[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: anatomy.jpg (213 KB, 1292x861)
213 KB
213 KB JPG
"I need monsters!" shrieks the lich. Something you're accustomed to now, after living with him for a few months.

"These damn... adventurers, keep disturbing me! Tell me girl, why do you all bother?!"

"I don't know, Master." you respond, while sweeping the floor.

You'd come here those months ago with a group of like-minded individuals. It should have been easy; this old tomb was known in the area, and other people had been picking through it for years. Unfortunately, yours was the group which awoke the actual denizen of the crypt himself.

You hardly stood a chance, any of you, against an ancient undead sorcerer. If only you'd been so lucky as to have been killed like the rogue, instead though you were caught by the lich and forced into service.

"Well it seems traps aren't enough, maybe some monsters would dissuade them! I want you to go out and fetch me some, whatever you can, however you can! The more the better... maybe they could be bred here even, I did try my hand at horses... ages past."

Like any of his trivial and cruel demands, he expects you to take care of it while he just dwells in his lair as always. Unlike the usual "chores" though, this isn't akin to simple maintenance of his crypt.

>Yes, right away Master... finally, a chance to escape!
>Can I have any help?
>Did you have anything particular in mind?
>[Write-in.]
>>
>>4391598
>Can I have any help?
>>
>>4391598
>>Can I have any help?
>>
>>4391598
>Can I have any help?
>>
>>4391598
>Can I have any help?
>>
File: bony old bastard.png (480 KB, 425x540)
480 KB
480 KB PNG
>>4391634
>>4391636
>>4391604
>>4391602
>>4391646
You're not sure what to expect of this task he has in mind for you, but dealing with monsters sounds... unpleasant.

"Can I have any help?"

"Of course you can! You wouldn't think I'd send my protégé out into the world without my blessing!"

With a curl of his bony fingers, he beckons you across the room to him, as he takes some jewelry off the stone study table.

"A pretty necklace for you, my sweet! This belonged to my wife, wear it with pride!"

With skeletal hands, he drapes an admittedly very lovely jeweled necklace over your head and around your neck, though as nice as it may be it still makes your skin crawl to be touched by him.

"Now I can keep watch over you, know if you're dallying. I shall be quite cross if you do, and you'll find the gold chain similar to a noose!"

In a panic at his words, you quickly jump back from him but it's too late. The accursed jewelry is already around your neck, and try as you might you can't take it off, his cackling laughter filling the chamber as you struggle with the gold chain.

"As well, that ritual I performed to save your wretched little life... well it's certainly made an aberration out of you, that ought to help."

"Yeah, you keep saying that but..." you look yourself over again, like many times before in the last few months. Still a completely ordinary young human woman. "...I'm not sure it's true."

"Well, maybe not. Try interacting with any monsters though, they should recognize you as one of their own."

You spend the next few hours preparing, what would normally take you perhaps twenty minutes (because you've barely any belongings left), drags on because of the lich hounding you the whole way. Nagging and offering unwanted advice all the time, making clear again and again his demands.

"Don't forget the monster manual... you can take my copy, but don't lose it! It's worth more than you are!" he yells at you, yet at the same time hesitates to hand you the dusty old tome. "...oh, and if you need any money, feel free to take what you need from the treasure room before you go."

Well now, compared to all the other unpleasantries, this is surprising news to you. Normally the lich is so guarding of his treasure, but here he's permitting you to take as much as you wish. If only you were still an adventurer!

>Fill your pockets and take your leave.
>Seek help from one of the lich's other minions.
>If he's not paying attention... you could rob this old skeleton. At least you could get some real treasure out of all this.
>[Write-in.]
>>
>>4391666
>"Thanks bone daddy"
>Fill your pockets and take your leave.
>>
>>4391666
>Fill your pockets and take your leave.
“Thanks, old man”
>>
File: leaving the ruins.png (1.24 MB, 1024x768)
1.24 MB
1.24 MB PNG
>>4391671
>>4391760
>>4391685
Maybe not the help you were hoping for but it's better than nothing... actually, did he even really help you?

"Thanks bone daddy."

"I'm... going to allow that, once."

Hoping to get out of this dark and damp old place then, you hurry to the treasure room and take a few moments to marvel at it all. Imaginings of what your life could have been like, if you'd managed to find this chamber without having awoken the lich...

You fill your clothes pockets with gold then, far more than you could expect to need, but you won't turn the chance down. Jingling as you walk along then, and your clothes weighed down much more, you make your departure from the crypt as the lich sees you out. Incidentally he also remembers to hand you one last item, a magic canister about the same size as a wine bottle, which can preserve things stored within such as monster blood or saliva or what have you.

"And remember, anything you can get will do! Obviously I want them alive, but if you can't even get them dead, even just samples of... whatever, from any monsters will do."

"Alright already, I've got it... thanks, old man."

He continues to yell after you as you make for the exit, hearing echoes of his voice as you avoid traps on the way out. Eventually though you emerge into the daylight again for the first time in a week, standing amid the mountainside ruins that mark the entrance to the tomb.

"Alright Esther... don't mess this up." you speak aloud to yourself, as you look down from the mountainside to the diverse terrain and lands before you. Freedom, or at least semi-freedom, for the first time in months. The lich wasn't specific on what monsters he was after (though if you returned with say, a dragon you wonder if he wouldn't free you outright), so you consider where you might start with this task, and what you'd be after.

As you navigate your way out of the ruins, you also ponder what strengths you have in order to facilitate this process of gathering monsters or monster samples for your master, and his twisted designs of breeding a defensive force befitting his tomb and his ego.

>Strength - Strong as an ox, though only human you're able to throw down with comparable monsters, and can deal with them well enough.
>Dexterity - Nimble as a cat, as sneaky and agile as you are, you should manage to rely on your dexterity in dealing with monsters.
>Constitution - Tough as nails, in dealing with monsters you can at least survive the interaction, and won't have to always worry about your wellbeing.
>Intelligence - Smart as a whip, your mind is your greatest strength and a powerful tool in figuring out how best to deal with monsters.
>Wisdom - Wise beyond your years, your adventuring experience and good sense should prove invaluable in dealing with monsters.
>Charisma - Sweet as honey, for some monsters your appearance might sway them, and for others your empathy will.
>>
>>4391779
Go ahead and choose one characteristic, which will define you. Of course you won't have to always stick to this trait, but it'll just be what you're best at.
>>
>>4391779
>Sweet as honey, for some monsters your appearance might sway them, and for others your empathy will.
No need to fight when we can persuade
>>
>>4391779
>Charisma - Sweet as honey, for some monsters your appearance might sway them, and for others your empathy will.
>>
>>4391779
>Constitution - Tough as nails, in dealing with monsters you can at least survive the interaction, and won't have to always worry about your wellbeing.
>>
It's also getting a little late so we can pause for now but continue tomorrow, for any other players to get a chance for an important decision like this.

In the meantime you can figure out what sort of monster(s) you want to try going after first. Or, if you'd rather appreciate your relative freedom for awhile first. Standard medieval fantasy, if it wasn't clear already.
>>
>>4391811
I say we just search around and see our options
>>
>>4391819
>>4391811
Anything (you could imagine) is on the table really, it's just a question of how much you'd have to travel, how difficult a journey it would be to find such creatures.

Like you're in a temperate region currently, which you've spent your life in and are familiar with. You could search around and see what you find among the hills and plains and forests and swamps here, or if you so desired you could seek out volcanic worms or dire polar bears, however the more outlandish you choose the (likely) harder it will be to seek. But again, not impossible.
>>
>>4391779
>>Charisma - Sweet as honey, for some monsters your appearance might sway them, and for others your empathy will.
>>
>>4391779
>Intelligence - Smart as a whip, your mind is your greatest strength and a powerful tool in figuring out how best to deal with monsters.
>>
>>4391779
>>Intelligence - Smart as a whip, your mind is your greatest strength and a powerful tool in figuring out how best to deal with monsters.
>>
File: zubro.jpg (70 KB, 500x530)
70 KB
70 KB JPG
>>4391779
>>Intelligence - Smart as a whip, your mind is your greatest strength and a powerful tool in figuring out how best to deal with monsters.

I have ideas...
ranging from Resident Evil BOWs over Pokemon to Deathclaws
>>
>>4391779
>Intelligence - Smart as a whip, your mind is your greatest strength and a powerful tool in figuring out how best to deal with monsters

I'll say let's try to tame/breed a monster powerful enough to take down the lich.
>>
>>4391779
>>Intelligence - Smart as a whip, your mind is your greatest strength and a powerful tool in figuring out how best to deal with monsters.
>>
>>4391779
>Intelligence - Smart as a whip, your mind is your greatest strength and a powerful tool in figuring out how best to deal with monsters
>>
>>4391779
>Charisma - Sweet as honey, for some monsters your appearance might sway them, and for others your empathy will.
Been a while since a quest gives me the option to play anything that doesn't unga or bunga.
>>
>>4391779
>Intelligence - Smart as a whip, your mind is your greatest strength and a powerful tool in figuring out how best to deal with monsters.

The monster manual will help us lots on this quest I feel and hopefully weve learned some weak if not useful magicks from the lich
>>
We'll continue in a few hours from now, but in the meantime it seems like

>Intelligence

has the majority of votes? Unless other votes come in before we resume. If that is the result, then in the meantime you can choose one other detail which relates to intelligence, your experience as an adventurer. You were a

>Sorceress, magic from within
>Alchemist, magic from the environment

Just a little bit of added flavor, for fun really. It won't be that important to the quest, just an idea for a better sense of who you are as a person.
>>
>>4392717
>>Alchemist, magic from the environment
>>
>>4392717
>Sorceress, magic from within
>>
>>4392717
>Alchemist, magic from the environment
>>
>>4392717
>>Alchemist, magic from the environment
>>
>>4392717
>Alchemist, magic from the environment

sounds like more fun and more suitable to breeding monsters.
>>
>>4392717
>Alchemist, magic from the environment
>>
>>4392717
>Sorceress, magic from within
>>
>>4392717
>>Sorceress, magic from within
>>
>>4392717
>Alchemist

I think you mean, monster vet in training
>>
>>4392892
You gotta know how to make a potion to make the monster not want to kill you all the times
>>
>>4392903
Also gotta know a potion to get monsters in the mood to make other monsters.
>>
>>4392905
Plus we could make mutagens and steroids to make em stronger
>>
>>4392922
Or, and this is a crazy idea and really a waste of time though I think we should do it, make a healing potion for hurt monsters.
>>
>>4392926
But one of the crucial ingredients for healing potions is cat piss and strawberries and where are we gonna get the Cat piss with all those monsters around?
>>
Will be resuming in a bit now, seems like Intelligence took the cake and Alchemist is your experience.
>>
>>4392717
>>Sorceress, magic from within
>>
File: Esther.png (212 KB, 395x689)
212 KB
212 KB PNG
>>4392481
>>4392436
>>4392406
>>4392386
>>4392362
>>4392258
>>4392016
>>4391882
>>4391855
>>4391802
>>4391801
>>4391797
>>4391794
Intelligence is your forte... but you're decently attractive as well. Not as much as the bard, but you could say charisma was your secondary talent if you had one. Though not enough to have the kind of empathy and persuasion someone primarily charismatic would. The rest of your traits, you're not bad in any of them, just not great either. Fairly average, as far as humans go.

As for your experience, well as the rumors go your mother had been a witch, and your family always got a little trouble for it. Whether or not it was true, she taught you everything she knew about finding things in the environment, mixing them up together in a brew, and concentrating the effects for either good or ill. This is quite a fantastical world you live in replete with magic, so while you might not be able to cast spells like your former group's wizard, you have your own ways around as an alchemist to reach the same conclusion more or less.

These two benefits, your intellect and your experience in alchemy, you hope will come in handy in your quest to do your master's bidding and collect monsters!

---

Having left the ruins behind, you stand at the height of the steep slopes down the mountains here.

"...mmmh, won't be daylight for too much longer..."

You're still adjusting to the freedom you have, able to go about the world once again rather than trapped inside a tomb. However without the lich around, you're back in the wilds of the world once again, and subject to the dangers. The lich believed you would fare better against monsters, but that's nothing to say of simply encountering wolves or a bear. Some journey that would be, cut short by wild animals.

Late afternoon, you've got several hours left before nightfall, with not many belongings. Hunting monsters is the primary goal of course, but the order in which you go about it, is up to you.

>Spend the rest of the day setting up camp in the ruins, and going over the monster manual.
>Try to reach Tarvas, a frontier village down the mountains and the nearest settlement to the tomb... that you know of. You can find proper accomodations there.
>Toss caution to the wind and just set off wandering, eventually you're bound to find someplace worthwhile!
>[Write-in.]
>>
>>4393014
>Spend the rest of the day setting up camp in the ruins, and going over the monster manual.
Shelter is the first thing we need to secure, even if it's just thrown together.
>>
>>4393014
>Shelter

The lich may accuse us of dawdling but we are doing our research.
Lets see if we need to sleep with our new state
>>
>>4393014
>Spend the rest of the day setting up camp in the ruins, and going over the monster manual.
>>
>>4393014
>>Spend the rest of the day setting up camp in the ruins, and going over the monster manual.
>>
>>4393014
>Try to reach Tarvas, a frontier village down the mountains and the nearest settlement to the tomb... that you know of. You can find proper accomodations there.
>>
>>4393014
>Spend the rest of the day setting up camp in the ruins, and going over the monster manual.
>>
>>4393022
+1
For sure this, we will wanna be rested for the journey and some light studying will be good for what we should expect to see

>>4393056
Reaching Tarvas will be safer during the day, and with the money the lich gave us we should be able to get a horse and cart as well as some basic materials for potion/spellcraft stuff
>>
>>4393014
>>Spend the rest of the day setting up camp in the ruins, and going over the monster manual.

We are not gonna fuck this up and we are not going to go through a place where we do not know what to expect
Around the Lich's swamp his negative energy might keep harmful things at bay but en route to the village anything could jump at us,and if we know what that is we already got a base to pull on for animals that can live around the swamp with no issues
>>
>>4393014
>>Spend the rest of the day setting up camp in the ruins, and going over the monster manual.
>>
File: This dude gets it.gif (2.43 MB, 470x200)
2.43 MB
2.43 MB GIF
>>4393110
>>
File: tegaki.png (11 KB, 400x400)
11 KB
11 KB PNG
>>4393022
>>4393023
>>4393024
>>4393027
>>4393042
>>4393129
>>4393110
>>4393056
>>4393079
>>4393081
You'd prefer proper accommodation for sure, but decide it isn't worth the risk. You came to the ruins from Tarvas originally with the rest of your former group, so didn't worry much then. As long as you're on your own now though, you have to be more careful, you're smart enough to understand that!

So with the remainder of the day, you can set up camp in the ruins, just something simple as a lean-to under a ruined overhang and something to sleep on. There isn't much in the way of firewood up here so you'll have to go without it, but it's not nearly winter yet where you'd worry about freezing.

With a decent little spot for yourself then, you can settle in before sunset and occupy your time with the monster manual. You'll want to get to sleep eventually, but even without a fire you can still read after nightfall since portions of the old ruins still glow magically at night, on inscriptions and stonework.

"Wait, what the... what the fuck? Who wrote this?!"

For the months you lived with the lich, despite having to clean and organize his library of dark knowledge, you didn't get much chance to read his books. And as an alchemist, a lot of it wasn't really your scholarly interest. However you can't deny you're at least curious to know what the monster manual has in store, as you open the pages with keen interest...

...to find that it leaves much to be desired. You're no great artist but you yourself could draw and write better with your eyes closed. You thumb through the pages and find they're all consistently awful and full of utterly obvious misinformation. Looking for an author, you find the atrocious signature.

"Sigis... you idiot..."

Your own lich master, appears to be the creator. His own monster manual... well hardly a manual, more like a journal. As crazy as the old skeleton is, it translates to paper. You suppose it isn't... completely useless, some few details (in awful handwriting) appear accurate, like locations to find such monsters.

But the rest... you imagine you could get your own journal and make a superior work, especially if you're going to seek these monsters personally.

>Get some sleep, disappointed, so you can get up early and travel well tomorrow.
>See if you can't gather at least some alchemical goods around the ruins, and the tomb entrance... you don't want to venture much farther than that.
>Attempt to discern what little information you can, such as any monsters you might find in this immediate region at least.
>[Write-in.]
>>
>>4393142
>>Attempt to discern what little information you can, such as any monsters you might find in this immediate region at least.
>>
>>4393142
>Attempt to discern what little information you can, such as any monsters you might find in this immediate region at least.

It explains why he would want someone to collect Monsters for him if he has enough interest to...write a...book (?) about it

It's nothing pertinent but a Lich is a powerful beeing and they don't come from nothing and whatever information can be drawn from his ravings the better
>>
>>4393142
>>4393158
Like for example what Lord Skeledaddy likes
>>
>>4393142
>Attempt to discern what little information you can, such as any monsters you might find in this immediate region at least.
>>
>>4393142
>Attempt to discern what little information you can, such as any monsters you might find in this immediate region at least.
I say after we return we teach Skeletor how to write better.
>>
>>4393142
>>Attempt to discern what little information you can, such as any monsters you might find in this immediate region at least.
>>
File: ruins resting place.png (816 KB, 723x929)
816 KB
816 KB PNG
>>4393187
>>4393185
>>4393158
>>4393157
>>4393208
>>4393154
You set up camp with the purpose of settling in for the night, so you're not about to go wandering. At the same time though, the reading material is woefully underwhelming. Without anything else to do though, you suppose you could try to learn what little you can from the monster manual... mountains perhaps, since you're among them at least.

>Intelligence - no roll required to read the Sigismund's Big Book of Monsters

Although it's not easy, you're smart enough to make heads and tails of this haphazard journal on monsters. Able to navigate the pages for some particular things you're after, like location, which for the most part seems to be accurate for the monsters. One of the only consistently accurate things at all.

"Argh, he can't even spell correctly!"

