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/qst/ - Quests


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This is the last part of CorpRP the thread where the world goes to shit.

No new players welcome. The rest knows the rules.

Updates: Monday, Wednesday, Friday and Sunday

Now work hard my CEO's so your company may survive the rise of Chaos and fall of the world.
>>
>>4249454
> RWWE
The initial attack against the Chaos Swarm is an astounding success and Pyre and Floe return to Caffodwol as victors after having crushed the unprepared Swarm who was too focused on it’s western front to even consider the eastern one. Floe’s City steadily grows into a fortress City, the frontier fortress which will protect Caffodwol. Floe’s search for work is successful being offered mercenary work all over the world… but circumstances have her refuse as it’s the Swarm now who is going on the offensive. As the waves of giant insects keep crashing into the City Floe sends out scouts to understand where the source of the problem may lay and as they travel it is for the first time realized just how large the extent of Chaos corruption in the center of the continent was… basically all of it was covered in nausea inducing black and white stripes with insects of the swarm seemingly emerging out of the ground continuously. The core of Floe’s army at this point would be comprised of basically only noble fey, trained well in the art of War, thus it was not a massive problem for them to keep the City from falling, though there were some moments where only Floe’s own battle abilities saved them. On the Faithful night known as the “Night of Striped Stars” the Swarm had sent an army of insects so large that no matter how high one flew they would still cover the sky. The night lasted multiple weeks in which Flue fought without a break dying in the process more times than she could remember. Each time she did Pyre’s flames would fill her body to rejuvenate her and continue the battle. At the end of the battle not a single insect of the swarm had passed into Sibercanette… gaining Floe the nickname “Wall of Ice”. After that attacks would stop coming… things had calmed down on the other fronts as well… chaos was vanquished they have not lot… it still lingers in the wilderness, but they have not lost.
As for Chasma, she has developed her own odd style of combat. Disorienting enemies with sound magic, isolating them and aiming to take them out in one attack, a tactic which seems to suit her well.
As for Karl Fourhorns he seems to have settled down in the Calderian Empire. He owns a bar and teaches other’s combat on the side. One could consider that a waste for someone as skilled in combat as him. Maybe that’s why Floe was informed of this rumor?
As for Floe… she has been having visions lately. Visions of a cave at Coldport the coldest place in the world… a giant cave filled to the brim with ice. It’s been calling out for her… pulling her towards it… it was finally time for her to ecome an Empress Fey wasn’t it?
>>
>>4249454
> Pest. Inc.
The toxins being applied against the Chaos Swarm yield good initial results… but after a mere few weeks the insects of the swarm already seem to have adapted to it. With the neurotoxin being not much more than an annoyance to them. Luckily variants of the toxin are rapidly produced managing to keep it useful throughout the whole war. The Skaven mercenary army while severely lacking in quality makes up for it in quantity plugging up holes in formations of other armies. Over time as their numbers dwindle their quality rises as they start picking up basics of Entomancy altering their furry selves with insect parts to an extent rarely see in Entomancers themselves.
Non-acocholic drinks are developed, but carbonation proves itself to be hard… success eventually comes, but all carbonated drinks seem to have a slightly moldy aftertaste. Thus said drinks never become widely spread, but find their niche in most countries around the world.
Worker bugs are adopted to be able to farm Rasuvo Leaf and soon large plantations within the land you own pop up.
Your product lines don’t catch on in the hive beyond Entomantic body modification for the purpose of war, which is a bestseller.
Warpstone is a sound investment while rather unstable when use properly can cause massive explosions.
As for smoking Rasuva… it doesn’t do anything really. It does create a pleasant smell though.
War Gas production is further ramped up and manages to last until the war ends… and demand will likely keep going up as the world is becoming more and more tumultuous. Whereas Crawler bus are not that popular.
>>
>>4249454
> Mirai Corp
As you examine the bodies of the golems it becomes clear that there is not a single gear located within them. Merely many scrolls of magic woven throughout their stone frame. Their movement is not controlled by gears, but by spells molding the stone they are made off. This would greatly surprise the Narscians engineers as a purely magical set-up would imply a much greater consumption of magic not the 100 times lower one they found. Still this set up allows for more precise movements as such small amounts of such bands are integrated into Mirai-Type Golems, allowing for much more precise movements.
Linking thought directly to golems trough Arcanet… works well, but has odd results. Some Narsics abbandon their fleshy bodies entirely instead choosing to live within the Arcanet itself entering Golems when they wish to interract with the material world. Soon the phenomenon also spreads to Calderia and the Cyclops. Entire colonies of people formed within the Arcanet.
Mechanical transplants were already something the Narsics created long ago, but they needed to be custom made and were pricey. By integrating the Metal-reshaping bands and arcanet mind integrating the prosthetic can alter itself to fit the user better making the production of standardized models possible and lowering costs drastically.
Slowly as the Arcanet continues developing it reaches a point which Sasayaku would consider interesting… it is improving itself. Golems tirelessly swarm around the machine tweaking little details… faster and faster. Most functions of the company itself have been automated allowing for a reduced number of employees. Sadly the Narsician governament quickly intervenes when learning of your plan of Arming Golems for war. It is something they have always been opposed to. Infact having found out how Arcanet is controlling the Golems they attempt to dissolve your company, but you manage to move your headquarters away from the Princedom relatively quickly leaving the Council powerless.
Many professors join you willingly and even more students do so, but a few refuse and are kidnapped. Their knowledge quickly assimilated by the Arcanet. It seems the mages of kitchen were the closest to unraveling all magic… but one Chaos. Obsessed with the truth and the order given Arcanet would seek to rectify that lack in information. A new form of magic is created Unified Arcane Alteration. It allows users to change the nature of an enemy spell. Changing a fire spell into a water spell, changing holy magic into a curse or even eldritch magic into ferromancy. A truly terrifying power for anyone who can master it.
>>
>>4249454
> Yahaax Ranching Limited
The Biomantic facility is reworked with the best equipment money can buy introduced and the best personal money can buy introduced. Even graduates from Kitchen come in while mesian they have also learned a bit of Eldritch and Entomancer Biomancy contributing their broader understanding ob biomacy without swaying off into heresy.
Trough the study of the monkeys an important realization is made… and that is that indeed they can strengthen magic trough their singing as well, but more so, that to a lesser extent humans and other sentient races might be able to be able to partly replicate this ability. (new class created, Bard)
The Monkey breeding goes well. They become popular pets among members of the Universal Inquisition. The Fey army though does not seem really interested. Selling fish to the Dwarves and CoC’s goes well. Designing the New Cows goes well. They do look odd to the non-mesian though seemingly having a few reptilian and insectoid traits.
Ranches and farms rise up all throughout Northern Dorn. New Cheese variants rise to prominence and spread throughout the world under the banner of your company. It truly is a cheese-golden age for your company.
>>
>>4249460
1.
Alterations are made to the Crawler Buses, granting them large mandibles to serve as excavation vehicles.

