrowest of windows to shoot between. Perhaps it was nearly two fields away, no matter to you now. In short order you draw your greatbow, a sharp breath throught your nose as you anchored it in easily. The arrow hardly sits a heartbeat by your eye.

Breathe. Aim. Loose.

Lord Brynden Malroy’s Marksmanship(Bows)
DC: 7
Rolls: 22, 11, 22
>Success, Four Degrees
Damage: 9*4=36-(6AR-2 Piercing)=32 Damage
Resolving: 6 Health-32 Damage=-26 Health, Vicious Activated
>Arbalester Dead

The arrow flies true. Hardly a wobble even again. It streaks across the field and you can see the faintest stream of blood linger in the air when it takes the man in the eye, the two beside him jumping up their crossbows now in full view and looking at you in horror. You flash them a smile, and a rather rude myrish gesture that was the rough equivalent to slur regarded their mother fucking a snail. You had never quite figured out why they took such offense to it. With their ambush ruined you hoped back down to rejoin your men, vice ringing out over the chaos of the battle before them. And take a breath, they would be raining down bolts in furious response soon enough but you were ready for it. With command upon lip...

Please roll 7D6 (5D+2B) for Warfare(Command).
Need four rolls for this round.

Good lord that is my longest update since coming back.
>>
Rolled 2, 4, 1, 4, 3, 6, 6 = 26 (7d6)

UNTO THE SUNSET!!
>>
Rolled 6, 6, 3, 5, 4, 5, 6 = 35 (7d6)

>>4483700
>>
Rolled 4, 3, 1, 1, 2, 3, 6 = 20 (7d6)

>>4483700
>>
Rolled 1, 5, 3, 4, 3, 3, 2 = 21 (7d6)

>>4483700
>>
>>4483705
23
>>4483707
28
>>4483708
18
>>4483719
18

Good set of rolls. Now roll for Infantry attack.

Please roll 3D6(3D) for Fighting.
>>
Rolled 4, 2, 6 = 12 (3d6)

>>4483722
>>
Rolled 6, 4, 1 = 11 (3d6)

>>4483722
>>
Rolled 3, 2, 4 = 9 (3d6)

>>4483722
>>
>>4483724
12
>>4483725
11
>>4483729
9

Good, good. Brynden's last two orders are Defend orders knowing the arbalesters are ready to attack now. When you make a Defend order the unit replaces its Combat Defense with an Agility test, even if its worse. Units that have shields (aka your infantry) add an extra +1D to that roll. So with that in mind, defend order roll. First 5 will be Arbalesters, last 3 Infantry. Best of three for both.

Please roll 8D6(5D Arbalesters+2D Infantry+1D Shields) for Agility
>>
Rolled 2, 3, 1, 1, 1, 6, 2, 5 = 21 (8d6)

>>4483735
>>
Rolled 2, 5, 3, 4, 4, 4, 3, 6 = 31 (8d6)

>>4483735
>>
Rolled 2, 1, 1, 6, 2, 4, 2, 1 = 19 (8d6)

>>4483735
>>
>>4483736
8 & 13
>>4483738
18 & 13
>>4483739
12 & 7

Yeesh that got scary. Arbalesters have an 18(+3 defending ship bonus) for 21 Combat Defense this round, up from 12. And the Infantry has a 13 this round, up from 7.

One more roll.

Please roll 8D6+1 (6D+3B-1B Training+1 Extraordinary) for Marksmanship(Bows).
>>
Rolled 5, 5, 6, 6, 6, 2, 4, 6 = 40 (8d6)

>>4483749
>>
>>4483752
sweet jesus
>>
Rolled 5, 5, 5, 4, 3, 4, 6, 6 + 1 = 39 (8d6 + 1)

>>4483749
I'm not gonna beat >>4483752
>>
>>4483758
But I almost did, holy shit
>>
Rolled 5, 5, 1, 5, 5, 5, 4, 2 + 1 = 33 (8d6 + 1)

>>4483749
>>
Rolled 1, 1, 1, 3, 5, 5, 3, 2 + 1 = 22 (8d6 + 1)

>>4483749
>>
>>4483752
34
>>4483758
32
>>4483762
30

Good lord those rolls. I knew it was possible but it is hilarious to see. Brynden is not playing this battle.

Alright that's it for rolls this round. I am going to eat dinner real quick and start writing again. Maybe not as long an update. We'll see.
>>
I expected house Boggs to somehow be involved in this pirate and smuggling operation since the house's downfall after the death of you know whom.
>>
Lord Brynden Malroy’s Warfare(Command) - Order: Reload
DC: 3
Roll: 23
>Success, Four Degrees.

Lord Brynden Malroy’s Warfare(Command) - Order: Attack III
DC: 6
Roll: 28
>Success, Four Degrees.

Malroy First Regiment’s Attack II
DC: 9
Roll: 12
>Success, One Degree.
Damage:4*1=4-0 AR=4
Resolving: 12 Health-4 Damage=8 Health
>Veteran Oarsmen Damaged ¼ | -1D, +3 Discipline

Lord Brynden Malroy’s Warfare(Command) - Order: Defend
DC: 6
Roll: 18
>Success, Three Degrees.

Vargar’s Arbalesters’ Defend
Roll: 18+3 Defending Ship Bonus=21 Combat Defense

Lord Brynden Malroy’s Warfare(Command) - Order: Defend
DC: 6
Roll: 18
>Success, Three Degrees.

Malroy First Regiment’s Defend
Roll: 13 Combat Defense

Ser Ambrose Flowers’ Warfare(Command) - Order: Attack III
DC: 3
Roll: 18
>Success, Four Degrees.

Veteran Arbalesters’ Attack I
DC: 21
Roll: 20
>Failed.
>Vargar’s Arbalesters Unharmed.

Ser Ambrose Flowers’ Warfare(Command) - Order: Attack IV
DC: 6
Roll: 14
>Success, Three Degrees.

Veteran Arbalesters’ Attack II
DC: 13
Roll: 14
>Success, One Degree.
Damage:6*1=6-(4 AR-1 Penetrating)=3
Resolving: 9 Health-3 Damage=6 Health
>Malright First Regiment Damaged

Ser Ambrose Flowers’ Warfare(Command) - Order: Attack V
DC: 12
Roll: 15
>Success, One Degree.

Veteran Oarsman's Attack II
DC: 13
Roll: 4
>Failed.
>Malroy First Regiment Undamaged

Ser Ambrose Flowers’ Warfare(Command) - Order: Attack VI
DC: 9
Roll: 13
>Success, One Degree.

Trained Mercenary’s Attack II
DC: 10
Roll: 13
>Success, One Degree.
Damage:4*1=4-0 AR=4
Resolving: 9 Health-4 Damage=5 Health
>Lady Obella’s Crew Damaged

Ser Aeros Stonemont’s Warfare(Command) - Order: Attack I
DC: 6
Roll: 9
>Success, One Degree.

Lady Obella's Crew’s Attack II
DC: 5
Roll: 17 Oh shit what up/
>Success, Three Degrees.
Damage:3*3=9-4 AR=5
Resolving: 5 Health-5 Damage=0 Health
>Trained Mercenary Disorganized ⅓ | -1D, +3 Discipline
>>
“RELOAD!” you call out, voice added to Vargar’s as your men go about their task. Occasionally finding the need to push off one of the mercenaries or threaten them to stay within their own melee and piss off. You keep an eye slanted towards the wooden palisades, but still have the moment to see that your infantry has gotten itself stuck in a melee with the oarsmen. The latter were falling left and right, castle-forged steel proving a better match for the wooden crudels and exposed flesh of their ranks. The glint of steel in the waning sunlight finally catches your attentions and you look to see the palisade fully stood and their myrish crossbows to bear.

“SHIELDS!” you holler over the cacophony of the melee on the deck of Lady Obella. You see your men respond in a wave, the order spreading like wildfire and they bunker down, pulling back together against the hull of Scarlet Letters, fending off the unawares oarsmen as they do so. Whatever fight they could have managed is certainly a far gone thing now, you saw the fear on their faces and confusion. Wherever that harbormaster had buggered off to had taken the wind right out of the men.

Your back is pressed firmly against a pair of barrels left on the deck, while most of your arbalesters hide behind the masts or pressed firmly against railings of their Lady. The familiar whirl and heavy thump of crossbow bolts fills your ears after a moment. The bolts landing seemingly harmless against your own crossbowmen. Meanwhile the infantry fairs just as well. Only a handful of men being tagged by the second volley. You watch one man take a bolt to the ankle and howl in pain before being pulled back by the new Captain Theodore. Seven’s fucking blessings indeed, that would have been a masacre otherwise.

Ser Aeros Stonemont seems hardly bothered by the volley, despite knowing full well the dangers of it and has pressed his advantage against the mercenaries that dared to board his ship. The melee turns into a disorganized mess, but he has the better of it, his orders being followed despite the deaths of his own men. They’re holding well you realize and the calls to honor their liege has inspired their fighting spirit further as the mercenaries began to fall out of ranks, a fact that brings a smile to your lips as the soft tink of the crossbows fills your ears and you know those men will fall quickly to them.

You think the arbalesters’ volleys over now, to absolutely little effect. Your own men are forming up again at Vargar’s urging. And you come up to a knee, watching the men on the palisade wind their crossbows with desperation writ upon their faces. You decide to but the fear of the gods in them once more, whatever these myrmen kept, you never could get a straight answer, and anchor in another arrow and pick your target with a deft eye.

Breathe. Aim. Loose.
>>
Lord Brynden Malroy’s Marksmanship(Bows)
DC: 7
Rolls: 34, 32, 30
>Success, Four Degrees
Damage: 9*4=36-(6AR-2 Piercing)=32 Damage
Resolving: 6 Health-32 Damage=-26 Health, Vicious Activated
>Arbalester II Dead

You almost catch a mercenary by mistake with how low the shot was on your end. And he ducks fearing his death before a boarding axe crunches into the crook of his neck and his body crumples. The arrow slams into the neck of the arbalester, his hand going to it immediately before losing his balance and tumbling forward on your side of the wall. Again horror stricks into the hearts of these myrmen and you take that as your cue to continue the assault. The docks would be yours soon if you focused exclusively upon them. But you could also see these arbalesters done as well, a thing beneficial to the continuation of this landing. Your men would be at disadvantage on the shot, but the benefits may be forth it. But first... You would clear the deck of your Lady.

“FORM UP! READY! FIRST!”

Who to attack with the second volley?
>Veteran Oarsmen
>Veteran Arbalesters (-1D)

Please roll 7D6 (5D+2B) for Warfare(Command).
>>
>>4483893
Oh I need three rolls this round.
>>
Rolled 4, 4, 1, 5, 1, 1, 4 = 20 (7d6)

>>4483893
>>
Rolled 1, 6, 5, 1, 6, 4, 1 = 24 (7d6)

>>4483893
>Veteran Arbalesters (-1D)
For more dangerous
>>
Rolled 5, 5, 6, 6, 2, 3, 5 = 32 (7d6)

>>4483893
>>Veteran Arbalesters (-1D)
Gotta get these bastards under control before we can focus on anyone else.
>>
>>4483893
>Veteran Arbalesters (-1D)
>>
Rolled 1, 5, 2, 1, 6, 1, 6, 4 = 26 (8d6)

>>4483909
>>
>>4483900
18
>>4483903
22
>>4483904
27

Ignore the deleted post, my bad. Shouldn't have done that roll until the vote was in. In lieu of that.

Please roll 8D6+1 (6D+3B-1B Training+1 Extraordinary) for Marksmanship(Bows).
>>
Rolled 5, 3, 6, 2, 5, 4, 3, 3 = 31 (8d6)

>>4483914
>>
Rolled 6, 6, 3, 1, 4, 4, 2, 1 + 1 = 28 (8d6 + 1)

>>4483914
>>
Rolled 1, 4, 2, 5, 3, 3, 2, 5 + 1 = 26 (8d6 + 1)

>>4483914
>>
>>4483916
26
>>4483918
26
>>4483921
23

Alright thank you. Going to wait on some more votes then ask for the last roll.
>>
>>4483893
>>Veteran Arbalesters (-1D)
>Veteran Arbalesters (-1D)
>>
>>4483893
>Veteran Arbalesters (-1D)
Obviously they are the obstacle.
>>
>>4483893
>>Veteran Arbalesters (-1D)
>>
Yeah alright fair enough.

Combined rolls again. This one is going to be weird. First Arbalester roll is 5D. Second Arbalester roll is 4D (-1D distance penalty). And third roll is infantry at 3D. This will be 12D roll with that order. Just roll the dice, I'll do the math. Best of three.

Please roll 12D6 (5D Arbalester+4D Arbalester+3D Infantry) for Marksmanship+Fighting.[/b]
>>
Rolled 3, 6, 6, 6, 4, 5, 5, 5, 4, 2, 2, 6 = 54 (12d6)

>>4483933
>>
Rolled 6, 5, 1, 3, 3, 5, 6, 1, 6, 4, 5, 4 = 49 (12d6)

>>4483933
>>
Rolled 2, 1, 6, 2, 2, 4, 3, 3, 1, 4, 2, 2 = 32 (12d6)

>>4483933
>>
>>4483939
Oof
>>
>>4483934
25, 19, & 10

>>4483936
18, 18, & 13

>>4483939
13, 11, & 8

Alright that was relatively pain free. 25 for the first, 19 for the second, and infantry get the 13. Off to writing now.
>>
Lord Brynden Malroy’s Warfare(Command) - Order: Attack I
DC: 3
Roll: 18
>Success, Four Degrees.

Vargar’s Arbalesters’ Attack III
DC: 5
Roll: 25
>Success, Four Degrees.
Damage:10*4=40-(4AR-1 Penetrating)=37
Resolving: 0 Health- 37 Damage=-37 Health, Damage Limit Exceeded
>Trained Mercenaries Destroyed

Lord Brynden Malroy’s Warfare(Command) - Order: Attack II
DC: 6
Roll: 22
>Success, Four Degrees.

Vargar’s Arbalesters’ Attack IV
DC: 7
Roll: 19
>Success, Three Degrees.
Damage:10*3=30-(6 AR-1 Penetrating)=25 Damage
Resolving: 6 Health- 25Damage=-19 Health, Damage Limit Exceeded
>Veteran Arbalesters Destroyed Okay.

Lord Brynden Malroy’s Marksmanship(Bows)
DC: 7
Rolls: 26, 26, 22
>Success, Four Degrees
Damage: 9*4=36-(6AR-2 Piercing)=32 Damage
Resolving: 6 Health-32 Damage=-26 Health, Vicious Activated
>Arbalester III Dead

Lord Brynden Malroy’s Warfare(Command) - Order: Attack III
DC: 6
Roll: 27
>Success, Four Degrees.

Malroy First Regiment’s Attack III
DC: 9
Roll: 13
>Success, One Degree.
Damage:4*1=4-0 AR=4
Resolving: 8 Health-4 Damage=4 Health
>Veteran Oarsmen Damaged ¼ | -1D, +3 Discipline

Ser Ambrose Flowers’ Warfare(Command) - Order: Attack VII
DC: 12
Roll: 17
>Success, One Degree.

Veteran Oarsman's Attack III
DC: 13
Roll: 2
>Failed.
>Malroy First Regiment Undamaged.

Ser Aeros Stonemont’s Warfare(Command) - Order: Attack I
DC: 6
Roll: 7
>Success, One Degree.

Lady Obella's Crew’s Attack III
DC: 9
Roll: 15
>Success, Two Degrees.
Damage:3*2=6-0 AR=6
Resolving: 4 Health-6 Damage=0 Health
>Veteran Oarsmen Disorganized 2/3 | -2D, +6 Discipline

With a practiced step your Arbalesters move forward, you could see where Mason’s love for proper formation and drilling endlessly had come into play with the elite company of men. They bring their crossbows to bear and with Vargar’s command they begin to pick through the mercenaries that had made the poor mistake of staying on your Lady’s deck for far too long. Ser Aeros’ men begin to scramble out the way as they move through in columns of ten, five men per, cleanly sweeping through their ranks before they form up again at the port side again, looking to make a move on the oarsmen you assume. But that was not where your eyes lingered. You knew the pace was outside of their effective range, and they may suffer for it but the arbalesters on that palisade would be a continuous thorn in your side until they were dealt with. You were not about to allow them to reload and try their luck again.
>>
“FORM UP, PROW, PROW! BOWMEN ON THE WALL!”

They move quickly to the prow of the ship, forming up as they had when Lady Obella rammed House Hardy’s galley into the drink below. You add your bow to their number, drawing your third arrow in as man shots to full length and bellowing.

“SECOND.”

Breathe. Aim.

“LOOSE!”

The hammer blow of your greatbow beats the heavy thump of the crossbows but the damage is all the same. The arbalesters had made the poor decision of winding up their crossbows on the top of the palisade and despite only half of their bodies being exposed and the sheer distance your bolts and arrow strike true. The death cries of the shocked men reaches your ears in an echo from the depths of the spent iron mine. They were done, hardly a man left standing to the point you had lost track of where your own arrow had gone in the mess. Making a note of the crossbows they held and the worth they would have to Illion and to your case against the Red Bastard.

The battlecry of Ser Aeros’ men brings your attentions back to the battle at hand, and you watch the melee on the docks three down from you turning into a rout of the enslaved oarsmen. Your infantrymen have pushed them towards the end of the dock where Ser Aeros’ men crash into them from behind. If there was any fight left in those men it had left them now, they threw down their weapons, fell to their knees and begged in tongues not from this side of the Narrow Sea. Ser Aeros places his sword at the nape of the neck at one of the men and then looks to you for orders.
>>
With the surrender of the oarsmen the docks have been taken and quiet reigns now besides the gasps and cries of dying men. You do not think you battle truly done here, but from what you can gather you have them right where you want them. They were effectively pinned inside of the mines now, with little recourse to escape, unless there was some hidden escape on the far side of the island you were unaware of, even then, how far would they get without a proper ship. The Kingcrab was effectively captured, but you knew they still had pieces worthy of bargain inside of this den. Lady Helena Celtigar and the young Willas Celtigar were still hostages of this false Malroy. You wonder if you could simply storm the den, break through this sad attempt at a wall with the men you had and delve deeper to finish this now. You weren’t quite sure how many more men were deeper into these caves, but if this battle was any indication, you could handle them. Alternatively, you could wait until the rest of the fleet arrives and have Ser Rycos and his infantry and the Velaryon bowmen at your back. Ser Manfryd Velaryon might be more keen to parley with the pinned men, as those were his goodniece and nephew held hostage. But you could not be certain of your measure of the man.

What to do with the oarsmen?
>Put them to the sword with the rest
>Accept their surrender, they were only slaves

The continued assault
>Wait for reinforcements & decide what to do then
>Rush the caves now with what men you have
>>
>>4484004
>Put them to the sword with the rest

We dont really have anywhere to keep them under lock and they might stab us in the back. Even if they didnt i am not wasting food or water on them

>Wait for reinforcements & decide what to do then
>>
>>4484004
>Put them to the sword with the rest
>Rush the caves now with what men you have
I'm feeling it guys
>>
>>4484004

>Accept their surrender, they were only slaves
>>Rush the caves now with what men you have
Charge!
And have the slaves join you. Kek
>>
>>4484004
>>Accept their surrender, they were only slaves
We might find someone useful among them, if not we can let Ser Manfryd hang them later.

>Wait for reinforcements & decide what to do then
We done our job, if the Celtigars die in the taking of the mines I rarer have Ser Manfryd take the blame.
>>
>>4484004
>>Put them to the sword with the rest
>>Wait for reinforcements & decide what to do then
>>
>Accept their surrender, they were only slaves
Throw them in the brig for now. We can decide their fate at a later date.

>Rush the caves now with what men you have
While we might not have total command of this expedition, I just can't see Brynden risking letting them escape.

I am rather worried about the Celtigars safety though. If they're harmed before we can save them it might reflect very poorly on us
>>
>>4484004
>>Accept their surrender, they were only slaves
>Wait for reinforcements & decide what to do then
>>
>>4484004
>Accept their surrender, they were only slaves
>Wait for reinforcements & decide what to do then
>>
Know what, this is a good vote to leave on for overnight. I feel like the euros would like a say in this one.

So with that in mind, going to go ahead and end the session here. Seeing as this part of the battle is over for now. This vote will close tomorrow 8 October at 12PM EST.

My intention is to do a couple updates tomorrow between the hours of 4PM-8PM EST. So long as I finish up the errands I need to run tomorrow.

So yeah, thank you all for playing. Hope you enjoyed. Know we've been very crunch heavy almost this entire thread, but I am enjoying it, seeing the monster that Brynden is and his army are is an absolute joy.

The topic of naming Brynden's bow is coming up here soon too. Just as a head's up.
>>
>>4484034
Real euros are still awake...
>>
>>4484034
Really loving that you are back Father, thank for running see you tomorrow.
>>
>>4484004
>>Accept their surrender, they were only slaves
Eh, they were forced into this and there is no vendetta to settle with some simple rowers. If Brynden was a different person he would send them into the mines in the front to disarm any traps and just add to chaos.

>Rush the caves now with what men you have
>>
>>4484034
Love how well formatted the battle stuff is dad. And agree its good to have you back. Having 3 good got quests is sick.
>>
>>4484034
What if we name his Bow 'Strangers Touch'. No one seems to survive a single arrow with that vicious feature.
>>
>>4484034
I still like Balerion's Bastard personally.
>>
>>4484004
>Accept their surrender, they were only slaves
>Wait for reinforcements & decide what to do then
>>
>>4484034
I fucking love this quest Dad

>Put them to the sword with the rest
>Wait for reinforcements & decide what to do then
>>
>>4484004
>Accept their surrender, they were only slaves
Their fate will be up to Stanis or his bannermen as is their right and seeing as they are the ones the pirates wronged the most. This might be a misread of Stanis or Jon but i think they would get some sense of vengeance or satisfaction from getting to hang any and all pirates they can catch. at the very least i suspect it could be presented as a gesture of goodwill, and spun as vengeance against pirates or mercy to poor slaves depending on the judges deposition.

>Wait for reinforcements & decide what to do then
I'm guessing this could be a choice between our personnel goals and interests vs putting our allies first. Seeing as we already have solid proof linking the magistrate and the pretender to this thing, I think it wise to put the concerns of current and future allies first.

Bonus question. What would be Stanis' stance on the culpability of slaves following the orders of their masters? Would the illegality of their status and lack of choice merit clemency? or is it their own fault for not rebelling or running away thus their choice after all?
>>
Alright looks like we're accepting surrender and waiting for reinforcements.

I may not be able to run much tonight. Maybe a single update or two. Just so you guys know. However for the next update I do need a roll.

Please roll 3D6 (3D-1D Haunted+1B) for Awareness (Notice).
>>
Rolled 1, 2, 2 = 5 (3d6)

>>4484757
>>
Rolled 1, 3, 5 = 9 (3d6)

>>4484757
>>
Rolled 6, 3, 3 = 12 (3d6)

>>4484757
>>
>>4484759
4
>>4484760
8
>>4484766
9

Alright thank you. Maybe see you guys later no promises yet.
>>
>>4484768
no worries
>>
Shit me, sorry everyone. I just got home a bit ago. Did not expect that to be an all day affair. I'm sitting down right now to put together an update and vote for tonight, but just the one. However, I am realizing I need another vote for it.

