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hey qst, I am feeling Riverlands.

I tried to create a house on the other thread but it was dead, I could use some rolls
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I need 7d6 for each of the 7 resources on this list, with our base modifiers being:

Defence: -5
Influence: -5
Lands: +5
Law: 0
Population: +10
Power: 0
Wealth: +5
>>
>>4389755
What is this?
A list for ants?
>>
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huh.. weird
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Rolled 5, 4, 3, 1, 5, 1, 5 = 24 (7d6)

>>4389755
>>
Rolled 6, 3, 4, 5, 1, 3, 5 = 27 (7d6)

>>4389759
Influence
>>
Rolled 2, 2, 2, 2, 3, 4, 1 = 16 (7d6)

>>4389755
>>
Rolled 5, 3, 3, 2, 3, 4, 1 = 21 (7d6)

>>4389755
Lands
>>
Can I get just a few more?

>>4389766
I'll not count this one for now
>>
Rolled 3, 5, 2, 4, 6, 3, 4 = 27 (7d6)

>>4389755
Law
>>
Rolled 4, 5, 2, 5, 1, 6, 6 = 29 (7d6)

>>4389755
Population
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Rolled 1, 3, 3, 2, 4, 3, 4 = 20 (7d6)

>>4389755
...
Power.
>>
Rolled 3, 5, 5, 2, 4, 2, 4 = 25 (7d6)

>>4389789
If you don't mind repeats, here's one for wealth
>>
I meant no more dices from the same ID so more people gets to roll
>>
Rolled 3, 3, 3, 5, 5, 1, 5 = 25 (7d6)

>>4389755
>>
Alright to speed this up

>>4389823
I'll take this one for law

>>4389766
Population

>>4389792
Power

>>4389815
Wealth

That ends up with

Defence: 19
Influence: 22
Lands: 21
Law: 25
Population: 31
Power: 27
Wealth: 30

Now 1d6 for house events

I had an idea to make the MC a bastard or legitimized
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house founding sorry! not house events!
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Rolled 2, 1, 2, 2, 2, 2, 3 = 14 (7d6)

>>4389755
>>
Rolled 2 (1d6)

>>4389866
>>
>>4389867
too late, now we need 1d6 to know when the house started
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Alright! so the house is very very old! now I need another 1d6
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>>4389883
If you don't mind.
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>>4389888
checked, go ahead
>>
Rolled 4 (1d6)

>>4389895
Thanks
>>
Alright so we have 6 events for this table
>>4389862

More dices, 6 3d6
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Rolled 3, 6, 5 = 14 (3d6)

>>4389907
>>
Rolled 1, 4, 2 = 7 (3d6)

>>4389907
>>
Rolled 1, 5, 1 = 7 (3d6)

>>4389907
>>
>>4389911
>>4389923
Hilariously appropriate for the Riverlands.
>>
So Andals arrived, managed to snatch a victory and settle down then came a long period of invasions and revolts
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Rolled 3, 3, 6 = 12 (3d6)

>>
I'll take repeated dices but new ones have priority
>>
Rolled 4, 6, 5 = 15 (3d6)

>>4389907
>>
Alright one more
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Rolled 2, 2, 3 = 7 (3d6)

>>4389907
>>
Alright, we still have one repeated dice if someone else wants to show up and roll, go ahead. If not we are looking at

Victory, Invasion/Revolt, Invasion/Revolt, villain, invasion, ascent

Jeez.. the house pretty much spent his time fighting for power as soon as it became one
>>
Aright, let's start with Victory then 3d6, first comes first served for events.
Once again, we are looking at this table now
>>4389862
>>
Rolled 3, 6, 1 = 10 (3d6)

>>4389907
>>
next is invasion/revolt 5d6
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Rolled 5, 6, 1, 6, 4 = 22 (5d6)

Can we please be a house that supported the Blackfyre's during the rebellions? Pretty pls...
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>>4390020
I'd be interesting and it would explain we have a lot of invasions and revolts

Now another 5d6 please
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Rolled 6, 3, 4, 5, 3 = 21 (5d6)

>>4390025
>>
Now 4d6
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>>4390061
>>
Rolled 1, 5, 1, 2 = 9 (4d6)

>>4390061
>>
Another 5d6
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Rolled 5, 4, 5, 6, 1 = 21 (5d6)

>>
Alright! Last roll! One 4d6 and I'll add everything up
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Rolled 3, 4, 5, 4 = 16 (4d6)

>>4390103
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>>4390103
Hey I've never done a ASOIFquest but have been thinking about doing one for a while, do you maybe want to "team up" and share universes as like rival houses? Your quest house and my quest house going against or working with each other would be dope <3 :)
>>
>>4390105
thanks! Alright, now I gotta add everything up, one moment please

>>4390106
I've never done anything like it either, but sure maybe we can work something out, I think pretty much all the others qm that run do stuff like that
>>
If my math doesn't fail me.. hopefully, we are looking at this

Defence: 22
Influence: 31
Lands: 25
Law: 0
Population: 20
Power: 18
Wealth: 26

Our numbers are looking rough.. which is good! We have some influence on the world, maybe that's our redeeming point, the book says that each player creating the house can roll 1d6 to add at any stat, so how about we do 3.

Roll and don't forget where do say where do you want the dice to go
>>
Rolled 3 (1d6)

>>4390128
Let's get that dismal law up a little
>>
Rolled 6 (1d6)

>>4390128
wealth
>>
it was that bad that we even went into negative numbers, pretty there's no authority on these lands
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Rolled 5 (1d6)

>>4390128
Lets gobble up and expand theses lawless (lands)
>>
Defense: 22
Influence: 31
Lands: 30
Law: 3
Population: 20
Power: 18
Wealth: 32

We live in a defensible place, least one fortified town or castle, there are roads maybe rivers or a port. There's enough population for it and a small force of soldiers, nothing special composed of mostly small folk.

Bands of raiders, criminals and bandits roam the land doing as they please.

Despite of all of this, we are also a prosperous minor house that controls enough land to rival house frey, with plenty of wealth to satisfy basic needs and then some enough to still be rich.
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Time to take a look at what do we own, we have 22
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you guys can decided between hall or tower, we have a lot of room to grow and expand
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>>4390193
Hall
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>>4390193
hall
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>>4390208
>>4390234

Hall it is, time for influence, we have 31
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>>4390264
First born son and a daughter
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>>4390264
>>4390265
Seconded.
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>>4390265
>>4390268

Alright, lands now, we have 30
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>>4390323
Can't read that
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>>4390338
sorry my bad!
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>>4390349
Plains+small town+grassland+river. That should be 29. Maybe another stream for 30?
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>>4390349
>Plains, Hamlet, Grasslands, Roads, River
That's for 24 lands. I don't know if it's the correct format. With 4 more lands in a house fortune roll we can upgrade hamlet to small town?
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>>4390359
I don't know if you should depend on our house fortune, we are going to take a hit because of our poor law holdings
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>>4390357
I'll go with this for the extra holdings a small town opens up.
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Alright, so we have two choices here

Plains 5, Hamlet 10, Grasslands 1, Roads 5, River 3
Leaving us with 24 lands with 6 to spare

Plains 5, small town 20, grassland 1, river 3 and a small stream
30

I'll give it a little bit more time

Our law gives us a -10 in house fortunes.. yet somehow we have good wealth interesting, no bonus on population just by 1 point
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>>4390382
>Plains 5, small town 20, grassland 1, river 3 and a small stream

What year is this taking place?

Oh man I wanted a lake
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>>4390403
oh if you want a lake go ahead and make something, I was just checking the options it wasn't a vote.

I think either 279 or 280 AC
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>>4390412
Why does everyone pick Bobby B's dragon extermination?
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>>4390437
well, it was an interesting period with lots of events and points of interest, there's enough room the do whatever if you are a small house

Plus is an event that completely changes westeros. Sadly I am not a book reader
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>>4390443
>Sadly I am not a book reader
Uhhh......
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Alright, those two choices are tied, new domains are still accepted.
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>>4390446
don't worry I know what I am in for, fear not
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Also I am heading off to sleep, tomorrow we should be able to handle the domain, power holdings which I forgot and wealth holdings from out of strife, prosperity and maybe if there is enough people to play MC character creation
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>>4390382
>Plains 5, small town 20, grassland 1, river 3 and a small stream
>30
>>
>Plains, Small Town, Grassland, River, Stream

Holy shit our law score is abysmal. Are our lands stuck in between the Brackens and Blackwoods or something?
>>
I know it's really edgy but anyone want to make a house of Assassins or it would be unorthodox but maybe even blacksmith/tinkerers
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>>4391061
good idea desu
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>>4391096
I was thinking saboteurs because they're cheaper.
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Alright, I should be good to continue in a few, also, this is the google drive from house shryke.

It contains the books and out of strife, prosperity plus homebrew holdings if you are curious

https://drive.google.com/drive/folders/1Ot_VGz9iDVmO1neVhGQMOs9h2G9Hd7nb
>>
There's a /sifg/ on /tg/ that may have an anon or two interested in house creation. Up to you whether you want to advertise or not. >>>/tg/74064398
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>>4391188
thanks, I'll let em know

Alright, let's continue then

>Plains, Small Town, Grassland, River, Stream

So, this is going to be our domain,

If you guys want to suggest where our house could be located at I posted the map here >>4390367

Personally I think A or B would make sense, lots of grassland and we can sprinkle a river and a stream.. there's also C, which looking at it fits everything
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>>4391255
I vote for A
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Alright then, time to decide power holdings, we have 18
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>>4391255
C

>>4391262
Trained garrison (5), veteran cavalry (10). Save the rest for wealth holdings.
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>>4391273
Yeah ok I'm fine with these units
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>>4391273
Supporting both. As far as I remember Oldstones is an abandoned castle now in ruins, and there's the hideout nearby where the Brotherhood Without Banners executed the Frey guys. Such a suitable base of operations of bandits might explain our literally 0 law score. And a future asset to acquire
>>
I'd personally like more men considering how lawless our lands are.

Trained Garrison - 5
Trained Infantry - 7
Trained Archers - 6

300 men vs 120. I can understand the want for a unit of cavalry but I think more bodies will be more useful to enforce the law
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>>4391325
that is true, cavalry has it's benefits being mostly speed but big numbers could prevent any band from trying anything crazy.

I'll give it more time as I read wealth holdings and such
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Alright, so trained garrison and veteran cavalry, 3 points spare.

So! Time to spend on wealth, we have 32 points

>>4391144
You can check up here for the out of strife, prosperity and homebrew holdings
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Bailiffs for 2 power, 10 wealth
Black market for 10 wealth
Brothels for 5 wealth
Either Tolls or Saboteurs for 5 wealth

Bank the last 2 for play. Torn on the Tolls/Saboteurs. Tolls would bring the wealth gain from house fortunes to a full 1d6, but saboteurs just seem fun.
>>
I'll give it more time
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>>4391386
I agree with this but hold off on the saboteurs until we see what we're up against. Tolls sounds good.
>>
Bailiffs for 2 power, 10 wealth
Black market for 10 wealth
Brothels for 5 wealth
Either Tolls for 5 wealth

Leaving us with 2 wealth to spare.

Damn our lands are a rough place to live in.. murderer and bandits roam the lands taking tolls, raiding and pillaging merchants, houses etc.. and inside your keep is no better either, black markets are the main income and tolls on our river

The only law can be found from the small local garrison and the bailiffs who keep the peace within our walls

But what exactly do the black markets buy and sell?
Also any name or banner suggestions?
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>>4391445
>What do the black markets buy and sell
Animals poached illegally, weapons to the smallfolk to defend themselves against this lawlessness, also all these bandits have to offload their loot somewhere right? Maybe poisons as well. Also this is the last stop for any boats coming upstream, so anything left unsold at throwaway prices.
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>>4391465
So, our black market pretty much works as a fence for pelts.. jewelry.. ornated weapons and armor etc.
Among other curiosities such as the unusual powder or poison

Makes sense, I can work with that.

