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Welcome to Floors a cooperative Skirmish played with more than 20 players acting in concert to escape Tartarus before all light disappears in this abyssal level of hell. New adventurers always welcome anytime.


Recruitment and General Thread Here:
>>4438206

Previous Thread:
>>4387834

As South Town burned to the ground before we've even been there, the mountain of a monster turned about and lurched through the wastes faster than we can imagine. Battle has been joined almost immediately as it started, to us, the monster didn't see a difference between the people of South Town and us in Lanternholm. Our petty wars were nothing to it but a searing pile of ants.

But we had our goals to pursue. And Torso was in the way.

>Act Phase.
https://www.youtube.com/watch?v=HUvhjlg9xoQ

Tax Collector: " Torso Approaches ! Let no harm befall the last Lantern ! Lest Darkness spread all across the realm forever more ! "
>>
>HARVEZT ROCKZ
>Examine cannon

"MINE PRIZE"

ZTATZ:
HP: 14/30 | SP: 20/20 | LIGHT: 10
MOV: 4 | ATK: 7 | DEF: 2
MAG: 3 | GRIM: 2 | LUCK: 4
SKILLZ:
Enchant 1
Treazure Magnet 1

GEAR: (All incorporated into block)
-Loaded Pick (+5ATK, +1DEF)
Load, excavate
-Tortuga Zuit (+5 HP, +1 DEF, +2 space)
Recede
-Zhard Alexandria (examine)

ITEMZ (5/8)
H2O Flazk
Notez
Chalk
Cheeze nugget x2
Evidenze of murder x1
>>
>>4438920
>Move 3 W
>Move 3 S

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 35/35 * | SP: 21/21 | Light: 54
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 5 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x5 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grade 1 G.Powder x1
Basilisk Rounds x20 12DMG Petrification
(3 ZNY)

Known Recipes:
Serpentine Scale + Grade 1 G.Powder = Basilisk Rounds OR Ripping Rounds
Iron + Grimpowder = Grimshot
>>
>>4438920

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 0/35 || LT: 46/80 => 45/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 5
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: Burn 1 Light.
> Action 1: Jump down [S]x1. Move [E]x2.
> Action 2: Move [S]x1, [E]x2.
>>
>--Entering Safe Zone. Lantern no longer consumes light.

>Move 3N
>Cast [Lux][Ball][Ball][Ball][Ball] at Torso ; 36 MD ; -6 SP

Jackie ; Vagrant ; Unnamed ; Level 5 ; Lantern : ON
HP : 8/15 ; Light : 23 ; SP : 19 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (4+1+1)
Grim : 6 ; Luck : 0

Elemental Counter : Pyras ; Lux

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring

Bag (3/4)
Notes ; Chalk ; Maiden Lacquer (45/80) ;
>>
>>4438920

"My what a fascinating creature! I wonder what treasures it has.
Be careful out there my friends! ~Ribbit! Try not to spoil any materials! Ribbit!"

>Move 1S, 3E
>Examine the Torso: -1sp, 2d6+6VIS

Bombdrewd - Vagrant Frog Explorer 2 - Lantern 12
HP:30/30 | SP:20/20 | VIS:6 | MOV:4
STR:2 | MAG:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 1]

Loaded Pick: [AP+5], [DEF+1], [Load Xtal], [Excavate]
-
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:3/8]
H20 Flask, Notes, Chalk
>>
>Move 3E
>Move 1E, 2S

[A] Jenny : Level 1 : Brave
HP : 60 / 60 [50+10] SP : 12 / 12 DR : 2 [0+2]
VIS : 3 MV : 3 STR : 6 [5+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 9

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand Shield (Attack +2, Defense +3, Pushback)
-Armor : Iron Armor (HP +10, Damage Reduction +2]

Skills :
-Block (Defense + Strength, Turn Ending, +1 SP per block)

Inventory:
-5 Sips H2O (Consumable, +1 SP)
-2 Spiced Jerky (Consumable, Grade 3, +20 HP)
>>
Unnamed Scion 1
HP: [15/10+5]
SP: [35/25+10]
Mov: 3 | Str: 1
Mag: 5+2 | Vis: 6+2
Grim: 3 | Luck: 0
Light: 12

Bag:
1) Notes
2) Chalk
3)
4)

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Purse: 500 Zny
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting

>Deploy

"Where am I? I was in gaol acquiring some lich pocket money..."
>>
>>4438920
>Move 2S, 2E
>Grievous Wound (-3SP) Straight Lash on Torso, across the eye (21 Dmg, Inflicts 1 Grim on Target)

24 Light
Homeless Human [Brave] III
HP:40/40 SP: 16/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 4

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4438920

>MOVE W(x6)
- - - - - - - - - - - - - - - -
[S3] Thatch - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x23)
[2-4 RNG, 3/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2), Pyras Shard (x2), Pyras Xtal (x1), Gem (x3), Shard (x2), Wood Coating
= Skills =
Ammo Make I
Salvage I
>>
>>4438920
>Saddle up on Bokki
>Mount Command: Move 1W, 5N, 1E, 5N

{Homeless Nomad 5: Tteok}
Hp: 55/55(35) Sp: 15/15 Lantern: 43/12
| Vis 6 | Mov 4 | Atk 3(4) | Mag 2 | Grim 8? | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-6(13 Dmg), -1 Mov, Ammo 3/3
-Base Arrow: 40/40, DMG +7
-Spatulaxe: DMG 10, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×2
-H20 Flask ×1
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
~Skills Lvl.5~
-Mount Command
-Quick Knock II
-Hearth Fire
-Hands On Experience

{Llama: Bokki}
Hp: 70/70(50)
| Vis 6 | Mov 5(6) | Atk 4 | Grim 0 | Luk 3 |
- {310 Zny}

•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags Max: 6=
-1× Special Onigiri (+50 Hp)
-2× Maiden Lacquer (80sp)
-2× Boar Hide
-1× Aquascine
-
-Vitamind (+10 Sp Permanent)
>>
>>4438920
>Charge Air mana (Higher Grade)
>Cast Air [Ball] Ball Ball Ball at Torso 6SE (4sp)

[U2] Cristobal
!Vagrant Unnamed, Lvl 5
=Stats=
HP: 15/10+5 || SP: 35/25+10 || LT: 21
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 5
=Skills=
{Mana Charge} || Rnk2: Absorb a mana color from Vis range, negating mana cost. Higher grade.
{Runic Prof.} || Rnk2: +2 rune slots
{Elemental Counter} || Water, Air, Light, Fire
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
2 Lux Mana charged (MC2)
>>
>>4439212
Just so you know, Aer is weak against fire so your damage is reduced.
>>
>>4438920
>BOTTING [G2] Justin Case
>>Resting, transporting to Shrine Keeper NPC
>-Tell Poka a Story, drop Grim 1d6
>-accepting x3 Gearhearts

"Though paths be split and journeys long bequeathed a dreary brow, let mine countenance of travels spent renew thine spirits now.

Through darq and gloom we travelers two spent many a moon apart, yet twas not despair but hope I bared for the tales to weave as art.

A frog who weeps for a companion asleep never to return to light, a maiden of earth who defined her worth in saving allies in flight.

Many a tales doth I wish to repeat for the pleasant company of my friend. If one holds true to a promise as you then we shall exchange tales again. Take care, storyteller Poka.

I'll be there when you hold need,
Justin Case."

[G2] {Vagrant Guide lv3: Justin}
[Hp 25/25] [Sp 25/25] [Def 4] [Lantern 16]
| Vis 4 | Mov 4 | Atk 7 [2+5] | Mag 4 | Grim 7+ | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• [Empty]
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy, Writs)<=Dropped
• The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)<=Dropped
• x3 Gearhearts (bar)

=Skills=
Final Rites [Slow] • Morning Chant • Tell Me a Story • (+)
{=Writs=}
Call Statue • Nightmare • Salve
>>
Rolled 5 (1d6)

>>4439248
>I forgot the dice
>>
>>4438920

>Move 4 north
>Move 4 east

HP 33/35 (55) Soul 12/12 Light 0
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Arm 2
Grim 6 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-
-Charcoal x1
-400 zny

Skill: Weapon Soul, High Stance II, Spring Cut II

Buff: Tusk Stew (+20 max hp, +15 sp rec, +2 str, +1 armour)
>>
>Since there was a password leak in other board, I'm changing my trip
>>
>>4439354
>Confirming this change of trip with the old one
>>
>>4438920
"Don't let it get close to the lantern or we risk losing everything!"

>Drink Maiden Liquor (+33 SP, remaining charges 52/85)
>Cast [Water][Ball][Ball][Ball][Ball] at 6SE 1E, at Torso's eye. The shot archs so it avoids hitting friendly units and obstacles. Pot 28. -6 SP.

Yorbas, Unnamed lvl 5
__________________
HP:15/15
SP:29/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 3
Luck: 0
Light:32/32
Magic Def: 7 against Water, Wind, Light and Fire (Elemental Counter)
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2, Maiden Lacquer (52/85)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter
>>
>>4438920
"Ah. And there I was thinking this problem had been dealt with."

>move 2E 1N
>move 3N
>-talk to guard

"What's that purple flashing all about?"

LMGR
Homeless WoodKid Militia 5 (Pending)
HP: 28/35 SP: 10/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: 1 Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/4): RNG: 3-6 DMG: 16RIP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Iron Drops (20): 12AP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
- Overwatch I: End the turn to overwatch once
>>
>>4438920

>-I still exist
>Shoot 4E 2SE at Torso (20 AP)
>Shoot Torso again, (20 AP)

Sunday
Militia 5
Homeless
HP: 35/35 | SP: 12/12 | Light: 20/12 (On)
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Iron Drop x1 (12 AP)
3-8)

Hands: Latewar Battle Rifle
Gun: Range 3-6, 4/4 (-2) Shots, *Rifling -1 Pot, +1 Rng
Ammo Belt: Iron Drops III x11 (20 AP) (Current)
Iron Drops II x1 (15 AP)

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Packed Powder: Combine two bullets to raise it's grade by 1. Limit Grim
-CQC: Tap to deal Str+Grim. (-3 SP)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
>>4438920

>Move North 3
>Move North 1 East 2

Hesk, Level 1 Sapper

HP: 25/2 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 8 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x17) 3/1 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Black Orb
Metal bits x8
Frog Leather
>>
>>4438920

>-Mount Command
>Shoot Torso (9 damage arrow)
>Move 6W 4S

{Nomad: Couscous}
Hp: 22/30 Sp: 15/15 Lantern: 32/12
| Vis 6 | Mov 4+1 | Atk 3+2 | Mag 2 | Grim 8 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Boar Meat x2

~Skills~
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk Meat Soup x1 (+14 Sp Rec, +2 Str, +1 Armor, +10 Hp/Max)
-Hide x2
-
-Mulled Nitro x3
-
>>
Rolled 3, 2 = 5 (2d6)

>>4438920
>>4439248

>[REST status]
>WAIT for Justin's visit
>GIVE Justin Gear Heart (x3)
>LISTEN to Justin's Story (Removes 5 GRIM)
>ACT1: Sleep (Rolling 2D6 for HP/SP recovery)
>ACT2: Morning Chant (Remove 1 GRIM)

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 5/35 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 5 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), The Witness * Dead Speak | * Send home (1 Xtal)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4438920
"Mm. It appears to be rearing back to strike; I would move back if I were you."

>Move 2E 1S
>Finally expend the {Terra} Mana Charge I've been holding for the last three turns to [Cast] Throw Brick {Terra}[Ball][Ball][Ball][Ball] 4SE 4S at Torso's Exposed Wrist (32 POT, 8 A.RNG, [Assault and Battery]) -4 SP

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed V
- - - - - - - - - -
HP: 15/15 SP: 31/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 8 GRM: 5 LUK: 0

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc}) -- ENCHANT: Shine
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Alumni Robes (+5 HP, +10 SP, [Possession])
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
>>4438920
>>4438216
Itim
Avenger 1
HP:5/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 4 Luk: 0
Light: 6/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall

> act1: move N-2W
> act2: move 3W
I hate being slow as shit
>>
>>4438920
>Move 4 N
>Move 2 N, 2 E
>-Attempt to request if Shrine Keeper NE can train him.
>-Take 3 Poison Damage

:POISONED:
[B2]Syugou Ryōniwa Homeless lvl5
Hp: 23(-3)/35+20(55) Sp: 3/15 Lantern: 8(-1)/12
| VIS 4 | MOV 4 | ATK 5+2 | MAG 2 | GRM 13 | LUK 1 |
Total DMG: 14+2 | Total DEF: 2+1
(Meal Buff:)+20 Max Hp, +2 Str, +1 Def
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4= 200zny
-Polishing Stone x1
-Wet Dog Hide x1
-Herb x2
-Da Nodachi: DAM10 Def+3
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance]
>>
>Move 4E
>Hook & Dive 3E 2NE using edge of wagon

Abraham
Lv. 4++ Punisher
HP 28/60 SP 18/20 Armor 1 Light 51
Inv 4 | Vis 5
Mov 4 | Atk 3 (5) | Mag 3
Grm 3 | Luk 13
Food: Meat Tusk Stew (+20 Max HP, +2 STR, +1 Armor)

Skills: Tooth Extraction
Rig II
Unending Dream

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally adjacent
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory: Bonded Chain x2, Toad Tooth: *Big Smash
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
>>
Processing will Commence TOnight.
>>
>>4438920
"Oh my...EVERYONE RUN FOR YOUR LIVES!!"
>Make sure I have written down the gate rune from before (spending an act to ensure i do)
>Move 2 north 1 east 1 north
Layla Sun-stone LVL 4
=Stats=
HP 30/30 (25 base) SP 7/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 2 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes, Runes: Curse, ball, Gate runes!
-Lux Xtal x2
-Shark fin
-empty
-Empty
-Empty
>>
>>4438920
"He readies his right arm, scatter!"
>Move 4S
>Move 1S, 3E
>-High Stance

[B4] Sanzoku
[Pyras Crossed] Bushin Level 3
Hp: 20/35 Sp: 15/15 Lantern: 11/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 5 | LUK 1 |
Total DMG: 20 | Total DEF: 1
=Equipment=
Hands-Sakanagiri: DMG 8 Phys 4 Hydras, =Stone Jab -1SP, DEF is Halved=, [Rushing Waves], [Tsunami]
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
Accessory-Championship Belt: +2 STR
=Backpack Max: 4=, 2010z
-Scales of a Fish God x 1
-Piscal Scales x 4
-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
~Skills~
[High Stance II]
[Weapon Soul I]
>>
File: ABYSS01_Turn36B.png (5.71 MB, 6703x5699)
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World Phase.

WATCH OUT !
>>
File: ABYSS01_Turn37A.png (5.34 MB, 6703x5699)
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Act Phase.

The Guardian Joins the Fray.
https://www.youtube.com/watch?v=lIjcCzNu8PM
>>
Rolled 6, 1 = 7 (2d6)

>>4442413
Verse 6.
>>
File: GraveNote.png (453 KB, 1000x800)
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Rolled 1, 5 = 6 (2d6)

>>4442413

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 0/35 || LT: 45/80 => 44/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 5
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: Burn 1 Light.
> Action 1: Write note and give it to the red fairy @ [SE]x1. See attached image for contents. || Target demographic: Inhabitants of the Garden || Rolling 2d6 for the persuasiveness of the note's message.
> Action 2: Bury the bi-sected fairy @ [N]x1 (despawned on prior turn). Mark its gravesite with a cairn.
>>
File: Ferryman.png (38 KB, 448x437)
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>>4442395
Teras and Hydras do the most damage to Torso, use them if you can!


>>4442415
That stung. Let me return the favor.

>--Gain 1 Grim
>Stand Up at half health
>Strike 3 S with [Lux] [Hammer][Ball][Ball][Ball] ; 36 MD ; -6 SP

Jackie ; Vagrant ; Unnamed ; Level 5 ; Lantern : SAFE ZONE
HP : 8/15 ; Light : 23 ; SP : 13 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (4+1+1)
Grim : 7 ; Luck : 0

Elemental Counter : Pyras ; Lux

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring

Bag (3/4)
Notes ; Chalk ; Maiden Lacquer (45/80) ;
>>
>>4442413
Unnamed Scion 1
HP: [15/10+5]
SP: [35/25+10]
Mov: 3 | Str: 1
Mag: 5+2 | Vis: 6+2
Grim: 3 | Luck: 0
Light: 12

Bag:
1) Notes
2) Chalk
3) Maiden Lacker 80/80SP
4)

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]
Off-Hand:
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Back:
Purse: 500 Zny
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting

>Buy Maide Lacker from the llama -80zny
>Rest
>-Visit Mimi Buy a runner Bag a Galleon flask and a lute -320 zny

"Hello miss explorer, I have some lich money and I'd like to acquire some of your good."
>>
>>4442395

"These bones will bend. Before they break."

>Fire 4E, 2SE into Torso (20 AP)
>Fire at Torso again (20 AP)

Sunday
Militia 5
Homeless
HP: 20/35 | SP: 12/12 | Light: 20/12 (On)
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Iron Drop x1 (12 AP)
3-8)

Hands: Latewar Battle Rifle
Gun: Range 3-6, 4/4 (-2) Shots, *Rifling -1 Pot, +1 Rng
Ammo Belt: Iron Drops III x11 (20 AP) (Current)
Iron Drops II x1 (15 AP)

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Packed Powder: Combine two bullets to raise it's grade by 1. Limit Grim
-CQC: Tap to deal Str+Grim. (-3 SP)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
>>4442413
>Move: S(x3)
>Move: S(x2), E(x1)
- - - - - - - - - - - - - - - -
[S3] Thatch - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x23)
[2-4 RNG, 3/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2), Pyras Shard (x2), Pyras Xtal (x1), Gem (x3), Shard (x2), Wood Coating
= Skills =
Ammo Make I
Salvage I
>>
Rolled 5, 4 + 6 = 15 (2d6 + 6)

>>4442413

"F-fascinating!" -Never getting near that thing again.
"P-perhaps this other item might prove to be of interest!" -Anything to get me away from that thing.

>Move 3W, 1S
>Examine the Umbrella: -1sp, 2d6 + VIS

Bombdrewd - Vagrant Frog Explorer 2 - Lantern 12
HP:15/30 | SP:19/20 | VIS:6 | MOV:4
STR:2 | MAG:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 1]

Loaded Pick: [AP+5], [DEF+1], [Load Xtal], [Excavate]
-
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:3/8]
H20 Flask, Notes, Chalk
>>
>Move 3S
>[Block] SE

Pay attention to only me beast. I have slain a dragon and bested a demon. Know your death comes at the tip of my blade.

[A] Jenny : Level 1 : Brave
HP : 60 / 60 [50+10] SP : 12 / 12 DR : 2 [0+2]
VIS : 3 MV : 3 STR : 6 [5+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 9

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand Shield (Attack +2, Defense +3, Pushback)
-Armor : Iron Armor (HP +10, Damage Reduction +2]

Skills :
-Block (Defense + Strength, Turn Ending, +1 SP per block)

Inventory:
-5 Sips H2O (Consumable, +1 SP)
-2 Spiced Jerky (Consumable, Grade 3, +20 HP)
>>
>>4442413
"...Right."

>move 3N
>move 2N

LMGR
Homeless WoodKid Militia 5 (Pending)
HP: 28/35 SP: 10/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: 1 Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/4): RNG: 3-6 DMG: 16RIP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Iron Drops (20): 12AP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
- Overwatch I: End the turn to overwatch once
>>
>>4442413
>Move 3N
>Cast Hydras [Ball] Ball Ball Ball at Torso's arm 7 SE (28 Pot, 6SP)

[U2] Cristobal
!Vagrant Unnamed, Lvl 5
=Stats=
HP: 5/10+5 || SP: 31/25+10 || LT: 21
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 5
=Skills=
{Mana Charge} || Rnk2: Absorb a mana color from Vis range, negating mana cost. Higher grade.
{Runic Prof.} || Rnk2: +2 rune slots
{Elemental Counter} || Water, Air, Light, Fire
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
2 Lux Mana charged (MC2)
>>
>>4442413
>BOTTING THE BOY [G2] Justin Case

>>Resting
>-travel to Molds Robot
>-Ask for robot's name
>-pick up Fallen Psalter and Witness, equipping Witness

"In due time, all returns as it was."

[G2] {Vagrant Guide lv3: Justin}
[Hp 25/25] [Sp 25/25] [Def 4] [Lantern 16]
| Vis 4 | Mov 4 | Atk 7 [2+5] | Mag 4 | Grim 7+ | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x3 Gearhearts (bar)

=Skills=
Final Rites [Slow] • Morning Chant • Tell Me a Story • (+)
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4442413

>[REST status]
>ACT1: VISIT Mimi
>ACT2: END [REST status] (Get up)

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 10/35 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 5 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), The Witness * Dead Speak | * Send home (1 Xtal)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4442413
>Mount Command: Move 5N, 7W
>Move 1W, 2S

{Homeless Nomad 5: Tteok}
Hp: 55/55(35) Sp: 15/15 Lantern: 41/12
| Vis 6 | Mov 4 | Atk 3(4) | Mag 2 | Grim 8? | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-6(13 Dmg), -1 Mov, Ammo 3/3
-Base Arrow: 40/40, DMG +7
-Spatulaxe: DMG 10, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×2
-H20 Flask ×1
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
~Skills Lvl.5~
-Mount Command
-Quick Knock II
-Hearth Fire
-Hands On Experience

{Llama: Bokki}
Hp: 70/70(50)
| Vis 6 | Mov 5(6) | Atk 4 | Grim 0 | Luk 3 |
- {310 Zny}

•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags Max: 6=
-1× Special Onigiri (+50 Hp)
-2× Maiden Lacquer (80sp)
-2× Boar Hide
-1× Aquascine
-
-Vitamind (+10 Sp Permanent)
>>
>>4442413
(posting w/o greentext to bookmark)
-Resting
-travel to Molds Robot
-Ask for robot's name
-pick up Fallen Psalter and Witness, equipping Witness

"In due time, all returns as it was."

[G2] {Vagrant Guide lv3: Justin}
[Hp 25/25] [Sp 25/25] [Def 4] [Lantern 16]
| Vis 4 | Mov 4 | Atk 7 [2+5] | Mag 4 | Grim 7+ | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x3 Gearhearts (bar)

=Skills=
Final Rites [Slow] • Morning Chant • Tell Me a Story • (+)
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4442413
>Move 3 S
>Move 3 S

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 35/35 * | SP: 21/21 | Light: 54
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 5 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x5 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grade 1 G.Powder x1
Basilisk Rounds x20 12DMG Petrification
(3 ZNY)

Known Recipes:
Serpentine Scale + Grade 1 G.Powder = Basilisk Rounds OR Ripping Rounds
Iron + Grimpowder = Grimshot
>>
>>4442413
"Ah. Just out of reach..."

"Mmmm. Slayer, you were here to slay a Fallen Guardian, were you not? And ah, you look rather... Aerodynamic..."

"Yes, [Brace] yourself, and [Jump] when it feels right."

>[Mana Charge] from the Dirt beneath my feet.
>Cast {Terra}[Block][Hand][Hand][Hand] 4N to Rip Up the foundation beneath the Slayer and lob it as high as it will go over the Guardian—with the Slayer on it—Southward at Torso as far as it will go. (POT 8, P.RNG 8, Cross AoE, Grab/Throwx3) -4 SP

"Well off you go then! Good luck! Guardian, I am sure you are aware of this but Torso relies on the remnants of its broken spine to keep its balance, like a sort of gruesome tail. If you aim to strike anywhere, that would be the spot."

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed V
- - - - - - - - - -
HP: 15/15 SP: 27/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 8 GRM: 5 LUK: 0

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc}) -- ENCHANT: Shine
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Alumni Robes (+5 HP, +10 SP, [Possession])
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
>>4442413
>>4438216
Itim
Avenger 1
HP:5/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 4 Luk: 0
Light: 6/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall

> act1: move 3S
> act2: move S-2E
>>
>>4442413
"Hello fellow frog. Would you mind giving me a hand at stepping down from here?"

>Move 3N
>tap: use the frog explorer's help to step down from the platform
>Move 1W 2N

Yorbas, Unnamed lvl 5
__________________
HP:5/15
SP:29/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 3
Luck: 0
Light:32/32
Magic Def: 7 against Water, Wind, Light and Fire (Elemental Counter)
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2, Maiden Lacquer (52/85)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter
>>
>>4442413

>Move North 1 East 2
>Switch to Pick

Hesk, Level 1 Sapper

HP: 25/2 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 8 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x17) 3/1 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Black Orb
Metal bits x8
Frog Leather
>>
>>4442413
>-1 Light
>Move 3E, 1S
>Move 4E, climbing onto the torso!

"HAVE AT THEE YOU VILE CREATURE!"

24 Light
Homeless Human [Brave] III
HP:17/40 SP: 16/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 4

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4442413
"Be washed away!"
>Move 1N, 2E
>[Rushing Waves] E
>-High Stance

[B4] Sanzoku
[Pyras Crossed] Bushin Level 3
Hp: 20/35 Sp: 15/15 Lantern: 10/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 5 | LUK 1 |
Total DMG: 20 | Total DEF: 1
=Equipment=
Hands-Sakanagiri: DMG 8 Phys 4 Hydras, =Stone Jab -1SP, DEF is Halved=, [Rushing Waves], [Tsunami]
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
Accessory-Championship Belt: +2 STR
=Backpack Max: 4=, 2010z
-Scales of a Fish God x 1
-Piscal Scales x 4
-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
~Skills~
[High Stance II]
[Weapon Soul I]
>>
>-Quickly speak to panicked townie N
>Hook & Dive Torso's foot 1E 4NE (-1 SP, 12+ DMG; Mob Up)
>-Crow Claw Torso's spine 3NE 1N (12 DMG)
>Hook & Dive Torso's spine 3NE 1N, hanging on it using bony protrusion (-1 SP, 12+ DMG; Mob Up)
>-Crow Claw Torso's spine W (12 DMG)

"My fellow, I am a dentist. This problem is solvable with a little surgery. Now, either follow me in or head Northwest to the town. And do not make me regret turning my back on you."

Abraham
Lv. 4++ Punisher
HP 28/60 SP 16/20 Armor 1 Light 50
Inv 4 | Vis 5
Mov 4 | Atk 3 (5) | Mag 3
Grm 3 | Luk 13
Food: Meat Tusk Stew (+20 Max HP, +2 STR, +1 Armor)

Skills: Tooth Extraction
Rig II
Unending Dream

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally adjacent
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory: Bonded Chain x2, Toad Tooth: *Big Smash
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
>>
>>4442413
>-Resting
>-Become Shrine Keeper and learn Chakra
>-Visit the Basket Shinobi and his pot.
>-Attempt to haggle with the Basket Shinobi to cleanse his poison, offer to pay with Wet Dog Hide.

:POISONED:
[SK1]Syugou Ryōniwa Homeless lvl5 Bushin lvl1 Shrine Keeper
Hp: 20(-3)/35+20(55) Sp: 31/40 Lantern: 7/12
| VIS 4 | MOV 4 | ATK 4+2 | MAG 4+2 | GRM 13 | LUK 1 |
Total DMG: 14+2 | Total DEF: 3+1
(Meal Buff:)+20 MAX HP, +2 STR, +1 DEF
=Equipment=
Hands-Dai Odachi: ATK 10, Def+3, [Swipe], [Skull Split]
Body-Shrine Hakama: +5 HP, +15 SP, +2 MAG
=Backpack Max: 4= 200zny
-Polishing Stone x1
-Wet Dog Hide x1
-Herb x2
-Offered Blade: ATK 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-Black Wine
-Paper Seals x3
-Chant Scroll
-Offered Nagi ATK 7, [Jab], [Quarter Sweep], =Petal Dance=
-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance] [Chakra]
>>
[Late processing notice. My sleep schedule needs to catch up.]
>>
File: ABYSS01_Turn37B.png (5.55 MB, 6703x5699)
5.55 MB
5.55 MB PNG
World Phase.
Some Terrible news.
- Jackie's brave attempt to swing tremendous magical blows was met with a counter attack, smashing her body beyond recognition.
- Hetros was bravely struck at the back by Sanzoku who also took retaliation at the cost of their life.
- LMGR got entangled in Bramble Demon and cannot get out in the foreseeable [dim] future
+ However, our friend Abraham continues on despite only having a single hp left ! What's HP stand for ? Hardened Pluck !

And that's just the ACT Phase results ,

>World Phase. https://www.youtube.com/watch?v=MlG0XKBeD2k
>>
>>4444635
I'm confused, what happened to me now?
>>
>>4444664
You took a water sword to the back
>>
File: ABYSS01_Turn38A.png (7.32 MB, 6703x5699)
7.32 MB
7.32 MB PNG
Act Phase !
- Torso is getting unstable their gate of fire is unraveling !

"This Blast will claim your lives ! Run or Fight ! But Make a Choice lest the Lantern's light break here and now ! "

-Fire Season is in Effect. Whenever an attack is initiated the actor will take 2d6* fire damage, this also counts for counter attacks.

https://youtu.be/lIjcCzNu8PM
>>
>>4444664
> Your climb action was illegal. Enemy Tiles can't be moved into from a defended vector.
> You have therefore been impeded and then attacked by incidental friendly fire.
> You are dead , roll Grim to determine your fate.
>>
File: ElaborationNotes.png (1.81 MB, 1000x3000)
1.81 MB
1.81 MB PNG
Rolled 4, 4 = 8 (2d6)

>>4444775

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 0/35 || LT: 44/80 => 43/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 5
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: Burn 1 Light.
> Action 1: Jot down technical information in a series of notes and then hand them over to the Red Fairy. See attached image for contents. || Target demographic: Inhabitants of the Garden || Rolling 2d6 for the persuasiveness of the notes' message.
> Action 2: Move [E]x2, [S]x1.
>>
Rolled 6, 6 = 12 (2d6)

>>4444778
thank you!
>>
>>4444810
I LIIIIIVE. Was there enough of my body left to revive on the spot?
>>
>Move 1S 1W, holding on
>Rig Statue 3W 2NW & Avenger Big Club 4S 1SW
>-Tell that Avenger to hold on

"Here my fellow, brace yourself! You are about to hook a very large fish! And the rest of you! Do not get caught in the line!"

Abraham
Lv. 4++ Punisher
HP 1/60 SP 16/20 Armor 1 Light 49
Inv 4 | Vis 5
Mov 4 | Atk 3 (5) | Mag 3
Grm 9 | Luk 13
Food: Meat Tusk Stew (+20 Max HP, +2 STR, +1 Armor)

Skills: Tooth Extraction
Rig II
Unending Dream

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally engaged with target
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory: Bonded Chain x2, Toad Tooth: *Big Smash
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
>>
>>4444775
>Revive at Shrine


23 Light
Homeless Human [Brave] III
HP:40/40 SP: 20/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 4

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4444775
>>4442881
I am unable to attack as I am now. Requesting medical assistance!

>Move 2N 1W
>Charge 1 Hydras mana from the blood pool (Higher Grade)

[U2] Cristobal
!Vagrant Unnamed, Lvl 5
=Stats=
HP: 5/10+5 || SP: 25/25+10 || LT: 21
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 5
=Skills=
{Mana Charge} || Rnk2: Absorb a mana color from Vis range, negating mana cost. Higher grade.
{Runic Prof.} || Rnk2: +2 rune slots
{Elemental Counter} || Water, Air, Light, Fire
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
2 Lux Mana charged (HG)
>>
Rolled 6, 5 = 11 (2d6)

>>4444775
Rolling against 7.
>>
>>4444861
>--Grim roll success. Gain 1 grim
>Revive at Shrine at full health.

Jackie ; Vagrant ; Unnamed ; Level 5 ; Lantern : SAFE ZONE
HP : 15/15 ; Light : 23 ; SP : 7 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (4+1+1)
Grim : 8 ; Luck : 0

Elemental Counter : Pyras ; Lux

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring

Bag (3/4)
Notes ; Chalk ; Maiden Lacquer (45/80) ;

Jackie ; Vagrant ; Unnamed ; Level 5 ; Lantern : SAFE ZONE
HP : 15/15 ; Light : 23 ; SP : 7 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (4+1+1)
Grim : 8 ; Luck : 0

Elemental Counter : Pyras ; Lux

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring

Bag (3/4)
Notes ; Chalk ; Maiden Lacquer (45/80) ;
>>
>>4444848
This has been attempted before. The Blood Pool does not contain Hydras mana, it contains Blood Mana.
>>
>>4444775
>MOVE: S(x1), E(x2)
>Use BOOM Skill
- - - - - - - - - - - - - - - -
[S3] Thatch - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x23)
[2-4 RNG, 3/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2), Pyras Shard (x2), Pyras Xtal (x1), Gem (x3), Shard (x2), Wood Coating
= Skills =
Ammo Make I
Salvage I
>>
>>4444775

"Fire season? Sounds dangerous, good thing I won't participate." -I'm not suicidal enough for that.
"With this position, my suit should protect my back! ~Ribbit!" -Bless this Tortuga Suit!

>Write scanned Runes into Notes
>Move 3E, 1N

Bombdrewd - Vagrant Frog Explorer 2 - Lantern 12
HP:15/30 | SP:19/20 | VIS:6 | MOV:4
STR:2 | MAG:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 1]
Notes: Ball, Ring, Arrow

Loaded Pick: [AP+5], [DEF+1], [Load Xtal], [Excavate]
-
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:3/8]
H20 Flask, Notes, Chalk
>>
>>4444811
yes
>>
>>4444775

>Move 1N, 2E, Face S
>Reload Iron Drops III

Sunday
Militia 5
Homeless
HP: 5/35 | SP: 12/12 | Light: 20/12 (On)
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Iron Drop x1 (12 AP)
3-8)

Hands: Latewar Battle Rifle
Gun: Range 3-6, 0/4 (+4) Shots, *Rifling -1 Pot, +1 Rng
Ammo Belt: Iron Drops III x11 (20 AP) (-4)(Current)
Iron Drops II x1 (15 AP)

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Packed Powder: Combine two bullets to raise it's grade by 1. Limit Grim
-CQC: Tap to deal Str+Grim. (-3 SP)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
>>4444775
>>Resting
>-offer the name 'Moulder' to the robot "Least as an alias, if thou accept mine offer."
>-transport to npc guide 1W of the lantern shrine, 1S 1E preferred to not block bushin revival
>-pick up Endless Rod Umbrella from SW tile & Equip it, placing Stone Cudgel on back
>-ask npc guide for name and what services they may provide "Are thou caretaker to the shrine?"

"Awful weather this eve. Perhaps a means to shroud and quench is in order?"

[G2] {Vagrant Guide lv3: Justin}
[Hp 25/25] [Sp 25/25] [Def 0] [Lantern 16]
| Vis 4 | Mov 4 | Atk 2 | Mag 6 [4+2] | Grim 7+ | Luk 1 |
=Equipment=
• Endless Rod Umbrella [+2 Mag | 1 Slot | Hydras/Aer | Arrow/Ball/Ring]
• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot
• x3 Gearhearts (bar)

=Skills=
Final Rites [Slow] • Morning Chant • Tell Me a Story • (+)
{=Writs=}
Call Statue • Nightmare • Salve
>>
File: the mighty ball rune.png (11 KB, 220x63)
11 KB
11 KB PNG
Rolled 3, 3, 3, 1 = 10 (4d6)

>>4444775
>Examine poka's staff/turk's bill to link to it. -1 SP
>Enchant poka's staff/turk's bill with a ball rune. -2 SP
>:TAP: Ask mr reaper man north of me: "How how is your day so uhh you doing anything about the torso?"
PS: Ball rune lets the wielder use a tap and spend -2 SP to add their mag pot to their next thing using the item in question I think . Picture is provided with rules for ball rune.

