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Prev. Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=thundercock

Dramatis Personae: https://docs.google.com/document/d/1Tn_irR-yaF5myxi2Q2c5ODiUopo1dQO-K4iO8Nhu2hA/edit?usp=sharing

Recap: After defeating the Rolling City and sending Arik Astankov's forces running to the hills, you have discovered a new form of sustenance in the form of zoophytes you call corndogs. Your former enemies, Wiryeko and Anzyne, are now under your employ, and you have saved The Pridelands from Arik Astankov's depradations, from which you have recovered several jars of a mysterious condiment called "Creme de la Nya Nya".

Now, with danger driven beyond the horizon, adventure calls!

(cont. in next post)
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>>4337096
The state of the school is alright, if not for the massive scrapped city leaning in a trench. Nobody has died in yesterday's battle, but many are still recovering. But you can't go out adventuring without members of the Chadforce.

> Choose which people to bring with you from the Dramatis Personae. Nuku is on speed dial.

Also, there are a number of places you can go to. You named all these places yourself, because you're on the frontier, and quite far from any large population centre.

> Detroit Mountains (Haven't been there)

> Agrabah (Haven't been there)

> The City (Haven't been there)

> Forest (Been there)

> Cat Town (Been there)
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>>4337110
>Detroit Mountains (Haven't been there)
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>>4337110
>> The City (Haven't been there)
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>>4337110
>>Detroit Mountains (Haven't been there)
>>
>>4337110
> Detroit Mountains (Haven't been there)
>>
>The City

Is just common sense to go there.
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>>4337110
>The City (Haven't been there)
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>>4337685
>>4337593
>>4337354
Writing...
>>
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>>4337766
You gaze at the mountains to the north, at their grey and glaciated majesty, in stark contrast to the subtropical heat of the Pridelands. You consider going there on another hike, hell, maybe even meeting that witch again to tell her about the situation, but then you realize the news must have already passed to her once the catpeople returned to their village after last night's party. Then, you march over to the highest point in the school, and lean against the flagpole. There's a furrow in the forest, a long line where the trees are missing. It's a road. A road to civilization!

From what you know, there are plenty more magicians and a hell of a lot more people who know more about the world. And that could tell you something about the Dark Lord, and the Idol of Izochark that heats up when the presence of his minions are near. It comes from a Land of Seas and Volcanoes... that's pretty vague, huh? All the better to learn more about the world from people who know more about it beyond a tiny little village in a backwater satrap.

So you get your japanimation fanatic of a diplomat, who knows the most about the local culture, Jamie, your girlfriend, and Stacy, who doesn't trust you around this world's women. Nuku has stayed behind, and won't leave Jamie, to Stacy's relief. But then there's a whole lot more members of the Chadforce. The nerds have proven their worth and usefulness, so you look over them.

(Select any number of these people. But the more who accompany you will affect your conspicuousness.)

> Cory (Extremely Charismatic DM)

> Patrick (Min-Maxing Munchkin with no sense of right or wrong)

> Justin (Straight-laced realist with impeccable knowledge of Earth's history and technology)

> Becky (Incredible judge of character, only female member of D&D club.)

> Concussion Miller (Probably in his twenties)

> Shane (Basketballer who can levitate)

> Wiryeko (Sorceress with tenuous reputation)

(cont. in next post)
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>>4337784
In addition, there are three more members of the Japanimation club who have yet to accompany you. The one on the top right will be Jamie. Please note that pic related is what he and his crew will look like several years in the future.
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>>4337784
> Cory (Extremely Charismatic DM)

> Patrick (Min-Maxing Munchkin with no sense of right or wrong)

> Justin (Straight-laced realist with impeccable knowledge of Earth's history and technology)

> Becky (Incredible judge of character, only female member of D&D club.)
>>
>>4337999
support
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>>4337999
>>4338339
Writing...
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>>4338867
You decide that because you're heading into the thick of a city, where there will be tons of people, that means there will be a lot of interaction, so you decide to tug along the entire D&D group this time. As you expect, they join you with a mix of apprehension and excitement. None of them have seen the world beyond the palisades. And today, the worlds which were once bound within the domains of dreams, will today become reality. You gather up your supplies and equipment, ask Nuku to review your grasp on her language, and together, with her, the D&D group, and Jamie, you wave your farewells at a crowd as the palisade door opens wide.