Of course you feel like you're actually losing intelligence just by reading this "book", and understandably become quite frustrated with it. However after an hour or so, after sunset and into the evening, you read by the glow of the ruined stone behind you and can narrow your searching for a few particular monsters...

>Make a roll, 1d100, for how worthwhile the entries you choose are. Basically, if this small mountain range the tomb is in, has any notable monsters.
>>
Rolled 60 (1d100)

>>4393212
>>
Rolled 35 (1d100)

>>4393212
>>
Rolled 8 (1d100)

>>4393212
Come on, stupid book.
>>
Rolled 72 (1d100)

>>4393212
>>
Rolled 54 (1d100)

>>4393212
>>
Rolled 52 (1d100)

>>4393212
>>
Rolled 86 (1d100)

>>4393212
>>
>>4393212
WHAT ARE THE RULES FOR ROLLS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Bo3 or whaaaaaaaaaaaaaat
>>
File: tegaki.png (11 KB, 400x400)
11 KB
11 KB PNG
>>4393268
>>4393250
>>4393243
>>4393239
>>4393227
>>4393224
>>4393216
>86

By the time you begin to get a headache trying to read and remember the entries of the book, you manage to collect a small list which... according to the book at least, you might find in this small mountain range, between the few peaks. Of course it's no guarantee, and the book was written perhaps centuries ago so who's to say if it's up to date.

However, the ones you think have promise, include;

>Dire Goats
>Harpies
>Mountain Trolls
>Pegasi
>Great Eagles
>Basilisks

Of the lot, Sigis seems to place the greatest interest and emphasis on basilisks, however even as a (formerly) novice adventurer you know those monsters to be the most dangerous of the lot. But then, you'd expect the greatest reward for such creatures. On the other hand, you recall your lich master having experience with horses when he was alive, so maybe a pegasus would be to his liking?

The rest, well all of these you imagine could make for viable monsters to seek for the old skeleton. It's just a matter of what you want to go after, and how? Keeping in mind that, you don't have to venture out right away (though could if you wanted to) and still could return to civilization for supplies or even help first. And of course, you also don't have to focus on the small mountain range here, you simply searched for mountainous monsters only because you find yourself here this night. Nothing stopping you from still departing as you'd intended, to head for some other terrain or biome in which to find monsters.

>What do you do?
>>
File: 1590886021176.jpg (32 KB, 500x469)
32 KB
32 KB JPG
>>4393288
Just be like, everyone rolls! And we'll see what's good... or bad rolls.
>>
>>4393291
>>Basilisks
>>
>>4393291
>Basilisks
No pain no gain
>>
>>4393291
>Go to town and gear up
then
>Harpies
Everyone knows harpies like shiny things, and we have those! And with some gear we can stop them from just robbing us.
>>
>>4393308
fuck you anon. I am ANTI-SMUT. Wait, what harpies are we talking about?

Would it be too wild to get one brief description of each, QM?

Anyway, I vote for

>DIRE Goats.
>>
File: Mutagens.png (335 KB, 504x286)
335 KB
335 KB PNG
>>4393291
>>Dire Goats
Goats can eat fucking anything and dire animals are notoriously fucking hardy and come in many variants,must be some mutagens in there.
>>
File: small mountain range.jpg (309 KB, 1800x1200)
309 KB
309 KB JPG
>>4393310
The monster manual is both wildly inaccurate and contradicting, as well as being largely illegible. So it's not much use there, but from your own experience you know a little about these monsters, you've heard stories and such;

>Dire Goats - monstrously large goats!
>Harpies - one of the classic hybrid monsters, part bird part human.
>Mountain Trolls - the stony variant of troll-kind, not the biggest but probably the toughest.
>Pegasi - the iconic winged horses from heraldry and heroic myth, that soar among mountain peaks.
>Great Eagles - pretty much just giant eagles, supposedly intelligent, but notably not "dire" which denotes monstrous characteristics/behavior.
>Basilisks - great monstrous reptiles of foul biology, that supposedly can kill with a gaze... so the stories go.

Of the ranges you could find these monsters, dire goats and mountain trolls you would encounter in the foothills, harpies and basilisks you'd encounter in the middling heights and lower mountain peaks, pegasi and great eagles you'd encounter at the very highest mountain peaks.

>Alchemist - you know that the rarest/most valuable ingredients, of this collection of monsters, come from trolls and basilisks

Beyond this knowledge, well you can probably deduce some things, but you'd need to seek out other sources of information as the monster manual is a bad source to rely on.
>>
>>4393325
dire goats it is!!
>>
>>4393325
Clearly the end goal is Dire-Eagle-Harpies so I can have my monster waifu sit on me
>>
>>4393291
however, the

>watdo

should be To sleep right now, because we would be all shitfaced if we don't.

I doubt us the newby adventurer amateur alchemist won't be capable of capturing things that fly... unless we find eggs or newborns?

Nonsense, DIRE goats.

If they are so DIRE, they would come charging straight ahead right? Why not making a trap and lead it onto it?
>>
>>4393291
>Mountain Trolls
>>
>>4393334
I will have to agree with this one. We can get the big snakes later.
>>
>>4393335
OFF TO LIVE.FICTION WITH YOU SMUTFAG
>>
>>4393337
Again, as your master said, he'd prefer living monsters (newborns are living!) for you to capture, but anything from them is fine, even samples or ingredients.
>>
File: breeding.jpg (42 KB, 734x447)
42 KB
42 KB JPG
>>4393355

For sure, a newborn seems the easiest to capture... See pic related with me please.
>>
>>4393365
>>4393335
Egglayers lay many eggs that are easily cared for without the parents
ERGO
DIRE-HARPY-EAGLES

Semi intelligent too for guard duty
>>
>>4393372
*groans* damn you smuuut
>>
File: mountains morning.jpg (55 KB, 491x570)
55 KB
55 KB JPG
>>4393338
>>4393335
>>4393334
>>4393331
>>4393340
>>4393308
>>4393306
>>4393299
Going over the list of regional monsters once more, you figure any of them could be good choices, but come to settle between either dire goats or mountain trolls, with harpies and basilisks being close contenders. There's many reasons to choose any of them really, from ease of interaction and capture to value and rarity. Your clever mind becomes filled with all the different possibilities and reasons, such that it takes you awhile to fall asleep even though you try to get to bed...

---

You awaken shivering the next morning from strange dreams of falling upwards into the sky. Unfortunately you had only your clothes for warmth so you're quite cold, though fortunately it's not winter nor are these mountains high enough either as to risk of freezing to death... probably.

You're awake though, and hungry. Rested, but hungry, after no dinner last night nor any breakfast to speak of. You can weather it though, as long as you know you're headed for some relief. So gathering up your few belongings, you figure to depart from here for your desired destination.

>Go hunting these monsters right now! You can try to find any food on the way!
>Head for Tarvas, as you may have intended. Civilization and preparation await.
>Venture elsewhere, like the forests or swamps. As long as you've got an easier location to forage in than these mountains, you can survive well enough on your own.
>[Write-in.]
>>
>>4393415
>Head for Tarvas, as you may have intended. Civilization and preparation await.
>>
>>4393415
>Head for Tarvas, as you may have intended. Civilization and preparation await.
>>
>>4393415
>Head for Tarvas, as you may have intended. Civilization and preparation await.
>>
>>4393415
>Head for Tarvas, as you may have intended. Civilization and preparation await.
>>
>>4393418
>>4393419
>>4393425
>>4393428
>>4393441
Up and ready for the day, and driven by hunger, you depart for Tarvas. Partly for want of preparing before you go a' monster hunting, but mostly because it's been several months living as a servant inside a crypt, and you'd love nothing more than a chance to fully embrace your semi-freedom for a few days at least... or really as long as you can get away with it! The chance for a proper bed, some real food, and the company of others again. You vaguely remember the way back, and so can make the journey down the mountains and through the forested foothills to the settlement.

>Make a roll, 1d100, for the travel. You don't have to worry about finding your way, but who knows what might happen along the way?
>>
Rolled 63 (1d100)

>>4393454
What are the dice rules in this quest?
>>
Rolled 35 (1d100)

>>4393454
>>
>>4393460
Best of the rolls, for anyone who wants to roll. Don't roll super low though!
>>
>>4393454
>>
Rolled 71 (1d100)

>>4393454
>>4393476
loopy as shit my b
>>
Rolled 7 (1d100)

>>4393454
>>
>>4393486
shiiiit. At least it isn't a 1
>>
Rolled 43 (1d100)

>>4393454
As long as it isn’t a one
>>
Rolled 48 (1d100)

>>4393454
>>
Rolled 12 (1d100)

>>4393454
here comes the 1
>>
File: frontier settlement.jpg (174 KB, 1213x658)
174 KB
174 KB JPG
>>4393470
Oh and, the more clarity you provide, the better it will help the roll odds! You can post with just a roll, but if you specify what you're more specifically interested in doing (if applicable) then it will improve your odds as I have a better idea of your goal in regards to the odds.

>>4393562
>>4393509
>>4393486
>>4393485
>>4393587
>>4393482
>>4393462
>>4393460
>71

Though it is a pretty lengthy journey down from the mountains and through the forested foothills, on this side of the mountain range (as opposed to the swampy other side), thankfully the travel is fairly peaceful. You get accosted by some forest goblins who attempt to mug you, a lone woman out in the forest, but you're able to distract them and run away faster on your longer legs.

Eventually by early evening you reach the outskirts Tarvas, a village out here on the frontier. The very same settlement you had come to with your former group before departing for the mountain tomb. It's mostly for travelers across the border to and from, but also is a valuable outpost for rangers and foresters and such in the area. This region is still fairly untamed since the collapse those centuries ago, so folks of all sorts and races happen by as they venture through the wilds.

"Oh I hope it's Firsday, I could really go for the stew..."

Pretty tired and sore from the entire day spent traveling, and not easy travel at that, your first instinct is to just rush to the tavern. A hearty dinner, a strong drink, someone to laugh with, and a big soft bed. How very much you desire these things...

...however, you have the good sense to remember your former group. It seems unlikely that they would still be here after months, but the plan was about looting the tomb. Leaving empty-handed, you don't think all of them would just accept that. Though that's their own business, but the reason for your concern is...

What would you do if you encountered them again? They did leave you to die after all, which of course left you in service to the lich. You're not sure you wouldn't have done the same in their shoes, but now you're... relatively free, and wonder if you could just forgive them, if you saw them again. Especially now that you serve the lich anyway.

>Your concerns are... probably ungrounded. You can head to the tavern without worry! Freedom!!
>Better safe than sorry. Just go for the inn, they do serve food there as well... even if it's not to the quality of the tavern.
>Check around the village first, see how things have been going since your... absence. You may want to stay outside of town in fact, the first night.
>[Write-in.]
>>
>>4393589
>>Your concerns are... probably ungrounded. You can head to the tavern without worry! Freedom!!
>>
>>4393589
>Your concerns are... probably ungrounded. You can head to the tavern without worry! Freedom!!
Maybe be a bit circumspect as we head in, and eat/drink on our own until we know who is here and who isn't.
>>
It's also pretty late so we'll pause here and resume tomorrow, and also giving other players a chance to read up and make a choice.

Till then, you can also figure out what your next steps are, now that you've come to town and probably should have awhile to yourself... maybe a week or so, maybe more before you'd expect the lich to start tightening the necklace. Monster hunting is the priority of course, but that's not the only thing your life has to be about.
>>
>>4393589
>Your concerns are... probably ungrounded. You can head to the tavern without worry! Freedom!!
>>
>>4393589
I dunno guys, seeing the adventuring party to the eye might get weird... and it might cause us to lose some privileges ||like breathing||.

We MIGHT try and make the party feel guilty or smt and get them to help us or, fuck that, hire them and more to capture monsters. In fact, now that we are in this wild town, the large amount of coins that clink and clank surely will be noticed so, we rather get rid of those FAST if we appreciate our guts inside because the way I see it, they will get acquainted with a dirty shank or worse very, very quickly.

Our strongest power is that monsters see us as one of them. I guess most monsters don't see eye to eye with one another, but probably the ones listed on the book tolerate out presence. Maybe going solo and trying to nab a harpy egg or a baby DIRE GOAT (damn it I want dire goats) is not too wild of an idea. Even, the monsters might flat out pay no mind if we take one of them kids.

Another thing that makes me HMMM is that Forest Goblins tried to attack us. That means they are not monsters. Is reasoning what divides monsters and non-monsters? Maybe dragons are NOT monsters since they think. So I wonder if the monsters listed in the book can be <reasoned> with or they just be (monsters).
>>
>>4393589
>Your concerns are... probably ungrounded. You can head to the tavern without worry! Freedom!!
>>
>>4393648
It depends how much faith you have in the idea of the lich's curse on you. You've been a little skeptical since you notice no differences in yourself, nor anything to do with any monsters.

Though whether or not it is real, it's worth considering how monsters would interact towards each other. You don't know if goblins count as monsters or not, but if they did, well them acting hostile to one another could explain their hostility to you. A group of dire goats might get along for example so you'd have to see how they react to you, but goblins infight among themselves anyway so some supposed monster curse may not change their reaction towards you.
>>
>>4393832
We can only experiment huh!?

>Anyway, I'd rather pursue a loner route for now. The QM can focus on worldbuilding and setting up rules that help us get a grasp on things. If suddenly the stuff turned into a party of 5 people it might become... taxing.

>Of course, this is me being meta! A bad anon! Bad anon go away!

>Better safe than sorry. Just go for the inn, they do serve food there as well... even if it's not to the quality of the tavern.
>>
>>4393589
>Your concerns are... probably ungrounded. You can head to the tavern without worry! Freedom!!
>>
>>4393589
>Your concerns are... probably ungrounded. You can head to the tavern without worry! Freedom!!
If goblins want our coins, maybe we can persuade them to work for us later.
>>
>>4393589
>Check around the village first, see how things have been going since your... absence. You may want to stay outside of town in fact, the first night.
>>
>>4393589
>Your concerns are... probably ungrounded. You can head to the tavern without worry! Freedom!!

It's probably more than a little awkward when a thought-dead member of the party turns up, but hey, you don't hold a grudge..... Right?

If we could ask around with some of the foresters or rangers in the area to get a better picture of what monsters are around, it would probably be a better source of intel than Bone Daddy's book.
>>
>>4394093
Asking around, do you mean of the small mountain range monsters, or of the forested region you are now in? If you want to know about the forest now, as before you could make a roll to see what sorts of forest monsters may be around.

Well, a roll when you actually get to asking folks, if that's what you decide on.
>>
>>4394093
What? ENOUGH WITH EXPOSITON

We. Must. Breed.

Of course, we gotta capture some monsters first...

Is a good course of action

#1 Deciding what to capture
#2 Buying/Hiring/Renting things appropriately?

Also, please PLEASE, let's get rid of those coins already
>>
>>4394475
>#2 Buying/Hiring/Renting things appropriately?
I think we need to establish our own supply chain.
the only thing that we likely can get is undead labor to maybe farm mushrooms underground.
Then we need some herbivores that can survive on mushrooms and give good nutritious to our carnivores.
>>
>>4394491
Getting way ahead of ourselves here.The lich can take care of these details he gave us a job.Should have a good rest then stock up on adventuring gear such as:
-weapons
-tarp and blanket
-cured meat/dry fruit
-alchemy gear
let's not hire mercs, they will probably steal or otherwise betray us. And that is including former party members, they already proved untrustworthy.
>>
>>4394636
I agree setting up an ecosystem while a good idea is a long term goal.

As for Alchemy gear I was thinking we should definitely include sleep/paralyze potions or ingredients to make them ourselves
>>
>>4394649
And bombs. Let's go witcher.
>>
>>4394669
And mutagens full witcher style
>>
>>4394636
>>4394649
Good ideas
>>4394669
>>4394684
Interesting

We should probably exchange a few gold coins for somethimg more manageable like copper or iron coins.
We wouldn't want thiefs to see that we pay stuff with gold coins alot
>>
Going to be resuming in a bit.
>>
>>4394908
yuhu!!
>>
File: tavern.png (792 KB, 1024x579)
792 KB
792 KB PNG
>>4394093
>>4393993
>>4393977
>>4393882
>>4393704
>>4393638
>>4393605
>>4393601
>>4393599
You do have good reason to be cautious you think, however more than anything you just want to embrace your freedom again, what little you have for how little time. Tossing caution to the breeze then, you take a deep breath and head into Tarvas with a spring in your step.

First time you've been among other people in several months, just the presence of others lightens your heart.

"Hello~!"

"My sheep!"

You greet everyone you pass by on your approach to the village, drawing mixed reactions and causing a shepherd trouble as his flock panics by your vibrant greeting. Soon enough though, you find yourself navigating the few streets over to the tavern.

A decently sized little building for the settlement, The Split Boulder is a drinking hall that serves both a tavern for the community as well as the closest thing to a town hall. Between this and the church to a few of the gods, it's here that folks of this frontier community spend their time even when it's not just eating and drinking. Of course it's no secret why; the dwarf owner, knows best how to keep people's spirits up in this dangerous little patch among the wilderness.

"New in town? You alone?"

"Um... no I was here before, some months ago."

"...oh right, I think I remember you! You were with some friends last time? We saw them through not so long ago."

The place is too disorganized (at least in the evenings) for customers to be served so you have to make the effort yourself at the counter, as you try to squeeze past various folks already been here for some time. Behind the bar though there's a few keeps who try their best to see to anyone who makes themselves known, while the owner works away visibly in the back room with help.

In total there's probably about thirty or so people in the place, not counting staff. Pretty much anyone who's anyone in this village, that doesn't have somewhere to be tonight. Either travelers passing through, locals getting off work, or visitors to the settlement like those ranger types and even a few adventurers.

>Free rounds! You're in the mood to celebrate your temporary freedom! Plus you might make some new friends.
>Don't get too carried away, just a wholesome meal and a drink, and keep to yourself... but keep your ears peeled.
>Try and seek some company, to share dinner with. Not the whole damn tavern, but someone(s) you could have a conversation with, and learn any information from.
>[Write-in.]
>>
>>4394984
>>Don't get too carried away, just a wholesome meal and a drink, and keep to yourself... but keep your ears peeled.

