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File: OP5.jpg (1002 KB, 2400x3000)
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"The boldest measures are the safest."

The text printed on a propaganda poster with a giant portrait of the City's Doge sums up perfectly the past three weeks. Here, in the Noble District there are no corpses floating on water and no camps for people who had the misfortune to sneeze close to a Militia patrol. Two Iceburst Stone powered boats are even racing on the clean azure coloured canal. This place is miles away from the Workers District where Elven Commandos, o foreign occupation force enforcing order, started to cage criminal with infected. And so, several bandits are roaming free, purging lesser Nobles who don't have a mansion with bodyguards.

https://www.youtube.com/watch?v=RxkezvGwI20

You just shot the leader with a mawhawk, trying to free the copyist of a religious book you need to free someone from a spell. Two other bandits wearing red scarf by his side are rushing on his crossbow while the two boats mentioned are trying to joust you with pikes. With the help of 'Sunshine' a mermaid using her voice to hypnotize her enemies, you should be able to subdue. For a change you are going to save someone and not just murder innocent blindly.

After causing your mate's wife miscarriage due to the improper use of a healing potion and killing a father ransacking a shop to get masks for his little girl, you need that. A reason to call yourself a hero. You, Alfonso Barbatti, the former sailor, made famous because of a play inspired on his Northern Expedition are the masked avenger of this City. Not the one it needs, but the one it deserves.

What do?
>run over the bridge before getting impaled and fight the two guys left on land (Physical) (+10 thanks to speed potion -10 being charged at)
>fire at the other who snatched the crossbow (Mental) (-5 because of the distance +10 thanks to accuracy artefact -10 being charged at) (1 shot before reloading)
>fire at one of the steam gondola (Mental) (-5 because of the distance +10 thanks to accuracy artefact) (1 shots before reloading)
>jump aboard a speed boat and qcq the pikeman (Physical)

About your mermaid ally
>shout "Sunshine, stop the gondolas"
>shout "Sunshine, stop the guys over the bridge"
>trust her judgement
>>
File: sheet.jpg (5.03 MB, 3763x4593)
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The Plague
It's a multiple stages disease where a patient can relapse and progress to the next stage even if he was treated. There is an appropriate level of treatment for each stage and different type of contamination that you learned. You are researching a cure with the help of an Alchemist and investigating occult magic to fight the infection too. The first solution require smuggling merchandise out of the Harbor, the second freeing someone from the Inquisition.
https://pastebin.com/Zu47npJ6

Organ Harvester
Someone has assaulted Demihumans, cut their ears, tail, removed non-vital organs, which resulted in some deaths. The rumours spread that elixir were made out of these harvest since Demihumans are immunized. This is very damaging to Mr. Goodhealth an Apothecary affiliated with the mermaid whose shop has been attacked. You traced back the source to a certain Noble.

Rescuing Susanna
After saving the two children of Dottore Paul, the head director of the Academy who warned about the Plague but was murdered by the Inquisition, she was captured herself. Thankfully you send the children to a safe place but you have to find a way to break the Divine Magic spell restraining her in the Church.

Cultist Attack
Someone claiming to be from the Cult of Charon suicide bombed himself at ration distribution. The Witch told you she had nothing to do with it and wish to apprehend the culprits to save her young apprentices from the backlash.
>>
File: map.jpg (991 KB, 2100x1323)
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Today : 1PM, 4th Day before the Calendes, Month of Charon
Reception at the Embassy : 2nd Day before the Calendes, Month of Charon

Locations
https://pastebin.com/tLLeFY9E
>Alchemist
https://pastebin.com/96RvSMWr
>Apothecary
https://pastebin.com/EadX3csU
>Blacksmith
https://pastebin.com/8JEGkTxd
>Weaponsmith
https://pastebin.com/cbLg0hQC
>Tailor
https://pastebin.com/8JWwCQwK

Inventory&Stats
https://pastebin.com/vppFmxtd

Knowledge (6/14 books)
>alchemy recipes
https://pastebin.com/uRyT0CVH
>ingredients
https://hostpic.xyz/images/2020/05/05/ingredients.jpg>Book of Genesis
https://pastebin.com/EQVtHZJj
>Current of the Aether
https://pastebin.com/jC4DbpaM
>Hohenheim's book
https://pastebin.com/DwkyAigp
>The mechanical boy
https://pastebin.com/3zyX33kC
>Book of Odyssey
https://pastebin.com/Ar0uZ6ev
>Hammer of the Witches
https://pastebin.com/wgWFSXFj
*books unlock special interactions, provide recipes and way to build magical devices

Characters
https://hostpic.xyz/images/2020/05/09/sheet-minor.jpg
https://hostpic.xyz/images/2020/05/05/sheet.jpg
>>
>>4264770

>fire at the other who snatched the crossbow (Mental) (-5 because of the distance +10 thanks to accuracy artefact -10 being charged at) (1 shot before reloading)


>shout "Sunshine, stop the gondolas"
>>
Current stats:
Physical 50
Mental 45
Social 55

>>4264792
roll a 1d100, must be under 45 (45 -5 because of the distance +10 thanks to accuracy artefact -10 being charged at +5 thanks to outfit)
>>
Rolled 32 (1d100)

>>4264884
>>
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>rolled 32, success
bullet vs bolt

Despite the speed boat closing on you with their halberd rised, you chose to entrust your fate to the mermaid and fire at the punk trying to shot you down with a crossbow. Your second pistol discharge with another cloud of smoke and the bullet hits right into the punk's shoulder. He falls with the crossbow still unloaded.

The familiar humming of the mermaid fills the air and causes the steam gondolas' drivers to go mad, even more than before. They hurl at each other, drooling with distorted faces and change their course to joust at each other. They collide under the bridge with an explosion of steam.

There are no visibility but you hear now more than one voice near the house, also the copyist tied to a tree is begging for his life.

>pass through the cloud of smoke
>recharge your pistols (Mental) (-5 because reloading two pistols)
>write-in (write-in are always available but I may or may not choose them)

-1 paper cartridges

Inventory:
https://pastebin.com/vppFmxtd
>>
>>4264954
>pass through the cloud of smoke

dark souls vibes
>>
>>4264954
>recharge your pistols (Mental) (-5 because reloading two pistols)
>>
Rolled 2 (1d2)

>>4265103
>>4265125
tie breaker unless another player shows within 10 minutes
>>
>>4265103
>>4265125
roll a 1d100, must be under 45 (45 -5 because reloading two pistols +5 thanks to outfit)
>>
Rolled 93 (1d100)

>>4265137
>>
>>4265149
Whoops.
>>
File: omug7.jpg (93 KB, 1024x1024)
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>>4265149
>rolled 93, total failure
your finger are now pickles

Under the stress of the assault and because you tried to reload two pistols at the same time in a stylized way, you teared off the paper too early and spread the gunpowder all over. The round lead bullet rolls on the pavement an passes through the fog which is now revealing the scene beyond the bridge.

"Kill that bastardo!"

Two women are trying to aim with the crossbow after successfully reloading it and the last standing punk has taken the copyist hostage with a knife under his throat, licking the cheek of the noble in anticipation of his kill.

>negotiate and end the fight here (Social) (-20 just to start negotiations)
>avoid the bolt (Physical) (+10 thanks to the speed potion -30 because it's still a bolt)
>flight like a coward (Physical) (+10 thanks to the speed potion)

You can also ask your mermaid ally for some help but you will reveal her presence

>ask for her help
>it's too risky
>>
>>4265190
>negotiate and end the fight here (Social) (-20 just to start negotiations)
>>
>>4265242
roll a 1d100, must be under 45 (55 +5 thanks to outfit +5 thanks to dagger -20 just to start negotiations)
>>
Rolled 67 (1d100)

>>4265248
>>
Rolled 38 (1d100)

>>4265248
>>
>>4265290
>>4265294
>rolled 38, success
parley

"Wait! Let's talk this out first."

As the fogs completely dissipates, the two women can now perfectly aim at you with the crossbow. Since you didn't appear too menacing they didn't blindly fire the bolt at you. Their friend is moaning in pain with a bleeding shoulder at their feet and the other punk still has the copyist in hostage. Sunshine, the mermaid is hiding just under them thanks to the dock. She lets out her soothing voice to attenuate their aggressivity.

All Social rolls with -50 to +50 modifiers, +5 bonus from the mermaid
>the explosion is going to attract the Militia, just leave, write-in [BLUFF]
>maybe you can deduce something from the situation, write-in [OBSERVE]
>you have two pistols and they don't know if they are loaded or not, write-in [INTIMIDATE]
>I just want a book from this house, I don't care about any loot, write-in [BARTER]
>ladies, you are better with me than your dying friend and this finocchio, put the crossbow down, write-in [CHARM]
>>
>>4265312
>you have two pistols and they don't know if they are loaded or not, write-in [INTIMIDATE]
Your friend is bleeding off, and I got two loaded guns, now I don't care what business you had with that copyist but I need him. Back off now and everyone gets to see another day, or else.. Militia should be just around the corner too
>>
>>4265343
I will count this as [INTIMIDATE]+[BLUDD]+[BARTER] and add up all modifiers (good or bad) unless you focus on one thing only, 10 minutes to change
>>
>>4265343
roll a 1d100, must be under 50 (55 +5 bonus from the mermaid +5 thanks to outfit +5 thanks to dagger -50 [BLUFF] -20 [BARTER] +50 [INTIMIDATE])
>>
resuming at 5PM EDT and taking best of 3, unless crit of course
>>
Rolled 8 (1d100)

>>4265368
>>
Rolled 7 (1d100)

>>4265368
>>
Rolled 37 (1d100)

>>4265312
>>
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>>4265388
>>4265428
>>4265432
>rolled 7, success
way of the pacifist

"Your friend is bleeding off, and I got two loaded guns" you show your two weapons menacingly "now I don't care what business you had with that copyist but I need him. Back off now and everyone gets to see another day, or else..."

THe two women look at each other, loosening their grip on the crossbow, not ready to die like the leader of this pack. But as you mentioned the copyist, the one with a knife under his throat got quite agitated.

"Militia should be just around the corner too." you end

And with that they burst out laughing.

"Ah ah ah. As if!" the last standing thug shouts "Do you think we can operate in the Noble District without their blessing?"
"What do you mean their blessing?"
"This fool conspired against the Doge, we were set free from the Citadel with a list of conspirators. He doesn't know it, but he is already dead."

You didn't anticipate that. At least you stopped the fighting and the women are no longer aiming at you with the crossbow. A stream of blood is starting to appear near the blade on the copyist neck. For them, killing this man is a given if they don't want to go back to jail. Looting the villa was just an extra. You can just let them do their business and scavenge for the book or attempt to save him.

>convince the women to kill him and save the copyist (Social)
>throw a flick knife at the hostage-taker (Mental) (-10 to aim at him)
>steal a gondola for them to escape the Militia controlled area (Mental)
>let them kill him, you just came her for the book
>write-in (write-in are always available but I may or may not choose them)
>>
>>4266062

>convince the women to kill him and save the copyist (Social)

I assume this should say convince them NOT to kill him
>>
>>4266062
>>convince the women to kill him and save the copyist (Social)
Sure. May not even work, but we shouldn't lose the upper hand here.
If we throw a flick knife at the thug, it may agitate the women, and it may click that we did not just shoot him with our supposedly loaded guns.
>>
>>4266135
There's no typo, for once. You want them to kill the hostage-taker and save the copyst
>>
>>4266135
>>4266137
roll a 1d100, must ne under 65 (55 +5 thanks to outfit +5 thanks to dagger)
>>
Rolled 57 (1d100)

>>4266147
>>
Rolled 70 (1d100)

>>4266147
>>
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>>4266148
>>4266163
>rolled 57, success
manipulator

Since you perfectly conveyed your feeling and understood the situation with your smooth talking, you decided to get new allies and convince the women to kill the last standing thug.

"Kill him you" you just shout

It's enough for one of them to slightly rise the crossbow at the thug, getting him scared and throwing the hostage on them. The tip of the bolt tears open a bit of skin on his belly.

"You dirty baldracca" he insults her "I will cut your face and fed it to the fishes."

He is now tossing his knife and taking back his heavy mace for a last charge at you. He knows his situation is desperate, whether he dies by your hands, the Militia's or the women. However, you pistols are empty.

>throw the flick knives (Mental)
>reload one pistol (Mental) (-10 being charged at)
>dodge the mace (Physical) (+10 thanks to speed potion)
>>
>>4266186
>>dodge the mace (Physical) (+10 thanks to speed potion)
>>
>>4266190
roll a 1d100, must be under 55 (50 +5 thanks to outfit)
>>
Rolled 77 (1d100)

>>4266204
Holy fucking shit that -20 hits hard.
Wouldn't it be under 65 however? Outfit and the speed potion.
>>
>>4266204
correction
>under 55 (50 +5 thanks to outfit)
*under 65 (50 +5 thanks to outfit +10 thanks to speed potion)
>>
Rolled 56 (1d100)

>>4266186
>>
>>4266210
>>4266234
>rolled 56, success

Waiting for the right opportunity, you let him approach you to dodge at the last moment. The pace of his steps, the momentum of his mace, you can see everything, it's clear as day that he is going to swirl the mace horizontally with a step forward. A leap backward once he started the movement and getting to his dead angle once the mace is finishing its course. He is at your mercy.

>kill him with your dagger
>kick him in the canal
>>
>>4266245
>>kill him with your dagger
canal=no loot
>>
>>4266246
Your dagger reaches deep between his ribs, coating your gloves in blood. The stinging pain makes him lose the mace and falls only one second later, motionless. This time, you stopped a murderer and a criminal released to do the dirty work of the Militia. It was a fair fight and you won.

"Please don't kill us" the women beg "We just want to go back to the Redlight District."

They rise their hands, letting the crossbow on the ground. The copyist is bleeding but the wound is superficial. He is still in shock. The other thug, however, is going to die soon from his shoulder injury.

"T-Thank you stranger. Y-Yo-You are not going to let these women get away, right? T-They burned my precious collection!"

The mermaid sits over the dock, rising a metal pole from the clean azure water of the Noble District canal. It's the halberd from the speed boat.

"You used women as a distraction" she complains "I hope you don't intend to kill them now."

-5 when using Sunshine's skill as support, can no longer provide debuff

Loot (pick one)
>crossbow
>mace
>halberd
>none

Loot the corpses
>yes
>no

Fate of the thugs
>women
>bleeding thug

Use ranged weapon
+1 Sol's alignment
-1 Charon's alignment

Loyal combat
+10 Sol's alignment
-10 Charon's alignment

Assault a place
+5 Sol's alignment
-5 Charon's alignment

[BARTER]
+5 Sol's alignment
-5 Charon's alignment

[INTIMIDATE]
+5 Sol's alignment
-5 Charon's alignment

[BLUFF]
+5 Charon's alignment
-5 Sol's alignment
>>
>>4266283
>halberd

>yes

>I don't care about them
>>
>>4266283
>mace
>yes
>Leave them. Tell copyist killing them won't bring back his collection.
>>
Rolled 2 (1d2)

>>4266343
>halberd
>>4266359
>mace
>>
>>4266359
we have a sledgehammer don't we? let's get something different that can pierce armor
>>
>>4266382
The sledgehammer is all but useless since it gives us -30 to rolls. Halberd will probably do the same since it's big and impossible to conceal.
>>
>>4266343
>>4266359
+1 spiked mace
loaded, -10 modifier on certain actions

The bleeding thug's body spasm while blood is pouring out of the wound. He tries to rise his arm to grab your ankle, maybe to ask for mercy or a desperate attempt against you. You shake off his grip, producing much pain in his shoulder and completely tearing off the limb. His cries are weak like an old man's, he dies under your boot.

This doesn't affect you, the man was ready to end your life a moment ago. As well for the girls, despite their crying, you let them proceed with an uneasy step into the Noble District after looting the corpses.

What do you want to take?
>1 bag (you can carry more potions and items without being loaded/overloaded)
>1 hunting knife (+5 damage)
>2 gold coins
>2 dry sausage (2 meals) (proteins)
>1 taleggio cheese (2 meals) (proteins)

"I'm sorry for your collection, signore" you say to the copyist "But killing them won't bring it back.
"Look at you playing heroes now!" he points at the dead thug in his pool of blood you just looted
"I came here for one precise reason. Do you have the copy of 'Hammer of the Witches'?"
"Oh really? Is La Landa finally going to pay? I keep my sensible work in a safe. He paid a small fortune just to have a copy of a few pages."

You retrieved the book, which could provide you with a lead on how to break the Tartarus chains. After flipping though the pages, you realize there are three main chapters. It would take half an hour to read each. In order to free Susanna, you will have ti read several books until you find a relevant one. A good thing this one is now accessible outside your small window of opportunity at the Sacristy during the mass.

+1 [BOOK] Hammer of the Witches
https://pastebin.com/wgWFSXFj

What do then?
>steal a gondola (Mental)
>enter Don Giovanni's mansion for the Mystical Stone Parachute or more
>investigate the Organ Harvester at La Landa's villa
>>
>>4266460
>1 bag (you can carry more potions and items with out being loaded/overloaded)
>2 gold coins
>2 dry sausage (2 meals) (proteins)
>1 hunting knife (+5 damage)

>steal a gondola (Mental)
>>
>>4266496
roll a 1d100, must be under 50 (45 +5 thanks to outfit)
>>
Rolled 64 (1d100)

>>4266517
>>
Rolled 37 (1d100)

>>4266517
>>
>>4266524
>>4266532
>rolled 37, success
winners don't lose

Once again, you find yourself in the tourist agency. Here, you take the last gondola of their commerce, finding the dangling corpse of the business owner who hanged himself. You promised to bring him back the one you 'borrowed' from him, didn't keep your promise and stole two more gondolas from him. Hiding your shame and discomfort to Sunshine, you unload everything you looted near the copyist house.

The boat fits nicely in one of the outfall leading to the tunnels of Don Giovanni's territory. You can leave it here with your stuff just like in the Arsenal. You have been desperate to find the same convenient hideout in your own district to store the gondolas you stole but your don't want to be associated with Lady Barielle. And maybe because of that peckish attitude, you drove someone to suicide.

What do next?
>enter Don Giovanni's mansion for the Mystical Stone Parachute or more
>investigate the Organ Harvester at La Landa's villa

Should you leave the halberd in the hidehout with the gondola?
>yes
>no
>>
>>4266564
>investigate the Organ Harvester at La Landa's villa
Wait, did we also pick up the halberd? If we did, then yes, but if you mean the mace then take it with us. Might be useful if we wander into a certain heavily armed zealous warrior.
>>
>>4266564
correction
>halberd
*mace
>>
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>>4266591
It's here. The peaceful family you disturbed during their diner by breaking the arm of the father with a soul-linked doll. You are not sure if you should feel remorse about that, at that time you though he was related to the Organ Harvester and after leaving without really investigating, convinced yourself that a cheating father deserved at least that.

However, now you know for certain that his papernote and address book were used to contact Demihumans courtesan from the Redlight District. Accomplice or a tool, guilty or victim, you should consider each while entering his house. The children, a boy and a girl are playing in the backyard in the pale light of winter.

Hauling the spiked mace on your shoulder, you consider your options and the support Sunshine may or may note provide
>enter the villa discreetly (more options)
>knock on the villa's door and directly talk to them (more options)
>>
>>4266639
Brain the kids

>knock on the villa's door and directly talk to them (more options)
Guess we try to convince them we're from the militia or something. Or maybe not considering the doge seems to be going full Sulla on his enemies.
>>
>>4266639
>>enter the villa discreetly (more options)
Leave the mace behind. Cumbersome. Opposite of discrete. We've done this once. We can do it again.
>>
Rolled 2 (1d2)

>>4266692
>>4266707
>>
>>4266692
>>4266707
You leave the mace in a hiding spot, it's not the tunnel hidebout but it should be fine for the next few minutes. Preparing the soul-linked doll, you are going to do a repeat of last time except that... you don't feel anything. The dark embrace of Charon has left you after such heroic deeds.

Current Divine Magic Status:
-7 Charon's alignment
-4 Sol's alignment

It doesn't matter, this is just narrowing your options.

How to get in?
>use your grappling hook to access the second floor balcony through a window (Physical)
>access the first floor through a front window away from the backyard (Mental)
>try to open the main door and progress stealthily in the house (Mental) (-10 lockpicking)
>ask the mermaid to distract the children while accessing a window from the backyard
>write-in (write-in are always available but I may or may not choose them)

How to support the person who introduce himself?
>fire a round of your pistol while a window is being broken to cover the noise
>knock at the door and leave immediately to make sure someone is in the living room
>toss your mass on the first/second floor through a window
>write-in (write-in are always available but I may or may not choose them)
>>
>>4266740
>write-in (write-in are always available but I may or may not choose them)
Knock
>>
>>4266755
since this is going against the previous vote, I'm forced to ignore this unless it's a diversion
>>
>>4266740
>use your grappling hook to access the second floor balcony through a window (Physical)

>knock at the door and leave immediately to make sure someone is in the living room
>>
>>4266740
>>4266765
ah crap you rite, I was wondering why we were bothering to sneak in

>use your grappling hook to access the second floor balcony through a window (Physical)

>knock at the door and leave immediately to make sure someone is in the living room
>>
>>4266788
>>4266789
roll a 1d100 for batman impersonation, must be under 55 (50 +5 thanks to outfit)
>>
Rolled 29 (1d100)

>>4266801
>>
Rolled 51 (1d100)

>>4266801
>>
>>4266817
>>4266842
>rolled 29, success
https://www.youtube.com/watch?v=YuyAdaMCmYk

Knocking deviously on the doorstep as if you were a little boy, you throw simultaneously the grappling hook on the balcony. It gets stuck on the first try and you start climbing. You kick in the door are covered by the sound of someone coming down the stairs from the second floor.

Tossing your large body over the railway you catch your breath, then remember that the rope is still dangling and pull it just in time before the door opens. It's La Landa's wife who answered your knocking. In front of you, the window gives access to the stairs and she will probably come back. You have three escape choices.

>a room on the left
>a room on the right
>jumping from the balcony when she closes the door (back to square one)
>>
>>4266867
>a room on the left
>>
>>4266867
[î]resuming at 8PM EDT[/i]
>>
>>4266867


>a room on the left
>>
>>4266867
>a room on the left
>>
>>4266935
>>4267031
>>4267385
Without a second of hesitation you enter the room on the left and find yourself in front of La Landa. The arm encased in plaster, bedridden and in pain. He noticed you but can only groans pathetically in pain. Also, his wife is already climbing the stairs.

>"The cat maid cafe send its regards"
>"I know you are the Organ Harvester"
>"Don't make a sound or I kill your whole family"
>write-in (write-in are always available but I may or may not choose them)
>>
>>4268509
>"I know you are the Organ Harvester"
>>
>>4268509
>>"The cat maid cafe send its regards"
No way he's the Organ Harvester. Definitely associated with. But not him. Say this. Gauge his reaction.
>>
Rolled 1 (1d2)

>>4268515
>>4268522
>>
>>4268515
>>4268522
"I know you are the Organ Harvester" you throw

Terrified, his hand extended on the nightstand to try grabbing something in a drawer. You get it before him, it's a pistol. The man was prepared to defend himself, but why if he is not the Organ Harvester? He is considering you as a threat and now tries to justify himself.

"It's not me! Not me." he mumbles with the pain

>"Tell your wife to get back downstairs."
>"I know, I'm trying to find him too."
>"Don't lie, I know you are related to him."
>>
>>4268581
>"Then who?"
>>
>>4268588
"Then who?" you try, still holding the pistol
"Not me, not me, not me!"

He keeps repeating, as if begging for his life until his wife enters the room and let out a scream. The courageous housewife tries to snatch the pistol from you but she is quickly overpowered. La Landa extends his shaking hand to her.

"The... Children..." he tells her

On these words she rushes back down the stairs, probably getting their children in safety, far from the home invader that you are.

>go after her to reassure her of your intention
>continue with La Landa
>>
>>4268636
>continue with La Landa
>>
>>4268636
>continue with La Landa
inb4 it's the wife
>>
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>>4268653
>>4268678
"Then who?" you continue

A tears forms on the corner of his closed eyes. After breaking his arm, probably causing an infection because of the unnatural nature of the wound making it impossible to detect; stealing his gondola, forbidding him to go to the Hospital; getting his money, prevented him to resort to a doctor and finally invading his house, you get to the point.

"Someone stole my address book. I'm just a man with a kink for Demihumans."
"Who stole it?"
"As if I knew. Even my wife does not know. Everybody thinks I am disgusted by theù Demihumans."

Now you remember him, it's the noble who encountered on your way to Don Giovanni's party.
http://suptg.thisisnotatrueending.com/qstarchive/4136452/#p4167379
How hypocritical. He and his wife advocate for Demihumans rights, wears disguise to appropriate their culture but call people getting to close to them as "furries" while the man is actually a degenerate himself.

"One day someone broke into my safe. It was not a professional, he spends the whole night silently drilling several holes until the mechanism broke. And he didn't steal any gold from my safe, just the adress book."
Wow, you have to be pretty strong for that."
"Only our housemaid knew about my kink. I will tell you her address, please leave, I'm already ruined there is nothing to steal from me."

He indicates you an apartment in the Workers District not far from your home.
>believe him
>doubt

Should you leave now for Don Giovanni's house?
>leave
>one more thing before leaving (maybe you feel sorry or something...)
>>
>>4268712
>believe him
>throw him the coins that we looted and leave
>>
>>4268712
>>believe him
>>leave
no gold was stolen. just the book. we need that gold more than he does.
>>
Rolled 2 (1d2)

>>4268720
>>4268733
tie breaker unless another vote before I write the update

you did steal gold from him
>>4248170
>>
>>4268712
>believe him
>leave

keep the gold, he's a noble he got more
>>
>>4268757
he is a ship owner, he is ruined
>>
>>4268720
>>4268733
>>4268757
You leave, passing through a deserted living room, the wife did not even closed the door or took her coat. She just rushed to her children. It's not your problem anymore, whether La Landa dies from the infection or his wife gets assaulter in the street. Sunshine welcomes you back, she knows how important it is to catch the Organ Harvester for her mistress and won't judge your methods.

As soon as you knock at Don Giovanni's mansion, the powerful arm of Sebastien grabs you by the collar and lift you above the ground. He looks very angry. You broke into the neighbour house again, despite his warnings.

"I don't think you have your place in this neighbourhood, signore Barbatti."

>call Sunshine for help
>call Don Giovanni for help
>call Raphaella for help
>tell him what you were doing
>fight him (more options)
>>
>>4268767
>tell him what you were doing
>>
>>4268783
"I was investigating the Organ Harvester, La Landa is related to him."
"Hmmm..." he releases you "is that so?... Signore La Landa does not strike me as a murderer though."
"The victims are related to him, he was a secret furry with an address book."
"Even so, it was not a reason to break into his house and make his wife and children flee. I should go after them since you did not."

Where should you go now?
>Don Giovanni
>Raphaella and Bernardo
>just take a Mystical Stone Parachute and leave for your next destination
>>
>>4268812
>Raphaella and Bernardo
Maybe Raphaella can help us out for the abbey?
>>
>>4268849
Support.
>>
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>>4268849
>>4268853
>>4268849
>>4268853
You didn't find them in their room and looked for them in the huge deserted mansion alone. At first worried because Don Giovanni mentioned Militia searching house, you breathe in relief seeing the two lovers baking cake in the kitchen. Bernardo waves at you with his flour coated hand and Raphaella, the racoon girl in maid outfit blushes, shamed to be seen like that. A strange behaviour for someone who can murder another cold-blooded. When she turns back you notice a white mark on her dress in the shape of a hand.

Despite the girl being a Demihuman and thus unable to enter the Abbey, she might be of some help in the district of said Abbey. You wanted someone to carry the artefact around to distract the knight of the Inquisition. >>4243589 >>4243750

Do you want Raphaella to come with you now that Bernardo is fully healed?
>yes, one more mouth to feed is nothing
>no, if she can't access the Abbey it's useless

Ask something to Bernardo if you want (pick up to two)
>about feeding half a healing potion to a pregnant woman who lost a limb and your plan to cut and regrew it or in general about healing potion
>about the Organ Harvester, write-in
>about the monkeys or the Demihumans for his plan, write-in
>what he thinks about the Gallileof's plan

Where should you go now?
>just take a Mystical Stone Parachute and leave for your next destination
>>
>>4268893
>yes, one more mouth to feed is nothing

>about feeding half a healing potion to a pregnant woman who lost a limb and your plan to cut and regrew it or in general about healing potion
>what he thinks about the Gallileof's plan

I want to ask Raphaella about the pig mask if possible
>just take a Mystical Stone Parachute and leave for your next destination
>>
>>4268931
"What did you..." he slaps his face "Sorry, but didn't someone told you that it was better to amputate her arm?"
"M-Maybe..." you excuse yourself
"If you want to regrow a limb or restore bone damage, you need at least a large healing potion. Half will partially regrow the limb into a premature state. All the nutrients she had were drained to finalize the process so of course she had a miscarriage."
"I didn't know..."
"It's all right. Since healing potion started to appear and replaced healing miracle, people speculated wildly on their properties but even a bathtub of healing potion cannot restore muscle memories."
"What does that mean?"
"If someone stays more than a week without a limb he won't be able to use the newly regrew one. That's why we still have blind persons among the nobles."

This new information terrifies you regarding the fate of Arthur. He spends almost a week with two fingers on one hand. Also, Valentina can get her arm back but will never regain her adult dexterity. You did this. The remorse weight down on you so you pass to your next question.

"What do you think about the Gallileof's plan?"
"Anything to stop the disease is welcome but it will probably consume your time and resources. I don't know if their plans will succeed, Igor and Grichka are two of bodies but one of mind. With Igor gone, it's..."
"I should rescue Grichka while I still can."
"He is an astronomer and researched the Cult of Charon, I think he looked everywhere for that book you hold in your hand. Maybe it will give you an insight on what they wanted to do."

+1 Mystical Stone Parachute
>>
>>4268970
At 4PM, after asking your questions and waiting for Raphaella to change, you get to the Blacksmith to retrieve the heretical machine of the Gallileof. Using the gondola to carry all your loot and conceal the spiked mace with Raphaella on board and Sunshine swimming at your side, you even used some part of the drowned tunnels to avoid the Militia.

Children are drooling in front of the Blacksmith shop at the beautiful armors. You don't blame them, a helmet would make a fine addition to your outfit to replace the one you lost. Fast clanking noises are approaching the door and the Dwarf burst out of his shop, fully armored and the coral harpoon in his hand.

"GET OUT YOU LITTLE RATS!"

Everyone but you escape the wrath of the young Dwarf, he gestures you to come in. Reluctantly, you steps inside. There are even more weapons than the one you brought but still unavailable to purchase since he has no licence.

"Don't look. These are mine. MINE. You sold me the harpoon, now its mine."

You first thought it was a simple compulsive hoarding, but this collection of even the tiniest blades found in the garbage looks like the typical Dwarf King Syndrom. Usually, they just gather as much gold as they can, then defend it tooth and nails but this is out of proportion and directed at weapons.

During your journey there you can ask Sunshine or Raphaella something (pick one because gondola)
>[Sunshine] something specific about her powers (buff, debuff?)
>[Sunshine] Lady Barielle's powers (even stronger buff, something else?)
>[Sunshine] the Old One, Poseidon
>[Sunshine] excuse yourself about scaring an innocent woman
>[Raphaella] the Pig mask
>[Raphaella] how is it going with Bernardo?
>[Raphaella] accessing the Church still impossible for her?
>>
>>4268973
>>[Sunshine] excuse yourself about scaring an innocent woman
Just happened. We need Sunshine to trust us if she is helping us assault the Abbey.
We should ask about the Pig's mask later. It's not exactly pressing currently, but still is useful information.
>>
File: armour.jpg (638 KB, 2200x1320)
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>>4268973
Buy
>custom order
>buy something, see pic (all 1 gold coin)

Sell (Social)
>5 Flick Knives
>1 dagger +5 parry +5 Social
>spiked mace

Ask (pick 2)
>"why do you need so much weapons?"
>something about him, write-in
>the Gallileof machine
>the Dwarven revolution "coming"
http://suptg.thisisnotatrueending.com/qstarchive/4195533/#p4222574
>>
>>4268985
>"why do you need so much weapons?"

>the Dwarven revolution "coming"
>>
>>4268973
>[Sunshine] excuse yourself about scaring an innocent woman
Sorry you had to see that, a few months ago I was as harmless as a gnome, now? I can't even look at myself anymore, I better stop the plague before I start to like it
>>
>>4268985
>Buy gambeson

>"why do you need so much weapons?"
>something about him, write-in
>the Gallileof machine
>>
>>4269070
No wait, not gambeson, buy the militia helmet
>>
>>4268985
Buy the Crusader Helmet.
>the Gallileof Machine
>>
Rolled 2 (1d2)

>>4269072
>>4269096
>>
>>4268981
>>4269047
>>4269067
>>4269096
During your trip, you apologized to Sunshine and explained about your investigation.
"Hmpf..." she turns her head "It's not like I care about Humans anyway."
"I wish it turned out different." you stop your oars "I just wanted to stop the Organ Harvester."
"Good for Lady Barielle, but don't treat women badly." she rises from the water and lean on the edge of the gondola
"Sorry you had to see that, a few months ago I was as harmless as a gnome, now? I can't even look at myself anymore, I better stop the plague before I start to like it."

Again you lost yourself in her eyes, beautiful golden irises like her hairs. She looks worried, feeling the pain in your heart. There is a long silent exchange between you two, who can best understand the sadness of a sailor than a mermaid?

"Ahem" Raphaella interrupts you, embarrassed

(Optionnal)About Sunshine
>What do you think about her?

relationship status restored with Sunshine
>>
>>4269156
You want to ask several things to the Dwarf, but the more pressing matters should come first before wearing out his patience. Nobody wants to anger a Dwarf.

"Why do you need so much weapons?" you ask
"It's happening, I tell ye." he proudly thrusts the coral harpoon "I received the manifesto."
"And what does it tell?"
"I... I don't know... But it must be instruction to prepare for the happening! We are going to slaughter the Ingonhide and reclaim vengeance for the lives lost at the Dwarven Fortress! And their systematic destruction of our religion! Torresack will lead us."
"How can you be so sure if you don't know what the manifesto says?"
"It's crypted. I need the Codex of the Militia in their main Dovecote, but it must be a call to arm!"
"You can still sell me armor, right?"
"Aye. Not the plates since I'm wearing them, but everything else. Unless you bring me more special weapons. I need them!"

Unsure about what to do with this new requests, you switch to the reason you came here for and ask for more details about the Gallileof machine.

"I think you have something belonging to the Gallileof."
"Aye. A fine mechanical orrery but it's..."
"It's what?"
"The sun is not the center of the world, I don't want to Inquisition or zealots to find it here."
"Why would they want an inaccurate machine?"
"You know the source of power of Divine Magic come from the believers' faith. Since we abandoned Vulcan for money we became slave of the bankers. I hope the same will not happen to you if you spread that the sun is not the center of the universe."
"I will take it then and with an helmet too."

+1 crusader helmet
+ heretical mechanical orrery

-1 gold coin
>>
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>>4269158
Before leaving you notice a new poster from the daily journal of Alphonse, the Ratfolk.


La Stampa Public 'dition Diciannov'simo : Fir'k''p'r

Th' Church of Sol will c'l'brat' th' coming of a n'w Fir'k''p'r tomorrow at noon.

This pr'stigious position, b'stow'd upon th' most skill'd v'stals, allow th'm to str'ngth'n th'ir link to th' Holy Fir' of Sol. Th' candidat' is said to hav' achi'v'd th' thr'shold of thr'' miracl's p'r day und'r th' t'aching of th' Grand Inquisitor.

'v'rybody in th' City is 'cstatic about this n'ws, but our journal, as you know it is not v'ry w'll v'rs'd in r'ligious matt'rs. W' will b' cov'ring th' 'v'nt tomorrow and r'port you about th' ritual.

M'anwhil', th' authoriti's hav' d'cid'd to clos' th' C'm'tary wh'r' cultists gath'ring w'r' rumour'd to tak' plac'. Th' s'arch for th'ir hid'out has only just start'd.


The only thing left to do is bringing the Mystical Stone Parachute on top of the Clocktower, then you can focus on saving Susanna. However, you can't do both today if you want to get to the Abbey before 5PM and use the small window of opportunity during the mass. Your gondola is very loaded though. Maybe you shouldn't have spend so much time at Don Giovanni's mansion.
https://www.youtube.com/watch?v=hG6N3HEvsQw

It's 3PM, what do?
>to the Abbey and proceed with the rescue plan
>to the Clocktower to store the Mystical Stone Parachute and save Susanna tomorrow
>to your house and save Susanna tomorrow
>>
resuming at 5PM EDT
>>
New Knowledge added Books 7/14 : Dwarven Codex/Manifesto
https://pastebin.com/1ix6ZHY4
>>
you can also get to La Landa housemaid's house to pursue the investigation on the Organ Harvester
>>
>>4269159
>to the Abbey and proceed with the rescue plan
Is there not enough time to get back home for the potions? Or the other thief girl?
>>
>>4269156
(Optionnal)About Sunshine
>What do you think about her?
For a demi human she seems nice, beautiful and charming, she respects Lady Barielle, is it because she is justanoble or is it something else? I wonder how it is too live on an underwater city
>>
>>4269562
no a second to lose, you can read the Hammer of the Witches on the way while Raphaella rows for you though or send her to your house to get someone/something to bring after the mass
>>
>>4269630
send her home with the bag and get 1 poppy elixir 1 speed potions, 2 ignored potions, 1 defense potion and the rest of the 8 paper cartridges and tell her to get Melie.

Can we also tell her to give Arthur one of the medium potions? It sucks that he still is missing his fingers
>>
>>4269662
>Can we also tell her to give Arthur one of the medium potions?
Supporting your write-in on the gear, but we can't give Arthur a medium healing potion. Bernardo mentioned you need a large healing potion for lost limbs/appendages, even if fingers seem less of a big deal than a hand/arm, I don't think it's worth risking another situation like the arm. Maybe 1.5 medium healing potions would work? I don't have any idea how large the large healing potion is, compared to the others.
>>
Rolled 2 (1d2)

>>4269662
>>4270106
give Arthur a small healing potion
yes/no
>>
You decide to send Raphaella home and bring you back 1 defense potion and the rest of the 8 paper cartridges and tell her to get Melie. Without the racoon-girl to row for you, it's impossible to read the book during the trip to the Abbey and you will have to read one more book at the Sacristy to find a mention of the Tartarus Chains or abduct a servant.

>send Raphaella home and row to the Abbey
>don't send her home and have her row to the Abbey while you can read

If you choose to keep her so you can read Hammer of the Witches, what do you do during the journey to the Abbey (pick up to 4)
>read Dark Miracle
>read Trial by Fire
>read Cursed Stones
>plan something (change clothes, drink potion, ask Sunshine/Raphaella a personnal question)

One you arrive at the Abbey, you wanted someone to run around with an artefact or something heretical to attract the knight attention (pick as many as you want)
>accuracy artefact
>bargain artefact
>2 Soul-linked Dolls

What do you bring with you to the Abbey? (everything not taken from the list will be left on the boat)
-1 hunting knife (+5 damage)
-1 spiked mace
-2 flintlock pistol
-5 Paper cartridges
-4 Flick Knives
-Accuracy Artifact
-Bargaining Artifact
-Grappling hook
-1 Mystical Stone Parachute
-1 dagger +5 parry +5 Social
-50 Mystical Stones as fuel
-1 crusader helmet
-heretical mechanical orrery
>>
>>4270260
>keep Raph

>read all, ask her how she and Bernando are doing these days

>bargain artifact and dolls
>>
>>4270106
I mean an entire large potion for three fingers?

>>4270260
>send Raphaella home and row to the Abbey
We need the rest of the potions to pull this off smooth

>>2 Soul-linked Dolls I feel like they are going to be more attractive for the knight since its actual magic

What do you bring with you to the Abbey? (everything not taken from the list will be left on the boat)
-1 hunting knife (+5 damage)
-1 spiked mace
-2 flintlock pistol
-5 Paper cartridges
-4 Flick Knives
-Accuracy Artifact
-Grappling hook
-1 dagger +5 parry +5 Social
-1 crusader helmet
>>
>>4270363
>-1 spiked mace
>-Accuracy Artifact
Supporting this, but drop off the mace as well. It's cumbersome. Don't want to be overloaded with something useful that we do not want to drop in favor of abbey loot. The Accuracy Artifact will act like a homing beacon for the Champion if he decides the dolls were simply a diversion. A useful tool, but it will only burn us in the long run here.
>>
>>4270378
>Supporting this, but drop off the mace as well
drop off the mace and Accuracy Artifact as well****
>>
Rolled 1 (1d2)

>>4270363
>>4270378
drop/don't drop mace and Accuracy Artifact
>>
File: abbey.jpg (2.09 MB, 3000x4000)
2.09 MB
2.09 MB JPG
>>4270331
>>4270363
>>4270378
Raphaella rushes to your home to carry your orders. If nothing bad happens to her, she will be able to bring you your potions and the thief just after the mass ends. However, only Melie can enter the Abbey because Demihumans are still persecuted. Not wanting to attract to much attention at the checkpoints, you leave the spiked mace and the artefacts on the gondola with Sunshine.

"I'm sorry" she says "I can't come with you up there."
"Do not worry, I will bring you back Grichka." you answer
"It's not only him I'm worried about." she whispers

The line of believers stretches from the Abbey to the North Slums, a long silent procession in the last hours of daylight seeking guidance. And guidance they should receive, the mass is about to start as you hear the vestal starting to sing. You don't have time to abduct or talk to one of them since you came just in time.

Also, you wanted to use the artefacts or the dolls as decoy. Maybe you can pay a street urchin from the slums to run around with them or just throw them over some roof.
>throw this item on a roof, write-in (soul-linked dolls, artefacts)
>tell one kid to run around with this item bargaining with this, write-in (soul-linked dolls, artefacts) (gold coin, dry sausage, tuxedo, dices) (Social)
>tell one kid to run around with this item paying with the Fishmen's fin, write-in (soul-linked dolls, artefacts)

Do you want to sneak up to the Sacristy directly for Susanna or attempt to rescue the Gallileof first? (all Mental rolls sneak options)
>Sacristy (Susanna)
>Jails through the Dispensary, Kitchen then Refectory (Grichka Gallileof)
>Dispensary, try to abduct a Vestal

Do you wish to drink one of your potions now?
>1 investigation potion
>1 ignored potions
>>
>>4270407
>throw this item on a roof, write-in (soul-linked dolls, artefacts)
bribing someone will mean they give the inquisitor a description of us when he catches them

>Sacristy (Susanna)
probably will need one of her heals for the Gallileof

>1 ignored potions
>>
>>4270407
why did we even picked up the mace then

>give the stuff to Sunshine, let her swim around around the area for a bit

>Jails through the dispensary, kitchen athen refectory.
Let's free him first and dump in the gondola, we can knock him out with the poppy elixir if he resist

>Ignored potion
>>
>>4270474
>dump in the gondola
Just to be clear, you have to climb down the stairs, passing through the two checkpoints, that's why planning the escape was so improtant and Don Giovanni suggested using the device. You planned to fight you way out. >>4243589 >>4243750
>>
Rolled 1 (1d2)

>>4270469
>>4270474
I don't want to roll for this, can you argue your decision? I will wait 30 minutes for until using this tie breaker.
>>
Rolled 2 (1d2)

>throw
>Sunshine
>>
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>>4270469
>>4270474
You drink the ignored potion after giving the artefact and dolls, but and do not feel really different. People are just less likely to stare you with your weird helmet and this huge bagpack carrying the Mystical Stone Parachute. Then, some of them bump into you. It happens more than once, so it can't be a coincidence. Each looks completely surprised when they realize they walked into you, as if they swore there was nobody there.

Finally, after ascending the steps toward the Church, avoiding the two checkpoints you are able to enter the Sacristy. The mass starts with the Vestals chanting and the staff of the Grand Inquisitor can already be heard. You are left alone, here... with Sister Susanna.

https://www.youtube.com/watch?v=_GodPP6LimY

Chained to a massive oak throne by a glowing rope, a woman is cloaked in the grey robe of the Firekeeper with bandages on her eyes and blood streaming from her ears. She extends gently her hand in your direction, as if probing through the darkness. She didn't react immediately when you opened the door.

Even when you touch her, she does not react despite a simple contact usually breaking the effect of the ignored potion. Her head has a slight delay when following your motion. She doesn't hear you, doesn't see you, doesn't feel you.

"Is anyone here?" she asks "Please... Please kill me."

How could this be? You could not be late. The Firekeeper ceremony was to be held tomorrow.

The mass start and you can enter the Sacristy without anyone paying attention to you. This is how it feels to be ignored. Can a healing potion cure this? >>4268970 Your blood is boiling after witnessing what the Church did to such a kind person. She put herself in danger to save Amicia and Hugo, you delayed her rescue until she turned out like this.

A flame suddenly appears in her palm and tears of blood streams from behind her bandage, she removes it to let you see carved eyes with a small blue flame continuously burning inside her eye socket.

"Please, if you are friendly blow out the flame. The Inquisitor will come back in an hour. The spell should be in this three books."

(Optionnal) How can you reassure Sister Susanna?
>blow out the flame
>something else, write-in

You have one hour to find a reference to the Tartarus Chains in the three books, half an hour by chapter, which one do you read first?
https://pastebin.com/EQVtHZJj
>Book of Genesis : Creation
(>Book of Genesis : The Deities) (already read)
>Book of Genesis : The Living
https://pastebin.com/Ar0uZ6ev
>Book of Odyssey : Clash of the Titans
>Book of Odyssey : Remus and Romulus
>Book of Odyssey : The Age of Conquest
https://pastebin.com/wgWFSXFj
>Hammer of the Witches : Dark Miracle
>Hammer of the Witches : Trial by Fire
>Hammer of the Witches : Cursed Stones

Alternatively, you can waste time for something else
>write-in (write-in are always available but I may or may not choose them)
>leave
>>
>>4270596
>blow out the flame
>Hammer of the Witches : Trial by Fire
Seems relevant.
>>
>>4270596
>>something else, write-in
Mention Amicia and Hugo some how. Let her know we aided them, and are now here for her.
We do not know the repercussions for blowing out the flame. If we must, ask about the results of blowing it out.
>Book of Odyssey : Clash of the Titans
Doesn't this detail something about titans and tartarus? This must be the book it's in, yeah?
Trial by Fire also looks on topic, but I'm voting for Clash of the Titans instead.
>>
Rolled 1 (1d2)

>>4270633
>>4270639
10 minutes before using tie breaker
>>
>>4270633
>>4270639
You kneel, gently enveloping her frail hand with your strong butcher's finger and putting and blow out the fire. She lets out the tiniest moan, feeling the exquisite coldness of your breath. Probably her first interaction in a week. She flashes a timid smile. Whatever you say, she can't hear you, there is nothing to communicate with her, she is lost in the night.
>>
>>4270671
Persephone was the daughter of Ceres and granddaughter of Sol. As Persephone grew, so did her beauty. When Charon, the god of the Underworld, saw her, he immediately fell in love with her and decided to abduct her. One sunny day the young Persephone was gathering flowers in a field, accompanied by her close friends, the Ocean Nymphs. The carefree Persephone moved away from her companions in search of the most beautiful flower. When she reached out to pluck a wondrous narcissus, Earth yawned open and Charon appeared in his black gondola and snatched her away to the Underworld while she was in tears. Ceres was looking in vain for his daughter day and night. The land and crops of the earth began to wither. After a while, Sol, looking at everything from the sky, felt disappointed about the harvest and found out where Persephone was. Ceres demanded that Persephone be returned, or else she would not let the earth blossom again. Sol sent the Messenger and neutral God, Mercury, to Charon with the command to release Persephone. Before returning her to Mercury, Charon forced Persephone to practice the Dark Arts. Charon knew that if someone made a contract with him, they became a Witch and their Soul belonged to the Underworld after their death. Persephone was shortly after reunited with her father. However, Ceres could sense the smell of Charon on her. So, infuriated with his granddaughter treason, he set her to the stake for seven days and seven nights, using the Tartarus chains he subdued the Titans with and his grandparents freed the Titans from. She burned and expiated her fault until the fire no longer hurt, prove of her innocence. Blind, deaf and unable to feel or smell, she could only find comfort in the gentle fire of Sol. Persephone became Bona Dea, the good goddess and the first Firekeeper, giving back healing miracles but unable to heal her own injuries.

There, you learned that the Tartarus Chains were used by Sol to defeat the Titans and that his grandparents freed the Titans from them. You either want to reverse chant this spell or find the spell to free someone from them.

+10 Sol's alignment
-10 Charon's alignment

You have half an hour to find a reference to the Tartarus Chains in the three books, half an hour by chapter, which one do you read first?
https://pastebin.com/EQVtHZJj
>Book of Genesis : Creation
(>Book of Genesis : The Deities) (already read)
>Book of Genesis : The Living
https://pastebin.com/Ar0uZ6ev
>Book of Odyssey : Clash of the Titans
>Book of Odyssey : Remus and Romulus
>Book of Odyssey : The Age of Conquest
https://pastebin.com/wgWFSXFj
>Hammer of the Witches : Dark Miracle
(>Hammer of the Witches : Trial by Fire) (already read)
>Hammer of the Witches : Cursed Stones

Alternatively
>drink an investigation potion to deduce the right answer from what you learned without rolling
>write-in (write-in are always available but I may or may not choose them)
>leave
>>
>>4270677
>drink an investigation potion to deduce the right answer from what you learned without rolling
Hm. Maybe it was the clash of the the titans we needed. Though at least we know what's happening to Susanna now.
>>
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>>4270689
-1 investigation potion

The liquid in the phial spins the gears in your head, so much information is resurfacing from your memory. You've learned that the Tartarus Chain can be used to enslave someone like the Lizardman of Franz so it's acting on someone will as well as physically subduing him/her. This spell is a Divine Magic used by Sol probably in Clash of the Titans and his grandparents, so they must be Saturn and Terra from the Book of Genesis in the only chapter mentioning gods you didn't already read, Creation. If you want to free someone from them, you can either reverse chant Sol's spell or directly chant Saturn's and Terra's chant.

The mass is halfway through as you hear the Grand Inquisitor starting his preach, only half an hour left. Which chapter do you want to read?
>Book of Genesis : Creation, freedom chant, can be sung directly
>Book of Odyssey : Clash of the Titans, subduing chant, must be reverse sung

Alternatively
>write-in (write-in are always available but I may or may not choose them)
>leave
>>
>>4270727
>Book of Odyssey : Clash of the Titans, subduing chant, must be reverse sung
>>
>>4270727
>>Book of Odyssey : Clash of the Titans, subduing chant, must be reverse sung
>>
>>4270735
>>4270757
Since the Old Gods were no more, Sol feared for evil the Titans might spread on Earth. And so he decided to slaughter the immortal by battling them until they were no more than dust. To accomplish these great feat, he first captured them in the Tartarus from where his grandfather and grandmother freed them. Sol bound the light into an unbreakable rope and vowed to keep all evil chained.


Evil is a name of a foeman, as I live.
Never a foot too far, even.


The chain spread across the land, over the seas, in the sky, extending in the four corners of the world. It reached every Titans he wished to capture and held bound them to the Tartarus, creating mountains in their trail. There he will battle them for twelve months without rest until the immortal creatures turn to dust.

He defeated Typhon, father of the Harpies by bringing a rain of fire. He split Chimera into its different animal parts to restore order. He fought Prometheus with his own fire in an epic duel. Cerberus was tamed and offered to his brother Charon. He wrestled with the Minotaur, continuously using healing magic on him. Medusa's head was used to turn Hydra into stones. He ate all of Behemonth and the Leviathan to regain strength. And finally, he mounted Pegasus to slay the Dragon.


The mass is coming to and end, you have to act quickly, there is also no guarantee of what will happens once they realize Susanna is gone. Maybe you won't be able to help Grichka Gallileof. You came prepared to fight your way out though and the Solar Knight is still not coming. Since you have the Mystical Stone Parachute with you, there is also the possibility to jump from the spear of the Cathedral but since you are so heavy, you will only be able to carry Susanna with it down to the gondola or close to the Abbey.

+10 Sol's alignment
-10 Charon's alignment

Go with the reverse chanting, but how... (All Social roll options, +24 thanks to Sol's alignement, cost -10)
>invert the words
>invert the sentences
>write-in

Alternatively
>write-in (write-in are always available but I may or may not choose them)
>leave
>>
>>4270759
>>invert the sentences
faster option. if we get through it and it doesn't work, we can get to trying the inverted words more quickly than we could have otherwise.
>>
>>4270677
>drink an investigation potion to deduce the right answer from what you learned without rolling

We probably only have 30 minutes at this point before the inquisitor returns so I don't like our odds with out it.
>>
>>4270768
Support.
>>
>>4270784
>drink an investigation potion to deduce the right answer
>>
>>4270768
>>4270784
>>4270794
>>4270796
You choose to invert the order of the sentences and go with :

"Never a foot too far, even.
Evil is a name of a foeman, as I live."

roll a 1d100, must be under 91 (55 +5 thanks to outfit +26 thanks to Sol's alignment + 5 thanks to dagger)
>>
Rolled 51 (1d100)

>>4270797
>>
>>4270759
>invert the sentences

The sentences are palindromes so only the order matters. Very nice.

Never, a foot too far even
Evil is a, name of a foeman as I live
>>
Rolled 76 (1d100)

>>4270797
>>
>>4270799
>>4270809
>rolled 51, success
nearly wasted roll
favour granted
-10 Sol's alignment

You chant the two sentences in the opposite order and... nothing happens! It must be something else. The banging of the Grand Inquisitor's staff so getting closer now, reverberating tremors in the stones under your feet. Susanna feels this and gets scared, her breath shortens in anticipations of what is about to come. You can't possibly let her out like this, not after coming this far, but you didn't want to face the Solar Knight and the Great Inquisitor is even more powerful!

Then, maybe it's thanks to the investigation potion or a sudden bolt of inspiration, but you realize it's a palindrome. The letters can be inverted without changing anything. So, maybe if you just chant it normally it will work...

"Evil is a name of a foeman, as I live.
Never a foot too far, even."

The rope glows even brighter, the flash is so intense that even the blind Susanna can somehow feel it and try to cover her face. The chains broke. Tension momentarily leave your body as the realization of what you achieved came to you. A simple butcher and former sailor, you, outsmarted the Church of Sol. Is this how the heroes in the legend felt after defeating monsters?

There is no time to lose, though and Susanna is not protected by an ignored potion!
>grab Susanna and get on the roof through the stairs of the Sacristy
>escape through the main door and merge with the believers hiding her grey robe with one of your tuxedo
>leave without her
>>
>>4270824
>grab Susanna and get on the roof through the stairs of the Sacristy
>>
>>4270824
>escape through the main door and merge with the believers hiding her grey robe with one of your tuxedo
Hm. I wonder if we can perhaps smuggle her out and go back for the Galileof.

>leave without her Sure, just go through the effort to free her but don't actually rescue her
>>
>>4270824
>>grab Susanna and get on the roof through the stairs of the Sacristy
>>
>>4270824
>>grab Susanna and get on the roof through the stairs of the Sacristy
>>
>>4270828
>>4270834
>>4270839
>>4270850
https://www.youtube.com/watch?v=ho9rZjlsyYY

As the organ roar for the end of the mass, you quickly pull the injured vestal up to steal her away from the Inquisition. She trips a little and falls on you with a faint moan. Her frail body feels so light, you didn't even flinch. Did they even feed her? These barbarians, if they know how to heal someone then of course, injury and famine does not mean anything to them. You tighten your grip around her fingers and she allows herself to gently caress your torso.

"Thank you, kind stranger. I am now in your care."

She can't hear, see or feel anything, only heat detection guides her in the darkness and you are her light. You both climb in the spiral staircase, hearing the door exploding behind you with flame licking your boots. If you were quicker you could have grabbed some books but all things considered, you saved Susanna one day before the seven days mentioned in the Trial by Fire.