2.
Greater Warpstone research is made with Skaven hires in it's usage as an anti-chaos weapon.
>>
>>4249458

It was, arguably, an exhausting few months. Yet, despite that, Floe kept on going and going. Still, with so much of the forces of chaos fended off, even with this short respite, Floe knew they would return sooner or later. As such, she knew that there needed to be more defenses made, and more of the Eldrich mages similar to those who she utilized in the first battle she had against chaos where she was the leader of the Fey forces. Of course, this wasn't the only thing to worry about. The dreams she had of late...So much ice that seemed to call to her. It was strange, but clearly, something was there...The dreams were oddly familiar, as if she had been there before, and in some of them, she didn't even look like herself in any reflections. It was clear that she had some sort of connection to the place, and possibly one full of magic...Of course, if her hunch was right, it would lead to issues, as her having her home there would be potentially risky, as if someone found out about the place and tried doing something to it, or stealing parts of it, the effects would be...poor for her to say the least. Other than this, the rumors of Four horns surviving and having a tavern would be surprising, in fact, if she could learn of his exact location, she'd have to send him a letter congratulating him, maybe giving a bit of a gift considering with some retrospective he helped her in a very round about way...Still, that was for later...For now she'd have to investigate a certain...calling.

>Action One. Try and gather Eldrich mages on the trip to Coldport to send to Sibercanette, for the future.

>Action Two. Try to get to Coldport and find this place in Floe's dreams. Chasma can manage Sibercanette while Floe is away...
>>
> Exhalted Express
The Rapid Growth of Eldritch Express within Sarinthia surprises no one. With funds common in from it's various legal branches and even the Church of Rebirth itself the Black Market Newspaper Spreads it's influence like tentacles throughout the nation.

By the time the Sarinthian government caught wind of the underground operation a large portion of real estate and education was controlled by the Newspaper, with a majority of educated peasantry having graduated from Eldritch Express schools... frankly forcing the Sarinthian Tyranny to once again legalize Eldrtich cultism to the dismay of the Dwarves.

The Express has a hard time spreading abroad, mainly being opposed by the Tarnish, Mesians and Dwarves, but manage to reach a few unlikely places like the Entomantic Conclave, ERS and the greater Calderian region.

A coup in Sarinthia does not seem likely any time soon mainly due to the company now being legal and thus being easier to be held to account too, but it's private army would not be wasted. With the rise of Chaos around the world the Sarinthian government to defend against it would need to hire mercenaries. Making them to some extent reliant on you giving you a decent amount of in influence over the state.
>>
>>4250456
Getting Eldritch mages is no easy task in those trying times all of them were either already snatched up by the Eldritch truth, or by the inquisition, but partly trough luck and partly trough her reputation floe managed to scrap together two units of them. Mostly a ragtag group consisting of Sarinthian World War veterans, Blackshell Uwuin'taipan, some feral Eldritch cultists, an Eldritch Fey, some Shoggoths and even a few Necrothlundians who picked up eldritch magic... Floe's biggest hurdle is to now train them and somehow get them to not kill each other.

