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"Bring out your dead!"

The sinister call pierces through the fog, announcing the passage of a boat. The corpse retriever on his gondola pulls his oar and renews his call. People whose door have been marked by a white cross close their shutter, trying to ignore their terrible fate. Other choose to face it, like this husband who exiled himself to protect his wife and ended up nailed on the pavement by the Elven Commando's arrows. A woman is crying over his charred body, cursing the benevolent benefactors turning into an occupation force.

https://www.youtube.com/watch?v=OvKp4XQAwY0

Despite your imposing build, you carefully avoided the fight with the knife-ears until now, focusing on your relatives. It didn't really work out. You left your butcher's shop to take care of two ex-mates from your past as a sailor. The first one nearly drowned in his own blood and is now at the overcrowded Hospital, recovering with a stolen high priority triage wristband you counterfeit. The second one lost his mind after you fed half a healing potion to his wife who lost her arm, causing the limb to only partially grew back.

"Oi, show your face down there." a voice orders you

You arrived the bridge checkpoint. At least beyond the Grand Canal it's the Militia that is maintaining order. They are Humans, like you, even if they tend to forget it atop their stilts. You saw them conduct people with blood stains in camps and the river is still carrying the bodies of the ones with black spots they tossed over the bridge. Plus, they discriminate against Demihumans which has made them into your favourite target until now... somehow.

Heading to the Noble District, you are getting elixirs to a traumatized Alchemist you freed from their jail. Maybe this man will find a cure once he has himself recovered from two weeks of torture. In order to save this City, you allied yourself with a Witch from the Cult of Charon and a Noble Inventor with connections to the underworld. There is also that mermaid you don't really like and who control the Fishmen. AT last, you make it to the Inventor's mansion where the Alchemist has taken shelter and are greeted by his butler.

"Signore Barbatti?" the stern old man looks down at you
"You can call me Alfonso." you answer feeling disdain behind the formality
"This house has standards. Signore Barbatti... unlike you. Should I lead you to Don Giovanni, or maybe Dottore Pastori?"

He referred of that time you coma back from the Citadel, soiling your clothes because of the infection and almost succumbing to the fever. What's wrong with him? You think. That was an incredible feat. Saving that Pastori from the Militia while infected!

>"I want to talk to Don Giovanni", ask something to the inventor-smugglers' ringleader
>"I have an elixir from Pastori", help the traumatized alchemist to regain his sanity
>"Before that, I have to ask/tell you something" (more options)
>>
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The Plague
It's a multiple stages disease where a patient can relapse and progress to the next stage even if he was treated. There is an appropriate level of treatment for each stage and different type of contamination that you learned. You are currently infected with symptoms of Stage One after touching a Stage Two blood.
https://pastebin.com/Zu47npJ6

Organ Harvester
Someone has assaulted Demihumans, cut their ears, tail, removed non-vital organs, which resulted in some deaths. The rumours spread that elixir were made out of these harvest since Demihumans are immunized. This is very damaging to Mr. Goodhealth an Apothecary affiliated with the mermaid whose shop has been attacked.

Rescuing Susanna
After saving the two children of Dottore Paul, the head director of the Academy who warned about the Plague but was murdered by the Inquisition, she was captured herself. Thankfully you send the children to a safe place but you have to find a way to break the Divine Magic spell restraining her in the Church.

Cultist Attack
Someone claiming to be from the Cult of Charon suicide bombed himself at ration distribution. The Witch told you she had nothing to do with it and wish to apprehend the culprits to save her young apprentices from the backlash.

Previous Threads :
http://suptg.thisisnotatrueending.com/archive.html?searchall=The%20Quarantine%20of%20a%20Harbor%20City
Previous Quests :
http://suptg.thisisnotatrueending.com/archive.html?searchall=The%20Fall%20of%20a%20Dwarven%20Fortress
>>
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>>4229757
Today : 6PM, 9th Day before the Calendes, Month of Charon
Immolation of a Lizardman : 12PM, 7th Day before the Calendes, Month of Charon
Reception at the Embassy : 2nd Day before the Calendes, Month of Charon

Locations
https://pastebin.com/tLLeFY9E
>Alchemist
https://pastebin.com/96RvSMWr
>Apothecary
https://pastebin.com/EadX3csU
>Blacksmith
https://pastebin.com/8JEGkTxd
>Weaponsmith
https://pastebin.com/cbLg0hQC
>Tailor
https://pastebin.com/8JWwCQwK

Inventory&Stats
https://pastebin.com/vppFmxtd

Knowledge (3/14 books)
>alchemy recipes
https://pastebin.com/uRyT0CVH
>ingredients
https://hostpic.xyz/uploads/20200414/2ddbf576e3e2b295ceccbbf6fe0e231c1866cddf.jpg
>Book of Genesis
https://pastebin.com/EQVtHZJj
>Current of the Aether
https://pastebin.com/jC4DbpaM
>Hohenheim's book
https://pastebin.com/DwkyAigp

Characters
https://hostpic.xyz/uploads/20200420/5ae2307041af1252d369aa498462e17fe30d1bc0.jpg
https://hostpic.xyz/uploads/20200420/4ddf54fdf1cbdb77aff66cf48bf24a68565f6a4b.jpg
>>
>>4229753
>>"I have an elixir from Pastori", help the traumatized alchemist to regain his sanity
>>
>"I have an elixir from Pastori", help the traumatized alchemist to regain his sanity
>>
>>4229821
>>4230031
"I came here for Pastori, can I see him?" you ask

Choosing to ignore his attitude or just let it pass, you focus on the reason of your visit. The butler just snorted in disdain at your lack of courage. It's maybe for the best in front of this ex-mercenary turned bodyguard but your ego suffered a little from that. Regardless, he conducted you to the upper floor where the rescued Alchemist is nursed back to health by his Demihuman's girlfriend.

Bernardo is awake, at least. Raphaella, his lover, is feeding him a soup with a spoon, gently blowing before bringing it to his mouth. He swallows with no real emotions, but his willingness is remarkable compared to how violently he refused a healing potion. You wonder if he still need one, though. After two weeks of torture, you found him like that, covered in scars and bruises.

"Buona Sera, Raphaella." you interrupt the Demihuman "I brought you your belongings and an elixir for Bernardo."
"M-My clothes!" she exclaims looking at the package "Wonderful"
"I see that there are some progress."
"He can finally eat, and he stopped screaming. Maybe... Maybe he doesn't remember me."

After pouring the chamomile elixir in the soup and feeding him some more, he starts to appear more relaxed, maybe a little sleepy. Before he forgets completely about this world of suffering and goes to sleep for his first night without nightmare, you can try to dectypt some of his nonsense he shouted earlier.

You read the notes Raphaella has been taking while watching his agitated sleep:
Monkeys. Need to find monkeys. Twelve should be enough. NOT THE IRON AAAAAAARGH. Ne Demihumans. Demihumans no good. No serum. No cure. I don't know any Demihuman. PLEASE NOOOOOOO. Philosopher Stone just a Mystical Stone aretefact. A legend. A LEGEND. A LEGEND. UNTRUE. OH PLEASE NO NOT THE HEALING POTION. DON'T TURN ME INTO GOLD. NOT AGAAAAAAIN

Your curiosity is tickling but you should focus on something that will help you collect the ingredients for the cure. On the other hand, you can soothe his worries about something he had to endure and help him recover faster, but this is a risky move.

What should you ask about? (pick 1)
>the monkeys
>the iron
>Demihumans
>serum
>Philosopher Stone
>healing potion
>turning into gold
>>
>>4230207
just ignored cause we came here to do business not waste time with a servant.

>the monkeys, why twelve? enough for what?
the monkeys, bernardo! what do they mean!
>>
>>4230238
"The monkeys, bernardo, why twelve?" you ask "Enough for what?"
"Yes..." he mumbles "Thank you, Dottore Wong, enough for a serum."

The alchemist lowers his head several times before jerking it up, fighting his tiredness. Raphaella finished feeding him the elixir and gently helped him to his bed. At least you are now certain the monkeys are part of the cure if that 'serum' is related to the cure, that is.

Does that 'Dottore Wong' rings any bells to you?
>no, let's wait tomorrow to not go on a wron track
>yes (Mental)
>yes, write-in
>>
>>4230309
>yes, that note from the academy, twelve monkeys, one cured of stage three. Wong is sent a ship to Pastori after they failed to cure it on their city
>>
>>4230335
But of course, you nearly bash your head on the expansive furniture. There is a ship in the Harbor with monkeys on board. Wait... How long has it been there? Two weeks like Bernardo? That note from the Academy provide enough intel on what to do next. You have to get the monkeys for his researches.

Weather conditions:
Heavily clouded sky
Severe Wind
Average Temperature

The wind howl through the branches of a tree outside, you can't see the moon, shrouded by clouds. And also, Elves should be busy cracking down on insurgent away from the Harbor. Plus, you are in the only District where you can steal gondolas. Maybe it's the perfect opportunity to sneak in the area with quarantined ships.

>go talk to Don Giovanni, the master of the house
>you have to go somewhere else
>>
>>4230359
>go talk to Don Giovanni, the master of the house.
We need some muscle, no way we can pull this off on this state, we have mutual interests
>>
>>4230359

>go talk to Don Giovanni, the master of the house
>>
>>4230393
>>4230403
The butler leads you to the library where Don Giovanni is studying again. Law books, Arcane Magic grimors an many more. However, he isn't as absorbed in his work than last time. Partly because of the gusts of wind making too much noise of anyone to concentrate and also because he noticed something very interesting on you.

"Alfonso!" he exclaims "Is that a grappling hook?"
"Uh... yes." you hesitate
"And just when I was studying runes to create semi-intangible movable parts!"
"I'm afraid you lost me, Don Giovanni."
"Oh right... I'm trying to make an Iceburst Stone fuelled motorized pulley for a grappling hook gun. You would be able to make rapid ascent but it needs an Iceburst Stone and a Congreve Rocket"

Note on circulating in the City past the curfew :
You can sneak (Mental) or use the grappling hook (Physical), each require a roll. This gun does not require one.


What do you want to ask him? (pick two)
>about the monkeys needed for Bernardo's work, is it ok to bring them here? somewhere else?
>something about any of the main characters he might know >>4229757, write-in (butler, Elves, Dwarves, Mermaid, Mr. Goodhealth...)
>his services *NEW*, write-in (more devices?)
>about magic (different sorts of Magic, his work, ...), write-in
>write-in (write-in are always available but I may or may not choose them)
>>
>>4230512

>about the monkeys needed for Bernardo's work, is it ok to bring them here? somewhere else?

>his services *NEW*, write-in (more devices?)
>>
>>4230512
>about the monkeys needed for Bernardo's work, is it ok to bring them here? somewhere else?
We need help extracting the monkeys and goons to fuck up the elves or anyone that tries to give us shit

>about magic (different sorts of Magic)
The elves used a strange magic, some sort of chanting, what is it? are they spirits or runes on their bows?
>>
Rolled 1 (1d2)

>>4230522
>his services *NEW*, write-in (more devices?)
>>4230537
>about magic (different sorts of Magic)

tie breaker if no new player shows within 10 minutes
>>
>>4230522
>>4230537
"These devices are intriguing, Don Giovanni" you think out loud "Can you tell me more?"

Upon hearing this, the young noble takes firmly your hand. You have never seen him act so close with another person. When he talks about politics, it's always so distant for him like mentioning daily chores. His invention, however...

"I'm so glad I found someone like you to use these inventions, Alfonso."
"Uh... thanks. I suppose."
"So I told you about the Magic lenses I gave you. They could help you to see two things far apart from each other if I can improve them. For that I need a book like I said, otherwise you can only transmit colours and shapes."
"Yeah... I am still not sure how to use them for."
"Than there is the grappling hook gun I can make with a congreve rocket and an Iceburst Stone. I think you can use it ten times."
"And the Mystical Stones Parachute."
"Yes of course. You made an incredible use of this device to save Bernardo. You can refuel it yourself very easily. And finally, I am working on an automated sentry that could trigger any mechanism if a person passes close to it. For that, I would need to study 'The mechanical boy' by Jepperio, it's a Gnomish book."

You have to pull your hand away since he did not let go during his whole explanation. It's impressive to see how this grey eminence loose all his cool when you mention Arcane Magic. He is so overjoyed that he would not mind another question.

"The elves used a strange magic, some sort of chanting, what is it?" You ask "Are they spirits or runes on their bows?"
"So you are interested in Spirit Magic?" he smiles with contempt, neither approving or rejecting your interest "It's possible to enchant a weapon and that's indeed Arcane Magic, but the knowledge has been long-lost. Sadly you would have to find someone else for that." he shrugs "However, elves are using Spirit Magic."
"How does it work? I heard it's common among Faeris and Elves. Didn't you study In Fairy Land?"
"Ah... That's a long story." he sits back in a chair "There are as many spirits as there are concepts in the world. Earth, wind, fire, water, darkness, dreams, love... luck" he hesitated on the last one "Depending on your affinity you can have them help you perform tricks for you. It's a way to bypass Divine Magic and it is consequently regarded as very heretical by the Church and other Cults too."
"So they can use 'Spirit of Wind' and 'Spirit of Fire' to enhance their arrows?"
"Yes, you get the point. Maybe I can help you find your affinity but I would need some preparations. And as for learning spell, you would be on your own."
>>
>>4230654
That was not really an interesting topic for him. It's almost as if it pained him to talk about that. All progression you made to break the ice encasing the young noble heart is gone. YOu are now left with your last question.

"I need help to extract the monkeys. They are vital to Bernardo's work."
"I hear you..." Don Giovanni turns his head at the windows listening to the howling in the branches of his backyard tree "My smugglers would have a really hard time flying in these conditions."
"Is there anything you can do about the Elves? They are restricting the access to the Harbor."
"Have you thought about a distraction? If you come up with any particular objective that I can help you achieve with my inventions, I would gladly help."
"I didn't really think about a plan."
"I see..."
"But about the monkeys, can I at least bring them here?"

Don Giovanni stops for a moment while turning back his head at you, surprised by your question and just burst out laughing.

"Ah ah ah! Alfonso, you are too much."
"W-What's wrong?"
"The Militia is already conducting sector sweep even here. I have a hard time hiding Bernardo and it's highly risky to have you stay here. Don't you think their noise will attract attention?"
"Ah... It's true..."
"Ah ah... Don't make that face Alfonso. I'm sure you can find a place big enough in the Industrial District, but since there are no law enforcement there you will have to defend the building."

You shake hands with the noble and are conducted in the ballroom by the butler. Here you can try to devise a plan on how to get the monkeys from the quarantined ships. Maybe Lisa or the Mermaid could help too. It's still not 7PM yet, so you can try to steal a steam gondola and get home before midnight. At home, Luigi and Mario could help you think about something for the plan like Amicia did.

>stay here and devise a plan alone
>steal a gondola and get back home
>use the tunnels and sneak/your grappling hook to get to the bridge
>>
>>4230656
>use the tunnels and sneak/your grappling hook to get to the bridge
>>
>>4230763
You decide to go home for tonight. Mario, Luigi and Valentina need you and there is that man with black spots on his body who took shelter in your home. Now, you will use the tunnels fo Don Giovanni under the Noble District and the Arsenal to avoid the Militia but after that you will have to sneak or use your grappling hook to avoid Militia.

The moon remains hidden by the clouds and the wind is covering any unescessary noice you could make. Sneaking is an option but you could use your grapling hook.

Physical 65
Mental 35
Social 50

>sneak to avoid the patrols (Mental) (+10 because of clouded night +5 because of the wind)
>grappling hook to get on the rooftops (Physical)
>>
>>4230793
>>sneak to avoid the patrols (Mental) (+10 because of clouded night +5 because of the wind)
>>
>>4230793

>sneak to avoid the patrols (Mental) (+10 because of clouded night +5 because of the wind)

Rare to get such bonuses on a mental roll
>>
>>4230803
>>4230812
roll a 1d100, must be under 55 (35 ++10 because of clouded night +5 because of the wind +5 thanks to outfit)
>>
Rolled 66 (1d100)

>>4230825
>>
Rolled 21 (1d100)

>>4230825
>>
first we get a cleaver upgrade with the mermaid then we get it enchanted. Our god-like cleaver fit for a champion
>>
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>>4230838
>>4230841
>rolled 21, clear success
it's just the wind

Using the night as your ally with the help of natural elements hiding your presence, you make it to the bridge at 10PM. There four Militiamen are guarding the place with the same configuration as before. Two one stilts are going back and forth with a pike, two riflemen with a cuirass are waiting at each side of the bridge.

The place is of course, completely lit by Mystical Stones cancelling any advantage the night would have given you.

>bribe them (-1 gold coin)
>bribe them (1 poppy elixir, 1 quinquina elixir) (Social) (-10 because there are 4 of them)
>attack from a distance first (more options: flick knives, pistol, grappling hook on pikemen)
>sneak closer to stealth kill the first one (Mental) (+5 because of the wind) (more options: flick knives, pistol, dagger)
>>
>>4230938
Damn, they're still keeping up the strong guard even after our fortress assault?

>bribe them (-1 gold coin)
>>
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>>4231004
Flipping the gold coin and calmly strolling down the bridge, you try to pass as a cool and mysterious character bribing his way through the City. But the Militia will have none of that, they took grabbed the coin mid-air and pushed you to the other side with a kick. You crossed the bridge under their laughs by scarifying your hard-earned gold and some of your pride. At least you are not a psychopath who murder anyone on his way, but you will have to think of something to cross the Grand Canal in the long term.

As you progress toward your home for a well-earned sleep and the promise of a warm meal you lick your lips noticing a delicate smell of grilled meat. It comes from Luigi's building, completely burned down. Adrenaline rushes to your veins, you turn back nervously ready to fire your flintlock pistol at knife-ears. What happened? There was no reason to attack your building. It's true they were executing people with black spots in the street but... The old man in the apartment!

"Psssst" a voice calls you
"Who are you?" you point your pistol at the shadow

It's Luigi, his arms are filled with various items you left before going for your daily expedition. You allow yourself to breathe in relief. Mario should be fine if he was at the Hospital, but Valentina and the old man might be...

"Where is Valentina, Luigi?" you ask, taking cover in the shadow
"Don't worry Alfonso." he smiles widely "I came back just in time to save her from the flames with most of your stuff."
"And Mario, is he...?"
"You worry too much. We took shelter at Parotti's house. Thanks to Mario who has already been there. He came back after me and convinced me to go there."

Maybe the situation is not as bad as it sounds. Using the howling of the wind to cover the noise of your footstep you jump from one hiding place to another with Luigi, carefully avoiding the gaze of the Elven Commandos on the rooftops. The large studio of Parotti has high windows, perfect for sight-seeing but terrible for insulation and defense. Mario welcomes you with a troubled face. He looks well for someone who nearly drowned in his own blood. It's time to asses your lost

>Home Inventory
1 pair of magic lenses (need improvement)
Device (Mystical Stone Parachute)
Militia uniform
1 sample of the giant tree
Instant Harvest Potion
10 Paper cartridges
1 Iceburst Stone (8 hours of heating)
1 FMJ bullet
1 dose of gunpowder
Sailor Raincoat (protect your from blood and rain, no need to wash)
half a dry sausage (1 meal)
1 Iceburst Stone (3 hours remaining)
1 cluster of dates
1 pouch of chamomile
Pig's Mask
5.5 Mystical Stones (50 used for the device)
1 pair of Fishmen's fin
5 mask (mandatory outside, daily usage)
12 gloves (daily usage)
alchemy book
human arm (roting)
+1 can of meat (2 meals)
>>
>>4231111
Thankfully the swift judgement of Luigi helped him to secure the most essential items, but something is bothering you. You have not seen Valentina since you entered the studio despite Luigi assuring you that he saved her. Deep down you think you already know the terrible answer.

"What happened?" you ask out of breathe from your anxiety building slowly
"A sector swipe." Mario answers "Apparently the Elves learned that a Stage Three was hiding in the building and conducted the inhabitant to a disinfection camp. Valentina is..." he clenches his fist
"Valentina what?!"
"She is right here." Luigi happily cheers

The husband waves the rotting arm of his wife. It's too much for you.
>punch the delusional man in his face
>resist the call of madness (Mental) (-20 because of madness)
>it's you own fault, Luigi is not to blame (Social) (-20 because of madness)
>>
>>4231114
resuming at 8PM EDT
>>
>>4231114

>it's you own fault, Luigi is not to blame (Social) (-20 because of madness)

Oh man people went super crazy.
>>
>>4231114
>punch the delusional man in his face
>>
>>4231114
>resist the call of madness (Mental) (-20 because of madness)
>>
Is there a chance to scavenge Parotti's studio? He had to leave something behind costumes, money, instruments, masks, make-up etc
>>
>>4231114
>>resist the call of madness (Mental) (-20 because of madness)
>>
>>4231114
>resist the call of madness (Mental) (-20 because of madness)
Oh no. Good to see you back anyway!
>>
>>4231126
>>4231137
>>4231300
>>4231305
>>4231332
roll a 1d100, must be under 25 (-20 because madness +5 thankls to dagger +5 thanks to outfit)
>>
Rolled 34 (1d100)

>>4233308
allow me anons, I'll get this one
>>
Rolled 3 (1d100)

>>4233308
>>
>>4233321
>>4233359
>rolled 3, clear success
chill out

You successfully calm down. The poor Luigi is not at fault her after what he saw and you couldn't have predicted the chain of events. There is one certainty, Valentina is alive and imprisoned in a disinfection camp. This small hope is enough for you and as for Luigi, you offer him to sleep to recover from his stress.

If you want to rescue Valentina, you will have to find more information about those camps, but perhaps she will come back normally. After all, she was not infected. She wasn't, right? You are now alone with Mario to guard this large studio, it's warm enough outside so that you don't need heating.

For diner, you should consume your only can of meat left with Mario and leave the half dry sausage for Luigi as breakfast for Luigi once he wakes up. However, you don't have any source of vitamin for you or your friend. And as you were both Stage Two patients, you will surely relapse to at least Stage One. If you get treated for the first stage of the disease tomorrow you should be alright.

-half a dry sausage
-1 can of meat
Iceburst Stone (7 hours remaining)


Who takes the first turn?
>You
>Mario

Luigi is sleeping with the rotting arm of Valentina, should you take it back?
>yes (Mental)
>no (Social)

And if you get it without waking him up, what should you do with it?
>hide it inside
>throw it in the canal (Social)
>burn it outside (-1 hours or heating on the Iceburst Stone)
>>
>>4233453
>You
Might as well, not much to do otherwise.
>yes (Mental)
>throw it in the canal (Social)
I know these are touchy rolls, but we really don't want a rotting arm lying about the place. Hygiene is important.
>>
>>4233453
>you
>yes
>burn it outside
Sol, and all that. Also, Luigi may flip shit at the idea of the canal, and leap into the waters after it.
So, tomorrow. I say we send Mario to the Mystical Stones Archaeological Center, due to his hands being more used to precise labor as a gunsmith. We need a couple vitamins. We could then do Corpse Retrieval or something for rations.
>>
Rolled 2 (1d2)

>>4233495
>>throw it in the canal (Social)
>>4233501
>>burn it outside00000
>>
>>4233495
>>4233501
roll 1d100, must be under 45 (35 +5 thanks to outfit +5 because asleep)
>>
Rolled 88 (1d100)

>>4233546
>>
Rolled 14 (1d100)

>>4233546
>>
Rolled 51 (1d100)

>>4233546
>>
Rolled 66 (1d100)

>>4233546
>>
wait, I voted to buy some elixirs besides the one for bernardo on last thread, do we still have them?
>>
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>>4233549
>>4233556
>>4233614
>>4233681
Walking on your toes to not make the wooden floor creak, you approach Luigi and pull the rotting arm of Valentina. A sudden movement startles you but also loosen his grip. You swiftly get the rotting arm without waking him up. Now, heading outside, you respectfully pray to the arm over a makeshift autel to Sol.

It's not really about religion but more for your personal mental health and general hygiene. The arm has lost its postmortem rigidity, wobbling in all directions the articulation would normally take. You can't shake off your head the idea that this belonged to a Human being, it would have felt terrible to throw in the canal.

+10 Sol's alignment
-10 Charon's alignment

Satisfied with the events of today, you go to sleep at the end of your shift in the large bed of Parotti's studio. The tenor left with the satin sheet of the bed, so you only have the mattress, which is still an improvement compared to the straws of Luigi's apartment. You can dream about elves peacefully. No charming creatures of the forest, but brutal executioners with bows.

That's how you see them now. Faceless creatures perched high on their tree and making arrows rain on fleeing Humans. You get Luigi and Mario out of here they might assault this place too. While you were heroically escaping from the window, Luigi teared off an arm from Valentina agonizing in pain. The three of you and the arm finally find a safe place inside a burning building. You smile at the flaming skull of Luigi, it's warm and safe here.

Physical 65 (+5)
Mental 35 (-5)
Social 50
>>
>>4233697
*BANG*

You wake up suddenly hearing a gunshot inside the studio.

"Cogliones" Mario is shouting at someone "you really thought you were going to rob us?!"
"What have you done, cazzo?!" a female voice accuses him

There is blood on the floor, and two home invaders are kneeling at Mario's feet. The girl, a teenager probably the age of Amicia is applying pressure on the bloody hand of a similarly dressed thief. The wounded one has lost several fingers and all evidences leads to a gunshot wound inflicted by Mario.

"Glad you wake up, Alfonso." your mate calls you "I caught these two rats trying to steal in the closet."
"What happened?" you shout
"I shot one of them but only got his hand. They move quickly these damn thieves. I say we do the same to the other and let them go."

That's a brutal way to solve things, but everyone has his opinions on thieves. Mario being the guns' expert of the ship was often on guard duty, maybe this or his recent traumatic experience could explain his attitude.

"I swear if Arthur dies. No..." she angrily grunts at Mario "Even if he makes it out alive, I swear on our blood I will kill you."
"Get... out... Melie" the wounded thief mumbles

The two children looks alike, as if they were siblings, very close siblings. They remind you of Amicia and Hugo except they are the same age. You can't help but feel responsible for this, but what can you do? Kick them out? There is a risk they would avenge themselves and that would be totally understandable.

What should you do about the wound?
>use on of the expensive costume of Parotti as bandage
>use a mask as bandage
>use the Iceburst Stone to cauterize the wound (-1 hour)
>ignore it

If you choose to treat the wound
>wear gloves
>don't wear gloves

And most importantly
>release them
>give them something as an apology, write-in
>restrain them here and interrogate them first
>>
alignement update

>sleeping at your new home
+1 Sol's alignement
-1 Charon's alignement

>use underground tunnels
+10 Charon's alignement
-10 Sol's alignement


>>4233685
yes, poppy and quinquina elixir
>>
>>4233697
correction
*Physical 70 (+5)
*Mental 40 (-5)
>>
>>4233699
>use a mask as bandage
That leaves us with four, and with Luigi's condition, I think it'll only be two of us going out. So two days supply.
Question them if they're infected. If they seem especially sullen or unconvincing, use the gloves.
>Release them
Point out the hypocrisy of avenging yourself on the person you just tried to rob. We're not Noble's, we're just trying to survive the same as them, though we don't stoop so low as to take from other people.
>>
>>4233699
>ignore it

>restrain them here and interrogate them first
>>
>>4233722
This.
>>
>>4233722
>>4233728
>>4233785
There's nothing but anger on the face of the girl and as much as you want to question them, you will have to act now if you don't want the boy to bleed out. However, you can see that they look relatively healthy. You dress the wound of the agonizing teenager with a mask, staining the cloth with blood. Once he is stabilized you show them the door and let them go.

-1 mask

"Barbarian!" the girl barks helping the other on her shoulder "Even Elves have better manners than you."
"Melie... don't... anger him." the boy tries to speak
"Shut up Arthur! I guess we should give up on Corym for now..."

Feeling you are within your rights to protest about this unjust accusation, you decide to point out the hypocrisy of avenging yourself on the person you just tried to rob.

"Is that a 'thank you'?" you speak, complacent
"How dare you..." the girl squint her eyes, holding back tears
"We're not Noble's, we're just trying to survive the same as them, though we don't stop so low as to take from other people."
"What drug are you on old man?! Is it even your home? We just wanted the costume!"

Not overstaying your care, they disappear in the night, forever. You are not sure how to feel about this. They tried to rob you and Mario was right to fire at them first, even if they were two heads shorter than him. Helping them or freeing them will surely have no impact in the long term, they were just street urchins. That girl really looked like Amicia, though, and you feel terrible letting them go.

Now that the dust has settled, you can search the belongings of Parotti and see what he left behind. With his costumes, there are several opera accessories, furniture that could be used as fuel and of course the piano. Luigi is still asleep, completely exhausted from yesterday events and Mario is about to get some rest too.

+2 tuxedo costume
+1 merchant outfit
>>
File: map.jpg (992 KB, 2100x1323)
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>>4233878
What should you do? (pick a reasonable amount)
>come up with a plan to save sister Susanna
(devise a plan with Mario)
>saving Valentina from the disinfection camps
(learn where the disinfection camps are)
>alcohol production
(find potatoes, and plant them in dirt where they should receive 72 cumulated hours of light (clear sky) to yield 4)
>plant the giant tree and find a way to cut it down
(using your harvest potion and your giant tree sample then gunpowder or manpower with tools)
>loot the Academy
(alchemical typestamps, weather forecast, potions, artefact, books, balloon, other savants researches and belongings)
>clear your honour from the rumour you used the canon on a residential district
(investigate near the Arsenal where you hit, ask the old man)
>find the organ harvester
(bring Saten's clients hair to Lisa, maybe interview prostitutes or hire one to ambush him)
>investigate the cultist attack
(someone who sold a bomb perhaps, ?)
>alchemical industry
(find Hoeheim book in the Redlight District in a exotic brothel near the Pearl of the Ocean)
>indoor activity
(craft paper cartridges using 1 hours of fuel from the Iceburst Stone)
>write-in (write-in are always available but I may or may not choose them)
https://pastebin.com/2Jchkvqg

Where should you go?
>[ALLY] (Don Giovanni, Lady Cremosa, Lady Barielle)
> [SHOP] (alchemist, apothecary, blacksmith, weaponsmith, tailor)
>write-in (write-in are always available but I may or may not choose them)
>go home

Send someone to work for resources? (Luigi, Mario)
>Corpse Retrieval
>Mystical Stones Refinery

Weather
Heavily clouded sky
Severe Wind
Average Temperature

Today : 6PM, 8th Day before the Calendes, Month of Charon
Immolation of a Lizardman : 12PM, 7th Day before the Calendes, Month of Charon
Reception at the Embassy : 2nd Day before the Calendes, Month of Charon
>>
>>4233881
>>clear your honour from the rumour you used the canon on a residential district
>>saving Valentina from the disinfection camps
>>investigate the cultist attack
Think the Disinfection Camps are operated by the militia, so probably in their territory. We can two birds one stone it, and maybe visit a shop to sell something for meat cans as well, since we are now out. Maybe visit the slums as well, or the alchemist and try to see if they sold an explosive. Maybe head to visit Lady Cremosa with the Client's Hairs if we manage to find anything on the suicide bomber. Also for Midnight Mass. Need that rep with Big C and to keep our mental stat in a good place.
>Mystical Stones Refinery
Mario goes here. We need those vitamins, and he is the most qualified. Luigi is out of it.
>>
>>4233878
fuck I was going to restrain them, shit, now we gonna have to look over our shoulder while we do our business, this is what I guess for missing a vote.

>find the organ harvester
(bring Saten's clients hair to Lisa, maybe interview prostitutes or hire one to ambush him)

>alchemical industry
(find Hoeheim book in the Redlight District in a exotic brothel near the Pearl of the Ocean)

>Mystical Stones Refinery
Mario goes there

>investigate the cultist attack
(someone who sold a bomb perhaps, ?)
The bomb used sugar, the apothecary lady was gathering sugar for a reason, then her store got raided. We need to ask her more about those guys

Can luigi do something else?
loot the Academy
(alchemical typestamps, weather forecast, potions, artefact, books, balloon, other savants researches and belongings)
>>
>>4233881
Backing >>4233899
Except send Luigi too. He's in a daze but should be able to perform basic labor.
>>
>>4233913
>Except send Luigi too
Fair enough. As long as he has Mario to watch over him, then he'll be fine. I don't want to send one to corpse retrieval and the other to the refinery.
>>
>>4233899
>>4233907
>>4233913
>>4233973
The rumour about the madman who used the Coastal Battery on a residential area has been bugging you for too long. First, you might have miscalculated the shot, then Franz provoked you by accusing you of firing on civilians. And the finishing touch, the Militia has spread the rumour accordingly. There was also that old man from the Craftsmen District who mentioned his house being destroyed by an explosion. Maybe you could start there, or ask Alphonse to interview you.

If you need to investigate the cultist attack, it would be smart to look for someone who could have provided a bomb in the Craftsmen District or the Slums. Also supposing it's the same person, you could investigate the graffities and the assaults. Since the graffities in the Industrial District were washed away by the rain, you have to make a thorough search. And if you want to find a testimony in the Offices District, you will have to use your charisma to make them talk.

You will have to cross the bridge for all these. Investigating the organ harvester in the Redlight District as well as searching for the alchemy book would delay the crossing but you can do it after coming back. However, you can give Saten's box to Lady Cremosa at her school. Meanwhile, you will keep an ear open for any clues on the disinfection camps.

Where should you go first?
>cross the bridge in the morning
>look for graffities in the Industrial District
>go to the Redlight District first

You still have the blood of one of the teenager on your hands, you should wip it or cover them with gloves if you don't want the Militia to arrest you or the Elves to shoot you down.