I was thinking on names.. Silverside like the fish, I am gonna need help with names, I suck at that.
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>>4391474
Hey man, just want to let you know that I appreciate you pushing through despite the apparent lack of interest. Unlike the other 2 ASOIAF QMs who abandoned their house creation threads in the last week. Maybe you'll get some more players in a few hours when the Americans get off from work. Also I read on /qtg/ that activity tends to pick up after 100 posts when people see you won't flake. Unlike the other 2 QMs And we've hit that threshold now. As for House name, I suck at it too, lol. Best I can think up is Sterling. So yeah, I'll wait for some other anon's suggestions.
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>>4391474
I expected it to just be generally looted shit. So we get a mixed bag of goods kind of thing. Since they could be robbing anyone of note.
This is going to be very interesting that we will be a pretty lawless place.
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>>4391483
thanks, I appreciate it, it's a bit hard but I try not think about it, I feel like is mostly my timezone causing the issue.
Sterling is a good suggestion

Also if anyone wants to help with the banner, I am using this to get push a few quick designs

https://worldspinner.com/heraldry/device_editor/
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>>4391483
Agreed. Sorry I've mostly been lurking and busy atm. I just update but I could help vote for things soon.
>>
Also if anyone wants to suggest a location or vote of A B or C, go ahead

>>4391255
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A green river because our lands are close to the green fork?

I'm drawing a blank on a name at the moment though
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It can also be related with all the invasions/revolts or maybe the major victory that initiated the house?
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I like this idea. The green in the corner is the Green Fork and the white is our land, symbolizing our location on the banks of the fork. Any ideas for symbols? Do we want Andal or First Man influence?
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I like the names of Marsten, Barnell and Kytley from the Chronicle starter, all meant to be Riverland houses. Other than that, maybe something relating to the Green or Blue Fork, depending on the location we choose?
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Sorry I missed a lot of discussion, are we still voting on the location? If so I choose A because sea access is good and living so close to ironborn raiders could explain our low law. Also it'd be fun to kill them.
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>>4391527
Did we not pick a location? My bad.
The green >>4391526 can be red or blue too then.
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>>4391526
Greenbank? Greenspan? (Not the notorious ruiner of the American Economy). House Mudd was deposed from ruling the Riverlands in the Andal Invasion. Muddbane?
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>>4391503
I'm partial to some variation of this. Fish, you mentioned earlier of having an idea for an MC that was a bastard or legitimized bastard. House Erenford isn't far from the proposed starting areas, so the bird fits for a relation there. Typically, inverted heraldry colors and/or a slash of red denotes bastardry. Three birds could mean he was a third son like how the Tyrells add extra flowers for extra sons.
>>
I believe the house is about 300 years old correct? Founded during Aegon's conquest?

Perhaps a bastard of House Erenford helped the Tully's in their support of House Targaryen. Maybe his mother was raped by a Hoare and so he grew up to hate the Ironborn with a passion and joined Tully at the first chance of revolt.

The green is for the Green Fork, the black and red was to show support for House Targaryen by appropriating their colours in the founders new heraldry. Still acknowledging he was a bastard so they're reversed in a Blackfyre-esque manner
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>>4391551
House was founded during Andal Invasion. So around the time House Mudd was overthrown and House Justman replaced it.
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>>4391542
Hmm.. I am trying to design something..

>>4391551
We are a bit older than that, Andal Invasion

>>4391532
>>4391533
yup, we haven't chosen a location, I just continued generating the house. A and B would mean we have a history with ironborns possibly
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>>4391558
This seems interesting.
>>
Ironbreaker, Ironhammer or Ironbane for repelling the ironmen?
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>>4391558
I like it, our house could be an extremist house like house Bolton. I'd be intrested to see a weapon passed down associated with tying up/down our enemies and using a battleaxe heirloom please to chop off a limb and let them bleed out.
But that may be trying to follow to much after the boltons lmk what you guys are interested in.
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>>4391577
It could be related to our major victory during the andal invasion, like a throwing net or just tying people up.
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>>4391551
Ran with your color scheme a little.
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>>4391584
I was even thinking of using a spear and net combo for fighting. But really limits us "status" wise.
But yeah could be interesting. Could just be our ancestor that fought that way. And earned his lands using nets, during a huge fight and caught a "big fish" that turned the tides of the battle. And we fight with a spear. I get that sword fighting has been the premier choice, but I would want our character to fight with something other than a sword. Its at least something I would vote for.
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>>4391591
maybe a trident and a net? since we are in the Riverlands
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not much interested in birds but here's a design

Also we need more name ideas for the house, maybe lord names too

My initial idea was to make one lord leading the house with his wife dying from disease, childbirth, murder etc. Perhaps a history of multiple marriages like Frey? Since our house seems to be very very dark. Just an idea
>>
>>4391596
huh instead of a trident. It could just be a frogspear. And we keep that tradition going. heirloom frogspear. I could rationalize, he got it made as a reward for the family. And the way to form them wasn't so long lost if at all?
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>>4391616
I like this
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Alright, I'll post two more design, but we need names and names for the lord, first son and daughter
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>>4391665
Which is the MC?
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>>4391694
I was thinking the MC could be someone else like a bastard legitimized or not, male. Someone close to the noble family Not really sure how to write from the female perspective
>>
or the first born works aswell
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>>4391704
Can't recall ever playing as a bastard before, so that sounds like a fun change of pace.
>>
Threada has been slow... I am starting to think those other dead quests might've fucked me over

We defined lands, wealth and power holdings. But there's a lot in the air still.
For example location two in A one in C, I don't wanna rush things maybe someone has a suggestion but we need to decide.
Next is house names and for the family
>>
Oops meant to close the spoilers
>>
>>4391885
Is the black market locked in?
>>
>>4391900
Yup, all are holdings should be locked, there wasn't a lot of players to vote sadly
>>
>>4391905
Dammit I was asleep
>>
Also you might want to use a different there is another qm that uses Fish as a name
>>
>>4391909
There's still some leftover points >>4391386
>>
Oh really? I'll change it up, my internet is acting up, that's why my ID changed, we will pick it up tomorrow

Feel free to discuss or add anything to the back story, names and location too
>>
>>4391916
what are we waiting on? I didn't think there was anything to decide on? I was just letting it update till we moved on to character creation or names.
>>
Oh hey a quest that finally invested in just a Hall

looking good so far Fish, if you're not comfortable with a perspective or Idea feel free to Veto.

>>4391616
Northern Riverman feuding with Frogmen? Frogspear is an old war trophy?
>>
Frogspears are associated with those living in the Neck who eat lizard lions and frogs. I'd take even a simple sword over that, our reputation is going to be bad enough as it is, no need to do it more. Besides, unless we spend on the 'heirloom' holding (and I recommend we don't) the weapon will be an ordinary one anyway. We can revisit this topic after character creation. We still haven't decided on a name, coat of arms, house words and house history yet.
>>
>>4391999
>Besides, unless we spend on the 'heirloom' holding (and I recommend we don't) the weapon will be an ordinary one anyway

That's exactly the plan, that I want. A Heirloom Frogspear. The one our ancestor used, to fight once he was landed. Either given as a gift, or taken in battle, or made himself once he had the assets and created by a renown blacksmith or the king's blacksmith himself from long ago.

Either way it will be a heirloom weapon with the long history of our house behind it. Status shouldn't be negatively affected by it. If anything more intriguing than anything else. Cause all of our neighbors will have seen our family have it, and most houses would know it's our weapon of choice for the head of the family long before we ever show up. So why would it be ordinary?
>>
>>4392014
Because as he said, frog spears are associated with frog eaters. They're not considered honorable weapons. Why turn one into an heirloom? What's it even made out of for the stat boost? Not Valyrian Steel. Not in a million years. They even look stupid if you look them up. The only reason they get so much attention in house creation threads is because they are the strongest agility weapon option for some dumb reason. I'm fine with using one since we're close to where they are more common, but let's not stretch the lore that hard to justify stat boosts.
>>
>>4392284
Yeah now that you mention it why would a frog spear be made out of Valyrian steel? It is completely unique to the area of the Neck and they're so dirt poor and isolationist that it doesn't make any sense lore-wise for a frog spear to be made out of Valyrian steel.

Anyway, this is all character creation stuff when we haven't finished house creation yet. House name, house words, banner, etc are still left to finalize.
>>
Glad to see this is not dead, but let's redirect the focus back to the backstory of the house, we can think of a heirloom later. It might not be a frogspear, there's plenty of fish and not many frogs
>>
Given that only two people voted on the location A and one in C, I'll go ahead and place us in A.

As for the house names we have some options Silverside, Sterling, I might use the names the ones in the book for something else.
>>
We also need names for the MC, the lord, the heir and the daughter
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>>4392384
Im about to head off but here's what I'd like to see

>Victory
Our Family was one of the Andal Nobles that settled in the Riverlands, our Family served under house Teague when they reunited the riverlands and we were rightly rewarded for our services with lands and title.

>Revolt
When the Battle of the six kings put an end to House Teague our house suffered greatly as a result of siding with them and even worse under the boot of the Stormlords

>Villain
I dunno personally maybe something about siding with Harren the black?

>Invasion
During the Dance of Dragons & Blackfrye rebellions we sided with the Blackfryes and suffered for it and would have been destroyed if not for our Ascent

>Ascent
The only reason our house survived was because a member of our House sided with the Targyreans and was rewarded with the holdings and title of lord.

>House name
Silverbank

>MC name
Edward ''Ed''

>Lord name
Hosten

>Daughter name
Serra
>>
I got the skeletons of a story going on, >>4392438 I might grab a few things from things, perhaps one of the few houses to survive the war of the six kings or maybe we came with house Teague to raid when the andals carver the riverlands in several pieces.

if you look at the events, you notice a long period of fights and revolts, maybe the villain put an end to that and soon was faced with another.. Only for there to be a major event managed to put the house at ease, perhaps a marriage with a larger house and a juicy dowry.

Hosten and serra are a good name, either the MC or the heir is Edward
>>
>>4392284
>but let's not stretch the lore that hard to justify stat boosts.
They are common in the area. we are making up our history anyhow. Yeah they look stupid, but fighting with one makes sense if our ancestor was raised due to a great victory where he shouldn't have won at all. It makes all the more sense, and yeah it would be Valaryian steel, or magical bronze or some unknown material, he found and fought with and that what gave him the edge.
Sure they look stupid, but it would have lineage for hundred of years with our noble house anyhow. It comes down to following our family's tradition to continue using it.
At the end of the day, if you don't like it vote against it. I know what I want and will push for. Majority rules, if i don't get my way it is what it is.
>>
>>4392750

"I want the frog spear and I'm going to keep talking about how much I want it!"
2h spec please anything but frog spear
>>
I am not adding any weapons for now
Anyways we got three house names Sterling, Silverbank, Silverside, if anyone wants to add one feel free if not please vote on these choices
Hosten and Serra are valid for the lord and the daughter, unless anyone has a complain I'll go with this

The heir can be named Edward or the MC.
>>
>>4392823
>Silverbank
>>
>Sterling
>Silverbank
>Silverside
>write in
>>
>>4392808
meh it is what it is.
I want to see how our character creation rolls. Is he a coniving little shit, i'll go agilty based, fight me head on. I am fine going boar spear, Especially with us likely leading our Calvary.
>>4392828
>>Silverbank
>>
Edwald Silverbank, the heir to Silverbank.

Also pls no frog spear. The odds of a weapon made of wood and stone being around after potentially 2 thousand years is minimal. And they arn't weapons that most people would use outside of the Neck. Look at how the Walders talk about them. I feel that would be how most Riverlanders feel about their northern neighbors

>>4392808
Seconding the Zweihander
>>
Also there's an heir AND there's the MC since no one really complained I am planning on making him somesort of legitimized bastard
>>
>>4392840
>Seconding the Zweihander
I really just want to move away from swords, is my thing. I feel like it's over played. On the board we created a character with a polearm, only for him to gain a long sword heirloom item. And lets be honest, you roll with the punches.
I'd be happy with a boar spear or a frog spear. We could lore the spear up as being made of valayrian steel & weirwood, or enchanted wood from the days of old found in blah blah.
>>4392856
Interesting, so we will be made heir over the "natural" born son?
>>
>>4392864
Something like that, the legitimized thing has a small twist on it
>>
Silverbank it is

One last thing, name for the heir AND the mc.

Who is Edward?

