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Welcome to /qtg/, a place to talk about quests.

>What is a quest?
An interactive story in which the Quest Master writes and provides the readers with options on how to proceed. Dice may or may not be included.

Useful links:
>https://pastebin.com/2T37iDFQ
An old collection of advice and guides. It is worth a look for a new QM.

Archive of quest reviews:
>http://pastebin.com/u/QuestReviewsArchive

Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe

Formatting guide:
Only the thread's OP can format.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ]text[ /b ] text
Italics: [ i ]text[ /i ] text
Red: [ red ]text[ /red ] text
Blue: [ blue ]text[ /blue ] text
Green: [ green ]text[ /green ] text

Previous Thread:
>>4203224

>QM question
Do you prefer to write action or milder things like dialogue?

>Player question
How many quests have you played?
>>
Quest Discord: https://discord.gg/dZavHuK
>>
What are some quests where the punishments are fair for fuckups?
>>
>>4242533
>Player question
>How many quests have you played?
maybe 9-10
>>
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Who'd win in a fight, Solomon of Makuria or Emille ''The Bear'' Andrei?
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>>4242565
who ?
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>>4242533
> QM question

I haven't run anything in something like five years but my longest quest had almost zero "action" so I guess I prefer character and dialogue.

> Player question.

When I was active in the /tg/ days a few dozen. Only returned to the board about three months ago so about fifteen since. Not counting ones instantly abandoned that I dabbled a post into.
>>
>>4242565
>greatest living swordsman
>is met on thread 1 in a random shelter
talking bout convenient
>>
>>4242568
>Solomon
Coptic nubian formely a tribute warrior to the egyptian Caliphate turned Crusader

Crazy good with a shotel

>Emille Andrei
Romanie Knight who beats men with a shield for their insolence.

>>4242573
with the number of crits he rolled he deserves it
>>
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>>4241319
GuP Quest:
QM is a cool guy, the mechanics are fun with all that research done and generally just reminds me of those questing days back in /tg/. Kind of lacking in prose, as these sort of quests go

VC: Pacific Theater
Explores the part of the world that the original series did not bother going to. The three main characters are written in a way that fleshes them out, and the QMs seem very dedicated to polishing their craft. The story however goes at a snail's place because of that.
>>
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New thread for Eldritch Horror, a multiplayer strategy game. The last thread was a lot of fun.

>>4242683
>>
What op image do you like the most right now?
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>>4242729
taking a quick scan of the catalog I like the OP images of Drowned Quest and Kobold Quest most
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>>4242736
For me, its Strikers 2016, it clicks well to me.
>>
If your quest fails here chances are high it will do well on Sufficient Velocity.
>>
>>4242781
Shill
>>
>>4242533
Come check my quest, plzkthx. It's about animal fight club on a galactic scale after humans disappeared.

>>4218751
>>4218751
>>4218751
>>
>>4242807
I tried joining in a little while ago, but it doesn't seem like you have the last thread archived, so I don't have any way to catch up on what was missed.
>>
>>4242810
Found it on archived.moe https://archived.moe/qst/thread/4178483/
>>
>>4242704
An anon after my own heart.

GuP quest will be running in a couple of hours where we'll take on St. Gloriana's newest tank.
>>4237903
>>
>>4242825
Thanks pal.
>>
>>4242781
If this were true, I think the only logical conclusion is that the community of players on Sufficient Velocity necessarily value elements that are generally unpopular here. And since that encompasses a tremendously wide variety of elements, that conclusion would lead to the correlation that the Sufficient Velocity community is extremely welcoming of a tremendously wide variety of elements in their quests. Yet, everything I have heard about the community, a tiny portion of which has been objectively confirmed, indicates exactly otherwise.
Therefore, I am forced to conclude that you are, in fact, entirely full of shit.

The phrase "chances are it might do well" would have been sufficient (heh) while still being a shill, but you got overzealous and your hyperbole has cost you all credibility.
Good day.
>>
>>4242807
>Indonesian Gentleman
I almost remember you from something.
All I can vaguely recall is that you really seemed to know where your towel is.
I will check it out.
>>
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don't forget to r8 the current drawquests
>>
>>4242533
> QM question
Action scenes are much easier for me to describe. My dialogue always gets bloated and I have to trim it down. Also I find it difficult to write different kinds of characters dialogue. At least I know what I have to work on!

>Player question
I'm a grognard from /tg/ days, I've stopped counting. It really did slow down when the transition to /qst/ happened. Everyone here posts like, once per day if that. Fkkn kill me, sometimes.

>>4242565
Heretics and infidels would lose as they bro down.

> https://www.youtube.com/watch?v=WoudYNeVn5E
>>
>>4242912
For non-draw quests, does anybody photoshop hints and clues into the pictures that the post along with story updates?

Do players like that sort of thing, or should I stop wasting my time planning on doing so and just grab vaguely relevant pictures?
>>
Dialogue is hardest for me to write, because it's easier to think of action scenes in terms of cause/effect.

>Maybe played 3-5 quests
Currently playing Tintin's Bizarre adventure-- fun quest overall.

There were two finished quests that I've really enjoyed. One was about a shark girl, never got archived. The other was about a woman made of gum. QM quit but it was fun while it lasted.

I'm more interested in QMing my current quest rather than playing
>>
>>4242966

That's gay and time consuming but if you feel like doing it go for it, players will enjoy and will expect more of it in the future.

Also stuff that wasn't clues and just happened to be there in vaguely relevant pictures you grabbed online will also probably be seen as clues, so there is that. Maybe you can roll with the punches and come up with interesting developments for the players ideas on the fly. That's what QMing is all about right?
>>
>>4242533

QM question
> I barely write dialogues, I mostly write combat, when I can I come up with reasons to just summarize the important points of a discussion instead of writing the whole thing. I'm in it for the strategic planning and the action I guess.

Player question
> I don't stick around very long on any quest, I lurk on a bunch of quests and throw random votes now and then but I'm not a regular player in any
>>
>>4242912
where's psychic chuunibyou ?
>>
>>4242533
>QM Question
Action is taxing. Dialogue is faster, easier, and more fun (for me). I like writing jokes in.

>Player Question
Played? Very few, and none at the moment-- they seem to all die on me. Read? 20 or so. inb4 lurker: no, I just used the archive for years. Couldn't vote if I wanted to.

>>4242966
I don't photoshop hints in, but there's symbolic meaning in some of the photos I use. You may want to inform the playerbase that you're doing this, as if I read a random quest I wouldn't necessarily look at the photos at all, let alone closely enough to see hints.

>>4242912
These are all the same ones from last thread, and you already got a full review. What more do you want?
>>
>>4242533
>QM question
Action, without a doubt. I feel like I often fail at giving characters highly distinct voices, and it bothers me immensely. Violence is much less stressful. Mind you, nothing is as satisfying to me as writing some good dialogue.

>Player question
Fuck me, 100? There's a guess. I've been questing for five years now and honestly can't remember every quest I've played.

>>4242565
idk who the hell Solomon is, but if he's the best in the world probably him. Emile is "only" really damn good.
>>
>>4242999
>What more do you want?
More reviews
>>
>>4243006
Why?
>>
>>4243008
It's interesting to read more perspectives of the same subject.
>>
>>4242986
> Also stuff that wasn't clues and just happened to be there in vaguely relevant pictures you grabbed online will also probably be seen as clues, so there is that. Maybe you can roll with the punches and come up with interesting developments for the players ideas on the fly.

Has already happened, actually lol.
>>
What's the consensus on continuing a quest after a several month long (announced) hiatus? Continue, start over, or start a brand new quest?
>>
>>4243044
*unannounced
>>
>>4242912
Anything with Pimp Lord Howie in it gets an 888/10 for me.
>>
>>4243044
Plenty have done it and picked up where they left off. It depends on how far into the story you were. If your players were deep in it for a few months and you pull it out from under them with a reroll, then enjoy the saltfest.
>>
>>4243044
Start over or brand new unless you had a seriously large playerbase
>>
>>4243044
Try continuing and see if anyone cares enough to come back.
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>>4243044
Continue where you left off. If people remember and play then good. If not you can always start something new.
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>>4243057
>>4243058
>>4243069
>>4243074
Some conflicting opinions here...

To clarify the quest in question, it was Elf Lord Quest: http://suptg.thisisnotatrueending.com/qstarchive/3966654/

It was only run for a month or so total.
>>
>>4243101
Start a new quest then. There wasn't that many players.
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>>4243101
I continued a quest I left standing for like 8 months, I think you're still in time.
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>>4243101
Dammit, I got briefly excited. Thought you were the QM of Civlet Quest: http://suptg.thisisnotatrueending.com/qstarchive/3143003/
Why do all the good civs die? Looking at you, Dark Lord.

That being said, if you're attached to the setting, make another thread and see how it goes. Worst case, nobody bites and you make another one.
>>
>>4243225
>Looks at the two quests on multimonth hiatus I follow

I am cursed.
>>
Jannies are nannies, they keep deleting harmless comments in the /qtg/ all the goddamn time.
>>
>>4243101

1 month isn't a lot of time, you should probably just start over unless you're heavily invested in the narrative choices already made
>>
If your players vote to rape someone do you write a lewd pastebin describing it, do you veto the option or do you do something else?
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>>4243289
Do you want to encourage your players to rape people? Smut pastebin. Do you not want to encourage it? Veto the vote.
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>>4243289
Is the raping in character? Is it a write in or a choice? If it's out of character then it would be vetoed just like voting to take your pants off, do a handstand, and shit all over yourself would be.
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I'm secretly happy because my favorite player voted more this morning.
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We are planning an assault on the Inquisition to save a Vestal before she becomes a Firekeeper. Is it time to face the Champion of Sol?

>>4243589
>>4243589
>>4243589
>>
Are quests on the board like dungeons and dragons?
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>>4243972
In what way?
Being like Dungeons and Dragons could mean any number of things. Theme? Setting? Mechanics?
>>
Quest about a porn actress making it into Hollywood.

You must scheme to meet the right producers, get invited to the right parties, invest your time and money in acting classes and workshops that may or may not give any results, and perhaps even fuck some film directors and other people to get good roles and favors in the industry, all the while fighting the stigma from other actors from being a former porn actress - or maybe not so former, if you run out of money you might resort to doing another interracial gangbang movie to raise some quick cash...
>>
>>4243225

I remember that civ, the concept is interesting, to be an underling of a major faction and have obligations towards it is an unusual take
>>
What you guys have to realize is that questing is more than just roleplaying, it is a form of artistic expression, that's why we preserve our quality quests for posterity. In centuries to come sages will look back at questing as one of the distinctive art forms of our time and the most superb ones will be required reading by school children.
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>>4244021
God help us all then.
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>>4243972
Yeah. >>4212044
>>
Is posting about your quest in the qtg worth it? Does it bring in players or get you helpful feedback?
>>
>>4244047

No. But do it anyway.
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>>4244052

why? If it serves no purpose why do it?
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>>4244059
So we can at least make fun of it, obviously. Post your quest feggit
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>>4244059

Because you wanna do it, that's why you asked in the first place. Maybe someone will make a review of your quest. Maybe someone who didn't get interested in it looking at the catalog will like it reading about it here. Probably won't happen, that's why I said no. But could happen, you know.
>>
>>4244066
>>4244059

Also if it is shit we can laugh at it, yeah.
>>
>>4244047
>Does it bring in players or get you helpful feedback?
Yes. Actually.
But you certainly can't count on it happening.
More like winning a church raffle than winning the lottery.
>>
You gotta support the efforts of all the brave men and women who are building the new /qst/ a world in which all people no matter their paraphilias are welcome into questing and feel represented and portrayed in a positive light through the use of this liberating tool of freedom fighting the pastebin to escape the clutches of the oppressive nazi moderation which seeks to curb and eliminate the beautiful diversity which is our true strength.
>>
>>4244144

You're really quite dedicated to your persona, but you're trying to hard. You need to space the bait out not just toss it in handfuls like you're chumming the water. learn to troll m8.
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>>4244172
^
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>>4244144
>>4244172
Fucking this, cut the entry level act dude, you sound like a 10 year old on a gmod darkrp server trying to rouse and shock people with how absurdist you are by running around repeating 'nigger nigger nigger'
>>
That's it, I'm going to do it! I will put some anthropomorphic creatures in my quest, maybe some lolis, a bunch of giantesss for the size and vorefags, I will even try to figure out a way to put someone wearing diapers at some point. It is not much, but is a beginning. It will be glorious, you will see!
>>
alright do i do fanfiction or the OC i have in my head
>>
>>4244322
OC
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>>4244322
fanfiction
>>
>>4244322
Neither. Why don't you make a quest for this person >>4244236? That's a guaranteed player.
>>
>>4244322
Run a fanfiction about an OC setting
>>
>>4243225
>>4244016
>Was the sole voter on that quest a few times.
He said he was going to college.
>>4243972
Trying to recreate dnd is not advised.
>>
How few is too few players to simply continue running a quest? I think I fucked up mine due to the character creation being shit, should have just thrown them into the world properly instead.

I don't really intend to give up either though, as some of my favourite archived quests had fuck all interest in the beginning. Still, I'm excited to run and having few voters are definitely slowing things down if I bother waiting for more than 3. Hell, sometimes more than 2.
>>
>>4244566
>How few is too few players to simply continue running a quest?
How long is a piece of string? If you feel you don't have enough, then you don't have enough. Putting a ad in here can't hurt.
>>
>>4244577
Not a bad idea. (Same person not on mobile)

>>4241503
Please come check out Entity Quest. Unlike what the character creation seemed like, it isn't all pretentious cockwaffle.

Come kill things and begin the ascent to becoming a damn god.
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>>4244322
It depends entirely on why you want to run a quest in the first place.

Seriously.
>>
>>4244607
Honestly? To tell a story based off of the choices of others. Don't really want much more than that. At the same time feels like I should try to get others involved and what have you.

Feels like half of it is being a dumbshit and not creating proper scheduling, though. When the thread ends the next one will be.
>>
>>4243225

I'd be more than happy to see Elf Lord Quest coming back - I was honestly a huge fan of it whilst it was running, and I'd be interested to see where it would go in the future.
>>
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Ok so i need opinions for this potential evo thread, because so far it's good but i asked a guy and he said that this shit is slightly too complex, he recommends me to remove the limit of how many times you can evo from an unit, i think it's a good idea but i want keep the limit to not increase it more than 4, i am open to feedback on it.
Pick is pretty much the first version.
>>
>>4244614
>To tell a story based off of the choices of others. Don't really want much more than that.
Then it boils down to which idea compels you more.
What do you think will happen after the starting scenario resolves? What about after that? Will you want to keep writing about that?

Many QMs come up with a beginning scenario they find interesting but once they move past it, they lose interest or don't know where to go. Figure out which idea is more likely to generate continued generate that are interesting for you to write about.

>Feels like half of it is being a dumbshit and not creating proper scheduling, though. When the thread ends the next one will be.
Oh yeah.
Historically, consistency and reliability is king.
>>
>>4244614
I feel like we really can't answer the question without knowledge of the original setting or where you plan to make your fanfiction about. The best you can get is simply "what compels you more?" which I know can be unhelpful when you don't really know that answer.
>>
>4244733

If anything, I am the most confident about the primary arc that comes after. But I get what you mean, in terms of longevity this shit had been in development for such an autisticly long time. If this can get off the ground and find it's pacing, I am kinda confident it can keep going for far while.

>>4244744
I think you may have linked the wrong person? If not this post confuses me desu.
>>
>>4244751
>this post confuses me desu.
You replied to my post replying to a question about OC versus Fanfiction
It was unclear if you were the same anon or not.
>>
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Kobold Quest is running.

A ghostly presence wants to enter your mind for reasons you're not aware of. Though you don't sense any evil intent, *should* you allow it?

>>4244781
>>
which quest MC has the best tiddies
>>
>>4244998
Shotasniffer of coursh
>>
QMs, when do you make a new thread? When yours goes over the bump limit? Before that?
>>
>>4245057

Page 8 at least
>>
>>4245057
Usually a week after the last one falls off the board. Basing off of bump limit is dumb, even after it passes you usually have a week or more of life from the thread, if not two weeks. The only reason you'd make a new thread before that is if you hit image limit, which is unlikely.
>>
>>4245085
Or the rare occasion in which the thread gets so long loading or scrolling it is painful.
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>>4245097
Just click [Bottom]
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>>4245107
Doesn't help if you need to scroll back in the thread for whatever reason. Even if you have a direct link to the post or the end and have to sit drumming your fingers while the page renders. Get over a couple thousand posts and page elements can break, typing is delayed and captcha can fail.
>>
>>4245139
>>4245139
>>4245139
Catalyst Quest is up, and will be live for the next couple hours! Come join our favorite holy men and heathens in their dark fantasy search for a veritable freak show.
>>
>>4245061
This. Remaking too early is douchey to other QMs.
>>
>>4245338
Or qms could just do what they want instead of worrying over bumping a page 10 thread nobody has touched in weeks off.
>>
An Elf Commando gutted you like a fish but you were saved by two street urchins who stabbed him while you held him despite your wound. On the verge of death, you were saved by a healing potion and slept for a day.

>>4245434
>>4245434
>>4245434
>>
>>4245057
>QMs, when do you make a new thread?
>>4245061
>Page 8 at least
This is about right.
It just looks awkward to have multiple threads hanging out on the catalog for a week.
I usually plan on it around Page 9.