Do you use gloves?
>yes
>no, wipe it on something (write-in) (Parotti's costumes, mask)

Should Mario use gloves when heading to the Mystical Stones Refinery?
>yes
>no

WHat do you equip and what do you leave here?
Currently on you
2 flintlock pistol
3 Paper cartridges
5 Flick Knives
Accuracy Artifact
Assassin Outfit (+5 Physical, +5 Mental and +5 Social)
Wool Tunic (Wearing)
1 poppy elixir
1 quinquina elixir
2 gold coins
1 mask (wearing one)
Saten's clients hair box
Grappling hook
'E' metal typestamp
1 dagger +5 parry +5 Social
Home Inventory
https://pastebin.com/vppFmxtd
>>
>>4233979
>go to the Redlight District first

>yes
>yes
>>
>>4233979
also we need to go to tailer for masks and gloves soon, today if possible and getting healed from the plague
>>
>>4233979
>>look for graffities in the Industrial District
>yes
>yes
1 Flintlock
3 paper cartridges
4 flick knives (The other one is to be taken along with Mario to the refinery. Just in case.)
Accuracy Artifact
Assassin Outfit
1 gold coin
Hair box
E type stamp
Grappling hook
The dagger
Bring the Merchant Outfit as well. Either to sell, or to wear while bartering. We can sell some of the flick knives at the weaponsmith for some meat, or even sell of the outfit itself to the tailor. We need more masks and gloves regardless.
>>
I'm not rolling this one because of the consequences of each choices. Resuming at 6PM EDT
>>
>>4234010
Support. I don't think there is much urgency to the organ harvester for the moment.

Also, I feel like we missed out on a chance to help out corym, but screw em, they could have asked.
>>
>>4234006
>>4234010
>>4234272
After several days of rain, the graffities you saw in the Industrial District are almost completely wiped out. You can barely read them. It's so bad that bird poop can be easily mistaken for a washed out inscription. The District size require a thorough search to find more sign, something that would take several hours. This time can be reduced by using a jump potion, or a speed potion or maybe if you search with the help of more people. Alternatively, you could use a remember potion since you already passed by these signs.

It's 7AM and the bridge rush hour is four hours.
>thorough search (8 hours)
>you can easily find them (Mental) (-5 because several days have passed, -5 because rain washed them away)
>you will come back with a potion or more people
>>
>>4235262
>>you can easily find them (Mental) (-5 because several days have passed, -5 because rain washed them away)
>you will come back with a potion or more people
Also realised that we should save the lizardman here >Immolation of a Lizardman : 12PM, 7th Day before the Calendes, Month of Charon, which I'm pretty sure is tomorrow. It's some risk, but screw it, we're a hero, and nobody deserves to be burned for minor crimes. Might get a favour from him out of it too.
>>
>>4235534
Whoops, meant to vote for
>you can easily find them (Mental) (-5 because several days have passed, -5 because rain washed them away)
>>
>>4235537
roll a 1d100, must be under 35 (40 -5 because several days have passed, -5 because rain washed them away, +5 thanks to outfit)
>>
Rolled 83 (1d100)

>>4235555
>>
>>4235572
Dang. Don't suppose anyone else is around?
>>
Rolled 76 (1d100)

>>4235555
>>
Rolled 96 (1d100)

>>4235555
allow me
>>
FUCK why didn't we even vote on metal check
>>
>>4235572
>>4235615
>>4235618
>rolled 76, failure

You noted each possible signs in a mental map, passing through every narrow street, between the factories, under the bridges. No stone is left unturned. And after four hours of search, maybe, just maybe, you overdid it. It's now 11AM.

If you want to cross the Grand Canal, you will have to rush to the bridge before noon unless you want to confront Franz and her 'luck', or maybe a change of plans. Any way, while preparing to get out of the Industrial District you review your notes.

The signs were obviously made with a white paint, the same used to mark doors of plague victims. They were on several heights and followed a pattern. From that you can conclude that there was only one person painting them, and he/she used some sort of assistance to get so high. Finally, the signs are quite lame and generic with 'hail Charon' and 'death to Sol' being the most used.

How did the perpetrator get so high?
>a non-Human like Elves who can jump higher
>a grappling hook like yours
>a Mystical Stone Parachute
>a jump potion
(you will investigate the choice you picked first)

Why are the writings so lame?
>probably a child, you should confront Lisa's disciples
>a false flag of someone who lacks imagination
>a prank unrelated to this case
>Demihuman brain

Anything you checked while looking at the signs?
>write-in (write-in are always available but I may or may not choose them)

Finally, you should investigate the paint used since it is similar to the one used by the corpse retrieval team to mark the house. This leaves you with three possible leads. Now you should decide if you want to continue and try to find evidences on the place of the bombing despite the Militia already cleaned it or change of location.

Where to go?
>look for evidences where the suicide bombing took place
>get to the Redlight District
>rush to the bridge (Physical) (will give a -10 tired Physical condition until next morning)
>>
Maybe I should consider under 10 and above 90 to be crits instead of just 1 and 100
>>
>>4235622
>>a grappling hook like yours
>probably a child, you should confront Lisa's disciples
They may have a grappling hook. I believe I recall Lisa scolding her Disciples for the graffiti. This lead may have been really shitty, not even worth looking into. Or there is a splinter group of the Cult, who have put one of the Disciples up to the this. It may still warrant investigation.
>grappling hook, assassins would likely have something like that
>lame writing, could've been a kid easily
>corpse retrievers in the cemetery, may have brought their paint along, which could easily be stolen by Disciples with stealth miracles.
Just seems like a no-brainer to me, but I could be totally off.
>write-in (write-in are always available but I may or may not choose them)
If they were scrawled in any specific pattern, they could potentially be used to triangulate where another attack could take place next.
>look for evidences where the suicide bombing took place
>>
>>4235622
>what if it was one of those things the militia use to walk around tall avoiding getting near infected

>probably a child, you should confront Lisa's disciples.

>write-in (write-in are always available but I may or may not choose them)
make a note the areas were the gratiffi is done, maybe you can pinpoint the areas where they do the most, maybe even a where they hang around

>get to the Redlight District
>>
Rolled 2 (1d2)

>>4235631
>look for evidences where the suicide bombing took place
>get to the Redlight District
>>
>>4235631
>>4235636
First, you will probably confront the disciples of Lisa about the painting. If they were responsible for them that could potentially end your investigation on those since Lisa think they are unrelated to the suicide-bombing. If not, then you will look for who could have provided a grappling hook or stilts. Also, it couldn't hurt to interview the corpse retrieval team. Your next stop should be Lisa's magic school or the cemetary where you are sure to find either the disciples or the disciples and the corpse retrievers.

Before finally leaving the area, you notice that there is indeed a pattern. Nothing to esoteric really. The signs gather around a straight line from the Cannery to the Machine Factory and with a declining height.

Does that make any sense?
>you can deduce something from the elements you gathered (Mental)
> ̶u̶s̶e̶ ̶a̶n̶ ̶i̶n̶v̶e̶s̶t̶i̶g̶a̶t̶i̶o̶n̶ ̶p̶o̶t̶i̶o̶n̶ ̶t̶o̶ ̶f̶i̶n̶d̶ ̶t̶h̶e̶ ̶a̶n̶s̶w̶e̶r̶ you don't have one
>wait before jumping to conclusions

Where could the have obtained a grappling hook or stilts?
>Arsenal
>Blacksmith
>write-in (write-in are always available but I may or may not choose them)

You arrive at the Redlight District soon after 12PM. The brothels always packed with Demihumans on each side of the street are slowly waking up from a night of debauchery. The slaves, however, always look absent-minded as if prisoned from an eternal night. Furry arms making calls at you between the bars, and meowing sound giving your the creeps, you avoid their face and let your stare drift away.

In a back alley, a bunch of Human females are agonizing. They wear thick layers of make-up and mud, but you can tell they only have skin on their bones. One even lost her nose and hairs, rotting away in the trash. Elves are patrolling the streets, and they will soon fall down on them. Two archer are jumping on the rooftops and they will soon discover the three women hiding here.

Should you react?
>distract the Elves and make a scene to warn the women
>fight the Elves, you will not let the knife-ears take any more lives
>help them moving away from here (that means touching them)
>write-in (write-in are always available but I may or may not choose them)
>ignore them

Or go to a certain place to investigate the Organ Harvester/Hohenheim book?
>Pearl of the Ocean
>Cat Maid Cafe
>The Love Nest
>The Rabbit Hole
>sewer, were the woman with black spots said she got her fake animal ears
>>
>>4235696
>you can deduce something from the elements you gathered (Mental)
>The signs gather around a straight line from the Cannery to the Machine Factory and with a declining height.
The person who is doing this is obviously working at these two places, or is doing it while travelling about the place. Maybe we should investigate the machine factory? The declining height also suggests that it's something that goes away after a while, pointing us towards a jump potion. I doubt it's a mystical stone parachute, unless Giovanni has been handing them out to everyone.
>Arsenal
The Arsenal has been in chaos because of us, I assume it wouldn't be too hard to steal from there. Maybe we should steal from it too.
>distract the Elves and make a scene to warn the women
>sewer, were the woman with black spots said she got her fake animal ears
Nothing for us in the other places I think.
>>
>>4235696
>you can deduce something from the elements you gathered (Mental)

>Blacksmith

>Call out to the elves and alert them to the presence of the diseased
>>
>>4235696
are you guys sure you want to do a mental check right now...
>wait before jumping to conclusions

>Arsenal

>distract the Elves and make a scene to warn the women. Oh is that a bag of sugar over there?!

>The Rabbit Hole
>>
>>4235754
>>4235763
>>4235779
Just for a second, your cowardice took over and you might have reported them. Even if it was for the greater good of fighting the plague, the idea of helping foreign invader, and let alone knife-ears to murder your kin surfaced on your mind. The idea was here, floating on a sea of fears, like a rotting corpse on the Grand Canal. You feel absolutely disgusted with this part of you and finally decide to distract them.

The women, infected or not, deserve a chance before being pierced by their arrow. You have a firearm on you, something banned in their district. Firing your pistol will surely drawn where the shot would come from but their sense of smell could lead them back to you. A safer options would be to just distract them by interacting directly or indirectly with them.

>fire the pistol somewhere, then run to avoid them (Physical)
>find something to throw, then hide to avoid them (Mental)
>interact with them, write-in ("hey you", "is that a bag of sugar?", "help!", ...) (Social)
>>
>>4235795
>Interact with them

Thank them for the wonderful job they're doing and ask when they're going to take over the Militia controlled portion of the city.
>>
>>4235795
>interact with them, write-in Have you heard of the high elves? Hey! You know there's an organ harvester on the loose! He's after elves now I hear. They're setting traps with explosives under corpses. Better watch out. (Social)

Good opportunity to find out what they know.
>>
>>4235754
>>4235763
>>4235779
forget to make you roll for the deduction

roll a 1d100, must be under 45 (40 +5 thanks to outfit)

>>4235803
>>4235813
roll 1d100, must be (50 +5 thanks to outfit +5 thanks to dagger -10 because bootlicker +∞ because a player mentionned sugar)
>>
Rolled 82, 53 = 135 (2d100)

>>4235820
>>
Rolled 80, 85 = 165 (2d100)

>>4235820
>>
Rolled 78, 73 = 151 (2d100)

>>4235820
>>
>>4235822
>>4235826
>>4235848
Damn, dice gods aren't being nice today.
>>
>>4235625
PLease dont. That works out to any best of 3 roll having like a 30 percent chance of a crit in one direction or another. Was to swing-y for a quest where preperation and planning are supposed to be important.
>>
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>>4235822
>>4235826
>>4235848
>rolled 78, total failure
back to elementary school, Sherlock

Of course, it's the children. Maybe those of the slums or the street urchins thieves you met. And they surely used a metal coral grappling hook made by the Blackmsith. Also, the children is probably a parent of a corpse retriever, that's how he got the white painting. But the suicide bomber was actually the Doge since the beginning that Don Giovanni convinced to use a Mystical Stone Parachute. It's crystal clear. This will affect your investigation.
_____

>rolled 53, sli-
*SUGAR RUSH*
>automatic success

"Hey you!" you address to the Elves on the rooftop "I just wanted to thank you for your wonderful job."
"What do you want meat eater?" they bark at you
"Nothing, just wanted to thank the ELVEN COMMANDOS" you speak loudly for the women to hear "because street are much safer now. Please take over the City."

You bite your tongue, forced to lie and go beyond your racial prejudice against the knife-ears. Hopefully they won't notice how bad of an actor you are.

"Good dog..." they ridiculize you with a complacent tone
"Hey, the organ harvester on the loose surely set traps with explosive waaaaaay much further toward the Workers District."
"What are you trying to say, dog?" he doubts your sincerity, frowning a brow with a twitch from his ear "Don't move I'm coming down."

Feeling nervous, your hand slide on the cross of your pistol. Their blood will dry on the pavement before a single arrow pierce you. The sound might attract their friends though and that crazy captain. Suddenly a clever idea comes to you.

"I-Is that sugar over there?" you try as they are already coming menacingly toward you
"Sugar? Sugar!" he repeats twisting his head in all direction "Where? Over there?"

Even his companion changed his behaviour, getting all excited at the mention of the white powder from the New World. They try to look for the bag your mentioned with all their energy, salivating. Now they are the one who look like dogs. Before you even point your finger in a random direction, they are already gone. You really should have asked earlier about sugar to the Apothecary, they probably use it to bribe the Commandos. It might even be the price for a ticket or a pass for the embassy reception.

The women you tried to save are gone, leaving only dirty rags behind them soiled with pus and blood. Now alone in the deserted street, observed by a thousand eyes of Demihuman slaves behind the bars of slave brothel, you can resume your investigation about the Organ Harvester or Hohenheim book.

Where do you go?
>Pearl of the Ocean
>Cat Maid Cafe
>The Love Nest
>The Rabbit Hole
>sewer, were the woman with black spots said she got her fake animal ears and maybe where the infected women went
>>
>>4235879

>sewer, were the woman with black spots said she got her fake animal ears and maybe where the infected women went
>>
>>4235879
>Pearl of the Ocean

I wanna hit the maid Cafe later, for questions, snacks and investigating
>>
>>4235879
>sewer, were the woman with black spots said she got her fake animal ears and maybe where the infected women went
My write in didn't affect the investigation? Oh well, it wouldn't have made much of a difference anyway.
>>
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>>4235882
>>4235906
>>4235907
Following a trail of blood you find yourself in front of the Grand Canal. From the wails alone coming from the drainage system, you conclude that they took shelter here. The poor and the infected alike who can't find a home in order to avoid the curfew. There is no guarantee of what you will find down there but most importantly you don't want to touch the putrid water carrying excrements and dead rats from there.

Using your grappling hook, you can climb down from the dock into a sewer overflow outfall, but the hook will have to stay in place until you get out. Or you can just try to toss your body into it and then climb up to the dock when you are finished. Sadly, the 'man'hole in the street are too narrow for a Human since the City use Demihuman to clean the sewers. Maybe someone with a smaller frame like a child, a woman or an Elf could access it.

>use the grappling hook
>use your own agility to not fall into the canal (Physical)
>try to find someone to access the manhole in the street
>>
>>4235934
resuming at 8PM EDT
>>
>>4235934
>use your own agility to not fall into the canal (Physical)
>>
>>4235934
>>use your own agility to not fall into the canal (Physical)
>>
>>4236005
>>4236107
roll 1d100, must be under 75 (70 +5 thanks to outfit)
no need to tell you what happens in case of failure
>>
Rolled 94 (1d100)

>>4237003
>>
Rolled 13 (1d100)

>>4237003
>>
Rolled 22 (1d100)

>>4237003
>>
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>>4237005
>>4237029
>>4237047
>rolled 13
acrobat

Hanging above the water from the dock, you release your grip and let your feet touch the entry of the outfall. Any more complex move would have made you lost balance and fall into the canal. It could have ended terribly wrong. Now, only your boots are protecting you from the putrid water pouring out in the canal, with occasional splashes on your pants.

Assassin outfit +5 Physical, +0 Mental because you stink, +0 Social because of stains

A rat suddenly slides between your feet. You are forced to take hold against the wall and without your gloves it would have been a terrible idea. Also since it is still during the day, a faint light pierce through the narrow manhole. It doesn't take long before you start hearing coughing from the side tunnels.

Instinctively, you ready your dagger and pistol but ir proves useless as the only people you find here are women and children. Of course, they are the only one who can pass through the manholes. Covered in excrements, blood and who knows what their black spots are barely noticeable. They are either coughing or dead, some with missing fingers, nose and ears. If there was a land beyond the Styx it would look exactly like that you think, nearly throwing up behind your mask because of the smell.

>eavesdrop on a conversation (Mental)
>ask for Demihumans organs (Social)
>continue looking in the tunnels for the women you saved or Demihuman organs (1 hour)
>>
>>4237070
>ask for Demihumans organs (Social)
>>
>>4237126
roll a 1d100, must be under 55 (50 +5 thanks to dagge)
>>
>>4237126
Support
>>
Rolled 45 (1d100)

>>4237137
>>
Rolled 15 (1d100)

>>4237137
>>
Rolled 100 (1d100)

>>4237137
>>
>>4237196
LOL
>>
>>4237196
I believe that's the first 100 on this quest
>>
>>4237213
Nah, there was at least one earlier
>>
>>4237196
Big oof. We're going to get murdered now.
>>
>>4237236
Nah, we'll just accidently genocide the sewer people.
>>
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>>4237141
>>4237170
>>4237196
>rolled 100,crit fail
yawn

You go for someone looking relatively healthy. A child with a scarf around his head, cowering against the wall far from the coughing women. It's better to directly ask them instead of wandering for hours in the tunnels.

"Hey bambino" you crouch smiling "do you know where I can find Demihumans ears?"

There is no reason to fail this. To him you are just a freak in the Redlight District with a furry fetish. The child doesn't respon. He is not ignoring you though, his eyes are sharp, darting in all direction, confused about something. Maybe the promise of a reward will make him speak.

"Come on, I just want fake animal ears. I can help you. What do you want?"

Still no response but his eyes are now fixed right into yours, wide open. He feels very nervous about his response and slowly brings a hand to his scarf.

"Oh right, you can't talk with that sca-"

Slowly, he took of the scarf to reveal a completely black chin. As soon as he tried to speak, his jaw litterally fell off in your laps. Thick dark blood carrying his white teeth accompanied his rotting jaw leaving only a gapping hole from his upper lips to his throat.

He instantly grabs his jaw, shoving it back into place. Maybe he pointed out some direction, maybe someone helped him, maybe he just shade some tears for scaring such a gentle person like you. You can't tell since you ran away, shook to the core.

So this is what Stage Three looks like. You are dead, but alive, rotting but moving. You lived all your life in a society where deceased are cremated. Even for a butcher this sight utterly shocking. After several turns in the tunnels, panicked and panting you instinctly remove your mask and throw up. Is your jaw ok? Is it going to fall off? Where are you?

You need to calm down, even if you were traumatized for life
>promise to yourself that you will help the people from the sewer
>commit yourself completely to find the cure and abandon all other quests
>find your inner strengh, write-in (Social) (-30 because maw of madness)
>>
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>>4237245
>find your inner strengh, write-in (Social) (-30 because maw of madness)

A little hope, however desperate, is never without worth.
>>
>>4237245
Way more lenient than expected.


>find your inner strengh, write-in (Social) (-30 because maw of madness)
>>
>>4237245
>find your inner strength, pray to Charon, ask him to deliver these people to the other side safely.
>>
>>4237259
I wanted to check the other gods but the hostpic link doesn't work anymore
>>
>>4237257
>Way more lenient than expected.
JINXED
WE'RE FUCKED
WE'RE ALL FUCKED
HAAAAAAAAAAAAAAAAAAA
>>4237259
also, supporting this
help us out Big C
>>
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>>4237254
>>4237257
>>4237259
>>4237265
roll a 1d100, must be under 20 (50 -30 because maw of madness)
>>
Rolled 17 (1d100)

>>4237275
>>
Rolled 8 (1d100)

>>4237275
>>
Rolled 60 (1d100)

>>4237275
what're the odds of me rolling another 100?
>>
Rolled 38 (1d100)

>>4237275
>>
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Just realised that with all we've gone through, we probably look like this now, just without the dagger.
>>
>>4237302
>>4237300
>>4237280
>>4237276
>rolled 8, clear success
my brain... trembles

There's no reason to fear darkness. You travel in the sewers which are the blood vessels of a dying City, death surrounds you, it always had. All are equals in death, Humans and Demihumans, nobles and commoners, adults and children. It's ok for them to rot away in the sewers, they will soon feel the embrace of Charon and their souls will find comfort in the cold waters of the Styx, slowly decaying until nothing remain. There is beauty in this cosmic order.

https://www.youtube.com/watch?v=Ktp2Tjfi5ko

+20 Charon's alignement : Devout
-20 Sol's alignement

You tie the mask around mouth and check for any missing item but everything seem to be in place. An hour has passed since you entered the sewer, but you can't come out of here without a clue about the Organ Harvester.

Turning back on your steps, other infected come into contact with you. There are not threatening, they even inquire about your well-being. You feel your jaw clenching hard, as if your tooth melted into each other.

"Are you alright, signore?" one asks
"..."
"Where do you come from? You shouldn't be here."
"..."
"Fine. You don't want to talk to people like us, I get it."

No sound comes out of your mouth. It's as if your body reacted differently to the trauma than your mind. You have heard about this kind of trauma in the Navy. Some captain used a cane years after a full recovery, sailors would dig into anything with their nails at the slightest sound of a detonation. Only time will tell how long this will last. It kind of remind you how your hands clamped hard on the knife you used to stab someone and didn't let it go for several minutes.

Should you continue looking for the Demihumans organs?
>eavesdrop on a conversation (Mental)
>continue looking in the tunnels for the women you saved or Demihuman organs (1 hour)
>get out of here

note that you just calmed down not healed from your trauma
>>
>>4237325
>get out of here
not reason to waste these people's time, they are barely alive, we won't find our answers here.. only the Cat Maid Cafe can heal our soul now
>>
>>4237325

>continue looking in the tunnels for the women you saved or Demihuman organs (1 hour)
>>
>>4237325
>>continue looking in the tunnels for the women you saved or Demihuman organs (1 hour)
>>
>>4237325
>get out of here
Let's not push our luck
>>
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>>4237362
>>4237355
>>4237354
>>4237339
Finding your way in this maze is not an easy task, but at least you have the day light from the manhole partially lighting the sewers. Even after carefully checking up every face you encountered, you did not find the women you saved. How could you have communicated with them any way? You don't even know the sign language.

Ready to leave the den of Charon for the City you step on something strange. It feels too squishy for a dead rat and does not squeal. A kick or two can easily push it under the light of a manhole. A butcher like you instantly recognize an internal organ. There is even a pile of them not too far. A spleen, more kidneys and a huge amount of animals ears and tails.

They are not sold by some street crook into bottle, just tossed down the gutter! But why? Is it just cruelty? Did you misunderstand the motives of the Organ Harvester? Why taking so much care for his 'patients' sewing back their wounds if it's just for this result?

>report your finding to Mr. Goodhealth/the Apothecary girl
>you can deduce something from the elements you gathered (Mental)
> ̶u̶s̶e̶ ̶a̶n̶ ̶i̶n̶v̶e̶s̶t̶i̶g̶a̶t̶i̶o̶n̶ ̶p̶o̶t̶i̶o̶n̶ ̶t̶o̶ ̶f̶i̶n̶d̶ ̶t̶h̶e̶ ̶a̶n̶s̶w̶e̶r̶ you don't have one
>wait before jumping to conclusions, you can still try to ambush him or use Lisa's services

After considering this new evidence, you should get out of here. Reaching the outfall opening, you realize it is now 2PM, the bridge should be clear and Franz gone by now. You planned to go to the Craftsmen District because you deduced that the Blacksmith made the grappling hook for the child cultist who is related to a Corpse Retriever. The Alchemist or the Slums could provide a lead as to where the cultist found his bomb.

How do you get out?
>grappling hook
>your own strengh (Physical)

And finally... You stink! And you are covered in excrements and blood, there is no way you can enter a brothel or a cross the bridge like that. Changing clothes and washing these should be your priority.

Should you put the merchant outfit on?
>yes
>no, continue like that or get home for a tuxedo

Where should you go?
>cross the bridge like that (Craftsmen District, Slums...)
>get home and change for a tuxedo
>Pearl of the Ocean
>Cat Maid Cafe
>The Love Nest
>The Rabbit Hole
>>
>>4237388
>wait before jumping to conclusions, you can still try to ambush him or use Lisa's services

We could literally wait right here and ambush them. I think that's what we should do, won't have to worry about getting cleaned up until later.
>>
>>4237388
>wait before jumping to conclusions, you can still try to ambush him or use Lisa's services
How's the state of the organs and ears? Can we tell if they are intact or damaged? Could it be that demi humans are being affected by the plague in some way?

>get out of here with big muscle

>get home switch tuxedo

>hit the red district again and go to the pearl

We have a lot of info to give to mermaid
>>
resuming at 8PM EDT

You are now a Devout, maybe that means you can use a miracle.

Reminder that unless your restore your sanity (brothel, mass...) there will be consequences. Also, you could have calmed down with alcohol or a chamomile elixir, but only temporarily like you did with that prayer-roll
>>
>>4237402
this
>>
>>4237883
changing my vote
>you can deduce something from the elements you gathered (Mental)
Try to see if the organs are arranged in any way that could resemble preparation for a ritual. We can visit Lisa tonight for Mass, and to ask if she has any knowledge of a ritual involving a massive pile of organs. Might not be a good call to ask her about magic like that AGAIN at mass, so maybe talk it up and say it's related to the organ harvester. Or if we go to get this washed today, we could check out the magic school.
>grappling hook
>no, continue like that or get home for a tuxedo
>get home and change for a tuxedo
After this mental option, that is. I'm worried trying to ambush him right here is going to be a waste of time. If the Organ Harvester has good relations with the sewer stage 3s, would they not warn him about us going down to the the organ chamber or whatever?
>>
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>>4237402
>>4237414
>>4237889
The organs and animals parts look exactly like what living tissues would after several days in soild waters, rotting that is. Maybe the organs are older but it might be because they are not protected by a layer of fur. They are not disposed in any particular pattern and this place is just like anywhere else in the sewers. That's all you can guess without thinking too much about it. You decide to not do anything about it right now. Just to be sure, you slide what looks like a cat's ear in your pocket.

How should you pursue your investigation?
>setting a trap for him in the sewers?
>baiting him with a Demihuman in the street?
>go to Lisa's Magic school, give the ear and wait for the result tomorrow
>go directly to the cemetary for the midnight ceremony and give the ear
>write-in (write-in are always available but I may or may not choose them)

Not taking any risk, you use the grappling hook to get back on the dock. This time you don't have to let it hang there. After an hour, you switched to more expensive looking clothes with the tuxedo at home. But you had to throw your gloves since they were soiled too.

Do you put a new pair of gloves?
>yes
>no

You try to say something out loud but your teeth are sewed to each other and only a deep throat noise comes out. This will prove difficult for the rest of the investigation. Your psychosomatic trauma could be cured after taking care of your mental health though.

What is your priority for the rest of the day?
>continue the Organ Harvester investigation (what you voted for above)
>take care of your mental health (brothel, last mass at Sol's Church, midnight ceremony in the cemetary)
>continue the Cultist Attack investigation (Craftsmen District, Slums)
>write-in (write-in are always available but I may or may not choose them)
>>
>>4238693
>take care of your mental health
>midnight ceremony in the cemetary

Along with anything else. Are we literate? Can we write notes until we get fixed up?
>>
>>4238693

>go directly to the cemetary for the midnight ceremony and give the ear
let's attend mass to gain some sanity back, and let Lisa show off

>yes
better not to risk it, we need to visit the tailor asap

>take care of your mental health, brothel tour.
Aaaaand, we ask for the book too
>>
>>4238693
>go directly to the cemetary for the midnight ceremony and give the ear
>yes
>take care of your mental health (Last mass at Sol's church)
While we seem to be going down the Charon path, I think Sol still has some benefits for us. It seems a lot better for healing wounds and calming people, while Charon seems to be more practical and vengeful. And I still want to free Susanna too, though we've still got a lot on our plate.
>>
>>4238703
>>4238706
>>4238724
With the tuxedo on, you try to imitate Parotti. But you can only practice some throat warm-up. Beside hand signs, writing could be an option to communicate. You are the only one who can read La Stampa and can do simple maths for your business. However, you never practised writing and while there is plenty of paper available with the posters, there's no ink or even coal around.

-1 pair of gloves

You choose to take care of your trauma first. If you go into the Craftsmen District to wash your assassin outfit or for anything else, you will have to come back after the curfew. A gold coin should be enough to bribe the Militia without speaking but you can still fight them too. That should be taken into account if you choose the midnight mass, giving your nine hours to kill On the other hand, the brothels offer a lead for Hohenheim's book and the Organ Harvester but you will have to do without speaking. Finally, the last mass of the day at the Church of Sol is just before the curfew, you can make it in time if you don't stop on your way and that means leaving your artefact here. You are unsure how the Inquisition knight would react to your devotion for Charon though. However, he should be at the Warzone right now, so after the mass you should have restored your faith in Sol before he apprehends you.

Nine hours to kill before midnight and the ceremony at the Cemetery, what do?
>go to the Abbey for the last mass of the day and pray to Sol
>Redlight District to visit a brothel it will cost you between 5 cans of meat and a gold coin, obviously
>write-in (write-in are always available but I may or may not choose them)
>>
>>4238776

>Redlight District to visit a brothel it will cost you between 5 cans of meat and a gold coin, obviously

I'm sure they've dealt with worse than a mute client. Besides this is therapy of a sort, we should be able to talk after
>>
>>4238776
>go to the Abbey for the last mass of the day and pray to Sol
We're already shaky on resources as it is, and we can't do much investigating while mute.
>>
If you have no ideas for the write-in and just want to attend the midnight ceremony at the cemetary, you can just wait for 9 hours straight
>>
>>4238835
>you can just wait for 9 hours straight
this
>>
Rolled 2 (1d3)

>>4238785
>>4238807
>>4238871
I'm not asking for a concession, but can you argue your choice? Maybe someone will change his mind.

Otherwise, I will go with this tie breaker in 20 minutes
>>
>>4238889
I would, but I think there's an aversion to the idea of going to a brothel that no amount of rational argument will affect.
>>
>go to the Abbey for the last mass of the day and pray to Sol
I'll break tie
>>
also, can we explore the abbey a bit more deeper? maybe pay attention for guards, entrances and exits since we still need to free the nun.
>>
>>4238900
Our resources are hurting, hell I would've loved to go to brothel, that's why I voted to bring the gold coins.. but 5 cans of meat? that's too much
>>
>>4238911
You know it's either or, right?

They aren't charging gold AND meat.
>>
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>>4238785
>>4238807
>>4238871
>>4238902
Leaving the artefact home, you depart for the Abbey, rushing through the Industrial District. After your run in the sewers, you initially thought that the exercise had warmed you up but it's now clear that you have a fever. Plus, it may be related with the fact you are only breathing through your nose or wearing a mask, but you have difficulty breathing.

You meet more people than usual on this path. When you are about to cross to the Abbey, the reason why became evident. The cause of this renewed interest for the northern part of the Industrial District was of course the bridge you revealed the existence of. There are only a few people but that's enough to want to avoid the occasional pukers and sneezers carrying Stage Two. You have just enough time to consider how you want to cross and look at a nearby poster.

La Stampa Public 'dition Quattordic'simo :

Th' Organ Harv'st'r activiti's int'nsifi'd with r'port of only 'ars and tails b'ing cut off now. Whil' h' actually mad' only a doz'n victims, th' numb'r of survivors with stitch's has skyrock't through th' roof. Th' pr'ssur' on B'astskins drov' s'v'ral of th'm off th' City thanks to a shady smuggl'r n'twork.

La Stampa publicly cond'mn th's' horribl' racist attack and any sup'rstitious motiv' that l'd to th'm. Int'rvi'w'd, Don Giovanni off'r'd his h'lp for a s'ttl'm'nt to b' mad' in th' N'w World with th' h'lp of s'v'ral nobl's alr'ady owning plantations. Th' accord 'xclud'd Mr. Goodh'alth who has b''n rumour'd to mak' 'lixir out of th's' organs.

Th' attack on Mr. Goodh'alth Apoth'cary shop is th' natural cons'qu'nc' of all th' racism in th' City. W' s'nd our thoughts and pray'rs to th' 'mploy''s.


>detach a gondola from under the bridge and cross alone
>avoid getting puked or sneezed on (Mental)
>fire a round of your pistol in the air to scare them away
>just cross normally with them
>>
>>4238934
>just cross normally with them
>>
>>4238934
>avoid getting puked or sneezed on (Mental)
>>
Rolled 2 (1d2)

>>4238947
>>4238961
>>
>>4238947
>>4238961
roll a 1d100, must be under 40
>>
Rolled 37 (1d100)

>>4239005
>>
Rolled 54 (1d100)

>>4239005
>>
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>>4239019
>>4239024
>rolled 37, slight success
five to six feet please

You take part in the early procession walking to the Church. Hearing someone breathing in rapidly, you step aside avoiding most of the blood he spat. It could have ended up in your face, so you consider yourself lucky. Just after entering the Abbey territory someone who doesn't feel well suddenly turns back and decides to go home, another one abandons the struggle and relieves himself in the canal. Every semblance of dignity you had vanished, tainted by this misery.

Tuxedo costume with small blood stains

https://www.youtube.com/watch?v=-Nb9HwGaeS0

The sun is about to pass beyond the horizon, casting a halo of light around the gothic cathedral and its terrifying spears. A line is stretching from the gate to the bridge. People are still waiting for the confessional, some even fight to get there and confess despite the mass starting soon.

"I know where a savant is hiding!" someone shouts
"I *cough* I have money *cough*" spit another one
"I killed four Demihumans! Let me through." pretends a last one, throwing his fist

However, you didn't come here to confess and receive a miracle healing, even though you have more than enough to pay for it. Curing Stage One for one gold coin looks kind of overkill anyway. The believers hardly fit in the large gothic cathedral and you have to stand in the back. Hopefully, the consecrated ground.
>>
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>>4239039
Loud bangs echoes again in the cathedral, far above the chants and the organ. The Grand Inquisitor is going to deliver his speech, passing in front of the choir with his can beating the ground like a peasant tending his field.

https://www.youtube.com/watch?v=fa85ONU_bus

"The Lord show me the way; I shall not flee." He starts slowly, as everybody follows in unisson.