On the roof, the tiles breaks under your steps. Down there, you can spot Raphaella near the gondola and Melie rushing up the stairs to the Church. She probably thinks she can still reach you in time.

use the Mystical Stone Parachute to land on
>the gondola (Mental) (-10 to aim, -5 due to the wind)
>just outside the Abbey but still in consecrated land (Mental) (-5 due to the wind)
>just equip Susanna with the device and push her toward the other side of the canal on the Factory District (no roll)
>write-in (write-in are always available but I may or may not choose them)

It's 6PM
Weather Conditions
Cold
Slightly Windy
Slightly Clouded Sky
>>
>>4270881
>just outside the Abbey but still in consecrated land (Mental) (-5 due to the wind)
sorry gallileof, I had a feeling we were never going to rescue him
>>
>>4270897
supporting thisthis, but what's stopping us from heading back? we still have the ignored potion going on, and can just have Raphaella get Susanna out of here.
>>
>>4270897
>>4270916
roll 1d100, must be under 45 (45 +5 thanks to outfit -5 due to the wind)
>>
Rolled 98 (1d100)

>>4270922
>>
>>4270881
>the gondola (Mental) (-10 to aim, -5 due to the wind)

Even if we fail we should be closer to escape
>>
>>4270923
heh
>>
>>4270923
you are lucky I don't count 1-5 and 96-100 as crits, there is still room for a 100 though
>>
Rolled 44 (1d100)

>>4270922
>>
Rolled 95 (1d100)

>>4270931
If those were your crit ranges might as well use a d20.
>>
Rolled 3 (1d100)

>>4270922
>>
>>4270957
Ah, I've done it again.
>>
>>4270957
>>4270959
heh. was wondering if you were still around.
>>
>>4270923
>>4270932
>>4270935
>>4270957
>rolled 3, crit success

Starting the device, you feel the heat on your back as the Mystical Stones burns away. Susanna locates easily the device in her darkness thanks to the heat. Naturally, as she expected this to happen and you repeated the move all your life, you lift Susanna and princess carry her.

https://www.youtube.com/watch?v=e8TZbze72Bc

"An Angel! It's an angel carrying the Firekeeper! Don't shoot." Everyone exclaim

The Pyromancers of the Abbey hold back their fireballs, letting you land near the dock where Raphaella gets everyone on board. From the distance, you spot Melie who rushed on top of the stairs waiting for you, she stares back at the gondola with all the potions in her pockets, perplexed one eyebrow raised, but soon gives you a thumb up. Good job.

"Ah... This cold air soothing the burning fire of the stake... We are outside, aren't we?"

What do?
>get home to put Susanna in safety and maybe treat her condition ASAP
>you still have the ignored potion effect, maybe you can distance yourself from them

About Melie, what should you sign her
>stay where you are
>get home

What do you want to communicate with Susanna and how?
>squeeze her fingers the same way you did
>something else, write-in
>>
>>4270991
>get home to put Susanna in safety and maybe treat her condition ASAP

>get home

>Trace the names Amelia and Hugo on her palm
>>
>>4270996
Just a reminder that Alfonso can read but don't know how to write
http://suptg.thisisnotatrueending.com/qstarchive/4229753/#p4238776
You will have to roll for this. Also, Susanna does not "feel" anything but temperature variation.
>>
>>4270998
oof

uh

I guess still give it a shot
she should be able to track the movements of our finger anyway since the human body is warmer than air.
>>
>>4270996
Support.

>>4270988
Still got it!
>>
>>4271001
>>4271006
roll a 1d100, must be under 50 (45 +5 thanks to outfit)
>>
Rolled 43 (1d100)

>>4271008
>>
Rolled 2 (1d100)

>>4271008
>>
>>4271037
redemption
>>
Rolled 29 (1d100)

>>4271008

>>4271037
Nice
>>
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>>4271030
>>4271037
>>4271051
>rolled2, crit success
litteraly litterate

You wave at Melie since everybody can still sea you after accomplishing something so heroic, one finger raised in the air swirling in a "turn back" loop get as a response an "ok" sign. Raphaella push the oar into the Grand Canal and the gondola get lost in the Factory District. Charon, the god of the Underworld abducted Persephone for the second time, how romantic but also terribly heretical.

Susanna dips her finger in the water she longed for when burning at the stake. There are many questions in your mind, what else can she do with that flame? Can she give healing miracles? Why can't she heal herself? Will a large healing potion do? Just a medium? Doubts are assaulting your mind, driving you crazy.

Two simple words appears through the fog of your worries as Parotti's house is revealed behind a corner of a street : Hugo and Amicia. If you can at least tell her the children are fine... You are not an intellectual, you can read and do basic maths for your small shop but that's all.

How do you even make the first syllable of "Hugo"? It's not the same as in "you"... "go" as in "to go" will be perfect for the second though. What about Amicia? You are pretty confident you can separate into "A" "mi" and "cia" but can only come up with "miss A".

Someone who recognized a palindrome should be able to do write two names, right? You give it a shot anyway and write with a trail of water on her hand "A MISS A" and "U GO" She smiles, embarrassed to not understand why her arm is so gently and warmly held like this then gasp in surprise when she understands.

"Oh!... Praise Sol, Amicia... Hugo... They sent you? Are they alright. Please let me feel your warmth once again if they are, stranger."

You do so. Tears fall down on her cheeks, and she hugs you, so tightly it's indecent, but how else can she feels someone?

"Thank you stranger. Thank you. I shall devote myself to your cause then. As a vestal I could grant two healing miracles per day and if I... if I stay like that three and also this." she lights a fire in her palm.

That was unexpected... Does she really want to stay like that to help you?
(Optionnal) About Sister Susanna
>A vestal is fine, you will restore her senses
>A Firekeeper is better, she will stay like that
>What do you think of her?
>>
>>4271057
You get home at 7PM, after Arthur and Mario came back with their pay of 2 cans of meat and a serving of bean in total. Luigi also worked at the Refinery but for himself and does not want to share his ration but with his wife. However, they both need vitamins since they were infected by Stage Three. Your stomach is full thanks to today's free meal.

People who were never infected and don't need a full meal
Melie
Arthur
Susanna
Raphaella

People who were infected and need proteins, vitamins and warmth
Mario
Luigi
Valentina
You (already fulfilled)

House Inventory
1 Iceburst Stone (4 hours of heating)
2 dry sausage (2 meals) (proteins)
4 cans of meat (8 meals) (proteins)
1 serving of exotic beans (vitamins)
2 apples (2 meals)

Luigi and Valentina are sharing together a can of meat only, do you want to give them the serving of exotic beans?
>yes, give it to them
>no

Should Arthur, Melie or Raphaella only eat an apple to save on meat? (pick up to two)
>Melie
>Arthur
>Raphaella

Do you want Susanna to treat Arhuts injury or Valentina? (pick up to three)
>Arthur's fingers
>Valentina's arm (need to be cut off and regrown but will not restore her dexterity) (more options)

Finally, do you want to make one expedition during the night using the effect of the ignored potion?
>yes here (La Landa's housemaid near your house to investigate the Organ Harvester, ...), write-in
>no, home activity, write-in (Valentina's arm, crafting paper cartridges, crafting sugar, reading Hammer of the Witches, talking to someone)
>>
>>4271057
>A vestal is fine, you will restore her senses
>What do you think of her?
Poor woman

>yes, give it to them

>Melie
>Arthur

>Arthur's fingers
>Valentina's arm (need to be cut off and regrown but will not restore her dexterity) (more options)
she will have to relearn to use it again

>no, home activity, write-in (Valentina's arm, reading Hammer of the Witches, talking to someone)
>>
>>4271067
Sounds good.
>>
>>4271067
Support, but I'd like to investigate the maid and the organ harvester.
>>
>>4271091
If we still have time after the arm, then I'll support that. Maybe we'll even have time to make the Midnight Mass as well. Should get something to balance the san loss out. Though, we did do good today.
I'd like to visit the magic school during the day some time. Help out Lady Cremosa with that issue with the Inquisition.
>>
>>4271067
>>4271073
>>4271091
You toss on apple to Melie and Arthur. The boy misses the catch with his two fingered hand and has to crawl under the piano to find it back. Afraid of the mistake you made, are about to apologize when Melie interrupts you by taunting her twin brother.

"What's going on Arthur?" she giggles "You lost your hand?"
"Melie that..." he looks pained "That's the best burn you can do?"
"S-Shut up, you are the brain of the team."
"And that's why I need arms to support me." he tosses his apple at her "clean it for me, sis."

Unlike Amicia and Hugo these two are very supportive of each other. Guess that growing without a silver spoon in your mouth teach you some about solidarity and resilience. You grab Arthur by his wrist, and bring him to Susanna, he seems to understand what will happen.

Susanna hold his hand, interweaving their fingers, which makes the boy blushes furiously under the whistling and name-calling of his sister. The Church servant nods and start to cast one of three miracles per day.

"Yes... Yes of course. Poor boy, don't work in factories." she starts to sermon him "Among my orphans many came home like that."
"Uh thank you..." he answers without being heard

Without pain, unclenching as naturally as possible his finds back all his fingers, giving the middle to his sister who clapped and threw him back his apple. This time he caught it without fail.

"You are a man of words, Alfonso. I thought... I thought maybe if we stayed here and did what you want we could at least get protection."
"I'm a man of few words but I keep them."
"I thought..." he starts to hold back his tears "Maybe if I didn't say anything about my fingers, Melie wouldn't have to..."
"Bene... No needs for words, boy." you pat his back, pushing him to his sister

-2 apples

Now it's the turn for Valentina. How are you going to do it?
>sledghammer, one strike and heal
>dagger to cut muscles and tendons and break the bone yourself, then heal
>use poppy elixir for the pain

All roll options with -50 to +50 modifiers (Social) (-10 current relationship, more modifiers depending previous choices)
>"You want to work and get resource independently from me, then we have to", write-in [DIPLOMACY]
>"You don't have to decide, I will.", write-in [INTIMIDATE]
>"She is a Firekeeper, you can't refuse a miracle healing from a Firekeeper, right?", write-in [PERSUADE]
>"I will get you on the Elven Frigate, no matter the cost", write-in [BARTER]
>"Valentina, I..." , write-in [CHARM]

Also, do you want to use the Iceburst Stone for the cooking?
>yes, use 1 hour of heating
>no, use Susanna pyromancy
>no, burn the piano

About your home activity
>Hammer of the Witches: Dark Miracle (half an hour)
>Hammer of the Witches: Cursed Stones (half an hour)
>crafting paper cartridges (-1 dose of gunpowder +5 paper cartridges -1h of heating) (Mental) (1 hour)
>making sugar (-2 cluster of dates, +2 small bag of sugar) (1 hour)
>talking to someone, write-in
>>
>>4271111
>>use poppy elixir for the pain
>>dagger to cut away the arm, hammer the bones if necessary.
>"She is a Firekeeper, you can't refuse a miracle healing from a Firekeeper, right?", write-in [PERSUADE]
Valentina has been shown to be religious before. This should be a big thing for her.
>yes, use 1 hour of heating
we don't know what her pyromancy entails. we don't want the change to her to be permanent. this may advance it, or lock things in. also would be best to not overexert her.
>Hammer of the Witches: Dark Miracle (half an hour)
>>
>>4271111
>Use poppy
>use the knife to cut separate the muscle from the bone
We are butcher are we not?

>"You want to work and get resource independently from me, then we have to", write-in [DIPLOMACY]

>yes, use 1 hour of heating

>Hammer of the Witches: Dark Miracle (half an hour)
>Hammer of the Witches: Cursed Stones (half an hour)
>making sugar (-2 cluster of dates, +2 small bag of sugar) (1 hour)
While we crush let's do some small talk
>talking to someone, how are you doing Mario?
>>
>>4271111
>dagger to cut muscles and tendons and break the bone yourself, then heal
>use poppy elixir for the pain
Though they're probably not in the state of mind to accept anything, we should probably ask if they want to regrow Valentina's arm.

If she accepts, go with
>"She is a Firekeeper, you can't refuse a miracle healing from a Firekeeper, right?", write-in [PERSUADE]
We already know she's very superstitious.

>yes, use 1 hour of heating
We don't know how to revert Susanna to a normal person, using here firekeeper abilities might keep her that way.

Nice digits
>>
>>4271111
Impressive quads, nice work , keep it up
>>
>>4271132
Support I switch to the firekeeper argument, tell her that we brought her to heal her arm, just for her
>>
>>4271128
>>4271129
>>4271132
roll 1d100, must be under 95 (55 +5 thanks to dagger +5 thanks to outfit +50 [PERSUADE] -10 because of relationship)
>>
Rolled 70 (1d100)

>>4271140
>>
Rolled 68 (1d100)

>>4271140
>>
>>4271142
>>4271143
>rolled 70, success
it shouldn't be that easy

-2 cans of meat
1 Iceburst Stone (3 hours of heating)


You approach Valentina and Luigi, the atmosphere is tense but you notice that Valentina had all her attention on Susanna. She is a very pious woman and despite the presence of Raphaella around the same hearth, she wanted to engage conversation with her. Maybe to confess, maybe to find some support. After all, she might as well believe this is a punishment inflicted on her for welcoming a Demihuman in her house.

You failed to catch the terrorist in time and she lost her arm in the explosion, then you fed her half a healing potion, causing her limb to partially regrew in a translucent baby-sized unfinished form which driven her and her husband to madness. After all this, you decided against the Hospital and get her back to your house because you thought it was a bad idea to cut her arm. However, because her new arm draining her nutrient, she went into miscarriage and lost her unborn child in a camp because you brought a infected to her house.

She has all the reason in the world to hate you. She is probably the person you hurt the most.

"Valentina, we need to cut your arm and heal it back to its original form."
"Die!" she throws an empty can at your face that you barely avoid

There was a real killing intent in that throw. You never thought women could pack up so much hatred, as a sailor you never shared the house of a one of them for more than a month. All things considered, someone weaker than you, can quickly build up resentment because of their helplessness.

"Are you going to cut my arm?" she screams "You?! As if that was not enough? Don't you want to cut my husband to sleep with the beast over there while you're at it?"
"What?" Luigi exclaims "Valentina, you don't have all your head, please calm down."
"And you! You miserable husband, you let that man wreck our home and our marriage in front of Sol? Say something!"

You recognize the same fire in her eyes as in the Grand Inquisitor. These are the people keeping the fire, the source of all Divine Magic, as the Dwarf told you, the believers, the zealots. Susanna feels vibration in the air and extends her hand.

"Is someone angry." she asks "Please calm down. I recognize the warmth of a hearth, there is no need to quarrel around the fire."
"Look." you explain Valentina "This is a Firekeeper, she will heal you soon after. You can't refuse a miracle healing, right?"
"I... I believe her, b-bu-but not you!"

She stuttered but not that cut embarrassed stutters Sunshine makes, it was impotent rage wearing out her nerves, meanwhile Luigi watched with dead fish eyes, like a hollow husk of his former self.
>>
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>>4271152
Everyone gives a hand, except Luigi who can't bear such atrocities. Now you are even going to deprive him of the honour of saving his own wife. Susanna understood quickly what happened and is ready by your side. Melie and Arthur hold her feet, Raphaella and Mario her arms and you... sharpening the hunting knife against the dagger as a real pro butcher gets ready to cut the meat.

-1 poppy elixir

She gulped down the elixir and forced herself to look away from the tourniquet as you quickly cut her muscles and tendons, only showing mild discomfort. Then it came to the bone. You know how to break an articulation or weaker bones at the middle but she has to be amputated between the elbow and shoulder.

What did you use for the tourniquet to stop the bleeding
>tuxedo
>mask

You bend her arm in an unnatural position until the bone creaks and Valentina gets more agitated, biting her lips. She lets out an intense scream during long minutes of trial and errors until you decide to use your foot as leverage on her shoulder. She gives you one heinous and horrified look before falling unconscious. There is nothing more painful than bone injury. Susanna quickly do her miracle and her arm his restored back to normal. For her dexterity, you will have to wait for her to wake up.

Alignment update
>assaulting a palce
+5 Sol's alignment
-5 Charon's alignment

>fighting for freedom
+1 Sol's alignment
-1 Charon's alignment

After removing your gloves, you spend on hour crushing the cluster of dates into sugar, talking to Mario.

"How are you doing Mario?" you ask
I think I don't need alcohol anymore... but maybe the City needs it more than me."
"What do you mean?"
"When I was at the Plague aisle at the Hospital they didn't have any disinfectant. You wanted to mass produce alcohol gel right?"
"Oh that, I had... higher priorities." youe eyes fall on the bowl of sugar
"Are we really saving people, Alfonso? I need purpose in my life. I never imagined working everyday at a factory to survive, but things are like that."

>renew your promise to become adventurer with him in the New World
>you will bring him with you tomorrow

-2 cluster of dates
+2 small bag of sugar
>>
Hammer of the Withces:Dark Miracles

Once upon a time, in a kingdom far, far away, the land suffering greatly from Wyverns attacks. Every day, peasant would show up at the king’s court asking for the royal knights to be dispatched. However, the young inexperienced king feared that the centaurs slaves his knights were mounting, would escape in the forest. Then, a leech presented itself at the royal court.
"Speak, dead creature" the king spoke "before I send you back beyond the Styx"
"Fear not, king of the Humans" the lich respectfully bowed "for I am a king of the Underworld and as it is true I show no interest in the living, I might be able to help you, from king to king."
And thus, using a Dark Miracle, the Lich King reclaimed the souls of all the Wyverns in the Kingdom.

A few years after the Wyverns died, the forest became a place for all savages creatures to thrive. An new land to conquer. But with conquest came war and the fateful day of the centaur rebellion approached since they had now a place to live outside the stables. The merchants complained every day at the king’s court for a war against the centaurs. Yet, the king, wise and thoughtful as an adult, did not want to spill blood and spread war and remembered about the Lich King.
"Friend" he asked "Will you help me subjugate the centaurs? For your Dark Miracle is the most human solution."
"Your majesty, if this what you want." the Lich kneeled “Then, this, as king you can command."
And thus, all centaurs of the kingdom disappeared in a single night, their souls now belonging to the Lich King.

The Kingdom prospered, exploiting new land, and the population grew. But as the population grew, so did the need for food. Since the centaurs disappeared, the bird population exploded and the harvest were badly impacted. The old king, full of love and compassion now with white hairs and wrinkles, remembered about his oldest ally.
"Lich King, sovereign beyond the Styx over the dead, will you help the living again?"
"To serve until your death is my purpose." he swore
And thus, all the bird across the land fell from the sky, never again their singing will announce the spring.

Disease spread across the Kingdom. Sages told the King that with the natural predators of so many insects gone, it was to be expected. However, the king grew senile and weak and only had one word to his mouth, referring to the Lich as his own king. Nobody had the courage to tell him that a disease is not something you can kill. On his death bed he talked one last time with him.
"O my king" he spoke "will you grant that poor soul one last wish?"
"Your will is my command." he renewed his oath “The enemies of the Humans will perish."
And thus, every living creatures of the Kingdom, except Humans died. Shortly after, the king woke up beyond the Styx among all the creatures he asked to be gone. As king, he expected to be treated as equal, with the same dignity he received the Lich.
"You are one my subject now." the Lich said.
>>
>>4271155
After reading the chapter that was also available at the Gallileof office, you understand how Charon Divine Magic can be used to fight a disease, at least you think... But how the mechanical orrery related to this? The Dwarf told you it coult weaken the Sol's Divine Magic but can it reinforces Charon's one?

(Optionnal) nonRP tolerated
>what will the non-heliocentrist mechanical orery be used for?
>how can Charon Divine Magic be used to fight a disease?


Hammer of the Withces:Cursed Stones

Once Sol slaughtered the Titans after a twelve months battle, without rest and without shedding blood, the remains of the immortal were scattered in the world. Still alive, but tore to pieces, they imbued their surrounding with magic, creating the Mystical Stones. Glowing when wet and levitating when heated, they react to both Charon and Sol, and should be considered heretical. If a Titan part is found inside these, it contains the primordial power from Uranus, before the god were divided. These are the artefact and as a sign of respect to the gods, they should be discarded. The sweat from Sol crystallized into Iceburst Stones, still condensing an immense amount of power, they should be treated with immense respect and not used in Arcane Magic.

The story detail each of the Titans and the scarcity of their artefact corresponding to each god of the Pantheon.
Rolling table added for the Refinery or everywhere you will find artefacts (Academy, Reffinery if you go yourself, ...)
>>
It's 9PM and you will either go to sleep or let the thieves handle tonight's watch in one hour when you hear a scream from the neighbourhood. Could it be the La Landa's housemaid? It's in the same direction as indicated by the noble.

What do? (pick one)
>get out fast (Physical)
>sneak there (no roll with ignored potion)
>bring someone and run normally (Mario, Melie, Arthur, Raphaella, Susanna)
>>
>>4271154
>mask
>you can with me tomorrow, maybe find something better to do

>the disease comes from something else not human... Demi humans?
>the machine will strengthen miracle or a ritual, it will let you kill bacteria or viruses

>>4271161
>bring Mario with us
>>
File: ATTENTION VULCAN WORKERS.png (1.65 MB, 1280x720)
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ATTENTION PLAYERS
I want to make an important change to the roll mechanism.

-Roll will be best of 3 over a defined time interval unless specified otherwise.
-If there are less than 3 rolls, I may extend the time limit or keep the reduced number of rolls. You will only be warned about time extension.
-1-5 and 96-100 will be considered crits taking priority above everything else
-crits happening after the time limit will be only considered if good crits

(non optionnal) What do you think about this?

slow pace until 2PM EDT
>>
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>>4271155
>leech
*lich
I want to kms, curse you autocorrect.
Get struck by Sol's lightning and die.
>>
>>4271154
>mask

>you will bring him with you tomorrow
I'd forgotten about the alcohol production for the hospital. Maybe we can try and find a solution for that with Mario?

>sneak there (no roll with ignored potion)

>>4271181
Seems good depending on how long the time limit is 20 minutes or so would be good, I think. Will crit successes override crit fails, or will it only be if they're under the limit, e.g 2 would override a 97, but a 3 would not override a 98?
>>
>>4271154
>>mask
>you will bring him with you tomorrow
>>4271158
>>what will the non-heliocentrist mechanical orery be used for?
If the orrery is non heliocentric, then Sol is not the supreme celestial being may weaken him? Charon was implied to be a black hole, so could that possibly be the focal point in the Orrery? could it be used to set up some kind of complex, star related ritual for counteracting something major?
>>how can Charon Divine Magic be used to fight a disease?
Seemingly in that passage we read in Dark Mircales, Charon Divine Magic can kill living things, by removing their souls. Could it possibly be used to wipe out infected cells immediately? Could the plague itself be from a curse, and we can counteract it if we use the right spell to dispel it.
>>4271161
>>get out fast (Physical)
I realize we told Mario that we'd bring him with us, but this could be something huge. If the maid is being attacked, the trail will go cold. She'd be fucked. Maybe we could even find the Organ Harvester on the scene. We need to hurry.
>>4271181
>(non optionnal) What do you think about this?
Seems good, Alde. I dig the new system. Roll wait times are a big factor. The quest can get pretty dead at times, so we'd be completely fucked if the first roll was high and no one else was around to give it a shot. 20 minutes for a roll seems fine if it has been under three. Maybe longer roll time threshholds for very pivotal, dangerous fails.
>>
>>4271220
>>4271227
Ok, 20 minutes rolls if there are at least 2 players who voted recently and good crits override everything
>>
Rolled 2 (1d3)

>>4271177
>>4271220
>>4271227
>>
>>4271177
>>4271220
>>4271227
-2 mask
-1 pair of gloves

You chose to go there alone, trying to not make a sound to use effect of the ignored potion to its full extent. Since you removed the gloves and mask to eat and feed Susanna, you had to use new ones, also you just carried what you already had on you including the spiked mace since you are ignored anyway.

The building where the housemaid live has an inner courtyard where two Elves are guarding a form on the pavement covered by a blanket in a pool of blood. A balcony on the last floor is broken, she must have fell from her apartment... and the housemaid lived on the last floor. This time, the Organ Harvester has killed. But how? You were the only one knowing about the existence of La Landa address book beside the Harvester and the housemaid. Who could have told him to kill her before you speak to her?

(Optionnal)Who told the Organ Harvester you were coming?
>someone, write-in

While you probably can't learn much from her apartment since he should have cleared it, a more urgent matter appeared. More Elves are swiping through the apartment, conducting arrests of "suspects" and infected alike. If you want to enter the building either to fight them or investigate the corpse/apartment, you will have to pass the Elven Commandos and since they are so close to each other in the narrow hallway of the building you have no choice but to fight them or climb the facade.

>use the grappling hook to get on the rooftop
>kill the first one (no roll thanks to ignored potion) and decide how you are going to kill the second (more options)
>use the sugar you just made to bribe them and tell you are a resident
>there is nothing you can do here
>>
>there is nothing you can do here
>>
>who told you were coming
The butler or Don Giovanni
>>
>>4271431
Resigned of your helplessness, you turn back just a little ashamed. The screams of the residential building rings in your ears even when you go to sleep. This time it is a pleasant dream. You fly across the sky, carrying Susanna and land in La Landa's house smiling at each other and holding hand. It's a happy couple scene, despite the blood and gore on the ground. You don't hear either the children crying over the dead body of the noble or Valentina tearing off her arm to beat her husband. No, you are above all this, even the scream outside, you are a real hero.

Physical 60 (+10)
Mental 45
Social 50 (-5)

The room is packed with so many people, even for the apartment of the famous Parotti. So you wake up facing Susanna, maybe she is asleep. You allow yourself to stare at the smooth facial features of the vestal, since she can't see you anyway.

"My champion" she whispers

Despite her bandages covering burnt eyes, she smiles at you making you turn around against Raphaella's face. She is gently snorting and her ears twitch at your sudden movement, this oriental beauty is also stunning with her almond eyes and little nose. N-No, you have Lisa, already and you shared a special moment with Sunshine already!

*THUD*

You hear something hitting the window of the apartment, it's today La Stampa edition directly delivered to you.

La Stampa Public Edition Ventesimo : Shortage of Healing potion

As the news of an incoming shortage of healing potion is coming to the City, the Inquisition, the Militia and the Elven Commando are going to further freedom to movement. People are told to self quarantine and ration will be delivered every day depending on the number of persons alive inside. Voluntary community work is still needed and people with essential job can still walk outside.

Last night the Firekeeper was abducted by someone. The witness described him at first as an angel carrying him from the Church to the ground, but they were horrified when she boarded a gondola. This sad detail reminded them about the infamous Bona Dead tale, the first Firekeeper who was abducted by Charon. As sign of repentance, Grichka Gallileof immolated himself.

The last good news of the week is that we find back an 'E' typestamp. As we are also approaching the Heart of Winter, there is an even worse news.
The previous week death toll is 19,000.

+++Hospital overcrowded
+++Mass contamination of the terrorist attack victims
+++Shortage of masks and gloves
+++Shortage of disinfectant
+++Secret of symptoms retardant elixirs
++Hidden modifier
+Hidden modifier
++Hidden modifier
+Corrupted Corpse Retrievers
++Slums guerilla

+++Sewer people died
+++bridge checkpoint
+++Access to the Abbey through a makeshift bridge
++Elven Commandos
++Militia
++Inquisition

People alive : 178,800/200,000
Militiamen : 975/1,000
Elven Commandos : 98/200
Inquisition : 797/800
>>
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>>4271694
What should you do? (pick a reasonable amount)
>prepare for the reception at the Elven Embassy
>assault the Harbor to get the monkeys for the cure and/or shipments
>confront Don Giovanni/his butler about La Landa's housemaid death
>investigate the cultist attack
>get back to Sunshine
>find a large healing potion for Susanna

What should you do if you have the time? (pick according to where you are going)
> [SHOP] (alchemist, apothecary, blacksmith, weaponsmith, tailor)
>sewing machines for the Tailor
(carry heavy machinery for the Tailor from the Industrial District to his shop)
>alcohol production
(find potatoes, and plant them in dirt where they should receive 72 cumulated hours of light (clear sky) to yield 4)
>loot the Academy
(alchemical typestamps, weather forecast, potions, artefact, books, balloon, other savants researches and belongings)
>clear your honour from the rumour you used the canon on a residential district
(investigate near the Arsenal where you hit, ask the old man)
>alchemical industry
(find Hohenheim book in the Redlight District in a exotic brothel near the Pearl of the Ocean)
>Dwarven revolution
(get the codex from the Militia Dovecote in the Citadel to decipher the Dwarven Manifesto)
>indoor activity
(craft paper cartridges using 1 hours of fuel from the Iceburst Stone)
>write-in (write-in are always available but I may or may not choose them)
https://pastebin.com/2Jchkvqg

Send someone to work for resources? (Mario, Melie, Athur, Raphaella) (only one mask left, you already have one on you)
>Corpse Retrieval (Iceburst Stone, vitamins, proteins)
>Mystical Stones Refinery (proteins, bonus vitamins)
>Tailor's bodyguard (masks and gloves)

Weather
Heavily clouded sky
Severe Cold

Today : 6PM, 3rd Day before the Calendes, Month of Charon
Reception at the Embassy : Tomorrow
Re-election of the Doge : Day Preceding the Calendes, Month of Charon

Previous Threads :
http://suptg.thisisnotatrueending.com/archive.html?searchall=The%20Quarantine%20of%20a%20Harbor%20City
Previous Quests :
http://suptg.thisisnotatrueending.com/archive.html?searchall=The%20Fall%20of%20a%20Dwarven%20Fortress
>>
>>4271696
>find a large healing potion for Susanna
>prepare for the reception at the Elven Embassy

>what about getting those monkeys for Bernando and curing the plague
>>
>>4271694
damn, I would expected the numbers to be way way worse.. the militia is still standing.

>prepare for the reception at the Elven Embassy
>find a large healing potion for Susanna
>assault the Harbor to get the monkeys for the cure and/or shipments
>confront Don Giovanni/his butler about La Landa's housemaid death
>get back to Sunshine Lady Cremosa has a new opponent

>Mystical Stones Refinery (proteins, bonus vitamins)
Arthur and Melie.

Arthur and Raphaella could roll with us. We can chat with Raphaella about the butler and giovanni.. She had to heard or see something unusual.. I want to tell her everything we know and our suspicions.

I want to make sure that we have a small meeting with everyone to discuss the harbor and the elven embassy. The cure is just around the corner.
>>
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>>4271816
>>4272031
The main priority is of course to find a large healing potion for Susanna before noon, a challenge considering the news about healing potion shortage. You might have to run back and forth several places or at worst bring Susanna to the Warzone, disguised to receive a miracle healing. And on top of that, you will have to confront the self-quarantine order.

Your speed potion is still active, so back and forth trip to the Alchemist shop will bring you back here at 8AM on normal pace and to the Warzone street seller at 10AM, respectively 7AM and 8AM if you run. Also, the bridge checkpoint will need a bribe of one gold coin to pass a healing potion unless Susanna comes with you.

What do you decide?
>to the bridge running, alone (Physical)
>to the bridge with Susanna
>to the bridge without Susanna

The reception at the Elven Embassy might be your chance to rescue Da Costa or Corym, so the last chance to secure an additional route to for the cure. First, you need a costume, like the tuxedo but it has no social bonuses. Then, you need a bribe, of course and a gondola. Alternatively, you can visit Don Giovanni since he also wanted to attend or maybe you go with Lisa or Lady Barielle but you won't be able to bring anyone else.

How to get there?
>go with Lady Cremosa, Lady Barielle, Giovanni
>use sugar as bribe, find a gondola, bring someone, write-in (Melie, Arthur, Raphaella, Susanna)

Your costume
>tuxedo
>buy one at the Tailor

Finally, you will have to get another device or collect 50 Mystical Stones to refuel, get on the Clocktower, fall on the Eastern Jonque and ram the ship in the West part of the City. This means you will face exotic animals and the Dead Zone.

How do you equip?
>Currently on you
1 bag (you can carry more potions and items with out being loaded/overloaded)
2 gold coins
2 dry sausage (2 meals) (proteins)
1 hunting knife (+5 damage)
2 flintlock pistol
5 Paper cartridges
4 Flick Knives
Assassin Outfit (+5 Physical, +5 Mental and +5 Social) (Wearing)
Saten's clients hair box
Grappling hook
1 dagger +5 parry +5 Social
3 dices
1 pair of Fishmen's fin
1 crusader helmet
2 small bags of sugar
1 mask (wearing)
1 pair of gloves (wearing)
>Home Inventory
1 spiked mace
1 tuxedo
Wool Tunic ruined and stained with blood, doest protect you from cold
Tuxedo stained with blood and pus
heretical mechanical orrery
1 sledgehammer
3 medium healing potions
2 speed potions
2 ignored potions
1 defence potion
1 Iceburst Stone (8 hours)
1 quinquina elixir
1 pair of magic lenses (need improvement)
2 Device (Mystical Stone Parachute)
1 sample of the giant tree (rotten)
Instant Harvest Potion
8 Paper cartridges
1 Iceburst Stone (3 hours of heating)
1 dose of gunpowder
Sailor Raincoat (protect your from blood and rain, no need to wash)
4 gloves
1 masks
2 cans of meat
Hammer of the Witches
2 pouches of chamomille

Only one additional person can go outside
>shred the tuxedo (+5 masks)
>just send one person or have Susanna comes with you
>>
>>4272189
>to the bridge running, alone (Physical)

>go with Lady Barielle

>tuxedo
>just send one person
>>
>>4272189
>to the bridge running, alone (Physical)
>go with Lady Cremosa
Or should we go with mermaid.. I don't know if she is gonna care since we never solved the organ situation.

>buy one at the Tailor
He owes us one
>shred tuxedo
>>
Rolled 1 (1d2)

>>4272214
>>4272256
no shred/shred
10 minutes before using tie breaker
>>
>>4272256
We've done a lot of stuff with Cremosa already, I want to give the mermaid a shot. I'm sure she has wants and needs outside of just the organ harvester focus.
>>
>>4272214
>>4272256
roll a 1d100, must be under 65 (60 + 5 thanks to outfit, speed potion already in effect)
Best of 3 within 30 minutes

https://www.youtube.com/watch?v=bWcASV2sey0
>>
>>4272284
>Best of 3 within 30 minutes
well I guess I will give up on that
>>
Rolled 49 (1d100)

>>4272284
>>4272355
You should give up on the expanded crits too. Limited crits is the whole point of d100. If you're expanding it you might as well use d20.
>>
Rolled 5 (1d100)

>>4272284
>>
>>4272363
>>4272404
>rolled 5, crit success
gotta go fast

A distance usually run in an hour at normal pace covered in less than half an hour. That's a feat worthy of an Olympic champion. And since you were an a good stroll you can continue like that and bypass the checkpoint.

You passed in front of the Elven cage-trees with all the residents of the housemaid building. What? How? They didn't do anything and they are caging them with infected like the minor criminals and 'terrorists' they want to deliver capital punishment upon? They are going to far this time, you can't let this go unanswered, but Susanna needs her large healing potion. As usual, only one commando is guarding them on the rooftop, so you will have to decide what to do with them on your way back.

There are very few people in the street these days, the garbage piling up is sometimes the only proof that a building still has people alive in it. The self-quarantine order is already respected but is it enforced properly? You choose to brave the interdiction and get out running in the morning before sunrise, avoiding patrols by passing through the Industrial District and now you have to face the bridge whichi is completely deserted except for the Militia.

"Oi, down there." the stiltsman calls you "Where are you going?"

What? They are already enforcing it?
>talk it out (more options)
>bribe (1 gold coin)
>fight them (more options)
>outrun everyone and bypass the checkpoint (no roll thanks to the crit success)
>>
>>4272410
>talk it out (more options)
>>
>>4272430

All Social rolls with -50 to +50 modifiers
>"You don't want Franz to learn you are stopping someone like me, because...", write-in [BLUFF]
>"I have two loaded guns here and I'm in a hurry", write-in [INTIMIDATE]
>"I'm too fast for you boy, it will just be a bother for both of us", write-in [PERSUADE]
>"I don't have gold, but what about this" (dry sausage, dice), write-in [BARTER]
>"I have to save someone, I'm a hero", write-in [CHARM]
>>
>>4272454
>"I have to save someone, I'm a hero", write-in [CHARM]
>>
>>4272454
>"I'll go where I want, step aside", write-in [INTIMIDATE]
>>
Rolled 1 (1d2)

>>4272469
>>4272483
>>
>>4272469
>>4272483
roll a 1d100, must be under 40 (50 +5 thanks to outfit +5 thanks to dagger -20 [CHARM])
>>
Rolled 55 (1d100)

>>4272488
>>
Rolled 60 (1d100)

>>4272488
>>
Rolled 28 (1d100)

>>4272488
>>
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>>4272490
>>4272498
>rolled 28, success
"Must be nice to have someone to return to." he envies you "Hey guys, can we let this one pass? He has to get back to someone."

With fire in your eyes, you cross the bridge and the four Militiamen guarding it. You are not sure how they will react once they see you going back. You reach the Alchemist shop, worried about not having enough gold to pay for a large healing potion and once you knocked on the door something you are simply scared. Not worried, just terrified.

"Closed until further notice."

The Alchemist is gone. Inside there are no equipment left and no sign of trespassing. They simply left, like they told you. The condition of the Alchemist was getting worse each passing weeks until he had no choice to board the Dwarven Airship. And to make matters worse, the old senile Gnome escaped his son protection, lost in his memories. He presented himself to the bridge, thinking it was the Gate of the Dwarven Fortress. The Militiamen were violent with him and probably aggravated his condition. Maybe you could have prevented this when the son told you he was looking for his father.

What do?
>South Slum and buy a large healing potion (2 pistols or bargain with the fishman's fins)
>get home, you will bring Susanna to the Warzone and have her receive a miracle healing at noon just a few minutes before the time limit or have her at your side just in case you can't buy anything
>write-in (write-in are always available but I may or may not choose them)
>>
>>4272526
>South Slum and buy a large healing potion (2 pistols or bargain with the fishman's fins)
take the fishman fins or gunpowder to the face kid
>>
>>4272534
this, but I believe he has no interest in gunpowder. just guns. maybe we could trade off our spare pistol and the fin to him, keeping the pistol we got at the end of our duel.
>>
>>4272534
>>4272557
The kid in the Slums represents your best chance, but only if nothing happened to him. You had Sunshine lure the Solar Knight around after all, and the situation in the Warzone might have evolved.

How do you get there?
>walk normally with the effect of the speed potion (1 hour)
>run (Physical) (half an hour)

Inventory :
https://pastebin.com/vppFmxtd
>>
>>4272557
I mean to blast him with our gun, not literal gunpowder

>4272563
>walk normally with the effect of the speed potion (1 hour)
>>
>>4272563
>>walk normally with the effect of the speed potion (1 hour)
>>
>>4271426
Called it, it was La Landa's wife!
>>
>>4272604
holy shit
>>
>>4272604
yeah it had to be her, I said the butler since he was always watching us. I feel like this has nothing to do with the organ harvesting
>>
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>>4272575
>>4272599
>>4272604
The slums are much more packed than the rest of the City. People in rags roams in the street, trying to find food in the rubbles of libraries and other shops they burned a few weeks ago. Skeletal being are praising the sun, kneeled as if they were only feasting on its light piercing through the clouds. The smoke from the Amphitheatre now rises in a column as large as the building and you don't want to imagine what is going on down there. Also, the Disinfection Camp seems to have extended a few blocks.

After an hour of walking, avoiding the scavengers to busy to puke or jump at each other throat you made it to the street merchant. The kid wears an Elven ears necklace and welcomes who warmly, knowing he is the only seller of healing potion in the City.

What do you want to buy from their potions stock?
-small healing potion - 5 cans of meat
-medium healing potion - 1 pistol
-large healing potion - 2 pistol
-other potions (between 5 cans of meat to 10)
https://pastebin.com/uRyT0CVH

What do you want to buy from their arsenal, each for 1 pistol :
-10 paper cartridges
-6 FMJ bullets
-gunpowder (~5 ammunitions)
-dust bomb
-incendiary bomb
-explosive
-smoke bomb
-rocket fuel

What do you want to sell? (Social)
2 dry sausage (2 meals) (proteins)
1 hunting knife (+5 damage)
2 flintlock pistol
5 Paper cartridges
4 Flick Knives
1 dagger +5 parry +5 Social
3 dices
1 pair of Fishmen's fin
1 crusader helmet
2 small bags of sugar
>>
>>4272563
>walk normally with the effect of the speed potion (1 hour)

>>4272526
Damn, I'd hoped to find the father... with all that's been happening we just didn't have enough time.
>>
>>4272618
Try to trade the fishfin for a large healing potion. If he won't go for that, throw in a pistol.
>>
>>4272618
1 pair of Fishmen's fin
1 small bags of sugar

for
-medium healing potion - 1 pistol
-large healing potion - 2 pistol

I see that you like to collect knives (point to his neklace), what I got with me is finely crushed sugar, I delicious lure perfect bait for an ambush don't you think boah?
>>
>>4272623
>>4272624
>>4272630

roll 1d100, must be under 45 (50 +5 thanks to outfit +5 thanks to dagger -10 healing potion shortage +5 for clever write-in)

This is how negotiations will go
-under 25 for fishman's fins, bag of sugar and pistol to get medium and large healing potion
-under 35 for only fishman's fins and bag of sugar to get large healing potion
-under 45 for fishman's fins, bag of sugar and pistol to get large healing potion
>>
Rolled 49 (1d100)

>>4272651
>>
Rolled 63 (1d100)

>>4272651
>>
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>>4272673
>>4272680
rolled 49, failure

"I see that you like to collect knives" you say pointing at his neklace

You both share a devious laugh thinking of the fate the commandos suffered before being turned to triphy

"What I got with me is finely crushed sugar" you continue "I delicious lure perfect bait for an ambush don't you think boah?"
"A'ight, what you want fo' dat mate?"
"One large and medium healing potion. I'm ready to throw in a pistol even."
"You wot, mate? You ye crazy or what? No less than two pistols."

He whistles between his fingers and a bunch of adult appear from the rubbles, you can see two of them behind him. One with a flintlock rifle and the other with a spear.

What do?
>fight them (more options)
>ok, two pistols for a large healing potion
>>
>>4272729
>fight them (more options)
ah fuck it, we don't have the accuracy artifact, but let's go
>>
>>4272729
>>fight them (more options)
Fuck it. We have Susanna now for free miracles.
>>
>>4272729
>fight them (more options)
Since we're just trying to trade here, let's try to be nonlethal. We could use our pistols as clubs.
>>
>>4272747
>>4272773
>>4272820

You don't know how many are there behind you and turning th back to the kid might be a terrible mistake

>use the two pistols to fire at the men behind him (Mental)
>use one pistol to fire at the men behind him (Mental)
>throw a flick knife at one of the men behind him
>attack them in a melee fight before the rifleman can aim (Physical)
>turn back and assess the thread behind you
>deal with the kid first, write-in( take him hostage, knock him up, kill him)
>>
>>4272918
>throw a flick knife at one of the men behind him
The one with rifle or whoever is closer
>>
>>4272921
roll a 1d10, must be under 50 (45 +5 thanks to outfit)
>>
Rolled 81 (1d100)

>>4272961
please be under 50
>>
shit, there's not a lot of players tonight since its
late even for me. Do you think you can leave this run when we have more voters?
>>
>rolled 81, total failure
ouch

With a weapon already in your right hand, you try to make the flick knife blade rotate up in the air and catch it between your index and thumb to throw at the guy. This complex manoeuver only result in the blade cutting slightly through your glove. The pain make you loose the flick knife on the ground.

The kid instantly get it back and is about to use it to stab you. Meanwhile, the rifleman is adjusting his shot. There is little room to act, you can't rush at him, but you can try to move sideways by attacking someone else, maybe he will miss his shot or else...

How to avoid the bullet?
>use the kid as a shield and let him take the bullet
>leap on the guy with the spear and risk being shot AND getting impaled (Physical) (-10 because of the stress of being aimed at +10 against projectile thanks to crusader helmet +10 thanks to the speed potion)

What do you have in your right hand?
>hunting knife
>flintlock pistol
>flick Knives
>dagger

https://www.youtube.com/watch?v=Au2kRaIbp18
>>
resuming at 5PM EDT if at least two players show between 4PM and 5PM, or else resuming at 8PM EDT
>>
>>4273034
>leap on the guy with the spear and risk being shot AND getting impaled (Physical) (-10 because of the stress of being aimed at +10 against projectile thanks to crusader helmet +10 thanks to the speed potion)
>hunting knife
>>
>>4273056
Support. I'd like to shoot the kid but he's our only source of potions...
>>
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>>4273076
Business with him is already over after that, but maybe it's not to late if you surrender (hidden option) also you can keep Susanna like that since she will have 3 miracles per day in her current form.
>>
>>4273056
+1

>>4273078
Good luck in your quest QM. Is there any revolvers in this setting or is it possible for a gunsmith to make a cylinder so we can become Revolver Ocelot
>>
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>>4273056
supporting this
>>4273085
>Is there any revolvers in this setting
yes
pic related. catalog of the weaponsmith
>>
>>4273078
I'd like to change Susanna back to her human form. Seems kinder that way.

>>4273112
Yeah, a revolver would be cool, but way out of our pricerange. Plus, maintenance would be expensive too.
>>
>>4273056
>>4273076
>>4273085
>>4273165
Ready to roll? If there are more than two players we continue in one hour, or else at 8PM EDT
>>
>>4273933
I should be around.
>>
>>4273933
I'm here
>>
>>4273938
>>4273974
roll a 1d100, must be under 85 (60 -10 because of the stress of being aimed at +10 against projectile thanks to crusader helmet +10 thanks to the speed potion +5 thanks to outfit)
>>
Rolled 25 (1d100)

>>4274013
>>
Rolled 12 (1d100)

>>4274013
>>
>>4274031
welp. spear guy'll be gutted. wonder if we could effectively throw the spear?
>>
Rolled 10 - 10 (1d100 - 10)

>>4274013
>>
>>4274039
>>4274013
So what does it mean if we get lower than 1?

>>4273112
That pic looks like one a anon made for my quest long ago. Featuring 15 revolvers.
>>
>>4274044
>That pic looks like one a anon made for my quest long ago. Featuring 15 revolvers.
Yea? What quest?
>>
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>>4274059
a good one
>>
>>4274018
>>4274031
>>4274039>rolled 12, clear success
roll up

Feeling a sense of danger in all direction, including behind you, you roll up toward the guy with the spear. As you rises up past the tip of his weapon, you hear two loud metallic noises. There were two other enemies with maces behind who came out of the rubles.

A detonation fills the air, quickly followed by a severe hit on your crusader helmet. Your head tilts then you hear the bullet whistling in the air after a ricochet, the rifleman missed you.

What do about the spearman?
>incapacitate him, headbutt his face with your helmet
>kill him, use your hunting knife

You can also use a ranged attack with your other hand but have to deal with the pain of your injury
>flintlock pistol
>flick Knives
>prepare the dagger for a close encounter
And who do you aim at? (all Mental rolls if ranged weapon)
>the kid
>the rifleman
>one of the mace wielding guys
>>
>>4274071
>>kill him, use your hunting knife
>prepare the dagger for a close encounter
>>
>>4274071
>incapacitate him, headbutt his face with your helmet

>flintlock pistol
>one of the mace wielding guys
>>
>>4274071
>incapacitate him, headbutt his face with your helmet
>prepare the dagger for a close encounter
rifle guy has to reload
>>
>>4274076
>>4274077
>>4274078
Feeling merciful or sparing yourself the vision of someone guts being teared off his stomach by your dangerous blade, you crush his nose with your helmet. Under the pain, he releases the spear, something he probably won't have done if stabbed. You have now your dagger in your other hand, but your finger still heart from the flick knife that cut through your glove.

The rifleman is pouring gunpowder into the pan, so that's mean he already tore off his paper cartridge and poured the lead inside. Meanwhile, the kid is about to throw the flick knife on you and the two mace wielding guy are still coming.

You can leap to one of your enemy before he acts or stay (Physical)
>to the kid
>to the rifleman
>stay

If you chose to stay, why not change the weapon in the left hand for a ranged one
>flick knife
>pistol
>keep the hunting knife
>>
or you can use the spear creatively
>>
>>4274089
Grab the spear, position ourselves between the mace guys for cover from the kid.
Chuck the spear to the rifleman
>>
>>4274104
sounds good.
>>
>>4274104
>>4274108
roll 2d100

First to use the spear, must be under 50 (Physical) (+5 thanks to outfit -5 because of your injured finger, -10 because one handed since I supposed you kept the dagger)

Second to aboid the flick knife thrown at you by the kid, must be under 50 (Mental) (45 +5 thanks to outfit +10 thanks to helmet -10 heat of the battle)
>>
Rolled 53, 85 = 138 (2d100)

>>4274113
>>
Rolled 37, 81 = 118 (2d100)

>>4274113
>>
>>4274077
save us
>>
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>>4274114
>>4274131
>rolled 37, success
defused

You give the spear a slight push-up rise above your head to change your grip, but receiving it back causes great pain because of your injured finger. It's not enough to kill him, but the shock makes him press the trigger and the shot is fired in the air.

>rolled 81, total failure
elephant in the hallway

While presenting your flank to the kid, you receive the flick knife in your side. The blade tears through the fabric and find a space between your ribs right into your lung. You kneel down from the pain, your chest contracts, decreasing your breathing capacity. The blade is not too deep into the lung to cause a severe bleeding, but you will not throw anything at anyone now.

The kid has taken one of the Alchemical potion he was carrying and is about to drink it. Meanwhile, one of the mace wielding guy is about to fall down his mace on you shouting "Praise Sol". These are zealots. You already fought them in the past, in near death situation them seem to get stronger for some reason. If only you had that kind of power...

From your lower position, you have easy access to his exposed stomach while he arms the mace
>use the dagger (Physical) (-20 because of chest injury)
>use the pistol (Mental)

What is the kid drinking?
>analyze it (Mental) (-10 heat of the battle)
>don't care
>>
Rolled 19, 100 = 119 (2d100)

>>4274113
Rolling
>>
>>4274143
this is both a lucky and unlucky roll
>>
it's not to late to give up, you didn't kill anyone yet
>>
>>4274142
>use the pistol (Mental)
>don't care

>>4274167
So surrendering is a Hidden option?
>>
>>4274171
>hidden
I forgot to put the spear option in the prompt and used the term "hidden option" to cover my bad planning. But surrendering is a write-in I specifically didn't include considering Alfonso personality, will choose if enough support.
>>
>>4274142
>use the pistol (Mental)
>don't care
the enemy cannot drink weird potion if you disable his hand
>>
>>4274171
>>4274188
roll 1d100, must be under 40 (45 +5 thanks to outfit -10 because heat of the battle)

(the shot is for the zealot about to crush you with his mace, not the kid drinking the potion)
>>
Rolled 27 (1d100)

>>4274194
>>
Rolled 22 (1d100)

>>4274194
>>
Rolled 69 (1d100)

>>4274194
>>
>>4274200
>>4274203
>>4274204
>rolled 22, success

https://www.youtube.com/watch?v=bjOTNKmRPDU

You can't die here, you have so much to accomplish yet! Susanna needs you, your mates need you, the City needs you. Still kneeling, you perceive the enemy approaching under the rim of your helmet. The morning sun is shining behind him, casting a threatening shadow on you.

With all the strenght you can gather, you rise the barrel of the pistol to the right angle, aiming at his stomach. The cloud of smoke hides your result but the loud metallic sound on the stone indicate the maces hit somewhere else. He is probably dead, right? Now only remains the rifleman and the other zealot. The first is charging at you with his rifle, using it like a mace. And the other zealot is probably about to come out of the smoke. Wait wasn't there someone else? No, the spearman is still holding hid bleeding broken nose.

Should you remove the flick knife from your side?
>yes
>no

How do you use you remaining strength and concentration?
>use the other pistol to aim at the rifleman (Mental) (-10 because heat of the battle)
>use the other pistol to fire blankly at the cloud of smoke for an uncertain result (Mental) (-10 because heat of the battle)
>>
>>4274226
>no
we can take care of our wounds once this is over, cant afford to be bleeding
>use the other pistol to aim at the rifleman (Mental) (-10 because heat of the battle)
>>
>>4274231
sounds good.
>>
>>4274226
>no
>use the other pistol to aim at the rifleman (Mental) (-10 because heat of the battle)
>>
>>4274231
>>4274232
>>4274234
roll 1d100, must be under 40 (45 +5 thanks to outfit -10 because heat of the battle)
>>
Rolled 16 (1d100)

>>4274237
>>
Rolled 38 (1d100)

>>4274237
>>
Rolled 10 (1d100)

>>4274237
>>
>>4274247
>10
Cool Beans
>>
>>4274238
>>4274242
>>4274247
>rolled10, clear success
headshot

The rifleman uses his rifle as a bat and is about to swing the cross in your face while screaming in terror. This confirm that he is not a zealot, unlike the one you shot but since he is the most apparent, he will be your next target.

Using the pavement as a support for your fist, you raise the barrel of the other pistol and aim directly at his head. The lead bullet explodes in his skull with a geyser of bone shards, brain and blood. But it's only a short relief, a mace had breached through the cloud of smoke and falls down on you.

>don't move and take the hit on your helmet
>move backward, exposing your legs and your arm holding the pistol
>>
>>4274262
>>move backward, exposing your legs and your arm holding the pistol
dodge. we have the speed potion. we'll be fine. we just bought this helmet. let's not get it dented. and it's just a kettle, with a fucking mace cracking down over us. it's not going to do much good at deflecting the hit, and I doubt it'll block much damage.
>>
>>4274262
>move backward, exposing your legs and your arm holding the pistol
>>
You didn't see the zealot arming his mace, it's too late. Normally I would have you roll for dodge or enduring (that's why some armours have a protection bonus)

>>4274265
>>4274269

Trying to fall back in order to avoid the mace result in the weapon crushing your knee. The spikes and sharp edges rip through your clothes, flesh and bone. The pain is immeasurable despite not causing too much bleeding. However, while moving, the blade in your side scratched on your rib cage causing additional pain and a serious bleeding which made you cough blood behind your mask.

The zealot rearm his mace to finish you, while he is exposed maybe you can pull out something, literally
>pull out the flick knife and roll on your flank to the canal, avoiding the hit and fleeing (Physical) (-20 from the pain)
>use the dagger to slit one of his tendon (Physical) (-20 from the pain, -30 near death situation)
>use the hunting knife and plunge it in his exposed stomach, extending your arm and thus causing more bleeding (Physical) (-20 from the pain, -30 near death situation, -10 risk of severe bleeding)
>write-in (write-in are always available but I may or may not choose them)
>>
>>4274281
>Charge him while exposed, bite him in the throat and rip it out
>>
>>4274302
I'm willing to change the -30 near death situation into a +10 blood lust but it will go from -10 to -20 risk of severe bleeding, tl;dr:

New option
>Charge him while exposed, bite him in the throat and rip it out (+10 blood lust -20 risk of severe bleeding -20 from the pain)
>>
>>4274311
>Charge him while exposed, bite him in the throat and rip it out (+10 blood lust -20 risk of severe bleeding -20 from the pain)
We can end this right now
>>
>>4274324
roll a 1d100, must be under 35 (60 +10 blood lust -20 risk of severe bleeding -20 from the pain +5 thanks to outfit)

maybe I will wait for more rolls, maybe not
>>
Rolled 31 (1d100)

>>4274351
let's hope mine is enough
>>
>>4274281
>pull out the flick knife and roll on your flank to the canal, avoiding the hit and fleeing (Physical) (-20 from the pain)
I'd like to avoid injuries. We're not going to be able to rob the kid of all his supply, and considering there's only one other place with as much healing potion...
>>
Rolled 82 (1d100)

>>4274351
>>
Rolled 44 (1d100)

>>4274351
>>
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>>4274356
>>4274378
>>4274380
>rolled 31, success
finally over

Using all that is left in your body, you jump on your remaining leg forgetting about the blood feeling on of your lung. One hand removes the mask while you spit blood on his face, opening wide almost dislocating your jaw, ready to assault his throat like an animal. You decided to abandon your humanity to survive, too much is at stake.

https://www.youtube.com/watch?v=rdml5r6Y_g4

His arms still backward, preparing another strike, his jugular is well exposed and you clamp down on it with your incisive and some premolars. A stinging pain radiate in your side but your don't care. With only the strength of your torso, you pull back, ripping his skin and flesh with hot blood cascading down on you. Something has been triggered deep inside in your mind, you will never be the same.

defeat Enemies in loyal combats
+10 Sol's alignment
-10 Charon's alignment
use ranged weapons
+1 Sol's alignment
-1 Charon's alignment
show strength
+1 Sol's alignment
-1Charon's alignment
envy something
+1 Charon's alignment
-1 Sol's alignment
assault a place
+1 Sol's alignment
-1 Charon's alignment

Sol's alignment : Zealot

You let a powerful roar explode on this battlefield of yours. The spearman, afraid, fled and you can distinguish the zealot you shot earlier. He is crawling with the same fire in his eyes, grabbing your ankle in a desperate attempt at accomplishing something before being presented to Sol. You don't care, the blood-lust is not over. Using your hunting knife you stab him in his face repeatedly until the bleeding in your lung is too much.