Please roll 3D6 (3D) for Cunning(Memory).
>>
Rolled 5, 5, 5 = 15 (3d6)

>>4485354
>>
Rolled 5, 6, 5 = 16 (3d6)

>>4485354
>>
Rolled 6, 4, 3 = 13 (3d6)

>>4485354
>>
>>4485355
15
>>4485356
16
>>4485360
13

Damn those were some solid rolls. Alright writing up an update now. Again, sorry about that.
>>
You raise a hand to Ser Aeros’ question for further orders, a simple gesture to show mercy. The Westerosi of your landing party are unlikely to quite understand why you would show these men such mercies, but Vargar and the other myrmen that served you, they would. The topic of slavery, and slaves themselves, still prickled your skin and gave cause for wildfire to ignite, the memories of your first time meeting Illiad in Myr clear as day even a decade later. You disembark yourself, a slight edge still about yourself and the men. Bodies filled with crossbow bolts, and cut down by superior steel now litter the ports and the decks of the Kingcrab and Lady Obella. Ser Aeros and Captain Theodore meet you at the end of the docks, carefully eyeing the wooden palisade across the way where dead men hung and the wooden door had remained shut fast ever since your landing. The infantry and Lady Obella’s crew both had taken to granting the dying a final mercy, better than most deserved, and your ears are filled with the sounds of last breath and the wet sounds of daggers and spears going to their gruesome task

“Orders my Lord?” Ser Aeros asks, pulling your focus back to the task at hand.

“Think we could rush the blighters now,” Vargar offers, unprompted, “Finish the lots ‘fore they get the chance.”

You shake your hand, eyes lingering on the small wall that now stood in your way. It was true, you could rush them now, finish this here and now, but while that wall would cause you a small degree of trouble to scale or tear down and give your enemies a chance to counter attack you while you were distracted and defenseless, as of now... it was merely a fence that kept the cattle in. You could just as easily wait them out, put up patrols and a perimeter and wait for your reinforcements to arrive. Having established a beachhead and captured the Kingcrab in one go of it, though the latter was mostly good luck, was enough to warrant the momentarily breath and to collect thought alongside Ser Manfryd Velaryon. You had a mild concern that they may try to escape through some unknown tunnel and off to the Point’s dense forest and valleys. Though they would not get particularly far anywhere fast without a proper ship.
>>
“We’ll dig in here, and wait for the rest of the footed men and Ser Manfryd Velaryon to join us. These pirates are not going anywhere any time soon I would wager,” you say with a mild chuckle, watching the wall still with quick eyes, it had remained unusually quiet, “Captain Theodore set up a patrol with your men and a defensive perimeter around the docks. Have half the men see to the disposal of the bodies, doubt we need to give the crabs much more to feast upon tonight, see them off to the far side. And be sure to keep an open eye upon the wall there. Ser Aeros, take the Lady Obella and assure our pirates have little in the way of means to escape. We have little light left for the day so be quick about it. Captain Vargar, have your men round up the oarsmen, give the lot some food and water from Scarlet Letters and see if they have anything of worth to say, I doubt it, but your men are likely the first friendly Essosi they’ve spoken to in some time. Aid Theodore in the patrols when they’re seen to.”

The Captains give you a round of nods, Ser Aeros saluting you with a fist upon his chest before calling upon his men to man your Lady once more. The sudden flurry of movement and noise you would think would garnar at least the errant, peaking eye of a pirate or your false Malroy from beyond the wall. And yet, frustratingly, they remained idle and quiet. Had you perhaps already put them all to the sword? Or were they planning to sally when you were unawares? It was the quiet that disconcerted you the most, never in your life had you met a sailor, pirate or otherwise, that could keep his tongue for so long. Then again, they may very well more mercenaries, a though that gives you a moment’s pause when you recall the description of this Ser Ambrose Flowers that Illiad had given you. It had reminded you of the Golden Company, men you were familiar with but had been certain to give a wide berth in Essos, and how they kept their worldly worth upon their arms in gold bands.

Lord Brynden Malroy’s Awareness(Notice)
DC: 6
Rolls: 4, 8, 9
>Success, One Degree.

“Vargar with me,” you call out and he gives you a look that seems a moment away from complaint before spitting his sourleaf and falling into line behind you as you walk down the docks to the body of a pair of men that had been amongst the mercenaries you fought. They were distinct in that they wore hauberks of maille and more so because of the colorful clothing they wore beneath and the dyed hair upon head and face. Well that was a familiar sight.
>>
You put your boot into the side of one of the men before casing his arms. Free of golden rings, they both were after you examine the other. Had the false Malroy deserted his oaths amongst the Golden Company and joined enough, you wondered to yourself. It would not be the first time you heard of such, but it was certainly a rarity amongst the infamous sellsword company. You would have expected at least a few of these men to be from the Company. You scratch the back of your head and stand up passing Vargar a look which he returns with a shrug.

“Who do these men remind you of, Vargar?”

He spits onto the chest of one of them, and responds not long after in his thick, myrish accent, “Tyroshi. Fuckin’. Shits.”

You allow a sigh and nod. They had to be, who else would be so loudly garish even when attempting to remain hidden upon the wet, cold islands off of Crackclaw Point. Amongst the three Sisters Tyrosh had to be your far away least favorite, not because of the poorly memories the city had deep in your memory, but simply because of how singularly annoying the tyroshi sellsword companies were at every bloody turn. Th thought does niggle at the back of your mind however, and you give the men a hard stare, something had touched upon your memory, of a more recent sort.

Lord Brynden Malroy’s Cunning(Memory)
DC: 12
Rolls: 15, 16, 13
>Success, One Degree.

“These men are Bright Banners,” you say suddenly recognizing the uniform after half a heartbeat of giving the man a linger look, “Seven fucking Hells, how the fuck could I forget the Bright Banners were Tyroshi,” you think aloud pinching the bridge of your nose. You had one of their captains rotting in your dungeons still, Illeo of Volantis, and one of his sergeants, Belidos, a connection to House Langward and the Red Bastard. If nothing else this further solidifies the connection between your enemies. Belidos had served his purpose in Highgarden, alongside the now dead Marcelline Sand and bound for the Wall Ser Lyonel Langly. But you had kept his knowledge of truer purpose in serving the Red Bastard under wraps as you built a larger case against him. A wise idea now that you could confirm this string, you hoped there was a ledger or letters about to put written word behind your own.
>>
Casting an eye upwards towards the door of the captain’s quarters within the Kingcrab gives you a moments thought before flicking your head and the two of you walk further down the dock. You step over the men and onto the gangplank that led to the main deck stripped down and defiled great galleas. It had been a long time since you stepped upon this ship, and you recall it being a rather angry experience, your blow up at Ser Wilson and the overreach of both his father and himself had set about a deep dislike between your two Houses. Made only worse by the folly of the man thereafter that had now led you to here. You held out no hope that the recovery of this ship and the safe return of Helena and Willas Celtigar would repair that rift, but at least this part of that spat would be done. You look past the ship for a moment, again searching the palisade for signs of life, they would be fools to harm the only things keeping themselves alive now. But you could not say the sort of man that this false Malroy was, to consort with the sorts he did.

You push through the double doors of the captain’s quarters and find them locked tight. Odd. Vargar comes up and gives the locking mechanism a look before bashing it to bits with the butt of his crossbow with a single grunt. The two of you share a look bringing your weapons to bear his crossbow wound and ready, and you a half drawn arrow. You count down silently, upon three the two of you bursting in searching the room wildly before settling upon the man hiding beneath the large table in the center of the room, his whip discarded to the side. So that is where he had gotten off to, the craven. Vargar is quickly upon him dragging the man out by his boot who to his credit does little in the way of resistance with your bow still trained upon him.

“Who are you?” you ask him, his face a sheer terror of panic.

His response is only muddled myrish, that Vargar ends up rolling his eyes at before knocking him unconscious with the butt of his crossbow again, the man falling spread eagle on the floor and his tongue finally quieting.

“He says, he was the dockmaster of some man named Navaen of Myr. That some lot calling themselves the ‘Triumvirate’ would pay for his safe return,” Vargar says looking about for something to tie the man’s hands with before settling on his discarded whip, “Know the names?”

“Cannot say I do,” you respond with a frown, “You?”

“Not a bleedin’ word of it m’lord,” Vargar responds with a grunt, and spits to the side satisfied with his work on the knot before continuing again, “Tell you what though, my forebearers rolling in their damned graves at this spineless cunt working with tyroshi shits.”
>>
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You chuckle slightly, the pride of the myrmen of your foreign companies was always a point of contention when it came to working with other Essosi, even Illiad had his moments. Waving Vargar off you let your bow lax, and say, “Toss him in Scarlet Letters brig. Maybe he’ll have something of worth to say later.”

Lord Brynden Malroy’s Awareness(Notice)
DC: 9
Rolls: 4, 8, 9
>Success, One Degree.

The Captain of your arbalesters hefts the man on his shoulder and leaves the room not long after, grumbling along the way as he did so, leaving you to the private of the captain’s quarters. It was decorated sparsely, no doubt any worldly wealth long since stripped away, however immediately your eye is caught by the shield that hung on the far wall. It was a beaten thing, worn by time with painted peeling away and having long gone to rot in others. On sinister were the arms, that you only recognized because it hung in your greathall with the others, of the Blackbridge Tower Malroys, the three golden coursers the obvious give away. Meanwhile the other two were unknown to you, three orange castles on a field of black, and golden eagle, roses, and a pink chevron on a field of navy blue. You were not particularly well versed with the heraldry of Houses outside of the Crownlands, whomever these belonged to were certainly not among them. The Reach perhaps? The surname of Flowers and golden roses had told you as much at least. Is this where Ser Ambrose Flowers thinks to gain his claim against your own? Some old beaten shield from the time of the Blackfyre Rebellions, a fool’s errand for certain. All the same you remove it from its place and carefully place it on the large table until you are ready to leave. History had not been your subject as of youth, though the legacy of House Malroy mattered now more than ever, even if the claims were false, this shield meant something to someone of your kin.
>>
You put your mind back to task again and look about the rest of the room, finding slips of paper here and there. Some half finished letters, others figures and sums, before you finally stumble upon a bundle of ledgers and letters bound together by a length of purple cloth in the lowest draw of the desk and take a seat to look through them. The first is a stack of letters that after some digging you find to be a bit outside of your mind to focus upon, most of them are addressed from a man in Myr, no doubt another of Tychano’s proxies. You find another that appears to be penned from by your false Malroy, complaining of working with the Navaen you had just learned of, and questioning the decision to oust some myrman and put a man known as Elequo in his place. The amount of names, and complaint of one's birth when compared to another puts your head to circles and you think it best to give these to Obella to look through as her mind was one more of cunning. This letter was old, judging by the color of the paper and its place buried deep in the middle of the others, and had gone unsent for whatever reason, it was not for you to say.

Putting the letters to the side for now you instead peak through the two ledgers beneath them, finding the first to be a log of… Inventory, for lack of a better term for it. And the various trade routes and notes regarding the patrols and days when ships would be vulnerable and passing through their gaze. You skip through a few pages before finding the date that Jon’s carrack had been stolen and its goods alongside it. This ledger in particular was of little use to you personally, however, it would have some worth to Jon and perhaps more so to Lord Stannis Baratheon. The last however, has the information you desired, endless figures and sum, exchanges of coin, payment of the pirates, of transference of money to ‘Ser Issac Darkwood’ in Duskendale, and then the trail it made from him to Samuel Hayford, Royce Redward, and Linden Langward before it was returned to the Bright Banners twice over for their continued loyalty. This was far beyond the sale of slaves and blackmarket goods however...

Lord Brynden Malroy’s Cunning(Memory)
DC: 15
Rolls: 15, 16, 13
>Success, One Degree.

It only further muddles in your mind the confusion regarding myrman and tyroshi actively working together. Coin surely would turn sellsails of such a minor nature, if they were myriush to begin with a part of you did not doubt they were simply under the thumb of the Magister already, though that hardly told you why the pirate ships were so clearly tyroshi. For the Bright banners however, the coin must have been excessive, a fortune in fact, one fit for a King- The dragon egg. The Iron Bank. Magister Tychano must have been the one seeing to those affairs, Royce had not the intelligence for such things, and with his name behind it, the line of credit would be excessive, a fortune.
>>
Enough to purchase a rival city’s sellsword company. Enough to make tyroshi and myrmen work together. Enough to keep Royce afloat despite all you had done to him. You close the ledger after a sigh, flicking your fingernails one at a time in thought. Lady Sareya Vollion’s mission to Braavos had more importance than you had realized. The moment the money stopped, that the Iron Bank came to collect their loans and generous credit from the Magister when they realized their collateral did not belong to him… He would be done. It would surely bankrupt him, put his fortunes to ruin. The Iron Bank were ruthless, relentless even. If that did not give him cause to distance himself from your affairs in Westeros, and further your enemies, you did not know what would. The thought is a pleasant one, and you finally realize why Lady Sareya had desired your first-born. The task at hand and its ripples thereafter, hard to deny it would be worth such. Best not to voice that thought about your wife or the Longwaters however.

Stuffing that ledger into your breast pocket, you gather up the rest and the shield to return to your men and wait for the arrival of the fleet.

---

Day 26, Month XI - 285AC ~ Dusk
The Iron Fangs - Pirate’s Cove


It had been a fair few hours before you see the Eastern Wynds and the rest of the fleet emerge into the hidden bay and disembark joining their strength to your own. The Velaryon bowmen and Ser Rycos infantry relieve your own and Ser Manfryd Velaryon is soon to join you thereafter. Still no sign of Black Betha and Ser Davos Seaworth however. As you describe the situation he frowns further and further, not that you can particularly blame him for it. The hours had given you even less to work with in terms of what was going on beyond that wooden wall. When you tell him you’d captured their harbormaster and a number of enslaved oarsmen apparently his demeanor shifts somewhat and he chews the thought with a visible movement.

“I am of a mind to end this with as little bloodshed as possible Lord Malroy,” he eventually says after a moment longer, “The idea of parley with pirates and smugglers sits poorly with me. As does the idea of drawing this out into anything resembling a siege. But with my goodniece and nephew still as of yet unaccounted for I do not wish to endanger them.”

You nod in agreement, the idea of sitting here longer than necessary equally sat poorly with yourself.
>>
“Seeing as they have decided to ignore our presence, I do think it may be necessary to remind them of the King’s Peace they have disturbed with their actions and the position they find themselves in. I am sure my men can manage to turn these ill purposed docks into a gallows before night falls. Hang their harbormaster and five oarsmen every hour thereafter until they see fit to join us at the table.”

You glance behind to see the stoney seriousness of Ser Manfryd Velaryon, looking on at you expectantly.

Agree to Ser Manfryd Velaryon’s Plan?
>Yay, hand over harbormaster and oarsmen & Parley
>Yay, hand over only the harbormaster & Parley (Bargain)
>Neigh, convince him to assault the cove instead (Convince)
>Something Else..? (Specify)

Not 100% happy with that update, was kinda hard to write.

Anyway, overnight vote. Will close tomorrow 9 October at 12PM EST. I'm going to take tomorrow off and possibly run on Saturday. I'll let you guys know here and on twitter what I decide. Thanks for playing as always.
>>
>>4485522
Only hand over the oarsmen
>>
>>4485522
>>Yay, hand over only the harbormaster & Parley (Bargain)

"Ser Manfryd if we hang everyone they might get in their heads to fight to the death, as they don't see any escape. Hang only those of authority and the rest might surrender and turn them over themselves."
>>
>>4485522
>>Yay, hand over only the harbormaster & Parley (Bargain)
>>
>>4485522
>Yay, hand over harbormaster and oarsmen & Parley
>>
>>4485522
>Yay, hand over harbormaster and oarsmen & Parley
>>
>Yay, hand over only the harbormaster & Parley (Bargain)

Make sure he understands that these oarsmen are nothing more than slaves and that whoever is charge of this operation is going to care very little about their death. His harbor master however...
>>
>>4485510
>before calling upon his men to man your Lady once more.
Lewd
>>
>>4485522
>>Yay, hand over harbormaster and oarsmen & Parley
>>
>>4485522
>Yay, hand over harbormaster and oarsmen & Parley
>>
Surprised to see no one comment on that giant crossover with House Shryke quest. Elequo is the third member of the Triumvirate right? Astonishing that they're still around, has Aurion not dealt with them yet, it's been more than a year. It'll be funny if the Triumvirate is dealt with in this quest first. Maybe they were in this quest first all along, and it was Boggs who was borrowing them.
>>
>>4485771
I've forgotten that name already. The connection makes sense, and Shryke hasn't done anything about Elequo yet.

>>4485522
>Something Else..? (Specify)
I don't think the oarsmen or the harbormaster matter at all for the bastard. This is the wrong way to go about parlaying. Offer him his life in exchange for lives of Celtigar captives.
>>
>>4485522
>Something Else..? (Specify)
Let Ser Manfryd call a parley but don't bother with gallows they are not going to give a single shit about some slave oarsmen or the harbourmaster. I don't think going "Look at this, even if you surrender we hang you, now come talk about your surrender" is a strong starting position for diplomatic talks.
>Neigh, convince him to assault the cove instead (Convince) Also the longer we wait the more time they will have for whatever it is they are doing in there, it's already been hours.
Considering our experiences with these mercs we might want to look out for wildfire traps.
>>
>>4485784
>>Neigh, convince him to assault the cove instead
Also considered this but then the hostages likely die. Better to talk it out first: what he wants and what he can offer in return for it.
>>
>>4485522
You know, I don't think that's quite the right version of neigh to use, even if we are a Malroy.
>>
>>4485793
Pleas reread the top two two lines. The last two are for if they for some reason refuse the parley. I don't think gallows are going to do anything for a parley except give the enemy more time for whatever it is they are up to, be that trap making, praying or fleeing out the backdoor.
So what I prepose is call the parley and then either talk or attack it's up to them
>>
>>4485522
>>Neigh, convince him to assault the cove instead (Convince)
>>
>>4485522
>>Neigh, convince him to assault the cove instead (Convince)
>These bastards have been making sue of wildfyre, I have a prisoner still in my keep that worked with bandits, said bandits had a wyldfyre trap that nearly killed me. Said prisoner was also part of the mercenary group backing these fucks. I have reason to believe they were bankrolled by an essossi merchant i slighted to get rid of me, buy backing bandits and those who are enemies of my family. If you goodneice and nephew are not dead already? They are likely to be bait for them to try and blow us all to the burning hells. I was only waiting so i had enough troops to make sure the fight was in my favor definitively.
>>
I'm going to go ahead and leave this open for another day just because there is some actual discussion and writeins going on.
>>
I personally just want this parley to gain the measure of this imposter Malroy. We can gain the measure of the man we are going to crucify as well as to confirm that the Celtigars are actually alive. The slaves won't do anything to get their attention but hopefully the harbor master will. He doesn't seem like a slave to me
>>
>>4485522
switching my vote >>4485700
to
>Neigh, convince him to assault the cove instead (Convince)
>>
>>4485771
Opposite, I'm borrowing some Shryke characters that skirt along the edges of that canon. Do note, I never mentioned whether or not the Elequo is still around, some of those letters are rather old. For all we know these could just be remnants or a splinter faction, who knows. I was careful to allow the possibility that Aurion might deal with Elequo within the next few years. Either way. Where there are slaves, there are surely slavers.

Anyway, I'll be hanging around the thread for a few hours as I work on some behind the scenes stuff. If there are any questions, thoughts, or concerns anyone wants to hit me with have at it.
>>
>>4486132
After this could you maybe do some slice of life kinda updates back in Steadhold. Dealing with Visenya and Obella/Lorelei

It could be a nice change of pace after all this action.

I was also thinking that maybe doing a PoV change with either Obella or Visenya could be nice.
Also read this from the Shryke thread

>Neither do secondborns. They marry the Sunglass girl their father told them to marry and dont run off to Essos with some whore
>>
>>4486132
Speaking of the Sunglass girl, how is she doing anyways?

Also, how are Dorian and Cecilia doing? Are we going to find out any more about her marriage and his well being anytime soon?

Also, I mentioned it earlier but I noticed in the House Fortunes Sheet that the Crown will be taking the Tear in 6th months. Does that mean we are out of luck or is that our time limit to gain the 10 power and put Lucas there?
>>
>>4486137
>After this could you maybe do some slice of life kinda updates back in Steadhold. Dealing with Visenya and Obella/Lorelei

Oh no we have a lot more hard hitting stuff before we get back home. Gotta see to Jon on Dragonstone now including a vote or two there, the off to King's Landing for Isis annulment, helping Lady Chelsted, and a few other courtly matters to attend to.

Even when we get back home then we'll have two House Fortunes to sort out. Dealing with a number of things related to Brynden not being home for some time. Mason, Lucas, and Obella all have important stuff. Including a potential Mason POV shift. And then maybe then, I'll do some soft scenes. Visenya will probably be first, she needs some actual screentime.

>other POV shifts
I considered doing one for Obella when she was on her spy mission that was coming up. But I'm on the fence about it as of now. Visenya is unlikely, I think it'll give too much insight into her as a character that will hold too much sway over any interactions with her.

>greentext
Had a laugh.

>>4486220
>Speaking of the Sunglass girl, how is she doing anyways?

Married, has a pair of sons with a Ser Dustain Bar Emmon named Daron and Darroch. He's a household knight serving Lord Guncer Sunglass. Mind you none of these things are anything Brynden would know, he barely remembers her name unless prompted. She may have a bigger part to play elsewhere, as would her father, Ser Roderick Sunglass.

>Also, how are Dorian and Cecilia doing? Are we going to find out any more about her marriage and his well being anytime soon?

Fine, better than before now that Cecilia is married. And not any time soon. Rickard Wence's sister keeps tabs on her as she's the governess in Maidenpool, and will occasionally send letters back that Rickard will table until Brynden comes around if thinks they are worth his time. There is a high likelihood that Brynden may not hear of her for some time unless he actively seeks out information regarding her and Dorian.

>>4486220
>Does that mean we are out of luck or is that our time limit to gain the 10 power and put Lucas there?

That's one of the things you'll be learning about in King's Landing. Lord Arryn has some matters of court that Brynden will be receiving a summons to. That is included among them. The Crown is just taking a more active hand in that particular piece of land dispute, and you'll learn why when we get to King's Landing and catch up with a certain character. It's a time limit. More specifics later.
>>
Well anyway I'm off for the night. Still not sure about an update or run tomorrow have some things that need attended to.

Vote is still up until 12PM EST tomorrow 10 October. I'll probably update on intentions to run then.
>>
>>4485522
Changing my >>4485566 vote to
>Yay, hand over only the harbormaster & Parley (Bargain)
>>
>>4485522
>Neigh, convince him to assault the cove instead (Convince)
>>
>>4485522
>>Neigh, convince him to assault the cove instead (Convince)
>>
Alright vote is closed. I'll tally a bit later as I need to run out soon.

Also no run today but possibly a singular update later in the afternoon. Sorry about that.

Next full run will be Monday, 12 October at 2-3 PM EST. Which will see us finishing up here. See you all then.
>>
I'm reading the archives and almost caught up but have a question. Are we going to do the Hayford coup still??
>>
>>4487996
Dont remember any coup
>>
>>4488049
There was talk of a peaceful coup and trying to remove Lord Winston from power after we returned from Highgarden.

Iirc the premise was to stop Winston from doing further harm to Hayford lands, as well as to the Crackclaw Alliance. The rough plan was to get Ser Roger Hogg on board and then put in a proxy to rule until Lady Cassana and Wesley's RIP child comes of age.

To be fair it never really got off the ground and it's likely something on the back burner as we obviously have far more pressing things like pirates, Isis' annulment and what not going on.
>>
>>4488091
oh hey someone remembers my plan, my understanding is there was groundwork laid but we never got anywhere with it in terms of actualising it
>>
>>4487996
>>4488091
>>4488420
Yes that's still on the docket, as anon stated some of the groundwork has been laid for it, but given the subterfuge elements of it that's largely an Obella affair. She's been fairly busy with the annulment, Lys, and spy affairs in Myr and Redward's lands. So yeah, nothing has quite been actualized yet, but there is groundwork for it.

