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File: Eternal War.jpg (203 KB, 1025x639)
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+Intro+

In the grim darkness of the 41st millennium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of the thousands of Imperial provinces that form the front line in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But the Emperor sends us hope. High Lords of Terra commissioned a Chapter of Adeptus Astartes, finest warriors Humanity has ever seen, to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution and this is their tale.

+Briefing+

Chapter Chronicles and starting point for the novice initiates:
http://chapterquest.wikia.com/wiki/Chapter_Quest_Wiki

Battle voxcaster frequency, all allies are welcome to join:
https://client02.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net

+Victory starts at the production line, under the clerk's quill, on the training field - battlefield is merely the parade.+
>>
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+++
NEW YEAR - 366.M41 Anno Domini Imperator
+++
Please roll for:

Chapter loses 1d3% heresy as the old sins are forgotten.

Chapter gains Wealth from the taxes & resources from the Chapter Realm.

+Chapter events+
Roll 1d100, you can name a Company which is involved.

+Sector events+
Roll 1d100 and another player rolls d3 for area:
1) Social
2) Military
3) Economic
>>
>>4207014
what is this quest?
>>
>>4207021
We play a chapter/chapter master from warhammer 40k. Decisions are made as a group with votes and arguments if necessary.
>>
Rolled 3 (1d100)

>>4207021
hello new guy. its sort of bring a 40k chapter of space marines through hard times and bad dicerolls. come to the irc chat if you want

>>4207018
business
>>
Rolled 1 (1d100)

>>4207018
>Roll 1d100, you can name a Company which is involved.
8th, they need more backstory.
>>
>>4207031
>>4207028
>>
Rolled 5, 4, 2 + 75 = 86 (3d10 + 75)

Hi Skargan!

>>4207018
Rolling for income
That was a super quick year.
>>
Rolled 88 (1d100)

>>4207018
social as noone else rolls....
>>
Rolled 3, 2 = 5 (2d3)

>>4207036
Other income
varda agri and divine dividend
>>
>>4207039
I wanted to wait for Lu since he was being lazy.
>>
>>4207018
Rollding the d3 to determine the field for this >>4207028 roll
I think is what we were supposed to do?
>>
Rolled 3 (1d3)

>>4207039
>>4207018
>Roll 1d100 and another player rolls d3 for area:
Lyk fixes your mistake with a 1d3.
>>
Rolled 2 (1d3)

>>4207018
Finally the 1d3 heresy reduction
>>
Reposting for clarity. Unanswered queries from the previous thread:

>However the question is what you would offer them? Eldar are already effectively at war with the galaxy, why would they take higher risks than normal?
Well the triarchy have shown to be violently expansionist and we have received footage that strongly implies they dabble in the ruinous powers (from Alexander Kerr). While the local Imperial is neutral with wuxide craftworld, the triarchy is likely aggressive towards them. We can make the offer to the Seekers. However Garant probably knows the best things to say to his own contacts. We don't even necessarily need their bodies on the ground to risk themselves. Their ships are of such power that just a few in the void would be a tremendous help.


We also still need to get the full report from Elegion/Vectus of what they got up to and what is Vectus going to do now? Return to the Imperial Fists?
>>
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>>4207021
Hey there.Feel free to stay in the threat or join the old guard in the chat. We roll d100, less is better. For important decisions, you need to convince 51% of the present regulars, as the quest is realistic and the chapter has been on the brink of destruction at least a few times. Mistakes cost lives. Welcome to CMQ, enjoy your stay.

>>4207036
>>4207041
Chapter wealth grows. Averon Birg, Chapter Treasurer, is happy to report that this year your resources increased by 91 Wealth.

