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File: Deep Forest.jpg (16 KB, 275x184)
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Rites of passage are a common occurrence amongst the forest people. Your tribe has demanded that you enter the deep woods with knife, rope, and four pieces of hardtack. The goal is to return back with a totem worthy of the hunt within the passage of the moon. Fail, and be burdened forever with the name of ‘Child’, a fate worse than death or banishment. Death happens but once, but shame is eternal.

The rites have born fruit so far, with you finding BRUN and slaying him Taking his pelt and skull for your own purposes, now comes the task of making something worth bringing back. Showing up with a half-rotted pelt would be sacrilegious, proving that you care not for the sanctity of life, only the taking of it.

>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=WeldyQM
>Missing thread #2: https://pastebin.com/W0FeuWsX
>Tools and Resources V1.3 pastebin: https://pastebin.com/pAFAqN44
>Locations V1.3 pastebin: https://pastebin.com/KULRbhrL

This quest is updated once a day, with the update arriving usually around 01:00 UCT. Dice are required for actions with an element of chance, in a Bo3 roll-under format. Targets can be affected by energy levels, tools available, and the like, either making simple tasks difficult, or rendering a hard task a trivial matter. Degrees of success are measuring in 20s, with 1s being great, and 100s not so much. The orders of success are MIRACLE!>MASSIVE SUCCESS>GREAT>GOOD>NARROW SUCCESS>STRUGGLE(Hit the value exactly)>NARROW FAILURE>BAD>TERRIBLE>HORRIFIC>DISASTER!

>i.e.: Roll for stabbing a stag is a [<65], since it is trapped in a leg-hold trap, you’re armed with a spear, and you’ve taken it by surprise. 50 is a grazing slash, 45 is a telling strike to the shoulder, 20 is a disabling wound, 1 is a strike to the heart, 70 is shaving some of its fur off, 86 is catching a hoof to the arm, and 100 is getting too close, getting gored by the buck’s antler as it thrashes.

Write-ins are always welcome, and I’ll do my best to catch any errors as well as provide information for more informed voting.

>It’s currently late afternoon on the 16th day at the CAMPSITE.

[1/3]
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>>4469273

>>4467786
>>4467791

>Before going to work, a new knife and a flesher will make the leatherwork planned easier. (Spend 3 hrs forming a CHERT KNIFE and a HORN FLESHER at the CAMPSITE. No roll required, as you have a HORN FLAKER to form the tools with and an ANVIL STONE to help abrade the edges you’ll need. Consumes the CHERT TOOL BLANK, 1x TINE, and will turn the FLINT KNIFE into a FLINT FLAKE, re-using the handle wrap for the new knife.)

Blowing onto the pile of tinder and setting split branches over them, you decide on getting some new tools to work the pelt with. A sharp knife will make things easier, and a flesher will be better than using a flake to scrape off the last of the membranes and fleshy pieces. Plus, this way a slip won’t punch a hole through the hide. It’s really tough, but a sharp flake will ruin it. I’d rather have holes in it from age when it gets passed down to the children, rather than from a mistake. With the fire roaring in it’s pit and a bite of meat, you move the blank and antler over by the anvil stone.

>Used 1x use of DRY TINDER to start the fire with the FIREBOARD and HAND DRILL! You are out of tinder!

The first matter is removing the sisal wrap from the flint knife without damaging it. Finding the end of the cord is easy, but it takes a bit of winkling with a chert point to fish the tail end of it out and make it loose enough to undo the knot. Unwinding it, you then take up the pressure flaker and use the feldspar chisel as a hammer head to put more pressure on it. Forming the edge goes easy enough, but getting the notches in the tang to put the wrap on is another matter. You hold your breath and wince when a bad strike happens, but it didn’t snap. Letting it out, you rewind the wrap over it, securing the tail end with a clove hitch and thumb knot.

>Consumed CHERT BLANK to form CHERT KNIFE! Functionally identical to the FLINT KNIFE, this tool is a must-have. Able to apply more precision than a FLAKE, it’ll easily last long enough for the time you have left in the rites, so long as it’s not abused too often.

Picking up the antler, you score the main branch of it further along, with another score at the base of the third tine. Taking the chisel up again, you hold it in place and hammer it with the reverse of the chert axe. It’s a bit annoying, but you don’t have anything else with the weight to snap it. The tine splinters into small unusable flakes when it breaks off, but the main branch attached to the last two tines is still usable. After brushing away the shards and dust, it’s just a matter of abrading and smoothing the flesher out on the anvil stone until it fits nicely in your hands.

>Consumed 1x TINE to form HORN FLESHER! This tool is used in tanning to remove the thin inner membrane and fleshy bits from animal hides. The lack of a sharp edge or points on this tool ensures that you can apply enough force to remove stubborn pieces without puncturing the hide.

[2/3]
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>>4469282

Standing up and cracking you knuckles, you set the tools aside before walking to the stream for a drink of water. Kneeling down and scooping it up to your lips, you sneeze again. Been sneezing a lot lately. Hopefully I’m not getting sick. I haven’t seen much in the way of herbs so far. If it starts getting bad, I might be able to make some willow bark tea for a headache. Need something watertight to drink it from and boil it with though. With these thoughts in you head, you look back at the camp while planning.

>It’s currently late evening on the 16th day, with around 1 hr of daylight left in the day. You ate your fill today, and have the fire going well at the CAMPSITE. It should provide enough light to work another hour or two after dusk here, before things get too dark that you’ll slip. What do?

>You need as much time to get BRUN’s hide dried out before you can tan it properly. Rot will set in and ruin it if you put it off much longer. (Spend 2 hrs tonight preparing the PELT in the HIDE FRAME. No roll required, as you are WELL-RESTED, have light to work by, and have a sharp KNIFE, a FLESHER, and lots of strong CORDAGE to suspend it with. Will consume the GOOD CORDAGE, and lay out the rabbit RAWHIDE. Will take 1-2 days to dry out, as it’s a bit dry already.)

>You want to start shaving some of the antler into a couple of needles. It’ll make working with the sinews easier if you need to sew. (Spend 1 hr splitting a TINE into a set of HORN NEEDLES. No roll required, as you have an ANVIL STONE, a CHISEL, and some STONE POINTS you can use to drill the holes in them with. Will produce 1-4 NEEDLES [QM will roll for total when calling vote], and will consume 1x TINE.)

>You feel like taking it easier again tonight. Soaking your feet is a luxury, and you can probably grab some fresh boughs to liven up the sleeping area again. (Spend the rest of the night resting and relaxing. Will extend the WELL-RESTED trait into the morning of the 18th day.)

>Write-in?

Voting will be open until 01:00 UCT tomorrow, with the update arriving by 02:00 UCT. We’re doing a long drive tomorrow morning, and I want to leave some cushion time in case we have a breakdown on the road. If we finish up ahead of schedule, I’ll post in the thread and bump it back to 00:00 UCT like normal. I’ll be around for a few hours to answer questions and provide information on write-ins.
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>>4469284
>>You need as much time to get BRUN’s hide dried out before you can tan it properly. Rot will set in and ruin it if you put it off much longer. (Spend 2 hrs tonight preparing the PELT in the HIDE FRAME. No roll required, as you are WELL-RESTED, have light to work by, and have a sharp KNIFE, a FLESHER, and lots of strong CORDAGE to suspend it with. Will consume the GOOD CORDAGE, and lay out the rabbit RAWHIDE. Will take 1-2 days to dry out, as it’s a bit dry already.)
>>
>>4469284
>You need as much time to get BRUN’s hide dried out before you can tan it properly. Rot will set in and ruin it if you put it off much longer. (Spend 2 hrs tonight preparing the PELT in the HIDE FRAME. No roll required, as you are WELL-RESTED, have light to work by, and have a sharp KNIFE, a FLESHER, and lots of strong CORDAGE to suspend it with. Will consume the GOOD CORDAGE, and lay out the rabbit RAWHIDE. Will take 1-2 days to dry out, as it’s a bit dry already.)
>>
>>4469297
>>4469399

>You need as much time to get BRUN’s hide dried out before you can tan it properly. Rot will set in and ruin it if you put it off much longer. (Spend 2 hrs tonight preparing the PELT in the HIDE FRAME. No roll required, as you are WELL-RESTED, have light to work by, and have a sharp KNIFE, a FLESHER, and lots of strong CORDAGE to suspend it with. Will consume the GOOD CORDAGE, and lay out the rabbit RAWHIDE. Will take 1-2 days to dry out, as it’s a bit dry already.)

Called, and writing.
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>>4469297
>>4469399

>You need as much time to get BRUN’s hide dried out before you can tan it properly. Rot will set in and ruin it if you put it off much longer. (Spend 2 hrs tonight preparing the PELT in the HIDE FRAME. No roll required, as you are WELL-RESTED, have light to work by, and have a sharp KNIFE, a FLESHER, and lots of strong CORDAGE to suspend it with. Will consume the GOOD CORDAGE, and lay out the rabbit RAWHIDE. Will take 1-2 days to dry out, as it’s a bit dry already.)

Glancing at the hide frame, you decide to start preparing the pelt tonight. If I don’t get this dried out soon, it may all be for naught. Bringing the knife over, you decide to slash through the creepers holding the rabbit hide in place. They won’t be strong enough to support the pelt. Taking the rigid bit of hide, you set it off to the side before bringing the sisal rope from the beginning of the rites to it. Cutting and sectioning the lengths to fit, you manage to get just enough to maintain tension around the frame. You’ve done well so far, but this will be more important.

>GOOD CORDAGE has been cut up into lengths! HIDE FRAME is now STURDY HIDE FRAME! (Can handle hides for something as large as a moose. It should have enough tension to dry and stretch the PELT with no issues if the weather is good.

Unrolling the pelt from the small bundle you made up, you carefully and gingerly slit some holes around the edge with the chert knife. You avoid the paws themselves, and leave enough edge that if you trimmed it to remove the holes, it won’t be noticeable. Feeding the short lengths of rope through them, you manage to get the hide up and are just tightening the ropes when night falls. Taking up the flesher from it’s position by the fire, you spend another while scraping off a few gobbets of nasty meat and the thin whitish lining left on the inside of the pelt. By the time you are done, dusk is completely gone, and the pile of nastiness at your feet is thrown into the fire. Cleaning the tools in the stream with the stars overhead, you feed the fire and turn in for sleep.

>PELT is set to dry! It should be ready for tanning by the morning of the 18th day. You consumed 1 day’s worth of food, and 1 day’s worth of firewood. You currently have 3 days of food, and 2 days of firewood secured at the CAMPSITE. The 17th day dawns!

[1/2]
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>>4470749

You bolt upwards and grope for a knife, startled awake by the sound of a hare screaming as it dies. Eyes darting around, the screaming mercifully stops as whatever was killing it must have bit down and put it out of it’s misery. [i[Well, I suppose I’m awake now.[/i] Stirring the coals into a sluggish life and pulling aside some of the wood ash, you have a pleasant breakfast of the prepared fish you had buried. It’s a little whiffy, but it does down well enough with a drink of stream water. Splashing some of it into your face to wake up the rest of the way, you see the traps haven’t caught anything yet. It should be fine, I still have a fair amount of food as it is.

>It’s early morning on the 17th day, with an estimate of 14 hrs of daylight left, with 6 to go until noon. The air is clear, the skies are empty, and birdsong in the trees. What do?

>You could use some needles for sewing the sinews later. Splintering off a tine should do. (Spend 1 hr splitting a TINE into a set of HORN NEEDLES. No roll required, as you have an ANVIL STONE, a CHISEL, and some STONE POINTS you can use to drill the holes in them with. Will produce 1-4 NEEDLES [QM will roll for total when calling vote], and will consume 1x TINE.)

>You should form that rabbit hide into a bowl to prepare the brains with. They won’t keep much longer, and you don’t fancy trying to find some more if you can. (Spend 2 hrs soaking the RAWHIDE in the STREAM, and turning it into a HIDE BOWL. Medium roll required [<55], as you don’t have a NEEDLE to easily sew it together, and the sinews are getting tough to work with. Will produce a HIDE BOWL that you can use to prepare the brains for tanning with.)

>You’re curious about that clump of willow you’ve seen. Maybe it can be useful for something. (Spend 3 hrs heading to the WILLOWS and searching the area. Average roll required [<50], as it’s unfamiliar territory that you saw from a distance rather than passing through. Results affect value of the area, and what you find in it.)

>Write-in?

Voting will be open until 00:00 UCT, with the update arriving by 01:00 UCT. I’m pretty drained from work today, but I’ll still be around for a while to answer questions and provide information on write-ins.