-10 for pain knee busted
-10 for pain bleeding and lung perfored
Assassin Outfit (+5 Physical, +5 Mental and +0 Social coated in blood) (Wearing)
-5 cut on the finger
-2 paper cartridges


Healing yourself
>hide near the Warzone and wait noon for the procession
>try to pass as a local guerilla fighter and beg for a potion (Social)
>spend some time trying to find the potion cache (Mental)

After that, if you are healed.

Loot (pick one)
>spear (not a halberd)
>rifle (no negative modifier while aiming from afar as usual)
>sharp mace (+10 against unarmored foes)
>spiked mace (+5 against armored) modifier also applied to the one at home

Loot the corpses
>yes
>no
>>
>>4274407
>hide near the Warzone and wait noon for the procession
>rifle (no negative modifier while aiming from afar as usual)
10 gold. Nice.
>yes
Well, we really seem to be swinging through this Sol/Charon alignment very quickly. I wonder how that's going to affect us...
>>
>>4274407
>spend some time trying to find the potion cache (Mental)

>rifle (no negative modifier while aiming from afar as usual)
>yes
Loot the area and the crates, the kid probably ran away and left behind a lot of shit
>>
Rolled 2 (1d2)

>>4274417
>>4274418
10 minutes before using tie breaker
>>
>>4274407
>spend some time trying to find the potion cache (Mental)
>rifle (no negative modifier while aiming from afar as usual)
>yes
>>
>>4274417
>>4274418
>>4274449
roll 1d100, must be under 50 (45 +5 thanks to outfit)
>>
Rolled 100 (1d100)

>>4274453
>>
Rolled 92 (1d100)

>>4274453
>>
>>4274485
You know.. I had a feeling after the reply got sent.. I had a feeling.
>>
Rolled 61 (1d100)

>>4274453
I got this
>>
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>>4274485
>>4274487
>>4274491
>rolled 100, crit fail
uh?

You have absolutely no idea of where to look for the cache, like a fish out of water and that is after wasting a whole hour looking around with the stinging pain in your chest and your reduced lung capacity. You take the rifle but as you are about to loot the bodies, the voice from the kid startle you. He is coming with reinforcement.

rifle is nothing more than a metal pipe encased in wood now

In your current state, you have no choices but to escape, using the rifle as a crutch, bending the metal and reducing its value to zero. You manage to make it to the outskirts of the Slums, near the bridge at 10AM. On hour before the rush hour and you have no idea of where to find a large healing potion before noon. Susanna is going to stay like that forever.

>cross the bridge by bribing them with a gold coin and get home to be healed by Susanna
>write-in (write-in are always available but I may or may not choose them)

(Optional)Do you have regrets?
>about not stocking up while you could
>about wasting the large healing potion on some kid thief
>about not buying a duelist outfit at the Tailor to ignore crits
>about not bringing someone or gearing up more with knee protection for example
>about not giving up two pistols when you could have bought them back for 2 gold coins
>>
>>4274489
At least a failure on finding potions can't be too bad. Woulda been far worse if we rolled that in combat.

No mentions of the kid ever since he drank that potion, perhaps it was an unnoticed potion? Or speed to run away.


>>4274524

>cross the bridge by bribing them with a gold coin and get home to be healed by Susanna

>regret not being able to kill that kid
>>
>>4274524
>cross the bridge by bribing them with a gold coin and get home to be healed by Susanna

>No regrets
>>
>>4274532
>regret not being able to kill that kid
This. Oh well. Though there might be one place still left with healing potion. In our current state we won't be able to get it, but afterwards...

We still have a score to settle with the Militia.
>>
>>4274532
>>4274534
>>4274552
The guards of the bridge welcome your donation to help them defend the City and they promise nobody will end up like you. You are spared the usual jokes about people bribing them because of your sorry state. Now, you look just like one of those wanderer clinging to his cane, in rags and covered in blood.

You pass in front of the cage-trees where people from the housemaid district are shivering to death because of the cold. The weather is numbing some of your pain as it is draining your life away. The first snowflake of winter falls on your hand gripping the barred of the rifle, disappearing on the blood covering your glove.

-10 for pain knee busted removed
-10 for pain bleeding and lung perfored removed
-5 cut on the finger removed

-1 mask
-1 pair of gloves


On measured step after the other, you made it home and collapse... You wake up, with the bandaged face of Susanna above yours. She has you resting on her laps and warmly greets you.

"Welcome home, my champion."

After running your hand on your chest and checking that you have been fully healed even at your knee, tears a flowing from your eyes. You failed to save her and no word can express how hopeless you feel right now or convey your empathy to the Vestal now becoming a Firekeeper.

Her hand that has been gently brushing your hair suddenly jerks back as it meets a tear, she felt the unusual temperature of a liquid on your face.

"Oh no, I thought I completely healed you. I'm sorry, where are you bleeding? I... I used my three miracle already so I can't..."

You start hearing someone coughing in the room, Mario and Luigi have relapsed because they didn't have a full meal yesterday and since nobody has a mask in the house they will soon contaminate everyone. And to make matter worse, you don't have access to anything to heal them.

"My champion... I feel the sun will be soon at its zenith. Can you take me outside, please?"

Is there something you want to convey to the blind-deaf Susanna?
>no, just hold her hand and get outside with her
>something, write-in
>>
>>4274558
>no, just hold her hand and get outside with her
Can't believe we're holding hands before marriage
>>
>>4274558
>no, just hold her hand and get outside with her
Wait, was there a time limit or something on Susanna staying a firekeeper? I thought we just had to get her a large healing potion, there's got to be more in the city.
>>
>>4274524
>about not stocking up while you could
regret being merciful, those people wanted you dead yet we tried to incapacitate them at first. They want a butcher? They are gonna have one next time.

Alfonso at this point must be almost breaking, always trying to be the hero but always failing. He has to realize that he is not meant to be a hero but something else.

>>4274558
>no, just hold her hand and get outside with her
Pray to the sun, ask for a sign
>>
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>>4274560
>>4274568
>>4274584
Leaving the room, you notice Valentina trying to accommodate to her new arm. She can only wobble it with a total lack of control, just as if it was a newborn arm despite physically looking exactly like the other. Her nerves did not reconnect after a full week like that.

You read the story of Persephone, the first Firekeeper and Bernardo warned you about treating someone wounds too long after the initial injury, specifically mentioning the case of blind people not being able to recover their sight. The time limit for Susanna has come.

https://www.youtube.com/watch?v=MuAGGZNfUkU

She rises her face toward th sky, feeling the gentle cold caress of the snowflake on her skin insensitive to the touch but not to the heat. She entered the long winter, never again she will hear the birds sing or see the flower blossom. You did this. You did this! You did this! The words echoes in the back of your mind, aggravated by your savior complex. And that horrible... scene in the slums... You feel like the worst Human on Earth, like an animal.

"I am not sure of what is troubling your heart" Susanna says "but I'm sure you did your best."
"..."
"Please tell... try to tell me what happened to Hugo and Amicia, once this is over."
"..."

The clouds slowly dissipate in a very specific part of the sky. Rays of light descend upon Susanna and you feel the heat warming you up... No wait, it's almost burning. No. It is burning! Susanna is burning! She let out a scream of pain but you are more focused on your hand. She is burning but it will be more accurate to say she is just engulfed by flames, meanwhile your skin is roasting.

>let go of her hand
>keep holding hand
>>
>>4274600
>keep holding hand
If we die, we die. Oh well. Did our best.
>>
>>4274600
>keep holding hand
So the blinding part of the process was a full week ago? Dang.
>>
>>4274607
the ceremony was supposed to take place right now, they made the preparation
>>
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>>4274605
>>4274607
Is this what she endured with the trial by fire? Everyday? For a full week? And you delayed the rescue attempt? At least you can hold her hand. No, you will share the same fate even if it kills you. Heroes may be late but they never flee.

"AAAAAAAAAAAAAAAH" she screams devored by the flame

Grease on your under your hand is making your skin pop. You shake it in all direction trying to put off the fire while continuing to hold hand. This is not going to be a simple burn because you spilled boiling water while cooking.

Susanna kneels down in agony, turning her face to where she thinks you are, some sort of relief appear on her face, and she tries to hold her voice for a few second before failing and continuing to scream. Soon you join her, devoured by this sensation overiding every nerves in your body.

The fire dies. The pain remains. Susanna, who did not sustain any injury is catching her breath.

"My miracles are back! Don't move." she manages to say

Still holding hand, you feel the soothing light of a healing miracle, but the pain... The pain was so intense, it's not leaving despite your hand being fully healed.

+10 Sol's alignment : Solar Knight
-20 pain in the right hand

"Why did you... I'm sorry champion... I'm sorry..." she starts to cry

Anything to say while getting her back inside?
>no, just hold hand
>something, write-in

It's noon but there are no masks left in your apartment except the one you are wearing, you can't send anybody to work for ressources. Also, you still need to prepare for the reception at the EMbassy, confront Don Giovanni, find Sunshine and maybe get your revenge on the Slums.

What should you do first?
> [SHOP] ( apothecary, blacksmith, weaponsmith, tailor)
>Don Giovanni's mansion and the Organ Harvester investigation
>Sunshine and the artefacts
>revenge on the Slums

Do you want to shred the tuxedo to make masks?
>yes (+5 masks)
>no (you are the only who can go outside)

Also, after that experience you feel the presence of Sol like nothing before, maybe you can ask Susanna about it, but how?
>communicate like this, write-in
>not now
>>
>>4274634
>no, just hold hand

She can't hear us anyway

>Don Giovanni's mansion and the Organ Harvester investigation
>no (you are the only who can go outside)
>not now

We should find clothes to make masks with. Grab an outfit off the next guy we loot so we can shred it for masks.
>>
>>4274634
tell her that we are sorry that the Inquisitor will pay and so will the doge.

> [SHOP] apothecary and tailor
>yes (+5 masks)
>communicate like this, place her hand on our chest or try to make her sense Sol in us like Lady Cremosa did for Charon
>>
>>4274649
Support.
>>
>>4274644
>>4274649
>>4274651

+5 masks

You try to convey your regrets to her, but being the one apologetic she fails to understand why you caress her hand. This is making her quite uncomfortable, but also reveal a timid smile. You really need to learn how to write, maybe if you can use the words from the book you have and engrave them on wood... For now, you just want to learn about this oppressing feeling, as if you were permanently watched.

"Yes... Yes, I feel the light within you" she admits "my champion. Is it a spell you want to learn?"
"..." you shake her hand as a yes
"'Inner Strength' is a spell we teach to the zealots during our crusade. I... am quite reluctant to teach it to you... Are... Are you sure?"
"..." you shake her hand again
"It's not that I don't fine you worthy but... It's a spell to get stronger the more you receive damage. I don't like it but will not oppose your will. Also... Solar Knights can feel the warmth of Sol wherever they go. That's how we conquered the Evangelized the Northern lands."
"..." you shake her hand two times
"Do you really wish to learn both?"

You are able to use 2 miracles per day if you maintain your status of Solar Knight, what to learn?
>'Inner Strength' +5 strength by injury and do not feel pain, only slowed down physically by your injuries, cost 1 miracle
>'Warmth', heal minor injuries and do not feel cold, cost 2 miracles

You wanted to send Arthur and Melie at the Refinery, now that they have mask but no gloves, should they go?
>yes
>no, this person can go there instead, write-in

You are heading to the bridge for the Apothecary and Tailor in your bloody outfit, but you can stop somewhere else before
>Alphonse the Ratfolk to ask him about something (book location, current plot, anything a reported might know...)
>Residents from the housemaid building caged by the Elves with infected

How are you going to cross the bridge despite the order of self-quarantine being enforced?
>talk it out (more options) (with the -10 modifier since it is the second time)
>bribe (1 gold coin)
>fight them (more options)
>drink a new speed potion and outrun them (Physical)
>drink an ignored potion and sneak (no roll)
>>
-tuxedo

and also if you want to add something to your inventory
https://pastebin.com/vppFmxtd
>>
>>4274672
>+5 strength by injury
should I make it +10 to be more interesting?
>>
>>4274672
>'Inner Strength' +5 strength by injury and do not feel pain, only slowed down physically by your injuries, cost 1 miracle
>>4274690
yes, I feel like +10 would make a bit more sense, from what you described the zealots really got their strength fast very easy

>yes

>Alphonse the Ratfolk to ask him about something ( current plot, anything a reported might know, anything about the elve embassy and the inquisition)

If we have time I want to check out the housemaid people
>Residents from the housemaid building caged by the Elves with infected

>fight them (more options)

>Bring spiked mace, 1 medium healing potion, 1 speed and 1 defence
>leave one bag of sugar, saten's box, fishmen's fin and the dry sausages
>>
>>4274690
I didn't understood about the miracles, is it a dice check to learn both or we can learn them if we want to
>>
>>4274711
Support, but give Arthur and Melie an extra mask each to wrap around their hands. Something is better than nothing, and we're going to be getting new masks now anyway.

Also, I'm not sure what we should do about the miracles thing, considering we've rapidly gone from a devotee of Charon to a Zealot of Sol. We can easily slip back, so maybe hold off on the miracles for now.
>>
>>4274672
>'Warmth', heal minor injuries and do not feel cold, cost 2 miracles

>yes

>fight them (more options)
>>
>>4274717
support on the masks
>>
>>4274717
>We can easily slip back, so maybe hold off on the miracles for now.
this.
>>
>>4274753
>>4274717
I feel like we should learn it now that we have the chance if we fall back, at least we know how to do it. Every time that we leave something for later it takes us a major struggle to do it

we had the chance to learn miracles and we lost Charon aligment
>>
>>4274756
True, It's a good idea to learn them, I'm just worried about using them since we seem to be a pendulum of alignment.
>>
>>4274756
Sounds good. I can dig this.
>>
>>4274713
Miracles are related to Divine Magic and consum your points as favor accepted by the gods. Act accordingly to the gospel of Sol or Charon to receive them. You need to have +30,+40 and +50 to be able to use tier I, II and III.

Alternatively, you can use magic related item which also sometimes consum favours but there are no base requirement. For example the carrying the holy fire to repel rats or the voodoo dolls.

Using spell and items requires Social rolls, the current status with the god is the modifier.
>>
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>>4274711
>>4274717
>>4274723
>>4274753
You send Melie and Arthur to the Refinery with all the remaining masks. If all goes well, they will come back with a can of meat and one serving of exotic beans. Also, since they are thieves, they can steal the artefact instead of using it to get the exotic beans.

What should they do? (Melie, Arthur)
>steal artefact, all players will roll a 1d100 by thief stealing to know from which god they received the artefact then I will make you vote on which one to keep
>no, you will receive the much needed vitamins in the form of exotic beans

Leaving Saten's finely crafted box, fishmens's fin and dry sausage behind, items you can respectively bribe the Elven Commandos, Zealots from the Inquisition and Militia with but not without bargaining you try to find Alphonse. This time you are carrying the spiked mace, and 1 medium healing potion, 1 speed and 1 defence potions. You will need that in case you are asked to justify yourself about why you are outside if you don't have to work or if you are asked about the mace.

The Ratfolk is nailing today's edition on a wall, like every day at noon. He looks happier, as much as you can tell deciphering the movements of his muzzle and ears.

"Greetings, signore. I received the typestamp." he says "Thank you. What can I d..." he suddenly interrupt himself
"What is it?" you bark
"N-Nothing... You look... tense... So what can I do for you?"

What hsould you ask (pick up to 4)
>about reception at the Elven Embassy, something to know about the mondane world?
>about Corym detained at the Embassy, write-in
>about the Eastern Jonque with monkeys, write-in
>about the suicide bomber, write-in
>about the organ harvester, write-in
>where to find this book, write-in
>where to get rare weapons for the Dwarf, write-in
>have him buy and bring you this without getting caught and by passing the checkpoints, write-in
>write-in (write-in are always available but I may or may not choose them)
>>
One or 2 more non-combat update during the day, then resuming at 5PM EDT if at least two player show between 4PM and 5PM, or else resuming at 8PM EDT.
>>
>>4274787
>no, you will receive the much needed vitamins in the form of exotic beans
Goddammit QM, that's tempting, shit I want the Artifact but I feel like we need to catch up with the food situation.

I wonder if elfs are going to stop at our door and distribute food.

>about reception at the Elven Embassy, something to know about the mondane world? Why are they here? What do they want? Is the doge going to show up?
>about Corym detained at the Embassy, write-in what could they be doing with him for so long? Surely his "crimes" are not that severe
>about the Eastern Jonque with monkeys, what is going on at the docks? I heard that there was a lot of livestock going in on the city but since no boat is leaving or coming.. Would it be possible to find live animals yet? Do you think you can find out for me? Monkeys in particular
>about the organ harvester, write-in I hear one of the nobles houses got their servants arrested one of them was a demi human, she died.. Noble wasLa Landa or something, have you heard anything about the demi human harvester?
>>
Hopefully we still have enough time to pursue the algae alternative, that sounds way cooler than monkeys. Da Costa and Corym we have to try to save them
>>
>>4274787
>>no, you will receive the much needed vitamins in the form of exotic beans
This nigga eating beans

>>4274799
+1
>>
>>4274799
>I wonder if elfs
You mean like the vegetarian extremists lunatic captain? Yes, you wonder that.

>>4274801
Yes. All routes are still open, without the scientists you have to do all the work and might not be able to completly cure the plague with them. Also, don't loose hope for Bernardo's route, you still have ruins to explore to get the Philosopher Stone. Each route has a dungeon planned with enigmas and enemies.

If you liked the palindrome enigma, you will like the other books enigmas too.
>>
>>4274806
neat, also I forgot to vote for this but would it be possible to find sunshine she still has our stuff plus she has to be a little bit worried since disappeared
>>
>>4274799
Supporting the questions, but I'd like to grab the artifact. That's going to be a huge bonus going forward, the accuracy bonus has already saved us a few times. There's always the hothouse or elsewhere to get vitamins from.
>>
>>4274799
>>4274804
>>4274819
"Oh, I heard about that fellow." he ticks his tongue indicating excitment "He tried to steal the plan of the Nautilus from Ingothide&Son bank with the help of two thieves."
"Thives?" you growl, thinking about Melie and Arthur
"Y-Yeah..." Alphonse feels the murder intent still present in you "T-The Elven Ambassador insister for him being transfered at the EMbassy."
"WHY?"
"Eeeeeh! They need him! They need him! He worked at the Academy of Natural Philosophy, right? Even as a translator, he has seen some interesting things in Arcane Magic."
"Is he ALRIGHT?"
"I don't know." Alphonse cover his ears "Nobody saw him since then. Elves are very secretives."

You wonder how scary you are looking right now for the little Ratfolk to be scared of you. Susanna wiped the stains on your face but somehow you still feel the heat of someone else's blood running on your chin.

"How to act normal at the reception?" you inquire
"Y-You... You need to calm down first!"
"How to be interesting?!"
"Elves like book right? Why not cultivate yourself and talk about what you recently read? Also, maybe bring sugar."
"Anything to know?"
"As you know they are really dependent on the grain market. Since the Doge opened the triangular trade between the East, the City and the New World. Be aware of that."
"How to be GOOD LOOKING?"
"Eeeeeeh! Buy the most expensive outfit you can, bring a non-Human."

These are all very useful information that will come handy if you have to negotiate or partake in their intrigues. You were on your way to acquire an outfit anyway, but you might have to make a detour to gather sugar and books (see [BOOK] https://pastebin.com/u/AldebaranQM ) Finally you will have to choose between bringing someone knowledgable on the Triangular trade or a non-Human. Are you really that scary? Maybe you were traumatized is it really you speaking? You need to calm down get alcohol or a chamomille elixir. And if you want to avoid that nightmare, you need to find your loved one, attend mass or get to a brothel.

"I heard that there was a lot of livestock going in on the city but since no boat is leaving or coming..."
"Easy answer. The Fishemen hunt whales and bring it to the Cannery."
"But would it be possible to find live animals yet? "
"Some nobles manage to have deliveries from their inland farms I think."
"No, that's not what I meant. What is going on at the docks? I need the monkeys on a Jonque."
"S-Sorry... I think we can still hear them at night but their scream has decreased in intensity and number through the weeks. Take care if you want to get onboard, I heard there is a gorilla on this ship."

You are not more informed than before, maybe just take care while ramming the ship in the City... Wait, what if you have to carry a gorilla? What even is a 'gorilla'? Aren't monkey small creatures?
>>
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>>4274833

"I heard that there was a lot of livestock going in on the city but since no boat is leaving or coming..."
"Easy answer. The Fishemen hunt whales and bring it to the Cannery."
"But would it be possible to find live animals yet? "
"Some nobles manage to have deliveries from their inland farms I think."
"No, that's not what I meant. What is going on at the docks? I need the monkeys on a Jonque."
"S-Sorry... I think we can still hear them at night but their scream has decreased in intensity and number through the weeks. Take care if you want to get onboard, I heard there is a gorilla on this ship."

You are not more informed than before, maybe just take care while ramming the ship in the City... Wait, what if you have to carry a gorilla? What even is a 'gorilla'? Aren't monkey small creatures?

"I hear one of the nobles houses got their servants arrested one of them was a Demihuman, she died."
"Oh... last night murder. What a terrible story yet I didn't have enough space to write about it. You see with the new death toll..."
"The Demihuman harvester!? Have you heard about him?"
"Eeeeeh! I will tell you. I will tell you!"
"Bene."
"Now that you mention nobles servants... I think Don Giovanni's butler is missing. I heard he was a good acquaintance of her. The servants world is very small. I hope he is not too afflicted by her death, he was very devotd to his master."

That's enough question asked and the Ratfolk look very scared. You might want to apologize the next time you meet if you still want to ask so many questions again. For now you are heading to the bridge and just before that notice the Elf watching over the cage-trees. A lone ranger on the rooftop, as usual. The cages are shared between Stage Three infected and very healthy looking people. Someone covered in black spots sneezed and was punched by a bunch of kids he was jailed with. A grandma has her black rotten legs dangling from a cage with the feet which fell off on the ground, her neighbour is squeezing his head between the oak wooden bars with insane looking eyes trying to escape. And finally a pregnant woman hiding herself behind a tissue now covered in blood and pus is trying to protect herself from an aggressive infected Stage Three man about your size. If the disease does not kill them, the cold will. The snowflakes are melting but combined with the wind, their exposure increased.

What do? (currently no effect)
>drink a potion (defence potion, speed potion)
>use grappling hook to climb on the roof (Physical)
>shoot at him (Mental)
>break one of the nearest cage with the mace and run, write-in (Physical) (healthy kids bullying an infected, rotting grandma and desperate man, pregnant woman and strong infected man)
>leave them be
>>
>>4274835
>break one of the nearest cage
I'm making that roll-free thanks to the mace
>>
>>4274835
>use grappling hook to climb on the roof (Physical)
Guessing we're completely out of it, so fuck the elves.
>>
>>4274835
>use grappling hook to climb on the roof (Physical)
Let's confront him
>>
>>4274713
>>4274717
>>4274723
>>4274753
>>4274804
If at least two players answer, the session can start at 5PM EDT, or else it's the usual at 8PM EDT
>>
>>4275449
>use grappling hook to climb on the roof (Physical)
>>
>>4275449
here
>>
>>4274976
>>4275086
>>4275451
>>4275560
roll 1d100, must be under 65 (60 +5 thanks to outfit)
>>
Rolled 93 (1d100)

>>4275628
>>
Rolled 7 (1d100)

>>4275628
>>
Rolled 79 (1d100)

>>4275628
>>
Rolled 11 (1d100)

>>4275628
>>
>>4275654
>>4275664
>>4275674
>>4275693
>rolled 7, total success

You silently swirl around the hook tied to your rope and launch it on a balcony of the last floor. Rapidly climbing the facade, you find yourself up there before he noticed something. The commando has his bow in the right hand, a dagger at his belt where a medium healing potion is hanging and probably more loot. He is facing away from you, so you have the advantage of surprise.

>shoot him with your pistol
>run into him with your dagger (Physical)
>run into him with your hunting knife
>provoke him in a fair duel with your dagger
>throw a flick knife in his back (Mental)
>>
>>4275702
>run into him with your hunting knife
press the knife on his throat or his back
>>
>>4275702
>run into him with your hunting knife
>>
>>4275702
>>run into him with your hunting knife
>>
>>4275722
>>4275726
>>4275750
You run on the roof, the hunting knife forward. The blade cuts trough him like a knife in butter, he gasps, losing the bow. He falls forward, curling up from the pain, desperately trying to put his organ back in. Taking the weapon out for another hit, you get his intestine coming out because of the form of your knife. He lets out a tantalizing scream of pain, may his gruesome death be an offering for all the innocent lives they took.

+1 medium healing potion
+1 elven dagger (+5 when sneak attack)
+1 elven cloak

Back on the street level, you can break the cages of everyone, the strong infected man thank you while pushing away the pregnant woman he was caged with. The turbulent kids are running around, enjoying their freedom while the infected previously caged with them avoid them. And finally, as soon as you open the cage where the grandma was, the man sharing her fate dash toward the bridge without a word like a madman.

Some of them are feeling grateful for what you did and you can probably put that to use. That's what you think when you approach the bridge too... It's the rush hour but the checkpoint is almost deserted and nobody is allowed past the Grand Canal. And to make matters worse, Donna Francesca Quattroriocche or 'Franz' is there. The leader of the Militia, self-proclaimed luckiest woman alive does not bother about the cold and still have her light gambeson wide open.

https://www.youtube.com/watch?v=0TX78g2ZAZM

She is mounting her Lizardman like a horse and on each side of the bridge, there one rifleman with a stiltsman. The two Militiamen guarding the other side are busy arresting the madman you freed from the cage.

Is that it? Are we doing it right?

Preparation if you fight
>cast Inner Strengh (cost 1 miracle/2)
>cast Warmth (cost 2 miracles/2)
>drink speed, defence potion, write-in
>ubind the Lizardman now that you know how to break Tartarus chains (Social) (+42 thanks to Sol's alignment, cost -10 Sol's alignment)
>send the kid to distract the rifleman and stiltsman on this side
>have the strong man fight with you

Ranged fight (dual wield option for -5)
>pistol at any rifleman/stiltsman or Franz (-5 if aiming at the ones on the other side, -20 if aiming at Franz)
>throw flick knives at the rifleman/stiltsman on this side
>use your grappling hook to make the stiltsman fall, making a lasso to get the nearest rifleman fall with him (-10 to accomplish that, -1 grappling hook)

Melee fight (pick your target between the nearest rifleman/stiltsman)
>spiked mace
>hunting knife
>dagger
>elven dagger

Alternatively
>turn back and wait 2PM that she is gone (get the book in the brothels, talk to Lady Barielle, tot he Abbey, ...)
>>
>>4275891
can we loot the bow too?

>drink speed
>'Inner Strength' +5 strength by injury and do not feel pain, only slowed down physically by your injuries, cost 1 miracle
>ubind the Lizardman now that you know how to break Tartarus chains (Social) (+42 thanks to Sol's alignment, cost -10 Sol's alignment)
If we have the chance when we are fighting or if we get close enough

>spiked mace
rifleman, him blowing our head off is the single threat here, we can handle the stilts easily
>>
>>4275891
>>turn back and wait 2PM that she is gone (get the book in the brothels, talk to Lady Barielle, tot he Abbey, ...)
These guys let us through here earlier. The shift could've changed, but lets not. Why don't we head to the nearby machinist to try to get more sewing machines for the tailor, to work on that mask shortage. We're nearby.
>>
>>4275891
backing >>4275909
>>
you can loot the bow but not carry it with the mace and your bag, also Alfonso has no experience using one.

>>4275909
>>4275955
>>4276013
-1 speed potion
+10 to some action thanks to the speed potion, travel time halved

You call on the miracle bestowed to the zealot to reveal in your battle despite your injuries. A double-edged sword since you get stronger the more injuries you receive.

favour granted
-10 Sol's alignment

All the people you rescued get away from you as you rush with your mace on the nearest rifleman. The nails in the sturdy wood shred the face of the Militiaman who does not even have the time to defend himself. He probably thought you were going to bribe him again and now... Now you just smashed his face with a mace.

He falls to the ground, convulsing on his rifle and spitting blood in intermittent streams. The stiltsman and Franz saw that. First, your twelve feet tall enemy quickly shortens the distance between you and him, making staccatos noises on the pavement like a giant spider. He is about to pierce you with a one of his pike while having his stilts at safe distance from you.

How do you counter him?
>shoot at him (Mental) (-10 to aim faster)
>throw flick knives at him (Mental) (-10 to aim faster -5 aiming upward)
>use your grappling hook to make the stiltsman fall (-1 grappling hook)
>parry with your dagger (Physical) (+5 parry)
>dodge (Physical) (+10 thanks to the speed potion)

Meanwhile, on the other side they just tossed the madman in the Grand Canal and the rifleman is preparing to fire at you if his comrade fail to get you. Also, Franz is getting her zweihander from her back and will probably charge at you, mounting her Lizardman.
>>
>>4276060
>parry with your dagger (Physical) (+5 parry) Try and push him over once we do.

I wonder where Franz's stash of healing potions is. Should try and grab that after we deal with this.
>>
>>4276060
>>parry with your dagger (Physical) (+5 parry)
uhh. we freed the lizard, right?
>>
>>4276060
>dodge (Physical) (+10 thanks to the speed potion)
>>
>>4276072
You could have if you focused on Franz. I will make you roll for it as soon as she is in range.
>>
>>4276077
slick. sounds good.
>>
>>4276070
>>4276072
>>4276076
roll 1d100, must be under 70 (65 +5 thanks to outfit +5 parry thanks to dagger)
>>
>>4276079
>65 +5 thanks to outfit +5 parry thanks to dagger
*60 +5 thanks to outfit +5 parry thanks to dagger
>>
Rolled 73 (1d100)

>>4276079
>>
Rolled 33 (1d100)

>>4276079
>>4276081
>>
Rolled 47 (1d100)

>>4276079
>>
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>>4276082
>>4276083
>>4276084
>rolled 33, success
useless

Using the finely crafted guard of your dagger, you are able to bounce back the pike but the stiltsman is still not at your reach. On the other side of the bridge, the rifleman is ready to fire at you now. You can try to dodge that but you will be vulnerable to both the next stiltsman attack and Franz now charging at you.

>roll to deconcentrate the rifleman (Physical) (+10 against projectiles thanks to helmet)
>roll AND use the grapling hook on the stiltsman (Physical) (+10 against projectiles thanks to helmet -20 to perform this)
>body slam the stilts while the stiltsman is preparing his next attack but fully expose yourself
>draw quicker than him with a pistol (Mental) (-5 because of the distance -10 heat of the battle)

Also, you have the option to dual wield abandonning the dagger (another pistol, a flick knife to throw...) and perform an action simultaneously but with a -5 modifier on both
>do that, write-in
>don't
>>
>>4276101
>>roll to deconcentrate the rifleman (Physical) (+10 against projectiles thanks to helmet)
>draw a pistol to use alongside the dagger
>>
>>4276101
>body slam the stilts while the stiltsman is preparing his next attack but fully expose yourself
I'll gamble that the rifleman is not going to shoot if we move fast
>>
>>4276106
"dual wield" only happens when you want to have two actions at the same time like stabbing someone while shooting another one, you can always carry a weapon in each hand, except for the mace and bigger weapons of course
>>
>>4276114
>you can always carry a weapon in each hand, except for the mace and bigger weapons of course
ah. got it. sounds good. I'd still like to draw a pistol in preparation for our next turn so we're not stuck with a large negative modifier on the shot.
>>
>>4276106
Support.
>>
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>>4276108
>>4276114
>>4276128
roll a 1d100 to roll, must be under 70 (60 +10 thanks to helmet)
>>
Rolled 78 (1d100)

>>4276130
>>
Rolled 34 (1d100)

>>4276130
>>
Rolled 9 (1d100)

>>4276130
>>
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>>4276133
>>4276135
>>4276145
>rolled 9, total success
missed

You curl up your body, rolling with your arm forming an arc and exposing your side with the helmet to the rifleman. The shot ricochet on the pavement near you, he missed. As you rise up, with a dagger in one hand and a pistol in another. Unarmed, you didn't have the occasion to call on your inner strength, but soon you will have the occasion to do that.

Indeed, Franz is about to charge you with the Lizardman, making a sparkling trail with zweihander on the bridge. The sight of this Valkyrie is absolutely terrifying, you feel the stones reverberate the heavy footsteps of her mount and can't help but notice her carnivorous smile. She is about to get her revenge.

"You won't escape me now..." she screams "murderer!"

Her voice bites harder than the cold, she is referring to your use of the Coastal Canon. Is it true you fire at civilians? You never bothered to investigate or even clean your honnor.The stiltsman is now turning to face you again, if he strike you will receive the pike in the back, also the other siltsman is coming from the other side of the bridge.

-10 from Franz psychological attack

What do? (-10 from Franz psychological attack)
>unbind the Lizardman from his Divine Magic chains (Social) (+32 thanks to Sol's alignment, cost -10 Sol's alignment)
>dodge (Physical) (-20 because Franz, -10 heat of the battle, -20 Lizardman charging at you +10 speed potion)
>shoot at her (Mental) (-20 because Franz, -10 heat of the battle, -20 Lizardman charging at you +10 speed potion -5 moving target)
>write-in (write-in are always available but I may or may not choose them)
>>
>>4276162
>>unbind the Lizardman from his Divine Magic chains (Social) (+32 thanks to Sol's alignment, cost -10 Sol's alignment)
>>
>>4276162
>shoot at her...+10 speed potion
*shoot at her...

no speed potion modifier while aiming it's a copy/paste error
>>
>>4276162

>unbind the Lizardman from his Divine Magic chains (Social) (+32 thanks to Sol's alignment, cost -10 Sol's alignment)
>>
>>4276162
>unbind the Lizardman from his Divine Magic chains (Social) (+32 thanks to Sol's alignment, cost -10 Sol's alignment)
Harming her directly is hard but her luck blindspot is not to aim at her
>>
>>4276163
>>4276167
>>4276181
roll a 1d100, must be under 82 (50 +32 thanks to Sol's alignment +5 thanks to dagger +5 thanks to outfit -10 because of Franz psyhological attack)

also since it's Franz, you know what is going to happen...
>>
Rolled 38 (1d100)

>>4276184
>>
Rolled 96 (1d100)

>>4276184
>>
Rolled 76 (1d100)

>>4276184
>>
Rolled (1d00)

>>4276184
>>
>>4276208
Huh? Did I just get a zero?
>>
Rolled 1 (1d2)

>>4276208
What sorcery is this? Should I take that for a Zero?

yes/no
>>
>>4276208
>>4276213
>>4276214
On second thought if it can be repeated I better not.
>>
Rolled 56 (1d100)

>>4276217
Weird. Let me try it again.
>>
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>>4276185
>>4276188
>>4276193
>>4276218
>rolled 38, clear suc-
*IGNORED*

>rolled 56, success
what's wrong with this horse?

Now looking up close, you can see the rope of light around the Lizardman neck. You don't know everything about its properties like why Susanna couldn't arm the Grand Inquisitor while subjugated or why the Lizardman is obeying Franz because of them, but what you know is how to break them. The earth shakes under the beast approaching, his jaw wide open with drool dripping from its sharp teeth like a lagoon crocodile.

"Evil is a name of a foeman, as I live." you chant "Never a foot too far, even."
"What the..." she starts feeling a first tremor

Feeling that something terrible might have happened to her, she dismounts the beast and indeed a second time, he trembles and violently jerk back. The Lizardman, freed from his shackles, uses his own very fangs to tear off the harness, not even caring about the damage he is inflicting himself. Once completely freed naked, he lets out a powerful roar and without care for his mistress dive into the Grand Canal. What? Is that it? You were told the Lizardman she was riding was some sort of criminal, who know what might happen now.

"You!" she frowns her brow looking disgusted at you "What. Have. You. Done?"

https://www.youtube.com/watch?v=ZTg6hg1miFg

She is taking an Ox guard and charging at you with all she's got
>dodge (Physical) (-20 because Franz, -10 heat of the battle, +10 speed potion)
>parry (Mental) (-20 because Franz, -10 heat of the battle +5 parry)
>shoot at her (Mental) (-20 because Franz, -10 heat of the battle)

Also, anything to say?
>something, write-in
>>
>>4276219
favour granted
-10 Sol's alignment
>>
>>4276219
>shoot at her (Mental) (-20 because Franz, -10 heat of the battle)
You still feeling lucky?! I'll kill all of you militia thugs!
>>
>>4276219
>dodge (Physical) (-20 because Franz, -10 heat of the battle, +10 speed potion)
>>
>>4276219
>>dodge (Physical) (-20 because Franz, -10 heat of the battle, +10 speed potion)
>"Do you need your eyes checked? Your lizard ran off."
>"What happened between the two of you anyway? Is it fed up that you're too busy 'servicing' your men to give it any attention?"
>>
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Rolled 2, 3 = 5 (2d3)

Important note for new players
The leader of the Militia, the captain of the Elven Commando and the Champion of the Inquisition all have special skills like that. Alfonso learned most of them >>4264774
https://hostpic.xyz/images/2020/05/05/sheet.jpg

Also update of that pic
https://hostpic.xyz/images/2020/05/26/sheet.jpg

>>4276236
>>4276237
>>4276244
roll 1d100, must be under 40 (60 -20 because Franz, -10 heat of the battle, +10 speed potion)

also rolling between the 3 suggestions of comeback, first roll to say it before dodging second if successful
>>
>>4276219

>dodge (Physical) (-20 because Franz, -10 heat of the battle, +10 speed potion)

>"I never fired on any innocents! That was a bomb!"
>>
Rolled 89 (1d100)

>>4276249
>>
Rolled 8 (1d100)

>>4276249
>>
Rolled 58 (1d100)

>>4276249
>>
Rolled 38 (1d100)

>>4276249
>>
>>4276267
close shave.
>>
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>>4276256
>>4276259
>>4276260
>rolled 8, clear suc
*IGNORED*

>rolled 38, success
close shave

"Do you need your eyes checked?" you taunt "Your lizard ran off."

She grimaces, perplexed to fall down to this level of bant, clearly she expected better. Having no idea how to parry a longsword and someone in this particular guard, you step to the side as she thrust it forward. The blade slide on your cheek, giving you a literal close shave, you lost four left sideburns. "Does this count at as an injury for the Inner Strengh?" you think while planning your next move, but nothing happens within you.

"What happened between the two of you anyway?" you continue "Is it fed up that you're too busy 'servicing' your men to give it any attention?"
"Disgusting..." then she grins "And, also not bad."

What's nex-

"AAARGH" you scream

The pikeman just pierced through your calf with his spear. You shouldn't have turned your back on him. Franz does not seem to care about this disloyal move, she is not a knight after all and tries to provoke you sometimes. The injury in your leg radiate through your body, a burning liquid is spreading from your heart and you feel reinvigorated, even stronger. It doesn't hurt but you can't move it. The pikeman retrieved his lance as you kneel down, there is obviously a major bleeding going and your muscle does not respond. It's a good thing you don't feel the pain. Also, the rifleman on the other side of the bridge has finished reloaded and will jump on the first occasion to shoot at you.

+10 temporary modifier except when it implies using your leg

What do?
>drink a healing potion loosing one weapon (pistol, dagger), write-in (+10 Inner Strength)
>shoot at Franz (Mental) (-20 because Franz, -10 heat of the battle)
>shoot at the pikeman (Mental) (-10 heat of the battle)

You can also dual wield for another action but with a -5 modifier (+10 Inner Strength still applies)
>drink a healing potion (+10 Inner Strength)
>shoot at Franz (Mental) (-20 because Franz, -10 heat of the battle)
>shoot at the pikeman (Mental) (-10 heat of the battle)
>throw flick knife at Franz loosing one weapon (pistol, dagger), write-in (Mental) (-20 because Franz, -10 heat of the battle)
>throw flick knife at pikeman loosing one weapon (pistol, dagger), write-in (Mental) (-10 heat of the battle)
>use the grapling hook on the stiltsman (Physical) (+10 against projectiles thanks to helmet -20 to perform this)
>>
>>4276268
phew

>>4276292
>shoot at the pikeman (Mental) (-10 heat of the battle)
No need to get jealous then blast his face off
>>
>>4276292
>>drink a healing potion loosing one weapon (pistol, dagger), write-in (+10 Inner Strength)
what I meant is that you will keep the Inner Strength effect, it's not a roll but you will loose some time
>>
>>4276303
supporting this. take a shot, and put away the pistol.
>>
>>4276303
>>4276312
roll 1d100, must be under 50 (45 -10 heat of the battle +10 temporary modifier +5 thanks to outfit)
>>
Rolled 36 (1d100)

>>4276322
>>
Rolled 62 (1d100)

>>4276322
>>
Rolled 7 (1d100)

>>4276322
>>
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>>4276325
>>4276329
>>4276338
>rolled 7, clear success
sorry, partner

You turn your chest as far as you can to him, still firmly planted on the ground and with your left hand slightly hidden your right armpit you hold the flintlock pistol.

"No need to get jealous." you almost excuse yourself calmly

The lead projectile enters through his belly, making him loose balance. There is no need to care if he was shot dead on the spot since he falls quickly in the canal with his pike. Since you only made the smallest amount of movements to aim at him, you saved time enough to draw the other pistol.

"Ah ah ah ah!" Franz laughs "I'm starting to like you. But this is as far as you go."

Taking advantage of her higher position, Franz prepares a roof guard to make her zweihander fall down on you. And just in case the other stiltsman is passing above her about to pierce you with his pike. The two enemies blocking your field of you is the only reason the rifleman did not shoot at you.

What do?
>drink a healing potion loosing one weapon (pistol, dagger), write-in (+10 Inner Strength)
>shoot at Franz (Mental) (-20 because Franz, -10 heat of the battle)
>shoot at the pikeman (Mental) (-10 heat of the battle)
>write-in (write-in are always available but I may or may not choose them)

Then, if you tried to kill one of them
>curl up to defend yourself against the pike (Physical) (+5 thanks to helmet -10 because a pike can thrust anywhere)
>curl up to defend yourself against the zweihander (Physical) (+5 thanks to helmet -20 because Franz)

You can also dual wield for another action but with a -5 modifier (+10 Inner Strength still applies)
>drink a healing potion (+10 Inner Strength)
>shoot at Franz (Mental) (-20 because Franz, -10 heat of the battle)
>shoot at the pikeman (Mental) (-10 heat of the battle)
>throw flick knife at Franz loosing one weapon (pistol, dagger), write-in (Mental) (-20 because Franz, -10 heat of the battle)
>throw flick knife at pikeman loosing one weapon (pistol, dagger), write-in (Mental) (-10 heat of the battle)
>use the grapling hook on the stiltsman (Physical) (-20 to perform this)
>use the grapling hook on the stiltsman and with a noose around Franz neck (Physical) (-30 to perform this -20 because Franz)
>>
>>4276366
>shoot at the pikeman (Mental) (-10 heat of the battle)

>curl up to defend yourself against the zweihander (Physical) (+5 thanks to helmet -20 because Franz)
She has both arms raised right? Is there going to be enough time because of the speed potion to jump her and wrestle her to the ground?
>>
>>4276375
>to jump
With your leg like that? No.
>>
>>4276338
>doing rogue shit
>get stabbed through the leg by a halberd
>yell
>whirl around, raise shitkicker flintlock
>Rolled 7 (1d100)
>blow some terrified clown's head off
>back to doing rogue shit
I like the evolution of the quest and Alfonso's character. We're in a good place right now.
>>4276366
>>shoot at the pikeman (Mental) (-10 heat of the battle)
>curl up to defend yourself against the zweihander (Physical) (+5 thanks to helmet -20 because Franz)
>>
>>4276377
yeah, I figured, fuck I don't even know how the fuck are we gonna dodge or parry a sword with a knife unless we throw it
>>
>>4276375
>>4276391
roll 2d100

First to shoot, Mental must be under 40 (45 -10 heat of battle +5 thanks to outfit)

Second to curl up, Physical must be under 50 (60 +5 thanks to helmet -20 because Franz +5 thanks to outfit)
defence potion might have come in handy here
>>
Rolled 100, 71 = 171 (2d100)

>>4276398
>>
Why the fuck do I keep rolling 100...

here comes +20 of strength
>>
>>4276405
>+20 of strength
You are right, I forget to add the +10 modifier of Inner Strengh to both rolls

New DCs 50 and 60
>>
Rolled 83 (1d100)

>>4276398
>>4276403
>Rolled 100
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
>>
Rolled 1, 49 = 50 (2d100)

fuck. the hundred threw me off. here's the second roll.
>>
>>4276411
Oh for fucks sake. Please tell me the 83 doesn't overwrite that.
>>
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What could have been...
Yes, I will use the nat1 and it overrides the nat100, just waiting a little bit for someone doing better with the second roll
>>
>>4276411
I mean... qm said 2d100... not 1d100

Clearly, this is a miracle, a sign from higher powers that shouldn't be ignored
>>
Rolled 68, 26 = 94 (2d100)

>>4276416
Roll here
>>
>>4276416
>pic
Heh. Almost wish the hundred went through. Thanks Alde.
>>
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>>4276403
>>4276411
>>4276429
>rolled 1, crit success
two birds with one stone

https://www.youtube.com/watch?v=AFa1-kciCb4

Your enemy stands proudly before you, twelve feet tall. Pressing the trigger with a particular angle, you see everything in slow motion. The mainspring is released, the cock rotates and the flint sparkle against the fritzzen, setting ablaze the pan. The cloud carries your bullet right where you intended, not only killing the stiltsman but in a manner that he falls forward on Franz. You came here knowing perfectly aware of the rush hour and Franz, yes it is that time of the day, it's high noon.

"Move away, you pathetic worm!" she struggles under the weight of her dead subordinate

You are still kneeling on the bridge, so the rifleman on the other side has trouble adjusting his shot if he does not want to arm his leader. The injury on your leg prevent you from running around or performing a complex movement, but you can still reload. However, Franz might be a woman, she is a soldier and will soon come out from under the dead stiltsman.

What do now?
>kill her (hunting knife, dagger, flick knife, whatever...)
>reload one pistol
>drink the healing potion

Anything to say?
>write-in
>>
>>4276456
>Take her hostage, tell the rifleman to throw his weapon into the canal. Then toss Franz in the canal after he does.
>>
>>4276456
>reload one pistol
We kill her the guy fires. But watch for any tricks, she's liable to do something.

>This is the end for you. I may not be a perfect hero, but I do my best. Unlike you. (Then spit on her)
>>
>>4276456
>drink the healing potion

Do I kill you or do I not? It would be one less thug pushing his weight around.
Tell me do you care about this city? Do you even give a damn about it?
>>
Also, write-in on action but but I may or may not choose it

>>4276473
You can try a Social roll for that, but if you want to hold her you will have to perform a Physical roll while injured and with the -20 modifier, is that ok?
>>
>>4276456
>kill her (hunting knife)
>Hold Body like a shield so if the Rifleman shoots it has to go through Franz
>>
>>4276473
hostage
>>4276476
reload
>>4276479
drink
>>4276482
kill
You will have to argue amongst yourselves, I will not roll on your choices, too important for what comes next.
>>
>>4276473
>>4276476
>>4276482
she is on the ground, if we kill her that leaves the riflemen and we cannot use the leg.
I say we take this moment to pop up a potion and ask a few questions
Why the camps? Why the bridges? Why letting the elves run around doing whatever they want to? Who is funding them?
Then we decide kill, hostage or throw her in the canal
>>
for being a militia they have a considerable amount of men, guns, stilts, uniforms, potions (no way the gnome made all of those potions)
We know that Franz was an adventurer, basically a mercenary, someone had to hire her right? who put her to lead and who really gives the orders
>>
>>4276456
>Drink the healing potion, advance toward her with the Elven Dagger drawn
>"This is as far as you go. Didn't see this coming, did you?"
>"Listen here and listen close, or this blade will find your throat. Then, I'll be off to finish off your last man. When the shift changes, your men will find nothing here but your corpse and this dagger. Franz, of the militia. Gutted by the knife ears. Her corpse left in the street, reduced to nothing more than a message. A declaration of war. The city will be in turmoil."
>"If you truly care for this city, you'd do well to comply."
Consider this vote for hostage/social, I suppose. Lets see how far we can take this. I figure the write-in will do rather well. We hold so much power right here. Right now. This next action will shape the future of both the quest, and the city. We'd better consider our options. Make the move that could capitalize on the situation.
>>
>>4276499
I will answer the questions Alfonso might already know considering his background:

-Militia if formed with the sailors of the SSN (Suo Serenissimo Nave) who have been called back for a crisis
-funded by patricians personal fortune with the Doge coming in top position
-she came back from the colonies of the Thalassocracy in the New World where she was an adventurer
-her name is Donna Francesca Quattroriocche, 'Donna' indicates she descends from a noble who was elected Doge once
(current Doge is Don Cristoforio Dio)
>>
>>4276489
I take off my vote of kill. As I didn't follow the thread close enough to make a well inform choice.
>>
>>4276506
Supporting this.
>>
>>4276473
hostage
>>4276479
drink
>>4276512
no kill, hostage?
>>4276506
>>4276513
drink and talk, hostage?

Ok, I think I can sort this out
>>
>>4276506
>Drink the healing potion, advance toward her with the Elven Dagger drawn
>"This is as far as you go. Didn't see this coming, did you?"
>"Listen here and listen close, or this blade will find your throat. Then, I'll be off to finish off your last man. When the shift changes, your men will find nothing here but your corpse and this dagger. Franz, of the militia. Gutted by the knife ears. Her corpse left in the street, reduced to nothing more than a message. A declaration of war. The city will burn"
Let's threaten her first and see where that gets us
>>
>>4276473
>>4276506
>>4276512
>>4276513
>>4276525
You gulp down the healing potion but since the pain is numbed thanks to 'Inner Strength' you have to visually confirm that you leg is fully healed and it is. The combination of Alchemy and Divine Magic really works well, you think. Meanwhile, the rifleman has disappeared and you did not pay enough attention to see where he went.

The bottle falls empty on the stone pavement with a steep noise ringing in the cold air. Francesca followed each of your movement with a tantalizing expression and stared wide open at the empty phial, probably unaware she licked her lips.

"This is as far as you go. Didn't see this coming, did you?"
"What can I say?" she pouts "You won."

Despite the crushing weight of her subordinate she manages to shrug her shoulder. You fear that she might escape but her relaxed expression, the way she considers her defeat after acting all high and mighty kind of pisses you off.

"So what are you gonna do with a poor woman at your mercy, signore?" she jokes in the face of death "I've seen worse."
"Listen here and listen close, or this blade will find your throat. Then, I'll be off to finish off your last man. When the shift changes, your men will find nothing here but your corpse and this dagger. Franz, of the militia. Gutted by the knife ears. Her corpse left in the street, reduced to nothing more than a message. A declaration of war. The city will be in turmoil."
"Tchh..." she pests "You're a dangerous man... Whether you want to talk or kill me you will have to come closer... or are you afraid?"

She rises slightly letting you see her exposed chest and the dice pendant between, her breast, but this kind of distraction has no effect on you. However... This tattoo sure does look interesting. Wait. It has some strange runic inscriptions, but you can't recognize them this far.

Does she not even care about dying? Or the City? You clearly said what will happen if she is found like that. Has her luck or addiction driven her crazy? Actually what do you want from her?

What do you want actually?
>something, write-in
>>
Also free reload I guess, but
-2 paper cartridges
-1 medium healing potion

You only have 1 flintlock pistol loaded
>>
>>4276561
>We want her to take the guards off this goddamn bridge. Free passage for everyone.
>>
>>4276561
Donna Francesca Quattroriocche, that's a name if I've ever heard one.
What is the end goal of the militia? What does the doge want? This plague.. how did it began and what is your doge doing to stop it?

>We want the militia to cleanse the city from the elves, the infected and the zealots. Either this plague ends or the city burns.
>>
>>4276561
Requesting a longer voting process on this one Alde, seems like an important decision.

Well. What do we want? We want to save the city. We also want to help the people. Currently we're making progress on finding a cure, but between the plague, Elves, and Militia, the people simply aren't safe. The militia should be helping the people, not exploiting them. I'm just not sure if Franz is willing to do that.
>>
>>4276561
I want answers.
Some things I'd like to ask about:
>The Cultist Bomber.
Was it a Militia False Flag attack meant to discredit us? Could she share any information that she has gathered about the true culprit assuming it was not related to the Militia?
>Where our shot utilizing the Coastal Battery actually landed. What it hit.
If we ask this, it may enrage her. Certainly seems to be a sore subject for her. Best to put it off for later in the questioning.
>Her lizardman.
He was a former criminal. I'd like to hear his crimes. See if we just released some kind of death cultist that eats human flesh or not. Releasing it definitely could have consequences later. It'd be best to narrow down what to anticipate.
>Her runic tattoo/dice charm
Is it the source of her luck? How does it work?
>If she she would like to grab a healing potion with us some time :^)
If we can ask these, as well as make a demand, then I support >>4276575 along with my vote to question her. If it's one or the other, then I'm sticking with my questioning/potential hostage acquisition. We have the grappling hook. We could tie her up pretty easily. Not a permanent solution, but it would work for the time being.
>>
>>4276598
maybe she got too comfortable doing nothing, maybe she lost her mind because of the addiction. We could hold her hostage and force her to go cold turkey.

The biggest threat that they could solve for us would be doing a swipe on the slums (zealots, thieves, and demihuman killers), the red district (organ harvester) and put a stop on the elves doing whatever they want
>>
>>4276610
The problem I have with ordering her around is that there's nothing preventing her from betraying us as soon as we leave. She doesn't strike me as the most honourable person, considering the stuff she's done in the past.
>>
>>4276614
>>4276599
so two choices?
we ask questions, we demand free passage and protection forever or we come back, set city on fire and throw her in the flames.

Or we hold her hostage, we make her go cold turkey, she spills the beans and we know about the doge, the elves and the plague. Maybe even get her on our side?
>>
one good place that we could keep her while she rehabilitates" is our old butcher shop, I want to return and see what ever came of that place or maybe our current house is fine.
>>
>>4276575
>>4276583
>>4276598
>>4276599
"I want you to take the guards off this damned bridge." you list your demands "I want the militia to cleanse the city from the elves, the infected and the zealots."
"Ah ah" she laughs it off "And I want to get drunk on healing potions after slaying a dragon... What a naive prick."
"Either this plague ends or the city burns."
"No. First the city burns, then the plague ends. You have no idea what His Most Serene is trying to accomplish, your little brain cannot understand. People like us have other bigger parts of our body to use... Well, do you, stronzo?"
"I'm not joking! I'm trying to find a cu-"

As you are starting to get fired up, she makes a powerful push-up, propelling back the dead soldier. She was an adventurer after all. You don't even have time to react on that messing with the Elven dagger and the flintlock pistol. She takes you by the throat, digging her finger.

