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Howdy all, and welcome to “A Song of Duty and Spite; House Reynold Quest”. Here we play as Ser Mervyn Reynold, a lowborn son of a bastard hedge knight who, through his skill at arms and a bit of luck, has married into the noble House Reynold of Ember Peak. He currently serves as Lady Elleanor Reynold’s sword shield, and in the murky depths of in-house politics he will attempt to rise high despite coming from such humble origins. These waters are treacherous however. Lady Elleanor has not forgotten her once betrothed, the late Reynard Reyne, and while she attempts to keep control of her house, her husband Lord Titus has the backing of Lord Tywin himself, and has a strong influence over the Reynold Military. The Mad King grows more and more erratic, and now war has fallen on the Seven Kingdoms as Robert Baratheon and Eddard Stark have raised their banners against House Tararyen. Will you remain Lady Elleanors right hand, or will you strike out on your own in your pursuit of position and power? Let get stuck in and find out!!


Character Sheet: https://1drv.ms/x/s!Am-XCwIRrb9HgwmwnloQ1bkNeh0j

House History: https://drive.google.com/file/d/1Iv-MYkYmv9CTm9tgAPIGziluZvO3wl0x/view?usp=sharing

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Reynold

If you guys want to stay updated on run times and other stuff, you can follow me on twitter @Joebree28428728
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Dramatis Personae:
>Ser Mervyn Reynold, 26, Our MC.
Ser Mervyn grew up the son of a bastard hedge knight who did not know his father and a blacksmiths daughter. After his mother passed at the age of 5, his father began travelling the westerlands to sell his sword to anyone who would hire him. Eventually, the man passed away to a pox when Mervyn was 17, but not before knighting his son. He than took his fathers horse and mule and travelled in the same way. Eventually, he heard of a tourney for a young maiden’s hand, he attended and won handily over many much nobler knights. He now serves the Lady of the House, Elleanor Reynold as her sworn shield.

>Alyssa Reynold, 18, Mervyn’s Wife
Alyssa is a pretty young girl, and mother to hers and Ser Mervyn’s infant son, Marqus. She is driven and tenacious, if not impatient and occasionally jealous, and she has been reared to be a player in the game by her mother. While not considered beautiful as her elder sister might be, her red curls and sea green eyes certainly make her comely. She is gifted at weaving through the art of noble intrigue and has a knack for remembering heraldry and house history.

>Lord Titus Reynold, 46
Lord Titus was born Titus Lantell of Lannisport, and grew up to be a knight who swore his sword to the Lannisters. During the Reyne/Tarbeck Rebellion, he was commanded by Tywin Lannister to march with 300 men to confine the Lady Elleanor, then a maiden of 16 years, and prevent House Reynold from aiding the Reynes and Tarbecks in rebellion as a favour to her father, the late Lord Marqus. A relatively oafish man who cares not for the workings of his house, he is not without a degree of cunning and ultimately seeks to usurp his wife as the true head of the house.

>Lady Elleanor Reynold, 36
Lady Elleanor is a woman who remembers. Once betrothed to Ser Reynard Reyne, she endured losing both her father and betrothed in the span of a year at the age of 16, and was subsequently married off to a lowly knight of Lannisport. She endured the dishonour, even providing 6 children to her husband, all in the memory of her father and Reynard. She is the true power in Ember Peak, and seeks to retain control of her house by any means necessary.
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--- 29/04/283 ---

A fresh winter storm had blown in from the north and snow was falling down from the sky and blanketing the ground in another layer of white. Your eyes tracked once particularly large flake that fell slowly before coming to close to the small fire you’d made and evaporating almost instantly in the flames. You huddled underneath your cloak as your eyes shifted from the fire, to Ser Austins sleeping form, to the darkness that surrounded you.

The two of you had circumvented no less than three parties of rebels hunting for loyalists south of the Trident, and the fourth one had gotten within striking distance not three days past. The fighting had been ferocious as you had cut your way free from the small group of infantry and you had ridden hard for the last three days to put distance between you. You had seen a huge number of men die at your own hand at the Battle of the Trident, and yet the smaller fighting that had taken place afterwards had been all the more personal and horrific.

Your hand idly scratched at your overgrown beard as you recalled the broken men who had sought to make off with your horse. The first man had died quickly but the second…

The second man you had both blinded and gutted before leaving him alive mewling for mercy and his mother. Ser Austin had been horrified and gave the man the mercy he was praying for and had tried to speak to you about it. You had only scowled and shaken your head as you mounted your horse and rode off. He was a good man you knew, but he was too honourable by half and at times he made you question yourself. On one hand you aspired to be like him, a man of honour and a true knight. On the other, you knew the true ways of the world and that the strong always took what they wanted from the weak. A knight was only as noble as the world let him be, and you were even less than that.

Faces had begun to plague your dreams once more and as such you had volunteered to stand the first watch to prevent them from haunting you. Your father had continued to mock you and threaten to tell the world your secret shame. Ser Samwell Serrett and his bastard daughter both gnashed their teeth and cursed your name. Your friend Sandor Hill had glared at you with hatred as his skinless face blamed you for his fate. The sudden crack of a tree branch brought you quickly back to reality as your hand went to your hammer. You were wearing only your gambeson in an attempt to keep the cold metal of your armour away from you and you silently cursed yourself for a fool as you whispered angrily for Ser Austin to awaken.
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He stirred sleepily but was quickly on his feet with you as he realized the situation you were in. Out of the blackness small bulbs of orange light began to appear that you knew to be torches and you saw that they were growing larger quickly. You whirled about and saw the lights encircled you. By your estimation there were at least fifty men surrounding you and you heard the satisfying rasp of Ser Austins longsword leaving it’s scabbard as the two of you stood back to back to face these men.

You saw many of them were armed with simple spears and shields, but one in three were carrying crossbows that were being aimed at you with lethal intent. One man stood out in particular, clad in red plate with an open faced helm that had a crest of horsehair running from his forehead to the nape. He was a large man and stood at least six and a half feet tall before his crested helm and his shoulders were broad and thick. A greatsword was resting on one of his shoulders and his thick moustache bristled at you before he spoke.

“Dragon or stag?” His voice sounded like the rumbling of thunder. It was Austin who replied to the man with his distinctly noble sounding accent.

“I beg your pardon Ser?”

“Dragon? Or Stag? Which did you two fight for?”

“We fought at the Trident Ser, both of us are knights and of noble blood. I can assure you…”

“DRAGON?” The large knight shouted his interruption as his irritation began to show. “Or stag? Answer before I have my lads fill you full of quarrels like a winter goose.”

The greatsword came off his shoulder into a two handed grip as he bore his teeth. Had you been armoured in your plate you would have fancied your odds against the man but wearing only a gambeson and surrounded by nearly fifty additional soldiers. You shook your head as you considered the situation carefully. You watched one crossbowman warily as his finger seemed to toy with the trigger of his weapon and you spat contemptuously into the mud before turning to face their leader.

“Who’d you fight for? I don’t remember seeing you upon the Trident?” The man next to the knight bore a standard but in the darkness and torchlight it was difficult to make out the sigil that was sewn onto the fabric.

“You want a gut full of feathers? Dragon or stag? This is the last time I’ll ask.”

You ground your teeth and watched the large knight raise his arm to signal his men. “Alright lads….”

“WAIT!”
>>
You took a sharp breath through your nose. The wrong answer could still mean death at worst and being taken prisoner at best, but dying was a certainty if you kept your silence. Your back straightened as you looked their leader in the eyes.

“We were dragon men.” You growled out the words, low and fierce. The knight in command didn’t react to that but only studied you for a moment in the glow of torches.

“It’s a dangerous time to be a dragon in these woods. Who’d you fight under?”

“We fought under the command of Lord Anders Yronwood of Dorne, with the heavy cavalry Ser.” The words were Austins.

“Yronwood…have the two of you names?”

“Aye. This is Ser Austin Osgrey, originally of Standfast, and I am Ser Mervyn Reynold of Ember Peak.”

His bushy eyebrows raised slightly at the mention of your name but he lets no other tells show. He snapped his fingers and his men started to tighten the circle surrounding you.

“Don’t put up a fight. You won’t win. You’ll be treated according to your station. Gather their horses, weapons and armour lads and don’t be lifting any of it or my father will see to it that you lose a hand.”

Two men clapped your wrists in irons along with Austins and each of you were flanked my two spearmen with a crossbowman behind you. Your captors marched at a brisk pace and their discipline showed as they marched in time with one another. It took only an hour before a square towerhouse began to fade into view despite the darkness. You were escorted through a low stone wall that was barely chest height and you heard the commotion of sheep and goats although the animals remained out of sight. The large man at the head of the column began to bark out orders once again.

“Keep a sharp eye out tonight. Three hour shifts. Jon, take the prisoners horses to the stable and see their looked after. Stoph, Carter, escort Osgrey inside and find him a room. Ensure there is a fire in his room and see he gets fed. Des, go on ahead and tell Esme to prepare my fathers solar. Ser Mervyn and I have much to speak of tonight.”
>>
---

What served as the towerhouses solar was a small round room with a hearth on one side and a small glass window on the other. A round table stood in the centre of the room with four chairs in one of which you were seated. Above the fire place hung a banner of mustard yellow and upon it was sewn a red boars head with what looked like dyed wool. You propped your elbows on the table and found it uneven as it rocked with the sudden weight. Your captor then nearly burst through the door with little grace or decorum and sat across from you holding a piece of parchment and a horn of what you presumed was ale.

“I knew I’d heard that name before, Reynold. You have any relation to a Tygon Reynold?”

Your eyes shot upwards to meet the mans. It was an obvious tell but the shock of hearing Tygon’s name was overwhelming.

“I don’t make a habit of talking about what or who I know to strange men, especially those who clapped me in irons in the dead of night and have yet to tell me their name…”

“Ser Rustin Hogg of Sows Horn. That’d be this towerhouse in case you were wondering. Son and current Castellan of Ser Roger Hogg, the Knight of Sows Horn. That enough for or do you need my mothers name as well?” His words were curt and impatient and he rolled his fingers on the table as he stared at you.

“House Hogg…I don’t recall seeing your banners at the Trident.”

“My father and brother were there. They fought alongside our liege, Lord Symonn Hayford. They brought his body back to Hayford and that’s where they now wait. Now…how do you know Tygon Reynold?”

“He is my goodbrother, and heir to Ember Peak.”

“And who does he fight for?”

“The Westerlands I imagine.”

“The bloody Westerlands ain’t had a dog in this fight yet. So you tell me what I’m supposed to make of a letter like this…” He threw the piece of parchment at you in irritation and you picked it up with your chained hands and began to read.
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To the Knight of House Hogg, I, Tygon Reynold, have been informed of your loyalty towards the crown and King Aerys II Targaryen. The Westerlands have rallied behind Lord Tywin Lannister and have come to aid in the defense of King’s Landing. I have been given command of the vanguard and our way is blocked. A host of Stormlanders have laid siege to Steadhold which limits our hosts ability to reach King’s Landing unharried. I plan to lift the siege and open the gates to the west. If you are loyal men, send a raven or rider to Blacksaithe so we might break this Stormland host and strengthen the Crownlands against the rebel loyal to the rebel pretender, Robert Baratheon – Tygon Reynold

The seal at the bottom was the rising eagle of House Reynold in a deep red sealing wax. Combined with the flowery script and signature you knew this to be Tygon’s hand. Your jaw was nearly resting on the floor from your shock. The Westerlands were rising.

“Well?”

You struggled with your chains but managed to pull off the signet ring you wore on your ring finger of your left hand and tossed it to Ser Rustin.

“The seal is genuine, and I recognize the writing. That is Tygon’s hand Ser.”

“And you think the words are true as well do you? That the Westerlands have risen to join us?”

“I do.”

“We shall see. I trust you know your letters?” You nodded.

Ser Rustin Hogg barked out a shout to the closed door and a serving woman entered and promptly went to a desk to pull forth a small piece of parchment, quill, ink and wax. She placed them before him and he in turn stood so as to stand behind you and gaze over your shoulder. She moved it all in front of you and fetched a candle.

“You’ll write exactly as I say. Is that understood?”

“Do I have any other choice?”

“You can rot in a dungeon cell if you’d prefer…”

You picked up the quill by way of answer and dipped it into the acrid smelling ink.

“Tygon, I hold command of Sows Horn. I found the tower sacked after the Battle of the Trident, and have garrisoned the ruin with loyal men that remain to me and other survivors of the battle. I have one hundred men. We are ready to assist you…now sign your name.” You wrote no less than three copies of the letter and pressed your signet ring into the sealing wax. Ser Rustin gathered them up in his large and hairy hands.
>>
“I suppose we’ll see where his loyalties truly lie Ser. We’ve no more ravens at Sows Horn but we do have strong riders. They’ll deliver these messages and when they return…well your fate depends on what they have to say. My father has written and informed me Hayford received a similar message.”

The room you were given was small, spartan, and infinitely more comfortable than sleeping out in the freezing hell hole that the Crownlands had become. You moved a small wooden stool to sit in front of the hearth and pulled out your locket to gaze at Alyssa’s visage. If Tygon was close you were that much closer to the answers about her you sought.
--- 10/05/283 ---

There was no window in your room but there was an arrow slit. You could see the winter winds howl outside as more and more snow fell to the ground to build great drifts across the land. It had been over a fortnight since you’d been brought to Sows Horn and when you heard a heavy handed knock on your door you nearly rose out of your seat from excitement. Ser Rustin entered the room, feet thumping against the floorboard from his heavy stride, before he turned to face you with his arms crossed.

“One of my men returned last night. He said that Tygon Reynold has commanded you to ride for Hayford to see if it still stands loyal as well, and if it does, that you abandon Sows Horn and aid Lord Hayford when the time comes to relieve Steadhold. My father has sent further word as well. A few knights claiming to hail from the Westerlands have made their way to Hayford. They claim a Ser Mervyn Reynold is their captain and that they are loyalists.”

It was good news and more good news. The fact that Tygon had come made you feel more reassured that House Targaryen could win this war, and that men of yours had survived lifted your spirits even further. It was the first bit of good news you’d had in months.

“You’re free to go. My father and liege are expecting you at Hayford. Even with the snows it should take you no more than a week. I will have you and Ser Austins horses saddled and prepared. My infantry will be leaving with you. There are two ways to reach Hayford. You may follow the game trail that leads through the forest or you can press through the open fields. My Captain can assist in finding your way through either one, even in this weather. The woods will take near twice as long, but you’ll be less likely to be spotted by rebels.”

--- How would you like to proceed? ---
>Through the wood (Takes twice as long at half the risk of combat)
>Through the open fields (Takes half the time but twice the risk of combat)

Endurance tests will be made each day to see how the winter storm affects Mervyn as well.
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>>4441350
>Through the open fields (Takes half the time but twice the risk of combat)

Lets make a ride for it. Lest we die of the cold or hunger
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>>4441350
>>Through the wood (Takes twice as long at half the risk of combat)

Forest will break the winds and hide us better than being in the field. Might be worth the extra time.
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Also hi uncle Joe. Glad to see you back
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>>4441350
>>Through the wood (Takes twice as long at half the risk of combat)
>>
>>4441350
>Through the wood (Takes twice as long at half the risk of combat)

Glad to have you back, Joe!
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>>4441397
Not only Joe but Father is also returning.
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>>4441350
>Through the wood (Takes twice as long at half the risk of combat)
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Fuck yeah, House Reynold is back!

>>4441341
It was surprising that you left no vote for us to pick between Stag and Dragon.

>>4441358
What ride? We'll be with a unit of infantry.


>>4441350
>Through the wood (Takes twice as long at half the risk of combat)
How are we doing in terms of injuries, Joe?
>>
Rolled 3 + 4 (1d6 + 4)

The above number is how many days it takes to reach Hayford.

>>4441360
>>4441397
>>4441444
Glad to be back and have you all here!

>>4441401
The Seven are truly shining upon us!

>>4441444
I'd thought about giving you guys the option to say Dragon or Stag but ti would have just been a 50/50 guess to whom Ser Roger was loyal too. So instead I wrote up a nice long OP to get the ball rolling and set the tone to relieve Steadhold because I'll be damned if we don't get there in this thread.

In terms of health, injuries, and wounds Mervyn is sitting at full health.
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>>4441463
I'll need 4d6 for endurance for the Hogg infantry as a unit, 4d6 for Ser Austin and 4d6 for Mervyn.

I'm spitballing this because the book doesn't say how to play effects of the cold without protection but I'm going to ask for an endurance test for every 2 days spent in this storm. so 3 tests starting at DC:9.

Can I get 4d6 for Endurance for the infantry, Austin and Mervyn respectively please.
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Rolled 3, 2, 2, 1 = 8 (4d6)

>>4441468
>>
>>4441468
Sorry, the core rulebook explains what to do when a character is unprepared and not dressed for the cold. It doesn't explain how to play it with a character who is prepared for it like Mervyn and Austin are with gambesons, woolen garb and heavy wolfskin cloaks.
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Rolled 6, 4, 5, 5 = 20 (4d6)

>>4441468
>>
Rolled 2, 6, 2, 6 = 16 (4d6)

>>4441468
>>
>>4441470
Look like the infantry hasn't many luck.
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>>4441470
Infantry takes -1D to awareness.

>>4441474
Ser Austin is fine.

>>4441482
Merv is fine.

Alright I'll also need 2d6 for Stealth to see if they get caught by an enemey patrol.

DC:6 for taking the wooded path

I'm also doing best of 1 for these first few tests just to get the ball rolling here. I'll specify when I'm taking Bo3
>>
Rolled 2, 3 = 5 (2d6)

>>4441503
>>
Rolled 4, 5 = 9 (2d6)

>>4441503
>>
>>4441507
Whelp thats unfortunate.

First things first I'll need a single d6 that applies to the following...

1 - Green Raiders
2 - Veteran Infantry
3 - Trained Scouts
4 - Veteran Guerrillas
5 - Green Infantry
6 - Green Peasant Levy

I'll then take 4d6 (Bo3) for fighting please for the Hogg Infantry, and Mervyn's thunderous 9d6+1 (Bo3) (I'm trying out not using the3B for war trained mounts to see how the balance feels)
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Rolled 6 (1d6)

>>4441522
>>
Rolled 1, 4, 2, 5 = 12 (4d6)

>>4441522
>>
Rolled 6, 1, 6, 2 = 15 (4d6)

>>4441522
>>
Rolled 6, 2, 1, 3 = 12 (4d6)

>>4441522
>>
>>4441522
RIP rustic bois
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Rolled 3, 6, 4, 5, 1, 5, 4, 6, 3 + 1 = 38 (9d6 + 1)

>>4441522
>>
Rolled 2, 4, 1, 1, 1, 1, 5, 2, 2 + 1 = 20 (9d6 + 1)

>>4441522
>>
Rolled 5, 6, 4, 4, 6, 1, 2, 4, 4 + 1 = 37 (9d6 + 1)

>>4441522
>>
The morning of the second day had proved an especially cold one. You’d woken wrapped up in your wolfskin clock next to the dying embers of a fire and the cold had still managed to sink it’s teeth into your bones. You rose and stamped your feet to get the blood flowing to them once more and had quickly disassembled your tent and placed it on the frame of your pack horses saddle.

The captain of the Hogg infantry, a commonborn named Jace, had informed you that a few men had had an ear go black in the night and one man would certainly be losing his nose but all in all there was little you could do. House Hogg was not a wealthy house and their equipment was ill suited for the winter weather. It made you all the more thankful for your cloaks as you braved the frigid conditions. The cold had dulled their senses and you were soon greeted by a breathless sentry informing you of a unit of enemy soldiers ahead. He said they were lightly armed and wore little to no armour and as such you bellowed out the commands for the infantry to arm themselves and get into formation.

Ser Austin and yourself quickly assisted one another in donning plate and mail and the two of you are soon mounted on your horses. You informed Jace that the two of you would flank the enemy once battle was joined and rode into the trees off the main road. The woods were deafeningly silent but the sound of screams and steel soon fill your ears. Digging into your spurs you burst forth from the underbrush in a cloud of white snow and mist. It became evidently clear that the enemy you were fighting were nothing more than smallfolk armed with hoes, pitchforks and knotted clubs. They didn’t even bear a uniform or sigil apart from a scrap of yellow fabric with a crudely drawn charcoal stag on it.
>>
--- Veteran Hogg Infantry Fighting Attack I ---
Rolled: 15 vs DC: 6
Two Degrees of Success
4 Damage x 2 = 8 Damage
6 health – 8 Damage = -2 Health
Green Chyttering Peasant Levy Disorganized

--- Green Chyttering Peasant Levy Fighting Attack I ---
Rolled 5 vs DC: 9
Attack Failed

--- Ser Mervyn & Ser Austin Fighting Attack I ---
Rolled: 31 vs DC: 26
Two Degrees of Success
5 Damage x 2 = 10 Damage
-2 Health – 10 health = -12 Health
Green Chyttering Peasant Levy Routed

By the time you charged out of the trees the smallfolk were already faltering. They had no obvious captain so far as you could see and their lines were beginning to waver and bend. When knights clad in steel plate burst forth from the trees it was all they ran in every which direction like rats when exposed to torch light.

The Hogg Infantry were pressing forward using their spears and shields to great effect and you brought your hammer down in wide sweeping passes, not even deigning to look at the men you were killing. They were beneath you. You do see one mans face however and the look of horror in his eyes as a black clad knight rode him down seemed to be burned into your eyes. As you attempted to shake the image from your head Captain Jace pulled on Pyrite’s reins.

“Well done Ser. These weren’t no soldiers though. Little more than boys and old done men. We’d best press on towards Hayford. Hopefully that’s the last and worst we see of these damn rebel ‘fore we get there…

--- Can I get 4d6 for the Infantry, Austin and Mervyn please, followed by 2d6 for stealth. DC: 9 for the first three and 6 for the last ---
>>
Rolled 5, 6, 2, 6 = 19 (4d6)

>>4441678
>>
Rolled 5, 4, 4, 1 = 14 (4d6)

>>4441678
>>
Rolled 5, 4, 2, 4 = 15 (4d6)

>>4441678
>>
Rolled 3, 6, 6, 4 = 19 (4d6)

>>4441678
>>
Rolled 3, 2 = 5 (2d6)

>>4441678
>>
>failed DC 6 TWICE
JUST
>>
Nice. Looks like the boys decided to light some fires and kept everyone nice and warm!

>>4441704
But that likely brought a new enemy down on us. 1d6 please guys

1 - Green Raiders
2 - Veteran Infantry
3 - Trained Scouts
4 - Veteran Guerrillas
5 - Elite Cavalry
6 - Trained Scouts
>>
Rolled 3 (1d6)

>>4441721
>>
>>4441728
Trained Scouts. It could definitely be worse.

Can I get 3d6 for agility please to see who goes first? Scouts rolled 11.
>>
Rolled 5, 3, 5 = 13 (3d6)

>>4441737
>>
Alright and now I'll need 4d6 (Bo3) and 9d6+1 (Bo3) for fighting please and thank you
>>
Rolled 2, 6, 2, 1 = 11 (4d6)

>>4441742
>>
Rolled 1, 3, 5, 4 = 13 (4d6)

>>4441742
>>
Rolled 1, 2, 4, 5 = 12 (4d6)

>>4441742
>>
Rolled 1, 4, 6, 4, 1, 2, 5, 1, 4 + 1 = 29 (9d6 + 1)

>>4441742
>>
Rolled 6, 5, 3, 4, 2, 3, 1, 2, 4 + 1 = 31 (9d6 + 1)

>>4441742
>>
Rolled 5, 1, 6, 2, 3, 5, 4, 6, 1 + 1 = 34 (9d6 + 1)

>>4441742
>>
Did Uncle Joe get his cigarettes?
>>
The snows had let up and you had made good time following your encounter with the peasant levy. You’d made such good time in fact that there had been time enough to set up a proper camp and ensure that your allies had sufficient time and wood to build roaring fires to prevent them from suffering the worst effects from the cold. Your evening had been spent sitting on a log with your hands pressed towards the flames. As much as the flames warmed you and the company of men made good conversation you had the sinking and eerie feeling that you were being watched.

You’d informed Captain Jace to ensure that the sentries were to patrol in pairs, and come morning more than a few men were whispering of feeling watched during the night. They were proven correct in their suspicions as you were attempting to make camp on the fourth day. A volley of stones came loose from the trees and rattled off of helms and shields. One caught you in the meat of your arm and you cursed in pain. There was no time to dress in your plate but you had time to strap your heater shield to your arm and you joined the line of infantrymen as they surged into the trees…

--- Veteran Hogg Infantry Fighting Attack I ---
Rolled: 13 vs DC: 7
Two Degrees of Success
4 Damage x 2 = 8 Damage
8 Damage – 2 Armour = 6 Damage
9 health – 6 Damage = 3 Health

--- Trained Harclay Scouts Marksmanship Attack I ---
Rolled 11 vs DC: 9
One Degree of Success
1 Damage x 1 – 4 Armour = -3 Damage
9 Health - -3 Health = 9 Health

--- Ser Mervyn & Ser Austin Fighting Attack I ---
Rolled: 30 vs DC: 27
One Degrees of Success
5 Damage x 1 = 5 Damage
5 Damage – 2 Armour = 3 Damage
3 Health – 3 damage = 0 Health
Trained Harclay Scouts Disorganized

--- Trained Harclay Scouts Rally Order ---
Rolled 11 vs DC: 9
Trained Harclay Scouts Rallied

Together you ventured into the trees in search of your enemy. What you found were savage looking northmen clad in furs and little else. They fled before your better armed and armoured men and but the snow was turning against them. Bloody spears and battered shields were their reward for their attempt at an attack.

You brought your hammer down on a young mans unprotected skull and felt it give with a crunch. You buried the point of your shield in another mans chest and delivered a contemptuous kick towards his knee. His screams were cut short when the spike of your hammer tore out his throat.

The pressure seemed to relieve itself as the northmen pulled back but the safety of the trees seemed to give them courage and the fight resumed once more with vigor…

--- I'll take 4d6 for the Infantry and 8d6+1 for Mervyn please ---
>>
Rolled 2, 5, 5, 2 = 14 (4d6)

>>4442254
Joe are you a fellow Aussie with that time schedule?
>>
Rolled 6, 4, 6, 1 = 17 (4d6)

>>4442254
>>
Rolled 5, 1, 1, 3, 1, 5, 6, 1 + 1 = 24 (8d6 + 1)

>>4442254
>>
Rolled 4, 6, 3, 1, 4, 4, 4, 4 + 1 = 31 (8d6 + 1)

>>4442254
>>
Oh damn I missed the return, welcome back Joe.
>>
Rolled 4, 5, 5, 5 = 19 (4d6)

>>4442254
>>
Rolled 1, 3, 4, 3, 1, 1, 2, 5 + 1 = 21 (8d6 + 1)

>>4442254
>>
Good to have you back Joe
>>
>>4442289
Nah I'm a canuck. Just currently working with a weird time schedule.

Some good rolling there though for the infantry, but Mervyn came up short.

And so heres the deal. I'm doing a long haul drive today that will likely take me about 14 hours so I obviously won't be able to post until later tonight so in the mean time I have a vote/discussion for you guys.

The Siege of Steadhold is coming up quickly. It'll likely take place either tomorrow or thursday and I've been considering offering a POV shift for a while. So, when that battle arrives, who would you guys like to play as?

>Tygon Reynold, commanding the action
>Ser Mervyn Reynold, murder and mayhem

Anyhow, hope to give you all an update tonight.
>>
>>4442543
>>Ser Mervyn Reynold, murder and mayhem
>>
>>4442543
>Ser Mervyn Reynold, murder and mayhem
Rip and tear!
>>
>>4442543
>Tygon Reynold, commanding the action
>>
>>4442543
Oh man oh boy I really can't decide

>Tygon Reynold, commanding the action
We'd get to see Tygon in action and his relatively detached perspective as a commander

>Ser Mervyn Reynold, murder and mayhem
Mervyn is always just a murderous enjoyment to see brutalising poor barstards.
>>
>>4442543
Oh glad that you give us time to choose because it is hard. Would love to see Tygon being all heroic and stuff or monster Mervyn in Kings Landing.
>>
>>4442563
I could be wrong, but I was assuming this was just for Steadhold. I'd change my vote if it were for King's Landing too.
>>
>>4442570
Why on earth would Mervyn sack Steadhold ?

His best pal in the whole world lives there
>>
>>4442572
You may want to give this a reread: >>4441348
This is for the Siege of Steadhold. There are Stormlanders surrounding Steadhold right now. We are moving in to break the siege.
>>
>>4442575
Well shit. I got that wrong. My bad.

>>4442543
>Ser Mervyn Reynold, murder and mayhem
>>
>>4442543
Uh, may be worth using our lucky reroll? Or maybe not. DC seems pretty high.

Also can't really toss away a chance at a POV change.
>Tygon Reynold, commanding the action
>>
>>4442543
>Ser Mervyn Reynold, murder and mayhem
His friendship with Pastorn is too personal to skip.
>>
>>4442543
>Ser Mervyn Reynold, murder and mayhem
Who were the Harclays again? That OC northern house that you've been planning?
>>
>>4442543
>>Tygon Reynold, commanding the action
>>
>>4442543
>>Tygon Reynold, commanding the action
>>
>>4442543
>>Ser Mervyn Reynold, murder and mayhem
In Kings Landing?
>>
Halfway home!

I also figured that I should take the time to clarify somethings. There are three major "battles" in the near future. The Lifting of the Siege of Steadhold, the Sack of Steadhold, and the Sack of Kings Landing. This POV shift is for lifting the siege, and lifting the siege alone.

And to assuage any worries about missing out on any of them, yes, there will be options to allow for Mervyn to be present through all three of them (to an extent).

>>4442642
House Harclay are one of the mountain clans of the north that function more like a clan. The OC Northern house is House Larch, which I still really do hope to run one day. But we have a lot more Reynold to do still so it's on the back burner for at least another year or so. Anyways, see you all in another 7 or 8 hours!
>>
>>4443033
Hey joe are you a trucker? That would explain the weird hours and long drives.
>>
File: husband01-1.jpg (76 KB, 1365x1024)
76 KB
76 KB JPG
>>4443131
>highway breeze on your face
it's good to be joe
>>
Joe Elon Musk is coming for your job.
>>
>>4442543
>Ser Mervyn Reynold, murder and mayhem
Time for raep
>>
>>4443235
Trucker Joe.
>>
>>4443291
This is Steadhold m8, we're the saviours here, no raping.
>>
>>4443296
Oh yeah. I misread.
Changing >>4443291
>>Tygon Reynold, commanding the action
>>
>>4442543
>>Ser Mervyn Reynold, murder and mayhem
>>
>>4442543
>Ser Mervyn Reynold, murder and mayhem
Murdeeeeer!
>>
>>4442543
>Tygon Reynold, commanding the action
>>
>>4443131
>>4443235
>>4443238
Well a little blog post about me I guess. It's not my day job, but the industry I work in is volatile, and because my regular job requires me to have it, I have the necessary licence to do it in Canada, so with Covid and what not I do the odd run for a friend who owns a trucking company. So yeah. I like it. Lots of time to think up plot points for quests

I am bagged though so I'm going to hit the hay and I'll have an update up tomorrow morning.

I'll leave the vote for the POV open until tomorrow to give the eurofriends and ozzies a chance to vote. See you all in 8-10 hours!
>>
>>4442543
>>Tygon Reynold, commanding the action
>>
Switched from >>4442637 to >>4443505 given that we'll still have an opportunity for Mervyn's perspective at Steadhold next.
>>
Well that was a lovely sleep.

Ser Mervyn Reynold - 7
>>4442545
>>4442546
>>4442576
>>4442642
>>4442960
>>4443323
>>4443346

Tygon Reynold - 7
>>4442547
>>4442602
>>4442829
>>4442882
>>4443298
>>4443468
>>4443505

Currently stuck in a tie. I'll leave it open until I have the next update written. If theres no tie breaker by then I'll roll a d6 for it. Anywhores, writing!
>>
>>4443838
>Tygon Reynold
We've done a bunch of murdering at the Trident, it'll be nice to mix it up with some leading
>>
--- Veteran Hogg Infantry Fighting Attack II ---
Rolled: 19 vs DC: 7
Three Degrees of Success
4 Damage x 3 = 12 Damage
12 Damage – 2 Armour = 10 Damage
9 health – 10 Damage = -1 Health
Trained Harclay Scouts Disorganized

--- Trained Harclay Scouts Fighting Attack I ---
Rolled 9 vs DC: 9
One Degree of Success
2 Damage x 1 = 2 Damage
2 Damage – 4 Armour = -2 Damage
9 Health - -3 Health = 9 Health

--- Ser Mervyn & Ser Austin Fighting Attack I ---
Rolled: 23 vs DC: 27
Attack Failed

--- Trained Harclay Scouts Rally Order ---
Rolled 8 vs DC: 12
Result: Trained Harclay Scouts stay Disorganized

Once the scouts had been caught and forced to bring their arms to bare the fight began to shift drastically. The Knight of Sows Horn had ensured that his men were trained well and they began to methodically form lines from which to lunge out of with their spears. Musty furs may have protected the hairy northerners from the cold but they proved insufficient to protect them from cold steel.

Captain Jace roared orders to keep formation along with encouraging orders for his men and you were quick to join them. You soon found yourself surrounded by the skirmishing scouts. With men at your every side and no armour to protect your back you found yourself circling and eyeing them warily in a manner not dissimilar to how a pack of wolves might surround a bear. Whenever you lunged outwards to strike a blow two men would attempt to strike your back and force you to whirl around with your shield to defend.

The scouts were losing their stomach for the fight however, and even as their leader called for them to rally and form up it was all the man could do to prevent them from scattering into the trees…

I'll need 4d6 for the Hogg Infantry and 8d6+1 for Mervyn please and thank you.

>>4443842
Well that was fast. Perfect. I'll have to get his character sheet ready.
>>
Rolled 1, 6, 6, 3 = 16 (4d6)

>>4443878
>>
Rolled 6, 1, 4, 2 = 13 (4d6)

>>4443878
>>
Rolled 2, 1, 1, 1, 3, 1, 5, 6 + 1 = 21 (8d6 + 1)

>>4443878
>>
Rolled 1, 3, 6, 1 = 11 (4d6)

>>4443878
>>
Rolled 1, 6, 1, 3, 5, 2, 5, 2 + 1 = 26 (8d6 + 1)

>>4443878
>>
Rolled 2, 4, 6, 1, 3, 1, 3, 5 + 1 = 26 (8d6 + 1)

>>4443878
>>
>>4443878
Order the infantry to loot anything warm for themselves after the battle is over, if there is enough left for a hundred.
>>
--- Veteran Hogg Infantry Fighting Attack III ---
Rolled: 16 vs DC: 7
Two Degrees of Success
4 Damage x 2 = 8 Damage
8 Damage – 2 Armour = 6 Damage
0 health – 6 Damage = -6 Health
Trained Harclay Scouts Routed

--- Trained Harclay Scouts Fighting Attack II ---
Rolled 4 vs DC: 9
Attack Failed

--- Ser Mervyn & Ser Austin Fighting Attack III ---
Rolled: 22 vs DC: 27
Attack Failed

Scouts had their uses you knew. Gathering information and harassing enemy baggage trains, ensuring that the enemy didn’t sleep and predicting their movements. When it came down to actual fighting however they simply could not hold up to the honest infantryman. Men were falling before their relentless push and all of a sudden the scouts were fleeing. Some threw down their weapons as they fled, other gripped them tightly in their hands but all of them ran.

Captain Jace’s infantry were too disciplined to give proper chase without receiving such an order and it didn’t take long until the surviving scouts had disappeared into the snow covered forests. You’d estimated that four of every five of the scouts lay dead or dying.

“Captain Jace, have your men search these northerners. Cloaks, food, steel, coin. Take anything they can find.”

“Aye Ser.”

They quickly began to search the bodies and dispatching the dead but you were called over to one particular man who wore a silver ring in the shape of a crescent moon on his finger. He had a hole in his stomach where a spear had gone through him as he fled and was coughing up blood.

“Figured you might want to speak with this one Ser. Seems he was there leader.”

The man spat a gobbet of blood onto your boots and gave you a contemptuous look of hatred.

“I ain’t tellin’ you southron bastard a fuckin’ thing.”

Captain Jace and yourself exchanged a look that said otherwise, but Ser Austin Osgrey spoke up speaking against the idea of torture.

“It would be against the code of chivalry Ser. Besides, torture gets a man the truth he wants to hear, not the truth as it is…”

--- How to go about this? ---
>Kill the man cleanly
>Interrogate him (Intimidation)
>Torture him yourself
>Have Captain Jace torture him as he wasn't a knight
>>
>>4443956
>Interrogate him (Intimidation)
>>
>>4443956
>Interrogate him (Intimidation)
>>
>>4443956
>Interrogate him (Intimidation)
>Torture him yourself
>>
>>4443956
>Interrogate him (Intimidation)
They were definitely a part of a larger force and well scouting. Get some answers and disregard Austin, we aren't in a position to be chivalrous.
>>
>>4443956
>Interrogate him (Intimidation)
>>
>>4443956
>Torture him yourself
>>
Alright can I get 4d6 for intimidation please? DC: 15
>>
Rolled 5, 3, 5, 3 = 16 (4d6)

>>4443983
>>
Rolled 4, 3, 3, 5 = 15 (4d6)

>>4443983
>>
Rolled 1, 3, 1, 1 = 6 (4d6)

>>4443983
>>
>>4443986
13

>>4443989
12

>>4443990
Maximum of 10 even with attractive.

Well, from here would you guys like to torture the guy? I'll allow you guys three questions and he'll answer at least one of them truthfully. You guys will have to judge whats a lie and whats a truth because torture can be a tricky thing to do properly.

--- Torture him? ---
>yay
>nay

--- If yay, what would you like to ask? ---
>>
Rolled 2, 6, 4, 5 = 17 (4d6)

>>4443983
>>
>>4443996
Guess we will have to break a few fingers
>yay
>>
>>4443996
>yay
>>
>>4443996
>>nay
Only when we don't think he is truthfull.
>>
>>4443996
>yay
Time to seperate some nails
>>
>>4443996
>nay
What do we even want to know?
>>
>>4444005
how many there are out there, where they are and which way they are going
>>
>>4443996
>>yay
>>
>>4443996
>Nay
>>
>>4443996
>yay
>>
>>4443996
>>yay
>>
>>4444006
Are these good enough questions for everyone? If not, please throw out some suggestions. I'll be back in 20 minutes to call it.
>>
>>4444017
>>4444006
Pretty much what I want to know as well. Who the leader is as well.
>>
You knelt down into the pink, blood stained snow and grabbed the mans collar in your fist and jerked him upwards towards you. His eyes met your own and you let him see just how empty of mercy they could be.

“Tell me have you heard of House Umber?”

“Every boy north of the Necks ‘eard of House Umber. Some ‘o’ the clans swear themselves ta Last Hearth.”

“Perhaps you’ve heard how a man slew no less than three of them at the Battle of the Trident?”

“Oh aye. Ol’ Mors boys. They met their end honourably to some man they’re calling the “Giantslayer”.

“I’m said man. And unless you’d like to end up the same way as them I’d suggest you start talking…”

--- Ser Mervyn Reynolds Persuasion (Intimidate) Test ---
Rolled 13 vs DC: 15
Result: Test Failed

The man barked out a laugh. Pink spittle came forth from his lungs and he wheezed as he tried to catch his breath.

“Ran from the Trident like a coward did ya? Only reason you could be here today if you’re even telling the truth. Elsewise Lord Jon would have ripped your guts out through yer ass and fed them to ya. Besides, it ain’t like you’re going to fix the whole in my gut. I’m near as dead anyways…”

His cough like laughter fills your ears once again and you can feel your heart quicken and anger brings a flush of red to your face.

“Austin. If you have a problem with getting answers you are free to leave.”

“Ser you cannot mean to torture this man. It is an affront to the faith.”

“The faith should concern themselves with those who worship the Seven.”

“Ser I…” You stood abruptly to interrupt him.

