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File: Xeno space station.jpg (55 KB, 500x689)
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We pick up where we left off
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>>4368161
Previous threads
#1 http://suptg.thisisnotatrueending.com/qstarchive/4153696/
#2 http://suptg.thisisnotatrueending.com/qstarchive/4185783/
#3 http://suptg.thisisnotatrueending.com/qstarchive/4222471/
#4 http://suptg.thisisnotatrueending.com/qstarchive/4271854/
#5 http://suptg.thisisnotatrueending.com/qstarchive/4308075/
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>>4368161
With the asteroid base captured and secured from the Pirates, you return to the Halon system, after a long absence. Fortunately both Primaris and Secundus have continued to experience growth in your absence.

There are many opportunities for growh in your realm, the main ones being expanding industry, infrastructure and cities on Primaris, expanding the mining base on Secundus, or settling underpopulated and developed areas with people from the fleet or Primaris.

You could also work on orbital assets and infrastructure, expanding the spacestation above Primaris, or purchasing/building a small station for Secundus, as there is currently no cheap way to move goods and people between your planets...

You have 245k thrones available

A. Focus on Primaris
B. Focus on Secundus
C. Focus on orbital assets
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>>4368170
>B. Focus on Secundus
Secundus's gravity is slightly heavier than that of Primaris. I think that translate to better training for ground troops, while Primaris would be good for training drop troops.
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>>4368170
B. Focus on Secundus
Also a space Station for better logistic on secundus
Any Industrie that we can expand on?
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>>4368170

>Focus on orbital assets

Not a lot of point in mining a ton on Secundus If it costs us a fortune to ship it and ties up our ships to get the ore to our factories on Primaris.
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>>4368445
+1
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>>4368318
>>4368436
>>4368445
>>4368458
Tie breaker? Was expecting someone else to post overnight
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>>4369399
>>Focus on orbital assets
>>
>>4368318
>>4368436
Since we are tied Im making an executive decision to move us forward with Secundus

There are several opportunities for development on the planet, which has experienced, a small but less pronounced population and economic boom, from the peace and stability brought from your rule, with infighting between the great cities stopped and the threat of the Varyagians dealt with, leaving only some banditry and wild animals to contend with.

The first opportunity is to expand the military outpost into a proper base, focused on training your infantry regiments in particular, given its location in the mountainous highlands and higher gravity, it makes excellent ground for conditioning your troops. An expanded base could also help defend the planet in case of attack.

There is also the mining outpost which has increasingly grown into a large town, settled by Mountain folk from Primaris, they brought their more advanced technology and culture to Secundus, which has drawn many locals to settle around the outpost, trading and working.

In addition due to your previous policies on the Varyagians, their population, while relatively small to begin with, has remained steady, with an increasing number of "free" Varyagians living in an isolated section of the settlement.

This has created a two class system with the Varyagians, with the first being the largest, forced to do hard labor, and given some shelter, food and limited supplies. While the second much smaller group is given ample food, decent shelter, all the supplies they request. They have been given special privledges for demonstrating skill/loyalty and are used as overseers of the lesser Varyagians, alongside the Mining guild managers. Their relationship with the mountain folk people has grown, and the more elite Varyagians have attempted to assimilate many aspects of the hard-working, capitalist and entrepeneurial culture of the mountain folk into their own, starting several small businesses in the settlement, which have become succesful, to the chagrin of many of the local people of Secundus.....

We could import manufacturing equipment and have more settlers join the mining outpost to create it into a proper industrial city, the first of its kind on Secundus.

We could also have settlers establish towns in the more underdeveloped and underpopulated regions on the planet.

Finally there are the issues of education and health on Secundus, where literacy rates are extremely low, and there is almost no advanced knowledge on how to operate or build even rudimentary machines and technology. The people are also extremely ignorant about common diseases. They are also quite ignorant of faith in the God-Emperor and shrines and priests should be sent to begin building faith on the planet as well.
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>>4369737
A. Expand the military outpost on the planet into a proper base (20,000 thrones)
B. Import additonal manufacturing equipment to the mining outpost(50,000 thrones)
C. Import settlers, and found new settlements on the planet
D. Establish a school system in the major towns and cities, to give the children some basic knowledge(50,000 thrones)
E. Set up medical offices in the main settlements, to treat and cure ailments(50,000 thrones)
F. Set up shrines and send priests to the major settlements to induct people into the faith of the Imperium(50,000 thrones)
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>>4369737
>F. Set up shrines and send priests to the major settlements to induct people into the faith of the Imperium(50,000 thrones)
>D. Establish a school system in the major towns and cities, to give the children some basic knowledge(50,000 thrones)
>B. Import additonal manufacturing equipment to the mining outpost(50,000 thrones)
>A. Expand the military outpost on the planet into a proper base (20,000 thrones)
We got the money, why not do all the things.
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>>4369744
>B. Import additonal manufacturing equipment to the mining outpost

we're gonna increased revenue if we plan to take Secundus to the next level
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>>4369744
>D
So people are less stupid. Adults are recommended to go back to school to get a GED.

>E
So less people die of explosive diarrhea

>F
So people remain largely still unchummy with the Xenos. Sooner or later the Inquisition will point their gaze our way, and we'll need to sweep the aliens under the rug.

Wait a second. Option C doesnt have a cost. Yeah lets take all the options, unless this is a "pick only one" decision?
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>>4369793
>>4369787
>>4369769
>>4369744
C is 50000 sorry
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>>4369802
A, C, D, E, F
That leaves us with 25k to spend. We can invest in manufacturing later. Can we set out a sect. of our secret police here?
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>>4369808
We can send them in no cost. Although to start your only going to send 100 enforcers. The threat of rebellion is very low as your tech advantage, fleet and powerful army make it impossible for any rebellion on secundus to succeed
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>>4369769
>>4369808
You guys basically want the same thing, only difference is B vs C

Would you guys rather import more manufacturing equipment or more settlers?
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>>4369862
manufacturing
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>>4369862

Manufacturing.
>>4369744

A. Expand the military outpost on the planet into a proper base (20,000 thrones)
B. Import additonal manufacturing equipment to the mining outpost(50,000 thrones)
C. Import settlers, and found new settlements on the planet

Save some money for other shit
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>>4369744
D. We need an educated population base to expand our technological and economic potential.
A. Defense is required.
E. We don't want papa nurgle happy with our administration
B. Duh.
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>>4369880
we will collect income soon, but this is still a good comment, we are basically blowing our wad on a very long term investment, while some of the stuff in space and on primaris will be more expensive, we will also see much sooner returns
>>
We also need meds. Low meds mean more people die often than not.
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>>4369900
Plus we do *not* want any large scale outbreaks transpiring. Those can have consequences beyond loss population, production, and expertise.
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>>4369888
>>4369880
>>4369808
>>4369787
>>4369769
>>4369808
I went ahead and took the most popular choices to move things forward

A-////
B-////
C-//
D-///
E-//
F-//

A, B, and D will be selected for now, well come back around for another round of development in a few turns
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>>4369913
You spend 120,000 thrones, setting up a school system ,establishing a military base, and importing manufacturing equipment to the mining settlement, making them more self-sufficient and turning them into an important industrial area in your realm
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>>4369918
You also send several hundred enforcers to the planet, to keep watch over the ruling families and important towns and cities, a small reminder of your power over them
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>>4369913
>>4369922
>>4369918
You spend the next several week overseeing the operation to shift resources over to Secundus, when you are alerted by the emergency klaxons in the corridors of the Bold Venture, the bridge contacting you over your personal secure channel "Captain- er My Lord, contact detected at the edge of the system"

You quickly walk to the command bridge and assume your position in the captain's chair.

"On screen"

A single Karelian cruiser can be seen at the edge of the system

It doesnt take long to hail your ship...

"I am Klop, son of Hark, brother of Jalop"

"My brother has asked me to extend an invitation for the liberation day festivities on Antioch station, a great honor for non-members of the Karelian Trade League"

"The festivities begin in 2 months, and we apologize for the short notice, as he was on campaign with you"

(Antioch station, a massive city in space, lies technically outside Imperial borders and its existence has been mostly ignored by the authorities due the Imperium having bigger issues to deal with, it is a hub for trade, and a place to hire privateers, mercenaries, assassins and deal in all manner of goods and services)

A. We accept the invitation and will attend
B. Politely decline
C. Decline and insult the Xeno
D. Other(Write-in)
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>>4369949
>B. Politely decline
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>>4369949
>A. We accept the invitation and will attend
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>>4369949
>A. We accept the invitation and will attend
Hey info is info. This might be an opportunity to find exotic specimens for our Uncle's magos buddy, and potentially scout out the Karelian for weaknesses for their eventual betrayal. Such is the fickle wills of the xenos.
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>>4369949
This is part of having +2 or above relations with Karelians, access to antioch
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>>4369949
A. At the very least we should go and learn if our neighbors are a threat to our security. If we can get some business done without shitting off the Inquisition, all the better. Be polite as hell though. Civility costs nothing and can gain everything.
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>>4369967
To make it easier, we really should invest in F so the populous dont get too attached to the aliens until we eventually have to get rid of them.
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>>4369949
A. Accept, will attend
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>>4370034
>>4369967
>>4369962
>>4369957
You receive star charts of the location of the renowned and infamous space station, and quickly make the rounds with your staff to gather this years income

+270k thrones

Cash on hand 395k

What ship would you like to take to the station, spies and Imperial agents may be on board, so we may want to give a fake identity to the docking authorities, or use a ship they are unfamiliar with, we could also could go under the guise of a Rogue Trader, which while unorthodox wouldn't raise too many questions...

A. Take the Bold Venture
B. Take one of the new Spear-class destroyers
C. Other(Write-in)
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>>4370177
YUS! Now we can afford to throw money towards Settlers, medicine, and faith for Secundus.

>B. Take one of the new Spear-class destroyers
Take the Spear/Glaive class. Will we be able to take a regiment or two with us? Maybe or original veterans and genos?
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>>4370192
>B. Take one of the new Spear-class destroyers
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>>4370192
Unfortunately on those smaller ships, you cant afford to take on much cargo/extra personnell. You will be able to take a few companies worth of bodyguards though for personal protection and to protect the ship.

Also you dont know what the options are for Primaris or what might be for sale at Antioch
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>>4370212
>in that case,

C. Let's go under the camouflage of a rogue trader? as was suggested
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Jeee
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>>4370227
We're probably going to do that regardless, but what ship are we taking?
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>>4369993
If we're going to be building shrines and getting religion, we need more pragmatic, pro-human, pro-reason sects doing the educating and evangelizing. We don't need a random 'maimkillburn' trainwreck popping up because no one got the zealots under control. That said, the xenos should be worked with/left alone as long as they're not a threat to us or some outside agency compels us to act against them. The last thing we need is to be seen as a major threat by our neighbors. Especially when we've got precious little ideas as to what the extended neighborhood is capable of.
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>>4370177
B.
Write in addendum: Do we have any astropaths? It might be good to have other ships nearby in case trouble rears its ugly head.
>>4370227
If we go as a rogue trader perhaps we should bring multiple vessels? I'm just thinking maybe we want to make it clear to the xenos that the Imperial fleet in the region isn't small.
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>>4370546
Agreed . multiple targets as well as functions and the ability to capitalize on any new opportunities that may present themselves
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>>4370177
>B. Take one of the new Spear-class destroyers
It's best to pretend to be a rogue trader, so we don't get anyone ratting us out to the inquistion.
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>>437064
why not take both of the destroyers so that the crew can get used to their new ships and take them for a spin

also with 400k we could probably use that money to create an entire legion of ships which we can then use as mercenary forces. considering we paid the zenos 100k for very minimal support we could probably make millions with a fleet our size.
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>>4371052
also what ever happened to that planet the space hulk fell on in like the 2nd thread. if the "body snatcher infestation" isn't too severe we might be able to lay claim to the world for ourselves. after all our fleet is big enough to rival anything in our sector
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>>4370600
>>4371052
I think the issue is trying to not appear to inconspicuous by having more ships.

>create an entire legion of ships which we can then use as mercenary forces
The problem with that is it takes thousands of live to man an escort, and hundreds of thousand to man a battleship. We need to train more space crews to man the ships. The problem with that is with have a finite number of souls on both planets in our system, with Primaris being the only planet of two we can reliable draw recruits from. Mostly literate ones at least. Secundus still needs to advance it's education a bit. We got that down to pat, so we should be able to produce some literate guardsmen soon enough, but we'd have even more if we dealt with the disease issue.

Even then, after improving the availability of medicine, improve crop growths, and education we still wouldn't have enough people until about two or so decades from now. To rectify the lack of crewmen to help keep a ship operational, I suggest we stop by some imperial planets to collect a whole bunch of settlers. Places that have long been settled by the Imperium, like Hiveworlds. A relatively easier live on a freshly claimed world where you don't have to survive on an Emperor's Mercy Bar ones a day? People would come flocking at the chance to live an easier life for the same amount of work. Another idea would be to gather settlers from an Agri world. The farmers would rather be simple folk and I'd image be pretty down to earth....for whatever that might be worth.

Alternatively we could simply hire some folks to pilot our ships.

>>4371056
I think Shmeh said he was going to address that in the next thread, which is this thread. So hopefully soon.

