[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: heat city nights 3 op.jpg (666 KB, 1600x1600)
666 KB
666 KB JPG
In the year 1987, crime and corruption in America is an epidemic. Drugs and guns flow into the country from everywhere in the world, and the gateway to it all is the coastal paradise, Heat City. This is a place of shining high-rises and shadowed alleys, sunsets and smog, neon and blood, ruled by ambition and greed and power. Here in Heat City, you can get whatever you want -- if you can pay the price.
>>
File: hcn op 3-2.jpg (48 KB, 564x417)
48 KB
48 KB JPG
>>4428487

New and returning players are welcome.

ETA for turn cycle is once every 24 hours.

Twitter for updates:
https://twitter.com/ravenkingquests

Ravenking General Discord:
https://discord.gg/4p9mmau
>>
File: heat city nights 3 rules.jpg (2.92 MB, 3250x6000)
2.92 MB
2.92 MB JPG
>>4428490

Heat City 3 rules updates (there's a lot of 'em this time):

Rules for grenade scatter, diagonal movement, doors, windows, and collision have been added to the Special Rules section. Grenade throwing rules have been changed.

Attacking multiple times in a round now imposes recoil, a cumulative -2 accuracy penalty for each further attack. This counts each attack of Autofire, but not offensive skills like Bodyslam or Shootdodge.

Terrain objects are now distinct between heavy and light cover objects. Both can provide cover with the [Take Cover] action. Light cover objects can be vaulted over. Heavy cover objects are impassable and can't be vaulted.

Escape vehicles are now vulnerable to enemy fire and can be destroyed. Make sure to clear your extraction zones so this doesn't happen.

Elite enemies have had their stats improved to bridge the gap between bosses and minions. This should encourage player teamwork and improve the effectiveness of CC abilities like Baseball and Taser.

Player crits against enemies have been standardized to deal +1 damage. Against elite enemies or bosses they may still have other effects.

Enemy crits now inflict debuffs instead of extra damage. These debuffs last until you use a First Aid Kit or Doctor Bag to heal them.

Reserve ammo for all guns except DMR has been reduced by one magazine.

Katana crit bonus removed.

Grenades and Smoke Grenades uses from 3 to 2.

Drugs from 3 uses of a +1 bonus to 2 uses of a +2 bonus.

Armor vests from 2 instances of 2 damage blocked to 3 instances of 1 damage blocked. AP usage requirement to put on a vest reduced from 2 AP to 1.
>>
File: Claire 1.jpg (24 KB, 300x450)
24 KB
24 KB JPG
>>4428496

"Hi, everyone!" Claire is full of peppy energy as usual. "Good job last week with busting up the Dirty Dogs clubhouse! Finding intel was kind of a bust, I guess those bikers aren't much for keeping books, haha ... but at least we took down some of Spider's allies, so he'll have fewer goons to throw at us in the future. And we got some loot as well! I was able to offload most of the drugs and guns already, meaning we've got some cash on hand. Have to restock our equipment first, bullets cost money after all. After that there's expenses, bribes and so on ... but we've still got a good chunk left over.

"With that money, I think our priority is to spruce this place up a little bit. We'll be using this place as the safehouse and meeting room for a while, and not to put too fine a point on it, but uhhh ... it sucks! I don't know about you guys, but I'm getting pretty tired of the smell. Planning for the next operation is underway, but it'll be a few days yet, so if we all pitch in together, we should have time to get a few of these rooms cleaned up and looking real nice before then." Claire clears her throat and looks around at the assembled gang of hardened criminals. "So uhhhh, any of you guys know anything about interior design?"
>>
File: low end safehouse.jpg (241 KB, 1652x806)
241 KB
241 KB JPG
>>4428506

Safehouse upgrades are now available.

The cost is $5,000 per room. $20,000 has been allocated from the gang's stash. Vote for 4 options, or less if you think some of the money should be saved.

Planning Office: Unlocks side jobs.
Recruitment Office: New characters start with +1 additional stat boost.
Garage: Unlocks vehicle upgrades.
Surveillance: Improves defense against raids on the safehouse.
Common Room: Base HP increased to 6.
Bar: Base Edge increased to 5.
Gym: Base Move increased to 5.
>>
File: an ordinary laundromat.jpg (272 KB, 1280x1421)
272 KB
272 KB JPG
>>4428512

In Santo Domingo, on the corner of 38th and Atlas, a red motorbike pulls up to the curb outside a worn-down laundromat. A bell rings over the door as Angela walks in, has a look around. She nods to the unusually muscular attendant, then heads past the rows of machines filled with tumbling laundry to the back, where she pushes aside an old curtain and enters the staff room. Inside, a second musclehead pushes aside a old filing cabinet and reveals a hidden doorway.

Angela steps through the door into a small room stuffed with fine fabrics, sewing machines, and a tailor's mirror. Sitting at a table organizing a sewing kit is an elderly fellow with a bald pate and a frizz of white hair behind his ears. He gets up from the table, greeting Angela with a once-posh English accent flavored by decades stateside. "Good evening, Miss Jackson."

"Evening, Stuart," Angela says, shaking the old man's hand. "Good to see you back on your feet and working again." She looks around the cramped back room. "Although this is a bit of a downgrade from your last place. Can't help but feel responsible."

"I would have remained neutral if I could," Stuart says with resignation. "Alas, Spider did not see that as an option. I will miss my old shop." He plucks at one of the numerous holes in Angela's jacket. "You will be needing a new one of these, I think? My current work is not what it used to be, given my limited resources, but I will do what I can. The usual red, I take it?"

"Yep," Angela says. "Since it seems like you've had a side chosen for you, I was also hoping I could send some of my crew by here as well. Seems to me like you could use the business. Once you get enough orders, you might be able to expand and get things back to your usual standards of quality."

"Any friend of yours is a friend of mine," Stuart says, his wrinkles deepening as he smiles. "And, as you say, I could use the business."


The Tailor's shop is now open, offering clothing options for $250. You may wear 1 of these:

Lightweight Armor Vest: +1 HP
Two-Piece Suit: +1 Edge
Stylish Clothes: +1 Defense
Ammo Belts: +2 magazines' worth of spare ammo.
>>
File: fury kick.jpg (63 KB, 1194x518)
63 KB
63 KB JPG
>>4428487
>>4428496

Reply to this post with your character's information, loadout, and votes for upgrades.

Put your character's name in the Name field. (Please don't use creative spelling for this, I use Ctrl+F "your name" to find your posts.)
>>
>>4428529
>Big Wilson
>Psycho
>Oh Yeah!
>Drugs
>Bat
>Mask: Fucking Clown

>>4428512
>>4428523
>Ammo belts
>Bar
>>
>>4428544
>>
File: Jackie.jpg (64 KB, 540x778)
64 KB
64 KB JPG
>>4428529
Name: Blackjack
Type: Assassin
HP 5/5
Edge 5/5
Move 4
Defense 8 + 1

Cool: 4 (Level Up +1)
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Katana- DMG 3, +1 Crit [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

The hiss of a match, and the hazy cloud of smoke. These are the first two things that will remind the gang that Blackjack is actually there. Leaning against a crate lazily, she lights up, casting her votes with a detached, calm demeanor.

>Gym: Base Move increased to 5.
"Best to keep in shape, if we're stuck here for a long time."
>Planning Office: Unlocks side jobs.
"Lord knows we could use some planning around here."

>Stylish Clothes (+1 Defense
"I don't know how you did it, Stuart, but you got all my blood out of my jacket, somehow. I thought it was ruined forever."
>>
File: 1596327251333.png (3.5 MB, 3000x3000)
3.5 MB
3.5 MB PNG
>>4428529
Name: Alamo
Type: Enforcer
Stats: HP 8/8, Edge 8/8, Move 4, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 3, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Armor Bag: [Deploy] (2AP, 1 Use) Deploy adjacent, friendlies next to it can use it. [Armor Up] (1AP, 3 Uses) Armor will block 2 damage twice.
Two-Piece Suit: +1 HP

>Bar
>Gym
>Common Room
>Garage
>Buy Two-Piece Suit for 250. 2130 leftover

"I don't know interior design. But I've done some construction right after I got out of the military."
>>
>>4428529
Name: Ramirez
Type: Enforcer
Stats: HP 9/9, Edge 7/7, Move 5, Defence 5, Crit on 10, Armour 2/2
Factors: Sharp 3, Hard 3, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Special Talent: Steadfast (0 tokens), Die Hard
Gear: Frag Grenades x2
Clothes: Lightweight Armor Vest
Personal Cash: $2130

>+1 Sharp
>Lightweight Armor Vest

>Gym
>Common Room
>Garage
>Bar

The feeling of the new armor vest feels... right to Ramirez. Familiar. Like he's getting a part of himself back that he'd lost. With this newfound good mood, he finds it easy to agree with Alamo's proposals.
>>
File: 1579427798185.jpg (86 KB, 564x705)
86 KB
86 KB JPG
>>4428562
>Advance: Suppressive Fire
Name: Heckler
Type: Enforcer
Stats: HP 7/7, Edge 6/6, Move 5, Defence 6, Crit on 10
Factors: Hard 2, Cool 1, Sharp 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 4/20, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag
Cash: $2130

>Gym
>Bar
>Common Room
>Planning office

>>4428573
"So I told Koch about the dogs, and man did I get an earful. Did you know what he said? 'You needed to utilise more covering fire and suppressive actions to limit the actions of the enemy.' Dickhead didn't even know that a fucking car was burning next to us."
>>
>>4428586
And of course, Ramirez's feeling of bliss is stripped away in a matter of seconds. He sighs. "What an asshole, huh?" Ramirez says noncomittally. "So what'd you say to him then?"
>>
>>4428529
Name: Roly
Type: Assassin
HP 6/6
Edge 5/5
Move 4
Defense 6
Crit 8

Cool 2 Sharp 1
Hard 1. Weird 2

Special:
Flash Step Visions of Death

Loadout:
SMG Pistol
Fists First Aid Kit


>Planning Office
>Common Room
>Gym
>>
File: Merc1.jpg (158 KB, 879x1078)
158 KB
158 KB JPG
>>4428573
Forgot the image, because I'm a FOOL
>>
File: Cletus.jpg (133 KB, 400x354)
133 KB
133 KB JPG
>>4428529
Name: Cletus Boytoucher
Type: Brain
HP 6/6
Edge 6/6
Move 4
Defense 5

Hard 1
Cool 1
Sharp 2
Weird 2

Pistol- Range 10, DMG 2, 4/12 Ammo
Gym Bag
Taser- Range 10, 2 Ammo
Frag Grenades- Range 10/15, 6 Ammo

Cletus breathes heavily as he steps out of his red pickup truck, empty beer cans clattering out onto the street
"Ah sure do love teleconferences."
He dials up Claire
"Hey where are we going again? I got sidetracked watching some college ball."
>>
>>4428544
Big Wilson
Psycho
Hp: 7/7
Edge 4
Move 5
Defense 4
Crit on 7
C:0 S:0 H:2 W:3
Pistol: R:10 D:2 Ammo 4/8
Fist: M D:2 Crit+1
Bat: M D:3 [BB] (ap 1, 1 per mission) R:10 D:2+stun, can be picked up again
Drugs: Pop/Snort (ap 1, 2 uses): take 1 D for +2 to 1 stat for 3 turns

OH YEAH!: At the start of a job, I can not deploy, and then deploy anywhere at a later time, on a 6+ weird check breaking through scenery and walls, on fail, doing so but being delirious.

>Bar, Gym
>Ammo Belts
>>
>>4428601
"Well, I brushed him off and talked about how I was finally able to pull off the ol' confetti shells."
>>
I stumble to my feet in the alleyway. I walk the from alley out onto street level, and look through my cell' contacts. I recall something vauge about a job from a guy who was in that fucking flea pit. I dial up that heckler, or whatever the fuck guy. "Hey, you're that guy, the one that needed guy, right, *muttering away from phone*, fuck, goddamn fucking streetlamp so fucking bright in the fucking city"
>>
File: TheMurderer.jpg (1.07 MB, 1301x2383)
1.07 MB
1.07 MB JPG
>>4428529
Name: Majima Sensei
Type: Psycho
Stats: HP 7/7, Edge 4, Move 5, Crit on 8.
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Bat (Melee, Damage 3, Baseball)
Factors: Hard 2, Cool 1, Sharp 0, Weird 2
Special Talent: Doorkicker(
First Aid Kit [Quick Heal] (1 AP, 2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

>>4428523
>Lightweight Armor Vest.

>>4428506
>"So uhhhh, any of you guys know anything about interior design?"
Majima's headmask perks up, before reality overtakes him and he goes back to idly training his bat swings.
"Nobody appreciates my kind of interior design."
>>
File: Tobias_Suit.png (182 KB, 650x490)
182 KB
182 KB PNG
>>4428529
>{Shootdodge} acquired
>Votes: Planning Office, Common Room, Bar, Gym
>Buy a Two-Piece Suit (+1 Edge, -250$)

Name: Tobias Rieper
Type: Brain
Stats: HP 5/5, Edge 7/7, Move 5, Defence 4, Crit on 7
Factors: Hard 0, Cool 0, Sharp 2, Weird 3
Weapons: Pistols×2 (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6)
Clothes: Two-Piece Suit
Gear: First Aid Kit (4/4 Uses), [2130$]
Special Talent: {Infiltration}{Shootdodge}
>>
>>4428695
(Am new, so I'll play a relative outsider being brought in, if that's cool in lore)
>>
>>4428672
"A hilarious prank indeed. What else have you got in mind." Ramirez deadpans.
>>
>>4428705
(Going to bed)
>>
>>4428529
Name: Caphound
Type: Psycho
Stats: HP 7/7, Edge 0/4, Move 6, Defence 5, Crit on 7
Factors: Hard 2, Cool 0, Sharp 0, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Bat (Melee, Damage 3), Ball (1 AP, 0/1 Use, Range 10, 2 Damage, Stun)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP, 2 Uses, deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $2130
>Advance: +1 Move
>Tailor's Shop Purchase: Stylish Clothes


>Safehouse Upgrades: Garage, Common Room, Bar, Gym

One toast had led to another, then another, then just nonstop drinking while Mizuchi laughed at his own jokes. Some of them were pretty good. It had been nice to have someone near and not feel on guard; same reason she tended to tag along with Oka everywhere.

That thought took her to now where, after a period of following Mizuchi around, he'd finally talked her into agreeing to go to a video rental store sometime. The time wasn't now, as far as she was aware. He'd said he wanted to introduce her to something, then refused to clarify beyond hurriedly assuring her it wasn't something about sex, after she'd asked. Good man. That would've been a step too far. So that was something to look forward to, if they both lived long enough.

Well, not /now/ now. Right now, this very minute, she was testing out her new clothes. They felt and looked good, but she needed to make sure they wouldn't fuck up her movement and fighting. And that's why she was stretching and running around in a nice-looking tube top and trousers. More or less her usual getup, but clean and actually pretty fashionable. She didn't normally spend much on clothes, but Angela had assured her it'd be worth it.

>>4428616
You only get one skill to start.

>>4428630
>>4428703
New recruits don't have money from the heist last mission. You can't buy anything yet. Sorry.

>>4428705
That's cool. We already have a few people who were new hires. Good on you for checking.
>>
File: Mizuchi - 1.jpg (116 KB, 500x707)
116 KB
116 KB JPG
>>4428529
>Level up, taking Agility
Mizuchi rubbed his eyes, the hangover from his night of drinking had faded long since faded, but not the fatigue. It was a funny thing, he wasn't antisocial by any means, but something about the atmosphere of a bar drained him. This was not helped by the trouble sleeping he had the last week, a mix of guilt over Jenny's death and his usual post mission digestion. He'd done a lot of running into the thick of things in the past few weeks, and it was beginning to pay off. He felt as dexterous as he ever had.
>>4428512
>Vote for Gym, Bar, Garage, and Surveillance
>>4428523
>Spend $250 on Stylish Clothes
While Mizuchi could rock a two-piece suit reasonably well, he opted for a lighter, more casual blazer and slacks this time. He'd always hated ties, and had found that the stuffy suits most hitmen wore restricted his movement too much to be combat viable. He will bow to the old tailor once he tries the suit on. "Thank you shitateya, it fits perfectly."

Name: Mizuchi
Type: Assassin
Stats: HP 6/6, Edge 5/5, Move 4, Defence 7, Crit on 7
Factors: Hard 1, Cool 2, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Stylish Clothes (+1 Defense)
Money: $2130
Special Talent: Flash Step, Agility
>>
>>4428529

"Sorry for missing out on the last raid fellas, I went on a massive bender and ended up sleeping for 27 hours..." ducking his head in apology, hefting his rifle and then popping a cheerful smile as he began to load magazines and check his loadout.

Maximillian "Max" Thompson

>Stats:
Class: Operator
HP: 5/5
Def: 7
Armor: 2/2
Edge: 6/6
Move: 5+1 = 6
H: 0 | C: 3 | S: 2 | W: 0

>Gear:
Fists (Rng: Melee, Dmg: 2)
Pistol (Rng: 10, DMG 2, Ammo 4/8)
AR (Rng: 20, DMG 3, Ammo: 4/12, {Auto})
Armor Bag (2AP, 1/1 Uses): 3 Allies can take plates (2AP) that block 2 shots.

>Skills:
Shoot&Dodge (0AP, 1 Edge) Move and Shoot, spending additional edge to fire until mag is empty. Immune to reaction shots while moving.
>>
>>4428767

>>4428512
Surveillance: Improves defense against raids on the safehouse.
Bar: Base Edge increased to 5.
Planning Office: Unlocks side jobs.

>>4428523
Ammo Belts: +2 magazines' worth of spare ammo.

Watching the ammo bandoleer get sown into his vest, Max nods at the tailor, and tries to tell her about how he got a particularly impressive scar, but his story falls on empty ears.
>>
>>4428746
Speaking of said night of drinking, he'll trot up to Caphound, joining her in her jog to get adjusted to his own clothing. "Heya, Cap. This Stuart guy does good work, eh? I'm pretty shocked at how light this suit feels, it's like I could dodge bullets with this thing on. All that with style of course." He'll look her up and down, somewhat shocked to see she wasn't already covered in blood somehow. "You look good too. Glad he had something that fit your look, think it'd take a minor miracle to get you in a suit, or a lot more drinking."

He'll look around, excitedly remembering something. "Speaking of drinking! After we get done busting whatever heads are on the list next, we can drop by the Videodrome like we talked about earlier. It's how I like to unwind after work. I called Mitch ahead of time, so my corner should be empty, and he'll have stocked it with the new, good shit."
>>
File: 1596349543934.png (190 KB, 360x450)
190 KB
190 KB PNG
>>4428529
In the center of the safehouse, where the lightbulb casts the brightest light, Doctor Ben sits on a stool, knife in hand, surrounded by white shavings and ruined carvings, quietly but energetically cussing whenever he produces a new one. His goal: make new tiny skulls for his tophat, this time of actual bone, to go appropriately with the stylish lapels and more color-coordinated tie-shirt pair of his new extra-sharp suit.
>Buy Stylish Clothes

"I say we all need to be faster on our feet. Cover the distance before the law arrives, you know? Grab the goodies without impediment. Maybe take a run every morning?"
>Level up: +1 Move
>Vote Common Room, Gym and Bar

Name: Doctor Ben
Type: Assassin
Stats: HP 5/5, Edge 5/5, Move 5, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death
Gear: Armor Bag: [Deploy] (2AP, 1 Use) Deploy adjacent, friendlies next to it can use it. [Armor Up] (1AP, 3 Uses) Armor will block 1 damage thrice.
Duds: Stylish Clothes (+1 Def)
Money: $2130
>>
>>4428529
Name: Marie
Type: Assassin
HP: 5/5
Edge: 6/6
Move: 5
Defense: 7
Crit: 10

Cool: 2
Sharp: 1
Hard: 0
Weird: 2

Special Talents: Flash Step Whirlwind Attack
Katana- DMG 3, [Block]
Pistol- Range 10, DMG 2, 4/8 Ammo
Fists- DMG 2, Crit+1
Gear: Drug Kit 3/3
Stylish Clothes: +1 Defense

>>4428512
Voting Surveillance, Gym, Common Room and Garage

Marie is reading an Assassin Fashion mag she brought and is ready to show a few anime to show Tony. She's been very busy this week, but it's been worth it because she has a new super fly move. The assassin mostly steals clothes, makes them or gets them second hand so it was a little uncanny buying new clothes again. It's nice that she meet someone with her skills again. Maybe she can get a job here? It's not like she's going to live at that trashy flat anymore. "Thanks, limey."

"I've been sewing since I was kid and I totally can reupholster these couches. What's your favorite pattern?"

>>4428703
"You guys take youngins too? And kid's talking 'bout blood and corpses, right? What's up, little freak?"

>>4428695
>>4428586
"Hey. Tell that new dude that I'm excited to meet him"

>>4428562
"Lucky! We will make a good team."

>>4428708
"I was working on a spin attack all week. Maybe I can learn to spin and move, but I doubt it."

>>4428746
She wonders if Cappy is alright. Seems she's doing a lot better at least. "Those clothes are on fire. They suit you well."

>>4428778
"Videodrome? Can I come too? I've been working like a dog all week and never got a chance to go back."

>>4428767
"Massive bender? What was that about?"
>>
File: TheMurderer2.png (4.23 MB, 2000x2661)
4.23 MB
4.23 MB PNG
>>4428814
>You guys take youngins too?
The fucking creature stares at you.
"Watch it, I'm 27. If you've got a problem with how I look, we can take it outside."
>>
>>4428529
Name: Castle
Type: Enforcer
Stats:
HP 8/8
Edge 6/6
Move 5
Defence 7
Crit on 10

>Advance +1 on cool

Factors: Hard 3, Sharp 2, Cool 2, Weird 0, Move 1

Weapons:
- Pistol (Range 10, Damage 2, Ammo 4/12)
- Fists (Melee, Damage 2, Crit on 9)
- Shield (Block) (1 AP): Full cover Vs all shots from one direction.

Special Talent: Teamwork Tactics: Friendlies next to you get +2 to Hit and +1 to Move.

Gear: Medic Bag (Deploy) 1AP 1Use; Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2 AP, 3 uses) to fully heal themselfs.


///
>>4428512
>>4428523

>Gym
>Bar
>Common Room
>Planning office

>Buy Lightweight Armor Vest x 1
>+ 1 HP


"Ready for work." says Castle has he finish to equip himself.
>>
>>4428512
>>4428523
>>4428529
>Common Room
>Bar
>Gym
>Planning Office
>Buy a Lightweight Armor Vest (-$250, $2130 remain)
>Level Up: Take Old Friends

Name: Honey Badger
Type: Enforcer
Stats: HP:8/8 Edge:7/7 Move:4 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:2 Weird:1
Weapons: Pistol (range 10, dmg2, 2/12 ammo)
AR (range 20, dmg3, 4/16 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Talent: Inspire, Teamwork Tactics, Old Friends
Gear: Frag Grenades (2/2)

The old man stared at his pills. Military-grade amphetamines, those had gotten him through many close calls. Under his mask, he closed his eyes, images of the young ones in the gang flashing through his head for a moment. A thin smile formed on his lips, and he placed the pills back on the table, instead grabbing a pair of frags. He muttered under his breath some words, seemingly to himself. "Goodbye, old friend. And thank you."

>>4428831
"27 is still young. Enjoy that youth, you don't know what you got until you lost it."
>>
File: Irving.png (968 KB, 800x800)
968 KB
968 KB PNG
>>4428529
=== Irving Brenner - Lvl 2 Brain ===
HP: 6/6 (LW Armour Vest)
Defence: 4
Edge: 6/6 (Sharp 2)
Move: 6
Crit: on 7+ (Weird 3)
>Weapons
Fists: Melee, Dmg 2, Crit+1
Pistol: Range 10, Dmg 2, Ammo [4/4]/8
>Gear
Gym Bag: +2 Gear
First Aid Kit: [Quick Heal] (1AP, 4/4 uses) Heal self or adjacent friendly for 3 HP.
Medic Bag: [Deploy] (1AP, 1/1 use) Deploy bag to an adjacent space, friendlies can [Full Heal] (2AP, 3/3 uses) next to it to regain all HP.
Drug Kit: [Pop] (1AP, 2/2 uses) Take 1 Dmg to gain +2 to a stat for 2 turns.
>Skills
RC Car: [Deploy] (1AP, 2/2 uses) Create a small drone car with 1HP, Move 6. Spend 1AP to [Move] or [Detonate] for 4 Dmg, 2 Area.
Taser: [Zap] (1AP, 2/2 uses) Stun an enemy within 10 spaces for 2 turns.
===
>Level Up: +1 Move, Taser
>$2485 - $250 = $2235: Lightweight Armour Vest (+1 HP)
>Bar, Planning Office
>>
>>4428814
Ramirez falters as his conversation is interrupted. "Who the hell are you?" He asks pointedly. "And what the fuck made you think I wanted to talk to you?"
>>
>>4428529
Name: Weasel
Type: Enforcer
Stats: HP 8/8, Edge 6/6, Move 5, Defence 4, Crit on 10
Factors: Sharp 2, Hard 3, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 4/12, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (4/4), $2130

>Gain Inspire
>Buy Lightweight Armor Vest (-250$)

Weasel looks at the new hires and feels a sense of worry. For some reason, she couldn't shake the feeling that this group was beginning to fill with even more Weirdos and she wasn't sure how she felt about that.

She puts that thought out of her mind then zips up her armored vest. Weasel felt strange before without wearing a vest and even now the one she'd bought felt much too light for her liking but she knew it was better than nothing.

>Gym
>Planning office
>>
>>4429030
Whoops forgot the picture since I got distracted.
>>
She has brought a fashionable track jacket, skirt and shoes and also bought some spare fabric to make a belt and customize her hat. Won't be as good, but the man's busy. Marie made plans in her head on which of the stuff she as to pair the new clothes with.

>>4428831
"Problem?! No! That's actually a major advantage unless we're going after child killers. Even then I don't really care. Do want to fight for fun anyway? There's no way you can't take down the big boys if you joined the crew."

>>4429023
"Hey. I just wanted to help ya guys. Should we work as a team? If you want me to leave, I'll leave. My name is Marie, by the way. I'm moving out my flat and we can get to know each other after the mission." Did this man got betrayed like her? Better take it slow.
>>
>>4429064
She also bought a bit more fabric to make a hostler and ask if it was cool for him to make her a shirt too? If not she will make it.
>>
File: 76683990_p0.png (1.61 MB, 1030x1516)
1.61 MB
1.61 MB PNG
>>4428529
[Psycho]
|| C: 0 || H: 2 || S: 0 || W: 3 ||
|| HP: 7 || Edge: 4 || Move: 5 || Defence: 4 || Crit on 7-10 ||
> [Load-out]
[SMG] || Rng: 10 || Dmg: 3 || Amm: 3/9 || {Auto} || +1 Crit
[Pistol] || Rng: 10 || Dmg: 2 || Amm: 4/8 ||
[Fists] || Rng: Melee || Dmg: 2 ||
> [Skills]
[Hurting Other People] || +1 Damage if you are not at Max HP ||
[Teamwork Tactics] || Friendlies next to you gain +2 hit and +1 move ||
> [Gear]
[First Aid Kit] (AP: 1, Uses: 4)|| Heal yourself or a friendly next to you for 3 HP.
[Money]: $1830
>Buy Stylish Clothes (-$250)
>Buy Two-Piece Suit (-$250)
>Tip Stuart -$50

Alan tried out some new styles and grinned at being able to try out some new clothes.. He looked at himself in the mirror with renewed confidence. He tried out a two piece suit that gave him a more refined look as well as a blazer that was both business AND casual. The young psycho still couldn't decide which to buy so he decided to buy both then decide which to wear later. Alan gives Stuart a tip for his services.

"Thank you my good man these look wonderful! Could I ask if you do Masks? Supposedly I'm supposed to be wearing an intimidating one however because I find most of them hard to breath in I generally wear a medical one instead."

Before making his purchase, Alan took out a fake pair of glasses to better refine his persona even more.
>>
File: 75303352_p16.jpg (693 KB, 1000x1414)
693 KB
693 KB JPG
>>4428778
>>4428778

"Mizuchi my man! You score last night with your harem? The guys I hung out with last night were 'aight but I got stuck listening to their depressing stories. There was also the Frog but she's probably Interpol."

>>4429000
>>4429030

"Morning Irv, Sel"

>>4428778

"I wanted to come with you but since I'm such an insecure fuck up I'm always under the assumption nobody wants me in their parties plus I don't do well in large crowds haha."
"So give me the deets man, you go home with with the big CH or with pink lightning?"

He then leans in incredibly close, looking around to make sure nobody else can hear him.

"Do they prefer you use their real name or their street name?"

Alan grins like a mad man and holds back his immature laughter.

>Also forgot +1 Cool
>>
>>4428778
As Mizuchi looks around and before he speaks again, Caphound speaks. "Kinda surprised. He seemed too stuffy to have this sort of top." She tugs on the fabric.

When mentions the video dome or whatever she raises both eyebrows. "You have a corner? So you're a big regular at this place."

>>4428814
Then Marie butts in, again, addressing comments at them both in the midst of a spree of rapid-fire interjections. Thankfully, Caphound's in a much better mood than before, so she just looks startled, sort of like a lion who just saw an antelope fly past at Mach One. After a moment, she smiles a little, eyes far away in thought.

The tailor told her it looked good, but listening to that was like listening to a dealer tell you his stuff is A-grade and totally pure. But with Mizuchi saying it and Marie jumping in to say it, she reckoned it might be true. She looked good in these clothes. She hadn't ever really understood vanity before, but now she kind of got it. It feels nice to look good, even if you're not out to get laid, Oka was right. Was it worth it? Eh, she had cheaper things to make her happy than doing her hair and whatever else "real" ladies got done, and fashion looks boring as hell. But she wouldn't say no to looking good in some nice clothes that feel right on her.
>>
>>4429064
If anything, Ramirez's voice gets colder. "When I asked you why you were talking to me, that wasn't an invitation to continue bothering me. I don't care about you or your damned flat."
>>
>>4429128
>>4428814
"I did not mean to start talking more. Sorry for butting in, tho. Bye bye."
>>4429085
This may be a good idea if she's able to do it.
>Buy Two-Piece Suit (-$250)
>Tip Stuart -$50
"I really appreciate it, Stuart. Thank you.
>>
File: Mizuchi - Nervous.jpg (80 KB, 799x816)
80 KB
80 KB JPG
>>4428814
He'll smile, scratching his head. "Think Mitch'd kill me if I told people to not come to his establishment, so sure. Just, give me a little bit once we're there to give Cap the rundown, eh? Don't want to overwhelm her, she's new to the medium, you know?"
>>4429088
Mizuchi will turn a deep shade of red, "Uhm, no, soory, I-I think you've gotten the wrong idea." Any further attempts at explanation were shattered by the continued questions. "I, uhm, no? Yes? Soory?" The fact he was currently standing there with both of them likely didn't help his position.
>>4429092
After a bit of coughing and stuttering on his part, he'll recover himself. "Y-yes, well, I guess he's probably used to weirder requests if he tailors for criminals, eh?" Having an opportunity to brag helped him shake off the last of his discomfort, and he'll proudly tap his chest. "Aye, been going to Mitch's to unwind since I started this career. We have similar interests, and I pay him a lot for new imports, so I'm basically like a business partner at this point."
>>
>>4429165
Alan looks at Mizuchi, then at Caphound, then back at Mizuchi with an idiotic smile.

"Rigghhhttt, I understand. Have fun in the Videodrome later you two hahaha"
>>
>>4428784
Cletus walks into the meeting area and sits down in a chair, which creaks in agony under his weight
He looks at Baron Samedi and raises his eyebrows
"Hey, how do you get your eyes like that?"
>>
>>4428512
>>4428523
>>4428529
>Vote: Gym, Common Room, Surveillance. Save remainder
>Purchase Bespoke clothing: 1 of each type. -1k
>Rank 3: +1 Cool

Hmm. While this oufit does fit better, there are fewer pockets. Less room to stash grenades and ammo. Ah well, some sacrifice must be made for the sake of image. Doesn't do to have the Gang looking like a bunch of homeless junkies. "Good day, amici. Are we near ready with the next operation, Claire?"

Operator Non Grata, Rank 3
Hp 5/5 | Edge 7/7 | Move 5
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Cash & Personal Effects: $1,380, light Armor, 2-pc Suit, Stylish clothes, Ammo belts, Clue: Jacks' code 12E219]

-Pistol (×2): Rng10, Dmg2, 4/4:8
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (2/2)
-Stylish Clothes: +1 Defense
>>
>>4428487
Name: Strike
Type: Operator
HP 5/5
Edge 6/6(Increase with sharp?)
Move 4+1
Defense 6(Increase with cool?)
Crt:10


Cool: 2
Sharp: 2+1
Hard: 0
Weird: 0

Weapons: Doubistol (RNG:10, DMG 2, AMMO: 4/8)
Fists (MLE, DMG 2, CRT+1)

Talent: Shootdodge (0ap, 1edge)
>>
>>4428529
>>4429347
Uh, oops. Anyways since I'm new I figure I can't touch the pre-mission stuff
>>
>>4429292
"Get my eyes like what? Cool and dashing? The secret is tiny skulls," Doctor Ben says, holding up one of the abovementioned skulls in his fingers. "They bring out my inner beauty."
>>
>>4429349
You're good to pitch in on the upgrades we get for the safehouse.
>>
>>4429390
"Wow, man. I really ought to step up my fashion game once I get some money from these jobs. Oh, introductions! Name's Cletus Boytoucher. And you?"
>>
>>4429417
"I'm Benjamin. You can call me just Ben though.
Now, I think you're new here. What's your deal?"
>>
File: Eagles.png (190 KB, 600x600)
190 KB
190 KB PNG
>>4428529
Name: Eagles
Type: Operator

Stats: HP: 5/5, Edge: 7/7, Move: 4, Defense: 7, Crit on 10

Factors: Cool: 3, Sharp: 3, Hard: 0, Weird: 0

>Weapons & Gear
DMR - Range 30, DMG 4, Ammo 3/9
Pistol - Range 10, DMG 2, Ammo 4/8
Fists - Melee, DMG 2, Crit + 1
Smoke Grenades - [Smoke Out] (2 uses): Area 2. Creates a smoke cloud that lasts 2 turns. Causes -4 accuracy to attacks in or through.

>Talent
[Suppressing Fire]

>Surveillance: Improves defense against raids on the safehouse.
>Bar: Base Edge increased to 5.
>Planning Office: Unlocks side jobs.

"Sorry for my absence, was held up with some personal business." Eagles leans against the wall and checks his guns, looking at his watch a moment after. "Good to see everyone."

(New to playing, apologies in advance for any missteps.)
>>
>>4429433
"Yeah I'm new here. I work with, like, explosives and stuff. Did pyrotechnics and fireworks, but now I want some better hardware if you catch my drift."
Cletus scratches at his scruffy beard
"Oh, my surname. Sorry if it's offputting, my dad is a preacher. He had a legal name change before I was born, did a lot of baptisms and stuff."
>>
>>4428523
Name: Tony Vespucci
Type: Brain
Stats: HP 6/6 Edge 7/7 Move 4, Defence 5, Crit on 7+
Factors: Hard 1, Cool 1, Sharp 2, Weird 2

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/12)
Special Talent: taser
Money: 2380$

> get two piece suit (-250$)
> vote for gym, bar, surveillance and common room
“With all this stuff, those wimp ass motherfuckers that call themselves gangsters don’t stand no chance”

> get talent “Pack Alpha” from last mission
“By the way, I’ve got two new pals, say hello to Piero and Luca. They’re good lads”
The obnoxious gangster is rambling to his two new followers about how important style is in a mission
>>
>>4429165
"Gotcha!" She give's a thumbs up and writes down some interior design ideas..
>>
>>4429128
"Woah... Buddy. You put up with me, you're definitely fine with that one." Heckler says as he gently pat's Ramirez's shoulder. "She still green."
>>
>>4429616
"I know who you are," Ramirez scoffs. "Doesn't matter if she's green, she can go eco-mentalist somewhere else." He continues, deliberately misinterpreting Heckler's words.
>>
>>4429488
You know, we're gangsters too.
>>
>>4428529
Safehouse:
>Gym
>Bar
>Common Room
>Garage

Tailor's
>Buy Lightweight Armor Vest (-$250)
>New balance: $1630

Level up!
>Hurting Other People (Psycho)

Solomon, too, is at the gang meeting. And as usual, he's lost in his own world, piping up from time to time to cast his vote. This time, however, he looks more alert, almost impatient. Keeps rubbing his sore knuckles and bouncing his leg, like he's looking forward to the next slaughter. This is more than just a job, it's starting to become a real passion... Having so many psychos around is really making a number on the thug.