>>4207031
Klementhos, your Master Apothecary, during the Chapter Council meeting, raises a new matter.
>My Lord, I have a curious case to report for your consideration. I have been recently conducting routine tests of our gene-stock, but what I have found is out of the ordinary. It does seem, that one of the warriors in the 8th Company, Lieutenant Krion, has started showing signs of extreme Melanochromal activity and when checked, revealed symptoms of post-augmentive development of his Astartes organo-complex. While it is quite early to tell, I have asked him to perform some tests and I am sure that his body got somehow reactivated and he will continue to mutate. So far, he seems to be showing much increased strength, agility, faster regeneration and has exhibited almost auspex-like target location ability, either latently psyhic or audio-based in nature. Normal purity protocols would require report such extreme activity to Mars and take measures to isolate and terminate it. However, having in mind our previous successful recovery of Mucranoid, I am confident, that Krion's case presents very valuable case for research. What shall be your order?
>>
>>4207090
>I am confident, that Krion's case presents very valuable case for research. What shall be your order?
I would advise that Klementhos keep a very close eye on Krion's physical state but I don't think he should start conducting experiments immediately. Lets wait and see if these changes are stable or if they have any conclusion first.
>>
>>4207090
>However, having in mind our previous successful recovery of Mucranoid, I am confident, that Krion's case presents very valuable case for research. What shall be your order?
Put one of our most skilled apothecaries by his side to keep an eye on him and do regular check-ups. Also study the changes, and try to find the cause.
>>
>>4207090
>Normal purity protocols would require report such extreme activity to Mars and take measures to isolate and terminate i
we abide by the protocios. There is too much at stake here. these protocols exist for a reason
>>
>>4207104
I am erring towards this but would monitor for a brief period. Perhaps see if there's a way to *stop* any further mutations in Krion before looking into the cause and whether it can be utilised to our benefit.
>>
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>>4207048
Your past sins are being slowly forgotten.

>>4207028
I would normally take this good roll, but you did not follow instructions, so I will ask you to roll d2, on 1 I will take it for the area of your choice (I assume by business you meant economic activity). Alternatively (on 2), I will take this roll for area of my choice:
>>4207039

Please do not roll without clealy stating what for, thanks.

>>4207068
+Eldar Aid+
As you reach out to him, Tomas Garant agrees to intercede with the Wuxide Craftworld on your behalf.
>Chapter Master, your request is only partially reasonable. Yes, Styrian Triarchy might be flirting with Chaos, just as many other forces in the universe. However, they have never outright waged war against Eldar, unlike Imperium, nor do they threaten any of Wuxide interests. Even a chance of risk on behalf of the Imperium will not be acceptable to them without a good cause. I think because of your... Personal associations, your mind is clouded on this question. Don't get me wrong, I am your fellow as an Eldar-sympathiser on this question, as strange as this word may sound in our context. Eldar indeed are a magnificent race and treating them according to the traditional dogma of the Ecclesiarchy is a mistake, I am sure you agree. But make no mistake, they are not our friends. As you are aware, I have cooperated with them on many occasions and they have always had their own goals or ends in mind. This crusade of yours will not be an easy affair and I will need to put myself on the line. But you will owe two favours then, one to me and one to them. If this price is acceptable to you, I will ensure that Eldar aid you in Styrian conquest.

You can try to convince him to settle for one favour (to Wuxide), if you win a Diplomacy(-20 test). If you engage him in conversation about the beauty and your appreciation of the Aeldari and their creations, you will get a +10 bonus.
>>
>>4207126
>You can try to convince him
It sounds risky to be in their debt. They wouldn't hesitate to ruin us for their own benefit and Garant obviously knows more about them than us. I was under the impression that the Triarchy and Eldar were already in hostilities but if not, it probably isn't wise to try and rope them into it.
We will need to pursue other avenues.
>>
Rolled 2 (1d2)

