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File: Alterac OP.jpg (51 KB, 451x556)
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It has been eight years since the fall of Alterac, after the king Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. For this betrayal, king Aiden Perenolde was dethroned and Alterac City was sacked. The nobles and population fled the land and the Kingdom of Alterac was no more.

You are Alric Perenolde, the prince and second heir of Alterac. By the order of king Aiden, you were sent into temporary exile to be safe from the Second War. This exile turned permanent and Captain Normand Garside, your guardian for the past eight years, made sure that you were safe and learned the useful skills that would help you in the future.

Now eight years later in the year 14 after the opening of the Dark Portal, you are ready to take the responsibility and try to unite the scattered Alteraci people and reclaim the lands that were once Kingdom of Alterac.

The spring was spent taking control of the Southern Alteraci Mountains, but any further plans had to be postponed as gnolls attacked and raided Hillsbrad. Now hopefully most of the gnolls are dead after a battle where you helped a party of knights and killed the gnoll leader Steelhead. The leader of the knights was grateful for your help, but it was revealed that he is Lord Uther the Lightbringer, the man who signed the document that stripped Alteraci nobility from their lands and titles.

Welcome to Alterac Resurgent Quest!



Twitter: https://twitter.com/MedivhQM
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Alterac%20Resurgent%20Quest
Prince Alric Stats: https://pastebin.com/rysxdRsv
Quest Mechanisms: https://pastebin.com/CyD88qqf
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>>4396360

"I am Lord Uther the Lightbringer and boy, you have a lot of explaining to do."

You have heard his name often, usually with a few curse words. Uther the Lightbringer was one of the commanders who led the Alliance army to Alterac. And he was the one who signed the document that stripped the Alteraci nobility of their lands and titles. His fury was swift and precise and to many he became the man who destroyed Alterac.

Several knights placed their gauntleted hands on their sword hilts and you did the same.

“Lord Uther, what do I have to explain?” You asked carefully, but with respect in your voice. Truth to be told, you were scared shitless.

Uther standing at ease within the striking distance of your sword hefted his warhammer up to his shoulder and spoke.

“What does the son of the Betrayer, the son who avoided the Second War and the grasp of our soldiers after it, the son who the leaders of Alliance thought to be missing and most likely dead, is standing in front of me after coming to help and defeating the gnolls?”


>Tell the truth, in long run you are going to attempt to reclaim Alterac
>Tell the partial truth, you have come out of hiding and trying to find place for the Alteraci people
>Tell one sliver of truth, you are here to collect the bounty from the gnolls
>Other, write in

QM: I will try to do another update later today.
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>>4396365
"I am here to defend the weak, return justice to the land and reclaim my birthright. No mere piece of paper will ever rob me of my duty."
>>
>>4396365
>Tell the partial truth, you have come out of hiding and trying to find place for the Alteraci people
>>
>>4396399
support
>>
>>4396399
This. Let's be upfront with our actions. I'm pretty sure we saved their lives they won't do us anything.
>>
>>4396365
>>4396399
+1
>>
>>4396365
>Tell the partial truth, you have come out of hiding and trying to find place for the Alteraci people
No use trying to out-law a lawful character by telling the entire truth.
>>
You sighed deeply and spoke.

“I am here to defend the weak, return justice to the land and reclaim my birthright. No mere piece of paper will ever rob me of my duty.”

Uther chuckled and then laughed.

“I do not believe that.” He said while chuckling. “But maybe there is some truth in it.”

“You don’t have to believe it, but that is the truth. My goal is to find a place for the Alteraci people, to find a home for them.”

Uther gave you an inquisitive look and spoke.

“You aren’t lying, but I do not believe you. You do have ulterior motives that you aren’t saying.”

The situation stayed tense as Captain Garside joined you. He had his hand on the hilt of his sword too. Uther turned to him and gave a respectful nod.

“So this is the Captain Garside I have read and heard about. Former quartermaster of the Royal Guard am I right?”

“Correct Lord Uther.” Garside answered, there was spite and a bit of anger in his voice.

Before Uther could continue, one of his party spoke. The man was young, maybe a year or two older than you were. He had long blonde hair and the armour he had was masterfully crafted.

“Well arrest him then Uther, he is a Perenolde. He deserves to be thrown into prison just like his father was.” The man spoke and one of the footmen behind him nodded to the statement.

“Calm down lad. Have some patience, you are going to need it as the king, Arthas.” Uther spoke. “I do not sense no evil in him nor he isn’t guilty for the crimes of his father.”

“So you are going to let him go?” Arthas continued.

“Yes I will.” Uther said with defeat in his voice.

“Well I order you to arrest him.” Arthas said.

“Lad, you are not the king yet and take notice, he most likely saved our lives.”

“Saved our lives? We could have beaten the gnolls by ourselves!” Arthas continued.

“Of course we could have won, but some of us could have died. Thankfully the wounds suffered by Richard can be healed and he won’t die. If he wasn’t here, more of us could have suffered the same fate or worse.” Uther said. “Remember that as a paladin, your actions are judged more closely and those who help you and act righteously are above others. Perenolde he might be, but he might have saved your life or the lives of the rest of us.”

Arthas grumbled something and turned away. Uther meanwhile faced you again.

“I won’t act for now, but I will be following you more closely as you have revealed yourself now.” Uther said.

“Thank you Lord Uther.” You thanked him, as it was clear he was giving you mercy.

“Don’t thank me boy, if you hadn’t come to our aid, I would have arrested you on the spot. But I don’t see you being evil, so you can go. Remember, you will be watched and I will tell about you to king Terenas. He will decide your fate.”

1/2
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>>4397057

Uther turned to walk away, but he turned to face you once more.

“I can’t say how smart it is to be in the spotlight, but I will advise you. There are many who would want to see you and your family to fall again. Your end goal might be Alterac or something else, but remember boy that Alterac was destroyed for a reason.”

You didn’t know what to say so you opted to stay silent. Few of the knights and footmen of Uther’s party watched you closely, before they one by one followed Uther. Finally there was one footman remaining.

“Traitor.” Said the footman who had agreed with prince Arthas, before even he turned away,



There wasn’t much talking between you or the Uther's party. He and the other paladin opted to heal those in your forces that were more badly hurt, but they couldn’t save everyone. The gnolls were numerous and strong enough to have killed few of you during the battle.

Uther and prince Arthas had to leave, they apparently were travelling towards Capital City as the tour of the kingdom by king Terenas was reaching its end. Maybe to your benefit, you were left alone on the battlefield.

Your men had suffered in the battle. Cromwell had lost three men and four other required time to heal from the wounds properly. Beckston lamented that while no one had died, snine of his men were wounded badly enough to require rest too. Only Rover and his archers had survived without casualties, just the usual exhaustion that followed a battle. It was clear that the surviving men were too tired to fight for a few days, they would require rest.

Under the watchful eyes and command of Captain Garside, the men had collected whatever loot they could gather. Some blades and armour, with few coins and of course the ears were collected. If not for the dead, this was a lucrative battle, but nearly half of your force had become casualties. In total you had collected 81 pairs of gnoll ears and now the head of the Steelhead. Returning them to Southshore would gain you a nice amount of bounty money.

Gained:
1 Wealth from loot
54 pairs of gnoll ears for total of 81 pairs of gnoll ears
Head of chief Steelhead.

Your forces:
Prince Alric Perenolde on horseback
Captain Garside on horseback
3 Footmen and 4 wounded with sergeant Cromwell
11 Kul Tiran Swashbucklers and 9 wounded with lieutenant Beckston
10 Archers with Rover


>The Darrowmere river isn’t far. Go there and rest for a few days, you have enough supplies with you to last this time.
>You have bounty to deliver to Southshore, go there and find a place to rest there
>Tarren Mill isn’t that far away, the priest was helpful before so maybe he can help you again.
>Go back to The Headland and rest there before doing anything.
>>
>>4396365
>>Tell the partial truth, you have come out of hiding and trying to find place for the Alteraci people
>>
>>4397062
>>You have bounty to deliver to Southshore, go there and find a place to rest there
>>
>as a paladin, your actions are judged more closely and those who help you and act righteously are above others
kek

>“I won’t act for now, but I will be following you more closely as you have revealed yourself now.”
edgy

>Go back to The Headland and rest there before doing anything
Sure as fuck don't want to be a Southshore errand boy
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>>4397062
>Go back to The Headland and rest there before doing anything
Do we have something to carry our dead back? we can't just leave them here.
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>>4397062
>>4397062
>>You have bounty to deliver to Southshore, go there and find a place to rest there

I want the bounty windfall before we head back for the autumn season build decisions, 8 wealth opens up a lot of options. Besides, Southshore was meant to have the best doctors in the region, so will be best place to take our wounded soldiers. Now we've got the feds sniffing around too it'll be good to try build more rapport with the locals.
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>>4397559
my bad, 18 wealth with the head.
>>
>>4397062
>>Go back to The Headland and rest there before doing anything


We can give a proper resting place to our fallen here. We can deliver the bounty after a few days of rest for Alric, we don t need many men with us for deliver a bounty (so our soldiers can recover). After that we could take the west fingers or go to Tarren Mill for aid the people there.
>>
It had been a few days since the battle and meeting Uther the Lightbringer. You had returned home and those who had fallen were buried. While the mood was sober, people realised that those men had died fighting for the safety of others. You had given a small speech in the ceremony, telling people to not forget those who have fallen.

The next few days you just rested as did your men. Of this rest you spend hours to clean your bloodsoaked armour and during this activity, you had plenty of time to think what Uther had said. He had all the reasons to be suspicious of you and maybe only because you came to help him, he didn't try to arrest you. You could only hope that he wouldn't come marching to here with an army behind his back.

For the men it was good to not having to march around or to fight. And it had a good effect on them, those who were not wounded were quite fresh and motivated. Still regular patrols around The Headland and the mountains were done. Life for most parts was calm and the peasants continued to work.



You had told Garside that there would be one more day of rest before normal activities return. Rest will help, but it won't bring you closer to your goal. With this in mind everyone had left to do their things and prepare for the coming days.

After getting up and eating a simple breakfast of porridge, a few boiled eggs and bread, it was time to decide what to do today.


>Rover was drilling the archers. You could join him as you haven’t used a bow regularly in months.
>Cromwell and Beckston had been sparring a lot lately. Join them in sparring.
>Garside had left early for the silver mine. Go find him as he had something to say to you.
>Take Epona and go for a ride around the farms and forests of The Headland.
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>>4398566
>Take Epona and go for a ride around the farms and forests of The Headland.
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>>4398566
>>Garside had left early for the silver mine. Go find him as he had something to say to you.
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>>4398566
>>Rover was drilling the archers. You could join him as you haven’t used a bow regularly in months.
>>
>>4398566
>Garside had left early for the silver mine. Go find him as he had something to say to you.
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>>4398566
>>Garside had left early for the silver mine. Go find him as he had something to say to you.
>>
>>4398566
>>Garside had left early for the silver mine. Go find him as he had something to say to you.
>>
Garside and the mine it is. Please give me a roll of 1d10 please

>1d10
>Best of three
>>
Rolled 4 (1d10)

>>4399721
>>
Rolled 7 (1d10)

>>4399721
>>
Rolled 5 (1d10)

>>4399721
>>
Dressing up for a hot summer day, you decided to go see Garside who had left very early for the mine. Getting it up and producing silver and lead would bring immense wealth to you. It might also bring some unwanted attention, but that is why the scout tower was being built.

You walked to the small barn right next to the homestead where Epona was lazily chewing on some hay. She had been a bit skittish after you were thrown off her back, but you were sure that she would manage to shake it off. Giving her an apple to chew, you prepared her for the ride, it would take a few hours to reach the mine.



The forest slowly started to thin out the longer you rode through it. Compared to when you first walked here a few months ago, the ride was relatively easy. The peasants had cleared a path and removed any rocks that could injure a horse or break a cartwheel.

As you rode through the land, you had that feeling that you weren't alone. This tingling sensation in the back of your mind. You stopped for a moment and looked around. There was nothing, you couldn't hear anything. Neither did Epona react to anything, she was more confused that why you stopped.

