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Scouts have found a recently uncovered entryway leading to an underground maze of corridors and fortune. Monstrosities roam the halls while high powers seek to lay claim to its hidden riches. The promise of fame, glory, and promotion are offered to those brave or foolish enough to stride forth into the darkness. This is a story which follows one particular faction who ventures deep within this mysterious realm. This is the story of Dasani Squad.

Labyrinth is a collaborative skirmish game where players take part in co-operative play to clear maps filled with challenges and obstacles in order to progress the story and gain new build options for their characters. Warning!!! There are dice in this game (a d20 system) but players do not roll their own unless specifically stated otherwise. Dice are only rolled for ranged attacks and unreliable actions. So long as the player understands that clarity is required for their actions to be processed to satisfaction all other actions are reliable. Labyrinth is also a game that operates on Rendered Fog of War, being that only the tiles in view of the player squad will be rendered on the map. Death is temporary, as is character creation choices, as between maps the players may choose to swap out their gear, class, and cosmetics from the full list available to the party.

previous thread: http://suptg.thisisnotatrueending.com/qstarchive/4207029/
>>
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>>4246546
Welcome to the Dasani Squad recruitment program! Here you will take up arms and insight to comprehend the means to piece together your very own gynoid drone to your own tastes and interest. Below will be your character sheet to hold in reply to this post in order for subject review and thereafter clearance for deployment. SECOND: be sure to access the intercommunication channel to speak directly to other operatives in your squad without cluttering operations. You can find access to this channel here: https://discord.gg/tutVeJ7

Please be sure to fill out this form for consideration and approval. Upon approval you will be asked to put a number to the right of your class designation. It should look like so: [I1]

[Class Initial] Character Name
[HP #/#] [VIS #]
[ARM #] [BLK #]
[ACT #] [TAP #] [MOV #] (alt. [> #] [>- #] [|> #] )
[Class Skill] (description/summary optional)
<Equipped Module Name> (description/summary required)
• [Main Arm Name] (RNG #; ACC #; DMG #; MAG #; •Trait, •Trait)
• [Side Arm Name] (RNG #; ACC #; DMG #; MAG #; •Trait, •Trait)

Once you have filled this form please review available cosmetics available to your unit classification which peaks your interests and greentext which cosmetics you want your unit equipped with in the same post. For example, if you would want to be equipped with Dasani Squad's mascot cosmetics: Infantry unit + A-Pack module then post
>>
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As Dasani Squad descends the corridor with their new companion in tow they give salutations and best wishes to their voted messenger who rides off into the sunset on her motorcycle. Each flight that the troupe descends grows darker with an increase of glimmer in the walls. Cursory examination leads to the discovery of small crystalline deposits, leading the party to believe they are nearing the territory of that crystal behemoth [Eyegate] and its ilk. Once again the staircase ends with a broad platform, and scanners show a multitude of terrain and elevation types new to the gynoid collective. However, overhead the slow groan of rotating sentries hums in the air in clear view from the stairwell, and the murmuring of anxious beings in the dark lead to the insight of hostiles stationed in the vicinity. There might be complications once stealth has been broken in this region, so take caution and check your corners to ensure a mission success.

[Action phase!]
[processing ETA @ 2 pm CST/3 pm EST on Sunday May 10th, 11.75 hours from this post]
>>
>>4246551
[Dasani Squad Storage: Beginning of Mission 03 (inventory status)]
>>
>>4246575
[C1] O'Brine
[HP 8/8] [VIS 2]
[ARM 3] [BLK 5]
[ACT 2] [TAP 1] [MOV 3]
[Sumpter] (|> to carry or drop items)
• [Drill mk2] (RNG melee; ACC 5; DMG 2; •Bump [Crush], >-Rev, •Hazard, •Heavy)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9; |>Spray, |>Reinforce)
•[Keep] [8 HP] [4 ARM] •Tall •Fort •Turret

>Deploy 6
|>move SES
>>
>>4246575
>(c) Officer
>Deploy 4
|>×4 Move EEE S
>-Motion Sensor

[A] Gazer
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4] )
[Supress]
<Oracle> (description/summary required)
• [-Intel: Acc11, Rng6, Dam5, [15/15], >-burst, >sentry, >sweep(3<) ProxSensor {Vis3}
• [-Intel: Acc11, Rng6, Dam5, [15/15], >-burst, >sentry, >sweep(3<) ProxSensor {Vis3}, •Trait)
Lucky 5: [5/5]
>>
>>4246575
>Deploy 6
|>Move S

[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 3/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
>>
>>4246551
>Infantry: Tundra, Jacket

>>4246575
>Deploy 5
|>Boost 2 South
|>Boost 2 South
|>Move 1 East
>Fire at Eye tower South (6-Chime)
>-Pump Action Eye tower

[I1] Clark
[HP 8/8] [VIS 3]
[ARM 0] [BLK 0]
[> 2] [>- 1] [|> 3]
[Remote Access]
<Pack Mod> (Use |> to boost 2/ Nanogel heals for 4 at RNG 3 [6/6])
• [6-Chime] (RNG 5; ACC 9; DMG 4; MAG 4/6; •Point Blank, •Direct Feed, |>Load Shell, >-Pump Action)
• [FS-6] (RNG 5; ACC 8; DMG 4; MAG 6/6; •Quickdraw, •Semi-Auto)
>>
>>4246575
>deploy 3
_____________
M2] Mimi
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 3/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
>>
>>4246575
>Deploy 5
>Takeoff S
|>Turn E

[R1] Zephyr
[HP 6/6] [VIS 3]
[ARM 2] [BLK 1]
[ACT 2] [TAP 1] [MOV 2]
[Raptor] (Advanced Aviation: >Takeoff, {...}, >Land)
<Catcher> (>Tow, >-Reel, >-Swing)
• [Delta] (RNG 4; ACC 6; DMG 3; MAG 9; >Mozambique, •Lazer, •Heat, >-Vent)
>>
>>4246575
[M1] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Focus 1-D] (RNG 9; ACC 8; DMG 5; MAG 4/4)
• (Flare) 1+ MAG
• (Lightning Bolt) 2 MAG
• (Wall of Force) 2 MAG

> Deploy [1].
>>
>>4246578
Haha ripper go brrr.

>Deploy on 2
>-Rev
|> Move E
|> Leap E
|> Move E
|>Leap E
>Attack S

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
>>
>>4248065
Can't forget this!

>Have [Lucky 5] on belt

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
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>>4246575
Caution is not in the standardized vocabulary, or programming. Those first to the fight are those who strike first after all.

[Realm phase]
[processing...]
>>
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>>4248345
Hostilities are met in kind, and the threat of a sentry's gaze falls upon the troupe. Searing hot beams of light blaze forth from the dark, striking exposed flanks and scorching stone. More crystalline machinations of malicious intent populate this realm, so perhaps the Eyegate might be near as well?

[Be sure to review features, traits, and rules in the operations manual here:] https://docs.google.com/document/d/17LdlgRtKnA6pHzhJxO71A6DCv7IbTR6uBmElI0QNt5U/edit?usp=sharing
[Action phase!]
[processing ETA @ Noon CST/1 pm EST on Monday May 11th, ## hours from this post]
>>
>>4246781
[C1] O'Brine
[HP 8/8] [VIS 2]
[ARM 3] [BLK 5]
[ACT 2] [TAP 1] [MOV 3]
[Sumpter] (|> to carry or drop items)
• [Drill mk2] (RNG melee; ACC 5; DMG 2; •Bump [Crush], >-Rev, •Hazard, •Heavy)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9; |>Spray, |>Reinforce)
•[Keep] [8 HP] [4 ARM] •Tall •Fort •Turret

>dash
>-rev
|>move E
|>reinforce A1
|>move SS
|>reinforce R1
|>reinforce I1
>attack S
>>
>>4248399
>>4248392
linked wrong post
>>
>>4248392
>Nanogel [R1] Zephyr >>4247861
|>Boost 2S, 2S, 2E
>Fire at Diamond head 3N
>-Pump Action Diamond head 3N
[I1] Clark
[HP 8/8] [VIS 3]
[ARM 0] [BLK 0]
[> 2] [>- 1] [|> 3]
[Remote Access]
<Pack Mod> (Use |> to boost 2/ Nanogel heals for 4 at RNG 3 [5/6])
• [6-Chime] (RNG 5; ACC 9; DMG 4; MAG 4/6; •Point Blank, •Direct Feed, |>Load Shell, >-Pump Action)
• [FS-6] (RNG 5; ACC 8; DMG 4; MAG 6/6; •Quickdraw, •Semi-Auto)
>>
>>4248392
CHAINSAW!
CHAINSAW!

>-Rev
|>Boost S
|>Move S
|>Boost E
>Rend the Sentry
|>Boost W

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
>>4248392
|>×3 Move E, Climb E
>Shoot Sentry Tower SE
>-Burst
|> move E

[A] Gazer
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4] )
[Supress]
<Oracle> (description/summary required)
• [-Intel: Acc11, Rng6, Dam5, [12/15], >-burst, >sentry, >sweep(3<) ProxSensor {Vis3}
• [-Intel: Acc11, Rng6, Dam5, [12/15], >-burst, >sentry, >sweep(3<) ProxSensor {Vis3}, •Trait)
Lucky 5: [5/5]
>>
>>4248553
>scowl at paperwork
<Oracle> (>-Motion Sensor, >Supression System, Discipline)
>>
>>4248392
|>Roll (Move E, Strafe S, Move E)
>Mozambique NE
>Mozambique NE
|>Turn N (+Move 2N)
>-Vent

[R1] Zephyr
[HP 6/6] [VIS 3]
[ARM 2] [BLK 1]
[ACT 2] [TAP 1] [MOV 2]
[Raptor] (Advanced Aviation: >Takeoff, {...}, >Land)
<Catcher> (>Tow, >-Reel, >-Swing)
• [Delta] (RNG 4; ACC 6; DMG 3; MAG 9; >Mozambique, •Lazer, •Heat, >-Vent)
>>
>>4248345
[M1] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Focus 1-D] (RNG 9; ACC 8; DMG 5; MAG 2/4)
• (Flare) 1+ MAG
• (Lightning Bolt) 2 MAG
• (Wall of Force) 2 MAG

> -2 (|>) || Move [S]x2.
> -1 (>-) || Invoke {Insight}.
> -1 (>), -2 (MAG) || Fire {Lightning Bolt} @ [S]x1, [E]x7.
>>
>>4248392
"Man this battle sure is chaotic."
>Shoot Watcher E
|>Move WS

[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 3/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
>>
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>>4248392
Adequately described as 'chaotic', friendly fire and shooting at ghosts leads to plenty a wasted if not almost harmful aggression to nearly strike down allies. Aerial superiority is pushed as the ground units struggle with the terrain.