Layla Sun-stone LVL 4
=Stats=
HP 30/30 (25 base) SP 7/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 2 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes, Runes: Curse, ball, Gate runes!
-Lux Xtal x2
-Shark fin
-empty
-Empty
-Empty
>>
>>4444775
"Ah, shit."

>-be stuck
>-converse with guard
>Rest?

"Uh... an hour, maybe? It's hard to be sure.

...Say, I don't s'pose you could gimme a hand outta this demon, couldya?"

LMGR
Homeless WoodKid Militia 5 (Pending)
HP: 28/35 SP: 10/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: 1 Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/4): RNG: 3-6 DMG: 16RIP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Iron Drops (20): 12AP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
- Overwatch I: End the turn to overwatch once
>>
>>4444775

>Mine crystals
>Mine crystals

Hesk, Level 1 Sapper

HP: 25/2 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 8 | LUK: 2


Skills: Salvage 1

Active:
W. Pick 5ATK, *Mine
Trench Fatigues +3SP +2INV, *Tool Carrier

Tool Carrier:
Shovel, *Dig

Inventory:
1:Great War Shotgun (x17) 3/1 2-4Range 16RIP-DMG, *Boom -3SP
2:Ammo Press
3:Grim Shot x6 14DMG +1GRIM
4:Workshop Kit
5:Stake Torch x5
6:Dustbags x2 20HP
7:Black Orb
8:Metal bits x8
9:Frog Leather
10:
>>
>>4444775
May I enquire what the Iron Shield's [Pushback] skill does?
>>
>>4444775
Rineia B.
HP: [15/10+5]
SP: [35/25+10]
Mov: 3 | Str: 1
Mag: 5+2 | Vis: 6+2
Grim: 3 | Luck: 0
Light: 12

Bag:
1) Notes
2) Chalk
3) Maiden Lacker 80/80SP
4) Flask 0/10 onzes
5)
6)
7)
8)

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]
Off-Hand: Lute
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Back:Runner bag
Purse: 100 Zny
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting

>Stand up
>Move 2E 1S
>-Take cover behind the low wall
>>
>>4444775
>>4445125
Thank you very much Layla!

>ACT1: CAST Salve on [U2] {Justice} Cristobal (+12 HP)
>ACT2: CAST Salve on [U4] {Justice} Yorbas (+12 HP)

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 6/35 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 5 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), The Witness * Dead Speak | * Send home (1 Xtal)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4444775
>Mount Command: Move 1S, 4W
>Open Chests SE & SW (Underwater?)

{Homeless Nomad 5: Tteok}
Hp: 55/55(35) Sp: 15/15 Lantern: 41/12
| Vis 6 | Mov 4 | Atk 3(4) | Mag 2 | Grim 8? | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-6(13 Dmg), -1 Mov, Ammo 3/3
-Base Arrow: 40/40, DMG +7
-Spatulaxe: DMG 10, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×2
-H20 Flask ×1
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
~Skills Lvl.5~
-Mount Command
-Quick Knock II
-Hearth Fire
-Hands On Experience

{Llama: Bokki}
Hp: 70/70(50)
| Vis 6 | Mov 5(6) | Atk 4 | Grim 0 | Luk 3 |
- {310 Zny}

•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags Max: 6=
-1× Special Onigiri (+50 Hp)
-2× Maiden Lacquer (80sp)
-2× Boar Hide
-1× Aquascine
-
-Vitamind (+10 Sp Permanent)
>>
>Move 2W, 1S
>Block SE [13]

[A] Jenny : Level 1 : Brave
HP : 45 / 60 [50+10] SP : 12 / 12 DR : 2 [0+2]
VIS : 3 MV : 3 STR : 6 [5+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 9

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand : Iron Shield (Attack +2, Defense +3, Pushback)
-Armor : Iron Armor (HP +10, Damage Reduction +2]

Skills :
-Block (Defense + Strength, Turn Ending, +1 SP per block)

Inventory:
-5 Sips H2O (Consumable, +1 SP)
-2 Spiced Jerky (Consumable, Grade 3, +20 HP)
>>
Rolled 1, 3, 6 = 10 (3d6)

>>4444775

>Get healed by Poka for 10 so I'm back at full hp
>Draw water mana from Layla's H2O flask (this should be equivalent to 1 sip) to boost my next spell. In case it's needed, consent was given previously by her.
>Cast [Water][Ball][Ball][Ball][Arrow] at 4SE 7S to hit Torso in the SHINY SPOT. The shot archs so it avoids friendly units and obstacles. Pot is 21+grade_up which I guess it's a square root of something but I don't know what something. -6 sp.
>I'm already rolling the Fire Season damage since it happens before my attack. It's 3d6 and get the highest two rolls as damage. This should get mitigated by my elemental counter to fire so -5 to that damage.

Yorbas, Unnamed lvl 5
__________________
HP:15/15
SP:23/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 3
Luck: 0
Light:32/32
Magic Def: 7 against Water, Wind, Light and Fire (Elemental Counter)
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2, Maiden Lacquer (52/85)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter
>>
Rolled 2, 5 = 7 (2d6)

>>4444775
>Rolling Grim to Revive vs 5
>>
>>4444775
"Ahhhh, now that's... Fascinating..."

>Full Turn Action: Carefully [Observe] the Gate-opening process and record observations in [Notes]

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed V
- - - - - - - - - -
HP: 15/15 SP: 27/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 8 GRM: 5 LUK: 0

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc}) -- ENCHANT: Shine
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Alumni Robes (+5 HP, +10 SP, [Possession])
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
>>4442413
>Revive at Shrine

[B4] Sanzoku
[Pyras Crossed] Bushin Level 3
Hp: 35/35 Sp: 13/15 Lantern: 10/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 6 | LUK 1 |
Total DMG: 20 | Total DEF: 1
=Equipment=
Hands-Sakanagiri: DMG 8 Phys 4 Hydras, =Stone Jab -1SP, DEF is Halved=, [Rushing Waves], [Tsunami]
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
Accessory-Championship Belt: +2 STR
=Backpack Max: 4=, 2010z
-Scales of a Fish God x 1
-Piscal Scales x 4
-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
~Skills~
[High Stance II]
[Weapon Soul I]
>>
>>4444775
>-Resting Trade Pelt for Bitter Pill and eat the Pill
>-"Like blood and hydras / flowing, eroding we go / each of us a drop." Syugou responds, pausing to eat the bitter pill before adding, "Alone anyone can only do so much. But when gathered, like water, nothing can stop it."
>-Use 2x Herb for +20 HP
>-Finish Inventory Management, sending all remaining items to the bank.
>Stand
>Chant, Kami No Megumi
>"Reaper hark to me / freeze time for Torso none else / for coin, have mine eyes."
>-"Then, I ask you behold as we carry out an execution long stayed. Watch as I become a mortal Reaper, executing those whom are shackled by their sins. I heard you do not teach, so then do as I request, and watch."

:POISONED:
[SK1]Syugou Ryōniwa Homeless lvl5 Bushin lvl1 Shrine Keeper
Hp: 17(+20-3)/35+20(55) Sp: 31/40 Lantern: 7/12
| VIS 4 | MOV 4 | ATK 4+2 | MAG 4+2 | GRM 12 | LUK 1 |
Total DMG: 14+2 | Total DEF: 3+1
(Meal Buff:)+20 MAX HP, +2 STR, +1 DEF
=Equipment=
Hands-Dai Odachi: ATK 10, Def+3, [Swipe], [Skull Split]
Body-Shrine Hakama: +5 HP, +15 SP, +2 MAG
=Backpack Max: 4= 200zny
-Offered Blade: ATK 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-Black Wine x3
-Paper Seals x3
-Chant Scroll
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance] [Chakra]

[Banked Items]
-Offered Nagi ATK 7, [Jab], [Quarter Sweep], =Petal Dance=
-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
-Polishing Stone x1
>>
>>4444775
>>4438216
Itim
Avenger 1
HP:5/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 4 Luk: 0
Light: 6/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall

> act: move 3E
> act2: move 3E
I am coming! I swear it won’t take long!
>>
>>4444775

>Move 3 south, 1 east
>Move 4 east
>-high stance south


HP 33/35 (55) Soul 12/12 Light 0
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Arm 2
Grim 6 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-
-Charcoal x1
-400 zny

Skill: Weapon Soul, High Stance II, Spring Cut II

Buff: Tusk Stew (+20 max hp, +15 sp rec, +2 str, +1 armour)
>>
>>4444775
>Move 2 S 1 E
>Move 1 E

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 35/35 * | SP: 21/21 | Light: 54 (-1)
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 5 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x5 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grade 1 G.Powder x1
Basilisk Rounds x20 12DMG Petrification
(3 ZNY)

Known Recipes:
Serpentine Scale + Grade 1 G.Powder = Basilisk Rounds OR Ripping Rounds
Iron + Grimpowder = Grimshot
>>
>>4444775
>Awaken from drunken ztupor
>Harvezt rocks x2

"THAT LOOKZ DANGEROUZ OVER THERE. WAIT WHERE AM I?"
ZTATZ:
HP: 14/30 | SP: 20/20 | LIGHT: 10
MOV: 4 | ATK: 7 | DEF: 2
MAG: 3 | GRIM: 2 | LUCK: 4
SKILLZ:
Enchant 1
Treazure Magnet 1

GEAR: (All incorporated into block)
-Loaded Pick (+5ATK, +1DEF)
Load, excavate
-Tortuga Zuit (+5 HP, +1 DEF, +2 space)
Recede
-Zhard Alexandria (examine)

ITEMZ (7/8)
H2O Flazk
Notez
Chalk
Cheeze nugget x2
Evidenze of murder x1
Xtal
zard x4
>>
File: ABYSS01_Turn38B.png (6.9 MB, 6703x5699)
6.9 MB
6.9 MB PNG
World Phase.
- Itim was incinerated. Courageously.
>>
File: ABYSS01_Turn39A.png (6.99 MB, 6703x5699)
6.99 MB
6.99 MB PNG
Act Phase.
- Thatch is incinerated. Roll Grim to Reincarnate !
- CousCous but not Eneecee is incinerated. Roll Grim to bravely reincarnate !
+ Torso has been blinded by visions of its dark past. But is also now rampaging its fire more unpredictably than ever.


https://www.youtube.com/watch?v=PrYPqtWWB3s&list=PLCLeSTzz6trYB89ZYFswkVKoQWPZ6e7_1
>>
>>4447497
Is Fire Season over?
>>
>>4447497
>Move 4s
>Move 3e, 1s

23 Light
Homeless Human [Brave] III
HP:40/40 SP: 20/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 4

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
Rolled 6, 6, 3 = 15 (3d6)

>>4447497
>Move 3S
>-Bump the frog trader and apologize
>Cast Hydras [Ball] Ball Ball Arrow at Torso's shoulder (?) 8S 3E (Higher Grade, 6SP)

[U2] Cristobal
!Vagrant Unnamed, Lvl 5
=Stats=
HP: 15/10+5 || SP: 25/25+10 || LT: 21
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge} || Rnk2: Absorb a mana color from Vis range, negating mana cost. Higher grade.
{Runic Prof.} || Rnk2: +2 rune slots
{Elemental Counter} || Water, Air, Light, Fire
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
2 Lux Mana charged (HG)
>>
>>4447560
>-Take 12 damage. My luck is shit.
>>
>Gather Teras Mana with Mana Charge from the surrounding stonework,
>Cast [Teras][Ball][Ball][Ball][Ball] at Torso ; Using Teras Mana ; 36 MD ; -4 SP

Jackie ; Vagrant ; Unnamed ; Level 5 ; Lantern : SAFE ZONE
HP : 15/15 ; Light : 23 ; SP : 3 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (4+1+1)
Grim : 8 ; Luck : 0

Elemental Counter : Pyras ; Lux

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring

Bag (3/4)
Notes ; Chalk ; Maiden Lacquer (45/80) ;
>>
>>4445168
Pssst. Hey, you are in vision range of that their Umbral Beacon. If you want that Bramble to go away, gather all its stored light. You'll end the blackout.

I also suggest grenading the umbral beacon afterwards to ensure they can't reignite it if you die from the inevitable counter attack.
>>
>>4447721
Considering he has no light technically false info.
>>
>>4447517
No.
>>
Rolled 6, 2 = 8 (2d6)

>>4447497

>Move 3W
>-Wait until I get heals from somewhere. Most likely [G2] Justin.
>Shoot 4SE at Torso (20 AP)
>-Take 2d6 getting set on fire damage

Sunday
Militia 5
Homeless
HP: 5/35 | SP: 12/12 | Light: 20/12 (On)
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Iron Drop x1 (12 AP)
3-8)

Hands: Latewar Battle Rifle
Gun: Range 3-6, 4/4 (-1) Shots, *Rifling -1 Pot, +1 Rng
Ammo Belt: Iron Drops III x7 (20 AP) (Current)
Iron Drops II x1 (15 AP)

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Packed Powder: Combine two bullets to raise it's grade by 1. Limit Grim
-CQC: Tap to deal Str+Grim. (-3 SP)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
>>4447497
>Move 4S *Skywalk
>Salve [M2] Sunday 4E 4S (based on grid, not elevation) (Heal pot 8 [4x2], -2 Sp)

"Sniper yonder, may thine ointment tend to thine wounds and sate thine flame."

[G2] {Vagrant Guide lv3: Justin}
[Hp 25/25] [Sp 23/25] [Def 4] [Lantern 16]
| Vis 4 | Mov 4 | Atk 7 [2+5] | Mag 4 | Grim 8 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot
• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x3 Gearhearts (bar)

=Skills=
Final Rites [Slow] • Morning Chant • Tell Me a Story • (+)
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4447721
Ahh, for some reason I thought you had to be right next to a beacon to take light, hence why I was heading all the way up there. I'll get right on it.

>>4447743
I have no light, but my lantern still might be functional. Worth a shot, in any case.

>>4447497
"Depends, what are you after?"

>take 289 unlight from beacon into lantern
>snuff lantern

LMGR
Homeless WoodKid Militia 5 (Pending)
HP: 28/35 SP: 10/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: 1 Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/4): RNG: 3-6 DMG: 16RIP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Iron Drops (20): 12AP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
- Overwatch I: End the turn to overwatch once
>>
Rolled 6 (1d6)

>>4447779

Missed a dice from it being 3d6 drop the lowest
>>
Rolled 2, 5 = 7 (2d6)

>>4447497
(Presumably I perished.)
(Rolling Grim versus 5.)

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 0/35 || LT: 43/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 5
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()
>>
>>4447788

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 0/35 || LT: 43/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 5 => 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> +1 Grim || Respawn @ Bloodpool.
>>
>>4447497

->Dump dustbags to make inventory space
>Equip shotgun
>Move 3 north


Hesk, Level 1 Sapper

HP: 25/2 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 8 | LUK: 2


Skills: Salvage 1

Active:
Trench Fatigues +3SP +2INV, *Tool Carrier
Great War Shotgun (x17) 3/1 2-4Range 16RIP-DMG, *Boom -3SP

Tool Carrier:
Shovel, *Dig
W. Pick 5ATK, *Mine

Inventory:
1:Workshop Kit
2:Ammo Press
3:Grim Shot x6 14DMG +1GRIM
4:Stake Torch x5
5:Black Orb
6:Metal bits x8
7:Frog Leather
8:Chipped teracyte bloq
9:Teracyte xtal
10:Teracyte shard x2
>>
Rolled 6, 3 + 6 = 15 (2d6 + 6)

>>4447497
>>4445318

"My what an exotic lute, ma chérie!" -Not that kind of loot, but still a fine lute!
"Enchanté. ~Ribbit!" -Maybe I could get some help from this. Ribbit.

>Examine the Lute of [U6] Rineia B: -1sp, 2d6+VIS
>Enchant with Ring the Lute of [U6] Rineia B: -2sp, 2d6+LUK

Bombdrewd - Vagrant Frog Explorer 2 - Lantern 12
HP:15/30 | SP:18/20 => 15/20 | VIS:6 | MOV:4
STR:2 | MAG:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 1]
Notes: Ball, Ring, Arrow

Loaded Pick: [AP+5], [DEF+1], [Load Xtal], [Excavate]
-
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:3/8]
H20 Flask, Notes, Chalk
>>
Rolled 3, 6 + 4 = 13 (2d6 + 4)

>>4447923
>-Enchant roll: 2d6+LUK
>>
Rolled 6, 5 = 11 (2d6)

>>4447497
*humming song while mining*
>Mine the fire xtal deposit south of me.
>Examine the blood pool north of me and see if i can get a rune out of it.

Layla Sun-stone LVL 4
=Stats=
HP 30/30 (25 base) SP 4/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 2 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Empty flask
-chalk
-Notes, Runes: Curse, Ball, Gate runes!
-Lux Xtal x2
-Shark fin
-empty
-Empty
-Empty
>>
Rolled 3, 3, 4 = 10 (3d6)

>>4447688
>>4447770
>Fire Season Damage
>>
Rolled 1, 5, 5 = 11 (3d6)

>>4447497

>Update damage from previous turn. I took 9- 5 (elemental counter) =4 damage in total.
>Cast [Water][Ball][Ball][Ball][Arrow] at 4SE 8S to hit Torso in the SHINY SPOT. The shot archs so it avoids friendly units and obstacles. Pot is 21. -6 sp.
>Rolling Fire Season damage again. Elemental counter applies so it's -5 damage.

Yorbas, Unnamed lvl 5
__________________
HP:11/15
SP:17/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 3
Luck: 0
Light:32/32
Magic Def: 7 against Water, Wind, Light and Fire (Elemental Counter)
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2, Maiden Lacquer (52/85)
---------------------------
>>
>>4447497

>ACT1: CAST Salve on [U2] {Justice} Cristobal (+12 HP)
>ACT2: CAST Salve on [U4] {Justice} Yorbas (+12 HP)

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 2/35 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 5 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP (Enchant: *Ball Tap -2SP +MAGPOT)
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), The Witness * Dead Speak | * Send home (1 Xtal)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4447497
>Move 2 N 1 E
>Move 2 E

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 35/35 * | SP: 21/21 | Light: 53
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 5 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x5 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grade 1 G.Powder x1
Basilisk Rounds x20 12DMG Petrification
(3 ZNY)

Known Recipes:
Serpentine Scale + Grade 1 G.Powder = Basilisk Rounds OR Ripping Rounds
Iron + Grimpowder = Grimshot
>>
>>4447497
>Move North x4
>Examine Torso
"Yez ziz iz very dangerouz."

"THAT LOOKZ DANGEROUZ OVER THERE. WAIT WHERE AM I?"
ZTATZ:
HP: 14/30 | SP: 20/20 | LIGHT: 10
MOV: 4 | ATK: 7 | DEF: 2
MAG: 3 | GRIM: 2 | LUCK: 4
SKILLZ:
Enchant 1
Treazure Magnet 1

GEAR: (All incorporated into block)
-Loaded Pick (+5ATK, +1DEF)
Load, excavate
-Tortuga Zuit (+5 HP, +1 DEF, +2 space)
Recede
-Zhard Alexandria (examine)

ITEMZ (8/8)
H2O Flazk
Notez
Chalk
Cheeze nugget x2
Evidenze of murder x1
Teracyte Xtal
Teracyte zard x4
Teracyte Bloq x2
>>
Rolled 4, 3 + 2 = 9 (2d6 + 2)

>>4447497
>+200 zny
>Move 2 West
>Open Chest

{Homeless Nomad 5: Tteok}
Hp: 55/55(35) Sp: 15/15 Lantern: 41/12
| Vis 6 | Mov 4 | Atk 3(4) | Mag 2 | Grim 8? | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-6(13 Dmg), -1 Mov, Ammo 3/3
-Base Arrow: 40/40, DMG +7
-Spatulaxe: DMG 10, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×2
-H20 Flask ×1
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
~Skills Lvl.5~
-Mount Command
-Quick Knock II
-Hearth Fire
-Hands On Experience

{Llama: Bokki}
Hp: 70/70(50)
| Vis 6 | Mov 5(6) | Atk 4 | Grim 0 | Luk 3 |
- {510 Zny}

•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags Max: 6=
-1× Special Onigiri (+50 Hp)
-2× Maiden Lacquer (80sp)
-2× Boar Hide
-1× Aquascine
-
-Vitamind (+10 Sp Permanent)
>>
>>4447497
>Sip Black Wine
>-"You have my gratitude, Reaper, might I ask your name?"
>Move 2 S, 2 E

[SK1]Syugou Ryōniwa Vagrant lvl5 Bushin lvl1 Shrine Keeper
Hp: 37/35+20(55) Sp: 25/40 Lantern: 7/12
| VIS 0(4) | MOV 4 | ATK 4+2 | MAG 4+2 | GRM 12 | LUK 1 |
Total DMG: 14+2 | Total DEF: 3+1
(Meal Buff:)+20 MAX HP, +2 STR, +1 DEF
Dark Sight: Vision is 0 in light
=Equipment=
Hands-Dai Odachi: ATK 10, Def+3, [Swipe], [Skull Split]
Body-Shrine Hakama: +5 HP, +15 SP, +2 MAG
=Backpack Max: 4= 200zny
-Offered Blade: ATK 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-Black Wine x3(-1)
-Paper Seals x3
-Chant Scroll
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance] [Chakra]
>>
Rolled 6, 1, 1 = 8 (3d6)

>>4447497
Rineia B.
HP: [15/10+5]
SP: [35/25+10]
Mov: 3 | Str: 1
Mag: 5+2 | Vis: 6+2
Grim: 3[4] | Luck: 0
Light: 12

Bag:
1) Notes
2) Chalk
3) Maiden Lacker 80/80SP
4) Flask 0/10 onzes
5)
6)
7)
8)

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]
Off-Hand: Lute
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Back:Runner bag
Purse: 100 Zny
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting

>Start Playing "The Runner Climbs" AoE 3 (or 4 if enchant is successful) 8 song magpot (10 if
>-Possession for darq mana
>Cast Darq[Ball][Arrow] 2SE 10S [14 Pot]

Rineia starts playing her lute interspersing her casting while she sings.
"RhaaVonn, My road will continue endlessly, pa[Quesa], but everyone I meet will give me strength.pa[Arrya] Thus, I reach even the ends of this world! Exec[amyure Torso]
>>
>Rig from my tile to 5NE (-4 SP)
>Hook & Pull myself to the other end of the rig

Abraham
Lv. 4++ Punisher
HP 1/60 SP 12/20 Armor 1 Light 49
Inv 4 | Vis 5
Mov 4 | Atk 3 (5) | Mag 3
Grm 9 | Luk 13
Food: Meat Tusk Stew (+20 Max HP, +2 STR, +1 Armor)

Skills: Tooth Extraction
Rig II
Unending Dream

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally engaged with target
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory: Bonded Chain x1, Toad Tooth: *Big Smash
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
>>
>Move 2E, 1S
>Temper my blade in the Gate of Fire. By stabbing it. [12]


[A] Jenny : Level 1 : Brave
HP : 32 / 60 [50+10] SP : 12 / 12 DR : 2 [0+2]
VIS : 3 MV : 3 STR : 6 [5+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 9

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand : Iron Shield (Attack +2, Defense +3, Pushback)
-Armor : Iron Armor (HP +10, Damage Reduction +2]

Skills :
-Block (Defense + Strength, Turn Ending, +1 SP per block)

Inventory:
-5 Sips H2O (Consumable, +1 SP)
-2 Spiced Jerky (Consumable, Grade 3, +20 HP)
>>
Rolled 4, 2, 2 = 8 (3d6)

>>4448837
>Fire damage
>>
Rolled 6, 1, 1 = 8 (3d6)

>>4447497
"Ah. Pyra in many civilizations can be seen as symbolizing unbridled destruction as often as it can come to represent the teeming warmth of life. I suppose this burning rampage and relentless grasp on life embodies both conceptions."

"Your duty of guardianship is discharged; it is time to rest now."

>Move 3S
>Cast {Terra}[Block][Ball][Ball][Ball] 3SW 5S to Gut Punch Torso with a Stony Fist angled S (21 POT, 8 P.RNG, Cross AoE) -6 SP
>-Elemental Counter reduces damage from Pyra (Lantern) by MAG (-6)

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed V
- - - - - - - - - -
HP: 15/15 SP: 21/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 8 GRM: 5 LUK: 0

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc}) -- ENCHANT: Shine
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Alumni Robes (+5 HP, +10 SP, [Possession])
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
Rolled 1, 4 = 5 (2d6)

>>4447497
>>
>>4447497
"I live again...? I suppose this is Hell..."

>Move 4S
>Move 1S, 2E
>-High Stance

[B4] Sanzoku
[Pyras Crossed] Bushin Level 3
Hp: 35/35 Sp: 13/15 Lantern: 10/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 6 | LUK 1 |
Total DMG: 20 | Total DEF: 1
=Equipment=
Hands-Sakanagiri: DMG 8 Phys 4 Hydras, =Stone Jab -1SP, DEF is Halved=, [Rushing Waves], [Tsunami]
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
Accessory-Championship Belt: +2 STR
=Backpack Max: 4=, 2010z
-Scales of a Fish God x 1
-Piscal Scales x 4
-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
~Skills~
[High Stance II]
[Weapon Soul I]
>>
>>4447497

>Move 2 south
>Corner Slice southeast (16 dmg)
>-High stance southeast

HP 33/35 (55) Soul 12/12 Light 0
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Arm 2
Grim 6 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-
-Charcoal x1
-400 zny

Skill: Weapon Soul, High Stance II, Spring Cut II

Buff: Tusk Stew (+20 max hp, +15 sp rec, +2 str, +1 armour)
>>
>>4448566
You have my sincerest gratitude!
>>
File: ABYSS01_Turn39B.png (7.27 MB, 6703x5699)
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World Phase.
The corona dims, Torso is dampened and then struck down by earth. Its raging core snuffed out and its form all but a burnt husk of the former Guardian.

" It's over old friend " Huffed The Guardian. But thank you for handing me the honor of ending your tenure , beast as you are.

Tax Collector: With this, I pronounce the Former Guardian of Landsfire dismissed and vanquished. Their lantern all but shattered many lightings ago, and they have failed to relight a new one passed the time limit.

Delivering the news of its people's eradication would have likely been too much for it to bear but I did so anyways.

That said, This place bears a very unique situation. As more light dims, this remains as the only beacons in sight to still have light. Meaning others all around have become feeding grounds for the Denizens. Until the next starfall, this may be it for this place. I ask once more;

Do you not wish to have your souls held on to for safekeeping ?
>>
File: ABYSS01_Turn40A.png (5.04 MB, 6703x5699)
5.04 MB
5.04 MB PNG
Act Phase.
The silence was deafening, broken only by choral screams from the Dragon's Neck. Loneliness in its voice.
>>
>>4449335

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 0/35 || LT: 43/80 => 42/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: -1 Light || Lantern burns 1 Light.
> Action 1: Move [E]x3.
> Action 2: Move [E]x3.
>>
Rolled 1, 1 = 2 (2d6)

>>4447497
>>
>>4449133
"Lo good Enpeecee, carry thine burden of a master closer to this guide's domain and we shall partake in the right of awakening such a sloth with mine hammer."

(We can try to revive Couscous this turn if you bring the statue to the edge of the shrine, like south of the umbrella or next to the wrecking ball ideally to avoid standing in the remaining embers)
>>
>>4449335
>Deploy at the Blood Shrine

"Support is here comrades."
- - - - - - - - - - - - - - - -
[S3] Mikhail - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 3/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2)
= Skills =
Salvage/Reverse Engineer
>>
File: llama.png (41 KB, 198x268)
41 KB
41 KB PNG
>>4449335
>Begin to rest.
>Teleport to llama npc picture provided for reference
>Identify gear-hearts on [G2] Justin

Layla Sun-stone LVL 4
=Stats=
HP 30/30 (25 base) SP 3/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 2 | Luk 4

=Skills=
-Switch Pattern
-Enchant 2
-Denature array
-Treasure magnet
=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Empty flask
-chalk
-Notes, Runes: Curse, Ball, Gate runes!
-Lux Xtal x2
-Shark fin
-1X Pyras Bloq
-Empty
-Empty
>>
Rolled 5 (1d6)

>>4449335
I think I will take this opportunity to rest
>Rest
>Restore SP
>-HP already full

[U2] Cristobal
!Vagrant Unnamed, Lvl 5
=Stats=
HP: 15/10+5 || SP: 19/25+10 || LT: 21
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge} || Rnk2: Absorb a mana color from Vis range, negating mana cost. Higher grade.
{Runic Prof.} || Rnk2: +2 rune slots
{Elemental Counter} || Water, Air, Light, Fire
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
2 Lux Mana charged (HG)
>>
Rolled 4, 3 = 7 (2d6)

>>4449335
>>Rest
>-Show Layla the gearhearts
>-Tell a Story to [E3] Layla Sunstone (Grim-1d6, +Grim)
>-Tell a Story to [U5] Jackie (Grim-1d6, +Grim)
>-pickup and equip Endless Rod Umbrella, place Stone Cudgel on back

"Gather 'round ye patrons, and listen to a tale of a shimmer amidst the gloom. Sit a spell and bare witness the rejection of one's doom. A tale of renown not yet sang along with chord. This tale I give you is the riddle... of Heaven's Sword..."

[G2] {Vagrant Guide lv3: Justin}
[Hp 25/25] [Sp 23/25] [Def 0] [Lantern 16]
| Vis 4 | Mov 4 | Atk 2 | Mag 6 [4+2] | Grim 8+2 | Luk 1 |
=Equipment=
• Endless Umbrella Rod [2 Mag | 1 Slot | Aer/Hydras | Arrow/Ball/Ring]
• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4• , 0zny(-)
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x3 Gearhearts (bar?)

=Skills=
Final Rites [Slow] • Morning Chant • Tell Me a Story • (+)
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4449367
"When we first awoke within the pool of endless gloom in stride, a set of stairs leading down tempted a single guide. Within a room full of dust and craftsman's tools hidden within the plinth, there rest the stubborn statue of one bushin smith. A wanderer curious but eager to help prompts inquiry through death speak, asking what it was the smith's heart did seek."

"'Another prisoner to this eternal night? I aim to craft the Heaven's Sword and deny all final rites!' As witness this decree our guide struck smith with turk, all in order to free the statue and grant access to their life's work. In reward the riddle to craft was passed down, but it would not have clarity towards its meaning until the reaper came to town."

"Black hole suns and angels come to descend upon the realm; caretaker seen bored and idle took need an itch to quell. Gambles made by four souls brave amuses the reaper's heart, and with a victory cry the darq sun departs. In its wake with no mistake did an element trace remain, and the first clue to the riddle, by Hesk's hand, twas claimed."

"Second then time did lend the resurgence of a foe, of massive scale and screeching wail with breathe of flaming bellow. A being of malice burned by betrayal that itself do believe, and was not met with contest until it faced the shrine's reprieve. Many souls lost and remnants singed with shrine left scarred by ash, but it was by guardian and team that Torso was soon lashed."
>>
Rolled 6, 5 = 11 (2d6)

>[Rest]
>Sit down next to Layla Sunstone
>-Borrow her notebook and write down all the Runes I know in it ; Hammer ; Shine ; Ring ; Arrow
>-Write down in my own Notebook ; Ball ; Hammer ; Shine ; Curse ; Gate
>-Hand Layla her notebook back

>Level Up ; Gain Mana Charge II ; Master the Unnamed class.

>>4449367
>Lose 3 grim
>Share drinks while I tell my tale.
>-Give Layla Sunstone 15 sips of Maiden Lacquer
>-Drink 30 sips of Maiden Lacquer.

"So, being a bit of a fashionista I saw this wonderful top hat. It had an eye. An. Eye! I had to have it. Unfortunately he resisted the tornado and I was a bit put out. Failure and gaining a Grim from the Lantern exploding and all. So, I decided to take out my frustrations on a rampaging Saurian. I kind of died twice, but I did get the killing blow. C'est La Vie"


Jackie ; Vagrant ; Unnamed ; Level 5 (1) ; Lantern : SAFE ZONE
HP : 13/15 ; Light : 23 ; SP : 3 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (4+1+1)
Grim : 8 ; Luck : 0

Elemental Counter : Pyras ; Lux

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring

Bag (3/4)
Notes ; Chalk ; Maiden Lacquer (45/80) ;
>>
>>4449375
Justin claps his hands together once and bows to those who partook in the reprieve. "Thine story is one that still lives, so it shall grow as we all breathe. Gratitude towards thine patrons who sought to hear the tale as it forms."
>>
Requesting 150 zenny to buy a better shield

>Rest
>Level 2. Feather Block gained.
>Eat both Spiced Jerky [Health +40]

[A] Jenny : Level 2 : Brave
HP : 60 / 60 [50+10] SP : 12 / 12 DR : 2 [0+2]
VIS : 3 MV : 3 STR : 6 [5+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 9

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand : Iron Shield (Attack +2, Defense +3, Pushback)
-Armor : Iron Armor (HP +10, Damage Reduction +2]

Skills :
-Feather Block (Defense + Strength, Tap, +1 SP per block)

Inventory:
-5 Sips H2O (Consumable, +1 SP)
>>
>>4449335
>[Return] to Lanternholme 1 Esst of [B4] Sanzoku
>Trade with [B4] Sanzoku the [Aquascine] for 500 zny

{Nomad 5+1: Tteok}
Hp: 55/55(35) Sp: 15/15 Lantern: 40/12
| Vis 6 | Mov 4 | Atk 3(4) | Mag 2 | Grim 8? | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-6(13 Dmg), -1 Mov, Ammo 3/3
-Base Arrow: 40/40, DMG +7
-Spatulaxe: DMG 10, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×2
-H20 Flask ×1
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
~Skills Lvl.5~
-Mount Command
-Quick Knock II
-Hearth Fire
-Hands On Experience

{Llama: Bokki}
Hp: 70/70(50)
| Vis 6 | Mov 5(6) | Atk 4 | Grim 0 | Luk 3 |
- {510 Zny}

•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags Max: 6=
-1× Special Onigiri (+50 Hp)
-2× Maiden Lacquer (80sp)
-2× Boar Hide
-1× Aquascine
-Harpy Bow: Rng 2-7, Windtunnel [3sp] change trajectory ×2
-Vitamind (+10 Sp Permanent)
>>
Rolled 5, 6 = 11 (2d6)

>>4449335

"A study session I see! A fine time to rest and learn of our findings!" -What secrets do you have?
"I don't have much, but I do plan to gather some ore up north, care to join? ~Ribbit!" -Safety in numbers for the sake of treasure! Ribbit.

"The Torso was quite the magnificent creature, its fierce flames proved to be quite the challenge for us." -Good thing we had those Avengers.
"There are so many oddities to examine here! I wonder what treasure we might find? ~Ribbit!" -Loot is life! Ribbit.

>Rest near [U5] Jackie
>-Copy off her copied notes: Hammer, Shine, Curse, Gate
>-Level Up; Gain Treasure Magnet 2

Bombdrewd - Vagrant Frog Explorer 3 - Lantern 12
HP:15/30 | SP:15/20 | VIS:6 | MOV:4
STR:2 | MAG:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 2]
Notes: Ball, Ring, Arrow, Hammer, Shine, Curse, Gate

Loaded Pick: [AP+5], [DEF+1], [Load Xtal], [Excavate]
-
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:3/8]
H20 Flask, Notes, Chalk
>>
>>4449335

>Reload
>Move North 3

Hesk, Level 1 Sapper

HP: 25/2 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 8 | LUK: 2


Skills: Salvage 1

Active:
Trench Fatigues +3SP +2INV, *Tool Carrier
Great War Shotgun (x15) 3/3 2-4Range 16RIP-DMG, *Boom -3SP

Tool Carrier:
Shovel, *Dig
W. Pick 5ATK, *Mine

Inventory:
1:Workshop Kit
2:Ammo Press
3:Grim Shot x6 14DMG +1GRIM
4:Stake Torch x5
5:Black Orb
6:Metal bits x8
7:Frog Leather
8:Chipped teracyte bloq
9:Teracyte xtal
10:Teracyte shard x2
>>
Rolled 1, 1 = 2 (2d6)

>Move 3N 1W into town
>Start rest

"Good lord, that is enough fighting for a while."

