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File: ZDefense.png (16 KB, 200x200)
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It's the zombie apocalypse and you're in a bit of a situation after a close escape from a pack of fast mutant zombies.

You are in the fifth and top floor of an apartment building. Your best friend Jimbo is badly injured and immobile. Another friend is making the dangerous journey to find help. They will return in five days. You must defend this location, and Jimbo during that time.

This is a location you prepared for such an event, and as such contains some simple tools, a days worth of food and water, and (pick three)

> Sufficient Water for the week
> Sufficient Food for the week
> A large quantity of raw materials such as boards, pipes, metal sheeting, nails and duct tape
> High quality general purpose tools such as saws, wrenches, hammers, even a welding torch
> A high quality weapon that you're well trained in (specify)
> A supply of ammunition for one weapon, enough to last the week
> Write in
>>
>>4310143
> Sufficient Water for the week
> A large quantity of raw materials such as boards, pipes, metal sheeting, nails and duct tape
> High quality general purpose tools such as saws, wrenches, hammers, even a welding torch
>>
>>4310148
+1
>>
>>4310143
>> A high quality weapon that you're well trained in
Claymore
> Write in
Suit of armor.

> Sufficient Water for the week
>>
>>4310180
support
>>
>>4310180
+1
>>
Writing...
>>
You take stock of your situation. There's an old water tower on top of the building that has more than enough water to last you and Jimbo the week, and you rigged a few pipes and a tap together to get the water into your safe room at the top of the building. You check the tap and find the water lukewarm, but clean.

You move on from the water tap and nudge aside a cheap bookcase that hides a secret alcove in the wall. Inside is one of your prized possessions, a sturdy five pound Scottish claymore that you pried out of the twice dead hands of a monstrous brute of a zombie. It took weeks of practice to master the massive blade, but it was razor sharp and damn good at turning zombies into giblets.

Next to the blade was a full suit of what you called apocalypse plate. Cobbled together from tough leather, kevlar and carefully placed metal plates, no ordinary zombie is going to be able to touch you in this. The only way zombies are killing you with this is through sheer exhaustion.

You figure you could get about three things done before the first zombies find the trail of blood Jimbo left when you hauled him up here. You could scavenge at a nearby location to fill in gaps in your supplies, fortify the building, build traps, or maybe think of something clever. What will you do first?

> Scavenge a nearby location (What kind of location?)
> Fortify the building (What sorts of fortifications?)
> Trap the building (What kind of traps?)
> Dismantle parts of the apartment complex for supplies
> Write In
>>
>>4310214
>Trap the building (What kind of traps?)
spiked holes for the legs and pit holes to trap zombies who fall in
>>
>>4310221
+1
I dub thine PC...Ser Junkan!
>>
>>4310221
+1
Trap this shit up
>>
>>4310214
>Dismantle parts of the apartment complex for supplies
>Fortify the building(board up windows)
>Scavenge a nearby location (anywhere we can get food)
>>
Trappers take note, you've got very few tools and no supplies to work with to make these traps.
>>
>>4310256
them why was it an option ? going with
>Dismantle parts of the apartment complex for supplies
then
>>
>>4310265
we can do three things
>>
>>4310247
this
>>
>>4310247
support +1

reinforce doors as well, even a few wedges can help a lot.
>>
>>4310214
> Look out the window for a general store or a hardware store like Lowes or Wal-Mart.
>Secure building (make sure empty )
>Find a bike
>>
>>4310309
Specifically a bicycle with a basket to carry loot
>>
Writing...
>>
>Dismantle parts of the apartment complex for supplies

You start your way through the building with crowbar, hammer, and hacksaw in hand. You've got two primary goals in mind, get this place secured and find some materials to work with for the future. To that end you start at the top of building and work your way through the apartments, popping doors from their hinges, checking closets for home repair kits, taking care to shut and lock any windows you find, zombies don't fly, that you know of, but best not to take chances.

Partway through the third floor you find a promising location. A stack of motorcycle magazines sits by the door, and the entire apartment looks like a homage to life on a fast bike. You'd put good odds on finding some decent tools in here. Unfortunately the closet is wedged shut with a door, and something is rattling around in there.

