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File: Decree Passive OP.png (1.53 MB, 3398x2136)
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"In the name of His infinite wisdom, and by His immortal authority, we, the High Lords of Terra, do hereby decree the Ecclesiarchy forbidden to gather, train, promote, sustain, or in any way command any force of men under arms."
-The Decree Passive (288.M36)

For five thousand years the battle sisters of the Adepta Sororitas have served as the blade of the Ecclesiarchy, an elite all female army born of a deliberate loophole in the Decree Passive: battle sisters are not men at arms. The Orders Militant of the Adepta Sororitas are the sole official military force of the Ecclesiarchy, and they wage an unending war against the enemies of man. In the God-Emperor’s name the unclean must be purged from the galaxy, and the one true faith of the Imperial Cult must reign supreme above all false religions. Assisting in this goal are the non-militant orders: the skilled chirurgeons and spiritual counselors of the Orders Hospitaller, the linguists and scholars of the Orders Dialogous, and the diplomats and chamberlains of the Orders Famulous; these are merely the chiefest among the non-militant orders, dozens more exist with highly specialized roles. The ministrations of the non-militant orders ensure the continued spiritual and physical strength of the Imperium, and they support the aims of the Ecclesiarchy and the operations of the Orders Militant.

You are a young sister of one of the Orders, a progena of the Schola Progenium and a promising servant of the God-Emperor. As a progena you were well educated and trained in theology, etiquette, the basics of medicine, Imperial history, the natural sciences (so far as the Mechanicus permits), and the art of war; additionally you are fluent in ‘standard’ high gothic. The final stages of training within your new Order have only just been completed, and the full weight of your duties lies ahead of you. If you remain true in faith any obstacle you encounter can be overcome, or at least so your drill-abbot at the Schola always claimed.

Which path did you choose after graduating from one of the Schola Progenium?
>You joined an Order Militant, seeking to destroy the enemies of mankind and protect those who are innocent and pure of form and faith. In time you will wage battle alongside other warriors of the Imperium, inspiring them as a beacon of faith and steadfast ally.
>You joined one of the major non-militant Orders, seeking to aid the faithful throughout the Imperium and minister to their varied needs in a less directly destructive way. A Hospitaller might walk a similar path to a battle sister at times, but the Dialogous or Famulous are quite diverged in where they lead.

Additionally, what is your name? (Pious names such as those of Imperial saints are preferred)
>Alicia
>Katherine
>Mina
>Write-in
>>
>>4386142

>Catherine Love, Order Militant.

She be heavy weapons specialist.
>>
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>>4386142
>>You joined an Order Militant, seeking to destroy the enemies of mankind and protect those who are innocent and pure of form and faith. In time you will wage battle alongside other warriors of the Imperium, inspiring them as a beacon of faith and steadfast ally.

>>Write-in
Saint Martha.

Its time to punch some heretics.
>>
>>4386142
>You joined an Order Militant, seeking to destroy the enemies of mankind and protect those who are innocent and pure of form and faith. In time you will wage battle alongside other warriors of the Imperium, inspiring them as a beacon of faith and steadfast ally.

> Joan
>>
>>4386162
>>4386151
>>4386148
Order Militant is victorious, as is only right and just. Praise the Emperor and pass the ammunition! It would appear that greater harmony is required in regards to the choice of name however, if a name is not agreed upon I will roll off to determine it. Catherine, Martha, and Joan are all excellent and fitting choices anons.
>>
Rolled 2 (1d3)

>>4386166
Faith in the Dice Gods/God Emperor is the only way!
>>
>>4386167
How pious of you, anon! Faith is always rewarded, and the sacred prognostications of the Emperor's Tarot have revealed Martha to be the most auspicious name.
>>
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>>4386162
>>4386151
>>4386148
You chose to join the ranks of an Order Militant, dedicating your life to armed service in the name of the God-Emperor. The training was grueling even in comparison to your years of education in the lecture halls and firing ranges of the Schola Progenium, but after a year of additional spiritual and martial training and months of sacred preparatory rites you have been inducted as a full member of one of the Orders Militant. All of your battle sisters are also progena, granting you a shared bond of experience to complement your unity of faith. The sisters of your order are the closest thing you have had to a family since you were a small child, and even the harshest training or most demanding of sacred rites is made easier by their presence. Service is struggle and sacrifice, but your heart feels joy so long as it is in the name of your spiritual father - The God-Emperor of Mankind.

There Orders Militant are split into two main groups, those based on the Ecclesiarchal capital of Holy Terra itself (the Convent Prioris), and those based on the sacred world of Ophellia VII (the Convent Sanctorum). Both planets have been beset by daemonic forces since the tragic fall of Cadia, but the infestation of Ophellia VII was far greater and longer - It has only recently been liberated and purified by the forces of the Indomitus Crusade, the living saint Celestine herself joining in the battle to free its citizens!

Which Convent does your Order belong to?
>Prioris (Sacred Rose, Ebon Chalice, Argent Shroud): The heart of Imperial strength, a place from which the righteous can strike out confidently against the enemies of man and win great victories. Victories are sorely needed in these times, the fall of Cadia fresh still fresh in the minds of trillions across the galaxy.
>Sanctorum (Bloody Rose, Our Martyred Lady, Valorous Heart): The outer reaches of the Imperium, beset by chaos, xenos, and heretics. War here is a grinding struggle, hives are reduced to rubble in the strife, ceramite is worn to dust by it, even servitors flee it; only the faithful endure.
>>
>>4386212
Additionally, what is your most serious failing?

>Curiosity
These are strange times you live in, the Imperium beset by more foes than ever before with the opening of the cicatrix maledictum. Alliances with Eldar, primarchs walking among mortals once again... You find it all fascinating, perhaps too fascinating for your own good as a sister. You get along with allied xenos far better than most would expect you to, and find it tempting to associate with those who hold dangerous knowledge. Ignorance is a shield, one you have willingly thrown aside.

>Love
You wish to save everyone, despite knowing the foolishness of it. You easily grow attached to allies, and keenly feel every loss and misfortune of battle. When beset by tragedy despair finds you more readily than your fellow sisters, but your bonds of companionship are stronger than most. This extends beyond mere friendship.

>Hate
To hate the unclean and the alien is a virtue, but you sometimes lose yourself in it despite your otherwise good sense. You snap at allied sanctioned psykers despite them doing no wrong, chafe even more greatly than most when operating with temporarily 'allied' xenos, and despise the mutant with a burning passion that makes promethium seem chilly in comparison.

>Write-in.
>>
>>4386212
>Prioris (Sacred Rose, Ebon Chalice, Argent Shroud): The heart of Imperial strength, a place from which the righteous can strike out confidently against the enemies of man and win great victories. Victories are sorely needed in these times, the fall of Cadia fresh still fresh in the minds of trillions across the galaxy.

>Love
>>
>>4386212
>Sanctorum (Bloody Rose, Our Martyred Lady, Valorous Heart): The outer reaches of the Imperium, beset by chaos, xenos, and heretics. War here is a grinding struggle, hives are reduced to rubble in the strife, ceramite is worn to dust by it, even servitors flee it; only the faithful endure.
>Hate

Fuck aliens.

All my homies hate aliens.
>>
>>4386212
>Prioris (Sacred Rose, Ebon Chalice, Argent Shroud): The heart of Imperial strength, a place from which the righteous can strike out confidently against the enemies of man and win great

>Curiosity
>>
>>4386212
>Sanctorum
>Love
>>
>>4386212
>Prioris (Sacred Rose, Ebon Chalice, Argent Shroud): The heart of Imperial strength, a place from which the righteous can strike out confidently against the enemies of man and win great victories. Victories are sorely needed in these times, the fall of Cadia fresh still fresh in the minds of trillions across the galaxy.
>Love
>>
>>4386212
>>Prioris (Sacred Rose, Ebon Chalice, Argent Shroud): The heart of Imperial strength, a place from which the righteous can strike out confidently against the enemies of man and win great victories. Victories are sorely needed in these times, the fall of Cadia fresh still fresh in the minds of trillions across the galaxy.
>Curiosity
Sacred Rose ftw
>>
>>4386212
>>Sanctorum (Bloody Rose, Our Martyred Lady, Valorous Heart): The outer reaches of the Imperium, beset by chaos, xenos, and heretics. War here is a grinding struggle, hives are reduced to rubble in the strife, ceramite is worn to dust by it, even servitors flee it; only the faithful endure.

>Curiosity
>>
>>4386212
>Prioris (Sacred Rose, Ebon Chalice, Argent Shroud): The heart of Imperial strength, a place from which the righteous can strike out confidently against the enemies of man and win great victories. Victories are sorely needed in these times, the fall of Cadia fresh still fresh in the minds of trillions across the galaxy.
>Love
>>
>>4386212
>Prioris (Sacred Rose, Ebon Chalice, Argent Shroud): The heart of Imperial strength, a place from which the righteous can strike out confidently against the enemies of man and win great victories. Victories are sorely needed in these times, the fall of Cadia fresh still fresh in the minds of trillions across the galaxy.
>Curiosity
>>
>>4386212
>Prioris (Sacred Rose, Ebon Chalice, Argent Shroud): The heart of Imperial strength, a place from which the righteous can strike out confidently against the enemies of man and win great victories. Victories are sorely needed in these times, the fall of Cadia fresh still fresh in the minds of trillions across the galaxy.

>Love
>>
>>4386212
>Sanctorum (Bloody Rose, Our Martyred Lady, Valorous Heart): The outer reaches of the Imperium, beset by chaos, xenos, and heretics. War here is a grinding struggle, hives are reduced to rubble in the strife, ceramite is worn to dust by it, even servitors flee it; only the faithful endure.
>Love
>>
>>4386212
>>Prioris (Sacred Rose, Ebon Chalice, Argent Shroud): The heart of Imperial strength, a place from which the righteous can strike out confidently against the enemies of man and win great victories. Victories are sorely needed in these times, the fall of Cadia fresh still fresh in the minds of trillions across the galaxy.
>>Love
>>
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>>4386215
>>4386243
>>4386252
>>4386262
>>4386286
>>4386294
>>4386348
Love

>>4386220
Hate

>>4386276
>>4386260
>>4386259
>>4386230
Curiosity.

>>4386215
>>4386230
>>4386252
>>4386259
>>4386262
>>4386276
>>4386286
>>4386348
Prioris

>>4386294
>>4386260
>>4386243
>>4386220
Sanctorum

Looks as if there have been quite a few votes while I was asleep! Prioris and love have clearly won, a fitting combination. The Emperor too loves all of mankind that remain loyal to him, and it is often said that his love is what drove him to unite all of mankind under his protection. Of course love is a double edged sword, and not even the God-Emperor avoided its cut in the end...
Writing.
>>
The Order you joined belongs to the Convent Prioris, and as such it is based at the most sacred of sites in the Imperium - Holy Terra itself. Spiritually and perhaps even physically you have become a guardian of Terra and all it stands for, a protector of the Segmentum Solar and the very heart of the Imperium. Together with your beloved sisters you have sworn to uphold your faith and to deliver the wrath of the Emperor to his enemies, even unto your dying breath.

Which of the Orders in the Convent Prioris did you join?
>The Sacred Rose:
The most even-tempered and harmonious of the orders, resolutely determined in battle and possessing a calm tactical acumen that makes them difficult to out maneuver. The Order of the Sacred Rose has many far flung outposts, and often operates alongside large formations of zealots and warrior priests whom they shepherd into effective plans of battle. Sisters of the Order get along particularly well with other armed forces of the Imperium, their calm nature and use of conventional tactics putting allied commanders at ease. The sisters of the Sacred Rose fully embrace the power of faith as a weapon, prayer and the guidance of the Emperor allowing them to sometimes perform otherwise impossible feats of martial prowess and achieve sudden bursts of speed and strength. The Bloody Rose is your counterpart within the Convent Sanctorum, ever devoted and ferocious allies.

>The Ebon Chalice:
The oldest and most sacred of the Orders Militant, the Ebon Chalice is the original Order Militant founded by the blessed saint Alicia Dominica herself. The Ebon Chalice traces its origins all the way to the days of the Daughters of the Emperor, and as such it is an order steeped in tradition and expecting the utmost of its sisters even beyond what other Orders demand. They are dedicated guardians of Terra and the Segmentum Solar and have been vital in its successful defense against the many incursions brought on by the cicatrix maledictum. With its higher standards the Ebon Chalice has struggled to replace the losses caused by its most recent campaigns, but it still remains the most elite and honored of all the Orders.

>The Argent Shroud:
The mysterious and laconic sisters of the Argent shroud seek to emulate Saint Silvana in all things. They eschew elaborate battle plans and instead rely on their faith and an overwhelming aggressiveness to win the day, though their silence and unsubtle offensives often infuriate the commanders of other Imperial forces when they fight alongside them. The faith of the Argent Shroud is quite literally their shield, belief alone being strong enough to turn aside attacks that would otherwise surely cut them down, and when combined with their relentless hit-and-run tactics they often emerge victorious from battle believed impossible to win by many generals. Many of their worlds were consumed by the opening of the cicatrix maledictum, but the order remains unbowed and fights on across the galaxy.
>>
>>4386419
>The Sacred Rose
>>
>>4386419
>>The Sacred Rose:
>>
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>>4386419
Additionally, how large is the force of sisters you currently serve with?

>A preceptory:
You are merely one part of a far larger war machine, serving with over a thousand other sisters of your Order. You are based upon one of Hub-Fortresses established by the primarch Roboute Guilliman himself, and from there you strike at the enemies of man as part of large crusades of the faithful. You and your sisters deploy in force alongside millions of other Imperial troops, winning key victories in campaigns that span across dozens of systems.

>A commandery:
You are part of a respectably sized force, numbering just over two hundred and currently based out of a few decks of an Imperial Navy light cruiser. Your commandery has fought alongside the 438th Cadian Light Infantry regiment for years, a beacon of faith and an elite fighting force which can crack enemy defenses that would otherwise inflict grievous casualties upon the guard. You are new to this long time crusading fleet and its peculiar arrangements, but were quickly welcomed by the guardsmen of the 438th.

>A mission:
You are part of a very small force led by a palatine, one of the few lights of the Imperial Creed in a section of space beset by xenos and heresy alike. As small as this force is, you often serve a pivotal role in battles at the fringes of Imperial space, saving the defenseless and inspiring renewed strength in the few beleaguered defenders that serve in these remote places. The wild spaces and frontiers of the Imperium deserve defenders just as much as any hive world.

>A single small squad:
You and your dearest sisters have been called upon to serve as holy warriors of the Inquisition. Your duties demand much of your faith, often calling you to serve in unorthodox ways - When battle is joined however you are a terror to the enemies of man. Your resolute faith serves a bulwark against the horrors that other acolytes face, and even with their strange backgrounds you have become a close friend to many you would have never otherwise associated with.
>>
>>4386419
>The Ebon Chalice
>>
>>4386419
>>The Sacred Rose:
>A mission
>>
>>4386427
>A commandery
>>
>>4386419
>The Sacred Rose
>>4386427
>A commandery
>>
>>4386427
>>A commandery
>>
>>4386427
>A mission:
>>
>>4386419
>The Sacred Rose
>A single small squad
>>
>>4386427
>The Argent Shroud:
>A commandery:
>>
>>4386419
>The Ebon Chalice
>A single small squad
>>
>>4386427
>The Sacred Rose
>A commandery
>>
>>4386422
>>4386424
>>4386431
>>4386434
>>4386445
>>4386466
Sacred Rose

>>4386429
>>4386462
Ebon Chalice

>>4386453
Argent Shroud

>>4386432
>>4386434
>>4386439
>>4386453
>>4386466
Commandery

>>4386431
>>4386442
Mission

>>4386445
>>4386462
Small Squad

The Order of the Sacred rose triumphs, glory to the God-Emperor and Saint Arabella! It also appears that being part of a commandery has a commanding lead, but I'll leave voting for that open for a bit longer.
>>
>>4386419
>The Ebon Chalice
>A single small squad
>>
>>4386427
>The Sacred Rose
>A commandery
>>
>>4386473
>>4386466
>>4386453
>>4386439
>>4386434
>>4386432
Commandery wins, writing.
I'll open voting for Sister Martha's surname now as well, though it likely won't be needed for a bit. Suggestions for the identities of Martha's parents are also appreciated, being a progena her parents must have been Imperials of at least some honor and heroism or she likely never would have been taken into the Schola Progenium.
>>
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The hermetic seal of your power armor’s helmet hisses shut as you lower it onto yourself, momentarily cutting away the sweet scents of the sacred incenses that smoke and billow from the silver censer that sits atop your personal wargear shrine. Your vision flashes red, scan lines wavering across your sight as the machine spirit of your armor automatically adjusts its auto-senses; the rumbling of the decks above and below your cell grow clearer as your hearing is enhanced, and a diagnostic hymnal tone plays briefly in your left and then right ear. Soon your vision settles into crystal clarity, scan lines and red tint fading from sight as the spirit completes its ministrations.

“All systems are nominal, Emperor be praised.” A small metallic voice whispers through the internal vox-speaker of your helm, and a feeling of satisfaction flows through you. Your prayers and rites of maintenance have not failed you over the last month of warp travel and you stand ready for battle. Retrieving your weapons from the shrine, chiefest among them your ancient and faintly damascened boltgun, you secure them to the magnetic plates of your armor with a loud metallic click. Motive-fiber bundles within the armor respond to your thoughts and move as naturally as your own limbs, the raw strength of your armor tangible to you as your senses and will are exchanged with your armor through the plug-ports implanted across your body.

You whisper a prayer of thanks and complete the rite of arming, and head to the reinforced door that leads out of your cell. It swishes open smoothly, the mechanism well maintained by the disciplined crew of the Wrath of Breutzmann, and you step into the clean white passageway beyond. Lines of faint white overhead lighting illuminate the passage well, and a small formation of crusaders march past and toward the war chamber further astern. The deck reverberates with each step you take, the weight of your power armor sending shudders through the plasteel. Your thoughts turn to the enemy you will face in mere hours, the wretched…

>Orks
>Forces of chaos
>Tau
>>
>>4386588
>>Forces of chaos
>>
>>4386588
They will suffer for their mere existence, the faithful warriors of the Imperium will grind them to dust. An orbital assault has been prepared by Canoness Maxima and General Bellar, and you are heading to the final briefing before the dropships are boarded. Your squad will be going in with the first wave of guardsmen, that much you already know. Thanks in part to your discipline and the fastidious maintenance of your wargear you are left with several minutes to spare, a small reward for your continued virtue.

>Head straight to the war chamber, accompanying the crusaders.
>Find Sister Mina, your closest friend among your many dear battle sisters, and join her in prayer and contemplation of the upcoming battle.
>Take the scenic route past this deck’s large stained glasteel windows, enjoying the beauty of the galaxy the Emperor has promised all of mankind.
>Locate Guardsman Henrick, he expressed trepidation about the upcoming battle yesterday.
>>
>>4386592
> Talk to the first wave, inspire them with our presence
or if not
>Locate Guardsman Henrick, he expressed trepidation about the upcoming battle yesterday.
>>
>>4386592
>Tau
>Locate Guardsman Henrick, he expressed trepidation about the upcoming battle yesterday
>>
>>4386588
>>Forces of chaos
>Take the scenic route past this deck’s large stained glasteel windows, enjoying the beauty of the galaxy the Emperor has promised all of mankind.
>>
>>4386592
>Forces of chaos
>Locate Guardsman Henrick, he expressed trepidation about the upcoming battle yesterday
>>
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>>4386651
>>4386630
>>4386608
>>4386589
>>4386642
Chaos and Henrick locked in.

>>4386608
Both options amount to more or less the same thing in this case as Henrick and his company are part of the first wave, but write-ins are always welcome.
>>
As you walk through the ship’s sterile passageways your thoughts wander to your encounter with Guardsman Henrick the day prior. Over the past few weeks you have grown accustomed to many Guardsman of 7th company joining you and your sisters at midday prayers. Yesterday the absence of Henrick among the other Cadians sparked worry within you, the young man having become a very familiar sight, and after observing the appropriate rites you left service early to find him. You discovered him checking and rechecking his weapons in his company’s almost deserted barracks chamber, the constant cleaning of wargear a nervous habit of many young Cadians. After a bit of coaxing he confided his doubts with you, expressing worries about his readiness to face real combat. You comforted him as best as you knew how, reassuring him of victory so long as his faith remains resolute, but something within you still worries for him.

Suspecting he will be among his comrades you head to their barracks chamber once again, taking a quick ride on a servitor-lift between decks to do so, and find it abuzz with preparatory activity. Many of the men recognize you even in your power armor, and you’re met variously with signs of the Aquila and clipped greetings from the busy guardsmen as they prepare for battle, ‘Goodday, Sister Martha”, “Praise be to the Emperor, Sister”, “Glory unto Him, Sister.” They’re faithful, true soldier of the Imperium even if many have yet to be tested in battle. None among the 438th except the oldest of officers with access to life-extending treatments remembers Cadia itself, but seeing the guardsmen’s stern expressions and disciplined preparations you cannot help but believe that Cadia still lives on through her many children scattered across the Imperium. Truly, Cadia Stands.
>>
>>4386784
You locate Henrick among his platoon, the men undergoing an inspection by their grey haired sergeant, and the entire process comes grinding to a halt midway as you approach. Regrettable, but likely unavoidable.

“Sister Martha, what do we owe the honor?” Their grizzled old sergeant, Kerst, rumbles out. His voice is deep but unnaturally scratchy, a ragged scar running across his neck from where an Ork almost took his head off with a savage strike many years ago. It was only thanks to a Hospitaller that he survived, a story he has told you many times in the last month.

Your voice reverberates through the room, the external vox grill of your helmet distorting its tone slightly, “I’ve come to speak with Guardsmen Henrick, Sergeant. In private, if it will not cause undue interruption.”

He considers the request for a moment, narrows his one good eye at you briefly, and then gives a curt nod as he finishes processing the situation, “Henrick, I expect you back here on the double when the Sister is done with you.”

“Understood, Sir.” Henrick answers, looking to you uncertainly as he steps out of line to follow. He’s tall and has the violet eyes and dark hair characteristic of many Cadians, and angular features that make him look almost gaunt in the chamber’s lighting. His gear is clean and sharply presented, just as you’d expect of any of his kinsmen. Henrick follows you to a side room, a now mostly empty armory filled with lasgun racks and empty chargepack crates. You remove your helmet and clamp it to the magnetic plate on your hip, running a hand through your white hair to straighten it out as you look down to Henrick. In your power armor you stand slightly taller than him, but only just so.

>Allow Henrick to speak first.
>”You look ready to storm a kasr, James, very sharp. How are you feeling?” Speak personally, reassure him as a friend.
>”Guardsman Henrick, do you still have doubts? The Emperor will be with us today.” Keep things professional, an air of piety may go a long way to settle his nerves.
>Write-in.

You do not have long to speak with him, but hopefully it will be enough.
>>
>>4386786
>”You look ready to storm a kasr, James, very sharp. How are you feeling?” Speak personally, reassure him as a friend.
>>
>>4386786
>>”You look ready to storm a kasr, James, very sharp. How are you feeling?” Speak personally, reassure him as a friend.
>>
>>4386786
>>”Guardsman Henrick, do you still have doubts? The Emperor will be with us today.” Keep things professional, an air of piety may go a long way to settle his nerves.
>>
>>4386786
>>”Guardsman Henrick, do you still have doubts? The Emperor will be with us today.” Keep things professional, an air of piety may go a long way to settle his nerves.
>>
>>4386786
>>”Guardsman Henrick, do you still have doubts? The Emperor will be with us today.” Keep things professional, an air of piety may go a long way to settle his nerves.
>>
>>4386839
>>4386845
>>4386846
Remaining a beacon of piety.
>>
>>4386839
>>4386845
>>4386846
You lock eyes with Henrick and speak with the most assured voice you can muster, following the example set by your drill-abbot from the progenium and your palatine after him, “Guardsman Henrick, do you still have doubts? The Emperor will be with us today.”

He struggles to keep his gaze steady with yours, glancing away in shame. “I… I do, Sister. My doubts returned this morning, during our firing drills. My aim was… unsteady, I couldn’t stop thinking about the assault.”

Henrick sits on one of the plasteel benches in the armor, and you follow suit to maintain a similar level as his. You lean in, speaking almost in a hushed voice as a confessor would. “What is it that you fear, Guardsman? Speak openly, I will lift your plea in my prayers to the Emperor before battle is met.”

He looks up, breathing deeply and blinking away the beginnings of tears as his composure cracks and is then regained. “Not death, Sister, if that is what you think. I am not a coward, I will gladly make the sacrifice owed… but my squad mates count on me. I’m afraid I will fail them.”

“This doubt is undue, I have witnessed your battle drill. You have been well trained, furnished by the God-Emperor with all you need to seize victory.” You attempt to comfort him with words your drill-abbot once used, but you are hardly older than Henrick is. Even with the conviction of a battle sister your words simply do not hold the same gravitas.

He shakes his head and looks to the floor, struggling to explain the nature of his plight. Cadians do not express weakness easily, this impromptu confession is itself a trial for him. “No, Sister, it is not… It isn’t my aim that worries me, but my nerves. I grow unsteady when a new firing drill is first performed, or when asked to spar with an unknown opponent… and what else is battle but an unknown drill with unknown opponents?”

“A very Cadian outlook.” You note solemnly, empathizing with him. “Do not let this fear grip you, your training has prepared you well. At times I am likewise beset by such fears, but in my first battle I put my faith in the God-Emperor and my training. My aim was unerring, and soon my doubts were banished.”

“You fear as well?” Henrick asks, looking at you curiously as if you’d revealed something profoundly strange to him.

You close your eyes and nod, “The Emperor is my comfort, a shield against such doubts, but indeed I feel fear just as you do. Fear of failure, of loss. Through belief and discipline I have learned to overcome these feelings, to set them aside as I perform His joyous work.”

“I don’t… I just don’t have the same conviction, Martha.” Henrick manages to say, fighting back tears once again. He has a sensitive soul but the upbringing of a warrior, it pains you to see him in such a state.
>>
>>4386936
>Reach out and touch his shoulder, an act of blessing. “Wherever the Order of the Sacred Rose treads our faith follows with us; it will be yours as well in this battle.”
>“Our forces will be fighting side by side in the first wave, I will look for you there. The God-Emperor watches, do not bring shame upon the mission he has given us.” Perhaps a bit of healthy religious fear will help, it is a powerful motivator. Tough love.
>Write-in
>>
>>4386937
>Reach out and touch his shoulder, an act of blessing. “Wherever the Order of the Sacred Rose treads our faith follows with us; it will be yours as well in this battle.”
>>
>>4386937
>>“Our forces will be fighting side by side in the first wave, I will look for you there. The God-Emperor watches, do not bring shame upon the mission he has given us.” Perhaps a bit of healthy religious fear will help, it is a powerful motivator. Tough love.
>>
>>4386937
>>Reach out and touch his shoulder, an act of blessing. “Wherever the Order of the Sacred Rose treads our faith follows with us; it will be yours as well in this battle.”
>>
>>4386937
>Reach out and touch his shoulder, an act of blessing. “Wherever the Order of the Sacred Rose treads our faith follows with us; it will be yours as well in this battle.”
>>
>>4386937
>Reach out and touch his shoulder, an act of blessing. “Wherever the Order of the Sacred Rose treads our faith follows with us; it will be yours as well in this battle.”
>>
>>4386937
>>Reach out and touch his shoulder, an act of blessing. “Wherever the Order of the Sacred Rose treads our faith follows with us; it will be yours as well in this battle.”
>>
>>4386983
>>4386977
>>4386956
>>4386950
>>4386942
Locked in.
>>
>>4386983
>>4386977
>>4386956
>>4386950
>>4386942
You reach out and gently place a gauntleted hand on the pauldron of his flak armor, the contrast between the sophistication of your armors quite profound; strength and weakness. “Wherever the Order of the Sacred Rose treads our faith follows with us; it will be yours as well in this battle.”

Something almost intangible changes in his expression, a subtle shift and hardening in his features you would have easily missed if you were not so close. He nods slowly and stands, and you follow suit.

“I will do my duty, Sister.” Henrick says, voice still unsteady but with a growing sternness. He stands up a little straighter, looking more the Cadian for it.

That was never in doubt. I must take my leave, my sisters expect my presence in the war chamber. Emperor be with you, Guardsman Henrick.” You say, bowing your head slightly and making the sign of the Aquila.

“And you as well, Sister Martha.” He says, returning the gesture. You don your helm once again, the standard diagnostics comforting in their familiarity as it once again checks your armor’s systems, and you depart for the war chamber.