[Realm phase]
[processing...]
>>
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>>4249513
Exposed flanks and isolated units find themselves torn open and restrained while attention is drawn to the excursion. Blasts of light beam through the air in an attempt to shoot the aerial acrobat out of the sky as a nearby tower hums with the charge of its armaments.

[Action phase!]
[processing ETA @ Noon CST/1 pm EST on Monday May 12th, 18 hours from this post]
>>
>>4249591
[M1] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Focus 1-D] (RNG 9; ACC 8; DMG 5; MAG 2/4)
• (Flare) 1+ MAG
• (Lightning Bolt) 2 MAG
• (Wall of Force) 2 MAG

> -2 (|>) || Move [S]x1, [E]x1.
> -1 (>-) || Invoke {Insight}.
> -1 (>), -2 (MAG) || Fire {Lightning Bolt} @ [S]x4, [E]x2.
>>
>>4249591
[C1] O'Brine
[HP 8/8] [VIS 2]
[ARM 3] [BLK 5]
[ACT 2] [TAP 1] [MOV 3]
[Sumpter] (|> to carry or drop items)
• [Drill mk2] (RNG melee; ACC 5; DMG 2; •Bump [Crush], >-Rev, •Hazard, •Heavy)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9; |>Spray, |>Reinforce)
•[Keep] [4/8 HP] [4 ARM] •Tall •Fort •Turret

>dash
>attack crystal guy north of me
|>reinforce A2
>-rev
|>>move S
|>move SSS
>>
>>4249591
>>4249687
changing command order to
>dash
>attack crystal guy north of me
|>reinforce A2
|>>move S
>-rev
|>move SSS
>>
>>4249591
|>Boost E,N
|>Leap E
>Swap a [Ripper] to [Lucky 5]
>-Take Cover S

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
>>4249758
|>MOVE: EE
>dash
|>MOVE:SE
---------------------------
M2] Mimi
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 3/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
>>
>>4246546
(OOC : I'm completly new here, would you mind linking me a link to you ressources ? I'd like to watch more or even gave a commission, the art of the tabletop is really good)
>>
>>4250435
((You'll be able to contact me through the discord link in the first post of the thread, the one with the character generation sheet. Other than that I don't post links to off-topic sites or referrals in my game threads. Thanks for the compliments and hope to hear from you soon.))
>>
>>4249591
>Dash
|>Roll (Move N, Strafe E, Move N)
|>Turn W (+Move 2N, 2W)
>Mozambique Crystalloid SW
>-Vent (+Spend 2 |>)

[R1] Zephyr
[HP 6/6] [VIS 3]
[ARM 2] [BLK 1]
[ACT 2] [TAP 1] [MOV 2]
[Raptor] (Advanced Aviation: >Takeoff, {...}, >Land)
<Catcher> (>Tow, >-Reel, >-Swing)
• [Delta] (RNG 4; ACC 6; DMG 3; MAG (Heat) 4/9; >Mozambique, •Lazer, •Heat, >-Vent)
>>
>>4249591
>-motion sensor
|>×2 move S
>Shoot Grabbing Crystal 5W
|>×2move NE

[A] Gazer
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4] )
[Supress]
<Oracle> (>-Motion Sensor, >Supression System, Discipline)
• [-Intel: Acc11, Rng6, Dam5, [14/15], >-burst, >sentry, >sweep(3<) ProxSensor {Vis3}
• [-Intel: Acc11, Rng6, Dam5, [14/15], >-burst, >sentry, >sweep(3<) ProxSensor {Vis3},)
Lucky 5: [5/5]
>>
>>4249591
|>Struggle
|>Struggle
>Fire 6-Chime at the guy who grabbed me South
>-Pump Action him (The assailant south of me)
|>Boost 2W
>Dash
|>Boost 2N
|>Boost 2W
|>Boost 2N

[I1] Clark
[HP 2/8] [VIS 3]
[ARM 0] [BLK 0]
[> 2] [>- 1] [|> 3]
[Remote Access]
<Pack Mod> (Use |> to boost 2/ Nanogel heals for 4 at RNG 3 [5/6])
• [6-Chime] (RNG 5; ACC 9; DMG 4; MAG 0/6; •Point Blank, •Direct Feed, |>Load Shell, >-Pump Action)
• [FS-6] (RNG 5; ACC 8; DMG 4; MAG 6/6; •Quickdraw, •Semi-Auto)
>>
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>>4249591
Blackboxes light up throughout the map, caused by user error, bullet deflections, and artillery fired danger close to allies. Events conspire towards a downward spiral to the point of the retreat auto-prompt triggering, allowing active units an overclock module to escape with their fallen comrades if Dasani Squad deems it necessary. Remember: blackbox mode units can still communicate with the group, and cast input for squad-wide prompts such as this.

[Players may choose to Vote Retreat with a >Y or >N towards their leaning decision each phase so long as half or more of the party is in blackbox mode. If the majority of the team reaches >Y during any phase (refreshes per phase post) then all units are removed from the field to regroup. Hostiles may retain memory of the party for future encounters.]
[Realm phase]
[processing...]
>>
>>4251095
>Y
>>
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>>4251095
Another vicious claw catches a squad member in the flank, cracking armor open and splitting fibers alike. Attention is turned to the aerial presence in the region as whispers in the dark contemplate what action to take.

[Action phase!]
[processing ETA @ Noon CST/1 pm EST on Wednesday May 13th, 20 hours from this post]
>>
>>4251194
>N
>>
>>4251095
>Y
>>
>>4251194
[M1] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Focus 1-D] (RNG 9; ACC 8; DMG 5; MAG 2/4)
• (Flare) 1+ MAG
• (Lightning Bolt) 2 MAG
• (Wall of Force) 2 MAG

> Vote: N

> -1 (>) || {Reload} Focus 1-D.
> -1 (>-) || {Take cover}.
>>
>>4251095
>>4251194
[Retreat Vote]
>Y

[R1] Zephyr
[HP 3/6] [VIS 3]
[ARM 2] [BLK 1]
[ACT 2] [TAP 1] [MOV 2]
[Raptor] (Advanced Aviation: >Takeoff, {...}, >Land)
<Catcher> (>Tow, >-Reel, >-Swing)
• [Delta] (RNG 4; ACC 6; DMG 3; MAG (Heat) 9/9; >Mozambique, •Lazer, •Heat, >-Vent)
>>
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>>4251194
Votes are cast yet an insufficient number to withdraw are found, and time ticks on.

[Realm phase]
[processing...]
>>
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>>4253418
The wheel of time grinds forth, as two more units fall into blackbox mode. The call for retreat goes up once more...

[Players may choose to Vote Retreat with a >Y or >N towards their leaning decision each phase so long as half or more of the party is in blackbox mode. If the majority of the team reaches >Y during any phase (refreshes per phase post) then all units are removed from the field to regroup. Hostiles may retain memory of the party for future encounters.]

[Action phase!]
[processing ETA @ Noon CST/1 pm EST on Thursday May 14th, 19.5 hours from this post]
>>
>>4253483
[M1] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Focus 1-D] (RNG 9; ACC 8; DMG 5; MAG 2/4)
• (Flare) 1+ MAG
• (Lightning Bolt) 2 MAG
• (Wall of Force) 2 MAG

> Vote: N

> -2 (|>) || Move [N]x2.
> -1 (>-) || Invoke {Insight}.
> -1 (>), -2 (MAG) || Fire {Lightning Bolt} @ [S]x5.
>>
>>4253483
>y
>- sustain y
>>
>>4253483
[Retreat Vote]
>Y

In hindsight, I probably should've posted an actual turn in addition to the vote.
>>
>>4253483
>N
>>
>>4253483
>Y
yep fuck this
>>
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>>4253483
[Required request amount met]
[Request confirmed: Retreat]
[Initiating Emergency Extraction Protocol]
[All inputs negated]
[Initiating Self Destruct Sequence]


[Realm phase]
[processing...]
>>
>>4255643


[Beginning Debriefing]
"Considering that we have yet to establish comms with HQ... How about we take the opportunity and just sweep this under the rug? I'm going to just leave the mission timer on pause here, and we can just say that the equipment had a malfunction if anyone asks. Sound good? Either forget that this happened once the mission is over, or treat this as critically confidential information if anyone asks. That aside, it means we won't be able to contact one of our HQ reps so we don't get any upgrades or modifications as well. M1Ke and myself will get to preparing some replacement bodies, but this is definitely going to dig into our supply for sure. Hang tight."
>>
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>>4255660
[Initiating [Recommended] Loadout]

"After taking over the recordings and observing some troubling issues on both sides I've found some insight regarding potential lines to follow.