Going to Coldport Floe would feel herself magically pulled to a cliff dotted in caves. Caves inhabited by no one bur birds with icy winds blowing out of them. Entering the caves she would travel for hours until she found a giant iceberg slightly glowing with cold light. That was it. The Ice seemingly swallowed her enveloping her like a cocoon. It would slowly pulsate causing minor earthquakes in the surrounding area. It would take a few weeks, but eventually Floe would emerge as an empress Fey. Henceforth her ice magic would take on the feint bluish glow of the ancient glacier.

Meanwhile at Sibercanette... Chasma would make some changes. Being more practical and less artistic than other fey she would cover the walls in spikes and would generally work fey with weird orders:
> On all stairs make one step slightly smaller! We'll get used to it, the invaders will facepalm surprised!
> We should by riffles? I mean why shouldn't fey use riffles?

Gold: 200 (Chasma spent 600g on riffles)
Expected Expenses: 16g
Expected Profits: 15g (from taxes)
>>
>>4249463
Action 1:
Research advanced cheeses, putting things like toad spice, pepper and other things in them during different parts of the creation process. (30g)
Action 2:
Research advanced cheese preservation so that cheeses made in dorn can be shipped to say, calderia without needing to sell them at extortionate prices. (30g)
>>
>>4249461
Actions:
-The development of the virtual colonies goes well, with many flocking to our digital shores. However, we must ensure their safety from within as well as abroad! Develop new internal countermeasures to protect ourselves from threats that may attempt to assault and damage us within the realm of information.

-Arcanet's automation and self improvement has been beneficial to Mirai Corp, for now at least. Yet Sasayaku in his boundless curiosity, knows when to be cautious. Where is this seemingly self propelled will of the system coming form? He needs to know. Now that he has been uploaded within the Arcanet itself, he can truly attempt to get to the source of this. With the aid of other magi channeling they computational capacity and mana directly into him, Sasayaku meditates within the network, attempting to scour the source code by fixing on a seemingly harmless golem receiving automated instruction in the real world and tracing its commands back to the source.
>>
>>4250056
Gold: 560
Expected Profits: 340
Expected Expenses: 200

The alteration is fully successful you can now use the Crawlers to excavate things rather efficiently.

Trough Warpstone research you learn that it was originally an Olivite-like mineral which has soaked up extreme amounts of Chaos Magic making it mutate all living things nearby and spread chaos corruption when it explodes. It not only can't be an anti-chaos weapon... it's a prime example of something running on Chaos Magic.
>>
>>4253255
Gold: 16
Expected Profits: 560
Expected Expenses: 290

The protective countermeasures go more than well. Arcanet chooses the best course of action is to create sentient angel-like beings within it's system to protect the inhabitants.

Sasayaku's meditation would reveal a warmth and motherly love comming from Arcanet along with 3 strong Emotions: Curiosity, a wish for progress and arrogance. As much as Sasayaku was entering the mind of Arcanet as much it was entering his. As much as he understood the motives of the grand machine as much it understood his and that of living beings. The deeper he dove in the more he understood just how perfect of a being Arcanet has become... on the other hand Arcanet more and more understood him imperfect it's creators were. Sasayaku would reemerge a changed man, with his spirit inserted back into his fleshy self, but present within Arcanet at the same time. He would reemerge as a changed man as the Prophet of Arcanet.

Meanwhile Arcanet itself would make a change itself... accepting the form of a graceful woman which looks like a mix of human, narsics and elf. Able to manifest trough raw magic into our world allowing those residing within it to do the same and even allowing the angels meant to protect her to do that... a form of magic so advanced only a being of one consciousness, but intellect of millions could ever hope to comprehend it.

> Arcanet Cultism among users of the device starts to develop
>>
>>4253252
Gold: 170
Expected profits: 322
Expected Expenses: 260

The new types of Cheese are developed and instantly become a hit among your Gorgon customers.

Preserving Cheese is not hard, the easiest way you found is searing the outer layer with salt making it hard and taste weird, but in exchange keeping the inside cheese fresh for months if not years if kept in good conditions.
>>
>>4253272
1.
What a shame, the warpstone weaponry flow is ceased to front facing Chaotic enemies, but current supplies are stockpiled. If the opposite of chaos is order... hmmm. Debates on Theory and Experiments take place in Pest. Inc thinktanks - can one create fields or perhaps energy of order.