>>4245338
>Remaking too early is douchey to other QMs.
>>4245391
>qms could just do what they want instead of worrying over bumping a page 10 thread nobody has touched in weeks off.
As someone who has worked on a final, closing update for an active quest near the top of page 10 and had it suddenly bumped off the catalog by a rush of new quests, I can honestly say that my first thought wasn't "You bastards!" it was "Welp, what did I expect, it was on fucking page 10."
>>
Star Wars Interregnum?
More like Star Wars Enter Rectum.
>>
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>>4246061
>>
oh god I gonna coom
>>
I just coomed to a doujin of ranma, quality stuff, genderbender is my favorite and you can't go wrong with this timeless classic

But I wonder...

Have you ever coomed to a quest character?
>>
>>4242966
The QM for Body Horror Quest will sometimes put hints in filenames. One of his favorite tricks is to put subliminal psychic communication in the filename, hiding it behind the name's length so that it only shows up when you hover over it. That's made for a few trippy moments when we've noticed it, looked back, and realized that it had been going on for a while. Sometimes it's been creepy, sometimes it's been darkly humorous.
>>
>>4246639

Cringe and weak
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>>4246737

you never coomed before? are you 12?
>>
Pheonix Elf Queen Civ quest when
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>>4246720
When there's actual porn of her it's hard not to.
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>>4246720
Thank you for insightful discussions
>>
>>4246639
Actually typing out those words and posting them here is sad, pathetic and utterly lacking in self-awareness even for 4chan, no matter how they were intended.
It is truthfully a depressing reminder of the lowest states that humanity persists in that somebody thought posting that was worth the energy of a finger click.

>>4246720
This is at least discussion of quests and therefore on topic.
It's almost as if something happened to clear whatever the equivalent is of "thoughts" that the poster has.
>>
>>4246904
>mmm mwhy yes milady I do own the most posh and dapper if fedoras, how could milady tell?
>>
>>4246904
The reaction he hoped for.
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>>4246758
I'm in a discord with OP. Elf queen is currently writing the next chapter of her people's adventure.
Soon!
>>
What's the civ quest you enjoyed most, /qtg/? Jyoti's Ghouls? Civlet? Cyclops? Ogres?
>>
How essential do you believe being a drawfag is to a quest? Is the edge in being able to produce okay to good art so powerful that it inherently makes a quest better than one that may have slightly better writing? Do you feel more drawn to or attached to quests that are ran by drawfags? Or do you really not give a shit and hold other aspects as far more important?
>>
>>4246960
>How essential do you believe being a drawfag is to a quest?


Not at all...? Art enhances a quest undoubtedly but it doesn't need to be drawn by hand by you...
>>
>>4246960
Although I personally only pay attention to draw quests I wouldn't consider it "essential", it looks like there are more text quests dominating the top end of the catalog
>>
>>4246948

I made something so check it out.
>>
>>4246960
>How essential do you believe being a drawfag is to a quest
Not at all.
The OP image matters when drawing in new players, but all other imagery is just extra frosting on the cake.

>Is the edge in being able to produce okay to good art so powerful that it inherently makes a quest better than one that may have slightly better writing?
No. But there is a slight edge in that quality OC art is more instantly absorbed than quality writing. Quality writing has a harder time grabbing anons from the catalog.

>Do you feel more drawn to or attached to quests that are ran by drawfags?
Yes.
That might seem hypocritical compared to what I said previously, but it's just my personal, subjective position that I can't really defend or explain.
Maybe I'm subconsciously just still waiting for Drew to return.

>Or do you really not give a shit and hold other aspects as far more important?
Subject matter and execution are by far the most important to me.
For example, Skeleton Island Thing seems solid, but it's not my bag and I'd rather play a text-only quest that rings my chimes.
>>
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Last update for Kobold Quest this weekend.

You allow the spirit to enter your body, but you restrict its access to your mind.

>>4247006
>>
>>4246735
>hints in filenames
>put subliminal psychic communication in the filename, hiding it behind the name's length so that it only shows up when you hover over it
STEALING IT FOR MY QUEST!!!!!!!!
>>
>>4246720
Actually, yes. Ouro has a disguised giantess fetish that I appreciate very much.
>>
Remember to take a break from questing today to spend time with your mother.
>>
>>4247101
Whatever you say, American.
>>
>>4247101
What am I doing for Mother’s Day? Not a damn thing!
>>
>>4246960
>Essential
Not at all. Unless, of course, you run a drawquest. They're different.

>Inherently Better
I'd say no, but being capable of producing art will definitely lift two quests with comparable-quality prose imo.

I think that I'm attached to quests which can produce more than one image of the protag and main characters. Being a drawfag obviously facilitates this.

Of course, being a competent writer whose subject material isn't autistic is most important.
>>
>>4246827
Thank God for Ushi... and her abs!
>>
>>4247101
>Being a burger
>>
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>>4247101
I played a D&D 3.5 campaign with my mom today. She introduced me to tabletops. Thanks mom.
>>
>>4246943

anything by civshitter is great!
>>
Anyone else still waiting for Ogre Civ Quest to continue?
>>
Test
>>
>>4247144
>Mom in the hobby
Based
>>
>>4247172
Why would you? It's been dead for six years. Blorp's been dead for four. Give it up, anon.
>>
>>4247172
I have some bad news for you, anon.

https://forums.sufficientvelocity.com/threads/for-the-dark-lord-for-the-horde-for-malacath-to-waaagh-orc-fortress-dwarf-fortress-34-11-masterwork-6-02.60911/
>>
>>4247180
I can't.
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>>4247201
>SV
not clicking the link lol
>>
>>4247143
>not appreciating your mother.
>>
Blorp defected to SV who wudda have thought
Guess we won't see any more of his civs any time soon
>>
>>4247238
>burger ignorance
US mother's day isn't the global day for mother's day you fool.
>>
>>4247256
I know that, but you should still take some time to appreciate your mother anyway. What harm will it do?
>>
>>4247201
I think that's the exact opposite of bad news.

Also I was already reading it when you posted it lol
>>
civ games have an appearance of a low effort requirement to run but you actually have to do some serious book keeping and unless you establish some very clear boundaries early on complexity will just escalate until things are completely unmanageable
Kudos to the rare QMs that manage to run civs for a long time
>>
What makes a QM whore themselves out to SB/SV?
Are they such sluts for having their dick sucked that they have no integrity?
>>
>>4247282
Motherfucker are you shit-talking Blorp? Show me your quest. Show me your stuff. Come on.
>>
>>4247274
Or how about. You start a promising CIV and then drop it on the first thread when all the players are excited for it.
ahahahahahaha
>>
>>4247296
Fuck off I don't even know who you are, Blorp.
Now stop samefagging to advertise your trash SV quest and fuck off.
>>
>>4247304
Where's your quest? Come on slut put your dick on the table.
>>
>>4247296
Is that where Blorp went?
>>
so I wanna run a quest first mistake where you're a mad scientist transforming kidnapped little girls into monsters/pets for various elite clientele
with the focus being on the mcs egomaniac goals as they branch deeper into mad science in an "original" world
since I'll have fun no matter what, how do I make it not fetishy?
>>
all attempts to make a generic civ running guide throughout the years have failed even though it should be relatively simple (here be your civ, here be some enemy civs, here be random creatures to meet and places to explore, here be random events that happen to your civ over time, map may or may not be necessary, have fun)

It probably would have to focus more on the note taking aspects of the civ game than most guides that I've seen over the years but that's also a delicate question

It is a subject matter that is not much discussed, most QMs do not explicitly describe how they keep notes because the notes are just for themselves and much of it isn't even formalized, they just jot down a few words that will make them remember a concept and that's it

Still it would be interesting to know how QMs handle their notes, specially in longer quests where you need to keep track of hundreds of characters, monsters, places and civilizations which in theory would be interacting with each other but obviously aren't because QM can't keep track of a billion interactions per turn since he isn't a computer so it would be interesting to see what kind of abstractions QMs come up with to control the complexity hikes.
>>
>>4247428
Not trying to antagonize or anything but that looks like a fetish in itself.
>>
>>4247448
i definitely like it too much probably, not sexually but it's an idea i can't seem to kill. something about mad scientists and misery just makes gets me mentally excited and there's no quests quite like that currently able to sate my definitely not a fetish questing desires.
>>
>>4247428

maybe take it to akun friend, this sounds very fetishy
>>
Persona : Moonless is live!
>>4247454
>>4247454
>>4247454
>>
>>4247428
That's a blatant fetish.
It would be less horribly awful if the MC kidnapped and modified anybody they could get their hands on, but solely little girls?
Fetish as fuck.
Go to Akun, you disgrace.
>>
>>4247428
It's Faggotkun for you, friend.
>>
>>4247455
>something about mad scientists and misery just makes gets me mentally excited
>not a fetish
Seems like a fetish to me.
But not to worry, nobody here would ever read a quest written by a fetishistic faggot who doesn't even capitalize his 'I's.
Please go and never return.
>>
>>4247428
try to focus more on the mechanics/gameplay? make it deep so to speak. though I admit, the idea is too fetishy
>>
Any quests for opportunists where you dont play the good guy just do the most pragmatic and beneficial thing?
>>
>>4247578
Every quest. Anons always play MCs like that.
>>
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>>4247578
this is a Lawful Good board pal
>>
How do you make a MC that is heavily addicted to some drug and the drug gives strong penalties to him but don't have the players instantly go "just quit it lol"
>>
>>4247639
Have it also give big bonuses. Write the MC as having no desire to quit.
>>
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>>4247639
"You decide enough is enough, it's time to quit. Just after one last dose..."
>>
>>4246963
>>4246967
>>4247025
>>4247119
Thanks for all the input boys.
>>
>>4247466
I guess it doesn't just have to be little girls, it would be a bit limiting. Actually the little girls could even be an upgrade, that'd be a lot better. Thanks anon.

>>4247499
Yes I think I'll need them. Robust mechanics would be necessary for a mad scientist quest since players usually hate passive research and it's never been a joy for me either.

>>4247458
>>4247466
I ain't gonna write sex silly anons, this is a blue board.
>>
>>4247768
Something can be completely without sex and still be weird and fetishy. Not limiting it to little girls would be a step in the right direction.
>>
>>4247768

C'mon anon, we all know that this mad scientist sooner or later will be making the lolis into quad amputees with big titties and huge buttplug enemas of some mind altering drug or another into them just like in those sadpanda galleries you like you perv.

Gotta take this thing to Akun.
>>
>>4247768
I'll be up front, honest, and without any insults whatsoever.

It's literally entirely the fact that you're focusing on little girls. That's the whole problem. You said that even if you'd reduce the little girl aspect, you'd make them an 'upgrade'. That's a Problem, and smacks of a fetish. You'd need to turn that out and focus SOLELY (not primarily, SOLELY) on the mercantile and likely lawperson-avoiding aspects of it to remove the fetishes and make it something possible to be played and appreciated here. Otherwise, everyone's just going to insult you.

That's just how this place is, simple as that. If you're dead set on the little girl part of it, you really would be better off in Akun/Fiction.live; people may be saying so insultingly, but the fanbase on that site is, indeed, FAR more receptive to such quest types.
>>
>>4247866
You know what? You're right. It's gotta be little boys!
Nah for real though, you're right. It's too much even for bait.
The lore reason was going to be war orphans since they're children people won't miss but letting the players determine their source stock, their quality and acquisition risk, is far better. No point in taking a good choice like that away to focus on only little girls.
>>
do you guys think there is a need for a civ thread general right now in the board?

there are maybe six minor civ type threads going on right now, not sure if it is enough to warrant interest on a general, civ generals are only made once in a blue moon

I'm not gonna make it by the way, just throwing the idea out there
>>
Has anyone tried Co-Qming to produce better content?

I would think having somone to bounce ideas off of and strip some of the fat or inspire more ideas when the tank is empty would drastically lower the chance of so many 3 thread QM's that start great and vanish or 15 thread QM's with great ideas but less than 50 replies due to poor execution.

That QM that does Mass effect has fucking great potential and drive but he posts such HUGE text walls that could very easily be cut down into really well written bite size pieces that include players more frequently and increase response time. There are other QM's in a similar situation that could really benefit from having another writer just come in and organize/offer advice and story ideas. I think /QST/ could really boom if QM's new and old had something like this.

Or does that sort thing just not work?

What do you guys think?
>>
>>4247924
Civ thread generals always descend into bullshit civ graph shitposting in my experience, and six civ threads is not quite enough to make a general. Most of them are probably already dead.

Won't stop you from making it if you want to though.
>>
>>4247938
I don't want someone else mucking around with my story and characters.
>>
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A voodoo doll leads you to the potential house of the organ harvester. You have to sneak inside and find evidences against him/her.

>>4247941
>>4247941
>>4247941
>>
>>4247938
Hunter Command and Cain Labs do it. They are pretty good at it actually.
>>
>>4247947
But if your quest was failing and a second set of eyes could objectively make it better and more streamlined wouldn't it be worth sacrificing your "Muh story and characters" ego?
>>
>>4247958
My quest isn't failing, but no, that wouldn't be worth it. If I can't run something on my own, it doesn't deserve to exist.
>>
>>4247938
I seem to recall someone did do that once upon a time, but they had difficulty trying to do it at the same time. This is just a very vague memory from a passing mention so I could be wrong.
>>
>>4247960
What quest are you running?
>>
>>4247968
You think I'm attaching a name to my QTG posts? Are you crazy?
>>
>>4247969
All I'm saying is some Qm's could really benefit from a helping hand, not a creative takeover but just a creative nudge to keep them going or to improve writing abilities and produce better content for anons and strengthening the overall board.

I'm sure anons have a lot of great ideas but either never have the balls to run them or run them and fall flat on their face, either way they just become lurkers or abandon ship altogether.

Equally i'm sure there are a lot of Vets that are running quests that just aren't as popping as they used to be and would benefit from a creative reboot to get them going again.

If that's crazy then fuck it
>>
>>4242898
He is dare I say something of an oldfag now.
I know I used to see him in the replies to HQQ threads when that was a thing.
>>
>>4247977
>All I'm saying is some Qm's could really benefit from a helping hand, not a creative takeover but just a creative nudge to keep them going or to improve writing abilities and produce better content for anons and strengthening the overall board.

Well come on then put some names to that statement, maybe said names would be willing to hear it if they knew it applied to them. That said just having *a* co-qm or editor or the like isn't the same as having a *good* editor or co-qm, for the cases of if people best suited for such would be willing to invest so much without compensation, and whether the people most willing to do it for a person would be well suited to such either.
>>
>>4247977
I take no issue with the concept of a co-QM. If QMs want to collaborate with somebody else, that's cool. If that helps their motivation, brainstorming, etc. all the power to them.

I take issue with your condescending attitude. You seem to believe that all quests could benefit universally and objectively from having a co-QM, and that the only reason someone might not want one is because of "ego"(???).

Isn't there an equal chance a brand new co-QM could cause massive issues? That they could butt heads with the original QM and make it unfun to run/introduce public shitstorms? That the players dislike the new plot directions/characters/voice introduced by the new QM? That enforced collaboration could lengthen update times?

Why would "veteran QMs" suddenly want to induct somebody they don't know into the creative work they've been running for months or years?

Who says this random "other writer" is even any good, or knows better than the person who had the vision in the first place?

Why must all quests universally be "saved"?

Are you a QM? Real question.
>>
>>4247768
Pretty sure this is already a horror TTRPG anyways. You play "dolls" that wake up in an apocalypse and really everything you describe except you are the creepy little girl instead of the creep using little girls, and is therefore objectively better.
>>
>>4247938
I tried to do an Exquisite Corpse style quest.

The first thread was good.

None of the others took off.
>>
I think co-qming could be hellishly fun actually, but both qm's have to agree on what the quest is trying to accomplish. Otherwise, a meltdown will come sooner or later. Look at Magical Girl Noir Quest for example; a fuckton of write-ins got non-cannoned because they introduced elements that the original QM didn't agree with.

Otherwise, hell yeah, I'd co-qm.
>>
>>4248021
Nechronica, that's the one.
>>
>>4248024
To be fair, a ton of the write-ins were also shit.
>>
>>4248027
Yeah I agree lol
>>
>tfw you’re less than a month away from qming for three straight years
>tfw you’re still a one-quest qm
Where did all that time go?
>>
>>4248094
Was it worth it?
>>
>>4247938
The guys who run Maverick Hunter quest do, and they produce one helluva quest. Of course, I don't know if I'd want to do that...
>>
Test
>>
What is this shit? I can post normally on threads and the one time I want to start a decent Quest my IP range is blocked for abused.

How is everyone day going? My day was good visited your mum.
>>
>>4248135

ur a faggit that's why

mods caught you ban avoiding by turning your modem off and on again one too many times and range banned your ass
>>
>>4248018
>You seem to believe that all quests could benefit universally and objectively from having a co-QM, and that the only reason someone might not want one is because of "ego"(???).

M8 I literally said SOME Qm's could benefit from a co-QM and listed examples for you lol what are you on about?

Also I don't think everyone that wouldn't want a co-Qm has an ego at all. Quite the opposite, if you can successfully run a quest on your own more power to you!

However I think YOU don't want one because YOU have an ego, you literally said you wouldn't hypothetically want objective help for your HYPOTHETICALLY failing quest just because you "don't want someone else mucking around with my story and characters" Which considering I don't know nor do I care about your quest sounds like you have a shit quest anyway.

>Why would "veteran QMs" suddenly want to induct somebody they don't know into the creative work they've been running for months or years?

Again I already gave you an example m8. If a vet Qm has a quest that isn't popping and wants to revive it a co-QM could be the new set of eyes that are needed to get the creative juices flowing again

>Who says this random "other writer" is even any good, or knows better than the person who had the vision in the first place?

