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/qst/ - Quests


You've been granted a fief by your king! It is a great honor but the king expects you pay your taxes on the time. The previous ruler of the fief failed to do so and was drawn and quartered last winter. You've been given a little more leeway and have until the next harvest to pay the tax.

First, a little about your background:

1. You are a guard in the king's retinue and who saved his lordship from an assassin at great personal risk
2. You are a wealthy merchant that is now looking to retire to the countryside and raise a family
3. You are the king's youngest brother and a ex-member of the clergy
4. You are the son of the previous fieflord, inheriting his position
5. You are the noble of a conquered house, reduced to serving this new king
>>
>>4384264
6. You were the King’s Mistress, pensioned off to this fief after he found a new paramour.
>>
>>4384264
2. Who better to pay taxes than a wealthy merchant? Our stewardship will also make the fiefdom prosper.
>>
>>4384273
Support
>>
>>4384264
2. You are a wealthy merchant that is now looking to retire to the countryside and raise a family
>>
>>4384273
>>4384277
Sorry lads I have no interest in writing a female MC
>>
>>4384264
7. You were a priest, forced to run the fief after being laicized
>>4384279
kek
>>
>>4384279
Based

>>4384264
4. You are the son of the previous fieflord, inheriting his position
Lets get revenge for our father
>>
>>4384279
Fine. King’s secret bastard then. But no one else knows. Not even ourself .
>>
>>4384264
>1. You are a guard in the king's retinue and who saved his lordship from an assassin at great personal risk
>>
>>4384279
>4. You are the son of the previous fieflord, inheriting his position
Oh well. Time for vengeance.
>>
>You are the son of the previous fieflord, inheriting his position
Time for vengeance!
>>
>>4384264
>2. You are a wealthy merchant that is now looking to retire to the countryside and raise a family
>>
>>4384264
>>You are the son of the previous fieflord, inheriting his position
>>
>>4384264
>4. You are the son of the previous fieflord, inheriting his position
>>
>>4384368
>>4384307
>>4384295
>>4384286
>>4384394

Your father was pulled in four directions by four horses until his body was ripped apart. You witnessed this with your own eyes, not daring to look away lest you be forever branded as a coward. You are Arthur Redfoot, recently come to manhood, and even more recently come to lordship. Your father...was a spendthrift, a man too kind for his own good, sometimes to the point of gullibility. Whenever he saw your disapproval of one of his charitable actions he would sigh and look up and smile, sharing some private secret of goodness with his god and then look back down with an apologetic expression which at once disarmed you and enraged you. Enraged you because it disarmed you.

For all his faults, he was a good man and did not deserve the King's hideous punishment. The priests tell you that a body so mangled will not reach heaven. The burial is a mere formality, a sham, and was not even presided over by one of the clergy. Now, having buried your father, and only sixteen years old, you are given the headship of the house. You have your mother and little sister to worry about, as well as the welfare of some sixty-odd villagers. So far your father has kept the peace through free tribute to your hostile neighbors, the savage Scaletails, the roving bandits, the sorcerer that occasionally demands livestock for his foul experiments, the crystal dragon that demands ore from your mines. And of course, the king that demands his tax. You are young, inexperienced, untested, but you have promised not to fail and perish like your father. You have promised to one day avenge his destruction. For now, like the snake in the earth, you wait, wide awake, biding your time...

---
>>
Rules for this civ-hybrid:

0. This is a fairly low magic setting, meaning there's magical creatures and alternate races but not much actual magic. What magic there is though, is powerful and one-off.
1. Time passes in half seasons (~2 months), one free action per half-season plus one random event. 3 seasons: Harvest, Planting, Winter
2. You have three resources to play with: Goods, Influence, and Might. You also have Land which you have to distribute between your Peasants and Gendarmes. Peasants with Land produce Goods. Gendarmes increase your Might.
3. The king collects tax in the Winter. The tax policy will change on the King's whims, but initially you'll have to pay 2 Goods every Winter, 1 for the tax and 1 for interest on your father's debt. The King may also request Gendarmes to fight for him.
4. You have four skills: Administration, Combat, Diplomacy and Magic, these will modify rolls (we'll be using bo3 d10s for this quest, with crits and crit fails). Since you're just a child, one of these will be at +1 while the rest will be at -1.

I believe that about covers it. I'll add more as needed.

To start pick the skill you're best at (the others will be at -1):

1. Administration: Modifies rolls for managerial or mercantile tasks. Higher levels will unlock special deals and actions.
2. Combat: Encompasses both the martial skill in personal duels or jousts as well as command ability on the battlefield and will modify rolls for both. Higher levels will unlock special maneuvers and abilities.
3. Diplomacy: Includes both state-level negotiations as well as personal charm. Modifies rolls involving courtly romance which can be important for an unmarried young man. Higher levels will unlock more powerful diplomatic tactics and give bonuses to established deals.
4. Magic: The study of the arcane is not the for faint of heart, but its rewards are miraculous. Higher levels will unlock powerful rituals (or allow those that have been discovered to be used).
>>
>>4384432
*Half-seasons are ~4 months not 2
>>
>>4384432
>Encompasses both the martial skill in personal duels or jousts as well as command ability on the battlefield and will modify rolls for both. Higher levels will unlock special maneuvers and abilities.
Gotta be good at fighting to avenge our father
>>
>>4384432
>2. Combat: Encompasses both the martial skill in personal duels or jousts as well as command ability on the battlefield and will modify rolls for both. Higher levels will unlock special maneuvers and abilities.
What >>4384454 said
>>
>>4384432
1. Administration: Modifies rolls for managerial or mercantile tasks. Higher levels will unlock special deals and actions.
>>
>>4384432
>1. Administration: Modifies rolls for managerial or mercantile tasks. Higher levels will unlock special deals and actions.
>>
>>4384432
>4. Magic: The study of the arcane is not the for faint of heart, but its rewards are miraculous. Higher levels will unlock powerful rituals (or allow those that have been discovered to be used).
>>
>>4384432
>2. Combat: Encompasses both the martial skill in personal duels or jousts as well as command ability on the battlefield and will modify rolls for both. Higher levels will unlock special maneuvers and abilities.
>>
>>4384432
>2. Combat: Encompasses both the martial skill in personal duels or jousts as well as command ability on the battlefield and will modify rolls for both. Higher levels will unlock special maneuvers and abilities.
>>
>>4384432
>2. Combat: Encompasses both the martial skill in personal duels or jousts as well as command ability on the battlefield and will modify rolls for both. Higher levels will unlock special maneuvers and abilities.
>>
>>4384432
>4. Magic: The study of the arcane is not the for faint of heart, but its rewards are miraculous. Higher levels will unlock powerful rituals (or allow those that have been discovered to be used).
>>
>>4384432
>2. Combat: Encompasses both the martial skill in personal duels or jousts as well as command ability on the battlefield and will modify rolls for both. Higher levels will unlock special maneuvers and abilitie
>>
>>4384432
1. Administration: Modifies rolls for managerial or mercantile tasks. Higher levels will unlock special deals and actions.
We are in a dangerous situation.
>>
>>4384264
being drawn and quartered was reserved for regicides faggot
>>
>>4384432
>Administration: Modifies rolls for managerial or mercantile tasks. Higher levels will unlock special deals and actions.

gotta make those deals
>>
>>4384454
>>4384458
>>4384699
>>4384718
>>4384829
>>4384940
combat

>>4384962
>>4384956
>>4384561
>>4384460
>admin

>>4384679
magic

Combat it is.

>>4384961
I don't care.
>>
142 YE Planting

Your coronation was expedited by your own request. You've never had much taste for ceremonies or formalities. Whereas your father delighted in everything from balls to birthdays, you've only ever fond joy in the training yard with the other gendarmes. The joust is your personal favorite and you're as comfortable on a horse as you are on foot. Had it not been for the untimely death of your father, you might have set off to compete in knightly tournaments, perhaps winning the favor of a wealthy duchess or baroness by your skill. Your father never approved of your predilections, it was forever a point of contention between the two of you. He never understood that the simplest solution to a problem was often violence, or the threat of violence. Fear was a better motivator than love. The King understands this. So do you.

Your father's old advisor, Senetar, has decided to stay on, out of loyalty to the family and fief. He will be assisting in enforcing your authority and in educating you on the various deals, laws and treaties your father has made over the years. The first order of business of course, is the distribution of your Lands. After the execution and your subsequent ascension, a few of the Gendarmes decided to try their luck with other fieflords. As a result, you have several free plots that you must assign.

>Assign your free Land:
1. To yourself (unlocks a special construction)
2. To some of the peasants (+1 Goods for Harvest)
3. To the clergy (+1 Influence)
4. To any Gendarme willing to come and fight for you (+1 Might)

Skills:
- Admin: -1
- Combat: +1
- Diplomacy: -1
- Magic: -1

Resources:
- Goods: 1
- Influence: 0
- Might: 3
>>
>>4385016
>2. To some of the peasants (+1 Goods for Harvest)
>>
>>4385016
>2. To some of the peasants (+1 Goods for Harvest)
>>
>>4385016
>2. To some of the peasants (+1 Goods for Harvest)
I was late! What good will this combat ability be?
>>
>>4385016
>2. To some of the peasants (+1 Goods for Harvest)
>>
>>4385038
>>4385044
>>4385051

You have the land assigned to the family of peasants that were previously working for one of the Gendarmes that left. They are grateful for the opportunity and promise you that they will work hard on the field.

>EVENT: The Pale Scaletails

The remnants of a tribe of albino Scaletails request shelter in which to pass the Winter. Scaletails are a multifarious race of intelligent, bipedal salamanders that possess draconic abilities, ranging from regeneration to elemental breath. Most people fear and hate the sight of them. The Scaletails are on their last legs. Many of them are missing limbs--which will take them months to grow back--and the children look starved. Casting them away to lead to their certain death.

1. Take them in and let them recover in your house (-1 Influence)
2. Give them some food and supplies and send them on their way (-1 Goods)
3. Refuse to help them and tell them to leave
4. Have your Gendarmes use them as target practice
5. Write-in
>>
>>4385067
>1. Take them in and let them recover in your house (-1 Influence)
>>
>>4385067
>5. Ask them what they can offer us in return for our protection
Such is the way of feudalism - the strong protect the weak, for a price
>>
>>4385067
>>4385091
Support.
>>
>>4385067
Also supporting >>4385091
>>
>>4385067
>Write-In
"I may be a Redfoot but i am not like my father, chieftain. If you want to stay for the winter you will stay, but your tribe will pledge an oath of loyalty to me, becoming a vassal to my family and converting to the true faith. While we heal you, give food, a fireplace and a roof where to sleep, i expect your tribe to aid my fief in is activities. Such has foraging in the near forests, crafting simple tools or drilling for the few warriors you still have. I will not place an heavy burden on your kin, but neither i will accept idleness."
"Do to your current state and winter coming, i suggest you to accept my offer. Or out there your tribe will be easy pickings for bandits and worse, and i doubt someone will offer you anything else other than being slaves and corpses."
>>
>>4385067
>4. Have your Gendarmes use them as target practice
>>
>>4385091
>>4385107
>>4385132
>>4385133
Let me get a Diplomacy check here. Roll 1d10-1 bo3
>>
Rolled 10 - 1 (1d10 - 1)

>>4385137
>>
Rolled 3 - 1 (1d10 - 1)

>>4385137
I think this is how dice work? Check this 0, faggots.
>>
Rolled 2 + 1 (1d10 + 1)

>>4385137
>>
>>4385142
>>4385143
>>4385149
>Critical Success

You may be a Redfoot but you are not your father. If these lizards want to stay for the winter their tribe will pledge an oath of loyalty to you, becoming vassals to your family and converting to the true faith. Their warriors will serve your Gendarmes and the rest will forage. You will not demand of them too much, but neither will you accept idleness. Their chief reluctantly accepts these conditions. He has little choice, it was either that or be torn apart by monsters in the woods or worse, be taken as slaves by the less civilized.

Your Gendarmes are disturbed by the presence of the Scaletails however and many are whispering conspiratorially in the dark.

---

In the latter half of the season Senetar brings to attention the state of your fields and the crops the peasants are growing. Your father favored self-sufficiency and most of the crops are used to feed the Peasants and Gendarmes. Senetar is of the opinion that switching to cash crops like Slikweed or Ambrosiamums might create more revenue. He admits that it would also make the fief more dependent on the kingdom, you'd have to import most of your grain and feed.

>Choose what to plant this year:
1. Keep it as it is.
2. Silkweed: A type of vine whose sap, when treated with lye, can be used to greatly reinforce ordinary thread. (-1 Influence, +1 Goods at Harvest)
3. Ambrosiamums: A very difficult to grow species of flower whose petals and roots have useful properties, ranging from perfume to aphrodisiac to medicinal tea. (-1 Influence, +3 Goods at Harvest, moderate chance of unsuccessful Harvest)
>>
>>4385179

1. Keep it as it is.

Giving up our independence for mere riches just sounds like a bit of a bad idea, especially when our Influence is at 0 as is.
>>
>>4385179
>1. Keep it as it is.
>>
>>4385179
>Keep it as it is.
Fuck the King
>>
>>4385192
>>4385196
>>4385205

You decide to let the Peasants continue growing food. You're averse to making yourself dependent on the King in any way. Not to mention such a dramatic change will disgruntle the populace--one which has grown more nervous since your father's death.

>EVENT: The Sister's Surprise

Your younger sister, Madeline, is thirteen years old and the darling of the house. Her sweetness is a force more powerful than any standing army and she has never once failed to get her way. As her older brother your duty has been to protect her, a duty you've mostly relegated to your doting father. Of all the members of your household, your sister has been shaken most by his death, even more than your mother.

For the past few months she's sought comfort with Chilton, the son of one of the Gendarmes that she's known since they were toddlers. He is a close friend of yours as well, and a frequent dueling partner. It does not surprise you therefore, that Madeline seeks a private audience with you one day to tell you that Chilton has confessed his love for her and wants to ask her hand in marriage. An engagement to be consummated once he has come of age himself.

What does surprise you however, is your sister's cold hard rejection of his offer. Of course, as the son of a mere Gendarme, Chilton is not a suitable candidate for your sister, who is not only nobility but is also becoming a beauty in own her own right. She cites these very reasons herself. As for her request: she wants you to take the blame for the rejection instead of her. Later that night find your sister weeping in a private spot in the garden. It's obvious she's in love with Chilton and is only doing this out of a sense of duty, amplified by the death of your father. Other than his low birth, Chilton is a good man, courageous and honest. His father however, is an incorrigible drunk and would be a stain on the family crest.

>Choose how you'll handle this
1. Do as your sister demands and reject Chilton in her place
2. Refuse, your sister will have to reject him herself
3. Give your blessing to the engagement instead
>>
>>4385179
>1. Keep it as it is.
>>
>>4385238
>give your blessing to the engagement so long as chilton forsakes his father. Perhaps we can do one if those noble adoptions to make is easier.
>>
>>4385238
>1. Do as your sister demands and reject Chilton in her place
shouldnt be a big thing, his pedigree just insnt good enough. nothing personal
>>
>>4385238
>3. Give your blessing to the engagement instead
Everything for our little sis
Also have the father promise to better himself
>>
>>4385238
>3. Give your blessing to the engagement instead
our influence will plummet even more but fuck it, our family happines before the problems of the realm
>>
>>4385238
>Give your blessing to the engagement instead
Anything for our sister. Also I think the other Gendarmes will get a better image of us.
>>
>>4385238
>3. Give your blessing to the engagement instead
>>
>>4385265
>have the father promise to better himself

A drunkard Gendarme reputation, probably still reflects on the family that he serves. This should be done regardless of the choice we go for this event. Any sign of incompetence can be used against the name of our family.


>>4385238
>3. Give your blessing to the engagement instead

Our peasants should be happy for this marriage. Chilton is probably well liked. The problem is for creating noble marriages with other houses of the kingdom. We still have Arthur to use.
>>
>>4385238
>3. Give your blessing to the engagement instead
>>
>>4385352
>>4385307
>>4385304
>>4385280
>>4385265
>>4385259

The next day you call Chilton and his father to the audience chamber. Your make your sister come too. "Madeline told me about your proposal Chilton."

"Y-yes, milord," says Chilton. His father looks befuddled and hungover as usual.

"You know you are only a commoner and that if she married you it would be a step down, a huge step down, don't you?"

He scowls at the carpet below his feet. His father looks at his son, astonished. "My god, what've you done boy? You damned fool!" He looks up at you, then bows. "I don't know what's he told you young sir, but it's hogwash I'm sure. I'll set him straight."

"Be quiet, you're only here as a witness."

"Witness?" he says, turning pale. Then falling on his knees, "Don't--don't hurt the boy, please. Let me take his punishment in his stead. Don't hurt him."

An interesting development. "Such impudence cannot continue. I fear for my sister's purity. She has too much affection for Chilton and may be swayed by his passion."

"I'll keep him away," says the old Gendarme. "I promise."

"Father!" says Chilton.

"Quiet you damned fool," replies his father.

You look to your sister, silhouetted by the windows behind them. Her heart is breaking as you speak.

"There'll be no need of that. I know Chilton is a good man. In fact, I called here to tell you that ...I give my blessing to this arrangement."

"What!" Chilton looks up at you and then behind him to your sister, who is holding her mouth. "Art, I mean, milord, is this in earnest?"

"It's only an engagement, we'll see where things stand in four years. In that time, I expect you to become a man worthy of my sister, Chilton. And your father to become worthy of joining our family. If you agree to those conditions, you have my blessing." Chilton discards all formality and runs up to enfold you in a hug, giving you a kiss on both cheeks. Then he runs back to your sister and stops in front of her. She's sobbing but as per custom the betrothed are not allowed to embrace one another before the wedding night and Chilton, much as he wants to comfort her, doesn't know what to do and looks to you for guidance. "Just this once," you say, basking in the first sliver of happiness this house has known since before your father's death.

---
>>
142 YE Harvest

The crops have born fruit and all the peasants are busy with the harvest. Senetar brings the matter of taxes and rents to your attention. Previously your father's rent policies were quite lenient and charitable and many Peasants took advantage of his generosity. As his successors, they are expecting the same.

>What will be your rent policy?
1. Same as before (+1 Goods)
2. Rents will be doubled but all debts will be forgiven (+2 Goods)
3. Rents will remain the same, but debts will now be charged interest (+1 Goods, +1 Goods for next two Harvests)
4. Rents will be doubled and debts will be called immediately (+5 Goods, -1 Influence)

Resources:
- Goods: 1
- Influence: -1
- Might: 3
>>
dumb fucks
>>
>>4385408
Being salty about a online quest vote not going your way is quite the sign of maturity.

>>4385402
What is our current policy? Flat tax a %?

>vote is for 3
>>
>>4385402
>Rents will remain the same, but debts will now be charged interest (+1 Goods, +1 Goods for next two Harvests)
Not too harsh and we can profit off those debts that they refuse to pay back
>>
>>4385402
>3. Rents will remain the same, but debts will now be charged interest (+1 Goods, +1 Goods for next two Harvests)
>>
>>4385402
>2. Rents will be doubled but all debts will be forgiven (+2 Goods)
>>4385408
Yeah, that choice was made by moralfags.
>>
>>4385402
>3. Rents will remain the same, but debts will now be charged interest (+1 Goods, +1 Goods for next two Harvests)
If debt gets too high we can lower our interests. We can be lenient, but we need return on investments.
>>
>>4385402
>3. Rents will remain the same, but debts will now be charged interest (+1 Goods, +1 Goods for next two Harvests)
They can Work of their debts too, If WE have any Projects that require workers
>>
>>4385402
>3. Rents will remain the same, but debts will now be charged interest (+1 Goods, +1 Goods for next two Harvests)
>>
>>4385402
>2. Rents will be doubled but all debts will be forgiven (+2 Goods)
We will eventually accumulate more debts, but raising rents is harder

We also must speak with the local clergy to ensure that the scales are converting to the one true faith.
>>
>>4385402
>2. Rents will be doubled but all debts will be forgiven (+2 Goods)
this is a flat increase instead of just temporary and they will stay happy, i see it as an absolute win.
>>
>>4385513
change my vote here^^
to this one under

>>4385402
>2. Rents will be doubled but all debts will be forgiven (+2 Goods)
>>
>>4385402
>2. Rents will be doubled but all debts will be forgiven (+2 Goods)
>>
>>4384961
William Wallace
>>
>>4384961
And what was the authentic historical treatment of scaletails? Piss off.
>>
>>4385658
>>4385653
>>4385636
>>4385587
>>4385465

You decide to double rents across the board but to forgive all outstanding debts. Those of the Peasants that have accrued debts are obviously pleased with the change in policy, but those who have husbanded their finances properly feel they are being unfairly punished.

>EVENT: The Knight Errant

A wandering knight from a foreign land requests a few days of reprieve at your manor. Not wishing to seem inhospitable, you welcome him into your house and treat him as an honored guest. The knight speaks seldom during his stay and avoids completely the subject of his past. Before he leaves he requests some supplies for the road, telling you that he is on a noble quest for long lost relic and if you help him and he succeeds, he will bring you great renown. A member of the local clergy informs you however, that the knight is one Sir Caldwell, a traitorous villain thought to be possessed by a demon. He betrayed his king, who has put a considerable bounty on his capture. The knight himself refuses to speak on the matter, but warns you not to try hold him here.

>How will you treat the knight?
1. Attempt to capture him for the bounty
2. Give him the supplies he wants (-1 Goods)
3. Let him go and tell him never to return
4. Write-in
>>
>>4385932
>Attempt to capture him for the bounty
Yeah we aren’t holding criminals here. Plus that money will be quite helpful.
>>
>>4385932
>attempt to capture him.

We need to find some way to be stealthy about it tho if hes free he can probably kick a ton of ass by himself.

I dont have any ideas tho. Any way we can trap him?
>>
>>4385932
>1. Attempt to capture him for the bounty
>>
>>4385932
Love how you ppl rewarded peasants that ignored Rent under our father lol
>>
>>4385932
>Write-In
Ask him to spar with us the day before he departs. While we do so, our clergy will organize a religious chant. It will start suddenly in the middle of our fight, and it will be nearby the field we practice.

If the knight doesn t have any demonic reaction, we shouldn t fear him. And with him being tired at the end of the spar we could easily capture him with the aid of our experienced gendarme.

If there is a demonic reaction, with a gesture from us any holy image, symbol we have in our small temple and the organized chant should be brought here on the field we are practicing. The Gendarme will also arrive with weapons blessed by the priests and with prayers written on weapons and armors.
>>
In addition in the fresh water we serve him during the pauses of the spar, we could put small drops of something for slow him or make him more tired or in need of sleep. We should ask if there are herbs of this kind in our land to Senetar. And if they can be find and work in some hours, to be made in a liquid form that can dissolve in water.