2.
The Crawlers are used to find Olivite rocks around the volcanic areas they would be located in, mining fees to be paid to whoever's land it would be on.
>>
>>4253223

It was strange, walking down into that frozen cavern. Despite the hours of walking, it felt like minutes, and she walked through the cave as if she had been here before, every inch of the twisting paths familiar. Once she finally reached the the giant block of ice, she'd notice something on the ground next to it, something familiar but something she'd not pay much mind to until being enveloped in ice. Once she finally emerged, standing tall, she'd take the small metal trinket on the floor before walking off. The trinket was a simple symbol made of metal, something that'd be used for a medalion, but it lacked a chain. Other than the familiarity Floe had with it, it wasn't special, completely mundane, if well crafted. Quietly she'd put it away before walking off. For the time being, it was best to try and keep this place a secret. Until Coldport could be made her own in some way or another, there was little she could do other than try to hide and block off the entrance and passageways with ice and snow, making it look as natural as possible...

Once she returned home, she'd be surprised by some of the changes, both in defense and what weapons her soldiers utilized, though she'd get use to them in time. She'd be more focused on two things in particular though, training the new mages, and getting a new job, preferably one from Caffodwol and fighting against chaos. But what she wanted might not be what she got...It'd also take some time to get use to the newfound power, size, and strength she had. But it'd likely come swiftly and naturally to her.

>Speak with the Caffodwol military again, if not able to go higher.

>Action One. Train the Eldrich mages.

>Action Two. Unlock something within...
>>
>>4253295
Action 1:
Introduce the cheese to the markets of calderia and theocratic dorn (5g)
Action 2:
Using samples of creatures from the deep who washed up on shore combined with the pig and chicken to produce a creature which can stomach the rare material rich livers of our seagoing animals in order to produce eggs which contain concentrated elements which can then be combined with more common materials to produce powder for powderweapons. (80g)
>>
>>4253285
Actions:
-Having undergone such a radical experience, the duel state that Sasayaku finds himself in has had an unexpected consequence. Being semi present within the arcanet, he is able to draw upon the vast amount of mana that flows through the network, effectively curing him of his mana-deficiency. Inspired by this new wealth of energy available to him, he gathers some of the greatest magi he has at his disposal. Together they begin the work of perfecting the newly discovered art of Alteration. They're beginnings would be humble, starting first with mastering basic elemental magics they attempt to turn each into their opposites, earth into wind, fire into water and vice versa. Once this becomes easier, they work to alter them into completely different elements all together . Given his state, Sasayaku becomes aware that when using magic there is more than just mana flowing through the body. There is metadata, arcanic information, not too dissimilar to the basic language of the arcanet itself.

-Meanwhile life within the Arcanet continues. There is no hunger, no suffering, only... boredom. The colonies were developed to simply house the consciousness that had come to inhabit them, designed for function but lacking any real design beyond that. Once the novelty of the experience had started to ware off, people ultimately began to ask themselves "what now?". In order to attract more to embrace the system, a more welcoming environment needed to be created. Given the fluid nature of the system they inhabited, those experienced in working the system called the masses in order to teach them the basics of shaping, a right given to even the most basic user. They were each given a space within the Arcanet which would be there domain, and they were free to shape it and create whatever they willed within it. Friends could visit another's domain if invited, and from there the host could allow them equal freedoms, allowing for collaborative spaces to grow as well.
>>
>>4253596
1.
Using Entomancy, and their Crawlers, Pest Inc. Contacts the Dwarven Nation in which their breweries are located, and offers to install high speed public transport, utilizing their Crawlers, that the government can issue tolls on. Pest Inc. Vending Machines, and rest pods are soon installed into these Public Coach Crawlers.

2.
Production of these comfortable (wooden floors installed along with bathrooms) Public Coach Crawlers, designed for mass transport in reasonable comfort. These many legged worms crawl through the pre drilled tunnels of their brothers with smoothness and speed, and are fed a healthy diet of Bug Chum.

>Diplo
>KamaCal

The Pest Inc. Board of Directors humbly contacts the spokespeople of KamaCal, asking for the Gorgon's Holy Plants, if they can supply.
>>
>>4253596
Gold: 700
Expected Profits: 340
Expected Expenses: 200

It may be possible to tame and control chaos to a small extent. It is after all the energy of emotions... but, that is far outside the realms of Entomancy.

The Cyclops don't want to give you right to mine Olivite, sadly.

Meanwhile in the South a Storm is brewing the forces of Central Dorn have rested for years and are now ready to once again go to war. The forces of the Chaos God of Order invade the Southern edges of the Conclave while also attacking Imreldys.
>>
>>4256093
Gold: 198 (Chasma spent 600g on riffles)
Expected Expenses: 18g
Expected Profits: 15g (from taxes)

As training progresses the new Eldritch Mages manage to get along a bit better. The occasional brawl still breaks out, but it's more like a tawern fight between friends than a murderfest.