He gives me the sword and the shield. He restores my soul. He leads me in paths of righteousness for his name's sake. Even though I walk through the valley of the shadow of death, I will fear no evil, for you are with me; your light and your warmth, they comfort me. You put my enemies in my reach; you give strength to my arm; I shed their blood for your glory.

Letting an uncanny silence fills the cathedral, he drinks on the fear of his newly found believers. Is there more people because of your bridge?

"The curse! The curse of Charon is going to strike the City. It will spread again and again, separating wheat from the rotting chaff. And there will be more chaff than grain, more fallen than chosen. You. Shall. Not. Fear it! You believed it was enough to visit Church on Sunday but Sol was displeased with your lack of faith and that's how Charon made his way into your heart... into your home!"

A woman suddenly cries in pain, the words of the Grand Inquisitor reached deep within her like a burning flame. As he strikes with his staff on the altar to kindle the ceremonial fire with Divine Magic, believers kneel down. A devotion you have not seen in years.

"Show your faith and Sol will help you. Rage, rage against the dying of the light. Mankind will bring order to the cosmic chaos and with Sol's blessing we shall reclaim our rightful clay!"

The crowd is ecstatic, not letting the vestals finish with their chant. They shout 'Praise Sol', clapping like people drowning finally finding lifeline. You collect you light your candle like everyone else and as most just rush home since the curfew started, you can either stay to prepare for saving Susanna or proceed with another task.

What do?
>stay (speak with the vestals, look through the place, confess...)
>leave (6 hours before midnight)
>>
"A... Aaaah." you unclench your jaws

The Grand Inquisitor inspired you enough to fight against your trauma.

+10 Sol's alignment
-10 Charon's alignment : Devout status lost

one last update during the day, then resuming at 8PM EDT
>>
>stay (speak with the vestals, look through the place, confess...)
Confess, we need to unwind a little bit.. Get our miracle, once healed we proceed to gather information
>>
>>4239065
Support. Keep an eye out for sister Susanna, but just do all we can to unwind.
>>
>>4239041
>>leave (6 hours before midnight)
Confession requires payment.
>Curing Stage One for one gold coin looks kind of overkill anyway
And seemingly only is a weak heal. I think we need something stronger than that. So. Either to the Northern Warzone, we could throw rocks for more healing, or potentially waste the coin. Also, isn't confession a huge ordeal that we have to choose the right option for? Lets just go throw rocks and unwind back at the Cemetery, man.
>Bonus rock throwing points:
-already traumatized by watching child soldiers die
(can't happen twice, right?)
-not wearing our signature assassin outfit as it is soaked in blood and excrement
(won't recognize us if we're trading at the south.)
-free, powerful heals
-possible loot
>>
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>>4239065
>>4239106
>>4239116
The line for the confessionals has diminished in length but there is still one hour to wait. It doesn't really matter if your next action is for midnight. You are quite lean on unwinding all your bag to the ear of Church of Sol servant, maybe they will bestow you a healing miracle upon hearing your heroic deeds. In the worst case, you can pay with a gold coin, who knows what blessing they will grant you. People in the line are ready to denounce their mother for a miracle healing, barely holding up, their body ravaged by the plague. Some are holding two cans of meat, as this is the standard untold price.

The whispers of the nuns reverberates under the high roof of the cathedral, they are gossiping about something. You can only hear "Susanna" and "white hair" which doesn't sound really good now that you realize she might have been tortured just like Bernardo but for one more week.

"How indecent of you, young ladies." The Mother Superior quickly shuns them. "It's a great honour to become a Firekeeper. Come on, those chairs are not going to tidy up themselves."

Your eyes wander again on the stained-glass depicting the first coming of the Son of Jupiter to help Mankind dominate over all species. They stop just above the Sacristy, where Susanna was captive during the mass. There you hope to find the book containing the chant referring to the Chains of Tartarus. The edifice is quite impressive, maybe you can explore a bit further and prepare to save the Gallileof.

What do?
>confessional (1 hour of waiting)
>explore the Cathedral (Mental)
>aks discretely the nuns about Sister Susanna, write-in (Social)
>write-in (write-in are always available but I may or may not choose them)
>>
>>4239373
>confessional (1 hour of waiting)
We should have enough time to ask the nuns too
>>
>>4239373
>>confessional (1 hour of waiting)
>>
>>4239434
>>4239450
During your wait in the line leading to the confessional someone throws up behind you. He takes his hand to his mouth to contain the sudden explosion of pus and blood but some ends up on the white shirt of your costume, The tuxedo is now ruined. A few droplets land on your face, not worrying you the least since you are on consecrated ground. The disease does not spread thanks to a Divine Magic charm.

"Next" the voice from the confessional calls you

You wipe out stains on your face and leave your Divine Magic candle outside. The voice belongs to an old man. This was the last confessional to visit from the last time where Mario and Luigi helped you find Susanna. Since you learned she was held captive in the Sacristy, it doesn't surprise you.

"What brings you here, son of Sol?" he asks
"I have seen some things and wanted to unwind a bit." you answer without thinking

The truth detection miracle is still active here, you will have a hard time hiding your true identity if he asks the correction question but you can lead the conversation where you want to. Hopefully your heroic deeds will grand you a miracle healing instead of the fake light special effect they use normally.

>I met heretics and people to report to the Inquisition
>I have been contaminated and brought offerings for a miracle healing
>I saved two children (Amicia and Hugo)
>I attacked the Citadel
>I have seen a child plague victim
>>
>>4239434
Support.
>>
>>4240290
>I saved two children (Amicia and Hugo)
>>
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>>4240295
>>4240302
"I saved two children" you proudly start
"Protecting the weak is a noble task, the strongest are entitled to such task as Sol was with helping Humanss reclaim their place in the universe." he mildly compliments you "What did you save them from?"

>from the City (stay vague)
>from abuse by adults (refer to Amicia being beaten in the Refinery)
>from the plague (refer to Hugo being afflicted by Stage Two)
>>
>>4240334
>from abuse by adults (refer to Amicia being beaten in the Refinery)
>from the plague (refer to Hugo being afflicted by Stage Two)
>>
>>4240334
>>from the City (stay vague)
Everything is wrong here.. I've seen bad situations before but this? kids being reduced to dust cause of the plague.. murder and abuse of power to no end. I try to do good for others, but I don't know how long I can keep going.
>>
>>4240360
Support.
>>
>>4240334
>from the plague (refer to Hugo being afflicted by Stage Two)
>>
Rolled 2 (1d2)

2 votes to stay vague, 2 votes to talk about Hugo, 1 vote for Amicia

>1
stay vague
>2
from the plague
>>
>>4240356
>>4240360
>>4240388
>>4240413
"I saved children from the plague" you start "I brought a healing potion to a boy who had Stage Two."
"Why not bring him here?" he asks
"The child was persecuted by the Inquisition."

You stay eyes wide open, like a stranger witnessing your body betrays you. Why did you say that? The truth spell is that powerful? It's the worse situation imaginable.

"The Inquisition does not persecute anyone, son of Sol. It merely guides people back on the right track." he kindly speaks "I believe such a benevolent person as you took care of him. Where is he now?"

Before being forced to reveal the fate of Amicia and Hugo or worse, being asked more details on their identity, you can resort to a desperate measure. There is no escape in the den of the Inquisition. What horrors will they inflict upon you to know where they are? You cannot make a convoluted answer and disguise the truth in a favorable manner here. You underestimated the Inquisition and Divine Punishment is about to fall down on you.

https://www.youtube.com/watch?v=_4Vt0UGwmgQ

Panicked, a thousand emotions run through you, above all the desire to protect the very first persons you saved
>bite off your tongue
>fire your pistol at the priest
>calm down and keep telling him the truth, it can't be that bad (Social)
>>
>>4240434
GUN
>>
>>4240434

>calm down and keep telling him the truth, it can't be that bad (Social)

I mean he got shipped off, the priest isn't gonna be like yo we gotta follow this kid out to some remote city

Worst comes to worst we just stand up and walk away rather than take these drastic options.
>>
>>4240434
>calm down and keep telling him the truth, it can't be that bad (Social)
They decided to try their way far from here, hopefully, they are still safe... a kid of his age shouldn't suffer like that, whatever act againt Sol he made, he paid it in full
>>
>>4240461
their luck* not their way
>>
>>4240443
>>4240458
>>4240461
roll 1d100, must be under 50
I should have mentionned the stress modifier but since I forgot to warn you before, no modifier

no epic fight with the Inquisition casters...
>>
Rolled 39 (1d100)

>>4240469
>>
>>4240434
>>4240458
Agreed. They already left right?

Also, why is Sol such a shit compared to Charon?
>>
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>>4240476
>>4240482
>rolled 39, success
nothing to hide

"I helped him board an Elven frigate to escape the City." you listen to your own voice
"Son of Sol, you should not trust the Elves." he sigh "Let me tell you about the perfidious way of the Elves and the assault on the Great Elven Fortress."

His voice rises in the air, he is very inspired by the mention of Elves and forgets to ask you who the child was. His story focuses on the first coming of Sol, a passage of the Book of Odyssey, just after he slaughtered the Titans imprisoned in the Tartarus. He changes during his speech from a preacher to an old man rambling.

"And because the Human swore to not attack by night since it would be very dishonourable, the Elves attempted a sortie and assassinated the women sutlers following the army laying siege on them. Enraged by such barbary, the Human banished the Elves in the Great Forest and reclaimed the land."

Confused about his unexpected rambling, he clears his throat.

"Um... What I meant is that you should not trust the Elves. Is there anything else on your mind."

The tension leaves your body, it was not that bad but you should take more care when under a truth spell
>yes (more options)
>nope.
>>
>>4240511
>no

we should have just shot him in retrospect
anyone still want to? it isn't too late
>>
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>>4240482
>Also, why is Sol such a shit compared to Charon?
For a rogue, sure. But for a paladin...
>>
>>4240515
Dude. We're in the middle of the church's territory. You want to fight that big crusader and whatever else the inquisition has up it's sleeves?

>>4240511
>nope. Can't really think of anything, unless we can figure out how to get some information about Susanna on this guy. Actually, would it be possible to ask about holy literature, like the book that can undo the chains?
>>
>>4240515
>>4240525
You think about how to ask about the Chain of Tartarus spell without looking suspicious but quickly abandon the idea after this experience. The priest blesses with light after you hear something drop in water. When you get out of the confessional, you still have difficulty to breath and your fever, on top of that your throat feel sore.

New Knowledge : Book of Odyssey
+1 Divine Magic candle (last until dawn)

https://pastebin.com/Ar0uZ6ev

It's 7PM and all the vestals are gone, except for the Mother Superior. Maybe you can still explore the Abbey if you want to free the Gallileof or Susanna. This time there is no racoon girl with a map of the place you want to assault. Actually, you don't know anything about the Gallileof, you only searched the personnal belongings of Pastori at the Academy and never returned there.

>explore the Cathedral (Mental)
>aks discretely the nuns about Sister Susanna, write-in (Social)
>go home to take your proteins, vitamin and warm up right now
>write-in (write-in are always available but I may or may not choose them)
>>
>>4240536
>explore the Cathedral (Mental)

this is blessed land so we should be safe from disease progression
>>
>>4240545
>progression
*contamination
I only mentionned "contamination"
>>
>>4240469
>explore the Cathedral (Mental)
>>
>>4240549
dang guess we'll get sick then
>>
>>4240536
>aks discretely the nuns about Sister Susanna, write-in (Social)

Also ask about the book with the tartarus chains spell. Social is our better stat anyway.
>>
>>4240536
>go home to take your proteins, vitamin and warm up right now.
You know what? I'll switch to this, I wanna fully get rid of the plague.
We've gotten sick and cured so many times that we should have a little bit of resilience to the disease at this point.
>>
>>4240564
I don't think it's possible to fully get rid of it. Relapsing will always be a concern.
>>
>>4240564
That is something to wonder about. I don't think they understand the concept of immunity or anything at the moment, but would there be anyone who's recovered from the disease? Or is this something with a 100% lethality unless there's a cure?
>>
Rolled 1 (1d3)

>>4240545
>>4240563
>>4240564
this is the tie breaker unless you can argue your vote and make someone change his mind

>>4240597
ask this again next morning for Alfonso maybe you noticed something
>>
>>4240597
12 monkeys
>>
>>4240545
we are not doing so hot with our mental state right now, how about we go home, we rest and catch up with the others.
That leaves us better prepared once we attend Charon's mass and talk to Lisa
>>
>>4240545
>>4240563
>>4240564
roll a 1d100, must be under 40
>>
Rolled 81 (1d100)

>>4240614
>>
Rolled 86 (1d100)

>>4240614
>>
fuck I should've switched to talking to the nuns when I had the chance
>>
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>>4240634
>>4240637
>rolled 81, total failure
nice paintings

You get lost looking at the beautiful paintings and stained-glasses and there's nobody to blame you. Who wouldn't? There are so much colours, totally a different vibe from the Cult of Charon. It fuels your heart with Divine inspiration, making you feel the urge to bash in a knife-ears' skull, confiscate his land and start a family there. Praise Sol.

+15 Sol's alignment
-15 Charon's alignment

[also taking into account the confessional

However, you didn't take any note about the architecture, or looked for any doors. There should be a part of the Abbey open for the infected but you did not find it, neither the Inquisition jails. The whole edifice is has foreign to you as when your first stepped inside. It's now the closing hour because it would be unworthy from a servant of Sol to work at night.

8PM now, with 2 hours of travel to get to the Cemetary for the midnight ceremony
>go home to take your proteins, vitamin and warm up right now (miss the ceremony)
>To the North Slums (Potato field, Taverns, Warzone...) (miss the ceremony)
>write-in (write-in are always available but I may or may not choose them)
>>
>>4240664

>go home to take your proteins, vitamin and warm up right now (miss the ceremony)

Is the church not warm?
>>
>>4240668
this. i'd have preferred to visit the midnight mass, but we lost a huge amount of charon rep today, and the devout status. unfortunately.
>>
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You can also just go to the cemetary and wait
https://www.youtube.com/watch?v=FzSgUR8MPdk

>>4240668
>Is the church not warm?
not enough

writting the last update then resuming at 8PM EDT
>>
>>4240664
>Check out the dispensary
Have we ever gone to the dispensary? It's right around the corner, we could pick up something from there
>>
>>4240677
>Check out the dispensary then go head to the cemetary
>>
>>4240682
Support.
>>
>>4240682
this, changing
>>
>>4240668
>>4240682
>>4240684
>>4240690
The Dispensary, adjacent to the Abbey is still accessible. You decide to take a tour by curiosity or just to kill time but you instantly regret your decision. The stench is unbearable. Taking advantage of the consecrated ground, Stage Two and Three infected are piled on each other. The floor is a mess of blood, excrements and rags. The moans, they wash dreadfully over your soul like.

It's even worse than the Hospital, the main difference forbidding any comparison with the Styx is the great brasier. Priests are using their staves to nourish the fire where deceased are mercilessly thrown into. Here and there, nuns are bringing water, changing the infected clothes, washing them with an admirable humility. You can even see one of them dispensing a miracle.

*OUCH*

A servant bumps into your back. Confused, she mistakes you for an infected and grabs your hand between hers. Behind your majestic sideburns, you blush a little bit despite being twice her size.

"Abandon yourself to the Eternal Fire of Sol. Let your body burn with passion in his Divine light." she prays, eyes closed

You feel a warm sensation invade your arms and reaching down directly into your heart. Your lung and throat still hurt but you are not cold any more.

"S-Sorry, I'm just a vestal... Miracle healing are to scarce among us, please be patient. We will soon have a Firekeeper."

She's already gone after hearing another mourning. This young girl showed more courage than most of the persons you saw in the City and left you speechless. Maybe one day she will master the flames like the priests or a miracle healing like other nuns. For the time being, you don't have anything to pay for a miracle healing unless you want to spend your gold coin but that would be overkill for just a Stage One. Here, some people are literally rotting on the ground, and they probably need it more. Thanks to your meeting with the vestal, you leave the area just a little bit confused and not traumatized.

It feels like a betrayal to depart for a ceremony of the Cult of Charon right after this encounter. Switching so often between deities might not be a good idea. Plus, you are still carrying the Divine Magic candle from the Church. Now, arriving in the Cemetary, you notice people entering the Crypt. Judging by their height, they are probably Lisa's students.

Do you want to abandon the candle after seeing the faith of a young vestal?
>yes
>no
>>
>>4240724
>yes

Charon's better anyway. Abandoning the candle will show we repent for visiting the church.
>>
>>4240729
this.
>>
>>4240724
>no
Sol and Charon, I wonder if we can balance it out. I feel like there is more than meet the eye with Sol.

Also I have this theory, it seems that the lower you go on the God's family tree, the more diluted the miracles and magicare.
Remember back in Dwarven fortress how the Vulcan cult prayed and did sacrifices, yet nothing happened
>>
>>4240729
>>4240732
>>4240755
You decide to not bring a Divine Magic candle from the Church of Sol into the Temple of Charon. That is probably a wise decision since you don't know what consequences it will bring. However, abandoning the candle in the cemetery feels a little heartbreaking even if there is only place for Charon there (and also his high priestress-Witch maybe).

This time, you came early and can discuss with Lisa beforehand. She sat in the first row of bench of the underground Temple, legs crossed and biting her nail, looking a bit tense to say the least.

"Buona sera, Alfonso." she tilts her head back hearing your loud footsteps "Did you find any clues about the suicide-bombing?"
"Some, but n-" you start interrupted the second after
"I can't believe the Inquisition dared to enter my school! Can you believe it? I'm just a teacher so the director appointed me as their guide. Do you know how infuriating this is?"
"I... see..."
"I am way more powerful than he is and I have been teaching in this school before he came here. Why do I have to support this old fart?!"

The disciples are gossiping behind your back about their mistress. They all now well what she is talking about since they come from her school. Lisa is their teacher in Arcane Magic during the day and in Divine Magic during the night.

All Social roll with -50 to +50 modifiers
>"I will track down the suicide bomber so you don't have to worry about it", write-in [DIPLOMACY]
>"I can pay him a visit or even better fight the Inquisition", write-in [BLUFF]
>"I see, tell me more about how you feel", write-in [OBSERVE]
>"Your students need you, don't show them this side of you", write-in [PERSUADE]
>"When you are angry like that it ruins your beautiful face", write-in [CHARM]
>>
>>4240774
>"Those guys are bothering you? I can pay him a visit or even better, fight the Inquisition", roll up sleeves to show off big muscle while giving her a grin [BLUFF] and [CHARM]
>>
>>4240791
Yeah, no. We're not lying to Lisa and we're not fighting the bloody inquisition. Who knows what you can expect from them.

>>4240774
>"Your students need you, don't show them this side of you", write-in [PERSUADE]
She's shown to be motherly, this should do it. Also add
>"I will track down the suicide bomber so you don't have to worry about it",
If we can. We do want to find out who this is, if only for Luigi's and Valentina's sake.
>>
>>4240857
This, man
>>
>>4240774
>"I will track down the suicide bomber so you don't have to worry about it"
>"Your students need you, don't show them this side of you"

These 2 kinda flow together in this order.
>>
>>4240857
I meant it like an attempt to charming her, nothing seriously
>>
>>4240774
>"I can pay him a visit or even better fight the Inquisition", write-in [BLUFF]

I mean, we fought the Militia, we can fight the Inquisition. We're going to anyway to keep them from turning Susanna into a firekeeper.
>>
>>4241131
>We're going to anyway to keep them from turning Susanna into a firekeeper.
Definitely. Also for the Gallileof.
>>4241125
>I meant it like an attempt to charming her
This. Best girl.
We will have to try again at some point.
>>
>>4240774
>"Your students need you, don't show them this side of you'' [PERSUADE] ''Besides, if he is bothering you, I can pay him a visit later'' [CHARM] Smilen and then flex our gigantic arms without exploding the tuxedo sleeves
>>
>>4240791
>>4240857
>>4240860
>>4240912
>>4241125
>>4241131
>>4241211
>>4241608
> [PERSUADE] and [DIPLOMACY] with 3 votes

roll 2d100

First for [PERSUADE], must be under 50
Second for [DIPLOMACY], must be under 30
>>
Rolled 62, 68 = 130 (2d100)

>>4241969
>>
Rolled 48, 30 = 78 (2d100)

>>4241969
>>
Rolled 58, 53 = 111 (2d100)

>>4241969
>>
>>4241980
>>4242016
>>4242031
>rolled 48, partial success

"Your students need you" you calmly speak "don't show them this side of you.''
"Yes... Yes, I know." she reluctantly admits "Thanks 'dad'."

Lisa nervously run a hand in her dark hair, feeling a bit frustrated. It worked but you just shifted her anger on someone else and that might be you.

>rolled 30, near failure

"I will track down the suicide bomber so you don't have to worry about it." you continue
"By Charon..." she sighs "You really don't understand how women work, do you Alfonso?"
"Uh... I just wanted to help."
"I'm not worried, I'm just really angry about my day job." she sighs "You know, everyone has ups and downs. I just thought..." she pinches her nose bridge in desperation "maybe I could find someone to show my true self."
"Oh..."

An awkward silence follows. It seems the incompatibilities between a magic teacher at a prestigious school and a high priestess of Charon are putting a huge pressure on her. You just added more. Maybe she just want to relieve some pressure and not be reminded of her responsibilities. Still, she signals her students to take place for the ceremony and takes place at the altar.
>>
>>4242112
Lisa skips her preach, without surprise she is not in the mood and start directly by reading a passage of the book.

Who ever could, ev’n with unfettered words,
tell fully of the blood and of the wounds
which now I saw, though oft he told the tale?
All tongues would certainly fall short of it,
by reason of our speech and of our mind,
whose means are small for taking in so much.
No cask, indeed, by loss of middle-board
or stave, is opened as was one I saw,
split from the chin to where one breaketh wind;
while down between his legs his entrails hung,
his pluck appeared, and that disgusting sack,
which maketh excrement of what is swallowed.
While I on seeing him was all intent,
he looked at me, and opening with his hands
his breast, he said: "See now how I am cloven!
Behold how torn apart Mahomet is!
Ali in tears moves on ahead of me,
cloven in his face from forelock down to chin;
and all the others whom thou seest here
disseminators were, when still alive,
of strife and schism, and hence are cloven thus.
"Death hath not reached him yet," replied my Teacher,
"nor to a torment is he led by guilt,
but that complete experience may be giv’n him,
I, who am dead, must needs conduct him here
from circle unto circle down through Hell;
and this is true, as that I speak to thee."


"Be safe" she ends "my students and hold down on practice for now. As you have seen the Inquisition is investigating our school."

Students are dissmissed and you can now discuss with Lisa. Today you investigated the graffities in the Industrial District, first believed to be made by her students since they refer to Charon, you still strongly believe that such is the case. They spread from one factory to another and are made in not easy to reach height with a paint from the corpse retriever. Then you also brought Saten's box with hair from her clients and also an animal ear belonging to the Organ Harvester's victim.

What do you want to discuss (pick two)
>something about any of the main characters she might know >>4229757
, write-in (Enzo, disciples, Sol's Champion, Grand Inquisitor...)
>about the graffities in the Industrial District and your findings, write-in
>about the Inquisition, write-in
>about what a Devout of Charon can do, write-in
>write-in (write-in are always available but I may or may not choose them)

Then, she will link the animal ear and hair to a doll, allowing you to search for the owner. But you are informed that such miracle can is only granted three times a day for her. The bow has at least twenty hair tied around a small wooden cylinder.

What do you choose to link to a doll?
>take the three most recent hairs (Mental)
>take the two most recent hairs and the animal ear (Mental)
>take three random hairs
>>
>>4242148
>>4242148
>about the graffities in the Industrial District and your findings.
The white painting was probably stolen from the corpse retriever group.

>about what a Devout of Charon can do.
''Today I felt something strange, it as if Charon reached out to me, I don't feel it anymore but what does it mean?''

>take the two most recent hairs and the animal ear (Mental)
I don't know what trick you pulled with that doll, you said you wanted to show off your skills right? Let's see if your magic is not fake pff
>>
Also, you have the pig mask from Saten which belonged to one of her clients too. Not on you right now though
>>
>>4242160
roll a 1d100, must be under 40
>>
Rolled 29 (1d100)

>>4242252
we're fucked.
>>
Rolled 32 (1d100)

>>4242252
>>
Rolled 8 (1d100)

>>4242252

>>4242273
In Sol we trust
>>
>>4242273
>>4242306
>>4242315
>rolled 8, success
CSI Venezia

You pluck two hairs from the left, reminding yourself that Eastern Kingdoms have strange writing habits and start from the right. Lisa eclipsed herself and came back with two knitted dolls. She told you a few days ago that she have plenty of those made already and that means ingredient gathering.

"I don't know what trick you pulled with that doll" you challenge the Witch "you said you wanted to show off your skills right? Let's see if your magic is not fake pff."

Lisa gives you a wide-eyed appalled look and laughs it off, playing along.

"Then, I, Lady Cremosa, Witch of the Cult of Charon shall demonstrate the extend of my powers, behold my great knitting abilities, foolish mortal." she shows off her wool knitted dolls
"I humbly present you the offering for your ritual." you say rebuilding the chemistry between you two
"I call upon Charon, Ferryman of the Styx, governor of the soul and master of the crossing between worlds." Lisa chants while tying the hairs around each doll "Carry my vengeance to my enemies"

The wording gets you a bit worried, especially when she folds the animal ear inside another doll. The result is different from with Piccoli whose soul was partially trapped in one of those dolls, you obtained three inanimate dolls.

"That's it?" you gasp "I mean... This foolish mortal wonders what's next."
"Put one of those in water... I know the altar."

You place a doll made with a hair string on the altar and see it move like a compass, orienting itself to the Noble District.

+3 Soul-linked Dolls

"You can also use them to inflict pain to your victim." she adds, proud and joyful "But since they were not custom-made, killing someone with them is extremely difficult."
"I see. Speaking of difficulty can someone with more affinity with Charon do it? Today I felt something strange, as if Charon reached out to me, I don't feel it anymore but what does it mean?''

She covers her mouth, holding back a gasp but there's a pained look on her face.

"You saw... something didn't you?"
"No, it was not an hallucination, more like a sensation."
"I mean, you saw something disturbing? Poor soul, it must have been terrible if Charon was able to reach upon you."
"Kind of..."

You lower your head, trying to carry the shock you were subjected to with silence. Lisa feels the pain inside your heart and her hand goes for your face. But before she can even reach you she pulls back, unsure about where she stands with you and what she can or cannot share.

"Um... It's... you know" she tries to find her words "Divine Magic is all about feeling. My students read a lot of edgy stuff to feel the embrace of Charon, so of course during these hard time you can experience that directly."
"B-Bene..."
"Hmm... I don't feel an exceptional compatibility between you and Charon right now. The first miracle I teach my student is Shroud. It's something we use to blind our targets temporarily."
>>
t probably means that you can learn a spell if you are progress on the Cult's ladder. But what are you willing to do or witness for this to happens? The two of you leave the Temple for the cemetary. An awkward silence follows the walk to the entrance. It's cold outside and you can feel the warmth from Lisa near you. Sometimes, your hips gently bump into each other's, as if the distance between you is getting shorter. Maybe it's just your imagination or because of the dark.

"Oh right..." you break the silence "About the graffities."
"The..." she squints her eyes in disbelief
"Yeah. I think the painting was probably stolen from the corpse retriever group."
"..."
"I think I can track down who is responsible for the suicide bombing if I investigate the corpse retrievers."
"..."
"Wow. We are alone tonight, I don't see them in the cemetary. There is just the two of us."
"..."

You shared your thoughts on the investigation, receiving only silent nods from the Witch. She explained earlier that the Inquisition is watching her moves, so she can't investigate the corpse retrievers. But why did she kept silence? How rude. You were all alone!

Lisa returns to the Office District and you to Parotti's house. It's almost 2AM when you come back, passing through the Industrial District. Cats and rats became more daring each day and this time you almost had to scare one of them to pass. The machinery, completely still, has become their playground.

When you come back to the apartment, you find Mario with a black eye and Luigi asleep, or more likely unconscious. They already ate tonight and there's only on can of meat left, without any exotic bean as vitamins for you.

+1 can of meat

Do you want to take the next watch?
>yes (sleeping from 6AM to 12AM)
>no (waking up at 8AM)

Use the Iceburst Stone for extra-heating?
>yes (6 hours if you sleep, 2 hours if you are on watch)
>no

Weather
Heavily clouded sky
Average Temperature
>>
>>4242380
>>no (waking up at 8AM)

>yes (6 hours if you sleep, 2 hours if you are on watch)
>>
>>4242380
>yes (sleeping from 6AM to 12AM)
Might as well, the other two are already asleep.
>no
We're not wet and the night is average, I see no need for it.
>>
alignment update

>Betraying a young Vestal's faith
-10 Sol's alignment

Ceremony at the Temple of Charon
+10 Charon's alignment
-10 Sol's alignment

>DIPLOMACY
+5 Charon's alignment
-5 Sol's alignment

>PERSUADE
+5 Sol's alignment
-5 Charon's alignment
>>
>>4242388

I switch to this
>>
>>4242380
backing >>4242388
>>
>>4242388
this, man.
but with the Iceburst for a couple hours.
>>
File: index.png (385 KB, 500x1024)
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>>4242387
>>4242394
>>4242416
>>4242421
- half a can of meat
Iceburst Stone 7 hours remaining


After a meat-only meal you fall off to sleep. This has been an exhausting day, despite only little progress being made. Now, you have this magic compass for the Organ Harvester and a lead for the Suicide-Bomber, so it's all relative. Tomorrow, you will start taking care of them if you don't prioritize the cure of course. There are so many people getting sick, bleeding from everywhere, covered in black spot, rotting on the spot, walking their guts opened, carrying their detached head in their hands... Oh right, you are having a nightmare again.

You walk in a rocky valley where people moan, dismembered but alive. One of them trips on his guts and literally shatters on the ground in a puzzle of limbs and organs. A steep cry pierce your head from behind you, someone who is only skin and bone call for help in desperation. His howling gets louder until his frail is pulverized like a mount of leaves carried by the wind.

Looking for your assured salvation from this nightmare, you find an Ogre slashing the walkers with a scythe. However, no sound comes out of your throat and the ground collapses under you, struck by lightning. During your fall, you can see an angel flying across the sky with the very same facial feature as the Vestal you met. A cloaked skeletton appears at the opening of the hole, laughing at you.

Physical 70
Mental 35 (-5)
Social 50

As usual after a fall in a dream, you wake up. A steep pain assault your stomach and your fever has only got worse. You hear Mario and Luigi arguing about Susanna.

"Where is she?" Luigi asks on a threatening tone
"I told you, she is in a disinfection camp." Mario answer exasperated "She will come back once she is cleared."
"Lies! All lies! I saw her yesterday, she was here. Did you hide her in a drawer?"
"What are... You are talking about that rotting arm not Valentina. Get a hold of yourself!"
>>
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>>4242423
You never had to face Luigi since you burned the rotting arm of Valentina. He probably assumed Mario stole it from him. Now, you are sick, your mates are fighting, you have two murderers to investigate on and the quest for the cure has been delaying for too long while the infection is spreading in the City.

What should you do? (pick a reasonable amount)
>meet Bernardo Pastori to start looking for the cure ingredients
(Don Giovanni's mansion)
>come up with a plan to save sister Susanna
(devise a plan with Mario)
>saving Valentina from the disinfection camps
(learn where the disinfection camps are)
>alcohol production
(find potatoes, and plant them in dirt where they should receive 72 cumulated hours of light (clear sky) to yield 4)
>plant the giant tree and find a way to cut it down
(using your harvest potion and your giant tree sample then gunpowder or manpower with tools)
>loot the Academy
(alchemical typestamps, weather forecast, potions, artefact, books, balloon, other savants researches and belongings)
>clear your honour from the rumour you used the canon on a residential district
(investigate near the Arsenal where you hit, ask the old man)
>find the organ harvester
(use the doll to find Saten's last clients, maybe interview prostitutes or hire one to ambush him)
>investigate the cultist attack
(someone who sold a bomb perhaps, interview the corpse retrievers)
>alchemical industry
(find Hoeheim book in the Redlight District in a exotic brothel near the Pearl of the Ocean)
>indoor activity
(craft paper cartridges using 1 hours of fuel from the Iceburst Stone, reflecting on immunity)
>write-in (write-in are always available but I may or may not choose them)
https://pastebin.com/2Jchkvqg

Weather
Clouded sky
Raining
Cold

Today : 8AM, 7th Day before the Calendes, Month of Charon
Immolation of a Lizardman : 12PM, Today
Reception at the Embassy : 2nd Day before the Calendes, Month of Charon

Where should you go?
>[ALLY] (Don Giovanni, Lady Cremosa, Lady Barielle)
> [SHOP] (alchemist, apothecary, blacksmith, weaponsmith, tailor)
>write-in (write-in are always available but I may or may not choose them)

Send someone to work for resources? (Mario)
>Corpse Retrieval
>Mystical Stones Refinery
>>
I just want to inform you, formally and without any intent to influence your play style that delaying quests has consequences. But I think you realized it by now.

Resuming at 6PM EDT. And since we have a lot of new players ITT, I would like to know if you have a prefered running time taking EDT (NY, East Coast) as a reference.
>>
>>4242425
>meet Bernardo Pastori to start looking for the cure ingredients

>come up with a plan to save sister Susanna
She is going to die soon, wite hair can't be a good sign

>loot the Academy
(alchemical typestamps, weather forecast, potions, artefact, books, balloon, other savants researches and belongings
>find the organ harvester
(use the doll to find Saten's last clients, maybe interview prostitutes or hire one to ambush him)
>alchemical industry
(find Hoeheim book in the Redlight District in a exotic brothel near the Pearl of the Ocean)
There's too much shit on our plate, I say we handle our business with Bernardo, fully explore academy, get that damn book and finally find out why the fuck are nobles taking organs

Also didn't we picked the letter E from the blacksmith? We should give it to rat man if we see him

>Don giovanni
We gotta have a talk with Bernardo and Giovanni needs to start taking the lead (he is in the mob) we do not work for him and he will die to if the plague doesn't get cured. The way I see it he needs to contribute more, we pulled off an amazing stunt that almost killed us.