Rest of the ride to the mine felt normal again. No feeling of being watched.

1/3
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>>4400385

"Ahh my prince." Said foreman Davis and bowed far too deeply. "What brings you here?"

"I heard captain Garside came here, he apparently has something to tell to me."

"Captain left for the tower to see how its construction is going sire."

"Also to see how the progress here at the mine is going on. Any mined ore yet?"

"Sadly no sire, but we should be able to start sorting out what the kobolds had already mined and disregarded. The washing table has been built and we have a water source from a nearby mountain stream."

"Really good to hear that foreman Davis. Are you still on schedule?"

"We errrm… we aren't sire." Davis was nervous.

"Why not?"

"Well we need tools, nails and other equipment and while taking what the kobolds had used, we still need more. It takes time when the closest blacksmith is in Tarren Mill and now the peasants are scared of bandits and gnolls."

"I see. Thank you for telling me this." You said with a bit of a relieve. "Southshore is too far away?"

"Yes sire. Takes a day to walk there. We are working as fast as we can."

"Hmmp, thank you for being honest about this. We can’t have peasants spending days walking around looking for tools. Good work Davis, now could you please guide me to captain Garside."

"Yes sire, of course sire."

2/3
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>>4400387

Finding Garside was easy. He was at the tower watching as few peasants were using a hoist to lift a large stone block up. The first floor walls were nearly finished and soon the construction of the second floor would start.

"Maura told me that you had something to tell to me." You said.

"Oh yes, but it could have waited for later. Nothing time sensitive." Normand answered. "But now you are here so no need to wait. Let's move elsewhere, the workers don't have to hear this"

A minute later a short distance away Normand turned and faced you. He looked serious.

"I do not like this, Uther the bloody Lightbringer knows who you are. If he wanted he could rally the whole Silver Hand and crush us like insects."

"Normand, sooner or later he would have found out about us." You tried to explain to him.

"That is why I am concerned. Is this too early, that he sees us as an easy obstacle to sweep away."

"Or we could have waited till I have an army behind my back and then he could have been forced to act." You countered.

"Could, could, could. I do not know." Normand continued. "What I know is that he is a man driven by his principles and faith. Lothar was level-headed as was Turalyon, you could reason with both of them by all accounts, but Uther is more stubborn. If he sees something threatening his principles or safety of Lordaeron, he won't stop until the threat is defeated and gone."

"Then we will just have to avoid getting that attention." You said.

"Easier said than done, we are just above the status of traitor to them. You heard prince Arthas and that footman. All I am saying is that we have to tread carefully."

There was wisdom in what Normand had said. Uther was a dangerous man, but he was also principled. As long as you didn't end up as his enemy, you hoped that you would be fine.

"Was that everything you wanted to tell me Normand?"

He inhaled some of the fresh mountain air and continued.

"Actually no. Your older brother and sister. I haven’t heard anything about them in years. If they are alive, they will most likely notice you, if they haven't already."

Aliden and Beve. Not often have Normand brought them up in the past years. The always slightly arrogant Aliden and Beve with her blonde hair and serious brown eyes. You remember fondly when Beve showed you actual magic tricks when you were young.

"What is the last thing you have heard?" You asked.

"Well Beric might know more, but he heard a rumour that they are hiding outside Alterac and laying low. But this is just a rumour, I have heard everything from them being killed to them following the orcs through the Dark Portal."

"So they might be out there somewhere."

"Yes, but we shouldn't worry about them. They can handle themselves, I am sure of it."

"Good to know, it is something to keep in your mind."

There was no conversation for few minutes as you watched the workers as they placed the stone where it belonged on the tower wall.

3/4
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>>4400394

Rest of the day was uneventful so you took your time brushing Epona and going to sleep early, for the next day would be the day of continued action.


>Continue patrolling Hillsbrad for the gnolls.
>Go to Southshore to deliver the gnoll bounty with few men.
>Now is the time to deal with Tarren Mills problems.
>We need more farmland and forests, Darrow Hill and Gavin’s Naze in the west are a good choice.
>Other, write in.

QM: Bit longer update, but when you get into the writing, the text just produces itself.
>>
>Southshore to deliver the gnoll bounty
We told Uther what we intend to achieve (foolish as fuck imo) so may as well assume entire Lordaeron knows. Subtle approach is now off-table. We should play the good old Alteraci nationalism card and that means no shady dealings with the enemy (Lordaeron). I see two options:
>Send a few men to Southshore incognito to claim the bounty, we don't want to be associated with Lordaeron and God forbid they see us as their errand boys
>March into Southshore in full force, make a ceremony out of it, the message - We did what Lordaeron wasn't able to do and in the end made them pay for it, come join us in the new glorious Alterac
>>
>>4400397
>>We need more farmland and forests, Darrow Hill and Gavin’s Naze in the west are a good choice.
>>
>>4400397
>>Go to Southshore to deliver the gnoll bounty with few men.
>>
>>4400397
>Go to Southshore to deliver the gnoll bounty with few men.
After that we dive into Tarren Mill as it's affecting us too.

>>4400445
That would just alienate the population and make Arthas see us more of a threat than we are now, pushing for expansion now into Lordaeron will make them act and crush us.
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>>4400397
>>Go to Southshore to deliver the gnoll bounty with few men.

If it only takes a day, we should be able to get this done then pivot to
>Now is the time to deal with Tarren Mills problems.

>>4400445
I agree that we need to stoke up a popular, national sentiment behind us, but my main reasoning is to give us a platform in the succession troubles we'll face with Aliden and Beve, who are both elders. We need a fait accompli to stake our own claim, and the best approach I see is building a kind of Robin Hood-esque mythos as the protector of the people of the land.

I don't agree that antagonising Lordaeron is the best approach though, particularly in Southshore which was never Alteraci to begin with (iirc).
>>
>>4401183
Yes, Southshore hasn't been under Alterac control. It was a small fishing village before being destroyed in the war. It was rebuild and prospered thanks to the trade to Stormwind.

That is one thing to take note. Places aren't as small as in World of Warcraft.

I will update later today.
>>
There was a bag of ears on the ground next to a jar with the head of Steelhead. One of the men had the idea to throw it in alcohol to try to preserve it so that it doesn’t rot completely. You had decided that taking Cromwell and his three still standing footmen with you. You would have left with only them, but there were some things that the mine required and a few peasants and an ox cart joined you. While the travelling was somewhat slower, the peasants and the footmen took turns on sitting in the cart. It was slow, but at least no one got tired.



You left when the sun hadn’t come up yet and it still took you till late afternoon to arrive at Southshore. The trip was uneventful as you passed only a few farmers who allowed you to pass as they saw your lance and few footmen.

Approaching the gate, the number of people increased. Farmers and traders trying to get in or out of the city. Some people tried to haggle and sell things to passerby's. There were few footmen standing on the walls and several near the gate. You decided to stay mounted as one of the footmen approached you and gave you a salute.

“Good afternoon sir, may I ask the reason you are here?” The footman asked.

“I am here to deliver a bounty about the gnolls.”

“In that case sir, I will send someone to guide you, but before that we need to check your cart, standard procedure.”

“Go ahead, we have nothing illegal with us.”

The footman gave a salute and few other men came to search the ox cart. It was done rather quickly as the cart didn’t have much outside of some fodder for Epona and the ox, bag of ears and the jar. The jar was poked a bit, but after seeing the head inside it, the jar was left alone and you were allowed to enter the city.

As you rode through the streets you saw the city better. There were multiple shops of different kinds, several taverns and workshops. Compared to Tarren Mill, Southshore was so much more lively. But compared to your memories of Alterac City, Southshore was still a relatively small place

Soon you were at the town hall. You and Cromwell were ushered in by the footmen while the rest of your party waited outside or went to see if the stores were still open. You were guided by a clerk into a waiting room which was decorated with few paintings and a bust of Lothar. It didn’t take long for you to be called inside into the office.

1/3
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>>4402112

There were two men inside. One wearing a blue robe and he had short brown hair. Second man had decorated armour, quite similar to the one Garside has, but with insignia of Lordaeron on it, he also was bit taller and had short grey hair. One could have mistaken them for brothers.

“I am magistrate Henry Maleb, the leader of Southshore and this is marshall Redpath, the leader of Southshore Militia.” The one with blue robe spoke. “I was instructed that you had a bounty to bring in.”

“Normally it would be me or one of my lieutenants who would be handling this, but this is a somewhat special circumstance. Rarely bounty this big is placed.” Marshall Redpath continued. “So show what you got.”

“Sergeant can you please show them what we have.” You ordered Cromwell who placed the bag of ears and the jar on the magistrates table.

The magistrate took a look inside the bag and pushed it away.

“What is in the jar?” He asked with a bit of disdain in his voice .

“The head of Steelhead.” You said.

“Oh dear, by the Light it is a head.” Magistrate said as he opened the lid and the slightly decomposed gnoll head greeted him. He had to go for the window to take some fresh air, while Redpath investigated the head bit more closely.

“There is a reason why I didn’t become a soldier, I can’t just handle these kinds of things. Marshall Redpath is the more martial of the two of us thank the Light.”

“It is gnoll ears and that is their chief. Consider yourself a rich man.” Redpath confirmed what he had seen. “We haven’t asked who you are, as several fools have tried to bring dog heads and other fakes to us. But these are real, so could you please tell us who you are.”

“I am prince Alric Perenolde.” You gave him the straight answer.

“The rumours were true as was what Lord Uthers letter told us.” Magistrate Maleb said and sighed loudly. “Welcome to Southshore prince Alric.”

“May I ask what rumours?” You asked as this reaction from the two men was surprisingly calm.

“There was a family of peasants that appeared here a week or so ago. They told that they were saved by a group of soldiers who were led by an Alteraci prince. Preposterous thing when we heard it for the first time, but when Lord Uther sent us a letter informing that he had met you, it apparently was true.” Magistrate Maleb continued.

“It was hard to believe to be honest. First that it was Alteracis who saved the peasants and then the story that it was a prince too. It is hard to not believe now, you do look a bit like your father.” Marshal Redpath said.

“The thing is that it would be a bad business if we didn’t pay you the bounty, as it would show others that we aren’t trustworthy business partners. So could you please follow the marshal, he will count the ears and make sure the treasury will pay you.”

You gave the magistrate a courtesy bow and asked Cromwell to carry the bag and jar as you followed marshal Redpath out and into the bottom floor of the town hall.

2/3
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>>4402123

It took marshal Redpath not that long to count the gnoll ears and check the head for one more time, but it took him somewhat longer to get the clerks to gather enough coins for the bounty. Finally one of the clerks counted the coins and placed them into a small chest which he locked and gave the key to you.

“Please of doing business with you prince Alric.” Marshal Redpath said as you left the town hall with Cromwell behind you carrying the chest.

“Marshal may I ask, why were we stopped and searched by the guards at the gate?”

“Well sire, It has to do with the bandits near Tarren Mill. They have been under some threat for some time already. I would act, but we lack enough footmen to send a strong enough detachment there. So we are searching everything to prevent the bandits from infiltrating our city.

“Thank you marshal. We will be on our way now.”

Gained:
18 Wealth from 81 pair of gnoll ears and the head of their chief Steelhead.



It took you a few minutes to find where the footmen and the peasants were waiting. The peasants told you that it would take till tomorrow for some of their orders to be finished, so at least they would have to stay here for tomorrow. You carefully estimated that if you left now, you could reach The Headland maybe somewhere around midnight. The footmen while waiting for you had looked for a place to stay for just in case and they reported that few options existed.


>Go and stay in a sailor tavern that is in the port.
>Go and stay in a normal tavern for traders.
>Go to a more luxurious hotel for nobles.
>Actually go and find Beric of Strahnbrad, he has his office here somewhere.
>Leave the peasants here and travel back home through the night.
>Other, write in.
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>>4402129
>Go to a more luxurious hotel for nobles.
>>
>>4402129
>>Actually go and find Beric of Strahnbrad, he has his office here somewhere.