[2/2]
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>>4470752

You bolt upwards and grope for a knife, startled awake by the sound of a hare screaming as it dies. Eyes darting around, the screaming mercifully stops as whatever was killing it must have bit down and put it out of it’s misery. Well, I suppose I’m awake now. Stirring the coals into a sluggish life and pulling aside some of the wood ash, you have a pleasant breakfast of the prepared fish you had buried. It’s a little whiffy, but it does down well enough with a drink of stream water. Splashing some of it into your face to wake up the rest of the way, you see the traps haven’t caught anything yet. It should be fine, I still have a fair amount of food as it is.

>It’s early morning on the 17th day, with an estimate of 14 hrs of daylight left, with 6 to go until noon. The air is clear, the skies are empty, and birdsong in the trees. What do?

>You could use some needles for sewing the sinews later. Splintering off a tine should do. (Spend 1 hr splitting a TINE into a set of HORN NEEDLES. No roll required, as you have an ANVIL STONE, a CHISEL, and some STONE POINTS you can use to drill the holes in them with. Will produce 1-4 NEEDLES [QM will roll for total when calling vote], and will consume 1x TINE.)

>You should form that rabbit hide into a bowl to prepare the brains with. They won’t keep much longer, and you don’t fancy trying to find some more if you can. (Spend 2 hrs soaking the RAWHIDE in the STREAM, and turning it into a HIDE BOWL. Medium roll required [<55], as you don’t have a NEEDLE to easily sew it together, and the sinews are getting tough to work with. Will produce a HIDE BOWL that you can use to prepare the brains for tanning with.)

>You’re curious about that clump of willow you’ve seen. Maybe it can be useful for something. (Spend 3 hrs heading to the WILLOWS and searching the area. Average roll required [<50], as it’s unfamiliar territory that you saw from a distance rather than passing through. Results affect value of the area, and what you find in it.)

>Write-in?

Voting will be open until 00:00 UCT, with the update arriving by 01:00 UCT. I’m pretty drained from work today, but I’ll still be around for a while to answer questions and provide information on write-ins.

[2/2]

>Fixed a couple of formatting errors
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>>4470752
>You could use some needles for sewing the sinews later. Splintering off a tine should do. (Spend 1 hr splitting a TINE into a set of HORN NEEDLES. No roll required, as you have an ANVIL STONE, a CHISEL, and some STONE POINTS you can use to drill the holes in them with. Will produce 1-4 NEEDLES [QM will roll for total when calling vote], and will consume 1x TINE.)

Then the rabbit bowl.
>>
Rolled 2 (1d4)

>>4470759

>You could use some needles for sewing the sinews later. Splintering off a tine should do. (Spend 1 hr splitting a TINE into a set of HORN NEEDLES. No roll required, as you have an ANVIL STONE, a CHISEL, and some STONE POINTS you can use to drill the holes in them with. Will produce 1-4 NEEDLES [QM will roll for total when calling vote], and will consume 1x TINE.)

Writing.
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>>4470759

>You could use some needles for sewing the sinews later. Splintering off a tine should do. (Spend 1 hr splitting a TINE into a set of HORN NEEDLES. No roll required, as you have an ANVIL STONE, a CHISEL, and some STONE POINTS you can use to drill the holes in them with. Will produce 1-4 NEEDLES [QM will roll for total when calling vote], and will consume 1x TINE.)

>>4472079

>QM roll for number of needles is 2!

Walking back over to the bed in the lean-to, you shift the anvil stone to a helpful position. Taking the increasingly fractured length of antler, you score it again and snap it with the chisel. Setting the longer of the two tines over to the side, you look more intently at the short horn. There’s a hairline crack running along it’s length. Wedging the chisel along it, you hit it hard with the back of the axe. It snaps and splinters under the strike, with two lengths still usable. After you finish sharpening them along the edge of the anvil stone, you grab a couple of chert points from the rubble stone pile. Spinning and drilling them to slot out a hole for the sinews is a matter of minutes.

>Gained 2x HORN NEEDLES! These tools can be used for sewing tasks, as well as weaving fabrics from fibrous grasses and materials if you have a frame. They improve rolls, and allows for more intricate crafting techniques like beading, sewing patterns, or whipping cordage ends. Consumed 1x TINE!

Setting the needles to the side, you grab the small pile of dried sinews you brought from BRUN. They’ve formed into the hard, dry, and yellow lengths you were used to receiving from the hunt back at the village. Spreading them onto the anvil stone, you take the chisel’s round back and start pounding away. After a few minutes of steady pounding, the yellowish lengths slowly turn to white fluffy fibers. They slowly curl up and begin to split apart. Breaking them apart with your fingers into thin bundles of cordage. They should be ready for sewing with, and smearing a bit of resin from the pine trees in the area should waterproof them when you are finished.

>Gained a small pile of SINEWS! You can use these to sew with, if you have a needle. They can also be used by pushing through a small hole with a point, but this method is less sturdy. If you apply some resin or pine tar onto them, they’ll become waterproof. They can also be glued together by wetting the ends of raw sinews.

By the time everything is ready to go, you pull a bit of the ash aside from the fire and wipe it over the pelt. It’s slowly drying out, and you pick a wisp of white membranes off of the inside. A quick tensioning over the lengths of cord that slackened over the night is the last thing you do before getting ready for the day. Taking the flaker over your tools, you stare absent-minded into the coals.

[1/2]
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>>4472148

>It’s currently early morning on the 17th day, with around 13 hrs of daylight left in the day. What do?

>With the new needles and sinews prepared, you can work that bowl out of the hide. It should go fast enough that you can probably harvest some pine tar from the trees here to make it watertight. (Spend 2 hrs to form a HIDE BOWL. Very Easy roll required [<80], as you have NEEDLES to sew the prepared SINEWS with. Results affect quality of the BOWL, with a GREAT SUCCESS or better making it completely watertight with some PINE TAR from the trees at the edge of the CAMPSITE.)

>You’re getting sick of having to use the axe as a make-shift hammer. Maybe you should gather some more hardwood to use instead? (Spend a total of 7 hrs going to the OAK TREES to harvest LUMBER and bring it back to the CAMPSITE. No rolls required, as you have a sharp CHERT AXE and there is an abundance of material here. Will provide 4 LOGS for usage.)

>Cutting down some of those willows into rattan could be useful. That, and saving the bark could be useful. (Spend 3 hrs at the WILLOWS harvesting RATTAN with the CHERT AXE. Medium roll required [<60], as you aren’t sure how many useful lengths will be there. Will provide WILLOW BARK regardless of results, as it can be gained from WILLOWS at any stage of development.)

>Write-in?

Voting will be open until 00:00 UCT tomorrow, with the update arriving by 01:00 UCT. Will be around for a few hours to answer questions and provide information on write-ins.

[2/2]
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Rolled 63 (1d100)

>>4472149
>With the new needles and sinews prepared, you can work that bowl out of the hide. It should go fast enough that you can probably harvest some pine tar from the trees here to make it watertight. (Spend 2 hrs to form a HIDE BOWL. Very Easy roll required [<80], as you have NEEDLES to sew the prepared SINEWS with. Results affect quality of the BOWL, with a GREAT SUCCESS or better making it completely watertight with some PINE TAR from the trees at the edge of the CAMPSITE
>>
Rolled 53 (1d100)

>>4472149
>>With the new needles and sinews prepared, you can work that bowl out of the hide. It should go fast enough that you can probably harvest some pine tar from the trees here to make it watertight. (Spend 2 hrs to form a HIDE BOWL. Very Easy roll required [<80], as you have NEEDLES to sew the prepared SINEWS with. Results affect quality of the BOWL, with a GREAT SUCCESS or better making it completely watertight with some PINE TAR from the trees at the edge of the CAMPSITE.)
>>
>>4472174
>>4473224

>With the new needles and sinews prepared, you can work that bowl out of the hide. It should go fast enough that you can probably harvest some pine tar from the trees here to make it watertight. (Spend 2 hrs to form a HIDE BOWL. Very Easy roll required [<80], as you have NEEDLES to sew the prepared SINEWS with. Results affect quality of the BOWL, with a GREAT SUCCESS or better making it completely watertight with some PINE TAR from the trees at the edge of the CAMPSITE.

>Roll required! Target value is [<80].

>Best roll is 53! GOOD SUCCESS!

Writing.
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>>4472174
>>4473224

>With the new needles and sinews prepared, you can work that bowl out of the hide. It should go fast enough that you can probably harvest some pine tar from the trees here to make it watertight. (Spend 2 hrs to form a HIDE BOWL. Very Easy roll required [<80], as you have NEEDLES to sew the prepared SINEWS with. Results affect quality of the BOWL, with a GREAT SUCCESS or better making it completely watertight with some PINE TAR from the trees at the edge of the CAMPSITE.

>Roll required! Target value is [<80].

>Best roll is 53! GOOD SUCCESS!

With the blades sharp and ready, you pick up the stiff rabbit hide. The fur will have to go, since it will probably singe in the heat or contaminate any liquid you set inside. Holding a smaller flake with your index finger and thumb, you start shaving the hairs away. You sneeze when a couple of the hairs go straight up your nose. The small pile of fluffy fur gets scooped up and set aside. It can probably be used for tinder if you pull up some dry grasses and fold it together. A little task for in the morning while washing up and checking the traps. Setting the stiff board in the running stream water under a rock so that it soaks, you check over the pine trees in the clearing.

Walking around the edge, most of the trees are old enough to have thick and heavy bark. Any of the small cuts from boring beetles have dried out long ago, and the porcupine has been shaving down mostly birch around here. Around half an hour or so, you do manage to find a small clump on a young tree near the snares. It’s not enough to completely coat the inside of a bowl, but at least enough to seal all the holes where the sinew will go through. Taking one of the needles, you poke it into the clump and pull it off the tree. You almost set it in the pouch without thinking. Whoops, don’t want everything to stick together. Guess I’m holding it for now.

Setting the needle aside, you take the soaked and pliable rabbit hide out of the stream. Working it a bit so that it moves a little, you form it into the right shape over your knee. Making a few deft cuts to keep the inside taut with the knife is a simple matter. Moving the needle with the resin on it near the fire until it softens, you work a little resin into the sinews. While they’re still sticky and movable, you sew the edges of the bowl back together. You use the last of the resin to seal off the seams. It’ll hold water well enough, but it could use some more resin to keep the hide from getting soaked and softening when holding more liquid.

>Consumed RABBIT HIDE and a few of the SINEWS to produce HIDE BOWL! The little bit of tar you used on the seams makes it so that it doesn’t leak, but it could use some more to prevent the bowl from softening and deforming when liquid sits in it for a while.

[1/2]
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>>4473391

>It’s currently morning in the CAMPSITE, with around 11 hrs of daylight left in the day. What do?

>There’s probably some more resin to waterproof the bowl with the young trees by the oaks. Failing that, you could also get some lumber here at the least. (Spend a total of 7 hrs going to the OAK TREES to harvest LUMBER and bring it back to the CAMPSITE. No rolls required, as you have a sharp CHERT AXE and there is an abundance of material here. Will provide 4 LOGS for usage.)

>The firewood is getting a bit low. If the weather takes a turn for the worse, what little you have will run out fast. (Spend a total of 5 hrs harvesting FIREWOOD from the DEAD TREES. No roll required, as you have a sharp CHERT AXE, and there is still a fair amount of usable wood in the area. Will provide 5 days worth of FIREWOOD.)

> You haven’t completely cleared out the tool stones at the split boulder. You could use a few more heavy stones either for a hammer or a drop spindle. (Spend a total of 4 hrs picking TOOL STONES at the SPLIT BOULDER, with a focus on FELDSPAR. No roll required, as there is lots of stone still here and you can use the butt of the CHERT SPEAR to lever them away. Will provide 2-4 STONES, with at least 1 of them being FELDSPAR.)

>Write-in?

Voting will be open until 00:00 UCT, with the update arriving by 01:00 UCT. Only going to be around for an hour or so, have to dye a tent with a new cam pattern for a planned trip to the woods of my own soon.
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>>4473393
>The firewood is getting a bit low. If the weather takes a turn for the worse, what little you have will run out fast. (Spend a total of 5 hrs harvesting FIREWOOD from the DEAD TREES. No roll required, as you have a sharp CHERT AXE, and there is still a fair amount of usable wood in the area. Will provide 5 days worth of FIREWOOD.)
Better safe than sorry.
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>>4473401

>The firewood is getting a bit low. If the weather takes a turn for the worse, what little you have will run out fast. (Spend a total of 5 hrs harvesting FIREWOOD from the DEAD TREES. No roll required, as you have a sharp CHERT AXE, and there is still a fair amount of usable wood in the area. Will provide 5 days worth of FIREWOOD.)

Writing.
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>>4473401

>The firewood is getting a bit low. If the weather takes a turn for the worse, what little you have will run out fast. (Spend a total of 5 hrs harvesting FIREWOOD from the DEAD TREES. No roll required, as you have a sharp CHERT AXE, and there is still a fair amount of usable wood in the area. Will provide 5 days worth of FIREWOOD.)