•First off some good news! None of the unit classes have no means to deal with these hostiles.
Now onto the bad news.
•It appears that the crystal enemies (nicknaming them 'StalagKnights' for the time being) have a means to redirect errant projectiles put into their general direction a full 180° back towards the shooter. This effect does not seem to exhibit the same behavior to energy sources, such as with the Iris line of development, or through spells.
•Second, I'm going to be forced to not recommend the moderately untested [M]ortar unit's Focus artillery until we can get Agamede to adjust the parameters on Lightning Bolt. Those bouncing bolts are a bit too unreliable of use, and it is assumed that this is due to a line of code. That aside, the more accurate weapons will serve a stronger standing, or at least the ones with a more consistent output for spells. Personally, I would advise taking the Disco Stick or Tru-Flight BOW for 100% certainty of minimal friendly fire.
•Third, the squad was pretty lacking in defenses and crowd control. I've highlighted items on all units with a means to either open new venues, shore up defenses, support the team, or debilitate the hostiles. Some items are not sound in recommendations, but in theory show promise.
>>
>>4255660
>>4255687
Once more with feeling!

[Action phase!] (Remember: It only takes 1 >Action to >Deploy!!!)
[processing ETA @ Noon CST/1 pm EST on Friday May 15th, 13.5 hours from this post]
>>
>>4255707
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 6/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -1 (>) || Deploy @ [1].
> -1 (>-) || Invoke {Insight}.
>>
>>4255707
We'll knock them flat this time! Forwarrrrrrds!

[C] Ettin
[HP 8/8] [VIS 2]
[ARM 2] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4]
[Sumpter] |> to carry or drop a held package
<Keep> 8HP 4ARM, Tall Fort Turrret

• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 7/9; |>Spray, |>Reinforce, •2 BLK)
• [Trencher] (ACC 9; DMG 4; >-Plow, •Deflect, •Sturdy, •Shield Cover)

> Deploy to zone 6
> Reinforce Thaumaturge 8/9
|> Move SE
-> Cover!
> Scout
|> Spray Nearby Stalagknight 7/9
>>
>>4255707
>Deploy 4
|>Move EE

[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 3/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
>>
>>4256273
Oops! misread that range chart. I'll
|> Spray the Stalagknight
again, then, if that's allowed!
>>
File: Crystal Cavern 0010.png (164 KB, 2300x1900)
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>>4255707
Play resumes, and with it a much more reserved approach to the challenges ahead.

[Realm phase]
[processing...]
>>
>>4256350
Oh no! Did I do it wrong? I wanted to go from 6, south then east! Not south then... west?
>>
File: Crystal Cavern 0011.png (169 KB, 2300x1900)
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>>4256350
A skip in processing that turned out to be better than expected? It appears these Stalagknights are autonomous, and are likely to be more manageable outflanked in isolation.

[Action phase!]
[processing ETA @ 5pm CST/ 6pm EST TODAY, 4 hours 15minutes from this post]
>>
>>4256372
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 3/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -1 (>-) || Invoke {Insight}.
> -1 (>), -3 MAG || Fire {Thornfall} @ [S]x6.
>>
>>4256372
"I hope Insight works on Dragon Breath."
>-Insight
>Dragon Breath S
|>Move W

[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 2/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
>>
>>4256382
Its semi-auto! use |> and shoot him some more!
>>
>>4256372


> Dash
|> Move N
|> Reinforce Thaumaturge x1
|> Move E
|> Reinforce Murphy x2
|> Reinforce myself x1
>Reload
>Move South
>- Remind >>4256436

[C2] Ettin
[HP 8/8] [VIS 2]
[ARM 2] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
[Sumpter] |> to carry or drop a held package
<Keep> 8HP 4ARM, •Tall, •Fort, •Turrret

• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9/9; |>Spray, |>Reinforce, •2 BLK)
• [Trencher] (ACC 9; DMG 4; >-Plow, •Deflect, •Sturdy, •Shield Cover)
>>
>>4256459
Eugh. Remind! >- does scouting see around corners? why didn't I see the tile behind the stalagknight to the south last turn? I have 2 vision, it should have been revealed with the scout right?
>>
>>4256372
>Deploy 5
>-Rev
|>×4 move SSSS

[A] Gazer
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4] )
[Supress]
<Oracle> (>-Motion Sensor, >Supression System, Discipline)
• [-Intel] Acc11, Rng6, Dam5, [15/15], >-burst, >sentry, >sweep(3<) ProxSensor {Vis3}
• [Ripper] (Dam4; Rend; >-Rev)
[Belcher Mk.3] Acc8, Rng5, Dam4, [3/3], >-Quickdraw, Melt
>>
File: Crystal Cavern 0012.png (200 KB, 2300x1900)
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>>4256372
Defenses shored up and tests are ran, alongside an opening volley to an isolated Stalagknight. Even with such a barrage they're still standing? What is required to take one of these down, let alone the four or five others spotted earlier?

[Realm phase]
[processing...]
>>
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>>4257002
Distance being unreliable as it is, and close proximity to the troupe leads the hostiles to approach with a crushing crystal. Metal screams as the crystal digs into exposed flanks and poorly protected chassis. Though... this might be an opportunity in disguise?

[Action phase!]
[processing ETA @ 10pm CST/ 11pm EST TODAY, 2 hours 30minutes from this post]
>>
>>4257041
|>Move SE
>-Insight
>Shoot Stalagknight grabbing Ettin

[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 1/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
>>
>>4257041
>>4257078
Thanks! TIME TO DIE, CRYSTAL MAN!

[C2] Ettin
[HP 6/8] [VIS 2]
[ARM 2] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
[Sumpter] |> to carry or drop a held package
<Keep> 8HP 4ARM, •Tall, •Fort, •Turrret

• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9/9; |>Spray, |>Reinforce, •2 BLK)
• [Trencher] (ACC 9; DMG 4; >-Plow, •Deflect, •Sturdy, •Shield Cover)

> Dash
|> Struggle
> Smash the Stalagknight with my Trencher! try to Prone him
>- PLOW HIM INTO THE EARTH
|> Move EE
|> Reinforce myself x2
>>
>>4257041
>-Rev
>Attack Stalagknight with Ripper
|>×2 Struggle free N
|>×2 move NN

[A] Gazer
[HP 1/4] [VIS 4]
[ARM 0] [BLK 1-1]
[> 1] [>- 1] [|> 4] )
[Supress]
<Oracle> (>-Motion Sensor, >Supression System, Discipline)
• [-Intel] Acc11, Rng6, Dam5, [15/15], >-burst, >sentry, >sweep(3<) ProxSensor {Vis3}
• [Ripper] (Dam4; Rend; >-Rev)
[Belcher Mk.3] Acc8, Rng5, Dam4, [3/3], >-Quickdraw, Melt
>>
>>4257041
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 0/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -2 (|>) || Go [S]x2
> -1 (>-) || Invoke {Insight}.
> -1 (>), -3 MAG || Fire {Thornfall} @ [S]x6, [E]x2.
>>
>>4257041
*whispers* chainsaw... chainsaw... *whispers*

>Be equipped with [Prototype]
>Deploy 5
|>Boost S
|>Move W
>-Rev
|>Boost S
|>Move E

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
File: Crystal Cavern 0014.png (220 KB, 2300x1900)
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>>4257041
Opportunities seized as the party retaliates while the back lines provide proper support. An opening is provided as not one but two of the crystal constructs falls to the floor with a dim hue. Progress!

[Realm phase]
[processing...]
>>
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>>4257437
As one takes to discern the location of its assailant, another takes to an exposed flank with a claw yet again. Voices of inquiry begin to investigate in the darkness, and have spotted signs of a struggle. Time is short team. Make it count!

[Action phase!]
[processing ETA @ Noon CST/ 1pm EST Saturday May 16th, 12 hours 35minutes from this post]
[There will be one turn rotation processed tomorrow, the mandatory Sunday break, then brace yourselves for speed processing on Monday!]
>>
>>4257456
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 6/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -2 (|>) || Go [S]x2
> -1 (>-) || Take cover.
> -1 (>) || Reload.
>>
>>4257456
*Chainsaw noises*

>-Rev
|>Boost EES
|>Move E into the Stalagknight
>Dash
|>Boost WNWN

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
>>4257456
>Sentry on wall W, faced N
>-Quickdraw Belcher
|>×4 Move ENNE

[A] Gazer
[HP 1/4] [VIS 4]
[ARM 0] [BLK 1-1]
[> 1] [>- 1] [|> 4] )
[Supress]
<Oracle> (>-Motion Sensor, >Supression System, Discipline)
• [Belcher Mk.3] Acc8, Rng5, Dam4, [3/3], >-Quickdraw, Melt
• [Ripper] (Dam4; Rend; >-Rev)
[Intel: Sentry mode. [15/15]
>>
>>4257456
>>4257041

[C2] Ettin
[HP 4/8] [VIS 2]
[ARM 2] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4]
[Sumpter] |> to carry or drop a held package
<Keep> 8HP 4ARM, •Tall, •Fort, •Turrret

• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 4/9; |>Spray, |>Reinforce, •2 BLK)
• [Trencher] (ACC 9; DMG 4; >-Plow, •Deflect, •Sturdy, •Shield Cover)

> Dash
|> Move S (I am double Heavy!)
> Push the stalagknight away with the Trencher
|> Deploy the <Keep> S
|> Reinforce the Keep x2 5/9
|> Move into the Keep
>>
>>4257456
"What's this?"
>Pick up weird crystal weapon to the West
|>Move SE


[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 1/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
>>
>>4255687
Reconfiguring: [R] -> [C]

>>4257456
>Deploy 6
>Dash
|>Sumpter Crystal E
|>Repair A1
|>Move E, S
|>Repair C2
|>Reinforce C2
>-Scan: Observe Crystal

[C3] Zephyr
[HP 8/8] [VIS 2]
[ARM 2+1] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
[Sumpter] (|> to carry or drop a held package)
<Keep> 8 HP, 4 ARM, •Tall, •Fort, •Turret
• [Gage v2] (RNG 3; ACC ---; DMG 4; >-Scan, >Sweep, |>Repair •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9/9; |>Spray, |>Reinforce, •2 BLK)
>>
File: Crystal Cavern 0016.png (227 KB, 2300x1900)
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>>4257456
Tactical maneuvers show fortune to the bold, with two more of the crystalline constructs shattering beneath the might of Dasani Squad. Fortifications are placed, and choke points are covered. However, such action has garnered the attention of local residents?