> Move on, not worth the risk
> Kick the door aside and prepare to claymore it into oblivion (roll d100 + 30)
> Set a trap (spend 5 materials)
> Write In

+ 30 Materials
>>
>>4310603
>Kick the door aside and prepare to claymore it into oblivion (roll d100 + 30)
>>
>>4310608
+1
>>
Rolled 63 + 30 (1d100 + 30)

>>4310645
>>
>>4310603
>Kick the door aside and prepare to claymore it into oblivion
>>
Rolled 20 + 30 (1d100 + 30)

>>4310608
+1
>>
> Kick the door aside and prepare to claymore it into oblivion (roll d100 + 30)
> 93

You ready your claymore, check your armor and kick the door aside. The door bursts open a moment later and a gaunt form inside recoils from the sudden light. You see a glimpse of a biker jacket, feral eyes and claws, then it pounces.

Time slows down for a moment, and you calmly take a step back and swing broadly, cleaving an arm and head off in one smooth motion. The body hits the ground with a thump, a thick black ooze creeping out. You study the corpse for a moment, noting the elongated arms, legs and fingers. Long curved claws extend where the nails would be on a normal human. No match for your armor, but given a chance it'd probably rip your eyes out. Inside the closet is a compact toolkit with a wide assortment of useful tools.

> Basic Tools Upgraded To Average Tools!

>Fortify the building(board up windows)

You make your way down the remainder of the apartment building, throwing supplies down the stairwell as you go, taking advantage of your new tools to grab some extra materials. You get a collection of useful materials down to the first floor. A few shamblers are milling about the lobby, but you decapitate each one with a quick straightforward strike. You move through the lobby and hammer your scavenged doors over the windows, then wedge some lumber under the doors.

> Scavenge a nearby location (anywhere we can get food)

You recall some scattered memories about the surrounding areas, in particular food. There's a few choices you can think of.

> A shopping center of restaurants
> An intersection with four convenience stores
> A grocery store
>>
>>4310743
>A grocery store
>>
>>4310743
>> An intersection with four convenience stores
>>
As you're preparing to head out to scavenge some food a thought occurs to you. You quickly check the mutant zombie you decapitated upstairs and find a set of keys in her jacket pocket. Sure enough, you actually find a corresponding hot rod motorcycle sitting on the street next to the apartment.

> Use the motorcycle. It'll be fast, but loud as hell and you're bound to attract trouble. Still the time saved will result in more supplies.
> Go on foot. It's quiet, and quiet is safe.
Next update will be in the morning. See you later anons. Voting is still open on destination as well.
>>
>>4310808
>Use the motorcycle. It'll be fast, but loud as hell and you're bound to attract trouble. Still the time saved will result in more supplies.
>>
>>4310808
> Use the motorcycle. It'll be fast, but loud as hell and you're bound to attract trouble. Still the time saved will result in more supplies.
> An intersection with four convenience stores
>>
>>4310808
>on foot
>>
Writing...
>>
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> An intersection with four convenience stores
> Use the motorcycle. It'll be fast, but loud as hell and you're bound to attract trouble. Still the time saved will result in more supplies.

You eye the motorcycle, bouncing the keys in a gloved hand. It'd be loud and dangerous, god only knew what kind of trouble you might attract with this thing. Still, it'd be the fastest you'd gotten around since this mess started...

You swing a leg over the metal steed, insert the key and it roars to life. Every shambler visible on the streets jerk, rotting eyes locking onto you. There's a pregnant pause, then the air around you filled with the moaning howl of the undead. Over a dozen undead spilled abruptly from the broken windows of nearby buildings, and you see more twitch and rise in a nearby alley. Time to go.

You gun the engine and shoot down the street, weaving through wrecked vehicles and around heaps of bodies too desciated and mangled to rise from the dead. You're headed toward a group of four convenience stores clustered around an intersection. With any luck you'll be able to snag enough non-perishables to last you the week. A few minutes from the intersection you start to hear the first gunshots in the distance. Rival gangs fighting it out in the city? Hopefully it would draw off the zeds from where you were headed.