You arrive in the massive amphitheater-like room a few minutes later, still with a bit of time to spare. Best to not run things like this so closely, but ensuring the spiritual fortitude of your allies can be just as important as battle plans. The massive war chamber is packed with the entirety of your commandery, a fair number of stormtroopers, and many Imperial Guard and Navy officers and senior NCOs; The details of the battle plan will be relayed to the rest of the landing force as needed. In the center of the room the barrel chested General Bellar of the Imperial Guard stands resolutely in his gilded carapace armor, your Cannoness Commander Maxima standing beside him in her full wargear; Maxima’s helmet is removed, showing her weathered but unscarred face quite clearly - To reach such a rank without notable scars is truly the sign of a skilled and blessed warrior.

You take a seat with your squad on one of the many tiered stone benches, between Sisters Mina and Ionia. The Sister Superior of your squad, Verana, sits farthest away to your left and near one of the rooms aisles - The Superiors of all the other squads hold similar positions, as is tradition.

-----

More to follow soon, running an errand.
>>
“Glad you decided to join us, Sister.” Mina remarks dryly over your private vox channel, the smallest pops of static hissing into your right ear at the start and stop of the transmission. The other sisters of the order are likely communicating in a similar fashion across the war chamber, and likely the scions as well - A habit picked up by many during vox training at the progenium. For a room full of almost a thousand people there is shockingly little open conversation to be heard, only a the faint chatter of guard and navy officers who do not have the benefit of a helmet vox.

“A guardsman had a crisis of courage, my presence was needed.” You explain to Mina, keying your own vox to transmit on the private channel with a tap of your gauntlet and a quick recitation of the psalm of frequencies.

“Guardsman Henrick?” Mina asks slightly amused, clearly already knowing the answer. Servo-skulls with hololith-projectors are beginning to float down from concealed ducts in the war chamber’s high metal ceiling, and the few officers still standing begin to quickly find seats.

“Indeed. I had to give the old drill-abbot talk.” You answer, feeling older just saying the words aloud even if they’re hardly a whisper within your own helmet.

“I had assumed their commissar would handle it… And aren’t you a little young to be giving that tired speech? You’ve only been in a single battle.” Mina teases, but not unkindly so. Younger sisters dispensing ‘wisdom’ has been a source of issues in the past.

“Perhaps, but I found it was the truth. Wisdom of the ancients, Emperor be praised.” You respond with a strange mix of humor and genuine conviction; your teacher’s at the schola were experts at their craft in ways you still haven’t fully come to understand. A lifetime of pious service will do that to a person apparently.
>>
>>4387526
You both cease your conversation as of the chamber begins to stir with more activity, the lighting dimming across the room shortly before the large central hololithic projector flickers to life and displays the unsteady green and blue image of Carania VI; a temperate civilized world and the target of the upcoming assault.

Canoness Commander Maxima, General Bellar, and a few other Guard and Navy officers you vaguely recognize step forward and are illuminated by beams of light emited by the servo-skulls hovering about the chamber. Soon enough the formal introductions of various commanders are underway, a tiring but necessary process in any crusade no matter how small. Maintaining coordination and harmony between various Imperial groups is delicate work, delays and arguments caused by the ruffled feathers of a single person in such a force can potentially spell the deaths of thousands. After the various nobles have been put at ease the outlining of the battle plan begins; all fairly textbook for an assault against a planet with ground based anti-ship weapons.

A fast pass and brief orbital bombardment by the fleet’s warships will open a small gap in the planet’s defenses without exposing the fleet to undue risk. Servitor-piloted decoys will then soak up the remaining fire while elite forces make landfall and neutralize generators, anti-ship weapon batteries, and void shield emitters. Enough guardsmen will be sent so as to hold the line and buy time until the anti-ship defenses have been brought offline. Once a hole is opened in the planet’s defence grid then heavier armor assets will be landed and more widespread bombardment of enemy troop formations and bases can begin.

Carania VI has not been under the grip of chaos for long, having fallen victim to an internal conspiracy in the leadership of the PDF and mass cult uprisings in several major cities - Large portions of the population are believed to still be untainted, and contact with resistance forces has already been made. Uprisings led by secret loyalists should begin shortly after the first wave of landings.

The exact nature of the chaos taint that took hold of the PDF and many major cities is still not fully known, but the more morally hazardous forces of the archenemy are not yet believed to have a large presence on the world - If they do reveal themselves it will be the sisters of the Sacred Rose that must face them.
>>
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>>4387536
What part of the assault is your squad taking part in?

>1)
An assault on three cliff-side void shield emitting bunker-complexes near the planet’s more tropical equatorial region. Battle sisters are responsible for one complex, stormtroopers for another, and a large imperial guard attack is aimed squarely at the third. The shield generators were salvaged from system defence force ships seized by the PDF while they were docked at an orbiting station. Once the generators are down a torpedo bombardment should make short work of nearby lance batteries.

>2)
An attack on a massive hydro-electric dam complex which powers the void shields and warehouse sized targeting cogitators of several macrocannons. These huge guns were likewise stripped from system defence vessels, but through unknown means they have seen extensive upgrades to their range and explosive payload.

>3)
An assault on a command bunker located high in the icy peaks of one of the planet’s northern mountain ranges. This target is remote and separate from the rest, requiring a risky period of in atmosphere flight to reach. If the leaders can be eliminated the ensuing confusion might save the lives of thousands of guardsmen and give the loyalist uprisings a greater chance of success.
>>
>>4387538
>3)
>>
>>4387538
>1)
>>
>>4387538
>3
>>
>>4387538
>1)
>>
>>4387538
>>1)
>>
>>4387559
>>4387564
>>4387589
Locking in 1.
>>
After two more hours the briefing concludes and the hololiths flicker and snap away into empty air, the lights within the chamber slowly increasing in intensity until it once again reaches its normal ambient levels. Your squad’s orders are clear: To destroy a void shield array housed within a cliff-side bunker on Carania VI’s tropical equator.

“Commandery, rise!” Canoness Maxima orders. Her voice booms through the war chamber even without the amplification of a vox-speaker, “March, Sisters! To the landers, one and all!”

Your commandery rises together as the order is given, standing as a single unit and filing out of the chamber in an organized fashion. Cadians officers of all sorts stream from the room alongside you as the power armored procession marches its way through the passages of the Wrath of Breutzmann and toward the hangar bay where your landers await. Maxima and her celestians lead the van, followed by the sacred imagifiers, dominions, seraphim and finally the retributors and normal battle sisters.

Compared to the boisterous hour long speeches given by generals of the imperial guard, Canoness Maxima’s words are positively laconic, “Today we will glorify the Emperor in righteous battle; the liberation of the faithful of Carania VI is His will and we will make it manifest! Palatine Zarani, lead us in a hymn of remembrance for lost Cadia; Today the guard will reap holy vengeance against the archenemy, let us spur them forward!”

The commandery continues its march, an armored choir singing of the martial beauty and steadfast resolve of the lost fortress world. Immediately the guardsmen within earshot join in, and after that the voices of the crusaders and stormtroopers join those of the Sacred Rose; the forces of the Imperium unite to sing in one voice, heralding the doom of the the traitorous armies waiting on the planet below.

Arriving within the hangar bay the procession splits into its constituent formations, each already knowing their assigned landers. You follow along with your squad, armored feet clanging against metal of the up-armored aquila lander as you board it. The landers the Order is using are old gifts from the late Cardinal Veanix, fashioned solely for war rather than the transport of high ranking officials, and they are both faster and more durable than their standard cousins.
>>
>>4387783
A series of massive shudders runs through the cruiser, sending small objects falling from carts and causing unready guardsmen to stumble and look about in confusion. The bombardment has begun, it is time for the assault to begin. The landers doors seal shut with a hiss, casting you briefly into darkness. Internal lights flicker on and dimly illuminate the armor forms of you and your sisters as you secure your magnetic crash harnesses. A rumble reverberates through the lander as it takes off, and you can keenly feel every acceleration made as the vessel soars toward the planet below.

Most battle sisters have a special talent for one aspect of combat above all others, what is your?
>Ranged combat.
Your aim with the boltgun is deadly and true, and you have an aptitude for almost anything that can reach out and purge a heretic at great distances. This skill extends to the use of grenades, a very nasty surprise for throngs of cultists or heavily armored foes.

>Close combat.
With bolt pistol and combat knife in hand you are a terror to the enemies of mankind, scything through their ranks with the enhanced strength your armor grants you. Even unarmed you can rip and tear away at heresy.

>Leadership.
While competent in direct battle your true strength lies in inspiring and leading others and devising plans of battle, marking you clearly for future command. Should your squad be ordered to split by your Sister Superior you will command your small team of sisters despite your relative lack of battle experience.

>Faith.
Sisters of battle wield the most powerful weapon known to mankind, faith, and you wield it more readily than even other sisters. If cultivated properly you could strike true terror into the twisted hearts of witches and daemons alike.
>>
>>4387785
>Leadership
>>
>>4387785
>>Leadership.
>>
>>4387785
>Faith.
The closest to magic we can get without being a heretic. You can heal with faith.
>>
>>4387785
>Leadership
>>
>>4387785
>Ranged combat
>>
>>4387785
>Faith.
>>
>>4387785
>Ranged combat.
>>
>>4387785
>>Faith.
>>
>>4387785
>Leadership
>>
>>4387785
>>Leadership.
>>
>>4387785
>Ranged combat.
>>
>>4387785
>>Leadership.
>>
>>4387793
>>4387802
>>4387825
>>4387855
>>4387881
>>4387910
Leadership.

>>4387808
>>4387841
>>4387854
Faith

>>4387829
>>4387848
>>4387897
Ranged Combat

Leadership wins.
>>
>>4387855
>>4387881
>>4387910
>>4387825
>>4387802
>>4387793

As the lander descends toward the planet you can feel every bump and shuddering reverberation through the hull, the product of the traitor PDF’s orbital flak barrage no doubt. If their more potent weapon systems were functional you would feel nothing, so the plan must be working.

“We have pierced the traitor’s orbital flak screen, Sisters. We will be entering the atmosphere shortly.” The pilot signals over the vox, her voice calm and crisp.

Superior Verana unclamps her crash harness and walks steadily to the door of the lander, maneuvering through the cramped confined and past your fellow sisters with practiced ease. Safety is second to faith, and one of the sacred rites of battle must be performed.

“When we were called to the Order we swore an oath.” Verana recites, her voice coming through clear on your helmets vox-system.

“Arabella’s light will guide me, pure is my ascendance.” You and your sisters answer together, speaking with a single voice.

“On the relics we swore this: that in His light we will hold.” Verana continues, lifting her chainsword above her head.

In unison you raise your voices again, all simultaneously making the sign of the aquila across their breastplates, “All who oppose His will are heretics, deserving no remorse.”

“Far below us the archenemy waits, defiling one of His worlds.”

“We will burn them into ash.” Your squad calls out.

“And carry the God-Emperor’s will forever forward!” Verana finishes, rapping her breastplate twice with the gauntleted fist of her free hand; two blows to mirror Saint Arabella’s position just behind Alicia Dominica when they entered the Emperor’s throne room. You follow suit, as do your sisters. A feeling of peace flows through you, the reverberations on your armor washing away all uncertainty. The rite of Divine Will is completed.
>>
>>4388075
Verana moves back to her magnetic crash harness, stopping briefly before you. She turns to face you and place a hand on the left pauldron of your armor. “Sister Martha, you will be my second in this battle; It is time you cut your teeth.”

“I will not fail you, Verana.” You answer, surprised by the honor and feeling a slight nervousness return. You should not worry what the battle will bring, it is the Emperor’s will, but still you feel a pressing weight of responsibility.

“You will not fail them.” Verana corrects, white helmet turning slightly as she glances toward the rest of the squad. The reflective red glass of her helmet’s eye lenses rest on you once again, linger for just a moment, and then she nods and finishes heading to her crash harness. It clamps back into position with a series of loud metallic clicks. Seconds later the lander begins to shake violently, hitting massive turbulence as it descends into the lower atmosphere of Carania VI.

“Twenty seconds. We’re coming in a little hot, they have Hyrdras on the cliffs. I’m setting you down on the western beach, Sister Superior.” The pilot says over the vox, still utterly calm even as the lander feels as if it is shaking itself apart. Your crash harness and the mag-plating on the sabatons of your armor hold you steady in place. You whisper a prayer to the Emperor, a sudden jolt signalling the lander burning with reverse thrust as it suddenly slows.

A series of thuds follow as the landing struts touch down against the soft sandy beach. Pings and pops sound throughout the lander as it is struck by small arms fire, and a steady series of thuds from the lander’s heavy bolter answers them in kind.
>>
>>4388076
Crash harnesses all unlock simultaneously and the squad prepares to disembark under fire, several sisters preparing grenades. You ready your boltgun, the machine-spirit of your armor communicating with it and ascertaining its point of aim and ammunition count; both displayed with small red symbols across your field of vision. The troop bay lowers and the armored door slides open, Verana charging out with bolt pistol and chainsword in hand. You join your Sister’s in singing a battle hymn, following your leader into battle.

This section of the beach is sandy and open, a clear area to land in but providing essentially no cover, but to either side and heading inland the terrain grows rockier and is dotted with boulders. Stubber fire pours from concealed positions up-slope, red tracers raining down from the edge of the jungle; closer to your position several squads of traitor PDF rush to find cover among the boulders, their ragged brown and red stained uniforms marring the beauty of the beach. They look ill equipped, armed with autoguns and crude blades, but a near miss from a lascannon somewhere in the treeline immediately puts that thought to rest. Moments later another streak of crimson light lances into the lander, and for a few seconds it belches flame from the molten gash torn into its armored side; moments later it erupts into an enormous fireball, sending shrapnel raining across the landscape and pinging off the back of your power armor. The concussion knocks you off balance but you manage to keep your footing, armor sinking deep into the soft sand of the beach.

Your squad advances calmly, hurling grenades in high arcs to drive the traitors out from behind their cover, boltguns roaring as they fire in controlled bursts at the fleeting targets moving from boulder to boulder. A few rounds ping off your thigh, leaving small uneven indents as the ceramite is ablated, a pair of heretics blasting away at you with their autoguns. You reach cover without injury despite their efforts, dispatching the terrified heretics with a trio of bolter shots to the chest - Gore fountains from what is left of their mangled bodies, their flak armor nearly useless against your weapon, and the corpses hit the ground with a wet thud and a spreading pool of blood. The lascannon fire from the treeline is growing more accurate, the gunners getting closer to hitting a sister with each shot as they adjust to shooting at human sized targets.

Verana kneels behind a grey boulder and calls out over the vox while returning fire with her stormbolter, “Sisters, split formation! Sister Martha, silence those lascannons, their gunshields are too thick for bolters. Squad, covering fire!”

“On me, sisters!” You command, waving to the members of your small killteam while Verana’s pours bolter fire toward the enemy positions. Mina, Ionia, Vissia, and Brinella move quickly to form up with you. Brinella is equipped with a heavy bolter, the rest having boltguns.
>>
>>4388081
How do you proceed, Sister?

>The lascannon has a period of recharge before it can fire again, exploit this weakness and order your squad to advance during the lull in fire. You will still be exposed long enough for a few shots, but once you reach the treeline things become rather straightforward: Purge all the heretics.
>Pull your squad out and flank around the beach, approach the lascannons from out of their field of fire. This is slower but probably safer, but there may be more enemies you’ve yet to encounter.
>Write-in.

Feel free to tweak the existing options with write-ins as well.
>>
>>4388083
>The lascannon has a period of recharge before it can fire again, exploit this weakness and order your squad to advance during the lull in fire. You will still be exposed long enough for a few shots, but once you reach the treeline things become rather straightforward: Purge all the heretics.
>>
>>4388083
>>The lascannon has a period of recharge before it can fire again, exploit this weakness and order your squad to advance during the lull in fire. You will still be exposed long enough for a few shots, but once you reach the treeline things become rather straightforward: Purge all the heretics.
>>
>>4388083
>>The lascannon has a period of recharge before it can fire again, exploit this weakness and order your squad to advance during the lull in fire. You will still be exposed long enough for a few shots, but once you reach the treeline things become rather straightforward: Purge all the heretics.
>>
>>4388083
>>The lascannon has a period of recharge before it can fire again, exploit this weakness and order your squad to advance during the lull in fire. You will still be exposed long enough for a few shots, but once you reach the treeline things become rather straightforward: Purge all the heretics.
>>
>>4388115
>>4388107
>>4388088
>>4388141
Bolters and autoguns exchange fire across the beach, a few groups of traitor PDF clambering to reach the safety of the jungle in a poorly organized fighting retreat. There is no escaping the Emperor's wrath, and many of the heretics are dispatched in sprays of crimson blood by Verana’s squad, bolt rounds making easy work of mere humans - Especially those so weak of faith as to turn against the Emperor's light.

“Sisters, hold until the next firing of the lascannon. We advance in harmony during the lull!” You order over the vox, green sigils of acknowledgement winking into existence at the edges of your vision.

Mina is crouched nearby and nods as she reloads her bolter, sliding a fresh magazine into its slightly flared magwell, “It will be done, Sister.”

The sisters under your command ready themselves for a sprinting dash for the jungle, waiting in anticipation for the next discharge of the lascannon. The sky burns in a flash of crimson, the beam tearing out from the jungle and boring deeply into the boulder Brinella is behind and leaving half of it a glowing red crater of molten rock. Brinella doesn’t so much as flinch, immediately charging forward and hefting her heavy bolter to rain hell upon the unbelievers as she advances. You run alongside, avoiding passing before her so her lines of fire remain clear, and the rest of your squad sprints to reach the jungles edge. Each footfall kicks up sprays of sand, your armor digging deeply into the soft earth as you power forward in a low hunched run.

How does your plan go?

Roll 2d6. 5’s and 6’s are successes, you need three successes for this plan to succeed without issue. Five sets of rolls are needed in total, I’ll roll the last ones if there aren’t enough by the time I’m done with lunch.
>>
Rolled 1, 1 = 2 (2d6)

>>4388154
>>
Rolled 3, 5 = 8 (2d6)

>>4388154
>>
Rolled 1, 3 = 4 (2d6)

>>4388154
>>
Rolled 2, 6 = 8 (2d6)

>>4388154
>>
Rolled 6, 3 = 9 (2d6)

>>4388154
>>
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>>4388156
>>4388157
>>4388158
>>4388172
>>4388177
>5, 6, 6.
Excellent work.
>>
>>4388172
>>4388177
>>4388157
For several seconds only the fire of enemy autoguns sounds from the jungle, your squad growing closer with every hurried step you take. Bullets buzz past, and a few find their targets; you fear not though, trusting your armor to defend against such weapons. A skilled enemy might aim for weak points along your armor’s joints or neck, but these traitors are not nearly so proficient. Another column of crimson light cracks into existence, the sand near your left leg exploding into shards of glass as the beam misses. The auto-senses of your helmet magnify your vision briefly and highlight in red the form of the armored gun carriage the lascannon resides, as well as the scurrying forms of several of its crew who are hastily carrying a fresh chargepack to it.

“Brinella, the crew. They’ve exposed themselves.” You call out calmly over the vox, but find the more experienced battle sister is already beginning to fire. Performance befitting a more veteran sister; it’s a comfort to have such attentive companions in battle.

“Where are they bolting off to? None can escape the Emperor’s judgement!” Brinella says with barely restrained glee, the impact of her heavy bolters warheads splintering tree trunks and ripping men apart as it stitches across the gun position in violent puffs of smoke and fire. One of the soldiers manages to grab the chargepack from the ruined corpses of his fallen comrades, but accurate fire from Verana’s squad cuts him down as well. Still more pour out, an officer in spike covered carapace armor urging them on with guttural shouts and waves of his chainsword. The cannon fodder eventually managed to sneak past the barrage, securing the chargepack and firing the lascannon immediately after it was reloaded. Through the grace of the Emeperor and their own panic they did not adjust the weapons aim properly, and the shot is an awful miss that lands meters to the left of Mina.

Your squad crashes into the treeline, simply shouldering through concealed strands of barbed wire and with a thudding leap landing in among the hidden trenches much of the stubber fire has originated from. It’s purging time.

You land atop an autogun wielding soldier, the weight of your armor pinning him to the ground. Grinding a heeled sabaton into his chest you aim your bolter downwards and fire once, his masked head simply ceasing to exist as the round detonates. The rest of your squad lands in the trench half a moment later, surveying the three way junction you’re in. A pair of scrawny hunched mutants with faces that almost look melted by acid leap out from around a bend in the trench, they try to fire their fearsome looking shotguns but a hail of bolts from the squad reduces them to ground grox-meat and a fine red mist.
>>
>>4388282
>Personally lead the assault on the lascannon, a commander must be at the front and the enemy officer must die by your hand!
>Order one of the more veteran sisters to deal with the lascannon and cover their backs, a leader protects those under her command. Enemies could be anywhere in these trenches or the jungle that surrounds them.
>Order the squad to throw their frag grenades, you have a decent idea of how to arc them to the lascannon from here. A leader blasts the enemies of man to dust!
>>
>>4388284
Write-ins are acceptable as well, just forgot to add it on.
>>
>>4388284
>>Order the squad to throw their frag grenades, you have a decent idea of how to arc them to the lascannon from here. A leader blasts the enemies of man to dust!
>>
>>4388284
>Order the squad to throw their frag grenades, you have a decent idea of how to arc them to the lascannon from here. A leader blasts the enemies of man to dust!
>>
>>4388284
>>Order the squad to throw their frag grenades, you have a decent idea of how to arc them to the lascannon from here. A leader blasts the enemies of man to dust!
>>
>>4388284
>>Order the squad to throw their frag grenades, you have a decent idea of how to arc them to the lascannon from here. A leader blasts the enemies of man to dust!
>>
>>4388284
>>Order the squad to throw their frag grenades, you have a decent idea of how to arc them to the lascannon from here. A leader blasts the enemies of man to dust!
>>
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>>4388309
>>4388305
>>4388304
>>4388294
>>4388291
Frag out!

I need rolls of 2d6, four sets of two and then some anon needs to do a single d6. You're looking for at least three successes. As always if it drags on I'll roll the last few.
>>
Rolled 3, 3 = 6 (2d6)

>>4388320
>>
Rolled 3, 6 = 9 (2d6)

>>4388320
>>
Rolled 2, 3 = 5 (2d6)

>>4388320
>>
Rolled 2, 1 = 3 (2d6)

>>4388320
>>
Rolled 4 (1d6)

>>4388320
>>
>>4388337
>>4388335
>>4388330
>>4388327
>>4388323
>6
Not a complete failure, but certainly not a success.
>>
“Sisters, ready frag grenades, we strike the lascannon from here. Brinella, Mina, cover our backs.” You order, snapping your smoking boltgun to the magnetic plate on your armors hip while unlatching a frag grenade from a smaller plate along your waist.

“As you command.” Several members of your squad answer in unison. Ionia and Vissia mimic your actions, pulling back their arms as they make ready to lob their frags in high arcs toward the lascannons position. Brinella and Mina’s bolt weapons roar as they dispatch a team of spike covered heretic soldiers that try to surprise your squad with a grenade attack of their own - Their frags explode where they’re dropped, showering you harmlessly with shrapnel that skitters and pings off of your armor.

You maintain concentration and pull the pin of your own grenade, hearing similar clicks from your sisters, and pray to the Emperor for your aim to be true beforing hurling the grenade out of sight. A few seconds later there are muffled explosions and screams from the direction of the lascannon, another addition to the cacophony of battle.

“Verana, is the lascannon still active?” You ask over the vox, quickly reciting the rite of frequency change before you connect to her squads channel.

“Unfortunately so, Sister Martha. The throws were too short.” She answers, and a few moments later you hear the distinctive thunderous cracking discharge of the heavy weapon.

You acknowledge her statement and quickly formulate a new strategy, “Understood, we…”

>“...will continue to barrage them. Sisters, another volley!” Use the last of your frag grenades, you know where to adjust your aim now. A simple remedy.
>“...will storm their position. Ready your blades, Sisters!” A far more reliable path, but with risk as there seemed to be hatches disgorging soldiers near the lascannon earlier. Making sure you back is clear before advancing further inland is a sound idea.
>“...will find a position to suppress them from, begin advancing your squad.” Perhaps the quickest option if it works but it exposes Verana's squad to fire. Bypassing the lascannon is as good as destroying it as far as your true mission is concerned. The void shield generators will only grow more protected with time.
>>
>>4388374
>“...will storm their position. Ready your blades, Sisters!” A far more reliable path, but with risk as there seemed to be hatches disgorging soldiers near the lascannon earlier. Making sure you back is clear before advancing further inland is a sound idea.
>>
>>4388374

>“...will find a position to suppress them from, begin advancing your squad.” Perhaps the quickest option if it works but it exposes Verana's squad to fire. Bypassing the lascannon is as good as destroying it as far as your true mission is concerned. The void shield generators will only grow more protected with time.
>>
>>4388374
>>“...will storm their position. Ready your blades, Sisters!” A far more reliable path, but with risk as there seemed to be hatches disgorging soldiers near the lascannon earlier. Making sure you back is clear before advancing further inland is a sound idea.
>>
>>4388374
>>“...will storm their position. Ready your blades, Sisters!” A far more reliable path, but with risk as there seemed to be hatches disgorging soldiers near the lascannon earlier. Making sure you back is clear before advancing further inland is a sound idea.
>>
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>>4388377
>>4388395
>>4388417
Heretics crave the cleansing fire of absolution. They need not fear, for we shall deliver it to them.
>>
“Understood, we will storm their position.” You reply calmly before switching back to your own squads channel, “Ready your blades, Sisters! We assault their position at once! Brinella, keep our rear covered.”

Acknowledgement sigils wink briefly into existence, four green fleur-de-lis in the corner of your vision signalling their readiness. You draw your mono-edged combat knife from its sheath and affix it to your boltguns bayonet lug with a twist and a click as it slots into place. Mina and Ionia opt to keep their blades free and wield them together with their bolt pistols, but Vissia follows your example. Charging through the trenches your squad clears out a few straggling soldiers, most don’t even get a shot off as they try to flee in blind terror. Close to a ton of power armor and murderous battle sisters hurtling toward unblooded conscripts tends to put the fear of the Emperor into them.

Soon you arrive at the site of the lascannon, a wide and fairly open firing position that connects to the rest of the jungle trench network on almost all sides. The ground is of ferrocrete construction, possibly indicating that this is merely the roof of a deeper bunker and tunnel network. Close to two dozen ragged soldiers are spread across the area, most seeking cover to avoid the angles of fire Verana’s squad can shoot them from while a few continue to operate the lascannon from behind it’s unusually large gunshield. The carapace armored heretic officer spots your squad immediately as you enter and charges forward with several of his men, chainsword and crude blades flashing in the air as they advance.

"Kill them! Kill them all! For the Dark Gods!" The officer screams as he charges, his voice guttural and furious.

>Fire at the officer and meet him in combat, blade to blade. Your sisters will support you.
>Focus on dispatching the soldiers accompanying the officer, allowing Vissia and Ionia to handle him.
>Gun down the lascannon crew and put a few shots into its chargepack casing. Verana’s squad can begin moving up immediately after that.
>Dispatch the heretics hiding in cover, and watch the hatches for enemy reinforcements. Make sure your sisters are no surprised mid-fight.
>Write-in.
>>
>>4388464
>>Gun down the lascannon crew and put a few shots into its chargepack casing. Verana’s squad can begin moving up immediately after that.
>>
>>4388464
>Gun down the lascannon crew and put a few shots into its chargepack casing. Verana’s squad can begin moving up immediately after that.
>>
>Gun down the lascannon crew and put a few shots into its chargepack casing. Verana’s squad can begin moving up immediately after that.
>>
>>4388464
>Gun down the lascannon crew and put a few shots into its chargepack casing. Verana’s squad can begin moving up immediately after that.
>>
>>4388464
>Gun down the lascannon crew and put a few shots into its chargepack casing. Verana’s squad can begin moving up immediately after that.
>>
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Rolled 1, 5, 3, 1, 1, 1, 6, 3 = 21 (8d6)

>>4388468
>>4388470
>>4388482
>>4388486
>>4388488
12d6 please, in trios. Only a single success is needed to neutralize the lascannon, it isn't really difficult to hit a stationary object at close range with a machinegun. Additional successes will kill crew and possibly aid your sisters. My rolls are for the crew returning fire with autoguns..
>>
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>>4388495
Praise the Emperor, they've critically failed.
>>
Rolled 2, 5, 5 = 12 (3d6)

>>4388495

What system are you using? Reminds me slightly of Wraith and Glory
>>
>>4388498
OP phoneposting here. It’s a wishy washy generic dicepool system that I’ll need to clean up a lot so there aren’t granularity issues with power levels later. More shadowrun than anything else, I’m not really familiar with Wrath and Glory. I wanted to try something new out where multiple anons can roll instead of the averaging or best of three systems a lot of quests use.
>>
Rolled 1, 5, 3 = 9 (3d6)

>>4388495
>>
Rolled 4, 2, 3 = 9 (3d6)

>>4388495
>>
Rolled 5, 3, 1 = 9 (3d6)

>>4388495
>>
Rolled 2, 5, 3, 1, 6, 1, 1, 4, 3, 5, 5 = 36 (11d6)

>>4388498
>>4388510
>>4388512
>>4388523
>5, 5, 5, 5
A solid number of hits. Rolling for the more experienced sisters fighting the officer and his men in melee.
>>
Rolled 6, 2, 6, 1, 2, 2, 6, 1, 6, 1 = 33 (10d6)

>>4388535
And the wretched heretic officer's rolls. Will start writing after I'm done with dinner.
>>
>>4388535
>>4388538
4 hits vs 4. An even match
>>
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>>4388498
>>4388510
>>4388512
>>4388523
>>4388535
>>4388538

You skid to a stop, ending your run in a sliding kneel; simultaneously reducing your silhouette and the exposure of your armor’s weak points to incoming fire while steadying your boltgun. Sisters Vissia and Ionia rush by to meet the officer’s charge, matching blade against blade with the surprisingly skilled heretic and his minions. You leave them to their battle, trusting in their ability.