>MC
>Heir
>>
>>4392895
>>MC
>>
>>4392895
>MC

Maybe make the heir a Walder. We're close enough to that lot.
>>
>>4392895
>>MC
>>
Edward Silverbank

We have a lot of options for the heraldry, take a look at them while also thinking a name for the castle

>>4391491
>>4391503
>>4391558
>>4391589
>>4391613
>>4391665
>>4391667
>>
>>4392952
I still like this one. So i guess I would vote for that.
>>4391558
As for the name is there anything around our hall like the stream runs by it or something? In what domain is it in?
So we only have 1 domain, is that correct? or is it two 1 plains and 1 grassland?
>>
>>4392972
We hold one domain, plains surrounded by grasslands a river and small streams.

On the plains there's a small town within it you can find a large hall where the noble stay and conduct business.

Around the town you can find the main brothel with smaller ones around the outskirts.
There used to be a marketplace but now that got turned into a black market for thieves and criminals looking to turn their goods into money
>>
>>4392952
Silverhall would be fine. Simple and to the point. The silver names could be a reference to the incomes the town brings in. As for heraldries... I guess I don't have much of an opinion at the moment. Any of those are fine with me. If someone has an alternate suggestion, then I can pull out my laptop and work something up with the software I have. Kind of tempted to work a silver color into something if that's going to be a theme. Also, the MC could have a different coat of arms if he wants to. That's fairly common. Maybe it would be best to move on to character stuff since that seems to be a popular point of discussion? Just a suggestion.
>>
Sorry for the slow updates, we can pick it up tomorrow with the character creation.

I was thinking on making the mc adult, we'll get into details tomorrow, off to bed
>>
>>4392468
I like the idea we've basically had the shit end of the stick since we got landed, between the Stormlords ruling the riverlands Ironborn raiders and what is a fairly isolated position from >>4391255 it makes sense that up until the Targs uniting the seven kingdoms we were right shat upon, it was just shit choices that basically fucked us during the dance and subsequent rebellions and one really good decision that allowed for us to ascend, on that note actually prehaps our Ascent is due to an advantageous marriage to a Frey or the Seagard house?

as for the Villian I'm of two minds one he could be half an Ironborn raiding and pillaging under the Ironborn as someone who paid the ironprice or he could be one salty Knight who REALLY REALLY hates Ironborn or Crannogmen.

as for the whole Heirloom/Frogspear thing I think Heirlooms are overdown and I can't imagine with how shit upon we are that we would have managed to hold onto one if we did but I don't really care if we have one or not
>>
>>4393532
Damn I missed it.
Here's hoping our time zones stnch tomorrow.
>>
>>4393532
Has there ever been a non-adult MC for these ASOIAF threads?
>>
>>4396403
At least two MCs that I remember were young adults.
>>
>>4396403
Harrock was middle-aged.
>>
>>4396410
I thought it would be a good idea to have a much younger MC in Westeros, who's in danger at all times not only from external threats but also family members but then realized the players would probably have zero agency
>>
>>4396435
>Middle-Aged
>Not an adult
????
>>
>>4396461
I think he means in terms of the character sheet in the guide, where adult has the most abilities available, and middle aged is a separate category with less abilities.

>>4396403
There is an ironborn quest (House Redhand) on the catelog right now where MC is a 14 year old girl, but unfortunately the QM has gone AWOL.
>>
>>4396461
Young adult is 14-18, Adult is 18-30, Middle-aged is 30-50. Anything else and you're right, little agency and less to do.
>>
>>4396467
>>4396476
Right, I see
>>
>>4396438
I'd love to see a child Mc at some point but I can't say they'd be able to engage in intrigues or battles to the same extent young adults or older age groups can.

IMO it's probably easier to do what Joe and Father do and have shorter sections of Children POVS or skip large chunks of time so the child can grow "faster"
>>
>>4396527
Remember Baldwin IV? He was a pretty cool dude, and he ruled just fine as a child.
>>
Sorry for not updating, it was friday plus the weekend... you know how it goes..

I feel like a child MC wouldn't be that much interesting. There was a thread where you get to play as a child in the Reynold thread and I think Malroy aswell
>>
But on the bright side, I think I caught the sweet spot for our timezones around 14pm
>>
>>4396822
>14
>pm
>>
>>4397613
OP is posting from Mercury
>>
>>4396631
>Baldwin IV
>ASOIAF MC

pick one
>>
OP tricked us with that 14pm timeslot. We gotta wait 58 days before it's 14pm again on Mercury.
>>
>>4393711
>>4395912
>>4396403
>>4396410
>>4396435
>>4396467
>>4396527
>>4396631
>>4396818
>>4397643
>>4397648

House Silverbank

Our character is Edward Silverbank/Rivers

Lord of the House is Hosten Silverbank

Heir is Elmer Silverbank

Daughter Serra Silverbank

Defence: 22 (Hall)
Influence: 31 ( 30 Heir+Second Daughter)
Lands: 25 ( 25 Plains+small town+grassland+river+stream)
Law: 0
Population: 20
Power: 18 (17 (2 power from Bailiffs)+Trained Garrison+Veteran Cavalry)
Wealth: 26 (24 Bailiffs+Black Market+Brothels+Tolls)
>>
Thank you everyone's patience, I still have one question that needs to be solved from our backstory.

I am making our ascent historical event to be the marriage between Lord Hosten and another House
Who is our biological father/mother?

>Lord Hosten Silverbank
>Lady from another house

Feel free to throw suggestions on the house if you choose the lady
>>
>>4399958
Frey jk Mallister or Vance
>>
If it's worth an "Ascent" event, it would likely have to be one of the major houses.

My personal vote would be for either for a Mallister or a Bracken as they're lands are fairly close to ours.

>>4399962
Seconding the Frey though
>>
>Mallister
>>
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>>4399962
>>4399980
>>4399985

Alright I am seeing Mallister here, Freys will be included for something

We are considered a bastard leaving our status at 4
Now comes our general role, this doesn't mean that we are this or that, but something we are aiming towards
>>
I am trying to keep each vote 30 minutes long but that might be a bit too much
>>
>>4400015
Depends on how many players you have at the time. Sometimes you may have less than 3 which means no rolls, and you'd have to keep the vote open longer. Sometimes you may get more than 10, and things can progress much faster. Like yesterday we had a blast in the Reynold quest playing the Battle of the Trident, all votes were done very quickly, rolls within 5 minutes.

I'd suggest announcing in advance exactly when you intend to run so interested players can get ready. I forgot if you got a Twitter account, that helps too. I hope you don't get discouraged!

Anyway, is there something we have to vote on currently? Also this last vote was a bit unclear. I voted, but didn't really know exactly what I was voting for..
>>
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>>4400084
Sorry I did not specify, basically the book says to vote on a concept for a character.. I might just skip it, I am not really sure how its used... mostly rp I think

Fuck it, let's move over to this backstory, goals, virtue, fears etc

Now then, rolling often gives some wacky characters, so here's what we can do.. roll 2d6, I'll take the first one.

Pick goals, motivations, virtues and fears please
>>
>>4400090
2d6 will be for the background events
>>
>>4399998
Let's pick rogue. We're the bastard of a house with abysmal law and the business of our house is less than legal. Maybe we do our houses dirty work.
>>
I am praying for something else than traveled across the narrow sea
>>
Rolled 1, 3 = 4 (2d6)

>>4400090
>>
Alright, now pick goals, motivations, virtues and vices
>>
>>4400090
So to clarify we are the bastard son of the Mallister woman correct? If so might I suggest...

Goal: Knowledge
Motivation: Jealousy
Virtue: Just
Vice: Prejudiced

We could play a bastard in search of an unknown father, and I think a bit of self loathing with a hatred for those born out of wedlock could be an interesting avenue to explore. Especially with him getting to see his mother true born children and his step father.

If not though, Fish can you explain the rough background you have for the character and we can work from that?
>>
>>4400114
I like your characterization a lot, anon. It takes my vote.
>>
Can women even acknowledge bastards in this setting? I can't think of any examples off the top of my head. Why would a lord marry a woman with an acknowledged bastard anyway? That's a straight up insult to his face. That's more Scandal territory than Ascent territory. Every single person in the lord's household will absolutely hate us.

I thought similarly to the anon above, a rogue bastard who his family uses to deal with the criminal elements, hoping either for glory or one day land of his own.
>>
>>4400136
I'd explain it as that's how the head of house managed to marry our mother, being from House Mallister which is one of the more prestigious houses in the Riverlands.

I'd absolutely agree with the house hold disliking us. It would give us an immediate problem to try and overcome.

Feel free to provide an alternative though. It'd be nice to have something to vote between
>>
>>4400114
>>4400119
>>4400136
>>4400147
>>4400148

fair enough I will dump some lore on that.

So this is what I was thinking off..

Basically the villain our house events came from our house, he managed to set some sort of control around the riverlands, he was faced with another invasion/revolt that led to a powerful marriage between Lord Hosten and a Lady from House Mallister.

Lord Hosten is a weak lord comfortable with sitting on his hall and spend his money, that is why his lands are lawless, he pretty much took the dowry from the marriage and blew it on alcohol... jewelry.. women.. the garrison etc. Fathered many bastards who were disposed of but the majority were ignored

The Lady from house Mallister pretty much did not want to marry nor to leave Seagard, she found nothing but sadness coming to our hall. Lord Hosten went as far as to beat her and drag her around while drunk
She planned to return to Seagard to her family as far as to even exchange letters announcing her return.

Here's what our bastard can be.. either

The Lady cheats on Lord Hosten, she dies from childbirth.. We get to live because House Mallister knows about our existence, everyone on our house knows we are a bastard but they don't say it outloud.

Or

The Lady decides to return to her father and put House Mallister against Silverbank, Hosten realizes he is fucked..The Lady dies from childbirth, a random bastard from Hosten fills the spot as the baby
>>
>>4400136
>>4400148
I like these. Could someone put in in goals, motivations etc.
What would our vice be? Perhaps Scheming to better our lot in life or Cruel for being hated for being an embarrassing stain on our families honour?
>>
Some women of higher status are married to men of lower status when they already have a child. A bastard could be a part of that. It's practical for some men to do so because the woman is of proven fertility. Jon Arryn marrying Lysa Tully who had an abortion, Maegor marrying 3 highborn ladies of proven fertility, etc. A Mallister mother with a bastard son getting quickly married off to Lord Silverbrook would fit.

>>4400101
A battle? You know... Duskendale would be a neat fit here. Maybe the MC was legitimized for having a role in Aerys's rescue? Only kings can legitimize bastards. There would still be a stigma, but it would be interesting to see where he's able to place himself compared to his trueborn half-siblings.
>>
>>4400158
I'm a fan of us not knowing who our father is and having our mother die giving birth to us. Perhaps us getting to live because the Mallisters know about us is due to Lord Hosten being a sack of shit and under threat of war he capitulated?

Do we have name Rivers?
>>
>>4400172
>Do we have name Rivers?

That's traditional, but not explicitly required. Blackfyre and many others just make up their own surnames. They're just not allowed to carry the name of the actual noble house.
>>
>>4400172
But wait.. I am starting to feel there's a lot of confusion.. didn't we had a vote for this already?
>>4399958

This vote was to decide who were the bastard of, people chose lady Mallister so maybe the lady had enough of hosten, cheated and died during childbirth
>>
and because of the distance between Seagard and our Hall, they know the existence of us, Lord Hosten knows that we are a bastard but why would he admit it? That would bring shame and make house Mallister fucking pissed at us.

Pretty much they aknowledge us from fear of shame and the wrath of House Mallister
>>
>>4400177
Yes? But we don't know who she cheated with correct?

I'm just curious if we're Edward Rivers or Edward Silverbank. I'd personally prefer Rivers but if it makes more sense for the story you want to tell to be Silverbank that's cool too.
>>
>>4400158
In either of these cases why would we be raised at Silverbank and not at Seagard. In fact this is the problem with being the bastard child of the mother, why be raised in the husband's household at all? Even if the Lord accepted that the wife had a child before, why would he not ask for the child to be left at Seagard? Women have tolerate the presence of their husband's bastards because they have no power, here if the lord is powerful enough to beat our mother, why would he not ask for the child to be left behind?

Again, it is a straight up insult in the lord's face for the wife's bastard to be raised in his household.