[Realm phase]
[processing...]
>>
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>>4259063
A hushed discussion murmurs in the darkness, and a title of interest is overheard. These observers have a hierarchy of sorts, and with a generic title associated as well? Tread with care now, as the hostiles might become more alert and ready to raise warnings from here on out.

[Action phase!]
[processing ETA @ Noon CST/ 1pm EST Monday May 18th, 41 hours from this post]
[Expect speed processing to occur!!!]
>>
>>4259101
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 6/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -2 (|>) || Go [S]x1, [E]x1.
> -1 (>-) || Invoke {Insight}.
> -1 (>), -3 MAG || Fire {Thornfall} @ [S]x2, [E]x3.
>>
>>4259101
>-Motion Sensor
>Dash
|> ×7 Move EE SE SE E
|> Turn S

[A] Gazer
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1-1]
[> 1] [>- 1] [|> 4] )
[Supress]
<Oracle> (>-Motion Sensor, >Supression System, Discipline)
• [Belcher Mk.3] Acc8, Rng5, Dam4, [3/3], >-Quickdraw, Melt
• [Ripper] (Dam4; Rend; >-Rev)
[Intel: Sentry mode. [15/15]
>>
>>4259101
>Dash
|>Reinforce A1
|>Move S
|>Sumpter: Drop Fort W
|>Sumpter: Lift Crystal Shield
|>Move E
|>Spray: Form Wall 2E, E Border
>Reload Gage v2
>-Scan: Observe Crystal Shield

[C3] Zephyr
[HP 8/8] [VIS 2]
[ARM 2+1] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
[Sumpter] (|> to carry or drop a held package)
• Stalag Knight's remains.
<Keep> 8 HP, 4 ARM, •Tall, •Fort, •Turret
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 1/3; >-Scan, >Sweep, |>Repair •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 8/9; |>Spray, |>Reinforce, •2 BLK)
>>
>>4259101
>>4259180
>Hold act for >>4259947
>>
>>4259101
>Swap a [Ripper] for [Lucky 5]
|>Move SEE
>-Take Cover E

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
>>4259101
>Deploy 3
>Dash
|>MOVE: SSSS
--------------------------------
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Disco Stick] (RNG 8; ACC 6; DMG 5; MAG 7/7)
•(Dancing Lights) 3 MAG
•(Hallucination) 5 MAG
•(Moonbeam) 3 MAG
>>
>>4259101

[C2] Ettin
[HP 4/8] [VIS 2]
[ARM 2] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
[Sumpter] |> to carry or drop a held package
<Keep> 8HP 4ARM, •Tall, •Fort, •Turrret

• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 3/9; |>Spray, |>Reinforce, •2 BLK)
• [Trencher] (ACC 9; DMG 4; >-Plow, •Deflect, •Sturdy, •Shield Cover)


> Dash
|> Move WS
|> Reinforce Poof x2
> Examine the crystal node
|> Move WWS
>>
>>4261609
>>4259947
Think we set up shop in this area? i like it, close to both stairs!
>>
>>4259101
"Ah an Infantry weapon, how unfortunate."
>-Insight
>Shoot Stalagknight? 5E 2S
|>Move SE


[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 0/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
• [4-sight]
>>
File: Crystal Cavern 0018.png (247 KB, 2300x1900)
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>>4259101
Reinforcements arrive as the front line pushes forward. A misstep leads to another leads to a leaden gate leads to a stumble. Hopefully it leads not to a fall.

[Note: [C3]'s reload has been processed, but is not visible here]
[Realm phase]
[processing...]
>>
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>>4262566
Flares alight as does the threat of alarm. Half of the troupe is revealed in the fog, likely to cause a spike in hostilities if they should remain in the bright flare scope.

[Action phase!]
[processing ETA 45 minutes or after 15 minutes once at least half of the active party has posted turns]
>>
>>4262643
"Tactical slide!"
>Reload
|>Slide EE


[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 3/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
• [4-sight]
>>
>>4262643

[C2] Ettin
[HP 4/8] [VIS 2]
[ARM 2] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
[Sumpter] |> to carry or drop a held package
<Keep> 8HP 4ARM, •Tall, •Fort, •Turrret

• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 3/9; |>Spray, |>Reinforce, •2 BLK)
• [Trencher] (ACC 9; DMG 4; >-Plow, •Deflect, •Sturdy, •Shield Cover)

> Dash
|> Move SSS
|> Spray SW, S, SE SE - plug the gap!
|> Turn E
>- Cover
>>
>>4262691
oh wait, I got repaired! Is that full HP?
>>
>>4262643
>Switch [Lucky 5] to [Ripper]
|>Boost W
|>Move W
|>Boost S
|>Boost S
>-Take cover E

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
>>4262691
Eugh,and I forgot my second action. It was supposed to be a
> Reload
after the first three sprays
>>
>>4262643
>-Drop Keep E
>Dash
|>Sumpter: Drop Stalag Knight's remains.
|>Enter Keep E
|>Spray SE, construct wall on S border.
>Reload Terrafoamer

[C3] Zephyr
[HP 8/8] [VIS 2]
[ARM 2+1] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-3]
[Sumpter] (|> to carry or drop a held package)
• Stalag Knight's remains.
• Crawsted (•2 BLK, •1 ARM, •Reflect)
<Keep> 8 HP, 4 ARM, •Tall, •Fort, •Turret
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 3/3; >-Scan, >Sweep, |>Repair •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 8/9; |>Spray, |>Reinforce, •2 BLK)
>>
>>4262643
|>×3 Move NE
>Shoot Stalag 4S
|> Move N
>-Face S

[A] Gazer
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4] )
[Supress]
<Oracle> (>-Motion Sensor, >Supression System, Discipline)
• [Belcher Mk.3] Acc8, Rng5, Dam4, [3/3], >-Quickdraw, Melt
• [Ripper] (Dam4; Rend; >-Rev)
[Intel: Sentry mode. [15/15]
>>
>>4262782
>>4262643
Input Error
|>×3 Move N EE
>>
File: Crystal Cavern 0020.png (264 KB, 2300x1900)
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>>4262643
Defenses rise as the party pushes deeper into hostile territory.

[Realm phase]
[processing...]
>>
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>>4262882
The hornets nest is stoked, and the glowing ember alarms break through the darkness. Units will need to move quick to silence these sirens, or run the risk of encountering a rallied force or worse yet: hostile reinforcements.
https://youtu.be/9Tx8lphVLro

[Action phase!]
[processing ETA 45 minutes or after 15 minutes once at least half of the active party has posted turns]
>>
>>4262968
>-Rev
|>Leap S
|>Boost E,S,S
>Dash
|>Boost E
|>Strafe N

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
>>4262968
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 6/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -1 (>) || Dash.
> -2 (|>) || Go [S]x3.
> -1 (>-) || Take cover.
>>
>>4262968
>-Drop Crawsted/Crystal Shield E
>Dash
|>Exit Keep S
|>Move E
|>Move E
|>Sumpter: Lift M1
|>Sumpter: Drop M1 S
>Shoot Stalag Knight E

[C3] Zephyr
[HP 8/8] [VIS 2]
[ARM 2+1] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-2]
<Sumpter> (|> to carry or drop a held package)
• Crawsted (DMG 2; >Grasp Crush, •2 BLK, •1 ARM, •Reflect)
<Equipped>
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 3/3; >-Scan, >Sweep, |>Repair •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9/9; |>Spray, |>Reinforce, •2 BLK)
>>
>>4262968
>Dash
>-Motion Sensor
|>×5 Move 5E
|>Turn N

[A] Gazer
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4] )
[Supress]
<Oracle> (>-Motion Sensor, >Supression System, Discipline)
• [Belcher Mk.3] Acc8, Rng5, Dam4, [2/3], >-Quickdraw, Melt
• [Ripper] (Dam4; Rend; >-Rev)
[Intel: Sentry mode. [15/15]
>>
>>4262968
>>4263098
"Thanks Zephyr, now... Eat this you overgrown gemstones!"
|>Move E
>-Insight
>Dragon Breath+2


[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 0/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
• [4-sight]
>>
File: Crystal Cavern 0022.png (265 KB, 2300x1900)
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>>4262968
Trips are righted, but one merely stumbles back into a bind of another sort.

[Realm phase]
[Last call warning!]
[processing...]
>>
File: Crystal Cavern 0023.png (255 KB, 2300x1900)
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>>4263329
From above a finger reaches down to etch a sigil into the ground. Meanwhile the lone StalagKnight attempts to crunch a crew unit into submission, but finds their defenses too strong to overcome with such a thoughtless strike. A feeling of unease hangs in the air.
https://youtu.be/Sy3JoJBpFT4

[Action phase!]
[processing ETA @ Noon CST /1pm EST on Tuesday, May 19th about 12 hours from this post]
>>
>>4263356
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 6/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -1 (>) || Stand.
> -2 (|>) || Move [S]x1, [E]x1.
> -1 (>-) || Take cover.
>>
>>4263356
>-Rev
|>Leap N
|>Boost E
|>Move N
|>Boost E
>Dash
|>Boost E
|>Boost N
|>Move NW


[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
>>4263329

> Dash
|> Spray E, EE, EE - seal it off! 5/9
|> Move N
|> Spray temporary bridge 4/9
|> Move ENE
>- Take Cover
> Scout
>>
>>4263356
>Shoot Stalag Knight
|>2x Struggle
>Dash
|>Move W
>-Scan: Scout S
|>3x Spray (Wall, E Border): N, Current Tile, S

[C3] Zephyr
[HP 8/8] [VIS 2]
[ARM 2+1] [BLK 2+2-4]
[ACT 2] [TAP 1] [MOV 4-1]
<Sumpter> (|> to carry or drop a held package)
<Equipped>
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 3/3; >-Scan, >Sweep, |>Repair, •Heavy, •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 8/9; |>Spray, |>Reinforce, •2 BLK)
>>
File: Crystal Cavern 0024.png (265 KB, 2300x1900)
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>>4263356
Choke points established, and defenses erected. Liberation from the crushing grip of a crystalline abomination on the edge of hostile purview.