“AUSTIN! WE HAVE ENCOUNTED TWO PATROLS ALREADY! WHAT HAPPENS WHEN WE COME ACROSS A THIRD? OR TWO AT A TIME? OR A UNIT OF CAVALRY?”
>>
He gawps at you wordlessly and you turned your back on him to focus back on the Harclay man.

“How many other men are there in these woods?”

Silence.

“That many? Where are they? North? South?”

The man looked like he might speak but instead only coughed.

“Where are they going?”

Nothing. Your patience ran dry and you took two fingers and stuck them inside the wound in the mans stomach as you poked about his innards. The man screamed in agony and was quick to beg for mercy, but when you stopped to ask the man your questions again he reverted back to his silence and refused to answer your questions. You carefully unbuttoned your sleeve and rolled it up to your elbow before forcing your hand inside the mans stomach cavity. He thrashed, screamed and cursed. He gnashed his teeth and pulled her hair and threw half fisted punches at you but you found a grip on some organ and clenched.

“You want this to stop? Answer my fucking questions. How many men are in these woods?”

“TWO HUNDRED! GUERILLAS AND SCOUTS! PLEASE! MERCY! STOP!”

“Where?”

“NORTH! BOTH ARE NORTH OF HERE!

“Where are they going?”

“PLEASE STOP! MERCY SER! MERCY!”

“Where are they going?” You asked the words calmly as you stared at the man with cold and unblinking eyes.

“SOUTH! THEY ARE HEADING TOWARDS KINGS LANDING! GATHERING INFORMATION ON WHAT CASTLES ARE GARRISONED!”

You stared at the man for a moment before you let go of his internal organs and pulled your hand free. It was covered in blood and crimson red droplets fell from your fingers that you wiped on the mans furs...

“Should we give him mercy Ser?”

Captain Jace had unsheathed a cruel looking dagger from his belt and looked ready to do the deed but you paused for a moment before giving your order…

--- Give the Harclay man the gift of mercy? ---
>Yay, he had told you what you wanted and had earned as much
>Nay, you still wanted revenge for what had happened to Ser Sandor Hill and this was just the start
>>
>>4444085
>Nay, you still wanted revenge for what had happened to Ser Sandor Hill and this was just the start
>>
>>4444085
>Yay, he had told you what you wanted and had earned as much
>>
>>4444085
>>Nay, you still wanted revenge for what had happened to Ser Sandor Hill and this was just the start
Brutal
>>
>>4444085
>>Yay, he had told you what you wanted and had earned as much
For the sake of not burning bridges with Austin as much as anything else. No need for pointless edgefaggotry.
>>
>>4444085
>>Yay, he had told you what you wanted and had earned as much
Lets just let the man die now.

Btw, are we going south-east?
>>
>>4444101
We probably should
>>
>>4444085
>>Yay, he had told you what you wanted and had earned as much
>>
>>4444085
>>Yay, he had told you what you wanted and had earned as much
>>
That looks like a yay to me.

>>4444101
We are indeed heading south-east towards Castle Hayford.

Alright I'll need 2d6 for Stealth please. DC: 6
>>
Rolled 3, 6 = 9 (2d6)

>>4444115
>>
>>4444117
Nice. Well no more fighting between here and Hayford.

I'll take three 4d6 for endurance for the infantry, Ser Austin and Ser Mervyn. DC: 15
>>
Rolled 2, 4, 3, 2 = 11 (4d6)

>>4444131
>>
Rolled 3, 4, 3, 2 = 12 (4d6)

>>4444131
>>
Rolled 6, 2, 4, 3 = 15 (4d6)

>>4444131
>>
Well looks like the infantry suffered, Ser Austin has lost an ear but Mervyn somehow pulled through by the skin of his teeth.

Writing!
>>
>>4444157
>Ser Austin has lost an ear
Fucking hell! Shouldn't he have some kind of padded helm under his plate?
>>
>>4444157
>Ser Austin has lost an ear
>>
File: frostbittenear.jpg (12 KB, 360x240)
12 KB
12 KB JPG
“Do it. We’ll march through the night. I want to be rid of this place.”

You turned to leave Jace to the butchers work and returned to your half-erected tent and began to pack it away on your donkey. The march through the night had proved a cold and difficult one but march you did. The morning sun had begun to poke it’s rays through the bare branches of the trees and you kept your face buried in your wolf skin. Your feet felt frozen and you clenched your fists and smashed them into your thighs to try and drive some warmth into them. Three men had had fingers go black in the night, and four had lost an ear. One especially unlucky man had lost both of them to the biting cold but you pressed on towards Hayford.

--- 16/05/283 ---

Jace had assured you that you would reach Hayford by midday tomorrow. You had been tempted to press on and reach the safety of it’s walls and hearths, but Austin Osgrey’s left ear had blackened from the cold and you had ordered the men to set up camp and you had seen to Austin personally.

He wore the padded coif that he would normally wear under his helm, and over that was a thick woolen scarf and the wolfskin cloak of the Loyal Reins was about his shoulders but he had still fallen victim of the storm. You hadn’t been unaffected yourself and your lips were cracked and raw and your skin felt like the desert of Dorne. Watching your lieutenant as he unwound his scarf and removed his coif you sucked your teeth. The edges of his ear were stiff, purple and black. He brought his hand around it and cupped it to try and bring some warmth back into it but did so too tightly and you heard a sickening crunch as a small piece of icy flesh fell to the ground. Ser Austin’s eyes went wide but seemed otherwise unaffected.

“That’s going to hurt like a bastard when you warm up Austin.”

“I…I can’t…it doesn’t hurt at all. Theres no feeling in it.”

“We’ll be in Hayford tomorrow. A maester will look at. Hopefully some of it can be saved.”

A grimace was all the answer you received…
>>
--- 17/05/283 ---

The green and gold fretty hung from Hayfords walls on either side of it’s gatehouse. When Jace flew the Hogg banner the portcullis was raised without even a question. Men were ushered into the main yard and through to the great hall with some urgency to get them out of the cold.

Inside you found all of the hearths roaring and the trestle tables were laden with food. Hot stews and fresh breads were the least of the numerous dishes that were set about the tables. Your stomach ached with hunger and your legs were stiff from the cold and days of hard riding but you could not rest quite yet. Instead you approached the high bench where Captain Jace was kneeling before the Lord of Hayford and a man who looked like the splitting imagine of Ser Rustin, only a lifetime of feasting and fighting later. When they were done you approached the bench you were stopped by a guard.

“You approach the high bench of Lord Winston Hayford. Who are you?”

“I am Ser Mervyn Reynold of Ember Peak. I’ve been sent here by Ser Rustin Hogg along with his infantry.”

The Lord of Hayford was a large and powerful looking man. He had wide set shoulders and a thick bullneck and he studied you with dark green eyes that reminded you of late summer grass. He beckoned you closer to the high table and you approached in kind.

“Ser Rustin sent a rider ahead of you. So it’s true then what this “Tygon Reynold” writes us? That the Westerlands have risen, Steadhold is under siege and he means to lift it?”

“I have not spoken with him milord, but I believe it. He was meant to join me fighting the Reach but was waylaid. House Reynold remains loyal.”

“Perhaps if the Westerlands had risen sooner my uncle and cousin might still be alive.”

The words had come from a young man who looked nearly twenty. He had his fathers look about him but was of a leaner build. Lord Winston hushed him with a verbal reproach.

“Samuel mind your tongue. You bring shame upon Watsons name. Ser Mervyn, forgive my son. He is young and…hot blooded. If you would care to join me in my solar, we can speak more privately about what is to be done.”

--- Accept the offer? ---
>Yay
>Nay

--- If Yay, one immediate other focus ---
>Ser Austin and his frostbitten ear
>The other Westerland knights who were supposedly here
>Something Else (Specify)

If nay, we'll deal with both of them
>>
>>4444314
>>Yay
>Ser Austin and his frostbitten ear
>>
>>4444314
>Yay


>Ser Austin and his frostbitten ear
>>
>>4444314
>Yay
What's a good reason not to join?

>Ser Austin and his frostbitten ear
>>
>>4444314
>>Yay
>Ser Austin and his frostbitten ear
>>
>>4444314
>Yay
>Ser Austin and his frostbitten ear
>>
Easy enough to call that. I'll try to get a post up soon but I have some plans tonight so if it's not up within an hour or two, it'll be up later tonight.
>>
>>4444353
I lied. I need 3d6 for convince. DC: 12
>>
Rolled 4, 5, 2 = 11 (3d6)

>>4444353
>>
Rolled 4, 2, 3 = 9 (3d6)

>>4444378
>>
Rolled 4, 2, 1 = 7 (3d6)

>>4444378
welp time to fail.
>>
Rolled 6 (1d6)

>>4444413
Well lets see if attractive does anything
>>
>>4444414
It does!

Mervyn is half-frozen to death but is still so damn attractive
>>
>>4444414
Well I'll be damned. Look at that.
>>
>>4444414
He's gay!
>>
>>4444470
mega gay
>>
“I’d be glad to milord, but I have a man in need of a maesters care. The cold threatens to take his ear.”

“Him and many others according to Jace.”

“Ser Roger…”

Ser Roger Hogg had spoken first and Lord Winston and admonished him gently.

“Ser Mervyn, while Ser Roger may speak out of turn, he does speak the truth. This winter storm has taken much from many. Why is your man of such importance that he must be seen so urgently?”

“He is both a man of noble blood and a knight. He is the cousin to the Knight of Standfast as well. As it stands, at least part of his ear could be saved.”

--- Ser Mervyn Reynold Persuasion (Convince) Test ---
Rolled 12 vs DC: 12
Result: One Degree of Success

Lord Winston gave a hailed a passing serving man promptly.

“Joren, please go and see Maester Coulson. Inform him he is to place the treatment of…I apologize Ser Mervyn what was your mans name?”

“Ser Austin Osgrey.”

“Inform Maester Coulson that he is to place the treatment of Ser Austin Osgrey at the top of his priorities. Thank you.”

The man bowed his head and shrunk away immediately to see to the command while you followed Lord Winston and Ser Roger to the solar. It was not the most lavish you’d seen but it was still a comfortable and snug room. The fire was burning and you could see the snow continuing to fall outside the windows. After everyone was seated, Ser Roger began the discussion in what you took typical Hogg brusqueness.
>>
“This Tygon has informed us he leads a vanguard of nearly six hundred men. His scouts say that nearly two thousand men have laid siege to Steadhold, and are threatening to break through her curtain wall. House Hayford and House Hogg can must another six hundred but it still leaves us at a disadvantage.”

“Ser Roger tells it true Ser Mervyn. He informs us that if we wish to lift the siege and open the Crownlands to the western host, we are to march on them immediately. He says that we are to fly our standards high and draw their attention away from Steadhold herself. Once battle is joined, his forces will cross the Blackbridge and take the Stormlanders in the rear, along with the garrison of Steadhold.”

“Damnable plan as I see it. Relies too much on timing and surprise. Besides, Steadhold is a strong castle. Let winter set in to the Stormlanders and see if they enjoy the taste of winter.”

“Loyalty binds Us, Ser Roger. I will not allow Esmella’s home to be put to the torch. I am honour bound to aid House Malroy but I also share Ser Roger’s apprehensions. Not only would our forces still be outnumbered, I am the third Lord Hayford in as many months, and I worry for her future should I march. My eldest son, Samuel, will wish to join us I am certain. My younger son Wesley will as well despite him being only a squire.”

The mans questions were valid ones you knew. Having the larger numbers was often a good indicator of success. You were reminded of the Battle for the Auric Hills and how Ser Samwell Serrett had defeated Tygon with the addition of mere peasant levies. Additionally, the line of succession was something most noble houses took as seriously as the grave and would understandably make any Lord feel hesitant of joining battle, especially one as precarious as the one Tygon suggested.

--- What issues to talk about first? ---
>The line of succession for Hayford
>How to bolster your numbers
>The tactics themselves
>>
>>4444500
>The tactics themselves
>>
>>4444500
>>How to bolster your numbers
>>
>>4444500
>How to bolster your numbers
>>
>>4444500
>The tactics themselves
>>
>>4444500
>How to bolster your numbers
>>
>>4444500
>>The tactics themselves
>>
>>4444500
>How to bolster your numbers
>>
>>4444500
>The tactics themselves
>>
>>4444500
>How to bolster your numbers
>>
>>4444500
Shit, everything starts coming together for Steadhold and for Malroys.

>How to bolster your numbers
>>
>>4444500
>How to bolster your numbers
>>
>>4441401
>>4441463
Does Father mean to run or is he just here to dunk on uppity anons?
>>
>>4444987
Seems like he wish to do a one shot first to get into things.
>>
>>4444500
>>The tactics themselves
>>
>>4442543
>Tygon Reynold, commanding the action
I’m guessing we’d still roll for Merv and his unit but the battle would be described from Tyson’s view?
>>
>>4444500
>How to bolster your numbers
Also be good to know the composition of the units we’d be taking. Prob a chance to at least ask after our men that have arrived.

How far from here to Steadhold? Will we need to roll for battles along the way?
>>
>>4444987
Check his twitter. He seems to be getting things organized for a run.
>>
>>4445067
It won't be quite the same as travelling with the Hogg Infantry to Hayford. You will have to roll for scouts and what not harrying your forces though however. They might knock some units own a training level or two. And it'll take the host roughly two or three weeks to travel to Steadhold.

And looks like we are going to want to talk about getting some more men first. Writing
>>
“Are there no loyal men in the Crownlands who can send men to aid us?”

Lord Winston grimaced as he scratched at his chin. You could hear his finger nails run over the stubble as his other hand drummed on the table.

“Most of our castles are empty Ser Mervyn. Many sent the full compliment of their soldiers north to the Trident, and other have their men protecting their towns and villages.”

“Not to mention that old rivalries exist here like everywhere else. House Thorne might have the men but I’d wager they would not raise so much as a finger to help House Malroy. Old enmities run deep. The Blounts will not come out of their castle until the fighting is done and House Chelsted is on the wrong side of the river.” Ser Roger crossed his arms and let his words hang heavy in the air.

“That is true as well Ser Mervyn. I fear that we may largely be alone in this…”

“Could you not raise your smallfolk into levies?”

Lord Winston gawps at the suggestion and Ser Roger harrumphs derisively.

“I’ve seen their worth before in my time milords. Sometimes numbers can be the deciding difference in a battle, even if they are like to break in a stiff wind.”

“That might be true, but our smallfolk have suffered from this damn second winter. You might not find as many able-bodied men as you might hope.”

“This idea concerns me as well Ser Mervyn. Hayford has already given as much as she is able.”

--- How to proceed? ---
>Try to convince Lord Winston and Ser Roger to raise their peasant levies
>Make do with the men you have
>Something else (Write in)
>>
>>4445282
>>Make do with the men you have
>>
>>4445282
>Make do with the men you have
>>
>>4445282
>Make do with the men you have
>>
>>4445282
>Make do with the men you have
>>
Best I have is to raise them anyway, have them sit on their arses back in the woods, and raise a general ruckus blowing horns and the like. Make it at least seem like there is a greater host coming down than there really is, even if they're not expected to do much real fighting.
>>
“I suppose we’ll make do with what men we have.”

“We? And how many men have you brought with you? I count a single man.”

“Ser Rustin informed me that some westermen had made their way to Hayford. These will be my men.”

“Ser Mervyn, I will show you to these men once we are done here. Ser Roger, please hold your tongue. Ser Mervyn please forgive me.”

You nodded by way of forgiveness and Lord Winston stood and retrieved a map and placed it out on the table, smoothing out the folds in the vellum and putting stone weights on the corners. It was an intricate map of the crownlands and he pointed at Steadhold with a meaty finger.

“Steadhold is a weeks journey along the road in good weather, Nearly double that with a host of men who must needs make camp every night. I would estimate that with this foul weather it will take us nearly three weeks to reach it. Hayford’s stores and granaries have ample food and provisions for such a journey but once we get there…I worry about this Tygon’s plans.”

“He wants to use us as bait. Bloody madness.”

“Tygon writes us that you are his man, and an adequate leader of men. What do you make of the situation Ser?”

Tokens and markers were placed out before you and your hand reached out to move them into place…

--- Tygon Reynolds Battle Plan ---
Step 1 – Get both forces into position on either side of Steadhold
Step 2 – Have House Hayford and Hogg forces emerge on the wall to draw the enemys attention
Step 3 – Once battle is joined, the Westerlands will take the Blackbridge and inner wall
Step 4 – With Steadhold relatively secure, the Western Van and Steadhold Garrison will march out to attack the rear of the Stormlanders

--- Westermen Forces - 740 men - ---
Reynold 2nd Infantry – Trained Infantry
Reynold Longbowmen – Trained Archers
The Knights of Silver – Veteran Cavalry (House Serrett)
The Rivalless – Elite Cavalry (House Serrett)
Serrett 1st Infantry – Trained Infantry
Drox 1st Infantry – Trained Infantry
Drox 2nd Infantry – Trained Infantry
Drox 1st Crossbowmen – Veteran Crossbowmen
Drox 2nd Crossbowmen – Veteran Crossbowmen

--- House Hayford and Hogg Forces – 540 - ---
Hayford 1st Infantry – Veteran Infantry
Hayford 2nd Infantry – Green Infantry
Hayford Lowbowmen – Trained Archers
Hogg 1st Infantry – Veteran Infantry
Hogg 1st Crossbowmen – Trained Crossbowmen
Hogg Heavy Cavalry – Veteran Cavalry
The Loyal Reins – Elite+1 Cavalry

--- House Malroy Forces – 300 - ---
Steadhold Garrison – Trained Garrison
Steadhold 1st Archers – Trained Archers
Steadhold 1st Infantry – Green Infantry

--- Stormland Forces – EST. 1800 men ---

Discussion time. Any thoughts, criticisms and/or ideas are welcome for Merv to suggest.
>>
>>4445420
Just a thought: given the high amount of enemy troops I suspect their quality is lower than that of the loyalist force. Take our cavalry for example, twenty knights of the Loyal Reins can easy cut through a unit of 100. Assuming that we can get it to full strength somehow.
Perhaps our own men met a few stragglers on the way and brought them along while fleeing from the Trident?

Once we're there, Mervyn should meet the other cavalry unit leaders and join up forces, then occupy a flanking position to mount an attack on ranged enemies. So that means no to occupying Steadhold.
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>>4445443
Well Joe described them as elite+1, I assume that's taking into account any casualties from the Trident (weren't they elite+2 before that?)
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>>4445469
I believe downranking was the result of the casualty roll. Game mechanics aside a number of our men has died and the unit needs to replenish its ranks. Consider this a question for Joe.
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>>4445469
>>4445489
The Loyal Reins were downgraded due to the casualty roll to Elite+1. Roughly 10/20 men died on the Trident and the struggles afterwards from skirmishing and the elements. They have however, picked up a few fellow stragglers. So they'll be at their full strength of 20 men but they might not be up to Mervyns usual standard, hence the lowered training.
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>>4445555
Nice triple-quads!
>>
Not alot of interest in tweaking the battle plans it seems. I'll give this another hour or two before I call it and get to writing.
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>>4445666
>Not alot of interest in tweaking the battle plans it seems
Frankly I'm not happy with the battle plan. It smacks of someone trying to be too clever for their own good and risks defeat in detail ... but I don't have a better idea so good luck Tygon.
>>
File: steadhold.png (624 KB, 3976x2372)
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624 KB PNG
Also here is the "map" of the battlefield and Steadhold as it were. Tygon and the Westermen are approaching from the west via the Gold Road, whereas Mervyn and the Hayford will be coming from the north east along the Gods Eye Road. If it helps stir any creative juices, great.

>>4445730
That's pretty spot on about what Tygon is doing. You'll see why when you guys get to see through his eyes but he's very keen on making a name for himself.
>>
>>4445420

Taking the bridge and the inner wall sounds like it'll take a long time, and that will only begin after our group is already in battle, possibly outnumbered 2-1.

Sounds like Hogg has the right interpretation, we're bait.

I wonder if it would be better to figure out how to be more survivable bait, or switch the plan up entirely.

Do we have any way to communicate with Tygon before the battle, or will any changes we make be a surprise to him?
>>
>>4445787
So long as you remain in Hayford you can communicate by raven. So you have a few days in game to figure out the details.

I'm drawing a bit of a blank on ideas for it though. Tygon is relying on the Stormlanders sallying out to prevent an "Alesia" type situation happening. As for players suggestions.

Maybe Hayford takes every horse it can find so that their forces can flee once the Stormlanders sally out and Tygon can take the castle? Or perhaps they ask Tygon to send more men in skiffs across the river? That kind of tom foolery
>>
>>4445740
That map makes me even more nervous. Our rescuers appear to have a big bloody river between them and us. If there's any delay seizing Blackrose Hearth or crossing the Blackbridge then we'll be left facing the Stormlanders solo for even longer.

Am I correct in assuming Tyg's reasoning goes something like this
>I don't just want to relieve the siege, I want to score a decisive victory and cripple the Stormland forces for prestige or whatever
>Using the Hayford force as bait we force the Stormlanders to divide their army - they need to commit enough troops from their reserve to drive off the Hayfords while at the same time keeping the lines around Steadhold strong enough to defeat a sally from within
>Once the Stormlander mobile force is locked against the Hayfords then the Westermen can ride in and easily crush the Stormlanders left on siege duty (because those troops have to be spread out around the circumference of Steadhold while the attacking Westerman are one solid force) before riding through Steadhold and engaging the Stormlander mobile force in the rear
It's neat I'll give him that.

It also seems like it doesn't take full advantage of the terrain.
If Tygon launched the Westermen prong of his attack first then he could easily charge up the Goldroad, murder whatever troops were besieging the Blackrose and secure access to Steadhold. He could do this in complete security because the majority of the Stormlander force would be separated by either the Blackwater Rush or the God's Eye River. The Stormlanders then have to cross the river because that's the only way to regain control of the Blackrose (and without the Blackrose they don't have a siege). Once the Stormlander's are in the middle of crossing the river then he can have the Hayford/Hoggs move in and properly catch them with their pants down.

Do we know anything about the distribution of the Stormlanders? Say whether they're evenly spread around Steadhold or have they clustered their troops in any particular area?
>>
>>4445820
Blackrose Hearth and the wall around it dont exist right now. Those were made 2 years later in House Malroy quest
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>>4445820
That's almost exactly what he wants to do. He's been given an order to have Steadhold under his control by the time the main host arrives and he plans to do so.

A couple things to note on that map are as follows:

1. It's an updated map. Blackrose Hearth isn't actually a thing yet. It's more of a crumbling tower.

2. The Stormlanders have broken through the outer wall and are mostly contained within laying siege to the actual castle.

Mervyn and Winston could certainly write Tygon and ask if he might try to take the Blackbridge first, using his smaller forces on a narrow front to eliminate the numerical disadvantage
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>>4445837
>Blackrose Hearth isn't actually a thing yet. It's more of a crumbling tower.
Ah, that changes things
>The Stormlanders have broken through the outer wall and are mostly contained within laying siege to the actual castle.
And so does that

I think Tygon may have the most workable plan then. If we ask him to assault the bridge first then
1. I'm not sure we'll get the separation of the Stormlander forces that we need to overcome their numerical superiority; and,
2. If they have any troops in towers along the outer wall (if the outer wall exists/has towers) or just sufficiently high up the sides of Aeson's Hill then they'll see our forces coming from a mile away and will have all the warning necessary to regroup whereas Tygon's forces might be somewhat screened by Steadhold Town and the Princewood.

A cautious deployment of the Hayford/Hogg force might be the best we can do in the situation. Quick charge in and out with the two units of cavalry while peppering the foe with arrows and bolts. Keep the infantry back with the ranged units and begin an early orderly retreat, kiting away whatever forces the Stormlanders through at us. That way we'll spend less time in protracted combat and we'll drag whatever troops come after us even further out of position than if we just charged straight in. They'll probably realise its mere harassment but even if they recognise that it doesn't do them any good, they still need to commit a good-sized force to fending us off or we'll simply stop retreating and charge them.
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>>4445900
I can work with this.

Anyhow, I got called up for job so I won't be running tomorrow so in the meantime enjoy Tygons character sheet. He's still young and fairly inexperienced hence the warfare score of 4.

https://1drv.ms/x/s!Am-XCwIRrb9HiEoLqJMCPeWWMmsn?e=fsWule
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>>4446280
>Going from 6D+4B+1 Fighting to 3D+1B
Better not get into any personal fights, Tygon.
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>>4446280
>Haughty
Huh. Was Tygon initially a jackass to Mervyn when he won Alyssa's hand, especially with that Family motivation? I honestly can't recall whether or not that was mentioned.
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>>4445186
Nice. Since we’re rolling for enemies, is there likelyhood we could chance upon potential allies who’d be willing to join our cause?
>>4445900
Yeah I think a skirmish/harassment orderly fallback might be the prudent approach to 1) draw them out because they’d get angry at being peppered (they either take incoming arrows or come out to meet us and maybe break ranks and get cut down), this pulling them away from the siege, and 2) surviving being bait in a trap
>>
I think Mervyn might be developing issues.
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>>4448064
>Man goes to war
>Gets abandoned by his home
>Watches his friends die
>Develops issues
Nah, Merv always had the merciless trait
>>
I think Mervyn might be developing additional issues
>>
>>4448207
>>4448196
Just wait until the Sack of Steadhold. He's gonna have the whole damn catalogue
>>
Tygon got raped by House Serrett and isn't even a knight. Who put this little jobber in charge of a vanguard of so many men? Is Tywin just trying to kill him off?
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>>4448392
Probably due to nepotism
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>>4448396
That still doesn't add up. I'm struggling to see what Reynold brings to the table that the other 2 houses don't bring more of. Influence? Based on what? Serrett and Drox bring way more men to the table and also men of higher social ranking. If the actual Lord Gordon Serrett is here then why would he let his 0-1 brother in law command him? Then there's Drox who we know had the lord around from Malroy. He brings way more men too.
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>>4448415
Could also be that he is just part of the Vanguard and moved forward ahead of them in the hope of winning glory
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>>4448439
That would make a lot more sense with the Proud vice. It would only take a little lie about being in command and he's lied before. Good point.
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>>4448486
>Its not a lie if you lead the vanguard of the vanguard!

Tygon probably
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>>4446324
He wasn't by the time the quest started, but at Alyssa's Wedding Tourney he was absolutely rooting for Ser Herman Swyft and he wasn't fond of Mervyn for nearly half a year before he began to warm up to him. They good now though.

>>4448392
>>4448396
His "Command" isn't so much of a reward as it is a test of his competency and loyalty. That'll all be explained when we get to his POV though.

>>4448564
This made me laugh out loud. It wasn't really my thought process but I'll likely include at least a part of this in his internal dialogue.

Anyways, I should have some time to get some writing done tomorrow but it might only be one post worth, I'll be continuing on Tuesday though for sure!
>>
“I’d agree with Ser Roger milord, only I would have us be more of a lure than bait. We march up and make ourselves seen and set up out of bow range from the castle but within sight. They’ll come out to parley with us and we’ll pick a fight. If they’ve broken through Steadholds curtain wall, they can’t afford to come under siege while laying one. When they come out to battle with us we hold until they’re a fair distance from the castle and we flee to a more defensible position. If all goes according to plan then Tygon will take the castle and these Stormlanders will be stuck between a hammer and an anvil.”

Lord Winston Hayford grimaced and looked to Ser Roger Hogg who only shook his head and muttered gruffly under his breath. His gaze fell upon the map once more and traced a thick finger along the Gods Eye Road towards Steadhold.

“I ill like this but I see no other option. Esmella’s home and heir are in danger Ser Roger. Loyalty binds us to this cause.”

“As you say milord. What about Samuel and Wesley? They’ll be wantin’ to come as sure as the sun is warm.”

That brought a long sigh from Winston as he pinched at the bridge of his nose.

“I believe that Ser Horace still serves as Samuels sworn sword does he not?”

“He does.”

“I know Ser Horace to be a leal and loyal man. Samuel will ride with us with Ser Horace at his side. Wesley though…Ser Lyle fell at the Trident and he finds himself without a knight to squire for. Are there any men of note in your own cavalry Ser?”

“None so much as I’d trust with milords son.”

--- Suggest Wesley Hayford squire for Ser Mervyn Reynold for the coming battle? ---
>Yay
>Nay
>>
>>4452297
>Yay
>>
>>4452297
>Yay
That poor kid.
>>
>>4452297
The same Wesley who dies? Jeez, dead people everywhere.
>Yay
>>
>>4452297
>Nay

I don't want to end up on the tracks on account of too many characters with decided fates around.
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>>4452297
>yay
>>
>>4452297
>Nay
>>
>>4452321
I've got a similar sentiment but honestly the fact that he dies like 10 years into the future, long after having been knighted and parting ways with us doesn't matter all that much.
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>>4452297
>>Yay
Sure why not. He's a good kid.
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>>4452297
>>Yay
>>
That's enough of a Yay for me. Can I get 3d6 for Mervyn persuasion please. DC: 15, 24
>>
Rolled 5, 1, 6 = 12 (3d6)

>>4452352
>>
Rolled 4, 3, 3 = 10 (3d6)

>>4452352
>>
Rolled 2, 2, 6 = 10 (3d6)

>>4452352
>>
>>4452335
Ok. Say I want to stay and defend Steadhold rather than go to King's Landing, but Wesley isn't supposed to be there or something. What then? I just feel like this is going to get metagamed down one path to avoid breaking from another quest's story.
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>>4452372
Wesley will only be squiring for Mervyn for the battle. Afterwards, he will be returning with his father to Hayford.
>>
Rolled 6 (1d6)

>>4452359
Rerolling for attractive. Looking for a 4 or better
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>>4452380
We got a 4 or better
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>>4452380
Hell yeah boys. Mervyn fine af
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>>4452297
Anyone else think we should let these guys know it was Redward crossbowmen that cut down Malroy cavalry?
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>>4452407
I'd say it is too meta for the moment, but sure as hell Mervyn got a grudge to settle. It is just a matter of having the subject brought, and right now we have a siege to lift.
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>>4452415
I don't think it is meta. These guys would clearly understand local politics better than us and they have a relationship with the Malroys. They'd be perfectly placed to explain why the fuck guys we thought were on our side were suddenly pumping quarrels into our friend.

It might also be good to know whether there's any chance they'll be at the siege - a couple of well-trained units of crossbowmen could make this bait and switch maneuvre a lot more painful for us.
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>>4452380
Is that the 2nd 6 attractive re-roll we've gotten on this dude?
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>>4452431
stupid sexy Mervyn
>>
>>4452430
Yeah I just checked the previous thread and we clearly know of their former affiliation. And we also know that Redward forces are not among the Malroy defenders, so lets warn them.
>>
--- Ser Mervyn’s Persuasion (Convince) Test ---
Rolled 17 vs DC: 15, 24
Results: One Degree of Success, Failed

“My lord, I myself am without a squire if your son is in need of a man to attend.”

“Wesley is a willful boy, but a diligent one. How is it you came to find yourself without a squire Ser Mervyn? Did your last one fall at the Trident?”

“No my Lord, my last squire was sent to serve a different master for…political reasons. I serve as Master at Arms at Ember Peak and am House Reynolds best sword, or hammer as it were. Your boy will be safe with me.”

Lord Winston considered that for a moment as he crossed his arms and pursed his lips.

“My son will be safe Ser Mervyn. He will serve as your squire to prepare for the battle, but on no account is he to take the field with you. Is this understood? He will prepare your tent, tend your horse and assist you in dressing for battle but when battle is joined he will remain with the baggage train away from the fighting. Under no circumstances is he to take to the field. I will not risk both of my sons on the same battlefield.”

“Understood my Lord.”

“Ser Roger, prepare the men for battle. I wish to be ready to march when these snows stop falling or three days pass, whichever happens first. Also, please instruct a servant to escort Wesley to my solar. That will be all.”

Ser Roger left with only a stiff nod and left the two of you in relative silence. You poured yourself a cup of wine from a small side table and rejoined Lord Winston. The wine was tart and not of exceeding quality but you sipped at it anyways.

“Do you have children Ser Mervyn?”
>>
“I do. Two sons and a daughter.”

“How old?”

“My eldest is will…Seven…will nearly be two. My other two are twins born a mere few months past.”

“My own boys are nearly men grown but I still remember when they were of an age with your own. I was never blessed with daughters but if I may offer a piece of wisdom Ser?”

You gave the man a nod.

“I lost my brother and nephew to this war. Battle is a common place to lose a son and yet, leaving them behind is as sure a way to lose them. I would rather leave Wesley behind here at Hayford where he will be safe behind her walls, but I know he would come to resent me for it. Ensure my son comes home to Hayford Ser Mervyn.”

“I will.”

The two of you were interrupted by a knock on the door and a young man entered that bore a common look to Lord Winston, although smaller by half. He might have been ten and six but it was difficult to tell with the smoothness of his cheeks.

“Wesley, this is Ser Mervyn Reynold. You will be squiring for him when we leave to lift the Siege of Steadhold. You are to follow his every command. Is this understood?”

“Yes Father!”

His common forest green eyes sparkled with the excitement of youth when his father told him he would be squiring for you during the coming battle.

“Now Wesley, if you would be so kind as to escort Mervyn to the Westermen who have made their way to Hayford. Ser Mervyn, I must bid you good night.”
>>
Wesley Hayford led you through Hayfords halls with a deftness that could only come from having lived a lifetime within it’s walls. You went down a flight of stairs, took three right turns followed by two lefts, through a kitchen and into another long hallway before coming to what appeared to be a small hallway guarded by two men at each door.

“The men have been placed under watch here Ser.” He gestured to the hallways at large and you began to go through the rooms.

“SER!”

Cardyn had shouted out and nearly jumped out of his skin when he saw you. He embraced you in a tight embrace and shook you by the shoulders.

“What in the Seven fucking hells are you doing here?”

“It’s a long story. How did you find yourself this way?”

“After we scattered, a few of us managed to group together. We looked for you and Ser Austin but we couldn’t find you. I managed to find Ser Martin Mullendore and Ser Walder. Walder’s family fought for the rebels and so we managed to slip into their camp for a time. When we gave them the slip we managed to find a few more knights loyal to the dragon. They aren’t as good as the twins or Ser Art, but they’ll serve our purposes fine.”

“Good work Cardyn. But I’ll be the judge of if they’re good enough to serve in the Loyal Reins. How have you been treated?”

“Well enough I suppose. But these fucking guards seem deaf whenever we need a chamber pot emptied or a meal brought to us before it gets cold.” He had raised his voice loud enough to make sure that they heard his complaints.

“Might want to speak with Walder as well. He has a little memento for you.”

“What sort of memento?” Cardyn only grinned by way of response. You found Walders chambers easily enough and he grinned when questioned about his gift. The memento turned out to be three black iron chains, one from each of the three Umbers that you had slain at the Battle of the Trident.

“Figured you might be able to fasten you cloak with one of them. Keep the rest as a token of that battle. Might as well wear them with pride “Giantslayer”.”

You grinned darkly at the man and clapped him on the shoulders. You may have fled from the Battle of the Trident and lost men. But now you were back with men you could call friends, and would be marching to war to lift a siege that stood outside another friends halls.

After a long night spent with your men you made for the room that had been assigned to you. It had a small window that allowed light to shine through and you could see a red sun rising in the east…

--- Break ---

Alright I’m not call it here, just preparing to switch to Tygon’s perspective. Forgive me because it might take a hot minute

>>4452443
Sorry I just saw this now so I won't dedicate a scene to it but I'll assume that Mervyn told him about it. Ser Roger would have spat and cursed his bastardy and Lord Winston would be a little more wary.
>>
>>4452449
>Sorry I just saw this now so I won't dedicate a scene to it but I'll assume that Mervyn told him about it. Ser Roger would have spat and cursed his bastardy and Lord Winston would be a little more wary.
Tbh I only wanted to warn the besieged Malroys.

Didn't expect to meet Cardyn. Despite his shortcomings I like the man. Yet another dead man walking, lol. Hopefully ser Austin will harden up in the years to come.
>>
>>4452466
I have to say I'm looking forward to catching up to both Shryke and Malroy so that going forward in any future crossovers there is a blank slate with everything that's going on.
>>
I'm about to start my own quest and I'll make sure all characters from other quests are only referred to in passing, just to avoid this meta play.

Eager to see how Tygon plays out, I hope there's some hint as to what's been happening in the Westerlands all this time.
>>
>>4452476
Its honestly not that bad. Joe has said that Father and him talk to make this work. And dad has done the same when tygon showed up in his quest.
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>>4452466
>Despite his shortcomings I like the man.
A petty psychopath but he is our loyal psychopath (inb4 Elleanor pulls his strings).

And we haven't heard from lord Irving Peake for a long while. Wonder what he has been up to and whether our acquaintance (plus that destiny point) will get as interesting, more than just calling on him for aid.
>>
>>4452476
>just to avoid this meta play.
'This'? I may have missed something, what meta play has been doing that amounted to anything?

>>4452485
>Joe has said that Father and him talk to make this work.
Indeed, it has been an enjoyable collaboration so far, especially given that Father isn't running his own quest.
>>
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--- 02/06/283 ---

--- Tygon Reynold ---

The cold winter air stung at the inside of your nose and lungs as you took in a sharp breath as you looked out from the trees at the castle of Steadhold and the Blackbridge Tower. It was a difficult castle to take, as evidenced by the Stormlander host that had surrounded it to only a modicum of success. A shiver ran down your back from a thought far colder than any winter wind as you remembered Lord Tywin Lannisters words.

“The road to King’s Landing will be open by the time my forces arrive.”

His tone left no amount of uncertainty at what might happen if you had failed. You would not fail here though. You had been placed in command with Lord Gordon Serrett as well as Lord Dresden Drox. For two of you though, the command was not so much a reward but a test of loyalty and capability. Lord Gordon was in a similar predicament to yourself. Lord Tywin was far shrewder than his brother and he had seen his involvement with your mother for what it was. Lord Drox had volunteered however, to ensure there was an older, wiser and more loyal man to oversee things.

Those words still sent pangs of shame and guilt through your innards. Your father had laid dying when you’d left Ember Peak to march with the Western Host, poisoned by your mothers hand. You had always known there was little love between them but for her to murder him. Your mind ran to a time when Ser Mervyn had spoken to you about a threat made by your mother to his son and how you had scoffed at him for it. Evidently, he had been right and you owed him an apology for your naivety, for your part in all that had transpired in Ember Peak since he had left to fight at your mothers behest.

There had been a summons for the Lord and Lady of Ember Peak to journey to Casterly Rock. The letter had contained little warmth and the night before they were to depart, Elleanor Reynold had disappeared from Ember Peak along with most of it’s garrison, leaving your father dying from some poison. Maester Aethan had saved his life but he had remained bed-ridden and you had gone to Casterly Rock in his place…
>>
You shook your head as if to banish the shameful memories from your mind. That was the past and upon the morrow you would redeem your family’s honour and your own pride. You looked to the scouts who had accompanied you to the front and gave them a nod as you returned to the camp you’d erected a few hours away.

Trees had been felled, ditches dug into cold and stony soil and tents erected into orderly rows. You had been encamped here for more than a week as you waited for a rider from the Hayford host. The man had finally arrived this morning and the camp was as bustling as if ant hill had been disturbed. With battle imminent on the morrow it would be crucial to decide where you would place yourself, as well as to decide what unit would lead the charge across the Blackbridge into Steadhold proper. Upon entering your tent you found your squire scouring your gilded plate to a mirror polish.

“Robin, I have need of Lords Drox and Serrett. Be a good lad and ensure they find themselves to the war pavilion.”