Makes sense to keep up the relationship.
>>
>>4402129
>Actually go and find Beric of Strahnbrad, he has his office here somewhere.
He can help us save a pretty penny and inform us the situation of our siblings.
>>
>>4402129
>>Actually go and find Beric of Strahnbrad, he has his office here somewhere.
>>
>>4402129
>>Actually go and find Beric of Strahnbrad, he has his office here somewhere.
>>
>>4402129
Is there a brothel around?
>>
Beric of Strahnbrad lives here and you decided to pay him a visit. Heading towards the docks and where you expected traders to be, you had to ask directions a few times. First where the traders exactly are located and then second time to find Beric's warehouse.

You saw different warehouses and offices. There were traders from Stromgarde, merchants from Stormwind and a large complex for those from Lordaeron itself. And finally in the corner was this small warehouse with Beric's name on it. From outside it didn't look that fancy or big. Dismounting and knocking on the door, you waited for the answer.

"What you want?" Came the voice behind the door, it was definitely Beric.

"To get inside." You shouted back.

A small window opened in the door and Beric's surprised face looked at you.

"Oh, OH! It is you, wait for a minute!"

Beric was gone immediately and soon you heard the several locks opening and finally the door itself.

"Come in prince Alric, come in." He said. You noticed that he had relatively cheap looking clothes on. Compared to what he was wearing when you saw him first time, he looked like a farmer and not a rich trader.

"Welcome to my home and warehouse and barn and workshop and so on." He said with exaggerated pride in his voice. "What can I do for you prince Alric?"

It did look like a barn. There was his cart in the middle of it, a few rooms around it. Tools and equipment and several wooden crates.

"We need a place to sleep in and I thought that you could be a good place to ask."

"Sure, sure. But I don’t really have beds for all of you, we will figure something out."

1/2
>>
>>4403566

And you did figure something out. The peasants got to sleep in the barn portion with Epona and the ox and the cart, footmen found a soft corner in the workshop and Cromwell and you got to share the kitchen. You had removed most of your armour and was eating some of the food you took with you. Beric had asked why you were here and you told him. He had groaned a lot when you described the meeting with Uther the Lightbringer.

"So you have the bounty now?" He asked.

"Yes, sergeant Cromwell can you show it."

Cromwell took the small chest and placed it on the table and opened it. You could see the eyes of Beric brighten from the sight of all these coins.

"That is a lot wealth you know. And then there is the silver mine. I must say, any monetary problems you have are gone for a short time." Beric gave his opinion. "I could start a business with this and grow it into profitable enterprise"

"It seems a lot, but it isn't cheap to build structures or train soldiers." You countered.

"You are correct prince Alric, can't really compare it all."

"I do have a question for you Beric, what have you heard about my older siblings?" You said while leaning little bit forward.

Your question caught Beric somewhat of guard and it forced him to think, but quickly he rose and left for his office. Not long after that he came back with one of his ledgers.

"Nothing direct of your siblings, just the same rumours you have been told before. That they are hiding somewhere, but what I have here from two years ago might be promising. A delivery of twenty swords and other goods to a man who went by a signature F.C to a village near Durnholde. Nothing strange or different in this delivery that could stand out."

"Why so you think this is promising?" You asked a bit confused.

"The accent, he had Alteraci accent just like we all have, well more closely he has the accent you have prince Alric."

"Sire, a man buying swords could be a common bandit." Cromwell gave his opinion.

"You would be correct on that, but the man had a ring on his left hand. One of those fancy big rings nobles like to wear. My theory is that the man was a former Alteraci noble."

It got you thinking. There was a change that if the man was a noble, he might still stay in touch with the rest of the exiled nobles. This was something to keep in mind for the future.

2/3
>>
>>4403571
Rest of the evening went fast as you spoke about trade and what Beric has been doing. Waking up in the morning you made some quick breakfast and with the help of Cromwell, you put on your armour. The peasants told you that it would take some time for them to collect their orders and you could leave Southshore maybe by midday. This gave you a morning to do something.


Choose one
>Visit the blacksmiths to appraise your silvery dagger and check on your arms and armour.
>Southshore has a market with plenty of different vendors, go see if you could find something useful.
>There is a small neighbourhood for Alteraci diaspora, go visit them.
>Near harbor there is a tavern for mercenaries and soldiers, go see if there are any new contracts available and what the rumours are.
>>
>>4403575
>There is a small neighbourhood for Alteraci diaspora, go visit them.
>>
>>4403575
>>There is a small neighbourhood for Alteraci diaspora, go visit them.
>>
>>4403575
>There is a small neighbourhood for Alteraci diaspora, go visit them.
>>
>>4403575
>>There is a small neighbourhood for Alteraci diaspora, go visit them.
Man of the people

>Signed F.C.
This guy's about to mail explosives to Lordaeron
>>
>>4403575
>>Visit the blacksmiths to appraise your silvery dagger and check on your arms and armour.
>>
>>4403575
>>There is a small neighbourhood for Alteraci diaspora, go visit them.
>>
>>4403575
>There is a small neighbourhood for Alteraci diaspora, go visit them
>>
>>4403575
>There is a small neighbourhood for Alteraci diaspora, go visit them.
>>
>>4403575
>>Visit the blacksmiths to appraise your silvery dagger and check on your arms and armour.
>>
Deciding to spend the time by visiting the Alteraci population living in Southshore, you left the footmen to guard the bounty chest and left with Cromwell as your bodyguard.

Finding the quarter was rather easy as it was built into the corner of the city right next to the wall. The houses there were all cheaply made and people you passed all had simple clothing. They watched you closely as you rode forward.

"Alright I don't know who the fuck you are to just ride here sir knight." Came a loud shout and several burly ruffians with cudgels started to approach you. "But it is clear that you aren’t wanted here so fuck off and leave!"

There were seven men, all wearing leathers of some sorts and they carried clubs and cudgels. Cromwell had already unsheathed his battle-axe and was ready to step in, but you ordered him to stay with your hand.

"And what if I don't sir ruffian whose name I don't know." You taunted back knowing that it would most likely catch him a bit off guard.

"I'm Benedict." Said a large man with grey short hair and burly moustache. He seemed really confident. "And this crew is Blood Alley Boys, the toughest crew around here."

"And I am prince Alric Perenolde, the second heir of the Kingdom of Alterac. Now step aside and allow me to find someone more reasonable to speak to." You said immediately after Benedict had spoken with loud enough voice that few bystanders could have heard you.

"Y-you what?" Benedict stuttered.

"Benedict, let him pass."

Benedict turned around to see who had spoken to him. It was a man in his fifties with a bald head and large stubby nose.

"No need to make this into a bigger scene than it already is." The man continued.

Benedict grumbled, but agreed and walked away with his boys.

"I do not know if it is nice to see you prince Alric, but I am Kavdan, former colonel of Alterac."

1/3
>>
>>4405010

Kavdan had introduced you to his small home. Meanwhile Cromwell had decided to stay outside to keep watch and guard your horse while you spoke with Kavdan. He had made you a cup of herbal tea.

"Prince Alric, why are you here." He asked.

"To see my people, I heard from Beric that there is sizeable Alteraci population here."

Kavdan groaned and placed both his hands on his face.

"Of course it is Beric, I bet Captain Garside is in this too?"

"He has been my guardian for the past eight years."

"That explains everything then. If you could drink the tea and then leave."

"Leave! What do you mean Kavdan?" You raised your voice a bit.

"Yes leave and bury your foolish ideas of reclaiming Alterac. I have heard the rumours, just like everyone here in Southshore. This gallant prince coming to save peasants from gnolls. The people here talk about you, some already left to join you. But it is foolish, just foolish."

"That didn't explain nothing." You said back.

"Alterac fell due to the actions of your father. Our people suffered needlessly. I don’t want those who are here to throw themselves in this forlorn hope of getting back what was lost."

"Kavdan, I am not my father and you know that."

"I defended my homeland for all my life to watch it being destroyed. I don’t want to see it happening again." There was melancholy in his voice. "We have worked years to build our homes here, we are finally accepted here, we have jobs. And now you are here, rocking the boat in this small pond."

He raised his head and looked at you.

"People trust me here, if they come to ask my opinion, I will tell them that joining you would be stupid and fruitless. You have had your tea, now leave."

It was clear that Kavdan had made his mind and there was no point staying here any longer. Stepping outside you just felt frustrated, is this what Alteraci people want. Pinching the bridge of your nose, you just decided to leave, you were in no mood to talk to anyone.

2/3
>>
>>4405021

Two days had passed. After you came home, you told what had happened to Garside and after that you exercised and sparred until you were exhausted. You knew that you hadn't done anything wrong, but you had to get the frustration out of your body and this was the easiest way you knew. Finally you slept soundly and without any frustration or annoyance, you woke up to this new summer morning, it was time to act.


>Continue patrolling Hillsbrad for the gnolls.
>Now is the time to deal with Tarren Mills problems.
>We need more farmland and forests, Darrow Hill and Gavin’s Naze in the west is a good choice.
>Other, write in.

You have 19 Wealth and 7 Supplies, but lose two supplies every season at the moment. You may exchange Wealt to Supplies with 1:1 ratio. Mercenaries can be hired immediately and they will arrive in a few days, so is there any interest in hiring them?

Hire mercenaries
>Yes, mention which
>No

Available Mercenaries:
-Stephen's Iron Militia, 30 Regular Militia, 3 Wealth, Upkeep 1 Supply per season.
-Maxwell's Stromgarde Guards, 10 Veteran Footmen, 3 Wealth, Upkeep 1 Supply per season.

Your forces:
Prince Alric Perenolde on horseback
Captain Garside on horseback
3 Footmen and 4 wounded with sergeant Cromwell
13 Kul Tiran Swashbucklers and 7 wounded with lieutenant Beckston
10 Archers with Rover, 10 in training

QM: Bit of a mid season update. The buildings are being constructed, but mercenaries are available. Those soldiers who are wounded or in training can't fight outside the place they are in and that in this case would be The Headland. If questions, go ahead and ask.
>>
>>4405029
>>We need more farmland and forests, Darrow Hill and Gavin’s Naze in the west is a good choice.

Sorting out that supply situation. Other option might be to try rebuild the raided farms to our south, but that seems more vulnerable. Medivh, when would this territory be ready to be productive, end of next season?

I want to get on to clearing the bandits for Tarren Mill but we should wait till our troops have recovered, and hiring more mercs seems foolish right now. Is it right to assume the wounded will be recovered at the end of this season? And will Cromwell's 3 dead footmen be replaced?
>>
>>4405029
>We need more farmland and forests, Darrow Hill and Gavin’s Naze in the west is a good choice.
>Yes, both available companies
I assume expanding our lands will help get our supply back into black.

Also are we really the only ones laying claim to the mine? Seems strange a mine with valuable minerals is so easy to keep.
>>
>>4405029
>Now is the time to deal with Tarren Mills problems.
>>Yes, mention which
-Maxwell's Stromgarde Guards, 10 Veteran Footmen, 3 Wealth, Upkeep 1 Supply per season.
>>
>>4405029
>Now is the time to deal with Tarren Mills problems.
>Yes, Maxwell's Stromgarde Guards
>>
>>4405129

There will be an option and update regarding the farms in Hillsbrad later. At the moment bunch of farms were burned, some have been abandoned and not enough people live there to be truly productive.

The wounded will return back into action at start of next season. The dead ones should get replenished probably. I have decided tp go with light casualties getting replenished, but when number of dead increase, they wouldn’t automatically replenish.
>>
>>4405029
>Now is the time to deal with Tarren Mills problems.
>Yes, -Maxwell's Stromgarde Guards, 10 Veteran Footmen, 3 Wealth, Upkeep 1 Supply per season.

>>4405827
What about making it a bit random, like more people show up from our call to arms and support, and the higher our rep, the greater and faster the potential for more people like peasants and soldiers to show up and replenish or increase our population?
>>
>>4405029
>>Now is the time to deal with Tarren Mills problems.
>>Yes, -Maxwell's Stromgarde Guards, 10 Veteran Footmen, 3 Wealth, Upkeep 1 Supply per season.
>>
>>4405854
That is the idea behind it, but heavy emphasis on what I as a QM see fit to be a storytelling tool or how to tie it into what is going on. There might be a season where no replenishment will happen at all.


