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File: Dragon Miranda MGFH 97.png (1.08 MB, 856x1048)
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This place is damn muggy, you have to say. All the flora around...yeah, you’d definitely call this closer to a jungle than a forest. Sure, there aren’t any vines or anything, but there’s still massive, oversized flower plants and fungi here, and everything else just kinda has that ‘jungle’ aesthetic, if you’re being superficial about things. You’d remembered your damn mana step, thank goodness- but once you were about to cast it, you’d realized that the mud had started to dry already, and you were under much more solid footing as you went, barring the occasional wet and muddy patches.

Really hoping that the Lockstone is here- and that Gartoum's intel was accurate enough. Last thing you want to be doing here is wasting time.

---------------------

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Girl%20For%20Hire%20Quest
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>>
>>4429379

The reason for the muddy spots were soon obvious- there’s a bit of a creek running through here. Nothing major, but deep enough that you can see a small fish or two swimming along. The various chirps and growls of beasts are already annoying, many likely sensing there’s something new in the neighborhood, more or less.

You’ve got a ways to go to get to the fortress, and that’s going to involve stepping through, however...whether they like it or not.

>You’ll try to keep any actual kills light, and focus on going around any possible predators.
>You don’t have time to waste; any animal that crosses you is getting put down.
> (Otherworldly) If you hold eye contact, they should get the message that you’re nothing to be messed with…
>Other
>>
>>4429380
>(Otherworldly) If you hold eye contact, they should get the message that you’re nothing to be messed with…
>>
>>4429380
> (Otherworldly) If you hold eye contact, they should get the message that you’re nothing to be messed with…
>>
>>4429380
>(Otherworldly) If you hold eye contact, they should get the message that you’re nothing to be messed with…
>>
>>4429380
> (Otherworldly) If you hold eye contact, they should get the message that you’re nothing to be messed with…
>>
>>4429380
> (Otherworldly) If you hold eye contact, they should get the message that you’re nothing to be messed with…
>>
>>4429387
>>4429392
>>4429397
>>4429409
>>4429410
One-sided.

Writing!
>>
>>4429380
>>4429387
>>4429392
>>4429397
>>4429409
>>4429410
>>4429413

After consideration… you think that the best way to avoid fights is to make them not WANT to fight you. That in mind, you drop the hood from your cloak, letting your head feel the air again. If they want to fight, they’ll know exactly what they’re getting into.

And they certainly seem to- there’s a number of smaller, bobcat-like beasts that wander around here as well; they initially seem aggressive, as expected...until they lock eyes with you. What generally results is a staredown for a number of seconds before they give up and slink off. Some strange insectoid creatures as well, like oversized bees that make you wonder why they haven’t been cleared out. There’s other, bigger things out there, you think, though...you’ll need to keep your eyes open.

This way, the walk isn’t...harrowing, but you do have to make sure you’re not lost or anything, and that takes time…

By the time you reach something resembling a clearing, it's been...a while. You think about an hour, but you aren't sure. And wherever this clearing is... is some sort of ring? A simple dirt one, but a ring nonetheless. There's a couple of wooden dummies, but beyond that, not much. No doubt for the soldiers...which means you're on the right track.

>Roll 1d20, best of three.
>>
>>4429413
>jungle area
>dangerous beasts

Keep an eye out for some of those Longdrift shrooms guys.
>>
Rolled 5 (1d20)

>>4429450
>>
Rolled 12 (1d20)

>>4429450
>>
Rolled 20 (1d20)

>>4429450
>>
Rolled 2 (1d20)

>>4429450
>>
>>4429457
Booyah!
>>
>>4429457
Very nice
>>
Someone is about to have a reaaalll bad time.
>>
Writing!
>>
>>4429508
Sun is shining, Birds are singing, Dragon on the track course.
Dragon on the track course!?
>>
I'm slightly flabbergasted that the Dragongirl meme costume has been helping us a lot so far. Even with a stealthy and small start shadow boss forced us into.
>>
>>4429515
I think it's a psychological thing. Rather than some mutant human, we appear as a dragonoid, well, dragons are a near constant (For some reason) and renowned for being strange and powerful. However, the things we don't understand about other human beings are terrifying to think about, someone call the inquisition, there's a witch etc.
Not that we've been outed as a dragon yet by an intelligent being, but if you FOUND a dragon, would you out them in-front of said dragon?
>>
>>4429519
I can't wait for the reveal when we end up losing the cloak or a fire spell hit us destroying it just so the caster(s) see a dragonoid coming out of the flame unmolested (thanks to the fire protection from the armor.)
>>
>>4429524
That'd be a bummer, our client gave us this cloak, and didn't mention wanting it back, meaning it's ours, and useful.
>>
>>4429528
Meh just though it would be a cool moment.
>>
>>4429524
Naaah we can drop the cloak for the dramatic reveal so the mooks soil their undies. Don't need to ruin the thing.

Hmm, should we drop the cloak entirely for the fortress raid?
>>
>>4429528
yeah, we're sorely lacking in items that reduce Intimidation. The options in the shop aren't good enough.
>>
>>4429515
no costume is a meme, the only issue is that you(or another anon) wanted to use it in very retarded scenarios.
>>
>>4429528
If the cloak survives this quest, we should probably look into enchanting it with something.
>>
>>4429532
Dunno maybe it's to early for the reveal? i half expect us to do it at the third of forth place we get to.
>>
>>4429555
Well equipping the cloak while raiding will risk it being damaged. And we (optimally) should be killing every single witness in the base anyway so there should be no risks of being exposed involved, unless they have a magical recorder or something.
>>
>>4429561
Ah so we expect a no survivors scenario? Dunno how good we would be against the elites of this empire so it may be harder to try and eliminate all of the soldiers posted here.
>>
>>4429574
Ideally. IMO the fortress should be swept clean of loot and people(that see us). But we're here for the stone so that's top priority.
If they have any anti-air defenses they should also be disabled before we take off too.
>>
in theory a nebula buster can erase everything here, but that will definitely raise all the alarms; the creepier thing is to kill everyone but leave the structure intact.
>>
>>4429574
If we are doing that, we can use then AoE attacks to for a quick kills:
>Mana-wave
>Flux wave (to fuck up magic barriers)
>Gaia gun (bullet explodes into earth spikes)

and yeah destroy their anti-air equipment
>>
>>4429592
Should we try using the claws? I think we should at least try the claws, they seem weaponize-able, and Miranda is more of a brawler than a shooter.
>>
>>4429594
She's both, but she's better with her melee. Although she is capable of doing precision hits with magiblasts so she isn't shoddy at aiming.
>>
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>>4429450
>>4429453
>>4429455
>>4429457
It’s just barely a decent ring, but it’s fair enough. Looking around, you figure you might as well get a move on…

...and that’s when you spot something out of the corner of your eye; a backpack. Not too old, either; definitely something someone dropped off and forgot, perhaps during a bit of practice. You have to hold in a scoff. Elite soldiers, huh? And they drop a military pack like this? Well, finders keepers, hopefully.

Rifling through, you find a number of interesting things; a small totem, this one with a vaguely familiar bust image of a fiery headed fairy. This is smaller than the statue you found, maybe as big as your palm, and etched in a cylindrical stone piece. A couple of silver coins - might as well pocket that. There’s also a small flintlock pistol, and a number of rations, as well as what looks like a uniform jacket. There's also a strange, slate grey orb, with an X deeply etched into it and four holes at the end of each line.

Everything else seems to be general papers and other small things- you check the papers for intel, but they don't seem to be anything beyond schedule dates for assignments past, and some more clothing that in no way fits you.

On the OTHER hand, there WAS something nice that you discovered...a basic map of the complex, at least as far as this soldier knew it; apparently it was hand-drawn, and was because, in his own words, he has 'a memory like a hummingbird.'

>Gained 2 silver coins!

>Take anything else?

>Anga Totem
>Small Pistol
>4 military ration packs
>Military Uniform Jacket (Large)
>Strange Orb.
>>
>>4429594
We definetly should use the claws. Make people think it was some type of monster swarm that attacked?
>>
>>4429592
>pretend to be a dragon-girl
>not using fire
did you forget about our flamethrower-sword?
>>
>>4429603
>Anga Totem
>Strange Orb.
>4 military ration packs
>>
>>4429603
>4 military ration packs
>Military Uniform Jacket (Large)
>Strange Orb.

We can eat the good and possible avoid having to stop at a town if we are in a rush.
>>
>>4429605
We also have the magical green fire that can't be put out by water.
>>
>>4429603
>Strange Orb.
>4 military ration packs
>>
>>4429603
>Anga Totem
>4 military ration packs
>Strange Orb.

I wonder if we can incorporate the totem or orb into one of our weapons...
>>
>>4429603
>>4429607
>>
>>4429603
>Check this flintlock, is it JUST a flintlock?
>Anga Totem
>4 military ration packs
>Strange Orb
>Write D- on an assignment paper
>>
Remember, flintlock bullets shouldn't penetrate our skin (they will still sting a bit). So we can just gorilla through a barrage or two with Body Shield up.
>>
>>4429605
Didn't you anons want the fortress to be unharmed? Plus smoke will alert the people near it.
>>
>>4429603
>Take anything else?
Drop everything into our bag. we'll sort out things later.

>>4429613
You know, this might be the best place to upgrade that skill
>>
>>4429603
>Take them all
>>
>>4429614
>>4429603
Changing my vote to
>take all
>>
>>4429603
>take all
>>
>>4429617
Fuck it. Gonna change to taking all of it. Including the backpack.
>>
>>4429603
>>4429607
Want to switch to
>Take all
Yes, INCLUDING THE BACKPACK. We're a greedy growing girl.
>>
...this is what I get for doing a few chores and losing track of time.

Writing, then.
>>
>>4429603
>>4429631
>>4429632
>>4429635
>>4429650
>>4429651
>>4429652

...Meh, might as well take everything. No reason to let gear go to waste, and you might be able to sell something or maybe use some of it as salvage or the sort. The rations and money at least should prove useful, if nothing else.

Naturally, there’s also the map. Thanks to that, you’ve gotten a fair bit of detail for where everything is. You’ll be putting THAT to use immediately.

Now, you just need to get to the damn place…

It’s about a half-hour later judging by your FutureSight that you start to see oddly placed gravel...it’s just a bit too uniform to be natural...and the area’s dried up as well.

Really though, it’s the footsteps that prove the case. They’re dry, but not crackling so. You’re close. Very close. Which means that now is the time to figure out how to go about infiltrating the place- while storming the castle sounds fun, it’ll get a LOT of people on your ass in no time at all. There’s a gate that they have set up that you’ve apparently got to get around, and you’d bet that there’s something else there that’ll make your day tougher, to boot…stuff to consider as you follow- just a bit off the beaten path.

Soon, you arrive at a dip in terrain- a severe dip, nearly a cliff face; although it’s not too deep. And as you carefully peer through the trees you can see the Fortress itself. A wide building base, dark grey, smooth stone...it’s style is basic and yet intimidating in a way. You can also see that there are defensive towers there as well- and very selectively placed holes in the treeline, for massive, wood and iron cannons ON those towers. You’re not sure what’s powering them...but you really don’t want to find out. Glad you didn’t try to make an entrance.

Naturally, there’s a massive iron gate there, with said massive fence. Two guards posted, apparently, just to be safe. Doesn’t seem like they’ve seen you- you’re too far away anyway, you think, and your cloak allows you some camouflage in the shadows of the trees. Still, it’s good that you know where it’s at now. Next question is just ‘when is the exchange happening’? You’ve got some time to kill, you know that much...may need to camp out hardways.

>Start looking for a decent overnight spot.
>Just get decently far away enough and you can build your own temporary shelter.
>Other
>>
>>4429730
>Get Gartoum out for recon
>Start looking for a decent overnight spot
>>
>>4429730
>Get Gartoum out for recon
>Start looking for a decent overnight spot
He should look out for security holes too BUT mustn't do something risky enough to set off alarms.
>>
>>4429730
>Start looking for a decent overnight spot.
>Refill the Induction Orb and take out your Mana Condenser.
>Scan the Strange Orb
>>
>>4429732
Add >>4429735 too
>>
>>4429735
>>4429730
THIS THIS THIS TOO
>>
>>4429730
>>4429732
>>4429735
+
>>
>>4429730
>Start looking for a decent overnight spot.
>Refill the Induction Orb and take out your Mana Condenser.
>Scan the Strange Orb
>>
>>4429730
>>4429732
>>4429735
+
>>
>>4429730
This:>>4429735

Also scan the strange orb if we have time.
>>
>>4429730
>>4429745
Does Miranda have any burrowing tools?
>>
Giving Gartoum a real workout this mission, eh. We should read some books on summoning and figure out the Bond that was mentioned in them after this mission.
>>
>>4429730
>Start looking for a decent overnight spot.
>>
Hm. Fair enough. Writing.
>>
>>4429755
Does repeatedly firing off manablasts into the ground count as burrowing?

Speaking of, could we do it with our legs and have it be considered practicing our leg channeling?
>>
>>4429777
mental image of Miranda hopping up and down exploding the ground beneath her.
>>
>>4429777
Waaay too noisy with a military base right next to us.
>>
>>4429780
I know, but as >>4429779 mentioned it's fun to think about.

Actually... Might even be a good start for creating a ground stomp spell!
>>
>>4429789
I'd like to finish developing the spells we've got right now instead of getting more half-baked situational tricks and gimmicks, thank you.
>>
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>>4429789
I think it's fun to think about too.
>>
>>4429791
No need to be a killjoy, anon. Just thought it'd be a good way to use our leg channeling. Besides, the more often we channel magic through our legs, the sooner we can learn how to fly.
>>
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>>4429801
Alright, although if we're talking about leg techniques...
>>
>>4429807
Sounds funky.
Need to find a way to not tire our legs out after a few shots first.
>>
>>4429807
>>4429816
I think we've just discovered how to pull off Chun Li's Lightning Kick.
>>
>>4429730
>>4429732
>>4429734
>>4429735
>>4429738
>>4429739
>>4429741
>>4429745
>>4429751
>>4429752
No reason to not start looking for somewhere to lay low, at least. In the meantime… ‘Gartoum, you alright in there?’

“Juuuust peachy now, a-thank you.” he responds airily. “Seems like there’s a bit of a tall order in store, hm?”

Well, he’s not wrong. “Used to it. Any possibility you could do a bit more snooping for me? Obviously the location of the Lockstone itself would be great, but other things like interesting rooms or people of interest would be nice.”

“Hmmm, got me running around a lot this time, don’t you?” He chuckles. “Buuut, then again, I suppose that’s understandable. Shadows seem to be the theme here...must say, that so-called ‘King’ certainly doesn’t lack for bombast. Reminds me of yours truly, if perhaps a bit more ambitious! Hilarious, though! Shadow King...” He makes a ‘hmm hmm’ noise you’re not entirely certain of the meaning of, before he slips out of that ring and into the ground. “Don’t wait up!”

Hope that he doesn’t hear that…anyway, moving on. The usual suspects would be nice; cavern, cliff overhang, something like that. As you’re walking, though, you figure it might be worthwhile to get some things done while you’re searching…

The Induction Orb practically vacuums your mana up when you put it to your hand; it actually causes you a moment of worry before it suddenly stops. Quicker than you expected, but still helpful.

>Induction Orb Primed!

>Current Mana: 10000/11000

The mana condenser should be useful here as well; hadn’t used it in a bit, but no better time than now to make up what you just socked away.
>Mana Condenser Equipped!

And as for the OTHER orb? Well, you’re not entirely sure what the deal is with that one...but, you can find out, hopepfully. Let’s see what the FutureSight has to say about it…

>Stone appears to emit specific low-frequency, low-intensity mana bursts at following locations on surface:

The areas highlighted in question seem to be where the holes are.

>No further emissions recognized. Surface pattern unrecognized. Further analysis inconclusive of any abnormalities.

Huh. Odd. Well, you’ll worry about it more later. For now...shelter.

>Roll 2d20, best of three. (Searching, and Scouting.)
>>
Rolled 13, 17 = 30 (2d20)

>>4429826
>>
Rolled 13, 11 = 24 (2d20)

>>4429826
>>
Rolled 10, 12 = 22 (2d20)

>>4429826
Here goes.
>>
>>4429826
Gartoum seems to think the Shadow King's moniker is funny. Hubris? or maybe something else...
>>
Say, Handler... That cylindrical totem thingy we got... can it fit in one of the small holes in that orb thing we also found?
>>
>>4429842
No, doesn't seem to. The totem is wider than any of the holes.

13, 17. Hmhm.
>>
>>4429844
Ah well... Guess it's going to be a secret for a while longer.
>>
>specific low-frequency, low-intensity mana bursts at following locations on surface
This thing's a damn key. But for what?
>>
>>4429826
Well...your search doesn’t turn up anything really nice. No caverns, at least. About the best you get is an overgrown tree with a hollowed out inside. Barring the smell, The place is muggy enough that you don’t have much worry about rain or cold, at least. Honestly, sheltering up like a hobo is never your favorite thing. Sure, you’re USED to it, and it’s just part of what you have to deal with if you don’t bring a full tent or the sort. Really should’ve packed one in...but blah, you sometimes remember, sometimes don’t. Moving on.