The boy nodded and dutifully put away his cleaning materials and left the tent without a word. He had been the son of the smith in the Auric Hills, and had proved a dutiful if quiet boy. One who did not complain about squiring for a man without a knighthood however…

You yourself made your way to the pavilion to wait for the company you had summoned…

--- What unit will Tygon Reynold command/fight with? ---

--- Westermen Forces - 740 men - ---
Reynold 2nd Infantry – Trained Infantry
Reynold Longbowmen – Trained Archers
The Knights of Silver – Veteran Cavalry (House Serrett)
The Rivalless – Elite Cavalry (House Serrett)
Serrett 1st Infantry – Trained Infantry
Drox 1st Infantry – Trained Infantry
Drox 2nd Infantry – Trained Infantry
Drox 1st Crossbowmen – Veteran Crossbowmen
Drox 2nd Crossbowmen – Veteran Crossbowmen
>>
>>4452503
I should also mention that Lord Gordon will be commanding the "Rivalless" and Lord Drox with the 1st Crossbowmen.
>>
>>4452503
>Reynold 2nd Infantry – Trained Infantry

Ideally we take a "lead from the middle" approach. Command the Drox's infantry to make the first approach on the Blackbridge with crossbowmen and archer support (and ideally the use a ram, we've been camped out for a week surely they thought to make a ram especially in the middle of the Princewood). Anyway, we march with the reynold second and serrett first as the second wave if shit hits the fan and the first wave falters. Or with them and the cavalry to push through and into the Outer Ring proper should they break through leading the charge to break the siege camp.
>>
>>4452503
>Reynold 2nd Infantry – Trained Infantry
>>
>>4452502
I pictured Tygon older. Some anon needs to add in his golden teeth.

Can't wait to learn what transpired at Casterly Rock.

>>4452503
>Reynold 2nd Infantry – Trained Infantry
Here's a link to Joe's post with Tygon's character sheet in case you also were looking for it >>4446280


>>4452522
I've got a feeling the bridge will become the chokepoint and cavalry will be unable to pass. Where was the map again?
>>
>>4452526
He's only 21 years old atm. So still quite young and exceptionally baby faced. His mustache is little more than peach fuzz despite him trying his damndest.
>>
File: Steadhold.2.1.png (624 KB, 3976x2372)
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>>4452526
That's why they only go with the second wave if they've managed to break through and taken the Blackbridge Tower. Otherwise yeah they'll get choked out there pretty easily.
>>
>>4452503
>Reynold 2nd Infantry – Trained Infantry
And second >>4452522 plan
>>
>>4452522
supporting.
>>
>>4452522
Just caught up with the quest - loving it!

Also, thirding this plan
>>
>>4452529
Wondering if our scouts had found any path to ford the river or the stream. Two flanking cavalry units could ensure that our main force passes across the bridge to take the tower.

Elsewise lets cross under overwatch from our ranged troops.

What about a ram, Joe? Or is the tower in such state that it was deemed pointless?

rip captcha
>>
>>4452380
>I really should not trust the boy in the hands of some commonborn bastard Westerlander, hmm buuuuut his cheeks do clap as exuberantly as the most buxom of fair maidens...I shall allow it.
>>
>>4452544
Theres no easy place to ford the river within a few days ride on either side. It's part of what makes Steadhold so hard to take.

I think it's reasonable to assume that the van hasn't been idle and that they've managed to build a ram and some ladders, as the Blackbridge does have a gate that it can close..

So just to clarify, we want to sent the Drox infantry in first with the ram to take the bridge? Followed by Tygon with the Reynold infantry and Serrett's in the second wave? Everyone good with that?

Also, I'm still torn how much crunch to actually show during this battle. I've actually got more units to keep track of here than I did at the Trident believe it or not.

Anyways, I'll need 5d6+1 for Status please to see if Drox and Serrett will listen. DC: 18 and 12 respectively
>>
Rolled 6, 1, 2, 5, 3 + 1 = 18 (5d6 + 1)

>>4452555
>>
Rolled 6, 3, 3, 6, 4 + 1 = 23 (5d6 + 1)

>>4452555
>>
Rolled 4, 1, 1, 6, 1 + 1 = 14 (5d6 + 1)

>>4452555
>>
>>4452563
Nice.

>>4452555
Sick a ram. And yeah that's the gist of it. Drox's boys ram. Ranged cover. We access the situation and respond with the other two infantry.
>>
“As you say. If that is all, I must needs attend to my men.”

“You are excused my Lord.”

He stalked off in a whirl of anger and once outside you could hear him cursing from within the pavilion. Lord Gordon coughed into his hand softly to gain your attention.

“I do not trust him Tygon.”

“Nor I Ser Gordon.”

“About as far as I can throw him. Might be farther than expected but still not enough to risk our lives on it.” Ser Lorcan Lydden had spoken up once more and sat in Lord Drox’s now empty chair.

“If I may milord, allow me to command the archers and ensure that no thoughts of treason pass Lord Dresdens mind. I doubt he’ll be like to try anything with myself at his side…”

--- Where to deploy Ser Lorcan Lydden? ---
>With the Reynold Archers, ensuring that Sub-Commander Lord Dresden follows your orders to the letter
>With Tygon Reynold, keeping a strong sword about your person might be worth Lord Dresden's Crossbowmen getting their own ideas
>Something else (Specify)

Keep in mind there isn’t a guarantee he’ll betray you, or disobey, but there is the chance.
>>
>>4452657
>>4452659
Fucking hell. Disregard these. I missed a post during my copy and pasting. I'll post them all again here. My bad.
>>
>Reynold 2nd Infantry

The lords Serrett and Drox each came at their own pace. Lord Gordon showed up in his multi-coloured finery and resembled the proud peacock that was his sigil, despite the man himself looking as plain and common as a peasant. Lord Drox however took his time in his coming despite wearing boiled leather and mail about his thin form. He was a sour looking old man and he wore his disdain openly on his face.

“You summon me? Lord Tywin gave you no command over me. I gave myself willingly to this cause so as to ensure that a success was achieved. I will not be summoned by the son of a treacherous viper and an inept simpleton.”

You took a sharp breath in through your nose and let it come out softly through your mouth. You would not rise to his bait.

“Lord Tywin ordered me to ensure that the Goldroad was open to his host so yes, I do summon you my lord.”

“As to why he gave you such an order is still beyond me. In Castle Drox, traitors and their conspirators are not given positions of honour. They are hung from the battlements and left for the crows to eat.”

Lord Tywin had asked you plainly if you had known of her intent to murder your father. He had asked in simple terms if you had known about her intent to lay claim to Castamere and marry Joanna to a Farman. He had then listened silent and unmoving as you had pleaded your innocence as you told him that you had no such idea. Perhaps you had been a blind fool, or perhaps you had just never opened your eyes but that was a mistake you did not plan on making again. You’d told him how you had conspired with Joanna to ensure that the marriage did not bear children and that it would come undone. The Lord of Casterly Rock had raised an eyebrow at this but kept his silence.

“You would have me believe you did this out of loyalty to House Lannister?” His words had been curt and stony. You had told him that you had wished for your sister to wed Ser Leroy Lannister of Lannisport. That had been part of the peace talks. Joanna was to wed Ser Leroy before the host marched, and House Reynold would forfeit any and all claims to Castamere for all time. You had made those promises in the bowels of the Rock. It was on the road that you realized that your trials to prove your loyalty were not over.
>>
“As all traitors should. The eagle still flies high, and proudly, behind the lion my Lord Dresden. As I intend to show to all the Westerlands by proving my worth.”

He grumbled behind his teeth and spat onto the ground but he kept his tongue. Gordon Serrett however only listened intently on the conversation. Lord Tywin had summoned him to Casterly Rock as well, and had “spoken” with him at length regarding his knowledge of Elleanor’s plans.

“Anyhow, I have decided on a plan of action. House Hayford and my goodbrother will array themselves for battle. Once it is joined they will sound a signal of three long horn blasts. Lord Dresden, you will have the honour of having your men carry the ram to the Blackbridge Tower ensuring that our way is open. Your crossbowmen and my archers will give you the covering fire they require. Lord Gordon and I will follow suit with the second wave to secure Steadholds outer ring. Once we’ve done that, we will march out to assist the Hayfords and catch the remainder of the Stormlander host in a pincer.”

“I won’t be risking my men for your own glory.”

Lord Drox made to stand but Ser Lorcan Lydden stirred from his corner of the tent and caught him before he could rise. He thrust him back downwards and pinned him in his seat as you stared at him before waving off Ser Lorcan.

--- Tygon Reynolds Status (Breeding) Check ---
Rolled: 20 vs DC: 12, 18
Results: Two Degrees of Success, One Degree of Success

“I believe you will my Lord. This host is under my command and unless you wish to hang from battlements to feed the crows you will follow my orders. Rest assured my Lord, I would not have you assault the bridge with your own person. You may command your crossbowmen, or return to Lord Tywin himself as you see fit. You’ll leave your men behind though.”

His face began to redden as he blustered, but when he looked over his shoulder to Ser Lorcan he cursed quietly and consented to lead his crossbows from across the river.

“Excellent. Once Lord Gordon and I have taken the bridge, I will expect you to bring your crossbowmen to the eastern facing wall to provide us with the necessary ranged support.”
>>
“As you say. If that is all, I must needs attend to my men.”

“You are excused my Lord.”

He stalked off in a whirl of anger and once outside you could hear him cursing from within the pavilion. Lord Gordon coughed into his hand softly to gain your attention.

“I do not trust him Tygon.”

“Nor I Ser Gordon.”

“About as far as I can throw him. Might be farther than expected but still not enough to risk our lives on it.” Ser Lorcan Lydden had spoken up once more and sat in Lord Drox’s now empty chair.

“If I may milord, allow me to command the archers and ensure that no thoughts of treason pass Lord Dresdens mind. I doubt he’ll be like to try anything with myself at his side…”

--- Where to deploy Ser Lorcan Lydden? ---
>With the Reynold Archers, ensuring that Sub-Commander Lord Dresden follows your orders to the letter
>With Tygon Reynold, keeping a strong sword about your person might be worth Lord Dresdens Crossbowmen

Keep in mind there isn’t a guarantee he’ll betray you, or disobey, but there is the chance.
>>
>>4452667
>With Tygon Reynold, keeping a strong sword about your person might be worth Lord Dresdens Crossbowmen

Let Drox become Lord Scapegoat if he's keen on it.
>>
>>4452662
>and House Reynold would forfeit any and all claims to Castamere for all time.
Shiiiiiiiit. RIP The Pyre.

>With Tygon Reynold, keeping a strong sword about your person might be worth Lord Dresdens Crossbowmen
I believe he is not that retarded to openly fuck with Tywin's goal here.
Tygon really needs more loyal men around him than just ser Lorcan.
>>
>>4452667
>With Tygon Reynold, keeping a strong sword about your person might be worth Lord Dresdens Crossbowmen
>>
>>4452667
>>With the Reynold Archers, ensuring that Sub-Commander Lord Dresden follows your orders to the letter

>That had been part of the peace talks. Joanna was to wed Ser Leroy before the host marched, and House Reynold would forfeit any and all claims to Castamere for all time.

Damn Elle's plans going up in flames over here. Poor Tygon having to fix this mess.
>>
>>4452667
>>With the Reynold Archers, ensuring that Sub-Commander Lord Dresden follows your orders to the letter

Man I wish Merv hadn't been off with the Targs while everything was falling apart back home. All the plotting and scheming that's been building up since thread 1 and it climaxed in the background.
>>
>>4452731
It's kind of fitting, though. He's the muscle, not the puppet master.
>>
>>4452731
I mean merv being gone was definitely part of the reason this kicked off at all.
>>
>>4452667
>>With the Reynold Archers, ensuring that Sub-Commander Lord Dresden follows your orders to the letter
>>
>>4452476
Inb4 dead on arrival
Talk shit when you make more than a house creation thread
>>
>>4452667
>With Tygon Reynold, keeping a strong sword about your person might be worth Lord Dresdens Crossbowmen

>>4452792
I can't say for sure but I took that as more of an issue with player metagaming than with Joe metagaming. At least that's how it is for me. I think Joe is doing a great job at balancing things under the circumstances, but I'm concerned future votes will be decided more based on expected outcomes than on what Merv would do. That's all.
>>
>>4452667
>With the Reynold Archers, ensuring that Sub-Commander Lord Dresden follows your orders to the letter

Goddamit Elleanor, now why did you have to go and do that? I wonder where she has fled to with the garrison. The army is here and the garrison is away, I hope there's someone still looking after Alyssa's safety.

>>4452765
>I mean merv being gone was definitely part of the reason this kicked off at all.
What do you mean?

>>4452792
Sorry, that came out as way worse than I intended to say, which is basically what >>4452800 said. No disrespect to Joe, he's been doing a great job handling this so far. And the house is pre-generated, so no house creation thread, but no more talk of that in this thread, please.
>>
>>4452804
>What do you mean?
Merv is the only Westerman, besides randos, that was sent by their liege to fight for the Loyalists in this war.

Elleanor leaving is a sign of her seeing the war is not ending well for the Loyalists and she's overplayed her hand. Castamere was a deal with the Targaryen Small Council. Joanna's marriage was a play at building a an anti-Tywin alliance, and likely one with Loyalist tendencies.

All things considered Merv's presence here is a very clear sign that Elleanor is in open rebellion of her liegelord who until now has remained ideal in this war. Rhaegar is dead, the war is on the side of the Rebels, Elle isn't stupid she knows the sort of man that Tywin is. The tides of fate have caused her to show her hand and she overplayed in her effort to ascend in the wake of the war.
>>
>>4452813
Oh I see, thanks for clearing that up. I wouldn't say she overplayed her hand, she just gambled and lost. Joe has changed the dates (Sack of King's Landing is exactly a fortnight after Battle of the Trident in canon as per Ned's PoV, but here we've gone two months) so I don't know the exact timeline here, but it was still a toss-up before the Battle of the Trident, even leaning in the favor of the Loyalists. Even now if Mace Tyrell moved his ass he could win the war single handedly with his Reach doomstack. The Westerland host must have left before the Battle of the Trident, so at that point Elleanor still had a good reason to believe that the Loyalists would win.
>>
>>4452813
Yep, I think it might have been as simple as her sending men off to fight on behalf of the Targs without Tywin's leave, which was a major gamble that didn't pay off.
>>
>>4452667 #
>With Tygon Reynold, keeping a strong sword about your person might be worth Lord Dresdens Crossbowmen
>>
>>4452667
>With Tygon Reynold, keeping a strong sword about your person might be worth Lord Dresdens Crossbowmen
>>
Looks like we'll be keeping Ser Lorcan around with us and the 2nd.

>>4452676
I wouldn't say RIP just yet. Tygon still owes Mervyn for...leal service.

>>4452702
Poor guy has alot of weight on his shoulders.

>>4452731
Things might have gone down when Merv was gone but he'll most likely get to see and learn why everything happened for himself. Player choices dependent obviously but it'ls absolutely possible.

>>4452800
>>4452804
No no, what you guys are saying is more than fair. I only planned to have Wesley squire for Mervyn because he was around and Mervyn needs one. Lord Winston is going to take his sons home when the siege is lifted, but I didn't do a great job of explaining that. Lastly, there are bits of what are going on tht are set in the /qst/ canon and the concerns/critiques are valid and I'll own that.

>>4452813
>>4452819
>>4452821
The letter Ember Peak got from Tywin was one summoning them and demanding why they had mustered their banners without his leave. Elle is smart enough to know what that means and she decided it would be better to take a short hiatus. As for where...I mean there are alot of places she could find shelter.

Alright I'm going to whip up something to eat and I'll get writing here
>>
>>4452676
Dont worry, Merv played both sides and secured a tower no matter which part of the family won out
>>
“No Ser Lorcan, I’ll have you by my side. Your skill would be wasted amongst the archers. Lord Dresden may be a sour old man but even he is not so foolish as to prevent us from doing our duty.”

“As you say milord.”

“Lord Gordon, have you in any mind to who you will command?”

“I will ride with the Rivalless.”

“Of course. I will rely on you to push through the outer wall and out through an eastern gate so as to relieve the Hayford forces. What of my brother?”

“Tyrus will be riding with me. He has skill enough and perhaps giving him a release from his anger will do the boy some good.”

“I trust you will keep him safe? He may be a difficult lad but he is still my brother, not to mention that he is still betrothed despite his insistence that he will never marry.”

Gordon Serrett simply shook his head in disapproval. “Yes, he has asked me for leave to return to Ember Peak many times to look for some peasant girl who bore him some bastard whelp.”

“Yes, I believe he named the child Aemon, after Aemon the Dragon Knight. I fear that she disappeared from Headwaters following the child’s birth. I had sent a few men to find her but they turned up with nothing.”

“Best not to mention that to him, at least until this war is over. He’s as stubborn as a mule and as headstrong as a stallion. I think he’d likely leave for home in order to try and find her despite the consequences.”

“I fear you may be right my Lord.”

“If that is all, might I be allowed your leave so as to go and prepare my men?”

--- Any further questions for Lord Gordon Serrett? ---
>>
>>4453527
I dont really have any.
>>
>>4453527
Maybe a quick ask over Elyse's well-being, but that's it.
>>
>>4453527
No, I'm happy.
>>
>>4453552
>Elyse's
Who? The sister? She was always condescending with us.

However, what of Braxes? Why didn't Tygon's father in law send any troops with him?
>>
>>4453619
That was Joanna to Mervyn. We are Tygon currently. Elyse is the secret bastard younger sister that fostered in Lannisport before being married.
>>
>>4453527
Has Tyrus made any friends? I worry about him he wasn't very social before, aside from family Marvyn and his loyal reins were it, and that didn't exactly end well.
>>
>>4453644
Probably been looking for Rose
>>
>>4453619
Maybe he's not pleased about basically stepping in dog shit with marrying his firstborn daughter to a possible traitor house. Idk how House Reynold isn't going to be a social pariah in the west after all of the treachery. Not that I mind. That sounds fun to play through.
>>
>>4453715
It is all fun until Tygon can't fulfill his promise, until we have to raise two sickly children and take care of our bedridden wife all the while fending off every fence-sitting motherfucker in the west.
>>
>>4453720
Sounds like an actual challenge. Fine by me.
>>
>>4453552
Noted.

>>4453619
Joanna was always condescending towards Mervyn, but he barely knows anything about Elyse as she grew up in Lannisport.

As for House Brax, Lord Andros is definitely doing some distancing from House Reynold. He and Elleanor had some mutual goals together which was part of the reason for the marriage between Tygon and Andrea, but now with the public knowledge he's gone quiet. That doesn't mean he's completely out of the loop but publicly he's distancing himself. Tygon has actually been speaking to him about a piece of land high up in the mountains with a mine that went dry a few years ago.

>>4453644
He's a fairly anti social kid but he did actually make a friend in his time at Silverhill! A boy his own age and a cousin of Lord Gordon.

>>4453715
>>4453720
>>4453797
The second arc of this quest is going to be a blast man. Even if Mervyn dies and we have to play as Tygon it'll still be a time.
>>
>>4453838
We're still in the first arc?!
>>
>>4453844
Lol yeah. The first one was the longest, the second one should only be between 5-10 threads, then the third one consists of the Greyjoy Rebellion and other shenanigans. I've got a lot more work to do with House Reynold yet.
>>
“Just a moment my Lord. The campaign trail has been a busy one and I would talk of a more personal matter. How fares Elyse in Silverhill?”

“She was well when I last saw her. She has taken to the castle well my lord, and the servants love her well. She was pregnant when I left Silverhill myself. She swears it’s a boy but I suppose all women do don’t they?”

“That they do.” Andrea had sworn that Allison would be born a boy and yet she had come out a squalling red faced baby girl. The thought still warmed your heart when you thought about her. The small wisps of hair on her head were blonde but her eyes reminded you of her mothers. The two of you had tried to conceive again before you left Ember Peak but you’d left again before she could show any signs. Now you had news of another niece or nephew on the way. Uncomfortable thoughts threatened to push into your mind but you banished them for the time being. Your family wouldn’t suffer from your mothers actions if you could help it. From Ruin, Rebirth. Those were the words of your family and from the ruins you would rise like a phoenix.

“I’m glad to hear it my lord. Have you put any thought to names?”

“Gilford, if it’s a boy like she claims. Perhaps Gillianne if it’s a girl.”

“Good strong names my lord. Has she enjoyed the company of her brother?”

“In truth Tygon, she can hardly stand to be in the same room as him. She calls him a red ass because he’s so stubborn.”

“Such as siblings are at times.” You loved all of your siblings, but Elyse and James had been two that you had hardly known. Elyse had left for Lannisport at a young age and James even younger for Goldengrove. It did not surprise you to hear that Tyrus might get under the skin of your youngest sister, for he even managed to grate on your own nerves at times. Particularly when the topic of marriage came up.

“That will be all Lord Gordon. We march to the edge of the wood at first light.”

“Of course my Lord. I shall see you on the morrow.”

--- Break ---

Short run today, but I need to do some prep work for the battle, and my schedule is getting busy. I'm aiming to continue and get a large part of the battle done tomorrow evening at about 6:30pm MST. In the mean time, if you have any questions feel free to ask, if not, see you all tomorrow!
>>
>>4453797
Agreed, sounds fun

>>4453851
Nice
>>
The morrow had come sooner than you might have liked. You had awoken far before the break of dawn and had woken Robin to dress you in your gilded plate. The boy had been groggy and slower than you would have liked but dressing for battle had been enough of a distraction to keep your mind occupied.

The morning sun now glittered off of the gilded steel and the rubies that decorated the breastplate. Ser Mervyn’s armour bore a similar motif of an eagle picked out in the precious stones but his midnight black armour cast a certain darkness to the rubies. Your own seemed to glow in the sunlight and take on a bright hue not dissimilar to blood. It seemed to want to fly free from the confines of your armour and burst out towards the rising sun as you made your rounds of your camp. By now it was as bustling as you had ever seen it. Men going this way and that, Captains barking orders and getting soldiers into ranks until finally all were ready to march.

You rode atop your destrier as the host made it’s way eastward towards the edge of the Princewood in a staggered formation. First the Drox infantry carrying the ram that you had assigned them, followed closely by your ranged forces so as to give them covering fire. The rest of the infantry and cavalry followed behind them as you made your way through the trees to conceal your advance.

You made your way to the very edge of the trees to watch the battlements as you waited to hear the horns and the trumpets of Ser Mervyn and House Hayford. You toyed with the longsword that hung from your belt idly and tapped your foot impatiently.

“It’ll come soon enough my Lord.” Ser Lorcan had ridden up beside you and leaned forward in his saddle. “The worst part of battle is waiting for it to start. You get used to it.”

“I’m not a lord Ser Lorcan. My father still yet lives even if he barely clings to life, and this isn’t my first battle Ser.”

“As you say. This may not be your first, but seasoned soldiers don’t look so anxious before a battle.”

“You have your trumpet ready?” It was an obvious ploy to draw the talk from the sinking pit that was making it’s home in your bowels and onto your sworn sword.

“That I do, and I’m ready to issue your commands Tygon…

Warhorns loomed in the distance. Men began to scramble on the walls of Steadhold and more horns and trumpets made their replies. You waited for long moments as you imagined a parley happening. Your heart pounded in your chest and your breathing was short and fast. Another series of hornblasts followed suit and soon the feintest sounds of battle began to drift in on the wind. You turned to Ser Lorcan and gave the man a nod. He brought his own horn to his lips and let loose three long blasts that signaled your men to begin their advance…
>>
--- Lifting of the Siege of Steadhold Round 1 ---

--- Commander Tygon Reynold & Subcommander Ser Lorcan Lydden---

Reynold 2nd Infantry – Order: Holding
Current Status: Undamaged

Serrett 1st Infantry – Order: Holding
Current Status: Undamaged

Drox 1st Infantry – Order: Advance
Current Status: Undamaged

Drox 2nd Infantry – Order: Advance
Current Status: Undamaged

--- Subcommander Lord Dresden Drox ---

Drox 1st Crossbowmen – Advance Order
Current Status: Undamaged

Drox 2nd Crossbowmen – Advance Order
Current Status: Undamaged

Reynold Archers – Advance Order
Current Status: Undamaged

--- Subcommander Lord Gordon Serrett ---

The Rivalless – Holding
Current Status: Undamaged

The Knights of Silver – Holding
Current Status: Undamaged

The Drox contingent of your vanguard began to move forward along with your own archers. Your own men held in their positions. You watched as the Drox infantry marched bravely forward into the haphazard volleys of the defenders that still remained on the bridge and curtain wall. Lord Dresden and the ranged support began to arrange themselves in ranks on the banks of the Gods Eye river and send their own volleys towards the castle.

The distraction of the Hayford forces had been to your advantage and allowed the ram to get into position relatively unmolested but the Stormlanders shock was beginning to fade and you saw a unit of archers beginning to cross the bridge and ascending the tower to fire down upon the infantry...

I’ll need 5d6 for Athletics for the Drox Infantry there guys.
>>
Rolled 2, 5, 4, 2, 5 = 18 (5d6)

>>4455164
>>
Rolled 5, 2, 4, 6, 6 = 23 (5d6)

>>4455164
>>
Rolled 2, 6, 3, 2, 1 = 14 (5d6)

>>4455164
>>
Rolled 3, 6, 3, 1, 2 = 15 (5d6)

>>4455164
>>
I'll also need 4d6 for Tygons Command for a shield wall on the first Drox infantry and a tortoise shell formation for the second. DC: 12 for the first and DC: 9+3 (12) for the second.
>>
Rolled 5, 6, 4, 2 = 17 (4d6)

>>4455196
>>
Rolled 3, 4, 5, 5 = 17 (4d6)

>>4455196
>>
Rolled 2, 2, 4, 2 = 10 (4d6)

>>4455196
So 6 dice?
>>
>>4455202
I'll ask for a combined roll next time but it would be 8d6. Shield wall is a success. Just looking for the Tortoise Shell
>>
Rolled 6, 3, 1, 3 = 13 (4d6)

>>4455196
>>
Rolled 6, 2, 2, 4 = 14 (4d6)

>>4455238
Yeah that would be faster
>>
--- Lifting of the Siege of Steadhold Round 2 ---

--- Commander Tygon Reynold & Subcommander Ser Lorcan Lydden---

Reynold 2nd Infantry – Order: Holding
Current Status: Undamaged

Serrett 1st Infantry – Order: Holding
Current Status: Undamaged

Drox 1st Infantry – Order: Attack
Current Status: Damaged
Health 5/9

Drox 2nd Infantry – Order: Hold
Current Status: Damaged
Health: 5/9

--- Subcommander Lord Dresden Drox ---

Drox 1st Crossbowmen – Attack Order
Current Status: Undamaged

Drox 2nd Crossbowmen – Attack Order
Current Status: Undamaged

Reynold Archers – Attack Order
Current Status: Undamaged

--- Subcommander Lord Gordon Serrett ---

The Rivalless – Holding
Current Status: Undamaged

The Knights of Silver – Holding
Current Status: Undamaged

---

Tygon Reynolds Shield Wall Formation Order
Rolled 17 vs DC: 12
Results: Drox 1st Infantry form a shield wall

Tygon Reynold Tortoise Formation Shell Order
Rolled 14 vs DC: 12
Results: Drox 2nd Infantry from a tortoise shell

Drox 1st Infantry Ram Attack
Rolled 23 vs DC: 15
Two Degrees of Success
5 Damage x 2 = 10 Damage
10 Damage – 10 Armour = 0 Damage
20 Health – 0 = 20 Health
Gate Undamaged
The ram was pounding against the gate that guarded the bridge. It was a stout oak and iron gate however and you watched as the ram pounded against the gate to little effect. Archers were raining down steel vengeance upon the Drox infantry. Men fell but their training remained strong as the men who did not have hands on the ram raised their shields to cover their comrades.

You ordered Ser Lorcan to signal the rest of your men to emerge from the trees and he did so at once, playing a litany of shrill notes on his trumpet that sounded bright in the early morning air. You dismounted to join the Reynold 2nd Infantry at the head of the second wave should the first fail in breaking down the gate. With arrows raining down on them it became obvious that the Drox Infantry needed to take a more defensive posture.

“Ser Lorcan, signal the Drox Infantry. I want the first with their shields raised high and tighter around that ram. I want the second in a tortoise shell formation.” The man merely nodded his head and brought his trumpet to his lips. The sounds carried and you saw the infantry begin to form the formations that Ser Lorcan sounded out. The gate was giving you cause for worry. It had not shown the slightest sign of cracking…

--- 5d6 for Athletics ---
>>
Rolled 2, 5, 6, 1, 1 = 15 (5d6)

>>4455256
>>
Rolled 3, 1, 1, 6, 1 = 12 (5d6)

>>4455256
Damn so we need 4 rounds of 25+ rolls on a 5d6 to break down that gate.
>>
Rolled 1, 4, 4, 2, 6 = 17 (5d6)

>>4455256
>>
It's going to be a long day for these guys with this ram
>>
>>4455272
You arn't kidding there. Well lets give it another round here. Writing up Round 3
>>
--- Lifting of the Siege of Steadhold Round 3 ---

--- Commander Tygon Reynold & Subcommander Ser Lorcan Lydden---

Reynold 2nd Infantry – Order: Holding
Current Status: Undamaged

Serrett 1st Infantry – Order: Holding
Current Status: Undamaged

Drox 1st Infantry – Order: Attack
Current Status: Damaged
Health 5/9

Drox 2nd Infantry – Order: Hold
Current Status: Damaged
Health: 5/9

--- Subcommander Lord Dresden Drox ---

Drox 1st Crossbowmen – Attack Order
Current Status: Undamaged

Drox 2nd Crossbowmen – Attack Order
Current Status: Undamaged

Reynold Archers – Attack Order
Current Status: Undamaged

--- Subcommander Lord Gordon Serrett ---

The Rivalless – Holding
Current Status: Undamaged

The Knights of Silver – Holding
Current Status: Undamaged

Time was of the essence you knew. Scouts had reported the strength of the Stormland forces numbering nearly 1800 hundred men and if even half of them had left Steadhold to do battle on the western side of the river they would be outnumbered considerably.

The volleys that rained down on Lord Drox’s infantry had lessened significantly when they had fallen under the fire themselves. The crossbowmen were particularly dangerous you saw as one man fell from the bridge and tumbled into the frigid black water of the river. The ram pounded against the gates repeatedly but they refused to crack.

You stared at the rest of the tower. It was half a ruin with one side exposed and open. A unit of men could possibly climb it if given the opportunity. It could be a difficult proposition however in plate and mail but it could be possible if the Drox infantry kept up the pressure at the gate. From there it would be a simple enough thing to raise the gates and let the true fighting begin for the bridge…

--- Attempt to scale the Blackbridge Tower? ---
>Yay, the faster you could take Steadhold proper the sooner you could end the battle
>Nay, such a thing would be risky and open up the unit sent to climb it to archers on the curtain wall
>>
>>4455333
>Yay, the faster you could take Steadhold proper the sooner you could end the battle
>>
>>4455333
>Yay, the faster you could take Steadhold proper the sooner you could end the battle
We need to make a move
>>
>>4455333
>>Yay, the faster you could take Steadhold proper the sooner you could end the battle
>>
>>4455333
>Yay, the faster you could take Steadhold proper the sooner you could end the battle
>>
>>4455333
>Yay, the faster you could take Steadhold proper the sooner you could end the battle

Out of curiosity has a Asoiaf ever not gone with the 20 good men meme?
>>
>>4455333
>Yay, the faster you could take Steadhold proper the sooner you could end the battle
>>
Alright locked in.

---- Who to lead the attack? ---
>Yourself
>Yourself in addition to Ser Lorcan
>Ser Lorcan
>None

--- Who to send? ---
>The Reynold 2nd Infantry
>The Serrett 1st Infantry
>>
>>4455517
>Ser Lorcan

>The Serrett 1st Infantry
>>
>>4455522
Support.
>>
>>4455517
>Ser Lorcan
>Reynold 2nd
Its a bad look to rely too much on the troops of other houses when ours are equally trained.
>>
>>4455517
>Yourself
>The Reynold 2nd Infantry
Purely because Tygon is a bit of a glory hound and obviously wants to redeem his family (fame goal, family motivation). Maybe not the smartest choice, but he's still basically a kid.

It looks pretty gutless making other houses do the work. And sending Reynold infantry under the command of Ser Lorcan seems like a bit of a kick in the nuts for the loyal Reynold men. If only he could send Mervyn to do it.
>>
>>4455517
>Ser Lorcan
We’re the commander, and have the golden teeth to show that we’re not really up for tough fighting. Better to send him, and let him know we trust him.

>The Reynold 2nd Infantry
Send our boyz in. If they perish, we’ve still got the Loyal Reins
>>
>>4455517
>Yourself
>The Reynold 2nd Infantry
>>
>>4455517
>>Ser Lorcan
>The Reynold 2nd Infantry
>>
>>4455517
>Ser Lorcan
&
2nd infantry
>>
Can I get 4d6 for Athletics please there guys
>>
Rolled 6, 2, 1, 1 = 10 (4d6)

>>4456198
>>
Rolled 3, 6, 3, 3 = 15 (4d6)

>>4456198

Ramshod ramrod
>>
Rolled 1, 2, 6, 3 = 12 (4d6)

>>4456198
>>
>>4456198
I'll also take 4d6 for Warfare (Command) please. DC: 6
>>
Rolled 6, 5, 3, 6 = 20 (4d6)

>>4456226
>>
And another 4d6 for athletics please.

>>4456230
Not even waiting bothering with Bo3 after that roll.
>>
Rolled 5, 3, 3, 6 = 17 (4d6)

>>4456226
>>
Rolled 5, 1, 5, 5 = 16 (4d6)

>>4456239

Ramington 700
>>
Rolled 6, 3, 1, 1 = 11 (4d6)

>>4456239
>>
“Ser Lorcan, I need that tower taken.”

“Aye my Lord. That gate is proving troublesome.”

“I fear that the gate may need a more personal hand to raise it.”

“I’m the man to do it my lord. We’ve enough ladders to make it in through that damaged wall there, although we’ll be awful exposed to the archers on that wall.”

You nodded your head to Ser Lorcan in approval and turned to address your men.

“LOYAL MEN OF EMBER PEAK! NOW IS THE TIME TO PROVE YOUR METTLE! WE HAVE BEEN TASKED WITH TAKING STEADHOLD BACK FROM THESE STORMLANDERS! LET US PROVE TO THEM THE COURAGE OF THE WEST!”

Your men roared their approval. They were familiar faces to you having grown up around many of them and you felt your heart swell with pride. You had led these men into battle before and led them to defeat. That they still trusted you to lead them now was enough to make you wish to join them at the front and wet your sword with blood. That would be a folly however. You were not a swordsman as your brother or goodbrother might have been. Your mother had taught you that it was just as noble to wield other men than it was to wield a sword.

“FROM RUIN, REBIRTH! THESE ARE THE WORDS OF EMBER PEAK! LET US FIND RUIN HERE THIS DAY! IF IT IS OUR OWN WE SHALL BE REBORN AGAIN IN SONG! IF IT IS THEIRS MAY THEY BURN IN THE SEVENTH HELL!”

“FROM RUIN, REBIRTH LADS! WHEN I’M REBORN I WANT TO BE FUCKING TALLER! FOLLOW ME BOYS!”

Cheers and laughter followed Ser Lorcan’s comment but he took off at a jog towards the tower as a few men brought forth crudely fashioned wooden ladders and charged down towards the tower.
>>
--- Lifting of the Siege of Steadhold Round 4 ---

--- Commander Tygon Reynold & Subcommander Ser Lorcan Lydden---

Reynold 2nd Infantry – Order: Scale Walls DC: 3 = Auto Success
Current Status: Undamaged
Rolled 15 vs DC: 9 (for rough hewn ladders)
Two Degrees of Success
Result: Reynold 2nd Infantry climb 2/7 yards

Order #2: Scale Walls
Tygon Reynold Warfare (Command) Test
Rolled 20 vs DC: 6

Serrett 1st Infantry – Order: Holding
Current Status: Undamaged

Drox 1st Infantry – Order: Attack
Current Status: Damaged
Health 1/9

Drox 2nd Infantry – Order: Hold
Current Status: Damaged
Health: 5/9

--- Subcommander Lord Dresden Drox ---

Drox 1st Crossbowmen – Attack Order
Current Status: Undamaged

Drox 2nd Crossbowmen – Order: Hold
Current Status: Damaged
Health: 4/9

Reynold Archers – Attack Order
Current Status: Undamaged

--- Subcommander Lord Gordon Serrett ---

The Rivalless – Holding
Current Status: Undamaged

The Knights of Silver – Holding
Current Status: Undamaged

The ladders were raised quickly and you could hear Ser Lorcan barking orders and cheering his men on to follow him as he climbed upwards towards the hole in the tower wall he meant to exploit. He was a man who was on one hand so similar to your good brother, and on the other entirely different. Ser Lorcan fought with a smile on his face and laughter on his lips where Ser Mervyn fought with a cold and silent fury that would only be broken to encourage his men.

He urged them on and they climbed upwards towards the tower so that they might raise the gate and allow the Drox Infantry to charge through the gap. Across the river the gate was opening to allow a unit of spearmen to advance into the middle of the bridge and deploy themselves in a wall of bristling spear points for such an eventuality. They had made it over half way up the ladders when they came under fire from the first volley…

I'll need 6d6 for Tygon's Warfare (Strategy) Test to determine who goes first. DC: 17
>>
Rolled 2, 6, 6, 1, 1, 3 = 19 (6d6)

>>4456259
>>
Rolled 6, 4, 4, 2, 2, 5 = 23 (6d6)

>>4456259
Rollin
>>
Rolled 2, 3, 2, 6, 1, 2 = 16 (6d6)

>>4456259
>>
And 4d6 for athletics please. Sorry for disappearing there, some stuff came up.
>>
Rolled 4, 4, 3, 1 = 12 (4d6)

>>4456469
I am very happy to see Father giving us a date!

He might even be in this very thread!
>>
Rolled 4, 6, 5, 6 = 21 (4d6)

>>4456469
>>
Rolled 5, 2, 5, 3 = 15 (4d6)

>>4456469
>>
And lastly I'll need 5d6 for fighting please. (Normally 4D for Trained Infantry but they gain 1D for Ser Lorcan's presence.)
>>
Rolled 1, 5, 1, 6, 5 = 18 (5d6)

>>4456490
>>
Rolled 6, 6, 3, 4, 6 = 25 (5d6)

>>4456490
>>
Rolled 1, 5, 4, 3, 3 = 16 (5d6)

>>4456490
>>
>>4456492
Damn son.
>>
--- Tygon Reynolds Warfare (Strategy) Test ---
Rolled 19 vs DC: 17
Result: Tygon seizes the initiative

--- Lifting of the Siege of Steadhold Round 5 ---

--- Commander Tygon Reynold & Subcommander Ser Lorcan Lydden---

Reynold 2nd Infantry – Standing Order: Scale Walls
Current Status: Undamaged
Rolled 21 vs DC: 9 (for rough hewn ladders)
Three Degrees of Success
Result: Reynold 2nd Infantry climb 7/7 yards

Order #2: Attack – DC:3 = Auto Success
Rolled 25 vs DC: 10
Four Degree of Success
4 Damage x 4 = 16 Damage
16 Damage – 2 Armour = 14 Damage
6 Health – 14 Damage = -8 Damage
Result: Herston Lowbowmen I Disorganized

Herston Longbowmen I Attack 1
Rolled 7 vs Combat Defense 8
Attack Failed

Serrett 1st Infantry – Order: Holding
Current Status: Undamaged

Drox 1st Infantry – Order: Attack
Current Status: Disorganized
Health 0/9

Drox 1st Infantry Ram Attack
Rolled 15 vs DC: 15
One Degree of Success
5 Damage x 1 = 5 Damage
5 Damage – 10 Armour = -5 Damage
20 Health – -5 = 20 Health
Gate Undamaged

Drox 2nd Infantry – Order: Hold
Current Status: Damaged
Health: 5/9

--- Subcommander Lord Dresden Drox ---

Drox 1st Crossbowmen – Attack Order
Current Status: Undamaged

Drox 2nd Crossbowmen – Order: Hold
Current Status: Damaged
Health: 4/9

Reynold Archers – Attack Order
Current Status: Undamaged

--- Subcommander Lord Gordon Serrett ---

The Rivalless – Holding
Current Status: Undamaged

The Knights of Silver – Holding
Current Status: Undamaged


Your own infantry had managed to make it inside the tower with only minimal casualties. A few men had been to slow in their ascent and had been feathered by the volley of arrows that came from the wall. Yet the gate still remained closed to you. The archers that were defending the tower managed to let loose one last round of arrows down upon the Drox Infantry and despite their shield wall it proved too much for their courage.