Also seems like Tarren Mill and Maxwell's Stromgarde Guards win. Give me a roll.

>1d10
>Best of three
>>
>>4405976
>There might be a season where no replenishment will happen at all.
So long as there are narrative reasons for it, like due to our actions, or explained in a believable way that's fine with me.
>>
>>4405976
>>
>>4405980
That's the goal! Also try to roll again.
>>
Rolled 4 (1d10)

>>4405991
>>
Rolled 1 (1d10)

>>4405976
>>
Rolled 10 (1d10)

>>4405976
>>
Rolled 5 (1d10)

>>4405991
I'm toss this and pass out
>>
File: 1519565434542.png (254 KB, 293x706)
254 KB
254 KB PNG
It was a really hot summer day. Normally the breeze from the sea or from the mountains would cool down Hillsbrad a bit, but now even the sea breeze felt hot. With Garside deciding to stay at home to supervise the projects, you were alone in command.

You were waiting at the crossroad to Tarren Mill for the mercenaries to arrive. Your men were all lounging at the shade of a few nearby trees as you kept watch. They were supposed to be here at noon.

Slightly before noon you saw a small group of footmen approaching. Alerting Cromwell, he quickly got your men up and in formation to greet the Stromgarde Guards. As they got closer, you saw their well maintained red trimmed armour and the swords and shields they carried Comparing them to what Cromwell and his footmen were wearing, the difference was night and day.

They marched in formation and when they reached you, they stopped and their officer that you presumed to be Maxwell went through the process of presenting arms.

"Maxwell's Stromgarde Guards reporting for duty." Said their leader after rising his visor. "I am Jon Maxwell, former sergeant from Stromgarde, now leader of these men.

"And I am prince Alric Perenolde." You said. "It is a pleasure to meet you sergeant Maxwell, but I do wonder what someone from Stromgarde thinks about working for a Perenolde?"

"Before we accepted your work offer, we had internal discussion. Majority didn't care, especially with the rumours of saving those peasants making circles. There will be no problems."

"No problems for going into combat soon?"

"No problems with either that sire."

"Good, for we will move to Tarren Mill as soon as possible. Sergeant Cromwell will inform you about how things are done here."

1/2
>>
>>4406492

Not long after you were moving. The addition of Maxwell's veteran footmen was a needed reinforcement as the wounded hadn't returned back to the service yet. Cromwell had introduced Maxwell to others and now his men were marching in the front.

It took you several hours and finally you saw the spire of the Tarren Mills church.

"Armed men in front of us!" Came a shout from Maxwell.

"Beckston to left, Cromwell and Rover to right!" You shouted orders and the men sprung into action. Now you too noticed the men.

"Advance march!" You shouted and the distance between you and the strangers shortened. You could see that there were maybe twenty of them, but there were few women with them. As the distance became shorter and shorter you saw the men more clearly. They had mismatched armours and they were carrying assorted weapons from axes to swords to javelins. The women were clearly distressed.

"Stop right there, we have hostages." Came a shout. You decided to stop just in case. There was maybe fifty metres between you and the armed men.

"You will let us pass and the hostages will be fine." Came a new shout and a large man stepped in front of the men with one of the women held in front of him. "Let us pass or she gets it."

This was a big problem. These bandits had hostages, which made things really complicated.

"So how is it, we don't have aargh!"

The large man well onto the ground as someone had stabbed him from behind. A man in a plate mail drew his sword from the back of the large man as few other men were struck down. The bandits were infighting.

Taking this as advantage, you quickly closed the distance and now only few metres of space was between you and the bandits.

"Now now, we can negotiate this." Said the man in plate mail as he and the rest of the bandits were backing off slowly. Four dead men lay on the ground. "This was just a big misunderstanding."

"You, sir in the plate mail, why did you kill your own comrades?" You asked and pointed at the dead men with your lance.

"No no no because they weren't my comrades and they would have gotten us killed. They were Redhills men, not mine." The man spoke quickly. "Completely foolish idea all this, we value our lives and enjoy living."

You were thoroughly confused, but didn't let it show.

"Alright, if this was just foolish, release the hostages then." You said.

"No no doesn't work like that, the hostages guarantee our lives. No hostages, we dead. But I am reasonable, the dead man wasn't. He wouldn't have accepted this. If you allow us to leave and don't pursue, we will release the hostages." The man suggested.

"They have the gold prince Alric!" One of the women cried out before being silenced by one of the men.

"Prince Alric? That foolish woman! Alright alright, we will leave the gold here, back off far enough and then release the hostages. And you won't pursue us."

2/3
>>
>>4406498

It was rather reasonable offer, but they were bandits who just had killed their previous leader and his enforcers, could they be trusted? Your quick count gave you fourteen men and five hostages. You could easily beat them in battle, but they do have the hostages. And pursuing them would be difficult as only you had a horse.


>Attack the bandits immediately and free the hostages
>Surround the bandits and take them prisoners, you have double their numbers
>Agree on their offer and let them go
>Other, write in
>>
>>4406504
>Attack the bandits immediately and free the hostages
>>
>>4406504
Tell they to to carry the gold with them, then if they try to pull anything fully, they'll probably run away with the gold and ditch the woman, or ditch both if they are smart.

Gold is heavy, so should slow em down. Lives of the hostages take priority.

ask for half the hostages, mainly the ones that seem weaker or can't run or fight.
>>
>>4406504
>>Attack the bandits immediately and free the hostages
>>
>>4406504
>Agree on their offer and let them go
lives are worth more than gold. Advise the bandits that if they indeed value their lives, they should leave their fowl career and return back to their farms to live an honest life.
>>
I need a tie breaker, for I will update later today.
>>
>>4406504
>Agree on their offer and let them go
Going with >>4406531's plan of getting half or all the hostages, and leaving them with the gold to slow them.

If we can manage to track them chances are they'll lead us to a bigger camp.
>>
“You leave the hostages, but keep the gold.” You counter offered.

“What, no no no. Half now and then rest. Deal?”

“Agreed, now release the first half.”

The bandits pushed three of the five women out towards you and started to jog as fast as possible away from you and away from Tarren Mill to east, which wasn’t that fast as they were carrying a chest with gold in it with them and still had two hostages. As the three women were quickly pushed through your lines and they were given water and their well being was checked the bandits had made some distance.

You watched as the bandits were making their escape, watching and hoping that they would make the correct decision. As they reached the treeline of the nearby woods they stopped. You couldn’t exactly see what they were doing. Maybe a minute later the majority of the bandits ran into the woods, leaving the hostages and the chest behind them. The bandit in the plate mail raised a small bag and waived it around, before following the rest of the bandits into the forest.

You ordered the men to go to the last two hostages and the chest. They were both tired, but otherwise well. The chest still had plenty of coins in it, maybe the bandits only took a small portion of it with them?

“Thank you prince Alric. They would have taken us and the gold if you weren’t here.” Said the one who had shouted about the gold and had recognized you.

“Why were you taken hostage? How did the bandits get you?” You asked.

“The bandits came to collect ransom. They said that they would release their prisoners if given enough gold, but they demanded a few of us as hostages to cover their retreat.”

“And they didn’t want to release you. They wanted to keep you it seems.”

The hostages all nodded to you.

“We were all scared, everyone in Tarren Mill are scared. Can you get us home?” Another said.

Rover could easily track these bandits, but pursuing them with all the men would be difficult due to having the hostages with you. But at the same time there was something going on, these bandits had told that it was a man called Redhill who led all the bandits and the men they had killed were his. They had also left into completely different direction than the rumoured bandit camp was in. Maybe they wouldn’t even go back there. You had to make the decision, either try to track these bandits or deliver the hostages and the gold back to Tarren Mill or something in between.


Your forces following you:
Prince Alric Perenolde on horseback
3 Footmen with sergeant Cromwell
13 Kul Tiran Swashbucklers with lieutenant Beckston
10 Stromgarde Guards with sergeant Maxwell
10 Archers with Rover

You may split the forces or keep them all on one task.
>Rover can track the bandits
>The hostages and the gold take priority, return them to Tarren Mill
>>
>>4407912
>Rover can track the bandits
They are big girls, I'm sure they can return to Tarren Mill on their own.
>>
>>4407912
>>The hostages and the gold take priority, return them to Tarren Mill
>>
>>4407912
>Rover can track the bandits
Us and rover track em.
If they aren't returning and they killed redcliffs men we can strike a deal. They tell us the were about of redcliff and his camp and we take em out, and they leave this area and the bandits don't have to worry about revenge from redcliff.
>>
>>4407912
>>Rover can track the bandits
>>
Rover will track them, that is the plan. I will combine the ideas presented. So now a roll please, pretty hard to fail, but dice gods can be fickle.

>1d6
>Best three of five
>>
Rolled 1 (1d6)

>>4408753
>>
Rolled 4 (1d6)

>>4408753
>>
Rolled 2 (1d6)

>>4408753
>>
Rolled 5 (1d6)

>>4408753
>>
>14, success

"Ladies, we are going to pursue the bandits. Tarren Mill isn't that far, we can already see the spire of the church. Can you walk back home?"

"We probably could, but what if there are more bandits?" One of them said.

"I don't believe that. They would have shown their faces already. You are all brave and you have an important task to accomplish." You continued.

"What would it be, prince Alric?" Asked the one who recognised you.

"Tell what happened. Tell mayor Fowley that I am here now."

"Will do prince Alric. We will do it. We won't let you down." She said enthusiastically.

Thankfully your bait had worked. She caught it completely. Now they had a task to accomplish which would get them to Tarren Mill and you could freely pursue the bandits.



Few minutes later the ladies were already walking back home and your men had stashed the chest under a brush. You would have to come back to it later to retrieve it.

In the woods it didn't take that long for Rover to find the trail. As the bandits ran, their feet moved the dry leaves and snapped dead branches in two. In some places the footsteps were clearly visible. Rover practically ran with the archers trying to follow him as best as they could. It also became very clear to you that the bandits didn't circle back, but were moving away from Tarren Mill.

Not long after Rover vanished from your sight and several minutes from that one by one the column of archers signalled for everyone to stop. It took some time, but Rover came running as silently as before. He stopped to give some orders to the archers who moved out and disappeared into the bush. Then he ran to you.

"Sire, the bandits are resting by a small pond. All 14 of them, completely clueless." He said from underneath his beard. You wondered how this old man wasn't even winded from the running.

"Anything else?" You asked.

Rover shook his head.

"Alright Rover, lead us to them as silently as possible."

He nodded once again.



It was nearly a miracle how Rover managed to guide you forward through the forest without much sound. It was only a few hundred metres, but he took his time to get everyone into position. There was maybe fifty metres of bush and shrubbery between you and the bandits who were now boxed in. To the east was the pond, Rover and archers to the south, You and Beckston to the west and Maxwell and Cromwell to the north. The bandits were truly surrounded.


>Charge through the bush and take them prisoners.
>Advance through the Bush and demand that they surrender.
>Go through the bush with the men and ask for a deal regarding Redhill and his bandits.
>Other, write in.
>>
Also I have updated the Prince Alric Stats pastebin with some new info. I will update the big pastebin in the future

Prince Alric Stats: https://pastebin.com/rysxdRsv
>>
>Charge through the bush and take them prisoners.
But first let archers kill the ones who stabbed their comrades in the back. Shock and Awe and we get rid of unreliable opportunists.
>>
>>4409356
>>Charge through the bush and take them prisoners.
>>
>>4409356
>Advance through the Bush and demand that they surrender.
They will talk if they want their lives spared.
>>
>>4409356
>Charge through the bush and take them prisoners.
Let's use the element of surprise so we have less casualties, the lives of our men are more important than rabble that would kill their own friends to save their skin.
>>
>>4409356
>>Advance through the Bush and demand that they surrender.