Gartoum’s not going to be back for a while, clearly. That means you’ve got time to yourself. Not much else to do in the wilderness; training at such a close distance to the target area wouldn’t be advisable. That leaves you to think, and plan. And, perhaps, research.

Really glad you copied those fairy books down.

>Any questions about Fairies?
>Do something else (Other)
>Timeskip
>>
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>>4429905
>Do something else (Other)
Did we scan these? I'm voting for
>Within and Without
>>
>>4429905
I don't think we'll be able to make a complete plan until Gart comes back.
>Research about the fairy origins, relationship with the dragons and shadow king
>>
>>4429905
>>4429911
+, see if there's a shadow fairy mentioned. Might be our current employer.

>>4429908
No, the library closed and we got escorted out by a security guard before we could sneak out Shatterpoint.
>>
>>4429905
>>4429911
>>4429913
Well I'm switching to this then if that's the case. See about shadow fairies too.
>>
>>4429911
>>4429913
>>4429905
+
>>
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>>4429913
wait, what exactly did we scan?
>>
>>4429923
>>4429905
Boss, what exactly did we scan?
>>
>>4429923
>>4429926

The books on fairies and the Breath of Life.
>>
>>4429929
Hmm.
We should carry on then? Digging into Breath of Life again seems fruitless to me, and we can't exactly practice.
>>
>>4429923
Pretty sure we definitely scanned Endomagic: The Magic of the Past, The Magic of the Future, but I think some anons voted for sneaking Shatterpoint out before the guard found us and escorted us out before we could hide it in our bag of holding.
>>
>>4429932
>>4429929
Hm. Guess not...
>>
Writing. Might be last one for tonight.
>>
Looks like boss dozed off again.
>>
>>4429905
>>4429911
>>4429913
>>4429914
>>4429917

>>4429941
Well...what you’ve come up with is...interesting.

The origins of fairies are said to be...uncertain. It’s claimed that the very first fairies were primordial beings, in and of the world themselves. However, others state that they came after the world had been shaped. This already contradicts what you’ve heard- if that weird old man was correct, then the dragons came first. Speaking of those...they’re not mentioned much; apparently whoever wrote this wasn’t able to get a clear answer from the fairies about the existence of dragons beyond the fact that they did, at one point, exist. Nothing about a war or anything. So whatever they might’ve done to each other may well be lost to history...or certain historians, if none of the more ‘official texts’ seem to tell you anything.

You DO find a bit more in the more fantastical historical texts that state that the dragons were the ‘eternal enemy’ of the fairies, and they sought them out as food for their appetite. The fairies then supposedly enlisted the aid of humans and the young races to fight where they could not. In exchange, they’d have dominion over the land. Again, close, but not quite what you’ve heard.

There’s a number of legends and tales in this book, apparently...you don’t see much about shadows...aside from one tale in particular...

>>4430035
No, this was just a doozy.
>>
>>4430054

‘Long ago, in lands unsullied, there once lived the fairy people, in harmony with the earth. They knew growth, love, and peace, and little else, for that was nature; even when times came, they accepted it with grace, and respect, and not sorrow, nor hate.’

‘Alas, they were not the only peoples on the earth. One day, as one fairy was playing in their grove, they heard a voice. Strange and melodic, they thought it perhaps a fellow fairy, mimicking the great birds that flew through the sky. They followed the song, among flowing stream and whistling wind, and in a clear grove they came to witness a strange creature they’d not seen before. They could not describe it, but found it beautiful nonetheless. The fairy did not deign to show themselves, lest they interrupt the creature’s song, which would be tragedy. And so they sat, and listened. They intended to greet the other being upon stopping- but as soon as it did, it rose up and flew away. The fairy felt strangely at this, and most uncertain of its feelings, left in confusion.

The next day, it was at a similar place, and once again it heard the wondrous song. Again it rushed to seek out the singer, and again its will proved lacking in greeting the creature. And so it left, and that strange feeling got stronger.

This occurred for many more days, with this feeling- which is to us known as desire- encompassed the fairy. And it was then it thought that ‘perhaps I can make it stay, then maybe it would sing forevermore’. And so it reached out with all its passion, and desire, and the creature found itself bound to the spot.

The creature let out a wail of dismay...alas, the fairy had not known true sorrow before this day, and so the fairy thought its dream come true- that a song just for it was being sung, and found it so sweet.

For many many days and seasons, the creature found itself captive to an unknown capturer, and no matter how much it wailed and cried, none came to save it, for this was the domain of fairies, who knew no sadness, and they danced and flew and thought the song nice, as they always did.

And then, once the creature’s lifeforce began to wane, the strange fairy at last thought it good to introduce itself, and expressed so much joy at being able to hear it sing for all this time. For was that not what it always did, and wanted to do? It had fulfilled its desire, surely, and would be able to pass on in joy!

(cont.)
>>
>>4430057
'Alas, it was not so. The creature then grew irate, for it knew anger. Its kind had many and varied emotions, and it expressed its pain most grievously, and its hatred for its captor most vividly. In shock and confusion, the fairy’s magic broke- what were these emotions it expressed? It could not be happiness, and was not contentment, nor respect nor curiosity. The creature, which proved more mighty than the fairy expected, swore never to return, and that the fairy would never hear it sing again, before flying away.

The fairy felt strange at this...and decided that this feeling must be similar to the ‘anger’ and ‘sadness’ it had said and shown. It did not like this feeling, but it felt it nonetheless. And as the days went on, the feeling persisted and persisted...until the fairy could stand no more. It resolved to eliminate this ‘anger’, this ‘sorrow’, this ‘hurt’. And so it decided.

It would find the creature once more. And it would use all of its magic to do so- enlisting the plants and animals of the land itself to aid in its search, no matter the cost. It would find this creature, even if it skulked in the shadows of the earth itself. It would use the very shadows it hid in to bring it forth, if needed be!

The creature would be returned to the fairy. The creature would sing again, no doubt- for surely, something that sang so much would have the desire in its nature- and was it not folly to resist its nature? No, the creature would sing.

And then, at last, perhaps, it would be happy once more.'

(Done! Will post tomorrow, night!)
>>
>>4430058
Hypothesis valid! Evidence found!
Begin theorizing everybody!
>>
>>4430062
Looks like an alternate happy ending route to me.

We find this bird!
>>
>>4430063
Ehhh with the further developments of the war against the other fairies, we don't know too much of the intervening history to know if they even still care or not. More data required
>>
>>4430062
So faries are assholes. News at 9.

The shadow king is definitely justified in its actions.
>>
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>>4430062
Actually, I'd like to theorize about the fortress
>“Apparently, there’ll be a number of forces being exchanged in and out of the place...something about mustering up mobile forces for a long-distance march.
So, if they'll be marching out and are supposed to be 'mobile forces', then there should be stables somewhere behind those walls. The map here doesn't show them, nor the towers - just the main building>>4429603. And how many floors does it have?
>>4429730
>Soon, you arrive at a dip in terrain- a severe dip, nearly a cliff face; although it’s not too deep. And as you carefully peer through the trees you can see the Fortress itself.
Does this mean that we have a vantage point?
>You can also see that there are defensive towers there as well
How many towers? Are they separate buildings or part of the main one?
Also the soldier who's backpack we found earlier will come looking for it and might spot our claw marks. Hopefully they'll just think that some beast took it because there were rations inside of it.

It's very likely that we'll have to go down into the dungeon, they could extinguish all light sources and use endomagical nightvision there to ambush us, so we should finish working on either the Nighteye endomagic spell or our experimental technique that we used for fighting with closed eyes back in mecha world (#79+pic related). I'd prefer the latter, since Nighteye has drawbacks that could be exploited:
>If any major source of light is lit in your immediate vision, however, you’ll be blinded for a while, so you need to use it carefully
>>
>dragons used to eat fairies

Ohohohohohohoho.
>>
>>4430105
>If any major source of light is lit in your immediate vision, however, you’ll be blinded for a while, so you need to use it carefully
Anon, our entire arsenal provides blinding light. A cheap Fireworks can effectively shut them down.
>>
>>4430201
Hell we're probably the worst thing they can fight without light if they're only relying on Nighteye.
>>
Writing shortly.
>>
>>4430058
Wow. Heavy stuff, you suppose. Still, it’s just a fable; a story that people tell, once that by all you can read was never confirmed by fairy, man, or otherwise. Granted, fables have a tendency to be more truth than fiction in your line of work...but that’s not saying that all of them are. Many are just that- tall tales.

The rest of the day passes eventually, save for you having to occasionally shoo out a few curious animals; nothing aggressive, fortunately. Without further intel, you’d rather not try to make a half-baked plan and so instead look to making sure all your armaments are in order, even taking a few extra swings with your Morph-Blade to practice using it. It’s a lot bigger than your Flamebringer, for sure, and the switching mechanism is, although quick, takes a second or two. You can’t swing it as fast as you’re used to, even with your enhanced strength- a lot of technical work seems to have gone into this thing to allow it such variability and still keep its tensile strength.

By the time the sun dips, you’ve even had a brief nap, before you hear a voice in your head. ‘I’m baaack!’ Gartoum chirps. “Found a few interesting things; not the Lockstone, sadly, though I CAN confirm it’s there! Bottom floor somewhere abouts...rather powerful magic stopping me from going any further, though- I have to admit, I’m impressed. The whole thing’s largely built into the ground, save for one floor.”

Great. Well, there’s something there.

>Any specific questions about the layout? The map will be updated with these.

Also helps in case I forget to show something.
>>
>>4431303
>How many towers are there and where are they located? Can they fire at the main building? (It's said they had some experiments going on there, could they use cannons to stop whatever might try to escape?)
>How many floors does the main building have?
>What other buildings are there? Stables? Barracks?
>>
>>4431303
No, but mention the story we just read and see what Gartoum thinks. He's a creature of shadow, what would he do if he was in a similar situation?
>>
>>4431303
>How many towers are there and where are they located? Can they fire at the main building? (It's said they had some experiments going on there, could they use cannons to stop whatever might try to escape?)
>How many floors does the main building have?
>What other buildings are there? Stables? Barracks?

plus

>Where do they save the explosives?
>>
>>4431303
>>4431306
Going with this then. And damn you're fast.
maybe +
>What are the general looks of their arsenals? Flintlocks are granted, but what about armors and other defensive measures?
>Where do they save the explosives?
>>
>>4431303
>>4431313
+
And don't fret Miranda, you're playing hammer time soontm
>>
Writing!
>>
>>4431306
Right, meant 'can they shoot from towers at whatever tries to escape the main building'. Just to clarify things.
>>
>>4431303
>Whereabouts in the basement would you approximate the stone is? You know, incase we want to install an elevator shaft, for reasons. Is it under a certain room, like the Dignitary room, or are the cielings/floors between floors particularly thick? how long were the stairs? This map says 2nd floor, is the first floor carved out of natural stone or is this subterran?
>>
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>>4431303
>>4431306
>>4431310
>>4431313
>>4431326
“Alright.” you take your map out just to double check as you make additions according to his comments. “Towers I didn’t see? And can they fire at the main building?” You know where a couple of them are…

“Here, here, here, annnnd...here.” He points out, and you mark the spots with little x’s. “And I don’t think so. Purely outside and anti-air, is my wager.”

“Right. How many floors does the building have?” Hopefully there aren’t many…

“Five, not counting ground floor- one second floor, and the rest are underground. That bottom one is that frustratingly locked off one I mentioned earlier. Maybe half the room is under a powerful defensive barrier.” He tsks at the memory of it. “So rude, really.”

You make a note of it. “Any other buildings I can’t see from this angle? Stables, barracks, anything like that?”

“They made mention of a stable ‘in the back’, but WHERE in the back is a mystery. Spent all my time sussing out the place itself- quite lively, really. As for barracks, it’s all in there, seems like the second sub-floor is all that. The first sub-floor is the armory, and third and fourth seems like...training and classes and whatnot.”

Hm. Fascinating. “Alright, then, how’s their arsenal looking? Flintlocks seem obvious, but aside from that, I mean. Like...explosives, too.”

He chuckles. “WELL, From what I saw, they’ve got a number of swords and shields, and metal and leather armors. Saw a crossbow or two as well! A decent amount magic, as well! Many shield spells, saw a few wands on a few guards, some NICE looking staffs too, yum yum. Seem to be more traditional, though, more steel than sorcery on the whole, but not so little as to say not noteworthy I’d wager.” Hm. Traditionalists? Well, good for you, but still annoying. “As for the explosives?” He grins. “Those are on the second floor- above ground, I mean. Seems like it’s ammo for those cannons. Now, if you want my guess? That’s because they’d rather not have a cave in since their important areas are below ground if there’s an accident.”

Right, then...that should do it for now. Your map's updated, and you've got time to spare. Now...is the waiting game.

>Roll 1d20, best of three.
>>
Rolled 16 (1d20)

>>4431383
>>
Rolled 7 (1d20)

>>4431383
>>
Rolled 2 (1d20)

>>4431383
>>
Rolled 2 (1d20)

>>4431383
Oh so those cannons use regular ammo then? 'Slode them before we take off.
>>
ok, we definitely should run to the armory and take all the shields we can. we can definitely re purpose them as blockades to slow the soldiers advancement.
we also need to see if the lockstone shield has a battery attached to it. i don't think we will have the time to slash through the shield or flux wave it away.
>>
>>4431393
I'm wondering if there's a way to utilize those cannons as anything other than a bomb, and I'm not thinking of one, but we definitely want to disable them for our ex-filtration so we don't get a 16 lber to the back, as amusing as that'd be
>>
>>4431397
I.... dont think the shields are big enough to be barricades? These are like, infantry shields, and the magic ones are probably personal shields maintained by mages or keyed to allow personnel through.
>>
>>4431397
There should be a key for the barrier, maybe this anon has the right idea >>4429872
>>
>>4431397
this>>4431403
We can use Light Barriers to block the doors and corridors - we have mana to spare and meditation room manacost bonus is still active.
>>
>>4431406
The officer in charge of track and field dropped his packsack and forgot his faculty keystone to get past the three headed dog in the third floor corridor
>>
>>4431407
I really want to use some Light traps, but it's damage is meh and it costs as much as a barrier.
>>
>>4431400
that's when we set the armory's explosive's off. You can't man the defenses when the base is exploding.

>>4431403
its worth a try to give it a look. maybe they have an artillery sized shield that we can use to block a corridor, or you know, we can nab a shield for ourselves and the others back home.

>>4431407
>>4431406
sure, we can use our barriers, but why waste our mana on shields that the own enemy can provide for us? As for the orb... i don't think it'll be for that, butits also worth a try
>>
>>4431397
>>4431406
If that description doesn't spell a key then I don't know what does, yes. The minor trouble is finding the keyhole.
>>
>>4431409
the blinding effect is just not as useful when it goes off remotely without anything to take advantage of it
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>>4431415
that said, maybe we should set some up in proximity to actual deadly traps, I wonder if we could have blinded those scouts and gotten more casualties from those mines back in the north.
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>>4431417
>we should set some up in proximity to actual deadly traps,
we have the sticky bombs that can detonate if they try to be removed and half of our actual proxy mines
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>>4431412
>why waste mana
Then why waste shields?
It's an expendable resource that we recover daily. Stop being so shrewd with mana.
>>
>>4431421
i'm not against using the barriers or mana, but the enemy shields are already there. what i'm saying is that it doesn't hurt to see if we can use them against them
>>
>>4431421
It's like a playthrough of The Last of Us except we carry 12000 bullets, we get them BACK no need to scrounge.
>>
>>4431418
Right, we can combo Sensor Trap with Sticky Bombs. That should cost around 400 per combo with the bonus.
>>
So can we use Gart to shadow teleport us to the armory then? we can just put him back into the ring after that
>>
>>4431425
>shields already there
>artillery size shields
They don't just lay around ya know. It doesn't look like this training facility doesn't specialize in artillery or militry engineers.
>>
>>4431430
i was thinking on sticking the bombs behind closed doors or objects that the enemy has to move,m but that works as well.

>>4431437
the facility also holds a literal state top secret. you never know what kind of toys the armory will hold
>>
Oh, and don't forget about the Clockwork turret. It has a tanky shield crystal and proper battle rifle rounds that could punch through their armor.
>>
>>4431444
Let's just raid the armory first then plan from there shall we? Gart can do a silent takedown on the lone guard.
>>4431446
Prime the turret in front of the stairs when we descent?
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>>4431449
It'll probably get taken out before we get the stone if we leave it on too high up of a floor, maybe we put that down when we reach the magically sealed bottom floor to cover our six so we can pick it up on our way out.
>>
>>4431446
i don't think we need to bust the turret so soon. its a prototype and we will definitely need it at the last lockstone.

>>4431449
>Let's just raid the armory first then plan from there shall we?
sure, fair enough
>>
>>4431457
That's what I meant - putting it right at the bottom of the stairs (sub-floor to first floor) so they have no choice but to walk in a straight line to it's line of fire. Make the stairs a choke point.
>>
>>4431383
It’s during the night that you hear the marching of feet and the clanking of armor in the distance. Finally.