For a moment you consider going there in your sliding wheelless bus. But then Cory advises against it. "They'd probably burn us at the stake for bringing in something made by Astankov! And besides, it's huge!"

There must be something about Astankov's monsters, something like a mail relay or something. Because you can't find a single assemblage or man-o-war while trekking through the forest. Nothing disturbs the leaf litter, and nothing prowls out from behind the thorned trees. Perhaps the Rolling City was so enormous that when they saw it skedaddle, they knew it was their time to turn tail. Anyhow, you scrape the leaves and grass from your shoes on the dirt road. After half an hour, your shoes are now smeared in nothing but dust, and the walk becomes more laborious as foothills begin to rise.

As the trees subside you look back upon the Pridelands, your school, and Cat Town nestled in the hills, with Agrabah lining the horizon. And then you round a mountain, your heavy bag pressing down on your back. It has come to the point where Nuku is assisting Justin, who's wheezing from the strain. The journey thereafter is long and arduous. You stop in a clearing to eat bacon and granola bars, and use the energy you have left to keep marching. To your relief, the rest of the trail is less harsh. The plains are dotted with mounds, which Justin believes are buried under. The grass becomes greener, and the copses of trees become more frequent. You stop to take a breather.

"Hey!" Justin says. "I wonder why we saw no traffic."

Patrick says "Because it's a dead end, genius."

"Then why'd they go to all the effort of building a road when there's nothing at the end, huh?" Justin ponders. "Something must have happened over there to make it a long detour."

Then when you're done recovering, you look up at the city walls, engraved with numerous snarling faces and sigils. It seems to be unguarded. The people are a profusion of cat-people going about their days as ignorant bronze age savages, mixed in with a spattering of other races. Naturally, Cory asks Nuku for directions to an inn. God, the place is crowded. On one wall is a corkboard, with a bunch of notes there. You clutch the Idol of Izochark close to your heart. It is stone cold. Who made this thing? And where did it come from?

(cont. in next post)
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>>4338898
> 30 aurums offered for Ghoul extermination

> TRUE AUTHENTIC ALCHEMY classes, barter accepted as payment

> Terry Tazo's Psychometry, Free of Charge (underneath the native script is the same thing, in impeccable english. If he really is from Earth, Tazo is a bizarre surname.)

> 100 aurums offered for rectification of Sudden Dungeon Manifestation

> Three seek aid of sorcerer specializing in transformations! Will pay any fee.
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>>4338913
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>>4338913
>30 aurums offered for Ghoul extermination
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>>4338913
>30 aurums offered for Ghoul extermination
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>>4340191
>>4340421
Writing...
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>>4341125
With all due respect, you choose the cheapest one on the corkboard. Perhaps you could do with a breather after last night's fighting, maybe deal with a few undead, that would be good and all. Besides, the D&D club has zero experience fighting alongside you. Until now they've been stuck in the background as your mysterious advisors. But today, they're going to be part of the action.

"Okay guys! Let's kill some zombies and get some real money!" you announce to them.

"Hold up!" Justin says. "Ghouls aren't the same as zombies."

"What? They're monsters that used to be dead dudes, all the same for me." you respond. Justin and his nitpicking will never not be tedious.

"Zombies eat living people, while ghouls eat corpses". He explains. "A whole world of difference right there."

"Pfff!" you respond. "That means it'll be extra easy, provided we stay alive."

"Well, provided the ghouls don't have any say in that!" Becky interjects.

"We're in a city," Patrick says. "let's go grab some weapons, come on. Let's trade them tin cans for some sweet gear."

"Patrick, you dumbass!" Justin says. "We left it at school! Have you any idea of how expensive it is? It's like paying for a hi-point with a cattle ranch!"

"Aw. Don't think our bats have any stat bonuses on 'em." Patrick says.

"Hey." Stacy asks. "who's gonna pay us?"

Nuku nods her to the bar. "The... the bartender?" Stacy stammers. Nuku shakes her head, and directs her to a place right next to the bar, where somebody else excepts that offer. "The adventurer's guild!" enthuses Jamie. "We must be here."

He chats a bit with the receptionist. "Got it! Depending on the amount and difficulty of our exploits, we have E to A, then S, SS, and SSS. Right now we're E-rank."