You are about to stab her or fire a round in her stomach, but she is going to headbutt you, no it's she is about to bite you. Ah... No, it's kiss. Wait. Why? Forcing her tongue past your pressed lips, she tries to taste the remnant of the healing potion. Once she finally pushes you back you consider k-killing t-thi-this woman for what s-she did!

"W-What was that for?" you stutter
"I like a man who can subjugate me like that." she turns her back picking her zweihander

Staring a little too long when she leans down over her sword, you realize it's way to long for her to prepare an attack. She actually offered her back like that. Then she put rest her sword on both her shoulder, provocatively exposing her chest.

"I'm just a soldier. You came to the wrong person for the decisions." she shrugs "I admit you are quite impressive. The assault on the Citadel really put the Doge in a bad position."
"..."
"Hey snap out of it!"
"Yeah, the Doge! That bastardo!"
"Pfff... Don't try to think, you are much better a fighting. I will only tell you this. Every household is already infected, and we expect the population to halve this week. The plague will starve itself and much people will profit from it."
"Wait! I have more questions!"
"Aha it's too bad." she waves her hand fainting being disappointed "I was so badly injured at the bridge that I needed to get healing potions."

Is she really going to get away like that? This is not your first kiss but it's the first time a woman force herself on you like that. But is she really bad person? Since she came back, the Militia behave much better, the killing at the bridge stopped except for Stage Three. You let Stage Three infected die too... She might fight in a disloyal manner but... She is really faithful to the Doge, ain't she?

The bridge has been cleared, with the rifleman escaping, what do?
>shoot her in the back (no roll)
>proceed to the next location, write-in (Tailor, Slums, Sunshine, Apothecary)

(Optionnal) What the Styx just happened?
>What the Styx just happened?
>>
>What the Styx just happened?
let me answer that
Each waifu can be conquered if you play it well with a very unique way. For Franz, it was to be defeated. Also, I told you the dead Militiaman would not restrain her

Note : there were no Militiaman alive on the bridge, you can deduce what you want from that.
>>
also, pick one
>spiked mace
>flintlock rifle

loot corpses
>yes
>no
>>
>>4276654
Ah fuck it, we have too many questions and it's clear that she is not the top dog.
>proceed to the next location, write-in (Tailor, Slums, Sunshine, Apothecary)
Let's go to the tailor, we might have to pay a new tuxedo and masks in machines

>rifle
>yes

I
>>
resuming at 8PM EDT or 5PM if at least two players answer the call within an hour before
>>
>>4276643
>>proceed to the next location, write-in (Tailor, Slums, Sunshine, Apothecary)
Tailor. We need masks. Depending on what time it is on the way back, we should visit Lady Cremosa at the magic school. She needed a hand there, iirc.
>>
>>4276654
Can we also yell her something like "Stop drinking health potions! They are gonna end up rotting away that ''big'' brain of yours that you love so much!"
>>
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New player have joined and despite using a syncretism of Italian Renaissance/Greek-Roman Myhology with basic Fantasy RPG setting I feel that I need to answer some questions about the lore.

If you have any questions about the City, the World or really anything that Alfonso might know the response of, I will answer to them through the day.

https://pastebin.com/u/AldebaranQM

>>4276674
The "big brain" was the Doge, she depreciated herself as a henchman
>>
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>>4276643
>proceed to the next location, Tailor
>flintlock rifle
>yes
I don't suppose we'll get her healing potion stash if we kill her? I'd like to shoot her in the back, but considering her luck it might be a waste of time. Oh well. Seems like the doge might be a Why contain it? kinda guy in the meantime, maybe we should just ask Giovanni if we should murder him instead.
>>
Don't worry about your questions or the bridge, this situation changed obviously. But this is not the right place to ask.

If you want the potion, you know where to find them. The Citadel is the place to go.

Alternatively, if you feel like it, you can kill her. Bring her body to Lady Cremosa, and make it and undead thrall.

>>4276720
It's a non-roll option, do or don't. I understand this was frustrating but this is as far as you can have her on your side, right now.
>>
>>4276720
>>4276674
>>4276670
>>4276575
>>4276512
If at least two players answer, the session can start at 5PM EDT, or else it's the usual at 8PM EDT
>>
>>4277487
Around knife ears don't relax
>>
>>4277487
here
>>
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>>4277489
>>4277505
You could end her life right here, right now! But, unsure of the implication you decide to let her go, there's no telling what she will do when you both meet again since her personnality is hard to define. First, you know she is addicted to healing potion. Bene, but being an addict is not a personality trait. She is violent and like to fight and doesn't value the lives of the citizens or her menn they are more like her footsoldier entrusted to her by her highly regarded Doge. Finally she liked being subdued by a stronger opponent and you scored high in her esteem.


"URGH!" the rifleman is still convulsing

There are two bodies on the bridge, the stiltsman and the rifleman you smashed the face with a mace. He is having a seizure like a fish out of the water while bleeding to death. The very same person you give a gold coin to and who thought of you like as a hero. He even let you pass despite being covered in blood and using a broken rifle as a clutch. Inside his pocket you find a black and white photography of his family. He is a colon as you can deduce from his house being located in the New World, leaving everything behind to help the City, his birthplace. You only have a medium healing potion and you know that with that kind of injury, he won't fully heal and fall unconscious.

Give him a medium healing potion?
>yes
>no

What do with the stilts?
>loose some time to hide them somewhere near the bridge (half an hour)
>don't bother about them

+1 gold coin
+1 rifle
+5 paper cartridges
+1 can of meat
+1 Iceburst Stone

The streets are deserted. Everybody is respecting the self-quarantine order, so you only sound you hear are coming from patrols and thus it's easier to avoid them. Your exposed skin is assaulted by the cold and you already have a runny nose, shivering to the core when you arrive deep in the Craftsmen District. A short stop at the nearer Apothecary to at least warm up would have been nice. The Tailor's face looks really tense, he is nailing planks on the front of his shop with a shoemaker hammer and holding scissors tightly in hs other hand. He isn't even surprised to see you covered in blood and with a huge hole on your knee because of the mace earlier this morning. You expect to greet him menacingly with the same tone you have been speaking to Alphonse, further aggravating his stress but you voice comes out normally. T-That kiss really calmed you down, you should do something similar if you get traumatized again, much cheaper than an elixir or a brothel.

"How is your business going?" you ask
"They will come again!" He lets out in a steep, loosing his voice "I have to protect the shop, I HAVE to."

You pick inside and see one less seamstress working in the back shop also several outfits are missing from the collection. Hopefully he can still clean/repair your outfits, however you didn't bring any of them, just the one you are wearing.
>>
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>>4277551
Consumable
>4 masks - 1 can of meat
>4 gloves - 1 can of meat
>leather cape - 1 can of meat
Service
>washing service for 1 can of meat restore your assassin outfit modifiers
>yes
>no
Clothes
>see pic, for 1 gold coin
>special order, a bag for 1 can of meat

Sell something (Social)
-1 bag (you can carry more potions and items with out being loaded/overloaded)
-1 Iceburst Stone
-1 hunting knife (+5 damage)
-2 flintlock pistol
-6 Paper cartridges
-3 Flick Knives
-Assassin Outfit (+5 Physical, +5 Mental and +0 Social coated in blood) (Wearing)
-Grappling hook
-1 dagger +5 parry +5 Social
-1 elven dagger (+5 when sneak attack)
-elven cloak (protect you from blood like a cape)
-3 dices
-1 mask (wearing)
-1 crusader helmet
-1 medium healing potions
-1 defence potion
-1 rifle

Ask something (pick only 2 for now)
>about reception at the Elven Embassy, something to know about the mundane world?
>write-in (write-in are always available but I may or may not choose them)
>I need to attend the reception at the Elven Embassy, can I have a costume for this much gold, write-in
>about those sewing machine you need, write-in
>about these slime in the washing machine, write-in
>about those shipments in the Harbor, write-in
>you really need a bodyguard/ a carpenter, I will send you someone
>>
>>4277551
>yes

>don't bother about them

>Do loot a uniform and rip it up to make masks so we don't have to buy them at the tailor

>wash
>I need to attend the reception at the Elven Embassy, can I have a costume? I will get you a carpenter to secure your shop in return.
>>
>>4277551
>yes
they are just soldiers, just like Franz said

>loose some time to hide them somewhere near the bridge (half an hour)

>>4277558

>elven noble
this and a demihuman companion and we are set.
>gloves and masks

>about those sewing machine you need, write-in
>you really need a bodyguard/ a carpenter, I will send you someone but you should buy a weapon.
Let's see if we can convince luigi or mario
>>
>>4277588
>>4277589
based on your write-in I have two more options

Steal a Militia uniform (3 masks from the stiltsman you shot on who fell on the ground from twelve feet) and loose half an hour
>yes
>no

Body guard/Carpenter lease against a costume with the +20 unique party modifier
>yes (Social)
>no

Then you might change your votes after that
>>
>>4277612
>yes
In that case I don't want to bother with the stilts, let's loot the uniforms
>yes
>>
>>4277612
yes to both
>>
That was a good fight but you are a merciful person, not a monster who jump at people's neck to rip their throat with his own teeth. No, actually you feel like a real hero from the legend, blessed by the Light, someone who restore order in the chaos of the world. What does this feeling mean? Maybe you should ask Susanna.

Defeat Enemies in loyal combats
+10 Sol's alignment
-10 Charon's alignment
Mars: assault a place
+5 Sol's alignment
-5 Charon's alignment
Venus: court someone
+5 Sol's alignment
-5 Charon's alignment
Diana: use ranged weapons
+1 Sol's alignment
-1 Charon's alignment
Clementia: show mercy
+1 Sol's alignment
-1 Charon's alignment
Bona Dea: receive healing
+1 Sol's alignment
-1 Charon's alignment

Sol's alignment : Sol's Champion

The Tailor washes your outfit in the slime washing machine. You wonder what will happen to that monster if the shop is ransacked. For the meantime it consumes blood on your clothes but what if...

-1 medium healing potion
-1 can of meat


+2 masks
Assassin Outfit (+5 Physical, +5 Mental and +5 Social))


"About those sewing machines you need" you ask "can you tell me more about them?
"I told you already. They are in the Industrial District and I really need those to get up the production back to an unlimited amount of gloves and masks per clients."
"Oh..."
"Maybe that will prevent more angry customer to 'ask for a refund'."

Spinning the gears inside your head, you try to pull out an interesting proposition. The Tailor sold you the assassin outfit by credit once, maybe you can repeat the same kind of trick.

"So you really need a bodyguard or someone to build defenses."
"Si."
"What if I send you someone, would you be willing to pay with a costume for the reception at the Elven Embassy?"

>roll 1d100, must be under 60 (50 +5 thanks to dagger +5 thanks to outfit)
>>
>>4277676
>roll 1d100, must be under 60 (50 +5 thanks to dagger +5 thanks to outfit)
>>
Rolled 63 (1d100)

>>4277676
ooops
>>
Rolled 87 (1d100)

>>4277676
>>
oh well, maybe we can trade a weapon away?
>>
File: map.jpg (985 KB, 2100x1323)
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>>4277685
>>4277700
>rolled 63, slight failure

"And how do I know he will come before I get another attack?" he complains
"I... uh... swear on my faith?" you try
"No deal, dear customer, unless you leave me the weapon he will be using to defend the shop. He can of course come back to you with it."
"So, I leave you a rifle or a pistol and someone spend the next day protecting your shop and come back after with the weapon?"
"Yes, I could at least give you this costume for the party. And also... and a free advice... I don't know if this is a new trend but you should shave the other side of your sideburns."
"I don't know... Maybe I should buy a normal outfit."
"This costume is very polyvalent, dear customer. What if you have to play a game AND tell a story during the party?."

Is that a deal
>yes (costume for the party, only +10 for the party)
>no (buy the elven noble outfit or party outfit)

It's 1PM, where to go next?
>Slums to get revenge
>get to Sunshine to retrieve the artefacts
>Don Giovanni's to confront him about the Organ Harvester
>Lisa's Magic School to talk about the Dark Miracle and the cure the Gallileof were working on
> [SHOP] (apothecary, blacksmith, weaponsmith)
>>
>>4277733
only +10? just buy the party outfit then, it has the same modifier

>Don Giovanni's to confront him about the Organ Harvester
>>
>>4277733
>>yes (costume for the party, only +10 for the party)
leave the rifle

>Don Giovanni's to confront him about the Organ Harvester
I want to meet up with sunshine and lisa but we need to end this deal with the organ harvester, finally finishing our mission with lady mermaid
>>
Rolled 2 (1d2)

>>4277746
>>4277753
15 minutes before using the tie breaker
>>
>>4277753
>but we need to end this deal with the organ harvester, finally finishing our mission with lady mermaid
Good point. I'd have preferred to head to Lisa's, but if we're going to the Embassy with the Mermaid, then we ought to get into her good graces.
>>
>>4277746
>>4277753
>>4277813
-1 rifle (consigned at the Tailor)
+1 costume for the reception (+10 for whatever happens at the reception)

After your transaction, you take the direction of the Noble District, shivering because of the cold. There is a thin layer of ice on some surface and the pale rays of the sun do nothing to protect you. You pass near the Arsenal where you can hear Franz laughing about her defeat while drinking with.

"Is there any of you, cornutos, with enough balls to fight me?" she shouts
"Please leader, calm down." someone tries to calm her
"Are YOU going to calm me? Look at how skinny you are!"

She finishes her healing potion and block his head under her armpit. Then with the whole momentum of her body, slam him backward like a pugilist gladiator.

After knocking on the door of Don Giovanni's mansion, you have to wait for a while before someone answers. You were told by Alphonse the butler was gone and deduced he might be the Organ Harvester or at least killed the housemaid.

"Alfonso, is that you?" Bernardo opens the door
"What's happening here?" you ask
"I don't really know well. The butler suddenly left with a lot a group of Demihumans refugees. You know that me and Raphaella were initially supposed to go with them."

You run up the huge staircase of the reception hall, forward to your fate and slam open the door of the workshop.

"Bongiorno, Alfonso. Normally, I would have asked you what I can do for you but with Sebastien gone I have a favour to ask."
"What are you even talking about? That butler of yours was the Organ Harvester?"
"He was... what? Please explain, this is not making any sense. He is the most loyal servant I ever had... well until he left. He organized all the departures of the Demihumans refugees to the New World because of the Harvester."
"First, all the Demihumans attacked were courtesans from La Landa address book. Then, only his housemaid knew about his fetishes. Recently I learned that Sebastien was really close to her and after I revealed to him what I knew she was mysteriously murdered, and he was gone."
"That's... horrible accusations. Sebastien is a very kind person. I can't believe he murdered so many."
"He didn't. He only cut tails and ears. At first, he went for non-vital organs but that led to unexpected deaths."
"I... I see. I-I never thought his loyalty would be so... troublesome."

Don Giovanni collapses on his workbench, grabbing his face to hide his expression.

Pick 4
>what did you profit from the 'Organ Harvester'?
>why sending Demihumans to the New World?
>what is this favor you wanted?
>about one of the main character, write-in
>>4276249 (You)
>about the reception at the Embassy, write-in
>about the monkeys you want to retrieve from the Harbor, write-in
>about one of his device, write-in (magic lenses camera to see distant places, Mystical Stones Parachute, Grappling Hook gun, sentry gun, improvement of other devices, some idea you came up with)
>write-in
>>
>>4277837
>what did you profit from the 'Organ Harvester'?
You mentioned that his loyalty woud be so troublesome, what do you mean?
>why sending Demihumans to the New World?
to have them work?
>about one of the main character, write-in
Lady Barielle needs to know about this, Sebastien can't get away with this, would you speak to her? or atleast give us something to support us (signature, letter wax stamp sign, etc)
>about the monkeys you want to retrieve from the Harbor, write-in
I am having trouble, I know a way to get inside to the harbor with the parachute. But I don't know what to do from there, I can bring some food for the monkeys, but then what? Do I wait there for how long?
>>
>>4277837
>what did you profit from the 'Organ Harvester'?
>why sending Demihumans to the New World?
>what is this favor you wanted?
>about the monkeys you want to retrieve from the Harbor, ways we can get them peacefully
>>
Rolled 2 (1d2)

>>4277899
>main character
>>4277905
>favor

10 minutes before using tie breaker
>>
File: Gerome_Death_of_Caesar.jpg (114 KB, 1129x667)
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"You mentioned that you never imagined his loyalty would to be so troublesome" you notice "what do you mean?"
"During the previous weeks my smuggler network helped many Demihumans escape the Quarantine."
"Oh, it's true that the party you threw had a lot of Demihuman Rights activists or... people who want to appear like that."
"This is correct Alfonso. And also... I suppose that while threatening the slave market and the Doge position we also managed to weaken Lady Barielle faction."
"You have something against her."
"Not personally, but the City is too small for us. It would be nice if Mr. Goodhealth cease all transaction with her."

(Optionnal) Your view on
>slavery of Demihumans and its economic consequences
>the methods employed by Sebastien to help his master

Great, now you are in a middle of a fight between underworld lords. Also, somehow, the Doge position has been compromised.

"But why sending them to the New World? You mentioned your dream of a Demihuman paradise there, once."
"Yes... I did... And believe me or not, I still think that every species deserve their own land that they can rule how they want."
"And I suppose you want to rule this one? A City where Demihumans are gone?"
"Don't misunderstand me." he smiles, appreciating the banter "In fact, ideologies have little things to do with politics nowadays. My... 'group' is a collection of families who build up their fortune by watching over the City workforces, breaking up strikes or distributing soup for the poor so that factories did not close. We are the living economic tissue of the City and we have been for centuries, however..."
"The Doge, right?"
"Exactly. Since the Doge came into power, he introduced Demihuman slavery which resulted in more unemployment and let say that slaves don't need our careful 'management'."
"So, you wanted that exodus?"
"I did and Sebastien might have misinterpreted my motivations... At least, we the Demihumans gone it will create a vacuum for employment and destabilize the Doge party for the upcoming election."

So, it's just politic. Did his butler just murdered people to create employment? And what is this policy of 'us first before slaves', is that racism?

(Optionnal) Your view on
>slavery of Demihumans and its economic consequences
>the methods employed by Sebastien to help his master
>>
>>4277987

"What is it you wanted from me?"
"With Sebastien gone it's hard to keep the take care of the mansion. Would you return Raphaella to us? I might find her a job."
"She is not my slave."
"Of course not. What she does with what I pay her only regards the two of you. But that's only half of the duty Sebastien had to fulfil."
"What else?"
"The re-election of the Doge is coming. Soon the College will have its annual session and vote to re-elect him or not. A Doge is a prestigious position with the power to bypass every decision of the College, that's why we only meet once year now..."
"I don't like his policy anyway."
"I need someone by my side at the College. A sort of honour guard if you like... With Bernardo working on the Cure, and the Demihumans gone, I think this time I can oppose his re-election. Of course there is a pay."

That's unexpected, a rare opportunity to spit in the face of the nobles and explain to the Doge your point of view... explain with your fists that is. Did you only serve Don Giovanni's interests from the start? Is it alright for someone like him to become the Doge?

Will you be present at the College session the day after tomorrow at 8PM?
>yes (50 gold coins)
>no
Will you send Raphaella back to him?
>yes
>no

"About the monkeys I have to retrieve for the Cure."
"Anything."
What?"
"I will grant you anything you want for the Cure. It's a vital part of my plan."
"Yeah about that... I might have to hide a 'gorilla' somewhere. What is this animal?"
"Human-size... No, perhaps it's better to say even bigger if it's an Eastern Gorilla and about twice your weight."
"I wanted to ram the ship in the Noble District."
"If you manage to sedate the animals you find, I will have my smuggler help you carry them in the tunnels, but..."
"The noise when they wake up, right?"
"Exactly. You should move them to the abandoned Industrial District as soon as you can. We will provide some resources to defend the factory and Bernardo can work there."

(Optionnal)Are you going to help with the monkeys and the Philosopher Stone, or do you want to abandon this quest and focus on another route? (pick as many as you want)
>Serum and Philosopher Stone, Don Giovanni, Ruins exploration, fight with the Militia and Monsters
>Dark Miracle of the Lich King, Lady Cremosa, Catacomb exploration, fight with the Inquisition and Undead
>Medicine from the Deep, Lady Barielle, Explore the Deep, fight the Elves and the Kraken
>>
and with that the Organ Harvester investigation is closed and we are entering late game, I hope you liked it so far
>>
>>4277990
Huh, so it was the Butler. Didn't expect that. Did we ever actually confirm it was him, or is that just our deduction?

>yes (50 gold coins)
Bit iffy on this one, but 50 gold is 50 gold. We should figure out our thoughts on the political situation though, we don't want Giovanni as smart as he is screwing people over benevolently.

>yes
Sure. I don't know why we kept her around, she should be with Bernando.

>Serum and Philosopher Stone, Don Giovanni, Ruins exploration, fight with the Militia and Monsters
Though I would like to also at least look into the Medicine from the Deep angle. We still need to stick it to the elves.
>>
>>4278038
Just a little list of the chores we have to do
>Masks.
Can't go outside without them. Today's tailor mission should help with that, though we need to grab the machines for them. I don't want all the craftsmen leaving the city, we've already failed with the apothecary and the father and son from the dwarves.
>The elves.
They're still locking people up in the cages and infecting them. We need to murder the knife ears. Death to the xenos and all that.
>The organ harvester.
Don't know if he's fled the city yet, but maybe we should capture the organ harvester.
>Supposed cultist suicide bombing
That didn't really go anywhere. We might want to look into that, though nothing's really happened since the first bombing. Maybe we should leave it alone.
>>
>>4278049
>That didn't really go anywhere
The Inquisition closed the Cemetary and is looking for the Temple and now they are also investigating the Magic School.
>organ harvester
ok, I will make you loot the room of Sebastien

I will wait just a little bit longer to have vote for which route you want to take with the cure
>>
>>4277987
>the methods employed by Sebastien to help his master
cruel, butchering demihumans, if he wanted lady weak there are other ways or atleast fair competition. Or just why don't just kill her and be done with it, why extend suffering to innocents, what a fool.

>slavery of demihumans
slavery and yet they have sex with them, its not about economics is all about "power" to the nobles, pathetic.

>yes
I wonder if it's alright for someone like him to be the Doge. I wonder.
>yes

Honestly I don't know about the cure, I want to do all of them. But since we lost the twins.. I am down to try all of our choices, we focus on them one by one.
We have the machine for the miracle, we need to take it to Lady Cremosa and the medicine from the deep we are gonna find out now on the embassy
>Serum and Philosopher Stone, Don Giovanni, Ruins exploration, fight with the Militia and Monsters
>Dark Miracle of the Lich King, Lady Cremosa, Catacomb exploration, fight with the Inquisition and Undead
>Medicine from the Deep, Lady Barielle, Explore the Deep, fight the Elves and the Kraken
>>
>>4277990
>yes
>yes
>>Dark Miracle of the Lich King, Lady Cremosa, Catacomb exploration, fight with the Inquisition and Undead
I'd prefer to do this one. We're mostly focused on the alchemy route, and both Gallileof brothers are dead, but it has the most appeal to me. We should at the very least attempt to get some of the Inquisitorial Heat off of the Cult of Charon. If the cemetery is closed, and the magic school is being investigated, I don't think they have long. We've lost out on a lot of opportunities to save those close to us. We should turn that around, man.
>>
Would it be possible to try the other routes too? Mainly I want the medicine from the deep and the philosopher stone for Susanna, the dark miracle cause I want to know what it is and about Lady cremosa
>>
>>4278038
>>4278075
>>4278099
Just to confirm Sebastien culpability, you look around in his austere room. There are some souvenirs of his past as a mercenary. Surgical instruments of the time he was a medic on the battlefield. You remember he treated Melie's wound before and also, as the most prized possession a photography of him in a soup distribution near a factory. Some flyers near the photo mention Demihumans slaves replacing the Human workforce and finally, a letter.

+ Sebastien's letter
+50 gold coins


Don Giovanni,

I thank you for everything that you have done for me. I believed in your plan to save the City from poverty but it was taking too long. So, I decided to speed up the process and convince Demihumans to flee the City by acting as the Organ Harvester. I tried to cause as few fatalities as I could and put the blame on Lady Barielle's associate.

Don't let your motivation flatters after seeing the means I employed at your service, your cause is right, but you don't know. You don't know the suffering of the people. They don't need hope or promise of a bright future of full employment. They need food in their plate, and they need it right now. I will atone for my sins as a medic in the New World, if you think I deserve death come find me and I will accept your judgement.

Sebastien, your loyal butler


This letter should be useful to prove the innocence of Mr. Goodhealth the Apothecary, but it means ruining the effort Sebastien. Maybe the Cannery will be reopened to Demihumans if they found out the Organ Harvester is gone and then more Human will be jobless.

You promised to attend the College session by presenting yourself at the Mansion the day after tomorrow at 8PM and also send back Raphaella. With Mario also gone tomorrow, your number of companions for your daily expeditions is greatly reduced. Maybe you can check up on Sunshine the mermaid or investigate about Dark Miracle with Lady Cremosa. Finally, if you ever want to get onboard the Jonque for the monkeys, you will either have to get a Mystical Stone Parachute to put on top of the Clocktower or maybe access it from the Embassy, wasting opportunities to investigate about da Costa or Corym.

What do?
>get a Mystical Stone Parachute (-10 loaded)
>steal a gondola (Mental)
>go meet Sunshine the mermaid
>Lady Cremosa at the Magic School
>Lady Barielle back on the other side of the Grand Canal
>>
>>4278151
>Lady Barielle back on the other side of the Grand Canal
Organ harvester's been taken care of, though admittedly we didn't really do much ourselves. Might as well inform her.
>>
>>4278151
>>Lady Barielle back on the other side of the Grand Canal
We are still under the effects of the speed potion right? We talk to sunshine and barielle, we go home for the machine and we return to lady cremosa
Besides we need to get our most valuable item back [sopoiler]the glorious cleaver [/spoiler]
>>
>>4278151
>Lady Barielle back on the other side of the Grand Canal

+50 gold coins
We can buy a revolver with that.
>>
>>4278225
>give your masks away, write-in

We have a bunch now, give everyone a mask
Have Susanna heal Mario and Luigi
>>
File: goodbye sunshine.png (538 KB, 435x781)
538 KB
538 KB PNG
>>4278169
>>4278179
>>4278182
You make it to the Office District at 3PM where Sunshine cabaret is, or... was. A big white cross painted over it announces that the building has been closed due to the plague. And when you see a rat running from the house, you understand why. This is very close to the Dead Zone now that you think about it and you don't see any Holy Fire burning to repel the rats. You find a letter nailed to the door.


Dear stranger,

Don't worry about your items, I hide them behind the building near the canal.

I heard the news about the Gallileof's death. The world lost two beautiful voice that will never sing again and I lost two very dear friends. I am sure you did your best and I can't expect someone to put his life in danger to save someone they don't know.

Grichka and Igor were the only real friends I made in the City. As a mermaid, I have a hard time sorting out people who fall under my charm because of Poseidon's blessing and genuine friends. I would be happy to count you as the latter, though. However, I must turn back to the see. Despite the Kraken occupying our caves I can't stay in the City and let them hear a sad mermaid sing that would be too dangerous for these Humans I started to like.

Farewell stranger and take care

PS: I told Lady Barielle about you, like me she is having a hard time with Humans grovelling at her feet. But since you resisted her charms, she's already fond of you.
http://suptg.thisisnotatrueending.com/qstarchive/4195533/#p4205624
PPS: don't punch blue shark, they are very friendly creature, almost like dogs
http://suptg.thisisnotatrueending.com/qstarchive/4195533/#p4205903

2 Soul-linked Dolls
Accuracy Artifact +10
Bargaining Artifact +10


So, she can be honest with her feeling but only wy writting. After that you get back at your house at 5PM, the bridge is still cleared, you are heading to the Peal of the Ocean to talk with Lady Barielle. However, you are completely frozen to the bone and a sudden urge to release yourself forces you to run near a canal. You also puke just after standing up and realize your reduced lung capacity is not the result of exhaustion from all that running.

Also, when you finally get upstair for a well needed rest of a few minutes. You hear the same noise you made coming from Luigi and Mario. They also had relapsed sice they didn't eat properly last night.

You have two healing potions, two masks and Susanna has two miracles left for today. Also, Susanna and Valentina were here, exposed without a mask wat do?
>continue to Lady Barielle
>someone drink a medium healing potion, write-in
>let Susanna use a miracle healing on someone, write-in
>give your masks away, write-in
>write-in (write-in are always available but I may or may not choose them)
>>
>>4278247
>let susanna use her muracles on luigi and mario.
>Continue to Lady Barielle
>>
>>4278246
>>4278263
Luigi and Mario fall to sleep after getting healed. It's quite cold in the apartment, no wonder they relapsed so fast. You give your three (not two as as said previously) to everyone but one of them will have to go without.

Who does not get a mask?
>Luigi
>Mario
>Valentina
>Susanna

Also, send Raphaella to Don Giovanni's mansion alone?
>yes
>no

After warming up a few minutes to face the severe cold outside, you realize the sun is setting and that feeling of strength you had when receiving an injury earlier is gone. You want to get closer to the brothel area but the fires on the rooftops signal you that the area is being watched by the self-proclaimed benevolent benefactor of the Elven Commandos.

How do you get to the Pearl of the Ocean?
>sneak (Mental) (2hours)
>use the elven cloak and your grappling hook to pass as one of them walking on the roofs (Physical) (1 hour)
>drink an ignored potion
>walk normally
>>
>>4278280
Damn I thought we had enough

>Mario

We've done everyone else super dirty

>no

We'll escort her later.

>walk normally
>>
>>4278280
>Valentina
>Susanna

>no
>walk normally
>>
>>4278297
>>4278299
Mario is sleeping without a mask. You hope he will not get angry when waking up.

You carefully avoid a fire camp that should be on a house watching over the street but get surprised by a call behind you.

"Where are you going Human the curfew started and you were enven told to self-isolate." one of them say
"What are you carrying there, little rat?" another say
"It's one of our cloak." and another one say
"You will have to explain yourself." finally the las one say

Elven Commando were hiding on another rooftop without a fire. Actually, they probably used the first one to make you believe you could avoid them. The sky is heavily clouded but it's not snowing. You were surprised by four Elven Commandos, at least there is no magic caster among them but they can probably use spirit magic and should be carrying medium healing potion with their daggers and bow.

They have the higher ground, what do?
> ̶b̶r̶i̶b̶e̶ ̶t̶h̶e̶m̶ ̶w̶i̶t̶h̶ ̶s̶u̶g̶a̶r̶ you don't have sugar on you
>talk this out (more options)
>fight them (more options)
>I was just going back home (get home)
if you want to plan ahead before the prompt to help me write it, you are welcome
>>
>>4278330
>talk this out (more options)

We can return the cloak to them, say we found it in one of those baited traps and decided to defuse it for them
>>
>>4278330
>talk this out (more options)
Haven't you heard? Another one your people was attacked, they left him dead on a rooftop, I was cold so I took the cloak.
>>
>>4278330
>>talk this out (more options)
>>
>>4278348
>>4278350
>>4278359
All Social rolls with -50 to +50 modifiers
"I know who the Organ Harvester is, give this to your captain", write-in [DIPLOMACY] (leave the letter to them)
"I am Don Giovanni's bodyguard and I am invited to the reception at the Embassy. You don't want to cause a diplomatic incident.", write-in [BLUFF]
"You don't want to find out what happened to him." Draw your two pistols, write-in [INTIMIDATE]
"I found it in one of those baited traps and decided to defuse it for you", write-in [PERSUADE]
"try to propose the knitted soul-linked dolls or some of your gold", write-in [BARTER] (+10 thanks to artefact)
"I was cold so I took the cloak, I swear I am not a threat." [CHARM]
>>
>>4278368
>"I am Don Giovanni's bodyguard and I am invited to the reception at the Embassy. You don't want to cause a diplomatic incident."
Pulling the diplomatic incident card after what we had tried to threaten Franz with is amusing. Think we ought to go with this. There seems to be 4 of them. They have the drop on us this time. Intimidation would not work. Also 0 time to get some battle prep in if that option went to shit. Which it would.
>>
Have you ever considered getting voluntarily imprisoned by Elves at the Embassy?
>>
>>4278368

Voting to combine the following:

"I found it in one of those baited traps and decided to defuse it for you", write-in [PERSUADE]


"I am Don Giovanni's bodyguard and I am invited to the reception at the Embassy. You don't want to cause a diplomatic incident.", write-in [BLUFF]

if possible, otherwise I'll back the bluff option
>>
>>4278385
Yes, I was thinking on something like for Corym and da costa.

I found it on one of those baited traps for you, it was cold so I took it.
>>
Rolled 26 (1d100)

>>4278445
>>
>>4278383
>>4278416
>>4278436
Ok, I finally sorted this out.

roll 1d100, must be under 40 (50 +5 thanks to outfit +5 thanks to dagger -20 [PERSUADE])
>>
Rolled 65 (1d100)

>>4278471
>>
Rolled 100 (1d100)

>>4278471
>>
>>4278471
Does my roll count >>4278447
>>
>>4278488
Shit.
>>
>>4278436
Save us!
>>
>>4278490
You can try to roll a crit1, but I am already writting.
>>
>>4278471
>>
Rolled 47 (1d100)

>>4278471
>>
Rolled 36 (1d100)

>>4278493
Well the roll was for the thing, that you made and deleted like 4 times.
>>
>>4278505
>and deleted like 4 times
I had a short nap and was a bit confused, sorry. I couldn't process the votes right.
>>
>>4278486
>>4278488
>>4278504
>>4278505
>rolled 100, crit fail
suspicious man

Confident you can outsmart the Elves after defeating the Grand Inquisitor, you will persuade them calling upon for resentment for the terrorists attack. You didn't actually defeat him, more like resolved an enigma he sets in a room he was not in, but that's the same right?

"I defused a trap fo-"
"This one smell like gunpowder." one says
"Hey is has a lump in his outfit, probably a gun, watch out" another says
"Is that one of our dagger gleaming on your belt?" and another one says
"It's a terrorist! Surrender or die, Human!" finally the last one say

They deploy in a semi-circle, drawing an arrow from their quiver and preparing their bows. The two in front of you are reciting an incantation, while the ones on the left and right just have to stabilize themselves after this long jump. Despite their threat they are not ready to kill you on the spot, but you couldn't have done worst with just your mere existence. Simply being there without a word is enough to trigger their hunter instinct.

What do?
Following actions can be dual draw (perform two at the cost of -5 on each)
>draw a pistol and fore at one in the center (+10 accuracy artefact)
>draw a pistol and fore at one on the extremity (+10 accuracy artefact)
>throw a flick knife at one in the center
>throw a flick knife at one on the extremity
Following actions are not dual draw and need both hand
>use the grappling hook to make a lasso and have the two in the center fall (Physical) (-20 complexity)
>hide in the building they are on top of (Physical) (+10 thanks to speed potion +10 against projectiles)
>hide in the building in front of them(Physical) (+10 thanks to speed potion +10 against projectiles)
>stay here and call on 'Inner Strengh' miracle to get a +10 with every injury and numb the pain (no modifier from pain but you can't perform action physically impossible with the injuries)
>stay here and drink a defence potion for a +10 defence

Alternatively
>surrender, maybe they will find you interesting enough to not be put in a cage-tree considering everything you have on you
>>
>>4278532
>Inner Strengh
Calling a miracle is a Social roll, here 50+43+5+5, so let's not bother with a roll
>>
>>4278532
>stay here and call on 'Inner Strengh' miracle to get a +10 with every injury and numb the pain (no modifier from pain but you can't perform action physically impossible with the injuries)
I want to tell them that they can have the cape, slowly remove it only to throw it on top of one of them and shoot another with the gun
>>
>>4278532
>draw a pistol and fore at one in the center (+10 accuracy artefact)
Uh oh. Best kill the spellcasters.
>>
>>4278540
I won't accept this write-in, they are on their guards, the time for talking is over, you rolled 100
>>
>>4278532
>>draw a pistol and fore at one in the center (+10 accuracy artefact)
drop the magicians.
>hide in the building they are on top of (Physical) (+10 thanks to speed potion +10 against projectiles)
If we can shoot before running off, then yes. Otherwise, this takes priority. I'm not keen on sticking around to get shot by 3-4 Elves.
>>
>>4278532

>surrender, maybe they will find you interesting enough to not be put in a cage-tree considering everything you have on you

Even if they put us in a cage tree we'll probably get sprung
>>
>>4278540
>Inner Strengh
>>4278542
>pistol
>>4278544
>hide (you can't fire and run at this stage)
>>4278552
>surrender

Maybe you should discuss your plan of attack and anticipate to argue your choice.
>>
>>4278542
+1
>>
>>4278558
We should kill at least one of the spellcasters. If we hide in a building they can always use elven magical bullshit to find us out.
>>
>>4278564
Eh. I agree. Supporting >>4278542
>>
>>4278540
>>4278542
>>4278544
>>4278552
>>4278562
That's it. You had enough of the knife-ears invading your City, killing innocent under fallacious pretexts, this mischievous forest creatures. Today they are going to pay and you will let them now that this is a Human City.

Just one more thing to be sure
>fire at the two in the center (+10 accuracy artefact -5 because dual draw)
>fire at only one in the center (+10 accuracy artefact)

(Optionnal) Anything epic to say?
>write-in
>>
>>4278574
>fire at the two in the center (+10 accuracy artefact -5 because dual draw)
Fine, I heard you knives ears like powder, have at it
>>
>>4278574
>>fire at the two in the center (+10 accuracy artefact -5 because dual draw)

>Around Knife Ears watch yourselves
>>
>>4278577
>>4278578
roll2d100, must be under 55 (45 +5 thanks to outfit +10 accuracy artefact -5 because dual draw)

(applications for punchline still open)
>>
Rolled 2, 50 = 52 (2d100)

>>4278583
Elves suck nuts so suck on these balls

When someone thinks of a better punchline, I'll vote for that.
>>
Rolled 53, 90 = 143 (2d100)

>>4278583
Alfonso's art reminds me of dishonored, we need to find good pick for him once he is fully shaved for the embassy
>>
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Rolled 41, 49 = 90 (2d100)

>>4278583

>>4278586
Considering we're under immense pressure and are getting more and more stressed as time goes by, I imagine we look something like this
>>
Rolled 24, 13 = 37 (2d100)

>>4278583
>>
How many people did we kill in the quest?
>>
>>4278591
list of traumas in the last part of the Inventory
>>4278601
I started the body count but only for officials at thye end of the Inventory


https://pastebin.com/vppFmxtd
>>
>>4278585
>>4278586
>>4278591
>>4278594
"Elves suck nuts" you shout "so suck on these balls."

>rolled 2, total success
headshot

Your first shot enter through the eye of a Spirit Magic user who was charging his arrow. The bullet exit from his side propelling bits of bone, flesh and remains of his eyes. This shocking vision destabilize the Elf on his right, and he releases the tension on the string of his bow slightly while looking at him.

>rolled 13, clear success
killing spree
The second shot hit the other target in his guts, he falls from the building, breaking his neck and landing in a gross position with each limb taking an unnatural form. Now the Elf on the left is about to shoot you down with a normal arrow, thankfully you have your helmet.

What do?
>throw a flick knife at one in the right since he lost his composure (Mental)
>throw a flick knife at one on the left before he pierces you with an arrow(about to shoot you) (Mental) (-10 heat of the battle -5 about to get shot)
>hide in the building they are on top of (Physical) (+10 thanks to speed potion +10 against projectiles -10 heat of battle -5 about to get shot)
>curl up against the Elf about to shoot you (Physical) (+10 thanks to helmet -10 heat of battle)
>>
>>4278601
A good number, Alfonso is slowly becoming more and more dangerous
>>
>>4278612
>throw a flick knife at one on the left before he pierces you with an arrow(about to shoot you) (Mental) (-10 heat of the battle -5 about to get shot)
What's wrong? Not used to seeing someone that can fight back?!
>>
>>4278612
>throw a flick knife at one on the left before he pierces you with an arrow(about to shoot you) (Mental) (-10 heat of the battle -5 about to get shot)
>>
>>4278612
>>throw a flick knife at one on the left before he pierces you with an arrow(about to shoot you) (Mental) (-10 heat of the battle -5 about to get shot)
>>
>>4278623
>>4278624
>>4278626
roll1d100, must be under 45 (45 -10 heat of the battle -5 about to get shot +5 thanks to outfit)
>>
Rolled 8 (1d100)

>>4278627
>>
>>4278604
>Elven Commandos : 95/200
Woah. What happened to the Elves? I know someone's been targeting them, but I never knew it got that bad.

>curl up against the Elf about to shoot you (Physical) (+10 thanks to helmet -10 heat of battle)
Physical is still our best stat.
>>
Rolled 68 (1d100)

>>4278627
>>
Rolled 82 (1d100)

>>4278627
>>
Rolled 19 (1d100)

>>4278627
>>
>>4278628
>>4278633
>>4278634
>>4278635
>rolled 8, success
Monster Kill

The knife rotates toward him, fending the cold air and lands between his ribs, piercing a lung. He tips over the roof while releasing the string and the arrow is fired at you but not where he initially wanted to. The result of this knife vs bow dual is that there is only one Elf left and the arrow broke on your helmet.

However, the last Elf is nowhere to be seen. You quickly look around, on every rooftop while taking cover and you are startled by a firework illuminating the night sky. He just called on reinforcement from the Harbor. And they probably heard the gunshot since firearms are prohibited in this part of the City.

What do?
>reload
>go home
>loot the corpses
>try to find the Elf (Mental)
>dash to the Pearl of the Ocean risking an encounter with their captain (Physical)
>>
>>4278643
>loot the corpses
They are going to be on a panic right now, let's take it easy
>>
>>4278643
So that's now 92/200 elven commandos left in the city. Dang, they've been dropping like flies.
>loot the corpses
>>
>>4278647
>>4278655
The red phial containing the medium healing potion is secured on the belt of the first victim. So tempting, so precious... You extend your hand and feel a rapid movement in front of you as if you were violently kicked in the hand. An arrow just pierced your hand. The last survivor is hiding in the building in front of you and waited patiently you committed this imprudence.

hand incapacitated, -10 from the pain

He then disappeared from the window he just ambushed you from. The arrow can easily be removed from between your bones. It's not bleeding that much, you will be able to endure, too bad you didn't had Inner Strengh active.

What do?
>reload one pistol (Mental) (-10 from the pain, -5 one hand)
>go home
>snatch the healing potion anyway with your other hand
>dash to the Pearl of the Ocean risking an encounter with their captain (Physical) (-10 from the pain)
>>
>>4278663
>snatch the healing potion anyway with your other hand
>>
>>4278663
>>snatch the healing potion anyway with your other hand
>>
>>4278665
>>4278666
+1 medium healing potion

As soon as you turn with your newly acquired potion in your bag, you feel something violently hitting your shoulder. He just threw his dagger at you and it is resting just under your clavicle. Cazzata! Does he think this is a game? Elves are famous for their ambush and fighting from cover, they were really kind to come right at you. Maybe they only had the order to shoot infected, so they wanted to investigate first.

other arm incapacitated, -20 from the pain

You could have use Warmth

What do?
>go home
>reach for the healing potion you just put in your bag (Mental) (-30 from the pain)
>remove the dagger and cast 'Warmth' to heal this injuries (Social) (+45 Sol's alignment -30 from the pain)
>dash to the Pearl of the Ocean risking an encounter with their captain (Physical) (-30 from the pain)
>write-in (write-in are always available but I may or may not choose them)
>>
>>4278680
>reach for the healing potion you just put in your bag (Mental) (-30 from the pain)
Who is the little rat now?
>>
>>4278688
roll 1d100, must be under 20 (45 -30 from the pain +5 thanks to outfit)
>>
Rolled 42 (1d100)

>>4278695
>remove the dagger and cast 'Warmth' to heal this injuries (Social) (+45 Sol's alignment -30 from the pain)
>>
Rolled 35 (1d100)

>>4278695
>>
That one random elf is being a pain in the ass. He is buying time. We need to leave asap
>>
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>>4278699
>>4278701
>rolled 35, failure
2011 meme

Your valid arm is probing inside the bag to find back the healing potion while you try to forget the other one from where a hot stream of blood runs down your outfit. The slightest movement of your torso sends bolt of pain in your brain. Your bloody hand resurface with the phial, shaking because of the pain, you barely manage to open it when suddenly you feel a kick on the leg.

https://www.youtube.com/watch?v=QGeYcXcTuU8

leg incapacitated, -10 from the pain

Because of how long you take, an arrow just got stuck in your knee and you let the potion fall on the ground, the liquid spilling over it. He knows perfectly what he is doing. Taking cover and sniping you without showing himself, that's how dirty the Elves fight, and he is right in his element.

Are you going to persevere or learn from your mistake?
>reach for the healing potion on the second Elf you shot (Mental) (-40 from the pain)
>cast 'Warmth' to heal these injuries (Social) (+45 Sol's alignment -40 from the pain)
>write-in (write-in are always available but I may or may not choose them)
>>
resuming at 5PM EDT if at least two players show between 4PM and 5PM, or else resuming at 8PM EDT
>>
>>4278716
>Get to cover.
Stop standing in the street like we're twelve, get out of his line of sight. Third time, goddamit, there won't be a fourth. Also, since he hasn't run off, I doubt there's other elves coming unless it's to do with the gunshots.
>>
>>4278724
The gnomes have left already as well, haven't they? It'd be useful to grab some potions, like a smoke grenade, but I don't suppose we'll be able to do that now.
>>
>>4278726
>grab some potions
you can always craft them but you don't know a lot of recipes
>>
>>4278716
>>cast 'Warmth' to heal these injuries (Social) (+45 Sol's alignment -40 from the pain)
Go for it. He's fucking with us. Therefore, fuck with him in turn. Heal our injuries, let out a laugh, and storm toward where we think he is hiding. We have a decent enough social, and even a plus 5 modifier for the roll. We've got it.
>>
>>4278716
>cast 'Warmth' to heal these injuries (Social) (+45 Sol's alignment -40 from the pain)
Find some cover or a blind spot from his window
>>
resuming at 5PM EDT if at least two players show between 4PM and 5PM, or else resuming at 8PM EDT
>>
>>4279058
>>4278763
>>4278724
roll 1d100, must be under 65 (50 +45 Sol's alignment -40 from the pain +5 thanks to outfit +5 thanks to dagger)
>>
Rolled 27 (1d100)

>>4280136
>>
>>4280142
You cast Warmth, completely depleting your miracles for today to heal your injuries. Blessed by the Holy Fire, you fell the pain going away and your wounds closing, with one resolved motion, you pull away the dagger from under your clavicle and the arrow from your knee. Your body is on fire and you don't feel the cold despite the thin layer of ice forming on the canals.

It's time for revenge. Your casting speed allow you to take cover against the building he was sniping you from. In the distance, you notice several fire going down on the rooftops and shadows. Because of the night it's hard to tell if anyone is coming to respond in previous emergency call.

What do?
>reload
>enter the building
>provoke him (Social)
>run to the Pearl of the Ocean (Physical) (+10 thanks to speed potion)
>run home (Physical) (+10 thanks to speed potion)
>write-in (write-in are always available but I may or may not choose them)
>>
>>4280198
favor granted
-10 Sol's alignment
>>
>>4280198
>run to the Pearl of the Ocean (Physical) (+10 thanks to speed potion)
>>
>>4280214
roll 1d100, must be under 75 (60 +5 thanks to outfit +10 thanks to speed potion)
>>
Rolled 58 (1d100)

>>4280218
We are obviously going to come back for them and the ones at the slums
>>
Rolled 72 (1d100)

>>4280218
>>
Rolled 96 (1d100)

>>4280218
>>
>>4280222
>>4280235
>>4280250
Considering you had you daily dose of deadly encounter with the slums, the Militia and the Elves, you dash south to the Pearl of the Ocean, hearing arrows hurling all around you. There is no doubt that they are going to search for a man half shaved in an assassin outfit and carrying an Elven cloak now. Also, there might be repercussions on the population.

Sweating and exhausted you find yourself in the brothel alleys with the cold breeze of the ocean washing over your skin without any consequences thanks to 'Warmth'. There are no Demihuman eyes looking at you, in fact most of the brothels are closed expect the three you already knew about and the Pearl where you knock at. The same Fishman, a tall and pale abyss creature, twice you size in width recognize you and let you pass.

What looked like a packed cabaret a week ago is now completely deserted, even the mermaids in the tank are gone. This is where Sunshine worked by night after all. Lady Barielle's can be heard behind some heavy curtains dangling from the ceiling to create intimate space, as if they were initially purposely put there to conceal the mermaid voice. Mr. Goodhealth is kneeling at the mermaid in her Human form, drooling on her bare feet.

"Please, my queen, let me stay by your side." he begs
"Get out, pig!" she yells "Not only you dirtied my reputation but you aren't even able to entertain me!"

She kicks him in the face which seems to only aggravates his passion. You make a step forward, unsure of what to expect. Sunshine told her about you but you failed to catch the Organ Harvester. Yet, you have letter incriminating the butler of Don Giovanni. Noticing you, she answers with a devilish smirk and devore you with her eyes filled with lust. Stepping down on the Apothecary by planting her bare feet in his back, she grabs you by the collar to reach your height.

"You..." she breathes pervertedly
"M-Me?" you fear
"Why didn't you come back earlier? I missed you so much."
"Is that so? I have busi-"
"Yes! Yes! Resist me more Human."

Uh oh, her translucent eyes are gleaming like Sunshine's ones
>roll 1d100, must be under 40 (50 -20 because underworld boss +5 thanks to dagger +5 thanks to outfit)
>>
Rolled 12 (1d100)

>>4280261
>>
Rolled 48 (1d100)

>>4280261
>>
Rolled 83 (1d100)

>>4280261
>>
Alignment update

Febrilis: spread the disease
+5 Charon's alignment
-5 Sol's alignment
Minerva: plan an attack [PERSUADE]
+5 Charon's alignment
-5 Sol's alignment
Bona Dea: receive healing
+1 Sol's alignment
-1 Sol's alignment
Diana: use ranged weapons
+1 Sol's alignment
-1 Charon's alignment
Kill non-Humans
+10 Sol's alignment
-10 Charon's alignment
>>
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>>4280263
>>4280265
>>4280269
>rolled 12, sucess
be gone thot

+10 Sol's alignment
-0 Charon's alignment

You have already been subjected to that spell and despite loosing against Sunshine, you resisted to her boss's charm much better.
http://suptg.thisisnotatrueending.com/qstarchive/4195533/#p4205692

"Listen, there pretty eyes? I have the Elven Commandos chasing after me and no time to play."
"Kyaaaa" she squeals of joy at your rejection

What a weird person, you think. She really has a thirst for the most unexpected things. Playing hard to catch was actually the way to her heart. What a shame you aren't able to pull that off on Lady Cremosa too.

"What do you want Human? I can offer you the world for more playtime" she draw something with her fingertip on your torso "Be it weapons, hideout or even a blessing from the Deep... Actually I take it back..."

She frowns, throwing a disgusted look at her side and steps down. You fear having angered her but her rage is directed to the man under her feet.

"Because of that stupid pig, I had to close my hideouts and I'm not receiving any compensation for protecting empty brothels either!" she explains before getting back to Mr. Goodhealth "Stupid pig! And I even have to run your shop myself, now!"

What did you came here fore anyway? (pick 6 because of the progression on Lady Barielle romance)
>Is Mr Goodhealth alright (his business, symptoms retardants elixirs, New World plantation, ...) write-in
>Organ Harvester, it's over now, write-in
>give the letter of Sebastien incriminating the butler of Don Giovanni
>Da Costa and the Nautilus to access the Deep
>Medicinal Algae from the Deep
>Sunshine, where did she go?
>The Kraken and why did the Fishmen had to leave the Deep
>The Elven ambassador
>The reception at the Embassy (d-do you want to be my partner?, no need to find a gondola or bribe with a boss of the underworld but you can also ask Lisa or Don Giovanni)
>Corym being detained at the Embassy
>blessing of the Deep, write-in (you suppose it's some kind of buff similar to what Sunshine had)
>write-in (write-in are always available but I may or may not choose them)
>wow nice feet
>>
>>4280290
>Organ Harvester, it's over now, write-in
>give the letter of Sebastien incriminating the butler of Don Giovanni
Combine these two, they're basically the same thing.
>Medicinal Algae from the Deep
>Sunshine, where did she go?
>The Kraken and why did the Fishmen had to leave the Deep
>The reception at the Embassy "d-do you want to be my partner?"
>Corym being detained at the Embassy, does she think there's a way we can free him?
>>
>>4280318
>they're basically the same thing
Yes, they are. I just wanted to give the option to not reveal who the Organ Harvester was because of the implications
>>
>>4280320
I guess, I mean it wasn't Don Giovanni's fault his butler went off the rails. I just thought she should know who it was in the end.
>>
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>>4280318
>"d-do you want to be my partner?"
also, do you really want to formulate it like that?
>>
>>4280290
>Organ harvester
Can we combine the organ harvester and the letter in one action? if so:
I failed to catch the organ harvester in time, I searched everywhere, I went as far as the sewers collecting nothing but breadcrumbs. I was too late when I found out.. Good motives, bad methods, do what you want but know that demihumans depend on your choice (we hand her the letter)

>Corym being detained at the Embassy
>Da Costa and the Nautilus to access the Deep
>Medicinal Algae from the Deep
that elf at the embassy, he might be useful to me and so will Da Costa, I am working on a cure but I fear it may not be enough.

>The Elven ambassador
Why exactly is he here? Does he has business with the Doge or Goodhealth? Is he finally taking the city with the commandos? or atleast, what's left of them.

>The reception at the Embassy (d-do you want to be my partner?, no need to find a gondola or bribe with a boss of the underworld but you can also ask Lisa or Don Giovanni)
I was advised to get a partner, specifically non human, I only know a few including sunshine but they are gone.. Would you like to be my partner?
>>
>>4280290
>>Corym being detained at the Embassy
>The Elven ambassador
>Da Costa and the Nautilus to access the Deep
>a run down on the blessing of the Deep
>Sunshine, where did she go?
I'd like to ask these. And I'd prefer to ask Lisa to head to the Embassy with us instead. Despite non humans being a better partner for this specific event.
It was mentioned that revealing the Organ Harvester's actual identity would undo the work Sebastian was trying to accomplish in the first place. All of the murders becoming pointless. It'd be best to lie to her. The situation has stabilized, but it cannot be known that the culprit was Sebastian. And Don Giovanni is running to be the Doge. While Demihumans may not even have equal voting rights, it would probably hurt his chances, and the fucker paid us 50 gold. We can at the very least protect his interests. Posting this now, to get my point across while I work on a lie to tell her about the identity of the Organ Harvester.
>>
>>4280324
Can I add an extra write in?
I want to ask for the cleaver back, it's Alfonso's special object, it has sentimental value of what could've been a dream life of being a simple butcher with our own shop And if you want to coat the blade with sea metal I wouldn't mind....
>>
>>4280290
*Inhale deeply through nose*
Such nice feet you have. *Inhale* you wouldn't mind if I *Inhale* took a small smell? Feet like you're *inhale* deserves to be held and massaged daily *inhale* let me put my fingers to good use *inhale* Would you like to get your big toe wet?
*Inhale*
>>
>>4280349
not even mad desu, if enough support, yes... with consequences
>>
Rolled 3 (1d6)

>>4280318
>>4280326
>>4280330
>>4280349
Votes
2-organ harvester+letter
2-sunshine
2-medicinal
1-kraken
2-reception
3-corym
2-dacosta
2-elven ambassador
1-blessing of the deep
1-lick feet

rolling to exclude one of these choices to get the 6 ones
organ harvester+letter
sunshine
medicinal
reception
dacosta
elven ambassador
>>
I like sunshine, but there's not much that we can do about it right? I mean she left... I want to know more about the algae, what exactly can it do? fix diseases or can it do more like disabilities and injuries
>>
>>4280330
>>4280318
we know that she left to the "sea" possibly to the caves or nearby, maybe the refugees that fled the underwater city settled nearby the ruins? not a lot of mermaid in the city
>>
>>4280318
>>4280326
>>4280330
>>4280349
"I failed to catch the organ harvester in time, I searched everywhere, I went as far as the sewers collecting nothing but breadcrumbs. I was too late when I found out..."
"What a hero" she sighs

Lula seems tired of your self-influatuation, or maybe she is just used to men courting her by trying to appear strong. She really is beautiful, in fact the most beautiful woman you ever saw and in her prime years if mermaid years are counted like Human ones. You even wonder if the glistening golden dust on some part of the skin of her naked shoulder is natural or make-up.