You turn a corner and get your first good look at your destination, just as another series of gunshots ring out.

Fuck. Visible on the rooftops of the two nearest stores were two groups of people, guns blazing. A god damn massive horde of zombies thronged the streets beneath them, completely blocking up the road. Half the city is probably coming up behind you. What's the plan?

> Get closer, look for more options
> Slip through the alleys to the left
> Slip through the alleys to the right
> Circle the block and come from a different direction
> Straight through, claymore out, no fear (Are you crazy?)
> Write In
>>
>>4311462
>sneak up closer so that the zeds don't notice you (more)
>>
>>4311462
>> Circle the block and come from a different direction
>>
>>4311462
>> Circle the block and come from a different direction
>>
Writing...
>>
File: The Situation Evolves.png (14 KB, 661x676)
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> Circle the block and come from a different direction

You glance backward, sure enough a horde easily the size of the one around the stores is coming up behind you. You hammer the throttle and shoot away, circling the block, weaving through debris until you're on the fringes of the intersection. The rooftop fighters spot you, but seem preoccupied with murdering each other instead. You peer closer, they seem to be wearing nothing but belts and body paint, sporting pistols and rifles. Psychopaths, survivors broken by the madness of the end days. Maybe a cult, suffering a bloody schism.

You park the bike and duck through a broken window, scouring the shelves for anything that might have been left behind. There's a few dinged up cans of soda, some smashed but intact chips, and a lucky fistful of candy that had fallen between two shelves. Shitty nutrition, but calories were what you needed for the next few days. Still, you'd hoped for more, the belt cultists must have ransacked this place already.

+ 2 Days of Food, 3 Days Total

The sounds of gunfire continue from outside, a mixed blessing. Every zombie in the area was probably thirty feet away, trying to claw up those rooftops. You duck across the street and find the next store scavenged clean. If you want any more food you're going to have to get from the crazies.

> Call it for the day, head to base and try to get some sleep
> Climb a fire escape on the right hand building and surprise attack the cultists
> Try to talk to the cultists (Left building or Right building)
> Write in
>>
>>4311646
>> Climb a fire escape on the right hand building and surprise attack the cultists
>>
>>4311646
>call it a day
>>
>>4311646
>> Call it for the day, head to base and try to get some sleep
With the cultists gone coo-coo for coco puffs, the zombies might be distracted for the night
>>
You secure your supplies and shoot across the streets, leaving the cultists to their war. With any luck you've just lured a lot of zeds away from your safehouse.

The sun is setting and you're still alive. That's a win. You stash the motorcycle in an alleyway a short distance from the safehouse and approach on foot. You slip back in, wedge the doors shut and head upstairs. The zeds rile up at night, whatever fragments of humanity might rest inside falling into a fitful slumber, prompting the shambling massives to snarl and claw, following any scent or trail or human they can find. Hopefully the fortifications hold until sunrise, when they'll become more passive.

You check in on Jimbo, laying unconsious, pale, but alive on an old mattress. Hang in there buddy. You slip a drink of water down his throat, then take one for yourself. Darkness is falling quickly. You turn on a couple led lanterns, hanging one above Jimbo and the other from your belt where it casts the world into stark contrasting stripes of light and shadow.

Two doors down you turn off the lamp and slip out onto a balcony. The streets are eerily empty and if you focus you can hear the occasional echoing gunshot still. Maybe in the morning you can try to scavenge the corpses of those idiots. In the dim light of the setting sun you see several...things scuttle up the wall of the building across the street. You flinch backwards and retreat to the safe room, shutting doors behind you.

You double check the door bar, then settle into a beaten up recliner, claymore close to hand.