This could be a trap, charging in is too risky.
>>
>>4409356
>>Charge through the bush and take them prisoners.
>>
"Take prisoners!" You shouted and everyone charged forward. In seconds you had crossed through the bush and shrubbery and in front of you were the bandits. Some of them were trying to get up, few were standing in the water and some were already up with weapons in their hands.

They didn't have much time to prepare before the footmen crashed into them. Those who were standing tried to defend themselves, but with two or even three footmen fighting back, their attempts to defend themselves were doomed to fail.

You jabbed your lance at one of the fighting bandits and hit him squarely in the breastplate. The man fell down as you scanned for their leader, the man in the plate mail. It took you a few seconds, but then you saw him with a sword in hand at the waterline. He was fighting against one of the Stromgarde Guards with neither of them winning.

You zigzagged past a few struggling bandits as they were being restrained and with a short dash smacked the man with the lance. Not exactly the most efficient way of using the lance, but it worked as it stunned him long enough for the Stromgarde footman to bash him with his shield. The man fell on his back into the water and didn't get up.

"Oh oh shit!" You said out loud as you dropped the lance and your shield and jumped off Epona into the water. "Help me to get him up!"

You and the footman scrambled for the bandit and both of you managed to get him up and dragged out of the water. The man was completely knocked out, but at least he was breathing.

You removed your helmet and looked around, the fighting and struggling was ceasing. One by one the bandits were either wrestled to the ground, bashed unconscious or just threatened with the pointy end of the pike. You had just taken a bunch of prisoners.

1/3
>>
>>4410743

Several minutes had passed as the bandits were one by one stripped down from weapons and other belongings. They had some food, some personal belongings and assorted weapons. Nothing really valuable worth taking, at least not yet. Your men did manage to shake all the coins and found the pouch that was waved around by the man after Maxwell threatened to flog them all in a proper Stromgarde fashion. Now it was time to ask the questions.

Two footmen dragged the bandit in plate mail aside as a third removed his helmet. Few stiff slaps with a gauntlet and some water poured down on his head made him wake up.

"W-what, y-y-you! I thought we had a deal!" He said aloud as he tried to gain some composure after seeing you standing in front of him.

"Let us call this aggressive renegotiation." You said. "And beside you aren’t in position to ask questions. Understood?"

"Y-yes." He said after looking around and seeing his men captured.

"What is your name?"

"Sir Alan Radan." He said sheepishly.

"Sir? So you are a knight. Tell me more, who is your family, where are you from?"

"Hearthglen, my father was a knight and I served as a page for another. He died in the Second War."

"Why are you a bandit?"

"Isn't is obvious, poverty. When no one hires you or helps you, you have to do something to get a living. Posh prince like you wouldn't understand." There was a bit vitriol in his voice.

"I have been in exile for the past eight years." You answered back.

"Wait, oh dear oh dear. You are a Perenolde, Alric Perenolde, another Perenolde." His voice turned nearly into a whisper and he recoiled a bit.

"What did you say? Another Perenolde?" You asked as this caught you off guard. Sir Radan noticed this.

"Yes, I have met your older brother Aliden."

"Tell me where he is, what is he doing?"

"Won't tell you. Now I have something to bargain with." He said with a smile as one of his lips started slowly to swell from the slaps. He was of course correct. He has information you wanted.

"Tell me then about Redhill." You avoided pressing about Aliden.

"I will tell you this. He is a fucking idiot. There are plenty of idiots in this world, but Redhill is sure big one. There is one rule in banditry that is closely followed. You don't fuck with your boss, unless you can get away with it."

"That is why you killed those men. It was the better option and you got away with it, well until now."

"Aye yep. So prince Alric, we ready to negotiate again?" He asked.

"You do realise that you were caught as a bandit and what the sentence for that is."

"Noose, I know that. But I value living so this is worth a try. I will tell you everything about Redhill if you let me and my men walk free."

2/3
>>
>>4410748

So that was his offer. Information in exchange for not facing the noose or exexutioner's sword. His information regarding Redhill and troubles Tarren Mill has been facing could be crucial in defeating them. He also knows something about your big brother that could be really useful. You do have a feeling that he will tell the truth as his reaction on realising who you are was most peculiar.


>Agree, he will tell you about Redhill
>Agree, but in exchange he tells everything about Redhill and Aliden Perenolde
>Agree, but he has to fight against Redhill or face the noose.
>Alterac does not negotiate with bandits. Throw him into prison to wait his execution.
>>
>>4410755
>Alterac does not negotiate with bandits. Throw him into prison to wait his execution.
No deal. He will change his mind on the dawn of execution.
>>
>>4410755
>>Alterac does not negotiate with bandits. Throw him into prison to wait his execution.
>>
>>4410755
Can we... issue a pardon for them if they accept working for us? three kingdoms style
we will have more men and they can return to more or less normal lives, under our rule, of course.

Having turned bandits working for us does not paint a good view on us but we need more manpower.
>>
>>4410755
How about you tell me all you know on redhill and we don't turn you and your merry band over to him?
In exchange for your lives, you tell me all you know about Aliden.
And if you want your freedom, you will start making amends to the lands and people you harmed, and be put to work under us.
>>
>>4410948
This is doable.

I forgot to add the Other, write in option when I updated. We still need a vote or two to break the tie.
>>
>>4410966
Supporting this
>>
>>4410966
support
>>
"How about you tell us everything about Redhill and in return I won’t go and deliver you and your men to him?" You said and continued before he managed to say anything. "How about in exchange for your lives, you tell me all you know about Aliden."

He tried to speak, but you silenced him.

"And after all this if you want your freedom, you will start making amends. Amends to the land and people you have harmed by being a bandit and a robber. You would work under me, the labour would be hard, but in exchange you wouldn't need to steal for a living."

You paused and looked sir Radan into his eyes. He tried to avoid it and glanced at his men.

"So how it is, do you agree or will I throw you into a cell and figuratively and literally wash my hands off you?"

Sir Radan didn't say anything. He was hesitating, but finally he spoke.

"Yes, I will agree."



Your men had helped him up and into a more comfortable position to sit in. Meanwhile you had called your officers to listen. When everyone was ready, he started to speak.

"Glen Redhill is aggressive and brutish man, but he isn’t dumb. He is rather good at what he does." Radan spoke.

"How did you end up with him? What has Redhill been doing, tell us all."

"Okay, last summer me and my crew were sent to help Redhill. He had gotten orders to travel near Tarren Mill, beat and force other bandits to join him and infiltrate the town. We did all this. And now we got orders to hit the lumbermill and capture the workers. What we didn’t expect after the first patrol was beaten, that they would send a second one."

That was new information for you.

"Second patrol, when did this happen?"

"I think a week ago. They found us, we killed one half and took the second half as captives. After that Redhill lost his mind. He got orders to move the captives east over the Darrowmere River. He killed the messenger and decided that fuck the boss, he is going to be rich."

"That is why the ransom."

"He chose the ransom over following his boss and at that moment I knew we had to bail."

"How many men does he have, what kind of camp does he have?" You continued and asked.

"About sixty of which four are now dead and I think six are hiding in Tarren Mill."

"Do you recognise those who are hiding? Where are they living?"

"Yes, I think." Radan answered.

You made a mental note that they would have to be dealt with immediately when you go to Tarren Mill. You nodded and allowed him to continue.

"The camp is north of Tarren Mill. Travel past the town for three hours until you reach a stream and then follow it upstream. The camp has two parts. Lower portion has tents for the men and usually three small pickets nearby to alert the camp. Upper is built on a small hill and has low timber palisade and a gate. They keep the prisoners up there and Redhill with his lieutenants sleep there."

1/3
>>
>>4412446

So assaulting his camp would require dealing with the pickets first, then clearing the lower portion and tents and finally assaulting the upper part on the hill. It wouldn't be an easy task at all and it requires some heavy planning to succeed.

You stayed silent for a moment and asked next question.

"Tell me about my brother."

"Aliden Perenolde is our boss and the leader of the Syndicate."

"The Syndicate?"

"I didn’t name it. Apparently your brother formed it years ago and it is led by him and a bunch of other nobles. I saw him twice, first when we were coerced to join and second when we delivered a thing we had stolen. Otherwise he always kept moving and using messengers." Radan spoke. "He is a dangerous man, we worked for him only for two years and in this time we heard many rumours of people disappearing or outright assassinated. Redhill will face that fate, unless you get him first."

"Where is he now, where did you see him?"

"First was near Andorhal in the mountains, second time in the Hinterlands again in the mountains. He moves a lot. I don’t know more of him." Radan insisted.

This was a lot of information to take in immediately. But you did understand the most important parts, the location and the layout of the camp and how many bandits are there.

"Thank you sir Radan for your cooperation." You said as you stood up and turned away. "Sergeant Cromwell, can you lead him to others."

You didn’t hear his response as your thoughts were only on Aliden. A leader of a criminal organisation? Frankly that was hard to believe.

2/3
>>
>>4412447

Redhill would be prepared if the ransom team wouldn't return soon. This meant that you didn't really have much time to waste. You would have to return to Tarren Mill immediately, flush out the infiltrators, throw sir Radan and his men into jail for safekeeping and quickly prepare for the assault. And the assault would need to happen tomorrow latest if you wanted to have even small chance of surprising them.


>3d6
>Best three of four

QM: Bit long update, but I got into writing mood. Also a bit of good news. Starting September my work shifts change, I will most likely have more time to write and do updates, meaning more than one or two updates per day.
>>
Rolled 5, 3, 2 = 10 (3d6)

>>4412451
>>
Rolled 6, 6, 5 = 17 (3d6)

>>4412451
>>
Rolled 3, 5, 6 = 14 (3d6)

>>4412451
>>
Rolled 5, 2, 5 = 12 (3d6)

>>4412451
>>
>16, success
>14, success
>16, success

With sir Radan and rest the prisoners carefully guarded, your group made way first to the chest you stashed. Taking it with you, it was only a small journey to Tarren Mill.



The gate was shut and no sign of guards were seen on the battlements.

"Open the gate!" You shouted.

Nothing happened.

"Sergeant Cromwell, go knock at the gate." You ordered.

He did as told and gave a few knocks at it with his fist before banging it with his battle-axe.

Maybe a minute later the gate creaked open and a pair of footmen ushered everyone in. Mayor Fowley came urgently walking to you.

"Ladies told me everything. You saved them." He said and watched as your prisoners were herded around. "And you caught the bandits."

"And got back the ransom."

"Thank you prince Alric. For once some good news." Fowley continued. He was clearly tired, probably haven’t slept that much.

"You still have guards? Get the prisoners stashed somewhere secure. I flush the infiltrators and catch them."

"Yes, we still have some men here. They can be put into the cellar of the town hall."

"Good. Sergeant Cromwell, pass the prisoners to guards and prepare the men. Sir Radan you follow me."

You felt a bit bad to command Fowley just like that, but time was short. Sir Radan will guide you to the houses and your men will go in and catch the bandits.

1/3
>>
>>4413351

The door broke down as Maxwell kicked it in. The Stromgarde Guards burst into the house with wild abandon and a lot screaming ensued. Two minutes later it was quiet again as they dragged two men out of the house and Cromwell came from the back with a third man. He had tried to run away.

When the caught bandits saw sir Radan standing next to you, they shouted curses at him and called him traitor. He just watched them as they were dragged past him.

The second house went similarly too. This time it was Cromwell's battle-axe that broke the door and footmen ran into the house. The fighting inside was short as one bandit tried to escape through a window, but was clubbed unconscious by the Kul Tirans. Second guy actually surrendered without issue.



The last infiltrator was the most interesting one to approach as you pushed the church doors open. Walking down the aisle towards the offices, you saw one of the assistants working on the candles.

"Excuse me." You said and the assistant turned around. The moment he saw you standing next to sir Radan his hand went inside his rope and a dagger came out.

"Oi Radan what is this. You coming for me now!" The man said loudly.

"What is going on!" Shouted Father Hampton as he walked towards you and the assistant.

"This man is a bandit and we are to take him." You answered back.