They began to flee around their comrades in the Drox 2nd Infantry as they fled from the bridge. You had prepared yourself for this eventuality and you signaled to the man who had replaced Ser Lorcan as your trumpeter. He blared the call for courage as well as the signal for the Drox infantry that remained on their bridge to abandon their tortoise shell formation and begin the attack where the 1st had failed…

I’ll take 8d6 for Tygons Warfare please. First 4 for the Rally order and the second for the Attack Order.
>>
Rolled 3, 2, 6, 1, 4, 4, 5, 4 = 29 (8d6)

>>4456518
>>
Rolled 4, 6, 6, 5, 4, 1, 5, 1 = 32 (8d6)

>>4456518
>>
Rolled 3, 1, 4, 4, 4, 1, 3, 4 = 24 (8d6)

>>4456518
>>
Those are some successful rolls, but they do tend to be easier before everyone starts taking damage. I'm also going to focus more on the individual orders because that wall of text was dry for me so I can only imagine it being dull for you guys.

Alright I need another 5d6 for fighting please
>>
Rolled 4, 2, 2, 6, 6 = 20 (5d6)

>>4456533
>>
Rolled 2, 3, 1, 3, 1 = 10 (5d6)

>>4456533
>>
Rolled 2, 5, 4, 5, 5 = 21 (5d6)

>>4456533
>>
Rolled 3, 1, 4, 4, 2 = 14 (5d6)

>>4456533
>>
--- Tygon Reynold Rally Order ---
Rolled: 21 vs DC: 6
Four Degrees of Success
Result: Drox 1st Infantry Rallied

--- Tygon Reynold Attack Order ---
Rolled 17 vs DC: 9
Two Degrees of Success
Result: Drox 2nd Infantry attacks the gate

--- Drox 2nd Infantry Athletics Test ---
Rolled 18 vs DC: 15
One Degree of Success
5 Damage x 1 = 5 Damage
5 Damage – 10 Armour = -5 Damage
20 Health - -5 = 20 Health
Gate Undamaged

--- Reynold 2nd Infantry Attack ---
Rolled 21 vs Combat Defense: 10
Three Degrees of Succcess
4 Damage x 3 = 12 Damage
12 Damage – 2 Armour = 10 Damage
6 Health – 10 Damage = -4 Health
Result: Herston Longbowmen I Routed
*Nowhere to flee // Herston Longbowmen I Destroyed*
>>
The man trumpeted out the commands hurriedly. The Drox Infantry on the bridge snapped to their orders and abandoned their formation to resume the hammering of the gate as futile as it had proved. The fleeing first however had ignored the trumpeted commands.

You looked to the standards that the men behind you were holding and crossed the ground to them to rip the proud lion of Lannister from a spearmans hands and walked into the middle of the Gold Road and planted the banner down firmly in the way. The men leading the rout slowed and stopped before you and the rest were forced to follow suit as you stood before them alone.

“RALLY YOURSELF MEN OF THE WESTERLANDS! WE DO NOT FLEE THIS DAY! LOOK TO YOUR BANNERS! LORD TYWIN LANNISTER WILL NOT SUFFER DESERTERS FROM THE FIELD THIS DAY BUT WORRY NOT FOR SHOULD YOU PASS THIS LION BANNER I WILL PERSONALLY SEE THAT YOU DO NOT LIVE TO FACE HIS JUSTICE! BUT JOIN ME IN TAKING THAT BRIDGE AND I SHALL SEE YOU WELL REWARDED MEN! NOW TURN AND FACE YOUR FOES MEN!”

You could see shame in their faces and the impact of your words made their impact. They turned and began to organize themselves once more.

“Who amongst you leads here?” Silence was your answer until one man answered quietly.

“Captain Declan fell on the bridge m’lord…”

“What’s your name soldier?”

“St-stoph m’lord.”

“Stoph, you’ve been raised to Captain until further notice. Now…”

The first gate was winching up slowly and you could hear the signals for the rest of the host to advance…

--- Take personal command of the Drox 1st Infantry? ---
>Yay
>Nay
>>
>>4456563
>Yay
>>
>>4456563
>>Yay
>>
>>4456563
> Yay
>>
>>4456563
I'd rather join the Serett 1st infantry, better chances of survival. Right behind the Drox 1st infantry. They're likely to break first again.
>>
>>4456571
I’m assuming that Drox 1st won’t be first through the gate when it is opened from the inside, so I’m betting on them keeping it together. We might score some points with Lord Drox when he appreciates that we saved him from some shame by rallying his troops.
>>
>>4456257
>WHEN I’M REBORN I WANT TO BE FUCKING TALLER! FOLLOW ME BOYS!
Lol at ser Manlet Knight of Ember Peak.

>>4456562
A question for you, Joe. How is it even mechanically possible to break the gate of some dilapidated tower? Better, banded-metal rams? Having a unit of engineers construct a proper siege engine with suspending chains?
>>
>>4456710
A proper ram would help, as would a trebuchet or catapult, but all of those require engineers which Tygon currently has none of.

In crunch terms, even having a unit of veteran infantry to do it would likely have been enough to break it down in a couple of turns.

Now, I have two votes for you guys today because I'm quite busy helping a friend.

--- How to take Goldgate Tower? ---
>Attempt to ram down the tower gate
>Use the ladders immediately

This tower is much higher before you reach the top and will require alot more athletics tests. The ram is possible but will also take alot more time. Regardless though you'll be exposed to alot of arrow fire from the wall...

--- How to proceed once inside Steadhold? ---
>Begin to search the city for their commander and cut the head off of the snake
>Head straight for the Western Gate to assist Ser Mervyn Reynold and House Hayford
>>
>>4457037
Can we attempt to bring in Hogg or Hayford infantry to help with breaching the gate?
>>
>>4457064
Unfortunately not. They're on the wrong side of the river right now.
>>
>>4457037
>Use the ladders immediately
>Head straight for the Western Gate to assist Ser Mervyn Reynold and House Hayford
>>
>>4457037
>Use the ladders immediately
>Head straight for the Western Gate to assist Ser Mervyn Reynold and House Hayford
>>
>>4457037
>Use the ladders immediately
>Head straight for the Western Gate to assist Ser Mervyn Reynold and House Hayford
>>
>>4457037
>Use the ladders immediately
>Head straight for the Western Gate to assist Ser Mervyn Reynold and House Hayford
>>
Well unfortunately I won't be able to get much running done today but I should be able to tomorrow.

With that in mind, I'll give you guys another vote to keep some interest. What role does Tygon want to take going across this bridge? The Drox 2nd Infantry are going to be fighting a unit of infantry as the Reynold 2nd come down from the tower and Tygon begins to cross himself. The question is though, does he want to make a name for himself? Does he want to be the man to climb the ladders to Steadhold proper? Or does he want to be the first man to enter her through the gates. Or maybe he wants to avoid the front lines altogether. I should have a healthy length update tomorrow afternoon with all of these votes at least.

--- What part does Tygon play in breaching the curtain wall? ---

>Scaling the ladders and raising the second gate (Goal: Fame)
>Being the first man through the gate once it has been opened (Vice: Pride)
>Remaining back to enter with the ranged contingent (Motivation: Family)
>>
>>4457755
>>Scaling the ladders and raising the second gate (Goal: Fame)
>>
>>4457755
>Scaling the ladders and raising the second gate (Goal: Fame)
>>
>>4457755
Very cool tie in with his personality traits.

>Remaining back to enter with the ranged contingent (Motivation: Family)
I see him as a competent commander but already having no illusions about becoming a warrior.
>>
>>4457755
>Being the first man through the gate once it has been opened (Vice: Pride)
The moderate choice, risky but not too much.
>>
>>4457755
>Being the first man through the gate once it has been opened (Vice: Pride)

I’d temper this by not having him be the literal first person through, Tygon is smart enough to not be a “lead from the front” commander, but can still be a “lead from the frontline”.

We already sent a man up the ladders so no point going ourselves. We should get some credibility as a bit of a warrior and go through the gates rather than a reputation for always hanging back and “commanding” while others do the fighting. But Tygon is no Merv and he knows it.
>>
>>4457755
>>Being the first man through the gate once it has been opened (Vice: Pride)
>>
>>4457755
>>Scaling the ladders and raising the second gate (Goal: Fame)
>>
File: gob.09.19.2020.jpg (1.85 MB, 2460x2125)
1.85 MB
1.85 MB JPG
.
>>>/b/836318398
>>
>>4458428
Yikes.
>>
>>4457755
>Being the first man through the gate once it has been opened (Vice: Pride)
>>
Alright cool Let's do some questing. I'll need 4d6 for fighting from the Drox 2nd please
>>
Rolled 3, 4, 2, 2 = 11 (4d6)

>>4459163
>>
Rolled 4, 1, 1, 2 = 8 (4d6)

>>4459163
>>
Rolled 2, 3, 3, 6 = 14 (4d6)

>>4459163
>>4459163
>>
--- Drox 2nd Infantry Attack ---
Rolled 14 vs Combat Defense: 9
Two Degrees of Success
5 Damage x 2 = 10 Damage
10 Damage – 3 Armour = 7 Damage
9 Health – 7 Damage = 2 Health
Result: Herston Infantry Damaged

--- Herston 3rd Infantry Attack ---
Rolled 14 vs Combat Defense: 8
Two Degrees of Success
4 Damage x 2 = 8 Damage
8 Damage – 3 Armour = 5 Damage
9 Health – 5 Damage = 4 Health
Result: Drox Infantry Damaged

With the gate opened the Drox infantry did their duty and abandoned the ram as they charged towards the infantry that awaited them on the bridge. It was a close and deadly combat as both sides knew that they were fighting for their lives and that retreat was not an option. The gate set into the curtain wall was closed and barred behind the men of the Stormlands and behind the Drox Infantry was yourself as well as Ser Lorcan and your own men spilling out from the ruined tower.

You heard screams of dying men as well as the loud and deep splashes when some unfortunate man had been pushed over the stone wall and fallen into the icy waters of the Gods Eye River. Trumpets sounded, steel rang out and behind you the Serrett Cavalry were preparing to charge once the bridge was clear. The crossbows and archers were continuing their exchange with their adversaries on the wall but it was amounting to little as they hid being their merlons and battlements.

“Ser Lorcan!” You called out behind you as the Reynold Infantry shored up their ranks behind you.

“The gates are too strong Ser Lorcan. We’ll use the ladders once we’ve gotten through this infantry.”

He looked up at the tall gatehouse and grimaced.

“The tower was a hard fought thing even against archers, and that one was ruined. I doubt they have oil but they can rain a lot of stones and other things down on us. It’s along climb Tygon…”

You nodded and ran your tongue along your fake golden teeth. Tyrus or Mervyn would have volunteered to help lead such an endeavor. Such a task was something that the singers would write songs of but you knew that wasn’t your role. You would be the man to lead your men through the gates…

“The ram will take to long Ser…”

“Understood milord. We’ll get that gate open.”

--- Can I get another 4d6 for fighting please? ---
>>
Rolled 6, 1, 1, 4 = 12 (4d6)

>>4459311
>>
Rolled 1, 3, 5, 3 = 12 (4d6)

>>4459311
This looks grim tbfh.
>>
Rolled 6, 4, 2, 4 = 16 (4d6)

>>4459311
>>
I'll take another 4d6 to see if the Drox boys can finish off the Herston infantry.
>>
Rolled 3, 2, 1, 1 = 7 (4d6)

>>4459355
>>
Rolled 2, 3, 4, 3 = 12 (4d6)

>>4459355
>>
Rolled 5, 5, 6, 4 = 20 (4d6)

>>4459355
>>
>>4459363
saved
>>
test
>>
--- Drox 2nd Infantry Attack ---
Rolled 16 vs Combat Defense: 9
Two Degrees of Success
5 Damage x 2 = 10 Damage
10 Damage – 3 Armour = 7 Damage
2 Health – 7 Damage = -5 Health
Result: Herston Infantry Disorganized

--- Herston 3rd Infantry Attack ---
Rolled vs Combat Defense: 8
One Degree of Success
4 Damage x 1 = 4 Damage
4 Damage – 3 Armour = 1 Damage
4 Health – 1 Damage = 3 Health
Result: Drox Infantry Damaged

--- Herston 3rd Infantry Rally Order ---
Rolled 11 vs DC: 9
Result: Herston 3rd Infantry Rally

The ebb of battle was difficult to see from behind the lines but you could see your Westermen beginning to inch forward as their swords ran red with blood. You idly toyed with the hilt of yours that had yet to be drawn but you knew that soon you would have to draw it forth from it’s scabbard.

“ONWARDS MEN! EMBER PEAK! RUIN!”

The men around you took up your cries. Ser Lorcan and your own Reynold men mimicked your own cheers while those of House Drox cried out Drox as their rallying cries. The cheers had the desired effect and the Drox 2nd pushed forwards more aggressively but they were stopped as the Herston men rallied around their captain.

--- Drox 2nd Infantry Attack ---
Rolled 20 vs Combat Defense: 9
Three Degrees of Success
5 Damage x 3 = 15 Damage
15 Damage – 3 Armour = 12 Damage
9 Health – 12 Damage = -3 Health
Result: Herston Infantry Disorganized

--- Herston 3rd Infantry Attack ---
Rolled 8 vs Combat Defense: 8
One Degree of Success
4 Damage x 1 = 4 Damage
4 Damage – 3 Armour = 1 Damage
3 Health – 1 Damage = 2 Health
Result: Drox Infantry Damaged

--- Herston 3rd Infantry Rally Order ---
Rolled: 6 vs DC: 12
Result: Herston 3rd Infantry stay Disorganized

The Herston infantry had been pushed back nearly to the very gate itself. They numbered perhaps only twenty men but their captain had clearly recognized that surrender wasn’t an option and they would be fighting to the death. He yelled out orders and they braced themselves but you doubted that they would last another few minutes of fighting.

Your thoughts were interrupted by an arrow ricocheting off of your pauldron and you brought your shield up to defend yourself. Your men followed suit and the volley was largely ineffectual but it made Ser Lorcan’s concerns all the more evident…

I'll take one last 4d6 for fighting please
>>
Rolled 3, 3, 2, 1 = 9 (4d6)

>>4459409
>>
Rolled 2, 4, 6, 2 = 14 (4d6)

>>4459409
>>
Rolled 4, 3, 3, 4 = 14 (4d6)

>>4459409
>>
--- Drox 2nd Infantry Attack ---
Rolled 14 vs Combat Defense: 9
Two Degrees of Success
5 Damage x 2 = 10 Damage
10 Damage – 3 Armour = 7 Damage
0 Health – 7 Damage = -7 Health
Result: Herston Infantry Routed

--- Herston 3rd Infantry Attack ---
Rolled 3 vs Combat Defense: 8
Attack Failed
Result: Drox 2nd Infantry Undamaged

It was as you thought it would be. The men were cut down to the last man even as a few of them threw down their weapons and begged for the gates to be raised. Some jumped into the river to try and swim from their death but in their armour they were soon sucked under the black water to drown.

The bridge was now a chaotic mess as ladders were brought forth and men began to reposition themselves into their ranks. You looked up to see men preparing to drop rocks and all other manner of things to try and repel you but you believed that Ser Lorcan would prevail. He had to prevail. The ladders were going up and he was the first man to begin the ascent…

With none of their own men on the bridge however, arrows began to rain down on your men as well and you gave the orders for the shields to be raised as you waited for the second gate to be raised…

--- I need 12d6 for Tygons orders. Scale Walls DC: 6, Tortoise Shell DC: 12, Tortoise Shell: DC: 15 ---
>>
Rolled 4, 2, 2, 6, 6, 6, 1, 4, 6, 3, 3, 2 = 45 (12d6)

>>4459433
>>
Rolled 5, 3, 3, 5, 2, 4, 6, 5, 6, 4, 6, 2 = 51 (12d6)

>>4459433

Loco lorcan go
>>
Rolled 2, 2, 2, 6, 6, 6, 3, 4, 6, 5, 1, 4 = 47 (12d6)

>>4459433
>>
I'll also take 4d6 for athletics for the ladder climbing. DC: 18

Note I'm changing this to a flat test to keep the tedious rolling down. Next round it will be 9. The third round will be automatic. But each round is a round of arrows coming down on them
>>
Rolled 6, 4, 5, 1 = 16 (4d6)

>>4459493

Prayers up shields up
>>
Rolled 6, 1, 3, 2 = 12 (4d6)

>>4459493
>>
Rolled 2, 2, 4, 3 = 11 (4d6)

>>4459493
>>
Well didn't get it on the first round. I'm running out fast to pick up a bite to eat but I'll be back to start writing asap
>>
--- Tygon Reynold Warfare (Command) Order 1/4 – Scale Walls ---
Rolled 16 vs DC: 6
Result: Three Degrees of Success

--- Tygon Reynold Warfare (Command) Order 2/4 – Tortoise Shell Formation ---
Rolled 17 vs DC: 12
Result: Two Degrees of Success

--- Tygon Reynold Warfare (Command) Order 3/4 – Tortoise Shell Formation ---
Rolled 18 vs DC: 15
Result: One Degree of Success

The orders were relayed and carried out to the letter. You yourself joined in raising your shield up giving the archers on the wall no easy targets for them to pick on. You felt two distinct thuds in your shield as arrows fell down upon you.

--- Reynold 2nd Infantry Athletics (Climb) Test ---
Rolled 16 vs DC: 9
Result: Failed

--- Trained Brownhill Archers Attack ---
Rolled 11 vs Combat Defense: 8
One Degree of Success
5 Damage – 3 Armour = 2 Damage
9 Health – 2 Damage = 7 Health
Result: Reynold 2nd Infantry Damaged

Ser Lorcan was the first man to begin the climb as you had known he would be. He had his shield raised above his head as men began to follow him and use the other ladders they had brought. Other men though were not as capable as him and found themselves riddled with arrows as the defenders attempted to keep your men from scaling the walls. You watched as men fell to their deaths and their bodies hit the black stone of the bridge with sickening crunches that brought the taste of bile up in the back of your throat. You spat against the inside of your visor and looked up once more to see Ser Lorcan. He was nearly halfway up the ladder and showed no sign of tiring…

--- 4d6 for athletics please. DC: 9 ---
>>
Rolled 4, 5, 3, 2 = 14 (4d6)

>>4459694
>>
Rolled 5, 1, 6, 1 = 13 (4d6)

>>4459694
>>
Rolled 1, 2, 2, 5 = 10 (4d6)

>>4459694
>>
And now 5d6 for fighting please
>>
Rolled 6, 5, 5, 5, 3 = 24 (5d6)

>>4459704
>>
Rolled 2, 5, 5, 2, 5 = 19 (5d6)

>>4459704
>>
Rolled 6, 1, 6, 6, 3 = 22 (5d6)

>>4459704
>>
Rolled 4, 4, 5, 5, 3 = 21 (5d6)

>>4459704
>>
Rolled 1, 5, 6, 2, 5 = 19 (5d6)

>>4459704
>>
--- Reynold 2nd Infantry Athletics (Climb) Test ---
Rolled 14 vs DC: 9
Result: Reynold 2nd Infantry successfully scale the walls

--- Reynold 2nd Infantry Fighting Test ---
Rolled 22 vs Combat Defense 16
Two Degrees of Success
6 Damage x 2 = 12 Damage
12 Damage – 2 Armour = 10 Damage
6 Health – 10 Damage = -4 Damage
Result: Trained Brownhill Archers Disorganized

--- Trained Brownhill Archers Fighting Test ---
Rolled 10 vs Combat Defense: 8
One Degree of Success
2 Damage x 1 = 2 Damage
2 Damage - 3 Armour = -1 Damage
7 Health - -1 Damage = 7 Health
Result: Reynold 2nd Infantry Damaged

Your men climbed upwards with more vigor despite some of their comrades misfortunes. Your eyes followed them upwards until they disappeared over the top of the curtain wall. Shouts and screams fell over the wall and the arrows seemed to lessen although they still came on necessitating the formation of the shield wall.

--- Herston 2nd Archers Attack ---
Rolled 16 vs DC: 13
One Degree of Success
5 Damage x 1 = 5 Damage
5 Damage – 3 Armour = 2 damage
9 Health – 2 Damage = 7 Health
Result: Drox 1st Infantry Damaged

The strain of holding your shield was beginning to take it’s toll on your arm as the burn of exertion began to creep into your arm. The man beside you fell as an arrow found it’s way through the wall of wood and iron and into the mans neck. Blood spurted forth from the wound and onto your gilded plate like a fine mist of scarlet rubies. You thanked the gods for your armour as you waited once more for the gate to open.
>>
5d6 for Ser Lorcan and the 2nd's Fighting please
>>
Rolled 6, 6, 1, 1, 4 = 18 (5d6)

>>4459910
>>
Rolled 5, 1, 3, 1, 1 = 11 (5d6)

>>4459910
>>
Rolled 6, 1, 5, 1, 5 = 18 (5d6)

>>4459907
>>
--- Reynold 2nd Infantry Fighting Test ---
Rolled 18 vs Combat Defense 16
One Degree of Success
6 Damage x 1 = 6 Damage
6 Damage – 2 Armour = 4 Damage
0 Health – 4 Damage = -4 Health
Result: Trained Brownhill Archers Routed

The gate began to creep open slowly as the winch from inside the gatehouse. A smile was on your lips but it soon departed when you walked through the gates and into the small town contained within Steadholds curtain wall. Many of the buildings had been sacked and pillaged as the Stormlanders had sought out provisions for themselves during the siege.

Your infantry had moved through the gates and were followed by the cavalry close on your heels. Lord Gordon Serrett was at their head leading the Rivalless urging them onwards towards a hole that you could see in the eastern wall. All of your units were following them towards the eastern gate along the Gods Eye River Road.

You approached a large sept and could see the main stained glass mural had been smashed to pieces and you felt a pang of rage flare in your heart. The glass that littered the steps was multi coloured and it infuriated you to see something that had once been so beautiful so casually desecrated. You looked up and made the sign of the seven as you heard unfamiliar horns sound out through the air.

Stormlanders were moving to oppose you but atop the high hill Steadhold was built on you could see men sallying out from her gates. You could achieve victory here but time was beginning to tell. If the Hayford host and the Loyal Reins had actually committed to battle there was a very finite amount of time that you might be able to assist them.

Your cavalry cut through a unit of infantry like a knife through cheese as they rode down the muddy streets but they still left more than enough men for your infantry to have to brawl through. A unit of infantry charged at you and you ripped your sword from it’s scabbard by way of response.

“READY YOURSELVES MEN! HOLD YOUR GROUND!”

Your fist clenched your shield and your teeth were being ground as your jaw flexed as you awaited the surge of two lines of infantry clashing together as you lashed out with your longsword…


4d6 for fighting for Tygon and 4d6 for the Drox 2nd Infantry please. I'll be continuing this tomorrow
>>
Rolled 1, 4, 6, 1 = 12 (4d6)

>>4460017
>>
Rolled 2, 5, 3, 1 = 11 (4d6)

>>4460017
>>
Rolled 5, 1, 5, 6 = 17 (4d6)

>>4460017
>>
>>4460044
Phew
>>
Rolled 6, 4, 3, 5 = 18 (4d6)

>>4460017
>>
Rolled 3, 2, 6, 4 = 15 (4d6)

>>4460017
>>
Rolled 2, 4, 6, 1 = 13 (4d6)

>>4460017
>>
--- Tygon Reynold Fighting (Longblades) Test ---
Rolled 12 vs Combat Defense: 8
One Degree of Success
4 Damage x 1 = 4 Damage
4 Damage – 3 Armour = 1 Damage
9 Health – 1 Damage = 8 Damage
Result: Errol Trained Infantryman I Damaged

--- Errol Trained Infantryman I Fighting Test ---
Rolled 16 vs Combat Defense: 8
Two Degrees of Success
4 Damage x 2 = 8 Damage
8 Damage – 11 Armour = -3 Damage
9 Health - -3 Damage = 9 Health
Result: Tygon Reynold Unharmed

The blade of your longsword was heading straight for the mans neck but he raised his shield in tie and instead it buried itself into the wood of his shield. You tried to tear it free but in doing so exposed yourself to the mans axe. You felt the blow connect into your ribs although your breastplate did it’s job of keeping you safe from harm it was a grim reminder of how dangerous the battlefield could be. Your sword finally came free and you whirled it around in a display of bravado and suddenly aimed low. The man wore greaves but your sword came up red after cutting through the boiled leather and the soft skin beneath.

--- Tygon Reynold Fighting (Longblades) Test ---
Rolled 11 vs Combat Defense: 8
One Degree of Success
4 Damage x 1 = 4 Damage
4 Damage – 3 Armour = 1 Damage
8 Health – 1 Damage = 7 Damage
Result: Errol Trained Infantryman I Damaged

--- Errol Trained Infantryman I Fighting Test ---
Rolled 19 vs Combat Defense: 8
Three Degrees of Success
4 Damage x 3 = 12 Damage
12 Damage – 11 Armour = 1 Damage
9 Health - 1 Damage = 8 Health
Result: Tygon Reynold Damaged

The sight of his own blood brought a roar of anger to the mans lips as he rushed forward and gave you several quick hacking blows with his axe. Your tongue ran over your gold front teeth as you remembered the importance of shield work. It had been your own cousin who had knocked out your real teeth. You had laughed and japed about it to protect your pride but that lesson had kept you awake as you replayed the scene over and over in your dreams. You pressed forward and the point of your longsword drove into the mans chest. You lacked the strength that Ser Mervyn might though and though the point was surely red it was hardly a fatal blow. In return you caught an axe on the joint of your shoulder and could feel the familiar sharp burst of pain coming from your sword arm.

--- Tygon Reynold Fighting (Longblades) Test ---
Rolled 17 vs Combat Defense: 8
Two Degrees of Success
4 Damage x 2 = 8 Damage
8 Damage – 3 Armour = 5 Damage
7 Health – 5 Damage = 2 Health
Result: Errol Trained Infantryman I Damaged

--- Errol Trained Infantryman I Fighting Test ---
Rolled 18 vs Combat Defense: 8
Three Degrees of Success
4 Damage x 3 = 12 Damage
12 Damage – 11 Armour = 1 Damage
8 Health - 1 Damage = 7 Health
Result: Tygon Reynold Damaged
>>
The soldier pressed his advantage and quickly sent a savage blow towards your head. It was on the wrong side to use your shield and so you tried to duck from the blow but it still caught you and sent your world spinning. The sound was a piercing ring of steel on steel and it took you a moment to regain your focus and balance but luckily your armour protected you from the further blows he struck.

Your mother had never allowed you to squire in your youth as she always insisted it was too dangerous. It was only once Ser Mervyn Reynold had married Alyssa that you had begun to take any interest in the sword. You had scowled at the lowborn hedge knight with disdain when you’d first seen him in his rusted plate and mounted upon his dirty rounsey. Yet he fought with a precision and even a certain grace that was rare even amongst those who were of noble birth. No movement was ever without purpose, no energy was wasted. You had trained with him on occasion in the yard and had learned much from him although he still insisted you had a lot to learn. You had learned to wait from him though. Wait until your enemy makes a mistake and when he does…crush him.

You watched the man with the haystack pinned at his breast. House Errol. Long seconds passed and the man came at you with all his fury. His axe went high and his shield went…low. You brought your sword from low to high and struck with all your might into the mans arm pit. The leather stopped some of the blow but it wasn’t enough. The man was knocked from his feet into the wet and cold ground giving you enough time to survey the situation.

--- Trained Errol Infantry Charge ---
Rolled 11 vs Combat Defense: 8
One Degree of Success
4 Damage + 2 (Charge) = 6 Damage
6 Damage – 3 Armour = 3 damage
7 Health – 3 Damage = 4 Health
Result: Drox 1st Infantry Damaged

--- Drox 2nd Infantry Attack ---
Rolled 18 vs Combat Defense: 8
Three Degrees of Success
5 Damage x 3 = 15 Damage
15 Damage – 3 Armour = 12 Damage
9 Health – 12 Damage = -3 Health
Result: Trained Errol Infantry Disorganized

--- Trained Errol Infantry Will Test ---
Rolled 10 vs DC: 9
Result: Trained Errol Infantry Rally
Result: Trained Errol Infantry no longer Disorganized

The Errol charge had been a fierce one as they had come charging in a wedge and drove deep into the Drox infantry. Your men had held firm though and now the Errol Infantry were being surrounded on two sides. The ripple of doubt was obvious and you saw no captain to rally them. You did however here a man shouting and your eyes found what must have been a common born sergeant rallying the men.

Elsewhere the Serrett cavalry were through and out into the land outside the castle wall. The crossbows and archers were following you as well. Ser Lorcan was leading the Reynold infantry to your left and the Drox 2nd were on your right fighting through the sacked town. The Malroy defenders were fighting men themselves as they hacked down the hill to meet you.
>>
“CUT THEM DOWN MEN CUT THEM DOWN!”

Death wasn’t something you enjoyed. War had never held any true sway of your heart. You would prefer to allow a man to surrender and make him an ally than kill him and make a foe of his father, brother or son. There was no place for that here however. This was war and the Stranger walked beside you to take the souls of the dead with him, be it to the Seven Heavens or the Seven Hells...

Can I get 4d6 for Tygons fighting and 4d6 for the Drox 2nd please
>>
Rolled 4, 4, 2, 3 = 13 (4d6)

>>4460346
>>
Rolled 2, 3, 1, 6 = 12 (4d6)

>>4460346
>>
Rolled 1, 3, 4, 1 = 9 (4d6)

>>4460346
>>
Rolled 4, 5, 5, 2 = 16 (4d6)

>>4460346
>>
Rolled 5, 6, 5, 6 = 22 (4d6)

>>4460346
>>
Rolled 5, 6, 3, 6 = 20 (4d6)

>>4460346
Lol Tygon needs to work on his fighting.
>>
>>4460344
>>4460345
>>4460346
it's kinda weird for to not kill an enemy soldier on every roll of the dice in one of these quests.
>>
>>4460414
Lol might be something for him to work on in the future. Even just a bonus die or two will probably help him in that regard.

>>4460442
Tygon really isn't much of a fighter. I'll admit it's definitely different to have to write.
>>
--- Tygon Reynold Fighting (Longblades) Test ---
Rolled 12 vs Combat Defense: 8
One Degree of Success
4 Damage x 1 = 4 Damage
4 Damage – 3 Armour = 1 Damage
2 Health – 1 Damage = 1 Health
Result: Errol Trained Infantryman I Damaged

--- Errol Trained Infantryman I Fighting Test ---
Rolled 11 vs Combat Defense: 8
One Degree of Success
4 Damage x 1 = 4 Damage
4 Damage – 11 Armour = -7 Damage
7 Health - -7 Damage = 7 Health
Result: Tygon Reynold Damaged

The man came back at you and you blocked two quick blows with your shield and the third you parried with the blade of your long sword. With a quick riposte you brought down the pommel of your sword down on his head. The leather coif he wore took away some of the blow but it was still enough to send the man to his knees. He looked up at you with anger and hate in his eyes as you saw a small trickle of blood leak down from underneath his coif and onto his forehead.

--- Tygon Reynold Fighting (Longblades) Test ---
Rolled 12 vs Combat Defense: 8
One Degree of Success
4 Damage x 1 = 4 Damage
4 Damage – 3 Armour = 1 Damage
1 Health – 1 Damage = 0 Health
Result: Errol Trained Infantryman I Slain

--- Errol Trained Infantryman I Fighting Test ---
Rolled 16 vs Combat Defense: 8
Two Degrees of Success
4 Damage x 2 = 8 Damage
8 Damage – 11 Armour = -3 Damage
7 Health - -3 Damage = 7 Health
Result: Tygon Reynold Damaged

The man nearly jumped back up to his feet and swung his axe for your neck. Your shield came up in time and the thud shuddered through your arm and up your shoulder. You ground your teeth and your sword whirled about one final time before catching the man cleanly in the face. Half his nose was hanging off his face in a grotesque fashion as he fell to the ground and when he fell to the ground it quivered and threatened to break free. The man died moaning quietly into his hands as you stared at him with wide eyes.
>>
--- Trained Errol Infantry Attack ---
Rolled 16 vs Combat Defense: 8
Two Degree of Success
4 Damage x 2 = 8 Damage
8 Damage – 3 Armour = 5 damage
4 Health – 5 Damage = -1 Health
Result: Drox 1st Infantry Disorganized

--- Drox 1st Infantry Attack ---
Rolled 22 vs Combat Defense: 8
Three Degrees of Success
5 Damage x 3 = 15 Damage
15 Damage – 3 Armour = 12 Damage
9 Health – 12 Damage = -3 Health
Result: Trained Errol Infantry Disorganized
The fighting was growing more and more savage as the engagement went on. The Errol Infantry had begun to fight back into a squire formation and the line between the two unit had grown more and more horizontal. You watched as men died and cried out for their wives, mothers and children, their oaths to their lords and loyalties to castles forgotten as their blood turn the snow and mud a disgusting ruddy brown. Your own men were threatening to break as well and they needed you now more than ever.

--- Can I get 4d6 for Warfare (Command please for the rally test ---
>>
Rolled 2, 5, 1, 5 = 13 (4d6)

>>4460546
>>
Rolled 4, 5, 5, 3 = 17 (4d6)

>>4460546
>>
Rolled 1, 6, 6, 6 = 19 (4d6)

>>4460546
>>
Good rally. Can I get 3d6 for fighting for the Drox Infantry and 4d6 for Tygon please
>>
Rolled 2, 1, 2 = 5 (3d6)

>>4460584
>>
Rolled 4, 1, 2 = 7 (3d6)

>>4460584
>>
Rolled 6, 4, 3 = 13 (3d6)

>>4460584
>>
Rolled 2, 3, 6, 6 = 17 (4d6)

>>4460584
>>
Rolled 1, 5, 5, 1 = 12 (4d6)

>>4460584
>>
Rolled 4, 1, 1, 5 = 11 (4d6)

>>4460584
>>
Rolled 3, 1, 1, 6 = 11 (4d6)

>>4460584
>>
--- Tygon Reynold Warfare (Command) Rally Order ---
Rolled 19 vs DC: 12
Result: Drox 1st Infantry Rally
Result: Drox 1st Infantry no longer Disorganized

--- Trained Errol Infantry Attack ---
Rolled 10 vs Combat Defense: 8
One Degree of Success
4 Damage x 1 = 4 Damage
4 Damage – 3 Armour = 1 damage
9 Health – 1 Damage = 8 Health
Result: Drox 1st Infantry Damaged

--- Drox 1st Infantry Attack ---
Rolled 17 vs Combat Defense: 8
Two Degrees of Success
5 Damage x 2 = 10 Damage
10 Damage – 3 Armour = 7 Damage
0 Health – 7 Damage = -7 Health
Result: Trained Errol Infantry Routed

You rallied your men with your words, urging them onwards back into the very teeth of the enemy. You hacked and stabbed with your own sword so as to lead by example and follow you they did. With the sudden surge of energy the tide began to shift as the Errol Infantry began to flee from you. They fled to nowhere in particular but still they fled…

--- Can I get 4d6 for awareness please. DC: 12, 18 ---
>>
Rolled 6, 3, 5, 6 = 20 (4d6)

>>4460900
>>
Rolled 6, 1, 4, 4 = 15 (4d6)

>>4460900

Going for more degrees I guess.
>>
Rolled 3, 2, 4, 6 = 15 (4d6)

>>4460900
>>
You brought your men to a halt as you surveyed the interior of Steadhold. You’d ridden through here on your way to the Tourney at Harrenhal before so it was vaguely familiar to you. You remembered the busy streets and how you had watched the smallfolk go about their business selling all manner of wares. What concerned you now however was the positioning of the units that remained behind the curtain wall, friend and foe alike.

--- Tygon Reynold’s Awareness Test ---
Rolled 12 vs DC: 12, 18
Result: Two Degrees of Success, One Degree of Success

You could see two units of archers upon the eastern wall that were waiting for their enemies to draw nearer before loosing their volleys. Directly ahead of you along the wide road was another unit of dangerous looking men clad in shirts of good mail. Still off towards the castle were another two units of infantry. Lastly, there was a unit of men that were hurriedly attempting to change the angle of their catapult from Steadhold proper to yourself…

--- Stormlander Forces within the walls of Steadhold ---
Veteran Archers on the Curtain Wall
Trained Archers on the Curtain Wall
Elite Infantry on the Road
Veteran Infantry on the Hill
Trained Infantry on the Hill
Engineers by the siege weapons

--- Westerlander Forces within the Walls of Steadhold ---
T - Drox 1st Infantry
T - Drox 2nd Infantry
T - Serrett 1st Infantry
V - Drox 1st Crossbows
V - Drox 2nd Crossbows
T - Reynold Archers
T - Reynold 2nd Infantry

--- Orders ---
Tygon has 5 orders that he can issue.

Please select the 5 orders you wish to issue and specify which units you mean to apply them to. For example….

1. Reynold 2nd Infantry – Charge Engineers
2. Drox 1st Crossbows – Attack Elite Infantry
3. Drox 2nd Crossbows – Attack Elite Infantry
4. Reynold Archers – Attack Elite Infantry
5. Drox 2nd Infantry Charge Elite Infantry
>>
>>4460992
Drox 1st Crossbows atack Veteran Infantry on the Hill


T - Reynold Archers attack Veteran Archers on the Curtain Wall

V - Drox 2nd Crossbows attack Trained Archers on the Curtain Wall

T - Reynold 2nd Infantry attack Engineers by the siege weapons

T - Drox 1st Infantry attack Elite Infantry on the Road
>>
>>4460992
Which of our units are taking penalty dice?
>>
>>4461020
The Drox 1st Infantry are taking -2D, but gain 1D in fighting from a Commanders presence.

The Drox 2nd Infantry are taking -1D.

The Drox 2nd Crossbowmen are taking -1D as well.

Finallly, the Reynold Archers are taking -1D.

I believe thats all of them. The Reynold 2nd are damaged but not disorganized.

The Stormlander forces aren't all at peak ability either though. Except for the Elite unit. They're spry and itching for a fight
>>
>>4460992
>>4461041
Alright then, those Elites will eat up our lines, we need to deal with them. Serett 1st Infantry is the most undamaged unit we have, they should attack the Elites. Engineers are also a threat and must be dealt with, as well as the two infantry units.

Drox 1st Crossbowmen attack Elite Infantry on the Road
Serett 1st Infantry attack Elite Infantry on the Road
Reynold 2nd Infantry attack Veteran Infantry on the Hill
Drox 1st Infantry attack Trained Infantry on the Hill
Drox 2nd Infantry attack Engineers by the siege weapons

What happens to the units to whom we've not given an order? I hope the Steadhold defenders sallying out reach us in time.
>>
>>4460992

Crossbows concentrate on Elite Inf, preparing to switch to engineers once they've engaged.

Archers on engineers now.

Serret inf prepare to meet a charge by Elites with shieldwall.

Archers on engineers.

Reynold and Drox inf hold to react.
>>
Think Anon has been paralyzed by choices Joe. This is probably the most feedback you are gonna get on this vote
>>
>>4461164
I think you're probably correct in that. I'll figure combine some things and try to please everyone here. Main theme being blasting the Elite Infantry all to hell.
>>
I'll take 20d6 for Warfare (Command) please.

1. Crossbowmen attack Elite
2. Crossbowmen attack Elite
3. Serrett Infantry Shield wall
4. Archers attack Engineers
5. Drox 1st Infantry attack Engineers
>>
Rolled 6, 6, 4, 1, 2, 2, 1, 4, 5, 4, 1, 1, 6, 4, 2, 3, 5, 4, 3, 1 = 65 (20d6)

>>4461201
>>
Rolled 2, 5, 6, 5, 5, 2, 5, 2, 2, 4, 3, 3, 2, 2, 3, 4, 4, 5, 1, 6 = 71 (20d6)

>>4461201

Dope battle joe. Nice work, could go either way.