> Sleep
> Write In (Could leave you tired if too strenous)

Roll 2d100
>>
Rolled 28, 44 = 72 (2d100)

>>4311737
>Sleep
>>
>>4311737
> Sleep
>>
Rolled 68, 60 = 128 (2d100)

>>4311737
>> Sleep
>>
Rolled 59, 70 = 129 (2d100)

>>4311737
> Sleep
>>
Rolled 40, 93 = 133 (2d100)

>>4311737
>>
>>4311815
>Sleep
>>
Scritch

Scritch

When the apocalypse first started it had been hard, almost impossible to sleep. You had two choices, up high where it was eerily silent without the noise of traffic, the hum of electronics, or down low where the zombies droned, and droned and never let you forget they were waiting.

Scritch

Scritch

You tighten your grip on the claymore, and sit up, slowly. Where was that noise coming from?

Scritch

Scrit-SLAM!

The door rattled in it's frame.

Something inhuman screeched on the other side.

SLAM!

SLAM!

Dust fell from the ceiling as the frame splintered and cracked. You move into position, massive blade ready.

SLAM!

The door ripped from it's hinges, and something more limbs than body burst through. You thrust, five feet of steel running the beast, and it's companion behind it, through, then with a titanic heave, up through their gaunt bodies.

A third creature pounces as the first two fall, knocking you both to the ground, claymore clattering away.

> Kick it off, get the claymore
> You're armored, tough and strong, beat it to death with your hands.
> Write in
>>
>>4312100
>> You're armored, tough and strong, beat it to death with your hands.
>>
>>4312100
>> Kick it off, get the claymore
Cockiness is the quickest path to death
>>
>>4312100
>Kick it off, get the claymore
>>
>>4312100
>kick it off
>>
Writing...
>>
Claws come down, then jerk to a halt in your grip. You slam your knees into the monster, hurling it behind you, then roll to the sword.

You're on your feet as the banshee rushes you, the claymore making harsh figure eights in the air, each movement shredding fingers, then arms, then beheading the beast.

Jimbo lets out a long snore.

You set to work on clean up. Behead the other two to be sure, then stash the corpses in another apartment. You hammer the doorframe back into position, then hammer the door to the frame. It's not perfect, but it'll do.

You catch a few more hours of sleep, then rise with the sun. Time to figure out the day's plan.

You have 20 materials.
You have 2 days of food and 4 days remaining.
You have effectively unlimited water.
You have average tools.

You've got time for about five actions until sundown.

What do you want to do first?

> Scavenger run (where? what?)
> Trapping time (where? what?)
> Build/Fortify something (where? what?)
> Write in

Probably delayed on my next post, need to catch up on other projects, but short of serious injury I'll return.
>>
>>4312197
>scavenger for a library, for learning!
>look for a gym to take workout equipment
>trap the homebase with bells and tripwires, preferably around the pits
>fortify the homebase, strengthen the doors
>train your strength, do a good workout
>>
>>4312206
sounds like a pretty good day
>>
>>4312197
>> Scavenger run
Liqueur store for flammable stuff/Propain tanks. Meds for Jimbo from a pharmacy or megastore.
> Build/Fortify something
Survivors here sign/Molotovs
>>
>>4312206
>scavenger for a library, for learning!

Any particular topic? Or just clearing and securing the building for future use?
>>
>>4312344
So QM, are you going to keep the quest running after surviving the few days? I would like to see what become of our Knight in Cobbled armor.

>>4312206
+1
>>
>>4312346

Honestly not sure. I'd originally set up the quest with a firm end point so it wouldn't eat up too much of my limited time, but I'm really growing fond of Ser Junkan's capacity for reducing zombies to their component parts. Almost makes me feel bad for all the shit I've got planned for him. Or possibly feeling bad for what Ser Junkan is probably going to do to it.
>>
>>4312344
Most likely search on how to build shit/use our tools
>>
>>4310180
Deus Vult!
>>
>scavenger for a library, for learning!
>Most likely search on how to build shit/use our tools

You survey the city from the balcony.

On the roof of the building opposite something fleshy and rotten is growing, like a fetid tumor atop the building's scalp. Between that and the climbers last night you're starting to feel targeted, as though the zombie menace is converging toward you.

The streets are starting to fill up with shamblers a well, a dozen or so are milling around in front of the building, occasionally banging into the door without much conviction. You see several more meandering your way. It's not a problem yet, but you might have to figure out a new way out of the building by tomorrow.