Try to draw as little attention to ourselves as possible.
>>
>>4394984
>Try and seek some company, to share dinner with. Not the whole damn tavern, but someone(s) you could have a conversation with, and learn any information from.
>>
>>4394984
>Try and seek some company, to share dinner with. Not the whole damn tavern, but someone(s) you could have a conversation with, and learn any information from.
Anyone who might know their way around monsters.
>>
>>4394984
>Try and seek some company, to share dinner with. Not the whole damn tavern, but someone(s) you could have a conversation with, and learn any information from.
Support for a hunter type, we can claim we're looking for alchemical reagents (and also collect magical reagents while we're out there)
>>
File: bar top.png (1.51 MB, 942x1000)
1.51 MB
1.51 MB PNG
>>4394989
>>4394992
>>4394994
>>4394998
>>4395001
You're certainly aware of the danger of being too careless, but honestly you're willing to take the risk for some company. Anything better than a shrieking skeleton, and hey, it's not like you're buying rounds for everyone and drawing attention.

"Somebody shut that dog up!"

"-gah!"

"Kick it out!"

Thinking to share dinner with someone at least, you nervously look around for any whom it seems like it wouldn't be too awkward to approach. About midway though, you get attacked by a dog in the tavern that had been growling and barking at you the whole time, maybe it doesn't like the smell of goblins.

Not a big or mean dog though so it doesn't hurt you, just bite and tug at your clothes, but it's still startling. Thankfully it's quickly noticed and a couple people intervene as the owner chucks the dog out after.

"You alright miss? They shouldn't have let the damn mutt in here."

"O-Oh, yes I'm... I'm fine, thank you..."

A decent-looking fellow, fit and armed. Probably a hired guard to one of the passing traders or important-types, he makes a friendly gesture after the trouble with the dog. He might be some good company for the evening, maybe even longer term help if he's this considerate. Just to consider your options though, you take a look around before making an offer for dinner together...

You notice there's an older woman celebrating her birthday here with some folks, something you could easily get in on, and apparently she's a local who forages around these parts. There's also a rough-looking older man in the corner by himself, you heard something about him being a seasoned hunter... though maybe not a sociable type. As well, there's a young lad who's flirting is being sorely rejected by a woman, apparently she wants nothing to do with a local trapper.

And lastly there's-

"-!"

Your blood runs cold, as you see a familiar face. The elven ranger from your old group, it seems he's still here and talking with an off-duty guard. The rest of the group might have moved on but he stuck around... you hope he hasn't seen you yet. But then again... despite the hateful feelings you have towards him, he is someone you already know, and got along with before...

"Everything alright miss?"

The friendly young man notices your discomfort, wondering if you might need further help.

>What do you do?
>>
>>4395077
Go talk with the hunter
>>
>>4395077
Talk with the hunter
Let’s see where this goes
>>
>>4395077
Talk with the young man.
>>
File: old hunter.png (266 KB, 435x508)
266 KB
266 KB PNG
>>4395178
>>4395126
>>4395287
You wouldn't mind spending the evening with the young man, in part because you think it would just be easiest to do. However, just slightly more is your concern about being noticed by anyone. Not wanting to attract any further attention, you decide it best to go for the most obscure option.

"Y-Yes... I'm alright."

You thank the courteous fellow again, before nervously making your to the old hunter's table. Though, he noticed you well before you directly approached him.

"Hello... is uh, this seat taken?"

"Whatever it is you're selling, I don't want it."

Ornery with experience, or maybe just age, it takes a bit of convincing effort to get the old hunter just to tolerate you sitting with him. Kado is his name, you offer to buy dinner or drinks but he refuses, so you just settle for taking care of yourself while you rather awkwardly sit across from the older man at the table.

Nervously too, as you try pulling your hood over more in the hopes of not being noticed by the elven ranger.

"If you're hiding from someone, there's better places than here."

Eventually you get to talking, or rather more just asking questions while he responds with hardly more than single word answers. He's obviously suspicious of you, but is willing at least to talk about his profession and experiences in the area. Probably because he doesn't consider you a threat, or competition.

"You writing a book or something? I don't want my name in it."

"O-Oh no, nothing like that..." you say, thumbing through the monster manual.

As it is then, for the most part you can ask and learn about the forested region you are currently in, bordering the mountain range. There's bound to be monsters, probably unique monsters within the forests here, that you could also pursue with the benefit of Kado's experience. Or you could ask about the mountains that you've already given some focus towards, however this man hunts about the forests here not the mountains, so perhaps an adventurer would be better suited for that or simply just asking around for any rumors.

>Seek to learn what you can from the old hunter, about the forests of this region and what dwells within them. [Dice roll 1d100, for what monsters might be around.]
>Just try to pass the time, hear some stories, enjoy dinner but otherwise call it a night. You got what you wanted and you're not focusing on the forests here... yet.
>Thank the man for his time, and see if he knows anyone around here with experience among the nearby mountains.
>[Write-in.]
>>
File: 1594380353583.jpg (56 KB, 750x750)
56 KB
56 KB JPG
>>4395305
>2
>>
You know this dice system has unlimited dice rolls.... but I'd love to see what a 2 nets us

>Seek to learn what you can from the old hunter, about the forests of this region and what dwells within them. [Dice roll 1d100, for what monsters might be around.]
>>
Rolled 50 (1d100)

>>4395301
>Seek to learn what you can from the old hunter, about the forests of this region and what dwells within them. [Dice roll 1d100, for what monsters might be around.]
>>4395305
kek
>>
Rolled 83 (1d100)

>>4395301
>Seek to learn what you can from the old hunter, about the forests of this region and what dwells within them. [Dice roll 1d100, for what monsters might be around.]
>>
Rolled 85 (1d100)

>>4395301
>Seek to learn what you can from the old hunter, about the forests of this region and what dwells within them. [Dice roll 1d100, for what monsters might be around.]
>>
Rolled 1 (1d100)

>>4395301
>Seek to learn what you can from the old hunter, about the forests of this region and what dwells within them. [Dice roll 1d100, for what monsters might be around.]
>>
Rolled 29 (1d100)

>>4395301
>Seek to learn what you can from the old hunter, about the forests of this region and what dwells within them. [Dice roll 1d100, for what monsters might be around.]

yeah... this will be way more reliable than the lich' book
>>
>>4395377
Huh had a feeling it was gonna be one
Darn should have said it in the post
>>
File: Arata Primal!.png (237 KB, 443x476)
237 KB
237 KB PNG
>>4395377
>>
File: 865376546375476.gif (505 KB, 400x222)
505 KB
505 KB GIF
>>4395377
>>
File: bar fight.jpg (131 KB, 1280x720)
131 KB
131 KB JPG
>>4395305
>>4395329
>>4395319
>>4395331
>>4395333
>>4395377
>>4395378
>1

How very interesting, and what a valuable resource this old hunter will be! Why, you could even use his help and make the job so much easier for yourself! Truly, you are blessed for such an opportunity as this.

"Anything you want to know girl, not like the knowledge is doing me much good these days."

"Oh, perfect! Thank you so much, this is everything I could ever nee- augh!"

Ecstatic over the value of your new acquaintance, you try to find some empty pages in the monster manual on which to make some new entries for whatever the hunter can tell you. Before you can start transcribing this wealth of knowledge though, something slams into the back of you, as fellow patron of the tavern ends up thrown onto your table.

"You bastard! I'll have your tongue for that!"

"I spit on you, and your mother!"

Shouted insults, rising anger, and thrown blows. A good old... or bad old in your case, barroom brawl! Couldn't have come at a worse time, but soon many people invariably wind up drawn into the conflict of flying fists and tossed furniture, despite the efforts of the staff to stop things. You yourself just try to escape, or even just hide, but slip across the stone floor on someone's spilled drink. Before you know it, someone has hoisted you up overhead, and thrown you sliding along the bar countertop as you crash through an array of drinks and meals.

"-uuuuuaaaaaaAAAAHHH!"

Reaching the end of the countertop, you slide off and land on the floor among a mess of tankards and plates, yourself a mess of food and drink as well. And just barely do you duck beneath a flying chair as it smashes into the wall above you.

>Hide! Search for any hiding spot you can!
>Screw this, you want some payback! Get involved!
>Escape! Through a window if you have to!
>[Write-in.]
>>
>>4395417
>Hide! Search for any hiding spot you can!
Stick around so we can talk to the ranger after the brawl is finished.
>>
>>4395417
>Escape! Through a window if you have to!

Grab the book and go! Civilization seems more dangerous than the wilds, at this rate. Hope we got some food in us, and we still need to find somewhere to sleep safely.
>>
>>4395417
>Look for the hunter you won't have your info slip by and see if you can escape or hide behind the man
>>
>>4395437
*Escape with the man or hide behind*
>>
>>4395417
>Screw this, you want some payback! Get involved!
>>
>>4395417
>Escape! Through a window if you have to!
Dammit
>>
>>4395437
+1
>>
Seems like a pretty even split, with two votes for several of the choices! If anyone wants to tiebreak, or I can roll to decide.
>>
>>4395466
I break the ties!

>Escape!
>>
Rolled 2 (1d3)

>>4395432
>>4395434
>>4395435
>>4395437
>>4395442
>>4395446
>>4395452

Very well, roll to decide!

>1 for hiding
>2 for escaping
>3 for seeking the hunter
>>
File: former teammate.png (186 KB, 311x472)
186 KB
186 KB PNG
>>4395491
>>4395495
Well that was convenient!

>>4395417
Screw this! You're not waiting around here to get your head busted! You have thoughts of hiding, or seeking out the old hunter, but your instincts are stronger still! In fear, you jump to your feet and as best you can, you rush for the nearest exit in a panic...

...a window!

"-ARGH!"

With a terrible crash, you jump off a table near the window, and leap right through it in a shattering mess. Landing outside in the dirt among a pile of broken glass, you lay dazed for some moments... but otherwise safe from being mistakenly beaten to a pulp by some drunk fool. Only having suffered some scrapes and bruises, you're pretty sure you prefer it this way!

Now, if you can just find a safe spot to wait till this whole thing blows over, and then you can find the old hunter aga-

"...Esther? Is that... is that you? You're alive?!"

A familiar voice? Oh no, this is the last thing you wanted... the elven ranger, your former adventuring partner. Seems he had a similar idea of escaping once the fight broke out... typical, the moment danger occurred, he fled like when he and the others abandoned you.

Then again, you also fled...

>Play dumb. You're not Esther!
>Recognize, and respond. [Specify your feelings towards him/on the matter.]
>Rebuke him, you've got more important things to do than waste time with a traitor. Either seeking out the old hunter, or just calling it a night after all this trouble.
>[Write-in.]
>>
>>4395527
>Recognize, and respond.
"Do you care about what happened to me ?"
>>
>>4395527
>Play dumb. You're not Esther!
Let's not stick around for this "lovely" reunion.
>>
It's also pretty late but we'll pause here for now, and continue tomorrow, giving anyone else the chance to read up and make a choice.

In the meantime you can figure out if you're now more interested in the forests here for monsters, perhaps, or if you're still focused on the mountains. Or both! But trying to manage both will be more difficult obviously.
>>
>>4395531
+1
If he does say he cares then say something along the line, if you care so much then don't speak about seeing me to anyone and leave me be cause we hate their guts and wish to never see them
>>
>>4395527
>I'm alive, yes. *Give him a pointed look and jingle the necklace and hope that he gets the idea*.
>>
>>4395531
Support
>>
>>4395643
+1
>>
>>4395531
+1

and stay alert. Around elves never relax!
>>
>>4395527
>Recognize, and respond.
I mean you survived and if anyone else survived they clearly left you for dead so you are in a position of power here
>>
>>4395527
>>Play dumb. You're not Esther!
>>
>>4395527
>Recognize, and respond. [Specify your feelings towards him/on the matter.]
"No thanks to you and the others!" Angry despite knowing we'd probably do the same thing, i guess?
>>
>>4396047
This, got to guilt trip him. Maybe he can be of use.
>>
>>4395527
>>4396053
+1
>>
Will be resuming in a bit now.
>>
File: every man for himself!.jpg (109 KB, 584x787)
109 KB
109 KB JPG
>>4396795
>>4396053
>>4396047
>>4396003
>>4395955
>>4395850
>>4395746
>>4395660
>>4395644
>>4395643
>>4395540
>>4395534
>>4395531
Part of you would like to just ignore all this, play dumb and pretend you're someone else so as not to have to deal with this. However your emotions rise as he tries to interact with you, and you find it hard to just let it pass, the hurt you have for being left by him and the others leading to your current situation... also, you're clever enough to know an opportunity when you see one, even if it's not an opportunity you're especially keen on.

"...I'm alive, yes... no thanks to you and the others!" you yell at him with a glare.

He had approached you looking to help after your escape through the window, but your shouted words cause him to falter as much as if you'd punched him. Elven fragility you suppose, he's quite taken aback.

"...i-it was... it was hopeless! We all would have died if we... do we really have to talk about this here, now?" he says, nervously looking about for anyone that might be watching and listening. Well there are plenty of other folks about, but they're certainly more focused on the brawl taking place inside the tavern, as someone smashes outwards through one of the doors.

For both your sake he still tries to take your side, kneeling by you and hesitating to grab and help you to your feet. Better for him that he doesn't touch you.

"Do you care about what happened to me, Llewyn?" you ask him tersely.

Rather than rage anymore, you just feel hurt as you try to hold back tears. Admittedly you probably shouldn't take it to heart too much... people in this line of work, adventuring, tend to be out of necessity. Oftentimes the dregs of society, just looking for whatever work they can get or hoping for a quick score. No honor among thieves? Well loyalty is in short supply among adventurers.

So you probably shouldn't feel that upset over all this, but you can't help it. Maybe because... well you can't admit to yourself, but maybe because if the tables were turned... you'd probably have run away with the others as well and abandoned a downed comrade.

As it was though, you were the one betrayed, so for your own sake you go with your bitter feelings to help you cope with all the misery and upset of these last months.

"Well I stayed behind here... we all thought you'd died, but I stayed because I wanted to... fetch your remains at least. A proper burial or... at least not leave you to undeath. I've been... trying to gather people to help, but it's not an appealing proposition to make."

It might make you feel better to just dismiss him as lying, but you can see he has difficult grappling with the issue. Certainly your former group didn't want to abandon you, but to save their own lives they did. However the rest of them just moved on, while Llewyn seems to have stuck around at least out of regret for what happened. Definitely, he regrets what happened.
>>
Though whether that's enough for you to accept his help, let alone forgive him, is up to you.

>No! Regardless of his actions afterward, he still left you to die! You want nothing to do with him!
>You're not ready to forgive him, not yet or maybe even ever. But you are willing to use him, guilt him, exploit his help.
>You suppose... it's live and let live. You're not suddenly friends again, but you don't want to hold onto grudges at least.
>[Write-in.]
>>
>>4396996
>You suppose... it's live and let live. You're not suddenly friends again, but you don't want to hold onto grudges at least.
We would have 100% done the same thing
>>
>You suppose... it's live and let live. You're not suddenly friends again, but you don't want to hold onto grudges at least.
>>
>>4397000
>You're not ready to forgive him, not yet or maybe even ever. But you are willing to use him, guilt him, exploit his help.
Let's see if you can help us at least
>>
>>4397000
>>You're not ready to forgive him, not yet or maybe even ever. But you are willing to use him, guilt him, exploit his help.
>>
>>4397000
>You suppose... it's live and let live. You're not suddenly friends again, but you don't want to hold onto grudges at least.
Well now he know we are alive what is he gonna do now?
>>
>>4397000
>You're not ready to forgive him, not yet or maybe even ever. But you are willing to use him, guilt him, exploit his help.
We got a job and we need a live monster, we can make tranquilizer potion, he can fire tranq darts. He gets to simp for us, we get to give papa bone his monster, win win.
>>
>>4397000
>You suppose... it's live and let live. You're not suddenly friends again, but you don't want to hold onto grudges at least.
>>
Hey all just a heads up, but I'm going to duck out for a bit to get dinner. Maybe an hour, but we can resume as soon as I get back. Hadn't planned on it, but got the chance so might as well get it out of the way earlier today.
>>
>>4397069
cool! QM has a healthy life. That's good news qm.
>>
Alright I'm back now and continuing shortly.
>>
File: a nicer venue.png (1.16 MB, 960x603)
1.16 MB
1.16 MB PNG
>>4397054
>>4397041
>>4397038
>>4397036
>>4397023
>>4397020
>>4397017
>>4397015
You don't want to forgive him, and probably you won't. But you can't deny that you'd have done the same thing in his position, which makes you angry. Rather than just dwell in upset and frustration though, you try your best to cope with these feelings and set aside your grievances... at least outwardly. There's more important things at hand than to remain angry and upset, and you'd like to just move on from this.

...move on from this, with the manipulated help of the elven ranger.

"I don't... think we can be friends again, Llewyn. But I appreciate that you cared about me."

"You thought I was your friend? I'm... flattered!"

He seems delightedly surprised, and though you really only meant it as a figure of speech, the elf takes it to heart... just what you want. You accept his help, reach your feet again, and together depart from the tavern as the brawl starts to move outside to the street and guards are on their way.

---

The inn is a much better venue for this sort of things, with the in-house eatery downstairs. Actually having a table to yourself and a waiter to see your needs met.

"You're hunting monsters? I... suppose I could help with that, now that I don't have to return to that tomb to retrieve... well, now that I've got nothing else to do for the time being. It'll be some time at least before any of the others come back this way again."

You offer to pay for dinner together, a feigned goodwill gesture to smooth the waters between you, outwardly at least so that your true purpose can be hatched. The old hunter was your first choice. but Llewyn is a capable ranger himself who you already have experience with. Plus, he has that guilt which you can manipulate him with. Better than seeking out dangerous monsters on your own, if you've got a guy keen on trying to make things up to you.