Abraham
Lv. 4++ Punisher
HP 1/60 SP 12/20 Armor 1 Light 48
Inv 4 | Vis 5
Mov 4 | Atk 3 (5) | Mag 3
Grm 9 | Luk 13
Food: Meat Tusk Stew (+20 Max HP, +2 STR, +1 Armor)

Skills: Tooth Extraction
Rig II
Unending Dream

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally engaged with target
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory: Bonded Chain x1, Toad Tooth: *Big Smash
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
>>
Rolled 2, 1 = 3 (2d6)

>>4449335
"Mm. I think I've earned myself another nap for the day."

"So, Blood Mage, you seemed passingly familiar with that so-called angel when we last spoke. Have you any insight to its capabilities? Tactics? Personality?"

"Additionally, these Jaegers here from South Town; what do you know of them? Should I be wary of them?"

>Enter [Rest] and have a seat on the stairs here
>-Level Up and learn Array Casting
>-[Converse] with the Blood Mage

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed VI
- - - - - - - - - -
HP: 14/15 SP: 21/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 8 GRM: 5 LUK: 0

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter
- Array Casting

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc}) -- ENCHANT: Shine
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Alumni Robes (+5 HP, +10 SP, [Possession])
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
>>4449335
>-Confirm trade with Tteok for Aqauscine in exchange for 500z
>Move 1W, 1N
>Take Aquascine to become [Hydras Crossed]

[B4] Sanzoku
[Hydras Crossed] Bushin Level 3
Hp: 35/35 Sp: 13/15 Lantern: 9/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 6 | LUK 1 |
Total DMG: 20 | Total DEF: 1
=Equipment=
Hands-Sakanagiri: DMG 8 Phys 4 Hydras, =Stone Jab -1SP, DEF is Halved=, [Rushing Waves], [Tsunami]
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
Accessory-Championship Belt: +2 STR
=Backpack Max: 4=, 1510z
-Scales of a Fish God x 1
-Piscal Scales x 4
-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-
~Skills~
[High Stance II]
[Weapon Soul I]
>>
Rolled 3 (1d6)

>>4449335
Rineia B.
Unnamed 2
HP: [15/10+5]
SP: [30/25+10]
Mov: 3 | Str: 1
Mag: 5+2[+3 song] | Vis: 6+2
Grim: 4 | Luck: 0
Light: 12

Bag:
1) Notes
2) Chalk
3) Maiden Lacker 80/80SP
4) Flask 0/10 onzes
5)
6)
7)
8)

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]
Off-Hand: Lute
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Back:Runner bag
Purse: 100 Zny
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting
-Runic Profficiency I

>Rest
>Level up and get runic proficiency 1
>-Visit the two mages west of the blood pool
>-Buy Slipstream for 300zny should Sugyou agree to share his money
>-Stance The runner climb, heal 8hp in aoe 3 -1SP
>-rolling to recover SP from the rest

"Hello pig man, your purse seem to be full and you look like you've seen better days. Would you mind parting with your wealth for a reinvigorating song? I can also carry your excess inventory if you want."
>>
Rolled 3, 3 = 6 (2d6)

>>4449335

"This is fine."

>Rest
>Go talk to the Jaegers they look cool.
>-Get some rest HP

Sunday
Militia 5
Homeless
HP: 3/35 | SP: 12/12 | Light: 20/12 (On)
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Iron Drop x1 (12 AP)
3-8)

Hands: Latewar Battle Rifle
Gun: Range 3-6, 3/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo Belt: Iron Drops III x7 (20 AP) (Current)
Iron Drops II x1 (15 AP)

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Packed Powder: Combine two bullets to raise it's grade by 1. Limit Grim
-CQC: Tap to deal Str+Grim. (-3 SP)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
>>4449319
"What does that mean? To have the souls held onto for safekeeping?"
>Move 4N
>Move 4N
"As we decide about having our souls kept in safe keeping, I'm going to go investigate the gate out."

23 Light
Homeless Human [Brave] III
HP:40/40 SP: 20/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 4

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
Rolled 6, 6 = 12 (2d6)

>>4449335
Rolling for resurrection at the shrine against 4 grim
>>
>>4449909
book keeping correction to grim and luck.

23 Light
Homeless Human [Brave] III
HP:40/40 SP: 20/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 5

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4449319
>Take 5 fire damage from last turn
>Get healed to full by Poka (+12 hp)
>Start Resting
>Level up and Learn Array casting, mastering the Unnamed class
>Drink the Maiden Lacquer to full sp (18 charges used, 34 left)
>tap:Give the Maiden Lacquer and Black Wine to Poka who is right next to me
>Visit Layla Sunstone and copy the runes Ball ; Hammer ; Shine ; Curse ; Gate in my own notebook
>Ask the nearby frog merchan if he's still trading light at the same rate as before (so 2 light for 20 zny). Trade 8 light for 80 zny IF THAT'S THE CASE.

Yorbas, Unnamed lvl 6
__________________
HP:15/15
SP:35/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 3
Luck: 0
Light:32/32
Magic Def: 7 against Water, Wind, Light and Fire (Elemental Counter)
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter, Array Casting
>>
>>4449361
Forgot to do this:
>Level up, learn Array Casting
>>
>>4450103
This post will be missed in processing because of lack of greentext. Link it in a proper turn post to take advantage of your roll.
>>
Rolled 3, 1 = 4 (2d6)

>>4449335

>Move 2 S 1 E
>Forage (Red Tail ability) the Torso
>-rolling loot dice just in case because I don't know how foraging works

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 35/35 * | SP: 21/21 | Light: 53 (-1)
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 5 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x5 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grade 1 G.Powder x1
Basilisk Rounds x20 12DMG Petrification
(3 ZNY)

Known Recipes:
Serpentine Scale + Grade 1 G.Powder = Basilisk Rounds OR Ripping Rounds
Iron + Grimpowder = Grimshot
>>
>>4449335
>>4450694

"Raging flames fade and cease,
Torso finally found his peace.
Tormented from ages long,
Of sad fate and oh so wrong.

Ceaseless danger but we prevail,
We lost more friends in this vale.
I worry for what our future holds,
Not such a cruel fate like Torso's."

>RECEIVE Maiden Lacquer (x34) and Black wine (x2) from [U4] {Justice}Yorbas
>ACT1: DRINK Maiden Lacquer until full SP (+35) and discard bottle.
>TAP: Use SKYWALK to move freely
>ACT2: MOV 3E1N

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain, (1 Level up remain))
HP: 25/25 | SP: 35/35 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 5 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP (Enchant: *Ball Tap -2SP +MAGPOT)
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), The Witness * Dead Speak | * Send home (1 Xtal), Black Wine (x2)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4449335
>>4449806

>Rest
>Level Up - Learn Final Rites
>Pass 200 zny, 3x Paper Seals, and 7 Light to U6 Rineia B. Assisting in their purchase of Slipstream.
>-"Music is always a pleasure to my ears, though I will admit that I'll see far worse days ahead before I rest. If you would come with me and play during those days I can certainly part with this coin. And if you take these seals and this light I'm sure they will aid as well."


[SK1]Syugou Ryōniwa Homeless lvl5 Bushin lvl2 Shrine Keeper
Hp: 37/35+20(55) Sp: 31/40 Lantern: 7 (-7)/12
| VIS 0(4) | MOV 4 | ATK 4+2 | MAG 4+2 | GRM 12 | LUK 1 |
Total DMG: 14+2 | Total DEF: 3+1
(Meal Buff:)+20 MAX HP, +2 STR, +1 DEF
Dark Sight: Vision is zero in light.
=Equipment=
Hands-Dai Odachi: ATK 10, Def+3, [Swipe], [Skull Split]
Body-Shrine Hakama: +5 HP, +15 SP, +2 MAG
=Backpack Max: 4= 200zny (-200)
-Offered Blade: ATK 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-Black Wine x2
-Paper Seals x3 (-3)
-Chant Scroll
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance] [Chakra] [Final Rites]
>>
>>4449335
>With Torso dead and South Town permanently crippled, our final objective is to Battle the Angel and Escape This Place through the door. We don't actually know where the Angel or the Door is for sure, but it is presumably on the East side of the map somewhere North of South Town. In the area around the giant gaping stone maw is a reasonable guess.

>Syugou wants to go kill some puppets. I'm going to let him select a small group of people to go kill them and maybe rescue LMGR's puppet parts.

>Before all this kicks off, however, we need to make preparations. We have 900 light and it's now time to Spend It. How do we Spend it? Here's how we Spend it:

>At the end of this turn I will declare a Peace Time Preparation and spend 10 light from the lantern. This will allow people to go out in parties to gather materials or accomplish tasks. The details of which follow:
>EACH PERSON ON AN EXPEDITION MUST PAY AN ADDITIONAL 10 LIGHT. This expenditure may also be paid out of the beacon.
>DOING THINGS WITHIN TOWN DOES NOT COST LIGHT.
>The particular missions available will be posted upon turn end.
>>
>>4451371
I'm going with several people north to harvest crystals and scout the northern area.
>>
>>4449335
>Move x2
>7 wezt
>North
"I'M GOING TO MINE A DRAGON'Z CORPZE AND MOZT PEOPLE CAN ZTOP ME"
ZTATZ:
HP: 14/30 | SP: 20/20 | LIGHT: 10
MOV: 4 | ATK: 7 | DEF: 2
MAG: 3 | GRIM: 2 | LUCK: 4
SKILLZ:
Enchant 1
Treazure Magnet 1

GEAR: (All incorporated into block)
-Loaded Pick (+5ATK, +1DEF)
Load, excavate
-Tortuga Zuit (+5 HP, +1 DEF, +2 space)
Recede
-Zhard Alexandria (examine)

ITEMZ (8/8)
H2O Flazk
Notez
Chalk
Cheeze nugget x2
Evidenze of murder x1
Teracyte Xtal
Teracyte zard x4
Teracyte Bloq x2
>>
>Deploy

Sweet Nomad Scion Level 1
HP 30 / 30 SP 15 / 15
Inventory 4 Vision 6
Movement 4 Strength 3 Magic 2
Grim 1 Luck 2

Equipped :
Hunting Bow (Min 2 Range, Max 3 + Strength Range, Ammo 1)
Quiver - Arrow x40 (Attack + 4)
Spatulaxe (Attack + 5, Defense + 2, Cook)
Carvers Apron (Movement + 1, HP + 5, Rend)

Inventory : 500z
5x Salt
1x Grade 1 Meat (HP +10, SP + 4)
5x H2O

Skills
Mount Command (Act, Command the mount.)

Meat Llama
HP 50 / 50
Inventory 6
Movement 5 Attack 4
Luck 3
>>
>>4449335

>Move 5N 3E carrying the body of Couscous
>-Make cute llama noises I dunno
>-Wait no, sad llama noises.
>>
>>4451676
"Ah, welcome good traveler. Yes yes, in due time."
>>
File: ABYSS01_Turn40B.png (5.13 MB, 6703x5699)
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World Phase. As per CO orders we'll be entering Peace-Time Processing:
> What is that.
In short the thread goes off the map's normal constraints and people can engage in limitless activity to prepare for the upcoming operation. Namely;
-Activities such as purchases, trades, and readily resolvable actions that require almost no input from the QM. 10 Light will be spent from the Town Lantern as a result.
- Any other query that requires visitations for the purposes of interacting with various actors will be limited but possible. You will be given a prompt and perhaps a chain prompt requiring a response.
- This phase will last until Wednesday EST.

In addition to that, the CO has opened various quests for outside activities.
-All participants of the latter must spend 10 light.
- All Participants must form parties
- All Participants are limited to the quest cards provided.

=====Far Expeditions=====

BIG PURPLE CRYSTALS OF THE WEST
5 Man Mission; 2 Protection, 2 Miners, 1 Navigation
RISK = MEDIUM
Two Giant Purple Crystals pulsate ominously in a pool far to the West. While the path is relatively clear, some goblin stragglers still stalk the woods looking to pick off smaller groups and a Salamander yet remains. A healthy show of force should discourage any transgression, but do not let your guard down.

TO THE VICTOR GOES THE SPOILS
5 Man Mission; 3 Protection, 1 Navigation, 1 Punisher
RISK = DEATH IS A DISTINCT POSSIBILITY
South Town's war against us has cost them dearly. Many of their number lie dead, their spirits are broken, and their most skilled combatants have joined our number. Although mostly destroyed, there are likely still hidden nooks and crannies within which useful equipment might lie. While they would be foolish to attack us again, never underestimate a cornered beast. Each person can specify an object in South Town to bring back, including corpses.(edited)


=====In Town=====
*Expeditions inside town do not cost Light

THE TANK KIDS
Up to 5 Men
RISK = MINIMAL
We've welcomed some small militiamen with a large tank into our walls. Such a contraption would be very useful in a fight against the Angel; perhaps they could be convinced to assist us, or part with it in exchange for something.

TIDYING UP THE TOWN
Up to 5 Men
RISK = MINIMAL
A fair bit of damage has been done to Lanternholm across our various struggles, and several pieces of equipment lie strewn about. Gathering that up and adding it to our inventory or melting it down for materials would be useful.

>More....
>>
THE PET OF A LIFETIME
1 Brave Soul
RISK = EXTREME
The Guardian of Lanternholm was quite aloof towards you when you first arrived. Perhaps he has warmed up to you after putting his old friend to rest. Dare you try your luck?

=====JUST OUTSIDE TOWN=====

CORPSE COLLECTION
Between 3 and 5 Men; At least 1 Navigator and 1 Protection
RISK = LOW
Many corpses lie just outside the town. These could be useful for turning into food for our bellies or reagents for crafting. Hostile presence is minimal, but care must be had all the same. Each penitent on corspe duty must specify which corpse they wish to retrieve, and corpses specified cannot be further than 10 tiles from the town's light.

THE TERRIFYINGLY TRAGIC TORSO
4 Man Mission; At least 1 person capable of [Rending], At least 1 Unnamed
RISK = LOW
The Fallen Guardian is a rare source of materials the likes of which we rarely see. Four penitents will be needed to break Torso down and haul his parts to town. Some skill and knowledge will be needed to properly examine and identify certain parts. Hostile presence is non-existent, but do take care to not strain yourself under the weight.

THE DIPLOMATIC APPROACH
Between 3 and 5 Men; At least 1 Guide and 1 Unnamed
RISK = ???
Faeries have formed a small community to the West of Lanterholm. They may be able to provide us with material aid in our preparations against the Angel, or be able to provide some in exchange for our resources. Find out what they have, and what they want for it. Faeries are strange creatures, and negotiations may sour or sweeten unpredictably.

JOURNEY TO THE NORTH
3 to 4 Men; At least 1 Miner, 1 Navigator, 1 Protection
RISK = LOW
To the North outside the Blood Mage's hut grows a cluster of Pyracite crystals. The area should be clear, but some Salamanders may still lurk in the waters near there. On the return trip you may be able to retrieve Trigger's belongings, along with a certain coveted Firearm.
>>
=====Far Expeditions=====

BIG PURPLE CRYSTALS OF THE WEST
5 Man Mission; 2 Protection, 2 Miners, 1 Navigation
RISK = MEDIUM
Two Giant Purple Crystals pulsate ominously in a pool far to the West. While the path is relatively clear, some goblin stragglers still stalk the woods looking to pick off smaller groups and a Salamander yet remains. A healthy show of force should discourage any transgression, but do not let your guard down.

TO THE VICTOR GOES THE SPOILS
5 Man Mission; 3 Protection, 1 Navigation, 1 Punisher
RISK = DEATH IS A DISTINCT POSSIBILITY
South Town's war against us has cost them dearly. Many of their number lie dead, their spirits are broken, and their most skilled combatants have joined our number. Although mostly destroyed, there are likely still hidden nooks and crannies within which useful equipment might lie. While they would be foolish to attack us again, never underestimate a cornered beast. Each person can specify an object in South Town to bring back, including corpses. "


These all the possible orders from your ForeRunner , Mordekainen.
>>
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Update: Hesk has gone Missing.
>>
>>4451861
I volunteer for the missions requiring an Unnamed, whichever of them gets launched first.
>>
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The Jaeger , quietly decides to teach prospective hunters how to entrap areas, prey, and dangerous game alike.

Punishers and Militia may train to become one.
>>
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>>4451860
We have already been preparing an Archeological Expedition for this.

Introducing: TEAM DIGGA
(Layla Sunstone pictured)

So far I received the interest of
[E3] Layla Sunstone
[E2] Bombdrewd
[P3] Hetros Jistin
and myself of course

We shall venture to the north and mine the pyras Xtal node. Then we shall excavate the bones of the ancient dragon that lie up close. More members proficient in mining or archeology are welcome.

I planned to set up a gate between town and the expedition site as pictured if needed for logistical benefits. Should we finish fast we will be able to continue mining out the Blue Xtal on the west.
>>
File: expedition gate.png (1.22 MB, 1416x2231)
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>>4451877
I planned to set up a gate between town and the expedition site as pictured if needed for logistical benefits. Should we finish fast enough we will be able to continue mining out the Blue Xtal on the west.
>>
File: Lanternholm Groundwork.png (1.46 MB, 2054x1246)
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(Apologies)
>>4451860
>TIDYING UP THE TOWN
Up to 5 Men
RISK = MINIMAL
A fair bit of damage has been done to Lanternholm across our various struggles, and several pieces of equipment lie strewn about. Gathering that up and adding it to our inventory or melting it down for materials would be useful.

Taking the lead on this since it's been my primary goal for over six turns now.

Anyone who wants to help on this will be appreciated. Been keeping track of items that have been tossed on the ground but have been left invisible, so contact me if you'd like to make any requests. My plans currently are:
•Gathering stray equipment in and around the local area.
•Handing over one of each weapon type to Moulder (wrecking ball robot on the West edge of the pool) to see if he can learn to make new moulds for the party
•Reworking the terrain to better suit the needs of the party and residents but limiting the scope to keep changes minimal for our QM
•CRAFTING NEW GEAR! Key party members need their equipment improved. Namely looking at Jenny & Poka.
>If allowed: •The withdrawl of the bulk of afk characters. Specifically the ones who haven't acted since the start of the thread.

I hold plans for refining the architecture native and added since our arrival. How does our resident hell-raiser feel about these thoughts? >>4449340 Been pondering a house or hall to ensure a safer respite but can't decide if it'll be in the area East or West of the lantern platform.
>>
>>4451860
Also it looks like Layla and Jackie's turns got skipped outside of exchanging notes. Jackie is missing their -Grim clarification, Layla is missing their examine tooltip, and a few others in the area have moved but the rest of their actions haven't been clarified.
>>
>>4451869

>I would like to skill into Jaeger
>Would I get the items in that inventory?
>What happens to my current equipment?
>>
>>4452026
You get all equipment and items on the sheet and 1 skill.

You can store extra items into the Bank which totally exists and has been used.
>>
>>4451860 >>4451861
>>4451860

"Dearest Poka, since there are two missions which require miners, I will offer up myself to the Crystals of the West instead of our original plan." -Heh, more treasures for me!
"The mission north proved to be of interest, however the West requires more miners. ~Ribbit!." -Look at those xtals! Ribbit.

JOURNEY TO THE NORTH
3 to 4 Men; At least 1 Miner, 1 Navigator, 1 Protection
RISK = LOW

BIG PURPLE CRYSTALS OF THE WEST
5 Man Mission; 2 Protection, 2 Miners, 1 Navigation
RISK = MEDIUM
>>
>>4452014
"..."

>>4451860

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 0/35 || LT: 42/80 => 12/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Zin joins the 'TIDYING UP THE TOWN' initiative.
> Current personal objective: Move [E]x9 and extract spores from the yellow mushroom.

> Incident: -1 Light || Lantern burns 1 Light.
> Action 1: Move [E]x3.
> Action 2: Move [E]x3.
>>
>Join The Terrifyingly Tragic Torso expedition.
>Move to its corpse
>-I have Rend

Lady take me. Looks like I won't need the emergency rations after all.

Sweet Nomad Scion Level 1
HP 30 / 30 SP 15 / 15
Inventory 4 Vision 6
Movement 4 Strength 3 Magic 2
Grim 1 Luck 2

Equipped :
Hunting Bow (Min 2 Range, Max 3 + Strength Range, Ammo 1)
Quiver - Arrow x40 (Attack + 4)
Spatulaxe (Attack + 5, Defense + 2, Cook)
Carvers Apron (Movement + 1, HP + 5, Rend)

Inventory : 500z
5x Salt
1x Grade 1 Meat (HP +10, SP + 4)
5x H2O

Skills
Mount Command (Act, Command the mount.)

Meat Llama
HP 50 / 50
Inventory 6
Movement 5 Attack 4
Luck 3
>>
>>4452095
(I'd like to make the following amendments to my action. Apologies for any inconvenience.)

> Zin joins the 'CORPSE COLLECTION' initiative.
> Current personal objective: Move [E]x9 and extract spores from the yellow mushroom.

> Incident: -1 Light || Lantern burns 1 Light.
> Action 1: Move [E]x3.
> Action 2: Move [E]x3.
>>
>>4452095
>>4452100
>>4452105
It is still World Phase, your actions will not be acted upon.
>>
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Peacetime Phase. Special Instruction:
>Space is inconsequential. Meaning movement needs not be processed only action and intent.
> Book keeping for extant assets is allowed as this phase is focused on simply straightening out preparations for actual battle.
> Endeavours [personal] that require my attention must be accompanied with a 2d6 roll. Naturally even party actions for expeditions follows this same format. This doesn't require step by step / turn by turn acts. A simple summary of attempts will do. After all you realistically have ~10 turns to do them. Personal Endeavours can only happen within the Town's Light Range.
Combat actions are prohibited.

Party Expeditions:
The whole Party tallies up their individual roles for their individual contributions and compiled in a single card prepared by party leader. They roll 2d6 + the related stat. Depending on the simplicity of the work, the quota to rich will be adjusted.


Formatting:
> Exchange Zenny
>Buy item from A
>Buy x5item from B
>Buyx5 Item from C

=Rolled Actions=

>Endeavours [One allowed until Resolved]: I visit the Smith to see what A , B, C gets me
> Not an Endeavour: I visit the Smith to get X crafted using ABC parts

>Endeavours [One allowed until Replied to]: I ask Y about request. [During which point a Response to your post may be initiated without updating the phase. ]

>Endeavours [One allowed until Replied to]: I haggle with x5 Item with Y for 3400 zenny. "Interested ? "
[During which point a Response to your post may be initiated without updating the phase. ]

-Otherwise, if all actions are resolvable and no Endeavours needed then;-

> Party Expedition [Happening at some loose timeline until resolved, each expedition has multiple chains of responses and as a group you must coordinate with party members what option to take]
>>
File: ABYSS01_Turn41Peace.png (4.93 MB, 6703x5699)
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PeaceTime Begins.
>>
>>4452139
Previous actions nixed, repost them again to be counted.
>>
>>4452139
>join "TIDYING UP THE TOWN" initiative
- - - - - - - - - - - - - - - -
[S3] Mikhail - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 3/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2)
= Skills =
Salvage/Reverse Engineer
>>
Rolled 4, 1 = 5 (2d6)

>Join The Terrifyingly Tragic Torso expedition.
>Move to and begin rending Torso

Lady take me. Looks like I won't need the emergency rations after all.

Sweet Nomad Scion Level 1
HP 30 / 30 SP 15 / 15
Inventory 4 Vision 6
Movement 4 Strength 3 Magic 2
Grim 1 Luck 2

Equipped :
Hunting Bow (Min 2 Range, Max 3 + Strength Range, Ammo 1)
Quiver - Arrow x40 (Attack + 4)
Spatulaxe (Attack + 5, Defense + 2, Cook)
Carvers Apron (Movement + 1, HP + 5, Rend)

Inventory : 500z
5x Salt
1x Grade 1 Meat (HP +10, SP + 4)
5x H2O

Skills
Mount Command (Act, Command the mount.)

Meat Llama
HP 50 / 50
Inventory 6
Movement 5 Attack 4
Luck 3
>>
>>4452167
You forgot your callsign and trip.
>>
>>4452173
>>4452167
How embarrassing.
>>
>>4452139
>Join The Terrifyingly Tragic Torso expedition.
>Move to Torso and examine its corpse.
>Assist in the endeavor as needed.

[U2] Cristobal
!Vagrant Unnamed, Lvl 6
=Stats=
HP: 15/10+5 || SP: 24/25+10 || LT: 21
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge} || Rnk2: Absorb a mana color from Vis range, negating mana cost. Higher grade.
{Runic Prof.} || Rnk2: +2 rune slots
{Elemental Counter} || Water, Air, Light, Fire
{Array Casting}
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
2 Lux Mana charged (HG)
>>
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>>4452139
>-Join "THE TERRIFYINGLY TRAGIC TORSO" (lose 10 Light)
>Haul Guardian's Seal, Molten Slag., and Ashen Remains. that I Foraged to Smith Room (pic related) one at a time (to not overbear inventory)
>Test "Dim Lamp" by feeding 1 Light into it
>-Lose 12 Light total this turn (10 from expedition join, 1 from being outside town, 1 from lamp test)

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 35/35 * | SP: 21/21 | Light: 52 (-12)
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 5 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x5 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grade 1 G.Powder x1
Basilisk Rounds x20 12DMG Petrification
Dim Lamp(?)
(3 ZNY)

Known Recipes:
Serpentine Scale + Grade 1 G.Powder = Basilisk Rounds OR Ripping Rounds
Iron + Grimpowder = Grimshot
>>
>>4451378
"My dear fellow, I would like to make an exchange as peers in the dentistry profession. What say you?"

>I wish to trade for your Sadism earring totem. In exchange, I offer any of the 3 I have available.
>Roach Totem: Good Eats - Eat any organic matter to gain +1d6 HP and choose effects
>Moblin Tooth: Mob Up - Targetted enemy gains +1 Vuln to your attacks per ally engaged with that enemy
>Toad Tooth: Big Smash - (3 SP) When activated, your attack becomes Slow, but hits every tile within its front arc.
>>
>>4452139
>Level Up Rest, gain Rig
>Join Journey to the North as Protection with Poka

23 Light
Homeless Human [Brave] III
HP:40/40 SP: 20/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 5

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
-Rig: 2 Points are connected, if tripped, preforms a suspend grim vs. luck
>>
>>4452251
"I actually very much like Sadism, I'm sorry, but this southtown tooth is mine for the moment."
>>
>>4452251
>Give Abraham x1 Special Onigiri to eat (+50hp)
>Give Abraham x1 Grade 1 Meat to eat (+10hp & +4sp)
>[Hands on Experience] learn {Rending} from Carving Apron for +1 Grim (grim is now 9)
>Exchange Carving Apron for what Abraham wants to give if anything. Regardless I pass him my Apron

"You seem famished Abraham-ssi. Here have some food to recover. I have things to do in town so i'll pass you my Apron so you can start [Rending] torso without me."
>Please Confirm when available

{Nomad 5+1: Tteok}
Hp: 55/55(35) Sp: 15/15 Lantern: 40/12
| Vis 6 | Mov 4 | Atk 3(4) | Mag 2 | Grim 9 | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-6(13 Dmg), -1 Mov, Ammo 3/3
-Base Arrow: 40/40, DMG +7
-Spatulaxe: DMG 10, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×2 [-1]
-H20 Flask ×1
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
~Skills Lvl.5~
-Mount Command
-Quick Knock II
-Hearth Fire
-Hands On Experience

{Llama: Bokki}
Hp: 70/70(50)
| Vis 6 | Mov 5(6) | Atk 4 | Grim 0 | Luk 3 |
- {1010 Zny}

•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags Max: 6=
-1× Special Onigiri (+50 Hp) [-1]
-2× Maiden Lacquer (80sp)
-2× Boar Hide
-
-Harpy Bow: Rng 2-7, Windtunnel [3sp] change trajectory ×2
-Vitamind (+10 Sp Permanent)
>>
>>4452355
I can't do the Torso rend endeavor anymore, I have to go to Southtown to try and get a sadism tooth.
>>
File: Tidying up the Town.png (1.58 MB, 1374x1858)
1.58 MB
1.58 MB PNG
Rolled 5, 3, 4 = 12 (3d6)

>>4452139
>>Resting
>-Tell Couscous a Story *Deadspeak (-1d6 Grim, +Grim [Total 11])
>-Pick up and equip Turk's Bill
>-*WAKE UP! Couscous (Reroll grim save, 2d6)
>-Requip Stone Cudgel

>Tidying up the Town [See attached image for looted locations and reference] (Participants: [G2] Justin & [S3] Mikhail
>-Gathering List: Mancatcher x3(?); Wrecking Ball x3; Turk's Bill x1; Town Axe x1; Eternal Rod x1; Umbrella Head x1; Old War Shotgun x1; The Witness x1; Earth Truffles x2; Cauldron x1; Mallet x3; Door x1; Militia Puppet (Parts) x2.

>-Salvaging List: [S3] Mikhail (Rank II, 2 Luck)
•Mancatcher x2
•Wrecking Ball x2
•Turk's Bill x1
•Umbrella Head x1
•The Witness x1
•Cauldron x1
•Mallet x3
•Door x1
•Milita Puppet Parts x2 (Head and Body/Armor)
>-Add salvage results to Loot Pile
>-Loot Pile: Mancatcher, Wrecking Ball, Town Axe, Eternal Rod, Old War Shotgun, Earth Truffles x2
>-Need write-ups/stat cards for Mancatcher & Wrecking Ball

"Ambitions tempered now."
>>
>>4451676
"Assuming such an attempt takes, doth riding and homestead partner returns!"
>>
>Level up once, gain Grievous Wound
>Level up & Advance Class into Slayer, gaining Living Armor I & equipping Spine Armor (tagswitch to S1)
>Level up, gaining Living Armor II
>Store History of Violence in bank
>Store Toad Tooth in bank
>Store Iron Spear in bank
>Store Hollow Barbs in bank
>Draw +12 Light from Lantern

>Get 1x Onigiri & Carving Apron from Tteok
>Eat Onigiri for +50 HP
>Store Carving Apron in bank
>-Join "TO THE VICTOR GOES THE SPOILS" (lose 10 Light); trying to get a Sadism totem from a baghead cultist (chains as a secondary loot option)

Abraham
Lv. 7 Slayer
HP 52/70 SP 13/16 Armor 1 Light 50
Inv 4 | Vis 4
Mov 4 | Atk 6 (10) | Mag 1
Grm 9 | Luk 13
Food: Meat Tusk Stew (+20 Max HP, +2 STR, +1 Armor)

Skills:
Tooth Extraction | Rig II | Unending Dream | Grievous Wound
Living Armor II

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally engaged with target
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory:
Bonded Chain x1 | -
- | -
Bank:
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
Toad Tooth: *Big Smash
Carving Apron
Iron Spear: 6ATK, 2DEF; RCH 2-3; Sweep
2 Hollow Barbs: 4ATK; RNG STR+1
>>
Rolled 2 (1d3)

>>4452401
>Realized Living Armor triggers off Onigiri.
>>
>>4452386
Before I forget
>-Level up x2 (Gain Elemental Spirit + Rank II)
>-Updating sheet to current state

[G2] {Vagrant Guide lv3: Justin}
[Hp 25/25] [Sp 23/25] [Def 4] [Lantern 16]
| Vis 4 | Mov 4 | Atk 7 [2+5] | Mag 4 | Grim 11 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot
• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• [Empty]
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x3 Gearhearts (bar?)

=Skills=
Elemental Spirit II • Final Rites [Slow] • Morning Chant • Tell Me a Story
{=Writs=} Call Statue • Nightmare • Salve
>>
>>4451862
>Draw 10 Light from beacon.
>Joining TO THE VICTOR GOES THE SPOILS endeavor. -10 Light
>Looking for money and a fancy hat or dress.

Jackie ; Vagrant ; Unnamed ; Master ; Lantern : SAFE ZONE
HP : 15/15 ; Light : 23 ; SP : 35 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (4+1+1)
Grim : 5 [Turn 48] ; Luck : 0

Elemental Counter : Pyras ; Lux

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge II ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring ; Ball ; Hammer ; Shine ; Gate ; Curse


Bag (3/4)
Notes ; Chalk ; Empty Bottle ;
>>
>Draw and spend 10 Light
>Join the Southtown Endeavor
>-Searching for a better shield or armor


[A] Jenny : Level 2 : Brave
HP : 60 / 60 [50+10] SP : 12 / 12 DR : 2 [0+2]
VIS : 3 MV : 3 STR : 6 [5+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 9

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand : Iron Shield (Attack +2, Defense +3, Pushback)
-Armor : Iron Armor (HP +10, Damage Reduction +2]

Skills :
-Feather Block (Defense + Strength, Tap, +1 SP per block)

Inventory:
-5 Sips H2O (Consumable, +1 SP)
>>
>>4452026
>>4452029
>>4451869
>>4452139

>Become Jaeger, picking the Skellyman Skin obviously.
>Pick Hand Axe and Knife
>Pick the [Trap Make] Skill
>Stash the Survival Vest in my Bank

>Join the TO THE VICTOR GOES THE SPOILS Team
>Targeting the Machine Gun Nests for more bullets and sick guns.

Sunday
Jaeger 1, Militia 5
Homeless
HP: 35/35 | SP: 12/12 | Light: 20/12 (On)
Mov: 5 Str: 2
Mag: 2 Vis: 6
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x10)
2) Iron Drop x1 (12 AP)
3) Grenades x3 (9 AoE, 25 DMG, 2+STR Rng)
4) Loaded Torpedos x2
5) Loaded Spear x2
6-8)

Hands: Latewar Battle Rifle
Gun: Range 3-6, 4/4 (-2) Shots, *Rifling -1 Pot, +1 Rng
Ammo Belt: Iron Drops III x11 (20 AP) (Current) Iron Drops II x1 (15 AP)
Back: Spinner's Web

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Skills
Militia
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Packed Powder: Combine two bullets to raise it's grade by 1. Limit Grim
-CQC: Tap to deal Str+Grim. (-3 SP)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.

Jaeger
-Trap Make: Utilise cord, powder or spring with a weapon to make a loaded trap
>>
>>4452139 >>4452114

"Oh but the promise of South Town is too much!" -Think about that loot! The spoils!
"If you'll have me, I will guide us towards the spoils! ~Ribbit!" Spoils! Treasure! Loot! Ribbit.

>Draw and spend 10 Light
>Party Expedition: Join TO THE VICTOR GOES THE SPOILS endeavor
>-Supporting with Enchantment and Loot finding

Bombdrewd - Vagrant Frog Explorer 2 - Lantern 12
HP:20/30 | SP:20/20 | VIS:6 | MOV:4
STR:2 | MAG:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 2]
Notes: Ball, Ring, Arrow, Hammer, Shine, Curse, Gate

Loaded Pick: [AP+5], [DEF+1], [Load Xtal], [Excavate]
-
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:3/8]
H20 Flask, Notes, Chalk
>>
>>4452139
>-8 light for 80 zny
>Use 80 zny to buy a Maiden Lacquer from the Llama merchant
>Can Enchants be done during Peace Time? If so, I would like to check if Layla Sunstone can enchant my endless rod with the curse rune
>Signing up for THE PET OF A LIFETIME (Posting RP in next post). Spent 10 light from lantern.

Yorbas, Unnamed lvl 6
__________________
HP:15/15
SP:35/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 3
Luck: 0
Light:24/24
Magic Def: 7 against Water, Wind, Light and Fire (Elemental Counter)
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (3/4): Chalk, Notes, Maiden Lacquer (80/80)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter, Array Casting
>>
Officiating:
>TO THE VICTOR GO THE SPOILS
-----
Punisher: [Sl1] Abraham
Navigator: [E2] Bombdrewd
Protectors: [A4] Jenny, [J1] Sunday, [U5] Jackie

Primary item goals: Sadism Punisher totem; Guns; Shield/Armor; Fancy Hat/Dress
Secondary item goals: Chains; Bullets; Money
>>
Rolled 3, 6 = 9 (2d6)

>>4452549
>>4452139
>(1/2) RP post. I'm not sure if I need to roll for this or it's purely role playing based, so I'm adding the rolls just in case. If it's purely role playing, ignore the rolls.