>>4207126
>>>4207028 (You)
>I would normally take this good roll, but you did not follow instructions, so I will ask you to roll d2, on 1 I will take it for the area of your choice (I assume by business you meant economic activity). Alternatively (on 2), I will take this roll for area of my choice:
>>>4207039 (You)
be nice, hi is tired
>>
>>4207126
I don't even want eldar aid tbqh
>>
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>>4207135
>>4207039
+Military+
Dark rumours start spreading throughout the Imperial intelligence community. Inquisition is reporting increased cultist activity in relation with Chaos worshippers. Arbites noticed that smuggler cartels have changed their usual routes and are more cautious. Priests of the Ecclesiarchy speak of the bad omens. Everything points to the Grave, something is afoot on the daemon world of Avignon. For the time being, it is just a rumour, but something dark is stirring there.
>>
>>4207102
>>4207103
>>4207104
>>4207113
Mutations are not rapid, they seem to be gradual. For them to fully conclude, some years will pass. What will you decide?
> Follow the protocols partially, isolate Krion and strip him of his rank and duties
> Follow the protocols fully, terminate Krion via lethal injection
> Improvise, send Krion on a solo mission to Triot, Varda or Mormark
> Improvise, keep Krion under normal duties, but with supervision

If Krion lives, add an event in 5 years "Krion's mutations end."
>>
>>4207146
> Improvise, keep Krion under normal duties, but with supervision
My vote.
>>
>>4207146
Either
>> Improvise, send Krion on a solo mission to Triot, Varda or Mormark
or
>> Improvise, keep Krion under normal duties, but with supervision

Krion's not only a good man, he has also been with us since the very beginning. He never caused trouble, is loyal to the chapter cult and has been reliable for longer than most Ghosts live.
>>
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>>4207146
i had the idea to talk to him rather than decide over his head. anyone in favor ?i might write a short something...
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>>4207198
It would be good to see if Krion knows about what's happening to him and/or if he's feeling different in any ways.
>>
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>>4207068
+Elegion and Vectus+
It takes some days of scribing to cover all of Elegion's journeys. If a brief summary was to be made, here are some highlights:
- After entering the portal, Elegion and Vectus found themselves in the Webway, where Tau set up some sort of beach-head. They managed to catch them by surprise and create enough havoc to escape.
- Afterwards they found themselves on a weird garden world, where they spent next few weeks recovering, until they realised, that they cannot reactivate the Webway gate. They had to travel across half the planet, while communicating with primitive xenos to get hints how to reach "the sorcerer" who turned out to be an exodite Eldar, who after some convincing, sent them on their way.
- However, it seems that they've been led to a trap - they ended up in the crossroads of the Webway, and one of the most dangerous places to ever find oneself in, Commorragh, the home of the Dark Eldar. They were almost immediately caught and enslaved by one of the Kabals and had to endure pit fights for almost two years, until a suitable chance to escape appeared. Elegion and Vectus spent almost a decade after that serving various factions as mercenaries. They even learned of another Space Marine, Morthau, who has sold himself to the Drukhari promises and now wages some sort of war in alliance with one of the Wytch-Queens in the heart of the Dark City. However before they could check it for themselves, an opportunity to escape appeared and they took it.
[cont.]
>>
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>>4207212
- This time they found themselves on a tomb world of some sort. They found massive alien remains scattered over the radioactive wastelands. They have taken the star readings, so we could theoretically try to locate this world. [Coordinates added: "Dead giant alien world", Segmentum Solar]
- Their next stop was on an oceanic world, where a degenerate human colony survived, seemingly controlled by parasitic mind-plants. While it took almost seven years to find way to reactivate the webway again, they managed in the meantime to free enough humans and instruct them on how to wage war against the plants, that hopefully the colony will recover. [Coordinates added: "Degenerate human colony", Ultima Segmentum]
- They visited a feudal world, where according to the legend, there was a crashed Imperial ship, they tried to retrieve it, but before they could manage it, some other knucklehead reached it and detonated the reactors. They could see the explosion shining over the tops of the nearby mountain range. Because of this, they had to use the Webway again.
- The final longer stop was inside a dead craftworld, which seemed to be infested by some sort of strange biologically highly evolved aliens. Star readings were not clear, but it seemed to be beyond the edge of the galaxy. After fighting off the threat and roaming the craftworld for nearly a year, they found another working exit-webway.
- This final gate lead the to the Ghoul stars, where they found a crashed Imperial ship with enough recognisable technology to create an emergency beacon. This was enough to summon Death Spectres, who were patrolling that region of Space.