The lascannon’s oversized gunshield is out of position and the crew have no time to turn the heavy weapon; they’re completely exposed. A pair of shots dispatches the first of the crew while simultaneously wrecking the weapon’s delicate chargepack, bone shrapnel and unexploded components from the bolts warhead casings crash through the poorly positioned trooper and into the weapon. You finish the remaining crew by firing a long steady burst until your magazine runs dry, leaning deeply into your boltgun to tame its recoil. The traitor PDF soldiers barely have time to return fire. Their shots go wide, chewing a few holes into the ferrocrete floor to your side, and as the last falls his lifeless body maintains a death grip on his autogun.

Achieving more accuracy in death than he ever did in life the freshly minted corpse’s rifle kicks about belching lead and flashes of flame. The largest soldier accompanying the heretic officer, a muscular brute of a man covered in chaos sigil tattoos and wearing a crude double layered set of flak armor, has the back of his skull taken off by one of the rounds. His sudden death shifts the balance of Vissia and Ionia’s fight firmly in their favor.

The officer stares in shock with wide bloodshot eyes for a half a moment as his ally falls without warning, suddenly drenched in the large man’s blood and brain matter, and he reflexively takes a step back from your sisters in fear. Ionia exploits the moment of hesitation, snapping her bolt pistol up and planting a pair of shots squarely in the officer’s spike adorned breastplate. The ablated ceramite armor fails to fully stop the second bolt and he staggers back into one of the wooden slat covered walls of the earthwork, sliding down it as strength flees his body.

Mina, for her part, does good work dispatching many of the remaining soldiers. Most start to flee upon seeing the destruction of both their officer and lascannon, and the few that hold their ground receive the Emperor’s reward for their past treachery.
>>
>>4388794
You activate your vox, “Sister Verana, we have purged the area of heretics. The way forward is clear.”

“Praise be, Sister Martha. We are advancing now; continue on as you were, we will take up position to support your left soon enough.” She answers, a hint of satisfaction in her tone.

Looking out across the beach from the lascannon’s smoking remains you can see Verana’s force of sisters running your way. They’re still under light fire from a few stubborn traitors elsewhere along the treeline, small grey puffs of ablating ceramite visible on occasion as their power armor is struck, but nothing serious threatens their advance.

You join your sisters in cleaning up the few enemy stragglers, using single shots to preserve ammunition. A pair of grenades are sent tumbling down each hatch in the ferrocrete floor, detonating with dull thumps and screams from below.

>Interrogate the dying officer, he likely has little time before he meets his hellish ultimate fate and he may possess valuable information. (Write-in questions)
>Dispatch the dying officer with a bolter shot and continue your advance, heading through the trenches and jungle further inland. Because of your altered landing zone you’ll be fighting toward the cliff-side void shield emitter following the opposite path that was planned for; the traitor PDF’s Hydras will almost certainly need to be destroyed going this way.
>Investigate the bowels of the ferrocrete construction you stand atop, it might connect deeper into the traitor’s defenses and possibly the void shield emitter itself.
>Search about for anything useful, explosives or enemy vox equipment and the like. Gather supplies and intelligence.
>Write-in.
>>
>>4388797
>>Investigate the bowels of the ferrocrete construction you stand atop, it might connect deeper into the traitor’s defenses and possibly the void shield emitter itself.
Secret passage!
>>
>>4388797
>>Search about for anything useful, explosives or enemy vox equipment and the like. Gather supplies and intelligence.
>>
>>4388797
>Investigate the bowels of the ferrocrete construction you stand atop, it might connect deeper into the traitor’s defenses and possibly the void shield emitter itself.
If the lance batteries are actively targeting Imperial ships and doing damage
>Search about for anything useful, explosives or enemy vox equipment and the like. Gather supplies and intelligence.
If they are not
>>
>>4388869
>>4388884
>>4388941
Any opposition to combining these? Going to let the vote last through the night either way, expect an update early-ish tomorrow.

>>4388941
The fleet stayed in range long enough to launch a few strike forces and make a brief screening bombardment, they'll only return once the planetary defenses are readily vulnerable to fire. They probably could have slugged it out and won but this plan offered potentially massively reduced (initial) casualties and keeps the fleet in fighting shape in case enemy ships ever arrive.
>>
>>4388797
>Investigate the bowels of the ferrocrete construction you stand atop, it might connect deeper into the traitor’s defenses and possibly the void shield emitter itself.
>>
>>4389008
Nope. No problem for me.
>>
>>4388797
Did we destroy the Las cannon, or just killing the gunners using it?
Ita probably safe to say that the lascannon is corrupted, or would they be safe?

>Interrogate the dying officer, he likely has little time before he meets his hellish ultimate fate and he may possess valuable information. (Write-in questions)
Your soul might be damned, but you may just yet redeem yourself in the eyes of the Emperor. Where does the ferrocrete construction lead to, and what of the fortifications of the void shield?

>Search about for anything useful, explosives or enemy vox equipment and the like. Gather supplies and intelligence.
Tell some sisters to look around. Theres definitely some grenades here and there, and sister Brinella can probably find additional munitions for her heavy bolter if they had a heavy bolter emplacement somewhere.
Is now a bad time to recover munitions? I honestly dont know much about 40k munitions and on the field equipment, less so regarding the sisters of battle. What I do know is that Bolter munitions are pretty fucking big, and the magazines that house them more so. We must be carrying over several dozen kilos worth of bolt shells and magazines.
>>
>>4389096
I should really be asleep but since I’m not quite yet I’ll answer some of this.
>state of the lascannon
You killed the crew and damaged the lascannon. The lascannon had a fully charged chargepack destroyed while connected to it, and it is smoking and a little bit on fire - probably not in any condition to fire without the help of a techpriest. It isn’t covered in chaos symbols and such though, so corruption is unlikely.
>grenades
The grenades the traitor PDF is armed with are smaller and inferior in quality to your own by a substantial margin, but there are definitely still uses for them.
>heavy bolter ammo
Unless I’ve missed it somewhere I’m pretty certain most heavy bolters use a standard specification for their ammo, so I’d say yes Brinella could use found ammunition.
>other bolter stuff
Bolter ammo is very bulky and heavy. Magazine capacity for boltguns has conflicting sources, especially if you take RPG fluff into account, but it usually ranges between 24-30 rounds which is absolutely absurd when you consider the size of bolts and the magazines shown in art. It really just shouldn’t fit, but apparently they figured out how to make reliable quad stacked magazines in the future or something. The weight of ammunition is tremendous if you have a decent quantity of it, but your power armor almost totally negates that issue. Bulk and not wanting to cover yourself in explosives is the main limiting factor to how much ammo you can carry.
>>
>>4389111
Can the chargebacks, if any that are unused, be used as improvised explosives? I've read someone that's rigged power packs of the lasrifle calibers deal damage comparable to low end krakgrenades or something.

Let's loot the grenades. They're weaker, but plentiful. Plus it would be hilarious to spam them, not to mention the fact they would be useful for bouncing around corners.

Let's replenish lost bolter rounds then.
>>
OP phoneposting here again.

>>4389127
Rigging powerpacks to explode purposefully is probably something Martha would not know how to do, it isn’t a commonly accepted practice and she definitely wouldn’t have learned it at the Schola. Lascannon chargepack explosions probably do make quite a bit bigger of a bang than a lasgun’s, a krak grenade might be able to be rigged as a sort of detonator to try and set one off but that isn’t exactly the most reliable of demolition charges.

Next story update is about 80% done but I had to deal with some errands I didn’t expect, should be able to get it finished and posted quickly when I’m back home.
>>
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As soon as the echoes of the detonations below begin to fade you give out new orders over the vox, “Brinella, Ionia, keep watch. Vissia, search the remains of these heretics, find any information of use and gather their grenades. Mina, with me, we’re going below to check for tunnels; these heretics have made a foul lair of this island, we must pierce it’s very heart.”

Mina positions herself near one of the open hatches, pointing her boltgun downward as she peers into its depths. She fires once, a renewed round of screams coming from below shortly after. You begin to move to the second hatch, you’ll drop down together. The ladders leading down look sturdy enough to support your way back up even in power armor, and hugging to one side you should be able to drop down without damaging them.

“Shall I interrogate their leader, Sister?” Vissia asks, voice amplified through her helmet's external vox-speaker as she approaches the dying man. He’s whispering some sort of foul prayer to his false gods, having difficulty speaking as he coughs up blood.

You use your armors vox-speaker as well, allowing the dying heretic to hear his sentence passed, “No, deliver the Emperor’s justice. I trust nothing from the tongue of a traitor, and there is no time to burn the truth from him. Search him for vox codes and written orders.”

“Understood, Sister. ” Vissia answers, leveling her bolt pistol at the officer’s head and speaking with utter conviction, “You are damned twice over, traitor and heretic; only torment awaits you.” She fires once, ending him.

“Sister Verana, I’m heading underground to investigate a possible tunnel network.” You inform your fellow squad leader. It feels a little strange to think of her as such, but until she orders the squad to reform you’re separate units.

Verana’s voice crackles in over the vox, a little more static than usual accompanying it, “My squad will continue its advance over land, keep me informed if you find another path. You’re doing well for your first command.”

A feeling of warmth and pride spreads through you at the compliment, “Only because I was trained well and have trusted in the Emperor.”

“Of course, Sister. Emperor be with you.”

“And you as well.” You reply and then switch channels, “Mina, lets go.”
>>
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>>4389352
Taking a step forward you drop past the hatch and down the ferrocrete shaft, landing with a resounding thud in a poorly lit square room. Your armor’s photo-lenses adjust quickly to the darkness, tinting your vision green with a capacitive whine as they activate, and you find the room is absolutely drenched in blood. The pair of frag grenades dropped earlier had a terrible effect on the men trapped here, there isn’t much left of them, and most of the lighting was destroyed by shrapnel. A few splintered wooden tables and scattered papers are strewn about, as well as a small sparking plasteel box that might have been a vox-set before the explosions.

Mina lands a few yards away just after you do, her bolter scanning the room for targets; and targets you both find, a trio of unscathed looking heretic soldiers rushing to close a man-sized plasteel blast door and escape into a further tunnel. You begin firing, taking out one of them in a cascade of gore, and Mina tags another in his leg which severs the limb. Unfortunately the third soldier slips through your hail of fire and activates the doors locking mechanism, escaping to wherever the next tunnel heads.

>Try to blow the blast door with a krak grenade or two to its locking mechanism. Pursue the heretic immediately!
>Survey the room in greater detail, the blast door isn’t going anywhere and the vox codes you want might be among these papers.
>Split off and order Mina to search the room while you pursue the soldier, or vice versa.
>Write-in.
>>
>>4389353
>Try to blow the blast door with a krak grenade or two to its locking mechanism. Pursue the heretic immediately!
>>
>>4389353
>>Split off and order Mina to search the room while you pursue the soldier
>>
>>4389358
>>4389359
Going to wait for a few more responses but it looks like a pursuit is in order.
>>
>Survey the room in greater detail, the blast door isn’t going anywhere and the vox codes you want might be among these papers.
>>
>>4389353
>Try to blow the blast door with a krak grenade or two to its locking mechanism. Pursue the heretic immediately!
Git im!
>>
>>4389353
>>Try to blow the blast door with a krak grenade or two to its locking mechanism. Pursue the heretic immediately!
>>
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>>4389358
>>4389406
None can escape the Emperor's justice!

I need 10d6, rolls of 2d6 from each anon. You're looking for at least two hits.
>>
Rolled 5, 6 = 11 (2d6)

>>4389440
Are we rolling five sets of 2d6 in total here?
>>
Rolled 2, 6 = 8 (2d6)

>>4389440
>>
>>4389448
That is correct.
>>
Rolled 6, 1 = 7 (2d6)

>>4389440
>>
Dice+2d6
>>
>>4389484
You uh werent supposed to cap
>>
Rolled 4, 5, 2, 2 = 13 (4d6)

>>4389459
>>4389483
>>4389448
Excellent rolls so far anons. Going to roll the last few myself to keep things moving.
>>
>>4389448
>>4389459
>>4389483
>>4389512

You glance at Mina and give a small nod, helmet barely dipping an inch, and she understands your intention perfectly as you head to the armored door.

“Hive rats.” Mina mutters through her vox speaker, stacking behind you while you draw a pair of krak grenades to clamp onto the blast door.

“...Hive what?” You ask in mild confusion while continuing your work, tapping on the door a few times with a gauntleted hand as you ascertain an ideal spot for the grenades.

“Large mutant rodents.” Mina answers unhelpfully, boltgun in a low ready as she shoulders up against the wall.

“I know what they are, Mina. Why bring them up now?” You question, clamping the second grenade with a metallic clang as its magnetic surface activates and locks it into position.

“The runner, he scurried off like one, they were everywhere when I was a girl... And did you see his teeth?”

“Can’t say I did, Sister. Pointy?” You pull the pins on both grenades and take a step to the side of the door, readying yourself as Mina has.

“No, long and flat…” She interrupts her own idle words and says a quick prayer as the grenades near their detonation, “Emperor, bless our steps and guide our aim; only your will shall be done.”

The krak grenades explode, filling the room with a deafening concussion wave and blasting the door’s lock to metallic shreds; excellent work for a sister with limited demolitions experience. Your auto-senses handle the explosion well and you’re hardly phased, reaching out with a hand to wrench the plasteel door open. It screeches and sparks, grinding as you force it’s deformed shape out of the way, and soon you’re both through and scanning for targets with your boltguns. None present themselves, the hallway long and empty but forking up ahead. Your heavy footsteps echo through the narrow hallway as you move, photo-lenses reverting to inactivity as they detect the ferrocrete passage’s dim but acceptable lighting.

You split from Mina at the fork, each taking a direction, and enter a small barracks room filled with metal framed bunks and a few gear crates… Crates that have been formed into a barricade!

Over half a dozen red and brown flak armored PDF soldiers level autoguns at you from behind the barricade. One of them wields a grenade launcher, his beady eyes staring with hate and his lips curling into a sinister grin as you come into sight. He really does look like a hive rat.

They open fire.

>Pull back and exchange careful fire from cover. With that many guns they could get a lucky shot into your armor joints, and the grenade launcher is foul news all around.
>Jolt to the side and crouch as you return fire, the sudden shift in position and posture might throw off their aim and reduces your armor’s exposed weak points.
>Barrel forward and crash into the barricade, minimizing your exposure to fire by engaging them immediately in close combat.
>Write-in.
>>
>>4389559
>Write-in.
Find cover and spam frag grenades. Traitor armor is shit grade, and they hardly cover the whole body.
>>
>>4389566
If these are recently renegaded PDF, wouldn't they have their previous loyalist gear, i.e. probably standard Flak Armour? From what I gather FA is actually pretty good versus bullets and shrapnel from frags, though of course this is inconsistent and skubby.
>>
>>4389581
The traitors you’ve encountered so far are inconsistently armored, some have essentially normal flak that’s been repainted and had some spikey bits added, while others might only have a helmet or pauldron and are making due with lower quality or no armor at all. Flak armor is pretty effective against lasguns and autoguns, and with a large amount of luck can take heavily angled glancing hits from bolters. It’s superb against shrapnel but limited in effectiveness by its generally limited coverage.
>>
>>4389559
>>Barrel forward and crash into the barricade, minimizing your exposure to fire by engaging them immediately in close combat.
>>
>>4389581
If you look at imperial guards man flak armor, you would understand that they only protect the heads, shoulders, upper torsos, and sometimes the feet & shins. Flak armor does not protect everything, which means theres a chance for shrapnel to impact their arms, thighs, lower torso, neck, etc. Not to mention potentially setting off other explosives and disorienting them.
Right I forgot to account for the fabric having some resistance as well.
>>
>>4389566
>>4389597
Cover and use a grenade (down to one frag) or charge them. Could use some more votes.
>>
>>4389609
Are you saying we've got one frag, or we'll be down to one after throwing one?
>>
>>4389623
You have one frag left, and two more kraks.
>>
>>4389559
>>Write-in.

Go out from their fire and go in to cover, check the surroundings and find a way for flank their current position. Then destroy them with accurate bolt fire.
>>
>>4389631
Can we toss a frag, then charge them when they're disoriented and wounded?

>cook and toss the frag
>Barrel forward and crash into the barricade, minimizing your exposure to fire by engaging them immediately in close combat.
>>
>>4389648
Of course, it’s a standard tactic if there ever was one. No reason that wouldn’t be possible. It won’t get you in and among them nearly so quickly as just charging though.
>>
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Going to roll off between the three currently voted options (charge, grenade+charge, fall back and flank+shoot) when I get back from an errand. If there are more votes before then I'll take whatever wins as normal.
>>
>>4389566
Support
>>
Rolled 3, 4, 1, 6, 3, 6, 5, 3, 1 = 32 (9d6)

>>4389690
>>4389566
Frag out!

I need 10d6, three sets of 3d6 and then a final roll of 1d6. Throwing a grenade in an enclosed room is always going to do something to the people in it, but more hits = more purging. Four or more hits and there probably won't be much left to fight against you.

Rolling for the traitors.
>>
Rolled 6, 1, 1 = 8 (3d6)

>>4389809
>>
Rolled 2, 2, 4 = 8 (3d6)

>>4389809
>>
Rolled 4, 4, 2 = 10 (3d6)

>>4389809
>>
Rolled 4, 6, 1 = 11 (3d6)

>>4389809
>>
Rolled 2, 3, 1 = 6 (3d6)

>>4389809
>>
Rolled 4 (1d6)

>>4389809
Here's the final roll of 1d6
>>
>>4389813
>>4389821
>>4389825
>>4389839
>6
Oof, just one hit.
>>
>>4389845
Looks like frags might not be shaping up to be our strong point. We must pray to regain the Emperor's favour for our throwing skills!
>>
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>>4389825
>>4389821
>>4389813
>>4389839

The line of autoguns lets out a staccato rattle which quickly grows to a deafening storm of gunfire, bullets ping off your power armor and zip past striking the ferrocrete wall behind you. You start to step back immediately, assessing the threat just before the renegades open fire, and reach for your last fragmentation grenade. Ricochets and misses smash overhead lights, bulbs shattering and casting the corner you hastily take cover behind into gloom and shadow. The rat-faced heretic fires his grenade launcher, a frag round exploding nearing you with a great concussive force and showering the area with deadly shrapnel; Your breath is knocked from you and it feels as if your very teeth with rattle loose as the force of close detonation shakes you within your armor, but your armor’s auto-senses and impact layer prevent permanent sensory or organ damage. A small sharp pain cuts into your perception as you’re staggered by the attack, and you look down to find the armor of your left arm has been pierced at it’s inner elbow joint. A small knick passes through the fiber-bundles and to your flesh below, a delicate trickle of your own crimson blood joining the darkened blood of heretics splattered across your white armor. Your first battle scar, however small it is.

Your armor and faith in the God-Emperor have preserved you, a headache and small cut all the heretics have to show for their efforts. You pull the pin of your frag grenade and count off the seconds by uttering the names of three saints, just as you were taught to do in training, and fling the cooked grenade back around the corner. The explosion comes almost instantly, and a few screams follow it as the roar of the blast dies down. Not enough screams.

Stepping out to check the state of the soldiers you find that their barricade has been blasted apart, crates and thin twisted metal showing clearly where the grenade landed, but only a pair of the traitors lie dead. Several immediately begin firing, and you return the favor with a burst from your bolter - Neither side strikes the other, your normally careful aim thrown off by your searing headache and the haste of your movement.

>Clear your head and exchange fire with your bolter, targeting the rat-faced soldier and his grenade launcher first. You can handle this.
>Charge in while they’re disoriented from the grenade blast and engage in close combat, the grenade launcher cannot fire without striking many allies and its user at such ranges.
>Keep the room suppressed and recall Mina to aid you, she’s just down the other side of the fork and it shouldn’t take long.
>Write-in.

>>4389894
So it would seem, perhaps a period of contemplative self-flagellation is in order.
>>
>>4389989
>>Charge in while they’re disoriented from the grenade blast and engage in close combat, the grenade launcher cannot fire without striking many allies and its user at such ranges.
>>
>>4389989
>Charge in while they’re disoriented from the grenade blast and engage in close combat, the grenade launcher cannot fire without striking many allies and its user at such ranges.
(Personal) Space Invader, go.
>>
>>4389989
>Clear your head and exchange fire with your bolter, targeting the rat-faced soldier and his grenade launcher first. You can handle this.
>>
>>4389989
>>Charge in while they’re disoriented from the grenade blast and engage in close combat, the grenade launcher cannot fire without striking many allies and its user at such ranges.
>>
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Rolled 6, 6, 3, 2, 1, 5, 6 = 29 (7d6)

>>4389998
>>4390007
>>4390016
I need 11d6, three sets of 3d6 and another of 2d6. You will grind these heretics to dust beneath your heels!

Rolling for the disoriented traitors.
>>
Rolled 3, 3, 2 = 8 (3d6)

>>4390033
Really not our day, is it?
>>
Rolled 2, 2, 4 = 8 (3d6)

>>4390033
>>
Rolled 1, 2, 4 = 7 (3d6)

>>4390033
>>
Rolled 1, 5 = 6 (2d6)

>>4390033
Here's a 2d6
>>
Rolled 1, 1 = 2 (2d6)

>>4390033
>>
Rolled 1, 5, 4 = 10 (3d6)

>>4390033
>>
Man I hope we won’t die on the first session.
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That was an utterly appalling showing, and the Emperor is thoroughly disappointed in us. They got three hits in seven dice and we got not one in sixteen. Clearly the Chaos Gods are influencing the /qst/ dice!
>>
>>4390036
>>4390043
>>4390045
>>4390063
>5
Against the traitors unnervingly great success this is a big oof.

>>4390068
>>4390088
The Emperor protects, and your faith might still be your shield. Anons, would you like to attempt an act of faith to save yourself from this disaster?
>Yes.
>No.

If you choose to do so now it will not be available again until you perform an action that gains you the favor of the Emperor once more. These need not be combat actions, weathering a crisis of faith would qualify just as much as slaying a sorcerer and his cultists.
>>
>>4390104
>Yes
>>
>>4390104
>Yes
Just the sort of situation we might need it for.

>"attempt"
That means we'll probably fail at that, too.
>>
>>4390104
yes
>>
>>4390153
>>4390120
>>4390149
I need 11d6, three sets of 3d6 and then a final set of 2d6. These hits are added with those of your previous test.

Assuming your faith manifests, how does it do so?
>An aura of golden light that shields you from harm and disorients those who are weak of faith.
>Greater resilience to injury and hands of burning flame which smite the enemies of man, weapons and armor alike fail before their wrath.
>A burst of frightening speed, allowing you to execute the Emperor’s will before his enemies may act.
>Write-in.

To be clear this isn’t how you’re forced to manifest your faith forever, it’s a miracle and not a knock-off psychic power.
>>
Rolled 4, 4, 6 = 14 (3d6)

>>4390172
>>An aura of golden light that shields you from harm and disorients those who are weak of faith.
>>
Rolled 1, 3, 5 = 9 (3d6)

>>4390172
>An aura of golden light that shields you from harm and disorients those who are weak of faith.
Can we glow as well? May as well go all out.
If the rest of the Ecclesiarchy catches wind of this, they're probably going to go nuts.
>>
>>4390205
To be clear this is a minor miracle, something that many sisters manifest from time to time. Think of it as analogous to the 6+ invuln they have on the tabletop rather than a full on use of a miracle die. If anons had opted for Faith instead of Leadership you’d have a second use and a couple more dice, and back to back uses of that might have drawn some attention.
>>
I miss that vote not I'm more shock they voted for leadership, odd pick not a bad one.
>>
dice+3d6

>An aura of golden light that shields you from harm and disorients those who are weak of faith.
>>
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>>4390237
(you're supposed to put your dice in the options box, not the text field, as pictured)
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>>4390233
Leadership is a relative fast track to special weapons and combat roles within the Order, and it goes well with Martha’s failing of loving too easily. Lots of fun possibilities to be explored.

>>4390256
Thank you for helping him, anon. The Emperor helps those who help their loyal brothers and sisters, have a free hit for your kindness.
>>
Rolled 2, 6, 5 = 13 (3d6)

>An aura of golden light that shields you from harm and disorients those who are weak of faith.
>>
Rolled 6, 2 = 8 (2d6)

>>4390184
>>4390205
>>4390260
>>4390286
>6, 5, bonus, 6, 5.
Rolling the final two so I can get another story post or two in tonight.
>>
I'm happy to see a SOB quest.
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You attempt to capitalize on the moment of weakness the renegades find themselves in, wagering that in your power armor you’re less dazed by the confined indoor explosions than they are. Stepping back into sight you charge forth, power armored legs pumping like pistons and chipping the ferrocrete floor as you clear the short distance to the scattered barricade. Shots pour into you as you advance, and you feel the corrupting presence of some unnatural force as almost the entirety of a pair of bursts catch you in the breastplate. Ceramite chips and shatters under the repeated hits, the plating barely holding on as it is worn away.

The muzzle of your boltgun presses thrusts into the belly of the first heretic you crash into, pauldron catching him across the chin as you pull the trigger of your weapon. Blood sprays as his stomach and back erupt into gore, and you push past the falling corpse. A pair of heretics run at you with blades, and while you parry the first the second gets through and finds purchase as his monomolecular blade slices a fine scar across the armor of your thigh. You plant a gauntleted fist into his face with furious speed and he’s sent reeling backward and spitting up blood and shattered teeth, but the remaining heretics begin to swarm you. There are too many, five slaves of the dark gods raining blow after blow upon you with their blades and guns as you make a desperate defence. You’re dragged to the ground as they grapple you, their combined strength and leverage enough to overcome your power armor; the rat-faced one gives you a twisted grin which exposes his huge teeth as he prepares to plant an autogun into the flexible neck of your armor, the muzzle worming its way between the raised gorget and your helm.

It’s too many to handle alone. The battle cannot be won, and you struggle to move your arms to make the sign of the Aquila one last time.

You are not alone.

A searing golden light erupts from the symbol of the Sacred Rose at the top of your breastplate, encapsulating you briefly in an aura of pure faith. Rat-face flinches in agony, reflexively pulling the trigger of his autogun. The bullets ricochet off the barrier with divine intent, the two ragged soldiers struggling to keep your arms pinned are stuck in their throats and arms; they emit gurgled cries of pain and terror as they witness the true power of the Imperial Cult, dying moments later. Arms now free you waste no time in resuming battle, reciting a holy verse as you dispatch the remaining foes.
>>
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>>4390449
The traitors that had restrained and chopped away at your legs are falling back clutching at their eyes, temporarily blinded by the searing purity of it. “For it is not men that they fear...” You place a heel into the eye of one of them, ripping most of his face apart as the immense strength your power armored leg extends through both sides of his skull.

”...but their Lord...” You seize your fallen bolt pistol and fire a single shot through the heart of the other heretic near your legs, rising to a kneeling position and then standing as you face off against Rat-face.

“Die, bitch! Die!” He screams, autogun belching flame and smoke but then running dry as all its shots fail to harm you. He shields his eyes with one hand and dives to the ground, reaching for his previously discarded grenade launcher.

”...and those who serve him…” You step towards him, clamping your bolt pistol to its mag-plate on your hip.

“Die! DIE!” Rat-face screams, firing a krak grenade directly at you. It passes through the aura but thuds off of your armor, a dud. He’s shaking, face a mask of pure terror as he crawls backwards and tries to cycle the launcher while averting his eyes.

“...and you will know them by their sign...” You make the symbol of the Aquila once again, holding your hands before your breastplate and maintaining your stride. The heel of your sabaton digs into Rat-face’s chest as you catch him.

“Why... why won’t you die?!” He struggles to cry out, the weight of your armor crushing the air out of him.

”...and by their deeds! You press down your heel harder, crushing through Rat-face’s ribcage and destroying his corrupt heart. The golden light fades and leaves only a faint silhouette of an Aquila burned into the ferrocrete wall past Rat-face’s corpse, a lightly charred black image against the dull grey.

The room is clear, another unexplored passage leading out of it and into the bowels of what is now clearly a larger tunnel network. An openly displayed map of the tunnels, something you never would have expected to find, sits unscathed between a pair of the bunks within the now utterly wrecked barracks.