"Numbers are a whole lot easier." Patrick says. "Where are them ghouls? I wanna bust some skulls."

"Thing is, nobody can find them while daytime." Jamie says. "Either we brave the dark, or scrounge around all afternoon in the graveyard."

> Search for ghouls during afternoon

> Search for ghouls during evening

> Fight the ghouls at night

> Write-In
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>>4341136
>Search for ghouls during afternoon
They want to fight us at night. We shouldn't let them.
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>>4341202
Support
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>>4341202
>>4341207
Writing...
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>>4341392
"Let's go!" You say, confirming to the receptionist. "Where were these ghouls anyway?"

You are directed to a graveyard across the river. But on the way you take the time to admire the city. There are barely any buildings with more than two storeys, and they're all made from adobe and stone brick. It's a crowded place. So busy that nobody notices you, in your foreign clothes, amid the hustle and bustle. Or maybe it's the balmy aura of intimidation you exude in place of fear. At last you make it to the river, black and sludgy, congealed at some points. Nobody is fishing here. There are points where it's somehow glittering. A single bridge, caked in stalagmites and limy crust, spans the river, to where a number of ochre shrines that look like melted wax mark out the gravestones.

The smell of incense hangs thick in the air. There is a network of well-defined pathways. After half an hour of searching, you find an unearthed grave. Only a handful of grisy pieces remain. You wince. While they're not looking, you grab a disembodied toe and pocket it. Luckily, there was a strong wind here yesterday that the Detroit Mountains shielded the school from. It blew dust from the sere plains near the city, and now you can see footsteps leading over the flagstones. Upon close inspection, whoever made these footsteps was so emaciated you can see the foot bones imprinted into the dust. Nuku bends down. She sniffs, then winces. "Ghoul! It's definitely a ghoul."

You can feel the palpable worry behind you. Despite the combat training Samuel forced into them, they are still new to the wrath of battle. Even so, they press on, following the footsteps to a spiralling tower. "Odd place to get buried!" you note. On the sides are engraved bas-reliefs of winged people, with faces and clothes similar to Wiryeko and Anzyne's. You lead the charge upstairs, Nuku and Jamie following close behind. Stacy clutches your shoulder, and at the very end creeps the D&D club. The ledge gets narrower, the breeze stiffens. Goosebumps rise. You think again. "Get down. Wait there while I get those ghouls out."

They scurry back to the ground. When they're all done, you pour your water bottle on the steps, and it makes its way down to the bottom. Then you look the slab of blue metal. "ON THIS SLAB, AZULIKA IR-MANDEGO RETURNED TO THE HEAVENS UPON A PALANQUIN BORNE ON BALLOONS" Unceremoniously, you wrench it open with your bare hands and hoist it overhead with one hand. With your free hand, you toss a toe into the massive hollow recess. And within seconds, they come out screeching. You brain one of them with the slab, sending him plummeting to the ground. Screams and thwacks from below indicate he's still twitching.

(cont. in next post)
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>>4341394
You wave another rotten toe at them and they claw at your ankles as they climb at supernatural speeds, so you get on your ass and slide down the spiralling stairs. Their descent is not as graceful. By the time you have made it to the bottom, they have landed in a crumpled heap. At this point they have pretty much reduced the fallen ghoul into a red paste. The same happens to the rest, but not before you punch their rotten fangs out. You watch as they pry a ghoul off a screaming Becky and beat it to death. Nuku, nauseated by your display of frenzied violence, calmly informs you "You know.... ghouls have a very distinctive jawbone. Please leave that intact, they need evidence you did it." Like civilized gentlemen, you leave the ghouls where they were after you wash the jawbones clean. Dammit, these are terrifying. Their teeth are like needles. There isn't a single curved edge on these things.

You return to the inn with the jawbones. But the receptionist asks you "Where did you find the ghouls?"

> Azulika Ir-Mandego's burial tower!

> The mayor's family mausoleum

> Some grave, I don't know.

> They ambushed us! How was I supposed to know?