>Mario goes to stone refinery
>>
>>4242444
This seems like a good set of priorities. I do want to rescue Sister Susanna soon, considering we never rescued her for Hugo and Amicia. Maybe we can try sneaking into the church tonight?
>>
>>4242425
>saving Valentina from the disinfection camps
We should be able to just take her out

>come up with a plan to save sister Susanna
before she becomes a firekeeper

>meet Bernardo Pastori to start looking for the cure ingredients
Curing the plague will make literally everything way easier

>find the organ harvester
Higher priority than before since attacks have been stepped up

>[ALLY] (Don Giovanni)

We can both get the camp location from him and meet Bernando

Devise a plan with Mario on the way over
>>
>>4243389
this, man. sounds good
>>
>>4242444
>>4242461
>>4243389
How should you equip?

Currently on you
1 flintlock pistol
3 Paper cartridges
4 Flick Knives
(Accuracy Artifact) at home
Assassin Outfit (+5 Physical, +0 Mental because of the smell and +0 Social because of the stains)
Wool Tunic (Wearing)
Tuxedo (Wearing) stained with blood and pus
1 gold coins
Grappling hook
'E' metal typestamp
1 dagger +5 parry +5 Social
1 merchant outfit +20 bargain
1 Divine Magic candle (last until dawn)
3 Soul-linked Dolls

Who should wear gloves? (Mario, You)
>someone, write-in

Several of the things you want to do take place over the bridge. On your way to Don Giovanni's you can devise a plan to save sister Susanna with Mario before he goes for the Refinery, then loot the Academy. Two of the soul-linked dolls representing Saten's clients point to the Noble District and the one representing a Demihuman obviously point to the Redlight District. You can also hire a courtesan to ambush the Organ Harvester or just interview her. You supposed that the sewers were his hideout too.

Where should you go?
>to Don Giovanni's and devise a plan to save sister Susanna on your way
>to the Redlight District (sewers, brothels, victim of Organ Harvester?, Hohenheim's book)
>>
>>4243465
>both


>to Don Giovanni's and devise a plan to save sister Susanna on your way
>>
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>>4243488
Your main opponents here are the servants of the Church, of course that night in black armor and possibly the Grand Inquisitor whose throne Susanna is chained to. The mass is at dawn, noon and one hour before dusk, leaving Susanna alone in the sacristy three time per day. Since you are not a heathen, you now that each mass last one hour except the one at noon that last two hours.

The knight heads to the warzone between the South and the North Slum in the afternoon, not attending the last mass. But he can't possibly miss the most important at noon, as for the one at dan you don't know. He said that as a Sol's Champion, he receives guidance from heaven to his enemies which presumably means enemies of the Inquisition. And as you experimented it, that means people with Mystical Stones or Iceburst Stones or anything that the Inquisition does not like. He is also probably preventing the battle from putting consecrated land in jeopardy, so he will surely react to a sudden advantage in the North side.

The Chain of Tartarus is a miracle binding Susanna to the throne, you know of a dispel miracle from Lisa but will have to find ingredients first, or you can look for the chant in the religious book and dispel it yourself. The second option means looking through books and maybe having a better standing with Sol.

How are you going to break the Tartarus chains?
>Bypass the need to free her arms (Mental) (-20 because it's the Abbey) /OR/ find it yourself
>using a dispel dispel, write-in (Lady Cremosa's dispel, finding the dispel chan yourself, abducting a servant)
>threaten someone there

How are you going to avoid the Champion of Sol?
>maybe a diversion (Mental) (-20 because it's the Abbey) /OR/ find it yourself
>find alternatives methods to deal with him, write-in (Lady Barielle's sea blessings, potions, more buffs...)
>more firepower

How are you going to get out?
>Using an alternative path (Mental) (-20 because it's the Abbey) /OR/ find it yourself
>using an alternative path (using the Mystical Stones Parachute from the spear, plunge into a canal, a certain potion, ...)
>cause a mayhem

You should probably take into account the weather and timing depending on your approach.
>>
>>4243589
We are lacking a lot of stuff for this.

>>using a dispel spell, finding a book in the academy
We don't have enough time for an ingredient hunt, book or we snatch a servant, maybe one of the vestals the one that leads the nuns

How are you going to avoid the Champion of Sol?
We do this at night, we might have to do the organ missing quest before we get the Lady Barielle's sea blessing OR potions (hunt for potato, farm a ton, we use the potion to make them grow then we fry them)

>How are you going to get out?
Potions from the alchemist, invisibility or speed

Most of them hang around very early in the morning, except for the high priest who is at 8 - 12 AM and 5 PM, best time to do this is at 8PM

There's no way we can do this shit right now, trading fries for potions are the only thing that can get us in and out
>>
>>4243665
Seems good. For distracting the champion, I suggest we either pay an urchin to run around with something heretical, or we just throw it onto the roof of a building or something.
>>
>>4243665
>>4243746
Mario nods as you detail your plan. Sadly he is not very helpful with all those sneaky options you choose. Maybe a thief or someone specialized in edifice building could have helped you. You will break the Tartarus chains yourself on site, since it is the only place where religious book can be found or a vestal abducted. Then, gather potions or acquire a blessing from Lady Barielle to make you stronger or stealthier or maybe something more. Or maybe hire a street urchin to run around with your artefact, maybe the soul-linked dolls. That will distract him.

Do you want to buy potions on your way to Don Giovanni?
>yes, the South Slums, trade against pistol, Demihuman parts, cans of meat
>yes, the Alchemist, trade against fried potatoes or gold coin (Social)
>no

On the way to the bridge, inside the Worker District, strange trees have started to grow from under the pavement. The unnatural shape and instantaneous grow gives straight away a clue about how it could have happened. This is the knife-ears doing. Another argument is that several of those cage-trees contain Human prisoners. Some of them look perfectly healthy, but they are always paired with Stage Three infected.

You recognize the thieves who tried to rob you from Parotti's clothes that you 'borrowed'. The boy with missing fingers and the girl whose hand has been cut. Arthur is tending to the third prisoner, a young boy with a missing jaw, barely breathing and covered in black spots. Melie is holding the wooden bars looking at the grey sky to feel the drizzle on her. You warned the brats, this is not your fault, right?

What should you do about it?
>attempt to free them
>"what happened?"
>leave them be

Speaking of the rain, since you did not leave with the raincoat, you are slightly wet and this making your shivering even worse and got you nauseous, but maybe it's because you looked at the boy. You throw up on the ground, bile pus and blood. You are also covered in blood with that Tuxedo. Thankfully, you have changing clothes.

How do you get to the other side?
>change to Merchant outfit to cross the bridge
>"it's just infected who spitted on me" (Social)
>>
>>4243750
>no
No spare pistols to sell, not willing to part with gold, and no potatoes.
>>attempt to free them
We could use the aid of a thief. Albeit, they are seemingly bad thieves. But still thieves. Also could prove to be an asset to help us free Corym.
>change to Merchant outfit to cross the bridge
I'm sure there is a reason why we would not want to use this thing to cross, but they are beyond me now, man.
Only thing I could really think of is some Stage 2 staining this outfit as well.
>>
>>4243750
>yes, the South Slums, Demihuman parts, trade the animal ears and the Fishmen's fin (if we have them with us)
We need to start to stock up on health potions

>attempt to free them
damn this is too brutal, a hand and three fingers?

>change to Merchant outfit to cross the bridge
>>
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>>4243773
>>4243800
You remove the stained tuxedo, rolling up the sleeves for your wool tunic to show off some strength. Once this is done, you will put on your merchant outfit. Getting caught stained with blood result in you joining Valentina and you are not ready to free her right now.

"Heh... Look who's here." Melie angrily throws at you "I would shake your hand as a thanks but as you can see the Elves don't like thieves either."
"I'm sorry Mel..." Arthur tries to calm her
"It's not your fault Arthur... What about you, signore? Getting any remorse now?"
"Can both just shut up" you warn them "I'm trying to break the branches."

The girl acts tough, but is about to cry, the comparison with Amicia ends there. She has an old scar on her face, maybe that's why she didn't work in the Redlight District. Some are born with a silver spoon in their mouth and other with a knife under their throat.

While you try with all your strength to break the branches, you think about all those potions. There might be one to help you, but you don't have the Fishmen's fin with you and pulling the animal ears out of the doll will probably render it useless.

After this
>go to the South Slums and trade the animal ear regardless
>no, you need to acquire bargaining items

It's harder than it looks. Maybe you can fire with your pistol on a junction or think of something clever. There is always the option to just leave them, but maybe with a farewell gift to help them fight their way out of this. You remember how the priest ranted about the siege on a Elven Fortress, divine fire can probably burn this Elven magic away but you don't have a caster or a candle with you.

You just head a loud shattering noise from a nearby rooftop, as if someone just landed on the tiles.

What do?
>give them something and leave (flick knives, pistol, paper cartridge
>you can think about a clever way to free them (Mental)
>you are stronger than some knife-ears magic, use your strength (Physical) (-20 because a certain someone made this cage, +5 with Mario's help, +5 because good relationship with Mario)
>fire at a junction with your pistol
>leave them be for now and promise to come back later
>>
>>4243820
>no, you need to acquire bargaining items

>you are stronger than some knife-ears magic, use your strength (Physical) (-20 because a certain someone made this cage, +5 with Mario's help, +5 because good relationship with Mario)
Maybe we can hack it away with the grappling hook? not the whole thing of course just the hook, that should be sharp enough to dig into the wood and shattering it
>>
>>4243842
roll a 1d100, must be under 65 (70 -20 because a certain someone made this cage, +5 with Mario's help, +5 because good relationship with Mario, +5 using the grappling hook)
>>
Rolled 60 (1d100)

>>4243863
Praise SOL
>>
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>>4243883
>rolled 60, partial success

Fixing the sharp edge of the hook in a branch's junction, you pull it after planting firmly your legs on the ground, Mario take you by the shoulder to give extra strength. It feels like lifting the anchor of the Polaris and you let out a nostalgic "Heave Ho". It still not enough though and you feel your blood rushing to your face. Also putting so much pressure is not helping your stomachache. You feel like throwing up.

"Come on, Melie." Arthur rest his valid hand on his sister's shoulder "Let's help them."

She nods, frowning her brows and cursing Sol but follows his recommendation. Each of the twins uses a valid hand to pull the branch. Its sturdy as a centennial oak, yet thin like a twig. At last, after several minutes, the cage break.

"Wow thanks signore." Arthur happily cheers "High five, Melie."
"Dumbass." Melie comments his joke
"Don't be like that Melie. We still owe this man a favour."
"What? His friend shot your hand! And I lost mine trying to steal a healing potion for you."
"I don't think he would free us without a motive though. And if he needs us, it means more profits."

The brain and muscles. A good pair of thieves, what do you need them for already?
>I need help to free someone (Susanna)
>I have business with Corym, the mermaid's friend
>You can come at my house, I will offer shelter
>I'm sorry for your fingers, Arthur, we will arrange that
>write-in (write-in are always available but I may or may not choose them)

After settling this with them, you look at the infected boy in the cage. Laying down, face turned at the sky, he tries to fill the remain of his jaw, now a gaping hole from throat to nose with rain. Is he trying to commit suicide? By drowning himself? Only the faint gurgles from his rotten throat can be heard. If only he didn't remove that scarf while talking to you, maybe he could have conserved a semblance of humanity.

>end his suffering
>let him suffer
>Mario carries the infected back home
>>
>>4243934
>>You can come at my house, I will offer shelter
We will talk about it somewhere safe.

>end his suffering
Stab his skull with the dagger or something to make it quick. Nothing that we can do at this point
>>
>>4243934
>I need help to free someone (Susanna)
I don't know what they could do exactly, may be steal the book or gather ingredients?
As for the infected boy
>Try and find something to give him to ease his suffering. Be it a sharp object to end his own life or something to help with the pain.
I'm not entirely comfortable with ending innocent people's lives, even though it might help them. Truth be told, I don't know what to do with this one.
>>
>>4243934
>>You can come at my house, I will offer shelter
>"Sorry about your hands. Resources are tight, yet I'll see about getting the both of you a healing potion or two when possible."
We can discuss what we'd like them to do back home. Ingredient gathering seems like a good start, but if they can also work toward getting us some resources, that'd be welcome too.
>give the kid a flick knife
There is nothing we can do. He's a stage 3 as well. We stab him anywhere, and we'll be covered in infected blood. And we literally just fucking changed our clothes. Give him a way out for himself. It's fucking harsh, but ought to be less harsh than a futile attempt to drown himself. Somehow.
>>
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>>4243960
>>4243969
>>4243976
You showed strength
+5 Sol's alignment
-5 Charon's alignment

But let someone die
+5 Charon's alignment
-5 Sol's alignment

"You can come at my house, I will offer shelter."

Arthur gives you an awkward smile, forcing himself to show gratitude. For all you know he is on his guard. He strongly believes, like he said, that nothing is free and is wary of what you might ask him. Correcting your mistake, you get to the point immediately. It's true kindness was not your first motive but you want to help them too.

"Bene." you say "I need help to free someone."
"Oh?" he breathes "I'm reassured. I thought you were going to ask us to rob Ingothide&Son vault like Corym."
"Sorry about your hands. Resources are tight, yet I'll see about getting the both of you a healing potion or two when possible."
"We have a deal, signore. Come on, Melie, make peace. Didn't you want to shake his hand?"
"Stronzo..." she comments

Her anger or despair were replaced by annoyance. The jokes of her brother seem to help her deal with her situation, but you will have to find something for her hand soon and not a half healing potion.

Regarding the kid dying in the cell, you don't have the heart to end his suffering and give him a flick knife. A tear roll up on his rotting flesh, his eyes fixed on you, begging for something. Yet, you choose to ignore it, for the best or the worst.

-1 flick knife
>>
>>4244010
After stressing your muscles this much, you feel the urge to relieve your bowels in the canal and just as when you puked, there is blood in your faeces. You weakly put your merchant clothes, hoping this will not happen again. And since you took to long to free the twins, a lone Elf commando showed up.

"These too are terrorists and probably infected right now." he threatens you "And so you are."
"Cazzata, knife-ears." Mario shouts "You want to make them infected so you can burn them too. I know about your mischievous ways, knife-ears."
"What did you call me, you flesh eating barbarian?"

He is getting an arrow from his quiver and chanting something about the 'Spirit of Fire'. You have to act quick.

>fire your pistol at him (Mental)
>throw a flick knife (Mental) (-5 due to his agility)
>give your pistol to Mario
>dash closer to him in order to stab him with the dagger (Physical)
>>
>>4244012
>dash closer to him in order to stab him with the dagger (Physical)
Try not to stab him, but hold it to his throat. Don't want to bring the elves down on us just yet.
>>
>>4244031
roll a 1d100, must be under 70
>>
Rolled 100 (1d100)

>>4244034
stab the shit out of him
>>
>>4244039
Oh no.... someone roll a 1.. NOW!
>>
fuck I was going to vote to for the flick knife
>>
>>4244039
>rolled 100, crit fail
*disinstalling DS3 intensify

You leap forward, hearing confusion beside you among the twin and Mario. The dash brought you within close combat range, surprising the Elf. He did not have enough time to fire his arrow at anyone but quickly drew his own dagger, slashing your guts open in a swift move. You feel the cold air invading your wound gasping at the blood injected eyes of your enemy. Satisfied with his strike, he tries to kick you back and proceed with your companion.

merchant outfit ruined, does not protect you from cold, rain, blood and do not provide bonus any longer
one doll has been destroyed

"Don't touch that." you hear Arthur screaming behind you.

Since your companions are completely unarmed and without defence, you are their only hope. Maybe you can take advantage of the situation.

>close your arms around him and don't let him escape and pray for your companion to resolve this (Physical) (-20 because near death situation)
>take the kick, fall and try to aim with your pistol (Mental) (-20 because near death situation)
>>
>>4244072
>close your arms around him and don't let him escape and pray for your companion to resolve this (Physical) (-20 because near death situation)
DAMN! Missed the vote. Hell.
>>
>>4244090
roll a 1d100, must be under 50 (70 -20 because near death situation)
>>
Rolled 93 (1d100)

>>4244101
Sol, please save us, crush him with our arms
>>
>>4244110
Alright, I have to stop rolling, someone save us!
>>
Rolled 18 (1d100)

>>4244101
>>
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>>4244110
>>4244119
You clamp your arms around the Elf, barely containing your intestines inside. He is cursing on Sol and struggling to escape your strong arms. With his face tensed and eyes wide open, it feels like he is trying to stab you with his stare.

"Get your stinky paws off me, barbarian!" he screams

You try to think of a comeback but only blood flows out of your mouth. It erupts on his face, meaning that your stomach was probably slashed too. His arm contort itself, trying to reach your wound and inflict enough pain to free him.

As you feel you strength leaving your body with the blood loss, a metallic gleam appears in the shadow of the Elf followed by the angry stare of Melie.

"That's for my hand, you knife-ears."

She stabs him from behind with a flick knife, the one you left to the infected boy. The frail body of the Elf jerks under the pain, he collapses between your arm rapidly but Melie continues her assault. Her feminine warcry soars in the street, alerting any bystander.

https://www.youtube.com/watch?v=6TUeUL7EW9M

Collapsing on the side with the Elf still in your arm, you hear something about looting a healing potion and about being contaminated by Stage Three. You don't any enough willpower to carry on and fall unconscious.
>>
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Resuming at 2PM EDT (8PM UTC)

This sort of things happen, don't loose hope. Instead think about what you can do to avoid them in the future. (gear, potions, blessings, companions, maybe a certain vestal or a friendly Elf...)
>>
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You wake up in the bed of Parotti. Instinctively getting your hand on your stomach, you don't notice any external damage but the pain is enough to nail you there. An unexpected nurse is feeding you with a spoon.

"We don't have all day, old man." Melie says "eat your veggies."

Despite your recovery she still misses her hand. Whatever happened it probably happened against her will, you don't see the girl easily giving up on a chance to heal.

"What happened?" you ask
"Elven Commandos carry a medium healing potion with them." she explains "Arthur convinced me that you needed it first."
"Grazie... I guess..."
"You slept like a princess for a day while we had to work for those beans and cans of meat."
"I guess we are even?"
"Like the Tartarus we are even. See this." she shows her stump "If I don't get a large healing potion within one week I can say farewell to my career as a thief and it will be your fault."

There is a lot to process. First, the fact that a day has passed while you were unconscious. Then, they used a healing potion on you which treated your symptoms of the plague and got you back to square one. Thankfully, they acquired enough cans of meats and exotic beans at the Refinery to avoid a relapse for you and Mario. And finally, Luigi is nowhere to be find, neither is Valentina.

The only way to acquire a large healing potion now is to buy two pistols at the weaponsmith and trade them in the South Slums for one. It costs five gold coins at the Alchemist, plus the fries and assaulting the Citadel is out of question. It's 2PM, so you can cross the bridge and avoid Franz but there is still one big problem to solve.

"We used all the masks you had to send Mario and Arthur working." she complains "So if you want out, you are going to have to shred one of your clothes."

Which clothe to sacrifice to ake 5 masks and which one to wear?
>Assassin Outfit (+5 Physical, +0 Mental because of the smell and +0 Social because of the stains)
>Tuxedo
>wool tunic ruined and stained with blood, doest protect you from cold
>Tuxedo stained with blood and pus
>Sailor Raincoat (protect your from blood and rain, no need to wash)
>Merchant outfit ruined and stained with blood +0 bargaining

(Optionnal) How do you feel about your new companions?
>Melie
>Arthur

Continue where you left yesterday and cross the bridge?
>yes
>no (new planning prompt)

And most importantly
>you will get Melie a large healing potion today
>you will get Melie a large healing within a week
>you don't owe the girl anything

Today : 2PM, 6th Day before the Calendes, Month of Charon
Reception at the Embassy : 2nd Day before the Calendes, Month of Charon

Weather conditions:
Heavily clouded sky
Sever Cold
>>
>>4245434
can we continue to rip apart the militia uniform?

>Melie
Let's hope this gamble pays off, her career as a thief doesn't look bright, she got caught twice!

>yes
I want to go to the slums and get potatoes

>you will get Melie a large healing within a week
three days tops
>>
>>4245480
You shred the Militia uniform and put on your last change of clothes, the second tuxedo. Promising to get the girl a healing potion, you get a new ally, though her skills as a thief are more than questionable to you. At least she is more experienced than you when it comes to kill elves and she has a reason to.

+5 masks
- Militia uniform

Now, about your gear. If you want to trade in the slums you should probably take the Fishmen's fins and the additional gold coin for the weaponsmith. You only have one can of meat left.

How do you equip?
(You)
1 flintlock pistol
3 Paper cartridges
3 Flick Knives
Accuracy Artifact
Assassin Outfit (+5 Physical, +0 Mental because of the smell and +0 Social because of the stains)
Wool Tunic ruined and stained with blood, doest protect you from cold
Tuxedo stained with blood and pus
Tuxedo (Wearing)
1 gold coin
Saten's clients hair box
Grappling hook
'E' metal typestamp
1 dagger +5 parry +5 Social
1 merchant outfit ruined
2 Soul-linked Dolls
1 mask (wearing)

>Home Inventory
1 poppy elixir
1 quinquina elixir
1 gold coins
1 Flick Knives
1 flintlock pistol
1 pair of magic lenses (need improvement)
Device (Mystical Stone Parachute)
1 sample of the giant tree (rotting)
Instant Harvest Potion
10 Paper cartridges
1 Iceburst Stone (6 hours of heating)
Cleaver (+5 damage)) lost at the Pearl of the Ocean
1 dose of gunpowder
Sailor Raincoat (protect your from blood and rain, no need to wash)
1 pair of Fishmen's fin
4 masks (daily usage)
7 gloves (daily usage)
alchemy book
1 can of meat

Does Melie come with you?
>yes
>no

Who should wear gloves? (You, Melie)
>someone, write-in
>>
>>4245567
>>yes
>>both wear gloves
>>
>>4245669
>>4245669
You choose to have Melie accompany you but not taking a gold coin or an additional pistol, it will be impossible to buy a large healing potion for her. As soon as you get out, the harsh weather assault you. It would be wise to take shelter before the dusk.

On your way there, you passed in front of the wooden cages where the people from the sewers are imprisoned with healthy looking ones. The tree where Melie, Arthur and the boy with no jaw were trapped is burned down. It's 4PM when both of you arrive at the bridge and you pass without problems.

Do you exchange a few words with Melie? (pick two)
>about Corym, write-in
>about the one week delay for a healing potion, write-in
>about her past as a thief, write-in
>why did they need to rob Parotti's apartment?, write-in

Next destination?
>Noble District (Don Giovanni's, lead for the Organ Harvester)
>Academy (books, savants personal belonging, loot artefact/potions/device, weather forecast, alchemical typestamp, ...)
> [SHOP] (alchemist, apothecary, blacksmith, weaponsmith, tailor)
>>
>>4245695
>why did they need to rob Parotti's apartment? you said.. costumes?
>about Corym, I heard of him before.. Infact, I may need to have a word with him soon

>Academy (books, savants personal belonging, loot artefact/potions/device, weather forecast, alchemical typestamp
>>
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>>4245749
Walking between the Militiamen stilts, now something commonly accepted you start asking Melie about the reason she tried to rob Parotti.

"Why did you need Parotti's clothes?" you ask

She checks out your current outfit, one of Parotti's tuxedo, her face shows an uneasy expression as she has been hurt somewhere.

"Fine." she breathes "I get it. It's yours now."
"No really, why did you need them?"
"Do I need a reason to steal something from someone who abandoned this place?"
"Well, technically this was my place."
"Did you even ask him the permission?"
"I guess not..."
"Then what's the difference between you and me? I don't think you bought half of the thing you wear with honest money."

What's the difference between you and her?
>there's none, you both try to survive
>you killed for those things, you deserve them
>write-in (write-in are always available but I may or may not choose them)

After giving your response that will surely impact your relationship with the young thief, you come back to more professional matters.

"You also mentioned Corym." you remind yourself about the mermaid's friend "I heard of him before. Infact, I may need to have a word with him soon."
"One of the last few good Elves." she rolls her eyes "He saw us looting corpses in the streets and offered us a place to stay."
"That's... unexpected from an Elf."
"Unlike his peers he knows how old a Human look by his appearance and understood we were not adults. If it was that crazy captain he would have shot us."
"So, you want to save him from the Embassy?"
"Maybe... I don't know... It's complicated..."

How do you stand about Corym?
>not all Elves are insufferable arrogant pricks it seems
>around Elves watch yourselves
>write-in (write-in are always available but I may or may not choose them)

She averts your gaze, turning her head away. The cold start to bites you through the tuxedo, Melie hide her stump under her armpit and you just arrived at the Academy of Natural Philosophy. It is partially destroyed, a wall collapsed due to a fire, as if the building itself was vomiting its rooms in the canal. Scavenger are turning every rubbles to find something useful.

There are three accessible floors
Study of Causes : Cosmology, Astronomy and Divine Magic
Study of Elements : Alchemy, Biology, Mystical Stones
Study of Motion and Changes : Mechanics, Metallurgy, Iceburst Stones

You are looking for a alchemical symbol typestamps, traces of the weather forecast machine, notes of the Gallileof or Piccardi, a religious book, potions, recipes, maybe an artefact and other books as well... It's now 5PM and the curfew is about to start. If you visit one floor and leave immediately, you can make it to the underground tunnels of Don Giovanni's faction and get to his house hidden from the Militia.

Which floor do you go for first?
>Study of Causes
>Study of Elements
>Study of Motion and Changes
>>
>>4245843
>there's none, you both try to survive even though I knew this man. He left for a better place, surely he won't mind me staying here
But we gave hope to Parotti, we give him the hope that he needed to carry on, Hugo certainly was very happy to find him

>There was this guy that would always bring the Captain down from his bloodlust, but he changed.. I guess there's good and evil in all of us and it's not exclusive to a particular race

>Study of Causes
let's get the books for divine magic and the chains.. next we can hit the alchemy place for books to trade
>>
>>4246003
You conceded to her that your are both tako,g what you need to kep on living, but pointed out that yo bonded with them, so... a bit like she is doing with you right now. A slight grin showed on her face, feeling a bit victorious over something. Then you admited that some Elves are good guys which made her blush for some obscure reasons but overal satisfied her.

+5 when using Melie's skill because of good relationship

roll a 1d100, must be under 20 (40 -20 because the Inquisition was here and +0 because Meli can't help you for something too intelectual)
>>
Rolled 36 (1d100)

>>4246155
Hm. Very interesting. Well, let's see how this goes.
>>
Rolled 20 (1d100)

>>4246155
>>
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>>4246187
>>4246291

>rolled 20, partial success
I found something

After hald an hour you found some pages of a religious book on a desk, it was being studied so the Inquisition did not bother confiscate it. Decryptinh it right now would consum all the time you wanted to spend here, or alternatively you can read it at home/in a safer location and loot something else on this floor. Maybe if it's not to intellectual, Melie can help you.

>weather forecast machine
>notes of the Gallileof
>more religous book (Mental) (-20 because the Inquisition was here)
>something else (Mental) (+5 with the help of Melie +5 because good relationship with her)
>read it right now
>>
>>4246313
>>notes of the Gallileof
one of a kind. the forecast machine is also tempting.
>>
Could be worth checking out the alchemy floor to see if we can find anything related to Bernardo as well. If we have time.
>>
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>>4246320
The Galilleof's Desk are a total mess, partly because of the Inquisition but also because of their very eccentric nature it seems. After looking through their correspondence and notes, you found two documents.

Pick 2 (TWO) and only two documents.
>Custom order from the Blacksmith
>On the false theory of Heliocentrism and Black Holes
>Book of Genesis : The Miracles
>Hammer of the Witch : Dark Miracles
>letter from 'Sunshine'

After looking for something useful, you realize that the sun is passing beyond the horizon and that means curefew just started. You can disappear in the tunnels of Don Giovanni and escape to the Noble District or risk facing the scavenger at night or maybe the Inquisition.

>stay one more hour (2 other documents, another search)
>leave for Don Giovanni
>>
>>4246346
>Book of Genesis : The Miracles
>letter from 'Sunshine'

>leave for Don Giovanni
>>
correction
>>4246346
>Genesis
>>4246362
>Genesis
*Odyssey

It's from the Book of Odyssey
>>
>>4246362
Support, but replace the book of Genesis for the Custom order from the Blacksmith.
>>
>>4246389
this
>>
>>4246373
>>4246389
>>4246405
Outside, the scavenger are fighting over red phials and what looks like Mystical Stones. Most are just wandering aimlessly in the rubble like a bunch of undead with a hoarse breathing, barely felling their lung because of the disease. With the sun disappearing, the unnamed truce was broke and only the strongest stayed here. You choose to escape while you still have time and engulfed into one of the access to Don Giovanni's tunnels.

+5 Charon's alignment
-5 Sol's alignment

Resurfacing in the Noble District after avoiding the Militia in the Arsenal, you are left with several options before heading directly to the Mansion and talking to the Bernardo. You only have one soul-linked doll left leading to one of Saten's clients in this District, one who might be the Organ Harvester. Also, the Hothouse has a lot of fruit trees, a source of vitamins for you and Mario who are contaminated. And finally you can steal a gondola... again, despite the fact you didn't return the last one.

broken promise
+5 Charon's alignment
-5 Sol's alignment

"Oh look they have dates here." Melie exclaims "You know you can make sugar out of them? Elves love sugar, you know?"
"Yes, I only recently learned about their sugar addiction." you respond
"I stole some here a few days ago. A piece of cake." she stretches, ready for action "I much stealthier in big open space anyway."

That last revelation was accompanied by a sad look on her face, but unrelated to her missing hand. It looks lile something much more ancient about her past. You don't know much about her, about what a street urchin had to do to survive.

What do you do before entering Don Giovanni's house?
>place one of the soul-linked doll on water as a compass toward Saten's clients
>pretend you are a noble thanks to your Tuxedo and enter the Hothouse (Social)
>let Melie steal as much as she can from the Hothouse and join you later
>steal a gondola with Melie and hide it in a tunnel just above the canal (Mental) (+5 with the help of Melie +5 because good relationship with her)
>just enter Don Giovanni's Mansion
>>
>>4246417
>>place one of the soul-linked doll on water as a compass toward Saten's clients
some sugar for bribery would be nice, but this is the most pressing matter here.
>>
Yesterday's la Stampa poster you can see on a wall:

La Stampa Public 'dition Quindisc'simo : Ang'l of D'ath

A nurs' committ'd suicid' at th' Hospital. Sh' was accus'd of inj'cting pati'nts with d'adly amount of potassium l'ading to cardiac arr'st. Wh'n confront'd sh' said that 'v'n with th' triag', too many r'sourc's w'r' wast'r on th' nobl's d'spit' th'ir cas' b'ing d'sp'rat'.

Sinc' a myst'rious mask'd av'ng'r solv'd a crisis and pr'v'nt'd any fight from occurring in th' Hospital, th' ov'rcrowd'd building has b'com' wors' than th' Disp'nsary, but without th' bl'ssing of a cons'crat'd ground.

With th' discov'ry of a mak'shift bridg' l'ading to th' Abb'y and avoiding th' gu'rilla b'tw''n th' North and South Slums, th' flow of pati'nts has d'cr'as'd slightly. Th' nurs' actions w'r' cond'mnabl' but th'y also contribut'd.


And today's:

La Stampa Public 'dition S'dic'simo : Immolation of an Innoc'nt

Th' Inquisition is about to burn a brav' Lizardman aliv'. Unlik' th' nurs' s'rial kill'r, this brav' B'astskin just buri'd d'c'as'd without burning th'm. A taboo according to th' Church.

La Stampa cond'mn this diff'r'nc' of tr'atm'nt b'tw''n Humans and B'astskins and th' us' of th' t'rm 'D'mihuman'. According to th' Human r'ligion, without a prop'r cr'mation th' soul slowly d'cay with th' body and thus r'turns to Charon.

How'v'r, aft'r our inv'stigation. A hug' amount of d'c'as'd w'r' not prop'rly cr'mat'd. In th' Amphith'atr', corps' r'tri'v'rs w'r' s''n just passing flam'-throw'rs on d'c'as'd. Human hypocrisy l'ad to this and it n''ds to stop.
>>
>>4246438
Hm. I wonder if we can prevent the lizardman from being burned? Or is it already too late?
>>
>>4246455
Happened yesterday at noon. >>4242425

I'm using the Roman calender with countdown to religious events during the month, so it's a bit confusing.
>>
The letter from 'Sunshine' gives off a faint perfume scent, something very familliar to you.

Igor, Grichka, thank your for this wonderful night. It's hard for someone like me to find a partner that can keep up the rhythm. I'm still not sure which one of you is better than the other, let's do it one more time. The usual, at the Cantante Estiva in the Offices District.

Love, Sunshine.


Great, another courtesan to help finding a savant... Why are savant such degenerate, you think. You are not someone who visit brothel that frequently at least. The order from the Blacksmith is much more formal.

Your mechanical orrery is done. Come find it as soon as you can. I followed your instruction but I don't feel comfortable with something so heretical here.

Nobleforged smithing


That was not very useful. You could have just asked the Blacksmith about the custom order, but at least you know that there is something heavy waiting at his shop. Something heretical... This last word feels heavier than it should when you place a knitted doll on the water. The night taking over the City is almost reassuring, you are much more comfortable in the darkness than under the tyranny of the sun. The idea of standing out and doing heroic deed feels less attractive to you.