I have it in my notes as something to discuss further and put plans into motion. Including the hows, whos, and whys. I am most curious as to who everyone is thinking for the Knight/Lord Protector position (or however we want to call that).

Alright so in a 6-5 decision we're going with neigh with some write in action, a la, >>4485784 & >>4485945 & >>4485969. So, still let Ser Manfryd call his parley, but without the gallows. Anyway, I'll need a roll.

Please roll 6D6 (5D+1B) for Persuasion(Convince).
>>
Rolled 5, 5, 4, 5, 1, 1 = 21 (6d6)

>>4489192
>>
Rolled 3, 4, 2, 3, 4, 4 = 20 (6d6)

>>4489192
>>
Rolled 5, 2, 1, 6, 1, 6 = 21 (6d6)

>>4489192
>>
>>4489193
20
>>4489207
18
>>4489237
20

Alright that is a failure by 1. I'll put up a vote on whether or not to spend a point of Glory here or not.

I'll leave this vote open overnight, until tomorrow, 12 October, at 12PM EST prior to the run.

Spend 1 Glory for a +1B on the previous test?
Note: You will need to roll a 2 or better to succeed. This will be a best one of one roll.
>Yay
>Neigh
>>
>>4489254
>Yay
I feel like this is kind of an important moment for Brynden
>>
>>4489254
So we failed to convince him and because he has the overall command he gets to decide the fate of the slaves and what not correct?

>Yay
Brynden may be on the chaotic side of the alignment chart, but his heart is still in the right place and I can't see him letting slaves go to their death for nothing.
>>
>>4489267
>So we failed to convince him and because he has the overall command he gets to decide the fate of the slaves and what not correct?

Yeah that's the gist of it.
>>
>>4489254
>Yay
Damn, 21 is a heroic level test.
>>
>>4489254
>>Yay
>>
>>4489254
>>Yay
>>
>>4489254
>Neigh
>>
Chaotic good Brynden eh, slotting into the Robinhood archetype even more.
>>
>>4489477
Someone made a chart in one of the old threads with all of the GoT MC alignments. Karban was Neutral Good, Karban Neutral Evil, Harrock True Neutral. I think Brynden was CG then too. Someone should make a modern one, Aurion is for sure chaotic neutral
>>
>>4489501
Lawful Good: Landon Grallner
Neutral Good: Dustain Karban
Chaotic Good: Brynden Malroy

Lawful Neutral: ???
True Neutral: Artys Harrock
Chaotic Neutral: Aurion Shryke

Lawful Evil: Mervyn Reynold
Neutral Evil: William Bordain
Chaotic Evil: ???

Thoughts?
>>
>>4489512
If there was a Redward quest it'd be him on the CE level.
>>
>>4489512
Aw yeah thats it.

Good chaptic evil Ironborn quest fucking when. Taking thralls, burning the westerlands, plundering the Arbor, collecting noble salt wives.

I do not think for a second anyone could pull off a lawful neutral quest though.
>>
>>4489254
>Yay

Just seems IC.

>>4489512
Brynden is another lawful good. Too focused on perceptions and "being the lord" to be chaotic.
Merv is neutral evil. He doesn't revel in his deeds.
Bordain is just dopey enough to be chaotic good.
Agree with the rest.

>>4489535
>Ironborn
Sounds like a meme-fueled shitshow waiting to happen. It could work if done well, but I wouldn't have much hope for it to not devolve into an anime harem quest with the setting lightly sprinkled on top.
>Lawful neutral
A tradition/order at all cost knight/lord sounds fun to me.
>>
>>4489254
>Yay
>>
>>4489671
I don't think he's lawful good, he doesn't have any faith in lawful institutions outside of his own morals.
>>
Alright going with yay and spending a point of Glory. New total is 4.

You need a 2 or higher to succeed on the previous test. This is a best of one roll.

Please roll 1D6 (1B) for Persuasion(Convince).
>>
Rolled 3 (1d6)

>>4490180
Roll high!
>>
Rolled 3 (1d6)

>>4490180
>>
>>4490181
And that'll do it. New totals are 22, 18, 22. Thats a success.

Alright, I will see you all in a few hours.
>>
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>>4490181
>>
We were very average
>>
Lord Brynden Malroy’s Persuasion(Convince)
DC: 21
Rolls: 22, 18, 22
>Success, One Degree

The thought sat ill with you, your facing screwing up slightly at the stoney indifference writ about Ser Manfryd’s own. The conversation draws you back in, focused upon the now, and the distant thought of what was beyond that shabby wooden wall. You clear your throat, sitting up following to regard the Velaryon Knight.

“Ser I would think that a poorly idea,” you say carefully, his eyes narrowing at you in response, though no words spring forth in retort, “I have dealt with these men before, on the mainland, in a forgotten keep nary two day right from my Steadhold. See the wound upon my chin that still refuses to heal entirely? They were all too willing to lure my men and myself into a trap of wildfire and burn themselves down with it. I too, would wish to see this done without need for further blood spent, but if I am being frank good ser, if Lady Helena and young Willas yet live at all, they would only be bait to lure us further into their caves.”

“Wildfire? Of that you are certain my Lord?” Ser Manfryd responds, his face having shifted into something more of a considering horror.

“Green flame that spreads by mere touch, near impossible to put out. Burns like the Seven Hells. I would say so, Ser.”

“Seven save us,” he mutters shaking his head, “Then what would you have me do Lord Malroy? I ill like the thought of my goodniece and nephew being caught in the midst of war.”

“Call your parley if you wish Ser Manfryd, I leave such things to your discretion, this is your command. But leave the gallows to Lord Stannis when we arrive upon Dragonstone. It would little more than incite them further and give them ample time to prepare whatever traps they have for us beyond. Besides, the oarsmen were merely slaves, hardily a one does not have the markings upon their face and back, they had no more part in this than they desired. And while their harbormaster may have some worth, they were quick to abandon the cretin to his untimely death. All he speaks of now is how some man who fancies himself a pirate king of the Stepstones would pay for his safe return. Of that I have my doubt. Even if this parley ends in nothing more than petty bickering at best or this false Malroy being too craven to show his face at worst, I would still gain measure of the man that deigns to use my family’s name.”

Ser Manfryd chews upon the thought, drumming his fingers upon the breastplate he wore, “And then I would suppose you wish to fight them?”
>>
“I would see this done, Ser,” you respond curtly, eyes favoring him with wildfire of your own. The memory sat upon your mind vividly now. Men burning to their death, desperate for reprieve from the cursed green flame, wishing to cry but the heat of it scorching their eyes and drying tears before it had chance to fall. You shudder despite yourself, a cold chill running the length of your spine.

Ser Manfryd for his part is still chewing upon your words, nodding his head softly before finding his resolve and speaking, “As you say Lord Malroy, as you had Long Isle to Ser Jon, I will defer to your better judgment in knowing these men and their craven tactics. But I will say, if harm comes to so much as hair upon the head of Helena or Willas, it will be upon your fault, I will not take blame for that. I wish to see this to an end Lord Malroy, and I will follow your command, but I ill like the decision of going to war with women and children about. I will call the parley, as useless as it may be now with your mind set, and see to my men. If that is all Lord Malroy?”

You nod slowly, Ser Manfryd having made his thoughts clear on the matter. In all truths, you were upon a rock and a hard place here. Dally too long, faffing about in mockeries of parleys with a slaver and a man that claimed falsehoods, and they had a chance to escape or worst yet spite the face by cutting off the nose in burning it all down, themselves included, in hopes of killing you. Take the war to them immediately, with further men at your back, and you risked the lives of the Celtigar children. Well in all actuality, there was no ideal answer here.

“You’ve an hour, Ser. If they do not answer, then, I will wait no longer. Have the men set up pyres and torches to give us light, I fear this battle will take us into the night. Most of all, warn your men, caution them against foolish action,” you state simply, “My own and Ser Jon’s already know the horrors of their wildfire. It stays with a man, haunts them even. That is all Ser.”

Ser Manfryd regards you with a long look, wordlessly before turning on his heel to call orders to his men. Your eyes remain upon the wooden wall, its cold quiet still churning the thoughts about your mind in a poor manner. Why was it that your enemies always saw fit to go to quiet and ground when you strode too close. A proper sellsword would stare you down across the battlefield, though often than not those men were resigned to a fate beneath the earth. You supposed like yourself this Ser Ambrose had thought better of the actions, veteran sellswords were hard to come by after all. And the ones you did know were like Vargar, you think to yourself with a sharp bark of laughter before turning back to your men to prepare them for the battle soon to be at hand.

---
>>
The hour passes by quiet as you had thought it would. Ser Manfryd and the captain of his bowmen, who you had learned was known as Ser Symond Stillwaters, had taken a place a fair distance off from your ranks of men who all waited in anticipation. Their flag only stirred occasionally, and you could see the annoyance in Ser Manfryd’s manner, that they had ignored him, the he could not garner attentions by putting men to their death. Word had spread of the potential for wildfire, the whispered fear upon the lips of your less seasoned men and those of the Longwaters and Velaryon men was all too obvious even when you had called them to order. The moon had begun to creep into the sky, and while it was still summer a cool on the air from the Narrow Sea set gooseflesh across your exposed skin. About you were a number of fires, fueled by whatever scraps of wood were available, including dissembling one of the docks which spout heavy smoke into the air, trapped beneath the caves and giving a slight haze to your vision and the smell of smoke to your nose. Though frankly you were grateful for it, the smell of death and unclean bodies was near rancid, the pile of bodies on the far side of the mine’s entrance wafted about on the sea air, turning stomach and emptying belly of more than one of your men.

Ser Rycos’ and his men had decided to take down one of the masts of the Scarlet Letters in case a ram was necessary to breach the walls, apparently Ser Jon had done so in the past and it was easily done, the ship herself being in poorly shape after so many years of service to the House. Additionally, upon his return, Ser Aeros had suggested repurposing the grapples and hooks they used for boards to scale the wall. Lacking any ladders it was a fair idea, though only a single company of men would be able to do so, and you hoped they would be able to open the gate before they were set upon by whatever men lay in wait. Ser Aeros also reports to you that they had not seen any possible escapes having circled the island a fair few times, and a few of his men taking row boats to land and searching until night had fallen. Red Farer and the Bloody Seahorse were now out and patrolling in case they had missed anything. Even under cover of night, with the moon as full as it was, you doubted they could escape you now.

You wait a few moments longer, stretching and rolling your shoulders that tired with the long day. No doubt your men were just as tired. You are just as certain they wished a full belly, a horn of ale, and a good night’s sleep as you did by this point, but yet they stood at attention, the occasional yawn going unremarked as you could hardly keep down your own at this point. You feel yourself let go of a sigh when Sers Manfryd and Symond turn to return to the battlelines. The former hardly gives you more than a stern nod, his face wrought with anger and annoyance.
>>
“ATTENTION! FORM UP!” you call, the clatter of steel and men suddenly behind you.

The wooden palisade stood quiet even still. Whatever lies in wait beyond surely ready by now to face you. More men to be put beneath the earth. Whoever this false Malroy claimed to be he was not of your kin. Your own would at least have the courage to look upon the man that was soon to defeat him. If they had wildfire, a fear that could be totally unfounded, you worried for when they would see fit to use it. No matter who you sent first, there would be danger, an immense amount of it. And the longer you waited, the worse that feeling of impending doom felt your mind. You take a sharp breath and ready your command.

Taking the wall.
>Grapples and open the gates for the rest of you (Specify Company)
>Ram the door and spill in together (Specify Company)
>Smoke them out, make them come to you
>Something Else?

Where does Brynden command from?
>The front
>The middle
>The back

Notes:
>Brynden will be a part of the grapple or ram team if the front is voted. If smoke them out is voted, then he will be a part of the first wave to attack. He will use his sword and shield.
>The middle will put Brynden with the second wave of attackers on any vote. He will use his sword and shield.
>The back will put Brynden with the archers and arbalesters. He will use his bow.
>Ser Manfryd is attaching himself to the Velaryon Archers and Ser Rycos is attaching himself to the Longwaters First Regiment.

Power Units:
>Malroy First Regiment (Trained Infantry)
>Longwaters First Regiment (Trained Infantry)
>Velaryon Bowmen (Veteran Archers)
>Vargar’s Arbalesters (Elite +2 Arbalesters)
>>
>>4490302
>Grapples and open the gates for the rest of you (Specify Company)
>Malroy First Regiment (Trained Infantry)

>The front
>>
>>4490302
>>Ram the door and spill in together (Specify Company)
>Longwaters First

>>The middle
>>
>>4490302
>Ram the door and spill in together (Specify Company)
>Malroy First Regiment (Trained Infantry)

>The back
>>
>>4490302
>>Grapples and open the gates for the rest of you (Specify Company)
>Malroy First Regiment (Trained Infantry)

>The front

It might be shadow running but spilling in blind all together seems like a good way to get everybody hit with wildfire.

Question are the walls even manned?
it's going to be pretty embarrassing storming in only to find out everybody was on the beach, and Ambrose left with the hostages in a row boat hours ago.
>>
>>4490302
>>Smoke them out, make them come to you
>The back
>>
>>4490302
Hmm, I don't see why we hold back earlier if we were going to go for an assault. We should have taken the wall after the dock.

>Ram the door and spill in together (Specify Company)
>Malroy First Regiment (Trained Infantry)
>The middle
>>
>>4490351
Walls are not manned.
>>
>>4490302
>Grapples and open the gates for the rest of you (Specify Company)
>Malroy First Regiment (Trained Infantry)

>The front
>>
I'm going to go ahead and leave this open for another 30 minutes while I attend to something on my side real quick.
>>
>>4490302
>Grapples and open the gates for the rest of you
>Malroy 1st Regiment

>The Front

I think smoking them out might cause the Celtigar to meet an ignoble end.
>>
Grapples and the Malroy first take it. With Brynden Malroy on the front lines again. Haven't done that in awhile.

Alright I'll need some rolls. First off.

Please roll 7D6 (5D+2B) Warfare(Command).
>>
Rolled 1, 5, 5, 5, 3, 2, 6 = 27 (7d6)

>>4490412
>>
Rolled 3, 5, 5, 4, 1, 4, 2 = 24 (7d6)

>>4490412
>>
Rolled 1, 2, 3, 3, 4, 1, 2 = 16 (7d6)

>>4490412
>>
Rolled 1, 3, 3, 4, 6, 4, 2 = 23 (7d6)

>>4490412
>>
Rolled 6, 1, 2, 6, 4, 5, 2 = 26 (7d6)

>>4490412
>>
>>4490414
24
>>4490416
21
>>4490419
14

DC 9 for Scale Walls Order, easy pass. Now we'll do the First's Athletics test to actually climb the wooden wall.

Please roll 4D6 (3D+1D Grapples) for Athletics(Climb).
>>
Rolled 6, 2, 5, 5 = 18 (4d6)

>>4490423
>>
Rolled 4, 3, 6, 3 = 16 (4d6)

>>4490423
>>
Rolled 5, 2, 6, 2 = 15 (4d6)

>>4490423
>>
>>4490425
18
>>4490426
16
>>4490428
15

DC 12, easy pass again. I'm just going to go ahead and use one of these as Brynden's as well since he has the same pool. Writing now.
>>
>>Ram the door and spill in together (Specify Company)
>>Malroy First Regiment (Trained Infantry)
>the middle
Command the ranged units to keep them pinned down
>>
Lord Brynden Malroy’s Warfare(Command) - Order: Scale Walls
DC: 6
Roll: 24
>Success, Four Degrees.

Malroy First Regiment’s Athletics(Climb)
DC: 12
Roll: 18
>Success, Two Degrees.

Lord Brynden Malroy’s Athletics(Climb)
DC: 12
Roll: 16
>Success, One Degree.

“FORWARD, FIRST! SCALE THE WALL!”

Your voice echoes, in the mines, the cavernous halls beyond spitting your words back at you. If they did not know you were coming before, they certainly did now.

“Ser Manfryd!” you yell back, “Your command, once the gates are open send in Ser Rycos and his men to join mine and bring ranged support in cautiously.”

“And where will you be my Lord?” he calls after you.

“Upon the walls!”

You check to assure your sword belt is snug against your waist and shield secured to your back. Your bow would do you little good in the dark and tight corners of the spent mine. And your men would hear your rallying cry as you lead amongst them. Captain Theodore would need not worry to hear your voice now. Your men had begun to move into a brisk march, the forward most of them carrying the lengths of heavy knotted rope with grappling hooks upon the end. The wall itself could not be much more than fifteen feet tall, and poorly made to boot, but it was enough of an obstacle to be worth taking now. The bodies of the arbalesters you had not dared to have your men collect prior lest they spring some ambush upon them. Your men pick about them carefully, taking their places beneath the banded logs of the wall.

Five grapplings going sailing upwards, gaining purchase and lodging into the wood above. Your men begin to scale the rops not a moment after, aiding one another with lifts and hands above to pull the others up. It was rough going in their chain harberks with shields and weapons upon their hips. You climb after the fourth of this rope, having little issues with the wall for your feet to press against and the knots to gain a grip. A pair of your men offering their arms for you to take and with a final pull you’re over the wall with near half the company, staring at the dark passage before you. Had they managed to give you the slip somehow still? There had not been another ship you knew of and surely Ser Aeros and the rest of the fleet would have seen them in dusk’s last light. It was wide enough for a number of men to march down, the result of years of mining no doubt, but you had no idea how far it went, or what lingered in the shadows.

The light here was dim, and tainted with the haze of smoke. You strained your eyes against the darkness, listening intently as you could amongst the grunts and clatter of your men as they scaled the walls.
>>
“You five with me. We’ve a gate to open. Eyes and ears open lads!” you snap off quickly, not wishing to lose focus in such an easily exposed spot. Your five infantrymen follow after you down the rough ladder and move to where the gate was, a pair of heavy wooden planks keeping the gate sealed fast, a number of slats propped against it in the hopes it would hold you off longer. But why..? Your men are quick to work in twos, helping one another uproot the slats. You cast an eye back again, frown upon your face and attempt to peer into the depths of the shadowy light.

Please roll 2D6 (3D-1D Haunted-1D Shadowy Light+1B Notice) for Awareness(Notice).
>>
Rolled 3, 1 = 4 (2d6)

>>4490456
I want Awareness so bad
>>
Rolled 4, 5 = 9 (2d6)

>>4490456
>>
Rolled 2, 3 = 5 (2d6)

>>4490456
Does wildfire have a distinct smell?
>>
Rolled 2, 1 = 3 (2d6)

Fuck
>>
>>4490459
3
>>4490462
5
>>4490464
3
If it did it'd still fall under Awareness(Notice).

Welp, that's a hard failure. DC is 11. There are two ways to potentially succeed on this test.

Burn a Destiny Point and add a +1D6 with a necessary roll of 6 to succeed. You would get that Destiny Point back after King's Landing.

Spend a Destiny Point for an automatic success. Destiny Point is gone thereafter.

You have 1 Destiny Point. Glory won't do anything here. No I'm not going to tell you what you're rolling against here.

Destiny Point?
>Burn it
>Spend it
>Neither, roll with the failure
>>
>>4490473
>>Neither, roll with the failure
i dont want to spend the dp now feel like this is a trap vote
>>
>>4490473
>>Neither, roll with the failure
>>
>>4490473
>Neither, roll with the failure
You know things are bad when QM offers to burn a DP
F
>>
>>4490473
>Neither, roll with the failure
>>
>>4490473
>Neither, roll with the failure
this is gonna hurt
>>
>>4490473
I think you may have burn and spend flipped.
>>
>>4490473
>>Neither, roll with the failure
>>
>>4490495
Oh whoops, you're right. Wasn't even thinking, been so long since I've had to look at either. I'll fix that in the future, but its fine here since no one even voted for either.

Alright, looks like a hard neither. Gonna take our lumps. I just need one more roll for this update.

Please roll 3D6 (3D-1D Shadowy Light+1B) for Athletics(Strength)
>>
Rolled 6, 6, 3 = 15 (3d6)

>>4490502
>>
>>4490510
A 12, perfect.
>>
Rolled 3, 6, 3 = 12 (3d6)

>>4490502
>>
Rolled 6, 5, 3 = 14 (3d6)

>>4490502
>>
>>4490510
12
>>4490516
9
>>4490518
11

That 12 will do it, as the Dc was 12. Hope you're all ready for the pain. Writing.
>>
>>4490520
we've had a good run all things considered
>>
>>4490561
I'd be quite sad if this ended, I think only some of Lordy's quests beat this for me
>>
Veteran Arbalesters Sneak
DC: 8
Roll: 11
>Success, One Degree.

Lord Brynden Malroy’s Awareness(Notice)
DC: 11
Roll: 3, 5, 3
>Failed.

You hear it too late.

The soft tink that you had grown accustomed to bringing ruin to your enemies now echoing somewhere within these caves. In the shadows, hazy dark beyond your field of vision.

You drop the slat you had been aiding one of your infantrymen wrench free. The soft thud clouding the sound further. You whirl around, eyes having adjusted enough to the dim light to suddenly see the second wall, the men among it, myrish crossbows pointed your way. Your voice almost catches in your throat, you try to order them to defend themselves, but your men were unawares, and you too late. Seven no.

“SHIEL-”

Ser Ambrose Flowers’ Warfare(Command) - Order: Ambush
DC: 9
Roll: 21
>Success, Three Degrees.

Veteran Arbalesters’ Attack I
DC: 7
Roll: 7
>Success, One Degree.
Damage:8+2 Ambush=10*1=10-(4 AR-1 Penetrating)=7
Resolving: 6 Health-7 Damage=0 Health
>Malright First Regiment Disorganized ⅓ | -1D, +3 Discipline
>Lord Brynden Malroy takes 2 Damage (10/12)
They had a pool of 4D for Marksmanship but took a -2D Marksmanship for Shadowy Light. Could have been much worse.

Your voice is cut off by the heavy thump of enemy crossbows, and the screams of your men caught unawares. Bolts riddled the wall, and picking off your men whose silhouettes were still obvious upon the top of the palisade. Two of the men beside you fall over dead to bolts catching them from behind. Your infantrymen have become a disorganized mess, and you knew a second volley was to come not long after. You try to turn yourself, to make yourself small but instead catch a bolt to your upper thigh, piercing deep into your brigandine and biting flesh and bringing a curse to your lip almost immediately that you swallow with clenched teeth. A hand is quickly upon it and you rip it from your leg, feeling the gush of fresh blood following after and soaking your underclothes. Your men would be massacred here if you did not do something quickly, the other three of your men are looking about gormlessly having forgotten their task by the sudden attack.

“The gate, THE GATE,” you hiss through the pain and they come to with panicked nods and begin to work at the slats again, another of them coming with you to the heavy wooden planks that sealed the gates.
>>
Lord Brynden Malroy’s Athletics(Strength)
DC: 12
Rolls: 12, 9, 11
>Success, One Degree.

With a stiff grunt, and your free hand held upon your wounded leg that threatened to buckle against the weight on your shoulders, you free the first plank, and the second plank not soon after. Though already the moans and screams of your men fill your ears, they have lost their will, turned to a mess. You only hoped they would be able to hold out a moment longer. The four of you lean into the doors, one of them falling when a bolt finds its place in the nape of his neck, body goes rigid and falls to the wayside. You grit your teeth and find yourself almost stumbling out when the gates swing open, a flood of light from the pyres and torches illuminating beyond the doors now in a singular pillar. Scrambling to force your back against the now open gates you peer around, eyes focusing to the new light-

Seven a-fucking-bove.