Name: Solomon
Type: Thug Bruiser
Stats: HP 9/9, Edge 4/4, Move 4, Defence 7, Crit on 10
Hard 3 / Cool 3 / Sharp 0 / Weird 0
Weapons:
Pistol (Range 10, Damage 2, Ammo 4/12)
Bruiser Fists (Melee, Damage 3, Crit on 9)
Special Talent:
Powerhouse [+1 Throw Dmg, Resistant to Crits]
Bullheaded: [Bodyslam] (0 AP, 1 Edge)
Hurting Other People: [+1 Dmg if below max HP]
Gear: Drug Kit (2/2), Lightweight Armor Vest (+1 HP)
>>
Name: Granny Beth "the Meth Baker" Rosenbaum
Type: Pyscho
Stats: HP 6/7, Edge 5/5, Move 5, Defense 6, Crit on 10
Factors: Hard 2, Cool 0, Sharp 0, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Bat (Melee, Damage 3)
Gear: Drugs, (popping meth crystals)
Special Talent: OH YEAH!

Granny Rosenbaum enters the room, munching on fresh-baked cookies, and cheerily offers them to the rest of the gang.
>>
Name: Samu al Hayeed
Type: Brain
Stats: HP 6/6, Edge 6/6, Move 4, Defence 5, Crit on 8
Factors: Hard 1, Cool 1, Sharp 2, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Gym Bag (Carry Gear +2)
Gear: Frag Grenades [Frag Out] (6/6 Uses, Area 2, Damage 4)
Special Talent: Infiltration

>The janitor removes a realistic silicone mask revealing the man behind it was infamous terrorist Samu al Hayeed all along.
>He cant keep getting away with this.
>>
>>4428529
Name: Ivanovski
Type: Operator
HP: 6/6
Edge: 6
Move: 5
Defense: 6
Crit on 10

Cool: 2
Sharp: 2
Hard: 1
Weird: 0

Equipment:
Fists: Rng: Melee | Dmg: 2 | Crit+1
Pistol: Rng: 10 | Dmg: 2 | Ammo: 4/8
AR: Rng: 20 | Dmg: 3 | Ammo: 4/12 | Auto
Ammo Bag: [Deploy](1 AP, 2 Uses): Deploy ammo bag adjacent.
Friendlies next to it can use [Restock] (2 AP, 2 uses) to fully restore magazine and reserve ammo

Skill:
Shootdodge:
(0 AP, 1 Edge) Move and attack.
Spend unlimited Edge on extra attacks, as long as you have loaded ammo.
Dodge all reaction shots while moving.

The smell of acrid smoke and the cackling of a mad Russian (black) arms dealer are the tell-tale signs of Ivanovski.
Dealing guns to anyone with money is his quest, to get more is his cause.


>>4428512
>bar: base Edge increase to 5
>gym: base Move increase to 5
>Garage: unlock vehicle upgrades
>>
>>4429915
TЫ! КУПИTE БOEПPИПACЫ И OPУЖИE, CУКA!

(He points at you and to a pile of weapons and ammo. He seems angry.)
>>
>>4429938
HELLO NEW CHOCOLATE FRIEND, DO YOU TO WHISH TOO COMMUNICATE WITH OUR FRIENDS BEYOND THE STARS?
>He says while offering a handfull of spagetty from his pocket.
>>
>>4429961
Кaкoгo хpeнa ты вытягивaeшь из штaнoв мaкapoны ?!
(He jesters in daft confusion at the spaghetti. He doesn't seem to understand what was said otherwise.)
>>
>>4429964
>The strange caucasoid procedes to forcefully shove spagetty into your hands, the weight of sins and spagetty becoming ever heavier as he empties his pockets.

"Here take it, i just dont want any trouble"

>Reaching into his gym bag to reveal the explosives within, yet, that is not the most striking content of said peculiar, Fallout 76 themed nailon bag, but instead, that the explosives themselves are swiming in yet more cold spagetty.
>This man, ney, this monster hand you yet more cold spagetty as the weight of it forces you to your knees.

"Tell me my child, have you accepted Xenu as your lord and personal savior?"
>>
>>4429790
“Yes but for the sake of morale it’s always important to build a feeling of superiority and contempt towards your enemies, because otherwise you’re the same and then you’ve got no excuse to shoot em”
>>
File: i like this car.jpg (26 KB, 320x214)
26 KB
26 KB JPG
A Fairlady pulls into the gravel lot next to the warehouse's dingy side door. Nestling between Alamo's immaculately maintained Grand Wagoneer and one of the new interchangeably obnoxious trucks whose rim screws could tear off someone's door handle. Lights flicker and dim, a key is turned, and the dignified purr of its engine cuts to a gurgling growl and then silence as the crunch of shiny black boots becomes the only sound distinguishable in the oppressive Heat City haze.
>>
File: Океанa.jpg (49 KB, 502x702)
49 KB
49 KB JPG
>>4428529
Name: Okeana
Type: Operator
HP: 5/5
Edge: 7/7
Move: 5
Defense: 7
Crit on 10's
Money: None!

>>4429092
Closing the door behind her, Okeana brushes paint fallen from under the handle off her jeans before walking over to the bulletin board at the front of the room and making a few marks. She notices Caphound, the center of what looked to be a colorful new social bubble. A small smile crosses her face; rabid dogs don't run in packs, after all. Her pack lands at the foot of a couch that was unoccupied for what could only be magical reasons. There were more than twenty crew members coming on this mission, the overwhelming majority of which the Russian had had no interaction with, and that suited her fine. That didn't stop her from pulling out a second PB&J, though.

>Survival: Gain Shootdodge

>Investments:
Planning Office, Garage, Common Room, Surveillance
Stylish Clothes -$250 / +1 Defense

Factors: Hard 0, Cool 3, Sharp 3, Weird 0, Move 1
Skills:
Lightning Reload: Reload once a turn for 0 AP
Weapons / Gear:
DMR (Range 30, Damage 3, Ammo 3/9, Crit 10)
Pistol (Range 10, Damage 2, Ammo 4/8, Crit 10)
Fists (Melee, Damage 2, Crit 9)
First Aid Kit (1AP, 4/4) Heal self or adjacent friendly for 3 HP.
>>
File: niners stash house.jpg (197 KB, 1334x681)
197 KB
197 KB JPG
Our target today is the Three-Niners gang. They used to be just cheap punks and dealers when they worked for the Bratva, but when the Patriot brought that all crashing down, they got a line on some serious hardware in the chaos and carved out a piece of turf for themselves. They're still punks and low-lifes, just with better guns now.

The Niners keep a major cash drop in a block of housing projects, and we're gonna hit it. However, there's a problem. They have four spots they rotate between, and three of them are fronts. Only one of them is the real stash. And we haven't figured out which. We're gonna have to check all four.

Whichever house holds the real stash, word is it's kept in a basement withs tight security. Big metal door, almost like the ones you'd find at a bank vault, with some kinda fancy lock. I wanted to find an expert with the skills to finesse it open, but we haven't been able to find one, so instead we got our hands on an industrial cutting tool that should do the job. It's an automated drill that uses thermal friction to cut through locks. All you have to do is rig the drill up to the door, and keep things clear while it does its work. Now, I know you guys have probably heard some bad things about the reliability of these drills, but ummm, I'm pretty sure that this one will work fine. Probably. Maybe.

So we hit all four locations, find out which one is the real stash, then bring the drill over there and defend it. We're gonna divide into five squads, one to carry and protect the drill, the other four to check each location. If you verify that your target is a front, well, for starters you can go ahead and loot anything valuable while you're there, might as well. Then you can provide fire support to the drill squad, and protect our exit routes. We have two planned, one headed north under the highway, the other going west out into Gatorland.

We'll probably have both Niners and Heat City's finest trying to crash our party, so stay sharp out there.
>>
File: heat city 3 roster.jpg (63 KB, 629x484)
63 KB
63 KB JPG
>>4431050

Reply to this post to say which squad you're joining, and to vote for how to spend the team's favors for assets. We have a crew of 25 for this job, not including flunkies, so try to keep it at an even 5 per squad.

>Squad 1 (Drill carriers)
>Squad 2 (Northwest)
>Squad 3 (Northeast)
>Squad 4 (Southwest)
>Squad 5 (Southeast)


You have 7 Favors, plus whatever Enforcers earn from Old Friends.
Allocated budget is $10,000.
Money can be saved up for future purchases, favors can't.
A x2 or x3 indicates you can buy an option multiple times.

Assets:
Blueprints (1 Favor, $500) = Reveals interior walls and doors
Camera Hack (1 Favor, $500, x3) = Gain vision from a security camera.
Insider Info (1 Favor, $500, x3) = Reveal locations of extra loot.
Radio Scrambler (1 Favor, $1,000) = Delay police response.
Distraction (2 Favors, $750, x2) = Keep some enemies distracted.
Spotter (2 Favors, $2,000) = Station a friendly spotter on a nearby rooftop to warn you of incoming enemy reinforcements or police.
Sniper (2 Favors, $2,500) = Station a friendly sniper on a nearby rooftop to take down exposed enemies.
Dead Drop (2 Favors, $1,000, x4) = Stash a Gear item of your choice on site.
Expert Drivers (3 Favors, $2,000) = Eliminates the chance of fuck-ups when escaping.
>>
>>4431062
>Squad 3 (Northeast)
>Blueprints (1 Favor)
>Insider Info x2 (2 Favor)
>Radio Scrambler (1 Favor)
>Expert Drivers (3 Favors)
>>
Rolled 5 + 2 (1d10 + 2)

>>4431062
Rolling for Old Friends.
>>
>>4431062
>Drill team

>Supporting Alamo's votes.
>>
>>4431062
>>4431082
Using that extra favor to vote for insider info x3.
>>
>>4431091
Still supporting
>>
>>4431062
>Squad 1 (Drill Carriers)
>Blueprints (1 Favor)
>Insider Info x3 (3 Favor)
>Radio Scrambler (1 Favor)
>Expert Drivers (3 Favors)

Ramirez looks over the thermal drill somewhat disdainfully. "I've literally never seen any of this kind of drill that works reliably. This is gonna get ugly..." He sighs.
>>
>>4431062
>Squad 5 (Southeast)

>>4431070
>>4431092
Supporting.
>>
File: Delivery.jpg (6 KB, 159x316)
6 KB
6 KB JPG
>>4431062
>Will deploy through {Infiltrate} when ready
>Blueprints (1 Favor)
>Insider Info x3 (3 Favor)
>Radio Scrambler (1 Favor)
>Expert Drivers (3 Favors)
>Camera Hack ×2 for 1000$
>>
>>4431094

"You never know, Ramirez. Stranger things have happened." Eagles chuckles.
>>
>>4431062
"Mizuchi, you DO know that you are morally obligated to join my team. We were kickass partners last mission."

>Squad 2 (Northwest)
>Blueprints
>Insider Info x3
>Spotter
>>
>>4431062
No way I'm being a drill carrier.
Squad 5 for me.
>>
>>4431062
>Squad 2 (Northwest)
>Radio Scrambler
>Camera Hack
>Insider Info x2
>Blueprints
>Dead Drop
>>
Rolled 10 (1d10)

>>4431062
Badger stood up. "I'll be right back, got a phonecall to make." Walking briskly, he stepped off into the darkened streets of Heat City. Thankfully, at this hour, there weren't many people that could notice his... Unique sense of fashion. He walked up to a nearby payphone, quickly dialing a number. "It's Badger. I need a hand."
>Rolling for Old Friends
>>
>>4431070
>>4431091
>>4431062
>Blueprints (1 Favor)
>Insider Info x3 (3 Favors)
>Radio Scrambler (1 Favor)
>Sniper (2 Favors)
>Expert Drivers (3 Favors)

In total for 7500 spending.
>>
>>4431062
>Squad 2 (Northwest)
>>
>>4431062
>Squad 4 (Southwest)

>Blueprints
>Camera Hack x2
>Radio Scrambler
>Distraction x2
>>
>>4431062
>Squad 2 (Northwest)
>>
>>4431062
>Squad 1 (Drill Carriers)
>Blueprints (1F), Camera Hack (1F), Radio Scrambler (1F), Spotter (2F), Expert Drivers (3F)
=== Irving Brenner - Lvl 2 Brain ===
HP: 6/6 (LW Armour Vest)
Defence: 4
Edge: 6/6 (Sharp 2)
Move: 6
Crit: on 7+ (Weird 3)
>Weapons
Fists: Melee, Dmg 2, Crit+1
Pistol: Range 10, Dmg 2, Ammo [4/4]/8
>Gear
Gym Bag: +2 Gear
First Aid Kit: [Quick Heal] (1AP, 4/4 uses) Heal self or adjacent friendly for 3 HP.
Medic Bag: [Deploy] (1AP, 1/1 use) Deploy bag to an adjacent space, friendlies can [Full Heal] (2AP, 3/3 uses) next to it to regain all HP.
Drug Kit: [Pop] (1AP, 2/2 uses) Take 1 Dmg to gain +2 to a stat for 2 turns.
>Skills
RC Car: [Deploy] (1AP, 2/2 uses) Create a small drone car with 1HP, Move 6. Spend 1AP to [Move] or [Detonate] for 4 Dmg, 2 Area.
Taser: [Zap] (1AP, 2/2 uses) Stun an enemy within 10 spaces for 2 turns.
===

Irving stands in front of the drill in awe at the bodged handiwork and corner-cutting craftsmanship. It looked like something a 6 year old child would draw after reminiscing about a trip to Diggerland.
"This," he exlaims, "is a worthy task. I'm pretty sure I'll be able to keep it up and running if we run into any problems."
He looks at Ramirez and Heckler, "Pleasure to be working with you again, although something tells me this one isn't gonna be a walk in the park," he says while taking a huge swig of his hip flask.
>>
>>4431062
>Squad 3

>Blueprints
>Insider Info
>Radio Scrambler
>Distraction
>Sniper

>>4431050
"Do we have any idea of their numbers at each target? And, do we know anything about their heavies that might be around?"
>>
>>4431062
>Whichever squad has need of more people
>Radio Scrambler (1 Favor)
>Expert Drivers (3 Favors)
>Blueprints (1 Favor)
>Spotter (2 Favors)
>>
>>4431062
Deploying with Oh Yeah!

>>4431157
Supporting Alamo's votes


Once more Caphound takes only a passing interest in planning, just throwing in a vague vote for "whatever Alamo says, he's got it together", giving Okeana a quick hug, then leaving to make her own trouble. Newbies may be confused at her heading off in the wrong direction, but everyone who was there for last mission's stunt can be assured that she'll roll into the carnage one way or another.
>>
>>4431070
>>4431091

Support Alamo votes


>>4431062

>Squad 5 (Southeast)
>>
>>4431062
>Squad 4

>>4431070
Supporting the Alamo
>>
>>4431157
Supporting Alamo

>>4431062
Joining squad 4
>>
>>4431062
>>4431062
Name: Weasel
Type: Enforcer
Stats: HP 9/9, Edge 6/6, Move 5, Defence 4, Crit on 10
Factors: Sharp 2, Hard 3, Move 5
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 4/12, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (4/4), $2130
Lightweight Armored Vest +1HP

>Deploy squad 3
>>
>>4431062
I'll carry this piece of shit around, heard from a few friends of mine that these are absolute garbage whenever you desperately need them...
>Join Squad 1

>>4431070
Seems like you've got a good plan in mind, lets make sure we're all here at the end of it.
>>
>>4431122
The samurai will grin and give a thumbs up. "Hell yeah, let's do it."
>>4431050
>Squad 2 (Northwest)

>Blueprints
>Radio Scrambler
>Expert Drivers
>Sniper
>>
>>4432190
I'm sure it won't be that bad. Besides, the rest of us will be backing you up!
>>
>>4432190
Heard from a couple o’ pals that hitting the drill gets it back working real fast, I suggest ya try that
>>
>>4431062
[Psycho]
|| C: 1 || H: 2 || S: 0 || W: 3 ||
|| HP: 7 || Edge: 4 || Move: 5 || Defence: 6 || Crit on 7-10 ||
> [Load-out]
[SMG] || Rng: 10 || Dmg: 3 || Amm: 3/9 || {Auto} || +1 Crit
[Pistol] || Rng: 10 || Dmg: 2 || Amm: 4/8 ||
[Fists] || Rng: Melee || Dmg: 2 ||
> [Skills]
[Hurting Other People] || +1 Damage if you are not at Max HP ||
[Teamwork Tactics] || Friendlies next to you gain +2 hit and +1 move ||
> [Gear]
[First Aid Kit] (AP: 1, Uses: 4)|| Heal yourself or a friendly next to you for 3 HP.
[Money]: $130
[Stylish Clothes]: +1 Defense


>[Stash]
Money: $1700
[Two Piece Suit]: +1 Edge

>Deploy Squad 3
>>
>>4431062
Tobias picks up a marker & writes the decisions made on the board for renovations.
>Gym: 17 (×)
>Bar: 15 (×)
>Commons: 13 (×)
Garage: 6
>Planning Office: 10 (×)
Surveillance: 6

For The Three-Niners heist he moves to a map of their housing block & inscribes the squads & confirmed assets for the job.

Votes
>16 votes = Blueprints (1 Favor)
>12 votes = Insider Info x3 (3 Favor,)
>16 votes = Radio Scrambler (1 Favor)
>12 votes = Expert Drivers (3 Favors)
>11 votes = Sniper (2 Favors)

Squads
1: Ramirez (E), Heckler (E), Irving (B), Max (O)
2: Blackjack (A), Marie (A), Strike (O), Cletus (B), Mizuchi (A)
3: Alamo (E), Non-Grata (O), Weasel (E), Alan (P)
4: Roly (A), Dr.Ben (A), Solomon (T), Tony (B), Badger (E)
5: Eagles (O), Majima Sensei (P), Castle (E), Okeana (O), Wilson (P)
Caphound: Caphound (P)

For himself he looks towards a emptied pizza box that Tony brought from Piero's...
>>
Excuse me, my brain cells are coming together. I'm having a big brain moment.
If you have OH YEAH!/Infiltration and Pack Alpha, do your mooks come with you?
>>
File: 1488459221_MIAMI.jpg (91 KB, 553x589)
91 KB
91 KB JPG
Map and turn 1 will be posted later tonight.

>>4432608

Reminder that due to Commons, Gym, and Bar being built, everyone's baseline HP, Edge, and Move have all increased by 1.

New players don't have the cash to buy clothing upgrades, but you'll have plenty after this job is over. (Assuming you survive)

>>4432660
Probably, but don't hold me to it.
>>
File: heat_city_nights_3-1A.jpg (1.04 MB, 2362x2362)
1.04 MB
1.04 MB JPG
QM Notes:
Solid pink objects and vans are heavy cover, striped objects and cars are light cover. Grey boxes are doors. White boxes with an X are closed windows, the ones with a line are open windows.
The pink circled Xs are primary objective locations, while the green Xs mark bonus loot locations known from Insider Info.


The blocks surrounding at the intersections where Batloft and Vernon meet 39th and 40th are home to a series of sprawling low-rise housing projects, home to all kinds of low-lifes, addicts, pushers, and thieves. To the southeast, towards downtown, one can see the lights of the towering high-rises, and faintly hear the glitzy chaos of the city's high-end nightlife. Only a few neighborhoods away, barely ten minutes' drive in good traffic, but in every practical sense another world altogether. A few years ago there were still families and regular folks here, trying to make a living, but they were all driven off as the gang's power grew. This place is Niner territory now, through and through.

Hip-hop blasts from boomboxes. Engines gun in flashy cars as the owners show off their new hardware. Thugs in hoods and bandanas sit on stoops, lean against busted and unused mailboxes, trade cigarettes and drinks from liquor bottles with each other, squat over dice games, all while talking about scores, hustles, and whatever piece of ass they chased recently. A warm wind blows down the street, scattering garbage, whistling through the branches of dead trees. It's another summer night in Heat City.

https://www.youtube.com/watch?v=PobrSpMwKk4

Turn 1 begins.
>>
Just reposting my stat block with all upgrades and such filled, so it's there for when I show up on-scene. Zoom zoom, Move 7.

Name: Caphound
Type: Psycho
Stats: HP 8/8, Edge 5/5, Move 7, Defence 5, Crit on 7
Factors: Hard 2, Cool 0, Sharp 0, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Bat (Melee, Damage 3), Ball (1 AP, 0/1 Use, Range 10, 2 Damage, Stun)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP, 2 Uses, deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
>>
Rolled 8, 10, 9 = 27 (3d10)

>>4432921
Name: Alamo
Type: Enforcer
Stats: HP 9/9, Edge 8/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 3, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Armor Bag: [Deploy] (2AP, 1 Use) Deploy adjacent, friendlies next to it can use it. [Armor Up] (1AP, 3 Uses) Armor will block 2 damage twice.
Two-Piece Suit: +1 Edge

Alamo adjust his Texas flag tie and pulls up his face mask. "Alright fellas. Get in cover. Boone, Clark, take up by the light stuff and pop them after me. Non Grata I wanna see your game face."

>Hard for Orders +3
>Inspire Non Grata
>Walk 1 Southwest, 4 South
>Punch the Shades
>Take Cover + Use Shield North
>>
Rolled 5, 10, 9 = 24 (3d10)

>>4432921
Name: Blackjack
Type: Assassin
HP 6/6
Edge 5/5
Move 5
Defense 8 + 1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Katana- DMG 3 [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Rolling her shoulders, and tossing her spent cigarette onto the street, Jackie holds out a fist for Mizuchi to bump. "Alright, fellas, how's about we take this quiet until we reach the target-" A shout and the sounds of violence ring out from the street over. "God damnit." She unsheathes her katana, rushing forward to strike at the pushers closest to her group. "Looks like we're goin' in fast and loud, Mizzy!"

>Move 3 SW
>Quick Strike Shades w/Katana (First two dice)
>Heavy Attack Bandanna w/Katana (-1 Edge) (Last die, aim bonus cancels out recoil malus)
>>
Rolled 5 (1d10)

>>4432921

Name: Eagles
Type: Operator

Stats: HP: 6/6, Edge: 8/8, Move: 5, Defense: 7, Crit on 10

Factors: Cool: 3, Sharp: 3, Hard: 0, Weird: 0

Weapons and Gear:
DMR - Range 30, DMG 4, Ammo 3/9
Pistol - Range 10, DMG 2, Ammo 4/8
Fists - Melee, DMG 2, Crit + 1
Smoke Grenades - [Smoke Out] (2 uses): Area 2. Creates a smoke cloud that lasts 2 turns. Causes -4 accuracy to attacks in or through.
[Suppressing Fire]

Taking his cosmetic glasses off, Eagles stows them away in his pocket and raises his rifle, immediately picking out an enemy with a bandana. "Let's get this show on the road." he says to the others behind him.

>Roll for Aimed Shot w/ DMR at bandana
>Move 3 south, 1 left, and 1 southwest.
>Take cover.
>>
Rolled 7, 6, 2 = 15 (3d10)

>>4432921
Maximillian "Max" Thompson

>Stats:
Class: Operator
HP: 6/6
Def: 7
Armor: 2/2
Edge: 7/7
Move: 7
H: 0 | C: 3 | S: 2 | W: 0

>Gear:
Fists (Rng: Melee, Dmg: 2)
Pistol (Rng: 10, DMG 2, Ammo 4/8)
AR (Rng: 20, DMG 3, Ammo: 4/20, {Auto})
Armor Bag (2AP, 1/1 Uses): 3 Allies can take plates (1AP) that block 3 shots.
Ammo Belts: +2 magazines' worth of spare ammo. (2x AR Mags)

>Skills:
Shoot&Dodge (0AP, 1 Edge) Move and Shoot, spending additional edge to fire until mag is empty. Immune to reaction shots while moving.

>Move 1NE, 1E
>Autofire AR into Mohawk/Glasses NW - 3 Shots
>>
>>4432921
Name: Ramirez
Type: Enforcer
Stats: HP 10/10, Edge 8/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/8, Breach)
Special Talent: Steadfast (1 tokens), Die Hard
Gear: Frag Grenades x2
Clothes: Lightweight Armor Vest
Personal Cash: $2130
updated stat block to reflect base upgrades

>Move 1S, 5W
>Move 5W
>Set up Overwatch with shotgun
>[1 Edge] Gain 1 Steadfast token

Ramirez grunts as he hefts the heavy drill-bag onto his shoulder. "Right, we're not running straight into those goons, we'll run to the objective via the back alleyway while they're distracted by our friends." Only to notice that Max has already moved. "Well, guess Max is part of the distraction now. Heckler, Irving, let's go!"
>>
>>4432921
Name: Roly
Type: Assassin
HP 7/7
Edge 6/6
Move 5
Defense 6
Crit 8

Cool 2 Sharp 1
Hard 1 Weird 2

Special:
Flash Step

Loadout:
SMG Pistol
Fists. First Aid Kit

>3 S
>1 W
>1 S
>>
File: Empress.png (2.64 MB, 1280x1920)
2.64 MB
2.64 MB PNG
>>4432921
Name: Empress
Type: Thug
Stats: HP 8/8, Edge 4/4, Move 4, Defense 7, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
AR (Range 20, Damage 3, Ammo 4/12, Auto)
Gear: First Aid Kit
Special Talent: Die Hard

“I’m in position. Yes, it’s starting. Understood.”
Empress hangs up the payphone and joins the fight.
>Deploy with Squad 1

Posting for Empress
>>
>>4432921
>West 6
>West 6
>Take Cover
>Edge - React to enemy in the alley by shooting.

"Taking Point." Heckler says with a surprising lack of his normal bravado. "Irving, cover our back. Let them engage the others. Let's check the closest one out."

Name: Heckler
Type: Enforcer
Stats: HP 8/8, Edge 7/7, Move 6, Defence 6, Crit on 10
Factors: Hard 2, Cool 1, Sharp 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 4/20, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag
Cash: $2130
>>
>>4432921
Cletus draws a grenade from his gym bag and sets it back in after witnessing Blackjack's charge.
(Is there friendly fire or LoS issues for shooting past allies?)
>>
>>4433038
There's no penalty for shooting past allies but there is explosive friendly fire. I think.
>>
>>4432921
>>4433005
"Hey, wait a bit, fast man. I have a small gift for your asses."
Doctor Ben sets a paper bag on the ground, opens it and takes out a flannel bag the size of a fist.
"This is a gris-gris. It diverts bad luck. Just put it in your pocket, and bullets will miss you... or at least hit something unimportant, heh. Don't get too cocky though, its power runs out fast."

>Deploy an "Armor" Bag S
>"Armor" up

Name: Doctor Ben
Type: Assassin
Stats: HP 6/6, Edge 6/6, Move 6, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death
Gear: Amulet Bag: [Deploy] (2AP, 1 Use) Deploy adjacent, friendlies next to it can use it. [Amulet Up] (1AP, 3 Uses) Amulet will block 1 damage thrice.
Duds: Stylish Clothes (+1 Def)
Money: $2130
>>
>>4433044
>>4429488
>>4429808
>>
Rolled 9 + 2 (1d10 + 2)

>>4433042
Thanks!
>>4432921
Name: Cletus Boytoucher
Type: Brain
HP 6/6
Edge 6/6
Move 4
Defense 5

Hard 1
Cool 1
Sharp 2
Weird 2

Pistol- Range 10, DMG 2, 4/12 Ammo
Gym Bag
Taser- Range 10, 2 Ammo
Frag Grenades- Range 10/15, 6 Ammo

"Yer gonna pay for burning my daddy's chapel down!"
Cletus takes aim and fires at the ganger with the mohawk(?).
>[Aimed Shot]
>Walk down 1 right 3
>>
>>4432985
Cross out taking cover, had a brain fart.
>>
>4433005
Man, with Move 5 you can move 3S 1W 1S as a single action, so you still have 2 AP unused.
>>
Rolled 1, 9 = 10 (2d10)

>>4432921
Name: Strike
Type: Operator
HP 6/6
Edge 8/8(Increase with sharp?)
Move 6
Defense 6(Increase with cool?)
Crt:10

Cool: 2
Sharp: 3
Hard: 0
Weird: 0

Weapons:
Double Pistol (RNG:10, DMG 2, AMMO: 3/8)
Fists (MLE, DMG 2, CRT+1)
Gear: Smoke Grenades - [Smoke Out] (2 uses): Area 2. Creates a smoke cloud that lasts 2 turns. Causes -4 accuracy to attacks in or through.
Talent: Shootdodge (0ap, 1edge)

"Tension and conflict, our current world is too soft. It deserves men and women like us."
Strike twirls his guns up and around his wrist, switching his guns between his hands twice.


>Light up shades (6S, 1W)
>Move 2NW, 2W
>Take Cover on building

(My choice of gear might be bad, but if I use it on a turn does it 'pop' during/after our phase? Because if i use it now i'm worried other people can't shoot.)
>>
Rolled 8, 4 = 12 (2d10)

>>4432921
>Move Westx3, Northwestx3
>Shoot closest non-dead mook with Pistol
>Do that again

Name: Majima Sensei
Type: Psycho
Stats: HP 8/8, Edge 5, Move 6, Defense 5, Crit on 8.
Factors: Hard 2, Cool 1, Sharp 0, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Bat (Melee, Damage 3, Baseball)
Special Talent: Doorkicker (Doorkicking is lethal, bonus structure damage)
Gear: First Aid Kit [Quick Heal] (1 AP, 2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
>>
File: TrainingGuide.gif (68 KB, 299x409)
68 KB
68 KB GIF
Rolled 1, 4, 8, 7, 7, 5, 1, 9, 9, 3 = 54 (10d10)

>>4432921
>Move 4SW 1W 1S
>[Shootdodge] 1+1edge
>-Move 3S
>-Doubletap Hoodlum W (4d10)
>-Doubletap Do-Rag S (4d10)
>-Move 1SE 1E
>Pistolwhip Mohawk NW (2d10)
>Move 6E
>[Inspired] React: Shoot the closest enemy left alive after the rest of the team acts.

Operator Non Grata, Rank 3
Hp 6/6 | Edge 6/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Cash & Personal Effects: $1,380, light Armor, 2-pc Suit, Stylish clothes, Ammo belts, Clue: Jacks' code 12E219]

-Pistol (×2): Rng10, Dmg2, 2/4:8
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (2/2)
-Stylish Clothes: +1 Defense
>>
>>4433129
so this is the true power of operators
>>
>>4433107
(I have found it best to do one of three things with smoke: 1.Go last (or, late at least) to allow others to act before the cloud. 2.Move to a flanking/oblique location, so the smoke doesn't impede others. This has a side option of making yourself/your cloud a target, drawing fire from allies. 3.Make an image with the area of smoke highlighted, so friendlies can act with knowledge of where it is/will be.)

>>4433136
Operate with extreme prejudice. But it burns through ammo and edge quite fast.
>>
Rolled 5 (1d10)

>>4432921
[Psycho]
|| C: 1 || H: 2 || S: 0 || W: 3 ||
|| HP: 8/8 || Edge: 5/5 || Move: 6 || Defence: 6 || Crit on 7-10 ||
> [Load-out]
[SMG] || Rng: 10 || Dmg: 3 || Amm: 2/9 || {Auto} || +1 Crit
[Pistol] || Rng: 10 || Dmg: 2 || Amm: 4/8 ||
[Fists] || Rng: Melee || Dmg: 2 ||
> [Skills]
[Hurting Other People] || +1 Damage if you are not at Max HP ||
[Teamwork Tactics] || Friendlies next to you gain +2 hit and +1 move ||
> [Gear]
[First Aid Kit] (AP: 1, Uses: 4)|| Heal yourself or a friendly next to you for 3 HP.
[Money]: $130
[Stylish Clothes]: +1 Defense


>[Stash]
Money: $1700
[Two Piece Suit]: +1 Edge

> 1 AP Move, 2SW
> 2AP Aimed SMG shot Shades at 4SW, 1W (+2 to hit from aim, +2 to hit from Teamwork Tactics:Weasel, +1 Crit)
>>
Rolled 8 (1d10)

>>4432921
>>4432921
Name: Weasel
Type: Enforcer
Stats: HP 10/10, Edge 7/7, Move 6, Defence 4, Crit on 10
Factors: Sharp 2, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 3/12, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (4/4), $2130
Lightweight Armored Vest +1HP

>1AP: Quickshot Hood at 6SW (+2 Aim from Teamwork Tactics)
>1AP: Move 2S
>1AP: React, Quickshot anybody moving to us from the south with AR (+2 Aim from Teamwork Tactics.).
>>
>>4432921
>[Move] NW1, W6
>[Move] W3
>[Interact] Open the window quietly.
=== Irving Brenner - Lvl 2 Brain ===
>Stats
HP: 7/7, Defence: 4, Edge: 7/7, Move: 7, Crit: on 7+, Cash: $2235
Cool: 0, Sharp: 2, Hard: 0, Weird: 3
>Weapons
- Fists: Melee, Dmg 2, Crit+1
- Pistol: Range 10, Dmg 2, Ammo [4/4]/8
>Gear
- Lightweight Armour Vest: +1 HP.
- Gym Bag: +2 Gear
- First Aid Kit: [Quick Heal] (1AP, 4/4 uses) Heal self or adjacent friendly for 3 HP.
- Medic Bag: [Deploy] (1AP, 1/1 use) Deploy bag to an adjacent space, friendlies can [Full Heal] (2AP, 3/3 uses) next to it to regain all HP.
- Drug Kit: [Pop] (1AP, 2/2 uses) Take 1 Dmg to gain +2 to a stat for 2 turns.
>Skills
- RC Car: [Deploy] (1AP, 2/2 uses) Create a small drone car with 1HP, Move 6. Spend 1AP to [Move] or [Detonate] for 4 Dmg, 2 Area.
- Taser: [Zap] (1AP, 2/2 uses) Stun an enemy within 10 spaces for 2 turns.
===
>>4433003
>>4433033
"Roger that, I've got your 6!" Irving replies as he quickly follows the other two behind the building.
He stops to take a quick look-see through the window, checking for any activity that may lead to an unwelcome ambush.

"Gee, I hope there isn't any activity in there that may lead to an unwelcome ambush," he thinks to himself, twice.
>>
Rolled 10, 7, 9, 5 = 31 (4d10)

>>4432921
Mizuchi readies his katana, the sounds of hip hop, cars, and gunfire fusing into a perfect hymn of street violence. A welcome score in his tired mind. Giving a quick fistbump to his fellow swordsman, Mizuchi surges off to strike the enemy before they knew what hit them.

>-Fist bump Blackjack before she takes her turn
>Flash Step Bandana 3S, SE, E (+2 Accuracy)
>Attack Mohawk SE with Katana
>Block

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 5/6, Move 5, Defence 7, Crit on 7
Factors: Hard 1, Cool 2, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Stylish Clothes (+1 Defense)
Money: $2130
Special Talent: Flash Step, Agility
>>
Rolled 8 + 1 (1d10 + 1)

Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 7/7 Move 5, Defence 5, Crit on 7+
Factors: Hard 1, Cool 1, Sharp 2, Weird 2

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/12)
Gear: Ammo bag (2/2 uses)
Special Talent: taser
>>4433044
> “Armor” up
Thanks pal, doing everything possible to not is one of my favorite hobbies

> move 5S
> roll hard to convince Piero and Luca to follow me (+1 to roll thanks to hard)
You two should come with me if you wanna keep your heads, staying alone is dumb in a firefight
>>
>>4433107
Ohh don't worry about the smoke, it's incredibly useful once the fight inevitably turns into a shitshow. You'd probably get the most out of it by coordinating like Non Grata said but it's also useful when your entire squad gets critted and you wanna try to keep them alive.