>lay claim
why would we need to? Would it not be better to leave someone else to govern the planet? It's kinda far from our own slice of space. That is unless we can leave a blood relative to rule over it (with the High Lords of Terra's permission), specifically our cousin in one of our regiments, or perhaps someone closer.
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File: Antioch station.jpg (1.34 MB, 3840x2133)
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>>4370643
>>4370546
>>4370227
>>4370192
>>4370211
You decide to take one of the new Spear-Class destroyers, Spear, the class namesake, one of the refurbished and retrofitted iconoclast destroyers captured from the pirates, it will prove difficult to pin to anyone by Imperial agents as it is a unique and local design.

You have the Fiery Hand, Edessa and Glaive standing by in deep space in case you need a hand on Antioch, with the ships carrying 2 geno-regiments and an infantry regiment in addition to their regular complement of voidsmen.

The trip through the warp to Antioch is challenging, with several anomalies and storms along the route, thankfully House Blackwood has a ancient relationship with the minor Navigator House Tyrian, known for their skill and reliability in unpredictable circumstances, and prominence in exploration missions, for House Blackwood and other Rogue Trader houses.

It takes 3 weeks to arrive in the system, your slightly battered ship emerging from the warp in the Antioch system, the massive space station looming in the distance, in orbit around a gas giant, where it draws its energy from...

You send a tight-beam encrypted message to Jalop, informing him of your arrival under the guise of Rogue Trader Lucius Pheron, of House Pheron, a disguise you are using for security purposes.

It doesn't take long for the local defense fleet to intercept and hail you, as you detect dozens of ships and small defense stations targeting the Spear...

For intelligence purposes you record a dozen cruisers, 30 escorts and another dozen small defense stations...

"Identify yourself and your intentions here"

"Rogue Trader Lucius Pheron of the Imperium of Man, here on the invitation of the Merchant Jalop, and celebrate Liberation day with him."

There is a pause for several minutes before the ships break off

"Welcome to Antioch station, proceed to docking bay 2231-B, the coordinates have been sent to your ship."
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>>4371682
You arrive at the docking bay, which uses some sort of shielding to keep atmosphere in the bay, eliminating the need for void suits at the docks.

The docks have Imperial compatible seals for the airlocks, so you quickly disembark along with a squad of bodyguards, both you and them dressed in your most resplendent uniforms. Led by Tage Serran, the Champion they are with you as you meet the delegation sent by Jalop to greet you.

You find a well dressed Karelian, along with a half dozen, well dressed Ferusian guards waiting at the docking bay.

"Greetings human lord, I am Gran, cousin of the great Jalop, I have been sent to serve as your guide for your time on the station."

"Your people will be allowed to stay at a large compound booked for you in the human section, while you and a small number of your staff can stay at Jalop's estate."

"It will be a few days before the Liberation day festivities begin, is there anything you would like to see/do?"

A. Visit the Karelian shipyards
B. Visit the slave markets
C. Attend a match in the gladiatorial arena
D. Get an introduction to Black market contacts
E. Visit the Market/entertainment district
F. Other(Write-in)
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>>4371703
>B. Visit the slave markets

Buy all human slaves.
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>>4371703
>A. Visit the Karelian shipyards
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>>4371703
D. Get an introduction to Black market contacts
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>>4371811
Why even buy human slaves here? Thems expensive since I think it's a 1:1 ration of human to thrones. Even if we buy slaves they wouldn't be immediately useful. What's your logic here?
Fuck wouldnt it be awkward if some of the humans we've sold were among them?

Something has been on my mind. We should visit the entertainment/black market sect. of the ship to see if there's any interesting pieces of tech our tech priests might recognize. Since some of our tech priests originate from our uncle's group deep in space, they might be able to identify what their group has already and what they dont have.
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>>4371826
>Fuck wouldnt it be awkward if some of the humans we've sold were among them?

That's why. We sold them into slavery like retards so should buy them back out.
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>>4371811
+1
WE must reedem ourself in his Light
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>>4371839
>>4371811
we will have opportunities to see everything assuming we dont blow through all our money right away...

You enter into the slave market section of the market district, where you and your companions are handed complimentary rebreathers, as the section is cordoned off for different species, with different types of atmoshpere and temperature.

A. Look into general human slaves
B. Look into pleasure slaves
C. Look into Gladiators
D. Look into general Xenos slaves
E. Other(Write-in)
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>>4371847
>A. Look into general human slaves
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>>4371838
But then we'd be encouraging more human slavery by making it profitable, no to mention we'd be buying human slaves and consorting with xenos.
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>>4371874
We have no right to talk when we sold them into slavery in the first place
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>>4371847
>D. Look into general Xenos slaves
Let the tech priest lead and look for exceptional slaves (for studies)

>>4371874
>>4371881
I dont like what happened in threads #1&2. Fact was it was pretty stupid imo to sell humans, but I'd prefer to put that way behind us for now. Especially if we come across any of the slaves we've sold. I'd feel the only recieve animosity in their parts.
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>>4371847
>C. Look into Gladiators
>D. Look into general Xenos slaves
If we bought some gladiators we could put them in the arena and maybe make some cash, and xeno slaves we could gift to our uncle's magos friend.
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>>4371847
>A. Look into general human slaves
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>>4371946
This. Maybe purchase some combat smart xenos knowledgable in the combat doctrines of their respective races to free out geno warriors. If they do a well enough job then we might set them free in a decade. "Might." Its an incentive for them to work hard.
Better if there are tech adept xenos.
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>>4371847
In addition to everything, can we find more information regarding Genestealers or whatever we know them by? Pocket Monsters? Trouser Thiefs?
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>>4371847
C. Look into Gladiators
D. Look into general Xenos slaves

Big fucking morality meme for fucking a warhammer quest.
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>>4371847
>A. Look into general human slaves
judging from previous responses to my thoughts on making a massive pdf fleet
>>4371070
we are in severe lack of manpower considering we have a cruiser and several destroyers/cruisers to crew why not buy 200k worth of humans to fix that problem. after manpower we can work about other things.
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>>4372777
also an inquisitor might overlook us forcing xenos into slavery. but selling humans to the enemies of the emperor is just asking to get our brains blown out.

especially since its only a manner of time before an inquisitor comes. either to thank us for saving their acolyte or why we are amasing a fleet large enough to take on sector command
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>>4372788
only way we can justify this number of ships is to form merc bands or merchant convoys using them
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>>4372777
>>4372788
>>4372791
Dont get me wrong. We will come back to "save" some humans, but first we need to prioritize the development of our planets a big more to increase our revenue. We have a ton of hulks, and a pair of battle cruisers. Ignoring the various other ships we've hulked, the two battle cruisers alone would roughly cost about 200k in total to purchase that many slaves. Slaves that we would not recieve any benefits for until a couple of years after they've been properly feed, trained, indoctrinated, vetted for any signs of chaos taint, educated, and recorded as citizens. So first we can prioritize purchasing certain slaves and information, then we can come back to buy some humans.
>>
>>4371881
>>4371889
>We have no right to talk
I think some of us do since we either did not vote for it, or voted against it.

We should make a in game rule to never allow human slaves to be sold to xenos or something.
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>>4372777
We tend to go for lower in number but more elite and professional forces.

I do think we need more "cheaper" infantry if only to take the brunt of casualties and save or more valuable and veteran troops, and help wear down enemy forces and ammo.
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>>4371847
I’m sorry guys a family emergency has come up, I won’t be able to post for a few days at least.

Feel free to discuss what you want out of this trip to Antioch station to inform my next few posts and make things go faster.

Think of Antioch like a morally gray commoraugh, where slavery and bloodsports are common, and they have a hyper capitalist and competitive society
>>
>>4373295
No worries, Take care of your familiy
>>
Right we want slaves. Me personally? I want ex-soldiers, technicians, relatively valuable xenos, information regarding bloodstones, possibly some subdued exotic alien psykers.

Ex-soldier presumably could be use to study their military doctrines and tactics in the odds we ever have to face them. I'm specifically interested in the Tau, Karelian, Ferusian, Kroot, Demiurg, Khrave, Galg, Jokaero, Kinebrach, Nicassar, Rak'Gol, Tarellians, Vespid, and generally any other warp/FTL capable xeno races. Except the elder and dark elder. They're too clever.

Beyond learning of how they fight, it might be worth grabbing some very exotic xenos (and xeno psykers) worth dissecting after discussing this with some of out tech priests. Galas perhaps? Any of our tech priest should have a close enough idea of what they have and haven't studied upon yet.

Sans dissection and fighting, grabbing tech savvy aliens slave to learn and reverse engineer their tech would also be nice. We could probably grab some xenos technology our tech priests can identify.
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>>4371847
>Look into general human slaves
We need to crew all of the new ships we just got, so this is the perfect chance to get them manned quickly.
>Look into Gladiators
These may be useful to help replenish the soldiers we lost in the boarding action on that pirate cruiser.
>>4373419
As much as I would like that, I think we need to be careful about this. We already helped that one Inquisitor's assistant before, so that Inquisitor may have their eye on our system now. I feel like we can look into Xenos purchases another time, when things get settled a little more and we know the Inquisition isn't gonna spook us.
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>>4373768
reasons to not get human slaves to man the ship: >>4372826
It's expensive. First of all the majority of the ships are hulked. So not only would we have to invest time and money into the purchased human slave to put them into naval standards, but we would need to throw a lot of money at our ships to get them fixed. So if we buy some slaves now then there's not much they can immediately do beyond sitting around for a year until the ships are fixed.

Hence why we should invest in our planets some more FIRST to increase our yearly income, THEN we fix the ships and acquire more orbital assets, THEN we buy personnel to man the ships. That good with you?

>worrying about the Inquisiton
An invalid argument due to the fact that we're already taking a risk for being here, and looking to purchase human slaves and gladiators is just as dangerous as purchasing Reno technologies.
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>>4371946
supporting this due to the fact we'll have +200k chuckle fucks who can't man any of our ships due to the fact they all need to be repaired.
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>>4373827
Yeah, you make a fair point. So in a sense going for the Gladiators and Xenia first would be better?
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>>4373930
Okay why does it auto correct Xenos to whatever the hell that is?
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>>4373829
why do you guys think that most of the ships need to be repaired. we took extra effort to make sure to capture that battle cruiser and a few others intact which is shy our void boys took so many casualties. we can at least get enough men to crew them.

also if we buy human slaves we can show them to an inquisitor since we can probably brainwash them into worshiping us for freeing them from xeno slavery
>>
>>4374091
Getting the battle cruiser online would be kind of good as well, but getting enough crew to man these few ships may stretch our wallet into a pretzel, so maybe just replenishing the void regiment with the gladiators for now and investing into our planets so we can make enough e-mone to both fix the ships and crew most of them would be a better goal to shoot for.
>>
>>4373930
imo, yes.

>>4374091
>if we buy human slaves we can show them to an inquisitor
Ok see you were on the right track right up until you mentioned Inquisitor. Taking human slaves to an Inquisitor, to tell them to help us brainwash the unwashed masses into worshipping us, and not the God Emperor and only the God Emperor?
That's not gonna fly man.

Again. Let me reiterate. Doing the slave purchasing and battlecruiser retrofitting would cost somewhere around 450k, now that I remember. 200k thrones for 200k slaves (ASSUMING they have that many human slaves here), and 250k thrones to repair the battlecruiser. Our wallet isnt enough for both.

How about this. We prioritize the xeno gladiators, psykers, xeno slaves and xeno tech first. If we have any extra cash left (which we will) we will go ahead and purchase some slaves. Theres also the obvious issue of how we could house that many slaves between our two ships unless we want to make them stand shoulder to shoulder in the cargo bays. At the most I think we should only purchase 10k worth of slaves.

>>4373295
I know you're busy with important family matters but the next time you're available can you tell us if there is a discount bin for slaves or not? Me thinkies that really broken and desperate slaves would become loyal to all fuck if we buy them and make them citizens.
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>>4374132

Yeah but maybe cheap slaves are tainted by chaos or worse
If we buy slaves we should have them vetted extremely thorough. Maybe through the Ecclesiarchy
>>
>>4374404
Then maybe we shouldnt buy human slaves from a xenos riddled market?
>>
>>4374636

mayhaps. depends on the price.
>>
>>4374132
There is no discount bin, most slaves with the exception of gladiators and the very recently enslaved, get really have been subjected to some level of indoctrination so they are less likely to rebel and more loyal towards their masters
>>
>>4374938
Well shit. Human slaves cant be worth much.
Oh oh oh! Are there any human children slaves? They would make excellent candidates to be made into Geno warriors, and due to their backgrounds it would be exceptionally easier to reverse brain wash them into giving them hate boners for xenos. I still want to buy the gladiators and xeno slaves, but if we have any cash left over then we should prioritize buying children.
>>
>>4371855
>>4371889
>>4371946
>>4371991
>>4372533
>>4372777
As you walk through the slave markets you first look at the human slaves, starting with the recently captured, likely from imperial and non imperial worlds, filthy and pathetic looking they are the cheapest with 2 thrones per slave. You can buy up to 100,000. They may be sick malnourished and not speak gothic at all, which means it could take decades to turn them into productive and useful citizens, however they are a quick and dirty way to increase the population.

As for the Xenos slaves, there are the pig like karelians, lizard like tarellians, and much to your surprise varyagians, though of a different skin tone than the ones from Secundus. There are also some
Kepturians, a bird like race as well.