Plus, an elven pretty boy around isn't such a bad thing, something to look at while you travel together.

"Can I ask though... what happened to you? Like I said, we all thought you were dead for sure, after what happened to Curtis. You seem fine though, after a run in with an undead like that."

You've got the gold to offer to fund your efforts together, so that Llewyn doesn't need to look for other work, and you can get the supplies needed. He's got some small amount of money like you all did together, enough to take care of himself, but your abundance of actual gold certainly seals the deal.

He's obviously curious though, both for your sake and for the sake of the job you want his help with, as the serving fellow brings a dinner you can more properly enjoy without risk of a drunken brawl breaking out.
>>
>Be truthful with him, the lich spared you as his servant and now you're doing his bidding.
>Be indirect, you barely escaped with your life but need monsters (or monster ingredients) to lift a curse the lich placed on you.
>Lie! The lich was destroyed and you made off with some of his treasure! The monsters you just want for your own purposes.
>[Write-in.]
>>
>>4397219
>Be indirect, you barely escaped with your life but need monsters (or monster ingredients) to lift a curse the lich placed on you.
At the very least don't tell him the truth in the tavern, wait until you leave the town.
>>
>>4397219
>Be indirect, you barely escaped with your life but need monsters (or monster ingredients) to lift a curse the lich placed on you.
We are not in the right place to talk about these things, plus we don't know how he would react to the truth.
>>
>>4397219
>Be indirect, you barely escaped with your life but need monsters (or monster ingredients) to lift a curse the lich placed on you.
>>
>>4397219
>>Be indirect, you barely escaped with your life but need monsters (or monster ingredients) to lift a curse the lich placed on you.
He shouted something about ancient curses and cackled. Don't feel any different but better to be on the safe side, right?
>>
>>4397218
>Be indirect, you barely escaped with your life but need monsters (or monster ingredients) to lift a curse the lich placed on you.

MOMSTERS
>>
File: cursed.png (390 KB, 329x480)
390 KB
390 KB PNG
>>4397223
>>4397227
>>4397232
>>4397243
>>4397303
>>4397249
You'd prefer not to lie if you can avoid it, but in this instance... well there's no good way you can really explain it. At least not in a scenario such as this, over dinner and only having just met again. For the sake of simplicity, you think it best just to take the easiest route.

"Well after... you all left," you still glower at him, sensing his heart sink at this, "I would have been killed, but the lich was... careless with his magic. He caused a cave-in, that had me trapped in the tomb there. I thought I was going to die, struggling to find food or water. I barely escaped alive when I found a way out, but I was cursed for leaving, so I need to hunt some monsters in order to... well, make a potion or something which can break the curse."

You can't know for sure if he believes you, but you feel it's a pretty convincing story you came up with. Certainly it does a good job of explaining your return here, and need to seek out monsters. Llewyn seems to accept it, and is willing to help if it means breaking any curse upon you... something he feels responsible for even if you're not dead. For this, you could ham it up about being cursed, act like your life is ruined or something. But you'd prefer not to have to keep up any more of an act than you have already.

"Alright then, I'll help however I can. What sort of monsters do you need?" he asks, hesitant at the idea of actually seeking monsters, but he believes you if you say it's necessary to break a curse. You're the alchemist after all, he's just a ranger.

>What do you know about the nearby mountains?
>You're familiar with forests? What sorts of monsters are around these parts?
>Actually I was curious about... [Specify nearby biome - swamps, plains, riverlands, hilly]
>[Write-in.]
>>
>>4397319
>What do you know about the nearby mountains?
>>
>>4397219
>>Be indirect, you barely escaped with your life but need monsters (or monster ingredients) to lift a curse the lich placed on you.
>>
>>4397319
>>You're familiar with forests? What sorts of monsters are around these parts?
>>
>>4397319
>[Write-in.]

>Do you have any idea to help me capture DIRE GOATS?

DIRE GOATS.
>>
Cut to the chaaaase guys. We know about


>Dire Goats
>Harpies
>Mountain Trolls
>Pegasi
>Great Eagles
>Basilisks

Already!!!

Let's drop into action!! Make the knife-ear steal a pegasus egg, it's egg laying season after all! or maybe settle down with a great eagle.

Remember that we are not FORCED to return with a living monster either for we can return with parts of some. The lich has some... trick or smt. Dam lich...
>>
File: tegaki.png (7 KB, 400x400)
7 KB
7 KB PNG
>>4397338
>>4397337
>>4397335
>>4397325
The forests are probably easier for you to work in, since it's terrain you're more familiar with as well as closer to civilization. However, the mountains are around the lich's lair so it'd probably be best to consider all the options available there first.

"What do you know about the nearby mountains?"

"Not much about them specifically, but I've heard the talk and rumors around here, and I have experience with mountainous places in general."

Llewyn willingly explains to you what he can and what he knows, greatly improving your understanding of the area and your ideas for how to proceed. He knows more than you about each of the specific monster types, as well as having some ideas of how to hunt them.

Probably the biggest benefit though, is that he knows (or has heard) the lack of some specific monsters in the nearby mountains.

"I heard that stone trolls in these parts were culled to extinction, they caused a big enough problem for it apparently. As for pegasi, they aren't in season here, they're migratory after all. In another six months though, you could expect to see them return."

A bit disappointing that two options on your list are effectively eliminated, however that does narrow things down and make your choice simpler. Besides, you were only going off what Sigis's monster manual said about mountains in general so there was no guarantee that the ones around his lair would be the same as all others, when it comes to monsters.

"What about... dire goats? Would you be able to help me capture any?"

"The big, nasty ones? It's what the great eagles eat. I'm not sure we could catch a fully grown one... too big to move on our own, but a younger one? It wouldn't be too difficult. Dangerous though, they always gather in groups from what I know."

That's good to hear, and improves your hopes for the matter. Of course you're still not decided fully on which monsters to pursue, but it's good to know that Llewyn should be able to facilitate any which you might go after, and improve your chances of success.

>You only just arrived, so you can appreciate your freedom here for as long as the lich will permit.
>Get a good night's rest, because you're heading out tomorrow!
>Urgency is in your mind, but you'd want to make sure you're fully prepared, even if it takes a few days and expenses.
>[Write-in.]
>>
>>4397401
>Urgency is in your mind, but you'd want to make sure you're fully prepared, even if it takes a few days and expenses.

Do we have expenses? Damn right!
Do we have a few days? Err... the lich might get antsy and squeeze our neck once or twice, no biggie.

Goats are goats, dire or not. But monsters... what <is> a monster? Just, something civilization arbitrarily assigns or some sort of "mechanic"? Do monsters acknowledge each other and band against humans? Is "monster" something that preys on people? What about, magic?

There are so many questions yet so little answers... what if, WE were the monster all along????
>>
>>4397401
>Get a good night's rest, because you're heading out tomorrow!
Let’s make bone daddy proud!
>>
>>4397401
>>Get a good night's rest, because you're heading out tomorrow!
>>
File: buying a horse please.jpg (101 KB, 960x720)
101 KB
101 KB JPG
>>4397414
>>4397416
>>4397461
Preparations are always handy, but Llewyn seems capable enough to not need them. At least not for a first monster hunting effort, you can test and see what you're capable of along with how difficult this could prove to be.

Plus, you'd like to resolve this curse situation as soon as possible, if you can. With that in mind then, you finish your dinner and work you a rudimentary plan with your elven comrade, before you turn in for the night. An actual room and bed of your own for once, upstairs of the inn. Just being able to lay out and relax on the sheets for the first time in months, seriously makes you consider just lazing about here in Tarvas for as long as you can until the lich becomes impatient. Maybe a few days, maybe a few weeks, but getting to enjoy yourself freely again...

...but true freedom, you hope awaits you. If you can complete the task required of you, and the lich is satisfied, then maybe he'll make good on what he said and release you. Only maybe, but that's enough for you to focus on the matter at hand.

---

You enjoy a wonderful night's sleep in a bed, the chance to temporarily be free of all the stress of late. It's not a permanent remedy unfortunately, but enough to give you reason to want to get up for the day and head out. Knowing that the sooner you get things done, the better.

"You don't want to buy any supplies? Well there's not a lot available here, but-"

"No, I want to end this curse as soon as possible, if you don't mind."

You've already eaten breakfast and are ready to leave by the time Llewyn comes down from his own room, having paid for himself obviously and apparently for some time now, ever since he stayed behind of the group in the hopes of retrieving your remains. Seems he paid for his stay here all this time by hunting, foraging, and taking odd jobs in the area, which benefits your needs quite well.

"By the gods, you've really got them spooked."

"Dumb animals... whatever, I walked here, we can walk there."

You'd wanted to get a pair of horses perhaps, to aid in travel. However despite having several animals available, the salesman can't get a single one of them to calm down around you. Must not like strangers you assume, but they're far too anxious or even hostile, to be ridden by you. Not that you needed a horse, it just would have been nice but you can fare well enough without one. Especially now that you've got Llewyn with you in case of any trouble.

Within the hour then, the pair of you are departing Tarvas. Leaving behind the settlement and roads for the surrounding forests, heading eastwards for the nearby mountain range. There, you hope to find what you're looking for.

First though, just as last time, you have to brave the forest! Now with two of you, you don't expect trouble, but you never know...

>Make a roll, 1d100 for the travel en route to the mountains, after which you can set about your monster hunting.
>>
Rolled 26 (1d100)

>>4397522
>>
Rolled 16 (1d100)

>>4397522
>>
Rolled 88 (1d100)

>>4397522
Keep our eyes peeled, don't act too suspect, and we'll be fine.
>>
Rolled 19 (1d100)

>>4397522
>>
It's getting pretty late so we'll pause for now and resume tomorrow, and give others a chance to read and reply.

Also in the meantime you can finalize what monster you want to try and hunt after first, and maybe roughly figure out your plan, since you'll likely be actually monster hunting come tomorrow.
>>
Rolled 71 (1d100)

>>4397522
saving thread with m' roll

Anyway, we are heding to the mountain range... do we start by just killing something? Just saying
>>
Rolled 91 (1d100)

>>4397522
>>
>>4397588
Can we make some kind of paralytic potion with nearby resources?

If not what else can we attempt to make?
>>
>>4397522
Dire goat sounds good, though the elf would probably come most in handy in the forest.

GM, did we stock up on supplies/gear in town? What's our inventory? Please don't tell me we just marched in and out with a bag full of gold without buying anything useful
>>
>>4397675
As an alchemist you're not limited by bound magic like a sorcerer, so you can make pretty much whatever concoction you can think of (with a roll when the appropriate time comes).

However, the more effective or complicated an intended potion is, the more difficult it will be to make, as well as potentially more hazardous.

So a paralytic poison wouldn't be especially hard to make, but one that could work on a creature the size of a dire goat for example? More difficult.

>>4397680
Yes he's more experienced in forests, but can still provide support.

As for gear, at that point of voting, players didn't want to stick around and buy things, and just get to hunting as soon as possible. Your inventory includes;

>Clothes
>Knife
>Bag
>Basic alchemy supplies
>Lich necklace

For what it's worth though, your elven ally Llewyn has a good amount of supplies for his usual efforts of hunting and foraging around the region, and he also is able to survive well enough in the wild.

Maybe next time you can focus on buying supplies! You are intending to just hunt one monster, after that you don't have to keep at it and could return to town before anything else.
>>
>>4397706
Of course it will work, what's why we make it in batches.
>>
>>4398141
*that's
>>
QM why no update, why
>>
>>4398433
???
>>
>>4398525
I think he means since we are done with rolls he wants an update on the travel to the mountain
>>
>>4398557
Normal playtime isn't until a couple hours from now. Do other QM's do 24/7 playtimes?
>>
>>4398567
It usually depends on the qm, i think
When exactly is your playtime gonna be?
>>
>>4398576
Like an hour or so, exactly.
>>
nice!

usually qms are all over the place, really.

The quest curse hit all of us...
>>
>>4398567
Some QMs just update whenever they can, which usually leads to an update every couple of hours. Others concentrate updates within the span of a couple of dedicated hours. It's up to every QM to decide how they want to run their quest (you are the one putting the most effort into this) and no style is inherently better, but it's best to announce your update schedule if you can so people won't get confused.
>>
Resuming in a bit now.
>>
File: mountain rise.png (2.11 MB, 1600x737)
2.11 MB
2.11 MB PNG
>>4397656
>>4397646
>>4397587
>>4397581
>>4397560
>>4397554
>>4397523
>91

Together with Llewyn then, you journey the same path from Tarvas to the nearby mountains. A path you know only too well by now, as you navigate the forest and traverse the rocky highlands before the stone rise. You're not too keen yourself to be returning, and you can tell your elven companion is very nervous to be traveling even in the same direction he knows a lich's tomb is.

In any case it takes most of the day for the travel, the pair of you having left Tarvas in the morning and reaching the mountain foothills by nightfall. Fortunately you didn't see much trouble along the way, just a mixed group of bandits you sneaked past in the forest, and a distant giant in the highlands you smartly avoided. The real benefit though, was that you were able to forage for ingredient supplies along the way, with Llewyn's help. Nothing especially valuable or rare, but enough to make a stable range of standard potions for any difficulties that may come.

"We're going to camp out here? I want to keep going."

"You can't see at night, and I'd rather not go hunting without some rest."

In your mind you kind of figured to just return the ruins a ways further up the mountains, since you know you're not in any danger, but forget for a moment that you're playing Llewyn with a ruse. He's found a rocky overhang to set up camp for the night, already getting a fire going so you suppose to just play along. And to be fair, you can't argue with getting a good night's rest before hunting monsters. You did spend the whole day traveling by foot of course, and your desire to see this task completed can only carry you so far before fatigue and blisters set in.

It's not the worst thing though, a chance to rest and make your final preparations with what you have, before tomorrow. It's just that you're not too keen on having to interact with Llewyn for the evening, already having to spend the day traveling with him and trying to just focus on the path and foraging. But then, you could just focus on your work now as well, while he rustles up something to eat and minds his own preparations.

>Focus on brewing up some alchemical concoctions, any you think you might need for tomorrow with what you gathered today.
>Well, some company is better than no company. You don't mind spending time and talking with your elven ally that much. [Specify.]
>Finalize a plan together, for tomorrow. You've had some good ideas, but are still not 100% sure which of the available monsters you're going after yet.
>[Write-in.]
>>
>>4398742
Bah, fuk that. No need to talk wth the ranger!

>Focus on brewing up some alchemical concoctions, any you think you might need for tomorrow with what you gathered today.

Prepare something that explodes!! M
>>
>>4398742
>Focus on brewing up some alchemical concoctions, any you think you might need for tomorrow with what you gathered today.
Make some concoctions that sleep, stun or disable, and a smokebomb to get out of dodge if we bite off more than we can chew. Maybe some poisons to use on the ranger's arrows?
>>
>>4398884
>>4398870
Those are things you're capable of making, well except actual explosives, but a smoke "bomb" is fine.

How potent do you want to try making them though? The more concentrated you brew something, you'll have to roll for it with a penalty. Anything which can affect medium (humanoid) sized creatures, you don't need to roll for. More than that and you will, so depending on what you intend to hunt tomorrow, will determine if you want to brew something stronger.

Or of course you could just rely on multiple uses of normal-strength potions for a larger target. Just that, it will mean more time acting hostile/in combat with the target, compared to say, a single strong brew.
>>
>>4398742
>Focus on brewing up some alchemical concoctions, any you think you might need for tomorrow with what you gathered today.
How about some pheromones to act as bait?
>>
>>4398925
That would likely work well as bait, and a keen sense of understanding what you're hunting. However in that specific example you'd need to make contact with the target monster first so you can know what to duplicate essentially. Like you can't know what pheromones a creature would use without having encountered (and ideally gotten a sample) first.
>>
>>4398742
>>Finalize a plan together, for tomorrow. You've had some good ideas, but are still not 100% sure which of the available monsters you're going after yet.
>>
>>4398898
ALRIGHT!
let's brew something that goes POOF and disorients whatever monster we plan to capture
>>
>>4399049
Agreed!
>>
File: a nasty surprise.jpg (71 KB, 800x664)
71 KB
71 KB JPG
>>4399042
>>4398950
>>4398925
>>4399049
>>4399067
>>4398884
>>4398870
Rather waste time enjoying a pleasant evening by the fire and conversing like decent and well-rounded people, you'd rather focus on concocting all sorts of nasty brews that may come in handy tomorrow!

>Alchemist - No need to roll for basic potions

Between what you foraged through the forest and highlands today, and with use of the fire, you can fill more than a few containers with an array of brews for various situations you could imagine. Llewyn mostly keeps to himself with his own equipment to mind, but over a campfire dinner you can explain the use of some of what you're making in regards to him. Stuff he can tip arrows with to help in hunting.

"As long as it helps, sure!"

You work into the night for some time, but have a colorful array of liquids to make use of come tomorrow, with dreams of numbered monsters jumping over a fence in your head...

---

The sound of distant thunder awakens you, as you sit up startled and see that Llewyn is already up. Light sleepers those elves, he must have stirred some time ago but has things ready to, even some food ready from last night. No fire though.

"Is a storm coming? Going to rain?" you ask in concern, both for the hunting effort and just out of comfort, not wanting to be out here in the mountains amid rain or snow.

"I don't think so, maybe if we were down in the forests... so what's the plan?"

Bringing your belongings closer and munching on some leftovers for breakfast, you consider how you can work together with Llewyn to hunt your desired monster. Whatever it be, you'll set out as soon as you're able and be on the hunt!

>Dire goats it is! Seems like it would be the easiest for you, to start with.
>Something nastier, you want to have something to show for all this effort. Especially to your lich master, you desire to hunt one of the other monster types.
>Actually... what does Llewyn want? You dragged him up here and he's the ranger, might not be the worst idea to let him make the decisions and lead the effort.
>[Write-in.]
>>
>>4399131
>Dire goats it is! Seems like it would be the easiest for you, to start with.
>>
>>4399131
>>Something nastier, you want to have something to show for all this effort. Especially to your lich master, you desire to hunt one of the other monster types.