You blink a few times, almost in disbelief at the horror before you. The pair of walls formed a bailey almost, but one closer to a butcher’s slaughterhouse. The smell had not hit you until now, but the reeking stench of unclean flesh, the dead, and shit assault you all at once as you look upon the near fifty men in chains before you, quaking and attempting to desperately stand still, holding a clay pot aloft. Your breath quickens, eyes flitting about the men, their faces filled with fear and marked as slaves all. They wore fear like a shroud, either they knew what they held in their hands or they feared the master’s whip that had put it there enough to know not to drop it. But you knew, you had seen those same pots before. Wildfire. Green fiery death itself. You swallow hard before freezing in place, noticing the worst of it. Among them, in the middle was a boy. A boy who wore, albeit it torn and filthy, silver and red colors of House Celtigar. Standing amongst them, a blindfold about his eyes, but shaking like a leaf in the wind. That must be the youngest Celtigar son, Willas. The absolute bastard, you… you… Were at a loss for words as your eyes focused upon him, attempting to figure out a solution here, but your mind was a fog.

“PRETENDER!” you hear a voice call. It almost sounded like Dontos’, again setting you to blink and eyes searching about the second wall before landing upon a man in half-plate, a morningstar in his hand held aloft so that you may find him better, and his arm about a crying woman. A noticeable pregnant woman at that. Seven Hells. You had never met her before, but it simply had to be Lady Helena, despoiled, raped, frightened for not just her life but for that of her brother. Her sobs are uncontrollable, and you think the man ready to strike her before lowering his morningstar to point towards you, his face coming fully into view in the pillar of light once he removes his helmet.
>>
Iliad had spoken true. Had he not wore such a cruel grin about his face it would be as if you looked into a mirror, even at the distance you had him. The pair of your men that lived opening the gates looked horror-struck, passing a look to you which you caught in the corner of your eyes with mouths hung ajar.

“SHOW YOURSELF CRAVEN!” he yells and you see him flick an order off with a nod of his head, his arbalesters changing position and aiming down towards the men who desperately held the pots of wildfire aloft, “OR I WILL KILL THE BOY! YOUR MEN! AND YOURSELF ALL IN ONE FELL SWOOP!”

You feel the anger welling in your chest again, the wildfire that bore from your eyes to match which sat before you. How dare he. To call you pretender, craven as he hid behind slaves, a boy, a woman. The man was nothing more than the dirt you stood upon, if you had not given so much hatred to the Red Bastard himself, this man would surely eclipse it at the moment. You grip the pommel of your sword, removing your shield and raising it higher to avoid and further ignoble action. The shield painted with the heraldry of your family, a gift from your uncle. You were no pretender, no mere sellsword playing at Lord. This man spoke words born of discontent and lies. The rest of your men have arrived at the gates by the time you step forward, and you put a hand back to hold them off, confusion clear upon Ser Rycos’ face when he raises his visor as you wave them back a few steps.

Taking a step into the pillar of light that illuminated the spent mines you raise your shield, and see the man’s face twist into wroth at the sight of it. You pull your command voice again, putting the bass and reverb into it as best you could in response to the horrors before you, “I AM LORD BRYNDEN MALROY! Lord of Steadhold! Lord Marshal of the Southron God’s Eye River! A Knight anointed in the light of the Seven! WHO COMMANDS HERE TO CALL ME PRETENDER!”

Quiet settles in after your voice finishes echoing, his men unmoved though the poor strained faces of the slaves looking close to tears and giving up. Willas flinches slightly, looking about wildly before Helena’s voice calls for him to stay still, a desperate screeching thing that finally earns her the mailled backhand of the false Malroy, she falls but is caught and roughly pulled back up by his free arm, her lip cut and cheek bruising with blood run down it. In the light and with a better chance to see her, that was unlikely to be the first time.

“My name is Ser Ambrose Malroy! The true Lord of Steadhold!” he responds, voice filled with cocksuredness, “You desired to parley!? Well here I am, let us do so! My terms are simple. You return my slaves, allow my men to take ship and leave with the girl. And you can keep the boy, and not suffer a screaming, agonizing death by wildfire. I am not afraid to die pretender, are you?”

What do you do? What do you say?
>Open Discussion.
>>
>>4490580
>Counter offer
He gives the boy as gesture of good will, and he gets to duel us for his birthright. If he's truly not afraid to die today, it should be no issue killing a wounded man.
>>
holy fuck dad you are a right bastard. i don't have any damn idea. backing >>4490586 cause I got nothing
>>
>>4490586
backing this cause it's gonna make shit super tense. I hope we can use our bow, nothing can survive that thing.
>>
>>4490580
>>4490586
Support
>"Is the magister's patsy talking? Because no true Lord of Steadhold hides behind a women and slaves."
>>
I'll leave this open for another 30 minutes or so for any further discussion. I know its a hard place and big ask.
>>
>>4490580
Agreed. Allow his men to board and prepare their ship. The slaves can be close at hand, and assurances can be given to him.

He wins, he takes Helena, the slaves and his men. He loses, his men can't flee on their own but he does obviously.

It wouldn't be our fault if See Manfryd pursues them and sends them to meet the Stranger
>>
>>4490612
His men CAN flee on their own, but he DIES obviously***
>>
Alright I'm going to go ahead and use a combination of >>4490586 & >>4490612. Seeing as its all in line together. That will require two rolls.

Please roll 5D6(5D) for Persuasion(Bargain).
>>
Rolled 2, 5, 2, 2, 4 = 15 (5d6)

>>4490637
>>
Rolled 4, 1, 5, 2, 4 = 16 (5d6)

>>4490637
>>
Rolled 1, 2, 3, 6, 2 = 14 (5d6)

>>4490637
>>
Rolled 1, 6, 3, 1, 5 = 16 (5d6)

>>4490637
>>
Rolled 5, 3, 1, 5, 2 = 16 (5d6)

>>4490637
>>
>>4490639
15
>>4490640
16
>>4490641
14

Well that's a failure on a DC 18. We'll see what we're thinking following the second roll.

Please roll 5D6(5D) for Persuasion(Incite).
>>
Rolled 3, 4, 5, 4, 2 = 18 (5d6)

>>4490645
Fight us you fucking craven. The Gods hate a coward
>>
Rolled 6, 3, 4, 5, 3 = 21 (5d6)

>>4490645
luck be a lady tonight.
>>
Rolled 4, 4, 4, 5, 4 = 21 (5d6)

>>4490645
>>
Rolled 5, 1, 5, 1, 4 = 16 (5d6)

>>4490645
>>
>>4490648
18
>>4490649
21
>>4490652
21

Hahaha, quality. 21 passes on a DC 21. What a pair of rolls.

So, with that in mind. Ambrose will fight you, he'll agree to that as you appealed to his 'birthright' and pride. Smart move. However he will not agree to the terms, but I won't tell you specifically what he isn't agreeing to. I will however allow a vote to spend a point of Glory on that roll.

If we spend a point of Glory, again, it'll be a best of one roll. And you will need a 3 or better to succeed. Spending a point will bring you down to 3 Glory.

Alternatively we could spend got that right this time a Destiny Point for an additional +1D, best of one roll, and need a 2 or higher to succeed. You'll get that DP back after King's Landing.

Or we could burn it, and make that roll an automatic success. DP is gone thereafter.

And lastly, we can roll with the failure. And see what he demands in exchange for his agreeing to duel Brynden. So a vote:

Glory or Destiny Point Spending on the Persuasion(Bargain) test?
>Spend a point of Glory (+1B)
>Spend a Destiny Point (+1D)
>Burn a Destiny Point (Automatic Success)
>Roll with the failure
>>
>>4490661
>Spend a point of Glory (+1B)
We may need that DP during combat as he seems to be a well-trained, martial man.
>>
>>4490661
>>Spend a point of Glory (+1B)
need to destiny for the fight.
>>
>>4490661
>>Roll with the failure
don't like spending all that glory this thread
>>
>>4490661
>>Roll with the failure
>>
>>4490661
>>Spend a point of Glory (+1B)
>>
Know what, thread is pretty slow and I think this is important enough for an overnight vote. So I'll end a bit early and pick up again tomorrow since I planned on doing another full run then.

So, this vote will remain open until 12 PM EST tomorrow 13 October. I will be running another full session tomorrow at 2-3PM EST that will see everything here finished up after the duel.

Thank you all for play as always.
>>
>>4490661
>Spend a point of Glory (+1B)
>>
>>4490661
>Burn a Destiny Point (Automatic Success)
>>
>>4490661
>Spend a point of Glory (+1B)
>>
>>4490661
>Burn a Destiny Point (Automatic Success)
>>
>>4490661
>>Burn a Destiny Point (Automatic Success)
let us not die
>>
>>4490720
>>4490791
>>4490912
Why are you wasting the dp which we might very well need in the fight on this? We might have to bargain with him over this but we’re getting our fight.
>>
>>4490661
>>Spend a point of Glory (+1B)
>>
>>4490661
>Spend a point of Glory (+1B)
We need the destiny point for the fight
>>
>>4490661
>Spend a Destiny Point (+1D)

>>4490912
>let us not die
I don't think that's likely before the fight begins, the failure here is probably about weather or not he let's a hostage go before we fight.
>>
>>4490661
>>Spend a point of Glory (+1B)
>>
Alright going to call this a touch early because I don't see it changing now.

We are going to spend a point of Glory on the Persuasion(Bargain) test here, >>4490637. We now have 3 Glory. This is a best of one roll. You need a 3 or higher to succeed. If you do not get that the roll will be considered failed.

With all of that in mind.

Please roll 1D6(1B) for Persuasion(Bargain).
>>
Rolled 5 (1d6)

>>4491206
>>
Rolled 6 (1d6)

>>4491206
>>
>>4491207
A 5 will do it. What luck we're having on spending Glory this thread. New totals are, 18, 20, 18.

I need one more roll now, just to get your men organized and put an end to the warfare.

Please roll 7D6(5D+2B) for Warfare(Command).
>>
Rolled 4, 3, 2, 6, 6, 4, 5 = 30 (7d6)

>>4491209
>>
Rolled 6, 5, 5, 1, 6, 4, 4 = 31 (7d6)

>>4491209
>>
Rolled 3, 1, 4, 1, 3, 6, 1 = 19 (7d6)

>>4491209
>>
>>4491211
25
>>4491212
26
>>4491213
17

Easy pass on a DC 9. Thank you.

I'll see you all in a few hours for the start of the session.
>>
>>4491207
Godspeed you meddling kid
>>
Oh wait, I had one more vote.

Duels are not generally done with bows or crossbows, as they are not considered as honorable as melee combat. However, someone mentioned hoping to use the bow.

Now I'll allow it, but only for the opening round. And it'd sort of be like a pistols at dawn situation. Thereafter it'll be a melee combat. There are people here who will judge you for it, that goes without saying. But it might be beyond Brynden to care at this point considering the amount of dishonorable tactics Ambrose is employing right now.

If you want to do this you'll have to succeed on a DC 18 Persuasion(Taunt) test to get him to agree. So a vote.

Attempt to taunt Ser Ambrose?
>Yay
>Neigh
>>
>>4491233
what our dices for taunt ?
>>
>>4491233
He seems obsessed with honor despite not displaying any. Surely he will allow a craven and a pretender to use a bow?

>Yay
Afterwards we will say that we put him down like the dog he were.
>>
>>4491233
>Yay

An heirloom of Old Valyria (The Dragonbone) protecting the legacy of her sons (House Malroy) against vile pretenders. Fuck this motherfucker. Let's double shot the cunt into the next millennia.
>>
>>4491233
>Yay
fuck honorable
>>
>>4491233
>Neigh

It can make us look craven to onlookers and just trivializes the fight.
>>
>>4491233
>Yay
>>
>>4491233
>Yay
>>
>>4491233
>>Neigh
Feel like it'll hurt our reputation more than itd help the fight.
>>
>>4491233
>>Yay
All it takes is one shot then
>Vicious: Activated
>>
Alright looks like a yay to me on that.

Please roll 5D6(5D) for Persuasion(Taunt).
>>
Rolled 1, 3, 6, 5, 2 = 17 (5d6)

>>4491341
>>
Rolled 3, 2, 2, 1, 2 = 10 (5d6)

>>4491341
>>
Rolled 4, 5, 6, 6, 5 = 26 (5d6)

>>4491341
Are you scared, imposter?
>>
>>4491342
17
>>4491343
10
>>4491347
26

That range of rolls was hilarious. Alright that's all I needed, thanks.
>>
>>4491347
Holy based
>>
Oh man, this is finna be gooooood!
>>
File: disgunbegood.gif (966 KB, 350x188)
966 KB
966 KB GIF
>>4491351
>>4491410
>>
Lord Brynden Malroy’s Warfare(Command) - Order: Organize
DC: 9
Roll: 26
>Success, Four Degrees.
>Malroy First Regiment Reorganized

“Easy men of Steadhold,” you say, raising your free hand to those that lived through the volley of the crossbow bolts, many were wounded, many more were dead. Your voice is level, trying not to betray your fear of what stands before you, so precariously close to fiery death, “Form up outside the gates. Wait for orders. Easy, carefully.”

Your men begin to stream out, keeping their backs to the walls and a watchful eye upon the arbalesters on the secondary wall. Some carefully drag their dead out with them and you watch them from the side of your eyes, though they remain trained upon this false Malroy. You grimace when you see your Captain for an afternoon, Theodore, being carried out by two of your men, a bolt angled awkwardly into his eye and his body limp. The First had seen too much death this campaign. It was a strange feeling to be on the opposing side of such ruin, it had not been since your days in the Disputed Lands that myrish crossbows had struck such a harsh blow to your men.

“Parley?” you respond, licking your lips, and moving your free hand above your head, “We hear your terms and agree in part. Give us the boy as a gesture of goodwill and your men are free to go. Man the Kingcrab and away for Essos or wherever they may wish to go. But you will turn yourself into our custody. Be given a fair trial. Lady Helena will be kept under close watch and treated well, you have our assurance.”

“Those are not my terms, Pretender. You have no advantage here. Either answer my terms or we are done here. And the boy dies,” Ambrose responds, and Helena struggles and shrieks against him before a cutting glance quiets her lips to a trembling sob.

Lord Brynden Malroy’s Persuasion(Bargain)
DC: 18
Rolls: 20, 18, 20
>Success, One Degree.

Lord Brynden Malroy’s Persuasion(Incite)
DC: 21
Rolls: 18, 21, 21
>Success, One Degree.

Pretender... The audacity of it all. But the man had left himself open to you, too much he placed upon this false narrative that guided his life. No more claim than a chipped shield with a cousin’s arms halved upon it. It was perhaps a stupid decision, one with enormous risk to yourself and House. But this a time of desperation, you could not allow him to win here, no matter what cost.
>>
Putting silvered tongue to purpose you speak, “No true Lord of Steadhold, nor heir of Malroy would hide behind slaves and women, Ser Ambrose. Nay, I name you Pretender. No more than the bastard’s son without cause for claim, a Flowers, like so many within the Golden Company. One of thousands. I hear your terms, and I reject them. But I will offer you once more mine own. In exchange for the boy’s life and Lady Helena rendered on to our protections, I will grant your Seven given right of a duel for your birthright. Against myself, no champions, only two claimants to the title of Lord of Steadhold. If you defeat me, Lady Helena is yours, take your ship, your men, and leave this place, press your claim to the new King. Please the Magister with your victory. Be the sellsword playing at Lord. I care not, as I would be dead, what folly you take thereafter. If you are truly not afraid to die upon this day, then surely a wounded man should give you no bother. Unless that armor and mace are all but show, and you truly are a craven hidden behind slaves and women.”

You see the response disarm him, his body lean forward, the look of a starved dog tempted with a fresh cut of meat writ about his face. He does a poorly job of hiding it even when he attempts to compose himself and responds, “And if you win?”

"Then your claim is nothing more than words upon the wind. Lady Helena is returned to her father as is his ship and son. Your men put to the sword. And you into my custody. If you yet live."

He thinks on it a moment before saying with a rapid serious of nods, "I would have assurances pretender! I hardly think your honor worth trust."

“But name them.”

“My men will man the ship prior. My slaves will be kept on hand and the others returned to me. My wife will be guarded by one of my own to yours, so that your treacherous line does not rescind on our deal following your defeat. And I would have my harbormaster back.”

“And the boy?”

“Take him yourself,” he says with a dismissive wave, “I accept the terms of this duel, Pretender. Pray to your Seven now, for I shall have no mercy upon you. We meet upon the moon’s height.”
>>
He barks a sharp command in myrish, and a pair of men emerge from the gates of the second wall. Dressed in queer robes, not a hair upon their face nor head and carrying large clothes. They begin to take the wildfire pots from only a handful of the slaves one at a time. Leaving the others to hold their burden still. Was it a ruse you wonder, between fifty men they only take five pots before returning to the depths of the mine behind them. You allow a breath you had not realized you were holding before carefully picking through the slaves that still stood in chains, fearful of dropping their burden even after the strange men had left. Young Willas is trembling still, shaking like a leaf in cold autumn air, when you place a hand upon his shoulder, he flinches away before trying to compose himself with a sniffle and holding himself rigidly still, his head held high despite it all.

“It is okay Willas, easy lad, easy,” you say gently, kneeling before him to untie his hands and take the blindfold from his eyes. You almost retch when you see what is beneath. It had not been a blind, it was a blood stained and crusted bandage covering two black holes where the lads eyes had been prior. Infection had set in, his skin sallow, and the smell of rot and pus assaulted your nose. Your breath shudders, passing a look upwards to the wreck that was Lady Helena, and your cruel facsimile that wears a look of disregard upon his face for the boy. You feel the anger in your voice rise, wildfire pour from your eyes, “What have you done!” you hiss out, voice dripping with vitriol.

“He could not keep them to himself,” he says almost nonchalantly, “So I took them out with a hot poker. Boys ought to know better than wandering about where they don’t belong.”

“My name is Brynden,” you say, taking Willas’ face in your hands, covering his ears, “Do not listen to him any longer. You are safe, I promise you, you are safe.”

He nods slowly, and goes to speak, his lips cracked and dry, voice hoarse, “I-I-I need to protect H-helena. W-where’s my sister? Wilson told me I had too. I had too. I promised him-”

If Willas could still cry you could not tell, but his sniffles were real, the pain on his voice. He was deathly thin as well you realize, holding his boney shoulder with the ease you would a newborn, and carefully pick him up into your arms holding the boy close to your body, what little strength in his arms wrapping around your neck. You carry Willas back to the first gate, yelling for Ser Manfryd to come, all the while he kept repeating the promise he had made to the long dead Ser Wilson Celtigar. The look of horror struck upon his face when you pass him Willas leaves the veteran man frozen in place before you tell him the importance of seeing to the boys wounds with a heavy handed voice. The boy would suffer more before this came to an end you knew, hopefully there was some fight left in him.
>>
“Your sister will join you shortly,” you say to the boy, in some hopes of assuring him, but his words had turnt to mumbles and sniffles in Ser Manfryd’s arms as the Knight ran off to his ship calling for his ship’s healer. The boy needed a proper Maester you knew, and you would sooner be done with this that you may sail through the night to Dragonstone.

Casting an eye back you look at Ser Ambrose with contempt, his arbalesters still trained upon the slaves. This man disgusted you beyond reproach, hatred for him drip from every glance that you gave him, and he could not care less for it, claiming you pretender upon every response. His care for honor only went so far as pressing a claim he had no right not, everything else about this man was as honorless as any other sellsword you had ever met. It had driven such an anger to your mind that you disregarded your own even, this fight need be won, by any means.

Lord Brynden Malroy’s Persuasion(Taunt)
DC: 18
Rolls: 17, 10, 26
>Success, Four Degrees.

“My bow against your own!” you yell crossing the gate’s threshold again, “Use a myrish crossbow or longbow I care not. But the first blow shall be struck by arrow or bolt.”

“The Pretender dares to change the rules of the duel to his favor? You are no Lord.”

“And you are but a gutless craven still. Man enough to strick a woman and mutilate a child, but not enough to take my challenge,” you snarl, voice harsh tinged with wildfire, “Use a bloody myrish crossbow for all I care. Take whatever advantage you seek. I spit upon your damanable honor. You are Lord of nothing.”

“I WILL BE LORD OF STEADHOLD! I AM THE LAST OF THE TRUE MALROYS!” he curses back at you, looking to his side and ripping the crossbow of the arbalester to his right, aiming it down at you, “I could take you here and now, Pretender.”

“Then do it. By the bloody Seven themselves, DO IT!” you snap back, “You’ve not the fortitude. As I said, I call you false, craven, pretender.”

You can see the burning hatred in his own eyes now, you had not even thought to raise your shield, only a finger towards him in steady retort. But for every bit he looked your mirror, there were cracks, falsehoods about him. His eyes were little more than pale green, not the emerald wildfire of your own, they were the dying embers of a fire to your own blazing inferno. His hair little more than fool’s silver, gray and dull, you doubted it was even true. His face contorts with anger, and you can see the frothing rage upon his lip when he responds, “FIFTY YARDS! NO MORE NO LESS. ONLY THE FIRST! I WILL NOT HAVE SOME PRETENDER CALL INTO QUESTION MY HONOR! IT MATTERS NOT HOW YOU WILL DIE BY MY HAND!”
>>
You lower your hand, and turn on heel, giving your back to the man that still pointed a crossbow at you. It was more a dare than anything you think idly, a smile curling upon the corner of your lips as you cross the threshold to your men again. Your breath tries to steady itself thereafter, your heart threatening to burst from your chest so heavy it pounded. You call for a healer yourself, suddenly remembering the searing pain in your leg from where the bolt had pierced it, hobbling over to a stool and cursing beneath breath when hot wine floods the wound and soaks your underclothes further. The man deftly wraps it a moment after, and you give him a firm nod before rising to put pressure upon it. The injury would do you no good in the fight to come, but you could muscle through the worst of it. The moon would be at its height within the hour. Your body worn and wishing for sleep, nothing a handful of cold seawater splashed upon your face could not handle. You can see your breath in the dim light of the pyres about you, as you stare into the sea, hands steadying your body while you make eye contact with the mirror of yourself in the water. A poor falsehood, a mirror wrought with cracks and missing detail. A man that would be dead by your hand.

---

Day 27, Month XI - 285AC ~ Midnight
The Iron Fangs - Pirate’s Cove


Ser Rycos Celtigar stood beside you now, sword and shield in his hands, his face wrought with anger as the two of you look across the circle of men where Ser Ambrose Flowers stood. His squire, or second, whatever the man was held a tower shield and a morningstar, while the false Malroy held a myrish crossbow. The man was a seasoned warrior even still, that much you were certain of, your arrow may be the deciding factor in this fight. Ser Manfryd had been fit with wroth when the terms of your parley had been delivered to him, his anger hardly contained as he watched the companies of mercenaries and arbalesters board the ship and prepare it for launch. The slaves were still in chains, all of them now, by the docks, a few of the crossbowmen watching after them. To your absolute disgust the harbormaster had been freed of his own bondage and now stood beside Ser Aeros Stonemont upon the deck of Eastern Wynds, Lady Helena stood between them, hardly able to contain herself still, and threatening to fall over given how heavily pregnant she was and tired beside. The news of Willas’ condition had been poorly upon the already fragile Lady Celtigar, Ser Manfryd would hear nothing of waiting. Instead ordering the Red Farer and her crew to make for Dragonstone immediately, the poor stashed within the captain’s quarters, his breath faint and body weakening by the minute.
>>
You tighten the grip on your greatbow with the idle thoughts bringing your mind to focus from the stormy, rumbling turmoil it had been. Reaching for your quiver, fingers lightly touching the fletching of a pair of them, thoughts continuing along the lower road. You could put two of them into him from this distance with hardly a thought beside and then be on him with your sword a moment after as he reeled. It was not honorable, you knew that well enough, but neither was the bow in your hand now. This was a duel between sellswords now, fighting over a scrap, not some honorbound thing for the hand of a maiden fair or the honor of some slighted Lordling. Your nostrils flare with a new hatred, anger upon every breath. Fingers clutch to the fletching and you bring...