At least from my observation, you might find other uses and so long as you don't get too out there or crazy you might be able to do some interesting with your stats and QM's approval.
>>
Rolled 4 (1d10)

>>4432921
Solomon frowns and kicks his feet like a kid who can't get the toy he wants. Another night starting out slow, with the Niners well out of punching range. He pockets the talisman offered by Ben with a thumbs up, he was a bit superstitious himself. Some bad juju can fuck your day up sideways. Calmly, he walked over to one of the parked cars, pulling his 9-millimeter from his waistband. The thug lifted one arm, holding the pistol sideways. Never cared much for gun-handling lessons, he barely remembered to click the safety off. With one eye closed and his tongue sticking out, Solomon took aim... and started hurling insults as he began messily unloading into a group of Niners.

"JUST GAVE YOUR MOMS A VISIT, THEY SAY IT'S TOO LATE FOR YOU KIDS TO STAY OUT!"

>Armor up!
>Move 2SE, 3E
>Shoot the mohawk 10E

Name: Solomon
Type: Thug Bruiser
Stats: HP 10/10, Edge 5/5, Move 5, Defence 7, Crit on 10
Hard 3 / Cool 3 / Sharp 0 / Weird 0
Weapons:
Pistol (Range 10, Damage 2, Ammo 4/12)
Bruiser Fists (Melee, Damage 3, Crit on 9)
Special Talent:
Powerhouse [+1 Throw Dmg, Resistant to Crits]
Bullheaded: [Bodyslam] (0 AP, 1 Edge)
Hurting Other People: [+1 Dmg if below max HP]
Gear: Drug Kit (2/2), Lightweight Armor Vest (+1 HP)
>>
>>4432921
>Move 3 west
>Block Shield. West direction
>Reaction Quickshot the first one that moves for me
Name: Castle
Type: Enforcer
Stats:
HP 8/8
Edge 6/6
Move 5
Defence 7
Crit on 10

Factors: Hard 3, Sharp 2, Cool 2, Weird 0, Move 1

Weapons:
- Pistol (Range 10, Damage 2, Ammo 4/12)
- Fists (Melee, Damage 2, Crit on 9)
- Shield (Block) (1 AP): Full cover Vs all shots from one direction.

Special Talent: Teamwork Tactics: Friendlies next to you get +2 to Hit and +1 to Move.

Gear: Medic Bag (Deploy) 1AP 1Use; Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2 AP, 3 uses) to fully heal themselfs.
>>
>>4434279
Left out

Lightweight Armor Vest so is +1HP
>>
Rolled 8 (1d10)

>>4432921
>Move 2W, 1SW
>Take Cover behind Castle [+2 Defense]
>DMR shot - Shades 8W
>[Edge] Reaction Shot - Pistol [-2 ACC]

Name: Okeana
Type: Operator
HP: 5/5
Edge: 7/7
Move: 5
Defense: 8
Crit on 10's
Money: None!

Factors: Hard 0, Cool 3, Sharp 3, Weird 0, Move 1
Skills:
Lightning Reload: Reload once a turn for 0 AP
Weapons / Gear:
DMR (Range 30, Damage 3, Ammo 3/9, Crit 10)
Pistol (Range 10, Damage 2, Ammo 4/8, Crit 10)
Fists (Melee, Damage 2, Crit 9)
First Aid Kit (1AP, 4/4) Heal self or adjacent friendly for 3 HP.
>>
File: heat city nights 3-1B.jpg (1.11 MB, 2362x2362)
1.11 MB
1.11 MB JPG
>>4432921

QM Note: Arrows point out corrected movement for a couple new players. Make sure not to corner skip diagonals on terrain. It's not a big deal when, like now, your destination is valid, and takes you to a location you could reach with correct movement inputs. But it's best not to get into bad habits, when it might matter later on. That said, everybody gets it wrong sometimes, so don't sweat it too much. It's not a skirmish until somebody confuses north and south.


The Niners hanging out on the street corners see the crew coming at them, get ready to square up to them, expecting the usual back-and-forth showdown of intimidation and bravado. Instead they're met with a blitz of offensive firepower that cuts down most of them before they even have time to realize what they're in for.
>>
File: heat city nights 3-2A.jpg (1.14 MB, 2362x2362)
1.14 MB
1.14 MB JPG
>>4434743

However, the gangsters are packing heat of their own, and they're not afraid of a fight.The hoods are fast and elusive, spraying wildly with SMGs: Uzis, Mac-10s, and pistols illegally modded to convert to full-auto. The bandanas are brawny and fearless, rushing into melee with melee weapons improvised from sporting equipment, baseball bats and golf clubs. More Niners burst out the doors of nearby houses, some throwing themselves into the fray, while others have a better sense of self-preservation, hanging back in covered firing positions.

https://www.youtube.com/watch?v=WA-zaE6aevs

Turn 2 begins.
>>
Rolled 1, 10, 6, 10, 3 = 30 (5d10)

>>4434749
Name: Alamo
Type: Enforcer
Stats: HP 9/9, Edge 7/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 3, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Armor Bag: [Deploy] (2AP, 1 Use) Deploy adjacent, friendlies next to it can use it. [Armor Up] (1AP, 3 Uses) Armor will block 2 damage twice.
Two-Piece Suit: +1 Edge

"Double time it behind our target local!" Alama shouts back to his recently picked up pals. He then nods to Weasel after throwing some punches. "I got you if you got me."

>Move 3 East, 1 Northeast
>Punch the Gangster
>Punch Gangster again
>Order Boone and Clark to get to the north side of Northeast Objective Hose (+3 to final die)
>Inspire Weasel
>Shield South
>>
Rolled 10, 8 = 18 (2d10)

Name: Ramirez
Type: Enforcer
Stats: HP 8/10, Edge 6/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/8, Breach)
Special Talent: Steadfast (2 tokens), Die Hard
Gear: Frag Grenades x1
Clothes: Lightweight Armor Vest
Personal Cash: $2130

>Aimed Throw grenade 3N, 1NW (first die)
>Fire shotgun at Shades 6N, 1NW (second die)
>[1 Edge] Gain 1 Steadfast token

"We don't have the time to get bogged down here," Ramirez grunts. "Heckler, finish off your guy. Irving, either clear out this house or check out the objective." A grenade finds it's way into the enemy house. "Frag out!"
>>
Rolled 6, 1, 1, 1 = 9 (4d10)

>>4434749
>>4434051
"Aw shit, this got hot in a jiffy. Get back, Sol, I'll cover you!"

>Quick shot Bandana NE of Solomon
>Aimed shot Bandana NE of Solomon
>1Edge: Move NW 2N

Name: Doctor Ben
Type: Assassin
Stats: HP 5/6, Edge 6/6, Move 6, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death
Gear:
Duds: Stylish Clothes (+1 Def)
Money: $2130
Armor 2/3
>>
Rolled 4, 5 = 9 (2d10)

>>4434749
>>4434749
Name: Weasel
Type: Enforcer
Stats: HP 10/10, Edge 6/7, Move 6, Defence 4, Crit on 10
Factors: Sharp 2, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 4/8, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (4/4), $2130
Lightweight Armored Vest +1HP

>Inspired AP: Quickshot Hood at 4SW, 7S with AR. (+2 to aim Teamwork: Alan)
>1 AP: Quickshot Hood at 4SW, 7S with AR. (+2 to aim Teamwork: Alan)
>1 AP: Reload AR
>1 AP: Move 1 NE, 3E
>1 Edge: Overwatch South-South West (+2 to aim Teamwork: Alan)

>>4434758
Weasel fires off two bursts at the shotgun-wielding thug and gives Alamo a confused look, she wasn't sure what he meant by that "I do not understand the request?".

>>4433457
She sprints off the East, directing Alan to clear the room with her while she takes an overwatch at the south.
>>
>>4434804
That's overwatch with AR forgot to write it down again sorry.
>>
>>4434749
>[Quick Heal] -> Ramirez
>[Pop] +2 to Move, -1 HP
>[Move] W9
>[React: Zap] Stun the closest enemy, -1 Edge
=== Irving Brenner - Lvl 2 Brain ===
>Stats
HP: 6/7, Defence: 4, Edge: 6/7, Move: 7(+2), Crit: on 7+, Cash: $2235
Cool: 0, Sharp: 2, Hard: 0, Weird: 3
>Weapons
- Fists: Melee, Dmg 2, Crit+1
- Pistol: Range 10, Dmg 2, Ammo [4/4]/8
>Gear
- Lightweight Armour Vest: +1 HP.
- Gym Bag: +2 Gear
- First Aid Kit: [Quick Heal] (1AP, 3/4 uses) Heal self or adjacent friendly for 3 HP.
- Medic Bag: [Deploy] (1AP, 1/1 use) Deploy bag to an adjacent space, friendlies can [Full Heal] (2AP, 3/3 uses) next to it to regain all HP.
- Drug Kit: [Pop] (1AP, 1/2 uses) Take 1 Dmg to gain +2 to a stat for 2 turns.
>Skills
- RC Car: [Deploy] (1AP, 2/2 uses) Create a small drone car with 1HP, Move 6. Spend 1AP to [Move] or [Detonate] for 4 Dmg, 2 Area.
- Taser: [Zap] (1AP, 2/2 uses) Stun an enemy within 10 spaces for 2 turns.
===
>>4434767
"I'll let you deal with these grunts and I'll scout out ahead. Here, take this little pick-me-up," Irving tells Ramirez as he jabs him with a morphine syringe while simultaneously opening his jacket pocket and producing an eyedropper from one of his inside pockets.
"Now this is untried and untested, let's see if this works like they said it would..." he mutters to himself as he administers 2 drops in each eye.
It burns and Irving almost drops to his knees but after a few seconds, Irving's field of vision widens and a huge smile crawls to the sides of his face.

>>4433033
"Excellent!" Irving shouts to his new best friends, "See ya Rammy! Let's go Heckles! We don't have all day! Zoom zoom! Wehey!"
>>
Rolled 2, 1, 3, 4 = 10 (4d10)

>>4434749

>Bat the thug next to me
>Quick Heal myself
>I'm not sure if that guy next to me dies to just one bat swing, but just in case he doesn't, pistol attack roll on nearest enemy.

Name: Majima Sensei
Type: Psycho
Stats: HP 8/8, Edge 5, Move 6, Defense 5, Crit on 8.
Factors: Hard 2, Cool 1, Sharp 0, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Bat (Melee, Damage 3, Baseball)
Special Talent: Doorkicker (Doorkicking is lethal, bonus structure damage)
Gear: First Aid Kit [Quick Heal] (1 AP, 3/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
>>
Rolled 1, 6, 10, 2 = 19 (4d10)

[Psycho]
|| C: 1 || H: 2 || S: 0 || W: 3 ||
|| HP: 6/8 || Edge: 5/5 || Move: 6 || Defence: 6 || Crit on 7-10 ||
> [Load-out]
[SMG] || Rng: 10 || Dmg: 3 || Amm: 2/9 || {Auto} || +1 Crit
[Pistol] || Rng: 10 || Dmg: 2 || Amm: 4/8 ||
[Fists] || Rng: Melee || Dmg: 2 ||
> [Skills]
[Hurting Other People] || +1 Damage if you are not at Max HP ||
[Teamwork Tactics] || Friendlies next to you gain +2 hit and +1 move ||
> [Gear]
[First Aid Kit] (AP: 1, Uses: 4)|| Heal yourself or a friendly next to you for 3 HP.
[Money]: $130
[Stylish Clothes]: +1 Defense


>[Stash]
Money: $1700
[Two Piece Suit]: +1 Edge

> 1AP: Move 6E
> 1AP: Quick strike SW Shades at pointblank (+2 to hit Teamwork Tactics: Weasel, +1 Damage: Hurting Other People)
> 1AP: Quick strike N Shades at point blank (+2 to hit Teamwork Tactics: Weasel, +1 Damage: Hurting Other People)
>>
Rolled 9 (1d10)

>>4434749
Maximillian "Max" Thompson

>Stats:
Class: Operator
HP: 6/6
Def: 7
Armor: 2/2
Edge: 7/7
Move: 7
H: 0 | C: 3 | S: 2 | W: 0

>Gear:
Fists (Rng: Melee, Dmg: 2)
Pistol (Rng: 10, DMG 2, Ammo 4/8)
AR (Rng: 20, DMG 3, Ammo: 4/20, {Auto})
Armor Bag (2AP, 1/1 Uses): 3 Allies can take plates (1AP) that block 3 shots.
Ammo Belts: +2 magazines' worth of spare ammo. (2x AR Mags)

>Skills:
Shoot&Dodge (0AP, 1 Edge) Move and Shoot, spending additional edge to fire until mag is empty. Immune to reaction shots while moving.

>Move 5W, 1SW, 1W
>Aimed Shot (AR) - Glasses Shooting at Eagles

Getting lost in the chaos of it all, Max revels in firing at the startled Niners, but quickly realizes after dumping most of a mag into some lowlifes that he had a job he was supposed to be doing. Sprinting across the street to try to catch up with the drill squad, Max gets distracted again and empties his mag into a gangster shooting at a teammate.
>>
Rolled 1 (1d10)

>>4434749
Name: Cletus Boytoucher
Type: Brain
HP 6/6
Edge 6/6
Move 4
Defense 5

Hard 1
Cool 1
Sharp 2
Weird 2

Pistol- Range 10, DMG 2, 3/12 Ammo
Gym Bag
Taser- Range 10, 2 Ammo
Frag Grenades- Range 10/15, 6 Ammo

Cletus contemplates shuffling towards the window to check out what's up with the green cross room, but instead moves into the danger zone to hopefully help Blackjack with a careful grenade toss.
"Hey, uhh, look out ma'am!"
>[Move] Walk left 1 down 5
>[Aimed Throw] Two left of Blackjack (spending an edge point?)
>>
Rolled 10, 5, 7, 5 + 2 = 29 (4d10 + 2)

>>4434749
Name: Blackjack
Type: Assassin
HP 6/6
Edge 3/5
Move 5
Defense 8 + 1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Katana- DMG 3 [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Dodging gunfire and baseball bats, Blackjack kills one man, but the other is more resilient than he appears. Looking over at Mizzy, to see how he's faring, she notes with a frown that, indeed, her samurai friend ain't doing so hot. Giving her bandanna a parting slash, she dashes over to help.

>Quick Strike my bandanna with Katana
>Move 5 E
>Flash Step Mizuchi's Bandanna (-1 Edge) ((+2 is for this))
>Use First Aid Kit on Mizuchi (-1 Edge)
>>
>>4435006
Turning her head at Cletus' warning, the assassin gives him a quick thumbs up as she moves off to help Mizuchi.
>>
Rolled 8, 8 = 16 (2d10)

>>4434749
>Punch Cap in front of me.
>Move 6 West
>React: fire AR at the first enemy to enter LOS

"You have those mini cars right, Irving? Might wanna use those to check out the objective." Heckler says as he tries to CQC the enemy hoodlum in front of him. "Feeling heavier with that lead in you?" He says, a slight grin begins to form.

Name: Heckler
Type: Enforcer
Stats: HP 8/8, Edge 7/7, Move 6, Defence 6, Crit on 10
Factors: Hard 2, Cool 1, Sharp 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 3/20, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag
Cash: $2130
>>
Rolled 8, 6, 1, 4 = 19 (4d10)

>>4434749
>First Aid Kit - Castle [+3 HP]
>Aimed Pistol Shot - Bandana [1d10: +2 Accuracy / +1 Crit]
>Enter Shootdodge
>[Edge] Move 1NW, 6W
>Cool Check - Slide into a kneeling position, action movie style [1d10+3]
>[Edge x2] DMR Shot x2 - Hood [2d10]
>Lightning Reload - DMR

Name: Okeana
Type: Operator
HP: 6/6
Edge: 4/8
Move: 7
Defense: 8
Crit on 10's
Money: None!

Factors: Hard 0, Cool 3, Sharp 3, Weird 0, Move 1
Skills:
Lightning Reload: Reload once a turn for 0 AP
Shootdodge: Spend Edge to Move and Attack with no recoil.
Weapons / Gear:
DMR (Range 30, Damage 4, Ammo 3/6, Crit 10)
Pistol (Range 10, Damage 2, Ammo 2/8, Crit 10)
Fists (Melee, Damage 2, Crit 9)
First Aid Kit (1AP, 3/4) Heal self or adjacent friendly for 3 HP. Remove 1 Debuff.

Sorry for the inconsistent stat block, I forgot to add Warehouse upgrades.
>>
>>4434749
Name: Empress
Type: Thug
Stats: HP 8/8, Edge 4/4, Move 4, Defense 7, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
AR (Range 20, Damage 3, Ammo 3/12, Auto)
Gear: First Aid Kit
Special Talent: Die Hard

"Shit, the little clown boy has been shot."
Empress jogs over to the corner of the building and lines up a shot on the hood to the bottom right.
>Move 1E, 5S
>Aimed Shot with AR on the hood.
>>
Rolled 4, 7 = 11 (2d10)

>>4434749
"You broke my sunglasses. You fucking animals broke my goddamn sunglasses!"
>Doubletap Shades 2SE 5S (2d10, at -1)
>Move 5N
>Reload

Operator Non Grata, Rank 3
Hp 4/6 | Edge 6/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Cash & Personal Effects: $1,380, light Armor, 2-pc Suit, Stylish clothes, Ammo belts, Clue: Jacks' code 12E219]
[FRACTURED!(crit)] -1Accuracy

-Pistol (×2): Rng10, Dmg2, 4/4:4
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (2/2)
-Stylish Clothes: +1 Defense
>>
Rolled 5 + 2 (1d10 + 2)

>>4435346
Velcro rips as Okeana slams a sandwich into one of Castle's many "tactical" pockets before taking off in a sprint. By the time the Bandana discovers a fresh bullet in his back, she's on one knee scoping in on a very surprised Hood with two fresh holes in his jacket. Her eyes go wide...


This dice is for Empress btw.
>>
Rolled 3, 8, 2 = 13 (3d10)

>>4434749

>[Hurting Other People active!]
>Punch mohawk SE
>Grab bandana NE
>Throw bandana into Shades 4E
>Take cover behind the red car [-1 Edge]

In a moment, Solomon gets bludgeoned, stabbed, and buckshot rips into his lihht vest. Damage that could've killed lesser men. Wounded and bleeding, the thug breaks a Niner's windpipe with a well-placed punch. He spits a mouthful of blood into the other gangster's eyes, grabbing the burly fellow aand hurling him over the car into his shady companion.

"IS. THAT. ALL?"

Name: Solomon
Type: Thug Bruiser
Stats: HP 4/10, Edge 5/5, Move 5, Defence 7, Crit on 10
Hard 3 / Cool 3 / Sharp 0 / Weird 0
Weapons:
Pistol (Range 10, Damage 2, Ammo 4/12)
Bruiser Fists (Melee, Damage 3, Crit on 9)
Special Talent:
Powerhouse [+1 Throw Dmg, Resistant to Crits]
Bullheaded: [Bodyslam] (0 AP, 1 Edge)
Hurting Other People: [+1 Dmg if below max HP]
Gear: Drug Kit (2/2), Lightweight Armor Vest (+1 HP)
>>
Rolled 1, 5, 2 = 8 (3d10)

>>4435018
Mizuchi reeled, narrowly managing to parry the thug's hasty bat swing even as the gunfire tore into his leg. Knocking the thug off balance for a few faint moments, he reached for the painkillers he kept in his suit coat, only to find his ever reliable friend Blackjack had beaten him to the punch, killing the thug and patching him up. "T-thanks, bastards were tougher than I thought."
>>4434749
>Fire Pistol at Hoodie 5SE
>Attack Mohawk S with Katana (-2 accuracy from Recoil)
>Block

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 5/6, Move 5, Defence 7, Crit on 7
Factors: Hard 1, Cool 2, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Stylish Clothes (+1 Defense)
Money: $2130
Special Talent: Flash Step, Agility
>>
>>4434749
Name: Roly
Type: Assassin
HP 7/7
Edge 6/6
Move 5
Defense 6
Crit 8

Cool 2 Sharp 1
Hard 1 Weird 2

Special:
Flash Step

Loadout:
SMG Pistol
Fists. First Aid Kit

>2 W
>2 S
>Take Cover
>>
>>4435930
You still have one action left. You can use it to shoot someone.
>>
Rolled 6, 5 = 11 (2d10)

>>4434749
>Take Cover behind the car
>Block Shield. West direction
>Hard (fists) take the Mohawk next to me, from the head and use it for beat it on the car


Name: Castle
Type: Enforcer
Stats:
HP 6/9
Edge 6/6
Move 5
Defence 7
Crit on 10

Factors: Hard 3, Sharp 2, Cool 2, Weird 0, Move 1

Weapons:
- Pistol (Range 10, Damage 2, Ammo 4/12)
- Fists (Melee, Damage 2, Crit on 9)
- Shield (Block) (1 AP): Full cover Vs all shots from one direction.

Special Talent: Teamwork Tactics: Friendlies next to you get +2 to Hit and +1 to Move.

Gear: Medic Bag (Deploy) 1AP 1Use; Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2 AP, 3 uses) to fully heal themselfs.

Lightweight Armor Vest + 1 HP
>>
Rolled 5 (1d10)

>>4434749
Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 7/7 Move 5, Defence 5, Crit on 7+
Factors: Hard 1, Cool 1, Sharp 2, Weird 2

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/12)
Gear: Ammo bag (2/2 uses)
Special Talent: taser

GIU LE MANI DAL MIO RAGAZZO FIGLIO DI PUTTANA
> stun the thug punching Piero (-2ap)
> stun the other thug punching Piero (-1ap -1 edge)
> quick shoot the bandana at SE of Solomon (-1 edge)
IF ANY OF YOU KILL MY BOYS, I WILL MAKE YOU FUCKING WISH YOU WERE DEAD
>>
Rolled 9, 2 = 11 (2d10)

>>4434749
Name: Strike
Type: Operator
HP 6/6
Edge 8/8(Increase with sharp?)
Move 6
Defense 6(Increase with cool?)
Crt:10

Cool: 2
Sharp: 3
Hard: 0
Weird: 0

Weapons:
Double Pistol (RNG:10, DMG 2, AMMO: 3/8)
Fists (MLE, DMG 2, CRT+1)
Gear: Smoke Grenades - [Smoke Out] (2 uses): Area 2. Creates a smoke cloud that lasts 2 turns. Causes -4 accuracy to attacks in or through.
Talent: Shootdodge (0ap, 1edge)

"Blood and Chrome. Hack and slash until you're full. Let loose now."
>Move 1W, 5S
>Pop off on SW Shade
>Move 1S, 5E
>>
>>4436219
You'll want to add three more dice to this, Operator.
1d10+cool to vault the open window (don't worry, failing this won't end your actions).
2d10 at the Shades with the double pistol. But Wait! It's pointblank, so each d10 gets rolled twice, and you take the better result.

Unless you just meant to punch him, in which case, it's just one more d10 for the vaulting.

If my advice is unwanted, feel free to tell me to shut it.
>>
Rolled 3, 5, 8 = 16 (3d10)

>>4436235
I didn't think I was close enough for point blank. I'm assuming the shades i'm actually on is dead from grenade, if not i expect a bullet in the butt next turn. Also it's fine, I appreciate you looking out for me.also i forgot that was a window not a door :\

ahem, yes i will now be adding my rolls
(+2 cool)
>>4436219
>>
File: heat city nights 3-2B.jpg (1.12 MB, 2362x2362)
1.12 MB
1.12 MB JPG
>>4434749

The quiet of the summer night splits open with the chaos of a gunfight, the thunderclap sounds of gunfire, hoarse shouting, the sulfury smell of powder, the rust smell of blood. In another city there would be screams from the neighboring blocks as ordinary folks panicked. Not here. This is an ordinary night in Heat City, and people are too wrapped up in their own hustles to care about some gangbangers down the street popping off on each other.
>>
File: heat city nights 3-3A.jpg (1.13 MB, 2362x2362)
1.13 MB
1.13 MB JPG
>>4436952

Solomon might be one of the toughest sonsabitches in the city, but he's in a bad spot; fortunately he's bailed out by a timely intervention from the friendly neighborhood delivery man, Tobias. Meanwhile, Heckler and Irving have a fun surprise for the guys coming out of the southern stash house to check out the noise. There's no obvious stairs to the basement in there -- better check the other rooms to be sure though.

Turn 3 begins.
>>
Rolled 8, 10, 1, 9, 6 = 34 (5d10)

>>4436964
>Wilson still asleep at the well
>Now Eagle too despite the extra turn time
I'm not feeling cool anymore.

>Bat adjacent bandana
>And bat him again
>[Weird] Bat his body into a grotesque display and grab it, I have something special coming.

Name: Majima Sensei
Type: Psycho
Stats: HP 5/8, Edge 5, Move 6, Defense 5, Crit on 8.
Factors: Hard 2, Cool 1, Sharp 0, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 7), Bat (Melee, Damage 3, Baseball)
Special Talent: Doorkicker (Doorkicking is lethal, bonus structure damage)
Gear: First Aid Kit [Quick Heal] (1 AP, 3/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
>>
Rolled 1, 5, 6 = 12 (3d10)

>>4436964

He fucked up the grab, bullets are still flying over his head and blood keeps flowing from his wounds. Turned out to be a shitty fucking night, but Solomon isn't one to give much of a fuck. He's fast, smashing his elbow into a Niner's temple before bodyslamming another shooter into the curb.

"I'M TAKING YOU FUCKERS DOWN INTO HELL WITH ME."

>Hurting Other People active!
>Move 1NE, 2E
>Punch Shades SE (Bruiser Fists)
>Bodyslam Shades 4N [-1 Edge]
>Shoot Mohawk by the car (Pistol)

Name: Solomon
Type: Thug Bruiser
Stats: HP 4/10, Edge 3/5, Move 5, Defence 7, Crit on 10
Hard 3 / Cool 3 / Sharp 0 / Weird 0
Weapons:
Pistol (Range 10, Damage 2, Ammo 3/12)
Bruiser Fists (Melee, Damage 3, Crit on 9)
Special Talent:
Powerhouse [+1 Throw Dmg, Resistant to Crits]
Bullheaded: [Bodyslam] (0 AP, 1 Edge)
Hurting Other People: [+1 Dmg if below max HP]
Gear: Drug Kit (2/2), Lightweight Armor Vest (+1 HP)
>>
>>4436952
Ah man, I really don't know if I can do this. I expected grenades to be less... bad?
So the scatter is applied before the grenade lands?
>>
>>4436964
[Psycho]
|| C: 1 || H: 2 || S: 0 || W: 3 ||
|| HP: 6/8 || Edge: 5/5 || Move: 6 || Defence: 6 || Crit on 7-10 ||
> [Load-out]
[SMG] || Rng: 10 || Dmg: 3 || Amm: 2/9 || {Auto} || +1 Crit
[Pistol] || Rng: 10 || Dmg: 2 || Amm: 4/8 ||
[Fists] || Rng: Melee || Dmg: 2 ||
> [Skills]
[Hurting Other People] || +1 Damage if you are not at Max HP ||
[Teamwork Tactics] || Friendlies next to you gain +2 hit and +1 move ||
> [Gear]
[First Aid Kit] (AP: 1, Uses: 1)|| Heal yourself or a friendly next to you for 3 HP.
[Money]: $130
[Stylish Clothes]: +1 Defense


>[Stash]
Money: $1700
[Two Piece Suit]: +1 Edge

>1 AP: Heal Weasel
>1 AP: Heal Weasel
>1 AP: React, Fire on any enemy at SE with SMG (+2 to hit Teamwork Tactics:Weasel, +1 Damage Hurting Other People)
>>
Rolled 3 (1d10)

>>4436964
So grenades bounce on top of scatter and friendly fire? And explode between player turns?
Going to lob a grenade at the hoodie by the truck and window. Aimed Throw. Before anyone can get into CQC with it.
>>
Rolled 5, 8 = 13 (2d10)

>>4436964
Name: Weasel
Type: Enforcer
Stats: HP 9/10, Edge 6/7, Move 6, Defence 4, Crit on 10
Factors: Sharp 2, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 3/8, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (4/4), $2130
Lightweight Armored Vest +1HP

>1 Edge: Inspire Alamo
>2 AP: Aimed shot with AR at the hood at 8 SW, 4S. (+2 to hit Teamwork Tactics: Alan)
>1 AP: Quick shot at Punk with pistol at 2SW, 7S. (+2 To hit Teamwork Tactics: Alan)
>1 Edge: Heal Alamo
>>
Rolled 2, 3 = 5 (2d10)

>>4436964
Name: Alamo
Type: Enforcer
Stats: HP 7/9, Edge 7/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 3, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Armor Bag: [Deploy] (2AP, 1 Use) Deploy adjacent, friendlies next to it can use it. [Armor Up] (1AP, 3 Uses) Armor will block 2 damage twice.
Two-Piece Suit: +1 Edge

>Quick Shot at Shades with Pistol
>Move Northeast 2, East 1, South 1
>Order Boone and Clark to take cover and overwatch a lane (Boone street & Clark backyard, +3)
>Deploy Armor Bag onto the Light Cover east

"Thanks for the help. Boone, Clark! I want one of you watching each lane. And take cover for goodness sake."
>>
>>4437068
Yeah I think you got it now. Nades happen when they happen in the turn order as far as I can tell. So if you can bide time and nade after someone moves that should do it.
>>
Rolled 6, 3 = 9 (2d10)

>>4436964
>Aimed Shot at the shades 8S, 1SE (2d10,+3)
>Move 1N, 3E, 2S
>1Edge: Armor Up

Operator Non Grata, Rank 3
Hp 4/6 | Edge 5/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Cash & Personal Effects: $1,380, light Armor, 2-pc Suit, Stylish clothes, Ammo belts, Clue: Jacks' code 12E219]
[FRACTURED!(crit)] -1Accuracy
[Armored Up]

-Pistol (×2): Rng10, Dmg2, 3/4:4
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (2/2)
-Stylish Clothes: +1 Defense
>>
>>4437101
Grenades aren't made of rubber, though. Kind of miffs me that they bounce like that. Also the Assassins just rush into melee before I can post. I can't even coordinate. I'll try my best, though.
>>
>>4437116
I'm sure you'll get it. If you tag their posts and say where you want to nade they will hopefully clear out.
>>
File: Weapon of Choice.jpg (6 KB, 220x220)
6 KB
6 KB JPG
Rolled 3, 7, 4, 6, 3, 8 = 31 (6d10)

>>4436964
>-{Shootdodge!, -1 Edge}
>-Move 1SE
>-Shoot Dual-Pistols @Hood 7N, 1NE {2d10 Crit on 7}
>-Shoot Dual-Pistols @Hood again {2d10 Crit on 7, -1 Edge}
>-Shoot Dual-Pistols @Shades 3NE, 4E {2d10 Crit on 7, -1 Edge}
>-Move 5S
>(-1 Ap) Heal Solomon using First Aid Kit >>4437004 (+3 Hp)
>(-1 Ap) Heal Solomon using First Aid Kit again (+3 Hp)
>(-1 Ap) Move 2S, 3W, 1N

Name: Tobias Rieper
Type: Brain
Stats: HP 6/6, Edge 5/8, Move 6, Defence 4, Crit on 7
Factors: Hard 0, Cool 0, Sharp 2, Weird 3
Weapons: Dual-Pistols (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 6)
Clothes: Two-Piece Suit
Gear: First Aid Kit (2/4 Uses), [2130$]
Special Talent: {Infiltration}{Shootdodge}
>>
>>4437116
Grenade bouncing has been a thing since thread 1 and grenades explodes on the turn they're thrown.
>>
>>4435020
Sorry about the grenade. Talk with me before running in and I assure you it won't happen again.
>>
>>4436964
>Move North 1, North East 1, East 1, North 3
>Fire shot into Shades (first 2)
>Fire shot into Mohawk (third)

"Irving, check the rooms. I'll deal with the goons." Heckler says as he shifts around the twitching ganger. As he sets up, fires a quick burst into the shade then the Mohawk punks who haven't reacted.

Name: Heckler
Type: Enforcer
Stats: HP 8/8, Edge 7/7, Move 6, Defence 6, Crit on 10
Factors: Hard 2, Cool 1, Sharp 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 0/20, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag
Cash: $2130
>>
Rolled 3, 7, 1 = 11 (3d10)

>>4437199
Forgot dice.
>>
>>4436964
Name: Ramirez
Type: Enforcer
Stats: HP 10/10, Edge 6/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 2/8, Breach)
Special Talent: Steadfast (2 tokens), Die Hard
Gear: Frag Grenades x1
Clothes: Lightweight Armor Vest
Personal Cash: $2130

>Move 6W
>Move 3W, 1N, 1NE
>Take cover
>>
>>4436964
Name: Blackjack
Type: Assassin
HP 2/6
Edge 3/5
Move 5
Defense 8 + 1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Katana- DMG 3 [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

Having seen to her friends' safety, Blackjack now turns her thoughts to those of personal survival.

>3 SE, 2 E
>Take Cover behind truck
>First Aid Kit myself

>>4437186
It's fine, no hard feelings, but, well, just be aware of the scatter. And, assassins, (or my girl at least,) are practically useless outside of melee range, so ofc I rushed in. I can't run my plan by every member of the squad before I post- if I did, nothing would get done by anyone.
>>
>>4436964
>>4437074

>>4437090
"Monsier Alamo move!"

Weasel fell through the door way as parting shots hit her in the back.

"Merde that stings"

She hissed out a curse as she braced the rifle against her shoulder to find her shooter.

Without missing a beat Alan was already on her, binding her wounds with surprisingly gentle and experienced hands before taking an overwatch position covering her.

The young woman exhaled before pulling the trigger, stitching a hood's chest with bullets then quick drawing her pistol and firing a snapshot at an unlucky punk.

>>4437110
She stops a sigh of relief from escaping her lips as she shouts to Non Grata

"Last Target South East, East room's clear."
>>
Rolled 4, 9 = 13 (2d10)

>>4436964
Maximillian "Max" Thompson

>Stats:
Class: Operator
HP: 6/6
Def: 7
Armor: 2/2
Edge: 4/7
Move: 7
H: 0 | C: 3 | S: 2 | W: 0

>Gear:
Fists (Rng: Melee, Dmg: 2)
Pistol (Rng: 10, DMG 2, Ammo 4/8)
AR (Rng: 20, DMG 3, Ammo: 4/20, {Auto})
Armor Bag (2AP, 1/1 Uses): 3 Allies can take plates (1AP) that block 3 shots.
Ammo Belts: +2 magazines' worth of spare ammo. (2x AR Mags)

>Skills:
Shoot&Dodge (0AP, 1 Edge) Move and Shoot, spending additional edge to fire until mag is empty. Immune to reaction shots while moving.