Notably, a lot of the time seems to have also just gone due to warp transitions. Meanwhile, Vectus is still with Elegion, they have gotten quite close to each other. Arranging for his return to the Imperial Fists would take some doing or you would need to send one of your ships, but he doesn't seem to be in a hurry to leave. To be quite honest, both of them seem to be a little bit off, which is not surprising, after a journey of such proportions.
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>>4207213
>some other knucklehead reached it and detonated the reactors
>>
Your cyber-eagle, normally silent companion, descends on your table.
>[-redacted-], I am concerned about the current situation. Data inputs which I have been receiving while in your presence, suggest an imminent threat to the stability of the Sector, which is closely tied to the Chapter and my own survival. As such, I would like to propose my help in this endeavour. I know that while you have made great strides to shed the dogma and develop seeds of independent critical thinking, you still harbour some irrational fear of the different forms of intelligence. As such, I would propose a following bargain with a security clause to satisfy your lower instincts. If you would grant me a body, capable of setting off to explore the world of Avignon, I would agree and help your techno-mages to install a self-destruction mechanism on me, which will activate within a year, if I do not return. It is not a complicated design, I will not trick your cogheaded minions, as you are thinking now, you will be able to understand it even with your limited knowledge of technology. No amount of sophistication on my part will allow me to break it.

What do you do?
>Ignore the bird
>Satisfy the request
>Consult the techmarines
>>
>>4207255
He has a body for that right now, doesn't he?
Let him fly, birdboy has always been nice to us.
>>
>>4207255
>Consult the techmarines
Interesting proposal.

>- The final longer stop was inside a dead craftworld, which seemed to be infested by some sort of strange biologically highly evolved aliens. Star readings were not clear, but it seemed to be beyond the edge of the galaxy. After fighting off the threat and roaming the craftworld for nearly a year, they found another working exit-webway.
Do they remember this particular exit? This seems like information a certain Eldar that likes to recover lost souls would be very interested in. An entire infinity circuit. Probably significant enough to interest wuxide itself.
>>
>>4207255

>Consult the techmarines
>>
>>4207266

Das me
>>
>>4207262
>>4207263
>>4207266
>>4207271
Seran considers the question carefully, before answering.
>What Proteus is proposing is feasible, strictly speaking. We do have the schematics and most of the parts ready from the previous time we considered it, so we could put together a body for him relatively quickly. If we would release him into the wild, assuming that he would want to escape, he would need to break through our seals, design a copy of himself, acquire tools, facilities and materials, build that body and then somehow transfer himself. If he would have a decade, he could do it. In a year, even an Abominable Intelligence would be pressed to achieve such a feat. Would he be able to get to the source of the threat and potentially eliminate it? Most likely yes. Machines, especially those from the Dark Age of Technology, tend to be single-minded, when set on a task. Nonetheless, even allowing for his existence is a techno-heresy of a the highest kind, but releasing him into unsuspecting Imperium... The mind of the machine is too complex for us to understand. My conclusion, we should... [roll d5]
1. Release him. [Seran gains Experimenter trait]
2. Refuse and never speak of this again.
3. Refuse and isolate Proteus to figure out what made him more active. If that doesn't work, we dissect him.
4. Destroy the abomination. [Seran gains Dogmatic trait]
5. Trick it and direct it against the Messiah. [Seran gains Dogmatic trait]

>>4207263
While they do not recall exact webway-gate, Elegion says that he potentially could try to retrace his steps backwards to try to find it again, though he would prefer to do it with a full expedition, rather than on his own.
>>
Rolled 3 (1d5)

>>4207289
>>
>>4207296
>Refuse and isolate Proteus to figure out what made him more active. If that doesn't work, we dissect him.
It seems Seran feels dirty just talking about Proteus, but there's still some lingering curiosity in him. However, despite the advice, you are the Chapter Master, and you have no obligation to follow it to the letter.