If this herbs create colors in the water even in small drops, we should be in the shadow of a building when serving him the water (of course for keep it fresh. Who puts it under the sun). So he will not see the water it self well. Preferably giving it to him immediatly so his eyes are still adjusting from staying under the sun during the spar.
>>
>>4386196
>>4386217
I would have went for option 3, but if the less blessed people want to fight with a demon, we should take this path.
>>
>>4385932
>Let him go and tell him never to return

God bless anons who think they're ungodly bigbrains that can't be matched.
>>
>>4386063
We just make all carefull subjects mad lol.
>>
>>4385937
>>4385943
>>4385976
>>4386196
>>4386217
>>4386256

Alright let me two checks here, Diplomacy and Combat. Roll 2d10, -1 to the first and +1 to the second.
>>
Rolled 5 (1d10)

>>4386465
>>
>>4386465
>>
Rolled 3 + 1 (1d10 + 1)

>>4386465
>>
Rolled 1, 10 = 11 (2d10)

>>4386465
>>
>>4386486
wew lad
>>
Rolled 5 - 1 (1d10 - 1)

>>4386465
>>
Rolled 3, 9 = 12 (2d10)

>>4386465
>>
Can I get one more 2d10 please. I'm ignoring these >>4386489
>>4386484
>>4386470
>>
Rolled 5, 1 = 6 (2d10)

>>4386521
>>
>>4386527
>>4386504
>>4386486
>Diplomacy: Critical Fail
>Combat: Success

You attempt to capture the rogue knight under the pretense of a friendly sparring match. He shoots you down immediately, citing the disparity in each other's combat experience and his inability to hold back his strength. At that point you have no choice but to resort to force. Not wanting to take any chances, you have all your Gendarmes ambush him outside the village. Outmanned a dozen to one, and completely surrounded, he throws down his weapons and allows himself to be taken prisoner in your dungeon.

You send a courier-bird to the foreign king and he replies later in the season that he has sent men to recover the knight. They will arrive before Winter and will be carrying the bounty. You are to hold the knight till then.

---

The harvest this year is particularly good. The rains came in season and the usual pests did not pose the blight they had in former years. There is a surplus of crops and the Peasants are divided on what to do with it. Some of them want to store it for the Winter and wish to build a granary to that purpose. Others want to sell it on the open market. Naturally they come to you to resolve their dispute.

>What will you do with the surplus?
1. Seize it for yourself to pay off some of your father's debt to the king (1/3 Debt Paid)
2. Store it to insure your Peasants against famine (+1 Influence)
3. Let the Peasants sell it and charge a small tax on the sale (+1 Goods)
4. Write-in
>>
>>4386554
>1. Seize it for yourself to pay off some of your father's debt to the king (1/3 Debt Paid)
Oh and obviously this option will incur a (-1 Influence) as well.
>>
>>4386554
>store it to insure against famine. Always best option is not starving in the future
>>
>>4386554
>2. Store it to insure your Peasants against famine (+1 Influence)
>>
>>4386554

2. Store it to insure your Peasants against famine (+1 Influence)
>>
>>4386554
>2. Store it to insure your Peasants against famine (+1 Influence)
>>
>>4386554
>Store it to insure your Peasants against famine (+1 Influence)
>>
>>4386604
>>4386586
>>4386579
>>4386565
>>4386558

You agree with the Peasants clamoring for a granary and give your blessing towards its construction. It should occupy the Peasants during the Winter, when there is little else to do but huddle indoors from the cold. More importantly, though some of the Peasants grumble about their lost coin, they will be thankful when famine strikes and their children starve. Those of the Peasants that are equipped with this foresight are heartened by your wisdom.

>EVENT: The King's Bounty

The foreign king's Gendarmes arrive to take the knight into their custody. You are glad to part with him, to take the lockbox full of jewels which serves as his bounty. As he is loaded on to the back of the carriage, he stops, looks at you and says, "You've made a big mistake, young lord. Remember that I tried to warn you." The gaoler, seeing that you're shaken, pats your chest and says, "He'll be in pieces before the end of Winter, rest assured." The determined look in his eyes, however, says otherwise.

---

142 YE Winter

With the harvest season over, activity in the village quiets down to a peaceful lull. You finally have some time to yourself for personal development. Senetar suggests hitting the books and ledgers and familiarizing yourself with the fief's economic workings. You, however, feel restless and itch for the thrill of combat. Meanwhile your mother is badgering you about a wife, using your upcoming birthday as an excuse. Your sister has joined your mother in the attack, mostly to amuse herself.

>How will you pass the Winter?
1. Stick to your studies as Senetar advises
2. Travel to the city to compete in the Winter games (Special Event)
3. Hold a ball in the manor to celebrate your birthday (-1 Goods, Special Event)
4. Write-in

Resources:
- Goods: 5
- Influence: 0
- Might: 3
>>
>>4386647
Stick to our studies. If we want to be able to get independence from the king we need to have economic independence as well and a strong economy is key to that
>>
>>4386647
>3. Hold a ball in the manor to celebrate your birthday (-1 Goods, Special Event)
We've got lots of Goods, let's put them to use
>>
>>4386647

1. Stick to your studies as Senetar advises

Best to ensure that we're a good ruler first, and only then spend our time on more frivolous affairs.
>>
>>4386647
1. Stick to your studies as Senetar advises
>>
>>4386647
>2. Travel to the city to compete in the Winter games (Special Event)
>>
>>4386647
>Stick to your studies as Senetar advises
Mother is right though, we need a wife.
>>
>>4386647
Question : when our vassal tribe recovers their numbers our might and goods will increase ?
>>
>>4386650
>>4386659
>>4386660
>>4386663

Although it's painful, you stick to your studies with Senetar. At the very least it gives you an excuse to avoid your mother's nagging. She seems to think that a wife would somehow make your life easier, when in reality it would more likely become just another burden to bear.

>EVENT: The Sorcerer's Offer

The sorcerer Zorgoth has dealt with your father many times in the past. The news of his death finally seems to have reached his tower in the woods and he has sent an emissary on his behalf to offer his condolences--or so he says, it soon becomes clear that he has ulterior motives. He wants a test subject for some kind of alchemical experiment. The emissary tells you that if the experiment is successful the host will gain supernatural powers which will prove useful in the defense of your fief. Of course, there's always a small risk of violent death which is why he requests only those with a robust constitution.

None of the Gendarmes are willing to volunteer for such an honor, except for Chilton's father who insists on it. He's tried to turn over a new leaf since the betrothal, for the sake of his son and future daughter-in-law. Chilton is against the idea, and by extension so is your sister. A few of the Gendarmes have also hinted that they'd like to see one of the albino Scaletails sent instead.

>Who you will send to the Sorcerer?
1. Chilton's father
2. One of the Scaletails
3. One of the Gendarmes
4. Yourself
5. No one
6. Write-in
>>
>>4386700
>Chilton's father
>>
>>4386700
>2. One of the Scaletails

They have regenerational abilities. So their constitution should be high enough to bear their experiments.
>>
>>4386700
>See if a scale tail will volunteer. If not chiltons father why not.
>>
>>4386700
>2. One of the Scaletails
Killing our brother's in law father will just make dinner awkward and Scaletails are expendable.
>>
>>4386700
>6. Write-in

Send letter to a nearby noble if they would be fine in moving a few criminals out of their cells to ours. We will then send one criminal to the sorcerer.
>>
>>4386710
>>4386700
this guy has it right, volunteers only
>>4386713
is how you get super villians
>>
>>4386710
Support
We should start integrating the rest of them into normal society soon to decrease the risk of them revolting and also gain their true loyalty.
>>
>>4386710
Yeah fuck it, what could go wrong with giving an oppressed class superpowers. Supporting against my better judgement.
>>
>>4386710
>>4386721
+1
>>
>>4386717
i doubt it will create something like that, is experiments are mention has foul not at something that can be useful. If anything returns it will be something horrible. But it will probably die before even making a step


>>4386721
not after what we just did. Right now the tribe is probably being converted since the chieftain accepted that. Having them has a vassal is already a step. But it has pass not even a year.
>>
>>4386734
>>4386732
>>4386721
>>4386717
>>4386710
>>4386709

Following the advice of the Gendarmes, you bring the matter to the Scaletail's attention. You make sure to emphasize that you are not forcing them in any way and you make clear the risks involved in the experiment. Their chief decides to volunteer himself, being the most recovered as well as the strongest in the group.

The experiments will take several months and the chief will not be able to return until next season.

---

The weather turns, burying the village and manor in snow. The Gendarmes in your manor are getting restless. Your father would always bring in minstrels and bards from the city to entertain the house through the Winter, but this year you decided to cut that expensive ritual. In lieu of such amusements, the Gendarmes have taken to harassing the Scaletails. A few of the lizards have requested the opportunity for a "dewlap dance" with the Gendarmes, some sort of Scaletail custom by which they settle their differences. You're not totally clear on what it entails, since the chief, who served as translator, is gone. But it seems to be a kind of martial or athletic competition. The Gendarmes are certainly on board for it.

>How will you resolve this conflict?
1. Do nothing, it's just Winter fever
2. Hold the contest to decide
3. Order the Gendarmes to stop harassing the Scaletails
4. Write-in
>>
>>4386807
>2. Hold the contest to decide but make sure nobody gets seriously hurt or dies
>>
>>4386807
> do 3. This is unnacceptable make it clear the scale tails are citizens and any law broken against them will be punushed just as severly as if the scale tails were human.

> also do 2. Sounds like a good cheaper replacement for entertainment.
>>
>>4386807
>2. Hold the contest to decide

Partecipate has well, our partecipation should avoid anything violent between the two groups.
>>
>>4386831
+1, but with the caveat of >>4386810
>>
>>4386807
>>4386831
this, i just hope it isnt like a death match oh gods people are going to get maimed
>>
>>4386807
>2. Hold the contest to decide
>>
>>4386831
+1
>>
>>4386902
>>4386831
>>4386841
>>4386864

Combat check, roll 1d10+1 bo3
>>
Rolled 1 (1d10)

>>4386923
>>
Rolled 9 + 1 (1d10 + 1)

>>4386923
Hoping for a good roll
>>4386924
Damn
>>
Rolled 6 + 1 (1d10 + 1)

>>4386923
>>
>>4386924
>>4386930
>>4386946
>Critical Fail

You bring in all the Gendarmes for a council in which you reprimand them for their abuse of the Scaletails. Scaletails are citizens of the fief and any law broken against them will be punished just as severely as for a human. This is taken badly by the Gendarmes, and several of them voice what they feel is preferential treatment for outsiders. Creatures which have, in the past, attacked the village, stolen from it and even killed a few of its residents. Nevertheless your word is law and they cannot dispute it.

To release some of their pent up energy you decide to allow the contest. As it turns out, it's a simple wrestling match. Three members on each side The winner is the first one to pin the other for three seconds. Strikes and kicks are allowed as are mortal blows (since the lizards can regenerate), but for the sake of friendly competition you forbid anyone from dealing serious injuries.

The first round ends amicably enough. The Scaletail wins through a tactic involving wrapping his tail around the opponents leg and using the resulting imbalance to throw him. The second fight goes to the Gendarmes. The Scaletail is beaten into submission by the reigning boxing champion in the fief. The third match however, ends in disaster. The Scaletail, whether out of desperation or rage, snaps the limb of his opponent when the latter refuses to surrender. Instantly the Gendarmes draw their weapons and descend upon the unarmed Scaletails. When you order them to halt, they do so, but none of them are happy about it. They take the injured man to the infirmary, meanwhile the Scaletails claim victory and demand, as per their custom, that the Gendarmes bow their heads to them. For some of the Gendarmes, this is the last straw. Not only do they refuse to do this, but they abandon their oaths of fealty and leave the manor, braving the snow to go to a place where they will be more appreciated.

>-1 Might

---

143 YE Planting

The Winter passes and the snows clear. The King will begin taxation again, starting this Winter. There are also rumors of a brewing war with a neighboring kingdom. It's possible the taxes will be raised and men drafted for the king's armies. Senetar suggests investing some of your newfound wealth from last year into some productive enterprises. You open the council chamber to hear ideas from the Peasants and Gendarmes. One of the Peasants suggests reopening the abandoned mine northeast in the mountains. The Gendarmes on the other hand want new weapons and armor. And Senetar makes a personal suggestion to invest in a trade ship.

>How will you invest your wealth?
1. Give it to the moneychangers in the city for safekeeping
2. Use it to reopen the mine (-1 Goods, Adds mine related events)
3. Purchase new weapons and armor for the Gendarmes (-1 Goods, +1 Might)
4. Buy shares in a trading vessel to the Orient (-X Goods, variable return)
5. Write-in
>>
>>4386986
>2. Use it to reopen the mine (-1 Goods, Adds mine related events)

>The Scaletail, whether out of desperation or rage, snaps the limb of his opponent when the latter refuses to surrender.
This was also not acceptable behaviour

Also, a 1 in 10 chance of a crit fail is pretty dam high...
>>
>>4386986
>Buy shares in a trading vessel to the Orient (-3 Goods, variable return)
>>
>>4387002
Yeah but it's balanced by 10s canceling 1s (and vice versa)
>>
>>4386986
These hardly seem mutually exclusive, why not all of the above?
>2. Use it to reopen the mine (-1 Goods, Adds mine related events)
>3. Purchase new weapons and armor for the Gendarmes (-1 Goods, +1 Might)
>4. Buy shares in a trading vessel to the Orient (-1 Goods, variable return)

Also QM, are you sure you want to go with your current system of a crit overruling all other rolls when you are only using a d10 and it's rolling 3? Rolling 3 d10 with crits on 1 and 10 results in crits 51.2% of the time, and it doesn't seem realistic, and I'd argue it's unwanted for it to be that common.

>>4387002
It's higher than 1 in 10, we're doing 3 rolls at a time.
>>
>>4387008
See >>4387007
>>
>>4387014
Yea but having a 10 or 1 51% of the time is a lot
>>
>>4387014
Whether it's balanced or not isn't the issue, the issue is the fact that crits happen around every other roll, which is exceedingly high I would think most would agree.
>>
>>4386986
Lets do both of these. The mine will boost the economy while the new armour and weapons should make the remaining Gendarmes happy for now.
2. Use it to reopen the mine (-1 Goods, Adds mine related events)
3. Purchase new weapons and armor for the Gendarmes (-1 Goods, +1 Might)
>>
>>4387034
support
>>
>>4386986

2. Use it to reopen the mine (-1 Goods, Adds mine related events)

Helping boost our own economy is always a good thing.
>>
>>4386986
>2. Use it to reopen the mine (-1 Goods, Adds mine related events)
>3. Purchase new weapons and armor for the Gendarmes (-1 Goods, +1 Might
Pleased Change rolls to 1d100
>>
>>4387015
>>4387018
I don't care in the slightest. Fuck average rolls. I purposely chose a system that had high crit chance because I find the chaos more fun than normally distributed shit. Also the probability of actually rolling a crit taking into account the cancelation rule is approximately 1/10*9/10*9/10 which is a little less than 1/10 (81/1000). Likewise for rolling a crit fail.
>>
>>4386986
>3. Purchase new weapons and armor for the Gendarmes (-1 Goods, +1 Might)
>2. Use it to reopen the mine (-1 Goods, Adds mine related events)
>>
>>4387063
*a little more than 3/10 not 1/10. Forgot to take the choose.
>>
>>4387034
>>4387082
>>4387045
>>4387034
>>4387008

Let me get a 1d6+1 for the event.
>>
Rolled 3 + 1 (1d6 + 1)

>>4387100
>>
>>4387107
You decide to splurge and purchase both equipment for the Gendarmes and supplies to reopen the mine. The mine will take another year before it's profitable, but the new weapons and armor will be immediately effective.

>EVENT: The Super Scaletail

The chief of the albino Scaletails returns to the fief this season. Sorcerer Zorgoth's experiment was a compete success. The chief's natural regenerative powers have been amplified several fold by symbiotically bonding his humors to some kind of alchemically modified slime mold. The emissary explains that the chief will now be able to recover from almost any injury--so long as some bit of the plasmodium survives. He demonstrates the principle by cutting off the Scaletail's head and then reattaching it.

The only way to destroy the chief now would be to incinerate him. In fact, the emissary warns you that wounds which have been cauterized will not heal, as the mold is especially susceptible to high temperatures. Otherwise, he advises you to keep watch over the chief, as the mold-symbiosis may develop new abilities over time.

The chief's newfound powers have put the remaining Gendarmes as well as your Peasants on edge, especially now that the Winter is over and the rest of the Scaletails are fully recovered. You decide to speak to the chief to see what his intentions are. He is grateful for your patronage in their moment of greatest weakness and for treating them hospitably. He does not wish to break the oaths of fealty he has made, but he has two requests: first that his people be allowed to worship their own god as they find no comfort in the god of man, and second that he be allowed a short leave of absence to take revenge on the tribe that butchered his clan.

>How will you meet the demands of the chief?
1. Refuse them all
2. Allow worship but not revenge
3. Allow revenge but not worship
4. Accept them all
5. Write-in
>>
>>4387135
>4. Accept them all
>Ask if our men want to tag along in order to gain combat experience and loot
Lets not piss off the super creature for now. The revenge thing is quite interesting though, lets see if we can get something out of it.
>>
>>4387145
Supporting
>>
>>4387135
Allow revenge but not worship
>>
>>4387135
>5. Write-in
Allow revenge + advise them that they can worship their god for a small increase in taxes.

This is what the muslims did to Christians and vice versa in the Middle Ages.

>>4387145
Supporting sending our men along with them though
>>
>>4387135
>3. Allow revenge but not worship
>>
>>4387175
>>4387135

Seconding the write-in.
>>
>>4387135
3. Allow revenge but not worship
We've been too courteous to the scalies, they have to worship our god or fuck off.
>>
>>4387175
+1
>>
>>4387135
>3. Allow revenge but not worship
>>4387175
Actually, infidel tax was only a Muslim thing. Christians simply converted them.
>>
>>4387135

3. Allow revenge but not worship

Offer the chieftain to partecipate in battle against this tribe. We are quite eager for a fight, a battle against this foe is not an occasion to waste.
>>
>>4387175
Change Vote to this
>>
>>4387175
This
>>
>>4387175
>>4387247
>>4387345
>>4387928
>>4387944
Roll 2d10 please. Diplo for the jizyah and Combat for the revenge.
>>
>>4387993
>>
Rolled 4, 10 = 14 (2d10)

>>4387993
Imma dum dum
>>
Rolled 7, 7 = 14 (2d10)

>>4387993
>>
Rolled 5, 10 = 15 (2d10)

>>4387993
>>
>>4387996
>>4388004
>>4388033
>Diplomacy: Success
>Combat: Critical Success

You accept the chief's conditions with a few conditions of your own. First, regarding their religion, they will have to pay a small tax for that privilege, part of which will go the clergy, to appease the complains you're already expecting them lodge. Second, you and your Gendarmes will be tagging along in the attack. It will be a bonding experience for the Gendarmes and command experience for yourself. The chief agrees to everything and within the month you have completed all preparations for the expedition.

The tribe in question are a group of amphibious Scaletails, experts of ambush due to their nearly perfect powers of camouflage. You spend several weeks in the woods as the chief tracks their scent and movements until one day you come upon their camp, bordering on a small lake. Their patrols have luckily not spotted you and you take advantage of the surprise with an immediate attack. The Scaletails had no chance. You anticipate their escape into the lake and position your Gendarmes to trap them as they retreat from the screaming albinos. At one point one of them fires a javelin straight into the chief's head, cracking it open like a walnut. The chief calmly pulls the javelin out of his eye-socket, his head reconstitutes itself and he throws the javelin, hitting one of them in the chest. Once they witness this power the other Scaletails drop their weapons and surrender, kowtowing as if in the presence of a god, which in their eyes he must surely be.

The chief rounds all of them up, three or four dozen Scaletails, half of them dead, mostly the warriors, and the rest females and children. Despite your best efforts a few of them still managed to escape, but not their leader, who the chief challenges to the dewlap dance--but this time with no rules barred. The enemy chief is ripped apart limb from limb; his opponent without suffering so much as a scratch. As for the rest, the chief invites you to join him in feasting on the young and butchering the females--so that this tribe never again poses a threat. Such barbarism goes against the edicts of your religion and your Gendarmes urge you, in the name of god, to release the women and children or else to take them as slaves.

>How will you handle the survivors?
1. Slaughter them quickly and bury them, don't let them suffer
2. Allow the Scaletails to do as they wish
3. Release them
4. Take them as slaves
5. Write-in
>>
>>4388047
>5. Write-in
Take them as wives and adopted children. Absorb the tribe.
>>
>>4388047
>4. Take them as slaves
>>
>>4388047
>4. Take them as slaves
They won’t run away and try to get revenge on us and we get some free labour
>>
>>4388047
>>4388051
>5. Write-in
Urge them to absorb them. They will be loyal if they see him as a god.
>>
>>4388047
>4. Take them as slaves
They can work in our new mines...
>>
>>4388051
>>4388057
The scalies already have a super chief, let’s not expand their number further

Slavery adds to the strength of our domain, without directly adding to the strength of their tribe
>>
>>4388051
>>4388055
>>4388056
>>4388057
>>4388059
>>4388061
Let me get an Administration check here. bo3 1d10-1
>>
Rolled 7 + 1 (1d10 + 1)

>>4388062
>>
Rolled 9 (1d10)

>>4388062
>>
Rolled 5 (1d10)

>>4388062
>>
>>4388067
>>4388065
>>4388064
>Success

You forbid the chief and his lizards from harming the defenseless children and females. And instead take them in as slaves. This pleases your Gendarmes. Despite all their hatred of the lizards, they would not dare violate god's commandments. The albino Scaletails clamor to their chief, but are soon silenced by his authority. "Dragon has willed it," he tells them (Dragon being their epithet for you). As for the new slaves, they are happy to be saved from the literal jaws of death. The rest is a matter of distribution.

>Where will you assign the slaves?
1. As servants to your own house and that of your Gendarmes (+1 Influence)
2. To fields, to aid the farmers (+1 Goods this Harvest)
3. To the mines (make mines ready now)
4. Write-in
>>
>>4388089
>3. To the mines (make mines ready now)

Letting this new scalies near us would lead to even more conflict we already have and children fit quite good into mines.
>>
>>4388089

3. To the mines (make mines ready now)
>>
>>4388089
>3. To the mines (make mines ready now)
>>
>>4388089
>3. To the mines (make mines ready now)
>>
>>4388095
>>4388096
>>4388098
>>4388113

You send the lizards to the mines to aid both in their construction and subsequent operations. The Peasants there are glad to have disposable workers and the mine is fully operational and turning a profit within the season.

---

143 YE Harvest

The king's tax collector returns this season. This years harvest goes about as well as the last so you have no trouble paying him as well as the interest that's owed on your father's debt.

>-2 Goods

Senetar advises you to use the little bit of money you have left over to pay off some of the principle. Doing so would empty your coffers for the year. Nevertheless you'd like to be out of the kings debt as soon as possible.

>What will you do with the money left over?
1. Save it for a rainy day
2. Pay off some of your father's debt (1/3 Debt Paid)
3. Write-in
>>
>>4388116
>1. Save it for a rainy day

I am scared that if we pay it too fast off, the king may get the idea to increase our taxes. If we keep the goods for now, we can invest it.
>>
>>4388116
>2. Pay off some of your father's debt (1/3 Debt Paid)
>>
>>4388116
>>1. Save it for a rainy day
>>
>>4388116
>Save it for a rainy day
>>
>>4388119
>>4388128
You decide to hold on to the money for some later investment. If you move too fast out from under the king's thumb, he may decide to impose higher taxes. It's better to bide your time. The debt also gives a reason for the king not to bother you.