You’re careful to move, but sure enough, you see a platoon of at least a couple hundred marching in lockstep out of the fortress; they’re all dressed in slate grey armor, many in leathers and with flintlocks, but a sizeable number with steel and swords, and bringing up the rear, a contingent of mages as well. They’re all stone faced men and women all, and you have to admit their discipline is impressive.

As you watch them crest the hill and march past the horizon, you know that now’s your time. Or at least, in a couple hours or so; best to finalize your plan for infiltration.

>The front door, naturally. You’ll down the first two guards then dive in and beeline it straight for the bottom floor.
>You’ll try something a bit more stealthy- try going around to the side, then see if going in from above might work- maybe in one of the towers.
>Other


(Time to come up with a plan for Step 1. This'll be it for tonight, will post tomorrow.)
>>
>>4431458
Anon, stop being such a jew. It's a finished product, and our nerds could build even better stuff. For the last lockstone we would need our rocketlaunchers.
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>>4431461
that sounds like a bad idea. there is nothing stopping them from throwing grenades(or an equivalent) galore at the turret
>>
>>4431462
>You’ll try something a bit more stealthy- try going around to the side, then see if going in from above might work- maybe in one of the towers.
>>
>>4431462
>>You’ll try something a bit more stealthy- try going around to the side, then see if going in from above might work- maybe in one of the towers.
>>
>>4431462
>You’ll try something a bit more stealthy- try going around to the side, then see if going in from above might work- maybe in one of the towers.
break those canons
>>
>>4431464
It's shielded so handgrenades won't do shit and we can repair it with our gauntlets + they can't risk with more powerfull explosives or they risk a cave in
>>
>>4431469
oh yeah, i had forgotten the gauntlets were a thing. that gives me more hope for its retrieval, although i'd rather not put the turret down the stairs. that's the literal worst place to place it.
>>
>>4431462
Looks like there's some tree cover along the west side where we can hop the fence through the trees, there are 6 posted guards who are likely to engage us if we use the stairs, so unless we find a disguise or go invisible we're going to go loud when we go up or down a level, we could carve our way into the storage room from the second floor and from there to the first sub floor, and probably evade the stair guards that way, unless we hit a room separating wall by happenstance, there's an awful lot of unused room in this layout, I wonder if there are secret passages next to the Mess hall and off of the armor room hallway.
Anyway
>You’ll try something a bit more stealthy- try going around to the side, then see if going in from above might work- maybe in one of the towers.
I think we could play mind-games by NOT blowing the guns on the second floor, if we blow them up too early it'll signal that we plan to walk past their line of fire.
>>
>>4431475
>Looks like there's some tree cover along the west side where we can hop the fence through the trees
and if gartoum is up for it, we can use his shadow walk to get inside the complex, even go directly to the storage as well.
>>
>>4431474
What do you suggest then? I want to turn the stairs into a choke point.
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>>4431480
well, turrets work best the more range they can cover, let's just have Miranda put it down when we find a convenient long security corridor right before the lock stone floor
>>
>>4431480
at the end of a long hallway where the enemy has no real place to hide, because if you place it at the bottom of the stairs, gravity and the slop itself will direct the grenades at the turret with no real need to aim.
>>
>>4431474
>>4431480
It could guard the entrance/exit to the stairs. Gartoum could support it it and chase people out of cover with his shadow shark trick.
>>
>>4431480
>>4431484
>>4431486
>>4431488
We could also attach it to the ceiling with our sticky mana to get more range and reduce the threat of grenades and other stuff.
>>
>>4431493
that can definitely work.
>>
>>4431493
Wacky. No one expects an upsidedown turret in a medieval setting.
>>
>>4431493
I'll support this.
>>
Now, the zone trap+sticky bombs would perfectly work on the staircases, corners, behind closed doors, and any other places that could give them a healthy dose of paranoia
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>>4431462
>You’ll try something a bit more stealthy- try going around to the side, then see if going in from above might work- maybe in one of the towers.
Weeeeellll we've been stealthing fine so far, let's keep going and see what happens...
And yes I approve of the sticky mana/turret combo. Their poking sticks can't reach something's that on the ceiling.
>>
OH, jusr a reminder.
For operation Z1 we NEED to have the recording stuff out, so i think that we need to take the recording equipment out before we infiltrate the compound.
>>
>>4431612
probably a good idea
>>
>>4431612
Woah man, I'm against using Z1 here. Remember that it can have friendly fire and that's a disaster for us on closed areas.
We'll use that on the fairies or target rich open areas instead.
>>
>>4431612
>Many shield spells, saw a few wands on a few guards, some NICE looking staffs too, yum yum. Seem to be more traditional, though, more steel than sorcery on the whole, but not so little as to say not noteworthy I’d wager.
From Gartoum's intel, I guess we're expecting mostly shieldcasters/supporters instead of the traditional offensive mages? Mostly small fries, no need to deploy the thing for that. We'll waste more time trying to disable it than downing the soldiers ourselves otherwise, and once we go loud the clock ticks fast.
>>
>>4431645
but i mean if we were to use other experimental stuff... what else did we bring? the healing bubble? we should test that in the woods, and we happen to be in the woods right now...
>>
>>4431647
What we need to test:
>Operation Z1
>Revitalization Barrier
>Syn-Seither Pills (x2)

A lot of opportunities for the barrier, we just need one wounded creature, not a living human or anything. Plenty of monsters on our way.
Don't worry, the Z1 WILL be unleashed. It's too glorious of a thing not to.
>>
File: Flamebringer.png (2.23 MB, 1920x1080)
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>The Morph-Blade's a lot bigger than the Flamebringer.
For everyone's information, the sword Miranda's holding in OP is the Flamebringer on scale.
This thing is closer to Monster Hunter tier huge.
>>
>>4431739
Or, y'know...she's just THAT short...
>>
>>4431754
I was referring to the Morph-Blade anon, Flamebringer is a normal longsword but it looks like a Greatsword in Miranda's hands.
>>
>>4431754
Why not both?
>>
It seems the last thread has not been archived yet
>>
>>4431739
so what was the morph blade again? just a sword whip?
>>
>>4432402
>The weapon that you’d commissioned from Grizzi and Cella had turned out interesting, to say the least. She’d called it a ‘Morph-Blade’, and the thing was...well, to be frank, it was something else. Still rather large and thick, it’d been reshaped to have jagged, tearing teeth on one end, and a small yet sharp curve in the back, explained to be for ‘hooking’ weapons or people. Not to mention, the whole reason for its namesake- the blade itself had been reattached to a long, curved handle that she insisted was more ergonomic than the one it had before, and it apparently had a new core that the metal warped around...sort of. With the pull of a longtrigger, it would shift from a massive blade, to flipping back in on itself (you had to watch your hand placement) and form a more handsaw like shape, or perhaps a shield, considering the size of the blade itself. On the other hand, pushing the trigger instead would shift it into something more resembling a hammer, with a couple of the pieces twisting, interlocking according to the sawtooth grooves, and allowing the thicker core piece to hold it all together. It was an impressive piece, you had to admit, and initial trials proved it to be sturdy enough.
It's not a whip at all. It's some bizzare transforming hooked sword/saw-shield/warhammer thing.
>>
>>4432414
ooooh. so we can carry it in shield mode on one hand and the flamebringer on the other?
>>
>>4432504
I dunno, it's pretty heavy...
I think Lori is the one with the feathertouch.
>>
>>4432847
yeah, but we're pretty strong ourselves; i doubt that thing is heavier than the whole assault armor+ minigun that we had to carry in the mecha world.
>>
>>4432872
>>4432847
Better to just two-hand grip either of the weapons for faster kill speed. We already have reduced swing speed with the Morph-Blade, using it with the Flamebringer just brings efficiency way down.
>>
>>4432876
then that sword must be INCREDIBLY dense and heavy for us to have problems moving it around. it will definitely prove useful in the future.
>>
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>>4432914
Those dorfs packed a Kirkhammer into a Saw Cleaver. With this amount of raw mass we can probably just slam through regular shields - whoever that's behind them will be at least stunned, flinched or ragdolled by the impact.
And that's before considering the Assault Crystal or Over Channel.
>>
>>4432914
the problem with moving it around doesn't come from it's mass, we don't have problems with moving it around, you got it wrong. It's the fact that both of them are long two-handed weapons - they'd just get in each other way. For practical dual-wielding you need shorter weapons, one more than other: https://www.youtube.com/watch?v=1gVwaY0NEQU. If you want to use morph-blade as a shield shield then pick a one-handed weapon, we've got some.
>>
>>4431462
>>4431465
>>4431466
>>4431468
>>4431475
>>4431540
Might as well try and stick with stealth for as long as possible. There’s a little area off to the right side that you think might be worthwhile...though guard presence, as always, will be an issue. Fortunately, the darkness of night will help with cover. To your surprise, you don’t see anyone obviously patrolling up there…no scents, either. “Gartoum?” you ask. “Any guards?”

“Not so, surprisingly,” he hums after a moment. “Perchance they were part of the outgoing troupe?”

Maybe. You doubt you’ll get this lucky again, though; you race forward to immediately climb up the nearest tower, a jump and sinking your claws into the stonework. Claws are pretty damn useful, you have to admit.

You’re up and over in moments, and you can see the ramparts indeed clear, but with those massive cannons waiting. There’s a few entrances that you can see, though- one in the back left and right, which you know is near the stairs, one to the far right, near the corner, and one to the left, closest to you.

Odd. The map doesn’t say anything about those entrances...damn that man’s ‘memory’. Well, regardless, you’ve got to hustle. Now, if these entrances are accurate, the top left one should lead right to the ground floor- in front of a number of guards. As for the rest...

>Take the stairs to the top right- that leads straight to the 1st Sub-Floor, provided you don’t alert the guards on the ground floor.
>Take the stairs to the bottom right- those should lead out near to an Armor Room, and according to Gartoum, there’s some treasures in there. Worth a look.
>Take the stairs nearest you- you’re not sure where it’ll lead, but it should be near storage. May find something interesting there.
>Other
>>
>>4432925
>If you want to use morph-blade as a shield shield then pick a one-handed weapon, we've got some.
well true, but the flamebringer has the gravity stone AND the magical fire, although i suppose you're right. Unless our only purpose is to go full flamethrower mode with the flame bringer and only use the morph blade as a shield, the two will get stuck.

>>4432922
i'm pretty sure heads will be flying and bones will be cracking with the kirkhammer.
>>
>>4432941
>Take the stairs nearest you- you’re not sure where it’ll lead, but it should be near storage. May find something interesting there.
>>
>>4432941
>Take the stairs to the bottom right- those should lead out near to an Armor Room, and according to Gartoum, there’s some treasures in there. Worth a look.
Loot.
>>
>>4432941
wait, i'm changing to
>Take the stairs to the bottom right- those should lead out near to an Armor Room, and according to Gartoum, there’s some treasures in there. Worth a look.
>>
>>4432941
>Perform some light sabotage on the cannons, and by light I mean melt a swords-width hole through the barrel with flamebringer so the cannon ball gets stuck and if they DO fire it all the expanding gas flushes out into their faces
>Take the stairs nearest you- you’re not sure where it’ll lead, but it should be near storage. May find something interesting there.
Mystery stairs are best stairs
>>
>>4432941
>>Take the stairs to the bottom right- those should lead out near to an Armor Room, and according to Gartoum, there’s some treasures in there. Worth a look.
gotta grab the stuff and then block it/set up traps so they won't be able to get their gear.
>>
>>4432941
>Sabotage the canons
>Take the stairs to the bottom right- those should lead out near to an Armor Room, and according to Gartoum, there’s some treasures in there. Worth a look.
Give us the barrier stuff please.
>>
>>4432951
Adding this.
>Sabotage the cannon
>>
>>4432941
>Sabotage the cannon
>Take the stairs to the bottom right- those should lead out near to an Armor Room, and according to Gartoum, there’s some treasures in there. Worth a look.
Don't need to ruin their ammo stock when we can just do this.
Man our inventory is going to be flooded after this job.
>>
Sabotage and loot.

Writing.
>>
>>4432991
I hope they're pre-loaded. That way they'll just attempt to fire.
>>
>Claws are pretty damn useful, you have to admit.

New idea: Barrier Claws. Shouldn't take much training to work out/
>>
>>4433006
we have mana knuckles, we could modify them instead of developing a new technique
>>
>>4433012
That works. I feel it's simple enough to be "learned" without rolls involved..
>>
>>4433006
I'm honestly surprised Miranda made bodyarmor barriers without chopping off her limbs, those barriers are basically 2d, they're freaking SHARP.
>>
>>4432941
>>4432951
>>4432958
>>4432960
>>4432961
>>4432969
>>4432973
>>4432982
The stairs to the bottom right are probably a solid bet- you could get some interesting goods, maybe, AND sabotage any attempts at preparation for any first floor guards or personnel not already in gear. Two birds, one stone.

At that thought, you pause, looking at the cannons. They’re big, dangerous...and should be taken out of the picture. But just blowing them up would alert everyone WAY too soon. So then how…? Aha.

It takes you more than a few minutes, but the Flamebringer proves most adequate in burning decent holes through the underside of the cannons; if they try to fire...well, the extra space for the explosion to expand should cause some real damage. It’s extra time, but hopefully it’ll be well worthwhile.

That said, from what the map and Gartoum say, there’ll be at least one guard keeping watch over the armor room. Hopefully they don’t have an alarm system besides yelling set up, but you get the feeling you’re not going to be so fortunate. You quickly race over the ramparts, but from there take your time stepping down the staircase, attempting your best to do so quietly.

As you near the bottom, however...a laugh rings out. “Seriously? No wonder he didn’t wanna show up!”

“Yeah!” another voice rings out. “Woulda made a damn fool of himself in public smellin’ like that. Shame, but it was hilarious when it happened!”

Ah. There’s two of them, not one. Damn.

“So, I’m there tryin’ to make excuses for us being down a guy, and the girls are looking at us like we planned it!” And they don’t seem to be stopping talk any time soon…

>Wait it out, you’re gonna get to them one way or another.
>Gah, you don’t have time for this. Go back up and try another staircase (which?)
>If you move quick and aim well, you should be able to take both of them out with little noise…
>Other
>>
That's all for tonight, sorry. Will post tomorrow.
>>
>>4433057
>>Wait it out, you’re gonna get to them one way or another.
>Use Hearing Boost and Power Sense
Just to be sure there's only two of them + maybe they'll mention something interesting about this place or people stationed here.
>>
>>4433057
>>Other
>Have gartoum shadow step us inside the armory
>>
>>4433057
>Wait it out, you’re gonna get to them one way or another.
It's shift change, and this IS a low traffic hallway, we just need to wait for them to get tired of gossiping. It's one thing for the guard on duty to go quiet, if the guard coming OFF duty goes missing that's suspicious.
>>
>>4433057
>Wait it out, you’re gonna get to them one way or another.
>Use Hearing Boost and Power Sense
>>
>>4433108
admittedly I'm paranoid and how long it takes before they start a search for someone coming off duty could be a long time, I just figure we're relatively safe in this stairway, I'm not even sure why this staircase is here, emergency armory access for cannon crew?
>>
>>4433057
>If you move quick and aim well, you should be able to take both of them out with little noise…
>>
>>4433057
>>Wait it out, you’re gonna get to them one way or another.
>>Use Hearing Boost and Power Sense
I'm half tempted to fuck around with Tongue Tie on these guys. Where's a self important commander type making a speech when you want one?
>>
>>4433629
that's not a good.....wait. if we dress up in the military grab that we found plus our intimidating aura, we could make it happen.
>>
>>4433632
It's too big for us right now, but we'll do it next time we do a mission with Lorelei and/or Izumi.

I'm now thinking of having to do a mission where we attempt the "Three Kids in a Trenchcoat" cliche...
>>
>>4433650
Hey now, I'm sure they could manage with TWO girls in a trenchcoat.
>>
>>4433660
but what if its two trenchcoats inside a girl?
>>
>>4433650
Now i'm picturing Miranda in mission were she needs to train a group of newbies and she is wearing a Tanya style uniform
>>
>>4433881
given how it went the last time we tried to do it, its gonna be fun to try again.
>>
>>4433881
>training a group of newbies

Man, I'd like to have another one of those training missions after this one. Either that or do an Intersection freelance job where we try to substitute for a spellcasting class at The Care House.

>>4433887
Sometimes I wonder how those kids did against whoever that Smiles character was...
>>
>>4433887
We could always ask Sal how those kids are doing, he can probably find out.
>>
>>4433921
i don't think we need to ask sal, for it is an OOC question. I'm pretty sure handler can answer us in due time.
>>
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>>4433881
Not really Tanya style but more military MG.
>>
This probably won't work here, because we're in the middle of an infiltration, but...i think we might be able to bullshit ourselves into the next zone.
I see that we still have the executive card in our bag, now, given that all items change shape to fit this new world, maybe the card became something equally important that can allow us to enter into some restricted places.
>>
>>4434102
>given that all items change shape to fit this new world
...no, I'm pretty sure that's only our clothes that we're wearing when we get sent in.
>>
>>4434112
from what i remember all the things that aren't treated will change shape if its necessary and since the executive card doesn't fit the world, it will probably change as well
>>
>>4434116
>it will probably change as well

...If we wear it when we enter the new dimension. Otherwise it's just an ID card from the Seither world that has no meaning in this world.