IC there's no way to see how the Serret cavalry/Merv's group are making out right?
>>
Rolled 1, 6, 4, 4, 3, 6, 1, 5, 3, 6, 3, 5, 6, 5, 4, 1, 5, 2, 1, 3 = 74 (20d6)

>>4461201
>>
>>4461214
It's interesting seeing a battle from this perspective as compared to Merv's
>>
>>4461214
That's correct. Not until Tygon reaches the walls himself.

Alright just forgive me because I've got to figure all this out but I'm going to try and get at least one more update up today
>>
>>4461110

I just realized I suggested the same order twice...

My subconscious hates engineers, probably due to their recent role in ***another*** quest.
>>
--- Tygon Reynold’s Command #1 ---
Drox 1st Crossbowmen – Attack Elite Herston Infantry
Rolled 17 vs DC: 6
Three Degrees of Success
Result: Order Successful

--- Drox 1st Crossbowmen Attack ---
Rolled 18 vs Combat Defense: 11
Two Degrees of Success
5 Damage x 2 = 10 Damage
10 Damage – 5 (4) Armour = 6 Damage
12 Health – 6 Damage = 6 Health
Result: Herston Elite Infantry Damaged

--- Tygon Reynold’s Command #2 ---
Drox 2nd Crossbowmen – Attack Elite Herston Infantry
Rolled 15 vs DC: 12
One Degree of Success
Result: Order Successful

--- Drox 2nd Infantry Attack ---
Rolled 17 vs Combat Defense: 11
Two Degrees of Success
5 Damage x 2 = 10 Damage
10 Damage – 5 (4) Armour = 6 Damage
12 Health – 6 Damage = 6 Health
Result: Herston Elite Infantry Disorganized

--- Tygon Reynold’s Command #3 ---
Serrett 1st Infantry – Adopt Shieldwall Formation
Rolled 17 vs DC: 12
Two Degrees of Success
Result: Order Successful

--- Tygon Reynold’s Command #4 ---
Reynold Archers – Attack Engineers
Rolled 16 vs DC: 12
One Degree of Success
Result: Order Successful

--- Reynold Archers Attack ---
Rolled 11 vs Combat Defense: 6
Two Degrees of Success
6 Damage x 2 = 12 Damage
12 Damage – 2 Armour = 10 Damage
6 Health – 10 Damage = -4 Health
Result: Herston Engineers Disorganized

--- Tygon Reynold’s Command #5 ---
Drox 1st Infantry – Attack Engineers
Rolled 16 vs DC: 15
One Degree of Success
Result: Unit moves to Attack Engineers

Your orders were carried out to the letter. The Drox crossbowmen focused their efforts on the well equipped and disciplined infantry that were heading towards you. The bolts fired from the crossbows were fired in an orderly and disciplined manner, with the first rank kneeling then the second and so on until the first had reloaded and was prepared to fire. Their bolts punched through the mail shirts that the infantry wore and they broke ranks in order to avoid further volleys but you could see a lordly man clad in plate begin to issue orders and they reformed their ranks.

The Reynold Archers turned their attention towards the men who were wheeling about their catapults and once the arrows fell amongst them they scattered to hide under the wooden frames of their weapons. Their captain, a man known as Blackfeather Fred, was bellowing out orders nock another round of arrows while yourself and the Drox 1st Infantry moved to engage them and put the engineers to the sword.

Lastly, Ser Lorcan and the Serrett Infantry had formed a stout shield wall to prepare for the charge of the Herston Elites…

--- Can I get 3d6 for the Drox Infantry and 4d6 for Tygon please---
>>
Rolled 2, 4, 2 = 8 (3d6)

>>4461346
>>
Rolled 2, 5, 6 = 13 (3d6)

>>4461346
>>
Rolled 6, 6, 1 = 13 (3d6)

>>4461346
Nice run, Joe. Maybe a little confusing, but such is the way of battles. See you tomorrow. Thanks for running!
>>
>>4461353
I agree with the confusing part. It's difficult to truly convey the sense of the battle from the main commanders point of view. Especially with the amount of rolling that normally I just do behind the scenes and allow for Mervyn to make a difference here and there. I appreciate the patience though you guys
>>
Rolled 5, 4, 4, 1 = 14 (4d6)

>>4461346
>>
Rolled 1, 1, 1, 6 = 9 (4d6)

>>4461346
>>
Rolled 3, 3, 1, 5 = 12 (4d6)

>>4461346
>>
>>4461346
>Blackfeather Fred
The name sounds familiar. Does he serve Malroys now?
>>
Pretty average rolls for Tygon there but there you go.

>>4461378
Nope he's just a character that Mervyn had to deal with. He's more loyal to Merv than he was to either Elleanor or Titus.
>>
>>4461378
Probably thinking of Blackflower
>>
--- Herston Engineers Attack ---
Rolled 14 vs Combat Defense: 8
Two Degrees of Success
5 Damage x 2 = 10 Damage
10 damage – 2 Armour = 8 Damage
6 Health – 8 damage = -2 Health
Results: Drox 1st Crossbows Disorganized

--- Drox 2nd Infantry Attack ---
Rolled 13 vs Combat Defense: 6
Two Degrees of Success
4 Damage x 2 = 8 Damage
8 Damage – 2 Armour = 6 Damage
9 Health – 6 Damage = 3 Health
Result: Herston Engineers Damaged

--- Tygon Reynolds Attack ---
Rolled 14 vs Combat Defense: 6
Two Degrees of Success
4 Damage x 2 = 8 Damage
8 Damage – 2 Armour = 6 Damage
9 Health – 6 Damage = 3 Health
Result: Herston Engineer I Damaged

--- Herston Engineer I’s Attack ---
Rolled 7 vs Combat Defense: 8
Attack Failed

--- Tygon Reynolds Attack ---
Rolled 8 vs Combat Defense: 6
One Degree of Success
4 Damage x 1 = 4 Damage
4 Damage – 2 Armour = 2 Damage
3 Health – 2 Damage = 1 Health
Result: Herston Engineer I Damaged

--- Herston Engineer I’s Attack ---
Rolled 10 vs Combat Defense: 8
One Degree of Success
2 Damage x 1 = 2 Damage
2 Damage – 11 Armour = -9 Damage
7 Health - -9 damage = 7 Health
Result: Tygon Reynold Unharmed

--- Tygon Reynolds Attack ---
Rolled 12 vs Combat Defense: 6
Two Degrees of Success
4 Damage x 2 = 8 Damage
8 Damage – 2 Armour = 6 Damage
1 Health – 6 Damage = -5 Health
Result: Herston Engineer I Slain

--- Herston Engineer I’s Attack ---
Rolled 5 vs Combat Defense: 8
Attack Failed

You were running towards the engineers and the siege weapons when you saw them loose their volley of stones that were the size of your head. You slowed in your jog to watch them arc in the sky before crashing down into the Drox Crossbowmen. The effect was immediate as they broke their ranks to try and stem the damage but you saw the carnage that had been unleashed by the stones. Lord Dresden was quick to rally his men to him however as he watched you move to remove the engineers as a threat.

It wasn’t some reckless charge but instead a controlled pace that brought you face to face with the engineers. The man you began the dance of swords with was an older man with a lined and weather worn face. He attacked you with clumsy strokes with a wooden cudgel and you parried them deftly with your sword before back cutting towards the mans ribs. He wore a leather jerkin that stopped most of your blow but he still hissed in pain. The two of you danced the dance of death that ultimately ended with your sword in the mans stomach. He gripped the blade in shock with both hands and fell backwards agonizingly slow cutting open both of his palms as he did so.

All around you the Drox Infantry were cutting down the engineers. Some tried to hide behind their weapons and other tried to run but it was proving futile. They weren’t line infantry and it was showing. Meanwhile, the Serrett Infantry was preparing to take the charge from the Herston Elites and the Crossbows were fumbling for another volley before they charged
>>
--- Orders ---
T - Drox 1st Infantry – Standing Orders: Attack
T - Drox 2nd Infantry - Hold
T - Serrett 1st Infantry – Standing Orders: Shield Wall
V - Drox 1st Crossbows - Standing Orders: Attack
V - Drox 2nd Crossbows – Standing Orders: Attack
T - Reynold Archers – Standing Orders Attack
T - Reynold 2nd Infantry – Hold

Can I get 6d6 for the Drox 1st Infantry and first crossbows, and 8d6 for the second crossbows and archers
>>
Rolled 4, 1, 5, 1, 4, 2 = 17 (6d6)

>>4461902
>>
Rolled 5, 6, 1, 1, 5, 6 = 24 (6d6)

>>4461902
>>
Rolled 5, 2, 1, 6, 2, 3 = 19 (6d6)

>>4461902
>>
Rolled 1, 4, 5, 2, 3, 5, 6, 5 = 31 (8d6)

>>4461902
>>
Rolled 1, 3, 1, 1, 1, 1, 1, 5 = 14 (8d6)

>>4461902
>>
Rolled 2, 5, 1, 3, 5, 3, 4, 6 = 29 (8d6)

>>4461902
>>
>>4461987
jesus
>>
>>4461987
Talk about bad luck
>>
>>4461987
well crap I'm glad this is best of three.
>>
>>4461987
i may have my math wrong but rolling six 1s on an 8d6 is like a .01% chance, no?
>>
--- Drox 1st Infantry Attack ---
Rolled 12 vs Combat Defense: 6
Two Degrees of Success
5 Damage x 2 = 10 Damage
10 Damage – 2 Armour = 8 Damage
1* Health – 8 Damage = -7 Health
Result: Herston Engineers Destroyed

--- Drox 1st Crossbowmen Attack ---
Rolled 12 vs Combat Defense: 11
One Degree of Success
5 Damage x 1 = 5 Damage
5 Damage – 5 Armour = 0 Damage/ (1) Piercing
12 Health – 1 Damage = 11 Health
Result: Herston Elite Infantry Damaged

--- Drox 2nd Crossbowmen Attack ---
Rolled 12 vs Combat Defense: 11
One Degree of Success
5 Damage x 1 = 5 Damage
5 Damage – 5 Armour = 0 Damage/ (1) Piercing
11 Health – 1 Damage = 10 Health
Result: Herston Elite Infantry Damaged

--- Reynold Archers ---
Rolled 19 vs Combat Defense: 11
Two Degrees of Success
6 Damage x 2 = 12 Damage
12 Damage – 5 Armour = 7 Damage/ (8) Piercing
10 Health – 8 Damage = 2 Health

--- Herston Elite Infantry Charge ---
Rolled 23 vs Serrett Combat Defense: 13
Three Degrees of Success
6 Damage x 3 = 18 Damage
18 Damage – 3 Armour = 15 Damage
9 Health – 15 Damage = -6 Health
Result: Serrett Infantry Disorganized

--- Trained Serrett Infantry Attack ---
Rolled 19 vs Combat Defense: 11
Two Degrees of Success
4 Damage x 2 = 8 Damage
8 damage – 5 Armour = 3 damage
2 Health – 3 Damage = -1 Health
Result: Herston Elite Infantry Disorganized

The battle was turning into a mass of organized chaos. Your sword ran wet with blood as yourself and the Drox 1st killed the Herston Engineers to a man. Small rubies of blood set on your breastplate next to the actual rubies set into the gilded steel.

The archers and crossbowmen all sent their volleys into the Herston Infantry and although men did fall they simply closed their ranks and pressed onwards. Their charge into the shield wall however turned into a mess of men as they fought. Both the Herston and Serrett infantry were fighting men to their lefts, rights and fronts as the fighting continued. Even after being peppered with arrows and quarrels the Herston Infantry proved to be fierce fighters however…

Can I get 12d6 for Command please. 1st 4 are for the Rally for the Serretts, second 4 for the Drox 1st to charge the Veteran Infantry on the hill and the last 4 for the Drox 2nd to charge the Herston Elites please
>>
Rolled 1, 6, 2, 1, 2, 6, 2, 3, 2, 2, 3, 5 = 35 (12d6)

>>4462851
>>
Rolled 2, 3, 6, 5, 5, 4, 3, 5, 6, 6, 1, 1 = 47 (12d6)

>>4462851
>>
Rolled 2, 4, 2, 4, 4, 6, 4, 1, 2, 5, 1, 5 = 40 (12d6)

>>4462851
>>
Rolled 1, 5, 3, 2, 6, 6, 4, 1, 2, 3, 4, 2 = 39 (12d6)

>>4462851
>>
Can I get one more 4d6 please? Using "Inspiring" to sacrifice an order and reroll the failed test for the Drox 2nd infantry
>>
Rolled 2, 6, 3, 4 = 15 (4d6)

>>4462887
>>
>>4462888
We just can't get there against the elites
>>
>>4462888
Nice. Writing
>>
--- Tygon Reynold’s Warfare (Command) Rally Order ---
Rolled 16 vs DC: 9
One Degree of Success
Results: Serrett Infantry Rally

--- Tygon Reynold’s Warfare (Command) Charge Order ---
Rolled 17 vs DC: 12
Two Degrees of Success
Results: Drox 1st Infantry Charge

--- Tygon Reynold’s Warfare (Command) Charge Order ---
Rolled 15 vs DC: 15
One Degree of Success
Results: Drox 2nd Infantry Charge

You yelled at the top of your lungs as you issued your orders. You yourself were too far away effectively charge the Herston Elites but your trumpeter ordered the other Drox infantry to do so. Instead, you began to move towards the infantry that the Malroy infantry were fighting on the hill. All the while our ranged forces were organizing and preparing to move towards the eastern wall but they held their ground in the wake of proper orders..

Alright can I get 9d6 please

4d6 Serrett, 3d6 Drox 1st, 2d6 Drox 2nd.
>>
Rolled 6, 3, 5, 4, 4, 1, 2, 5, 2 = 32 (9d6)

>>4462910
>>
Rolled 5, 1, 3, 6, 2, 2, 2, 2, 3 = 26 (9d6)

>>4462910
>>
Rolled 5, 3, 2, 4, 2, 6, 3, 6, 3 = 34 (9d6)

>>4462910
So does rallying restore a unit's HP to full?
>>
Rolled 2, 5, 2, 5, 2, 4, 6, 2, 1 = 29 (9d6)

>>4462910
>>
>>4462921
Correct. Rallying restores the units HP but at the cost of -1D on tests and +3 to the difficulty of orders.

However, getting damaged at 0 Health, or being Disorganized, results in the unit being Routed.
>>
Rolled 6, 3, 6 = 15 (3d6)

Forgot about the rear attack rule. Bo3 added to the Drox 1st Attack
>>
--- Herston Elite Infantry ---
Rolled 19 vs Combat Defense: 8
Three Degrees of Success
6 Damage x 3 = 18 Damage
18 Damage – 3 Armour = 15 Damage
9 Health – 15 Damage = -6 Health
Result: Serrett Trained Infantry Disorganized

--- Serrett Trained Infantry Attack ---
Rolled 18 vs Combat Defense: 11
Two Degrees of Success
4 Damage x 2 = 8 Damage
8 Damage – 5 Armour = 3 Damage
12 Health – 3 Damage = 9 Health
Result: Herston Elite Infantry Damaged

--- Drox 2nd Infantry Charge ---
Rolled 11 vs Combat Defense: 11
One Degree of Success
6 Damage (4 Base + 2 Charge) x 1 = 6 Damage
6 Damage – 5 Armour = 1 Damage
9 Health – 1 Damage = 8 Health
Result: Herston Elite Infantry Damaged

--- Drox 1st Infantry Charge ---
Rolled 15 vs Combat Defense: 9
Two Degrees of Success
5 Damage x 2 = 10 Damage
10 Damage – 5 Armour = 5 Damage
4 Health – 5 Damage = -1 Health
Result: Brownhill Veteran Infantry Disorganized

The central melee was as destructive and lethal as any you had ever seen. Your battle against Lord Gordon’s elder brother may have ended in failure but the sheer loss of life was nowhere near the scale of this. Bodies littered the ground already growing cold as the ground leeched both the blood and heat from their bodies hungrily.

Your own charge was more like the charges that were sung of in the songs but still the allure of battle was lost to you. You did your part regardless alongside the men under your command and the red song continued. You fought hard, as hard as you ever had, and the Brownhill unit was on the verge of breaking…

I'll need 8 d6 for Tygons command and 4d6 for the Drox infantry fighting please
>>
Rolled 1, 6, 4, 5, 5, 3, 4, 5 = 33 (8d6)

>>4462951
>>
Rolled 3, 1, 5, 5, 5, 4, 4, 1 = 28 (8d6)

>>4462951
>>
Rolled 1, 6, 6, 5, 2, 5, 5, 4 = 34 (8d6)

>>4462951
>>
Rolled 3, 2, 2, 6 = 13 (4d6)

>>4462951
>>
Rolled 5, 6, 1, 3 = 15 (4d6)

>>4462951
>>
Rolled 2, 1, 3, 3 = 9 (4d6)

>>4462951
>>
Alright and with the successful orders I'll need 6d6 for fighting rolls. 3d6 respectively for the Drox and Serrett Infantry
>>
Rolled 1, 3, 5, 2, 2, 2 = 15 (6d6)

>>4462970
>>4462970
>>
>>4462970
I lied. 9d6 please. forgot the Reynolds charge
>>
Rolled 4, 6, 3, 2, 1, 6, 3, 6, 3 = 34 (9d6)

>>4462970
>>
Rolled 6, 5, 3, 2, 5, 6, 5, 1, 4 = 37 (9d6)

>>4462970
>>
Rolled 1, 3, 3, 1, 1, 1, 2, 5, 2 = 19 (9d6)

>>4462975
>>
--- Tygon Reynold’s Warfare (Command) Rally Order ---
Rolled 18 vs DC: 12
Two Degrees of Success
Results: Serrett Infantry Rally

--- Tygon Reynold’s Warfare (Command) Charge Order ---
Rolled 17 vs DC: 12
Two Degrees of Success
Results: Reynold 2nd Infantry Charge

Though the Serrett Infantry threatened to break, they managed to hold strong and hold in the face of the superior opponent. The charge from the Reynold Infantry and the Drox infantry attack their flank looked overwhelming and yet the Herston Infantry looked undeterred.

--- Drox 2nd Infantry Attack ---
Rolled 14 vs Combat Defense: 11
One Degree of Success
5 Damage x 1 = 5 Damage
5 Damage – 5 Armour = 0 Damage
8 Health – 0 Damage = 8 Health
Result: Herston Elite Infantry Undamaged

--- Serrett Trained Infantry Attack ---
Rolled 13 vs Combat Defense: 11
One Degree of Success
4 Damage x 1 = 4 Damage
4 Damage – 5 Armour = -1 Damage
8 Health – -1 Damage = 8 Health
Result: Herston Elite Infantry Undamaged

--- Reynold 2nd Infantry Charge ---
Rolled 12 vs Combat Defense: 11
One Degree of Success
7 Damage x 1 = 7 Damage
7 Damage – 5 Armour = 2 Damage
8 Health – 2 Damage = 6 Health
Result: Herston Elite Infantry Damaged

--- Herston Elite Infantry Attack ---
Rolled 16 vs Combat Defense: 8
Two Degrees of Success
6 Damage x 2 = 12 Damage
12 Damage – 3 Armour = 9 Damage
9 Health – 9 Damage = 0 Health
Result: Serrett Infantry Disorganized – Destroyed

Not only did the Herston Infantry hold but they cut down such a large number of the Serrett Infantry that the handful of survivors fled like rats exposed to the light of a torch. Still being caught between the Reynold and Drox men contained them for the time being but for how much longer it was difficult to say.
>>
--- Drox 1st Infantry Attack ---
Rolled 15 vs Combat Defense: 9
Two Degrees of Success
5 Damage x 2 = 10 Damage
10 Damage – 5 Armour = 5 Damage
9 Health – 5 Damage = 4 Health

--- Malroy Trained Garrison Attack ---
Rolled 20 vs Combat Defense: 9
Three Degrees of Success
3 Damage x 3 = 9 Damage
9 Damage – 5 Armour = 4 Damage
4 Health – 4 Damage = 0 Health
Result: Brownhill Veteran Infantry Routed

Your own focus at the moment was driving forward and drive forward you did. Between yourself and the Steadhold Garrison were men, good men, that you stabbed and slashed through. You felt like a butcher with a cleaver as you cut down the men. You soon came face to face with the men who called this castle home…

“Who commands here?”

A man came forward from the ranks clad in well made purple plate that was surprisingly austere considering the lavish colour. He opened the visor of his helm and you saw glittering green eyes set into a solemn but unmarked and unlined face.

“I do. Ser Pastorn Malroy.” He saluted you with his reddened blade and you returned the gesture.

“I am Tygon Reynold of Ember Peak. We must act. A host of Hayford men sit outside your eastern walls doing battle with the other half of these Stormlanders, while the remnants of the other half remain inside the walls. Send your archers to the walls and I will send my own ranged forces.”

His eyes flashed at the name of Reynold and he nodded his head. “What of the rest of my infantry?”

Half of the men looked like competent soldiers, whilst the other half were likely drawn from the smallfolk that called Steadhold home. The green men and boys were equipped with spears and little else spare for the occasional leather helm or jerkin…

--- What to do? ---

>Send Pastorns forces to assist the Hayford’s while you deal with the Herston Elite
>Send Pastorns forces to deal with the Herston Elite while you assist the Hayfords
>>
>>4463107
This "elite vs 3x trained" battle is giving me a gamey feeling. Not that you're at fault here, Joe. It exposes a fault in the system. How can hundred men take two full crossbow volleys to the face, then stand their ground against 300 armed men in melee and even decimate a hundred of them?

>>4463110
>Send Pastorns forces to deal with the Herston Elite while you assist the Hayfords
Let Pastorn singlehandedly cleave these fuckers with his absurd fighting dice pool.
>>
>>4463110
>Send Pastorns forces to deal with the Herston Elite while you assist the Hayfords
Need to link up with our elites
>>
>>4463119
Look at what we can do with one heavy infantry unit in the Shryke quest. They are a meat grinder. Hell look what the Reins do.

>>4463110
>Send Pastorns forces to assist the Hayford’s while you deal with the Herston Elite
If we don't deal with the elites we'll come back to nothing but dead allies
>>
>>4463110
>Send Pastorns forces to deal with the Herston Elite while you assist the Hayfords

>>4463125
>If we don't deal with the elites we'll come back to nothing but dead allies
Better than being dead ourselves
>>
>>4463125
>Look at what we can do with one heavy infantry unit in the Shryke quest. They are a meat grinder. Hell look what the Reins do.
They never fight 1 vs 3 and not while being already battered. That's the difference here.
And such examples don't excuse the flaw.
>>
>>4463132
I don't disagree that it looks outrageous
>>
>>4463119
You arn't wrong. However, it's not that far different than how the Loyal Reins cut down a huge number of men at the battle of the Trident.

I also do think that it's somewhat historically accurate. Well equipped and exceedingly well trained men with better discipline could reasonably take on two or three times their number. The Herston Elite have upgraded armor and upgraded weapons as well.

Regardless though, it is the system and if I'm being honest the whole system is quite easy to power game through. Specializing hard into one aspect of the game makes for very powerful characters very quickly, as does having any Elite forces in an army. But alas, that's the game.
>>
>>4463119

We saw what the ranged units did to those elites, melted right through. They were just smart and close to melee as fast as possible.

In hindsight, it might've been wiser to "sac" one unit so we could catch them with another set of volleys either during or after that 1v1 engagement.

>>4463110

>Send Pastorns forces to deal with the Herston Elite while you assist the Hayfords

I think our Hayford and Hogg friends would appreciate it if we save them from the shitty situation we got them into. Not to mention freeing up the Serret Cav ourselves will allow us to order them to finish up the Elites so they stop melting all our trained units.
>>
Alright looks like we're dealing with the forces outside the walls ourselves.

How do you guys want to deal with the archers on the wall?

>Your ranged contingent now doubled theirs with the Malroy archers. Shoot them down from their walls
>Send some infantry through the towers to clear them from the walls with sword and shield
>>
>>4463250
Can the archers occupy the eastern wall to assist us outside the castle's walls?
>>
>>4463250

Ideally I'd say pull back and ignore them.
If that's not realistic, then I think sending the Infantry makes the most sense.

Our ranged units should be able to give those elites a nice punch. If that's not possible without friendly fire, I'd suggest they come with us to relieve the Hayford group.

Please let me know if my understanding of the current situation is off
>>
>>4463255
Once the enemy archers have been dealt with absolutely they can.

>>4463261
They are currently flanking the easternmost gate. Ignoring them will let them have a field day shooting down at you while you make your way to, through and out the gate to assist House Hayford. You could always go out a different gate but it'll take a while and you still have the problem of them shooting at you when you come around.
>>
>>4463250
>Send some infantry through the towers to clear them from the walls with sword and shield

I’m assuming we can’t use the archers on the elites because we chose to sicc Pastorn on them. Better that the archers start surprise attacking the outside forces
>>
>>4463280
Ah ok, thanks for clarifying that we can’t go out the gate unmolested
>>4463284
Changing this.

Use the archers to kill the enemy archers on the wall.

No point sending infantry up and then down. Infantry can just assume defensive posture and make their way to the gate.
>>
>>4463250
>Your ranged contingent now doubled theirs with the Malroy archers. Shoot them down from their walls
>>
>>4463250

Please count

>>4463261

as a vote for

>Your ranged contingent now doubled theirs with the Malroy archers. Shoot them down from their walls

in light of the new information. Target the vet archers if possible, I know we were able to identify them before but it's understandable if that has changed.
>>
>>4463369
Noted. I have to go run an errand fast but I should be back within an hour to start writing
>>
“Ser Pastorn, take your men back down the hill and assist my men in bringing down those damnable Herston men. Your archers will come with my own and give us support from the curtain wall. Understood?”

The young man nodded his head and slammed his visor down with a crash and led his men down the hill at a brisk pace to join Ser Lorcan and both the Reynold and Drox infantry. You in turn gave the orders for your ranged forces to get within range of the men on the walls while the Drox 1st would stand out of range until the enemy was dealt with and they could leave by the Gods Gate unhindered.

The crossbows and archers each arrayed in their ranks and nocked their bows and wound their crossbows…

--- Can I get 8d6 for the Malroy Archers and Drox 2nd Crossbowmen, and 6d6 for the Reynold Archers and Drox 1st Crossbowmen
>>
Rolled 2, 6, 6, 5, 4, 6, 5, 5 = 39 (8d6)

>>4463540
>>4463540
>>
Rolled 1, 5, 5, 5, 3, 5, 6, 4 = 34 (8d6)

>>4463540
>>
Rolled 5, 2, 2, 5, 2, 1, 1, 1 = 19 (8d6)

>>4463540
>>
Rolled 1, 1, 6, 6, 2, 1 = 17 (6d6)

>>4463540
>>
Rolled 6, 4, 2, 3, 6, 5 = 26 (6d6)

>>4463540
>>
Rolled 4, 4, 1, 2, 5, 5 = 21 (6d6)

>>4463540
>>
Some pretty good rolling there. Writing1
>>
>>4463540
>while the Drox 1st would stand out of range until the enemy was dealt with and they could leave by the Gods Gate unhindered.
I don't think that's what anons meant.

We should order our infantry into a tortoise shell or chequered formation and continue to advance our infantry toward the gate while the archers duke it out.
Their archers are going to be shooting at someone regardless of whether our infantry advance or not, holding our infantry back just forces the enemy to concentrate their fire on our own archers (who are less well armoured than infantry). Chances are the enemy will fire at our archers regardless (since they're the ones hurting them) but if not then I'm sure our infantry can handle a couple of rounds of shooting with the formation bonus (and particularly when the enemy archers are distracted by all the arrows we're sending their way).
>>
--- Malroy Archers Attack ---
Rolled 19 vs DC: 10
Two Degrees of Success
5 Damage x 2 = 10 Damage
10 Damage – 2 Armour = 8 Damage
6 Health – 8 Damage = -2 Health
Result: Veteran Herston Archers Disorganized

--- Drox 2nd Crossbowmen Attack ---
Rolled 12 vs DC: 10
Three Degrees of Success
5 Damage x 2 = 10 Damage
10 Damage – 2 Armour = 8 Damage
6 Health – 8 Damage = -2 Health
Result: Trained Herston Archers Disorganized

--- Reynold Archers Attack ---
Rolled 12 vs DC: 10
One Degree of Success
6 Damage x 1 = 6 Damage
6 Damage – 2 Armour = 4 Damage
0 Health – 4 Damage = -4 Health
Result: Veteran Herston Archers Routed

--- Drox 1st Crossbowmen Attack ---
Rolled 14 vs DC: 10
One Degree of Success
5 Damage x 1 = 5 Damage
5 Damage – 2 Armour = 3 Damage
0 Health – 3 Damage = -3 Health
Result: Trained Herston Archers Disorganized

--- Veteran Herston Archers Attack ---
Rolled 17 vs Combat Defense: 10
Two Degrees of Success
7 Damage x 2 = 14 Damage
14 Damage – 2 Armour = 12 Damage
6 Health – 12 Damage = -6 Health
Result: Drox 2nd Crossbowmen Disorganized

--- Trained Herston Archers Attack ---
Rolled 16 vs Combat Defense: 10
Two Degrees of Success
6 Damage x 2 = 12 Damage
12 Damage – 2 Armour = 10 Damage
6 Health – 10 Damage = -4 Health
Result: Reynold Archers Disorganized

--- Veteran Herston Archers Attack ---
Rolled 19 vs Combat Defense: 10
Two Degrees of Success
7 Damage x 2 = 14 Damage
14 Damage – 2 Armour = 12 Damage
6 Health – 12 Damage = -6 Health
Result: Drox 2nd Crossbowmen Disorganized

Your own ranged units exchanged volleys and it appeared almost as if the sky was falling from on high. The inside of the curtain wall did not have the crenellations that would normally protect the archers from return fire and the superior numbers of your own forces took a steep toll on them. They let loose their own volleys however and for a moment it was almost as if watching a dark grey cloud form in the sky that quickly fell apart.

Chaos erupted when the arrows and bolts finally landed. The archers on the walls were decimated by the sheer number of projectiles, but to the Stormlanders credit their own found their mark even as they fell under fire. Both the Drox 2nd and your own Reynold men began to scatter to try and prevent becoming human pincushions.

You walked at the head of the Drox Infantry towards the eastern gate with purpose. Your banners snapped proudly in the wind as you headed forwards to finally bring the support that you had promised your goodbrother…

--- Can I get 8d6 for Warfare please for the Rally. DC: 9 for the Drox Second and 15 for the Reynold Archers ---
>>
Rolled 6, 5, 4, 3, 5, 2, 6, 4 = 35 (8d6)

>>4463639
>>
Rolled 2, 6, 4, 4, 3, 3, 6, 1 = 29 (8d6)

>>4463639
>>
Rolled 2, 4, 1, 6, 6, 2, 3, 1 = 25 (8d6)

>>4463639
>>
--- Tygon Reynolds Warfare (Command) Rally Orders ---
Rolled 18, 17 vs DC: 9, 15
Results: Two Degrees of Success, One Degree of Success

Your voice carried on the light breeze that blew in from the west. The breeze stiffened your back as you shouted for your men to remember themselves so that they might regain your courage. It was almost as the Westerlands, your home, was giving you the strength to make your will felt. The knowledge that the might of the Westerlands was behind you and that they might be there within the week only gave you further inspiration.

“ARCHERS! CROSSBOWMEN! TO THE WALLS!” Your voice was a medium tenor, something that had always irritated you. You had always envied your fathers voice. There seemed to be a certain permanence to it, a surety that he knew what he spoke was true. He may have been an incompetent ruler but he had still been your father. He had made you feel safe as a boy, and even as a man hearing him speak always put you at ease. You remembered his lessons about speaking as your voice now served to carry above the sounds of battle, of dying men.

“INFANTRY WITH ME! THROUGH THE GATE!”

The gate seemed to swallow you as you approached as you entered it’s shadow. When you walked through it you saw nothing less than devastation outside the walls. Cavalry was riding about and you could see your own Loyal Reins riding down Stormlanders that were fleeing from their wrath. You would estimate that there was nearly five hundred Stormlanders still standing and in fighting form. That left you in a dilemma. The Hayford and Hogg infantry were losing the battle as the cavalry cleared the back field. On one hand you could order the cavalry to charge into the enemies rear. Such a thing would likely prevent casualties for the men who had answered your call but it would be risking your own mens lives. On the other hand you could summon the cavalry to you and let the archers and crossbowmen that were now taking positions on the curtain wall deal with them as they fought to regain the castle. The Hayford infantry would likely all be slain or fled, but it would assure that your own men might be safer…

--- How to proceed? ---
>Summon the cavalry to you and sacrifice the Hayford and Hogg Infantry
>Order the cavalry to charge to relieve the Hayford and Hogg Infantry
>>
>>4463669
>Order the cavalry to charge to relieve the Hayford and Hogg Infantry

Glorious charge
>>
>>4463669
>>Order the cavalry to charge to relieve the Hayford and Hogg Infantrys
No way in hell young Tygon does not order the glorious charge.
>>
>>4463669
>Order the cavalry to charge to relieve the Hayford and Hogg Infantry
>>
I'm going to let this vote go overnight. See you all tomorrow morning!
>>
>>4463669
>Order the cavalry to charge to relieve the Hayford and Hogg Infantry
To do otherwise is to go back on our plan and would likely mean that no one would trust our future plans

>>4463633
I’m fine with them having stayed out of range. I like the way Joe wrote it.

I was a bit confused by the positioning which is why I changed my vote.

Obviously having a turn where a unit did nothing isn’t optimal, but I don’t think it would have made much of a difference from the narration (we ended up here at the gate to survey what is going on regardless). I mean, there is a natural (overnight) pause where we can decide what to do with no imminent threats.
>>
>>4463669
>CHARGE

>>4463719
Yeah, given how quickly their archers fell it was a complete non-issue.
>>
>>4463669
>Order the cavalry to charge to relieve the Hayford and Hogg Infantry
>>
>>4463669

>Order the cavalry to charge to relieve the Hayford and Hogg Infantry

Start our approach as well. I imagine the 4 ranged units plus Pastorn can comfortably take the elites from behind.

I hope Ser Lorcan is all right...
>>
>>4463669
>Order the cavalry to charge to relieve the Hayford and Hogg Infantry
>>
A unanimous vote for the charge please. Can I get 16d6 for Command please. All charges orders for the Loyal Reis, the Rivalless, The Knights of Silver and the Veteran Hogg Heavy Cavalry in that order. DC: 6, 9, 15, 15
>>
Rolled 1, 5, 6, 6, 5, 5, 2, 1, 2, 6, 6, 6, 1, 4, 3, 5 = 64 (16d6)

>>4463867
>>
Rolled 6, 3, 3, 4, 4, 3, 6, 4, 6, 3, 4, 5, 2, 4, 2 = 59 (15d6)

>>4463867
>>
Rolled 1, 2, 6, 3, 2, 5, 5, 2, 4, 2, 5, 5, 2, 6, 6, 3 = 59 (16d6)

>>4463867
RUIN!
>>
Rolled 3, 3, 4, 6, 2, 1, 2, 4, 2, 1, 4, 2, 1, 4, 4, 6 = 49 (16d6)

>>4463873
Shit that was one too little

>>4463867
>>
>>4463867
Would it be worth ordering the two elite units to Trample?
I assume they'd be able to hit multiple enemy units and with the +5 damage on top of elite stats I feel that'd mean a decent chance at routing multiple units.

If we have any orders leftover or if we have any subcommanders with the cavalry (Merv?) then it'd be worth forming them into a wedge too (assuming we can't see any ranged units on the field).
>>
>>4463906
Cool idea, I don't even recall this order being in the rules. Supporting!
>>
>>4463906
Tygon still has an order left, and I suppose Mervyn would as well so absolutely we could.

That'll be DC: 12 for Mervyn on 4d6 (3D+1B) and 15 for Tygon (4D)

So yeah I'll take 8d6 please
>>
Rolled 1, 4, 5, 5, 2, 3, 4, 4 = 28 (8d6)

>>4463938
>>
Rolled 2, 4, 6, 6, 2, 2, 5, 3 = 30 (8d6)

>>4463938
>>
Rolled 2, 2, 4, 2, 5, 5, 4, 6 = 30 (8d6)

>>4463938
>>
Rolled 3, 5, 4, 1, 6, 5, 1, 2 = 27 (8d6)

>>4463938
>>
Don't even need to use "Blood of the Andals".

Ruin is imminent...
>>
Your lungs filled with pride as you took the trumpet from the man next to you. You pressed the cold metal to your lips and let loose it’s shrill call. No man could mistake it for any order but a charge. A single quick trill that was followed by a long note that you held for as long as your breath would last. All of the cavalry reformed and they began to charge towards your beleaguered allies that looked as if they were on their last legs…

--- Tygon Reynold’s Warfare (Command) Charge Order ---
Rolled 17 vs DC: 6
Results: The Loyal Reins Charge

--- Tygon Reynold’s Warfare (Command) Charge Order ---
Rolled 17 vs DC: 9
Results: The Rivalless Charge

--- Tygon Reynold’s Warfare (Command) Charge Order ---
Rolled 20 vs DC: 15
Results: The Knights of Silver Charge

--- Tygon Reynold’s Warfare (Command) Charge Order ---
Rolled 15 vs DC: 15
Result: Hogg Heavy Infantry Charge

They ate the ground before them at a remarkable pace. Their lances had all been long abandoned in previous charges and skirmishes but they all brandished their swords, hammers, axes and spears with lethal intent. You trumpeted out the commands for them to ride over your enemies and as the cavalry made contact with it appeared that both the Loyal Reins and Rivalless had heard you command.

--- Tygon Reynold’s Warfare (Command) Trample Order ---
Rolled 20 vs DC: 15
Result: The Rivalless Trample

--- Ser Mervyn Reynold’s Warfare (Command) Trample Order ---
Rolled 16 vs DC: 15
Result: The Loyal Reins Trample

---
Okay so there is a lot of rolling to be done here but to keep it from being redundant I’m only going to ask for the Loyal Reins and the Rivalless.

Can I get 4d6 for the Loyal Reins and 6d6 for the Rivalless please
>>
Rolled 5, 3, 1, 4 = 13 (4d6)

>>4464014
>>
Rolled 1, 5, 6, 5 = 17 (4d6)

>>4464014
>>
Rolled 4, 3, 2, 2 = 11 (4d6)

>>4464014
>>
Rolled 2, 3, 2, 1, 1, 3 = 12 (6d6)

>>4464014
>>
Rolled 2, 5, 4, 1, 5, 5 = 22 (6d6)

>>4464014
>>
Rolled 1, 6, 1, 6, 1, 5 = 20 (6d6)

>>4464014
>>
--- The Loyal Reins Trample Attack ---
Rolled 17 vs Combat Defense: 10
Two Degrees of Success
5 Damage (+5 Damage) x 2 = 20 Damage
20 Damage – 8 Armour = 12 Damage
10 Health – 12 Damage = -2 Health
Result: Herston Veteran Heavy Infantry Disorganized

--- The Rivalless Attack ---
Rolled 22 vs Combat Defense: 11
Three Degrees of Success
5 Damage (+5 Damage) x 2 = 20 Damage
20 Damage – 8 Armour = 12 Damage
7 Health – 12 Damage = -5 Health
Result: Herston Elite Heavy infantry Disorganized

While the Knight of Silver and Hogg Infantry collided hard into the centre of the field and were now embroiled in vicious fighting in the centre, the elite cavalry punched through enemies rear with murderous intent only to burst out through their flank and wheel around for another charge.

You saw Ser Mervyn leading his men in his characteristic fashion as he made for what looked like the commander of this section of the battlefield. You were near certain that Lord Herston remained within Steadholds curtain walls but trusted Ser Lorcan would deal with him appropriately.