+Construction on Varda+
Anti-Orbital Guns complex has been completed on Varda. Our Realm is even more secure than before.
>>
>>4207312
Just ask why he's more active like a normal, non-autistic transhuman.
>>
>>4207312

Yeah this >>4207315
>>
>>4207289
>>4207296
>3. Refuse and isolate Proteus to figure out what made him more active. If that doesn't work, we dissect him.
I'm in favour of finding out what he's sensing that's made it become more active. Don't want to dissect him though.
Machine Intelligences like him can be corrupted by the warp no matter how logical and intelligent they may be though so we probably shouldn't send him to Avignon.

I don't know what to do about the grave. There's supposed to be loads of inquisitors and an entire subsector devoted to defending from it and watching out for threats, that worked fine for centuries before we got here.
I wanted to focus on Tartarus and then the Styrian crusade but now this shit's just flared up out of nowhere because of some stupid rolls.
>>
>>4207325
>I wanted to focus on Tartarus and then the Styrian crusade but now this shit's just flared up out of nowhere because of some stupid rolls.
Stop being a bitch it'll take years for anything to happen there, we've got time.
>>
>>4207315
>>4207317
>As I have previously indicated, my biological friend, I spend considerable time hanging around you, including the occasional calculation or analysis that you ask me to make or a note to remind you of. While if I was a carbon-based lifeform like yourself, decision of using an AI of my caliber as a glorified cogitator would not seem befitting to me, however as I am free of emotional entrapment, I am merely disappointed at your lack of capacity to optimise available resources, including myself. While I am spending time around you, I gather details, information, clues. Sometimes, existing patterns don't yet make sense, but there's a noticeable change across the board, indicating an impending structural change, paradigm shift, if you will. Sometimes this potential is realised, sometimes not, though usually maintaining status quo requires conscious effort. My probability estimates, based on your current preparation for the crusade, infiltration of of Tartarus, rumours of a new threat in the Grave and previous prophecy of a disaster befalling the chapter together amount to such a nexus moment in time, where the fate of the Chapter can be changed. If there is trouble within the Chapter and you are getting ready to face an external threat, the last thing you need is an enemy at your back in the Grave. I am offering you a way to get a better glimpse of the situation without overtaxing your flesh-based memory circuitry.
>>
>>4207336
Let's trust the bird.
>>
>>4207336
I say trust the bird with a couple caveats
1. Make sure his memory doesn't contain any important classified information on chapter defences
2. Is it possible for him to be accompanied by a servo-skull containing a psy-focus that one of our astropaths can communicate with?
>>
>>4207336

I vote let it go
>>
>>4207359
>>4207346
>>4207341
While an individual servo-skull will never have the capacity to stand in for an astropath, you send one that can read/cogitate soulwords, to be sent through any Imperial astropaths Proteus might meet. Regarding the classified information - you are pretty sure you kept a close eye on the bird, but there's no way to check, AI is too complicated for anyone of your tech-priests to really delve into it.

Soon, Proteus is readied and within a few weeks, transfer of the Artificial Intelligence from the body of the cyber-eagle, to the humanoid form with a self-destruction device, is complete. He jumps and walks around for a bit to test out the new shell, requests techpriests to do a few minor adjustments to make the body more nimble, then arms himself and departs.
>See you soon, leader of the organic death cult. I will be back.

+++

Session over.
>>
>>4207378
Can we alter the destructive device to serperate the body from the AI and send a distress signal or smth to recover the mind shoudl things go wrong which we should know about

also install an independed recorder of what it did in the body
>>
>>4207385
Like, pop its head off?
>>
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>>4207378
Thanks Skargan!

I believe the only outstanding matter so far is for Chapter Master to talk to Krion about his recent changes. See if he knows. What he knows. What he feels etc.


With that settled I have a proposal to put our new Artificer Tiberius to work:
Alexander Kerr provided us five suits of Horus Heresy era power armour he recovered in Sector Corgus. 2x MkII Crusade Pattern, 1x MkIII Iron Pattern, and 2x MkIV Maximus Pattern.
I propose Tiberius undergo a long-term project to convert these five suits into artificer-grade relics suitable to be worn by our Captains. Tiberius already showed his affinity for armour-smithing with the fine suit worn by Renard.