Basically, Miranda can put on stuff in the Intersection and have it morph to better fit the new reality. But if you take off something you had worn when entering the new reality and put something new on, the new item isn't going to morph to fit the reality. It's that way in the quest so that we can't change our social stats whenever we want to.
>>
>>4433881
>>4434013
>yfw this EXACT same thing will happen
>>
>>4434133
>...If we wear it when we enter the new dimension. Otherwise it's just an ID card from the Seither world that has no meaning in this world.
Good point, but if that were true then we wouldn't have the need to treat items like the rapier or the gauntlets.

>It's that way in the quest so that we can't change our social stats whenever we want to.
not really. originally we couldn't even take off clothing(or put it back again? i can't remember) because it was literally part of us.

either way, it doesn't hurt to fish out the exec card from the bag and see if it actually changed. worst case scenario nothing happened, best case scenario it becomes a seal that proves that we're a noble or something like that.
>>
>>4434138
>if that were true then we wouldn't have the need to treat items like the rapier or the gauntlets.
Pretty sure that treating objects is only meant for magical items that would lose their magical effects and powers due to constant exposure to the Intersection's magic reducing zone. Purely technological items and non-magical items don't really seem to have that issue, so I'd assume they wouldn't need to be treated.
>>
>>4434155
I thought treating an object prevented it from turning into motes.
In which case magic items might dissolve slower and that issued ID might already be dust.
>>
>>4434155
>>4434166
from what i remember, the treatment exists so that items don't become passive modifiers; handler explained several times before, with the gauntlet's one being the one that i remember:
If we don't treat the gauntlets, we would lose the ability to wear them, heal things and instead they will become a passive bonus to our personal healing.
>>
>>4434102
Exectuvie card won't change. m
Maybe we could use king Emeral's royal pardon from shadow war mission, but the thing is - the language won't change. So they won't be able to read it.
Stuff like 'mountains always have snow all year round because snowy mountains haha', 'people from different kingdoms speak same language' and 'it's summer everywhere and every time and the weather is always fair' kinda fuck the immersion for me.
>>
>>4434169
Miranda hears and speaks in truespeech, she isn't actually aware of language changes, but they probably exist in universe.
>>
>>4434169
if that even helps your immersion, might not.
>>
>>4434169
I know that usually these things don't affect the plot so they're ignored by writers and don't offer that many new interactions to be important, but that's just how I feel about it.
>>
>>4434169
>Exectuvie card won't change. m
there is nothing saying that it won't. if our non treated clothing and items are prone to changing, why not the trinkets? pulling out the exec card costs us NOTHING and we might gain a lot of unseen advantages and maybe a way to get rid of items from previous missions.

also the other anon is right: miranda speaks, reads and writes in truespeech. That's how we manage to understand everyone and how we can read dead or alien languages.
>>
>>4434180
Anon, only clothes, attuned weapons and futuresight have camouflage. Exec card and royal pardon aren't from Intersection - they won't change.
>>
>>4434013
I like it.
>>
>>4434192
>Exec card and royal pardon aren't from Intersection - they won't change.
We had to treat the flamebringer, the rapier and the gauntlets -non intersection items- because they would change in the other universes we go to. Maybe the lore anon can help us sort this out?
>>
>>4434172
I know that Miranda has ruespeech, I'm talking about the locals
>>
>>4434209
well...they do have accents, but we don't hear their original language because that would be dumb.
>>
'Treating' originally was because if you didn't, they'd be essentially modified by the Intersection's energies and be transformed into passive gear that you couldn't really wear or use as intended. This was specifically for clothing with magical properties and weapons of a similar bent. It was to prevent players from...well, stockpiling ridiculous amounts of weapons and gear.

Shows how effective THAT was. It's still in effect, though.
>>
>>4434219
so basically nothing happens to "foreign" trinkets and nonmagical stuff that we find down the line?
>>
>>4434200
There were supposed to be 2 types of treatments - permanence and attunement: the item stays the same and doesn't change properties and functions for the former and it changes to fit the world setting and gives stronger stats to our outfit but might lose it's enchantments/hightech hardware in the process and turn it into something else. There was a discussion long time ago about bringing power armor and energy weapons and Handler explained that futuristic stuff works on physics of their world of origin and might not work thd same or at all in other worlds. I don't really remember it well, better to ask Handler to explain it again.
>>
>>4434219
We did just have a timeskip, that was your opportunity to scrub our inventory of anything that wasn't treated.
>>
>>4434243
Funny thing? I said I was gonna do just that over the break. Dunno why I didn't wind up doing so.
>>
>>4434253
We can do a meeting with the whole SES to break down what EQs everyone has, what should be given to someone else and what should be sold/scrapped. That way we can have some ice cream money and the weaker members can have more tools to work with.

I can that an "Equipment Assessment" meeting. You can call for that when the time comes, like right after this job.
>>
>>4434260
Yeah, I'm both hands for a proper HQ meeting - lots of stuff happened during the time-skip.
>>
>>4434264
>>4434260
I think we need a proper meeting room. Where did the group sit on the last meeting?
>>
>>4434273
The break room. It has a kitchen now I think.
>>
>>4434260
i don't think any of the crap we have can help the other members of the team and it probably would feel like an insult to boot. the best thing i think we can do is to convert the stuff to motes, scrap them or give them to R&D for raw materials.
>>
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>>4434278
Hmm, the only thing of worth is the enchanted katar, and halberd, spear and switchblade could be given to Noran, Harpi and Tami respectively + purse gun for practice.
>>
>>4434260
I'm in. Have this in mind boss, we need to take care of this elephant sooner or later.
>>4434278
>convert the stuff to motes, scrap them or give them to R&D for raw materials.
We can do that in the meeting and have everyone chip in on the matter too. We also don't know if anyone else wants our unused stuffs or not, because we have never discussed this with the team.
>>
>>4434278
But I don't get why the fuck do we need a flintlock pistol????>>4429603
Maybe the next time we bring a courier with us on a mission in a modern world theh could sell it as an antique.
>>
>>4434292
It's a hilarious prop at parties
>>
>>4434278
Pretty sure the Katar might fit Nura, provided we reassure her that it's so she can defend herself with something magic based, and that no, we're not telling her (both directly or indirectly) to go on assassination missions now. The hunting spear should go to Harpsi once she's proven to be fully capable with the quarterstaff we gave her. The purse gun's for when they're starting to learn firearm safety. Switchblade? Toss it. Halberd? Hold on to it until Noran could actually use it without falling over.
>>
>>4434292
We can shoot ourselves with it to show off our resilience. I'm half serious with this.
>>
>>4434298
What is this, Persona 3? impressive
>>4434297
The halberd is just a regular stock halberd it's not even particularly well made.
>>
>>4434292
>why the fuck do we need a flintlock pistol????
We don't, but we need it used on us even less.

Although... I did hear of a D&D story of a pirate campaign where one guy found a ring that would remove enchantments from the person who put it on. When a player found in a treasure pile, they found a blacksmith that could create a special barrel attachment to a flintlock pistol that would cause a bullet to pass through the ring at the end, then they had their wizard case Enlarge/Reduce on a bunch of cannonballs to shrink them in size. Then when he got into a fight, he'd load his pistol, put on the attachment, and fire cannonballs at his enemies.

So, yeah, pretty sure Jago would appreciate something like that.
>>
>>4434305
It's from royal armory and is still in one piece after two month of cleaving spiders and traitors. It's made well enough. But, yeah, no enchantments or anything.
>>
>>4434305
It was pretty good, considering the tech level. It's about the same level of quality that our kids weapons were, just unenchanted.
>>
>>4434309
Why can't it be done with a regular gun? Using a one-shot muzzle-loader feels like a needless handicap.
>>
>>4434317
in the original tale it wasn't a flintlock, it was a miniaturized ship cannon that fired miniature cannonballs
>>
>>4433057
>>4433078
>>4433108
>>4433159
>>4433629
You’re not going to let two guys in the middle of a shift change (you think) scare you out of getting some new stuff. All you need to do is be patient. You heighten your senses, though, just in case. No reason to get yourself caught out anyway, after all. Still.

This shouldn’t take too long...

“...so, everything’s good with him now? All better?” Oy.

“Yup, cleared right up! Gonna take him an’ his little brother out for a hunt soon, get ‘em used to it.” They’ve been talking for a solid 15 minutes. Seriously, for ‘elites’, there’s hardly any discipline here. “Think he’s gonna love it.”

“Good call,” the other man says. “But hey, how long’s it been? You should probably get to your post before someone checks in.” Oh finally.

“Yeah, yeah. Another night spent looking at the stars.” Wait, stars? Well, crap. “See ya around!”

As you feared, his steps start coming closer...figures. He’s right there? Why else? If not for exchanging guard duty...then to get to a DIFFERENT post.

>Hop back up- you may have to take him out if he notices something off.
>Strike first, strike hard! No time to waste!
>Shadowmeld, shadowmeld! Gartoum!
>Other
>>
>>4434323
Oh snap!
>Shadowmeld, shadowmeld! Gartoum!
Into the Armory room itself.
>>
>>4434323
>Strike first, strike hard! No time to waste!
Are we doing the 'no survivors' thing?
>>
>>4434309
Because you'd need to make normal bullets the size of tank shells that would be able to fit inside of a modern pistol's magazine and chamber after being shrunk in size, thus increasing the cost of creating the bullet, whereas the cannonball used in the flintlock has the benefit of just being a round lump of metal, with no need for an accordingly large bullet casing, appropriate amount of propellant, or primer. It just needs gunpowder.
>>
>>4434323
>Strike first, strike hard! No time to waste!
>Other
Sic Gart on the other guard too.
>>
>>4434323
>Shadowmeld, shadowmeld! Gartoum!
>>
>>4434323
>Shadowmeld, shadowmeld! Gartoum!
I'd prefer less bodies. That way they can look extra incompetent!
>>
>>4434329
Gah, meant for >>4434317.
>>
Speaking of giving stuff to people, what can we reward Gartoum with for carrying this mission?
>>
>>4434332
Switching to
>Shadowmeld, shadowmeld! Gartoum!
>>4434343
Actually read his book for once.
>>
>>4434343
I dunno, maybe some way to talk with us while he's still in the ring. Or possibly find a support group for sentient items so he can talk to beings in similar situations?
>>
>>4434323
>Strike first, strike hard! No time to waste!
>>4434343
By calling on him less.
>>
>>4434347
Yeah, this is long overdue.
>>
>>4434351
eh, we never call on him anyways. maybe once or twice per mission.
>>
>>4434360
this mission we've called on him like, 4 times already.
>>
>>4434323
>>4434326
>>4434333
>>4434336
>>4434347
“Gartoum!” you mentally call. “Shadowmeld! I need to vanish!”

“Right, right, just a moment! Dear me…” He mumbles, but you can feel your senses dulling as the darkness washes over you…

There’s some steps...and then nothing. “Thank goodness. Can you get us to the armor room?”

“Right, right, sure…” he sighs. “Starting to wonder about this place, really…”

“What do you mean?” you ask as he moves.

“Well..”

>Roll 4d20. Best of three.
>>
Rolled 16, 18, 17, 14 = 65 (4d20)

>>4434367
>>
Rolled 18, 10, 12, 8 = 48 (4d20)

>>4434367
>>
Rolled 6, 6, 2, 2 = 16 (4d20)

>>4434367
>>
Noice. Don't usually do such short posts, but...eh. Writing again.
>>
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Yeah, we're soo reading this book. After this stone mabbe?
>>
>>4434380
definitely
>>
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Also I imagine Gartoum looks similar to this, minus the latern and with a less saturated tint.
>>
>>4434391
Personally, I kinda had this guy in mind when we first met Gartoum. Extra points if you can name where he came from.
>>
>>4434401
Funnily enough, I know exactly what that game is.
>>
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>>4434405
And here I thought it was too obscure! Kudos, Handler.
>>
>>4434405
Stan's the man. Okage was hilarious. Also kinda sad.
>>
>>4434367
>>4434371
>>4434373
>>4434374

“I find it a touch...worrisome,” he explains as you slither along. “Pardon me for looking a gift horse in the mouth, but for an elite fortress, I’d expect better security. At least some sort of magic checkpoints or the like. Not just a barrier in the most obvious place. Then again, it’s not like many people have other ways to get in...” he mutters, but he leaves it at that. “Ah, here we are!” The sense returns to you in a few moments, and you find yourself in a decently sized room lined with various armors, much like a massive walk in closet. A plethora of gear similar to what you saw being worn earlier...most too large for you.

“Over here,” Gartoum says, and he leads you to a pair of chests; honest old fashioned storage chests, lock and everything. “Think you can open these quietly?”

A small spark is enough to break the hole around the locks, fortunately. You pause briefly to see if the guard was alerted...but no, fortunately. Opening the three chests, you find...well, in one you find what appears to be a set of officer clothing- very elaborate armor that looks to be a combination of light plating under leathers. Again, sadly, it’s too big for you to wear comfortably...but you might be able to swing the helmet, which seems to be some chainmail/leather variant. There’s also a faint blue glow to it- clearly enchanted. With what, you’re not sure. Probably water magic?

The second chest has a set about a dozen or so shields in them- well, bucklers, really. All the same, they’re good quality. A bright red and silver, polished to a gleaming mirror finish. THAT might be useful, thank you.

The third has a pair of arm bracers, with that same red trim. They look normal, though- don’t have that mirror polish that the bucklers did. Although...there’s something about them you can’t place that makes you wonder if that isn’t all there is to them...hm.

“Well, that’s that for now! Now...where to go from here?” Gartoum asks. “I doubt they won’t notice a shadow slithering along the ground in full lit view, don’t you say?” Good question. With the guard back up top, that’d be risky, but...hm.

>Take everything? Leave something behind?

>Try and be careful about where you travel. If you’re quiet and careful enough you might be able to slip past the guards and speed this up.
>Head back outside and go around the long way via shadows, though it’ll take more time.
>Other
>>
>>4434439
Yes he is. Yes he is...

I just wish that it sold better. That art style was what got me interested in the first place.

Well, that and I wished they didn't make Epros an absolute bastard of a boss fight.
>>
>>4434447
Grab the armor and helm, three bucklers, and the bracers. Armor for sale or trade, helm for us, bucklers for the kids, bracers for us.
>>
>>4434447
Take
>The helmet
>1 buckler
>The arm bracers.

>Head back outside and go around the long way via shadows, though it’ll take more time.
>>
>>4434447
>Time to brute force our way to the basement through the floor I suppose. Hopefully there's a lockstone here, Shadow King doesn't sense anything yet? He could sense the last one from a fair distance away.
>>
>>4434447
This >>4434458 and
>Set up Sticky Bomb-Sensor Trap combo and block the door with a Light Barrier!
Don't let them gear up when things get loud!
>>
>>4434447
>>4434458
>Head back outside and go around the long way via shadows, though it’ll take more time.
>>
>>4434460
We were inside the barrier last time. They probably have a barrier covering the lockstone like the last one
>>
>>4434447
>Take the bracers, one of the shields and the helmets

>Set up Sticky Bomb-Sensor Trap combo
Preferably with some explosives near the thing

>Try and be careful about where you travel. If you’re quiet and careful enough you might be able to slip past the guards and speed this up.
>>
>>4434447
>>4434458
+
No harm in taking everything, right? Right?
And
>Head back outside and go around the long way via shadows, though it’ll take more time
>>4434465
Theres still an armory underground. That will only hinder the upper floor soldiers.
>>
>>4434447
>Take the Helmet, grab 4 of the bucklers and the Arm bracers

>Try and be careful about where you travel. If you’re quiet and careful enough you might be able to slip past the guards and speed this up.
>>
Did everyone forget about the stuff we've discussed just two days ago? Time to set up traps! Don't let them back into the armory, what the heck! We're sabotaging the cannons but not the armory wth.
>>
>>4434447
Adding in
>Set up Sticky Bomb-Sensor Trap combo to sabotage the armory.
No need for a barrier.
>>
>>4434469
Yes, and? Do you want even more soldiers to have their gear?
>>
>>4434479
Fiiine.
>>4434447
>Set up Sticky Bomb-Sensor Trap inside the armory
>>
>>4434447
>>4434459
Switching to
>Try and be careful about where you travel. If you’re quiet and careful enough you might be able to slip past the guards and speed this up.
If we're setting up traps inside the armory, might as well speed this up.
>>
>>4434447
Writing!
>>
>>4434447
Alright...you’ll just take some of everything. The armor could probably...well, at the worst, you can sell it. Helmet’s usable. The bucklers you’ll snag four of, the kids’ll probably like ‘em. The bracers for you, too. On the other hand...you’d rather not they get ahold of these. Even if they’re just for a portion of these soldiers, any dissuasion is good. The answer is...fairly obvious.

>Current Mana: 9700/11000

The sticky mana shots should suffice, along with a zone scanner to let you know when someone’s hit the threshold. “Alright, get me out of here. We’re going back up, and hopefully we can get to the first sub-floor without any trouble.”