The Hayford forces were looking meager as you approached however, and despite the fact that the battle was falling heavily in your favor their lines looked thin and weak. You could save lives quite possibly hundreds of lives here if you could convince the Stormlanders to surrender, but if they refused, the lull in the fighting could give them the chance to reorganize…

--- Offer the Stormlander forces the opportunity to surrender? ---
>Yay
>Nay
>>
>>4464097
>>Yay
>>
>>4464097
>yay
>>
>>4464097
>Yay
>>
>>4464097

>Yay
>>
Can I get 4d6 for Command please? DC: 21 to get your forces to stop immediately without slaying anyone important.
>>
Rolled 5, 1, 3, 3 = 12 (4d6)

>>4464131
>>
Rolled 2, 1, 3, 2 = 8 (4d6)

>>4464131
>>
Rolled 5, 1, 1, 5 = 12 (4d6)

>>4464131
>>
Alrighty well, Inspiring allows you to reroll one order so I'll take a fourth roll before trying to apply Blood of the Andals
>>
Rolled 5, 2, 1, 6 = 14 (4d6)

>>4464139
>>
Rolled 4, 5, 1, 5 = 15 (4d6)

>>4464139
>>
Rolled 6, 3, 2, 6 = 17 (4d6)

>>4464139
>>
>>4464141
Alright I need a single d6 to reroll the 1. Looking for a 6.
>>
Rolled 2 (1d6)

>>4464149
>>
Oof. Alright well looks like Mervyn is going to do what Mervyn does best before this surrender. Writing
>>
>>4464159
>Robbing Merv of his quarry
I didn't get back in time to vote but that would have been a hard no from me
>>
--- Tygon Reynold’s Warfare (Command) Test ---
Rolled 15 vs DC: 21
Result: Cease fighting Failed

You gave the signal for your men to stop fight and to pull back but you had hesitated perhaps a moment too long. Most of the men under your command pulled away from the Stormlanders but the Loyal Reins had either not heard you or had heard you too late. Ser Mervyn was at the head of the wedge formation as they drove deep into the heavily armoured Herston Infantry and you watched in a mix of horror, regret and admiration as his hammer rose and fell.

He fought like the implacable manifestation of the Strangers will. Every move had a purpose and he never hesitated. He committed to every blow, every strike and every feint with everything he had. He slew one man, a second and a third in quick succession before he came across what was clearly a lordling. The Herston man wielded a long poleaxe and to his credit managed to knock your goodbrother clean off of his horse. Ser Mervyn rolled and was on his feet in a blink though and he every step he took brought the man closer to death.

The lordling thrust forward with the spike on top of his weapon but Ser Mervyn’s heater shield deftly turned it aside as he closed the distance and let his hammer go to work. The resulting fight took less than heartbeat before the Herston man was weaponless with both knees in the mud and snow. You imagined that he might be pleading for his life but you saw Mervyn raise his hammer and bring it down murderously towards the mans head.

“MERVYN NOOO!” You screamed the words but it was too late and they were too far away. The man likely had potential as a hostage or at the very least a ransom but you knew how merciless Mervyn could be. His ability to put sentiment aside was largely why you had begun negotiations with certain houses to purchase the rights to specific deeds of land so that you might land him. A nest of snakes roiled in your gut as you remembered your own part in the murder of Ser Sebaston Farman. An ironborn spear had struck the killing blow but your hand was the one that had guided it there…

Ser Mervyn was ahorse once more by the time you had reach the remains of the Herston forces. You sheathed your sword, blood and all, and stepped ahead of the Drox 1st in order to address them...
>>
“Who has command here?” Your words were quiet in order to make the recipients listen but the wind deafened your words.

“WHO COMMANDS HERE?”

Long moments went by as none of the stormlanders looked keen to accept responsibility.

“I intend to give you all good terms, your lives at the very least. Now, who commands here?”

A man clad in heavy plate stepped forward. His shield bore a red chicken and he introduced himself as Ser Jettison Storm.

“Bastard son of Lord Hector Herston. Ser Jakob commanded before that black bastard slew him.”

“Ser Jakob?”

“Aye. My lord fathers second son.”

You cursed inwardly. A valuable hostage indeed. “Well Ser Jettison if you do not wish to join your half brother, I expect that you will lay down your arms accordingly…”

“Depends on what terms you’re offering. Life isn’t life if it’s up north at the Wall…

--- Can I get 5d6 for Persuasion (Bargain) please? ---
>>
Rolled 6, 1, 1, 2, 6 = 16 (5d6)

>>4464221
No stopping the Mervyn train.
>>
Rolled 3, 5, 5, 4, 6 = 23 (5d6)

>>4464221
>>
Rolled 1, 2, 3, 6, 2 = 14 (5d6)

>>4464221
>>
--- Tygon Reynold’s Persuasion (Bargain) Test ---
Rolled 20 vs DC: 21
Result Failed
*Blood of the Andals Activated*
Rolled 20+2 = 22 vs DC: 21
Result: One Degree of Success

“The North is cold and far away Ser, and I have no intentions of sending you there. Throw down your arms and we will escort you to Steadhold. I can promise that no harm will come to you or your men. Does you father have the command of the siege?”

“He does.”

“Should you help convince him to lay down his arms as well, I guarantee that both of you will be put into comfortable confinement until the war is done. Upon it’s completion, you shall both be allowed to return to the Stormlands unmolested.”

“And what of my men?”

“I cannot promise such accommodations or the like but no ill shall come to them at my hand, nor my orders. They will be allowed to accompany you south when you take your leave of this castle at wars end. You have my word Ser Jettison.”

“And what if we refuse you?”

“Then you will die I’m afraid. If not today, then when the rest of the Western Host reaches Steadhold by way of the Gold Road. Ten thousand men march behind Lord Tywin Lannister’s lion banners and should you somehow defeat me today they will gladly oblige you in your wish.”

The fight went out of him at the mention of Lord Tywin Lannisters army and you knew that it was done. Your men began to cheer when the Stormlanders threw down their weapons and your heart filled with pride as you let out a long exhale. Your men surrounded them as you begin to march back towards the castle now with prisoners in hand. As you walked through the Gods Gate you saw that the Herston Elite had been dealt with though at great cost to those that had been sent against them. You met with Ser Pastorn’s forces at the junction that led to the castle proper. The commanders of the battle were all present as Pastorn thanked you and welcomed you to Steadhold.

“There is much to be done my lords. I fear we’ve not enough food for this many men, let alone the prisoners.”

“The host coming down the Gold Road will supply you with much and more in the means of grain and salted meat Ser. In the mean time, what of Lord Herston?”

“He fought bravely Ser, but in the end he fell.” Pastorn’s eyes were dark and melancholic as he spoke. It was then Ser Lorcan that began to cheer your name that was taken up by your men, and soon by all the people present minus the prisoners.

Your chest swelled and you felt your back straighten to make you a little taller. You tried to keep a straight face but you felt a smile creep up onto your face and when your gold teeth glittered in the sun you raised your hands to the roar of the crowd as they chanted your name.

“TYGON! TYGON! TYGON!”
>>
---

A knock sounded on the door of the chamber you had been temporarily given. The guest estate of Steadhold had been relatively untouched by the fighting and as such the rooms were still lavishly furnished. Ser Mervyn entered dressed in modest clothes that looked as if they had seen much wear in the recent months.

“You sent for me Tygon?”

“Ah yes, Mervyn, Seven above it is good to see you. How long has it been? Near enough to a year?”

“Longer.”

“Well please, pour yourself a glass of wine. We have much to speak about.”

“How fares my family? How is Alyssa? Marqus? The twins?”

You grimaced at their mention but tried to downplay the expression and you waved it off.

“I have been in contact with Lords Brax and Turnberry, as well as the Knight of House Yew. Nothing has been set in stone as of yet. I wanted to allow you to have some choice in what lands you would be given. Brax has some land high up in the mountains and Turnberry is farther south along the Lesser Mander. The Yews are willing to give up a claim on a small section of the Gold Road if we are willing to give them certain…incentives.”

“How fares me family Tygon?”

He looked at you with both a blank expression and empty eyes. They were they eyes of someone capable of anything. They were almost lifeless, like the sky when it was free of clouds and birds. Your stomach had tied itself in a knot.

“They…Alyssa is as well as can be expected. Madeline and Maynard are both alive and growing despite their…complications.”

“And Marqus?” His eyes were hardening as you failed to dance around the subject.

“Merv...I’m…I’m sorry. You were right. I should have listened to you. I was…I was aslepp when it happened and when I was informed…when I knew it was already to late…”

Your goodbrother had stood and was on his feet. His hands were placed on the table and he leaned in towards you. His face was a mask of neutrality but the edge in his voice was as dangerous as any you had ever heard.

“What happened to my son?”

“M…my…my mother. You were right Mervyn. She poisoned my father. She emptied Ember Peaks treasury, she took the garrison with her as well. I don’t know where she went but I have Lord Tywin’s assurance that he will help me find her.”

His hands grasped you by the collar of your shirt. His grip might have well been a bear trap so tightly did he grasp you as you pulled you within an inch of his face. You had never seen his eyes so full of emotion. They were almost ablaze with rage.

“She…she took him Mervyn. My mother…she took him.”

The last thing you saw was his fist flying towards you and as blackness overwhelmed you all you could hear was a roar of unintelligible fury…
>>
>>4464325
What the fuck Joe
>>
--- Break ---

And so ends the Relief of the Siege of Steadhold. I'll be taking a break for the next few days as I prepare some documents and prep for the next stage but I'll be around to answer any questions you guys might have.

Anything form Marqus related questions, to Elleanor, to what sort of land Mervyn will be able to have in his domain. Anyways, thank you all for playing!
>>
>>4464325
SHE FUCKING WHAT
>>
OH! I forgot. I'll also need 1d6 for the Loyal Reins, Reynold Archers, and Reynold 2nd Infantry please there guys.

>>4464326
>>4464331
Yeaaah. Marqus was kidnapped when Elleanor fled Ember Peak after being summoned by Lord Tywin. Is he a hostage? Maybe. Is this simply revenge? Possibly. Is he even alive? You'll have to find Elleanor to answer those questions. But that is the second arc of Duty and Spite and we need to finish up our time in Steadhold and King's Landing before we can start opening that can of worms.
>>
Rolled 5 (1d6)

>>4464358
>>
Rolled 6 (1d6)

>>4464358
We get the +1 from Mervyn being Master-at-Arms right?
>>
Rolled 6 (1d6)

>>4464358
>>
>>4464361
>>4464367
>>4464394
The fuck?

Wow. I believe that leads us to the following if I'm keep track of my paper trail correctly.

The Loyal Reins - Intact
The Reynold Archers - Intact
The Reynold 2nd Infantry - +1 Training

Well that's pretty good for Tygon.

I'm currently working on getting the Domain Options done so you can guys can at least browse the options of where Mervyn wants to build his tower/hall/home.

Also

Ser Mervyn Reynold:
Gained 10 EXP
Gained 2 Glory

Tygon Reynold:
Gained Knighthood
Gained: 15 Experience
Gained: 3 Glory
>>
>>4464404
Those are some shockingly good results for causalities considering the battle. Hilarious. All glory to Ser Tygon Reynold! What a victory for him.
>>
>>4464423
Agreed. Although I did mispeak. The Loyal Reins were downgraded from Elite+1 - Elite. All of the units on the Hayford side of the battle took a beating. Especially their infantry. Lord Winston won't be a huge fan of Tygon or Mervyn going forward.
>>
>>4464325
Nooooooo. Goddamit, the one member in our family not left crippled was taken away. Yeah Merv is going to be super angry now. Thanks for running Joe.
>>
The Lonely Lake (Mountains - Lake, Stream, Ruin (21) (Population - 9)) - The Lonely Lake is located in a secluded valley amongst some of the tallest peaks of the Gilded Mountains between Ember Peak, Hornvale and Deep Den. Historically, the domain belonged to House Brax but was recently sold off to House Reynold once the iron mine that historically kept the domain afloat ran dry. The domain remains largely unpopulated but for a small core of hunters and trappers, as well as the minute remnants of the deserted boomtown that had for so long existed around the mine. The domain is so named for its lonely nature, being both difficult to reach and largely isolated. It may only be three days travel as the crow flies from Ember Peak but due to the nature of the approach can take nearly two weeks ahorse., there is the ruin of an old fort of Andal origin that is considered haunted and left well enough alone by the populace that is known simply as “The Old Fort”. The people of this domain are hardy and independent. They require little in terms of governance having been left alone by House Brax for nearly a generation. However, the isolated nature of the domain makes them a haven for unsavory types to find haven amongst your lands.

>Population Modifiers: -5 to House Fortunes
>Ruin: 20% discount on build time to one Defense Holding

Hillingham - (Hills – Hamlet, Road (22) (Population – 8)) – Hillington is a large hamlet set along the Gold Road near the border of where the Reynold and Yew lands meet. It was once a town with an inn that was famous for the quality of its ale but hard times have reduced the once prosperous town to a mere five hundred inhabitants. Outside of the hamlet. Additionally, the town used to have a variety of industries including the breeding of hunting hounds and the keeping of bees. The Gold Road winds its way through the village and is always wide enough for two wagons to ride abreast, and is the primary artery for which trade, news and coin make their way to the town as it lacks a river. The hills surrounding the area are smooth and rolling, though they are sparsely treed and small crags just up from the earth. The mountains to the north and south frame the Gold Road and have a certain way of making it’s residents feel small. Come winter the snow drifts can reach chest height on a man but in comparison to the higher peaks men thank the Seven for their luck. The people are well used to seeing strangers, knights and lords passing by and the village elder will be a frequent visitor to whatever Lord or Knight claims to be his liege.

>Population Bonuses: -5 to House Fortunes
>Road: Allows for more extensive trade
>>
Ramsfold (Plains – Plentiful Food (9) (Population) – 21)) – Ramsfold is a region south of Silverhill and west of the Lesser Mander. The hills of the north give way to open plains that could be put to the use of either raising cattle or sheep, or the growing of various grains and other crops. Numerous small villages dot the region and it’s people are largely agrarian. It is easily the most populous region available for Mervyn to take but it is also has the least natural defenses. Why House Turnberry is willing to forsake their own claim to the land is a mystery but they seem keen to be rid of it. The people are who call Ramsfold home are about as common as smallfolk can be. They will call upon their liege in times of strife but are otherwise content to be left alone…

Population Bonuses: +/= 0
Food Bonus: 4x Multiplier


So here are the three rough ideas of the three domains that are available for Mervyn to choose from. This isn't a vote, just giving you guys a chance to familiarize yourself with the options. As I said earlier, if you have any questions, I will be around to answer them until tomorrow evening.
>>
>>4464358
She fucking what!?

I'm getting flashbacks to the rage we felt when she first threatened the boy. It was those threats that first pushed us to go running to Titus and Tywin all full of righteous indignation. I think anons (myself included) let those feelings slip a little after the kings support made it seem like she had a real chance and we tried to play both sides but that was a mistake. Fencing-sitting never works, we should have committed fully to one side and this has shown why it should have been Titus. Ah well, she'll be at the wrong end of Merv's hammer soon enough. She might be able to cow him into compliance with threats for a time but I doubt even direct orders from Tywin, the king and the Seven incarnate could stop the eventual reckoning.
Man how different things would be if we hadn't tried to play both sides. Instead of following her orders to charge into this silly war we could have had the Reins placed Ember Peak in lockdown with Titus in charge until Tywin arrived. Our scouts wouldn't have ended up decorating some tree with their faces, the Loyal Reins would still be Elite+2 and our destiny point would have gone toward protecting our family instead of dick measuring with Tarly.
>>
Mervyn was made for suffering.
Also, Mervyn knocking Tygon out? lmao
>>
File: Spoiler Image (36 KB, 739x415)
36 KB
36 KB JPG
Looks like rape's back on the menu, boys.
>>
>tfw Byron Yew from House Shryke quest is so shell-shocked because he saw Mervyn unload on the maidens of King's Landing
>>
Elleanor is gonna pay, The only thing that is in question is whatever it is the hammer in Mervyn's hand or his pants.
>>
What are her plans for Marqus? She was just bluffing about hurting him, right? I feel like she actually adores the boy in her own twisted way and wants him to grow up into the next Reynard. But he's actually more like Roger.
>>
>>4464827
Probably gonna raise the boy and then use him to press her claims during Young Griffs invasion
>>
>She kidnapped Marquis

Okay shits on she either dies or gives us a fucking castle
>>
>>4464431
>The Loyal Reins were downgraded from Elite+1 - Elite.
Can you elaborate on this? I mean, the roll was 5 and Mervyn provides a +1 on casualty rolls.
>>
>>4464888
I would assume disorganised multiple times before Ty arrived to save the day.
>>
>>4464958
Well, that sucks for Mervyn and Co. I'd really like to hear the retelling of his part of events.

>whipped to hell and back
>bedridden wife
>sick toddlers
>no pyre
>comrades lost
>now lost his firstborn
Pure suffering.

And the only thing to look forward to is being landed, while I am not particularly thrilled about these domain offers personally.
>>
>>4465035
Dont worry, the wealth we will get from the sack of Kings Landing will offset it
>>
>>4465035
Merv's either already in badend mode or Joe's priming him to be an absolute monster during the sack.

probably both.
>>
>>4465035
I think the domains are well-balanced. I'm actually torn on which one I prefer. Merv has a good amount of glory to sink in and make improvements.
>>
>>4464591
That was almost exactly what the option to stay in Ember Peak instead of joining the war would have been. If Merv had been loyal to Elleanor she would have offered to have him come along with her and Ser Devon Drake. If he was more loyal to Titus, Elleanor would likely be in the bowels of Casterly Rock.

>>4464629
Out cold in one punch.

>>4464651
This made me laugh.

Also I'd like to clarify one thing just so I don't lead people on. I am perfectly happy to have Mervyn go off the deep end in King's Landing, however, given the platform and my own personal inhibitions, I won't be writing any rapey scenes in detail but rather it will be flashes and flashbacks.

>>4464663
I mean it's possible but that'll be up to Boggs.

>>4464818
Mervyn will have to find her first...Are you guys ready for a (Wo)Man Hunt? I know I am.

>>4464827
Well Tygon would have told Mervyn that the fact that she didn't just murder him and leave him in Ember Peak leads him to believe he's alive. As for what her plans are with the boy...nobody has any actual solid evidence. Raising him to be an heir as suggested by yourself and >>4464832 do seem plausible though.

>>4464850
Oh the time for buying her life has passed I imagine.

>>4464888
>>4464958
Anon is correct there. The Loyal Reins did alot of legwork to keep the Hayford forces alive at all but they took some damage in return.

>>4465035
I can make that happen. My next post will likely be a big one and I'll start it off with Mervyn recounting his own part to play.

Merv has had a real rough go of it lately.

His aspirations for his family are finally coming true but at what cost? His heir is missing and the "spare" is a cripple.

>>4465044
The wealth as well as glory which can be converted to 1 Resource, of which Mervyn has 11. He's also sitting on 6 Wealth already before the roll of 5d6 and the +20 from the Westerlands bonus. Needless to say he'll have some coin to spend.

>>4465063
That is up to you guys to decide.

>>4465088
I tried to make them fairly "sparse" but at the same time at least somewhat balanced. Each of them could appeal to someone in their own way. The Lonely Lake is isolated and Mervyn might enjoy that, especially with smallfolk that don't require much other than giving them work. Hilingham is the most settled and "urban", as well as being the closest to Ember Peak. Meanwhile Ramsfold has the largest population and doesn't start off with that -5 to House Fortunes. It is however the least defensible of the 3 being open plains.
>>
Ramsfold is perfect country for horses and calvary
>>
>>4465294
I heard that the women there has HUGE... tracts of land
>>
---07/06/283---
-- Ser Mervyn Reynold --

It had been four days since you had fought to retake Steadhold. Four long days since the world had come crashing down upon your head. Tygon had given you the news that Elleanor had stolen your son, your firstborn and able-bodied son. You’d struck him and knocked him to the ground unconscious. You had shouted and yelled at his unmoving body how you had told him what she was capable of. The chambers he had been given were a ruin as you had knocked over and pulled down various chests and other furniture. Tapestries had been torn down and ceramic jars shattered against the cold stone.

You had been given chambers within the guest estate and they were in a similar state of disarray. You had been inconsolable for nearly three days and had taken to sleeping on the upturned mattress that lay sprawled amidst broken furniture and decorations. A knock on the door awoke you and Pastorn had found you there as hung over as you had ever been. He entered the room gingerly before finding an upturned chair and setting it to right before sitting on it with his hands on his knees.

“Ser Mervyn…”

You groaned and rolled on the mattress. Your head felt like an anvil that was being pounded on by the smith himself.

“Ser Mervyn…I’m sorry for your loss. You have lost a son, and I have lost a brother. We can’t change what is done my friend. I have need of your aid. Most of my men are green as summer grass and don’t know a sword from a knife.”

You covered your eyes as if to hide from the sunlight as you struggled to sit up. When your eyes finally opened you could see both your mattress were covered in wine and vomit. You felt yourself begin to retch but you managed to keep it down.

“I know you are the Master at Arms of Ember Peak. I would ask that while you remain here that you train my men to the best of your ability.”

“Where is Tygon?”

“He left with the Western Host yesterday. He…he said to offer his apologies to you when you came out of your...episode.”

Even as ill and in pain as you were that caused your temper to flare.

“Lord Dresden Drox has been left behind with a small force to ensure that Steadhold has enough men to hold her in case the rebels try to besiege her once again, but I do not wish to have my men be a burden in the defense of my home. Will you train them?”

You let out a long pained breath before nodding your head. Pastorn returned the gesture and stood to make for the door.

“I will have the servants draw you a bath and have them set about cleaning your chambers Ser. Your men will await you on the morrow…”

The door closed and you half collapsed into the mattress again…
>>
--- 09/06/283 ---

The dull thud of wood and a scream of pain yet again echoed about the yard as yet another man cursed as your training mace you wielded was still enough to break bones. That man was the third you had sent off to the maester. He, like the other two, were barely more than boys and were as green as grass. They had been recruited by Pastorn in an attempt to bolster the reduced strength of his house, and he had asked you to help bring them up to snuff. It had proved a difficult task, and House Malroy had suffered greatly from this rebellion. Both the Battle of the Trident and the Siege of Steadhold had reduced her strength to green boys and grey beards and it was these unfortunate men that you took out your rage on. He was carried by two other men who had almost eagerly picked him up and gave him their shoulders to lean on as they headed for the maesters tower.

Tygons words had not stopped ringing in your head no matter what you had done. She took him. You pointed your wooden mace at your next victim as you fell into position across from him. He was an old man done, with a crooked bent back to match and when he came at you with his wooden spear you snarled in irritation. He had not the skill to even make you focus in the slightest and you battered the spear away and smashed your wooden mace on his hand savagely. He dropped his spear and howled and you bashed your shield into his chest and knocked him unceremoniously into the mud and snow of the training yard. Your steel clad foot pressed down hard on his chest to pin him in place as you directed your wrath on the rest of the men who were watching you.

“Do you all think this is a game? If this were live steel this man would be dead. As would be the last three. Hells, I could kill the lot of you with nothing but this…”

You turned the wooden training weapon in your hand, brandishing it with contempt to show them the meaning of your words. It was an oaken shaft with a simple head of pine and yet still it proved too much for these pig boys, farmers and crofters. You saw one sleepy eyed young man had the audacity to yawn while you spoke and you rounded on him with fury in your eyes. Your nose was practically touching his own as you shouted in your rage and spittle flew from your mouth.

“YOU HAVE THE GALL TO YAWN?! YOU MUST HAVE THE WARRIORS SPIRIT IN YOU TO DARE YAWN WHILE I’M TEACHING YOU BOY! WHY DON’T I JUST SMASH YOUR SKULL AND SEE HOW LITTLE BRAIN YOU HAVE IN THERE?!”

Steel fingers let go of the wooden mace and instead gripped the leather of his jerkin and pulled him in closer. You lowered your face and pulled hard and the crunch of a nose colliding with your forehead. The youth fell backwards clutching at his bleeding nose as you glowered at him. You were about to pick a new victim when you were interrupted by a small boys voice that you recognized as that of Grimsley Grell.
>>
The boys hands were behind his back and he rocked on his heels nervously. You turned your attention to the new recruits and shook your head. You dismissed them and instructed them to meet you at first light the following day and had Pastorns squire follow you to the armoury to undress from your armour. The boy was a competent squire, even if he did fumble at some straps with shaking hands, and you were soon knocking on Pastorn’s door and entering it. His chambers were well furnished, with dark furniture and carpets and tapestries from the east decorating the floors and walls. You found your friend staring over a series of papers and parchments at a small desk near the east facing window. He faced you and you could see the lines of fatigue on his dour face as he stood to greet you.

“Ah. Ser Mervyn. I must apologize you interrupting you while you train Steadholds new levies, as well as thank you once again for rising to the task. How do you fare?”

“They’re as green as gosling goose shit Pastorn. I’d pray that we don’t face a second siege here anytime soon.”

“I expected as much, although I have faith in your abilities Ser. A knight as skilled as yourself will get the men into fighting form I am sure.”

A knight as skilled as you…

The words rang hollow in your head as you thought back to the day your father died many years ago…

“Anyhow, I have written some letters to my mother in King’s Landing, as well as my brother across the Narrow Sea. I will have Maester Benjin send them post haste. If any sign of Elleanor Reynold or Marqus turns up in King’s Landing or wherever Brynden might be, I shall hear about it. I’m…I’m sorry my friend.”

He put his hand on your shoulder although he struggled to meet your gaze. His green eyes instead looked downwards as you felt your guts churn at the mention of your missing sons name. Tygon had promised to help you find him as well, promising to use the full resources of House Reynold that were now his to use given his fathers condition.

“I cannot fathom why the gods would subject a true knight such as yourself to such cruelty. You have been a loyal friend to me Mervyn, and when, if, I become Lord of Steadhold, rest assured you will have an ally in the Crownlands. I will spare no expense to help you find your son.”

His eyes finally met your own and you saw all of the resolve he could muster in them. The wildfire flickered as doubt warred with confidence in the flames but he held your gaze. A true knight…a true knight…

“Perhaps it is because my life is nothing but a lie Pastorn. I am no true knight.” You laughed. It was a curt and sarcastic laugh. “Seven hells, I’m no knight at all…”
>>
“Surely you jest Ser. You said…”

“I said my father knighted me on his deathbed. I lied Pastorn, as I lied a thousand times before. My father…died before he could knight me. And after I declared myself a knight, what man would see the need to knight me?”

The look your friend gives you wasn’t the anger or revulsion you were expecting. Instead, his face wore an open look of shock, confusion and…disappointment?

“Ser…I…how can this be? You have proven yourself among the most chivalrous men I have ever been blessed to meet. You are both a better man, and a truer knight for that matter, than most who place Ser before their name. Mervyn, you would do me honour if you would allow me to knight you. Here and now. I swear upon the Seven, my honour, my family and my brothers shade, I shall reveal this to no man so long as I shall live…”

Now it was your turn to avert your eyes. You feel your hands clench, similar to how they had clenched around the throat of your father so many years ago. You had watched the life leave his sky blue eyes, as veins burst and they became a queer red and pink sunset of burst veins in which sat a moon of icy blue. You had killed your father. You were a kin slayer. Perhaps that is why the gods had cursed you so. Perhaps you didn’t deserve the relief of no longer having to live a lie…

--- Accept a knighthood from Pastorn Malroy? ---
>Yay
>Neigh

--- Inform Pastorn you killed your father? ---
>Yay
>Neigh
>>
>>4465402
>Yay
>Yay

I teared up a little Joe.
>>
>>4465402
>>Yay
>>Yay
Pastorn a true bro
>>
>>4465402
>Yay
>Neigh

I think it's best to take a moment and think about how serious being a kinslayer is in this setting.
>>
>>4465402
>>4465402
>Yay
>Neigh
>>
>>4465402
>Neigh
>Neigh
Don't die, Pasty!
>>
>>4465402
>Yay
>Yay
>>
>>4465402
>>Yay
>Neigh
>>
I think this is the pivotal moment of the story for Mervyn and he should let go of that burden by sharing the truth with the best friend that he has. It clearly has been eating at him throughout the quest via dreams and flashbacks.
>>
>>4465501
>The man who kills his own blood is cursed forever in the sight of gods and men.
I don't think you can in good faith accept a knighthood right after admitting to kinslaying. Trying to do so just seems insulting to Pastorn. I think we should do one or the other, or neither.
>>
>>4465402
>Yay
>Neigh
Yeah I agree with anon here, do one or the other, not both.
>>
>>4465402
>>Yay
>Neigh
>>
I'm actually going to call it here and start writing. Yay to accept the knighthood, and neigh on telling Pastorn about the kin slaying
>>
Based Uncle Joe
>>
“I…I don’t know…what to say…”

“Say yes Mervyn. If your goodbrother deserved a knighthood for his part in relieving Steadhold then you most certainly do as well.”

He called out towards the door with a shout and Grimsley entered the room promptly.

“Yes Ser?”

“Grimsely, I shall have need of my sword.”

“At once Ser.”

The young squire rushed out the door and he soon returned, pink in the cheeks and nearly out of breath as he brought forward Pastorns sword. It’s scabbard was made of dark cherry wood and though the hilt and guard were plain, they were clearly of fine make. The only ostentation was a gilded horse head pommel that glinted in the light. His hands gripped the worn purple leather of the handle and pulled forth the blade from it’s scabbard.

“Kneel Mervyn.”

You did so and he lightly brought down the flat of his blade down upon your right shoulder. The metal felt heavy but you knew it wasn’t from the weight of the blade. It was the weight of your fathers legacy that rested on your shoulders. It was the weight of the crimes and many sins that you had committed in your pursuit of power.

“In the name of the Warrior I charge you to be brave. In the name of the Father I charge you to be just. In the name of the Smith I charge you to be strong. In the name of the Mother I charge you to protect the weak and innocent. In the name of the Maid I charge you to protect all women. In the name of the Crone I charge you to protect those of the Faith. Do you so swear to uphold these sacred tenets?”

You looked up at your friend through the tears in your eyes and nodded. “I do.”

He moved the sword from your right shoulder to your left and bid you stand.

“Then rise, Ser Mervyn Reynold of Ember Peak.”
>>
You embraced him and Pastorn Malroy dropped his sword in his surprise. The metal fell to the stone floor with a sharp clang but he returned the gesture. When you broke apart a single tear rolled down your cheek and into your overgrown mess of a beard. The tears in your eyes were both those of happiness and of pain. The lie that you had been living for so many years was at an end. You were a knight and you could tell yourself as such. You remained a kinslayer and would needs to come to terms with that one day but nonetheless it still seemed easier to stand a little taller.

“Come Ser Mervyn. You will need to hold a vigil in the Sept of Rectitude. It may be damaged but it is still a holy place. I will stay with you through…”

A knock on the door interrupted him. It opened to reveal Grimsley Grell and a common born looking man clad in the black and yellow of House Drox.

“I beg your pardons Ser, but Orrick has come looking for Ser Mervyn. He says it’s urgent and cannot wait.”

“Does it concern my son?” You asked it perhaps a bit to eagerly.

“I cannot say Ser. My lord has only commanded that I bring you to him with haste.”

“Go with him Ser Mervyn. I shall await you here and on your return, we shall make our way to the Sept.” He smiled at you as warmly as he ever had. Even the downcast features he normally wore on his face seemed uplifted and you brought the back of your hand to wipe the remnants of your tears away.

“Lead on squire.”

He led you out of the castle proper and out towards the guest estate. As you were walking between the stone building you noticed a small piece of white trickling down from the sky. Snow was your firs thought but when it landed on your hand it didn’t melt away. Only when you rubbed it did it disappear but it crumbled to a fine white dust before leaving your hand. It was ash.
>>
Lord Dresden Drox was an old man, grey and mean, but his eyes were still sharp and he watched you as you entered the room where he and a number of his men and captains sat at a table. The faces they wore were hard and grave and the chatter had died as soon as the door had been opened. The silence was broken by Lord Dresden when he dismissed his squire.

“You may leave us Orrick. Do as we discussed.”

“At once milord.” The boy nodded his head heavily and disappeared out of the room, closing the heavy wooden door with a loud thud that seemed to echo for a time as you looked about the room. You did not know these men. They may have been from the West but they were still strangers to you. They’re gazes were untrusting and Lord Drox bid you to sit at the end of the table. You sat and eyes continued to bore into you as Lord Dresden produced a small piece of parchment.

“Ser Mervyn…Reynold. We have received orders from Lord Tywin Lannister. He has seen fit to join our strength to that of the rebels and as such, we have been given new orders. Ser Mervyn, he mentions you by name. In order to prove your loyalty to him, Lord Tywin has ordered you to slay both the Lord of Steadhold and his remaining heir with your own two hands. He says that while the young Tygon may have proved his loyalty sufficiently you yourself have yet to do so, on account of your fighting alongside the Targaryen loyalists.”

The words struck at you like a hammer blow to the chest. Your heart pounded like a drum and your breathing shortened. You tried to open your mouth but your lips would not open and your tongue felt as dry as the deserts of Dorne. You suddenly became aware of how well armed and armoured the rest of the room was, and clad in only a gambeson and cloak you felt exceeding vulnerable.

“Do you understand what I am saying Ser Mervyn? I realize that you are common-born despite your name and the intricacies of orders may be beyond you so allow me to elaborate. You have been ordered to kill Lord Malroy and his heir. You, and you alone. House Reynold has been accused of disloyalty in recent days as I’m sure you well know. Lady Elleanor poisoned Lord Titus, Lord Tywin’s distant cousin, and it is said that you were her sworn shield. So, to whom do your loyalties lie Ser?”

The man leaned in from across the table, arms folded carefully and malicious intent in his eyes.

“She. Took. My. Son.” Your hands had balled into fists and the words came out a guttural growl but Lord Dresden was unconvinced.
>>
“Yes, we’ve heard that your whelp had been taken. But who is to say that she did not secret your son away to keep him safe as a favor to you. You may well know her whereabouts and Lord Tywin does not suffer treason lightly. We have all seen you are close to the heir to Steadhold, so it is now time to prove where your loyalties lie Ser Mervyn. Will you follow your orders, or will you not?”

The men that surrounded were poised as if ready for violence. More then one had their hand on the hilt of their sword and the air was so filled with tension that you could cut it with a knife. Your heart was in your throat and your stomach was churning like a summer storm…

--- Obey the orders of Lord Tywin Lannister? ---
>Yay
>Nay


Forgive me Pastorn
>>
>>4465824
>Nay
I'm sorry Merv. I can't.
>>
>>4465824
Can't we say yes here and then not do it? God fucking dammit, there's no way Merv is getting out without PTSD.
>>
Just to clarify this because it's important.

Refusing this order will end Mervyn's part in Duty & Spite. I am perfectly happy to write that ending out by the way, I just want the consequences of such an action to be clear. Mervyn won't even make it out of the room before he is cut down.

That doesn't mean the quest will be done, only that Mervyn's part in it will be.
>>
>>4465824
Yay

Can't play the fence anymore lads
>>
>>4465831
Not really. If you guys want to not do it and go down fighting alongside Pastorn I can make that happen. But refusing to do it will get Mervyn killed.

Very OOC but that is Dresden Drox ensuring that his hand never actually comes close to killing Pastorn or Vamos.
>>
>>4465824
>Yay
I knew getting close to Pastorn was going to bite us in the ass.
>>
>>4465824
>>4465835
>>4465841
*Sigh* I guess it's a yay then, and immediately after him knighting Mervyn and swearing him to uphold justice... I'm sorry too, Pastorn, may Tywin Lannister suffer a worse death than in canon.
>Yay
>>
>>4465835
I think it's lame to just announce that, but whatever.
>>
>>4465824
>Nay

Even if it's being encouraged, I'm not going to let meta knowledge sway how I think the character would act in the moment.
>>
>>4465824
>Ask for the letter, directly first.
>>
>>4465831
>>4465841

Supporting this.
>>
>>4465845
TYwin isn't even ordering it

It's Drox saying he did to keep his own hands clean.


>>4465841
Can we at least make a mental note of how irregular this is? The men willing to jump us, Drox NOT showing the letter?
>>
>>4465865
Regardless of the how the vote goes, I'll include Mervyn asking to see the letter.
>>
>>4465865
How do you know that.
>>
>>4465865
We don't know that in character.
>>
>>4465824
>Yay
Sorry my man, but our family is broken as it is, can't have them growing up without a father too.
>>
>>4465871
Well first of all, He didn't show us the letter, at first, which is a huge red flag.

Second while Tywin is a butcher of men, its to make a point, the ONLY point this serves is to say "You cannot trust the man." It's bad optics and bad poltiics, and Tywin is bad at neither of those, even if Elanor might beat him on average.

Thirdly, Drox's men ready to jump us with violence. That's stupid. If tywin suspected our allegiance, he'd ordered us captured. He'd want to have us cracked to get at her.

Fouthly, we in effect HAVE Steadhold under our control, Drox's men alone could take it with ease. The Malroy levies are shit. There is zero need to kill either of them in any way, and several reasons to keep them alive.


If Merv has been paying attention at all through his leige lady's schemes? he'd smell a rat.

and this is without metagaming.
>>
>>4465879
He's not required to show anything. Merv is a household knight. Tywin has done worse than this with Castamere. You're just metagaming. Not that it matters when the QM encourages this sort of play.
>>
>>4465885
...Since you obviously did not read a word I just said, opinion discarded.

Cry more.
>>
>>4465824
>>Nay
Since i forgot to vote, i'm voting this.
>>
>>4465854
I'd like to address this because I'm truly not trying to encourage anyone to do anything. However, I don't want to spring the end of a quest on people that could have been participating in it for over a year without fair warning.

I personally think Mervyn finally becoming a true knight and refusing to commit this kind of atrocity would be an absolutely fantastic end for him to meet and if I was voting instead of writing, I would be voting for Mervyn to tell Drox to go fuck himself.

However, that isn't to say that Mervyn can't and/or won't go further down the rabbit hole and do what it takes to survive. I think either option is equally possible but I absolutely want to clarify what will happen in case I wasn't clear enough with my descriptions in the scene.

As always though, I truly do appreciate the criticism.
>>
Frankly if Drox was smart he'd have us killed afterwards to cover his tracks anyways.
>>
I dont understand why people think this is an unreasonable ask. Tygon had to bend over backwards to prove to Tywin he was still loyal. Mervyn was outright fighting on the loyalist side up into this point. Not to mention the meeting he's had with Tywin where he, continued, to try to play the fence. Between the Reins of Castemere and Mervyn wanting that a better place for his family this should be an easy yay. But a hard pained one. Think of it this way, no one will ever save Marqus if we're dead.
>>
>>4465905
And Drox will murder us after we do this so we can't tattle on him if he has half a brain anyways. So us doing this is likely to get us killed too unless we make some hellacious convince rolls.


It's unreasonable becuase the Malroys

a). Did not basically tell him that they can do whatever they want whenever they want, which did happen at CAstamere.
b). Were not maliciously erroding away his and his family's rule for decades.
c), Basically in no position to fight back.


All this would do is incentivize people to fight him and his to the death because he'd kill them anyways.

The fact Drox is basically trying to order us around without our liege, and without direct proof of his liege's orders? Suspicious as fuck, ordering around another household's knight without being put in command explicitly is a thing not done. Tywin order's would supersede because he's our lord's lord but Drox is ostensibly a peer.

Finally there's the issue of Tywin even knowing we were left behind by the host, and if he's close enough for a two day turnaround of orders, he's close enough to do it himself and take our measure to be sure.
>>
>>4465925
This is some outta hand meta gaming.
>>
>>4465927
...how is this metagaming other than perhaps the top bit?
>>
I'd say this is a shitshow, but I think it's the most important decision in this quest so far, so no surprises that emotions are charged. I'll read the last few updates and everyone's arguments again before making up my mind.
>>
>>4465817
>Yay
Can’t save our family if we’re dead folks...