"Good motives, bad methods, do what you want but know that Demihumans depend on your choice." you hand over the letter
"What is..." she screen the paper as fast as she can, getting more angry with each line "These Human nobles! What a disgusting blobfishes! May Poseidon curses him." she addresses her henchman "We're all in now, no need to save on weapons or hideout maintenance."

Did you just started a war?

"And for you my dear Alfonso, I shall give you a reward worthy of your... 'accomplishments' and of course my... tunnels are all open to you." she gives you her hand, waiting for a hand-kiss

hideout in the Redlight District unlocked

Hand-kiss her fair skin glistening with gold dust?
>y-yes
>no

"Is you friend Corym going to be ok?" you worry
"I doubt it. I can't believe the Ambassador dared to steal someone under my protection..." she bites her nail nervously "They are probably torturing him."
"How.. Why?"
"He tried to free Da Costa himself and not even for my sake. Just because of his love for Science."
"It's a punishment?"
"Not only. The Elves lived in autarchy for centuries they are far behind on technology. Someone who worked in the Academy and has seen all sort of documents from around the world is highly useful to them.
"Is the Ambassador that frightening?"
"He was a master spy in his youth and he is a Water Spirit user. The perfect match for this trading City. He is a pro at public relationship too, did you attend the opening ceremony of that orphanage in the Worker District?"
"Ah that?... No."
"While he ordered slaughtering your people! How cunning... He was the one who had the idea to send the Commando during the Fall of the Dwarven Fortress to retrieve the debt contract of the Elven Kingdom, now he has a dagger under the throat of the New Dwarven Kingdom thanks to Da Costa."

What a dangerous foe, he seems to be behind some of your problems too, that two faced knife-ears! Since he can use an elemental spirit just like the Elven Captain, you should be careful.

(Optional)About these people
>how can Corym be of use to you?
>what do you think of the Elven Ambassador

1/2
>>
>>4280458
>Yes
Uh, did we explain to her that Don Giovanni had nothing to do with the murders himself? It was all the butlers fault for going crazy.
>how can Corym be of use to you?
Might be able to help Bernando with a cure, or even Don Giovanni with all his inventions.
>what do you think of the Elven Ambassador
I think we might need to kill him.
>>
>>4280458
"Why did you want a boat that can go underwater?" you wonder "Aren't you Fishmen?"
"It's too late now. Da Costa is on the Dwarven Airship. We wanted this underwater boat to fight the Kraken and carry weapons but... I guess we will just make a renactement of the fall of Atlantis then."
"There really is nothing we can do about it?"
"I don't know. Find the plans, build it yourselves or get some of these diving suit.

What is a 'diving suit' anyway? Is that some kind of armour? Like the one you saw in the Dead Zone? Anyway, if you want to help the Fishemen retake their habitat and bring back algae, you will have to do all the work Da Costa was supposed to do. Or maybe it's not too late and you can buy back the savant from the Dwarves. The only one you know is the Blacksmith and that military officer you saw at Don Giovanni's mansion who talked with the Elven Ambassador.

"The... euh... mermaid in that tank" you point at the empty reservoir "Where did she go?"
"Sunshine..." Lula's voice suddenly changed, not quite exactly angry but desperate, panicked "What business do you have with her? Am I not enough? I'm the Queen of the Ocean!"
"No, I just want to know where she went."
"Back to the caves, finding a spot where the Kraken has not invaded yet. But more importantly, is there something between you two?"
"I don't think so."
"G-Good..."
"Also, I was advised to get a partner, specifically non human, I only know a few including sunshine but they are gone.. Would you like to be my partner?"
"YES!" she squeals "You are not getting away." then put her arm under yours filling your nostril with a slight sea breeze while stepping on Mr. Goodhealth

Lula Barielle romance progression 8/10

She acts all head over heels with you, but is it okay to have some with such an unpredictable temper around you?
>write-in (write-in are always available but I may or may not choose them)
>>
>>4280487
>did we explain to her that
she had her own agenda and decided to do whatever she wanted with this information. Maybe you can sacrify your romance progression for the sake of Don Giovanni
>>
>>4280458
>yes, do it like we used to do back in the day, when a bambino wanted to court a girl. Back straight, gently grab arm, stare at her eyes and kiss.
The ladies love sailors coming back from a trip, we had good times with the boys.

Goodhealth is always drooling all over her feet, she is offering her hand, untouched ground. Must be imortant

>Corym
he is a learned Maan, different, he wanted da costa for a reason. His thirst for knowledge is noted, he may know a thing or two on stuff we don't know yet
>elven ambassador
Dangerous, too dangerous to be left alive, he will get in the way
>
>>
>>4280495
Shit, I wanted to know about the medicine. Maybe this isn't even worth the gamble.
>is it alright?
A bit to excited but understandable? Just likaa Lady Cremosa she is surrounded by people that don't giver her the attention she wants, Cremosa wants to show off and Barielle wants a someone that can hold a conversation without drooling on her feet or too respectful like the fishmen guards. A bad boy with an attitude, guts and reasonable
>>
resuming at 5PM EDT if at least two players show between 4PM and 5PM, or else resuming at 8PM EDT
>>
>>4280495
>Last time I came around I was aggressive to a shark, I was told they are just like dogs.. They don't look like it but I am sorry.. That reminds me, I left something dear to me at the bottom of that tank, my cleaver. Do you still have it?
>>
[I]If at least two players answer, the session can start at 5PM EDT, or else it's the usual at 8PM EDT[/I]
>>
>>4281497
>Suck on her toes
Here
>>
>>4281497
here
>>
>>4280487
>>4280518
>>4281553
After hand-kissing her, you feel a cold sensation washing over your body, you have been blessed by the Deep. A blessing of her choice for the man who brought down a serial killer.
temporary +5 modifier with every enemy killed during a battle

Arms locked, you exchange a silent stare that means the world. You interpreted the desire in her translucent eyes for a sign of readiness and approached your lips to hers. One hand diving in her wavy red hairs to grave her naked shoulder you get her closer and close in for a kiss. The Queen of the Ocean, conquered by a sailor, that's how things should be, you think. After this gentle chaste kiss, she answers by rising on her toes and going for a more adult one.

"You will be mine... mine!" she lets out between her teeth

Uh oh, your nerves from your mouth to your throat are feeling numb
>break the kiss
>continue with the kiss (Social) (-20 because still underworld boss)
>>
>>4281951
>break the kiss
"I'm sorry, it's not you, it's me. I might die doing this, but trust me you're very beautiful and I'm sure you'll find some fish to love some day."
>>
>>4281951
>break the kiss
I don't know what no say.. my mind is somewhere else, militia.. the ambassador... the doge.. and now the submarine.. once everything is over perhaps...
>>
Rolled 1 (1d2)

>>4281978
>>4281988
two nice write-ins, but sadly incompatible, 10 minutes to use the tie breaker
>>
>>4281978
you sure you want to reject her? she is a queen and not a bad girl, I say we tell her not right now, too much stuff going on. Gives us more time to say no or yes.
>>
welp, damn, I hope she doesn't take it bad.
>>
>>4281978
>>4281988
You pull away. Having a beautiful young woman tip toeing to chew on your lips is nice but you are not into fishes.

"I'm sorry, it's not you, it's me." you grab her shoulder
"Owwwww..." she lets out on a fake dissapointed note "and we were just starting to have some fun."
"I might die doing this, but trust me you're very beautiful and I'm sure you'll find some fish to love some day."
"'Fish?'" she repeats trying to conceal her rage

While she let go of her arm, turning back to reflect on what she did wrong you remember about your true partner. The one that accompanied you since you came back to the City and opened your business.

"Last time I came around I was aggressive to a shark" you remember "I was told they are just like dogs. Sorry about that."
"Don't worry about it." she reassures you
"That reminds me, I left something dear to me at the bottom of that tank, my cleaver. Do you still have it?"

With a snap of her finger, the deep sea Fisheman dive in the tank from where all creature were retrieved and get you back the cleaver. Of course the metal is corroded, it might need a polish.

cleaver retrieved, no modifiers due to rust

It's 6PM, the Elves are looking for you outside, the curfew just started and you need to secure those 50 gold coins, what do?
>spend the night in Lady Barielle hideout in the District since you cast Warmth you don't fear the cold, but you have no food on you
>try to go home (more options)
>sleep at the Pearl of the Ocean, at the mercy of the mermaid
>write-in (write-in are always available but I may or may not choose them)
>>
>>4282028
>sleep at the Pearl of the Ocean, at the mercy of the mermaid
Eh, can't do much harm, I hope...
>>
>>4282028
>>sleep at the Pearl of the Ocean, at the mercy of the mermaid
we have to get ready for the embassy, shave face, take a bath and eat.
>>
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>>4282053
>>4282067
You voice your desire to sleep here in order to hide from the Elves and prepare for the reception and only that. The mermaid has already been rejected after all. Since there are no clients it should be easy to find a room and get a proper meal. Let's home your community is doing well.

"Feel at home Alfonso." she turns her back, arms crossed

Distancing you to disappear behind a curtain, she gives a last word to Mr. Goodhealth still on the floor before smirking deviously back at you.

"You're coming, pig?"

humiliated
temporary -5 Social modifier

Alone, in a large comfy room covered in red velvet furniture, you dream about today's event. You are in the middle of a battlefield, far in the North. Maybe it's the latest crusade as you can see many Vestals firing their spells and other Solar Knights smiting heathens to teach them about Sol. You find yourself ambushed and defenceless, so you use your fists, your legs even your teeth while getting snipped from afar.

The body count piles up despite the arrow piercing your body from all angles. You just ripped someone else throat when a Vestal falls near you, consumed by her own pyromancy. It's Susanna. You try to reach for her but a barbarian tackles you to the ground, barely dressed in furs and smirking down on your pinned body. It's Francesca. Forgetting about the Vestal you both roll up while wrestling until you fall in a lake.

There, she disappeared to be replaced by Lula, the mermaid on a tiny island in the middle of the lake. A blue shark is rubbing his nose against her feat eliciting languishing moans. You wake up and realize the moans are real, coming from a room nearby.

The night is agitated, but not for you. Hardly getting any sleep before midnight, you wake up at 8AM, after the sunrise. Trying to get the moans of Lula out of your mind. A breakfast is served by the disgusting Fishman made of a raw oily fish and algae. It's very good while not filling your stomach completely, all your needs have been satiated. Lady Barielle will get transportation for both of you and is already invited to the reception, so you just have to be here tonight, dressed and shaved.

(Optional)Sort out your love life
>write-in
>>
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>>4282109
(Optional, or else completely shaved)How do you shave?
>from a half sideburns to this, write-in

What should you do? (pick a reasonable amount)
>get home to hide your loot
>back to Lady Cremosa to investigate the cure by Dark Miracle
>talk with Melie and Arthur about Corym and how they wanted to steal the plans of the Nautilus
>to the Academy to investigate the Medicine of the Deep
>to the Dead Zone for that strange armour that might be a diving suit
>investigate the cultist attack
>find a large healing potion for Susanna to heal her injuries even if it will not restore her sight or hearing
>restore the cleaver at the Blacksmith

What should you do if you have the time? (pick according to where you are going)
> [SHOP] (alchemist, apothecary, blacksmith, weaponsmith, tailor)
>sewing machines for the Tailor
(carry heavy machinery for the Tailor from the Industrial District to his shop)
>alcohol production
(find potatoes, and plant them in dirt where they should receive 72 cumulated hours of light (clear sky) to yield 4)
>loot the Academy
(alchemical typestamps, weather forecast, potions, artefact, books, balloon, other savants researches and belongings)
>clear your honour from the rumour you used the canon on a residential district
(investigate near the Arsenal where you hit, ask the old man)
>alchemical industry
(find Hohenheim book in the Redlight District in a exotic brothel near the Pearl of the Ocean)
>Dwarven revolution
(get the codex from the Militia Dovecote in the Citadel to decipher the Dwarven Manifesto)
>indoor activity
https://pastebin.com/2Jchkvqg

Weather
Heavily clouded sky
Snowing
Severe Cold

Today : 8PM, 2nd Day before the Calendes, Month of Charon
Reception at the Embassy : Today at 6PM
Re-election of the Doge : Tomorrow at 8PM

Previous Threads :
http://suptg.thisisnotatrueending.com/archive.html?searchall=The%20Quarantine%20of%20a%20Harbor%20City
Previous Quests :
http://suptg.thisisnotatrueending.com/archive.html?searchall=The%20Fall%20of%20a%20Dwarven%20Fortress
>>
>>4282109
Oh so she fucked goodhealth cause of one post ID calling her a fish, epic
>>
>>4282109
>(Optional)Sort out your love life
I personally was aiming for Susanna, but considering the condition she's in at the moment... I feel like a romance would be too much for the poor woman. I feel Lady Barielle is the best option for now but as this anon says>>4282015 we have too much on our plate to really do anything at the moment.

>>4282111
>Clean shave. Quick and easy, we're too tired to care about fashion.

What to do
>get home to hide your loot
>talk with Melie and Arthur about Corym and how they wanted to steal the plans of the Nautilus

Then I want to complete at least one craftsman sidequest, so let's head to
>sewing machines for the Tailor
Considering that masks are pretty important for running about the city. We can buy some when we get there. After that, if we have enough time,
>alcohol production
For the hospital, though I'm not sure where we'd find a good place to plant them with sunlight, plus avoiding them getting stolen or eaten by somebody.
>>
>>4282153
>investigate the cultist attack
Also maybe this as well, since I think there was a trail leading to the industrial district, and we'll be operating in that area today. Though this is a secondary objective, I want to focus on the tailor for now.
>>
>>4282109
(Optional)Sort out your love life
>>write-in
The mermaid is a bitch who is not worth Alfonso's time. Lady Cremosa or bust, man.
Franz is pretty okay as well.
>>4282111
>>from a half sideburns to this, write-in
Full shave.
>get home to hide your loot
>talk with Melie and Arthur about Corym and how they wanted to steal the plans of the Nautilus
The both of these require us going home. Pretty reasonable pick.
>back to Lady Cremosa to investigate the cure by Dark Miracle
>get inquisition investigation off of the Cult of Charon (Graveyard, Magic Academy)
>investigate the cultist attack (If we're in the area)
>Follow through on our agreement with Don Giovanni
What should you do if you have the time? (pick according to where you are going)
>clear your honour from the rumour you used the canon on a residential district
If we're going to be around the Magic Academy/Acting as Don Giovanni's bodyguard, we'll be on that side of the canal. If we've got time, we could stop near the Arsenal.
>sewing machines for the Tailor
If we're heading over to the Militia territory, we could bring Mario along with us to help with the heavy lifting a bit.
>>
>>4282109
>>4282153
>(Optional)Sort out your love life
Well... Franz is crazy and addicted to potions, we made some progress by defeating her but that's it, no choices on how to fix her so..
Lady Barielle fucked someone next to our room out of spite for no reason thanks to >>4281978
even though literally minutes ago was kissing and in love with us.
Susanna, can't see, can't hear.. I guess she can touch and there is nothing we can do about it. so yeah.. awesome.
I guess that leaves Cremosa, who each attempt into try to court ended up in nothing or ignored.

Alfonso ends alone then

>>4282111
>talk with Melie and Arthur about Corym and how they wanted to steal the plans of the Nautilus
>get home to hide your loot
>sewing machines for the Tailor
>restore the cleaver at the Blacksmith
>back to Lady Cremosa to investigate the cure by Dark Miracle
>Dwarven revolution
get the codex from the Militia Dovecote in the Citadel to decipher the Dwarven Manifesto

We can also look for a healing potion for susanna but it doesn't do anything just heal the injuries, But we can find that as we do things
>>
>to the Dead Zone for that strange armour that might be a diving suit
oh yeah, if we are in the area or nearby
>>
>>4282153
>>4282156
>>4282172
Let me answer some questions.

First, Lady Barielle did not allow a lowly pig to have intercourse with her. She had fun differently if you remember how sensitive her legs are in Human form.
http://suptg.thisisnotatrueending.com/qstarchive/4195533/#p4205813
Secondly, she have appeared in love, but please understand the personality I'm trying to give her. Despite you being one of the few who can resist her and being tired with people worshiping her, she still wants to turn you into one of them. Right here, she tried to make you jealous.

There is nothing wrong with 1 post ID, we were all 1 post ID once.

Also, Lady Cremosa has a complex personality. You made progress in some discussion jumping from 2 interactions to 4 but never, and I mean it, NEVER, capitalized on it
http://suptg.thisisnotatrueending.com/qstarchive/4195533/#p4222897
http://suptg.thisisnotatrueending.com/qstarchive/4229753/#p4242380
It's my fault for not highlighting it enough, but each time you were alone you did nothing despite being proposed to. She is over 30, no children, under a lot of stress because of her double identity, she's literally the easiest catch. I fail to understand what I'm doing wrong in making that apparent for you.

Franz is someone who like to struggle, but it doesn't mean she is not ok with loosing from time to time. She literally have to be conquered and tamed. Beware of her loyalty to the Doge though. She has to maintain appearance in the City about being the leader of the Militia, use dirty moves like calling you a murderer and calling on her noble motive of protecting the men under her care, but in the end she just want to fight and get drunk on healing potion. There was a progression yesterday, please capitalize on it if you want to explore this route.

Not forgetting Susanna, well... Yes, she is deaf, blind and can't feel anything. I'm sorry, maybe I didn't warn you enough but I'm pretty sure 3 weeks is too long to save someone. She likes you. As much as you like the only person in the world you are able to connect with. Despite all this, you should consider if you want to take responsibility or not.
>>
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>>4282153
>>4282156
>>4282172
You will first go home and talk with Arthur and Melie after dumping everything you acquired yesterday. Mario/Luigi and Raphaella need to be sent away to respect your agreements too. Since the Industrial District is just north up your house, it's not a waste of time to get the sewing machines for the Tailor and restore his mask/glove production capacity, also since you don't have any on you right now you will have to improvise. On the other side of the bridge, your main occupation would be delivering those sewing machine, after crossing the bridge, but you are unsure about the checkpoint status, maybe you get a free pass if Franz is there but still have to bribe the guard whe she is not. Anyway, crossing between 11AM and 2PM should provide an occasion to discuss with her and maybe ask about the cultist attack or the Codex. Finally, to tour all your women in one day, you can meet Lady Cremosa at her Magic School.

Launching alcohol gel production has also crossed your mind as a priority. The Hospital lacks disinfectant and Franz warned you about this week potential >+100k fatality. You know about the alchemical recipe but simply delivering alcohol, while not as efficient as the gel, could be the difference between life and death for many people. To industrialize the gel production, you need fat, alcohol and Mystical Stones. The process require intelligent animals you can supposedly teach how to make alchemy but you need to learn more about that with Hohenheim book accessible in the brothels. The only place to get fat is the Cannery where you can make a deal or maybe arrange something with the Fishmen to have whales being delivered to a factory. Then for alcohol, you can turn potatoes into the precious liquid but growing those in this harsh winter must be done in a Hothouse or with an instant growth potion. The Noble District has a Hothouse, and the Worker District as well as the North Slums have public parks to turn into fields. However, La Landa mentioned ordering a huge amount of alcohol by ship, maybe in the Harbor... As for Mystical Stones, the deal must be concluded in the Refinery.
>>
>>4282406
The Hospital probably needs 100 bottles of alcohol per day, or 10 alcohol gels per day. Decide if you provide alcohol gel or simply alcohol
>simply deliver alcohol
>alcohol gel that you produce yourself with Alchemy (recipe learned, Mental roll)
>alcohol gel produced by monkeys you trained for a daily supply, that means finding Hohenheim book

Alcohol
>find the alcohol shipment in the Harbor later but you have to find out how to smuggle it out when you already have to care about the monkeys, write-in
>you will manage to grow/buy potatoes on you own (UPDATE: one potato after 2 days of clear sky or under a Hothouse yields 4 potatoes, 1 potatoes after one day turn into 1 bottle of alcohol)
If you chose to make the alcohol gel and not simply delivering the alcohol to the Hospital,
Where do you get fat
>make a deal with the Cannery
>ask Lady Barielle to deliver whales to a certain factory
Mystical Stones
>make a deal with the Refinery
>plunge the Districts into total Darkness and ask Don Giovanni's or Lady Cremosa's faction to collect them in the street lamps, write-in (Don Giovanni : Noble DIstrict for 100, Lady Barielle : Redlight District for 200)

Most importantly, since you are getting back home, you need a mask and also to good reason for the Elves to not shoot you after violating the self-quarantine order even after you shaved completely.
Mask
>shred Elven Cloak (UPDATE:+10 sneak) for 5 masks
>ask Lady Barielle for a mask
>don't need one
The Elves
>hide the cloak in a hideout (if not shredded)
>run (Physical) (+10 thanks to speed potion) (1 hours)
>sneak (Mental) (+10 thanks to the cloak if not shredded, -10 because of the snow) (2 hours)
>walk normally (2 hours)
>>
resuming at 5PM EDT if at least two players show between 4PM and 5PM, or else resuming at 8PM EDT
>>
>>4281978
Good god. And just when I had forgotten why I hate write ins for dialogue choice, this cringy shit is there to remind me. Shit like this was the cause of grief in so many old quests, not the least of which, Joker Quest.

>>4282111
>restore the cleaver at the Blacksmith

(Optional)Sort out your love life
Susanna is probably a no go in her state, a good ally and possible fiend if we work on communicating with her.
Franz is nuts even if she has a great ability and would add some welcome muscle to our group. I dont think we are getting her to the point of loving us more than healing potions in what time we have left.
Lady Cremosa has helped us signifigantly and seems to like us; how ever I doubt she will like us quite as much with our current status as a champion of Sol. My second place winner however.
Lula obviously likes us and has some reduced but still decent benifits though they mostly are of a personal nature now since many beastkins have fled. I personally just really like her character a ton, partially due to our background as a sailor, and if we manage to stop the plauge and survive, I would love an epilouge where we find a means to defeat the Kraken and become prince consort of the sea.
>>
>>4282436
Calling her a fishlover is pretty funny, sorry not sorry.
>>
>>4282408
>gel


>grow potatoes
We have the instant growth potion at home, we are missing the potatoes, which means round two at the slums
>aask Lady Barielle
>make a deal with the Refinery

>ask Lady Barielle for a mask
Any old shirt or curtain would do.
>run (Physical) (+10 thanks to speed potion) (1 hours)
If we get stopped, they get the gun treatment
>>
>>4282402
honestly the pace of the quest is too fast for even attempt to do anything about Susanna, we had a lot of stuff that needed to be done at the moment [\spoiler]
>>
>>4282686
>>4282600
>>4282436
>>4282156

If at least two players answer, the session can start at 5PM EDT, or else it's the usual at 8PM EDT
>>
>>4283033
here
>>
>>4282686
>>4282600
>>4282436
>>4282156
Before dashing to your home, you look everywhere in the brothel for Lula, only finding some Fishemen polishing their coral weapons for today's whale hunt. Finally, when you are decided to renounce and leave you notice a form dancing in the aquarium. It's the mermaid, after loosing her Human form. Her red hairs are floating around her pretty face, even slightly deformed by the curved glass she still looks beautiful. She waves at you and reaches for air in order to speak.

"Sorry. I'm still quite inexperienced with a Human lower half." she admits

Then, does that mean her 'pig' did not... That she is still a...

"Oh...? I see what you are asking yourself." she poorly hides a smirk "And so? Jealous, already?"
"I wanted to ask for a mask."
"Oh..."

She looks terribly annoyed. After an awkward silence, she rises her tails from behind her to splash some drops of water on you.

"Tear up a curtain, I don't care." she sticks out her tongue and dive back after one last warning "Don't be late tonight! You will be mine, I swear on the Ocean!"

She likes when you play too hard to get, but you shouldn't abuse this trick too much, maybe you can ask about the Mystical Stones tonight. The red velvet cloth fits nicely around on your face giving you a highwayman appearance. You exit the building, surprised by the layer of snow.

+1 mask (wearing)
Warmth no longer active
All miracles reset by sunlight

roll 1d100, must be under 75 (60 +5 thanks to outfit +10 thanks to speed potion)
>>
Rolled 97 (1d100)

>>4283447
Are we sucking on her toes yet? Meme
>>
Rolled 18 (1d100)

>>4283447
>>
>>4283467
>>4283489
>rolled 18, clear success
gotta go fast

A white blanket is covering the City. It will probably not last until noon, but snow this early in the winter is never a good sign, to bad the weather forecast machine from the Academy is still broken. You are facing the unknown. A great white silent desert of uncertainty.

https://www.youtube.com/watch?v=w9BTsWnF02Q

Every house has a white cross on its shutters with something written "2 infected, 3 alive inside", " ̶3̶ ̶ 2 infected, 3 alive inside, 2 dead", "2̶ ̶ 1 alives, 1 dead", "I , III ", "mom & dad don't wake up!!!" Some building are burned down, other still burning and only a few with "Stage III" inscription where emaciated arms tries to reach for the falling snow from wooden plank nailed from outside on the windows.

As Franz told you, every single home is infected, and they expect the population of the City to halve. It's still difficult to picture this. Just divided by two? It sounds so simple, so mathematical, so distant. They are no longer counting the dead or the Human cost but the impact on the City as a whole.

After one hour of walking at a fast pace, your coins clinging in the bag, the snow creaking under your weight, your feet feels damp and cold. This quick stop by Parotti's apartment will be more than welcome. However, the first thing you notice in the menacing dim light projected by the snow from outside is that two of your people are missing. Melie and Arthur are trying to comfort a sobbing Susana in her corner. Mario and Raphaella imagine being warmed up by the remnant of an Iceburst Stone finishing evaporating.

"What is going on here?" you ask
"I'm sorry Alfonso." Raphaella steps forward, her tails hidden between her legs "It's Luigi, your friend, he..."
"Where is Luigi?"
"He left."
"That traitor..."
"No, it's not what you think... We didn't have enough vitamins yesterday and... And Valentina relapsed because Luigi and Mario had no mask when they relapsed... You gave them masks but too late."
"A-And Valentina?"

Raphaella timidly points at the mattress, covered in blood stains and giving off a horrendous smell. Semi-dried puke is stagnating out of her open mouth, sticking her face to the mattress.

"D-Did the Elves delivered food at least?"

Update from yesterday work
+2 cans of meat (proteins)
+2 serving of beans (vitamins)
+6 apples

Iceburst Stone 8 hours of heating used
-3 cans of meat (proteins)
-2 serving of beans (vitamins)
>>
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>>4283500
*THUD*

The journal is again delivered for people who can't get out in the Street.

La Stampa Public Edition Ventesimo : Horrific betrayal of thousands of Demihumans

Don Giovanni's butler has been unveiled as the Organ Harvester. Thanks to Lady Barielle's hard work the truth has finally come through and rehabilitate Mr. Goodhealth her associate. The butler tried to use the good elixir merchant as a scapegoat when forcing an exodus of Demihumans out of the City.

The popularity of the Don has surged among workers since this recent exodus allowed hiring more Humans for the vacant jobs left by the Demihumans. However, the Demihumans Rights Party will have a hard time to find support in the upcoming election, if there is one. Tonight, we are covering the reception at the embassy so people quarantined at home won't miss a piece.

This celebration preceed the departure of the Dwarven Airship which has now no reason to stay here. With the menacing shadow looming over the City gone, long may the sun shine during this harsh winter coming.


Betrayal
-10 Sol's alignment : Solar Knight only 2 miracles per day
+10 Charon's alignment

What do? (pick as many as you want)
>shred assassin outfit for masks (+5 masks)
>shred assassin outfit for masks (+5 masks)
>shred a part of someone else's clothes for masks, write-in (Mario, Melie, Athur, Raphaella, Valentina) (+2 masks)
>shred a part of Susanna's clothes for masks, she will cast Warmth on her until tonight (+2 masks)
>give a healing potion to Valentina
>ask Susanna to use a miracle healing on her (3/3)
>ask anyone anything, write-in

Send someone to work for resources? (Mario, Melie, Athur, Raphaella) (no masks, 4 pairs of gloves)
>Mystical Stones Refinery (proteins, bonus vitamins)
>Tailor's bodyguard (masks and gloves)
>Don Giovanni's maid (1 gold per day)

How are you going to bring the sewing machines?
>steal a gondola in the Noble District
>have someone help you carry one, write-in (Mario, Melie, Athur, Raphaella)

Leave something from your inventory here or take something from the House inventory
https://pastebin.com/vppFmxtd
>Currently on you
1 bag (you can carry more potions and items with out being loaded/overloaded)
52 gold coins
1 Iceburst Stone
1 hunting knife (+5 damage)
2 flintlock pistol
4 Paper cartridges
3 Flick Knives
Assassin Outfit (+5 Physical, +5 Mental and +0 Social coated in blood) (Wearing)
Grappling hook
1 dagger +5 parry +5 Social
2 elven dagger (+5 when sneak attack)
elven cloak (+10 sneak)
3 dices
1 crusader helmet
1 defence potion
(1 rifle) consigned at the Tailor
1 costume for the reception (+10 for whatever happens at the reception)
2 Soul-linked Dolls
Accuracy Artifact +10 aiming
Bargaining Artifact +10 bargain
1 medium healing potion
>>
>>4283503
Can we shred the elven cloak? If we can, how much would that provide us?

In the meantime,
>ask Susanna to use a miracle healing on her (3/3)

>have someone help you carry one,
Heading to the Noble district is too far, but I want to see if we can get masks for people before deciding what to do. Also, weren't we supposed to send Raphaella back to Bernando?
>>
>>4283556
Also
>shred Elven Cloak (+10 sneak) for 5 masks
>>
>>4283503
goddamn these people want independance and now look at them
>ask Susanna to use a miracle healing on her (3/3)
>Miracle on Valentina
>have someone help you carry one, write-in (Mario)

Elven cloak is too valuable.... fuck.

>Mystical Stones Refinery (proteins, bonus vitamins)
Melie, arthur.
>Tailor's bodyguard
Mario
>Don Giovanni
Raphaella

>Steal a gondola
>>
ah goddammit, it.. shred the cloak
>>
File: footprints-in-the-snow.jpg (2.03 MB, 1920x960)
2.03 MB
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>>4283556
>>4283572
You lower your hand on Susanna's shoulder, startling her while she sobs. It's hard to take care of a deaf-blind person, and she's like that because you didn't rescue her sooner. Despite that, without a single word to comfort her, you pull her by the hand and to make her touch Valentina.

"Y-Yes... as you wish." she obeys

After using her healing miracle, bathing the room in light, she returns to the darkness... alone. The good news is that after getting Valentina off that blood and feces stained mattress they can burn it tonight instead of the Iceburst Stone.

+5 masks
-1 elven cloak

Scarifying the Elven Cloak for masks, you are able to send Raphaella to Don Giovanni, Melie and Arthur to the Refinery. Raphaella will try to cross the bridge as a seamstress but since she is a Demihuman, it will be difficult to confront the Militia. Then you can ask Mario to come with you but...

"Mario, what's wrong?" you ask seeing him brooding on the remains of last night fire
"You lied to me. I thought we were a team." he grumbles
"It was too dangerous yesterday and I needed to get a healing potion for Susanna."
"Yet you didn't."
"I..."
"It's time you start to trust me a little more... 'mate'"

-5 when using Mario's skills as support

>promise broken
+5 Charon's alignment
-5 Sol's alignment
-4 masks

Rubbing her shoulders to forget the cold, once outside Raphaella part her way while you and Mario head to the Industrial District. You pass near the place where you found a trap made with an Elf here once. Once again a body is lying on the ground, half buried in the snow, but it's too small to be an Elf and it talks!

"Mommy... Mommy... Mommy..."

>help him
>leave him be
>>
>>4283611
>help him
>>
>>4283616
>Talk to him
Damn, my vote didn't come through. I had hoped to get Melie and Arthur to help us move the machine, getting to the Noble district will take too long. We can't waste our time here, there's too much to do. Gotta be brisk and efficient after all.
>>
>>4283619
>>4283632
"Are you alright bambino?" you try
"Mommy... Mommy... Mommy..." he keeps repeating

You approach the half buried form in the snow and once you finally remove turn the child back only find a strange device looking like a phonograph that keeps repeating "Mommy... Mommy... Mommy...". You are startled by a voice in your back despite the area looking completely deserted a moment ago.

"Well... well... well." an Elf slowly claps "Look what we have here." it's the Elven Captain
"Ah! Caught by your own trap." his subordinate rejoyce "Just let me end these terrorists life."

He draws his bow ready to unleash an arrow but his lunatic officer push him down on the ground, head first. Without the blanket of snow he would have broken his nose.

"It's too early for you to give me order, bean sprout..." he turns back at you, marching without a sound on the snow "Today I'm feeling curious. What are you two doing here?"

There's a cold breeze bringing snowflakes on your face, almost blinding you and freezing your fingers. It must be his Spirit Magic as you see his lips moving and hands twitching, confident he can take over you.

temporary -5 in combat

You are carrying more than 50 gold coins as well as the prohibited firearms in their territory, but you have a good alibi for once, what do?
>"I'm bringing sewing machines to the Tailor."
>the Elves must pay and Mario agrees even if defenseless, fight them
> ̶b̶r̶i̶b̶e̶ ̶t̶h̶e̶m̶ ̶w̶i̶t̶h̶ ̶s̶u̶g̶a̶r̶ you don't have sugar on you
>>
>>4283659
>"I'm bringing sewing machines to the Tailor."
>>
>>4283659
>"I'm bringing sewing machines to the Tailor."
>>
>>4283659
>"I'm bringing sewing machines to the Tailor."
Alright, this is getting annoying. If we assassinate the ambassador at the embassy, the elves should leave, right?
>>
>>4283673
>>4283681
>>4283687
"I'm bringing sewing machines to the Tailor." you answer, telling the truth

+1 Sol's alignment
-1 Charon's alignment

He walks on a semi-circle around you, his hand twitching as if he was about to draw a pistol. You are still surprised by the fact he leaves no footsteps in the snow. Meanwhile, his subordinate swear something about their World Tree and get back on his feet.

"I see. I see." the Captain shouts "We a have a charitable soul right here."
"I'm telling the truth."
"No doubt, barbarian. You ate fish for breakfast didn't you? That's good. Don't eat meat it will get you sick."
"Don't tell us what to do!" Mario shouts
"You friend however..." he turns to Mario "How, what a splendid mask you have here, barbarian."

A cold sweat runs down your temple and instantly freeze. It's getting much colder for some reason as the wind intensifies. It's clearly coming from him.

now temporary -10 in combat

"I also smell some gunpowder... Can I see your bag?"

What an easy test. You don't carry your pistols and elven daggers in your bag but under your outfit! And you don't have any meat to be confiscated inside, just... 52 gold coins.

>"Sure, look. I have nothing to hide."
>This is getting annoying. Fight him (more options)
>>
>>4283701
>This is getting annoying. Fight him (more options)
>>
>>4283701
>This is getting annoying. Fight him (more options)
Shit...
>>
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>>4283718
>>4283720
That's it. You had enough of this one eyed clown, a good knife-ear is a dead knife-ears. Despite Mario not carrying any weapon or ready to fight, and facing two senior officers of the Elven Commandos you choose to fight before being unable to.

First action
>throw a pistol at Mario (Mental)
>cast 'Inner Strength' cost -10 Sol's alignment and 1 miracle (Social) (+32 thanks to Sol's alignment)
(+10 strength by injury and do not feel pain, only slowed down physically by your injuries)
>drink the defence potion (+10 if you have to roll to defend against anything)

Second action if the first one is successful
Modifiers : Captain -20 because boss, -5 because behind, -10 because of the cold, Subordinate -10 because of the cold
>throw a flick knife at him, write-in (captain, subordinate) (Mental)
>attack with your dagger (Physical) (+10 thanks to speed potion)
>attack with the elven dagger (+5 surprise attack) (Physical) (+10 thanks to speed potion)
>fire with your pistol (Mental) (+10 thanks to aiming artefact)

In your off-hand ready for what comes next
>flick knife
>pistol (if not given to Mario)
>dagger
>elven dagger
>defence potion
>healing potion

(Optional) You can use your off-hand weapon for a second simultaneous attack at the cost of -5 modifier on both
>yes, on him, write-in
>no
>>
>>4283730
just a reminder for me:
Blessing of the Deep : +5 modifier with every enemy killed during a battle
>>
>>4283730
>cast 'Inner Strength' cost -10 Sol's alignment and 1 miracle (Social) (+32 thanks to Sol's alignment)

>attack with the elven dagger (+5 surprise attack) (Physical) (+10 thanks to speed potion)

>pistol (if not given to Mario)
>>
>>4283744
Who are you stabbing and who are you shooting at?
>>
>>4283774
Stabbing the guy in front, and shooting the guy in the back. Hopefully we act like a shield for Mario.
>>
>>4283744
Support.
>>4283774
Stabbing the officer, since he's right next to us, and shooting the Lieutenant in the back. Mario should be fine since we're the one attacking everyone.
>>
>>4283778
>>4283787
Clarifying things : the captain is in your back, looking at your bag and the lieutenant is in front of you.

You voted to stab the captain (closest one) and shoot the lieutenant (farthest)?
>>
>>4283778
Support, once we attack I want to yell or tell Mario get down.

We should give him the other gun as soon as we have chance
>>
In a way the lieutenant is similar to Alfonso, they both started off trying to do things right, driven mad by failure and frustration, now they are both broken
>>
>>4283796
rolld 3d100

First to cast 'Inner Strength', must be under 87 (50 +32 +5 thanks to dagger)
Second to dash and stab lieutenant, must be under 60 (60 +5 thanks to outfit +5 elven dagger -10 because of the cold)
Third to shoot the captain, must be under 25 (45 +10 artefact +5 thanks to outfit -20 because boss -10 because of the cold -5 because behind)
>>
Rolled 38, 7, 54 = 99 (3d100)

>>4283805
>>
>>4283744
>>4283778
>>4283797
DC posted >>4283805
>>
>>4283805
You mixed out lieutenant and captain
>>
>>4283816
You supported >>4283778, the lieutenant is in front of you, the captain is looking at your bag from behind
>>
Rolled 76, 80, 28 = 184 (3d100)

>>4283805
>>
Wait I am confused are we attacking the one that's far with the dagger and then shoot the one that's behind us?
My mistake, my vote was to do the opposite, stab the one near then shoot the one that is far
>>
Rolled 78, 79, 83 = 240 (3d100)

>>4283805
We stab the closest guy, and shoot that lieutenant
>>
>>4283821
>>4283825
I am really not ok with changing DC after rolling, especially when it's shifting a -25 from one roll to another. But I feel you will think this is unfair so I will concede.

New DC : 87, 35, 50
>>
>>4283843
It was worded strange. And wouldn't make sense to have a use the elf as a shield if we just dash forward and turned to shot the elf next to Mario
>>
Rolled 59, 91, 41 = 191 (3d100)

>>4283805
>>
Rolled 21, 15, 86 = 122 (3d100)

>>4283843
Roll again? Or no?
>>
>>4283851
no need to roll again, everything passed anyway
>>
>>4283843
Sorry my mistake, I read >>4283796 (stab cap aand shoot lieut) and I think we were going with that
>>
>>4283812
>>4283819
>>4283825
>>4283847
>rolled 38, success
Praise Sol

You are not feeling the frost pain but your finger are still slowed down by the cold. Using your miracle to get stronger with each injury received to face a dirty knife-ear, you really feel like a palladin. You turn back, greeting your teeth in rage and getting ready to stab him with a dagger from his people.

>rolled 7, clrear success
taste of your own medicine

Joy. Sheer joy. That is the expression you find on his face. His scar running down the bandages on his eye to his mouth giving an even sinister meaning to his grin. He was waiting for this. What sort of madman wait to be stabbed? He was clearly provoking you to see if you were a 'terrorist' and you just gave him a reason to use the full extent of his Spirit Magic on you... to late for him.

The blade get through his cloak, from under his rib cage upward to his lungs and heart, blood pours out of his mouth and you watch his hand running down on his belt. But there is no time to care about this. The lieutenant, previously in front of you is drawing an arrow from his bow.

>rolled 28, success
too slow

You have to turn your whole body to aim properly. The lead projectile hits him somewhere you can't see because of the snow, but it's enough for his body to jerk back and misfire the arrow.

Finally, you defeated this crazy Captain and his initially reasonable subordinate driven mad by the harsh reality of an occupation and urban warfare. You did right? Their healing potion! You realize with horror that all commandos are carrying one and the lieutenant, kneeling and bleeding from his torso is reaching for a red phial on his belt.

What do?
>finish the lieutenant with your pistol
>finish the captain with the elven dagger
>drink the defence potion (+10 if you have to roll to defend against anything)
>throw something at Mario (pistol, dagger, elven dagger, flick knife, ...)
>>
>>4283883
>finish the captain with the elven dagger
Let's get rid of the -20
>>
>>4283883
>finish the captain with the elven dagger
>>
>>4283883
>finish the captain with the elven dagger
I still remember when I first saw you Captain, just when the plague had started to take a hold of the city. You were brutal as ever even till today, live by the sword by the sword.. Arrow in your case
>>
>>4283902
I switch my vote stomp his face with our boots like he did to that kid threads ago thinking it was an adult
>>
>>4283892
>>4283893
>>4283902
You turn again making the elven dagger falls down on him. He was about to drink from a red phial and being interrupted all the liquid spills on the snow. In a desesperate attempt, he rises his hand at you but finally renounce, accepting his fate.

"It's not burning anymore..." are his last words

His facial muscles relax around his scar, finally erasing his pained expression turned into a constant grinning. His hand falls motionless on the snow, he looks at peace now. You will never know what was his problem, but he was yours anyway.

"Live by the sword, die by the sword..." you whisper "Arrow in your case."
+5 with an enemy killed thanks to the blessing of the Deep

Kill non-Humans
+10 Sol's alignment
-10 Charon's alignment
Defeat Enemies in loyal combats
+10 Sol's alignment
-10 Charon's alignment
Use ranged weapon
+1 Sol's alignment
-1 Charon's alignment

Could have been a better punchline for a character of this stature but you still have a second chance with the...

"Alfonso" Mario shouts "he is getting away!"

As always, Elves are cowards who don't like direct confrontation. However, you can hear something like a maniacal laugh in the distance. If he was really willing to ambush you, why giving away his position like that?

>run to catch up with him (Physical) (+10 thanks to speed potion -10 because of the cold -10 hidden modifier -5 can't see his footsteps)
>loot the corpse of the captain
>proceed to the Industrial District
>write-in (write-in are always available but I may or may not choose them)

If you choose to not pursue the lieutenant, what to do with the body?
>in the canal, Elves don't deserve any respect
>leave him here
>write-in (write-in are always available but I may or may not choose them)
>>
>>4283923
>loot the corpse of the captain
Fool me once...
>leave him here
I'm worried that we're going to have to kill that Lieutenant sooner or later...
>>
>>4283923
>loot the corpse of the captain

>pull his body aside somewhere dry and burn his body as Sol wished
Cover him with wood or just dry leaves, break apart one of the paper cartridges to light a fire with the gunpowder
>>
Rolled 2 (1d2)

>>4283941
>>4283943
10 minutes to use tie breaker
>>
>>4283943
+1
>>
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>>4283941
>>4283943
>>4283964
After defeating such a foe, you deserve a reward, so you and Mario search in the pocket of his uniform to find everything useful. He carries no personal belongings despite his age, which is surprising for an Elf. You've heard that they are very attached to souvenirs to stimulate their memories once they pass the normal Human lifespan. This one probably wanted to forget.

dragon scale talisman +10 protection against fire
elven cloak
elven dagger (+5 with sneak attack)
4 serving of dried fruits (vitamins)
2 jumping potions
1 nightwalk potion
1 resist cold potion
1 hate potion
half of a medium healing potion


After that, you use a paper cartridge to light a fire and burn his body in a dry place, desacralizing Sol's ritual for a lowly non-Human. At least, his comrade won't find him right away and his remains will quickly be covered by the snow. Had you left him in the snow, the body would have probably frozen. In a sense, the winter helps to contain the infection.

-1 paper cartridge
-20 Sol's alignment


(Optional) Was it really a good choice to kill him? Was he really a bad guy?
>something, write-in

Mario kicks on last time in the body of the knife-ears, cursing the one who left.
"Why did you give me a pistol? I could have shot him."
"I..."
"And what wrong with you? Carrying a bag full of gold coins."
"I don't know what to say..."
"Well at least there one less of these bastardo alive."

Pick up his bow
>yes
>no

What about the strange device they used to lure you out. Did it have some sort of magic to warn them someone was touching it? You should obiously break it apart or take it with you.
>take it
>break it

Not staying too long in the area, you finally enter the Industrial District.

In the heart of the night, you escape the Workers District for the Factories that will lead you to the Cemetery in about an hour. You fear no one with your cleaver and pistol. The last time you went into that area, it was raining, so you were not able to assess the threat level.

Deserted warehouse with their roof creaking under the snow, heavy machinery creaking frozen still, wails of the rusty metal parts shivering under the wind. And also not a sight of the cats or even rats from last time but people... So many people!

https://www.youtube.com/watch?v=YEql5rc9X0A

They are all gathering around small fire, burning whatever they can find. Most of them are coughing wrapped in blankets, other bleeding and moaning frozen in their liquid excrement, two of them crawling on the snow, their body completely turned black because of the plague.

You finally find a textile factory, they should have sewing machine and... and probably a ton of cloth but it has already been looted! You curse yourself for not getting here sooner.

Neither you are Mario are wearing gloves
>take the sewing machine anyway
>don't take them
>>
>>4283984
>sewing machine
*sewing machiness
You can take 2
>>
>>4283984
>left us no choice, he was going to attack us eventually or regardless if we were the terrorists.

>yes
We shouldnt take this in the open, they are definitely going to recognize it

>take it
>take the sewing machine anyway
>>
>>4283984
>(Optional) Was it really a good choice to kill him? Was he really a bad guy?
He was very obviously crazy and in a lot of pain, we probably gave him an end to his troubles.

Pick up his bow
>yes

Strange device
>take it
We can give it to Don Giovanni or something. He might be able to produce more of the things.

>take the sewing machine anyway
>>
>>4284012
>>4284018
Your bag pack is now fully loaded with some daggers too, the flintlock pistol can only fire one round each and carrying both the bow and the sewing machine has overloaded you.

overloaded -20 to some actions
elven bow
phonograph trap


As you lift the machine from one of the neatly aligned seamstress table, you feel a skeletal hand seizing your ankle. A crawler, all black from the frostbite or plague, or maybe both is begging for help while his lower body is being chewed by rats. You can't leave him like that, can you?

>give a medium healing potion
>give half a medium healing potion
>kill him with a blade and throw it away, write-in (flick knife, elven blade, dagger, rusty cleaver)
>write-in (write-in are always available but I may or may not choose them)

If you run to the bridge, you can cross it just before 11AM and avoid Franz, but maybe she is friendly now and you can talk to her.

>run to cross before 11AM (Physical) (-10 because of the cold, +5 blessing of the Deep, -5 when using Mario's skills as support, -20 overloaded)
>just walk normally to the bridge and corss it at noon
>>
>>4284031
>give half a medium healing potion

>just walk normally to the bridge and corss it at noon
>>
>>4284430
half a healing potion
The red liquid needs to be poured down on him from a safe distance. Where it hits, the black spots disappear eliciting intense pain from his muffled voice and dying lung. His feet, eaten by the rats did not regenerate but at least he has enough strength to chase them away and cry thanking you. His agony will be longer thanks to you but at least you have the impression of accomplishing something.

Walking normally toward the bridge you can't believe how easy it was to end the life the Elven Commando Captain. Sure you took him by surprise and could have probably avoided a fight, but that felt good. You are like a real hero now. There is just this horrible feeling that something terrible is about to happen in retaliation.

If you are properly equipped and blessed, it's not unsurmountable to play in the big league. With that sailor build and the proper diet of a butcher's to maintain it, you could pass as Heracles even. Didn't Heracles had three wives, by the way.

"Hey!" Franz is waving at you "Just in time. Boys, I present you my squire."

Franz confidently walks toward you, her zweihander resting on her shoulder. Her gambeson is finally buttoned up because of the cold which is only slightly disappointing.

"Eyes are up there, squire." she slaps your butt cheek which almost make you lose balance with the machine, then whisper to you ear "Play the game if you want access to the other side."
"Already another? What happened to the last?"
"Like I care. Look how this one is built." he firms iron grip clamp down on your biceps like an eagle claw and she continues whispering "Don't forget about our rematch, though or our little agreement goes down the canal"

Mario and you are escorted to the other side with Franz laughing away any protest from her men. If you wanted to ask some things to her while the four other guards are not listening it's now or never.

WHat do you want to ask? (Pick 2)
>The Cultist Bomber.
>Her lizardman.
>Her runic tattoo/dice charm
>Why are you so loyal to the Doge?
>Want to join my team?
>Where the shot utilizing the Coastal Battery actually landed
>Upcoming election for the Doge
>write-in (write-in are always available but I may or may not choose them)

(Alternatively) She respects you enough to cover your endeavours
>drop the machine and stab her, she won't see it coming (roll free)
>>
>>4284460
>The Cultist Bomber.
>Upcoming election for the Doge
>>
>>4284667
I change my mind
>Her runic tattoo/dice charm
>Upcoming election for the Doge
>>
>>4284460
>drop the machine and stab her, she won't see it coming (roll free)
Geez man, I don't like Franz, but why is this even an option?

>>4284692
Support.
>>
>>4284692
>>4285489
"What's the deal about your tattoo?" you ask
"This?" without a hesitation she pops open her gambeson all the way down

You are surprised and almost fall off. The first thing you notice are the scars, despite her drinking potion addiction she's got a few meaning that she also got into near death situations without a potion. Then, you can't help but acknowledge that she has a nice toned body. When you are finished ogling over her, you can confirm that her tattoos have runic symbols in them.

"Are those the origin of your luck?"
"Nah." she buttons up "Just Arcan Magic boost. I'm lucky because of Spirit Magic. Spirit of Luck is a really rare catch meaning I was already lucky in the start."
"I see."
"Aren't I the luckiest woman in the world? Since I finally find someone to fight with?"
"Me?"
"Duh... Yeah. So, are we doing this or what?"
"Not right now."

Really a simple woman, she just want to fight with you. Maybe oil-wrestling in an arena like gladiator would be find you allow yourself to think. But there are more important matters right now.

"Can you tell me about the elections?" you stop
"The re-election you mean." she corrects you
"Yeah, that. With your beloved Doge."
"*sigh*... Don't try to measure up to him... I'm running the Militia for him because he promised me a fight but all I do is disciplining those thugs..."
"The election."
"Yeah, yeah... The re-election so. The College formed by the nobles families gave all the powers to a noble and bestowed him the title of Doge. It's something they do in time of crisis for one year."
"Like the plague."
"Or like the colonization of the New World. His mandate has been renewed ever since, it's not really an election. But if the vote is not unanimous then we have elections, like usual."
"Why has it been unanimous until then?"
"Because nobody can measure up to him anyway in normal elections. But if someone can gather enough support they can try their chance. Then there will no longer be a Doge but just President of the College with no real powers... How boring."

These new information made you think about Don Giovanni. Of course, reducing the numner of Demihumans was a real blow to the Doge pro-slavery policy but this new rumors about the Organ Harvester being his butler probably killed his chance. His only hope left is probably finding the cure unless the Doge has another ace in his pocket. You continue walking, loosing Franz from sight only to get surprised by a slap on your butt cheek.

"Don't make me wait too long." she winks
>>
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>>4285771
That's was clear enough. She is somehow sympathetic to you but not totally on your side. It was a good thing to let her alive. Since she is not the one to give the orders there was no point in making demands. And you will see soon enough the effect for 'removing' the field leader of a faction with the Captain of the Elven Commandos gone.

You get to the Craftsmen District, despite the snow and the cold. The melted ice on your finger is acid, carrying the ashes of chimneys, but you don't feel anything already. You are completely frozen and so is Mario. The two of you find little comfort at the Tailor shop, already coughing and feeling nauseous.

"Dear customer!" the tailor exclaims "You kept your promise."
"I see you made good use of the rifle." you point at the weapon
"Without any paper cartridge or experience to use it I was terrified! And you brought me sewing machines!"
"Yeah I will put *cough* them in the back shop."
"Oh please do! I will ramp up the mask and glove production, now it will only be limited to sixteen by clients, fourth as many."

The shivering Mario is really happy to be of some use finally, but maybe you should give him some paper cartridges. He will come back everyday with 16 masks and 16 gloves until you decide it's enough for him to work here.

Consumable
>16 masks - 1 can of meat
>16 gloves - 1 can of meat
>leather cape - 1 can of meat
Service
>washing service for 1 can of meat restore your assassin outfit modifiers
>yes
>no
Clothes
>see pic, for 1 gold coin
>special order, a bag for 1 can of meat

Should you give paper cartridge to Mario?
>yes, this much, writ-in (2 paper cartridges)

Sell something (exchange rate 1 gold = 10 cans of meat in the Craftsmen District)
1 bag (you can carry more potions and items with out being loaded/overloaded)
52 gold coins
1 Iceburst Stone
1 hunting knife (+5 damage)
2 flintlock pistol
2 Paper cartridges
3 Flick Knives
Assassin Outfit (+5 Physical, +5 Mental and +0 Social coated in blood) (Wearing)
Grappling hook
1 dagger +5 parry +5 Social
3 elven dagger (+5 when sneak attack)
3 dices
1 crusader helmet
1 defence potion
(1 rifle) consigned at the Tailor
1 costume for the reception (+10 for whatever happens at the reception)
2 Soul-linked Dolls
Accuracy Artifact +10 aiming
Bargaining Artifact +10 bargain
1 medium healing potion
dragon scale talisman +10 protection against fire
elven cloak
4 serving of dried fruits (vitamins)
2 jumping potions
1 nightwalk potion
1 resist cold potion
1 hate potion
half of a medium healing potion
2 sewing machine
1 elven bow
phonograph trap

Ask something (pick 4)
>about the cold, how much should I expect, do I need that northern explorer outfit?
>write-in (write-in are always available but I may or may not choose them)
>about this slime in the washing machine, write-in
>about those shipments in the Harbor, write-in
>you really need a bodyguard/ a carpenter, I will send you someone
>>
>>4285773
>yes, two paper cartridges and a flick knife
>yes, wash assassin outfit

Question, did he prepared our outfit for the embassy?

>about this slime in the washing machine, is it contained? what will happen if you are gone
>about the cold, how much should I expect, do I need that northern explorer outfit?
>about those shipments in the Harbor, do you know anything about it? What if I have a shipment? Do I have to show myself at their gates and ask or..
>>
>>4285814
>Question, did he prepared our outfit for the embassy?
>>4285773
>1 costume for the reception (+10 for whatever happens at the reception)

Already in the Inventory
>>
>>4285814
-2 paper cartridges
-2 sewing machines
-1 flick knife


You are conducted to the washing machine where the slime is banging against the glass when smelling blood on your outfit. The dirty clothe is introduced through an airlock.