Charon's alignment : Devout
Sol's alignment : Heathen

The doll is pointing in a house just in front of Don Giovanni's mansion. You repeat the process at different location but the angle change every time, it's not faraway in that direction it's really right into that house. The culprit, or at least someone related to Saten is hiding inside this two story high villa surrounded.

>enter Don Giovanni's mansion
>enter the villa discreetly (more options)
>knock on the villa's door
>>
resuming at 8PM EDT
>>
>>4246478
>>enter the villa discreetly (more options)
make Big C proud
>>
>>4246478
>enter the villa discreetly (more options)
Sure, why not?
>>
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>>4246482
>>4246499
"I see that we had the same idea" Melie grinned at you "Let me give you some advices."

The young thief describe some basic principles, you get the most of it. The villa is located on open ground, meaning that if someone looks out of a window, they can see any potential invader. It's around 8PM, so people might be in the dinning room and the first floor should be deserted. In the worst case scenario, you can always have a diversion while someone introduces himself inside or you can just send Melie instead.

How to get in?
>use your grappling hook to access the second floor balcony through a window (Physical)
>access the first floor through a window in an unlighted part of the house (Mentall)
>try to open the main door and progress stealthily in the house (Mentall) (-10 lockpicking)
>send Melie instead and ask her to retrieve something specific, write-in
>write-in (write-in are always available but I may or may not choose them)

How to support the person who introduce himself?
>fire a round of your pistol while a window is being broken to cover the noise
>use the soul-linked doll to inflict pain to Saten's client as a diversion (Social) (+22 Charon's alignement +10 direct body part used)
>have you/Melie ring at the front door to distract the occupant
>write-in (write-in are always available but I may or may not choose them)
>>
>>4247941
>>access the first floor through a window in an unlighted part of the house (Mentall)
>use the soul-linked doll to inflict pain to Saten's client as a diversion (Social) (+22 Charon's alignement +10 direct body part used)
>>
>>4247954
Support, but don't use the doll. We don't know whether this is the killer or not. Just get Melie to throw some rocks through the dining room window before hiding.
>>
Rolled 1 (1d2)

>>4247954
>>4247983
tie breaker unless another player shows within 10 minutes
>>
>>4247954
>>4247983
roll 2d100

FIrst one to use the soul-linked doll, must be under 82 (50 +22 Charon's alignement +10 direct body part used)
Second one to enter the first floor, must be under 40/50/60 (+0/+10/+20 depending on first roll success)
>>
Rolled 63, 19 = 82 (2d100)

>>4248008
>>
Rolled 94 (1d100)

>>4248008
>>
Rolled 3, 41 = 44 (2d100)

>>4248008
>>
Rolled 56 (1d100)

>>4248008
>>
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>>4248038
>>4248068
>>4248073
>rolled 3, crit success

You let Melie out of this and decide to go yourself without the expertise of a thief. Progressing on the backyard, under the clouded night sky, you get under a widow of an unoccupied room. The doll you take out of your tuxedo doesn't look that powerful, it's more like a toy people from the slum would pay with. However, you are fully aware of its nature. Something that has been linked to the soul of Saten's client through Charon's Divine Magic. Focusing all the negatives thoughts you can, vengeance, greed, cowardice and maybe a little bit of curiosity, you ceremoniously pinch the doll's arm.

"DADDY!" a child's voice explodes inside
"What is going on dear?" a female voice continues
"Why is wrong daddy?" another child's voice adds to the choir

It's a total success. The nice family diner was abruptly interrupted when the sinful father fell head first into his plate. You can see everything from the window now, from another room, they won't pay attention to you and are quickly getting the father upstairs. The first floor is totally clear.

>rolled 19, new DC 60, clear success

With all the noise inside they didn't hear you breaking a part of the window, so you were able to open it and haul the rest of your body inside the house. It turns out you arrived just in the father's office.

Judging by the model collection and the blueprint on the table, this noble is a shipowner. The spitting model of a work-addict with well organized notes. There is even a painting of the Polaris. Remorse is starting to eat your resolve away. You came here knowing this man was one of Saten's recent client but it did not mean he was the organ harvester.

What do? (because of your success pick two)
>look inside the desk
>look at the notes (Mental)
>look for something related to Saten (Mental) (-10 because probably hidden)
>there is a safe vault but you can't open it, write-in
>get into the hallway (access to kitchen, dining room, living room and stairs)
>>
>>4248086
Favour granted
-10 Charon's alignment
>>
>>4248086
>look inside the desk
>look at the notes (Mental)
We don't even know if this guy is the organ harvester. There's plenty of others who i could be. Just check the notes and get out. Also, we should really think up of a better way to figure out who it is other than using the dolls on everyone.
>>
>>4248104
roll 1d100, must be under 40
>>
Rolled 67 (1d100)

>>4248124
>>
>>4248133
>rolled 67, failure
nothing to see here

The notes are all about leasing to several companies from slave traders to grain merchants. It's hard to tell if he is a good person or not, a paper mentions that some contracts have been terminated earlier for the sailor to come back and serve in the Militia, another one details an operation paid from his own fortune to bring several crates of pure alcohol to the City.

Inside the desk, you find just two gold coins and a letter asking for a copy of the Book of Odyssey. The address of the copyist is in the Noble District. There is also an artefact with the symbol of Ceres.

>take the 2 gold coins
>take the artefact (+10 when bargaining)

The stairs creak under the weight of someone coming down to the first floor. Judging by the noise, it's probably one of the children.

What do? (pick one)
>look for something related to Saten (Mental) (-10 because probably hidden)
>there is a safe vault but you can't open it, write-in
>get into the hallway (access to kitchen, dining room, living room and stairs) (Mental)
>wait, hidden by the desk
>leave
>>
>>4248170
>take the 2 gold coins
>take the artefact (+10 when bargaining)
>leave
Nothing much here. Oh well, at least we got an artefact out of it.
>>
>>4248232
>>4248232
You leave without anyone seeing you and get back to Melie who waited outside. She gives you the dirtiest grin she can, accentuated by her scar, excited to know about your finding. There is not much to say, you probably severely injured a loved father and a simple businessman with a dirty little secret. Actually you don't even know how he is related to Saten or her other clients and potentially the organ harvester. And if he was the organ harvester, since he has a family, of course he will not display his trophies anywhere.

"Didn't find anything..." you admit "There was a vault though."
"Psssh" she brushes the difficulty in the air with her stump "my speciality, too bad I can't do any lockpicking right now."

Without any further delay, you enter Don Giovanni's mansion getting the thief girl very nervous.

"W-We are not going to rob that, r-right?" she stutters

The heavy door slowly opens to reveal the tall and muscular butler. He throws you the scariest stare even, making Melie hides behind you.

"Please don't cause any trouble in the neighbourhood Signore Barbatti." he scolds you "If you need money you can always beg Don Giovanni or find a book for him. I can't understand how you can get so low as to steal someone but not beg for money."

Of course, you were found out. The villa was just in front of the mansion, but that old man has very sharp eyes. He guides you first to the upper floor at Bernardo's room. Here you find a new man, his scars healed and a convenient haircut hiding the part of his head where the hot metal rod burned him. New hair is even growing back here. And...
>>
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>>4248290
"Here is your tea, master."

Raphaella... She is dressed in one of those outfit she never let you see, it's a maid costume. Strange considering they seemed to share an equal relationship outside of any racial bias.

"Oh no..." she fakes her surprise "I spilled some tea outside your cup. I'm sorry master."
"Then, you know what that means. Bernardo gallantly takes her hand
"Khyaaaaa" she just noticed you

Hiding her face under the plate she was carrying, she spills all the tea on Bernardo. For real this time. The alchemist laughs it off loudly, headpatting the racoon girl. He looks definitely healthier, both mentally and physically.

"My saviour, I presume." he asks you
"It was nothing, just a dangerous infiltration in the Citadel." you boast with your hero's smile
"Oh really?" he calmly speaks resting his head on his hand "Then getting the ingredients for the cure won't be a big deal for you I presume."
"Yes! Finally!"

You clench your fist now that your time has come. Everyone will forget about the bad reputation of the Polaris and you will finally be a real hero. Maybe you can get to the New World with this reputation and become a ruins dweller after.

"However" he adds "I must ask, why are you looking for a cure. My cure in particular and not the Gallileof or Piccardi."
>I want to be a hero
>write-in
>>
>>4248292
>I wanted to be a hero but only because it made me feel good, it made me feel like I was something great.. but now I see their faces depending on me kids.. adults.. old.. I do it because I have to, I can't be helped.. My own curse to carry
>>
>>4248292
>Because you will have to do. You were the only one we were able to gather information on and rescue in time, though we hope to rescue the others if we can. If this hell is ever to end, there must be a cure, there is no other solution to the problem (though we might want to look into people who have recovered, if there's any). Also, because we wanted to stick it to the militia.
>>
>>4248326
>>4248394
"I wanted to be a hero but only because it made me feel good, it made me feel like I was something great..." you stare at Melie's stump
"What?" she says, planting her stump on her hip, giving you back an interrogative look
"But now I see their faces depending on me" you continue "kids... adults... old... I do it because I have to, I can't be helped... My own curse to carry."
"Very well" Bernardo breathes in relief "then I will tell you everything. Why the Doge imprisoned me, what I was looking for and why they don't want my cure."
"Bene. I wouldn't have taken a no for an answer. You are the only one we could have rescued in time. You must succeed."

You have your own ideas about all that. First you found a note about monkeys being held in the Harbor and presumed it was for testing or experimenting but did not bother to get them even after several weeks. Also, because of the organ harvester you assumed to the cure must be related to them.

"You were imprisoned because of your views on Demihumans." you try to peek at Raphaella, hiding behind Bernardo in her embarassing outfit "Or maybe to produce gunpowder since you are an Alchemist?"
"There is that of course, but most importantly they want the Philosopher Stones I was studying."
"But... I thought it was about monkeys and all that thing with Demihumans being immunized? There even is a organ harvester slaughtering them for elixirs."
"Nonsense. You can't make potions or elixirs like that. At first It peeked my interest when I heard he also harvested non-essential organs, but then he switched to only animal parts like horns, ears, tails, fangs..."
"Ah it's true, I even found a bunch of them in the sewer."
"See? Why discard them if he need it for a cure. No. The truth is that Demihumans and animals are immunized against Stage One... And I plan to contaminate them with Stage Three to produce a serum, a cure to inject to patients."

The revelation is quite shocking when he says it so coldly, he was supposed to like them. But most importantly

"Che cazzo... I can see why it will anger the Militia... and also the Church."
"I want to use the Philosopher Stone to help them go through the Stage Three necrosis. Make the disease goes dormant, activate it again, waiting until the last minute, using the Philosopher Stone again and repeat until they develop an immunity."
"How cruel! Have you seen how Stage Three looks on Humans? I did." you slap your torso reminding vividly about the boy with no jaw
"Don't lecture me about suffering, Alfonso!" he shouts with an equal strenght

His experience in the Citadel made him stronger but noticing Raphaella getting scared by his voice he calms down and headpat her.

"Sorry I got carried away." he apologises "This is why I need the monkeys. Yes it's horrible, but we don't have much time left. I'm sorry if I don't meet your expectations Alfonso. To obtain something, something of equal value must be lost."
>>
>>4248403
Ask all you want
>question morality of the cure, write-in
>ask something about the Plague, write-in
>ask something about the organ harvester, write-in
>ask something about the monkeys, write-in
>ask something about the Philospher Stones, write-in
>ask something, write-in
>>
>>4248403
>ask something about the Plague,
Where did it come from? Something from the New World, or is it some dark magic? Is it possible to recover by your own, or will everyone die from it if there is no cure found?
>ask something about the organ harvester,
Why would someone do such a thing? And why would they discard all that they harvest?
>ask something about the Philospher Stones,
It's an artefact, right? Where do we find it?
>ask something,
Could he possibly get help from the others? One Galileof is still alive, and we certainly know several people who might be willing to help.
>>
>>4248517
Pretty solid. Also ask if he believes the monkeys are still alive after all of this time. And if he is prepared to test this on actual Demihumans if the monkeys are a long gone.
>>
>>4248615
>>4248517
Support
>>
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>>4248517
>>4248615
>>4248917
"I have questions about the Plague." you announce, taking a seat for tea "Where did it come from?"
"Another cup, Raphaella please and come sit with us too." the Alchemist indicate to the racoon girl "You are both my savior after all." Bernardo takes a deep breathe. "So... Where do I start... I first learned about the disease from my correspondence with the Eastern Kingdom where Demihumans come from. After that it spread to the New World where the City send them to work the plantation and then it made its way here."
"Is it some kind of curse? Because we messed with the Demihumans?"

Raphaella brings another cup but after looking in every corner of the room can't find any chair. Bernardo casually slaps his lap to notice to propose a seat, which makes her blush some more and hide behind a plate while seating carefully.

"Am I not too heavy, Bernardo?" she asks with teary eyes
"You're perfect." he gallantly answers

Some part of you is happy for them to taste happiness after such tragic events but you still have questions.

"Ahem." you insist
"Oh? A curse... While it's true that Demihumans are immunized, it does not mean they don't carry the disease. They don't show symptoms from Stage One and Two, but can carry it. Then, they contract Stage Three just like us."
"And can you recover by your own?"
"Most people already did. They recovered from Stage One, but the disease went dormant. It's a balance between that can be easily broken by a new contamination."
"I meant a total recovery."
"I don't know. Nobody has survived long enough with a balance leaning to far in favour of the infection. Experiment on monkeys will provide us with such a case and from the subject blood we will create a serum to help other patients to support the disease longer before receiving a healing potion, then they will probably develop and immunity.
"With the Philosopher Stone!"
"Correct. It's on an Island, a week from here. On a secret location that I did not reveal to the Militia. And to think they want it for gold... If you ever wanted to be a ruin dweller... But you will have to bring me with you, I can't risk the Doge getting there first so I won't reveal the location to anyone."
"I see... Meanwhile, can you get help from the Gallileof or Piccardi if I free them?"
"I... don't think so... Don't mistake me, we savants have our pride but I understand we need to work together so solve this. However, are approach are radically different. I think the Gallileof wanted to use Divine Magic or a curse and that would have implied the catacombs... Then Piccardi is just about his diving record, you will be lucky if you can snatch this miraculous algae from the deep while he plants a flag."
>>
>>4249328
You pinch your nose-bridge, trying to ignore the burlesque of Bernardo's seriousness with Raphaella on his lap. Maybe you can sum up what you heard.

"Bene... If I understand. I have to find the monkeys, get a ship, a crew, explores some ruins, get the Philosopher Stone, come back so you can mass produce serum from contaminated monkeys."
"I will let the logistic to you and Don Giovanni of course."

Standing up, you offer your chair to Raphaella and notice the butler was tending to Melie's stump. Behind his stern looking face he is a good man. But sometime, desperate times call for desperate measures.

"And what if the monkeys are dead?" you ask
"I... I don't want to think about it."

On these final words, you are conducted to Don Giovanni. Melie informs you she has an infection, anxiously looking at her stump. Elves just slapped diluted healing potion on her wound after cutting her hand and did not bother stitching or even cauterizing it. You find the noble in the library, this time back at law books.

The Conquest of Paradise, autobiography of Don Cristoforo Dio
Triangular trade and the Art of the Deal by Don Cristoforo Dio
The Story of the King Midas for children


"Alfonso..." the noble nonchalantly calls you "There was no need to break into Signore La Landa's villa. If you needed money you can ask."

Don Giovanni saw you breaking into someone home, it was right in front of his mansion after all and there is a balcony just here.

"I hope your new 'friends' do not have a bad influence on you."

He clearly was not thinking about Melie. Does that mean he know about the Witch? Is it even safe to talk about Lisa? She said that for everyone she is an Arcane Magic teacher during the day.

"I uh... I had my reasons."
"I won't question them. This is how trust works, right?" he closes the child book he was reading "Then, I suppose you learned about the monkeys. Obviously I can't shelter them here, the noise will attract attention. It's not like you are smuggling sugar or scrolls out of the Harbor. You will need one man with a Mystical Stone Parachute for every monkey you want to bring back."
"Maybe I can take them at my house?"
"Ha Ha" he laughs wholeheartedly "I appreciate the dedication of the City's savior but you can also use a closed factory. It's an uncharted territory between the three factions but you will have to defend it yourself, heat it and provide food for your men."

What do you want to ask him? (pick two)
>justify yourself about entering illegally in a house, write-in
>something about any of the main characters he might know >>4229757, write-in (butler, Elves, Dwarves, Mermaid, Mr. Goodhealth...)
>an Arcane Magic invention you would like to have, write-in (magic lenses, Mystical Stone Parachute, sentry, ...)
>any of your current quest (The Cure, The Organ Harvester, The Suicide Bomber, Saving Valentina, Saving Susanna...)
>write-in (write-in are always available but I may or may not choose them)
>>
>>4249328
>and that would have implied the catacombs
sounds slick. the ruin dwelling seems good too. though, not a fan of this becoming monkey factory civ quest. sort of wish we went with the Gallileof brothers from the get-go. at least we reunited Raphaella and Bernardo. pretty nice to see.
>>4249330
>>any of your current quest (The Cure, The Organ Harvester, The Suicide Bomber, Saving Valentina, Saving Susanna...)
Ask about disinfection camps. Locations, what they're like, etc. We need to free Valentina. SSN Polaris for life.
And about the Suicide Bomber. If possible. See what he knows, what help he could offer. Only ask about the Suicide Bomber if no one presents another question. Or justification for achieving break-in mastery. Though, I don't really think we should bring up that matter again, unless it is a really good point that does not reveal exactly HOW we knew to break in there. We're sure to suffer some consequences with Don Giovanni already, lets avoid being made a fool by making some statement that is full of holes too. Or we could BTFO him. I have no idea, I don't really have an excuse in me.
>>
>>4249330
>any of your current quest (The Organ Harvester, The Suicide Bomber Saving Valentina, Saving Susanna)
Just some basic information that he may know, where is the concetration camp located, do you know anything about the explosion that happened days ago?

I want to tell him that we are going to need support from two more savants, gallileof and Da Costa. ask him how hard would it be to break two people out of the abbey (susanna and the savant) and the embassy?

>justify yourself about entering illegally in a house, write-in
There's was something important I needed to know, regardless about that but I am going to take you on that offer. If I am going to be the ''City's saviour'' I do need funds for food, medicine and equipment to play my part
>>
>>4249869
>concetration camp
lel
how did the militia manage to cremate 6 gorillion italians in just 3 weeks of plague
where did they get enough Iceburst stone to fuel their furnaces??!
look at the logistics, man
the facts aren't straight
also, changing to this
>>
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>>4249869
>>4249988
"I would like to free someone from the Abbey" you ask "how hard do you think it will be?"

Don Giovanni sips on his wine nonchalantly while looking at the interaction between Melie and his butler. He is more considerate than you about the teenager who lost her hand, but the noble is thinking about something else. An intense reflexion.

"How much do you weight, young girl?" he inquires
"W-Why do you ask, you f-filthy degenerate noble?" she tosses back
"She is about 41kg..." Sebastien answers for her after a thorough examination "40 minus the hand."
"Stop looking at me like that" she angrily distances herself "or I will get you a new hole to breath from."
"Ah ah ah" Don Giovanni has again of his confident laugh "I would like to see that Sebastien was a Northern mercenary, he has seen more blood flow on the battlefield than I drank wine in my whole life." he sips again from his glass "I was merely thinking about how you could use a Mystical Stone Parachute."
"What is that think?" Melie defensively takes cover beside you "One of your strange degenerate sex toy? I live in the Redlight District, I know how nobles think!"
"Don't worry young girl" Don Giovanni concludes with her before returning to you "You know that one needs half his weight in Mystical Stones to use the device. If the person you want to rescue weight the same as her, she can fly with him using a fully loaded device."
"The problem is getting a 50kg device inside the Abbey, then. I could carry it for her. So, we are going to jump from the spears atop the Cathedral I suppose."
"Or maybe... We can add some rocket to the device, so she can directly lands on the top of the Church carrying another load for return."

Do you want to go with that plan for escape?
>Plan A
>Plan B
>no, keep on with the original plan using invisibility and speed potions

this plan would have been the result of a successful roll here >>4243589
>>
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>>4250380
Melie is starting to understand the meaning of the term 'device' and the mission you want to bestow on her. She changed her attitude from a defensive stance to a more daring, provocative approach, still clinging to your tuxedo to reassure her. She does not look used to negotiations.

"Either I am paid for the job or I take whatever I want in the Cathedral!"
"Bene." you simply dismiss the problem. "About money Don Giovanni... I needed to know something important that's why I entered the house. But, you see, I need funds to do all these things, medicine and equipment."
"I am terribly sorry Alfonso. Any other time of the year and I would have showered you with gold and banknotes." he lets down his glass and makes a sign to Sebastien "The College will gather at the end of the year for the Doge re-election and I need to be irreproachable. The problem is that I am the treasury of the City. It's a position where one merge his own fortune with the funds of the City, and we expect a relative level of integrity for that job."
"What about the party you threw days ago and all the Mystical Stone Parachutes?"
"Precisely. I said I was going to throw a party and used half the funds for the Aeronaut Corpse. That's how it works. I think... he examines your tuxedo "I need a new outfit to attend the reception at the Elven Embassy, but I don't know how much it will cost."

He snaps his fingers and Sebastien unload a dozen of gold coins on the table. Melie barely contains herself at the distinctive clinking sound and start counting them.

"Ninet... Twenty gold coins! T-That's enough for a whole year of food. How much do you think a dress cost?!"
"I hope you will use it wisely. I'm sure you are smart as a monkey." he insists on the last word
"Finally, do you know anything about the suicide bombing or where disinfection camps are?"
"I think it is the Cult, the Militia said so. Then, the camps are probably in the South Slums."

+20 gold coins

You gather the coins marked with a winged lion and are conducted outside. The moon is blanketed by clouds and the breeze feels cold. Spending some time at Don Giovanni's place helped you to warm up but you will need to get home before the sunrise if you don't want to catch a cold. You don't have your precious wool tunic anymore.

It's 9PM, the Hothouse is closed but still functioning and there are plenty of gondolas here.
>steal a gondola with Melie (Mental) (+5 with the help of Melie +5 because good relationship with her)
>enter the Hothouse to steal fruits for vitamins or sugar (+5 with the help of Melie +5 because good relationship with her)
>just use the tunnels and get in the Craftsmen District (4 hours), then find a way to cross the canal
>>
>>4250389
>enter the Hothouse to steal fruits for vitamins or sugar (+5 with the help of Melie +5 because good relationship with her)
We need the vitamins. As for the rescue of Susanna...
I was thinking that we go with the tried and true method of blowing something up, rescue Susanna, running to the exit, and blowing a hole through whatever opposition we face.
>>
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>>4250469
This time, no young nobles are playing inside and there is only a small guard outpost of the Militia next the entrance where one or two men are probably waiting with a flintlock pistol if they are the same as last time, no cuirasses. There are of course the vents on the roof where smoke continually pours out, and this time you have a grappling hook. According to what Don Giovanni told you, smoke comes from the transmutation room where Iceburst Stone is being transformed in slow burning coal. Looking down on the canal you notice that the lagoon engulfs itself in the building to provide plants with water by evaporation. Here, the canals are clears and transparent, even with slightly azure because of the plankton. You remember tossing two young drunkards in this water, maybe you can swim in it too.

>break a glass and enter from the back (Mental) (write-in for diversion provide bonus, -5 because night carries sound and nobody is inside making noise +5 with the help of Melie +5 because good relationship with her)
>try to escalade the building and enter through the vents (Physical) (+10 thanks to grappling hook)
>sneak close to the guard outpost to enter by the main gate or taking them hostage (Mental) (more options after)
>bribe the guards with a gold coin
>swim in order to enter through a canal
>write-in (write-in are always available but I may or may not choose them)
>>
>>4250707
>try to escalade the building and enter through the vents (Physical) (+10 thanks to grappling hook)
>>
>>4250739
roll a 1d100, must be under 80 (70 +10 thanks to grappling hook)
best of 3 and/or 3 hours time limit
>>
Rolled 70 (1d100)

>>4250832
>>
Rolled 45 (1d100)

>>4250832
>>
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Meanwhile, let's talk about the three possible cures.

Initially, you choose Bernardo Pastori because I mentioned he studied mold. You thought it was the safest route. With an Alchemist I tried to give a vibe of a modern savant and a quest befitting this theme.

Apparently some of you are not happy about the idea of doing modern science (setting a lab with monkeys, advertising the cure, delivering serum to the Hospital, tracking down the epicentre of the outbreak...). The milestone of this route should be getting the Philosopher Stone from ruins on an island (read 'dungeon') as explained in a race against the Doge.

The other choices you ignored are Grichka&Igor Gallileof and Tornelli PIcardi da Costa. One of the twin has died and the other is being brainwashed by the Inquisition. The last savant has been 'sold' to the Dwarves. I tried to give you a sense of urgency on their liberation to emphasize the dire situation of the City (1700 dead in a week is a lot for 200k habitants according to the death records of the Renaissance).

It is of course too late to fully complete this two routes but I don't want to completely shut them down. The first one is about Devine Magic and obviously Charon's one and how it can afflict the disease. I don't want to reveal too much because you still have to investigate. (I thought you would have read all the savants documents before making your choice). The second one is about a miraculous alga in the deep. They both have a 'dungeon' but you will not prepare for them like you did for getting the Philosopher Stone and mass-producing/delivering serum. I will let you imagine what visiting the deep and setting a large scale Dark Miracle imply.


Sorry for the ugly spoiler in the middle of the quest, but it's the only way to catch attention even though I don't reveal anything you already know.
>>
>>4250941
Thanks for the clarification, Alde. I've been loving this quest, only thing I've really been browsing recently. I haven't lost interest, despite not being around to vote for the entirety of the sessions anymore. That drinking binge kind of ended up being a pivotal moment in my life, definitely changed things. I'll try to be around a bit more in the coming days.
I'm fine with the route we've gone, and am looking forward to the dungeon. Things becoming a bit more Charon/Divine Magic centric was unforeseen, and the Gallileof seems to be a more fitting option for how Alfonso's character has been developing lately. Despite this, we're mainly locked into alchemy route now, and I feel like it was the intended route for Alfonso's character. I'm fine with how things have gone, and will try to see this quest through 'til the end.
>>
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>>4250847
>>4250854
>rolled 45, success

The hook lands on a tree inside, as you pull the rope it gets stuck on the opening vent and you can climb walking vertically on a metal beam. When you are about to enter and land on the platform above the area, you look down on Melie. She shrugs, rising her left hand and right stump to signal from afar that she can't climb. Of course. And now she can't help you to carry more fruits.

+2 clusters of dates
+2 apples
+2 oranges
+2 pouches of chamomile

It's the maximum you can take but you can prioritize
>less/not something, write-in
>more something, write-in

Then, do you want to get out or examine the transmutation room?
>yes
>no, get out
>>
back at 6PM EDT
>>
>>4251039
>yes
>>
>>4250941
I feel like there's just hasn't been enough time to explore the other options with all the stuff happening around us, it all happened too fast at the start while we were struggling with figuring out stuff.

>>4250380
>no, keep on with the original plan using invisibility and speed potions
Honestly the potions are the way to go, personally I want to save susanna and the savant too.

>>4251039
>yes
>>
>>4251274
>>no, keep on with the original plan using invisibility and speed potions
forgot to vote for this prompt, supporting this
>>
>>4251064
>>4251274
>>4251292
loaded, -10 modifier on certain actions

Down a staircase you find the room with two transmutation circles drawn using a chalk on the ground. In one of them an Iceburst Stone and in the other a pile of 10kg of coal. Right next to it, something you can recognize because of your past as a sailor, a boiler where people would shove this coal, the fire is well maintained but it will die in a few hours. It feels like being on a construction cite on hold.

>take the coal
>take the Iceburst Stone
>take nothing, you don't know how this work

Sadly the circle is too complex for you to learn, you need something to draw and one hour to make it, or maybe a camera or a potion of memorize. Once you finished your business here, you get on the platform near the air vent and use the rope to get down.

"Too bad you didn't find a way for me to get inside." Melie notes "I have a lot of pockets on this you know."
"I didn't want to break a window or risk facing the guards."
"I always wondered what was this fruit with the colour of the sun. I only get here to steal sugar dates."

The street urchin never heard about orange, this is both sad and not surprising. You can let her carry your stuff or keep it, then you have to decide how to get home. It's 10PM.

>steal a gondola with Melie (Mental) (+5 with the help of Melie +5 because good relationship with her)
>just use the tunnels and get in the Craftsmen District (4 hours), then find a way to cross the canal
>Melie can carry the fruits
>>
>>4251357
>take nothing
We don't want to ruin the greenhouse, otherwise we wouldn't be able to keep stealing fruit

>Melie can carry the fruits

She did say she had a lot of pockets
>>
>>4251410
this
maybe we could use the tunnels, and assault a militia patrol to score a pistol or two to pay for a healing potion
>>
>>4251357
>shove some coal on the fire, grab a few lumps then leave

>steal a gondola with Melie (Mental) (+5 with the help of Melie +5 because good relationship with her)
>>
Rolled 2 (1d2)

>>4251418
>tunnels
>gondola
tie breaker unless another vote within 10 minutes
>>
>>4251410
>>4251418
>>4251445
roll a 1d100, must be under 60 (40 +5 with the help of Melie +5 because good relationship with her +5 thanks to the night +5 because clouded sky)
>>
Rolled 17 (1d100)

>>4251464
>>
>>4251475
>rolled 17, clear success

Attached to a pole near a villa, there is a steamboat floating on the canal. This fast gondola can get you to your house in only two hours and this time you won't forget to loot the Iceburst Stone. There is only one problem. It belongs to La Landa, the man you broke a arm off with the doll and stole gold from and also probably traumatized his children.

Don Giovanni gave you twenty gold coin to buy him a outfit, implying that you can keep the change. With this many gold coin, you can probably give La Landa his money back, maybe compensating him for the gondola.

>take the gondola
>take the gondola and leave some coins on the pole, write-in
>>
>>4251484
>>take the gondola
guy betrayed his wife for exotic pussy
we get a freebie this time
>>
>>4251484
>take the gondola
>>
>>4251489
on top of that, it's not like La Landa is going to be down here himself. anybody else could steal these coins, or an employee may just pocket them. kind of a dick move, but w/e
>>
>>4251493
besides now he is hurt, so he is going to be in bed rest, getting closer to his family and his kids and less cheating.
>>
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>>4251489
>>4251491
You start the engine with little consideration for the man who betrayed his wife. Fidelity is a foreign concept to a sailor with a life in every harbor but you never had a proper 'wife'. However, once you set it should be forever. Plus, he will be bedridden now. You convinced yourself that it was a good action, you will be more keen to injure people in the future in order to achieve your goals. The darkness within you is growing.

+10 Charon's alignment : Devout
-10 Sol's alignment : from Heathen to Heretic

Near your new home, the cage of the infected and 'terrorists' according to Elves have been set ablaze. They used the Stage Three from the sewer to contaminate healthy people they wanted to legally dispose off, how Elvish you rage. Speechless, Melie looks at the scene with a renewed hatred for the knife-ears and look at her stumb.

"Two days." you reassure her "I promised a large healing potion in two days."
"And don't forget Arthur." she whispers

Inside Parotti's home, Mario and Arthur waited for you, they are arguing if they should break the piano or not to make a fire. It would provide enough for several nights instead of using Iceburst Stone. How long has it been since Iceburst Stones replaced coals in the City? While highly convenient for people of the Lagoon in time of piece, during a siege or a quarantine if it's not abundant the resource become a problem.

+1 Iceburst Stone

Strangely, the two are getting along, despite the gunshot that tore off the finger of the boy. Arthur is surprisingly mature and understood right away that these two shady adults are their salvation out of the street. He is really the brain of this pair of thieves, but that does not mean he is not as skilled as his sister.

+2 cans of meat
+2 serving of exotic beans


Do you want to use the piano to cook the meat? (5 nights)
>yes (4/5 nights lefts)
>no, use 1 hours of Iceburst Stone

For you and Mario
>get the oranges
>get the exotic beans
>>
>>4251528
>>no, use 1 hours of Iceburst Stone
>beans
maybe tomorrow night if we're eating the oranges, we could break off a couple slices for the thieves. if they've never had them before, then that could be a chance. we can't really give them an entire orange to share, we need the vitamins.
>>
>>4251528
>no, use 1 hours of Iceburst Stone

>get the exotic beans
B E A N S

give the girl an orange
>>
Rolled 1 (1d2)

>>4251540
>>4251550
tie breaker to give an orange to Melie or not right now
>>
>>4251562
actually, fuck it
give her an orange
>>
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>>4251540
>>4251550
>>4251540
>>4251550
-2 cans of meat
-2 serving of exotic beans
-1 orange
Iceburst Stone 5 hours remaining


"I swear Arthur, they are preparing some big heist at the Cathedral!" Melie cheers on her side of the stove
"Hmmm... maybe I should have been there."
"And we met a very eccentric noble. He kept talking about a device that can make you fly."
"You look happier, I'm glad." the brother lands his hand with only two fingers on her shoulder
"Hey, you two. Catch this." you throw an orange at them

After Melie tried to get the orange near her mouth your rushed to their side, and took it back. To clear the confusion of the teenager, you peeled it for them and shared the slices between the two while they silently wait for you. Having children somewhat feels... nice, you think.

"Wooooaw! It's so sweet and juicy." Melie lets out a girly scream "Arthur you have to try this."
"Hey I have two hands I ca-"

She interrupts his sentence by shoving a slice in his mouth. After chewing a bit he stays speechless, a tears showing in the corner of his eye. Arthur looked relaxed for the first time in a while, not this fake attitude he keeps with other and even his sister, but really at ease and defenceless. If happiness was a fruit it would taste like an orange right now, something sweet you can share with people you appreciate.