The air was still hot and dry hours after the fallen guardian had finally hit the ground, as if its spirit refused to leave this forsaken place like it had done during countless ages of madness. Is there even a place to leave for when you are in hell, maybe in the bottom of the Mal? The frog hopped from rock to rock with countless questions in mind while trying not to fall to the pond. In his short experience here, things in hell didn’t quite work out in many ways, but not picking up some frogs to design a better pond –at least one not filled with *blood*- was one of the worst offenders so far.

After a few moments, he finally landed near the two-head behemoth that had returned to it. The frog gulped as he had to raise his gaze upwards to the guardian. This being, whatever he was, had not been very fond of him and his companions when they found themselves here. A bit too cynical, a bit too sure of the inevitable fate we were supposed to face in hell. But they had done the impossible, more than once, even if there was nobody, dead or yet to be born, who remembered.

-Ah… Hello? Down here, Guardian-the frog sat down in one of the stones- I’m sorry to bother you after all this, since I’m sure everybody needs a good rest after such a fight, but time is of the essence-during a second, he felt a bit ridiculous, since this was supposed to be a timeless hell- I understand your initial distrust for us. You have probably been here countless eons, watching frogs and humans come here only to be eaten by whatever darkness lies beyond the lantern’s reach or to get intoxicated with their own jailer’s light, lost forever. I understand, but at the same time I hope we have been able to prove you that we are not so easy to dissuade. After all, we made it to hell and, as we told you, well make it *out*.
>>
>>4452559
>>4452139
>(2/2) RP post

So many memories pilled in the frog’s mind yet very little of them made sense. He saw himself in different places, in different… times. He saw himself failing, doomed for eternity, yet later –sooner?- trying to repair his failing. War above, in the heavens, and a never ending darkness bellow. Friends he knew from a lifetime along faces he had never seen yet he found familiar. The fate of a world that no longer was. He shook his head and put aside his hat.

-We asked you how to get out of here, and we’ll do as you said. We’ll face the angle in the east that guards the door of this place. I know it sounds impossible, but we already managed to free your former friend, Torso, from his pain and madness, something that nobody had been able to do before- he scratched his head, trying to find the words- I know it won’t be easy and that some of us may not make it… but if there’s one thing I’m sure of it’s that… even if we die at her hands, that won’t be the end, guardian. No matter what, we won’t ever truly die until we stop Running. So we’ll find a way out of this place. Such is the fate we chose-finally, he stood up with a hop and looked at the guardian whose hand was bigger than the magician- So my question is… Would you help us, guardian? Do you want to face her too?
___________________________

(If not, any other information about her would be appreciated, since it seems the guardian has already faced her once)
>>
File: Poka_meme01.png (164 KB, 487x498)
164 KB
164 KB PNG
>>4452139

>Visit Blacksmith and ask what cloak he can make from the Shark Fin and what other materials it needs. (considering we do not have "armor mold" right now something else might needed)
>TAKE 10 light and SPEND 10 light for Quest
>JOIN QUEST: JOURNEY TO THE NORTH as Navigator

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain, (1 Level up remain))
HP: 25/25 | SP: 35/35 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 5 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP (Enchant: *Ball Tap -2SP +MAGPOT)
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), The Witness * Dead Speak | * Send home (1 Xtal), Black Wine (x2)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4452568
=The Weaver and the Smith =

"Hummm fine craftsmanship fitting a delicate guide such as yourself might be a job for a weaver. Now while I normally would jump at the chance of making armours for just about anyone here, I wouldn't turn away a soul if I didn't know there is someone better.

And in fact there is. "

He puffs on his pipe.

" Have you seen that girl with glasses come through here lately ? The one with the big bag ? Don't take her lightly, she's a far more experienced adventurer than the bits of trash that fell in with her. Forced to carry their things, repair their equipment and even cook for them, it makes a statue cry "

" Now I'm not saying go up to her and make her do the same work she was subjected to from those greedy bastards. In fact she wants to do this. She had never seen runners like you lot work to fight the denizens of hell and thought you were veterans of another age. Knowing this, wouldn't it be better to let her try her talents on your cloak there ? "

> Go to Mimi, she can make a most prodigious cloak !
> Decline. For now, allow the smith to make a combat ready cloak, we are at war after all !
>>
>>4452139
>>4452163
>>4452177
>>4452210
"If you do not mind, I would take the lead on this particular Endeavor. I have many questions about this creature, and many answers to seek."

"Additionally, I believe my particular variety of magic will be quite useful where hauling and dismemberment is concerned."

>Fill the 4th slot for THE TERRIFYINGLY TRAGIC TORSO

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed VI
- - - - - - - - - -
HP: 15/15 SP: 22/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 8 GRM: 5 LUK: 0

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter
- Array Casting

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc}) -- ENCHANT: Shine
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Alumni Robes (+5 HP, +10 SP, [Possession])
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
>>4452139
> join “the pet of a lifetime”
My goal is to die and get 6 grim to level into slayer so this is a win-win for me

Itim
Avenger 1
HP:60/60 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0
Light: 12/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall

> move up to the guardian
> just sit there and polish my weapon hoping for a response
Qm I think you forgot to add my character to the image after I rolled to come back to life. That or I can’t see it and I’m being idiotic as usual
>>
>>4449367>>4452139>>4451861
"Oh! Um thank you Mr justin for the story, I'm terrible confused what's going on but uhh thanks? I do feel better now!"

>>4451877
"Uhh sounds neat! Honestly I hear that you can make some rad stuff out of dragonbones like armor or weapons...Imagine a breastplate made of dragonbone that i can wear! Sounds neat huh! Sure i'll join! "
>Accept and drink the 15 sips of black maiden licqor that jackie offered me in this post >>4449376
>Take 10 light and spend that 10 light for quest.
>Join Quest: Journey to the north as miner!
>-Also note I have 0 grim from justin's story earlier so i'm a beacon now yay! (just wanted to mention that for bookkeeping)


Layla Sun-stone LVL 4
=Stats=
HP 30/30 (25 base) SP 18/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 0 | Luk 4

=Skills=
-Switch Pattern
-Enchant 2
-Denature array
-Treasure magnet
=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Empty flask
-chalk
-Notes, Runes: Curse, Ball, Gate runes!
-Lux Xtal x2
-Shark fin
-1X Pyras Bloq
-Empty
-Empty
>>
>>4452139
OFFICIAL ROSTER
>THE TERRIFYINGLY TRAGIC TORSO
- - - - - - - - -
Lead Dirt Wizard: [M3] Mordenkainen
Render Extraordinaire: [N3] Sweet & Meat
Unnamed Inspection: [U2] Cristobal
Shotgun Jerry: [S1] Jerry

Goal: To break down Torso, extract Useful Materials and Reagents, and Haul to Town.
BONUS OBJECTIVE: Mark a Grave of sorts befitting a Fallen Guardian. He shall be alone no more as its spirit watches over Lanternholm.
>>
Rolled 3, 5 = 8 (2d6)

>>4452114
>Learn [Windtunnel] with {Hands on Experience} from Harpy Bow & gain 1 grim
>Store Spatulaxe
>Store Harpy Bow
>Store 1x Maiden Lacquer
>Store 2x Boar Hide
>Buy Courrier Satchel for myself & Runner Bag for Bokki (-320zny) from Mimi
>Deposit 500 zny into the Llama Bank

==Action that does warrant attention==
>Visit the Shinobi & convince him that we do have what it takes to fight the angel & leave this place. After all we fought Torso & won. If he would like I could even add Salt to his meal to convince him a bit further so he could lend us his skills &/or teachings.


{Nomad 5+1: Tteok}
Hp: 55/55(35) Sp: 15/15 Lantern: 40/12
| Vis 6 | Mov 4 | Atk 3(4) | Mag 2 | Grim 9 | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-6(13 Dmg), -1 Mov, Ammo 3/3
-Base Arrow: 40/40, DMG +7
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack+Courrier Bag Max: 7=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×1
-H20 Flask ×5
-
~Skills Lvl.5~
-Mount Command
-Quick Knock II
-Hearth Fire
-Hands On Experience [Cook][Rending][Wind tunnel]

{Llama: Bokki}
Hp: 70/70(50)
| Vis 6 | Mov 5(6) | Atk 4 | Grim 0 | Luk 3 |
- {190 Zny (500zny in bank since Sep 15)}

•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags+Runner Bag Max: 10=
-1× Maiden Lacquer (80sp)
-Vitamind (+10 Sp Permanent)
>>
>>4452591
You did not include yourself reviving in an action post with greentext. It was not processed.
>>
>>4452591
please link to the post to confirm the roll ?
>>
>>4452705
>>4450103
>Rolled 6, 6 = 12 (2d6)
>>
>>4451860
>Realize Wezt isn't eazt
>Move 8x north
"AH WELL I GOT ROCKZ TO ZELL AND WATER ROCKZ TO LOOK AT...OH AND MINE LANTERN"

ZTATZ:
HP: 14/30 | SP: 20/20 | LIGHT: 9
MOV: 4 | ATK: 7 | DEF: 2
MAG: 3 | GRIM: 2 | LUCK: 4
SKILLZ:
Enchant 1
Treazure Magnet 1

GEAR: (All incorporated into block)
-Loaded Pick (+5ATK, +1DEF)
Load, excavate
-Tortuga Zuit (+5 HP, +1 DEF, +2 space)
Recede
-Zhard Alexandria (examine)

ITEMZ (8/8)
H2O Flazk
Notez
Chalk
Cheeze nugget x2
Evidenze of murder x1
Teracyte Xtal
Teracyte zard x4
Teracyte Bloq x2
>>
>>4451861
>>4452139
>Volunteer to Lead [The Diplomatic Approach]
>-Might not count as Guide, but am an SK
>-"Fickle as weather / nature's chaos given form / a Rowan Shroom gift."
>>4449806
"Miss Rineia, would you kindly accompany me on this Endeavor? Perhaps music will aid our negotiations. I'm especially keen to **see** whether or not the Darc appearing Fae will be willing to assist us." The boarman chortles at his pun, then continues. Any else wish to join in this attempt at talk?"

[SK1]Syugou Ryōniwa Homeless lvl5 Bushin lvl2 Shrine Keeper
Hp: 45/35+20(55) Sp: 31/40 Lantern: 0/12
| VIS 0(4) | MOV 4 | ATK 4+2 | MAG 4+2 | GRM 12 | LUK 1 |
Total DMG: 14+2 | Total DEF: 3+1
(Meal Buff:)+20 MAX HP, +2 STR, +1 DEF
Dark Sight: Vision is zero in light.
=Equipment=
Hands-Dai Odachi: ATK 10, Def+3, [Swipe], [Skull Split]
Body-Shrine Hakama: +5 HP, +15 SP, +2 MAG
=Backpack Max: 4=
-Offered Blade: ATK 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-Black Wine x2
-Chant Scroll
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance] [Chakra] [Final Rites]
>>
>>4452738
>Join in the [Diplomatic approach]
"It would be my pleasure, I doubt the fae are any more responsive to a song than a gaol lich is but I'm sure it'll be enough to buy us time to escape sould they turn hostile."

Rineia B.
HP: [15/10+5]
SP: [29/25+10]
Mov: 3 | Str: 1
Mag: 5+2 | Vis: 6+2
Grim: 4 | Luck: 0
Light: 19

Bag:
1) Notes
2) Chalk
3) Maiden Lacker 80/80SP
4) Flask 0/10 onzes
5) 3x Paper Seals
6)
7)
8)

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]
Off-Hand: Lute
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Back:Runner bag
Purse: 0 Zny = a sad purse
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting
>>
>>4451860
>Volunteer for the mission THE TANK KIDS

Officiating: >THE TANK KIDS
Leader: [N2] Tteok & Bokki
-----
Primary goals: Request the help of the Sentry Gunner they have.
Secondary goals: Get the help of their whole Tank Platoon
>>
>>4452114

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 0/35 || LT: 42/80 => 12/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Zin joins the 'CORPSE COLLECTION' initiative.
> Current personal objective: Move [E]x9 and extract spores from the yellow mushroom.

> Incident: -1 Light || Lantern burns 1 Light.
> Action 1: Move [E]x3.
> Action 2: Move [E]x3.
>>
>>4452251

Changed my mind.

I'll trade you Sadism for Mob Up, and Good Eats, as I'd like to replace my blood dagger. Is that acceptable?
>>
>>4452900
I'm already locked into another engagement for trying to get Sadism, but I will trade you either of those totems for your Blood Dagger as a secondary deal. Lost mine but may be interested in the ability still.
>>
>>4452909
I'll take the moblin tooth then.
>>
>>4452705
Sorry I couldn’t reply as it was 2 am. Next time I will put it in greentext so that it will be processed
>>
>>4452986
Ok. But can you LINK the post where this action happens ?
>>
>>4452986
>>4453029
>>4452713

Confirmation found. You're treated as alive.
>>
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>>4452577
= The Weaver and the smith =

>Thank the blacksmith and visit Mimi

"Much obliged for your direction,
I shall be off for the recollection!"

"Mimi, I have heard the greatest of praise,
About your crafting skills that often amaze,
I would be honored to hire you now,
To weave me a new cape if you allow."

>Show Mini the Shark in and ask what she could make out of it and what materials she needs

"A curious reagent, the fin of a shark,
Sturdy, light and boasts a fine arc,
Mark of a sea beast famous and great,
Using it I wonder what you would create?

I will obtain the materials you need,
And pay for your time if you agreed."
>>
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>>4453196

Ah , such wonderful material ! I would be happy to work on it. However, at present I can only take measurements from the things you're wearing. And so , would a Cloak made of Flaxen Thread be to your liking ?

> With World Flax and a Cloak's Measure:
You get a SharpSea Cloak.
-Boasting moderate boost to SP
-a Raise in HP
- and a Crowning boon in water.

Of course the material I have is short on supply so some funding would be great so I can cover the cost of finding more like it. O-Of course if you can provide materials yourself I can probably make something just as good if not better ! *nod *nod*
>>
>>4453267

>Note down requirements

"I will see to procure what you need,
And Zenny I owe to be up to speed.
How much do you ask together and all,
For a favor like this however small?"
>>
" The Angel. " Mused the guardian.

" Their wounds heal with every passing second. Their eyes scour the ground with needles. On their left hand an unbreakable shield, and on their right they strike true with a sword as heavy as life against their first victim until dead.

It was only because our sister was severred from us did we strike a felling blow, only for it to get up once more.

Once we asked it why it guards the door. Its only reply was To Protect. Their pride seems to transcend their station, and their will is absolute, brooking no negotiation.

This is the measure of my advice. In short, I will not help you fight against the Angel, you are one of many to pass through here and that won't change with your actions today. "

===================
>>
>>4453280
Just get the materials and I'll see about putting them together. I'm as curious as you to see if you can stand up to the Guardian of this floor.
>>
>>4453294
"Thank you and luck be on our side,
I trust the quality you will provide.
When the final battle inevitably dawn,
Be sure to stay safe after I am gone."
>>
>>4452139
>Join Tidying up the Town! Assume leader position for >>4452386
>-[G2] Justin will be Gathering & [S3] Mikhail will be Salvaging (Rank II)
>Linking >>4452405 for bookkeeping

(Overlooked that I needed to reapply the greentext to join in after the phase update. Been a rough week.)
>>
>>4452139
>Give the Smith 120z to make new armor with my Scales of a Fish God and Ronin's Hakama, if he requires another resource use a Piscal Scale as well. (Will deduct zenny and materials and update my sheet accordingly when it is processed.)
>Rest to level up, taking [Weapon Soul II] as my skill

[B4] Sanzoku
[Hydras Crossed] Bushin Level 4
Hp: 35/35 Sp: 13/15 Lantern: 9/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 6 | LUK 1 |
Total DMG: 20 | Total DEF: 1
=Equipment=
Hands-Sakanagiri: DMG 8 Phys 4 Hydras, =Stone Jab -1SP, DEF is Halved=, [Rushing Waves], [Tsunami]
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
Accessory-Championship Belt: +2 STR
=Backpack Max: 4=, 1510z
-Scales of a Fish God x 1
-Piscal Scales x 4
-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-
~Skills~
[High Stance II]
[Weapon Soul I]
>>
"Ok so....."

Couscous looks are her burnt clothes and her charred but eager llama companion, taking in the sights and the dead horror down south.

"Well that went better then expected!"

>Join THE DIPLOMATIC APPROACH
>>
>>4453292
>>4452139
-I understand-the frog nodded when the two headed guardian answered. It wasn’t going to be an easy fight by any means, but what other option did they have? To root in a timeless hell for all eternity? - I have known others with that strange power, to be struck down yet to come back, to cheat death in one way or another or even. Some that even wanted the whole world to be like that- he shook his head again- So I understand your concerns with our mission. We will still try and best her. We have no other choice.

The frog looked back at the Guardian, bathing in the blood pool. Despite his resistance and his seemingly indifference to every human or frog before him, the mage would have bet that there was some change in the way he sees them. A bit of newfound respect, perhaps- Guardian… if you don’t mind answering, where do you exactly come from? How did you, or your sisters and brothers, end up here? The same way we did, whatever it was? And how… or why… are you, well, a Guardian?-the frog scratched his head- And what makes the Angel so different from you Guardians? Isn’t she the Guardian or this place or something?
>>
>>4451861
>>4452738
>>4452751
>>4453672

THE DIPLOMATIC APPROACH
Between 3 and 5 Men; At least 1 Guide and 1 Unnamed
RISK = ???
Faeries have formed a small community to the West of Lanterholm. They may be able to provide us with material aid in our preparations against the Angel, or be able to provide some in exchange for our resources. Find out what they have, and what they want for it. Faeries are strange creatures, and negotiations may sour or sweeten unpredictably.

>-Group Minimum Reached.
>Team: SK1:Syugou, U6:Rineia, N1:Couscous & Enpeecee
>Goal: Non Aggression Pact & Offer assistance in protecting the Fae from being attacked and consumed by other groups in exchange for access to some Fae supplies, skills, and/or training.

The blinded boarman leads the group to the edge of the Mushroom Kingdom before attempting to get the attention of at least some of the Faeries.
"Greetings little ones, we three are here as representatives of Lanternholme. The light behind us and bustle of others being such, and as you can tell is literally adjacent to your home. We wish to establish a mutually beneficial agreement to help each other. Not only could our people aid the Fae in protection from aggressors but we also partake in 'art' with various forms that may prove enjoyable to you folk. Like cooked delicacies, music, dance, and poetry."
>>
Processing may Resume Friday.
Apologies for the delay as I've been slightly sick x _x
>>
>>4452554
=TO THE VICTOR GO THE SPOILS=

Abraham: Looking through the burning town you find:
a [Tooth]
,[a fabric of Dark Veil]
And a mysterious chest buried under the raging fires of what was once the Guillotine.

Upon Entry however the fires did little to keep the residents at bay as they have gone mad , preparing for this Jenny, Jackie, and Sunday make short work for them. [205 Zenny ]

-Bombdrewd reports that a modest STR roll would be needed to rescue the Chest under threat of flame , More importantly, they've reported a tunnel under the ruined church filled with [Wheels] and a rear passage that leads to the cliffs...

>Attempting to get the Chest will require a Str Roll over 10, failure will result in the chest burning and the roller taking 10 fire damage. The Tunnels will have to wait as the fires around town have dimmed, and the denizens have waited long enough....
>>
>>4452304
>>4452568

Guard: Hetros
Navigator: Poka
Miner 1: Layla

We need one more miner for this.
>>
>>4456287
=THE TERRIFYINGLY TRAGIC TORSO=

-Jerry continues to search Torso for anything useful and found their
> x1 Ember Scale Hide
to be extremely resistant to fire and warm to the touch.[Roll 8]

-Sweet and Meat, new to the situation seemed at ease butchering the majestic beast and was even loathe to call it such. However once their armored head gave way the rest of the body seemed like any other kill.
> Gained x2 Saurian Plate [Material]
> Gained x1 Great Saurian Tusk
> Gained x2 Seering Saurian Flesh
> Gained x1 Ember Scale hide
> Gained x1 Saurian Spine
> Gained x1 Saurian Bone Shackle

-Looking through their personal effects Cristobal finds that the Dim Lantern permeates a type of curse, activated when lit with flame. Searching his memory he notes that the Guardian's Downfall may have been caused by such an object and held off on testing it. The Badge seemed ceremonial but seems to be recognized by the ancient powers that be.

- The Burial: With the rest of its body given to the winners, the Saurian Slayer acquiesced to letting the winners of war make off with their victory. Sensing this, Mordekainnen has offered him a boon in allowing him to observe the burial rites of his former people. " You have my thanks, " Prayed the Saurian, " All the people of Landsfire have likely been extinguished but with his memory honored here at last, Argonax can rest easy that his proud reign lived a full life. Now I can put my affairs behind me and become a man of Lanternholme or perhaps a spear for your Hunt. ... what shall I call this Band anyroads ? "
>>
>>4452386
=Tidying up the Town=
Doing the rounds after battle, Justin and Mikael gather up materials to process and handed them off to the care of the guild.

=Salvages=
x2 Mancatcher is reduced to: Wood x2 , Iron Gramx2 , Iron Hook
x2 Wrecking Ball: Iron Bloc x 2 Iron Chain x2
x1 Turk's Bill Reduced: FowlBillx 1 , Spirit Tree Wood x 1
x1 Umbrella Head: WorldFlax Cord x1
x1 The Witness: Guide's Eyeballx1 , Lux Xtal x1
x1 Cauldron [Prohibited by owner]
x3 Mallet [Prohibited by owner]
x1 Door [It's a sign , Prohibited by owner]
x1 Puppet Parts [Claimed by Shop Owner; open to negotiation]
>>
>>4456287
I am willing to brave the flames for yonder chest. Do you wish me to roll?
>>
=The Tank Kids=
Tteok greeted the tank crew who had just survived a harrowing experience. They kids lit up perhaps expecting something for their efforts of escaping but immediately fell into the defensive when asked about taking on the angel. With only weariness, fear and hunger haunting them, the talks seemed to go nowhere but the door to negotiation was more or less opened...

>What do ?
>>
=Diplomatic Approach=
Syugou , aided by the accompaniment of his entourage appeared friendly enough to the people of ShroomSettle. Now that palms were being rubbed the Fae had a mind for mischief and self preservation.
" It occurs to us, that the Monsters were kept at bay by the light of your lamp, and while we are loathe to move in next to a smelly blood pond, we would like it if you can give us some light with which to light our premises. No protection would be greater dont you agree ?

In return our young town may flourish and since we are little, our days pass like fine sand through the hourglass and you will have yourselves a flourishing kingdom to grovel next to yet ~

> The Faeries would be content with a donation of Light , about 150 Light to be exact ! In return they give you a gift ~
> Faery Powder x3 [Magical Reagent ]
> Purple Shroom Pollen x1 [Magical Reagent !]
>>
=Journey to the North=
The journey to the red Pyracite was easy enough , Layla with her pick, managed to Gain 3x Bloqs of Pyracite, as they cleanly calved the whole yield. With that small sense of victory the group loops back towards Trigger's body , or what was left of it. There was a cold chill as they approached and the stench in the air didn't help either. They knew this was the place the body disappeared, and yet it smelled like it was there next to them.

As they approached the site of his death his things were strewn about , stripped clean of blood and anything else, and then it was with a blood curdling shriek that Poka spots a half eaten corpse dangling above Hetros and landing on top of him , knocking his Lantern out. It was in this brief moment that a red shadow loomed over the group as they were surrounded by 2 denizens, with Hetros already getting ensnared by Garbage Men.

> You may Fight the Garbage Men to escape and roll over 10 using STR, or MAG.
> You may also just RUN, leaving those who remain to fight behind. [Roll over 8 using MOV.]
> You may also Create Light Using a LUX or PYRAS XTAL to pass the roll for yourself, another teammate, or to neutralize One Garbage man.

>- Failure to pass with any Garbage men remaining will result in Permadeath. Neutralizing the Garbagemen will also grant you their victims' belongings....
>>
>>4456381
can we apply weapons to this str roll?
>>
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>>4452591
" . . . "
>>
Rolled 5 + 14 (1d10 + 14)

>>4456381
going to assume I can apply my weapon bonus, as if I was doing tooth extraction
>>
>>4456402
Wrong dice. Its 2d6+stat
>>
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>>4456402
we use 2d6 for this system.

Stats for newly found items discovered.
>>
Rolled 5, 5 + 14 = 24 (2d6 + 14)

>>4456406
fixed
>>
>>4456342
>>4456406
"A fine day's work indeed."
>>
Rolled 1, 3 + 6 = 10 (2d6 + 6)

>>4456345
>>4456287
>>4456405
Let the die be cast
>>
>>4452929
>Noting for our own records, trade of Moblin Tooth for Thrall Fang.

>>4456421
>Good work, I think?
>>
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=Ninja Unlocked=
" In here we've lived in the shadow of denizens while stealing lives and light. In a previous realm, I was discarded by a greedy lord who set me to assassinate a rival. In the slim probability you ascend a floor, I would be quite delighted if your blade met their necks. Or your eyes saw through their darkness "

[NI] requires Level 3 Nomad or Bushin.
>>
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Inside the Execution Platform was an unwieldy tool , fit for executioners.
>>
Test.
>>
>>4456315
"Hm? Oh, I suppose they've earned a name. On other traveled paths they were known by other names; The Wyrd Hunt, Yggdra's Roots, and many other names. Personally I don't see the appeal, but I suppose they serve a purpose."

"Since it seems our role on this path is to bury anything or anyone that crosses us, and we have dutifully carried out this task, I suppose that makes us exceptionally skilled Mound Makers."
>>
>>4456370
>Accept swap, acquiring the 150 Light to give to them.
>Suggest either hollowing out one of their mushrooms to serve as ShroomSettle's primary lantern or acquiring the Pumpkin Lantern to serve as such.
>>
>>4456353
"You know what. You lads look VERY HUNGRY & Tired. Lemme get you some food. Get some rest & maybe then we can make a big decision. This opportunity doesn't come every... so often so letd not make a rash decision.

>Using the [Seering Saurian Flesh] from Torso, [Salt] & [Water]. Cook a meal for the tank kids. Take a rest on Bokki has a pillow. They need it. :)
>>
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>>4456509
>>4456510

Noted. Will Process in World Phase.

>World Phase.
>>
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Act Phase.
I lied. Any unresolved actions can just be declared as an Act This Turn.

[The image does not reflect the current progress of most expeditions.]
>>
>>4456641

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 0/35 || LT: 42/80 => 12/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: -1 Light || Lantern burns 1 Light.
> Action 1: Move [E]x3.
> Action 2: Move [E]x3.
>>
Rolled 3, 2 + 6 = 11 (2d6 + 6)

>>4456381
=Journey to the North=

> You may Fight the Garbage Men to escape and roll over 10 using STR, or MAG.

Rolling: MAG = 6, target number is 10

Begone spawns of Garbage!
>>
>>4456381
=Journey to the north=
"Uhhh, uhhh LUX XTAL!"
Layla on sight of the 'garbage men' was already cracking open and using one of her xtals.
>Use a lux Xtal to auto pass the roll for myself.
>>
>>4456287
>>4456370
Requesting materials to make some armor.
[Fabric of Dark Veil]
[Purple Shroom Pollen] or [Fairy Powder]
>>
Requesting Saurian Plate and a Pyracyte or Teracyte Bloq to make a better shield.

I would request the Headsman instead but at this point I do not meet the level requirements
>>
>>4456641
>salvage any nearby loose equipment dropped from enemies
- - - - - - - - - - - - - - - -
[S3] Mikhail - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 3/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2)
= Skills =
Salvage/Reverse Engineer
>>
>>4457049
invalid action. We've returned to normal gamespace so either manually acquire said drops or choose a non-combat zone action.
>>
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As we resolve the last expeditions it should be noted that actors can "redeploy" from a Desired Point in Lanternholme at the behest of the CO during the next World Phase, this will signify the beginning of the next Quest.

Peace Phase will Officially End at that point.

THe following expeditions have resolved and have returned to Lanternholme:
> Tidying up the Town. [All Items Taken to Mound Makers Guild Bank]
>Terribly Tragic Torso. [Looted Items are piled for claim]
>The Diplomatic Approach. [Entry Effort Accomplished]
> To the Victor Go the Spoils. [South Town Invaders return to town.]

The Following Expeditions still require resolution.
> The Tank Boys. [Can be continued with Rest Actions this turn,]
>>
>>4456315
>>4456506
Requesting the Saurian Spine to try and make an implement out of it.
>>
>>4456641
>>Resting
>-Move to Bushin Smith
>-Requesting following items from guild storage: Guide's Eyeball x1, Lux Xtal x1, Earth Truffle x1, FowlBill x1 >>4456506 (plan is to make a new hammer for poka and some durable armor for self)
>-Ask to craft using Hammer mould: Guide's Eyeball x1, Lux Xtal x1, Gearheart x1
>-Ask to craft Armor using Fowl Cowl as a mould: Gearheart x1, Earth Truffle x1, FowlBill x1

"Need aught of spoils for thine crafting goals, good dreamer."

[G2] {Vagrant Guide lv3: Justin}
[Hp 25/25] [Sp 23/25] [Def 4] [Lantern 16]
| Vis 4 | Mov 4 | Atk 7 [2+5] | Mag 4 | Grim 11 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot
• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• [Empty]
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x3 Gearhearts (bar?)

=Skills=
Elemental Spirit II • Final Rites [Slow] • Morning Chant • Tell Me a Story
{=Writs=} Call Statue • Nightmare • Salve
>>
>>4456506
Since the items have already been harvested and people are asking for them, do you plan to put in place some system to acess them? A queary? The one who gets the kill gets the item? The first to ask gets it?

I would like to ask for materials but I would like a clarification first on this.
>>
>>4456641
>Since the flood of people asking for all of our rare materials in order to make new stuff is beginning, I am going to set some guidelines.

>1) What are you trying to make? Be more specific than just "Armor" or "Weapon."
>2) Are you already using a Cool New Thing gained or retrieved from somewhere else?
>3) Do you actually need a new custom piece of equipment or could you use something from one of the many shops in town instead?
>4) Are you attempting to make something that is reusable across many classes or are you trying to make something that is good for ONLY your class?
>5) IF you're trying to request two rare materials, explain to me why you cannot substitute either material with a common one.

>If your request for materials does not answer the above questions, it will automatically be denied. Link your request to this post for review.

>NOTE: This is for people asking for RARE MATERIALS ONLY. Using your own materials or asking for common materials (I.E. things we can regularly and INEXPENSIVELY acquire from town vendors or basic enemies on the map) does not need a formal request.
>>
>>4457259
For clarification, what does salvaged materials fall under?
>>
>>4457265
>Common materials
>>
>>4456641
>Additionally, if you DO want to buy stuff from stores, please link to this post with what you want and the price. Now is the time for us to sell off some light and use it to finally buy shit.

>I need to be wary of our light expenditures though so I'd like to get all the shop requests in first and then sit down and see how much light it will all cost. We spent 310 light on expeditions and Faerie diplomacy, and we do still need some light for the trip to go kill the angel, so there's a balancing act here between buying gear, manufacturing gear, and keeping enough light for us to make the trip and kill the angel.
>>
>>4457259
>>4457298
Requesting materials to upgrade my Alumni Robes using them as the weave.
-Dark Veil Fabric
-Purple Shroom Pollen
>>
>>4457298
I'll abandon my materials request and instead request funds for the following equipment:
>Maiden Lacquer - 80z
>Onigiri - 50z
>>
>>4457316
>I'm treating the Dark Veil fabric as yours given the mission you went on and the Shroom Pollen as a common material since its average price is only 150, so this is fine.
>>
>>4457317
>Approved. If you want the spine to make something though you can still put in an application for it. I still want our materials to get used rather than sit around, I just want to make sure its getting spread around evenly and that we're all equipped and ready to kill an angel.
>>
>>4457324
Thanks

>Visit Mimi and ask her to make me new robes.
>-Alumni Robes as the measure.
>-Fabric of Dark Veil for material
>-Purple Shroom Spores as Reagent

Jackie ; Vagrant ; Unnamed ; Master ; Lantern : SAFE ZONE
HP : 13/15 ; Light : 23 ; SP : 33 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (4+1+1)
Grim : 8 ; Luck : 0

Elemental Counter : Pyras ; Lux

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge II ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring ; Ball ; Hammer ; Shine ; Gate ; Curse


Bag (3/4)
Notes ; Chalk ; Empty Bottle ;
>>
>>4457211
>These are all common materials aside from the Gearhearts, which belong to Poka as her quest reward, so that's between you and her.
>>
>>4457259
I am requesting a Saurian Plate and an xtal to make a shield. I will also need zenny to pay the smiths 120z fee.
>>
>>4456510 > <-Linked post but reposting actions
>>4456641
>>4457102

"You know what. You lads look VERY HUNGRY & Tired. Lemme get you some food. Get some rest & maybe then we can make a big decision. This opportunity doesn't come every... so often so letd not make a rash decision.

>Using the [Seering Saurian Flesh] from Torso, [Salt] & [Water]. Cook a meal for the tank kids. Take a rest on Bokki has a pillow. They need it. :)

>Class up/Change to [Ni]nja. Use the skin on the Left (Don't know where the wing on my hat is gonna go...)
>>
>>4457334
Thank you.
I don't know if anyone here can even make magic implements. But yeah, I will renew my application.

>>4457259
>Requesting Saurian Spine + Guide's Eyeball
>1. I want to make a magic implement like the Endless Rod
>2. I have no equipment besides the default
>3. The rodheads available for sale don't really seem useful (no MAG bonus, Lantern Gun doesn't look much better than an Arrow, etc.)
>4. Unnamed only, sorry. But aren't most weapons class-exclusive?
>>
>>4457495
Eyeball has already been requested and approved. An xtal or some fairy powder might work for a staff.
>>
>>4457102
what about the journey north?
>>
>>4457495
>Nothing in this game is class-exclusive unless it is explicitly delineated as such.

>What may make something "class exclusive" are the stats on it; for instance, anyone could use a Rod, but only Unnamed can actually use the runes in the rod, which makes it quite useless for most other classes. Anyone can use a spear or a sword, but an Explorer running at someone with a sword wouldn't be a terribly effective use for a sword. Anyone could wear armor for an Avenger, but does a Nomad really need that much health and defense at the expense of storage space?

>>4457502
Like Justin said, the eyeball is already accounted for, so you may wish to use a different material or reagent; Bronze, Iron, Mushroom Powder, Gunpowder, Xtals, some kinds of wood, and many other plentiful or cheap materials abound.
>>
>>4457534
Journey North needs its interim rolls tallied and processed. As expedition leader you could make a consolidated post now to make things easier.
>>
>>4456381

>>4456788
Poka rolled 11

>>4456410
Hetros rolled 24

>>4456802
Layla used a Lux Xtal to autopass
>>
File: Avatar_Brave_Scholar.png (252 KB, 945x1398)
252 KB
252 KB PNG
>>4457548
Hetros' ATK roll has been discounted.
He passes regardless. Lucky~

Ah, what are you looking at ? My hair ? Oh yes, I had it carved by the good people to the north. They're so nice they even offered a new coat of wood polish to go with this new head of hair ~ !
>>
>>4457539
Hmmm, why not try Gunpowder then?
>>
>>4457439
>Ima go ahead and OK this because you still got basic equipment right now and shields are generally useful across a multitude of classes.
>>
>Approach the Smith with saurian plate, pyracyte bloq and my iron shield.