Mina enters the barracks with hurried thudding steps, lowering her boltgun after a few moments as she surveys the damage.

“...A miracle....” She whispers solemnly, standing shocked and with eyes locked squarely on the charred form of the Aquila on the wall.
>>
>>4390451
>“The Emperor protects, Sister.” Leave it at that, there will be much more to say when the battle is concluded. Take the map and call your squad to come down from the surface.
>“I would have died without His protection, Mina… He is watching us, I know it.” You feel rattled by the close call but simultaneously exulted in the confirmation of your faith. Linger here for a moment. (Write-in dialogue or simply contemplate the miracle)
>Embrace Mina in a quick hug, exhilarated by the aftermath of the miracle. It is for the God-Emperor and your Sisters that you fight; they strengthen your faith, and today your faith has preserved you. Praising the Emperor would be more appropriate, but surely this is not a sin. [Love]
>Write-in.

Choosing [Love] and submitting to your flaw enough has interesting results.
>>
>>4390456
>Embrace Mina in a quick hug, exhilarated by the aftermath of the miracle. It is for the God-Emperor and your Sisters that you fight; they strengthen your faith, and today your faith has preserved you. Praising the Emperor would be more appropriate, but surely this is not a sin. [Love]

I would like to see said interesting results
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>>4390456
>“The Emperor protects, Sister.” Leave it at that, there will be much more to say when the battle is concluded. Take the map and call your squad to come down from the surface.
There is much to do, and like his angels of death we too must continue, define undaunted for what's to come. Praise to our lord!
>>
>>4390456
>>Embrace Mina in a quick hug, exhilarated by the aftermath of the miracle. It is for the God-Emperor and your Sisters that you fight; they strengthen your faith, and today your faith has preserved you. Praising the Emperor would be more appropriate, but surely this is not a sin. [Love]
just found this thread, hope you'll accept my vote.

without love, what is there to truly fight for?
>>
>>4390478
New pilgrims are always welcome, so long as their faith is pure.
>>
>>4390478
>>4390462
Locked in, should be able to get in one more update tonight.
>>
>>4390456
>>Embrace Mina in a quick hug, exhilarated by the aftermath of the miracle. It is for the God-Emperor and your Sisters that you fight; they strengthen your faith, and today your faith has preserved you. Praising the Emperor would be more appropriate, but surely this is not a sin. [Love]
>>
>>4390456
>“The Emperor protects, Sister.” Leave it at that, there will be much more to say when the battle is concluded. Take the map and call your squad to come down from the surface.
>>
>>4390456
>“The Emperor protects, Sister.” Leave it at that, there will be much more to say when the battle is concluded. Take the map and call your squad to come down from the surface.
>>
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>>4390462
>>4390478
You say nothing, carried forward by emotion as you embrace Mina in a quick hug. The action surprises her and she tenses for a moment but soon after relaxes and deepens the embrace. A hug while in full power armor is a strange thing probably never intended by its ancient designers, muted in its warmth by the very nature of such heavy armor; the tactile sensory data communicated to your by your plug-ports is more than enough for combat but falls quite short of capturing the subtle comforts of an embrace. Eventually you both pull away, unwilling to risk such vulnerability in a combat zone for long. You both keep your boltguns in hand and move toward the map of the tunnels.

Mina unlocks and lifts her helmet’s visor, revealing her pale complexion and bright blue eyes, “This fight, it was close?”

“Very,” You answer, lifting your own visor and blinking briefly as its visual auto-senses and information overlay disappear. The last few minutes have been a haze of power armor enhanced killing and cacophonous boltgun fire, and though the righteousness of your actions fills you with pride it is still a relief to gaze upon the world with your own eyes for a few moments.

“I refused to let them take me from you,” You continue, speaking softly as you trace a finger along the map and chart out a path toward the bunkers closest to the void shield emitter.

“From... me?” Mina asks, tilting her head just slightly and furrowing her brow. She doesn’t look displeased, merely surprised.

You clarify your statement but turn away slightly and face the map straight on, “The Order, I mean. You’re family to me. The thought of never seeing any of you again... or at least not again until all our souls march alongside the Emperor... They had me defeated, Mina. I made the sign of the Aquila in defiance but had accepted myself as martyred.”

You tap your finger on the small icon of the void shield emitter on the map, satisfied with the route you’ve plotted. It should provide flanking positions to neutralize the Hydras along the way, using the traitors' own defenses against them.
>>
>>4390669
“The Emperor blessed you, Martha. He was at your side.” Mina states, leaving the statement hanging.

“He did, He was. Praise be unto Him.” You respond, acknowledging what you surely should have said first. You spoke words of furious vengeance in his name as you purged the traitors, but some part of you still feels that it wasn’t nearly enough. You utter quick prayer of penance, Mina joining in.

“I didn't mean to accuse you, Martha.” She says after you finish the prayer, casually scanning the entrances to the barracks with her boltgun.

“No, you were correct. We should sing; it was the Emperor that triumphed, I was merely his instrument for a few moments. Choose a hymn while I contact the others.”

Mina nods, and you vox the rest of your squad. “How goes the search, Sister Vissia?”

Vissia’s voice crackles in through your helmet, the signal disrupted by the thick walls and ceiling of the ferrocrete tunnels but still mostly understandable through the static, “The Emperor has guided us, Sister! We’ve secured a copy of their vox codes as well as a grid map and spotting equipment.”

“They have artillery?” You question, strongly suspecting as much with what Vissia has found.

“It would seem so, Sister. Perhaps we can trick them into purging themselves,” She laughs mirthfully at the thought of it, her voice coming through rich and clear over the vox for a few moments, “How goes your search below? We heard a tremendous racket, I trust you’ve been delivering the Emperor’s reward?”

Unsure of how best to relay the news of the miracle you opt to speak plainly, giving a simple account of your findings and the events, “The tunnels lead throughout the entire island, even to all of the emitters; they have maps posted on the walls down here. I was almost overwhelmed in battle by the traitors but the Emperor blessed me with a miracle. He drove them away and shielded me with a golden light, turning the tide of battle.”

There is a pause before Vissia answers, “A miracle? We must see the site, this is a blessed sign. The battle will surely be won.”

“It would be difficult to miss the site. Relay my findings to Superior Verana and then rejoin me with haste, the emitter still awaits us.”

It doesn’t take long for your squad to arrive, Vissia informing you in person that Verana’s squad is heading underground as well and will be taking a slightly altered path. You lead the way deeper into the tunnels, working together to purge a few more groups of heretics - The grenades Vissia seized from the soldiers earlier making quick work of most targets in the confined tunnels. You pass through more barracks, a few armory rooms, and even a small entertainment area - Brinella uses a flask of promethium and a lighter to ensure that several blasphemous texts are set aflame before you move on. Those were foul books, even glancing at their covers for a moment filled you with utter disgust.
>>
>>4390670
Eventually your vox picks up a crackling distress signal, a squad of sisters on the surface under heavy attack by a witch and “elite” renegade PDF troops, and one of the Hydras is starting the bear down on them as well.

>Respond to the distress call and intercede to aid your sisters in battle, their forces will strengthen your own when you assault the emitter afterward.
>Vox the battle sisters and inform them of the tunnel network and its entrances, then carry on to the emitter. With prayer and faith they might be able to pull themselves from their dire situation.
>Vox Verana and ask for her guidance, she is likely slightly out of range of the distress call. Her greater experience might be required here, this is a difficult call.
>Write-in.
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>>4390671
>Respond to the distress call and intercede to aid your sisters in battle, their forces will strengthen your own when you assault the emitter afterward.
>>
>>4390671
>Respond to the distress call and intercede to aid your sisters in battle, their forces will strengthen your own when you assault the emitter afterward.
>>
>>4390671
>Respond to the distress call and intercede to aid your sisters in battle, their forces will strengthen your own when you assault the emitter afterward.
>>
>>4390671
>Respond to the distress call and intercede to aid your sisters in battle, their forces will strengthen your own when you assault the emitter afterward.
>>
>>4390671
>Respond to the distress call and intercede to aid your sisters in battle, their forces will strengthen your own when you assault the emitter afterward.
>>
>>4390671
>>Respond to the distress call and intercede to aid your sisters in battle, their forces will strengthen your own when you assault the emitter afterward.
>>
>>4390671
>>Respond to the distress call and intercede to aid your sisters in battle, their forces will strengthen your own when you assault the emitter afterward.
>>
>>4390671
>Respond to the distress call and intercede to aid your sisters in battle, their forces will strengthen your own when you assault the emitter afterward.
>>
>>4390671
>>Respond to the distress call and intercede to aid your sisters in battle, their forces will strengthen your own when you assault the emitter afterward
>>
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>>4390700
>>4390703
>>4390734
>>4390748
>>4390766
>>4390801
>>4390834
>>4390837
>>4390844
Big damn saints time.
>>
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Heavy footfalls echo through the dimly lit ferrocrete passageways as your squad navigates toward the void shield emitter, your path steadily sloping uphill. The emitter is built into the face of a cliff overlooking the ocean, and this path leads to its rear. Alarm-wailers along the walls began emitting an awful honking screech in the last few minutes, the noise accompanied by the addition of flashing red hued lighting in many areas. You’ve begun to encounter more organized resistance, a few attempts at ambushes failing as your squad simply plows through them, but the renegades are clearly better equipped the closer you get to the emitter.

The emergency channel of your vox crackles to life, automatically detecting a a desperate and heavily distorted distress call, “This i… ister Kar… superio… martyr... we… heavy fire fro… witch… her retinue… PDF… any nearby Imper… please respon…”

You raise a clenched fist, the order to stop, and your squad comes smoothly to a halt. They’ve heard the call just as you have, several already adjusting their vox settings to try and get a clearer signal.

Performing the rite of vox-clarity is a simple process you learned at your Schola even as a young girl, and soon the signal is cleaned up enough to understand but still quite static filled, “This is battle sister Karina. Our Superior has been martyred in battle against a witch, and we’re pinned by heavy fire from her retinue of traitor PDF. Any Imperial forces please respond, we require immediate assistance.”

You activate your own transmitter and speak, praying the signal gets through to them, “I hear you Sister Karina, as does the Emperor. My squad is moving to assist.”

“Emperor be praised, Sister. These heretics...” The transmission is briefly flooded with the sound of rapid bolt and las fire, “...must be an elite force of some kind, they’re equipped better than the guar- Alice, get down!”

“Sister Karina, are you still there? We’re heading toward your location now,” You say, giving the signal to your squad to move out. The pace you’ve been keeping was already rather quick, but this is almost a sprint.

A torrent of explosions sounds over the vox, the noise more like a hurricane than the report of a weapon. Karina sounds pained and out of breath as she speaks, “We... we persevere in His name, Sister. They’re forcing us deeper into cover, they have a Hydra.”
>>
>>4390896
“Hold in His name, Sister, we will be with you soon.”

>Emerge from the hatch that is closest (as best you can determine) to the traitor PDF positions, get among them as quickly as possible to leverage the advantage of your power armor. The confusion should provide a good distraction.
>Try to locate a heavy weapon to neutralize the Hydra, boltguns simply won’t do and Brinella’s heavy bolter would likely run dry before it chews through the armor.
>Emerge in the trenches near the battle and provide covering fire from there, with skillful aim you might thin out the PDF numbers enough to allow Karina’s squad to reposition.
>The witch is the real threat, not swarms of soldiers or a vehicle with relatively poor aim against infantry. The foul sorcery of the archenemy is potent and unpredictable, even her own self-destruction might call forth daemons. Try to locate an exit near her position and engage her in battle at once.
>Write-in.

Also, do you vox for Verana’s squad to join you? Resistance continues to grow the longer Imperial forces take to assault the emitters.
>Yes
>No
>>
>>4390897
>>Try to locate a heavy weapon to neutralize the Hydra, boltguns simply won’t do and Brinella’s heavy bolter would likely run dry before it chews through the armor.
>>
>>4390897
>>Try to locate a heavy weapon to neutralize the Hydra, boltguns simply won’t do and Brinella’s heavy bolter would likely run dry before it chews through the armor.
>Yes
>>
>>4390899
>Yes
>>
>>4390897
>>>Try to locate a heavy weapon to neutralize the Hydra, boltguns simply won’t do and Brinella’s heavy bolter would likely run dry before it chews through the armor.
>>Yes
>>
>>4390897
>The witch is the real threat, not swarms of soldiers or a vehicle with relatively poor aim against infantry. The foul sorcery of the archenemy is potent and unpredictable, even her own self-destruction might call forth daemons. Try to locate an exit near her position and engage her in battle at once.
>No, but vox them an update on our situation.
>>
>>4390897
>Try to locate a heavy weapon to neutralize the Hydra, boltguns simply won’t do and Brinella’s heavy bolter would likely run dry before it chews through the armor.
>No
>>
>>4390897
>Try to locate a heavy weapon to neutralize the Hydra, boltguns simply won’t do and Brinella’s heavy bolter would likely run dry before it chews through the armor.
>No, but vox them an update on our situation.
>>
Rolled 2 (1d2)

>>4390899
>>4390900
>>4390918
>>4390932
>>4390955
Locating a heavy weapons wins.

>>4390900
>>4390903
>>4390918
3 for voxing for Verana's assistance.

>>4390928
>>4390932
>>4390955
3 for not requesting assistance. Updating her on the situation is standard procedure.

Rolling off between the two.
>>
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You vox Verana to keep her apprised of the situation, and she heartily approves of your decision to intervene; her squad will continue on toward the emitter to continue to apply pressure on the heretics, and you have ordered to rejoin her with great haste once you’ve aided Karina’s squad.

As you run through the tunnels with your Sisters, gunning down a few groups of heretics as they present themselves, you come to the conclusion that you aren’t heavily armed enough to sway the coming fight. Krak grenades or a boarding action might work, but seizing a missile launcher or lascannon seems the more tactically sound option.

“We’re going to need heavier weapons to deal with the Hydra. Sister Ionia, where is the nearest armory?”

She unfurls a map torn from one of the walls earlier while maintaining her quick pace, examining it briefly before speaking over the vox, “Right at the next junction, then the second left.”

Following her instructions you soon find yourself in a large well lit room filled with half empty weapons racks and scattered metal supply crates. The renegades have already cleaned most of it out for their defence, and it takes a bit to locate the remaining crew served weapons - In power armor a battle sister can handle them alone, just as Brinella currently wields her heavy bolter. Mina immediately begins to say a prayer of purification over the weapons, they aren’t marked with symbols of the archenemy but it never hurts to pray for the Emperor’s blessing.

>Take a missile launcher and a few krak and frag missiles.
>Take a lascannon, it will require some assembly but can melt through the Hydra like butter.
>Take an autocannon. It’s barely portable, probably still best for two sisters to use it together.
>Take more than one (specify), greatly sacrificing close range combat ability for a massive firepower increase.
>Write-in.
>>
>>4390985
>and you have ordered
"and you have been ordered", rather. Fucking typos.
>>
>>4390985
>Take a missile launcher and a few krak and frag missiles.
>>
>>4390985
>Take a lascannon, it will require some assembly but can melt through the Hydra like butter.
>>
>>4390985
>Take an autocannon. It’s barely portable, probably still best for two sisters to use it together.
Would be useful versus any other enemies who want to have a go as well as being an anti-tank weapon.
>>
>>4391014
>>4391008
>>4391002
One for each option, going to give it a bit longer.
>>
>>4390985
>Take a lascannon, it will require some assembly but can melt through the Hydra like butter.
>>
>Write-In

Take the missile launcher with krak and frag missiles for one of our sisters.
While we put our bolter to our side and take the lascannon.
>>
>>4391049
>>4391046
>>4391008
So the lascannon is definitely being taken then, locking that in.

Any more support for taking a missile launcher as well, anons? >>4391049 and >>4391002 asked for one.
>>
>>4391057
I'll switch to lascannon
>>
>>4391064
Alright, just the lascannon it is then.
>>
>>4391057
Just the lascannon, but see if we can restock on grenades as well.
>>
>>4391087
Adding it in, grabbing some wouldn’t slow things down any.
>>
>>4390986
is there a reason why we can't take everything?
>>
>>4390985
As far as Write Ins go, take the missile launcher with the krak+frag missiles, the lascannon, the auto cannon, and all the krak+frag grenades. If they have any bundles of duct tape then even better. If they have any bolder rounds we should reload in addition to grabbing a little extra for the sisters we're coming to save, all the power pack (las pistol, rifle, cannon variants) we can find in case we find some loyalists with las weapons.
>>
>>4390985
>>Take a missile launcher and a few krak and frag missiles.
>>Take a lascannon, it will require some assembly but can melt through the Hydra like butter.
>>
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“Only the lascannon,” You state, pointing an armored finger toward it, “Ionia, help me get it assembled. Vissia, refresh our grenade stocks while we work. Brinella, grind any who interrupt us to dust.”

They both jump to it, Ionia pulling the lascannon parts from the foam cutouts in its green plasteel case while Vissia starts to rummage through the grenade crates. Mina glances to you, helmet turning slightly as she pauses in her prayers.

“Keep praying, Sister. Faith is the most powerful weapon in this armory.”

Mina nods and continues at once, taking careful steps as she moves to bless the lascannon while it is assembled. Brinella lowers to a kneel and watches the door to the armory, keeping her heavy bolter ready to dispatch any heretics that would dare intrude. The work goes by quickly with Ionia’s assistance, the lascannon slotting together piece by piece with practiced efficiency. Lascannons are not a particularly common weapon for your Order to employ but the weapon drills include it nonetheless, and every battle sister could assemble the most common patterns while blindfolded if need be. This one is a type employed most often by the Guard, meant to be fired from a heavy tripod or small gun carriage - You will carry it into battle as an enormous rifle.

The bulky chargepack slides in with a final click, and you heft the weapon's great weight. Everything is functioning, even a basic targeting link to your helmet’s auto-senses. The machine-spirit of your power armor must be truly blessed, but such matters of faith are for the priests of mars and not a battle sister. The ergonomics are awful, the weapon not meant to be wielded like this, but it should be serviceable enough for the duties you must perform.

“A strange sight, Sister Martha. I was not aware you’d been made a Retributor.” Brinella says wryly, only looking at you for a moment before returning her gaze to the door.

“First times for everything.” You answer, acutely aware of how awkward you must look while trying to get a proper grip on the lascannon.

“Indeed. This will be quite the tale, Emperor willing.” Brinella says, chuckling as she maintains watch.

Vissia distributes grenades to the squad, refreshing your supply but with sub-standard replacements - These are smaller grenades meant to be thrown by normal soldiers, not a warrior filled with the holy wrath of the Emperor and clad in power armor.
>>
>>4391216
You allow Mina to take point as the squad exits the armory, her boltgun at the ready in case there are any final close-range surprises in the tunnels. This proves to be a good decision, an entire squad of heretics turning a corner into your own; most of them are armed with large shotguns and melee weapons. Mina and the rest make short work of them with a torrent of bolter fire and a single careful burst from the heavy bolter - With your lascannon in hand you would have been almost defenseless for several seconds without their aid.

Reciting the rite of frequency change you contact Karina while you step over the corpses of the renegade soldiers, “Sister Karina, what is your status?”

There’s an ominous period of silence before Karina’s voice crackles in over the vox, she’s obviously in terrible pain, “...Poor, Sister. This is a true trial of our faith, we have many wounded.”

“Hold for a while longer. We’re moving into position now with heavy support.” You respond, thinking over how you’d like to approach this battle.

“Understood. Hurry].”

>Get above ground as soon as possible and attack the Hydra immediately, your sisters are being made martyrs without your support.
>Risk travel awhile longer, a shot into the side armor of the Hydra would more reliably disable it.
>Take the time necessary to maneuver behind the Hydra's position, a shot to the rear armor would assuredly destroy it.
>Write-in.
>>
>>4391219
>Get above ground as soon as possible and attack the Hydra immediately, your sisters are being made martyrs without your support.
>>
>>4391219
>>Get above ground as soon as possible and attack the Hydra immediately, your sisters are being made martyrs without your support.
>>
>>4391219
>>Get above ground as soon as possible and attack the Hydra immediately, your sisters are being made martyrs without your support.
>>
>>4391219
>Get above ground as soon as possible but take out the witch first!
>>
>>4391219
>Get above ground as soon as possible and attack the Hydra immediately, your sisters are being made martyrs without your support.
>>
>>4391229
This
>>
>>4391219
>Get above ground as soon as possible and attack the Hydra immediately, your sisters are being made martyrs without your support.
>>
>>4391229
>>4391238
>>4391242
>>4391271
>>4391277
Rushing to the aid of your sisters wins.
I need 12d6, rolled in four sets of 3d6. You’re looking for two hits to harm the Hydra. More hits = more damage.

As a heads up I’m about to start a two day road trip as part of moving to another state, posts will slow down as I’m limited to my phone and need to drive most of the time.
>>
Rolled 1, 5, 5 = 11 (3d6)

>>4391292
enjoy the trip, hopefully roads are clear
>>
Rolled 5, 1, 6 = 12 (3d6)

>>4391292
Oh boy, here we fail again
>>
Rolled 6, 6, 2 = 14 (3d6)

>>4391292
>>
Rolled 5, 2, 1 = 8 (3d6)

>>4391292
>>
So that's 7 successes, or do only 6's matter?
>>
>>4391326
5s and 6s are both hits, Praise the Emperor for these blessed rolls.

>>4391313
>>4391301
>>4391296
>>4391294
The Emperor guides your aim!
>>
>>4391326
Emperor fucking thrones. 7 hits.
>>
>>4391366

>Purging intensifies.
>>
The pain filled vox transmission spurs you into action; it’s obvious that Karina and her squad don’t have long left and there’s simply no time to be wasted seeking the ideal position to strike from. Blessed by the Emperor your squad finds a ramp rather than a ladder as the first exit from the tunnel network, the prospect of climbing rungs while dragging the lascannon along was highly unappealing. You say a brief prayer of thanks for the good fortune.

The ramp is wide and probably intended for small vehicles to use to access this part of the tunnel system, faint blackened grooves and rough tread-width lines of worn ferrocrete lending credence to the idea. At its top a closed plasteel gate wide enough to allow a Chimera or Rhino to pass through looms, its green paint flakes and poorly maintained. An dark red eight pointed star of chaos is crudely painted across it, the mere image of it revolting to your eyes; a large part of you wishes you’d found a heavy flamer to burn the image away with, but there’s no time for such thoughts no matter how pure of faith they might be.

You lift your lascannon to roughly shoulder level, the sheer ridiculous bulk of the weapon feeling unnatural and cumbersome compared to the [i]relatively[/i] small frame of your boltgun, and you signal Mina to activate the door controls. The doors creak and screech as they open, their mechanism poorly maintained, and immediately you can hear the sounds of battle as your armor’s auto-senses detect heavy las and intermittent bolt fire. A steady rapid drum beat of autocannon blasts signals that the Hydra is very much still in the battle, and you move out of the tunnels and into the burning remains of the jungle and a PDF outpost.

The landscape is a ruin, trees splintered and aflame in many areas, and several wooden buildings nearby have been turned into raging infernos. The clearing the ramp exits into might have been a supply storage area once, but it’s barely distinguishable from the rest of the hellscape. A blasted ferrocrete office stands among the carnage, probably having been a small Administratum post of some sort before the PDF turned traitor, and its gothic facade is almost fully blown away and riddled with thousands of bullet and las impact marks. You can see the forms of black armored PDF soldiers equipped with lasguns moving among the smoke, many stacked up at points of cover near the building, thin crimson lines lancing toward what is left of the windows with crackling discharges as they fire. There are at forty of them, and more further back in the smoke filled concealment of the burnt out jungle. You briefly glimpse the white armor of a battle sister in the ruined office, a single bolter shot being made before she seeks cover again; they have to be running very low on ammunition by now.
>>
>>4391775
The Hydra sits upslope, still in the general direction of the emitters, its quad-autocannons firing away at the building and blasting chunks of it apart with every rapid impact. You don’t hesitate, crouching and drawing a bead on the dark vehicle with your lascannon, aiming for the driver’s vision slit - Anywhere Else and the vehicle might survive the first shot, a disaster for your squad once it notices you and returns fire.

You pull the trigger, heart skipping a beat as there’s a brief delay before the weapon roars and emits a scorching column of crimson light. Lasers being as they are you don’t have much time to appreciate the sight, auto-senses protecting you vision from the normal after-image that would accompany it, but for half a moment you can make out jets of flame shooting from hatches and the rear of the anti-aircraft vehicle as the shot passes cleanly through it. The next second there’s a bone-rattling explosion and the Hydra’s hull ruptures outward in an enormous ball of flame, entire sections of its armor plating turning into door sized shrapnel which scythes through nearby renegade PDF elites. The blast wave of the ammunition and fuel explosion sends men and pieces of men flying through the air and crashing into the ground, at least a half dozen killed instantly and several more crying out in agony and gripping at the stumps of severed limbs.

Your squad advances as the devastation of the explosion clears, bolt weapons roaring as they slay heretic soldiers. A few of the dazed PDF elites begin returning fire, flickering lines of red and grey ceramite puffs moving across the surface of Mina’s armor as their lasguns fire and impact with rapid cracks.

The witch isn’t anywhere to be seen.

>Order your squad to hold position and let your lascannon recharge. Scan for targets of opportunity, it can pierce most cover in the area with ease.
>Discard the unwieldy lascannon and join in battle with your boltgun, advancing with your sisters in a line. Focus on purging the heretics, their force must be destroyed.
>Lead a charge through the PDF lines, getting to the wounded sisters of Karina’s squad is of paramount importance. You can then stage a breakout now that the Hydra is a burning field of debris.
>Find the witch! She martyred a Superior and is obviously a formidable foe. She must be slain or this battle could turn for the worst.
>Write-in.
>>
>>4391778
>Lead a charge through the PDF lines, getting to the wounded sisters of Karina’s squad is of paramount importance. You can then stage a breakout now that the Hydra is a burning field of debris.
>>
>>4391778
>Discard the unwieldy lascannon and join in battle with your boltgun, advancing with your sisters in a line. Focus on purging the heretics, their force must be destroyed.
Steady advance
>>
>>4391778
>Discard the unwieldy lascannon and join in battle with your boltgun, advancing with your sisters in a line. Focus on purging the heretics, their force must be destroyed.
Charging in is what whould goten us killed if not for the fath point beening used.
>>
>>4391778
>Discard the unwieldy lascannon and join in battle with your boltgun, advancing with your sisters in a line. Focus on purging the heretics, their force must be destroyed.
Methodical advance. Being a Leeroy is what nearly got us killed last time and one stung, twice shy.
>>
>>4391778
>Discard the unwieldy lascannon and join in battle with your boltgun, advancing with your sisters in a line. Focus on purging the heretics, their force must be destroyed.
>>
>>4391778
>>Find the witch! She martyred a Superior and is obviously a formidable foe. She must be slain or this battle could turn for the worst.
>>
>>4391778
>>Find the witch! She martyred a Superior and is obviously a formidable foe. She must be slain or this battle could turn for the worst.
>>
Rolled 6, 2, 1, 3, 6, 6, 2, 2, 6, 4 = 38 (10d6)

>>4391824
>>4391853
>>4391857
>>4391860
Locking this in.
I need 12d6 rolled in four sets of 3d6.
My rolls are for the PDF elites.
>>
Rolled 6, 6, 6 = 18 (3d6)

>>4391899
>>
Rolled 2, 6, 6 = 14 (3d6)

>>4391899
Mina! Get the rolled-up newspaper and spray bottle! The Chaos Gods are influencing the dice again!
>>
>>4391906
>>4391908
>five hits already and all 6’s
Mina is confirmed to have retrieved the holy spray bottle and blessed rolled-up newspaper.
>>
>>4391911
The Emperor's influence is stronger than their pathetic probability manipulations!
>>
Rolled 4, 4, 5 = 13 (3d6)

>>4391899
>>
>>4391906
Prise the emps
>>
Rolled 3, 3, 1 = 7 (3d6)

>>4391899
>>
>>4391906
Truly this anon is blessed
>>
>>4391911
The Emperor Protects.
>>
I have no idea if this is alive, but it is good. Nice work so far, QM
>>
>>4392398
Patience, citizen. It has only been twelve hours, and this gap is normal between sequences of updates. Do not be concerned for the return of our superior.
>>
>>4392419
Oh, I didn't look at the update time
I'm just used to quests dying midway through a first thread
>>
The lascannon thuds onto the ground as you discard it, with the Hydra neutralized you have no use for it anymore. Your right hand slides down to your armored hip and finds the grip of your damascened boltgun, and the armor’s magnetic plate disengages as you draw it with practiced efficient movement that has been ground into your psyche by relentless training. [i]This[/i] is the weapon of a battle sister of the Order of the Sacred Rose, and it feels good to be rid of the clumsy and heavy lascannon.

You call out a simple but very familiar order, “Sisters, steady advance! For the Emperor!”