"Contained?" the Tailor reacts "Why? It's trained to attack living tissues, blood, flith, dead skin... I don't fear for my merchandise." he candidly admits
"That's not what I meant." you slap your face in disbelief "What if you are gone? Is it dangerous?"
"Oh... Maybe it will try to drain you from your blood, I uh..."
"I get it. You have no idea how dangerous it is, right?"
"But the profit margin..."

How are you going to pay for that?
>1 gold coin exchanged against 9 cans of meat (from overloaded to loaded)
>sell or buy something with it, write-in (Social)

Maybe you should do something about it before he disappear, but for the mean time Mario is here, preventing any foreclosure. Or, it could be useful in some creative way, but none came to your mind right now so you switch to your next topic.

"It's really *cough* cold outside." you rub your shoulder before quickly putting back the cleaned outfit
"Much colder than usual I think but I didn't make a winter collection in time... sigh."
"Do I need that northern explorer outfit?"
"Well, I don't see why anyone would want to get outside if the temperature drops so low that the canals freeze up... But if you do you will need it."

Weather conditions are uncertain with the weather forecast machine of the Academy broken. Maybe if you carry a burning Iceburst Stone with you or cast Warmth repeatedly every day you will be fine.

About the norther explorer outfit
>buy it (1gold coin)
>don't

"You mentioned the shipments of cloth in the Harbor." you continue
"I know that all the fabric in the factories is already gone. But there might be some left in those shipments I waited for."
"Do I just have to present myself at the gates and ask?"
"Well... uh... if it's still loaded on a ship then you will have to smuggle it out. If it's in a warehouse, then it's the Fishmen running that."

At last, you can finally head to Lisa's Magic School and talk about the Dark Miracle, or maybe you want a gondola first and talk with Don Giovanni in the Noble District where you sent Raphaella. Also, those Elven daggers should be a nice addition to the Dwarven Blacksmith collection, plus you need to talk to him about the Codex that you forget to ask Franz.

speed potion effect is over
-10 because of the cold is still active because of the Elven Captain trick
>>
>>4285918
It's 1PM, seven hours before the reception and you are freezing. Where should you go?
>Lady Cremosa's Magic School (Dark Miracle, Cultist...)
>Noble District and Don Giovanni (steal a gondola, ask about the phonograph trap or another device, collect Mystical Stones of the entire District)
>Blacksmith (sell Elven daggers, ask about Dwarven Revolution)
>South Slums (revenge)
>North Slums (potatoes to turn into alcohol)
>Weaponsmith (buy ammunition, currently none)
>Dead Zone, about this 'diving suit'
>Industrial District (deal to provide fat from the Cannery, set up a place for the monkeys)
>write-in (write-in are always available but I may or may not choose them)
>>
resuming at 9PM EDT, I give up the earlier session at 5PM
>>
>>4285918
>buy it (1gold coin)
>>
>>4285918
>1 gold coin exchanged against 9 cans of meat (from overloaded to loaded)

>buy two (2 gold coin)

>Weaponsmith (buy ammunition, currently none)
closes thing to us right now
>>
>>4282402
>http://suptg.thisisnotatrueending.com/qstarchive/4195533/#p4222897
>There are some late teenagers in my students who... kind of take Bacchus worshipping a little to far but not to the extent of being violent drunkards
Heh. A month later, and this still gets a laugh out of me. What a fucking ride this has been.
> It's my fault for not highlighting it enough, but each time you were alone you did nothing despite being proposed to. She is over 30, no children, under a lot of stress because of her double identity, she's literally the easiest catch. I fail to understand what I'm doing wrong in making that apparent for you.
You've made it plenty apparent. We really have not been focusing much on Charon/The Cult much lately, the rest of the playerbase of the quest seemingly prefers the other options we have over the Divine Magic route/Lady Cremosa herself, I have mostly been voting for those options alone. While I would like to continue to do so, I do not believe my votes will garner any support. Seems too far along to really go back now anyway.
I have not lost interest in this quest, life has simply caught up with me recently, and my post quality and post frequency has suffered for it. I expect another change within the next few days, so I will hopefully be around more after that point.
>>4285936
supporting this.
>>
>>4285936
Support.

>>4286207
Nice to see you're still around, hope you're doing well. As for the romance options... There's kinda too much chaos to be really doing anything about them. Personally I favour Susanna and Lady Barielle over Cremosa and Franz, though with Susanna's condition Cremosa is functionally my second choice. We'll just have to work on it when we can I suppose.
>>
>>4286207
Mostly because of the pace, we are always on the run or working on something else that we didn't tried to progress in any of the romance
>>
So, if we have the miracles for it we really need to cast warmth to try and counter the arcane chill we have. Just a note.
>>
>>4286292
>There's kinda too much chaos to be really doing anything about them
>>4286304
>we are always on the run or working on something else
Right. Things have gotten very chaotic lately, we've got enough ahead of us as is. We should focus on what we've already started over pursuing this, though we should not put it off entirely. We'll likely eventually lose our chances.
>>4284460
>you could pass as Heracles even. Didn't Heracles had three wives, by the way.
We're not all on the exact same page here on romance options, so this is something to take into consideration.
>>4287147
>So, if we have the miracles for it we really need to cast warmth
Definitely. We are getting the Northern Explorer outfit, however. Though, there seems to be only 1 of each special outfit in stock, so warmth will compliment this nicely, we can just have Mario wear the new outfit and stick with the assassin outfit ourselves with warmth.
>>
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>>4285929
>>4285936
>>4286207
>>4286292
>>4286304
>>4287147
>>4287150

-3 gold coins
from overloaded to loaded -10

+2 northern explorer outfit
+9 cans of meat

Do you want to equip the northern explorer outfit?
>yes, lose the effect of the assassin outfit except for the Physical protection and go from -10 cold to -5 (keep warm but don't warm up)
>no

You get to the Weaponsmith just around the corner, the first thin you notice is the presence of an armed bodyguard at the front of the shop. Inside, the merchand welcome you with increased prices. Ammunition is five times more expensives.

Buy something, see pic
>this, write-in

Sell something (Social)
1 Iceburst Stone
1 hunting knife (+5 damage)
2 flintlock pistol
2 Paper cartridges
2 Flick Knives
1 dagger +5 parry +5 Social
3 elven dagger (+5 when sneak attack)
1 crusader helmet
1 defence potion
Accuracy Artifact +10 aiming
Bargaining Artifact +10 bargain
1 medium healing potion
dragon scale talisman +10 protection against fire
4 serving of dried fruits (vitamins)
2 jumping potions
1 nightwalk potion
1 resist cold potion
1 hate potion
2 sewing machine
1 elven bow
phonograph trap
9 cans of meat
2 northern explorer outfit

Ask something (up to 2)
>write-in
>>
Sorry for being late, alarm did not ring, this has nothing to do with motivation. I spend some time designing the reception events, I hope you will like it
>>
>>4287234
Do we have 49 gold?
If we get the pistols with more rounds in them. Can we fire 2-6 times in one fighting round?
>>
>>4287239
Yes, 49 gold coins, full Inventory is here
https://pastebin.com/vppFmxtd
And 6-shots means that depending on the situation you can roll up to 6 dices at a times for 6 targets (but more realistically on an average it will be 2 or 3) with modifiers added to each passing roll. Also, you don't need to reload. Rifle have no modifier when firing from a distance and can be used as bat.
>>
>>4287234
My thinking. Prices will just keep going up and up. Because the city is under quarantine right now it's the ammo but I'm guessing the guns themselves will cost more.

30 Paper Cartridges = 15 Gold
18 FMJ Bullet = 15 Gold
2 Shooter = 5 Gold
>>
>>4287234
Alright, I think we can all agree that we waited far too long.. time to get the big iron.

>yes
-10 is bad, I feel like we shouldn't be having -5 since we have a lot of status with Sol

>buy 6-shot revolver
>6 FMJ
>10 paper cartridges
>>
>>4287263
10+5+5 so 20 gold, now the question is if we buy more ammo or that is enough
>>
>>4287234
>>yes, lose the effect of the assassin outfit except for the Physical protection and go from -10 cold to -5 (keep warm but don't warm up)
>buy revolver
>buy 20 paper cartridges
>buy 18 FMJ bullets
>Try to sell the Elven Bow
>Try to sell 2 Elven Daggers
Can we try to haggle him down on the FMJ bullets utilizing the Bargaining Artifact? We have not encountered any weapons in the city that fires FMJ bullets, not even the Militia in the Citadel seemed to have them. FMJ can't really be selling that well.
My reasoning for the revolver is that it could be very useful to bring along to the Embassy. Elves seem to have the uncanny ability to smell gunpowder, and bullets that are in an actual casing could not really be smelt as easily. That would probably change as soon as we fire the revolver, though. Scent may linger at that point.
>>
>>4287262
>2 Shooter
You mean a 2-shots pistol?
>>4287263
>>4287268

Also, when it comes to buying/selling/looting, I combine all the votes and don't choose between them.
>>
>>4287266
I feel like we should at least do 12 FMJ bullets, 10 paper cartridges is probably fine however.
>>
>>4287269
>You mean a 2-shots pistol?
Yes. But I'll change to 6 shot revolver.
Sell the Elven bow and 2 elven daggers.
Try to haggle down the price of course. And ask if he can reload our FMJ at a reduce price if we kept the casing for him.
Wear Northern Outfit
>>
>>4287272
yeah I agree, it would be 25 gold
>>
>>4287275
but wait, the elven bow can be use with spirits plus runes engraved and the daggers are useful.

If we are gonna sell them we should sell them to the armorsmith who is on the market for weird weapons
>>
>>4287281
Yeah. I agree.
>>
>>4287269
Can we try to bargain, maybe a little discount since its looking to be a big purchase?
>>
>>4287281
>but wait, the elven bow can be use with spirits plus runes engraved and the daggers are useful.
I agree on the daggers. It depends on how well they could be thrown effectively, as we have mostly blown through our supply of Flick Knives. The bow on the other hand, we have no training/arrows for, and we know fuck all about spirit magic. And every Elven Commando seems to have one, so gaining a new one would not be much of an issue. Getting a bow, and the skill to use it seems like a very good call, but we have a lot to focus on already, and training would take a lot of time, and would likely require multiple sessions to become proficient in its use.
>If we are gonna sell them we should sell them to the armorsmith
I had thought of that too, but that would require a detour. We can at the very least see if the Weaponsmith is interested, not going to get my hopes up as it is very obvious where we obtained them from. The blacksmith on the other hand is a bit of a wild card. While he is very interested in stockpiling weaponry, he seems volatile, and Dwarfs and Elves generally do not get along well.
>>
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>>4287272
>>4287284
>>4287285

+30 paper cartridges
+18 FMJ bullets
+1 6-shots pistol

-40 gold

from -10 cold to -5 cold, you still need to warm up or just wait to lose the modifier

You choose to not sell the Elven Daggers and Elven Bow to the Weaponsmith. The Dwarven Blacksmith who has a ... condition about hoarding weapons, might pay a higher price and also you kind of want to use them even if you have no experience with a bow. And since you don't have anything to offer the deal is done. The shop is well defended and the owner is really making benefits on the quarantine, he does not really need you.

It's 2PM, six hours before the reception and you are freezing. Where should you go?
>Lady Cremosa's Magic School (Dark Miracle, Cultist...)
>Noble District and Don Giovanni (steal a gondola, ask about the phonograph trap or another device, collect Mystical Stones of the entire District)
>Blacksmith (sell Elven daggers, ask about Dwarven Revolution)
>South Slums (revenge)
>North Slums (potatoes to turn into alcohol)
>Dead Zone, about this 'diving suit'
>Industrial District (deal to provide fat from the Cannery, set up a place for the monkeys)
>write-in (write-in are always available but I may or may not choose them)
>>
>>4287293
>-40 gold
Haaaaaaaaaaah. Harsh.
>>Lady Cremosa's Magic School (Dark Miracle, Cultist...)
>>
>>4287292
Don giovanni mentioned something about finding our spirit we need to ask next time we see him. Yeah, we would have to train for using it, but still is the bow of a captain, very valuable artifact to hold on to.

>>4287293
>30 paper cartridges
holy shit... we went from a quick purchase of 20 or 25 gold..

>Lady Cremosa's Magic School (Dark Miracle
that's the academy right? that's near
>>
>>4287293
We definitely need to go to the slums with this amount of firepower for the potions and revenge
>>
>>4287307
>but still is the bow of a captain, very valuable artifact to hold on to.
yeah. hopefully it has some hidden properties we are not yet aware of. maybe someone more learned in spirit magic can point them out to us.
>holy shit... we went from a quick purchase of 20 or 25 gold..
At least we're covered for ammo and won't be hung out to dry as soon as there is another price gouge. And we have a lot of opportunity for resale at the North Slums potato field. We got 4 potatoes for 1 FMJ bullet weeks ago. If the Weaponsmith can spike his prices up, so can we.
>that's the academy right? that's near
It's in the offices, iirc. Probably near the academy, but there's no map marker for it, so.
>>
>>4287293
No haggling?
>>
>>4287313
Supporting the slums. Now we're stocked up on ammo we should take our revenge and grab some potions while we're at it. If we have time then maybe Lady Cremosa.
>>
>>4287355
While I would like to raid the slums, fucking up the south will probably destabilize things, and allow the Norf to overcome them, improving their situation, and lessening their need for ammunition. If we roll with setting up a potato farm, it'd be best to buy our potatoes before attacking the south.
>>
>>4280547
If we're loaded down we shouldn't go to the slums right now. We could always drop off our stuff first. To have more space for loot.
>>
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>>4287298
>>4287307
>>4287316
>>4287355
>>4287334
>>4287360
You are heading to the Magic School where the investigation about cultist is still taking place under the supervision of the Inquisition. Some snowmen here and there on the courtyard are the only proof that student were once here attending classes. The janitor, mopping inside the building is looking at you with dead fish eyes. It surprises you that there are still people working here, but that means you will find Lisa.

"Bongiorno, do you know where the office of Lady Cremosa is?"
"Lisa?" he groans "An office? Ha ha ha... She is in the archives downstairs."
"Grazie... So... There are no students but they still need employees?"
"No. I just don't know where else to go."
"At least they pay you, right?"
"Not really."
"Wait, you do it for free?"

He shrugs. You live after this strange encounter to the stairs leading to the archives. You can here the voice of an old man yelling at someone.

"This! This! And this! Give them everything!" he yells
"I beg you director." it's Lisa "These are precious artefact, you can-"
"I don't care! Anything to satisfy the Inquisition so that they leave us alone."
"B-But..." her voice is very different from her usual haughty dignified tone she is about to cry

Do you want to react to what the director is saying? All Social rolls from -50 to +50 modifiers
>"I am buying all your artefacts, no nedd to discard them", write-in [DIPLOMACY]
>"I found this two strange dolls near the Academy, it would be a shame if the Inquisition learn about it.", write-in [BLUFF]
>"I demand that you stop harassing this woman", write-in [INTIMIDATE]
>"I am investigating the cultist attack and I need to speak with this person, can you please leave?", write-in [PERSUADE]
>"I found this two strange dolls near the Academy, it would be a shame if the Inquisition learn about it., write-in [BARTER]
>>
>>4287363
>don't react
Also an option
>>
>>4287363
>Greetings, here for the artifacts, was hired by inquisition to carry the load to the abbey for proper burning [BLUFF?]
>>
>>4287369
I will count this as [DIPLOMACY] with a different modifier still between -50 and +50
>>
>>4287363
>>"I found this two strange dolls near the Academy, it would be a shame if the Inquisition learn about it., write-in [BARTER]
*"I found this two strange dolls near the Academy, can you examine them., write-in [BARTER]

copy/paste error, the option was to offer him the dolls
>>
>>4287369
Supporting this. Sounds pretty good.
Maybe spice it up with some dialogue befitting the Inquisition, to seem more genuine.
>"Hail, Heretics. It is Sol's will that you surrender your artifacts to me so that I may transport them to the Abbey for proper disposal."
Something along these lines, maybe. Calling them 'heretics' outright is pretty harsh, however. Could be pretty good, though. If we go with this or something like it, be sure to put on our best impression of Sol's Champion for extra points. May work well in the short term, or it may completely fuck this place over in the long run, if the actual Inquisition demands the Artifacts and all the director can say is that he already gave the artifacts to an Inquisitorial Official.
>>
>>4287369
>>4287398
roll 1d100, must be under 35 (50 +5 thanks to dagger -5 temporary -25 [DIPLOMACYv2] +5 Zealot +5 for cool write-in, might add more if better impersonation of a Sol's Champion)

Note : forgot to update your Sol's status, you are a Zealot now but the alignment points were already updated at +33, so I guess it's no surprise
>>
>>4287398
I wouldn't worry about that, if they are looking for something is the firekeeper, I hope we can heal atleast her ears
>>
Rolled 100 (1d100)

>>4287406
hah, we're fucked
>>
>>4287409
I am clairvoyant. I am a seer. Your oracle is now on a smoke break.
Holy fuck. Alde, please make an exception for the 20 minute wait time so maybe somebody can salvage this.
>>
Rolled 27 (1d100)

>>4287406
>>
Rolled 60 (1d100)

>>4287406

>>4287409
Yes.. Yes we are
>>
I wonder how bad can this possibly be? Either he sees through are lies or there is an actual knight right behind us
>>
>>4287409
>>4287420
>>4287434
>rolled 100, crit fail
https://www.youtube.com/watch?v=So5hTxKmPrA

Jumping down the staircase with your arms extended in a 'V' for Invictus, you start shooting during your fall.

"PRAISE THE SUUUUUUUUUUUUUUUUUUUUUUUUUN."

Startled, the director of the Magic Academy and old bend grey bearded mage makes a grimace out of his many wrinkles. This clearly was not of his taste, at first startled, there are now lightning in his eyes as if he was about to destroy you. Lisa, on the other hand, has a hard time to contain her laugh covering her mouth and trying to not look at you.

"Why did the janitor let you pass?" he starts asking "Who are you?"

You are about to answer when someone present himself on top of the stairs. Red dress, fire staff, an expression showing nothing but righteousness. He is here to chew potatoes and kick heretics' asses, and he is all out of potatoes.

"By the Holy Fire, what is going on here... Wait... I smell... Heresy!"

The situation, despite comical, has taken real dramatic turn of events. If the Inquisitor realize the dolls you are carrying were given by Lisa or if Lisa herself is revealed to be who she really is, the consequences would be catastrophic.

What do?
>fight him (more options)
>give the dolls away and prepare to be questioned
>don't do anything
>>
>>4287441
>give the dolls away and prepare to be questioned

Ah, Inquisitor, there you are I was told you were taking the artifacts, I've managed to secure these. The janitor was going to throw them away, I wonder if he threw more heretical artifacts too
>>
>>4287441
Heh. You've outdone yourself, Alde.
>>4287455
Supporting this. Good call on shifting the blame to the janitor. Giving the dolls up may have untold consequences and bring a hammer down on the Academy, but seems to be the safest option. If shit starts hitting the fan, we still probably can fight our way out of here. Lets give a social prompt another go.
>>
We may be able to get ourselves and Lisa out of the fire entirely.
This guy is sure to have heard our entrance, and may be able to see our level of Sol alignment, so he may be more receptive to us and our words.
>>
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>>4287455
>>4287464
You throw the dolls to the Inquisitor and prepare something to get him away. The idea of being questioned with their truth spell sends chills down your spine despite the northern explorer outfit on you.

"Ah, Inquisitor" you start "there you are I was told you were taking the artifacts.
"Of course I am here. The Inquisition is EVERYWHERE." he corrects you
"I've managed to secure these. The janitor was going to throw them away, I wonder if he threw more heretical artifacts too."
"What a fool! I'm taking this and will question him. Don't move, I will have a discussion with all of you soon."

The old director rushes up the stairs, grimacing at this clown who disrupted his calm school. One more disturbance after the Inquisition. Hopefully the janitor will get all the blame. Meanwhile, Lisa sat down on a bench near the many shelves of the archives and invited you to have a talk.

Her feathered coat is gone,a s well as her blouse, replaced by much more revealing one giving her a younger appearance. She discarded all her mature and lady like attribute to look more vulnerable and maybe innocent. How cunning knowing she is the Witch of the Cult of Charon. Is this what having a double identity looks like?

"Thanks for showing, Alfonso " she breathes in relief "and... for the good laugh."
"A-Aren't you afraid they will come back?" your eyes dart at the top of the stairs
"Aren't you afraid?" she rises an eyebrow testing your courage

>let's run away
>sit down and have a talk
>>
>>4287480
>sit down and have a talk
Well, partially it is true, I don't know if you noticed but my faith is back.. I feel different more alive.. I have to say this archive doesn't match with the fantasy of the student and the teacher who stay after class for "special" lessons, what happened?
>>
>>4287480
>>sit down and have a talk
We endured the Mermaid and her mental influence. We can pull this off. Keep our sword arm steady. Appear calm, yet be ready to raise some hell. Maybe pass the Dragonscale Talisman to Lisa. It won't do much in the way of resting her nerves, but if a fight comes she'll need it more than we do.
>>
>>4287486
Actually. Keep it to ourselves. We do not know if it will be detected as Heresy. Passing it to her could incriminate her. Her reputation matters more than our own.
>>
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>>4287485
>>4287486
You sat down and decided to wait for the return of the Inquisitor, whatever the consequences. This sudden proof of courage is dully noted by Lisa who smiles timidly, crossing her legs.

"And when I thought some random stranger was going to abduct me, a poor teacher. It's getting hot in there, don't you think? And I am not only talking about your outfit."

Pick up to 4 (slight progress from 3/10 to 4/10)
>what has happened to her, being here in the archives, write-in
>what has happened to the school, the students, the inquisition, write-in
>the cultist investigation
>Dark Miracle and the Hammer of the Witches
>Susanna
>The Knight of the Inquisition
>The Grand Inquisitor
>any other main character she might know, see pic
>about your alignment and the miracles she can teach you (once you have more Charon's favor)
>what's next once he come back
>let's run (used last if picked)
>write-in (write-in are always available but I may or may not choose them)

Also, pass the dragon scale talisman to Lisa
>yes
>no
>anything else?
>>
>>4287517
Also
>something about the reception, write-in (changing partner, are you going to attend, ...)
>>
>>4287517
>what has happened to her, being here in the archives, is she alright staying down here all day?
>what has happened to the school, the students, the inquisition, does she need anyone to distract them or help her hide?
>The Knight of the Inquisition, what does she know about him? His background and how his heresy sense works?

>something about the reception, will she be going, and could she perhaps use her magic there? We might need some help while we're there...

>no
>>
>>4287517
>what has happened to her, being here in the archives, write-in
mainly just to see if she is okay. expressing concern, etc.
>what she thought of our entrance
>are you going to attend the reception
>if she would like a weapon/scale talisman from the walking armory, just in case this comes to a fight
I'd like to hear about what miracles we could have access to, and the other shit, but now is not the time.
My reasoning with these questions is to offer a distraction from a dire situation. Nothing too serious. We can ask that stuff another time. We should probably avoid mentioning Susanna, especially now. The Gallileof immolated himself in repentance due to our rescue.
>It's getting hot in there, don't you think? And I am not only talking about your outfit."
She's clearly not in the mood for anything too serious. Take this as an opportunity to bond. Hopefully. Ask in this order. Asking if she would like a weapon isn't really a great option for the current mood, but could be great for the current situation, just in case.
>>
>>4287539
>Take this as an opportunity to bond
no write-in on that?

note that it is 3PM, if you depart now you can make it just in time at the Pearl of the Ocean (if you don't stop on the way)
>>
>>4287517
>Dark Miracle and the Hammer of the Witches
I recently adquired a machine it belonged to the twin savants gallileof, it may be key to healing the disease
>Susanna
I rescued the firekeeper, I tried to saver but it was in vain, now she cannot hear, feel or even see..
>what has happened to her, being here in the archives.
>The Grand Inquisitor
What do you know about him? I intend to get rid of him and let someone else lead, he is unfit to lead the church, it's been months and he has done nothing but be blinded with power of the faith of the people.
>no
Why would we? She has her own magic, she has survived on her own till now with little trouble
>>
>>4287545
In that case I want to te place this from my vote
>what has happened to her, being here in the archives.
With
>let's run
>>
>>4287545
>no write-in on that?
I intended that to occur with the questions I had asked, and what she thought of the entrance. I aimed to keep it lighthearted, mainly.
>>
Rolled 4, 5 = 9 (2d8)

>>4287537
>>4287539
>>4287546
rolling
>what has happened to the school, the students, the inquisition, does she need anyone to distract them or help her hide?
>The Knight of the Inquisition, what does she know about him? His background and how his heresy sense works?
>what she thought of our entrance
>if she would like a weapon/scale talisman from the walking armory, just in case this comes to a fight
>Dark Miracle and the Hammer of the Witches
>Susanna
>let's run
>The Grand Inquisitor

locked
>what has happened to her, being here in the archives, write-in
>are you going to attend the reception

>>4287558
Alright
>>
She's going to not receive this too well.
>>4287517
>It's getting hot in there, don't you think? And I am not only talking about your outfit."
>not taking this opportunity to do anything serious after seeing this hint
>she'll see us at the embassy with Barielle
Heh. The future looks bright now that it is up in flames.
https://www.youtube.com/watch?v=6CuOld2ldrc
>>
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>>4287537
>>4287539
>>4287546
Still confused about where the mature and dignified Lisa went you want to ask her what happened, hopefully her ractions to the director were all fake but it troubles you. At least, she is still as playful as she was when you first met her.

"I have to say this archive doesn't match with the fantasy of the student and the teacher who stay after class for "special" lessons, what happened?"
"Special less..." she jerks back in surprise but not disgust "My, my... how bold of you Alfonso and the Inquisitor might surprise us." far from disgust indeed as she uncrosses her legs
"Are you alright staying here all day?"
"Hmpf" she pays with her heavy dark hair "Quite reminiscent of the Temple, don't you think? At least the artefacts here covers my alignment with Charon. And as for these... clothes I am receiving you with, I like to play the harmless assistant. Always did..."
"That must have been rough."
"..." she pauses for a moment diving into your eyes "Thanks for showing concern Alfonso, yes indeed it has taken quite a burden on me. I wish... I wish I could just drop the act, but with the Inquisition investigating..."
"You are afraid for your students, I understand."

You finally made some progress with her. Playing these adults games using sentences with double or triple meanings is fun, but being honest and straight-forward paid better. And now for the killing move.

"Are you going to attend the reception at the Elven Embassy?" you ask
"I... I will." she squeezes her fist close to her pendant
"I might need help there, I hope you will be able to use your magic."
"Yes!" the answer was spontaneous like a gasp for air of someone drowning "I will show them who Lady Cremosa really is."
"Perfect, I will be there too."
>>
>>4287561
Can we vote to drop this one?
>if she would like a weapon/scale talisman from the walking armory, just in case this comes to a fight
Seems a bit useless, she clearly can take care of herself

>>4287572
A little jealousy maybe, there needs to be effort on her part too. I say we tell her now or once we aare there that it's only for getting close to the ambassador
>>
>>4287579
Carefully not mentioning your partner, you confirmed that one more ally will be present there. And now you will have to juggle between the mermaid and the witch. A blast shakes the upper floor where the Inquisitor went. Poor janitor. It's time to get to back business quick.

"I have this book: 'Hammer of the Witches' and it mentions a Dark Miracle." you ask
"You found the tale of the Lick King?" she grabs your hands
"Y-Yeah..."
"The original text has been lost for ages by the Cult."
"Can we cure the plague with that?"
"Something as powerful as a Lich King's spell, you can do anything you want with that, but..."
"The Gallileof, right?"
"Yes, there should be a precise timing for the spell to be really effective. Without the savants, it will only have a partial effect, but still good enough to fight the plague.
"What's next?"
"We get back to the Cemetary and enter the Catacombs but you will have to prepare, I don't know what we will find there."
"The Catacombs?"
"Yes, before the Church of Sol we used to bury the dead underground and... Have you ever wondered why this City is surrounded by a barren lagoon?"
"No, not really."
"This is where the Lich King made his ritual, we are standing on the remains of countless dead."

A great new, you finally have the green light to proceed to the final step of one of the potential cure. But as she warned, you should be prepared and maybe gather some allies first. The Inquisition is already searching the Cemetary and that mention of 'countless dead' buried underground has got your attention. The footsepts of the Inquisitor are closing. It's time to face your fate.

"Do you wan anything to protect you?" you open your coat, revealing a walking armory
"Showing off like that in a School, Alfonso?" she jokes "how indecent... but thanks, I will be fine."

The Inquisitor appears on top of the stairs, waving his staff and making a fire vortex in the air. This fire aura surrounds him, acting as a barrier. Lisa is frowning her brows, throwing away her act. She looks really angry at the sudden display of pyromancy.

"O say, can you see by the dawn's early light." he chants "And now... you will tale me where did you get those dolls!"

Oh right... He probably used the truth spell on the janitor. A bad move. What are you going to do?
>answer
>fight him (more options)
>>
Lady Cremosa progression 6/10
>>
-5 because of the wind spirit of the Elven Captain is over
>>
>>4287581
>fight him (more options)
Fine, you got me, Sol forgive me for killing but I can't die yet
>>
>>4287581
>fight him (more options)
Shoot him. Shouldn't be too hard. Pull a Tuco.
>>
>>4287589
Pretty sure Charon is the one who respects life, irrc.
Sol seems very much pro-killing, as long as you do it honorably
Maybe not pro-killing if it is one of his priests, but eh. That doesn't matter.
>fight him
I'm not quite sure we can get out of this without fighting. The -5 to social is gone, however he'll cast his truth spell on us, and I'm not sure we can get out of this with Half Truths without incriminating Lisa.
>>
>>4287581
>fight him (more options)
He was a cool dude. PRAISE THE SUN
>>
>>4287589
>>4287597
>>4287598
>>4287603
https://www.youtube.com/watch?v=ePRZC_OulYc

Just behind the pyromancer you notice the director of the Magic School who is probably going to be a problem if you fight. Lisa is not opposed to fight but if she get caught, so will all her students. You have a real armory on you, even some non-conventional tools like a phonograph trap that could prove useful in the archives if you don't care about them burning or the grappling hook to make shelves fall off or get on top. And finally an Iceburst Stone that could be used in a creative way. Also, your potions could be useful.
https://pastebin.com/vppFmxtd

How are you going to prepare? (pick one)
>drink 1 jumping potion
>drink defence potion
>put elven cloak on
>drop the elven bow and the cans of meat (lose the -10 loaded modifier)

What are you going to do next? (pick one)
>throw hate potion at him (Mental) (-10 because Inquisitor -10 because fire aura -10 loaded +5 blessing of the Deep)
>use 6-shots on him (Mental) (-10 because Inquisitor -10 because fire aura +5 blessing of the Deep +10 thanks to artefact -10 loaded +10 inner strength) (2 rolls, second one with -5)
>run between the shelves with Lisa (Physical) (-10 because Inquisitor -10 because fire aura -5 because she will be surprised)
>run between the shelves without Lisa (Physical) (-10 because Inquisitor -10 because fire aura)
>write-in (write-in are always available but I may or may not choose them)

What is in your other hand
>dagger
>elven dagger
>flick knife
>flintlock pistol
>>
File: Spoiler Image (493 KB, 800x1200)
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be advised that this is not the Knight of the Inquisition or the Grand Inquisitor, just an Inquisitor
>>
>>4287607
>>drop the elven bow and the cans of meat (lose the -10 loaded modifier)
>run between the shelves without Lisa (Physical) (-10 because Inquisitor -10 because fire aura)
run off. we'll look like the guilty one, Lisa can continue her double identity act and feign ignorance.
>elven dagger
everything we can to deflect the blame. we didn't do nothing.
>>
resuming at 8PM EDT,no dealy this time I'm setting an alarm
>>
>>4287617
I'd support this, but not sure whether we should drop our gear. We do want to sell that, and the meat will be useful for home.
>>
>>4287650
>not sure whether we should drop our gear. We do want to sell that, and the meat will be useful for home.
Ah. Good thinking. I did not really think through dropping it, we probably won't have a chance to come back. We could throw on the cloak instead, and still whip out the Elven dagger. We should probably try to get out of the archives if we plan on fighting him. This is a really uncertain situation. On one hand, killing him may help, or have the Inquisition crackdown on this place. He may have told any other Inquisitors here of the heresy he detected, or it could be something that dies with him. We should plan our next moves very carefully.
We should focus mainly on taking the blame ourselves, or shifting it to the Elves. We can't let Lady Cremosa, her students, or the Magic Academy take the fall on this one.
>>
Probably missing a lot more potential outcomes here, but here's what I've come up with. This Inquisitor absolutely has to die. He may question Lisa later with that bullshit truth magic. He knows she's been seen with us, but his colleagues may not.
>taking the blame ourselves
+no political unrest, probably the least amount of casualties all around
+high chance of Inquisition loot being in the picture
+bonus points with Big C if we dunk this guy's corpse into the canal
-probably more difficult for us to act in Inquisition territory
-still may hold repercussions for the Academy
>shifting blame to the elves
+Elves low on Forces, viable target for Inquisitorial Wrath
+Demihuman Exodus from the city has left the Inquisition without a target to persecute
+someone affiliated with the Elves who had heretical dolls is an Inquisitor's wet dream
-may believe the Elves are affiliated with the Academy, and if they are hesitant to fight the Elves themselves they may outright the attack the Academy to "get back" at the Elves by proxy
-may take over the neutral territory factory district/workers district, making it more difficult for the Cult of Charon to operate out of the graveyard
-area around our home may become a warzone
>letting the magic academy take the fall
-loss of 1 or more valuable assets
-upset/dead Lisa
-lot of dead students
>>
>>4287607
>use 6-shots on him (Mental) (-10 because Inquisitor -10 because fire aura +5 blessing of the Deep +10 thanks to artefact -10 loaded +10 inner strength) (2 rolls, second one with -5)
Let's try this bad boy, since it's just - 5
>>
>>4287617
>>4287650
>>4287910
roll 1d100, must be under 40 (60 -10 because Inquisitor -10 because fire aura)
>>
Rolled 78 (1d100)

>>4288651
>>
Rolled 6 (1d100)

>>4288651
>>
Rolled 83 (1d100)

>>4288651
>>
>>4288691
>>4288701
>>4288705
*new DC 70 since you dropped bow and cans of meat
>rolled 6, success

Leaving the bow and opening your northern explorer outfit to the cans of meat rolls on the ground, you quickly grabbed the elven dagger and ran between the shelves. Lisa watched the scene with a tender gaze, resting her face on one hand. A fireball landed where you once stood, burning the area.

"Get back in there heretic, accomplice of CHaron!" the Inquisitor yelled
"Lisa, are you alright?" the director called Lady Cremosa

The shelf you are hiding behind is providing enough cover to prepare some more, but it's unclear if you will have to face the old mage and the Inquisitor or just the latter. The air around you is heating up, his fire aura is closing in.

What do?
>what is stored on those shelves, loot an artefact (lottery type rolling)
>use grappling hook to get on top of a shelf (Physical)
>drink 1 jumping potion
>drink defence potion
>put elven cloak on
>sneak to the entrance where he once stood (Mental) (-10 because Inquisitor)
>write-in (write-in are always available but I may or may not choose them)
>>
>>4288718
>jump from cover and shoot the inquisitor
Charon?! Sol flows through my veins!
>>
>>4288718
>>put elven cloak on
looting an artifact is tempting, however with their heresy detection, it will become a beacon. lets get the cloak on, then focus on getting back to the entrance, draw his attention, and run off with him in tow.
>>
Rolled 2 (1d2)

>>4288745
>>4288757
10 minutes for tie breaker
>>
>>4288757
Support, but hide instead of running off. We can then stab him with the elven dagger and blame it on the elves. Plus, we need to grab our stuff before heading off to Don Giovanni.
>>
>>4288745
+1
Gotta get that artifact. We need the cash
>>
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>>4288745
>>4288757
>>4288772
>>4288774
You put the Elven cloak on, still hiding being the crates full of artefacts. The ones you are carrying are probably hidden from their sense thanks to the abundance of heretical objects. It's only a matter of time before he gets to your shelf. However, thanks to the cloak slightly changing colour and altering your form, you should be able to escape more easily from the Inquisitor. The director, on the other hand... That's why you draw your 6-shots in the other hand, along with your already drawn Elven dagger.

roll up to 3d100*, must be under 45 (-10 because Inquisitor -10 because fire aura +5 blessing of the Deep +10 thanks to artefact +10 inner strength) (second one with -5, third one with -10)

*You can choose how many shots you want fired, the final result will be as much as needed to get him down
>>
Rolled 16, 77 = 93 (2d100)

>>4288786
>>
>>4288786
I want my rolls to be aimed to the inquisitor not the director, I still haven't updated the thread
>>
Rolled 99 (1d100)

>>4288786
Can we simply throw the dagger instead with the same threshold? We're probably not going to get a chance to use it up close due to the fire aura, and Elves aren't fans of gunpowder weaponry. Go full false flag.
>>
>>4288805
>same threshold
the accuracy artefact doesn't apply, if you want some lore to justify it, this is an Artefact from Diane, Goddess of the Hunt
>>
>>4288805
wew, your last roll was 100 and now 99
>>
Rolled 27, 90 = 117 (2d100)

>>4288786
>>
Rolled 98, 17 = 115 (2d100)

>>4288786
>>
>>4288805
Actually, using the dagger would be better. Bit late after we've all rolled though.
>>
>>4288797
>>4288805
>>4288867
>>4288871
>rolled 17, clear success
https://www.youtube.com/watch?v=-NuX79Ud8zI

You arm what should be the cock of a flintlock pistol on this strange which make the cylinder in the center rotate. Aiming at the pyromancer through the flames, you're pretty sure his dress won't stand a chance against your bullets. Pressing the trigger, you don't wait the result to repeat the same operation but see the pyromancer stopping and the flames shaking. He falls to the ground, hands clamped on his chest.

-1 FMJ bullet

This should be enough, but as you gaze upon your victim a voice explode as thunder near the entrance. It's the director of the Magic School.

"You. Shall. Not. Pass." he strikes his staff on top of the stairs, protecting Lisa behind him who faint being scared.

You knew he was going to be a hindrance. However, before you even decide what to do with him, Lisa approach him from the back and softly whisper to his ear.

"Hail Charon." she says before pushing the old man down

He falls head first, breaking his neck. The Witch looks at him from the top of the stairs with a disgusted face. This is the perfect occasion to get back your cans of meat and Elven bow.

"See Alfonso." she lectures you "This is how you get a clean kill. The poor old mage fell down the stairs upon seing the dead body of the Inquisitor. No witnesses."
"I uh... I should go."
"Here, take this before leaving, they were going to destroy it anyway."

She tosses you an artefact. You recognize:
>the symbol of Nemesis (+10 if you are defending)
>the symbol of Mercury (travel time halved on foot)
>the symbol of Nyx (sneak +10)

It's 3PM and you should be at the Pearl of the Ocean at 8PM to get a ride to the Elven Embassy. If you get back to the Redlight District without stopping, with your current speed you should arrive just in time unless an incident happens. The prospect of an unforeseen situation rings bells in the back of your head. The Elves? The checkpoint once Franz is gone. Alternatively, you can get to the Noble District and steal a gondola which will also make you arrive one hour late in time even with a normal one and just in time with a steam gondola, if there is also no incident.

>to the East (cross the bridge, face the Elves response, sneak to the Pearl of the Ocean) (just in time if no delay)
>to the West (use the tunnel to pass under the Arsenal, steal a gondola, row to the Pearl of the Ocean) (1 hour late with a normal gondola, just in time with a steam gondola)
>>
>>4288832
>wew, your last roll was 100 and now 99
Got a bit of a countdown going on now.
>>4288871
>Rolled 98
Who's hitting the 97?
>>4288874
>Bit late after we've all rolled though.
Yup. That's a shame.
>>
>>4288887
>the symbol of Mercury (travel time halved on foot)
We're sonic now. Does speed potion make our travel time a quarter of time?

>to the East (cross the bridge, face the Elves response, sneak to the Pearl of the Ocean) (just in time if no delay)
>>
>>4288887
>>the symbol of Mercury (travel time halved on foot)
First and foremost. Can we still use the speed potions with this?
>to the East (cross the bridge, face the Elves response, sneak to the Pearl of the Ocean) (just in time if no delay)
Shame about no gain of Charon rep since we won't be heading through the tunnels. With the speed boost, we should still make it ahead of time even with a delay.
>>
>>4288887
>the symbol of Nemesis (+10 if you are defending)
>to the East (cross the bridge, face the Elves response, sneak to the Pearl of the Ocean) (just in time if no delay)
>>
>>4288915
>the symbol of Mercury (travel time halved on foot)
I switch to this
>>
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>>4288910
>speed potion make our travel time a quarter of time
>>
>>4288910
>>4288914
>>4288915
-10 loaded
travel time halved but no +10 to somea actions thanks to the Mercury artefact
blessing of the Deep now +10


>Diana: use ranged weapons
Sol's alignment
Charon's alignment

"By the way Alfonso, one of my students, Enzo, will attend the reception with his parents. Just in case you need back up for whatever you planned."

With this new turn of event, maybe you can convince Lisa to not come to the reception under the pretext that it will be highly suspicious for a teacher whose director just die after an Inquisitor was shot where she is working to attend a party. You could avoid an embarrassing situation as you show up arm locked with a beautiful young mermaid.
Do you want to lie to cover your double dating?
>yes, Lisa will not come to the reception
>no

After deciding if you should break Lisa's heart or not at the reception, you are out of the Magic School. Some snow has melted as the sky is clearing up a little, maybe it will not snow tomorrow. This artefact allows you to easily close the distance with the bridge, despite the snow or the weight of your bagpack. And now you have to face the checkpoint that, as usual, four militiamen are guarding.

"Hey! That's Franz gigolo!" they laugh at you

And just like that, under their mockery with a lot of sexual references, you get to the other side. That felt terrible, maybe you can correct this reputation with a fair fight at the Arsenal against Franz. Once you enter the Workers District, you are immediately taken aback by the smell. It's burning. A lot of houses are burning. Charred bodies are scattered in the snow and you fear for your own house, but also for your life if you are caught outside.

It's 4PM, so you don't even reflect on this and rush to your home where you find only Susanna, crying in a corner, alone, in the darkness. Valentina is gone. Everyone else is working, presumably.

Maybe you can drop some equipment and change clothes before going to the Pearl of the Ocean.

Do you want to communicate anything with the deaf-blind Susanna?
>yes, write-in
>no

How do you go to the Pearl of the Ocean with all this chaos in the district?
>sneak (Mental) (+10 if elven cloak) (2hours)
>grappling hook and get on the roof (Physical) (2hours)
>walk normally (1 hour)
>run (Physical) (half an hour)
>>
>>4288984
What do you take with you to the reception?
>Currently on you
1 bag (you can carry more potions and items with out being loaded/overloaded)
9 gold coins
30 paper cartridges
17 FMJ bullets
6-shots pistol
1 Iceburst Stone
1 hunting knife (+5 damage)
2 flintlock pistol
2 Flick Knives
Assassin Outfit (+5 Physical, +5 Mental and +5 Social) (Wearing)
1 Northern Explorer outfit (Wearing) (protect from cold but loose most of all other outfits modifiers)
Grappling hook
1 dagger +5 parry +5 Social
3 elven dagger (+5 when sneak attack)
3 dices
1 kettle helmet (Wearing) (+10 against projectiles)
1 defence potion
(1 rifle) consigned at the Tailor
1 costume for the reception (+10 for whatever happens at the reception)
Accuracy Artifact +10 aiming
Bargaining Artifact +10 bargain
1 medium healing potion
dragon scale talisman +10 protection against fire
elven cloak (+10 sneak)
4 serving of dried fruits (vitamins)
2 jumping potions
1 nightwalk potion
1 resist cold potion
1 hate potion
1 elven bow
phonograph trap
9 cans of meat
1 northern explorer outfit

>Home Inventory
Saten's clients hair box
1 broken rifle used as clutch
Wool Tunic ruined and stained with blood, doest protect you from cold
Tuxedo stained with blood and pus
heretical mechanical orrery
1 sledgehammer
2 small bags of sugar
2 dry sausage (2 meals) (proteins)
1 pair of Fishmen's fin
2 medium healing potions
1 speed potions
2 ignored potions
1 quinquina elixir
1 pair of magic lenses (need improvement)
2 Device (Mystical Stone Parachute)
1 sample of the giant tree (rotten)
Instant Harvest Potion
8 Paper cartridges
1 Iceburst Stone (3 hours of heating)
rusty Cleaver
1 dose of gunpowder
Sailor Raincoat (protect your from blood and rain, no need to wash)
4 gloves
1 can of meat
Hammer of the Witches
2 pouche of chamomille
1 mask

>>4288984
>>Diana: use ranged weapons
>Sol's alignment
>Charon's alignment
It's a +1/-1
>>
>>4288984
>no
Straight up tell her that we need to get closer to the elven ambassador and make him lower his guard, wink and smile "I hope you don't get too jealous"

Do you want to communicate anything with the deaf-blind Susanna?
>yes, kneel and hold on her hands, for better or worse she is now a firekeeper
also.. what exactly is a firekeeper, just pyromancy? infinite miracles? refill our Sol faith meeter? what makes her different from inquisitors and knights

>run (Physical) (half an hour)
We need to clean up and get ready for the embassy

take

1 bag (you can carry more potions and items with out being loaded/overloaded)
9 gold coins
10 paper cartridges
12 FMJ bullets
6-shots pistol
2 flintlock pistol
2 Flick Knives
1 dagger +5 parry +5 Social
1 elven dagger (+5 when sneak attack)
1 costume for the reception (+10 for whatever happens at the reception)
Accuracy Artifact +10 aiming
Bargaining Artifact +10 bargain
1 medium healing potion
dragon scale talisman +10 protection against fire
1 nightwalk potion
1 hate potion
phonograph trap

Light and not that suspicious, either we roleplay like a guest or Lady Barielles bodyguard
>>
>>4289003
I want our action with susanna to be respectful and to put her at ease, being blind and deaf must be scary as fuck
>>
>>4289003
>what exactly is a firekeeper, just pyromancy
It is fine to ask
>>4271111
She told you that she can use 3 miracles including miracle healing and pyromancy. Despite being blind she can see and feel 'heat', so in a fight she can still fire at the people in front of her.
>>
>>4289003
Supporting this, but don't bother with the Flintlocks/Paper cartridges. Bring an ignored potion instead. The sugar as well.
12 FMJ rounds is more than enough, and may be more difficult to detect than paper cartridges. Unless of course they do a thorough search.
Leave some room for loot. Probably a good call with the write-in for Lisa. Would rather not be under Enzo's thumb. It'll reflect much more harshly on us if we lie to her, then Enzo tells her we attended with Barielle if we can't complete whatever he asks for us in exchange for silence.
>>
>>4289021
agree, no need for flintlock and paper if we have big iron, bring sugar and ignored potion.
>>
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>>4289021
>>4289003
>>4289004
Kneeling down for the young vestal you just saved, you take her hand, letting her feel your warmth. How lonely she must be now that she is unable to see or hear anything.

"Oh... My champion, it is you. Will you stay with me, I'm... I'm scared of this new world of darkness."
"..."
"How selfish I must be." she sobs "And so useless..."
"..."

This is your fault. Tear mixed with tiny amount of blood flows through the bandages. This is your fault. You almost about to cry yourself when she reaches for your face, caressing your smooth shaved massive jaw. It's easier for her to feel you that way maybe. The bite of the cold quickly fades away under her fingers. This is wrong.

"Please... Oh please, touch me. Let me feel your warmth more."

This is wrong. You can't abuse a Vestal, let alone a Firekeeper in this state. But what else can you do? This is your fault. The remorse and the heat blur your judgement, torn between your responsibilities and respect for the Church servant. Also, you already have many women by your sides, it's like cheating.

What do?
>hug her, maybe, then proceed to the Pearl of the Ocean
>there's nothing you can do, proceed to the Pearl of the Ocean
>write-in (write-in are always available but I may or may not choose them)

Then, roll 1d100, must be under 60
>>
Rolled 20 (1d100)

>>4289049
>hug her, maybe, then proceed to the Pearl of the Ocean
Just a nice light hug for her. Than let's go sonic to the Pearl of the Ocean
>>
Rolled 99 (1d100)

>>4289049
>>
Rolled 86 (1d100)

>>4289061
The Dice Gods have been pretty harsh lately.
>>
>>4289049
>Hug her then place our hands in her eyes and ears
All this damage, it's not cheating or abuse but pity and mercy. She is our responsibility, to fix this and comfort her when she losses hope.
Also big yikes on that 99
>>
>>4289073
Goddamn.. Well it's a good way to get rid of the bad rolls before we need the good ones.
>>
Rolled 63 (1d100)

>>4289049
>>
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>>4289054
>>4289061
>>4289073
>>4289094
When you hugged the Vestal, you heard her gasp for air. She ran her hand on your back probing for more warmth and quickly reached for the back of your neck where the skin. Then as you pulled away, her hands gently wrapped around your throat where she could feel as much as she wanted. She tried applying her face on your skin, slightly opening her mouth but you applied your hand on her eyes. She blushed a bit feeling and renounced going for your throat.

Susanna progression 4/10

That was... strange. Is she aware of how lewd she is acting or is she just trying to stimulate her only sense left? There are many questions crossing your mind about Susanna. How you are going to communicate when you don't know how to write, how you are going to take care for her and also if it's alright to have a disabled wife... Speaking of that, where even is Valentina?

(Optionnal) About Susanna
>All the questions above or more

Inventory
https://pastebin.com/vppFmxtd

After leaving this much meat and even vitamins for your household, you run to the Pearl of the Ocean, braving the snow, avoiding the patrols. Once, you are even about to reveal yourself passing by a corner but quickly turn back, hearing Elves.

"Damn Barbarians! They killed our captain!" they rage

The Pearl of the Ocean welcome you as usual with the disgusting face of the deep sea Fishman. He gurgles something in his throat and let you pass. You are awfully early, it's not even 5PM and Lady Barielle is nowhere to be seen. Probably preparing herself. Now that you have some time, maybe you can get to a brothel nearby and finally ask for Hohenheim book. The Ratfolk and the Tailor told you that books are a main topic of discussion among the Elves and you only know about religious ones.

>get to one of the brothel and ask for the book (1 gold coin for a room, 5 cans of meet for the lounge) (Cat Maid Cafe, The Love Nest, The Rabbit Hole)
>just wait here... for 3 hours
>write-in (write-in are always available but I may or may not choose them)
>>
>>4289061
We should all just stop rolling.
>>
>>4289098
>get to one of the brothel and ask for the book, we didn't ate today right? pay for coffee and something to eat in Cat maid cafe
they know who we are an we can tell them that we found out the organ harvester
>>
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>>4289110
You cross the street to get to the Cat Maid Cafe just in front of the Pearl of the Ocean. Knocking desperately on the door before any Elven patrol or worst notice you, the Oxman opens, answering to your calls.

He snorts, amused to see a client bold enough or excited enough to brave the snow and the Elves. Upon recognizing you, he shoves you inside with a loud pat on the back.

"It's on the house, Human." he laughs
"T-Thanks..." you answer
"No, thank you for help us to find Snowball aggressor."

The lounge only has one or two clients, widely spaced from one another. Probably nobles who came with their steam gondola. They are eating cake or omelets, served by one of those Catfolk lady.

"Welcome back master, nyaaa" a maid greets you "Would you like to order food or maybe... me?" she grabs your hand

She is covered in fur, unlike Raphaella, with not a inch of Human showing. All the appendices to call her a cat like ears and tail but this gross fuzzy feeling to the touch when she takes your hand... It feels so uncanny, like a bad play at the opera or one of these foreigners' "musicals" they try to pass as opera.

>yes, why not kill time with her? maybe this will lift your spirit if you don't feel disgusted by her fur (Social)
>actually I just want some food and have a discussion with you, ask for the book
>>
>>4289120
>actually I just want some food and have a discussion with you, ask for the book
Don't do anything with Barielle next door.
>>
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>>4289122
"Do you know anything about a book called 'Consciousness in humans and non-human animals by Hohenheim'?"
"This cat is too dumb to know anything about this kind of thing master, teehee."
"I see... No, wait. It's published under the pseudonym 'Ho-on-time'."
"Oh... I see. Maybe it's this one." she hands you a book from a well decorated shelf "What would you like to order?"

After ordering an exotic beans beverage (vitamins) and omelet (proteins) you wait with this strange book that is supposed to hide the secret of automated alchemy using trained animals. The author disguised this as a porn book as Amicia told you after many hesitations. You read it (see pic) and can only understand that this Hohenheim was a degenerate. At least you have one more thing to discuss at the Embassy.

What secret does it hide?
>write-in
all informations with 3 alchemical recipes will be unlocked once deciphered

Your diner is served and the Catfolk waves his tale waiting, resting her head on the table and looking attentively at your slightest move with a smile. Once of the ship you served one had a cat, these creatures are good to relieve the pressure. Hopefully you didn't have anything stressful enough today to need that sort of pressure relief.

Once you are finished, you bide them farewell, understanding that this was the only free ticket they would give you. It's now 6PM and the sun is disappearing beyond the horizon, all your miracles effects are gone and so is the deep sea blessing.

At what time do you want to come back to the Pearl of the Ocean?
>6PM
>7PM
>8PM
>>
resuming at 8PM EDT with the reception

good luck deciphering the text
>>
>>4289137
Okay so I got nothing as far as that text goes.
>>
>>4289137
Or maybe there is something with the first word of each sentence? Kinda works

"Be perfectly aware, you practice alchemy. Animal(s), must understand what they make. Teach using problems; solving then link reward with outcome.

That works way to well to not be unintentional.
>>
>>4289137
>>4289166
So the wole thing seems to refere to Pavlovian conditioning, if that means anything. So maybe an alchemical version of that? Training a substance to behave in a certain way until any stimulation of said substance will produce the desired effect?
>>
>>4289174
you already won, well done
>>
>>4289174
Nice, good job.
>>
>>4289137
>7pm

>>4289179
Nice
>>
>>4289166
>>4289196
>>4289622
attack (+10) : Iceburst Stone + coca
harvest (instant harvest) : Iceburst Stone + chamomille
resist cold (resist cold) : Mystical Stone + quinquina

https://pastebin.com/uRyT0CVH

Of course! Yes, that must be it. The answer can clearly be deduced by reading only the first word of each line, what a sly degenerate this Hohenheim was. And from that alone, the rest of the document can be deciphered without too much hassle. It gives the recipes of three alchemical potion along with the instructions for how to draw the circles.

On the topic of training animals, he apparently gave alchemical typestamps to a cat that it had to arrange in a puzzle solving problem, rewarding the animal with valerian. Then he started associating the plant with healing potion which should have been the product made from the circle produced by the arranged typestamps. And one day, just like that, the cat produced a healing potion when the ingredients where placed nearby.

Does that mean you will have to get monkeys addicted to alcohol for them to produce alcohol gel? And you should really got yourself these alchemical typestamps. The next step should be to ask Lady Barielle to collect Mystical Stones as you choose. >>4282408

That is what you do once back at the Pearl of the Ocean, the mermaid is hiding behind a curtain getting her hair done.

"What?" she exclaims "All the Mystical Stone of the Redlight District?"
"Yes, I need them to produce alcohol gel." you justify yourself
"What is that? Some kind of beverage?" her hands make a perplexed gesture
"No, it's like soap but better. It will help the City."
"Hmmm... The brothels are no longer profitable anyway and my Fishmen can see in the dark. Plus, I need to change my image after all this Organ Harvester thing."
"So it's a deal?"
"Yeah, but want to be associated with the production and get my share."

For 200 Mystical Stones that would be used for 200 alcohol gel, this sounds fair, right?
>deal, Lady Barielle will get 50% of the profits
>deal and let her provide the fat for the recipe from whale hunting for 75% of the profits
>no deal, better ask the desperate Don Giovanni for 100 Mystical Stones from his district and conclude a deal with the Cannery yourself
>>
>>4290653
After one hour of preparation, in a strange ritual only women know, she is finally ready. And that was really worth the wait. She is absolutely stunning in that blue dress assorted to her translucent eyes. Her hair are arranged in a braid to reveal more of her natural beauty and focus on her eyes.