"I wish for a shield that can withstand the blows of the mighty for we go to battle one that cows even our fierce guardian"


[A] Jenny : Level 2 : Brave
HP : 60 / 60 [50+10] SP : 12 / 12 DR : 2 [0+2]
VIS : 3 MV : 3 STR : 6 [5+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 9

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand : Iron Shield (Attack +2, Defense +3, Pushback)
-Armor : Iron Armor (HP +10, Damage Reduction +2]

Skills :
-Feather Block (Defense + Strength, Tap, +1 SP per block)

Inventory:
-5 Sips H2O (Consumable, +1 SP)
>>
>>4457259
>Requesting Great Saurian Tusk and Faery Powder (this should be common now that we have access to the fairies?) to make a magic implement like my endless rod

>1) What are you trying to make? Be more specific than just "Armor" or "Weapon."
A magic implement using the endless rod as a mould

>2) Are you already using a Cool New Thing gained or retrieved from somewhere else?
No, I'm only using the starting equipment

>3) Do you actually need a new custom piece of equipment or could you use something from one of the many shops in town instead?
So far there's nothing like this in the market, at least that I'm aware of. The closest thing would probably be buying some of the attachable heads, but I don't think we can spare spending 1/3 of the guild bank just so I can get a new fancy rune.

>4) Are you attempting to make something that is reusable across many classes or are you trying to make something that is good for ONLY your class?
Since this is a magic implement it's likely that it will have runic slots, magic power and some other magical properties. Thus, this will probably be useful to mages, explorers and guides but not so much for melee classes

>5) IF you're trying to request two rare materials, explain to me why you cannot substitute either material with a common one.
I *think* the fairy dust it's a common material now that we have access to the fairies, but if it isn't I would probably change my request to avoid using two rare materials since that's a bit too much considering everyone wants to craft something
>>
>>4457837
>Pick between the Tusk or the Faery Powder. Otherwise go ahead.

>Faery Powder is Expensive.
>>
>>4457862
>Can I use the Spirit Tree Wood in place of the Faery Powder to act as a reagent ? We got it from salvaging the surrounding area so it should be a common material?
>>
>>4457881
no.
>>
>>4457881
>Sure
>>
>>4457886
What constitutes a raegent besides the Faery Powder and the Purple Shroom Pollen? Or are those the only ones we have?
>>
>>4457889
>>4457886
>Requestin a pyras xtal from the pyracite bloqs we have to use as a reagent.
>>
>>4457916
>Yup, assuming we can break down Bloqs into xtals into shards and the like.
>>
>>4457918
Robots are able to break bars down into grams, between them and Mimi we should be able to do the same with Xtals.
>>
>Keep resting status from before the Free Mode or Start Resting if not
>Go to the smith with the Great Saurian Tusk and the Pyracite Bloq to the smith
>Ask him to break the Pyracity Bloq into xtals
>Ask him to craft me something using the Great Saurian Tust as material, one fire xtal as raegent and the Endless Rod as mould

Yorbas, Unnamed lvl 6
__________________
HP:15/15
SP:35/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 3
Luck: 0
Light:24/24
Magic Def: 7 against Water, Wind, Light and Fire (Elemental Counter)
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (3/4): Chalk, Notes, Maiden Lacquer (80/80)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter, Array Casting
>>
>>4457259

>1)I want to make a better spatulaxe, to make better food, that makes people stronger, mmhmm
>2)I ain't got shit, unless the better spatulaxe someone found is in someone's care and isn't used by a nomad.
>3)Don't see any of those in a shop anywhere
>4)Only for us nomads I guess, but technically of use for everyone
>5)All I need is some ore, make a mold, and then I'l use some explosives I have on me, or whatever I can trade with someone else.
>>
Rolled 6, 4 = 10 (2d6)

>>4456641 >>4457960


"It pains me to see the treasure disappear, though you did well Jenny. This only servers to embolden me to find more!" -Anything for loot!
"Now excuse me as I have a frog to see about some enchantments. ~Ribbit!" -What new secrets could I gather from this? Ribbit.

"Yorbas my dear friend! I have come here to help you with your precious rod!" -New loot! Precious treasure!
"What kind of runes were you wanting? Gate? Perhaps...Curse? Curse it is! ~Ribbit!" -Nasty rune that last one! Ribbit.

>Rest: 2d6 for HP/SP
>Follow Yorbas to examine their new weapon: 2d6 +6
>Enchant Yorbas' new weapon with Curse: 2d6 +4

Bombdrewd - Vagrant Frog Explorer 3 - Lantern 12
HP:20/30 | SP:20/20 | VIS:6 | MOV:4
STR:2 | MAG:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 2]
Notes: Ball, Ring, Arrow, Hammer, Shine, Curse, Gate

Loaded Pick: [AP+5], [DEF+1], [Load Xtal], [Excavate]
-
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:3/8]
H20 Flask, Notes, Chalk
>>
Rolled 6, 2 + 6 = 14 (2d6 + 6)

>>4456641 >>4458025 >>4457960

>- Incident: Heal 6 HP
>Examine roll: 2d6 +6
>>
Rolled 3, 6 + 4 = 13 (2d6 + 4)

>>4456641 >>4458025 >>4457960

>Enchant roll: 2d6 +4
>>
>>4457259
For ease of player use and not needing to scrounge through the thread in order to see both what party storage holds, and for the sake of bookkeeping I present to the thread the Mound Makers Guild Bank (excel sheet)
https://docs.google.com/spreadsheets/d/1yHVbP9H0pOrYLUpsy_3RWEaNL3eHGzI5PfE7wKdzrtk/edit?usp=sharing

Will be updated as requests are filled in thread. Please do not make attempts to host requests in the doc as those will not be under the purview of thread bookkeeping.
>>
>>4457102
>Redeploy West of the bonfire
>>
>>4457259
>Request Faerie Powder and Boar Hide from Guild bank to combine with Shrine Hakama via the Smith.
>Visit the Western Edge of the Eternal Flame Bonfire.

[SK1]Syugou Ryōniwa Homeless lvl5 Bushin lvl2 Shrine Keeper
Hp: 35/35 Sp: 31/40 Lantern: 0/12
| VIS 0(4) | MOV 4 | ATK 4+2 | MAG 4+2 | GRM 12 | LUK 1 |
Total DMG: 14 | Total DEF: 3
Dark Sight: Vision is zero in light.
=Equipment=
Hands-Dai Odachi: ATK 10, Def+3, [Swipe], [Skull Split]
Body-Shrine Hakama: +5 HP, +15 SP, +2 MAG
=Backpack Max: 4=
-Offered Blade: ATK 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-Black Wine x2
-Chant Scroll
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance] [Chakra] [Final Rites]
>>
>-I should be a slayer now
>Final fix of inventory
>Bank Stranger's Skin
>Put on Thrall Fang & Sadism Totem
>Bank Roach Totem
>Redeploy to E entrance of town

Abraham
Lv. 7 Slayer
HP 50/50 SP 13/16 Light 50
Inv 4 | Vis 4
Mov 4 | Atk 6 (8) | Mag 1
Grm 9 | Luk 13
Food: -

Skills:
Tooth Extraction | Rig II | Unending Dream | Grievous Wound
Living Armor II

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Cultist Tooth - Sadism: Gain 1/2 grim on hit.
Totem 2: Thrall Fang - (2SP) RNG VIS; GRIM DMG
Inventory:
Bonded Chain x1 | -
- | -
>>
>>4456641
>Move 1W, 4S
>Move 5S
>-High Stance
>-Did the armor crafting take a Piscal Scale or only the Fish God?

[B4] Sanzoku
[Hydras Crossed] Bushin Level 4
Hp: 35/40 Sp: 13/15 Lantern: 9/12
| VIS 4 | MOV 5 | ATK 5 | MAG 2 | GRM 6 | LUK 1 |
Total DMG: 19 | Total DEF: 1
=Equipment=
Hands-Sakanagiri: DMG 8 Phys 4 Hydras, =Stone Jab -1SP, DEF is Halved=, [Rushing Waves], [Tsunami]
Body-Fish God Armor?: +1 Move, +10 HP, +2 DR, Base stats +1 when in Water
Accessory-Championship Belt: +2 STR
=Backpack Max: 4=, 1390z
-Piscal Scales x 4
-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-
~Skills~
[High Stance II]
[Weapon Soul I]
>>
>>4456641

>Make Spatulaxe Mould! Sacrifice My Spatulaze to make it
>Make a new Spatulaxe with the Iron Gram + Mulled Nitro
>>
Rolled 5, 2 + 2 = 9 (2d6 + 2)

>Mount Command
>Meat : Move 5E
>Meat : Move 5S
>Rend corpse

Sweet Nomad Scion Level 1
HP 30 / 30 SP 15 / 15
Inventory 4 Vision 6
Movement 4 Strength 3 Magic 2
Grim 1 Luck 2

Equipped :
Hunting Bow (Min 2 Range, Max 3 + Strength Range, Ammo 1)
Quiver - Arrow x40 (Attack + 4)
Spatulaxe (Attack + 5, Defense + 2, Cook)
Carvers Apron (Movement + 1, HP + 5, Rend)

Inventory : 500z
5x Salt
1x Grade 1 Meat (HP +10, SP + 4)
5x H2O

Skills
Mount Command (Act, Command the mount.)

Meat Llama
HP 50 / 50
Inventory 6
Movement 5 Attack 4
Luck 3
>>
>>4456641

>Move 2 N (into town Light range)
>Ask NPC Slayer (pic related) about his interest in my foraging of the Torso. He appeared alarmed when I foraged it, maybe he has something to say about what I found?
>-turn lantern off

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 35/35 * | SP: 21/21 | Light: 41
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 5 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x5 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grade 1 G.Powder x1
Basilisk Rounds x20 12DMG Petrification
Dim Lamp(?)
(3 ZNY)

Known Recipes:
Serpentine Scale + Grade 1 G.Powder = Basilisk Rounds OR Ripping Rounds
Iron + Grimpowder = Grimshot
>>
>>4458206
>Approved

>>4456641
>-Line of credit at 640z after purchases
>-Light at 574 after light expenditures
>Visit the Smith
>Ask Smith if he needs anything

"Mmm. Yes, hello blacksmith. I see that you've become inundated with work thanks to our newfound spoils; have you need of anything?"

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed VI
- - - - - - - - - -
HP: 15/15 SP: 22/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 8 GRM: 5 LUK: 0

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter
- Array Casting

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc}) -- ENCHANT: Shine
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Alumni Robes (+5 HP, +10 SP, [Possession])
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
File: ABYSS01_Turn42B.png (4.89 MB, 6703x5699)
4.89 MB
4.89 MB PNG
World Phase.
Today is a Break, will resume processing on Monday.
>>
>>4458547
What does Wisp Form do.
>>
>>4456641
= pet of a lifetime =
> try talking to the guardian
“Why do you not leave with us guardian? What can there be for you in this miserable plane of death and suffering that cannot be found on the other side of the door? Do you not wish to see something that isn’t constant war and death and blood until you end up like Torso?”
>>
>>4458617
Sorry I linked the wrong post, should have linked >>4458547
>>
>>4458547
How much damage does the curse of fire do? And does trigger when I'm attacked at any distance?
>>
>>4458697
The curse rune inflicts damage to a stat where the stat is related to the element of the curse. The formula is Stat - Magpower \ Stat. Say you are verse a Punisher and Pyras is Strength. 3 - 9 / 3. That poor Punisher is now at 0 Strength.
>>
File: ABYSS01_Turn43A.png (4.98 MB, 6703x5699)
4.98 MB
4.98 MB PNG
>Act Phase. Processing Resumes on Monday.

A black wind blows, the feast has begun...
>>
>>4459123
>Move 1S, 3E
>Move 4E
13 Light
Homeless Human [Brave] III
HP:40/40 SP: 20/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 5

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Moblin Tooth: Mob Up - Targetted enemy gains +1 Vuln to your attacks per ally engaged with that enemy
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4459123
>Doodle an Array on the Beacon. I was here and I shall leave my mark!
>Visit the town's eastern exit. A black wind blows so Its time to go.

Jackie ; Vagrant ; Unnamed ; Master ; Lantern : SAFE ZONE
HP : 15/17 ; Light : 23 ; SP : 40 / 42
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (4+1+1)
Grim : 8 ; Luck : 0

Elemental Counter : Pyras ; Lux

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Mycenoid Hermit's Cloak (Level 3 ; +7 HP ; +17 SP ; Wisp Form)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge II ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring ; Ball ; Hammer ; Shine ; Gate ; Curse


Bag (3/4)
Notes ; Chalk ; Empty Bottle ;
>>
>>4459123
"Mmm. Couscous, it appears our smith is parched and famished from the work we've put him through. If you wouldn't mind, please invite him to partake of your food and drink; a break is certainly in order."
>>
>>4459123
>-Be still resting
>Take 10 light from the Beacon
>Visit the smith and ask him to craft me an implement from the Saurian Spine and Gunpowder, using the Rod mould left after Yorbas' craft order.

[U2] Cristobal
!Vagrant Unnamed, Lvl 6
=Stats=
HP: 15/10+5 || SP: 24/25+10 || LT: 11
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge} || Rnk2: Absorb a mana color from Vis range, negating mana cost. Higher grade.
{Runic Prof.} || Rnk2: +2 rune slots
{Elemental Counter} || Water, Air, Light, Fire
{Array Casting}
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
(Maiden's Lacquer 80/80)
(Onigiri x2 100/100)
>>
>>4459123

Well, let's make this real simple for now, COME GET SOME SOUP YOU FILTHY HELLSPAWNS

>Sit down and share [Boar Tusk Meat Soup] (+14 Sp Rec, +2 Str, +1 Armor, +10 Hp/Max) with everyone who wants some.

{Nomad: Couscous}
Hp: 30/30 Sp: 15/15 Lantern: 30/12
| Vis 6 | Mov 4 | Atk 3 | Mag 2 | Grim 8 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Boar Meat x2

~Skills~
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk Meat Soup x1 (+14 Sp Rec, +2 Str, +1 Armor, +10 Hp/Max)
-
-
-
-
-
>>
>Join in the feast.
>-Give the Smith my H20 flask
>End Rest


[A] Jenny : Level 2 : Brave
HP : 60 / 60 [50+10] SP : 12 / 12 DR : 2 [0+2]
VIS : 3 MV : 3 STR : 6 [5+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 9

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand : Hellfont Shield (Attack +4, Magic Fire Damage, Fire Immunity, Defense +8, Hellfont)
-Armor : Iron Armor (HP +10, Damage Reduction +2)

Skills :
-Feather Block (Defense + Strength, Tap, +1 SP per block)

Inventory:
-5 Sips H2O (Consumable, +1 SP)
>>
>>4459123
"Please partake in this feast, Master Smith."

>Explicitly invite The Smith to join in the Feast
>Join yon Feast and Gain Power
>Retrieve the Guardian's Seal from the Guild Bank
>Visit the Slayer
>Give the Slayer of Landsfire the Guardian's Seal

"Since you traveled all this way and assisted in granting Argonax the rest he so dearly deserved, it would be a shame for you to receive nothing in return. Further, it would be ghastly of us to not allow you even a keepsake of your former protector. So here, please take this. I know not of its power or use, but if nothing else it should make for a fond memento to keep with you."

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed VI
- - - - - - - - - -
HP: 25/25 SP: 35/35 ARM: 1 VIS: 8 MOV: 3
STR: 3 MAG: 8 GRM: 5 LUK: 0
(Boar Tusk Meat Soup: +2 STR, +1 ARM, +10 HP)

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter
- Array Casting

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc}) -- ENCHANT: Shine
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Alumni Robes (+5 HP, +10 SP, [Possession])
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
>>4458105
>Requesting Endless rod
>I want to deposit my Lantern
>>
>>4459314
>Go ahead
>>
>>4459123

"I knew it Yorbas! I knew you had it in you!" -What beautiful runes! What exquisite fire power!
"Curse me not for your wishes have finally been granted, our pact has been sealed through the fires of friendship! ~Ribbit!" -Now please, don't ask me to enchant anything else. The east beckons! Ribbit.

"Anyone who wishes so, I have notes to share before departing." -Hey! Easy on the binding and the paper!
"We'll have to make a rune for the Angel; let's keep an eye on it. ~Ribbit!" -Secrets! Runes! Escape! Ribbit.

>Write the runes into my notebook; Cloud, Dragon.
>Move towards the lantern to share my notes with anyone else before deploying to the east next phase.

Bombdrewd - Vagrant Frog Explorer 3 - Lantern 12
HP:20/30 | SP:20/20 | VIS:6 | MOV:4
STR:2 | MAG:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 2]
Notes: Arrow, Ball, Cloud, Curse, Dragon, Gate, Hammer, Ring, Shine

Loaded Pick: [AP+5], [DEF+1], [Load Xtal], [Excavate]
-
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:3/8]
H20 Flask, Notes, Chalk
>>
>>4459314
>>4459331
>Marked. •Endless Rod (1H, MAG+2, 1 Rune Slot, Ball Rune, t Attach Head)
>>
Rolled 6 (1d6)

>>4459123
>>Resting
>-Ask the smith to craft using the Hammer Mould: Gearheart (1) + Guide's Eyeball
>-Ask to craft armor using Foul Cowl as the Mould: Gearheart (1) + Earth Truffle (1)
>-Tell [U5] Jackie a story (-1d6 Grim, +Grim[12]) >>4459140

"Hubris abated now. Let us partake a more meager craft."

[G2] {Vagrant Guide lv3: Justin}
[Hp 25/25] [Sp 23/25] [Def 4] [Lantern 16]
| Vis 4 | Mov 4 | Atk 7 [2+5] | Mag 4 | Grim 11 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot
• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• [Empty]
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x3 Gearhearts (bar?)

=Skills=
Elemental Spirit II • Final Rites [Slow] • Morning Chant • Tell Me a Story
{=Writs=} Call Statue • Nightmare • Salve
>>
>>4459373
>-Partake in the feast >>4459185
>>
>>4459123
Can [Clould] rune as Root rune be casted at VIS range or is it centered around me?

>>4459352
>>4459331
>>4459314
Thanks!
>>
>Mount Command
>Meat : Move 2S, 3E
>-Pick up Mancatcher
>Rend corpse
>Meat : Move 4E, 1S
>-Pick up Wheel.


Sweet Nomad Scion Level 1
HP 30 / 30 SP 15 / 15
Inventory 4 Vision 6
Movement 4 Strength 3 Magic 2
Grim 1 Luck 2

Equipped :
Hunting Bow (Min 2 Range, Max 3 + Strength Range, Ammo 1)
Quiver - Arrow x40 (Attack + 4)
Spatulaxe (Attack + 5, Defense + 2, Cook)
Carvers Apron (Movement + 1, HP + 5, Rend)

Inventory : 500z, 10 Light
5x Salt
1x Grade 1 Meat (HP +10, SP + 4)
5x H2O

Skills
Mount Command (Act, Command the mount.)

Meat Llama
HP 50 / 50
Inventory 6
Movement 5 Attack 4
Luck 3
Inventory :
1x Skull
4x Long Meat
>>
>>4459352
>>4459314
I think I hold onto the lantern at least until tomorrow, but I'll get the endless rod. Thanks!
>>
Rolled 6, 2 + 2 = 10 (2d6 + 2)

>>4459403
>Lady Luck
>>
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>>4459123

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 0/35 || LT: 41/80 => 40/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: -1 Light || Lantern burns 1 Light.
> Action 1: Move [E]x3.
> Action 2: Move [E]x1.
>>
>>4459123
>Partake in the feast >>4459185
>>
>>4459123
>MOVE: W(x3)
>extract one of torso's teeth
- - - - - - - - - - - - - - - -
[S3] Mikhail - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 3/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2)
= Skills =
Salvage/Reverse Engineer
>>
>>4460101
I am pretty sure that the Torso you see is now technically a ghost as Torso has been rent apart for parts.
>>
>>4459123
>Retrieve the Endless rod from the guild bank and add to it the Umbrella head
>Equip it and equip the Lamp as an accessory
>Take part in feast! (+10 max hp, +1 armor, +2 STR)

Yorbas, Unnamed lvl 6
__________________
(Boar Tusk Meat Soup: +2 STR, +1 Armor, +10 HP)
HP:25/25
SP:35/35
Vis: 8
Mov: 3
Armor:1
Atk: 3
Magic: 9
Grim: 3
Luck: 0
Light:24/24
Magic Def: 7 against Water, Wind, Light and Fire (Elemental Counter)
----------------
Equipment
----------------
Weapon: Ash Pipe (Fire, Wind, +4 mag pot -x2 if pyras-, +1 runic slot, Ball, Dragon, Cloud)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Accessory:Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (3/4): Chalk, Notes, Maiden Lacquer (80/80)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter, Array Casting
>>
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Rolled 1 (1d6)

>>4459123

>JOIN the feast held by [N1]Couscous if possible
>ENTER REST status
>VISIT [G2] Justin
>TELL [G2] Justin a Story of Redemption (-1D6 GRIM, I gain +1 GRIM)

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 35/35 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 6 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP (Enchant: *Ball Tap -2SP +MAGPOT)
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), The Witness * Dead Speak | * Send home (1 Xtal)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4459123
>Deposit Dim Lamp
>Join the feast held by [N1]Couscous

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 35/35 * | SP: 21/21 | Light: 41
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 6 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x5 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grade 1 G.Powder x1
Basilisk Rounds x20 12DMG Petrification
Dim Lamp(?) [-1]
(3 ZNY)

Known Recipes:
Serpentine Scale + Grade 1 G.Powder = Basilisk Rounds OR Ripping Rounds
Iron + Grimpowder = Grimshot
>>
>>4460789
Is this deposit to personal or guild storage?
>>
>>4459123
>-Still Resting
>Visit Ronin NPC next to the NW Bonefire
>Stand

[SK1]Syugou Ryōniwa Homeless lvl5 Bushin lvl2 Shrine Keeper
Hp: 70/70 Sp: 31/40 Lantern: 0/12
| VIS 0(4) | MOV 4 | ATK 8 | MAG 4 | GRM 12 | LUK 1 |
Total DMG: 18 | Total DEF: 3
Dark Sight: Vision is zero in light.
=Equipment=
Hands-Dai Odachi: ATK 10, Def+3, [Swipe], [Skull Split]
Body-Regional Spirit Representative Kigurumi Suit: +10 HP, +15 SP, Giant Size: 2x HP, STR
=Backpack Max: 4=
-Offered Blade: ATK 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-Black Wine x2
-Chant Scroll
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance] [Chakra] [Final Rites]
>>
Rolled 3, 6, 3, 5 = 17 (4d6)

>>4459123
>Bokki: Land Fishing with King Fisher (+3 Luck)
>Tteok: Go to Red Fairy & bet 40 zny on [Even]
>Ask if we can also bet light or consumables?

{Ninja 1: Tteok} {Nomad Mastered}
Hp: 45/45 Sp: 25/25 Lantern: 40/12
| Vis 6 | Mov 5 | Atk 3 | Mag 3 | Grim 4 | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-5 (13 Dmg), -1 Mov, Ammo 3/3 [Base Arrow: 40/40, DMG 7]
-Kodachi: 10 Dmg, 2 Def
-Hidden Kit: 6 Shuriken/3 Smonk [Reflex]
-Dead Armor: +5 Hp, +5 Sp
=Courrier Bag Max: 7=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×1
-H20 Flask ×5
-Carved Likeness ×1
-Carved Lunch (2d6 Heal) ×1

~Nomad Skills Lvl.5~
-HE: [Cook][Rending][Wind tunnel]
~Ninja Skills Lvl.1~

{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
- {190 Zny (500zny in bank since Sep 15)}

•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags+Runner Bag Max: 10=
-1× Maiden Lacquer (80sp)
-Vitamind (+10 Sp Permanent)
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
>>
>>4459123
>Move 2 east 2 south
>Move 2 east 2 south

Layla Sun-stone LVL 4
=Stats=
HP 30/30 (25 base) SP 18/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 0 | Luk 4

=Skills=
-Switch Pattern
-Enchant 2
-Denature array
-Treasure magnet
=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Empty flask
-chalk
-Notes, Runes: Curse, Ball, Gate runes!
-Lux Xtal x1
-Shark fin
-1X Pyras Bloq
-Empty
-Empty
>>
>>4460815
to guild storage
>>
>Move 4E
>Hook & Dive rock 5NE, face E (-2 HP; Living Armor II)

Abraham
Lv. 7 Slayer
HP 48/50 SP 13/16 Light 49
Inv 4 | Vis 4
Mov 4 | Atk 6 (8) | Mag 1
Grm 9 | Luk 13
Food: -

Skills:
Tooth Extraction | Rig II | Unending Dream | Grievous Wound
Living Armor II

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Spine Armor: +10 HP +2 STR; Wall Cling
Totem 1: Cultist Tooth - Sadism: Gain 1/2 grim on hit.
Totem 2: Thrall Fang - (2SP) RNG VIS; GRIM DMG
Inventory: 205z
Bonded Chain x1 | -
- | -
>>
>>4459123
Rineia B.
HP: [15/10+5]
SP: [29/25+10]
Mov: 3 | Str: 1
Mag: 5+2 | Vis: 6+2
Grim: 4 | Luck: 0
Light: 19

Bag:
1) Notes
2) Chalk
3) Maiden Lacker 80/80SP
4) Flask 0/10 onzes
5) 3x Paper Seals
6)
7)
8)

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]
Off-Hand: Lute
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Back:Runner bag
Purse: 0 Zny = a sad purse
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting
-Runic Prof 1

>Move 2W
>Swipe the braindead guide fallen psalter

"Nothing personnel kiddo."
>>
File: ABYSS01_Turn43B.png (5.44 MB, 6703x5699)
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World Phase. . . .
Next Phase resumes in about an hour.

Staggeringly high columns of bone were scaled in the instant as Abraham gazed down on the abyssal cavity, denizens were out in force, but not enough to raise concern. Here and there, however were some unseen opposition. He could smell it.
>>
Rolled 5, 2 = 7 (2d6)

>>4461067
>Keep going (-9zny)
>Bet 50zny on odds
>Bet 25zny on evens
>>
File: ABYSS01_Turn44A.png (4.2 MB, 6703x5699)
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>Act Phase.

A Familiar Rider: It's rare to see a whole lantern decide to chase a hope slimmer than a needle through the shadow of a star. But considering that this is the last lamp to stay lit this genesis, it marks for a good memory of the few that I've ever gotten excited about this while.

But I prattle, you head north for reasons I can't fathom, to the woodchildren that have abandoned flesh to be able to bathe in this endless shadow. You may then meet a certain scholar there, but ... how shall I say it, getting to where they are requires a bit of courage. Should you seek the key of truth, find them.


====

Saurian Slayer: And what's this ? Sharing stories of hope and heroics are we ? You paint a familiar scene... a lizard like me could get glassy eyed.

Though your victory maybe in sight know that I came down here after my once God fell from a great height. And it wasn't just in one fell swoop either. This place is simply a new bottom after the dregs have piled up on all the old. The place i speak of exists... or may still exist above a place like this one, the True land of devils and the domain of Makai's infernal princes.

If somehow you are to make it up there, beware of an Overlord named Jedah. He is the devil's negotiator and all that name entails.

https://www.youtube.com/watch?v=NGEtVNG1B9I
>>
>Stand up to end rest
>Move 3E


Jackie ; Vagrant ; Unnamed ; Master ; Lantern : SAFE ZONE
HP : 25/27 ; Light : 23 ; SP : 42 / 42 ; Armor : 1
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 5 (1+2+2) ; Magic : 9 (5+4) Runes : 2 (4+1+1)
Grim : 2 [Turn 51] ; Luck : 0

Elemental Counter : Pyras ; Lux
Boar Tusk Soup : +2 Str ; +1 Armor ; +10 Max HP

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Mycenoid Hermit's Cloak (Level 3 ; +7 HP ; +17 SP ; Wisp Form)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)
Skills
Array Casting ; Mana Charge II ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring ; Ball ; Hammer ; Shine ; Gate ; Curse


Bag (3/4)
Notes ; Chalk ; Empty Bottle ;
>>
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>>4461196
Also:
Melon and Biggumz return to town after getting lost.
>>
>Shoot incoming death dog. 7 Attack.
>Mount Command
>Meat : Move 5N
>Meat : Move 5N

Sweet Nomad Scion Level 1
HP 30 / 30 SP 15 / 15
Inventory 4 Vision 6
Movement 4 Strength 3 Magic 2
Grim 2 Luck 2

Equipped :
Hunting Bow (Min 2 Range, Max 3 + Strength Range, Ammo 1)
Quiver - Arrow x40 (Attack + 4)
Spatulaxe (Attack + 5, Defense + 2, Cook)
Carvers Apron (Movement + 1, HP + 5, Rend)

Inventory : 500z, 9 Light
8x Salt
1x Grade 1 Meat (HP +10, SP + 4)
5x H2O
1x Mancatcher

Skills
Mount Command (Act, Command the mount.)

Meat Llama
HP 50 / 50
Inventory 6
Movement 5 Attack 4
Luck 3
Inventory :
2x Skull
1x Long Sausage
4x Long Meat
2x Spoken Meat
>>
Rolled 5, 3 + 6 = 14 (2d6 + 6)

>>4461196

"Syugou, my friend! I owe you an adventure. Here take this, it's dangerous to go alone." -Here's hoping it doesn't cloud your judgement.
"May the clouds part with your powerful swings! ~Ribbit! -Just watch out for me! Ribbit.

>Visit [B2] Syugou Ryōniwa
>Examine [B2] Syugou Ryōniwa's Dai Odachi: -1sp, 2d6+6 > 10
>Enchant [B2] Syugou Ryōniwa's with Cloud -2sp, 2d6+4 vs Mag

Bombdrewd - Vagrant Frog Explorer 3 - Lantern 12
HP:20/30 | SP:17/20 =>14/20 | VIS:6 | MOV:4
STR:2 | MAG:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 2]
Notes: Arrow, Ball, Cloud, Curse, Dragon, Gate, Hammer, Ring, Shine

Loaded Pick: [AP+5], [DEF+1], [Load Xtal], [Excavate]
-
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:3/8]
H20 Flask, Notes, Chalk
>>
Rolled 5, 1 + 4 = 10 (2d6 + 4)

>>4461196
>>4461256
>Cloud Enchant roll: 2d6+4 vs MAG
>>
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=Journey to the North, Debrief.=

The group fought the TrashBags Bravely and returned without incident.

> They Gain Trigger's Bag, as well as Trigger's Lamp. It is presently difficult to itemize it since it's covered in muck. You must seek previous threads to magically determine its contents!

> They Gain 2 Whole Pyracite Bloqs

In a strange twist of this encounter, a trashbag got destroyed by a lux xtal....
>>
>Move 4S
>Set up Rig between tiles 4E & 4SE (-1 Bonded Chain)

Abraham
Lv. 7 Slayer
HP 48/50 SP 13/16 Light 49
Inv 4 | Vis 4
Mov 4 | Atk 6 (8) | Mag 1
Grm 9 | Luk 13
Food: -

Skills:
Tooth Extraction | Rig II | Unending Dream | Grievous Wound
Living Armor II

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Spine Armor: +10 HP +2 STR; Wall Cling
Totem 1: Cultist Tooth - Sadism: Gain 1/2 grim on hit.
Totem 2: Thrall Fang - (2SP) RNG VIS; GRIM DMG
Inventory: 205z
- | -
- | -
>>
>>4461196

>travel to eastern swordsmith
>Ask about what I can get for 400zny
"I'm looking for something with a bit more grace than the costly strike this one has."

HP 35/35 (55) Soul 12/12 Light 0
Mov 4 Atk 5+8+1 / 14 () Mag 2 Arm 1
Grim 6 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-
-Charcoal x1
-400 zny

Skill: Weapon Soul, High Stance II, Spring Cut II

Buff:
>>
>>4461196

>-Mount Command
>Move 7E 3N
>Make [Hotcakes] with Boar Meat x2 + Salt x1
>-"Abraham! Wait for me it's your lovely personal chef! I need to make meat waffles don't go too far now!"

{Nomad: Couscous} Lvl 5
Hp: 40/40 Sp: 15/15 Lantern: 30/12
| Vis 6 | Mov 4 | Atk 3+2 | Mag 2 | Grim 4 | Luk 2 | (Food : +2 Str, +1 Armor, +10 Max Hp)
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Waffelmaleus: [+8 Atk (+Fire,+Heavy), 2h-Reach:1-2, Clamp, Clamp Stance, Cooks Opp., Hotcakes]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Boar Meat x2

~Skills~ (1 extra level unused)
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-
-
-
-
-
-
>>
>>4461067
>>4461196
>>4461260
We are no longer in peacetime so please remember that the Guild Bank is accessed through Llama NPCs. If you wish to access items retrieved during an expedition you must Visit the Llama to take it from the Guild Bank.

Consult our Forerunner for permission on the rarer items.
>>
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>>4461196

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 0/35 || LT: 40/80 => 39/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: -1 Light || Lantern burns 1 Light.
> Action 1: Drop Orange Spore Pollen @ [SW]x1.
> Action 2: Extract Spores from the Yellow Mushroom @ [SE]x1.
>>
Rolled 4, 6 = 10 (2d6)

>>4461296
(Rolling for extraction)
>>
>>4461196
Let's try this again
>-Be still resting
>Ask the smith to craft me an implement using the Saurian Spine as the material and Gunpowder as the reagent, using my Endless Rod for the mould.

[U2] Cristobal
!Vagrant Unnamed, Lvl 6
=Stats=
HP: 25/10+5 || SP: 34/25+10 || LT: 21
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 6
Boar tusk soup effect: +10 max hp, +2 str, +1 armor
=Skills=
{Mana Charge} || Rnk2: Absorb a mana color from Vis range, negating mana cost. Higher grade.
{Runic Prof.} || Rnk2: +2 rune slots
{Elemental Counter} || Water, Air, Light, Fire
{Array Casting}
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
(Maiden's Lacquer 80/80)
(Onigiri x2 100/100)
>>
>>4458105

>request 1x faerie powder
>request 1x molten slag
>request 1x spirit tree wood

I can offer some zenny in exchange.
>>
>Move 1W, 2S
>Move 3E
>-Feather Block E [21]


[A] Jenny : Level 2 : Brave
HP : 70 / 70 [50+10+10] SP : 12 / 12 DR : 3 [0+2+1]
VIS : 3 MV : 3 STR : 8 [5+2+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 9

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand : Hellfont Shield (Attack +4, Defense +8, Magic Fire Damage, Fire Immunity, Hellfont)
-Armor : Iron Armor (HP +10, Damage Reduction +2)

Food Buff (Strength + 2, Armor +1, Max HP + 10)

Skills :
-Feather Block (Defense + Strength, Tap, +1 SP per block)
>>
>>4461196

"The forest is alive. Be aware."

>Move 2E, 1N
>Overwatch II East.

Sunday
Jaeger 1, Militia 5
Homeless
HP: 35/35 | SP: 12/12 | Light: 20/12 (On)
Mov: 5 Str: 2
Mag: 2 Vis: 6
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x10)
2) Iron Drop x1 (12 AP)
3) Grenades x3 (9 AoE, 25 DMG, 2+STR Rng)
4) Loaded Torpedos x2
5) Loaded Spear x2
6-8)

Hands: Latewar Battle Rifle
Gun: Range 3-6, 4/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo Belt: Iron Drops III x6 (20 AP) (Current) Iron Drops II x1 (15 AP)
Back: Spinner's Web

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Skills
Militia
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Packed Powder: Combine two bullets to raise it's grade by 1. Limit Grim
-CQC: Tap to deal Str+Grim. (-3 SP)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.

Jaeger
-Trap Make: Utilise cord, powder or spring with a weapon to make a loaded trap
>>
>>4461196
Are you still accepting new players?
>>
>>4461767
yes
>>
>>4461767
Also you can find the starting classes and basic rules here >>4438216
>>
File: file.png (25 KB, 190x208)
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>>4461386
Molten slag is a rare material and will need approval from Mordenkainen. >>4459331
Faerie Powder & Spirit Tree Wood are otherwise valid to be pulled. Keep in mind crafting is limited to 2 materials and a mould. Image related for evidence.
>>
>>4461767
Yes, PLEASE! We welcome new players!
>>
>>4461774
Thank you...