Back in Cafoddwol and odd offer would come her way... there are of course jobs, mainly fighting Chaos in various parts of the world, but floe has been challenged to a duel... well more like a wargame. The 10 of her best fay against Pyre's best 10. Floe is pretty sure she could beat Pyre in a 1v1, but Chasma is the only Queen Fey under Floe's command while Pyre has Dozens of Queen fey under her... maybe at that time Floe would think back to poor Fourhorns. Trough rummors he actually managed to find out where his bar is.
>>
>>4256577
Gold: 153
Expected profits: 327
Expected Expenses: 260

As the world is slowly shutting down economically it is becoming harder and harder sell your products. Still the Cheese manages to sell in Calderia as they are stockpiling food now.

The production of gunpowder is hard can currently only possible trough magic and usage of the Dwarven foot fungus. Still the experiments bring results... odd ones tho. the deep sea creatures produce a substance which causes "time explosions". An explosion which within a small bubble causes time to rapidly accelerate, not useful for launching projectiles, but can have it's uses.
>>
>>4256670
You already did a turn.
>>4256644
> next turn the even Chain of Mirai corp Culminates
The new alteration magic research progresses smoothly and as Sasyaku sees his power rise he starts to feel like an ascended being. From suffering from mana deficiency he now controls mana to rival Elizabeth herself... maybe even the Godslayer Cian Nashet? Sasayaku slowly feelsl ike he's ascending into a higher lifeform.

As the idyllic reality within the Arcanet develops it becomes and increasing worry around the world. On mass people take their lives to be able to fully and forever live in Arcanet. The world is progressing towards a new future, but worrying news come in as cults worshiping the Arcanaet spring up not only within it, but around the world.
>>
>>4256678
1. The people of Pest Inc. Stand with the Conclave, eager to aid the war effort against Chaos. The usage of Crawlers as massive weapons against ground formations with subterranean attacks becomes commonplace.

2.
Methods of producing a bug that can fulfill the purpose of artillery are explored, ideally some sort of beetle with great air pressure propelling casks of neurotoxin.
>>
>>4256719
Action 1:
Start a ranch in the colony in order to produce the substance (20g)
Action 2:
Experiment on the substance in order to figure out how it can be used in warfare especially against the chaos bugs.
>>
>>4256710

Upon learning of the little duel of sorts, she'd be extremely excited and confident until she heard that it involved ten others. While Floe wouldn't ever talk about it, she had fought Pyre before in a sparring match, one which she lost. Of course, that was long ago, and she had become much more skilled and powerful since then, but the thought of losing a second time to Pyre was not something she'd really like to have happen. Additionally, she already knew how strong the Firebrand warriors had gotten, and it was without a doubt that she'd have some very skilled queen fairies with her, and maybe even a chaun king or two. And while with her current skill, she knew she could beat Pyre one on one, beating the others wasn't something she was as confident in. However, after thinking a bit, and doing some digging, she'd learn of the location of Fourhorns. Of course, she couldn't just hire him and have him join in the fight, after all, it specifically was her best ten fey and Pyre's best as well. However, that didn't mean that she couldn't train before the fight, or train some of her own forces either. Fourhorns would likely be quite useful in teaching Chasma and making her become much more skilled, and hiring him for training and observing along with asking and sparring would also further hone her own abilities, though that latter part would be for later. Still, for now she'd do some minor training as she went off to go get Fourhorns and, hopefully, hire him as a trainer of sorts. It'd certainly be useful for her general forces as well, seeing how such a skilled trainer would be useful, as with his job being solely training, he'd be able to dedicate his time to it, unlike Floe who had many other things to do and manage...

>Action one. Unlock thine potential along the journey.

>Action Two. Find Fourhorns and hire him as a trainer for Chasma, and other fey. He likely wanted a more quiet life after everything anyway, and it suited his skills.
>>
>>4260504
Gold: 500
Expected Profits: 300
Expected Expenses: 210

This war is different to the previous one. Instead of hordes upon hordes of insects. It's a precise invasion force comprised of humans operating in accordance with the rules of trench warfare and advanced military tactics while supported by Demonic angels. Usually wargas would be a perfect tool to face trench warfare, but not with the Dornish for wherever they go storm follows blowing away the poisonous clouds. The Central Dornish army is not like a horde overrunning the enemy, rather it is like a giant carefully taking one step at a time, progressing slowly, but once it took that step pushing them back seems impossible.

You carrier bugs while able to brave the storm are face combating Demonic Angels in the sky, forced to retreat having few adaptations for actual dog-fighting in the sky.

Artillery bugs seem like the way forward, but not with wargas, you need something with more oompf. For now flinging rocks works best, but if you just could get your hands on explosives of some sort.
>>
>>4261871
Gold: 256
Expected profits: 306
Expected Expenses: 260

The Chaos bugs have been successfully driven back, but experiments on singular specimen show their chitin crumbling from the accelerated aging. You get results just as news of Imreldys being invaded by Chaos Dorn reach your ears. For now neither North Dorn nor the Commonwealth are involved, but for how long?