>EVENT: The Escaped Errant

A courier from the foreign king arrives with a message stating that the knight you helped apprehend last year, escaped while they were transferring him. The king initially refused to publicize another bounty, hoping that the knight would be captured discretely, but he's evaded the king's men for the past two seasons and now, no one knows precisely where he is, though he's suspected to have fled the kingdom again. Another bounty has been posted on his head, greater than the last.

>What will you in response to this news?
1. Nothing, let the chips fall where they may
2. Increase your personal guard (-1 Might)
3. Send out the Scaletails to try and capture him (Special Event)
4. Write-in
>>
>>4388135
>2. Increase your personal guard (-1 Might)
Let’s just kill him this time
>>
>>4388135
>2. Increase your personal guard (-1 Might)
>3. Send out the Scaletails to try and capture him (Special Event)
Can't we do both?
>>
>>4388135
3. Send out the Scaletails to try and capture him (Special Event)
Using 1 Might for a knight seems a bit overkill.
>>
>>4388155
Yup +1 here buddy
>>
>>4388135
4. Write-in

>Start an hard combat training between Arthur, Chilton and our vassal.
>Meanwhile the patrols in our land will have one slave with them when moving(of the ones we have just made). If they are expert in ambush, they should be able to see the signs of this knight before us. When we know he is here, we will track down is refuge and then fall on him.
>>
>>4388155
Switching to this
>>
>>4388135
>Send out the Scaletails to try and capture him (Special Event)

QM is kind of a retard for deliberately exacerbating crits desu, but alright. Anyway, we just lost Might for nothing recently, we shouldn't spend more for also possibly nothing.
>>
>>4388135
>3. Send out the Scaletails to try and capture him (Special Event)
>>
>>4388135
>3. Send out the Scaletails to try and capture him (Special Event)
>>
>>4388135
3. Send out the Scaletails to try and capture him (Special Event)
>>
>>4388135
>3. Send out the Scaletails to try and capture him (Special Event)
>>
>>4388414
>>4388401
>>4388267
>>4388259
>>4388218
>>4388159

You decide to be proactive and take the fight to the enemy. Forming a squad of Scaletails led by the chief, you order them to scour the forest and apprehend the knight. "Don't hesitate to kill him," you tell them. You won't be making the same mistake twice.

---

The remainder of the season keeps you busy with matters related to the harvest. The anniversary of your father's death also rolls around making the overall mood gloomy around the house. Your mother especially has been wandering the manor like a ghost. Once or twice you've found her asleep in the garden or on the castle walls where she and your father used to take walks. She has always been a devoutly religious woman and has done her best to put up a strong front for your sister and, you think, for you as well, so that you aren't distracted in worrying about her. Still the claims of the head priest--that your father would not be rejoined with god due to the manner of his execution-- have weighed heavily on her mind.

One day, after dinner, she asks if it would be possible to have the church bells rung in commemoration of your father's passing. "Such a gesture might inspire god's mercy," she says. "You know how the priests feel about it, mother," you tell her, rather more sharply than you intended. "Yes, of course," she says. "Forgive your mother's foolishness, darling. I wasn't thinking." That of course cuts straight to the heart. Technically, you could simply order the clergy to ring the bells but the head priest may also be convinced by a modest donation to the church.

>How will you handle your mother's request?
1. Ignore it
2. Donate to the church (-1 Goods)
3. Command the clergy to comply (-1 Influence)
4. Write-in
>>
>>4388460
>2. Donate to the church (-1 Goods)

Lets buy the good will of the clergy. Make clear that them helping us, will enrich them too.
>>
>>4388460
2. Donate to the church (-1 Goods)
We need to build Influenza more.
>>
>>4388460
>2. Donate to the church
time to smoother some of the clergy
>>
>>4388460
>2. Donate to the church (-1 Goods)

I'm gonna historyfag and say that no one ever believed that death from quartering leaves to guaranteed damnation. So long as he received last rites before his execution he's unlikely to be in Hell.
>>
>>4388460
>2. Donate to the church (-1 Goods)
>>
>>4388460
2. Donate to the church (-1 Goods)
>>
>>4388460
>2. Donate to the church (-1 Goods)
>>
>>4388460
>2. Donate to the church
>>
>>4388460
2. Donate to the church (-1 Goods)
>>4388529
Well this is a fantasy world with fucking lizard people, so the religions are different, for all we know god does hate people who were executed by quartering.
>>
>>4388460
>2. Donate to the church (-1 Goods)
>>
>>4388471
>>4388489
>>4388506
>>4388529
>>4388560
>>4388567
>>4388571
>>4388598
>>4388638
>>4388665

You decide to pay the church. Ordering them outright would just leave bad feelings and the head priest has far too much influence with the Peasants to upset without consequence. You don't tell your mother but on the eve of the anniversary, you take her up to the castle walls to listen to the bells ring and you hold her while she weeps.

>EVENT: The Sorcerer's Ward

The Scaletails return in the latter part of the Harvest--without the knight in tow--but with a message from Sorcerer Zorgoth. Zorgoth found the knight first and has taken him in as his ward. He supplies no reasons for this but you have a feeling that the knight will serve as yet another test subject for the sorcerer's arcane experiments. He says, however, that he wishes to maintain amicable relations with you and your fief and that if you really want him, the knight will be relinquished. Or, if it interests you, he will trade him for riches from his treasury or else an enchanted item of his own creation.

>How will you respond to the Sorcerer's offer?
1. Refuse the trade, take the knight
2. Accept the trade, take the money (+3 Goods)
3. Accept the trade, take the magic item (+1 Magic)
4. Write-in
>>
>>4389305

3. Accept the trade, take the magic item (+1 Magic)
>>
>>4389305
>4. Write-in
Take the knight and try to convince the sorcerer to tell us what is so special about this knight.
>>
>>4389312
+1
>>
>>4389312
+1
>>
>>4389312
+1
>>
>>4389311
+1
>>
>>4389305
>3. Accept the trade, take the magic item (+1 Magic)
>>
>>4389312
+1
>>
>>4389312
>>4389314
>>4389315
>>4389318
>>4389321
>>4389337
Let me get a Diplomacy check. Roll 1d10-1 bo3
>>
Rolled 8 + 1 (1d10 + 1)

>>4389338
>>
Rolled 1 - 1 (1d10 - 1)

>>4389338
>>
Rolled 8 - 1 (1d10 - 1)

>>4389338
>>
Rolled 4 + 1 (1d10 + 1)

>>4389338
>>
Rolled 10 (1d10)

>>4389338
>>
>>4389339
>>4389347
>>4389351
>Critical Fail

Although the money and magic are tempting, you'd rather be rid of the knight. You send back a reply saying as much, as well as requesting information about the knight, in particular why the Zorgoth is so interested in him, but Zorgoth refuses to entertain any questions. He does send the knight back, but he seems to be in a comatose state. Once again you send a courier to the foreign king and once again his men arrive to take the knight back. The bounty is not nearly as much as last time, on account of the knight's condition, but at least he won't be escaping again.

>+1 Goods

---

143 YE Winter

As before, the winter gives you some time to yourself. You finally turn 18 this season. A late and final growth spurt accompanies the auspicious year. One day your sister comments that you've grown even taller than your father was. Your mother, ever sensitive to the passage of time, dabs at her eyes when she sees her "little boy all grown up". Along with this come the usual demands for a daughter-in-law and grandchildren, of course. You've progressed in your studies however and do not wish to distract yourself unnecessarily.

>How will you spend the Winter?
1. Hold a grand ball for your birthday (-1 Goods, +1 Influence)
2. Persist in your studies with Senetar
3. Pay a visit to Sorcerer Zorgoth's tower (Special Event)
4. Write-in
>>
>>4389733
>3. Pay a visit to Sorcerer Zorgoth's tower (Special Event)
POWER!!!!!!!!! UNLIMITED POWERRRRRRR
>>
>>4389733
>2. Persist in your studies with Senetar
>>
>>4389733
>3. Pay a visit to Sorcerer Zorgoth's tower (Special Event)
>>
>>4389733
>2. Persist in your studies with Senetar
>>
>>4389733
>>4389756
this
>>
>>4389733
>3. Pay a visit to Sorcerer Zorgoth's tower (Special Event)
WE will destroy the King with magic;!
>>
>>4389733
>Persist in your studies with Senetar
>>
>>4389733
>3. Pay a visit to Sorcerer Zorgoth's tower (Special Event)
>>
>>4389733
>2. Persist in your studies with Senetar
>>
>>4389733
>3. Pay a visit to Sorcerer Zorgoth's tower (Special Event)
>>
>>4389733
>3. Pay a visit to Sorcerer Zorgoth's tower (Special Event)
>>
>>4389733
>3. Pay a visit to Sorcerer Zorgoth's tower (Special Event)
MAGIC BROS
>>
>>4389733
>2. Persist in your studies with Senetar

Magic is for faggots
>>
Honestly tho we should be trying to court some noble lady of advantageous birth. A shame anons chose to waste our sister on a commoner instead of bonds to an additional noble house.
>>
>>4389733
3. Pay a visit to Sorcerer Zorgoth's tower (Special Event)

>>4390202
Well we shoulda been there earlier to make the smart choices.
>>
>>4390227
Undoubtedly. Nevermind the super lizard leader of the non human minority that alienated our own subjects, and punishing responsible peasants while rewarding the retards that don't know how to spend their money.

desu we're probably doomed.
>>
>>4390251
I would have voted for our father in law to get the enhancements so we have a loyal regenerating slime dad night thingy on our side.

Also agreed about that, but I would have either kept rents low and forgiven debts or kept it the same.
>>
>>4390275
alas, it is /qst/
>>
>>4389733
>3. Pay a visit to Sorcerer Zorgoth's tower (Special Event)

If possible maybe ask our mother for rumors for good wives before we leave?
>>
>>4389756
>>4389767
>>4389826
>>4389953
>>4390022
>>4390037
>>4390142
>>4390227
>>4390372

Let me get a Diplomacy check, roll 1d10-1 bo3
>>
Rolled 10 (1d10)

>>4390452
>>
>>4390452
>>
Rolled 10 + 1 (1d10 + 1)

>>4390452
>>
Rolled 9 + 1 (1d10 + 1)

>>4390452
>>
>>4390453
>>4390479
>>4390484
>Critical Success

Against the protests of your mother, you decide to pay a visit to Zorgoth's tower. You've always been curious about the enigmatic sorcerer. You don't think your father ever visited him, he always dealt exclusively with his emissary.

You take a few of your Gendarmes with you, including Chilton's father. You also take the chief since he knows where the tower is and has some experience with Zorgoth himself. He tells you that Zorgoth obsesses over detail and is in fact, quite shy. The chief only saw him twice during the whole of his stay. The tower itself is an impossible structure. It has no doors, no windows, just a simple shard of white stone that tapers to a point. When you approach it appears to get larger, but you soon realize that it is in fact you who are getting smaller. By time you're close enough to touch the tower, you're no larger than a mouse, the grass around you comes up to your neck, a sparrow on a tree quirks its head curiously at you and you quickly shuffle into the gate that has now appeared in the rock. The emissary greets you inside, as though he'd been expecting you. He takes you up the tower on a transparent tube around which all the floors are built. You arrive at last at a cozy dining hall. A huge roasted boar serves as the centerpiece complete with white tusks. The emissary tells you that Zorgoth will be joining you shortly.

A few minutes later a woman appears from behind a silk curtain, possessing such beauty (and a figure to a match) that it feels almost sinful to look at her. That doesn't stop the Gendarmes (or yourself) of course. You are all stunned--except for the chief who merely bends his knee. She speaks to him in the Scaletail language of hisses and croaks and he responds in turn, gesturing to you.

"You are taller in person," she says, taking her seat at the helm. You look at the chief and whisper, "You didn't say she's a woman!" And he begs forgiveness, saying he didn't notice--all humans look and sound the same to him. "My condolences again regarding your father. He always dealt generously with me." She gestures to the food. "Please, enjoy yourselves." The Gendarmes dig in, but the Sorceress herself eats nothing. You've lost your appetite from shock and you refrain from eating also. Afterwards you exchange pleasantries, she says little about the knight but instead expresses an intense interest in you. It is not the charming coquetry you'd find in the ballroom, but rather the curiosity of someone dissecting an exotic insect. Later you'll remember this conversation fondly, though dimly, one in which you did most of the talking.

"Your manners are charming," she tells you afterwards. And she offers you a birthday present before you leave.

>What gift will you choose?
1. A divination
2. A one-time-use magical item
3. A wife
4. Write-in
>>
>>4390489
>4. Write-in
Her as a bride.
>>
>>4390509
In one hand: a powerful wife
On the other hand: death
Worth a shot
>>
>>4390511
>Worth a shot
this
>>
>>4390489
Maybe get her to join our court as an advisor?
>>
>>4390489
2. A one-time-use magical item
ignore magical whores, acquire power.
>>
>>4390566
If we gain her favour it's much more useful than a one-time magical item.
>>
>>4390489
3. A wife
>>
>>4390509
>>4390520
Either of these would be amazing...
>>
>>4390509
+1
>>
>>4390489
>2. A one-time-use magical item
>>
>>4390509
+1
>>
>>4390509
+1
>>
>>4390489
Give us Same the super Powers as scaily boss
>>
>>4390489
4. Write-in
Super powers better than the scalie chief, and won't mutant us into something only a mother could love.
>>
>>4390509
Indeed. What an edge we will have over the other houses with magic entwined into our bloodline.
>>
>>4390509
>>4390511
>>4390512
>>4390664
>>4390675
>>4390713
>>4390753
>>4390976

You ask for her hand in marriage, mostly as a joke. She however, does not laugh. Instead, she reacts as though she'd expected this all along. "That can be arranged," she says. "Come with me." Not knowing what else to do, you follow her up into a dark chamber whose walls are lined with large floating tanks of green liquid. Inside the tanks are people--women--curled up in a fetal position. Each one an almost identical copy of Zorgoth, a sister or twin, but with some key difference. One has horns like a goat. Another has a thick powerful tail. Another has interlocking scales covering its body. One has fur. There's a blonde, a redhead, a brunette, one with no hair, one with no arms ("that one's not ready yet"), one with four arms, one with dark skin, one with fair skin, one with no skin. She shuffles through them like some one going through the hangers on coat rack. Finally she settles on one that looks like a younger version of herself, a girl a little older than your sister. She gestures toward the tank and the liquid drains and the body falls to the ground with a wet smack. She wraps the girl in a silk sheet which she produces from nowhere and puts her into your fumbling arms. The girl is shivering, though unconscious, and you hold her closer to your body to share your warmth. She's so frail, nothing at all like the Sorcerer, and in some ways more beautiful, because of that weakness.

"Teach us well and we will learn quickly," says the Sorcerer, bringing you back down. "I look forward to our offspring." She leaves you with the emissary, who takes you as far as the gate. Before you leave, the emissary tells you never to return to the tower with the girl or to tell her about the Sorcerer, but reiterates his master's interest in progeny. You return to the keep, all in a daze, holding the girl to your bosom all the while (she starts shivering otherwise), wondering how you're going to explain this to your mother.
>>
>>4390509
+1
>>
>>4390979
Um... it's a bastard, we legitimize her?
>>
>>4390979
>EVENT: The Sleeping Beauty

The house is abuzz with the arrival of your new fiancee. Your mother is initially distressed by your report, but on seeing the girl with her own eyes--all helpless and innocent--is overwhelmed by her maternal instincts. The girl, however, does not wake. Days turn to weeks and still her eyes remain shut. She takes no food or drink, she expels no waste, her only reaction to the outside world is her constant shivering. Your sister finds it romantic. Your mother behaves as if one of her own children were sick. As for yourself, it's all rather confusing. On the hand, the betrothed are not to touch each other before the wedding, on the other, your touch is the only thing that keeps her from shivering. You spend almost every night with her limp body held against yours, trying to protect her from the Winter frost. It's almost like sleeping with a corpse, except that in the silence you can feel her heartbeat and the slight warmth of her blood reciprocating your own. One night, inspired by the sight of her sleeping face in the blue moonlight, you lean down and kiss her lips. As you pull back, her eyes flicker open, she looks at you and sneezes.

Over the next few weeks, the girl seems to progress through all the stages of a newborn, she learns to walk, talk, eat, dress herself. The Sorcerer was right, she learns everything after being shown only once. Your mother and sister take charge of her education, though she seems to prefer your company most. It's still not clear what she is--she's doesn't need to eat, drink or sleep, but does so only for show. Your mother is particularly disturbed by this and wants her examined by the church. Senetar feels likewise, albeit for different reasons. He feels the marriage provides you with no political advantage and suggests keeping her on as a personal maid, that is, a paramour. But your mother would lose her mind if she ever got wind of such a perverse arrangement. Plus, you're not sure what the Sorcerer would do if she found out that you didn't marry her--whatever this is--in the end.

>What will you do with your fiancee?
1. Marry her without delay
2. Hand her to the church to be examined
3. Take her as your paramour
4. Write-in
>>
>>4391018
>1. Marry her without delay
We only need to show her something once huh? That can be quite useful. Also let’s not piss off the sorcerer.
>>
>>4391023
Support. Especially avoiding pissing off the sorcerer.
>>
>>4391018
>3. Take her as your paramour
The sorceress probably doesn't care about the marriage, aslong we produce offspring.
>>
>>4391023
+1
>>
>>4391018
>1. Marry her without delay
lets get them babies popping out
>>
>>4391018
>1

le marriage
>>
>>4391023
Exactly, what stops us from making her at magic and fighting? Or even in more mundane things like helping us out with the laws and money management.
+1 for wife.
>>
>have allied with a race that's our ancestral enemy
>turned their leader into our right hand darth vader except magic instead of cyborg
>marrying the homonculus/clone/??? of some fucking swamp witch instead of a highborn daughter

Now that's not to say I'm against any of this, I'm down with this direction 100%. But I think we're on course for a bit of a PR crisis in terms of the wider realm. Might end up in a Vlad Tepes situation where we're reviled at large in the realm but beloved amongst our people.
>>
>>4391018
1. Marry her without delay
yeah, we can also teach her how to fight, tactics and such, but i guess the society will look down on women fighting.
>>
>>4391155
She doesn't seem like a sociable type. She can whisper in our ears the advice she has. No one will know better.
>>
>>4391148
At least our Vader is loyal to us for now. Once we teach our wife to fight we will be in a secure position. Also fuck the wider realm, wait for the right moment so we can secede.
>>
>>4391207
oh yeah 100% fuck the wider realm, but its something to keep in mind
>>
>>4391018
>2. Hand her to the church to be examined

>>4391148
Everyone on this board always makes the most retarded choices possible.
>>
>>4391018
>3. Take her as your paramour
>>
>>4391018
>1. Marry her without delay
Just add to her education - especially around social norms, church theology and her ‘duties’ as a wife
>>
If things go poorly, we murder her.
>>
>>4391018
>1. Marry her without delay
>>
>>4391023
This.

If you ignore her lack of connections outside of the magical community her insane learning speed is immensely valuable. Just shove as much knowledge into her as we can.
>>
>>4391207
His loyalty to us is only due to our good treatment of his tribe and we let him avenge his people with our own support. Still, the word is going to spread of the giant terrifying undying lizardman whose our enforcer.

Keep in mind our lands are only a tiny village. There is no way we can safely secede. We have far too little power.

>>4391148
The only people who can figure out the origins of our wife is the magical community who will figure it out eventually. The other races will actually respect us for our benevolence with other species. Marrying off the younger sister to a soldier shows great compassion to the common masses and our men. You are right though we are not going to be by any means popular in the wider realm. We openly consort with monsters and witches.

Basically, we are gearing ourselves up to be the mysterious dark lord of the realm. We ignored improving relations with more savory peoples in exchange for making unusual connections. Whom everybody knows better than to fuck with and prefers to leave alone. So long as we seclude ourselves we should be largely fine. The rumors that will abound are going to be scary shit though.
>>
>>4391023
>>4391044
>>4391062
>>4391066
>>4391129
>>4391155
>>4391391
>>4391438
>>4391495

You decide to ignore the protests of your council and family and marry her straightaway. In both beauty and brains she's obviously peerless, and as long as you teach her to behave like a human, no one will find out she isn't. The wedding date is set to be at the last day of the season. You wanted to do it even earlier, just a short ceremony at the church, but your mother and sister would not miss the opportunity for an elaborate celebration. Well, your sister anyway, your mother is still hesitant about the whole affair.

In the meantime you occupy yourself with the instruction of your bride. Her prodigious mind makes short work of the books in your library and quite soon she's gently correcting your own work. She's developed a kind of otherworldly sensitivity toward you, your feelings--and you think sometimes even your thoughts--saying or doing just the right thing in the moment. This makes it almost impossible not to feel affection for her, yet although she plays the part well (learned mostly from your sister and the books she's read), you're not sure if she actually feels the things she expresses. You remember seeing an exotic bird once in the city, that could perfectly emulate human speech. If you closed your eyes you wouldn't be able to tell the difference. She often reminds you of that bird. You've even call her Polly, as a way to remind yourself that she isn't human. Still, when you see her laughing with your sister, or when you sometimes catch her reading in the study at night, folding her hair back behind her ear, you forget.

You must now decide on how you will guide her education. It may be wise to keep her as merely a wife and confidant, yet it seems a squandering of her genius.

>How will you focus your fiancees education?
1. As a wife and mother
2. As a scholar
3. As an honorary priestess
4. In statecraft and administration
5. In the martial arts
6. Write-in
>>
>>4391599
1. As a wife and mother
2. As a scholar
3. As an honorary priestess
4. In statecraft and administration
5. In the martial arts
6. Write-in Subterfuge and law
>>
>>4391599
>4. In statecraft and administration
>>
>>4391599
>4. In statecraft and administration
>>
>>4391599
>1. As a wife and mother
I personally find it very funny if we or our wife dies and Zorgoth only gets memories of giving bjs, cooking, and kissing babies.
>>
>>4391599
4. Statecraft and administration.

If we get what is effectivly a 50 rank steward in ck2 we can revolutionize economy in the next 20 years
>>
>>4391599
>4. In statecraft and administration
>>
>>4391599
4. In statecraft and administration
>>
>>4391599
>1. As a wife and mother
Having and raising and heir is her most important duty - statecraft is secondary.
>>
>>4391599
>1. As a wife and mother

Not that she can't be a valuable asset, but it seems those other fields, scholar, religion, statecraft, martial arts, those are all things the MC himself would get better use out of teachers in.

Having her as a good wife and mother though, not only would foster a stable and stress free family environment, but also probably make her better at raising heirs. She seems pretty competent herself, and magically powered? Having her to be able to teach any children in magical ways, and being a good enough mother to raise them well in general, seems the best benefit.

Plus, "wife and mother" is the only area which the MC can't handle himself, everything else he's potentially capable of.
>>
>>4391754
agreeing
>>
>>4391599
>1. As a wife and mother
>>
>>4391599
>1. As a wife and mother
>>
>>4391820
Agreed, we don’t want everyone being on edge over how she’s insanely good at everything, or something that’s normally hard to do.