Ashes... My home...
Ashes... My family
Ashes... My love

All I have are ashes...

>Deploy at Shrine

Where... ?

[G] Ashes | Fallen Guide | Level 2 | Vagrant

HP: 25/25 | SP: 25/25 | LIGHT: 12
HEART: 20 | SOUL: 20 | CARRY: 4 | PER: 4
MOV: 4 | STR: 2 | ATK: 7 | DEF: 2
MAG: 4 | POT: 6 | GRIM: 5 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Fallen Psalter | Black Wine | Lux Xtal x 3
WRITS : Salve | NiteMare | CallStatue
= Skills =
Tell me a Story | Final Rites
>>
>>4461386
>>4461784
>Spirit Tree Wood is fine. Pick between Fairy Powder and Molten Slag. Note that we do not know whether the Slag and/or the Ashen Remains are materials, reagents, or both. The Spirit Tree Wood is a material, and the Fairy Powder is a Reagent. Crafting just uses a Mold, Reagent, and Material.
>>
>>4461196
>>Resting
>-Updating sheet (forgot to in the past couple of turns)
>-Morning chant (-1 Grim, total 10)
>-Hand Cukoo Stick off to [G3] Poka >>4460783 Cukoo Stick [ATK+4 | Reach 2 | DEF+2 | MAG+4+1] *TeleHop (6 Sp/3 Light: Fold target to location in Mag range. Do NOT hop into Gloom!)
>-Equip Stone Cudgel
>-Summon Shade Elemental Spirit [1N 3E] using 1 Light from lantern & +Grim (Light total 15; Grim total 11)
>-Basic Shade info required

"Poka. Much time hath passed since the promise made, but I am glad to have been in part a means to ease thine burden. Ask of me, and try my best I shall."

[G2] Justin {Vagrant Guide lv5}
[Hp 42/42] [Sp 35/35] [Def 4] [Arm 1f] [Lantern 15]
| Vis 4 | Mov 4 | Atk 7 [2+5+2f] | Mag 5 [4+1] | Grim 11 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot
• Bell Watcher's Cloak [+12 Hp | +15 Sp] *Accel (10 Light & FTA: grant target +2 Temp Acts)
• [Empty]
• FOOD BUFF: Boar Tusk Soup (+2 STR, +1 Armor, +10 Max HP)
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x1 Gearheart (Metal, Light)

=Skills=
Elemental Spirit II • Final Rites [Slow] • Morning Chant • Tell Me a Story
{=Writs=} Call Statue • Nightmare • Salve
>>
>>4461196
>Move 4E
>Move 2S 2E

>Move 4E
13 Light
Homeless Human [Brave] III
HP:40/40 SP: 20/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 5

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Moblin Tooth: Mob Up - Targetted enemy gains +1 Vuln to your attacks per ally engaged with that enemy
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4461196

>Move 2 S 1 E
>Move 1 E 2 S

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 45/45 *^ | SP: 21/21 | Light: 41
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3 | ^^+2 STR | ^^+1 Armor
GRIM: 6 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification
^ - Increased by 10 due to Boar Tusk Meat Soup
^^ - Due to Baor Tusk Meat Soup

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x5 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grade 1 G.Powder x1
Basilisk Rounds x20 12DMG Petrification
(3 ZNY)

Known Recipes:
Serpentine Scale + Grade 1 G.Powder = Basilisk Rounds OR Ripping Rounds
Iron + Grimpowder = Grimshot
>>
File: LMGR.png (290 KB, 1154x499)
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>>
Rolled 1, 6 = 7 (2d6)

>>4461196
Itim
Avenger 1
HP:0/60 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 5 Luk: 0
Light: 10

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall

> roll to resurrect at full health against 5 grim
>>
>>4461805

I'll take the Molten Slag if that's ok.
>>
>>4462037
>Yep, you good.
>>
>>4461888
>>4461879
>>4461196
>>4462043

>(REST status)
>ACCEPT Cuckoo Stick from [G2] Justin
>EQUIP Cuckoo Stick
>TAKE [Shark fin] from [E3] Layla Sunstone
>REQUEST [Ember scale hide] from Guild Bank for crafting new armor
>VISIT Mimi for crafting armor
>CRAFT Material[Ember scale hide] + Reagent[Shark Fin] + Measure[Foul Cowl]

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 35/35 | SP: 35/35 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 8 | DEF: 3
MAG: 8 | GRIM: 6 | LUCK: 1
WPN: Cuckoo Stick (+4ATK, +2DEF, +4 MAG) *TELEHOP (6SP or 3LIGHT target is Folded to MAG range, cannot Fold into Gloom)
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), The Witness * Dead Speak | * Send home (1 Xtal),
Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP (Enchant: *Ball Tap -2SP +MAGPOT)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
=Food eaten=
[Boar Tusk Meat Soup] (+2 Str, +1 Armor, +10 Hp/Max)
>>
File: Mordenkainen.png (924 KB, 1117x1231)
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>>4461196
>>4461196
"Mmm. Ah! Slayer. Since you traveled all this way and assisted in granting Argonax the rest he so dearly deserved, it would be a shame for you to receive nothing in return. Further, it would be ghastly of us to not allow you even a keepsake of your former protector. So here, please take this. I know not of its power or use, but if nothing else it should make for a fond memento to keep with you."

>Give the Slayer of Landsfire the Guardian's Seal
>Nab 1 Emberscale hide, Trigger's old Trench Fatigues, and 1 Iron Chain
>Visit dear, sweet little Mimi
>Stare into her soul for a length of time just long enough to be slightly uncomfortable
>Ask her to make me a Fine Coat using the Trench Fatigues as the Measure, Emberscale hide as the material, and 1 Iron Chain as the reagent.

"Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm."

"Oh! Yes. Right. Hmm.I'm looking for a new coat, and I hear you're the woman to talk to about coats and things of a similar shape and function to coats. I've some premium and not-so-premium quality materials for you to work with—mind the blood and fur on the outfit here, its former owner was taken before his time by Denizens and Weasels."

"Is there anything you need, perchance? We're about to move east to slay an angel, so now is the time to ask; food, water, exceptionally dangerous magical artifacts hidden inside secluded shrines hidden below ravenous black holes, those sorts of things."

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed VI
- - - - - - - - - -
HP: 25/25 SP: 35/35 ARM: 1 VIS: 8 MOV: 3
STR: 3 MAG: 8 GRM: 5 LUK: 0
(Boar Tusk Meat Soup: +2 STR, +1 ARM, +10 HP)

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter
- Array Casting

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc}) -- ENCHANT: Shine
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Alumni Robes (+5 HP, +10 SP, [Possession])
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
>>4462046
>Approved
>>
>>4462047
>Requesting Faerie Powder (rare reagent) for a cape. I will get WolrdFax Cord (common material) and some other common reagent if it's denied.
>>
>>4462062
>Wait your turn, peasant.
>>
>>4462067
>Sad frog noises
>>
>>4461196
>Still Resting
>Visit the Smith's house and try to eat the food prepared by Couscous if it's still good.
>Chat with the Smith in the mean time.

"So Mr Smith, imagine for a moment we would bring you rests of an angel. Just imagine it for a moment. I know, I know, it sound sislly. What do you think you could pull off with something like that, uh? Your best piece?"

Yorbas, Unnamed lvl 6
__________________
HP:15/15
SP:35/35
Vis: 8
Mov: 3
Atk: 1
Magic: 9
Grim: 3
Luck: 0
Light:24/24
Magic Def: 7 against Water, Wind, Light and Fire (Elemental Counter)
----------------
Equipment
----------------
Weapon: Ash Pipe (Fire, Wind, +4 mag pot -x2 if pyras-, +1 runic slot, Ball, Dragon, Cloud)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Accessory:Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (3/4): Chalk, Notes, Maiden Lacquer (80/80)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter, Array Casting
>>
>>4461196
>>4461784
>>4462045

>Collect items

>Buy sword mold for 100zny
>Head to eastern blacksmith
>Offer sword mold, molten slag and spirit tree wood
"Perhaps draw style, over the heavy handed strike of the one I already have?"

HP 35/35 (55) Soul 12/12 Light 0
Mov 4 Atk 5+8+1 / 14 () Mag 2 Arm 1
Grim 6 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-
-Charcoal x1
-300 zny

Skill: Weapon Soul, High Stance II, Spring Cut II

Buff
>>
>>4461196
>Bokki Fishes once more (Luck +3)
>Bokki comes back to Tteok
>Tteok Stop gambling. Pay the fairy her money. (-1 zny) "Perhaps i'll be back. But good game."
>Buy 1×Bomb, 3×Smonk bombs from Ninja Master for 80zny
>Ask him the name of this "greedy lord" & if he has a final message to deliver him
>Stop Resting
>Move 5 West

{Ninja 1: Tteok} {Nomad Mastered}
Hp: 45/45 Sp: 25/25 Lantern: 40/12
| Vis 6 | Mov 5 | Atk 3 | Mag 3 | Grim 4 | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-5 (13 Dmg), -1 Mov, Ammo 3/3 [Base Arrow: 40/40, DMG +4]
-Kodachi: 10 Dmg, 2 Def
-Hidden Kit: 6 Shuriken/3 Smonk [Reflex]
-Dead Armor: +5 Hp, +5 Sp
=Courrier Bag Max: 7=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×1
-H20 Flask ×5
-Carved Likeness ×1
-Carved Lunch (2d6 Heal) ×1

~Nomad Skills Lvl.5~
-HE: [Cook][Rending][Wind tunnel]
~Ninja Skills Lvl.1~
-Ninpo Switherooni
{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
- {189 Zny (500zny in bank since Sep 15)}

•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags+Runner Bag Max: 10=
-1× Maiden Lacquer (80sp)
-Vitamind (+10 Sp Permanent)
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
>>
>(Currently at 109 zny in pocket)
>>
>>4462301
We already have a sword, shield, and hammer mould purchased so you can save yourself the funds on buying one right now if need be.
>>
>>4461196
Rineia B.
HP: [15/10+5]
SP: [29/25+10]
Mov: 3 | Str: 1
Mag: 5+2 | Vis: 6+2
Grim: 4 | Luck: 0
Light: 19

Bag:
1) Notes
2) Chalk
3) Maiden Lacker 80/80SP
4) Flask 0/10 onzes
5) 3x Paper Seals
6) Fallen Psalter
7)
8)

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]
Off-Hand: Lute
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Back:Runner bag
Purse: 0 Zny = a sad purse
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting
-Runic Prof 1

>Write an array on a paper seal and stick it on SK1
>Move 3W
>>
>>4461196
>Move N(x6)
- - - - - - - - - - - - - - - -
[S3] Mikhail - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 3/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2)
= Skills =
Salvage/Reverse Engineer
>>
>>4461196

>Deploy

Hesk, Level 1 Sapper

HP: 25/25 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Salvage 1

Active:
Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier

Tool Carrier:
Shovel, *Dig
W. Pick 5ATK, *Mine

Inventory:
1: Ammo Press
2: Grim Shot x6 14DMG +1GRIM
3: Workshop Kit
4: Stake Torch x5
5: Dustbags x2 20HP
6:
7:
8:
9
:10:
>>
>>4461196
>Move 2 L N
>-Address Marie, "Your Brother offered to keep our souls safe if we chose not to pursue such. Maybe instead we could enjoy a more friendly drinking game, focused on us all getting drunk, after things calm some?"
>Move 4 L W
>-Low Stance facing N

[SK1]Syugou Ryōniwa Homeless lvl5 Bushin lvl2 Shrine Keeper
Hp: 70/70 Sp: 31/40 Lantern: 0/12
| VIS 0(4) | MOV 4 | ATK 8 | MAG 4 | GRM 12 | LUK 1 |
Total DMG: 18 | Total DEF: 3
Dark Sight: Vision is zero in light.
=Equipment=
Hands-Dai Odachi: ATK 10, Def+3, [Swipe], [Skull Split]
Body-Regional Spirit Representative Kigurumi Suit: +10 HP, +15 SP, Giant Size: 2x HP, STR
=Backpack Max: 4=
-Offered Blade: ATK 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-Black Wine x2
-Chant Scroll
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance] [Chakra] [Final Rites]
>>
>>4463247
>>4462015
"Myself, Riniea, and Bombdrewd shall see about getting you back on wooden feet. As well as reacquiring that Darclight you had taken before."

>>4461256
"I will see about utilizing such a thing in these coming moments that will prove most trying indeed. Now come along and help us gather anything of use on our trip to return LMGR to our fold."
>>
>>4461196>>4462046
"Shopping time shopping time! Hmmm I have my bloq I wonder if that mage can teach me a thing or two for this bloq!"
>-Give poka the shark fin.
>Rest
>Visit/teleport to the merchant mage
>Ask them how much this bloq of pyras is worth. If it can be split into smaller xtals to be sold.
>Also ask the mage if they know any 'healing runes ' (if it exists) or mundane healing techniques that they may be willing to teach for a part of the bloq.

Layla Sun-stone LVL 4
=Stats=
HP 30/30 (25 base) SP 18/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 0 | Luk 4

=Skills=
-Switch Pattern
-Enchant 2
-Denature array
-Treasure magnet
=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Empty flask
-chalk
-Notes, Runes: Curse, Ball, Gate runes!
-Lux Xtal x1
-1X Pyras Bloq
-Empty
-Empty
-Empty
>>
>>4463325
>With the power of my Stand, Floors Commander, I rearrange the flow of time to place this action directly before Poka's.
>Because goddamn, preparations are taking forever and y'all motherfuckers gotta leave.
>>
I got sick folks. Very sorry for not informing the threat u _u
>>
>>4463701
Feel better man!
>>
I have heard that there is a ninja master in residence. I have come to study at their feet.

>Deploy at Lantern

>>4462047
>To further my studies I wish to use the Battle Boots that are in storage.

[B] Becka ; Vagrant ; Level 2 ;
HP : 35/35 (30+5) SP 12/12 Inv : 4 Vis : 4 Mv : 4 Str : 6 (5+1) Atk : 14 (6+8) Def : 1 Arm : 1 Mag : 2 Grim : 4 Luck : 1 Light : 12

Equipped :
-Main Hand : Offered Blade (Atk + 8, Def + 1, Corner Slice, Death Stroke)
-Armor : Hakama (Str + 1, DR + 1, Rending)

Bag 2/4 :
-Polishing Stone (Repairs Weapon)
-5 x H2O

Skills : Weapon Soul, High Stance
>>
>>4464323
>Go ahead
>>
File: ABYSS01_Turn44B.png (4.77 MB, 6703x5699)
4.77 MB
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World Phase.
>>
File: ABYSS01_Turn45A.png (4.8 MB, 6703x5699)
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4.8 MB PNG
Act Phase.
Saurian Slayer: I... I will need to reflect on the gravity of this gift you bestowed on me... and the future of Landsfire. Thank you.
>>
>>4461743
>>4465465

"Bad Dog."

>Shoot the Dog 6E from me that I shot (20 AP)
>Shoot it again (20 AP)

Sunday
Jaeger 1, Militia 5
Homeless
HP: 35/35 | SP: 12/12 | Light: 20/12 (On)
Mov: 5 Str: 2
Mag: 2 Vis: 6
Grim: 3 Luk: 0

Hands: Latewar Battle Rifle
Gun: Range 3-6, 2/4 (-2) Shots, *Rifling -1 Pot, +1 Rng
Ammo Belt: Iron Drops III x6 (20 AP) (Current) Iron Drops II x1 (15 AP)
Back: Spinner's Web

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)
>>
Turn may process later Tonight. So post soon.
>>
>Move 3E
>Move 3E
>-Feather Block E [21]
>-Poison [3]

[A] Jenny : Level 2 : Brave
HP : 67 / 70 [50+10+10] SP : 12 / 12 DR : 3 [0+2+1]
VIS : 3 MV : 3 STR : 8 [5+2+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 9

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand : Hellfont Shield (Attack +4, Defense +8, Magic Fire Damage, Fire Immunity, Hellfont)
-Armor : Iron Armor (HP +10, Damage Reduction +2)

Food Buff (Strength + 2, Armor +1, Max HP + 10)

Skills :
-Feather Block (Defense + Strength, Tap, +1 SP per block)
>>
File: ActionPlan03.png (191 KB, 906x454)
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Rolled 4, 1 = 5 (2d6)

>>4465465

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
\\Poisoned - 3\\
HP: 15/15 => 12/15 || SP: 0/35 || LT: 39/80 => 38/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Brightshroom pollen) || Gives ++ Light.
()

> Incident: -3 HP || Physical condition deteriorates due to the Curse of Poison.
> Incident: -1 Light || Lantern burns 1 Light.
> Action 1: Extract Spores from the Brightshroom @ [SE]x1.
> Action 2: Move [W]x3
>>
>>4465465
Thank you, master! This staff is magnificient... though a bit melee-oriented. Let's try and change that.

>-Attach the Umbrella Rodhead left over from my Endless Rod to the Endless Pillar
>-Write down the Shine, Ball, Ring, Arrow runes into my notebook.
>-End rest

[U2] Cristobal
!Vagrant Unnamed, Lvl 6
=Stats=
HP: 25/10+5 || SP: 34/25+10 || LT: 21
Move: 3 || Atk: 1+3 || Mgc: 5+6 ||
Vis: 6 || Inv: 4 || Luc: 0 || Grm: 6
Boar tusk soup effect: +10 max hp, +2 str, +1 armor
=Skills=
{Mana Charge} || Rnk2: Absorb a mana color from Vis range, negating mana cost. Higher grade.
{Runic Prof.} || Rnk2: +2 rune slots
{Elemental Counter} || Water, Air, Fire
{Array Casting}
=Equipment=
[Endless Pillar] || 2H, rch 2-3, flame || +6 Mag, +3 Atk || +2 runes || Fire || Bullet, Hammer and Sword runes
+ {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
(Bullet: Root: Vis range bullet. Mod: ignore barriers.)
(Hammer: Root: 3x3 detonation on struck area. Mod: convert mag to phys dmg)
(Sword: 3 tile sweep. Root: +6 dmg. Mod: Atk-> Mag)
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
=Inventory=
(Notes: Shine, Ball, Ring, Arrow)
(Chalk)
(Maiden's Lacquer 80/80)
(Onigiri x2 100/100)
([Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.)
>>
>>4465518
You need a flame attachment to work with the endless pillar.
>>
>>4465525
Does such a thing even exist?
>>
>>4465534
Lantern Gun, or you could probably make one with crafting and using a pyras xtal.
>>
>-Wisp Form ; -3 SP
>Move 3E. Ignoring mushrooms cause Wisp.
>[Pyras][Shine][Ball][Ball][Ball] all east of me ; 8 Range ; 36 MD ; -6 SP

>--Poison 3.

Jackie ; Vagrant ; Unnamed ; Master ; Lantern : ON
HP : 22/27 ; SP : 42 / 42 ; Armor : 1 ; Light : 23 ;
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 5 (1+2+2) ; Magic : 9 (5+4) Runes : 2 (4+1+1)
Grim : 2 [Turn 51] ; Luck : 0

Elemental Counter : Pyras ; Lux
Boar Tusk Soup : +2 Str ; +1 Armor ; +10 Max HP

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Mycenoid Hermit's Cloak (Level 3 ; +7 HP ; +17 SP ; Wisp Form)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)
Skills
Array Casting ; Mana Charge II ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring ; Ball ; Hammer ; Shine ; Gate ; Curse


Bag (3/4)
Notes ; Chalk ; Empty Bottle ;
>>
>>4465465

>Move West 3
>Move West 1 North 2

Hesk, Level 1 Sapper

HP: 25/25 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Salvage 1

Active:
Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier

Tool Carrier:
Shovel, *Dig
W. Pick 5ATK, *Mine

Inventory:
1: Ammo Press
2: Grim Shot x6 14DMG +1GRIM
3: Workshop Kit
4: Stake Torch x5
5: Dustbags x2 20HP
6:
7:
8:
9
10:
>>
>>4465465
>-interim: no shade spawned, 3 poison afflicted (Grim 10, Light 16, Hp 39/42)
>Move 1N 3E
>Pebble Shot [N1] Couscous & Enpeecee B. ice cube into [Sl1] Abraham ice cube (3E, 1S from [N1] original position) [Atk 9, Dmg pot 18]
>-Face E, -1 Light (10)

"Dare not idle, be it terror or frost. Lying before us is a task which must be dealt with after all. Beyond granting freedom I shall need to run an errand to prepare against toxins."

[G2] Justin {Vagrant Guide lv5}
[Hp 39/42f] [Sp 35/35] [Def 4] [Arm 1f] [Lantern 15]
| Vis 4 | Mov 4 | Atk 9 [2+5+2f] | Mag 5 [4+1] | Grim 10 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | *Pebble Shot
• Bell Watcher's Cloak [+12 Hp | +15 Sp] *Accel (10 Light & FTA: grant target +2 Temp Acts)
• [Empty]
• FOOD BUFF: Boar Tusk Soup (+2 STR, +1 Armor, +10 Max HP)
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x1 Gearheart (Metal, Light)

=Skills=
Elemental Spirit II • Final Rites [Slow] • Morning Chant • Tell Me a Story
{=Writs=} Call Statue • Nightmare • Salve
>>
>Mount Command
>Meat : Ramp up skull 5W
>Meat : Leap 5W onto beacon platform
>Nock Arrow

"Ware! A beast chases!"


Sweet Nomad Scion Level 1 Bleed 4
HP 12 / 30 SP 15 / 15
Inventory 4 Vision 6
Movement 4 Strength 3 Magic 2
Grim 2 Luck 2

Equipped :
Hunting Bow (Min 2 Range, Max 3 + Strength Range, Ammo 1)
Quiver - Arrow x39 (Attack + 4)
Spatulaxe (Attack + 5, Defense + 2, Cook)
Carvers Apron (Movement + 1, HP + 5, Rend)

Inventory : 500z, 8 Light
8x Salt
1x Grade 1 Meat (HP +10, SP + 4)
5x H2O
1x Mancatcher

Skills
Mount Command (Act, Command the mount.)

Meat Llama
Bleed 4
HP 32 / 50
Inventory 6
Movement 5 Attack 4
Luck 3
Inventory :
2x Skull
1x Long Sausage
4x Long Meat
2x Spoken Meat
>>
>>4465465
"What a marvelous piece of equipment! I shall don it post-haste! And what strange contraptions for accessing those pockets; the pleasant ZIP as they glide open and closed. Mmm! Yes! Let us call it a 'Zipper.' What a wonderful idea; revolutionary, even!"

"Is there anything you require, Master Tailor, as repayment for this magnificent feat of technology? Name it and I shall "do my best" as the saying goes."

>Doff the Alumni Robes
>Don Mortimer's Blast Suit
>-Marvel at the many pockets, pouches, and zippers
>Place the Alumni Robes into the Guild Bank
>STAND FROM MY REST; BORN ANEW AND BLAZING OUT ACROSS THE DARKNESS LIKE AN IMMACULATE STAR

"IT IS TIME, MY FELLOWS! WE MARCH EAST, TO TEAR FREEDOM FROM THE CLUTCHES OF THOSE THAT SEEK TO DRIVE US DEEPER INTO THE GLOOMSHROUD MIRE! BUT WE SHALL GO NO DEEPER! LIKE A PHOENIX WE SHALL RISE UP, WITH SCORCHING HEAT UPON OUR BACKS, TO EVER-SPRAWLING HEIGHTS! NOW BURY THESE FOOLS THAT BLOCK OUR ASCENT! MARK THEIR FOLLY UPON THE LAND WITH THE MOUND THEY REST IN!"

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed VI
- - - - - - - - - -
HP: 20/20 SP: 45/45 ARM: 1 VIS: 8 MOV: 3
STR: 3 MAG: 8 GRM: 5 LUK: 0
(Boar Tusk Meat Soup: +2 STR, +1 ARM, +10 HP)

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter
- Array Casting

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc})
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Mortimer's Blast Suit (+20 SP, +4 CAP, *Fire Cloak, *Deployable Pockets)
- - - - - - - - - [Fire Cloak] (10/10 HP, Fire Immunity, Per Rest/Cast) 6 SP
- - - - - - - - - [Deployable Pockets] (Tap = Switch Arms / Use Item) 1 SP
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[8] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
Rolled 3, 3, 3 = 9 (3d3)

>-Be released from ice block
>Carrion Crow dog 3S 1SE (15 DMG; Heal 5+1d3)
>-Crow Claw dog 3S 1SE (15 DMG; Heal 5+1d3)
>Place rig on tiles 3E, 1N & 3S, 1W (-8 HP)
>-Thrall Fang dog 3S 1SE (-4 HP, 9 DMG; Heal 5+1d3)

Abraham
Lv. 7 Slayer
HP 36/50 SP 13/16 Light 49
Inv 4 | Vis 4
Mov 4 | Atk 6 (8) | Mag 1
Grm 9 | Luk 13
Food: -

Skills:
Tooth Extraction | Rig II | Unending Dream | Grievous Wound
Living Armor II

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Spine Armor: +10 HP +2 STR; Wall Cling
Totem 1: Cultist Tooth - Sadism: Gain 1/2 grim on hit.
Totem 2: Thrall Fang - (2SP) RNG VIS; GRIM DMG
Inventory: 205z
- | -
- | -
>>
File: unknown[1].png (90 KB, 402x538)
90 KB
90 KB PNG
Rolled 1, 6 + 6 = 13 (2d6 + 6)

>>4465465

"My, my, my, hello there foundlings! You look much happier since your meal." -I'm so hungry. I should have stayed for soup.
"Here's a little gift from Bombdad to make your enemies squeal. ~Ribbit!" -Maybe shed some light on the puppet group. Ribbit.

>Examine the Mounted Machine Gun: -1sp, 2d6+6 > 10
>Enchant the Mounted Machine Gun with Shine: -2sp, 2d6+4 vs MAG
>-Treasure Magnet 2: -1sp, track nearest chest

Bombdrewd - Vagrant Frog Explorer 3 - Lantern 12
HP:20/30 | SP:14/20 =>10/20 | VIS:6 | MOV:4
STR:2 | MAG:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 2]
Notes: Arrow, Ball, Cloud, Curse, Dragon, Gate, Hammer, Ring, Shine

Loaded Pick: [AP+5], [DEF+1], [Load Xtal], [Excavate]
-
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:3/8]
H20 Flask, Notes, Chalk
>>
Rolled 1, 3 + 4 = 8 (2d6 + 4)

>>4465465 >>4465643

>Dice Roll - Enchant the Mounted Machine Gun with Shine: 2d6+4 vs MAG
>>
>>4465465
>Move 4S
>Move 4S
13 Light
Homeless Human [Brave] III
HP:40/40 SP: 20/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 5

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Moblin Tooth: Mob Up - Targetted enemy gains +1 Vuln to your attacks per ally engaged with that enemy
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>446546
>-Mount Command
>Move 10 West
>Move 4 North, 1 West

{Ninja 1: Tteok} {Nomad Mastered}
Hp: 45/45 Sp: 25/25 Lantern: 40/12
| Vis 6 | Mov 5 | Atk 3 | Mag 3 | Grim 4 | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-5 (13 Dmg), -1 Mov, Ammo 3/3 [Base Arrow: 40/40, DMG +4]
-Kodachi: 10 Dmg, 2 Def
-Hidden Kit: 6 Shuriken/3 Smonk [Reflex]
-Dead Armor: +5 Hp, +5 Sp
=Courrier Bag Max: 7=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×1
-H20 Flask ×5
-Carved Likeness ×1
-Carved Lunch (2d6 Heal) ×1

~Nomad Skills Lvl.5~
-HE: [Cook][Rending][Wind tunnel]
~Ninja Skills Lvl.1~
-Ninpo Switherooni
{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
- {189 Zny (500zny in bank since Sep 15)}

•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags+Runner Bag Max: 10=
-1× Maiden Lacquer (80sp)
-Vitamind (+10 Sp Permanent)
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
-1×Bomb, 3×Smon
>>
>End rest and stand up
>Cast [Wind][Ball][Ball][Ball][Arrow] at 2NE 13E to hit the wizard ghost. Pot is 27. The shot arcs so it avoids friendly units and obstacles. Since I'm on the stairs I assume I can cast towards the exterior of the building, otherwise the shot should go through a window. -6 sp

Yorbas, Unnamed lvl 6
__________________
HP:15/15
SP:29/35
Vis: 8
Mov: 3
Atk: 1
Magic: 9
Grim: 3
Luck: 0
Light:24/24
Magic Def: 7 against Water, Wind, Light and Fire (Elemental Counter)
----------------
Equipment
----------------
Weapon: Ash Pipe (Fire, Wind, +4 mag pot -x2 if pyras-, +1 runic slot, Ball, Dragon, Cloud)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Accessory:Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (3/4): Chalk, Notes, Maiden Lacquer (80/80)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter, Array Casting
>>
>Rest Mode
>Visit Llama to retrieve Battle Boots
>Equip them


[B] Becka ; Vagrant ; Level 2 ;
HP : 35/35 (30+5) SP : 12/12 Inv : 4 Vis : 4 Mv : 5 (4+1) Str : 6 (5+1) Atk : 14 (6+8) Def : 1 Arm : 1 Mag : 2 Grim : 4 Luck : 1 Light : 12

Equipped :
-Main Hand : Offered Blade (Atk + 8, Def + 1, Corner Slice, Death Stroke)
-Armor : Hakama (Str + 1, DR + 1, Rending)
-Accessory : Battle Boots (Mv + 1, Door Kick)
Bag 2/4 :
-Polishing Stone (Repair Weapon)
-5 x H2O

Skills : Weapon Soul, High Stance
>>
>>4465465
*cradles bloq*
"Uh actually I'm good mr mage, i think i know an idea of what I an do with it instead."
*walks away*
"Uhh I'll be taking this for now, uhm I think reinforcing my armor with this is a neat idea. And if you could let me grab it that would be wonderful."
>Grab/request Saurian plate from bank, Reason why:, I'm going to be using it on my armor along with my pyracite bloq so i can make a cool set of armor! I have this big bloq of mine and I kind of want to use it and this mage won't buy it for a lot so using it as armor sounds a better idea than selling it for a measly amount.
>Teleport to Smith
>Craft a set of cool bone explorer armor! Mold is using my Tortuga suit, the materials will be the saurian plate from the bank and the reagents will be my pyracite bloq!

Layla Sun-stone LVL 4
=Stats=
HP 30/30 (25 base) SP 18/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 0 | Luk 4

=Skills=
-Switch Pattern
-Enchant 2
-Denature array
-Treasure magnet
=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Empty flask
-chalk
-Notes, Runes: Curse, Ball, Gate runes!
-Lux Xtal x1
-1X Pyras Bloq
-Empty
-Empty
-Empty
>>
>>4465729
>Approved
>>
>>4465465
>>4465730

>(REST status)
>REQUEST 30 LIGHT from the Shrine to sell for 300 Zenny
>VISIT Mage merchant
>LEARN Slipstream for 300 Zenny

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 48/48 | SP: 60/60 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 8 | DEF: 3
MAG: 8 | GRIM: 6 | LUCK: 1
WPN: Cuckoo Stick (+4ATK, +2DEF, +4 MAG) *TELEHOP (6SP or 3LIGHT target is Folded to MAG range, cannot Fold into Gloom)
ARMOR: Shark Hood (LVL6, +18 HP, +30 SP) * FIRE RES +10, WATER EATER, *SWIM MOV*2
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), The Witness * Dead Speak | * Send home (1 Xtal),
Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP (Enchant: *Ball Tap -2SP +MAGPOT)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
=Food eaten=
[Boar Tusk Meat Soup] (+2 Str, +1 Armor, +10 Hp/Max)
>>
>>4465745
>Approved
>>
>Move 4E
>Cast Salve on [N4] Sweet. -2SP. +12 HP

[G] Ashes | Fallen Guide | Level 2 | Vagrant

HP: 25/25 | SP: 23/25 | LIGHT: 12
HEART: 20 | SOUL: 20 | CARRY: 4 | PER: 4
MOV: 4 | STR: 2 | ATK: 7 | DEF: 2
MAG: 4 | POT: 6 | GRIM: 5 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Fallen Psalter | Black Wine | Lux Xtal x 3
WRITS : Salve | NiteMare | CallStatue
= Skills =
Tell me a Story | Final Rites
>>
>>4465465
Itim
Avenger 1
HP:60/60 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 6 Luk: 0
Light: 9

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall

> act1: move 3E
> act2: move E-N-E
> class up to slayer
“Sir Slayer, I envy your speed, your stregnth, your technique. My brutish ways are clearly outmatched in this realm, so I must be quicker and stronger to help my comrades, as quick and strong as you are. Could you teach me?”
>>
>>4465632
>replace all instances of "3S 1SE" with "3E 1SE", skirmish syndrome strikes again
>>
>>4465465

>-Get unstuck from the ice block
>-Mount Command
>Move 3N
>Throw Salt at the Ghost Mage thing E of me
>-"Pocket Salt!"

{Nomad: Couscous} Lvl 5
Hp: 28/40 Sp: 15/15 Lantern: 29/12
| Vis 6 | Mov 4 | Atk 3+2 | Mag 2 | Grim 4 | Luk 2 | (Food : +2 Str, +1 Armor, +10 Max Hp)
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Waffelmaleus: [+8 Atk (+Fire,+Heavy), 2h-Reach:1-2, Clamp, Clamp Stance, Cooks Opp., Hotcakes]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×5
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Pork Hambog Snack (3/3 bytes, 35 hp heal, +5 hp)

~Skills~ (1 extra level unused)
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-
-
-
-
-
-
>>
>>4451869
" Rabbit feels like he forgot. . . Something? "

>Move 4 W. Shake stiff limbs.
>-Put 'Sale' sign on magic book. Inquire about reduced price? Pay 125 zenny to learn Fireball now that it's on 'Sale'. [Or 250 if that doesn't work]
>Move 3W, 1N
>- Offer reverent pocket lint and chewed riceball to receive [Ninja] Training.

Hp: 35/35 Sp: 12/12 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 6 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
-20 Gunpowder
-250 Zenny
-Riceball
~Skills~
Spring cut 2
Low Stance
Fireball [Vis rng, mag*2, single arc, 4 sp]
>>
>>4465465
>Move 3 E
>Move 1 N 2 E

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 45/45 *^ | SP: 21/21 | Light: 41
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3 | ^^+2 STR | ^^+1 Armor
GRIM: 6 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification
^ - Increased by 10 due to Boar Tusk Meat Soup
^^ - Due to Baor Tusk Meat Soup

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x5 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grade 1 G.Powder x1
Basilisk Rounds x20 12DMG Petrification
(3 ZNY)

Known Recipes:
Serpentine Scale + Grade 1 G.Powder = Basilisk Rounds OR Ripping Rounds
Iron + Grimpowder = Grimshot
>>
>>4463252
Very kind of ya! Best of luck to you lot, hope one of you knows joinery.
>>
Rineia B.
HP: [15/10+5]
SP: [29/25+10]
Mov: 3 | Str: 1
Mag: 5+2 | Vis: 6+2
Grim: 4 | Luck: 0
Light: 18

Bag:
1) Notes
2) Chalk
3) Maiden Lacker 80/80SP
4) Flask 0/10 onzes
5) 3x Paper Seals
6) Fallen Psalter
7)
8)

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]
Off-Hand: Lute
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Back:Runner bag
Purse: 0 Zny = a sad purse
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting
-Runic Prof 1

>Move 6W
>>
>>4465465
>-Regarding Marie, shouting as he heads off into the darc with half a chuckle. "Not interested in the drink for it's sake alone, eh? I will see about acquiring not only a Vintage you can appreciate but also a Treasure of worth. Of one sort or... another."
>Attempt to provide Final Rites to the Puppet body 1 North
>-"Darc blanket sinking / Gloom tide rock thee to slumber / final rest at last."
>-Low Stance facing North

[SK1]Syugou Ryōniwa Homeless lvl5 Bushin lvl2 Shrine Keeper
Hp: 70/70 Sp: 31/40 Lantern: 0/12
| VIS 0(4) | MOV 4 | ATK 8 | MAG 4 | GRM 12 | LUK 1 |
Total DMG: 18 | Total DEF: 3
Dark Sight: Vision is zero in light.
=Equipment=
Hands-Dai Odachi: ATK 10, Def+3, [Swipe], [Skull Split]
Body-Regional Spirit Representative Kigurumi Suit: +10 HP, +15 SP, Giant Size: 2x HP, STR
=Backpack Max: 4=
-Offered Blade: ATK 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-Black Wine x2
-Chant Scroll
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance] [Chakra] [Final Rites]
>>
>>4466115
We will figure it out one way or other friend. We will try not to tarry much longer, you've been stuck in parts for too long.
>>
>>4466115
"Hum...worse case I could fit bits and pieces of you into my bag." -Is this still considered loot?
"We could always drag your statue? Body? Back to the flag. ~Ribbit."-It will be quite the long scoot. Ribbit.
>>
File: ABYSS01_Turn45B.png (4.79 MB, 6703x5699)
4.79 MB
4.79 MB PNG
World Phase...