You take the formed hide bowl and let it sit on the anvil stone in the sunlight after re-shaping it a little. Once it dries a bit more, it should be fine to work with. A quick look at the pile of firewood confirms that you could use some more. A few kicks of dirt over the coals to prevent open flames, and you heft the axe over your shoulder with the length of cordage coiled around the other. You step off towards the dead trees, whistling a jaunty tune.

When you arrive there, you take a look at some potential areas. Most of the good wood’s gone. Might have to rely on some of the punky stuff later. Still, there are some decent dead trees to hack up. Setting down the coil, you go to work on the nearby dead oak. THOK, THOK, THOK echoes throughout the woods, as the axe bites deep into the hard and dense wood. Hacking it into shorter lengths goes well, with the splitting going fast. Laying the rope down on the forest floor, you pile the cut wood onto it neatly and tie a taut bundle. A quick lift and check to ensure that it’s stable, and you start walking back to the camp.

>Gained 5 days of FIREWOOD from the DEAD TREES! This area is depleted of a lot of good FIREWOOD, and will require an Average roll [<50] to gain 2-4 days of FIREWOOD from this area in the future.

Arriving back at the clearing, you open up the bundle and pile it on top of the original stack. There’s a decent amount of dry wood that’s under cover in the trees. You let out a sneeze, and wipe your nose on your sleeve. Smearing a little more ash on the stiffening pelt, you figure it should be ready to try and tan by noon tomorrow. Sniffing at the skull, you notice a faint whiff of rot from it. The brains should hold until tomorrow, but it’ll be a close-run thing. Crick-crack go your knuckles as you mark the position of the sun in the sky.

[1/2]
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>>4475053

>It’s currently mid-afternoon in the CAMPSITE, with around 6 hrs of daylight left in the day. What do?

>A hammer log will make splitting the skull easier tomorrow. You don’t want to make a glancing strike with the axe and accidentally cut the pelt. (Spend 6.5 hrs harvesting LUMBER at the OAK TREES with the CHERT AXE. No roll required, as you have a sharp axe to cut with, abundant resources at this LOCATION, and CORDAGE to help bring it back with. Will provide2 LOGS, and can also provide PINE RESIN with a Very Hard roll [<30])

>Those willows could have some interesting stuff there. If you leave now, you should be back by nightfall regardless. (Spend a total of 5 hrs at the WILLOWS with the CHERT AXE. Medium roll required [<60], with results affecting what types of resources are here. Will receive WILLOW regardless of results.)

>Some more tool stones may be useful. At the very least, you could also try and get that wild honey you saw before. (Spend a total of 4 hrs picking TOOL STONES at the SPLIT BOULDER with the CHERT SPEAR. No roll required, as there is abundant resources here, and you can use the butt of the SPEAR to lever away the larger pieces. Will provide 2-4 stones, with a minimum of 1x FELDSPAR. Can also use the SPEAR to harvest the BEEHIVE with a Very Hard roll [<30] to not get stung.)

>Write-in?

Voting will be open until 00:00 UCT, with the write-up arriving by 01:00 UCT. Things are getting busy again at work, but I’ll try and get info out as much as I can.

[2/2]
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Rolled 59 (1d100)

>>4475058
>A hammer log will make splitting the skull easier tomorrow. You don’t want to make a glancing strike with the axe and accidentally cut the pelt. (Spend 6.5 hrs harvesting LUMBER at the OAK TREES with the CHERT AXE. No roll required, as you have a sharp axe to cut with, abundant resources at this LOCATION, and CORDAGE to help bring it back with. Will provide2 LOGS, and can also provide PINE RESIN with a Very Hard roll [<30])

Anything to make dealing with BRUN easier.
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>>4475062

>A hammer log will make splitting the skull easier tomorrow. You don’t want to make a glancing strike with the axe and accidentally cut the pelt. (Spend 6.5 hrs harvesting LUMBER at the OAK TREES with the CHERT AXE. No roll required, as you have a sharp axe to cut with, abundant resources at this LOCATION, and CORDAGE to help bring it back with. Will provide 2 LOGS, and can also provide PINE RESIN with a Very Hard roll [<30])

>Best roll is a 59! BAD FAILURE! The trees in this LOCATION are either too young and unharmed to provide usable RESIN, or too thick in the bark that they can fight off damages from weather or insects.

Writing.
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>>4475062

>A hammer log will make splitting the skull easier tomorrow. You don’t want to make a glancing strike with the axe and accidentally cut the pelt. (Spend 6.5 hrs harvesting LUMBER at the OAK TREES with the CHERT AXE. No roll required, as you have a sharp axe to cut with, abundant resources at this LOCATION, and CORDAGE to help bring it back with. Will provide 2 LOGS, and can also provide PINE RESIN with a Very Hard roll [<30])

>Best roll is a 59! BAD FAILURE! The trees in this LOCATION are either too young and unharmed to provide usable RESIN, or too thick in the bark that they can fight off damages from weather or insects.

The sun is still hanging low in the sky when you look up. Counting with your hands and fingers, there should be enough time to pull more lumber from the stand of hardwood you found so long ago before nigh falls. It’s a simple matter to sharpen the edge of the chert axe with the horn flaker. You offer up a quick prayer in thanks to the ancestors for the good fortune in finding that fresh shed in the trees. It’s almost obscene how nice it is to have strong horn and stone tools to work with, rather than relying on green wood and grasses. You step off to the stand of oak trees with the axe on your shoulder and a spring in your step.

Walking into the stand of hoary oaks and proud elms always makes you a bit on the reverent side. These goliaths remind you that your time is short, comparatively. You, your mother and father, even the village elders have lived full lives and died while the trees have grown tall and unbending, spreading seeds and pollen on the wind. Offering up a curt prayer, you knock down an elm sapling, and hack it into two usable lengths. The top could make decent firewood, but it’s very green, prone to smoking and smouldering rather than the bright yellow flames that scare away vermin and predators. You pull it into the brush line, and tie the two lengths together with the cordage you brought along.

>Gained 2x LOGS from the OAK TREES. There is still a lot of green wood here, and will not require a roll for additional LUMBER. However, a lot of the trees here are not resinous, and will not provide RESIN on further checks.

Hefting the logs over one shoulder and the axe on the other, you walk back to the campsite. It’s a quiet walk and you arrive at the camp around dusk. Kicking the dirt off the coals, you build the fire back up with some of the smaller pieces of wood. A nice bright fire warms you as the night falls in, and you stare into the coals throughout the night. The crack and hiss of open fire is a comfort against the wind, and staring into the night sky as the stars twinkle help guide you into the sands of sleep.
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>>4476506

>It will be the morning of the 18th day when you wake up. What will you plan on doing in the morning? (TRAPS rolls will occur in this post.)

>The pelt should be dried out, and you want to starting tanning from the get-go. (Spend a total of 4 hrs mashing, boiling and applying BRUN’s brains to the PELT. Medium roll required [<60], as you have an ANVIL STONE, LOG, CHISEL, and BOWL to prepare the brains in, but the brains are a bit old and the bowl is not completely water-tight. Results affect quality of TOTEM produced.)

>You aren’t fully ready to start tanning the pelt yet. You could probably find some more resin to waterproof the bowl in the area. (Spend a total of 1 hr searching trees in the area for RESIN. Hard Roll required [<40], as a lot of the trees near the CAMPSITE are young or are undamaged and unlikely to produce anything.)

>You could probably fit the chisel into a log as a hammer. It’ll be a bit more unwieldy than using a log and chisel, but it should be stronger than a chisel by itself. (Spend a total of 2 hours combining the FELDSPAR CHISEL, 2’ of MIDDLING CORDAGE, and a LOG into a FELDSPAR HAMMER. No roll required, as you have the material to work the shaft with, and a chisel to form a socket to burn through.)

>Write-in?

Voting will be open until 00:00 UCT, with the update arriving by 01:00 UCT. Feeling like something the dog dragged in tonight, so will probably only be around until 04:00 UCT to answer question and provide information on write-ins.

[2/2]
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>>4476509
>You could probably fit the chisel into a log as a hammer. It’ll be a bit more unwieldy than using a log and chisel, but it should be stronger than a chisel by itself. (Spend a total of 2 hours combining the FELDSPAR CHISEL, 2’ of MIDDLING CORDAGE, and a LOG into a FELDSPAR HAMMER. No roll required, as you have the material to work the shaft with, and a chisel to form a socket to burn through.)
Hope you feel better soon OP.
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>>4476513

Eh, a 60+ lb chunk of aluminum alloy landing on my foot is not an issue. Ain't broken, I can still put weight on it. It's fiiiiiiine. Fuck technicians and the horse they rolled in on.
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Rolled 62 (1d100)

>>4476509
>start tanning
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Rolled 27 (1d100)

>>4477509
Still support the hammer, but rolling if the tie breaks in this direction.
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Rolled 2 (1d2)

>>4476513

>You could probably fit the chisel into a log as a hammer. It’ll be a bit more unwieldy than using a log and chisel, but it should be stronger than a chisel by itself. (Spend a total of 2 hours combining the FELDSPAR CHISEL, 2’ of MIDDLING CORDAGE, and a LOG into a FELDSPAR HAMMER. No roll required, as you have the material to work the shaft with, and a chisel to form a socket to burn through.)

>>4477509

>The pelt should be dried out, and you want to starting tanning from the get-go. (Spend a total of 4 hrs mashing, boiling and applying BRUN’s brains to the PELT. Medium roll required [<60], as you have an ANVIL STONE, LOG, CHISEL, and BOWL to prepare the brains in, but the brains are a bit old and the bowl is not completely water-tight. Results affect quality of TOTEM produced.)

Rolling for a tie-break, with 1 being for the stone hammer, and 2 for starting the tanning right away.
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>>4476513

>You could probably fit the chisel into a log as a hammer. It’ll be a bit more unwieldy than using a log and chisel, but it should be stronger than a chisel by itself. (Spend a total of 2 hours combining the FELDSPAR CHISEL, 2’ of MIDDLING CORDAGE, and a LOG into a FELDSPAR HAMMER. No roll required, as you have the material to work the shaft with, and a chisel to form a socket to burn through.)

>>4477509
>>4477923

>The pelt should be dried out, and you want to starting tanning from the get-go. (Spend a total of 4 hrs mashing, boiling and applying BRUN’s brains to the PELT. Medium roll required [<60], as you have an ANVIL STONE, LOG, CHISEL, and BOWL to prepare the brains in, but the brains are a bit old and the bowl is not completely water-tight. Results affect quality of TOTEM produced.)

>Medium roll required! Target value is [<60]. Best roll is a 27. GOOD SUCCESS!

Writing.
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Rolled 89, 40 = 129 (2d100)

Realized that I forgot to do the TRAPS roll on the post, adding it in now. First is for SNARES, [<60], and second is for FISH TRAP [<60]
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>>4476513

>You could probably fit the chisel into a log as a hammer. It’ll be a bit more unwieldy than using a log and chisel, but it should be stronger than a chisel by itself. (Spend a total of 2 hours combining the FELDSPAR CHISEL, 2’ of MIDDLING CORDAGE, and a LOG into a FELDSPAR HAMMER. No roll required, as you have the material to work the shaft with, and a chisel to form a socket to burn through.)

>>4477509
>>4477923

>The pelt should be dried out, and you want to starting tanning from the get-go. (Spend a total of 4 hrs mashing, boiling and applying BRUN’s brains to the PELT. Medium roll required [<60], as you have an ANVIL STONE, LOG, CHISEL, and BOWL to prepare the brains in, but the brains are a bit old and the bowl is not completely water-tight. Results affect quality of TOTEM produced.)

>Medium roll required! Target value is [<60]. Best roll is a 27. GOOD SUCCESS!

>TRAPS rolls are 89 and 40. BAD FAILURE on SNARES, and NARROW SUCCESS on FISH TRAP!

With the sunlight shining on your face, you wake up thirsty. Taking the bowl to the stream and drinking the water, you notice a crayfish in the fish trap You quickly brain it with a stone, and go to check the snares before you go to start the work. One of the snares is mangled, it must have caught the porcupine around the foot. The devil then chewed it’s way free, ruining the cordage. At least I still have enough food for the time left. I really hope the tanning goes well.

>Gained .5 days of food from the FISH TRAP! SNARES roll reduced to [<40], as you only have two functioning SNARES left. You now have 2.5 days of food, after taking out todays rations.