>[Edge] Reload
>Move 7W
>[Edge] Move 4W,3N
>[Edge] Shootdodge 2N, 2x Shot at Hood behind car

Bounding around the corner of the recently cleared building, Max saw the other parts of Squad One clearing out the inside of the building, and moved to secure the perimeter. Sliding into cover, he slapped a new mag in and drew a bead on the hooded gang member across the street.
>>
Rolled 7, 3, 1, 10, 2, 7, 5, 4, 5, 10 = 54 (10d10)

>>4436964
Name: Strike
Type: Operator
HP 3/5
Edge 6/6
Move 6
Defense 6
Crt:10


Cool: 2
Sharp: 3
Hard: 0
Weird: 0

Weapons: Doubistol (RNG:10, DMG 2, AMMO: 2/8)
Fists (MLE, DMG 2, CRT+1)

"A fog descends. A blunder is made. My eye is shut."
>Quickfire (closest)
>[Shootdodge]
>>Shoot Shades (SE)
>>Shoot Shades (SW)
>>Move 2SE, 4E
>Shoot Mohawk
>Move 1NE, 5E
>>
>>4436964
>Move 1S 5E
>Move 3E
>Shoot Shades by the car that Solomon missed 3SE 2S

Name: Doctor Ben
Type: Assassin
Stats: HP 5/6, Edge 5/6, Move 6, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death
Gear:
Duds: Stylish Clothes (+1 Def)
Money: $2130
Armor 2/3
>>
Rolled 10, 10 = 20 (2d10)

>>4437685
Rolls
>>
>>4437686
The Shades' shades sprout webbing cracks as a bullet enters each of his eyes.
Vindication.
>>
>>4437685
Ammo left 1/8
>>
Rolled 5, 8, 3, 7 + 2 = 25 (4d10 + 2)

>>4436964
Name: Roly
Type: Assassin
HP 5/7
Edge 6/6
Move 5
Defense 6
Crit 8

Cool 2 Sharp 1
Hard 1 Weird 2

Special:
Flash Step

Loadout:
SMG Pistol
Fists. First Aid Kit

>Aimed Shot on Shades

Spend 1 Edge

>Autofire on Shades
>>
Rolled 4 + 1 (1d10 + 1)

>>4436964
Name: Tony Vespucci
Type: Brain
Stats: HP 7/7 Edge 5/7 Move 5, Defence 5, Crit on 7+
Factors: Hard 1, Cool 1, Sharp 2, Weird 2

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/9)
Gear: Ammo bag (2/2 uses)
Special Talent: taser (0/2 uses)

>>4437004
Don’t you fucking dare die before the end of this Solomon, we need you alive

> order Luca and Piero to follow me and shoot the hood near the car
> move 4NE-E
> move 2NE-3E
> quick-shoot hood guy (-1 edge)

First roll is for ordering the npcs
>>
Rolled 8 (1d10)

>>4437725
Roll for shooting hood guy
>>
Rolled 3 + 2 (1d10 + 2)

>>4436964
Name: Empress
Type: Thug
Stats: HP 8/8, Edge 4/4, Move 4, Defense 7, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
AR (Range 20, Damage 3, Ammo 3/12, Auto)
Gear: First Aid Kit (3/4 Uses)
Special Talent: Die Hard

>Use First Aid Kit on Cletus
>Take Aimed Shot at Shades still standing with AR
>>
>>4437651
>>4436964
I did this right before I slept so my stats are off, this should be the correct version. I would also like to add a -1Edge [Reload] right before my shoot dodge if I can.


Name: Strike
Type: Operator
HP 4/6
Edge 6/8
Move 6
Defense 6
Crt:10

Cool: 2
Sharp: 3
Hard: 0
Weird: 0

Weapons:
Double Pistol (RNG:10, DMG 2, AMMO: 3/8)
Fists (MLE, DMG 2, CRT+1)
Gear: Smoke Grenades - [Smoke Out] (2 uses): Area 2. Creates a smoke cloud that lasts 2 turns. Causes -4 accuracy to attacks in or through.
Talent: Shootdodge (0ap, 1edge)
>>
File: capri.jpg (223 KB, 800x800)
223 KB
223 KB JPG
Rolled 9 (1d10)

>>4436964
>[Move] W1, N1, NW1, W1, E1, N2, W2 (check both rooms)
>[Aimed Shot] -> Mohawk NE (Crit on 6+)
>[Deploy] RC Car -> E1
=== Irving Brenner - Lvl 2 Brain ===
>Stats
HP: 6/7, Defence: 4, Edge: 6/7, Move: 7(+2), Crit: on 7+, Cash: $2235
Cool: 0, Sharp: 2, Hard: 0, Weird: 3
>Weapons
- Fists: Melee, Dmg 2, Crit+1
- Pistol: Range 10, Dmg 2, Ammo [4/4]/8
>Gear
- Lightweight Armour Vest: +1 HP.
- Gym Bag: +2 Gear
- First Aid Kit: [Quick Heal] (1AP, 3/4 uses) Heal self or adjacent friendly for 3 HP.
- Medic Bag: [Deploy] (1AP, 1/1 use) Deploy bag to an adjacent space, friendlies can [Full Heal] (2AP, 3/3 uses) next to it to regain all HP.
- Drug Kit: [Pop] (1AP, 1/2 uses) Take 1 Dmg to gain +2 to a stat for 2 turns.
>Skills
- RC Car: [Deploy] (1AP, 1/2 uses) Create a small drone car with 1HP, Move 6. Spend 1AP to [Move] or [Detonate] for 4 Dmg, 2 Area.
- Taser: [Zap] (1AP, 1/2 uses) Stun an enemy within 10 spaces for 2 turns.
===
>>4437199
>>4437219
“Yep! Yep! Yep! On it!” Irving says as he dodges past Ramirez and kicks down both doors with speed and efficiency while unpacking one of his RC cars from his bag, “I love these things, so stylish… I’m gonna buy one of those when we’re done with this job!”
Once cleared, he takes a shot at the surprised goon that saw his friends get splattered a few seconds prior and lays down a tiny Ford Capri on the floor next to him, mesmerised by the slick red paint job and shiny wheels.

He just keeps looking at the car blankly until the effects of the drug start to dissipate and he catches himself staring at it.

"R-Right... that wasn't weird at all... uhh, I think I might stay here a while and catch my breath..."
>>
Rolled 2, 4 = 6 (2d10)

>>4436964
>2AP: Heavy Attack Mohawk S
>1AP: Move W, NW, 2N

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 5/6, Move 5, Defence 7, Crit on 7
Factors: Hard 1, Cool 2, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Stylish Clothes (+1 Defense)
Money: $2130
Special Talent: Flash Step, Agility
>>
>>4436964
Name: Marie
Type: Assassin
HP: 6/6
Edge: 7/7
Move: 6
Defense: 7
Crit: 10

Cool: 2
Sharp: 1
Hard: 0
Weird: 2

Special Talents: Flash Step Whirlwind Attack
Katana- DMG 3, [Block]
Pistol- Range 10, DMG 2, 4/8 Ammo
Fists- DMG 2, Crit+1
Gear: Drug Kit 3/3
Stylish Clothes: +1 Defense

>1AP Move 6S
>1AP Quick shoot mowhak W
>1AP Quick shoot mowhak E
>1Egde Flash Step Shades W
>1Edge Quick Shoot Shades S

Marie spent all training and doing freelance and passed out on the job. The Whirlwind Attack was worth the effort at the very least. She revenge shoots the stabby mowhak and flash steps shades for good measure.

She smiles gleefully. "Hmm. These shades are pretty rad. I may swipe them after you hit the pavement."
>>
Rolled 7, 4, 6, 5, 3, 1, 9, 8, 1, 5 = 49 (10d10)

>>4438880
>>4436964
>>
Rolled 4, 4 = 8 (2d10)

>>4436964
>Move 2SW
>Aimed DMR Shot - Hood [1d10: +2 Accuracy / +1 Crit]
>Pistol Shot - Hood [1d10]

Name: Okeana
Type: Operator
HP: 4/6
Edge: 5/8
Move: 7
Defense: 8
Crit on 10's
Money: None!

Factors: Hard 0, Cool 3, Sharp 3, Weird 0, Move 1
Skills:
Lightning Reload: Reload once a turn for 0 AP
Shootdodge: Spend Edge to Move and Attack with no recoil.
Weapons / Gear:
DMR (Range 30, Damage 4, Ammo 2/6, Crit 10)
Pistol (Range 10, Damage 2, Ammo 1/8, Crit 10)
Fists (Melee, Damage 2, Crit 9)
First Aid Kit (1AP, 3/4) Heal self or adjacent friendly for 3 HP. Remove 1 Debuff.
>>
File: heat city nights 3-3B.jpg (1.15 MB, 2362x2362)
1.15 MB
1.15 MB JPG
>>4436964

The Niners are tough bastards, veterans of alley scraps and turf wars. They know how to fight, how to hold onto what's theirs, in a city where the law of the jungle is king. But nothing can stand for long against the madness and mayhem that is the crew.

The southern building is cleared. No ominous metal basement vault door here. Time to check the other three.
>>
File: svetlana.jpg (328 KB, 1440x2560)
328 KB
328 KB JPG
>>4439064

Tires screech as vehicles come racing into the block, Niner backup already on the way. But only one group makes it without incident. The crack of a sniper rifle echoes from the rooftops, and a bullet shatters the windshield of the pickup truck that was approaching the northeast group, sending the truck out of control. It crashes into the wall of a nearby building, sending its surviving occupants sprawling onto the concrete. "I really should be charging more for this kind of quality shooting," Svetlana mutters over the walkie-talkies. "Have a talk with the little redhead, da?"
>>
File: heat city nights 3-4A.jpg (1.15 MB, 2362x2362)
1.15 MB
1.15 MB JPG
>>4439076

The team's other backup takes a few less subtle approach: Caphound rams her car into the side of an oncoming Niner van, and both her and her passenger, Badger, jump out to pour gunfire in through the van's windows, catching half of its occupants before the other half can pile out through the driver's side.

Turn 4 begins.
>>
Rolled 8, 7 = 15 (2d10)

>>4439084
>>4437288
>>4437110
Name: Alamo
Type: Enforcer
Stats: HP 8/9, Edge 5/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 3, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Armor Bag: [Deploy] (2AP, 1 Use) Deploy adjacent, friendlies next to it can use it. [Armor Up] (1AP, 1 Uses) Armor will block 2 damage twice.
Two-Piece Suit: +1 Edge

"Thanks for the help there Weasel. Feel free to grab some of this." Alamo says before grabing himself some armor. On his way out of the room he gives Non Grata a light slap on the back "Give 'em hell out there."

>Grab Armor
>Inspire Roma
>Move 1 South, 2 East, 1 Southeast, 2 East
>Move 3 East, 2 Southeast
>Edge to Shoot the closest Mohawk (first roll)
>Shield South
>Order Boone and Clark to shoot anything close enough then move closer to me. Cover more important than standing in the open. (Second die)

"Shoot a target if you got one! Then form up on me without getting your heads blown off!"
>>
Rolled 9, 8, 1, 4 + 2 = 24 (4d10 + 2)

>>4439084
Name: Blackjack
Type: Assassin
HP 5/6
Edge 3/5
Move 5
Defense 8 + 1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Katana- DMG 3 [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

>1 W, 1 NW, 3 N
>Quick Strike Strike's Mohawk with Katana
>Quick Strike Shades with Katana

"Don't let up! Clear these fuckers out then reunite with Alamo's squad!"
>>
Rolled 2, 5, 7, 8 = 22 (4d10)

>>4439084
Name: Ramirez
Type: Enforcer
Stats: HP 10/10, Edge 6/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 1/8, Breach)
Special Talent: Steadfast (2 tokens), Die Hard
Gear: Frag Grenades x1
Clothes: Lightweight Armor Vest
Personal Cash: $2130

>Quick Shot with Shotgun at Bandanna directly NW of me (First 2 dice)
>Quick Strike with Fists the Bandanna directly NW of me (Second 2 dice, apply -2 from recoil)
>Move 1E, 5N

Ramirez quickly dodges the swings from the bandanna-wearing Tough Guy in front of him, responding in kind with a shotgun blast and follow-up rifle bash aimed at the face. "Right, looks like the objective isn't here. Let's keep moving, team."
>>
>>4439126
Also, that's supposed to be a (-2), Raven.
>>
Rolled 8, 6, 2, 9 = 25 (4d10)

>>4439084
>Move 1SE 5E 1S
>Move 7S, Vaulting light cover (1d10+4)
>[Shootdodge] 1edge
>- Move 4S
>-Doubletap Mohawk 1SE 2S (2d10-1)
>-Move 3E, busting through the door
>Drop Smoke
>[Inspired] Vanish into the smoke like a professional operator (1d10+4)

Operator Non Grata, Rank 3
Hp 4/6 | Edge 4/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Cash & Personal Effects: $1,380, light Armor, 2-pc Suit, Stylish clothes, Ammo belts, Clue: Jacks' code 12E219]
[FRACTURED!(crit)] -1Accuracy
[Armored Up]

-Pistol (×2): Rng10, Dmg2, 2/4:4
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (1/2)
-Stylish Clothes: +1 Defense
>>
>>4439151
>>4439084
>-Move 3E, busting through the door
Should be
>-Move 3W, busting through the door

Sorry, hard to read the compass with busted sunglasses. You know how it is.
>>
Rolled 1, 7, 1, 4 + 2 = 15 (4d10 + 2)

>>4439084
>(1Ap) Move 4W, 1SW
>(2 Ap) AIMED Fire Dual-Pistols Point-Blank at Bandana 1SE (Crit on 6, +2 Aim)
>(-1 Edge) Move 1NW, 1W, 4N

Name: Tobias Rieper
Type: Brain
Stats: HP 6/6, Edge 4/8, Move 6, Defence 4, Crit on 7
Factors: Hard 0, Cool 0, Sharp 2, Weird 3
Weapons: Dual-Pistols (Range 10, Damage 2, Ammo !Reload!/8), Fists (Melee, Damage 2, Crit on 6)
Clothes: Two-Piece Suit
Gear: First Aid Kit (2/4 Uses), [2130$]
Special Talent: {Infiltration}{Shootdodge}
>>
Rolled 7, 7 = 14 (2d10)

>>4439084
He jumped forward, blazing a path of fire and lead; twirling his guns around and over his wrists, any angle was fair game as he gunned down the other gangsters. A victory twirl with his guns around his fingers and a behind the back swap shows how satisfied he is with the results.

Name: Strike
Type: Operator
HP 2/6
Edge 4/8
Move 6
Defense 6
Crt:10

Cool: 2
Sharp: 3
Hard: 0
Weird: 0

Weapons:
Double Pistol (RNG:10, DMG 2, AMMO: 1/7)
Fists (MLE, DMG 2, CRT+1)
Gear: Smoke Grenades - [Smoke Out] (2 uses): Area 2. Creates a smoke cloud that lasts 2 turns. Causes -4 accuracy to attacks in or through.
Talent: Shootdodge (0ap, 1edge)

"Life or death. You have no choice. Fight or die."
>Move 5W, 1N
>Take Cover
>Quickfire shades (-1 ammo)

>>4439126
"That's easy to say. Harder to do, I'll be leaving soon. The dead walk among you."
>>
Rolled 9 (1d10)

>>4439084
>Move North 1, North West 1, North 1 (bashing through door), North East 3
>Reload
>Quickshot on Shades next to Pink Car.
>(Edge) Suppressive fire one square North East of Shades.

"Oscar Mike." Heckler says once Irving finishes checking the building. As he rams through the door, he quickly clicks in a new magazine, before firing a few shots into the nearby shades. "Max, Irving, start moving up while I mow the lawn." Heckler shouts out as he begins placing controlled bursts around the targets near his truck.

Name: Heckler
Type: Enforcer
Stats: HP 8/8, Edge 6/7, Move 6, Defence 6, Crit on 10
Factors: Hard 2, Cool 1, Sharp 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 1/16, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag
Cash: $2130
>>
>>4439084
>Quick shot Shades 4SW 1S (south of the pickup)
>Move 6N
>Move 1W 1N

Name: Doctor Ben
Type: Assassin
Stats: HP 5/6, Edge 5/6, Move 6, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death
Gear:
Duds: Stylish Clothes (+1 Def)
Money: $2130
Armor 2/3
>>
Rolled 5, 7, 5, 8 = 25 (4d10)

>>4439084
Name: Caphound
Type: Psycho
Stats: HP 8/8, Edge 5/5, Move 7, Defence 5, Crit on 7
Factors: Hard 2, Cool 0, Sharp 0, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Bat (Melee, Damage 3), Ball (1 AP, 0/1 Use, Range 10, 2 Damage, Stun)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP, 2 Uses, deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)

Move 3 West, 2 North, 1 West
Quick Strike Shades with Bat (1st & 2nd roll)
Quick Strike Mohawk with Bat (3rd & 4th rolls, -2 recoil)

Caphound dives out of the car, her previously grumpy expression turning satisfied as she pours gunfire in (with ammo I'm not going to count as expended, because idk how many shots) on the van. Then she catches sight of Okeana and breaks into an outright grin of elation.

"Hi Oka!" She waves excitedly, bouncing up and down on the balls of her feet, then points at Badger with her bat. "Old man got lost!"

Then she's sprinting around the other side of the van and pouncing on the two men sprawled on the ground, going to work on them with her bat.
>>
Rolled 7, 10 = 17 (2d10)

>>4439201
Rolls
>>
File: 00.png (13 KB, 98x97)
13 KB
13 KB PNG
>>4439084
>Reload Pistol
>Quick Heal Self
>Move 1 west
Maybe a dumb move but the only thing I could imagine was going to the backdoor of the building above with 5 east/1 north.

Name: Majima Sensei
Type: Psycho
Stats: HP 8/8, Edge 5, Move 6, Defense 5, Crit on 8.
Factors: Hard 2, Cool 1, Sharp 0, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 7), Bat (Melee, Damage 3, Baseball)
Special Talent: Doorkicker (Doorkicking is lethal, bonus structure damage)
Gear: First Aid Kit [Quick Heal] (1 AP, 2/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

>>4439064
>Odd muzzle flash position
>No bullet tracer
Wait, is this a attempted suicide?
>>
>>4439084
Name: Marie
Type: Assassin
HP: 6/6
Edge: 7/7
Move: 6
Defense: 7
Crit: 10

Cool: 2
Sharp: 1
Hard: 0
Weird: 2

Special Talents: Flash Step Whirlwind Attack
Katana- DMG 3, [Block]
Pistol- Range 10, DMG 2, 4/8 Ammo
Fists- DMG 2, Crit+1
Gear: Drug Kit 3/3
Stylish Clothes: +1 Defense

Marie snags the shades and put them on as she struts over to the next group of suckers.

>1AP Move 6E
>1AP Quick Shoot Hoodie N
>1AP Block
>>
Rolled 3, 10, 4, 5, 7, 10, 4, 10, 2, 9 = 64 (10d10)

>>4439233
>>4439084
>>
Rolled 9 + 2 (1d20 + 2)

>>4439084
Name: Empress
Type: Thug
Stats: HP 8/8, Edge 4/4, Move 4, Defense 7, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
AR (Range 20, Damage 3, Ammo 1/12, Auto)
Gear: First Aid Kit (2/4 Uses)
Special Talent: Die Hard

Empress tends to Mizuchi’s wounds and fires on the enemy who shot him.
“You have a habit of getting shot, I see. Please politely refuse the bullets entry to your body, okay?”

>First Aid on Mizuchi
> Aimed Shot with AR on the enemy who shot Mizuchi
>>
Rolled 10, 10, 5, 10, 6 = 41 (5d10)

>>4439084
Name: Roly
Type: Assassin
HP 5/7
Edge 5/6
Move 5
Defense 6
Crit 8

Cool 2 Sharp 1
Hard 1 Weird 2

Special:
Flash Step

Loadout:
SMG Pistol
Fists. First Aid Kit

>2 NE
>1 N
>Autofire on Mohawk and Dewrag
>>
>>4439084
>Move 1 N and 4 W
>Move 2 W and 1 N
>Block Shield North


Name: Castle
Type: Enforcer
Stats:
HP 6/9
Edge 6/6
Move 5
Defence 7
Crit on 10

Factors: Hard 3, Sharp 2, Cool 2, Weird 0, Move 1

Weapons:
- Pistol (Range 10, Damage 2, Ammo 4/12)
- Fists (Melee, Damage 2, Crit on 9)
- Shield (Block) (1 AP): Full cover Vs all shots from one direction.

Special Talent: Teamwork Tactics: Friendlies next to you get +2 to Hit and +1 to Move.

Gear: Medic Bag (Deploy) 1AP 1Use; Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2 AP, 3 uses) to fully heal themselfs.

Lightweight Armor Vest + 1 HP
>>
>>4439084
Maximillian "Max" Thompson

>Move 4N, vaulting over cover, 2NE
>Aimed Shot at Mohawk eastward by yellow car

>Stats:
Class: Operator
HP: 6/6
Def: 7
Armor: 2/2
Edge: 7/7
Move: 7
H: 0 | C: 3 | S: 2 | W: 0

>Gear:
Fists (Rng: Melee, Dmg: 2)
Pistol (Rng: 10, DMG 2, Ammo 4/8)
AR (Rng: 20, DMG 3, Ammo: 2/16, {Auto})
Armor Bag (2AP, 1/1 Uses): 3 Allies can take plates (1AP) that block 3 shots.
Ammo Belts: +2 magazines' worth of spare ammo. (2x AR Mags)

>Skills:
Shoot&Dodge (0AP, 1 Edge) Move and Shoot, spending additional edge to fire until mag is empty. Immune to reaction shots while moving.

Seeing the rest of the team bust out of the building, Max knew it was empty, and started to hustle to keep up with Heckler charging forward. Signaling to the left, Max slid to the right corner of the truck, and started picking off the goons that were keeping Squad 5 pinned down while they were caught up in the action.
>>
Rolled 10, 6 = 16 (2d10)

>>4439529
roll didn't go off for some reason
>>
File: carsplode.png (738 KB, 720x720)
738 KB
738 KB PNG
>>4439084
>[Move] -> RC Car NE3, N1, NE3
>[Move] -> RC Car N4, NE1, N1
>[Move] -> RC Car N6
>[Move] -> RC Car N4, NE1, E1 (-1 Edge)
>[Detonate] -> RC Car (-1 Edge)
=== Irving Brenner - Lvl 2 Brain ===
>Stats
HP: 6/7, Defence: 4, Edge: 3/7, Move: 7, Crit: on 7+, Cash: $2235
Cool: 0, Sharp: 2, Hard: 0, Weird: 3
>Weapons
- Fists: Melee, Dmg 2, Crit+1
- Pistol: Range 10, Dmg 2, Ammo [3/4]/8
>Gear
- Lightweight Armour Vest: +1 HP.
- Gym Bag: +2 Gear
- First Aid Kit: [Quick Heal] (1AP, 3/4 uses) Heal self or adjacent friendly for 3 HP.
- Medic Bag: [Deploy] (1AP, 1/1 use) Deploy bag to an adjacent space, friendlies can [Full Heal] (2AP, 3/3 uses) next to it to regain all HP.
- Drug Kit: [Pop] (1AP, 1/2 uses) Take 1 Dmg to gain +2 to a stat for 2 turns.
>Skills
- RC Car: [Deploy] (1AP, 1/2 uses) Create a small drone car with 1HP, Move 6. Spend 1AP to [Move] or [Detonate] for 4 Dmg, 2 Area.
- Taser: [Zap] (1AP, 1/2 uses) Stun an enemy within 10 spaces for 2 turns.
===
Irving hears the pained cursing of some gangsters outside, he wonders if maybe he might have gotten a little in over his head with this whole get-rich-quick scheme.

"Don't worry about me... you go on ahead, I-I'll catch up!" he tells his squadmates as they head on through the building.
"Gotta focus, gotta focus," he mumbles and slaps himself in the face, "focus on getting through this as quickly as possible. Get in, get out, reap the rewards. Remember why you're here."

He regains his composure and concentrates on the task at hand. Time to breach the next building.
>>
Rolled 4, 1, 3, 5, 9, 9 = 31 (6d10)

>>4439084

"Tobias, you're a lifesaver." The thug has a second to breathe as his brainy companion dresses his wounds. The flow of blood is staunched, and the two separate with a clap on the shoulder. Solomon doesn't make it one step away before a knife gets buried in his shoulder and a bullet sends shots of pain through his thigh. "yousONOFABITCH" His hook pulps the Niner's face and sends teeth flying. Having sighted the shooter, Solomon keeps his head down and runs into one of the nearby houses, door shutting behind him. Then, all that could be heard from inside the building was a distinctly loud latino beat, punctuated by screams of pain, bones breaking and bodies hitting hard surfaces.

https://www.youtube.com/watch?v=qiFkisrbyxo&ab_channel=Beats%26Culture

>Punch Mohawk NE
>Move 3NE 2E
>Move 3E [-1 Edge]
>Punch Shades NW
>Punch Shades SW [-1 Edge]

Name: Solomon
Type: Thug Bruiser
Stats: HP 6/10, Edge 1/5, Move 5, Defence 7, Crit on 10
Hard 3 / Cool 3 / Sharp 0 / Weird 0
Weapons:
Pistol (Range 10, Damage 2, Ammo 2/12)
Bruiser Fists (Melee, Damage 3, Crit on 9)
Special Talent:
Powerhouse [+1 Throw Dmg, Resistant to Crits]
Bullheaded: [Bodyslam] (0 AP, 1 Edge)
Hurting Other People: [+1 Dmg if below max HP]
Gear: Drug Kit (2/2), Lightweight Armor Vest (+1 HP)
>>
Rolled 8 + 1 (1d10 + 1)

>>4439084
Name: Tony Vespucci
Type: Brain
Stats: HP 6/7 Edge 4/7 Move 5, Defence 5, Crit on 7+
Factors: Hard 1, Cool 1, Sharp 2, Weird 2

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 2/9)
Gear: Ammo bag (2/2 uses)
Special Talent: taser (0/2 uses)
Armor (-1 damage three times) 2 damage covering left

“FUCK!” exclaimed the walking stereotype noticing that a bullet had gotten through the Charm of the totally-not-suspicious occult gangster “Don’t worry boys I’m coming, hold on just for a little longer. Meanwhile, shoot that bitch will ya?” He should probably stop trying to keep walking bullet sponges alive and do something useful like giving covering fire to Solomon, but Tony’s a softie for young gangsters with eyes full of hope and bloodlust
> order Luca and Piero to shoot glasses man (-1 ap)
> move 4W-NW
> quick shoot Mohawk man
>>4439187
Nice skirmishing pal

First roll is to order around the lackeys
>>
Rolled 10 (1d10)

>>4440140
Rollin for quickshot
>>
Rolled 2, 4 + 2 = 8 (2d10 + 2)

>>4439273
He'll laugh as Empress tends to his wounds. "Sure! I'll just will the bullets out next time, never thought of it. Thank you for the assistance."
>>4439084
Hearing gunfire coming from the east, and the man having shot him having been perforated by Empress, Mizuchi will sprint around the long way as he expected the thug to turn and face his fallen friend, sliding past the man and slashing him as he collects a bag of loot. He was displeased these thugs had done little to aid their fallen friends. "Pay for your cowardice in blood."

>1AP: Move 2S, 3E
>1 Edge: Flash Step Shades 2E, N, W
>1AP: Take Loot Bag W
>1AP: Block

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 4/6, Move 5, Defence 7, Crit on 7
Factors: Hard 1, Cool 2, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (4/4 Uses), Stylish Clothes (+1 Defense)
Money: $2130
Special Talent: Flash Step, Agility
>>
>>4440164
>Since I think that shades is already dead, may I instead spend the one Edge to move 2E, N, W, NW to complete the rest of my action as planned?
>>
>>4439084
Name: Weasel
Type: Enforcer
Stats: HP 9/10, Edge 4/7, Move 6, Defence 4, Crit on 10
Factors: Sharp 2, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 3/8, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (4/4), $2130
Lightweight Armored Vest +1HP

>1 AP: Pick up armor
>1 AP: Move 2E, 2S, 1SE, 2E
>1 AP: Move 3E, 2SE, 2S
>>
>>4439084
[Psycho]
C: 1 H: 2 S: 0 W: 3
HP: 6/8 Edge: 5/5 Move: 6 Defence: 6 Crit on 7-10

[Load-out]

[SMG] Rng: 10 Dmg: 3 Amm: 2/9 {Auto} +1 Crit
[Pistol] Rng: 10 Dmg: 2 Amm: 4/8
[Fists] Rng: Melee Dmg: 2

[Skills]

[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move

[Gear]

[First Aid Kit] (AP: 1, Uses: 1) Heal yourself or a friendly next to you for 3 HP.
[Money]: $130
[Stylish Clothes]: +1 Defense

>[Stash]
Money: $1700-250(Max borrowed money)
[Two Piece Suit]: +1 Edge

>Move 1E, 2S, 1SE, 3E
>Move 2E, 2SE, 3S
>React, quickfire anybody moving W to SE with SMG.
>>
Rolled 1, 5 = 6 (2d10)

>>4439084
The old man finally stumbled out of the car, mechanically flipping off the safety of his rifle, and threw a look at Caphound, feeling co flicted about what to say. "... Thanks for the lift." was the first one. He caught himself, and grumbled a "Next time though, I'm driving." He shook his head, and shouldered his rifle, getting into a more combative mindset while trying to forget the redhead's aggressive driving.
>Move 1NW 2W 1S 1W
>Autofire twice at the hood up north through the car door with the AR (hopefully a flanking shot, dmg3, crit on +9)

Name: Honey Badger
Type: Enforcer
Stats: HP:9/9 Edge:8/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:2 Weird:1
Weapons: Pistol (range 10, dmg2, 2/12 ammo)
AR (range 20, dmg3, 2/16 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Talent: Inspire, Teamwork Tactics, Old Friends
Gear: Frag Grenades (2/2)
>>
File: heat city nights 3-4B.jpg (1.15 MB, 2362x2362)
1.15 MB
1.15 MB JPG
>>4439084

Mizuchi quickly tosses cocaine bricks in plastic wrap into a duffel bag, zips it up, throws it over his shoulder. Don't do drugs, kids. Sell drugs for profit instead.
>>
File: heat city nights 3-5A.jpg (1.12 MB, 2362x2362)
1.12 MB
1.12 MB JPG
>>4440825

The gangsters in ballcaps and facemasks open up with assault rifles, and like their bandana-masked comrades, are tough enough bastards to shrug off something that would kill a lesser man. But it's the girls with caps and ponytails who are the real problem, because as it turns out, they're carrying satchel bags with frag grenades in them. Several of the crew find this out to their painful, shrapnel-filled surprise.

https://www.youtube.com/watch?v=oVDfyc2lh4Q

Turn 5 begins.
>>
>>4440827
>(1Ap) Reload Dual-Pistols
>(1Ap) Move 3N, 1W, 2N
> (1Ap) Move 6N

Name: Tobias Rieper
Type: Brain
Stats: HP 6/6, Edge 4/8, Move 6, Defence 4, Crit on 7
Factors: Hard 0, Cool 0, Sharp 2, Weird 3
Weapons: Dual-Pistols (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 6)
Clothes: Two-Piece Suit
Gear: First Aid Kit (2/4 Uses), [2130$]
Special Talent: {Infiltration}{Shootdodge}
>>
Rolled 10, 4 = 14 (2d10)

>>4440827
>Move 2 West, 3 North, 1 East
>[Baseball] Stun strongest enemy in the house
>Pistol some mook.

Name: Majima Sensei
Type: Psycho
Stats: HP 8/8, Edge 5/5, Move 6, Defense 5, Crit on 8.
Factors: Hard 2, Cool 1, Sharp 0, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 7), Bat (Melee, Damage 3, Baseball)
Special Talent: Doorkicker (Doorkicking is lethal, bonus structure damage)
Gear: First Aid Kit [Quick Heal] (1 AP, 2/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
>>
Rolled 4 (1d10)

>>4440827
"Oh? I smell an opportunity."
>Move 3W 2NW
>Move 1NW 2W
>Aimed Throw a frag 1S of the bandana man NW (using 1 edge to pay for the missing AP)
"You fuckin' kids are 10 years too early to be in this line of work!"


Name: Honey Badger
Type: Enforcer
Stats: HP:9/9 Edge:7/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:2 Weird:1
Weapons: Pistol (range 10, dmg2, 2/12 ammo)
AR (range 20, dmg3, 2/16 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Talent: Inspire, Teamwork Tactics, Old Friends
Gear: Frag Grenades (1/2)
>>
Rolled 7, 1 = 8 (2d10)

>>4440827
>Reload
>Aimed shot mohawk 3E 1N

Name: Doctor Ben
Type: Assassin
Stats: HP 5/6, Edge 5/6, Move 6, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 0/8), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death
Gear:
Duds: Stylish Clothes (+1 Def)
Money: $2130
Armor 2/3
>>
>>4440827
>Inspire Ramirez
>Take Cover
>Reload
>Suppressive Fire 2 squares north of Girly with grenades.

"Ramirez we need ordinance now. Move up." Heckler shouts as he winces in pain. "Multiple hostiles in alley, need them gone now before we can move up and investigate the objective."

As he speed reloads, needing more ammo, he quickly fires more bullets down range, hoping to keep their heads down. "Max, wait for the boom, then go."

"Irving, could do with some medical assistance."

Name: Heckler
Type: Enforcer
Stats: HP 4/8, Edge 5/7, Move 6, Defence 6, Crit on 10
Factors: Hard 2, Cool 1, Sharp 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 2/12, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag
Cash: $2130
>>
>>4440827
>[Move] E1, NE3, N1, NE2
>[Quick Heal] -> Heckler
>[Move] E2, NE1
>[Quick Heal] -> Max (-1 Edge)
=== Irving Brenner - Lvl 2 Brain ===
>Stats
HP: 6/7, Defence: 4, Edge: 2/7, Move: 7, Crit: on 7+, Cash: $2235
Cool: 0, Sharp: 2, Hard: 0, Weird: 3
>Weapons
- Fists: Melee, Dmg 2, Crit+1
- Pistol: Range 10, Dmg 2, Ammo [4/4]/8
>Gear
- Lightweight Armour Vest: +1 HP.
- Gym Bag: +2 Gear
- First Aid Kit: [Quick Heal] (1AP, 1/4 uses) Heal self or adjacent friendly for 3 HP.
- Medic Bag: [Deploy] (1AP, 1/1 use) Deploy bag to an adjacent space, friendlies can [Full Heal] (2AP, 3/3 uses) next to it to regain all HP.
- Drug Kit: [Pop] (1AP, 1/2 uses) Take 1 Dmg to gain +2 to a stat for 2 turns.
>Skills
- RC Car: [Deploy] (1AP, 1/2 uses) Create a small drone car with 1HP, Move 6. Spend 1AP to [Move] or [Detonate] for 4 Dmg, 2 Area.
- Taser: [Zap] (1AP, 1/2 uses) Stun an enemy within 10 spaces for 2 turns.
===
Irving winks at Ramirez as he comes out of the building looking a lot better than he was a few seconds ago.
>>4440940
>>4439529
He inspects the damage from the grenade and shakes his head as he administers some much-needed painkillers to Max and Heckler.
"You boys are toughies ain'tcha? I'll see to it that you get fixed up properly when we get back."

He spots Badger running in from the side to help out with the central shootout, and Caphound trailing a little further back.
"About time your squad showed up! Things are getting a little heated!"
>>
File: Capture.png (778 KB, 879x841)
778 KB
778 KB PNG
Rolled 8, 10 = 18 (2d10)

>>4440827
Name: Ramirez
Type: Enforcer
Stats: HP 10/10, Edge 5/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 0/8, Breach)
Special Talent: Steadfast (2 tokens), Die Hard
Gear: Frag Grenades x1
Clothes: Lightweight Armor Vest
Personal Cash: $2130

>Aimed Throw with Grenade 5N, 3NE, 5N as pictured
>Move 1W, 5N
>Take Cover
>[1 Edge] Take a quick shot with shotgun at the hood ninja/desperado

>>4440940
Ramirez snorts. "Can't do anything without me, it seems. On the way."
>>
Rolled 9 (1d10)

>>4440827
Name: Blackjack
Type: Assassin
HP 5/6
Edge 3/5
Move 5
Defense 8 + 1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Katana- DMG 3 [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 2 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

As Blackjack moves to get some loot like Mizuchi, a grenade explodes on her comrades. "Aw hell, you all still have your guts on the inside? Get to cover, and I'll see what I can do."