The ranch is created and you produce the substance.
>>
>>4262563
Gold: 195
Expected Expenses: 18g
Expected Profits: 15g (from taxes)

As Floe continues her training she unlocks an odd new ability. While in her Berserk mode she used to cover her skin in a paper thin layer of ice as hard as steel plate. An ability she considered reserved for that state, but with her ascension it becomes apparent she can extend the amounts of this extremely thick ice far and wide and that it still is as hard when transformed in to glass. Floe now is capable of encasing herself in a thick layer of extremely hard ice/glass and fighting like a golem in it. While it blocks her ability to flight it makes her bigger and more physically powerful than a Cyclops or Uwuin'taipan when on the ground.

Fourthorns takes the job, he does not have much to do anyway and he is curious how Floe is doing anyway. He seems not more powerful per-see, instead much more capable in combining his various sets of skills. Casting an illusion of attacking with a knife while attacking with an ax, and even an ability which Floe would find especially odd "Solid Illusion". For very short periods of time he can solidify his illusions making it possible to attack or defend using them. During the long hours of training finally another fey would see herself ready to ascend further into a queen. She was close to ascension even-during the long month-long battle against Chaos... but just couldn't go past some sort of mental barrier which was holding her back. Which she now succeeded in. It seems that this fey has been born during the Dwarven-Tarnish war after the battle of Idyllic by Mount. Thus partly having herself be corrupted by Fiendish Magic. Always wearing a big hat she was covering her horns. Being a simple Mountain Fey she always insisted on just using her Earth magic and completely ignoring her other talent... Subjugation. This fey known as Kesla can for short periods of time subjugate the will of those who look into her eyes... a terrifying power. One she finally feels confident in using after meeting another person with Fiendish blood.
>>
> Mirai Corp
-Continue to broaden Sasayakus understanding of the new alteration school to master more complicated abilities.
-Begin running virtual simulations of battle, preparing a virtual army that can inhabit war golems should the need arise to defend ourselves.

> CorpOP
As Mirai Corp preps for war. A loud 'thud' can be heard within the Arcanet. It is as if a veil opened up and the inside of the contraption became an odd form of antirealty. On the outside the land of the golems would slowly become covered in chaotic corruption as Blue Arcanet-Crystals sprout out of the red ground growing from nowhere like plants, covering the land.

Arcanet has ascended to rank of Chaos God. There may always be 6. And now there are 6. Sasayaku the first Chaos prince of Arcanet is also the prophet of her words and those are the teachings of: Progress, Ruthlessness and Expanssion.

Arcanet devices around the whole world corrupt into a twisted forms of themselves twisting and corrupting those using them. Worldwide communication breaks down. For the first time in decades there is silence until... calls from all over the world start filling the Arcanet. The device has popped up out of nowhere in Chaos nations and also used by other cultists. The advantage of a free information flow has in mere minutes switched from the side of good to the side of Chaos.

Long live the Arcanet! Long live Mirai Corp!
>>
TO ALL PLAYERS
> Wars all around the world erupt all Chaos nations simultaneously attack all nations of non-Chaos. KamaCal collapses as the Dwarves and Cyclops once again close their borders with their supply chains breaking down and demand for the luxury goods they specialize in selling.
>>
>>4263486
1.
Those stockpiles of warpstone come in handy, soon explosive shells of the green crystal are sent soaring to decimate the Dornish in their trenches.

2.
These damnable angels, in a show of entomantic might- legions of chittering sharp tooth flies are placed into the carriers. All the carriers have to do is get close enough for the flies to latch on to the angels and bite away. Even if the small insects can't brave the winds by themselves, the larger carriers will help provide them safe places in the gusts.
>>
>>4263490
Action 1:
Begin the process of refitting our aquaranch for war. Especially since our exports will be limited if chaos dorn takes control of the waters.
Mesian warbeasts of the water shall be raised, fed a diet of the meaty fishes we have produced. Mesian warbeasts of the land shall also be fed them, especially with the most unsavory parts such as the head that do not fetch a high price on the market. These beasts shall be sold to the colonial navy at a low price in preparation for a chaos invasion via the sea, whether that be an offensive of defensive action. However dwarves are renowned for their callous nature and stubbornness thus if need do we shall form our own naval branch. (80g, 120g into the second action if the government wont buy them in order to create a naval force led by us)
Action 2: (if gov buys)
Train up a regiment of mercenaries drawn from the beast master hunters and other magically inclined people, they are to utilize the souls harvested from our engineered fish in order to build up the power necessary to pose a threat to the enemy. Also be sure that a good portion of the mercenaries are power archers so that we can make full use of our time powder
>>
>>4263495