Please roll 5D6(4D+1B) for Agility(Quickness).

Use Double Shot?
>Yay
>Neigh

>>4491495 Taunt roll is supposed to be Two Degrees. My bad.
>>
>>4491502
>Yay

It's only -1D so we'd still be using a pool of 7 Dice (5D+2B). This mother fucker is going to die with the first volley.
>>
>>4491502
>Yay
>>
>>4491502
>Yay
>>
>>4491502
>Yay
>>
Rolled 3, 4, 1, 3, 1 = 12 (5d6)

>>4491502
>Yay

Good god dad what the fuck did the Celtigars do to you?
>>
Rolled 2, 4, 3, 2, 5 = 16 (5d6)

>>4491502
Forgot dice
>>
Rolled 5, 4, 6, 5, 3 = 23 (5d6)

>>4491502
>>
>>4491532
11
>>4491535
14
>>4491536
20

Solid 20 for initiative there. Just waiting on votes now really. I'm fairly certain I know where the vote is going, but just to be fair.

How is whenever I do a return thread it always involves you guys killing one of the bads?
>>
>>4491541
Becuase you leave just before we get to kill them?
>>
>>4491541
Because you have a tendancy to leave on cliff hangers like some of the writers for series shows.

Half expecting bryden to lurtz this boromir.
>>
>>4491502
>Neigh
>>
Lord Brynden Malroy’s Agility(Quickness)
Rolls: 11, 14, 20
Ser Ambrose Flowers’ Agility(Quickness)
Roll: 6
>Lord Brynden Malroy First in Initiative

...two arrows. You keep them pressed together, hardly giving the bastard a chance or anyone else around cause you to react. Though you don’t doubt that Ser Rycos has noticed by the way he turns his head, staring out towards the dock instead. A fair reaction, but you care little now for the glares and whispers about the circle of men that were not your own. This man would die, not only for the crimes committed against the Celtigars, but for the ones against your own family. You would never know if it were true, but perhaps Samuel Hayford had known him, met once to get that poison he dared to use against your son. No doubt this is where it came from if he kept such company with the tryoshi. And Samuel died for that, lost to the same madness that had taken his father in grief. For what happened to Ser Jon Longwaters, a man that alongside his own flesh and blood brother you considered a brother, a close friend, perhaps one of the few anymore amongst Illiad and Mason. And for every crime and act he committed to continue this proxy war against you by Magister Tychano Osten. That ends here, if the myrish Magister wished to come for you, he need do it on his own now and the Red Bastard will be left without allies. You were close now, closer than you had ever been before. To vengeance, to justice.

You know he is ready now, by the way he pulls himself up, eye cast to the moon and a lick of lips. He thinks to taste your blood tonight, but will soon be choking upon his own. Fitting it was that one of the last vestiges of your family’s homeland, Old Valyria, now had found place in your hand here, at this moment. The enormous greatbow made from the blackened dragonbone that had stayed in your family for generations, but shaped to greater purpose. Would the stories of its first taste of blood by one of valor, wielded by the last of House Malroy? Or rather songs sung of black deeds done with dishonor in a duel against his own kin. Would they name you kinslayer for it, if he die by your hands now? Would word of Brynden Blackshaft, the greatest among archers of the Seven Kingdoms change to Brynden Blackheart, a man of dishonor and kinslaying, the bow remembered for the cruel black mirror of the noble Summer Islers golden heart bows it was fashioned after? What name would rest upon this bow in the annals of your family’s history? Would it be revered as a true heirloom of the family or gather dust in the Malroy vaults, a stark reminder of the darker days that had been in the House’s past? He was but a pretender you remember, thoughts having grown dark, and mind of turmoil. He would be named as you spoke, after his defeat, and his fool’s claim lost. You slow your breath, and push idle thoughts to the side, they were not for here. Not now.
>>
Ser Manfryd stands in the middle, arm raised. He acknowledges the both of you in turn, his face fixed upon disdain for what this was to be. You cared little.

The arrows find themselves in place upon the amethyst nock, the banded gold and horseshoe shape of it finding place in your fingers as you draw. The pull is strong, it resists you even at times, your muscles so tired as they were and of want of sleep. The black limbs of dragonbone flex as you draw further, the golden caps on either end where the string is strung that reflect your family’s coursers look of want to ride out against your strain, the rubies in their eyes glowing in the pyres about you. The bowstring glimmers with flecks of cloth-of-gold in those same fires, and your fingers flex around the deep purple leather wrapped about the riser as you finally anchor in your draw and feel your body’s natural position fall into place. Beyond the words of Old Valyria that sung prayer carved into the limbs of the greatbow, your family’s birthright, their heirloom, stood the man who thought to claim it as his own. Your eyes narrow, half focused on the blurry image of Ser Manfryd but fully upon the man that had held the myrish crossbow aloft in thoughts to out power you. A fool’s thought. You feel your breath now, your mind gone quite of darker thoughts, and focus upon the task at hand. You had made your family a fortune at near three times pace and half the bow. The man that stood across from you now knew not his folly.

But he soon would.

Breath.

The arm begins to slowly drop. You hardly regard it.

Aim.

The false Malroy snaps his helmet closed, he had been yelling, a battlecry, for want of yelling. You had not heard it. They would be among his last words.

Loose.

Please roll 7D6+1 (6D-1D Double Shot+3B-1B Training+1 Extraordinary) for Marksmanship(Bows).
Taking best two of three.

Finally a proper update about the bow in action.
>>
>>4491502
>Double Shot
What's the advantage?
>>
Rolled 5, 3, 2, 4, 3, 4, 4 + 1 = 26 (7d6 + 1)

>>4491603
>>
Rolled 3, 1, 5, 4, 6, 3, 1 + 1 = 24 (7d6 + 1)

>>4491603
>>
Rolled 2, 3, 3, 1, 3, 6, 6 + 1 = 25 (7d6 + 1)

>>4491603
Fucking goosebumps over here
>>
Rolled 1, 5, 4, 6, 3, 2, 2 + 1 = 24 (7d6 + 1)

>>4491603
>>
>>4491610
21
>>4491616
22
>>4491617
22

Two 22s will do. Writing.
>>
Lord Brynden Malroy’s Marksmanship(Bows) Attack I
DC: 3
Roll: 22
>Success, Four Degrees.
Damage:9*4=36-(9 AR-2 Piercing)=29
Resolving: 15 Health-(29 Damage--29 Wound Taken =15 Health
>Ser Ambrose Flowers | 0/5 Injury, 1/5 Wounds | -1D all tests

Lord Brynden Malroy’s Marksmanship(Bows) Attack II
DC: 3
Roll: 22
>Success, Four Degrees.
Damage:9*4=36-(9 AR-2 Piercing)=29
Resolving: 15 Health-(29 Damage-29 Wound Taken) =15 Health
>Ser Ambrose Flowers | 0/5 Injury, 2/5 Wounds | -2D all tests

Ser Ambrose Flowers Marksmanship(Crossbows) Attack I
DC: 6
Roll: 4
>Failed

Ser Ambrose Flowers Marksmanship(Crossbows) Attack II
DC: 6
Roll: 2
>Failed

The hammer blow of your greatbow is louder here you realize, when the sounds of war and sea do not muddle what your ears can hear. It is a heavy thump, somewhat like the myrish crossbows, but more elegant, refined. She sings when in your hands. When arrow nocked and bow put to purpose, her truer purpose. She would not be known for black deeds or the horrors of war, nay, NAY you say with Seven damned thought. She would be hailed as the beauty she was, all made of Valyrian song and heart, strung and played by the last son of a Valyrian House, the last scion of the old world with wildfire behind his eyes and hair of silver upon his head. The blood that flowed through so many ancestors before you here and now bent to your justice, your revenge against those that sought to bring you low, to those pretenders to the throne. You would not be the last. She would go on to the hand of many beyond your years. But she yet need a name, one to be remembered in song, in lore. And she would have one soon, once this put to an end.

They fly together you muse, thoughts returned to the field before you. It was as if the passage of time had slowed for you, for this brief moment, watching as the two arrows streak across the field in perfect unison. You could not have asked for a better shot, the pair drawing no distance from one another even as the closed the gap. It is not until you blink, and your body begins to move to throw Ser Rycos your bow and drop your quiver belt to the ground, before taking sword and shield in hand that the world comes back to reality. The two arrows take him in the ribs, piercing the rusted and old half-plate he wore as if it were a lady’s sheer silks. Blood gushes from it hardly a moment later, and Ser Ambrose is dropped to the ground from the force of it. The pair of arrows resting deeply in his chest.
>>
You think him dead for a moment, wonder if he even managed to get off his own shot before your arrows took him, the crossbow bent and broken in the dust beside him. If he had the bolts had not even come near you. He stirs a moment later, gripping the pair with one hand and ripping his helmet off with the other. Blood comes pouring out with it, his mouth a bloody ruin that coughs and sputters more blood onto the sand beneath him, as he screams in pain and snaps the arrows off.

“HONORLESS! PRETENDER!” he roars, blood and flem both flying from his mouth as he does so, tossing the arrows to the side. Insult that mattered little. Blood still gushes from where his breastplate had failed him. And he heaves like a labored dog, you think to have caught him in a lung, collapsing it and putting him on shorter breath. Just as likely still the second had caught upon rib and broke it causing only further damage. You were no Maester you could not say.

Ser Rycos catches your bow with a slight stumble, the enormity of it foreign to the man, you catching your bastard sword in turn and thrusting arm into the grip of your shield. You throw yourself into battle not a moment after, dashing the distance with all haste, leg screaming in pain from the wound it had taken already. A pair of the false Malroy’s men had pulled him up and put mace and shield into his own hands, though he forgo the helmet choosing to look at you with blood soaked chin and malice in dull green eyes.

You’d make him regret that look.

Please roll 6D6+1 (4D+3B-1B Training+1Superior) for Fighting(Long Blades).
>>
Rolled 6, 6, 5, 4, 1, 3 + 1 = 26 (6d6 + 1)

>>4491674
>>
Rolled 1, 1, 6, 2, 6, 4 + 1 = 21 (6d6 + 1)

>>4491674
>>
Rolled 4, 1, 4, 4, 6, 3 + 1 = 23 (6d6 + 1)

>>4491674
>>
>>4491676
22
>>4491681
19
>>4491683
19

22 it is, seems to be a good number today. Writing.
>>
Lord Brynden Malroy’s Fighting(Long Blades) Attack I
DC: 9
Rolls: 22, 19, 19
>Success, Three Degrees.
Damage:4*3=12-9 AR=3
Resolving: 15 Health-3 Damage =12 Health
>Ser Ambrose Flowers | 0/5 Injury, 2/5 Wounds | -2D all tests

Ser Ambrose Flowers Fighting(Bludgeon) Attack I
DC: 9
Roll: 11
>Success, One Degree.
Damage:4*1=4-9 AR=0
Resolving: 12 Health-0 Damage=12 Health
>Lord Brynden Malroy | 0/4 Injury, 0/4 Wounds

He goes to meet your blade with his tower shield when you bear down upon him, having fallen for the feint and you instead swing around it, rolling your shoulder hard against the bulwark of steel and wood to get to his open side. Had he gotten slow being such an old sellsword you wonder, recalling of his was a favorite opening of many you had known. Catching your foot you lash out into his side, driving the point of your sword into the brack between breast and back plate and twisting slightly when you feel it make purchase. With just as quick a step back you dance out of the way of his retaliation, drawing your sword close across your shield arm in a defensive stance opposite of him. Your feet move quickly, opening and closing the gap as he tries to maneuver into your guard, dancing with you in a twisted manner in the sands beneath the pale moonlight.

Finally he wildly steps forward, bringing his morningstar over his head quickly but just slow enough for you to react with your shield. His sword arm was on the same side as the wound you realize, and the swing had been made weaker for it. You knew Mason’s morningstar well enough to know the bite of it, the sting and loss of feeling in your hand when it shatters your shield in the practice yard. Yet here it was a dull thump, not gaining any teeth and slumping down before getting caught on the lip of the shield where he wrenched it free and moved back into his own position. The false Malroy spits a glob of blood and spittle before you, thinking to taunt you now. Half the fool he was.

With practiced foot you move inwards, lashing out with blade and shield in a dance to put him upon his backfoot. He parries your blows and staves off a flurry with his tower shield, his teeth obviously gritting when he does so and his breath coming hard. One that is mildly successful in opening up his guard for your strike to ring true. If you could put his arm to an end by focusing upon the already wounded side and the soft areas abouts you could put this to an end quickly before he regained a second wind.

Please roll 6D6+1 (4D+3B-1B Training+1Superior) for Fighting(Long Blades).
>>
Rolled 2, 2, 5, 6, 1, 6 + 1 = 23 (6d6 + 1)

>>4491711
>>
Rolled 2, 1, 5, 1, 2, 5 + 1 = 17 (6d6 + 1)

>>4491711
>>
Rolled 3, 1, 3, 6, 6, 5 + 1 = 25 (6d6 + 1)

>>4491711
>>
>>4491719
20
>>4491721
14
>>4491728
21

21 will do it then. Writing.

Always enjoy doing combat scenes. I can bang out updates in 15-20 minutes and keep the action moving.
>>
>>4491731
>12 health, 5 injuries and 3 more wounds to go through
Oh boy better settle in for the night. Good luck rolling fellas I'll check back in the morning, maybe you'll be done by then. If he's rolling with just 2 test dice it's literally impossible for him to damage Brynden. Just take all 3 rolls.
>>
>>4491731
3 dmg on three degrees susses is going to take a while.
Seems the archery took this from a close brutal slug fest to a one sided beat down. Thank the seven he took the bait, I was getting major second thoughts about the stakes of this match. Even if we win it was a stupid selfish bet, and I hope Dantos, Obella and every named character in Steadhold chews us out. Just imagining where it would have left our family if we lose.
>>
Lord Brynden Malroy’s Fighting(Long Blades) Attack II
DC: 9
Rolls: 20, 14, 21
>Success, Three Degrees.
Damage:4*3=12-9 AR=3
Resolving: 12 Health-(3 Damage- 5 Injury Taken) =12 Health
>Ser Ambrose Flowers | 1/5 Injury, 2/5 Wounds | -1 & -2D all tests

Ser Ambrose Flowers Fighting(Bludgeon) Attack II
DC: 9
Roll: 16
>Success, Two Degrees.
>Shattering 2 Activated, Superior Shield Defensive Bonus 3-2=1
Damage:4*2=4-9 AR=0
Resolving: 12 Health-0 Damage=12 Health
>Lord Brynden Malroy | 0/4 Injury, 0/4 Wounds


Your blade finds purchase in the underside of Ser Ambrose’s arm when he overextends attempting to meet your footsteps. The wool padding here does little when he makes the mistake to snap his arm down upon it and you pull up and out, digging into his flesh and leaving a trail of blood upon the edge of your sword. He curses and attempts to bat the sword with his shield though you dance away, taking up a defensive stance again a fair few paces off from him. Blood has taken to dripping beneath his arm now, soaking the gambeson beneath and leaving his sword arm weaker than it had been before. Or so you thought.

He presses you, having regained some measure of strength and hails upon you hammer blow, after hammer blow drilling into your shield. You feel the rivets that kept your grip in place beginning to loosen, one of the leather straps falling uselessly by the wayside not a moment after and your grip on the shield wobbling when Ser Ambrose manages to finally get you on your backfoot. You shake your arm out as you try to clear yourself of him, bastard sword upon shoulder and your knees bent. Your arm stung now, that was the feeling you remembered, and the painted courser upon it was half a ruin when you finally gave it a glance. You needed to continue pressuring him, hoping for an opening that could do more damage to him than the nicks and cuts you had been prior.

Please roll 6D6+1 (4D+3B-1B Training+1Superior) for Fighting(Long Blades).

>>4491740
>spoiler
Nope 3 test die, just a really bad first round of rolls for Ambrose.
>>
Rolled 1, 1, 3, 2, 4, 4 + 1 = 16 (6d6 + 1)

>>4491757
>>
Rolled 6, 4, 3, 2, 3, 6 + 1 = 25 (6d6 + 1)

>>4491757
>shattering 2
Fuck fuck fuck.
>>
Rolled 4, 2, 1, 4, 4, 1 + 1 = 17 (6d6 + 1)

>>4491757
>>
>>4491764
14
>>4491765
20
>>4491769
15

Only a 20 this time. Writing.

>>4491742
Wouldn't rest easy just yet.
>>
>>4491779
>Wouldn't rest easy just yet
Uh oh
>>
>>4491779
>Shattering 2 Activated
>Wouldn't rest easy just yet.
should have kept my stupid mouth shut
>>
>>4491779
Oh boy! He's still in the fight after taking -2D. Imagine if we had not taken the dishonorable option here, he would have fucking killed Brynden and the amount of salt that would flow would kill all the fish in the oceans.
>>
I forgot, can Brynden wield his bastard sword two-handed with the buckler?
>>
Once the shield gets destroyed I suggest using the Adaptive quality of our sword and wielding it two handed for +1 base damage.
>>
I would like to avoid killing him. Just to avoid being label as kinslayer by our rivals and detractors. Let's send him to the wall or deliver him to Stanis for hanging.
>>
Lord Brynden Malroy’s Fighting(Long Blades) Attack III
DC: 9
Rolls: 14, 20, 15
>Success, Three Degrees.
Damage:4*3=12-9 AR=3
Resolving: 12 Health-(3 Damage-5 Injury Taken) =12 Health
>Ser Ambrose Flowers | 2/5 Injury, 2/5 Wounds | -2 & -2D all tests

Ser Ambrose Flowers Fighting(Bludgeon) Attack III
DC: 7
Roll: 14
>Success, Two Degrees.
>Shattering 2 Activated, Superior Shield Defensive Bonus 1-2=0
>Superior Shield Broken
Damage:4*2=4-9 AR=0
Resolving: 12 Health-0 Damage=12 Health
>Lord Brynden Malroy | 0/4 Injury, 0/4 Wounds

Bouncing your sword off of your shoulder you attempt to press into a game in Ambrose’s guard you’ve noticed him leaving open a little too long each he finishes an attack. If nothing else it could be said he was half as much the fighter you had expected him to be. The ruin of your shield that hung loosely on your arm spoke to that at least. Despite a punctured lung and a broken rib, if how he favored that side so much now was any indication, he was still making slow plodding headway into your defenses. You had only taken a ringing for now, but feared what would be to come the moment you lost your shield. Seven fucking Hells. You plant your backfoot and launch into him again, bringing you blade about in a wide arc that rattles his shield and forces him to a grunting stance, his weaker knee looking to buckle but manages to hold up for the moment. That will not do you think to yourself, and swing the force of your body into your shield side and drive the ruined point into the knee, causing him to shout out in pain and fall to bended knee before you. Withdrawing your sword you flip it in hand and crash a blow over the tower shield he was using to keep you off him and manage to knock into his jaw. You feel a tooth or two crack or come loose but it isn’t long before the bastard is roaring and pushing you off him as he stands to his full height once more.
>>
He was as strong as Dontos you realize, trying to back up in your same dance as before, but catching too many blows on your already battered shield as he wildly and recklessly swings his morningstar. One of those attacks comes far too close for comfort and you feel your arm hyper extend slightly, shoulder rolling as the shield is torn from your arm and crashes to the ground. Those about you gasping slightly when they see you need to roll off to the side, pulling at your arm to regain feeling and nurse the ache that had set in now. The shield your uncle had gifted you had been turnt to little more than bent metal and wood fit for the fire. The golden courser lay broken upon the sand. You feel fury well up in your chest again, and now with both hands wield your bastard sword and stare the false Malroy down across the battlefield as he pulls himself into his own defensive stance now. He was still wounded, bleeding from so many cuts and blows, but he had regained his second wind, and was pressing that advantage. You would need to press your own.

Please roll 6D6+1 (4D+3B-1B Training+1Superior) for Fighting(Long Blades).
>>
Rolled 6, 5, 4, 5, 4, 1 + 1 = 26 (6d6 + 1)

>>4491830
>>
Rolled 3, 4, 5, 3, 5, 4 + 1 = 25 (6d6 + 1)

>>4491830
Guys I'm scared now
>>
Rolled 3, 4, 6, 4, 1, 1 + 1 = 20 (6d6 + 1)

>>4491830
Is he modelled on Merv over in unca Joe's quest?
>>
>>4491833
21
>>4491834
19
>>4491838
18
Not entirely, I've had his statblock for awhile. I'll share it with everyone after the fight. But he does take some Mervyn cues for sure, some Landon Grallner ones too.

>>4491805
Brynden was using his Superior Shield. Was being the operatize word.

>>4491817
That was the plan.

>>4491821
There will be a handful of votes regarding all of those things if it comes to that. Let's see this battle through first however.
>>
>>4491845
>Landon Grallner
I miss him, dad
>>
>>4491845
Dad this is legitimately tense i dont regret the decision but hot damn i have never actually been scared for a mc bfore
>>
>>4491845
>spoiler
I still think about how we lost that little girl.
How the fuck do you lose a little girl?
>>
Godspeed I have to go to bed now.

before i go here are some ideas for a bow names if we get that far tonight.
>variations on goldenharth
Blackharth
Dragonharth
Boneharth

>variations on horse/house themes
???
The sunsetbow
Ebonsong(from goldsong)


>variations on dragons and valaryan themes
Dragonsbreath
Balerion's talon/tooth/claw

>variations on suicside by heirloom name
Staghunter
Stangers harp
The BBC(Bryden's Black Cuntdestroyer)
>>
>>4491898
>Mutt's Law
>>
>>4491898
>Ebonsong
Like it, alternative Ebonbow.
>>
Lord Brynden Malroy’s Fighting(Long Blades) Attack IV
DC: 9
Rolls: 21, 19, 18
>Success, Three Degrees.
Damage:5*3=15-9 AR=6
Resolving: 12 Health-(6 Damage-5 Injury Taken) =11 Health
>Ser Ambrose Flowers | 3/5 Injury, 2/5 Wounds | -3 & -2D all tests

Ser Ambrose Flowers Fighting(Bludgeon) Attack IV
DC: 6
Roll: 13
>Success, Two Degrees.
>Shattering 2 Activated, Common Brigandine Armor Rating 9-2=7
Damage:4*2=4-7 AR=0
Resolving: 12 Health-0 Damage=12 Health
>Lord Brynden Malroy | 0/4 Injury, 0/4 Wounds

Ambrose had tried to be quick and subtle about how he changed his stance in response to your now two-handing your bastard sword. But his footwork was the easy tell, it was that of an old done Knight. Not the sort that had kept themselves in fine form long into their elder years such as Dontos. He missteps just slightly and you see the opening in his guard, driving forward to press the advantage you had. Without a shield to press against the tower Ambrose wielded you instead throw your shoulder and the full weight of your body into it, putting it between the two of you and pinning his arm to his body, and drawing out for him to retaliate with his free arm. The wind up is too slow with how battered that side of his body is and when he goes to attack you it results in little more than him beating his own shield like some foolish boy off to battle. Rather he found you again on his shield side, and pressing into the same gap you had assaulted before, the blood having already soaked through and stained his armor being drawn freshly again when you angle your blade upwards and twist when you feel the hardness of what you assume is bone.