But this truly hurts
>>
>>4465824
>Lie, say yes but do our best to get Pastorn out of there
Drox will need to let us arm up if he wants us to kill anyone and at that point the chance of him stopping us from getting away is negligible. Even with the -20 penalty we can fight entire units on the battlefield, I assume he'll send maybe 10 men along as an escort to make sure we do the job and with those numbers we should have a pretty good chance.
>>
>>4465968
Yeah no, read above. QM will fiat us dead.
>>
>>4465905
It's unreasonable not because it's coming from Tywin or Drox or whoever but because Merv has been bffing it with Pastorn for half the quest. Sharing all sorts of emotional moments and even just now getting knighted by him. Now we have to kill him or be killed. Knowledge the character wouldn't have considering he could just as easily think he will be slapped in irons for refusing or something else, but we now know that's not the case through interference with the vote. That's not even touching the complete lack of agency in forcing us to this point to begin with.

We had no choice in going to King's Landing. No will test to keep it together. QM fiat had the thread start with us getting captured with no agency or rolls. The battle was a foregone conclusion before it began. This entire thread has been a straight railroad with almost no player input from the beginning. All because we absolutely had to play out another quest's history because the QMs talked about it on Twitter at some point.

>>4465968
Sounds like a Merv thing to do. Too bad that's not allowed. You're in a fanfic of a fanfic right now. Pastorn has to die no matter what. Better do it or the MC gets the same treatment. Choo choo.
>>
>>4466000
>play out another quest's history because the QMs talked about it on Twitter at some point.

Sorry, could you explain this to me? Another quest has effected this one?
>>
>>4466000
Player agency moved us to form a friendship with Pastorn and his family.

Player agency positioned us as a fence-sitter within our own family’s politics.

Actions have consequences anon - don’t be mad because this is a lose - lose situation.

We’re the ones who put ourselves here through our cumulative actions and decisions in this campaign, not the QM.
>>
>>4466006
House Malroy quest.

>>4466009
Qm fiat basically forced us to stay here and miss out on something that players were really hyped for.
>>
>>4466006
Everything that has happened here is the backstory for House Malroy quest. Pastorn and his father are already fated to die because of Drox no matter what. Best start believing in fixed prequels, anon. You're in one.

>>4466009
Agreed, the fence sitting and friend making was our doing. However, no player agency was involved in this thread. We had no choice in removing ourselves from Steadhold and going to King's Landing with the Tygon and the rest. We just roid raged out of nowhere and knocked Tygon out. No rolls for self control in the moment, none for the following days. Nothing. We also had no means of evading capture at the start of the thread to not get sucked into this predetermined battle.
>>
>>4465979
>>4465968
Are you sure about that? I know Joe we'd have an option to go down fighting besides Pastorn but that's not what I've got in mind. I'm expecting it to play out something like
>We agree to murder our bro
>We gear up and then march to Pastorn's chambers with an escort
>We murder the escort with all the fucking rage we've got bottled up right now
>Tell Pastorn he doesn't have a chance and that we need to flee NOW
>He refuses to abandon his home and his people because he's a true knight
>We love him but we can't abandon our son by dying in a heroic last stand so we ride off while Drox is still waiting to hear if we did the deed.
Pastorn still dies (as he has to for the meta) but we gave him a warning and at least didn't do the deed ourselves.

That doesn't sound like it should be certain death in my mind and I don't think Joe would railroad us like that.
>>
>>4466000
>>4466018
Meant to reply to you as well
>>
>>4466018
Nah if we don't kill him we're dead, word of god.

see
>>4465835
>>4465841

Qm outright stated we either kill them or die.
>>
>>4466023
>QMs never roll with write ins never ever
>>
>>4466018
I'd support this if it was possible, but it doesn't seem likely.
Provisionally,
>Yay
>>
>>4466023
You said your piece already man, now you're just shitting up the thread.
>>
Forgive me there guys but my computer just shit the bed. I'm troubleshooting some stuff and this reply will be a tad curt so my apologies.

>>4466018
That's a pretty damn good write in. It'll be difficult and I can't promise that it'll end in success and Mervyn currently has no destiny points but if there is support for it I can absolutely work with that.

>>4466023
Outright refusing Lord Dresden as a scapegoat will indeed absolutely end in a singular way. I won't appologize for that. However, I have stated before quite clearly that the Sack of Kings Landing and the Sack of Steadhold are not mutually exclusive events. Only if Mervyn dies here will Mervyn miss it.

Anons wanted a chance for Mervyn to unleash the beast? This is the build up and good God is it coming.

---
Anyways, a third option for the vote courtesy of the write in.

>Agree to kill Lord Vamos and Pastorn with the intent to betray Lord Drox.
>>
>>4466023
Technically what I'm proposing isn't contradicted by what Joe said in either of those posts
>We're not (openly) refusing the order (while surrounded by armed enemies)
>I'm not proposing we go down fighting beside Malroy (I'm proposing we warn him and then flee when it becomes clear he wants to go down fighting)
Sure, Joe could have meant that any failure to carry out the orders to their conclusion would result in certain death (in which case choochoo motherfucker) but we'll be able to get away with my write-in.
>>
>>4465824
>>Agree to kill Lord Vamos and Pastorn with the intent to betray Lord Drox.
>>
>>4466039
>>4466039
>Agree to kill Lord Vamos and Pastorn with the intent to betray Lord Drox.
If you need me to formally vote for my write-in


>no destiny points
Speaking of destiny points ... when are we going to get another one so we can invest in the Berserker quality to represent Merv's utter fury at the way fate's hammered him?
It would even let us get some mileage out of the Will upgrade we so foolishly bought.
>>
>>4466039
>>Agree to kill Lord Vamos and Pastorn with the intent to betray Lord Drox.
>>
I will say that after we invested in Will, it would have been better to allow players to roll for Merv's reaction with a hard DC. You could have put it at like 21, which would be reasonable given the circumstances and there would have been a little less butthurt about player agency. Anyhow, it's a lesson to be learnt for the future I suppose, and I'll be wary of future retreadings of previous quests.

>Agree to kill Lord Vamos and Pastorn with the intent to betray Lord Drox.
>>
Mervyn could always agree and then do a really sloppy job at it, allowing many people to escape, We could also just kill Vamos then use the corpse of someone to present as Pastorn and hide Pastorn away
>>
>>4466039

>Agree to kill Lord Vamos and Pastorn with the intent to betray Lord Drox.

Reading it the first time I fully assumed this would be what everyone was interested in doing after a Yay vote.
>>
>>4465824
>>Yay

If this wasn't another quests character no one would be trying to metagame it.
>>
>>4465824
>Yay

Anything less is a disaster in the making, the Malroys have been good to us but theirs little that can be done save small mercies at this point like making it quick and painless.

I expect Merv to be completely unhinged after this and leave for the main host immediately after and join the sack with little restraint if that ash isn't an indicator that it's already started
>>
>>4466039
>Agree to kill Lord Vamos and Pastorn with the intent to betray Lord Drox.
>>
>>4465824
>Yay
All aboard the max suffering train.
>>
>>4466252
Alright, changing >>4466070
To Yay
>>
>>4465824
>Nay
>>
Vote count is 2-10-5 for Nay-Yay-Betray so far by my count.
>>
>>4465824
Channing form nay >>4466284
To
>Agree to kill Lord Vamos and Pastorn with the intent to betray Lord Drox.
>>
>>4466289
Damn phoneposting
>>
Alright well I got my computer working so that's good news. I'll leave the vote up until tomorrow. See you all then!
>>
>>4465824
>Yay
Sorry Pastorn
>>
The man who left Alyssa to go to war is not the same man that is gonna return to her.
>>
>>4466316
We don't even know what mental state Alyssa is in. Tygon was pretty evasive. She survived the childbirth, but at what cost? She's probably doing even worse than Mervyn. She's barren and crippled, two of her kids are crippled, her firstborn is missing, her husband and brother might die in battle, her dad was poisoned by her mother. Imagine we finally get her that tower and she throws herself from it. Hell, something could happen before we even get to see her again.

Keep punishing us, Uncle Joe!
>>
>>4466349
At this point insta death is a release from our suffering.
>>
>>4466349
Joe wants to make Mervyn into a painslut. We're already into bad-end territory, the only question is how deep we'll end up. There aren't even condoms in Westeros, how are they gonna have sex for the rest of their lives when she's bedridden and will die if she gets pregnant accidentally? Poor Mervyn, man, guess kinslaying really is the worst sin of all. The gods are clearly punishing him.

At this point it might be better to cut his losses and flee to Essos, join the Golden Company or something. Make a clean break. Mervyn's goal of power and motivation of legacy might override his loyalty. Male his own legacy in Essos. This shit is killing him.
>>
>>4465824
>Yay
>>
>>4465824
>demand to see the order at least to buy some time.
>>
>>4465824
>Nay
>>
>>4466039
>>4466421
switching to
>Agree to kill Lord Vamos and Pastorn with the intent to betray Lord Drox.
For all we know he could be betraying Lord Tywin right now by joining the rebels. remember which side he just fought for below these very walls, everybody here has fought on the loyalist side.
Also if we end up either killing or last standing with Pastorn, doing it in the sept where we were just about to undertake a knights vigil is peak Chivalry/villainy.

There may be some DM fiat involved but it felt natural and earned to me, plus it makes for a great arc.
>>
>>4466421
>Buys 10 more seconds
>>
>>4466039
>Agree to kill Lord Vamos and Pastorn with the intent to betray Lord Drox.
>>
I'm a brainlet so help me out here guys, why would Tywin not tell Tygon to leave the Stormlanders alone? He's going to side with the rebels anyway, why waste troops on killing these rebels, and now they're going to hate you even when you side with them.
>>
>>4466058
Good point. I'd like to hear Joe's opinion.
>>
>>4465824
>Yay
>>
>>4466445
>be goldcloak
>guarding the goldgate in kingslanding
>A host of 10000 western men arrive they want to enter
>they are still blodied after crushing rebel scum outside Steadhoald.
>I let in my allies
>turns out they turn cloak sack of Kingslanding begins

Alternately
>be goldcloak
>guarding the goldgate in kingslanding
>A host of 10000 western men arrive they want to enter
>They passed Steadhold still under siege by a much smaller force
>they would have to take a great big detour that would slow them more than just breaking the siege to get here
>they want to enter
>I don't trust them it becomes a whole thing messages back and forth with the red keep
>Jamie Lanister kills the king and Tywins forces puts kingslandeing under siege.
>too few to take the city without waiting for more rebels
>cannon changes a lot
>>
>>4466459
Hmm that makes sense, thanks for explaining. Still a dick move to Tygon though.
>>
>>4466472
My take is that the houses he sent in the vanguard are on his current shitlist, so they can either prove themselves or die. He's also feigning loyalty to Aerys which will be enough to get him into KL. So the forces on his side die? Whatever lol. Less liabilities and Aerys keeps trusting him. Stormlanders die? Bobby B is in a weaker position when he claims the throne and he is more likely to need Tywin's support, putting Tywin in a good position of power.

There's also the matter of his son in the kingsguard who would certainly become a real hostage if Tywin switched sides early. And Steadhold itself of course.
>>
>While we do help slaughter in Steadhold
>We manage to get hold of Pastorn and get him out of there
>He survives and flees to Esoss to try and get into contact with Brynden
>Get dragged into some nasty business which means he cant return to Westeros for a while
>Him and Brynden meets in Steadhold after Brynden returns from Lys
>>
>>4466361
Inb4 Mervyn gets framed for this anyway when shit goes tits up and banished to Essos
>>
>>4466552
Helluva a thing for Drox to pull given Tygon proved himself, I don't think the dude's that eager to fuck with the Reynolds but he could be extrapolating on Tywin's orders.
>>
>>4465824
Longtime lurker here, coming out of the woodwork.

Damn it Joe why do you do this to us! We all knew that somewhere, somehow it would all go wrong by becoming fast friends with Pastorn. I think that this is such an incredible dilemma, I do not think Merv would ever be able to forgive himself if he killed Pastorn. For him it would be like killing his father again, and I think it would drive him to suicide eventually. Merv also knows Tyg will keep his son safe. I also do not think Merv would believe Drox given his distrust of the highborn. Besides, why would such a great Lord such as Tywin even remember his existence? And why would he even care about Merv's loyalty, he is a mere master of arms, Tygons minion.

Because of this, I think the most in character thing to do would be to arm up, go to Pastorn and try to escape. Do I want the quest to end? Hell no. But, I do want it to tell an amazing story.

>Agree to kill Lord Vamos and Pastorn with the intent to betray Lord Drox
>>
Man I have alot of things to unpack here and I honestly don't have the time. Alright I have a rather large list of errands I have to do today, as well as an out of town friend whos come to visit. The vote currently stands at

>yay - 11
>>4465838
>>4465843
>>4465845
>>4465874
>>4465948
>>4466210
>>4466252
>>4466282
>>4466315
>>4466384
>>4466448

>Agree to kill Lord Vamos and Pastorn with the intent to betray Lord Drox. - 8
>>4466050
>>4466058
>>4466065
>>4466070
>>4466194
>>4466263
>>4466289
>>4466440
>>4466613


>nay - 1
>>4465826

I know I said that I'd call it in the morning but I'm going to give it until around 12pm Noon MST for any final voting as I'll be away all day. Any votes/changes after said time will not be counted. See you all tonight!
>>
>>4466627
I think you should've had a different vote tally post after the third option became a thing, because in my opinion a lot of anons would have picked option 3 if it was available from the beginning. I know I would have voted to find a way to try to save Pastorn after agreeing to do what lord Drox had said.
That 'yes' total doesn't represent what it was meant to be.
>>
>>4466627
>Agree to kill Lord Vamos and Pastorn with the intent to betray Lord Drox.

Butchering peasants is one thing to prove loyalty, Merv wouldn't betray bro especially after that last scene.
>>
>>4466039
>Agree to kill Lord Vamos and Pastorn with the intent to betray Lord Drox.


I think the anon is correct in saying that the voting is uneven
>>
>>4465824
>Yay
>>
>>4466775
>>4466790
>>4466802
3 id posts within minutes of each other is more suspicious don't you think.
>>
>>4466627
Yay
>>
>>4466829
*3 one id
>>
>>4466829
Hey I just caught up
>>
>>4466627
Agree to kill Lord Vamos and Pastorn with the intent to betray Lord Drox. - 8
Mervyn is going to take his revenge. We don't fight for lords. We fight for our fucking family. Let's make it very clear to Tywin that we are the fucking black eagle. We fight to defend our nest and we can be loyal to him as long as this promise is kept.
>>
>>4466039
>Agree to kill Lord Vamos and Pastorn with the intent to betray Lord Drox.
>>
>>4466829
Come on. I'm one of the regular posters, but voting from the phone. That post count inquisition is tiresome.
Just let players have the Drox betrayal part vote when the time comes, after the 'yes' vote clearly wins. It is obvious nobody wants Mervyn to die here and now.
>>
>>4466627
You missed my >Yay, Joe.
>>4466280
>>
>>4466829
Not sure what is worse, samefags or the fear of same fags
>>
>>4466919
agreed with this anon.

Due to timezones I will miss that vote if it comes, so can I ask that my previous vote>>4466613 be counted then?
>>
>>4466427
Changing to yay for maximum pain.
>>
>>4467039
Maybe your vote will count now. OP only counted the first Nay vote. Lol what a railroaded shitshow.
>>
>>4466829
Yes. The vote is obviously samefagged. This quest has never had this many players. This isn't Shryke or Sworn to Valour and no wonder why.
>>
Haven't seen this much salt since Cormaic Boggs died.
>>
>Joe introduces a crossover from another quest
>Anon votes for interactions with this character at every opportunity for nostalgia sake
>Everyone knows he dies
>Still rush headlong into the character trap
Did people think Merv was going to be able to save him or something? All this butthurt about it now is laughable. I could have told everyone days ago Tywin would have ordered Merv to kill Pastorn. The choice is simple. Who is Merv most loyal to? This guy you shoe-horned a relationship with or his family? News flash everyone, life doesn't have a happy ending. You fucking die.

On a side note. Joe, you brilliantly endeared Pastorn to everyone. Fucking brilliant.
>>
>>4467183
So, after we pick ANOTHER fence-sitting option for the hundredth time and get killed by trying to have our cake and eat it too - do you think anons will be even saltier when Merv dies?

It’ll remove any chance of finding our son

Any chance of looking after our wife

Any chance of being landed and passing a legacy onto our kids

All because anons couldn’t make a hard choice
>>
>>4467183
Cormaic deserved to. Just as we would deserve to die if we choose the asinine betray option. At least the salt would be glorious.
>>
I honestly don't mind if the no wins and Merv dies here. I think Merv would choose his family at all costs but if Anon chooses to die with Pastorn then let him die
>>
>>4465824
>Yay
Fence sitting will literally get Merv killed, anons are right.
>>
>>4467246
Thanks detective hindsight. How is it brilliant to hamfist the MC into this position with no player input? I can't believe I'm ever typing this: the anon in the /qtg/ was right about everything.
>>
>>4467251
This shit right here is the truth. Mervyn has killed children, Lords, and rebels every day of the week without batting an eye to give his family something more than he ever had. This isn't any different. Do what's right by Mervyn and make the hard choice for once.
>>
>>4467264
>hamfist the MC
The players did it to themselves. I knew as soon we had the post about meeting Tygon at Steadhold that we were going to be ordered to betray the Malroys. How else would the whole family end up dead otherwise?
>>
>>4467251
>>4467263
No it won't. OP metagamed his own vote to avoid that. You think a write-in will stop him from throwing in a bullshit low deception DC to Ride Unto the Sunset?

>Trick the mastermind! DC 12 or 15. Only 1 degree is needed! Ok reroll that one. Ok. Whew, nail biter. I for one am absolutely glad this went this way. I was absolutely prepared to kill him. Ok so which domain do you want? You will absolutely get at least 40 wealth because of how clever Tygon is. Note: if you pick that one then you will absolutely need to worry about the following...
>>
>>4467264
Lmao quit jerking yourself off.
>>
>>4467272
By Drox? Who else? There is no mention of Reynold in Malroy's backstory aside from the later wank about Tygon saving the day by tunnelvisioning through a scripted fight.
>>
fucking shit. I am away for like a week due to work and now this? IDK if I can handle this.

>>4465824
>Yay but with the intent to betray Drox
>>
Another question for the ‘third-option’ voters

How are we betraying Drox? Are we saying yes, donning armour and fighting our way out of here?

Even if we succeed, we’re going against the orders of our Lord and allying with a Loyalist House.

Tywin has thrown his lot in with the rebels - so by fighting here, we’re doomed, it’s just a matter of time. Immediate death by these men, or punishment and likely death by Tywin.

So isn’t voting for this option basically saying ‘I’m happy for Merv to die and his family to be disgraced as traitors, but not until his best buddy is safe’
>>
>>4467286
Probably because there is a literal 3 year difference between the Quests?? What you want Father to go in and write in every little detail in his house history doc just for you? Shit we only found out that Drox was the one that falsified the order in the first place a year ago in Malroy. What kind of autistic nitpicking is this?
>>
>>4467321
Or if by some miracle Joe let's him escape then Merv is an outlaw. 100% outlaw to be hunted the rest of his life
>>
>>4467323
How does the lack of mention directly imply that there was no other way this was going to end with this MC? That's what was said and what I responded to.
>>
>>4467294
>I am away for like a week due to work and now this?
You and me both mate

>Oh hey, Reynold quest is up. That'll be a good way to celebrate my enforced quarantine holiday. I wonder what's been happening with Mercyn anyway.
>Oh god
>Oh fuck
>Oh god fuck no
>>
>>4466627
>>Agree to kill Lord Vamos and Pastorn with the intent to betray Lord Drox.
I just can't do it.
I happily voted to murder children but Pastorn is our friend and Drox isn't even our lord. Like hell I'm taking his orders.
>>
People voting to go out fighting must remember that Drox will frame us as an oathbreaker and a traitor, we'll forever be outlaws in the Seven Kingdoms, and our children's future (bleak as it is) will be forever tarnished. Hell Tywin might marry Alyssa to someone else like Eleanor, infertility notwithstanding.
>>
>>4467762
Exactly.

Going down fighting accomplishes nothing - and sacrifices everything.

There is no way we win this by going against his orders.
>>
I see someone has taken the time to downvote the last 10 threads in the archive 4 times each. I admire your dedication, if nothing else, given that you have to wait 2 minutes between each vote and reset your browser every time you want to vote twice on the same thread. Also, you'e pathetic.
>>
>>4467797
>Reeee they're messing with my upvoterinos!!! Make sure to like and subscribe!!!

Then what's the downvote function for? They're only allowed to be spammed upwards? I'm seeing -2 on the newer threads, not -4 and not on 10 threads.
>>
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Whoever did this, you seriously need to get ahold of your life. This is beyond just being salty on an anonymous forum, its legitimate mental illness.
>>
>>4467822
Doesn't make it any less pathetic. [I have never done the upvote thing because I doubt anyone reading the archives actually cares how many updoots a thread gets.]
>>
>>4467868
jesus fuck that is pathetic
seek help
>>
>>4467762
I disagree.
>We haven't been put under Drox's command and we have no reason to believe this is a lawful order from any of our feudal superiors.
>Even if it were we could easily hide behind our oath as a knight to uphold justice - we would be even more an oathbreaker to murder our supposed allies without so much as a how do you do.
>Nobody will want to draw attention to back alley shit like this - sure you can get away with it if you win but that's easier if you just let everyone forget about it once the war is over
>Mervyn is simultaneously too valuable to throw away and too small-scale to make an example of - we're one of the bedt fighters in the seven kingdoms, we're on the right side and we're willing to do dirty deeds in dark alleys (as long as they don't involve killing our friends), a pragmatist like Tywin isn't going go out of his way to deprive himself of a tool like that unless his image absolutely requires it. We're also not a great liar so it'll be perfectly obvious to Tywin and co that we are fucking furious about Marquas so they know we have a personal reason to be loyal to the Lion.
>>
>>4467900
Tywin doesn't give a shit how good we are lol. If he sees us a threat or a liar then we're dead.
>>
>Nay - 3
>>4465826
>>4465854
>>4466427

>Yay - 13
>>4465838
>>4465843
>>4465845
>>4465874
>>4465948
>>4466210
>>4466280
>>4466282
>>4466315
>>4466384
>>4466448
>>4466825
>>4466831

>Yay with intent to betray - 10
>>4466050
>>4466065
>>4466070
>>4466194
>>4466263
>>4466289
>>4466440
>>4466444
>>4466790
>>4466802

Alright I'm sticking to my time frame of cutting the vote at 12:00PM/Noon. I, very unfortunately, don't have the time to actually run tonight but I'll do my best to try and get some updates up tomorrow.

In the meantime, all I ask is that people try to be civil and act like adults. See you all tomorrow lads!
>>
>>4467932
So now we kill them and then get executed by Drox for breaking guest right and killing them, thus making his hands clean and no one suspect except Tygon. Great.
>>
>>4467937
Thats literally not whats going to happen all.

Keep crying faggot, go downvote the thread some more.
>>
>>4467955
Nice strawman.


Do note Joe literally never said what'd happen after we killed them, and if i was Drox? I'd have us killed just to tie up loose ends. Becasue it gives them a dead scapegote they can lay all the blame on, and further shame a house already in disfavor. Tygon would be unable to do anything about it, because of the sanfu with his mother, and the only son he'd have to worry about is a fucking cripple. Our wife has nothing she can do either. We're literally the best disposable catspaw he can get, and if he was was willing to kill us to keep his hands clean? He'd be more than willing to do so to cover his tracks.
>>
>>4467868
Imagine being this fucking salty lmao
>>
>>4467932
You missed mine:
>>4466613
>>
>>4467932
>>4467733
You also missed mine.
And the guy who originally suggested the betrayal.

And I'm pretty sure >>4465845 should be counted as a vote for yay-then-betray. That guy originally suggested "saying yes but then not doing it" which is exactly the write-in, he only changed his vote to yay after you said refusal=certain death which you've since said isn't the case.
>>
>>4468095
I think a few voters haven't had the opportunity to switch their vote from yes to betrayal since that third option had been introduced.
>>
Idk why you guys are getting so bent over the vote count. Joe has had this written for a while. Let him write his story.
>>
>>4468251
people want to do right by Pastorn and probably to a larger extent house Malroy, I can't blame them Pastorn has been nothing except a genuine friend to Merv but at this point things are rough and I can't see anything besides obedience allowing Merv out of here.
>>
>>4468269
>people want
That's not the important factor here. He's already decided the ending. Board rules are clear that he doesn't have to follow any votes. Let him wrap up his story.
>>
>>4468275
you asked why people are getting so bent over the vote I posited why.
>>
>>4468276
Fair point. It just seems meaningless with the ending already decided.

>Options were chosen threads ago that have led to this. Was there even close as much player agency as I normally try to have? No. Not at all. However, as I have done other POV's before, I didn't feel it necessary to explain if anons voted to choose the MC's honour instead of his life that the quest would continue on through another characters.

Joe from the general thread. He decided on this ending months ago. The choices between then and now have been filler. It explains the low DCs and weak opponents we've had.
>>
>>4468060
So I did! My apologies.

>>4468095
Yours was after 12:00pm MST, but you're correct about Anon with the suggestion.

Final Score: 13 - 12 - 3

Writing
>>
>>4468324
Is that 13 for yay or 13 for betray? Damn, this decision carried by a single vote...
>>
>>4468384
And it was blatantly samefagged both ways.
>>
>>4468385
Yeah no doubt about that. There's not much you can do, sadly. Either you disallow all 1 post with this IDs and deny lurkers and people with network problems or you allow them and the vote gets samefagged. I'm thinking the former is the lesser evil here.
>>
“Give me the letter.”

Silence was your answer.

“Give. Me. The. Letter.”

A man on your right drew his sword from its scabbard and turned on you menacingly.

“You dare question the man that Lord Tywin himself left in command over the Westermen in Steadhold?”

The man was ugly with scars crisscrossing his face from a lifetime of fighting. The arms he bore were those of four two-headed red eagles on a field of white crossed by a green saltire.

“Ser Callum, calm yourself.” It was Lord Drox who had spoken. “Ser Mervyn…I hadn’t thought a baseborn bastard would have the ability to read. No matter though. King’s Landing is being sacked as we speak. There was rider in the night who told us as such who also delivered us our orders.”

He waved the piece of parchment at you before he picked off the red wax and threw them across the table at you. They were a brilliant crimson colour and you could see a lions head on one of the pieces.

“Eliminate Lord Malroy and his heir Ser Mervyn. Those are your orders. You fought alongside these Malroys at the Trident did you not? They have always been a family of strong loyalty to House Targaryen. How else for House Reynold to prove their loyalty to the new regime if not by eliminating the remains of a Valyrian house? Elsewise…”

He left the rest unsaid and you slammed a fist into the table and Lord Dresden smiled the cruelest of smiles. You stood to leave and Lord Dresden commanded a few of his men including Ser Callum to accompany you as you left. You made your way to the armoury and dressed quickly in your plate with the help of a young man who Ser Callum slew casually once he was done. It didn’t take you long to reach the lords chambers and you were hailed by two green looking soldiers outside of the door who had the watch.
>>
Two spearmen that accompanied you drove spears into their guts without so much as a word and the young men fell to the floor clutching the weeping holes in their stomachs. You opened the door to his chambers and crossed your way to the bed. Lord Vamos was barely conscious as he lay abed. His eyes didn’t even open when you stood over the bed. His wounds were bandaged but you could smell death even when you had entered into the room. At this point it might even be a mercy.

“See it done Reynold.” Ser Callum growled out to you and you shot back a look that could curdle milk. Your dirk was in your hand and it found it’s way to the Lord of Steadholds throat. The blood spurted forth from his neck and showered your black gauntlets in scarlet giving them a macabre sheen to them.

“Now the heir…”

---
You looked at your hands before you went to open the door to Pastorns chambers. The blood was beginning to congeal in the articulated fingers of your gauntlets. You breathed deeply to bury the guilt that was welling up inside you, but no matter how hard you tried it swelled like a wave on a tumultuous ocean. You knocked three times and the sound of knuckles on wood was almost drowned out by the war drum of a heart beating in your chest. You pushed open the door and when you walked into your friends chambers you found him looking out the eastern facing window. You could see orange light in the sky, almost as if the sun was setting in the east. His hands were resting on the windowsill and he did not turn to face you when he spoke.

"Does my lord father yet live?"

The question took you aback. "He...he does not. You...are the Lord of Steadhold Pastorn." His head perked up when he heard your voice. He stood straighter and opened a window and took a breath of the air. The smell hit you a moment later and you could faintly smell smoke on the breeze. It was strange that you had not noticed it before.

He turned around to face you and the look he wore was dour enough to make his normal melancholy look like joy. "This never should have been my fate Ser Mervyn. I was never destined for this." Silence falls between the two of you and you can start to hear sounds of battle coming from the town below you. Soft and muffled screams begin to rise and the song of swords ringing punctuated the wind as the soldiers in service to Lord Drox began to sack Steadhold in earnest.
>>
"Ser Mervyn, as Lord of Steadhold, I command you to find and protect my sister. Do not shirk from any task in the doing so, no matter how difficult or dishonourable they may be. You will find her in our manor house, along with my mother. It will be recognizable with our banners hanging from the balconies in the wealthy districts near Aegon’s High Hill. Do you understand?" His voice was strong, without so much as a waver in it, but it was sad. Sad enough that a singer might write a dirge about this moment and have it sung across the seven kingdoms. “And Mervyn?”

He looked directly into your eyes and their wildfire green looked through your own empty sky blue eyes to find where you had buried all of your pain over the years. You nodded.

“I ask you as my friend…protect my sister. Make sure she comes to no harm. Promise me that Mervyn. Promise me.”

--- Promise Pastorn to find and protect Isis? ---
>Yes
>No
>>
>>4468409
>Yes

Not that we really can, but we will do what we are able.
>>
>>4468409
>No

Not that we really can. Will become teary if his last words are something like "I forgive you"
>>
>>4468409
>No

Well past time to cut the cord with the other quest if this shitstorm has shown anything.
>>
>>4468409
>>Yes
doomed task or not our friendship with Pastorn should count for something at least the man is possibly the truest friend Merv ever had. I don't have it in me to deny him, after the acceptance and understanding attitude towards this betrayal. We should at least offer him to choose if he wants to die sword in hand or even sudoku if he prefers.

A little disappointed because i misread Pastorns last remark about waiting here as waiting in the sept. Killing your best friend in a ruined sept just after taking the knightly vow would have been kino.
>>
>>4468409
>Yes (lie)

Kings landing is being sacked we can't save shit of the malroys now but if we can give even false comfort to Pastorn before he dies I'd like to see it done.

bitter as it is.
>>
>>4468452
ehh I'm not sure here Joe would it no(lie) or yes (lie)?
>>
>>4468452
That'd probably be Yes (Lie) I think.
>>
>>4468410
>>4468409
>>4468452
changing it to Yes (lie)
>>
>>4468457
cheers guess I'll just leave it as is.
>>
>>4468409
>>Yes
>>
>>4468409
>>Yes
>>
>>4468409
>Yes (lie)
>>
>>4468409
>Yes (lie)
>>
>>4468419
I'll agree with this anon that the association with the Malroy quest has worn it's welcome for me and we should cut that cord now. If we're in King's Landing I want Mervyn to do his own thing (LOOT) not get tied down again. But there's no reason why we can't give Pastorn a final moments of peace in his death.
>>
>>4468409
>>Yes (lie)
>>
>>4468409
Also if it's possible,
>"I'm sorry Pastorn, but it was you or my family. If I die there's no one to take care of Alyssa or the kids, no one to find Marqus."
>>
I wonder if Mervyn has stopped seeing himself as a human and more like a monster.

He is gonna be haunted by mightmares even more than usual for the rest of his life
>>
>>4468409
Yes
>>
>>4468409
>Yes (lie)
>>
>>4468409

>Yes (lie)

IC I think Mervyn would be way more committed to securing Marqus than Isis. That is the only justification I have for lying here.
>>
Yes - 4
>>4468429
>>4468467
>>4468492
>>4468561

Yes (Lie) -
>>4468452
>>4468461
>>4468508
>>4468510
>>4468519
>>4468564
>>4468667

Nay - 2
>>4468416
>>4468419

And so it shall be. Writing!
>>
“I…I promise Pastorn.”

The lie was a difficult one to swallow but you offered your friend at least that small mercy before he met his end.

“I’m sorry Pastorn…my son needs me. Alyssa needs me.”

“I know Mervyn.”

Pastorn nods his head to you a final time and turns once more to look out the window. You saw the orange of the sky and you knew now that King’s Landing was burning to the east. You walked forwards, feeling as if every step was weighed down by lead. Your hand reaches out to lightly touch Pastorn on the shoulder and you felt the slightest of flinches. Quickly you bring your other arm about his neck quickly and squeeze with all of your might. He struggled hard, clawing at you with his fingers as any man would but it proved futile. The two of you fell to the ground and you heave with all your might. Muffled grunts of exertion and quiet half-choked screams filled your ears and it seems to go on forever until his blows grew weaker and weaker against your plate and his body ultimately goes limp. You kept the iron grip from behind him. You had not been able to meet his gaze as he knighted you and to your shame you had not the strength to look at them while you took your best friends life. With a roar of anger, guilt, and shame you threw the corpse of Lord Pastorn Malroy off of you and onto to the ground. Your throat felt raw, as if it might bleed from the pain in your voice as you screamed your frustrations at the world from the window of his chambers. Fists connected with stone walls and wooden furniture until your storm of anger fizzled out. Today had been the first time you had cried since you were a boy, since the first time your father had truly tried to kill you, but when your eyes finally looked at Pastorns corpse you again felt tears well up in them. He was sprawled out on the stone floor. His once pale face had gone purple with bruises and asphyxiation but you saw the fire of his wildfire green eyes nearly come to life, almost as if the fire in them had been made manifest. They stared out eastwards to where his remaining family survived and a lonely tear fell down your cheek. You felt it leave your eye as it made its agonizingly slow fall down your cheek and as you hung your head in shame it fell towards the stone floor. Your fists clenched. Your teeth ground tightly in your mouth. All of the emotion left you as you turned out of the room to find Ser Callum blocking your way.

“You’d best follow us Ser Mervyn. I’m sure Lord Drox will wish to speak with the man who slew both Lord Malroy and his heir…” He smirked at you darkly…

--- How to proceed? ---
>Follow Ser Callum Estren (Will Test Required)
>Do not. His Rage Cometh
>>
>>4468739
>Do not. His Rage Cometh
>>
>>4468739
>Do not. His Rage Cometh

He slipped and fell and bashed his head against the wall repeatly
>>
>>4468739
>Follow Ser Callum Estren (Will Test Required)

More consistent with the previous Yes vote, and Merv has been written as more of a cold/emotionless killer up until this point. Some venting under the circumstances makes sense, but he has never been a berserker.
>>
>>4468762
Neither has he been forced to kill his best and only friend in the world, betray his house and family.

This is new Mervyn. He has finally snapped.
>>
>>4468739
>>Follow Ser Callum Estren (Will Test Required)
>>
>>4468739
>Follow Ser Callum Estren (Will Test Required)
>>
>>4468739
>>Follow Ser Callum Estren (Will Test Required)
>>4468762
I agree.
>>
>>4468764
I guess, if that's what you want. It's your vote. I just think it's inconsistent for a character in his mid-twenties with a very traumatic background to do a 180 with his coping mechanisms, but that's just my opinion.
>>
>>4468774
Because it is not just because of this, but what has been building up since the begining of the war.
>>
>>4468739
>>Follow Ser Callum Estren (Will Test Required)
I mean that's the point of saying Yes in the previous vote, right?
>>
>>4468779
And this war wasn't his first bout of fighting. He has a traumatic backstory with his father and with essentially acting as an outlaw before his marriage. It just seems odd to flip the tables from detachment to berserker rage when the former has served him so well. That's just not how people act.
>>
>>4468793
Its not beserking. He just went through an extremly emotional thing and has a fit of rage for a moment.

We are not gonna go Kharne the Betrayer or anything like that
>>
>>4468786
Yeah it is funny how the character couldn't have had second thoughts (a Will test?) after agreeing with lord Drox and meeting his friend but now there is a Will test. Why rage and proceed to murder now?
Is it because now the dude is by himself and the consequences of such act will allow the character to continue the story?
>>
>>4468739
>>Do not. His Rage Cometh
>>
>>4468739
>Follow Ser Callum Estren (Will Test Required)
We invested in it for a reason.

>>4468794
I find it hard to believe it will be just this bout here when there is a pattern of our choices locking us into paths and events threads down the line.
>>
>>4468739
>Follow Ser Callum Estren (Will Test Required)
>>
>>4468739
>Do not. His Rage Cometh
>>
>>4468739
>Follow Ser Callum Estren (Will Test Required)
>>
>>4468739
>Do not.
>>
>>4468739

>Follow Ser Callum Estren

I don't give a flying fuck about being estranged from court life. Drox just caused this, and his man just taunted us at the worst possible time.

All that considered, we didn't vote to betray Drox (unfortunately). Since we already committed the deed, might as well try to salvage SOMETHING from this shit.

Tough series of votes god damn.
>>
>>4468739
>Do not.
>>
Cool beans. Can I get 4d6 for Will please? DC: 18, 21, 24

I'll have a post up later tonight just going out for dinner
>>
Rolled 3, 1, 5, 4 = 13 (4d6)

>>4469247
>>
Rolled 6, 5, 3, 2 = 16 (4d6)

>>4469247
>>
Rolled 5, 5, 4, 1 = 15 (4d6)

>>4469247
>>
>>4469280
>>4469289
Any chance we can spend a point of Glory for the +1b? It's salvageable if we can turn a 1 or 2 into a 4+.
>>
>>4469300

I am not for this idea, this is an understandable Will test to fail
>>
>>4469300
Glory ain't Destiny mate, that's not how it works.
>>
File: Glory.png (70 KB, 666x254)
70 KB
70 KB PNG
>>4469331
Here. Page 122 for reference.
>>
>>4469300
Supporting
>>
>>4469300
I'll second it
>>
You can spend a point of glory or you can use Lucky.

>Glory
>Lucky
>>
>>4469408
I guess we can use Lucky first, but chances are better with the Glory imo. I'm undecided as of yet, is there anything else we might need Lucky for today, anons? Our fighting is pretty good and we're in full armor, so I don't think we need help on that front.
>>
>>4469341
Huh, my mistake. Guess I was just too eager to get my way despite losing the vote.

Nonetheless, if we are determined to go quietly then I think using lucky would be smarter than spending a finite resource.
>>
>>4469408
>Glory
>>
>>4469408
>Glory
>>
>>4469408
>Lucky

Kinda surprised my write in for lie w9n to be honest.
>>
>>4469408
>Lucky
>>
>>4469408
>Glory
Lucky is better for fighting checks
>>
15.9% chance for Lucky
50% chance for Glory
>>
>>4469408
>Glory
>>
>>4469408
>Glory
>>
Glory takes it. We can burn them as we need them but I'll start with 1d6 please. My stuff ran late so I'll be looking to finish the up tomorrow!
>>
Rolled 4 (1d6)

>>4469561
>>
Rolled 2 (1d6)

>>4469561
>>
>>4469570
Aww yiss. We needed a 4.
>>
Rolled 1 (1d6)

>>4469561
>>
>>4469570
nice
>>
Feel like a waste of a glory
>>
--- Ser Meryvn Reynold’s Will Test ---
Rolled 15 vs DC: 18, 21, 24
Result: Test Failed
*One Glory Burned*
Rolled 18 vs DC: 18, 21, 24
Result: One Degree of Success, Failed, Failed

You looked over your shoulder at the body of the young man who had been your dearest friend and turned to face Ser Callum Estren. Hate flowed through your veins when you looked at him but you swallowed your rage and followed him.

Your walk to find Lord Dresden was largely a blur. Bodies were strewn on the ground and you could remember hearing faint screams but all that you truly heard was the pounding of your heartbeat in your ears. Your breath was sharp and fast and you found the Lord of Castle Drox inside Steadholds castle courtyard surveying the destruction that had been wrought there.

“The deed is done then I take it?”

Ser Callum nodded that it was and Lord Dresden flashed a mean looking smile towards you. You clenched your fists and remained silent.

“It would appear that betrayal runs deep in the blood of those who call Ember Peak their home. Even those who are nothing more than grasping baseborn bastards.”