Moving over to the hide frame, you gently undo the cordage from the stiff pelt. It’s still rather heavy, but some of that weight will go away quick enough. Laying it fur side down on the ground nearby, you take up the chisel and a log, CRACK goes the jawbone into two neat halves, and another CRACK releases the brains from their cranial prison. They have a reek to them, but aren’t rotten through. Holding your breath, you remove them, and take the mushy organ over to the anvil stone. Using the flake, you excise any miniscule piece of bone you can find. I really don’t want any tiny flake cutting through the hide while I smear the paste on. With gunked up hands, you fill the bowl with water and set it near the fire to start boiling.

Next, you begin to mash up the brains into a thick slurry with the chisel and stone. It’s messy, disgusting work for the next while, but eventually you get it pretty consistent. When the water gets a bit warmer, you scoop some of the mash into it, and wait for it to boil up. You’re a bit fearful that the bowl will burn up, but taking all the fur off helps keep it from catching aflame before the mixture is heated to your liking. Quickly moving the bowl away from the fire, you gingerly dump the mixture out onto the hide and get another one cooking.

[1/2]
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>>4478001

Your hands are a bit numb and might have a burn tomorrow since you didn’t have some tongs to move it with, but you start rubbing the mixture into the hide. The sun is starting to reach noon by the time the hide is soft and pliable again. Rolling it up and securing it with the cordage is the final step. All that’s left is to let the brains work in for most of the day, breaking the hide in and smoking it. It should be ready for all that by late evening. You wash your hands in the stream and think of what to do.

>It’s currently late morning on the 18th day, with around 9 hrs of daylight left. The hide is brained, and needs just a couple more things to be finished. What do?

>You can fell a softwood tree at the edge of the clearing, and use it for a fleshing beam. Stripping off the bark and green branches should also help provide the smoke you’ll need later. (Spend 3 hrs felling a BIRCH at the CAMPSITE and harvesting the green bark and branches. No roll required, as you have a sharp AXE and are feeling well. Will provide a FLESHING BEAM, and GREEN WOOD for smoking.)

>Harvesting the willows will provide green wood for smoking, and be absolutely certain that it’ll be clean smoke. You don’t want thick tar ruining it when it’s so close to finished. (Spend a total of 5 hrs harvesting WILLOWS and bringing them back to camp. No roll required, as you don’t need much, and you have sharp TOOLS to harvest it with. Will provide GREEN WOOD, and WILLOW BARK.)

>It won’t take long to get everything ready. You do want to make sure you have enough food for the long walk back to home though. (Spend a total of 3 hrs fishing at the STREAM with the FISHING SPEAR. Medium roll required [<60] as the water is clear and there is bait, but the fish are learning to avoid this area. Results affect quantity of FOOD gained.)

>Write-in?

Voting will be open until 00:00 UCT tomorrow, with the update at 01:00 UCT. Will be around pretty consistent until 05:00 UCT, as I’m polishing boots and whipping some rope ends.

[2/2]
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>>4478003
>You can fell a softwood tree at the edge of the clearing, and use it for a fleshing beam. Stripping off the bark and green branches should also help provide the smoke you’ll need later. (Spend 3 hrs felling a BIRCH at the CAMPSITE and harvesting the green bark and branches. No roll required, as you have a sharp AXE and are feeling well. Will provide a FLESHING BEAM, and GREEN WOOD for smoking.)
No idea what a fleshing beam is, but it seems important.
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>>4478006

For people not super familiar with tanning, a fleshing beam is a long smooth pole that you use in the fleshing process and the breaking-in process. You lay the hide fur side down, and run your knife/flesher over it during fleshing, to help expose as little of the skin to the edge as possible. During breaking in, you take a hide that has been brained or chem-tanned, and work it over the beam before it's completely dry. It's a lot easier than stomping on it, wringing it, an other stuff. Traditional beams use a felled and smoothed tree/log propped up against another tree or wedged into a pile of rocks, where-as modern ones are typically made with sawn and sanded lumber or plastic attached to a metal/wooden frame. You usually go with softer material rather than things like metal to prevent damage to leather or the fur when working the hide.
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>>4478019
This is by far the most educational quest I've ever read.
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>>4478019

Realized that I forgot to include the image of a modern one to give a better idea.
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Weird, I posted an image of it because I forgot to include it in this post >>4478019, and it looks like it was deleted. Adding one that looks a bit less suggestive for the Janny's delicate sensibilities. This one is more consistent with an old-fashioned one, but more advanced that one you'd be making alone innawoods with stone tools.
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>>4478036

Never mind, it just wasn't showing up my end. At least it'll help give a better idea of what they look like and function.
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>>4478006

>You can fell a softwood tree at the edge of the clearing, and use it for a fleshing beam. Stripping off the bark and green branches should also help provide the smoke you’ll need later. (Spend 3 hrs felling a BIRCH at the CAMPSITE and harvesting the green bark and branches. No roll required, as you have a sharp AXE and are feeling well. Will provide a FLESHING BEAM, and GREEN WOOD for smoking.)

Writing.
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>>4478006

>You can fell a softwood tree at the edge of the clearing, and use it for a fleshing beam. Stripping off the bark and green branches should also help provide the smoke you’ll need later. (Spend 3 hrs felling a BIRCH at the CAMPSITE and harvesting the green bark and branches. No roll required, as you have a sharp AXE and are feeling well. Will provide a FLESHING BEAM, and GREEN WOOD for smoking.)

A fleshing beam will help out with the breaking-in process. It’ll work a lot better than trying to stamp on it to soften the pelt. Won’t damage the fur either. Sneezing, you look around the edge of the clearing for a suitable tree. Most of the ones around here are pine. No good. Those will give off a thick tar, and get everything gunked up. I’ll be damned before ruining the fur on the pelt by turning it into felt. Eventually you locate a birch tree big enough around to make a decent beam.

Taking up the chert axe, you start cutting the tree at the base THOK THOK THOK, the axe bites hard and deep into the soft birch bark. Taking out large woodchips, you cut it most of the way through, then push it towards some of the pine trees. You don’t have any large rocks to secure the base, but getting the upper branches lodged into and tangled with some pine boughs should help hold it in place. Holding the axe by the head, you use it like a scraper and start shaving off the thin bark and branches. There’s a small heap underneath the tree by the time you’re satisfied with the smoothness of the log.

>Gained FLESHING BEAM! This smoothened log makes fleshing hides easier by reducing the skin contact to the blade. In addition, you can use it to break in tanned hides by bending and folding the hide over it. It will render the breaking-in process to a simple task [No roll], as it provides an elevated and hard object to work with.

>Gained GREEN WOOD! You can use this to produce a lot of smoke. You can use this for either signalling, or smoking objects. Each use will provide smoke for up to 1 hr.

Moving all the shavings and branches over to the fire, you sneeze again. It’s getting annoying and there is a tickle in your throat. You’re definitely starting to catch a cold. At least you’ve got a lot of the heavy work you had planned worked out before it started coming in. Drinking a bit more water and eating the last of the bear meat, you think about what to do next.

[1/2]
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>>4479244

>It’s early afternoon, with around 6 hrs of daylight left. You’re starting to come down with a cold, and the hide should be ready to break-in and smoke around 4 hrs from now. What do?

>You can probably lash together a frame to hang the pelt from with the logs and the spear. You’ll need to pull the fish trap out of the water for it’s cordage though. (Spend 2 hrs forming a GYN from the LUMBER, SPEAR, and the 4’ of CORDAGE securing the FISH TRAP. No roll required, as you have TOOLS to work with. Will provide a FRAME for smoking the PELT with later.)

>A tea made from pine needles and rosehips will help break a cold. The only issue is trying to find some, as you haven’t seen any yet. (Spend a total of 2 hrs to forage for ROSEHIPS and PINE NEEDLES in the area. Average Roll required [<50] as even though there is plenty of pine around, you haven’t seen any ROSEHIPS. Results affect quality of ingredients found and time taken.)

>Making some willow-bark tea will help fight off a cold. It’s not as effective as rosehips, but if you get a nasty headache, it’ll make it tolerable at the least. (Spend a total of 4 hrs gathering BARK from the WILLOWS. No roll required, as you know there will certainly be enough there. Will provide WILLOW BARK, and another use of GREEN WOOD with the fresh branches you will need to harvest it from.)

>Write-in?

Voting will be open until 00:00 UCT, with the update arriving by 01:00 UCT. Updates may be arriving a bit late this week, we’re coming up on some crunch time at work, and half our dudes aren’t here because of potential rona exposures.

[2/2]
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Rolled 24 (1d100)

>>4479245
>A tea made from pine needles and rosehips will help break a cold. The only issue is trying to find some, as you haven’t seen any yet. (Spend a total of 2 hrs to forage for ROSEHIPS and PINE NEEDLES in the area. Average Roll required [<50] as even though there is plenty of pine around, you haven’t seen any ROSEHIPS. Results affect quality of ingredients found and time taken.)
>>
Rolled 67 (1d100)

>>4479263
+1
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>>4479263
>>4480255

>A tea made from pine needles and rosehips will help break a cold. The only issue is trying to find some, as you haven’t seen any yet. (Spend a total of 2 hrs to forage for ROSEHIPS and PINE NEEDLES in the area. Average Roll required [<50] as even though there is plenty of pine around, you haven’t seen any ROSEHIPS. Results affect quality of ingredients found and time taken.)

>Roll required! Target value is [<50]!

>Best roll is 24! GOOD SUCCESS!

Writing.
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>>4479263
>>4480255

>A tea made from pine needles and rosehips will help break a cold. The only issue is trying to find some, as you haven’t seen any yet. (Spend a total of 2 hrs to forage for ROSEHIPS and PINE NEEDLES in the area. Average Roll required [<50] as even though there is plenty of pine around, you haven’t seen any ROSEHIPS. Results affect quality of ingredients found and time taken.)

>Roll required! Target value is [<50]!

>Best roll is 24! GOOD SUCCESS!

Sneezing again, you remember when Nadia got really ill during the wintertime when you were young. Young enough you haven’t been trusted with a name yet, and still wore the buckskin dress of a youth. Your mother dug out some shriveled fruits from the herb pouch she kept hanging from the beam in the springhouse. Dear child, I need you to fetch some fresh pine needles. From the white pines, not the jack pines. They need to be new growth, soft and bendy to the touch. She took the fistful you brought in, and pounded them into fragments with the mortar and pestle. These are the rosehips we picked last summer my dove. When you mix them with pine, you can make a tea to build strength. It won’t break a fever like willow does, but it will help take down the chills from a cold. she answered, patting both her head and yours as you fretted over Nadia. This, and some soothing broth will hopefully help. Jonas won’t be back from his journey for another 2 days. I pray she will be strong enough until then.

You don’t know how to make medicines like Jonas did, but you do remember that tea helping Nadia fight it off before he came back to the village. With this in mind, you dump more dry earth over the coals to hold the heat, and begin to comb the banks of the stream to find a stand of dog-rose. It’s not as effective as proper wild rose, but it matures faster, and should be good to pick by now. Walking slowly and checking under every large bush, you eventually find a small clump around halfway to the stand of dead trees. It’s not very much, only enough for a couple handfuls, but enough for one dose. Picking the freshest ones and placing them into a pouch made with your shirt, you head back to the camp.

Once there, you strip the freshest needles from the white pines around the edge of the clearing. Taking all the plant material to the anvil stone, you leave it there while you try to rinse as much of the brain juice out of the bowl as you can. It’s not perfectly clean, but beggars can’t be choosers. Filling it with water to hopefully boil out the rest of it, you begin to prepare the tea. Grinding up the pine needles with the chisel is easy, but you forgot just how much seeds there are in rosehips, and how little flesh. Using the flake to slice them in half and scrap it away, you get halfway through before the water boiled up. You dump the brainy stew into the bushline, and set another to boil while you keep cleaning rosehips.

[1/2]
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>>4480836

Finally, after what feels like forever, you dump the mash and flesh into the bowl, and wait for it to steep. It’s fragrant, and reminds you a lot of home. Before the homesickness sets in, the tea is ready, and you down it. Eeech, no wonder Nadia tried to get some honey mixed into it after the first time she drank it.

>It’s currently mid-afternoon, with around 4 hrs left of daylight. Time will tell if you caught it early enough to break the cold, but you feel a bit better already with that nasty tea (QM will roll for effectiveness at daybreak). What do?

>You could use a gyn to hang the pelt over a smoky fire with. It’ll let the pelt catch the smoke, without singing off a decent amount of the fur. (Spend 2 hrs to construct a GYN at the CAMPSITE. No roll required, as you have decent material to work with, and TOOLS to prepare them. Will require the two LOGS and a SPEAR as the poles, with a bit of FIREWOOD for the crossmembers and the CORDAGE from the FISHTRAP and SNARES to lash it with. Will cut the CORDAGE into smaller lengths, but all the other material will be able to be re-used.)