“Right, right...Worried I may need another nap after this, though…” he mutters as that dull feeling encroaches back on you one more time… “Buckle in, it’ll be a bit longer of a trip, though!”

Right, have to be careful…

>Roll 1d20, best of three.


(Small update, but I'm done for the night because I'm fading fast. Will write tomorrow!)
>>
Rolled 19 (1d20)

>>4434551
>>
>>4434556
the security of this fortress sucks
>>
Rolled 2 (1d20)

>>4434551
>>4434556
Nice
>>
>>4434557
Sounds like a case of they were more worried about what is inside escaping them something or someone breaking in.
>>
>>4434564
I dont think they were expecting anyone to shadowmeld their way in.
>>
>>4434551
I swear at some point Gartoum is going to spit us out in the middle of a platoon of soldiers just for shits n giggles, and you'll all regret using him so much. He's prankster at heart really.
>>
Rolled 6 (1d20)

blah, forgot my vote
>>
>>4434568
>spits us out in front of a platoon for shits n giggles
>trapped forever in a foreign world and absolutely no one would ever wear his ring
Come on anon, he likes travelling with us, why would he doom himself to eternal boredom?
>>
>>4434578
Oh no, we would destroy a platoon of goons for sure, him just teleporting us past fights is "boring"
>>
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>>4434580
Naaaah he's outta gas looks like, because he's been doing all the stealthing for us. When we go loud it's going to be a solo show, and we're much better at being a gorilla.
Can't wait to give THIS a swing.
>>
>>4434580
Did he EVER do something dangerous like that? Have you seen other summons doing risky stuff against their summoners?
>>
>>4434580
If you're bored from bypassing fights just wait a bit, things'll get hot in 6 posts or so.
>>
>>4434564
Taking bets on they having a dangerous mythical beast/dragon imprisoned in one of the lower levels. With Miranda having truespeak, we can try to persuade it.
>>
>>4434566
I mean the people in the north had charms and ward against shadow creatures even Gart said there was a lot of it around the area.
>>
>>4434633
probably this place is built like a nuclear reactor. relatively easy to get in, but it takes a long time to actually get what you want. Of course, they weren't expecting someone like us to get inside the base.
>>
>>4434586
When we first summoned Gartoum he tried to tentacle all three of the SES girls.
>>
>>4435247
There was no danger involved, he was only trying to show off his shadowmeld.
>“So, what, exactly, where you just trying to do?”
>“Oh, nothing heinous!” he insists. “Like I’d do that to the people that let me get a breath of fresh air in ages! That was just me tryin’ to show off my shadowporting! If there’s a shadow, I can slip in and out of it, y’see! Bring folks from one to the other if they’re connected, even! Anywhere there’s shadow or my own smoke! In addition to my little arts and crafts I tend to pull out, no less… but hoo boy! Let me tell you, folks back there didn’t seem to like my fun! Party poopers- I hate ‘em, y’know?”
Just admit that you hate him.
>>
>>4434869
True.

Also can't wait for the scene were the local garrison is guiding the hero party through all of this speaking about how impenetrable the forteess is and that even if someone got in it would have to pass by X than do Y. Just so when they are reaching they start to see smoke in the air and the partialy destroyed fortress.
>>
>>4435401
this will be specially funny because everyone will think that a dragon girl kid was the one that did all the mess.
>>
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>>4434260
Some ideas on what to do with our gear:
Hunting Spear, Halberd, Purse Gun - training equipment for the kids
Survival Knife - can keep it as a tool
Switchblade - goes in the bin
Multi-Missile launcher - we don't use it at all, so maybe we should give it to our new Enforcers, either Mono or Jago
Blightsnake Katar - it was suggested that Nura could use it, although I think that since she already has a dagger then we could have it reforged into a shortsword like cinquedea or a partisan spear for her to use.
Highball Rocket Launcher - I think it's better to keep it, 'just in case'
Seither Pellet Gun - we could shoot a fairy with it and test how potent it is against mana constructs. If it sucks - it goes into the bin.
Red Sun Gauntlets - pimp it out with crystals or manastones
K5 Bolt Pistol, Gaia MBR, Wonderland Sniper Coilgun - go shopping with Izumi and mod the shit out of them: sights, grips, barrel attachments and other stuff.
Flamebringer, Rapier, Draining Knife - before we move on to them, let me mention the elephant in the room
>The Giant Axe
This POS is too large to fit into our bag of holding and too big for our tiny body, but - troopers in power armor used it, so the material is stron enough to endure the punishment. It could be recycled and used to reinforce and buff up the stuff we have and then some.
Flamebringer - make it a full fledged flame sword: reforge, beef it up and turn it into a flamberge zweihander
Rapier - beef it up and/or reforge the balde into flamberge
Draining Knife - 6 inches blade is too short. Use the materials from the axe to either turn it into a spear or reforge into a long and sturdy parrying dagger to go with our rapier, with proper hand protection. Heck, make it a flamberge too.
Axe Leftovers - if there's anything else left of it, it could be used to make an elemental staff that has it's own spells and uses crystal-tech and manastones. Induction Orb and Spirit Stone from the summon mission could be used too, to increase mana cap and reduce manacost respectively.
>>
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>>4435620
>>
>>4435620
>Hunting Spear, Halberd, Purse Gun
Sure, although no gun training until they're older.

>Survival Knife, Switchblade
Sure.

>Multi-Missile launcher
I'd like to at least try it out first.

>Blightsnake Katar
It's a punching dagger. I'm pretty sure she's used one before.

>Highball Rocket Launcher
Sure.

>Seither Pellet Gun
Remake it into a paintball gun, then train the kids with that before they use actual firearms.

>Red Sun Gauntlets
Fine.

>Guns
Okay.

>Giant Axe
If we're not going to use either the giant axe or the armor, I'd rather just sell them both as a package deal. Who knows, could have some sort of wifi bonus.

>Flamebringer
It's good as is. Don't need to mess around with it.

>Rapier
We just beefed it a few threads ago and it makes for a good costume piece. It's good.

>Draining knife
It's shaped like a survival knife, and some of those things are able to be mounted to wooden shafts like spears. Just hire the dorfs to make a well made quarterstaff that can mount it. That way we've got a pretty good knife and quarterstaff that can turn into a spear.

Or maybe just enchant the hunting spear instead.
>>
>>4435620
>Multi-Missile launcher
It never hurts to have some non magical weapons that we can use ourselves or loan to NPCs if needed
>Seither Pellet Gun
the gun itself kills non magical beings, its just more gruesome. we can definitely use it as a shock and awe weapon against normal people
>The axe
well, the axe WAS SUPPOSED to be a war trophy, but we have tried to make some use out of it. Maybe the best we can do i to actually make it a trophy and put it on display in HQ.
>Flamebringer
its fine as it is; the gravity gem plus the flames and the fact that is a single handed sword(at least to us) makes it super useful like that
>Rapier
its fine as it is as well; its purpose isn't to be a melee weapon, but a magic damage multiplier and it does that job pretty well.
>Draining Knife
we just got the thing and while it is pretty easy to glue a stick to it and make it a spear, miranda doesn't seem to be the kind of girl that likes spears, plus the knife itself definitely compliments her close and personal fighting style.

>>4435657
>Remake the seither gun into a paintball gun, then train the kids with that before they use actual firearms.
or we buy actual paintguns, or use the training guns the HQ shooting gallery has. that's cheaper and faster.
>>
>>4435671
>or we buy actual paintguns, or use the training guns the HQ shooting gallery has. that's cheaper and faster.

From what I imagined, it's basically just a paintball gun already. The only thing that stands out about it is the seither pellets it fires.
>>
>>4435657
>>4435671
okay, got it, not touching the melee weapons.
what about the magic staff idea?
>>
>>4435682
I'm cool with that. Any ideas on what it could do?
>>
>>4435682
miranda isn't a mage; from what i remember she hates wands and is neutral at best with a staff. if you want her to use magical stuff, they have to be in the shape of stabby or punchy stuff.
>>
Writing shortly!
>>
>>4435682
Pitching in. It's decent, but who would use it (most usually not Miranda for sure) and what can it do? Do we give it to the nerds as some sort of homework assignment?
>>
>>4435682
>>4435690
Hold on, do you mean magic wizard staff or magic kung fu quarterstaff? Because I'm mainly for magic kung fu quarterstaff, but I could go wizard if we find an interesting enough one.
>>
>>4435693
Also, welcome back, Handler.
>>
>>4435694
>Do we give it to the nerds as some sort of homework assignment?
the nerds already told us that they are not taking any requests for the foreseeable future, so we would have to ask someone else and in that case we might as well buy something that already exists.

>>4435701
i think miranda would appreciate a quarterstaff, but look at her arsenal and her logic.
She tries to puch, stab with the flamebringer and finally magiblast herself out of a problem. i don't think she'll use the quarterstaff at all.
>>
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>>4435686
>>4435694
It could probably be used to channel elemental techniques better or use manastone spells as a base and make them stronger - pepper stones for fireballs (Miranda's magiblasts can't set things on fire), shock stones to zap people from distance and from what I got from a discussion in discord, water stone projectiles are balls of pressurized water that blow up after hitting/piercing the target. Not sure if crystals themselves would do anything, but crystal-tech staffs Owlia and Cylica use could serve as a base/frame for it.
>>4435690
>they have to be in the shape of stabby or punchy stuff.
Do you want it to be a swordstaff?
>>
>>4435706
>i don't think she'll use the quarterstaff at all.
I think she might, but only if there's something the quarterstaff could do that isn't covered by what she has on her now. Like, a regular +1 or +2 quarterstaff is probably a no go. A quarterstaff that vibrates like a tuning fork when hitting someone and increases the striking damage from it's vibrations? Absolutely, sign me up.

>>4435730
Yeah, that's more a wizard staff. I'd say yes to keeping a lookout for any interesting wizard staves, but making one of our own, not so much.
>>
Have been working on something, assuming the cloak magically "hides" the cumbersome parts like the horns and wings, because using a hooded cloak with them around is bothersome.

An interpretation of Miranda while cloaked, since G anon has already done the main costume. With some dark smoke motifs. Gradient hair, face scales, slitted eyes and the clasp/pin are all included.
>>
>>4435730
>Do you want it to be a swordstaff?
i'd prefer to have stuff added to the already existing weapons that we have like the new swordwhip, but yeah, that could work.

>>4435735
yeah, the weapon would need to have some pretty neat things for us to even consider using it.
>>
>>4435735
I just want to put all the stuff we've donated to the lab to use. We've dumped weapons there thinking that they'd reverse engineer them and make something better but all we have are crystals, sigil plates and some unrelated experimental stuff. I hope that they at least used it to improve their gear or could make something to arm our aircraft and minbots with.
What if it wasn't a staff but a spell-shotgun instead?
>>
>>4435743
>the weapon would need to have some pretty neat things for us to even consider using it.
>grab flintlock pistol
>>
>>4435755
Looting =/= using anon.
Also, spell-shotgun? What's that, and where can I get one?
>>
>>4435755
we're talking about making weapons, not about the ones we get our hands into for whatever reason
>>
>>4435752
Well, we dumped our only spell shotgun in there, so I'd love to get SOMETHING out of it... Some new ammo types at least.

Imagine having Ivonium fleshwarping buckshot, or exploding Seither slugs, or buckshot made from enchanted emerald shards that burn through bodies like acid. Damn...
>>
>>4435757
spell gun from wild west mission, uses manastones
>>
>>4435767
>>4435764
i'm pretty sure we can buy an autoshotgun and buy it some mods. we have more than enough motes for something nice. maybe something like this
https://www.youtube.com/watch?v=HXvmGtLYwKA
>>
>>4435771
but can an autoshotgun use spells?
>>
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>>4435776
With any motes, we can have anything...
>>
>>4435771
Yeah, but, y'know... Magic Super Shotgun just sounds so awesome!

Also, is it just me being a gigantic video game nerd, or did you pick that shotgun because of the Gloomwood Demo?
>>
>>4435776
the manastone one technically couldn't, but we can make it happen.
>>
>>4435783
nah, i just like guns and the forgotten weapons channel. Ian has a lot of cool stuff in video, like this weird thing
https://www.youtube.com/watch?v=nse7pbgShTg
>>
>>4435786
So basically you want to do this to it?

>>4435791
I've seen his show a couple of times. Mostly for the old, weird guns, the homemade guns, and the hilariously shitty guns. Fun enough watch, but I only view them once in a long while.
>>
>>4435802
>So basically you want to do this to it?
not me, but the anon that wants a shotgun probably would appreciate it
>>
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>>4435829
>>4435802
We can get Izumi to teach us some of her tricks...
>>
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>>4434551
The ride so far proves...smooth, to be honest. “Not much in the way of alertness,” Gartoum comments after several minutes. “Really, they’ve gotten farrr too lax. Almost want to cause a ruckus just to liven things up…”

“Do NOT,” you mutter back. “At least not yet.”

“Fine, fine...there’s at least more guards out here,” he notes. “Seems our timing was apt. Hate that it makes me have to be a touch more cautious, however. No one seems to have noticed the little work we’ve done...then again, we did it right on the underside, didn’t we?”

“I don’t expect them to never notice, though,” you mumble. “If they’re any competent, they’ll keep a running gear check just to be safe.” Although you’re starting to wonder…

The rest of it is...fortunately smooth, it seems. You’re seemingly in darkness for maybe a half hour, you think, before you hear him whisper. “Aaaand we’re down. 1st Sub-Floor, here we are!”

...Finally. You’re practically popped out, and when you look at him, he...sighs? “Mmmm...rubbery feeling all of a sudden with this mana. Not a grand taste. Distracting, to say the least.” Oh. “I’ll be wanting to try and feel this out a bit further, methinks…and I’m not sure that carrying you further is a grand idea.” Hm. Concerning. But, well, something to keep in mind for later. As for now...

Where you’re at now is...well, he said it was an armory of sorts. It’s pretty plain- an L shaped hallway of stone and rug flooring lined by magic lights, it seems. You’ll have to step lightly. A quick power sense tells you there’s four individuals up ahead- there’s just the one hallway with four exits- two being the T-section at the end of the hallway, and the first to your left, the second further down to your right. Two of the individuals aren’t much threat, and judging by their positioning, they’re on guard. One might be...somewhat annoying, and is still in the exit to your right before the end of the hallway in front of you. They aren’t moving. The fourth is moving away from you- down the right hallway. The hall to your immediate left is pretty bare, but for one turn and a door at the end.

>Investigate the first entrance way on your left.
>Go down the left hallway.
>Sneak up to the rightmost door.
>Other
>>
>>4435844
>Turn on and maintain Hearing Boost.
>Investigate the first entrance way on your left.

My mind tells me we should go loud right here and right now, but.
>>
>>4435844
>>Go down the left hallway.
>>
>>4435844
>Investigate the first entrance way on your left.
>>
>>4435844
>>4435860
>Turn on and maintain Hearing Boost.
>>
>>4435844
>Turn on and maintain Hearing Boost.
>Investigate the first entrance way on your left.
>>
>>4435844
>Investigate the first entrance way on your left.
>>
>>4435844
>Turn on and maintain Hearing Boost.
>Investigate the first entrance way on your left.
Can't wait til' the fun part.
>>
Writing!
>>
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>>4435844
>>4435859
>>4435862
>>4435864
>>4435872
>>4435878
Turning on your hearing boost just to be safe, you figure you might as well take a looksee in the nearest entrance; you can’t sense anyone in there, after all. Stepping as carefully as you can, you slip inside the door- no one seems to be thinking twice of it, thank goodness.

Inside, you can see there’s a number of armor shelves, holding different types of footwear- shoes, boots, and the sorts, along with two small tables. To the right, a few more helmets of a much more standard nature. There’s a cot in the corner, however, and a set of dressers on the left. Nothing particularly special, honestly. A couple of books are left on the table, their contents open for anyone to see.

>Roll 2d20, best of three.
>>
Rolled 15, 13 = 28 (2d20)

>>4435975
Nothing unusual I suppose.
>>
Rolled 13, 16 = 29 (2d20)

>>4435975
>>
Rolled 16, 10 = 26 (2d20)

>>4435975
>>
>>4435975
16, 16. Writing.
>>
>>4435975
So, with sub floors
1 armory
2 barracks
3, training
4, training
+ locked off area on the fourth floor.
If there's going to be a problem carving an elevator shaft it'll be on the second floor, so if we find a nice quiet spot on the second floor, I propose we cut through the ceiling and floor, so we have quick access to the first floor
>>
>>4436023
Yeah I can go with that plan. We're gonna have to go loud sooner or later
>>
>>4436023
If the ceiling is shallow enough for the Flamebringer to burn through, I can dig this.
>>
We need to pull out our sword eventually.Even if Rand ais a more punchy girl and she has claws now.
>>
>>4435975
>>4435978
>>4435979
>>4435980
Nothing specifically about magic or anything, unfortunately, but nearly just as good- one of them is a sort of report booklet, detailing past movements around the fortress, things like repair work or notable events and the sort. And it’s updated to today, you can see. According to this, the new guards that are supposed to be coming here are expected to arrive early in the morning, before the sun’s up. Good to know. The second is something of an equipment listing, it seems; a general record of the gear that everyone has and what’s available to be used. Not the most useful, but still usable.