“I reckon your right milord. I saw it with my own two eyes. Cut the Lord Vamos’ throat and strangled his heir.”

Lord Dresden looked at you with nothing but equal parts cruel satisfaction and disdain.

“Ser Mervyn Reynold you are free to go as you please. Help my men secure Steadhold, ride to King’s Landing or Ember Peak for all I care. But don’t forget what you’ve done here. I know for a certainty we won’t.”

Your hand rested on your hammer and the crossbowmen that surrounded Lord Drox raised their weapons are you with lethal intent…

--- Where to go now? ---
>Remain and help Sack Steadhold
>Ride to King’s Landing and participate in the Sack there
>Ride to Ember Peak, your part in this war was done
>>
>>4470039
>>Ride to King’s Landing and participate in the Sack there
Choo-choo, motherfuckers!
>>
>>4470039
>Ride to King’s Landing and participate in the Sack there
>>
>>4470039
>Ride to King’s Landing and participate in the Sack there
It's time.
>>
>>4470039
>>Ride to King’s Landing and participate in the Sack there
LOOT RAPE MURDER
>>
>>4470039
>Remain and help Sack Steadhold
>Ride to King’s Landing and participate in the Sack there

Mervs on complete autopilot now until someone or something snaps him out of it and frankly I think that's getting home and seeing his family again.
>>
>>4470039
>>Ride to King’s Landing and participate in the Sack there
Also this guy is a faggot, we did fine if the mountain is any example tywin treats his big murder men well rewarded
>>
>>4470039
fuck that. ride for Castamere. We know where that bitch is hiding
>>
>>4470039
>Ride to Ember Peak, your part in this war was done
His son is missing and he rides in the opposite direction?
>>
>>4470039
Yeah, I've been waiting multiple threads for a glorious scene in KL like the rest of you guys, but I think Mervyn riding back to the Westerlands after murdering his best friend here just makes sense.
>Ride to Ember Peak, your part in this war was done
>>
>>4470039
>Ride to King’s Landing and participate in the Sack there

Mervyn is in tranquil fury mode
>>
>>4470039
>Ride to Ember Peak, your part in this war was done

Seriously, can we not act retarded?

>My son is missing
>I'm so angry I go on an uncontrollable bender
>Have to kill best friend
>I'm so angry I must kill innocents that were on his and my side until just now

A vocal minority memed wanting to be rapey and ragey the past couple of threads. That doesn't mean it needs to be catered to at the expense of all reason and previous characterization.
>>
>>4470039
>>Ride to Ember Peak, your part in this war was done
Yall know that Joe has said he isn't going to write a rape scene right? Quit acting like idiots and go back home, Aly needs Mervyn more than ever now.
>>
>>4470110
We are going to return to Aly. With multiple chests full of treasure. We are gonna build her that tower with a library and a flower garden.
>>
>>4470039
>>Ride to Ember Peak, your part in this war was done
Nah man fuck this I'm out. I am tired of the pain.
>>
>>4470039
>>Ride to Ember Peak, your part in this war was done
>>
>>4470114
>10 Glory Remaining
>Books looted from Felwood

She's crippled with two sickly kids and a missing firstborn. Priorities.
>>
I'll be calling the vote at 5pm MST sharp! I'll be doing my damndest to get an update up tonight
>>
>>4470039

>Ride to King’s Landing and participate in the Sack there

A violent release may be necessary before matters of love are faced.
>>
>>4470039
>Ride to King’s Landing and participate in the Sack there
>>
>>4470317
>>4470325
Samefags.
>>
>>4470330
Well I’m not - my phone ID just changes often.

These are my previous posts
>>4467251
>>4467321
>>4467783
>>
>>4470330

I'm phone posting - usually I try to only refresh with the update button but I couldn't avoid refreshing the whole page this time.

Your wrong accusation sucks for everyone.
>>
>>4470336
>>4470343
Then I'll assume it's legit. My apologies. 1 post IDs coming in this late on the murder/rape meme just seemed off.
>>
>>4470039
I'm torn. I want to sack KL because we will need resources once we're landed (with a sickly wife to protect and a kidnapped babe to recover) but I really don't want to participate in any edgy rapefest. I just want to get in, ride straight for the richest nobles' houses we can find and get out with as much as we can load onto a wagon.
>>
>>4470039
Also, as we're leaving Steadhold (whichever direction we go) can we take off with a few of the Malroy legendary horses?

I know there's been zero votes to sack our best bros home (and rightly so) but you know he'd prefer to have those horses than anyone else, hell I'd almost be temped to murder a few of the horses we don't take to keep them out of Drox's hands.
Remember how much Vamos wanted to charge for a legendary courser and you only need 2 or 3 champion studs to found an entire breeding program, this is one hell of an opportunity.
>>
>>4470039
>Ride to King’s Landing and participate in the Sack there
>>
>>4471100

I'm also against the rapey shit. The fact that so many are openly for it is a strange mix of worrying, pathetic and expected for me.

It's very clearly closer to the magical realm self insert fantasy of a social loser rather than "muh realism."
>>
>>4471100
He already has 10 glory and some other stuff I think. Then he's going to get a 5d6+20 wealth for free when he gets back. That was stated above. Don't ask me how that makes sense beyond Reynold pulling off another unrealistic power move in the region.

At a certain point, you're just letting greed and powergaming get ahead of realism. 20 threads+backstory of Merv acting a certain way has been overriden in a single thread because of some creepy hype to turn him into a complete psychopath. If he were already in the city that would be one thing, but apparently he is going to ride like a day or whatever just to get there and roid out. All of that with a sickly wife and kids and another one kidnapped. We had vote after vote pushing us to go crazy for whatever reason? QM bias? and the last one finally stuck with "loot" dangled in front of it. This is getting pathetic.
>>
>>4470039
>Ride to Ember Peak, your part in this war was done
>>
>>4471225

Change this to

>Ride to Ember Peak, your part in this war was done
>>
>>4471299
Your vote was after the deadline anyway.
>>
>>4471306

Can't hurt to vote anyway.
>>
Sorry there guys but I won't be able to actually run until tomorrow. Life is getting in the way here. I should have a post up tomorrow by 1pm MST. Thanks for the patience!
>>
So I guess no one is going to get Lord Licorice to fix the archive huh....
>>
Kings Landing - 10
>>4470047
>>4470049
>>4470051
>>4470053
>>4470055
>>4470062
>>4470090
>>4470317
>>4470325

Ember Peak - 6
>>4470073
>>4470084
>>4470097
>>4470110
>>4470118
>>4470120

Kings Landing it is. Writing here
>>
>>4472416
Also, that's something I'll have to look into. If I'm being honest I don't know much of the intricacies of 4chan and how to go about doing so, so if anyone has the knowledge of how to fix it please feel to share the information. Thank you!
>>
>>4472795
You email lord licorice who's email is on the suptg somewhere I believe, you give him the thread details and number, and the tags and title you want.

Ask father for more details I think he's done it before.
>>
How is King's Landing being sacked for days? Didn't Ned Stark arrive like within an hour behind Tywin? I remember the scene where Ned sees Jaime sitting on the Iron Throne, after killing Aerys, and automatically assumes that Jaime is evil.
>>
>>4472795
>>4472802
http://suptg.thisisnotatrueending.com/index.html?post=606

here you go mate make sure you tell him the thread number and everything
>>
>>4472811
Shhhhh we need to go berserk. It's what my character would do.
>>
>>4472802
>>4472816
You're a beauty. Thank you!

>>4472811
Ned Stark and his Northmen might be in the city but I've always imagined that a city of that size couldn't be properly sacked in a single day, nor would riots and looting be stopped easily in such a tumultuous time. Sure the Northmen might start running patrols but I can't see King's Landing being peaceful and safe for weeks to come
>>
>>4472832
Sounds like more of the world being shaped to the character, but I guess write what you want...
>>
Kings Landing. If the city was being sacked you knew that it would take days for a city of that size to be put to the torch. Tygon was there. Your mind cut through the foggy memories of your mind and remembered that he was there. Everything you had fought for, murdered for and done had been to secure a future for your family. For your son. With everything that had happened you needed to find him and to ensure he survived.

Your first stop had been the armoury. You’d found a terrified young boy and he quickly found your shield and handed it to you. He fidgeted and seemed to shrink away amidst the shadows on the walls and you left him behind. You had then proceeded to the stables with murderous intent. A man in common brown clothing got in your way and your hammer lashed out connecting with the side of his skull. You found the doors to the stables half open and after flinging open the heavy wooden doors you had found many of the horses had either been stolen, killed or let loose. You stalked towards where Pyrite had been stabled and found his stall suspiciously empty. You stalked angrily looking for a mount and as you approached the rear of the stable you found the more impressive coursers that House Malroy bred.

The individual stables were far more ornate in this part of the stable, with iron bars raising above the wooden dividers into the roof. Horses and other elaborate carvings decorated the wood and even some of the steel was wrought into the shapes of horses galloping. Perhaps more importantly the stall doors were locked. The iron locks had an essosi look to them but they proved sturdy enough when you pulled on one.

You wandered up the aisle until you found a small office where the Master of Horse would preside over his domain from but the search proved futile, whoever had hid the keys had done so well. The locks would prove short work for your hammer you knew. You noticed a common black mare that had miraculously been either left alone or had been missed as you made you way back towards the more famous golden horses. One in particular stood out to you. It had been Pastorn’s horse once. The silver gold star in between his eyes gave him away…

--- Which mount to take? ---
>Pastorns Horse (Extraordinary Courser)
>A different Extraordinary Courser
>The plain black mare (Superior Courser)

--- What to do with the rest of the horses? ---
>Leave them be
>Set them free
>Try to take them with you
>>
>>4472878
>Pastorns Horse (Extraordinary Courser)

>Try to take them with you
>>
>>4472878
>Pastorns Horse (Extraordinary Courser)

>Try to take them with you

If we can get the horses I will be fine to skip Kings landing
>>
>>4472878
>Pastorns Horse
>Leave them be
>>
>>4472878
>>Pastorns Horse (Extraordinary Courser)
>>Try to take them with you
>>
>>4472878
>>Pastorns Horse (Extraordinary Courser)
>Try to take them with you
>>
>>4472846
I've never thought that Tywin Lannisters ten thousand men just managed to sneak into Kings Landing before Eddard Starks ten thousand men and managed to put the city to the torch all within an hour of time.

I have always pictured there being a considerable amount of time in which the city is properly sacked and general lawlessness reigned and the Westermen laid a small siege to the Red Keep. Once word of Lord Stark reached them though they rushed through, stormed the walls and that was the day that Aerys died and Ned found Jaime sitting on the Iron Throne.

Maybe I've misread that everytime I've read the book but thats always how I've envisioned a siege and sack of a city of half a million people.

>>4472892
It'll take some animal handling tests but if Mervyn decides he wants to start a herd of warhorses there will be a price reduction in the holding. He won't be able to retain the gold colour without specific knowledge, pedigrees and other such things but I'd imagine but that the horses he would produce would still be of fine stock. If that's what anons choose to do anyways.
>>
>>4472878
>Pastorns Horse (Extraordinary Courser)
>Try to take them with you
>>
>>4472920
Aerys tried to burn the city at word of betrayal and that's why Jaime killed him. Stark was rushing the city, Clegane scaled the walls rather than sieging. It was all set up to be a rush and race against time on all sides, not a protracted thing. A city of half a million people may not get sacked over night by 12000 westermen, but the panic among the populace can be just as damaging if not more so. And the city wasn't reduced to rubble anyway or lots of things wouldn't make sense. This is what had anons above assuming they missed the sack. This doesn't fit with the canon at all.
>>
Can I get 4d6 for animal handling please?

DC: 15
>>
Rolled 1, 2, 2, 4 = 9 (4d6)

>>4472933
>>
>>4472878
>>Pastorns Horse (Extraordinary Courser)
>>Take them
>>
Rolled 4, 1, 3, 3 = 11 (4d6)

>>4472933
>>
>>4472931
Fair enough. That was never how I interpreted the books but to be fair it's been a while since I read them. Explains the confusion as well. Oh well. Onwards and upwards and all that.
>>
>>4472933
>>
>>4472934
>>4472938
Can we use lucky ?
>>
Rolled 1, 3, 4, 4 = 12 (4d6)

>>4472933
>>
>>4472944
Can do.

I'll take one more 4d6 please
>>
Rolled 4, 2, 5, 5 = 16 (4d6)

>>4472950
>>
>>4472952
>>4472950
Saved
>>
>>4472952
Nice work! Writing
>>
Anons just can't contain the inner jew.
>>
You smashed the head of the hammer into the lock and the intricate metal parts shattered before your might. It fell to the floor with a satisfying clink and you opened the stall doors where Pride was stabled. The horse whinnied and reared as it tried to lash out at you with it’s hooves. One caught you on the breastplate and knocked you backwards into the wall of the stall. Your anger flared but you raised your hands and shushed at the beast quietly in a soothing manner…

--- Ser Mervyn Reynold’s Animal Handling Test ---
Rolled 16 vs DC: 15
Result: One Degree of Success

“Come with me my friend. You’ll find no mercy here. I’m in need of a swift mount and I have seen you run before. My children…my wife…my liege…I need to get to them.”

The beast looked at you. The intelligence in it’s dark eyes was nearly human and for the briefest of moments it was almost as if it were Pastorn looking at you. The beast stamped it’s hoof into the floor before moving forward and nuzzled it’s face into the crook of your arm and you patted it on the neck. You began to search for tack within the stables as you found saddle, bridle and the rest of the necessary equipment to ride.

Pride stood attentively as you dressed him and before long he was saddled and ready but as you were making ready to leave your mind drifted to the fate of the other horses in the stables. They would likely be plunder for Lord Dresden or some of his knights. You walked back towards where they themselves were stabled and looked at them. They were fine horses, among the finest you’d ever seen. Most knights had more than a single horse. One for fighting, one for jousting, one for leisure, as well as a packhorse of some kind. You were not about to see Lord Dresden Drox atop one of your friends horses…

--- Can I get 4d6 for Animal Handling ---
DC: 15, 18
>>
Rolled 2, 5, 2, 6 = 15 (4d6)

>>4472998
>>
Rolled 4, 2, 1, 4 = 11 (4d6)

>>4472998
>>
Rolled 6, 5, 6, 3 = 20 (4d6)

>>4472998
>>
>>4473028
Sweet. Great job
>>
--- Ser Mervyn Reynold’s Animal Handling Test ---
Rolled 20 vs DC: 15, 18
Result: Two Degrees of Success, One Degree of Success

You broke the lock that held a second animal behind her gate. Similar to pride, the animal was nervous and skittish. A warhorse it might be but the smell of smoke and blood was in the air and without a strong hand to guide them, even an animal as fine as these would revert back to their basic instincts. A strong hand did you possess though and soon enough a bridle was on the creature and a long lead rope was tied off to your saddle.

The second animal however was of a more fiery temperament. All three of the animals were stallions but this one screamed it’s anger towards you as you shattered the lock to it’s stall. It gave you a moments pause to actually open the door and instead you whispered to the beast through the iron bars until it calmed. It took a considerable amount of time but the horses ears did eventually return to being upright and it’s whinnying ceased. It strained as you put a bridle over it’s head but it eventually did as it was bid.

As you were tying the second animal to your saddle you were interrupted but a cough. Ser Callum Estren stood in the very front of the stables with his arms crossed.

“And just where do you think you’re going? Those ain’t your horses to be taking now are they Ser? Those belong to Lord Drox and Lord Langward now.”

“You’re mistaken. These are mine.”

Two soldiers had entered the stable after Ser Callum and flanked him as they approached you.

“I don’t reckon they are. House Reynold is full of liars. Not a man in the Westerlands who trusts them now after what that cunt did to Lord Reynold. Ain’t that right lads?”

“Too damn rights Ser.”

“Bitch has a lordship on ‘er ‘ead I ‘eard. Right from Lord Tywin hisself.”

“You ready to die for some horses Ser Mervyn? Or maybe you can just tell me where that viper went and I’ll let you go…”

--- How to proceed? ---
>Attack. You would fight your way out of this as you always had
>Intimidate. You would threaten these men and show them how close they stood to death
>Deception. You could lie and tell Ser Callum what he wanted to hear.
>>
>>4473075
>Attack. You would fight your way out of this as you always had
I think Merv is not in the mood for games
>>
>>4473075
>Attack. You would fight your way out of this as you always had

>You ready to die for some horses Ser Mervyn? Or maybe you can just tell me where that viper went and I’ll let you go…”

"Someone is going to die for some horses"
>>
>>4473075
>>Attack. You would fight your way out of this as you always had

>Call a maester, but not for Mervyn
>>
>>4473075
>>Attack. You would fight your way out of this as you always had
The fools finally stumbled into their end.
>>
>>4473075
>>4473075
>>Attack. You would fight your way out of this as you always had
And make it hurt.
I don't want to go psychotic edgelord in KL but Merv's got some pent up rage and this fucker deserves it.

>>4473080
>"Someone is going to die for some horses"
Nice
>>
>>4473075
>>Intimidate. You would threaten these men and show them how close they stood to death
Not sure attacking Drox men are going to make leaving easy. It would give them the perfect excuse for killing off Merv and push the entire blame for killing the Malroys onto him.
>>
>>4473110
Eh. Not like there is anyone else in here. We should be fine.
>>
>>4473075
>>Attack. You would fight your way out of this as you always had

Yeah, yeah no. Not this time. They die.
>>
>>4473075
>Attack. You would fight your way out of this as you always had
When will these highborn pricks learn? This is why Cardyn is Merv's guy. Time to teach this guy a lesson in humility and death
>>
>>4473075

>Attack. You would fight your way out of this as you always had

RIP sycophants
>>
Up to his ol' tricks.

Can I get 8d6+1 for Fighting (Charge) please?
>>
Rolled 6, 2, 2, 2, 3, 2, 2, 3 + 1 = 23 (8d6 + 1)

>>4473432
>>
Rolled 2, 5, 6, 6, 2, 1, 4, 2 + 1 = 29 (8d6 + 1)

>>4473432
>>
Rolled 3, 4, 4, 1, 4, 6, 5, 5 + 1 = 33 (8d6 + 1)

>>4473432
>>
Rolled 2, 6, 4, 1, 4, 1, 1, 4 + 1 = 24 (8d6 + 1)

>>4473432
>>
Good stuff. Writing
>>
Sorry, can I also get 3d6 for agility please? I'll be applying a -4 modifier to result for bulk.

DC: 12
>>
Rolled 4, 5, 5 = 14 (3d6)

>>4473491
>>
Rolled 6, 2, 4 = 12 (3d6)

>>4473491
>>
Rolled 88 (1d100)

Test
>>
Rolled 1, 5, 2 = 8 (3d6)

>>4473491
4chan fucking with me again today
>>
Alright back to writing.
>>
“Someone here is going to die for these horses…”

Your words were hardly more than a whisper but somehow they seemed to carry across the stable. Ser Callum continued to give you his cruel grin as he motioned to the men at his sides. The two men at his sides gave each other hard looks before they obeyed his orders. The larger of the two men held a crossbow in his hands and he raised it when your hands went to the hammer at your belt while the other raised his shield to cover his body as he brought his spear down to thrust it in your direction menacingly.

“What’s that? Bah, empty threats Ser. See, Lord Dresden’s got it in his head to keep you alive, but I reckon that if you’re dead than it’s our word against a dead mans. There ain’t a man in the West who wouldn’t believe that Elleanor Reynold’s sworn shield wasn’t as traitorous as the whore was herself.”

Your eyes darted to your shield which was leaning next to the wall. It was painfully far away even though you could have reached it in two quick strides. The bolt that was loaded in the crossbow glinted in the light and gave you pause. You had come to both despise the weapon and respect it immeasurably. The damage they could reap on even the most armoured of knights was horrific as you knew from being on the wrong end of the weapons several times now.

“Do you have a family Estren? Children? A wife?”

“What concern of that is yours?”

“I just want to know if there will be anyone to mourn you.”

--- Ser Mervyn Reynold’s Agility Test ---
Rolled 10 vs DC: 12
Result: Test Failed

--- Drox Crossbowman Marksmanship Attack ---
Rolled 16 vs Combat Defense: 7
Two Degrees of Success
5 Damage x 2 = 10 Damage
10 Damage – 11 Armour = 0 Damage
*1 Piercing Damage*
12 Health – 1 Damage = 11 Health
>>
Ser Callum Estren laughed bitterly at that and he brought his arm up to signal to his crossbowman. He lowered it the moment you rushed to pick up your shield and you felt the bolt punch through the side armour of your breastplate. Your armour had done an admirable job of stopping the blow but the head of the bolt had still punched through the steel and the cloth of your gambeson into your ribs. A roar of pain escaped your lips and you brought your arm down hard to snap the wooden quarrel before grabbing your shield and charging towards Ser Callum with fury in your heart…

--- Ser Mervyn Reynold’s Attack (Charge) ---
Rolled 25 vs Combat Defense: 11
Three Degrees of Success
7 Damage (5 + 2 (Charge)) x 3 = 21 Damage
21 Damage – 10 Armour = 11 Damage
12 Health – 11 Damage = 1 Health
Result: Ser Callum Estren Damaged

--- Ser Callum Estren’s Attack ---
Rolled 17 vs Combat Defense: 12
Two Degrees of Success
5 Damage x 2 = 10 Damage
10 Damage – 11 Armour = -1 Damage
11 Health - -1 Damage = 11 Health
Result: Ser Mervyn Reynold Unaffected

--- Drox Infantryman Attack ---
Rolled 14 vs Combat Defense: 12
One Degree of Success
4 Damage x 1 = 4 Damage
4 Damage – 11 Armour = -7 Damage
11 Health - -7 Damage = 11 Health
Result: Ser Mervyn Reynold Unaffected

And fury did you unleash. You barged into him throwing your full strength through your shield and into Ser Callum. He tried to brace himself but it proves futile and he is knocked backwards and looses his form momentarily. You capitalize on his lack of defenses and you swung your hammer upwards and caught the man in the helm. He saw the blow coming at the last minute and manages to avoid most of the blow but enough connects to send the sound of steel on steel about the room and Ser Callum flailing to the floor.

The spearman seized his opportunity and thrust his spear into your back but your steel proved up to the task and you wheel on him quickly. Short and controlled swings that drove the man backwards until he collided with the wall. You had always fought on the edge of rage. Giving into it completely was what caused men to make mistakes. Though black and red threatened to overtake your perhipheral vision you still saw that Ser Callum had risen and was preparing to attack your rear as the spearman had.

You wheeled on your heels and brought your shield around quickly. His longsword bit into the heavy oak and had nearly decapitated the eagle that was painted there. You wrenched downwards and nearly pulled the sword out of his hands but his grip proved strong enough to hold on. Your head swivelled quickly and you saw yourself surrounded by the three men…

--- Who to attack? ---
>The Crossbowman, you didn’t wish to be feathered while you were fighting
>The Spearman, he may only be armed with a spear but he could still prove dangerous
>Ser Callum Estren, cut off the head of the snake and the body would wither
>>
>>4473600
>The Crossbowman, you didn’t wish to be feathered while you were fighting
>>
>>4473600
>Ser Callum Estren, cut off the head of the snake and the body would wither
>>
>>4473600
>Crossbowman
He can damage us, Callum and the spearman need degrees of success.
>>
>>4473600
>Crossbowman, you didn’t wish to be feathered while you were fighting
>>
Let's do this thing.

9d6+1 for fighting now that we arn't charging & 3d6 for agility please. DC:12
>>
Rolled 2, 5, 6 = 13 (3d6)

>>4473633
>>
Rolled 2, 1, 6, 1, 5, 5, 3, 2, 1 + 1 = 27 (9d6 + 1)

>>4473633
>>
File: Fist.png (414 KB, 460x345)
414 KB
414 KB PNG
Rolled 3, 3, 6, 5, 4, 4, 5, 5, 3 + 1 = 39 (9d6 + 1)

>>4473633
>>
Rolled 6, 5, 6, 2, 5, 5, 4, 5, 6 + 1 = 45 (9d6 + 1)

>>4473633
>>
Rolled 4, 5, 4 = 13 (3d6)

>>4473633
>>
Rolled 4, 4, 3 = 11 (3d6)

>>4473633
>>
>>4473655
murder
>>
--- Ser Mervyn Reynold’s Agility Test ---
Rolled 13 vs DC: 12
Result: One Degree of Success

The crossbowman was but a few metres away from you and you could hear the man hurriedly winding his crossbow for another shot. You turned and with two quick steps you were on the man. He was turning the crank as fast as he could but you had beaten the man to the punch and he threw down his crossbow and pulled a dagger from a small leather sheath on his belt. The sight was almost enough to make you laugh at the absurdity of it. Almost. No laugh escapes your lips as you the man lunges forward with his dagger aiming for your neck…


--- Ser Mervyn Reynold’s Fighting Test ---
Rolled 34 vs Combat Defense: 10
Four Degrees of Success
5 Damage x 4 = 20 Damage
20 Damage – 2 Armour = 18 Damage
6 health – 18 Damage = -12 Health
Result: Drox Crossbowman very, very, very Dead

Your first swing hits the man in the hand and sends the dagger flying. He screamed as the steel of the hammerhead breaks both the skin and the bones in his hand but it is only the first of man. Your shield comes in hard and fast to connect with the mans shoulder and before your hammer comes around again and drives deep into his skull. It shatters like the shell of a hard boiled egg being struck by a spoon before blood, brains and gore are sent flying into the walls.

--- Ser Callum Estren’s Attack ---
Rolled 22 vs Combat Defense: 12
Three Degrees of Success
5 Damage x 3 = 15 Damage
15 Damage – 11 Armour = 4 Damage
11 Health - 4 Damage = 7 Health
Result: Ser Mervyn Reynold Damaged

--- Drox Infantryman Attack ---
Rolled 15 vs Combat Defense: 12
One Degree of Success
4 Damage x 1 = 4 Damage
4 Damage – 11 Armour = -7 Damage
7 Health - -7 Damage = 7 Health
Result: Ser Mervyn Reynold Unaffected


A single rough growl leaves you throat at that. The horses screamed and pulled at their tethers but you had hitched Pride to a stall tightly. Your neck snapped forward as Ser Callum sent his sword colliding with your head. Your helm was up to the task of stopping the blade but the force of the blow was still enough to send your vision reeling as your ears rung to the sound of bells.

You circled about angrily using your shield to try and create space between you and the two men who threatened your safety. The spearmen cleverly tried to attack you from your flank but when you saw where was aiming you let the mans blow strike home. He hit you in the greave but you hardly even felt the blow as you knocked the spear to the side and out of his hands. He scurried off to find it, hiding behind his shield as he did so…

--- Who to attack now? ---
>Ser Callum Estren, the sooner the better
>The Spearman, you wanted Ser Callum for last
>>
>>4473679
>>Ser Callum Estren, the sooner the better
>>
>>4473679
>Ser Callum Estren, the sooner the better
>>
>>4473679
>Spearman, you wanted Ser Callum for last
>>
>>4473679
>The Spearman, you wanted Ser Callum for last
>>
>>4473679
>Ser Callum Estren, the sooner the better
>>
Tie game. I'm going to let this go over night because I need to get some sleep. See you all tomorrow morning
>>
>>4473679

>Ser Callum Estren, the sooner the better

If anything we can leave him severely wounded while we kill the spearman, so there's time for talking before the murder
>>
>>4473679
>>Ser Callum Estren, the sooner the better
No talking, no mercy.
>>
Forgot to ask, Joe, are you keeping track of our shattering effect?
>>
>>4473679
>Ser Callum Estren, the sooner the better

''someone has to die for these horses'' has to be some of the best shit Merv's said.
>>
>>4473743
We can do that if you guys want. It'll increase the difficulty but I mean...when Merv is getting 4 degrees of success it won't make that big of a difference.

It looks like Ser Callum Estren takes it though.

--- Do you guys want to wound Ser Callum in order to "talk" to him? ---
>Yes
>No
>>
>>4474085
>No
What do we got to talk to him about? He's a mook too smug for his own good and now going to die for it.
>>
>>4474085
>No
>>
>>4474085
>No

Haha hammer goes bash
>>
>>4474090
>>4474095
Lol wow. Knew it.
>>
>>4474096
Knew that i had problem posting so i posted twice by mistake ?
>>
>>4474100
>102 posts by this ID
>posts two No votes with completely different text 5 minutes apart
>gets caught
>I-I was having trouble posting!

Confirmed samefagging. Looks like anons were right. Next time double-check that your phone is off wifi.
>>
>>4474096
Why do you keep plaguing this thread when you're clearly unhappy? Is it masochism?
>>
>>4474105
I followed this quest for over a year and it took a nose dive in quality this thread. I haven't dropped it like others may have, but no I'm not pleased with the railroading and now samefagging this thread. I have barely posted in this thread, so I'm not sure what I'm "plaguing" by pointing out objectively suspect behavior like what just happened.
>>
>>4474085
>No
>>
Ah the old samefagging dilemma. What a joy.

Anyways, looks like no talking and no mercy.

I'll take 9d6+1 there please guys.

Just a heads up I have some work to do on my car so I won't be really starting until later this afternoon!
>>
Rolled 4, 1, 6, 2, 4, 5, 2, 4, 1 + 1 = 30 (9d6 + 1)

>>4474120
>>
Rolled 4, 6, 2, 4, 4, 6, 2, 5, 2 + 1 = 36 (9d6 + 1)

>>4474120
>>
Rolled 5, 1, 1, 4, 6, 2, 1, 6, 4 + 1 = 31 (9d6 + 1)

>>4474120
>>
Hammer does indeed go smash.

>>4473809
Also, I forgot to include *Shattering* in the crunch part of the update but Ser Callum's CD is now 9

See you all this afternoon
>>
>>4474152
Doesn't Merv have 1 from the hammer and 1 from his Bludgeon fighter benefit?
>>
>>4474159
You are correct. The Defensive Rating on Ser Callum's large shield went from +4 to +2, thus reducing his total Combat Defense from 11 to 9.
>>
--- Ser Mervyn Reynold’s Fighting Test ---
Rolled 30 vs Combat Defense: 9
Four Degrees of Success
*Bludgeon Fighter Activated*
Large Shield DR reduced from 2 to 0
5 Damage x 4 = 20 Damage
20 Damage – 10 Armour = 10 Damage
1 health – 10 Damage = -9 Health
*3/4 Injuries Taken*
1 Health- -2 Damge = 1 Health
Result: Ser Callum Estren Damaged

--- Ser Callum Estren’s Fighting Test ---
Rolled 22 vs Combat Defense: 12
Three Degrees of Success
5 Damage x 3 = 15 Damage
15 Damage – 11 Armour = 4 Damage
7 Health – 4 Damage = 3 Health
Result: Ser Mervyn Reynold Damaged

--- Drox Infantryman Fighting Test ---
Rolled 15 vs Combat Defense: 12
One Degree of Success
4 Damage x 1 = 4 Damage
4 Damage – 11 Armour = -7 Damage
4 Health - -7 Damage = 4 Health
Result: Ser Mervyn Reynold Unharmed

You rounded on Ser Callum quickly. He was the more dangerous of the two men and the sooner he was dealt with the sooner you could leave Steadhold. His ever present and cruel smile was gone and instead replaced by a mask of focus and anger. His sword cut hard and fast towards your left side but you shield was more than up to the task of blocking the blow. Your hammer swung fiercely towards Ser Callum’s shield side and the satisfying crack of wood told you that you had split the shield while the scream that came from Ser Callum told you that his arm had broken.

You seized the opportunity and brought the corner of your shield into Ser Callum’s mouth. The iron rim wrought had turned his mouth into a bloody ruin as a few of his teeth fell to the floor. He screamed in pain but to his credit he turned your blow into an opportunity. His sword swung upwards into your arm pit and the force of the blow gave you enough cause to grimace. A nasty bruise would develop there you were sure but you had to time to dwell on it as the last man thrust his spear towards you.

The blow was well placed but your armour once again proves to much for the man. Under different circumstances you almost might regret having to kill a man with such courage. Today was not his day however and you had no illusions that he would never leave this stable…

9d6+1 for fighting please
>>
Rolled 1, 2, 3, 4, 3, 5, 4, 5, 2 + 1 = 30 (9d6 + 1)

>>4474766
>>
Rolled 3, 6, 3, 6, 3, 1, 5, 3, 2 + 1 = 33 (9d6 + 1)

>>4474766
>>
Rolled 2, 5, 5, 4, 1, 4, 2, 2, 6 + 1 = 32 (9d6 + 1)

>>4474766
I think you've forgotten to adjust his CD to 9? Then it would be 4/4 injuries?
>>
>>4474787
Sorry, mixed up CD and armor, disregard that post.
>>
--- Ser Mervyn Reynold’s Fighting Test ---
Rolled 27 vs Combat Defense: 7
Four Degrees of Success
*Bludgeon Fighter Activated*
Plate Armour AR reduced from 10 to 8
5 Damage x 4 = 20 Damage
20 Damage – 10 Armour = 10 Damage
1 health – 10 Damage = -9 Health
*1 Injury Taken*
*4/4 Injuries Taken**
1 Health- 6 Damage = 6 Health
Result: Ser Callum Estren Slain


--- Drox Infantryman Fighting Test ---
Rolled 20 vs Combat Defense: 12
Two Degree of Success
4 Damage x 2 = 8 Damage
8 Damage – 11 Armour = -4 Damage
4 Health - -3 Damage = 4 Health
Result: Ser Mervyn Reynold Unharmed

The end had arrived for Ser Callum Estren. You barged into him and knocked him to the floor with a clamour of steel on stone. Your foot kicked his blade from his hand and you planted a boot firmly on his breastplate to hold him still. He tried to plead for his life through ruined teeth but instead only spluttered up blood and began to cough. You shook your head in disgust as your raised your hammer upwards and let it fall with purpose as it split his unprotected skull like a melon.

You spat at his corpse and heard the bogget ring inside your helm when it hit your visor. You swung your hammer at his ruined face twice more and turned it into an unrecognizable butchery. You heard the spearman trying to edge around you towards the door but when you faced him he rushed you with everything he had. It was a commendable effort but he was nothing more than a common born soldier and you intended to see him pay…

--- One last 9d6+1 please ---
>>
Rolled 1, 3, 3, 3, 4, 4, 3, 6, 4 + 1 = 32 (9d6 + 1)

>>4474918
>>
Rolled 5, 1, 2, 2, 6, 4, 3, 2, 5 + 1 = 31 (9d6 + 1)

>>4474918
>>
Rolled 3, 4, 6, 1, 4, 5, 1, 6, 4 + 1 = 35 (9d6 + 1)

>>4474918
rolling again
>>
--- Ser Mervyn Reynold’s Fighting Test ---
Rolled 26 vs Combat Defense: 10
Four Degrees of Success
*Bludgeon Fighter Activated*
Small Shield DR reduced from 2 to 0
5 Damage x 4 = 20 Damage
20 Damage – 3 Armour = 17 Damage
9 health – 17 Damage = -8 Health
Result: Drox Infantryman Slain

You bellowed your fury as your hammer thundered into the mans shield. It erupted into splintered fragments and he shrunk away from you.

“Please Ser, I didn’t want no trouble…”

You stalked forward and the man continued to shrink backwards pleading while he did so. He backed himself into a wall and fell to his knees. He blubbered on about his family back home in Wyndhall, his daughters and a son but you were deaf to his pleading.

“Stand up.”

He looked up at you with wary hope in his common brown eyes. You could see tears there as well and his lip was quivering like a leaf in an autumn wind.

“I said stand up.”

He staggered to his feet and you leaned in close to him and lifted your visor. Fear crept back onto his face when he saw the fury in your eyes and you dropped your hammer and grabbed the man by the neck with both hands. The veins in his eyes began to burst in tiny pink splotches and his face began to turn a light blue.

“You’re a fucking coward.”

You released him and he collapsed to the floor in a gasping heap. Squatting to meet the mans gaze you looked deep into his eyes as your hand fumbled at your belt for your dirk. Without hesitation you slashed at the mans stomach and the sharp steel cut through the thin leather jerkin he wore. It was a mortal wound but a slow death and as he pleaded for mercy you stood and made for the horses. The clop of their steel clad hooves on the stone was soothing to your ears and you stared down at the bodies that lay strewn on the floor. You rode past them without a second thought and kicked Pride into a canter as you made your way out of the stables and through the main gates of Steadhold proper.

You rode through smoke, flame and ruin. Screams and shouts punctuated the air but you rode away from the sounds of the sack. You came to the gate that led south towards Kings Landing and found it closed to you. A few soldiers were milling about it and one approached.

“Who goes there?”

“Open the gate.”

“I said who goes there?” His voice hardened and became more like a shout.

“Open. The. Fucking. Gate.”

--- Can I get 4d6 for Intimidation please ---
>>
4d6+2 my apologies.
>>
Rolled 5, 2, 2, 3 = 12 (4d6)

>>4475070
>>
Rolled 4, 6, 4, 4 + 2 = 20 (4d6 + 2)

>>4475070
>>
Rolled 6, 4, 4, 6 + 2 = 22 (4d6 + 2)

>>4475075
>>
Well that was some good rolling.

Alright I have to go for a few hours but I'll have what will likely be the final update of the thread up tonight.
>>
>>4475129
pretty fucking intimidating
>>
>>4475129
Merv ain't taking shit right now.
>>
--- Ser Mervyn Reynold’s Persuasion (Intimidate) Test ---
Rolled 22 vs DC: 12, 18
Result: Three Degrees of Success, One Degree of Success

The scratched at his patchy beard. Whether he was simply deciding his course of action or buying for time you couldn’t say but you had no patience for it regardless. You brought Pride closer to the man and leaned down to look him directly in the eyes.

“If that fucking gate isn’t open in the next minute you’re not going to have a tongue with which to order it. As a matter of fact, you likely won’t have a fucking head. And then I’ll have to make my way through your men until I find one with enough sense to open that gate.”

His eyes blinked back and for a moment you thought that he might refuse you but the longer he looked into your unblinking stare the more and more uncomfortable he became.

“W-hat did you say your name was milord?”

“I didn’t. But as far as you’re concerned I’m the fucking Stranger.”

He looked at you and shrunk like you had before your fathers rages so many times so many years ago. He turned to face the gate and shouted…

“RAISE THE GATES!”

The clinking of the steel chains could be heard through the stone walls and the portcullis was raised slowly. It hadn’t even been raised to it’s full height before you were through the gates and riding as hard and fast as Pride would carry you. He ate up the ground before you unlike any horse you had ever ridden. His gait was hardly even noticeable and it seemed as if you could ride for days on end. The sun was setting in the east and you chased it as you rode for Kings Landing. What awaited you there you could not say but you had business with the Lords of the West in that ruined city.

Tygon himself might have answers to where Marqus might have been taken, and Lord Tywin himself was a man that you might speak to. If there was any truth to the rumor that the Drox crossbowman said then there might be other men sent to hunt for Lady Elleanor. The thought itself made your blood run hot and you dug in your spurs pushing the horse to even greater feats of speed. You would have answers. You would have what was owed to you. You would have revenge.

--- Break ---

Well, I think that's all for Thread 21. Obviously a highly controversial one, but I'm happy with the progress that was made. In hindsight I've already thought of ways I could have handled things much better and I do regret rushing a bit for the sake of trying to get through all of this, but it's a learning curve for me so I appreciate all the patience, criticisms and participation. I'm quite looking forward to getting through the Rebellion and getting into what is truly Mervyn and Alyssa's story.

I'm thinking I'm going to take a week or so to get prepared and get my ducks in a row so I look forward to seeing you guys next week! Until then,

Sincerely, Joe
>>
>>4475400
>As a matter of fact, you likely won’t have a fucking head.
lmao
thanks joe. hope the next thread goes smoother.
>>
>>4475400
>He looked at you and shrunk like you had before your fathers rages so many times so many years ago.
Gasp, we've become our father!

Thanks for running, Joe.
>>
>>4475400
>Merv is slowly losing his mind and becoming like the hound

I'm interested in seeing if this is a permanent change to Merv outside of Ember peak/the tower.

thanks for running Joe this has been a gut punch of a thread but one worth having.



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