Again the false Malroy roars with anger and pain attempting to ward you off or snap your blade form hand a he turned on you. For your part you manage to keep up with him, continuing to dig your blade into him with every movement. His eyes have become bloodshot, the pale green looking sickly as he stares at you, his bloody maw turning into a cruel smile which draws a queer look across your own face. You hadn’t the time to react to his morningstar crashing into your own side, driving the wind from your lungs and leaving you coughing, doubled over, and stumbling backwards. He drives a knee into your side with the moment’s chance, and you just barely hold onto your bastard sword despite his attempts to free it from you hands. Failing that instead you catch another glance of the morningstar, and feel its teeth gain purchase and rip free a smattering of the plates that made up your brigandine. You almost fall upon your arse, but manage to catch yourself on a knee, hand and sword in the sand before he drops another attack into where you had been sat, but just too slow to catch you as you manage to jump back and onto your feet.
>>
You favor your side with a hand for a moment, casting an eye towards to see flesh had not been touched, likely a bruise beneath however. Not the first time your old brigandine had been turned to ruin, but certainly the first time across the Narrow Sea. Bringing your sword to bear again you assume a more defensive stance, crossing your legs upon bended knee once again carefully as the two of you circle to gain position. He still had something left to give you, a few more blows like that to your armor and you’d have little left to protect you from them.

Please roll 6D6+1 (4D+3B-1B Training+1Superior) for Fighting(Long Blades).
>>
Rolled 1, 5, 2, 5, 2, 5 + 1 = 21 (6d6 + 1)

>>4491920
>>
Rolled 6, 4, 2, 6, 3, 3 + 1 = 25 (6d6 + 1)

>>4491920
>>
>>4491915
>4*2=4-7 AR = 0
Huh? Shouldn't Brynden have taken 1 damage here?
>>
Rolled 1, 4, 1, 3, 4, 1 + 1 = 15 (6d6 + 1)

>>4491920
>>
>>4491924
18
>>4491930
20
>>4491936
13

20 it is, writing. You guys are whittling him down.

>>4491931
Oh whoops, yep you're right, thank you for the call out. Eyes just glazed right over it. Will fix in the next update.

>>4491854
Yeah same. Maybe I'll get back to him someday. No promises though.

>>4491874
To be fair, she wasn't that little. She was rather plump. Which I suppose if anything would make it more difficult? Hm.

>>4491872
Just wait until you see Royce's statblock.

>>4491898
Love all the name ideas. I'm sure we'll come up with something good from this.
>>
>>4491930
Well lets hope this was enough.
>>
Lord Brynden Malroy’s Fighting(Long Blades) Attack V
DC: 9
Rolls: 18, 20, 13
>Success, Three Degrees.
Damage:5*3=15-9 AR=6
Resolving: 12 Health-(6 Damage-5 Injury Taken) =10 Health
>Ser Ambrose Flowers | 4/5 Injury, 2/5 Wounds | -4 & -2D all tests

Ser Ambrose Flowers Fighting(Bludgeon) Attack V
DC: 6
Roll: 11
>Success, Two Degrees.
>Shattering 2 Activated, Common Brigandine Armor Rating 7-2=5
Damage:4*2=8-5 AR=3
Resolving: 11 Health-(3 Damage-4 Injury Taken)=11 Health
>Lord Brynden Malroy | 1/4 Injury, 0/4 Wounds

Ser Ambrose meets your sword blows this time, the haft of his morningstar grinding and sparking every time your sword bounced from it and tore upwards into a new swing not long after. Your hands had begun to buzz, that dull feeling that come from holding a sword too long and tightly. Dodging an ill timed response of a cross swing you allow your hand to slip up and half-sword your blade and drive your shoulder into the wide open guard of the false Malroy, banging it into his gorget, and driving your sword’s point just below armpit where the armor had left a soft underbelly for you to exploit. You wrench and twist with all your might, still driving into him, feet kept moving pushing him back and giving him cause to rebalance his step.

Blood is leaking down your blade by the time he manages to catch himself and loop his arm under your own and then he cracks his head into your own, with little regard for his own health. Ambrose’s forehead crunches into your nose and you feel it give way and twist, blood soon to follow not long after. It had not been the first time your nose had been broken, at least the fourth of fifth by your own count now, but it never hurt any bloody less. Immediately the hand that held the blade in your half-swording comes up and you grab your face. Blood seeping through your mailled fingers. With half a curse you try to pull back but realize that Ambrose had caught you out and drives the wedge of his shield into your gut. More of the plates fall with the attack, broken up from where the morningstar had rended the others free and again the wind is knocked from you. You try to catch yourself but instead find your feet lacking and spill onto the sand. With a forced roll you move outside the range of his morningstar, finding yourself face first in the sand, and instead it plants itself into the sand where your head had been.
>>
Your armor was near half in ruins now, and he had finally drawn blood. When you pull yourself up thick globs of it stick to the sand below and with no small amount of force grab your nose and crank it back into place, no uglier than it had been before, it was once the perfect example of valyrian features, not so much anymore after years of being broken.. “Seven fucking Hells,” you curse beneath your breath, drawing up once more to face Ser Ambrose. His arm hung limp now at least, the toll of your attacks finally tiring him. His face is red with exertion and his movements lumbering, though still deliberate. This was far from over.

Please roll 6D6+1 (4D+3B-1B Training+1Superior) for Fighting(Long Blades).
>>
Rolled 4, 5, 6, 3, 4, 2 + 1 = 25 (6d6 + 1)

>>4491976
>>
Rolled 6, 6, 5, 5, 1, 1 + 1 = 25 (6d6 + 1)

>>4491976
>>
Rolled 6, 2, 2, 1, 3, 4 = 18 (6d6)

>>4491976
>>
>>4491976
This should be just a straight 6D6 roll with Brynden taking an injury. My bad, that'll reflect in the rolls below when I calculate them.

>>4491978
19
>>4491980
22
>>4491984
14

Back to good ole 22, good roll for this one. Writing.
>>
>>4491976
>>4491975
Fucking hell, I think he plans take us with him if we kill him.
>>
>>4491991
It's fine as long as we keep hitting 3 degrees, but that'll be difficult
>>
>>4491976
Man, at this point Ambrose kinda has my respect. Dude has 2 arrows in his chest and taken countless cuts from our sword and he's still fighting. If he kills us and takes Steadhold, he has earned it.
>>
>>4492003
No way, if we die Vargar is likely to put a crossbow in him.
>>
>>4492003
He has the brutal endurance of a wild beast.
He'll be put down like one soon enough.
>>
Lord Brynden Malroy’s Fighting(Long Blades) Attack VI
DC: 9
Rolls: 19, 22, 14
>Success, Three Degrees.
Damage:5*3=15-9 AR=6
Resolving: 10 Health-(6 Damage-5 Injury Taken) =9 Health
>Ser Ambrose Flowers | 5/5 Injury, 2/5 Wounds | -5 & -2D all tests

Ser Ambrose Flowers Fighting(Bludgeon) Attack VI
DC: 6
Roll: 11
>Success, Two Degrees.
>Shattering 2 Activated, Common Brigandine Armor Rating 5-2=3
Damage:4*2=8-3 AR=5
Resolving: 11 Health-(5 Damage-4 Injury Taken)=10 Health
>Lord Brynden Malroy | 2/4 Injury, 0/4 Wounds

Trying a defensive posture you move in again, at least you still had something left, your body screamed with every movement. And the bandage on your leg was soaked with fresh blood and threatened to give out any time you locked weapons with this pretender. Seven how that word enraged you now, to think some dare call you such even to this day, the sellsword playing at Lord. And now here you stood, midst battle, sword in hand and driving it hard and hard with every swing despite your body’s want of respite. To your advantage however, the nicks and cuts had finally caught up with Ser Ambrose, his swings growing lazy and the entire left side of his body drenched in blood from his armpit and chest. It shocked you that he still stood at all. But when he thinks to land another hit upon you instead you make him pay for it, shifting to the side and watching as he overextends and buries his morningstar into the sand again, he looks up at you far too late and your sword slashes across his face, cutting his ear in half and running along his cheek. Blood splatters across the sand as you finish your swing, near exhausted for it, the tip of your sword coming to rest into the sand where the blood had fallen.

Its not until you’re on your back you realize what had happened. Ambrose had roared with a renewed fury, and sprung from bent knee on top of you, his shield pinned you to the ground and you had lost your sword in the process. Luckily you had been able to free one of your arms before he put the entire weight of his body and plate onto you and you hold it aloft over your head, warding off the blows from the pommel of his morningstar though no matter for your arm. The plates there shattered and fell into the sand around you. You could not bear a broken arm you knew and any longer and you would have one, so when he goes to raise his arm again you manage to push a knee up into the shield and rip yourself free of his attack. Ambrose falls unceremoniously into the sand, rolling a few times as you scramble across to grab your sword again.
>>
You manage to draw yourself up with a stumble, steadying yourself with your sword dug into the ground, your own breath labored now and your drawing arm half numb from the bruises growing on it already. You hope he stays down, a soft prayer given to the Warrior that he would have seen your hand true, and yet he stirs still. Pulling himself up onto his knees, attempting to force himself up the rest of the way using his shield as leverage. You shake your head, blood scattering with the action and push your hair back, the silver ruined with blood, sand, and sweat. He would soon to be finished you were sure of it, there could be no more left, Seven above how could there be? You move forward, sword drawing up aloft again.

Please roll 6D6-1 (4D+3B-1B Training+1Superior-2 Injury) for Fighting(Long Blades).

This might be it.
>>
Rolled 2, 1, 1, 2, 3, 6 + 1 = 16 (6d6 + 1)

>>4492034
>>
Rolled 1, 4, 6, 5, 1, 6 + 1 = 24 (6d6 + 1)

>>4492034
>>
>>4492034
Stay down you damn it!
>>
>>4492037
Oops, sadly not 22 again but still very solid
>>
Rolled 6, 1, 1, 2, 5, 4 + 1 = 20 (6d6 + 1)

>>4492034
here we fucking go
>>
Rolled 3, 4, 2, 5, 1, 2 - 1 = 16 (6d6 - 1)

>>4492036
13
>>4492037
21
>>4492047
17

Don't worry I fixed up the rolls. I think you need to write it as 'dice+6d6+-1' in order to work, minus the quotes, testing on my post.

Either way. Writing.

>>4492003
Man what a twist that would be.
>>
>>4492050
You subtracted 1 too little from each post, right?
>>
>>4492063
Oh I did, didn't I. God so much math today. Alright new totals are 12, 20, 16. Thank you.
>>
Lord Brynden Malroy’s Fighting(Long Blades) Attack VII
DC: 9
Roll: 20
>Success, Three Degrees.
Damage:5*3=15-9 AR=6
Resolving: 9 Health-(6 Damage-6 Wound Taken) =9 Health
>Ser Ambrose Flowers | 5/5 Injury, 3/5 Wounds | -5 & -3D all tests

Ser Ambrose Flowers Fighting(Bludgeon) Attack VII
DC: 6
Roll: 6
>Success, One Degree.
Damage:4*1=4-3 AR=1
Resolving: 10 Health-1 Damage=9 Health
>Lord Brynden Malroy | 2/4 Injury, 0/4 Wounds

“Stay down,” you say, standing over the bloody and battered man. You feel your own blood having caught in your mouth and spit to the side as you place your blade against his temple above the cut where his ear now sat in half and check open so you could see the teeth beneath.

“I would sooner die, pretender,” he hisses out at you, his head pressing against the edge of your bastard sword, drawing a thin line of blood as he stares back at you with defiance in his eyes. How he had any blood yet left to bleed was beyond you, and yet even with how pale his skin had grown and the sweat that rest upon his forehead he still managed to live on just to spite you.

“So be it,” you utterly, mouth filled with blood and hate. You raise your sword, and strike him across the temple with the pommel of it, you feel bone beneath crunch and give way and the impact stays when he spills to the ground again, blood running from the cut and broken skin and it turning to black and blue immediately.

And yet he lived still, by some possession of the bloody Seven themselves he stirs. Wounded not once but thrice, half able to breathe. Body riddled with cuts and injuries, and yet he stirred still. And most damnable of all but he manages to take a swing at you, it was weak and pathetic, built of desperation but your body had grown too tired to take it in stride and your armor too rent to stave off the blow to your knee he had taken as he fell down. You feel it buckle, it being beneath the wounded thigh that screamed in agony now, not enough to injure, but enough to bruise and give you pause as you caught your breath.

But as he was spilled into the sand, struggling for breath, to pull himself up once more you were able to draw up on wobbled knee and with a slight stumble backwards before catching yourself and placing your sword on the nape of his neck.

“I said, Ser. Stay. Down.

“Go. Fuck. Your. Self. Pretender.

Please roll 6D6-1 (4D+3B-1B Training+1Superior-2 Injury) for Fighting(Long Blades).

Shockingly Ambrose can still hit Brynden, so we're still going.
>>
Rolled 1, 2, 1, 4, 4, 1 - 1 = 12 (6d6 - 1)

>>4492096
>>
Rolled 5, 3, 2, 4, 5, 4 - 1 = 22 (6d6 - 1)

>>4492096
Hope I did this right
>>
>>4492096
>>
Rolled 2, 4, 4, 2, 4, 6 - 1 = 21 (6d6 - 1)

>>4492096
>>4492102
Lets try again.
>>
So now we let him have some kind of trial and then this war machine will likely escape. Who is going to put it down for good next time around?
>>
>>4492104
Stannis wont let him have a trial. This fuckers dead as hell, hes going to hang for piracy and slavery. He doesnt hold any official title in the seven kingdoms so hes not legally able to demand trial by combat.
>>
>>4492096
Is he cunning 1? What possible reason would he have to take a wound instead of eating the full 6 damage?
>>
>>4492099
10
>>4492101
17
>>4492103
17

>>4492109
Story reasons. I mean he's absolutely battered at this point, hard to defend yourself as quickly when you're on your knees and a man has a sword to your head already. And as he said, he isn't afraid to die today and sooner would. He's not particularly intelligent however.
>>
>>4492117
Lol. Story reasons for disregarding the crunch. There's a simpler word for that. 2 freebee wounds weren't enough. Gotta take that 3rd. I thought anons were retarded to blindly call for a duel in the first place, but they've obviously been conditioned to never expect any serious repercussions.
>>
>>4492125
my word, its almost like its a story first and foremost....
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>>4492136
Then why ask for rolls?
>>
>>4492125
maybe hes the type of person who can't stand down. I think it's been made clear that he would rather falter than show weakness
>>
>>4492146
Eh? The issue pointed out is mechanical.
What narrative difference does it make if Ambrose takes a wound or loses HP? Is taking HP damage not a wounding hit?
>>
>>4492146
You also have to remember this is his hail mary play. If he loses here, everything he's done goes to shit and he more than likely ends up dead after being humiliated.
>>
>>4492146
He doesn't need to stand down, but gimping him out of his third wound now just shows how railroaded this is. Bows in a duel? It's stupid. That's never happened before and is only happening now because we are not allowed to lose because that will throw off the next chapter. Even Reynold wasn't this eggregious. At least he dropped a warning when a stupid choice was on the table rather than bending the system to make it work no matter what.
>>
>>4492125
You just wait the whole 900 page session so you can cry about a railroad again? Sort yourself out dude. Who cares, this quest has always been narrative first its literally in the OP

>This Quest will be moderately more story driven than others of its kind
The older threads didn't even have all the write up here.
>>
>>4492164
>again
This is the first time I've brought anything up. Story driven doesn't mean defeating the purpose of character builds or votes. Why bother leaving it open to discussion if the MC will absolutely win no matter what happens? If that's an unreasonable take, then I really don't know what else to say.
>>
>>4492152
>>4492153
>>4492161

I'll be 100% honest, i'm not sure how wound/injury/dmg to health works.

While there my have been a mechanical quality that would have made it better to go the other way, it doesn't always come down to what's mechanically best. sometimes a character theme trumps that.

As far as the bow goes, that's something that we got him into. It's pretty clear to us it will be seen as dishonorable, Brynden just didn't care.

Also, that went to a vote based upon a suggestion by an anon, that was Dad responding, not railroading. We made that happen, not him.
>>
>>4492172
60+ threads in and he can't say "no, no one does that shit in duels. No powergaming." Instead we get a flat DC well within our power to crush with the extra glory rerolls on top for 2 free wounds and a better fighter flailing around like a retard.
>>
>>4492152
>What narrative difference does it make if Ambrose takes a wound or loses HP?
To answer my own question, it was likely done to end this dragged-out fight. That's a valid reason and Brynden would've come on top eventually anyway.
>>
>>4492176
>DC 18 to talk him into bows
>max roll 30
>most likely we fail
>anons vote for it
>successes
>THIS FUCKING FAGGOT OP IS GODDAMN RAILROADING ME!!!
fo' real?
>>
Lord Brynden Malroy’s Fighting(Long Blades) Attack VIII
DC: 9
Roll: 17
>Success, Two Degrees.
Damage:5*2=10-9 AR=1
Resolving: 9 Health-1 Damage =8 Health
>Ser Ambrose Flowers | 5/5 Injury, 3/5 Wounds | -5 & -3D all tests

Ser Ambrose Flowers Fighting(Bludgeon) Attack VIII
DC: 6
Roll: 4
>Failed.

Slowly, you press the tip of your blade into the man’s nape. He has tried to pull himself up, yet the body remains unwilling. Any movements he attempts are met with more pressure upon your blade. A thin bead of blood streams from where the cut digs into him, not so much as to cripple the man or kill him. But enough to draw a scream of pain from the man, he roars into the sand, trying to free himself but having realized that his arm was twisted up in the hands of his shield at an odd angle.

“FUUUUCK YOU PRETENDER! FUCK YOUR LINE! YOU WHORE OF A MOTHER! YOUR PRETENDER OF A FATHER! I WILL KILL YOU! KILL! YOU!”

His other arm, reaches back, gripping your leg and attempting to dig into whatever he can possibly find in some effort to pull you down though he only finds the leather of your boots. In some last attempt of desperation he manages to get his morningstar in hand again. He swings it back at an off angle, and while it makes contact with your leg it does little and less damage with no force behind it.

Your eyes bore into his neck, wildfire burning in your eyes, despite the tiredness that rung about them. You lift the blade, taking a step back to regard the near beaten man. But its not what catches your eye as you look about the circle of men here. There was cold horror stricken awe about the gathered men. Ser Rycos had left by this point, handing off your bow and quiver to one of your own men. And while Ser Manfryd yet lingered, his face spoke of disgust, disdain for what was occurring here now. How could they look at you with such faces, had they not seen what Ambrose was willing to do? What he had done to Willas? You saved the boy with this duel, the lives of men and women both, there was honor in that. There was. There had to be.

You feel the grip on your blade loosen and take another step back. This was done, he could still fight you if he wished, but you would be the better for it even if it draws on long into the night. Weariness weighed you down now, the weight of both battle and a mind hazily with tumultuous thought. The eyes of all those that sought to judge you and your actions made it feel heavier… With blade in hand you decide how this would end...

How to deal with Ser Ambrose Flowers?
>Make him surrender (Persuasion(Intimidate))
>Kill him (Fighting(Long Blades))
>Something else..? (Specify)

That’s it for tonight. Vote is overnight, closes at 12PM EST tomorrow 14 October. I won’t be running tomorrow, maybe Thursday. Thank you all for playing.
>>
>>4492193
Degrees of success don't even matter here. It's easymode. An 18 with 5 test dice is a 50% chance in best of 1. It's a joke with 3 rolls and then extra little boosties. This is a joke.
>>
>>4492201
>Something else..? (Specify)

Cut him up badly so he will have no choice in surrendering.

He is gonna be dragged naked through the streets of kings landing
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>>4492209
So you're now bitching about a mechanic, Glory, being used as the rule books state? Because you're mad a mechanic mistake was made for the sake of story?
>>
>>4492201
>Make him surrender (Persuasion(Intimidate))
>>
>>4492201
>>Kill him (Fighting(Long Blades))
fuck this pretender

>>4492209
The median of 5d6 is 15, that is underneath the DC of 18. Your math is bad. Min role 6, Max role 30. Dc 18 sets it above the median.
>>
>>4492215
Reading comprehension. He called for a roll with an arbitrarily low DC (50% chance of success per roll) for a pants on head retarded ask that had glory on top. The glory barely matters for the sake of the issue, so of course that's what gets cherry picked.
>>
>>4492220
Holy shit. That's not how math works lol. No wonder this shit gets glossed over.
>>
>>4492201
>Kill him (Fighting(Long Blades))

>>4492220
I'm not a big fan of all of the sperging that has gone on lately, but it was exactly a 50.00% chance per roll with an average of 17.50 and a StD of 3.82
>>
>>4492201
>>Make him surrender (Persuasion(Intimidate))
We need what he knows.
>>
>>4492226
Holy shit, that's literally how math works. You have sets of 1d6 up to infinity, and you can replicate those sets amongst infinity (more or less).

The average amongst those roles across its aggregate is going to be the average of its roles (5D6, Max 30, Average 15, Lowest 6)

The DC of 18 has been fulfilled at 5D6, the median is 15, the average is 15. We rolled a bit above average, and spent some glory. Deal with it.
>>
>>4492248
the guy is a sperg but he's not wrong. The average of a d6 is 3.5. 3.5 times 5 is 17.5, rounded up to 18. it's technically not a 50/50 but it might as well be.
>>
>>4492256
How is the average of 6, 3.5? Should be 3. Genuine question. pls reply
>>
>>4492264
Half the time you'll roll 1-3 and half the time you'll roll 4-6, so the average is between them, 3.5, not 3.
>>
>>4492201
>>Make him surrender (Persuasion(Intimidate))
A corpse can't talk.
>>
Dad, I love you and this quest, but this time I got to say I'm disappointed. Allowing those bows in a duel is a total asspull, never has this been allowed before, if only to give those -2D to Ambrose here. Without that he would have completely crushed Brynden. Even there at the end, if you hadn't forced him to take that -1D without any possible reason, he still could have won (because we were going to lose our Armor soon, so any time we rolled below 3 degrees he would have gained an advantage of an injury or a wound over us).

What I don't understand is that Brynden still has a destiny point in the tank, so you could have let anons feel the consequences of their retarded actions without actually killing Brynden and the quest. We would have been forced to use that destiny point to escape certain death and learner a lesson the hard way. I remember in the beginning when you proudly declared that this wasn't going to be an easy quest, it was hard and players would have to work to achieve their goals. How far we've fallen from that, that you wouldn't let players feel the consequences for their ill-thought actions.
>>
>>4492390
Dad I completely disagree with everything this guy says.

Don't let salty voices be the only thing you dwell on. I'm happy you're back and I hope you keep doing great. The return thread(s) have been incredible.
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>>4492392
You disagree with numbers and facts? Asskissing and downplaying constructive criticism isn't going to help anything. I was happy the quest came back even with ghosting, but this was clearly a mistake and should be addressed instead of ignored. Doing less is a disservice to anons who have followed this for years and just don't want to see it turned into wank.
>>
>>4492201
>Hogtie him & bind him for transport

This guys lost and everyone knows it bundle him up for transport and the minimum care administered so he survives long enough for dragonstone where he'll be hanged.

Also fuck this drama I don't even get the butthurt over it.
>>
>>4492401
I'm sorry you feel that way. I'd rather enjoy the story then dwell on the mechanics of quite frankly a very broken rpg system. If you feel that the duel was ruined by Brynden not being completely honorable, or that to make it challenging dad had to create a combat monster we had to plan around that's your thing dude.

Also I feel like you're not taking into consideration that a lot of people have been here since the start, myself included and don't feel the way you do. I was keeping my response snappy because I didn't want to bog the thread down in nonsense that I feel like Dad doesn't want to deal with. I have seen many, many quests fester with petty stuff like this, and anons who would rather something be ruined than get their way. I really don't want that to happen to a story I really enjoy. Being hyper critical on something this petty is a recipe for disaster, and I'm sorry you and the other guy feel this way about it.