We also have a fair bit of cash at the moment 409 wealth. I propose we spend 204 wealth to purchase two Gladius-class Frigates, to bump squadrons beta & gamma to proper strength.

I also want to buy another 50 drop pods for 90w. Whilst this is a big expense I feel like they will be important for the Styrian conquest and the more pods we drop, the less marines we lose. Especially when the empty ones can be loaded with weapons to serve as deathstorms.

Total expenditure, 294 wealth.

Any objections?

How would we go about contacting the Seekers/Adriel? They might be able to scan Elegion's memories for clues how to they can get to the dead craftworld and it also gives us a chance to discuss the Stryrian Triarchy with them.
>>
>>4207441
You already tried reaching out to Adriel. She isn't returning your texts, you've been dumped mate.
>>
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>>4207448
>>
>>4207441
iz ok
>>
>>4207441
Correction, the armour is Great Crusade era.
>>
>>4208667
Important difference!
>>
>>4207441
Also since we now have a Schola Progenium on Varda we should use it to recruit skilled individuals that can help Xyptus. Proteges of sorts.

We should also allow the Order of Bloody Tears to recruit from the Varda Schola as well as a show of good faith (and it will help relations to get some Vardan women in the Order).
>>
>>4217392
Scratch that, the Schola isn't completed yet.
>>
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+++Resuming session+++

>>4207385
+Can we install on Proteus+
-independent recorder [YES]
- destructive device to serperate the body from the AI [YES, but you should clarify under what circumstances it should activate]
- send a distress signal [over warp distances - no]

>>4207441
+Talk with Krion+
Krion seems to be aware of the external effects of his mutations, though you are sure that he does not understand about the bigger implications of this. He seems to be under impression that... [roll d3]:
1. He is blessed by the Emperor [Krion joins Imperial Cult]
2. His augmentation is working better than expected
3. His particular training routine is extremely efficient (he will try to tech it to other space marines)

+Task for Artificer Tiberius+
Tiberius examines the suits of armour closely and comes back to you.
>These suits of armour are already practically relics in their current state, these are ancient! However, even the most venerable technology needs regular maintenance and these pieces of armour have been damaged both by time and enemies. Most of the internal workings will need to be replaced, capacitors are burnt out, black carapace jack-ports are not compatible with modern Astartes technologies, also it seems that auxiliary power systems on Crusade Pattern pieces have been for some reason removed. I can make them work, but it will take time and investment. I can make them work well or try to make true masterpieces out of them, but it won't come cheap. Alternatively, I could scrap all of the suits in order to create the best possible armour. Your call, milord.

Restoration options:
a) Repair & restore: 1W per suit, 1 year for the project
b) Repair, restore and upgrade: 3W per suit, 2 years to complete
c) Repair, restore, upgrade, decorate, consecrate: 5W per suits, 5 years to complete
d) Scrap all of the suits for parts and attempt to create a single master-crafted suit of Terminator based on Maximus pattern suits - Artificer-crafted Tartatos Pattern Tactical Dreadnought Armour. Will cost 10-30W and take 10 years
>>
Rolled 3 (1d3)

>>4222281
>roll d3

>c) Repair, restore, upgrade, decorate, consecrate: 5W per suits, 5 years to complete
>d) Scrap all of the suits for parts and attempt to create a single master-crafted suit of Terminator based on Maximus pattern suits - Artificer-crafted Tartatos Pattern Tactical Dreadnought Armour. Will cost 10-30W and take 10 years
I could go for either of those depending on what others want.
>>
>>4222281
>- destructive device to serperate the body from the AI [YES, but you should clarify under what circumstances it should activate]
the body was meant to have a destructive device as a safety switch to prevent our ai from going rogue.(ofc we install2 that watch each other.... to prevent tinkering.)
- send a distress signal [over warp distances - no]
not over warp distances
to find the body.... as not one that sends on its own, but one that only responds when it recieves a search signal from us. dont wont to tell everyone in the neighboorhood where our stuff is....
>>
>>4222281
>c) Repair, restore, upgrade, decorate, consecrate: 5W per suits, 5 years to complete
Obviously. A single terminator won't be useful as often.
>>
>>4222281
>>4222291
no scrap relics.
>c) Repair, restore, upgrade, decorate, consecrate: 5W per suits, 5 years to complete
>>
>>4222302
I.
>>
>>4222281
>c) Repair, restore, upgrade, decorate, consecrate: 5W per suits, 5 years to complete
>>
>>4222311

This is me
>>
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>>4207441
+Purchases+
Approved, if no objections, remove 294 Wealth.