Basilisks.
>>
>>4399131
>Dire goats it is! Seems like it would be the easiest for you, to start with.
>>
>>4399131
>Dire goats it is! Seems like it would be the easiest for you, to start with.

DIRE. GOATS.
>>
File: dire goat.png (673 KB, 605x774)
673 KB
673 KB PNG
>>4399217
>>4399184
>>4399180
>>4399146
>>4399138
You doubt that dire goats will really get you the kind of benefits in the long term you're seeking, things like your freedom at least. However, it seems best not to tempt an awful fate, and start with something simple instead.

Well there's nothing simple about dire goats, but it's about as simple as monsters come up here in the mountains.

"Alright, let's get some goats... or, a goat, at least!"

---

Together with Llewyn, mostly him doing the tracking and hunting work, the two of you seek out those herds of monstrous goats which roam the mountainsides.

And unlike something as elusive as great eagles or basilisks, Llewyn manages to pick up tracks by late morning, and come midday the two of you are staring down a group of the monsters... from a distance, hiding behind some rocks.

"Oh what the hell, they really are monsters!"

"You've never seen dire animals before?"

Obviously the first thing you notice is the size of the creatures, as they mill about on the mountain slope, munching on what flora they can find and traversing the difficult rocks. They range in size from as big as a person, to as big as a horse or so. Surely getting trampled or headbutted by one, could easily prove deadly.

However the other thing you notice, is the variance in their appearances. They're definitely all mountain goats, but some seem quite mutated from the standard. Some have multiple sets of horns and in strange places, some have distorted features and appendages, some have strange colors or textures... and some you think you can see, even have fangs. Not all of them are mutated horrors, but more than enough for your liking are.

"Is... is that one's horns made of stone?!"

"I think that one has six legs..."

It gives you some second thoughts about all this, but not enough to turn back now, as you and Llewyn look to one another to figure out your plan of action.

>What do you do?
>>
>>4399275
+1
Yea separate the herd & follow the baby to capture it
>>
>>4399271
>>4399275
+1 for isolating a young one, and getting a dead adult dire goat would help both for food and extra material, if we're shooting at the herd anyway.
>>
Rolled 40 (1d100)

>>4399314
>>4399286
>>4399275
If you can isolate a young one then, try to lure it away with you, while Llewyn attempts a distraction.

>Make a roll then, 1d100 for your effort in the plan!
>>
Rolled 62 (1d100)

>>4399323
Weee. Gote.
>>
dice+1d100
>>4399323
Let's hope for the best
>>
Rolled 75 (1d100)

>>4399323
goats aren't a notoriously angry species, right? right?
>>
Rolled 25 (1d100)

>>4399337
:|
>>
>>4399338
https://www.youtube.com/watch?v=rXhdQkNDT40
>>
Rolled 18 (1d100)

>>4399323
>>
Rolled 22 (1d100)

>>4399323
>>
File: big goat.png (464 KB, 512x665)
464 KB
464 KB PNG
>>4399323
>>4399325
>>4399331
>>4399338
>>4399344
>>4399379
>>4399380
>75, 40

Having worked out what seems like a decent enough plan together then, you and Llewyn undertake the hunt of these dire goats.

"Fortune be with you!"

"Yeah yeah..."

You more or less split up as you take a different hiding spot a ways away, before Llewyn begins his part of the plan. While you watch and wait though, it occurs to you how goats normally behave and suddenly you wonder the logic of this plan.

"Wait, won't they just run away, like... well, other animals?"

You almost consider calling out or returning to Llewyn to inform him of your concern. However you already see him standing atop the rock and preparing to loose an arrow. You watch in anxiety for what you expect will happen, as the arrow flies and pings off the horn of an adult.

Against expectations though, rather than all the animals panicking and fleeing, instead their collective attention turns towards Llewyn after another arrow or two, once one of the goats is actually hit. After aggressive displays, a number of the goats just charge right after your elven comrade, causing him to panic and take to flight.

"Well I... guess that's a distraction."

Unfortunately it's not like all the adults go chasing after the elf together, probably just the males if you had to guess. The rest just cluster together with the young for the most part for safety... you don't really see a good chance for any young goat alone, but you can't pass up the chance from Llewyn's distraction.

You'll just have to settle for one of the more outlying young goats with more a distance from its mother, and you'll have to be quick if you want any chance of this.

"Alright little goat... taaaaaake tha- woah!"

Intending to incapacitate the young goat with one of your potions thrown from afar, as you make a running approach to hurl the bottle you nearly get trampled on the approach by one of the adults you hadn't seen to the side.

Nearly got trampled. On instinct, all you can do is yell in panic, flinch and alarm at the sizeable creature approaching. However when you don't die, you bother to look and see that the goat is just... investigating you? Like it had tried to charge you at first but now that it's close, it's just smelling you and such.
>>
File: herd.jpg (33 KB, 594x298)
33 KB
33 KB JPG
Some moments later and it seems satisfied to just leave you alone and heads back towards the rest of the remaining herd here. With the incapacitating potion still in your hand, forgetting about it for the moment, you cautiously but curiously follow after the giant goat.

"H-Hey not s-so clo- ahaha! Cut it out!"

Eventually when you draw near enough to the rest of the herd, you start to get a similar response as with the first goat to charge you. However, each and every one more or less acts the same way towards you; investigating at first and some even tickling you with their noses, but eventually accepting... or at least tolerating, with nothing better to do.

You're now among the remainder of the herd here, not like stuck right in between them but close enough to be able to touch any of them at your will, and none of them seem to mind that much.

In fact, if you didn't know better, you'd say they're doing more than tolerate you. They seem actually accepting of you, to make contact like this and let you among them as close and behaving just as they would if you were one of them.

>What do you do?
>>
>>4399384
POKE ONE
>>
>>4399442
You reach up to poke one. It's furry and warm. The goat doesn't really react to it.
>>
Also it's getting late now so we'll pause, and resume tomorrow, give others a chance to read and reply.
>>
>>4399384
No need to go for the young ones then. Get a big and nasty looking one and try to lure it away. And prepare a potion for when the elf comes back.
>>
>>4399489
Well fortunately you seem to be able to approach any of them without trouble, even the big and nasty ones. However, none of them really yield to your efforts to move them, they're far too big as you push up against them with your hands or even your entire body and they simply don't budge. As well, you don't think you have anything you could offer them either in order to lure them away, like you might a carrot with a donkey.

The young goats on the other hand you can move, but if you try to interact too forcefully with them, their respective mother goats intervene. Something you learn the hard way when one of the smaller young goats, you manage to grab and pull away with you by the ears, but the goat starts bleating which summons the mother to rush in approach and force you away with her horns and knocking you to the ground.

Sitting up and rubbing your side with some pain, you think that you'll either need some method you could lure a big one away, or a way you could get a young goat without drawing attention (from any adults) to be prevented from taking it away. Or failing all else, you can always just settle for samples you suppose, trying to kidnap these dire goats is one thing, but if they recognize you as one of them then they probably wouldn't care much for any efforts of yours to take samples from them such as hair or saliva and such.
>>
>>4399509
Throw our stun potions at the herd.
>>
>>4399509
Try to mount one of the big ones. Show dominance. DO IT!
>>
>>4399538
if that fails, try to sexually attract it.
>>
>>4399509

>>4399515 is a decent idea but why settle for one goat? Try to get as many as you can to follow you
>>
>>4399579
>>4399515
oh god, bleating... we will guide the goats into the lair won't we? We should try to concoct the nice smelling (for the monster) potion too... aaa we never needed the elf after all...

>try and guide the goats by bleating
>>
>>4399509
Get some samples, use them to make a pheromone potion for attempt 2
>>
>>4399603
Is it only females and younguns now? If yes we should use fur and droppings of male goats to create the muskiest scent ever, like the biggest-balled goat stud to ever roam these mountains. Then use new musk power to lead whole heard to lich.
>>
>>4399647
Disgusting, but useful.}

I hope we never get to see the elf again
>>
Hey all, we'll be playing today but possibly a bit later than usual, like an hour or so.

>>4399647
Only some males charged off after Llewyn, so there's still a number present with the herd.

>>4399540
WHAT
>>
Alright, resuming shortly.
>>
File: fur.jpg (120 KB, 800x600)
120 KB
120 KB JPG
>>4399489
>>4399515
>>4399520
>>4399533
>>4399538
>>4399540
>>4399579
>>4399603
>>4399647
>>4400131
You must admit you do end up getting a little carried away, your curiosity getting the better of you in a circumstance you've never had before. You've never really dealt with normal goats before let alone dire mountain ones, and how many people get that chance? So... apologies to Llewyn, if you waste some time prodding and hugging up against some of the non-mutated ones, giggling to yourself at their fluffy goaty majesty. You even try to mount one, gripping the fur of one of the males to maneuver yourself up onto his back. Anyone else would get bucked off surely (or more accurately, trampled and killed by the dire goats) but for you, he doesn't seem to care. No more or less than if another goat of the herd sat on his back.

Eventually though after having some fun and satisfying your curiosity, you come to ponder the challenge at hand; getting a goat to the lich. From where you are, his tomb is not radically far away, just a few hours around the mountain. But you can't just forcefully lead any of these goats let alone drag one for that kind of distance. Another method will be needed, as you try to figure out what you can.

"Well, I could at least take some samples..."

Easy enough to clip some fur, dab some saliva, even gather some waste if you wanted. Some minutes later and you can concoct a brew of concentrated dire goat scent... musk or some similar substance would take longer to synthesize, but this should do for now. Rather than just douse yourself in the stuff though, you prefer to soak your scarf with it, easier to replace that than the rest of your clothes as well.

"Erm... they kind of sound like... meh-eh-eh-eh!"

A little embarrassed as well for you must surely look like a fool, but you mess around with some more young goats in order to hear what they sound like better, so that you can imitate the sound. It's not perfect by any stretch, about as good as anyone mimicking the sound for the first time. With some effort and persistence though, you can get the attention of at least a few of the goats. As you'd hoped, you can get a few to follow you if you're patient enough.

>Now that you know this could work, go seek out Llewyn and share your new plan.
>The elf can take care of himself, you want to deliver these goats to your master! Just a few of them is fine.
>It will take more time, but you could brew up something really strong in hopes of luring much more of the herd with you... though it will also be harder to keep them all herded together during the travel.
>[Write-in.]
>>
>>4400652
>The elf can take care of himself, you want to deliver these goats to your master! Just a few of them is fine.
Leave a note to tell the Elf the mission succeeded, then continue to lure goats
>>
>>4400652
>The elf can take care of himself, you want to deliver these goats to your master! Just a few of them is fine.

FUCK THE ELF.
>>
>>4400747
>>4400684
>>4400668
Llewyn is an elven ranger! He can handle things on his own just fine!

...probably.

>Make a roll then, 1d100 for the effort of luring back some goats to the ruins, and to see how many you can manage.
>>
Rolled 67 (1d100)

>>4400755
>>
Rolled 12 (1d100)

>>4400755

:clap: fuck :clap: the :clap: elf :clap:
>>
Rolled 94 (1d100)

>>4400755
>>
>>4400768
>>4400785
>>4400786
>>4400802
>94

You can't be sure if it's your own luring effort, or if you're lucky enough to wrangle a member of the herd others are willing to follow. Either way though, for your effort and your patience, you manage to "convince" nine dire goats of varying ages and gender to follow you.

Of course you must look very silly, trekking along through the mountains imitating goat noises and trying to lure a group of them after you, and keep them all together. And definitely you aren't the one in charge, as you have no actual control over the creatures. Really, you're just sort of drawing their interest after you enough for them to follow.

"Alright my fluffies, you stay here now and be good goats!"

The meandering travel to the ruins takes much longer than if you were on your own, since the goats move at their own pace after you. But by nightfall you've corralled your half of the herd into the ruins and should be able to leave them for awhile, that they won't wander too far as you seek out your master.

---

You dread actually returning to the tomb, but thankfully you aren't inside all that long. Finding the lich isn't difficult as he mistakes you for an intruder, but is willing to follow you outside once everything is explained.

"Well done, girl! You've exceeded expectations... maybe these creatures don't, but your haste is commendable!"

As you may have expected, dire goats don't particularly impress Sigis. However since he had nothing before, anything is considered a success. Even if you'd only obtained some samples it would have been a success, but here you've brought a entire little herd. This is definitely a fantastic start, both for monster breeding purposes as well as the logistics of minding and keeping all these creatures.

"Sorry I didn't get any of the nasty ones, there were some really big and mutated ones but I couldn't get them to follow."

"No worries, it's not as though these ones here wouldn't have the possibility of siring more like that... now then, I do believe some reward is in order, girl."

The two of you had been standing on an elevated ledge, overlooking the dire goat herd below as they mill about the mountainside ruins. However you sense the lich's eyeless gaze... and perhaps even some pride? You weren't doing this for reward, really just so that he wouldn't kill you. And while you don't expect he'll free you yet, or even ever possibly, you wonder if some reward wouldn't be some nice consolation in the meantime.

>Decline, you've got more work to do with hunting other monsters... though maybe a looser control, so you could operate without as much worry.
>Accept, some reward would be appreciated if you're going to serve as his errand girl. [Specify.]
>Rather than taking a reward yourself, something to assist the monster hunting/breeding effort would be better. [Specify.]
>[Write-in.]
>>
>>4400831
>>Decline, you've got more work to do with hunting other monsters... though maybe a looser control, so you could operate without as much worry.
>>
>>4400831
>Accept, some reward would be appreciated if you're going to serve as his errand girl. [Specify.]

>freedom

¡¡DUH!!

Of course, this is to enact an interesting response from the Lich, not to end the quest, duh.
>>
File: impudence.png (529 KB, 733x931)
529 KB
529 KB PNG
>>4400928
>>4400853
>>4400847
You have the sense that it might be better to just display that you are happy to serve. However, the chance for a reward seems too good to pass up, if you believe the lich's offer.

As clever as you are though, you figure to push it if you can, and just maybe you'll get away with it...

"A reward sounds good... my freedom, perhaps?" you say ever so sweetly and with an innocent smile.

"Of course, you've certainly earned it!" the skeleton exclaims to your surprise. "Just come here and let me get that necklace off of y- SHOCKING GRASP!"

He extends his bony hands towards your neck, as you move closer in hope of being freed. And he does make contact with the necklace with his fingers, but quickly moves past them to your neck itself, as he grips you and shrieks.

"-HHHHZZZZZZZHHHHTTTTTT!!"

You instantly seize up, and can't even scream as painful magic wracks your body with shocking effect. The electric agony persists for as long as the skeleton has a grip of you, and only when he chooses to end it, do things come to a stop.

You collapse to the ground, a shuddering and smoking mess.

"Insolent wretch! How dare you try to return such a gift I have given, as the chance to serve me!"

He goes as far as attempting to kick you as well, however it's about the same as a normal skeleton kicking you; not much at all. He grumbles in frustration, leaving you there as he goes to check on his dire goat herd.

Probably best if you keep your distance for the night...

---

As fickle as the lich is, by morning Sigis is in a more... tolerating mood. You had the night of camping in the ruins as well to think of something you won't get punished for asking.

"Servants for yourself! You think very highly of yourself... but then, why shouldn't my servant have servants?"

This request goes over better, and the lich ponders your request as his skeletal minions labor through the morning to try and create a space for the herd of dire goats.

In the end, Sigis has the offer of either granting you some of his minions, or an artifact which would compel others to become your minions, but they wouldn't be mindlessly loyal like the skeletons for example. Something to consider, as you also plan what your next move is.

>Accept some servants from the lich himself.
>Being able to get your own minions is preferred.
>Best not to linger here, make the choice of servants if you want to but then depart from here to seek out the next monster(s). [Specify.]
>[Write-in.]
>>
>>4401024
Support
Time to hunt for the big snake
>>
It's pretty late now but we'll resume tomorrow, letting others read up and reply how they want, and to continue hunting tomorrow.
>>
>>4401015
>>Accept some servants from the lich himself.
>>
>>4401015
>Being able to get your own minions is preferred.

walking around with a bunch of tiny skeletons draws way too much attention
>>
>>4401015
Can we get a disguise for the skeletons?
>>
>>4401297
Like a hat? Big scarf? Mustache.
>>
>>4401297
You could try and dress them up, maybe they wouldn't look so obviously like skeletons. However their movements would still be all strange and janky by nature of being skeletons.

On the other hand though, you don't need to take the skeletons liberally everywhere with you, like into town if you didn't want to.
>>
File: lul.jpg (24 KB, 570x499)
24 KB
24 KB JPG
>>4401015

HHAHAHAHAHAHAHAHA

>Accept some servants from the lich himself.
>Best not to linger here, make the choice of servants if you want to but then depart from here to seek out the next monster(s)

Yeah we uh, the lich is kinda scary don't you think?
Also, why don't we research on holy-ish monsters? The lich might raise a figurative eyebrow but I am confident we can amass a bunch of holy things and then just... TURN UNDEAD.

I guess basilisks are scary enough... yeah!
>>
File: minions.png (828 KB, 852x480)
828 KB
828 KB PNG
>>4402054
>>4401297
>>4401125
>>4401088
>>4401024
>>4401075
The idea of being able to gather your own minions is an appealing one, but you're not really sure where you'd start with that. Some goblins? Seems difficult. Plus, if you accept minions from the lich, they will be expendable. So you opt for that choice.

"There you go, they ought to do your bidding. Now keep up the good work!" the lich cackles as you depart from the ruins with five skeletons in tow. Once you're some distance away, you test out what you can with them and it seems pretty simple and straightforward, you just give them commands (either verbal or otherwise) and they generally follow them to the best of their skeletal abilities. Maybe not the most effective servants, but it's also nice to have ones which obey you without question, when you're seeking out dangerous creatures.

So then, you've managed to corral some dire goats for your master. Next up, is likely some other monster within this small mountain range. You could return to town, but you're not sure you even need to, as long as you can handle this next quarry of yours within a few days.