They are priced more expensive than humans at 3 thrones a slave
>>
>>4376289
The more conditioned slaves, many of them descended from multiple generations of slave of any race are 5 thrones a slave

You also make your way over to the gladiator section, where individual warriors are sold, as well as freshly captured groups of slaves and criminals who are seen as prospects in the arena. Most fights are to first blood but during holidays and festivals there are many bouts fought to the death. The most highly priced individual gladiator on sale is a massive ferusian named bolos the swift. Bare chested he shows off the scars earned in the arena, showing off his masterfully crafted double axes. There are a number of other prize fighters for sale as well as an entire gladiator school, which the current owner is selling, small and struggling with a cash infusion and decent management you are told the gladiator school could be made profitable and prestigious
>>
>>4376298
What would you like to do?

A. Buy regular human slaves(write in amount)
B. Buy Xenos slaves(write in amount)
C. Buy individual gladiators
D. Buy a gladiator school
>>
>>4376307
>Buy Xenos slaves(Enough to make our tin-man-with-too-many-syringes happy)

A is idiotic, buying slaves to integrate into our population as freemen is just inviting unrest and making a fertile ground for cults by creating massive swaths of tortured souls with too much time to spare.
And making them slaves will surely lead to either rebellion, or just VERY unproductive part of populus, capable only of the most basic menial work, that can still be done by any other colonist that failed in education system.
>>
>>4376332
Also, why bother with gladiators or gladiator schola? sure, you can put your fighters in tournaments, but whatever you do it's not THAT profitable and a very unreliable income source that can be tracked to us, which will lead to either becoming a interplanetary pariah for consorting with xenos, or just getting purged by ovberzelaous inquisition agent wanting to try his hand in "Reforming a colony of stray souls" also known as "Let's recreate an ancient terran kingdom of Orth Orea"
>>
>>4376307
>Buy Xenos slaves(Enough to make our tin-man-with-too-many-syringes happy)

>which the current owner is selling, small and struggling with a cash infusion and decent management you are told the gladiator school could be made profitable and prestigious
Tempting. Tempting. What does this school consist of? Dirty xeno fighters? Humans? What's the selling price? Does the school come with veteran gladiator slaves? If yes how many?

>>4376337
What if we buy a handful of xeno gladiators and put them against our troops so they have a better idea on how to fight their species in the future? At least when it comes to melee combat. Could be useful.
>>
>>4376307
>A. Buy regular human slaves(all of them)

But seriously

>>4376463
+1
>>
>>4376307
I STILL WANT TO KNOW HOW MANY KIDS THEY GOT F A M! HOW MANY KIDS!
>>
>>4376307
We should negotiate the price for buying children. 1/2 Thones for each child due to the fact that that have to be taught anything to be useful, in addition to requiring to be properly fed to see any growth and not being as strong as an adult. We should get children since they are smaller ergo we can cram as many more we can fit between our two ships.
>>
>>4376483
>>4376506
There are 20000 human children for sale 1 throne each. If you buy them, while yes they are more impressionable and brainwashable, they also will still need to be raised by someone, which means they will need to be adopted or raised by some sort of government program
>>
>>4376463
100,000 for the school which includes living space for the gladiators as well as support facilities for them, a training area and 20 gladiators of low or middling rank, with a mix of humans and Xenos
>>
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>>4376529
>Some sort of government program
>We're planning to make Geno warriors with them
*Les Enfant Terribles intensifies*
>>
>>4376529
https://warhammer40k.fandom.com/wiki/Tempestus_Scions
>Schola Progenium
>Genowarrior enhancements see greater benifits in children
fuck yes. Can we take some of the CHA boosting drugs to see if we can get a better deal on buying kids in bulk?

I don't see the benifits of buying the school.
>>
>>4376532
Schola Gladiatoria is not a great idea still.
Venture in far corner of a galaxy where we have no jurisdiction or feasible ways to prevent sabotage or as i mentioned before, inquisitorial espionage.

>>4376483
Buying children is even less profitable then unwashed masses of uneducated untermench.
True, you can brainwash them and make a perfect Jannisaries-like army, fanatically deffering to yours truly, but as it was stated, it would take more time and resources.
But i rescind my previous statement about masses of tortured souls, if we personally release them upon our world as freemen, and show them how much they owe us their freedoms and current lifes in (relative) prosperity, then we can also make perfect citizens out of them.
But we should be careful, our current populus is a very emperor-fearing bunch, and might reject those who were held by xenos as servants, and bent the knee before alien overlords.
Also there is a problem with culture clash.

All in all, buying human slaves WILL be a mistake, although the slaves can be grateful to their redeemer, but the rest of the populus will be disgusted as a freed slaves if their emperor-assigned overlord still partakes in a trade which he himself forbidden.
It would take a lot of perfect political maneuvers, masterful strokes of genius, and an considerable pinch of luck to pull it off with minimal grumbling.
>>
>>4376546
Don't forget anon. If you combine the Schola Progenium, the Genowarrior creation process, and get rid of the death rates (I find the need of their deaths to be stupid) then we'll get something even better than any storm trooper.

>But we should be careful, our current populus is a very emperor-fearing bunch, and might reject those who were held by xenos as servants, and bent the knee before alien overlords.
The mountain faggots are buddying up to the xeno on Secundus. Not a real problem there. These are only theoretical issues. If it will become an issue we can ask any of the nobles we have on hand if buying children will have altercations if we bring them home, else we're buying a bunch of them.

>but the rest of the populus will be disgusted as a freed slaves if their emperor-assigned overlord still partakes in a trade which he himself forbidden.
It won't matter what the rest of the populations believe in. At the end of the day we are the Planetary Govenor, and we have the final say in these matter. Paint a picture of "liberating" these children shouldn't be too difficult.

This is getting me hyped. I'm really hoping we can train an exception generation of Tempestus Scion Genowarriors.

>>4376529
Out of the 20k human children, how many are male? I only now remembered that the geno therapy only works for males. All the girls will have to get the regular Tempestus Scion training.
>>
>>4376572
The kids are 50/50 male female
>>
>>4376646
We might as well get all 20k of them. Can they all fit in our ships?
>>
>>4376674
No but we could keep them in the quarters for our staff and take multiple trips
>>
>>4376794
sounds good enough to me.

Beyond buying a bunch of kenos our tech priests would just love to put under the table, anyone else against buying only human children, among other things?
>>
>>4376982
im good with this, should we maybe go see the shipyards next? Or should we go see the about these black market contacts?
>>
>>4377123
If our mercenary contract with the aliens that costed us 100k for piss poor help was any indication, and ship they might have for sale would be ungodly expensive. Maybe we should visit the Market/entertainment district and see what they might have for sale. Perhaps affordable xeno weapons?
>>
>>4376982
Personally I'm against buying all the children, seeing as they don't speak gothic and will just be a burden for 10-18 years, but if that's what everyone wants I'm not gonna cry about it. Checking out the black market for special xeno drugs and weapons seems like the best thing to do next.
>>
>>4377220
Personally i was thinking of heading to the shipyard to see if we could get an estimate on how much it would be to fix up those hulks we got. Maybe also to see how their shipyards are setup so we can get a reference for ours since we will need to consider the docking and ship logistics required to maintain a fleet of the size we could have. We may already have all we need, but it wouldn't hurt to check whats there. We may even find something good.
>>4377271
Getting some fancy shmancy weapons sounds fun. Maybe we can kit out some of our Geno warriors with some rather devastating toys alongside the bolters we have
>>
>>4377271
Did you miss the part where genowarriors see the most potential when you recieve the treatment when you're young instead of later in your life? This is a prime opportunity to recruit the next generation of geno soldiers at a pretty reasonable cost. If we're patient and play our cards right, we'd have roughly two regiments worth of genowarriors on par if not better than tempestuous scions. Not companies, but full regiments. The fact that they can or cant speak low gothic isnt a huge issue since they can be taught how to, beingvyoung as they are their minds are still maluable. At the least paying for their up keep shouldnt require too much of use.

>>4377311
Good point on the docks. We probably should get too many new toys. The bloodstone weapons are already good as it is, but hopefully no one catches us flaunting some xenos weapons.
>>
>>4377386
>>4377311
>>4377123
You decide to head to the shipyards next, locates in the bottom of the city near is power sources and industrial center, dozens of large zero gravity dry docks are filled with workers and machines building ships. You are lead to a dock master who shows you what’s for sale....

The first thing that catches your eye are a pair of repaired cobra class missile boats, repaired with Karelian technology, they are not quite as fast as their imperial siblings but have longer range, making them good for long range scouting missions

There are also a number of Karelian ships for sale, including a Karelian war barge, a cross between a battleship and a star fortress, while retaining much of a ships mobility, the war barge acts as a heavily armed and armored base for the semi nomadic fleets of the karelians

A. Buy the two repaired cobras (300,000)
B. Buy a Karelian destroyer(200,000)
C. Buy a Karelian cruiser(400,000)
D. Buy a Karelian warbarge(600,000)
E. Write in
>>
>>4377653
>A. Buy the two repaired cobras (300,000)
>>
>>4377653
You seemed to have skipped over the part where we bought some slaves.

>E. Write in
Yeah no we dont want to use too much of their technology. Plus we have some hulks that we can repair which would be significantly cheaper.

>>4377665
You do realize, that with 300k we could repair three escorts, instead of getting two?
>>
>>4377960
Oh yeah, I forgot about those.
>>4377665
I'll change this to nothing.
>>
>>4377653
>>4376674
>>4377386
>>4377123
You decide to buy the human slave children for 20k numbering 20,000 you will have them slowly but surely shipped to halon over the course of the next few weeks
>>
>>4377969
Is there small scale weapon batteries, sub systems, and defense systems for sale that can be studied? Anything our tech body want to bring back to their hidden system?
What xenos did they want?
>>
>>4377969
power dildos
>>
>>4377653
>Don't buy
our fleet is already large enough, not counting the hulked ships we can repair.
>>
>>4378466
Supporting. There doesn't seem to be much that's worth buying and/or will be of use to us.

>after all the political gymnastics we did regarding slavery you guys buy child slaves so you can have a go at making more discount space marines.
Da fuq is wrong with you people?
>>
>>4378587
you have a problem with buying children to indoctrinate into Genowarriors?
>>
>>4378304

> Power dildos

I second this. Also, place a call to the Ecclesiarchy about getting a Sororitas convent stationed on our world.
>>
>>4378772
>call the Ecclesiarchy
Noooooo
>>
>>4378772
That will only end badly for us, why not call over the inquisition to check out our planet too while we're at it?
>>
>>4378668
I have a problem with us slowly abolishing slavery in our own territories, even granting aliens second class citizenships only to THEN turn around and sell human prisoners into slavery and BUY CHILDREN to indoctrinate into Genowarriors.

I guess the lack of consistency just annoys me. Then again I don't know why I expected anything more from the herd of cats that is the average quest playerbase.

>>4378772
>Ecclesiarchy about getting a Sororitas convent stationed on our world.
>Sororitas being incredibly zealous in their devotion to the Imperial Creed.
>Thinking they won't notice we suffered the alien to live on one of said worlds.
>Never consider what will happen if they ever find out we sold humans as slaves to XENOS.

This is what I'm talking about. If we have shady dealings with aliens it is not a good idea to court the attention of the more orthodox Imperial institutions like the Ecclesiarchy or Inquisition.

Yet anons blindly continue to chase after whatever option gets us more thrones/ships/soldiers heedless of how our combined activities might land us in hot water down the line.
>>
>>4378976
The slave selling in the beginning of the quest was bad.
The child slave buying is good, because in addition to not dying in an alien prison like cattle, or being sold to some more malevolent creatures, they will have the honor of becoming a sword that will cut a swath through the xeno menace. If you're touchy about slavery, then wouldnt all space marines technically be slaves? Are children in the Tempestest Scion schools slaves?
Rhetorical question, it doesnt matter. They'll get brutal training in exchange for an opportunity to seek vengeance against the foes of humanity. That's a pretty sweet trade off.

The paper trail is a good point, but the fact we're already here makes it kind of pointless. What is it that you want to do in this station?
>>
>>4378978
+1
>>
>>4378978
Honestly this is the best option that we could have gone for. At least we got the kids out of there before they got nommed by some godless beast. We're even getting something out of saving them, even if our goals are rather... dubious in nature.
>>
>>4378886
>>4378947
>>4378976


Guys, they're only fanatics cause they're ALL WOMEN.

A good Tau power dildo should take the edge right off them. Maybe model it after a KrootOx.
>>
>>4379715
>tau power dildos
you're mistaken my friend. the Tau do not have penises, nor do the Kroot. The Tau women however have human shaped power dildos.
>>
>>4379725

Perfect! Its just like the Chinese manufacturing U.S. flags.
>>
>>4380167
....wait.
Oh.
OH!
Oh goodie they might have Tau women for sale. The Emperor protects, we shall not fall for the vile xenos.
>>
>>4377123
What're we gonna do again? We gonna buy anything else or skip straight to the main event? Should we buy alien technologies? Should we see if there are any human friendly crop seeds we can buy on the cheap?
>>
>>4380583
I thought we were going to see how much it would cost to accommodate how many ships we would have in the future. maybe see what we would need to fit all of them into our station
>>
>>4380679
We wouldnt really have to check out a xenos station on how to do that. We could just expand our current space station, or purchase the wreck of one and have it tugged back to our system and putting down a gellar field in it.
>>
>>4380696
well, then i have nothing else. we all good to go?
>>
>>4380583
I'd like to check out some xeno tech yeah. Like weapons or drugs.
>>
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>>4380743
Almost.

>>4380745
Same. Something smaller in scope and within the realm of affordability.
>>
>>4380747
maybe we can see if they got some o them neato xeno pew pew vaporizing weapon thingies (idk what to look for in particular)
>>
>>4380756
The Tau are what comes to my mind in terms of what some Xenos are packing, but I'd imaging Tau weapons for sale are still a relative rarity. Dark Elder based weapons probably even rarer.