>Why must all quests universally be "saved"?

I don't know why you are so defensive about this? No other writer is better than another. Everyone brings something different to the table.

I think your problem is that you have never had someone sit down with you and help you with anything. And that's not a bad thing it just sounds like you don't know what it means to help a fellow writer with projects. It isn't this corporate "YOU NEED TO CHANGE THIS THIS AND THAT" kind of thing I think you have in mind. It's just one writer making suggestions and ideas to another. There is a reason there are writing teams, editors, etc. I'm just trying to start a conversation about getting QM's to collab more so the whole board grows dude lol

>Are you a QM? Real question.

Of course. I shared Ideas with another Qm recently and he pointed shit out to me that I hadn't even thought of for my setting, few mechanics and character ideas. I'm speaking purely from experience, I needed outside eyes on my ideas and it helped big time
>>
>>4248113
A hundred percent. I don’t regret my time here in the slightest, and have no plans on stopping anytime soon.
>>
>>4248017
I already mentioned the one I think who could benefit most, the dude who runs the mass effect quest.

He has a great idea on his hands but it's ruined by these massive text walls that could easily be cut down to manageable and fun pieces. He doesn't get many replies (Usually under 100) but is on like part 12 which shows that he has the drive to put out content despite not getting a lot of attention
>>
>>4248136
That's wrong kiddo. Some faggot got on my IP range and did the shit you said. Thank you for the answer Anon.

Enjoy the rest of the day sucking cock fag.
>>
>>4248135
Put it on a pastebin and let someone from here post it.
>>
>>4248145
Some implies more than one, so I was rather hoping for more, but fine.
>>
>>4248139
Hell yeah nigga. I don't read your quest but good for you sticking along and keeping a high playerbase.

So who wants to co-qm?
>>
>>4248148
Good idea Anon. Thank you for that. If things don't work out, I'll go down that route. If things work than hopefully I make a quest that is halfway decent.
>>
>>4248159
Snail has been image range banned too since god knows when yet he still keeps on making quests by asking someone here to post the OP.
>>
>>4248157
>So who wants to co-qm?
What kind of quest are you looking at?
>>
>>4248165
Anything not fetishy lol, I just like making up characters.
>>
>>4248173
>Anything not fetish
I'll be willing to co-qm to get back in the game. I like making settings and when Summer come along I'll have more free time at my hands.
>>
>>4248173
>>4248180
One of you likes making characters, the other likes making setting.

I think you guys would have fun making a fantasy adventure based quest. Maybe centered around bosses (character anon) and it could be boosted by strong lore/lairs from (Setting anon). Mc would have to form a team (character anon) and travel to different locations (setting anon) to stop the destruction of the world. Have a set amount of bosses and an in-game timer until the world is fucked and you've got a fun engaging quest that has a foreseeable ending that you guys can complete by the end of summer.

Just throwing out ideas
>>
>>4248180
Count on me then my niggra, I did a quest about therapy a while ago. What do you like to quest about?
>>
>>4248197
It can be about anything, but I must say I like fantasy shit or future shit. It could be something light just to test the waters
>>
>>4248216
Sure, hit me with the setting when you feel like it. I'm @_meatbags_ on tweetshit, dm me when you feel like it.
>>
F in the chat for "From Now On: A Pokemon Quest". Was interested in it since the art was pretty good, even if the take on pokemon was really, really.. strange. Looks dead though.
>>
>>4248245
>dm me when you feel like it.
I would if I could
>>
>>4248265
wut, dms are open
>>
>>4246925
any updates?
>>
It’s time to leave.
>>
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>>4248273
Don't work
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>>4248289
Try now.
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>>4248173
What do you mean by not fetishy?
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I'm looking to test out my polished up combat system for a future quest. I can post some lore, but there won't be much in the way of story-choices. Is that something I can do here in the general or should I create a separate thread for that?
>>
>>4248351
>Is that something I can do here in the general or should I create a separate thread for that?

Here should be good enough. If you want to specifically target your followers for said discussion it might be good to tweet out a temporary discord to talk about it.
>>
>>4248356
That's not a bad point, though I am wary about discord and separate discussions. I could also test it out in the tail end of one of our usual threads.
>>
>>4248365
Discord is bad. Then again in qst you will get people from both side of the discord discussion.

Discord is cancer and puts a wall for new players to join. As the discussion is moved to discord rather than the thread so new players are in the dark. And discord you get ton of shit posts.
>>
>>4248365
Tail end of a thread would be best IMO.

Or a teaser opener. Your players Stan BCQ *hard* so there's no way they would be upset no matter where in the thread you put it.

Fuck, toss it up on a day you can't or don't feel up to making a StV update.
>>
>>4248351
>Is that something I can do here in the general or should I create a separate thread for that?
Here is good but a separate thread would work as well and might get more of your followers that don't come here.
>>
>>4247455
>>4247428
The fact that you seemed to be unaware of the fact that focusing solely on little girls intrinsically makes a dark idea seem like a fetish, gives me zero confidence in your ability to run a quest with dark concepts and not push it into your fetishes.
And just because your fetishes might not involve actual sex means nothing.

Your posts reminds me of another idea that was run up the up flagpole here where they took a dark idea and wanted to push it edgier.

If you want to run a dark idea of mad scientists and misery, then run those ideas but let the ideas, characters, and events pull the story in the direction that excites you. It will happen without you pushing it, because you want it.

It's like wanting to write sex without writing smut. You don't start with a little smut and try to work out how to keep it from becoming "really bad smut". Start with romance and trust that the sex will happen, because it will, because you want it.

Start with a quest about mad science and trust that the misery and darkness will happen because you want it.

If you immediately push for the aspects you desire to write about, it always comes across as fetish-fuel, as if the only reason you are writing anything at all is so that you can one-handedly type about "X".


But also yeah, if you focus solely on little girls, children, or the attractiveness of the victims, it immediately screams fetish.
>>
>>4247428
>>4248446
>Bondrewd Quest
>>
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>>4248478
>>4248478
>>4248478

Sworn to Valour #23 is up!

Country knight come to the big rotten apple edition.
>>
any updates on Pheonix Elf Queen Civ quest?
>>
>>4248328
Like turning little girls into monsters
>>
>>4247639
What if it's not a drug, but something else that isn't quite as physical or tangible?
>>
>>4248455
I'm surprised it took this long for someone to mention best dad.

>>4248446
Thank you for the feedback anon. I'll be able to apply this.
>>
what do you guys think about the harassment some QMs are suffering lately from TLD
>>
>>4248455
>Rumble of Scientific Triumph intensifies
>>
Man, there's a lot of civ quests popping up lately. Seem to be two specific types, too. The kind that start out with a specific race and setup already in mind, and the stock 'choose everything' minimalist start type.

Will be interesting to see if any last and for how long.
>>
>>4248773
Only a grand total of one QM is “suffering”. At best, TLD is just wasting his time. Anyone who would describe getting called out by strangers on an anonymous board “suffering” wins the Sheltered Bitch award.
>>
>>4248773
Isn’t it like 2 QMs that often seek attention anyway? Why should I care?
>>
>>4248812
Nobody should.
>>
>>4248805
Am I like the only person out of this entire board to utterly despise the "civ thread pick race and location" shit? It feels like shitposting inexplicably. It's like those Questy or NotQuesty threads that get literally single digit replies and keep being made anyway, what the fuck is the deal with both of these shits? Who keeps making them? Why won't they stop?
>>
>>4248826
I kinda agree with you, actually.
>>
>>4248826
I find it kinda creepy, but oh well. Melancholic Quest kept going for like 4 years at that rate. Maaan.
>>
>>4248826

the pick race and location shit is mostly one guy who been doing it nonstop since /tg/ times

there are many other guys who copy him now and then, but he's been doing this the longest, he either finishes a thread and starts another right away or more often just drops it with no explanation given and just starts another, sometimes he disappears for awhile but he always comes back

people call him civshitter, because he shat countless civ threads over the years

his threads are not exactly bad, some are pretty good even, it is just that we never know if he is going to stick with it or he'll just randomly abandon it again
>>
What's the rules of Civ?
>>
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Chapter Master Quest is currently running

>>4248911
>>4248911
>>4248911

Help command a chapter of adeptus astartes as they struggle against xenos, heretics, and corruption both within & without.
>>
At least civshitter isn't Myrmidon - he might've been messing up boards professionally for years at this point but at least he's using a coherent civ pic to do it rather than the surrealist art thing Myrm rolled out for his autistic shitfits over "original fantasy".
>>
>>4248938
He's still a wanker, though.
>>
I don’t know why people join civ threads when civ threads in general have a history of being dropped quickly.
>>
>>4248992
Fun while it lasts, I suppose. Pretty low commitment anyway.
>>
Starting an isekai quest tomorrow, premise is you died, reincarnated, and got given the cheat skill "Miracle Gatherer", which increases the quality of items you pick up, things like ores, plants, monster bits etc.

One question: Is character creation something people might want or do people want a blank slate "Average Guy" which I make the backstory for? I would want people vote on things like name, age, general build if they wanted to vote but normal guy works too.
>>
>>4249240
Chargen is death. Unless you are playing Code Vein; then it's half the game.
>>
>>4249240
It depends. Do you want people to literally fill out a character sheet, or write-in everything? It's death. Is it a narrative with compelling choices? It'll be fine.
>>
>>4249240
>>4249245
>>4249256
You know, I used to think that in depth and boring chargen is a death sentence too, but then that guy ran that L5R quest and the entire first thread was by the books chargen. It was a pretty popular quest too.
No idea how he did it, but I've never seen it happen like that ever before.
F
>>
Persona: Moonless is live!
>>4249365
>>4249365
>>4249365
>>
>>4249279
>that guy ran that L5R quest and the entire first thread was by the books chargen. It was a pretty popular quest too.
Link it or something and maybe we can deconstruct it when we get bored.

>>4249240
>blank slate "Average Guy" which I make the backstory for
Blank slates are only interesting if the events of the quest quickly give the players a chance to grant characterization to the mc.

iI would want people vote on things like name, age, general build
This *can* be done well, but often feels like votes that don't really matter.
Names in particular. Write-in names are generally awful, with occasionally awesome exceptions.

The best chargen is built into the narrative. I want to deconstruct how HeroQM did it for Quirkless Quest. Other anons might have been in it for the fanfic, but I never saw the source IP and got sucked in by the chargen and it felt like every choice mattered.

Honestly, my objective appraisal of my limited and biased exposure to quests is:
Well defined MCs are best
Character selection of premade MCs is a close second
Natural and organic character creation is third but not effortless to achieve
Chargen of relevant character features is okay
Blank slate is okay
Chargen everything is bad
Random is worst

All that said, deconstructing anything would be, like, fourth down on my quest ToDo List.

I'm just killing time while on hold.
>>
>>4249438
http://suptg.thisisnotatrueending.com/qstarchive/3946808/
Was one of my favorite quests while it was running.
>>
elf civ quest of edella the pheonix queen thread 2 when?
>>
Do any qms write on other sites?
>>
What are some underused minions I was thinking Kobolds
>>
>>4250367
Honestly one of the best quests I've ever read. I can only hope Fudo manages to make it back somehow.
>>
>>4247231
I've got a stonking great bowl of porridge in front of me, let's get Dwarfy lads. Come on down.


>>4250477
I can solidly reccomend Olms.
>>
>>4250511
When we completely honest with you I have no idea what those are
>>
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>>4250544
These weird little cave-salamander dudes. They live exclusively in caves and exist entirely in their underwater, juvenile form unless they eat like a half-dozen other Olms and become unsettlingly large terrestrial salamanders. This happens so rarely that their adult form is counted as a different species. Main thing is that they're weird, fleshy, pale and cave-dwelling in a way that makes really nice unsettling enemies.
>>
New thread of Valkyria Chronicles: Pacific Theater is up! Alongside overall revamps to the combat
>>4250632
>>4250632

Speaking of which, it's been quite a while since we're thrown into a battle scenario.
>>
>>4248714
And that's a bad thing?
>>
Is it better to be consistent with the amount of time between updates, or take longer than usual because I want a larger vote turnout before moving on?
>>
>>4250873
>Larger vote turnout
Sometimes all that waiting will be for nothing since some Anons don't vote until a new update comes along
>>
>>4250873
Consistency is king, but I've waited for more votes before if the only vote is an iffy write-in or I know my couple regulars haven't responded for whatever reason.
But I announced that I was holding off closing the voterather than leave the players to wonder.

General rule is to never let your players speculate if you're dead.
>>
>>4250872
It's a fetishy fetishy thing.
>>
>>4250954
Just have a fetish that so deep in the fetish zone that people don't know it's your fetish. Like tile fetish, people will just think QM is good at describing the room. But really it's a fetishy fetishy thing
>>
>>4250963
The tile fetish thing is still out of this fucking galaxy. Makes you wonder what a fetish actually is.
>>
>>4250433

Nope. Qst is the best questing place in my opinion...
>>
>>4250433
Nowhere else really has the combination of activity and discrimination that /qst/ does
>>
>>4250978
>>4250978
>>4250978

Curse Avoidance Protocols have been successful - Sands of Nowhere Redux has returned.

Join the Rune-Plague Ridden Researcher and their Mechanist companion as they uncover the secrets of some ancient ruins uncovered out in the desert.
>>
>>4250432
Test
>>
Do you prefer wat do quests or quests with prompts?
>>
>>4251094
Prompts. It shows the qm has something approximating a plan. Write in should be an option though, imo.
>>
I started a new thread, and immediately realized that I should not try to do big fights with my system, and need to consolidate my shit better.

If you like half life, and you like spies, come on down: >>4250994
>>
>>4250547

Have you just invented these things or are they from some setting?
>>
>>4251157
Those are real, anon.
>>
>>4251168

You can't make this shit up. Nature creating the most bizarre monsters for your quests. This thing totally looks like a made up creature.
>>
>>4251094
Is this an actual question?
>>
>>4251206

There are a few wat do quests in the catalog right now that are even popular anon, some people like them better. Most people seem to like prompts though.
>>
>>4251211
A wat do style quest being popular and not a complete shitshow is an anomaly and far from the norm.
>>
>>4251087
Neat!

>>4250432
>elf civ quest of edella the pheonix queen thread 2 when?
Short answer: Tonight
Long answer:
after spending most of yesterday cleaning and tapping away occasional notes on the update, I took a muscle relaxer for a pain I had in my left leg. I feel better for a few hours so last night I took two to keep it from hurting all night. The update with 90% and I figured I hammer it out and post it last night as I rested in bed. A few hours later, I woke up and ren to the bathroom to projectile vomit. I made it as far as the hall in front of the bathroom. Spence the next 2 hours cleaning up the hallway and vomiting some more. Then I passed out for another 8 hours and dizzily rushed about getting ready for my day as I had overslept. It's been about 20 hours since I took those pills and I'm still dizzy. I'll be operating heavy machinery for the next few hours but I will post the update, which might be finished by then when I get home. I want the OP to be from my home IP.
Lesson Learned: Exercise caution when self-administering muscle relaxers given to you by someone who used to tank Soma and 100mcg of Fentanyl.

I'm sorry the new thread got delayed but it is honestly quite flattering to get the Crusader Quest Anon treatment.
>>
>>4248882
>What's the rules of Civ?
There are none.
None whatsoever despite the classic image clearly implying their existence. I mean, if a racial perk grants you an "Animal Companion" or a bonus to "Stealth", it implies rules governing those mechanics. But none exist.

This is half the reason I started mine. I wanted to create a new set of universal Civ rules.
Unfortunately, universal rules need to be intuitive, easy to follow, and able to used by people different people.
My rules, despite so far working exactly as intended, are pretty much the exact opposite of all that.
I'm working on them.

>>4251257
Just to clarify, that spoiler was the product of speech to text phone posting, not a drug-addled brain.
>>
>>4251211

What's the difference between wat do and prompt?

Isn't wat do just prompting with a 'wat do' above it?

I prompt, but always include the wat do there.
>>
>>4216114
>>4216114
>>4216114
Orcs, blood and war
>>
>>4251346
"Wat do?" Is the classic question without prompts or options. As in: "Elf slave. Wat do?"

>>4251094
>Do you prefer wat do quests or quests with prompts?
Unless they're a very strong visual elements, like Fungeon Crawl, I prefer some prompts. Text only quests without prompts usually seem extremely lazy and often get flaked on.
>>
>>4251020
>>4251028
I saw a site for story's that has patreon and paypal links, some get good money on patreon.
>>4251340
Which thread? Any link to the rules?
>>
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I legitimately feel really good starting a fourth thread. Nothing I ever make gets this far.
>>
>>4251585
>Which thread? Any link to the rules?
http://suptg.thisisnotatrueending.com/qstarchive/4203084/

Second image has the rules that are obtuse, counterintuitive, and less than 100% complete.
>>
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>>4251589
Cool beans.
Good job!
>>
>>4251589

Congrats OP!!!

Starting my fourth thread soon, but want to plan out the finer details of the arc before I post!!
>>
>>4251653
Are you still using the rules? Do any anons understand the rules?
>>4251667
>This enemy will self destruct in 3 hits.
>>
Post little joys in quest-prepping QMs

>Autistically compiling names for randos to be killed by/alongside the PC
>>
>>4251698
>Are you still using the rules? Do any anons understand the rules?