And if we ever need her for fighting or statecraft and whatnot we just give her a few days of reading/learning.
>>
>>4391599
>1. As a wife and mother
Unless her ability to learn wears off after the wedding, I don't see why we can't focus on this first and administration after they're married?
>>
>>4391607
>4. In statecraft and administration
>>
>>4391018
3. Take her as your paramour
We wanted to marry HER the actual Sorcerers, not a copy or a clone!

If she intervenes or has objections before we get a REAL marriage, then we can offer to marry the sorceress instead.

Also lets not mess up another marriage with no political advantage....
>>
>>4391599
1. As a wife and mother
Get this out of the way first since kids take a while to get started. Lets have a dozen.
>>4391820
Agreed, shes burning through the books and soon enough she'll learn everything there is to learn that we can offer before we turn see our 30th winter,
>>
>>4391993
This is the better option, if MC is the local ruler, why settle for anything less than the real deal? Or even just refuse the clone offer if the sorceress refuses. It's not just a weak choice because of no political benefits to such a marriage, but it's also willingly choosing a position of weakness beneath the real sorceress.

>>4391997
But for the sake of brevity and keeping momentum, yeah it's not like she wouldn't be able to learn or at least read books while child bearing. Nine months of the year straight, she can read books. And hell, if this is anything like actual old timey nobility, she wouldn't personally be responsible that much for raising the children while very young, like a wetnurse/nanny would handle that until they're old enough to start being taught things. So you're looking at maybe 5 years where she can continue to educate more or less uninterrupted.
>>
>>4391599
>1. As a wife and mother
>>
>>4391599
Cant we just pick all of them? if she learns so quickly, it shouldnt be a biggie for her.

if not:
4. In statecraft and administration
>>
>>4391820
Agreeing
>>
>>4391599
>1. As a wife and mother
>>
>>4392065
I'm imagining QM means in what priority order
>>
>>4391599
>1. As a wife and mother
>>
>>4391607
A spy to send to the King's court.

She proves to be a super fat learner and very good at imitating or gettinf in the mind of people around her.
With moderate combat training she might be able to take on the scaletail chief.
>>
>>4391659
>>4391809
>>4391820
>>4391829
>>4391888
>>4391903
>>4391947
>>4391997
>>4392010
>>4392077
>>4392109

You decide to let your sister and mother guide her studies. You need a wife and mother of your children before you make anything else of her. She takes to the role all too happily anyway and it assuages your mother's fears somewhat of your fiancee's supernatural qualities.

>EVENT: The Redfoot Wedding

The wedding ceremony takes place at the church, the morning of the actual celebration. Your mother ensured that it was a short procession with all the proper religious ornaments. The more elaborate reception takes place in the manor. Many of your neighbors have come, in part to see the mysterious new bride, in part to examine how the fief has fared after your father's death. Those of which who were planning a union with your family through their own daughters are initially spiteful and arrogant, spreading rumors of a forced marriage with a loose woman because of unchecked promiscuity. Once the bride arrives however, they and their daughters can only burn with jealousy. Some of them attempt to get close to your sister instead, but your sister expertly rebuffs them all. She does seem to enjoy teasing Chilton with all the attention she's getting, which makes him so distraught he leaves in the middle of the party.

Rumors about your dealings with the Scaletails, the Sorcerer and the reopening of the mine have also spread, twisted out of recognition in the process. The fieflords don't know what to make of you, but a few see opportunity. These are the same men that refused to help your father when he asked them for aid, now they present you with wedding gifts and proposals of alliance and trade. Of particular interest, is the ore you've begun to draw from your mines.

>How will you react to these proposals?
1. With polite but firm rejection
2. With trade deals for your ore (+1 Goods every Harvest)
3. With oaths of alliance and brotherhood (+3 Influence)
4. With disdain and mockery
5. Write-in
>>
>>4392338
>2. With trade deals for your ore (+1 Goods every Harvest)
Fuck all of these guys for not helping our dad. We do need more goods though so we will accept the ore trades.
>>
>>4392338

2. With trade deals for your ore (+1 Goods every Harvest)
>>
>>4392338
>2. With trade deals for your ore (+1 Goods every Harvest)

We need to repay our debt asap, but afterwards we can get revenge
>>
>>4392338
>2. With trade deals for your ore (+1 Goods every Harvest)
I would tell them to fuck off but we need to pay that debt.
>>
>>4392338
>2. With trade deals for your ore (+1 Goods every Harvest)
>>
>>4392338
trade deals
>>
>>4392338
5. Write-in

If there is atleast 1 lord, who did a little/tried to help, we should ally with them. We should reward the ones who are helping us.
>>
>>4392338
2. With trade deals for your ore (+1 Goods every Harvest)
>>
>>4392338
>2. With trade deals for your ore (+1 Goods every Harvest)
We should start paying down the debt. The two bounties we got..was that ever counted as goods? Since it was said to be high, and we got two couldn't we use that to pay some of the debt?
>>
>>4392338
2. With trade deals for your ore (+1 Goods every Harvest)

Who are those bozo?s
>>
>>4392338
>2. With trade deals for your ore (+1 Goods every Harvest)
>>
>>4392342
>>4392376
>>4392379
>>4392410
>>4392457
>>4392470
>>4392705
>>4392745
>>4392805
>>4392865

Let me get a Diplomacy check for negotiations. bo3 1d10-1
>>
>>4390979
>>4391018

Well that's pretty fuckin' trash
>>
Rolled 5 + 1 (1d10 + 1)

>>4393078
Nat 1 here we come
>>
Rolled 8 + 1 (1d10 + 1)

>>4393078
>>
Rolled 3 + 1 (1d10 + 1)

>>4393078
>>
>>4393078
This add +1 more goods to what mines produce every harvest?
Also do we have the slaves mining even in the winter?
>>
>>4393112
>>4393113
>>4393140

You decide to shop around for the best deal you can find for your ore. Before the end of the wedding you've negotiated with two of your neighbors for a trade that will profit the both of you--as long as your mines don't run dry.

---

144 YE Planting

You start the new year with a new wife, who becomes a surprising comfort to you after a long days work. You enjoy the usual newlywed bliss, often well into the night. With every passing day you forget more and more the true nature of your wife. Quite soon, she seems as human as yourself.

With the mine now bringing in trade from your neighbors, the Peasants want to take advantage of the caravaneers and merchants that pass through the fief. They want your permission to build a bazaar in the fief and a few of your Gendarmes to serve as enforcers to keep thieves and other undesirables away.

>How will you respond to this request?
1. Offer them no help, but don't hinder them either
2. Give them some money to speed up construction (-1 Goods)
3. Assign some of your Gendarmes as guards (-1 Might)
4. Forbid them from such a construction
5. Write-in

Resources:
- Goods: 1
- Influence: 0
- Might: 3
>>
>>4394104

5. Give them some money to speed up construction AND Assign some of your Gendarmes as guards (-1 Goods, -1 Might)

This is a chance to properly get the ball rolling on our economy. Any investment we make is going to pay back dividends in the long run.
>>
>>4394125
Supporting

We’ll just need to levy some taxes on merchants...

Maybe introduce a ‘trading permit’ we needs to be renewed yearly
>>
>>4394125
Support! ;))
>>
>>4394125
support
>>
>>4394125
Supporting.
>>
>>4394125
>>4394136
>>4394138
>>4394156

You like the idea of further expanding your economy. Any investment you make now is likely to pay dividends down the line, so there's no reason to skimp. Not only do you reassign some of your Gendarmes to guard duty (the older, less sprightly ones) you also donate some funds to speed up construction. The Peasants are delighted by your support and promise to put it all to good use.

>+1 Influence

>EVENT: Chilton's Quest

Ever since Chilton walked out of your wedding, he's been avoiding coming to your manor or seeing your sister. Your sister has been racked with guilt over how she acted during the wedding, but refuses to acknowledge her faults, blaming Chilton for taking things too personally.

One day Chilton meets with you in private to tell you that he's leaving the fief and going abroad to seek his fame and fortune. He's been thinking about his lowly position ever since he saw all the other nobles hover around your sister at your wedding. He wants to prove himself not merely worthy of your sister's hand, but the best of all her choices. He promises to return before the wedding, either triumphantly, or beneath a burial shroud.

>How will you respond to such conviction?
1. By persuading him out of it, lest he get himself killed
2. With your blessing and best wishes
3. With some of your Gendarmes as escort (-1 Might)
4. Write-in
>>
>>4394175
>2. With your blessing and best wishes
>>
>>4394175
>2. With your blessing and best wishes
Tell him to talk to our sister first. Maybe he can bring back something she likes as a peace offering.
>>
>>4394175
3. With some of your Gendarmes as escort (-1 Might)
Hes our brother in law, We could send his dad with him if he was enhanced....
>>
>>4394233
+1
2 or 3 should be enough to escort him, let's see if he returns triumphantly
>>
>>4394175
>3. With some of your Gendarmes as escort (-1 Might)

I don't want a crying sister. Fuck you people who call me now a moral fag.
>>
>>4394217
Support
>>
>>4394233
>>4394342
>>4394353

You're pleased with Chilton's conviction, but letting him go out alone into the wide world seems like a recipe for a tearful sister. You decide to have a few Gendarmes escort Chilton on his quest. He's initially reluctant to accept any help, but you insist on it, citing that it help your sister accept the situation.

Of course, it helps only a little. Your sister tries to keep face as usual, strutting around and ordering the servants with more gusto than ever, but at night you get reports from your wife of your sister's weepy guilt. Chilton had better come home in one piece, you've instructed the Gendarmes to prevent him from hurting himself in case he fails and to bring him back by force if necessary.

---

The bazaar is completed in the latter half of the season and increased trade has brought even greater prosperity to your fief. Skilled artisans, seeking markets less competitive than those of the city have come to settle in your fief. They are willing to pay upfront for some land, as well as a fee for the privilege of being the sole craftsman of their respective good. All of your lands are occupied however. You would have to seize it back from the Peasants or else expand your borders.

>What will you do with the artisans?
1. Turn them away
2. Take land from your Peasants and give it to the artisans (-1 Influence, +2 Goods, unlocks artisan related events)
3. Claim land outside your borders and sell it to the artisans (+2 Goods)
4. Write-in
>>
>>4394385
4. Write-in
Buy it from the peasants and rent/sell it to the artists.

Do we really have no more space for them or do they need *that much* land?
>>
>>4394385

3. Claim land outside your borders and sell it to the artisans (+2 Goods)

No way this could possibly go wrong.
>>
>>4394397
Support
>>
>>4394385
>3. Claim land outside your borders and sell it to the artisans (+2 Goods)


There is actually some land with no one right now no ? the one of the tribe we have defeated.
>>
>>4394397
I don't think we have the goods to do this, we spent our 1 good on establishing the bazaar. What if we offered any uprooted peasants employment as Gendarmes? Though that might cost goods too. Either way...

>>4394385
3.
>>
>>4394385
>3. Claim land outside your borders and sell it to the artisans (+2 Goods)
>>
>>4394461
wait 3 doesn't have unlocks artisan related events. is that a mistake? because if its not I change my vote to 2
>>
>>4394465
>>4394461
>>4394444
>>4394398

You decide it's time to expand your borders. You claim some of the lands outside of your border and reassign some of your Peasants to it. The land closer to your village which are freed as a consequence is sold to the artisans. The Peasants are without complaint from this arrangement and the artisans are satisfied with their purchase. The only issue is how your neighbors might take your sudden expansion, not to mention the king.

>EVENT: The Red Vein

The mining operation has been going smoothly for this past year and shows no sign of slowing down. The Scaletail slaves you "rescued" from the chief have pulled their weight, greatly improving production. One day, one of the miners comes to you to show a mysterious glowing red gemstone they've discovered. He tells you they've found a whole vein of the stuff, flowing like blood through the rock. The gem is slightly warm to the touch, like its been out in the sun for a long time, but is otherwise unremarkable.

>How will you react to this news?
1. Order the miners to focus on mining out the vein so you can sell it at market (+? Goods)
2. Tell the miners to proceed as normal
3. Grant the miners the gems as a gift (+1 Influence)
4. Write-in
>>
>>4394484
4. Bring it to the witch and ask her what it is.
>>
>>4394484
>>4394495
>>
>>4394484

2. Tell the miners to proceed as normal
>>
>>4394495
supporting
>>
>>4394495
support
>>
>>4394495
this
>>
>>4394484
Supporting >>4394495
>>
>>4394461
I figure the income from goods offsets it, we'd probably only get +1 goods instead.

>>4394461
I think so long as the market is nearby rather than far away and built soon it would work, other wise yeah, Gonna have to use "imminent domain."
>>
>>4394495
>>4394510
>>4394534
>>4394554
>>4394594
>>4394605

Sensing that the ore might be of magical origin or possesses arcane properties, you decide to bring it to the only authority you know on the subject: the Sorceress Zorgoth. Rather than make the trip yourself, you send a message and have the emissary come to you. He takes a sample of the ore (and also asks a few probing questions about your wife) and returns a few weeks later with Zorgoth's report. The Sorcereress advises you to focus on mining the vein, but not telling anyone about the gems--especially not the church. She believes it might be the congealed blood of a fallen angel, and that it may have incredible (and unknown) magical utility. She wants to buy all the gems from you at a premium to fuel her research, offering diamonds and rubies from her treasury.

>How will you meet the Sorcerer's offer?
1. Decline the offer
2. Accept the offer (+5 Goods)
3. Accept, but as an investment in her research instead (+1 Influence)
4. Accept, but in exchange for your choice of magical artifact from her vaults
5. Write-in
>>
>>4394630
>2. Accept the offer (+5 Goods)
>>
>>4394630
>5. Write-in

Accept some of the goods she is offering (+2 goods), while also investing in her research. And talk about the possibility of improving our body, in strenght and so on. If our offsprings can hereditate this kind of traits has well it would be good for our family, in many ways.
>>
>>4394630
Can we get a list of possible magical artifacts to pick from first? If not,

2. Accept the offer (+5 Goods)
>>
>>4394630
4. Accept, but in exchange for your choice of magical artifact from her vaults

If we don't like any of them we can take goods
>>
>>4394701
support
>>
>>4394630
>2. Accept the offer (+5 Goods)
>>
>>4394796
If the choice wins, there'll be another vote with a list of magical items
>>
>>4394874
If we don't like any of the options can we go for the Goods instead
>>
>>4394833
This.
>>
Is it just one artifact we can choose or multiple?
>>
>>4394881
You can but you'll have to pass a Diplomacy check to get the full +5 after backtracking.
>>
>>4394925
You choose one among several.
>>
>>4394630
>2. Accept the offer (+5 Goods)
>>
>>4394630
4. Accept, but in exchange for your choice of magical artifact from her vaults

>>4394701
I can also go with this if we don't find anything we like.
>>
>>4394630
>4. Accept, but in exchange for your choice of magical artifact from her vaults
>>
>>4394630
>2. Accept the offer (+5 Goods)
>>
>>4394701
Supporting this
>>
>>4394701
+1
>>
>>4394630
>4. Accept, but in exchange for your choice of magical artifact from her vaults
>>
>>4394701
+1
>>
>>4394701
>>4394840 >>4394933 >>4395003 >>4395062 >>4395401

You admit that the hidden power of the gems intrigues you, almost as much as their purported origin. Rather than trade them all, you decide to pose it as an investment in her research, in exchange for an upfront payment and access to the fruits of her discoveries. You are particularly interested in the kind of body modification that she did with the chief, and you entice her with the possibility of your (and her?) children inheriting such traits.

She's pleased by your proposal and accepts readily. It will take time for the gems to be processed and studied, perhaps years to fully understand them, but she promises to share the results with you as soon as she can.

---

With the sale of the land and the treasure box of jewels from the Sorceress your coffers are overfilled. As before, you call a council to decide how to best invest your money. Senetar suggests paying your recently acquired artisans to improve the furnishings of your manor. Your father had sold a lot of the paintings, furniture, silverware, carpets and even clothes to keep up with his spendthrift. None of you had complained, and while it never really bothered you, who preferred the spartan conditions of the barracks regardless, you know that your mother and sister felt secret shame at being so reduced.

One of the Gendarmes suggests hiring a professional archer from the city to train their children. Skilled archers are highly valued throughout the world, and while it would take several years for the skill to ripen enough for actual battle, once ripened, they would be a formidable force. Finally the head priest would like donations to renovate the church, replacing the old cracked bell with a brand new one made of brass and hiring scholars from the east to come and give a sermon.

>How will you appropriate your funds?
1. Store them safely with a moneylender in the city
2. Refurnish your house to its former glory (-1 Goods)
3. Hire a professional archer to train the next generation of Gendarmes (-1 Goods)
4. Donate to the church (-2 Goods, +3 Influence)
5. Pay off your father's debt (-1 to -3 Goods)
6. Write-in

Resources:
- Goods: 5
- Influence: 1
- Might: 1
>>
>>4396528

5. Pay off your father's debt (-1 to -3 Goods)

Best to get this ought of the way now so our king doesn't have anything else to hold over our heads.
>>
>>4396528
>2. Refurnish your house to its former glory (-1 Goods)
>3. Hire a professional archer to train the next generation of Gendarmes (-1 Goods)
>4. Donate to the church (-2 Goods, +3 Influence)
>5. Pay off your father's debt (-1 Goods)

I would like to do all of this, if the taxes don't come too soon.
>>
>>4396538
+1
>>
>>4396538
+1
>>
>>4396538
Taxes are collected in winter, after the harvest. You'll have to pay 2 Goods, as usual.
>>
>>4396538
+1
>>
>>4396538
Support
>>
>>4396538
>>4396550
>>4396564
>>4396601

You decide to empty your coffers and invest everything you have in the expectation of a good harvest. You hire the artisans to work under your mother and sister to refurnish the house. You send for one of the king's retired elite archers to train the sons of your Gendarme's. You give a substantial donation to the church for their bell and sermons (for which Peasants come from neighboring fiefs to hear). And the rest you send to the king, to pay off your father's principle.

>EVENT: The Famine

Unfortunately, calamity strikes the fief. A combination of flooding and blight wipes out the majority of your crops. The food you so wisely stored in the granary in years past, now saves everyone from starvation. With the harvest ruined however, the rents go unpaid this year. Your only income comes from the trade of ore in your markets--but this will not be enough to pay the king come Winter.

>How will you raise money to pay taxes?
1. Do nothing, wait for an opportunity
2. Ask your neighbors for a loan (-1 Influence)
3. Sell your Scaletail slave-miners to the king (+2 Goods)
4. Tax listening to the Church's sermons (-1 Influence)
5. Write-in
>>
>>4396644
>4. Tax listening to the Church's sermons (-1 Influence)
>>
>>4396644
>4. Tax listening to the Church's sermons (-1 Influence)
we can get rid of the tax once we pay the king
>>
>>4396644
After the way they refused to help our father relying on our neighbors doesn't strike me as a good idea and besides we can't afford to lose the influence.

Losing the Scaletail miners would at the very least decrease our amount of gems and risks them talking to the king so..
>5 Make a deal with the sorceress to help your people survive
>>
>>4396644
>1. Do nothing, wait for an opportunity
>>
>>4396644
>4. Tax listening to the Church's sermons (-1 Influence)
well, if peasants from neighboring fiefs are visiting our church, this option seems pretty sound.
>>
>>4396668
+1
>>
>>4396644
>5. Write-in

Strike at the bandits groups that our father left uncheck on the borders with the wildlands (the same lands on which scaletail tribes live. I don t know how to refer to that land). They have hoard for long gold that does not belong to them and frightened our people. We will take back what belongs to us and punish them in more than one way.
>>
>>4396644
>4. Tax listening to the Church's sermons (-1 Influence)
>>
>>4396644
5. Task our Scale Tail tribe with hunting for pelts in the wilderness. Luxury pelts fetch a high price in the more civilized parts of the world.
>>
>>4396770
>>4396710
>>4396668
I like all three of these plans a lot, and feel like you could probably do all of them at the same time
>>
>>4396710
+1
let's finish this dormant threat before it wakes up and causes more chaos
>>
>>4396811
support lets do all of them
>>
>>4396811
All 3 let's go.
>>
>>4396710
>>4396770
Supporting either of these two
>>
>>4396644
>>4396710
Support.
>>
>>4396710
+1
>>
>>4396710 >>4396811 >>4396828 >>4396927 >>4397044

Let me get a combat roll here. bo3 1d10+1
>>
Rolled 3 + 1 (1d10 + 1)

>>4397047
nat 1 here we come
>>
Rolled 2 + 1 (1d10 + 1)

>>4397047
>>
Rolled 10 + 1 (1d10 + 1)

>>4397047
>>
>>4397075
oh boy, you saved the fucking day
>>
>>4397049
>>4397072
>>4397075
>Critical success

You decide to obtain the money from the roving bandit groups that once plagued your villagers and extorted your father. They have not bothered you as of late, choosing to focus on some of the neighboring fiefs and possibly waiting for your own to grow in wealth before striking.

You, along with some of the Gendarmes and a few of the Scaletails (led by their chief) set out beyond your borders with the purpose of uncovering the bandit's hideouts and eliminating them one by one. Your campaign lasts the better part of the Harvest season and is wildly successful. Not only do you find the bandits but you manage to catch them just as they return from their own raids, laden with ill-gotten spoils. The surviving bandits are swiftly sold into slavery (and the other fieflords are happy to put them to work rebuilding what they destroyed) and their loot, once counted, is more than enough to pay the taxes for this year.

>+2 Goods, +2 Influence

---

Your eradication of the bandits has created a power vacuum in the wild. You begin to hear rumors of a Scaletail coalition, a union of the dozens of Scaletail tribes that live in the woods under the banner and leadership of the Crystal Dragon, an enormous flying lizard made of smooth quartz and amethyst, which has taken tribute of your fief since the time your grandfather was lord. Recently, he seems to have been in hiding, but now appears with the full might and worship of the Scaletails. The coalition has not yet made any moves, but all your neighbors are on high alert.

>How will you react to the Coalition?
1. Do nothing, it's premature to worry about it now
2. Free the Scaletail slave-miners, as a gesture of goodwill toward Scaletails
3. Send your chief as an emissary to find out their intentions
4. Convene a council with your neighbors to discuss an alliance against possible attack (-1 Influence)
5. Write-in
>>
>>4397109
>send your scale tail chief as a challenger to their leadership.