>Better to be safe than sorry. If the rosehip tea didn’t work, willow bark will stave off the aches and pains enough to focus on making it home. (Spend a total of 4 hrs gathering WILLOWS. No roll required, as you are feeling okay, and have sharp TOOLS to gather it with. Will provide GREEN WOOD, WILLOW BARK (Enough for 3 doses), and material you can combine with the RABBIT FUR to make 1 use of TINDER.)

>Since you will be smoking the pelt anyways, may as will try and fish up something larger. If you smoke the fillets under the hide, it’ll keep long enough for the journey home. (Spend a total of 2 hrs fishing in the STREAM with the FISHING SPEAR. Medium roll required [<60], as it’s getting close to the time when the fish are active, but you can still clearly see what is going on in the water. Will provide between .5-1.5 days of FOOD, dependant on results.)

>Write-in?

Voting will be open until 00:00 UCT, with the update arriving by 01:00 UCT. Will be around for a bit tonight, but we’re still under the crunch at work.

[2/2]
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>>4480838
>You could use a gyn to hang the pelt over a smoky fire with. It’ll let the pelt catch the smoke, without singing off a decent amount of the fur. (Spend 2 hrs to construct a GYN at the CAMPSITE. No roll required, as you have decent material to work with, and TOOLS to prepare them. Will require the two LOGS and a SPEAR as the poles, with a bit of FIREWOOD for the crossmembers and the CORDAGE from the FISHTRAP and SNARES to lash it with. Will cut the CORDAGE into smaller lengths, but all the other material will be able to be re-used.)
The pelt will be ready in two more hours, right? We need to take care of this before it's done.
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>>4480838
>>You could use a gyn to hang the pelt over a smoky fire with. It’ll let the pelt catch the smoke, without singing off a decent amount of the fur. (Spend 2 hrs to construct a GYN at the CAMPSITE. No roll required, as you have decent material to work with, and TOOLS to prepare them. Will require the two LOGS and a SPEAR as the poles, with a bit of FIREWOOD for the crossmembers and the CORDAGE from the FISHTRAP and SNARES to lash it with. Will cut the CORDAGE into smaller lengths, but all the other material will be able to be re-used.)
>>
>>4480846
God dammit. Sorry for the namefagging.
>>
Sorry for the late start, a bunch of our dudes started panicking because of an inspection tomorrow, and we ended up working 2 hrs past the usual time.

>>4480846
>>4481028

>You could use a gyn to hang the pelt over a smoky fire with. It’ll let the pelt catch the smoke, without singing off a decent amount of the fur. (Spend 2 hrs to construct a GYN at the CAMPSITE. No roll required, as you have decent material to work with, and TOOLS to prepare them. Will require the two LOGS and a SPEAR as the poles, with a bit of FIREWOOD for the crossmembers and the CORDAGE from the FISHTRAP and SNARES to lash it with. Will cut the CORDAGE into smaller lengths, but all the other material will be able to be re-used.)

Writing.
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>>4480846
>>4481028

>You could use a gyn to hang the pelt over a smoky fire with. It’ll let the pelt catch the smoke, without singing off a decent amount of the fur. (Spend 2 hrs to construct a GYN at the CAMPSITE. No roll required, as you have decent material to work with, and TOOLS to prepare them. Will require the two LOGS and a SPEAR as the poles, with a bit of FIREWOOD for the crossmembers and the CORDAGE from the FISHTRAP and SNARES to lash it with. Will cut the CORDAGE into smaller lengths, but all the other material will be able to be re-used.)

Rinsing out the taste of the tea with another few gulps of stream water, you quickly gauge the amount of day left. One, two, three, four... Around four hours left. Probably should make a rack for the pelt.) With that in mind, you look over the stocks of wood and cordage around the campsite. There is enough to make a gyn that you can drape the cape over, if you use the lumber and a spear for the legs. It doesn’t have to be super wide, so a few pieces of the longer firewood should help hold it together. Heading over to the snares, you undo them, and reel in the fish trap. Disconnecting the water-soaked length of cordage, you wedge the trap back into the streambed as best as you can. Hopefully another pike doesn’t jab his nose in. I don’t want to try and find that further downstream if he does.

>TRAPS rolls have changed! SNARES have been removed, as the CORDAGE for them is being used in the GYN. FISH TRAP is currently [<60] due to being baited, but BAD FAILURE results or worse will cause it be dislodged from it’s position, and wash away downstream.

Taking everything nearby the waning fire, you toss a few more pieces on to keep the coals hot for now. Setting the two logs parallel, with the butt of the spear in-between, you wind in the longer length of cordage in a gyn lashing. After securing it with a clove hitch, you cut off the remaining length to help form the cross-members. Lifting up the centre and crossing the two logs over each other, you get it into a rough three-sided pyramid shape, with the spearpoint dug into the ground. At least I still have the other one for when I start walking back home. With that in mind, you pick up the smaller lengths of weaker timber, and lash them to the base with square lashings. It’s a bit close, but you have just enough cordage to get them put together.

Taking the gyn up in your hands, you heft it over the fire. The flames have died down, with a nice bed of coals that will last for a while yet. Picking up the green wood and bark shavings, you move them next to the pit. There should be enough to smoke the pelt for most of the night, so long as you get up sometime during it to add more on. It’ll be a bit chill without a warm bed of coals, but you’d rather be a bit chilly for one night than stumble at the last block in the process. Cracking your knuckles and a quick stretch gets you ready for the annoying job ahead.

[1/2]
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>It’s currently early evening, with around 2 hrs of daylight left. The pelt is still a bit damp, but it’s getting fairly stiff. What do?

>Time to break that pelt and start smoking it. You can smoke it throughout the night. (Spend the remainder of the evening breaking-in the PELT and smoking it at the CAMPSITE. Very Easy roll required [<80], as you have a FLESHING POLE to break it in with, a GYN to set it on over the FIRE, and plenty of GREEN WOOD to smoke it with. Roll affects final quality of the TOTEM in the morning.)

>If you catch something, you can smoke it along with the pelt in the morning. It should keep overnight, hopefully. (Spend a total of 2 hrs fishing at the STREAM with the FISHING SPEAR. Easy roll required [<70], as the fish are active now that it’s a bit cooler, and you still can see well enough to spear them. Will produce between .5-1.5 days of FOOD that can be smoked.)

>A good night’s rest will almost certainly break that cold. That, and waking up at the crack of dawn should still give you time to smoke the pelt before it’s too unworkable. (Spend the remainder of the night resting and relaxing. No roll required for this choice. Will provide an additional hr of daylight, add a bonus of +10 to the ILLNESS roll, and apply the WELL-RESTED trait for the next 24 hrs.)

>Write-in?

Voting will be open until 02:00 UCT tomorrow, with the update arriving by 03:00 UCT. Have to pick people up from the airport tomorrow evening, and not sure how long it’ll take for them to go through all the security measures.

[2/2]
>>
Rolled 99 (1d100)

>>4482488
>If you catch something, you can smoke it along with the pelt in the morning. It should keep overnight, hopefully. (Spend a total of 2 hrs fishing at the STREAM with the FISHING SPEAR. Easy roll required [<70], as the fish are active now that it’s a bit cooler, and you still can see well enough to spear them. Will produce between .5-1.5 days of FOOD that can be smoked.)
Voting this on the account that we can fish for two hours and still be able to smoke the pelt. If we won't have time, switching to breaking/smoking the pelt.
>>
>>4482504
(audible sweating)

Also I meant smoke the pelt tonight specifically.
>>
>>4482504

You will be able to try and smoke the pelt tonight, but the rolls for breaking it in and smoking it will be reduced, as you'll be basically working by moonlight. (Can't build up the fire enough to see what you're doing at the FLESHING POLE without making it too hot to smoke with overnight.) In addition, it will also negatively affect your ILLNESS roll, as you will be sleeping with no heat, a long day's work, and poor sleep due to needing to get up a lot throughout the night to pile on the green wood. It's doable, but it will be a gamble.
>>
>>4482517
Urgh. We have like 2.5 days of food, worst case we pick up more on the way. Switching to smoking (and desperately hoping someone else rolls).
>>
Rolled 100 (1d100)

>>4482488
>>If you catch something, you can smoke it along with the pelt in the morning. It should keep overnight, hopefully. (Spend a total of 2 hrs fishing at the STREAM with the FISHING SPEAR. Easy roll required [<70], as the fish are active now that it’s a bit cooler, and you still can see well enough to spear them. Will produce between .5-1.5 days of FOOD that can be smoked.)
>>
>>4482793
uhhhhhhhhh
okay
well
>If you catch something, you can smoke it along with the pelt in the morning. It should keep overnight, hopefully. (Spend a total of 2 hrs fishing at the STREAM with the FISHING SPEAR. Easy roll required [<70], as the fish are active now that it’s a bit cooler, and you still can see well enough to spear them. Will produce between .5-1.5 days of FOOD that can be smoked.)
better to kill ourselves fishing than ruin the entire totem
I don't care if this is abuse of the voting system OP please take mercy
>>
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>Nat 100 rolled.

I was kind of expecting this to happen at least once earlier in the quest in order to trigger this mechanic. You do have 1 lucky charm in your possession (the FAIRY STONE you found way back on the 4th day in the guts of a pike.) You can choose to burn all the fortune in it to re-roll a DISASTER! result ONCE. However, it must be rolled by myself, and the result stands, no matter what it is.

I will require some votes on the following options before rolling it.

What were you doing when the disaster happened?

>Fishing.
>Working the PELT.

Do you burn all of your good fortune?

>Yes.
>No.

This flash vote will be open for 2 hrs from now, to give time for people to weigh in.

>Somehow nobody, not even BRUN rolled a 100 so far.
>>
>>4482870
I feel like the quest is almost over and we're not gonna get a better chance on this. Cool mechanic OP god I'm nervous

>Working the PELT.
>Yes.
>>
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Rolled 73 (1d100)

>>4482876
>Working the PELT.
>Yes.

Writing tomorrow, because I'm tired as fuck, and have to load a fuckton of trailers in the morning.
>>
>>4482967
>Narrow success
God, it could be worse. I'm really glad we did all that prep to lower the DC or we would've been screwed.
>>
Rolled 56, 45 = 101 (2d100)

>>4482504

>Work the PELT.

>>4482793

>Fish for FOOD.

>Rolls required for these actions! CRIT OVERRIDE! Result is 100. DISASTER!

>>4482870

>Disaster occured while working the PELT! Option chosen was to BURN YOUR FORTUNE!.

>Target value for task was [<80]. FORTUNE re-roll value is 73! NARROW SUCCESS! The FAIRY STONE is drained of FORTUNE in this result, and can no longer be used to influence rolls.

QM rolls required for ILLNESS and TRAPS. 1st roll is for ILLNESS, and 2nd is for TRAPS.

>ILLNESS roll is a total of [<60]. (Base <30 for a COLD, with a +10 for YOUTH, +10 for GOOD quality TEA, +5 for WELL-FED, and a +5 for COMFORTABLE SLEEP.)

>TRAPS roll is a [<60] for FISH TRAP! BAD FAILURE or worse will cause the FISH TRAP to be dislodged from it's position and float down-stream.

Writing, with a bunch of info to interpret.
>>
>>4484153
>DISASTER occurs while working the PELT! Option chosen was to BURN YOUR FORTUNE to try and avert it!
>Target value for task was [<80]. FORTUNE re-roll value is 73! NARROW SUCCESS! The FAIRY STONE is drained of FORTUNE in this result, and can no longer be used to influence rolls.

>ILLNESS roll target value is [<60]. Roll is 53! NARROW SUCCESS! TRAPS roll target value is [<60] NARROW SUCCESS!

Picking up the bundle of fur and hide, you bring it over to the fleshing beam. Undoing the knot is easy, and you shake off the little bit of liquid clinging to the cordage before piling it into a loose coil. Rolling out the pelt, it’s a bit stiff, but it’s still not completely dry. Draping it over the beam, you begin the process. Wringing it, bending, stretching, rubbing, you lose yourself in the motions. Whenever you run across a stiff section, you bend it over the beam until it’s all a consistent suppleness. Yawning so wide you almost feel your jaw click, you break the softened hide over to the gyn.

Taking the pelt in hand, you place it over the top and move it until it sits on it evenly with no folds. The tail of the cape is a bit low for your liking, but if you try to hike it up, the head or paws will be too low. Rubbing your charms for luck, you blow on the coals until some heat rises, and begin to pile on the green branches and bark. There’s a lot of fragrant smoke, that brings a ticklish cough. It won’t be super warm with the pelt and gyn absorbing most of the heat, but at least the biting insects will be buzzing clear of the area. Laying on the bed, you watch it into the night, occasionally tossing more on when it starts to burn clean again.