Nobody understand his rules because they make no sense. Population grows 15 times without nobody being born. No matter how much food you gather, more and more people starve, despite them not starving with lots less food. Technology advances leaps and bounds in a spam of months with no good explanation. There are lots more weird things about his system but these are just the more obvious ones that come to mind. Don't expect his system to be widely adopted by anyone. In fact, don't even expect him to reuse it after his thread is done without plenty of adjustments.
>>
>>4251809
Man I make shit up on the fly way too much.
>>
>>4251810
He did say it was an evolving system so expect plenty of changes and improvisation in the coming threads. In any case creating a simple, intuitive and sensible game system takes time and a lot of playtesting.
>>
which one is the archive that saves everything real time, even deleted posts?

I'm pretty sure there was at least one archive like this but I can't remember the name
>>
>>4251872
There's probably a few others, but archived.moe is the usual go-to.
>>
>>4251872
Suptg
>>
>>4251872
Wait, no, not in real time or deleted posts.

But you can vote on it so there's that.
>>
which QM would you troll if you had a lot of proxies to burn and were pissed off?

forgotten
91m10
granddragon
bodyhorror

other?
>>
>>4252010
2020... I am Forgotten
>>
>>4252010
91m10 for sure, fucker lost his way. Speaking of trolls, I’m actually considering running a semi-serious quest with TLD as the MC. Somebody send help.
>>
>>4251810
I largely agree, but I do think there's credit due to the system. It's nonsensical, sure, but it does manage to codify and add structure to a lot of things you'd try to do during a civ. It doesn't sound like a big thing, but a lot of civ's I've seen just completely wing it without any fixed rules at all. How technology or magic is developed is kind of a weird thing to model in this kind of medium, and I think the system is a decentish first go at it. Food, population growth, and shit like that can be a nightmare to figure out right, as the game has shown.

I really think a lot of the problems come from the problem of simulating long time frame developments such as the emergence of technologies like selective breeding while also being able to tell a more personal story about individual characters doing things. It's a tough problem to solve. I feel like sci fi games have the best chance at dealing with it, since it's reasonable to assume a very fast pace of technological innovation and technologies that extend lifespans and shit. In a low tech/fantasy game you'd have to rely on long lived fantasy races and make liberal use of timeskips, I guess.

>>4251872
>>4251900
A word on archived moe is that it doesn't update real time perfectly, so it's possible for a post to get deleted by a jannie before the site archives it. I've seen it happen
>>
>>4251698
>Are you still using the rules?
I am, absolutely. They work well so far.

>Do any anons understand the rules?
In that, some have reliably demonstrated that they can predict outcomes, do the math, and catch me when I occasionally forget something or screw it up, yes.
Those players are awesome.

In that they understand its functions and could or would it themselves, I don't think so.
The system is all about making the players work to gain the ability to do more actions whole making racial stats and perks relevant but less important than developments.

>>4251810
>Population grows 15 times without nobody being born. No matter how much food you gather, more and more people starve, despite them not starving with lots less food.
I have successfully replicated the confusion of D&D's "Hit Points" not being the amount of damage a PC can take and "Damage" not being actual damage to a PC.
Truly horrifying.
I gotta rename "Population", still thinking of changing it to " Workforce".

>Technology advances leaps and bounds in a spam of months with no good explanation.
1. They are rebuilding civilization, not ascending from primitives.
2. This is actually an intentional design element and not a problem of the system. A Civ can be presented slowly with the narrative events having immediate weight and consequence or it can be presented rapidly, with the only consequences that matter being those that reflect on the civilization as a whole. I chose the former which necessarily slows the progression of the civilization due to the more granular passage of time. Slowing it even further by only allowing developments to proceed at an arbitrary rate was undesirable. In other words, progress was slow enough already because I chose to focus on the effects of events and actions from an individual perspective.
3. An elf did it. Elves are superior!

>In fact, don't even expect him to reuse it after his thread is done without plenty of adjustments.
So far, it's working fine. Combat was a little hairier than expected between tiers, but that was intentional. Fighting unknown or stronger enemies is going to be dicey.

I feel that presentation is the biggest issue with what's been used so far.
A big thing it's missing is conveying the general idea that the system is a big chugging obstacle in the way of the players' getting more Actions each turn and that they are not intended to ask for permission from it, but instead, modify the system with their developments, hacking into it and changing the numbers in their favor.

>>4251822
>He did say it was an evolving system so expect plenty of changes and improvisation in the coming threads.
Yeah, that hotfix of granting ten pips to the base Development worked out well. Otherwise races with low stats would take years to develop anything.

>In any case creating a simple, intuitive and sensible game system takes time and a lot of playtesting.
Definitely.
>>
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OK /qtg/, what would be a better arc for a protagonist:

>A character that's basically a fish out of water and has to lie, cheat, steal and bullshit everybody and everything to achieve their goals?

>A character that starts off strong/compitent, gets their shit rocked, has doubts, but then ends up being a better person than who they were when the quest started?

Pic Unrelated.
>>
>>4252077
Sounds like a webnovel protag instead of a PC.
>>
>>4252077
That second one is just Irue.
>>
>>4252042
>the problem of simulating long time frame developments such as the emergence of technologies like selective breeding while also being able to tell a more personal story about individual characters doing things.
I can only imagine one way to both, and the closest examples I can think of would be like "being Human" or "Isle of Woman" where short stories are told at various points throughout the life of civilization from the perspective of "reincarnated" characters. I might try that eventually, but the little signs of progress as a civilization forms are too interesting for me to gloss over.
>>
>>4252081
Well, I haven't thought about being a QM in like four years and never actually went through running one, plus I don't really read those so...?

>>4252085
Ah.
>>
>>4252010

Just switch from home wifi to 4g and have yourself a blast!

Or hijack your neighbor's wifi.

I'm joking bros... don't take me seriously
>>
>>4252090
It's mostly how you've planned out already how the characters are going to develop, instead of letting the players develop them.
>>
>>4252114
Huh. I guess times and tastses change, because when I seriously thought about being a QM doing things like that was basically tantamount to "Railroading" and a sign of a bad/innexperienced QM.
>>
Explain the villain of the quest you're reading right now and their motives.
>>
>>4252153
> Letting players decide character choices that determine how the character grows is railroading

U wot?
>>
>>4252167
I dare not speak his name but from what I can tell what he wants to do is control the clones, preserve his cult, and build a throne.
>>
>>4252153
I also just want everyone to take a moment to remember Snake Catcher Quest, and the best Evil PC to ever be done accidentally by the players.
>>
>>4252167
Dad is gonna break our ass for letting Grandma out.
>>
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>>4252167
We haven't encountered a villain or confirmed (surviving and actively) evil faction yet. The closest bloke who could pass as an antagonist is just lurking around somewhere we don't know and hasn't been confirmed as doing anything evil (yet) beyond being a massive asshole back in the day. He tried to take over the world years ago for some lebensraum, failed and is now hiding out and presumably still quite salty about it and may be trying more underhanded means, or more of his (unaffiliated) lot might well turn up and have another go. It's all very enigmatic and readers have slowly become pic related trying to join the dots, probably much to the amusement of the QM. You know who you are.
>>
>>4252192
Well that’s one way to describe you know wu without drawing unwanted attention.
>>
>>4252217
>tfw you know which quest this is
Feels good man
>>
>>4252192
>>4252217
What quests?
>>
Hid something in the background my quest and the readers have yet to catch it.

Made a notion to it twice and even gave them a pretty decent hint as to what it was at the end of the thread (I almost spilled the beans about it, mind you), but now I'm just waiting for that 'oh crap' moment from all of my readers.
>>
>>4252252
Now everyone's going to be paranoid and jumping at shadows, thinking you mean their quest.
>>
>>4252252
what quest?
>>
>>4252266
>>4252267

Not a super popular one. But if I said which one, my readers would know instantly what who it was...
>>
I wanna see a human civ thread, I'm tired of monsters, next time I gonna vote for human
>>
>>4252272

It’s not Skeleton Island Quest...

That’s my final hint.

[/spoiler]>mfw I made all of /qst/ paranoid[/spoiler]
>>
>>4252276
I bet you don't even have a quest.
>>
>>4252034
>>4252010
You can't just namedrop 91 and not explain. Let me in this juicy drama please
>>
>>4251257
>Short answer: Tonight
D E C E I V E D
>>
>>4252061
The biggest problem I have with your system is that if you don't use one of the actions on gathering food, the food stored goes negative. I think it should be always done in the background. I also don't like how civilian/economic units are lumped in the same pop cap as military units but I guess thats not a big deal at higher pop caps.
>>
test
>>
>>4252193
More like Simpcatcher lmao
>>
>>4252193
>the best Evil PC to ever be done accidentally by the players
What happened?
>>
>Do you prefer to write action or milder things like dialogue?

I like writing action, but it can be kind of hard to write about fighting enemies that you've already fought before. There's only so many ways to describe shooting a marine in the head. It's kind of exacerbated by the fact that my players are reluctant to use anything other than the gun that shoots bees.
>>
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What would your advise be to someone trying to draw people into a quest of an established setting who might not normally be interested/know nothing about it? I'd already planned to explain things in a bit more detail than someone already familiar with the setting might need.
>>
>>4252459
How much do you need to explain?
>>
>>4252459
Give a quick rundown on the basics at some point or gradually introduce concepts slowly so people don't get overwhelmed. What kind of quest are you planning on running depending on the setting I might be able to give more advice.
>>
>>4252459
Fish out of water approach.
>>
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When are the best times to run a quest, UTC?
>>
>>4252579
Depends. How often are you going to update it, and are your votes timed?
>>
03B0ΰαβγδεζηθικλμνξο
03C0πρςστυφχψωϊϋόύώϏ
03D0ϐϑϒϓϔϕϖϗϘϙϚϛϜϝϞϟ
03E0ϠϡϢϣϤϥϦϧϨϩϪϫϬϭϮϯ
03F0ϰϱϲϳϴϵ϶ϷϸϹϺϻϼϽϾϿ

apologies
>>
>>4252579

I find I get the most responses from about 1700 UTC to 0400 UTC
>>
>>4252634
Translation?
>>
>>4252763
I think that's gibberish in any language, anon was just testing which special characters show up here.
As you can see it's most of the actual linguistic ones, although things like a star just get turned into a blank space.
>>
Gatherer Isekai Quest is running now! Currently waiting for rolls and how badly to lie to your co-worker.

>>4250491
>>
>>4252562
Touhou
>>4252571
Pretty much the premise, fairly typical "outsider lost in Gensokyo" plot, although I plan for it to be more a mystery story and no meta-gaming.
>>
>>4252436
In short, the players waifued the hot mega evil snake girl so hard that they blindly helped her (spoilers) create a snake evil empire, with her in charge and the MC as her assistant/vizier.
>>
QST idea (let me know if it's cringe):
The player just killed himself as is now in a special afterlife just for people who committed suicide. Upon realizing how awful it is there, the player wants to escape. In order to do so, he must team up with other people who killed themselves like Kurt Cobain, Robin Williams, and Adolf Hitler.
>>
>>4252854
It's only evil if you aren't the one banging her snake pussy
>>
>>4252869
I've been thinking about the same theme. I like the idea of Riverworld also.
>>
>>4252889
What, like the book series where the afterlife is a giant river? Because I haven't heard of that since the 90s.

Good taste if true, though.
>>
>>4252334

This only reaffirms that I’ve successfully made you paranoid.
>>
>>4252869
Good idea anon, you should give that a try. After you figure out how the afterlife is shape and what's in it. Including what the fuck were the others doing waiting years to break out before you come along.
>>
>>4253046
>>4253046
>>4253046

Black Clover:Parallel Story updated. We continue exploring the dungeon.
>>
>>4252399
Technically, it's always "tonight" somewhere?
Right?

My ears wilt in shame. I fell asleep waiting for the phone with the update on it to charge enough to power on.
>>
>>4252034
There’s a good bit of story potential wrapped in this drama.
>>
>>4253570
eta on the next time?
>>
>>4252869
I like it. Give it a sort of silly, Grim Fandango esque vibe and it could work.
>>
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The woman you fed only half a healing potion to went into miscarriage and her new arm, now fully fleshed is still at a baby size. You have to save her from a death camp with her husband now that they are infected by the Stage Three of the Plague.

Also, Elven Commandos are turning the plague relief effort operation into a full scale occupation of a sovereign nation and started executing 'terrorists'. Alfonso Barbatti, now a Devout of Charon and considered a heretic by the Church has fallen into despair. Will he be able to use the Dark Miracles to fight now?

>>4253754
>>4253754
>>4253754
>>
>>4252854
Wait, that's actually how it ended?

...was the MC at least happy?
>>
>>4253877
I mean, it was about as happy an ending as people could realistically expect.

He did get magical snek pussy and to become the best Alchemist who made soul potions tho, and kinda save the world. Admittedly, he was significantly responsible for dooming it.

And he did make Snek less evil, and they truly loved each other, so I would say solid 8/10 ending.
>>
Thinking about making a quest inspired by Greek Mythology but don't wanna get bogged down with timeline shit, just kinda wanna free form shit where you go on famous adventures that other Greek heroes went on and team up with them
>>
>>4252869
that's fucking hilarious, i'd read
>>
>>4253998
>don't wanna get bogged down with timeline shit
give the MC a fucking timemachine then, easy peasy
>>
>>4254045
>>4253998
> Bill an Ted's Opa! Adventures.

Dude, the Spartans have a bad rap, but they seem REALLY into the Big Brother program. Totally tubular, waNana waanaNA widdly widdly weeeeeng wanananNanaNa
>>
>>4252579

Burgers are the majority of the board and play mostly at night, yuropoors are a mixed bag you get a steady amount at all times but there aren't too many of them at any given time except perhaps at night, there aren't too many russians but they usually play at night in their own timezone too, asian NEETs masterrace play all day, south american shitposters come about the same time as the burgers.
>>
>>4253998
Don't you steal my quest anon. Actually, that depends. What do you mean when you say "greek mythology"
>>
>>4254082
I'm probably not even gonna do it, just trying to keep my head on straight and remember that the Trojan War can't happen if the Argonauts are still sailing around and also remembering that Perseus can't be running around if Hercules is doing his labors is too much of a headache. Whats your quest idea?
>>
>>4254092
A quest where the PC is the unheralded son of one of the Seven Against Thebes, gets recruited to take a vacation in Troy, and if her survives that gets to experience the FUN of all the strife in Hellas following the war Emphasis is more on "historical"/human elements than mythological/divine, where I'm basically treating Homer as canon and cobbling together the rest

I've already worked out the timeline issues for the most part.
>>
>>4254098
*and if he survives
>>
>>4253812
My plan is to set aside time in about ten hours to close the vote, write the update, and make a map if need be.
My original goal was to have the update posted at 1500 UTC every day with extras on the weekend. I'd like very much to be able to get back to that, occasionally closing the vote early so I can chew on the rolls for a while.

As far as I am concerned, posting after that time is a failure.
>>
>>4254101
>>4254098
definitely not what i had in mind, your quest sounds fun though
>>
>>4254105
Good to hear it. I'm basically going with the idea that most of the monster slaying and god fucking occured during the last three or so generations, hence the human emphasis for the "current" generation. Tbh it really isn't that bad making the timelines work as long as you remember that everyone who mattered was on the Argo, and that Perseus seems to have been way the fuck before everyone else.
>>
>>4254111
yeah i'm probably just gonna use my Greek myth quest for another quest I've had in mind, that's what i've been doing for a while desu, every idea that seems too hard or too limited to deal with gets added to the OC Quest bin
>>
What better programs/apps are there for drawfaggotting (free)?

Not that good but can at least draw a face and a shitty facsimile of a body with a mouse. Do I need to procure a tablet for better results (out of curiosity)?

Pic of terrible drawfaggotting related. If you couldn't tell, it's a guy... holding a teapot...

And spare the mockery. I've long come to accept my lack of artistic talent. But, shitty as it is, it adds a little pizazz to my quest...
>>
>>4254184
Tablet is a must. Take some time to learn but it'll be like drawing on paper
mspaint is good for a quest. most anons will like the effort
>>
>>4254186

Wat app. I have one.
>>
>>4254187

I don't have MS paint though, so I use the tegaki app. Macs suck.
>>
>>4254187
Try out krita
Free
>>
>>4254184
>shitty facsimile of a body
>pic of terrible drawfaggotry related
>spare the mockery. I've long come to accept my lack of artistic talent. But, shitty as it is
dude, chill out with the self-disqualification
>>
how many choices is too many for starting options for a character?
>>
>>4254194

Thanks senpai!

>>4254203

Wasn't disqualifying myself. Had some nice words from some jerks on oekaki a while ago so felt the need for that preamble. I hate that place.
>>
Doing the groundwork for quest initially grounded in a Civil-War era Strangereal setting; Anyone seen quests or material in that technology era?
>>
>>4254206
4 is minimum 10 is probably too much
>>
>>4254206

Options for character customization or for choice in characters?

If you're establishing a character, 3-5 choices is probably fine. If you're choosing from a roster, don't dare go above 4
>>
>>4254060
Scholar anon, do you know what is the favorite quest subject for each group?
>>
>>4254335
I don't think there's much in terms of data to lay the foundation for any assumptions pertaining the preferences for players grouped by geographic characteristics.

However, if you wanted to make an assumption no matter what, then you might want to look at the defining characteristics of boardgames coming from each region:

>Burger games are colorful, easy to set up, light on rules and can be played, on average, with a group of four people. Themes are light-hearted, and incorporate mechanics of randomness to even the playing field, sometimes to the point of making the game devoid of tactics. The major components are made of cheap materials, like plastic and flimsy cardboard.