Your answer caught Father Hampton by surprise and the assistant took advantage of this as he grabbed Hampton and placed him in front of him. The dagger was pointed towards his throat.

"Jeremy, what are you doing?" Hampton asked angrily. "I thought you were a good man."

"I am getting out of here." Came the answer.

Hampton didn't flinch as the dagger nicked a small cut and drop of blood came out.

"So be it. Shame it had to be like this." He said before grabbing the assistants arm and pushing it away.

Hampton guided the arm around and twisted it making the dagger to fall on the ground before releasing the hold and punching the assistant right into the nose. The man fell down on the church floor unconsciously.

2/3
>>
>>4413352

Hampton checked his throat and swept the blood away. The tiny wound had already healed.

"Shame that there is fighting in the church, but it happens it should be me that does it." He said.

"That was really well executed. Normal priest doesn't know how to disarm a man." You said as the footmen started to drag the man away.

"I was once a warrior, but losing an arm put the end to that profession. It is all in the past now. Prince Alric, you are here to deal with the bandits?"

"I am, I know where the camp is. It won't be easy, but freeing the prisoners will require storming the camp."

"How many bandits are there and how many men do you have?" Hampton asked.

"About fifty bandits. I have 24 footmen and ten archers."

"Not the greatest odds if I can say that." He said and was clearly thinking. "I will try to prepare something for you prince Alric. Now go, you must be in a hurry. May holy Light bless all of you."

His words had power in them and again you felt lighter as tiredness was removed from your body.



"Prince Alric, your prisoners are now in their room and under a watch. The infiltrators meanwhile are thrown into the proper jail." Mayor Fowley said. "Are you going to attack the bandits soon?"

"Thank you mayor and yes, we are going to attack as soon as possible."

Mayor Fowley scratched his head and continued.

"Week ago captain Ganrad led the majority of our remaining footmen in an attempt to save the captives. As you know, he failed. Still Tarren Mill can provide you with some help. Several of our remaining guards can join you and I can open the armoury for the militia to gather arms."

"How long would that take for the militia?"

"Till tomorrow I am afraid to say. The militia takes some time to gather the weapons and armour and to prepare for the coming fight."

It was late afternoon. The evening would come in a few hours and then the night. The weather was great and during the night it is dark, but not pitch black. Going for a night attack to even the odds would be a possibility. But if you take time and attack tomorrow, you could prepare and rest well and see how much help Tarren Mill could provide.


>Night attack. Prepare quickly and head out. Attacking in darkness would provide you with clear advantage.
>Attack tomorrow morning. Give the men and Tarren Mill some time to prepare and give help. Dawn should give you a slight advantage.
>Attack tomorrow day. You will most likely lose the advantages, but your men will be prepared and Tarren Mill can provide most help.
>Other, write in.
>>
>>4413353
>>Attack tomorrow morning. Give the men and Tarren Mill some time to prepare and give help. Dawn should give you a slight advantage.
>>
>>4413353
>Night attack. Prepare quickly and head out. Attacking in darkness would provide you with clear advantage.
Padding our numbers with militia can lessen our main cassualties, but i don't want more unnecesary lives to die.

at the night we can have the arches set the outer camp alight while our soldiers advance and take advantage of the chaos before they can organize.

If we are going to wait better we built a battery ram to bring down the palisade gates immediately after dealing with the lower camp.
>>
I did minor updates on the stat pastebin and checked if my own sheets are up to date. All things are checked now, just need to update the big pastebin later.

Prince Alric Stats: https://pastebin.com/rysxdRsv
>>
>>4413353
>Night attack. Prepare quickly and head out. Attacking in darkness would provide you with clear advantage.
We can get in position and attack at first light.

Militia can guard the home base while we take most of if not all the fighting men.
>>
>>4413353
>>Attack tomorrow day. You will most likely lose the advantages, but your men will be prepared and Tarren Mill can provide most help.
>>
It would take too long for the militia to gather as you would lose the advantage of night and Redhill's bandits being unaware of the attack.

"It will take too long. We can take the guards and you can raise the militia to defend the town while we are away." You said. "Attacking at night is dangerous as the darkness can work in our benefit and against us."

"Prince Alric, I will gather the guards and get them to join your men. I hope you will succeed."



Few hours had passed as your men lightened their loads and checked their gear. Swords, daggers and other weapons were sharpened. Rover had procured some cloth and lamp oil if flaming arrows were to be used. Everyone was as ready as they could be.

As you stood around your men, mayor Fowley came to you leading what remains of Tarren Mills guards. In total four footmen and six archers would join you. It wasn’t as much as you would have wanted, but few guards stayed behind to guard the prisoners.

There was one last person to join you as Father Hampton arrived with his old armour on. It was a well crafted knightly plate with extensive etchings and brass decorations. This made Hampton to look like a mighty warrior was it not for the right arm that was missing.

"I will join you. Not to fight, but to heal and provide the blessing of the holy Light. This is the least I can do."

"Thank you Father Hampton. We are grateful for your help." You said and gave a slight bow back.

Hampton noticed the bow and answered with his own. It was unneeded by you to bow to a mere priest, but any and all help you could get this soon was crucial.

Not long after the march towards the camp started.
>>
>>4415010

It had taken three hours to reach the stream, just like sir Radan had said and when you started to follow it upstream you send Rover to scout the way. The sun was slowly setting and the twilight turned the shadows trees casted into shadowy tendrils that spread across the forest floor. The men were silent and it was only the footsteps that made sound.

Hour later it was dark. The moon provided some light, but not much. You nearly didn't even notice Rover returning. You stopped the men and allowed him to speak.

"Camp is not far away. Three pickets, lower camp and upper camp with palisade."

It was just like sir Radan had described. Now you just had to think how to assault the camp.

Your forces following you:
Prince Alric Perenolde on horseback
3+4 Footmen with sergeant Cromwell
13 Kul Tiran Swashbucklers with lieutenant Beckston
10 Stromgarde Guards with sergeant Maxwell
10+6 Archers with Rover
Father Hampton


>Rover uses fire arrows to set tents on fire and cause chaos. The footmen march into the lower camp in a formation and defeat the bandits. (Balanced approach)
>Lead a few men and take out the pickets. Infiltrate as close as possible and launch a surprise attack. (Sneaky approach)
>Surprise charge! Attack the lower camp as fast as possible and as hard as possible for maximum shock. (Aggressive approach)
>Other, write in

QM: I have time today so there will be second update later.
>>
>>4415014
>>Lead a few men and take out the pickets. Infiltrate as close as possible and launch a surprise attack. (Sneaky approach)

Lighting up the camp seems like it'd be a risk t o our own guys, and a charge straight in without clearing the outer pickets would be asking to get surrounded by their higher numbers.
>>
>>4415014
>>Lead a few men and take out the pickets. Infiltrate as close as possible and launch a surprise attack. (Sneaky approach)
>>
>>4415014
>Rover uses fire arrows to set tents on fire and cause chaos. The footmen march into the lower camp in a formation and defeat the bandits. (Balanced approach)

>>4415053
But if we mess something our advantage is gone unless we able to defeat more than half of them before they organize.
If we set the camp alight they have to worry about not dying in the fire and saving their valuables, so they have less chances to make an organized defence.

Maybe if we proceed with taking out the pickets in stealth, then we start the battle with a fire volley to cause the most disarray possible?.
>>
>>4415014
>Lead a few men and take out the pickets. Infiltrate as close as possible and launch a surprise attack. (Sneaky approach)
They got hostages remember? They are probably in the tents....
>>
>>4415309
"Upper is built on a small hill and has low timber palisade and a gate. They keep the prisoners up there and Redhill with his lieutenants sleep there."

If believing what sir Radan said, the prisoners are kept in the upper camp.
>>
You all stood in a line and waited for your own turn. Father Hampton one by one went through everyone, saying the prayers and blessing everyone so that they would be strong in the coming fight. He spoke of duty to defend the weak, duty to fight against the evil within the common man, duty to do the right things.

It was a good and morale rousing speech.



Several minutes later you were sneaking forward towards the pickets. You had to leave your horse Epona behind as sneaking with a horse would be neigh impossible. There was Rover, two footmen and four archers with you.

Approaching closer you started to hear some speaking and see some lights. The first picket was just right there. Coming even closer, there was maybe only 20 metres between you and them and you didn't dare to go any closer because they could hear ýour armour. There were three men sitting around two lanterns playing cards. Not the most watchful picket, but it suited you well. You raised your hand and the archers drew their bows. And then you dropped it down and the arrows flew.


>1d6
>Best three of four
>>
Rolled 4 (1d6)

>>4415493
>>
Rolled 5 (1d6)

>>4415493
>>
Rolled 1 (1d6)

>>4415493
>>
Rolled 1 (1d6)

>>4415493
>>
>>4415493
>neigh
You couldn't resist.
>>
Rolled 4 (1d6)

>>4415493
>>
>10, success

The arrows struck into the men and all three fell down. You and the footmen ran as fast as possible and reached the men in seconds. Thrusting with your sword, one who only had a single arrow in his chest died before he could shout alarm.

From here you saw the lower camp. A number of tents were illuminated by a campfire and several lanterns. You saw one man keeping watch by the fire and second making rounds. You also saw that the second picket was rather close to the camp. You would have to deal with it if you were to successfully infiltrate as close as possible and then attack.

You pointed the second picket with your sword and Rover understood your intent. You waited a minute so that the man making rounds disappeared before you started to sneak closer to the second picket.

There were only two men there, but they were more alert and they were partially obscured by barricades. No playing cards here. It would make killing them a bit more difficult. With cover from trees and brush you tried to get close. One crack from a broken branch alerted one of the guards.

"What was that?" He said and you knew you had to act.


>1d6
>Best three

QM: I couldn't resist.
>>
Rolled 4 (1d6)

>>4416325
>>
Rolled 3 (1d6)

>>4416325
>>
Rolled 4 (1d6)

>>4416325
>>
Rolled 2 (1d6)

>>4416325
Did you mean best of 3?
>>
>>4416436
Correct, best of three.
>>
>11, success

You dashed forward and both guards started to turn towards you. They were surprised to see you running towards them and started to draw their weapons. The man closer to you was going to shout for alarm, but three arrows hit him. The man behind him was frozen still and couldn't get a single shred of voice out of his mouth.

The man punctured with arrows was leaning on the barricade and blocking your way. You grabbed his shoulder with your sword hand and pushed him aside. You couldn’t hesitate now and with two quick steps reached the bandit. He managed to bring up his sword to block your first strike, but you easily spun your sword to pass his and cut his throat open. The bandit fell down onto the ground trying to hold his throat, but it was useless, the wound was too deep.

You didn’t have time to linger around the dying bandit as you waved your men to you and sent one of the archers to bring the rest of the men forward. They all tried to carefully move towards the camp which wasn’t exactly fast. They had to stop twice as the guard making the rounds walked past them. You had joined their ranks and all of you crept closer and closer. You held your hand up as a signal to stop and allow everyone to reach the same point. The tents of the lower camp were just right there and the bandits had no idea that you were there. Lowering your hand you continued your slow advance into the camp.


>1d6
>best three of four
>>
Rolled 6 (1d6)

>>4416982
>>
Rolled 2 (1d6)

>>4416982
>>
Rolled 1 (1d6)

>>4416982
>>
Rolled 4 (1d6)

>>4416982
>>
>12, success

As you carefully stepped past a few boxes and avoided knocking down several jugs, you were in the middle of the tents. You could hear snoring and other sounds of sleeping around you. As you made your way, the men around you followed your steps and spread out. The bandits really had no idea what was going on.

The man sitting around the campfire heard a noise when someone accidentally bumped into something and made it fall to the ground.

"Thomas what have I said about crashing into things?" He said as he stood up and turned around to face you. It wasn’t Thomas he saw, but several unknown footmen staring at him.

"Alarm!" He shouted as he drew his sword and you ran to meet him.

You parried his first swing and caught the second with your shield. A quick slash caught him into his shoulder and as he lost his concentration, you brought your weapon down a second time and made a deep cut into his sword hand. As the sword fell to the ground, you drove yours through a gap in his brigandine into his chest. Pulling the sword out, the man fell down dead and frantic shouting increased as more men realised that they were under attack.