> Write-In
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>>4341398
>Some grave, I don't know.
Chad doesn't give a shit about dead people
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>>4341398
>> Azulika Ir-Mandego's burial tower!
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>>4341398
>Some grave, I don't know.
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>>4341558
>>4341612
>>4341716
Writing...
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>>4341833
You remember Wiryeko. Is Azulika her ancestor? If you dobbed her family out, then something complicated would happen. Family feuds are no business of yours. You prefer to be in the moment when it comes to conflicts. So to prevent rumours from spreading, you answer "Some grave, I don't know." to the receptionist, who calmly nods and forks over the 30 aurums. They glitter and gleam in your fingers, and like anything else that is precious, you entrust these coins to Becky. Soon after, you go ahead and skim down the corkboard again. You don't know how to transform people. Neither does Anzyne nor Wiryeko, and also, you don't have any experience underground. And given that this is just a short trip, learning alchemy sounds it would take a long time to do. So without further ado, you veer in on the note that has been written down in unmistakable, bona fide English.

"English, huh?" Stacy says. "This could be our ticket back home!"

"Did that truck hit someone else on the way to our school?" Patrick says. "Where is this guy?" he thumbs across it. "Psychometry is a psychic power that lets you learn facts about an object by touching it." He points at the Idol of Izochark.

"Is he... is he from California or something?" Stacy says. "Or is he Mexican?"

"Well babe, we're about to find out." you say. You look closer at the bottom, and then flip the paper around. On the back reads the words "Black door in the alleyway behind the fountain. Knock the lion."

And so you do. After ranging about the city with only Nuku's foggy memory to guide you, you finally find that alleyway. Stacy cringes as she takes high steps to avoid trash, and the D&D club follows in her footsteps. Nuku waits patiently by the door until you've made it there. You knock the lion-shaped doorknocker so hard that dust pours from between planks. Then you take a step back as you hear the sound of frantic footsteps scurrying up the stairwell. The door bursts wide open to see the second human you've encountered in this world, albeit shrouded in darkness.

"No habla espanol." You assure.

"Hey." he says. "You looking for Terry Tazo? That's me. Come in, make yourself at home."

He leads you into a comfortable, but small living room with a ventilation grate in the ceiling. There are bookshelves lining the wall, and a puttering electric generator powering a stove and a refrigerator. The roof is low. Every time Terry stands, he crouches because he's tall. "This technology level is really something to get used to." Terry says. "Now I take it that you assume i'm an Earthman."

"In which case we'd like you to show us the way back. My whole school is trapped back there." you tell him bluntly.

"Sorry, dude. I'm from an entirely different world. It's like yours, but it's really small and there are lots of nonhumans. It was also made so quickly that the god who made it had to plagarize your culture asap." Terry explains.

(cont. in next post)
>>
>>4341853
(He is the protagonist of this quest: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=monstergirl%2C+science+fantasy%2C+slice+of+life)

"Fuck, another?" you say. "Can you use whatever got you here to bring us back to where you came from? Maybe they've got-"

"Nope, sorry." Terry calmly rebuts. "I work for an organization that is notoriously bureaucratic. It's not me, it's them. My job here is to help defeat the Dark Lord for a reason that was not disclosed to me. Unfortunately i'm pretty unpopular. I know. It sucks. Anyway. You wanted something looked at, right?"

You had out the Idol of Izochark. He places his hands on it, grits his teeth and groans a little. "Ooh! Yep! Yep! Aaah! I know where it's from!"

Terry unrolls a map and points it out to you. "This place was discovered a while ago. Morusheena, I think it was called. There's only one town on this island, so finding it will be a breeze." but then a bit of black goo daubs the map where his finger was. Then he quickly withdraws his hand back into his shirt. You don't ask about it. It must be a weird condition.

"How do we get there?" you ask.

"Several ways." Terry answers.

> Cladurean, upon a coastal desert

> Alumankite, a whaling outpost in the tundra

> Frakmandrell, built inside a single felled tree

> Teyakon, famous for clear skies and a great view of the stars

> Write-In
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>>4341857
>Teyakon, famous for clear skies and a great view of the stars
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>>4341857
>> Teyakon, famous for clear skies and a great view of the stars
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>>4341857
> Frakmandrell, built inside a single felled tree
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>>4341864
>>4342494
Writing...
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>>4342989
"Teyakon it is!" you tell him. By now it's evening. After bidding Terry farewell, you spend 8 aurums paying the innkeeper. Now you have 22 aurums left. Next morning you wake up, invite everyone down to the dining area, and prepare the breakfast you've been waiting for since that raid. You see Jamie scoot around the table to avoid splinters. What is it with them and not knowing how to varnish a table? When you invent plastic, this is the first thing you'll change.