>It might be wise to return to town if only to actually get some supplies, since you didn't last time.
>No time to delay! Seek out the next monster! [Specify, and make a roll.]
>Now that the dire goat job is complete, maybe you should seek out Llewyn and find what became of him.
>[Write-in.]
>>
>>4402146
EEEEEEEEEEEH. I want to avoid the town and such places for now... I don't want mr slim ears being like "you abandoned me waaa waaaa I am a whore waaaa waaa" if it survived, that is.

>[Write-in.] Try to cozy up the ruins. Order the skeletons to start cleaning the place up, maybe they even find trinkets or baubles! Meanwhile, you can set up a bed of sorts with leaves and DIRE GOAT COMFY COMFY COMFY WOOL.

Mwahahahaha!! It was my plan all along! Poor lich slave, she must be feeling like shit, even if it doesn't show... I think making a living room AWAY from the accursed Lich is for the best.
>>
>>4402146
>Now that the dire goat job is complete, maybe you should seek out Llewyn and find what became of him.
Find him, possibly rescue him from goats, thank him for his help, "don't feel bad anymore, I'll handle the rest, please leave and never return." But, uh, don't bring the skeletons for this part.
>>
File: among the rocks.jpg (215 KB, 1200x800)
215 KB
215 KB JPG
>>4402421
>>4402183
>>4402171
You've no great fondness for the elf but he did help you out, so you feel compelled to at least... find what may have become of him. Though, best not to bring the skeletons. You bid them to remain here at the ruins and to start preparing something of a living space for you here, not that you desire it but if you're going to be back and forth around these parts you could at least have a decent place to sleep.

Wandering down around the mountainside then, you return to where the herd of dire goats had been, and then head off in the direction Llewyn fled. You're no tracker but between the highlands and here, visibility is quite far and there's not a lot of places to hide. Still, it isn't until about midday that you find your elven companion.

"Esther! E-Esther, thank the gods! I thought I was done for out here, wh-who would ever happen along this w-way... hell, I thought you w-were done for and I worried."

"You're injured? How bad?"

"...broken leg, ribs maybe I th-think. Those big goats are fast, and t-turns you can't just escape them by climbing up on s-some rocks. Caught an unl-lucky one..."

You eventually found Llewyn hiding in a stony crag on the mountain highlands, where he clearly hasn't moved since retreating here. Not by choice though, any goats are long since gone since he manage to fit among rocks where they couldn't follow. But his leg is too busted for him to even walk, and he's having trouble breathing.

Worse, he's clearly been like this the whole time since yesterday at least, and looks worse for the wear. Without any help, if he remains out here he'll likely be dead in a few days. Still he remains hopeful, especially since you're here now, and he believes you'll save him. More than glad, to see that you're not hurt yourself.

...but eh, do you really have the time or care for any of this?

>Help him out, try to carry him back to Tarvas if you can, or better yet head there and fetch help to come back with.
>Abandon him, you can't be bothered to help. Best if you lie and say you're going to get help, and then just don't.
>Put him out of his misery and... elf ears are valuable, while you're at it.
>[Write-in.]
>>
>>4402450
*groans* I didn't cared about the damn elfe but here we are...

>Help him out, try to carry him back to Tarvas if you can, or better yet head there and fetch help to come back with.

Let's """"get help"""" by going back to the skeletons, improve a stretcher and carrying him to the town. If he asks, he was feverish or some bullshit and saw skeletons because broken bones or something.

Of course, by the last stretch of the road we dismiss the skelingtons and haul him etc etc...

What waste of tiiiime!!! Since we have so many coins, we throw a handful for his services and so be it, leave without a word.
>>
>>4402481
Well, if we end up in Tarvas, we can buy some supplies. I doubt we can get many heavy things, so alchemical components would do well. Maybe a change of clothes and a bath. A bath, totally.

Yep, Bath. We must wash while in Tarvas. Our charisma is probably at -2 thanks to the smell and grime.

Bath. Only option.
>>
>>4402450
>Help him out, try to carry him back to Tarvas if you can, or better yet head there and fetch help to come back with.
We have time, Bone Lord was pretty happy with the goats and we need supplies from town if we want less friendly monsters.
>>4402481
we could also give him an "anaesthetic" and give him something that knocks him unconscious, to minimize questioning.
>>
>>4402489
truly. "here to numb the pain" Bonk to the head
>>
File: carrying Llewyn back.jpg (9 KB, 206x245)
9 KB
9 KB JPG
>>4402481
>>4402484
>>4402510
>>4402489
>>4402492
You could just leave him to rot, but helping him out can get Llewyn off your back finally and with a free conscience. Shame though, elf parts fetch a good price, or make good potions...

"...here drink this."

"Ok... wait, why did you want me to drink that?"

"So you'll be unconscious."

Some moments panic as you inform him of your intentions after he downs the contents of the bottle, but soon enough he's out cold. From there, you can return to fetch your skeleton minions, and then just march back to Tarvas with them carrying Llewyn all the way.

https://www.youtube.com/watch?v=kGm7ielB9VA

You might have even run afoul of threats within the forested region, but anyone with a brain knows better than to bother a living person accompanied by undead. Once you approach to the settlement as well, without getting too close you can dismiss the skeletons and then attempt to drag Llewyn the rest of the way.

No easy task since you're just a young lady and an alchemist at that, not some barbarian fighter woman. But he's an elf, and they're light, enough for you to drag him along till you're near enough to Tarvas where you get noticed outside and other folks come to help.

---

Well, back in town again. You hadn't planned on it, but while you're here, you could take care of anything you hadn't last time. After all, you still have almost all the gold you took from the lich. And having completed the job of corralling the dire goats, you've probably got more time for freedom, as the lich is occupied with his new dire goat herd.

>Make sure Llewyn is in good hands and then... enjoy some time to yourself, maybe a few days in town even. Starting with a bath.
>Only bother with the necessities, get clean, get some supplies, and then be out of here as soon as you can.
>With Llewyn out of the picture, you could get some other help perhaps? Maybe put up a job listing even, "Paladins wanted to slay a lich!"
>[Write-in.]
>>
File: Jahy excited.png (223 KB, 483x714)
223 KB
223 KB PNG
>>4402524
Let's gooooo

Excellent taste, QM

////\\\\

>>4402524
>Only bother with the necessities, get clean, get some supplies, and then be out of here as soon as you can.

Yeah, I'd rather do this y'know... As much as a nice bath is attractive
>>
>>4402537
>>4402529
If just getting what you need is your goal, then is there anything particular you wanted to buy (if you can) while here?

Apart from the basics specified, another set of clothes or two, alchemy basics, food rations, and probably a backpack to carry it all in.
>>
File: bedroll.jpg (77 KB, 499x546)
77 KB
77 KB JPG
>>4402544
a cowboy bedroll!

Comfy.

It sucks we can't use horses because spoilers but... let's buy
>straps and a muzzle
What if we TAME. A. DIRE. GOAT. To carry our luggage and such equipment? Maybe we can RIDE INTO BATTLE atop it
>>
>>4402524
>>Only bother with the necessities, get clean, get some supplies, and then be out of here as soon as you can.
>>
>>4402596
Could a dire goat tame a fellow dire goat? That's how you'd be dealing with it.

>>4402596
>>4402600
>>4402556
You're only going to stick around Tarvas for as short a time as you can afford. By the time you reached the settlement after hauling Llewyn all day, you'll probably spend the night which means a chance to wash and clean yourself and belongings and such.

"Aaaahhhhh..."

You needed that. A chance to relax in a hot bath, and another chance to sleep in a proper bed.

---

A pleasant evening as that, you're up bright and early, and ready for the day come tomorrow. You enjoy a hearty breakfast, visit the small market between the designated stores, and soon make your leave of Tarvas by late morning. Packed and ready with all your new purchases, and much more able to brave the wilds on your own, you begin the trek back to the nearby mountains.

After all, those monters aren't going to hunt and breed themselves!

>What do you do? What's your next target then, if you're going after monsters once more. If you decide, go ahead and make a roll for the hunting effort in the mountains.
>>
>>4402614
I vote for Pegasi, Bone Lord likes horses and if we can tame one (or use whatever creature the lich makes out of it) we can ride it around to get places faster.
>>
>>4402640
chicken horses are seasonal. They are not around at the moment. ArE yOu EvEn ReAdInG tHe QuEsT¿

Trolls were razed from the around... Damn, it seems it is time to lure a basilisk
>>
>>4402645
>>4402644
>>4402640
If you're after a particular, make a roll for the effort!
>>
Rolled 30 (1d100)

>>4402655
ALRIGHT BEHOLD
>>
Rolled 1 (1d100)

>>4402655
Damn, missed that. Ah well, basilisk was my second choice
>>
File: 1380784460793.gif (2.06 MB, 150x173)
2.06 MB
2.06 MB GIF
>>4402675
>>
>>4402675
this isn't going well for me...
>>
File: AWOOOO.png (72 KB, 373x936)
72 KB
72 KB PNG
>>4402675
AH YEAH THIS MUST BE THE WORK OF AN ENEMY STAND
>>
File: 7526565675.gif (965 KB, 360x222)
965 KB
965 KB GIF
>>4402675
>>
File: nightfall.png (2.11 MB, 1920x1080)
2.11 MB
2.11 MB PNG
>>4402675
>>4402674
>>4402656
>1

You're quite enthusiastic about the day ahead, and fully of energy after a good night's rest. With a spring in your step you navigate the forests between Tarvas and the mountains, and not even goblins can ruin your day!

"Blargarbl! Gib' us yer munny!"

"Here you go, my little green friends!"

With an elegant gesture you scatter a handful of gold coins to the goblins as you skip along past, causing them to scramble and fight one another for it.

Yes, what a wonderful day indeed!

---

You look over the map of the region you bought in town, but it's pretty crude.

"Is this the right way up? I can't tell..."

You stand with your skeleton minions on the mountainside by evening time, asking in vain for their advice. But they're just skeletons.

Between the monster manual, rumors in town, conversations you had with Llewyn while in travel, and this map you bought, you figured it wouldn't be too difficult to find a basilisk. They are supposedly reclusive creatures, but their habitats are rather specific. Seeking out a cave on the side of the mountain range which faces the swamplands below, is about the best lead you have.

But after most of the day spent to even reach here, and then many hours since searching around, you've still not turned up anything. You were so eager before, but you may have to come to grips with the fact that it could take you a lot longer than you'd planned to find as rare and secretive a creature as even a single basilisk.

"We'll probably camp... somewhere around here tonight, then start again tomorro-" you start to figure your sleeping arrangements, and what you'll have the skeletons to do, when you're startled by approaching movement from the rocks. The sun is setting so things aren't as visible as you're used to, although you do have the skeletons with torches to help.

You thought you saw something though, and you know you hear something... a low, rasping sort of hiss...

"-agh! There! Over there, show the light! You've got swords!"

Without warning, the skeleton farthest away from you is pounced on and trampled by an ominous form, the torch going out. You notice it right away of course, but by the time the other skeletons can bring their light, the creature has retreated among the rocks again.

This happens again with another outlying skeleton to your dread, before you command all the skeletons to draw close to you and be prepared. Bringing them all together like that though... just made them an easier target! Moving along slowly and cautiously, you and your skeletons try to back away from the area, when you pass below some rocks and come to notice a looming shadow above you.
>>
File: basilisk.png (245 KB, 590x235)
245 KB
245 KB PNG
"-yaaaah!"

With a shriek, you instinctively shield yourself from the pounce of the creature above... but amazingly it doesn't just kill you. It does land on you, sizeable as it is and pins you to the ground, but by no means hurts or tries to hurt you. You're not thinking clearly in your state of panic of course, but if you were, you'd guess that the thing is keeping you down... for protection? As it bites and swipes and swings its tail all around, to destroy the remaining skeletons that had been gathered around you.

You cower on the ground covering your face and awaiting the worse, but instead feel a strong nudging against you, and a tugging at your clothes...

...full of fear you shakily lower your hands to see...

"B-B-Big l-l-l-l-lizard... basilisk?!"

By the light of the torches on the ground (among the piles of bones) you glimpse the great reptilian beast standing over you, as you hold its full attention. A powerful scaly horror from out of nightmares, king of the snakes as the legends say. You expect to be clawed apart by one of it's many legs, ripped to shreds by that venomous maw, or struck dead by its baleful gaze... surely any other being would be.

To you though, it seems to regard curiously. Studying you, flicking its tongue at you, even meeting your gaze without killing you. Though your fear persists, the longer you go not being killed, the more you wonder if that isn't to be your fate? You wonder... if the thing wasn't just trying to protect you from the skeletons.

"-yeow!"

In any case, the monster seems to accept you eventually, and tries to bring you to your feet. Unfortunately and probably by accident however, the basilisk ends up breaking your skin with its fangs when it lifts you up, your clothes not remotely enough to protect you. Withdrawing in pain and pulling back your sleeves, you see the wound where bleeding mixes with black venom and you can feel it creeping through your veins.

Panic returns as your breathing becomes labored, but all the while the monster just looks at you with interest, seemingly unaware that you're in danger of its venom or that it may have caused your death by accident. Your mind races as your vision blurs, and you try to grasp for what to do...

>What do you do?
>>
>>4402749
UH OOOOOOOOOOOOOOOOOOOOOOOOOOOOH

aaaaaaaaaaaaaaaaaah how th eheck do you counteract basilisk poisooooooooooon. Was it piss like jellyfish????

aaaaaaaaaaaaaa
>>
It's pretty late so we'll pause here and resume tomorrow, and give others a chance to reach and respond.

And till then, if you come up with a decision or action you want to try you can go ahead and make one more roll for the effort, to see if you can save yourself! Maybe you can offset the 1 roll that got you here!
>>
>>4402749
It's okay. Don't panic. Panic will make our heart beat faster and increase the speed at which the venom takes hold. Stay calm. Take deep breaths.

We're an alchemist. There has to be some way of making an antivenom. We need to rack our brains and think of a way to counteract what's going to kill us if we don't act fast.
>>
Rolled 41 (1d100)

>>4402774
Also, I'm rolling for my post here:>>4403222
>>
>>4402749
>Make an anti vemon potion.
>>
Rolled 83 (1d100)

>>4403230
>>
Rolled 11 (1d100)

>>4403222
alright. I will roll too. ¡¡But only because you GET trips!!
>>
File: basilisk lair.jpg (245 KB, 685x775)
245 KB
245 KB JPG
>>4403512
>>4403310
>>4403232
>>4403223
>83

It takes some quick thinking, and as your consciousness quickly fades it's even harder, not to mention losing feeling to your extremities in an agonizing pain. However just barely are you able to draw some venom from the confused basilisk, and try to mix up an antivenom or at least a blocker which will take effect quicker than the venom already in your system from the bite.

>Alchemist - Knowledge of making antivenoms.

You make mistakes, spill things, mess the mixing up. But eventually just as you feel unconsciousness setting in, you finally struggle to down the bottle of green liquid you'd made.

After that... well there's not telling, because you collapse into swirling blackness...

---

The sound of thunder awakens you, and normally you'd jolt up in a panic from what happened before, but your body feels like it's made of taffy. Hurts all over, sore and difficult to move... but you are alive!

You think.

You can't see well in the dark but with periodic flashes you can see light coming from outside, and you can guess that you're in a cave. How you got here, you don't know but you can guess.

"O-Oh... h-hello there..."

After the thunder, the most pressing thing you notice is yourself rising and falling a little, slowly but constantly. With all your effort you struggle to move at least a little, and come to feel a big bulky, scaly mass that you're laying against. Its breathing is what is lifting you up and down, but the weight of its tail curled and laying across you is pretty significant as well.

The basilisk it seems, perhaps having dragged you back to its lair against the rain, and curled about you like some caught prey. It's when you speak up, you must have awoken it or at least gained its attention, as the monster rears its head around to nudge and flick its tongue at you. Making that same raspy hissing, seemingly in response to your speaking.

As much as you hate that lich master of yours, it seems in this specific case, his actions may have saved your life. Otherwise you'd be inside the basilisk right now in torn up, digesting chunks, rather than resting against it for comfort.

>What do you do?
>>
>>4403810
Try to lead it to the lich's lair.
>>
>>4403810
>rest untill you feel like, not-shit.

Woah, this update is... disorienting. Too open. I dislike it :(

>try to lead it to the lich's lair
>>
File: scaly.gif (408 KB, 800x600)
408 KB
408 KB GIF
>>4403940
>>4403844
>>4404001
The first manner of approach of course is to attempt to communicate with the thing. You've already spoken so talking is your default effort. You speak in various ways to the monsters, but only ever get rasping hisses and reptilian noises. It's hard to tell really, you're clearly not able to conventionally communicate with the thing, however at the same time it seems to react to you and your responses.

Certainly the creature is more intelligent than say, dire goats, but you can't tell if it's sapient or not. In some vague way you're able to attempt communication with the monster but you can't converse with it. Maybe if it was capable of speech then it might respond properly, but without you're not sure you can pass judgement on it.

Communication or not though, you certainly are able to interact with it well enough. Maybe spoken words isn't a common ground but body language is. By gestures and movement you could probably get it to follow you.

"-ah! Hey, come on now!"

You try to get up at least, you're feeling awful from the venomous bite earlier, but in your somewhat-state of delirium you think you could deliver the beast as soon as possible to the lich. Instead though and to your alarm, the basilisk just curls around you all the more and holds you close to its body in a very physical, yet relatively gentle display.

You're not sure what this monster is after, but it doesn't seem like there's much you can do against it... you'll have to try again later, at least you could try to fully sleep off the horrid effects of the venom.

---

You awaken the next day to the sounds of heavy movement, and the smell of blood. You're not feeling a lot better, but enough that you can stand up and move. As you come to see though by the morning light pouring into the cave, the basilisk moved off you at some point and obviously went out to hunt; having killed a wild boar it seems, the monster drops the half-eaten dead animal on the floor and nudges it towards you.

Makes you wonder if the beast didn't let off of you because it knew you were in a better condition after having rested and recovered.