>A Eurofag game is a rules-heavy, economically driven game that can lack any and all aesthetics. Themes can be arbitrary, but are more likely to be much more realistic. Randomness is replaced by rigid systems that allow for extensive strategizing, players are more often than not pitted against each other without direct means of attack. Instead, denial of actions, resources or opportunities are your weapons. Material quality is king: Woodwork, heavy cardboard, detailed prints, weighted chips - the works.

>NEET games are... rare, honestly. They combine elements of the two, however seem much more experimental in their theme and execution. If you have ever held a japanese OINK game, you know what I mean. Minimalist design seems paramount, however. Easy and concise rules, high-quality materials - but no piece without purpose.

With his, you could theorise about a type of quest that will do well for each of the three groups as outlined by the current day design philosophy of boardgames:

>Burgers would enjoy a drawquest most - a unique art style is a huge plus. Theme is very important, having a well rounded story will carry you the extra mile - a bombastic powerfantasy could also do the job. On the flip side, keep rules to a minimum, use arbitrary dice rolls instead.

>Yuro's will appreciate your speadsheet autism. If your rules make sense at the very least, they will go along to outplay you, their imaginary foes and themselves with glee. Encourage long term planning, rope them in with well-crafted responses to their actions. Story is nice to shake things up, but is not the focus here.

>NEET-Lords need a bit of both. Give them something novel, a new spin on established themes with a pinch of yuro-autism while putting on a good show, and they will flock to your quest. Bonus points for minimalist design: no rule too complicated, no NPC without a purpose, no option without your passion behind it.

With all this said, please collect your metric tonne grain of salt at the exit, so you can appreciate how I pulled all of this out of my very own ass.
>>
>>4254184
Krita is good. You don't *need* a tablet, it helps but you can use a mouse just fine.
>>
>>4254355
I wonder if rule lawyers are more attracted to spreadsheet autism.

But how do you avoid the players who whine and spam when things don't go their way?
>>
>>4254206
If you put in too many, it is possible to slow it to a crawl as players choose different options.
>>4254355
>NEET games are
That rulebook where you could roll for anal circumference?
>>
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>>4254405
>I wonder if rule lawyers are more attracted to spreadsheet autism.
I wouldn't be surprised if that was the case.

>But how do you avoid the players who whine and spam when things don't go their way?
Don't think there's a bug spray you can use for that. Just run a smaller quest, keep things on a low simmer, not a roaring boil. Would mean getting less of an audience, but that's the price for peace and quiet.

>>4254406
>>NEET games are
>That rulebook where you could roll for anal circumference?

>Pic related
>>
>>4254406
>QM's are now going to use FATAL artwork to recruit the Asian NEET master race.
>>
>>4254405
You should drop your ego first.
>>
Would a comfy Terrace House QST be a good idea?
>>
>>4254457
People are always in the market for comfy.
>>
Has anyone thought of doing another Konoha/Naruto Clan Quest?
>>
Do you prefer isekai, or the character to be native to the world?
Why?
>>
>>4254601
Native. Isekai is not compelling in the slightest and does not tend to have goodn characterization
>>
>>4254405
>But how do you avoid the players who whine and spam when things don't go their way?
Avoiding whiners is easy.
It's called "ignoring".
Spammers are rare.
The righteously incoherent ones even more so.
Generally, if you are gracious and upfront about how the quest will go, and stick to it, players don't pitch too much of a snit.
A classic example is the first thread of Sworn to Valour.

Oh, they might still whine sometimes, but that's normal. It has been said that screaming is the only truly objective measure of a quest.

The only method to ensure that no players will whine is to not run in the first place.
Haters gonna hate.
>>
>>4254601
>Do you prefer isekai, or the character to be native to the world?
Native.

>Why?
Native instantly makes sense and doesn't come with a lot of questions that need to be addressed intelligently but instead often instead ignored under the pretense that mindlessly adhering to bullshit nonsense tropes is somehow a good thing.
That said, isekai fits questing very well as players are already inserting themselves in another world. And isekai *can* be done well, just not when the creator insists that the audience ignore them handwaving away all logic and basic human emotional responses in order to move past the setup and get into the story.

Imagine an action story where the mc has an assault rifle because it's an action story, and no in-story explanation is given for the presence of the weapon, even if it's Conan. That's most isekai writing.
>>
>>4254255
Closest is probably the Boshin War quest. Assuming you meant American Civil Wat.
>>
>>4254763

Yeah, thanks, I'll take a look.
>>
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>>4254404

Well I fired up the tablet for the first time in ages and rigged a stylus out of a sponge and foil— so far so good!

Thanks kings!
>>
>>4254672
This is a lie, but I know you're hoping that if you repeat it often enough in the /qtg/ it'll become truth. There are plenty of valid criticisms of the average isekai. Why dodge them to point at a bogeyman of non-explanation that doesn't exist in most of the genre?

>>4254601
Either is fine, so long as you're not writing in a thinly veiled D&D, Warcraft, or Warhammer setting pretending to be OC.
>>
>>4254408
>>4254429
>>4254623
He’s not worried about spammers and “whiners”. He’s worried about people calling him out on his shit. Pic related is a good example. In case anyone wants some background, the anon in the pic was accused of being the notorious TLD or some guy named Terry, I can’t be arsed to go back through the archives and check. Anyway, Wuxian posted some paranoid conspiracy pic along with his accusation and anon fired back with this.
>>
>>4254867
Wuxian givens me too much credit by accusing me of such a thing. I’m nowhere near as entertaining and paranoia inducing as TLD.
>>
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It's pretty sad to click on a dead thread and see that it died because nobody replied to the qm's update. Especially if people kept up before.
>>
>>4255010
Link, I will revive it
>>
persona : moonless is live!
>>4255003
>>4255003
>>4255003
>>
>>4255015
This one >>4218751
>>
>>4255010
>>4255030
Huh. Wonder where those readers went.
>>
>>4254977

Where is our edgy bro hiding? Did he get permabanned?
>>
Is STANDO still alive?
>>
>>4255030
We shall wait for Indonesian Gentleman's update now.
>>
We need another snek quest, been too long since Lamia Daughter Quest and Lamia Legacy Quest just wasn't as good.
>>
Girls und Panzer Quest is running now!
>>4255061
>>4255061
>>
>>4255040
The guy gets permabanned every week. At this point he’s pretty much proven himself to be a master of ban evasion. My guess is that he’s either cooking up something new or he got bored.
>>
this is bullshit, I was going to start a fun oneshot quest for the lulz and I'm ip range blocked

now I have to search all the interwebs for a working free proxy just to start the quest, the first three ones I tried out of spite are also ip range blocked

this is just too much work, I started my usual quest normally a few days ago, do they ip range ban people at random or something, it gonna be harsh when I need to make the next thread of my quest even if I don't go ahead with the oneshot one
>>
>>4255459

How did you get banned?

Are you TLD?
>>
>>4255467

I'm not banned, I'm still posting you see.

I'm ip range blocked, which is also very annoying.

It means you can still post all you want, but you can't make new threads.

It is a thing mods do to catch people that keep switching their modems on and off to avoid bans or cycling through their 4G.

Problem is they catch a whole bunch of unrelated people in their wide nets too.
>>
>>4255459
You might be sharing your IP with a ban evader, since this is how they try and scattershot them. I've been repeatedly rangebanned from Wikipedia editing because I share my IP range with a vandal, so it happens anywhere.
>>
>>4255470

Oh. Can you appeal for that or what?

Because that's unfair and I know shittons of people who have to switch between 4G and regular wifi cause the Internet sucks so bad in my area due to quarantine.

On an off-topic note, I'm starting to think this virus is an elaborate govt experiment, because shit's reopening rather quickly and startlingly so.
>>
>>4255482
That's not a conspiracy, it's just incompetence.
>>
>>4255482
>Can you appeal for that or what?

There's no channel for appealing to an ip range block that I'm aware of, there isn't an interface for it like when you are banned for instance.

Shit sucks m8
>>
>>4255487
Just restart your modem.
>>
>>4254861
>This is a lie
Nah, it *is* a biased inaccurate statement though.
I should have said:
"That's most isekai writing [that I have been personally exposed to and nearly 100% of isekai quests and resurrection isekai I have been exposed to.]"
That's much more accurate.

>I know you're hoping that if you repeat it often enough in the /qtg/ it'll become truth.
Nope. I just forgot to change the hyperbolic "most" to "many".
"Most" requires me to actually be aware of 51% of the subject, whereas "many" is far more vague.

>There are plenty of valid criticisms of the average isekai. Why dodge them to point at a bogeyman of non-explanation
Because the major issues I have with isekai stem from the lack of explanation, which in turn stems from bad or lazy writing.
In hindsight, I have to admit that much of my issue is predominantly with resurrection isekai, which has a lot more to explain. Many standard isekai do explain the travel and at least attempt to mention the questions that would immediately arise and portray the mc as something resembling a functioning human being.
The only exception in my memory is isekai powers. In stories where the isekai gets powers just for showing up, I can't recall any solid explanation for why it happens.

Resurrection isekai is much, much worse and literally the only decent version of it I an aware of was already mentioned in the thread and actually didn't initially explain anything, but strongly hinted that there *were* explanations to be had if you read the later books, which I should do.

This is all worsened by defenders who explain things by offering non-explanations like variations of "It's okay because it's just the trope!" Or like the time an anon explained isekai from other worlds showing up by saying that it was normal because it happens all the time in that world.

>that doesn't exist in most of the genre?
See how now it sounds like you're suggesting that you are intimately familiar with at least 51% of the entire genre?
Do you even know how many works that is? I sure don't.

"Many" is our friend.
>>
>>4255459
You're probably the civ shitter or the guy who spams shitty peepee quests. Good riddance.
>>
>>4255512

hey, I never made a civ thread ever, I don't even know how they work

also I think the two silly peepee quests in the board were made by different guys, the text is the same but the stick figure art style in the OP looks different in them, just a guess though
>>
>>4255041
We got confirmation that he was alive last time on the 5th of April from his twitter. He has thankfully recovered from the disease but he is busy. One of the core symptoms of the Rona is headaches and mental fatigue so him recovering from it in spite of his condition is promising. But with some of the detailsthat surfaced in King Crimsion quest we learned that he is of asian decent and lives on the east coast of the US one of the most hard hit areas. With rumours of reinfection of the virus being more lethal than the initial infection until he updates we are left with one of several possibilities.
1. Stando is in a work binge unlike any he's ever experienced, his particular vocation has heavily increased demand from the pandemic and he barely has time to sleep and eat, let alone update his twitter.
2. Stando got reinfected and died so quickly he couldn't even tell us he was dying.
3. Stando was never supposed to return, but the ungodly powerful meme magic from the hoppening and Simi posting was strong enough to bring him back for one last thread. 4. Stando's spirit has been consumed by the product of our hubris just as Mic's spirit was consumed by the first great ritual. Stando was cosumed by the second great ritual, known as the hoppening and it's power has taken root in the new MHA quest which is getting insane gets and rolls just as we did. In turn that quest will be reduced to a pitiful half-life by another great ritual of meme magic consuming the spirit of its QM.
I'm hoping for the best but I have deep fear in my heart. Has our god sacrificed Stando's soul to create the unending mountains of glorious Miruko porn we now find ourselves in? Is this the cost we pay so that snu-snu may bring itself to the unenlightened? As we speak plague rides across all the lands of earth and great swarms of locusts ravage the middle east and africa soon to bring a great famine projected to kill 258 million people. Will the third horseman soon be upon us? Is this our doing? Have our memes begot the return of Christ and thus the great catastrophes that proceed his return?
>>
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>>4255582
>>4255582
>>4255582
Fighting a 50-foot demon with a lot of friends on your side. Catalyst Quest will be running all weekend. Session this Sunday. (Dream interpretation not required, but it's always an option.)
>>
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Post your favourite meme from a quest
>>
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>tfw broken sky online is actually dead and nobody else is still here to play it
sylvetican come back, you promised you'd never drop the quest.
>>
>>4255622
>implying that quest actually involves combat
lmao
>>
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>>4255592
There were signs that he began to fear the product of his creation. It is a pretty good chance that he is so disturbed by this power that he won't run the quest anymore. All I wanted was a quest of vampires, secret societies and conspiracy, why did you /x/ niggers have to ruin it by creating a minor god? I suppose it's for the best. We can ruminate in the ashes of what was but it changes nothing. Even if he never comes back Stando will live on in our memories.
There never has been and never be a quest like SQR ever again for better or worse. If Stando's accomplished anything it's that he's made something that won't easily be forgotten.

The fact that people go out of thier way to check if he's alive every single week says something. So many great quests have mysteriously been cut short without explanation and not a word has been spoken about them since they've vanished. I doubt people will stop asking soon. Anons will be waiting, weeks, months, even years just for a single utterance from his lips that he even lives.
See you guys at the 4555555 and 5555555 gets.
>>
>>4255622
What quest is this?
>>
>>4255824
Fate/Awakening Mirror
>>
>>4255482
The answer is a lot simpler anon, they just don't care if people die.
>>
>>4255495
Won't get him out of the ip-range he's in, unless it's a really tight range - which they probably are not.

Can't one try to catch a mod in the IRC-channels? Of course, one must consider the possibility that this is a scheme to sell more 4chan passes.
>>
What are some other /qst/ like sites. /qst/ is great and all but its slow
>>
>>4255982
anonkun/fiction.live

if you avoid the smut quests with hentai thumbnails you can find some pretty good stuff there.

A Ninepenny King Quest is pretty legit if you like A Song of Ice and Fire
>>
>>4255982
Akun and TGChan. Akun's site mechanics take some getting used to and it's prinarily filles with smut. Tgchan's more drawquest friendly but has a sizeable furry presence.

There's also MS Paint Fan Adventures but you'll lose the "live QM" factor quests have. And many of the adventures there are homestuck ripoffs.

You could also try Spessbattuls or SufficientVeloQM if you can tolerate forums but the crowd's fond of Worm so they'll insist on overthinking anything for an advantage.
>>
>>4255508
I've read a shit-ton of isekai reincarnation
fiction and only encountered a single work where the method and reason for the reincarnation, as well as any divine boons granted, weren't explained. This forces me to conclude that either you've only read isekai quests and not other isekai fiction or (my original guess) that you're talking out of your ass. If you have a lost of these "many" I'd be happy to be proven wrong, but somehow I have the feeling you'll just turn it around and say the burden of proof is on me because you can't be arsed.
>>
>>4256003
>>4256007

Thanks bros
>>
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>>4256007
>but has a sizeable furry presence.
By this do you mean "My big-tittied fox-plane hybrid sonic OC quest" or stuff like Kobold Quest?
>>
>>4256085
Both but leans towards the latter. I think. Keep in mind I've only glanced at that site once and that was years ago.
>>
Would anyone be interested in a quest set in League of Legends verse? I feel like it's also important to mention that that MC wouldn't be overpowered nor would there be any lewd content.
>>
>>4255859
Ew.
>>
>>4256363

Mostly depends how narrow you want to make it.

A "pre-league" story would be interesting, as would a "post-league" setting with a majority of champions retired.

The biggest barrier to fan-fiction quests is the amount of prior art making it incredibly difficult to satisfy your reader's versimilitude: You have a lot of characters you need to maintain characterization of and/or invent new characterization for without flanderizing or debasing them.

The simplest solution is to escape that problem entirely: A prequel story with no bearing on the main continuity or a sequel story that leaves current material as historical record.
>>
>>4256008
>I've read a shit-ton of isekai reincarnation fiction and only encountered a single work where the method and reason for the reincarnation, as well as any divine boons granted, weren't explained.
I can't really recall many standard isekai with bs isekai powers, honestly. Probably due to my personal interests skewing away from that. I think El-Hazard was the one I was thinking of. Which I remember because I found it very enjoyable. The problem is that, unlike many QM-haters, if I don't like something, I specifically don't put thought into it or effort into remembering it.
Once a story introduces death, has the mc wake up and shrug it off, I stop reading and move on. I don't write the name down in a hate journal.

But if you are so well versed in explanations for isekai reincarnation explanations, can you provide a top ten list of different explanations? Or maybe a top five?
Just the explanations, no need to cite the source or give full details. Just the why and how if an mc being reincarnated in another world (power explanation optional)
>>
persona: Moonless is live!
>>4256468
>>4256468
>>4256468
>>
>>4256363

C'mon, make a lewd pastebin now and then, everyone wants to titfuck the foxlady.
>>
>>4256538
I have no skill when it comes to writing lewds, but if someone were to write them I would be the first one to read this pastebin
>>
https://yuki.la/search.html?boards=qst&startdate=2020-04-30&enddate=2020-05-15&sort=descending&postext=Cum%20mouth#page=1

Por Que?
>>
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KOBOLD QUEST...

IS...

RUNNING.

>>4257039
>>
>>4257068
Well jesusfuck, who wouldn't be?
>>
>>4254258
>>4254259
>>4254406
alright 4 is my lucky number then
>>
You rescued two relatives from a camp where infected are left to die. Now you have to find the Organ Harvester, a serial killer going after Demihumans or maybe terrorists from the Cult of Charon.

>>4256976
>>4256976
>>4256976

Right now, you are facing the Elven occupation force slowly conquering the City bit by bit under the pretext of fighting the plague.
>>
I’ve got two questions with the second being a bit more complex
1) On a scale of 1-10 with 10 being absolutely retarded, how bad of an idea is it two run two quests simultaneously?

2) I’m thinking about doing an isekai quest but I guess what you would call the prologue covers an entirely different genre and has a more serious tone to it. If I lay out the wall of text prologue immediately I might chase players off, but if I let them play it I’ll pretty much end up railroading them to their deaths and once they get into fantasy land, the shift might be too jarring. To anyone who answers this, which option would be the lesser of the two evils? I’m also willing to listen to solutions that don’t involve the two that I thought up.
>>
>>4256704
writing lewds is how you learn anon
>>
>>4257233
>1) On a scale of 1-10 with 10 being absolutely retarded, how bad of an idea is it two run two quests simultaneously?