I would suggest an alternative to this scenario, we are the only acknowledged bastard of our father, the lady prevented him from acknowledging any more. The father uses us for his underground dealings.
>>
>>4400177
I thought we were voting for who the lord's wife was, that's why I voted >Mallister and not >Lady of the house.
>>
Ok. Don't throw anything at me quite yet... how hot is our half-sister?
>>
This is becoming very confusing. In this vote >>4399958
All the votes are for which house the Lord is married to, not who is the MC's parent. I'll please ask you to put this to vote again, who is MC's parent, the lord or the lady.
>>
>>4400172
I just read your message again, sorry my mistake. Yes, we don't know who is our real father.. maybe someone who was really close to Lady Mallister. Someone she could trust, maybe a guard that came from Seagar or a servant.

We are Edward Silverbank but only because the Lady of our house tried to pass it as if we were from Lord Hosten

>>4400186

Alright, what I am trying to say is that the lady came to our house because House Mallister owned us a favour or something (ascent event)

The villain (maybe our grandfather) cares about legacy so he puts fear into Hosten, forces him to marry and have children. The villain eventually dies (battle or old age)

The lady of the house didn't wanted to be married to a Silverbank nor even come to our hall, she has relationship with a servant/guard/knight etc.

They get married and Hosten gets the dowry

Now.. what we can decide is if we are the first born that Lady Mallister passes as Lord Hosten's son or maybe we are the third children (from servant,guard,knight etc)
>>
>>4400194
The wording looks clear to me... idc. I missed it anyway. If he wants to revote, then I'll just vote for the mother this time.
>>
>>4400200
I think being the youngest child makes the most sense, but being the first sounds more fun.

Maybe our "Father" is trying to find a way to disown us so his trueborn son can inherit? In that case, maybe our father was our mothers sworn sword but he has since disappeared
>>
What we can do is have the lady be a mallister and we can have another vote on who is the biological parent.

Or continue with we are the bastard of lady Mallister but born from another man while being married to Lord Hosten

>>4400207
now we are getting somewhere, Elmer pretty much would want us out of the picture same with Hosten, but they can't do that because House Mallister is going to suspect heavily (letters from Lady Mallister)
>>
I suggest- we are a bastard the mother had before the marriage. Unknown father. The Lord of Silverbank married our mother afterwards, accepting our existence and getting a higher rank marriage. The mother then had two legitimate children with the lord afterwards, but died mysteriously/in childbirth before we were old enough to ask her who our father was. The lord was forced to raise us as a favor for the Mallisters (maybe the Mallister lord doesn't want a reminder of his daughter's indiscretion back in his house) Now our goal is to find our father.
>>
>>4400219
The reason I prefer this over the current ideas is that if the Lord Silverbank didn't calm us out for being a bastard then we are not a bastard, the name is all that matters. We would be on par with a legitimate child. Then there's no point of being a bastard, and even if we did find our father somehow it'll only remove us from the succession and lower our status.
>>
>>4400221
Calm->call
>>
>>4400219
>>4400221
This fits better, I think. Otherwise he's just a bastard with none of the major downsides. It would be more interesting if the mother was still alive, though. Maybe we are her favorite despite (or because of) our parentage?
>>
goal about finding the bastard's father doesn't really appeal to me, it would mean leaving Silverbank.

plus raising a bastard from another house isn't that much of an ascent...
>>
>>4400229
>>4400230
I mean at that point why don't we just play the heir with a self destructive father with a lot of ambitious bastards, while we try to set the land to rights working despite our father's neglect and quiet encouragement? Maybe be allowed the black market and brothels to flourish and we want to be a just lord. Throw in protecting our mother from his violence too, we have plenty of drama. Anyhow playing the mothers bastard will mean we are far removed from any decision making going on regarding the House.
>>
>>4400230
I'm not sold on finding the father, but it could still be an ascent if the dowry was high and the lord only had to tollerate the lad rather than coddle him.
>>
>>4400247
Sure, I am willing to scrap the bastard idea and stick to the heir, I tried to keep the votes simple enough but I feel like that confused the fuck out of everyone.
>>
Alright, let me read through all the posts again and maybe come up with another vote for the backstory
>>
If we're the mother's bastard raised in Silverbank and you're not interested in finding our father, maybe we could be a power hungry schemer working with the criminal underground that the lord's incompetence and neglect has allowed to flourish, working for more wealth and power, while being the criminal's man on the inside. Making all those sayings about bastards come true. Play a nice amoral/evil character for a change.
>>
but feel free to continue to discuss, everything helps
>>
>>4400266
i quite like this. Perhaps we are our mothers favourite like >>4400229 suggested and our goals is to take over the house from within through any means necessary
>>
>>4400266
More on this, maybe the mother is alive and protects us or the heir is naive and is our friend (kind of like Domeric Bolton and Ramsay Snow) which would explain why the lord has not thrown us out yet.
>>
>>4400259
One word advice is don't be afraid to veto this stuff if you have a specific story you want to tell. You won't enjoy running if you arn't telling the story you want, which in turn means the quest won't last long.

That being said, >>4400266
I can get behind this.
>>
>>4400266
>>4400273
I agree, then the qualities would be something like this (feel free to edit)
Goal: Power
Motivation: Greed
Virtues: I am unsure on this, but I'm thinking Courageous or Charitable (to the poor, like a Robin Hood character)
Vice: Ambitious/grasping.
>>
>>4400266
I like this.
>>
Alright.. I took a small break, here's what I can offer..

Our last house event is ascent, in this case, is a marriage between our house and house Mallister. Now we are going to vote on how is the MC going to enter the story.

>A)

Lady Mallister has a lot of friction with Lord Hosten, eventually tired for violence, cheating and incompetence decides to leave with her guards back to her father in Seagard. With barely an army and a lot of mismanagement House Silverbank could get wiped out by Mallister.

Lady Mallister "dies" from childbirth, which prevents her leaving the hall, a bastard picked from the many of Lord Hosten and becomes Edward Silverbank

Only our house is aware and holds it over Edward's head, Mallister is unaware of the plot

>B)

We are the heir of the house, Lord Hosten is incompetent with a history of bad moods, drinking, whoring, bastards etc.


>C)

Lady Mallister becomes pregnant out of marriage, in order to prevent shame and embarrassment to the Mallisters, they agree to marry her off as quickly as possible to the nearest House, in this case House Silverbank.
All of this is the BACKSTORY, what our character is going to be or aim for will be decided on ANOTHER VOTE like abilities and roles >>4399998
>>
>>4400392
>C
>>
How about this one? >>4400266 I thought this would be interesting.
Although I agree with the other anon that you should tell the story you want to tell, otherwise the quest will be over quite soon. I'll vote for the other choices if this one is not on the cards. I'll say again though, option C looks unfeasible if the Silverbank lord knows, because it would mean that his house and lands would be inherited by someone not of his blood. I don't think any lord would accept that.
>>
>>4400402
C can easily imply the kid was already born when they were wed, making the bastard a minimal threat to future children barring extraordinary circumstances.
>>
>>4400392
>C
>>
>>4400402
isn't your vote and C.. the same? I think you mean to say if we were already born or unborn.

A juicy dowry and a marriage beyond our station seems very interesting enough plus Lord Hosten's father, probably the villain, forced him to marry
>>
>>4400425
All I'm saying is that the MC will have to be already born for C to be realistic. If he's still unborn when the Lord and Lady married, it would make him the heir, which would be unacceptable to any lord, even the villain, that their legacy will not passed to one of their own blood, regardless of any dowry or above the station marriage.

Regarding my vote >>4400266 and option C, yes I agree that they are not incompatible, and we should decide in a further vote whether the MC grows this way or any other way.

>Voting for C
>>
>C

>>4400402
I would agree that the MC should have been born before the marriage, but I'll roll with anything
>>
Well with the MC not being born, adds more impact on getting Lady married as fast as possible, meaning the Mallisters are willing to do anything to get this over with right?

If the heir is already born, why would bother with us? a house is known for being cruel and involved in a lot of wars with lands being plagued by ironborns, bandits, criminals etc

Maybe Hosten or his father has plans to get rid of him and the lady?
Maybe their plot means killing the lady once the baby is born and then making him have an accident in the future?

There are many things that I could add to make it realistic
>>
>>4400538
Tell whatever story you want to tell and which makes you want to write, man.
>>
>>4400551
+1
>>
>>4400551
Definitely this.
>>
>>4400538
>>4400568
>If the heir is already born, why would bother with us? a house is known for being cruel and involved in a lot of wars with lands being plagued by ironborns, bandits, criminals etc
But with the caveat: if Lord Mallister had intended for his daughter to be the lady of a house and she had transgressed in such a way as to ruin her prospects with an heir or lord of equal standing, then it is far from unrealistic that Lord Mallister would seek to at least install her as the lady of a more minor house. At that point, it's closer to a "beggars can't be choosers" situation. But that's just my take, by all means alter it or disregard it.
>>
>>4400538
Were you the anon who inquired about an asoiaf quest with a preexisting incestous relationship? Not judging btw, it could be a good story if done well.
>>
>>4400610
nah I was in one of the failed house creation threads and wanted to give it a try.

>>4400551
>>4400554
>>4400568
>>4400610

Alright, so finally we have the background, now that all that confusion is gone.

Let's try it again and vote for >>4400090

I'll keep the background dice roll
>>
>>4400673
Just to clarify, and this might just be because I'm pretty deep into my beer supply, but is the MC an established bastard before the marriage took place or was he born after the marriage? Is he a Rivers (or whatever he's going by) or a Silverbrook? I only ask because it would make a difference in the sort of goals/motivations I'd pluck out.
>>
Alright, I got a few ideas, what is the last name of the MC? Was he born outside of marriage or inside? Both will major consequences regardless

>Rivers
>Silverbank
>>
>>4400774
>Rivers
>>
>>4400774
Rivers

Full bastard mode initiated. We gonna be on a first name basis with all the whores in the brothels
>>
We still need the votes for this goals,motivations etc >>4400090
>>
>>4400090
>>4400869

Goals: Power
Motivations: lust Greed
Virtues: Devoted (to the mother)
Vices: Ambitious/Grasping
>>
Rolled 2 (1d2)

forgot about one thing
1 alive
2 dead
>>
>>4400774
>Rivers

As for goals/motivations, this >>4400921
Is fine.
>Goals: Power
>Motivations: lust / Greed
>Virtues: Devoted (to the mother)
>Vices: Ambitious/Grasping
>>
>>4400927
I think it would make for better drama if the mother is alive because it would explain why the Lord hasn't thrown us out yet, it is the one thing he allows to our mother. It also works into our goals/motivations as a secondary goal in that we want to be powerful enough to protect our mother from the lord and in the long term free her from her marriage.
>>
>>4400960
Lord Hosten doesn't care, the lady gave her two children already, his only interest was to please his father once he died he pretty much ignored all of his reponsabilities
>>
>>4400967
Oh alright, that works too. I guess the Virtue:Devoted (to the mother) will have to be changed the if the mother is dead (>>4400927)
I think Courageous might work, it takes a certain amount of daring and boldness to be working against the lord in his own home, and there will inevitably be that one good guy still trying to keep it all together who'll be up against us.
>>
>>4400978
I'll throw my support behind this
>>
Continuing tomorrow
>>
Ahh damn I missed the meat of character gen.

>>4400774
>Rivers

I like where this is going
>>
>>4400774
>>Rivers
>>
>>4400951
>>4400774
+1
>>
Goals: Power
Motivations: Greed
Virtues: Courageous
Vices: Ambitious/Grasping

Is everyone fine with this?
>>
>>4401737
Works
>>
>>4401737
Yep.
>>
>>4401737
Yay
>>
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Alright, so considering the character was part of a battle, I am making him adult (18-30) I'll leave the exact age to decide

That leave us with 210 experience

take a look at the roles >>4399998 if you want to aim at something in particular with the abilities.
>>
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This is the full list, ignore the specialities for now
>>
>>4401774
As far as Archtypes go I like leader or Rogue anything but a basic warrior.
>>
>>4401787
Focus on Cunning, Deception and Persuasion. Maybe Thievery too for the full complement. Leave Warfare at 2 (no command experience) Fighting at 3 (no one competent willing to teach us)
>>
A lot of people wanted to do rogue abilities so maybe something between leader and rogue? It could work
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>>4401795
Yeah but lean a bit more into Rogue than leader, we are a bastard after all and a scheming ambitious one at that.
>>
Leader makes a little less sense with the background we have chosen. I don't think we'd be trusted enough to be put in command.