Hey when we get back to that Crimon Hand cult planet or whatever, we should collect some of the Tyranid weapons they have and give them to our heretek friend. The rarest thing I can think of is some how acquiring Necron weaponry. There's also the Kroot rifles, but they're more of a weaker offshot of a normal Tau weapon.
>>
>>4377969
I’m sorry guys I will try to post tomorrow, got positive test result for Covid Monday, drove home from my family all day yesterday and have been trying to get better since, should be able to post once or twice tomorrow, but I’m on a limited schedule as I’m only awake for like 6 hours a day now, also relates ask me anything about what having Covid is like
>>
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>>4380810
don't let the 'rona beat you
>>
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>>4380810
You'd better take care of yourself ya grot
>>
Buy all human children Bring them to the emperors light.
>>
>>4380810
The fucking QM curse is real, hope you feel better soon Shmeh.
>>
>>4377653
A.

They are small ships, in some cases expendable. However we don't intend to use them that way as torpedo boats are always valuable. It is the cheapest option.

>>4378466
"Large" and "Enough" are not two words together in this universe.
>>
>>4381323
read here >>4377960
>You do realize, that with 300k we could repair three escorts, instead of getting two?
>>
>>4380810
Dam, dont you die on me, i Like your Quest
Also do you cough alot?
>>
>>4380810
Calcium and Vitamin D, also multivitamin pills for those that can't have a proper meal says the Genetor.
>>
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>>4381327
The market seems to fluctuate with the choices we are presented. I remember fixing the decommissioned space station around Primarus cost the same as two battlecruisers, until we had the chance to repair it again at a much lower cost.

Right now we have 2 R Escorts, 2 Cruisers, 1 Battlecruiser that need rebuilding and we have yet found the right shipwrights for the job, much like the U.S. Navy.
>>
>>4381371
Thread #1
>Galus, the techpriest who agrees to look at the station takes several days of analysis and prayer to machine gods but is able to get you a list of components to repair the station.
>It comes up to 50,000 thrones

>payed 5k to seal it up

Thread #3
>45k for a basic repair job, to make it livable again, 95k total to arm and armor the station

>Each upgrade would cost 50k, you have 180k on hand

>A. Upgrade the hospitality suites
>B. Upgrade the station defenses

You remembered wrong. Oh so very, very, very wrong friend. Recall that we've sunk roughly 200k into the space station to make it habitual, add weapons, add a sort of hotel and add additional defenses. That without knowing how much the hulk of a station costed.

Now a hulked or otherwise damaged escorts coster roughly about 50k to repair back into serviceability, while they can be sold for parts for 25k. A battle cruiser can be repaired for 250k, or sold for parts for 125k. We never got the selling price for a battle cruiser, yet, but I'd image they would be inextraordinary expensive. Possible close to a million thrones.
Where in the absolute fuck did you get that the space station coster over 100k in thrones to be repaired? You add one too many zeros to how much the station costed to be repaired. Just by one digit.

There are quite literally two serviceable shipyards that we are aware one. One owned by our uncle's faction that we can utilize to retrofit heretical looking ships to look less shitty, or the Magos on that one planet that spaced out his stats to make a ton of ships really fast.
>>
>>4381371
>until we had the chance to repair it again at a much lower cost.
The last time we were with our uncle, he and his friend were willing to give us a 50% discount for bringing him some cool shit. If we bring him and his Heretek buddy more exotic research materials, we might get that 50% off naval assets repair costs again. That means 25k per escort, and 125k per battlecruiser. And we've just recently cleaned house a bunch of renegade space marines which equal "hey uncle look new gene seed samples!" In addition to that, we're in an alien station that's bound to have interesting shit. In fact I bet if there are any elder slaves or wraith one technology, our uncle would hands down give us that bonus. Even without the discount it would still be infinitely cheaper to have the damaged vessels repaired that to not repair them at all.
>>
>>4381382
Now you are just confusing yourself with things not mentioned and choices not presented. This part is no longer about uncle, especially the stunt he pulled last thread.
>>
>>4381419
However there is a wank going on for child slaves, with those funds better used by not buying them.
>>
>>4381350
Started with dry cough last Thursday that’s when I got tested,I travelled for a family funeral on a 12 hr car ride because I was like 50/50 it was a cold vs Covid. Test game back positive Monday. Drove home Tuesday and been in bed since. Started to really feel sick Wednesday with fever and fatigue, hoping to be over it in a couple days
>>
>>4381419
What do you mean?
>>
>>4381471
Oh, dam i hope you get well soon
>>
>>4381419
Stunt? which stunt would that be?
>>
>>4381613
>>4381694

He wanted the whole station even though our character did the wetwork for it, including paying mercenaries and using our troops to board the station and Grand Cruiser.
>>
>>4381862
That's not relevant to the relative cost of repairing ship costs compared to purchasing those in the current station where we are at.

buying a single repaired cobra escort missile boat from here costs 150k, where as repairing one of the hulked escorts in our possession costs only 100k to repair. It's not economically efficient to purchase the ships here when we can have them repaired for -50k less.
>>
>>4381925
Neither is not making new ships and not having the choice to make them, but here we are.
>>
>>4381471
Have you lost your sense of smell or taste? That's probably what I'm most afraid of if I catch it.
>>
>>4381862
Let's consider the fact that we DID lay claim to pretty much all of the hulked ships AND that bigass... battlecruiser, was it? I'd say that is a pretty fair trade for a station. Besides, next time we do something like this we wont have to worry about requesting support once we get all of those ships fixed up and ready. After that, all of that delicious scrap and whatever else we loot will be aaaall ours
>>
>>4377653
You decide to pass on buying any ships from the Karelians for now

Where to now?

A. Attend a match in the gladiatorial arena
B. Get an introduction to Black market contacts
C. Visit the Market/entertainment district
D. Other(Write-in)
>>
>>4382839
>B. Get an introduction to Black market contacts
>>
>>4382839
>B. Get an introduction to Black market contacts
>C. Visit the Market/entertainment district
>D. Other(Write-in)
ALIEN TECH
BUY
HERETEK- I mean TOTALLY LEGAL TECHPRIEST FRIENDS AND MAGOS
HELP BUY COOL SHIT
WHAT U NEED SENPAITACHI
SMALL SCALE SHIT
IT'LL BE CHEAPER THAN A FUCKING SHIP
SMALL SCALE REVERSE ENGINEERING
>>
>>4382855
>>4382868
You request an introduction to some black market contacts...

A. Heretek technology and forbidden tech/artifacts
B. Assassins
C. Mercenaries
D. Other(write-in)
>>
>>4382940
>A. Heretek technology and forbidden tech/artifacts
>>
>>4382648
We laid claim to everything because it was the reward for our plan in the first place even though the supporting party lost nothing. The more rational demand is essentially duty free trade on that station (that in a series of events found in the first place) instead of direct ownership. Reminder that the, star system, and eventually sub-sector will be under our jurisdiction in the future, and to take that progress away sends a real message.
>>
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>>4382940
>A.

We need the technology and knowledge of the systems of the wrecked and converted ships. The Logician magi can assist with that. If progress allows it then better forging and manufacturing techniques.
>>
>>4382940
Make a note to talk to the Blackwood family's group of Navigators to see if it's at all possible to track down that lost space hulk again. We know the dangers now, and know how to act accordingly.

>A. Heretek technology and forbidden tech/artifacts
Does knowledge fall into this category as well? Any new information in regards to the genestealers would be immensely valuable.
>>
>>4382940
>A. Heretek technology and forbidden tech/artifacts
>>
>>4382940
>B. Assassins
Eversor or Cullexus.... fuck yeah.
Remember, assassins like those come with their own techpriests to their temple - if we can get a temple in our worlds.

Getting friendly with the Officio is probably way better than anything else. Temples are very suspicious of one another and kind of competitive, but when it comes to outsiders fucking one of their own...


Just after the second assassin civil war, after they got exiled from Terra the Cullexus compound was about to be reclaimed by the Mechanicus, and the Archmagos in question got headshoted out of nowhere *cough*Vindicare*cough*, and then the issue was dropped post haste.

And there is a Ordo of the Inquisition supposedly looking over them since then and they have found and stopped a grand total of 2 attempts on a High Lord of Terra over multiple millenia...

The officio is very good at what they do and even theoretically in the service of the inquisition they run the business without any major change.

The Officio is the best organisation to befriend, considering they even dabbled in technoheresy creating that bullshit super assassin they had to twist arms to exterminatus a couple of planets and then most likely assassinate anyone who wont shut up about that.
>>
>>4384965
Unfortunately they are unlikely to do business with xeno connected people on the frontier, the type of assassin you could hire are from rogue death cults, garden variety organized crime, or xeno assassins of various skill and price, from dark eldar and shapeshifters(very expensive) to low level xeno criminal scum
>>
>>4383679
>>4383517
>>4383324
>>4383053
I apologize for being slow on the response, I am feeling better but my breathing is had been tough, not sure what is up with that, might go to the hospital if it doesn’t improve on the next day or so. I am having trouble coming up with good heretek technology but I have some ideas about cool Eidolian artifacts, anyone have any good lore examples of heretek tech they would like to see, possible demon items, warp tainted, and just plain old innovative ideas that would be deemed heretical?
>>
>>4385115

Artefacts belonging to heretics.

Atomics and other engines of destruction

AI
>>
>>4385115
I'm not too familiar with imperium tech so I'm not sure what would be heretical but heres some ideas
A gun that manipulates gravity, point it at something and watch it get crushed under it's own weight
A psychic insanity lance, point it at someone and they go suicidally insane
Mind control nanomachines, inject it in someone and control their mind
Organic eating nanomachines, release it on a ship or planet and create your own grey goo scenario, controllable remotely
>>
>>4384965
>Eversor or Cullexus
Pretty sure we're not gonna find those in a xenos controlled station.

>The Officio is the best organisation to befriend
Y-you just mentioned them killing a magos trying to reclaim them and them having beef with lords of Terra.

>>4385115
The only things that come to mind would be low end Achiotech, dummy A.I.'s, Tau tech, elder tech, dark elder tech, Necrom tech.

>anyone have any good lore examples of heretek tech they would like to see, possible demon items, warp tainted, and just plain old innovative ideas that would be deemed heretical?
Canon friendly? I dont know much, but you could easily draw up your own brands of tech considering how large the universe is. Maybe more stuff made by the Ferusians and Karelians.
Actually, stuff like A.I.'s, robots (Perterabo made some at one point because he thought his sons were shit), possessed machines that require no maintenance in exchange for billions of soul.

https://1d4chan.org/wiki/Heretek

https://1d4chan.org/wiki/Dark_Mechanicus
>https://1d4chan.org/wiki/Phyrexia
https://1d4chan.org/wiki/Dark_Mechanicus_Forge_World_Creation_Tables
>>
>>4385115
https://calixipedia.fandom.com/wiki/Tech-Heresy
>>
>>4385298
>>4385287
>>4385152
>>4385214
I’ll do some research and get back to you today with some ideas
>>
>>4385214
Grav Guns
Mechadendrites
Needle Guns
Virus Bombs
>>
>>4385110
Cullexus try to be as far away from the astronomicon as possible so they do not get hunted by the Navis Nobilitae. Those being the main imperial objection to their existence, what with one being nulls and the other being psykers.

Eversors are semimobile what with the majority of their operatives being kept on ice or in stasis.

The rest, yeah they are relatively more normal and prefer to have relatively easy access from their secluded locations to various imperial centers like hiveworlds, forgeworlds and the like.

>>4385287
>>Eversor or Cullexus
>Pretty sure we're not gonna find those in a xenos controlled station.
You never know. they are always on the lookout for various things. Getting xenoweapons for training purposes is a potential interest, as most assassins want training in all weapon while Venenum and Vanus would want biosamples and any data they can get and Callidus would want to see about infiltrating various xenos through some relatively easy means.
>>The Officio is the best organisation to befriend

>Y-you just mentioned them killing a magos trying to reclaim them and them having beef with lords of Terra.
The only reasons the High Lords of Terra de jure put them under Inquisitorial oversight and restricted deployment to be only when 2/3 of the Senatorum Imperialis goes aye was because the original Master of Assassins after wining the war of vengance / assassin civil war up and left, leaving them without political leadership.

De facto they kind of operate as they always did and the inquisition is more than certain their oversight is tolerated and given doctored documents, while the Officio and the Temples continue as they used to do, but now being somewhat more circumspect, especially now that if they have internal disagreements they wont do damage to Holy Terra that rivals the Horus Heresy.
The High Lords have a healthy fear of the Officio, one that might be now considerably reduced as since the war of Vengance the Officio did not do any major political splashes.

The nice thing of being friends with the Officio is that you will have friends that want you to keep on chugging on as you do as long as it is beneficial to them and most those who would move against you if they are not high up, as in with the ear of the high lords to raise a political stint will be given stern messages of dead messengers cut up by C'tan phase blades and other assassin only weapons in way that it is impossible to miss that it was an Assassinorum
hit - a clear message or stop or you are next.
>>
>>4386264
QM outright mention getting those kinds of assassins are a no go.
>>
>>4385115

This will go down in the Legend of Shmeh as "the time Shmeh wanted out of a quest so bad he went and got Coronavirus so he'd have a reason to drop it."