+5 when using Arthur's skill as support

Morning comes after a pleasant dream. The first in a while. You dreamed aboutall the people you saved, Bernardo and Raphaella, Hugo and Amicia, Arthur and Melie... Well not entirely saved, but they would be dead without you... And... Where is Luigi? He did not come back! You completly forgot about him. Your mate, someone you spend the harsh polar winter with, who shared fame and humiliation and never abandoned you. He and his wife are gone...

What should you do? (pick a reasonable amount)
>buy an outfit for Don Giovanni and keep the change
>clean one outfit for a can of meat at the Tailor shop
>plan to take the monkeys from the Harbor
>meet 'Sunshine' the contact for the Gallileof in the Office District
>gear up in the Craftsmen District and the Slums (potions, weapons, elixirs...)
>saving Valentina from the disinfection camps by visiting the South Slums
(learn where the disinfection camps are)
>find the organ harvester
(use the last doll to find a victim, maybe interview prostitutes or hire one to ambush him, get more dolls)
>investigate the cultist attack
(someone who sold a bomb perhaps, interview the corpse retrievers)
>indoor activity
(craft paper cartridges using 1 hours of fuel from the Iceburst Stone, reflecting on immunity)
>write-in (write-in are always available but I may or may not choose them)
https://pastebin.com/2Jchkvqg
>>
>>4251595
Weather
Clear sky
Cold

Today : 6AM, 5th Day before the Calendes, Month of Charon
Large Healing potions for Melie&Arthur : 1st Day before the Calendes, Month of Charon

Do you want to save Susanna tonight during the last mass?
>yes
>not today

YOU ONLY HAVE 3 MASKS

Send someone to meet Alphonse and deliver the typestamps at noon (Mario, Arthur, Melie)
>someone for something, write-in

Where should you go?
>[ALLY] (Don Giovanni, Lady Cremosa, Lady Barielle)
> [SHOP] (alchemist, apothecary, blacksmith, weaponsmith, tailor)
>write-in (write-in are always available but I may or may not choose them)

Send someone to work for resources? (Mario, Arthur)
>Corpse Retrieval
>Mystical Stones Refinery
>>
>>4251595
>plan to take the monkeys from the Harbor
>saving Valentina from the disinfection camps by visiting the South Slums

>Save susanna tonight
>Send Arthur to Alphonse
>See Lady Cremosa about breaking those chains
>>
The thieves allow you to spend a quiet night without someone keeping watch
>>
>>4251595
>>buy an outfit for Don Giovanni and keep the change
>>clean one outfit for a can of meat at the Tailor shop
New wool tunic, and a set of masks.
>meet 'Sunshine' the contact for the Gallileof in the Office District
we'll be in the area. if we can take out a couple militia men, we'll have some pistols to sell off at the slums for that healing potion. could also interview the kid running the black market.
We can't save Susanna tonight, unless we get a dove, some saffron from the ship in the harbor, and something that represents freedom. Unless we run a charity or some shit and crank our Sol alignment back up to dispel it ourselves, but that would be a herculean effort. or we could kidnap a nun/priest to do it for us. but that may not bode well for us.
>>4251596
>>not today
>send arthur to alphonse, then to the refinery if possible
>mario to refinery (arthur too if possible.)
>>
>>4251603
>See Lady Cremosa about breaking those chains
already done >>4209052 and you refused to use a dispel item>>4243589, instead you choose to find the chants refering to the Tartarus chains in a book
>>
>>4251603
>tonight
>>4251613
>not today

Should I really roll for this, or can you argue?
>>
Rolled 2 (1d2)

>>4251640
might as well roll... tie breaker unless vote change within 10 minutes
>>
>>4251595
>clean one outfit for a can of meat at the Tailor shop
I want to have the tuxedo clean and repaired for the embassy. AND we buy gloves and masks

>meet 'Sunshine' the contact for the Gallileof in the Office District
IF we have time.

>gear up in the Craftsmen District and the Slums (potions, weapons, elixirs...)
We pick up the heretical machine on the blacksmith
We use coins for potions and we look for potatoes.
While we look for potatoes and sugar we look for
>saving Valentina from the disinfection camps by visiting the South Slums
(learn where the disinfection camps are)

After that we can
>find the organ harvester
(use the last doll to find a victim)

We still don't know how to break the chains, no way we can do it with Sol's help, I do have a question, perhaps we can use our Charon miracle on the chain?

I rather not vote on Susanna till we make sure we have everything for it. We can always change our mind right? since it's going to be at night.

>Send Melie to Alphonse
>Arthur to Mystical Stones Refinery, they needed kids with small hands.
>>
>>4251671
ah shit, I wrote my vote 1 minute late
>>
>>4251679
wait I still had time, just a few seconds.

>>4251671
leave fruits, take alchemy book (we can give it to the gnomes)
>>
>>4251675
not too late

Also, you don't know any Charon's miracle, Lisa mentionned 'Shroud' but you don't know what it does. I keep your vote as 'not today'
>>
>>4251603
>>4251613
>>4251675
Arthur and Mario will go to the refinery with Arthur stoping to meet Alphonse first without asking anything about any of your quests or items you are looking for, just delivering the metal typestamp. You are the only person left who can use a mask and your first destination is the bridge.

Who should wear gloves? (Mario, Arthur, You)
>someone, write-in

How do you equip?

>Currently on you
1 flintlock pistol
3 Paper cartridges
3 Flick Knives
Accuracy Artifact
Bargaining Artifact
1 tuxedo (Wearing)
Assassin Outfit (+5 Physical, +0 Mental because of the smell and +0 Social because of the stains)
Wool Tunic
Tuxedo stained with blood and pus
23 gold coin
Saten's clients hair box
Grappling hook
'E' metal typestamp
1 Iceburst Stone (8 hours)
1 dagger +5 parry +5 Social
1 merchant outfit ruined
2 Soul-linked Dolls
1 orange
2 apple
2 cluster of dates
2 pouche of chamomille
1 mask (wearing)
1 can of meat
alchemy book

>Home Inventory
1 poppy elixir
1 quinquina elixir
1 gold coins
1 Flick Knives
1 flintlock pistol
1 pair of magic lenses (need improvement)
Device (Mystical Stone Parachute)
1 sample of the giant tree (rotten)
Instant Harvest Potion
10 Paper cartridges
1 Iceburst Stone (5 hours of heating)
Cleaver (+5 damage)) lost at the Pearl of the Ocean
1 dose of gunpowder
Sailor Raincoat (protect your from blood and rain, no need to wash)
1 pair of Fishmen's fin
7 gloves (daily usage)
>>
>>4251693
leave fruit, bring 2 more paper cartridges

>Mario, you
Arthur is doing a delivery run, so he shouldn't be much in danger.

So the plan that I am thinking is.

Abbey
We collect potatoes, we farm, we use the growth potion, we plant them some the rest we fry.

Adquire potions with the gold coins and fries, enough so we can raid the abbey free susanna and Gallileof (both of them are going to get chamomille) and heal the girls hand plus use a little bit on Arthur for his fingers

Once that's done we can plan something for the Embassy and the mermaid
>>
>>4251693
>2 flintlock pistol
>5 Paper cartridges
>4 Flick Knives
>Accuracy Artifact
>Bargaining Artifact
>1 tuxedo (Wearing)
>Assassin Outfit (+5 Physical, +0 Mental because of the smell and +0 Social because of the stains)
>Wool Tunic
>Tuxedo stained with blood and pus
>23 gold coin
>Saten's clients hair box
>Grappling hook
>1 dagger +5 parry +5 Social
>1 merchant outfit ruined
>2 Soul-linked Dolls
>1 mask (wearing)
>1 can of meat
>alchemy book
>fishman fin

>everyone wears gloves
>>
the major problem that we have right now is how the fuck do we break the chains? there's no time to look for ingredients for Cremosa.

Time is ticking for Susanna and the monkeys, which should be dead by now
>>
>>4251717
>which should be dead by now
possibly. we could investigate the monkey ship and the goodhealth ship on the same trip.
then we'd need a dove. think alphonse mentioned where we could get a dove. i'll ctrl+f and look.
>>
dovecote in every district the militia controls. we could maybe sneak into the one in the offices while meeting sunshine. and there could be one in the grain trade office in the dead zone, but it may be dead by now
>>
>>4251740
we can tell arthur to Alphonse to get us a dove.. next we need an object that represents freedom and the flower. getting all of this is going to take us a few days..

Shit, what if we gave susanna a health potion and make her free herself? or we grab one of the high nuns at gunpoint
>>
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>>4251740
>>4251794
You depart for the bridge, early in the morning to avoid Franz and the rush hour. Passing by the burned tree cages, you notice new one being summoned from the ground under the pavement by Elves.

"Spirit of Nature, make a prison for my enemies." the captain of the commando chants "I don't get it. Why can't we just cut their hands?" he then asks his subordinate
"Because of the paper work captain. We are only allowed to contain the plague here, not enforce law... even if these barbarians deserve a fate worse than being burned alive."
"There's nothing worse than being burned alive..."

It was unexpected, but maybe you didn't give enough attention to the Elves. The captain indeed ordered to shot infected with fire arrow but not before graciously ending their lives with normal arrows. As for the smuggler from the Harbor, their small boats burned but the occupants probably escaped by swimming. He might be violent and crazy to the point of kicking a child in the head, you never saw him kill anyone. Is this convoluted process to kill non-infected coming from the twisted mind of his subordinate? Maybe a crazy Elf is better than an Elf killing innocent in cold blood.

After crossing the bridge you are in the Craftsmen District at 8AM, the youngest Gnome is missing at the counter so you have to call him.

"Bongiorno, is anyone here?" you yell

He comes rushing down the stairs, the funniest thing you ever saw since they are too high for him he has to jump every time. However, he is not amused. His face shows a concerned expression to say the least.

"Father, is that y-" he gives you a sad look "Ah sorry customer... I thought my father came back"
"I suppose you don't need fries anymore." you try
"No... Not for now at least. I think we will try to board the Dwarven Airship once he comes back. We know the captain after all. We take cans of meat and gold coins now."
"So, I guess you are not interested in this book?"

His eyes open widely staring at your book. It's clear he wants it but his silence indicate a second thought.

What do you want to buy?
>recipes/potions between 5 cans of meat and 1 gold coin
https://pastebin.com/uRyT0CVH
>healing potions pay in gold and fried potato
-small for 5 cans of meat
-medium for 1 gold coin
-large for 5 gold coins

What do you want to sell (Social)
>alchemy book
>something, write-in
https://pastebin.com/vppFmxtd

Other service
>alcohol gel if you provide the ingredients

What do you want to ask? (pick two)
>is your father alright, can I help you find him?
>ask something about the Dwarven Airship, write-in?
>how alcohol gel is going to help fight the plague?
>ask something about the Philosopher Stone, write-in
>>
(Optionnal)Some questions to set things straight
Do you want to assume that the monkeys are dead and renounce sneaking into the Harbor and instead use Demihumans to produce serum?
Do you want to give up your original plan of finding the Tartarus chains' chant in a book and get a dispel item instead?
>>
Okay, a lot has been going on, I've missed a few things. Regarding the spoiler text here>>4250941
I'm happy with the way the quest has been going and am fine with using Bernando's cure, but just as this anon says>>4251274 I also feel that we haven't really had enough time to do things, with several extremely urgent things to do all at once. We're currently dealing with
>Saving Susanna
>Finding Luigi and rescuing Valentina
>Dealing with the Organ Harvester
>Finding a cure
And that's without grabbing resources and getting gear for our day to day survival, plus dealing with the elves and the militia. It's just too... chaotic. We can't blindly rush into things but then we don't actually have enough time to pursue our goals. Other than that, I'm loving the quest.
>>
>>4251819
shit, I wanted to get the fries first

Alright.
>One large, three medium health (8 gold coins)
>sneak and defence (2 gold coins)
>Sell book for atleast three or two, speed and ignored potions. We need to free susanna and the savant.
He mentioned time and time again that his father was his teacher, he clearly wants the book, now that he is dad is gone who will teach him? we can use this to our advantage

>is your father alright, can I help you find him?
Oh no.. the militia got him?

>>4251852
exactly, everything happes way too fast for us to catch up, right now we are barely doing it but the situation might be beyond repair
>>
>>4251819
>-medium for 1 gold coin
Get three. Half a large have Valentina a baby arm, but a medium should be good for a hand and a few fingers.
>is your father alright, can I help you find him?
>ask something about the Dwarven Airship,
How many forces to the dwarves have at their command? Is the Airship armed? What is the exact situation with the airship and the entire city at the moment? I know this is a lot of questions, but I have a plan that might help us get rid of the elves.
>>4251826
>Do you want to assume that the monkeys are dead and renounce sneaking into the Harbor and instead use Demihumans to produce serum?
Nothing is ever dead until you see the body.
Do you want to give up your original plan of finding the Tartarus chains' chant in a book and get a dispel item instead?
No. The book is the easiest way to free her, and grabbing the resources for the spell will take too long.
>>
>>4251860
Going with this for buying stuff, though I would like to keep the book. Could we maybe talk about a partnership or something? We go out and get whatever he needs, help him out around the shop, and in return he teaches us about alchemy and the stuff in the book? We could maybe go through the book together?
>>
>>4251826
I say we try to find the monkeys, we might have a chance, if someone has them then they are probably eating them for food.

And for the chains.. I say fuck it, let's go to the Academy again, but this time we look for the proper book
>>
>>4251875
honestly we haven't really had much time to explore alchemy with all the priorities, I would rather have this gnome have it and use it at it's fullest, possibly getting a discount? freebie?
>>
Rolled 1 (1d2)

>>4251883
>>4251877
sell
not sell
>>
>>4251860
>>4251863
roll a 1d100, must be under 65 (50 +10 thanks to bargain artefact +5 thanks to dagger)
>>
Rolled 55 (1d100)

>>4251919
>>
Rolled 1 (1d100)

>>4251919
>>
>>4251930
POTION SELLER, GIVE ME YOUR STRONGEST POTION
>>
Rolled 43 (1d100)

>>4251919

>>4251930
I'LL TAKE YOUR ENTIRE STOCK
>>
>>4251923
>>4251930
>>4251952
>rolled 1, crit success
snake oil merchant

"You know if you have this much gold coin, you can also buy less expensive potion. I think the exchange ratio is 10 cans for one gold coins. But I don't know anybody who will sell you cans of meat, except the Cannery of course."
"What about the book? For at least three or two, speed and ignored potions?"
"Three speed and three ignored potions? Deal."
"Wait isn't it too much? Just three potions with a sampling of the tw-"
"Deal. I don't know why, but I really want this book right now."

The artefact in your pocket is heating up, you feel that he is not completely himself and will be ready to give up anything, as if hypnotized. He sincerely believes he is making the deal of the century, the craving for the book is reaching new height with every passing second. You presented it so gracefully by picking it out of your tuxedo, like a magic trick, he fears it will dissapear out of nowhere too.
>you know what, this book should be enough to pay for everything give me the gold back
>ask an additional potion for free

+1 large healing potion
+3 medium healing potions
+1 sneak potion
+1 defence potion
+3 speed potions
+3 ignored potions

-10 gold coins
-alchemy book
overloaded -20 modifier on some actions
>>
>>4251956
>>ask an additional potion for free
cold resistance potion. what a roll.
>>
>>4251956
NOW DRINK ALL OF THE POTIONS AT THE SAME TIME

>ask an additional potion for free
investigation (find answers without roll)
>>
Rolled 2 (1d2)

>>4251961
>>4251968
>>
>>4251956
Ask if has anything resembling Greek fire (I don't think Molotovs have been invented yet)
>>
>>4251983
thanks for the write-in, new recipe added
>>
>>4251961
>>4251968
>>4251983
investigation potion

Once the deal is settled and your charisma level calmed down a little, you ask him about his father and the Dwarven Airship. Maybe you should have asked about why Valentina's arm regrew partially after splitting a large healing potion and what can you do about it know.

"Is your father alright?" you ask "DId the Militia got him?"
"No..." he gives a pained expression "He is just very old... Sometimes he asks me the same question over and over again and call for my mother who died years ago."
"He is just becoming senile."
"If only... Current events make him think we are still trapped in the Dwarven Fortress and so he is trying to find me at the gate, on top of a mecha."
"Can I help you find him?"
"He is too precious for the Militia. They will bring him back eventually. But you can search him. He should be at anything that will remind him of the Dwarven Fortress and the Gates."
"Speaking of them, how many forces to the dwarves have at their command? Is the Airship armed?"
"You asked the right person." he snaps his finger, jumping on the counter to get at your eye level "I was in the Dwarven forces once, can you believe it? There should be a hundred Dwarves on the Airship, and enough firearms to start a revolution."
"A revolution?"
"Didn't you know? The New Dwarven Kingdom is in turmoil. The bankers have more influence than nobles and a revolution is taking shape. I wouldn't be surprised if it starts on the HMS Torresack. They send this huge Airship just to retrieve a savant and the Ingothide family!"

Not knowing what to do with these new information, you take your leave. You have acquired plenty of illegal healing potions, bright red phial you can barely hold in your arms. How are you going to get them to Arthur and Melie and avoid the Militia?
>forget about the Craftsmen District and get to the South Slums
>use a ignored (invisibility) potion
>use a sneak potion and get a low profile to your next destination (Mental) (-20 because overloaded +10 thanks to potion)
>sneak up to your next destination (Mental) (-20 because overloaded)

What is your next destination?
>Tailor to buy Don GIovanni clothes and clean yours
>Blacksmith to get the heretical machine
>meet 'Sunshine' the contact for the Gallileof in the Office District
>South Slums to save Valentina
>loot the Academy (alchemical typestamps, weather forecast, potions, artefact, books, balloon, other savants researches and belongings)
>>
>>4252000
>forget about the Craftsmen District and get to the South Slums

>South Slums to save Valentina
>>
>>4252069
this
>>
>>4252000
>forget about the Craftsmen District and get to the South Slums

>loot the Academy (alchemical typestamps, weather forecast, potions, artefact, books, balloon, other savants researches and belongings)

Wait so we are leaving all of the potions to the kids right I rather focus with the academy, if we find a book we can do the stuff tonight.
>>
>>4252138
I think what we'll do is try and rescue Valentina and then head home to heal Melie before going to find the book to reverse the chains spell, which If I remember correctly is in the Church itself. We'll then rescue Susanna before getting the hell out.
>>
>>4252169
We also might want to get our Sol alignment up if we don't want to get detected by the crusader.
>>
>>4252169
I hope we can save gallileof too
>>
>>4252274
no way we're getting him out of there alone. we haven't even planned an assault to free him yet. we need the Cult of Charon on this one. the church has miracles, we'll need Charon miracles to counteract them in some way
>>
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>>4252069
>>4252087
>>4252138
>>4252169
A dim light is bathing the slums across the thick smoke above the Amphitheatre, it renders a bleak atmosphere and send chills down you spine. You are being watched. Something above, far above is watching, judging you. Finding the camps is relatively easy, you just have to follow the moaning blending with the prayers.

A neighbourhood surrounded by a canal where building has been completely burned down has taken all the infected brought by the Militia. Since it is on the outskirts of their territory, patrols are continuously delivering new batches of infected. People without masks, covered in blood or simply badly injured after an altercation with a patrol.

"GINAAAAAA!" a voice calls
"Mama! Mama! Where are you mama!" another cries
"Please help me find my son." a last one desperately repeats

You are not alone trying to access the camps to find a relative, other are shouting name across the canal to what can only be described as the land beyond the Styx. Between the ruins, on an overcrowded island, they are literally sleeping on each other, a sea of corpse where they are left to die.

However, there seems to be some kind of organization. Blocks where some people are not coughing, others where they are living in their own excrements. And finally, a single bridge where people get out, bit by bit.

You found Valentina but something has happened
>great, how did it turned out to leave her here for 3 days (Mental) (-20 you will not like what you will found)
>remain ignorant and leave, they will surely come out any minute now
>>
>>4252509
>great, how did it turned out to leave her here for 3 days (Mental) (-20 you will not like what you will found)
Fuck
>>
>>4252509

>great, how did it turned out to leave her here for 3 days (Mental) (-20 you will not like what you will found)
>>
>>4253104
>>4253136
roll 1d100, must be under 20 (40 -20 you will not like what you will found)
best of 3, next update in 3 hours
>>
Rolled 84 (1d100)

>>4253146
>>
Rolled 39 (1d100)

>>4253146
>>
Rolled 17 (1d100)

>>4253146
>>
Rolled 62 (1d100)

>>4253146
>>
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>>4253159
>>4253199
>>4253268
>>4253312
>rolled 17, slight success
crippling depression but still sane

Valentina has her back against a destroyed wall, a long trail of blood in front of her spread legs. Motionless, the partially regrown arm is now fully fleshed but did not get larger. She is no longer pregnant, it's a miscarriage. But... Why? It's because of the camp! Because you let that old man in the building she got arrested. Or is it because of the arm? Was it alright to not let the Hospital cut that abnormal arm? Or is it because of the half potion you fed her?

No matter from what angle you try to see this, it's your fault. A family was destroyed, a unborn child died because of you. You fall on your knees, only keeping your sanity with the prospect of getting her out of her. Because, out of all expectations, she is alive, unlike the bloody mess in front of her.

Her head slowly turns to her side where Luigi is hand locked with her arm. He is also covered in black spots. They have both difficulty to breathe, that's why they are still and their clothes are soiled.

You are currently overloaded with potions, carrying some in your arms. There are two Militiamen with pike guarding each of the access from the bridge with a canon aimed at the camp inside.

How do you get in during the day?
>use an ignored potion to enter the camp
>enter voluntarily into the camp (the problem is getting out)
>there is nothing you can do right now, come back later (Mental) (-10 to abandon them even temporarily)

How do you get them out of the camp?
> give an ignored potion to the both of them
>force your way out of the camp (more options)
>>
>>4253591
>enter voluntarily into the camp (the problem is getting out)

>force your way out of the camp (more options)

Why are these called disinfection camps if there's no disinfection, or apparently any medical care?
>>
>>4253591
>there is nothing you can do right now, come back later (Mental) (-10 to abandon them even temporarily)
I get that we need to save them but fucking how, overloaded, and if we kill the militia the infected will get back into the street infecting everyone else.
We can return today if we still have time

>>4253667
probably containment zones
>>
Rolled 2 (1d2)

>>4253667
>>4253685
tie breaker unless change of vote or another player show within 10 minutes
>>
>>4253667
>>4253685
roll a 1d100, must be under 30 (40 -10 abandonning a friend and his wife)
>>
Rolled 67 (1d100)

>>4253712
is it too late to support the other vote?
>>
>>4253726
>too late
unless if one more player supports within 10 minutes
>>
>>4253726
>rolled 67, total failure
a race against death

You run away, feeling like a coward and accelerate to escape both this horrible scenery and your own responsibilities. In your desperate attempt to hold the potions, you lose a flintlock pistol falling from inside your tuxedo. Once you get back to your sense, you are near the Blacksmith.

-1 flintlock pistol

Being overloaded prevented you from saving your friend and his wife, you think about how useful having one of the thieves with your right now would be. And also swear to yourself that you will not give half a healing potion for a lost limb to anyone anymore. You are on the Inquisition territory, protected from the knight by the Warzone, there is a chance to access the Blacksmith without meeting any Militia or you can try crossing the bridge.

If only Melie was there you think... Maybe you can pay a street urchin from the slums to tell her to meet you at the Blacksmith, if only there was a way to communicate instantly like the improved version of the magic lenses...

>cross the bridge by bribing the guards (1 gold coin) (4 hours)
>pay a street urchin to get Melie at the Blacksmith (Fishmen's fin, 6 hours) (Social)

Do you want to shred one of your ruined clothes to make masks for her? (otherwise she will shred your Sailor Raincoat at home)
>Assassin Outfit (2 masks)
>Wool Tunic (1 mask)
>Merchant Outfit (2 masks)
>Tuxedo (1 mask)
>Tuxedp (Wearing) (5 masks)
>>
>>4253712
SHIT I missed the vote


>cross the bridge by bribing the guards (1 gold coin) (4 hours)

quick question, the substance of the raincoat would make the masks made out of plastic, that makes cleanable? not breathable either
>>
>>4253754
>cross the bridge by bribing the guards (1 gold coin) (4 hours)
I assume we don't have to shred anything if we don't grab her, right? We need that sailor raincoat.
>>
>>4253754
>>cross the bridge by bribing the guards (1 gold coin) (4 hours)
>>
>>4253776
>>4253801
>>4253806
You head back to the bridge and cross it at 10AM, when you come in four hours, the rush hour will be over and Franz long gone. A rifleman let you pass in exchange for a gold coin, despite the order to arrest anyone with a healing potion and confiscate them. The crowd starting to gather is starting to contain an alarming number of people fully cloaked in rags, refugees, Stage Three hiding their bodies, maybe Demihuman finding a way out of the City. The checkpoint is starting to feel like a real frontier between two different countries.

"Where is my son?" a familiar grumpy voice explodes "You damn Dwarves, where is my son? Please let him come home. He's an idiot. He's too kind, he will die serving at the Gate."
"Hey isn't that the Alchemist's father?" a Militiaman asks his colleague
"I thought it was the son. Non-Humans all look the same to me." the colleague answer
"What should we do?"
"I don't know. Hit him with your cross and get him back to the shop."

If you didn't run away in the opposite direction you might have had a chance to intercept him before this incident, too late now. On your way home, you pass in front of the caged Stage Three infected and terrorists, the dirty trick from the Elves to kill anyone they like under the excuse of fighting the plague. You want to cover your ears and forget about their desperate plea, escaping the stare of the commandos on the rooftop. More people to abandon, more people to sacrifice. The idea is taking root deep in your mind, you are afraid of your own hidden thoughts.

"Already home?" Melie asks "Wait... Is it Saturnalia already?"
"Y-Yeah... I got a large healing potion." you answer

Do you want to give the large healing potion to someone?
>Melie
>Arthur
>keep it for now

Do you want to shred one of your ruined clothes to make masks for her? (otherwise she will shred your Sailor Raincoat at home)
>Assassin Outfit (2 masks)
>Wool Tunic (1 mask)
>Merchant Outfit (2 masks)
>Tuxedo (1 mask)
>Tuxedo (Wearing) (5 masks)
>Sailor Raincoat (5 masks) (reusable but need to be washed with alcohol, soap or alcohol gel)

Should Melie comes with you (if you privude a mask)
>Melie

Where should you go next?
>cross the bridge and get back to business in the Craftslen District or save Valentina and Luigi
>meet Alphonse instead of sending Arthur, you can ask a few things
>Redlight District to find a victim of the Organ Harvester, back at investigation
>>
>>4253839
What do you leave home?
1 flintlock pistol
5 Paper cartridges
4 Flick Knives
Accuracy Artifact
Bargaining Artifact
1 tuxedo (Wearing)
Assassin Outfit (+5 Physical, +0 Mental because of the smell and +0 Social because of the stains)
Wool Tunic ruined and stained with blood, doest protect you from cold
Tuxedo stained with blood and pus
12 gold coin
Saten's clients hair box
Grappling hook
'E' metal typestamp
1 dagger +5 parry +5 Social
1 merchant outfit ruined
2 Soul-linked Dolls
1 mask (wearing)
1 can of meat
1 pair of gloves (wearing)
1 large healing potion
3 medium healing potions
1 sneak potion
1 defence potion
3 speed potions
3 ignored potions
1 pair of Fishmen's fin
1 investigation potion
>>
>>4253839
>Melie
She's lost a hand, which she probably needs.
>Merchant Outfit (2 masks)
We need to buy some more masks
As for what we do... I don't know. We can't rescue Valentina and Luigi without preparation, but we need more stuff to ensure they don't die when we take them home. Where is Mario by the way? Maybe we can send him somewhere as well?
>>
Is this story a sequel to Fall of a Dwarf Fortress?
>>
>>4253895
Same universe slowly building up
https://www.youtube.com/watch?v=nMCvUCsf-yA
It's happening after the Fall of a Dwarven Fortress.
>>
>>4253886
this
>>
>>4253886
>>4253918
Melie takes the potion you are offering her, holding up a few second while looking at her brother with three missing fingers. Arthur kindly nods to her, despite loosing a part of his body a day earlier than Melie. After finishing the red liquid in big rapid gulps she falls on her knees, failing to contain a scream.

"AAAAAAAAARGH" she is in terrible pain

Her brother, calm and composed under normal cir constance gives you a murderer look which surprise Mario he was supposed to get along with. Melie slams her stump on the ground to numb the pain. The bone started to pierce through her skin and slowly build up into the complex pattern of a hand.

"WHAT'S THIS?! WHY DOES IT HURT SO MUCH?!" she continues

However, this time, the flesh rapidly envelops the bone into a fully grown hand. Meli falls unconscious from the pain and Arthur carefully takes her in his arm. He doesn't want to leave her and ask to stay for the afternoon.

>allow him to stay here
>no, he has to work for vitamins and proteins sources and meet Alphonse
>no, he has to come with you

After giving him your response, you shred your merchant outfit, dumping the bloody parts out of the apartment on the pile of trash that is building up in the street. Now if you don't buy masks, two persons will be able to get out tomorrow. The outfit was ruined anyway.

+2 masks
-1 large healing potion

You are still overloaded.
>proceed, overloaded (-20 modifier)
>proceed, without any potion
>leave 10 potions here, write-in

Anything else before going back to the bridge?
>Mario comes with you
>take a speed potion or another potion before going, write-in
>>
>>4253940
>>allow him to stay here
>leave 10 potions here, write-in
3 ignored potions (need for the freeing of Susanna)
3 medium healing potions
3 speed potions
1 defense potion
We have a very poor mental state. Keep the potions that would help counteract that on us.
>>
>>4253949
overloaded -20 modifier removed

Arthur did not respond to you, he already decided himself to stay here and take care of his sister, his only family. Denying him this right to get more vitamins for you, Mario or possibly Valentina and Luigi would have severely jeopardize your relationship with him.

Once again you pass in front of the tree cages where Elves put infected and 'terrorists' alike. A very healthy and muscular man is punching an infected kid who vomitted ib him, in another cage a woman took off her jacket to warm up an old man whose rotting arm just fell off the cage like bird's poop. There is only one commando on a rooftop guarding them, he is not looking at you, maybe... just maybe you can give these dying people a chance there are innocent among them!

>ignore them for now and cross the bridge
>shoot the Elf with your pistol (Mental)
>use your grappling hook to get on a rooftop (Physical)
>write-in (write-in are always available but I may or may not choose them)
>>
>>4253974
>use your grappling hook to get on a rooftop (Physical)
Walk up to him then tell him about a sugar stash we found. Tell him it's across the river, then while he's distracted push him off.
>>
>>4253974
>ignore them for now and cross the bridge
>>
>>4253974
>ignore them for now and cross the bridge

Honestly the elves have the right idea. Stage 3's can't be allowed to roam free and infect everyone.
>>
>>4254122
Keeping stage 3's away from people is fine, but what the elves are doing is putting infected and healthy people together. So they're effectively infecting other people.
>>
>>4254109
this. but he may be suspicious about how we got up there.
and the medium healing potion on him may break in the fall. stab him instead.
>>
>>4254137
The healthy people are criminals upon which the death penalty is being enforced.
>>
>>4254169
next update at 4PM EDT, maybe someone will break the tie by then
>>
Rolled 2 (1d2)

>use your grappling hook to get on a rooftop (Physical)
>ignore them for now and cross the bridge
tie breaker if no change at 4PM EDT
>>
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Don't expect the sugar trick to work every time, I did this deus ex machina once because you were too slow finding out the utility of sugar in the quest. It has just the same effect as gold for Militia, it's a bribe item that lets you have what you want without rolling.

>>4254109
>>4254119
>>4254122
>>4254152
You feel conflicted about wheter or not helping the people trapped in the cage. Letting them run free in the street might put the City into danger. A part of you want to believe that the criminals in these cage were not arbitrarily chosen by Elves for just being meat eaters or talking trash about the Tree of Life or making fun of their ears.

Ultimately, your mate and his wife are more important so you get back in the Craftsmen District, just slightly horrified by the sight of the corpses in the Grand Canal. A patrol of Militiamen on stilts is leading coughers to the camps, deep into the lagoon of the Slums. They are willingly walking to their death, heads down, escorted by these grotesque creatures that were once Humans with integrity, sailor like you.

How are you even going to get inside the camp? And get out? You don't have the ignored/invisibility potion on you for Valentina and Luigi to make them escape. You will have to force your way out of the camp.

For now, how do you enter the camp?
>blend in with the infected (Mental)
>present yourself at the entrance, alone (more options)
>find another way to enter the camp, write-in (steal a gondola in the Noble District, buy ignored potions, Mystical Stone Parachute, ...)
>not now, continue

If you don't want to postpone the rescue of Valentina and Luigi at a more appropriate time, where should you go?
>Tailor to buy Don Giovanni clothes and clean yours
>Blacksmith to get the heretical machine
>meet 'Sunshine' the contact for the Gallileof in the Office District
>South Slums to save Valentina
>loot the Academy (alchemical typestamps, weather forecast, potions, artefact, books, balloon, other savants researches and belongings)
>>
>>4254933
>find another way to enter the camp, write-in (steal a gondola in the Noble District.
wait didn't we had a gondola from the noble that we broke inside his house? why does it always get stole or left behind

We get in, we use potions on them and we get them out with the gondola. Simple.


Also tailor, blacksmith and sunshine need to be done asap
We need to buy masks, gloves, clean and repair our stuff.
Get blacksmith order and use sunshine to heal gallileof's mind once we free him
>>
>>4255025
Approaching with a gondola, preferably by night should do the trick. Sadly, since you didn't get access to the tunnels in your district by befriending the mermaid, you can't hide a gondola ang keep it for the next day, so you should do it tonight.

However, you must acquire large healing potions for them (and maybe another one for Arthur). If you had a thief with you, you could have carried more potions without attracting attention. Another solution would be to buy a bag at the tailor, you will still be overloaded but it's safer than carrying red phial in your arms. Finally, you can risk buying three large healing potions and keep a low profile for the rest of the day.