7, you can't really run them both daily unless they aren't really very time consuming and you can do one update a day sort of deal or you are a NEET so you gotta bullshit both your audiences to split your time and run your quests on different days, or maybe run one of them on weekends. It is totally doable, lots of QMs done it before, even more than two even, but it is a lot of work.

>2) I’m thinking about doing an isekai quest but I guess what you would call the prologue covers an entirely different genre and has a more serious tone to it. If I lay out the wall of text prologue immediately I might chase players off, but if I let them play it I’ll pretty much end up railroading them to their deaths and once they get into fantasy land, the shift might be too jarring. To anyone who answers this, which option would be the lesser of the two evils? I’m also willing to listen to solutions that don’t involve the two that I thought up.

Just put "Such and Such Isekai Quest:(Prologue)" in the thread's name and nobody will mind you railroading people to their deaths. Just don't make it take longer than one thread, for fucks sake.
>>
>>4257233
>>4257249
This anon is correct on both questions.

An alternative approach to the "railroaded" prologue would be to write it up as an optional short story and include it attached in a pastebin or something at the beginning of the isekai quest.
It's hard to say which would be objectively better, but I think players would probably get more invested in playing the prologue.
>>
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Mutant!Quest is live!!

>>4252203
>>4252203
>>4252203
>>
Anons of /qst/ how do you find threads to join, by bump order, last reply, most replys, or how new the thread is.

For me it's last reply since some threads can be still going on even on page 10.
>>
>>4257671
for me it's sort by creation date and skim over every new quest that's come in since last time I checked the catalog. If I like any of the new threads I put them in the thread watcher
>>
>>4257671
Last reply. Bump order isn't relevant on this board where things can be in sage for a week but still active. Last reply lets you see active quests regardless of how old they are. It's easy enough to see by reply count if they're new etc
>>
STANDO WHERE ARE YOU
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
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>>4257846
Come join the dwarves of Donsiz Grond to kill Olms, mine iron and trade with morbidly obese satyrs.
>>
>>4257671
Last reply. Activity is king, although on occasion I will flip over to bump order to catch little quests that slip through the cracks
>>
>>4257249
>>4257298
Thanks for the tips. I’ll keep them in mind.
>>
Black Clover: Parallel Story continues in new thread.
Join and help us out with some riddles.

>>4256883
>>4256883
>>4256883
>>
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GuP Quest is running! Join us as we curb stomp waffle academy
>>
>>4258158

>>4258155
>>
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Test atrocity please ignore.
>>
which quest inspired you to start QMing?
>>
new quest starting inside a dead quest lol, might be worth a peek

>>4258388
>>
>>4258385
none, the premise is interesting and I am somewhat adept at making up somewhat coherent paragraphs and interesting choices.

though theres quite a bit of quests i learned from and get influenced by that being said its been awhile since I really qmed
>>
>>4258385
Various half-baked Naruto quests that I thought I could do better than. Also the Zoids quest that I loved back in /tg/ MOLGA STRONG. And AC quest (OH AND DENIABLE ASSETS QUEST OBVIOUSLY)
>>
>>4258420
There was an Armored Core Quest?
>>
>>4258385

A one-time QM had a quest that ended up unarchived-- it happened to be one of my favorites. That quest and the knowledge that my dream quest wouldn't show up on its own gave me the ambition to start my own.

Where do you go to find threads that ended up unarchived (this one was about eight months to a year old...)?
>>
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>>4258473
You cant.

If you could I could finally finish my autistic space spook quest i made so long ago.
>>
>>4256721
It's The Last Defender, he is a homosexual
https://archived.moe/qst/thread/4228670#p4239362

He posted the same in ShortTrip's quest
https://archived.moe/qst/thread/4245808/#4250350

>>4248135
>>4255459
>>4255467
>my IP range is blocked
You've been blocked because of the person above. Where do you live?
>>
>>4258473
What was that quest about btw maybe i can help you look idk
>>
>>4258473
>Where do you go to find threads that ended up unarchived
>>4258509
>You cant.
>If you could I could finally finish my autistic space spook quest i made so long ago.
Archived Moe or yuki.la

I once found a quest from 6-7 years ago on /tg/ based entirely on the phrase "space is the place".
There is hope.

Some super old unarchived /tg/ quests got deleted forever.
>>
>>4258517

Shark girl plays super hero.

It was a one-shot.

Might've been titled Beach Town Beat Down or something similar, and, if I recall correctly, the QM's name was Sea Breeze.
>>
>>4258533
Oh shit i found it thanks!
>>
>>4258551
You're welcome.
Quest on, anon!
>>
THE DUTCHMAN'S TREASURE!!!

https://yuki.la/qst/3522864#p3523371
https://yuki.la/qst/3522864#p3523371
>>
>>4258385
>which quest inspired you to start QMing?
Drew the Lich and the dozens of half-assed drawquests I saw when I first checked out /qst/.
I felt I could do something in between.
>>
>>4258533

THANK YOU ANON!!!
>>
>>4258516
If it was TLD, he would’ve posted with his name like he always does.

>It's The Last Defender, he is a homosexual
Pic related
>>
>>4258385
House Harrock quest, I think.
>>
>Shortdick
Ugh.
>>
>>4258772
All apologies.
The preceding post was the perfect summation of my opinion on "TLD posting" that just occurred to me.

For anyone unfamiliar with the /tg/ meme and is curious, here's an explanation:
>Autist hates the term "BBEG" for valid reasons
>/tg/ continually uses it because it is a known, brief term for a main antagonist
>anytime any OP on /tg/ uses the term, autist rants and rages offtopic
>repeated arguments confirm that the same anon is on a crusade to stop anonymous strangers on the internet from using a term he hates
>autist continues for months
>starts responding to all spotted uses of the term with just "Ugh."
>anons pissed at his useless autistic derailments start getting triggered
>trolls spot easy bait and start mimicking autist
>it becomes a repeated, varied, and tired meme to respond to X with:
>X
Ugh.

So now, we have had the idiotic autist on a pointless crusade, we have had the imitators wringing out whatever amusement they can from pretending to be retarded, and soon we'll be left with just the sad, limp joke of an individual, doggedly unaware that nobody ever cared that he didn't like a thing and that his smearing feces on himself and trying to ruin the enjoyment of others was always simply pathetic.
>>
>>4258775
You’re reading far too into it. TLD is just the hero /qst/ deserves, but not the one it needs.
>>
>>4258787
I think there are two or three terms in your post that you are either misusing or unaware of the actual meaning of.
>>
>>4258819
You seem filled with resentment anon. Care to talk about it?
>>
>>4258865
>You seem filled with resentment anon.
Not at all. I just know what words mean.

>Care to talk about it?
Sure?
What do you think the terms "hero" or "deserve" actually mean?

If you really feel like picking it apart, you could also explain what you imagine "TLD" is. But that matters even less than everything else.
>>
>>4258943
>If you really feel like picking it apart, you could also explain what you imagine "TLD" is. But that matters even less than everything else.
This is what I’m talking about. Why the vitriol? Why do you hate? You went on a rant over a handful of people who have done nothing against you and now you’re attacking me simply for the crime of not hating them as much as you.I don’t understand why you act this way, but I just want you to know that there is help out there for people like you.
>>
You know what would be awesome?
A Monkey Island Drawquest.
>>
>>4258979
This is what I feel all quests should aspire to.
>>
>>4258972
Wow.
>vitriol
>hate
>rant
>attacking
More words you need to go look up the actual meaning of.

The only "crime" I'm accusing you of is not understanding what the words you are using actually mean. And I stand by that accusation.

Regarding the part you quoted:
Your opinion of what some anon is matters less than what your perception of words mean because it is your subjective imagined opinion and unverifiable, whereas your perception of what these terms you mean and your use of them can be objectively compared to their actual meaning to determine exactly how wrong you are.
This *also* doesn't matter because we're just some strangers on the internet and proving that you don't have any idea what you're talking about doesn't really matter.
Therefore, it's only worth getting into if you particularly feel like "picking it apart", because then it would be worth it to you.

No anger.
No hate.
No emotional involvement whatsoever.
Just a basic knowledge of what words mean and the idle observation that you were misusing them either intentionally or out of ignorance.

If you don't stop being so oversensitive to criticism and seeing hatred where there is only a statement of fact, it will continue to make you look silly.
But you do you, silly anon.
>>
>>4258979
>>4258994
This.
Yes.
>>
My internet sucks ass. I can't post a update without my internet crashing time and time again
>>
>>4259070
Use NEET-bucks to upgrade PotatoeNet, anon.
>>
>>4259061
>No emotional involvement whatsoever.
The amount of effort you’re putting into this crusade says otherwise.
>>
>>4259070

Could be the corona. Everyone who's really committed to the self-quarantine bull is sucking up the wifi.
>>
>>4259086
That may be the case because it's the weekend and people in quarantine got to have their 4k streaming shows. While I get dicked from being able to post
>>
>>4259078
>crusade
Another word to go look up.

Mistaking my trapped boredom for emotional involvement is at least a reasonable and understandable mistake. But if you look at my words, and actually understand them, it's pretty clear that I'm just nitpicking something intellectually with the illiterate anon and don't really have any emotional attachment to him.
(I'm not sure if you're the same anon and keep cycling through IPs or not.)

Once I can go do something else, this discussion will end immediately.
>>
>>4259095

Streamcucks are fucking annoying.
>>
>>4259107
>Once I can go do something else, this discussion will end immediately.
The fact that you started it undermines your statements. You’re ranting on a single thread, located on a board, located on a site that hosts dozens of boards, on the World Wide Web.You and I can agree that you have better things to do with your time, but you don’t becuase you have some investment in all of this. Deny it all you want, but if you really didn’t care you would do what 99% of anons are doing in this thread and simply not bring it up.
>>
>>4259164
>You’re ranting on a single thread, located on a board, located on a site that hosts dozens of boards, on the World Wide Web.You and I can agree that you have better things to do with your time, but you don’t becuase you have some investment in all of this.
>every shitposter in the /qtg/ is doing so out of emotional investment
Not for nothing, but it would hardly be the first time an anon came here for quest discussion and instead started shotposting.
"If you can't be with the one you want to shitpost, shitpost the one you're with" and all that.
I dunno. Just saying.
>>
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>>4258943
>I just know what words mean
>implying words have intrinsic meaning
>>
>>4259236
>words have no intrinsic meaning
Heh.

That's funny, but I don't see what potato salad has to do with anything sideways apparatus well so all of stub puffs web.
Frazzled dingo.
>>
>>4259236
There IS a convention. If I say 'chair', you think 'sitting'. We all give words our own meaning, but communication requires common ground.
>>
>>4258385
three kingdoms quest
>>
All I ever see in here is “TLD this” and “TLD that”. Do any of you motherfuckers even remember who the fuck I am?
>>
>>4259319
A faggot
>>
>>4259322
Fuck you, sloppy bodypillow having ass bitch.
>>
>>4259319
Did I ever care?

Flarefags fuck off. At least Flare made (shitty) art and was fun to laugh at.

BrazilianAnon and that other guy who made the song tracks for MSPQ were alright, too.

What the fuck have you done.
>>
>>4257603
>>4257609
>>4257647
>>4257650
>>4257710
>>4258723
>Baron's keep

The castle.. that Baron had to see the smoke..

You don't recall ever seeing the baron, but you do remember seeing his men stopping by for taxes, meals, and just regular abuse of power... You curse at your situation, now those cruel men are the closest thing to salvation at this point. Are they going to be enough to defeat the green creatures?

If any survivor has probably escaped for to the keep, once the garrison knows about it surely they will put an end to this nightmare.

You struggle as you push with for arm and legs to get up, your limp arm moves around causing making you bite tight from the pain, finally, you are standing. Your sanity is tested as you get a better look at the ruins.

The whole sight sends a chill down your spine, what sort of animal could've turned what was once a peaceful place into butchered corpses, ashes, and collapsed houses. The putrid smell starts to melt with the burned wood aroma that flows through the air.
You turn around to the exit, climbing the hill will take a lot of endurance, pushing your body more than necessary wouldn't be too wise wouldn't? No, you need to do this, waiting here or going slow makes no difference. You are still going to have to climb.

Perhaps you can use one of the logs as a crutch or a walking stick? You are gonna have to do some digging or exploring to find something small and large enough, making one is not an option with a bad arm. That reminds about the broken bone, you could try fixing it up yourself, pushing the bone inside your arm, holding it tight with a stick tied with rags or you can just wait until a healer takes care of you.

Time is of the essence, those monster could be anywhere.. the woods are not safe anymore.

>Climb the hill
>Spend time looking for a branch to use for a walking stick
>Splint your broken arm
>write in
>>
HOLY SHIT I AM RETARD

I POSTED THE UPDATE ON QTG AND THE LIVE NOTIFICATION ON MY QUEST
>>
>>4259377
>Climb the hill
>>
>>4259377
Surprising choice to actually run your quest in the /qtg/.
>>
>>4259383
it's a bold tactic to bring more viewers

>>4259382
you climb the hill

>>4257572
>>4257572
>>4257572
>>4257572
>>4257572
peasant trying to not to die (again) to orcs
>>
>>4259377
>Spend time looking for a branch to use for a walking stick
>>
>>4259373
He’s a shitty SoundCloud rapper who decided to shill his music here for some reason. He was also planning to start a thread but didn’t get enough support.
>>
So me and >>4248265 have actually been working on a quest. It's a witch raising sim. Should be up in two weeks. Opinions?
>>
Here's a question. Got an idea for a quest, but drawn between two different MCs. Which would be better, an MC I personally think would be more fun to run as (at least for me to portray), or an MC who would have a better story/plot for the quest itself?
>>
>>4259502

Go for the fun one, often you will have to decide between running your quest or watching anime or jacking off or whatever and if running the quest feels like a chore you won't do it. Always pick the fun option for you.
>>
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Seeker Quest is running
watch out for the skeletals
>>4259550
>>4259550
>>4259550
>>
Do ya'll remember that one time anons overwhelmingly voted for the option that killed the MC, then were astounded when the MC did die?
Well it fucking happened again.
>>
>>4259608
what quest?
>>
>>4259609
>>4224373
>>
>>4258453
Yeah man, it was pretty good too

http://suptg.thisisnotatrueending.com/archive.html?tags=AC%20Guy
>>
>>4259638
Holy shit. I have to admit I was fully prepared to snub you after having it be revealed to actually have been Assassin's Creed.

This is awesome.
>>
>>4259641
Fuck yeah, enjoy it
>>
>>4259638
>>4259641
I'm annoyed that it's not assassins creed. I haven't seen that before.
>>
Why don't I just run a Quest (or even a tabletop session) in VRchat?

OR...

Why not do it as a Vtuber?
>>
>>4255592
Speaking of Present Mic, what happened to them? They've been gone for a while now.
>>
>>4259734
>Why don't I just run a Quest (or even a tabletop session) in VRchat?
Or you could run it in tabletop simulator.
>>
What are some quests with no waifu shit?
>>
>>4259793
Hmm, No Waifu or No Romance?
>>
>>4259793
>>4259857
Or just no waifu wars?
>>
>>4259734
There are some key fundamental differences between quests and tabletop sessions, primarily centered around the increased focus on the QM leading the narrative independent of the players all showing up or showing up at the same time, as well as live sessions played in real-time.
Ignoring that, vrchat or vtuber seem like they would be good for live sessions, but tabletop simulators and such might be better for ttrpgs, and quests are heavily dependent on I of previous updates. I have no idea how readable and savable the chat logs of those would be.
That, and the heavy focus on live sessions, would be the only issue.

If you had a solid group of dependable players, it would totally be viable. But that's also true of running a quest in a Discord.
If you don't have the players, you are basically trawling for randos and might as well run here, another questing site, or roll20 or some site with a player base.

>Why don't I just run a Quest (or even a tabletop session) in VRchat?
So, in short, the answer is because nobody likes you.
Or maybe they do, but can't be assed to play live sessions with you for whatever reason.
>>
>>4259870
I dunno. But there are plenty without waifu wars.

I personally consider it a great quest when I can find a group of anons to play alongside that find fun in shooting the shit between updates about various things we want to do without it detracting from the quest.

Like Artificer Quest, where we had people who wanted power Armour, golems, centaurs and a shop. bit of back and forth banter that eventually grew into a few plans to make it happen.
I miss StoryT....
>>
The Free Company has returned to active duty! Lead a mercenary company in a sci-fi future.

>>4254522
>>
Our hero has returned!

>>4260136
>>
Persona : Moonless is live!
>>4260243
>>4260243
>>4260243
>>
>>4260238

How can we verify that this is one is not an imposter?
>>
A New Mutant Quest is back filled with regrets in a world of blood. Let's move forward to putting the past at rest. It's time, at least it will be
>>4260362
>>4260362
>>4260362
>>
>>4259687
> Muh Enzo

Awsum Assasin duhur

Vs

> Muh Raven

Game so epic it doesn't need a shitty protagonist and bullshit storylines. Kill mechs, make money.
>>
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GuP Quest is running, join us as we take on Maho Nishizumi!