You whip up a slice of rye bread, and spread out smooth, delectable Creme de la Nya Nya. A perfect fusion of earthly and otherworldly ingredients, knowing that this is the last slice of rye-bread. With one bite it fills your mouth with euphoria. Ooh! Now that's the stuff! It tastes like mayonnaise blended with salmon and shrimp, perfectly fatty with an intoxicating aroma. For thirty straight seconds you swill the spread around in your mouth, it's just that good. There's also a bit of moistness to it that reminds you of Stacy's cat, but that's an honest mistake! And then there's still plenty of it left.

Everybody has packed their rations. They're eating trail mix and cheerios from ziploc bags. With the exception of Jamie, who has taken this trip as an opportunity to show off another itme Southern cusine to Nuku. He is spoon-feeding a bowl of corn grits mixed with corn and bacon salvaged from the cafeteria. Now that he has graduated from his lowly status as a virgin, you don't feel like admonishing him for taking cafeteria rations without your or Samuel's permission. She purrs with delight, waving her tail behind her. Besides, you've already got the Corndogs back at school, which pretty much grow things on their backs.

You soon realize that Becky has not risen from her bunk. She never struck you as much of a heavy sleeper. You could go wake her up. You don't want her to miss this delectable stuff. Besides, Terry has arranged to meet you at the city gate in ten minutes.

> Serve everyone the Creme de la Nya Nya.

> Wake Becky upstairs

> Write-In
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>>4343030
>Wake Becky upstairs
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>>4343030
>> Wake Becky upstairs
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>>4343109
>>4343271
Writing...
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>>4343697
Something this delectable shouldn't all be spread away at once. You've got to save this for later. But the most important thing is you don't betray Terry's trust. A Thundercock always keeps his promises, no matter how small. And Becky has been the most useful member of the D&D club so far. Even so, leaving her behind would be simply unforgivable. So you tromp up the stairs and get into her room. She's huddled beneath the sheets. So you ask her "We gotta go meet that dude in ten minutes. Come on. Are you okay?"

She doesn't respond, but she moves a little. You're running out of time. You whip the sheets off and there she is, disheveled, eyes bugged out. What was keeping her up all night? Becky curls up into fetal position. "H-hey!" she stammers. "Gimme a sec, will ya?"

You leave the room and she comes out wearing a long skirt and a long shirt, despite the temperate weather. It's so hot here even you're wearing short sleeves. Becky must have something to hide, but you decide it would be impolite to pry... for now. She walks weirdly, and looks uncomfortable as she does it. And when Becky eats, she takes it upon herself to obscure her mouth with her hand and avoid eye contact with others. Strange. But whatever it is, if it was bad enough to be debilitating, she would have told you by now. Justin eyes her with concern. "Do you have the cold or something? Maybe we can find a doctor around here..." She doesn't respond.

The gate is busy as all heck. It's also filthy. Everywhere you go there's a turd here, a turd there. And you suspect that the catpeople are the reason for the extra sloppy ones mixed with sand. Not to mention furballs here and there. Cute as they seem at first, they are more catlike in ways Jamie has yet to expect them to be. There are no horses. There are some reptilian pack animals pulling along wagons, some kind of elephant-squid carrying a howdah, and strangest of all multiple hulking gorilla-things with lanky legs, which have been shaven and tattooed, walking upright on two legs. "So!" Terry says. "Hop aboard!"

You share the palanquin with seventy other people, and boy is it a bumpy ride. You sway to and fro. Stacy can barely keep it down. "I know, right?" Terry says. "I bet you would have wanted to get there in a... car? Do they have those where you're from? I do."

God damn it, Terry reminds you of your dad. "Yeah. We have cars." you flatly reply.

"How's it like living with only humans around, huh? And no psychic powers, like me?" Terry asks curiously.

"It's boring." Jamie says. "So boring we have to write stories about those things being real." he smiles, and nudges Nuku.

You see it at the horizon. Its spires glinting like stars, the citadel of amber and verdigris above the horizon, flanked by teeming masses hemmed in by white walls. Teyakon. You can see the twin rings and the stars high above, even in the day. This isn't possible, think. But then you remind yourself that you're not on Earth.