>Seems as good a sign as any to try and lure it back to the lich now.
>Clearly more developed than the dire goats, you're not sure if you want this creature in the lich's hands... maybe just some samples.
>Remain here for some time, the chance to write a better entry on the monster as you study it better, and try to understand its behavior towards you.
>[Write-in.]
>>
>>4404011
>>Seems as good a sign as any to try and lure it back to the lich now.
>>
>>4404011
>Remain here for some time, the chance to write a better entry on the monster as you study it better, and try to understand its behavior towards you.

Ah screw it. Free food. Is there something we can burn around here? Also, I know we are an alchemist and all, but don't we know a basic incantation to start a fire?

We might find lumber and shit here but I don't think we can start the fire without help
>>
File: temporary fire.jpg (96 KB, 768x1024)
96 KB
96 KB JPG
>>4404025
>>4404021
>>4404016
Your intent is always to return to the lich of course, but you don't suppose it could hurt to remain here for awhile. It's literally been just a couple days since you brought him the dire goats after all, and he was imagining a time frame of weeks to months. So the risk of his impatience seems low, and should the necklace start to tighten then you could return at that point.

For now though, you've academic interest in this strange creature and it's intent towards you. Few people ever encounter such dangerous and elusive monsters as this, and fewer still live to tell about it. Dire goats is one thing, but a basilisk is definitely worthy of a proper entry in a bestiary. Or at least, a more proper entry than the monster manual.

"You don't mind if I get a fire going in here, do you?"

As an alchemist, starting a fire is no challenge to you at all. Fuel for the fire though is another matter. You can get a small blaze going for the purpose of cooking up the dead boar to go along with some of your rations for breakfast, but after that you'd need to seek out firewood or some such, if you want a more long-term fire solution.

"-oh hey, it's alright! See? Look, I'm not bothered by it..."

As you ignite a burst of flames with one of your potions in a flash, the basilisk is alarmed at first and clearly doesn't like the fire, but you're able to talk to it and encourage it to approach. The monster even seems to respond with it's own noises as you talk to it. The gleaming bright light is not appreciated, but you can tell the warmth is, as the creature lays around you to watch you eat and soak up the warmth.

"I wonder what I should call you..."

Pondering aloud, you have the monster manual open on the cave floor as you look the basilisk over, between munching away at your rations and bits of scorched boar. Too messy to start writing anything yet, but you can compare what the lich's entry was, with the beast itself sitting beside you. As well you can even touch and prod the thing, which it doesn't seem to mind, as you probe for the sorts of samples you could get from it.

Scales, venom, maybe even blood or something else? You know you're supposed to eventually bring the monster to the lich, but strictly from an alchemist's perspective, you start to realize the kind of wealth you could earn from having this kind of free access to as rare and dangerous a monster as a basilisk.

>Make your study of the beast purely academic, to learn what you can and record it for the sake of knowledge.
>Recognize the potential wealthy here for you, as you gather samples to use as ingredients for fantastical potions and incredible poisons.
>Treat the monster as it seems to treat you; an equal. See if you can get to know it better, venture out into its territory and learn what you're capable of together.
>[Write-in.]
>>
>>4404053
>Treat the monster as it seems to treat you; an equal. See if you can get to know it better, venture out into its territory and learn what you're capable of together.
>>
>>4404053
>Treat the monster as it seems to treat you; an equal. See if you can get to know it better, venture out into its territory and learn what you're capable of together.
If we work with the basilisk we might be able to collect samples from all of the other monsters in the mountain region
>>
>>4404066
>>4404068
>>4404061
You're not really sure what to make of the situation, though you feel certain that you're not all that keen on returning the basilisk to the lich just yet. How often would you, or anyone, get a chance like this? You can finish eating and begin a more accurate entry on the monster easily enough, but you question how much you can really learn if you're just cooped up in a cave.

"Hey I could... go for a walk, feel better after yesterday."

The basilisk seems to acknowledge you, and even helps you with the difficulty you have an adjusting to walking again, helping you get out of the cave and outside again. By now the rain has mostly subsided, just a light drizzle with the morning sun shining in the distance. Regaining your activity in the fresh air and sun, ought to improve your condition greatly.

And with your new monstrous reptile... friend.

---

For the rest of the morning then you go roaming together, mainly you leading the way with the basilisk following you, but whenever you don't care to lead the way it seems to understand and takes charge for you to follow. It's a pretty strange experience to be spending time with such a monstrous creature as this, but it starts to feel more than just like... going on a walk with an animal, but instead with a companion or something. You've never really been a people person, so apart from not being able to talk, the basilisk is not terribly different from Llewyn for example as far as companions go.

And certainly the monster seems to have more concern for you than your former group ever did. It never lets you far away from it, sidling up to you or wrapping its long tail about you to keep you close, though not that you mind much since you didn't have anywhere specific you wanted to go. More than just herding you close however, the monster even protects you when the two of you are surveying what probably counts as its territory and venture down from the mountain as far as the swamps. To your surprise a dire toad emerges from the murky shallows and probably fancies you its meal, but the basilisk intervenes, moving between you and the toad and forcing you away from it... till resorting to its killing gaze when the toad continues to pursue.

A very strange, but interesting experience all in all as you return up the mountain together again. Before you'd only attempted talking to it and didn't have much faith in the monster's intelligence. Now though as the two of you are able to get along, thanks obviously entirely to the lich's curse upon you, you find that you can cooperate and function alongside the basilisk just as well as you might with any person. There is the language barrier of course, and the very alien minds you have to one another, but more and more you find that both you and the monstrous reptile are capable of learning one another well enough to be able to communicate in other ways.
>>
>>4404066
>Spend some more time better acquainting with the basilisk, then try hunting some other monsters.
>You could treat the monster as a companion for the time being, but you'd prefer a better place to dwell than a cave.
>Try venturing towards Tarvas, see what kind of money you could make from basilisk venom alone.
>[Write-in.]
>>
>>4404085
>>Spend some more time better acquainting with the basilisk, then try hunting some other monsters.
>>
It's getting pretty late so we'll pause here, and resume tomorrow to give others the chance to read and respond.

In the meantime, you can figure out what kind of monsters you want to try and go hunting with your basilisk companion, and where (if you'd prefer a new region, beyond the mountains).
>>
>>4404086
Is returning to the lich no longer an option? I would say this would be the prudent course of action now.
>>
>>4404301
I'd say deliver the basilisk to the Lich, then check monster tome to see where dragons dwell. there is no reason to assume that what worked with the Basilisk will not work with an even bigger reptile.
>>
>>4404459
>not wanting to swagger around with our lizzy boi
>>
>>4404089
Lets do this we should have more than enough time to bond with our boy. Then convince the lich that we need the basilisk as our own pet.
>>
>>4404086
>Spend some more time better acquainting with the basilisk, then try hunting some other monsters.

RIDE IT INTO BATTLE.

Not joking... how does it behave if we ride it? Also, teach it to fetch!! Throw a branch or something, see if it can.
>>
File: spiky back.png (103 KB, 206x216)
103 KB
103 KB PNG
>>4404301
It's always an option, just that the earlier vote players didn't want to. You can just do it whenever though.

>>4404089
>>4404093
>>4404459
>>4404574
>>4404709
>>4404715
Part of you wants to just continue with the job as usual, and bring the monster to the lich. Another delivery completed, another step closer to freedom. Another part of you recognizes though, that you've got a rare and special circumstance here. This isn't some giant goat or a flying horse, you've got with you a monster which is capable of endangering an entire town on its own. Something which can kill merely with a glance, yet had bonded itself with you.

You're not giving up on the lich, but for academic... and perhaps monetary purposes, you want to learn what you're dealing with better.

"Ah, careful my boy... don't want to get bitten again!"

"Kshhh."

The longer you spend with the monstrous reptile, the more you find yourself personalizing it, and even have some concern as to whether perhaps the curse works both ways. Just on a lark though, you even go as far as trying to mount the basilisk, and find yourself able to ride him. Not the most comfortable ride because of the spines along his back (something to hold onto though) and he's not that fast... in fact you notice he's actually missing two legs, but it is possible nonetheless to ride him.

And as you sit on his back as the basilisk crests a rocky ledge on the mountainside, you feel like some barbarian queen or something silly like that, riding a primordial beast to battle.

It's worth a laugh at least, although you can't help notice how pushy the monster becomes with you, and even... showing off? Behaving in ways and doing things which you sense are to impress to, at least as much as a monstrous reptile would find impressive... affectionate, even? You wonder the intention, but all the more it makes you realize he's not just like some dog to you, nor you some master to him.

>You're becoming fast friends with the basilisk... gods, you never imagined you'd say that. But you don't want to just turn him over to the lich. Perhaps try to reason or negotiate with your master for some better arrangement?
>Trusting the lich seems a bad idea. Instead, just collect some samples from the monster and take those to your master, without letting on that you caught the entire monster itself.
>You wouldn't imagine that you're in some hurry, so try hunting down one of the other monster types nearby to take to the lich instead. [Specify what monster(s).]
>[Write-in.]
>>
>>4405246
>You wouldn't imagine that you're in some hurry, so try hunting down one of the other monster types nearby to take to the lich instead. [Specify what monster(s).]

H*ck yeah! We ride into battle! Pegasus are migratory, mountain trolls are a dead meme, DIRE goats are already a catch...

It's either Great Eagles or Harpies? Damn, they fly... Oh but we still have disorienting concoctions! That is worth a shot.

>Great Eagles. We might find eggs even! I hope there is more than one so we can give a snack to our lizbro
>>
>>4405246
>You wouldn't imagine that you're in some hurry, so try hunting down one of the other monster types nearby to take to the lich instead. [Great Eagle]
Supporting Great Eagle, although we could get the toad as well. Befriending the basilisk means we can always get samples later.
>>
>>4405327
>>4405273
>>4405262
>>4405260
There doesn't seem like much a limit to what you can go after as long as you've got your new monstrous friend. However, it seems like a slight preference towards great eagles.

>Make a roll for the effort then, 1d100 to see how well you can find/encounter one.
>>
Rolled 9 (1d100)

>>4405335
>>
Rolled 18 (1d100)

>>4405335
>>
Rolled 87 (1d100)

>>4405335
I wonder if basilisk venom can disable and not kill monsters...
>>
File: mountain ascent.png (838 KB, 1024x557)
838 KB
838 KB PNG
>>4405475
>>4405472
>>4405367
>>4405343
>87

It seems an adequate exchange would be to seek out some other monster you could bring to your master, instead of the basilisk. The bigger the better though, to keep that old skeleton occupied for longer, so you decide great eagles would be your best bet. Together with your friendly basilisk, you fancy your chances better.

Though it will mean ascending to the high peaks of the mountains here. Relatively speaking these mountains are not that big and it's just a few peaks in the entire range, but that doesn't mean it will be an easy climb for either of you.

---

After many hours and much (upwards) distance traveled, the pair of you gradually ascend the mountainside of the peak nearest to you. It's most of the day spent, and a grueling effort, but it's progress nonetheless. Fortunately you find that your basilisk companion is quite a capable climber and hardly has trouble making his way up rocky faces as you hang onto his back, sometimes relying on draping some of your clothes around his neck for a surer grip than your hands.

It's not easy work for either of you though, and he often stops to rest. Still, for most of the day, it's better progress than you'd have made on your own up here. Probably take you several days of hiking and climbing on your own.

"This book isn't useful, I only hope we're looking in the right place."

"Thssssh..."

Reaching a rocky outcrop not terribly far from the peak itself, you stop to survey the landscape, gazing between the monster manual and the range of swampland far, far below.

You suspect you're on the right track, but wish you had a better way of knowing your prey... until the late afternoon sun blots out of view, obscuring your reading of the monster manual.

"-ah! There!"

Hastily looking skyward in confusion, you see the source as appropriately enough, a great eagle. Soaring far overhead, probably out on its own hunt for prey. In a panic you encourage the basilisk to move away from the ledge and into cover with you, hoping not to be seen... that bird really is huge!

The question is, how you want to try and engage one. You feel confident your basilisk could do it... but probably not capture one living, either killed by gaze or venom.

>Try to attract attention, goad the bird (or one of them) into combat. They probably view you as food anyway.
>Try to get the basilisk to wait here, as you ascend to the peak yourself. If you can avoid combat you'd prefer it.
>Wait and observe, see if you get the opportunity to find any sort of nest further up, when the birds are away.
>[Write-in.]
>>
>>4405534
>Wait and observe, see if you get the opportunity to find any sort of nest further up, when the birds are away.
>>
>>4405534
>>Wait and observe, see if you get the opportunity to find any sort of nest further up, when the birds are away.
This is going to backfire horribly. Birds have phenomenal eyesight, eagles especially. Wouldn't be surprised if they could watch us from miles away. Fucking birds.

I wonder if Basil would appreciate a nice fur blanket draped over him. Being cold blooded must suck.
>>
>>4405534
>>Wait and observe, see if you get the opportunity to find any sort of nest further up, when the birds are away.
>>
It's late now so we'll pause, but resume tomorrow to allow anyone else to read and respond.
>>
>>4405534
>Wait and observe, see if you get the opportunity to find any sort of nest further up, when the birds are away.

Also,
>think up a name for Basilisk, like Basil or something.
>>
>>4405534
>>Wait and observe, see if you get the opportunity to find any sort of nest further up, when the birds are away.
>>
>>4405596
with that size? Probably warm blooded!

>Wait and observe, see if you get the opportunity to find any sort of nest further up, when the birds are away.

e g g
>>
Hold on a second... won't the great eagles see us as a baby chick and drag us to a nest? It's free real estate
>>4406777
Also I got trips
>>
File: eagle.png (1019 KB, 828x946)
1019 KB
1019 KB PNG
>>4406623
>>4406194
>>4405607
>>4405596
>>4405576
>>4406777
>>4405544
You expect things would go in your favor if you got into a conflict with one of these great eagles, after all it would just take your basilik's... Basil, you'll call him. It would just take Basil's gaze to kill the thing. If you can avoid a confrontation though, you think you would prefer to, just to avoid the chance that anything could go wrong.

And so you watch and wait from cover with Basil, between the rocks and trees near the peak of the mountain. Whether or not you're noticed by any great eagles is unclear, but you haven't been attacked yet so that seems like a good sign. Watch and wait, for an opportune moment...

"Can you wait here then? I'll be right back."

"Srrree..."

You try your best to encourage Basil to remain here lower down the mountain and in cover, and hope he can understand and will heed you. After which, you leave some of your belongings with him, including wrapping your bedroll around him in order to lighten your load for climbing the rest of the way up the mountain.

---

You weren't terribly far from the summit anyway, though it still takes awhile for the trek, mainly the difficulty in scaling the rocky terrain. The nearer you get to the top though, the more signs you can seen of habitation by great eagles. And not just one either, but at least another.

You know because you catch sight of it, long after it notices you.

"-woah! Th-That really is big!"

Probably a hundred feet away and upwards among a rocky nook by the summit, there grow some feeble trees under which the eagles made a nest. By the time you see for yourself the giant bird therein, it's already staring directly at you.

In a panic, you instinctively assume yourself to be in danger, but as time drags on and the creature doesn't attack you... you come to realize that like Basil, it may see you as a fellow monster. Certainly it doesn't seem to care all that much as you approach, it gives some warning signs you think but doesn't move to harm you until you get right close to the nest. And more just warning you to keep away rather than a hostile intent, the eagle intent to just knock you away rather than killing you.

As you wait here then, you expect you could make use of the lich's curse upon you. It's just a question of how...

>Use a sedative on the bird, see what you can get from it while the other is away.
>Wait to see if the eagle leaves, or swaps places with the other, and act during that time.
>Try to familiarize yourself with the bird, maybe you can present yourself as no threat... and then make your move!
>[Write-in.]
>>
>>4406799
>Try to familiarize yourself with the bird, maybe you can present yourself as no threat... and then make your move!

Yeah! Just be around and that bird brain will get bored or smt.
>>
>>4406799
>Use a sedative on the bird, see what you can get from it while the other is away.
>>
>>4406799
>Use a sedative on the bird, see what you can get from it while the other is away.

sedate, snatch eggs and run, open and shut case.
>>
File: thieving effort.jpg (121 KB, 800x1146)
121 KB
121 KB JPG
>>4407082
>>4406807
>>4407188
>>4407191
You could try to get the bird used to your presence, or lose interest in you so that you could sneak for the prize! Instead though, you'd rather get this done sooner than later, and at your own will. To be in control of the situation rather than a monster.

And so getting as close as you can to the giant eagle without getting knocked away, you expose a smoke bomb of sedating gas so that it wafts right into the eagle's nest. By the time the bird realizes something is wrong, it's really too late to act. The great eagle attempts to take flight, but just crash lands among the rocks some twenty feet away or so and flutters about till it passes out.

"Sorry about that... it's for the best this way though, otherwise I'd have to bring Basil up."

You feel the breathing of the massive bird, feeling a little bad but taking some feathers while you're at it. And in the nest... a few eggs! You hadn't counted on such a find, but it's perfect for your needs. The eggs are so huge however, that you can only barely carry even one! So you settle for that, clamoring in and out of the nest with the giant egg, and hurry down the summit to where you left Basil, trying your carefullest not to trip or drop the precious cargo.

"Look, look Basil! I got o- aagh!"

Almost as soon as you approach within a short distance of the basilisk, he bounds out from cover and practically pounces on you, immediately going for the egg. He knocks it out of your arms, smashes it against the rocks and delightedly consumes the contents.

You're left sitting there dumbfounded.

"Wh... What did you do?!"

"Shlllllsss..."

"...now I have to get another!"

---

Now you're pushing your luck, making basically the same trip twice, and the same theft twice.

"-sorry eagles!" you call behind you as you flee from the nest in a panic, a second egg in your arms. You've cut their brood in half with this, and admit you do feel pretty awful about it, but there's no other options for you really besides waiting another... year? For them to lay more eggs, or to climb all the way down the mountain and then all the way up another to find more eagles and another nest.