I don't want to nick pick "facts" and "logic" I just want everyone to enjoy this quest, Dad included. QMs are people, and doing something this intensive only to be overly criticized for something not everyone considers a mistake is a recipe for QM doubt and burnout.

tl;dr I don't want dad to quit because of people being salty
>>
>>4492401
Issue is, two fold.


One dad had us over the barrel on this and he knew it. If we acceded to his demands we’d effectively have done all this for nothing. We’d be back to the start with possibly our allies dead and pissed at us. So we had to come up with an alternative that he’d go for. I’m couldn’t think of an alternative and no one else either.


Secondly, we explicitly brought it up despite the massive social hit it’ll give us, which we’re already seeing in the celtigars.
You’re throwing the same sort of autistic shit fit over numbers and “muh vision” that killed aspirational’s questing drive entirely.

If Dad made a mistake that players have often made? Shit happens stop bitching about it. As for the bow? Ambrose is an idiot, and we’re also going to get teamed for it socially pretty fucking hard.
>>
My gripe is that the bows thing is a complete asspull without which Brynden would have lost 10 times out of 10. And taking that -1D at the end was not to speed things along, but to prevent Brynden from losing despite the asspull. He had 9AR and we were close to 0 AR. Every time we rolled below 3 degrees, we would have 1 damage. Had that fight continued there was a fair chance that Brynden still would have lost. And all this plot armor when Brynden already has a destiny point in the tank specifically to get out of these situations.
>>
>>4492434
It was a player suggestion dad had a vote for, which you have to account for on /qst/ because of lower engagement. I'm sorry the option you didn't like won, but that's how quests go.
>>
Alright, I've a few hours to mull this over and am going to make some broad statements here but not address anyone specifically.

First off, I am not infallible. I make mistakes. I've made them in past with this quest, I'll make them in the future with this quest. I own that. The decision to make a narrative choice when I had been sticking strictly to mechanical decision the majority of this thread was a mistake on my end. The battle still could have gone further. Ambrose could have made a come back. Brynden was lucky to have rolled as many 3 degrees as he had. That was a mistake, and again, I own that.

When it comes to things such as the bow being used or the way that I do persuasion rolls. For those I can't say much. The latter is how I have done things in the past with this game for years now. I know other QMs do it differently, I do it differently when I run this system on actual pen and paper, but for here it works and has worked for me. I will not be changing that. And while degrees of success may not appear to be a difference maker, narratively, they are. I write things differently with higher degrees, I have different outcomes based upon them. I know that's a lot of hearsay on my part, but I hope having ran this game as long as I have you can trust me on that. Additionally, they have had effects when making deals in the past, and how those things have turned out.

The bow. Alright so first of all, I am not going to shift the onus of blame onto my playerbase for that. Yes it was an anon suggestion. Yes I put it to a vote. And yes it won. I gave a vague warning regarding it, and I am not want to give many warnings when it comes to decisions I think are poor. In my eyes that decision was born of Brynden's overflowing emotions (in character) and desperation to win against an opponent he may think his better. The DC was fixed by the successes of the previous two tests. Namely the Incite test. I do not like pulling back the veil as you all know, but it is worth saying. Is it something that has ever been done in a duel before? No, it has not. And you do know I care for my canon. However, these are two men who spent significant time in Essos, have a predominantly sellsword background and unorthodox is the name of the game. I thought by those measures we could get away from what the idea of a duel was in Westeros and turn it into this mudslinging fight that someone in Essos might have. Additionally, the use of a bow in a duel, when seen through the eyes of Westerosi characters, is dishonorable, full stop. I mentioned that, Brynden knew that. I believe you all know that. It will have far reaching consequences with characters here.
>>
For the way I do narratives, think Winston Hayford's reaction to Wesley's death, that should be a well known fact. I share part of the blame for that, if not the majority. I own that. But I do not regret the decision because I think it does a lot to open up the sellsword playing at lord bit again. And I like that angle. As well as mixes with the complexities of Brynden as a character.

So finally, what am I going to do about this? Well to be frank, after owning up to the mistake I made, I think it only fair that I rectify it. Anons are right, the DP is still there, mechanically the fight still had a lot to give. Perhaps in my haste to find a narratively satisfying end to the fight I missed out on what could be an even better end with how the mechanics had begun to play. You know I do not do this often, or lightly. And for those who are fine with the decision I made don't see this as me breaking down over criticism or breaking down to pressure, or what have you. I've always thought it important to listen to my players, and I would be remiss if I stopped doing so now. I think I made a poor decision regarding that specific mechanical instance, so I am going to go back, fix it, and continue along the fight. As it should have been. The mistake in not giving that the proper pay off it deserved is one I am want to fix.

To clarify, no I'm not going back on the bow thing, I think that still has plenty of merit and after all it was voted upon. Some people saw the problems, others didn't. And now here we are. I am, rather, going to nullify both these post, >>4492096 & >>4492201. Fix up the former to be more mechanically sound, and continue along completing the fight as it should have been finished. And ignore the vote on the latter. That can be seen to later.

I understand if people are not 100% happy with this decision one way or another, but I am of the opinion that it is best course of action. And in the future I promise to be better about these sorts of things and more immediately reactive when I made a mistake and should fix it. This was one of those times. I try to assure that narrative takes precedence as often as I can, but in this case, I can see perhaps it was the wrong decision.

My intention is to run a short while tomorrow(today) 14 October to mix this up and finish up the fight to its proper conclusion. I'll probably get going around 2-3PM EST as I usually do. Again, thank you all for playing, please do know I value your opinions on these matters, and will strive to give this quest that we've all played going on 4 years now, the proper ending it should have. Thank you.
>>
>>4492415
>>4492418
I don't want him to drop a quest over genuine criticism either and I assume he is better than that. If anything, I would say coddling him over it is more insulting, but I suppose that is a matter of personal preference.

>>4492435
It was mentioned by one player. The same one struggling with basic dice math and completely misunderstanding the vicious quality. The post wasn't even quoted and had no support (because wtf) until it was thrown out as an option. It's an asspull.
>>
>>4492444
It also went to a vote and won. It’s still valid. Being bad at math is not a crime, nor is not linking. Dad put it up a vote. It passed. We’re going to eat shit for it socially. Get over it.
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>>4492440
>>4492442
I wasn't mad about it but think this is fair. Thanks dad for caring as much as you do.
>>
Kinda funny how all of this happend because Father utterly failed to sell us that Celtigar Marriage
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>>4492490
Kek
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>>4492490
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>>4492442
>>4492440
im cool is whatever happens daddy
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>>4492440
>>4492442
Thank you for listening. I'm sorry if any of my posts came off as accusing you of malice or an agenda. I've been following this quest from early on and know how much effort and care you put in it. I thought what I gave was constructive criticism for a mistake, and I apologise if it came off as anything more. Incidentally, the thread I joined this quest on, also had a fuckup with Celtigars involved, so...
>>
Three questions:
- Father, do you have to assign damage taken to injury for Brynden? He could take HP damage instead, if I am not mistaken.

- If we were to attempt to disarm Ambrose at this point, would the test be against his passive Fighting difficulty of 20 (4 x rank 5) or 12 (4 x (rank 5 - 2 wounds))?

- And does Ambrose have a destiny point of his own?
>>
>>4492269
>>4492444
At risk of making myself look like a bigger idiot, I still fail to understand this dice math. I get that half the time you role 1-3 and half the time you role 4-6. In a purely mathematical sense you're right but on dice you can only roll a whole number. You either roll 3 or 4, there is no in between. If the average works out to 3.5 than it's effectively 4 (I was always taught to round upward on half), which is above average.
>>
>>4492709
You can indeed not have an average roll with 1 die, you always roll either above it or below it. However, you roll above it 50% of the time and below it 50% of the time (and with the same deviations, aka 1-6 2-5 and 3-4), so it is still the average.
>>
>>4492709
3.5 is obviously not an achievable result on a single roll but it is the MEAN value of a set of 1, 2, 3, 4, 5 and 6.
Half the time (50%) you will roll 1, 2 or 3 and half the time you will roll 4, 5 or 6 and the number 3.5 is in between them. Over a statistically relevant amount of attempts the average value of such attempts will tend to 3.5.

Players are rolling many dice, on many tests, and are given the best out of 3 attempts, so it is logical to use the mean value for the six-sided die.
>>
>>4492726
I understand that it's the average, but on the die you either roll 3 or 4.
>>4492743
I also get how over a statistically relevant period of time it averages out to 3.5. Its just not how it works out on the die in the moment. You can only roll a 3 or 4.

If you take 3.5 as the average then it overblows you dice? It assumes that you roll a 4 half the time and a 3 half the time? I get the statistical analysis over time, but it doesn't work out in actuality?

Like on 5D6, max roll is 30, half of 30 is 15, you would expect that 15 result across multiple dice, the average would come out most of the time.

If 3.5 is the average than it puts our average roll across 5D6 it 18, when 3.5 is not an achievable number. You either roll a 3 or 4 (maybe i'm really bad at math and someone needs to explain this to me). You should always assume that you will roll 3/6, not 3.5 (which is effectively 4).
>>
This guy has to be trolling, right?
>>
>>4492776
nah, I'm genuinely misunderstanding. I don't get how the average across 5D6 is 18 and not 15. You roll a 3 or 4 not 3.5. Across a statistically relevant period of time it work out to 3.5 but each die is singular.

Not a troll, I don't understand.
>>
>>4492796
The explanation lies beyond the scope of this quest thread. That's not even statistics or probability theory. You need to return to basic arithmetic and educate yourself on what "average" means.
Literally (1+2+3+4+5+6)÷6
Guess what the result is?
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>>4492796
This one suggested the bow. Just saying...

>>4492442
I may not agree with a couple of parts, but I do really appreciate that you're taking the criticism and making things better for it rather than plowing ahead as if nothing happened. Thanks.
>>
I appreciate the reasonable responses. I am glad I took the time to think it over and not snap back immediately, that always results poorly.

>>4492490
Its always the god damned Celtigars isn't it? They are my bane.

>>4492628
Generally speaking when I am assigning damage I follow a +/-1 rule. When the amount of damage is equal to 3 or 5 I will assign an injury. There are times when it is more reasonable to take the damage, as we can see above. But for the sake of assuring that combat continues along smoothly I try not to bog us down in votes of take an injury, wound or damage? Too often unless I think its important for player agency.

When it comes to the penalties that come from wounds or injuries I follow the letter there. Book explicitly states all tests, and states nothing regarding passive results. So it would be the former, 20. There are examples in the core rule book where passive and test results are affected by similar things. So I think it explicitly clear that the rulebook intends those penalties to only apply to tests, not passive results. If you're asking because of wanting to do so during this fight should things start to get dicey there are rare few times I won't accept a write in or at least pass it a glance.

Why would I answer that?

Anyway I just sat down going to fix some stuff up and get going here in an hour or so.
>>
>>4492034
For those reading in the archives or catching up, yes I know this is confusing. Ignore the two posts in between these two, this post is the corrected continuation of the latter.[/spoiler

Lord Brynden Malroy’s Fighting(Long Blades) Attack VII
DC: 9
Roll: 20
>Success, Three Degrees.
Damage:5*3=15-9 AR=6
Resolving: 9 Health-6 Damage =3 Health
>Ser Ambrose Flowers | 5/5 Injury, 2/5 Wounds | -5 & -2D all tests

Ser Ambrose Flowers Fighting(Bludgeon) Attack VII
DC: 6
Roll: 11
>Success, Two Degrees.
>Shattering 2 Activated, Common Brigandine Armor Rating 3-2=1
Damage:4*2=8-1 AR=7
Resolving: 10 Health-(7 Damage-4 Injury)=6 Health
>Lord Brynden Malroy | 3/4 Injury, 0/4 Wounds
Took the injury and damage here instead of a wound because I imagine you would all like as many dice in your fighting pool as possible given how close this is becoming.

“Stay down,” you say, standing over the bloody and battered man. You feel your own blood having caught in your mouth and spit to the side as you place your blade against his temple above the cut where his ear now sat in half and check open so you could see the teeth beneath.

“I would sooner die, pretender,” he hisses out at you, his head pressing against the edge of your bastard sword, drawing a thin line of blood as he stares back at you with defiance in his eyes. How he had any blood yet left to bleed was beyond you, and yet even with how pale his skin had grown and the sweat that rest upon his forehead he still managed to live on just to spite you. He presses further, disturbingly so, daring you to kill him, to be named kinslayer. You pull the sword back with a cutting motion, and you watch as it draws across his temple to his forehead, the skin and muscle peeling back with the force of your cut to reveal bloody bone beneath.

“So be it then,” you grind out and raise your sword over your head, you think to finish this, but Ambrose has decided he is not yet finished with you and this battle. Just as your sword is to taste flesh and blood once more he raises his shield. Your blade rebounds at an odd angle and it throws your balance just long enough for the man to stand once more and drive his shield into you and push you near off your feet entirely.
>>
Ambrose drives his advantage and you feel the worse for it the moment his morningstar slams into your side. There is a noticeable crack that rings in your ear and you can feel the splitting pain of a broken rib, a lower one, but still broken all the same. Trying to catch yourself you stumble to a knee, throwing a hand out to steady yourself, your sword raised to ward off a follow up attack giving him cause to hold back in a more defensive stance his face a cruel, bloody grin. Your brigandine was near done now you realize pushing yourself back up and a pace off to gather your breath. Entire rings of the plates had slumped off with that last attack, only a part remained on your sword arm, whereas your chest and back were finished, anything that once offered protections bent and cutting into the gambeson beneath. The blood from your nose had caked with sand and sweat in your beard and you attempted to wipe it away with little effect choosing instead to just spit out whatever blood had found its way into your mouth.

The two of you circle one another again. This man refused to die. Even when his face was a bloody ruinous mask he still plodded on. While you had managed nicks and cuts he had managed to turn your defenses to ruins. At least you were still the faster of the two of you, quickness was the only thing they may save you should he pin you down once more or worse yet gain the advantage when weapons were locked. Raising your bastard sword between your hands you lick your lips, the taste of iron and the grit of sand upon them.

Please roll 6D6-2 (4D+3B-1B Training+1Superior-3 Injury) for Fighting(Long Blades).
>>
Rolled 5, 1, 6, 2, 4, 1 - 2 = 17 (6d6 - 2)

>>
Rolled 4, 4, 4, 5, 1, 5 - 2 = 21 (6d6 - 2)

>>4493028
>>
Rolled 2, 3, 2, 6, 6, 4 + 2 = 25 (6d6 + 2)

>>4493025
>>
Rolled 2, 4, 5, 5, 2, 6 + 2 = 26 (6d6 + 2)

>>4493028
>>
>>4493034
15
>>4493036
16
>>4493038
17
Fixed this one. I gave an example in >>4492050 on how to do negative rolls let's try to start doing that everyone please.

Alright 17 it is. Writing.
>>
i'm am ready to start spending all kind of points
>>
Welp looks like I need to bog this down. There are number of ways to go about this turn and I don't think I can make a QM fiat decision without it feeling like player's fully lost agency here.

So Ambrose rolled another 2 degrees of success. That destroys Brynden's armor. Leaving him with 0 AR. However in the following turns since he is no longer wearing armor that armor penalty will no longer apply and his Combat Defense will go back up to 10. Small blessing.

If we accept that roll, Brynden will take 8 damage. He can mitigate that with his last injury and eat the rest in health to go down to 2.

Following this there is the first chance to burn a Destiny Point. If we burn our 1 DP, per the rulebook, we will remove all injuries and regain full health. Brynden will be without his armor yes, but won't have penalties on his rolls anymore. If the latter wins, I'll put this option to a vote.

Or, failing either of those, he can take his first wound, the -1D and no damage.

Alternatively, I've been sitting on the Anointed benefit for the majority of the fight in case of monster rolls. When activated, for 1 turn Brynden receives a +5 to Combat Defense. That'll lower Ambrose's degrees of success to 1, Brynden's remaining point of Armor Rating will remain in tact, and he will only take 3 damage that he can either eat or take his final injury to take no damage.

Again following this the DP can be burnt to do as above.

So I'm going to put this to a vote, and I know it may be a crunchy one, so I'm hoping here.

How to handle this attack?
>Accept, take Injury & 4 Damage
>Accept, take Wound
>Use Anointed, take Injury
>Use Anointed, take 3 Damage

Note: The concern of burning a Destiny Point or not will come up after this vote is resolved.
>>
>>4493066
>Use Anointed, take 3 Damage
>>
>>4493066
>Use Anointed, take 3 Damage
>>
>>4493066
>Use Anointed, take 3 Damage
He can't last much longer, I hope.
>>
>>4493066
>>Accept, take Injury & 4 Damage

If we take a wound it'll be almost impossible to hit him. The armor isn't worth saving at this point 10 CD will make it harder for him to hit us, and having anointed in the bank could straight up negate his attack one turn. We need at least two more turns to force him to take another wound to survive. Save the DP.
>>
>>4493066
>>Accept, take Injury & 4 Damage
>>
>Use Anointed, take 3 Damage
>>
>>4493066
>>Accept, take Injury & 4 Damage
>>
Alright, seeing as this is a fairly important vote I'm going to leave it open until 4PM EST so more people get some eyes on it. I have some running about to do today, but plan to at least finish this fight up.
>>
>>4493066
>Use Anointed, take 3 Damage
We'll accept an injury the next turn. If he will be able to hit us at all after our own strike this turn.
>>
>>4493066
>>Accept, take Injury & 4 Damage
Aight 4 damage anons I'm trusting your math
>>
>>Use Anointed, take 3 Damage
>>
>>4493066
>>Use Anointed, take 3 Damage
>>
>>4493068
this is me
switching too
>>4493066
>Accept, take Injury & 4 Damage
>>
>Resolving: 10 Health-(7 Damage-4 Injury)=6 Health
>Lord Brynden Malroy | 3/4 Injury, 0/4 Wounds

So,

>Use Anointed, take 3 Damage
>HP 6 - 3 = 3
>No injury
>-3 to the next Fighting test
>No Anointed

vs

>Accept, take Injury & 4 Damage
>HP 6 - 4 = 2
>Injury
>-4 to the next Fighting test
>Anointed remains

>>4493158
Thank fuck.
>>
>>4493160
I mean, this should be a no-brainer. Even the math-impaired anon voted right.
>>
>>4493160
Sorry for triple posting but I am invested in this.

>Use Anointed, take 3 Damage
>HP 6 - 3 = 3
>No injury
>1 AR
>-3 to the next Fighting test
>No Anointed

vs

>Accept, take Injury & 4 Damage
>HP 6 - 4 = 2
>Injury
>0 AR
>-4 to the next Fighting test
>Anointed remains

Forgot to add that with the first option Brynden also maintains 1 AP. And thanks, Father, for reminding us about us having that benefit.
>>
>>4493067
>>4493069
>>4493080
>>4493098
>>4493102
>>4493112
Anointed - 6

>>4493072
>>4493077
>>4493085
>>4493099
>>4493153
Accept - 5

Okay, sorry I deleted that post because I thought my math was wrong. Either way, Anointed and eating the damage did indeed win. So no Destiny Point vote this go around.

Love some good ole fashioned bogging. Alright I'll be writing now.
>>
>>4493173
Isn't it 6-6 right now? With one vote switching.
>>
Lord Brynden Malroy’s Fighting(Long Blades) Attack VIII
DC: 9
Rolls: 15, 16, 17
>Success, Two Degrees.
Damage:5*2=10-9 AR=1
Resolving: 3 Health-1 Damage =2 Health
>Ser Ambrose Flowers | 5/5 Injury, 2/5 Wounds | -5 & -2D all tests

Ser Ambrose Flowers Fighting(Bludgeon) Attack VIII
DC: 6
>Anointed Activated, +5 Combat Defense
DC: 11
Roll: 12
>Success, One Degrees.
Damage:4*1=4-1 AR=3
Resolving: 6 Health-3 Damage=3 Health
>Lord Brynden Malroy | 3/4 Injury, 0/4 Wounds | -3 all tests

Ser Ambrose is the first to launch into a flurry of blows this time around, thinking to catch you off your guard. Despite the lack of a shield and your old brigandine in tatters you manage to match the old sellsword blow for blow having steadied yourself following the blows he had dealt you. Dontos, Lucas, and Mason were all your betters in the yard and whenever you would train with them, the true knights among them, it often left you battered and bruised but your defenses better for it. You still remember the sting of Dontos’ blade when he thought it important to remind you of his skill and who you were to be all those moons ago. With a parry learned from Lucas you turn aside the swing of your bastard sword, the sharp ping of steel on steel ringing loudly in the mines, echoing back at you as you position your feet to riposte. With a quick thrust you manage inside of Ser Ambrose’s guard, his shield arm having left his poor side open once more, having grown sloppy during this most recent engagement. You feel again a nick, and he grits and grinds at you, though was no poorer for it besides another drop of blood. Truly how much could this man bleed?

In your brief moment of idle thought Ambrose batters down your sword, opening up your own guard which he is all too happy to exploit. Looping his arm beneath your arm again and driving his forehead into your nose once more and drawing fresh blood though thankfully it remains unbroken again. Or perhaps it simply hurts so much you cannot tell. You see spots this time, eyesight blotchy and red, stumbling backwards and waving your sword out in a wide arc in hopes to ward off a follow up. The way he nurses his sword arm however, a thing you barely see, tells you that he has no follow up. Between your quickness and remembered beatings in the yard from… Well any Knight in your service frankly, you manage to stave off the worst of his attacks again. Though you body has grown so weary by now that the splotches in the corners of your eyesight have taken up a seemingly permanent residence, vision tunneled, something you recall from your migraine in Lys. There is little to do of it now, or of the blood that ran down your face, you spit to the side and again, ready your blade.

Please roll 6D6-2 (4D+3B-1B Training+1Superior-3 Injury) for Fighting(Long Blades).
>>
Rolled 6, 4, 6, 5, 3, 4 - 2 = 26 (6d6 - 2)

>>4493202
>>
Rolled 1, 2, 4, 5, 4, 3 - 2 = 17 (6d6 - 2)

>>4493202
>>
Rolled 5, 3, 1, 1, 6, 5 - 2 = 19 (6d6 - 2)

>>4493202
>>
>>4493208
19
>>4493211
14
>>4493212
17

That 19 is fucking clutch.

>>4493191
No its 6-5, I counted it several times over. Even if it is and I can't count QM fiat to tiebreak for Anointed, it was what I would have done if I didn't ask for the vote. I just wanted to make sure.
>>
>>4493191
can we pls get on with it? i voted against, but i don't if i lost. i'll change my vote if i have to
>>
>>4493202
>sword arm
Is it a sword arm if he's not using a sword?
>>
>>4493243
You know how long I went back and forth on what to call that before decided, "Ah fuck it no will care what I call it."? Awhile lemme tell you what. Mace arm just sounded weird.
>>
File: 1409459613246.png (113 KB, 280x286)
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>>4493247
>no one will care what I call it
You underestimate my autism
>>
Lord Brynden Malroy’s Fighting(Long Blades) Attack IX
DC: 9
Rolls: 19, 14, 17
>Success, Three Degrees.
Damage:5*3=15-9 AR=6
Resolving: 2 Health-(6 Damage-6 Wound taken) =2 Health
>Ser Ambrose Flowers | 5/5 Injury, 3/5 Wounds | -5 & -3D all tests

Ser Ambrose Flowers Fighting(Bludgeon) Attack IX
DC: 6
Roll: 7
>Success, One Degree.
Damage:4*1=4-1 AR=3
Resolving: 3 Health-(3 Damage-3 Injury taken)=3 Health
>Lord Brynden Malroy | 4/4 Injury, 0/4 Wounds | -4 all tests

With deliberate step, those taken more on instinct rather than purpose now, you charge at Ser Ambrose another time. How many times had it been now? This felt like it had gone on for ages yet the pale moonlight still shines above you at her peak. Your sword meets his shield with a heavy chop, both of your aids buzzing again, though by this point you could barely feel them so numb they had become during this. You take a step back and hack away at the tower shield for a moment, pressing harder and harder with each swing. Eventually, after the fourth or fifth hack you finally catch him midstep and he shifts onto his backfoot. Thank the Warrior for that much. You push your advantage, leaning into your attack, attempting to get around the bulwark of steel and wood that had protected this false Malroy so far. His face is filled with anger and gritting jaw, his eyes remain on you. He should be focused on his footwork you think before lowering your shoulder and driving it into the middle of his shield and rolling towards his poorer side with a purposefully poor strike. He overextends to ward it off, unable to nurse it any longer and that is where you make him pay. With a quick adjustment you half-sword you blade again, moving slightly behind Ambrose and thrusting it deep into the back of his knee. You twist the blade, and he falls to bent knee at the action, blood seeping through his roughspun breeches, You wore half-plate yourself, you knew how vulnerable this particular spot was. Suppose you would be wearing half-plate much more often now after this, an eye passed between the broken plates of your armor for half a second too long.