“For the Emperor!” Your squad echos over their vox speakers, voices projected loudly enough to be heard even over the din on battle.

A calm, steady, and unflinching advance is one of the tactics the Order of the Sacred Rose is best known for, and today these traitors will find out [i]why[/i]. Your bolters roars as you march forward through the smoke and unleash the Emperor’s wrath on the renegades, their black flak armor providing almost no protection from your fire, and your Sisters march alongside singing a hymn of battle. Red targeting indicators flicker across your vision, showing you where each of your sisters aim at any given moment. Every burst fired unerringly seeks separate targets, dispatching men with sudden explosive sprays of blood; lethal efficiency at its finest. The PDF elites with heavier weapons are targeted first, any man wielding a grenade launcher or bolter soon finding themselves under deadly accurate fire.

The renegades do try to make a show of things though, lasguns returning accurate shots as they scramble between concealment and cover, men attempting to support one another long enough for krak grenades to be prepared - None of the grenades ever get close enough to matter, detonating in flashes next to the corpses of the men that attempted to throw them. You feel several las blasts impact your chest, locate the source of the shots among a smoldering copse of trees, and turn the soldier’s head into a red mist with a single trigger pull. Several of his comrades open up with their lasguns and strike across your squad with crimson flashes, each impact slowly wearing down the ceramite of your power armor, but Brinella silences their return fire with a torrent of heavy bolter shots that snap tree trunks and men alike into splinter of wood and gore.

If the heretics hadn’t already been concussed by the Hydra explosion this would likely be a far more difficult battle, their aim is quite accurate when they do get the chance to fire. Despite its resilience the surface of your armor is becoming noticeably cratered and worn down, the machine-spirit within your helmet whispering that your breastplate is has been reduced to 70% of its normal integrity.
>>
>>4392492
The morale of the “elite” PDF begins to fail, armored support and half their force swept away in less than a minute by the sudden assault, and several of the more cowardly members break and run as they start to grasp just how badly they’ve begun to lose. A pair of chainsword wielding officers execute the deserters with cracking discharges of their laspistols, bellowing orders to stay and the fight, “Fight on! Fight on, cowards! The dark gods will bless any who-“

The officers shouts are cut off as a bolt round strikes the first ones chainsword wielding arm, and then another round crashes into his chest and he crumples to the ashen dirt. The second officer tries to dive into a shallow depression and out of sight, but a shot catches him in the side of the neck and leaves his head barely hanging on by threads of muscle and sinew. The shots didn’t come from your squad, and you shift focus briefly to the ruined Administratum post - Three sisters stand among the rubble, boltguns barking as they take carefully aimed single shots.

The traitor PDF begins to flee en masse, the battle looking won. That is when the witch reveals herself.

A blast of lightning arcs out from the burning jungle at the edge of the battlefield, Ionia thrown to the ground with an agonized scream and back several yards as electricity crackles and wraps around her with a brilliant blue light. Her bolter escapes her grip and she convulses on the ground, vitals reading as erratic but still alive on your helmets visual display.

Slinking through the smoke the witch emerges into view, her body clad in flowing robes that pain your eyes with unnaturally shifting colors and shapes. Her head is distorted and ill-proportioned, jaw shifted to one side in a disgusting fashion, wisps of black hair clinging to her scalp that is scarred with bloody etched symbols of chaos. She wields a metal stave that ends in an eight pointed star, the air beginning to distort and ripple as electricity collects around it. She levels her staff at Mina, eyes filled with hate, and prepares to discharge another lightning strike.

>Dive and try to push Mina out of the way, putting yourself in the attacks path.
>Attempt to deny the witch with a prayer of protection.
>Snap your bolter into position and try to shoot the witch before she can finish unleashing the power of the warp.
>Write-in.
>>
>>4392498
>>Attempt to deny the witch with a prayer of protection.
>>
>>4392398
Definitely not dead, just driving an ungodly distance and forced to phonepost.
>>
>>4392498
>Write-in.
Try a combination of
>Dive and try to push Mina out of the way, putting yourself in the attacks path.
>Snap your bolter into position and try to shoot the witch before she can finish unleashing the power of the warp.

Attempt to shoot a snapshot whilst pushing Mina out of the way
>>
>>4392498
>>Snap your bolter into position and try to shoot the witch before she can finish unleashing the power of the warp.
>>
>>4392498
>Attempt to deny the witch with a prayer of protection.
>>
>>4392498
>Snap your bolter into position and try to shoot the witch before she can finish unleashing the power of the warp.

Faith and miracles are all well and good, but having a loaded bolter never hurt either.
>>
>>4392498
>Snap your bolter into position and try to shoot the witch before she can finish unleashing the power of the warp.
SHOOT HER!
>>
>>4392498
>Dive and try to push Mina out of the way, putting yourself in the attacks path.
>>
>>4392525
>>4392553
>>4392566
Shoot her!

>>4392525
Shoot+dive. A little harder to pull off.

>>4392588
Dive in the way.

>>4392529
Deny the witch.

So clearly shooting her is in the lead, going to lock it in on that. Would anybody else like to attempt to shoot+dive?
>>
>>4392608
I’ll go for shoot/dive
>>
>>4392608
yes
>>
>>4392608
shoot dive seems pretty good. we max payne now
>>
Rolled 5, 4, 6, 3, 1, 2, 6, 3, 2, 5, 3, 6 = 46 (12d6)

I need 12d6 rolled in four sets of 3d6. Diving in the way successfully needs two hits, shooting the which depends on how the rolls compare.

Rolling for the witch.
>>
Rolled 2, 4, 3 = 9 (3d6)

>>4392642
Watch us faceplant
>>
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Rolled 2, 4, 1 = 7 (3d6)

>>4392642
>>
Rolled 1, 6, 3 = 10 (3d6)

>>4392642
>>
Rolled 6, 2, 4 = 12 (3d6)

>>
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>>4392654
>>4392661
the bare minimum
>>
>>4392649
>>4392650
>>4392654
>>4392661
>6, 6.
Two hits vs five from the witch. Good enough to get in the way and save Mina. It’ll be awhile until I can get the update out, should be able to start working on it in an hour or so.
>>
Mina is in danger. There’s no time to hesitate.

With a pair of violent pistoning steps you explode into motion, clearing the distance to Mina in half a heartbeat and throwing yourself between the her and the oncoming blast of sparking azure warp energy. Your boltgun blazes away as you jump, spitting out a storm of rocket propelled death as you depress its progressive trigger and utilize its full rate of fire. Most of the burst misses, your aim thrown off by the jolting force of the leap, but a single round finds the witch and smashes into a distorted vortex of air which ripples into existence around her. Emperor damn all witches and their unholy powers, that should have killed her!

There’s no time for anything else, the glow of the lightning rushing toward you is blinding in its intensity. It burns away your vision, the world fading to an agonizingly bright blue, and then white, and then utter darkness.

Your body convulses in unbelievable pain, muscles twisting and straining to tear themselves apart as the wave of electricity passes through you and commands them to [i]move[/i]. Only the rigid joints of your power armor keep you from breaking your own limbs as you twist about, and your neck almost snaps as your head twists from side to side.

...And then it’s over, your sight slowly returning as the darkness retreats from the corners of your vision. The world is muffled, unreal, too distant from your perception to feel like it matters. You’re vaguely aware that you’re staring up at the sky, plumes of dark smoke stretching high into the air. For some reason your vision is filled with scan lines and static, like an awful hololith signal. Rattling bolter fire and deafening thunder cracks fill the air, all of it heavily muffled by your helmet and overwhelming headache, and the only thing that seems close to you at all is a small metallic voice whispering in your ears.

“Armor integrity averages 32% across all areas, breastplate integrity is critically low. Auto-senses at minimal functionality. Full system restart required.”

All you manage in response is an almost unintelligible, “Wha...”

“Cycling fusion pack coolant,” The voice states.

“Wha... what?”

The machine-spirit doesn’t answer your question, “Restarting all systems.”
>>
>>4393143
There is another brief moment of darkness, and then the world comes screaming back into full clarity as your helmet’s auto-senses communicate directly with your nervous system, the signal shooting through your armor plugs and [i]forcing[/i] you to become aware of your surroundings.

You’re being dragged. Mina has her arm wrapped to support you, bolter in her offhand firing bursts at the witch as she drags you from the fight. Ionia stumbles alongside her, limping badly and her armor terribly scorched; you’re relieved to see her standing at all. The rest of your squad and several sisters from Karina’s are engaged in combat with the witch, pouring shot after shot into the psyker’s defensive barrier while she retaliates with more blue lightning and occasional gouts of unholy pinkish purple flame. Vissia is dodging and rolling between pieces of cover, avoiding the worst of the psychic powers while she closes the distance. Brinella simply [i]ignores[/i] the attacks, marching through a torrent of flame and emerging unscathed on the other side with her heavy bolter still firing.

>Attempt to get to your feet, you can still fight. Faith in the Emperor will sustain you!
>Draw your bolt pistol and take a few shots at the witch while Mina drags you away. Kill the witch!
>”Mina, the lascannon. Leave me.”
>Write-in
>>
>>4393146
>>”Mina, the lascannon. Leave me.”
>>
>>4393146
>>Draw your bolt pistol and take a few shots at the witch while Mina drags you away. Kill the witch!
>>
Just noticed that text formatting doesn’t work since the thread no longer recognizes me as the OP. Sort of annoying but not that surprising with phoneposting during a massive drive.
>>
>>4393146
>”Mina, the lascannon. Leave me.”

>Write-in
Prob ourself up behind some cover
>>
>>4393188
Supporting this.

To die in service to the Emperor is the highest honour.
>>
>>4393146
Mina, the lascannon. Leave me.”
>>
>>4393146
>”Mina, the lascannon. Leave me.”

>>4393188
this
>>
>>4393146
>”Mina, the lascannon. Leave me.”
>>
>>4393153
>>4393188
>>4393207
>>4393219
>>4393229
>>4393263
Overwhelming assent for being left by Mina. Locking it in.

>>4393207
How pious of you!
>>
“Mina, the lascannon. Leave me,” You gasp over the vox, the mere act of speaking paining you. Breathing hurts, everything hurts. She slows down and looks to you, boltgun now silent after running empty, and then after a moments hesitation continues dragging you.

“Not here Martha, I’m not leaving you to die,” She says, grunting in exertion as she pulls you over the burnt uneven terrain, “Cover first.”

You don’t argue the point, and soon she has you propped against a piece of rubble and hands you her bolter. The machine-spirit quickly communicates with your armor and targeting information flickers into you field of view. Ionia provides covering fire and takes up position alongside you, clearly in a better state than you are currently. Mina lingers for a few seconds, worry in her voice as she speaks, “...How bad is it?”

You reload her boltgun and answer with as much surety as you can muster, “I... I can still fight. Get the lascannon, our sisters need you. Emperor guide your aim, Mina.”

“...and yours as well, Sister,” She says before turning and running off toward where the lascannon was discarded earlier.

The battle with the witch rages on meanwhile, and you align the sights of Mina’s boltgun with the heretic psyker’s torso. The witch might have sorcery protecting her but you have the Emperor’s wrath. You cough, spitting up a bit of blood inside your helmet, and squeeze the trigger...

———-

I need 10d6, three sets of 3d6 and a final d6.

I’m assuming shooting the witch won’t get any arguments, but if you have a write-in idea please post it. Dead tired right now so I just went with the obvious to get an update out, doesn’t have to be set in stone.
>>
Rolled 5, 1, 1 = 7 (3d6)

>>4393533
>>
Rolled 5, 2, 5 = 12 (3d6)

>>4393533
>>
Rolled 4, 4, 6 = 14 (3d6)

>>4393533
>>
Rolled 4 (1d6)

>>4393533
>>
Rolled 4, 2, 6, 1, 6, 5, 1, 3, 2, 3 = 33 (10d6)

>>4393559
>>4393573
>>4393580
>>4393584
>5, 5, 5, 6.
Good number of hits for 10d6.
Rolling for the witch. She’s beset by sisters from many angles, her defenses worn down by halfway a dozen bolters. Maybe one more could do the trick.
>>
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>>4386142
Best quest I've seen in a while op late arrival enjoying the read
>>
>>4394032
Glad you like it!

Finished my long ass drive, currently moving in. I’ll try to get a couple updates in today but it might be awhile.
>>
>>4394088
will we have some kind of hp number for us and our sisters, to count our fuckups? Or will you just keep things vague?
>>
>>4394273
Vague for now but I’d like to get a proper system in place eventually. You can consider Mina’s armor integrity as a sort of stand in for the time being, but it doesn’t really show how injured she is so much as how much damage she has survived and how close things are to getting very bad.
>>
>>4394364
makes sense
like armor hp 5/5, flesh hp 1/1
FAITH IN THE GOD EMPEROR 11/10
>>
>>4394526
Something close to that in spirit at least.
>>
The ceramite of your power armor is burned and worn down in several places to the plasteel chassis which supports it, the white color of your Order turned an almost solid black from carbon scoring, but the motive-fiber bundles within its depths remain as strong as ever. Your muscles still shake, body afflicted by an awful weakness, but the strength of your armor and faith in the Emperor has not failed. Mina’s boltgun recoils in your gauntleted hands and fiber-bundles tense to compensate, and you tuck the weapon tightly against your chest to further control it as you fire until empty. Warheads detonate across the rippling barrier surrounding the witch, other rounds disappearing into eddies in the empyrean energies wrapping about her form, but even as the bolter’s ammunition ticker counts rapidly toward zero your fire fails to harm her. The psyker’s power grows increasingly unstable with every hit, the very energies she summons forth eating away at her form. The handful of seconds it takes to empty the magazine feel like an eternity, each moment a blur of hectic violent action.

20 rounds left. The witch screams, casting forth the foul energies of the warp as your sisters beset her, blood flowing from the etched symbols along her scalp which now glow with shifting multicolored light. Vissia reaches her in a dead sprint, lunging from cover with her combat knife extended in a long thrust. She’s stopped cold by the increasingly chaotic barrier of energy enveloping the psyker, a lash of living flame knocking her backward with enough force to break through the burnt stump of a nearby tree.

10 rounds left. Brinella marches onward, continuing her steady advance toward the witch, perhaps hoping to press the very muzzle of her heavy bolter into the uncontrolled psyker’s disgusting twisted face. Even with its greatly increased power the heavy bolter still cannot pierce the unholy defense, the detonation of each enormous bolt mixing flashes of orange in with the eye straining hues of warp energy which grow increasingly unstable with every hit. The witch is losing control, lighting exploding forth from her eyes and the few strands of dark hair she has left smoke and catch fire.

5 rounds left. The metal staff the witch wields suddenly implodes as the searingly bright crimson beam of a lascannon crashes into it, the eight pointed star collapsing into a vortex of howling insanity which rips her arm apart sinew by sinew. The uncontrollable powers speed forth into the surrounding landscape, twisting and altering it in unpredictable ways as trees transform into pillars of raw pulsing flesh and air transmutes into churning sprays of bile and blood. Everything the vortex reaches mutates, Vissia narrowly avoiding its reach as she recovers from her fall and leaps to avoid the unraveling carnage of pure chaos let loose upon the material realm.
>>
>>4395174
1 round left. The witch continues to rapidly disintegrate, howling in pain and terror, eyes shifting about rapidly in confused agony like a trapped and tortured animal.

You last round strikes her in the head, her protective barrier now fully collapsed into random lashing currents of warp energy, and her misery in the material realm is ended. Her eternal torment within the warp has only just begun however, a fate befitting such an abomination before the Emperor.

The battlefield slowly falls silent, a handful of black armored PDF receiving careful single shots in the back, and you’re left with a smoking and empty bolter. You exhale in a mix of relief and coughing pain, the Emperor has protected you and your sisters but the injuries sustained have been significant.

>Assess your own injuries more fully, a slow process in power armor without the aid of a Hospitaller or medispex. Forcing yourself into further action could be very foolish. Dying from your own error is not pleasing to the Emperor.
>Recite a prayer of spiritual fortitude, calling upon your faith as you attempt to shrug off your injuries and rejoin your sisters. Armor patching is in order but your faith alone might still sustain you.
>Stay more or less still. Reload and keep watch, and begin reorganizing your squad immediately. Verana gave clear orders, and the emitter must be eliminated before anything else.
>Write-in.
>>
>>4395177
>>Stay more or less still. Reload and keep watch, and begin reorganizing your squad immediately. Verana gave clear orders, and the emitter must be eliminated before anything else.
>>
>>4395177
>Stay more or less still. Reload and keep watch, and begin reorganizing your squad immediately. Verana gave clear orders, and the emitter must be eliminated before anything else.
>>
>>4395177
>Stay more or less still. Reload and keep watch, and begin reorganizing your squad immediately. Verana gave clear orders, and the emitter must be eliminated before anything else.
Reload
>>
>>4395177
>>Stay more or less still. Reload and keep watch, and begin reorganizing your squad immediately. Verana gave clear orders, and the emitter must be eliminated before anything else.
>>
>>4395174
wait a second
>suppressing bolter fire
>psyker with a magic shield
>Vissia reaches her in a dead sprint, lunging from cover with her combat knife extended in a long thrust
we cosplaying astartes part 4 here
>>
>>4395177
>>Stay more or less still. Reload and keep watch, and begin reorganizing your squad immediately. Verana gave clear orders, and the emitter must be eliminated before anything else.
>>
>>4395181
>>4395196
>>4395203
>>4395223
>>4395266
Staying still and giving orders. Locked in.

>>4395238
It ended up being quite similar but there were a lot of ways it could have gone, some part of me was really hoping Martha would instagib her with the lascannon or pull off some sick max payne dive shot that caught her in the middle of casting. Either way Astartes is awesome, the knife bit was deliberately similar.

Apologies for only getting out a single update today anons, moving in has left me dead fucking tired. Hopefully more time to write tomorrow.
>>
>>4395277
take as much time as you need, quest is great so far
>>
>>4395181
>>4395196
>>4395203
>>4395223
>>4395266
You allow yourself to fall back and slump slightly against the rubble now that combat is at an end, rolling onto your back and relaxing in a nearly sitting position, but you still reflexively reload Mina’s boltgun with a fresh magazine. Ground into you through relentless training the process of reloading is so automatic that you scarcely register the pain of the movements until well after you’ve finished, wincing at the delayed sensation as your aching muscles flare up. It isn’t enough to cause you to lose focus, and you grit your teeth and assess the situation while keeping watch.

You’re wounded from the psyker’s lightning but the extent of the lasting injury is unclear, instense pain and bloody coughing give generally unfavorable indications, and Ionia is in a similarly blasted state but can still limp around. Brinella looks fine aside from a few singed and lightly cratered sections of her power armor, the huge woman seeming as invincible as ever with heavy bolter in hand. Vissia is similarly only suffering from superficial scorch marks as the lash of flame seems to have inflicted little real injury, moving with her normal grace as she gets clear of the warp twisted landscape left by the witch’s death. Mina is entirely unharmed thanks to your sacrifice, and is running back to your position while lugging along the considerable bulk of the lascannon she used to destroy the witch’s staff. By the will of the God Emperor your squad has been preserved from the power of the archenemy, and you utter a prayer of thanks before giving out orders.

Activating your vox you communicate to all friendly forces in the area, speaking very deliberately to try and hide the pain in your voice, “All Sisters, regroup on my position. Our objective is still the emitter, anyone that can still move and fight will be needed.”

Karina speaks with ragged agonized breaths and barely manages to answer, every word a greater struggle than the last, “I will not... I will not be able to join you, Sister Martha. Nor will most of my squad. Our wounds are too great, we will remain here and harass any, agh... any heretics that attempt to reinforce the emitter. ...Three of our number can still be of use but our ammunition is almost completely depleted. They’ll join you at once...”

“Understood, Sister Karina. We’ll redistribute ammunition evenly before moving on. Emperor be with you all.”

“Martha, are you sure you’re in a state to fight?” Mina asks quietly as she arrives back at your side, visor lifted and crouching to examine your injury with a deeply concerned look. You lift your own visor, sharing a moment of private intimacy as you speak without the use of any sort of vox. No one else can hear you.
>>
>>4397388
>”I will persevere in the Emperor’s name.” Attempt to accompany your squad, faith can sustain even a weakened body.
>”No, God-Emperor forgive me for my failing. I cannot keep pace.” Remain with Karina and the other badly wounded sisters.
>”No, not without medical treatment. I will try to catch up in a few minutes if my strength recovers, but you must get moving at once. Do not delay for my sake.“ Give Mina her bolter back and slowly retrieve your own from the battlefield.
>Write-in.

Was still too busy today to write until the last hour, more shit keeps coming up. Quest will continue, I’ll try to get at least one update out everyday. Still hopeful I’ll have more time soon, I’d really like to have things move faster than a snails pace.
>>
>>4397397
>No, not without medical treatment. I will try to catch up in a few minutes if my strength recovers, but you must get moving at once. Do not delay for my sake.“ Give Mina her bolter back and slowly retrieve your own from the battlefield.
>>
>>4397388
>”No, not without medical treatment. I will try to catch up in a few minutes if my strength recovers, but you must get moving at once. Do not delay for my sake.“ Give Mina her bolter back and slowly retrieve your own from the battlefield.
>>
>>4397397
>”No, God-Emperor forgive me for my failing. I cannot keep pace.” Remain with Karina and the other badly wounded sisters.
>>
>>4397397
>>”I will persevere in the Emperor’s name.” Attempt to accompany your squad, faith can sustain even a weakened body.
>>
>>4397397
>”I will persevere in the Emperor’s name.” Attempt to accompany your squad, faith can sustain even a weakened body.
>retrieve your own bolter as well and give Mina her Bolter back.
>>
>>4397397
>>”No, not without medical treatment. I will try to catch up in a few minutes if my strength recovers, but you must get moving at once. Do not delay for my sake.“ Give Mina her bolter back and slowly retrieve your own from the battlefield.
>>
>>4397397
>>”I will persevere in the Emperor’s name.” Attempt to accompany your squad, faith can sustain even a weakened body.
>>
>>4397397
>>”No, God-Emperor forgive me for my failing. I cannot keep pace.” Remain with Karina and the other badly wounded sisters.
>>
>>4397397
>”No, God-Emperor forgive me for my failing. I cannot keep pace.” Remain with Karina and the other badly wounded sisters.
>>
>>4397398
>>4397400
>>4397629
Three

>>4397501
>>4397619
>>4397693
Three.

>>4397742
>>4397496
Two.

Need a tiebreaker or I’ll roll-off between trying to carry on and staying back to get medical treatment.
>>
>>4397804
>>4397742
>>4397496
Snuck that one in there before I posted.
So now it’s a three way split with three votes for everything, would still like a tiebreaker.
>>
>>4397397
>”No, God-Emperor forgive me for my failing. I cannot keep pace.” Remain with Karina and the other badly wounded sisters.
>>
>>4397811
Stay with the wounded and grab our own bolter. We can still fight and defend them from sneak attacks.
>>
>>4397820
>>4397819
>>4397804
>>4397742
>>4397496
Locking in staying with the wounded.
>>
There won’t be an update tonight, spending time with the family before they head out of town. Just posting so everybody knows the quest is still alive, fully intend to continue tomorrow afternoon/evening.
>>
>>4399018
Will keep checking in op best quest
>>
>>4399018
I don’t mind any delay. Just keep us informed.
>>
“No, God-Emperor forgive me for my failing. I cannot keep pace,” You wince at the very utterance, the sting of what feels almost like defeat piercing into you. The first command you were given ending in the serious injury of yourself and Ionia is not what you would consider a success. The smell of burnt forest and fresh corpses underlines the feeling, an instinctive disgust at what lies around you swelling up from within. You push the feeling aside, training and faith hardening your resolve as Mina speaks.

“No, you mustn't say that. It was not a failure, Martha, what you did was the act of a martyr… and a dear friend. I will never forget it, none of us will,” Mina says quietly, voice almost a whisper. There is a profound worry in her blue eyes, but an edge of fire in her soft voice as she refuses to accept your attitude of defeat. She discards her unwieldy lascannon as she draws closer. Ionia simply places a hand on one of your pauldrons, lending silent support. Around you the unwounded sisters exchange supplies, three of Karina’s number being given fresh magazines and a precious handful of the remaining grenade stock,

You mull over Mina’s words in silence for a brief time and then nod as you find truth in them, “...Perhaps not a failure then, but I despise what that witch has done to me. I would join you if I could, Emperor willing I would break down the door to the emitter myself. Being unable to… It pains me, Mina.”

“I know, Martha. All of us know. Will you give the order?” Mina asks, raising a gauntleted hand to her visor's locking mechanism but not lowering it quite yet. She watches you expectantly, ready to carry out her duty and honor your sacrifice.

You don’t give a direct answer, instead handing Mina her bolter back while sliding your own visor down and speaking over the vox once again, “Sisters, listen well. My wounds are too grievous to accompany you on the coming assault, and as such Sister Brinella will be taking command of the squad effective immediately as she is the most veteran among us. I will remain here with the other wounded, and with the Emperor’s grace no heretic will make it past my defense.”

“I fear I must remain behind as well...” Ionia adds, pulling her hand away and rising unsteadily to her feet to exchange ammunition with Vissia, “Sister Brinella, with your permission I will join the defense of the wounded.”
>>
>>4400651
“Granted, Sister Ionia. Emperor be with you all.” Brinella replies without delay, already having assessed the situation. Brinella isn’t a Superior quite yet but her years of experience over the other sisters and the commanding presence of the heavy bolter lend her an air of natural authority.

“And you as well, Sister.” You and Ionia reply, and with great pain you struggle to your feet to join Ionia. You give Mina most of your spare ammunition, leaving you with only a pair of magazines left out of your original heavy combat load - Bolters are hungry weapons in such intense assaults, but on defense you should be able to take more careful aim and conserve the remaining rounds for quite some time. Every shot will punish the enemies of the Mankind, you will make sure of it.

Brinella leads her squad of six, one more than you arrived to this battlefield with, back toward the tunnels and they quickly disappear out of sight. They sing a battle hymn as they leave, which you and the wounded participate in until the vox signal begins to grow unclear. With the help of Ionia you recover your bolter from the scorched earth, and consider what you’ve achieved as you head to the ruined administratum post where the wounded are taking defensive positions.

Five sisters arrived to save a badly beaten down, and six left in fighting condition to aid Verana and join forces with her. Overall this action has amounted to the increase of a single sister, not much of a boost in strength all things considered perhaps it will make a difference. Regardless the squad would have assuredly been wiped out without your intervention, and you take solace in the fact that you’ve served the Emperor well enough to at least do that much.

>Focus on treating the wounded and your own injuries. You are no Hospitaller but every progena and battle sister receives training in battlefield medicine. Guarding your sisters is impossible if you’re all already dead.
>Focus on perimeter defence and guard the rubble filled lower level of the building. Your condition is poor and could possibly deteriorate but other than Ionia you’re the most mobile sister here. Even a few heretics getting among the more badly wounded would be a disaster, and this is the best way to make sure none sneak into the structure.
>Keep watch with Ionia from the tallest point on the building that still provides decent cover and concealment. Movement seems ill advised currently, and though keeping watch from a static position isn’t ideal it still provides a measure of protection for the wounded.
>Write-in.
>>
>>4400658
>>Focus on treating the wounded and your own injuries. You are no Hospitaller but every progena and battle sister receives training in battlefield medicine. Guarding your sisters is impossible if you’re all already dead.
>>
>>4400658
>>Focus on treating the wounded and your own injuries. You are no Hospitaller but every progena and battle sister receives training in battlefield medicine. Guarding your sisters is impossible if you’re all already dead.
>>
>>4400658
>>Focus on treating the wounded and your own injuries. You are no Hospitaller but every progena and battle sister receives training in battlefield medicine. Guarding your sisters is impossible if you’re all already dead.
>>
>>4400658
>Focus on treating the wounded and your own injuries. You are no Hospitaller but every progena and battle sister receives training in battlefield medicine. Guarding your sisters is impossible if you’re all already dead.
>>
>>4400658
>Focus on treating the wounded and your own injuries. You are no Hospitaller but every progena and battle sister receives training in battlefield medicine. Guarding your sisters is impossible if you’re all already dead.
Did no Hospitallers come with us? Or even a nearby Medicae?
>>
>>4400658
>>Focus on treating the wounded and your own injuries. You are no Hospitaller but every progena and battle sister receives training in battlefield medicine. Guarding your sisters is impossible if you’re all already dead.
>>
>>4400658
>Focus on treating the wounded and your own injuries. You are no Hospitaller but every progena and battle sister receives training in battlefield medicine. Guarding your sisters is impossible if you’re all already dead.
>>
>>4400658
>Focus on treating the wounded and your own injuries. You are no Hospitaller but every progena and battle sister receives training in battlefield medicine. Guarding your sisters is impossible if you’re all already dead.
>>
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>>4400666
>>4400678
>>4400681
>>4400687
>>4400698
>>4400705
>>4400709
>>4400713
Overwhelming assent for treating the wounded.