" Hey ! Who stole muh warm statue !"
>>
File: ABYSS01_Turn46A.png (4.6 MB, 6703x5699)
4.6 MB
4.6 MB PNG
Act Phase.

"You with the hats ! Have you seen something soft , with big ears that owes me a lot of money right now ? "
>>
>Strike 3E with [Lux][Hammer][Ball][Ball][Ball] ; 36 MD ; -6 SP
>--Poison 3.
>--Wisp Form ; Stance ; -3 SP

Jackie ; Vagrant ; Unnamed ; Master ; Lantern : ON
HP : 17/27 ; SP : 33 / 42 ; Armor : 1 ; Light : 22 ;
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 5 (1+2+2) ; Magic : 9 (5+4) Runes : 2 (4+1+1)
Grim : 2 [Turn 51] ; Luck : 0

Elemental Counter : Pyras ; Lux
Boar Tusk Soup : +2 Str ; +1 Armor ; +10 Max HP

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Mycenoid Hermit's Cloak (Level 3 ; +7 HP ; +17 SP ; Wisp Form)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune )
Skills
Array Casting ; Mana Charge II ; Runic Proficiency II ; Elemental Counter
>>
>>4466377
>-suffer poison 3 (Hp 36)
>Move 4S
>Nitemare East (-4Sp, Grim 10+5 Mag = 15 Dmg pot, +Sleep)
>-Face SE (Def 4, +Arm 1)

"Suffer me now, beasts and brigands. Heed mine gaze. Behold mine terror!"

[G2] Justin {Vagrant Guide lv5}
[Hp 36/42f] [Sp 31/35] [Def 4] [Arm 1f] [Lantern 14]
| Vis 4 | Mov 4 | Atk 9 [2+5+2f] | Mag 5 [4+1] | Grim 10 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | *Pebble Shot
• Bell Watcher's Cloak [+12 Hp | +15 Sp] *Accel (10 Light & FTA: grant target +2 Temp Acts)
• [Empty]
• FOOD BUFF: Boar Tusk Soup (+2 STR, +1 Armor, +10 Max HP)
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x1 Gearheart (Metal, Light)

=Skills=
Elemental Spirit II • Final Rites [Slow] • Morning Chant • Tell Me a Story
{=Writs=} Call Statue • Nightmare • Salve
>>
>>4465748
Requesting 360zny to purchaze a Lantern Gun rodhead and gain access to the Ball rune again. It's an insane power multiplier for the Endless Pillar which will turn it from an almost melee implement into a long range artillery support.
>>
>>4466377

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
\\Poisoned - 3\\
HP: 12/15 => 9/15 || SP: 0/35 || LT: 38/80 => 37/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Brightshroom pollen) || Gives ++ Light.
()

> Incident: -3 HP || Physical condition deteriorates due to the Curse of Poison.
> Incident: -1 Light || Lantern burns 1 Light.
> Action 1: Move [W]x3
> Action 2: Move [W]x1, [S]x2
> Tap: Shutter Lantern.
>>
>>4466469

(Forgot to update my inventory.)

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
\\Poisoned - 3\\
HP: 12/15 => 9/15 || SP: 0/35 || LT: 38/80 => 37/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Brightshroom pollen) || Gives ++ Light.
(Brightshroom pollen) || Gives ++ Light.
>>
File: movement.jpg (205 KB, 1528x604)
205 KB
205 KB JPG
>>4466377
>Since my cast didn't go off, I take back my 6 sp
>Move 1N (climb the stairs) and then 2E. I should end up on the roof, I'm attaching an image just in case
>Cast [Pyras][Ball][Ball][Cloud][Cloud] through the ash pipe at 8SE 2E. Since I'm casting with pyras my magic pot is 13, so range with [Ball] as root should be 13 as well. Total pot 26. The shot arcs to avoid friendly units and obstacles. -6 sp.

Yorbas, Unnamed lvl 6
__________________
HP:15/15
SP:29/35
Vis: 8
Mov: 3
Atk: 1
Magic: 9
Grim: 3
Luck: 0
Light:24/24
Magic Def: 7 against Water, Wind, Light and Fire (Elemental Counter)
----------------
Equipment
----------------
Weapon: Ash Pipe (Fire, Wind, +4 mag pot -x2 if pyras-, +1 runic slot, Ball, Dragon, Cloud)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Accessory:Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (3/4): Chalk, Notes, Maiden Lacquer (80/80)
---------------------------
>>
>>4466377

>Move South 3
>Move South 3

Hesk, Level 1 Sapper

HP: 25/25 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Salvage 1

Active:
Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier

Tool Carrier:
Shovel, *Dig
W. Pick 5ATK, *Mine

Inventory:
1: Ammo Press
2: Grim Shot x6 14DMG +1GRIM
3: Workshop Kit
4: Stake Torch x5
5: Dustbags x2 20HP
6:
7:
8:
9
10:
>>
>>4466377
Okay honest question, can someone help me understand what went on during my turn?
I don't know why i'm where I am. What i'm holding, what two things did I get or etc.
Just i'm very confused with what went on. If someone can help me understand that would be lovely.
>>
>>4466377
" Thank-thank for the instruction in seven deadly kicks and seven silly smiles. Rabbits going to leave-dash now on account of growing suspicion of larceny from nearby magic-spell salesperson."

" YES. We see him! Look! Villain-thief right there! "

>--Sell out own shadow after-image as soft-eared thief.
>Dash 1S, 1E, 2S, 1E
>Dash 5E
>--Using special ninja technique, high-five my own shadow after-images as I pass by.

" Oh no, he disappeared. Such larceny! "

--
>Asset Bank Business
>Donate: carved lunch * 2, Body-Ronin's Hakama, 5 gunpowder, to the guild bank
>Request 1* Gat, 14 ripper rounds, 1 frag grenade

Hp: 40/40 Sp: 25/25 Lantern: 12/12
| VIS 6 | MOV 5 | ATK 3 | MAG 3 | GRM 4 | LUK 2 |

Total DMG: 11/10 | Total DEF: 3

=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Kodachi: Dmg 7, Def 2, *Bleed, *Offhand
Dead Armor: +5 HP, +5 SP, *Blackbox

=Backpack Max: 4=
-carved likeness
-Polishing Stone x1
-"H20" Gourd ×5
-20 Gunpowder
=Hidden Kit=
-6 Kunai, 3 smoke

~Skills~
Qinpo
Spring cut 2
Low Stance
Fireball [Vis rng, mag*2, single arc, 4 sp]
>>
>>4465629
" Am coming east-east with you at fullest speed, yes. But also: requesting Gat-Gun. Have heard holding gat sideways makes compelling image, needs-must try.

Will need brand recognition to make up for debt payment. "
>>
>>4466377
"Mmm. Yes. Back to making mounds, I suppose."

>Move 1N 2E
>[Corona Beam] the Chimera 5SE (8(?) POT, 5 L.RNG, Kill at Max RNG) -5 SP

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed VI
- - - - - - - - - -
HP: 20/20 SP: 40/45 ARM: 1 VIS: 8 MOV: 3
STR: 3 MAG: 8 GRM: 5 LUK: 0
(Boar Tusk Meat Soup: +2 STR, +1 ARM, +10 HP)

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter
- Array Casting

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc})
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Mortimer's Blast Suit (+20 SP, +4 CAP, *Fire Cloak, *Deployable Pockets)
- - - - - - - - - [Fire Cloak] (10/10 HP, Fire Immunity, Per Rest/Cast) 6 SP
- - - - - - - - - [Deployable Pockets] (Tap = Switch Arms / Use Item) 1 SP
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[8] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
>>4466461
>Approved; 280z Credit remains
>>4466686
>Approved; retrieve your Outrageously Tiny Pistol
>>
>>4466377
>Enter rest mode.
>-Purchase a Lantern Gun (funds authorized here >>4466714)
>-Attach Lantern Gun to Endless Pillar

[U2] Cristobal
!Vagrant Unnamed, Lvl 6
=Stats=
HP: 25/10+5 || SP: 34/25+10 || LT: 21
Move: 3 || Atk: 1+3 || Mgc: 5+6 ||
Vis: 6 || Inv: 4 || Luc: 0 || Grm: 6
Boar tusk soup effect: +10 max hp, +2 str, +1 armor
=Skills=
{Mana Charge} || Rnk2: Absorb a mana color from Vis range, negating mana cost. Higher grade.
{Runic Prof.} || Rnk2: +2 rune slots
{Elemental Counter} || Fire
{Array Casting}
=Equipment=
[Endless Pillar] || 2H, rch 2-3, flame || +6 Mag, +3 Atk || +2 runes || Fire || Bullet, Hammer and Sword runes
(Bullet: Root: Vis range bullet. Mod: ignore barriers.)
(Hammer: Root: 3x3 detonation on struck area. Mod: convert mag to phys dmg)
(Sword: 3 tile sweep. Root: +6 dmg. Mod: Atk-> Mag)
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
=Inventory=
(Notes: Shine, Ball, Ring, Arrow)
(Chalk)
(Maiden's Lacquer 80/80)
(Onigiri x2 100/100)
([Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.)
>>
>>4466377
>MOVE: N(x5), W(x1)
- - - - - - - - - - - - - - - -
[S3] Mikhail - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 3/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2)
= Skills =
Salvage/Reverse Engineer
>>
>>4466678
You were at the wizards, then you went to the bank, which counts as a teleport. You retrieved your requested item and then stopped because you were trying to teleport to the smiths.

Only one teleport is allowed per turn.
>>
>Move 1E, 1S
>Wide Slash E [14]
>-Feather Block E [21]
>-Poison [3]

[A] Jenny : Level 2 : Brave
HP : 64 / 70 [50+10+10] SP : 12 / 12 DR : 3 [0+2+1]
VIS : 3 MV : 3 STR : 8 [5+2+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 8

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand : Hellfont Shield (Attack +4, Defense +8, Magic Fire Damage, Fire Immunity, Hellfont)
-Armor : Iron Armor (HP +10, Damage Reduction +2)

Food Buff (Strength + 2, Armor +1, Max HP + 10)

Skills :
-Feather Block (Defense + Strength, Tap, +1 SP per block)
>>
>>4466377

"Good news everyone! There is treasure to the west!" -And no chance of it catching fire this time!
"My, my, my, how we will be blessed! ~Ribbit!" Treasures most sublime! Ribbit.

>Move 4W
>Move 4W

Bombdrewd - Vagrant Frog Explorer 3 - Lantern 12
HP:20/30 | SP:10/20 | VIS:6 | MOV:4
STR:2 | MAG:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 2]
Notes: Arrow, Ball, Cloud, Curse, Dragon, Gate, Hammer, Ring, Shine

Loaded Pick: [AP+5], [DEF+1], [Load Xtal], [Excavate]
-
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:3/8]
H20 Flask, Notes, Chalk
>>
>Summon a large statue in front of dog 3S. -2 SP
>Cast Salve on [N4] Meat. -2 SP. +12 HP

[G] Ashes | Fallen Guide | Level 2 | Vagrant

HP: 25/25 | SP: 19/25 | LIGHT: 12
HEART: 20 | SOUL: 20 | CARRY: 4 | PER: 4
MOV: 4 | STR: 2 | ATK: 7 | DEF: 2
MAG: 4 | POT: 6 | GRIM: 5 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Fallen Psalter | Black Wine | Lux Xtal x 3
WRITS : Salve | NiteMare | CallStatue
= Skills =
Tell me a Story | Final Rites
>>
>Shoot demon dog for 7 Atk
>Mount Command
>Meat : Move 5N
>Meat : Move 2N
>-Ask about the price for bandages
>-4 HP Bleed for both of us
>+12 HP on Meat
Sweet Nomad Scion Level 1 Bleed 4
HP 20 / 30 SP 15 / 15
Inventory 4 Vision 6
Movement 4 Strength 3 Magic 2
Grim 2 Luck 2

Equipped :
Hunting Bow (Min 2 Range, Max 3 + Strength Range, Ammo 1/1)
Quiver - Arrow x39 (Attack + 4)
Carvers Apron (Movement + 1, HP + 5, Rend)

Inventory : 500z, 8 Light
8x Salt
1x Grade 1 Meat (HP +10, SP + 4)
5x H2O
1x Mancatcher

Skills
Mount Command (Act, Command the mount.)

Meat Llama
Bleed 4
HP 40 / 50
Inventory 6
Movement 5 Attack 4
Luck 3
Inventory :
2x Skull
1x Long Sausage
4x Long Meat
2x Spoken Meat
Spatulaxe (Attack + 5, Defense + 2, Cook
>>
>>4466377
>Move 2L West, 2L North
>-High Stance facing North

[SK1]Syugou Ryōniwa Homeless lvl5 Bushin lvl2 Shrine Keeper
Hp: 70/70 Sp: 39/40 Lantern: 0/12
| VIS 0(4) | MOV 4 | ATK 8 | MAG 4 | GRM 11 | LUK 1 |
Total DMG: 18 | Total DEF: 3
Dark Sight: Vision is zero in light.
=Equipment=
Hands-Dai Odachi: ATK 10, Def+3, [Swipe], [Skull Split]
Body-Regional Spirit Representative Kigurumi Suit: +10 HP, +15 SP, Giant Size: 2x HP, STR
=Backpack Max: 4=
-Offered Blade: ATK 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-Black Wine x2
-Chant Scroll
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance] [Chakra] [Final Rites]
>>
Rineia B.
HP: [15/10+5]
SP: [23/25+10]
Mov: 3 | Str: 1
Mag: 5+2 | Vis: 6+2
Grim: 4 | Luck: 0
Light: 17

Bag:
1) Notes
2) Chalk
3) Maiden Lacker 80/80SP
4) Flask 0/10 onzes
5) 3x Paper Seals
6) Fallen Psalter
7)
8)

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]
Off-Hand: Lute
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Back:Runner bag
Purse: 0 Zny = a sad purse
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting
-Runic Prof 1
Spell
-Slipstream [6sp]: fly 4 tiles +mag


>Fill flask with water
>Slipstream 5N 4W -6SP
>>
>>4466377

>(REST status)
>ACT1: VISIT Mimi
>END REST
>ACT2: MOV 4S

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 48/48 | SP: 60/60 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 8 | DEF: 3
MAG: 8 | GRIM: 6 | LUCK: 1
WPN: Cuckoo Stick (+4ATK, +2DEF, +4 MAG) *TELEHOP (6SP or 3LIGHT target is Folded to MAG range, cannot Fold into Gloom)
ARMOR: Shark Hood (LVL6, +18 HP, +30 SP) * FIRE RES +10, WATER EATER, *SWIM MOV*2
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), The Witness * Dead Speak | * Send home (1 Xtal),
Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP (Enchant: *Ball Tap -2SP +MAGPOT)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
Slipstream (Shop-spell)
=Food eaten=
[Boar Tusk Meat Soup] (+2 Str, +1 Armor, +10 Hp/Max)
>>
>>4466377

>-Thank the smith
>Move 3 south, 1 east
>Move 4 east

HP 35/35 Soul 12/12 Light 0
Mov 4 Atk 5+16+1 / 22 () Mag 2+2 / 4 Arm 1
Grim 6 Luck 1

-Tyrant Blade: Atk +16, mag +2, cut, slice, enflame -6 sp
-Armour atk +1, dr +1, hp +5, rending

-Polishing Stone x1
-Offered Blade
-Charcoal x1
-300 zny

Skill: Weapon Soul, High Stance II, Spring Cut II

Buff
>>
>Stand
>Move 2E, 2S
>-High Stance S

[B] Becka ; Vagrant ; Level 2 ;
HP : 35/35 (30+5) SP : 12/12 Inv : 4 Vis : 4 Mv : 5 (4+1) Str : 6 (5+1) Atk : 14 (6+8) Def : 1 Arm : 1 Mag : 2 Grim : 4 Luck : 1 Light : 12

Equipped :
-Main Hand : Offered Blade (Atk + 8, Def + 1, Corner Slice, Death Stroke)
-Armor : Hakama (Str + 1, DR + 1, Rending)
-Accessory : Battle Boots (Mv + 1, Door Kick)

Bag 2/4 :
-Polishing Stone (Repair Weapon)
-5 x H2O

Skills : Weapon Soul, High Stance
>>
>>4466377
>-Mount Command
>Move 7 North, 3 West
>Switch to Demon Bow


{Ninja 1: Tteok} {Nomad Mastered}
Hp: 45/45 Sp: 25/25 Lantern: 40/12
| Vis 6 | Mov 5 | Atk 3 | Mag 3 | Grim 4 | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-5 (13 Dmg), -1 Mov, Ammo 3/3 [Base Arrow: 40/40, DMG +4]
-Kodachi: 10 Dmg, 2 Def
-Hidden Kit: 6 Shuriken/3 Smonk [Reflex]
-Dead Armor: +5 Hp, +5 Sp
=Courrier Bag Max: 7=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×1
-H20 Flask ×5
-Carved Likeness ×1
-Carved Lunch (2d6 Heal) ×1

~Nomad Skills Lvl.5~
-HE: [Cook][Rending][Wind tunnel]
~Ninja Skills Lvl.1~
-Ninpo Switherooni
{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
- {189 Zny (500zny in bank since Sep 15)}

•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags+Runner Bag Max: 10=
-1× Maiden Lacquer (80sp)
-Vitamind (+10 Sp Permanent)
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
-1×Bomb, 3×Smon
>>
Rolled 3, 2 = 5 (2d3)

>Place rig, targetting tiles 4E & 4SE (-8 HP)
>-Prep Grievous Wound (-6 HP)
>Carrion Crow dog 2S 1SE (15 DMG, apply Grievous Wound, Heal 5+1d3)
>-Crow Claw dog 2S 1SE (24 DMG, Heal 5+1d3)

Abraham
Lv. 7 Slayer
HP 42 (+2d3)/50 SP 13/16 Light 48
Inv 4 | Vis 4
Mov 4 | Atk 6 (8) | Mag 1
Grm 9 | Luk 13
Food: -

Skills:
Tooth Extraction | Rig II | Unending Dream | Grievous Wound
Living Armor II

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Spine Armor: +10 HP +2 STR; Wall Cling
Totem 1: Cultist Tooth - Sadism: Gain 1/2 grim on hit.
Totem 2: Thrall Fang - (2SP) RNG VIS; GRIM DMG
Inventory: 205z
- | -
- | -
>>
>>4467667
>Replace "2S 1SE" with "2S 1SW" in all cases
>>
>>4466377
Itim
Avenger lvl 1 Slayer lvl 3 (2 points left to spend) Brave
HP: 50/50 SP: 12
Mov: 4 Str: 9
Mag: 0 Vis: 3
Grim: 6 Luk: 0
Light: 8/10

Bag:
- iron barbs
- H2O flask (x5)
- salted beef jerky (restores 20 hp)

Hands:
Iron Spear (6Atk 2Def, * Sweep, reach 2-3)

Clothing: Spine Armor (+10 Hp, +2 str, wall cling)

Skills
- living wall 1
- justice

> learn “living armor 1”
> rest
> level up twice
> learn jump 1
> learn jump 2
>>
>>4466377

>-Mount Command
>Move 2E 1S 1E
>Hotcake the [Salted] Ghost Wizard thing
>-"Mmmmm....soul food?"

{Nomad: Couscous} Lvl 5
Hp: 28/40 Sp: 15/15 Lantern: 28/12
| Vis 6 | Mov 4 | Atk 3+2 | Mag 2 | Grim 4 | Luk 2 | (Food : +2 Str, +1 Armor, +10 Max Hp)
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Waffelmaleus: [+8 Atk (+Fire,+Heavy), 2h-Reach:1-2, Clamp, Clamp Stance, Cooks Opp., Hotcakes]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×5
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Pork Hambog Snack (3/3 bytes, 35 hp heal, +5 hp)

~Skills~ (1 extra level unused)
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-
-
-
-
-
-
>>
>>4466377
>Move 4E
>Precounter East

13 Light
Homeless Human [Brave] III
HP:40/40 SP: 20/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 5

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Moblin Tooth: Mob Up - Targetted enemy gains +1 Vuln to your attacks per ally engaged with that enemy
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4466377
>Shoot the Demon Dog thing to my SW
>Smell (Smell Lore Skill) for Demons

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 45/45 *^ | SP: 21/21 | Light: 41
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3 | ^^+2 STR | ^^+1 Armor
GRIM: 6 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification
^ - Increased by 10 due to Boar Tusk Meat Soup
^^ - Due to Baor Tusk Meat Soup

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13[-1]) 3[-1]/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x5 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grade 1 G.Powder x1
Basilisk Rounds x20 12DMG Petrification
(3 ZNY)

Known Recipes:
Serpentine Scale + Grade 1 G.Powder = Basilisk Rounds OR Ripping Rounds
Iron + Grimpowder = Grimshot
>>
>>4466377
"Hey mr smith can you make me a set of armor with these things!"
>Teleport to smith
>Craft a set of cool bone explorer armor! Mold is using my Tortuga suit, the materials will be the saurian plate from the bank and the reagents will be my pyracite bloq!

Layla Sun-stone LVL 4
=Stats=
HP 30/30 (25 base) SP 18/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 0 | Luk 4

=Skills=
-Switch Pattern
-Enchant 2
-Denature array
-Treasure magnet
=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Empty flask
-chalk
-Notes, Runes: Curse, Ball, Gate runes!
-Lux Xtal x1
-1X Pyras Bloq
-Saurian plate
-Empty
-Empty
>>
Today is Sunday. Today is an off day so my sense of time returns : )
>>
File: ABYSS01_Turn46B.png (4.52 MB, 6703x5699)
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World Phase. Act Phase will post by Morning :3

The screams of a primordial beast or the wail of a thunderous alarm permeated the darkness. The winds went still and somewhere; a presence enters this realm in search of their quarry.

Yorbas , Prisoner 472. The brand at the back of their neck flared up as did those of others resonated in kind.

A Warden from the Pneumaether has come to collect the offending Escapee.

>Gaolers have appeared on the Map. They have it on good information that Pesky Runners from as high as the Crystal Corridors have arrived. Will you Fight ? Run ? Or handover their quarry to cease the purge ?
>>
>>4470952
=GAOLER EVENT. =
Any Misprocess Will Attract the Ire of Murderous Knights accruing an AGGRO stack of one. Those with the Highest Offenses will be Targetted until the Penitent Knights Leave.
>>
File: EPatch_01.png (38 KB, 374x308)
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Processing Delayed as we patch for next Month's content.

Emergency Patch #01ish.
Ball must now derive its base Range from INT only. INT is a base stat marked as a STAR. It is different from MAG despite the fact that MAG is supported by INT. And definitely unique from the final product MAGPOT which occurs chiefly during damage calculations.

INT +INT[from Gear/Meals] = INT
INT+MAG[from weapons/buffs] = MAG
INT+MAG+SpellSkillBonus = MagPot.
>>
File: ABYSS01_Turn47A.png (4.9 MB, 6703x5699)
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Act Phase
>>
>Move 4E, 1S
>Attack dog E.
>-High Counter E

[B] Becka ; Vagrant ; Level 2 ;
HP : 35/35 (30+5) SP : 12/12 Inv : 4 Vis : 4 Mv : 5 (4+1) Str : 6 (5+1) Atk : 14 (6+8) Def : 1 Arm : 1 Mag : 2 Grim : 4 Luck : 1 Light : 12

Equipped :
-Main Hand : Offered Blade (Atk + 8, Def + 1, Corner Slice, Death Stroke)
-Armor : Hakama (Str + 1, DR + 1, Rending)
-Accessory : Battle Boots (Mv + 1, Door Kick)

Bag 2/4 :
-Polishing Stone (Repair Weapon)
-5 x H2O

Skills : Weapon Soul, High Stance
>>
>>4472421
>-Visit that guy who sells Bitter Pills (at the east of the town)
>-End rest.

[U2] Cristobal
!Vagrant Unnamed, Lvl 6
=Stats=
HP: 25/10+5 || SP: 34/25+10 || LT: 21
Move: 3 || Atk: 1+3 || Mgc: 5+6 ||
Vis: 6 || Inv: 4 || Luc: 0 || Grm: 6
Boar tusk soup effect: +10 max hp, +2 str, +1 armor
=Skills=
{Mana Charge} || Rnk2: Absorb a mana color from Vis range, negating mana cost. Higher grade.
{Runic Prof.} || Rnk2: +2 rune slots
{Elemental Counter} || Fire
{Array Casting}
=Equipment=
[Endless Pillar] || 2H, rch 2-3, flame || +6 Mag, +3 Atk || +2 runes || Fire || Bullet, Hammer and Sword runes
+{Lantern Gun} || Fire, Dark || Bullet and Ball runes || Dark Star: boost next spell with light
(Bullet: Root: Vis range bullet. Mod: ignore barriers.)
(Hammer: Root: 3x3 detonation on struck area. Mod: convert mag to phys dmg)
(Sword: 3 tile sweep. Root: +6 dmg. Mod: Atk-> Mag)
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
=Inventory=
(Notes: Shine, Ball, Ring, Arrow)
(Chalk)
(Maiden's Lacquer 80/80)
(Onigiri x2 100/100)
([Lantern] || +2 Vis || +1 rune || Fire+Light || Shine rune
>>
Rolled 5, 2 = 7 (2d6)

>>4472421
#Zin
!Vagrent Unnamed, Lvl 2 => 3
=Stats=
\\Poisoned - 3\\
HP: 9/15 => 6/15 || SP: 0/35 || LT: 37/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
{Array Casting} || Areas marked with your rune are *Linked*.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Brightshroom pollen) || Gives ++ Light.
(Brightshroom pollen) || Gives ++ Light.

Incident: -3 HP || Physical condition deteriorates due to the Curse of Poison.
Action 1: Full-Turn Rest. || Restore 1d6 HP. Restore 1d6 SP || Advance class level from 2 to 3. Learn {Array Casting}.
>>
>>4472450
+1 Aggro.
>>
>>4472421
>-Take 18 damage [(14-5)x2], 6 DoT (3 bleed, 3 poison) [12/42 Hp]
>Summon Lux Shade [4E 1N] (-1 Light [12], +Grim [11]
>-Command Lux Shade to attack dog SW
>Salve self [Heals 10 (Mag 5x2) 22/42 Hp]

"HRK! Such claws suffer serrations. Take care of these keen beasts!"

[G2] Justin {Vagrant Guide lv5}
[Hp 22/42f] [Sp 29/35] [Def 4] [Arm 1f] [Lantern 12]
| Vis 4 | Mov 4 | Atk 9 [2+5+2f] | Mag 5 [4+1] | Grim 11 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | *Pebble Shot
• Bell Watcher's Cloak [+12 Hp | +15 Sp] *Accel (10 Light & FTA: grant target +2 Temp Acts)
• [Empty]
• FOOD BUFF: Boar Tusk Soup (+2 STR, +1 Armor, +10 Max HP)
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x1 Gearheart (Metal, Light)

=Skills=
Elemental Spirit II • Final Rites [Slow] • Morning Chant • Tell Me a Story
{=Writs=} Call Statue • Nightmare • Salve
>>
Dire Hound gains +2 Aggro.
> Miscalculated Target Armor
> Miscalculated Status Immunity.
>>
>>4472421
>>4472450

(I forgot to greentext action. Apologies, correcting that now.)

> Incident: -3 HP || Physical condition deteriorates due to the Curse of Poison.
> Action 1: Full-Turn Rest. || Restore 1d6 HP. Restore 1d6 SP || Advance class level from 2 to 3. Learn {Array Casting}.
>>
>>4472421

>Swap to Hand Axe + Knife
>-[CQC] the Dog (5 Dmg) (-3 SP)
>Swing the Axe and Knife at the dog (9+2 STR Dmg from Axe, 8 Dmg from Knife)
>-[CQC} the Dog again (5 Dmg) (-3 SP)
>-Take 3 Damage from Bleed

Sunday
Jaeger 1, Militia 5
Homeless
HP: 7/35 (-3) | SP: 12/12 (-6 SP) | Light: 20/12 (On)
Mov: 5 Str: 2
Mag: 2 Vis: 6
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x10)
2) Iron Drop x1 (12 AP)
3) Grenades x3 (9 AoE, 25 DMG, 2+STR Rng)
4) Loaded Torpedos x2
5) Loaded Spear x2
6) Latewar Battle Rifle (Range 3-6, 0/4 Shots, *Rifling -1 Pot, +1 Rng)
7-8) Nothing

Hands:
MH: Hand Axe (Atk 9, Chop, *Tomahawk)
OH: A Knife (Atk 8, Rend, *Limb Disable)
Ammo Belt: Iron Drops III x6 (20 AP) (Current) Iron Drops II x1 (15 AP)
Back: Spinner's Web

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Skills
Militia
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Packed Powder: Combine two bullets to raise it's grade by 1. Limit Grim
-CQC: Tap to deal Str+Grim. (-3 SP)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.

Jaeger
-Trap Make: Utilise cord, powder or spring with a weapon to make a loaded trap
>>
Rolled 2, 5 + 6 = 13 (2d6 + 6)

>>4472421

"Hark! Treasure ahead! Please, do allow me to look at its contents." -Besides, I know way more about handling chests with care.
"I can just smell the treasure's glorious scents! ~Ribbit! -Oh hey what's that over there? Ribbit?

>-Update & Burn Lantern
>Move 1W, 3N
>Examine Tteok's Demon Bow: -1sp, 2d6+6 >10

Bombdrewd - Vagrant Frog Explorer 3 - Lantern 8
HP:20/30 | SP:10/20 =>9/20 | VIS:6 | MOV:4
STR:2 | INT:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 2]
Notes: Arrow, Ball, Cloud, Curse, Dragon, Gate, Hammer, Ring, Shine

Loaded Pick: [AP+5], [DEF+1], [Load Xtal], [Excavate]
-
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:3/8]
H20 Flask, Notes, Chalk
>>
>>4472421
"Hm. These creatures are quite sturdy."

>Move 1S 1E
>[Corona Beam] the Chimera in the Face 3SE 2E (8(?) POT, 5 L.RNG, Kill at Max RNG) -5 SP

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed VI
- - - - - - - - - -
HP: 20/20 SP: 35/45 ARM: 1 VIS: 8 MOV: 3
STR: 3 MAG: 8 GRM: 5 LUK: 0
(Boar Tusk Meat Soup: +2 STR, +1 ARM, +10 HP)

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter
- Array Casting

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc})
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Mortimer's Blast Suit (+20 SP, +4 CAP, *Fire Cloak, *Deployable Pockets)
- - - - - - - - - [Fire Cloak] (10/10 HP, Fire Immunity, Per Rest/Cast) 6 SP
- - - - - - - - - [Deployable Pockets] (Tap = Switch Arms / Use Item) 1 SP
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[8] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
>>4472421
>Mount Command
>Move 6 North, 4 West

{Ninja 1: Tteok} {Nomad Mastered}
Hp: 45/45 Sp: 25/25 Lantern: 37/12
| Vis 6 | Mov 5 | Atk 3 | Mag 3 | Grim 4 | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-5 (13 Dmg), -1 Mov, Ammo 3/3 [Base Arrow: 40/40, DMG +4]
-Kodachi: 10 Dmg, 2 Def
-Hidden Kit: 6 Shuriken/3 Smonk [Reflex]
-Dead Armor: +5 Hp, +5 Sp
=Courrier Bag Max: 7=
-Salt (+1 Grade) ×5
-Grade 1 Meat (+10 Hp, +4 Sp) ×1
-H20 Flask ×5
-Carved Likeness ×1
-Carved Lunch (2d6 Heal) ×1

~Nomad Skills Lvl.5~
-HE: [Cook][Rending][Wind tunnel]
~Ninja Skills Lvl.1~
-Ninpo Switherooni
{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
- {189 Zny (500zny Bank Sep 15)}

•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags+Runner Bag Max: 10=
-1× Maiden Lacquer (80sp)
-Vitamind (+10 Sp Permanent)
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
-1×Bomb, 3×Smonk
>>
>Move 2E, 1S
>Wide Slash S [14]
>-Feather Block E [21]
>-Poison [3]

[A] Jenny : Level 2 : Brave
HP : 61 / 70 [50+10+10] SP : 12 / 12 DR : 3 [0+2+1]
VIS : 3 MV : 3 STR : 8 [5+2+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 8

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand : Hellfont Shield (Attack +4, Defense +8, Magic Fire Damage, Fire Immunity, Hellfont)
-Armor : Iron Armor (HP +10, Damage Reduction +2)

Food Buff (Strength + 2, Armor +1, Max HP + 10)

Skills :
-Feather Block (Defense + Strength, Tap, +1 SP per block)
>>
>>4472919
Light: 7
>>
Rolled 1, 2 = 3 (2d3)

>Place rig, targetting tiles 4E & 2NE, 2N (-8 HP)
>-Prep Grievous Wound (-6 HP)
>Carrion Crow alpha 4E 1SE (15 DMG, apply Grievous Wound (9), Heal 5+1d3)
>-Crow Claw dog 4E 1SE (15+9=24 DMG, Heal 5+1d3)

Abraham
Lv. 7 Slayer
HP 43+(2d3)/50 SP 13/16 Light 46
Inv 4 | Vis 4
Mov 4 | Atk 6 (8) | Mag 1
Grm 9 | Luk 13
Food: -

Skills:
Tooth Extraction | Rig II | Unending Dream | Grievous Wound
Living Armor II

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Spine Armor: +10 HP +2 STR; Wall Cling
Totem 1: Cultist Tooth - Sadism: Gain 1/2 grim on hit.
Totem 2: Thrall Fang - (2SP) RNG VIS; GRIM DMG
Inventory: 205z
- | -
- | -
>>
>Cast Salve on [S1] Jerry. -2 SP. +12 HP
>Cast Salve on [S1] Jerry. -2 SP. +12 HP

[G] Ashes | Fallen Guide | Level 2 | Vagrant

HP: 25/25 | SP: 15/25 | LIGHT: 12
HEART: 20 | SOUL: 20 | CARRY: 4 | PER: 4
MOV: 4 | STR: 2 | ATK: 7 | DEF: 2
MAG: 4 | POT: 6 | GRIM: 5 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Fallen Psalter | Black Wine | Lux Xtal x 3
WRITS : Salve | NiteMare | CallStatue
= Skills =
Tell me a Story | Final Rites
>>
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>>4473011
Good job Ashes, thank you very much for your assistance in healing [S1]Jerry! This give me a chance to save [J1]Sunday.
>>
>>4472421

>ACT1: MOV 2E
>ACT2: CAST Salve on [J1]Sunday +16HP, -2SP
>TALK to Robot Maiden and ask for help against the dogs

"Robot Maiden watch on the East,
We are besieged by many a beast,
Please aid us in defending the town,
You shall see we won't let you down."