What year are we starting in btw?
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>>4401774
Also are you doing this by the book or the homebrew method the other quests use? I think Boggs and Joe have a cap of one rank 6 ability and 2 rank 5 abilities. And after rank 3 all upgrades cost a uniform 30 experience. Some clarification would be nice.
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>>4401788
Rogue for sure. Focus on sneak, persuasion and cunning.
>>
oh yeah all characters start with rank 2 in all abilities

>>4401801
I was thinking 281-283 AC or.. we can open the mystery box 289 AC I am still not sure about it
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>>4401801
I figure it's less we're trusted to a command as much as we may be despite our birth something of a natural leader given our courage but I guess we could just as easily dip into the suggested Schemer skills instead.
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I'll say Cunning 4, Deception 4 and Persuasion 4 at least. Endurance 3, Fighting 3, Language 3 (for reading)
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>>4401869
Awareness 3, Stealth 3, Thievery 3
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>>4401869
No survival or will beyond base?
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>>4401903
I'm just throwing out ideas here, this is not a definite list. But yeah Will at least 3.
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>>4401801
>>4401810
>>4401814
I forgot something important in the book, our status, we start with 4 since we are a noble bastard, but the books says that we need to purchase it before getting any abilities.
So it's 210-40, leaving us 170 experience points, moving each ability to rank 3 is 10 points to 4 is 40
>>
You can also reduce an ability to rank 1 for 50 points, risky but maybe worth it?
>>
Alright how does this sound -
Persuasion 4
Deception 4
Cunning 3
Awareness 3
Fighting 3
Language 3 (important for reading)
Stealth 3
Endurance 3
Will 3
Thievery 3

That's 160 xp with 10 left over for Agility 3 or Warfare 3.
>>
>>4401774
Regarding age I think we should start as young as possible, 18-19 here and having just fought in our first battle. No reason why not to.
>>
small suggestion, I would say to improve more fighting, seems like our lands are not an easy place to live in and there's not too many people you can depend on considering there's barely a garrison
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>>4401991
Hmm maybe we can switch Fighting and Deception here then, to Fighting 4 and Deception 3.
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I'll leave this vote open longer so more people get the chance to vote
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>>4401965
>>4401997
This
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>>4401997
Agreed. Considering we are known for our fighting. We are also the heir, I would vote to throw down thievery. I get we are a bastard, but I'd say even when we were low we wouldn't get our hand dirty. I'd rather have a higher cunning.
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>>4401928
Perhaps you'd consider waving the cost of status off as most ASoIaF QMs do as paying for it severely hinders a fresh character?
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>>4402172
I don't think we're the heir mate. We're the bastard the mother brought with her. She has a trueborn son and daughter with the lord. We're a scheming bastard seeking more power and wealth, maybe even to somehow take over the house one day. That's why I threw in everything related to being a scheming bastard, including thievery.
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>>4401928
Isn't status 4 kinda high for a bastard who's not in charge of a house yet? There are landed knights and minor lords at or below that.
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>>4402172
Thievery 3
Down to 1 would net us 50 exp.
I'd keep fighting at 4 and up cunning to 4. Leaving us with 30, What do you guys think about fighting 5? I think awareness is better, but to rounded out a character and we are decent at most things great at none.
>>4402184
Agreed.
A qm recently put it up as an influence check with made more sense. Once you unlock the capabilities you have to earn it by investing in influence.
Or Since we have the bastard drawback, we gain either head of house or Heir. How ever you deem you want to write the story?
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>>4402184
Hmm.. it is a high price considering we are a bastard stuck at the bottom.
Alright, how about half? instead of 40, 20 experience points,

>>4402193
not really, heir and lord are 6, 4 pretty much is someone that can be considered a step above member of a household. >>4401928
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>>4402191
>We're the bastard the mother brought with her.
Thievery doesn't make sense to me, as we know who our mother is. She is a noble though and through. We wouldn't be thrown to rot in the slums, due to our dad's fear of our mothers house. But idk i could be convinced otherwise. I might just be missing something.
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>>4402206
>heir and lord are 6

Then you're playing by completely different rules than all the other quests.
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>>4402208
My justification for thievery was that if our interests are often at odds with those of the House, then we would be stealing documents, letters and plans to gain some intelligence. But it's not that important a skill and frankly I just threw it in there with the other scheming abilities. Still, we shouldn't drop it to 1, maybe switch with agility for Thievery 2 and Agility 3.

>>4402206
That's great! With the 10 left over we can bump over Cunning or Deception to 4. I'd vote for Deception because we need to be lying or bluffing more.
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>>4402222
I've looked over some of the newer house creations for references and stuff, but honestly I am just using what's on the book, it can't be that much difference
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>>4402234
The lord in House Shryke is status 4. Malroy is status 5 after a bunch of play and started at 3. There's another status table later in the book under the influence section with the house fortunes resources. I think that's what everyone uses.
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>>4402222
>>4402234
I think we achieved Status 5 in the Shryke quest only after becoming a (minor) Lord. So landed knights are a step below at 4. I don't remember any stuff about bastards' Status rank in recent quests, but maybe anon wants to drop it to 3? I really have no opinion here, it would be an additional challenge, but not necessarily bad.
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>>4402241
>>4402245
I may be misremembering.
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>>4402229
>then we would be stealing documents, letters and plans to gain some intelligence.
I'd rather it be at 1. But 2 makes more sense, we would be extremely average at it. Not any more proficient in it than anyone else, but not worse either. Putting thievery 1 one would be min maxing, even though i could see it being 1, due to us honoring our mother's name blah blah If anything, i'd call it us being smart enough to survive, and talking our way out of trouble hence cunning and persuasion at 4. You can be dumb and ambitious but that makes for a high chance of failure.

I'd say agility does make much more sense to me. We should be quick on our feet.
>>4402245
even then, we unlocked 5 but I don't think we are "actually" at 5. Since we are a lord which is 5 status, but we haven't enough influence to represent that.
>>
I think status 3 will be a fair balance. Noble bastard of a powerful vassal house.
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>>4402256
Sleight of hand is under theivery. You think a scheming bastard would be magically deficient at swipping letters or playing a tricky hand of cards at a brothel? It should be higher than anything. I know that's the usual stat to get dropped by the munchkins, but it should be a strong point here.
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>>4402256
>>4402258
As you can see, a lord or an heir is status 4.
>>
If get Status 3, that's 10 exp, leaving us with 200. So here's the amended list I propose, we can vote on any disagreements:

Persuasion 4
Fighting 4
Deception 4
Agility 3
Cunning 3
Awareness 3
Language 3
Stealth 3
Endurance 3
Will 3
Thievery 3

Total - 200 exp
This is my personal choice, maybe we can have a discussion/vote on Deception 4 vs Cunning 4 or Awareness 4. (I bumped thievery back up to 3 because yeah, sleight of hand required, thanks anon)
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>>4402084
never mind this. I'll back anons new stats
>>4402273
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>>4402273
I'll vote for this. Looks good.
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>>4402269
According to this we fit in with member of a minor house at Status 3? Unless you want to stretch it and claim member of a noble house through our mother at status 4. But in my opinion that's a bit reaching and gamey, we have a good challenge with status 3.
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>>4402273
>>4402281
But if status ends up being free then I'd suggest putting that 10 exp in animal handling because 2 is bad for a land locked house that employs cavalry.
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>>4402283
Eh.. QM agreed to halve the cost from 40 to 20, halving 10 gives you only 5, not enough to improve right now. Plus I feel like a cheapskate for halving that 10. But animal handling should be our priority when we get enough experience for sure.
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>>4402269
huh pretty misleading in that case, status 3 with a cost of 10 exp
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>>4402320
*alright let's keep it at status 3 with a cost 10 exp
>>
Alright, I am not seeing more people posting builds

Persuasion 4
Fighting 4
Deception 4
Agility 3
Cunning 3
Awareness 3
Language 3
Stealth 3
Endurance 3
Will 3
Thievery 3

200 exp

Is everyone fine with this?
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>>4402447
I'd personally like to swap fighting for either cunning or awareness, but that's just me
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>>4402447
We're not a fighty character. Put the point in Will or Cunning or something.
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fighting doesn't seem like a bad idea considering the many dangers around us, I'll leave it open longer
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>>4402447
Looks good to me.
Personally I'm reluctant to drop fighting, it's too commonly used a skill especially for someone in the shadows.
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>>4402491
>>4402486
>>4402507
If I'm out voted and we do drop fighting down to 3 then I'd suggest putting it into awareness over cunning or will. Awareness is used for defence in both combat and intrigues, as well as for reading people or picking up clues. Will and Cunning would be comparatively much less useful.
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>>4402491
>>4402486
Pass. Fighting in a lawless place is worth more than its weight in gold.
Keep fighting. Pick up cunning when we can.
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>>4402447
This looks just fine to me.
I think that thievery shouldn't be that high. But Slight of hand should be useful. I've never seen it be used, but doesn't mean we can't make good use of it.
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I'll continue tomorrow if you want to reduce thievery or something else now is the time
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>>4402634
>I've never seen it be used
That's why I want to keep it. It'll be something new for /qst/ ASOIAF threads.
And I think we'll benefit from being able to lift the latch into someone's room or pilfer a letter out from their purse.
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>>4402447
Looks good.
>>
Cool. Don't recall ever playing a rogue.
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>>4402634
>I've never seen it be used
Well in recent quests I don't think we've seen this type of character. We've seen amoral fighting machines like Mervyn, diplomancers like Aurion or Bowmen like Brynden Malroy. I'm quite interested in this quest because of that novelty. So let's see how much use we can get out of it.

>>4402687
Hmm we have 80 experience. I'd like to put at least one bonus dice in whatever weapon we specialise in. Any anons have ideas about our preferred weapon? I'll have to think for a while.
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>>4402759
Maybe a good, ol' reliable bastard sword.
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Here's some inspiration.
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>>4402447
Im not really keen on yet another competent fighter but Everything else is passable, personally I want a bit more in survival or will but I'm not great at character gen.
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>>4402759
>Preferred weapon
From a pure crunch perspective Frog Spear + Dirk/Shield is the best combination for anyone with Agility>Athletics. On the other hand, Frog Spear is a clown weapon the writers only included in the rules because Meera Reed.
I liked the approach we took in that Iron Islands thread by refluffing the Frog Spear as just a form of light spear that kept the same rules but not the worthless appearance.

Short blades, perhaps a pair of dirks a la Karl Tanner the fookin legend are also a good option for an Agi based character and dirks are the sort of thing we could get away with carrying on us 24/7

>>4402447
>>4402507
I just noticed we've only got Athletics of 2.
I think we should move 1 point from Endurance to Athletics. Partly because Endurance is less important with the higher Combat Defense we'd get from Athletics but mostly because I think a rogue archetype needs the strength to climb and jump and shit.
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>>4402779
>Pair of dirks
Scratch that. Dirks are a shit primary weapon.
If we go short blades then it should be a stilletto as a primary and a Dirk in the off-hand (maybe a Dagger when we need the extra defense).
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>>4402687
Alright so right now I'm thinking about
Awareness - Notice
Deception - Bluff
Persuasion - Charm
Persuasion - Convince
Stealth - Sneak
Thievery - Pick lock

That leaves two specialties.
As for weapons I'm thinking something which can be used in close spaces like a shortsword or similar would fit our character more.

>>4402779
I have heard so much about the frog spear lately that I'm inclined to vote against it out of principle for minmaxing. I agree on the Athletics though, I hadn't thought about that. How do you feel about trading Will 3 for Athletics 3?

>>4402784
Yeah that seems the best option given that we're picking a more agility based approach. So Stiletto as main weapon and dirk as secondary, with an off-hand dagger hidden in our boot or something for when we need more defense. I think all three weapons can be hidden easily so that's also a plus for a rogue character. My only worry would be that all are somewhat short range weapons, but maybe our fighting is all in the dark and in cramped hallways rather than straight honorable duels.