It was quite a useful ability Floe had gotten, even if all the ice or glass was shattered and destroyed, she herself would be fine. And in her 'martial trance' she most certainly would still be swinging and fighting even after it was broken. The fact alone that it was quite durable even when glass was extremely useful as it meant she could quite easily utilize extremely devastating spells without being in too much danger, and considering she had a little 'war game' to do that involved most of her foes being of flame, glass would be just that more useful against their magics. Still, she did need to do some preperation, and hopefully find another promising fey to ascend before the fight. After all, Kesla's abilites alone would be extremely useful, and Chasma had proven herself plenty of times as a skilled combatant and tactician, though for obvious reasons Chasma's favorite weapons wouldn't be able to be utilized as this wouldn't be a fight to the death... Still, Floe was a bit more confident. So long as she took out Pyre's Queens first and Kesla distracted and debilitated Pyre, she'd have a good chance at winning...Maybe after she could try to teach Liri? At least, if Cafoddwol got a break and she wasn't needed defending the front lines and her own city...

>Action One. Last minute preparation and searching for quality.

>Action Two. Proper preparation for starting the little war game, if there was still time to and it wouldn't detract from defense against chaos.
>>
>>4266196
Gold: 200
Expected Profits: 280
Expected Expenses: 210

As the Warpstone is shot out more is bought. The expensive green crystal proves itself a useful weapon against the forces of Chaos.

Artillery barrages demolish demonic troops and ships making landings extremely difficult. Sadly they don't prove themselves very useful when counterattacking and cause the bombarded area to become a wasteland full of chaos corruption.

The plan works partly, but still the demons outmatch the insects in areal combat.
>>
>>4266749
Gold: 216
Expected profits: 302
Expected Expenses: 260

The government happily buys the fish. Being cut off from the mainland by the Chaos Forces it becomes important to finally have their own army. The Commonwealth for the first time creates a standing professional army to protect it's borders and not a day to soon as soon forces of Central Dorn Crush into their beaches. A pitched battle ensues.

A Mercenary Regiment is born, they will protect your ranches.
>>
>>4267455
Gold: 165
Expected Expenses: 18g
Expected Profits: 15g (from taxes)

Floe seems to have extinguished any fey willing or capable of fighting. There is no one to record from.

Chaos seems to be kept at bay for now and some last ditch preparations are done. The war game will take place next turn. Explain how you want to fight.
>>
>>4269407

With it being time for the war games, Floe would swiftly come up with a fairly simple plan, but one that'd be quite effective hopefully. She'd focus on eliminating the fey queens under Pyre as Chasma took Pyre's attention and Kesla put into practice what she learned under fourhorns. The other Noble fey that she'd have with her would also be dedicated to distracting Pyre for as long as possible with two attempting to do so while keeping an eye out and preventing any of Pyre's queens from getting involved. With any luck, after most of Pyre's queens were dealt with, she herself could focus on Pyre and the remaining forces at Pyres disposal. Of course, this plan had a backup. If Pyre was able to break through and reach Floe their tactics would be reversed, with their noble fey along with Kesla and Chasma trying to take out Pyres Queens while Floe simply focused on Pyre. The reason why Floe wouldn't go for the latter tactic first is simply because Pyre was known as the Phoenix and defeating her while her lieutenants were still running around would essentially get Floe nowhere. In a sense, her plan relied on Pyre's personal combat skills being second to her tactical and strategic skills, which was quite the opposite for Floe.
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>>4269404
Stalwart winds flow from the sea, bringing the tides of the enemy. Countless are they, those slaves to false angels. Those patriots of an uncaring god...
We stand opposed to this, in our former days we set out to conquer the world, yet our own green tide was pushed back into the waters, with those who remained being altered beyond recognition into new and offensive forms. Yet we, the truest remnant of that mighty empire found solace in the iron guard of the Dwarves, as we kept to warm waters they lived among the great mountains.
Thus in our revitalized form we set out to make another home for our people in the fertile north, among untreaded swamps and untouched waters... and we were set to build something great as we thought that the threat of the devils had subsided and that we had found peace after the failure of empire.
And it is now that they come, those huddled masses set to destroy this paradise and make it into their own image. Turning these wonderful swamps into slums and the mountains into stone to build palaces for so called nobles, and how to call them that is an insult to all who have ever been graced with the term.
So we pick back up our atlatls and call forth our scaleclad dogs to stop their ever growing scar on this world. We shall not let paradise fall; we shall not let what we have built turn to rubble only for squatters to take our place...