Kekekekekekelolz
>>
>>4385368
You are put into contact with several shadowy characters and are introduced to a section of the markets, condoned by the local security forces that are considered illegal or legally gray even by the generally liberal Karelians

You can smell the machine oil and decaying flesh by several red robed adepts of the mechanicus some sort of shop, along with several shadowy looking Xenos selling various wares

The Adepts are likely some sort of Hereteks or highly radical members of their faith, and are selling cases of Improved plasma guns, a highly protected imperial technology, supposedly easier to wield and aim, these guns do not explode or melt down after constant use as standard models.

They also are selling weapons of mass destruction, including an ancient virus bomb, and several large nuclear weapons

The Xenos are selling various items as well, including Eidolian Visors, something for your Navigators to use that can assist them with seeing through the warp, apparently tied to the Eidolian sentinel system, allowing them to travel the warp without sight of the Astronomicon, a major advantage and issue on the frontier....

There are also some Xenos who offer to attach some sort of ancient Xenotech to one of your ships, called warp sails, they allow unpowered travel through the warp at rapid speeds, utilizing the winds and the currents to quickly travel, giving you a potential warp speed advantage over others, although such technology is untested by the Imperium and is very heretical to use....

In addition there are several weapons of extreme rarity for personal use on sale, including some digital weapons, and a lightning whip/rod, called a Trigarian deathwhip, an apparently deadly weapon

Finally the Red priests present also tell you, that they can provide battle automata for a price to you, only something you know of from rumors and old stories from the ancient past, they have several models available for sale in squads of 5, of course they would provide a handler, who will hold ultimate control of the machine....

A. Look into the weapons of mass destruction
B. Look into the Eidolian Visors
C. Look into the warp sails
D. Look into the personal weapons
E. Look into the Battle-automata

https://warhammer40k.fandom.com/wiki/Castellax-class_Battle-Automata
>>
>>4386871
Hereteks offer A. D. E.
Xenos offer B. C.

Because we are visiting both, can we get one choice between the two factions?
>>
>>4386871
Blueprint for the Improved plasma guns
>>
>>4386871
>E. Look into the Battle-automata
>D. Look into the personal weapons
>>
>>4386951
You can buy as much as you can afford regardless of faction
>>
>>4386970
This should have been an option my bad, although they would never share/sell their secrets as the hereteks and radicals make their money selling and trading superior arms and technology to anyone who can pay
>>
>>4386871
How much for the cases of improves Plasma guns? Are they sold by the gun or by the crates worth?

I'm interested in the virus bomb. Having one on hand would be useful for cleaning out a hulk of cultists or genestealers. Maybe both. How much for one, and can it be replicated?

How much for an Eidolian Visors? If it's not expensive then we can but just ONE, give it to one of our navigators to verify if its valid, and if it is then we'll buy more for each navigator in our fleet.

Can we have a tech priest and psyker verify and validate the warp sail?

>of course they would provide a handler, who will hold ultimate control of the machine....
So pretty much we would own the handler and mechs. Can we meet this person? What's the selling price?

>>4386951
What do you mean?

>>4387016
>D
Honestly option D shouldnt be nessassary unless we're absolutely fucked. Like if all our body guards are dead. What we should get is a hotshot laspistol with a shoulder holster. Any coat we wear will obscure it, and we could carry 2-3 additional charge packs under the coat. It would not only be significantly antly cheaper but we can already manufacture those.
Now if they had any forcefields or iron halos, that would be another story.

>>4387067
But how much is anything really.
>>
>>4387751
>>4386871
A. Look into the weapons of mass destruction
B. Look into the Eidolian Visors(sets of 5)(50,000 thrones)
C. Look into the warp sails (1) (50,000 thrones)
D. Digital Weapons (1 each for 20,000 thrones)
E. Look into the Battle-automata(1 Squadron of 5 + 1 handler)(100,000 thrones)
F. Crate of advanced plasma guns(100) (50,000 thrones)
G. Trigarian deathwhip(1) (20,000 thrones)
>>
>>4388215
Forgot to price out the WMDS

A. Ancient Virus bomb(100,000 thrones)
H. 10 City-killer Nuclear warheads(100,000 thrones)
>>
>>4388217
>>4388215
We have 375k thrones currently
>>
>>4388215
>B. Look into the Eidolian Visors(sets of 5)(50,000 thrones)
If we find out that they do indeed make it easier for our navigators then we'll get more in the future.
How does the ancient virus bomb work?
>>
>>4388233
https://warhammer40k.fandom.com/wiki/Virus_Bomb
>>
>F. Two crates of advanced plasma guns(200) (100,000 thrones)
E. Look into the Battle-automata(1 Squadron of 5 + 1 handler)(100,000 thrones)
D. 4 Digital Weapons (1 each for 20,000 thrones)
>>
>>4388215
>A. Look into the weapons of mass destruction (virus bomb)
>B. Look into the Eidolian Visors(sets of 5)(50,000 thrones) x2 (100k thrones total)
>E. Look into the Battle-automata(1 Squadron of 5 + 1 handler)(100,000 thrones)
The automatas can supliment boarding parties.
>>
>>4388217
What about conversion shields and iron halos?
>>
>>4388325
We should only get the Digital Weapons when we really need them. It would be best to save our money now, and get them at a later date. If we were to get some Digital Weapons, we might as well get a full set of ten so we can pimp slap the hell put of someone. One for each finger and each thumb for a total of 200k.
Jesus. A set of ten rings costs more than a cobra class escort ship. A whole set of ten digi rings better come with a high bonus.
>>
>>4388215
The virus bomb can be used as a warhead for a torpedo, making a target ship take crew casualties then actual hull damage without being boarded. Nukes are just a formality, as they can shatter an entire ship just like Plasma Bombs.
Visors allow ships to travel beyond the fringes of the expanse. Discoveries can be made both in Imperial and the expanse with this newer form of guidance.
The sails installed will probably provide a power boost to reduce the preparation for warp travel. Tactical jumps can be possible with this modification, or maybe the sails themselves can provide a sublight speed bonus?
Everything else is not exotic enough at a strategic level.
We have prototype plasma rifles being made, and they usually do much the same.
The whip itself is just vanity and is purely situational. Much more of a gift than a tool.
Only five walkers for almost the cost of a ship, is still not enough to completely take a ship.
>>4388217
You get a better deal with nukes over the virus bomb.

Exploration Package
7 orders of Eidolian Visors (35 Ships)
Total 350k

Destruction Package
3 Orders of Nukes (30 Warheads)
1 Order of Eidolian Visors (5 Units)
Total 350k

Supremacy Package
1 Order of Nukes (10 Warheads)
2 Order of Eidolian Visors (10 Units)
2 Warp Sail Modifications
Total 300k.
>>
>>4389076

>Virus bomb as torpedo warhead

I'm not sure where you're getting this about using the virus bomb as a torpedo warhead. IIRC, those bombs are the kind of thing used to perform exterminatus - a virus that destroys all life and liquefies organic matter. If you were ever to use it on a ship, that ship would probably never be set foot on again.
>>
>>4388215
Do we recall how many planetary defense lasers the body Snatcher infested planet had?

Are the Warp Sail modifications obvious or discrete?

Can we ever find that space hulk again?

Can we get a discount if we buy enough crap with our CHA boosting drug?

>>4389076
Are these suggestions on what we should maybe buy?

>Exploration Package
When would we ever have met ships? At most right now we just need two sets for ten ships.

>the virus bomb
tbf it would be really useful for killing an entire planet, or clearing out a majority if not everything that resides withing a Space Hulk. Or that body Snatcher cultist planet.
>>
>>4389098
The warp sails are discreet, and mostly exist in the immaterium, based on what you have been told, they are exotic xenotech so your understanding is limited, you can take some of the acuity and try to roll for a 20% discount if you like

Space hulks are basically untrackable, but it may pop up again in the region

the body snatcher planet was well defended, enough that it could probably fight off our fleet in a straight up battle, assuming the defenses are still operational....
>>
>>4388919
We could buy those from regular high-end imperial merchants, these guys are selling rare/heretical/xeno/illegal stuff
>>
>>4389076
>>4389329
We haven't reached any sort of travel distance threshold yet so we probably dont need any warp sails just yet. Like that one anon said, the Trigarian deathwhip are more for vanity purposes, the improved plasma rifles potentially being phased out for pur uncle's ecperimental tau rifles, and the five walkers for almost the cost of a ship, is still not enough to completely take a ship. The digi weapons have their merits but would be worth investing in at a later time.
The MWD's and Eidolian Visors however would be very useful. The Nukes would be great for taking out heavy fortifications or large ships, where as the Virus Bomb could see its maximum potential utilized by firing into a Space Hulk, a very very large category space ship, or a planet.
>>
>>4389329
Oh right. Yeah let's take the Acuity for a potential sweet 20% bonus. That'd definitely give us enough creative wiggle room to get what we might need.
Two set of ten Eidolian Visors for 80k, a Virus Bomb for 80k, ten city killer nuclear warheads for another 80k...

>The Bold Venture (Galleon)
>The Fiery Hand (Heavy Cruiser)
>The Edessa (Swordclass Frigate)
>The Spear and Glaive (spear class escorts)
>2 hulked infidel raiders
>1 hulked battlecruiser
>A damaged grand cruiser of ancient design
>1 entirely hulled escort
>1 damaged escort
>2 hulled light cruisers
>"the rest appear to be freighters and are not operating" or what I assume amounts to about 6 or more civilian or merchant class ships.
>and that 1 Iconoclast destroyer.
We've a total of potentially fourteen combat capable ships that can be repaired, and twenty ships all in total if counting the civilian freighters. Let's get one more Eidolian Visors. That would bring up our potential purchase total up to 280k. We have 375k thrones currently, which gives us enough wiggle room to buy one more or more big purchases.
>>
>>4389332
Did our relationship with sector command increase in any capacity after dealing with the pirates?
>>
>>4388215
>F. Crate of advanced plasma guns(100) (50,000 thrones)
For Research, the magus bois will love this shit
>>
>>4389939
If it's for research, then wouldn't we only need fewer? Maybe 10 advanced plasma guns for 5k.
>>
>>4389098
>When would we ever have met ships?

Enough Visors for 35 ships in the fleet.
>>
>>4390408
We dont need that many right now. We dont have that many ships. That would be a wasteful investment. It would be better to buy something else, and only buy more if we ever get more ships. There is nothing preventing us from coming back here to buy more visors. It would be best to save our money to reinvest in the planets within our system, so that we will see an even greater source of annual income that we can invest in other things. Like more visors for when we have more ships, which we do not. Please reconsider.
>>
>>4389089
>I'm not sure where you're getting this about using the virus bomb as a torpedo warhead.

https://wh40k.lexicanum.com/wiki/Virus_Torpedo
>>
>>4390408
Scratch that. I'll meet you half way, we technically have 20 ships if we're counting the small warp capable merchant ships. I'm mostly worried about people blabbing about the cool visors the navigators have, and potentially word about it reaching an inquisitor, hence why I'd want to restrict their use to ships mostly used for combat.
>>
>>4390434

Why didn't you link the virus bomb article?

https://wh40k.lexicanum.com/wiki/Virus_bomb

And why do you think the warhead on a torpedo is some kind of swappable plug and play with a virus bomb? One is meant to kill a ship of 5-35k people. The other is meant to kill a PLANET.

One seems a little bigger than the other.
>>
Rolled 54 + 40 (1d100 + 40)

>>4388325
>>4388370
>>4388233
>>4389939
To move things along I am going to make an executive decision on what we are buying, we can always come back and try to buy things in a later session.

You opt to buy the virus bomb, nuclear warheads and two sets of Eidolian Visors

At a total cost of 300,000 thrones

You also take some acuity powder and go to the merchants to attempt to negotiate a discount(20%)...

Difficulty threshold 80
Machine priests 60
Merchant persuasion resistance

Bonuses 40
Rogue Trader persuasion skill +20
Acuity +20
>>
>>4391080
Success, you are able to purchase the items for 240k instead of 300k leaving you with 135k

The Heretek techpriests are reluctant to give you a special deal, but with the amount you are buying, and you noticing that they are likely hard-up desperate for cash for their own purposes, as they are selling ancient and rare technologies, they agree to sell you the items at a discount

The Xeno merchants are willing to cut you a deal as it is more in their nature, and you are buying two sets of Visors after all, enough to equip your current battlefleet, allowing your ships to much better navigate through warpstorms and disruptions in the astronomican in the region
>>
>>4391086
With your purchases made, picked up and securely stored on your ship, you travel to Jalop's estate in the inner city, a terraformed, artificial environment, featuring gentle rolling hills, covered in tall grass or forest, Jalop has a large mansion, slighly smaller than human dimensions, and with a different atmospheric content, focusing you to wear a rebreather and communication set.

You are escorted by your personal guard, along with the Ferusians that Jalop provided through several security checkpoints before you arrive at the gates of Jalop's Manor itself.

You are quickly shown by servants to your room, and the rooms of your men and servants who quickly go about setting up your bedroom for you, before meeting Jalop for dinner that evening.

You sit down to a feast of mostly vegetarian foods, but it becomes clear that the Karelian merchant is all business, even when inviting you as a friend, as you quickly run out of things to talk about after running through a few old war stories about fighting pirates and tough business deals negotiated.

The discussion switches to talk about the brewing conflicts with the Ferusians, who have consolidated under a High King and have become increasingly aggressive and expansionist, fighting the Karelians in several outlying systems and even threatening the Imperial frontier. He floats the idea of hiring some of your troops as mercenaries into the mercenary armies of the Karelian Trade League, willing to pay good coin for good professional troops to push back on the Ferusians....