So Short blades 2 bonus dice then? That finishes all 8.
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>>4402779
>Partly because Endurance is less important with the higher Combat Defense we'd get from Athletics
one point of endurance makes lets us last an extra round or two of fighting before we go down.
>but mostly because I think a rogue archetype needs the strength to climb and jump and shit.
I agree with the point but not at the cost of making us a glass cannon. And if we were to become a glass cannon, I'd rather it go into agilty to make sure we just don't get hit.

Guttersnipe
You are comfortable among the scum of Westeros
Whenever you test Thievery, you may re-roll a number of 1s rolled equal
to your rank in the specialty that relates best to the test (e.g. Sleight of Hand for picking pockets), minimum 1 re-roll.
&
Lucky seems like a good choice. What do you guys think?
>>4402784
If we are really gona go down this route, Stiletto seems like a fine main hand weapon.

Short Blade Fighter I
You know how to slip your blade through the chinks in even the heaviest armors.
Requires Fighting 4 (Short Blades 1B)
Whenever you wield a short blade in combat, your weapon gains Piercing 1. If the weapon already has Piercing, increase it by +1

We could use this instead of guttersnipe, which I would prefer. It's weak but it builds on what we could grow into. I am personally partial to your idea, of letting frog spear not be an shit status weapon that boxes us into a corner based on appearance alone. And just consider it a light spear or something.
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>>4402800
I don't think we've moved on to the benefits/drawback stage yet. But stiletto's piercing 2 is a fine trade for the increased damage of a frog spear. If we do get Short Blade Fighter 1 and a dirk in the off hand that's 5 additional damage
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Alright so here's my proposal for the specialities. This is not final and I'm open to convincing, please tell me where you disagree.

Awareness - Notice 1
Deception - Bluff 1
Persuasion - Charm 1
Persuasion - Convince 1
Stealth - Sneak 1
Thievery - Pick lock 1
Fighting - Short Blades 2

Also, what do anons think about swapping Will 3 for Athletics 3?
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>>4402839
I am confused where you believe we have 80 exp to spend.
I could be reading that incorrectly, but I believe we don't magically get 80 exp to spend on just specialties. I think that was an example that "tom has 80 experience to invest" and not a blanket here is 80 exp solely for specialties.
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>>4402800
>>4402806
Agility, Athletics and Awareness all contribute equally to not getting hit. I think having at least three in all of them is more important than Endurance.
But I agree Will is probably less important than Endurance. I'd be happy to drop that for Athletics.

Honestly my real preference would be to drop something like Healing down to 1 and use the extra points to boost Athletics (or maybe get Agi to 4 if we cpf afford it) without touching Will or Endurance.

Regarding benefits/drawbacks we should consider Charismatic+Magnetic. I know it costs 2 benefits but Magnetic is worth it. With 2 or 3 in Charm we can defuse hostile foes or convince complete strangers to risk harm to help us with just a single conversation. Nice alternative to the Attractive benefit everyone always goes for.

Regarding specialties, the spread you two have posted looks pretty good.
I'd drop Convince for 2 in Charm, we can only use one of them at a time and Charm has more long-term benefit - both skills will get people to do what we want at the time but after we've Charmed someone they maintain that favourable opinion of us into the future (not to mention people tend to be easier to persuade with emotions rather than logic in the first place).
I'm also not sure about Pick Lock, just don't think it'll come up enough to warrant a specialty. If y'all wanted to keep Comvince then we could trade Pick Lock for the second Charm point.
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>>4402855
>Agility, Athletics and Awareness all contribute equally to not getting hit. I think having at least three in all of them is more important than Endurance.
I do get that. But rogue character wise, it doesn't make sense that he would be stronger than he is faster. Thats not a rogue.
I agree, I would be willing to drop Will down before endurance. But as you stated, healing going down to 1 would also make sense.

>Regarding benefits/drawbacks we should consider Charismatic+Magnetic
I know just how strong that set up is with Aurion. But do we really want another copy, granted with many lore differences. But bastard = sellsword landedknight.
I like the set up so far. bastard, rogue son of a bitch.
I like lucky personally. but it could be interesting being a charming rogue.
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>>4402845
>I am confused where you believe we have 80 exp to spend.
From this table QM posted >>4402687, we are an adult so we have 80 experience to spend in specialties.

>>4402855
As for taking Healing down to 1 for 50 exp, I think it's a broken mechanic with free 50 exp because noone other than dedicated healers have need of this skill. We can't use it on ourself. The justification is also not that hard to come up with, we just didn't learn it in our studies. So yeah, as broken as it is, we can drop healing to 1, increase Athletics to 4 and save that 20 exp left.

Also I agree on that reasoning for Charm vs Convince. We can swap pick locks for Charm 2 and maybe shift that point in Convince to Intimidate or Seduce?
>>
As for benefits we have 5 destiny points (+1 from being a bastard) and 3 maximum benefits. Can someone clarify that if we take Short Blade Fighter 1&2 does that count for a single benefit or 2? Also I agree that Charismatic+Magnetic is too much like Aurion. On that note btw, how does Aurion have 6 benefits when the maximum allowed is 3? Or is it only for starting benefits and we can acquire more later? I am unfamiliar with the house rules on this.

Anyway, what I'm thinking about :
>Blood of the Andals - Add +2 to any test per day. Also, pick an ability of minimum rank 3 and re-roll a single die and take the 2nd dice.

>Short Blade Fighter 1 - Piercing +1

And Charismatic and Lucky of course. Maybe Treacherous for a change (Add Cunning rank to Deception result) but I don't know how much lying we're going to do here.
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>>4402870
I see the chart, but I am not reading where you all of a sudden get 80 experience to put into things. I am clearly missing something where it says that.

Also if we are going to put healing to 1 and OP agree's.
I would say Agility>Awareness>Athletics.
Agility increases both our damage and our CD.
Awareness increases both CD and Intrigue Defense.
Athletics only increases our CD.
SO with those 50 points, I would say Agility 4 + 2 in short hand. That would round us out as a pretty beast fighter. And not have to worry about that during trying times. and given our homeland makes sense.
But what do you guys think?
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>>4402878
>I see the chart, but I am not reading where you all of a sudden get 80 experience to put into things. I am clearly missing something where it says that.

Alright I'll quote that part for you from the pic:
>Your age determines how much Experience you have to acquire specialties. Each bonus die of a specialty costs 10 Experience. See Table
3–9: Specialty Costs for a complete listing of the costs to acquire specialties and for your starting Experience to invest in specialties by Age.

I agree with your ranking of Agility>Awareness>Athletics but I'm torn on whether I want Athletics to 3 before Agility to 4. Anyway with 50 exp and one upgrade we'd have 20 left over and like an anon said before, we should use at least 10 for Animal Handling 3. By using our specialty experience in this way >>4402839 we already have Short Blades 2 so we can bank the 10 left.
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>>4402876
>As for benefits we have 5 destiny points (+1 from being a bastard) and 3 maximum benefits.

Once you burn a Destiny Point, it is lost. You may gain additional Destiny Points during game play by spending earned Experience, and the Narrator may award a Destiny Point in addition to Glory and Experience for exceptional play. Alternatively, you may acquire a drawback to gain one Destiny Point, though you must concoct a reasonable explanation for how you gain this negative quality. Do note that drawbacks gained as a consequence of combat, war, or intrigues do not grant Destiny Points.

Aurion has earned his DP, and has thus invested them in him self.
>Blood of Andals, makes sense for the riverlands. If thats who his mom fucked

I like these both
>Lucky
>Short blade Fighter

We would have two left over.
>>4402892
Jesus christ am I blind. That HUGE chart should have been a big give away. I just thought 80 exp all of a sudden was broken. But hey, I guess I am wrong.
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>>4402897
Still a little confused on that Destiny Point thing though, so starting limit is 3 benefits, but if we earn more in gameplay we can use those to get more benefits. But seeing as we have 2 left over right now, we can't use those 2, even in gameplay for benefits? It's all a little confusing. Also whether Short Blade Fight 1 and 2 counts as 1 benefit or 2.

Also wiki is silent on whether Mallisters are Andals or First Men, so maybe we got it from our mom after all.
>>
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>>4402903
>All adult or older characters begin with one drawback.
So it doesn't raise DP pool.
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>>4402903
mhm, Yeah thankfully I am not OP/QM. I don't have to decide these things, but I would imagine we should always save 1 DP for safety.
And If I had to rule on DP of a fighting specialty, I would count it as upgrading and not counting as 1 each time.
That being said as for the 3 limit, that may just be to begin with? And not a hard cap I would imagine.
I am always partial toward heirloom items.
I also like the idea of sponsor, and it would make sense. As to how we survived whole, and ended up gaining control of the house. Just throwing out wild idea's out.
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>>4402907
Right so we're back to 4 with a starting limit of 3 benefits, leaving us 1 to play with. Sounds fine.

>>4402908
Heirloom requires Head of House or Heir, so out of our reach sadly. As for sponsor, the most obvious one would be our mother, but she's dead unfortunately. Some Mallister could be one too, but they're too far away, and their primary benefit of opening doors wouldn't work in Silverbank I think. I like the idea of Fighting Specialties counting as upgrades and not +1 each time.
>>
>>4402908
>>4402903
We can spend or burn the leftover DP for rerolls, extra dice and various other effects. DP invested in a benefit are locked away and can't be used for re-rolls etc unless you at some point decide to withdraw them from the benefit (don't think I've ever seen that done on qst but theoretically possible).

Of course each level of the Short Blade Fighter benefits require an additional DP invested in them. They'd be ridiculously OP if that weren't the case.
>>
Damn I think we ignored in this debate about Athletics vs Agility that Athletics 3 only costs 10 exp. So we can get both Agility 4 and Athletics 3, at the same time, as well as Animal Handling 3. So the new list would be:

Persuasion 4
Fighting 4
Deception 4
Agility 4
Athletics 3
Animal Handling 3
Cunning 3
Awareness 3
Language 3
Stealth 3
Endurance 3
Will 3
Thievery 3
Status 3
Healing 1

That leaves us with exactly 0 exp left for abilities. Anyone have any problems with this?
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>>4402913
Yeah the confusion wasn't that whether upgrading the Fighter benefit would cost a DP or not, but whether it would count against the starting limit of 3 benefits. Now that we have 4 DP, I think it would be wise to spend 3 on benefits and save 1 for gameplay. So no confusion anymore.
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>>4402914
I'd be happy with that
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>>4402914
I am fine with this +
Short blade fighter
Lucky
Blood of Andals
Leaves us with 1 DP to use as needed. Or spend and get a bonus die which could be nice.
>>4402913
>They'd be ridiculously OP if that weren't the case.
he isn't asking if they require a DP I think. it was about the "hard" limit.

I will say we are pretty spread out. I would recommend thinking carefully how we want to build our character. we only get two 5's and one 6. I would love to see a short bladed fighter tearing it up on a battle ground, or a duel. Sound interesting.
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>>4402914
Re specialties, how about?
>Awareness - Notice 1 (or Empathy 1)
>Deception - Bluff 1
>Persuasion - Charm 2
>Stealth - Sneak 1
>Fighting - Short Blades 2
>Knowledge - Streetwise 1 - I reckon this is pretty important for any wannabe rogue

>>4402922
>>4402897
Expertise might be better than Blood of the Andals - assuming we'd put it in Persuasion, Deception or Fighting we'll mostly be relying on 1 specialty and personally I'd prefer an extra 1D vs a reroll (and the +2 once a day).
>>
No social qualities?
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>>4402922
Haha imagine the QM having to write combat scenes of a duel where the opponent is in full plate with a two handed warhammer meanwhile we're dancing around with a stiletto and a dirk. I would also say that Lucky and Blood of the Andals are pretty similar so maybe we can swap Lucky out for Charismatic, as >>4402937 anon says, we don't have any social qualities. Just a thought, though, it's not that important.

>>4402928
Yeah I agree with this. Expertise is very specific though, only in that particular ability, meanwhile we can use Blood of the Andals on any test, that gives us a much larger flexibility than our skillset, like passing on tests we have fewer dice in, so I would prefer Blood of the Andals over expertise.
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>>4402922
>I would love to see a short bladed fighter tearing it up on a battle ground, or a duel. Sound interesting.
Please, the way the character is already built, he doesn't stand a chance against a frontline combatant. He should be furthest distance possible from a battleground.
CD 10 (awareness+athletics+agility) + maybe 2 from a left-handed dagger still puts him against possible 3 degrees of success and he won't have armor to reduce incoming damage.