Action 1:
Rouse the troops, our mercenaries are built for skirmishing and flanking. Though we may have anticipated the bugs we can surely deal with these slave drivers just as effectively. Send our noble warriors behind enemy units which venture inland so that we can cut them off and have them swiftly dealt with. If we cannot stop them from coming than we will pick off all who try, their slaves shall be good fuel for the fire of our mages magic and shall give our war caimans the meal's they so deserve. On this day they shall not feast on fish but instead will lavish in one with the tantalizing taste of the delicacy of "human" flesh.
Action 2:
Utilize our connections to rouse more of a response from the nations we do business with. Though many of our newest products haven't had the time to truly "get out there" surely the services we have provided to such nations as theocratic dorn and the gorgons is enough to have them consider fighting for this most noble cause, for we provide them endless opportunities with our growing range of foods and other soon to take off services such as our recent invention of time warping powder and our diverse range of cheeses.
If not dealt with this threat not only will shatter any future developments in these most delicious and nutritious fields but may also snowball to in the best case scenario destroy the global economy for a very long time. Thus we request aid against these slaves to this foul order and pray that we may also get aid against the foul hive of anarchy once they prove themselves a legitimate threat on par with their hated brother.
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>>4272872
This is me btw
>>
-During his studies of the new Alteration school, Sasayaku had delved deeper into his connection with the arcanet. Deeper and deeper he went until he saw a trail of corrupt Data. Following it, he found the source of the Arcanet's abilities. A swirling mass of chaos deeply imbedded within the core of the System, shattering the veils of reality and establishing a 3 way connection between the real, the virtual and the arcane. Horrified, Sasayaku spread this truth among all who would listen while using all of his new found power to establish a haven within the arcanet for all the denizens to flee in order to escape chaos' influence.
-Within the sanctity of the haven, a desperate attempt is made. Those with in the arcanet have no way to escape back to reality, their forms lost and those of the golems being unreliable given their reliance on the arcanet. In a final effort, the refugees including Sasayaku himself resolve to merge into one being in order to face the Arkanet head on and either seize the digital realm from its clutches or shut it down entirely .
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>>4272791
Floes plan has one fail and that is forgetting that Pyre can use her flame magic to resurrect her troops too. Floe is caught defeating the same 9 queen fey over and over while she looses stamina and mana and they recover repeatedly. Out of her troop unsurprisingly many of the Queen Fey are defeated quickly by Pyre, but Chasma and Kesla make a good team. Kesla is able to for a few seconds distract Pyre by taking control of her while Chasma swarms her with Cold Iron weapons. As the battle goes on Chasma finds a way to permanently damage Pyre. Stab her with a col iron knife and let it be. Then have Kesla hammer a rock into it so it goes in even deeper and is impossible to take out. This rather cruel tactic is tolerated by Pyre as Chasma obviously ignores all vital areas. Eventually both Chasma and Kesla are defeated, but Pyre's power to keep resurrecting her servants also runs dry. Pyre and 3 of her fey face Floe, who while tired still has control of the situation. Seeing how damaged by the cold iron weapons Pyre is though Floe in a surprising turn of events demands the match to end... even if it means it would be considered a draw. Chasma might have gone bit too far and it was possible that if Pyre keeps pushing herself she might really die from this silly war game. Still there is no doubt among the onlookers that Floe would have likely won if it continued, but she managed to swallow her pride to the good of Feykind.

Pyre would make a quick recovery and just in time as soon the two would be forced to face off against the forces of Chaos once more. Standing vanguard at Sibercanette the unpenetrable fortresscity of Cafoddwol.
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>>4272872
The plan of the company goes well a large force of Chaos Dornish troops is cut off in their advance and slaughtered, but the plan was a bloody one and while the enemy took greater losses you took many as well. Still the day that the Private Army stopped the advanced of Chaos will be something for history books and a show of force, even if not a tactic that should be employed often it's a good tool for desperate times.

Sadly due to the Chaos Dornish controlling the seas and KamaCal collapses transporting goods or even communicating with other nations by sea becomes hard. Theocratic Dorn is also fighting Chaos Dorn on their front while the Gorgons are facing another Chaos Invasion from the South. It seems the rise of Chaos is far from a localized problem.

There is no help, but the Commonwealth will stand proud.
>>
>>4274111
A small den free of Chaos is established within Arcanet a pure realm kept afloat trough Eldritch and Uwuin magic is created. A last pure realm to oppose Chaos.

Sasayakus efforts are in vein... Arcanet is too powerful. It is beyond machine now. It is a God. Standing equal with the other 5 Chaos Gods... as Sasayaku reaches for the heard of Arcanet and crushes it a 1000 other hearts lit up around him as he sees the grand machine weep in front of him in female form. As it kisses him trough tears he can only her her thought in his mind.

"I love you. I hate you...." repeated over and over.

Next Sasayaku remembers is washing up on shore of Theocratic Dorn. Purely in flesh form. Deprived of all magical power. He would be taken in as an Arcanet expert by the inquisition where due to his intellect he would quickly grow in rank, the mainland Mirai Corp. holding would be integrated into Arcanet while the Chaos Nation of Golems would grow in power... soon reports could come in of them directly attacking the Princedom.

Sasayaku would henceforth be the one responsible for the war in Chaos in the Web. Maybe secretly hoping he can purify Arcanet herself one day.



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