>The 19th day dawns! 1 days worth of FIREWOOD and the GREEN WOOD are consumed overnight. New totals for resources are 6 days of FIREWOOD, and 2 days of FOOD after taking out today’s rations. It looks to be a bright and sunny day, and you awaken to a disgusting reek in the air.

Sniff. Sniff. What’s that smell? Smells like… burning hair? Groggily, you shake off the stupor you were in. ”Oh, BLAST!” Jumping up, you bolt over to the hide. There’s a scorch on the hem of the cape, with some of the fur sizzled off near the edge. Lifting it up, you heave it skin side down onto the dirt. It’s salvageable. Thank the ancestors above, it’s whole. Kneeling over it, you take out your chert knife. Using the other spear as a straight edge, you ever-so-gently cut off the burnt portion. The hem of the cap will end just below your knees now rather than touch your heels, but the remainder of the fur is fine. Your heartbeat slows from the pounding THUD-THUD, THUD-THUD to the normal thud-Thud, thud-Thud rate. Sitting down as you set the totem onto the roof of the lean-to, you are lost in thought as you slit open the small trout in the fish trap and set it to smoke from the remains of the green wood fire.

[1/2]
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>>4484211

>You gain BEAR CLOAK TOTEM! This totem was made from the hide of BRUN, skinned, tanned, and smoked. With his skull as the cap, his split jaws cradling yours, his paws extending down your arms to terminate over your hands, and his back going down your own, it is a very imposing and worthy TOTEM. It’s a bit big for you now, but by the time you finish growing into adulthood, it will cover you from head to around mid-thighs. It would’ve gone down to your calves if it didn’t get fire-damaged, but it’s still a marker of strength and cunning amongst your people. Weathertight from the smoking process, it will likely last until you go completely grey or feed the soil yourself with care and attention.

>It’s currently early morning, with around 13 hrs of daylight left in the day at the CAMPSITE. The rites are complete, now you just need to make it HOME. What do?

>After taking down the structures here so that they return to the forest properly, you’ll step off to home. No point in putting it off. (Spend a total of 3 hrs to take down the CAMPSITE. No roll required, as these are straight-forward tasks with little risk. Will reduce GYN, LEAN-TO, FISH TRAP, and HIDE RACK to their component parts. Will trigger a vote on methods used to return HOME.

>You still have things to work on here. Smoking the food with the gyn, making a bit more tinder from the dry grasses and bed here, and packing your things will eat up a lot of the day, but you’ll be well-equipped for the walk back if the weather doesn’t hold. (Spend a total of 5 hrs to take down the CAMPSITE with additional tasks. No roll required, as these tasks are time-consuming rather than difficult. Will time- and weather-proof your FOOD, provide one use of TINDER, and reduce STRUCTURES to their component parts. Will trigger a vote on methods used to return HOME.)

>You have a lot to do here. Fishing a little more to cushion the food supply, and harvesting a lot more tinder will make you as well prepared as you possibly can. (Spend a total of 7 hrs to take down the CAMPSITE with the maximum level of tasks. Medium roll required [<60] for FISHING, with results affecting amount of food caught. Will time- and weather-proof your FOOD, provide two uses of TINDER, and reduces STRUCTURES to their component parts. Will trigger a vote on methods used to return HOME.)

Voting will be open until 00:00 UCT, with the update arriving by 01:00 UCT. Things are still busy as hell, but at least after tomorrow we’ve got a long weekend to look forward to.

[2/2]
>>
Rolled 13 (1d100)

>>4484213
>You have a lot to do here. Fishing a little more to cushion the food supply, and harvesting a lot more tinder will make you as well prepared as you possibly can. (Spend a total of 7 hrs to take down the CAMPSITE with the maximum level of tasks. Medium roll required [<60] for FISHING, with results affecting amount of food caught. Will time- and weather-proof your FOOD, provide two uses of TINDER, and reduces STRUCTURES to their component parts. Will trigger a vote on methods used to return HOME.)
We did it!!!!
>>
>>4484242

>You have a lot to do here. Fishing a little more to cushion the food supply, and harvesting a lot more tinder will make you as well prepared as you possibly can. (Spend a total of 7 hrs to take down the CAMPSITE with the maximum level of tasks. Medium roll required [<60] for FISHING, with results affecting amount of food caught. Will time- and weather-proof your FOOD, provide two uses of TINDER, and reduces STRUCTURES to their component parts. Will trigger a vote on methods used to return HOME.)

>Roll required! Target value is [<60]! Best roll is 13. GREAT SUCCESS!

Writing.
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>>4484242

>You have a lot to do here. Fishing a little more to cushion the food supply, and harvesting a lot more tinder will make you as well prepared as you possibly can. (Spend a total of 7 hrs to take down the CAMPSITE with the maximum level of tasks. Medium roll required [<60] for FISHING, with results affecting amount of food caught. Will time- and weather-proof your FOOD, provide two uses of TINDER, and reduces STRUCTURES to their component parts. Will trigger a vote on methods used to return HOME.)

>Roll required! Target value is [<60]! Best roll is 13. GREAT SUCCESS!

Tossing some of the fresher boughs over the coals, you decide to spend most of today preparing for the long walk home. It was extremely tempting to just step off now, but it wouldn’t be right to leave all these structures standing. ”Leave as little impact on the woods as you can. Ensure that when the rites are done, that you have left them as much the same as you found them as possible,” the droning voice of the elders flits through your head as you feel the phantom touch of the ashes on face, sternum and breast. Taking advantage of them while you can is still an option on the table though. Taking up the fishing spear in hand, you wade out to the middle of the stream.

It’s soothing, feeling the chilled water run over your feet. You empty your head of thought, relying entirely on instinct. It’s not long before you see a moving shadow in the water. as it slowly moves closer. You wait an agonizingly long time before it moves within range. With a bead drawn, you fling the spear and hit it directly in the centre. There’s a thrashing motion as you reel it back, and you see a pickerel flipping away on the end. Wedging your knife into the gills and severing the spine, it goes limp in your hands as you walk over to the gyn. A couple deft slices, and it’s hanging from the gyn in the smoke next to the trout from the morning. Wading back out to retrieve the fish trap, you pull it apart and put the bars into the fire, using the small lengths of cordage to suspend the rest of the food.

>Gained 1 days’ worth of FOOD! New total is 3 days of FOOD! All food is now SMOKED, and will last twice as long before going stale.

While all the food is absorbing the smoke, you pull down the lean-to and break it up with the axe. It’s starting to get a bit dull, but you make sure to thoroughly break up the branches into small chunks. After it goes down, you squat down to pick up some of the better fragments. It's simple to form two lumps of tinder with the rabbit fur as a filler and some of the fragments of cordage from the hide frame to tie it together.

[1/2]
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>>4485389

Setting the new tinder into your pouch, you fish out the flakes. The stone fragments and the anvil stone go into the heart of the fire, to be buried in the earth before you leave. The lengths of the hide frame go into the brush where the lean-to was, and you leave the firewood in a rough heap. The single tine of horn remaining is placed on top with a quick prayer to the ancestors. By the time the food is done the gyn is taken apart, the sun is past high noon and edging lower into the sky.

>It is currently mid-afternoon in the CAMPSITE, with around 6 hrs of daylight left today. The sky is getting dotted with small fluffy clouds, and you’re about ready to leave. What do?

Pick one of the following to decide on the ROUTE taken HOME.

>You’ll take the same way as you did coming here. Follow the stream to the oaks, and then cut south. (Follow the same path you took to get HOME. Will take approximately 2.5 DAYS to get home. There will be between 3-5 Low-risk incident rolls taking this path, as things may have changed between then and now.)

>You can try and blaze a new trail south instead, and cut to the west when you hit familiar landmarks to get home. It’ll be relatively unknown, but if you come across the road that leads to the village, it’ll go easily. (Blaze a path S until you hit the ROAD, then walk the rest of the way HOME. Will take approximately 2 days to get home. There will be 2-4 Medium-risk rolls taking this path, as it’s mostly unknown territory but when you get to the ROAD, it’ll be a straight shot home.)

>You’ll go south-west as the crow flies. It’s completely unknown, but it’s potentially the fastest way back. (Blaze a path SW until you reach HOME. Will take approximately 1.5-2 days to get home. There will be 2-4 Medium to High risk rolls taking this path, as it’s completely unknown territory.

Pick one of the following for how heavy are you travelling.

>Pack light, bringing only the essentials. Speed is more worthwhile. (Reduce time taken by .5 days. Bring only a SPEAR to walk with, the bare minimum of food and tinder, no firewood, and the TOTEM.)

>Pack a medium load, with some of the gear and resources. You’ll get there in time, but sleeping with a fire every night is nice. (No change to time taken. Bring a SPEAR, the food and tinder, a use of firewood, the fireboard and drill, the bowl, and the TOTEM.)

>Bring as much as you can. It’ll slow you down, but you’d rather be prepared for anything that comes up. (Increase time taken by .5 days. Bring the AXE, a SPEAR, all the food and tinder, two uses of firewood, most of the lighter tools, and the TOTEM.)

[2/3]
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>>4485391

I will be running a blitz session tomorrow from 00:00 UCT to 07:00 UCT. The format will be first vote to three, or whichever option is most popular within 45 minutes of an update. I’m basically going to try and churn out the updates for the travel on the Friday and Saturday with potentially the final updates on Sunday or Monday. I’m going into the bush on Tuesday, and I don’t want to leave everyone hanging for the 3 weeks or so it’ll be before I get back home myself.

[3/3]
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>>4485391
>You’ll take the same way as you did coming here. Follow the stream to the oaks, and then cut south. (Follow the same path you took to get HOME. Will take approximately 2.5 DAYS to get home. There will be between 3-5 Low-risk incident rolls taking this path, as things may have changed between then and now.)
>Pack a medium load, with some of the gear and resources. You’ll get there in time, but sleeping with a fire every night is nice. (No change to time taken. Bring a SPEAR, the food and tinder, a use of firewood, the fireboard and drill, the bowl, and the TOTEM.)

>>4485393
I don't know about anyone else, but I'll be there, OP! I'm excited to see how this all wraps up.
>>
>>4485411

>You’ll take the same way as you did coming here. Follow the stream to the oaks, and then cut south. (Follow the same path you took to get HOME. Will take approximately 2.5 DAYS to get home. There will be between 3-5 Low-risk incident rolls taking this path, as things may have changed between then and now.)

>Pack a medium load, with some of the gear and resources. You’ll get there in time, but sleeping with a fire every night is nice. (No change to time taken. Bring a SPEAR, the food and tinder, a use of firewood, the fireboard and drill, the bowl, and the TOTEM.)

Writing.
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>>4485411

>You’ll take the same way as you did coming here. Follow the stream to the oaks, and then cut south. (Follow the same path you took to get HOME. Will take approximately 2.5 DAYS to get home. There will be between 3-5 Low-risk incident rolls taking this path, as things may have changed between then and now.)

>Pack a medium load, with some of the gear and resources. You’ll get there in time, but sleeping with a fire every night is nice. (No change to time taken. Bring a SPEAR, the food and tinder, a use of firewood, the fireboard and drill, the bowl, and the TOTEM.)

Chewing on your knuckle thoughtfully, you narrow down the choices of things to bring. If I pack the food into the bowl, I can wrap it with the short length of cordage to secure it. I can wear the totem for the most part, and if I use the longer length of creepers, I can tie the other bundle of firewood to the spear. Balancing it out with the bowl of food, and the tinder in the pouch, it shouldn’t be too rough carrying it all. Plus, it’ll only get lighter as I go. Nodding, you begin to tie everything up and get it ready. Embedding the axe into a stump and dumping the last of the stones into the firepit, you fill it in and cover it over. It’s pretty much gone out already, and hefting the spear over your shoulders, you step off.

You follow the stream until you come across the path that cuts over to the oak trees. Stopping briefly to drink your fill, you continue onwards. It’s going to be annoying licking dew off of leaves for moisture the rest of the way, but it’s not worth getting lost on the way home. The sun is dipping lower when you enter the stand of oak trees, and you take a quick break. You know that there is sufficient deadfall here to avoid using all the firewood, and it’s around two days travel home from here. Hmm, looks like some of the trees have been shaved a little. Porcupine? No, it’d be a bit lower on the tree. Could be something larger though.

>It’s currently evening at the OAK TREES. The clouds are clumping up a little, but they’re still white. What do?

>Break camp here. It’s not a lot of progress, but this is a wide open area with a fair amount of security. (Camp at the OAK TREES. No roll required, as there is plenty of light and material to work with. Will apply the WELL-RESTED trait tomorrow, and use up one use of TINDER and FOOD. Approx 2 days travel to HOME.)

>Push on further south. There may be somewhere else suitable, but not many that you recall. (Spend 3 hrs pushing further S, breaking camp when night falls. Average roll required [<50], as it’s semi-familiar territory, with a fair amount of light to see by. Results affect quality of LOCATION, and distance gained.)