[Realm phase]
[processing...]
>>
File: Crystal Cavern 0025.png (337 KB, 2300x1900)
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>>4264336
Once again does The Eyegate make an appearance before the party. Cracked facets and a trinity of prepared charges ready to unleash its wrath upon the party gives evidence of experience. Reveling takes place as hostile morale reaches a peak, seemingly rallied by the appearance of the crystalline monstrosity hovering overhead.
https://youtu.be/pyvjvu6qTOg

[Action phase!]
[processing eta 45 minutes or 15 minutes after at least half the active players post turns]
>>
>>4264390
>Dash
|>Move 2N-2E-S
>-Scan: Scout N
|>Spray (Block): 2S-E
>Reload Terrafoamer

[C3] Zephyr
[HP 8/8] [VIS 2]
[ARM 2+1] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
<Sumpter> (|> to carry or drop a held package)
<Equipped>
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 3/3; >-Scan, >Sweep, |>Repair, •Heavy, •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 4/9; |>Spray, |>Reinforce, •2 BLK)
>>
>>4264390
... uhh... try shooting those mini flying ones, wizards! if we kill them then maybe it goes away!
>>
>>4264488
Gazer, you get the one behind you! I'll try to provide cover.
>>
>>4264336

|> Move N
|> Sumpter Thaumaturge (moving you into range!)
|> Move S
|> Deposit Thaumaturge S
> Examine the Eyegate
> Examine the robed crossbows
>- Cover
>>
>>4264390
|>Leap S
|>Boost S,S
>-Take Cover E

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
>>4264390
|>×2 Climb E
|>×2 Climb S
>-Rev
>Attack Tower with Belcher and Ripper
>-Turn Priority: Last

[A] Gazer
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4] )
[Supress]
<Oracle> (>-Motion Sensor, >Supression System, Discipline)
• [Belcher Mk.3] Acc8, Rng5, Dam4, [1/3], >-Quickdraw, Melt
• [Ripper] (Dam4; Rend; >-Rev)
[Intel: Sentry mode. [15/15]
>>
File: Crystal Cavern 0026.png (326 KB, 2300x1900)
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>>4264390
An attempt to funnel the hostiles away from the flanks, but a hapless leap puts an assault unit into the purview of a readied bolt.

[Realm phase]
[processing...]
>>
File: Crystal Cavern 0027.png (318 KB, 2300x1900)
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>>4264790
It appears one of the units is suffering a disconnection error, and is likely to trigger their retreat macro if they do not receive inputs this turn. Meanwhile the Eyegate unleashes a previously unseen technique which scorches the earth, decimating equipment and terrain alike. HATE markers light up multiple times on a handful of units, detecting multiple lock-on signatures from the same source. Seek cover or break the tethers, or you'll likely be severely injured if not outright destroyed!
https://youtu.be/pW3ROy__3j0

[Action phase!]
[processing ETA @ Noon CST/ 1pm EST tomorrow on Wednesday May 20th, 14.5 hours from this post]
>>
>>4265204
|>MOVE SS
"Let's see what this thing can do!"
>Fire Disco Stick W [Moonbeam]
>>
>>4265204
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 6/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG


> -2 (|>) || Move [S]x1, [E]x1.
> -1 (>) || Reload.
> -1 (>-) || Take cover.
>>
>>4265204
>Dash
|>Repair M1
|>Spray (Stairs, S Facing): SE
|>Move E-N-E
|>Spray (Wall, E Border): Current Tile
>Reload Terrafoamer
>-Take Cover S

[C3] Zephyr
[HP 8/8] [VIS 2]
[ARM 2+1] [BLK 2+2-4]
[ACT 2] [TAP 1] [MOV 4-1]
<Sumpter> (|> to carry or drop a held package)
<Equipped>
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 3/3; >-Scan, >Sweep, |>Repair, •Heavy, •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9/9; |>Spray, |>Reinforce, •2 BLK)
>>
>>4265204
Poof I hope you get here in time so catching these arrows isn't in vain!

[C2] Ettin
[HP 8/8] [VIS 2]
[ARM 2] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
[Sumpter] |> to carry or drop a held package

• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 2/9; |>Spray, |>Reinforce, •2 BLK)
• [Trencher] (ACC 9; DMG 4; >-Plow, •Deflect, •Sturdy, •Shield Cover)


> Dash
|> Move E
|> Spray Stalagknight x2 with sticky foam
> Trencher! Launch the stalagknight at the eyegate 3/9
>- Cover
|> Move SSS
|> Sumpter Poof
|> Spray wall on my tile, east edge
>>
File: Crystal Cavern 0028.png (314 KB, 2300x1900)
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>>4265204
Recovery and damage mitigation is initiated, raising a companion who was once put to blackbox mode now returned to service!
[M1] Murphy has been revived!]

[Realm phase]
[processing...]
>>
File: Crystal Cavern 0029.png (336 KB, 2300x1900)
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>>4266363
It appears multiple improvements were made since the last encounter. Dust and grime from the floor begins to pull in to the Eyegate, but in a much larger scale than previously experienced.
https://youtu.be/vT8BNFVkAS4

[Action phase!]
[processing ETA @ 10 pm CST/ 11 pm EST Tonight, ~2 hours from this post]
>>
>>4266495
Poof, Thaumaturge, I'm waiting for you! I'll try to keep you safe!
>>
>>4266256
"Thanks for the save!"

>>4266495
"Too much overwatch, no good for chainsaw."


|>Leap W
|>Move W
|>Boost S
>-Take Cover E
>Switch [Ripper] for [Lucky 5]

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
>>4266495
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 6/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -2 (|>) || Move [W]x2
> -1 (>-) || Invoke {Insight}.
> -1 (>), -(4+2) MAG || Fire {Cloudkill} @ [N]x1, [E]x8.
>>
>>4266495
>Dash
|>Reinforce self
|>Move N
|>Spray (Wall, E Border): E
|>Spray (Stairs, S Facing): S
|>Move 2S
>Reload Terrafoamer
>-Take Cover S

[C3] Zephyr
[HP 8/8] [VIS 2]
[ARM 2+1] [BLK 2+2-4]
[ACT 2] [TAP 1] [MOV 4-1]
<Sumpter> (|> to carry or drop a held package)
<Equipped>
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 2/3; >-Scan, >Sweep, |>Repair, •Heavy, •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9/9; |>Spray, |>Reinforce, •2 BLK)
>>
File: PostionMaybe.png (57 KB, 702x601)
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>>4266495
"Back from the dead you clunkers! Well I actually wasn't dead but you get what I mean."
>-Insight
>Fireball+1 centered on the spot in the picture


[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 0/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
• [4-sight]
>>
>>4266674
>>4266691
Awesome! In that case... I'll clear some away!

>- Cover
> Dash
|> Sumpter temp wall E
|> Move E
|> Spray Ramp S 1/9
|> Move S
|> Spray Bridge S 0/9
|> Move S
|> Drop wall S, use it as a bridge!
|> Move S
> Left hook with the Terrrafoamer! Into the pit!
>>
>>4266495
|>MOVE SW
>Reload
------------------------
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Disco Stick] (RNG 8; ACC 6; DMG 5; MAG 7/7)
•(Dancing Lights) 3 MAG
•(Hallucination) 5 MAG
•(Moonbeam) 3 MAG
>>
File: Crystal Cavern 0030.png (395 KB, 2300x1900)
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>>4266495
Give them nothing. Take from them... everything!

[Realm phase]
[processing...]
>>
File: Crystal Cavern 0031.png (342 KB, 2300x1900)
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>>4267049
With enough force to push itself back from unleashing the blast of super-heated debris, the Eyegate wipes clean almost a full quadrant of the realm in a single moment. Such destruction is enough to strike fear straight into the hearts of its witnesses, although one unit finds themselves in the path of destruction unharmed and unhindered? Strange.
https://youtu.be/KhtbHP8GI1c

[Action phase!]
[processing ETA @ Noon CST/ 1 pm EST on Thursday, May 21st, 11 hours from this post]
>>
>>4267082
|>MOVE WN
------------------------
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Disco Stick] (RNG 8; ACC 6; DMG 5; MAG 7/7)
•(Dancing Lights) 3 MAG
•(Hallucination) 5 MAG
•(Moonbeam) 3 MAG
>>
>>4267082
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 6/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -2 (|>) || Move [W]x2
> -1 (>-) || Invoke {Insight}.
> -1 (>) || Reload.
>>
>>4267082
[I] O'Brine
(c) Tundra
[HP 8/8] [VIS 3]
[ARM 0] [BLK 0]
[ACT 2] [TAP 1] [MOV 3]
[Remote Access]
•[H-Pack] (RNG 3; POW 4; MAG 6; |>Boost; >Nanogel)
•PSYK-1 (RNG 8; AIM 16; POW 4; MAG 1; >Aim; •Brace; •Deadly)
•Bayonet (RNG 3; AIM 6; POW 2; >Affix; >Spear; >-Quickdraw)

>Deploy 6
>Dash
|>move S
|>boost EE
|>move E
|>boost N
|>move N
>-"Reinforcements have arrived!"
>>
>>4267082
"Vengeance!"