>buy 2 large healing potions and sneak to the Tailor (-10 gold coins) (Mental) (-10 because you will be loaded) (you can consume the sneak potion to get a +10)
>proceed to the Tailor without buying potions, to buy a bag there or postpone the rescue for the next day
>>
>>4255129
>>buy 2 large healing potions and sneak to the Tailor (-10 gold coins) (Mental) (-10 because you will be loaded) (you can consume the sneak potion to get a +10)
this is our fault. we need to bail out our mate. this is on us. SSN Polaris for life.
I hope we can still afford Don Giovanni's outfit. But. Doubtful.
>>
>>4255194
+2 large healing potions
-1 sneak potion
-10 gold coins
you are loaded, -10 to some actions


roll 1d100, must be under 40 (-10 because loaded +10 thanks to sneak potion)
>>
Rolled 53 (1d100)

>>4255216
we're fucked
>>
>>4255222
>rolled 53, failure
!

Walking away from the canals and in the narrow streets between the buildings, you avoided Militia for the most part of your trip until you stumbled on a slacker playing dice with civilians. When he saw the red phials you carried in your hands, he left the table and jumped on his pistol. In the middle of two unarmed persons, he has no other protection.

>throw a flick knife (Mental) (-10 because loaded)
>fire your pistol at him (Mental) (-10 because loaded)
>leap forward to use your dagger (Physical) (-10 because loaded)
>bribe him (-1 gold coin)
>talk it out (more options, all social rolls)
>>
>>4255260
>talk it out (more options, all social rolls)
If you want more diluted potions you are better off drinking from the canal
>>
>>4255274
supporting.
>>
>>4255274
>>4255277
You didn't draw your pistol or prepare for a fight, he as the upper hand and can shoot you when he wants now.

All Social rolls, from -50 to +50 modifiers

>"you don't want me to report you have been slacking off", write-in [BLUFF]
>maybe you can find the right answer by analysing the situation or checking something on him, write-in [OBSERVE] (or drink the investigation option to get the answer)
>"you don't want to fight with your friend beside you", write-in [INTIMIDATE]
>"If you want more diluted potions you are better off drinking from the canal", write-in [PERSUADE]
>"maybe one can of meat", write-in [BARTER] (-1 can of meat) (+10 thanks to Bargaining Artifact)
>>
>>4255292
>"If you want more diluted potions you are better off drinking from the canal", write-in [PERSUADE]
>>
>>4255292
>>"If you want more diluted potions you are better off drinking from the canal", write-in [PERSUADE]
>>
>>4255411
>>4255440
roll 1d100, must be under 5 (50 -50 because diluted or not they are still healing potions 5+ thanks to dagger)
>>
Rolled 36 (1d100)

>>4255488
holy shit lol
>>
Rolled 82 (1d100)

>>4255488
well..
>>
think you got another crit save left in ya?
>>
Rolled 75 (1d100)

let me see if the dices are not cursed
>>
Rolled 14 (1d100)

>>4255488
>>
>>4255502
>>4255510
>>4255524
>>4255529
>rolled 14, failure

Unconvinced, he slowly rises his pistol. However your distracted him long enough to lower his defence and can act before him.

>fire your pistol at him point blank
>stab him with your dagger
>>
>>4255550
>>stab him with your dagger
go for the throat. firing our pistol could have collateral
>>
>>4255550
>stab him with your dagger
>>
>>4255550
>stab him with your dagger
>>
File: shop.jpg (914 KB, 2260x1544)
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>>4255559
>>4255560
>>4255577
You plunge on him, splattering your clothes and hands with blood? It's not the cleanest cut but at least he's dead before doing anything. The two dice players, escaped leaving their gain on the table as well as the dice.

tuxedo stained with blood

What do you take?
>5 cans of meat
>1 pistol
>3 paper cartridges
>3 dices

The street of the Tailor shop is right at the corner and you don't want to stay here forever. But as soon as you get in reach of the shop, you hear the merchant screaming. A large man is swaying a sledgehammer on his windows, shoving his pocket with masks.

"P-Please customer, only 5 per person!" the merchant pleads
"Go to the Tartarus!" he shouts "I need them."

Angry and totally unreceptive to reason, he is about to leave. Being larger than you is an exploit of its own, you don't know if your dagger will reach any vital part of him and you don't want to get close to that hammer. But the merchant has been really nice to you before, even accepted to credit an outfit.

>kill... kill again with your pistol
>too much killing, let him pass

After dealing with him, what did you come here for exactly?

Consumable
>5 masks - 1 can of meat
>5 gloves - 1 can of meat
>leather cape - 1 can of meat
Service
>washing service for 1 can of meat restor your outfit modifier, what do you wash, write-in
Clothes
>see pic, for 1 gold coin
>special order, a bag for 1 can of meat

Ask something (pick only 2 for now)
>what was that? do you need help defending your shop?
>about those sewing machine you need, write-in
>about these slime in the washing machine, write-in
>attebdubg the reception at the Elven Embassy, something to know before?
>I need to attend the reception at the Elven Embassy, can I have a costume (maybe two)

Note : current exchange rate of gold is 10 cans of meat
>>
>>4255623
>[PERSUADE] used
+5 Sol's alignement : from Heretic to Heathen
-5 Charon's alignement : Devout status lost

Inventory&Stats
https://pastebin.com/vppFmxtd
>>
>>4255623
What do you take?
>Everything
The man ransacking the shop
>Point our pistol at him and warn him. He can take 5 masks or we will take his life.
After dealing with that, buy 10 masks and wash our assasin's outfit along with the merchant outfit. As for questions...
>what was that? do you need help defending your shop?
>about those sewing machine you need, where do I need to find them again?
Though I don't know if we can do any sidequests considering everything else we need to do, I'd still like to try helping out the shop owners.
>>
>>4255623
>kill... kill again with your pistol

Loot the hammer

>5 masks - 1 can of meat
>5 gloves - 1 can of meat


>I need to attend the reception at the Elven Embassy, can I have a costume (maybe two)
>>
>>4255623
>>4255623
>1 pistol
>5 cans of meat

>kill... kill again with your pistol
we've taken enough lives at this point, our resolve is strong, blast him

>5 masks - 1 can of meat
>5 gloves - 1 can of meat
>washing service for 1 can of meat restore your outfit modifier, what do you wash, write-in
clean tuxedo and assasins

>buy elven noble and Sunday best
tuxedo or elven noble should be enough
>>
>>4255632
this
and ask about attending the embassy itself as well
the shopkeeper likes elves, we may learn something useful
>>
>>4255631
>>4255632
>>4255633
>>4255641
+5 cans of meat
+1 pistol
+3 paper cartridges
+3 dices


-1 paper cartridge
overloaded -20 modifier


You point your pistol at him but the man is moved by a righteous fury and don't stop, there is no choice but to shoot him down. The detonation reverberate in the street followed by the thud accompanying the fall of his body and the hammer. The merchant sign you to rush inside after taking back the masks, you decide to loot the sledgehammer.

very overloaded -30 modifier

"What was that?" you ask panting after carrying the sledgehammer, barely holding the potions in your hands.
"Not everyone is accepting the 5 masks, 5 gloves per day limitation." he excuses himself
"Do you need help defending your shop?"
"Actually I was going to propose you the job. I am looking for a full time bodyguard... I will pay him in masks and gloves but I need him all day here."

Spending some time here would slow the progression of your current quests, but maybe you can send Mario here. If you don't, who knows what might happen to this shop. These foolish people should have bought more masks and gloves while there was no limitation, you actually prep... no, you didn't.

"I need an outfit to attend the reception at the Elven Embassy." you ask
"Wonderful. Let's get rid of this bloody rags first shall we?" he cheers

Once again you are conducted at the back shop where seamstress are diligently building up piles of masks and gloves by hand. Thanks to your heroic feat, he proposes to wash your clothes for free. The masks and gloves limitation is still in effect, though.

How much do you want to spend for Don Giovanni's outfit?
>1 gold coin
>2 gold coin

-2 cans of meat
+5 masks
+5 gloves
tuxedo clean
Assassin Outfit (+5 Physical, +5 Mental +5 Social)


You leave without the bag, now very overloaded. A crowd is gathering in the street, surrounding the corpse. They try to comfort a little girl crying over the large man who collapsed, the father you shot dead.

"Papa! Papa! Wake up please!" she insists

It's your own doing. Maybe the man did have a reason to ransack the shop, but it's not your problem. Trying to convince yourself that you did the right thing, you leave the area.

Where should you go next?
>Blacksmith to get the heretical machine
>meet 'Sunshine' the contact for the Gallileof in the Office District
>loot the Academy (alchemical typestamps, weather forecast, potions, artefact, books, balloon, other savants researches and belongings)
>Don Giovanni's to give him his outfit, loot a gondola to save Valentina and Luigi

And how should you go there?
>sneak (Mental) (-30 because very overloaded)
>use grappling hook to jump on the rooftops (Physical) (-30 because very overloaded)
>go normally
>>
>>4255672
>2 gold coin

I would rather check the blacksmith and sunshine... damn

>Don Giovanni's to give him his outfit, loot a gondola to save Valentina and Luigi
We can leave the junk inside the gondola and rescue those two.

>go normally
>>
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>>4255679
Going normally toward the Noble District and coincidentally the Arsenal with the highest concentration of Militia, you stumble across a patrol. Two pikemen on their stilts just across a bridge with no protection. Incapable of outrunning them in your current state, you find them quickly on you after they noticed the red phials your were carrying. Thankfully, you have two conveniently loaded pistols. With that sledgehammer, you are too suspicious to try any social interaction.

It's 4PM, one hour before the curfew and you are almost at an entry point of Don Giovanni's tunnels
>use a pistol to fire at one of them (Mental) (-30 very overloaded)
>use a pistol to fire at the other one too (Mental) (-30 very overloaded)
>throw a flick knife at on of them (Mental) (-30 very overloaded)
>swing the sledgehammer to break the stilts of one of them (Physical) (-30 very overloaded)
>>
>>4255691
>use a pistol to fire at one of them (Mental) (-30 very overloaded)
>>
>>4255691
>>4255700
The prompt was not very clear. You can use the two pistols successively and make two rolls or just fire at one of them with a single roll.
>>
>>4255700
roll 1d100, must be under 20 (40 -30 because very overloaded +10 thanks to accuraccy artefact)
>>
>>4255691
>swing the sledgehammer to break the stilts of one of them (Physical) (-30 very overloaded)
Remember, our mental stat is our worst one, we don't want to try rolls that put us under 10 or worse.
>>
Rolled 12 (1d100)

>>4255741
>>
>>4255691
Can we just drop the hammer real quick to lose the -30?
>>
Rolled 3 (1d100)

>>4255741
We shoot one, if the other militia doesn't backs off we blast him too
>>
>>4255752
>>4255784
>>4255794
>rolled 3, crit success
two birds with one stone

The shot detonates in the direct vicinity of the Arsenal and you watch as the pikemen, hand clamped around his clothes near his heart, falls in the water, paralysed by pain from his high stilts. As he passes over the bridge, his halberd gets stuck in his friend stilts and pull him in the water too.

You escape in the nearest tunnel from the Arsenal District where you can safely store your items. After two hours of walking underground, you can see Don Giovanni's mansion from a rain outfall above the canal, a gondola will fit nicely there since you can remove the grid.

You can deliver his outfit to Don Giovanni and stay a little more to discuss with him and Bernardo or just hand it over Sebastien and proceed with the rescue
>get inside the mansion
>just hand over the outfit to Sebastien and steal a gondola (Mental) (no modifier, I assume you left the loot in the tunnel)
>>
>>4255815
>just hand over the outfit to Sebastien and steal a gondola (Mental) (no modifier, I assume you left the loot in the tunnel)
We talked to him the other day, I don't think there's been any major developments since then.
>>
>>4255815
>>just hand over the outfit to Sebastien and steal a gondola (Mental) (no modifier, I assume you left the loot in the tunnel)
>>
>>4255842
>>4255855
- Don Giovanni's outfit
roll 1d100, must be under 45 (40 +5 because it's past the curfew)
>>
Rolled 77 (1d100)

>>4255856
hope that he isn't pissed at us for sinking so much gold on ourselves rather than his outfit.
>>
Rolled 37 (1d100)

>>4255856
>>
>>4255857
>>4255880
>rolled 37, success
Seeing the crude outfit you bring back, Sebastien gives you a disgusted look, like was staring at walking garbage. At least you kept your promose. Not wanting to spend too much time with this angry looking old mand, you find an abandoned gondola, from the tourist agency, thus completely ruining the commerce of the man you promised to bring back his taxi-boat.

Since it's past the curfew you can try to head to the Office District to meet 'Sunshine' at a bar, the contact for the Gallileof. It should still be open, with pedestrian still tolerated in the street but not toatally at ease with the Militia. Or you can directly head to the 'Disinfection' Camps to save Luigi and Valentina.

It's 5PM, where should you go now that the Blacksmith is closed?
>Cantate Estiva, Office District, meet the contact for the Gallileof (4hours)
>DIsinfection Camp, South Slum, save Luigi and Valentina (3hours)

Do you want to put on the assassin outfit or keep the tuxedo?
>yes
>no
>>
resuming at 4PM EDT
>>
>>4255907
>>DIsinfection Camp, South Slum, save Luigi and Valentina (3hours)
>yes
welcoming back an old friend
>>
>>4255907
>DIsinfection Camp, South Slum, save Luigi and Valentina (3hours)

Do you want to put on the assassin outfit or keep the tuxedo?
>yes
>>
>>4255907
Sebastian wasn't happy? Didn't we buy the best outfit the tailor had?

>DIsinfection Camp, South Slum, save Luigi and Valentina (3hours)
>yes

>>4255917
he's gonna be incredibly pissed at us
>>
>>4256289
>Didn't we buy the best outfit the tailor had?
best we could afford
>he's gonna be incredible pissed
maybe. i meant the assassin outfit, but Luigi works too. he may be mad, but we sunk all of Don Giovanni's cash on healing potions for him
>>
>>4256303
I thought we had 8 left and the outfit only cost 2. Were there more expensive ones there that he didn't tell us about?
>>
>>4256355
>I thought we had 8 left
not after buying 2 large healing potions for valentina and luigi.
>Were there more expensive ones there that he didn't tell us about?
stuff out of our price-range, I suppose. we only have the option to buy the practical garb.
>>
>>4256440
we had 20 initially
2 large potions brought us down to ten
we spent 1-2 on bribes
8 left
>>
>>4256536
you bought 3 healing potions and several other potions
>>
>>4255917
>>4256250
>>4256289
Weather conditions
Clouded sky
Cold

Using the oar of the gondola, you move swiftly and stealthily in the canals to the slums, near the disinfection camps. There are two bridges, each guarded by two pikemen and a canon aiming at the camp.

>enter normally with your stuff, leaving the cans of meat and sledgehammer there (more options)
>assault an access point to enter the camp (more options)
>dock near Luigi and Valentina (Mental) (+5 thanks to the night +5 because clouded sky +10 thanks to sneak potion)
>>
>>4256729
>dock near Luigi and Valentina (Mental) (+5 thanks to the night +5 because clouded sky +10 thanks to sneak potion)
this but don't drink sneak potion
>>
>>4256760
>don't
already done >>4255194
>>
>>4256760
roll a 1d100, must be under 65 (40 +5 thanks to the night +5 because clouded sky +10 thanks to sneak potion +5 thanks to outfit)
>>
Rolled 43 (1d100)

>>4256772
ah shit, I missed that, potions were for the abbey and embassy
>>
>>4256777
>rolled, 43, success
easier to get in than out

You set foot on the disinfection camp, covered by the moans of agony from the dying. Valentina and Luigi have their back resting against a ruin, in front of the bloody result of the miscarriage, holding their hands peacefully in acceptance of their fate, barely breathing. When you try to lift Luigi's arm which turned completely black, the flesh melt under your touch, for Stage Three is eating his body away. On the contrary, Valentina black spots parts looks healthier and her respiration is deeper, almost as if she was recovering.

This takes you back to what Bernardo said about immunity only acquired after Stage Three and his project to develop serum with more resting animal and Demihumans, you also remember about the courtesan who ran to the sewer covered in black spots but not rotting and the old man who could walk. Maybe some Humans, after successfully enduring Stage One, Two and Three have developed an immunity.

Valentina's and Luigi's neighbours are waking up, who do you feed a large healing potion to? (pick up to two)
>Valentina
>Luigi
>none for now, carry them to the boat (Physical)
>>
>>4256800
>Luigi
>>
>>4256800
>>Luigi
We saw what the hell happened to Melie. He'll undergo a lot of trauma, wake the rest of the destitute up, and every able bodied Stage 3 here will swarm us. But his body may not be able to take being moved in that state without a potion. Rotting, yet alive. Necrosis. Very uncertain choice.
>>
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>>4256815
>>4256810
-1 large healing potion
Luigi lets out an excruciating scream, bits of flesh falling and replaced by new growing ones. This attracted the attention of someone vomiting against the ruins, nearby. He starts wandering in your direction, arms forward and begging for a healing potion.

>kill him from a distance with a flick knife, you are already a murderer... (Mental)
>do not take any risk, get the sledgehammer back and hit him on the head with the handle (Physical)
>carry Luigi and Valentina to the boat before he gets to you (Physical) (-10 because in a rush)
>>
>>4256829
>>carry Luigi and Valentina to the boat before he gets to you (Physical) (-10 because in a rush)
take a look at his condition. if he looks similar to Valentina, we could try to parley with him. Bernardo could probably use the additional example of someone immunized.
>>
>>4256839
rolld a 1d100, must be under 65 (70 -10 because in a rush +5 thanks to assassin outfit)
>>
Rolled 83 (1d100)

>>4256870
>>
>>4256871
>rolled 83, total failure
let's speak first

Valentina is carried first to the boat, meekly resisting, crying with closed eyes as if she didn't want to be rescued. Passing by the remnant of a baby covered in blood you can guess why. But once you are back, trying to haul Luigi on your shoulder, the puker grabs your arm.

"Please, get me out to." he begs
"How do you feel?" you ask "If you a-"
"BLEEUUUARG"

The man covered your face in blood after puking on you. Luigi falls on the ground while you quickly try to remove the fluids from your eyes before the puker do anything he might regret. Once you open them, you see that Luigi hit his head and the infected seized a large healing potion. The noise attracted a group of infected.

>leave with Luigi
>kill the man with your dagger and get Luigi
>take the potion back and get Luigi (Physical) (-10 because in a rush)
>>
>>4256906
>kill the man with your dagger and get Luigi
>>
>>4256906
>>kill the man with your dagger and get Luigi
assuming we get the potion back from this option.
if not, go with
>take the potion back and get Luigi (Physical) (-10 because in a rush)
>>
>>4256931
>>4256933
You stab him, covering your gloves with his blood. His face so relieved to finally get his hand on a healing potion look at you in shock and horror. He probably thought he was going to escape this hell but was denied his last hope before dying, A knot in your throat holds back your cries, you became a murderer, worse than that.

At least, you can get back the potion and Luigi with a bruise on his forehead. Everyone secured on the gondola, you take the direction of the Workers District. Once you finally get everyone in Parotti's house you fall on the ground, curling up on yourself and crying. Killing Militiamen is a thing but, you took the life of two innocents today.

Before crying up to sleep, you feel the hand of Melie trying to comfort you, the voice of Mario announcing he is going to feed Valentina a healing potion. Your eyes are itchy and you are starting to have a runny nose, maybe it's just because you are crying. Once you rise up, you are surrounded by the corpses of everyone. Valentina is dead, Luigi is dead, Melie, Arthur, Mario, Amicia, Hugo, everyone is dead. And among them, someone is strangling a baby on the ground... It's you.

Physical 50 (-20)
Mental 45 (+5)
Social 55 (+5)
*since Physical is your main stat, not acting according to Alfonso's character result in a loss for this stat. Usually it's a -10 with a +5 in another stat per 'bad action'

You wake up receiving a kick in the stomach. Valentina is unleashing her furry on you. Holding your pain, you notice a cough has taken root in your throat and her kick triggered an even deeper pain in your belly. She is stopped by her husband.

"IT'S YOUR FAULT!" she screams "GIVE ME BACK MY BABY."

N-No, it's not your fault. You didn't know there would be a sector sweep because you take in that old man. Melie is shielding you, ready to stab that crazy woman she meets for the first time.

-5 relationship with Luigi

"I'm grateful Alfonso" Luigi says barely containing her "but it's all your fault from the start."
"B-But I thought..." you try
"That's it. YOU thought, and not even once did you considered asking us."

>apologize for taking the old man without permission (Social) (-5 because bad relationship with Luigi -10 because angry Valentina)
>this is now a democracy, you cannot order anyone to go anywhere, it's going to be a vote and same for any decisions regarding the house
>Valentina and Luigi can do what they want, they need you more than you need them
>>
>>4256976
>>apologize for taking the old man without permission (Social) (-5 because bad relationship with Luigi -10 because angry Valentina)
pass around the chamomile peace pipe
it is time to sing kumbaya
and easy on the stomach. we're probably fucked from the blood we got hit with. lets not get any of our people sick. maybe get a mask on while we're inside to act as a defense against vomiting on any of them.
where are my rep points with Big C
>>
>>4256976
Missed another vote shit
>apologize for taking the old man without permission (Social) (-5 because bad relationship with Luigi -10 because angry Valentina)
>>
>>4256988
>>4257003
roll 1d100, must be under 45 (55 -5 because bad relationship with Luigi -10 because angry Valentina +5 thanks to assassin outfit)
>>
Rolled 64 (1d100)

>>4257006
>>
Rolled 96 (1d100)

>>4257006
>>
shit
>>
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>>4257008
>>4257029
>rolled 64, failure
clueless

"Let's talk this down." you try to smooth your rough voice
"GET STRUCK BY SOL'S LIGHTNING" Valentina screams, kicking in the air while Luigi holds her
"We... We haven't even started to talk."
"She is right to be angry Alfonso." Luigi continues "In the camp... Someone told us her new arm took all the nutrients away from the baby. If only you..."
"CHARON'S DEVIL! DEVIL! YOU KILLED MY BABY!"
"That's enough!" Luigi slaps her

Silence falls in the apartment, like a lead cover on a boiling pot. The woman, now permanently living with a baby's arm instead of a fully grown on will forever be reminded of the child she lost because of you. You didn't investigate the Cultist, you fed her half a healing potion, you opposed to the amputation. Yes, it's your fault. You did this. Remorse is devouring your motivation as you watch Valentina collapsing crying in the arms of her husband.

-10 relationship with Luigi
-5 temporary to all rolls

>assault a place
+5 Sol's alignement
-5 Charon's alignement

>steal something (cans of meat, dice, pistol)
+1 Charon's alignement
-1 Sol's alignement

>fight for freedom
+1 Charon's alignement
-1 Sol's alignement

After taking the rest of last night diner and an orange for vitamins, you feel slightly better. Melie, starting to get very acquainted with you, even docile, brought you a poster from La Stampa. Arthur frowns his brows looking at his sister behaviour, she has become really dependent of you. There might be something wrong with her.

La Stampa Public 'dition Diciass'tt'simo : 'xodus

F'aring th' Organ Harv'st'r, many D'mihumans ar' pr'paring to l'av' this City through a shady smuggl'r n'twork. Th' journal won't compromis' his sourc's, but it's not hard to find a good fri'nd of D'mihumans.

B'caus' of th' shortag' and s'v'ral slav's 'scaping, th' Cann'ry is r'op'n to Humans but only if th'y w'ar a mask and glov's and aft'r a thorough 'xamination of th'ir skin for black spots.

M'anwhil', th' 'lv'n Ambassador assist'r at th' r'-op'ning of th' orphanag'. H' insist'd that th' work of th' Commandos is 'ss'ntial in fighting th' plagu' and h'lping Humans to asc'nd abov' th'ir curr'nt conditions thanks to th'ir t'aching.
>>
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>>4257047
What should you do? (pick a reasonable amount)
>plan to take the monkeys from the Harbor
>gear up in the Craftsmen District and the Slums (potions, weapons, elixirs...)
>find the contact for the Gallileof in the Office District
>retrieve the heretical machine of the Gallileof at the Blacksmith
>gear up in the Craftsmen District
>find the organ harvester
(use the last doll to find a victim, maybe interview prostitutes or hire one to ambush him, get more dolls)
>investigate the cultist attack
(someone who sold a bomb perhaps, interview the corpse retrievers)
>indoor activity, write-in
(craft paper cartridges using 1 hours of fuel from the Iceburst Stone)
>write-in (write-in are always available but I may or may not choose them)
https://pastebin.com/2Jchkvqg

Weather
Slightly clouded sky
Sever Wind
Cold

Today : 6AM, 4th Day before the Calendes, Month of Charon
Reception at the Embassy : 2nd Day before the Calendes, Month of Charon

Send someone to work for resources? (Mario, Melie, Arthur)
>Corpse Retrieval
>Mystical Stones Refinery
>Cannery

Save Sister Susanna tonight?
>yes
>no, decide later

(inventory is updated : https://pastebin.com/vppFmxtd)
>>
>>4257047
wait I though arthur gave the stamp letter to the rat, why is her arm is still deformed even though she drank a potion?

>>4257051
>Mystical Stones Refinery Arthur
>Cannery Mario

Save Sister Susanna tonight?
>yes

>plan to take the monkeys from the Harbor
>find the contact for the Gallileof in the Office District
>retrieve the heretical machine of the Gallileof at the Blacksmith
>find the organ harvester (use the last doll to find a victim) and prostitutes or hire one to ambush him.
>investigate the cultist attack interview the corpse retrievers
>>
>>4257063
Melie can go scavenge abandoned houses if not then to the stone refinery
>>
>>4257051
backing >>4257063
>>
>>4257063
>arthur gave the stamp
>>4253974
>why is her arm is still
there was no injury to heal from
>>
>>4257072
yeah, I though so, I guess we should've amputated the arm and make her drink again.

Another task to the list, amputate Valentina's arm and fix it with a potion
Can chamomille be used as painkiller? is there a potion that we can use to knock her out?
>>
>>4257076
>as painkiller
poppy elixir can, also you don't know how to make elixir, you just have one of the ingredients
>>
>>4257063
>>4257071
How should you equip?

>Currently on you
2 flintlock pistol
7 Paper cartridges
4 Flick Knives
Accuracy Artifact
Bargaining Artifact
1 tuxedo
Assassin Outfit (+5 Physical, +5 Mental and +5 Social) (Wearing)
Wool Tunic ruined and stained with blood, doest protect you from cold
Tuxedo stained with blood and pus
Saten's clients hair box
Grappling hook
'E' metal typestamp
1 dagger +5 parry +5 Social
2 Soul-linked Dolls
5 masks
5 gloves
2 can of meat
3 dices
1 pair of Fishmen's fin
1 investigation potion
1 sledgehammer

>Home Inventory
3 medium healing potions
3 speed potions
3 ignored potions
1 defence potion
1 Iceburst Stone (8 hours)
1 poppy elixir
1 quinquina elixir
1 gold coins
1 pair of magic lenses (need improvement)
Device (Mystical Stone Parachute)
1 sample of the giant tree (rotten)
Instant Harvest Potion
8 Paper cartridges
1 Iceburst Stone (4 hours of heating)
Cleaver (+5 damage)) lost at the Pearl of the Ocean
1 dose of gunpowder
Sailor Raincoat (protect your from blood and rain, no need to wash)
4 gloves (daily usage)
2 masks
alchemy book
2 apple
2 cluster of dates
2 pouche of chamomille

Who should wear gloves? (Arthur, Melie, Mario, You)
>someone, write-in

Where should you go first?
>stay home to plan for the Harbor
>cross the bridge
>to the Redlight District
>>
Rolled 97 (1d100)

>>4257076
we were offered opium in the redlight district
and cocaine elixir is in-setting
surely there is some kind of opium based painkiller
roll to convince bernardo to set aside work on the cure, and instead create methamphetamine
>>
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>>4257102
I'm considering that as a crit success, as well as a crit fail.
https://www.youtube.com/watch?v=_7_OpDdqGeg
>>
>>4257102
we do have poppy elixir but no cleaver

>>4257100
leave masks and gloves that we don't use at home.
>Everyone

We need to clean our clothes again....
>to the Redlight District

once we are done with the business there, that leaves us near to the harbor
>>
>>4257114
supporting this, but leave the meat as well. no shops here, and elves aren't interested in it. best not to overburden ourselves. and bring the gold coin along, just in case we need to hire a prostitute to ambush him.
>>
>>4257119
and drink a speed potion. if we're freeing Susanna tonight, it'd be best to benefit from the effects of the potion all day, since it will last until tomorrow anyway. bring a medium health potion as well. we may need it, assuming we are infected from that vomit.
>>
>>4257122
yeah, let's drink it. I want find a way to save gallileof too
>>
>>4257131
>I want find a way to save gallileof too
so do I, but that will be damn difficult today. would be a pretty good way to show off the Cult of Charon.
Alde mentioned he was being brainwashed by the Inquisition
so, it may be difficult to get through to him. we will need to visit Sunshine, and get his machine. no clue how large his device is, it could be good enough to remind him of who he was and what he was working for before the Inquisition, but also may be cumbersome, or incredibly fragile. definitely heretical. we should take that into consideration before trying to pull of a rescue. should ask Lisa for information regarding him, and how he is locked up as well. as for susanna, we could use our potions to free her. carrying them around with us all day is going to be a huge burden, however. if we get a speed potion in us, it wouldn't be that far fetched to return home to pick up the potions we'll need prior to heading to the abbey.
>>
>>4257114
>>4257119
-1 speed potion

You take the direction of the Redlight District after drinking a speed potion and hauling the sledgehammer on your shoulder. As soon as you get out, an Elf patrol tells you to stand by, noticing the very suspicious tool. The security has tightened, maybe because of the visit of the Ambassador. They will find out you are carrying firearms that they banned here.

>abandon the sledgehammer and run (Physical) (+10 thanks to speed potion)
>talk it down (more options)
>fight them (more options)
>hand over your pistol and gunpowder
>>
>>4257155
if one-two elves:
>>fight them (more options)
over two elves:
>>talk it down (more options)
>>
>>4257155
>talk it down (more options)

Lets talk it out, maybe persuade them, they get close to us if anything goes wrong we swing the sledge to them
>>
>>4257160
>>4257172
You count three of them, two with a bow and a third with a staff unsure of his role in this formation with his more decorated and less tactical outfit. Sadly, you don't have any sugar on you and did not turn the cluster of dates at home into sugar either.

All Social rolls with -50 to +50 modifiers
>they do their job, you do yours and you need that sledgehammer, write-in [DIPLOMACY]
>maybe there is something appropriate to say depending on the situation, write-in [OBSERVE]
>"back off knife-ears or I bash your skull with that hammer", write-in [INTIMIDATE]
>"Long live the World Tree", write-in [PERSUADE]
>offer the dices or the box, it's a fine design, they might like it, write-in [BARTER]
>>
>>4257195
>maybe there is something appropriate to say depending on the situation, write-in [OBSERVE]
I am just a construction worker, we need more stone for grave markers at the cementary
>>
>>4257210
roll a 1d100, must be under 80 (55 +20 modifier +5 thanks to assassin outfit)
>>
Rolled 76 (1d100)

>>4257219
>>
Rolled 77 (1d100)

>>4257219
>>
>>4257102
>>4257110
sure, why not
find cocaine or poppy, build a hothouse, learn elixir recipes, it's up to you
>>
>>4257227
>>4257251
>rolled 76
slight success

You know that the Ambassador is coming, they are just extra security and probably don't have time for petty law offenders. The guy with the staff should be an officer, so you directly adress yourself to him.

"I'm not even going toward the orphanage." you plead
"Doesn't matter." one of the archer says "Get out Barbarian and don't speak directly to the priest."
"But I'm a construction work-"
"Then get to work, there is no construction after this point."

Access to the Redlight District has been denied but at least they did not arrest you or confiscated your pistols. You can cross the bridge or continue toward the Redlight district but not after discarding the sledgehammer.

>leave the sledgehammer at home and continue to the Redlight District
>sneak toward the Redlight District, risking getting caught with the hammer
>cross the bridge with the hammer to the Craftsmen District
>>
>>4257255
>sneak
*sneak option is a roll
>>
>>4257255
>use the doll as a compass to see if the client is living in the Red Light District
just to see if it's worth going over there now. how would we even get to the harbor? we'd have to sneak onto an Elven vessel, or find one to steal. it would be worth bringing an ignored potion before heading back here, assuming the doll doesn't point us this way.
>>
>>4257255
>sneak toward the Redlight District, risking getting caught with the hammer
Wait, why are we going to the redlight district? I thought the clothes cleaner was with the craftsmen, and they're closed aren't they?
>>
>leave the sledgehammer at home and continue to the Redlight District
>>4257279
so we can be done with the organ harvester and from there we go to the harbor for the monkeys
>>
>>4257282
this. head home, leave the hammer, and get an ignored potion. we'll have lost time, but the speed potion makes up for it.
>>
>>4257275
you lost the client's doll there is only a victim's doll left who lives in the Redlight District
not that you lost the client doll because an Elf stabbed you >>4243750


>>4257279
>why
>>4257114 and no, never said the tailor is not closed
>>
>>4257300
>>Cat Maid Cafe (doll is pointing there)
uh
I had assumed it would not be a long lasting effect, that we'd just take the potion with us, and consume it in preparation of heading to the harbor. Interviewing a the victim may be much more difficult now. Could mean we get an opportunity to easily steal now, though. Free bag, load up on whatever we can get our hands on from the trade ships.
>>
>>4257306
rewritting
>>
>>4257310
Appreciated. I should have specified earlier.
>>
>>4257279
>>4257282
>>4257288

You get home to store the sledgehammer and get an ignored potion. In less than an hour, you get back to the brothels' street in the Redlight District. You came here to find the victim of the Organ Harvester or hire someone to ambush him. Maybe you can ask for Hohenheim's book too.