>>4260826
>>4260826
>>4260826
>>
what time is it best to start a quest? I wanna go for it soon
>>
>>4261278
Now
>>
>>4261278

I run from 1700UTC to about 0400 and get plenty of activity
>>
>>4261278

at night in burgerland is best timezone, you will get most players
>>
>>4261342
You can never guess until you try.
>>
>>4261342
have fun writing it and it won't feel like a waste anon, that's what i'm about to do
>>
>>4261364
Im one of the losers who gives nearly every new quest at least a reply or two, go for it
>>
>>4259402
Sounds gay and when will Anons be able to rape the witch?
>>
>>4261413
We are running it here, fuckface, not in Akun.
>>
>>4261426
Yes and that don't change anything
>>
>>4261426
Witches are for rape and burning. Sorry anon but that's the rule now.
>>
Speaking of Akun, I doubt anyone here cares, but Exalted Quest is set to end soonish.
>>
>>4259402
how is that not fetishy
>>
>>4261298

Can confirm.

Brugers are majority of questers.
>>
>>4261426
there are literal furry quests on this board right now, with smut and fetish quests popping up in the catalog every now and then, how are you going to act like depraved shit never shows up here. could've just said no to him like a normal person
sometimes this board gets so far removed from 4chan I forget where I am
it's like reddit-lite or something
t. proponent of quest rape
>>
>threads are staying on the board for 20+ days

Damn this place is dead.
>>
>>4261553
As has been said before, this shit's a lawful to chaotic good board. It's really quite a disconnect from the rest of 4chan.
>>
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Last update for Kobold Quest this week. See you in 2 months.

>>4259499
>>
>>4259886
Looks like we spoke too soon. Vtubers having TRPG sessions. Shirakami Fubuki and Natsuiro Matsuri in the lineup.

I guess this is it. I've seen podcasts having TRPG sessions before anyway.

As for running sessions inside VRchat, there are many comfy campfire worlds to chose from. Probably engage the audience for input via a chat stream. I wonder how to choose or manage having VR guests(via invite) in the same world.
>>
>>4261626
Sorry, forgot the event link. https://twitter.com/papavip_trpg/status/1261849046727061509
>>
>>4261626
What a time to be alive
>>
>>4261605
It’s hardly dead.
>>
>>4261553
>like a normal person
It was a good try until that
>>
>>4261605
A decrease in new quests being churned out, and likely abandoned, is not evidence of decreased activity.
You're using the wrong metric.
That's like saying an update is good because it has over 3000 characters.

If some dickwad suddenly cycled his IP to crank out 40 shit quests, that wouldn't make /qst/ bustling with active anons.
If you are going to shitpost, do so with accurate and appropriate metrics.
>>
>>4261628
>Moon runes
Okay then. There's probably a twit switch I could flick, but I ain't gonna get into it.

>>4261626
Well, like I said, if you have decent a group, it's completely viable.
Shit. Anons used to run quick ttrpg sessions in the prison on /tg/'s SS13 server. The station would blow up and they would all respawn and reconvene.
It's far from shocking to me.

But quests don't usually have groups that contact each other and get together for sessions and mostly depend on the players all showing up, like ttrpgs do.
Quests are usually run by one QM and a variable audience and often require new players being able to read what's happened so far without slogging through chat logs.
Is that viable on those venues?
Is there a pool of interested players to draw from?
These are the relevant questions regarding quests.

People playing live sessions of ttrpgs over unique internet venues isn't revolutionary, really.
>>
■■■□□
Test
>>
>>4261797
Tell Doom more.
>>
>>4261825
Excuse me?
>>
>>4261797
>■■■□□

Oh man, I like this.
>>
>>4262067
Is there a way for me to type these ■□■□ while on an actual computer and not on my phone?
>>
>>4262188
In a word document:

can be typed by holding Alt and typing 11035 in the numpad
can be typed using Alt + 11036
■ can be typed using Alt + 9632
□ can be typed using Alt + 9633
>>
>>4262241

As you can see, not all alt-coded symbols make it on the board.
>>
>>4262243
I wonder if the chess symbols made it in.
Time to test what symbols are allowed.
>>
>>4262259
Oh wow.
Neither the Chess symbols or the playing card symbols
>>
>>4262241

This can be fun for some types of quests.

Some QMs don't mind text editing autism so they will happily type the alt codes even if copypasting didn't work.
>>
>>4262266

I made the attempt, but a number of them don't correspond correctly in the post editor.

á comes out of 9632 and í comes out of 9633 for example.
>>
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Chapter Master Quest is currently running!

>>4262184
>>4262184
>>4262184

The Chapter has detected a renegade fleet near Imperial space. Only time will tell the destruction that results.
>>
◇●○•°¤▪
Test
>>
O̻̟̱̜͍̖̖h?̗ ̟̼̙̥͖̼͓Y̗o̖͍̜̠̣̙̰u͔̟̰͈̪̮ͅ'̭r͉e͍̪̙̫ ̦̣a͚͖̠̟̺p̖p̠̯͈͙̤̗r̮͖̬̦o͚̰ͅͅa̰͚̠̥c̼̪̖̤̭̝͍hi̮̬n̻̹̞̬̞g͈̘̰̺͖̗̬ ̦͈m̤e̗?̱̰̻̠̞̗̗ ̦̝̭͓̹ͅI͕͙͇͉͈̭̱ṇ̖̘̺s̬͉͚͕̗t̬̞e͙̖̫͖a̗̺̖̺d͈͙͓̬ ̰͓̜̹̙͉o̼̭͙̻̣f̮͉ ̙͙r̟̗̳̩̩u̺n͇͕̦̤̦͔n͙̰̫̻i̪̘̫n̼̬͈g͎͖̞̤̭̦͖ ̳̳a̝͓͈w̬̩͎a̤͇͈y̫̩,̱̟̝͖̦̻̺ ̪͖̙ͅy̱͕ọ̼͕̞u̖̜̟̙̦'r̤̦ͅe̩͉͕̬͉ ̣c̺͔̞o͖͖͇̱̬m͖̹͕̜̗ḭ̱̹̝̤n͎̱̟͕͉g͙̮̟̹̤ ͉̠̯͍̗̣r̖̦͓͙̖ig̟̺͈̱͈̬h̦͔̹͚t͍͙̻ ̤̮̝̪͖ṯ̳͚͕̹ͅo̜͍͓̪͇ ̼̰̝̩m̙e̞͇̪?͍̮͙̗͓̗ ̠̝͍


Test
>>
persona : Moonless is live!
>>4262593
>>4262593
>>4262593
>>
http://suptg.thisisnotatrueending.com/qstarchive/3234351/

Work and life killed me before I could run this again anybody interested?
>>
>>4262582

Be polite with zalgo text.
>>
>>4262862
rate my quests
>>4254699
>>4248098
>>
>>4263188
Soul
Soulless
>>
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Made a goblin quest. Hope you guys will enjoy it.

>>4261473
>>4261473
>>4261473
>>
>>4263139
>>4263139
Earning an alliance with the Father of Knowledge has not come easily. In an attempt to learn more about each other, you quickly realize it may take a Goddess, and over 700 years of experience with a demon.

Catalyst Quest is updating daily, until our session this weekend.
>>
>>4262842
What quest? I'm getting an error page.
>>
ᵗʰᵉ ᵠᵘᶦᶜᵏ ᵇʳᵒʷn ᶠᵒˣ ʲᵘᵐᵖᵉᵈ ᵒᵛᵉʳ ᵗʰᵉ ˡᵃᶻʸ ᵈᵒᵍ
ₜₕₑ ᵩᵤᵢcₖ ᵦᵣₒwₙ fₒₓ ⱼᵤₘₚₑd ₒᵥₑᵣ ₜₕₑ ₗₐzᵧ dₒg
>>
>>4261693
good try? what's a good try? you mean the part where instead of actually talking like a normal person you bumble around like an angsty retard?
lmao have fun with your duo quest, I'm sure neither of you are giant flakes
>>
IT KEEPS HAPPENING
>>
>>4263531
What exactly?
>>
>>4251340
>None whatsoever despite the classic image clearly implying their existence
Haha. I had missed you response. You don't even vaguely follow the rules of the video game?
>>
>>4263450
http://suptg.thisisnotatrueending.com/qstarchive/3234351/
>>
Why do quests always inevitably decline?
>>
>>4263623
Only quests that have no beginning have no end.
>>
>>4263623
Always seems a bit strong.
>>
>>4263560

Each civ QM is free to develop his own system. Some do a better job than others. Some merely copy the external indicators from some other more established QM and call it a day, half-assing a system. Usually these copycats civ fail because the copied system is too unwieldy for the inexperienced QM who not having developed it himself lacks a finer understanding of its features and mangles it until it becomes unusable, or because it just looks good but actually isn't very good and only worked because the other QM was very narratively focused and hand waved a lot of stuff.

But basically you gotta choose between a system that attempts to simulate things realistically with hard numbers for population and things, or one that deals with things abstractly with things like units and groups and battalions and detachments. Both approaches work, both have pluses and maluses, and you can even have hybrid approaches.

Designing a civ system doesn't take too long nor is too difficult, but there can be no ultimate civ system because ultimately it boils down to preference.

I particularly prefer a more "realistic" approach to things like pop growth, so I don't like much civs that start with like 5 or even 100 people because you will need ridiculous amounts of time skips to get to any appreciable size. I think if you have a large civilization, it is reasonable for its population to grow only a few percent per year if at all and it is fun to model that.

As for combat system for civ type quests, combat in quests is always problematic, but in civs particularly so because you want the fight to be "fair", so it is difficult to design a good combat system. Usually simple is better so you don't slow down the quest too much, but complex enough to allow a variety of tactics and multi turn combats instead of one roll battles. Combat systems for civs are far harder to design than the rest of the civ system and are often neglected and unbalanced.
>>
>>4263623
Which quests are you referencing anon?
>>
is suptg.thisisnotatrueending.com down?
>>
>>4263747
so it would seem
>>
>>4263747
Yes. The Internet Archive has a copy saved from the 29th April in the meantime.
>>
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>>
It's up again.
>>
>>4263766
how often is that site down, first time i have seen it
>>
>>4263763
It's only been ninety minutes, calm your tits. Look, I'll even give you a vote

>>4263768
Not often. On a side note, 1d4 is back up but.....different.
>>
>>4263770
Sorry, I just like posting that image.
>>
>>4263688
There's some decent civs running nowadays. All at the same time. They all feel like they could be in the same world, too, despite the difference in mechanics.
>>
Space Force Director Quest Continues! Those dirty REDs have a satellite staring down at our sacred ground!

>>>4264459
>>>4264459
>>>4264459
>>
>>4242533
>QM question
Action, dialogue feels a bit clunky when I do it
>Player Question
15-ish? It's hard for me to remember cause since some quests I never stick around long enough to see finished. I do like going into the archive and reading finished ones tho.
>>
I keep wanting to do a ck2 civ but I can't quite strike a good balance between rules that would be satisfying and at the same time wouldn't drive primarily me and secondarily the players completely insane

also I can't draw maps for shit, I've tried before and I just suck at it big time. a civ can work perfectly fine without a map, but having one would be more fun. shit like hexographer for instance might work in a pinch, but would look a bit fugly. Since I'm not good with maps I'm probably just going to assign regional sectors to each province and list what exists in that province (castles, towns, villages, resources, dungeons, etc.), sounds complicated but it is just a nested list, solves the lack of map for all practical purposes.

I considered making it multiplayer, but then I would need a rock solid completely fair combat system, also I'd probably have to restrict it to just humans because there is no way in hell to balance properly units from all those weird races from the usual civ chart, and tone down magic a lot or deal away with it completely so people don't raze battlefields with fireballs and tear down castles with earthquakes or meteors and shit like that. But at that point it would be pretty much "just" ck2, no longer a civ thread. If I don't do that I'd end up running a builder instead of a ck2 civ attempt.

Another possibility would be playing as a duke or something and players being able to have their own factions withing the civ (counts, barons and such vassals of the duke). The duke would be trying to become king, while the counts and barons would be scheming for more power within and outside the duchy. Would be ridiculously complicated to run, but at least in theory sounds interesting. It kinda has the drawback of being possible for factions being easily extinguished so "weaker" players could be "kicked out" of the game rather easily.

There are just too many problems with trying to adapt a game which makes full use of the capabilities of a computer for dealing with massive amounts of data about thousands of characters, locations and interactions in real time to a QM which will struggle to update even a few dozen parameters every turn. It is absolutely essential to make as many things as possible irrelevant so that you don't need to bother generating them neither for yourself nor for presenting them for the players, so you gotta choose what is absolutely essential to keep. Combat for one is essential of course, but what else? Everything else is a bit up for grabs. Is trade essential? Should I bother with micromanaging the economy of every province? Will the players care? Is diplomacy essential? Should I bother creating courts for every noble? Will the players care? Is intrigue essential? Should I bother creating plots in every court? Will the players care? Is research essential? Should I make a huge tech tree and maybe even complex tech spread rules to reduce research times of already discovered techs? Will the players care?
>>
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In The Quarantine, you are Alfonso Barbatti, a simple butcher, former sailor trying to survive and protect your mates from the Plague.

The corrupted Militia is arresting everyone with black spots and blood stains to put them in concentration camps. The Elven Commandos, the benevolent benefactors, are putting 'terrorists' inside tree-cage along with infected. The Inquisition is fuelling the hatred toward non-Humans calling the disease a curse.

Armed with a pistol, a dagger and a set of alchemical potions, you befriended a Witch of the Cult of Charon and a Mermaid with hypnotic powers. Your best ally, the mysterious inventor by the name of Don Giovanni wants you to find a cure with the help of an Alchemist you just freed out of the Citadel.

>>4264770
>>4264770
>>4264770
>>
>Stando announces his return on twitter and Mic come back within 24 hours of each other right before spoiler day.
THE VEIL OF THE EMPHERAN THINS BROTHERS!! AT LAST OUR FAITH IS REWARDED!! OFFER YOUR TITHE OF SEMEN TO THE GODS FOR THIER CONTINUED FAVOR!!! CUM UNTIL YOUR LOINS ARE ASH!!! PUSH THE ENDURACE OF YOUR MEMBER TO THE BREAKING POINT!!! SHOW THE DIVINE YOUR FAITH AND THIER EYES WILL FALL UNTO YOU AS WILL THIER MIRACLES!!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>4255041


I had no absolute clue who Stando was, but I found the first thread on suptg and now I'm hooked.
>>
Will Tim Quest come back again, or is it dead for good now?
Place your bets.
>>
>>4263560
>You don't even vaguely follow the rules of the video game?
I hope by now you've realized that Civ threads are not based on Sid Meier's Civilization, just like the movie "Porky's" is not based on the Warner Brothers cartoon character.
>>
>>4263688
>combat in quests is always problematic, but in civs particularly so because you want the fight to be "fair", so it is difficult to design a good combat system.
The thing about combat in quests is that there are infinite ways combats can resolve, but only two questions (per faction) that any combat system needs to answer:
Did the faction achieve their goal?
What did the battle cost the faction?
If the combat system can reliably determine the answers to those questions, then it works and it's up to the QM to present it in a way that is fun and engaging for the players.

Quests are never going to be good at being simulationist and shouldn't try.
Too often, QMs obsess over the fiddly bits when autistic tweaking with numbers is not the strength of quests.
The strength of quests is narrative freedom. Players in quests can do things that they imagine up and add into the quest, the way they can't in video games.
Video games need structured combat and excel at elaborately detailed combat.
Quests do neither.

>>4264594
>There are just too many problems with trying to adapt a game which makes full use of the capabilities of a computer for dealing with massive amounts of data about thousands of characters, locations and interactions in real time to a QM which will struggle to update even a few dozen parameters every turn.
This.
Figure out what will actually happen in quest and focus on what will facilitate that.
>>
Reminder if you're purely making things up as you go along, you're doomed to write yourself into a corner
>>
>>4248135
>>4255459
>my IP range is blocked
You've been banned because of a spammer.
Where do you live? That will help to know where the spammers live.
>>
>>4264834
>>4264876
Sentient s.oy
>>
QMs, I need a way to put symbols representing the MC and the enemy on a map, in a way I can move them around, do you guys know any software I could use for this?
>>
>>4265656
Any free graphics editor, like GIMP or Krita. You need the layers feature.
>>
>>4265504
How do you devise a plot without railroading, though?
>>
In really broad strokes.
Also, you don't need to devise what _will_ happen, you need to devise what _might_ happen. If the players steer the plot away, just repeat the devising process again in similarly broad strokes.
It is also important to have an ending in mind, not to railroad players into it, but to know when to say "the players have reached this point, so the quest is ending."
>>
>>4265672
I usually just come up with a bunch of different webs for the plot and let the players take the paths that appeal to them the most. You need some sort of plot or you'll end up meandering with boring votes. It needs to be adjusted for write-in ideas sometimes, but it's pretty kino. Those can be more fun anyway. I think the key is to not get too invested in any one path and find enjoyment in the possibilities of the different directions you craft.
>>
>>4265672
>How do you devise a plot without railroading, though?
>>4265677
>>4265674
>you don't need to devise what _will_ happen, you need to devise what _might_ happen
This.
These anons are correct.

I like to, usually, come up with a story of what would happen if the mc/players never existed. It's usually a "bad" end with a sort of stagnant evil. "The evil that is Aku rules all and there is no joy in Mudville" kind of thing. Then I let the players change everything as they tear through the "plot" like a bull in a china shop.

Being paranoid about "railroading" leads to weak quests that go nowhere.

Also, premise-defined rails are actually good and expected. If the QM is running a Teen Titan quest and the players keep pushing really hard to Refuse the Call and avoid superhero life, they're still going to encounter the Titans, because that's what it says on the tin, and that's fine.