(cont. in next post)
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>>4343818
>>4343818
"I've never been out this far." Nuku says. The sand around the city is a powdery white. You suspect it's the same kind of stuff they use in the gym. What was it called... malc.. Talcum powder.

The road was so busy that Patrick is somehow mad about it. "God damn it. At least let there be a bandit, or a band of cultists or something. I could have killed someone on the way here, man. Nothing's more disappointing than a trip without an encounter! How am I gonna level up?"

> Go to the docks. You have no time to waste.

> Go to the observatory. Astankov mentioned something about rings.

> Go to the gardens

> Go to the market
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>>4343825
>> Go to the observatory. Astankov mentioned something about rings.
>>
>>4343825
>> Go to the observatory. Astankov mentioned something about rings.
>>
>>4343948
>>4344661
Writing...
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>>4344797
The observatory it is! When the sun is at its highest, you not that the streets of this city are not like the last. While most of it are flat and broad, suitable for all manner of wagons and mounts, the observatory is situated on a hill. On it, the streets are narrow. Stairs, made of wood and stone alike, snake their way through narrow pathways which constitute the vast bulk of the district. Even Nuku is a bit confused, because now she has to resort to her sense of smell to guide you through. Because of the narrowness of the streets, this district is bathed in near-constant twilight. Noon is but a brief respite from the shadows that will pool between the tall and silent edifices, and under the broad blue eaves. For an hour the lanterns that illumine the courtyards are extinguished as for that period of time they receive sunlight.

You climb a particularly tall set of stairs to an ornate white building with glittering purple domes. The guards stop you, clanking in their reflective attire. You can see your face in their pauldrons. "Halt! Show me your authorization!"

Ignoring them, you casually say "Oh yeah, we'd like a closer look at the rings! Can you let us in, please?"

Becky, who has at this point swaddled herself up like an eskimo, nudges Patrick, who removes the Orrery that you stole from Astankov's tower from the bag. You eye it and ask "This uh, belong to you guys?"

They peer at it closely. "Amazing..." the taller one says. "We'll let you in for this alone. You've some explaining to to with the Grand Astromancer."

He sounds like somebody important. The towering silver doors part and you're in an extremely clean-cut, arabesque hall with geometrical patterns all over the walls and floors. With how orderly the niches in the walls repeat themselves, accentuated by octagonal pillars embossed on every side, you can't help but feel as though this place is antiquated and modern at the same time, with how clean it is. There is tons of symbolism engraved on every flat surface. As he leads you past a hall lined with glowing asteroids, then another covered with innumerable star charts, you are led up a flight of stairs to a low room with a divan and three braziers. An elderly man of an unknown race, obviously drugged out his mind, gargles "Oomph! Think you'd nick that from us, would you? Graaagle!"

Ungrateful old fart. "On the contrary, sir, we took it from whoever stole it from you. Shrivelled goblin-shark looking things, right?" you patiently explain.

He lifts an eyebrow, probably the most exercise he'd done all week. Now is time to explain.

> We come to investigate the "palace where the rings meet"

> We'd like to go stargazing

> We come from another world and want to see where our star is (Explain the concept of extraterrestrials)

> We wanna help find whatever this Dark Lord is seeking
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>>4344861
>We come from another world and want to see where our star is (Explain the concept of extraterrestrials)
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>>4344861
>> We come from another world and want to see where our star is (Explain the concept of extraterrestrials)
>>
>>4345296
>>4345474
Writing...
>>
>>4345573
"You might not believe us, but you better hear this, man, because I bet you're the first one who ever will." you tell him bluntly. "We're from another world."

"Another star?" he asks.

"No. Listen, dude. We live on a planet, which is a ball of rock spinning around a star, which is a ball of really hot gas." you explain. The Grand Astromancer looks at you like you've just told him the earth is flat. "We were thinking we could use your telescope so we could see our star and perhaps find a way to get there."

"Y-you'll want to see the telescopes indeed, boy." he says. The Astromancer stumbles out of his chair, flopping in a senile way as he leads you up a spiral staircase, where there are multiple doors embedded along the walls. There are various observation balconies with telescopes of varying accuracy and attunement. And as you soon find out, you're headed for the very best of the telescopes. He orders two servants to adjust the controls, and boy is it the most overdesigned thing you've ever seen in your life. "As repayment for recovering that orrery of mine, I'll purge you of your delusions just this once. After this, go to the nearest priest and get yourself exorcised."