>5 South
>2 SW
>Quick Shot with the Pistol at the Bandanna on Overwatch that is barely within my pistol's range, 10 SW
>>
Rolled 10 + 1 (1d10 + 1)

>>4440827
Name: Tony Vespucci
Type: Brain
Stats: HP 6/7 Edge 4/7 Move 5, Defence 5, Crit on 7+
Factors: Hard 1, Cool 1, Sharp 2, Weird 2

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 1/9)
Gear: Ammo bag (2/2 uses)
Special Talent: taser (0/2 uses)
Armor (-1 damage three times) 2 damage covering left

> move 2E-NE-2N (-1 ap)
> move 2N (-1 ap)
> quick shoot edgy face mask man (-1 ap)
> order the lackeys to follow me (-1 edge)
“C’mon boys, let’s finish this fucking job”

First roll is for lackeys
>>
Rolled 10 (1d10)

>>4441149
Second roll to shoot
>>
Rolled 2 (1d10)

>>4440827
Maximillian "Max" Thompson

>Reload
>Move 1E, 4N
>Aimed Shot - hooded target directly north of the wall [-1 Edge]

>Stats:
Class: Operator
HP: 5/6
Def: 7
Edge: 3/7
Move: 7
H: 0 | C: 3 | S: 2 | W: 0

>Gear:
Fists (Rng: Melee, Dmg: 2)
Pistol (Rng: 10, DMG 2, Ammo 4/8)
AR (Rng: 20, DMG 3, Ammo: 3/13, {Auto})
Armor Bag (2AP, 1/1 Uses): 3 Allies can take plates (1AP) that block 3 shots.
Ammo Belts: +2 magazines' worth of spare ammo. (2x AR Mags)

>Skills:
Shoot&Dodge (0AP, 1 Edge) Move and Shoot, spending additional edge to fire until mag is empty. Immune to reaction shots while moving.

Thanking Irving as he slams the painkillers down with a gulp of blood and saliva pooling in his mouth, Max slams a fresh magazine in, waiting for the rest of the team to soften them up before making his appearance. Seeing a nade fly overhead from Ramirez, Max levels his gun and rounds the corner of the truck, looking for targets.
>>
Rolled 3, 6 = 9 (2d10)

>>4440827

The two shooters lay sprawled around the flat, one's neck bent at a weird angle and the other with a growing pool of blood under his head. Knife in hand, another Niner stumbles out of the bedroom. Solomon sidesteps his clumsy slashes, blocking his arm and dislocating it with a well placed strike on the shoulder. Next comes a kidney shot and down he goes with a whimper of pain, eating Solomon's boot. The thug moves into the adjacent room, whistling appreciatively at the considerable sum of money laying inside. He begins packing up, stopping only to speak briefly into his walkie-talkie.

"Found a stash folks, but I can only carry so much and still throw a punch. Someone come get the extra dinero."

>Punch Mohawk E
>Move 2E 1S 1E
>Grab money bag

Name: Solomon
Type: Thug Bruiser
Stats: HP 6/10, Edge 1/5, Move 5, Defence 7, Crit on 10
Hard 3 / Cool 3 / Sharp 0 / Weird 0
Weapons:
Pistol (Range 10, Damage 2, Ammo 2/12)
Bruiser Fists (Melee, Damage 3, Crit on 9)
Special Talent:
Powerhouse [+1 Throw Dmg, Resistant to Crits]
Bullheaded: [Bodyslam] (0 AP, 1 Edge)
Hurting Other People: [+1 Dmg if below max HP]
Gear: Drug Kit (2/2), Lightweight Armor Vest (+1 HP)
>>
Rolled 5 + 2 (1d10 + 2)

>>4440827
Name: Empress
Type: Thug
Stats: HP 7/8, Edge 2/4, Move 4, Defense 7, Crit on 9
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 3, Crit on 9)
AR (Range 20, Damage 3, Ammo 0/12, Auto)
Gear: First Aid Kit (0/4 Uses)
Special Talent: Die Hard

“Mother bitch, I will end your existence if you try that again!”

>First Aid myself
>First Aid Cletus
>Spending an Edge, Aimed Shot with AR on the grenadier.
>>
Rolled 1, 3 = 4 (2d10)

>>4440968
>>4440827
Name: Weasel
Type: Enforcer
Stats: HP 9/10, Edge 3/7, Move 6, Defence 4, Crit on 10
Factors: Sharp 2, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 3/8, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (3/4), $2130
Lightweight Armored Vest +1HP

>Armor 3/3

>Inspire Alamo
>>4439119
>Move 1SW, 1W, 5S
>Quickshot Punk at 4S, 1SE with pistol
>Quickshot Punk at 4S, 1SE with pistol
>>
Rolled 6, 3, 4 = 13 (3d10)

>>4440827
Name: Alamo
Type: Enforcer
Stats: HP 8/9, Armor 3, Edge 5/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 3, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Armor Bag: [Deploy] (2AP, 1 Use) Deploy adjacent, friendlies next to it can use it. [Armor Up] (1AP, 1 Uses) Armor will block 2 damage twice.
Two-Piece Suit: +1 Edge

>Order Boone and Clark to watch the middle building back entrance (First die +3)
>Move South 6
>Move South 3, Southwest 2, South 1
>Punch Mohawk
>Move North 2, West 2, South 1
>Shield North
>OW into the room with Pistol
>>
Rolled 9 + 2 (1d10 + 2)

>>4440827
[Psycho]
C: 1 H: 2 S: 0 W: 3
HP: 6/8 Edge: 5/5 Move: 6 Defence: 6 Crit on 7-10

[Load-out]

[SMG] Rng: 10 Dmg: 3 Amm: 2/9 {Auto} +1 Crit
[Pistol] Rng: 10 Dmg: 2 Amm: 3/8
[Fists] Rng: Melee Dmg: 2

[Skills]

[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move

[Gear]

[First Aid Kit] (AP: 1, Uses: 2) Heal yourself or a friendly next to you for 3 HP.
[Money]: $130
[Stylish Clothes]: +1 Defense

>[Stash]
Money: $1700-250(Max borrowed money)
[Two Piece Suit]: +1 Edge

>1AP: Move 3S, 1SW, 1W, 1S
>1AP: Move 1S
>1AP: Shoot Mohawk/Punk at 1SE, 3S with pistol (Teamwork Tactics: Weasel)
>1Edge: Reaction quickfire the North with SMG
>>
>>4441684
*Needed to spend edge for the OW once the smoke is clear. Edge should be 4/9
>>
>>4440827
Name: Marie
Type: Assassin
HP: 2/6
Edge: 5/7
Move: 6
Defense: 7 + 2
Crit: 10

Cool: 2
Sharp: 1
Hard: 0
Weird: 2

Special Talents: Flash Step Whirlwind Attack
Katana- DMG 3, [Block]
Pistol- Range 10, DMG 2, 0/8 Ammo
Fists- DMG 2, Crit+1
Gear: Drug Kit 1/2
Stylish Clothes: +1 Defense

>1AP [Pop] + 2 Defense
>1Edge [Flash Step] Hoodie N
>1Edge [Quick Slash] Hoodie N if she isn't dead
>1AP [Interact] Grab Money Bag
>1AP [Cover]

"Hey! I'm about to meet the Reaper! Please help me out!"
>>
>>4440827
>Quietly open the door NE
>Move 1S
>Hide behind this recliner (Take cover+stealth Cool. 1d10+4)

Non Grata remained cool and collected as a veritable storm of bullets wizzed by in the smoke, miraculously unhurt despite the shear volume of fire the Niner's put forth. The Operator's training produced an inner monlogue of carefully considered plans and instructions, leading directly to Decisive Action.
'Oh fuck oh fuck oh fuck! I'm gonna fuckin die here! How many bullets do these assholes have? Fuck!'

Operator Non Grata, Rank 3
Hp 4/6 | Edge 4/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Cash & Personal Effects: $1,380, light Armor, 2-pc Suit, Stylish clothes, Ammo belts, Clue: Jacks' code 12E219]
[FRACTURED!(crit)] -1Accuracy
[Armored Up] 3/3

-Pistol (×2): Rng10, Dmg2, 2/4:4
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (1/2)
-Stylish Clothes: +1 Defense
>>
Rolled 2, 10 = 12 (2d10)

>>4441790
"Hang tight, I got you. Just try to breathe through the pain, eh?" Mizuchi ran over, not intending to let one of his fellow ronin fall. (That Hoodie is actually dead because a crit was missed, you don't have to worry about them. Flash Step usually still resolves on dead targets, so you're fine for repositioning.)
>>4440827
>1AP: Move NW, NW, W, N, E (Rolling Cool to vault, with Agility)
>1AP: Use First Aid on Marie
>1AP: Take Cover

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 4/6, Move 5, Defence 7, Crit on 7
Factors: Hard 1, Cool 2, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (3/4 Uses), Stylish Clothes (+1 Defense)
Money: $2130
Special Talent: Flash Step, Agility
>>
>>4440827
Name: Cletus Boytoucher
Type: Brain
HP 5/6
Edge 5/6
Move 4
Defense 5

Hard 1
Cool 1
Sharp 2
Weird 2

Pistol- Range 10, DMG 2, 3/12 Ammo
Gym Bag
Taser- Range 10, 2 Ammo
Frag Grenades- Range 10/15, 4 Ammo

"Ow, fuck! Thanks for the first aid, I'm going to run somewhere I won't get immediately killed."

Cletus runs for the house to group up with the others.

>[Move] 4 up, 1 right, 1 down, 3 right, 2 down
>>
Rolled 7, 1, 10 = 18 (3d10)

>>4440827
>>4439202
"FUCK!"

Oka didn't usually swear in English; or at all, really. She wouldn't have even made the jump if Caphound hadn't had a foot on the horn. Now, lying on her back next to a fire extinguisher on the corner, she was gazing into the polluted mess the world seemed to call a sky. Why was she still here? Wasn't she trying to escape all this? She takes another bite of her PB&J. as the new Psycho makes a mad dash into the line of fire. Self-pity could come later, but if she moved now she could help another girl in over her head.

>Stand Up
>First Aid - Self [+3HP]
>Pistol Shot - Bandanna 7N 3NW [1d10: +2 from Teamwork Tactics]
>Lightning Reload Pistol
>Enter Shootdodge [-1 Edge]
>Sharp Check - Pull Aggro from Majima and Badger
>Move 1W, 2NW, 4N
>Pistol Shot - Closest Living Enemy

Name: Okeana
Type: Operator
HP: 6/6
Edge: 3/8
Move: 7
Defense: 8
Crit on 10's
Money: None!

Factors: Hard 0, Cool 3, Sharp 3, Weird 0, Move 1
Skills:
Lightning Reload: Reload once a turn for 0 AP
Shootdodge: Spend Edge to Move and Attack with no recoil.
Weapons / Gear:
DMR (Range 30, Damage 4, Ammo 2/6, Crit 10)
Pistol (Range 10, Damage 2, Ammo 3/4, Crit 10)
Fists (Melee, Damage 2, Crit 9)
First Aid Kit (1AP, 3/4) Heal self or adjacent friendly for 3 HP. Remove 1 Debuff.
>>
Rolled 5 + 3 (1d10 + 3)

>>4440827
Name: Strike
Type: Operator
HP 2/6
Edge 4/8
Move 6
Defense 6
Crt:10

Cool: 2
Sharp: 3
Hard: 0
Weird: 0

Weapons:
Double Pistol (RNG:10, DMG 2, AMMO: 0/7)
Fists (MLE, DMG 2, CRT+1)
Gear: Smoke Grenades - [Smoke Out] (2 uses): Area 2. Creates a smoke cloud that lasts 2 turns. Causes -4 accuracy to attacks in or through.
Talent: Shootdodge (0ap, 1edge)

"Bruised and cut. This night will be long, and yet. The end is quick."
>[Reload]
>Move 3E, 2N, 1E
>[Check] [Sharp] A medkit maybe?
>>
>>4441840
"Thank you, Mizuchi! I'll pay ya back!"
>>
File: heat city nights 3-5B.jpg (1.17 MB, 2362x2362)
1.17 MB
1.17 MB JPG
>>4440827

Tobias peeks through the window into the bedroom -- or what was once a bedroom. A short concrete stairway leading down into a pit ends in a heavy metal door with a complex mechanical lock. Looks like a real bitch to pick or jimmy open. Good thing you guys brought a drill to get rid of that lock with brute force. Tobias informs the team over the walkie-talkies. Hefting the backpack holding the drill, Ramirez can hear his former sergeant in his head, shouting. "Ramirez! Drill that basement door open!" Yep, just like the good old days.
>>
File: heat city nights 3-6A.jpg (1.15 MB, 2362x2362)
1.15 MB
1.15 MB JPG
>>4442307

As for everyone else, hoof it westwards to help secure and defend the site. That is, everyone except for Piero, who buys the farm tailing his boss. Alamo's in a bad state, too, after taking a lucky swing from a bandana's baseball bat to the braincase.

Nearby, you can hear car engines roaring and tires squealing on pavement. Probably more Niners on the way. Better hustle.

Turn 6 begins.
>>
Rolled 10, 1, 4, 6 = 21 (4d10)

>>4442313
>>4441149
"C'mon Tony, hide and get yourself in order. I'll cover you"

>Move 1S 1E 1NE
>Take cover
>Quick shot ponytail 6NE 2N
>1Edge: Quick shot ponytail 6NE 2N again

Name: Doctor Ben
Type: Assassin
Stats: HP 5/6, Edge 5/6, Move 6, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 3/4), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death
Gear:
Duds: Stylish Clothes (+1 Def)
Money: $2130
Armor 2/3
>>
Rolled 5, 9, 2, 7 = 23 (4d10)

>>4442313
"Backup! Get that Bandana behind me, will you?!"

>Move 1SE, 2E, 1NE, 1E, 1NE
>Bat him
>Bat him again

Name: Majima Sensei
Type: Psycho
Stats: HP 6/8, Edge 5/5, Move 6, Defense 5, Crit on 8.
Factors: Hard 2, Cool 1, Sharp 0, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 7), Bat (Melee, Damage 3, Baseball)
Special Talent: Doorkicker (Doorkicking is lethal, bonus structure damage)
Gear: First Aid Kit [Quick Heal] (1 AP, 2/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
>>
>>4442313
Name: Roly
Type: Assassin
HP 5/7
Edge 5/6
Move 5
Defense 6
Crit 8

Cool 2 Sharp 1
Hard 1 Weird 2

Special:
Flash Step

Loadout:
SMG Pistol
Fists. First Aid Kit

>3 NE
>2 N
>Reload
>>
>>4442313
>Inspire Ramirez
>Move 2 West, 1 North West, 3 West
>Move 2 North West, 1 North
>Suppressive fire between the two street ninjas by the orange car in front of the objective building.

"Ramirez, double time. I'll lay down suppressive fire to cover your approach. If I don't see you there by the time my mag's empty, you owe me a drink." Heckler shouts as he moves onwards. "Badger, Max. Clear the alley then rendezvous at the objective. Irving, follow in behind them. Go, go."

Name: Heckler
Type: Enforcer
Stats: HP 7/8, Edge 4/7, Move 6, Defence 6, Crit on 10
Factors: Hard 2, Cool 1, Sharp 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 0/12, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag
Cash: $2130
>>
Rolled 4 (1d10)

>>4442313
>Block North with shield
>Move 1 E and 3 N
>Quickshot at Bandana inside the house (the one that Majima passed)
Name: Castle
Type: Enforcer
Stats:
HP 6/9
Edge 6/6
Move 5
Defence 7
Crit on 10

Factors: Hard 3, Sharp 2, Cool 2, Weird 0, Move 1

Weapons:
- Pistol (Range 10, Damage 2, Ammo 3/12)
- Fists (Melee, Damage 2, Crit on 9)
- Shield (Block) (1 AP): Full cover Vs all shots from one direction.

Special Talent: Teamwork Tactics: Friendlies next to you get +2 to Hit and +1 to Move.

Gear: Medic Bag (Deploy) 1AP 1Use; Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2 AP, 3 uses) to fully heal themselfs.

Lightweight Armor Vest + 1 HP
>>
>>4442343
Dude, you keep moving in one straight line per action for some reason. You can turn mid-move.
With your 5 move you can go
>Move 3NE 2N
>Reload
>Do something else.
>>
Oh, since anon above is on it, may as well...

>>4442346
Thanks Castle. That being said, do you realize moving your shield facing is a free action?
If you're trying to use [Block], that's directionless.
>>
>>4442313
Name: Ramirez
Type: Enforcer
Stats: HP 10/10, Edge 5/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 0/8, Breach)
Special Talent: Steadfast (2 tokens), Die Hard
Gear: Frag Grenades x1
Clothes: Lightweight Armor Vest
Personal Cash: $2130

>Move 6W
>Move 6W
>Move 1W, 3NW, 2W
>Move 4W, 2N
>[1 Edge] Move 5N, 1W

Ramirez blinks as he hears his old sergeant's voice. "Huh? Sarge? Oh right, you're dead. Anyway..."

>>4442345
"You know, with how much you waste ammo, that's a sucker's bet," He chuckles harshly. "If I get there before you run out, you owe me two drinks."
>>
Rolled 4, 8, 3, 6 = 21 (4d10)

>>4442313
Name: Caphound
Type: Psycho
Stats: HP 8/8, Edge 4/5, Move 7, Defence 5, Crit on 7
Factors: Hard 2, Cool 0, Sharp 0, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Bat (Melee, Damage 3), Ball (1 AP, 0/1 Use, Range 10, 2 Damage, Stun)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP, 2 Uses, deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)

Accidental inaction last turn was continuing to beat the two people I hit until they were way beyond dead
Move 1 North, 1 Northeast, 4 North, 2 Northwest, 6 North (2 AP)
Quick Strike Hoodie Northwest with Bat (1 AP, 1st & 2nd rolls)
Quick Strike Hoodie Northwest with Bat (1 Edge, 3rd & 4th rolls)

Having spent entirely too much time pulverising the two punks in front of her, Caphound drags herself away. A flash of automatic fire comes from a doorway, aimed at a mid-dive Oka. Cap's eyes narrow. Now that won't do.

She sprints between cars and around a bench, head down but eyes up as she goes along the side of the building. As she nears the hooded punk, she screeches a piercing war cry. With her baseball bat grasped in two hands, she brings the full force of her vindictive anger down on him with some rather meaty thunks. Maybe some bullets sprayed her at some point, but she's up on enough adrenaline and blood lust that she doesn't notice or care.
>>
Rolled 2 + 3 (1d10 + 3)

>>4442313
Name: Weasel
Type: Enforcer
Stats: HP 9/10, Edge 2/7, Move 6, Defence 4, Crit on 10
Factors: Sharp 2, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 3/8, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (3/4), $2130
Lightweight Armored Vest +1HP

>1AP: Move 2S, 2E
>1AP: Heal Alamo
>1 Edge: Inspire Alamo
>1AP: Grab enemy at West +3 Hard

[Armor 3/3]
>>
Rolled 5, 1, 10, 10, 5, 6 = 37 (6d10)

>>4442313
[Psycho]
C: 1 H: 2 S: 0 W: 3
HP: 6/8 Edge: 3/5 Move: 6 Defence: 6 Crit on 7-10

[Load-out]

[SMG] Rng: 10 Dmg: 3 Amm: 0/9 {Auto} +1 Crit
[Pistol] Rng: 10 Dmg: 2 Amm: 3/8
[Fists] Rng: Melee Dmg: 2

[Skills]

[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move

[Gear]

[First Aid Kit] (AP: 1, Uses: 2) Heal yourself or a friendly next to you for 3 HP.
[Money]: $130
[Stylish Clothes]: +1 Defense

>[Stash]
Money: $1450
Debit: Max Owes me $250
[Two Piece Suit]: +1 Edge

>Move 1S, 2E, 1N
>Quick shot SW enemy with SMG (+2 to aim Teamwork Tactics: Weasel)
>Quick shot SW enemy with SMG (+2 to aim Teamwork Tactics: Weasel)
>1 Edge Quick attack SW enemy with knife (+2 to aim Teamwork Tactics: Weasel)
>>
Rolled 10, 6, 5, 8, 10, 6, 9, 3, 10, 8 = 75 (10d10)

>>4442313
Name: Marie
Type: Assassin
HP: 23/6
Edge: 4/7
Move: 6
Defense: 7 + 2
Crit: 10

Cool: 2
Sharp: 1
Hard: 0
Weird: 2

Special Talents: Flash Step Whirlwind Attack
Katana- DMG 3, [Block]
Pistol- Range 10, DMG 2, 0/8 Ammo
Fists- DMG 2, Crit+1
Gear: Drug Kit 1/2
Stylish Clothes: +1 Defense

>1AP [Move] 1E 1S 2E 1N
>1AP [Interact] Check if the pinkbox has bandages, meds or anything good
>1AP [Reload]
>1Edge [Heal] Myself
>>
>>4442557
>>4442313
Real health

Name: Marie
Type: Assassin
HP: 4/6
Edge: 4/7
Move: 6
Defense: 7 + 2
Crit: 10

Cool: 2
Sharp: 1
Hard: 0
Weird: 2
>>
Rolled 7 (1d10)

>>4442313

>Move 1W, 1NW, 3W
>Move 3N, 1NW
>Shoot Tosser 8N with Pistol

Name: Solomon
Type: Thug Bruiser
Stats: HP 6/10, Edge 1/5, Move 5, Defence 7, Crit on 10
Hard 3 / Cool 3 / Sharp 0 / Weird 0
Weapons:
Pistol (Range 10, Damage 2, Ammo 1/12)
Bruiser Fists (Melee, Damage 3, Crit on 9)
Special Talent:
Powerhouse [+1 Throw Dmg, Resistant to Crits]
Bullheaded: [Bodyslam] (0 AP, 1 Edge)
Hurting Other People: [+1 Dmg if below max HP]
Gear: Drug Kit (2/2), Lightweight Armor Vest (+1 HP)
>>
>>4442313
Name: Strike
Type: Operator
HP 2/6
Edge 4/8
Move 6
Defense 6
Crt:10

Cool: 2
Sharp: 3
Hard: 0
Weird: 0

Weapons:
Double Pistol (RNG:10, DMG 2, AMMO: 4/7)
Fists (MLE, DMG 2, CRT+1)
Gear: Smoke Grenades - [Smoke Out] (2 uses): Area 2. Creates a smoke cloud that lasts 2 turns. Causes -4 accuracy to attacks in or through.
Talent: Shootdodge (0ap, 1edge)


>>4442557
"You can look. But be sure not to bet. You might find cold regret."

>[Move] 1W, 1N
>[Interact] Check if the pinkbox has bandages, meds or anything good
> [Heal] Myself
>>
Rolled 7 (1d10)

>>4442313
Name: Empress
Type: Thug
Stats: HP 4/8, Edge 1/4, Move 4, Defense 7, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 3, Crit on 10)
AR (Range 20, Damage 3, Ammo 0/12, Auto)
Gear: First Aid Kit (0/4 Uses)
Special Talent: Die Hard

“Clown boy, I require healing. I permit you to touch me.”
>Quick Shot with pistol on hoodie
>Move 3N, 1E, 1S
>(1 Edge) Reload AR
>>
>>4442505
Just to clarify my movement should have been

>Move 1S, 2W, 1N

Skirmish curse.
>>
Rolled 10 (1d10)

>>4442313
>[Pop] +2 to Move, -1 HP
>[Move] NE3 (Vault +Cool: 0), NW2, N3, NW1
>[Deploy] Medic Bag SE1
>[Move] W4, S3, E2 (-1 Edge)
=== Irving Brenner - Lvl 2 Brain ===
>Stats
HP: 5/7, Defence: 4, Edge: 2/7, Move: 7(+2), Crit: on 7+, Cash: $2235
Cool: 0, Sharp: 2, Hard: 0, Weird: 3
>Weapons
- Fists: Melee, Dmg 2, Crit+1
- Pistol: Range 10, Dmg 2, Ammo [3/4]/8
>Gear
- Lightweight Armour Vest: +1 HP.
- Gym Bag: +2 Gear
- First Aid Kit: [Quick Heal] (1AP, 1/4 uses) Heal self or adjacent friendly for 3 HP.
- Medic Bag: [Deploy] (1AP, 1/1 use) Deploy bag to an adjacent space, friendlies can [Full Heal] (2AP, 3/3 uses) next to it to regain all HP.
- Drug Kit: [Pop] (1AP, 1/2 uses) Take 1 Dmg to gain +2 to a stat for 3 turns.
>Skills
- RC Car: [Deploy] (1AP, 1/2 uses) Create a small drone car with 1HP, Move 6. Spend 1AP to [Move] or [Detonate] for 4 Dmg, 2 Area.
- Taser: [Zap] (1AP, 1/2 uses) Stun an enemy within 10 spaces for 2 turns.
===
>>4442345
"Yessir!" Irving says as he watches Ramirez and Heckler go the West.
He searches through his pockets for that other dropper. Now knowing what to expect, he lets the rush of pain run its course. He waits for his vision to come back and promptly books it through the alleyway.

"I'm no soldier, but I appreciate the advice. I think I might do my own thing my own way."

>>4440910
>>4441159
He turns around and smiles cheesily at his new best friends Max and Badger, "I'll leave this here for ya, pick it up if you need to. Good luck!"

Irving darts off into the building next to him and finds the room with one of the loot bags left, "Yep, remember why you're here..."
>>
>>4442041
"Grenadier, can you get a grenade on the hooded man who shot Empress? He's dug in too deep for the rest of us to get him."
>>
>>4442942
(Also please notice that the window by you is closed so you don't accidentally forget to open it and kill us all.)
>>
>>4442313
Name: Tony Vespucci
Type: Brain
Stats: HP 4/7 Edge 3/7 Move 5, Defence 5, Crit on 7+
Factors: Hard 1, Cool 1, Sharp 2, Weird 2

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 1/9)
Gear: Ammo bag (2/2 uses)
Special Talent: taser (0/2 uses)
Armor (-1 damage three times) 1 damage covering left

“Piero... he was so young...” the gangster is devastated for a moment, but quickly puts back together a semblance of calm “you will pay”
Following the doctor’s advice, Tony chooses to go get the money Solomon left behind

> Move 3SE-NE-E
> move 5E
> move E-SE-E
> pick up the cash NE (-1 edge)
> use my last movement to go back NW-W
>>
>>4442313
Maximillian "Max" Thompson

>Move 6W, 1NW
>Move 2N, Grab Bag, 2W, 1NW, 2W

my laptop broke, so my IP will be hopping around for the rest of the thread

>Stats:
Class: Operator
HP: 5/6
Def: 7
Edge: 3/7
Move: 7
H: 0 | C: 3 | S: 2 | W: 0

>Gear:
Fists (Rng: Melee, Dmg: 2)
Pistol (Rng: 10, DMG 2, Ammo 4/8)
AR (Rng: 20, DMG 3, Ammo: 3/13, {Auto})
Armor Bag (2AP, 1/1 Uses): 3 Allies can take plates (1AP) that block 3 shots.
Ammo Belts: +2 magazines' worth of spare ammo. (2x AR Mags)
>>
Rolled 7 (1d10)

>>4442942
"Sure, I can do that."
>>4442313
Name: Cletus Boytoucher
Type: Brain
HP 5/6
Edge 5/6
Move 4
Defense 5

Hard 1
Cool 1
Sharp 2
Weird 2

Pistol- Range 10, DMG 2, 3/12 Ammo
Gym Bag
Taser- Range 10, 2 Ammo
Frag Grenades- Range 10/15, 4 Ammo

Cletus cordially invites the hooded gangster to the shrapnel party.

>[Interact] Open window
>[Aimed Throw] Grenade to the hoodie
(Assuming the grenade will bounce off of the closed window.)
>>
>>4442976
>>4442497
>>4442313


Fuck sorry just got off work. This should be my proper move action

>1AP: Move 2S, 2W
>>
Rolled 10, 8 = 18 (2d10)

>>4442313
"You youngsters go have fun while I deal with those."
>Autofire with AR twice, targeting the closest balaclava (crits on +9, 3dmg)
>Reload AR
>[1 edge] Take cover

Name: Honey Badger
Type: Enforcer
Stats: HP:9/9 Edge:6/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:2 Weird:1
Weapons: Pistol (range 10, dmg2, 2/12 ammo)
AR (range 20, dmg3, 4/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Talent: Inspire, Teamwork Tactics, Old Friends
Gear: Frag Grenades (1/2)
>>
Rolled 1 + 2 (1d10 + 2)

>>4442313
>Sliently open the window East
>Climb inside carefully & silently(1 East)
>See if I [Hear] anyone on the other side of the door North (Sharp +2)

Name: Tobias Rieper
Type: Brain
Stats: HP 6/6, Edge 4/8, Move 6, Defence 4, Crit on 7
Factors: Hard 0, Cool 0, Sharp 2, Weird 3
Weapons: Dual-Pistols (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 6)
Clothes: Two-Piece Suit
Gear: First Aid Kit (2/4 Uses), [2130$]
Special Talent: {Infiltration}{Shootdodge}
>>
Rolled 3, 2, 5, 7, 5, 6, 3, 4, 9, 3, 9 = 56 (11d10)

>>4442313
>-Teamwork Tactics from Weasel: +2hit, +1Move
>[Shootdodge] 1edge
>-Move 4W 1NW 2N, Rolling over the recliner (1d10+4)
>-Pointblank the Niner NW (4d10+1)
>Shoot 'em again (4d10-1)
>Shoot ag-
*click* *click*
>Step-Kick the bastard (2d10-3)
>Close and hold the door

Operator Non Grata, Rank 3
Hp 4/6 | Edge 3/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Cash & Personal Effects: $1,380, light Armor, 2-pc Suit, Stylish clothes, Ammo belts, Clue: Jacks' code 12E219]
[FRACTURED!(crit)] -1Accuracy
[Armored Up] 3/3

-Pistol (×2): Rng10, Dmg2, 0/4:4
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (1/2)
-Stylish Clothes: +1 Defense
>>
Rolled 10, 6, 7, 10, 8, 10 = 51 (6d10)

>>4442313
>>4442497
Name: Alamo
Type: Enforcer
Stats: HP 8/9, Armor 2, Edge 3/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 3, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Armor Bag: [Deploy] (2AP, 1 Use) Deploy adjacent, friendlies next to it can use it. [Armor Up] (1AP, 1 Uses) Armor will block 2 damage twice.
Two-Piece Suit: +1 Edge

Alamo stands up with a new hole in his helmet being covered by medical tape. "Thanks again Weasel. I owe you one now."

"Boone, Clark! You better not let the other one down on the way down there!" The man would shout out before making a break for it.

>Order Boone and Clark to keep going South
>Block with Shield
>Move North 1, West 1, South 2, West 1, South 1, West 1 (Hard to barrel through the window)
>Punch the Shades
>Punch Shades again if still alive [Edge]
>>
Rolled 1, 8 + 2 = 11 (2d10 + 2)

>>4442313
Name: Blackjack
Type: Assassin
HP 3/6
Edge 3/5
Move 5
Defense 8 + 1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Katana- DMG 3 [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

>Use First Aid Kit on self
>Flash Step Mohawk adjacent
>Move 5 South
>Take Cover
>>
>>4442961
The ronin will bow to the southerner. "Thank you, we can advance now."
>>4442724
"M-my name's Mizuchi, eh? You can call me that if you'd like. But we can worry about my name after I make sure you're ok."
>>4442313
>1AP: Use First Aid Kit on Empress
>2AP: Move 6W, 3S
>1 Edge: Reaction Fire with Pistol

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 3/6, Move 5, Defence 7, Crit on 7
Factors: Hard 1, Cool 2, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (2/4 Uses), Stylish Clothes (+1 Defense)
Money: $2130
Special Talent: Flash Step, Agility
>>
Rolled 2, 5, 1, 7, 6, 7 = 28 (6d10)

>>4442313
>>4442443
So much danger, so little time. Such is life in Heat City.

Squeezing the trigger on a staggering Bandana, Oka takes off after питбyль [Pitbull]. Cap throws the full force of her vindictive anger, and her entire body, into her second bat swing. Seizing the opportunity, Okeana tucks in her knees and launches into a sideways roll over her friend's back. She lands in a low squat, the end of her Dragunov invading the personal space of a very surprised hood.

>Move 4W
>Aimed DMR Shot, Bandana 9E, 2SE [1d10: +2 Accuracy +1 Crit]
>Enter Shootdodge [-1 Edge]
>Move 5N, 2W
>Cool Check - Roll over Caphound's back through the door [1d10+3]
>Point-Blank Aimed DMR Shot - Hood 1NE [-1 Edge, 2d10 +2 Accuracy +1 Crit - Take Higher]
>Point Blank Pistol Shot - Hood 1NE (or something moving) [-1 Edge, 2d10, Take Higher]
>Lightning Reload DMR

Name: Okeana
Type: Operator
HP: 6/6
Edge: 0/8
Move: 7
Defense: 8
Crit on 10's
Money: None!

Factors: Hard 0, Cool 3, Sharp 3, Weird 0, Move 1
Skills:
Lightning Reload: Reload once a turn for 0 AP
Shootdodge: Spend Edge to Move and Attack with no recoil.
Weapons / Gear:
DMR (Range 30, Damage 4, Ammo 3/3, Crit 10)
Pistol (Range 10, Damage 2, Ammo 3/4, Crit 10)
Fists (Melee, Damage 2, Crit 9)
First Aid Kit (1AP, 3/4) Heal self or adjacent friendly for 3 HP. Remove 1 Debuff.
>>
File: heat city nights 3-6B.jpg (1.17 MB, 2362x2362)
1.17 MB
1.17 MB JPG
>>4442313

Almost all the gangbangers who were guarding this area, or occupying the nearby houses, seem to have been cleared out by now. In the stash room, Tobias listens intently at the door leading to the rest of the house. Sounds clear. Hopefully that's most of the resistance out of the way, and the only things left to deal with are the reinforcements about to arrive.
>>
File: heat city nights 3-7A.jpg (1.16 MB, 2362x2362)
1.16 MB
1.16 MB JPG
>>4443502

Oh. Guess not.

Sirens joining the background noise. Some people were hoping HCPD would ignore a gun battle deep in Niners territory. Sounds like that's not happening. Maybe it was the grenades. Or maybe you're really starting to piss HCPD off, after the last two times you gunned down several of their buddies, and they want some blood of their own. Either seems likely. Whatever's behind it, you better stay focused. Drill that door, loot the cash and info, and get the hell out of here.

Turn 7 begins.
>>
Rolled 1, 9 = 10 (2d10)

>>4443504
Name: Ramirez
Type: Enforcer
Stats: HP 10/10, Edge 3/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/4, Breach)
Special Talent: Steadfast (2 tokens), Die Hard
Gear: Frag Grenades x1
Clothes: Lightweight Armor Vest
Personal Cash: $2130

>Reload Shotgun
>Move 6N
>Move 2N, 1E, 1S, 1E [Vaulting the window, first die]
>[1 Edge] [Interact] with objective, setting up the drill
>[1 Edge] Quick shot Fatso directly north with shotgun [second die]

It only takes a few moments for Ramirez to hop into the objective room and set up the drill. Only for him to be confronted with the sight of an ugly fat guy working Tobias over when he stands up. "Yeah, I don't think so," says Ramirez's shotgun.
>>
>>4443180
Hey Mizuchi, can I do something dumb?
>>
Rolled 5 + 1 (1d10 + 1)

>>4443504
Well folks, I love killing, but soon I gotta be leaving.
>Move 1SW, 2W.
>[-1 Edge] Grab Money Bag
>Move 4W, 2NW
>[Cool] Dash underneath the van NW of me (+1 from Cool)

Name: Majima Sensei
Type: Psycho
Stats: HP 6/8, Edge 4/5, Move 6, Defense 5, Crit on 8.
Factors: Hard 2, Cool 1, Sharp 0, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 7), Bat (Melee, Damage 3, Baseball)
Special Talent: Doorkicker (Doorkicking is lethal, bonus structure damage)
Gear: First Aid Kit [Quick Heal] (1 AP, 2/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
>>
Rolled 5, 8 = 13 (2d10)

>>4443504
>>4442951
"Y'know, I'd like to have your yothful disregard for ammo, son," Doctor Ben murmurs, taking careful aim at the ganger blindly spraying fire in his direction, "But I'm running low as it is."