>Write-in?

[1/2]
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>>4486358

This is a blitz session tonight. Votes will be open for 45 minutes after each update, with the first choice to 3 or the most popular option being taken. If there are ties at the end of each voting period, I’ll break them with a roll, and provide additional 1d100s as required. This session will last until roughly 07:00 UCT.
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>>4486358
>Break camp here. It’s not a lot of progress, but this is a wide open area with a fair amount of security. (Camp at the OAK TREES. No roll required, as there is plenty of light and material to work with. Will apply the WELL-RESTED trait tomorrow, and use up one use of TINDER and FOOD. Approx 2 days travel to HOME.)
>>
>>4486386

>Break camp here. It’s not a lot of progress, but this is a wide open area with a fair amount of security. (Camp at the OAK TREES. No roll required, as there is plenty of light and material to work with. Will apply the WELL-RESTED trait tomorrow, and use up one use of TINDER and FOOD. Approx 2 days travel to HOME.)

Writing.
>>
Rolled 65, 10 = 75 (2d100)

>>4486411

Forgot to add some dice in this post.
>>
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>>4486386

>Break camp here. It’s not a lot of progress, but this is a wide-open area with a fair amount of security. (Camp at the OAK TREES. No roll required, as there is plenty of light and material to work with. Will apply the WELL-RESTED trait tomorrow, and use up one use of TINDER and FOOD. Approx. 2 days travel to HOME.)

Looking around the clump of hardwood trees, you sigh aloud. You didn’t get too much distance done today, between packing everything up and disposing of the materials. Still, it’s a manageable distance towards home, so you may as well relax a little. No point in pushing too hard already. Don’t want to aggravate that cold, and make things worse. Setting everything down at the base of an elm, you move some of the branches from previous harvests nearby. They’re still a little green, but if you get the fire hot enough with some of the deadfall here, it should still burn well enough. Plus side, at least the smoke will push away the mosquitoes.

>The 20th day dawns! You consume one use of TINDER, one day of FOOD, and the deadfall in the area. Your new totals are one use of TINDER, two days of FOOD, and one day of FIREWOOD. You estimate that there is around 2 days of steady travel between you and HOME.

>>4486419
>ILLNESS roll is 65! STRUGGLE! You still feel a little rough, but it’s not getting worse at any rate. (Lost WELL-RESTED trait, avoided SICK trait).

You wake up rudely, hacking up a little bit of phlegm. Spitting it into the grass, it’s unsure whether it’s from the cold, or from breathing in large amounts of smoke over the last couple of days. Looking around the area, you find some wide burdock leaves. These, their accompanying taproots, and a bit of stagnant water in a hollow give you something to drink anyways. Taking the time to stamp out the coals a little before burying them, you shield your eyes before deciding on a path from here.

[1/2]
>>
>>4486462

>It’s currently early morning on the 20th day at the OAK TREES, with around 13 hrs of daylight. The clouds are starting to clump up heavily, but it doesn’t smell like rain yet. What do?

>If you go straight south, you vaguely remember a dead elm that hung up on a few other trees. It should be a nice spot to rest tonight, if you can find it again. (Spend 8-10 hrs going straight S from this LOCATION. Medium roll required [<60] to find a place to make camp. Results affect time taken, and distance gained.)

>Cutting a little more west should help move you closer to home. It’s a little less familiar, but it could shave a bit of time off. (Spend 8-10hrs Going SSW from this LOCATION. Average roll required [<50], as it’s less familiar to you. Results affect time taken, and distance gained.)

>Screw it, you’ll walk until you can’t anymore tonight. It’ll be tiring and it’s unlikely you’ll find someplace nice to rest, but it’ll get you closer. (Spend the rest of the day walking S from this LOCATION. Hard roll required [<40], as it’s going to be tiring work with the load you have. Results affect distance gained, and quality of place you find to sleep.)

>Write-in?

[2/2]
>>
Rolled 2 (1d100)

>>4486466
>Cutting a little more west should help move you closer to home. It’s a little less familiar, but it could shave a bit of time off. (Spend 8-10hrs Going SSW from this LOCATION. Average roll required [<50], as it’s less familiar to you. Results affect time taken, and distance gained.)
>>
Rolled 10 (1d100)

>>4486528
+1
>>
Rolled 74 (1d100)

>>4486528
>>4486531

>Cutting a little more west should help move you closer to home. It’s a little less familiar, but it could shave a bit of time off. (Spend 8-10hrs Going SSW from this LOCATION. Average roll required [<50], as it’s less familiar to you. Results affect time taken, and distance gained.)

>Roll required! Target value is [<50]. Best roll is 2! GREAT SUCCESS!

Writing.
>>
>>4486528
>>4486531

>Cutting a little more west should help move you closer to home. It’s a little less familiar, but it could shave a bit of time off. (Spend 8-10hrs Going SSW from this LOCATION. Average roll required [<50], as it’s less familiar to you. Results affect time taken, and distance gained.)

>Roll required! Target value is [<50]. Best roll is 2! GREAT SUCCESS!

Taking a quick look at the shadows on the ground to get your bearings, you decide to cut a bit more west instead of going straight south. If I remember correct about the way the land is, it should be a bit more open this way. Not having to weave in and out of the bush will make things nicer. Hefting the load again, you start to push bush again.

When the sun reaches it’s zenith and sinks down again, the oppressively thick forest opens up a little. There are a few broken paths that must have been made from a moose or an elk some time ago. No tracks, so at least you aren’t going to stumble face-first into one in the middle of it’s rut. Before you even finish the thought, you hear one bugling in the distance. Hoo-reeeeaugh!

https://www.youtube.com/watch?v=ec0UcmAr4_E

Eventually, after sidestepping an area that reeks of skunk-spray, you come to an area where it’s a bit more open. Gauging with your fingers against the sky, you get an idea of the daylight left. Not too bad, still have around 5 hours left. The clouds have slowly built up more and more, with the edges of the clouds turning darker. There’s no rain on the wind yet, but it looks like it’ll come down sometime in the night.

>It’s currently early evening, with around 5 hours of daylight left in the day. You’re in a more open part of the forest, where it’ll probably be safe to light a fire. Given how fast things went today, you figure it may be a little over a days travel to the village. What do?

>You could press on south for a little while yet. This may be a good spot, but you could arrive home by as early as tomorrow evening if you’re willing. (Spend the remainder of the day pushing further S. Hard roll required, [<40] as you’ll be pretty tired and not have a lot of light left when you go to break camp. Results affect distance gained and area you sleep in.)

>Push your luck a little. Going a little further won’t harm anything. (Walk S for 2 hrs, then make camp there. Medium roll required, [<60] as you still have a bit of energy, and there will be enough light to break camp even if things get a bit stubborn. Results affect distance gained and where you rest at.)

>You still have a week of time to return, and plenty of supplies. Breaking camp here will let you spend nearly all day on the path tomorrow. (Spend the night here. No roll required, as you have plenty of time to break camp and secure an area. Will provide 1 use of TINDER from ripping up old grass in the area, and will prevent using up the FIREWOOD by scrounging for deadfall.)

>Write-in?
>>
Rolled 14 (1d100)

>>4486569
>Push your luck a little. Going a little further won’t harm anything. (Walk S for 2 hrs, then make camp there. Medium roll required, [<60] as you still have a bit of energy, and there will be enough light to break camp even if things get a bit stubborn. Results affect distance gained and where you rest at.)
>>
>>4486569
>Break camp
>>
Rolled 1 (1d2)

>>4486573
>Push your luck a little. Going a little further won’t harm anything. (Walk S for 2 hrs, then make camp there. Medium roll required, [<60] as you still have a bit of energy, and there will be enough light to break camp even if things get a bit stubborn. Results affect distance gained and where you rest at.)

>>4486592
>You still have a week of time to return, and plenty of supplies. Breaking camp here will let you spend nearly all day on the path tomorrow. (Spend the night here. No roll required, as you have plenty of time to break camp and secure an area. Will provide 1 use of TINDER from ripping up old grass in the area, and will prevent using up the FIREWOOD by scrounging for deadfall.)

Rolling a 1d2 to break the tie, with 1 being push our luck, and 2 being break camp.
>>
Rolled 94 (1d100)

>>4486652
Rolling for it's result.
>>
>>4486573
>>4486652

>Push your luck a little. Going a little further won’t harm anything. (Walk S for 2 hrs, then make camp there. Medium roll required, [<60] as you still have a bit of energy, and there will be enough light to break camp even if things get a bit stubborn. Results affect distance gained and where you rest at.)

>>4486592

>You still have a week of time to return, and plenty of supplies. Breaking camp here will let you spend nearly all day on the path tomorrow. (Spend the night here. No roll required, as you have plenty of time to break camp and secure an area. Will provide 1 use of TINDER from ripping up old grass in the area, and will prevent using up the FIREWOOD by scrounging for deadfall.)

>Roll required! Target value is [<60]. Best roll is 14! GREAT SUCCESS!

Writing. Just keep on dropping my trip like it's proper home is the dirt.
>>
>>4486573
>>4486652

>Push your luck a little. Going a little further won’t harm anything. (Walk S for 2 hrs, then make camp there. Medium roll required, [<60] as you still have a bit of energy, and there will be enough light to break camp even if things get a bit stubborn. Results affect distance gained and where you rest at.)

>>4486592

>You still have a week of time to return, and plenty of supplies. Breaking camp here will let you spend nearly all day on the path tomorrow. (Spend the night here. No roll required, as you have plenty of time to break camp and secure an area. Will provide 1 use of TINDER from ripping up old grass in the area, and will prevent using up the FIREWOOD by scrounging for deadfall.)

>Roll required! Target value is [<60]. Best roll is 14! GREAT SUCCESS!

Standing up straight and cracking your back, you decide to push a little further. Not too much, but getting a little more closer will help things move along. At the least, maybe there will be something to drink along the way. Picking everything ack up, you move between the trees as another bugle from the woods sends chills down your back.

Pushing through and tripping over a fallen branch, you swear a little before heaving it into the trees. Thunk, thok, splish! Cocking your head slightly, you think Splash? Walking a bit out of your planned direction, you find a small pool of water. Barely more than 3 skips of a rock across, you would’ve walked right past it if it weren’t for that errant stick clipping the edge of it. You scoop a bit of the water to your lips. Eegh, not great, but better than the others I found so far With this sign of favour, you decide to break camp here. The sound of buzzing insects sizzling as they get too close to the flames is heartening.

[1/2]
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>>4486709

>It’s the dawn of the 21st day! You consumed one use of TINDER, the FIREWOOD you’ve brought, and one day of FOOD! You currently have no TINDER, and 1 day of FOOD remaining.

Waking up, you grumble a little as the rain starts. It’s a mere drizzle right now, but it feels like it’s going to be an all-day thing. At least BRUN’s hide is warm. No wonder he put up such a fight to keep it. Chuckling slightly, you rub you charms for luck again before getting ready to step off.

>There are approximately 13 hrs of daylight left today. At best guess, you have around 15 hrs of walking to get back HOME. The rain is thin but constant. What do?

>You are going to take it safe. It’ll be rough with no fire tonight, but you don’t want to roll an ankle walking in the woods at night. (Spend a total of 9 hrs moving S before breaking camp. No roll required, as you’ll be taking your time. Will cause the QM to roll ILLNESS, as you’ll be sleeping in the cold with no heat, and you may relapse.)

>If you push it a bit further east and south, you vaguely remember some shelter there. It’s a bit in the wrong direction, but may have some wood and tinder that isn’t soaked from the rain. (Spend a total of 9 hrs moving SSE. Average roll required [<50], as the rain will likely make any fuel found damp and unusable. Results affect distance gained, and if you have a fire at this location)

>It’ll be exhausting and miserable, but if you push on past nightfall, you can make it home tonight. A warm bed, warm food, and family will be worth it. (Spend 15 hrs pushing S to HOME. Very Hard roll required [<30], due to slippery conditions, travelling at night, and trying to not get lost. Results affect distance gained, and potential events.)

>Write-in?
>>
Rolled 27 (1d100)

>>4486714
>If you push it a bit further east and south, you vaguely remember some shelter there. It’s a bit in the wrong direction, but may have some wood and tinder that isn’t soaked from the rain. (Spend a total of 9 hrs moving SSE. Average roll required [<50], as the rain will likely make any fuel found damp and unusable. Results affect distance gained, and if you have a fire at this location)
>>
Rolled 19 (1d100)

>>4486714
>Push on home
we can do it lads
>>
>>4486750
yooo
switching to
>It’ll be exhausting and miserable, but if you push on past nightfall, you can make it home tonight. A warm bed, warm food, and family will be worth it. (Spend 15 hrs pushing S to HOME. Very Hard roll required [<30], due to slippery conditions, travelling at night, and trying to not get lost. Results affect distance gained, and potential events.)
>>
Rolled 79 (1d100)

>>4486750
>>4486763

>It’ll be exhausting and miserable, but if you push on past nightfall, you can make it home tonight. A warm bed, warm food, and family will be worth it. (Spend 15 hrs pushing S to HOME. Very Hard roll required [<30], due to slippery conditions, travelling at night, and trying to not get lost. Results affect distance gained, and potential events.)