He can probably take a dragon and if he wants more independence as the leader of a much larger group i don't see why we cant give it to him. Scaletail has been pretty cool so far.
>>
>>4397109
>4. Convene a council with your neighbors to discuss an alliance against possible attack (-1 Influence)
How do you counter a coalition? By forming your own.
>>
>>4397109
>3. Send your chief as an emissary to find out their intentions
>>
>>4397109
>Write-In
>4. Convene a council with your neighbors to discuss an alliance against possible attack (-1 Influence)

>Inform Zorgoth with a letter about this new development, and if she has possible ideas on how to deal with the dragon. Offer assistance on the matter, if we don t have the resources needed (goods) we could use something else (influence) for gain what we need.
>>
>>4397109
>5. Gain the advice of our scaletail vassal. If he is okay with the idea, proceed to convene a council with your neighbors to discuss an alliance against possible attack
>>
>>4397153
this. should be interested in the capture of the dragon for study. might present an option for that to actually become feasible. neighbors may not like that, though. if we have their help in the attack, they'd likely want it destroyed.
>>
>>4397153
+1
>>
>>4397109
>3. Send your chief as an emissary to find out their intentions
>>
>>4397153
+1
>>
>>4397109
>3. Send your chief as an emissary to find out their intentions
>>
>>4397153
support
>>
>>4397153
support
>>
>>4397153 >>4397220 >>4397264 >>4397683 >>4398198 >>4398211

Let me get a Diplomacy roll for neighbor reactions to this proposal, roll 1d10-1 bo3
>>
Rolled 2 + 1 (1d10 + 1)

>>4398535
>>
Rolled 6 (1d10)

>>4398535
>>
Rolled 5 - 1 (1d10 - 1)

>>4398535
>>
>>4398590
>>4398547
>>4398543

You decide to convene a council of your neighbors to discuss the possibility of your own coalition against the lizards. You invite Zorgoth to the proceeding, and she sends her emissary. This has the effect of partially alienating you from the rest of the fieflords. None of them trust the magics of the mysterious Zorgoth, and her emissaries presence puts them on edge.

After a long back and forth about the threat of the Crystal Dragon (and how real or imagined it might be) the discussion settles on what to do about the coalition. Several of the (admittedly weaker) fieflords are willing to form an alliance, while those farther from the woods are disinterested and more worried about the king's recent hostile overtures toward the foreign kingdom. Zorgoth's emissary says the Sorcerer and the Dragon share a long history. To destroy the Dragon is beyond her ability but she could broker a ceasefire, probably in exchange for regular tribute. This of course, appeals to no one, least of all yourself but you are immediately blamed by others for the suggestion. They claim that you are a Scaletail sympathizer on account of your fief being "full of them".

The more veteran fieflords want to wage war. "Even if we cannot vanquish the dragon, routing his followers will render him equally impotent." To that end they ask each fieflord to contribute Gendarmes to a confederate militia that can swiftly come to the aid of any besieged ally. Many like this plan. Others suggest asking the king for aid. "It's his duty to help us," they say.

>What will be your decision in this council?
1. You'll go with Zorgoth's ceasefire and pay tribute (-1 Goods every Harvest)
2. You'll contribute Gendarmes to the confederacy (-1 Might)
3. You'll beseech the king for aid
4. Write-in
>>
>>4398543
Oh boy
>>
>>4398613
>2. You'll contribute Gendarmes to the confederacy (-1 Might)
>>
>>4398613
>2. You'll contribute Gendarmes to the confederacy (-1 Might)
>>
>>4398613
>2. You'll contribute Gendarmes to the confederacy (-1 Might)
>>
>>4398613
2. You'll contribute Gendarmes to the confederacy (-1 Might)
>>
>>4398646
Oops messed up
Fix* below
>>4398613
>2. You'll contribute Gendarmes to the confederacy (-1 Might)
>>
>>4398613
>2. You'll contribute Gendarmes to the confederacy (-1 Might)

I am surprised nobody pleads to ask the king for help. I still support fighting without his help as that should isolate the king and increase our standing with the other fieflords. We may even force indepence, if the king goes to war with another kingdom. But that all depends on whether we defeat the Dragon and his followers or not.
I am also uncertain if we should ask the scale chief for help. It may help us greatly to have a regenerating super soldier on our side, who understands the enemies. On the other hand, I don't want to put him in a situation, where he has to decide between us and his own people.
>>
>>4398613
2. You'll contribute Gendarmes to the confederacy (-1 Might)
3. You'll beseech the king for aid
We pay our taxes dammit!
>>
>>4398802
It was another scaletail tribe that nearly wiped them out, doing this could be in his interest as it would create potential living space for his tribe to expand and less threats to his people.
>>
>>4398921
On the other hand it could be literally their religion to pray to that dragon. I don't think we know how their relation is to them and that isn't good.
>>
>>4398619
>>4398633
>>4398637
>>4398646
>>4398669
>>4398802
>>4398918

You decide to contribute to the confederate militia rather than become tributary to another despot. The council concludes with more than half the fieflords agreeing to give men and supplies. The rest must fend for themselves when the time comes.

>EVENT: The Mountain King

With the harvest ruined, you redirect labor toward the mines, hoping to increase productivity before Winter snows halt the operation. One day, one of the miners comes to tell you about a deep shaft they've uncovered, too geometrically perfect to be natural. A few of the miners went down to explore and found a magnificent gate, as ancient as the earth, etched with runes which the miners have traced with charcoal. The miners believe the gate can be opened, but dare not venture beyond.

You confer with Senetar regarding the runes, but it is your wife who is finally able to decipher them, citing some obscure book in your study about the history of the Redfoots, written by your grandfather generations ago. A whole section of it is written in a language similar to the runes, a copy--which your grandfather, renowned as something of a kook, must have studied for his own pleasure. The book contains no details about the origin of the script but your wife is able to translate the runes from the gate. They read: THUS WE BURIED HIM, KING ATOP THE MOUNTAIN, FROM GOLD TO GOLD. Naturally, your next response is to ask Zorgoth about this, but she says that she knows of no such king and moreover that the script is completely alien to her. As much as she would like to study it, she's busy enough as it is with the gems.

>What will you do with this finding?
1. Nothing, tell the workers to avoid it
2. Form an expedition to explore the gate (-1 Might, Special Event)
3. Send the chief and his Scaletails in your place (Special Event)
4. Write-in
>>
>>4399123
>4. Write-in
Keep it hush hush for now. I say deal with the dragon conflict before opening mysterious vaults with God knows what's in it.
>>
>>4399136
+1
we will handle this when we can focus all of our manpower.
>>
>>4399123
>>4399136

Support.
>>
>>4399136
>4. Write-in
+1 this, tell the workers to avoid it if we have to.
>>
>>4399136
+1
Yea tell the workers to avoid it
>>
>>4399123
2. Form an expedition to explore the gate (-1 Might, Special Event)
4. Write-in
Go with wife on adventure, and bring a scribe.
>>
>>4399136
+1
>>
>>4399123
>4. Write-in

Ask the Scaletails if they know anything if they don't or if what what they know doesn't sound good leave it closed for now
>>
>>4399123
>2. Form an expedition to explore the gate (-1 Might, Special Event)
>>
>>4399426
Support
>>
>>4399123>>4398975

>Redfoots

Also what are these Redfoots?
>>
>>4399750
the scaletails that ended up as slaves after our scaletails beat them
>>
>>4399750
it's the family of our character. It's mentioned from the second post made by the Gm and in several other posts of the quest.

see here
>>4384431
>>
>>4399852
If thats the case I change my vote
>>4399748
to
>>4399336
>>
>>4399336
Support
>>
>>4399136 >>4399139 >>4399162 >>4399206 >>4399212 >>4399396

You decide to tell the workers to avoid the gate and to seal up the entry tunnel into the shaft. You also order every one to keep quiet about the existence of the gate. You can deal with it once the threat of the dragon has passed.

---

144 YE Winter

The king's tax collector comes early this Winter. It looks like the rumors of a potential conflict with the neighboring king may be true after all, as the king has decided to double taxes starting next year. He's also calling for volunteer fieflords to join his army, and has even hired mercenaries to pad his ranks. Volunteers will not be paid directly (as with the mercenaries) but will receive a share of the spoils proportional to their contribution. Your men are stretched thin as it is from the coalition and you cannot afford to send any men of your own. Not that you would want to fight alongside the king anyway.

Instead, as in past years, you spend the Winter season working toward self betterment. This time, however, you are not alone. You find your wife an eager companion to your efforts.

>How will you spend the Winter season?
1. Hit the books together with your wife
2. Combat training with the Scaletail chief
3. Take a trip to the city
4. Write-in
>>
>>4400350
>1. Hit the books together with your wife

Maybe we find out something about the dragon or the mysterious vault. Knowledge is power!
>>
>>4400350
>2. Combat training with the Scaletail chief
>>
>>4400350
>1. Hit the books together with your wife
>>
>>4400350
>1. Hit the books together with your wife
>>
>>4400350
https://www.youtube.com/watch?v=yLXHLpuiqu4

Lets get some comf winter vibes in here while we're hitting the books

>1. Hit the books together with your wife
>>
>>4400350
>Hit the books together with your wife
Also time to work on an heir...
>>
>>4400350
>2. Combat training with the Scaletail chief
>>
>>4400350
>1. Hit the books together with your wife
we gon get smart
>>
>>4400350
>1. Hit the books together with your wife
>>
>>4400350
1. Hit the books together with your wife
Comfy way to spend time with wife all huddled up.
>>
>>4400362
>>4400378
>>4400381
>>4400428
>>4400546
>>4400644
>>4400778
>>4400808

You decide to continue your studies, this time with your wife as tutor in place of Senetar. The short days are spent sitting together on the large reading chair in your study, enfolded in blankets, sharing each other's warmth--as you did when you first took her from the Sorcerer, but this time it is you who falls asleep in her arms. It is a comfort so far unknown to you and which is almost frightening in its perfection, like a glimpse of the heaven which mere mortals must not witness before their time, lest all else grow cheap and common in relation. Needless to say your studies progress swiftly, and you often feel like a boy trying to impress a pretty teacher whom he has a crush on. Of course, said teacher is also your wife and so these study sessions often end on an amorous note.

>Administration: -1 -> 0

>EVENT: Here Be Dragons

Mid winter, on the first snows, the skies darken--not with clouds--but with the shadow of the Crystal Dragon. He comes with his army of Scaletails, ready to siege and slaughter your fief should his demands be refused. His messenger asks that you first release all Scaletails in your fief to his service and that you pay tribute in cattle and ore and he will pass from your lands without harm. The confederate militia is days away from your fief and without them, you are quite defenseless.

>How will you meet the Dragon's demands?
1. Accept, release the slave-miners and the chief and pay tribute (-2 Goods)
2. Send the chief and his Scaletails to defend the fief and buy time
3. Gather the Peasants to your manor and hold the siege with all your might
4. Write-in
>>
>>4401095
>3. Gather the Peasants to your manor and hold the siege with all your might
Give a reliable messenger a fast horse and call for the militia's aid. We'll have to weather the storm until then, once the militia engages the enemy, our scaletails can charge forth and press the attack from another direction.
>>
>>4401095
>4. Write-in
Stall as much as possible while you send the messenger away as discreetly as you can and start "negotiating" with the dragon for a better deal in return for more support fo us.
>>
>>4401095
>3. Gather the Peasants to your manor and hold the siege with all your might
>>
>>4401108
>>4401131
+1-ing a combo of these two
>>
>>4401233
The problem is the dragon, I was thinking he was some sort of buffed up lizardman but to read that he's an a actual dragon? I think we might need more firepower than some militia.
>>
>>4401095
>4. Write-in
Stall for time and ASK the fucking King for Help
>>
give me (you)s
>>
>>4401095
>3. Gather the Peasants to your manor and hold the siege with all your might

- And all the food they can bring in.
- Send a messenger one to our coalition and one to the king for inform them of the dragon army arriving. The dragon comes for asking an heavy tribute or give death to all. If the messengers find or hear of Chilton on the way they should find him and tell him to come home with the Gendarmes assign to him.


- While the scaletails army advances we will skirmish, ambush, burn their tents and use any other means for slow and inflict losses to them. Our forces will avoid any real fight do to the difference in numbers. Our objective is to gain an advantage without facing a real battle. These are our lands so the action should be doable. - Other objects and things that can be used or take has loot by the dragon, should be either take inside the castle, put in hideouts or destroyed.
-The mine entrance should be closed with rocks, for not give the dragon is main prize.
- When the siege begins announce to the dragon that everyday he keeps sacking and burning our land, any reserve of ore we have will be destroyed until is dust and dump away for him to never be found again (he can t see us doing that in the castle).
>>
>>4401267
How can we fight a guerilla war if HE and his army are already so close? I'm pretty sure he can wipe us out if we even try to attack or resist in any clear way.
>>
>>4401267
XD
yeah none of that please
>>
>>4401095
>3. Gather the Peasants to your manor and hold the siege with all your might
chief on our side, we may be able to hold our ground hopefully.
>>
>>4401108
>>4401131
Supporting these
>>
>>4401095
>3. Gather the Peasants to your manor and hold the siege with all your might
>4. Send a small group of scaletails, led by the Chief if he wishes, to send a message to all the nearby fieflords in the confederacy that the Crystal Dragon is here.
>>
Actually I'll just support >>4401108 and >4401131 since they pretty much said the same thing I did
>>
>>4401267
>>4401108
+1
>>
>>4401095
>2. Send the chief and his Scaletails to defend the fief and buy time
>>
>>4401095
>2. Send the chief and his Scaletails to defend the fief and buy time
>>
>>4401095
>2. Send the chief and his Scaletails to defend the fief and buy time
>4. Go with him
We're going to cement our relationship with our Vader in battle, dragon on dragon.
>>
>>4401095
4. Form an expedition to explore the gate (-1 Might, Special Event)
>>
>>4401095
I mean, his army is already here. Literally on our doorstep. We don't have time for any of this fancy strategy. At best, we can send our chief with him, and perhaps attempt to subvert his authority in a very vague way. Perhaps stall him, and be our man on the inside. Then we can rally our forces, and take him out from a position of less weakness.
>>
Isn't the chiefs one weakness fire? If this is a basic fire breathing dragon, then our one ace is useless.

I also don't think we can really reason with the dragon. He's got us outmatched and he probably knows it. I'm not seeing anyway we can actually fight him.
>>
>>4401108
>>4401233 >>4401420 >>4401438 >>4401477>>4401267
>>4401312
>>4401420
>>4401437
>>4401477
Let me get a Combat roll. bo3 1d10+1
>>
Rolled 10 + 1 (1d10 + 1)

>>4403154
>>
Rolled 8 + 1 (1d10 + 1)

>>4403154
>>
Rolled 8 + 1 (1d10 + 1)

>>4403154
>>
good rolls
>>
>>4401095
Stalling is the name of the game.
Gather everyone inside the hold with as much food and release the slaves meanwhile try discreetly sending a messenger and feign compliance with the dragon, telling him that you want to parley through an emissary and insist that he needs to show a way for us to trust him.

If he decides to show us that we can trust him we should start talking about the conditions that we want to negotiate for if he is to be our liege lord and draw these talks out as much as possible to wait for the militia.

If the militia fails we lose nothing than some of our men and we would be ina good position to keep our fief safe, if they somehow win and we see they are winning then we sally out to help them.
>>
>>4403197
Sorry, I didn't see the combat roles.
>>
>>4403154
>>
>>4403162
>>4403163
>>4403171
>Critical Success

The bell is rung and the Peasants herded into the safety of the keep. Your Gendarmes take to the walls, your Scaletails to the gate. A messenger is sent to seek out the confederate militia. All you can do now is wait and defend your people, until help arrives.

The Crystal Dragon, seeing that no preparations are made to pay his tribute but on the contrary, the fields and houses are abandoned, orders his minions to march forward. Although the Dragon could simply fly over your walls and rain down its sharp crystals, it chooses not to exert itself. That overconfidence leads ultimately to his downfall. The enemy Scaletails, hundreds in number, of various shapes, colors and sizes, hold before your walls. They separate into two groups, one, the ones able to climb straight surfaces with their webbed paws assault the walls, while the rest fell a tree and use it as a battering ram against the gate.

You and the Gendarmes defend the walls with all the tricks at your disposal. Oil is poured down on the lizards and then set aflame with arrows. Those that manage to reach the crenelations are cut down by a mass of waiting Gendarmes. Even the archers-in-training join the fight, shooting arrows from the flanking towers. The elite trainer you hired from the city kills a dozen of them alone.

Meanwhile, the chief and his dozen Scaletails, loyal to the end, must battle against overwhelming numbers at the gate. The chief rushes into their midst, unafraid of death or injury, killing vast swathes of them and completely breaking their cohesion and morale. When they see that nothing they do can harm him, they route, and the others, seeing their companions flee, begin to route also. Thus the first day of the siege passes. The injured are given hospice and the weary, given rest. The gate is repaired. The men's morale likewise, in tasting victory. The next day goes much the same. But on the third day, the Dragon finally joins the battle.

Flying over your walls, he spits shards of sharp crystal at your men which pierce through their armor--bought at so dear a price--like paper. The tide seems to have turned in the Dragon's favor, the battle almost lost--until the chief, climbing up to the walls and waiting for the moment when the Dragon swoops down, runs toward his open mouth, endures the crystals lodging in his body, rips one free, and jams it into the Dragon's eye, the only spot unarmored by amethyst and quartz. The Dragon retreats to fight another day. The chief collapses, unable to heal the wounds from the crystals, but not quite dead. The Scaletails sound the retreat as well, but by then it is too late. The confederacy has arrived. The Dragon is able to escape but the Scaletails, still numbering in the hundreds are all captured.

>What will you do with the captured?
1. Take no prisoners
2. Take them all as slaves
3. Release them, so long as they swear never to attack again
4. Write-in
>>
>>4403271
2. Take them all as slaves
And as showing of good will realise previous scaletails and make them join our current tribe as equals. That would show them they have future also they would make good scouts
>>
>>4403271
>2. Take them all as slaves

We gonna make mad cash.
>>
>>4403271
>4. Write-in
Make them all slaves. Give some slaves to the confederacy lords, this should improve our relation with them.

>>4403283
This could be done too, but only if our chief find them worthy to join his tribe and our service has warriors.
>>
>>4403271
2. Take them as slaves

Let the scaletail chief get the pick of the litter when it comes to them in terms of allowing them to join his group, put the rest to work, optionally selling them or gifting them to the other lords as laborers
>>
>>4403303
Alternatively we could also force their leader, if any survived into vassalage like the current chief, or maybe put them all under the chief loyal to you, allowing us to influence the neigbhoring tribes via the chief as a puppet king/close ally
>>
>>4403271
>take half as slaves to ylus and give the other half to the scaletail cheif as reward for his heroics.
>>
>>4403303
support
>>
>>4403271
Also since it seems like we are on the border of the kingdom with the dragon/scaletail tribes, I think it would be wise to expand the fief into lands taken from the scaletail horde, maybe settle some of it with gendarme families or invited peasants or skilled workers from other places, increasing the tax base of the fief
>>
>>4403360
It would work especially well if there was some sort of natural defense to serve as the new border, like a river, or thick forest, mountain range, something like that
>>
>>4403303
This, we need to make our money back for all this trouble.
I'd say we should try to sell off more than we keep as a large slave population when our might is already so low could create a revolt that we're not able to put down.
>>
>>4403271
>2. Take them all as slaves
>>
>>4403303
this
>>
>>4403271
4. Force them swear allegiance to the Scaletail chief. Not quite slaves, almost citizens. More like indentured servants.
>>
>>4403473
>4. Force them swear allegiance to the Scaletail chief. Not quite slaves, almost citizens. More like indentured servants.
+1
>>
>>4403303
>>4403312 >>4403320 >>4403411 >>4403452>>4403283
>>4403293
>>4403449
Let me get an Administration roll bo3 1d10
>>
Rolled 7 (1d10)

>>4403592
>>
Rolled 4 (1d10)

>>4403592
>>
Rolled 7 (1d10)

>>4403592
>>
>>4403596
>>4403599
>>4403600
>Success

You order all the Scaletails to be sold into bondage. You offer the chief's Scaletails their pick of the litter, as their own god is the chief himself, they would not co-mingle with the likes of what they deem "false worshippers".

As for the rest, they are first divided up amongst the members of the confederacy according to their contribution to the militia, with the lion's share going to yourself for achieving victory. The rest are either sold to your neighbors or put into the mines. A few do manage to escape in all the chaos, but all in all, you make a generous profit from the whole affair.

>+3 Goods, +3 Influence

As the Winter comes to a close, there is much to be thankful for. Your fief has survived the siege and come away even richer than before. Your losses in the battle were minimal. And most importantly, you were able to prove yourself the defender of your people. No longer have they any doubt in your leadership or in the house of Redfoot in the years to come. What worries you now, is the matter of the chief. Since his battle with the Dragon, he has secluded himself, even from his own people. The crystals have wounded him grievously and his regenerative powers seem to be failing him. He is in great pain, according to his men. When you meet with him, he asks you, "Have I served Dragon?" And when you answer that he has--above and beyond the call of duty--he requests, in the event of his death, a hero's burial.

>What will you do with the chief?
1. Refuse his request, such an act would enrage your people
2. Hire the finest doctors from the city to treat him (-2 Goods)
3. Accept his request, he has earned it (-2 Influence)
4. Write-in
>>
>>4403628
4. Ask Zorgoth about healing his wounds

Magical problems require magical solutions
>>
>>4403628
>2. Hire the finest doctors from the city to treat him (-2 Goods)
>”your not dying here yet bro”
>>
>>4403635
>>4403635
Support this first if it fails hire the doctor


2. Hire the finest doctors from the city to treat him (-2 Goods)


If he dies we shall give him a heroes burial. Every single one of our subjects owes him their lives and we shall not snub our loyal servant to placate some illiterate yokels.
>>
>>4403641
Fuck, I meant to say you’re
>>
>>4403644
Support this idea. First we see if our wife can help if not we spend some goods and go for the doctors.
>>
>>4403635
This, with the doctor as a backup. and the hero's burial if it doesn't work. Do everything we can to save him and honor him if everything fails.

If people have a problem with us giving him a hero's burial, we can tell them he's the only reason we survived the onslaught, that the Scaletail Chief saved each and every one of us from the dragon's wrath. They can fuck right off if they're hating on our guy right now.
>>
>>4403635
Support. Doctor can be a fallback option.
>>
>>4403644
+1
>>
>>4403635
Support. Doctors are the fallback option
>>
>>4403628
>>4403635
>2. Hire the finest doctors from the city to treat him (-2 Goods)
>3. Accept his request, he has earned it (-2 Influence)
>4. Ask Zorgoth about healing his wounds

All of this. He deserves only the best. He saved us and served us loyally till his death.
>>
>>4403628
>>4403635
Support, she is the one who powered him up in the first place.
>>
>>4403644
+1
>>
>>4403628
"Not before we try to save your life"
>>4403712
Support.
>>
>>4403644
>>4403635
supporting
>>
>>4403644 >>4403649 >>4403661 >>4403751 >>4403848>>4403635 >>4403644 >>4403651 >>4403656 >>4403679 >>4403712 >>4403727 >>4403848

Let me get a Magic roll: bo3 1d10-1
>>
Rolled 4 + 1 (1d10 + 1)

>>4403855
>>
Rolled 8 (1d10)

>>4403855
>>
Rolled 8 - 1 (1d10 - 1)

>>4403855
>>
Rolled 6 + 1 (1d10 + 1)

>>4403855
>>
>>4403862
>>4403863
>>4403872
>Success

As far as you're concerned, the chief is a hero and if he does die, will be buried as one, regardless of the prejudices of your subjects. But you're not going to let him perish without exercising every available resource. Since the crystals are clearly magical, you bring the matter to Zorgoth. She sends her emissary to take the chief to her tower.

A few days later he returns with a message. The chief is stable, but the crystals have corrupted the slime mold which was bonded to his blood. Rather than remove them, she has decided to use the red gems from the mines to merge the crystals with the slime. It will take a season or two for the process to complete, and even Zorgoth does not know what the end result will be, but she says the results look promising thus far.