>-Be in cover since last turn
>Aimed shot at doo-rag 9N
>Reload

Name: Doctor Ben
Type: Assassin
Stats: HP 5/6, Edge 4/6, Move 6, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 1/4), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death
Gear:
Duds: Stylish Clothes (+1 Def)
Money: $2130
Armor 2/3
>>
Rolled 6, 5, 1 = 12 (3d10)

>>4443504
>Move 5W
>[Shhotdodge] 1edge
>-Move 3NW, roll-dive over the bench (1d10+4)
>-Bash out the driver-side window
>[Sharp] 2ap (1d10+3)
>-Use the corpse of the driver to pin the wheel straight, and a brick from the busted wall to pin the accelerator down
>-shift the truck into reverse
>[1edge] Dive away from the truck, move 1SW 5S (1d10+4)

Operator Non Grata, Rank 3
Hp 4/6 | Edge 1/8 | Move 6
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Cash & Personal Effects: $1,380, light Armor, 2-pc Suit, Stylish clothes, Ammo belts, Clue: Jacks' code 12E219]
[FRACTURED!(crit)] -1Accuracy
[Armored Up] 3/3

-Pistol (×2): Rng10, Dmg2, 0/4:4
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (1/2)
-Stylish Clothes: +1 Defense
>>
>>4443504
Oka steps over a fresh pool of blood as she turns to Caphound and pulls her into a quick hug.

"I did not get the chance to return your hello, питбyль. I have missed you, dearly."

She holds the hug for a minute, relishing the empty room, before the screech of tires down the street ends their moment of quiet. Okeana quickly ducks across the floor, scanning outside the windows.

"We do not have much time," she says, tossing Cap a duffel of drugs, "are you ready?"

>Move 1E, 3NW
>Toss a bag to Caphound and grab the other one

Name: Okeana
Type: Operator
HP: 6/6
Edge: 0/8
Move: 7
Defense: 8
Crit on 10's
Money: Some!

Factors: Hard 0, Cool 3, Sharp 3, Weird 0, Move 1
Skills:
Lightning Reload: Reload once a turn for 0 AP
Shootdodge: Spend Edge to Move and Attack with no recoil.
Weapons / Gear:
DMR [Range 30, Damage 4, Ammo 3/3, Crit 10]
Pistol [Range 10, Damage 2, Ammo 2/4, Crit 10]
Fists [Melee, Damage 2, Crit 9]
First Aid Kit [1AP, 2/4] Heal self or adjacent friendly for 3 HP. Remove 1 Debuff.
>>
>>4443504
>Move 1 West, 4 North West, 1 North
>Move 5 North, 1 North West
>Take Cover
>(Edge) Deploy Ammo Bag onto hood of pink car.

"Ammo bag deployed." Heckler shouts out as he pulls out a prepacked bundle of magazines and shells from a small pack he is wearing and slides it onto the hood of the car he is hiding behind. "Should be enough to get fully stocked twice."

Name: Heckler
Type: Enforcer
Stats: HP 7/8, Edge 3/7, Move 6, Defence 6, Crit on 10
Factors: Hard 2, Cool 1, Sharp 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 0/12, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag
Cash: $2130
>>
Rolled 1, 7, 4, 7, 2, 10, 7, 5, 5, 3, 5, 1 = 57 (12d10)

>>4443504
>~Lost 1 AP from Gut punch~
>-{Shootdodge! -1 Edge}
>-Shoot Dual-Pistols @Fatso 1NE point-blank {4d10 Crit on 7}
>-Move 1N, 1E, 1N, 1NE
>-1 Edge Shoot Dual-Pistols @Fatso 1NE {4d10 Crit on 7}
>-1 Edge Shoot Dual-Pistols @Fatso 1NE again {4d10 Crit on 7}
>-Move 1SW
>(-1Ap) Move 1S, 1E
>(-1Ap) Heal using Field Aid Kit (+3Hp)

Name: Tobias Rieper
Type: Brain
Stats: HP 6/6, Edge 1/8, Move 6, Defence 4, Crit on 7
Factors: Hard 0, Cool 0, Sharp 2, Weird 3
Weapons: Dual-Pistols (Range 10, Damage 2, Ammo 1/4), Fists (Melee, Damage 2, Crit on 6)
Clothes: Two-Piece Suit
Gear: First Aid Kit (1/4 Uses), [2130$]
Special Talent: {Infiltration}{Shootdodge}
>>
Rolled 9 (1d10)

>>4443504
Maximillian "Max" Thompson

>Move 1W, 3NW, 3N
>Move 5N
>Quickshot (AR) Farther back Hooded Guy NW

>Stats:
Class: Operator
HP: 5/6
Def: 7
Edge: 3/7
Move: 7
H: 0 | C: 3 | S: 2 | W: 0

>Gear:
Fists (Rng: Melee, Dmg: 2)
Pistol (Rng: 10, DMG 2, Ammo 4/8)
AR (Rng: 20, DMG 3, Ammo: 2/13, {Auto})
Armor Bag (2AP, 1/1 Uses): 3 Allies can take plates (1AP) that block 3 shots.
Ammo Belts: +2 magazines' worth of spare ammo. (2x AR Mags)
>>
Rolled 8 (1d10)

>>4443504
The merc took a deep breath as bullets hit the wall he hid behind. The smell of cordite and burnt powder was all too familiar to him. It smelled like home. He peeked to get a good look at the last hooded enemy, and readied his rifle.
>Aimed shot the final enemy with AR(3dmg, +2 aim, crits on 8+)
>move 4W 1NW
>Inspire Weasel (-1 edge)

>>4442497
"I see more coming your way, get killin' kid!"

Name: Honey Badger
Type: Enforcer
Stats: HP:9/9 Edge:5/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:2 Weird:1
Weapons: Pistol (range 10, dmg2, 2/12 ammo)
AR (range 20, dmg3, 3/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Talent: Inspire, Teamwork Tactics, Old Friends
Gear: Frag Grenades (1/2)
>>
Rolled 9, 6 = 15 (2d10)

>>4443504
Name: Caphound
Type: Psycho
Stats: HP 8/8, Edge 4/5, Move 7, Defence 5, Crit on 7
Factors: Hard 2, Cool 0, Sharp 0, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Bat (Melee, Damage 3), Ball (1 AP, 0/1 Use, Range 10, 2 Damage, Stun)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP, 2 Uses, deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo, Placed), Stylish Clothes (+1 Defence)

>Place Ammo Bag Northwest of current location (1 AP)
>Give Okeana a Really Good Hug, find strength in a moment of quiet friendship (1 AP, 1st roll for Weird)
>Catch drugs bag thrown by Okeana (Free?)
>Move 1 East, 5 Southeast, 1 East (1 AP, 2nd roll for Cool)
>Reaction Setup: Quick Shot with Pistol on the first Mohawk to roll around the corner. Or just the first dude to come around the corner if that's too specific. (1 Edge)

Peering back out across the street, Caphound slings the bag of ammunition off her shoulder and drops it on the inside of the doorway. "Here! Ammunition!" she yells at them.

>>4443596
Approaching footfalls drag her attention back inside the house. She's too high on adrenaline and anger to realise why Oka's coming towards her until she gets hugged, and doesn't even notice that for a second, only awkwardly putting her arms around her friend in turn. After Oka speaks, though, Caphound pulls her into a tight hug, almost a desperate cling, and buries her masked face into Oka's shoulder.

When Oka first pulls away at the screech of tyres, Caphound pulls her back in. When she tries again a moment later, Caphound reluctantly lets her go. As they part Caphound looks down and smiles, but unlike her usual wolfish, manic grins, there are no bared teeth. Also unusually, it's quite a small smile, easily missed in the uncertain shadows.

She looks up again at the sound of her friend's voice, just in time to catch the thrown bag and sling it over her shoulder. Now the smile is unmistakable, bright and oddly uncontaminated by its surroundings and bloody wearer. "I'm ready." A pause. "Thanks for caring." Now the smile regains some of its wild edge and the teeth come out. "I'll kill one before you do. Let's go!"

With that she's gone, peeling off her mask to rub her eyes as she runs over the pickup's bed and to the resolute form of Castle. She peers around his shield, wielding her oft-unused pistol. "Keep me covered, eh, big guy?"
>>
Rolled 6 + 1 (1d10 + 1)

>>4443504
[Psycho]
C: 1 H: 2 S: 0 W: 3
HP: 6/8 Edge: 3/5 Move: 6 Defence: 6 Crit on 7-10

[Load-out]

[SMG] Rng: 10 Dmg: 3 Amm: 0/9 {Auto} +1 Crit
[Pistol] Rng: 10 Dmg: 2 Amm: 3/8
[Fists] Rng: Melee Dmg: 2

[Skills]

[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move

[Gear]

[First Aid Kit] (AP: 1, Uses: 2) Heal yourself or a friendly next to you for 3 HP.
[Money]: $130
[Stylish Clothes]: +1 Defense

>[Stash]
Money: $1450
Debit: Max Owes me $250
[Two Piece Suit]: +1 Edge

>Pick up NW loot
>Move 1S, 3W, 1SW, 2W (+1 move from TT)
>Vault then move 1W, 5SW (+1 Cool)
>Move 3W
>>
>>4443504
"Thanks a ton, dude!"

Name: Marie
Type: Assassin
HP: 5/6
Edge: 4/7
Move: 6
Defense: 7 + 2
Crit: 10

Cool: 2
Sharp: 1
Hard: 0
Weird: 2

Special Talents: Flash Step Whirlwind Attack
Katana- DMG 3, [Block]
Pistol- Range 10, DMG 2, 4/8 Ammo
Fists- DMG 2, Crit+1
Gear: Drug Kit 1/2
Stylish Clothes: +1 Defense

>1AP [Move] 4S 2W
>1AP [Quick Draw] Hoodie W
>1AP [Quick Draw] Mowhak W

"Jackie needs our help and this one needs healing! Let's roll!"
>>
Rolled 2, 7, 3, 1 = 13 (4d10)

>>4443884
Rolling cause I forgot
>>
>>4443884
>>4443504
My rolls >>4443888
>>
Rolled 2 (1d10)

>>4443504
Name: Cletus Boytoucher
Type: Brain
HP 5/6
Edge 6/7
Move 5
Defense 5

Hard 1
Cool 1
Sharp 2
Weird 2

Pistol- Range 10, DMG 2, 3/12 Ammo
Gym Bag
Taser- Range 10, 2 Ammo
Frag Grenades- Range 10/15, 3 Ammo

Cletus whistles a tune as he sets out to do God's work.
>[Move] 1 right, 2 down, 1 left
>[Aimed Throw] Grenade to the roof of the truck, dead center of the group
>>
Rolled 2, 5 = 7 (2d10)

>>4443504

Solomon ducks his head just in time, bullets whizzing by and ruining the brickwork behind him. And as the offending Niner scrambles to reload, he breaks into a sprint, rushing across the street until he hovers above the gangster. Small, fearful eyes look up at his fist as it rises and comes crashing down. Again and again.

>Move 5N
>Move 5NW
>Punch doorag NW

Name: Solomon
Type: Thug Bruiser
Stats: HP 6/10, Edge 1/5, Move 5, Defence 7, Crit on 10
Hard 3 / Cool 3 / Sharp 0 / Weird 0
Weapons:
Pistol (Range 10, Damage 2, Ammo 1/12)
Bruiser Fists (Melee, Damage 3, Crit on 9)
Special Talent:
Powerhouse [+1 Throw Dmg, Resistant to Crits]
Bullheaded: [Bodyslam] (0 AP, 1 Edge)
Hurting Other People: [+1 Dmg if below max HP]
Gear: Drug Kit (2/2), Lightweight Armor Vest (+1 HP)
>>
Rolled 2 + 3 (1d10 + 3)

>>4443504
Name: Alamo
Type: Enforcer
Stats: HP 8/9, Armor 2, Edge 3/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 3, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Armor Bag: [Deploy] (2AP, 1 Use) Deploy adjacent, friendlies next to it can use it. [Armor Up] (1AP, 1 Uses) Armor will block 2 damage twice.
Two-Piece Suit: +1 Edge

"This way fellas! Get those bags and lets regroup on the other side of the street."

>Order Boone and Clark to follow west
>Move West 2, Northwest 1
>Block with Shield
>Overwatch North
>Shield face North
>>
Rolled 10, 5 = 15 (2d10)

>>4443504
Name: Weasel
Type: Enforcer
Stats: HP 9/10, Edge 1/7, Move 6, Defence 4, Crit on 10
Factors: Sharp 2, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 2/8, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (2/4), $2130
Lightweight Armored Vest +1HP

>1 AP: Pick up SW Lootbag
>1 AP: Move 3W, 1SW, 3W
>1 AP: Move 5SW, 2W
>1 Inspire AP: Step out East, Fire AR at Ponytail girl at North (+2 To hit Teamwork Tactics: Alan)
>1 Edge: Take Heavy Cover
>>
>>4444313
Name: Weasel
Type: Enforcer
Stats: HP 9/10, Edge 1/7, Move 6, Defence 4, Crit on 10
Factors: Sharp 2, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 2/8, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (2/4), $2130
Lightweight Armored Vest +1HP

[Armor (3/3)]

Forgot to copy my armor I keep not copying it because I have it in green text.
>>
>>4443504
>Name: Tony Vespucci
>Type: Brain
>Stats: HP 4/7 Edge 3/7 Move 5, Defence 5, Crit on 7+
>Factors: Hard 1, Cool 1, Sharp 2, Weird 2
>Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 1/9)
>Gear: Ammo bag (2/2 uses)
>Special Talent: taser (0/2 uses)
>Armor (-1 damage three times) 1 damage covering left

“Ah fuck the corners. I always trip on the corners”
> reload (-1 ap)
> move W-N-3W (-1 ap)
>>
Rolled 5 (1d10)

>>4443504
>[Interact] Pick up the Medic Bag SE
>[Move] N1, W1, NW3, W4 (glance in window NW)
>[Move] W3, NW4
>[Quick Shot] -> Whichever Niner is still standing. (-1 Edge)
=== Irving Brenner - Lvl 2 Brain ===
>Stats
HP: 5/7, Defence: 4, Edge: 1/7, Move: 7(+2), Crit: on 7+, Cash: $2235
Cool: 0, Sharp: 2, Hard: 0, Weird: 3
>Weapons
- Fists: Melee, Dmg 2, Crit+1
- Pistol: Range 10, Dmg 2, Ammo [3/4]/8
>Gear
- Lightweight Armour Vest: +1 HP.
- Gym Bag: +2 Gear
- First Aid Kit: [Quick Heal] (1AP, 1/4 uses) Heal self or adjacent friendly for 3 HP.
- Medic Bag: [Deploy] (1AP, 1/1 use) Deploy bag to an adjacent space, friendlies can [Full Heal] (2AP, 3/3 uses) next to it to regain all HP.
- Drug Kit: [Pop] (1AP, 1/2 uses) Take 1 Dmg to gain +2 to a stat for 3 turns.
>Skills
- RC Car: [Deploy] (1AP, 1/2 uses) Create a small drone car with 1HP, Move 6. Spend 1AP to [Move] or [Detonate] for 4 Dmg, 2 Area.
- Taser: [Zap] (1AP, 1/2 uses) Stun an enemy within 10 spaces for 2 turns.
===
Clearly, Irving hadn't a clue what he was doing and realises that he was searching around a couple of dumpsters for some supposedly hidden nazi gold.
Picking himself and his bag back up, he dashes over to where the action is and stops by Heckler at the pink car.
"Alley's clear!" he says, giving him a thumbs-up, all while smiling wayy too much.
>>
>>4443504
>1AP: Move 5SE
>1AP: Move 2SE, 3S
>1AP: Move 3S
>1 Edge: Take Cover

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 2/6, Move 5, Defence 7, Crit on 7
Factors: Hard 1, Cool 2, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (2/4 Uses), Stylish Clothes (+1 Defense)
Money: $2130
Special Talent: Flash Step, Agility
>>
Rolled 2 (1d10)

>>4443504
Name: Empress
Type: Thug
Stats: HP 7/8, Edge 1/4, Move 5, Defense 7, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 3, Crit on 10)
AR (Range 20, Damage 3, Ammo 3/12, Auto)
Gear: First Aid Kit (0/4 Uses)
Special Talent: Die Hard

>>4443180
“Okay, Mizuchi. We will have drinks after this?”

>Move 1N
>Aimed shot with AR at any survivors, or react with aimed shot at any arriving enemies.
>>
>>4444705
The Ronin will shout back at her as he runs to take position on the building. "Soory, going to introduce Caphound to anime tonight. Later for sure though!"
>>
>>4443504
Name: Roly
Type: Assassin
HP 5/7
Edge 5/6
Move 5
Defense 6
Crit 8

Cool 2 Sharp 1
Hard 1 Weird 2

Special:
Flash Step

Loadout:
SMG Pistol
Fists. First Aid Kit

>2 NW
>2 W
>1 N
>React
>>
>>4443504
Name: Strike
Type: Operator
HP 3/6
Edge 4/8
Move 6
Defense 6
Crt:10

Cool: 2
Sharp: 3
Hard: 0
Weird: 0

Weapons:
Double Pistol (RNG:10, DMG 2, AMMO: 4/7)
Fists (MLE, DMG 2, CRT+1)
Gear: Smoke Grenades - [Smoke Out] (2 uses): Area 2. Creates a smoke cloud that lasts 2 turns. Causes -4 accuracy to attacks in or through.
Talent: Shootdodge (0ap, 1edge)


>>4444705
"Dreams are ok. But be sure to wake. There might be cake."

>>4444712
"Ahh yes, anime. A rabbit hole wholly. Take care truly.


"The end is close. Who else will fall, who knows. Onward to my toll.

>Move 6S
>Move 3SW, 1S
>[Take cover]
>>
>>4443504

>Move 3 E and 1 ES
>Grab Bag
>Move 1 WN and 4 W
>(Spend 1 Edge) Move 2 WN and 3 N
>(Spend 1 Edge) Move 2 N and 3 W


Name: Castle
Type: Enforcer
Stats:
HP 6/9
Edge 6/6
Move 5
Defence 7
Crit on 10

Factors: Hard 3, Sharp 2, Cool 2, Weird 0, Move 1

Weapons:
- Pistol (Range 10, Damage 2, Ammo 2/12)
- Fists (Melee, Damage 2, Crit on 9)
- Shield (Block) (1 AP): Full cover Vs all shots from one direction.

Special Talent: Teamwork Tactics: Friendlies next to you get +2 to Hit and +1 to Move.

Gear: Medic Bag (Deploy) 1AP 1Use; Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2 AP, 3 uses) to fully heal themselfs.

Lightweight Armor Vest + 1 HP
>>
Rolled 4, 3, 5, 6 + 2 = 20 (4d10 + 2)

>>4443504
Name: Blackjack
Type: Assassin
HP 6/6
Edge 2/5
Move 5
Defense 8 + 1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Katana- DMG 3 [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

>5 W
>Flash Step Bandanna unshot by Ben
>Quick Strike same Bandanna with Katana (no +2)
>Take Cover

>>4444631
"Hi Mizzy. Bye Mizzy." As she dashes off, Jackie says, "Looks like we got some fatties who want to tango. Let's oblige them, eh?"
>>
>>4444835
Don t count the last Edge action
>>
File: heat city nights 3-7B.jpg (1.17 MB, 2362x2362)
1.17 MB
1.17 MB JPG
>>4443504

With practiced expertise, Ramirez gets the clunky industrial drill out of his bag, bolts it into place on the ground, activates the mechanism. A high-pitched whine fills the small room as the mechanism spins up to speed, generating a red-hot glare as the friction heat begins to melt through the heavy-duty lock on the door. It'll take a minute to do its thing. Hopefully it doesn't break halfway through, I mean, you expect equipment that cost a good amount like this to do its job properly, right?
>>
File: heat city nights 3-8A.jpg (1.2 MB, 2362x2362)
1.2 MB
1.2 MB JPG
>>4446335

Boots, the escape driver, radios in. "Clear out those exit zones, boys! It's too hot for us with Niners still hanging around. Once those intersections are in the clear, we'll be ready to zip on in and give you a lift out of there, so be ready!" You could always try your luck climbing over the fences surrounding the block and escaping on foot, of course, but that's hardly a safe bet what with the sirens and red-and-blue lights closing in from all sides.

Turn 8 begins. The drill will finish at the start of turn 10.
>>
Rolled 2, 1 = 3 (2d10)

>>4446338
Name: Alamo
Type: Enforcer
Stats: HP 8/9, Armor 2, Edge 2/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 3, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Armor Bag: [Deploy] (2AP, 1 Use) Deploy adjacent, friendlies next to it can use it. [Armor Up] (1AP, 1 Uses) Armor will block 2 damage twice.
Two-Piece Suit: +1 Edge

"Get up, it is time to move! This street is too hot."

>Quickshot Hawk on Non Grata
>Inspire Non Grata
>Order Boone and Clark to cross the stree asap into the middle yard
>Move Southwest 1, West 4
>Move West 4
>>
Rolled 2, 7 = 9 (2d10)

>>4446338
Name: Blackjack
Type: Assassin
HP 6/6
Edge 2/5
Move 5
Defense 8 + 1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Katana- DMG 3 [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

>Move 1 S, 4 W
>1 NW, 2 W
>Quick Strike fatty with my Katana
>>
>>4446338
>Restock (2 ap) ammunition
>Move 5 South

Heckler chuckled to himself. Not only did he make the bet when his magazine was half empty already, he swears he could hear Ramirez cursing from tripping somewhere in the house. "Good ol' loose shoelace." He says as he grabs new magazines for his rifle from his ammo bag. "Can't wait for that beer."

Name: Heckler
Type: Enforcer
Stats: HP 7/8, Edge 3/7, Move 6, Defence 6, Crit on 10
Factors: Hard 2, Cool 1, Sharp 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 4/20, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag (1 use)
Cash: $2130
>>
Rolled 1, 9 = 10 (2d10)

>>4446338
The heavy thud of a bag full of ammo behind his back beckons Ben... but the frontline is weak, and the pause will give the Niners time to snuggle into cover.

>Move 6S, on top of the light cover
>Take cover behind that heavy cover S
>(1Edge) Aimed shot at hoodie 7SW 1S

Name: Doctor Ben
Type: Assassin
Stats: HP 5/6, Edge 4/6, Move 6, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 4/0), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death
Gear:
Duds: Stylish Clothes (+1 Def)
Money: $2130
Armor 2/3
>>
Rolled 7 (1d10)

>>4446338
Name: Caphound
Type: Psycho
Stats: HP 3/8, Edge 3/5, Move 7, Defence 5, Crit on 7
Factors: Hard 2, Cool 0, Sharp 0, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Bat (Melee, Damage 3), Ball (1 AP, 0/1 Use, Range 10, 2 Damage, Stun)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP, 2 Uses, deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo, PLACED), Stylish Clothes (+1 Defence)

Quick Shot at Mohawk on the corner
Move 5 West, 1 Northwest, 4 North, 1 West, 2 Northwest, 1 West

Caught in the open, turned around to cuss out Castle for running past and leaving her high and dry, Caphound is an easy target for the barrage of gunfire headed her way. Her good mood shatters; she scrambles away from the gunmen, the source of the pain searing through her chest as she runs and breathes hard. She looks over her shoulder to take a potshot at the nearest thug and immediately wishes she hadn't when she sees the number of enemies blazing away at her. Was this what fear felt like? Panic? She grips her bat with whitened knuckles.

Every step feels slow, so very slow, but she finds herself indoors and sprawled at Okeana's feet, seconds and minutes after she departed with a smile.
>>
>>4446338

>Exit NW of Van
>Take Cover
>[React] Shoot any approaching Niners

Name: Majima Sensei
Type: Psycho
Stats: HP 6/8, Edge 4/5, Move 6, Defense 5, Crit on 8.
Factors: Hard 2, Cool 1, Sharp 0, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 4/4), Fists (Melee, Damage 2, Crit on 7), Bat (Melee, Damage 3, Baseball)
Special Talent: Doorkicker (Doorkicking is lethal, bonus structure damage)
Gear: First Aid Kit [Quick Heal] (1 AP, 2/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
>>
>>4446335
Name: Roly
Type: Assassin
HP 5/7
Edge 5/6
Move 5
Defense 6
Crit 8

Cool 2 Sharp 1
Hard 1 Weird 2

Special:
Flash Step

Loadout:
SMG Pistol
Fists. First Aid Kit

>1 E
>3 N
>1 W
>Take cover
>React
>>
>>4446338
Maximillian "Max" Thompson

>Move 1W, 2NW, 3W, 1N
>Deploy Armor Bag on cover W
>Armor Up

>Stats:
Class: Operator
HP: 5/6
Armor: 3/3
Def: 7
Edge: 3/7
Move: 7
H: 0 | C: 3 | S: 2 | W: 0

>Gear:
Fists (Rng: Melee, Dmg: 2)
Pistol (Rng: 10, DMG 2, Ammo 4/8)
AR (Rng: 20, DMG 3, Ammo: 2/13, {Auto})
Armor Bag (2AP, 0/1 Uses): 3 Allies can take plates (1AP) that block 3 shots.
Ammo Belts: +2 magazines' worth of spare ammo. (2x AR Mags)

Bounding inside the objective building, Max slaps down an armor bag, and calls out to the Squad members around him. "Pass those plates around."
>>
>>4446576
Armor up should be an edge action, so down to 2/7, whoops
>>
Rolled 9 (1d10)

>>4446338
>>4446338
Name: Weasel
Type: Enforcer
Stats: HP 9/10, Edge 1/7, Move 6, Defence 4, Crit on 10
Factors: Sharp 2, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 2/8, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (2/4), $2130
Lightweight Armored Vest +1HP

[Armor (3/3)]

>Quick shot with AR, Shades at 2NE, 13N (+2 to aim, Teamwork Tactics: Alan)
>Move 3W, 2NW, 2W
>Move 1W, 1NW, 2N

>>4446453
Weasel wasn't confident in her chances with the new reinforcements coming and when she saw some of her team members retreating she decided to follow suit. At the corner of her eye she noticed a masked figure and shouted frantically at him.

"Vous devriez avoir couru espèce d'abruti! Get away from here we can't take so many of them! Run!"
>>
Rolled 10, 4 = 14 (2d10)

>>4446338

>Move 5N
>Move 4N 1NW
>Punch Mohawk

Name: Solomon
Type: Thug Bruiser
Stats: HP 6/10, Edge 1/5, Move 5, Defence 7, Crit on 10
Hard 3 / Cool 3 / Sharp 0 / Weird 0
Weapons:
Pistol (Range 10, Damage 2, Ammo 1/12)
Bruiser Fists (Melee, Damage 3, Crit on 9)
Special Talent:
Powerhouse [+1 Throw Dmg, Resistant to Crits]
Bullheaded: [Bodyslam] (0 AP, 1 Edge)
Hurting Other People: [+1 Dmg if below max HP]
Gear: Drug Kit (2/2), Lightweight Armor Vest (+1 HP)
>>
Rolled 10, 7, 5, 10 = 32 (4d10)

>>4446338
>Make sure the fatso is dead by shooting once more with Dual-Pistols {4d10}
>Reload
>Keep watch on the drill & make sure it works properly

Name: Tobias Rieper
Type: Brain
Stats: HP 6/6, Edge 1/8, Move 6, Defence 4, Crit on 7
Factors: Hard 0, Cool 0, Sharp 2, Weird 3
Weapons: Dual-Pistols (Range 10, Damage 2, Ammo 4/0), Fists (Melee, Damage 2, Crit on 6)
Clothes: Two-Piece Suit
Gear: First Aid Kit (1/4 Uses), [2130$]
Special Talent: {Infiltration}{Shootdodge}
>>
>>4446453
Translation: You might wanna get out of there everybody's decided they wanna regroup with the Western members. Remember to use your edge, we're near the end and I'm sure most of us would prefer it if you don't die.

If you get wounded and need healing, feel free to ping somebody with a medkit by mentioning one of their posts in yours and they might help you... Or they might not I dunno.
>>
>>4446818
I should probably be fine considering I'm behind heavy cover.
Right?
>>
>>4446843
Well you should be fine unless QM really hates you yeah. Mostly I'm warning you that pretty much everybody's dipping and being alone with enemies in these Skirmishes means an ass kicking at best and instant murder at worst eg what happened to Caphound like last round when she thought Castle was backing her up.
>>
>>4446338
[Psycho]
C: 1 H: 2 S: 0 W: 3
HP: 6/8 Edge: 3/5 Move: 6 Defence: 6 Crit on 7-10

[Load-out]

[SMG] Rng: 10 Dmg: 3 Amm: 3/6 {Auto} +1 Crit
[Pistol] Rng: 10 Dmg: 2 Amm: 3/8
[Fists] Rng: Melee Dmg: 2

[Skills]

[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move

[Gear]

[First Aid Kit] (AP: 1, Uses: 2) Heal yourself or a friendly next to you for 3 HP.
[Money]: $130
[Stylish Clothes]: +1 Defense

>[Stash]
Money: $1450
Debit: Max Owes me $250
[Two Piece Suit]: +1 Edge

>1AP: Move 1W, 2NW, 3W
>1AP: Reload SMG
>1AP: Move 1W, 1NW, 1N
>>
Rolled 9, 9, 7 = 25 (3d10)

>>4446338
Name: Tony Vespucci
Type: Brain
Stats: HP 4/7 Edge 3/7 Move 5, Defence 5, Crit on 7+
Factors: Hard 1, Cool 1, Sharp 2, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/6
Gear: Ammo bag (2/2 uses)
Special Talent: taser (0/2 uses)
Armor (-1 damage three times) 1 damage covering left

> move 4W (-1 ap)
> auto: 3 attacks, one for moahawk, one for shades south and one for the face mask dude at the west of the norther shades
“You killed my boy... you sons of bitches killed my boy! Doctor, could you help me send these walking bodies to the Baron you keep talking about?”
The gangster still hasn’t gotten over the death of the secondary character, and he has enough bullets to show the niners in front of him how dumb rage can be bad for your health
>>
Rolled 10, 6 = 16 (2d10)

>>4446338
'Well, that could have gone better. Ow. Coulda gone worse, though.'
"Yeah, I hear you, Alamo. Solid copy."
>[Inspired] Wallop the mohawk N (2d10, -1)
>Move 4S 1W 1S
>Move 2S 1E 3S
>Move 2S 2W 2N
"Oh, hello Okeana, Cap. Don't mind me, just here for the ammo."
'Owwww. Running hurts. No, stay standing. No signs of weakness here.'

Operator Non Grata, Rank 3
Hp 2/6 | Edge 1/8 | Move 5(6-1)
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Cash & Personal Effects: $1,380, light Armor, 2-pc Suit, Stylish clothes, Ammo belts, Clue: Jacks' code 12E219]
[FRACTURED!(crit)] -1Accuracy. [Foot Crush] -1mov, unhealable for mission
[Armored Up] 2/3

-Pistol (×2): Rng10, Dmg2, 0/4:4
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (1/2)
-Stylish Clothes: +1 Defense
>>
>>4446338
>[Move] N1, NW2, W4
>[Deploy] Medic Bag -> S1 on top of low cover.
>[Deploy] RC Car -> E1 just in front of the door.
=== Irving Brenner - Lvl 2 Brain ===
>Stats
HP: 5/7, Defence: 4, Edge: 1/7, Move: 7(+2), Crit: on 7+, Cash: $2235
Cool: 0, Sharp: 2, Hard: 0, Weird: 3
>Weapons
- Fists: Melee, Dmg 2, Crit+1
- Pistol: Range 10, Dmg 2, Ammo [3/4]/8
>Gear
- Lightweight Armour Vest: +1 HP.
- Gym Bag: +2 Gear
- First Aid Kit: [Quick Heal] (1AP, 1/4 uses) Heal self or adjacent friendly for 3 HP.
- Medic Bag: [Deploy] (1AP, 0/1 use) Deploy bag to an adjacent space, friendlies can [Full Heal] (2AP, 3/3 uses) next to it to regain all HP.
- Drug Kit: [Pop] (1AP, 0/2 uses) Take 1 Dmg to gain +2 to a stat for 3 turns.
>Skills
- RC Car: [Deploy] (1AP, 0/2 uses) Create a small drone car with 1HP, Move 6. Spend 1AP to [Move] or [Detonate] for 4 Dmg, 2 Area.
- Taser: [Zap] (1AP, 1/2 uses) Stun an enemy within 10 spaces for 2 turns.
===
"Thanks for the help, lad. We'll be outta this mess soon enough," Irving says to Max and gives him a reassuring pat on the shoulder.
>>
Rolled 1 (1d10)

>>4446338
The merc lowered his gun, pressing a button on his radio. "I cleared the area. I'll come help."
>Move 3S 2SW
>Aimed shot the Shades north of the yellow car, about 20 squares to the west, with the AR (3dmg, crits on +8, +2 acc)
Name: Honey Badger
Type: Enforcer
Stats: HP:9/9 Edge:5/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:2 Weird:1
Weapons: Pistol (range 10, dmg2, 2/12 ammo)
AR (range 20, dmg3, 2/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Talent: Inspire, Teamwork Tactics, Old Friends
Gear: Frag Grenades (1/2)
>>
Rolled 6, 10 = 16 (2d10)

>>4446338
Name: Strike
Type: Operator
HP 3/6
Edge 4/8
Move 6
Defense 6
Crt:10

Cool: 2
Sharp: 3
Hard: 0
Weird: 0

Weapons:
Double Pistol (RNG:10, DMG 2, AMMO: 4/7)
Fists (MLE, DMG 2, CRT+1)
Gear: Smoke Grenades - [Smoke Out] (2 uses): Area 2. Creates a smoke cloud that lasts 2 turns. Causes -4 accuracy to attacks in or through.
Talent: Shootdodge (0ap, 1edge)

"So close to finish. Be sure not to die. Climax is near."

>Quickshot Shades NW
>[React] Enemy action
>[React] Enemy action
>>
>>4447467
"A critical hit! So very satisfying! I live for such kills!"
>>
Rolled 9, 3 = 12 (2d10)

>>4446338
>1AP: Move N, NW, W, 2NW
>1AP: Move 2NW, 3W
>1AP: Attack Mohawk N with Katana

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 2/6, Move 5, Defence 7, Crit on 7
Factors: Hard 1, Cool 2, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (2/4 Uses), Stylish Clothes (+1 Defense)
Money: $2130
Special Talent: Flash Step, Agility
>>
>>4446338
>Move 1SE
>First Aid Kit - Caphound
>First Aid Kit - Non Grata

Name: Okeana
Type: Operator
HP: 6/6
Edge: 0/8
Move: 7
Defense: 8
Crit on 10's
Money: Some!

Factors: Hard 0, Cool 3, Sharp 3, Weird 0, Move 1
Skills:
Lightning Reload: Reload once a turn for 0 AP
Shootdodge: Spend Edge to Move and Attack with no recoil.
Weapons / Gear:
DMR [Range 30, Damage 4, Ammo 3/3, Crit 10]
Pistol [Range 10, Damage 2, Ammo 2/4, Crit 10]
Fists [Melee, Damage 2, Crit 9]
First Aid Kit [1AP, 0/4] Heal self or adjacent friendly for 3 HP. Remove 1 Debuff.
>>
>>4447171
"Already on it, ami. He won't walk the road alone."
>>
>>4446338
Name: Ramirez
Type: Enforcer
Stats: HP 10/10, Edge 5/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 0/8, Breach)
Special Talent: Steadfast (2 tokens), Die Hard
Gear: Frag Grenades x1
Clothes: Lightweight Armor Vest
Personal Cash: $2130

>Move 1W, 2N
>Set up overwatch
>>
Rolled 8, 3 = 11 (2d10)

>>4446338
Name: Cletus Boytoucher
Type: Brain
HP 3/6
Edge 6/7
Move 5
Defense 5

Hard 1
Cool 1
Sharp 2
Weird 2

Pistol- Range 10, DMG 2, 3/12 Ammo
Gym Bag
Taser- Range 10, 2 Ammo
Frag Grenades- Range 10/15, 2 Ammo

Cletus fires on the sunglasses guy with his pistol.
"Hey, smoking kills!"
>[Quick Shot] x2 on the smoking sunglasses
>[Move] 1 right, 4 up
>>
Rolled 9, 10 = 19 (2d10)

>>4446338
Name: Empress
Type: Thug
Stats: HP 7/8, Edge 1/4, Move 5, Defense 7, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 3, Crit on 10)
AR (Range 20, Damage 3, Ammo 1/12, Auto)
Gear: First Aid Kit (0/4 Uses)
Special Talent: Die Hard

Just going to shoot at survivors again.
>Quick shot with AR
>Aimed shot with AR
>>
>>4447618
“All of your friends are dead!”
>>
File: heat city nights 3-8B.jpg (1.2 MB, 2362x2362)
1.2 MB
1.2 MB JPG
>>4446338

This is starting to be too many gangsters to deal with head-on, even for this crew, and so they start hot-footing it westwards, preparing to hold the line for the last few minutes while the objective gets done. Tobias keeps an intent watch on the industrial drill as it whirrs, heating up the door lock with a bright orange. He's heard stories about the reliability of these machines. Whatever Claire said beforehand, he plans on keeping a close eye on things here.
>>
File: heat city nights 3-9A.jpg (1.26 MB, 2362x2362)
1.26 MB
1.26 MB JPG
>>4447729

Jesus that's a lot of gangsters. Where do they make these things? Do they grow on trees? Are there gangster farms upstate? The Niners don't seem to be running out of bullets and warm bodies to throw at problems any time soon. HCPD arriving on the scene would almost be a blessing at this point. Almost.