As you peruse it, however, you hear footsteps...and then voices. “...All I’m saying is that you need to keep better care of your shit, is all.” Crap. “The bosses found you leaving that kinda crap around, your arse would be on PT forever.”

“It was for ten damned minutes!” comes the response, and you know you don’t have a lot of time to figure out what to do about this.

>Hide in the standing dresser. Wait for them to go away.
>The cot’s off the ground...you could hide under the bed, perhaps.
>Just wait behind the door and get ready to silence them…
>Other
>>
>>4436048
We do have magi-wave, that can also cut through buildings, incase flamebringer can't, also easier to reach with because Miranda Short.
>>
>>4436058
>Hide in the standing dresser. Wait for them to go away.
>>
>>4436058
>Hide in the standing dresser. Wait for them to go away.
worst case scenario, one of them opens the dresser, we punch him out and we jump after the other
>>
>>4436058
>Hide in the standing dresser. Wait for them to go away.
>Other
Ready the Draining Knife.
>>
>>4436058
>Hide in the standing dresser. Wait for them to go away.
No need to jump after the other, just drag him in with Mana Tether.
>>
>>4436058
>>Hide in the standing dresser.
>get ready to silence them
>>
>>4436058
>Hide in the standing dresser. Wait for them to go away.

This reminds me of metal gear.
>>
Last for tonight. Writing.
>>
Oh, btw handler, can we get a miranda dot on the map?
>>
>>4436128
Too small to notice.
>>
>>4436058
>>4436064
>>4436066
>>4436067
>>4436070
>>4436085
>>4436072
You quickly slip towards the dresser; getting caught here would be the LAST thing you want. Fortunately, the hinges are well oiled, so there’s not much sound as you slip in, revealing a number of leather gambesons, and close it behind you. You’re worried, but ready if they decide they need a change...well. You’ll be ready, especially thanks to this knife of yours…

Before much longer, you can hear the door open. “Right, see? Harmless.”

“Why’d you even bring them in here, anyway?” the other one asks. “You don’t need to bring the logs WITH you when you’re doing basic sweeps, that’s only for deep accounting- an’ that’s not until next week.”

“Well, figured I’d save some time! Mark th’ basics down that everything’s right, let the guy next week have an easier time of it! Easy!” There’s the sound of pages flipping. “Whatcha doin’?”

“...you didn’t mark down coming in here,” is the response, and you can imagine the grin even as you frown. “So easy, huh?”

“Ey, don’t blame me for Chedwick askin’ for help outta the blue an’ takin’ so long to move those things! So I forgot for a sec, no big!” He grumbles, and you can hear movement, and it might be getting closer.

Well, shit.

>Roll 2d20, best of three.

(Last for tonight, though.)
>>
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>>4436151
Forgot the pic.
>>
Rolled 20, 9 = 29 (2d20)

>>4436151
Fucking hell, gonna go loud I guess.
>>
Rolled 20 (1d20)

>>4436151
Night boss!
>>
Rolled 9, 14 = 23 (2d20)

>>4436151
Aw shit, forgot the second roll. Roling right this time.
>>
Rolled 3, 17 = 20 (2d20)

>>4436161
>>4436162
Oh my~

>>4436151
>>
>>4436167
and another 20
>>
>20 & 17
RIP
>>
>>4436195
Yeesh, we kill them so good they might not even have time to scream. So maaaaybe we will still be in stealth mode.
>>
>>4436184
>>4436203
>>4436195

Oh boy here we go killing again.
>>
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>>4434447
>a set of officer clothing- very elaborate armor that looks to be a combination of light plating under leathers.
>the helmet, which seems to be some chainmail/leather variant.
So, something like a brigandine/coat of plates + enchanted leather larp helmet with an aventail?
>>
>>4436218
>>
>>4436210
They wont even know what hit them. Officers these days, Pheh! Not prepared for the dragon girl in the armory closet ruse.
>>
>>4436512
We could even dress ans an officer and our mean aura will scare them from asking any stupid questions
>>
>>4436679
Unfortunantly Miranda is too small to pass as a officer.
>>
>>4436746
We might be able to pass it off as a novelty prank, but they'd probably try and escort us off base
>>
>>4436746
that is until a soldier tries to detain us and we bring our inner drill officer out to chew them out.
>>
>>4436930
Jokes aside, that'd make too much noise and attract unwanted attention. Then we'd waste even more time trying to dig ourselves out.
I almost want to blast through multiple floors with Magiwaves and just jump down now, but they might have barriers between floors.
>>
>>4436930
>>4437026
Yeah, even if they're incompetent as guards, they still must know all the instructors in this facility and we're certainly not one of them.
I feel like these guys are just ceremonial guards who look pretty on parades and don't get out from their fortress often. Maybe this is where nobles send off their spare children that won't be inheriting the title.
>>
>>4437066
Yeah, I think we should be worrying about the instructors instead.
>>
>>4437026
I think we can scan through the floors with the futuresight. I remember back on the bleachspaghetti mission that we scanned the floor(I think?) to see what was underground.
Maybe when then current threat is gone we can scan the floor for a rough idea of the next sub-floor (and then do the same for the next one)
>>
>>4436218
>>4436220
Actually very close, yes.
>>
>>4437328
It can do that? Well, I'm voting that we hide the bodies, scan the floors to see if there's anything unusual and just drill through to skip these grunts.
>>
>>4437356
>>4437328
I mean, that would alert the whole base prematurely, I'd like to set up more explosives in the armory and prepare the turret. Taking care of a couple of grunts is not a big deal.
>>
>>4437328
Ok I've found the post on the archive.
Only scanned for mana signatures or magic through walls/floors.
>It doesn't take too long to see you something oddball about the place already. A quick scan up at the sigil reveals that although it would need more data samples in order to construct a positive match, the current best guess was that it was indeed some sort of mental relaxant consistent with mind control magics. That's already concerned enough, but setting it to a wider scan reveals that there are several such nexuses of mana in the immediate vicinity and some that seem to be something else entirely; illusional magics. Several of those are NOT in areas that you recognize- they're in walls, from your estimation. Walls, and rooms that you can't deduce an obvious entrance to.
>Speaking of, there's the strange basin of mana below you, with a few points of mana surrounding it, no less. Apparently, the large singature is actually mana-infused water; you didn't think such a thing existed here.
>>
>>4437391
>mana scanning through walls
Bingo, so the option's still there when needed. If there aren't any barriers between the ceilings/floors then we can just drill through if needed, and this fortress'll need to hire a better architect.
>>
Started to write, and I'm just wiped today. I'll run tomorrow through Monday because holiday.
>>
>>4437444
No problem, boss. If you're exhausted, it's for the best to recharge your battery. See you around!
>>
Writing shortly!
>>
>>4438406
Huzzah, stay hydrated!
>>
>>4438429
>>
>>4436151
>>4436154
>>4436161
>>4436167
You hear the footsteps stop in front of yours. Quiet breath, loosen up, don’t tense up…

He opens the door, and you’re on him before he can open his mouth again, knife flashing. His neck’s covered- the armor’s got a high leather neckline. To the side of the head, then, and cover his mouth so he can’t scream as the blade slips in and out near silently...good. The body crumples like a doll, and his friend looks stunned- like what just happened wasn’t real.

Real enough, now. He barely gets his blade up. Instinct honed by training, you think, before you’re on him. You only have a knife- but it’s held much more surely than his sword, which is why it’s batted to the side with a rich clang, if still in his grip. Doesn’t matter. His body is off-center. So’s his mind. You take advantage, and slip around to his back. One hand on the top, one on the chin. His neck cracks quietly as you hold him close, and he follows his fellow guardsman to the realm beyond.

You’ll need to hide them now, though. People are gonna be looking for them…

The closet should work for the broken neck guard. The cot for the stabbed one- don’t want blood dripping on the floor and giving an early indication of your presence.

Now, with that issue out of the way…

>Continue down the left hallway. Let’s see what’s there.
>See if you can’t sucker another couple guards in to let you have freer run of the place.
>Other
>>
>>4438520
>See if you can’t sucker another couple guards in to let you have freer run of the place.
Knife to the side of the head, ouch.
>>
>>4438520
>See if you can’t sucker another couple guards in to let you have freer run of the place.
>>
>>4438520
>Continue down the left hallway. Let’s see what’s there.
>>
>>4438520
>Continue down the left hallway. Let’s see what’s there.

i would say to look them but soldiers in post don't carry money. They probably had those in his closest or something.

Also calling more people in might make people even more suspicious when there is no one around
>>
>>4438520
>Continue down the left hallway. Let’s see what’s there.
If people are going into that room, we can sneak around behind em' for some stealth kills. Such are the wonders of having a radar in your head.
>>
>>4438535
supportin
>>
>>4438520
>Continue down the left hallway. Let’s see what’s there.
>>
>>4438520
>Continue down the left hallway. Let’s see what’s there.
oooh, we're going full hitman! this will be fun
>>
I completely forgot, should we set up traps in this room as well? Or keep it for the room with weapons?
>>
>>4438562
The armory seems to me the place where they'd get their good stuff if an intruder came on site, so that should be more of a priority then this room.
>>
How about we scan the area for magic signatures or something through the walls/floor before we get out.
>>
Moving on. Writing.
>>
I'm (slightly) regretting not taking the vanishing sigil plate to this mission. Didn't think we would be sneaking around at the beginning of the job. Hopefully the boss' goons will be useful after getting this lockstone.
>>
>>4438582
If things go right, Miranda will point to this job cycles to come and say : "See Lorelei, I can do sneaky shit too!".

I find it funny that we're doing decent stealth in a A+ intimidation costume and without the invisibility plate.
>>
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>>4435671
>>4435657
>Draining Knife
coming back to this after what's just happened, I think that keeping it as a 'knife' isn't practical even if we want to use it close and personal - combat knives are still thin and too light for proper melee and 6 inches blade is not long enough to deal with thick hides and armor, it can cut through only after absorbing mana - it's just a basic knife without it. I still think it must be beefed up and made into a dagger. And maybe Grizzy can do something about increasing the amount of mana it can drain/absorb. We already have a tool-knife, so this one should be specialized for fighting.
https://www.metmuseum.org/art/collection/search/27579
>L. 15 7/8 in. (40.3 cm); L. of blade 11 in. (27.9 cm);
>thickness of blade 3/8 in. (1 cm);
>>
>>4438615
We can punch through skulls. the knife is just a formality
>>
>>4438621
then why didn't miranda just punch through the guy, huh?
>>
>>4438621
We could have probably used the claws in our hands
>>
>>4438627
because anons wanted to use the knife
>>
>>4438590
That's because Gart did most of the work.
>>
>>4438627
Because
>We already have the knife in our hand
>A knife execution is much faster/easier to kill-confirm/more subtle than a fatal punch or a neck crack.
>>
>>4438615
>>4438627
Anon, the knife's doing fine. It's good as a utility and stealth option, and if it didn't get used on a person at some point, someone would ask why we didn't use it.
>>
>>4438635
This ya dingus, if ya want to mod it just spec more into its niche. Like more mana draining capacity/strength and a minor speed boost.
>>
Okay, full disclosure, I'm watching a wrassling PPV so if I take some time to write posts, that's why.
>>
>>4435657
>Blightsnake Katar
>It's a punching dagger. I'm pretty sure she's used one before.
>>4434297
>so she can defend herself with something magic based
>no, we're not telling her (both directly or indirectly) to go on assassination missions now
the reason why I suggested to reforge it into something else is that Katar is not a defensive weapon, and extra step of turning it into a shortsword or a spear is there to make it one.
>>4435657
>>4435671
>Multi-Missile launcher
I bet that we're never ever ever going to use it. We haven't even used our other rocket-launcher, why do you think we'll need this one?
>>4438637
I did mention increasing its mana draining capacity
>>4438635
>It's good as a utility and stealth option
I don't see it that way
I feel like a faggot for replying to this many posts
>>
>>4438640
What's playing?

Possible inspiration for an NPC/future mission
>>
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>>4438640
Will we get an opportunity to execute a stunner in this job?
https://www.youtube.com/watch?v=2qJ2LQI2Lt8
>>
>>4438646
>>4435657
although I do get your point that she just needs something that packs a punch
>>
>>4438646
>I bet that we're never ever ever going to use it. We haven't even used our other rocket-launcher, why do you think we'll need this one?
we have used it before, but not much.
>>
>>4438655
nope, Owlia used it, not us
>>
>>4438646
Here's a question to ask, then. How do you know that the Katar and the Antimagic Knife are going to have the exact same enchantments after they're melted down to slag, then beaten into a new shape?
>>
>>4438660
Yeah I noticed as well. No way they'll be able keep their enchantments, or they'll charge us premium for such a job. This isn't like a vidya where we can just combine weps.
>>
>>4438660
>>4438664
Because Handler has mentioned that one of the ways to deal with item bloat was to combine items, so why not?
>>
>>4438646
>I bet that we're never ever ever going to use it.
That depends on what types of jobs we take, as always.

Anyways, the launchers probably need a bit more fleshing out on what they can do and what munitions they can launch, so we could make more informed decisions on what our loadouts should be. Maybe a bit of time spent at a specialty range should be in order? Or hell, a look at them with the FutureSight at least.
>>
>>4438647
Watching AEW All Out.

>>4438648
If you want.
>>
>>4438664
>>4438660
Rapier has been reforged and it still works as intended
>>
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>>4438672
YES haha!
>>
>>4438673
The rapier's been REINFORCED, anon. Not melted down and turned into an ingot, then remade again.

You want to turn a Katar into... What do you even want to turn it into, actually? And turning a fighting knife into a dagger... Aren't those just similar enough already?
>>
>>4438671
Highball has guided anti-vehicle missiles, so it could be used to lock on targets moving at high speed, not necessarily a vehicle - like some unlucky Flash-wanna-be. Next time we visit Kovalsy, we should ask if there are other types of rockets. And non-anti-magic ammo for coilgun.
As far as I know, MMLauncher just launches HE rockets and has many tubes, so I think it's just a mini-Katyusha
>>
>>4438688
It was visibly beefed up, so it's reforged in my opinion. You don't just add more metal on top of the blade.
Katar - a shortsword or a spear.
Knife is a dagger - not really. Six inches is short even for a combat knife.
>>
>>4438694
>It was visibly beefed up, so it's reforged in my opinion.
well, your opinion is wrong; it was reinforced, not reforged.
>>
>>4438697
*Kowalski
Fuck
>>
>>4438691
Fair enough. Might as well see what they could do and what Kowalski has in stock for them before we sell, though.

>>4438694
In terms of it's magical aura. Remember we brought it to the dorfs so it could channel our Nebula Buster.

>Katar - a shortsword or a spear.
We're already giving away two of our polearms. It would be cheaper to just enchant one of them then to reforge a currently enchanted weapon into a different weapon.

>Knife is a dagger - not really. Six inches is short even for a combat knife.
Seemed to work well enough on the guard.
>>
>>4438709
>Knife is a dagger - not really. Six inches is short even for a combat knife.
>Seemed to work well enough on the guard.

Dunno man i think we might need to stab a couple more people to make sure.
>>
>>4438709
I've never said that we should sell rocket launchers, I want to give it to our junior enforcers, Mono or Jago. We don't use it at all but it'd certainly help them with their missions. That way we can have someone using it on a job with us while we do our flashy magic.
>>
>>4438709
The reason why I want to reforge our stuff is because Handler is having trouble with item bloat, so instead of buying new stuff I suggested reforging what we already have. It does have more extra steps but there'd be less items to keep track of.
>>
>>4438741
it would be better to get rid of unnecessary items whenever we finish a mission.
>>
>>4438730
Replace sell with give away, then.

>>4438741
Then just give away or sell the Katar, anon. That'll get rid of the bloat and give us money or an appreciative friend.
>>
Might as well keep going. No reason to muck around out here. You quickly slip out, checking for any new patrollers. Nothing, thank goodness, which mean you can keep going for a bit longer. As you check further, there’s no one there right this moment; though there is someone around the corner, judging by your scenting. You can also see a stairwell; seems like there’s the way to the third floor if you want.

But the whole thing is a bit smaller than you expected...unless the other direction has more to look for. Then again, you might as well just go ahead and continue on to the next floor if there’s nothing else to worry about, you think. But you never know…

>Continue on. (Roll 1d20)
>Try looking elsewhere on this floor for anything interesting.
>Other
>>
Rolled 1 (1d20)

>>4438769
>Continue on. (Roll 1d20)
>>
>>4438769
>Try looking elsewhere on this floor for anything interesting.
Might as well see if there's an armory to trap.
>>
>>4438774
Daaaamn that's the first nat 1 of the job methinks.
>>
>>4438769
>Try looking elsewhere on this floor for anything interesting.
>>
>>4438769
>Try looking elsewhere on this floor for anything interesting
Where do they keep their weapons?
>>
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>>4438779
Well, at least there's no crit failures here...
>>
Rolls would be after the choice, I meant to mean.
>>
>>4438769
>Try looking elsewhere on this floor for anything interesting.
Get to the armory and take their shit
>>
>>4438700
>He presents the weapon, and indeed- it looks much the same, maybe a bit thicker at the base, and clearly has some sort of metal added just on the edge.
I don't know how more metal could be added to a blade without reforging, unless magic is involved. 'Reinforcing' is also a vidya concept.
>>
>>4438815
More souvenirs for the kids? I think it's time to teach them the fine art of swordplay...