And of course you're in a panic because you don't expect the sedated eagle will be out for much longer, let alone the miracle of its partner eagle not having returned yet. What little time you may have had before, now you're on the cutting edge to escape down the mountainside with your basilisk and the stolen egg.

>Return to the lich as soon as possible! You don't want to risk getting caught by vengeful eagles out to avenge their young!
>Take it slow and steady, don't want to risk breaking the backup egg. And of course, remain wary towards Basil around the egg.
>Find any shelter you can to wait for maybe a couple days, to be certain you can't be hunted down, and prepare what you have for the return travel.
>[Write-in.]
>>
>>4407295
>Find any shelter you can to wait for maybe a couple days, to be certain you can't be hunted down, and prepare what you have for the return travel, grab some discarded feathers as well and stock them in your clothing so that even if you break this egg you still have some samples
>>
>>4407295
>Find any shelter you can to wait for maybe a couple days, to be certain you can't be hunted down, and prepare what you have for the return travel.
Travelling out in the open with the egg, being hunted by creatures renowned for their eyesight? No thanks. Go to ground, under it if possible.
>>
>>4407295
>Find any shelter you can to wait for maybe a couple days, to be certain you can't be hunted down, and prepare what you have for the return travel.

Find a cave, maybe the one we found Basil in and hunker down. Don’t want to get picked up like a rabbit.
>>
>>4407295
>Take it slow and steady, don't want to risk breaking the backup egg. And of course, remain wary towards Basil around the egg.

Sheltering with a giant egg and a giant lizard is not really a good idea, good old Basil will just eat it as soon as he gets hungry and there is really nothing we can do to stop him
>>
>>4407295
>Return to the lich as soon as possible! You don't want to risk getting caught by vengeful eagles out to avenge their young!
I think it's time to safetly skidadle out of trouble!
>>
>>4407295
>>Return to the lich as soon as possible! You don't want to risk getting caught by vengeful eagles out to avenge their young!
>>
>>4407295
>Return to the lich as soon as possible! You don't want to risk getting caught by vengeful eagles out to avenge their young!
A worthwhile trip
We even got a nice friend out of it
>>
File: death by eagle.png (609 KB, 1500x915)
609 KB
609 KB PNG
Apologies for missing on posting of late, I got banned from all boards lol

>>4408624
>>4408502
>>4408102
>>4407308
>>4407526
>>4407315
>>4407375
>>4407307
Although you strongly consider finding some shelter and waiting several days till the situation settles down, you'd prefer not to be stuck in some cave for that amount of time normally, let alone with Basil and an egg you wouldn't be able to defend from him.

Well, that, and you're in a state of panic! Not thinking too clearly in favor of just getting the hell out of here! Together with your basilisk companion, you retreat as quickly and safely as you can down the mountainside. At some point you return to portions of rocky terrain you can't get back down on your own, and so you do whatever you can to make room in your bag, bundle up the egg and then wear it on your front in case you need to shield it with your body.

Same as before, you cling onto Basil as best you can while he descends down the portions of rocky mountainside, something which would take you many hours at a time. However it's not fast enough, not against something that can fly.

"...there! Basil, hurry! Faster!"

"Rssshhhh..."

You manage to make it a good ways down from the mountain peak after a few hours but eventually you notice a looming shadow sweeping overhead, and cannot mistake the approach of a great eagle on high. You encourage Basil to continue down as quick as he can, maybe you can reach some shelter together among the rocks.

As fast as he might be able to climb down though, down comes the eagle in a rapid dive, faster than just free-fall. The shadow overtakes you, the avian sound of fury reaches you, and seemingly within an instant you and your basilisk get clipped by the swooping attack of mighty talons. A human cry and a reptilian yelp, as you're both dislodged from the rocky face, and fall down through the mountain mists below...

---
>>
File: misty mountain.jpg (101 KB, 960x638)
101 KB
101 KB JPG
---

An immense pain in your side, though more just from the shock of the impact rather than actual injury. You struggle to sit up, as Basil nudges at you with concern.

"...I'm alright, I'm alright... phew, so is this." you sigh with relief, as you hug the egg in your bag to your chest. You're no cat, but you did at least manage to not land on your front, and so saved the egg in the fall.

And since you're both alive, you take that as a sign that you weren't killed by a great eagle! The bird must have been content to simply knock the two of you free from the mountainside, or simply couldn't find you among the fog. Either way though, luckily it wasn't actually that far of a fall, and only Basil seems to bear serious injury which you can mend by feeding him a healing potion or three.

For your own sakes, you think it best to get an early night's rest then after what could have been a lethal experience. Come tomorrow though, you should be able to reach the ruins outside the lich's tomb before midday, and able to make this delivery.

>Make the delivery of the egg to the lich, with your basilisk to show for it.
>You don't want to risk losing Basil, so have him wait someplace else when you make the delivery... and hope you can lie to the lich effectively!
>You wouldn't want to dally too long for the egg's sake, but you still could try to catch more monster(s) on the way back, for a more impressive delivery. Certainly you're capable of it, with Basil!
>[Write-in.]
>>
>>4409899
>>Make the delivery of the egg to the lich, with your basilisk to show for it.

Nice pictures qm. You should get a name for yourself! And engage in proper namefaggotry.

I want to get rid (partialy) of Basil for the sole reason it might shunt our growth. By the looks of it we've been over reliant of it and that's not ideal.

We will be able to visit Basil so it won't be too sad of a departure!
>>
>>4409899
>>Make the delivery of the egg to the lich, with your basilisk to show for it
>>
>>4409899
>>Make the delivery of the egg to the lich, with your basilisk to show for it.
>>
>>4409899
>Make the delivery of the egg to the lich, with your basilisk to show for it.
>>
>>4409899
>You don't want to risk losing Basil, so have him wait someplace else when you make the delivery... and hope you can lie to the lich effectively!
>>
>>4409910
+1. Lich can probably spy on us through necklace or detect lies anyway. Curious to see what old bones has been up to with the goats!
>>
>>4409899
>And since you're both alive, you take that as a sign that you weren't killed by a great eagle!

did we gain the skill of masterful deduction there? Lol
>>
>>4409899
>Make the delivery of the egg to the lich, with your basilisk to show for it.
We can ask the lich to have Basil as our new servant to replace the skeletons, as a reward for getting the materials for two of the strongest monsters on the mountain. He'll listen... probably...
>>
File: normal goat.jpg (54 KB, 1024x576)
54 KB
54 KB JPG
>>4410178
>>4410119
>>4410118
>>4410082
>>4410052
>>4410031
>>4410027
>>4409957
>>4409947
>>4409910
You're starting to appreciate having Basil around, even if he's certainly dangerous to you and can be difficult to manage. Again, you keep thinking of him as a pet or something when he's definitely more than that. Either way you'd hate to lose him, but you have to keep in mind what matters here. You're under the chain of the lich, and don't want to get on his bad side... or any side of his for that matter.

With the egg carefully stowed in your bag then, and your basilisk besides, you continue the trek for the rest of the way home. Wait no, home? No way, not home. The ruins.

---

The sun isn't at its height in the sky by the time you reach the old mountainside ruins, hearing activity before you see it. The commotion of all those dire goats you brought to the lich. A rough exchange as you enter into the ruins, and the group of goats immediately turn hostile towards Basil, and you nearly get killed yourself caught in the middle of a struggle between the two sides. Were it not for the lich, probably aware from afar at your approach, clicking and clacking his bones out of the tomb to the ruins, and stunning the monsters with a spell.

"A-ha! You're back, and you've brought something with you I see!"

Giddy like a child with presents to open, the lich hurries down through the decayed stone structure to meet, as you move Basil out of sight of the dire goats and try to herd them back to their designated area.

"Ah yes, right of you to focus on the goats! I have made great progress with them... behold! I bred the dire traits out of this one!" as you try to get the small herd to move, the lich shows off one in particular that... looks like just a normal goat.

"...okay, but why?"

"..."

By the time you've gotten the goats away, the lich is looking over your basilisk every which way and is visibly pleased.

"This is fantastic, where did you even find such a creature?! The mind boggles for what potential I could manage with him!"

"That's not all." you say, as you rummage through the bag and produce the giant egg.

"By the Gods, a giant egg! You've outdone yourself this time girl, exceeded all expectations. So much so that I don't even mind whatever happened to those skeletons I lent you!"

Indeed the lich's collection of monsters has increased significantly with your actions, but more than that you've brought him two of the rarest sorts of monsters around these parts. He'd rather not take the egg from you because his bony hands might drop it, but once it is set up with soft spot and a heating spell... and now with his own basilisk as well!
>>
File: ruins descent.jpg (164 KB, 722x1106)
164 KB
164 KB JPG
Although you get the impression that he normally never would have done such a thing, your delivery of two rare monsters has caught him off guard. His excitement is great enough that he utters the words you thought you'd never hear.

"Well, a reward unlike any other is due! For this great service you have done me, girl, I believe your freedom is in order! Although, should you wish to continue cooperating, you would obviously see more rewards for your service!"

You're almost in a state of disbelief, gasping as the lich removes the cursed necklace from you, and bids you act of your own will once again. Free to leave if you wish, or free to do anything you want really. For something like this, you wouldn't look a gift horse in the mouth when he normally would never give it in the first place. But part of you just wants to run skipping in delight from this place, never to return.

"Th-Thank you Sir... I'll be sure to consider it..."

Although, whether you actually just leave as soon as possible and never look back, is up to you. Never dealing with the lich again sounds wonderful, but at the same time... you've grown a little attached to Basil at least, and aren't sure if you could just abandon him.

Either way though, unfortunately the lich admits he's not sure how to lift the monstrous curse upon you, so it's just something you'll have to live with. Honestly though it doesn't seem like the worst curse in the world for you, the relief of never having to worry too much about monsters should you cross the path of any. And hey, you could always just take up the job of monster catcher yourself for some other employer...

>Accept your freedom with grace, ask if the lich absolutely *needs* your help with anything else, like a two weeks notice. And if not, take your leave.
>You're free! FREE! Flee from here as fast as you can and never look back! You've had enough undead and monster dealings for a lifetime!
>The exit to the ruins is right there, and your freedom beyond it... however, you can't just abandon Basil, and even the other monsters. Besides, continuing to work for the lich (as much as you may loathe it) means a steady income of treasures.
>[Write-in.]
>>
>>4411430
>>You're free! FREE! Flee from here as fast as you can and never look back! You've had enough undead and monster dealings for a lifetime!
>>
>>4411430
>>The exit to the ruins is right there, and your freedom beyond it... however, you can't just abandon Basil, and even the other monsters. Besides, continuing to work for the lich (as much as you may loathe it) means a steady income of treasures.

EMBRACE THE CORRUPTION!
>>
>>4411430
>The exit to the ruins is right there, and your freedom beyond it... however, you can't just abandon Basil, and even the other monsters. Besides, continuing to work for the lich (as much as you may loathe it) means a steady income of treasures.
>>
>The exit to the ruins is right there, and your freedom beyond it... however, you can't just abandon Basil, and even the other monsters. Besides, continuing to work for the lich (as much as you may loathe it) means a steady income of treasures.
>>
>>4411440
+1

I get a feeling that this monster curse will cause us trouble if we attempt to live in civilization, ask if he can lift it.
>>
>>4411430
>The exit to the ruins is right there, and your freedom beyond it... however, you can't just abandon Basil, and even the other monsters. Besides, continuing to work for the lich (as much as you may loathe it) means a steady income of treasures.
Maybe this is where we are the safest, besides bone daddy can't do anything on his own.
>>
>>4411430
>The exit to the ruins is right there, and your freedom beyond it... however, you can't just abandon Basil, and even the other monsters. Besides, continuing to work for the lich (as much as you may loathe it) means a steady income of treasures.
>>4411440
Support for the questions, but, I mean, what're we gonna do if we leave? Go back to adventuring, find a new asshole to work for? Become a *shudders* town alchemist? Working with monsters is both easy and interesting; imagine writing a proper version of that monster manual! Nobody has to know exactly where we got our funding...
>>
>>4411640
>>4411637
>>4411634
>>4411629
>>4411557
>>4411535
>>4411508
>>4411440
As much as you would like to leave, and indeed have desired nothing more than to leave for months now... something keeps you from just running and screaming for joy in escape from the ruins and to your freedom. Something tugging at your heart.

"If I... can ask Sir, but what are you going to do with these monsters?"

"Why, breed them you silly girl! I thought I was clear on that to begin with? I should like to maintain a population of each of them here, but being able to select for their worst traits and possibly even interbreed them is a most appealing prospect... no need to worry about anything awry, those that don't impress will be disposed of!"

It's true that there's nothing new he tells you, but what he says at the end confirms your worries. That he will treat these creatures callously and only think of what value they can provide him.

There goes you heart again, bleeding for monsters. You wonder if the creatures would fare better if you remained to temper the lich's brutal utility mindset, like a steward for the monsters... you also wonder if you feel this way, simply because of you own apparent monstrous nature. All you wanted was your freedom, but now your emotions are getting the better of you, to make you consider staying.

"Well I... maybe I could stay around, if you needed further help with anything... at least to help with the transition to when I won't be around to help."

"Excellent! There's always so much to be done!"

The lich seems pleased but you suspect he wouldn't particularly care one way or the other, if need be he'd just kidnap someone to replace you without a second thought. Your volunteering to him, just makes things more convenient.

"If I can ask... something though? Why is it that the monsters don't try to kill me like everyone else?"

"Well, because I cursed you with monstrous affinity! I'm no healer, you were so close to death after your attempt at tomb raiding, that I attempted what I could to keep you alive. The ritual obviously worked, but the side effect, the monsters recognize you as one of their own. A female of their kind, I imagine."

"Can it be undone?"

"Not by me, or rather, I wouldn't know how. I barely understood the ritual to begin with, my hopes were low that it would even work."

You try to discuss your condition as the lich sets up a location for the egg to incubate within the tomb entrance, using his magic to fashion a cozy and heated spot for the egg. It seems though that the lich for all his power, still has mysteries that elude him in that big library of his. Of course you could have been cursed much worse, so far you haven't noticed anything that would prevent you from having a normal life. But you'd hate to try dwelling among other people again, and then learn the hard way that the curse has unforeseen side effects.
>>
File: revised monster manual.jpg (211 KB, 1080x752)
211 KB
211 KB JPG
Part of you sympathizes with the monsters, strangely. But part of you considers remaining here and working with the lich, in hopes that he might feel more compelled to study the ritual and perhaps break the curse... and in the meantime, you suppose you could think of worse ways to spend your time, worse professions to have. Sure the boss is an undead sorcerer, sure the work is hazardous and deals with horrible beasts, but you can't deny the opportunity. If only that the lich seems carelessly willing to part with his vast treasure, not to mention the opportunity to gather such rare and valuable ingredients from monsters. And furthermore, even a chance to actually properly compile a true monster manual... what other mortal would or has ever had a chance like this, when it comes to interacting with horrible beasts so personally, to be able to study and document them?

"Well, as long as you're not planning anything evil... evil at large, I guess I could stay and help."

"Excellent! And what could be less evil than ensuring the fruit of my labors, by sending monsters against one of those nearby settlements to test them?"

"...wait, what?!"

Seems you've got your work cut out for you. At least the company isn't so bad, sure the lich is awful, but giant fluffy goats and companions like Basil feel worth it.

>What do you do?
>>
>>4412563
>What do you do?
"Break my sheep and I break your bones!"
Then explain that a monster attack will bring in more pesky adventurers to the region
>>
>>4412563
>>4412670
Support for "but that will bring more pesky adventurers!" as an argument against razing cities
>>
>>4412563
>Explain to him that attacking the town will bring more pesky adventurers
>>
>>4412563
>Explain to him that attacking the town will bring more pesky adventurers
>>
>>4412670
support the pesky adventurers part
>>
>>4413063
do this. then check in the book where dragons dwell
>>
File: dragons.jpg (144 KB, 864x696)
144 KB
144 KB JPG
>>4413170
>>4413063
>>4412947
>>4412945
>>4412748
>>4412670
>>4412653
No doubt it seems, you'll be having to keep an eye out for the sake of the monsters. You're not sure how much you can really sway the lich, but you can at least try to ensure he doesn't cause them harm. And if he doesn't listen to you? Then he'll have to find someone else as capable to assist him.

"But you know if you attack any settlements, that's bound to bring more pesky adventurers."

"ARGH! I HATE ADVENTURERS!!" he slams his bony fist down on an old fallen stone of the ruins, cracking it asunder with magic energies. "I... suppose you are right. I had believed the hostility would simply be blamed on monsters, but it's not worth the risk... however I would still need a way to test them!"

You don't really have a good answer for him there, if he wants the best from his monster experiments. Maybe seeking out bandits, or even hostile non-humans like roaming orc tribes? It's a problem you can face when you come to it though, for now you just want to see the monsters well... and put your abilities to use, and seek out more monsters.

Maybe a dragon next, as you find a seat among the fallen stones and keep a wary eye on the lich as he examines Basil, while you read through the monster manual for what you can find...

~~~{End}~~~
>>
I see the thread is on page 6 now and is in autosage. So I think this is a good spot to conclude, both at this point in the story now, as well as real life being busy now that classes are starting up again for me and I assume others as well. Plus, you players made quite a lot of progress already!

If I get the chance then, I may consider making another thread after this, continuing from here. It will depend on schedule availability and such, but time permitting you can expect to see a following thread in the catalog with the same name and such. Otherwise, thank you for playing and I hope you enjoyed it!
>>
>>4414627
gg
>>
>>4414627
Thanks QM looking forward to part II
>>
>>4414627
Good job QM, it was fun.
>>
>>4414627
this was fun QM, can't wait for pt 2!
>>
>>4414627
Someone needs to archive this epic thread
>>
>>4418106
>How would one go about archiving it?
>>
>>4423211
Nevermind, searched it
I archived it at http://suptg.thisisnotatrueending.com/qstarchive/4391598/
Great quest anon, please have a next part



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.