If we're to win any duels like that we should play dirty. Like distracting an opponent (requires high Cunning) or using poisons (takes Knowledge). Or better yet avoid fighting and not waste XP on Fighting 4, kill them with words. Increase Awareness and Knowledge.

>>4402928
Expertise is a trap. It is just an extra die on a single specialty at the cost of a DP.

I'd personally suggest going the other way and pick Treacherous (Cunning rank to Deception) to bullshit our way through or take an unexpected turn and pick Eidetic Memory (You can test Memory to recall a piece of useful information that relates to a challenge you currently face.) which is an interesting quirk.
>>
>>4402951
Treacherous actually sounds really good considering our Vice, though we kinda fall into the Archtype of bastards being shitty cunts
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>>4402947
Blood of the Rhoyne would be my own personal preference. But where would lady Mallister meet someone even if the boy is a bastard. And she could have found some Rhoyne lover. I find it to be to much of a stretch.

Mechanically I would enjoy expertise in fighting over lucky. But I like that we grew up story wise as a lucky kid, and got out of trouble once or twice on luck alone.
I am personally fine not having a social DP invested.
>>4402928
I like the streetwise option.

>>4402951
Scale/ring is very viable. There isn't anything about about what we've picked that says we can't wear armor. I would personally rather we have a " light spear" to replace the frog spear, then knives personally. But the only thing we've limited ourselves with is fighting distance. We get close and personal. Not the commander type. But this isn't who we've built up. This is not the guy who should have inherited a house. I am fine with being a bad spec. But I can see how it wouldn't be enjoyable for others. So if the vote swings, I'd still be happy to play.

>Expertise is a trap.
I believe in fighting it is the only time it isn't. Considering it's all encompassing So long as we use our main weapon?
>>
>>4402960
>This is not the guy who should have inherited a house
I think you may be confused on our specific character. There's a Lord, he married our mother who already had a bastard (us) and had two trueborn children (a son and a daughter) with our mother. Our mother later died. The lord is decadent and neglectful to his lands. We're the scheming bastard trying to profit as much as we can from his neglect, gaining power for ourselves, and our long term endgoal would be to take over the House itself. (This would require eliminating or otherwise taking care of the Lord, his Heir and the daughter)
>>
>>4402960
>Scale/ring is very viable.
So that's -3 or -2 to combat defense. When I said he won't have armor to reduce incoming damage I meant he won't have enough to meaningfully reduce it. A fighter with a shield would likely have a higher CD than that.
Anything that isn't a common spear requires bonus dice in the corresponding specialty.

>I believe in fighting it is the only time it isn't. Considering it's all encompassing
It only works with a single Fighting specialty, like Short Blades, Spears, etc.
>>
>>4402951
The QM has indicated that we live in a completely lawless area and investing in Fighting would be useful. That's why in my proposed stats I have kept Fighting enough to not die in our first battle, but no so much that we run around seeking fights. I agree that talking our way out of situations should be our first approach.

I can agree with Treacherous but Memory tests see so little use that we might be wasting it on Eidetic Memory. I'm fixed on Short Blade Fighter 1 and Blood of the Andals.

>>4402954
I mean we are absolutely treacherous cunts here in this scenario.

>>4402965
Hmm maybe we can do short spear+shield in full on fights like battles (which I hope we see very very rarely) and use Stiletto+Dirk in everyday life skullduggery (and where it won't be appropriate to wield a spear and a shield openly)?
>>
>>4402947
>Haha imagine the QM having to write combat scenes of a duel where the opponent is in full plate with a two handed warhammer meanwhile we're dancing around with a stiletto and a dirk.
Just so long as we don't go up against anyone with an heirloom bastard sword. We've seen how that plays out.
https://www.youtube.com/watch?v=zIDlTA-HP4U

Only the +2 bonus from Blood of the Andals is that flexible and it's just once per day. The reroll that applies every test is limited to a single ability, and when you're already rolling best of 3 because /qst/ rerolling a single dice becomes less useful (similar issues with Lucky - in a tabletop campaign it doubles your attempts at succeeding on a test but on /qst/ it's just an extra 33%).

Charismatic is fairly rubbish without Magnetic, a simple +2 isn't anything to get excited about.

>>4402951
I'd say Expertise is better than Treacherous - Treacherous is only +3, I'm not sure what the average is for a 1d6 in a Bo3 system but it's going to be better than 3.5. Sure, Treacherous applies on all the Deception specialties but Bluff is the one we're going to use the most by far.
>>
>>4402969
>I can agree with Treacherous but Memory tests see so little use that we might be wasting it on Eidetic Memory.
I think it is up to QM to create opportunities to test the character according to his weaknesses and to his strengths.

I recall a time when Reynold quest's players scoffed at spending XP on Status (Reputation) then there were maybe 6 tests of it over a single thread or two, some of which have failed as a result.

Like the benefit's description states, it helps recall any relevant information the character may have collected over his life. It is a matter of making a request and exploiting the result. A big brain play.
>>
How did bulk affect us in combat again? The guide just says it slows down movement, but movement is not used here on /qst/ that much. I recall it did have some homebrew disadvantages, but I'm forgetting what.

>>4402972
Charismatic does open our way towards Magnetic in the future, though. We can later burn a destiny point to get Magnetic.
>>
>>4402975
Yeah but we don't even have any bonus dice in Memory (which is a requirement for Eidetic Memory btw). I think it would have been more useful if we had more dice in cunning or memory.
>>
>>4402980
Huh? Now is the time to buy specs and what not (Memory is a spec of Cunning and Cunning 4 is a decent score).
>>
>>4402983
What would you trade for more dice in memory and cunning from these?
>>4402914
>>4402928
For me personally I just think that the use case is too narrow. We can have a vote on the Benefits, I think Short Blade Fighter 1 at least everyone agrees on.
>>
>>4402985
>What would you trade for more dice in memory and cunning from these?
>Eidetic Memory Cunning 2 (Memory 1B)
1B off Short Blades (currently 2B) to Memory is enough to fulfill the requirements.

>I think Short Blade Fighter 1 at least everyone agrees on.
Sure. The next rank will be much better than a meager 1 Pen too.
>>
I think more people should weigh in on what they want for the Benefits and then maybe we can have a vote.
>>
If we bump awareness up to 4, what about Keen Senses?
>>
>>4403011
What do you intend to reduce to reach the requirement?
>>
Glad to see there's some people around, also I did not mean to upload the spec image so soon since I didn't wanted to cause more confusion with the abilities.

But I can say this, I don't think I am going to include frog spears, they just don't make sense, why would people eat frogs? the riverlands have all sort of fish, our lands have grasslands ready for farming or animals and we are somewhat close to the ocean for clams crabs etc.
And just making it a light spear would mean what? it's a very long arrow with no feathers in the end with the sharp tip? I don't know about that, just use a spear or a trident or an axe maybe? like a hatchet or maybe even bigger if you want to but I am liking the gin alley build with the daggers/dirk/stilleto

Now the Mallister lineage that one is confusing, they existed before the andals, the wiki says that they conquered cape of eagles from the ironborns during that period.
From what I am seeing they were first men, during the andal invasion either they were pushed back by the andals, married the andals, formed an alliance with the andals etc. Regardless they managed to stick around to see Justman and Teague fall.

We can always throw a dice and see if you get andal or first men

I would say focus on the abilities first so that we can move on to specs
>>
>>4403194
I think there's general agreement on the abilities and specialties here - >>4402914 and >>4402928

Some benefits have requirements though, and we'll have to change the stats above to fit them. There's also agreement on Short Blade Fighter 1 as one of the benefits. So I think you should call a vote on the 2nd and 3rd benefits. The options thrown around are Blood of the Andals, Treacherous, Charismatic, Lucky, Eidetic Memory. So I think you should call a vote on that. If there's a requirement we'll go back and adjust some stats to fulfill it depending on what's chosen.

As for the frog spear I think a Stiletto with Short Blade Fighter 1 will do Piercing 3 + Agility rank damage, so it'll be an adequate weapon for us. Just one question, if there's a dirk or a dagger in our off hand, do we need to use the Training 1B (i.e. sacrifice 1 bonus dice) if we're using the main hand weapon? That is to say, do we need to sacrifice a bonus dice in short blades to get the benefit of a dirk or dagger in the off hand while attacking with the main hand?
>>
>>4403216
>There's also agreement on Short Blade Fighter 1
I was in agreement on that earlier but I've just noticed the Weapon Mastery benefit.
Why would you go for piercing over just straight extra damage? +1 damage cane become 2, 3 or 4 extra damage if you get degrees of success whereas piercing is applied after degrees of success so it's only ever 1 extra point.

In any case I'm still keen for Charismatic+Magnetic but if that fails I stand by Expertise being better than Blood of the Andals or Charismatic (without Magnetic).
>>
Persuasion 4
Fighting 4
Deception 4
Agility 4
Athletics 3
Animal Handling 3
Cunning 3
Awareness 3
Language 3
Stealth 3
Endurance 3
Will 3
Thievery 3
Status 3
Healing 1

Before you all continue with specs and what now, we need to lock down the abilities, I will ask again if everyone is fine with this updated version, Only two Id's were around to agreed with this version
>>
>>4403288
agreed
>>
>>4403288
Sure
>>
>>4403288
Yeah, lets lock this in.
>>
>>4403288
Let's roll with it. As for bonus dice,

Agility - Dodge 1B
Awareness - Notice 1B
Deception - Bluff 1B
Fighting - Short Blades 1B
Marksmanship - Thrown 1B (Just to throw knives at people for some rule of cool stuff)
Persuasion - Convince 2B
Stealth - Sneak 1B
>>
>>4403397
QM wants to lock abilities first before moving on to specialties and you come in... anyways, as anon said before in the discussion, Charm and Convince are almost the same except if we succeed with Charm tests the target's disposition changes positively towards us and makes further persuasion tests easier. So I'd rather put those bonus dice in Charm than Convince.

I would lean more towards this distribution of bonus dice >>4403397
>>
>>4403405
I agree with locking this in.

I just think we are too spread out. Like Persuasion being 4 with 2 bonus die in charm seems like overkill. But we have bastard, so anyone above our status makes us take a -1 d in persuasion.
I don't ever want to see persuasion be one of our rank 5 abilities personally. Regardless of how strong it is, hence why I don't want a social that has to do with persuasion.
But I am happy to lock it in and move on.
>>
>>4403733
>I don't ever want to see persuasion be one of our rank 5 abilities personally

Feels like you're planning way too far ahead... we haven't even started yet.
>>
Yeah let's see what we're up against first before making those decisions. Anyhow I think most people would want to increase our rank 3 skills to rank 4 (like Awareness or Cunning) before moving to rank 5. Let's see the gameplay first, where we excel, where we lack and need more, etc.
>>
Alright, specialties

Agility - Dodge 1B
Awareness - Notice 1B
Deception - Bluff 1B
Fighting - Short Blades 1B
Marksmanship - Thrown 1B (Just to throw knives at people for some rule of cool stuff)
Persuasion - Convince 2B
Stealth - Sneak 1B

I am seeing this, everyone is fine?
>>
IGNORE my previous message >>4403916

We have a few builds to choose from:
>>4402839
>>4402928
>>4403397
>>
if you also want to add a new build go ahead
>>
>>4403926
Repeating my vote for
>4402928
Like I said before I think charm is a better optiom than convince and I think we need a bit of skill in rumour mongering.
>>
>>4402928
Voting for this
>>
I will wait for more votes
>>
>>4402928
+1
>>
>>4402928
I said I liked this with streetwise. Just making it clear I'll go for this. Not trying to revote.
>>
>>4404410
I'm >>4403405 if you're concerned with 1 post by this ID
>>
>>4402928
Support
>>
>Awareness - Notice 1 (or Empathy 1)
>Deception - Bluff 1
>Persuasion - Charm 2
>Stealth - Sneak 1
>Fighting - Short Blades 2
>Knowledge - Streetwise 1

Alright, I am not seeing a lot of oeople going against this

As an adult, you get 4 destiny points to spend on qualities, can only get a maximum of 3 benefits. You can check the full list on chapter 5

the whole list is fucking huge
>>
>>4405676
Hey man can you clarify if this limit of 3 is only for starting benefits, and we can invest more destiny points in benefits later down the line when we earn them in gameplay?