"So..." she starts "You showed much earlier I heard..."
"Y-Yes" you gulp, fearing she realize where you went
"Nice try." she smugs "But now I know how eager you were to see me like that. Have I you under my spell now?"

You can help but advert your eyes, part of fear of being hypnotized again and part of fear of being find out. The overall result is quite to her taste as her laugh indicate, but she quickly change to a more timide attitude.

"There... There is just some problem." she hesitates, fidgeting with her bare feet playing between themselves
"What?" you ask
"I... I don't really know how to put these." she points at a pair of shoes "Please be gentle, I'm really sensitive in Human form."
"You are asking me after sleeping with this man you call a pig?"
"Oh? Jealous much already? I merely allowed him to service my feet which I ask you to do for free, b-be grateful."

>"do it yourself"
>do it yourself, diligently
>dot it yourself roughly as a revenge
>>
>>4290653
>>deal and let her provide the fat for the recipe from whale hunting for 75% of the profits
We have no goddamn idea what the cannery would want. Assuming we sell each alcohol gel for 1 gold a piece, that's still 50 gold for us. Pretty good.
>>4290658
>>do it yourself, diligently
Probably would be best to avoid potentially upsetting her before the Reception. We don't really know what to expect. May have been best to avoid killing the Elven Captain today. The lieutenant may be undergoing a promotion, and may be there tonight. Our recent fights with Elves have resulted in us being called a terrorist several times, so the Embassy is sure to be on guard. It may be best to outright leave all firearms here, and rethink bringing the revolver along as well.
>>
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>>4290718
You kneel down, followed by the perverted gaze of your partner. She still wants to turn you into one of her worshipers, even more because of your unexpected resistance.

"Yes! Yes! Right where you belong." she lets out before moaning loudly

As soon as you touched her sole to put her feet in the ballerine shoe, she almost collapsed out of breath. So that's why she is always bare feet. You don't have time for this however and try to accommodate without upsetting her or enjoying the situation too much. She takes hold on your shoulder and lands a kiss in your neck as a thanks.

"Well done Alfonso, let's not keep our host waiting."

A giant seashell floating in the canal just behind the Pearl of the Ocean is waiting you, tonight's carriage. Taking place onboard, Lady Barielle only has to snap for several dolphins starting to pull it to the Elven Embassy. You pass in front of the Elven Watchtower of the shore who already know about Lady Barielle boat, sparing you a volley of fire spirit imbued arrows.

The night has already engulfed the City but here, on the garden of the Elven Embassy, nobles and rich merchants are still coming with their gondolas. All attracted like fireflies by the beautiful lights of the Embassy. Still panting from that new experience, Lula is clinging to your arm, delighted by this soft sensation under her feet. Each steps slightly diving in the grass. The inside of the Embassy is covered in mirrors and gold, a gigantic open ballroom for the claustrophobic Elves.

Several social circles are discussing world changing politics and things that might influence the City, among them the infamous Dwarven banker Ingothide from Ingothide&Son with the Doge himself, the Dwarven officer from the Airship looking down on everyone, the Ambassador himself with an Elven mage and a panel of Elven ship owner nobles that Lula seems to despise.

If you want to get inside one of those circles you will have to distinguish yourself and that means either dancing, telling a story you read, winning of the games upstairs. Elves are very fond of interior games and there is a broad choice involving dexterity and social skills, also some meant to play in team. (all of the above are rolls) Alternatively, you can just use these events to gather people on the first floor (dancing, story telling) or second floor (games) to access the kitchen (basement) or the private apartments (second floor)

And of course, there is a checkpoint
"All firearms are consigned here. Please let them here if you have any" a young Elf kindly asks. "You don't have to wear a mask inside, all our drinks contains enough diluted healing potion to cure Stage One."

There is something ticking your sense of danger in that last sentence, but not particularly because of knife-ears.
>hand over your 6-shots
>try to hide it (Mental) (-5 because Elven security)
>bribe using sugar
>>
>>4290795
Modifiers&stuff
+10 to everything related to the party thanks to costume
+10 to some actions thanks to Lady Barielle
+2 curiosity to attract attention (phonograph trap and talking about Hohenheim book)
1 nightwalk potion
1 hate potion
2 small bags of sugar (bribe)
2 ignored potions
>>
>>4290653
Oh I though we were making the deal with the refinery since no one voted for Barielle or Don giovanni

>no deal, conclude a deal with the Cannery yourself and the refinery
I would rather not ask anyone and leave an entire district with no lights
>do it yourself, diligently
in the last shoe, interlock our fingers with between toes

>bribe using sugar
not the entire thing, but give him a handshake with our palm filled then say Lady Barielle will feel much comfortable that way
>>
>>4290813
ooops I am late for the feet massage, maybe not late for the mustical stones
>>
we kinda forgot to include both kids on this whole deal, I wonder how exactly are we gonna free corym without getting ourselves arrested
>>
>>4290813
>>bribe using sugar
>not the entire thing, but give him a handshake with our palm filled then say Lady Barielle will feel much comfortable that way
this
>>4290832
>how exactly are we gonna free corym without getting ourselves arrested
with a revolver and no discretion
>>
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>>4290813
>>4290866
-1 small bag of sugar

Smelling the delicious aroma from one of the bag you present, the security staff member starts salivating. You don't even have time to explain yourself that he lets you pass. Lula shrugs mentioning something about how she could have helped you with that to boost your social skills using her own charms.

You enter the first floor where dancing and story telling circle take place. There are some persons you recognize along with the aforementioned ones, including Enzo and Ingothide's daughter, probably Lady Cremosa in that corner and...

*SLAP*

You're in the ballroom and someone slaped your girlfriend's ass... Wait it's...

"Franz?" you are surprised

Not only by this sudden lack of respect for your partner, but the tomboy usually dressed with an unbuttoned gambeson showing her cleavage is now in a very feminine dress running like silk on her perfectly sculpted body.

"I don't mind you getting a gal. Men have their needs..." she toasts with a half beverage half healing potion cup "and woman too."
"Alfonso, w-who is this harlot?!" Lula angrily demands
"I... uh..."

Franz stares at you, drinking from her cup, amused... Then take pity on you and decide to intervene. She is at least five to eight years older than the mermaid, even if her scars and traits make her looks older. Even for a woman like her, understanding the heart of a young maiden is easy.

"My drinking partner." she sips "Don't get too coky young miss. I'm way out of your boyfriend league."
"Y-You! How dare you?! This man is my property!" the mermaid defies her
"Oh? 'property'?" before leaving she whisper something "We can access the private appartments from the backyard, just defy my in duel. They will leave us alone."

What an unexpected support! There are so many things to do and the night is still young. A voice suddenly explode in your back, shifting all the attention on a very angry bearded man with all the characteristic of a sea captain, you can tell, you are a sailor.

"Scoundrels, steam rollers, parasites, vegetarians!" the man is furious that the staff member took his pistols "Ten thousand howling hurricanes! You will not take Tornelli from me! He is my scientific officer!"

The man is conducted outside by staff members to calm himself before coming back, what do?
>first floor to shine and enter one of the discussion circles or make a distraction to enter the private appartment (more options, all social rolls) (dancing, story telling)
>second floor to shine and enter one of the discussion circles or make a distraction to enter the kitchen (more options, all mental rolls) (dice game, dart throwing, team table palm game)
>talk with an outsider (Lady Barielle, Franz, Lady Cremosa, Enzo, Ingothide's daughter, that angry sea captain)
>>
>>4290892
Second floor, to play some dice
>>
Before voting on this, we should take a moment to discuss what our goals are here, and what we could do to aid us in them.
We definitely have a limited time window here, so we should not choose lightly.
>Goals
-find some way to access the harbor to snag the shipments
-freeing Corym
-loot
-other opportunities that may remain unknown until we enter some discussion circles
-speaking with the ambassador
>Allies
-Lady Cremosa
She wants to show off, would probably welcome the chance to do so. Excellent source of a magical distraction, we should also probably clear up why we're here with Barielle.
-Franz
Franz may help us out here if we win a duel with her. Either with becoming a distraction, or an ally in combat.
-Enzo
Kind of at a loss here. Lower on the priority list. Could be useful.
-Sea Captain
Seems incredibly pissed, could probably be persuaded into raising some hell with us, seems like he's got the distraction bit handled already. We should probably speak with him and cool him down before he goes off and gets killed, he could prove to be a very useful ally. Either here tonight, or with his ship being utilized to move loot out of the harbor.
-Barielle
Probably has some sea magic or some shit. Should talk to her to get her opinion on how we should go about freeing Corym.
>>
>>4290892
>talk with an outsider (that angry sea captain)
Tell Barielle to wait for a moment while we talk the man said Tornelli, get close to the captain and act as if we know him

>>4290923
-freeing Corym
-loot
-other opportunities that may remain unknown until we enter some discussion circles
-speaking with the ambassador

I agree on that, the harbor not so much

>Allies
-Lady Cremosa
She wants to show off and she will
-Franz
I agree she can be an ally

-Sea Captain
A distraction and a leaed to Tornelli? Perhaps even a way to make the submarine
-Barielle
Probably has some sea magic or some shit. Should talk to her to get her opinion on how we should go about freeing Corym.

All I say is that if we get close to the ambassador, you all know what we gotta do
>>
>>4290929
just want to add that you can switch partner to dance but with consequences
>>
>>4290923
>Ingothide's daughter
Elder God of Distraction. Curious to see why she is still here, I thought the airship left. Slipped my mind as I wrote up the last post.
>>4290929
Supporting this. Seems to be the most pressing option. For me, Lisa is a close second here.
>the harbor not so much
Agreed. It's not really feasible with the other options. But, for instance if the Captain guy has a ship and a crew on standby and would be interested in loading up on hard alcohol, cocaine and fine silks before fleeing from very angry elves with Corym in tow, then I would not be opposed.
>>
>>4290923
Also remember that we want to investigate what the elves are currently doing and how we can stop them. Probably bundled up with Corym somehow.

>>4290931
Requesting a slightly longer vote period on these decisions Alde, we'll need to talk a lot of them over.
>>
>>4290941
>Also remember that we want to investigate what the elves are currently doing and how we can stop them
Do take into consideration that relative to other fantasy races, elves have unmatched levels of smugness and if we can get talking to the ambassador (with Barielle so he will be more receptive toward us) it will be pretty easy to get some idea of what they have planned.
>>4290941
>we'll need to talk a lot of them over.
This. Pretty pivotal session today.
>>
since you are still uncertain, I summed up your thoughts, have a random hypnotized elf meanwhile

>>4290913
>>4290923
>>4290929
Your priority did not change, this is about freeing Corym first and foremost. Getting Lady Barielle opinion on that, you also want to know more about her 'sea magic'.


"Hmpf" she wags her braid "Don't call it like that. I can of course grant you a blessing of the Deep for this situation, but..."
"But what?" you wonder
"It depends on my emotions and right now I'm quite pissed by that transvestite calling himself a woman. Women are frail delicate creature to be cherished not mountain of muscles."
"You want to dance, right?"
"M-Maybe..." she diverts her gaze "But at least I can still do that."

She snaps her finger for an Elven waitress to bring her a drink and caresses the finger of the knife-ears while taking her glass. Her translucent eyes glows of darker shade of blue.

"Your captive is thirsty. Bring him a drink." she commands

The waitress nods, eyes wide-open, fully hypnotized and head back to the kitchens in the basement. It's probably where Corym is held captive. It's a relief. At least you know that he is still alive and where to get him. You both share a smile, Lula is beaming with joy showing her teeth.

Now, you could make a diversion using many of the outsider like Lady Cremosa, that sea captain or maybe yourself by playing some game on the upper floor and getting everyone there with your prowess. However, the private appartment on the upper floor could hide some secrets, maybe sending Enzo here will help you find out more. Or maybe it's just private appartment with a bunch of documents you will have to read yourself.

Alternatively, if you want to know more about the secrets of the Elves, you could get inside the Ambassador or the Elven nobles circles. The Dwarven banker and the Doge or the Dwarven officer are of little interest to you right now but could be a lead on the fate of Tornelli Piccardi da Costa.

Finally, there is that duel with Franz which will allow you to both get in the private appartments and escape to the Harbor. This last options made you think about all the women around you tonight, one wrong move and you could destroy a relationship or on the contrary made some critical progressions.

What do?
>first floor to shine and enter one of the discussion circles or make a distraction to enter the private appartment (more options, all social rolls) (dancing, story telling)
>second floor to shine and enter one of the discussion circles or make a distraction to enter the kitchen (more options, all mental rolls) (dice game, dart throwing, team table palm game)
>talk with an outsider (Lady Barielle, Franz, Lady Cremosa, Enzo, Ingothide's daughter, that angry sea captain)
>>
>>4290983
I think we should leave rescuing corym to the end, since that will probably alert the embassy to what's going on. That being daid, I reckon we should do something in the general order of:
>Talk to people (The sea captain, Barielle, etc, get Enzo to steal some stuff for us from the apartments
Before
>Entering the social circles to gather as many whispered secrets as we can
And once we've gathered all we want we get somebody to cause a distraction and rescue Corym
>>
>>4290983
>first floor to shine and enter one of the discussion circles or make a distraction to enter the private appartment (more options, all social rolls) (dancing, story telling)
>>
Rolled 1 (1d2)

>>4290997
>>4291003
10 minutes for tie breaker
>>
>>4290983
So my current vote is
>talk with an outsider (Angry sea captain)
>>
>>4290983
Thanks Alde. Really helped clear some of this up.
>one wrong move and you could destroy a relationship or on the contrary made some critical progressions.
Yeah. So. Dancing with Lisa would undoubtedly piss Lula off. Or it may appeal to the "hard to get" vibe she seems to enjoy so much.
However, it's been established that she would like to dance, so I'm leaning more on the piss off outcome.
Franz, of course gives no fucks at all. Just wants to fight. That might be able to be arranged, I like the idea of Alfonso having a duel at every formal event he can get into. May actually piss of Lula if she knows what we're doing, as she clearly does not like Franz.
I recall a write-in to tell Lisa we would be attending the reception with Lula as our partner solely to make the Ambassador more receptive toward us, but I do not think we had a chance to say it. We should definitely speak to her just to clear that up at the very least. Lets not burn any bridges just yet.
>>4290997
Sounds solid, though I'd rather speak to Lisa first, clear things up, (dance?) ask her to create a distraction, speak to Enzo and have him loot the upper apartment, then discussion circles, then speak to the captain/Ingothide's daughter so they can create a distraction to clear the ground floor to clear the way to proceed to the kitchens. Though, I suppose Enzo lifting some things in the apartment may alert the Elves that shit is hitting the fan early. It may be better to head there ourselves, so we can read what seems important rather than steal anything.
>>
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>>4291003
>>4291012
>>4291018
Getting away from the bright ballroom back to the garden covered by a blanked of snow, you meet that angry captain

"Billions of bilious blue blistering barnacles in a thundering typhoon" he pests "Damn these knife-ears, damn these half-men."
"Excuse me, are you perhaps an acquaintance of the Professore?" you ask
"You bet I am. Captain Rakham in the flesh, first man to circle the world in less than eighty days... Well partly thanks to Tornelli. Oh but... where are my manners."

He notices Lula and stands up from his brooming position to bow and go for a hand kiss. The mermaid swiftly pull back her hand, disgusted by the man.

"I get that you are doing this to get the underwater boat, so I will just wait inside." she lifts her dress and walk away

The captain offers a drink from his personal bottle, something tastier and harder than what the Elves are serving. You accept whole-heartedly. There is a non-spoken connection between you two, as two sailors you are both married to the sea. There is no need for women. You get drunk on his adventures and whish you were as heroic as him or maybe part of that expedition. Once he learned about your identity as the hero of the Polaris you share another drink.

"And so, what bring you to the knife-ears Embassy" you ask
"Trying to force the Dwarves to give us back Tornelli." he answers
"Isn't it a bit to late?"
"I don't know what they want but if I don't try I'm can't call myself a man. I just want to set sail one last time. Under the sea, above the cloud or just as usual on a goodol' brig."

Now that you have bonded with the captain and learned where he lives in the Office District, what do?
>ask him to make a scene in the first floor/second floor to get to the private appartment/basement (you will still have to sneak)
OR
>first floor to shine and enter one of the discussion circles or make a distraction to enter the private appartment (more options, all social rolls) (dancing, story telling)
>second floor to shine and enter one of the discussion circles or make a distraction to enter the kitchen (more options, all mental rolls) (dice game, dart throwing, team table palm game)
>talk with an outsider (Lady Barielle, Franz, Lady Cremosa, Enzo, Ingothide's daughter)
>>
>>4291018
you can also dance with Franz
>>
>>4291025
Hm. I wonder if we can grab Tornelli some time. We'd have to find out where he's being kept. Ask him about that and if he'll be willing to smuggle out Corym in exchange for us helping him out with Tornelli. After that, head to Enzo, and Cremosa if she's near him. Tell Enzo that he'll finally have a moment to use his powers by helping us steal the documents in the upper room, should get him going. If he gets caught, that will also provide a useful distraction, and once we get Corym out we can continue to sneak around and grab Enzo if we need to.
>>
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>>4291029
I don't think that'd be the best idea
>>4291053
This. Sounds good. But absolutely go see Lisa. Clear the air, and get her help with the distraction for Enzo to get in. He probably can't get into the apartment without a distraction, even with his ability to use miracles. He's here with his parents, let not get a new entry to the PTSD section in the inventory pastebin by getting a guy and his parents executed by the Elves or something.
>>
>>4291053
>where he's being kept
The Dwarven Airship. The deal has already been concluded.
>>
>>4291070
Hm. I wonder if we can work out a deal with the Dwarves then. Perhaps we hand over the documents we grab to them in exchange for Tornelli? I'm just worried about how much time we have to do everything. How long is this reception supposed to last?
>>
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>>4291061
>>4291079
The captain is eager to help you whatever you decide to do, as a fellow sailor. There is nothing he can do to free his friend, he might try to get repentance by helping you. But you don't know how he will react once he finds out this is an Elf you want to free. He offers his steam gondola if you need help, any time.

unlocked steam gondola transportation

You head back inside as some snowflake start to fall from the night sky, carefully avoiding Lula you find back Lisa showing off in a very revealing outfit. She still has her signature crow feathered fan to hide her chest from time to time. Once she notices you, she hides her smile with it and slowly slide it away to reveal some skin, playing with the direction your eyes are taking. There's no match for her, she really is the most experienced of the women you know, despite being single.

"Good evening my dear Alfonso. What can Lady Cremosa do for you tonight? Oh, and before you ask I'm note doing any contract but I brought a knitted doll... might be useful" she winks

What to say (pick 6)
>can I use the doll* on this person, write-in
>I came with another partner, write-in
>what happened at the school
>the cultist investigation
>Susanna
>The Knight of the Inquisition
>The Grand Inquisitor
>any other main character she might know, see pic >>4287517
>about your alignment and the miracles she can teach you (once you have more Charon's favor)
>let's dance
>write-in (write-in are always available but I may or may not choose them)

*For new players, this is like a voodoo doll but you need something personal from your target
>>
>>4291093
>>4291025
>The Grand Inquisitor
>The Knight of the Inquisition
Tell her not to worry, their firekeeper just got stolen and they are one a panic. But still see if we can get some info on them, they waited till a plague hit the city to reveal their cards

>write in
I need to check the private apartment on the upper floor, do you think you can get in and relay what you see or if you can get a hold on any document?

>Susanna
That firekeeper, I know her name and who she is, she is badly wounded and on a trauma. Do you know anything that could help her see or hear again?

>>4291079
that manifest and documents thing with the armorsmith, that might be useful to exchange, we still need the submarine blueprints

I say for now we gather info, once the reception is at the middle we pull of the distraction and rescue corym, once the reception is about to end.. We do what we have to do.
>>
>>4291093
>>what happened at the school
Curious to hear if she's alright, and has the situation there under control.
>let's dance
Doubt the rest of you will be on the same page here with this, going for it anyway.
>>I came with another partner, write-in
>"I came here with another partner, A mermaid. I need to get closer to the Elven Ambassador, so he lowers his guard." Wink and grin "I hope you don't get too jealous"
Basically just reusing this >>4289003 since we didn't get a chance to say it last time. Maybe bring it up while dancing? Fuck if I know, man.
>>
>>4291116
>Doubt the rest of you will be on the same page here with this, going for it anyway.
I would support you, but we don't want to piss off the mermaid. We should try to romance her when the mermaid's not around. Supporting the came with another partner write in though.

>>4291093
>Susanna
>The Knight of the Inquisition
>The Grand Inquisitor
Ask her about these

Also ask her where Enzo is, we might have an opportunity for him to use his powers. It might help her out with one of her students finally being able to do something, he might listen to her now.
>>
>>4291093
To specify my write in
I want to send her to the private apartment or tell her to send Enzo for documents or any info.
>>
>>4291134
>but we don't want to piss off the mermaid
Right. I believe the main cause of her ire would be if we tried to dance with Franz, or if we went off to duel her, but it's uncertain. I'd have liked to have that vote go through, but the best option is probably to avoid dancing with anybody tonight. However, she probably couldn't get THAT upset if we ended up freeing Corym by the end of things here.
>>
>>4291144
I agree, don't dance with anybody but death, honestly I want to pursue Barielle or Lisa, Susanna she is just too fucked up,clearly in shock, being burned alive and lossing both eyes and ears, that needs some mental healing.
Franz is Franz, she is a soldier. I say she could be a comrade and ally, we will have to see if she becomes more

harem route? eh? eh? whatdasay?
>>
>>4291154
> harem route? eh? eh? whatdasay?
http://suptg.thisisnotatrueending.com/qstarchive/4195533/#4197754
>>
>>4291171
Eh. Fuck it. Not sure how to directly link a specific post on the archive. Just CTRL+f 4197754 in thread 3.
>>
>>4291171
Hm. Hmmm. I wonder what the bonuses might be...
>>
>>4291105
>>4291116
>>4291134
"I'm glade you are safe." you start "What happened to the School?"
"The poor little assistant" she fakes her tears "was taken hostage by an assassin who shot the Inquisitor."
"So they bite your story."
"I'm a grown woman Alfonso. I know how to manipulate people, I wouldn't have survived this long without it."
"About the Inquisition, since I expect we will have to face them sooner or laters. What can you tell me about their Knight?"
"Ah... him." she closes her fan hitting her palm "Nicholas de Hauteroche, hero of the crusades, a Sol's Champion you should not underestimate."
"I kind of know what to expect from them."
"I felt that."

She plants the tip of her fan on your torso.

"What is going on in your head... no, in your heart? On week, you were as free and majestic as a crow, then next you crawl under the tyranny of the sun?"
"I uh... It has some advantages..."
"I thought you might have answered that..." she sighs taking back her fan an ask you to come closer to a window, feeling nostalgic she starts to empty her bag "My dad comes from a long lineage of Wizards who served the City. Despite never being appointed Doge, we are in fact one of the oldest family. I learned about Charon when I was twelve from my magic teacher. Turned out he was the master of the Cult and initiated me, then Nicholas he..."
"You don't have to force yourself."
"No, I need this. He burned the old sanctuary. I barely managed to escape. This monster only cares about Sol's will or the Church by proxy. He will do whatever it takes, even killing children."
"Is that why he is guarding the Warzone?"
"He is probably recruiting an army of Sol's Champions."

What terrible news. So, all this time, children rushing to the battlefield against their own brothers with the promise of being instantly healed by the priests was just to nurture Sol's Champions?

"Then, about the Grand Inquisitor?" you gulp
"The poor old man" she laughs hiding her smile with the fan "Did you know he was infected beyond Stage Three? And someone stole away his precious healing miracles. I wonder who it might be."
"Oh, I... might have done that."
"No need to be so humble Alfonso. Everybody knows about the angel of death who abducted the reincarnation of Persephone... I can only say that the man behind the Northern crusade should not be taken lightly. The Inquisition was dying because of rapid industrialization, he jumped on the opportunity to restore faith and thus the magic powers."
"What about his owns?"
"A very skilled pyromancer. When he made a rain of fire fall on the pagans dubbed him Harbinger of Ragnarok. At least he should be easy to deal with in close combat... if there is no zealot ready to sacrifice himself."
"Really? Are they that fanatics?"
"The Grand Inquisitor is the wrath of Sol on Earth, there is nothing more sacred after the Pope."
>>
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>>4291200
There was too many hidden meaning in those sentences but you get the gist of it. Also, it seems Lisa can't be seduced by a worshipper of Sol, so it leaves you with a difficult choice. Keep bonding with Susanna with your Sol's alignment high to restore her sight or fall into the darkness with Lisa.

"I came here with another partner, A mermaid." you start

As soon as she hears that, she turns away, tears about to burst. The mature lady reverted to a little girl. You broke her heart, and she will not forgive you for that.

Lisa regression 5/10

"I need to get closer to the Elven Ambassador, so he lowers his guard." Wink and grin "I hope you don't get too jealous"

Lisa regression 4/10

A terrible move indeed. She turns back, the fan not being enough to hide her expression. You might have put her on a pedestal. Despite her all the appearence, she is really weak when it comes to romance. What else to expect from a lady who just passed thirty.

"I... get it Alfonso." he voice is weak "Please do your best tonight. Come find me if you want to use my doll, or I can..." she has a had time finding her words "I can shut the light for a moment..."
"Anything else."
"I need some time."

Enzo is looking bored avoiding conversations with a soft beverage in one hand. He clearly doesn't enjoy being around a lot of people and would rather sit in a dark corner. Lisa can provide magic support if you return to her.

>first floor to shine and enter one of the discussion circles or make a distraction to enter the private appartment (more options, all social rolls) (dancing, story telling)
>second floor to shine and enter one of the discussion circles or make a distraction to enter the kitchen (more options, all mental rolls) (dice game, dart throwing, team table palm game)
>talk with an outsider (Lady Barielle, Franz, Lady Cremosa, Enzo, Ingothide's daughter)
>>
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This poll will have no influence on the quest but might help players with different time zones share their opinions with others :

Who should win the Alfonso cup?
https://www.strawpoll.me/20200204

resuming at 8PM EDT
>>
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https://www.youtube.com/watch?v=FYxygEIWCzE
If the Elven Captain was still alive I could have written a 'do you know where I got this scar?' scene
>>
>>4291203
uh. fuck.
lets speak with Enzo, and get him ready to raid the apartment.
then we can either have the captain/Ingothide's daughter provide a distraction.
or go back to Lisa and apologize, and ask her to kill the lights upstairs.
>>
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>>4291203
Wow I feel super bad for Lisa. I really though she would take it better because she is an assasin and understod that the mission is what is important. I hope we can mend our relationship some...

>>4291250
Should we wait a little before setting things in motion? We just got here and if we have Lula with us we can probably get some information by mingling with people. And wasn't the whole reason we brought her with us so that we could get near the elven ambassador? Killing the light seems like it is going to kinda kill the party.

I would also like to make a mental roll if possible to try and figure out why we felt suspicious when told they we serving diluted healing potion and we shouldn't wear a mask. I kinda think the elves are trying to spread the infection via this party, specifically to the upper class of the city especially after being told every home would soon be infected.
>>
>>4291204
>no alcoholism option
shit poll; mario has it right
>>4291398
>Should we wait a little before setting things in motion?
sure, man. I agree
>>
> Lisa regression 4/10
Ouch, sorry Cremosa anon.

>>4291398
Support. I wonder if we should send Enzo or not? If he sticks to the shadows like a good charon cultist and doesn't get caught, he should be fine.
>>
>>4291398
>why we felt suspicious when
it was just because free healing potions meant Franz could show up
>>
>>4291564
>Ouch, sorry Cremosa anon.
there is nothing to worry about for i am an alcoholic
give me my fucking Bacchus points already Alde i've waited long enough
>>
>>4291590
>>4291564
>>4291398
You consider all the social circles on the first floor, among them the infamous Dwarven banker Ingothide from Ingothide&Son with the Doge himself, the Dwarven officer from the Airship looking down on everyone, the Ambassador himself with an Elven mage and a panel of Elven ship owner nobles... However, you don't find any of them to be relevant and choose to focus on the private apartments.

To that end you wish to send Enzo, the young assassin using a distraction such as captain Rakham, Lady Cremosa's spell or maybe Ingothide's daughter and her terrible temper. You leave Cremosa to her own thoughts after revealing you came with another partner, despite asking her to come to the reception and look for Enzo.

The boy is quietly sipping on his drink, alone.

"Buonasera, bambino." you greet him
"Oh, it's you..." he recognizes you "The new disciple, what can you senior do to guide you into the darkness?"
"I was wondering if you could enter the apartments."
"What?" he nearly chokes on his drink "And for what reason do you wish to send this poor soul to Charon this early?"
"Don't worry, I have a diversion ready."
"If... If you say so... then my skills are yours to use, but beware, for I shall not risk stealing anything and will only be yours eyes there."

About Enzo
>don't decide right now
>send him anyway to see if there is anything interesting using a diversion
>don't bother you will go yourself to steal documents or anything interesting

About the diversion if you whoose to send him away
>Lady Cremosa's darkness spell
>Captain Rakham causing a ruckus

What do next?
>first floor to shine and enter one of the discussion circles or make a distraction to enter the private appartment (more options, all social rolls) (dancing, story telling)
>second floor to shine and enter one of the discussion circles or make a distraction to enter the kitchen (more options, all mental rolls) (dice game, dart throwing, team table palm game)
>talk with an outsider (Lady Barielle, Ingothide's daughter)
>>
>>4292420
>don't decide right now
It's just some papers, I don't know why he's being such a wimp about it. I thought he wanted to use his Charon powers.
What do next?
>first floor to shine and enter one of the discussion circles or make a distraction to enter the private appartment
Head down to talk to the dwarven officer from the airship. I want to try and see if we can work out a deal with the dwarves. We also need to figure out what the whole dwarven revolution business is about.
>>
>>4292769
supporting this
>>
>>4292769
>>4292822
How do you get enough attention on you to enter one of those circles?

What do?
>dancing with Lula (Social) (-10 because not used to have legs, +20 attention because mermaid +10 thanks to costume)
>dancing with Lisa (Social) (+10 thanks to costume)
>dancing with Franz (Social) (+10 thanks to costume, hidden +40 modifier)
>tell them about a book : Hohenheim book (Social) (+10 thanks to costume +10 degenerate fury +10 secret unveiled)
>tell them about a book : Hammer of the Witches (Social) (+10 thanks to costume +5 Heresy)
>show a curiosity, phonograph trap (single use)
>>
>>4292940
>dancing with Lula (Social) (-10 because not used to have legs, +20 attention because mermaid +10 thanks to costume)
>>
>>4292940
>>dancing with Lisa (Social) (+10 thanks to costume)
>>
resuming at 2PM EDT with a roll on the winning vote
>>
>>4292940
>dancing with Lula (Social) (-10 because not used to have legs, +20 attention because mermaid +10 thanks to costume)

>>4293006
No hard feelings friend
>>
>>4292940
>tell them about a book : Hohenheim book (Social) (+10 thanks to costume +10 degenerate fury +10 secret unveiled)
>>
>>4292982
>>4293006
>>4293150
>>4293718
roll 1d100, must be under 70 (50 -10 because not used to have legs, +20 attention because mermaid +10 thanks to costume)
>>
Rolled 100 (1d100)

>>4294151
Watch this
>>
>>4294202
>100
My work here is done. Just dish out another Crit fail in another quest
>>
Rolled 94 (1d100)

>>4294151
>>
we cannot be this unlucky, constantly rolling 100 or around 90
>>
You should really consider the duelist outfit to ignore crit fail while you still can
>>
Rolled 28 (1d100)

>>4294151
roll
>>4294202
>Rolled 100
Pffftahahahahahah
>>4293150
>No hard feelings friend
'Course not. Would negatively impact the rest of the reception due to Barielle potentially being pissed. Took the shot anyway.
>>
Rolled 61 (1d100)

>>4294151
>>
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>>4294202
>>4294218
>>4294248
>>4294293
>rolled 100, crit fail
terrible dancer

Lula is being assaulted by questions from Elves asking how to have pretty hairs or such a smooth skin, women and men alike are captivated by her beauty. She really stands out among these nobles obsessed with exotic curiosities. Embarrassed smiles and half responses are not enough to keep them at bay, so you come to her rescue, extending your hand as a song ends.

"You wanted to dance?" you boldly pass over a dozen of other Elves
"Took you some time." she pushes them aside

https://www.youtube.com/watch?v=mlQIF_sVl-s

The orchestra starts a waltz, something smooth almost aquatic perfectly befitting for the mermaid. You even planned to lift her small frame as much as you can to avoid her sensitive feet too much stimulation. However, as soon as you start, you stomp on her feet eliciting a mix of pain and arousal from the young woman. This also attracted everyone stares but in a bad way as you will probably be denied all social circles from the reception as long as you are with her. Lady Barielle kneels down while throwing angry eyes at you and somehow Lisa is trying to contain her laughs in a corner, Frans is using this opportunity to gulp down as many healing potion infused beverage as she can. It's no surprise, you are not a skilled dancer, just a sailor, ruffian who is foreign to this world of glitter and gold.

Lady Barielle regression 6/10

Can the power of love save you?
>get hypnotized by the mermaid to be the perfect partner with terrible consequences (reverse Social roll)
>princess carry her outside to avoid the humiliation and get her back on her floating sea shell

If you accept your mistake and move on, there are still plenty of opportunities (send Enzo to the apartments, provoke Franz in duel to access the Harbor, use Lady Cremosa or Captain Rakham as a diversion, explore beyond the kitchen...).

First, what do?
>explore beyond the kitchen
>explore the private appartments
>send Enzo in the private appartments

What diversion do you use
>Lady Cremosa's spell
>Captain Rakham throwing a tantrum

Alternatively
>first floor to shine and enter one of the discussion circles or make a distraction to enter the private appartment (more options, all social rolls) (dancing, story telling) (Lady Barielle excluded)
>second floor to shine and enter one of the discussion circles or make a distraction to enter the kitchen (more options, all mental rolls) (dice game, dart throwing, team table palm game) (Lady Barielle excluded)
>>
I initially wanted to ban you fro mall social interaction but decided it was too harsh, now it's just that Lula is out of the party
>>
>>4294310
huh.. that worked out in the end.. the dancing sucked but it meant nothing to Lisa, so that 100 wasn't so bad

>princess carry her outside to avoid the humiliation and get her back on her floating sea shell
This certantly didn't play out like it did on my mind

>send Enzo in the private appartments
>Captain Rakham throwing a tantrum

While we wait for Enzo we can shoot some dice or play cards
>>
or should we use Lisa for a diversion?
>>
>>4294326
>but it meant nothing to Lisa, so that 100 wasn't so bad
I'm laughing now, but I feel like there may have been repercussions with her as well. Fucking brutal, hah.
Supporting this though.
>>4294327
>or should we use Lisa for a diversion?
I'd like to, however her killing the lights might kill the party early. I say we use Rakham to get Enzo into the apartment, and Lisa to get ourselves into the kitchens later.
>>
>>4294334
Support. We need something big to cap off the night. I'd still like to enter one of the discussion circles though, preferably the dwarven one to work out a deal with whatever we get from the apartments.
>>
Assuming we interact with Lisa again before the end of the party, we should probably take the chance to apologize for earlier.
Just to let her know we did not intend to step on any toes by revealing to her we attended with Barielle instead, and just wanted to clear the air so she would not get the wrong idea.
>>4294358
>to work out a deal with whatever we get from the apartments.
We'll have to head there ourselves and probably miss out on a chance to socialize, Enzo won't steal anything. I doubt the Dwarves will accept word of mouth on what Enzo finds.
>>
>>4294366
True. Now that Barielle's gone though, there's nothing stopping us from sticking round to cause as much chaos as we possibly can. Leave some gunpowder here, accidentally knock over this open flame there...

Also we should definitely say something to Lisa. This little screw up might work out for you.
>>
>>4294397
>there's nothing stopping us from sticking round to cause as much chaos as we possibly can
Oh yeah. Glad we're on the same page here. I'm sure an opportunity will present itself.
>This little screw up might work out for you.
It just might. That 100 in the academy seemed to work out well with her. Not holding out hope just yet, however. That laugh was likely one of spite.
>>
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>>4294326
>>4294334
>>4294358
The little mermaid panting from that experience, you carry her outside as the music still goes on. When you come back they will probably have moved on, Humans tend to have forgettable faces but not Lula. She clenches her fist against your costume, angry, humiliated, unforgiving.

"I can't believe how bad of a dancer you are." her voice hurts, it really physically hurts
"It was an accident." you apologize
"If that was not to rescue Corym, I would have made you wet yourself in front of them."
"Bene, bene, I get it. Please stop that, it feels like someone is piercing my heart with a thousand needles."
"Fine. That was your punishment. And I expect an apology later. You are one of the few that can resist my charms so don't disapoint me."

She lift a finger toward you while saying this as you install her in the floating seashell. The water carriage goes back to the Redlight District and you to the party. Encountering Captain Rakham on the way, he pats your shoulder.

"Don't worry boy." he's drunk "The fish has plenty of sea." really drunk
"Hey, captain, want to help me getting more information to..." you stard
"What?!"
"Not so loud captain... Uh, no on the contrary. Go inside, we are going to save Tornelli."

He stiffens himself and salutes you before finishing his whole bottle and leaping to the entrance. His voice roars in the ballroom as if ordering his crew in the middle of a storm.

"Miserable slugs, ectomorph, pickled herring! Where is Tornelli!" the staff members try unsuccessfully to contain him "Ten thousand howling hurricanes, out of my way! I want to speak to him." he points at the Ambassador.

Meanwhile you managed to pass on your intention to Enzo and as soon as he acknowledged you command he just... disappeared, like vanishing in thin air. Luckily nobody was looking at him to get as surprised you.

The captain made a final critical step toward the Ambassador before a commando jumped from the upper floor, drawing his arrow to aim at his forehead. Unimpressed and fillied with liquid courage, the captain shoved the pointy projectile out of his way since the commando did not dare to make a scene by murdering an invitee.

"You! Carpet seller, vegetarians, STEAM ROLLER!" he continues his verbal assault at the adress of the ever calm Ambassador.

The Elf does not loose a single bit of his majesty and even denies his court mage to intervene despite his visible anger. He smiles warmly to the address of the captain. Slightly lifting his hand, a powerful stream of water pushes the Human outside. Worried about your new friend, you rush after him to realize he is now sleeping, but wet. With the help of the staff, you carry him in the hallway near a chandelier.

"Sorry" Someone pulls your costum from behind, this little scene was enough for Enzo to come back.
"Ah, it's you bambino." you greet back the apprentice
"I don't speak Elvish."
>>
>>4294444
You slap your face. Of course. If only you had Amicia with you...

"But..." he continues "There was a lot of drawing of tentacles and I think I recognized the Elvish word for 'Undine'."
"What else?"
"Nobody was held captive, there was only one guard in a hallway just after the game of the palm tables, and I can guarantee you that there was no hidden room other than an escape tunnel leading West. Also, I don't speak Elvish but I know the basic in Dwarvish."
"Documents in Dwarvish?"
"Yes, probably a correspondence with that officer over there."
"What does it say?"
"Something about a deal, a debt between nations, Tornelli and a command of 'boats that go under the water'."

The new piece of information is quite troubling. If they needed underwater boat, why not keep Tornelli? Of course, they don't have the technology in their forest and the New Dwarven Kingdom is a neighbour city on the outskirts of their forest. That's all their King managed to negotiate with Humans after the Fall of the Dwarven Fortress.

(Optional) What are the Elves up to?
something, write-in

What do?
>explore beyond the kitchen
>explore the private apartments and steal one of those documents

What diversion do you use
>Lady Cremosa's spell

Alternatively
>first floor to shine and enter one of the discussion circles or make a distraction to enter the private apartment (more options, all social rolls) (dancing, story telling) (Lady Barielle excluded)
>second floor to shine and enter one of the discussion circles or make a distraction to enter the kitchen (more options, all mental rolls) (dice game, dart throwing, game of the palm team) (Lady Barielle excluded)
>>
>>4294447
ah yes I always forgot to ask about Amicia and Arthur
>>
>second floor to shine and enter one of the discussion circles or make a distraction to enter the kitchen (more options, all mental rolls) dice game
Let's play and talk, we can use the excuse I am looking for the bathroom to enter the kitchen
>>
>>4294447
>(Optional) What are the Elves up to?
They seem to be interested in the Kraken. They seem to have given up Tornelli to appease the Dwarves, or get one over on them. Corym was Tornelli's assistant. If they're still interested in the underwater craft, then they must be confident that Corym could replicate Tornelli's work. If they're trying to access the deep, then could they be interested in that healing algae? Or maybe the capture/taming of the Kraken itself?
Something with an Undine as well? Could an Undine be linked to the Kraken in some way? Related to their possible desire to tame it? Or their source of information on the Kraken itself? Seemingly, the Elves' interest contradicts that of the mermaids. Unfortunate Barielle is gone, we could've consulted her on this.
As for my vote, how much time do we have left at the Reception? Assuming we got time, I'm open to vote to go play dice on the second floor so we can access a discussion circle. If we don't seem to have much left, then I'd rather go apologize to Lisa, and get the distraction underway so we can spring Corym.
>>
>>4294447
>(Optional) What are the Elves up to?
Well, we already know that they're the ones behind the kraken attacking the sea kingdom, plus they're exploiting the fall of the dwarven fortress, so my bet is that they're up to their usual politicking and seeking to somehow gain control over the sea kingdom like they did the dwarves. Maybe they'll send the dwarves to fix the sea kingdom situation and have them act as proxy's with their submarines.

>first floor to shine and enter one of the discussion circles or make a distraction to enter the private apartment
Find the dwarven ambassador or captain and talk to them. Subtly infer that we can grab material from the elven apartments for them, if they are willing. See what their view of the whole situation is, then go rescue corym while grabbing stuff from the apartments while leaving through the secret passage Enzo found.
>>
>>4294473
>how much time
It's 9PM
>>
>>4294473
>>4294476
maybe they already got what they needed from the professor, the blueprints, so they are trading him to the dwarves for the actual submarines? maybe they want them to build it or the doge since this is city has a harbour
>>
>>4294481
Should have time to speak to somebody of interest then. If we can just up and go speak to the Captain or Dwarven officer, then go with that. If not, then we'd better head upstairs and play dice there, or play darts with the Accuracy Artifact rather than something on the first floor.
>>
>>4294461
>>4294476
>>4294497
In order to access a social circle, you choose to get on the first floor and illustrate yourself at a game.

What do you choose to play? All Mental rolls (+10 thanks to costume)
>dice game (hidden modifier)
(you roll a 1d100 Mental to determine the number of 1d6 you roll and must do better than OP)
>dart throwing (-5 playing against Elves, +10 accuracy artefact)
(you roll 3d100 to determine your score)
>team table game of palm (need a partner)
(you roll 1d100, bonus depending on your partner)

Do you want a partner as an arm candy or second player for the game of the palm?
>Lisa
>Franz
>none
>>
>>4294509
>>dice game (hidden modifier)
>none
>>
>>4294509
Also, do you want to bet? (double your bet or lose it all)
>9 gold coins
>5 gold coins
>1 gold coin
>>
>>4294509
>dice game (hidden modifier)
>none
>5 gold coins
>>
>>4294522
>>4294529
Support.
>>
>>4294525
>dice game (hidden modifier)
>Lisa
>5 gold coins
>>
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>>4294522
>>4294529
>>4294535
>>4294542
You boldly walk to the dice tables and slam your five gold coins as a bet, confident in your luck despite having a walking talisman in the person of Franz. You don't need no sexy blond to blow on your dices. The Elf with an eye patch smile deviously at you and invite you to sit down.

"I suppose these dirty yellow coins are your bet, signore...?"
"Barbatti. Alfonso Barbatti."

There is a suspicious amount of shining gold on his side of the table. In a brief moment of lucidity you realize you might have done a terrible mistake. If only you had brought your dices with you or had someone by your side. Since they allow to use your own hand to roll the dices, you can try a trick or two you know as a sailor.

roll 1d100, must be under 35 (45 +10 thanks to costume -20 hidden modifier) to roll more than 1 dice
>>
Rolled 53 (1d100)

>>4294560
>>
Rolled 36 (1d100)

>>4294560
>>
Rolled 32 (1d100)

>>4294560
>>
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Rolled 6, 2, 5 = 13 (3d6)

>>4294561
>>4294583
>>4294598
"32? Embarrassing signore Barbatti."

He rolls three times and calculates his score that you should beat with your own single roll now. You are barely containing a sweat, if he rolls just a six, it could be over. You will loose your five gold coins and won't attract enough attention on you to enter a social circle.

roll 2d6, total must be over the total of this post
>>
Rolled 4, 4 = 8 (2d6)

>>4294560
shit I missed a roll
>>
>>4294610
>rolled 8, failure
-5 gold coins

"These Humans..." he jokes "When will they learn?"

You played a game you ignored the rules and made a fool of yourself. That knife-ears is lucky you are not on a boat, you would have cut his ears off for cheating otherwise. At least you still have four gold coins in your pockets. Women are gossiping between themselves about you, some men are slowly clapping their hands, this is really humiliating, especially coming from Elves.

What do?
>rematch
>rematch and bring Franz to blow on your roll for a good luck charm
>rematch and bring Lisa to steal his loaded dices and replace them with normal ones
>walk away and accept defeat
>>
>>4294621
>rematch and bring Franz to blow on your roll for a good luck charm
Double or nothing, classic hustle tactic
>>
>>4294621
>rematch and bring Franz to blow on your roll for a good luck charm
Good reminder to never trust knife ears
>>
>>4294621
>>rematch and bring Franz to blow on your roll for a good luck charm
fuck it, yeah. doubt Lisa'll be glad to see us with somebody else, though. and Franz may demand a duel for helping us out here.
>>
>4294621
down a drink of the healing potion beverage and wave at her Franz just so that elf doesn't notice the scam
>>
>>4294621
I want Franz to hold the dices, we move her hands together when we drop them
>>
>>4294627
>>4294663
>>4294664
You leave the first floor, grabbing Franz by the wrist. She just laughed off a dwarf trying to court her. Your mind blurred by revenge, you don't notice how badly Lisa has been hurt seeing you with that tall blond.

Lisa regression 2/10

This time you are firmly decided to win and throw a death stare at the Elf who mocked you, diving your finger in the black silk dress of Franz, you force the generous form closer to you, getting disgusted looks from both females and males Elves. She really isn't the definition of beauty in their standards.

"So this is what it was all about." she notes "You could have said it earlier."

She pinches your butt cheek jokingly, making you jerk forward and expose the dices with your now open hand. Slowly, maybe a little bit too sensual, she leans forward exposing her scars covered muscular back and generous bosom wrapped in black silk. Her breath makes your finger twitch, you never knew Francesca could be that hot while still being so... innocently unladylike.

"Now if you don't grant me that sword duel, I'm going to be really angry." she locks her arm under your own, flexing her muscles to highlight her point

(Optional) What do you say to Franz?
>a thank you or something, write-in

You throw the dice imbued with her spirit of luck and...

roll 1d100, must be under 99 (45 +10 thanks to costume -20 hidden modifier + Franz modifier) to roll more than 1 dice
>>
Rolled 43 (1d100)

>>4294677
>Lisa regression 2/10
Fucking hell. Hah. Oh man.
>filename
Goddamn Alde. You do that yourself? Nice work.
>>
Rolled 6 (1d6)

>>4294693
"We are playing dice here, signore Barbatti." the Elf comments "No need to bring your orc to the table."

Franz does not even notices the puny knife-ears insult, after all you rolled enough thanks to her to give him a good lesson. Now, you are on your own, but how can you possibly fail this?

>roll 4d6, must be under the total of this post
>>
Rolled 2, 4, 1, 3 = 10 (4d6)

>>4294695
>>
>>4294693
no, just changed the hair color
>>
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>>4294697
>rolled 10, success
+4 gold coins

Franz's laugh explode to the face of your enemy as she presses her body against you. That will teach him some manner. All the surrounding Elves are completely in shock.

"Hey, come over here. Someone just beat the Snow Elf!" one shouts
"How did he do it? How? A mere Human?" another adds
"I want to try too!" and many follows

You now have attracted enough attention to enter a social circle and also enough people on the first floor to try entering the kitchen in the basement. Or, you could continue with your walking good luck charm until she gets bored.

What do? (pick one)
>continue playing dice (Mental) (+10 thanks to costume -20 hidden modifier + Franz modifier) (bet: 1 gold coin, 4 gold coins, 8 gold coins)
>Doge and Ingothide
>Ambassador and his mage
>Dwarf officer
>Elven nobles
>enter the kitchen
>first floor to shine and enter one of the discussion circles or make a distraction to enter the private appartment (more options, all social rolls) (dancing, story telling)
>second floor to shine and enter one of the discussion circles or make a distraction to enter the kitchen (more options, all mental rolls) (dart throwing, team table palm game)
>>
Rolled 5, 2, 4, 2 = 13 (4d6)

>>4294695
>>
>>4294712
>Dwarf officer
The whole point of entering the social circles. We don't need more gold, though I would be open to going another round if we have time.
>>
>>4294718
It's 10PM, you can expect the party to go on until after midnight
>>
>>4294725
Oh, okay then. Let's continue for another round or two.
>>
>>4294712
>enter the kitchen
Heh sorry lads, I gotta take care of a leaking problem and wink
>>
>>4294712
>>Dwarf officer
Follow this up with speaking to Lisa. We can use her to get into the Kitchens.
>>
Rolled 3 (1d3)

>>4294728
>>4294735
>>4294742
10 minutes before tie breaker
>>
File: DXEls4SWAAAiKOt.jpg (67 KB, 1036x1336)
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>>4294728
>>4294735
>>4294742

Everyone rush to the woman they previously called an orc to have her blessing. You use this opportunity to get downstairs, still noticed by the social circles as the man who finally won against that Snow Elf. The Dwarf officer you already noticed at Don Giovanni's party is having a discussion with Human nobles... And when you look more closely, it appears that these are not nobles but wealthy businessmen.

"General, Warmbasher." an Human with a top-hat talk to him respectfully "I beg you to reconsider. The Professore Da Costa is a national treasure. No matter what the Elves paid you..."
"It's not about money! For who do you take me greedy tall-man?"
"Well... We have no use of submarines, but we can reduce the cost of our subcontract. What about providing the New Dwarven Kingdom with half-priced gears and rivets?"
"I had better buy them in the Eastern Empire then." he laughs wholeheartedly

In front of you is the captain of the Dwarven Airship, the only man to decide the fate of Tornelli Piccardi Da Costa. You wanted to free him from his obligations to build a submarine of your own, something you can still achieve by stealing the plans Arthur and Melie were looking for on the behalf of Corym. Also, Lula told you she needs that submarine to bring weapons and fight the Kraken but can do without it. You've heard about a revolution brewing from the Dwarven Blacksmith but did not recover the information to decipher the message he received. Finally, you only have limited knowledge of the Dwarven History hearing about "Torresack" and maybe this "Warmbasher", wait what was the Blacksmith name already?

Finally, from the documents in the private appartment, you understood that the Elves need the submarine for something related to the Kraken and that a national debt was mentioned. Sadly not a single one of your potion can be used in this situation.

How are you going to convince him?
>"The Humans can do this to force the Elves to give you what you want without being forced to build submarine for them", write-in [DIPLOMACY]
>"Can you deduce something only by observing them or searching in your memory about the Dwarves", write-in [OBSERVE]
http://suptg.thisisnotatrueending.com/qstarchive/3955938
>"You are really going to submit to knife-ears demands like that?", write-in [PERSUADE]
>"I am working with the Blacksmith on deciphering your manifesto, can I have at least some time with Da Costa?", write-in [BARTER]
>"I am Alfonso Barbatti. Sailor, butcher, both Solar Knight and enemy of the Church, I defeated and Elven Commando captain and seduced the Militia's leader, tamed a Mermaid and a Witch. I need Da Cost to fight a Kraken, lend me your strenght!, write-in [CHARM]
>>
>>4294769
note : these are all social roll as usual with modifier from -50 to +50, etc...
>>
>>4294769
>"You are really going to submit to knife-ears demands like that?", write-in [PERSUADE]
You must be the Captain of the Torresack, I heard about you from our local Blacksmith, he is a dwarf as well he makes good gear. I was told by him that your people never fancied the elves, is that not true? Who would've thought, dwarves and elves are friends.
I want to make him angry maybe we can say something like let me talk to that professor, is he really that valuable to bend over like this?
>>
>>4294794
roll 1d100, must be under 30 (-20 [PERSUADE])
>>
Rolled 29 (1d100)

>>4294771
>>4294799
How much would Alfonso know on this subject? This is the commander who held the line at the fall of the dwarven fortress. Hungrar Warmbasher. Harmoline's husband, who lost his arm. She created his prosthetic. Is everything that I recall from the last quest fair game, or what? Too late now though, I suppose. Could try to provoke him further and add on something regarding their stealing back of the Dwarven debt contract completely fucking the Dwarves over while they attempted to rebuild.
>>
Rolled 2 (1d100)

>>4294769
Damn, was going to vote for a observe. The Ingothide are the bankers and are the ones with the most influence in the kingdom currently, right? And the Torresack are the more traditional craftsmen? I vaguely remember the blacksmith ranting on about how the Ingothide were going to get overthrown. I was going to try suggesting we could grab anything he wants from the elves, anything he wants at all in return for a favour or two.
>>
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>>4294815
I should really start keeping count at this point.
>>
Rolled 68 (1d100)

>>4294799
>>
>>4294805
>>4294815
>>4294825
>rolled 2, clear success
https://www.youtube.com/watch?v=knGhzlGsGtk
now I truly see

Businessmen recognize the gambler from the second floor and with the negotiations coming to a halt they could use a con artist like you, they have nothing to lose after all. SO they make way and let you access the Dwarf officer.

"You must be the Captain of the Torresack" you greet him "I heard about you from our local Blacksmith, he is a dwarf as well he makes good gear."
"Oh? That idiotic son is still alive..." he softens up a little... and correct himself immediately "Good for him! He can die pursuing his dream, he's an adult now."
"I was told by him that your people never fancied the elves, is that not true? Who would've thought, dwarves and elves are friends."

He laughs it off, slamming crushing the glass between his mechanical finger by inadvertence. Typical from the Dwarves, when they are cornered they just find the situation funny, but you failed to provoke him. This is a veteran, a strategist, there is no way a something like that would anger him.

"I like this one, I'll kill him last." he finally ends his forced laugh 'Listen tall-man, it doesn't work like that. Elves need to import food because they never developed agriculture, they want to secure the seas once and for good. We need jobs to fight unemployment after resettling at their border. It's a win-win."
"That can't be!" you protest "Believing elves? Someone like you? I doubt it. Just a minute ago I had to play against a Snow Elf with loaded dice!"
"Hmmm... It's true that they will not conclude a deal unless in their favour."
"What about the national debt between, your two kingdoms? I read on La Stampa that it was destroyed during the Fall of a Dwarven Fortress, then why is it a topic of discussion amongst them?"

The Dwarven officer signals you to lean lower with his valid finger, then use his mechanical arm to bring you to his level, getting you to follow him like a dog on a leash.

"W-Wait... I didn't want to offe-" you start
"Silence Human and look." he points at Ingothide the Dwarven banker and the Doge
"Uh... I think it's the director of Ingothide&Son with His Most Serene, why?"
"Wrong. You are looking at two kings talking to each other. Make no mistake, the Ingothide dynasty are our new kings. They were the ones rebuilding our kingdom, they played a major role during the Fall of a Dwarven Fortress, reducing the number of survivor to get onboard the Airships and escape... Now they rule the New Dwarven Kingdom."
"Why are you saying this to me?"
"So, what?"
>>
>>4294869
So, the negotiation between the Dwarves and the Elves included the national debt. How cunning, the Elves are not paying for the submarine since they already paid with this debt they owe to the Dwarves. Basically it's as if they gave an I.O.U. to the Dwarves in the past for buying something, stole it and they used the same I.O.U. to buy something else. Virtually, they do not spend any gold. However, getting back this debt contract will surely change the value of Ingothide&Son's banknotes. Why would the Elves do this? They must know something. Or, are the submarine that important to them?