Throwing one more die out before I write up.
>>
>>4486750
>>4486763


>It’ll be exhausting and miserable, but if you push on past nightfall, you can make it home tonight. A warm bed, warm food, and family will be worth it. (Spend 15 hrs pushing S to HOME. Very Hard roll required [<30], due to slippery conditions, travelling at night, and trying to not get lost. Results affect distance gained, and potential events.)

>Roll required! Target value is [<30]. Best roll is 19! GOOD SUCCESS

Writing.
>>
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>>4486750
>>4486763

>It’ll be exhausting and miserable, but if you push on past nightfall, you can make it home tonight. A warm bed, warm food, and family will be worth it. (Spend 15 hrs pushing S to HOME. Very Hard roll required [<30], due to slippery conditions, travelling at night, and trying to not get lost. Results affect distance gained, and potential events.)

>Roll required! Target value is [<30]. Best roll is 19! GOOD SUCCESS.

Sneezing again, you chew on the smoked fish. I’m getting bloody sick of fish. If I don’t have to eat fish again for the rest of the year, it’ll be too soon. Shaking some of the rain out of the pelt, you stand up straight. The load is pretty light now, with the firewood all burnt up and just some trout left for supper. Re-adjusting the pelt, you wrap some of the longer cordage around your chest, and use the spear as a walking stick, with the bowl hanging from your right shoulder.

Around the middle of the afternoon, you debate on if it would be worth breaking camp somewhere nearby. You spend another hour walking south, before you come across a familiar sight. To most people not of the village, they look like scratches on the tree. However, you notice the lines and dashes of Jonas’ trail-sign. Your spirits lift so much, you swear they pulled you off of your feet. Home’s near. I’m not sure how far, but this is the right way. You let out a whoop, and resolve to walk all night if you need to. It’ll be worth the sore feet and tiredness to be sleeping in your bed and eating venison stew with your parents.

The sun dips down below the trees, and the sky turns a dull reddish-purple. As the light slowly dies, you swear that you can see a pillar of smoke in the distance. Altering your course, you finish the last of the fish in the bowl as you stumble in the dusk, rain soaking through BRUN’s pelt and your clothes. Tripping over an upturned root batters you shin, and you nearly bounce your nose off of your spear-tip. Eventually though, you see the faint glint of fire in the distance. Ignoring the aches in your body, you run towards it.

[1/2]
>>
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>>4486861

It’s been three weeks since Alexi went on the Rites. You’re trying not to think too much about it these last few days. A lot of those who are successful return by now. Jacoby has been trying to comfort you, in his buffoonish ways. He’s all “Nadia, it’s fine. Alexi will make it back to the village safe, you worry too much.” Why does he think he knows you so well? You don’t even care if Alexi comes back with just a ratty fawn’s pelt, just so long as it’s done. Mama and Papa are trying to play it off, but you know they’re just as worried as you.

You hear Togo barking outside. There’d better not be another weasel in the hutch. We can’t afford to lose many more hares before the fall. Sighing to break your funk, you go outside to check on the hutch with an oil lamp. Bringing the flickering flames over, you see the does noses crinkle at the disturbance. Nothing, praise the ancestors. Turning back to the house, you see movement in the trees. ”Hello? Is anyone there? Jacoby, I swear that if you are playing a joke, you’d better be ready to catch some knees.”

A great furry thing bursts out of the woodline. You are about to shout in alarm, but you notice it’s carrying a spear. ”Alexi? Is that you?” Tears run down your face, as your middle sibling grabs you around the waist and buries their face in your shirt. ”Nadia! I’m home! I’m home!

>Quest complete! You have passed your Rites, and now bear the title of Adult, shedding off the name of Child forever. Praise the Ancestors above and below!

Blitz Session is over, and I’ll be writing up a proper epilogue about your place in the village’s history tomorrow at 00:00 UCT. I’ll be around for a couple more hours to answer questions, respond to feedback, and all that jazz.

>What did you like? Dislike?
>Stuff that I could improve on?
>I do have other quests lined up in my head for the future, but it’ll have to wait until the new year. Too much stuff going on between now and then to run it without massive hiccups.

[2/2]
>>
>>4486862
>What did you like?
The level of detail in the bushcraft, which I know next to nothing about, but I thought you made it accessible and engaging to read. The bear combat made me sweat. The roll system is a cool take on the classic 3d100 Bo3. Your update speeds were very good. I appreciated your clear communication for everything. Overall, this quest just scratched an itch I've had for a long time, and I'm happy to see it completed successfully!

>Dislike
I don't know if you ever made the precise thresholds for the degrees of success clear-- if you did you did it in the first two threads, which I mainly skimmed.

>Stuff that I could improve on?
Get more voters :(

>I do have other quests lined up in my head for the future
I'll read them! Do you have a Twitter or anything so I can make sure to catch them when they pop up?
>>
>>4486869

Thanks! I don't like it when things are super vague, so I tried to play as straight-forward as I could with thresholds, within reason. I might re-use the system for the next one, but it'll likely have less dice-rolling in general. It was also nice to use a lot of the various bush skills to make something different, even if I abstracted a lot of the nitty-gritty and flubbed some of the actual methods.

As for the whole clarity about thresholds, I was tweaking it pretty much the entire time because I wasn't super happy with it. In the first couple threads, it was vague as shit, and the writing didn't help a lot. I'll probably have a pastebin explaining the differences in the next go round.

As far as Twitter and the like, I avoid social media as much as possible. I'll announce it in the /qtg/ and on the /qst/ discord around a week before it goes live. Part of the long delay is I have to re-learn how to do watercolours, because I want to paint some of my own backgrounds and portraits for it. It will be running here on /qst/ though. It's probably going to be a low-fantasy, early age of gunpowder type setting, as the promising scion of a merchant family trying to earn wealth, fortune, and all that good stuff.
>>
>>4486880
>I was tweaking it pretty much the entire time
kek
Fair enough!

> I want to paint some of my own backgrounds and portraits for it.
Badass. Looking forward to it.

> I'll announce it in the /qtg/
I'll keep an eye out, then.

>promising scion of a merchant family
It's like you're plugged directly into my brain. Sounds fantastic.

Excited for the epilogue!
>>
With her cooing and hugging you, Nadia eventually ushers you into the house. While you leave the totem over a post to dry, she moves over to the large bed that is sectioned off. ”Papa, wake up. There’s great news! Groaning, your Father slowly rolls out of the bed.

“Nadia, please. Let an old man sleep. At the very least, tell me why before I wake your mother up.”

”Papa, I’m back home.”
you shyly add from the hallway. He perks up at that, and rubs his eyes.

”Alexi? Are you back?” You nod vigourously as he pulls a tunic over his head. Father stands up, and sweeps you into a huge embrace. ”I’m so happy to see you safe.” For all his talk about aching hips and back, he lifts you up and you feel the bushiness of his thick beard rub across your face. ”Please tell me that you were successful.”

“Yes Papa, I did. It was BRUN, and he’s on the hook drying out.”

“Eh? BRUN? That’s a bold claim to say, my mighty hunter.”
he chuckles as he lets you down. Nadia is gently shaking Mother’s shoulder as you walk over to the totem. Lifting it up and spreading it, Father whistles in appreciation.

”Heavens, I can’t remember the last time someone came out with BRUN. GRAU, yes. PUMA or NOIR, sometimes, but rarely. The old man of the woods, harts and shavers, true, but not BRUN. It calls for a celebration!” He stirs up the coals and sets a pot on the hook. As he goes to the small sealed pots he stores the applejack in, Mother has gotten up and grabs you into her arms.

”Alexi, my love, my darling. I can hardly believe it.” she sobs out as Nadia starts getting some food on the boil. ”It doesn’t matter what you’ve brought, I just so glad you are back. I was, I was…” she manages to get out before just shaking with relief. Eyes misting over, you just try and console her as best you can.

”Come Mama, no time for tears. This is supposed to be a great time! Nadia, put on some of the pike we caught last week. Our glorious new adult must be hungry for something hot, hey?” Father laughs as you wince.

Ugh, fish again.

[1/3]
>>
>>4488194

*** The next day… ***

In the morning, you managed to fend off questions about the hunt with the elders. Some of the others found it nearly incredulous that you managed to take down a grumbler with nothing more done than a couple bruises and scratches. However, the proof lies in the totem before them. The cuts on BRUN’s face and ears are proof that it did not die from PUMA attacking it’s neck, and if GRAU attacked, there would be more savage mauling around the stomach and arms. They applaud the skill it would have taken, and are appreciative of the cured hide. Compared to the cured paws of the last one, it’s functional as clothing in addition to an expression of power.

”Yea Alexi, this is a great totem of yours. Even should you go to the glades in the here-after, the people will cherish this. Even if it is not the first time a honey-eater has been felled, it’s much more rare for one to do it alone, and at the height of summer when they are lively.” Jonas spoke as he started daubing the red earth over your arms and face. ”Know that as you pass back to the realm of the living, do not get boastful. Take these memories, and use them to provide for the people, not just yourself. We survive together, and are weak when we are alone.”

You are about to protest, but lose your voice at his stern gray eyes boring into your own. Gripping your upper arm with his thin, straw-like fingers, his voice is low and threatening. ”You did overcome him alone, it is true. It is also true that the knowledge you brought was given from the tribe. The knife, rope and tack you brought into the woods was from us. If you were truly alone, like BRUN is, you will die alone in the woods, with a spear in the heart and a knife in the throat. Know this, and be burdened with the title of adult.”

There is a pregnant pause before Jonas’ face cracks into a wide smile, his wrinkled face suddenly looking less like a crag and more like the dried apple you remember so much from before. Letting go of your arm, he starts daubing on the black clay below your eyes. ”But enough of serious talk! It’s not all doom and gloom being an adult. At the very least, your mother will not be allowed to make you sleep when the sun goes down, eh?” he cheerily jokes as he continues the process of sanctification.

[2/3]
>>
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>>4488199

*** Many years later… ***

Nadia’s first son is standing before the tribe during the height of summer. Mother has gone to the ground last winter, and it still hurts. Father speaks less, but hasn’t taken another for a wife. He may yet, but the pain of losing Mama is still too fresh for him. Your tears have dried up long ago, but your firstborn helped ease things along. She’s still too young for a name yet, but Papa agrees that when she is ready, Ana will be a good one. Either way, he lives with your family, and has been teaching the youngsters all that he knew about the bush.

Felix stands tall and proud, with Jonas taking up the fresh ashes from the bone-fire. Jonas is still there, the few hairs he has left turned white, like the clouds after every last drop of rain is wrung out from them. He’s been teaching Nadia the ways of medicine for the last few years, knowing that he won’t be around forever. A lot of the herbalism goes over your head, but you still help out when you can. The ashes are spread over Felix’s arms, breast and forehead. He’s a little older than you were when you went into the wilderness, but you know that he will return with a worthy totem, or not at all. Solemn, you rub the fairy stone that you know saved you so long ago. The cape of BRUN from so many years ago is warm to your flesh, but it’s a minor discomfort to power though.

Jonas is finished, and motions across the bonfire towards you. You walk up to Felix, and as the most accomplished hunter in the village, you hand him the knapped flint knife. ”The new moon has risen. You, who wish to be an adult, know the proper ways of the rites. A knife, to cut a path through the woods to victory.” Taking up the coil of sisal rope, you drape it over his head and right shoulder. ”A rope, to connect our prayers from the village to you.” Lastly, you hand over four large pieces of hardtack. They’re completely dried out, and you feel a pang of sympathy in your teeth. ”Bread, the connection between the village and you, so that you do not lose yourself in the wild. Take these from the village, and return to us with a proper totem. Fail, and forever-more be considered a child in our eyes.”

Felix’s eyes go flinty, and he accepts the tokens from you hands. As the last piece of bread is stowed away in a pouch, Nadia starts wailing and collapses weeping. Pyotr squats down and comforts her as Felix turns on his heels and walks into the trees. He does not look back, the sounds of the village in mourning in his ears as the new moon rises from the tops of the pine trees.

[3/3]
>>
>>4488201

And with that note, that is it for this quest. I'll archive it later tomorrow around this time, because I don't want it to go the way of thread #2. RIP
>>
thanks for running:)
>>
>>4488204
Thank you for running!



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