>EVENT: The Anniversary

On the eve of your anniversary your wife gives some happy and nerve-wracking news: you're going to be a father. Naturally your mother and sister are overjoyed (your sister less so because she misses Chilton) and take your now pregnant wife into their veteran care. After spending the day nervously rearranging books and talking long walks in the garden, you decide that you must ensure the best for your progeny. Preparations must be made.

>What preparations will you make for your unborn child?
1. Hire a midwife from the city to care for your wife and ensure safe delivery (-1 Goods)
2. Petition the greatest school--although in a foreign land--to ensure the best education (-1 Influence)
3. Bring your wife to Zorgoth to ensure an inheritance of magic (-1 Influence)
4. Write-in
>>
>>4404049
>2. Petition the greatest school--although in a foreign land--to ensure the best education (-1 Influence)

1 influence seems a good price to pay to have a quality heir, though is it possible to wait until the child is born to petition the school? If not, I also vote:
>1. Hire a midwife from the city to care for your wife and ensure safe delivery (-1 Goods)
>>
>>4404064
supporting this
>>
>>4404049
3. Bring your wife to Zorgoth to ensure an inheritance of magic (-1 Influence)

If she learns anything even as close to as fast as our wife then I'm not too worried about education. Even then, we would have our wife to act as a teacher in the event that she isn't ridiculously intelligent.
>>
>>4404049
>1. Hire a midwife from the city to care for your wife and ensure safe delivery (-1 Goods)
>2. Petition the greatest school--although in a foreign land--to ensure the best education (-1 Influence)

Both of these.
>>
>>4404049
>1. Hire a midwife from the city to care for your wife and ensure safe delivery (-1 Goods)
>2. Petition the greatest school--although in a foreign land--to ensure the best education (-1 Influence)
>3. Bring your wife to Zorgoth to ensure an inheritance of magic (-1 Influence)
we can afford all imo
>>
>>4404049
>2. Petition the greatest school--although in a foreign land--to ensure the best education (-1 Influence)
>3. Bring your wife to Zorgoth to ensure an inheritance of magic (-1 Influence)
>>
>>4404049
>1. Hire a midwife from the city to care for your wife and ensure safe delivery (-1 Goods)
>2. Petition the greatest school--although in a foreign land--to ensure the best education (-1 Influence)
>3. Bring your wife to Zorgoth to ensure an inheritance of magic (-1 Influence)
>>
>>4404049
1. Hire a midwife from the city to care for your wife and ensure safe delivery (-1 Goods)
3. Bring your wife to Zorgoth to ensure an inheritance of magic (-1 Influence)
4. Write-in
Sex her again to make sure she gives birth to twins, or quintuplets.
>>
>>4404239
>Sex her again to make sure she gives birth to twins, or quintuplets.

That's not how twins work. It happens when an embryo splits up in half in the womb.
>>
>>4404049
Didnt she Said that WE should never Bring our wife to her?
>>
>>4404203
Supporting
>>
>>4404254
Wait...this anon has a point.

Talk to the Emissary about it before we do anything else
>>
>>4404254
maybe we talk with her about it and see what can be done without them seeing each other.
>>
>>4404250
https://www.youtube.com/watch?v=ohd0aT3m__k

>>4404270
Some power struggle will occur between the two with our wife potentially becoming more powerful and replacing the witch, and becoming a goddess with our help.
>>
>>4404272
Thats a good idea
>>
Reminder that this is our firstborn hence heir. So the child needs to be educated to takeover and fix our wrecked reputation. Kid is gonna have it rough trying to fix that mess.
>>
>>4404360
If it's a female we impregnate her.
>>
>>4404049
>2. Petition the greatest school--although in a foreign land--to ensure the best education (-1 Influence)
>3. Bring your wife to Zorgoth to ensure an inheritance of magic (-1 Influence)
>>
>>4404360
Our reputation is steadily improving, and we are still quite young. The fact that our father was branded and executed as traitor, can't be fixed with words no matter what since is the king that decided so.

Everything else ? A young lord that vassalize a tribe of strong scaletails, and gain their loyalty as well a strong vassal. Was able to restore it s house and bring some prosperity to his land. Defeated the bandits groups and scaletail tribes that plagued the borders when his father was in charge, gaining renown, loot and slaves. Our vassal because of his loyalty to us wounded the feared crystal dragon. And our lord rallied the other near noble houses against a common threath, achieving a great victory and reinforcing the relations with them.

What Arthur has done so far in just his first years of rule, has probably made him a respectable lord and put the Redfoot in a better light for the rest of the kingdom.

Certainly there are some things like our sister marrying with our lowborn best friend, but no lord it s perfect. Chilton can be made in a good warrior and commander, the fact that he is our friend and loyal makes it perfect.
>>
>>4404409
Why is our sister's non-minmaxed marriage such a big deal? We are succesfully consorting with scalies and a witch, do we really need to make an alliance with some regular nobles?

And don't forget, alliances are two-fold. I sure as fuck don't want to clean someone else's mess. We are doing just fine on our own.
>>
>>4404419
From the point of view of other nobles it might be seen in a bad way. In regard to alliances with regular nobles, they can be done in other ways (for example the confederacy we have made). Personally i don t see the marriages done so far has a problem. Reputation it s important but it s not all.
>>
>>4404049
>1. Hire a midwife from the city to care for your wife and ensure safe delivery (-1 Goods)
>3. Bring your wife to Zorgoth to ensure an inheritance of magic (-1 Influence)

We need in every case a midwife. Maternal mortality was pretty high in the past and to endanger our special and great women like this, seems like a very bad thing.
>>
>>4404254
>>4404270
>>4404272

Please don't be retarded, anons. The emissary already told us explicitly never to bring our wife back or tell her about the sorcerer. Did anyone voting actually read the quest?
>>
>>4404502
>>4404510
Yea I forgot, then remove the third point at my vote
>>
>>4404064
Support
>>
>>4404223
change this to only this two


>1. Hire a midwife from the city to care for your wife and ensure safe delivery (-1 Goods)
>2. Petition the greatest school--although in a foreign land--to ensure the best education (-1 Influence)

>>4404049


>>4404510
i was thinking of something like a potion, so they don't see each other. She probably knows her body very well, and our wife is her but younger so it could work.
>>
>>4404049
>1. Hire a midwife from the city to care for your wife and ensure safe delivery (-1 Goods)
>2. Petition the greatest school--although in a foreign land--to ensure the best education (-1 Influence)
>3. Bring your wife to Zorgoth to ensure an inheritance of magic (-1 Influence)
Heir needs to be the best.
>>
>>4404855
We still have lots of goods.
>hire an engineer to help them
Perhaps we can expand this into an irrigatiom project with more funding? Whats our total goods?
>>
>>4404855
2. Hire an engineer to help them with construction (-1 Goods)
4. Write-in
bring in more labor, use the slaves or get help from scales for a small pay.
>>
>>4404064 >>4404067 >>4404517>>4404095
>>4404549

First on the agenda is ensuring a safe delivery. To that end you send for an experienced midwife from the city. Next, you need to make sure your child receives the best possible education. You're own was stilted because of your father's over-attachment and lack of means. This time it will be different. You petition a foreign school, the best in the world, to reserve a position for your child. You also send a letter to the king of that foreign kingdom, the same one whose rogue knight you helped capture, to ask his recommendation and this clinches the spot. Your son or daughter will learn from the best and brightest in the world and will have the children of royalty as his playmates.

---

145 YE Planting

Reconstruction efforts continue throughout the fief. The Dragon's army burned many of houses on the fields and not much could be done in late Winter to repair them, on account of the snows. This delays the planting and gets the Peasants to thinking about building some dykes and ditches by the river, to try and prevent a repeat of last years floods. Naturally they come to you for guidance.

>How will you respond to these plans?
1. Rebuke them, they should be focused on planting instead
2. Hire an engineer to help them with construction (-1 Goods)
3. Approve of their plans, but leave them to their own devices
4. Write-in

Resources:
- Goods: 4
- Influence: 5
- Might: 0

Skills:
- Administration: 0
- Combat: +1
- Diplomacy: -1
- Magic: -1
>>
>>4404901
2. Hire an engineer to help them with construction (-1 Goods)
4. Write-in
Look around for more laborers to help with the project so most o the farmers can plant and farm.
>>
>>4404901
>dykes
lol

2. Hire an engineer to help them with construction (-1 Goods)
>>
>>4404920
Support
>>
>>4404901
4. Force the artisans we have to work on the buildings and lower the taxes/rent they have to pay for this season/year.
>>
>>4404901
>Rebuke them, they should be focused on planting instead
>>
>>4404920
Support
>>
>>4404920
support
we can also use some slaves for do some heavy work
>>
>>4404901
>2. Hire an engineer to help them with construction (-1 Goods)
>>
>>4404920 >>4404926 >>4404932 >>4404936

You like the idea and are very much interested in preventing a repeat of last year's famine. Your father had, in fact, attempted to build such a system of watercourse but was unable to bring them to any kind of completion. They were usually swept away by the next flood. This time, however, you have enough money to employ an engineer from the city, which should ensure the dykes are ready before the next disaster.

>EVENT: The King's Gambit

The year begins with tidings of war. The king has marched his army into foreign lands, looting and pillaging without restraint. The kingdom he's invaded is small and relatively weak and there are already talks of concessions to stop the fighting, but the aggression has caught the attention of more powerful players. One of them, the foreign king, whom you petitioned last Winter and whose traitorous knight you helped bring to justice, sends a secret messenger asking about the strength of your allegiances. He invites you and your family to vacation with him in his country manor, come Harvest. The invitation is a thinly veiled attempt at recruiting you for any future move made against your king.

>How will you respond to the invite?
1. Politely decline, you're no traitor
2. Accept, you harbor no love for the king
3. Invite the king to your fief instead
4. Write-in
>>
>>4404963
2. But be sneaky about it, we should at least see what he has to say
>>
>>4404963
Resources:
>- Might: 0

Yea no thanks I want to keep my head.
>1. Politely decline, you're no traitor
>>
>>4404963
>2. Accept, you harbor no love for the king

We definitely need to hire more Gendarmes. What's going on with those archers we trained?
>>
>>4404963
4. Write-in
Invite him to send an "good friend" to visit and discuss business and trade opportunities.

Make the letter seem independent of what he sent in case the letter was a trick or trap. If not then he should understand what we mean, and is smart enough to send someone lowkey that won't draw attention.
>>
>>4405001
support
>>
>>4405001
+1
>>
>>4405001
Support

We also need to increase our Might ASAP
>>
>>4405001
+1
>>
>>4404963
Also guys consider this is a secret messenger. It also could be a man of our king to see how loyal we are.
>>
>>4405001 >>4405007 >>4405046 >>4405090 >>4405092

Let me get a Diplomacy roll 1d10-1
>>
Rolled 2 + 1 (1d10 + 1)

>>4405149
Nat 1 here we come
>>
Rolled 7 (1d10)

>>4405149
>>
Rolled 1 (1d10)

>>4405149
>>
Rolled 7 + 1 (1d10 + 1)

>>4405149
>>
Rolled 3 - 1 (1d10 - 1)

To everyone who doesn't know how to roll a dice with a minus, this is how you do it:

dice+1d10+-1
>>
>>4404409
That's one way of looking at it. Another way is we have consorted with a witch and acquired our own Darth Vader scaletail chief enforcer with his own tribe. Then used said enforcer who chased away some of our own men, other humans, and against his own kind. Whom upon being mortally wounded we saught the aid of magic to save his life showcasing our...questionable views on other races and magics. It can easily be spun in a very bad light. Even on our fief the QM reminds us the people are very...uncertain of our highly questionable choices. In fact, the only reason they haven't revolted is due to a mixture of fear from our dreaded enforcer and we haven't done a terrible job.

The MC is definitely styling himself as a dark lord type character. Even his own wife isn't human but some kind of homunculus clone and whose top enforcer is some kind of inhuman magical abomination? Who knows what kind of effect that will have on his lineage besides it being of great interest with the sorceress. As for his image...lol. Nobles and commoners both no doubt talk behind his back. The only difference is nobles will veil their distaste for him.

Also, isn't about time we investigated the mountain king's tomb?
>>
>>4405195
Well then we need to get ahead of this and put out our own propaganda.

Spin it as a tale of mercy and faithfulness towards the starving and destitute, then we went to routing out subversives and the disloyal that seeked to undermine us and hint at them possibly contributing to our fathers fate, tell of a battle of wits and words with a magical sage that ended with the sage pledging to assist us in the future with mutual respects, and how we captured a current demon knight that was evading justice in our lands, fighting and defended our people and homes from the terror of a man eating dragon that demanded all of our wealth, young, and souls.

We can make plays and acts of traveling entertainers and pay bards to play these songs and tell stories to the young and in bars and taverns.

Oh and spread rumors that its just jealous suitors and women named Karen that hate our beautiful wife and what to make her look bad to feel less inadequate about themselves.
>>
>>4405153
>>4405155
>>4405163
>Critical Failure

The invitation is returned with one of your own. You frame it in such a way that it seems independent of the king's overtures, just a discussion of business and trade opportunities. The king however, seems to read this as you declining his offer and responds with a letter consisting mostly of formalities to hide his disinterest. Perhaps you should have been a little more transparent.

---

The battle with the Dragon revealed, among other things, the weaknesses of your defense. If not for the militia, and the chief, you would have surely lost the manor. The lack of manpower is especially worrisome and with your coffers now filled to bursting from the sale of the Scaletail slaves, you'd like to do something to rectify that.

>How will you bolster your defenses?
1. Have the engineer and the artisans reinforce the walls (-2 Goods, +1 Might)
2. Hire mercenaries to serve your fief (-3 Goods, +2 Might)
3. Hold a tournament and hire the winners to serve as Gendarmes in exchange for land (-1 Influence, +1 Might)
4. Write-in
>>
>>4405491
1. Have the engineer and the artisans reinforce the walls (-2 Goods, +1 Might)
>>
>>4405491
>1. Have the engineer and the artisans reinforce the walls (-2 Goods, +1 Might)
>3. Hold a tournament and hire the winners to serve as Gendarmes in exchange for land (-1 Influence, +1 Might)
>>
>>4405491
1. Have the engineer and the artisans reinforce the walls (-2 Goods, +1 Might)
>>
>>4405491
>3. Hold a tournament and hire the winners to serve as Gendarmes in exchange for land (-1 Influence, +1 Might)
>>
>>4405491
>1. Have the engineer and the artisans reinforce the walls (-2 Goods, +1 Might)
>3. Hold a tournament and hire the winners to serve as Gendarmes in exchange for land (-1 Influence, +1 Might)
>>
>>4405491
>1. Have the engineer and the artisans reinforce the walls (-2 Goods, +1 Might)
3. Hold a tournament and hire the winners to serve as Gendarmes in exchange for land (-1 Influence, +1 Might)
>>
>>4405491
>1. Have the engineer and the artisans reinforce the walls (-2 Goods, +1 Might)
3. Hold a tournament and hire the winners to serve as Gendarmes in exchange for land (-1 Influence, +1 Might)
>>
>>4405491
1. Have the engineer and the artisans reinforce the walls (-2 Goods, +1 Might)
3. Hold a tournament and hire the winners to serve as Gendarmes in exchange for land (-1 Influence, +1 Might)
>>
>>4405491
>1. Have the engineer and the artisans reinforce the walls (-2 Goods, +1 Might)
>3. Hold a tournament and hire the winners to serve as Gendarmes in exchange for land (-1 Influence, +1 Might)
>>
>>4405491
>1. Have the engineer and the artisans reinforce the walls (-2 Goods, +1 Might)
>3. Hold a tournament and hire the winners to serve as Gendarmes in exchange for land (-1 Influence, +1 Might)
>>
>>4405491
>2. Hire mercenaries to serve your fief (-3 Goods, +2 Might)
>3. Hold a tournament and hire the winners to serve as Gendarmes in exchange for land (-1 Influence, +1 Might)
>>
>>4405506
yes. +1
>>
>>4405506
>>4405640
>>4405706
>>4405744
>>4405844
>>4405877
>>4405939
>>4406222

You decide to take advantage of the engineers you've hired for the dykes and the artisans that settled in your land last year to reinforce the walls of your manor and of the stockade surrounding the village.

You also hold a tournament, calling Peasants from all over the land to come and compete for a chance to become one of your Gendarmes. You learn that many of your neighboring fieflords have forbid co-mingling with your Peasants, as result of your apparently notorious reputation (gained from consorting with the likes of Sorcerer's and Scaletails). Despite this, you are still surprised by the turnout. Hundreds of Peasants compete in your tournament, so many that you have to change the rules and include a qualifying round to eliminate as many of them as possible. It seems your notoriety goes both ways. Where the church and the nobility are repulsed by it, the Peasantry see opportunity. You are only too happy to oblige. The winners among such tough competition are naturally superior warriors, perhaps even better than the Gendarmes you have already. They are granted land which you obtained from the Scaletails, in exchange for oaths of fealty to the house of Redfoot.

>+2 Might

>EVENT: The High Priest's Contumely

Ever since you allowed the Scaletail's the freedom to practice their own religion, the High Priest has been constantly breathing down your neck, demanding that you relinquish that freedom and put them into the embrace of your god (under whose grace, they would be deemed second citizens; you can see why they prefer their own religion). After a long and steady refusal of these demands, the High Priest seemed to have accepted the situation.

In fact, he'd been plotting all this time for a way to get back at you. One day, you recieve a copy of a letter that had been sent to king, penned by the High Priest. In it he condemns not only you, but the entire house of Redfoot, stating that your ways have become misguided since the death of your "traitorous, hell-sent" father. The includes details about your wife, your visit to Zorgoth and your dealings with the Scaletails--in particular the unnatural feats of the chief. The king, not a particularly religious man, is nevertheless very interested in your recent fortune. He generously offers you a choice:

>Which will you choose?
1. Increase in taxes (-3 Goods in taxes/year)
2. Relinquish the Scaletails and their chief to him
3. Force Zorgoth to craft him a weapon to use against his enemies
4. Write-in
>>
>>4406279
>1. Increase in taxes (-3 Goods in taxes/year)

Someday we will kill the king. But till then we will have to suck it.
>>
>>4406279
>1. Increase in taxes (-3 Goods in taxes/year)
I'm about to renounce our religion and become pagan.
>>
>>4406279
4. Reach out to the foreign king for support, also we should continue building our military forces and look at influencing members of the confederacy
>>
>>4406279
>1. Increase in taxes (-3 Goods in taxes/year)
We need to increase our income more now
Also we should go explore that mountain king thing soon.
>>
>>4406279
>One day, you receive a copy of a letter that had been sent to king
That the priest sent or that we sent to the foreign king?
>>
>>4406305
Support.

Also force a confrontation with the High Priest and drive him out of our fief. Make it clear we are not attacking the church but him as a traitorous person working against the prosperity of all denizens of the fief. If he ever returns, he will be covered in tar and feathers and lynched to death.
>>
>>4406279
1. Increase in taxes.
4. Write the High Priest a letter telling him to fuck off. We've paid our dues to the church, our governance is not his business.
>>
Can we afford the increase in taxes? I keep missing what our stats are.
>>
>>4406413
Priest

>>4406430
After the recent expenses, you have 1 Goods, +2 more coming from harvest and ore trade. But you have to pay 4 Goods (including the interest on your father's debts) come Winter.
>>
>>4406279
1. Increase in taxes (-3 Goods in taxes/year)
4. Write-in
Let the people know o the churches treachery, and why taxes are going up.
>>
>>4406279
>1. Increase in taxes (-3 Goods in taxes/year)
>Make it clear to our people that this tax was imposed on us by the Church / King - it’s not our choice.

@QM, how is the High Priest chosen one this world? Could we influence this process somehow...?
>>
>>4406279
>2. Relinquish the Scaletails and their chief to him
>>
>>4406626
He can just die by being struck by a bolt of magical lighting from the sky, or have a runaway cart run him over. Make it look like divine punishment.
>>
>>4406279
>3. Force Zorgoth to craft him a weapon to use against his enemies
We really should have sided with the foreign king. I mean our king killed our father, and just generally seems like a asshole.
>>
>>4406747
We tried to, we just rolled bad.
>>
>>4406279
1. Increase in taxes (-3 Goods in taxes/year)

>>4406747
Bad rolls screwed us.

>>4406626
He suffers a tragic 'accident'. Apparently the extra tax isn't good enough for the church. This is going to be a big problem if we don't nip it in the bud. We can't afford to slight our top enforcer. His services are invaluable. So we need to replace the local high priest with one of our own guys.
>>
>>4406626
In a fief, the High Priest is chosen( from among the other priests) by the Peasants. As such he is something of a community leader for the Peasantry, integrally part of the most important moments of their lives: marriages, births, deaths, etc.
>>
>>4406626
agreed. Let the people know that due to their chosen high priest life has become harder for us all. Tax goes up on everyone.
>>
>>4406981
Interesting...

Maybe there is some dirt on him we can use as blackmail.

Alternatively, he could just be killed during a ‘robbery’...so many choices.

Two follow up questions:
- Is the position for life, or for a set amount of time?
- What is our relationship with the other priests?
>>
>>4406981
>>4407039
>>4407160
We can start holding a council where peasants elect people to petition their grievances to us on their behalf, and helps organize their labor like a mayor/foreman mix guy. Use taxes collect to pay the king and t fix or improve the fief. This should undermine the churches power greatly, or at least the priest guy.
>>
>>4407162
support
>>
>>4406279
>1. Increase in taxes (-3 Goods in taxes/year)
>>
>>4406285
>>4406292
>>4406359
et. al.

Let me get an Administration roll bo3 1d10-1
>>
>>4407410
Er, I meant bo3 1d10
>>
Rolled 7 (1d10)

>>4407410
>>
Rolled 3 (1d10)

>>4407411
>>
Rolled 10 (1d10)

>>4407410
>>
>>4407424
Sweet
>>
>>4407424
nice roll
>>
>>4407424
>>4407419
>>4407414
>Critical Success

You decide to accept the raise in taxes, which you figure would have been inevitable anyway to pay for the king's war costs. It does raise the question of how you're going to pay it this year but the king is once again generous enough to defer the raise to next year, perhaps not wishing to push his luck.

As for the Head Priest, for three days and nights you're hardly able to sleep because of your anger. Your mother tries to placate you and succeeds in preventing you from outright lynching him. But it is Senetar who comes up with the best solution: simply tell the Peasants who is responsible for the raise in taxes and the potential raise in their own rents to compensate. Only a year ago, this would have backfired, but since your victory in battle and the increase in prosperity in the fief from trade and slaves, the Peasants are firmly in your camp. Soon after your revelation, an immediate council is held among the church priests, who to preserve their send the Head Priest on a "pilgrimage" to the holy sites in the East. Another priest takes his place, one more tolerant of the Scaletails and less interested in court politics.

---

145 YE Harvest

This year there is no trouble with the Harvest. The Peasants are slightly overworked with all that's going on--reconstruction, the wall, the dykes, the harvest--but it is the contented kind of business which one knows will bear fruit.