“DISHONORABLE FUCKING CUNT!” you hear him roar between bouts of pained and angered cursing. He drops his morningstar for a moment and you foolishly think it is because he is soon to yield. When his arm wraps around the back of your neck and grabs your tattered brigandine with a mailled, and surprisingly still, strong hand you are almost entirely caught off guard. Further by his body shifting to throw you over his shoulder and sprawling out onto your back in the sand before. You feel the wind knocked out of you again, somehow having only just managed to find place again, eyesight losing focus, and the broken rib threatening to burst from your skin. Seven above Benjin was to have a field day with you upon your return to Steadhold.
>>
Your sword had fallen beside you, a mere few inches away, and you go to reach for it but just as your hand is about the hilt it immediately goes to grab at the cause of the searing thigh in your leg where Ambrose has dug his shield point into the bandage wound from earlier. Your fingers clutch into the shield trying to lift it from your leg but he has you at the disadvantage, driving the whole of his weight upon you leg and pinning it to the ground.

“I’ll fucking kill you pretender!” he spits at you, his voice dripping in as much venom as bloody spittle that runs from his mouth,“I’ll take MY damn castle! MY FUCKING BIRTHRIGHT! AND I’LL HAVE YOUR SKULL DUNK IN GOLD TO DRINK FROM!”

Any breath you take now feels more like a spitting gasp rather than anything getting into your lungs and the pain in your thigh only drives further air from your lungs. With a sputtering cough you turn slightly, getting a hand and elbow into the sand and roll into Ambrose. The point of the shield falls into the sand, but not before taking the bandage, a length of skin, and blood with it as it scraps across your leg. The pain erupts anew at the fresh wound, and your vision is spotty again for a moment before you manage to shift your weight and roll away a few feet to collect yourself, grabbing your sword in the process. Sand and blood mix upon your leg and burns in the salty air, but you draw yourself up to your knees again, desperate for breath and a moment of respite. Ambrose is making to stand, picking up his morningstar as he does so and slowly begins to trodge over towards you.

Action for next turn?
>Burn Destiny Point & Continue Fighting
>Catch your Breath
>Just Continue Fighting

Notes:
>Burning the Destiny Point will reduce your Injuries to 0, and regain all of your Health putting you back up to 12. This Destiny Point will be gone.
>Catch your Breath is a greater action that will be an Automatic(0) difficulty Endurance test. Every degree of success will grant you a point of Health back. Your dicepool will be 4D-4. You will not attack on that turn, but will Ambrose still will. This could possibly help you survive longer.
>Continuing to fight on is a valid option here. Those that can do the math know what you need to finish this off. This may be the gamble.
>>
>>4493293
>Continue Fighting
>>
>>4493298
>>Just Continue Fighting
Dad I wasn't mad about the original end but gotta say this is really satisfying and tense. Thanks for doing it
>>
>>4493298
He is rolling 2d6-5 from now on. Plus some bonus dice.

We're at 6d6(b2)-4. We can score 2+ DoS with it and it will put him at 4 wounds (just one Fighting die then).

>Continue Fighting
>>
>>4493298
>>Just Continue Fighting
>>
>>4493318
He can still Maul us due to having our armor though.


2d6-5 plus bonus dice on dc6 is pretty easy and we can still get wounds which screw us up. He gets a max of 7 now which means he can buckle and dime us down. Which we’ll have to do to him too.


>>4493298
>Catch your breath.
>>
>Continue fighting
Imagine winning this fucking fight to the bitter end and the nobles still look down upon you.
>>
Can we use a greater action to take off our armour? It will be literally impossible for him to exceed our DC then. It's mostly in tatters anyway.
>>
>>4493328
Anons please consider this if it's possible. If we take our armour off our CD is 10 and he can't possibly hit it on 2D6-5. Then the fight is at an end, because we can just keep pounding away at him and he can't hurt us back.
>>
>>4493325
>He gets a max of 7 now
How did you figure? That was just a roll of something like 2d6(b3?)-3. The maximum is 9 (20% chance on 5d6 keep 2 if I am not mistaken).
And we strike first.

>>4493318
Minor corrections:
We're at 6d6(b2) - 3
And we need 3 DoS for another wound.

>>4493328
Good idea but a greater action spent this round will ruin us. We need to drop him, not avoid his strikes more. If we get a wound and he doesn't, we'll be in this forever and likely lose.
If we had a round of breathing room and we had to pick between catching a breath or taking off our armor then it'd work.
>>
>>4493328
No. It would take longer than a minute to doff armor, even in its battered state.
>>
>>4493337
If we take off our armour our CD becomes 10, then he literally cannot hit us at all. Then we can roll a hundred times and whittle his health down 1 by 1.
>>
>>4493343
Damn, this is why I didn't want the anointed option. We should have let the armour break down for that extra CD.
>>
>>4493298
>Just Continue Fighting
Seems to me that this is our best option
>>
>>4493345
I guess the duel will be over at such a stage but we'd still take a wound for it. Regardless, what Father has said makes this discussion moot.
>>
>>4493337
>How did you figure? That was just a roll of something like 2d6(b3?)-3. The maximum is 9 (20% chance on 5d6 keep 2 if I am not mistaken).


He gets 2d6-5 or so on his dice
even with bonuses the best he can roll is 7 6+6-5 assuming he's not getting other pluses elsewhere, Even if he gets a +1 or +2 it's still a single DoS


Issue is that is all he needs to smash us down.


Without us hitting 3 DoS reliably, (which needs a 19 and our best is 4d6-3 for a max of 21, meaning at least 2 6s and more likely 3 to hit it.) He could easily nickel and dime us down with wounds to a loss for us. our armour value of 1 is not enough to soak his hits.
>>
>>4493352
Hindsight is 20/20, right? It did reduce his damage by 1 on us though.

>>4493359
>He gets 2d6-5 or so on his dice
Yeah I looked at our own malus when writing that last bit, my mistake. Really want to see the resolution of this fight despite it being hella late here.

Our 6d6b2-3 gives us ~14 so it is not very dependable. But what else can we do?
>>
>>4493369
gaining breath raises the amount of time he needs to batter us down as it stands? we lose next round unless we hit another 3 DoS as we start taking wounds.
>>
>>4493375
>gaining breath raises the amount of time he needs to batter us down as it stands?
We'd get an average of 2 HP (2DoS) and lose 3 = gain a wound. So we gain no advantage whatsoever.
>>
>>4493313
Changing vote to Catch Breath
>>
Alright, this was open for a little under an hour now, going to call the vote for keep on fighting now. Just need a roll and we'll see what happens.

Please roll 6D6-3 (4D+3B-1B Training+1Superior-4 Injury) for Fighting(Long Blades).
>>
Rolled 1, 3, 6, 5, 4, 3 - 3 = 19 (6d6 - 3)

>>4493394
Don't die on me yet scum. I have a brazen horse that is just dying to meet you
>>
Rolled 6, 6, 5, 6, 6, 4 - 3 = 30 (6d6 - 3)

>>4493394
Can we still burn a destiny point to get +5 on this test? The previous vote was for removing injuries.
>>
Rolled 5, 4, 3, 3, 1, 3 - 3 = 16 (6d6 - 3)

>>4493394
luck be am Obella to night.
>>
>>4493399
Well I think that settles it.
>>
>>4493399
Fucking...... just wow.


I doubt we'll need it now.
>>
>>4493399
what the fuck
>>
>>4493399
Yeah I don't think we'll need that +5 anymore. Kek. I'll remember this for a while.
>>
>>4493397
16
>>4493399
21
>>4493400
12

So I was about to go into all of the options for spending and burning a Destiny Point this round. But against all odds the post that asked for it rolled a perfect score. I am in absolute awe.

I'm going to do the write up now, and finish this up. Wow. I am legitimately shocked.
>>
>>4493399
>four motherfucking sixes
Grats!
What a climactic end, unless he burns his own DP now which Father didn't want to disclose previously.
>>
>>4493407
i forget what are the rules on critical hits?
>>
>>4493409
Since we're not doing critical failures due to using best of 3, I think it's only fair that we don't use critical success (over and above the degrees of success) either.
>>
>>4493409
Yeah I don't use them in this quest. Simply because I employ the best of three system for rolls, it would become wildly broken incredibly quickly.

That being said if I was he would have gotten another Wound on top of this and it would have straight up killed him.
>>
So now that we're no longer in fear of our lives, can we burn the Destiny Point to make it so that the nobles no longer look at us with disgust for using that bow? This was a pretty gruesome fight which we won, I think it would flow well narratively, that this guy gave us such a tough fight even after that stunt, perhaps that stunt was required to even the fight.
>>
Lord Brynden Malroy’s Fighting(Long Blades) Attack X
DC: 9
Rolls: 16, 21, 12
>Success, Three Degrees.
Damage:5*3=15-9 AR=6
Resolving: 2 Health-(6 Damage-6 Wound taken) =2 Health
>Ser Ambrose Flowers | 5/5 Injury, 4/5 Wounds | -5 & -4D all tests

Ser Ambrose Flowers Fighting(Bludgeon) Attack X
DC: 6
Roll: 1
>Failed.

Your eyes feel heavier now. Your mind a fog. Breath run ragged, throat raw, and face caked in blood. You’re not quite sure what you had done just this moment, how quickly it had gone by when you approached Ser Ambrose, this false Malroy a final time to lock weapons and begin the dance anew. He had cursed at you, spat, and hollered as he had the whole time, but it became muddled. Sword had clashed with his morningstar, and with a turn and a flick you had disarmed him of it, finally putting the ruinous thing into the sand out of reach. His arm had gone lax behind him and he half shambled away from you with his hobbled leg being his preferred backfoot. You had stayed upon him raining down blow after blow upon his shield driving him further and further into the sand until he finally broke and stumbled, his gorget and chin bouncing off the edge of his shield and knocking him near senseless. The next thing you knew your boot was driving into his wounded leg, digging your heel into it and your sword had found place in the back of his thigh. He is screaming with every twist of your blade through to the plate on the far wide ripping flesh and muscle, you hear that dull sound as you grit your teeth, eyes tunneled, mind muddled. The pretender, as he so loved to call you, tries desperately to get you off of him now, having taken a dirk from his belt and stabbing wildly backwards and trying to crawl away, but you had him pinned and every movement was an agony for him now. Surely this was it? Right? A ‘duel’ that had turned into… God’s knew what now. The best you could think of were the stories of the fighting pits in Slaver’s Bay. Things that would turn a Westerosi’s stomach.

You lick your lips again, your upper had grown fat from the last time Ambrose rammed his forehead into your nose you realise and look up, some semblance of thought to look upon the men that surrounded you. Those that you had saved from certain death. The respect of your peerage for combat well won. Only to be met with the cold horror struck awe of nearly every man about you. Most of them were beginning to run off, only yours remained, looking about with a confusion writ on their faces. You turn back and see Ser Rycos had long gone, Vargar holding your bow and quiver. And when you swing your head around in some desperate hope to find Ser Manfryd Velaryon you see he had turned his back, and was now barking orders to the men that ran down towards the dock.
>>
The Kingcrab had tried to cast off when they realized this was going poorly for their captain. And fight had broken out when their arbalesters tried to take the slaves by force. So many of them now lay dead on the docks and in the sea…

But what you noticed the most, what truly struck you despite it all was the lack of mirth. Of joy. This had become some dour thing. Did they think of you without honor? Is that what this was, to be so bold as to turn their back upon you as if you had not been the reason that Willas Celtigar was alive at all, that hundreds of men had not gone in green flames of suffering and inevitable death. There was no other way here, it had to be like this, what else could you have done? Sentence men to death? FOR WHAT! What honor would there be in that! Watching slaves, a child, a woman die before you? Your bow was the only way to make this fair, could they not see it? You were close to death yourself. It-it-it was not a thing of honor it was life or death. Do they think you a kinslayer, so willing to kill a man that had claimed your name with no cause nor birthright? Your breath was growing short, ragged even more and you realize yourself lost in the haze and mires of your mind again. So haunted by the death about you, by those that died before. You could not let more die, you could not have that blood upon your hands.

Ambrose had stopped his thrashing by now, and had taken to screaming and cursing your name into the sand, hands clawing into the sand as he desperately tried to escape your sword pinned into his leg. Blood was pouring from the gaping wound now, and you finally snapped back long enough to pull your blade free and realize where you were. The horror around you. The sounds of death fill your ears the moment, mind focuses and comes to clear. You steady your breath. This was done. He had no more fight to give you. His cursing had not stopped but was drowned out by the curdling screams of dying men and the battlecries of the Velaryon and Longwaters men. A flurry of arrows had been fired from the shore and taken men of the pirates and mercenaries by surprise, and it appeared Ser Aeros had killed the harbormaster by the way he stood over him, Lady Helena clutching to him desperately.

You finally have enough clarity of mind to place your blade on the nape of Ser Ambrose Flowers’ neck. A thin line of blood drawing from where it pricked the skin. You had the man dead to rights now. It was over. Seven above it was over. You need all but…

What to do?
>Kill Ser Ambrose Flowers (Fighting)
>Force him to yield (Intimidate)
>>
>Force him to yield (Intimidate)

I believe Lord Stannis will be quite eager to meet you, Pretender.
>>
>>4493472
>Force him to yield (Intimidate)
>>
>>4493472
>>Force him to yield (Intimidate)
>>
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>>4493450
Yes. It was actually going to be vote. Make this entire situation into a 'what happens in Vegas stays in Vegas' ordeal. The men that think less of you for it will still do so, but they'll keep their tongues about it. That falls under the burning definition fairly enough.

Alright that's it, that's the end of the battle. For real this time. That got genuinely close. Miss a few really lucky rolls at the end and we would have been burning Destiny Points and Glory like mad men. I gotta say I am much happier with where this fight ended narratively than the original one and glad I bothered to go back to fix it.

Picture related in Ambrose's stat block. As you can see he was built to be a hell of a melee combatant. Frankly without the bow I doubt you guys would have won. Or it would have been far closer.

I'm not sure if there is anything else much to say at this point. I genuinely hope everyone is happier with this end than they were the last one.

I won't be running tomorrow besides maybe a singular update. And the same for Friday, Saturday, and Sunday. I think its safe to say the next full run will be next Monday with some updates in between. I need a bit of time to recharge mentally, and push on with the story as it is now.

Going to leave the vote open overnight. This vote will be open until 12PM EST tomorrow, 15 October.

I might be around to answer questions, thoughts, and concerns here and there but for now I'm going to get a drink. Thank you all for playing as always.
>>
>>4493472
>Kill Ser Ambrose Flowers (Fighting)

Seems more realistic.
>>
>>4493472
>>Force him to yield (Intimidate)
>>
>>4493472
>>Force him to yield (Intimidate)
>>
>>4493472
>>Force him to yield (Intimidate)
>>
>>4493490
>>Kill Ser Ambrose Flowers (Fighting)
>>
>>4493472
>Force him to yield (Intimidate)

>>4493490
Seems like no way we would've won without the arrows
Even without the second arrow it'd be iffy
>>
Brynden is gonna get all of the blowjobbs when he gets back home
>>
i was disappointed with how things played out yesterday but really appreciated that dad went about it like he did but think the fact thr anons who made the biggest issue with it havent said a thing or even voted since is legit disrespectful. ppl getting mad about how votes worked out and they cant be assed to com back and vote or play? just nah man that aint it.
>>
>>4493863
He didn't post before it. So I don't know why you are surprised
>>
>>4493863
Huh? This was me - >>4492531
I suggested rolling back the -1D and Dad accepted it, I came back and thanked him.
And I believe this was the other guy who also came back and accepted. >>4492831
>>
>>4493472
>>Force him to yield (Intimidate)
>>
>>4493490
>Make this entire situation into a 'what happens in Vegas stays in Vegas' ordeal. The men that think less of you for it will still do so, but they'll keep their tongues about it. That falls under the burning definition fairly enough.

I think we should explain/defend our case instead of throwing DPs around.
What would others have done in our place? Not duel at all? Who was going to free these Celtigars instead? The man was a rabid dog, you plain don't fight him fair.

I'm saying those who now perk up their noses after the deed is done are hypocrites and don't deserve Brynden's attention. The Velaryon guy who all but wrecked the combined fleet included. He should get the shit for poor naval battle performance, not us for getting things actually done.
>>
>>4494055
Let them speak openly if they want. That way we can defend ourselves and call them out on their own shit
>>
Or just accept some responsibility for our own actions instead of making excuses or blaming others. Just a thought.
>>
>>4494117
But anon then people won't LIKE us, and that would be BAD! (﹏)
>>
>>4493472
>Force him to yield (Intimidate)
>>
Honestly fuck these guys, Ambrose was a slaver, a rapist, and a mutilator of children. This man deserved nothing, and only the hostages kept us from letting burn himself alive. The only reason I want to keep him alive right now is so we can use him to destroy his co-conspirators.
>>
>>4494197
>The only reason I want to keep him alive right now is so we can use him to destroy his co-conspirators.
Like torturing him to give up information?
>>
>>4494202
Possible, but I was thinking that threatening to hanging him like a common criminal instead of decapitation like a noble might do the trick with this guy.
>>
>>4494221
Let's keelhaul the fucking bastard
>>
>>4494221
I'm thinking that for all his calling others pretenders and cheats, he doesn't have the slightest bit of sense of what honor is. His ambush, torture and use of wildfire are testament to that. It is all an act.
So Ambrose likely doesn't give a fuck how he dies. Perhaps only that it doesn't happen by Brynden's hand.
>>
>>4494202
I don't see him giving up anything upon torture. He was already willing to die.

The only thing we could threaten him with, that would be violent enough to actually threaten him, would be outside of Bryndyns wheelhouse.
>>
I want to hang him from a tree by his feet and then use him as target practice.
>>
Dad died?
>>
Afternoon everyone. Been a busy couple of days for me but getting back to this now. No run today but I'm planning on getting an update and an overnight vote up by the end of the day. So I'll need a roll for that.

Please roll 5D6-2(5D+2 Blood of Valyria-4 Injury) for Persuasion(Intimidate).
>>
Rolled 5, 6, 6, 3, 2 - 2 = 20 (5d6 - 2)

>>4497150
>>
Rolled 4, 4, 3, 1, 1 - 2 = 11 (5d6 - 2)

>>4497150
>>
Rolled 3, 1, 5, 6, 2 - 2 = 15 (5d6 - 2)

>>4497150
>>
>>4497154
20
>>4497161
11
>>4497162
15

Alright that'll do. Thanks.
>>
Hey sorry guys, I'm just too busy this weekend to have time to post anything up, and I'm afraid that's going to run into tomorrow as well.

I'm going to go ahead and say next thread will be Tuesday, 20 October at 2-3PM EST. Again sorry about that, life stuff in the way. See you all then.
>>
After some thought this weekend I've decided I will no longer be running this game. My reasons are my own but I've just totally lost interest. Coming back at all was a mistake. I won't be making it again. Quest is dead.

Goodbye.
>>
>>4500437
Oof
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>>4500437
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>>4500437
And the trolls wanting to kill ASoIaF quests have won. Great. Well have a good one Father.
>>
>>4500437
>>4500444
Also he deleted his twitter entirely. Quest is well and truly dead. Fuck.
>>
Welp, it was a good time.
Thanks for the fun times throughout the years Father, you really were the best of them. I wish you the best in everything you do for now on.
>>
Thanks for running Dad!
Have fun doing whatever you're doing.
>>
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>>4500437
Good-bye Father. Thank you for all the memories over the years and for inspiring me to try my own hand at this. You shall not be forgotten.

Sincerely, Joe
>>
Wow, just like my real dad. Shows himself after years to offer a glimmer of hope that he'll be back for good. Realizes he doesn't actually want this and fucks off after a month.

10/10 realism. Would play again.
>>
>>4500437
>>4500448
What fuck? This came out of nowhere. I am sorry to see you gone like this father.
>>
Well, shit. An era is over.
Best of luck.
>>
>>4500437
Well shit, hope you find success in other things father.
>>
>>4500543
Well, I don't know if you could say that this is truly 'out of nowhere'. /qst/ has seemly shrunk and slowed a bit, so pushy and petty players stick out a bit more than they would otherwise. It is worth remembering that this quest started on /tg/; if there was a genuinely disruptive player, they would be much more likely to be drowned out under the volume and rate of posts; not to mention that the entire slate was wiped clean with a new thread every few days. But now, here, that kind of stuff just sits in the open air and festers publicly, for hours, days, weeks.

In the last few full sessions, there was more than a bit of haranguing over the encounter with the pretender. There were a number of what could be considered contrivances, as well as a mistake or two over the actual mechanics. While there are a lot of players that like to crunch the numbers, this has always been a more narrative driven quest. Now, if you want to make the argument that the two men dueling with bows as if they were pistols was not done for narrative reasons, but simply because Father realized halfway through that he created an opponent and an encounter that we couldn't beat without some sort of ... malarkey ... then, honestly, I think that is a fair point. Still, the discussion about all of this wasn't entirely constructive.

Obviously, I don't know the man, but I would be willing to go out on a limb and say that month long sabbaticals between threads is not indicative of a high level of interest in running your own quest. He might have come back simply because he felt that after all of these years that players were owed a conclusion to the story. Which is certainly nice, but it isn't necessarily motivating. And you need to be motivated to run any quest, especially a genuine tentpole like this one.

I don't know, thanks for reading my blog, I guess. Oh, and I just checked. The drive has been locked out too. I hope Boggs had copies of all of the naval stuff that they worked on together. Ride Unto the Sunset indeed.
>>
>>4500437
Well, what the fuck...

What happened?
>>
>>4500437
Bye dad!
Thanks for all this, best quest I've ever read(not sarcasm).
>>
>>4500437
welp ride onto the sunset then. it was mostly great while it lasted.
>>
>>4500437
Thanks for the quest Father, it's definitely up there for best quests ever on this site. Wish you well with anything you do in life.
>>
>>4500437
Stay well.
>>
>>4500437
thanks for running! Would you consider leaving a link for all the hombrew stuff? that stuff was really good and so was this quest
>>
>>4500437
Well fuck.

I appreciated all the time and effort you put into this man, even if you never read this post, your an awesome writer and I hope to see some of your works again at some point.

Thanks for all the fun memories and peace out.
>>
Has someone archived this thread...?
>>
>>4500437
That's just rude. Leaving just like that without even hanging around to answer a question or two after running for so long and writing so much. I've never read your quest but I feel sorry for the players.
>>
>>4505210
They're like battered housewives. Slobbering over him has worked well in the past to get him to come back. He is a notorious flake that throws fits like this over the slightest critique. This is nothing new.



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