I need 9d6 in three sets of 3d6. Any hits are helpful here, but more is better as usual.

>>4400698
There are Hospitallers accompanying other parts of the assault force but none are nearby, just as there are Crusaders and a few ministorum priests (Sacred Rose working with lots of auxiliary forces as they usually do). This treatment is just stabilizing people or slowing their deterioration, actual surgery will be left to the professionals. Power armor lets people move about and fight even when badly wounded, you just need to make sure they don't fall apart inside of it while doing so. Attempting to vox for more serious assistance would be possible but could draw enemy attention.
>>
Rolled 3, 1, 2 = 6 (3d6)

>>4400723
>>
Rolled 3, 1, 4 = 8 (3d6)

>>4400723
>>
Rolled 5, 3, 1 = 9 (3d6)

>>4400723
>>
Rolled 5, 1, 4, 5, 2, 5, 6, 6, 5 = 39 (9d6)

>>4400727
>>4400726
>>4400725
A single hit. At least you tried.
Would you like to primarily heal yourself or the wounded sisters?

Rolling for Ionia's attempts at first-aid.
>>
>>4400745
I believe Sister Ionia missed her calling as a Hospitaller, by the Emperor look at those hits!
>>
>>4400745
ourself, let Ionia do the wounded sisters
>>
>>4400745
By the Emperor. Our lord has saw fit to bless her with healing hands, in addition to her own intellect and proficiency with medicine.
>>
The doorway to the ruined building is filled in with fallen debris from the upper levels so you simply enter through a hole in one of the walls, grunting with pain as you crouch and move through the opening with Ionia close behind you. A scene of horror greets you, dark dried blood staining the half shot apart walls which once held decorative murals of scenes from the annals of the Imperium’s history, and half mulched bodies of heretic soldiers are piled haphazardly near a stone arch that looks close to collapsing. Everything is a wreck, crushed and crumpled parchment littered among the blasted stone and dust that has settled thickly across the once smooth floor, a scribe servitor partially-crushed by rubble lets out whirring and gurgling noises as it malfunctions and twitches in a near death state. Daylight filters in from holes in the wall and ceiling, catching on and highlighting particles of dust and smoke floating through the air.

A battle sister wielding a bolt pistol slowly approaches through the uneven lighting, leaning heavily on one wall to support her weight as she struggles to walk. Her white power armor is stained a quickly darkening red, several of it’s less protected joints clearly pierced by enemy fire and the source of much of the bloodstains. You aren’t sure of the Sister’s identity, your commandery is a small enough force that you know most of your Sisters at least in passing but recognizing one among two hundred by damaged armor alone is beyond you.

“Sister… Sister Mina? Ionia?” The Sister calls out in a strained tone, coughing painfully and lifting her visor to reveal a lightly tanned complexion and dark stress filled eyes. You recognize her voice as Karina’s.

You cough just as Karina did, an uncomfortable and involuntary sympathetic reaction, and greet her, “I.. I am Mina, this is Ionia. You are Sister Karina?”

“Indeed. Welcome to our for… fortress, Sisters.” Karina says in an attempt at humor, “Make yourself at home in it’s mighty walls.”

You lift your visor and smirk grimly before getting right to business, “Where are the most badly wounded, Sister?”

Karina sluggishly points her bolt pistol in the direction she came from, “Back that way, in what was the head scribe’s office. The fallen are kept nearby, if you require replacement components for your armor, they would wish we carry on for them. You both have medicae supplies?”

Ionia steps forward and begins to examine Karina’s wounds while speaking, “A small amount. I take it yours are depleted?”

Karina nods and latches her pistol back to it’s mag-plate, allowing Ionia to continue her inspection, “Quite so, only prayer has sustained us since.”
>>
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>>4400903
“Ionia you’re in the best condition, continue with Karina and then move onto the others. I need to tend to myself, with the Emperor's beneficence I’ll soon be able to limp as quickly as you do,” You say, continuing to give orders despite technically no longer being in command. The commander here would be… Karina, probably. Without a Superior or orders from Brinella the chain of command is murky, but neither Ionia or Karina object to your commands.

“Prudent.” Karina responds simply, understanding the need to keep the most combat capable battle sisters in the best state they can manage.

With that you depart to a nearby chamber and keep a poor watch through a hole in one of the walls, treating yourself with the contents of your simple medicae kit, power armor helping to steady your shaking hands as you pray and administer a series of healing stimulants through a small irising injector port along your inner thigh. Healing isn’t the most practiced skill set of a battle sister and you utilize too much of the kit to achieve lackluster results, the dosage or perhaps order of the injections less than ideal. The awful aches across your body's musculature ease somewhat, and though your coughs are still painful they no longer carry blood along with them. Standing up carefully you test your recovering strength, finding it still lacking. Walking isn’t an agonizing hell anymore but attempting a quicker pace brings the pain roaring back. It’s better than nothing, and you say a small prayer of thanks to the Emperor as you head back to check on Ionia’s progress.

Entering the surprisingly still quite intact head scribe’s office you find Ionia treating a trio of badly wounded sisters that have been positioned among towering stacks of paperwork and several spindly armed auto-quill sets. Her work seems to have been far, far more successful than yours, one of the sisters recovered to the point of being able to move about and assist her. You join in the good work and offer up prayers and the remnants of your own medicae kit, aiding them in their healing. Ionia's skills at healing are impressive, and you make a mental note to mention as much to Verana if you all survive the mission.

Eventually the work is done, and by the grace of the God-Emperor no enemies have attacked in the meantime. Perhaps they believe the post is simply a burnt out ruin, not a terribly difficult conclusion to come to from its outward appearance.
>>
>>4400906
>Repair your badly damaged power armor with ceramite patching kits and components from fallen sisters. If he lull in holds try to fix up the armor of the other sisters as well once you’ve finished with your own, everyone has sustained serious damage.
>Move about the perimeter and keep watch, there is enough cover that even your ablated armor can probably provide adequate protection.
>Take up position in a high point of the building and provide static overwatch of the area. Even somewhat healed it is probably best to rest and recover more fully, the healing stimulants do much of their work over time and work best if you remain relatively inactive.
>Write-in

Additionally, do you vox for assistance or to communicate with nearby forces? Specify what you attempt to do if so.
>>
>>4400908
>if he lull
"If the lull", rather.
>>
>>4400908
>Repair your badly damaged power armor with ceramite patching kits and components from fallen sisters. If he lull in holds try to fix up the armor of the other sisters as well once you’ve finished with your own, everyone has sustained serious damage.
Keeping watch and patrolling is only going to end in failiure in our condition.
>>
>>4400908
>>Repair your badly damaged power armor with ceramite patching kits and components from fallen sisters. If the lull in holds try to fix up the armor of the other sisters as well once you’ve finished with your own, everyone has sustained serious damage.
>>
Heading to bed, I'll tally votes in the morning.
>>
>>4400915
Supporting.
>>
>>4400908
>Repair your badly damaged power armor with ceramite patching kits and components from fallen sisters. If he lull in holds try to fix up the armor of the other sisters as well once you’ve finished with your own, everyone has sustained serious damage.
>>
>>4400908
>Repair your badly damaged power armor with ceramite patching kits and components from fallen sisters. If he lull in holds try to fix up the armor of the other sisters as well once you’ve finished with your own, everyone has sustained serious damage.
>>
>>4400908
>>Repair your badly damaged power armor with ceramite patching kits and components from fallen sisters. If he lull in holds try to fix up the armor of the other sisters as well once you’ve finished with your own, everyone has sustained serious damage
>>
>>4400908
>>>4400906
>>Repair your badly damaged power armor with ceramite patching kits and components from fallen sisters. If he lull in holds try to fix up the armor of the other sisters as well once you’ve finished with your own, everyone has sustained serious damage.
>>
>>4400915
>>4400922
>>4401071
>>4401107
>>4401139
>>4401224
>>4401059
Repairing armor wins unanimously.
I need 11d6 in three sets of 3d6 and then a final set of 2d6.
Martha, like most battle sisters, is more proficient at maintaining her own wargear than healing others. Spare components and extra patching kits being available helps too.
>>
Rolled 4, 2, 3 = 9 (3d6)

>>4401382
>>
Rolled 1, 5, 6 = 12 (3d6)

>>4401382
>>
Rolled 5, 2, 2 = 9 (3d6)

>>4401382
>>
Rolled 4, 4 = 8 (2d6)

>>4401403
>>4401395
>>4401383
Rolling the last 2d6 to keep things moving.
>>
Rolled 6, 2, 3, 4, 6, 3, 1, 3, 4, 2, 3, 4, 3 = 44 (13d6)

>>4401383
>>4401395
>>4401403
>>4401422
5, 6, 5. Three hits, not bad at all.

Rolling collectively for all the other battle sisters, Ionia has them patched up enough to do simple maintenance or at least help others.
>>
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>>4401424
6, 6. Two hits, a bit lackluster for 13d6, but you're disciples of the Imperial Cult and not the Cult Mechanicus so it is to be expected at times.
>>
You sigh within your helmet, feeling satisfaction as you survey the bloodstained but now treated battle sisters. Surveying the flickering crimson text and wavering symbols at the corner of your vision you confirm that their vital signs have stabilized. Pulse, respiratory rate, and nervous system data are all displayed with miniscule and almost arcane technical symbols and waveforms.The heavily ablated state of their power armor leaves some lingering doubt as to whether the readings are accurate. Biosensors and even plug-ports have been known to give faulty readings if extensive damage is sustained. Their armor is scorched and pockmarked from lasblasts and bullet impacts, sections of their motive-fiber bundles partially severed at joints, and a small coolant leak from Sister Alicia’s fusion pack is particularly worrisome despite her recently regained mobility and assistance in medicae treatment.

Recovering the squad’s strength is of paramount importance, and you relay as much over the vox, “We need to focus on armor repairs, Sisters. The heretics will likely discover our position soon enough, we must have the strength to defeat them when that time comes. Karina, lead me to the fallen, we will gather their intact wargear components and say prayers of rest and vengeance. Ionia, Alicia, begin patching what you can.”

“The fallen lie this way, Sister Martha,” Karina says over your new shared squad vox channel, leading you out of the parchment filled chamber of the head scribe’s office and into a nearby half collapsed cogitator storage room.

The calculating machines have been reduced to twisted ruins of plasteel, silicon, and data-crystal matrices, and among their still sparking forms lie two fallen battle sisters. A Superior whose armor is scorched and twisted to an even greater degree than your own, and a battle sister whose armor looks almost perfectly intact and still bears the pristine white colors of the Sacred Rose. You draw closer, walking respectfully and minding the mechanical clutter on the floor, and find that the second sister was shot through one of her helmet’s armored eyepieces. It must have been an overcharged lasblast and a fiendishly lucky shot by one of the renegade PDF elites, but whatever the case it is clear that she was slain instantly by the hit. Emperor damn these traitors and all their heretical ilk. You make the sign of the Aquila as you kneel by her side and begin performing the rite of recovery, drawing a small magnetic manipulator from your power armor's waist and loosening the ceramite armor sections piece by piece.
>>
>>4401511
Karina says the customary prayers of rest and vengeance as you go about the grim work, commending the souls of the fallen to the God-Emperor and swearing that the enemies of Mankind will be struck down for what has been done to your fellow battle sisters. Her voice is clear and resonant despite her injuries, filled with sorrow and righteous anger and disturbed neither by pained coughs or stuttering uncertainty.

You continue to harvest components from the fallen, pulling away intact motive fiber-bundles and small sensor beads and their accompanying wiring. Sections of both suit's plasteel support chassis are removed, seals hissing and magnetic clamps unlocking with metallic clicks as you work step by step through the appropriate rites. It is slow delicate work but time is of the essence, and though you manage to keep most of the items intact during their recovery a few sputter, spark, and fail as they’re drawn from increasingly diminished suits of power armor. Not everything can be done perfectly, and you pray for the God-Emperor’s guidance as you carry on.

The now half barren bodies of the sisters are a sacred sight, a symbol of sacrifice and the ultimate duty of your Order to the God-Emperor, but seeing their exposed wounds and sections of armor stripped down to their undersuits and plug-ports fills you with a deep sorrow. The Superior had already been martyred by the time you received Karina’s vox transmission but perhaps if you had moved more quickly the other sister wouldn’t have been struck down, maybe the attention your squad could have drawn would have meant the fatal shot was never fired. You try to push the thought aside but have little success, finding that it plagues you even as you return to Ionia, Alicia, and the other wounded sisters within the head scribe’s office.

Sitting among them you begin to perform rites of repair, removing damaged sections of your armor and using compatible components gathered from the fallen to replace them. Ceramite patching paste is removed from small cylindrical containers and spread over pockmarks and craters, combat knives serving as makeshift trowels to smooth the new surfaces, and with the application of the cylinder’s small heating lamp the shaped ceramite hardens into its ultimate armored form. Ceramite patches applied in the field are notably inferior to the reshaping and repair work of the small armor manufactorum housed aboard the Wrath of Breutzmann, but they still reclaim vital levels of armor integrity and plug gaps that would otherwise be pierced by even lasgun fire.
>>
>>4401514
There aren’t enough spare parts or patching kits to go around, so focus is placed on you, Ionia, Karina, and Alicia as the least injured sisters. Coolant leaks are sealed, motive-fiber bundles are replaced, and entire sections of armor are even swapped out in some cases. Replaced sensors confirm the earlier readings that everyone’s vitals have stabilized. Unfortunately the extent of even these repairs is not enough to restore most of the squad’s combat capability, and you and Ionia are left as the most battle ready.

The entire process takes a little over half an hour, and outside you can hear the distant rumble of battle grow more intense in the direction of the emitter. God-Emperor willing it will soon fall, and the other emitters soon after.

The sound of rolling treads fills the air, muffled by the wrecked stone walls of the administratum post, and there is only one conclusion that makes any sense: The Heretics have brought up more armored support, and it is moving very, very near to your position.

>Take Ionia and try to scout the situation out without being detected. Clinking and clanging power armor is not particularly stealthy but your fusion packs do run quietly and there is plenty of concealment in the ruin. With luck and wise movement you will not be spotted.
>Order all sisters to ready krak grenades and move into defensive positions, revealing yourselves simultaneously with a devastating barrage of anti-armor grenades. No armored support was dropped with your forces, there is no reason to hesitate. The enemy must be destroyed before they can reach your Sisters battling near the emitter.
>Attempt to sneak out and retrieve the lascannon alone. This would be very difficult but even with as few shots as its chargepack has left it would prove a ferocious weapon against armored vehicles.
>Write-in.
>>
>>4401518
>rder all sisters to ready krak grenades and move into defensive positions, revealing yourselves simultaneously with a devastating barrage of anti-armor grenades. No armored support was dropped with your forces, there is no reason to hesitate. The enemy must be destroyed before they can reach your Sisters battling near the emitter.
>>
>>4401518
>>Order all sisters to ready krak grenades and move into defensive positions, revealing yourselves simultaneously with a devastating barrage of anti-armor grenades. No armored support was dropped with your forces, there is no reason to hesitate. The enemy must be destroyed before they can reach your Sisters battling near the emitter.
>>
>>4401518
I hope we didnt leave that lascannon far behind.

Someone here remind me why we didnt take the missile launcher with us?
>>
>>4401518
>>Attempt to sneak out and retrieve the lascannon alone. This would be very difficult but even with as few shots as its chargepack has left it would prove a ferocious weapon against armored vehicles.
Emperor Protects
>>
>>4401518
>Attempt to sneak out and retrieve the lascannon alone. This would be very difficult but even with as few shots as its chargepack has left it would prove a ferocious weapon against armored vehicles.
Our track record with throwing grenades is.....not good.
>>
>>4401518
>>Order all sisters to ready krak grenades and move into defensive positions, revealing yourselves simultaneously with a devastating barrage of anti-armor grenades. No armored support was dropped with your forces, there is no reason to hesitate. The enemy must be destroyed before they can reach your Sisters battling near the emitter.
>>Attempt to sneak out and retrieve the lascannon alone. This would be very difficult but even with as few shots as its chargepack has left it would prove a ferocious weapon against armored vehicles.
Why not both of these?
>>
>>4401518
>>Order all sisters to ready krak grenades and move into defensive positions, revealing yourselves simultaneously with a devastating barrage of anti-armor grenades. No armored support was dropped with your forces, there is no reason to hesitate. The enemy must be destroyed before they can reach your Sisters battling near the emitter.
>>
>>4401694
support
>>
>>4401529
>>4401535
>>4401750
Krak barrage.

>>4401655
>>4401618
Sneak to the lascannon.

>>4401694
>>4401798
Sneak to lascannon + grenade barrage.

>>4401608
It's about 45 meters away but the terrain is uneven and filled with rubble, burnt sections of jungle, and wrecked wooden buildings. Sneaking is definitely possible but carries high risk if you fail.

>>4401694
There is no reason they can't be combined, it could be quite effective but adds possible complications. Sneaking out alone mitigates the risk to the other sisters and gives you the best chance of going unnoticed. Everybody throwing krak grenades together keeps you close enough to help the other sisters if needed. Doing both could be extremely effective if it goes well, or end in a disaster where you're caught out in the open and the sisters in the administratum post are down their most mobile fighter and have a less effective barrage.

A better consensus would be appreciated.
>>
>>4401518
>Order all sisters to ready krak grenades and move into defensive positions, revealing yourselves simultaneously with a devastating barrage of anti-armor grenades. No armored support was dropped with your forces, there is no reason to hesitate. The enemy must be destroyed before they can reach your Sisters battling near the emitter

Time for all the keeks
>>
>>4401823
>Order all sisters to ready krak grenades and move into defensive positions, revealing yourselves simultaneously with a devastating barrage of anti-armor grenades. No armored support was dropped with your forces, there is no reason to hesitate. The enemy must be destroyed before they can reach your Sisters battling near the emitter
If we manage to defeat them, for sure we're grabbing the lascannon, the missile launcher with regular missiles and krak missiles, and all that excess ammo in the bunker.
Any functional Servitors here that can move relatively quickly that can be used to carry things? Can we get a strep on our girls attacking the emitter?
>>
>>4401529
>>4401535
>>4401750
>>4401909
>>4401940
Krak barrage wins. I need 11d6 rolled in three sets of 3d6 and one set of 2d6.

>>4401940
There are a pair of intact scribe-servitors that can move at a brisk walking pace and can carry a decent load. They're meant to transport around giant stacks of paperwork but carrying similarly sized boxes of ammunition or whatever is well within their capability. Voxing the assault force for a sitrep is possible, I'll probably include it as an option in one of the next few updates (depends on how the krak ambush goes really), but you should always feel free to write-in stuff like that either stand alone or with existing options.

It will be awhile until the next story update, probably 5-6 hours.
>>
Rolled 1, 5, 6 = 12 (3d6)

>>4401966
hopefully we used up all our bad luck on those earlier nade volleys
>>
Rolled 3, 1, 2 = 6 (3d6)

>>4401966
>>
Rolled 4, 3, 1 = 8 (3d6)

>>4401966
Grenade out!
>>
Rolled 4, 1, 2 = 7 (3d6)

>>4401966
>>
Rolled 3, 4 = 7 (2d6)

>>4401966
>>
>>4401966
How many semi functional Servitors are left? Can the half dead servitor be rigged to slightly higher functionality, at least high enough where it can pretend to be dead then pull the pill of a bandoleer of grenades so it acts as an improves proximity mine?
>>
>>4401994
Servitors by nature are virtually braindead. I think they'd be able to follow an order to grab the cannon, but as for having enough tactical sense to not get gibbed straight away when even we'd struggle? Forget it, I reckon.
>>
>>4402004
If they're smart enough to point and shoot on command, then telling them to "play dead and pull pin when you see bad men" should, maybe be simple enough? Hopefully simple enough. We can consult a tech savvy sister later than simply cross out the possibility without proving that it cant be done. Because that would be a wasted potential asset.
>>
>>4402020
They're scribe servitors, not combat servitors and while (as far as I understand) most servitors can do simple universal tasks like moving things around and following directions, they tend to be very specialised for their role and I'm not sure these ones have the capacity to use a weapon, though perhaps acting as a living landmine might be within their remit. Since it's the toaster molesters who deal with the wetware, I think we'd need to bring in a techpriest or their ilk in order to reprogram them.
>>
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>>4402041
Yes. A living landmine was the idea I had in mind. Unfortunately I don't believe our squad was afford a techpriest to accompany us, so the Sister of Battle equivalent of one will have to do. If such roles exist. Maybe if we dumb it down to "pull pin if someone is really close" that might be enough?
>>
>>4401994
There are two functional scribe-servitors and a trio of crushed or otherwise maimed scribe-servitors. There might be more trapped fully under rubble, nobody has bothered to check since it isn't really the concern of a battle sister. Whether a half-dead servitor could be rigged to be a proximity mine is a question for a tech-priest, though a merely immobilized servitor that can still accept commands could do so quite easily. Identifying friend vs. foe is problematic but landmines have that issues anyways.

>>4401994
A scribe servitor could certainly pull the pin from a grenade when a basic and very clear condition is met, but any sort of fighting or complex conditionals pertaining to things other than paperwork are going to quickly result in it locking up in confusion and awaiting new orders. Servitor capabilites range from fleshy automatons with mental capacity comparable to a particularly stupid roomba all the way to "it's totally not an AI, we swear there's a slice of brain in there somewhere".

>>4402041
There are references to dangerous "feral" servitors roaming through underhives and on forge worlds, so for some kinds there must be limited higher or at least animalistic functions held in check by regulator circuits or whatever techno-babble you prefer. Whether these specific scribe-servitors have this potential for malfunction is something Martha would be entirely clueless about.

>>4402144
"Pull pin if someone is really close" is definitely a command they could execute, though I'd recommend adding that they should only do so after you've left. Getting asshole genie'd by a servitor with a bandoleer of grenades would suck.

All of this is a bit of a side-track though, I'm back and will start writing on the next story bit.
>>
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You raise a clenched fist and what little conversation there was stops. The audio auto-senses of your helmet quickly adjust, each rapid shift in sensitivity faintly distinguishable as the noise of the tank treads comes more sharply into focus despite the muffling effect of the surrounding stone walls. No, not tanks, armored personnel carriers. You’d recognize the distinctive sound anywhere after hearing it so many times in the Wrath of Bruetzmann’s vehicle bays. Chimeras, several of them. Probably three, but that’s too difficult to determine for sure.

“Sisters, move to defensive positions and ready krak grenades. We throw on my signal, focus on the front and rear vehicles.”

“A sound plan,” Karina says while rising to her feet, her partially repaired power armor speeding and smoothing the movement of her injured limbs. No battle sister here is truly combat ready, not by traditional standards, but you’re all still ready for combat.

“Four vehicles by my count,” Ionia states, still listening intently as the others rise.

“We have a height advantage if we move quickly,” You say, leading by example and heading up a ruined and half rubble covered flight of stairs, and then another. The other battle sisters trail behind at various speeds, and it takes some time for everyone to trickle up to the highest level.

Peering only the slightest amount from cover you confirm Ionia’s count. Four chimeras painted in the black colors of the renegade Caranian PDF elite, moving at a good clip off road and right into the remains of the compound. It looks as if they’ve already made one wide pass and turned back to approach the administratum post more closely. Perhaps they’re lost. Perhaps they know Imperial forces are nearby.

Multi-lasers, heavy bolters, pintle mounted heavy stubbers, lasgun arrays… a single chimera bristles with guns, but a group of four is a truly frightening prospect to fight while in such poor condition. They rumble closer by the second, dipping up and down over uneven sections of the burnt terrain, each plowing through copses of burnt trees and the remains of wooden buildings. Every impact sends almost explosive showers of splinters and debris through the air, dozer-blades making short work of anything the armored vehicles cannot simply roll over.

Sisters move into position, krak grenades in hand, and you give the signal to throw as the rearmost vehicle of the group comes into range. You stand only enough to be able to angle your throw downwards properly, letting the krak grenade fly with tremendous speed. Pain shoots through your throwing arm, the movement far too violent for comfort even somewhat healed and with repaired power armor. The other sisters let loose simultaneously, the salvo crashing into the weak top armor of the front and rear vehicles. Small flashes of orange are all the report the krak grenades give as they impact, acrid grey and black smoke trailing from cleanly blasted holes seconds later.
>>
>>4402502
The lead and rear chimeras come grinding to a halt, turrets spinning as they search for the source of the attack, and another volley of grenades detonates against them. More holes are made and the trackguards on the lead vehicle fail to protect it as two grenades impact almost the exact same spot moments after one another, sections of now severed track spilling out across the ground as the vehicle attempts to turn.

The chimeras begin to return fire, turrets tracking upward toward the administratum post while their lasgun arrays fire sprays of deadly crimson light in almost every direction as panicked embarked soldiers open fire. Multi-lasers pour crimson death toward you, stone walls exploding into dust and flying gravel with every rapid strike.

...Rather strangely the second to last chimera does none of this, calmly turning and pulling back in reverse from the quickly scattering armored column. Its turret slews rapidly toward the chimera in front of it, and just as the troop doors of the targeted vehicle open the first vehicle’s multi-laser does as well. A series of crimson pulses so rapid they seem to be a single torrent of light pierces into the disembarking PDF troopers, cutting them to bloody ribbons as they’re stuck within the narrow confines of their armored personnel carrier. Then the heavy bolter opens up and joins the carnage, sending a steady drumbeat of death soaring into the corpse filled troop bay. Without its armor to protect it the targeted chimera quickly explodes in a roaring fireball, and the violent sudden blastwave causes a section of the administratum post to collapse.

The commander’s hatch of the strangely behaving chimera opens, and the distinct drab green of a Cadian shocktrooper’s armor sticks through. He's grizzled, grey haired, scarred... it's Kerst. The old sergeant grins like a madman and gives a quick wave before grabbing a hold of the pintle mounted heavy stubber and swinging it into position to open fire on the remaining renegade vehicles.

“Need a lift, Sisters?”, Kerst's gruff voice asks as it crackles on over the vox.

There aren’t supposed to be any Cadians assaulting the emitter in this area, and you thank the Emperor for whatever complexities his divine plans hold that brought them here.

>Hold position on the upper levels and rain bolter fire and grenades from above, braving the multi-laser and lasgun array fire.
>Move to the lower levels and gun down PDF soldiers as they attempt to flee into the building. Not the bravest work but definitely safer than remaining atop the building.
>Leap from the building and land on top of the detracked chimera, it’s time for a boarding action. Your aching muscles will hate you for this option.
>Write-in.
>>
>>4402513
...we didn't kill any of your men by accidentally did we?
>>
>>4402523
The lead and rear vehicles of the four were targeted. The guardsmen hijacked Chimera was the second to last, they weren’t attacked at all.
>>
>>4402513
>>Move to the lower levels and gun down PDF soldiers as they attempt to flee into the building. Not the bravest work but definitely safer than remaining atop the building.
>>
>>4402513
>Move to the lower levels and gun down PDF soldiers as they attempt to flee into the building. Not the bravest work but definitely safer than remaining atop the building.

I hope we didn't hurt any disguised cadians
>>
>>4402513
>Move to the lower levels and gun down PDF soldiers as they attempt to flee into the building. Not the bravest work but definitely safer than remaining atop the building.
>>
>>4402513
>Move to the lower levels and gun down PDF soldiers as they attempt to flee into the building. Not the bravest work but definitely safer than remaining atop the building.
>>
>>4402513
>Hold position on the upper levels and rain bolter fire and grenades from above, braving the multi-laser and lasgun array fire.
>>
>>4402513
>Move to the lower levels and gun down PDF soldiers as they attempt to flee into the building. Not the bravest work but definitely safer than remaining atop the building.
>>
Rolled 4, 1, 1, 2, 6, 2, 1, 6, 3, 2 = 28 (10d6)

>>4402578
>>4402587
>>4402741
>>4402879
>>4402949
I need 12d6 in four sets of 3d6.
Rolling for the PDF.
>>
Rolled 1, 3, 2 = 6 (3d6)

>>4403075
PDF gonna PDF. Apart from those two. Screw those two.
>>
Rolled 1, 6, 1 = 8 (3d6)

>>4403075
>>
Rolled 3, 2, 2 = 7 (3d6)

>>4403075
>>
Rolled 6, 3, 3 = 12 (3d6)

>>4403075
>>
How hard can it be to shoot fish in a barrel?
>>
Rolled 1, 2, 6 = 9 (3d6)

>>4403075
>>
>>4403247
It gets harder when the fish shoot back and have grenade launchers.

Next update will probably be later tonight, law school is busy. Who would have thought?
>>
The arrival of the Guard is a surprise, to be sure, but a welcome one. Kerst's commandeered Chimera continues to drive backward and away from the administratum post, steadily increasing the distance between itself and the two remaining renegade vehicles as it pours fire from its many weapons toward them. Multilaser blasts stitch across the side of the detracked Chimera as infantry hurry from it, the armor holding steady but glowing a faint red around the tight trail of impact craters the weapon leaves behind. Given time the plating will heat and ablate to the point of uselessness, a mere screen of half molten slag where solid plasteel once held strong, but such a failure takes a painfully long time in the heat of a battle. Multilasers are meant to scythe down swarms of infantry, a task the weapon is unfortunately currently ignoring - You hardly blame them though, without better anti-vehicle weapons they have little option but to focus everything on the enemy armor and pray they can even the odds before it decides to focus on them.