Actual railroading is when the players want to pull away from the expected plot and a different direction and the QM doesn't allow it.

Imagine the QM initially wanted the MC to be a heartless bastard, but various actions taken and efforts of players have established that the MC cares about X and then the QM decides that MC is still a heartless bastard and overrides the characterization to make the MC *not* care about X.
That would be worse railroading than the players not being able to implement the plan they want to because of new obstacles appearing in their way.
>>
>>4265743
> Imagine the QM initially wanted the MC to be a heartless bastard, but various actions taken and efforts of players have established that the MC cares about X and then the QM decides that MC is still a heartless bastard and overrides the characterization to make the MC *not* care about X.

This is what went wrong with Necromancer Quest, and what Body Horror quest avoided. That being said, it was BS when the QM plot-armored the waifu to keep her from dying.
>>
>>4265672

quantum ogre everything
>>
Pitch me a quest to run, anons.
>>
>>4265980
Undersized weapon quest.

Barbarian fighter wins a tournament in a foreign land with the prize being a magical weapon.

But it's a tiny dagger.

He's magically bound to only be able to fight with it, and so he goes on a quest to defeat magical monsters to grow the dagger into a HUGE SWORD.

All the while being chased by the original group who he won the dagger from, other magical weapon hunters, and whatever mess a Barbarian more used to solving his problems with a big axe can encounter in civilization.

Steal shamelessly from the original Conan stories where Conan is more of a thief slash fighter than a straight up D&D fighter.

Work in a ton of "tiny weapon" jokes.
>>
>>4265990
Maybe make the Barbarian be a slave in the tournament who was supposed to be an "easy but impressive win" for the intended reciepient of the magical dagger, who was a woman hence the whole "smol weapon". The original supposed to be winner can be like a sorceress antagonist and whatnot chasing him down, bitter he won because of some stupid fluke.
>>
>>4265980
shinji isekai
>>
>>4265994
Very opportunistic, anon.
But I'm already working on an outline for that quest.
>>
>>4265980
Minecraft, fallout, elder scrolls, anime
>>
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>>4264504
Meanwhile at the Space Force the navy tried to fit a round peg in a square hole, missiles make the man and REDFOR launches grow more mysterious.

>>4266003
>>4266003
>>4266003
>>
>>4265980
a fire emblem quest
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>>4265990
>>4265994
>>4266005
>>4266009
Thanks, but no.
>>
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You almost decimated a gang of ransacking punks in the Water City and you are now confronted with a hostage-taking situation.

>>4266062
>>4266062
>>4266062
>>
>>4266063
I like your style
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>>4265980

How about a quest in which a BNHA character got their hands on a stone mask or some other interesting JoJo artifact. Because we already have had a quest of Deku getting a stand. I thought it would be slightly interesting for something else. Unless of course Jojo or BNHA isn't your thing, in which case I wasted my time typing this out.

Good luck finding a quest, king!
>>
Corporate Cyber-Samurai Quest continues into a new story as Cyberpunk Princess Quest.

Our main character is Kaguya Suzuki, the young illegitimate daughter of a powerful plutocratic family.

>>4266087
>>
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>runs a niche quest for a limited audience
>consistently gets two voters
>gets to re-run quest idea that was botched when it was first run
>pic related
>>
Small time gangster tries to make a name for himself by taking down anyone in his way, usually to varying success.

>>4255093
>>4255093
>>
>>4265994
one day soon a brave anon will run this classic quest in the making
>>
>>4266001
yo what? Wanna spill some info or is it on the back burner?
>>
>>4266130
>Run what I thought was a niche quest for a limited audience.
>Session by session, week by week, audience is growing and chatter is picking up.
Mixed feelings desu.
>>
>>4266450
what quest
>>
>>4266130
Benthic?
>>
>>4266442
It's mostly on the back burner right now, at least until I find myself in a position of being able to run every day or close to.
There's lots of planning involved and I have something in store to spice things up.
As fun as the threads were, there's no real compelling story to be made of outplaying literally everyone constantly and then the story ending. Even bullshit characters like Lelouch don't get to do that.

Well, you'll see what I have in stock to spice up the fifth holy grail war.
>>
>>4266506
eh idk, even with meta knowledge, Shinji has no magic and would need to rely on Shirou and Rin for a good chunk of the quest
>>
what are some quests with lots of SUFFERING?
>>
>>4266812
Do you want to suffer, or do you want to read about suffering? The difference is important.
>>
>>4266486
Nope, kek. I've been getting three regular readers nowadays, not two.
I'm guessing this is Sands of Nowhere Redux QM.
>>
>>4266818
a quest where characters suffer.
>>
>>4266844
Kobold quest seems your speed.
>>
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>>4266812
>>
>>4266844
Melancholic Quest is named that for a reason
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>>4265743
>If the QM is running a Teen Titan quest and the players keep pushing really hard to Refuse the Call and avoid superhero life, they're still going to encounter the Titans, because that's what it says on the tin, and that's fine
Did you intend to reference a real event that happened mere weeks ago?
F
>>
>>4265980
Zoids quest, cold war style tensions between two powers, fights done via proxy with mercenary zoid pilots, zoid tournaments with big prizes run by shady corporation as a front for other things.

Or think of your own idea
>>
>>4266812
Go read Court of Swords and then fall into an unending depression that results in QM Cursing yourself.
>>
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>>4265980
Frost-Punk quest where you are one of the scouts traveling through the wasteland, occasionally coming back to see the boiling politics of the city.
>>
what's the word on The Father from the A song of revenge and gold did really die form the space flu or did he just go to the gas station for smokes again?
>>
>>4267170
The most painful part of that quest was the combat system.

Second most painful was Ouro going full piss forest on the plot.
>>
Persona: Moonless is live!
>>4267790
>>4267790
>>4267790
>>
You've wrangled the NAVY into submission, gained deadlier missiles, earned more supporters in the legislature
and built a Weather Satellite just in time for Hurricane Season. The sky is the bare minimum.

SPACE FORCE is GO for PROJECT MANAGEMENT.

>>4267936
>>4267936
>>4267936
>>
>>4267543
His last twitter post was feb 6th, the day he last planned to run on.

>Alright so Im stuck at work right now with no end in sight. I am incredibly frustrated right now.

Then nothing. Is it dead? Idk. He does this shit sometimes and pops back in months later with a shrug of an apology. He's almost never called out on it. I guess you can get away with not giving a shit about your players when you've been running long enough.
>>
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>>4267963
>>4267963
Your sanity has suffered worse things, but you've never had to battle the will of the Father of Spirit simultaneously. An insanely significant revelation, the truth you've been seeking, and answers a lifetime in the making come with 21d100 in a very special post of Catalyst Quest.
>>
>>4266005
>elder scrolls
I’ll do it
You’re not gonna like it
>>
>>4264153
>>4264153
>>4264153
A New Mutant Quest is still up and updated without votes! Finals are over so vote while this guy's got free time on his hands.
>>
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>>4268204
I believe I will like it, and everyone else here will be missing out if they don't try out your elder scrolls quest.
>>
>>4268697
TOOÒOOOOOOOOOOOD!
>>
Has tstg started his new quest yet?
>>
>>4267442

Damn, that doesn't sound half bad.
>>
Could some of you guys help throw a vote this way here so my qm gets his thread moving along?
>>4269115
>>
>>4267442 I do like the idea, but is it going to be an absolute misery-fest like Frozen Civ Quest was?
>>
>>4269332
That's just a question of execution. Frostpunk is a rather grim setting, but a good writer can make something grim and dreadful without also making it hopeless.
>>
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>>4269549
>if I attach the word "punk" to something, that makes it a new genre
>>
>>4269593
The "Frostpunk" being referred to is a vidya. If you have an issue concerning the overuse of whateverpunk, take it up with them.
>>
>>4269607
What quest is cunnypunk
>>
>>4269637
Your mom.
>>
>>4268663
I'd honestly give this quest an end if it's on this amount of life support

Honorable sudoku.
>>
>>4269668
>>4269668
New update for Valkyria Chronicles: Pacific Theater is up.
Please expect tardwrangling uppity crew members to be par for the course from now onwards
>>
>>4268663

I voted so your quest doesn’t die.

No sudoku today...
>>
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>>4269751
>>4269751
New update for Goblin Quest is up
New goblins are found will they be able to join our ranks and increase the goblin horde?
>>
>>4269885
>>4269885
>>4269885

The Weather Satellite is up but our funds are down so its time for the lawmaking pay piggies to dish out for our growing laundry list of superweapons.
>>
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>What is a The Quarantine?
Some describes it as a Dark Fantasy, some as a survival quest. You are a simple civilian facing the Plague in a Renaissance-Fantasy City. Divine Magic, Healing Potions, Witches, Elven-Dwarven relationships, Demihuman Rights... you are thrown into the jungle and must do your best with your limited knowledge, suing your fists and your pistols. As a former sailor with a savior-complex, you will feel the consequences of your choices and get traumatized. You can't stab someone in the guts like a madmen or watch a kid loosing his rotten jaw due to the plague and not feel anything.

>why should I play?
You will learn everything from scratch and discover this world with Alfonso, the main character. Time management and dilemma are the main constraint here. You don't let a quest hanging without consequences, people have lives. Also, how are you going to shun your moral when dealing with problems like triage? Will you choose stealth and let innocent die? Is it ok to feed half a healing potion to a pregnant woman who lost a limb because you failed to catch a terrorist in time?

>What's happening?
We are assaulting the Abbey, home of the Inquisition and the Solar Knights to rescue a Vestal and a savant. Helped by a street urchin, a mermaid and a racoon-girl, you will use your pistol, dagger and your many potions to fight and resolve enigmas.

>>4270260
>>4270260
>>4270260
>>
[b]ee[/b]

[b] ee [/b]

[b]ee[/b],

Test complete.
>>
>>4270884
fuck i forgot only OP could format

shit
>>
The wait is almost over! The Adventures of TLD (title pending) is almost ready to launch!
>>
>>4270946
I want to make TLD a playable character in my new quest, but I have no idea how to stat him. Do you have suggestions?
>>
>>4271116
Maximize Righteous Anger stat by minimizing Reason and Coherence stats.
Sacrifice target accuracy and damage to increase multiple targets to maximum scattershot.
Favored Enemy: Anyone.
>>
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>>4271331
>>4271331
The north wind roars.

King of Wolves returns, with thread 3!
>>
>>4271116
Our systems aren't really comparable, but since this is a more narrative driven game, I simply gave him average stats with increased durability. His stats will largely depend on what class anons decide for him as well as his weapons. Given the fact that he’s been at this for months, I figured that his perseverance and defiant nature were good places to build from.
>>4271148
I guess that’s one way to do it depending on which TLD you're using. For the most part, he seems to only have three enemies or two if you look at it from his perspective and some versions of him are much more serious and composed than others. I decided to simply go with the composite route when dealing with both his character, stats, and mechanics. Righteous anger however, is definitely something I plan on using. Now I just need to balance it properly.
>>
>>4271482
Have the righteous anger always target a random bystander.
>>
>>4271544
If its activated, there’s a pretty good chance that all of the bystanders have already been killed. I think I might take the nerf route when he’s raging. I’ve already got the scale for intelligence worked out so that will be the first to go when the rage is activated.
>>
>>4271482
>For the most part, he seems to only have three enemies or two if you look at it from his perspective and some versions of him are much more serious and composed than others.
Yes, but you see, literally anyone and everyone could be, might be, and definitely always sometimes, and sometimes always, *is* that enemy, samefagging and *pretending* to be an innocent bystander.
That mailman talking out of turn? That's a samefaggin'!
That pregnant lady lookin' out the window? That's a samefaggin'!
That railroading faggot staring at his sandals? That's a samefaggin'!
That tricky bastard behind the glass who perfectly mimics him and uses his name? Oh, you better believe that's a samefaggin'!

>>4271566
>I think I might take the nerf route when he’s raging.
Yeah. That's why I suggested minimizing his accuracy and damage for maximum number of targets. Afterall, if a janitor can undo all his damage then he's really just making a mess, not actually affecting anyone.
>>
>>4271824
You make some legitimate points, but I want there to be a balance between story and game mechanics so that one side doesn't utilize all of the material this drama provides . The use of samefagging and the janitors will have more of a narrative impact on the quest rather than a technical one.
>>
>>4271865
Fair enough.
You have the full picture perspective.
>>
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Mutant!Quest is live!!!

https://boards.4channel.org/qst/thread/4252203#bottom
https://boards.4channel.org/qst/thread/4252203#bottom

FutureLabs finally finds the trail of unconscious bodies we left behind. Of course they want retribution.
>>
New multiplayer quest, The Cthulhian Files.
Play as TLD investigating eldritch mysteries.
>>4271801
>>
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Hey guys, Banner never.
>>
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Why are the players of do your best quest so uncreative in their responses? They just pick the prompts the qm gives with no further comment or opinion.
>>
>>4272819
They’re a flock of easily amused children that have been spoon feed victories, waifus, and easy ways out for over 90 threads now. You shouldn't expect much from them.
>>
>>4272819
Try making an interesting quest that encourages creativity.
>>
>>4272917
Creativity (and its cousin, discussion) in questing comes from two sources:
1. A well-defined set of rules for the world, what you can and (especially) what you cannot do
2. Unanswered questions raised by the narrative

Try and quickly establish the limits of what you can do in the quest. And never answer a question until you can raise a bigger question in its place. Just those two things by themselves will generate a lot of engagement and discussion in your quest.

It's also why fanfics get so much discussion. The players already know the rules of the world and any deviation from the established narrative is an unanswered question.
>>
>>4272936
I’m not the one you responded to, but I’ll keep this in mind.
>>
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>>4272819
My quest relies heavily and I mean sometimes exclusively on write-in for the day preparation.

You have to do half of the work and present enough elements for them to decide and assemble a response. For example, they can say what they want to NPCs during social encounter according to 5 categories of responses. They judge according to the MC personality and how I described the NPC in front of them.

For daily preparation, it has to be really detailed and their response is more like a thoughtful selection of compatibles choices, but sometimes they decide to go somewhere I did not plan to send them >>4271696

And since they know each action has it consequences, they can argue between themselves, like "do you want to use this kid as a shield?" or "do you want to save this side character and loose time with the main quest?". Time and risk management work well to generate discussions, I think.
>>
Alt-code formatting test.
>>
>>4272867
>spoonfed victories, waifus, and easy ways out for over 90 threads now
My plan to shake things up went nicely. At least the plot is moving forward like it should have for the first 40-50 threads, but got bogged down in SoL Hell forever. Now it's a lot more balanced, closer to ideal.

>>4273062
>exclusively on write-in for the day preparation
>do half of the work and present enough elements for them to decide and assemble a response
>for daily preparation, it has to be really detailed and their response is more like a thoughtful selection of compatibe choices
>know each action has it consequences
>Time and risk management work well to generate discussions
I will remember this for my own quest in the future, thank you very much
>>
>>4272936
Yeah, there's no reason to ask the QM about things you don't know in terms of the world, just mindlessly answer prompts without discussion if it's not a fanfic. No need to engage the QM in what they spent time creating instead of riding the coat tails of something else.
>>
>>4272936
3. Shitposting.

> It's also why fanfics get so much discussion.

The most heavily discussed quests are original ones, though.

Over 1000 posts with like 20 story posts. MGNQ, Banished Quest, StV, Snakecatcher, Lamplighter, Moloch's anthologies of quests, MSPQ, Thug Quest, Joker Quest, Hollow Quest Redux etc.

The key is to make your players care enough about your characters and setting that they actively explore both.
>>
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After a literal successful roll, you avoided a bullet and the tip of a spear. Now in the middle of a melee fight, you must stay alive.

>>4274089
>>4274089
>>4274089
>>
Can some anons roll for >>4273508? l don't wanna go on another quest just to heal ourselves.
>>
>>4259402
I bet you're the type of person to call the goblin quest a fetish quest.

Will the witches have magic knockers and give magic blowjobs sucking all of your magic juice?
>>
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New dick and balls thread when?
>>
Would you play a /cm/ quest about a boy surviving Operation Barbarossa as a civilian and then falling into an alternate timeline where the Nazis and Japs have won and are fighting off a Posadist alien invasion?
>>
>>4276926
>Wanting the Nazis and the Japs to win
The most plebeian of the alt histories.
>>
>>4276929

>>Wanting the Nazis and the Japs to win

No, I want to write about the Nazis and Japs being in war against commie space aliens and having the players ponder whether its better to collaborate with Nazis and Japs or benevolent space commies.
>>
>>4276926
>>4276930
ngl, this sounds boring as fuck
>>
>>4276930
If your primary goal for your quest is to savor your players' pondering of your scenario, you are likely in for some disappointment.
>>
>>4276926
sounds like /pol/bait, not interested at all
>>
>>4267170
>>4267643
... I enjoyed the story at least
>>
>>4277372
Yeah it was an interesting quest for sure with cool lore etc but holy shit was it a grind to be a part of or read.
>>
>>4277818
My favorite part was watching the entire playerbase of it proceed to become absolute jobbers and fail almost every duel they got into after the first couple of competent anons stopped dragging them to victory.

More than the quest itself, that journey was a magical one.
>>
Where the fuck has Riz vanished. I worry whether she's okay.
>>
>>4266812
Substitute Shinigami.
>>
More Money, More Program Discretion, More SPACE SUPERIORITY in SPACE FORCE QUEST.

>4279614
>4279614
>4279614
>>
>>>4279619
>>>4279614
>>>4279614
>>>4279614
>>
Persona : Moonless is live!
>>4280124
>>4280124
>>4280124



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