Turn 9 begins. The drill will finish at the start of turn 10.
>>
>>4447731
Name: Caphound
Type: Psycho
Stats: HP 6/8, Edge 3/5, Move 7, Defence 5, Crit on 7
Factors: Hard 2, Cool 0, Sharp 0, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 6), Bat (Melee, Damage 3), Ball (1 AP, 0/1 Use, Range 10, 2 Damage, Stun)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP, 2 Uses, deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo, PLACED), Stylish Clothes (+1 Defence)

Move 1 West, 1 South (1 AP)
Take Cover (1 AP)
Reaction Setup: First enemy through the door gets shot at. Reducing ammo in advance. (1 AP)

Funny how a quick patch-up from someone you trust can get you feeling so much better. Caphound carefully picks herself back up and, still a bit wide-eyed, withdraws behind something which may once have been a nice house fixture but was now utterly unidentifiable after years of neglect, abuse, and gang tags.

>>4447215
>>4447544
"Go on. Get rummering... err, rummaging? Yeah, get rummaging through that bag. I put lots of extra bullets and magazines in it. I /know/ I packed some extras for that big rifle of yours, Oka." Caphound's white teeth shine in a proud smile. She holds up and waves her pistol, practicing no trigger discipline at all. "I'll cover you."
>>
>>4447731

>NW 2, N4
>W1, NW2, W2
>I lost track and can't be arsed to calculate where I was again so just go W

Name: Majima Sensei
Type: Psycho
Stats: HP 6/8, Edge 4/5, Move 6, Defense 5, Crit on 8.
Factors: Hard 2, Cool 1, Sharp 0, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 2/4), Fists (Melee, Damage 2, Crit on 7), Bat (Melee, Damage 3, Baseball)
Special Talent: Doorkicker (Doorkicking is lethal, bonus structure damage)
Gear: First Aid Kit [Quick Heal] (1 AP, 2/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
>>
Rolled 5 (1d10)

>>4447731
Cletus runs over to greet the new arrivals.
>[Move] 1 down, 1 left, 1 up-left, 2 left
>[Aimed Throw] Roof of the car
>>
>>4447544
>>4447758
"Bullets, bandages, covering fire, and youse even have a spare set of aviators for me? It's Christmas in July in here! I'll check the exit's clear."

>>4447731
>[Restock]
>Move 5W

Operator Non Grata, Rank 3
Hp 5/6 | Edge 1/8 | Move 5(6-1)
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Cash & Personal Effects: $1,380, light Armor, 2-pc Suit, Stylish clothes, Ammo belts, Clue: Jacks' code 12E219]
[(crit)Foot Crush] -1mov, unhealable for mission
[Armored Up] 2/3

-Pistol (×2): Rng10, Dmg2, 4/4:8
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (1/2)
-Stylish Clothes: +1 Defense
>>
>>4447832
"It's July?"
>>
Rolled 7 (1d10)

>>4447731
"Frag out!"
>Move 2S 3W
>Aimed Toss 15 squares to the west, trying to catch both the hood and the shades in the blast

Name: Honey Badger
Type: Enforcer
Stats: HP:9/9 Edge:5/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:2 Weird:1
Weapons: Pistol (range 10, dmg2, 2/12 ammo)
AR (range 20, dmg3, 2/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Talent: Inspire, Teamwork Tactics, Old Friends
Gear: Frag Grenades (0/2)
>>
Rolled 7 + 2 (1d10 + 2)

>>4447731
Name: Roly
Type: Assassin
HP 5/7
Edge 5/6
Move 5
Defense 6
Crit 8

Cool 2 Sharp 1
Hard 1 Weird 2

Special:
Flash Step

Loadout:
SMG Pistol
Fists. First Aid Kit

>Heavy attack on bandanna
>1 N
>4 E
Spend one Edge
>Quick heal
>>
>>4447731
>Block Shield SE
>Move 2 N, 1 W, 1 N and 1 W
>Move 2 W
>(spend 1 Edge) Heal with the first aid kit


Name: Castle
Type: Enforcer
Stats:
HP 3/9
Edge 5/6
Move 5
Defence 7
Crit on 10

Factors: Hard 3, Sharp 2, Cool 2, Weird 0, Move 1

Weapons:
- Pistol (Range 10, Damage 2, Ammo 2/12)
- Fists (Melee, Damage 2, Crit on 9)
- Shield (Block) (1 AP): Full cover Vs all shots from one direction.

Special Talent: Teamwork Tactics: Friendlies next to you get +2 to Hit and +1 to Move.

Gear: Medic Bag (Deploy) 1AP 1Use; Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2 AP, 3 uses) to fully heal themselfs.

Lightweight Armor Vest + 1 HP
>>
Rolled 10, 3 = 13 (2d10)

>>4447731
Name: Weasel
Type: Enforcer
Stats: HP 9/10, Edge 0/7, Move 6, Defence 4, Crit on 10
Factors: Sharp 2, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 4/4, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (2/4), $2130
Lightweight Armored Vest +1HP

[Armor (3/3)]

>Inspire Alan
>Move 1N, 2NW, 4N
>Shoot Bandana at East with AR
>Reload AR (Should be 0 by now I forget to reduce it last turn when I fired.)
>>
Rolled 5, 3 = 8 (2d10)

>>4447731
Still nestled behind his cover, Ben takes his time to place every shot as accurately as possible.

>-Be in cover
>Aimed shot at hoodie 7SW 1S (or shades 5SW 1S if hoodie's dead)


Name: Doctor Ben
Type: Assassin
Stats: HP 5/6, Edge 3/6, Move 6, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 3/0), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death
Gear:
Duds: Stylish Clothes (+1 Def)
Money: $2130
Armor 2/3
>>
>>4447731
"Thanks a ton, dude!"

Name: Marie
Type: Assassin
HP: 3/6
Edge: 4/7
Move: 8
Defense: 7
Crit: 10

Cool: 2
Sharp: 1
Hard: 0
Weird: 2

Special Talents: Flash Step Whirlwind Attack
Katana- DMG 3, [Block]
Pistol- Range 10, DMG 2, 2/8 Ammo
Fists- DMG 2, Crit+1
Gear: Drug Kit 1/2
Stylish Clothes: +1 Defense

>1AP [Pop] + 2 Move
>1AP [Move] 1W 7S
>1AP [Move] 4S 2W 2S
>1Edge [Block]
>>
Rolled 7, 4 = 11 (2d10)

>>4447731
[Psycho]
C: 1 H: 2 S: 0 W: 3
HP: 6/8 Edge: 3/5 Move: 6 Defence: 6 Crit on 7-10

[Load-out]

[SMG] Rng: 10 Dmg: 3 Amm: 3/6 {Auto} +1 Crit
[Pistol] Rng: 10 Dmg: 2 Amm: 1/8
[Fists] Rng: Melee Dmg: 2

[Skills]

[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move

[Gear]

[First Aid Kit] (AP: 1, Uses: 2) Heal yourself or a friendly next to you for 3 HP.
[Money]: $130
[Stylish Clothes]: +1 Defense

>[Stash]
Money: $1450
Debit: Max Owes me $250
[Two Piece Suit]: +1 Edge

>1AP: Move 1NW, 2N, 1NW, 3N
>1AP: Quickshot Shades at North with pistol
>1AP: Quickshot Punk at North with pistol
>1 Inspired AP: Reaction, Quickshot anybody who gets into point blank with SMG.
>>
>>4447731
Name: Blackjack
Type: Assassin
HP 6/6
Edge 2/5
Move 5
Defense 8 + 1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Katana- DMG 3 [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

>Move 1 W, 1 S, 1 W, 1 S, 1 W
>Move 5 N
>Move 1 NE, 4 N

"Moving back up to my team, stay frosty, I hear lots of cars pulling up."
>>
>>4447731
>(1ap) Radio in "Boots" to tell him that: "The pizza is almost out the oven. You should probably come over for pick up."
>(2ap) Maintain watch on the drill & when it opens. Place the stuff in a bag & pick it up.

Name: Tobias Rieper
Type: Brain
Stats: HP 6/6, Edge 1/8, Move 6, Defence 4, Crit on 7
Factors: Hard 0, Cool 0, Sharp 2, Weird 3
Weapons: Dual-Pistols (Range 10, Damage 2, Ammo 4/0), Fists (Melee, Damage 2, Crit on 6)
Clothes: Two-Piece Suit
Gear: First Aid Kit (1/4 Uses), [2130$]
Special Talent: {Infiltration}{Shootdodge}
>>
>>4447731
>[Move] W1, NW1, W3, S1
>[Move] RC Car -> E1, N5
>[Move] RC Car -> N6
>[Move] RC Car -> NE1, N5 (-1 Edge)
=== Irving Brenner - Lvl 2 Brain ===
>Stats
HP: 5/7, Defence: 4, Edge: 0/7, Move: 7, Crit: on 7+, Cash: $2235
Cool: 0, Sharp: 2, Hard: 0, Weird: 3
>Weapons
- Fists: Melee, Dmg 2, Crit+1
- Pistol: Range 10, Dmg 2, Ammo [3/4]/8
>Gear
- Lightweight Armour Vest: +1 HP.
- Gym Bag: +2 Gear
- First Aid Kit: [Quick Heal] (1AP, 1/4 uses) Heal self or adjacent friendly for 3 HP.
- Medic Bag: [Deploy] (1AP, 0/1 use) Deploy bag to an adjacent space, friendlies can [Full Heal] (2AP, 3/3 uses) next to it to regain all HP.
- Drug Kit: [Pop] (1AP, 0/2 uses) Take 1 Dmg to gain +2 to a stat for 3 turns.
>Skills
- RC Car: [Deploy] (1AP, 0/2 uses) Create a small drone car with 1HP, Move 6. Spend 1AP to [Move] or [Detonate] for 4 Dmg, 2 Area.
- Taser: [Zap] (1AP, 1/2 uses) Stun an enemy within 10 spaces for 2 turns.
===
Irving runs to the room with the vault, ready to grab the stash as soon as the drill gets through the metal.
He greets Ramirez and Tobias as he sits down cross-legged and whips out his controller, "Gotta keep our exit points clear!"
>>
Rolled 4, 6 = 10 (2d10)

>>4447731

>Shoot whoever's left alive from Cletus' bomb
>Reload
>Shoot em again

Name: Solomon
Type: Thug Bruiser
Stats: HP 6/10, Edge 1/5, Move 5, Defence 7, Crit on 10
Hard 3 / Cool 3 / Sharp 0 / Weird 0
Weapons:
Pistol (Range 10, Damage 2, Ammo 3/8)
Bruiser Fists (Melee, Damage 3, Crit on 9)
Special Talent:
Powerhouse [+1 Throw Dmg, Resistant to Crits]
Bullheaded: [Bodyslam] (0 AP, 1 Edge)
Hurting Other People: [+1 Dmg if below max HP]
Gear: Drug Kit (2/2), Lightweight Armor Vest (+1 HP)
>>
Rolled 3, 6 = 9 (2d10)

>>4447731
Name: Tony Vespucci
Type: Brain
Stats: HP 4/7 Edge 3/7 Move 5, Defence 5, Crit on 7+
Factors: Hard 1, Cool 1, Sharp 2, Weird 2

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/6)
Gear: Ammo bag (2/2 uses)
Special Talent: taser (0/2 uses)

> move 5SW (-1 ap)
> reload (-1 ap)
> autofire on hoodie and shades (-1 ap, -1 edge)
> order Luca to shoot the other shades (the one shooting Roly)
“I HAVE MORE BULLETS THAN YOU HAVE MEN, FUCKING TRY ME”
These two rolls are for shooting
>>
Rolled 6 + 1 (1d10 + 1)

>>4448909
This roll is for giving orders to Luca
>>
Rolled 6, 2 = 8 (2d10)

>>4447731
Maximillian "Max" Thompson

>Move 4W vaulting over table, 1NW, 2W
>Move 1W, 1SW, 3S
>[React] Overwatch towards the south

>Stats:
Class: Operator
HP: 5/6
Armor: 3/3
Def: 7
Edge: 3/7
Move: 7
H: 0 | C: 3 | S: 2 | W: 0

>Gear:
Fists (Rng: Melee, Dmg: 2)
Pistol (Rng: 10, DMG 2, Ammo 4/8)
AR (Rng: 20, DMG 3, Ammo: 2/13, {Auto})
Armor Bag (2AP, 0/1 Uses): 3 Allies can take plates (1AP) that block 3 shots.
Ammo Belts: +2 magazines' worth of spare ammo. (2x AR Mags)
>>
Rolled 6, 2 = 8 (2d10)

>>4447731
Name: Empress
Type: Thug
Stats: HP 7/8, Edge 1/4, Move 5, Defense 7, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 3, Crit on 10)
AR (Range 20, Damage 3, Ammo 1/12, Auto)
Gear: First Aid Kit (0/4 Uses)
Special Talent: Die Hard

Shooting survivors.
>Quick shot with AR
>Aimed shot with AR
>>
Rolled 1, 8 + 2 = 11 (2d10 + 2)

>>4447731
>1AP: Move 2NE, 3N
>1AP: Move N
>1 Edge: Flash Step either the Ninja or Bandanna, whichever one Empress didn't hit.
>1AP: Move 1N, 4W
>1 Edge: Block

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 0/6, Move 5, Defense 7, Crit on 7
Factors: Hard 1, Cool 2, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (2/4 Uses), Stylish Clothes (+1 Defense)
Money: $2130
Special Talent: Flash Step, Agility
>>
Rolled 9, 3 = 12 (2d10)

>>4447731
Name: Alamo
Type: Enforcer
Stats: HP 8/9, Armor 2, Edge 1/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 3, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Armor Bag: [Deploy] (2AP, 1 Use) Deploy adjacent, friendlies next to it can use it. [Armor Up] (1AP, 1 Uses) Armor will block 2 damage twice.
Two-Piece Suit: +1 Edge

"Get up, it is time to move! This street is too hot."

>Tell Boone to just get to the drill to head west around the houses
>Move Southwest 1, West 3, Northwest 1 (Hard to bulldoze by the whatever that is)
>Move North 1, Northwest 1, North 3
>Move Northwest 1, North 3, East 1
>Edge, Block
>Shield face East
>>
Rolled 4, 2, 5, 5 + 2 = 18 (4d10 + 2)

>>4447731
Name: Strike
Type: Operator
HP 3/6
Edge 4/8
Move 6
Defense 6
Crt:10

Cool: 2
Sharp: 3
Hard: 0
Weird: 0

Weapons:
Double Pistol (RNG:10, DMG 2, AMMO: 4/7)
Fists (MLE, DMG 2, CRT+1)
Gear: Smoke Grenades - [Smoke Out] (2 uses): Area 2. Creates a smoke cloud that lasts 2 turns. Causes -4 accuracy to attacks in or through.
Talent: Shootdodge (0ap, 1edge)

>Shoot survivors...as if there are any
>[Aimed shot] bandana people coming east
>[React]
>>
>>4449216
Just to be clear, the spoiler action is just a funny
Real Ammo: 2/7
>>
>>4447731
>Take cover,
>Deploy second Ammo Bag.
>React by overarching south.

Name: Heckler
Type: Enforcer
Stats: HP 7/8, Edge 3/7, Move 6, Defence 6, Crit on 10
Factors: Hard 2, Cool 1, Sharp 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 4/20, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag (0 use)
Cash: $2130
>>
>>4447731
>Move 1SE
>Restock

>>4447758
>>4447832
Non-Grata takes the aviators Oka had given Cap for her birthday out of the ammo bag. The Russian puts up a hand in protest but decides to wait until the mission is over. Checking the magazines, she notices Cap has filled it with .32 ACP instead of her usual 7N1's. The thought of Caphound angrily forcing the larger rounds in the too-small magazine, no doubt an attempt to "make it shoot /harder/", elicits a quiet chuckle. Oka grabs the spares she brought from her backpack and stands.

"You can cover me питбyль?" From all the way over there? I did not think that is what you mean when you say I can 'catch this hand'."

Name: Okeana
Type: Operator
HP: 6/6
Edge: 0/8
Move: 7
Defense: 8
Crit on 10's
Money: Some!

Factors: Hard 0, Cool 3, Sharp 3, Weird 0, Move 1
Skills:
Lightning Reload: Reload once a turn for 0 AP
Shootdodge: Spend Edge to Move and Attack with no recoil.
Weapons / Gear:
DMR [Range 30, Damage 4, Ammo 3/3, Crit 10]
Pistol [Range 10, Damage 2, Ammo 2/4, Crit 10]
Fists [Melee, Damage 2, Crit 9]
First Aid Kit [1AP, 0/4] Heal self or adjacent friendly for 3 HP. Remove 1 Debuff.
>>
>>4449220
I do not know how you have /7 ammo. Regardless of how you are tracking it, this number is not possible.
Lemme break it down, I'll use my method of notation for the first example:
>-Pistol (×2): Rng10, Dmg2, 4/4:8
This is the weapon at the start of the mission. The guns are paired in all things, so I label it all as one; 4 shots in the magazine, 8 shots spare. Or, one full mag and two reloads.
Now, because they are two guns, you could choose to write it as
>--Pistol (×2): Rng10, Dmg2, 8/8:16
(Removing two shots with each attack, of course)
Or
>-Pistol: Rng10, Dmg2, 4/4, ×2
>-Pistol: Rng10, Dmg2, 4/4, ×2
(Possibly with a Right-Hand/Left-Hand tag on each.) Or any variation on those themes, just so long as you're clear in the notation.
And, with the understanding that we are cool kids who just discard used magazines, thus also discarding unspent rounds, you will always be removing the full mag-size from your spare ammo when reloading. So, 7 spare boolet can't happen.

(This is part of what I was talking about before, with shootdodge being an ammo-hog.)
>>
Rolled 6, 6 = 12 (2d10)

>>4447731
Name: Ramirez
Type: Enforcer
Stats: HP 10/10, Edge 5/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 4/4, Breach)
Special Talent: Steadfast (2 tokens), Die Hard
Gear: Frag Grenades x0
Clothes: Lightweight Armor Vest
Personal Cash: $2130

>Move 2S
>Shoot at wall directly West with shotgun (if point-blank shot rules don't apply to breaching, just use the first die)
>Set up overwatch shot

>>4448806
Ramirez simply nods at Irving's appearance.
>>
File: heat city nights 3-9B.jpg (1.23 MB, 2362x2362)
1.23 MB
1.23 MB JPG
>>4447731

The Niners aren't running out of bodies anytime soon, but the crew isn't running out of bullets and explosives either. A lot of people are loaded up with duffel bags of cash and drugs, and the main stash is about to be busted open. This looks to be a lucrative job, assuming the "staying alive and escaping" part goes as planned. It didn't for Piero and Clark.
>>
File: heat city nights 3-10A.jpg (1.27 MB, 2362x2362)
1.27 MB
1.27 MB JPG
>>4449394

The Niners aren't running out of bodies anytime soon, but the crew isn't running out of bullets and explosives either. A lot of people are loaded up with duffel bags of cash and drugs, and the main stash is about to be busted open. This looks to be a lucrative job, assuming the "staying alive and escaping" part goes as planned. It hasn't so far for Piero and Clark.

The lock breaks with a metallic clank. A solid shove pushes the heavy door open. The darkness is illuminated by Tobias's flashlight, revealing a cramped basement lined with iron shelves. What's on the shelves? Money. A lot of money. Tobias begins shovelling some of it into his bag, noting that it will take at least two other people to haul just the cash out of here. Plus there's one more bag's worth of something else. A small cache of drugs, next to a big stack of papers covered in detailed printouts, with hand-written notes overtop. Intelligence can be more valuable than gold in this line of business. So make sure somebody grabs that fourth bag.

The escape vans show up, pulling flawlessly executed handbrake turns into position, rear doors already unlocked and ready. Boots kept himself sober, and brought his more expensive compatriots. No half-assed driving tonight, you've got the expert escape drivers on the job.

Unfortunately, other cars are pulling up to the scene at the same time, the kind with red and blue lights. HCPD's finest are here. It's a mixed blessing. Some of them plow straight into a group of Niners, and both sides get to blasting each other. But another couple cars swerve straight into the northwest escape zone. It's a three-way battle now.

https://www.youtube.com/watch?v=z5rRZdiu1UE&ab_channel=BeastieBoysVEVO

Turn 10 begins.
>>
Rolled 5, 10, 7, 2, 3, 8 + 2 = 37 (6d10 + 2)

>>4449396
Name: Blackjack
Type: Assassin
HP 6/6
Edge 0/5
Move 5
Defense 8 + 1

Cool: 4
Sharp: 1
Hard: 0
Weird: 2

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, then attack with +2 accuracy. Dodge all reaction shots while moving.
Spook [Spy] Spend (1 AP) at a door, corner, or hiding spot to find out what's ahead while staying hidden.
Katana- DMG 3 [Block]
Pistol- Range 10, DMG 2, 4/12 Ammo
Fists- DMG 2, Crit+1
First Aid Kit [Quick Heal] (1 AP, 1 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.

"Evenin' officers! Late to the party as always, I see! Let's dance!"

>Move 1 North
>Quick Strike cop NW with Katana (no modifier)
>Heavy Attack cop NE with Katana (-1 Edge) ((recoil and aimed bonus cancel each other out))
>Flash Step cop directly N (+2)
>>
>>4449396
>(1 Edge) Inspire Badger (this gives +1 Ap AND +1 move)
>Move 2 North, 3 North West, 1 North
>Move 6 North
>Move 6 North

"Badger, get the fuck out of there before you get fucked." Heckler shouts as he hears the vans pull up. One of the northern vans was surrounded by Heat, and it needed clearing or he felt that the next few heists were going to have less drivers. As such, he begins pelting down the street.

Name: Heckler
Type: Enforcer
Stats: HP 7/8, Edge 2/7, Move 6, Defence 6, Crit on 10
Factors: Hard 2, Cool 1, Sharp 2, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/16), Fists (Melee, Damage 2, Crit on 9), Assault Rifle (Range 30, Damage 3, Ammo 3/20, Auto)
Special Talent: Inspire, Old Friends, Suppressive Fire
Clothes: Ammo Belt
Gear: Ammo Bag (0 use)
Cash: $2130
>>
Rolled 3 (1d10)

>>4449396
Name: Ramirez
Type: Enforcer
Stats: HP 10/10, Edge 2/8, Move 6, Defence 4, Crit on 10
Factors: Sharp 3, Hard 3, Move 1
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 9), Shotgun (Range 10, Damage 4, Ammo 3/4, Breach)
Special Talent: Steadfast (2 tokens), Die Hard
Gear: Frag Grenades x0
Clothes: Lightweight Armor Vest
Personal Cash: $2130

>[Interact] Grab the bag of intel papers
>Move 1W, 5N
>Move 5N, 1NW
>[1 Edge] Quick shot with shotgun at cop 3NE, 1E

While Tobias immediately starts shovelling money into a bag, Ramirez gravitates to the papers and maps. The gang's at war with Spider, and Ramirez know that in war, intel is key. "Irving, Max, grab the rest of the cash. We're leaving."
>>
Rolled 5, 1 = 6 (2d10)

>>4449396
>>4448909
"Think you could share some of those infinite bullets with me, Tony? 'Cause I sure could use some."

>Move 2E 2S
>Aimed shot at mohawk SE of Badger

Name: Doctor Ben
Type: Assassin
Stats: HP 5/6, Edge 3/6, Move 6, Defence 8, Crit on 7+
Factors: Weird 3, Cool 3, Sharp 1
Weapons: Dual Pistols (Range 10, Damage 2, Ammo 2/0), Fists (Melee, Damage 2, Crit on 6+)
Special Talents: Visions of Death
Gear:
Duds: Stylish Clothes (+1 Def)
Money: $2130
Armor 2/3
>>
Rolled 7, 5, 6 = 18 (3d10)

>>4449396
[Psycho]
C: 1 H: 2 S: 0 W: 3
HP: 6/8 Edge: 1/5 Move: 6 Defence: 6 Crit on 7-10

[Load-out]

[SMG] Rng: 10 Dmg: 3 Amm: 1/6 {Auto} +1 Crit
[Pistol] Rng: 10 Dmg: 2 Amm: 0/8
[Fists] Rng: Melee Dmg: 2

[Skills]

[Hurting Other People] +1 Damage if you are not at Max HP
[Teamwork Tactics] Friendlies next to you gain +2 hit and +1 move

[Gear]

[First Aid Kit] (AP: 1, Uses: 1) Heal yourself or a friendly next to you for 3 HP.
[Money]: $130
[Stylish Clothes]: +1 Defense

>[Stash]
Money: $1450
Debit: Max Owes me $250
[Two Piece Suit]: +1 Edge

>1AP: Quickshot Bandanna at 1N, 1NE with SMG (+2 to aim TT)
>1AP: Quickshot Bandanna at 1NE, 1E (+2 to aim TT)
>1AP: Quickshot Mohawk at 2N with pistol (+2 to aim TT)
>1Edge: Heal Weasel
>1Edge: Move 1N, 5W
>>
>>4449396
>Move 6W
>Move 2W, 4NW
>Move 2NW, 2W
>[Edge] Quick Heal Solomon

Name: Majima Sensei
Type: Psycho
Stats: HP 6/8, Edge 4/5, Move 6, Defense 5, Crit on 8.
Factors: Hard 2, Cool 1, Sharp 0, Weird 2
Weapons: Pistol (Range 10, Damage 2, Ammo 2/4), Fists (Melee, Damage 2, Crit on 7), Bat (Melee, Damage 3, Baseball)
Special Talent: Doorkicker (Doorkicking is lethal, bonus structure damage)
Gear: First Aid Kit [Quick Heal] (1 AP, 2/4 uses): Heal yourself or a friendly next to you for 3 HP, and remove 1 debuff.
>>
Rolled 8, 10, 10 = 28 (3d10)

>>4449396
Name: Alamo
Type: Enforcer
Stats: HP 8/9, Armor 2, Edge 1/9, Move 5, Defense 4, Crit on 10
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 9), Shield [Block] (Provides Cover)
Factors: Hard 3, Cool 0, Sharp 3, Weird 0
Special Talent: Inspire [Shout] (0 AP, 1 Edge, Target friendly gains +1 AP and +1 Move. If they are knocked down, they stand up.
Pack Alpha: Start a job with 2 NPCs with 2 hp and a pistol. Roll +hard to give orders. Otherwise they act on their own
Armor Bag: [Deploy] (2AP, 1 Use) Deploy adjacent, friendlies next to it can use it. [Armor Up] (1AP, 1 Uses) Armor will block 2 damage twice.
Two-Piece Suit: +1 Edge

"Get your ass over here whever you are!"

>Punch the Hawk
>Move 5 West
>Block with Shield facing East
>Yell for Boone to keep moving
>>
Rolled 10, 6 = 16 (2d10)

>>4449396
Name: Weasel
Type: Enforcer
Stats: HP 9/10, Edge 0/7, Move 6, Defence 4, Crit on 10
Factors: Sharp 2, Hard 3, Move 6
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, Damage 4, Ammo 2/4, )
Special Talent: Teamwork Tactics, Inspire
Gear: First Aid Kit (2/4), $2130
Lightweight Armored Vest +1HP

Armor 1/3

>Move: 5W, 1N
>Quickshot Shades at 5NE, 3N with AR
>Quickshot Bandanna at 1SE, 6E with AR
>>
Rolled 5, 10, 4, 2 = 21 (4d10)

>>4449396
Bullets slammed into the enforcer's body, two especially brave Niners charging him with a bat and a knife, respectively. The lenses of the old soldier gasmask were shining in the dark, reflecting the light of the nearby streetlights. And he laughed. "You know, I imagined several possibilities, but this? This was a bad move on your part."
>(Use 2 Edge) Autofire the facemask guy with AR twice, point blank (3dmg, crits on +9)
>(Use 1 Edge) Pull out pistol and quick shot the mohawk with it, point blank (2dmg, crits on +9)
>Move 5W
>Move 5W
>Move 4W 1NW
>(Use 1 Edge) Inspire Castle
>(Use 1 Edge) Move 1W 2NW and get in the escape vehicle
"Alright, I'm out! Let's get out of here, everyone!"

Name: Honey Badger
Type: Enforcer
Stats: HP:3/9 Edge:0/8 Move:5 Defense:4 Crit on 9+
Factors: Cool:0 Sharp:3 Hard:2 Weird:1
Weapons: Pistol (range 10, dmg2, 1/12 ammo)
AR (range 20, dmg3, 0/12 ammo, auto)
Fists (Melee, dmg2, crit +1)
Lightweight Armor Vest (+1 HP)
Talent: Inspire, Teamwork Tactics, Old Friends
Gear: Frag Grenades (0/2)
>>
Rolled 6, 10, 7 = 23 (3d10)

>>4449396
Name: Cletus Boytoucher
Type: Brain
HP 3/6
Edge 6/7
Move 5
Defense 5

Hard 1
Cool 1
Sharp 2
Weird 2

Pistol- Range 10, DMG 2, 3/12 Ammo
Gym Bag
Taser- Range 10, 2 Ammo
Frag Grenades- Range 10/15, 1 Ammo

Cletus buys some time for his new friends before extracting.
>[Move] 1 up, 1 left, 2 up
>[Aimed Throw] 1 up right of the ninja to the east
>[Move] with edge to escape
>[Pray] for the safety of the team (using edge)
>[Check] with three edge to see if there's anything else I can do to help. (Sharp and Weird)
First roll is grenade scatter, next two are checks.
>>
Rolled 8, 1 = 9 (2d10)

>>4449450
Forgot two dice for the pistol attack
>>
>>4449396
>Move 3W 2SW
>Move 1S 4W
>Move 4W 1S

Operator Non Grata, Rank 3
Hp 5/6 | Edge 1/8 | Move 5(6-1)
Def 9 | Crit 10
Cool 4 | Sharp 3
Hard 0 | Weird 0
[Shootdodge]
[Cash & Personal Effects: $1,380, light Armor, 2-pc Suit, Stylish clothes, Ammo belts, Clue: Jacks' code 12E219]
[(crit)Foot Crush] -1mov, unhealable for mission
[Armored Up] 2/3

-Pistol (×2): Rng10, Dmg2, 4/4:8
-Fist: M, Dmg2, +1Crit
-Smoke Grenades (1/2)
-Stylish Clothes: +1 Defense
>>
>>4449396
Name: Empress
Type: Thug
Stats: HP 7/8, Edge 1/4, Move 5, Defense 7, Crit on 10
Attributes: Hard 3, Cool 3, Sharp 0, Weird 0
Weapons: Pistol (Range 10, Damage 2, Ammo 3/8), Fists (Melee, Damage 3, Crit on 10)
AR (Range 20, Damage 3, Ammo 1/12, Auto)
Gear: First Aid Kit (0/4 Uses)
Special Talent: Die Hard

Empress lets curiosity get the better of her.
>Move 1S, 3E, 2S, 4E
>Open door
>>
>>4449314
You're absolutely right, i forgot a few shots. Thanks
>>
>>4449314
>>4449487
The thing that got me is how it says 'shoot twice for 1 ammo'. My math is wrong either way though so i'll fix it up soon
>>
File: subaboom.png (2.66 MB, 1200x1200)
2.66 MB
2.66 MB PNG
>>4449396
>[Move] RC Car -> 1SW
>[Detonate] RC Car (Boom)
>[Interact] Grab the loot from the vault.
=== Irving Brenner - Lvl 2 Brain ===
>Stats
HP: 5/7, Defence: 4, Edge: 0/7, Move: 7, Crit: on 7+, Cash: $2235
Cool: 0, Sharp: 2, Hard: 0, Weird: 3
>Weapons
- Fists: Melee, Dmg 2, Crit+1
- Pistol: Range 10, Dmg 2, Ammo [3/4]/8
>Gear
- Lightweight Armour Vest: +1 HP.
- Gym Bag: +2 Gear
- First Aid Kit: [Quick Heal] (1AP, 1/4 uses) Heal self or adjacent friendly for 3 HP.
- Medic Bag: [Deploy] (1AP, 0/1 use) Deploy bag to an adjacent space, friendlies can [Full Heal] (2AP, 3/3 uses) next to it to regain all HP.
- Drug Kit: [Pop] (1AP, 0/2 uses) Take 1 Dmg to gain +2 to a stat for 3 turns.
>Skills
- RC Car: [Deploy] (1AP, 0/2 uses) Create a small drone car with 1HP, Move 6. Spend 1AP to [Move] or [Detonate] for 4 Dmg, 2 Area.
- Taser: [Zap] (1AP, 1/2 uses) Stun an enemy within 10 spaces for 2 turns.
===
Irving gets kind of bummed out as he sees the car of Niner thugs get blown up by a grenade. Luckily some pigs show up aiming to spoil the fun but actually, they were doing quite the opposite.
He makes his tiny Subaru GL Wagon do a quick U-turn, driving directly into the bloodied corpse of the unlucky policeman who was downed by Strike.
"Hmmph... better you than me," he says as he detonates the RC Car packed to the brim with improvised explosives and quickly grabs as much as he can carry from the vault.
>>
Rolled 1, 10 = 11 (2d10)

>>4449396
Maximillian "Max" Thompson

>Move 1NE, 2E, busting through window (d10+3)
>Grab cash bag
>Move 1NE, 2N, 1NW, 1W, 2N
>[2x Edge] Aimed Shot at cop directly north


>Stats:
Class: Operator
HP: 5/6
Armor: 3/3
Def: 7
Edge: 1/7
Move: 7
H: 0 | C: 3 | S: 2 | W: 0

>Gear:
Fists (Rng: Melee, Dmg: 2)
Pistol (Rng: 10, DMG 2, Ammo 4/8)
AR (Rng: 20, DMG 3, Ammo: 1/13, {Auto})
Armor Bag (2AP, 0/1 Uses): 3 Allies can take plates (1AP) that block 3 shots.
Ammo Belts: +2 magazines' worth of spare ammo. (2x AR Mags)
>>
>>4449396
>-Bag I have was grabbed from last turn
>(1ap) Move 2S, 3W, 1S
>(1ap) Move 5S, 1SW
>(1ap) Move 6S
>(-1 Edge) Move 2S, 2SE (Get in the Van for escape)

Name: Tobias Rieper
Type: Brain
Stats: HP 6/6, Edge 1/8, Move 6, Defence 4, Crit on 7
Factors: Hard 0, Cool 0, Sharp 2, Weird 3
Weapons: Dual-Pistols (Range 10, Damage 2, Ammo 4/0), Fists (Melee, Damage 2, Crit on 6)
Clothes: Two-Piece Suit
Gear: First Aid Kit (1/4 Uses), [2130$]
Special Talent: {Infiltration}{Shootdodge}
>>
Rolled 2 + 1 (1d10 + 1)

>>4449396
>>4449405
Name: Tony Vespucci
Type: Brain
Stats: HP 4/7 Edge 3/7 Move 5, Defence 5, Crit on 7+
Factors: Hard 1, Cool 1, Sharp 2, Weird 2

Weapons: Pistol (Range 10, Damage 2, Ammo 3/12), Fists (Melee, Damage 2, Crit on 6), SMG (Range 10, Damage 3, Ammo 3/6)
Gear: Ammo bag (2/2 uses)
Special Talent: taser (0/2 uses)
Not taking any edge or bullets off my sheet since according to the image I didn’t fire any
> deploy ammo bag E of me (-1 ap)
> order Luca to get to the escape vehicle (-1 ap)
> move 3S-SW-W (-1 ap)
> move SW-3W-NW (-1 edge)
> move W (1 edge)
> enter the escape vehicle ( 1 edge)
“Sure thing doc, here’s your ammo. But I suggest you try it out quickly, things are getting too heated here”
Turning to Luca the gangster adds “that’s true for you as well boy, I don’t want to lose to many good friends in one day” before making his way to the escape vehicle himself
>>
Rolled 6, 4, 5, 6, 9 = 30 (5d10)

>>4449400
"Fine work Jackie!"
>>4449396
Mizuchi, hearing the screech of the vans arriving, threw himself through the path of least resistance, using the trunk of the cop car to leap across to the open van door. Seeing a remaining officer, Mizuchi drew and fired off his pistol.