With the intensifying threat you think the best approach would be to find some reference material on construction work and trapping. You're pretty sure you know of a library nearby, and hopefully they'll forgive your late fees. You tie a rope and use it to slip out a second floor window into an alleyway, then slip out into the streets. The nearest zeds start shambling your way but you outpace them easily to the motorcycle. On rev of the engine later and you're zooming through the streets.

> Drive directly to the library. Hordes will follow, but you'll be able to escape quickly.
> Park a block away. You'll slip the horde, but if there's trouble at the library you'll have to escape on foot.

As an aside you can change the days plan at any point.
>>
>>4312944
>Drive directly to the library. Hordes will follow, but you'll be able to escape quickly.
>>
>Drive directly to the library. Hordes will follow, but you'll be able to escape quickly.

You drive directly to the steps of the library and park the motorcycle in front of it. Zeds are spilling out of the woodwork all up the street, but as long as your quick this shouldn't be a problem.

As you make your way up the steps of the library you start to hear a steady string of profanities, occasional roaring bellows, the drone of the undead, and a pounding of flesh on wood. You crouch low, sword out, and move into the main attrium of the building. Large bookshelves line the walls, with twin curving staircases leading to an upper floor filled with shelves.

"Hey! Hey you fucker!"

You follow the voice and recoil slightly. Against the far wall are several dozen shamblers, and a single hulking giant, easily eight feet tall, with limbs like tree trunks. It pounds on a bookshelf set against the wall, books clattering to the floor with each blow, lesser zombies being knocked aside as it shifts around for another blow. Clinging to the top of the shelf is a woman in tattered jeans and a black coat.

"Yeah, I see you looking over here! Give me a hand with this!"

> Not your problem, start browsing for books while you have a good distraction
> Charge!
> Distract the zombies and giant from the second floor balcony
> Write In
>>
>>4313010
>> Charge!
Time to be a good neighbor
>>
>>4313010
>Charge!
>>
>>4313010
> Charge!
>>
Writing

D100 please
>>
Rolled 28 (1d100)

>>4313088
>>
Rolled 100 (1d100)

>>4313088
>>
>>4313111
The zombies never knew what hit em’
>>
Rolled 40 (1d100)

>>4313088
>>
>>4313111
Dem
Achievement giant slayer
>>
Wait do we have a name.
If not how about Jack or Joel
>>
Blade at neck level, you move in like a wraith and let loose wide arcing strikes, each sending a dark harvest of skulls to the floor. Your movements quick, your strikes poetry, you reduce the crowd of zombies to headless corpses in breathtaking time. Your finish your dance with a massive arcing strike that severs the brutes right leg clean off, toppling it awkwardly to the floor.

It roars, with pain or anger none knew, and backhands you across the room, sword lost from your grasp. You pull yourself up scowling.

"To your right!"

You lurch to the right, finding your blade embedded in a desk and jerk it out.

"Duck!"

You respond reflexively and a cloud of books and shelf fragments soar overhead. The giant roars and rips another chunk of shelf free and hurls it you, missing narrowly. The giant starts clawing it's way towards you, and you catch a glimpse of the woman scampering off the shelf.

> Keep your distance, find the perfect time to strike
> Hordes are closing in, you've still got books to find, time to finish this
> Get your books and get out, you'll risk a few books to the head, but better than dueling this monster
>>
>>4313241
>Hordes are closing in, you've still got books to find, time to finish this
>>
>>4313249
+1
>>
Gimme 2d100, votings still open, but I'll probably need them either way
>>
Rolled 70, 47 = 117 (2d100)

>>4313265
>>
Rolled 11, 19 = 30 (2d20)

>>4313265
>Keep your distance, find the perfect time to strike
>>
Rolled 34, 11 = 45 (2d100)

>>4313265
>>
Writing...
>>
No time to waste. You bring the hilt of the blade up and charge across the room. A fistful of books explodes on your blade as you sweep in on the monster's right side. You bring the blade down hard on the trunk like neck, once, black ichor spraying, twice, severing the spine in a fountain of chipped bone, then catch a wild last swing from the brute that hurls you across the room a second time.