The last mobile enemy Chimera rolls forward slowly, lasgun arrays falling silent as soldiers scramble from its troop bay to join the other heretics that have managed to escape their vehicles. You waste no time in altering your battle plan, signalling for the other sisters to fall back into the building and face the incoming wave of traitor PDF on the ground level. You wrap an arm around one of the more badly wounded sisters and help her back down the rubble filled stairwell, keeping your bolter at the ready in your other hand.

By the Throne, everything still hurts! Energetic movements send flashes of pain across your aching body, every footfall and shift in posture a searing reminder of your poor condition. It isn’t enough to halt your movement but it makes focusing on small details quite difficult, and as you reach the ground floor you find yourself surprised by the presence of several PDF troopers that have already made it inside. With your armor’s auto-senses you should have detected them with plenty of time to react, but the haze of pain from your injuries has dulled your perception to something approaching that of an unaided human. The din of battle was simply too much to hear them over.

There is a moment of shared confusion as you stare at the soldiers and they look back to you with stunned expressions, neither side firing. A heartbeat passes and you banish the silence, your bolter barks twice as you let out a pair of hasty shots at the men. You aim instinctively, one bolt striking true and sending an arm spiraling through the air and trailing blood. The shots snap the enemy back to their senses, and lasguns are quickly leveled as they leap aside and scramble to find cover in the building’s interior.
>>
>>4404087
One, two, five, ten. Lasgun shots crack against your power armor in rapid succession but find no purchase, crimson beams connecting easily in such close quarters but lacking the strength to have any effect. Torso hits hardly even slow you, your repaired power armor shrugging off the blasts with little effort but ablating in ever larger chunks as the inferior patched ceramite is strained by the assault. You release the sister you were supporting and brace your boltgun fully, bringing it to eye level and firing rapid but careful shots. The now unsupported sister falls against the closest wall and brings her own bolt pistol up, firing a trio of shots but missing with all of them. Ionia and Alicia make it down the stairs right after and join the fray, other sisters limping in behind them. The heretics are driven from the room by the sudden flood of battle sisters, several mangled flak armored corpses left behind, but they still land numerous hits against your force.

With the PDF elite scattering the hunt is now on. You pursue the retreating soldiers, pressing the attack as you know the enemy squads must be disoriented and poorly organized. Moving from room to room you slay heretics where they stand, black flak armor ripped apart by single shots from your boltgun. Ionia and Karina are at your side, fighting just as well you can manage, but the rest of the sisters struggle to achieve much of anything. Emperor bless them for even trying in their state, it’s a small miracle Ionia got them to be able to move at all.

The initial engagement is positive only because of your superior armor and armament, lasguns having great difficulty piercing even heavily patched power armor, and you’re left with slightly over a squad of enemies unaccounted for.

>Lead your squad out of the building, throw your remaining krak grenades at any enemy vehicle close enough to reach, and vox Kerst’s Chimera to come pick you up. Purging these heretics isn’t a pressing matter so long as their own transports are destroyed. The real goal is the emitter, and now you have the speed to reach it.
>Continue the bloody work of room to room fighting, clearing the ruined administratum post one bolt round and knife thrust at a time. The special weapons of the enemy squads are still unaccounted for, their grenade launchers must be neutralized quickly. With damaged armor a well placed frag round could spell calamity for your sisters, and a krak grenade could be ruinous if it hit Kerst's Chimera.
>Use your vox-speaker to loudly offer terms of surrender to the traitors. The best you can offer them is a life of gruellingly hard forced labor or perhaps service in a penal legion, but the alternative is death by boltgun in the next few minutes. Perhaps they will listen to reason and seek penance.
>Write-in.
>>
>>4404090
>Continue the bloody work of room to room fighting, clearing the ruined administratum post one bolt round and knife thrust at a time. The special weapons of the enemy squads are still unaccounted for, their grenade launchers must be neutralized quickly. With damaged armor a well placed frag round could spell calamity for your sisters, and a krak grenade could be ruinous if it hit Kerst's Chimera.
>>
>>4404090
>Lead your squad out of the building, throw your remaining krak grenades at any enemy vehicle close enough to reach, and vox Kerst’s Chimera to come pick you up. Purging these heretics isn’t a pressing matter so long as their own transports are destroyed. The real goal is the emitter, and now you have the speed to reach it.
>>
>>4404090
>Write-in.
Make a prayer to the Emperor. By his will we will prevail!
>>
>>4404090
>>Use your vox-speaker to loudly offer terms of surrender to the traitors. The best you can offer them is a life of gruellingly hard forced labor or perhaps service in a penal legion, but the alternative is death by boltgun in the next few minutes. Perhaps they will listen to reason and seek penance.
>>
>>4404090
>>Continue the bloody work of room to room fighting, clearing the ruined administratum post one bolt round and knife thrust at a time. The special weapons of the enemy squads are still unaccounted for, their grenade launchers must be neutralized quickly. With damaged armor a well placed frag round could spell calamity for your sisters, and a krak grenade could be ruinous if it hit Kerst's Chimera.
>>
>>4404090
>Lead your squad out of the building, throw your remaining krak grenades at any enemy vehicle close enough to reach, and vox Kerst’s Chimera to come pick you up. Purging these heretics isn’t a pressing matter so long as their own transports are destroyed. The real goal is the emitter, and now you have the speed to reach it.
Time to exit
>>
>>4404090

>Do we have any frags?

Pretty basic in room to room fighting... Mr grenade goes in first, Ms angry Battle sister goes in second.
>>
>>4404090
>>Lead your squad out of the building, throw your remaining krak grenades at any enemy vehicle close enough to reach, and vox Kerst’s Chimera to come pick you up. Purging these heretics isn’t a pressing matter so long as their own transports are destroyed. The real goal is the emitter, and now you have the speed to reach it.
>>
>>4404090
>Lead your squad out of the building, throw your remaining krak grenades at any enemy vehicle close enough to reach, and vox Kerst’s Chimera to come pick you up. Purging these heretics isn’t a pressing matter so long as their own transports are destroyed. The real goal is the emitter, and now you have the speed to reach it.
>>
>>4404416
>>4404367
>>4404274
>>4404141
Locked in. I need 11d6 in three sets of 3d6 and one set of 2d6.

>>4404190
Will do.
>>
Rolled 1, 2, 2 = 5 (3d6)

>>4404437
>>
Rolled 1, 5, 6 = 12 (3d6)

>>4404437
>>
Rolled 2, 5, 4 = 11 (3d6)

>>4404437
>>
Rolled 6, 1 = 7 (2d6)

>>4404437
>>
Rolled 1, 6, 4 = 11 (3d6)

>>4404437
>>
Rolled 3, 2 = 5 (2d6)

>>4404437
>>
>>4404624
>>4404677
We got our rolls my dudes
>>
Rolled 6, 5, 6, 4, 1, 6, 5, 6, 2, 1 = 42 (10d6)

>>4404480
>>4404458
>>4404455
>>4404453
Four hits, very solid. Rolling for the PDF.
>>
>>4404880
The vile powers of chaos strike once again.
>>
>>4404880
6 hits from 10 dice? What is this chaos sorcery?
>>
>>4404886
Clearly the newspaper has failed. And we all know the next step for dealing with stubborn bugs. Burn the whole place!
>>
>>4404902
Guse some of them got gifted some new body parts mid fight.
>>
“Sisters, we’re moving out. The Emperor’s divine plan has brought us a transport, and the emitter still stands.” You announce over the vox, transmitting to all friendly forces in the vicinity, “Sergeant, we could use that lift right about now.”

Kerst’s response is enthusiastic and immediate, the sound of a fresh belt being loaded in his heavy stubber carrying clearly over the vox, “You heard the lady, Guardsman! Bring us back in, use the blade!”

A familiar voice begins to protest the order, but the Chimera halts its reverse nonetheless, “Sir, the dozer blade isn’t-”

“I didn’t ask for bellyaching, Henrick. Bring us in, fast as you can!” The old sergeant orders, slapping one hand against the top of the vehicle as percussive encouragement. The Chimera's impressive dozer blade is really more of a grox catcher than a true piece of heavy engineering equipment, it’s pointed shape obviously intended for ramming. Not a standard piece of kit, but very intimidating.

“...Yes, Sir!” Henrick responds, the Chimera jolting forward and rapidly gaining speed as it thunders toward the only still mobile enemy vehicle. It’s multilaser continues to blast away at the detracked Chimera, heating its armor and slowing compromising integrity with every shallow crater that explodes into being on its surface.

“Come on you sons of bitches, come get some!” Kerst shouts over the vox, heavy stubber blazing away with a steady rattle of gunfire. A heavy stubber fires very powerful ammunition, each bullet carrying enough mass and velocity to rival the lethality of the far more advanced boltgun - It is a simple and primitive weapon for simple and primitive violence. It suits Kerst perfectly.

“Enthusiastic, isn’t he?” Ionia asks, moving by your side as you guide the makeshift squad out of the half collapsed administratum post. A pair of PDF peek out from cover, black flak helmets lifting up from a pile of nearby rubble, flickering lines of crimson death tracing rapidly across your armor with small detonations.

“Every subject of the Throne serves His will in-” You return fire at the PDF and strike one in the head, his skull bursting like a ripe melon hit with a power maul, “In different ways, Sister.”

“But is the shouting really necessary?” Ionia asks, putting a pair of shots into the second soldier. The first blows a fist sized hole in his chest but somehow he manages to emit half a scream while staggering backward from cover, and the second hit sends him violently jerking to the side as his dominant arm is removed in an arcing spray of blood.
>>
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>>4405507
“Roll right over em’! Hold on, Guardsmen, this’ll get a little rough!” Kerst shouts over the vox just as his Chimera ramps over a small rise in the terrain, it’s dozer blade growing closer to the target with every passing moment. Tracks spin and grind against the scorched earth, every rotation driving it closer, ever closer! The enemy Chimera can’t escape, crew beginning to bail as they realize their dire predicament, weapon fire failing to slow their approaching doom. Kerst ducks down out of sight, disappearing through the hatch and leaving the heavy stubber silent..

“Dark gods preserve u-” A heretic soldier yells as he tries to clamber from his Chimera’s commander hatch, his pale face a mask of almost crazed terror. Too late. Kerst’s vehicle impacts with enough force to crumple the opposing Chimera’s side armor like a cheap ploin juice can, pointed dozer blade cleaving deeply into its interior but not quite piercing through the far side of the hull. An enormous cloud of dust is kicked up by the collision, and it is soon joined by dark billowing smoke and then rapidly spreading flame. Kert’s Chimera must have ignited fuel when it impacted, and it begins to reverse away from the wreckage while half on fire.

“It is merely a healthy zeal, Ionia.” Alicia comments, appreciating the unfolding scene of destruction before turning slightly to the side and tensing up a moment later. You don't have time to ask her what the issue is, events unfolding at frightening speeds.

“Get down!” Alicia screams. The first grenade detonates, sending Alicia tumbling across the burnt terrain just as she finishes her warning. You spin about, locating the source of the fire. The PDF soldiers you bypassed have managed to climb to the second level of the administratum post, a pair of them wielding grenade launchers.

“Return fire, all Sisters target thos-”

The second grenade detonates, and you’re torn from your feet. Thankfully your armor prevents your feet from being torn from you. Boltguns and pistols begin to return fire, armored sabatons impacting the ground around you as sisters try to limp and run for cover. Ionia leans down to grab you, kneeling by your side and lending an armored hand. You take it and she hauls you to your feet.

The third grenade detonates nearby, missing, Then the fourth lands more closely again. It’s a steady drum beat, one launcher firing while the other cycles. One of the wounded sisters jerks backward and falls, a hole blown through both sides of her armored chest by a krak grenade.
>>
Rolled 2 (1d6)

>>4405515
“God-Emperor preserve us from this...” You utter, praying to distract from intensifying pain as you move, “...assault by the enemies of Your throne…”

The sixth grenade detonates, the fire focused on the less mobile and more grievously wounded sisters.

“...stay their hand, and steel our hearts against fear…”

You lift your bolter and return fire, ammunition tracker rapidly lowering as each controlled bursts impacts near the PDF but fails to dissuade their fire.

“...guide us in all things…”

The bursts grow less controlled, ammunition depleting precipitously.

“...in tranquility and in fury…”

You slow the rate of fire for half a heartbeat, guiding the targeting reticle of your weapon onto one of the soldier's grenade launchers.

“...and let your will be done!”

---------------------------------------------------------------------

Rolling for the grenade launcher exploding. 4+.
>>4404190
Lets see if the prayer is answered.
>>
>>4405520
Your last bolter round impacts the grenade launcher of the soldier to the right, tearing it from his hands in a mangled mess of shredded metal and polymer. It should have exploded, it should have cleared the area, but it didn’t. He screams in pain, stumbling and gripping at the stumps of missing fingers on his hand. The maimed man is quickly cut down, bolter fire and shots from the friendly Chimera’s heavy stubber ripping him to pieces of bloody meat. The second launcher wielding PDF soldier continues firing, his traitorous comrades joining in with cracking shots from their lasguns, and another explosion of a frag grenade rocks the ground nearby.

The PDF will surely lose this battle, they’re badly outgunned and armored, but if you don’t act prudently more sisters may yet die by their hands. Clearly the heretics are willing to fight to the end, spurred on by whatever malevolent force has been lending them luck.

>Just shoot the heretic with the grenade launcher. Draw your bolt pistol and kill him! Pain, sorrow, and the concussion of close grenade blasts have unsteadied your aim.
>Pull the pin and fast ball one of the smaller PDF frag grenades you seized earlier. Their smaller size doesn’t inspire confidence, but perhaps that is just bias toward equipment you are familiar with. The Emperor has not favored your grenade throws recently, but this could clear away many soldiers.
>Make yourself an obvious target and draw fire purposefully, endangering yourself to protect those around you. Try to buy your Sisters and Kerst’s Chimera an opportunity to gun the heretics down. [Love]
>Write-in

Please read other anons write-in before commenting if there are any, creative and/or pious plans are appreciated.
>>
>>4405541
>Make yourself an obvious target and draw fire purposefully, endangering yourself to protect those around you. Try to buy your Sisters and Kerst’s Chimera an opportunity to gun the heretics down. [Love]
>>
>>4405541
>>Just shoot the heretic with the grenade launcher. Draw your bolt pistol and kill him! Pain, sorrow, and the concussion of close grenade blasts have unsteadied your aim.
>>
>>4405541
>>Just shoot the heretic with the grenade launcher. Draw your bolt pistol and kill him! Pain, sorrow, and the concussion of close grenade blasts have unsteadied your aim.
>>
>>4405541
>Pull the pin and fast ball one of the smaller PDF frag grenades you seized earlier. Their smaller size doesn’t inspire confidence, but perhaps that is just bias toward equipment you are familiar with. The Emperor has not favored your grenade throws recently, but this could clear away many soldiers.
>>
>>4405541
>Pull the pin and fast ball one of the smaller PDF frag grenades you seized earlier. Their smaller size doesn’t inspire confidence, but perhaps that is just bias toward equipment you are familiar with. The Emperor has not favored your grenade throws recently, but this could clear away many soldiers.
>>
>>4405541
>>Just shoot the heretic with the grenade launcher. Draw your bolt pistol and kill him! Pain, sorrow, and the concussion of close grenade blasts have unsteadied your aim.
>>
>>4405541
>Pull the pin and fast ball one of the smaller PDF frag grenades you seized earlier. Their smaller size doesn’t inspire confidence, but perhaps that is just bias toward equipment you are familiar with. The Emperor has not favored your grenade throws recently, but this could clear away many soldiers.
>>
>>4405917
>>4405724
>>4405619
Time to see if your skill can save your Sisters, even as battered and distressed as you are. Emperor guide your aim, anons!
I need three sets of 3d6 and then one final d6.
>>
Rolled 5, 6, 3 = 14 (3d6)

>>4405969
Let's try and not blow ourselves up.
>>
Rolled 6, 4, 2 = 12 (3d6)

>>4405969
>>
Rolled 6, 2, 4 = 12 (3d6)

>>4405969
>>
Rolled 5 (1d6)

>>4405969
>>
Rolled 4 (1d6)

>>4405969
>>
>>4406030
>>4406011
>>4406003
>>4405972
Five hits, excellent work for 10d6!
Posts will continue to be slow for the next week or so but I should still be able to update a few times. The next thread will probably be slow as well but not to the same extent if things go well.
>>
>>4406038
So it turns out posts are going to be VERY slow. Nothing tonight at all but I’ll try to at least get something written tomorrow night when I’m done studying.
>>
That's cool, take your time.
>>
>>4406748
All good thanks for updating.
>>
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>>4406038
All good op we'll keep checking in
>>
You release your grip, allowing your bolter to fall freely to the scorched dirt underfoot. Even before it can impact your right arm is already a blur of motion, sliding to your bolt pistol mag-plated to the hip of your armor. Gauntleted fingers grip the weapon as it releases from the mag-plate with a click, and the targeting reticle and auto-sense data displayed across your vision flicker and adjust to fit the new weapon as its machine spirit communes with your armor.

The blocky sights of the pistol snap up and align with the black armored soldier wielding the launcher. He only exposes himself for the briefest moment when firing. One shot, that is all you have, or he’ll fire again and simply retreat back to cover. No more dead sisters, not today.

The moment drags out within your perception, every detail of the battle clear. Bolter rounds striking the administratum post in sprays of shattering ferrocrete and stone. PDF elite mid stride as they run to new positions of cover within the building. Ionia rushing back into the heart of danger to drag the sister struck by the krak grenade to cover. Bright red lines of lasfire appearing clearly among the smoke and dust filling the air, traitors and the commandeered Chimera's lasgun array sending cracking shot after shot toward one another. The awful pain you feel, the ache of strained and damaged muscles intermingled with growing sorrow and fury.

There isn’t time to utter the prayer aloud but every fiber of your being calls out to the Emperor to guide your aim. You exhale and squeeze the trigger of your pistol, feeling the long uptake and release of the first stage followed by the slightest resistance of the second. It breaks like a glass rod, perfectly crisp, and the sights and targeting reticle remain rock steady.

The bolt pistol roars.

The heretic jerks back violently, half his head suddenly missing, and the launcher slides from his lifeless hands and off the side of the building. You adjust the weapons sights to the next target and fire, and then the next, and the next after that. With the grenade launcher silenced the fire from the other Sisters grows more accurate as well, and despite continued resistance soon all of the traitors lie dead. Some hang from bits of the building, limp and mangled bodies caught on exposed rebar or slumped half over piles of rubble they had used as cover. A few fell to the earth below, reduced to little more than twisted limbs and pools of blood.

Sustained multilaser fire eventually finishes off the last of the traitor Chimeras, armor heating to the point that it buckles and fails under the unceasing torrent of laser fire. Something important ignites inside and jets of flame shoot from holes in the hull and blast open hatches, and the vehicle is left a smoldering wreck.
>>
>>4408346
Joan, the battle sister struck by the krak grenade, is dead. Ionia kneels by her lifeless body, saying the customary prayers of rest and vengeance. Too many of your sisters have fallen today, the weight of what has transpired slowly growing and pressing relentlessly down upon you, but if the mission to destroy the emitter doesn’t succeed it means certain death for all Imperial forces on the planet.

>Linger a bit longer to say a few words, and then take any useful wargear components from Joan’s body.
>Press on immediately to the emitter, every second matters. Load into the Chimera and attempt to take command of the situation. The Guard is an entirely separate armed service and aren’t at all under your authority except in religious matters, but they will likely still listen.
>As above but let Kerst lead. He has decades of experience and already commanded his troops well enough to get this far despite their landing zone clearly having been wildly off target.
>As above but consult with Kerst about how his forces came to be here and try to work together to formulate a plan of action.
>Write-in

Always feel free to write-in dialogue or additional detail for any option.
>>
>>4408348
>Linger a bit longer to say a few words, and then take any useful wargear components from Joan’s body.
>As above but consult with Kerst about how his forces came to be here and try to work together to formulate a plan of action.
>>
>>4408348
>>As above but let Kerst lead. He has decades of experience and already commanded his troops well enough to get this far despite their landing zone clearly having been wildly off target.
>>
>>4408348
>Linger a bit longer to say a few words, and then take any useful wargear components from Joan’s body.

Stayed back couse most the sisters and us are in shit shape.
>>
>>4408348
>>Linger a bit longer to say a few words, and then take any useful wargear components from Joan’s body.
>As above but let Kerst lead. He has decades of experience and already commanded his troops well enough to get this far despite their landing zone clearly having been wildly off target.
>>
>>4408348
>Linger a bit longer to say a few words, and then take any useful wargear components from Joan’s body.
Though she lays here dead, her soul will reside eternally with our god emperor. Let's not let her sacrifice be in vain.
Ammo, grenades, that Krak grenade launcher, and the Lascannon. Instead of literally throwing it away when we dont immediately need it (seriously who does that? Just strap it to your back!), leave it in the chimera.

>As above but consult with Kerst about how his forces came to be here and try to work together to formulate a plan of action.
>Write-in
What of all our remaining sisters, but able and too wounded? Do we leave them behind or go aid in the assault? Can we call them to get a quick update and if they need aid? How many of our sister can fit in the chimera?
>>
>>4408355
Supporting
>>
>>4408355
>>4408582
>>4408655
Lingering a bit and then consulting with Kerst.

>>4408582
>Though she lays here dead, her soul will reside eternally with our god emperor. Let's not let her sacrifice be in vain.
Good words, I'll use them.
>Instead of literally throwing it away when we dont immediately need it (seriously who does that? Just strap it to your back!), leave it in the chimera.
The lascannon had been repeatedly discarded because it is comically gigantic and there isn't a decent way to carry it other than in your hands (which is itself still a rather poor method, this isn't a lascannon designed to be carried or fired like a normal longarm). It's a simple matter of lacking any attachment points or even a sling for it, and even if those did exist the lascannon is very long, and bulky, so movement would be awkward to say the least. Storing it and the other weapons in the Chimera is very doable though, and quite sensible.
>condition of remaining sisters, vox questions, and chimera space
Of the remaining sisters you, Ionia, Alicia, and Karina are in the best condition to fight, but that is mostly due to your repaired power armor sustaining your ability to move. The other two sisters can still shoot and manage a slow limp, but they'd probably be best left with stationary weapons or crewing a vehicle. They can vox you, and vice versa, out to a couple of kilometres away. Normally that range would be far, far greater but you're having to burn through enemy vox-jamming. All of the remaining sisters can fit into the Chimera, Kerst's squad has been depleted either through a crash landing or battle and most of them are busy manning crew positions. A couple are in the troop compartment using the lasgun arrays, but there is enough room for eight more. The high quality power armor of a battle sister is not bulky enough to restrict movement much (the fusion pack does make chairs annoying), but you do still take up more space than a guardsman would.
>>
>>4408865
Bow familiar are Battle Sisters and our character are with the Lasgun? List a thought, but if none of the Lasguns look particularly corrupted then simply setting them on their highest settings might be well and good enough to kill any "Elite" PDF soldier, even with their Flak armor. Their armor is really only supposed to help them survive glancing blows and mild fragmentations.
>>
>>4408348
>>Linger a bit longer to say a few words, and then take any useful wargear components from Joan’s body.
>As above but let Kerst lead. He has decades of experience and already commanded his troops well enough to get this far despite their landing zone clearly having been wildly off target.
>>
>>4408887
They are very familiar with lasguns, most would have learned to shoot them at a very young age while in the Schola Progenium. It isn’t a bad backup plan if bolter ammo runs out, which it pretty much has for you.
>>
>>4409071
Boltgun ammo ran out? Alright then. Let's grab all the Lasguns, power packs, and set these bad boys to their highest settings. Bless these gun from any taint they might of had and may the machine spirit find redemption through the killing of traitors.

Do any of the lasguns have laser sight or flashlight mounts?
>>
>>4409228

>A laser sight....on a laser gun.

I think it's called the trigger, buddy. If it goes ow, you've done a particularly good job.
>>
>>4409466
>a laser sight on a laser gun
It's called dual linked
Get it? Because they're called flashlights?
>>
>>4409466
Lasguns discharge rapid pulses of energy, which unlike constant laser beams isn't very helpful for aiming (unless you're firing ridiculously fast) and are rather like ballistic weapons as far as the basic principles of aiming goes. Without some kind of sight you won't know what you're pointing at until you pull the trigger, and if you miss you'll have to adjust in what you think is the right direction and then take another potshot like you're playing Battleships (by which time your target has probably moved). Your standard lasgun has iron sights with a few having optical or laser ones (given these are PDF grunts, they're unlikely to have any frills like advanced sights).
>>4409535
Don't repeat that where the Commissar can hear you, Jenkins. Do you want to get flogged again?
>>
>>4409622
Say now. If you mount a laser sight and a tactical flashlight to a Lasgun, wouldn't that be tri-linked?
>>
>>4410198

That would be known as a rave. Bust out the Obscura.
>>
>>4409622
The PDF ‘elite’ are armed with slightly inferior versions of M36 lasguns. They still have integrated optics but they aren’t as robust or clear as their forgeworld built counterparts, lack any lowlight enhancement beyond what a telescopic sight gives naturally, and their charge system is more vulnerable to dangerous overload when using higher power settings.

>>4410198
The mechanicus would like to know your current location.

Expect an update later tonight.
>>
>>4410589
That's what our power armoree helmets are for right? Auto aiming and low light vision.
Hey since Lasguns have no recoil, can we dual wield lasguns each with laser sights and flashlight mounts, and set the lasguns to their highest outputs?
Hexalinked flashlights.
>>
>>4410707

I think Progena's point was that they won't link to your armor, therefore no aim assist. Our bolters show us not only where we are aiming, but where all of our allies are aiming as well.
>>
You approach Ionia from behind as she kneels over Joan’s bloodstained body, remaining silent as she finishes the traditional prayers for the fallen. Emperor willing, all of the bodies of the fallen will be recovered once the battle is won, but as the de facto squad leader you feel the weight of Joan’s death on your shoulders and wish to say a few words. It won’t bring her back, nothing will undo the orders that sent her to her death, but honoring her sacrifice might ease the pain settling within your heart.

You gently place a gauntleted hand on Ionia’s pauldron, lending silent support, and raise your visor with the other. Scorched earth and wood, the stench of blood and death, all of the scents of the battlefield assail you as the hermetic seals hiss open. Looking down at Joan’s bloodied armor you see the world as it truly is, unfiltered by auto-senses or respirators, and it sickens you. Witnessing such sacrifice for the God-Emperor should fill you with resolve, joy even, and it’s a secret, silent shame that it does not.

Slowly you begin to speak, carefully choosing the words you will honor your fallen sister with, “...Though Sister Joan lays fallen, her soul will reside eternally by the God-Emperor’s side. Her sacrifice will not be in vain, and her name will be recorded within the annals of our Order until the time of ending, alongside all those who were martyred before her. We will commemorate her in the coming battle, purging the forces of the archenemy in her name, and even in death she will still fight by our side...”

The other sisters look to you expectantly as you finish speaking, all standing with opened visors and calm expressions. It is the way of the Sacred Rose to remain outwardly stoic in such times, whatever turmoil may rage within.

“...Sister Alicia, secure Joan’s wargear and distribute it. Ionia, gather the heavy weapons and begin loading them into the Chimera,” You eventually order, holding a steady voice despite a growing sense of failure as a leader. Perhaps the feeling is unjustified, you’ve always handled the suffering and loss of other sisters poorly, but realizing that hardly dulls the pain. The important thing now is to show no weakness, that is what your drill-abbot always told you in the Schola.
>>
>>4411469
“Good words. Never gets any easier, though,” Kerst says in a low voice, the rough sound of his words drawing you out of your thoughts. There’s nothing gentle about the man, he’s a walking battle scar if there ever was such a thing, but there is an understanding in his words.

“You’ve suffered as well today, sergeant,” You reply, taking note of the empty room within the Chimera’s open troop compartment.

“...Crash landing. They did their duty,” He says while producing a lho-stub and engraved silver igniter from among his flak web gear, lighting up and taking a contemplative draw, “...But there’s no time for that, traitors’ll get antsy if we don’t get a move on.”

“You have a plan?” You ask, lowering your visor and picking up a fallen lasgun. The construction is a bit sloppy but it appears uncorrupted, and you flick the power setting to maximal with practiced confidence. It won't interface with your armor, but trifling inconveniences like that won't stand in the way of delivering the Emperor's judgement to the traitors of this world.

Kerst gives a toothy grin and nods, gesturing to the Chimera with his lho-stub in hand, “We’re gonna drive that Chimera down right down their throat, and see what they look like on the inside. Am I right, or am I right, Guardsmen?”