Where do you go?
>Pearl of the Ocean
>Cat Maid Cafe (doll is pointing there)
>The Love Nest
>The Rabbit Hole
>>
>>4257313
>>Cat Maid Cafe (doll is pointing there)
>>
>>4257313
>Cat Maid Cafe (doll is pointing there)
>>
>>4257327
>get a room (1 gold coin)
We can interview one of the girls, maybe ask about the book, hire her as bait and get some of our sanity back
>>
>>4257334
wait, the prompt came too early, rewritting
>>
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>>4257314
>>4257315
A large Demihuman with an ox head is guarding the entrance, wondering why someone wants to enter a brothel at 7AM. He humphs asking for proof you are a client and not just someone coming to get an eyeful of his maid catgirl. You think of Raphaella, the racoon girl was indeed a very beautiful girl aside from her ears and tail. There is nothing wrong with liking the Human part of Demihumans. And Bernardo's roleplay inspired you, what man does not want to be serviced by a maid, r-right?

"Nyaaa, welcome master" you are greeted by... a thing

This is nothing like you imagined. The girld is completely covered in fur, unlike Raphaella not a inch of Human skin is showing. She has all the appendices to call her a catgirl like ears and tail but this gross fuzzy feeling to the touch when she takes your hand... It feels so uncanny, like a bad play at the opera or one of this foreigners "musical" they try to pass as opera.

Several nobles are chatting with the maids on a sofa, receiving their meal from them. It's just like a cafe, you will have more chance meeting the victim here.

"So what do you want master?"
>access lobby (5 cans of meat or 1 gold coin getting you a bond for next time you come)
>get a room (1 gold coin)
>>
>>4257349
>>access lobby (5 cans of meat or 1 gold coin getting you a bond for next time you come)
let's relax, examine the room and the nobles, then we check the doll
>>
>>4257349
>"Signora, I am attempting to investigate the Demihuman Organ Harvester, to bring him to justice. My justice. I understand that one of your courtesans fell victim to his blades, I wish to speak to her."
I'm not paying for this shit. Go with speaking to her. Either use this as is, or as a vote for a persuasion prompt. Doesn't matter to me. I'm not voting to pay to see a prostitute to get our stats back, even if it may get us information. If we go with "companionship" to regain our sanity, I'd rather be covered in bumps of learning, and scars of victory with a little more coin in our pocket than otherwise. Keep it real. Keep it actually fulfilling.
Lady Cremosa or bust.
>>
>>4257349
Do we have either? Don't we have only 2 cans of meat, and the gold coin left at home, according to this>>4257100 ?
>>
>>4257361
>gold coin left at home
gold coin on us >>4257119
>>
>>4257357
I am down for lady cremosa too But Alfonso seems like the type of guy that would enjoy this place a lot
>>
>>4257357
Support.
>>
>>4257356
>>4257357
>>4257379
"Signora, I am attempting to investigate the Demihuman Organ Harvester" you start "to bring him to justice. My justi-"

Your feet are leaving the ground, the Oxman from the entrance is lifting you despite your mass and is ready to toss you outside.

"White knight roleplay is over the street" he tells you
"Wait I..."

You what?
>you will pay (1 gold coin)
>you will leave, trying to sneak from the backdoor
>you just want to meet the Organ Harvester's victim (more options)
>>
>>4257388
>you will pay (1 gold coin)
In that case I want a room
>>
>>4257388
>you just want to meet the Organ Harvester's victim (more options)
>>
>>4257375
>I am down for lady cremosa too
Glad we're on the same page here.
>But Alfonso seems like the type of guy that would enjoy this place a lot
Definitely. Just seems a bit too pricey for us, however. 1 gold coin is equal to 10 cans of meat, or 20 meals. That is fucking crazy. While the information we may get could be worth the monetary loss, it still seems uncertain. If the victim is disfigured, she will likely not be working the brothel's main attraction anymore. We would likely just meet her co-worker. While the sanity gain would be nice, the path of most resistance would have the greatest rewards.
>>4257388
>>you just want to meet the Organ Harvester's victim (more options)
>white knight
pffft. I was trying to do more of a masked avenger thing with talking about 'my justice'.
>>
>>4257399
>>4257397
what I want to do is pay for a room then ask for the victim to join us, we get our info, she points us to the right guy plus the doll.

I guess we can sacrifice one gold coin for this
>>
>>4257393
>>4257397
>>4257399
"I just want to meet the Organ Harvester's victim

All Social rolls
"The Elves and the Militia will do nothing about it, not even to mention the Inquisition", write-in [DIPLOMACY]
"See how I am armed? I'm going to kill that bastardo", write-in [BLUFF]
"put me down you filthy animal", write-in [INTIMIDATE]
"don't you want to find him too?", write-in [PERSUADE]
"I can provide her with a healing potion for her ears", write-in [BARTER] (+10 thanks to artefact)
>>
>>4257412
>"The Elves and the Militia will do nothing about it, not even to mention the Inquisition. I will. [DIPLOMACY]
>>
>>4257412
>"The Elves and the Militia will do nothing about it, not even to mention the Inquisition, who would rather see you get burnt alive like they did to that lizard who was doing his job. You know he is not going to stop, how many have to die till he is satisfied?"
>>
>>4257421
>>4257422
roll a 1d100, must be under 70 (55 +20 modifier -10 temporarily depressed +5 thanks to outfit)

you are not forced to take what has the highest chance of success, you know, in the next thread should I count 1-5 and 95-100 as crits?
>>
Rolled 75 (1d100)

>>4257425
>>
>>4257425
>in the next thread should I count 1-5 and 95-100 as crits?
meh, I don't know the mechanics kinda work right now, maybe we can do a test run

>>4257421
save us
>>
Rolled 51 (1d100)

>>4257425
>should I count 1-5 and 95-100 as crits?
yes
however
96 97 98 99 100
5 4 3 2 1
got corrected on this last thread.
>>
Rolled 87 (1d100)

>>4257425
>>
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>>4257426
>>4257432
>>4257440
>rolled 51, success

"The Elves and the Militia will do nothing about it, not even to mention the Inquisition" you throw your arguments as fast as you can " who would rather see you get burnt alive like they did to that lizard who was doing his job. You know he is not going to stop, how many have to die till he is satisfied?"

The Oxman holds you from one hand, using the other to scratch his head between the horns.

"It's true Lady Barielle has not do much for us either lately." he shrugs
"That's right nyaa" the catgirl continues "she even offers shelter for that snake oil merchant." she hisses, mentioning Mr. Goodhealth

Right, the mermaid controls this district. She told you that the rumour was bad for her business since she is a partner with Goodhealth who makes elixirs.

"Snowball." he bellows "out of the kitchen."
"Can you..." you points has his hand still holding you in mid air
"Sure."

You fall flat on the ground on the entrance, when you lift your head a catgirl with a fair white fur is looking down on you. Bandages around her head prove that she had her ears cut by the Organ Harvester. You are not an expert in cat or Demihuman courtesans, but her working outfit does not fit her 'beauty' at all.

"What do you want?" she asks... normally without the typical catgirl accent
"I am hunting the Organ Harvester." you dust off your assassin outfit

What do you ask?
>What happened? Can you describe him?
>What's the situation among other courtesans?
>Can you help me catch him? Setting up and ambush?
>ask something, write-in
>>
>>4257455
>What happened? Can you describe him?
Start from the beginning
>>
>>4257461
Go with this. If he didn't kill her the first time, he harvested everything he was interested in.
No use in setting up an ambush. Unless we healed her first, but she may have been attacked too long ago for a healing potion to work, or the trauma may cause her to go unconscious.
>>
>>4257461
Support. Detective Alfonso here we go.
>>
>>4257461
>>4257467
>>4257470
"What happened? Can y-"
"WHAT?" she gestures that she can't hear you
"WHAT HAPPENED? CAN YOU DESCRIBE HIM?"
"I had an appointment scheduled with a new client. He was a very tall man, quite strong, wearing a mask like most nobles coming to the Redlight District. He puts something on my mouth and I fell off to sleep... At first, I didn't realize because we have strange clients who like to do it with a sleeping girl."
"And then?... ahem AND THEN?"
"Then what? The next thing I know I lost bit of my ears."

>where did it happen?
>did he left anything?
>scheduled by whom?
>ask something, write-in
>>
>>4257485
>>scheduled by whom?
>>did the man seem to be intoxicated?
lets see if the Organ Harvester has the hook up on anything. seemingly just roofies, but if we can get free blow, we're getting free blow.
>>
>>4257485
>what about the mask? describe it for me
>>
>>4257497
good thinking. supporting this, but I still want to ask if he seemed like he was on something.
if we can only pick one, lets go with yours. not really in character for Alfonso to be fiending for drugs at every opportunity. might've been more of a thing for Corym. I'll lay off a bit.
I still want to see how Alde writes cocaine, however.
>>
>>4257490
>>4257497
>>4257490
>>4257497
"SCHEDULED BY WHOM?"
"A previous client. That's how it works in the business. We have a trustworthy client who hooks us up with his acquaintances. I received a letter made with our custom notepaper we used. I wrote him back yesterday and he didn't answer."
"DESCRIBE THE MASK PLEASE."
"That mask... A pig mask. The same as my 'trustworthy' client. It happened so fast, it's the only thing I noticed. He grabbed my wrist so violently, pushing me against the wall, with such strength, I thought... n-nevermind...I'm lucky compared to other I only lost ears and not an organ."

You know that the Organ Harvester started with internal organs, mostly non-vitals ones and according to Alphonse the death are mostly due to accidents like Saten who only had one liver or bleeding because the stitches didn't hold. Then you found a pile of organs and animals part in the sewer, as if discarded by the Harvester. It seems he switched from internals organs to apparent parts.

This strange behaviour could indicate that he cares for his victim or as initially thought that hurting them is not the main objective. Making elixir out of the parts could be a motive but the Apothecary whose reputation has really been damaged by that rumours told you it can't be. Finally, the person who lost the most because of that rumour is the Apothecary and his partner the mermaid and it resulted in the Demihuman trying to exile from the City and the Cannery reopening for Humans.

The culprit is a tall man, a noble wearing a pig mask. Strong enough to subdue any girl without hurting them and skilled enough to operate and put them to sleep before. He might be related to other nobles who often comes to the Redlight District. Your only suspect it La Landa, you lost one doll but you can make more with even older clients from Saten.

Do you want to ask anything else?
>yes, write-in (last one)
>no
>>
>>4257534
>scheduled by whom?
>>
>>4257534
resuming at 4PM EDT
>>
>>4257539
>"a trustworthy client"
there are no names in this trade, if you want to know more, you might want to ask how to contact him, but she told you he is not responding to her letters
>>
>>4257534
>We have a trustworthy client
"where or how can I find this trustworthy client of yours?"
Wait. The Pig Mask we have. That could've belonged to him. Or could be associated with him. There seems to be multiple masks. Could there be multiple organ harvesters? Instead of using a hair to create another doll, I wonder if we could use the mask. Or maybe it would count as belonging to us, since we wore it last? We should at the very least bring it along to Lisa's next time we head there. She may not like us asking magic related questions, but this could be exactly what we need. (Maybe she's okay with magic related questions during the day?)
>>
>>4257548
just to be clear, the letter was written by the thrustworthy client not the oen we are looking for right?

In that case I want to ask to whoever arranges meetings, let's try to convience them to give him up
>>
>>4257555
it was written with the same papernote used by her thrustworthy client and signed by said client to arrange a meeting with a new client who was the Organ Harvester
>>
>>4257564
Alright I want to switch my vote and ask for the letter
>>
>>4257539
>>4257552
"HOW TO CONTACT HIM?"
"Are you deaf or something? I dzif he does not respond to my letter, no matter how many pigeons I send. That's how it works, I send a normal letter to the Noble District Dovecote with a fake adress and he gets it back after recognizing the paper."

She shows you a piece of papernote used. It's a personalized paper with a meowing cat header, you saw it somewhere before but can't remember where.

>remember where you saw it (Mental)
>don't risk following a wrong lead and get a remember potion
>you will send a letter and wait at the Noble District Dovecote for him

"Break is over" the Oxman says "Back to the kitchen."

He lifts the catgirl by her workers clothes, as if he was her cat mother and bring her in the back.

Do you want to stay in the Redlight District?
>yes, in another brothel
>to another location (shores facing the Harbor)
>no, cross the bridge to the Craftsmen District
>>
>>4258440
>remember where you saw it (Mental)

>yes, in another brothel
can we finally have sex therapy anons? or do you want to keep the big maluses?
>>
>>4258440
>>remember where you saw it (Mental)
>to another location (shores facing the Harbor)
>>
>>4258461
>>4258498
roll a 1d100, must be under 50 (45 +5 thanks to outfit)
>>
Rolled 98 (1d100)

>>4258569
>>
Rolled 57 (1d100)

>>4258569
>>
Rolled 82 (1d100)

>>4258569
>>
>>4258623
>>4258785
>>4258955
>rolled 57, failure

You have no idea where you have seen that papernote, you will have to work your brain to find someone who do or try to send a letter.

>send a letter in the Noble District dovecote for the trustworthy client and try to find who he is
>ask Lady Cremosa to make a doll with the paper
>find someone who can identify a noble's papernote, write-in

Do you want to stay in the Redlight District?
>yes, in another brothel
>to another location (shores facing the Harbor)
>no, cross the bridge to the Craftsmen District
>>
>>4258997
>find someone who can identify a noble's papernote, write-in
Could Lady Cremosa do it for us? She is a noble after all, and she was at that big party so she is involved with the high class. If not Don giovanni could do it too

>to another location (shores facing the Harbor)
>>
>>4258997
>to another location (shores facing the Harbor)
I'm betting it's the Noble who's house we broke into.
>>
>>4258997
>>4259018
This works for me.
>>
>>4258997
>ask Lady Cremosa to make a doll with the paper

>yes, in another brothel
>>
>>4259018
Supporting this. Sounds good.
>>
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>>4259018
>>4259112
>>4259113
>>4259270
>>4259508
Of course, now you remember. It's the same papernote as the one you saw on La Landa's desk. It means that the ship's owner is related in a way or another to the Organ Harvester. At best, he was forced to cooperate, at worst it's him. You feel less guilty of breaking his arm with the doll now.

After coming to the shore, passing by the brothel alley, you notice fewer pairs of eyes glowing in the shades of the front cages. The Demihuman population is rapidly declining, there might not be any left for Bernardo's plan.

Thankfully, on the shore, you can spot the Eastern jonque floating among a sea of wreckage of small boats and other quarantined bigger ships. It has been three weeks since a man was last serving on those ships. Now the Elves shot down anyone who attempt to steal the precious grain shipment. There are several watchtowers built using Nature Spirit as conveniently shaped trees. You remember they are the most active at night and during the day, the Elven captain is patrolling in the District.

According to the presence right now and what you already now about there schedule... It means early in the morning is the best window of opportunity. Or you can try to sneak by night, maybe if it is raining, there arrows won't be able to reach you and the night will help you.

There are four tree-watchtowers, how will you deal with them for your assault?
>plant a bomb on each using ignored potion or sneak
>create a diversion inside the Redlight District
>maybe you can use the Mystical Stone Parachute from the Clocktower to land on a ship
>maybe there are more discrete vehicles to access the ships in the Harbor, write-in
>what about the reception at the Embassy, if you can evade the Embassy and access the Harbor
>something else, write-in
>>
resuming at 8PM EDT and sorry for falling asleep
>>
>>4259531
>maybe you can use the Mystical Stone Parachute from the Clocktower to land on a ship
>>
>>4259531
>>maybe you can use the Mystical Stone Parachute from the Clocktower to land on a ship
tough question. this looks difficult, and resource intensive, but might be the best option. unless any better ideas are presented. only matter is getting out.
lets back burner this one, and focus on some other shit. maybe getting the sewing machines for the tailor? if we don't help the shopkeepers, things will start going to shit. fast. tailor has been good to us so far, we're lucky he wasn't the first shop to seriously get fucked.
>>
>>4259531

>maybe you can use the Mystical Stone Parachute from the Clocktower to land on a ship

>Have Mario create a diversion in the Redlight district after we leave so the can return unnoticed.
>>
>>4259611
>>4260316
>>4260515
You will go with the proven method of the Mystical Stone Parachute and that means getting to Don Giovanni and stashing the device in the Clocktower. Maybe a diversion in the Redlight District could help, but you will, above all, need the weather to be on your side.

The problem then would be how to get out with twelve monkeys, something you can only do by boat. However, now that the Coastal Battery has been blown off by a certain someone, crashing the jonque in the City is your best chance.

Thanks to the speed potion, you get to the Craftsmen District at nine. You didn't come accross any corpse retriever on your way there, partly because the Elves are burning the bodies themselves now, maybe they will show after noon.

>find the contact for the Gallileof in the Office District
>retrieve the heretical machine of the Gallileof at the Blacksmith
>>
>>4260857
>>retrieve the heretical machine of the Gallileof at the Blacksmith
the contact may be more receptive to us if we have something belonging to the brothers. or it may make her immediately lash out. and we have no idea how heavy the machine is. could be large.
>>
>>4260857
>find the contact for the Gallileof in the Office District
We don't know how big the machine is, let's see who the contact is and what they do.
>>
Rolled 1 (1d2)

>>4260891
>>4260934
tie breaker unless another player shows within 10 minutes or change of vote
>>
>>4260934
supporting this
changing
>>
>>4260891
>>4260942
When you pass near the Hospital, you notice column of black smoke rising. They started to cremate the bodies right there instead of waiting for a delivery, but maybe it's the work of the corpse retriever. You should take a look on your way back.

The Cantate Estiva looks nothing like a suspicious hostel, it's more like a tavern illuminated by coloured Mystical Stones. Not really discrete for lovers to meet.

"Flinkkyerhir, tharalet, welcoooooome" a very effeminate man greets you

https://www.youtube.com/watch?v=kghMESXA9HU

It was actually a cabaret. Hard to think that lovers can find the privacy needed to worship Venus here.

"It's a bit early mister, signore, milord, but you can wait for the twelve o'clock performance here." he taps a table with his cane
"Wait! I'm looking for Sunshine."
"Haa... Who doesn't? In the month of Charon we are all looking for a ray of sunshine."
"No. You don't und-"
"Of course my dear, I'm messing with you. Sunshine is our last performer. Now sit tight and don't hesitate to order in advance."

He leaves, snapping his finger at a waitress for you. It's only ten and you don't have two hours to lose. Or, do you?

>wait 2 hours for the performance
>maybe you can sneak into the lodges
>can you pass a message to the waitress for Sunshine (more options)
>>
>>4261015
>can you pass a message to the waitress for Sunshine (more options)
>>
>>4261015
>can you pass a message to the waitress for Sunshine (more options)
>>
>>4261041
>>4261058
A woman in a very indecent outfit comes to your table, detailing the menu with everything beyond your means, the cheapest being a full meal with proteins and vitamins and a black beverage made of this famous exotic bean called coffee with strange effects.

All Social rolls with modifiers from -50 to +50
>state the true motive of your visit, write-in [DIPLOMACY]
>deduce something by observing the place, write-in [OBSERVE]
>you are a fan of Sunshine and you would love to pass a message, write-in [PERSUADE]
>can one gold coin pay for this, write-in [BARTER]
>charm her and ask her to deliver your message, write-in [CHARM]
>>
>>4261065
>deduce something by observing the place, write-in [OBSERVE]
>>
>>4261096
roll a 1d100, must be under 60 (55 +5 thanks to outfit +0 modifier)
>>
Rolled 1 (1d100)

>>4261103
>>
>>4261108
And I just about to complain that my dices were cursed
>>
>>4261108
>>4261110
......nice
>>
Rolled 75 (1d100)

>>4261103

>>4261108
Excellent...
>>
>>4261108
>>4261129
>>4261146
>rolled 1, crit success
free meal in good company

You look around you, on the empty chairs, despite being a bit early for lunch there are no plates and the kitchen is silent. There is even some dust on your table. The uncomfortable smile of the waitress indicates that having a client is a rare occasion, which does not surprise you these days. When you are so close of the Dead Zone, it's unavoidable for small business to close.

"There aren't many people here." you say clueless
"T-That's because..." she hides herself behind her plate
"The plague has really affected you, what a shame." you continue on the same tone, unware of the panick you cause
"I-I-I-I d-don't... Master!" she calls the man who welcomed you

They are having a heated discussion. At some point, the man shows his cane asking for the girl in indecent clothes to bend over but is reminded of your presence.

"Please my dear, don't spread any unnecessary rumours. Would you like to order? It's on the house."
"I wanted to meet Su-"
"Yes, yes of course." he doesn't listen to you and shouts toward the kitchen "A steak with fries for this signore... with an espresso!"
"I said I wanted to meet Sunshine."
"Right away." he snaps

Within a minute, you are served with your first real meal since the beginning of the quarantine and a bathtub on wheels is brought to your table with... a mermaid inside.

daily needs fulfilled, you don't have to eat tonight

"Why so early boss?" she yawns

Now you recognize her. She is the blond mermaid working at Lady Barielle brothel. Since you already fall under her charm, you have to be careful if you don't want your heart to explode while you are eating your steak.

Pick your introduction line
>I am trying to free the Gallileof, can you help me?
>What's your relationship with the Gallileof?
>H-Hey... n-n-nice to see you there
>write-in (write-in are always available but if you try to mix too much things I will select the worst of them)
>>
>>4261163
>I am trying to free the Gallileof, can you help me?
I know you were "close" to Igor and Grichka, sorry for your loss but I need his help
>>
>>4261184
this
>>
File: file.png (144 KB, 512x259)
144 KB
144 KB PNG
>>4261184
>>4261197
"I am trying to free the Gallileof, ca-"

You haven't finished your sentence that you start to hear her humming something. A vibration that resonate deep within you, your ears, your own vocal cords, even your fingers. The fork falls from your hand with the juicy steak. There is something drawning you to her eyes.

"Who sent you?" she inquires
"..." nothing comes out of your mouth
"Are you trying to resist?"

She rises from the bathtub, taking hold on each side, her golden hairs conveniently hiding some parts of her naked body. Despite the waitress being dressed more provocatively, this innocent beauty feels more enthralling. Your heartbeat quickens.

"How was that? To torture and kill Igor? Is it the Inquisition? " she continues
"No." you finally let out

roll a 1d100, must be under 40 (55 +5 -10 mermaid's charm -10 not the first time)
>>
Rolled 85 (1d100)

>>4261216
>>
we're doomed
>>
Rolled 31 (1d100)

>>4261216
>>
>>4261216
Isn't it +10 for not being the first time?
>>
>>4261372
You mean the failed roll in the aquarium? No.
>>
>>4261315
>>4261370
>rolled 31, success
Worms start to appear in your meat and the fries turn into livid tentacles grabbing your wrist. A dark halo glows around the blond mermaid, making her golden hair shine in this new darkness with her eyes... her so scary eyes. Your heart skips a beat and you feel nauseaous, as you are about to turn a blank eye, everything goes back to normal.

"Oh by Poseidon, I remember you." she exclaims "I'm so sorry."
"What did..."
"You should have told me we met. The charm is even stronger since you were already subjugated."
"The Gallileof, I... want to free them."
"Yes, yes... Don't talk, it will go away soon."

She waves her arm to the waitress and you are presented with a cup of this black beverage, getting you back on your feet. At least you didn't throw up and ruined this meal. After showing this pathetic side of you and proving that you were not part of the Inquisition, she starts talking about the Gallileof, the Abbey, the Inquisition, how to rescue them, everything.

During her speech, you a part of you admire that power. She might be a powerful ally, just like Raphaella if she can swim by your side in the canals. Also, you really should have mentioned it was not the first time you met, this was a card to play.
>>
next update during the day, then resuming at 8PM EDT
>>
>>4261383
thanks for running, Alde.
>>
File: abbey.jpg (2.09 MB, 3000x4000)
2.09 MB
2.09 MB JPG
>>4261380
The last part of the Abbey is finally revealed, the level that is only accessible through the refectory. You ventured into the Cloistre serving as a dispensary for healing miracles which is apparently the main access to the refectory and the only reason a non-servant can go there is to make an offering for the abbey which should amount to at least tens cans of meat or a prized food.

That's completely different from freeing Susanna, but in the end the only question is : are you going to save both at the same time? If yes, you will have to find a way to access the refectory, then the jails, avoiding or fighting magic caster and knights. Your main problem would be to know if you can pass through a narrow corridor without encountering someone, if only you had helped Don Giovanni imporve the magic lense...

"And so" the mermaid continued "Igro and Grichka have the sweetest voice imaginable, not a lot of people can perform with a mermaid they are really talented."
"Oh..." you say surprised "I thought you and them were... you know because of that letter I thought you were lovers or-"
"D-Don't be ridiculous! Have you seen their orc face? O-Of course not. A mermaid can have anyone they want, why would I settle with these w-weirdos?!" embarrassed, she splashes some water on your meal
"Bene! I get it. Please calm down."
"It would be a shame... if their voice was silenced forever... Igor has already passed away, I can at least try to save Grichka."

These peolple are not just savants and allies, they have lives, complicated relationships, you don't really know what to think about this after delaying their rescue for so long.

Do you want to attempt a rescue for Grichka Gallileof tonight along with Susanna?
>yes, save them together
>no, only Susanna
>no, postpone the rescue of the two until you are better prepared

Then, you will have to get the heretical machine the Gallileof left at the Blacksmith, but no knowing its weight you should probably get a gondola in the Noble District. If you can get a Mystical Stone Parachute for your planned assault on the Harbor, that would be the best use of your time.

Where should you go next?
>Don Giovanni's mansion, Noble District
> [SHOP] (alchemist, apothecary, blacksmith, weaponsmith, tailor) Craftsmen District
>write-in (write-in are always available but I may or may not choose them)

"I was thinking..." you try "Are you stuck in that bathtub?"
"You mean this?" she rises her fish tail "I'm not like Lady Barielle who can transform. I usually swim in the City, that's why I'm having a bath right now by the way."
"So you can practically go anywhere."
"I tend to avoid the waters of the Workers District and the Grand Canal, but as long as there is water and my voice can reach you I will be useful. I-It's not like I want to risk my life for Grichka but I can lend you a hand or a fin."
"I would need a wheelchair to get you in the Abbey though."

Do you want Sunshine to come with you?
>yes
>no
>>
>>4261789
>yes, save them together

>Don Giovanni's mansion, Noble District

not even his mansion specifically, just secure a gondola and get them mystic stones

>no
>>
>>4261789
>yes, save them together

>Don Giovanni's mansion, Noble District
We get gondola and then the machine

>yes
She can use the canals near the abbey, might come in handy on healing Igor's mental health
>>
>>4262323
sounds good.
>>
>>4261789
>yes, save them together

> [SHOP] Alchemist
We need a distraction while we're rescuing them, merely floating in isn't going to do it. Plus, mystical stones. Super heretical. That crusader's charon sense is going to go nuts.

>yes
Maybe not into the cathedral, but to stick near the canals helping us grab stuff and all that.
>>
>>4261822
>>4262323
>>4262345
>>4262869
You depart for the Noble District and get there at 1PM followed by the mermaid who swam in the canal nearby. There are several things you can do here, getting a gondola, acquiring another Mystical Stone Parachute and also meet La Landa again. From the ship owner's notes, you learned about where to find some pages of a religious book too. That could prove useful if you don't want to read every single book in the sacristy tonight to find a mention of the Tartarus chains when rescueing Susanna.

What do first?
>steal a gondola (Mental)
>enter Don Giovanni's mansion for the Mystical Stone Parachute or more
>investigate the Organ Harvester at La Landa's villa
>get the 'Hammer of the Witches' at the copyist's house

During your journey there you can ask Sunshine something (pick one because speed potion)
>something specific about her powers
>Lady Barielle's powers
>the Old One, Poseidon
>The Deep and why Lady Barielle want Da Costa's help to go back
>something about her and the Gallileof
>>
>>4262869
reminder of what you had planned for the Abbey
>>4243589
>>4243750

The device is to be stored in the Dead Zone for the assault on the Harbor later on
>>
>>4262893
>get the 'Hammer of the Witches' at the copyist's house

>The Deep and why Lady Barielle want Da Costa's help to go back
>>
>>4263010
Support
>>
>>4263010
>>4263016
"Why Lady Barielle needs Da Costa to get back to the Deep?" you ask
"The weird Human with his submersible boat?" she confirms "A Kraken has invaded our home and we were forced to flee."
"I have heard about that. I think."
"She believes that the damn knife-ears are behind that. With the Fishmen gone, they secured the trade route to the New World."
"Is this why they are selling Da Costa to the Dwarf?"
"THey surely have no interest in us retaking our home, unlike Mr. Goodhealth."
"YEah, about that miraculous algae."
"It's something we use a healnig plant, a gift from Poseidon. It can cure many things, maybe the Plague too. You can still try to access the Deep without a submersible boat but don't expect to carry lot of thus algae back or to defeat the Kraken."

You learned something, even without Da Costa, you can still access the Deep and try your chance against the Kraken. The Fishmen are willing to help in any case, you only have to find a way to stay underwater and support the pressure...

"YEEEEEAAAAAA" someone rejoices loudly

https://www.youtube.com/watch?v=RxkezvGwI20

For a copyist home, it sure isn't very quiet. Once you get closer, you notice a bunch of thugs ransacking his home, racing in the canal with steam gondola. Their rudimentary red scarf used as a mask make them look like highwaymen. Their leader, the one with the mawhawk, has a crossbow but all other are armed with a pikes or maces stole from the Militia. Apart from the two racing in steam gondola, you spot three other on the courtyard. The copyist, or the only sane looking person is tied to a tree with knives planted just a few inches from his head.

Despite killing several innocent yesterday, you are still a hero. Everything you did is for the sake of the City and you can't just abandon someone like that. Plus, that book could be detrimental in saving Sister Susanna.

>fight them (more options)
>negotiate (more options)
>leave, it's too risky
>>
>>4263091
>>fight them (more options)
make some noise.
we have sunshine's help for those nearer to the canal. just wipe the guy with the crossbow out, and the fight is ours.
>>
>>4263120
If you want to get help from Sunshine, the steam gondola must be dealt with first. She can't get close enough from the villa. Or you can also awkwardly princess-carry her over the bridge which will make you both vulnerable if something goes wrong. You can only see the thugs outside the villa after all. Since they mostly use melee weapons, you can use your pistol in a relative safety.

>jump on a steam gondola by running from the dock (Physical) (+10 thanks to speed potion -5 because moving target)
>run closer to the guy with a crossbow for a melee attack or throwing knives Physical) (+10 thanks to speed potion)
>fire at the leader wielding the crossbow (Mental) (-5 because of the distance +10 thanks to accuracy artefact) (2 shots before reloading)
>fire at one of the steam gondola (Mental) (-5 because of the distance +10 thanks to accuracy artefact -5 because moving target) (2 shots before reloading)
>carry Sunshine to the courtyard and let her sing to hypnotize them like she did with you
>attract the steam gondola so they charge at you with a pike while Sunshine gets closer to the other guys (Social)
>>
>>4263091
>fight them (more options)
Pull gun and shoot one in the head while they are distracted
>>
>>4263155
>fire at one of the steam gondola (Mental) (-5 because of the distance +10 thanks to accuracy artefact -5 because moving target) (2 shots before reloading)
>>
>>4263155
>>fire at the leader wielding the crossbow (Mental) (-5 because of the distance +10 thanks to accuracy artefact) (2 shots before reloading)
Greatest threat at this distance.
>>
Rolled 2 (1d2)

>>4263162
>>4263169
tie breaker unless you can change votes by arguing your choice or another player shows within 15 minutes
>>
>>4263169
>>4263185

sure let's shoot leader
>>
>>4263162
>>4263169
roll a 1d100, must be under 55 (45 -5 because of the distance +10 thanks to accuracy artefact +5 thnaks to outfit)
>>
Rolled 8 (1d100)

>>4263208
>>
Rolled 57 (1d100)

>>4263208
>>
Rolled 9 (1d100)

>>4263208
>>
>>4263223
>>4263232
>>4263408
>rolled 8, success
bolt vs bullet

Adjusting your pose like a duelist, you hold your breathe rising the aim slightly upward and release while gently pressing the trigger. The lead ball is propelled in the air with a bloud of smoke and a detonation rising everyone awarness about your existence. It went right through the mawhawk guy who pressed the trigger on his cross bow while falling. The bolt get stuck in the pavement, it will take a while to recharge.

One of his companion points at you, the othersnatch the crossbow from him. The two gondolas charge at you with their pike like jousting knight. Very noisy and filthy knights. With this distraction maybe the mermaid will approach the villa or maybe she will let the boatmen hear her voice. You don't know what she will do and you did not consult her.

What do?
>run over the bridge before getting impaled and fight the two guys left on land (Physical) (+10 thanks to speed potion -10 being charged at)
>fire at the other who snatched the crossbow (Mental) (-5 because of the distance +10 thanks to accuracy artefact -10 being charged at) (1 shot before reloading)
>fire at one of the steam gondola (Mental) (-5 because of the distance +10 thanks to accuracy artefact) (1 shots before reloading)

ABout your mermaid ally
>shout "Sunshine, stop the gondolas"
>shout "Sunshine, stop the guys over the bridge"
>trust her judgement
>>
New thread at 8PM EDT, we will redo the last vote >>4263433, or maybe we should start at the encounter with the thugs? What do you think?
>>
>>4263433
>>run over the bridge before getting impaled and fight the two guys left on land (Physical) (+10 thanks to speed potion -10 being charged at)
lets avoid getting skewered.
>trust her judgement
>>
also, sorry, I deactivated auto-update and waited needlessly for rolls
>>
>>4263435
Support.
>>
>>4263436
no worries. look into 4chan-X. it's broke to shit, but if you mess around with the settings, it becomes worth using. thanks for running.
>>
>>4263433
>shout "Sunshine, stop the gondolas"


>fire at the other who snatched the crossbow (Mental) (-5 because of the distance +10 thanks to accuracy artefact -10 being charged at) (1 shot before reloading)
>>
>>4263232
>>4263435
>>4263444
>>4263708

new thread

>>4264770
>>4264770
>>4264770



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