...If only because swords are one of the most commonly enchanted weapons in all the multiverses.
>>
>>4438825
Sure we can, but I just wanted to steal shit for motes and extra stuff we can forge into new equipment or something.
>>
>>4438823
don't expect too much logic from a quest that involves heavy amounts of magic
>>
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>>4438769
>>4438777
>>4438780
>>4438800
>>4438815
No reason to not keep at it, you suppose. There’s a lot left to check. The question is, where? There’s a door back down the hall that you could look into...but on the other hand, there’s also a whole hallway to investigate...if you want to try and take them down.

Hm…

As you’re thinking, however, you hear something in your mind. “Hellooo?” Oh. Gartoum. “Ah, there we are. Won’t lie, seems like there’s something...strange in the air here. There’s something in particular that I’m...curious about.”

“Curious how?” you find yourself asking.

“There’s quite the conflux of mana deeper down,” he notes. “Not like the Lockstone, but...something. I hadn’t noticed it before, but now it’s gone a-rumbling...almost like it just woke up.” Hm. That might not be good. “Nothing that should be worried about right now, methinks...but something to keep note of. Somewhere around the deeper recesses, maybe 4th floor or so…”

Something to keep note of as you explore.

>Try the doorway back down the hall.
>Try the doorway where the other individual was sleeping.
>See if you can’t drop the guards in the hallway nearby.
>Other
>>
>>4438902
>Try the doorway where the other individual was sleeping.
Yep, imprisoned dangerous mythical beast.
>>
>>4438823
>>4438709
Although he does say he might 'reinforce' it (which doesn't guarantee that's what he actually did)
>"‘Less this alloy is something mighty strong, I can understand tha worry. I’ll take a looksee at it and see ‘bout reinforcin’ it. Mebbe ‘round the base, from an eyeballin’. It’s a thin thing, this blade- more fer flash an’ show than a propa fight. ‘Kin still keep its piercin’ qualities while givin’ ‘er a bit more heft.”
Now hear this - none of the stuff we gave to make the Morph blade had properties to change their shape. Meaning that dorfs might have magic that lets them reshape metal and add stuff without completely reforging/smelting it.
>>
>>4438902
>Try the doorway back down the hall.
>>
>>4438902
>Try the doorway where the other individual was sleeping.
https://www.youtube.com/watch?v=tGSUjuSBt1A
>>
>>4438902
>Try the doorway where the other individual was sleeping.
>>
>>4438916
If that is true then modifying weapons should be safe.
>>
Writing!
>>
>>4438916
>>4438951
If that's the case, I'd still rather we'd just give the Katar to Nura or sell it.

We're already giving up the halberd and the hunting spear. We could enchant them for cheaper AND not have to pay for treatment (due to it being enchanted in the Intersection rather then being brought in from elsewhere). With remaking the Katar, we'll have to pay for it twice over.
>>
>>4438902
>>4438907
>>4438918
>>4438921
>>4438932
Alright, let’s see if there’s anything else on the other end of the place. Could be interesting. You move back down the hallway, keeping an eye out. You don’t THINK there’ll be much else in the way of guard watching, but, well...never know.

The door’s open, thank goodness, and as you get closer, you can hear snoring. You quickly peek in- ah. Barracks, of a sort. A larger room, with rows of bunk beds, each with chests next to them- likely personal effects. There’s a door in the back, however, and a single soldier sleeping soundly. Not much here, either, sadly- save for a general schedule, it seems like.

>Continue through the back door.
>Return to the hallway. (Where next?)
>Other

(Sorry, this whole sequence was meant to be done at a faster clip, but...yeah, wrasslin. It's done now, though.)
>>
>>4439018
There are only 4 guards left in the general area, including this sleeping one?
>>
>>4439018
>Continue through the back door.
I could see passing through at least 1 barracks segment of the fortress as being necessary to reach the inner depths, why not pass through this scarcely populated one while we can?
>>
>>4439018
>Continue through the back door.
Put down some sticky mana on the floor near the sleeping guard's bed in case he gets up and tries something.

So who ended up as the best wrassleboy of all?
>>
>>4439018
>sneak up and interrogate the soldier
We need to know where's the armory, what else are they guarding, etc.
>>
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>>4439018
>Continue through the back door.
You can repay us by doing a propa wresslan sequence in this job. Like suplexing a fairy.
>>
>>4439018
>Continue through the back door.
And add the suggestion from >>4439026
>>
>>4439026
Are we talking floor is lava level of sticky mana, or your slippers are full of glue and glued to the floor levels of sticky mana.
Because the second is way funnier to me.
>>
>>4439026
>>4439042
Why can't we kill/interrogate him instead?
>>
>>4439026
Hm. The PPV was kinda rough in spots, DESU. I think the best match of the night was probably the main event. Jon Moxley won in a hard fought one.
>>
>>4439054
...'desu'? What? I didn't swear or say anything particularly off...
>>
>>4439047
Definitely the second one.

>>4439052
Because he's probably a grunt who knows little, and it would leave us open to being noticed if we try to head back to the other room with him in tow for interrogation.
>>
>>4439055
Tee bee etch is wordfiltered into desu boss.
>>
>>4439018
>Continue through the back door
>>
>>4439055
Did you put down the abbreviation for In My Opinion? Because that gets changed to DESU on 4chan.
>>
>>4439058
I mean, he could at least point out where the armory is. And what about the other option?
>>
>>4439066
Wait, hold on...

IMO

DESU
>>
>>4439072
Opinions are permitted, Honesty is not!
Nothing is true, Everything is permitted.
ASS Creed had it right the whole time!
>>
...huh. Okay then.

Well, writing!
>>
>>4439067
Because it would take time and leave evidence to clean up that would risk our discovery. We can blast through him and the others on the way out.
>>
>>4439060
there are people who didn't know the existence of the long lived t-b.h to desu word filter? I remembered it came from people bitching about twitter slang.
>>
>>4439083
Pulling tricks with sticky mana also takes time, we could've just left him there as if he was sleeping. He could still scream and cast spells when he wakes up even with his feet stuck.
>>
>>4439124
*left the body
>>
>>4439018
>>4439024
>>4439026
>>4439034
>>4439042

Forget it. You’ll have to be quiet, but you’ll instead head through the back door…

...and HERE’S the primary armory room, it seems. At least for this area. A plethora of shortswords, longswords, daggers, staves, staffs, shields, plate armor, and a few barrels rest in here. If this isn’t where the majority of the forces get their tools, then it’s at least one of the primary spots. There’s little in the way of enchantments, it seems like after a cursory inspection; very much largely old-fashioned steel and leather gambesons of a number of sizes, surprisingly. Wonder if they actually have something in your size or not...

There’s also a door to the left. Might lead to that hallway up top, you think. That or somewhere close.

As you’re considering what to do next, however, you hear footsteps thanks to your enhanced hearing; they’re thumping down the hall you just came in from. Hm…

>Hold here, wait to see what happens for a few moments.
>No, best to get some distance- see if you can’t slip out the north way. Hopefully there won’t be any guards nearby.
>Get closer to them- be ready for an ambush.
>Other
>>
>>4439145
>Get closer to them- be ready for an ambush.
After we're done taking care of things, we'll grab two or three shortswords for the kids.

>>4439124
>Pulling tricks with sticky mana also takes time
Less time then interrogating him in an unsecured room? Or dragging him to a secured one?

>we could've just left him there as if he was sleeping
And we did, just with the added benefit of him being immobilized and acting as a possible lure for his coworkers.

>He could still scream and cast spells when he wakes up even with his feet stuck.
Thereby distracting coworkers away from us, with him blaming it on that one coworker that usually pulls pranks like this.

Not like it actually mattered, seeing as it didn't happen. So chill, alright?
>>
>>4439145
>Get closer to them- be ready for an ambush.
>>4439152
Meant killing him would take just as much time.
>>
>>4439145
>Get closer to them- be ready for an ambush.
>>
>>4439145
>Get closer to them- be ready for an ambush
>>
>>4439155
Fair, but we're past it now.
>>
>>4439145
>Get closer to them- be ready for an ambush.
Much as I would rather have a civil conversation, than one at knife-point we ARE illegal trespassers, not ones good at lying either.
>>4439155
Killing him would be far more obvious as hostile activity in a frequently traveled part of the fortress. I think glue is a far more benevolent seeming action to avoid raising an alarm. After all, what enemy would bother duct-taping someone to their mattress if they could just knife them in their sleep?
>>
>>4439145
>Get closer to them- be ready for an ambush
>>
Writing!
>>
>>4439145
Right. You’d rather not get them after you prematurely...but you don’t want to risk them getting you in a bad position, either. It’s for that reason that you quickly jump back through the door; you can hear them even better now...but they’re not headed into the sleeping quarters as you thought, from what you can hear- the footsteps are going away from you now; into the other room. The one that you killed those guards in. “The hell are you guys…?” you can hear him mutter.

Well, crap. You’re gonna get found out at this rate- this is too many people not at their posts for there to be no response for much longer, depleted numbers or not…you’re going to have to deal with him quickly and quietly.

>Roll 1d20, best of three.
>>
Rolled 9 (1d20)

>>4439241
Welp. Time to go for that mana signature so they can help us wreck shit
>>
Rolled 1 (1d20)

>>4439241
Oh shit
>>
Rolled 13 (1d20)

>>4439241
>>
Rolled 4 (1d20)

>>4439241
Nope
>>
Ooh. 13.

Writing.
>>
Almost got a fumble. It's prob a kill just not as smooth and clean.
>>
>>4439241
Ideally deal with them in the room, maybe at the doorway, just so we're not trailing blood everywhere.
There's also the off chance he goes "Oh you, sleeping on the job, where's the other guy?" and goes off on a goose-chase. Unlikely, but sometimes reality is funny like that.
>>
Either way guys, I propose running to the next sub-floor immediately after killing this soldier
>>
>>4439268
Yep, we're wasting time here. Should have gotten down there like 2-3 posts earlier.
>>
>>4439268
>>4439269
Nonono, what about the armory?
>>
>>4439270
Another round of Sticky Mana/Zone Scanner to trap the armory? I'm partial, but they're starting to bite into our mana pool. I want enough for at least 2 Flux Waves.
>>
>>4439270
I'm sure they're now aware that there is an intruder. Let's leave now before they block our path to the next floor
>>
>>4439270
There ain't nothing in it. Unless you plan to blow it up?
>>
>>4439274
This too. Maybe just quickly throw a little bit of sticky mana on door/door hinge of the armory and scram.
>>
>>4439278
>A plethora of shortswords, longswords, daggers, staves, staffs, shields, plate armor, and a few barrels rest in here. If this isn’t where the majority of the forces get their tools, then it’s at least one of the primary spots.
>There ain't nothing in it.
And yes, I do plan to trap it.
>>4439274
>>4439275
If we're in a REAL hurry, then at least block the door with Light Barrier. We've lost only 1300 mana and still have mana crystals with us.
>>
>>4439274
>2 Flux Waves
last thread one flux wave cost us 2200 mana (base 3000 and we have meditation room bonus). So two of them would probably be 4400, or around 3000 if we do a double-wave.
>Trap combo - 1300 mana
So that's -5700 from our 9700, we have 4000 left + 1500 Mana Condenser + 1000 Capacitor Orb + 2500 Mana Crystals + 1500 from a single Seither Shard or +4000 from a Seither Crystal
>>
>>4439283
>>4439288
Wait.

Just spray Sticky Mana everywhere like the armory's floor is lava. A bit lesser amount of interference, but without a strong mage they can't do jack.
And no mana lost. If we're sabotaging then I'm going with this.
>>
>>4439274
>>4439288
using some mana on traps to deny them their equipment is worth it - we'll have to use less mana during the fight in the future. And using techniques often grants some hidden xp, so maybe we can do a more cost-effective version of this combo in the future.
>>
>>4439241

You’re out there just as he yells- seems like he checked the cot before anything else, and your blood’s rushing now as you grab him in a chokehold and proceed to strangle him, despite the attempt at resistance. He flails, gargles, and grasps- your burst in had caused him to panic, and it was pure instinct that has him resist, not any training. A loud clatter resounds as a chair is knocked over in the struggle as you swing him around by his neck a bit, forcing him to go limp. He meets the same fate as his friend soon after, but that was enough noise in the relatively quiet area for you to know that it won’t be long before someone comes looking.

You need to leave, and fast.

>Action!

(Done for tonight. Resuming tomorrow.)
>>
>>4439294
>Quickly throw sticky mana on the bottom of the door
>Take out the morph blade
>Run to the nearest exit/stairs
Time to start hammering whoever gets in our way.
>>
>>4439294
Thanks for the run boss.
Well, too late to trap anything now.

>Unequip your Cloak.
>Sticky mana the door.
>Get your Morph-Blade out.
>Immediately head over to the lower floor and start smacking everything along the way.

We're going loud now, so I want to drop the cloak. Let's see how effective high intimidation is in combat when it's not dampened.
>>
>>4439295
I meant to put "of the door to the armory"
>>
>>4439297
yup, the door to the armory.
>>
>>4439294
okay, trap combo might take more time than we have, so we can either
>Spray the armory floors, gear and door with Sticky Mana
no manacost, but time-consuming
OR
>Use Induction Orb to create a Light Barrier BEHIND the Armory door, so it won't be seen from outside but still block
VERY QUICK, still cheaper than trap combo
>>
>>4439299
Riiight, assuming there's only 1 door to the armory (the back door of the bunk beds room) I can go with an Induction Orb fueled barrier too.
>>
>>4439294
>>Use Induction Orb to create a Light Barrier BEHIND the Armory door, so it won't be seen from outside but still block
>Unequip your Cloak.
>Take out the morph blade
>Run to the nearest exit/stairs
we have mana to spare, if we spray the door they can still break in. we absolutely cannot let them get to their gear.
>>
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>>4439294
>>4439304
wait, fuck, there IS another door in the armory
>There’s also a door to the left. Might lead to that hallway up top, you think. That or somewhere close.
if I understand it correctly, then it should look like this.
Should've asked Handler about a proper map update.
>>
>>4439312
I think I got it wrong
>>
>>4439294
changing >>4439306
>run into the barracks, spray some sticky mana underneath the door
>smack the sleeping guy and run into the armory, spray the armory-barracks backdoor
>run out of the left door into the hallway and use Induction Orb to block it with Light Barrier
>get to the stairs
should take less than a minute
>>
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>>4439312
Uuuuh anon? Aren't we in THIS room atm because we just downed the guy checking it? It will be a lil slower but the course will definitely bring us into the remaining guards.
>>4439316
I can do this, but we'll be interrupted midway most likely.
>>
>>4439325
you're right, I haven't corrected our position.
>>4435844
>A quick power sense tells you there’s four individuals up ahead
>>4436151
>two guys walk in, one girl walks out
>>4439294
>another one bites the dust
does this mean that the sleeping guy is the only one left on this floor?
>>
>>4439325
we could also use Low-Quickening to get around faster...now that I think about it, the guards can do so as well.
>>
>>4439332
I have to object, I want to save Quickening for when we get the stone, using it right now saps our much needed stamina for more soldier smacking.
There should be close to nil guards left in this area, we can finish off the one left in the barracks and a couple more if they show up and block us.
>>
>>4439332
Yeah, I thought so. That was just a reminder.
>>4438902
>“There’s quite the conflux of mana deeper down,” he notes. “Not like the Lockstone, but...something. I hadn’t noticed it before, but now it’s gone a-rumbling...almost like it just woke up.” Hm. That might not be good. “Nothing that should be worried about right now, methinks...but something to keep note of. Somewhere around the deeper recesses, maybe 4th floor or so…”
Think they've got a fairy in there?
>>
>>4439336
>Dragon-girl with Quickening and Mana Step running through the swampy jungle
https://youtu.be/CW0TijmAUqY?t=47
>>
>>4439294
>>4439296
Supporting.
I don't see the point for this amount of sabotaging. So far we've seen only normal soldiers who don't have shield spells on, with or without a sword we can just walk over them. There are also only an insignificant number of them left, so glue the doors shut and continue down.
We're clearing the lower levels too and no way they can go to this floor's armory through us.
>>
>>4439294
>>4439296
I'll second this. There's what, maybe half a dozen guards behind us and we got time until the changing of the guard above is done and they all return

You guys are never going to accomplish a successful stealth run, I just want to close my eyes until it's over.
>>
Well if we're throwing stealth out the window, let's just use magi-wave to cut ourselves a route down to the fourth floor and skip the stairs, stairs are for chumps
>>
>>4439294
>>4439296
If it's ambiguous I'm still going for my original post boss.
>>4440035
I want to thin out at least 1 more floor so they don't have the numbers to catch us from behind. Then we'll drill straight down.
>>
>>4440099
We can ascend and descend a direct shaft faster than the guards, and this place is probably labyrinthine, it'll take quite a while to get to the bottom by cutting our way through all the guards blocking the stairs.
>>
>>4439294
Yeah scratch I'm gonna go with just
>Unequip your Cloak.
>Get your Morph-Blade out.
And
>Drill through the floors with Magiwave/Magiblast and descend.
We're dropping stealth so no need to waste time running and trapping things.
>>
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>>4439294
Supporting:>>4440127
>>
Writing shortly!