He also is interested in building greater trade ties with you and any other Imperial Governors and other leaders you can bring along, the Karelians are interested in mercenaries, slaves, raw materials and foodstuffs primarily

They are willing to sell slaves, mercenaries, cybernetics, arms, eidolian and other artifacts and advanced drugs like Acuity and Alacrity.

A. Discuss the possibilities of greater ties, and offer mercenaries, or other long term trades to the Karelians (Karelians relationship +1)
B. Put a damper of this discussion, you have tied yourself close enough to these Xenos already
C. Other(Write-in)
>>
>>4391115
>A. Discuss the possibilities of greater ties, and offer mercenaries, or other long term trades to the Karelians (Karelians relationship +1)
>>
>>4391115
>A. Discuss the possibilities of greater ties, and offer mercenaries, or other long term trades to the Karelians (Karelians relationship +1)
>>
>>4391169
>>4391244
What do you want to offer to trade in long-term, should have added that there is a write-in component to this
>>
>>4391248

I would say mainly raw materials and foodstuffs if we can.
>>
>>4391251
>>4391248
whats this guy is saying, maybe some vehicles once we get those production lines up? and we'll have Not!space marines to offer at some distant point but probably shouldnt bring that up
>>
>>4391115
>A. Discuss the possibilities of greater ties, and offer mercenaries, or other long term trades to the Karelians (Karelians relationship +1)

>>4391248
Same about the food stuff. Alternatively, we can offer to personally take care of some of the Ferusians if we're allowed to claim their planets, destroyed fleets, and maybe a small fee.
>i.e. "reclaim" planets clostest to the imperium that are under Ferusian control
>>
>>4391115
You just mentioned cybernetics and I recalled that some of our men that haven't died were made cripples in the last few battles. How much for a Imperium grade cybernetics Manufactorum?

>>4391383
Vehicles might be a no go since we'd have to greatly modify most of the vehicles to accommodate for the Karelians larger stature. Besides, they have their own vehicles and weapons.
>>
>>4391419
>>4391251
>>4391383
We have some extra foodstuffs, but in order to make a big deal with the trade league, we will have to trade everything but our emergency reserves, we will not be able to use food to tithe, this will be a similar situation if we trade our raw materials, although in exchange we can get cash, and anything else they are willing to sell us
>>
>>4391421
We will need to develop our industrial base more to build cybernetics manufacturing, but it will cost a few hundred thousand thrones to get a basic facility up and running
>>
>>4391115
>A. Discuss the possibilities of greater ties, and offer mercenaries, or other long term trades to the Karelians (Karelians relationship +1)
>Offer geno warrior mercenaries on a limited time contract and slaves.
>>
>>4391524
>and slaves
kindly fuck off
>>
>>4391480
Instead of option A, can we instead offer to join them in campaigns against "totally not furries" Ferusians when it suits us, and when we believe we wont draw any suspicions from the greater parts of the Imperium?
>>
>>4391480
I'm voting against A. We got a crap deal from the them when they demanded 100k as comp when they only needed to fight in the last leg of things, not to mention the fact we need to meet our Tithes less we anger the Administratum.

>>4391524
No slaves.
>>
>>4391115
It seems the Karelians are a Conglomerate. The fact they did not provide a bottom line for the mercenaries, that were recommended means that all relations are centralized into one organization. They have the power to expedite in terms of muster and presentation, but they don't because they are still a minority in the galaxy if they are not large enough to cause internal strife.
The bottom line is they overcharged with those mercenaries that prevailed in favorable combat. We don't even know the deal with Ferusians, and the only representative that is labeling them as a threat are the Karelians. Being directly involved removes our neutrality. If they have all of that Eidolian surplus, then how did they get enough of it to wholesale? Political relations should be avoided unless they force us to be democratic on there existence.

B.
>>
>>4392166
yeh this I'll support.
>>
>>4391169
>>4391244
>>4391251
>>4391383
>>4391419
>>4391419
>>4391524
You opt to increase ties with the Karelians, improving relations and setting up a deal to sell most of your excess food supply to Jalop, who will process it and distribute and sell it across Karelian space. While not committing to anything else you leave open the possibility of other trades as well as providing military support or mercenaries for their conflict with the Ferusians.

With the trade deal inked, there will be an annual transfer of the food in exchange for something, we can change it later, but for now what would you like to receive?

A. 2 Regiments of Xeno mercenaries to fight for us
B. 50,000 thrones
C. Package of bloodstones, Eidolians visors and eidolian weapons
D. Acuity and Alacrity
E. 3 Regiments worth of Karelian infantry arms and carapace armor
F. 50,000 human slaves
G. Other(Write-in)
>>
>>4392494
>Option A
Getting too heretical by commanding xenos, unless they have the sanctioned xenos pass.

>Option B
Kinda Basic. How much Thrones do we get for selling food normally? I bet the deal is worse with the Xenos.

>Option C
More alien tech now that's appealing. How many Visors could we get annually?

>Option D
Kinda of basic since we can get those in imperial space.

>Option E
Same sentiments with option A. I don't want to wave around too many xenos in originally bits of technology.

>Option F
See I would normally go for this, but we would need to vet them for any taint, mutations, and foreign doctrines. The latter we can beat out of but the former we would need to purge.

I vote for C.
>>
>>4392494
>C. Package of bloodstones, Eidolians visors and eidolian weapons
>>
>>4392591
>>4392556
You decide to take the Eidolian artifacts, with an Eidolian visor, and a crate of bloodstones, and eidolian force weapons. They will come in the next few months, when the food is exchanged. Then every year after, unless the agreement is changed.
>>
>>4392904
You go on to attend the liberation day festivities with Jalop as an honored guest, watching a military parade, several speechs by key figures in the Karelian Trade league and attend several social functions with high ranking members of their society. Uncomfortable in Xeno territory, you are cordial, but distant with most you meet, keeping your eyes and ears open for information about the Karelian Trade League, as based on what you have learned they have dozens of colonies along the galactic rim, beyond the light of the astronomicon and are divided about how to deal with Ferusians, with some parties thinking that they should be appeased with a few border worlds and good trade deals, while others, led by Jalop believe in taking a hard line against the upstart Xenos.

You also learn some interesting history about the region, dominated millenia ago by the Eidolian empire, the Eidolians used their military strength, wealth and warp technology to rule over several subject races, including the Karelians, several thousand years ago a mysterious warp plague, killed most of their race, allowing the subject races to overthrow them and free themselves hence liberation day.

You are surprised to find that there are still Eidolians alive, the last of their race forced into slavery by the Karelians as revenge and humilation for millenia of slavery.

Given their small numbers they are extremely expensive and are seen as a high value and high status item to own in the league, with several notable Eidolians serving as gladiators and pleasure slaves, while the majority of their people are forced to work on creating more bloodstones and Eidolian crafted goods, under the watchful eye of cruel overseers....
>>
>>4393449
With the liberation day festivites coming to an end, you are offered continued hospitality on the station, so you can do more business here, or if you like we can return home. We can always return later, or send representatives on ships to the station to do more trading and diplomacy in the future.

What should we do next?

A. Visit the Karelian shipyards
B. Visit the slave markets
C. Attend a match in the gladiatorial arena
D. Get an introduction to Black market contacts
E. Visit the Market/entertainment district
F. Return home
Other(Write-in)
>>
>>4393456
>F. Return home
>>
>>4393456
>buy Eidolian slaves
>buy really warp and tech smart ones
>acquire lore tomes and digital files about their race and history
If we can get the understanding of their tech straight from the horse's mouth, that'd be swell.
>>
>>4393458

Changing to
>>4393511
>>
>>4393456
>B. Visit the slave markets
Forgot to pick this. Get some working class ones that can make the blood stones.
>>
>>4393511
>>4393514
>>4393516
Ok we have 135k remaining

While none of the workshop slaves are available for sale there is a pleasure slave for sale, along with a veteran gladiator warrior.

Both have had their psychic powers mitigated through implants, and it is unknown if they have any technological or advanced knowledge.

A. Buy the pleasure slave
B. Buy the gladiator warrior
C. Pass on this, and return home
>>
>>4393525
how many of each can we get? Is there a limit?
Let's just get, I don't know four of each?
>>
>>4393525
>A. Buy the pleasure slave
Might as well get this one, who knows, they probably have experience with the high society of the Karelians, and could give us some info on the top level Karelians.
Plus, xeno pussy.
>>
>>4393552
>>4393554
>>4393525
Forgot the price 50k each, as I said before owning them is a status symbol as they are quite rare
>>
>>4393568
Jusus fucking shit bags.
Ok. We're buying only ONE! Can we interview a bunch of them and buy the smartest one, or one with the most deepest lore?
>>
>>4393525
>B. Buy the gladiator warrior
Pleasure prostitute pussy is only temporary.
Comerodery between bros is eternal. Get the gladiator. He might know some sick ass fighting techniques and how to best murder a Karelian. If he hasn't been beaten down by their slave indoctrination yet, then one would think the gladiator would harbor an ungodly earth shatteringly malicious hatred towards his old masters.
>>
>>4393568
While we're at it do they have any Grox for sale? If our farm equipment didnt come with any live stock or seeds, some Grox would go a long ways to improving local foods for pur planets.
>>
>>4393525
>C. Pass on this, and return home
WE can build somthing usefull in our planets with that money
>>
>>4393525
>C. Pass on this, and return home
>>
>>4393757
They do not, we have access to cattle from Secundus though, we could institute a genetic engineering or breeding program to grow their numbers and export them to primaries and other places
>>
>>4393984
That or they could be interrogated for information on how to create bloodstone, or handed off to our uncle's faction to be studied. I'm sure his heretek friends would love to study it.

>>4394205
genetic engineering existing cattle or getting grox live stock. Whichever is more easier and profitable.
>>
>>4393654
There are many unknowns and it would be difficult to tell who is smartest or knows the most as your time speaking with the slaves are very limited before purchase, they may have some intelligence on the karelians as they are known to be presented at parties with Karelian high society and to demonstrtate their skills and answer questions for guests.
>>
>>4394405
What's a rough estimate for iron halos, conversion fields, and custom sized power armor?
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>>4394637
5k each
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>>4393654
Waiting on you to respond again about your final choice or someone else to vote/change their vote on this pic related pleasure slave
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>>4394653
eidolian gladiator pic related
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>>4393525
>C. Pass on this, and return home
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>>4394653
buy the gladiator
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>>4394763
>>4393984
>>4394000
With 3 for passing I am going to take this and move things along, we can always come back to Antioch to buy things.

The trip back to Halon, while normally a challenging route to navigate is beset by difficulties, forcing the ship's navigator to try to use one of the Eidolian visors just to continue progress. The visor is a very useful technology, creating a integrated heads up display for the navigator with a mapping system, with detailed warp maps of the region, along with ancient beacons from the Eidolian empire dotting the area, allows your navigator to keep heart and continue travelling despite losing sight of the astronomicon briefly several times in the depths of the storm

The ship is battered as it fights through the tossing and turning currents of the warp. The damage and power of the raging storms test the hull armor and the gellar field repeatedly.

Sleep eludes you on your journey, as the anxiety haunts you of an ingnominous death in the warp, so you spend most of your time reviewing old reports, exercising, eating and watching old videos...

You are suprised to be notified that you have arrived home, as the journey was cut in half, the currents carrying you forward as your ship was battered.

Unfortunately you receive bad news as you transition back to real space. A great warp storm has emerged and is covering the region, called Galen's revenge by local captains and marked as such on several charts, its named after an ancient admiral, who fancied himself an independent warlord and pirate king, legend has it when his fleet was finally hunted down and annihilated the warp seemingly stirred into violent storms in revenge....

This will disrupt communications and trade for the time being, although the Halon system and the space directly around it are storm free....

With your return you can now focus once more on developing the system again what do you want to focus on?

You have 135k available
A. Focus on Primaris
B. Focus on Secundus
C. Focus on orbital assets
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>>4394802
C. Focus on orbital assets
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>>4394802
>C. Focus on orbital assets
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>>4394802
buy the rejuvenation equipment, and fork over 20k to make our champion young again.

spend 15k to get him power armor and an iron halo (if he doesn't have any) and a conversion field.
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>>4394802
Can we use this Warp Storm as an opportunity to be the sole means of trade in the system? We can earn a lot of thrones as we're the only ones who can conduct trade. How many visors do we have, and how many trading vessels did we get? 6 cargo ships and 10 or 20 visors?
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>>4394802
>C. Focus on orbital assets
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>>4394802
How old is our champion? He's in his early 200's wasnt he? I thought he was 234 years old.
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>>4394653
>>4394661
Oh hey this is the part that everyone thought Eidolians are a dead xeno society. That is true if there is no longer a Eidolian Society.
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>>4394802
Is there a reason why to not try to combine a chain sword and power weapon?
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>>4395633
Hes in his 150's definitely getting a little on the older side even for a geno-warrior, but still the most skillful warrior in your service

>>4396453
Im not an expert on this, but I know there are a few combination weapons in the Imperium. I think it is not done often because power weapons are rare and valuable tech while chain weapons are much more common and accessible
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>>4394834
>>4394871
>>4394951
As a Planetary Governor, you realize your focus should be on your realm and your people, but as a member of a Rogue Trader house and having grown up and spent much of your life on a ship, you have an interest and affinity for the void, and your presence in it.