>-Rev
|>Move E
|>Leap E
|>Boost N
|>Move E
>Slash and Shoot the Stalagknight E

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
>>4267082
|>Move EE
>Reload


[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 3/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
• [4-sight]
>>
>>4267082
>-Scan: Scout N
>Dash
|>Reinforce Self
|>Spray (Block): W
|>Move W
|>Spray (Stairs -> Block): S
|>Move S
|>Reinforce M1
>Reload Terrafoamer

[C3] Zephyr
[HP 8/8] [VIS 2]
[ARM 2+1] [BLK 2+2-2]
[ACT 2] [TAP 1] [MOV 4-1]
<Sumpter> (|> to carry or drop a held package)
<Equipped>
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 2/3; >-Scan, >Sweep, |>Repair, •Heavy, •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9/9; |>Spray, |>Reinforce, •2 BLK)
>>
File: Crystal Cavern 0032.png (371 KB, 2300x1900)
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>>4267082
Reinforcements arrive, and preparations are made towards future plans. Threats assailed, but some walls are not so easily scaled.

[Realm phase]
[processing...]
>>
File: Crystal Cavern 0033.png (343 KB, 2300x1900)
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>>4267804
An unattended threat takes time to level their weapon and fire, landing a critical hit! Another StalagKnight finds an assault unit in their grip, and threatens to break open her chassis with the fervor of a starved beast. Elsewhere, one of the sentinel watchers finds a scene most upsetting, and the apathetic gaze of the Eyegate hovering overhead instead focuses all armaments on tow nearby squad members.
https://youtu.be/zFQSut9kc6w

[Action phase!]
[processing ETA @ 6 pm CST/ 7 pm EST Tonight, about 3 hours from this post]
>>
>>4267931
>-Scan: Scout W
>Dash
|>Repair Self
|>Spray (Stairs): 2S
|>Move 3S
|>Spray (Wall, E Border): SE
>Reload Terrafoamer

[C3] Zephyr
[HP 3/8] [VIS 2]
[ARM 2+1] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
<Sumpter> (|> to carry or drop a held package)
<Equipped>
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 2/3; >-Scan, >Sweep, |>Repair, •Heavy, •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9/9; |>Spray, |>Reinforce, •2 BLK)
>>
>>4267931
"ARTILLERY HERE PLEASE DANGER CLOSE"

|>Boost W,W
>Swap [Lucky 5] for [Ripper]
>-Face E

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
>>4267931
|>MOVE EE
>FIRE Disco Stick
------------------------
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Disco Stick] (RNG 8; ACC 6; DMG 5; MAG 7/7)
•(Dancing Lights) 3 MAG
•(Hallucination) 5 MAG
•(Moonbeam) 3 MAG
>>
>>4268172
Edit this to:

|>Struggle, Struggle
|>Boost W,W
>Swap [Lucky 5] for [Ripper]
>-Face E
>>
>>4267931
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 3/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -1 (>-) || Turn [E].
> -1 (>), -3 MAG || Fire {Thornfall} @ [S]x1, [E]x5.
> -2 (|>) || Move [W]x1, [N]x1.
>>
>>4267931
[I1] O'Brine
[HP 8/8] [VIS 3]
[ARM 0] [BLK 0]
[ACT 2] [TAP 1] [MOV 3]
[Remote Access]
•[H-Pack] (RNG 3; POW 4; MAG 6; |>Boost; >Nanogel)
•PSYK-1 (RNG 8; AIM 16; POW 4; MAG 1; >Aim; •Brace; •Deadly)
•Bayonet (RNG 3; AIM 6; POW 2; >Affix; >Spear; >-Quickdraw)

>-cover on the spot, face S
>aim
|>>>aim
>shoot stalagknight S
>>
>>4267931
|>Move NN
>-Insight
>Shoot E Tower


[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 2/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
• [4-sight]
>>
File: Crystal Cavern 0034.png (396 KB, 2300x1900)
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>>4267931
Blind spots covered and attention is paid towards the other threats in the realm, though the largest hostile is left with very little retort.

[Realm phase]
[processing...]
>>
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>>4268748
Another member of the squad falls, unable to survive the battery of light bearing down upon it. Elsewhere a cult member makes an attempt to flee the realm. and the crystal golems march on towards their quarry.
https://youtu.be/pyvjvu6qTOg

[Action phase!]
[processing ETA @ Noon CST/ 1 pm EST, Friday May 22nd, 12.5 hours from this post]
>>
>>4268998
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 0/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -2 (|>) || Move [E]x1, [N]x1.
> -1 (>-) || Invoke {Insight}.
> -1 (>), -3 MAG || Fire {Thornfall} @ [E]x9
>>
>>4268998
[I1] O'Brine
[HP 8/8] [VIS 3]
[ARM 0] [BLK 0]
[ACT 2] [TAP 1] [MOV 3]
[Remote Access]
•[H-Pack] (RNG 3; POW 4; MAG 6; |>Boost; >Nanogel)
•PSYK-1 (RNG 8; AIM 16; POW 4; MAG 1; >Aim; •Brace; •Deadly)
•Bayonet (RNG 3; AIM 6; POW 2; >Affix; >Spear; >-Quickdraw)

>reload
|>>>aim
>shoot stalagknight S
>-"Where did you come from!?"
>>
>>4268998
>Dash
|>Move 5W
>-Scan: Scout S
|>Repair A2
>Reload Gage v2

[C3] Zephyr
[HP 7/8] [VIS 2]
[ARM 2+1] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
<Sumpter> (|> to carry or drop a held package)
<Equipped>
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 1/3; >-Scan, >Sweep, |>Repair, •Heavy, •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9/9; |>Spray, |>Reinforce, •2 BLK)
>>
>>4268998
|>Boost W
|>Boost W
|>Boost S

>Change Lucky 5 for Ripper

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
>>4269905
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
change to:
|>Leap W
|>Boost W
>Change Lucky 5 for Ripper

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
>>4268998
|>MOVE SE
>Fire Disco Stick
-------------------------------
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Disco Stick] (RNG 8; ACC 6; DMG 5; MAG 7/7)
•(Dancing Lights) 3 MAG
•(Hallucination) 5 MAG
•(Moonbeam) 3 MAG
>>
File: Crystal Cavern 0036.png (387 KB, 2300x1900)
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>>4268998
Perhaps once comms are established with HQ we can make the request for an active terrain scanner in order to drop the collision rate with temporary terrain. That and be able to detect difficult terrain hidden in the fog.

[Realm phase]
[processing...]
>>
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>>4269976
A moment to breathe as the Eyegate puts effort towards moving more valid targets into range. Could the squad use this to their advantage?
https://youtu.be/ka5518gKX7Q

[Action phase!]
[processing ETA @ 6 pm CST/7 pm EST tonight, 3 hours from this post]
>>
>>4270031
[I1] O'Brine
[HP 8/8] [VIS 3]
[ARM 0] [BLK 0]
[ACT 2] [TAP 1] [MOV 3]
[Remote Access]
•[H-Pack] (RNG 3; POW 4; MAG 6; |>Boost; >Nanogel)
•PSYK-1 (RNG 8; AIM 16; POW 4; MAG 1; >Aim; •Brace; •Deadly)
•Bayonet (RNG 3; AIM 6; POW 2; >Affix; >Spear; >-Quickdraw)

>reload
|>>>aim
>shoot stalagknight S
>-"Oh, come on!"
>>
>>4270031
>Dash
|>Repair A2
|>Move N-3E
>-Scout: Scan N
|>Repair M1
>Reload Gage v2

[C3] Zephyr
[HP 7/8] [VIS 2]
[ARM 2+1] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
<Sumpter> (|> to carry or drop a held package)
<Equipped>
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 3/3; >-Scan, >Sweep, |>Repair, •Heavy, •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9/9; |>Spray, |>Reinforce, •2 BLK)
>>
>>4270031
\>MOVE NE
>Fire Disco Stick E
-----------------------------
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Disco Stick] (RNG 8; ACC 6; DMG 5; MAG 7/7)
•(Dancing Lights) 3 MAG
•(Hallucination) 5 MAG
•(Moonbeam) 3 MAG
>>
>>4270123
Holding act for >>4270153
>>
>>4270031
>Change Lucky 5 for Ripper
|>Leap W

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
>>4270031
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 6/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -2 (|>) || Move [N]x2.
> -1 (>) || Reload.
> -1 (>-) || Invoke {Insight}.
>>
File: Crystal Cavern 0038.png (389 KB, 2300x1900)
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>>4270031
A strike made true, but not enough to punch through the imposing fortifications. A revivification happens not once but twice, bringing back two of the four downed units to active service.
[A2] Poof has been revived!
[M1] Murphy has been revived!