+ Light wound

The woman's face pops into your vision as you struggle to stand back up.

"Holy shit! That was awesome!"

She helps you to your feet.

"You alright? That last one looks like it might have hurt."

"Yeah, I'm fine."

You straighten up, wincing at the blossoming pain in your midsection, and retrieve your blade. You hurry to the DIY section and grab a handful of likely books.

"You seriously came here to check out a book?"

+ Contruction/Trap reference material

You hurry toward the exit and survey the streets. The horde is starting to close in, but you've got time.

"Hey, give a girl a ride? I've got a stash of stuff you might need. And if you don't mind I could use a place to crash for a few days."

> "Hop on"
> "You're on your own"
> "Write in"
>>
>>4313355
>> "Hop on"
The more the merrier
>>
>>4313355
>"Hop on" ask where stash is, if close go for it
Could use extra Info & help for moving Jimbo soon
>>
Honestly in a zombie situation you should be wary of everyone, cause anyone can lead you into a trap if your Gullible enough.
So we should be cautious if we go for that stash
>>
>>4313355
>"Hop on"
>>
>>4313355
>hop on
>>
Writing...
>>
"Hop on."

"Thanks!" She slides onto the bike behind you and the two of you zoom off. She directs you through a handful of twists and turns, then you halt briefly near a dumpster.

"Be right back!" She climbs onto the dumpster, does an impressive wall jump onto a jutting pipe, then pulls herself onto the pipe and leaps to a fire escape. She clambered up the ladder and through a window. A couple minutes later three couch cushions dropped out onto the streets, followed by the acrobat herself, clutching a trash bag, landing on the cushions with a bounce.

"That was impressive."

"Eh, I'm out of practice. Thanks though. Alice by the way."

"Junkan. Ser Junkan."

She lifts an eyebrow, but doesn't comment further. "Alright, check it out. I've got painkillers, antibiotics, antivirals, antifungals, anti whatever the fuck you want. And a bunch of cans of beans. And moonshine strong enough to peel paint. And one of those sweet drones. I think if I had some time to work on it and some decent tools to work with I could get it going, use it to loot and scout and shit. What do you think?"

> Drop Alice off at the safe house to work on the drone
> Drop Alice off at the safe house to do something else (specify)
> Keep Alice with you, her acrobatics could be useful for your next task (looting a gym)
> Send Alice to do something on foot (what?)
> Write in
>>
Shit, forgot, also

Take a painkiller to dull the pain of your injury? 12 pills remain. Injuries reduce your ability to do most activities. Painkillers don't remove the injury, but do remove the penalty.

> Yes
> No
>>
>>4313452
> Keep Alice with you, her acrobatics could be useful for your next task (looting a gym)
Live with the pain.
>>
>>4313452
>Keep Alice with you, her acrobatics could be useful for your next task (looting a gym)
> Yes
>>
>>4313452
Is there more space in trashbag?
>Keep Alice with you, her acrobatics could be useful for your next task.
Was going to a gym, something we wanted to do?
>>
>>4313458
>Yes
>>
>Keep Alice with you, her acrobatics could be useful for your next task (looting a gym)
>Take a painkiller

The safehouse is between you and your next destination so you drive by it and stash Alice's contributions.

+ 1 Day of Food
+ 5 liters of strong moonshine
+ 23 Antivirals, 19 Antifungals, 27 Antibiotics, 11 Painkillers
+ Broken Drone

It's going to be fairly difficult to move around any large amounts of exercise equipment, but if you get stuck in a pro-longed siege it might be worth it to have something to get your body fresh. Worse case scenario, a dumbell dropped five floors would have a devastating impact on anything it hit.

The two of you pull up to the gym, studying it quietly for a moment. The squat building was consumed with thick ropes of webbing, a few zeds struggling in tangled nets of spider silk.

"I've got a friend the next town over who mentioned she was having an issue with spiders, but fuck."

You nod. "Rev the engine if the hordes start to get close."