>1AP: Move 5S, rolling cool to vault the window (First two dice)
>1AP: Move 2S, 1W, 2SW, rolling cool to vault the trunk of the cop car (Second two dice)
>1AP: Fire Pistol at the Cop S of the van Blackjack didn't hit (Last dice)

Name: Mizuchi
Type: Assassin
Stats: HP 7/7, Edge 0/6, Move 5, Defense 7, Crit on 7
Factors: Hard 1, Cool 2, Sharp 1, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 1/8), Fists (Melee, Damage 2, Crit on 6), Katana (Melee, Damage 3, [Block])
Gear: First Aid Kit (2/4 Uses), Stylish Clothes (+1 Defense)
Money: $2130
Special Talent: Flash Step, Agility
>>
>>4450118
Grinning, covered in blood (most of which isn't hers,) Blackjack holds up a fist in recognition of her comrade. "Back at ya, Mizzy!"
>>
>>4449396
Name: Marie
Type: Assassin
HP: 3/6
Edge: 3/7
Move: 8
Defense: 7
Crit: 10

Cool: 2
Sharp: 1
Hard: 0
Weird: 2

Special Talents: Flash Step Whirlwind Attack
Katana- DMG 3, [Block]
Pistol- Range 10, DMG 2, 2/8 Ammo
Fists- DMG 2, Crit+1
Gear: Drug Kit 1/2
Stylish Clothes: +1 Defense

>1AP [Move] 3W 3S 2W
>1AP [Move] 4W
>1AP [Interact] Use First Aid Kit
>1Edge [Interact] Get Armor

Marie's chest is on fire and the cops are on the scene. She leans against a table. "How's it hanging? I got the drugs. I just heard the fuzz shoot up the Niners! Suckas are gonna making our job easier!"
>>
Rolled 8, 4, 4 = 16 (3d10)

>>4449396
>Block Shield E
>Hard Fists, Mohawk in front of me. Bash him with shield then cut his throath
>Quickshot Pistol, North West guy in front of me.
>Spend 1 Edge, Pistol reaction shot
Name: Castle
Type: Enforcer
Stats:
HP 6/9
Edge 4/6
Move 5
Defence 7
Crit on 10

Factors: Hard 3, Sharp 2, Cool 2, Weird 0, Move 1

Weapons:
- Pistol (Range 10, Damage 2, Ammo 2/12)
- Fists (Melee, Damage 2, Crit on 9)
- Shield (Block) (1 AP): Full cover Vs all shots from one direction.

Special Talent: Teamwork Tactics: Friendlies next to you get +2 to Hit and +1 to Move.

Gear: Medic Bag (Deploy) 1AP 1Use; Deploy medic bag adjacent. Friendlies next to it can [Full Heal] (2 AP, 3 uses) to fully heal themselfs.

Lightweight Armor Vest + 1 HP
>>
Rolled 9, 9 = 18 (2d10)

>>4449396
Name: Strike
Type: Operator
HP 3/6
Edge 2/8
Move 6
Defense 6
Crt:10

Cool: 2
Sharp: 3
Hard: 0
Weird: 0

Weapons:
Double Pistol (RNG:10, DMG 2, AMMO: 4/1)
Fists (MLE, DMG 2, CRT+1)
Gear: Smoke Grenades - [Smoke Out] (2 uses): Area 2. Creates a smoke cloud that lasts 2 turns. Causes -4 accuracy to attacks in or through.
Talent: Shootdodge (0ap, 1edge)

"He who helps himself, lives. Good luck, everybody else!"

[Edge] Reload
>Move 1N, 4NW, 1N
>Quickfire survivors?
>Move 3N
>[Edge] Escape

>>4450383
"The job is done. What were you back for? Run or die, both?"
>>
Rolled 3, 5, 1 = 9 (3d10)

>>4449396
>Sharp Check - Find Mohawk through the wall [1d10+3]
>DMR Shot - Mohawk 2E [1d10]
>Move 1NW, 5W, 1NW
>Move 3NW, 1N,1W, 1NW, 1N [Cool Check - Vaulting: 1d10+3]
>>
>>4450653
The Mohawk in front of her falls into a crumpled heap, but Okeana fires anyway, her Dragunov blowing an impromptu window in the drywall behind him and the unfortunate punk caught in line with both. Gunfire from outside masks their last gurgles as she makes for the other door, jerking her head in a signal for Caphound to follow. Non Grata has run into an alley to the southwest, but the assassin catches a glimpse of Niners to the south entrance and thinks better of it. She makes a leap over a cement bench, still strong after decades of graffiti and 9-millimeter fire, but catches a boot on the top, forcing her down hard onto her shoulder. A sloppy roll and she's back on her feet, and opening the nearest door.

Name: Okeana
Type: Operator
HP: 4/6
Edge: 0/8
Move: 7
Defense: 8
Crit on 10's
Money: Some!

Factors: Hard 0, Cool 3, Sharp 3, Weird 0, Move 1
Skills:
Lightning Reload: Reload once a turn for 0 AP
Shootdodge: Spend Edge to Move and Attack with no recoil.
Weapons / Gear:
DMR [Range 30, Damage 4, Ammo 2/3, Crit 10]
Pistol [Range 10, Damage 2, Ammo 2/4, Crit 10]
Fists [Melee, Damage 2, Crit 9]
First Aid Kit [1AP, 0/4] Heal self or adjacent friendly for 3 HP. Remove 1 Debuff.
>>
Rolled 2 (1d10)

>>4449396
Name: Caphound
Type: Psycho
Stats: HP 6/8, Edge 3/5, Move 7, Defence 5, Crit on 7
Factors: Hard 2, Cool 0, Sharp 0, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 2/8), Fists (Melee, Damage 2, Crit on 6), Bat (Melee, Damage 3), Ball (1 AP, 0/1 Use, Range 10, 2 Damage, Stun)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (EXPENDED), Stylish Clothes (+1 Defence)

Move 1 Northwest, 1 West, 4 North, 1 Northwest (1 AP)
Quick Shot at Mohawk (1 AP)
Move 1 Northwest, 4 West, 2 North (1 AP)

So /now/ Castle stood and fought. Hmph. Well, good luck to him. At least he'd covered for Oka. Fat load more than she did. Once again the thought nags at her that Oka has done far more for her than she's ever done for Oka. She grits her teeth and banishes it.

Caphound runs after Oka, pausing briefly to fire some rounds at the dipshit in the mohawk flicking his knife around. She's not exactly sure where she's going, just that Oka probably does.
>>
>>4449396
Name: Roly
Type: Assassin
HP 7/7
Edge 4/6
Move 5
Defense 6
Crit 8

Cool 2 Sharp 1
Hard 1 Weird 2

Special:
Flash Step

Loadout:
SMG Pistol
Fists. First Aid Kit

>3 W
>2 N
>Take cover behind the corner
>>
File: heat city nights 3-10B.jpg (1.24 MB, 2362x2362)
1.24 MB
1.24 MB JPG
>>4449396

With the Niners' hidden stash looted good and proper, the crew sounds the recall, and race to the vans to get the hell out of dodge before things get any worse around here.
>>
File: heat city nights 3-10C.jpg (1.23 MB, 2362x2362)
1.23 MB
1.23 MB JPG
>>4450829

Pour one out for Castle, who stayed behind to keep his comrades safe. Or because of overconfidence. Hard to say. We'll never know now.
>>
File: heat city nights 3-10D.jpg (1.18 MB, 2362x2362)
1.18 MB
1.18 MB JPG
>>4450835

Loot acquired, an exit route in front of them, the crew pops off a few last gangbangers and makes haste for the escape vans. The drivers put the pedal to the medal, and with the roar of engines and screech of tires, race out of there, each carrying their payload of at least half a dozen heavily armed gangsters, plus a few duffel bags full of cash and drugs. An awkward scene if they happened to get pulled over for a busted taillight, that's for sure. But with the expert drivers on the job, the trip back to the safehouse should be safe and uneventful. Safe, that is, except for the smell of everyone's blood and sweat all crammed in there.
>>
File: mission complete 3.jpg (236 KB, 1280x1360)
236 KB
236 KB JPG
>>4450841

https://www.youtube.com/watch?v=EPFDD2mqCwY
>>
File: tunnel driving.gif (1.47 MB, 720x540)
1.47 MB
1.47 MB GIF
>>4450852

Head someplace to chill out and let your blood settle.

>Safehouse
>Jameson Bar & Pool
>24-Hour Video Rental
>Late Night Diner
>Write-in
>>
File: 33373772_p0.jpg (238 KB, 500x709)
238 KB
238 KB JPG
>>4450858

Alan was uncharacteristically quiet during the car ride. He realized a lot of things during this mission that he just couldn't ignore.

The young psycho took out his pager with a forlorn look and sent somebody a message

>>4448901
"If you're free can you meet me in the new gym? I need your help I swear I'll owe you one."
>>
File: TheMurderer3.png (2.08 MB, 3035x2150)
2.08 MB
2.08 MB PNG
Well, I was wrong about Marie. I like her style. And to tell you what, she reminds me of someone.

>>4450383
How about we both go to my place? I've got some films you might like.
>>
>>4450858
Cletus recommends a local bowling alley for the team to go to.
"We all made it out, right guys? I think that's cause for celebration."
>>
>>4450858
"Each job, we lose someone," Ben muses, nursing a fresh bruise from a bat. "We need to get to Spider before the gang dwindles to nothing."

>Jameson Bar & Pool
>>
>>4450858
Somewhat surprised, Jackie grins at her comrades in the van. "Hey, would you look at that?" Turning to look at her buddies around her, Blackjack points out a single bullethole in her jacket. "I didn't turn to hamburger by the end of the mission! My luck is turning around!"

>Home
Jackie had been away for about a week, now. She's not sure, actually, what with the painkiller-laced haze that typically followed a mission. But it was finally time, she thought, Lena would probably be out of her mind with worry. "I'm goin' home, fellas, the new boss knows how to reach me. Put it off a bit longer than I should've."

Tossing her katana, pistol, and first aid kit into a duffel bag that she had left in the van, Jackie also took off her trademark jacket, and stuffed it in as well. The platinum blonde woman was, surprisingly enough, almost invisible in the Heat City nightlife without it on.

Getting onto the night bus, where only hobos looking for a safe place to sleep would be, Jackie took it to Central, and walked the rest of the way, breathing in the smoke of her cigarettes along with the mugginess of the ocean air that collides with the dampness of the swamp. Most people ignored it in the daytime, but you can practically taste it when there ain't as many cars bustling about. That particular smell to the air.

Anyways.

In a little out-of the way hole in Castle Green, where the tourists and shoppers would never find it, is an apartment building. Built in the 50s, this brick building is practically historical, compared to the hi-rises of metal and glass popping up everywhere else along the beach. Cramped, is too damned hot in the summer, and doesn't have its own landline.

But- as Jackie smiles while opening the door to her apartment, listening to her keys jangle, and listening to the indignant footsteps that stomp ever faster towards her across the hardwood- it's home.
>>
>>4450858
>Late Night Diner

Settling down into the back of the van, Max shoves the bag full of cash behind him, and props his head against it as the adrenaline slowly wears out of his body. Tapping Squad 1 on the shoulder, Max invites them to get some food and coffee to relax and recuperate after the mission.
>>
>Time to watch M&M have hot sugoi anime time
I don't have any problems with killing anyone in here.
>>
>>4450918
Hey bud first job and all I know but don't go making up things in your head. Bad habits.
>>
>>4450858
>Safehouse

>>4450865
Solomon squints down at his little-used pager. Claire insisted the gang get some when the whole shitshow started, and he had already forgot about it. "See you there. Bring food and drink." He punched the words into the small device. Solomon wasn't about to turn down an offer to try out the new gym, he had been itching for a proper workout for a while.
>>
>>4450858
Name: Caphound
Type: Psycho
Stats: HP 8/8, Edge 5/5, Move 7, Defence 5, Crit on 7
Factors: Hard 2, Cool 0, Sharp 0, Weird 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/8), Fists (Melee, Damage 2, Crit on 6), Bat (Melee, Damage 3), Ball (1 AP, 1/1 Use, Range 10, 2 Damage, Stun)
Special Talents: Animal Within, Oh Yeah!
Gear: Ammo Bag (1 AP, deploy adjacent, friendlies can restock for 2 AP with 2 Uses to fully restore magazine and reserve ammo), Stylish Clothes (+1 Defence)
Cash: $4303

Posting a fresh sheet to copy next thread

>>4450858
>24-Hour Video Rental

Her promise to meet Mizuchi at the Video Dome sticks in the back of her mind, but right now Caphound looks down at her freshly-bloodied clothes, all full of holes already. She'd have to patch those at some point. Or maybe the tailor could. Whatever happened, she couldn't go running around with holes in her shirt unless she wanted to get attention, plenty of the kind she didn't like. Oka's bandages would do for now though, as they normally did. What would she ever do without Okeana?

Hey, she could say that. That was a compliment, right? She turns to her friend.

>>4450664
"What would I ever do without you?" Caphound asks, more or less out of the blue from an outside perspective.
>>
>>4450858
>Jameson Bar & Pool

>>4450893
"We lose some. But we gain much more. Don't look down now." Strike places a reaffirming hand on Ben's shoulder. "Look forward now. With each loss, we gain. Not all is in vain."
>>
>>4451107
"The point of revenge is for the people who were wronged, is what I'm saying. If they don't live to see it, is it even revenge then?"
>>
File: Mizuchi - 5.jpg (66 KB, 680x637)
66 KB
66 KB JPG
>>4450901
He'll wave to Blackjack as she leaves. "See you around, stay safe out there!"
>>4450858
>24-Hour Video Rental
Mizuchi was tired, it had been a long night, but overall a profitable one. They had dealt a hefty blow to Spider, and had lost very little in return. The ronin would miss Castle, as while he had spoken with the man little, his presence offered a quiet sort of security.

However, fatigue was irrelevant, for the young man had already made plans. Ones that he was incredibly excited to see through.
>>4451075
Mizuchi, as any good host properly should, had darted off to the video rental as soon as possible. Mitch, far too used to the cavalcade of blatant criminals the young hitman brought to his store in the past few weeks but far too pleased the young man had friends he could bother all night instead of him now to care, had cleaned and reserved Mizuchi's usual anime corner as requested. Hell, he'd even ordered a pizza and some drinks, ones Mizuchi would pay for of course but a noble gesture nonetheless.

To the ronin's credit, he had attempted to clean the blood out of his hair and suit in the bathroom of the video store to some degree, it was even mildly successful. Now, he leaned against the wall at the top of the stairs leading down into the video store, smoking a cigarette. Mizuchi wasn't much of a smoker, nor did he particularly enjoy it, but he had found that a cigarette after battle helped dim and quiet the last of that pulse that grew in his mind the more he killed over the course of a night. It wasn't a completely unpleasant feeling, but it was one that grew more and more sharp over the course of this revenge quest, and it didn't lend itself well to watching anime. Now, all he had to do was wait for Caphound to get here.
>>
File: 83449197_p0.png (958 KB, 1280x1024)
958 KB
958 KB PNG
>>4451043
Alan sighed when he read the message, a heavy weight lifting from his chest as he got confirmation. He left the group that he escaped with to run some errands, buying Chinese takeout and picking up a special order he'd made to Stuart.

>Buy Stylish clothes (-$250)
>Tip Stuart ($-26)
>Buy food (-$50)

He started to set up the gym, clearing away an area he covered with mats to serve as a makeshift ring. A folding table was set up near the edge where he'd neatly placed a large quantity of food.

Alan the young psycho took a seat, leaning against a wall while he waited for Solomon. His only partner in the quiet gym were the weary thoughts that had recently plagued his mind and was making him question the path he'd taken.
>>
>>4451195
"When minding others. You share troubles. Become brothers. You must continue your bloody path with this group, revenge must be yours and ours. I will watch you; I will grow, so will you; never doubt us."
>>
File: late_drive.gif (728 KB, 400x300)
728 KB
728 KB GIF
>>4450854
>Late Night Diner

Irving sighs a huge sigh of relief. He got through another job in relatively good shape, but he knows that it could have definitely gone the other way... best keep the risks to a minimum.

>>4450912
"Sure thing buddy," Irving says to Max looking over his shoulder and giving him a cheesy smile, "I'm feeling kinda peckish, my stomach's about as empty as that vault we just raided."

He turns back and tunes the car radio to a local station, the signal keeps cutting in and out here and there but Irving seems quite content with listening to one of his old favourites on the ride back home.
https://www.youtube.com/watch?v=zqNTltOGh5c
>>
>>4451043
>>4451428
Empress distantly follows Alan to the safehouse, going all the way to the gym. Once there, she announces her presence.
“I do not believe we have met. Empress, pleased to meet you.”
>>
>>4451462
"Hey man, you're threatening my identity as the spiritual guy in this outfit," Ben grins, clapping Strike on the shoulder. "Nah, I never had any doubts. But I think we could've done better today."
>>
>>4451527
>>4450912
Heckler chuckled as he hears word of the diner. "With all those eye drops you used, I'm surprised that you only have the munchies now. I could use a nice slice of pie, considering that Max and I had a pineapple thrown at us."

"Might need to visit a party shop after this. Wasn't able to set up as much as I did with Entry. Then again, that was simply putting a confetti shell into his ammo bag. I've lost count the number of those things I put around. Still need to find where Sully bought those dildos so I can ship a crate of them to him..." Heckler ponders as the squad wait to get dropped off.
>>
>>4451784
Badger takes that moment to chime in, taking a break extracting the bullets lodged in his abdomen. He waves the bloody combat knife he was using aroubd for emphasis. "We can always do better. No sense fretting over mistakes now, all we can do is remember the fallen, and move on, trying to not repeat whatever we fucked up." He nods. "If that means anything, I think you guys did good, you can be proud of yourselves."
>>
>>4451651
Alan stood from his seat. His grave face instantly being replaced by a more warm, friendly and stilted grin towards the newcomer.

Numerous thoughts went through his head. Various scenarios and actions about how he should react, the archetype would make Alan the most interesting as a character.

"Evening, they call me Alan. I saw you near the end today covering the cars. Also heard you were a great help to Mizu and the others when things went pear shaped, good work."

"I'm just waiting on somebody, feel free to use the gym if you want. I won't stare... unless you want me to?"

He ended with a facsimile chuckle, his eyes were swept over her as he waited for her to respond.
>>
>>4452011

"Real fuckin' smooth, kid."

Solomon barged into the gym, having overheard the few words that were exchanged. He carried a worn duffel bag slung over one shoulder, which he didn't wait long to throw in the middle of the room, over some mats. "Evening Empress." he said, nodding at her. Respect for a fellow thug was the least he could do, they were never recognized by the others with all their cool acrobatics and fancy gunwork.

He moved to the table, snacking loudly on a fistful of shrimp crackers. Good taste. He was always ravenous after a good workout, and the banquet before him would be a good way for Alan to pay off the favour. He should've heard it first, though. Eh, Solomon shrugged to himself. Whatever.

"Let's hear it, then." He moved in front of Alan, looking over the young psycho with a critical eye. "What'd you want? Training? Fashion tips? Old Solo's always available." He smiled a smile that stretched his face, almost unsettling in its happiness. He never was a great socializer. Didn't really care either.
>>
>>4450858
>>4450912

Ramirez, who'd been hoping to settle whether or not Heckler owes him two beers, simply sighs. "Alright, fine. I guess we can grab something to eat."

>>4451935
"The hell are you on about with dildos...? Never mind, we're sorting out the wager when we get there."
>>
>>4450858
>Some Random Parking Garage

Alamo made sure the last of his kit was tucked away in the backseat of his four door before nodding to Boone. "Clark was a good man. I don't blame you for backing out. I know you won't rat us out to the cops."

The younger man shook his head. "No way! If I go back then my folks are gonna force me into the military. And if I'm gonna die I want it to be on my own terms."

"You're your own man Boone. Don't let your folks, Uncle Sam, or me get you killed." Alamo said before getting into the driver seat.

There was a moment of no talking as the enforcer fiddled with the radio. Once content with a song he waved for the newer criminal to hop in. "Come on let's hit up that new burger place. Can't work on an empty stomach."
>>
>>4452569
Upon hearing him, Alan smirked at the first genuine feeling of amusement he's had the entire night.

"Why of course! I need your help for fashion Sol, I can't decide which product to use on my hair. The one’s i’m using are making my hair look curly one moment then straight the next!!"

He couldn't stop himself from taking a shot at an obvious target, for a moment his face was mirroring the uncanny features of Solomon's smile. But the expression disappeared just as quickly as it came, replaced with a cold veneer.

"Not gonna lie, tonight was pretty meh for me especially near the end. First time I was shot aside, I dunno nothing really happened..."

“...”


"... killing used to be fun, it kept me full but recently it’s been getting I dunno.”

Alan wanted to tell Solomon or SOMEBODY about his condition. He wanted to talk to anybody about what he was feeling but it was just too out of place. It didn’t fit the setting. That type of character just didn’t fit this kind of story and Alan knew so he choked down his words then smiled like he always did.


He pulled out a pair of boxing gloves from the side then tossed them at Solomon.

“I wanna get smacked around for a few minutes. Too many things on my mind right now, maybe you’ll knock a few of them out of my head."
>>
>>4452011
>>4452569
>>4452760

“Pleased to meet you, Alan. You may stare if you like, but I do not see how that will help you gain muscle. Perhaps you wish to take notes on proper form?”
Turning to Solomon,
“You are Solo, yes? I look forward to working alongside you. Perhaps I may have some work lined up you, if you are interested. There are some things you can not work out in a gym, you see.”
>>
>>4452760
>>4452960

"Huh." Solomon's frown grew deeper as Alan's explanation went on. He crossed his arms, twirling his impressive moustache with one hand. "Ain't that a kicker. Honestly never expected this from you, kid." He catched the gloves with ease, taking a bit to strap them on. He preferred boxing the bare-knuckled way, but in the interests of preserving the gang he could make an exception.

Turning to Empress while he prepared, Solomon pursed his lips and nodded at her... Proposal? Advances? It was kind of hard to tell with the deadpan lady. "Always looking for a bit of work, and... Extra training. We'll talk about it in more depth I'm sure." He briefly looked down at the floor. "Yeah."

Solomon punched his gloved fists together and stretched his shoulders, signaling he was ready. The thug stepped into the middle of the makeshift ring, kicking his gym bag out of the way. He hopped from one foot to the other, warming up. "Whenever you're ready."
>>
>>4451075
"Probably have a lot more holes," Caphound remarks, answering her own question. She slaps Okeana's knee. "Thanks for having my back."

>>4451261
Some time later, Caphound turns up. Her clothes were still bloody, the bandages were still in place, and her red-stained bat was on her shoulder as it always was, but it wasn't like Mizuchi didn't know who he'd invited. Her carved wooden mask was off, too, but that wasn't too unusual.

She barks a laugh as she recognises Mizuchi. "What're ya waiting out in the night for, huh? C'mon, it's a bit cold, let's get inside." Or maybe she just wasn't wrapped up in a jacket and such like Mizuchi was. She was more used to the heat of battle than warm clothing, and it was obvious.
>>
>>4454324
He'll smile as Caphound approaches, putting out his cigarette and discarding it deeper into the alley. "Can't smoke around the tapes, causes them to decay. Didn't want you to miss the stairs either, since it's a little out of the way." The ronin will shiver, he had been too focused to care about the cold night air before she'd mentioned it, his light suit offering little more protection than her tube top. "R-right, it is chilly out here, come on, let's get inside!"

Internally quite relieved that he hadn't been stood up, he'll motion for Cap to follow him into the video store, and over to his usual corner lair. He'll point out the bagged bin she could put her bat in by the couch, there was already enough blood to clean out of the corner every time he visited and he didn't need to add brain matter to that list as well.

He'll lead her over to the wall of tapes, Zaltron '77, Zaltron X, Hundred Fist Puncher, Catgirl Panic, and Doki Doki Shoujo were standout titles amongst the sea of colors and terribly strange names hinting at all manner of genres. He'd not bothered to hide the last two, Caphound wouldn't know enough to judge him for that.

"Go ahead and pick one out, whichever one grabs your attention first, eh? I don't really know what genres you're into, and I think it'd be fun if I let fate decide what we'll watch first." He'll sit down on the old couch, taking up most of the space out of habit first before realizing he had a guest and quickly sliding over to make room for her.
>>
>>4454424
Caphound didn't really expect Mizuchi to be the smoking type, somehow. She shrugs and trails after Mizuchi, reluctantly putting her bat where he asks. She feels a little naked without it, really, but anyone hanging out in a video store is someone she could mess up barehanded without much issue, so it all balances out. Besides, Mizuchi's here too.

Her eyes widen at the wall of letters and colours. Damn, what even were most of these? She could recognise /some/ of these words, or at least the elements of them, but a lot passed over her. What the fuck was a doki? Is a dimension that funky helmet?

She extends a finger and runs it over the words, mouthing her guesses at their pronunciation. Ooh! Something about fists and punches! She knew those words. Well, she didn't know what a puncher was, but she knew punch and fist, and had a good guess as to hundred. Whatever, that looked up her alley.

Caphound snatches Hundred Fist Puncher off the rack and holds it out to Mizuchi. "This one feels my speed. Let's do it."
>>
>>4454727
The young man will grin and nod. "Hell yeah, that's a classic. Pop it in!" Despite his usually mild manner, he'll loudly sing along to the intro as it played, it always got to him.

https://www.youtube.com/watch?v=RxkezvGwI20

Mizuchi must have watched this series a hundred times by now, he'd since lost count a long time ago. On the surface, it may not be the best way to unwind in his line of work, given that the bulk of the series was a haze of flashily censored gore and martial violence, but it somehow worked for him. Perhaps it was absurdist enough to not feel the same? Was it the constant idea of hope, determination, and love in the face of sorrow that helped him process things? It didn't really matter, what mattered was seeing bandits get obliterated.

When the first episode finishes, he'll quickly pause it and look over to Caphound, curious about how much fun she was having. "So...what'd you think? I hope one day I can be fast enough to snatch a crossbow bolt out of the air and throw it back at someone...though I don't know anyone we'd be fighting who'd use a crossbow..."
>>
>>4454933
Whatever she'd been expecting it to be, it wasn't this. Blowing people up with punches was... well, it was something else. It'd be handy if she could do that. She hadn't really been able to follow the plot, though. Or tell what was being said. She'd expected it to be in English, not whatever language that was. The words on the bottom of the screen might've helped for someone else, but they were just frustrating for her. So whenever people started talking, she'd just kept half an eye on Mizuchi for how to react.

"I wish it'd skip to him kicking ass a bit more. Fights're a bit airy, but jabbing people to make their head explore and shit is badass. That bolt catch, too. I'd hate to fight someone like Shiroken. He's strong," she begins, counting on her fingers as she goes, "he's quick, he's prob'ly tough, and he's got magic kung fu shit." She scratches her chin as her face scrunches in thought. "Bullet's faster than a gun, yeah? Maybe that'd work."
>>
>>4455638
*faster than an arrow
>>
>>4452960
"Honestly I was just reciting something I read from a fanfic."

>>4453791
Alan started removing his clothes, stripping down until he was only in his shorts. Putting his gloves on, the young psycho tensed as he thought about what to do next. He breathed a sigh and relaxed his shoulder, placing his left arm across his stomach in an attempt to mimic Thomas Hearn's stance.
>>
File: 1477248535_MASHIBA.gif (899 KB, 500x360)
899 KB
899 KB GIF
>>4453791
Alan hopped on the balls of his feet seemingly uncomfortable with the distribution of his body then suddenly he shot forward, bouncing at rapid speed. His hand flickered like red lightning, eyes darting towards Solomon’s eyes, throat and ear for any sign of weakness. Images of textbooks and diagrams flitted through Alan’s head as he recounted the best ways to break another human apart.

His head struggled to plan his movements efficiently but something was wrong.

Alan’s stance was solid, it was textbook but the pit in his stomach was screaming for something he couldn’t understand. As he threw punches in his guarded stance, Alan’s whole body was itching in a way he’d felt the entire night.
>>
>>4455650

Solomon couldn't say that he wasn't impressed by Alan's technique. He was slowly starting to understand how these masked untrained psychos were so effective in a brawl. Crazy fucks fought dirty, plenty of cheap shots capitalizing on any weakness. He kept his guard up, inching backwards one step at a time. He gauged his opponent's strength, because there wasn't much he could do about that blinding speed. His arms catched plenty of hits, and Solomon kept his head cool, waiting just a while longer...

For Alan to gas out. Anyone keeping up that pace eventually got slower, sloppier. Solomon felt it and broke his guard, retaliating with a flurry of combinations. Strong and purposeful jabs and hooks, uppercuts mixed in for good measure. With each hit he advanced, looking to get inside Alan's guard. He didn't really care if his punches were blocked, so long as his superior strength threw the lithe psycho around. His fists kept flying high and rhythmically smacking into his opponent, until a quiet moment interrupted that violent melody. With that feint, Solomon bent his legs slightly, and sent the same fist flying into Alan's gut at full force.
>>
>>4455648
“Fanfic? I do not believe I have been acquainted with this form of media. Could you tell me about these ‘fan fics’ sometime?”
Respectfully deciding not to interfere with Alan’s match, Empress heads to the weight racks and spends some time deadlifting.
>>
>>4456218
Alan kept up his rhythm, whipping his snake like arms towards Solomon then raising his arms once the bald man had gotten into his guard. Solomon's hits were heavy, Alan could feel the weight of his punches threatening to shift his body every time they connected but it felt w r o n g.

The two exchanged punches methodically for a few minutes, moving in and out of each other's guard and Alan was flinching. Not because of the pain but because he felt so uneasy, his body felt cold but his focus kept shifting to other things in his head. Like there was something he was supposed to do but just couldn't remember what it was.

He knew Solomon was trying to tire him out. Did the thug really think such a simple strategy would just work like that? But Alan didn’t see the harm in playing along, the sounds of gloves hitting flesh were a good background noise to him. The sting of meeting a solid straight relaxed him like a long drag from a good cigarette.

Deep in thought Alan didn't even notice that they'd stopped throwing punches at each other. The silence was something he welcomed because it let him think. That was until he saw Solomon lower his body then explode forward with violent force towards him. For just a brief moment Alan felt a scream as his body moved on its own straight towards Solomon. But it was only for a moment as the Thug’s fist met his stomach with a savage *T H U D*.
>>
File: Spoiler Image (2.88 MB, 3162x4460)
2.88 MB
2.88 MB JPG
>>4456218
Alan fell to his hands and knees. He would have emptied the contents of his stomach if there was actually anything inside but he still gagged as if choking on his own spit. For a moment he felt it and he grinned.

Alan lifted himself slowly, the smile disappeared as the high left his body. He finally understood what was wrong with this fight.

“Solomon, I’m going to have to ask you to take this seriously. I apologize in turn for not doing the same so from this point on let’s fight for real” The young psycho was finally starting to understand what he had to do.
>>
>>4455638
Well, she hadn't laughed at him yet, and she said the fights were badass. That's good! He could work with that! He'll nod along to her tactical assessment, his good cheer having no reason to fade since she was having fun.

"Shiroken would kick my ass if I went at him with my katana for sure, so yeah, I'd think a gun would be the best option, but even then that'd only work unt-" He'll clamp his hand over his mouth, managing to catch himself. "Almost spoiled stuff, soory. Hundred Fist Puncher is like one of the three anime that people watch to get in, eh? So I'm so used to only talking with people who've seen it all already."

He'll snap his fingers, suddenly remembering something. "Oh! I forgot to mention I had Mitch order a pizza and drinks, didn't know what you'd want on it so I just got pepperoni. No beer though, sadly. Apparently bad things happen when I'm drunk and have my katana and watch anime..." He'll scratch the back of his head, embarrassed to have let that slip in the verbal flood.

"So help yourself if you want, I know I'm always starving after a job. I trust the remote in your capable hands, can start the next episode whenever you want." He'll get up to get himself some pizza and a can of soda, hopefully doing so fast enough to not miss any of the second episode.
>>
>>4458440
Caphound looks at the remote a moment, then drops it on the couch and springs lightly over the back of it to follow Mizuchi to the food. Most of his rambling went in one ear and out the other, really. She caught something about watching a chick called Anny May. Wait, that can't be right. Watching... Was this kind of show called Anny May? Or something that sounded like it.

"My favourite kind of pizza," she says, shoveling pizza into her mouth, "igh ree. Nogna—" she swallows. "Not gonna bitch about food I didn't buy." She turns back to the couch, then pauses when her stomach growls. "Kay." Her plate is already full, so she just piles some more slices on top of the other ones. After a moment's thought, she places her bitten-into slice on top of everything and stacks one can on top of another, then grabs a third to create a tower which she carefully walks back the the couch, watching it suspiciously as she does.

"Killing people's hungry work," Caphound remarks after sitting. She nods sagely, as though imparting great wisdom. From a certain view, she is. "Kill a lot, eat a lot, get the juice to kill some more. Not the worst cycle. Could still be—uh, nothin'." She flaps her slice in the air, changing topic almost immediately. "Pizza's not as good as a sandwich. A good sandwich. I can't make 'em; bad at sandwiches. I wonder..." She folds the slice in half, then takes a bite.

The thoughtful look of contemplation on her face as she chews is almost alien. "Nah," she announces eventually, "That's shit. What'd I say, huh? I'm bad at sandwiches." Caphound breaks into a toothy grin. Her canines, more like fangs, gleam unnervingly in the poorly-lit corner of the video store. It's hard not to remember why it's Cap/hound/. And what she is, veneer of civility—not quite normality—aside.

She reaches for the remote, then withdraws the greasy hand, trying again with her other. "Ready?"
>>
>>4460631
He'll collect his own food, relieved he'd managed to guess the right kind of pizza. He'll pause, watching in a mix of concern and amusement at just how high she stacks her pizza stack before wandering back over to the couch. Somehow, he knew she was going to be able to eat it all, and that was perhaps more terrifying than any of the blood, or the brain matter, or the violence; although, to be honest, that was because he was covered in only slightly less of the first two, and participated in slightly less of the latter.

He'll grab his seat next to her, taking care that the force of doing so doesn't upset her pizza tower. He'll smile, eating his own pizza, stopping to swallow before he speaks. "Yeah, it's alright really, not even making less money with all the gangs we're turning over either," he'll pause, smile mostly fading from his face, "Can't say I don't miss when things hadn't gone completely to shit, but they always told me getting revenge would feel a lot worse than this, eh?"

Deciding to turn the conversation back towards positive things, he'll give her a skeptical look, "Come on, you can't be THAT bad at making sandwiches, even I can make sandwiches and my body's like, 60% dollar packs of instant noodles." He'll raise an eyebrow as she folds her pizza and tastes it, making it somehow taste worse. He'll do the same as her, also chewing it thoughtfully...yeah, it actually did taste wrong somehow this way. "Huh, that is actually shit...food's weird sometimes, eh?"

He'll nod in response to her last question, taking a sip from his soda. "Hell yeah, ready if you are."



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.