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 48/48 | SP: 58/60 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 8 | DEF: 3
MAG: 8 | GRIM: 6 | LUCK: 1
WPN: Cuckoo Stick (+4ATK, +2DEF, +4 MAG) *TELEHOP (6SP or 3LIGHT target is Folded to MAG range, cannot Fold into Gloom)
ARMOR: Shark Hood (LVL6, +18 HP, +30 SP) * FIRE RES +10, WATER EATER, *SWIM MOV*2
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), The Witness * Dead Speak | * Send home (1 Xtal),
Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP (Enchant: *Ball Tap -2SP +MAGPOT)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
Slipstream (Shop-spell)
=Food eaten=
[Boar Tusk Meat Soup] (+2 Str, +1 Armor, +10 Hp/Max)
>>
>>4472421
"Oh no. OH NO.

HELP! I'M BEING CHASED BY A KNIGH FROM... WELL I DON'T KNOW WHERE HE IS FROM! HELP!"

>Move 3S
>Move 2S 1W and try to behind the wall so the knight loses line of sight with me

Yorbas, Unnamed lvl 6
__________________
HP:15/15 ; SP:29/35 ; VIS: 8 ; Mov: 3 ; Atk: 1
INT: 5; MAG: 9 ; MatPot: 9 (13 if firas spell with ash pipe)
Grim: 3 ; Luck: 0 ;Light:24/24
Magic Def: 7 against Water, Wind, Light and Fire (Elemental Counter)
----------------
Equipment
----------------
Weapon: Ash Pipe (Fire, Wind, +4 mag pot -x2 if pyras-, +1 runic slot, Ball, Dragon, Cloud)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Accessory:Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (3/4): Chalk, Notes, Maiden Lacquer (80/80)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter, Array Casting
>>
>>4472421
>Boom! East
>Boom! South

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 14(-31, 3 bleed) [+24 from salve]/45 *^ | SP: 21/21 | Light: 41
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3 | ^^+2 STR | ^^+1 Armor
GRIM: 6 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification
^ - Increased by 10 due to Boar Tusk Meat Soup
^^ - Due to Boar Tusk Meat Soup

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x12[-2]) 2[-2]/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x5 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grade 1 G.Powder x1
Basilisk Rounds x20 12DMG Petrification
(3 ZNY)
>>
>>4472421

>Chuck salt at the ghost mage 4E 1SE (Str 5, so salt should reach)
>Call out to the huge Knight guy north "Yoouuuhouuuu big booyyyy! Leave the little mage alone and come get something to eat!" offer him good food to ignore Yorbas

{Nomad: Couscous} Lvl 5
Hp: 28/40 Sp: 15/15 Lantern: 27/12
| Vis 6 | Mov 4 | Atk 3+2 | Mag 2 | Grim 4 | Luk 2 | (Food : +2 Str, +1 Armor, +10 Max Hp)
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Waffelmaleus: [+8 Atk (+Fire,+Heavy), 2h-Reach:1-2, Clamp, Clamp Stance, Cooks Opp., Hotcakes]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×5
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Pork Hambog Snack (3/3 bytes, 35 hp heal, +5 hp)

~Skills~ (1 extra level unused)
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Unleved Mage (+10 Hp/Sp when eaten with a meal)
-
-
-
-
-
>>
>>4472421
>Corner Lash 3SE (Damage 14)
>Precounter SE
>-1 Light and update light to account for previous turn out of the settlement radius

11 Light
Homeless Human [Brave] III
HP:40/40 SP: 20/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 5

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Moblin Tooth: Mob Up - Targetted enemy gains +1 Vuln to your attacks per ally engaged with that enemy
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4472421

>Move South 1 East 2
>Move South 2

Hesk, Level 1 Sapper

HP: 25/25 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Salvage 1

Active:
Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier

Tool Carrier:
Shovel, *Dig
W. Pick 5ATK, *Mine

Inventory:
1: Ammo Press
2: Grim Shot x6 14DMG +1GRIM
3: Workshop Kit
4: Stake Torch x5
5: Dustbags x2 20HP
6:
7:
8:
9
10:
>>
>Draw Lux through Array on Beacon with Mana Charge II
>Strike 2E, 3S with [Lux][Hammer][Ball][Ball][Ball] ; Lux Mana Charge II ; 40 MD ; -4 SP
>--Poison 3.
>--Wisp Form ; Stance ; -3 SP

Jackie ; Vagrant ; Unnamed ; Master ; Lantern : ON
HP : 14/27 ; SP : 24 / 42 ; Armor : 1 ; Light : 21 ;
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Strength : 3 (1+2) ; Attack : 5 (3+2) ; Int : 5 ; Mag : 9 (5+4) Runes : 2 (4+1+1)
Grim : 2 [Turn 51] ; Luck : 0

Elemental Counter : Pyras ; Lux
Boar Tusk Soup : +2 Str ; +1 Armor ; +10 Max HP

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Mycenoid Hermit's Cloak (Level 3 ; +7 HP ; +17 SP ; Wisp Form)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune )

Skills
Array Casting ; Mana Charge II ; Runic Proficiency II ; Elemental Counter
>>
Rineia B.
HP: [15/10+5]
SP: [23(12)/25+10]
Mov: 3 | Str: 1
Mag: 5+2 | Vis: 6+2
Grim: 4 | Luck: 0
Light: 16

Bag:
1) Notes
2) Chalk
3) Maiden Lacker 80/80SP
4) Flask 10/10 onzes of water
5) 3x Paper Seals
6) Fallen Psalter
7)
8)

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]
Off-Hand: Lute
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Back:Runner bag
Purse: 0 Zny = a sad purse
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting
-Runic Prof 1
Spell
-Slipstream [6sp]: fly 4 tiles +mag

>slipstream 2W 4N -6 SP
>Cast Wind Ball Ball Ball 2NW 5N -5SP [21 air damage]

"Time to show my stuff. QuelI Fhyu PaQuesa PaQuesa PaQuesa Exec."
>>
>>4472421
>Move 3 L North, Shift 1 Hex North
>Attempt to reassemble LMGR's body North, setting the friendly militia South.
>-High Stance facing North
[SK1]Syugou Ryōniwa Homeless lvl5 Bushin lvl2 Shrine Keeper
Hp: 70/70 Sp: 39/40 Lantern: 0/12
| VIS 0(4) | MOV 4 | ATK 8 | MAG 4 | GRM 11 | LUK 1 |
Total DMG: 18 | Total DEF: 3
Dark Sight: Vision is zero in light.
=Equipment=
Hands-Dai Odachi: ATK 10, Def+3, [Swipe], [Skull Split]
Body-Regional Spirit Representative Kigurumi Suit: +10 HP, +15 SP, Giant Size: 2x HP, STR
=Backpack Max: 4=
-Offered Blade: ATK 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-Black Wine x2
-Chant Scroll
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance] [Chakra] [Final Rites]
>>
>>4472421
Itim
Avenger lvl 1 Slayer lvl 3 Brave
HP: 50/50 SP: 12
Mov: 4 Str: 9
Mag: 0 Vis: 3
Grim: 6 Luk: 0
Light: 6

Bag:
- iron barbs
- H2O flask (x5)
- salted beef jerky (restores 20 hp)

Hands:
Iron Spear (6Atk 2Def, * Sweep, reach 2-3)

Clothing: Spine Armor (+10 Hp, +2 str, wall cling)

Skills
- living armor 1
- living wall 1
- justice 1

> exit rest
> move 4S
> move 3S
“Finally I am not slow! I shall assist you companions, let us slay this foul beast!”
>>
>Enter Rest
>-I apologize for bothering you Mimi. No bandages were listed on your shop sheet
>Buy Runners Bag, Scabbard and Lute for 400z
>Cook using Beacon
>-4 Long Meat, 2 Spoken Meat as main dish.
>-Long Sausage and 5 salt as seasoning

Now Meat, I know you prefer a good vegetable stew but what we have here is a great staple for breakfasts.
First we clean the long sausage of any tissue, leaving just the lining. Now we have a perfect skin for our dish.

Now look at these rumps. Very fatty, compare them the the limb meat which is much leaner. For our dish we want consistent marbling. So we strip the fat layer, mince it, mince the meats together and re-add the fat. Mix in salt. Make sure even consistency and we are ready.

Now we pipe the mixture into our tube of lining, twist them into links and we are ready for cooking. Now I like to smoke my sausages but needs must. This beacon is hot enough.


>-4 HP Bleed
Sweet Nomad Scion Level 1 Bleed 4
HP 16 / 30 SP 15 / 15
Inventory 4 Vision 6
Movement 4 Strength 3 Magic 2
Grim 2 Luck 2

Equipped :
Hunting Bow (Min 2 Range, Max 3 + Strength Range, Ammo 0/1)
Quiver - Arrow x38 (Attack + 4)
Carvers Apron (Movement + 1, HP + 5, Rend)
Spatulaxe (Attack + 5, Defense + 2, Cook


Inventory : 500z, 8 Light
8x Salt
1x Grade 1 Meat (HP +10, SP + 4)
5x H2O
1x Mancatcher

Skills
Mount Command (Act, Command the mount.)

Meat Llama
Bleed 4
HP 36 / 50
Inventory 6
Movement 5 Attack 4
Luck 3
Inventory :
2x Skull
1x Long Sausage
4x Long Meat
2x Spoken Meat


Now all that is left is to wait and name our dish. I'm thinking Southtown Sausages.

Victory never tasted better.
>>
>>4472421
>--Low Stance! [Move 5]
>Move 5 East
>Move 5 East
>--Hidden Kit Reflex Throw a Kunai 3SE, 3S [6 dmg]
>[2SP] Springcut move 2East

"Excuse Rabbit, coming through, apologies-sorry, excuse rabbit, coming through, apologies, sorry, move, please, oh sorry I stepped on foot, sorry, please...

Hello Miss Robot. You should listen to Poka!"

Rabbit nods, then leans close to whisper a secret:

" She's *very* wise. "

Hp: 40/40 Sp: 23/25 Lantern: 12/12
| VIS 6 | MOV 5 | ATK 3 | MAG 3 | GRM 4 | LUK 2 |

Total DMG: 11/10 | Total DEF: 3

=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Kodachi: Dmg 7, Def 2, *Bleed, *Offhand
Dead Armor: +5 HP, +5 SP, *Blackbox

=Backpack Max: 4=
-carved likeness
-Polishing Stone x1
-"H20" Gourd ×5
-20 Gunpowder
=Hidden Kit=
-5 Kunai, 3 smoke

~Skills~
Qinpo
Spring cut 2
Low Stance
Fireball [Vis rng, mag*2, single arc, 4 sp]
>>
Rolled 3, 6 + 6 = 15 (2d6 + 6)

>>4472421
"Woah...Okay this is heavy!"
*groaning sound before something small breaks*
"I think I broke something...Also hmm I think theres something about this armor...Let's look at it for a bit while I can."

>[Examine] my armor with my monocle
>Wonder how pyras source works exactly, can I 'summon' some mana and throw it at someone? Or does it mean I simply have a source of mana on me?

Layla Sun-stone LVL 4
=Stats=
HP 45/45 (25 base) SP 18/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 0 | Luk 4I Def 3
Size: 2x2
=Skills=
-Switch Pattern
-Enchant 2
-Denature array
-Treasure magnet
=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Caldera Diver suit: +3DEF +20 HP, +4 inventory *MagmaProof, *Pyras source: 1 SP, 1 Pyras mana
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Empty flask
-chalk
-Notes, Runes: Curse, Ball, Gate runes!
-Lux Xtal x1
-Empty
-Empty
-Empty
-Empty
-Empty
-Empty
>>
File: ABYSS01_Turn47B.png (5.31 MB, 6703x5699)
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Trigger. Marked For Judgement.

"Alas. This group is rife with offenders. Perhaps it is the Whole Lot. Wait Patiently, master chef. For I shall return with the proper ingredients. "

=World Phase.=
>>
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"A guiding moonlight? Tis a wondrous shade indeed."
>>
File: ABYSS01_Turn48A.png (5.01 MB, 6703x5699)
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Act Phase.
" Frog Leg and Rabbit Stew. A wondrous meal marinated with indignance and Guilt ..."
>>
Rolled 1, 1, 2, 1 = 5 (4d3)

"Kill it, we're almost through this onslaught! Get the ghost!"

>Carrion Crow boar 3S 1SE (15 DMG, apply Grievous Wound (9), Heal 5+1d3)
>-Crow Claw boar 3S 1SE (15+9=24 DMG, Heal 5+1d3)
>Carrion Crow boar 3S 1SE (15+9=24 DMG, Heal 5+1d3)
>-Crow Claw boar 3S 1SE (15+9=24 DMG, Heal 5+1d3)

Abraham
Lv. 7 Slayer
HP 50/50 SP 13/16 Light 45
Inv 4 | Vis 4
Mov 4 | Atk 6 (8) | Mag 1
Grm 9 | Luk 13
Food: -

Skills:
Tooth Extraction | Rig II | Unending Dream | Grievous Wound
Living Armor II

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Spine Armor: +10 HP +2 STR; Wall Cling
Totem 1: Cultist Tooth - Sadism: Gain 1/2 grim on hit.
Totem 2: Thrall Fang - (2SP) RNG VIS; GRIM DMG
Inventory: 205z
- | -
- | -
>>
Rineia B.
HP: [15/10+5]
SP: [17[12]/25+10]
Mov: 3 | Str: 1
Mag: 5+2 | Vis: 6+2
Grim: 4 | Luck: 0
Light: 15

Bag:
1) Notes
2) Chalk
3) Maiden Lacker 80/80SP
4) Flask 10/10 onzes of water
5) 3x Paper Seals
6) Fallen Psalter
7)
8)

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]
Off-Hand: Lute
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Back:Runner bag
Purse: 0 Zny = a sad purse
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting
-Runic Prof 1
Spell
-Slipstream [6sp]: fly 4 tiles +mag

>Move S 2E
>Array Cast through the Paper Seal on [SK2] Air Ring Ring Ball [14 air damage]

"Wrong directions, time to try something else. QuelI Fhyu PaTasyue PaTasyue PaQuesa Syugou Exec!"
>>
>>4473669
>Tteok: [Windtunnel -3sp] Fire Arrow ({3NE, 1N} ×2) .17 Dmg.
>Llama: Move 2S, 3W
>Tteok: Recover Toolkit & Signal equipmemt left behind by Tank kids

{Ninja 1: Tteok} {Nomad Mastered}
Hp: 45/45 Sp: 22/25 Lantern: 36/12
| Vis 6 | Mov 5 | Atk 3 | Mag 3 | Grim 10 | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-5 (13 Dmg), -1 Mov, Ammo 3/3 [Base Arrow: 39/40, DMG +4]
-Kodachi: 10 Dmg, 2 Def
-Hidden Kit: 6 Shuriken/3 Smonk [Reflex]
-Dead Armor: +5 Hp, +5 Sp
=Courrier Bag Max: 7=
-Salt (+1 Grade) ×5
-Grade 1 Meat (+10 Hp, +4 Sp) ×1
-H20 Flask ×5
-Carved Likeness ×1
-Carved Lunch (2d6 Heal) ×1

~Nomad Skills Lvl.5~
-HE: [Cook][Rending][Wind tunnel]
~Ninja Skills Lvl.1~
-Ninpo Switherooni
{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
- {189 Zny (500zny Bank Sep 15)}

•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags+Runner Bag Max: 10=
-1× Maiden Lacquer (80sp)
-Vitamind (+10 Sp Permanent)
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
-1×Bomb, 3×Smonk
>>
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>>4473669
>-6 Dot (3 Bleed, 3 Poison) [16/42 Hp]
>Salve self (-2 Sp, Heals 10) [26/42 Hp, 27/35 Sp]
>-command Shade to attack boar 2S 2E (Mag pot 8 [Base 5]) +9 Grievous Wounds [Total damage 17]
>perform Final Rites (-8 Sp, -1 Grim) [+5 Sp/corpse @ 7 corpses = +35 Sp] [35/35 Sp]

"Clear thine field free of weeds, mend thine wounds, and put hearts at ease. Daylight breaks and strikes thine beast, from this cycle thou be released."

[G2] Justin {Vagrant Guide lv5}
[Hp 26/42f] [Sp 35/35] [Def 4] [Arm 1f] [Lantern 11]
| Vis 4 | Mov 4 | Atk 9 [2+5+2f] | Mag 5 [4+1] | Grim 10 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | *Pebble Shot
• Bell Watcher's Cloak [+12 Hp | +15 Sp | Mag+1] *Accel (10 Light & FTA: grant target +2 Temp Acts)
• [Empty]
• FOOD BUFF: Boar Tusk Soup (+2 STR, +1 Armor, +10 Max HP)
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x1 Gearheart (Metal, Light)

=Skills=
Elemental Spirit II • Final Rites [Slow] • Morning Chant • Tell Me a Story
{=Writs=} Call Statue • Nightmare • Salve
>>
Rolled 1, 5 = 6 (2d6)

>>4473669

#Zin
!Vagrent Unnamed, Lvl 3 => 4
=Stats=
\\Poisoned - 3\\
\\Aggro - 1\\
HP: 6/15 => 11/15 => 8/15 || SP: 0/35 => 2/35 || LT: 37/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
{Array Casting} || Areas marked with your rune are *Linked*.
{Runic Proficiency 1} || Rnk1: Gain rune slot.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Brightshroom pollen) || Gives ++ Light.
(Brightshroom pollen) || Gives ++ Light.

> Incident: +1 Aggro || Posting error on prior action.
> Incident: +5HP, +2SP || Condition recovers while resting.
> Incident: -3 HP || Physical condition deteriorates due to the Curse of Poison.
> Action 1: Full-Turn Rest. || Restore 1d6 HP. Restore 1d6 SP || Advance class level from 3 to 4. Learn {Runic Proficiency 1}.
>>
>-The enemy died the same turn I attacked it, does Weapon Soul I activate?

>Attack dog
>Attack it again
>-High Stance E

[B] Becka ; Vagrant ; Level 2 ;
HP : 29/35 (30+5) SP : 12/12 Inv : 4 Vis : 4 Mv : 5 (4+1) Str : 6 (5+1) Atk : 14 (6+8) Def : 1 Arm : 1 Mag : 2 Grim : 4 Luck : 1 Light : 12

Equipped :
-Main Hand : Offered Blade (Atk + 8, Def + 1, Corner Slice, Death Stroke)
-Armor : Hakama (Str + 1, DR + 1, Rending)
-Accessory : Battle Boots (Mv + 1, Door Kick)

Bag 2/4 :
-Polishing Stone (Repair Weapon)
-5 x H2O

Skills : Weapon Soul, High Stance
>>
>>4473669
>-Realize inventory is overfilled, drop Chalk
>Move 2S 1E
>Cast Pyras [Bullet] Ball Ball Ball at dog 6S 2W (6SP, 44 pot if I'm not wrong)

[U2] Cristobal
!Vagrant Unnamed, Lvl 6
=Stats=
HP: 25/10+5 || SP: 34/25+10 || LT: 21
Move: 3 || Atk: 1+3 || Mgc: 5+6 ||
Vis: 6 || Inv: 4 || Luc: 0 || Grm: 6
Boar tusk soup effect: +10 max hp, +2 str, +1 armor
=Skills=
{Mana Charge} || Rnk2: Absorb a mana color from Vis range, negating mana cost. Higher grade.
{Runic Prof.} || Rnk2: +2 rune slots
{Elemental Counter} || Fire
{Array Casting}
=Equipment=
[Endless Pillar] || 2H, rch 2-3, flame || +6 Mag, +3 Atk || +2 runes || Fire || Bullet, Hammer and Sword runes
+{Lantern Gun} || Fire, Dark || Bullet and Ball runes || Dark Star: boost next spell with light
(Bullet: Root: Vis range bullet. Mod: ignore barriers.)
(Hammer: Root: 3x3 detonation on struck area. Mod: convert mag to phys dmg)
(Sword: 3 tile sweep. Root: +6 dmg. Mod: Atk-> Mag)
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
=Inventory=
(Notes: Shine, Ball, Ring, Arrow)
(Chalk)
(Maiden's Lacquer 80/80)
(Onigiri x2 100/100)
([Lantern] || +2 Vis || +1 rune || Fire+Light || Shine rune
>>
Rolled 4, 3 + 4 = 11 (2d6 + 4)

>>4473669 >>4473710

"My, my, my, what a bow we have here!" -Oh my frog, I'm so close to the loot I can smell it!
"Here's something to hammer against the puppeteer. ~Ribbit!" -Loot. Loot. Loot. Ribbit. Ribbit.

>- Lantern burn
>Move 3N, 1W
>Enchant [Ni1] Tteok's bow with the Hammer rune: -2sp, 2d6+4 vs MAG

Bombdrewd - Vagrant Frog Explorer 3 - Lantern 8 => 7
HP:20/30 | SP:9/20 =>7/20 | VIS:6 | MOV:4
STR:2 | INT:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 2]
Notes: Arrow, Ball, Cloud, Curse, Dragon, Gate, Hammer, Ring, Shine

Loaded Pick: [AP+5], [DEF+1], [Load Xtal], [Excavate]
-
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:3/8]
H20 Flask, Notes, Chalk
>>
>>4473669

>Move 2 W 1 N
>Reload in the order: 1 Basilisk Round, 1 Ripping Round, 1 Basilisk Round

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 35 (-3 from bleed)/45 *^ | SP: 15/21 | Light: 41
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3 | ^^+2 STR | ^^+1 Armor
GRIM: 6 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification
^ - Increased by 10 due to Boar Tusk Meat Soup
^^ - Due to Boar Tusk Meat Soup

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x10) 0/3 2-4Range 16RIP-DMG, *Boom -3SP
- [loading with Basilisk / RIP / Basilisk]
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x5 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grade 1 G.Powder x1
Basilisk Rounds x20 12DMG Petrification
(3 ZNY)
>>
>Move 2E, 1S
>Wide Slash S [14]
>-Feather Block E [21]
>-Poison [3]

[A] Jenny : Level 2 : Brave
HP : 58 / 70 [50+10+10] SP : 12 / 12 DR : 3 [0+2+1]
VIS : 3 MV : 3 STR : 8 [5+2+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 6

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand : Hellfont Shield (Attack +4, Defense +8, Magic Fire Damage, Fire Immunity, Hellfont)
-Armor : Iron Armor (HP +10, Damage Reduction +2)

Food Buff (Strength + 2, Armor +1, Max HP + 10)

Skills :
-Feather Block (Defense + Strength, Tap, +1 SP per block)
>>
>Gather Lux through array on Beacon with Mana Charge II
>Throw [Lux][Ball][Ball][Ball][Ball] at boar east of me ; Lux Mana II ; 42 MD ; -4 SP
>--Poison 3.
>--Wisp Form ; Stance ; -3 SP

Jackie ; Vagrant ; Unnamed ; Master ; Lantern : ON
HP : 11/27 ; SP : 17 / 42 ; Armor : 1 ; Light : 20 ;
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Strength : 3 (1+2) ; Attack : 5 (3+2) ; Int : 5 ; Mag : 9 (5+4) Runes : 2 (4+1+1)
Grim : 2 [Turn 51] ; Luck : 0

Elemental Counter : Pyras ; Lux
Boar Tusk Soup : +2 Str ; +1 Armor ; +10 Max HP

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Mycenoid Hermit's Cloak (Level 3 ; +7 HP ; +17 SP ; Wisp Form)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune )

Skills
Array Casting ; Mana Charge II ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring ; Ball ; Hammer ; Shine ; Gate ; Curse


Bag (3/4)
Notes ; Chalk ; Empty Bottle ;
>>
>Move 4E
>Final Rites all those seeking rest. -8 SP. -1 Grim

[G] Ashes | Fallen Guide | Level 2 | Vagrant

HP: 25/25 | SP: 7/25 | LIGHT: 12
HEART: 20 | SOUL: 20 | CARRY: 4 | PER: 4
MOV: 4 | STR: 2 | ATK: 7 | DEF: 2
MAG: 4 | POT: 6 | GRIM: 4 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Fallen Psalter | Black Wine | Lux Xtal x 3
WRITS : Salve | NiteMare | CallStatue
= Skills =
Tell me a Story | Final Rites

All whom die become as ashes upon the wind. Find your peace away from this cruel and mirthless world.
>>
>>4473669

>Switch to war pick
>Mine statue

Hesk, Level 1 Sapper

HP: 25/25 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Salvage 1

Active:
W. Pick 5ATK, *Mine
Trench Fatigues +3SP +2INV, *Tool Carrier

Tool Carrier:
Shovel, *Dig


Inventory:
1: Ammo Press
2: Grim Shot x6 14DMG +1GRIM
3: Workshop Kit
4: Stake Torch x5
5: Dustbags x2 20HP
6:Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
7:
8:
9
10:
>>
>>4473669
"Stop! Stop! I'm a mighty Wizard! You can't catch me for I can teleport as much as I like. Behold my power over space and time!"

>My intention with this is that he doesn't notice Poka teleporting me and keeps focused on getting me and not anyone else
>Move 1S 1W
>Cast [Pyras][Ball][Ball][Ball][Ball] from the ash pipe at the giant 4NE 1N. Since I'm casting firas my MAG is 13, so the final Pot of the spell should be 52. The shot arcs so it avoids obstacles and friendly units. -6 sp

Yorbas, Unnamed lvl 6
__________________
HP:10/15 ; SP:23/35 ; VIS: 8 ; Mov: 3 ; Atk: 1
INT: 5; MAG: 9 ; MatPot: 9 (13 if firas spell with ash pipe)
Grim: 3 ; Luck: 0 ;Light:24/24
Magic Def: 7 against Water, Wind, Light and Fire (Elemental Counter)
----------------
Equipment
----------------
Weapon: Ash Pipe (Fire, Wind, +4 mag pot -x2 if pyras-, +1 runic slot, Ball, Dragon, Cloud)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Accessory:Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (3/4): Chalk, Notes, Maiden Lacquer (80/80)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter, Array Casting
>>
>Resting
>Prepare to venture forth once more
>-Apply Bandage Wraps to me and Meat. 4 remain
>-Gather 10 Light
>-Equip Mancatcher, Scabbard and Backpack
>-Place Lute in Scabbard
>-Store 2x Skulls in bank
>Share a Meal of 1 Kevin Bacon. Warn of the taste of savagery before they partake. Gain 20 Max HP and 10 Max SP. Gain Grim
>Test out lute on captive audience. Accept seasonings and coin as tips.

Sweet Nomad Scion Level 1
HP 36 / 50 SP 25 / 25
Inventory 4 Vision 6
Movement 4 Strength 3 Magic 2
Grim 3 Luck 2

Equipped :
Mancatcher (2H, Atttack +8, Reach 2-4, Limb Lock)
Carvers Apron (Movement + 1, HP + 5, Rend)
Runners Bag (Inventory + 4)
Scabbard (Quickdraw, Holds Weapon)

Scabbard :
Lute (Attack + 1, Music Pot + 3, Music Radius 3)

Inventory 5/8 : 100z, 18 Light
3x Salt
3x Grade 1 Meat (HP +10, SP + 4)
5x H2O
Hunting Bow (Min 2 Range, Max 3 + Strength Range, Ammo 0/1) Quiver - Arrow x38 (Attack + 4)
Spatulaxe (Attack + 5, Defense + 2, Cook)

Skills
Mount Command (Act, Command the mount.)

Meat Llama
Bleed 4
HP 56 / 70
Inventory 6
Movement 5 Attack 4
Grim 1 Luck 3
Inventory :
2x Skull
1x Sosig (15 HP, Snack, 5/5 Bites)
1x Kevin Bacon (Max HP +20, Max SP + 10, Grim + 1)
4x Bandage Wrap (Cures Bleed)
>>
>>4474506
(Guild bank or personal storage?)
>>
>>4474553
Guild.
>>
File: yorbas teleport2.png (989 KB, 1380x1426)
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>>4474487
>>4473669

>ACT1: CAST Slipstream (-6 SP) MOV 5N 2E
>ACT2: CAST Telehop on [U4]Yorbas (-3 LIGHT), Fold [U4]Yorbas 9S9W

"Of all our troubles going around,
This is clearly the worst to be found.
Death is not enough pay for the past?
How long will this grudgeholding last?"

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 48/48 | SP: 52/60 | LIGHT: 14
CARRY: 4 | PER: 4
MOV: 4 | ATK: 8 | DEF: 3
MAG: 9 | GRIM: 6 | LUCK: 1
WPN: Cuckoo Stick (+4ATK, +2DEF, +4 MAG) *TELEHOP (6SP or 3LIGHT target is Folded to MAG range, cannot Fold into Gloom)
ARMOR: Shark Hood (LVL6, +18 HP, +30 SP) * FIRE RES +10, WATER EATER, *SWIM MOV*2
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), The Witness * Dead Speak | * Send home (1 Xtal),
Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP (Enchant: *Ball Tap -2SP +MAGPOT)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
Slipstream (Shop-spell, 6SP, Fly 4+Mag distance)
=Food eaten=
[Boar Tusk Meat Soup] (+2 Str, +1 Armor, +10 Hp/Max)
>>
>>4474560
Thank you.
>>
>>4473669
>Move W(x1) S(x2)
>Move S(x3)
- - - - - - - - - - - - - - - -
[S3] Mikhail - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 3/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2)
= Skills =
Salvage/Reverse Engineer
>>
>>4473669

>move 4 east
>move 1 east, 2 north, 1 east
>-high stance II SE

HP 35/35 Soul 12/12 Light 0
Mov 4 Atk 5+16+1 / 22 () Mag 2+2 / 4 Arm 1
Grim 6 Luck 1

-Tyrant Blade: Atk +16, mag +2, cut, slice, enflame -6 sp
-Armour atk +1, dr +1, hp +5, rending

-Polishing Stone x1
-Offered Blade
-Charcoal x1
-300 zny

Skill: Weapon Soul (corner slice), High Stance II, Spring Cut II

Buff
>>
>>4473669
"Mmmmm. Interesting."

"Good sir knight, might I ask if you've a WARRANT for this arrest?"

>Move 3E
>Move 3E

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed VI
- - - - - - - - - -
HP: 20/20 SP: 35/45 ARM: 1 VIS: 8 MOV: 3
STR: 3 MAG: 8 GRM: 5 LUK: 0
(Boar Tusk Meat Soup: +2 STR, +1 ARM, +10 HP)

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter
- Array Casting

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc})
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Mortimer's Blast Suit (+20 SP, +4 CAP, *Fire Cloak, *Deployable Pockets)
- - - - - - - - - [Fire Cloak] (10/10 HP, Fire Immunity, Per Rest/Cast) 6 SP
- - - - - - - - - [Deployable Pockets] (Tap = Switch Arms / Use Item) 1 SP
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[8] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
>>4473669
"Hmm that is not LMGR, and neither are the pair of you. You other's should rest now."
>Provide Last Rites for those within range.
>-High Stance facing West
>Call out and provoke a worthy opponent. "YOOOOOOOO!~ FORLORN GUIDE OF THIS PLACE! Bring me a proper fight or stand down in surrender, else I'll break this all to splinters. Those whom chose to pass peacefully I can provide, those whom wish to fall in combat face me, all else beware!"

[SK1]Syugou Ryōniwa Homeless lvl5 Bushin lvl2 Shrine Keeper
Hp: 70/70 Sp: 39/40 Lantern: 0/12
| VIS 0(4) | MOV 4 | ATK 8 | MAG 4 | GRM 11 | LUK 1 |
Total DMG: 18 | Total DEF: 3
Dark Sight: Vision is zero in light.
=Equipment=
Hands-Dai Odachi: ATK 10, Def+3, [Swipe], [Skull Split]
Body-Regional Spirit Representative Kigurumi Suit: +10 HP, +15 SP, Giant Size: 2x HP, STR
=Backpack Max: 4=
-Offered Blade: ATK 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-Black Wine x2
-Chant Scroll
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance] [Chakra] [Final Rites]
>>
>>4473669
Itim
Avenger lvl 1 Slayer lvl 3 Brave
HP: 47/50 SP: 12
Mov: 4 Str: 9
Mag: 0 Vis: 3
Grim: 6 Luk: 0
Light: 8/10

Bag:
- iron barbs
- H2O flask (x5)
- salted beef jerky (restores 20 hp)

Hands:
Iron Spear (6Atk 2Def, * Sweep, reach 2-3)

Clothing: Spine Armor (+10 Hp, +2 str, wall cling)

Skills
- living armor 1
- living wall 1
- justice 1

> jump on the dog south (2sp)
> if I land on it, move 3 north
“Lord I missed killing monsters”
>>
File: tired.png (9 KB, 70x70)
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9 KB PNG
As part of a monthly schedule , I will be takin the remainder of the week off and resuming Monday. Or when a new thread is started. We covered a lot of turns Runners but I must stick to my schedule :0c
>>
>>4475019
take care! See you in the next thread or on monday monday!
>>
Rolled 6, 2 = 8 (2d6)

>>4473669

>Am I become death but for real?
>>
>>4476005
>>4473669

"Irritating..."

>-Respawn at the Shrine with Full health
>-+1 Grim
>Swap back to Latewar Battle Rifle
>Reload

Sunday
Jaeger 1, Militia 5
Homeless
HP: 35/35 | SP: 12/12 | Light: 20/12 (On)
Mov: 5 Str: 2
Mag: 2 Vis: 6
Grim: 4 Luk: 0

Bag:
1) H20 Flask (x10)
2) Iron Drop x1 (12 AP)
3) Grenades x3 (9 AoE, 25 DMG, 2+STR Rng)
4) Loaded Torpedos x2
5) Loaded Spear x2
6) Hand Axe (Atk 9, Chop, *Tomahawk)
7) A Knife (Atk 8, Rend, *Limb Disable)
8) Nothing

Hands:
MH: Latewar Battle Rifle (Range 3-6, 0/4 (+4) Shots, *Rifling -1 Pot, +1 Rng)
Ammo Belt: Iron Drops III x6 (-4)(20 AP) (Current) Iron Drops II x1 (15 AP)
Back: Spinner's Web

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Skills
Militia
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Packed Powder: Combine two bullets to raise it's grade by 1. Limit Grim
-CQC: Tap to deal Str+Grim. (-3 SP)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.

Jaeger
-Trap Make: Utilise cord, powder or spring with a weapon to make a loaded trap
>>
>>4476005
Even though it does not matter since you succeeded your roll; Poka healing you with enough to get you above 0 again had earned you a Polished Grim Roll. Meaning roll 3d6 and pick best 2.
>>
>>4473669

>-Mount Command
>Move 3W 4S
>Rend Demon wolf-dog thing S of me, "Stay down boy, forever~"

{Nomad: Couscous} Lvl 5
Hp: 28/40 Sp: 15/15 Lantern: 26/12
| Vis 6 | Mov 4 | Atk 3+2 | Mag 2 | Grim 4 | Luk 2 | (Food : +2 Str, +1 Armor, +10 Max Hp)
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Waffelmaleus: [+8 Atk (+Fire,+Heavy), 2h-Reach:1-2, Clamp, Clamp Stance, Cooks Opp., Hotcakes]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×5
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Pork Hambog Snack (3/3 bytes, 35 hp heal, +5 hp)

~Skills~ (1 extra level unused)
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Unleved Mage (+10 Hp/Sp when eaten with a meal)
-
-
-
-
-
>>
>>4473669
>Move 4E
>Move 1S, interact with Guiding Moonlight?
>-Lose 1 Light


10 Light
Homeless Human [Brave] III
HP:40/40 SP: 20/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 5

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Moblin Tooth: Mob Up - Targetted enemy gains +1 Vuln to your attacks per ally engaged with that enemy
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4480279
Tis mine elemental spirit, one bolstered through grim comprehension.
>>
>>4480572
Well let's see what it does when I give it a poke.



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