You slip through the doors of the building. The webbing is thicker inside and you spot multiple zeds tightly bound to the ceiling. A group of large black spiders the size of your fist scuttle away from the light of the door. You find a set of heavy dumbells along one wall and give them a toss out the nearest window. You pry a few cabinets open with a crowbar and grab a fistful of tension bands as well. You slip back out and help Alice get the rest of the gear stowed on the motorcycle then head back home.

You get to work setting up fortifications and traps, you certainly didn't need another intrusion like last night. You affix an extra layer of defence on the first floor, fridge doors, bed frames, anything you could find that was thick and sturdy. Then you moved through the fifth floor hallway and common area and smashed holes in the floor and fourth floor ceiling, stringing tripwires around them. The fifth floor windows were shut, locked, then boarded over with anything you could find. You found a chest of fishing equipment and used the fishing line and some silverware to rig together windchime like alarms in the doorways. As a final touch you carefully set a few panes of glass over the trap pits, anything falling into them would send the glass flying and make a massive racket.

-20 Materials, 0 Materials Remain

While you work on the fortifications and traps Alice...

> Gathers materials from the apartment (+20 material)
> Crafts Molotov Cocktails (-5 Moonshine, + 10 Molotovs)
> Fixes up the Drone
> Goes out on a scavenging trip (Food? Tools? Alcohol? Other?)
> Write in

While you work on the fortifications you also take note of the strange tumor like growth on the roof of the building across the street. It's definitely gotten bigger over the course of the day, and a trunk like structure is beginning to rise into the air above it.

Proceed with work out? Or is there something else you'd like to do today?

>Yes
>Write in
>>
>>4314071
> Crafts Molotov Cocktails (-5 Moonshine, + 10 Molotovs)
>No
Probably shouldn't work out while we're injured. I think we should toss some molotovs at that tumor instead.
>>
>>4314077
+1
>>
You eye the tumor-tree thing growing on the other building and decide it's time for it to go. Alice sets to work converting some mason jars and rags into molotovs and you find some junk about the same size and weight. A handful of throws laters you feel pretty confident that you can land the bomb and toss one for real.

-5 Moonshine
+10 Molotovs
-1 Molotov

The flaming bottle arcs through the air and crashes into the trunk of the tumor. The moonshine burns hot, distorting the air, and thankfully the mass catches flame, forming a bright pyre against the setting sun. Some sort of winged monstrocity erupts out of it as the flames intensify, screeches loudly, then collapses to the rooftop. The sun sets and you are safer than before.

You check the barriers, windows, and other fortifications, check on Alice (already asleep in a corner),
and give Jimbo a drink. You change his bandages and wince at the nasty wound on his midsection. Hang in there. Three more days after tonight and hopefully some help would return with some proper medical help.

You settle into your recliner, hand resting on the claymore.

>Sleep
>Write in (could leave you tired if too much effort)
>>
>>4314189
>Sleep
>>
>>4314189
>Read a book till you fall asleep
>>
>>4314258
Support
>>
You flip open one of the construction books and start reading through it, better to internalize the knowledge than rely on a fragile pile of paper. You flip through the pages until you drift off.

BANG

BANG

You jerk awake at the sound. Alice is already awake, long kitchen kitchen knives in her hands, peering through cracks in the boarded up window.

"You might want to take a look."

BANG

You peer through the cracks and curse under your breath. A pair of giants is hammering at the doors. They'll hold for a short time, but it's only a matter of time until they burst through, then you're going to have a horde coming up the stairwell.

> Moltov time! How many per giant?
> Let them come, you've got pit traps and trip wires
> Drop something on them! (What? You've got an entire apartment building worth of random shit)
> Write in
>>
>>4314334
> Let them come, you've got pit traps and trip wires

As soon as they're immobilised by the traps drop a molatov or two on them.
>>
>>4314334
>Moltov time! How many per giant?
2 per giant.
>>
Hey ya'll I'm running out of time to work on this unfortunately so I'm going to call it a wrap for this thread. It's been a lot of fun, but boy does this take a lot of time to do. Critique is welcome and valued, see you around.



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