>>4440147
Shadowsun was canon!
>>
>>4439294
>>4440127
Giving this a go.
>>
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>>4440149
>pic related
>>
>>4440127
Votes not locked in yet folks, so I suggest giving this a try. We've only a few hours until the cavalry arrives >>4436058

>And it’s updated to today, you can see. According to this, the new guards that are supposed to be coming here are expected to arrive early in the morning, before the sun’s up.
>>
>>4440174
Uh friend...>>4440149
>>
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>>4440183
It's shortly, not now!
>>
>>4440191
It doesn't matter anyway, if handler is gonna write us going to the next floor we can vote to blast through the floor once we get there.
>>
>>4439294
No real use for your cloak with that, you think- while there’s no reason to keep its charms active, there’s also no reason to worry about fiddling with it overmuch, and the extra intimidation might be worth your while. You race out the door and around the corner, and you can already hear someone muttering as they walk down the hall- in fact, you can hear two people, actually. Guess the other guy woke up. Great, just fantastic. Where’d this new person even come from? Must’ve just showed up.

Well, doesn’t much matter- you’re not going to be here very long anyway. You just need to find a good spot to...well, go down. The next two levels are supposed to be training and classes? Although there’s some sort of ‘mana conflux’ down there as well...wonder what the case is with that.

Well, time to find out. Drawing your morph-blade, you figure you might as well haul buns. No use in playing sneaky now- especially not with the sudden exclamation that you hear as you bound for the stairs. He’s already yelling...something- as you descend down the set of stone stairs.

You exit out in a crossroads, a number of doors easily viewable in an intersection of hallways. A quick glance around tells you that there’s...well, not much to go off of. Just door numbers, barring the ones to your right, which is a larger set of steel double-doors; just as much an indicator of something important as it could be of something dangerous. You can see down the hallway behind you that there’s another set of stairs, thank goodness; easy enough access- though there’s also a thinner hallway nearby as well, which compared to the wider open ones you see now may be to somewhere intended to be less utilized by common foot traffic...not that you have much time to explore now. ESPECIALLY not with the sheer number of scents converging on you- nothing horrible on an individual level (yet), but just ripe enough to be frustrating- and possibly dangerous- if you aren’t careful. And that’s not counting any magic devices they might have on hand...

>Go down the left hallway anyway and take down the two coming. Might get lucky?
>The one at the top should be easy pickings and help give them the runaround.
>Go towards the right hallway and open the double doors. Surprise is valuable here!
>Head down the stairs immediately, no time to waste.
>Take that one individual past the doorways, see where he’s coming from.
>Other
>>
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Also, forgot pic.

Also also, think I mistyped a bit, but this is the 2nd SubFloor.
>>
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>>4440267
>Head down the stairs immediately, no time to waste.
>Prime the Clockwork Turret and GLUE it somewhere hard to reach by normal melee weapons.
Somewhere around this place.
>>
>>4440267
>Head down the stairs immediately, no time to waste.
Either that or blast through the floors (somewhere) immediately.
>>
>>4440267
This>>4440274
>>
>>4440274
No let's use the turret on the 4th floor or something.
>>
>>4440279
Right, when they get all their gear since we haven't done anything to their armory?
>>
>>4440267
>>4440274
I'm fine with this. The turret will hold them off from getting us from behind. Since there is only one staircase here, it can cover the entire thing if we put it in the corner.
>>
>>4440284
And what are you gonna do if there is more guards on the next floor(s) then?
>>
>>4440267
>Head down the stairs immediately, no time to waste.

>>4440274
Don't glue it anon! Do you want to leave it behind when we escape?!
>>
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>>4440293
We just smack them down the ol' fashion way.
>>4440294
Anon, the Sticky Mana is our mana, I'm pretty sure we can dispell them at will. Running to pick it up should not take much time, especially if we use Quickening.
>>
>>4440293
we're basically separating their forces, if we do it on the 4th floor then they can organize and concentrate them
>>4440294
why do you think we won't be able to pick it up?
>>
>>4440293
Eh whatever, I was thinking of using the turret to stall the guards from all floors so it gives us plenty of time to destroy any barrier to the lockstone.
>>
Okay, seems like just heading down the stairs wins.

Need to be sure, though- do you want to glue the turret up or not?
>>
>>4440308
>>4440309
Alright, I double checked. My mistake.
>>
>>4440309
Basically, they can't do shit to the turret since they don't have any mages. It will also thin out the tarpit while we're working on the scarier soldiers.
>>
>>4440293
>>4440294
also if we place it in this corner the turret would have both sets of stars covered, so the 2nd subfloor guards won't be able to make it to the armory and will have to wait for topfloors troops to relieve them.
>>
>>4440314
Fine on my end. I mean it's just a salvo of sticky mana and it will help the turret's survivability.
>>
>>4440314
glue!
>>
>>4440314
+ me too boss.
>>
>>4440314
No.
>>
Alright, seems like it's going up.

Writing.
>>
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Imagine having to go past this thing in a hallway while while you only have unenchanted gear.
>>
>>4440267
>>4440320
>>4440322
>>4440326

Yeah, no sense in messing around here, not with so many people on your tail. That said, you’re at least going to throw up something that could hold them off…provided you have the time.

The clockwork turret, given a bit of distance and height, should waylay ‘em pretty well. And you’ve got just the place to put it- right near the wall. Problem is, though…

“Hey, hal- what the?!” The one individual coming around the corner. He’s dressed like an officer, you think, and the wand with an orb on its tip lets you know he’s an obvious mage. And judging by how fast he’s going for said wand, he’s well trained, too. If a bit spooked by your visage, which is enough to get you the initiative right now. You fire off a salvo of sticky mana- as much for maybe him as the wall behind, honestly...

>Roll 1d20, best of three.
>>
Rolled 1 (1d20)

>>4440407
>>
Rolled 14 (1d20)

>>4440407
oof
>>
>>4440410
Wow dice doesn't like me today
>>
Rolled 13 (1d20)

>>4440407
Wand orbs? Really? Are they mages or MG wannabes?
>>
>14
Gah, just blast him if he dodges.
>>
>>4440424
Even a glancing hit with sticky mana will set him up for death. Just not as clean.
>>
>>4440410
Man, the d20 just doesn't like you anymore, does it?
>>
Writing!
>>
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>>4440407
>>4440410
>>4440411
>>4440417
The shot manages to get a glancing hit as he moves to dodge, pinning one of his hands to the wall, but only that, the rest hitting higher on the wall as you wanted. His wand hand is still free, but his retaliatory shot is rushed just enough to go wide, a crimson bolt that causes your face to heat as it passes by with a flash. You can’t really stop moving at this point, which is why you take a leap as you get within melee range, lashing your foot out and hearing the sound of steel through flesh as you rip the clockwork turret out of your bag when you land. No real time to check if that killed, though. A second jump has you more or less dunk the thing on the wall, the sticky mana plentiful enough that it should hold for a decent amount of time. Just need to remember how to program the thing as you head downstairs…

“Hey, hold it!” Ah, shit.

You manage to dive down the steps before any volleys could go off, and quickly pull out the control gauntlet...how do you use this thing again…?

“What the hell is that! Shoot it down before- AUGUH!” Ah, there you go. No time for the fiddly bits, automatic assault should work well enough for now.

The next floor, on the other hand...well.

“Halt!” At least six guards; two by two by two in a semicircle. Front two have swords and shields; kite shields. The middle two, archers, clearly. Crossbows and everything. It’s the back two that are concerning. Mages, both of them. Still ripe smelling, but you don’t know what they’ve got in store. There’s one in the back as well- you’re pretty sure he’s some kind of captain or chief- he smells worse than the mages, and this is a very enclosed area. “Whoever you are, you are to surrender yourself immediately.” He’s got a pencil mustache, and looks older and VERY smug and angry at the same time, if such a thing is possible. “For the crimes of infiltration and murder, you will be tried and sentenced. Likely to death, but it mayhaps be less painful than were you to face the Drogan Elite Guard in battle, I assure you.”

“The ‘ell IS she?!” one asks out of nowhere- one of the swordsmen, clearly antsy.

"No clue...some sort of demon?" An archer responds. Correct, seems like more than a few of them are antsy, it seems. The others...not sure. Regardless, you’ll have to be CAREFUL here. You don’t know exactly what they’re capable of, and you don’t want to get a job failure right here and now...

>Focus on evasion; you don't want to risk challenging all these combatants now.
>If you can spook them somehow, you might be able to snipe the two mages in the back...
>This morph-blade better be useful as a shield...time to dive in!
>Other Plan
>>
>>4440594
>Flux Bubble them, then smack them with morph-blade
>>
>>4440594
>If you can spook them somehow, you might be able to snipe the two mages in the back...
>Cast a full Body Shield (should be 1000 mana in total).
>"This world's coming to an end."
>Megaphone a (dragon) roar and charge in at the mages.
>>
>>4440594
>>4440600
+
Shields up and break their morale.
>>
>>4440613
Wait, open with a Magiwave first to break their position.
>>
>>4440594
>We can use the flamebringer to light them all on fire.
>>
>>4440614
Or hell, I want a Sun Flare. We have mana to spare.
>>
>>4440594
I support >>4440600 + sparkling fire works to blind them
>>
>>4440594
>>4440600
+Magewave.
>>
>>4440594
switching >>4440598
to >>4440625 >>4440600
>>
>>4440594
Sooo >>4440600
>Flare/Fire Works+Barrier Armor(less than 2000 mana accounting in the meditation room).
>Magiwave first to break position
>Roar and zoom into the mage.
I want a Flare but firework's fine too, looks like this is their heaviest group.
>>
Hm. Writing.
>>
>>4440594
>>4440600
>>4440613
>>4440625
>>4440626
>>4440631
>4440631
You aren’t going to drop here...but you can use this fear of theirs. Raising your hands up in a show of surrender, you speak out, in a calm and careful voice. “I’m largely here to deliver a warning,” you mention as they slowly approach.

“I doubt such warning was worth the lives of good men!” the captain responds succinctly. Nonetheless, they approach. “Do tell, however, whatever fool claim is it you’re trying to make!”

Bit more, bit more… now. “That this world’s coming to an end.”

He doesn’t even get time to ask as you let loose a flare that immediately has everyone shouting and people trying to regain eyesight. You’re already using the chaos to cast your Body Armor, however- full body, specifically.

>Current Mana: 9800/11000

The roar you let out is more impressive than you thought yourself capable of- it’s not the deepest thing ever, but you managed to get a lot of hiss and gravel into it, and the shouts that come out as you lunge for the nearest mage lets you know it had the intended effect.

>Roll 3d20, best of three.


(Sorry, I'm done for tonight. Started feeling kinda crummy, but I know what the issue is at least. sinus issues. I'll resume tomorrow.)
>>
Rolled 6, 11, 12 = 29 (3d20)

>>4440747
Thank ya boss.
>>
Rolled 3, 19, 20 = 42 (3d20)

>>4440747
>>
Rolled 11, 1, 1 = 13 (3d20)

>>4440747
Let's not roll low now.
>>
>>4440754
Bahahaha
>>
>>4440754
dude...
>>
>>4440757
Ok hit on me all you want. At least we have CRITs. And thanks.
>>
POV: You're a Drogan mage 1 week away from a raise
>>
Preeeetty sure I have a sinus infection. This shit feels familiar.

Anyway, run begins in about an hour or so.
>>
>>4441300
Those suck.
>>
I kinda picture Miranda's roar to be more close to a raptor's roar than a actual dragon.
>>
>>4441300
Get yon some tea... or meds.
>>
>>4440747
>>4440748
>>4440752
>>4440754

You don’t exactly have room to spread your wings, but that doesn’t matter too much as you grab onto the collar of the nearest mage. You twist over, and flip him, sending him hurling down the hallway- enough for you to get some space as your morph-blade is drawn with a loud *clank* as they desperately try to get their vision to return.

Yeah, no.

The nearest archer doesn’t even get a shot off as you whirl in his direction and the massive blade tears through his upper body, a massive rip in his upper torso spreading blood and viscera. A sudden *twang* comes to sound as you turn around- and an arrow finds its mark in your right shoulder. Or rather, your padding underneath the shoulder’s armor. “Another!” you hear, and you quickly turn to see a fireball impact your chest flush, a sudden burst of heat as an explosion of heat and smoke erupt from in front of you.

“Think we got her!” you hear someone yell.

...Well, no. They didn’t. The residual heat’s impressive, though, and you have to fan yourself for a moment before lunging through to where the nearest body you remember was- the other archer. There’s a *crunch* as you grab at him by the neck, feeling his throat cave in, and the cloak helps with clearing the smoke as you whirl around and toss him down the hall towards the other mage and the captain as well.

“What in the world…!” one of the swordsmen says as the smoke clears and you- and they- are in a much clearer position. The captain seems gobsmacked, his smug expression having given way to naked fear.

>Focus on the captain.
>Clear out the remaining swordsmen first.
>Other
>>
>>4441480
>Focus on the captain.
Reminds me of the fight where we first got the Flamebringer.
>>
>>4441480
>>Focus on the captain.

>Or rather, your padding underneath the shoulder’s armor.
Oi, what about that Body Shield?
>>
>>4441488
I integrated the 1s.
>>
>>4441495
Don't worry, though I didn't forget about the shielding.
>>
>>4441488
Seems like it was an aesthetic hit, not an injury. We're wiping the floor with them.
>Let's just pass by, get to the floor proper, and carve a new "staircase" down before MORE troops assemble.
>>
>>4441480
>Focus on the captain.
>Other:"Do you want to see real fire?" Then use that green fire skill we have
>>
>>4441480
>Clear out the remaining swordsmen first.
>>
Writing.
>>
>>4441480
>>4441484
>>4441488
>>4441510
Time to cut off the head of the snake- you lunge for the Captain, and he’s got just enough sense in his head to dive out of the way. It’s a miracle he makes the dodge, but dodge he does, forcing you to brace yourself to stop against a wall before you crash into it, not that he gets much better result. He’s sprawled on the floor, trying desperately to scramble away...but at once, he grimaces, holding up a hand with his pinky and pointer finger outstretched, before-

“Alruba lo Malamund!” What the shit?

>Roll 1d20

(Sorry, took some medicine and it knocked me out for a bit.)
>>
Rolled 11 (1d20)

>>4441643
hmm
>>
Rolled 17 (1d20)

>>4441643
Shit that's a fairy invocation!
>>
Rolled 12 (1d20)

>>4441643
>>
>>4441650
>Malamund - Elder Fairy of Wood. Motherly and humorous, but also can be cold and vengeful.
Some kind of restricting vine spell?
>>
>>4441643
Do yoy need a break?
>>
>>4441643
17. Not too shabby.

Branch of Malamund is not a weak invocation.

Writing!
>>
It's a pitty Miranda wouldn't be able to use her fire spell like a dragon breath. That would be pretty cool.
>>
>>4441672
Hey, we just figured out our next party trick.
>>
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>>4441685
>>
>>4441672
hmmm... there is nothing stopping us from using our mouths instead of our hands for the spells. we might as well try to use the green flames right now.
>>
>>4441667
Naw, I'm good now.

>>4441643
>>4441644
>>4441650
>>4441651
Before you can reach him, a strange, green glyph circle shines around his hand- and a massive tree branch erupts from it, screaming towards you. You don’t even have time to do anything but juke to the side- and a branch streams FROM the side as though it realized, trying to impale you- or at the very least crush you against the wall. You manage to dodge that one as well, your blade coming down in response and severing the trunk as it slams into the wall.

The main branch is given the same treatment as you rush the captain himself; he’s got a second hand up, but you’re not giving him the chance to call anything else; the blade itself comes down on the captain, crushing his head as much as cutting it. Messy, if you’re being honest. Though effective, clearly.

The swordsmen, now on the floor due to diving out of the way of the captain’s desperation attack (now beginning to wither and die now that the source is done), look at you with fear- and as soon as you lock eyes with them, they scramble to their feet, clearly trying to run upstairs.

>Let them- not like you’ve got anything to hide, and you have places to be.
>Try to snipe them; you don’t want any survivors right now…
>Other
>>
>>4441738
>Let them- not like you’ve got anything to hide, and you have places to be.
>Other
Give them a parting Magiwave.
>>
>>4441738
>Let them- not like you’ve got anything to hide, and you have places to be.
there's still a turret up the stairs, they're doomed

>>4441672
>>4441685
Technically, we have some techniques that are affecting parts of our head, so in theory we can figure out how to shoot stuff out of our mouth. But the problem is - the range of our fire spell is extremely short (touch distance) because we haven't finished it - so even if we figure out how to breathe fire, the only way to hurt someone would be to give them a smooch.