The battle had started around you. Bandits in different states of wearing clothes and armour came out of the tents. Some were cut down immediately, mostly those from the tents closer to your men, while some couldn't even get out of their tents as swords and pikes finished them before they could even get up.

Several tents were burning from fallen or thrown lanterns with one bandit being on fire and screaming before collapsing into a heap on the ground. The surprise attack was a success and chaos reigned in the camp. On the other side of the camp the bandits had regrouped and a dozen if not more men rushed out to meet you.

Bandit came screaming at you while swinging his battle-axe. You blocked his strike with your shield, delivered a swing that missed and countered another attack with a riposte that cut a shallow wound through his tunic. Before he could attack again, he had to parry a strike from one of the Tarren Mill guards that had joined you in the fight.

This gave you enough time to look around and see the situation. Small groups of bandits were fighting against your men around the camp. You could see that several of them had fallen already, not counting those in tents or out of sight. You were winning this fight, but it wouldn't be over yet.

And then you noticed that the gate to the upper camp was open. If you were to take a few men, you could reach the gate and hold it open for the rest of the men to arrive. Or maybe even strike down Redhill and end this all quickly.


>Join the fight and clear the bandits of the lower camp
>Rush to the gate and keep it open for others to reach you and finish Redhill
>Other, write in
>>
>>4417214
>Rush to the gate and keep it open for others to reach you and finish Redhill

Let some of our men know and gather at least half a dozen men before we push for it.
>>
>>4417214
>>Join the fight and clear the bandits of the lower camp
>>
>>4417214
>Rush to the gate and keep it open for others to reach you and finish Redhill
>>
>>4417214
>>Rush to the gate and keep it open for others to reach you and finish Redhill
>>
>>4417214
>>Rush to the gate and keep it open for others to reach you and finish Redhill

Violence of action is key to maintain the advantage, don't let the pressure up. If we can, get the stromgarde vets to form up on us to push to and hold the gate.
>>
Gate it is.

>1d6
>Best of three
>>
Rolled 4 (1d6)

>>4418134
>>
Rolled 1 (1d6)

>>4418134
>>
Rolled 1 (1d6)

>>4418134
>>
Rolled 4 (1d6)

>>4418134
>>
>>4418164
>>4418167
>>4418178
what a bad luck, those gates are sealed now
>>
>6, failure

"Cromwell, take a few men and follow me!" You shouted and ran past him. You didn’t look back if he followed you, but you knew he would do it.

As you ran past the fighting men, you saw a few bandits emerging from the gate. You counted six of them as you started running up the slight incline.

The first bandit who had come out of the upper camp tried to split you in two with his axe, but you blocked it and deflected his second strike with your shield. The bandit was smart enough to block your swing and he bashed you again with his axe.

Second bandit, this time with a spear joined the fight and now you had to seriously defend yourself. Deflecting a spear strike down to the ground, wide swing to keep the axeman away before trying to slash at the spearman. Neither of the attacks connected, but it kept them away.

Now they attacked at the same time. The axe bit into your shield and got stuck and as he tried to wrestle it away, the spear struck you into your chest. The spear tip scraped across the steel breastplate before slipping past your right armpit. You pressed your arm by your side and managed to catch the spear between the armour. You were now stuck, axe and spear and two bandits.

Cromwell and two other footmen, Stromgarde Guards by the look of their armour, had arrived and were fighting against four bandits. What you instantly noticed was that these bandits were wearing armour, they were prepared. And on top of that the small gate was closing.


>Defeat your opponents and then help Cromwell
>Defeat your opponents and then try to reach the gate before it closes
>Disengage and try to reach the gate before it closes
>Other, write in
>>
>>4418311
>Defeat your opponents and then try to reach the gate before it closes
>>
>>4418311
>>Defeat your opponents and then try to reach the gate before it closes
>>
>>4418311
>Defeat your opponents and then try to reach the gate before it closes
>>
Lets get this roll going. Next update most likely next morning or even today if the rolls come fast.


>1d6
>best of three
>>
Rolled 6 (1d6)

>>4418664
>>
Rolled 1 (1d6)

>>4418664
>>
Rolled 5 (1d6)

>>4418664
For Alterac!
>>
>12, success

You don't have much time so this has to end now. You have to beat these two guys immediately if you wanted to reach the gate.

You allowed the spear to slip from your hold and the spearman had to take few steps back as the momentum worked against him. Same time you slashed a downward strike that severed the left hand of the axe using bandit as he tried to rip the axe off your shield. Unceremoniously you bashed him with your shield and pushed past him.

The spearman tried to go for a new jab at your chest, but this time the spear struck at your shield which deflected it away. One quick stab found a weak spot in the bandits coat of plates and the tip of your sword found its way into the bandits ribs. Again a quick bash connecting with the bandits head was enough to get past him as you started running again. The gate was just there.

Your sword arm wasn't that tired yet, but your feet were. The sprinting had taken the freshness away from you as you took the few last steps to reach the gate. They had nearly closed it on you as you charged into it shield and shoulder first. The gate flew open and you nearly fell down as you stumbled into two very surprised bandits who clearly didn't expect that someone would come crashing in.

You acted on reflexes and swung your sword at the bandit on the right. The weak strike did strike him into his head, but only the flat of your sword hit him. Your swing to your left caught the second bandits left shoulder, but his armour prevented the blade from cutting too deep.

Now there was a slightly wounded bandit to your left, a bit confused to your right and three more were approaching quickly. Unless the fighting at lower camp doesn't finish soon and Cromwell can't beat those few bandits he and the two footmen were engaging, you would have to fight alone for a moment. And on top of these bandits, there must be more of them up here. The odds were against you at the moment rather badly, but if you could even them out, you could maybe win.


>Fight defensively and try to go for quick parries and ripostes
>Go for decisive attacks to strike down the enemies
>Fight dirty, avoid the enemies, play for time
>Tactical fighting withdrawal through the gate and down the hill
>Other, write in
>>
>>4418860
>>Go for decisive attacks to strike down the enemies

Strike at the two we have near us and then attack the other three
>>
>>4418860
>Go for decisive attacks to strike down the enemies
>>
>>4418860
>>Go for decisive attacks to strike down the enemies
Another strike to kill the dazed guy on the right, then
>>Fight defensively and try to go for quick parries and ripostes
Back up and stand in the gate, using it as a chokepoint to mitigate numbers advantage of bandits in the fort. We have to trust Cromwell will clear our back.
>>
>>4418860
>Go for decisive attacks to strike down the enemies
>>
>>4418860
>>Fight defensively and try to go for quick parries and ripostes
>>
>>4418860
>Go for decisive attacks to strike down the enemies
>>
Decisively striking down the enemies it is.


>1d6
>Best of three
>>
Rolled 1 (1d6)

>>4419591
>>
Rolled 4 (1d6)

>>4419591
>>
Rolled 5 (1d6)

>>4419591
>>
>10, success

While the shield hinders movement somewhat when using both hands to swing the sword, this was a good moment to do so, these men had to die fast. You stabbed to right with the sword and struck the bandit right into his uncovered face. The bandit was dead immediately and you didn't even bother to draw the sword from his head, but instead just swung it at the bandit on your left. The sword ripped itself open and the overhead swing struck with force into the neck of the bandit. While the gambesons collar gave some protection against the first strike, you drew your sword back and with a second swing dug it deep into the neck.

You drew the sword from the neck, causing considerable amounts of blood spurting out on your armour as the half decapitated bandit fell on your feet. The three bandits paused for a second which allowed you to take a few deep breaths. You didn’t allow them to act first as you charged the nearest of the three.

The bandit blocked your first attack, but you kicked him into his chest and turned to deliver a slash at another bandit. Your sword cut into the softer armour and drew some blood, but not enough to strike the man down. Third bandit came swinging his sword, but his technique was flawed and really badly telegraphed which allowed you to deflect it down to the ground with your sword. The corner of your shield found the bandit's mouth which knocked him away giving you enough time to aim and do a downward strike at the bandit you kicked which found the gap between the pauldron and the breastplate.

Severed arm dropped into the ground as you pulled the sword close to your body and took two steps and delivered a thrust at the second bandit. The sword went through the gambeson the man was wearing into his stomach and guts. You drew the sword and gave a strong two-handed strike, aiming where the previous slash had weakened the armour. This time the sword cut into the chest of the bandit and he fell on his knees trying to gasp for breath. Placing your left feet on his chest and using your leg to give some leverage, you ripped the sword off.

"You luined me moufh!" Mumbled the last bandit who was still standing as he was holding his mouth with his hands.

He looked up at you and didn't have time to react as your horizontal swing decapitated him. The head flew a few metres and landed with a soft thud as the rest of the bandits body fell down limp. The momentum of your swing made you take few unsteady steps with the approaching exhaustion not helping.

1/2
>>
>>4419975

"Who the fuck are you to kill my men!" Came a shout and a dozen men gathered together in the middle of the upper camp. Leading them was a big and a bald man wearing rather crude looking plate mail. He was dual wielding mace and an axe. "Who the fuck kills Redhill's men, my bloody men!"

You raised your head and continued breathing deeply. Your hands felt heavy from the fighting as did your legs from all the running around. You were really tired, nearly exhausted from the fighting. Sure it lasted only a handful of seconds, but you put all your strength into it. Fighting now against this many men who were fresh would be a suicide, you had to play for a time.

"Where are the prisoners Redhill!" You shouted back at him and straightened your back.

"The prisoners!? Hah, they are right here, but you won't get them." He humoured you and answered.

"Oh I will get them soon enough." You said back and continued breathing deeply.

The bandit with the missing arm was still standing around in shock until an arrow struck him squarely into his throat. The man finally fell down dead.

"Ah fuck, more of you." Redhill was heard saying and you turned around to look.

It was Rover who shot the man and with him were three archers. A few seconds later arrived Beckston, who had lost his pike and was wielding a cutlass and a boarding axe, with four Kul Tirans and finally Maxwell with five footmen of which three were his veterans followed.

"Sire, your armour is bloody, is that your blood or theirs?" Beckston asked and pointed on the corpses on the ground.

"Theirs, I'm fine." You said and looked down. He was correct, your armour was yet again rather bloody.

"Alright you sackless pieces of shits, let's do this!" Redhill shouted and brandished his weapons.

He was correct, it was time to finish this.


>Tell Rover to deal with Redhill. Cut the head of the snake and the body dies
>Join the fight with rest of your men
>Duel Redhill personally to ensure that he will die
>Demand their surrender
>Other, write in
>>
>>4419978
>Tell Rover to deal with Redhill. Cut the head of the snake and the body dies
Gang up and gank him.
>>
>>4419978
>Tell Rover to deal with Redhill. Cut the head of the snake and the body dies
While we
>Join the fight with rest of your men
>>
>>4419978
>Join the fight with rest of your men
>>
>>4419978
>Tell Rover to deal with Redhill. Cut the head of the snake and the body dies
>>
>>4419978
>>Tell Rover to deal with Redhill. Cut the head of the snake and the body dies
>>
>>4419978
>>Join the fight with rest of your men
>>
Gank the geek it is.


>1d6
>Best three of five
>>
Rolled 6 (1d6)

>>4421237
The Holy Light will guide the arrow to its mark.
>>
Rolled 1 (1d6)

>>4421237
>>
Rolled 3 (1d6)

>>4421237
>>
Rolled 1 (1d6)

>>4421237
>>
Rolled 1 (1d6)

>>4421237
What is with these rolls.
>>
>>4421311
>>4421392
>>4421410
GG
>>
>10, success

"To answer your question Redhill, I am prince Alric Perenolde!"

You could see that he was surprised and that he repeated your name.

"Rover, can you deal with that man." You said to the small man next to you.

He had already notched an arrow and it only required him to take aim to loose the arrow.

The distance between you and Redhill's remaining men wasn't much and the arrow punched straight through the mail that covered the gap between pauldron and gorget. Redhill recoiled from the hit and dropped the mace he was carrying with his left hand.