As for the benefits, I must admit I'm really torn. I'm trying to get as far away from minmaxing as I can, and looking for things fitting our character. Here's what I'm leaning towards:

>Sinister (in first round of combat or intrigue enemy takes -1D on their test)
This hasn't been mentioned before in the discussion, but it can really help and fits in extremely well with our character. We can end easy fights quicker, and may even provide just the edge we need to take on opponents stronger than us. I don't know how the intrigue is going to be handled since we don't do social combat usually, but I hope it works in the form of lower DC (9 to 6, 12 to 9 etc) I think we may benefit from QM clarification here too.

>Short blade fighter 1

The last benefit I'm really torn on, between Lucky, Treacherous, Expertise and Charismatic. I'll go with what anons vote for. Really, I just want this done with so we can move on to the story.
>>
Short Blade Fighter 1

Connections (Riverlands)

Favored of the Smallfolk

I would have said Furtive but we don't have enough Stealth
>>
>>4405676
>Charismatic
>Magnetic
>Weapon Mastery (short blades)
>>
>>4405984
the book doesn't really touch on that, it just says that you can only get 3 as an adult.

Also, I forgot, since you guys are a bastard you have one free destiny point BUT -1d to all persuasion tests with characters of higher status.
>>
>>4405988
Connections is just adding one rank to Knowledge, given that we are at rank 2, we can get one more for just 10exp whenever we get it.

>>4406095
Yeah that's why I asked you, what are your homebrew rules on this? Can we exceed that 3 limit during gameplay? Like I said before, Aurion is rolling with 6 benefits, Mervyn with 4.

Couple other questions I had for you, these aren't clear from the book, so I'm asking what are your house rules on these -
1)Short Blade fighter gives 1 piercing to all short blades we wield. So does that mean if we dual-wield (Stiletto in main hand, Dirk in the other) both will get +1 piercing? The quality of the Dirk is Offhand+2, where +2 is added to the base damage of the main weapon when we attack with both. So my question is, will that +1 piercing from the Dirk also apply in a two weapon attack since we're attacking with it too?

2) Somewhat less important but how will the benefit of Sinister apply to intrigues?
>>
>>4406095
Damn, we'd be rolling with only 3 test dice with all highborn, that's a problem. We need at least 4 to be any good at persuasion. If we have an extra destiny point can we burn it for 50 exp and spend it to get Persuasion 5? Exp to destiny point conversion ratio is 50 I think.
>>
>>4406124
>1)Short Blade fighter gives 1 piercing to all short blades we wield. So does that mean if we dual-wield (Stiletto in main hand, Dirk in the other) both will get +1 piercing? The quality of the Dirk is Offhand+2, where +2 is added to the base damage of the main weapon when we attack with both. So my question is, will that +1 piercing from the Dirk also apply in a two weapon attack since we're attacking with it too?
>Whenever you wield a weapon in your main hand and an Off-hand weapon in your other hand, you can combine them to make a more powerful attack. Simply add the weapon’s Off-hand modifier to your primary weapon’s damage
Seems pretty clear to me - when you attack with an off-hand weapon in your off hand, you add the off-hand modifier to your main weapon's damage. That's it.
>>
>>4406138
The house reynold mc passes almost every test with 3 dice. You're just used to Boggs using the full system which no one else bothers with.
>>
>>4406124
yes, I think we can exceed the limit, so long as its stuff that makes sense and isn't too much coming out of nowhere.

>>4406124
I believe that it should be 1 piercing to our main hand, you can't really apply the same force to penetrate armor with the other hand.

Just like the book says, during intrigue or combat, they take -1D on fighting and persuasion tests made to attack or persuade you
>>
>>4405676
>Weapon Mastery: whatever dagger we use
>Sinister
>Treacherous
>>
>>4406139
>>4406158
Alright, that makes sense. Thanks.

>>4406158
Reynold used the full system too, twice. Once when we were trying to lie to Eleanor about our true loyalties and one other time I'm forgetting. The difference is that Mervyn is a fighter mainly and all those tests he barely passes with 3 dice are not his main area of expertise. If he failed them, he can fall back to fighting his way out. Here we are not such a great fighter, our stats lean towards a jack of all trades, master of none right now, leaning towards a schemer character. We need those extra degrees of success in persuasion tests because that's going to be our main bread and butter.
>>
>>4406138
That's one of the reasons I'm pushing for Magnetic - if people are already favourably inclined toward us from previous interactions then it'll be easier to get them to do what we want even if we're only rolling 3 dice.
And I like the idea of building p a cadre of loyal smallfolk who'll back us as spies or thugs.
>>
Why not just crutch harder on deception if persuasion looks difficult? They're different stats for a reason.
>>
>>4406158
>Just like the book says, during intrigue or combat, they take -1D on fighting and persuasion tests made to attack or persuade you

Yes, but very rarely do we use the full social combat system in the guides. Even with intrigues that would qualify for standard or complex intrigues, the full system is eschewed in the favor of a hard DC. Since there's no social combat, that -1D to opponent's round is wasted, so can we shift that to something else like a reduction in the first DC?

This is all hypothetical of course, chances are we won't end up picking Sinister.
>>
>>4406193
It's used in Shryke. The QM said he rolls it off-screen. No reason Fish can't do the same.
>>
>>4406001
>>4406161
Supporting either of these as I want social benefits for our Bastard
>>
Well sure I can do something like that, for now lock down on something and we will discuss it.

You can also pick blood of the andals or first men
>>
>>4406161
I'll change my vote to this, just want to move things along
>>
I don't think there are going to be more votes. I think we should move on from here.
>>
Hell is just doing character creation all over again.
>>
>>4408007
Some guy over on /qtg/ said character creation in asoiaf quests is like pulling teeth. I agree.
>>
>>4408033
>>4408007
Usually I like the asoiaf house/character gen process but not when it takes 4 days.
I appreciate OP wanting more people involved but I imagine the delays caused by waiting for additional votes probably had the opposite effect, people would've seen how long it was taking and lost interest. Pushing through and getting shit done probably would have resulted in a more active game.
>>
This is not dead don't worry
>>
>>4405984
>>4405988
>>4406001
>>4406095
>>4406139
>>4406149
>>4406158
>>4406161
>>4406213
>>4407764
>>4408007

Can I have a revote on the benefits again? Honestly it's so much discussion (which is not bad!) but I just got confused

There's these three
>>4405988
>>4406161
>>4406001
Feel free to include a new build, if you want to
>>
>>4408345
Sure >>4406161
>>
>>4406161
I'll vote for this, even though it's not my preferred choice, if only to just move on.
>>
>>4408389
>>4408698


Weapon Mastery
Sinister
Treacherous

roll 3d6 please, 1 gold dragon = 210 silver stags
>>
Rolled 5, 6, 2 = 13 (3d6)

>>4409816
>>
File: armor.png (31 KB, 360x387)
31 KB
31 KB PNG
Alright 13 gold, 2730 silver stags to spend or bank
Check chapter 7 for equipment if you want something specific

Short blades
daggers and dirk costs 20 ss, stilleto costs 30

There's fencing weapons,axes, spears you name it and I will tell you the price if you don't want to check the book.

This the list for armor, all characters already start with some basic clothes and a small dagger
>>
File: objects.png (124 KB, 1064x435)
124 KB
124 KB PNG
more stuff
>>
Damn, we lucked out with that roll, 13 hold to start with. The rulebook says we have to use at least half at the start.

Question : what would superior variants of the dirk, dagger and stiletto cost?

Also how would the bulk stat work here? The way it is structured in the book, it's rarely used because we don't really use the movement in a fight. Do you have some house rules regarding bulk or will you leave it according to the guidebook?

Also we have to decide on the type of Armor we wear, we have enough to buy even half plate but I doubt we'd be wearing that. I'm leaning towards scale armor (600 ss) it has 6 AR and -3 AP. And it suits our character well. But I want to know what other anons think about this.
>>
Alright, so here's my list:
Scale armor - 600ss
War horse - Courser - 600ss
Saddlebags (Pair) - 1ss
Backpack - 1ss
Flask - 2ss
Flint and Steel - 2cp
Iron stakes - 4cp (Helps in climbing walls)
Myrish Lens - 20ss (This one is a magnifying glass)
Far eyes - 300ss (This one is the binoculars)
Pouch (belt) - 8cp
Rope - 10cp
Lantern - 2ss
Horn - 3ss (for signalling)
Tent (Pavilion) - 30ss
Waterskin - 8cp
Whetstone - 3cp
Courtier's garb - 10-100ss (the best one we can find)
Traveler's garb - 3ss
Wagon - 20ss (for smuggling goods or men)

That's around 1583 ss.
In addition, Superior Stiletto and Superior Dirk, whatever they cost.
>>
>>4410113
Let's do this and get this show in the road
>>
>>4410113
Done deal though I can't imagine why we need a Myrish lens? are we short sighted?
>>
>>4410443
It's an alternative to lighting fires and the like. Frankly it just sounded cool that we could have a magnifying glass in medieval times so I just threw it in.
>>
>>4410089
Superior quality we would have to buy it from a proper smith, our stuff is very common

when it comes to bulk... I don't care that much, unless we are carrying 4 sets of plate armor, 15 swords and 2 shields I am just going to skip it
>>
>>4410520
Oh, so we'll have to buy it in game. That's alright, I'd like to know the cost anyway, that amount of money we should always keep in bank until we can buy it. So just add common stiletto, Dirk and off hand dagger here >>4410113 , that's 70ss more. I think there's only a few steps more left before we can start? Deciding our age, the year we're in and which battle we fought in, I believe.

I'm >>4410089 and >>4410113 btw, my ID keeps changing.
>>
>>4410534
Let's call it one gold for a superior dirk/dagger/stilleto
>>
>>4410113
I'm happy with this.
Definitely want to buy a superior stiletto asap (if forv some reason we can't have already bought it)
>>
I think we've got enough votes to move on?
>>
>>4410351
>>4410443
>>4410494
>>4410534
>>4411510
>>4413330
Thanks for participating, I know it has been very slow, mostly my fault but thanks for the votes and dices. I am still figuring out the best time to run this.

If you want to throw in words for our house or pick one of the many banners go right ahead
>>4391491
>>4391558
>>4391589
>>4391613
>>4391665
>>4391667

Also, check out the House Shryke thread!
>>4412533
>>
>>4413872
Thanks for trying anyway. I'm not really feeling any of these, maybe the second one if I had to. How about two castles on a brown or green background divided by a blue river in the middle.
>>
>>4413928
I've no strong preferences either way btw. I'll go along with whatever anons want. We're a bastard of the mother and if we ever get to have our own sigil I'd rather use the Mallister eagle for an HRE or Polish style flag.
>>
House Creation and character is finished, all we lack is a proper banner but I'll think of something out

>>4413953
Yeah, maybe we can have a proper banner once ingame although a lot of people liked this one >>4391558
>>
>>4414094
Sure, I like that one too. Certainly the most elegant of the lot. Have you decided on the starting year and age yet?
>>
>>4413872
The most important thing to do is run it when you need to and not to cater to people that will put you in a bad position

I look forward to this quest if you follow through.
>>
Any news?
>>
>>4414094
So will you be proceeding with a quest?
>>
I'm of a mind to pick up the quest and run it myself if the OP doesn't return. I had some ideas in mind. I'll wait for a while just in case OP returns though, I don't want to be a dick.
>>
>>4419664
see if he delivers, op's been spotty and seemed to be trying to get a sweet spot with timing things
>>
>>4419733
Yeah I'll wait for a while. I was gonna read the guides and the Chronicle starter for my own quest anyway, I'll do that.
>>
Hey, I don't know if anyone is still checking this, but does it make sense to archive this thread if it is just character generation but no actual questing? It has been 9 days since his last post, and this is about to fall off of the board.
>>
>>4428502
I already archived it. Check House Silverbank on suptg. In case the QM comes back. I had originally intended to continue the quest myself, that's why I archived the thread. But others have convinced me to start a similar but slightly different quest. Be on the lookout for A Stab in The Dark : The Return of House Darklyn in a few weeks.
>>
At this point I'm fairly certain its a bust.



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