As for yourself, your progress in your administrative ability has ironically left you idle. As result of the competition from the open market, most of the Peasants have learned to be come self-sufficient with regards to their fields and the sale of their crops. The mines require little oversight since most of the work is done by the slaves--but there are a few matters that still need your attention:

>What will you focus on?
1. Exploring the ruins in the mine (-1 Goods, -1 Might)
2. Chilton's return from his quest
3. The Sorcerer's research on the red gems
4. Write-in
>>
>>4407568
>2. Chilton's return from his quest
>>
>>4407568
>1. Exploring the ruins in the mine (-1 Goods, -1 Might)
>>
>>4407568
>1. Exploring the ruins in the mine (-1 Goods, -1 Might)
Might as well do this now
But that -1 good might put us in the red so let’s hope for the best.
>>
>>4407568
4. With the large amount of lands left empty by the Scaletail War we should to establish a fur trade to generate more revenue.

We should also offer free land to whoever wishes to develop it expanding the borders of our domain and attracting Freemen (and runaway serfs).
>>
>>4407568
>2. Chilton's return from his quest

I think we shouldn't carelessy spend our might. There may come one day the oppurtunity to strike back at the king and then we need to be strong enough to be not enslaved by another tyranically ruler.
>>
>>4407599
+1 planon
>>
>>4407599
This, focus on settling land secured after the scaletail invasion

>>4403360
>>4403386
Taking some of this stuff into account
>>
>>4407568

change my vote from this
>>4407579

to this
>>4407599

////
It s not empy land, those tribes of scaletail are could still be there only without all their warriors of the war. So we could gain more slaves and not just land.
>>
>>4407568
>2. Chilton's return from his quest
>>
I'm going with the fur trade, however I'm also fine with Chilton returning.
>>
>>4407599
>a fur trade to generate more revenue
Where do we have fur?
More importantly, you do know we shouldn't be claiming land illegally?
I just don't want to run into bigger problems. Now if with our increased taxes, that means we gained more lands.. that may just be a negotiation problem.
Otherwise I like the plan.
>>
>>4407599 >>4407627 >>4407706 >>4407723 >>4407886 >>4407787

Let me get an Administration roll bo3 1d10
>>
Rolled 2 (1d10)

>>4407897
>>
Rolled 10 (1d10)

>>4407897
>>
Rolled 4 (1d10)

>>4407897
>>
>>4407886
The land held by the Scale Tail tribes is undeveloped wilderness as such is roch with animals such as bears, foxes, wolves and beavers whose pelts fetch a high price in regions where they have mostly been hunted to extinction.

As this land was held by hostile tribals that we defeated it is by right of conquest we claim it for our domain.
>>
>>4407901
>>4407904
>>4407909
>Critical Success

The aftermath of the war with the Dragon and the subsequent bondage of the Scaletails have left the surrounding wilderness free for seizure and expansion. It has long been known that the forests are filled with creatures and beasts, ranging from the mundane (deer, beavers and bears) to the monstrous (whipserwolves, rimespitters, flarehares). The more peaceable Scaletails have often traded the pelts and furs of these creatures for medicine and tools. With their absence, you are free to claim the grounds for yourself and your own hunters.

>+1 Goods/Harvest, unlocked hunting events

>EVENT: The Firstborn

The day of delivery finally arrives. All the manor is tense with anticipation, your mother perhaps even more so than yourself. She makes such a fuss over your wife that the midwife you brought from the city bars her from interfering. You needn't have worried however, for the delivery is quick and poses little trouble for the veteran midwife.

When you are finally allowed to see your wife, you find her less exhausted than you expected, indeed she's practically glowing with energy. The little babe draws greedily at the mother's breast and you watch the two, without any notion of time or space, frozen as though you were posing for a painting.

"What is it?" you finally ask. "A boy or a girl?"

>What is the sex of your first born?
1. Male
2. Female
3. It's not...human
4. Write-in
>>
>>4407927
>3. It's not...human
Is this even a choice?
>>
>>4407927
>3. It's not...human
>>
>>4407927
>2. Female
>>
>>4407927
>1. Male
>>
>>4407927
1. Male

For the love of god do not vote for a monster baby, we have enough fucking problems
>>
>>4407939
this lol
>>
>>4407927
>3. It's not...human
Its not even an option
>>
Rolled 2 (1d2)

>>4407927
1 for male, 2 for female

no magic baby, just a human pls
>>
>>4407927
>its not human

Monster baby monster baby!
>>
>>4407927
>1. Male
>>
>>4407927
>Female
Daughters are the best kind of firstborn
>>
>>4407939
+1
no fuckign monster babby BLEASE
>>
Rolled 1 (1d3)

>>4407927
>1. Male
>2. Female
>3. It's not...human

I post this pic as offering to dice gods
>>
>>4407973
Namefag die
>>
>>4407927
>1. Male
>>
>>4407927
>1. Male
>>
>>4407927
1. Male
>>
>>4407927
>1. Male

>>4407977
Don't be that guy. -_-
>>
>>4407937
>>4407939
et al.

"A boy," says your wife, handing you your son to hold. He stares up at you and smiles and you marvel at how fragile and beautiful he is. A daughter would have been fine too, but a son--that is best for a firstborn. He will inherit all that you possess and will bring honor to the name of Redfoot--well, all that remains to be seen but you are at least thankful that he has been born healthy and, indeed, completely human.

---

With income from the market, fur trade and harvest, this year is the most profitable in recent history. Senetar tells you that you have just enough to pay the king's new taxes and recommends leaving it with the moneylenders for safekeeping. On the other hand, the new taxes will not be in effect till next year giving you an opportunity to put it toward a profitable enterprise.

>How will you spend the money?
1. Give it to the moneylenders as Senetar recommends
2. Invest in a trade ship to the East (-X Goods)
3. Form an expedition to the ruins in the mines (-1 Goods, -1 Might)
4. Begin construction of a docks near the coast (-2 Goods)
5. Write-in
>>
>>4408047
>3. Form an expedition to the ruins in the mines (-1 Goods, -1 Might)
>>
>>4408047
>3. Form an expedition to the ruins in the mines (-1 Goods, -1 Might)
lets finally go finish this
>>
>>4408047
1. Give it to the moneylenders as Senetar recommends

+

5. Should Chilton not have returned by now?
>>
>>4408047
3. Form an expedition to the ruins in the mines (-1 Goods, -1 Might)
>>
>>4408047
>5. Write-in
Improve the roads of our land (-1 good)
+
3. Form an expedition to the ruins in the mines (-1 Goods, -1 Might)
>>
>>4408056
Supporting this
>>
>>4408049
>>4408050
>>4408066
Stop wasting our money, we want to pay off our debt as quickly as possible
>>
>>4408047
>3. Form an expedition to the ruins in the mines (-1 Goods, -1 Might)

>>4408076
No.
>>
>>4408056
+1
>>
>>4408076
Nah
>>
>>4408056
+1
>>
>>4408076
Nah
>>
>>4408076
Nah
>>
>>4408047
1. Give it to the moneylenders as Senetar recommends
>>
>>4408047
>5. Chilton's return from his quest
and
>3. Form an expedition to the ruins in the mines (-1 Goods, -1 Might)
After Chilton returns, we can send him along with the expedition to the ruins in the mines.
>>
>>4408076
No
>>
>>4408047
>5. Chilton's return.
>>
>>4408047
>3. Form an expedition to the ruins in the mines (-1 Goods, -1 Might)
>>
>>4408047
>3. Form an expedition to the ruins in the mines (-1 Goods, -1 Might)
>>
>>4408047
>3. Form an expedition to the ruins in the mines (-1 Goods, -1 Might)
5. Write-in
Lets not rush the boy but send a few messages to him and one from our sister.
Lets hope he was smart enough to not fool around.
>>
>>4408047
>3. Form an expedition to the ruins in the mines (-1 Goods, -1 Might)
>>
>>4408049
>>4408050
et al.

You decide to open the shaft in the mines and explore what lies beyond that mysterious gate. To that end you gather supplies and men for an expedition. You'd be more confident if you had the chief with you but he's still recovering from Zorgoth's experiments with the crystals.

The gate, though heavy, opens when all your men push against it, revealing a square hallway that leads into darkness. At the far end of this hall you come into a vast chamber illuminated in golden light. In the center of the chamber a fountain perptually pumps molten gold via some unseen magic. Some of your Gendarmes stare at it, seduced by its allure and are instantly blinded by its brightness.

The next chamber looks to be some kind of statue garden. A battle has been petrified with hundreds of miniatures on a precisely detailed landscape in the depressed center. The map depicted is familiar--the same as your fief and its surrounding lands--but the enemy combatants are monstrous, some kind of army of insectoid men. Using dials and levers on the altar you can move the statues along groves in the map, showing the progress of the battle over time. The monsters seemed to have been routed in the end by a man with glowing eyes (an illusion created by casting his eyes in polished bronze) atop a flying steed, mysteriously similar to the Crystal Dragon.

You quickly move onto the last chamber which appears to be a crypt. The walls are etched with runes and pictographs, long faded and now nearly impossible to read. A stone sarcophagus lies on a raised platform in the middle. Despite the best efforts of your men, it will not budge. The slab covering it has two depressions, where the eyes would be, perhaps where gems were once inset.

You spend the rest of the expedition making copies of the etchings and bringing in artisans to try and extract the molten gold. As for the sarcophagus:

>What will do with it?
1. Nothing, leave it alone
2. Remove it and haul it back to your fief
3. Break it open by force
4. Write-in
>>
>>4409039
>4. Write-in
cum in its eyes
>>
>>4409039
>2. Remove it and haul it back to your fief
>>
>>4409039
4. Look for any gems or bits of bronze that would slot into the eyes.
>>
>>4409066
Support
order to clean the place, maybe we can find something else too.
>>
>>4409066
>>4409078
Support, but with the caveat of asking Zorgoth for guidance, as she knows about gem magic
>>
>>4409066
>>4409078
Going with these. Lets try to clean the place up, and not break the sarcophagus.
>>
>>4409039
>3. Break it open by force
What could go wrong
>>
>>4409066
Support
>>
>>4409066
Support
>>
>>4409066 >>4409078 >>4409091 >>4409104 >>4409122 >>4409137

You spent several days doing a through search of the crypt and the adjacent rooms, searching for gems or bronze tokens that might have come from the eye sockets on the sarcophagus but are unable to find anything. The molten gold, once cooled and made into ingots, comes to a vast fortune.

>+5 Goods

The etchings you give to your wife who says she will need some time to decipher and piece together their narrative.

>EVENT: The Return of Chilton

Chilton returns at the end of harvest, much changed, more weathered and weary, tanned, and clothed in foreign garments. His travels took from the borders of this kingdom, to the East where he encountered a great battle between two princes. In saving one of them from certain death, he curried their king's favor and earned himself titles of nobility in their lands. He has returned to complete the marriage and then, to your dismay, to take your sister (and his father) with him back to the East where they will live, he claims, in comfort and opulence beyond their imagination. He no longer asks your permission for such things but says them absolutely as though they had already been decided long ago.

>How will you respond to this turn of events?
1. Break the engagement for this disrespect
2. Agree to have the wedding in the Winter
3. Delay the wedding as long as you can
4. Write-in
>>
>>4409293
>1. Break the engagement for this disrespect
>>
>>4409293
>Let your sister do as she wants
>>
>>4409293
>3. Delay the wedding as long as you can
Where are the guys we sent with him? Can they confirm this?
>>
>>4409293
>2. Agree to have the wedding in the Winter
>>
>>4409325
>>4409328
Support these, but I think if true we should cultivate a continuing friendly relationship with him, as having a powerful noble, even a foreign one as an ally could be very helpful
>>
>>4409332
i dont think he wants us well. taking our sister away. she could easily be held as a glorified hostage to try and bulkly us into something
>>
>>4409293
4. Write-in

Spend some time talking with him. Time has pass when he departed, we can see how much Chilton has changed and if he still values our friendship.
>>
>>4409293
1. Break the engagement for this disrespect

"I have supported your love, supported your quest for glory and now you spit in my face? Begone from my court and never return."
>>
If our sister wants him there's nothing we can do save for throwing her into dungeon. We are in no position to >>4409349 >>4409300
>>
>>4409328
+1
>>
>>4409332
>>4409293

+1, ultimately we let our sister decide, but see what the gendarmes have to say (also don't we get our Might back from the returning gendarmes?)
>>
>>4409293
>break the engagement

We can give him a second chance if he relearns respect, especially considering our generosity for a lowborn. But we've got to make it clear who is in charge here.
>>
>>4409293
>>4409325
>>4409328
+1. Yeah do we get those Gendarmes back or what.
>>
>>4409328
>>4409332
Supporting these
>>
>>4409332
If necessary we need to forcefully remind him of his oaths to us and how we helped make him what he is today. This feels like a persuade roll check
>>
>>4409328
>>4409332 >>4409378 >>4409425 >>4409438

Let me get a Diplomacy roll, bo3 1d10-1
>>
Rolled 3 (1d10)

>>4409489
>>
Rolled 8 + 1 (1d10 + 1)

>>4409489
>>
Rolled 9 + 1 (1d10 + 1)

>>4409489
>>
Rolled 10 (1d10)

>>4409489
>>
>>4409506
>>4409508
-1, guys.
>>
>>4409594
coulda sworn i put in a negative...
>>
>>4409610
>>4409508
>>4405178
>>
>>4409498
>>4409506
>>4409508
>Success

You are alarmed (to the say least) by Chilton's transformation and do not wish to prematurely hand your only sibling into such changed hands. You convince the both of them to delay the wedding, in part for your sister to reacquaint herself with the new Chilton and to decide once and for all if she wishes to be with him. Chilton for his part, is reluctantly accommodating. It seems he still has strong feelings for your sister, whatever may have happened, and that he intends to honor the engagement. What you took at first for disrespect, may have just been impatience. Nevertheless it will be good for the two of them to spend some time here before tying the not.

In speaking with the Gendarmes (those of whom survived) they corroborate Chilton's story, even asking you if they can remain in his service as he has promised them parts of the land he was granted in exchange for their fealty. You defer the decision till later, but it does impress upon you the bravery Chilton must have shown in battle (or least the magnitude of the reward he was granted) for the Gendarmes to pledge their loyalty so easily.

---

145 YE Winter

As before the king's tax collector comes the first of the season to take his pound of flesh. With the riches from the crypt, you can not only pay the taxes with ease but can also pay off the remainder of your father's debt, finally freeing yourself from the king's thumb. Of course such an act may only inspire the king's sense of danger and he may take further action against you. More than he has already, anyway.

>How will you spend your riches?
1. Pay off your father's debt (-2 Goods)
2. Hold onto the money
3. Bribe the tax collector (-1 Goods)
4. Write-in
>>
>>4409712
>3. Bribe the tax collector (-1 Goods)

For what? I don't understand what use it would have.
>>
>>4409712
Support for whichever write-in comes up first.
>>
>>4409712
>>4409729

>4. Write-in
Dab on his bed, and call him a sand dung monkey clinger!
>>
>>4409712
>2. Hold onto the money
>>
>>4409712
3. Bribe the tax collector (-1 Goods)
>>
>>4409712
>1. Pay off your father's debt (-2 Goods)
>>
>>4409712
I don't understand why the king would feel threatened by the mere being out of debt with him. Is he that insecure in his rule that without an obligation to pay him he feels we will revolt at any time? I would think it would be the opposite, where he would fear we would want to revolt to rid ourselves of the debt. Also, you know, people tend to want to be paid back their debts.
>>
>>4409712
4.We should make a regular payment, but try to conceal our increasing wealth and power from the king until the time to make our move(Either leverage our increased power for more land and rights in the kingdom, or independence)
>>
>>4409712
>2. Hold onto the money
Let's aside some of the gold for next years payment.

4. Establish an education system

Let's reinvest the gold into our town. We're building a stronger administration and will be ready to make bigger plays in the kingdom once the debt has been paid off.

We have a few lingering external threats: The Dragon, The unholy knight, the insectoids, other kingdoms, the King (if he turned unfavourable against us).

I would be interested in establishing an education for our young people that covers everything from farming to military tactics. With more at stake we need maintain the upkeep and progression of our fief, as well as ensure we can militarise quickly and effectively to neutralise threats. After this we can look at creating research institutes for our students to specialise in. Good for economy and fief power
>>
>>4409837
School would drill them in sword and shield as well as teach them the basics of farming etc
>>
>>4409712
>3. Bribe the tax collector (-1 Goods)
What are we bribing him for..?But I like it.
I imagine for the collector to say that our lands are doing poorly?
>>
>>4409712
>4. Begin construction of a docks near the coast (-2 Goods)
>>
>>4409712
>3. Bribe the tax collector (-1 Goods)
>4. Begin construction of a docks near the coast (-2 Goods)

Not sure what bribing does...but I like the dock suggestion
>>
>>4409712
>3. Bribe the tax collector (-1 Goods)
>>
>>4409822
to keep us poor and in debt as a form of control. escaping that means they need to find new ways to control us.
>>
>>4409712
>Pay off your father's debt (-2 Goods)

I really do think it's high time we paid off the debt. We're getting close to it anyway, and frankly we could use the extra money to build up and gain further support- or possibly loan it out to other folks as the start of something bigger for us.

Also, impressive shit, Chilton. I think that if sis wants to go with him, we'll accept that, do it up big, and ask for a bit of an introduction to the foreign king ala >>4409332
>>
>>4409936
Oh, and also- if we keep putting it off until the last second, he's going to know exactly when we're about to pay it off- and it's entirely possible he could send some puffed up charges to KEEP us in debt longer and for more. We'd be better off catching him off guard and paying in full before he can enact any potential plan.
>>
>>4409712
>1. Pay off your father's debt (-2 Goods)
>>
>>4409712
>4. Pay half our father's debts -1 Goods
>>
>>4409837
support
>>
>>4409712
>1. Pay off your father's debt (-2 Goods)
>>
>>4409712
>1. Pay off your father's debt (-2 Goods)
Chilton's become a badass, and I see no reason to stop his pursuit of our sister, assuming she still loves him. Having a powerful noble in a foreign court allied to us from marriage and friendship can only be a good thing.
>>
>>4409712
1. Pay off your father's debt (-2 Goods)
>>
>>4409712

>Pay of your father's debt(-2 goods)
>>
>>4410354
>>4410270
>>4410243
>>4410157
>>4410015
>>4409939
>>4409809

You decide to pay off your father's debt after all. The king has already found about your newfound position of strength and wealth and there is not much point in trying to hide the matter further. Even with the tax, the interest and the complete principal, your coffers are only half-depleted.

>EVENT: The Crystal Scaletail

Zorgoth's emissary arrives with news of the chief. The incorporation of the red gem has worked and induced a dramatic transformation in the chief's powers. The slime has completely assimilated with the crystal, transforming the chief's entire body into a bio-crystalline matrix which he can grow and manipulate at will. Gone is the weakness to heat, now he can be dipped into a boiling lake of lava and come out unscathed. In fact, even Zorgoth is worried that she may have created something too powerful. And so the emissary gives you a powerful sleeping draught, to be mixed in to his food and drink in the event that you decide he has become too dangerous. Zorgoth advises you to do this now rather than later (she would have done it herself, but apparently suffers a kind of sentimentality toward the creature for her part in its creation).

The chief returns, his body smooth and shiny, but his allegiance (so far has his address to you as "Dragon" and his kneel can attest) are still to you. The few Peasants and Gendarmes that saw his transformed state quickly spread news of him to the far reaches of the kingdom. Not only Zorgoth, but now even your neighbors are put on edge by his existence.

>How will you handle this situation?
1. Kill the chief with the poison
2. Use the chief as leverage to improve your political standing (+2 Influence)
3. Destroy the poison, you will not betray the chief
4. Write-in
>>
>>4410446
>1. Kill the chief with the poison
we already have one dragon to deal with, no need to create another
>>
>>4410446
>3. Destroy the poison, you will not betray the chief
This is our boi who fought alongside us as we needed help and struck the decisive blow. no way in hell we are going to kill him.
>>
>>4410446
>2. Use the chief as leverage to improve your political standing (+2 Influence)
>4. Hold a feast in his honor. He is a hero and his deeds deserve recognition.

God give The Chief a big bunch of land and scaletails so they can make a proper town (under our dominion) fuckin love this guy.
>>
>>4410463
This, we should save the poison in case things start to go wrong, for now we should use him to our advantage
>>
>>4410446
Start regular training of combined scale-human units and use it
>2. as leverage to improve your political standing (+2 Influence)
>>
>>4410475
>>4410463
Combine these perhaps?
>>
>>4410446
>3. Destroy the poison, you will not betray the chief

Do not do 2 do not be asshole to chief
>>
>>4410446
>3. Destroy the poison, you will not betray the chief

If we don't do this now and talk with him about it, he may find it out later and you guys know how well it would end then...
>>
>>4410463
Support
>>4410446
Remind Zorgoth that we are interested in improving our own body too. If it can be done in a safe manner similar to our chief (without making us different to the eye) we would want to do it.

Destroy the poison
>>
>>4410446
Do >>4410463.

And precisely to avoid >>4410547
, take him aside in absolute privacy, and show him the poison. Mention that it's a bit of insurance we had prepped in case the fake dragon comes back. He injured it badly, but as far as we know, it's not dead. This gives us a secret weapon just in case that doesn't risk our people. Only 4 people including us and him know of its existence, and only one besides us will know where it's hidden.

Bam. Gives a valid reason for the poison, makes sure that he doesn't feel betrayed, gives us an obvious lead in case it ever gets stolen.
>>
>>4410634
I don't think it is a good idea to lie to the half god about a poison that was specifically produced to kill him. In the worst case, we can ask Zorgoth to make a new poison, but if we lie now to him and he finds out (by miracle or omen, or whatever) we are fucked. Because then he will know we tried to hide a poision, specifically engineered to kill him.
>>
>>4410634
Don't lie to him. Just never bring up the poison. We can always use it on someone else after all.

>>4410463
For the land its best for there to be some clear cut geographic features to mark the border. Make sure there is plenty of space between them and humans. That will ensure the least amount of friction ensuring stable peace.
>>
>anons voting to remove our only countermeasure to an otherwise invincible monster
yikes

>>4410446
>>4410463
+1
>>
>>4410650
-1 to this, that's a terrible idea.

>>4410704
Yeah, for sure. Just so long as it's a relatively nearby town and still our vassal.
>>
>>4410463
support

FUCK the niggers shitting up this wonderful thread
>>
>>4410463
Supporting
>>
>>4410446
>2. Use the chief as leverage to improve your political standing (+2 Influence)
>>
>>4410463
>>4410473 >>4410481 >>4410555 >>4410634 >>4410704 >>4410732 >>4410845 >>4410855
Let me get a Diplomacy roll, bo3 1d10-1
>>
Rolled 5 - 1 (1d10 - 1)

>>4410942
I was against this, but lets look, maybe it will turn out good.
>>
Rolled 6 - 1 (1d10 - 1)

>>4410942
Lets see if i can do negatives now
>>
Rolled 2 (1d10)

>>4410942
>>
Rolled 9 (1d10)

>>4410942
>>
>>4410845
the jews are worried about having the ubermench going rouge which is fair.
>>
>>4411618
He's basically a unkillable demigod with super powers, great to have on our side as our enforcer, fucking terrible if he ever decides to turn on us or demand too much from us, since we can't really do anything to stop him. I don't blame the anons for feeling a bit nervous about keeping him around.
>>
>>4411748
Nah if it ever becomes a problem we will just solve it we solved pretty much all other problems: by escalating to the sorceress.
>>
>>4411761
>>4411748
She already gave us a potential solution and insurance policy against him turning and people want to piss it away
>>
>>4410951
>>4410957
>>4410965
>Failure

You decide to hold on to the draught and hide it. You have no intentions of using it anytime soon, the chief is too valuable and has never done anything to suggest betrayal. But unlike your father, you are not so trusting that you would risk your entire fief on the purported loyalty of a Scaletail.