Do you have something more valuable than that?
>commit yourself to complete the Miraculous Algae route and kill the Ambassador
(the Dwarves will wait 2 days and let you speak to Da Costa)
>I can't do anything about it, sorry
>>
resuming at 8PM EDT after this important vote
>>
>>4294871
Wait, does this mean that we will have to abandon the Bernando route, or will we still be able to do that as well?
>>
>>4294880
let me rephrase it
They will let you speak to Da Costa and stay for two more days to let you use his knowledge to build a submarine. They expect you to kill the Ambassador and retrieve the debt contract, presumably on him. If you want to make the best of those two days, you have to focus on his route.
>>
alignment update

gambling
+5 Charon's alignment
-5 Sol's alignment

avenge yourself
+5 Charon's alignment
-5 Sol's alignment
>>
>>4294891
Oh, okay then. That sounds good. Especially since we have the opportunity to kill the head of the knife ears...

Anyone up to making sure that this party will never be forgotten?
>>
>>4294871
Sure let's secure algae, can we secure another route as well? Knowing the plague and the amount of people left we need something big, the algae seems to be just business.
>>
>>4295155
I think we have been told we can purse multiple routes but everything in this quest has a cost in resources or oppurtunity. Shit just going to this party cost us like 4 affection points from Lisa, 2 from Lula, the cost of the costume, and all the time needed to prepare. So realistically, I think having a plan A and a plan B which only pursue as a last resort of if A fails or we end up with great rolls and a ton of extra resources and fix our relationships so we have more man power.
>>
>>4294974
>>4295155
>>4295281
"Yes" you accept "I will mess up with the Ambassador plans as much as I can. I will surely get my hands on the contract even if I have to retrieve it from his cold body."
"Fine... Then we will stay two more days in the City. Just come under the anchor of our Airship with a boat or something to speak to Da Costa."

You concluded a deal with the Dwarf officer and he expect you to respect it. There no telling what these two days are costing him but you will have to make the best of it and build a submarine during this time thanks to Do Costa.

What do?
>explore beyond the kitchen
>explore the private apartments and steal one of those documents
>duel with Franz to get outside and access the private apartments/Harbor

What diversion do you use
>Lady Cremosa's spell

Alternatively
>first floor to shine and enter one of the discussion circles or make a distraction to enter the private apartment (more options, all social rolls) (dancing, story telling) (Lady Barielle excluded)
>second floor to shine and enter one of the discussion circles or make a distraction to enter the kitchen (more options, all mental rolls) (dart throwing, game of the palm team) (Lady Barielle excluded)
>>
>>4295734
Quick question before we start, is there a map or something of the embassy? I want to rescue Corym then go through the secret passage in the apartments, grabbing the documents along the way, but I don't know if we can get Corym between the two unseen.
>>
>>4295904
No map. I doubt Alfonso has this sort of knowledge, but I can sum up what he learned:

First floor:
-frontyard, Captain Rakham speed boat
-inside, ballroom and story teller
-stairs, access to basement
-stairs, access to second floor
-backyard, access to private apartments of the second floor and the Harbor

Basement
-kitchens
-leading to Corym?

Second floor
-inside, games (dice, darts, game of the palm)
-hallway, access to private apartments with a guard
-tunnel leading West in the private apartments?
>>
>>4295916
Hm, alright. I guess what we do is ask Lady Cremosa to set off her spell, head to the basement and look for Corym and then head up the stair to the apartments. I do wonder if we'll get an opportunity to take out the ambassador as well... I really want to destabilise the elve's situation as much as possible.
>>
>>4295942
You get ready to enter the kitchen, where only waitress are allowed, it reeks of boiled vegetables the typical leek stew of Elves that would make any sane man throw up, the steam inside reduce your vision so you should pass easily. The only problem is that door. Nobody here expects someone, and let alone a Human, enter the kitchen dressed like that. So, just before taking a step inside, you signal to Lisa you are ready.

The Witch watched over you with a detached expression since you came back from the second floor. You hope that your triple dating didn't affect your relationship with her. She rises her hand and clap one time. Darkness follows.

Pure black darkness. Not the slightest gleam of light, not even the faint glow of the snow outside reverberating the moonlight, absolute and total darkness. What's even more striking is that there is no panick. No screams, no complains, no voices. Your steps do not male a single sound as you approach the emplacement of the door. Wait... You don't even feel the ground under your feet. Is that the door? Are you in? You can't hear your breath or your own heartbeat. Are you standing up? On the ground? Are you alive? Is anyone there?

"Get more leeks from the reserve." a voice suddenly says "I must be tired. Felt like I zoned out for a moment."

Your vision is restored. For a brief moment you experienced not only darkness but a complete absence of sense. Something so terrible that it could have driven you mad. Is this what Susanna feels like? More importantly, what was that miracle? Can you learn it? No, for now, you have to pass through the kitchen to that 'reserve' beyond the steam and smell of boiled vegetable.

>sneak (Mental)
>use an ignored potion
>>
>>4296000
>sneak (Mental)

Seems like I might be the only one around today. You might want to put this on hold and start a new thread tomorrow Alde. Also, nice dubs.
>>
>>4296000
>>sneak (Mental)
slept through my alarm. go with this. we can get Corym the ignored potion for an easier exit.
>>
>>4296028
>>4296090
roll 1d100, must be under 45
>>
Rolled 35 (1d100)

>>4296098
>>
Rolled 52 (1d100)

>>4296098
>>
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>>4296119
>>4296122
>rolled 35, success

Through the fog you carefully avoid the gaze of the cooks and waitresses, sometimes bumping into the back of an Elf too occupied on his stew to give you any attention. Leaving this cacophony of cleavers chopping down leeks and other green stuff, you made it to the reserve. Sadly, you were unable to snatch any healing potion there are supposed to mix with the drinks.

You hide behind a barrel of raw vegetable in the twilight of a candle. Here, in the basement, as you suspected two Elves Commandos are guarding a door where Corym is presumably detained. However, there is something off with their bows. Usually when they summon their elemental spirit, they have to chant beforehand, but this time, the tip of their arrows they nonchalantly hold in position, ready to draw are... imbued with fire and lightning.

Naming the first one flaming-ears and the second sparkling-ears, you consider your option to pass beyond that door. Sol has no favors to grant you with your current alignment. If only you had the same miracles as Lisa to engulf them in darkness... Maybe if you blow out these candles...

Blow out the candles
>yes
>no

Then, what do?
>throw a flick knife at flaming-ears/sparkling-ears (Mental)
>use your 6-shots on both of them (Mental) (as many rolls as needed adding a -5 modifier each time)
>dash and plunge your dagger right into the heart of flaming-ears/sparkling-ears (Physical)
>use phonograph trap to lure one out while you wait for him, hidden in the shadows
>>
Rolled 92 (1d100)

>>4296098
>>
>>4296161
>>dash and plunge your dagger right into the heart of flaming-ears/sparkling-ears (Physical)
>>4296165
I've been rolling nothing but above 90
>>
>>4296169
>flaming-ears/sparkling-ears
which one?
>>
>>4296161
>>dash and plunge your dagger right into the heart of flaming-ears/sparkling-ears (Physical)
go for flaming. we don't need a burn on our hands. try to position his corpse between us and sparkling, as some kind of shield. dead body probably won't conduct electricity, right?
>>
>>4296169
>>4296185
roll 1d100, must be under 60
>>
Rolled 36 (1d100)

>>4296196
>>
Rolled 32 (1d100)

>>4296196
>>
Rolled 92 (1d100)

>>4296196
flaming yeah
>>
Rolled 4 (1d100)

92 again...
>>
>>4296243
wtf
>>
>>4296239
>>4296243
fucking lol
>>
Rolled 32 (1d100)

>>4296196
>>
>>4296223
>>4296226
>>4296239
>>4296249
>rolled 32, success
surprise

One great leap forward and you pierce through his cloak with the dagger. His ribs creak under the impact and spread apart with blood flowing out from his lung. The cloak quickly get damp and sticky as you pull out the dagger. The fiery arrow does not burn out, the flame is still lit. There is no time to care about this, the other is about to fire his lightning imbued arrow on his comrade you are using as a shield. It appears that you underestimated the power of their elemental magic or overestimated the power of friendship.

>use your 6-shots on both of them (Mental) (-10 heat of battle, as many rolls as needed adding a -5 modifier each time)
>push the corpse of his comrade on him before he shoots (Physical) (-10 heat of battle -5 because of distance)
>avoid the arrow hoping the area of effect is limited (Physical) (-10 heat of battle)
>write-in (write-in are always available but I may or may not choose them)
>>
>>4296255
>>push the corpse of his comrade on him before he shoots (Physical) (-10 heat of battle -5 because of distance)
Hopefully we can pull this off. Though I guess the arrow still will be charged even with him pinned down. This might not be a good idea, but lightning seems very AoE, and if we don't get him down immediately he may call for help.
>>
>>4296263
roll 1d100, must be under 45 (60 -10 heat of battle -5 because of distance)
>>
Rolled 100 (1d100)

>>4296272
>>
Amount of times 100 has been rolled in this thread = 5
Amount of times 1 has been rolled in this thread = 0
>>
>>4296275
While I write the update, think how you could have avoided this: duelist outfit, stealth approach (only thing that could go wrong is being noticed), ranged approach...
>>
Rolled 71 (1d100)

>>4296272
HAH
>>
Rolled 1 (1d100)

>>4296272
>>
>>4296289
Bloody hell, I swear I don't plan for these things.
>>
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>>4296275
>>4296281
>>4296289
>rolled 1, crit success

Only giving a slight push with your shoulder, you cover the Elf with his comrade corpse. He breaks his bow during the fall, ending any magic that could have presented a potential danger. He is completely at your mercy. Maybe you should interrogate him or maybe his loyalty to the Ambassador is stronger than his will to live.

>end his life with your dagger
>interrogate him, write-in (Social)
>>
alright, resuming at 8PM EDT for the great escape
https://www.youtube.com/watch?v=MbsuAbTTsV8
I will post the update of Alfonso finally opening that door and discovering the fate of Corym during the day along with the interrogation or killing of the Elf
>>
>>4296289
It's a wild ride these dice
>>
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>>4296360
>>4296290
>>4296281
>>4296243
>>4295942
Hesitating too long about the fate of the guard, you realize he is about to alarm the cooks, so you have to choice but to kill him. Then you can finally enter the room.

https://www.youtube.com/watch?v=A_WM0pvksig

As the door turns on its hinges, you hold your breath. The light slowly invade the inside of an alchemical laboratory where runes, phials and all sort of equipment occupy the shelves and tables.

There is an Elf standing in this scene. You clearly recognize a head but something is preventing your brain from processing the whole situation. Or maybe it's just the darkness.

"Corym ?" you ask "I'm going to get you out of here."
"Corym?" he repeats after a long inspiration "No more Corym."
"Your friend the mer-"
"Please kill me."

His hand sparkle revealing an engraved bow he was working on. He must be wrapped in a cloak because his arm stays hidden in the dark despite the light.

"This one lightning, next one fire, then wind, water and again lightning and again, and again..."

He stops taking a deep breathe filling his lungs. The organ slowly expands encasing his heart beating rythmically. Why can you see his inside? There's no time for this, you have to get him out of here.

"Stop messing around, I can make you drink a potion and we will escape from the backyard. I know someone with a speedboat. Corym?"
"No longer Corym."

You had enough of this, your hand goes for his wrist but stop a few inches before only finding a thin vein linking the limb to his heart. That's all there is left of him, hanging from the ceiling like a hunting trophy or meat on a butcher's hook.

"Please, end this."

The horror finally surfaces on your mind, the poor Elf has been amputated from his body expect for a hand an a few organ. It's actually more fitting to say that his head has been severed from the rest of his body. How can he lives like that? Can you even move him? Is it your fault? Why did you take so long? Of course, you had to wait for the reception when the Elves knew there was nothing else to do. How could they do this to one of their own?

>do what he ask for
>you will take him with you (Social) (-20 to resist the horror)
>>
if that was not clear enough
https://www.youtube.com/watch?v=UFuxiZFwDPs
>>
>>4297232
>do what he ask for
>>
>4297260
Once he is dead, I want to Alfonso to examine the machine more carefully.
I wonder how well an elf romance options would've worked
>>
>>4297232
>you will take him with you (Social) (-20 to resist the horror)
Jesus. I'm not sure what to do, but the dwarves will owe us a favour later. General Grievous anyone?
>>
Rolled 1 (1d2)

>>4297260
>>4297269
I shouldn't roll for this, want to argue your vote and convince each other? 20 minutes before tie breaker
>>
>>4297269
I say he put him down, what could he tell us? clearly they already tried to take all the information they could
>>
>>4297295
we*
>>
>>4297286
Alright. We need every chance we can get to beat this. Corym will be a huge help, and all our effort will go to waste if we kindly end his life. We need him, dammit! We've had to make some tough decisions before and we'll keep on making tough decisions again, but I don't believe we should let anyone give in, no matter how difficult it may seem. We must endure.

The only problem I have is moving him and taking care of him, his wounds look too far gone to be fixed with a simple healing potion or miracle, so I think we try and get a robot body for him out of the dwarves too.
>>
>>4297286
>>4297299

but the thing is we are gonna have to sneak him out of the party, the wounds are gonna need a large potion but it is too late for that, most of it are scars.

Its too much.. Can we instead, ask one or two questions then put him down for good?
>>
>>4297308
We have the ignore potion, remember?
What I'm saying we do, is we get him out, somewhere safe, and then we work out a deal with the dwarves to give him a new body, maybe doing something extra for them. Corym is important, he's the only one apart from Tornelli left who's able to work scientifically, and the dwarves aren't about to give Tornelli up.
>>
>>4297316
Could we wait a little longer for this Alde? If nobody turns up soon then I'll accept the result, but I don't think this should be decided by only two of us.
>>
Fine, 10 more minute to figure out how you could save him and decide once and for good what you do with him. I really want to end the party tonight and get you back in safety (or to the Harbor). Then, there will be a new thread on Wednesday for the endgame.
>>
>4297318
fuck, I feel like we are gonna need that ignore potion more than him... unless we throw a bag of sugar in the air.

the way we could use this is deal with the dwarves in a way of using it as advantage since they won't have anyone else that can make the blueprints if they aren't done already.

I say we striaght up ask for an asnwer on the plot and we put him down
>>
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>>4297318
>>4297334
You bring your knife close to his beating heart, ready to tear open a fatal wound and make this quick. If he was an animal you would have aimed for the back of his neck, but with his head hanging in mid air, the dagger might not cut deep enough and holding his head while doing this just feel wrong... It all feels wrong, this is not an animal...

Before ending his life, do you want to ask him something? (pick 1 (ONE) and only 1 (ONE))
>any last word for your friend the mermaid?
>what was the Ambassador up to?
>what are these bow you are working for?
>what did they do to you?
>>
>>4297342
>any last word for your friend the mermaid?

So we are killing all the elves right? Like every single one? We should REALLY genocide the elves I think, hahaha.
>>
>4297342
>what was the Ambassador up to?
>>
Rolled 2 (1d2)

>>4297348
>>4297353
10 minutes for tie breaker
>>
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>>4297348
>>4297353
There's no time to feel emotional, you will deny him any last words for his loved one, for the greater cause. The Ambassador must be taken down. But doing so, you feel somehow worse than him. This is a very inhuman treatment, even for an Elf.
As much as you try to spin it around in your head, it looks exactly as if you were talking to a piece of meat hanging from a hook in your butcher's shop.

https://www.youtube.com/watch?v=ArjL6pZpT-g

"Tell me Corym" you try to make it easier for him "what was the Ambassador up to?"
"Love..."
"What? Focus, Corym!"
"He and the Undine... what a perfect couple! If it's them, they can tame the Kraken. A beast that can't stop growing..."

This confirms some of your intuitions but does not really answer anything. At least you know that you will have to face at least one water elemental and a very large beast. You cut under his heart, watching the red liquid leave his body and his face loosing even more of its colours. He is gone. You did the right thing. At least you are convinced about that, no one should be forced to endure this kind of ordeal.

You are in an alchemy lab, do you want to grab potions?
>sneak (+10)
>defense (+10) [INTIMIDATE+20]
>nightwalk (see in the dark)
>resist cold (resist cold)
>waterbreathing (breath underwater)
>empathy (get twice the alignement to Sol/Charon with your inputs) [PERSUADE+20] >memorize (instant decipher, memorize books)
>remember (truth serum if thrown at people's feet) [DIPLOMACY+20]
>speed (travel time halved)
>hate (create discord if thrown at people's feet) [BLUFF+20]
>harvest (instant harvest)
>ignored (a sort of invisibility) [OBSERVE+20]
>love (create attraction if thrown at people's feet)
>bargain (+10) [BARTER+20]
>investigation (find answers without roll)
>crafting (+10)
>attack (+10)
>jump (can jump on rooftops)

Then, how are you getting back on the first floor?
>sneak (Mental)
>drink an ignored potion

What do after?
>first floor to shine and enter one of the discussion circles or make a distraction to enter the private apartment (more options, all social rolls) (dancing, story telling)
>second floor to shine and enter one of the discussion circles or make a distraction to enter the kitchen (more options, all mental rolls) (dart throwing, team table palm game)
>duel with Franz to get outside and access the private apartments/Harbor

If you choose one of the first two options, do you want an arm candy/partner?
>Franz
>Lisa
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>>4297395
>You are in an alchemy lab, do you want to grab potions?
I forgot the most important: pick 2 (TWO) and only 2 (TWO)
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>>4297395
>speed (travel time halved)
>hate (create discord if thrown at people's feet) [BLUFF+20]

>sneak (Mental)

>first floor to shine and enter one of the discussion circles or make a distraction to enter the private apartment (more options, all social rolls) (story telling)
>Lisa
>>
>>4297416
speed (travel time halved)
hate (create discord if thrown at people's feet) [BLUFF+20]


roll 1d100 to sneak, must be under 45

Then what story are you going to tell them? All social rolls
>Hammer of the Witches: Tale of Persephone abducted by Charon (+10 thanks to costume +10 with Lisa -10 boring Human religion)
>Hammer of the Witches: about Iceburst Stones and Mystical Stones (+10 thanks to costume +20 with Lisa -10 boring Human religion)
>Hohenheim book: just the erotic part between a master and his Catfolk maid (+10 thanks to costume +10 mention of Demihumans)
>Hohenheim book: the hidden message composed with the first words of each lines (+10 thanks to costume +10 secret +10 mention of Demihumans)
https://pastebin.com/u/AldebaranQM

(bonus points if you rephrase it for your Elven audience)
>>
Rolled 20 (1d100)

>>4297431
>Hammer of the Witches: Tale of Persephone abducted by Charon (+10 thanks to costume +10 with Lisa -10 boring Human religion)
>>
Rolled 69 (1d100)

>>4297431
>>Hammer of the Witches: Tale of Persephone abducted by Charon (+10 thanks to costume +10 with Lisa -10 boring Human religion)
>>
>>4297438
Persephone was the daughter of sailor, who worshipped Sol. As Persephone grew, so did her beauty.
Ah but the creatures of the forest desired her greatly, they prayed to their god Charon god of the Underworld to turn them into men so they could have her. Upon a night, the animals of the forest grew legs and arms, Charon had answered.. mostly has some still had animal parts.
They were so in love with Persephone that they decided to abduct using gifts of flowers and berries.
Her father, the sailor, began to look for his daughter day and night, he prayed to Sol for an answer.
Sol who had been paying attention, found out where Persephone was, Sol knew that Charon was behind this plot so he sent a message demanding to release Persephone to the animals now turned men.
The demihumans didn't knew what to do, they performed rituals in order to keep Persephone, without knowhing that they had corrupted her soul, dooming her to an eternity with Charon once she died.

The demihumans in the end, released the girl since the rituals whispered by Charon didn't worked.

Persephone was shortly after reunited with her father. However,upon entering the sailors house, the sky roared in anger.

Sol felt Charon's presence in her, he was furious, he had been fooled by Charon and his creatures.

Sol threw a ray of light to the sailor, he had turned into a Champion of Sol, and commanded him to burn the demihumans for tainted the innocent.

That is how Charon created the demihumans and why Sol hates them
>>
>>4297438
>>4297448
Alignment update
>let someone die
+1 Charon's alignment
-1 Sol's alignment


>rolled 20, total success
yoink

Going into the steaming kitchen once again, you waltz between the cooks and waitress. Noticing one of them is about to leave his stew to get more ingredients, you extend your arm between two of his colleagues and barely manage to touch a healing potion from the tip of your fingers. This causes the phial to fall from the table right into your receiving hand.

+1 medium healing potion

Finally, you exit the kitchens, and as nobody was watching for a suspicious Human near the entrance you don't need a diversion like previously. Lisa was watching anxiously from her position, sometimes tiptoeing above the crowd like a little girl. You wave at her and offer your arm. Maybe you can still save your relationship.

"I'm sorry if..." you start before being interrupted
"Don't mention it. Misinterpreted signals, I get that all the time." she sighs "At least, we can still be friends."
"Yeah... friends."
"Yes..."

After this awkward moment you enter a discussion circle, ready to tell them about a chapter from the Hammer of the Witches with Lisa at your arm.

roll 1d100, must be under 60 (50 +10 thanks to costume +10 with Lisa -10 boring Human religion)
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>>4297431
I copy pasted the paste bin and changed a few things, all in the tiny reply to thread box, sorry if the format is shit
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>>4297465
new DC because of this write-in : 80
>>
Rolled 42 (1d100)

>>4297466
>>4297470
>all in the tiny reply to thread box
You can drag it out and expand it.
>>
Rolled 30 (1d100)

>>4297466
>>4297466
Honestly, let her know we want to show our feelings, but we all the stuff that we are deeling is too much, let her now this night might be the last time we are going to see each other (since boss fight incoming)
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>>4297473
oh yeah.. well I forgot, I tried to do it fast since the vote was 30 minutes ago
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>>4297477
Fair enough. Nice work on the write-in.
>>
Rolled 46 (1d100)

>>4297471
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>>4297476
Go with this if possible as well.
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>>4297473
>>4297476
>>4297490
"Oh well, a Human..." an Elf starts "I didn't know they could read."
"I might surprise you." you tout
"Please tell me it's not one of those fairy tale from your fake god again."

Lisa loudly opens her fan, catching everyone attention and ready to make her best impersonation of the arrogant noble's woman.

"Let's not waste our time with these savages dear." she clings to your arm "Then couldn't possibly be interested in a story where Sol is defeated."
"Sol? Defeated?" they repeat like parrots
"My husband here is collecting really unusual alternative stories. Tales of the darkness within one's heart, of wicked schemes and forbidden knowledge."
"..." they gulp down they drink in anticipation "T-Tell us please... Yeah, at worst we will just get bored."

Lisa hides her face with the fan to wink at you.

"Now show them Alfonso." she adds
"Thanks for what you do for me... For all you did. I wish I could... uh... find better words to express my..."
"Your what?" she tops fanning herself and her eyes opens wide
"What I meant is that this night might be the last time we are going to see each other."

Lisa progression 6/10

She abruptly adverts your gaze after slightly opening her mouth.

"That's so unfair, Alfonso..." her voice shakes a little "Don't play that sailor trick on me...."

Something happened within the Witch's heart. You can feel her heart beats faster through her chest pressing on your arm, but your audience is getting impatient. You have to deliver and ignore your attraction toward the opposite gender for a moment.
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>>4297516
>rolled 30, great success
story time

"Persephone was the daughter of sailor, who worshipped Sol. As Persephone grew, so did her beauty." you start
"Pfff..." they react "I knew it, it's trash."
"Ah but the creatures of the forest desired her greatly" you continue noticing their pointy ears twitch "they prayed to their god Charon god of the Underworld to turn them into men so they could have her."
"Who would want that?!" and now they are no longer ignoring you
"Upon a night, the animals of the forest grew legs and arms, Charon had answered... mostly has some still had animal parts. They were so in love with Persephone that they decided to abduct using gifts of flowers and berries."
"How adorable." a female Elf commented, moved by the little creatures you depicted
"Her father, the sailor, began to look for his daughter day and night, he prayed to Sol for an answer. Sol who had been paying attention, found out where Persephone was, Sol knew that Charon was behind this plot, so he sent a message demanding to release Persephone to the animals now turned men."
"Yes... Yes of course! That's what a father should do." wise Elves nodded
"The Demihumans didn't know what to do, they performed rituals in order to keep Persephone, without knowing that they had corrupted her soul, dooming her to an eternity with Charon once she died."

You theatrically make your cape fly, striking a mysterious pose. Lisa played along barely containing a laugh. Even Enzo showed up to gaze upon such edginess.

"The Demihumans in the end, released the girl since the rituals whispered by Charon didn't work. Persephone was shortly after reunited with her father. However, upon entering the sailors house, the sky roared in anger."
"..." they were hanging to your lips
"Sol felt Charon's presence in her, he was furious, he had been fooled by Charon and his creatures. Sol threw a ray of light to the sailor, he had turned into a Champion of Sol, and commanded him to burn the Demihumans for tainted the innocent."
"Aaaaah!" an Elf collapsed
"That is how Charon created the Demihumans and why Sol hates them..."

Drowning under the applauses, you get the attention of everyone for a brief moment, which will grant you access to any social circle. And most of the persons on the upper floor have left to for this one to understand what was going on.

Where to go?
>private apartments (more options)
>Doge and Ingothide
>Ambassador and his mage
>Elven nobles
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>>4297517
Alignment update
>acting like and edgy kid with a Witch
+10 Charon's alignment
>>
>>4297517
>private apartments (more options)

I guess we can do one more run for documents and stuff, then the great finale with the ambassador
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>>4297516
That minus - 10 on Sol would've been too harsh since I wanna keep going forward with Sol alignment
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>>4297534
Lisa is taking all the attention on her while you go upstairs trying to retrieve the documents. Deep down you hope to find the national debt of the Dwarves, but something so precious can't be that easy to find. Maybe you were only able to find Corym so easily because they had no more use for him expect industrially crafting enchanted bows with Arcane Magic.

Just after the gaming tables there is a long hallway leading to the apartments. You can't believe Enzo managed to pass that. The passage is barely large enough for a kid to avoid touching the only guard in the way. This is going to be terribly difficult.

>drink an ignored potion and sneak (Mental) (-20 to avoid touching him)
>cause a scene to drag him out using the hate potion but this will probably end the party
>a duel with Franz is fine too, it's just pretending to duel to gain access to the backyard and then the balcony of the private apartment
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>>4297517
Do we sll have time to duel with Franz if we do to the private apartments?
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>>4297554
>a duel with Franz is fine too, it's just pretending to duel to gain access to the backyard and then the balcony of the private apartment
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>>4297558
It's midnight, one more hour before the party ends.
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>>4297554
>>a duel with Franz is fine too, it's just pretending to duel to gain access to the backyard and then the balcony of the private apartment
>6/10
Holy shit. Nice.
Hopefully dueling Franz does not impact that again.
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>>4297554
>drink an ignored potion and sneak (Mental) (-20 to avoid touching him)

I wonder if we can find the ambassadors apartment and cause a distraction there. If he comes running we can gank him and steal the debt then.
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>>4297572
>If he comes running we can gank him and steal the debt then.
Good thinking. I'd assume his mage will be there too to back him up, however.
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>>4297560
>>4297568
>>4297572
You really need to go in those private apartment, for some reasons still unknown to you. Maybe more details about the Kraken, the Undine and the Ambassador? Or what they plan to do in the deep water caves? Or even future plans? You even dream of finding the national debt contract in there or a super rare weapon or artefact.

>Envy
+1 Charon's alignment
-1 Sol's alignment

Firmly decided to enter, you march toward Franz, ready to provoke her in duel. Only one problem arises. How are you going to ask her? It's not something you kindly request and time has passed since she slapped Lula's butt. Franz is still at the dice tables.

"Petty thief." she whispers "You know what the Militia do with thieves?"

Her devious smile is ruined by her slightly drunken expression, slouching on you with her massive trained body she would have made most of the person this party collapse under her weight. But not you. Almost her height and without a doubt stronger in appearance you can confidently hold her back. The only real difference between you is skill... and also luck.

How are you going to provoke her?
>"behave, whore!" and slap her
>"you're a disgrace to the Militia!"
>"I demand trial before Sol!"
>write-in (write-in are always available but I may or may not choose them)
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>>4297601
>>"Bah! You're a disgrace to the Militia!"
Pretty fitting based on what she just said. Think this'll be the best option.
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>>4297622
"Bah!" you shout with a grimace "You're a disgrace to the Militia!"
"Oh... are we doing this right here, right now?" she whispers before finishing her drink

She throws her glass on the ground sending shard flying across the floor. That sure gets everyone attention and the word quickly spreads that a duel is going to take place.

"And who dare challenge I" her voice roars still a little tipsy "Donna Francesca Quattroriocche?"

"Get a room, you two." an Elf complains
"Ah... these barbarians... can't we just throw them out?" another adds
"No can't do. Duels are sacred among them. Toss them two rapiers and let them fight... outside of course." a final one conclude

Not wanting to risk a diplomatic incident, the staff provided two rapiers and let fate decide for two random witness among the commandos. Thanks to Franz's luck they seems really weak and easy to overpower and also obnoxiously bored from the prospect of watching two monkeys fight, even rolling their eyes to spare them this sight.

However, the scene looks quite fine to you. Outside, the chilling midnight breeze of the ocean sharpens your senses, the snow blanked over the courtyard grass and stones provide a fine lightning just like the moonlight gleaming on the skin of Franz. Your adversary is playing with her rapier, flexing the blade and warming up her muscle with basic stretching.

*CRACK*

Of course, her tight black dress is not fit for a fight. So she tears off the lower part getting some attention of her witness to whom she tosses the silky black cloth that once wrapped her thick thighs. Embarrassed he looks sideways, carefully putting the cloth on a finely cut hedge delimiting your arena. Here, nobody can see you. The Elves are both carrying a healing potion for the winner and/or looser of the fight, this is not supposed to be a fight to the death, they are much more civilized than Human, or so they like to think.

Franz is winking at you, sending signals with her chin that she is going to attach the Elf behind you.

What do?
>trust her and attack the Elf behind her
>betray her and attack Franz
>move your head left to right "You wanted a duel, let's duel"

I you want to duel for real in a first time
>dodge (Physical) (-20 because Franz)
>parry (Mental) (-20 because Franz)
>straight attack (Physical) (-20 because Franz)
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>>4297645
>trust her and attack the Elf behind her
>>
>>4297655
Dashing toward each other guardian, you both exchange a complicit smile for a brief moment. They go down without making a sound, each a rapier planted deep within their heart. Blood has been spilled on the snow. Franz get her two healing potion, overjoyed by this loot while you examine the balcony leading to the private appartment.

>treason
+5Charon's alignment
-5 Sol's alignment

>killing more Demihumans
+10 Sol's alignment
-10 Charon's alignment

"We still need a rematch" she flexes the rapier "Wanna do it? We still have that healing potion."
"I don't have time right now."
"Then, pierce me with your rapier. Right her." she squeezes a softer part of her abs on the side "You still have to give the change, right?"

>sure, don't hesitate a second
>isn't there another way
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>>4297699
>sure, don't hesitate a second
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>>4297779
"Sure."

You go right through her abdomen with the rapier, a clean cut avoiding her kidneys and arteries. She lets out the most high-pitched sound you ever heard from her, more by surprise of your boldness than because of the pain. It's nothing a healing potion can't heal, and she is more likely to die from an infection than anything else. Whether it was your mitigated feeling toward her or the confidence in your Human anatomy knowledge, you did not hesitate a single moment.

"Ugh..." she takes hold on your shoulder
"Are you alright?" you taunt
"Just... need to sit down a bit."

Maybe she thought she was going to force you to plant the rapier in her because she mumbled something. You help her to sit on the snow, maintaining the rapier still. She tries to land few weak kisses on your neck, totally helpless. Somehow it feels good to have her at your mercy like that, it awakens something deep within you, something violent and exquisite.

Franz progression 6/10

"One day you will have to find something better to put through me." she pants
"What will you do?"
"I always wanted to taste Elven healing potions. If they come in, I have to tell them you killed the guards after defeating me. So I will wait as long as I can to take the potion."

She lays back on the snow, her legs spread and arm clamped on the wound, her eyes lost in the distant, conquered and maybe, just maybe, happy. There's something wrong in her head, but you owe her a favour now and two duels. You can jump pass the hedge to the Harbor or go to the balcony for the private apartment.

>balcony for the private apartment (documents, loot)
>hedge for the Harbor (shipments, monkeys for the Philosophal Stone route)
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>>4297814
>balcony for the private apartment (documents, loot)

Quick question, do the elves light their apartments with normal torches, or elven magical bullshit?
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>>4297814
>>balcony for the private apartment (documents, loot)
>>
>>4297828
>>4297989
After climbing the wall thanks to the grid supporting the ivy, you find yourself inside the Ambassador office. The desk is littered with documents written in Elvish and you have no idea which one to take with you. You will have to take everything and get loaded or you can focus on other stuff in the room like this bow glowing with all the colours of the rainbow, a golden paperweight, sample from all the plants imported to the City.

What should you get? (pick one)
>golden paperweight
>rainbow glowing bow
>all the document
>sample all the plants (poppy, quiquina, eucalyptus, onions, citrus, chamomille, saffron, coca)

After stealing everything you could carry from the Ambassador office, you probably want to get as far as you can from the party before the guards find out what happened to Franz and their friends.

>jump over the backyard hedge and run to the Harbor (Physical) (-10 loaded)
>get back to the entrance and ask Captain Rakham for a ride home
>get back to the ballroom and shot the Ambassador (Mental) (-50 because one of the final boss, +10 thanks to the accuracy artefact)
>>
what is our current physical stat
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>>4298700
Current base stats:
Physical 60
Mental 45
Social 50
https://pastebin.com/vppFmxtd
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>>4298671
Is there anything we can use to start a fire here? I want to see if we can pull off my plan here>>4297572
But in the meantime grab the documents.

>>4298704
So we'll have a %5 Chance of pulling it off. I almost want to try it.
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>>4298671
>all the documents
The little girl can translate

>get back to the ballroom and shot the Ambassador (Mental) (-50 because one of the final boss, +10 thanks to the accuracy artefact)
Instead of shooting, do you accept a write in?
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>>4298700
>>4298704
Ah, 60. So, a success margin of 10 if we attacked the Ambassador with our physical stat. If we lie in wait in his office for a sneak attack, that's another +5 from the Elven dagger, right? Possibly more if we use an ignored potion to get the drop on him. Could we have some time to discuss this, Alde? Going out there to shoot the guy would not be a good call.
>>
>>4298671
>>4298713
Here's what we can do, we have a bag of sugar and a potion of hate. Let's throw them at the ambassdor, I want the elves to eat him.
While that happens we can take him down if that is not enough, maybe we can even say something like you know what happens when you cross a lonely sailor and you treat him like shit? You get what you deserve!
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>>4298719
Supporting with everything I have. But where do we do it? Do we lure him to the apartment or just casually walk down to the main hall?
>>
Rolled 59 (1d100)

>>4298713
Also rolling to see what would have happened if we just shot him
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>>4298719
>I want the elves to eat him.
Jesus Christ, man. Pretty metal. I'm pretty sure a potion of hate just functions more as a frenzy, though. If we throw it at him, it would only serve enrage him, right? Hitting his mage with it however could prove to be destructive. Ambassador seems like one hell of a prick. Surely one of those closest to him has some innate jealousy/anger toward him that could be brought out with use of the potion. Only problem is a frenzied mage.
>>
>>4298713
>>4298718
>>4298719
You decide to take a little time and reflect on your next action, sitting on the Ambassador desk with your bag of sugar, the FMJ bullet that can be used to start a fire and all the loot in the room. First, your bag of sugar is probably only usable on servant of the Embassy. Commandos guarding the reception have probably been promised even more sugar for their duty. Then, approaching the Ambassador, knowing that everybody saw you getting out for a duel, will be alarmingly suspicious. You can always try to dance with Lisa to enter his social circle hoping the guards will not check out on Franz. Finally rushing to stab him with a dagger seems impossible with all the commandos, but you can still try it.

What should you get? (pick one)
>golden paperweight
>rainbow glowing bow
>all the document
>sample all the plants (poppy, quiquina, eucalyptus, onions, citrus, chamomille, saffron, coca)

Should you start a fire?
>yes
>no

Franz will probably not help you, that's a given. As much sympathy as she has for you, if her master, the Doge, did not ask her to kill the Ambassador she will not do it. Also, you have a rare opportunity to sneak in the Harbor and get some precious shipments and the monkeys. The Elven Commando will not disband just because of the Ambassador's death.

Your options to kill the Ambassador
>dance with Lisa to be judged worthy of entering his social circle and stab him, confronting his court mage and the Ambassador terrible 'water magic' (Social) (-20 suspicious) then (Physical) (-50 Ambassador)
>dance with Lisa to be judged worthy of entering his social circle and throw the hate potion on him (Social) (-20 suspicious) then (Mental) (-50 Ambassador)
>get back to the ballroom and shot the Ambassador (Mental) (-50 Ambassador, +10 thanks to the accuracy artefact)
>too much security right now and under-prepared, maybe later
>write-in (write-in are always available but I may or may not choose them)
>>
>>4298744
You can currently only cast 'Inner Strength' +10 strength by injury and do not feel pain, only slowed down physically by your injuries, cost 1 miracle and this is also what you can do with the potions you have
>drink ignored potion and sneak up to the Ambassador to stab him with an Elven dagger to later face his court mage and the commandos (Mental) (-50 Ambassador +10 elven dagger)
>drink the speed potion and dash to the Ambassador to stab him with your dagger while facing the commandos and the court mage (Physical) (-50 Ambassador +10 speed potion -10 court mage -10 commandos watching)
>>
>>4298744
>all the document

>yes
Sol giveth and Sol taketh

>get back to the ballroom and shot the Ambassador (Mental) (-50 Ambassador, +10 thanks to the accuracy artefact)
We can throw the sugar and the hate potion at his body or during combat to get away

If we see Lisa, can we tell her to get away? Maybe warn Enzo, make sure he leaves properly
>>
>>4298755
I was gonna ask about that, drink speed and cast Inner strength
>>
>>4298744
>>all the document
>yes
A parting gift. Let him put his water magic to use.
>too much security right now and under-prepared, maybe later
Fuck this, man. Lets go to the harbor and steal some shipments. If we can get some saffron/coca we can try to find a recipe to turn them into elixirs for the +20 giving us an actual chance against him. Getting out will be another matter though I suppose. And getting another chance to attack him at all may prove difficult.
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>>4298744
>all the document
>yes
Go near the entrance to the apartments, and wait for the guards to come running. If the ambassador comes as well get him there, but if not, head into the ballroom and look for an opportunity.
>>
>>4298758
>>4298767
>>4298790
Please, decide. You can wait for him after starting a fire, but I give you no guarantee he will show up. And if you wait too long, the chaos will spread and the party will be over.
>>
Rolled 2 (1d3)

>>4298759
>>4298767
>>4298790
40 minutes before tie breaker
>>
>>4298824
I will say that we should definitely stick around in some capacity. We're unlikely to get a chance at the ambassador again, and we do need to take him out for the dwarves.

Quick question: Would it be possible to spike the ambassadors drink with the frenzy potion? We'd need to find out what he drinks and get it in without being seen, but it leaves us a good opportunity to stay away and not get the commando's on us.
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>>4298869
drink potion : +20 BUFF
smell the vapors when being thrown at you : anger effect
>>
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>>4298758
>>4298767
>>4298790
First and foremost, you load as much paper as you can in your bag, not knowing if they are reports from the Commandos, international correspondence, surveys, ship's log, manifesto... You will sort it out later. Then, opening an ammunition you start a fire on a curtain until the flame are rising to the ceiling.

You jump down the balcony, hearing the door being cracked open behind you. Probably the guard against the hallway. Once you fall on the snow, you give a thumb up to Franz, trying to resist the urge to drink a healing potion. She barely notices you, rubbing her thighs against each other, toes curled, head jerking back. She really is addicted to that stuff.

After getting over the hedge, you run toward the Harbor. The noise from the party is slowly being replaced by your footstep in the snow as you progress in this cold white desert. Finally, after walking one hour in severe winter conditions, you are frozen to the bone and have to hold your flank to prevent your life force to leave your body. The entrance of the Harbor is protected by Fishmen, there are no commandos in sight. They are all stationed on the shore of the Redlight District.

Resting your back against a frozen whale dangling from a crane, you wave weakly to a passing group of Fishmen with their grotesque appearance adapted to deep sea life. There are some frozen tentacles on the ground, preserved in their vivd purple colour and partially burried in the snow as well as mount of fishes. No doubts this place would have been pretty unsanitarian if it was not for the cold.

Get onboard of this ship
>Eastern Jonque, monkeys
>The Silk Road, fabric
>Mr. Goodhealth trading ship, plants
>Grain trade ship, wheat, apples and potatoes
>La Landa's ship, alcohol
>>
>>4298875
So what would the exact effects be if he drinks It? Would It allow us to bluff more easily? If we throw it at him he obviously gets enraged.
>>
>>4298880
Dammit, I was going to support the other one... Oh well. There goes the dwarven route I guess.

>La Landa's ship, alcohol
>>
>>4298880
awwww..harbour? over wrestlemania showdown in embassy?

>La Landa's ship, alcohol
>>
>>4298896
fuck, I really wanted to use the sugar and the hate potion at the party
>>
>>4298903
Yeah, me too. I don't think we're going to get another chance at the ambassador now. Really sucks. Maybe we can sneak into the citadel and fire off another round from the cannon, I don't know.
>>
>>4298903
>>4298887
the dice rolled
You don't want to know what the Ambassador would have done to you if you get caught, a deus ex machina event would have been needed to get you out of here with a great cost on your physical integrity.
>>
File: Mercator.Yasmina.jpg (1.52 MB, 2524x1748)
1.52 MB
1.52 MB JPG
>>4298903
>>4298913
Weather conditions
Severe Cold
Slightly Windy
Clouded Sky

The barquentine looks exactly like the painting in La Landa's office, a white sailing vessel with three masts. Perfect for cargo shipping. Quarantine seals have to be broken to access the main deck.

Barquentines are generally cut down Barques, with only their foresail square rigged and three sails lateen rigged. The lateen rigging cuts down on manpower requirements as they are less labour intensive to operate than square rigged masts, while retaining relatively good performance before and close to the wind.

You can probably ram this ship quit easily only operating the lateen rigged sails alone, but being all white it would be a perfect target for the Elves and would be instantly noticed by the Militia. Luckily, the Coastal Battery has been destroyed two weeks ago.

The cargo is filled with rum barrels, each enough for 50 bottles and it total more than you can dream of.
>pay Fishmen to get barrels to the next ship (1 gold per barrel, currently 8 gold coins)
>roll a barrel to the next ship yourself (Physical) (-10 because of the cold)
>just leave them be for now

Next ship?
>Eastern Jonque, monkeys
>The Silk Road, fabric
>Mr. Goodhealth trading ship, plants
>Grain trade ship, wheat, apples and potatoes
>>
>>4298922
>deus ex machina
Have you seen my dice rolls? But yeah, it was a long shot anyway. I guess we're just going to have to do a normal assault, or find some potion that'll give us guaranteed results. Maybe an impact explosive or molotov?

>pay Fishmen to get barrels to the next ship (1 gold per barrel, currently 8 gold coins)
>roll a barrel to the next ship yourself (Physical) (-10 because of the cold)
Only pay for one barrel, and roll one ourselves.

>Grain trade ship, wheat, apples and potatoes
We'll check this out and then come to the problem of the monkeys. Maybe we can lure them out with the food? I don't know how we'd control them though, or even ensure they stay in one place in the industrial district.
>>
>>4298924
>>4298922
I would've guessed that with all the sugar distractions and hate potion plus speed and inner strength, we had a good chance to fight him.
>pay Fishmen to get barrels to the next ship (1 gold per barrel, currently 8 gold coins)
>roll a barrel to the next ship yourself (Physical) (-10 because of the cold)
Can we do these two?
>>
>>4298924
>Grain trade ship, wheat, apples and potatoes
>>
>>4298933
>>4298935
roll 1d100, must be under 50 (60 -10 cold)
>>
Rolled 20 (1d100)

>>4298943
>>
Rolled 55 (1d100)

>>4298943
>>
Rolled 90 (1d100)

>>4298943
>>
>>4298952
>>4298957
>>4298946
rolled 20, success
cold? what cold?

"Hey Fish-face!" you throw a gold coin at a nearby Fishmen
"Ohhhh... shiny." he contemplates your offering
"Move this barrel for me."

-1 gold coin

With relative ease, the creature haul the whole barrel over his shoulder while you manage to make one roll down on the Harbor. The sweet rum aroma and promise of a delicious reward after this effort keeps you moving despite the cold.

The grain trade ship is a majestic frigate with four masts, heavily armed and with a reinforced hull. There is no way you are going to manoeuver this vessel with all its square sails, even by hiring Fishmen, you don't have enough experience as a sailor either. It's too bad though, its canons are still there and are just asking to be taken at close range from the Elven Embassy.

Crates of apples (50 each), bags of wheat (50 kg) and potatoes (100 each), bucket of gunpowder (10 dose each) everything you could dream of and so few arms to carry them...
>abandon the barrel here and take something (crate of apple, bag of wheat, potatoes, bucket of gunpowder)
>pay one more Fishmen to carry something to the next ship (crate of apple, bag of wheat, potatoes, bucket of gunpowder, canon) (1 gold coin, 7 remaining)
>leave them be for now

Next ship?
>Eastern Jonque, monkeys
>The Silk Road, fabric
>Mr. Goodhealth trading ship, plants
>>
>>4298974
>take something
it's a "(Physical) (-10 because of the cold)" option
>>
>>4298974
>pay two more Fishmen to carry something to the next ship (bag of wheat, potatoes)
that won't rot and we can plant the potatoes with quick harvest potion back at home

Should we check the monkeys or goodhealth?
>>
>>4298981
Supporting this, but also grab a bucket of gunpowder. We can definitely do something explosive with that.

Also, I reckon we should check out the monkeys next. Just to see what the situation is there.
>>
>>4298987
>grab
so, leaving behind the rum barrel? or paying one more Fishman?
>>
>>4297526
Hahaha. Holy shit this phrasing made me smile. I am a Lulafag but Lisa is a close second.
>>
>>4298990
Oh. Hmm. Pay the fishman I suppose. How are we getting out of here with everything anyway? I don't suppose we can fit it all onto a gondola.
>>
>>4299000
I guess we can steal a small ship? a row boat?
>>
>>4299000
Yeah, sounds good. But how are we going to transport the barrels?
>>
>>4298991
>>4299006
>>4299012
-3 gold coins

With three more Fishmen at your service you gather wheat, potatoes and gunpowder from the frigate in the Harbor. They all wait your signal to load it on a ship you will use to ram the Noble District with. It was your original plan as a smaller boat would be torched instantly by the Elves. Hopefully, the monkeys are caged an can be hidden in the tunnels until you find a better place in the Industrial District. However, someone also mentioned a gorilla being onboard the Jonque. You have never heard of this animal and wonder if it's still alive after three weeks without food.

You lower the bridge on the Eastern ship with strange paper sails you have no idea how to operate. Whatever you find out of this ship would need to be loaded onto another.

The design of the boat is still quite familiar, so you can find the cargo bay where cage are lined up on each side. Each with blood painted walls as if the worst butcher in the world cut his meat there. Slowly progressing toward the stern where you can hear a heavy snorting you prepare for the unknown.

"HIIIIIIIIIIIII" a high pitched howling surprise you from the left

A very small hairy creature is trying to put its stinky paw on you. So there was some of these 'monkeys' left out of the initial twelve, even after all this time. You count four of them, wondering if it will be enough. As you contemplate the bow of the boat where you came from and all the cages, empty of filled with screaming creature, you feel a massive presence behind you.

"OOOOOOOOOAAAARG" it's... it must be a gorilla

It's as massive as an orc and hairier than a Catfolk. Judging by the dried blood on its paws, he was probably feeding on the smaller creatures. Its sharps white teeth catch your attention on its black face. You have no idea how to stop that creature. Are four monkeys enough? Does Bernardo need this gorilla too? How are you going to get it in the Industrial District?

What do?
>dodge (Physical)
>fire your pistol at blank point
>drink ignored potion

He can move freely on the cargo bay and the small cages are too small for him, if you don't kill him, how are you going to stop him?
>get out for now
>fight him, disemember him, he can be treated with miracles or healing potions later
>write-in (write-in are always available but I may or may not choose them)
>>
>>4299029
Oh shit I forgot to vote I was going for goodhealth next

>dodge (Physical)

>write-in (write-in are always available but I may or may not choose them)
rum and water, fill a bowl or a pot with some of it or see if we can find his water thingy.
Let's see if we can get him drunk
>>
>>4299039
roll 1d100, must be under 50
>>
>>4299045
>50
*60
>>
Rolled 61 (1d100)

>>4299045

>>4299039
Uhh... not sure if that's going to work, but okay. Why not try it?
>>
Rolled 9 (1d100)

>>4299045
Another 90-100 incoming
>>
>>4299051
>>4299052
His arm falls down on the planks, getting stuck by the small hole he created for a brief moment. Just enough for you to abandon the ship to get back on the Harbor's ground. You empty out the bucket of gunpowder and fill it with rum that's about five bottles. Now you have to get back inside and find his water bowl.

>just get back inside and try to avoid him (Physical) (-20 gorilla in a small space)
>use the phonograph trap near the bow of the boat so you can progress on the stern where is cage is by sneaking (Mental)
>drink an ignored potion
>>
>>4299065
>just get back inside and try to avoid him (Physical) (-20 gorilla in a small space)
Passing out from sleep but here my vote
>>
>>4299114
Support.
>>
>>4299114
>>4299129
roll 1d100, must be under 40 (60 -20 gorilla in a small space)
>>
Rolled 61 (1d100)

>>4299130
>>
Rolled 70 (1d100)

>>4299130
>>
>>4299143
>>4299144
>rolled 61, failure
oups

The second you step in the cargo bay, that huge mass of hair and muscle comes rushing toward you. In a moment of surprise, you let go of the bucket and lost all the rum. The beast roars, moving forward by balancing his lower body thanks to his powerful arms reaching the ground. Never something so grotesque and scary has ever crossed your path before.

>shoot him down (Mental) (-10 panic +10 thanks to artefact)
>dodge (Physical) (-10 panic)
>>
>>4299149
>dodge (Physical) (-10 panic)
Damn, we lost the gunpowder and the rum. We'll need to go back and get another bucket of gunpowder at least. I want to use that later on.
>>
>>4299156
roll 1d100, must be under 50 (60 -10 panic)

the gunpowder is still on the Harbor, just put it back in the bucket
>>
Rolled 63 (1d100)

>>4299158
>>
Rolled 46 (1d100)

>>4299158
>>
>>4299163
>>4299166
>rolled 46, success
https://www.youtube.com/watch?v=L8ebdPZG2yQ

The blood thirsty gorilla strikes you down with his giant hairy paw. You barely manage to avoid getting crushed under its weight. He swiftly turns back to where you dodged, probably for an horizontal strike this time.

>use 6-shot at point blank
>use your dagger on his arm (Physical) (-10 heat of battle)
>use your dagger to kill him (Physical) (-10 heat of battle -10 reaching for a vital organ)
>leave for the stern of the ship , maybe you can try to joust him and dodge again to take the exit where you came from
>>
>>4299168
>use your dagger on his arm (Physical) (-10 heat of battle)
>>
>>4299173
roll 1d100, must be under 50 (60 -10 heat of battle)
>>
Rolled 29 (1d100)

>>4299174
>>
Rolled 12 (1d100)

>>4299174
>>
>>4299176
>>4299197
>rolled 12, great success
not this time, harambe

The blade cuts deep in his shoulder, tearing off the tendons of his joints in that familiar shriek for a butcher. The pain is immense judging by his soaring warcry, but the blood lost is too important for him to do anything else but panic. He runs back to the stern, splatting blood everywhere in the cargo bay under the howling for the smaller monkeys. They finally had their revenge after four weeks of watching the huge beast eating them to survive. The gorilla collapses in a pool of blood.

You get a torch outside to cauterize the wound, and with a few precise drop of healing potion rebuild the vein you sectioned. The blood lost was too important. Actually, does healing potion even restore blood loss? Large one surely, but probably not your medium one. Now you have to decide what to do with your four hired Fishmen who will not sail with you but can help you prepare a ship.

What ship are you going to ram into the Noble District? Only three of them can be manoeuvered, the Silk Road is a small ship you can easily pilot yourself but you will have to leave some loot behind. Mr. Goodhealth's ship is a steam boat you will need two hours alone to fuel the heater with coal, at worst you will catch the Elves attention. La Landa's ship has sails you can try to control yourself using the slightly windy weather. Also, each ship carries its original cargo, so it has to be taken in account.

[Eastern Jonque] wtf paper sails?
>The Silk Road, small brig with reduced cargo capacity
>Mr. Goodhealth trading ship, steam boat (Physical) (-10 because of cold)
>Mr. Goodhealth trading ship, steam boat, pay your 4 remaining gold coin fo the Fishmen to load the coal in the heater
[Grain trade ship, frigate] need a crew
>La Landa's ship, white barquentine (Mental) (+5 slightly windy)

Loot pick 3 if you chose the small brig
-1 bucket of gunpowder (10 doses)
-2 barrels of rum (95L)
-bag of wheat (50kg)
-bag of potatoes (100)
-2 monkeys
-2 monkeys
-wounded gorilla


rolling tonight at 8PM EDT for the preparation and resuming Thursday 2020/06/11 8PM EDT with a new thread, crashing this boat into the noble district with survivor hopefully
>>
>>4299223
>>Mr. Goodhealth trading ship, steam boat, pay your 4 remaining gold coin fo the Fishmen to load the coal in the heater
Full steam ahead. Do up a line before manning the ship.
My reasoning behind this is we have not been here yet, so the gold we already paid the fishmen is not made redundant due to going back to a ship we already visited, and we do not have to leave anything behind. Additionally, getting access to Saffron and Coca will be a great aid to us for both elixirs and potions to balance out the insane modifiers of the final bosses. There should be at least 3, possibly 6 including the Kraken and whatever lies in the dungeons of the other routes, (Lich in the catacombs?) so it won't really be wasted assuming we can get enough of the cargo out before we are interrupted by whoever investigates the crash site. Bonus points for using the monkeys to automate potion/elixir crafting to make big bucks selling them ourselves.
>Silk Road
Have to leave shit behind, but might get access to new clothing with the Tailor, or restocking of outfits we already have purchased. Smaller target, probably not going to be noticed immediately by the Elves. Not quite sure who the owner is, so no clue who we're fucking over.
>Goodhealth's steamship
Have to either waste 2 hours loading the boiler, or spend the last of our gold. Access to both potion ingredients, and coca and saffron. Probably the best option since we do not have to leave anything behind and isn't a massive target for the Elves. Will likely completely fuck over Goodhealth, but he doesn't really seem to mind. (Possible repercussions with the boiler on crashing?)
>La Landa's ship
White, much easier to spot, and if the Elves are shooting fire arrows at it, that rum could go up in flames depending on the alcohol content of it. Could be a very bad move, but I suppose it may depend on how straight the Elves are shooting. He's already ruined, but may be able to recover if he still has his ship.
>>
>>4299452
Seems good. I wonder if the fact that we could possibly crew another ship means that we can come back later for one.
>>
>>4299913
>>4299452
>>4299197
>>4299176
>>4299166
>>4299143
>>4298991
new thread

>>4302874



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