The guardsmen nearby give out grunts of assent at their leader's words, but you had hoped to discuss...

>You had hoped to discuss a plan to use the tunnel network’s vehicle paths to attack the emitter facility from underground with the Chimera. Taking it into such tight confines is risky, but with a little luck the enemy won’t have anti-armor weapons ready and you could get extremely close to the emitter. You likely will not have further support.
>You had hoped to discuss a plan to sneak into the emitter base, remaining within the Chimera and using it as a disguise. You’ll likely be surrounded when you finally exit the vehicle, but it would be one hell of a distraction for the other Imperial forces attacking the emitter. You will most likely be unable to reach the emitter yourself.
>Actually, charging right in was going to be your plan as well. Time is of the essence, your sisters probably require aid, and there’s nothing else to discuss. This will bring you directly alongside your normal squad, which Verana is presumably still leading. Fighting will be extremely heavy.
>Write-in.
>>
>>4411472
>You had hoped to discuss a plan to sneak into the emitter base, remaining within the Chimera and using it as a disguise. You’ll likely be surrounded when you finally exit the vehicle, but it would be one hell of a distraction for the other Imperial forces attacking the emitter. You will most likely be unable to reach the emitter yourself.
With a krak grenade launcher we'll be plenty enough distracting, and I'm sure there were over a dozen lasguns we can use, and a hand full more spare charge packs. Lasguns on max setting will make easy work of their "elites," flak armor or no.
>>
>>4411538
>You had hoped to discuss a plan to use the tunnel network’s vehicle paths to attack the emitter facility from underground with the Chimera. Taking it into such tight confines is risky, but with a little luck the enemy won’t have anti-armor weapons ready and you could get extremely close to the emitter. You likely will not have further support.

All of that firepower, just focused forward
>>
>>4411472
>You had hoped to discuss a plan to use the tunnel network’s vehicle paths to attack the emitter facility from underground with the Chimera. Taking it into such tight confines is risky, but with a little luck the enemy won’t have anti-armor weapons ready and you could get extremely close to the emitter. You likely will not have further support.
>>
>>4411472
>You had hoped to discuss a plan to use the tunnel network’s vehicle paths to attack the emitter facility from underground with the Chimera. Taking it into such tight confines is risky, but with a little luck the enemy won’t have anti-armor weapons ready and you could get extremely close to the emitter. You likely will not have further support.

If they built a vehicle ramp, then they intended for vehicles to be able to travel and make use of the underground network. We just might have to walk the last bit or be worried about some lobbing krak grenades if we get stopped fighting infantry.
>>
>>4411472
>>You had hoped to discuss a plan to use the tunnel network’s vehicle paths to attack the emitter facility from underground with the Chimera. Taking it into such tight confines is risky, but with a little luck the enemy won’t have anti-armor weapons ready and you could get extremely close to the emitter. You likely will not have further support.
>>
>>4411472
>You had hoped to discuss a plan to use the tunnel network’s vehicle paths to attack the emitter facility from underground with the Chimera. Taking it into such tight confines is risky, but with a little luck the enemy won’t have anti-armor weapons ready and you could get extremely close to the emitter. You likely will not have further support.
>>
>>4411472
>You had hoped to discuss a plan to sneak into the emitter base, remaining within the Chimera and using it as a disguise. You’ll likely be surrounded when you finally exit the vehicle, but it would be one hell of a distraction for the other Imperial forces attacking the emitter. You will most likely be unable to reach the emitter yourself.
>>
>>4411472
>>You had hoped to discuss a plan to use the tunnel network’s vehicle paths to attack the emitter facility from underground with the Chimera. Taking it into such tight confines is risky, but with a little luck the enemy won’t have anti-armor weapons ready and you could get extremely close to the emitter. You likely will not have further support.
>>
>>4411540
>>4411543
>>4411596
>>4411626
>>4411672
>>4411754
Taking the tunnel network.
>>
“Mhm, damn right I am,” Kerst says approvingly as the guardsmen assent loudly to his question. His squad is down several men but that doesn’t seem to bother the Cadians a bit as they set about their work, and gather munitions and weapons from the fallen traitors and their wrecked Chimeras. One of them hums the tune of ‘Cadia Stands’, or at least the 438th’s version of the song, while helping Ionia gather weapons and load the Chimera.

It feels wrong to undermine Kerst's statement immediately, but you speak up regardless, “A bold plan, sergeant, but there's another way.”

“That so? Lay it on me,” He asks, turning to face you more directly while checking over one of the PDF lasguns. Even with its mismatched color it looks at home in his worn hands, complimenting his laspistol and chainsword well.

You tap an armored foot audibly against the scorched ground, “We go underground, use their tunnels against them.”

“Hell of a tight fit,” Kerst comments, slinging the black lasgun onto his back and walking toward the open troop compartment of the vehicle. You follow closely alongside.

“It would be, but they have passages sized perfectly for a Chimera."

“And you already know where they lead,” He concludes, puffing a bit of smoke as he takes his lho-stub in hand and steps inside the Chimera. His brow furrows contemplatively for a moment, but just a moment, and he nods slowly.

You duck slightly and follow him into the cramped and shadowed interior of the vehicle, feeling somewhat odd as you’re far more used to Rhinos, “Right to the emitter, or close enough for what we need to do.”

“Close enough only counts in groxshoes and frag grenades, Sister.”

“We’ll make it work, Emperor willing.” You answer, tapping lightly against some of the seized grenades latched to your armor’s mag-plates.

A grin slowly begins to form the sergeant’s scarred face, “We’ll be surrounded.”

“Is that a problem?” You ask, goading him.

“Ha, for the traitors! We’re going in,” He responds with fire in his voice, “Get up front, let Henrick know where we’re headed… and Martha, you might want something bigger. Lasgun doesn’t seem your style.”

It will be a couple of minutes before Alicia finishes gathering Joan’s wargear, and Kerst has raised a fair point - What weapon are you going to use? Once you’re near the emitter there likely won’t be any more respites or lulls in battle, so fiddling with mag-plates and spare ammunition is something to be done now.
>>
>>4412934
>Use the lasgun. There’s something to be said for high power settings and extremely plentiful ammo. Stand back, guardsmen, I’ll show you how it’s done!
>Rely on your trusty bolt pistol and combat knife. Keep as much bulk and weight off you as possible to maximize mobility, and try to remember the basics of CQC.
>Use one of the grenade launchers, and load up on frag and krak rounds. They’ll have to glue the heretics back together... in hell!
>Scrounge up what little bolter ammunition remains from your sisters and use your boltgun. There are only a couple of magazines worth of ammo left between all of you.
>...Nothing says the heavy stubber has to stay on it’s pintle mount.
>Write-in. (Any combination of available weapons within reason. Weapon/ammo bulk and possible ammunition explosions are serious concerns.)
>>
>>4412941
>...Nothing says the heavy stubber has to stay on it’s pintle mount.
>Rely on your trusty bolt pistol and combat knife. Keep as much bulk and weight off you as possible to maximize mobility, and try to remember the basics of CQC.
>>
>>4412942
Support if possible. If we cant carry the heavy bolter pass it along to one of our sisters
>>
>>4412934
>Use one of the grenade launchers, and load up on frag and krak rounds. They’ll have to glue the heretics back together... in hell!
Can we keep the Lasgun as backup? Or a few dozen?

>>4412942
>>4412946
Grenade Launcher or Stubber doesn't matter to me, but we probably shouldn't rely on a combat knife and bolt pistol while still injured.
>>
>>4412941
>Use the lasgun. There’s something to be said for high power settings and extremely plentiful ammo. Stand back, guardsmen, I’ll show you how it’s done!
Keep it simple
>>
>>4412941
>Rely on your trusty bolt pistol and combat knife. Keep as much bulk and weight off you as possible to maximize mobility, and try to remember the basics of CQC.
>>
>>4412941
>Use one of the grenade launchers, and load up on frag and krak rounds. They’ll have to glue the heretics back together... in hell!
>>
>>4412941
>>Use the lasgun. There’s something to be said for high power settings and extremely plentiful ammo. Stand back, guardsmen, I’ll show you how it’s done!
>>
>>4412954
Grenade launcher, lascannon as backup, sounds reasonable!
>>
>>4412941
>>Use one of the grenade launchers, and load up on frag and krak rounds. They’ll have to glue the heretics back together... in hell!
>>
>>4412941
>Use one of the grenade launchers, and load up on frag and krak rounds. They’ll have to glue the heretics back together... in hell!
>>
>>4412954
>>4413083
>>4413217
>>4413362
Grenade launcher wins.

>>4412954
Martha can take a lasgun as well.
Would any other anons like to take the grenade launcher+lasgun?

And to clarify about the bolt pistol+knife the main thing there was not taking other gear, you’ll have the pistol and knife regardless with any other option.
>>
>>4413369
How many grenades do we have for the launcher?
>>
>>4413369
I wouldn’t mind. More things that go boom is always good.
>>
>>4413369
Yes. It's always good to have a back up. More bolter rounds for the other sisters.
>>
>>4413384
More frag than krak, for simplicities sake I’ll make it 12 and 6 respectively.
The fixed drum magazine holds six grenades and swings out, so you can mix and match grenade types but changing the mix is a bit fiddly. Thank the Emperor it doesn’t use a loading gate. Additionally, you have six PDF hand grenades (3 frag, 3 krak).

A note about PDF weapons: Grenade launchers seem to be the most common special weapon for the traitor PDF squads, probably due to being cheap and easy to manufacture. Flamers and sniper rifles are probably the next most common special weapons, and plasma or meltaguns are likely to be extremely uncommon. Crew served weapons such as heavy bolters and stubbers, mortars, auto-cannons, missile launchers, and lascannons are all more common than melta or plasmaguns. Shotguns, autoguns, and various melee weapons (monomolecular, chain, and very rarely power) replace or supplement lasguns with regularity.
>>
>>4412941
>Use one of the grenade launchers, and load up on frag and krak rounds. They’ll have to glue the heretics back together... in hell!

If they haven't taken out the emitter yet, then there is probably something study in the way, like a bunker, pillbox, or tank.
>>
No update tonight, will get one out sometime tomorrow.
>>
>>4414396
Don't worry about your update frequency, just don't flake pls.
>>
You heed Kerst’s advice, and secure one of the grenade launchers and as much ammunition as was left intact. The weapon has an authoritative heft, and you cycle a few rounds through it with a series of loud clicks, and then dry fire on a spent cartridge to check for proper function. It leaves a second dimple on the primer, just as deep as the first and a hair offset; good enough for your needs. The PDF lasgun is kept as backup, and alongside your bolt pistol, monomolecular combat knife, and hand grenades you feel adequately armed. Ionia is selected to continue to use her bolter, and what little bolt ammunition is left is exchanged while the rest of your sisters arm themselves with weapons from the slain PDF.

Eventually Alicia finishes her grim business, distributes pieces of armor and other wargear to those who need them most, and the Chimera sets off toward the mouth of the tunnel system. The interior of the vehicle is cramped and poorly lit, auto-senses tinting everything a shade of green as they compensate for the relative darkness, and you sing a battle hymn with your sisters as the vehicle rumbles its way underground. Henrick has been instructed on where to drive, not that the route is terribly complicated, and it won’t be long until you arrive. For not being a driver by training Henrick is doing well, and especially so for a guardsmen seeing action for the first time. Perhaps your meeting earlier had a real effect.

...Unfortunately t’s impossible to tell what is occurring outside the vehicle as it travels through the tunnels, the sights of the lasgun array only reveal blurred grey ferrocrete and the occasional plasteel support beam. Extremely faint and muffled sounds of battle, and shuddering vibrations from what must be colossal explosions, sometimes rattle through the hull as the battle above ground rages, but mostly you’re left to contemplate the coming assault as you sing. The Cadians attempt to join in, unfamiliar with the words but giving it a spirited attempt.

Good fortune holds for a time, the vehicle neither stopped by enemy forces in the tunnels or closed barriers, and excellent progress is made. Eventually though the chimera begins to slow, an initial jolt of cancelled momentum and then a slow tug signalling the shift in speed.

“Sergeant, there’s a gate; a blast door probably. Three guards.” Henricks voice says, has voice traveling through a slightly ajar hatch and into to the troop compartment.

Kerst chuckles as he gives his orders, “Bring us in real close, nice and slow, and keep your fingers off those triggers, guardsmen. We’re their good friends, now aren’t we?”

“Yes, sir,” Henrick responds. The chimera grinds to a full stop soon after.
>>
>>4415954
It sounds as if Kerst is opening the commander’s hatch, but he stops and ducks back down for a moment, turning slightly to speak through the small hatch to the troop compartment, “I’ll do the talking. Ladies, keep doing what you do, just quiet down for a second.”

You nod, and then continue singing but at a far lower volume. Trickery is not a standard tactic for a battle sister, but the Emperor smiles on those who adapt to serve his will. ...Within pious reason, at least.

The old sergeant finishes opening the hatch, and calls out to the guards, “How you boys doin’? Heard you needed reinforcements!”

“Yeah, it sounds like it’s getting rough out there...” a heavily muffled voice answers before trailing off briefly, “...Uh, identify yourself. What unit are you with?”

“Sergeant Kerst, we’re with the… 7th.”

“The 7th?” the voice asks, sounding unsure.

“Did I stutter, trooper?” Kerst snaps. His acting range is probably very limited, but he can play ‘angry old sergeant’ perfectly.

The heretic guard answers quickly, a slight stutter in his voice, “N-no, sir, it’s just procedure. I’ll vox and see if-”

Kerst presses in, “Vox? We ain’t got time for that nonsense, those corpse-emperor lovin’ harpies are closin’ in and Command called for armor! We’re the armor! You’ll damn well open that gate, trooper, or you’ll be explaining your precious ‘procedure’ to a firing squad when Command finds out you slowed us down!”

The singing halts momentarily as Kerst continues to bluff and intimidate, and you exchange a look with your sisters; or at least you tilt your helmet slightly, it’s difficult to show much expression without visors raised. ‘Corpse-emperor lovin’ harpies’ is nearly a step too far; Kerst is walking a dangerously fine line between military cunning and sacrilege, even if this is purely to further a righteous mission.

“Sir, we can’t just-”
>>
>>4415957
“I am not going to ask again. Jenkins, chainsword!” Kerst calls out, ducking back down slightly. One of the other guardsmen, Jenkins, opens the small hatch to the crew compartment enough to slip the weapon inside and into Kerst’s waiting hand.

“There’s no need for that, sir!” the guard’s voice calls out, panic growing rapidly.

As soon as Kerst gets it clear of the vehicle the chainsword roars to life, the harsh whirring of the weapon emphasizing his demand, “I’m seeing a damned good reason. Come on, snappy now! Open her up!”

The screech of metal on metal fills the air, the poorly maintained vehicle gate grinding open enough to let the Chimera pass. It rumbles back to life, slowing rolling forward once more. Whether you’re entering into another tunnel or perhaps a chamber is unclear, essentially blind to the outside world while stuck in the vehicle. The bunkers housing the emitter cannot be far now, and the muffled cacophony of battle is still intense. With the Emperor’s blessing Verana and the other squads may be closing in on the emitter soon, but such fierce sounds of combat above ground fail to inspire much hope; they should already have been through by now if things had gone according to plan.

“Took you long enough. Henrick, bring us in,” Kerst says with a note of finality, lowering himself fully into the Chimera and settling back into the commander’s seat while shutting the hatch.

>”I expect to see you in the ship’s cathedral every prayer hour for the next month, sergeant. Your words were almost too foul to tolerate.”
>”I was unaware of your prowess as an actor, sergeant. Did you learn that fighting orks as well?” Simply ignore what Kerst said. Friendly banter might ease the nerves of the other guardsmen.
>Carry on singing, say nothing to Kerst. The bluff worked, clearly the Emperor favored the sergeant’s plan regardless of his disgusting language.
>Write-in
>>
>>4415960
>Carry on singing, say nothing to Kerst. The bluff worked, clearly the Emperor favored the sergeant’s plan regardless of his disgusting language.
>>
>>4415960
>>”I was unaware of your prowess as an actor, sergeant. Did you learn that fighting orks as well?” Simply ignore what Kerst said. Friendly banter might ease the nerves of the other guardsmen.
>>
>>4415960
>Carry on singing, say nothing to Kerst. The bluff worked, clearly the Emperor favored the sergeant’s plan regardless of his disgusting language.
>>
>>4415960
>”I was unaware of your prowess as an actor, sergeant. Did you learn that fighting orks as well?” Simply ignore what Kerst said. Friendly banter might ease the nerves of the other guardsmen.
>Carry on singing, say nothing to Kerst. The bluff worked, clearly the Emperor favored the sergeant’s plan regardless of his disgusting language.
>Write-in
I hope to see you in the ships cathedral for prayer hour when we get back.

Just give the guy a slap on the wrist, and we can make sure hes thoroughly sorry.
>>
>>4415960
>”I was unaware of your prowess as an actor, sergeant. Did you learn that fighting orks as well?” Simply ignore what Kerst said. Friendly banter might ease the nerves of the other guardsmen.
You're in no trouble Kerst, but do join us for prayer after this.
>>
>>4415960
>”I expect to see you in the ship’s cathedral every prayer hour for the next month, sergeant. Your words were almost too foul to tolerate.”

if we're too lenient here someone else might report this and that spells trouble for everyone involved.
>>
>>4415960
>”I was unaware of your prowess as an actor, sergeant. Did you learn that fighting orks as well?” Simply ignore what Kerst said. Friendly banter might ease the nerves of the other guardsmen.
>>
>>4416175
Or maybe this is a way actually. First take off the edge a bit, then follow up with "srsly though, you need to atone for that shit"
>>
>>4415960
>>”I was unaware of your prowess as an actor, sergeant. Did you learn that fighting orks as well?” Simply ignore what Kerst said. Friendly banter might ease the nerves of the other guardsmen.
>>
>>4415960
>Carry on singing, say nothing to Kerst. The bluff worked, clearly the Emperor favored the sergeant’s plan regardless of his disgusting language.
>>
>>4415960
>”I was unaware of your prowess as an actor, sergeant. Did you learn that fighting orks as well?” Simply ignore what Kerst said. Friendly banter might ease the nerves of the other guardsmen.
>>
>>4415967
>>4416035
>>4417458
Carry on.

>>4416022
>>4416358
>>4417406
>>4417681
Banter.

>>4416122
>>4416175
>>4416389
Banter + penance.

>>4416219
Penance.

Banter wins.
>>
You wait for the hatch to be fully sealed before commenting, “I was unaware of your prowess as an actor, sergeant. Did you learn that fighting orks as well?”

Kerst seems amused by the idea, sliding out of the commander’s seat and working his way back into the cramped troop compartment, “Ha! Hell no, Sister. Greenskins might be loud, but they’re not much for chattin’. Picked this up fighting traitors during the Kaeln campaigns, a little talk can get you a long way into an enemy base.”

“...I cannot say it’s a tactic I’ve ever put much thought into. A bolter is usually convincing enough,” You say, patting your now empty damascened bolter stored in the gear webbing overhead.

Kerst grins, “Mhm, damn right it is! More fun, too; kicking the nest early didn’t seem like a good idea though, considering.”

“The battle does sound quite intense, I pray my Sisters are faring well.”

“Sounds like they’re doing fine! If the noise stops then we’ve got a real problem,” guardsman Jenkins comments, hands white from gripping his lasgun tightly.

Henrick calls out from the front of the chimera before you can reply to Jenkins, “Sarge, I think this is the place. Vehicle bay of some kind, and they’re trying to guide use through to another exit.”

Kerst leans over, speaking back through the small hatch to the crew compartment, “Guide us through? Now that just won’t do, this is our stop. Get ready, we’re goin’ in!”


“Sisters, prepare to disembark,” you order, a number of green acknowledgement sigils quickly winking into life at the edge of your vision, “It is the Emperor’s will that the emitter be neutralized, and even in our injured state he has granted us the means and allies to do so. Guardsmen, keep behind us when the fire is too intense, our armor will protect you.”

“You heard the lady, form up! Henrick, Walyn, Poker, stay in the chimera and keep us covered. Everyone else, let's move! For Cadia!” Kerst shouts, no longer quieting his voice. The heretics will find out soon enough what awaits them, there’s no point in hushed tones anymore.

“For Cadia!” the other guardsmen call out, lasguns brought to a low ready as they prepare to storm out of the vehicle.

The rear ramp of the chimera opens, hydraulics hissing as the considerable weight is lowered with a clang onto the ferrocrete floor of the underground vehicle bay. It’s a large room for being part of a bunker complex, at least eight meters high, and spacious enough to house more than a dozen armored vehicles and maintenance equipment without issue. Your helmet’s auto-senses snap into focus and adjust to the bright lighting of the vehicle bay, green hues shifting back to full color instantly, and you find yourself looking directly at the pale faces of several shocked PDF soldiers at the edge of the now opened ramp.
>>
>>4417855
You raise your grenade launcher and press forward, exiting the cramped vehicle in a slightly crouched run. Pain stings you with every movement, injuries still fresh and requiring far greater treatment, but these heretics are about to experience, far, far worse.

>”In the Emperor’s name!”
>”For Cadia!”
>Write-in.

I need 12d6 in four sets of 3d6.
>>
Rolled 3, 6, 4 = 13 (3d6)

>>4417857
>>”In the Emperor’s name!”
>>
Rolled 2, 2, 4 = 8 (3d6)

>>4417857
>"Cadia Stands!"
>>
Rolled 5, 4, 3 = 12 (3d6)

>>4417857
>"Cadia Stands with us, and in the Emperor's name we shall suffer not these heretics to live!"
whynotboth.jpg
>>
Rolled 6, 1, 6 = 13 (3d6)

>>4417857
>>
Rolled 2, 3, 5 = 10 (3d6)

>>4417857
>>
>>4417857
>"Cadia Stands!"
>>
>>4417857
>"Cadia Stands!"
>>
>>4417857
>”In the Emperor’s name!”
>>
>>4417857
>"Cadia Stands with us, and in the Emperor's name we shall suffer not these heretics to live!"
>>
>>4418217
>>4417908
too long and convoluted for a proper battle cry. Just Join in theirs

>Cadia stands!
>>
>>4417857
>”In the Emperor’s name!”
>>
>>4417855
>”In the Emperor’s name!”
>>
Rolled 1 (1d2)

>>4417859
>>4418197
>>4418490
>>4418537
In the Emperor's name!

>>4417875
>>4418083
>>4418143
>>4418295
Cadia Stands!

>>4417908
>>4418217
Cadia+Emperor
>>
File: Sister of Battle.jpg (200 KB, 1332x850)
200 KB
200 KB JPG
>4 hits vs. surprised and unprepared enemies

As you thunder forth from within the chimera a deafening battle cry fills the vehicle bay, words amplified to be almost deafening by your helmet’s vox-grill as you cry out, “In the Emperor’s name!”

Pale faces contort into masks of utter terror, traitor soldiers and mechanics realizing far too late what is about to occur. A few scramble to unsling rifles or draw sidearms, and several begin leaping or sprinting to cover, but most simply remain locked in total shock. Each power armored step propels you forward, metal clanging as you clear away from the chimera and away from the point of maximum danger. Disembarking in enemy territory is always a serious risk, a single explosion spelling doom for an entire squad if they’re caught stuck within their vehicle… but the heretics aren’t the ones with the grenade launcher today.

You pull the bulky weapon tight against your chest, power armor gripping it like a vise; firing instinctively you let off a frag round just behind the legs of the nearest group of PDF. Your helmet’s machine spirit cannot communicate with the simple weapon, but the shot is true and brutal in its effect. A small cloud of smoke, a thunderous concussion, and suddenly the legs of the PDF are shredded bloodied stumps. The maimed men fall, screaming in agony as you stomp over and past them, and pain flares through you as you strain to maintain the violent momentum of your surprise assault. Sisters and guardsmen run close behind, the wounded keeping together in their own slower unit, and they fan out while pouring las and bolt fire into targets as they present themselves. A few enemies begin to take hasty and poorly aimed shots, but none in your force are struck.

Across the bay several armored vehicles are in various states of disassembly, raised on pneumatic lifts while undergoing maintenance, but a handful of chimeras and leman russes look primed and ready for action. You focus the fire of your launcher on these areas, preventing the heretics from scrambling within their vehicles and turning the heavy weapons against your allies. Shrapnel scythes through groups of traitor crewmen as each fragmentation round thunders home. The cycling delay between each shot takes a bit of getting used to, and a few times your fire lands a moment too late, but the grenade launcher is an extremely forgiving weapon in enclosed spaces like this - Even a near miss is enough to rip apart these lightly armored troops. Multi-laser and heavy bolter fire from your own chimera joins in the slaughter, Henrick and the other crew gunning down a full squad of heretics as they try to enter the bay through an open blast door and intervene.
>>
>>4418636
Nearby a PDF trooper in mismatched brown and black gear stands up from behind a few crates, but then immediately explodes into gore as he catches a full burst from Ionia’s bolter, and two more men to his side are lanced through by a hail of searing crimson beams that rend and burn flesh in equal amounts. You continue to storm through the partitioned vehicle bay without slowing, and only a few enemies now remain; they're tucked firmly within cover and returning more accurate fire. An autogun rattles away in fits and starts, it’s mutated wielder peaking in and out from around a plasteel support beam, and a few bullets ping off of your armor. The patched ceramite holds, but before you can turn to fire upon the wretched creature Kerst puts a laspistol shot between the mutant’s bulging eyes. The hunchbacked mutant crumples to the floor and falls out of cover. Upon getting a clearer look you see that he had three arms, one ending in a malformed crab-like claw. Absolutely disgusting.

With the element of surprise, and the Emperor’s wrath guiding your hands, your force has made quick work of most of the traitors; they barely had a chance to respond, the overwhelming violence of your assault preventing them from forming any effective resistance. Not even a single guardsman was wounded to any notable degree. It is unlikely that the next enemy force you face will be nearly so ill-prepared.

>Engage the handful of remaining enemies in hand-to-hand combat, preserving precious ammunition.
>Put another couple of grenades into the last bastions of resistance and move on as quickly as possible. The emitter awaits!
>Head to the doorway where the chimera mowed down the enemy squad, and begin securing the path toward the emitter. The others can handle the stragglers.
>Write-in.
>>
>>4418639
>Write-in.
secure another tank, proceed with two chimeras or chimera+Lehmann
>>
>>4418639
>Write-in.
Did we see a munitions bay, any crates where a traitor was trying to rifle through before being brutally slain, or boxes that read "AMMO" in big bold letters?
Now I was going to say we should switch over to the lasgun and pick up any grenades we find, but i think this would all be faster if we take a note from Sister Brinella's book and rip off an exterior pivot mounted turret on one of these vehicles. Preferably something like a Bolter weapon or autocannon. A heavy stubber is ok, but it doesnt have the armor penetration we might need.

If we can rip one off a tank them just kill, rearm, and go.
>>
>>4418658
Wait.
Wait can that be done?

>>4418639
Can we have two tanks? Please tell me we can have two tanks. I want two tanks. And more rocket launchers.
>>
>>4418665
There is no path to bring a vehicle closer to the emitter, all the entrances to proceed upward and further into the cliffside bunker complex are too small. If you had an assault bike, which would be fucking awesome, you might be able to squeeze it through the corridors. Unfortunately you don’t have one.
>>
>>4418661
Support.
If nothing else we can scavenge the dead.
>>
>>4418661
There are ammunition crates strewn about the area, and a couple of the leman russes have pintle mounted storm bolters that could be quickly removed - They do tend to run through ammo rather voraciously though. There are also quite a few hull mounted heavy bolters, pretty much every vehicle having one, but removing one would take quite a bit of time.
>>
Can't waste too much time if we want to keep momentum. The grenade launcher has done emperors good work so far. I say just do a quick search, try to grenade up a bit and keep on pushing. Oh and the remaining traitors we dispose off with lasgun, not close combat.
>>
>>4418721
>support
>>
>>4418713
>mounted heavy bolters
shoot off the mounts?
>>
>>4418639
>Put another couple of grenades into the last bastions of resistance and move on as quickly as possible. The emitter awaits
>>
>>4418639
>Put another couple of grenades into the last bastions of resistance and move on as quickly as possible. The emitter awaits!

Support >>4418721
>>
>>4418721
support
>>
>>4418721
This
>>
>>4418721
>>4418852
>>4418959
>>4418976
>>4419131
Going with this, will write tomorrow hopefully.
>>
Turns out I've got even less time than expected. I'm going to end the thread here since we're getting close to falling off the board, and I have no idea if I can update in the next few days.
Not sure when the next thread will be, hopefully this weekend or the week after next. I'll probably post something in /qtg/ once I have a better idea.
>>
>>4418713
Rip off the storm bolsters with power armor strength, or cut it off with the molecular combat knife. We will have all the dakka.
>>
>>4420722
Thanks for the update QM, please keep this going!
>>
>>4420722
Thanks for running qm
>>
>>4420722
thanks for running, man.



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