Instead you attempt to use your newfound position of strength as leverage against your neighbors. It works--to an extent, but mostly backfires. Those weaker fieflords that were a part of the coalition, are impressed by your show of strength and put their lot in with you. The stronger ones are offended and afraid of your overtures. Likewise your own Peasants and Gendarmes, who, while they reluctantly tolerated the chief's high position on account of his heroism, are disgruntled by your open celebration of his preternatural talents. More and more, you are regarded by others as a freak. Even your own mother worries about how you might be perceived by other lords and your own subjects.

As for the chief and his Scaletails, they are ever grateful to you for saving them from destruction all those years ago and more recently for doing all you can to save their god-chief. The honors you pile on them are merely an accent to those favors, appreciated, but minor in comparison.

---

As usual, the Winter provides an opportunity for self-betterment. Senetar suggests going to the university in the city to listen to the orators. He does not say it outright but seems to hint at your lack of persuasive ability. It is true that you stumble your words and that even with all your speeches written by Senetar manage to mangle them on delivery, but you had nonetheless hoped to spend the remaining months with your newborn son. Your father, for all his faults, had always been an attentive father and husband (perhaps too attentive) and you'd like to follow him in that example, if no other.

>How will you spend the remaining Winter?
1. Stay at home with your wife and child
2. Travel to the university as Senetar advises
3. Convene a council of your new fieflord allies (-1 Influence)
4. Write-in
>>
>>4411847
>1. Stay at home with your wife and child.

Might as well spend some time with the kid. Besides, wife could probably teach us something on the side.
>>
>>4411847
2. Travel to the university as Senetar advises
>>
>>4411847

good job last turn, you dumb cunts

>1. Stay at home with your wife and child
>>
>>4411847
>4. Write-in
Go look for a fight and way to improve your fighting ability
>>
>>4411847
>4. Write-in
Train with our chief. It s a good occasion to improve our combat skill and command abilities. As well creating a better relation with him. Perhaps we could talk with him and see if he would like to have is own son educated with our own (creating a good relation between our son and his from their early childhood could be a great idea)
>>
>>4411847
>2. Travel to the university as Senetar advises

>>4411866
The idea was sound, the rolls were just shit. There's no helping that.
>>
>>4411847
>1. Stay at home with your wife and child
>>
>>4411847
change from this
>>4411885


to
>2. Travel to the university as Senetar advises
>>
>>4411847
>1. Stay at home with your wife and child
>>
>>4411847
>2. Travel to the university as Senetar advises
>>
>>4411847
>2. Travel to the university as Senetar advises
>>
>>4411847
>1. Stay at home with your wife and child
>>
>>4411847
>1. Stay at home with your wife and child
>>
>>4411847
>2. Travel to the university as Senetar advises
>>
>>4411847
>2. Travel to the university as Senetar advises
>>
>>4411847
>1. Stay at home with your wife and child

waifu time
>>
>>4411847
>2. Travel to the university as Senetar advises
Need that diplomacy buff
>>
>>4411861
et al.

You decide to follow Senetar's advice for once and begin preparations for a trip into city. It has been years since you've last seen the high walls and brass gate and the conical bell tower rising high above the rest of the city. You leave the care of your family to Chilton, partly as a test. The defense of the city you leave to your Gendarmes, with the Scaletails as assistance.

When you arrive at the university you find it to be in a sorry state, practically abandoned. The students tell you that the king has siphoned funds away from the school to fuel his campaigns. Many of the brighter students and teachers have fled to greener pastures (including the school in which you enrolled your son) but luckily the greatest orator in the kingdom, the kings own ambassador (for whom he has no use on campaign) has chosen to remain. In the end, it is all to your advantage. The lack of students allows the orator to give you personal instruction. You spend only a few weeks with him but are able to learn a great deal about the art of diplomacy.

>EVENT: The King's Banquet

While you are in the city, the King returns with his men to the castle to wait out the Winter. Somehow or another, word of your stay in the university reaches his ears and he invites you to attend the annual banquet he holds every Winter's solstice. Your fief has never been invited to such celebrations on account of your low position in the noble hierarchy. It is technically a great honor, yet you're certain the king has ulterior motives for inviting you.

>How will respond to the invitation?
1. Politely decline, citing your studies as an excuse
2. Accept, you haven't seen the king since your father's execution
3. Don't even dignify the invite with a response
4. Write-in
>>
>>4412667
>1. Politely decline, citing your studies as an excuse
>>
>>4412667
>2. Accept, you haven't seen the king since your father's execution
>>
>>4412667
>1. Politely decline, citing your studies as an excuse
>>
>>4412667
>2. Accept, you haven't seen the king since your father's execution
>>
>>4412667
>2. Accept, you haven't seen the king since your father's execution
>>
>>4412667
>2. Accept, you haven't seen the king since your father's execution
>>
>>4412667
>2. Accept, you haven't seen the king since your father's execution
>>
>>4412667
>2 Accept, you haven't seen the king since your father's execution
>>
>>4412667
1. Politely decline, citing your studies as an excuse
>>
>>4412667
>2 Accept, you haven't seen the king since your father's execution
>>
>>4412667
>2. Accept, you haven't seen the king since your father's execution
>>
>>4412667
>2. Accept, you haven't seen the king since your father's execution
>>
>>4412667
2. Accept, you haven't seen the king since your father's execution
How much you wanna bet he wants our scaletail chief?
>>
>>4412667
>1. Politely decline, citing your studies as an excuse
>>
>>4413216
>>4413209
>>4413205
>>4412983
>>4412939
>>4412812
>>4412805
>>4412749
>>4412710
>>4412675

You decide to accept the invitation. Not to do so would be rude and you've always been curious about what goes on in these banquets.

The banquet hall is nearly full when you arrive, the food has not yet been served but the dishes have all been arranged. The caller announces you as "Prince Redfoot" even though you had explicitly told him to address you only as Lord or Sir. The king, sitting with his wife, his two sons and his three daughters, seems amused by your entry. The rest of the party is less enthusiastic, and a hush settles over the hall which lifts only when you take your seat.

The king gives the usual speech, emphasizing his gratitude toward god for his (thus far) successful campaign against the southern kingdoms. He extols some of his nobles for their part in the victory, jokes about others. Finally he ends with an ominous ode to fealty and loyalty in the face of temptation, framed religiously but clearly political in intent. After that he gives the stage to the jester, whose antics serve as entertainment while everyone digs into the roasts and cakes.

About midway into the festivities, you notice the king rise from his seat and quietly retire. A moment later a bowing servant tells you that the king requests your presence at the balcony. When you ask what about, the servant merely repeats his message.

>How will you respond to the king's request?

1. Politely decline and finish your meal
2. Follow the servant to the balcony
3. Lie and then quietly slip out
4. Write-in
>>
>>4413644
>2. Follow the servant to the balcony
ck2 style
>>
File: Spoiler Image (52 KB, 493x478)
52 KB
52 KB JPG
>>4413644
>2. Follow the servant to the balcony
>>
>>4413644
>2. Follow the servant to the balcony
no reason not to, this is why we came
>>
>2. Follow the servant to the balcony
>>
>>4413644
>2. Follow the servant to the balcony
make sure to be careful of not being near the edge
>>
>>4413644
2. Follow the servant to the balcony
be on guard.
>>
>>4413644
>2. Follow the servant to the balcony

"I thought you invited me for a reason."
>>
> 2. Follow the servant to the balcony
>>
>>4413644
>2. Follow the servant to the balcony
This is a fucking trap but we're already here so fuck it.
>>
>>4413654
>>4413681
>>4413707
>>4413729
>>4413866
>>4413902
>>4414454
>>4414928
>>4415001

You follow the servant to the balcony. The king is waiting there, leaning against the balustrade and looking out into the city. You remain on your guard, there's no telling what the king may do, having you alone like this.
"Prince Redfoot," he says, half-mockingly. "How did you like the festivities?"
"Well enough."
"Good, good." Turning around and seeing that you keep your distance, he beckons for you to come closer. "Do you think I'm going to throw you off this balcony or something?"
"You've done worse."
"Yes, your father. But tell me, would you have done anything different?"
"Of course I would have--"
He clicks his tongue. "Think for a second boy! Put yourself in my shoes. All around you lie snakes in the grass. One of your subjects fails to pay the tribute he owes you. Not once--that could be pardoned--but again and again. Would you have allowed this to go on unpunished? What would you have not destroyed to keep your power?"
"Punishment should fit the crime. What you did was an affront to god."
He scoffs. "Don't tell me you believe in that claptrap?"
"You don't?"
"I believe it is a useful tool. But man is damned from the moment he comes out of the womb. Why do you think we all scream?" He turns back toward the city. "If you came here expecting an apology, you should know that I would have killed your father a hundred times to maintain my rule. I am the youngest of three brothers, by god's will I should have languished in obscurity. It was my own will that brought me here."
"So why did you call me?"
"To warn you. I know the king of Freesia has made overtures, you are not the only one he's contacted, but you are the strongest. I've shown you the carrot, this is the stick." He bows his head. "If only my sons were like you...if you turn against me, I will wipe out the house of Redfoot. Even its newest members. That is all."

---

146 YE Planting

The king's ominous warning fades with the Winter snow and with new work in the Planting season. The artisans and engineer have finished both the dykes and the new walls, propelling your fief into a new stage of prosperity. Such prosperity has attracted the attention of your neighbors and one day, they call you to a council to discuss the trade and commerce between everyone's fiefs. As usual there are two camps, the weaker fiefs wish to maintain open trade, suggesting that tariffs be completely abolished for the year. The older, more powerful fieflords are in favor of exclusive trade partnerships which will be subsidized, while the any other trade is heavily taxed.

>Which way do you lean?
1. For free trade (-1 Goods this Harvest, +? Goods/Harvest thereafter)
2. For subsidized trade deals (+1 Goods/Harvest, -2 Influence)
3. For a hybrid, a free trade coalition
4. Write-in
>>
>>4415099
3. For a hybrid, a free trade coalition

Interesting
>>
File: Free Trade Union.jpg (30 KB, 830x300)
30 KB
30 KB JPG
>3. For a hybrid, a free trade coalition
With us calling the shots.
>>
>>4415099
>3. For a hybrid, a free trade coalition
>>
>>4415099
>3. For a hybrid, a free trade coalition
>>
>>4415099
>1. For free trade (-1 Goods this Harvest, +? Goods/Harvest thereafter)

We already have good relation with the weaker lords and if we don't take a side, then nobody may take our side...
>>
>>4415122
time for the EU bois
+1
>>
>>4415099
4. Push for the creation of a more formalized pack of mutual economic gain and defense. With the united power of the Frontier Fiefs we were able to defeat a terrible dragon and his horde. This Frontier Coalition would see the confederate militia become a permanent fixture along with training exercises being hosted to encourage cooperation among the Gendarmes, free trade would be opened across all fiefs (with fiefs allowed to argue small tariffs on industries crucial to their prosperity) and the agreement that if any fiefdom comes into dire straits that the other fieflords shall offer a low interest loan to help them.
>>
>>4415285
support
>>
>>4415122
support
>>
>>4415285
You cant do that so quick. If you rush too much centralisation at once, some people may be pushed away.
>>
>>4415285
+1
>>
>>4415099

3. Trade Coalition.
>>
>>4415099
3. For a hybrid, a free trade coalition
>>
>>4415099
>2. For subsidized trade deals (+1 Goods/Harvest, -2 Influence)
>>
>>4415285
Supporting Trade Coalition
>>
>>4415099
3. For a hybrid, a free trade coalition
>>
>>4415122
Support.
>>
>>4415122
+1
>>
>>4415108
>>4415122
>>4415276 >>4415296 >>4416201 >>4416208
>>4415133
>>4415256
>>4416154

You propose a trade coalition, the members of which would have the privilege of free trade between themselves. All other trade would be taxed to encourage keeping trade within the coalition. The poorer fieflords are immediately on board, while the richer and more conservative ones, suspicious of any kind of change in the status quo, denounce it as an attempt by you to gain power. In the end the others cannot really stop you from forming the coalition and a few of the richer fieflords which are dependent on the weaker for certain resources, must join the coalition as well. You all decide on a rotating leadership position, with yourself as the leader for the first term. It is yet unclear how this system will play out, but you are all hopeful it will lead to ever greater prosperity.

>EVENT: The Sister's Wedding

Your delay of your sister's nuptials had the intended effect: your sister had the opportunity to re-examine her relationship with the new Chilton. However, she found him even more desirable than ever. Where before they had only shared a common past, Chilton is brimming with the promise of a brighter future. Your sister has only grown more beautiful in the past five years, coming fully into her womanhood. They would be married and your sister is set her jaw and will not be moved from her resolution to go with Chilton to a new land. Still, part of you had always hoped that your nieces and nephews would play together with your children and grow up in the same household.

>What will you do about the engaged couple?
1. Break off the engagement, your sister will remain here
2. Let them marry and bid them a hearty farewell
3. Let them do as they wish but you'll have no part of it
4. Write-in
>>
>>4416951
>2. Let them marry and bid them a hearty farewell
Anything else is childish
>>
>>4416951
>3. Let them do as they wish but you'll have no part of it
Thought we were bro’s
>>
>>4416951
>3. Let them do as they wish but you'll have no part of it
>>
>>4416951
>3. Let them do as they wish but you'll have no part of it
They are pissing all over our generosity
>>
>>4416951
>3. Let them do as they wish but you'll have no part of it
I'm kind sore he acted like a prick
>>
>>4416979
We are bros???? This is the dick move here. How is any of what he is doing unreasonable? We agreed to let him marry her daughter, he wanted to prove worthiness, he does.

>>4416994
How is he pissing on our generosity? He is doing literally nothing wrong.

>>4416996
Give the dude a little slack, he just got back after a tiring journey

I really do not understand you anons
>>
>>4417003
Also you're pissing off/away a potential ally for no reason other than getting your feelings hurt that he wasn't bright and chipper the day he returned
>>
>>4416951
>2. Let them marry and bid them a hearty farewell
may as well part on better terms, slight dickishness or not
>>
>>4417003
It's not about actions it's about attitude.

Are we being petty yes. No one said they want to play perfect character without flaws.
>>
>>4417026
Ok, but there's a difference between having flaws and acting like a child. In fact, going with this option makes us more like a pissy stuck up noble that we've avoided acting like the entire game. We already have flaws, we consort with the scaletales and sorcerers to name a couple.
>>
>>4416966
+1
>>
>>4417034
He violated our social contract, we let him marry our sister despite his lower status which is practically unthinkable for lords and higher class people to do, and even went so far as to fix up his dad, then he comes back without any contact or warning and just says hey I'm leaving and taking her and his dad, and the men we sent with him. We get fucked over and gained nothing. If we at least married her to a weaker nearby lord, we'd have gained more than nothing.

Least he could do or both of them is promise to keep in contact and to try and set up a permanent trade or support contract, but no, we get nothing useful or worthwhile as a lord.
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>>4416951
4. Let them only move if he promises to answer our call to arms, if we one day need his help.
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>>4417066
Exactly what part of the contract did he violate? The deal was he can marry her if the DAD fixed up his act and stopped being a drunkard hobo that would be embarrassing for the family. The going out to prove himself was HIS decision, not part of any contract. WE decided to send gendarmes along with him with the knowledge of the possibility they might not come back (and the gendarmes are a rather minor point in all this anyways). He fulfilled everything that could be expected of him.

This is actually a better outcome for us than the original marrying off to a nobody, now we have an actual political alliance. Remember how we originally planned to have her marry this guy even though he was a commoner and gave us nothing?
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>>4417003
we allowed him to marry our sister when he was nothing. instead of keeping her for a political marriage. now they are leaving our realm. pretty shitty in my book.
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>>4416951
>2. Let them marry and bid them a hearty farewell

Tell him we expect them both to visit from time to time, and to *always remember how good we've been to him,* wink wink nudge nudge expected to pay back the favor.
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>>4417122
What exactly was she going to do to help us while in our realm and already married? This is strictly better for us, because now we have a political ally somewhere. It turned into a political marriage for us.
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>>4417132
whatever cuck
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>>4417122
Also, what did you expect him to do after he got ennobled? Say, "Nah, I'm gonna forsake all these riches and land and guaranteed better livelihood for myself and my family so we can stay in the immediate proximity of my wife's brother."??? What numbskull would do that? The shitty one here is us whose panties are in such a twist over her sister getting incredibly lucky, her love turning into a noble.

>>4417137
>cuck
What, you planned on boning our sister after we are already married? Yikes.
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>>4416951
>2. Let them marry and bid them a hearty farewell
Our sister is happy and we got a powerful ally. I don't see any problem here.
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>>4416951
>2. Let them marry and bid them a hearty farewell
Be happy for Chilton and our sister anons, he's a chad and now we've got a ally by marriage in another country whom their king is indebted to. It's a win win for everybody
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>>4416966
>>4417128
>>4417217
>>4417036
>>4417023
>>4417230

You decide to do what's best for your sister's happiness and sign off on the wedding. It takes place mid-Planting, when the weather is fair and all the frost of Winter has melted into runoff. The ceremony is almost the antithesis of your own, very elaborate with many festivities. Chilton pays for everything out of his own pocket, with the riches he brought with him from his lands. They set off the very night of the wedding, not wishing to waste any more time before starting their new life together. Your sister bids you a tearful farewell, which, though you had intended to return with stoic indifference, nonetheless touches your heart. Your wife and mother weep openly. Chilton takes you by the hand before leaving, trying to thank you for all you've done for him, but you cut him off and tell him to take care of your sister and to visit as often as he can. He agrees, and tells you that he is at your service if you ever need anything. Thus, your sister departs, leaving your house a little more empty than before.

---

Much of the new land which you confiscated from the Scaletails remains unused (according to Senetar). This is mostly because the land is currently uninhabitable wilderness. Although the hunters operating in that land are turning a profit in the market, it seems the land could be better utilized in other ways. Senetar agrees.

>What will you do with the unused land?
1. Use it to attract more Gendarmes to your fief (+2 Might)
2. Give to the Peasants and raise rents (+1 Goods/Harvest)
3. Sell it to your neighbors (+5 Goods)
4. Write-in
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>>4417259
>2. Give to the Peasants and raise rents (+1 Goods/Harvest)
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>>4417259
>2. Give to the Peasants and raise rents (+1 Goods/Harvest)
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>>4417259
>1. Use it to attract more Gendarmes to your fief (+2 Might)
>>
>>4417259
>2. Give to the Peasants and raise rents (+1 Goods/Harvest)
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>>4417259
>2. Give to the Peasants and raise rents (+1 Goods/Harvest)
Have to offset those tax increases somehow
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>>4417259
>2. Give to the Peasants and raise rents (+1 Goods/Harvest)
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>>4417259
>Use it to attract more Gendarmes to your fief (+2 Might)
We need more soldiers

@OP, could you possibly post our resource levels more often?
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>>4417259
>1. Use it to attract more Gendarmes to your fief (+2 Might)
>>
>>4417259
2. Give to the Peasants and raise rents (+1 Goods/Harvest)
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>>4417456 Agreed.

Last time we got the resource list was >>4404901 . We were at 4 Goods, 5 Influence, 0 Might. Since then, we've
>>4404963 -1 Goods. Total: 3 Goods.
>>4406279 -2 Goods, +1 Might, -1 Influence, +1 Might. Total: 1 Goods, 4 Influence, 2 Might.
>>4407568 -3 Goods in taxes/year
>>4407927 +1 Goods/Harvest Total: 2 Goods.
>>4409039 -1 Goods, -1 Might Total: 1 Goods, 1 Might.
>>4409293 +5 Goods Total: 6 Goods.
>>4410446 -2 Goods. Total: 4 Goods.

So we're at:
4 Goods
1 Might
4 Influence

I really shouldn't have to do that legwork. Yeah, OP, can you post that pretty much every time we have a decision that would effect any of those values?
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>>4417578
This looks pretty accurate, so I'm going to go with
>1. Use it to attract more Gendarmes to your fief (+2 Might)
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>>4417578
>1. Use it to attract more Gendarmes to your fief (+2 Might)
>>
>>4417110
It is expected that he would at least serve our house loyally and well, creating a reliable loyal guard. He is a nobody, and effectively is a nobody now that he is leaving and won't even be staying to help us. Not everyone agreed with the choice. Not everyone wanted our sister to marry him at least not without getting something in return or gaining loyal support base which is now gone.
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>>4417259
1. Use it to attract more Gendarmes to your fief (+2 Might)
We are dangerously low on might, I don't think we can handle a crisis that requires military attention or force if it came along.
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>>4417578
Changing to >1 then.
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>>4417687
>It is expected that he would at least serve our house loyally and well, creating a reliable loyal guard.
Funny then how you are the only one to voice this "expectation".

Also, refer to >>4417259 and >>4417132, this is much better than "nothing", and he far more than nobody.
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>>4417714
Marriage for elites is suppose be of alliance and benefit, since hes was part of our guard and so was his father, it be expected that he would serve in that capacity.

If you don't know what a social contract is then you should check it out.

>Refer to
What value have we gained? Our sister isn't the one who is a politician she is no expected to do anything but ensure the marriage and the alliance that comes with it is respected.
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>>4417609
>>4417708
Probably link OP's last post so it gets counted proper.

>>4417259
1. Use it to attract more Gendarmes to your fief (+2 Might)
What happened to the archers we were training? Why is it that when we have Gendarmes do something for us, they immediately leave our service afterwards?
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>>4417799
good point
>>4417259
Changing >>4417366 to 1
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>>4417750
...I suppose we'll have to agree to disagree over the difference in values between an allied fief versus that of a single gendarme.
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>>4417844
I can respect that.

Maybe if we make enough write ins on trying to visit our sister and working on diplomatic relations we can get some special events.
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>>4417259
>1. Use it to attract more Gendarmes to your fief (+2 Might)
>>
I say we try and tame the dragon.
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File: Toothless.jpg (49 KB, 1200x680)
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49 KB JPG
>>4418758
That is a job for our son.
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... and then OP was a massive faggot and never showed up again
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>>4420058
2 days between a update is nothing
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>>4420066
... when it's informed ahead.
Even the auto-sage script is normally saging a thread where OP didn't post for 48 hours. This one is beyond bump limit anyway, but that doesn't change the fact how this stuff works.
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>>4420248
Comon guys, we've all been on this rodeo before. These types of threads are lucky to even make it to a 2nd or 3rd thread before dying or qm ghosting.
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>>4421340
RIP thread
>>
it was a nice thread
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>>4422511
>>4422794
Someone take over?
Premise seems simple enough and no heavy back lore that forces us into a corner, not too much anyways.
>>
RIP in piss



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