[Realm phase]
[processing...]
>>
File: Crystal Cavern 0039.png (439 KB, 2300x1900)
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>>4270754
Another finger reaches down, striking the Eyegate as a means to pull it from the realm once more. Meanwhile the Stalagknights continue to assail the troupe, although with pitiful accuracy.
https://youtu.be/Sy3JoJBpFT4

[Action phase!]
[processing ETA @ Noon CST / 1 pm EST Saturday May 23rd, 14 hours from this post]
>>
>>4270779
[I1] O'Brine
[HP 8/8] [VIS 3]
[ARM 0] [BLK 0]
[ACT 2] [TAP 1] [MOV 3]
[Remote Access]
•[H-Pack] (RNG 3; POW 4; MAG 6; |>Boost; >Nanogel)
•PSYK-1 (RNG 8; AIM 16; POW 4; MAG 1; >Aim; •Brace; •Deadly)
•Bayonet (RNG 3; AIM 6; POW 2; >Affix; >Spear; >-Quickdraw)

>reload
>dash
|>boost EE
|>>climb E
|>>climb E
>>
>>4270779
"Run away!"
|>Move NW
>Dragon Breath N


[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 1/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
• [4-sight] Infantry gun
>>
>>4270779
>Go Prone
----------------------
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Disco Stick] (RNG 8; ACC 6; DMG 5; MAG 7/7)
•(Dancing Lights) 3 MAG
•(Hallucination) 5 MAG
•(Moonbeam) 3 MAG
>>
>>4270779
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 3/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -2 (|>) || Move [N]x1, [E]x1.
> -1 (>-) || Invoke {Insight}.
> -1 (>), -3 MAG || Fire {Thornfall} @ [S]x4, [E]x1.
>>
>>4270779
>Dash
|>Move W-4S
>-Scan: Scout W
|>Spray (Stairs, S Facing): S
>Reload Terrafoamer

[C3] Zephyr
[HP 7/8] [VIS 2]
[ARM 2+1] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
<Sumpter> (|> to carry or drop a held package)
<Equipped>
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 3/3; >-Scan, >Sweep, |>Repair, •Heavy, •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9/9; |>Spray, |>Reinforce, •2 BLK)
>>
File: Crystal Cavern 0040.png (443 KB, 2300x1900)
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>>4270779
With nary a farewell, the Eyegate once again departs before it or the squad can finish the excursion. Meanwhile the party takes to tying up loose ends however they can manage, and discovers some previously tread ground.

[Realm phase]
[processing...]
>>
File: Crystal Cavern 0041.png (300 KB, 2300x1900)
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>>4272395
A welcome silence, save the sounds of light superheating stone and synthetics. Active hostiles remaining on the map prevent immediate advancement from the field, so the squad must either clear all threats from the region or manually >Exit while standing on the stairs to progression.

[Action phase!]
[processing ETA @ Noon CST/ 1 pm EST Monday May 25th]
>>
>>4272431
[I1] O'Brine
[HP 8/8] [VIS 3]
[ARM 0] [BLK 0]
[ACT 2] [TAP 1] [MOV 3]
[Remote Access]
•[H-Pack] (RNG 3; POW 4; MAG 6; |>Boost; >Nanogel)
•PSYK-1 (RNG 8; AIM 16; POW 4; MAG 1; >Aim; •Brace; •Deadly)
•Bayonet (RNG 3; AIM 6; POW 2; >Affix; >Spear; >-Quickdraw)

>dash
|>boost E
>nanogel A1
|>boost W
|>>climb W
>-prone
|>>aim
>>
>>4272431
"It ran away awfully quickly. Anyhow we should clear out this place and gather up some loot."
>-Insight
>Shoot Tower to the E
|>Move NE


[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 1/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
• [4-sight] Infantry gun
>>
>>4272431
>Dash
|>Move S
|>Spray (Block) S
|>Move S
|>Repair C2
|>Spray (Stairs) S
>-Scan: Scout E
|>Move N
>Reload Terrafoamer

[C3] Zephyr
[HP 7/8] [VIS 2]
[ARM 2+1] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
<Sumpter> (|> to carry or drop a held package)
<Equipped>
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 3/3; >-Scan, >Sweep, |>Repair, •Heavy, •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9/9; |>Spray, |>Reinforce, •2 BLK)
>>
>>4272431
|>Leap E
|>Boost E
|>Leap E
|>Boost E
>Dash
|>Move S,E
>-Take Cover E


[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
>>4272431
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 0/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -2 (|>) || Move [N]x2.
> -1 (>-) || Invoke {Insight}.
> -1 (>), -3 MAG || Fire {Thornfall} @ [S]x4, [E]x1.
>>
>>4272431
>Fire Disco Stick [Moonbeam]
--------------------
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Disco Stick] (RNG 8; ACC 6; DMG 5; MAG 7/7)
•(Dancing Lights) 3 MAG
•(Hallucination) 5 MAG
•(Moonbeam) 3 MAG
>>
>>4272431
>Stand
>-Cover S
|>×4 move climb move E

[A] Gazer
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4] )
[Supress]
<Oracle> (>-Motion Sensor, >Supression System, Discipline)
• [Belcher Mk.3] Acc8, Rng5, Dam4, [2/3], >-Quickdraw, Melt
• [Ripper] (Dam4; Rend; >-Rev)
[Intel: Sentry mode. [15/15]
>>
File: Crystal Cavern 0042.png (338 KB, 2300x1900)
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>>4272431
No blackbox signals detected! Looks like the squad is making a splendid recovery.
[A1] Gazer has been revived!
[C2] Ettin has been revived!

[Realm phase]
[processing...]
>>
File: Crystal Cavern 0043.png (330 KB, 2300x1900)
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>>4275900
Enemy morale appears to be at an all-time low for this region, as threats remain but reinforcements have taken to retreat. Ranks begin to break, as does composure in kind.

[Action phase!]
[processing ETA @ 9:30 pm CST/ 10:30 pm EST, 3 hours from this post]
>>
>>4275992
[I1] O'Brine
[HP 8/8] [VIS 3]
[ARM 0] [BLK 0]
[ACT 2] [TAP 1] [MOV 3]
[Remote Access]
•[H-Pack] (RNG 3; POW 4; MAG 6; |>Boost; >Nanogel)
•PSYK-1 (RNG 8; AIM 16; POW 4; MAG 1; >Aim; •Brace; •Deadly)
•Bayonet (RNG 3; AIM 6; POW 2; >Affix; >Spear; >-Quickdraw)

>stand up
|>move W
|>boost SS
>-cover E
>overwatch S
>>
>>4275992
"Darn, seems my gun is on the fritz."
>-Pluck arrow out of visual sensor
>Reload
|>Move SS


[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 3/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
• [4-sight] Infantry gun
>>
>>4275992
"TIME TO GET HYDRATED"

>Shoot the enemy on top of the platform E
|> Semi-Auto*4
>-Speed Reload

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
>>4275992
>-Motion Sensor
|> Climb S, move SS
>Dash
|> Move WW S W

[A] Gazer
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4] )
[Supress]
<Oracle> (>-Motion Sensor, >Supression System, Discipline)
• [Belcher Mk.3] Acc8, Rng5, Dam4, [2/3], >-Quickdraw, Melt
• [Ripper] (Dam4; Rend; >-Rev)
[Intel: Sentry mode. [15/15]
>>
>>4275992
>Vent Weapon Heat
--------------------------------
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Disco Stick] (RNG 8; ACC 6; DMG 5; MAG 7/7)
•(Dancing Lights) 3 MAG
•(Hallucination) 5 MAG
•(Moonbeam) 3 MAG
>>
>>4275992
>Dash
|>Move S
>-Scan: Scout E
|>2x Repair C2
|>Spray (Stairs) E
|>Move 2N
>Reload Gage v2

[C3] Zephyr
[HP 7/8] [VIS 2]
[ARM 2+1] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
<Sumpter> (|> to carry or drop a held package)
<Equipped>
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 2/3; >-Scan, >Sweep, |>Repair, •Heavy, •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9/9; |>Spray, |>Reinforce, •2 BLK)
>>
>>4275992
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 0/6 => 6/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -2 (|>) || Move [N]x2.
> -1 (>-) || Invoke {Insight}.
> -1 (>) || Reload.
>>
File: Crystal Cavern 0044.png (349 KB, 2300x1900)
349 KB
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>>4275992
A skulking deserter is found in the shadows, as more routes are established and looming threats struck down from their perches.

[Realm phase]
[processing... will be delayed until normal processing times in an attempt to fend off burnout]
>>
File: Crystal Cavern 0045.png (326 KB, 2300x1900)
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>>4276731
As hostile forces crumble one must not fall victim to overconfidence. However a malfunction to overheat can and will strike at any opportunity.

[Action phase!]
[processing ETA @ Noon CST/ 1 pm EST Tomorrow, Thursday May 28th, 18 hours from this post]
>>
>>4279997
>Fire Disco Stick [Moonbeam]
-----------------------------------------------
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Disco Stick] (RNG 8; ACC 6; DMG 5; MAG 7/7)
•(Dancing Lights) 3 MAG
•(Hallucination) 5 MAG
•(Moonbeam) 3 MAG
>>
>>4279997
[I1] O'Brine
[HP 8/8] [VIS 3]
[ARM 0] [BLK 0]
[ACT 2] [TAP 1] [MOV 3]
[Remote Access]
•[H-Pack] (RNG 3; POW 4; MAG 6; |>Boost; >Nanogel)
•PSYK-1 (RNG 8; AIM 16; POW 4; MAG 1; >Aim; •Brace; •Deadly)
•Bayonet (RNG 3; AIM 6; POW 2; >Affix; >Spear; >-Quickdraw)

>reload
>-prone
|>>>aim
>shoot the eye tower
>>
>>4279997
>Switch [Lucky 5] to [Ripper]
|>Move E,E,E
>- Take Cover SE

[A2] Poof
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4]
[Suppress] (>Overwatch Area)
<Chariot> (|> Boost, |> Strafe, |> Leap)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Ripper] (DMG 4; •Rend; >-Rev)
• [Lucky 5] (RNG 5; ACC 10; DMG 4; MAG 5; •Semi-Auto; >-Speed Loader)
>>
>>4279997
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 6/6 => 3/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -2 (|>) || Move [E]x1, [S]x1.
> -1 (>-) || Invoke {Insight}.
> -1 (>), -3 MAG || Fire {Thornfall} @ [S]x4, [W]x1.
>>
>>4279997
>-Motion Sensor
|>Move ES ES
>Overwatch SW

[A] Gazer
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4] )
[Supress]
<Oracle> (>-Motion Sensor, >Supression System, Discipline)
• [Belcher Mk.3] Acc8, Rng5, Dam4, [2/3], >-Quickdraw, Melt
• [Ripper] (Dam4; Rend; >-Rev)
[Intel: Sentry mode. [15/15]
>>
>>4279997
|>Move SS
>Overwatch East


[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 3/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
• [4-sight] Infantry gun
>>
>>4279997
>Dash
|>Move N
>-Scan: Scout E
|>Move N
|>Sumpter 4-Sight W
|>Move N-2E
>Reload Terrafoamer

[C3] Zephyr
[HP 7/8] [VIS 2]
[ARM 2+1] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
<Sumpter> (|> to carry or drop a held package)
<Equipped>
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 2/3; >-Scan, >Sweep, |>Repair, •Heavy, •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 6/9; |>Spray, |>Reinforce, •2 BLK)
>>
File: Crystal Cavern 0046.png (349 KB, 2300x1900)
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>>4279997
Battlefield superiority established as the last sentry tower crumbles.