To that end, you already repaired and renovated the mysterious space station around Halon Primaris,adding hospitality suites for passing travellers and some defenses, including armor, and several heavy gun and torpedo batteries, allowing the station to hold its own against an attacker.

Serving as the main commercial port of the Halon system, the station has seen growth, with a permanent population of around 10,000 people on the station, mostly working hospitality, administration and the docks.

You have created a small but profitable revenue stream from these businesses, allowing ships to dock for free, but offering them a stay in nice hotel rooms, with access to bars, brothels, casinos and restaraunts, allowing men to spend their hard earned cash on vices provided by your company.

Along with the stations own population, your ships have increasingly spent most of their time docked on the station, stitching together a semi-connected community of several hundred thousand people in space.

Based on speaking to your advisors, who have developed plans for a 100,000 throne investment there are several improvements that could be made.

The first plan leans into existing trends, generally expanding the station in size, with more space for general development, increasing the living space and tax base for the population of the station, focusing on turning it into a city in space.

The second plan involves expanding the docks, hospitality and storage of the station, focusing on making the station the true trading port of the realm.

The final plan suggestion, is to expand the station but with a strong emphasis on militarization and defense, building heavily reinforced expansions and adding more armor and weapons.

A. The first option, building it into a city in space
B. The second option, building it into a major trade port
C. The third option, building it into a fortress in space
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>>4396594
Are void shields included in the bulk of the armor for the space station around Halon Primaris?

>A. The first option, building it into a city in space
We can do B later by buying a space station to convert it into a trading port, and for C we can turn out Moon into a fortress.
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>>4396634
Yes it has some shielding as well
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>>4394877
Ill see to getting a post dedicated to improving our military soon, with focusing on our personal guard and champion being a potential option
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>>4396594
>A. The first option, building it into a city in spacet
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>>4396594
>B. The second option, building it into a major trade port
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>>4396645
>>4396634
You order the station expanded, a good base to continue expansion and improvement in the future

While this project will take the better part of a year to implement, you have staff take care of most of the details while you can focus on other issues.

On Primaris times have continued to change, with the population and economic boom continuing across the entire planet.

For better or worse though the political tides have also begun to turn, with most issues shifting away from Geno-realms vs the mountain realms to a more class based struggle as the planet increasingly advances its technology and rapidly industrializes.

As hostilities ended upon your rule of the planet, trade between the two realms has dramatically increased to the point that now over 5 years into your rule, the economy is increasingly connected and interdependent in way that was unthinkable less than a decade ago.

Business partnerships across the lines are the main driver of this, with Geno-Lords adopting some of the trappings and culture of the Guild Councilors, developing their business acumen and a more mercantile mindset, while the Guild Councilors of the mountain realm have become increasingly entrenched in their wealth and power.

This has led to a small but building current of unrest amongst the common people of Primaris, the guildsmen of the mountain realms feeling that they have not gained in the new economy, still living as they did during the low boiling war between the two realms, forced to do some rationing and make do in the name of victory and economic growth.

In the Geno-realms, overtime the former slaves have been converted into serfs, a result of previously enacted social policies, however most serfs have not risen above their original position, holding no important political offices or influence, and have been relegated to subsistence farming, through a policy known as share cropping. Allowing the former slaves to live and work the land, in exchange for a large percentage of their output. A handful of hardworking and exceptional serfs have developed some small measure of wealth but the vast majority see no way out.
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>>4396881
Due to this the subject relations page will be changing and tracked based on Imperials, upper class and lower class, as opposed to Imperials, Geno-Lords and Mountain folk

Goodwill and respect remains across the population for your power, skill and fairness, and it would behoove you to maintain that perception, as it is much easier than maintaining a militarized police state, dealing with a population who hate and despise you.
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>>4396886
Due to this goodwill both the upper class and lower class start at +2 relations

The political and social changes most obvious are the formation of trade unions in the former mountain realms, with the guild workers, already organized by their professions in the guild system have organized themselves into worker organizations, demanding increased pay, safety protections and improved work hours. while their formation has only been at a few factories so far, it is expected to rapidly grow both in the former mountain realms, and outside to the capital city industrial zone and the former geno realms.....

The upper classes who own much of the businesses and control the day-to-day on primaris are not interested in giving anything away, and simply want the workers back to work and compliant....

What should we do?

A. Organize a sit down and propose some changes between the two parties(Write-in)
B. Side with the lower classes and give in to some or all of their demands
C. Side with the upper classes, send enforcers in to break up the trade unions and restore order
D.Other(Write-in)
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>>4396906
>A. Organize a sit down and propose some changes between the two parties(Write-in)
Allow the plebs to form unions to demand better pay and working conditions, but force them to make a union committee, which keeps them from making ridiculous demands. Set up planet wide government backed school systems, so the serfs can become learned and have more opportunities to rise up with better jobs, whilst indoctrinating them into imperial faith and laws.
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>>4396906
>>4396881
>A. Organize a sit down and propose some changes between the two parties(Write-in)
>demanding increased pay, safety protections and improved work hours.
Are you telling me. That there are some nobles or barons not providing safety equipment to their hires and serfs? Is someone begging for an ass kicking?
Alright first and foremost: workers union. Some baseline of how workers should be treated so they're not taken advantaged of "too much." 40th millennium and all this is still a grim dark future, so people the lower to mid class will only see slight improvements. For a time.
Next up on the agenda: apply more religion. The Emperor of Mankind fought for our species, so we should do what we can to give back to it. Get citizens to be extra religious and zealous so they complain less about how unfair things are. They should be so grateful that they're not working on a hiveworld deeper within the Imperium.
One more thing: the upper/wealthy class likes their margins, but the lives of your employees are just as important. Keep them safe, relatively well off, and have one to two days out of the week to pray ecstatically to the Emperor or relax and you'll have some loyal people whole respect you. Not to mention you wont have to shill out more money for work place accidents if your workers dont die or get maimed. The less deaths on this planet (until we hit the ten trillion people mark) the better.

I dont know. I cant say I speak from experience from working as a Planetary Goveneor. This is the best I could come up with for now. The opinions if the upper class, lower class, middle class, genolords, mountain people representatives, and the people from our quasi-city would be appreciated.
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>>4396886
>Due to this goodwill both the upper class and lower class start at +2 relations
Not bad. Our relations with the mountain people remains the same, and compared to the genolords it's just about the same. Will we get a chance to tour the domain and lands owners by some of the lords to get a feel for the plebeians?

What does our relations, resources, production, and income stats look like?

>D.Other(Write-in)
I wanna hear both sides write up fair suggestions and agreements as if they were in each other shoes.
>upper class writing agreements from the PoV of the lower class, lower class writing agreements from the PoV of the upper class
>internally kek as the autism unfolds.
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>>4397650
+1
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>>4397484
I like this, especially the union committee part. I like the government education system idea. I'd like to hear what the upper and lower class think of all these ideas to get a feel for what they do and don't support. if we play our cards right we might endear ourselves further with them further.
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>>4396906
I don't see why option B. or C. should be chosen, to me it sounds like the news to resort to those options is from a crier on the street. The workers are working and they should within essential needs be able to prosper and expand unless the upkeep for those essentials are too high. Individual financial habits are of no concern unless goods of luxury become goods of communal necessity. Our authority on this matter is limited. The natives outside of the Imperial City and it's territory always have a choice to simply move if not living without accountability. This non-issue is a waste of time, but if quality of living is not noted to progress after the first convention then the two nations will no longer have an identity for us to call them.

>A
We need more information. If the national powers can't be trusted then the people will seek other power, unless such promises are already whispered.
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>>4399658
>>4398666
>>4397762
>>4397671
>>4397650
>>4397484
You decide to organize a sit-down to resolve the issues.

The upper classes represented by the old Geno-Lords and the uppercrust of Mountain realm society. While they have some interests and goals that do not align, they have a great deal of common ground when it comes to control most of the capital and profits at the various privately owned businesses and even some state owned businesses in the realm.

They have been represented at the meeting by 2 of the high lords, several minor lords who have made a great deal of money in the new economy and a half dozen Guild Councilmen.

The lower classes, made up of serfs from the Geno realms and workers from the mountain realms, ask for increased wages, improved safety and working conditions and more access to healthcare and education.

Upper class demands

- Continued domination of political and economic power across the realm
-Restriction of lower class rights in terms of movement, political representation and education

Lower class demands
-Access to education and healthcare
-Increased pay and improved working conditions and safety
-Part ownership of businesses
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>>4400357
You speak to your advisors as well as Karkand and Lord Tarius Verant for advice on how to deal with these changes and several plans have been proposed...

Current relations

Upper class +2
Lower class +2

A. Keep the status quo and send in enforcers to break up any union organizing and political efforts by lower classes (lower classes -2)
B. Accept all lower class demands (upper classes +2)
C. Your advisors have come up with a unique solution, allowing workers unions to form, but under the guidance of the local Ecclesiarchy, creating faith based unions. These would be governed by joint committees of priests and union representatives to prevent them asking too much, while ensuring that the needs of the workers are met. This will be done in conjuction with additional religious teaching in schools and an expansion of the faith on the planet (-20,000 thrones/year) (+1 lower classes, -1 upper classes)
D. Other(Write-in)
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>>4400465
>B. Accept all lower class demands (upper classes +2)

not a vote but is this right? meant to be lower class +2 right?
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>>4400465
>D. Other(Write-in)

Accept
Lower Class
>-Access to education and healthcare
>improved working conditions and safety

Accept
>- Continued domination of political and economic power across the realm

Reject the rest.
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>>4400470
Meant to be negative 2 you are right
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>>4400470
>>4400475
It’s basically impossible to make them both frontally happy at this point
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>>4400465
Accept
Lower Class
>-Access to education and healthcare
>-improved working conditions and safety
>only a slight increase in worker pay but only when due. Reward gifted to effort. Slackers get nothing. Pay raises will be very rare.
Reminder to get the cybernetics facilities.

Accept
Upper Class
>- Continued domination of political and economic power across the realm
>-Right up until you do something stupid enough that warrants up purging your entire household and relatives.
>-Generally applies to everyone actually.
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>>4400505
That's fine with me so long as some of their requirements are met and our relationships remain roughly the same. Fuck out of here with their autism.
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>>4400465
>C. Your advisors have come up with a unique solution, allowing workers unions to form, but under the guidance of the local Ecclesiarchy, creating faith based unions. These would be governed by joint committees of priests and union representatives to prevent them asking too much, while ensuring that the needs of the workers are met. This will be done in conjuction with additional religious teaching in schools and an expansion of the faith on the planet (-20,000 thrones/year) (+1 lower classes, -1 upper classes)
>>
>>4400505
Meant to say fully not frontally lol
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>>4400534
>wanting to pay 20k a year just for the lower class to get +1 and the upper class gets a -1
wwwwwhhhhhhhyyyyyyyyyy. Please give unto us your logic.
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>>4400572
It’s going to cost money to pay priests for the religious teachings in the schools also be advised that introducing the faith more heavily in the population will have follow on effects some positive some negative
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>>4400572
20k a year is chump change, the option does things I agree with like union committees and indoctrinating the populace into imperial faith.
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>>4400696
That chump change will eventually accumulate. 20k per year sounds small now, but it makes all the difference in the long term. Maybe if we payed the 20k and not have the relationship shift between the lower and upper class it might be worth taking.

Actually scratch that. I'll support the use of the Ecclesiarchy if we can do it without shifting our relationships. I want those damn dwemmer out of Secundus.
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>>4400357
>- Continued domination of political and economic power across the realm
>-Restriction of lower class rights in terms of movement, political representation and education

That notion is just going to ether start an exodus or insurrection. Above all it halts the development needed for progress.

>>4400465
B.

Don't care what the nobles say, if they know what's good for them.
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>>4400465
>D (Write-In)

In order to placate the lower classes without actually giving them any real power I suggest we institute an annual tournament in which contestants from the lower classes are made to participate in a bunch of contrived deathmatch style events in which they must kill off their fellow contestants in order to progress. The last contestant standing get's awarded land and titles. Now nobody can say it's impossible to change your station.
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>>4401591
But then that would mean new lords that join would only be good for killing. Theres also the issue of frequency at which these tournaments are given.

I do like your idea of sports though. Perhaps we could hold additional tournaments and sports? We could introduce things like Basket Ball or soccer from Terra. There would obviously be a separation of matches against genolords and regular humans.

Another idea would be the Imperiums equivalent of WWE. It's fake wrestling but would undoubtedly entertainee the masses with how absurd the matches would be.
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>>4400465
What is the rough population size of both of our planets?
>>
I have a round about way to make mini battle automatons like the ones at the alien space station, but I'm not sure if it would be effective.

So making Astartes is super illegal in the Imperium, but no one says you cant modify combat Servitors to fit within Astartes sized power armor. Equip each servitor marine with bolters or hellfire lasrifles, conversion fields, iron halos, and a tech priest per squad to command them.
Or I guess just heavily modify geno warriors and do the same thing.
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>>4401591
>>4400534
>>4400512
>>4401363
>>4400475

Since we had a large variety of answers to this, but generally the same general hue to them, I am going to go with a compromise answer to move things along on the quest, hopefully we can get another post or two in on this thread before it dies.

You elect to form Ecclesiarchial unions, jointly run by workers and priests to negotiate with the upper class, who in exchange for improved working conditions, mostly in the application of safety rules, and lessening work hours to 50 hour work week from the 72 hour work week, granting workers both the 6th and the 7th day of the week off, with the 7th day to be dedicated to worship and religious learning, increasingly the people's devotion to the faith over time.