Not saying a word, Rover notched a second arrow as Redhill screamed and started to run towards you. He didn't even reach half-way point before a second arrow struck his face. He fell down with a crash and didn't get up.

Now the remaining men followed their dead leader and charged forward. Now the rest of the archers joined and two bandits fell before reaching you.

Their charge while loud, lacked the mass to punch through your meager line. They charged, they were stopped, they were killed. You parried a few attempted strikes at you, but it was others who did the killing. One by one the bandits were dead.

You removed your helmet, swiped sweat from your brow and gave a cursory look at what was around you. Several huts and houses were built next to the palisade wall with a few bigger tents next to them.

"Maxwell search the upper camp and free the prisoners. Rover secure the lower camp. Beckston get me a report, how many men are wounded or dead." You gave orders. "Where is Cromwell?"

1/4
>>
>>4421890

"Sire, I am fine." Cromwell insisted. He had a rather deep wound on his right calf from a spear that had managed to go through a hinge on his armour. His opponent was smart and took advantage of it and delivered several strikes which thankfully didn't penetrate.

"You are not fine. You can't walk with that leg." You said back to him and watched as one of the archers was cleaning the wound and sewing it shut. Father Hampton would arrive soon, he was dealing with some other patient first.

"How did the…" He winched from pain as the archer continued his work. "The fight go up there? Did you find the prisoners?

"We won. Redhill is dead and I left Maxwell to release them. I came down here immediately to see you."

"Well I am thankful for the care, but my prince should go and check the prisoners."

"You are correct Cromwell, but it is good to see you alive."



Maxwell's men had found where the prisoners were kept. The cellar of one of the houses, the only problem was that the hatch was locked really well and the key was missing. The only option was to break the hatch. Two footmen found axes and started to hack the hatch. It was sturdy work before they managed to rip the hatch apart.

What you saw was a really sorry look. The captured workers and footmen were all down there. The smell made you nauseous as the odor of shit and piss spread. You tried to cover your mouth and nose, but without a success.

"You are here to save us?" One of the men down there said.

"Yes. We are going to get you out. Maxwell, go get more men, we need more help in here."

You crouched down and extended your hand. One by one the prisoners were helped out from the dark cellar. All of them were really dirty, weak and avoided the bright light coming from the lanterns and torches. But all of them got out, with few requiring someone to carry them.

Father Hampton cursed the bandits when he saw this sorry bunch and immediately started to heal and bless those who were weakest. He, like everyone else from your force, was tired and exhausted.

As you listened to their stories, the picture of what had happened became clear. The bandits had taken the workers first as prisoners and kept them in the cellar with minimal food and water. You also learned what happened to captain Ganrads relief party. After he was captured, he tried to escape and as a message for others, Redhill had hanged the man and then fed him to pigs.

What a sorry way to go.

2/4
>>
>>4421899

"I have good news and bad news, sire." Beckston said.

"Tell me the good news first."

"No one has died."

"What are the bad news then?"

"Not that many men are unwounded, sire. Only the archers escaped the biggest punishment. Most do have small cuts and bruises, but they can still continue." He continued and listed the injuries and how many soldiers remained.

Cromwell was wounded and of his footmen, only one was without wounds. Beckston himself was fine, but seven Swashbucklers were standing with rest wounded. Maxwell had fared better and six footmen could continue and Rover had seven archers in good shape. The men from Tarren Mill had taken casualties, but thankfully no one had died.

This battle had left your forces really gutted. With only 14 footmen out of 40 still able to fight. But the opposition was no more, it was a miracle or perhaps thanks to Father Hampton that no one had died.

3/4
>>
>>4421909

It was well past midnight into the early hours of next day. Father Hampton had exhausted himself healing the now freed workers and footmen. He had offered to help you to recover, but you opted to not accept it due to there were others who needed more help. Most of the wounded could walk and those who couldn't would have to be carried on stretchers. Father Hampton had noted that getting the wounded into the infirmary of the church would allow him and his few assistants to heal them better and to get all wounds properly cleaned. You saw no point at staying here other than searching and looting the place.


>Take everyone and walk back to Tarren Mill. It will be morning then, but getting people into better care was of utmost importance
>Go back to Tarren Mill, but leave Rover and his archers to guard this place and to start searching and looting it.
>Stay here for the night, search and loot the place and then leave back to Tarren Mill.
>Other, write in
>>
>>4421911
>No one died
The Holy Light protects

>Take everyone and walk back to Tarren Mill. It will be morning then, but getting people into better care was of utmost importance
The people needs first.

Can we send the town militia to watch the camp?
>>
>>4421911
>Go back to Tarren Mill, but leave Rover and his archers to guard this place and to start searching and looting it.
>>
>>4421911
>>Go back to Tarren Mill, but leave Rover and his archers to guard this place and to start searching and looting it.
After all that effort I don't want to risk it just getting re-occupied by bandits or others. With the palisade Rover should be able to hole up without too much issue.

I'd like to leave some footmen too but we probably need them to carry wounded.
>>
>>4421911
>>Go back to Tarren Mill, but leave Rover and his archers to guard this place and to start searching and looting it.
>>
>>4421938
Yeah that can be done.
>>
>>4421911
>>Go back to Tarren Mill, but leave Rover and his archers to guard this place and to start searching and looting it.
>>
>>4421911
>>4421938
>Go back to Tarren Mill, but leave Rover and his archers to guard this place and to start searching and looting it.
>Send Some Militiamen to support them too.
Changing to this then.
>>
>>4421911
>Go back to Tarren Mill, but leave Rover and his archers to guard this place and to start searching and looting it.
>>
"We will go back to Tarren Mill. It will take time with all the wounded, weakened and those who need to be carried, but it is the right choice." You said. "Maxwell and Beckston, you start organising everyone to move. We shall leave as soon as possible."

Both men saluted and people started to ready themselves. Stretchers were made for those who can't walk and those without shoes either took them from dead bandits or wrapped thick cloth around their feet.

Before you were ready to leave, you asked Rover to come to you. He had been spending time by collecting the arrows he and his men had used during fighting. When he arrived, he had a neat bundle of them already.

"Rover, you won't be following us. I want you to stay here to guard this place and when the sun rises, to start checking the bodies and searching this place."

"Aye sire, but there are a lot of bodies." He grumbled.

"Yes and that is why I will ask the mayor to send some of his militia to join you when we reach Tarren Mill."

He thought about this a bit and scratched his chin before nodding.

"Aye, 'tis good. It can be done."

You watched as the small old man walked away to his men and started giving them orders. If anything happens, they have the palisades to protect them. You did wonder why the bandits hadn't built any battlements though.

1/3
>>
>>4423590

Cromwell was riding on Epona with one worker who couldn't walk. The progress had been painfully slow due to frequent stops. Someone had fallen or someone was tired. Frankly you didn't mind that as much. Sure the pace was slow, but you were approaching Tarren Mill surely, but steadily.

"Prince Alric, can we speak?" Came a voice from behind you. You turned around and saw Father Hampton. He was clearly exhausted, but his eyes were sharp. You waved your hand and allowed him to catch up.

"I fought through the Second War. It was the war of heroes and mighty honourable men, but so many of them died. They left this world for weak men and those who have betrayed the good heritage the heroes left behind."

You tried to say something, but he raised his hand to silence you.

"It has been seven years since my last battle, the battle where I lost my arm. Now today all these bad memories have come back. The things that I have tried to put aside. Do you know why I tell you this?" He asked and waited for an answer.

"My guess is that it is something educational?"

"Nearly, rather close. Today I saw the weak men, the unhonourable men. But I also saw the heroes and mighty men. Prince Alric, my advice is that you don't get yourself lost for you are in the path of good. The previous age was a good age, now we are just lost."

Hampton gave a respectful nod and allowed him to fall back, leaving you to continue walking forward.

"Sire, he isn’t wrong." Said Cromwell who had been listening on the horse. You didn’t say anything back to him.



The first few rays of sunlight penetrated through the trees as the morning was approaching. You had seen the church tower for few minutes already and while everyone including you was really tired, this sight had motivated and brought power. Soon you could be safely within the walls and able to rest.

When you saw the gate, you noticed a militiaman frantically waving his hands. The gate was quickly opened fully and dozen militiamen came out running with citizens behind them.

They started to help those requiring aid in walking, wives were crying on the shoulders of their freed husbands. So much tiredness and tension was released in a moment of relative happiness. You watched this happening as you stood aside and didn’t notice that mayor Fowley had appeared by your side.

2/3
>>
>>4423595

"You did it prince Alric, you bloody well did it." He said and you noticed that he looked as tired as you were.

"You haven’t been sleeping mayor?" You asked.

"No. Couldn't get sleep. I could only think about what could happen."

"Well, we need to get them inside and to the church infirmary. At least those who are wounded."

"Yes, but let them have this moment for a minute.

You did agree, a few minutes spent here wouldn't end the world.

"I do need to ask for some help. We need to send some men to guard and search the bandit camp. I left some of my men there, but they aren't enough." You asked Fowley.

"Sure. I bet there are volunteers for that. If not, I can just order them." He answered. "I don't see Ganrad around."

"I am sorry mayor, but he is dead. He tried to escape, but was hanged."

Mayor Fowley was silent for a moment, but then spoke.

"I think they have had their moment now." He said. "By the way, the citizens decided by themselves that you don't have to sleep in the barn. I would offer you the town hall myself, but they were rather adamant on their demand to house you, if you were successful."

It was a really nice gesture from them.



It took some time to get everyone who was wounded into the infirmary and then get remaining soldiers guided to their places of sleep. You also watched as a detachment of maybe dozen militiamen and dozen peasants left for the camp, which should be enough to search and loot the place.

At that point you realised that you were standing alone on the main street of Tarren Mill. Everyone who had been with you or had arrived to see their loved ones or help you had already went to bed. But it was too early for the shops and stores to be open. For a moment it was silent.

You stretched your back and yawned. You nearly fell on your back as you lost your balance for a moment due to tired legs. Finally the exhaustion was catching you. You headed towards the tavern that was supposed to reserve a room for you and opened its door.

The innkeeper was nowhere to be seen, but you saw two neat piles of armour in one corner of the tavern. Apparently two other footmen were housed here. You didn’t think much as you placed your shield and helmet next to them and started stripping the armour piece by piece. It would be a huge task to clean all the blood, but you hoped you would have time tomorrow.

Finally when the last piece of armour was removed and it clanked on the floor when you dropped it, you headed upstairs. All the doors were shut or locked, but one was open. You approached the room and saw that the bed was ready and that some water mixed with wine and bread was left on the table. Shutting the door behind you, you washed your hands and face in a bucket of water, drank some of the diluted wine and ate half of the bread before pulling off your arming jacket. And then you crashed on the bed and near instantly fell asleep.

3/3
>>
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>>4423599
And this is where we will end this thread. Alric successfully saved the captured workers and gained important intelligence on his brother. Rather important events I would say and good spot storywise to have a small pause.

With thread being on page seven at the moment and me being busy for the rest of the week due to moving, the thread number three will happen on either Sunday evening or during Monday.

As always, if you have questions or criticism, please go ahead and ask and say. I am personally not that happy with all the updates or writing, but this is a learning experience. I hope everyone enjoyed playing this quest.
>>
>>4423605
I enjoyed it, and had fun following. I can only assume it gets better even if you run out of ideas or plots for us to follow.

>I am personally not that happy with all the updates or writing
What do you mean if you don't mind me asking?
>>
>>4424135
Some of the updates were either written in pieces during the day when I had time or when I was tired, but didn't want to push the update to next day. This to me impacted the quality of the text.

Thankfully my work shifts should normalise in coming weeks so I should be able to update more regularly.

Also this thread is archived at Suptg.
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Alterac%20Resurgent%20Quest
>>
>>4423605
Great fun, we didn't get any of our soldiers killed in this thread.

I liked the writing, at least on my opinion it keep my interest and made me care for our troops and characters.
can't wait for the next one.
>>
New thread!

>>4429270



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