With one eye you peer into the glass and gasp as years of education are defied in one instant. There is a curve, yes, in the roof of the skies. The stars are massive polygonal crystals embedded into the roof of a gargantuan dome. And across the dome, two rivers of coloured fire bisect the blue ceiling. At the very edge, night is a veil that drags across the roof. And the edges of the world are surrounded by black water whirling around in a great river. You let the rest of your group gawk at this astounding revelation. "We're not in... not in.. space, man." you jabber.

"No shit, Bruce." Patrick says. "We're in, like, another universe or something."

Zooming further in, there is a radiant island in the confluence of the two fiery rivers. It shines so bright you cannot make out a thing. It's some kind of city, you think.

> Anywhere else you want to go in Teyakon?
>>
>>4345590
Nope. Time for the docks.
>>
>>4346614
It's due time you head to Morusheena. Mr. Tazo pays for your ferry. You board a tall black ship. None of the crew members are catpeople, but instead they are extremely squat and flabby with loose, warty bluegreen skin. Nuku is uncomfortable in their presence, and doubly so when they raise the anchor and the sails. She grudgingly agrees to help with the rigging. You and the D&D club volunteer paddling the oars. The sea is shallow, and you can see a lot of floundery looking things migrating on the floor. There are multiple clams and even a coral reef in the distance.

> Roll 1d100 to see what happens! Anything above a 90 will mean a smooth voyage.
>>
Rolled 79 (1d100)

>>4346694
>>
Rolled 12 (1d100)

>>4346694
>>
Rolled 44 (1d100)

>>4346694
>>
>>4346711
>>4346806
>>4347058
Uh-oh! Looks like somewhere along the journey, you've T-boned a rock in turbulent, boiling waters and now the whole ship has been cut in half. Jamie and Nuku are at the other side. There is only one lifeboat left. Between two halves of the sinking ship, there is a black and slimy rock. Vents of steam rise from every side, now that the island draws near.

> What do you do?
>>
>>4347425
>79
>sunk

Try to get everyone on the lifeboat except us. Swim to the island ourself like a Chad.
>>
>>4347485
It's time to take one for the team. You jump onto the rock and run as fast as you can. This poses two problems. It's wet and slimy and slippery. Also, if you don't keep up the pace, the soles of your shoes will melt and stick you there. And there arises a third problem. Apparently you have roused thousands of pissed off hagfishes squirming their way up to you. So while you dance like an imbecile, hacking them away with your axe, the structural integrity of the two halves of the ship are increasingly compromised. They draw yet further apart. Becky is looking conflicted. She eventually comes to a breaking point. She casts off her extremely concealing clothes, and against all logic and reason, a green snake's tail reaches across the gap, snagging Jamie and Nuku and tossing them over. You give her a thumbs up and leap into the water.

Despite the boiling heat of the river, you make it to the black sand of the shore, where all you can see is steam. An endless wall of billowing steam where the sea ought to be, lapping in and out like the waves. And yet through it, the lifeboat bursts through, its passengers wheezing and dripping with condensation. Becky falls out. She's... she's underwent a transformation. You recall the syringe stabbing her during the raid on the Rolling City. Could that be the reason behind her mutation? Where there were once legs, there is a long green tail. Her ears are now pointed and scaly, and her eyes are yellow and her pupils are slit. What has happened to her?

You're too exhausted to comment. You'll talk about that later. You rejoin your party and keep marching inland. There are palm trees and a gentle upward slope, and the weather is perpetually cloudy. Yet as you go further the wind is suddenly cold.

> Keep going into the volcanic region.

> Stop by the small village in the distance.
>>
(On second thoughts, should we stop this here?)
>>
>>4347562
>Stop by the small village in the distance.

>>4347563
That's up to you. I'm fine either way.
>>
>>4347562
>> Stop by the small village in the distance.
>>
>>4347617
>>4348262
Writing...
>>
>>4349332
(Turns out my grandfather's house had its IP range blocked by 4chan! Wonder why?)

The village has architecture you can't pin down. All of it is built out of palm wood and attap, but what's this? There's a small patch of bamboo. Where'd that come from?

- SESSION END -
>>
>>4349336
Thanks for the run



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