This also coincides with an increase in religious teachings and small increase in funding for the school system,while currently only providing up a 6th grade education, focusing on reading, writing and arithmetic, the upper classes often paid for private tutors and schools to continue the education of their children into their mid to late teens, giving them an advantage in society, to close the gap all schools will now be extended to up to the 8th grade as well as more religious in content as well.

Finally to create an exciting event, as well as an opportunity to improve, there will be an annual tournament held, called the Emperor's tournament, accompanying a religious and cultural festival in the Imperial settlement, common warriors will be permitted to enter and fight to first blood, the winner of the tournament, being made into a noble officer in your military, awarded land, a title and an officer rank in your forces....

These items will cost 20,000 thrones a year

and result in lower classes being satisfied with these concessions, at least for the moment, while the upper class, while not happy, are not overly upset as they have retained economic and political control for the forseeable future.

Lower classes +1, upper classes unchanged
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>>4402014
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>>4402905
innovation and hoarding of wealth and military power in general are somewhat frowned upon, as the tithe demand will increase on people that demonstrate that they are building wealth. Uncle was able to negotiate a special deal where we exempted for the first decade of colonization through his corrupt government connections, but we will have to pay eventually, and when we do our system will be assessed for its wealth and development and taxed accordingly, which in the Imperium means that we may be shipping a great deal of our wealth and manpower offworld in the relatively near future to pay for the endless wars of the Imperium
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>>4403323
Forgot the genos on Secundus, lets say 3000 for their population there
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>>4403319
You decide to move on to other administrative issues within the realm, the first being disturbing reports of attacks on miners both human and varyagians in the mining outpost on Secundus, with attackers with advanced weapons attacking your workers seemingly coming from deep within the mines, far underground.

Your only other intelligence on this threat is that the Varyagians, the ones that have become more loyal and integrated at least have told stories of their people, falling from grace and leaving the service of oppressive gods and fleeing to the surface, building underground towns just below it.

Their legends and beliefs indicate that there are some sort of population of Varyagians living deep underground, and this may be that group.....

In other news, the mine up to this point had been highly productive, stockpiling a significant amount of ore to be processed on Primaris or sold offworld.

A. Continue things as they are, deploy a regiment to the mines to protect the mining operation against further attacks
B. Ignore this entirely, it may be a Varyagian ruse for rebels with a few stolen weapons, not a major threat
C. Prepare a full-scale expedition to investigate and potentially deal with the threat from deep underground
D. Other(Write-in)
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>>4403348
>C. Prepare a full-scale expedition to investigate and potentially deal with the threat from deep underground
>>
>>4403319
Hmmm. Not all that bad to be honest.

>>4403323
Oh me oh my our population is beyond tiny. We wont be able to sustainable send out regiments of guardmens until we hit the magic trillion numbers mark.

>>4403325
Well isnt it so fortunate that we've invested in "offshore" investments hmm? Like the space station our uncle wanted to convert into a casino. By the way, just how many years from now are we expected to send tithes? I want to make those last minute improvements to Secundus by building an orbital station there, and to make sure that religion, health care, and general education is up to snuff. Maybe even get around to turning the moon into a storage facilty/wall of guns in space.

I also want to crack down on fishing and agriculture methods. It would certainly be more renewable than mining for resources until the planet is a hollowed out rock. Then again the planet will have to be hollowed out eventually to make way for hive cities, assuming we'll live to see that day.

Tl;dr improve learning, meds, religion, and space stuff for Secundus. Invest in the space casino since the Imperium cant tax that. Improve food production more for tithes and stimulate further population growth. Use space stations to vet people coming in system in case of xenos and chaos.
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>>4403348
>C. Prepare a full-scale expedition to investigate and potentially deal with the threat from deep underground
More combat experience is more combat experience. Make sure we have officers record things on their commbeads or whatever we call them in them in the Imperium. The video & audio will be useful for PDF curriculums.
Can we get a sanctioned psyker on board to determine if they have any psykers themselves?
>>
>>4403368
Unfortunately we are basically out of cash, and dont have any sanctioned psykers in our service, we would need to hire one out from your uncle or elsewhere. Although the loyal varyagians may be able to produce a loyal trained psyker....
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>>4403348
>C. Prepare a full-scale expedition to investigate and potentially deal with the threat from deep underground
>>
>>4403373
Uuhhh
Can we make them sanctioned psykers, in addition to being sanctioned xenos?
Is that something we can legally do as the Planetary Govenor of this solar system? How much would it cost to import immigrants of at least 1% of our total populations every other year?
>>
>>4403410
>>4403368
>>4403354
You decide to prepare a military expedition deep underground to investigate the attacks.

Vehicles, supplies and specialized mining equipment and a mining workforce are assembled, with 4 regiments worth of strength being supported with the logistics prepared

You have a veteran geno and infantry regiment available, along with 3 unblooded geno regiments and several unblooded regular infantry regiments

A. Send the two veteran regiments, along with two more infantry regiments
B. Send the two veteran regiments, along with two more geno regiments
C. Send the two veteran regiments, along with one of each
D. Send four unblooded regiments, 2 of each
E. Other(Write-in)
>>
>>4403438
>E. Other(Write-in)
Send two of each. 1 veteran geno regiment, 1 veteran infantry regiment, and 1 unblooded of each. We're to test the water before we dedicate more men. If we encounter high resistance than we'll pull back and act accordingly. Hell if we know there might be traps where they'll collapse the tunnels to kill the men, so its worth not investing everything.
>>
>>4403458
This is the same as option C, sorry if that wasnt clear
>>
>>4403463
>C
>>
>>4403438
>C
Good quest
>>
>>4403538
>>4403477
You decide to send your veterans along with 2 unblooded regiments a total of 2 geno regiments and 2 infantry regiments on the expedition.

It takes several weeks to put everything for the expedition together, and to ferry the troops, equipment and supplies to Secundus, but with that done, your troops, professionals, led by professional and well trained officers quickly get to work, having the miners start digging deeper into the mines in the area where the attacks happened, building a stable and large shaft large enough to build a large road, so that vehicles and troops can quickly move through it. The first week is uneventful, with a forward base deep in the mines being set up, along with a fairly large stockpile of supplies and gear, and some shelter for the troops of the expedition.

Unfortunately the men going lax on guard duty are subjected to a bold lightning raid by our mysterious enemies, who burn some of the supplies, and kill a dozen men before falling back into the seemingly endless black of the underdark.....

This hurts the morale and the confidence of the men, who are discomforted already with the prospect of vicious combat this far underground, where this is no natural light, chilly temperatures and the air seems dry and thin....

What are the Governor's orders?

A. Double up the guards around the base and keep the main operation going, the fact they attacked means we are likely getting closer to them
B. Send out small strike teams into the underdark to find the tunnels the raiders used and track them back to where they came from
C. Other(Write-in)
>>
>>4403609
>B. Send out small strike teams into the underdark to find the tunnels the raiders used and track them back to where they came from
>>
>>4403609
>A. Double up the guards around the base and keep the main operation going, the fact they attacked means we are likely getting closer to them
>>
>>4403609
>and kill a dozen men
Minimal losses. Lovely. That'll teach them not to go lax.

>This hurts the morale and the confidence of the men, who are discomforted already with the prospect of vicious combat this far underground, where this is no natural light, chilly temperatures and the air seems dry and thin....
Good. Let them learn to not let their guard down.
Also just get low light or night vision goggles. Or thermals.

>C. Other(Write-in)
Do option B, but utilize mustard gas, night /low light/thermal vision equipment, utilize stun grenades for greater effect due to the their lack of experience with extreme light and noises.
Employ the loudest autoguns we have at our disposal. Any and everyone in a tunnel will get tenitus. Especially the xenos.
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>>4403609
>B. Send out small strike teams into the underdark to find the tunnels the raiders used and track them back to where they came from
>>
>>4403609
Our status with our Sector commander should be a +3 by my reconning. +2 for notify them about the pirate threats, and possibly higher for doing something about the actual pirates once we contact and inform them.
Any chance we could get someone higher up on the food chain to help us out with the body snatchers on that one planet?
>>
>>4404308
We sent a message to higher authorities a while ago about it, I’ll have to check the tracking for the relation with sector command. Unfortunately at this point sector command can’t do much besides put in a good word for us with higher authorities, as they have been stripped of much of their military assets for campaigns in other parts of the imperium. I know that planet keeps getting asked about and I promise we will get some resolution on it
>>
>>4404530
Really all I think we need is the option to nuke the planet if allowed to or if needed find someone of high authority within Sector Command, bring them close enough to the planet to spy on their signals and messages, then get their blessing to commence the ORBITAL BOMBARDMENT.
>>
>>4403923
>>4404198
>>4403674
Your commanders request that you break out some specialized gear for the operation in the underdark, mainly any kind thermal goggles we possess, flashbang stun grenades and any chemical gas weapons.

Thermal weapons are the hardest to find, as you dont manufacture them yourself, and mostly from stocks on the Bold Venture, for previous expeditions, you have enough to equip a few hundred men with them.

On the other hand, the mountain realms had manufactured and stocked a large number of stun grenades and chemical weapons prior to your arrival in the system, the stun grenades were popular with their security forces for a non-lethal way to subdue people, while the chemical weapons were to be a last ditch weapons in war against the geno realms, to be launched as warheads on long-range missiles, targeting all their major towns and cities in an effort to kill off most of their population in one devastating strike.....

Several companies are given the mission of patrolling outside the base and looking for any tunnels the raiders could have used, begining to map them for your commanders and intelligence services....

They face no resistance for the first few days finding several natural cave tunnels, barely large enough for a men single file to travel through.

After a few days though they encounter enemy forces, who appear to be Varyagians, although they are wearing blood-red armor that looks highly advanced and are wielding eidolian rifles, with several of theirs and ours being killed in a quick firefight, before our men chased them to a massive artificial corridor, the varyagians quickly slip through a small heavily armored door at the end of the corridor which is blocked by a massive blast door. It appears we may have found the source of the raids....


A. Have your infantry set up explosives, blow the door and press the assault immediately
B. Wait for your tunnel to connect with the large corridor so you can bring some vehicles and heavier weapons to bear
C. Other(Write-in)
>>
>>4407556
>B. Wait for your tunnel to connect with the large corridor so you can bring some vehicles and heavier weapons to bear
>>
>>4407556
>advanced armor
>eidolian rifles
It seems the Eidolian race had left their seeds on our planet a long time ago.

>A. Have your infantry set up explosives, blow the door and press the assault immediately
Vehicles can come later. If we encounter anything so terrible theres nothing a multilas or stun grenades cant solve.
>>
>>4407556
Changing vote
>B. Wait for your tunnel to connect with the large corridor so you can bring some vehicles and heavier weapons to bear
Install a hidden camera in the room for when we know when they come and go.

You mentioned something about making loyal Varyagian psykers? How? I recall sanctioned psykers are the ones that are approved by the Adeptus Astra Telepathica.

Oh did you mean make a loyal Varyagian psyker that we'll hide from all the imperial officers and Inquisitors when they come visit?
>>
>>4407556
>B. Wait for your tunnel to connect with the large corridor so you can bring some vehicles and heavier weapons to bear
>>
>>4407746
Psykers are heavily regulated in the Imperium as are aliens, and double dipping on that would be highly illegal. So yes we would defintely have to hide it from agents of the Imperium.

However we have already done a lot of illegal activities, and borderline stuff.
>>
>>4407556
Im gonna go ahead and archive this, start a new thread later today or tomorrow morning and open with a few posts dealing with the underground expedition and its aftermath
>>
>>4407556
>B. Wait for your tunnel to connect with the large corridor so you can bring some vehicles and heavier weapons to bear
Yeah preferably flamethrowers
>>
>>4409047
Fire gud

>>4409020
It's a tempting idea, but where could we possibly hide our alien Psyker. If we were a rogue trader we could definitely hide it. I dont think our uncle would appreciate us hiding it on his space casino. Perhaps we could keep it within our own ship?

Could we possibly get away with giving the xeno psyker heavy amounts of cosmetic surgery to make it look human, so the plebs dont grow too suspecious?
>>
>>4409020
Would our uncle and cousins consider taking genowarrior therapy?
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>>4409355
You uncle has already done some gene therapy to extend his lifespan, and is unlikely to do it, your cousin may be interested as gene warrior therapy is more combat oriented
>>
>>4409241
Surgery probably wouldnt work, and other psykers could sense the xeno pysker, I think the best way to keep them secret would be to use some sort of shielded facility, far away from everything to hide them in until they need to be used for something
>>
>>4409827
How much to hire sanctioned psykers from our uncle?
>>
>>4409827
Do we know if any sets of artificer power armor were thrown into the bunch of Thousand Son's armor we found? Artificer power is comparable to terminator power armor in terms of protection while maintaining what flexibility a marine has in their regular sets of power armor.
What does our uncle plan to do with the geneseeds? Put them in kids and experiment? Put some within himself to extend his life span further?
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>>4410140
He hasnt told you what his plans for the geneseed is, we did not find any artificer armor
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>>4410110
10k each for a moderately powerful psyker(by human standards)
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>>4410314
How much money do we have at hand at this very moment, and what's the percentage of wealth do we need to provide for the Tithes? How often do we have to pay? Can we pay in guardsmen down the line when our population is larger?
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>>4410316
when is the next thread again? this thread is about to fall off.
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>>4410938
I’ll set it up later tonight
>>
New bread
>>4411108
>>
>>4410938
>>4411056
>>4411108

New thread



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