[Realm phase]
[processing...]
>>
File: Crystal Cavern 0047.png (332 KB, 2300x1900)
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>>4281870
A shot from a newly awakened threat finds itself in the chassis of a curious unit. Another threat lurking in the dark is unaware that their comfortable location has been found out already.

[Action phase!]
[processing ETA @ 10pm CST/ 11 pm EST, 3 hours from this post]
>>
>>4281897
[I1] O'Brine
[HP 8/8] [VIS 3]
[ARM 0] [BLK 0]
[ACT 2] [TAP 1] [MOV 3]
[Remote Access]
•[H-Pack] (RNG 3; POW 4; MAG 6; |>Boost; >Nanogel)
•PSYK-1 (RNG 8; AIM 16; POW 4; MAG 1; >Aim; •Brace; •Deadly)
•Bayonet (RNG 3; AIM 6; POW 2; >Affix; >Spear; >-Quickdraw)

>reload
|>>>aim
>shoot the overwatching cultist
>>
>>4281897
>-Motion Sensor
>Dash
|>×6 Climb SSS
|>×2 Move SS

[A] Gazer
[HP 4/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4] )
[Supress]
<Oracle> (>-Motion Sensor, >Supression System, Discipline)
• [Belcher Mk.3] Acc8, Rng5, Dam4, [2/3], >-Quickdraw, Melt
• [Ripper] (Dam4; Rend; >-Rev)
[Intel: Sentry mode. [15/15]
>>
>>4281897
>Stand Up
\>MOVE SS
"One of our sisters has been lost, get over there on the double!"
-----------------------------------------
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Disco Stick] (RNG 8; ACC 6; DMG 5; MAG 7/7)
•(Dancing Lights) 3 MAG
•(Hallucination) 5 MAG
•(Moonbeam) 3 MAG
>>
>>4281897
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 3/6 => 6/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -2 (|>) || Move [S]x2.
> -1 (>) || Reload.
> -1 (>-) || Turn [E].
>>
>>4281897
|>Move EE
>Overwatch South-East


[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 3/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
• [4-sight] Infantry gun
>>
>>4281902
>-"For the Red Tower!"
>>
>>4281897
>Dash
|>Move 2N
>-Scan: Scout N
|>Move W
>Sweep
|>Sumpter Shield NW


[C3] Zephyr
[HP 7/8] [VIS 2]
[ARM 2+1] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
<Sumpter> (|> to carry or drop a held package)
<Equipped>
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 3/3; >-Scan, >Sweep, |>Repair, •Heavy, •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9/9; |>Spray, |>Reinforce, •2 BLK)
>>
File: Crystal Cavern 0048.png (342 KB, 2300x1900)
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>>4281897
More threats sleeping in the shadows, but is it through some malediction which stirs them from slumber, or perhaps the proximity to the troupe which activates hostilities? Elsewhere the battlefield is looted for its worth, and an inattentive unit finds a macro triggered in order to save bandwidth.

[Realm phase]
[processing...]
>>
File: Crystal Cavern 0049.png (269 KB, 2300x1900)
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>>4282308
In isolation, desolation. The only saving grace for a lone unit is the advantageous positioning preventing a complete overrun on their location.

[Action phase!]
[processing ETA @ Noon CST/ 1 pm EST Friday May 29th, 12 hours from this post]
>>
>>4282314
[Attention: if the thread is archived before the completion of the region then it will count as a full party departure, and downtime will be performed in the next thread. Next thread is likely to be delayed as well.]
>>
>>4282314
[I1] O'Brine
[HP 8/8] [VIS 3]
[ARM 0] [BLK 0]
[ACT 2] [TAP 1] [MOV 3]
[Remote Access]
•[H-Pack] (RNG 3; POW 4; MAG 6; |>Boost; >Nanogel)
•PSYK-1 (RNG 8; AIM 16; POW 4; MAG 1; >Aim; •Brace; •Deadly)
•Bayonet (RNG 3; AIM 6; POW 2; >Affix; >Spear; >-Quickdraw)

>reload
|>>>aim
>shoot the stalagknight grabbing A1>>4281935
>>
>>4282314
so, looting time for the rearguard
>>
>>4282314
|>Move SE
>>
>>4282314
>Dash
|>Move ESES


[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 3/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
• [4-sight] Infantry gun
>>
>>4282314
[M] Thaumaturge
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm.
• [Rod of Annihalation] (RNG 9; ACC 9; DMG 4; MAG 6/6)
• (Cloudkill) 4+ MAG
• (Shatter) 2+ MAG
• (Thornfall) 3+ MAG

> -1 (>) || Dash.
> -2 (|>) || Move [E]x3.
> -1 (>-) || Turn [S].
>>
>>4282314
>-Rev
>Attack grabbing Stalagknight with Ripper and Belcher
|> Struggle free
|> Move NNW. If collision would occur, Climb.

[A] Gazer
[HP 2/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4] )
[Supress]
<Oracle> (>-Motion Sensor, >Supression System, Discipline)
• [Belcher Mk.3] Acc8, Rng5, Dam4, [1/3], >-Quickdraw, Melt
• [Ripper] (Dam4; Rend; >-Rev)
[Intel: Sentry mode. [15/15]
>>
>>4282314
>-Drop incomplete shield.
>Dash
|>Sumpter: Drop incomplete 4-Sight
|>Move 3N
|>2x Sumpter N: Shield & 4-Sight
>-Scan: Scout E
>Sweep S

[C3] Zephyr
[HP 7/8] [VIS 2]
[ARM 2+1] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
<Sumpter> (|> to carry or drop a held package)
<Equipped>
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 3/3; >-Scan, >Sweep, |>Repair, •Heavy, •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9/9; |>Spray, |>Reinforce, •2 BLK)
>>
File: Crystal Cavern 0050.png (330 KB, 2300x1900)
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>>4282314
One hail mary of a shot makes for the freedom of an ally. Dasani Squad looks to have a guardian angel of sorts.

[Realm phase]
[processing...]
>>
File: Crystal Cavern 0051.png (315 KB, 2300x1900)
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>>4283752
It's far too quiet.

[Action phase!]
[processing ETA @ Noon CST/ 1 pm EST Tomorrow, Saturday May 30th. 13 hours from this post]
>>
>>4283788
>-Motion Sensor
|>×2 Move W S
>Suprssion System S

[A] Gazer
[HP 2/4] [VIS 4]
[ARM 0] [BLK 1]
[> 1] [>- 1] [|> 4] )
[Supress]
<Oracle> (>-Motion Sensor, >Supression System, Discipline)
• [Belcher Mk.3] Acc8, Rng5, Dam4, [2/3], >-Quickdraw, Melt
• [Ripper] (Dam4; Rend; >-Rev)
[Intel: Sentry mode. [15/15]
>>
>>4283788
|>MOVE SS
>Overwatch
>>
>>4283788
[I1] O'Brine
[HP 8/8] [VIS 3]
[ARM 0] [BLK 0]
[ACT 2] [TAP 1] [MOV 3]
[Remote Access]
•[H-Pack] (RNG 3; POW 4; MAG 6; |>Boost; >Nanogel)
•PSYK-1 (RNG 8; AIM 16; POW 4; MAG 1; >Aim; •Brace; •Deadly)
•Bayonet (RNG 3; AIM 6; POW 2; >Affix; >Spear; >-Quickdraw)

>reload
|>>>aim
>overwatch Gazer's position >>4283037
>>
>>4283788
>>4283961
changing to
>reload
|>>>aim
>overwatch Gazer's FoW and Sensor Signals >>4283037
>>
>>4283788
>Dash
|>Move 3S
|>Sumpter incomplete shield E
>-Scan: Scout S
>Depart?

[C3] Zephyr
[HP 7/8] [VIS 2]
[ARM 2+1] [BLK 2+2]
[ACT 2] [TAP 1] [MOV 4-1]
<Sumpter> (|> to carry or drop a held package)
<Equipped>
• [Gage v2] (RNG 3; ACC ---; DMG 4; MAG 3/3; >-Scan, >Sweep, |>Repair, •Heavy, •1 ARM)
• [Terrafoamer] (RNG 2; ACC 5; DMG 2; MAG 9/9; |>Spray, |>Reinforce, •2 BLK)
>>
>>4283788
>Dash
|>Move SWSS


[M1] Murphy
[HP 4/4] [VIS 4]
[ARM 2] [BLK 1]
[ACT 1] [TAP 1] [MOV 2]
[Insight] Tap to narrow field of view but ignore terrain difference of up to 1z for line of sight
<I-Scry> Hit Confirm
• [Dragon Stave] (RNG 9; ACC 7; DMG 6; MAG 3/3)
•(Dragon Breath) 1 MAG
•(Fireball) 2 MAG
•(Jump) 1 MAG
• [4-sight] Infantry gun



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