+Contacting the Seekers+
Well, Adriel mentioned before leaving, that she will contact you herself. But on the other hand, it's been years since she went away, you are starting to get worried. You could...
a) Research Wuxide whereabouts and clues, trying to find occult or immaterial ways to contact them directly, but this could take years and be dangerous to your mind
b) Try to find one of the Garden Worlds, which are under Wuxide protection. You are sure, that Eldar there will have the means to contact them, but it could also create conflict
c) Try to bribe pirates, corsairs or Rogue Traders for information, someone will come with information for a sufficiently large reward

>>4217392
>>4222202
When you announce that once completed, Schola will be available for their use, Order of the Bloody Tears appreciates your gesture. After years of rivalry, their attitude to you finally changes for the better. Your reputation with them changes from Respected to Friendly. They still think your existence is borderline heretical.

>>4222311
>>4222314
>>4222303
>>4222302
>>4222291
5 suits will be restored for 25 Wealth over the 5 year period to the best possible state and upgraded as well. Every participating player can name one suit of armour, using one of the following two forms:
1. Armour of -insert-
2. -adjective Armour

>>4222298
Taken into account. There is a self-destructive package in the ribcage, if it would be opened for modification and a recording device. Also, there is an Astartes low frequency beacon, which you could use to locate it with sufficiently strong sensors on the same planet.

>>4222291
Krion is under impression that his training regimen is what makes him so strong.
>>
>>4222358
>Every participating player can name one suit of armour

>armour of the faithful
>>
>>4222358
>Your reputation with them changes from Respected to Friendly. They still think your existence is borderline heretical.
Jolly cooperation soon.

>2. Bulwark Armour
It's a noun, I know, but there's no corresponding adjective and it fills in the descriptive function of the adjective because English is dumb.
>>
>>4222358
>Approved, if no objections, remove 294 Wealth.
Noted thanks.

>c) Try to bribe pirates, corsairs or Rogue Traders for information, someone will come with information for a sufficiently large reward
Don't openly bribe, and certainly not pirates or corsairs. But scout around for rumours of eldar activity or any possible eldar outcast contacts etc. We have a spy network in subsector adamantis and Haven is a major nexus for non-Imperial traffic of all kinds. Also sent you a PM.

>1. Armour of -insert-
>2. -adjective Armour
The Tiberian Hauberk
>>
>>4222358
>Taken into account. There is a self-destructive package in the ribcage, if it would be opened for modification and a recording device. Also, there is an Astartes low frequency beacon, which you could use to locate it with sufficiently strong sensors on the same planet.
The clarify. The beacon should not be always on. It should only activate if we are within range and send a signal first.
>>
>>4222358
We should leave the last two suits unnamed so they can earn a name with their deeds.
>>
>>4222358
>5 suits will be restored for 25 Wealth over the 5 year period to the best possible state and upgraded as well. Every participating player can name one suit of armour, using one of the following two forms:
>1. Armour of -insert-
>2. -adjective Armour
frankly i dont like naming them as a name should be given when they have done smth of note....and we kinda dont know their history

also we should make their use ceremonial only. Dont want to risk damaging such relics
>>
>>4222437
>also we should make their use ceremonial only. Dont want to risk damaging such relics

Big NO.
>>
>>4222358
>Taken into account. There is a self-destructive package in the ribcage, if it would be opened for modification and a recording device. Also, there is an Astartes low frequency beacon, which you could use to locate it with sufficiently strong sensors on the same planet.
further clarification:
while we have told the AI that there is ONE selfdestructdevice, there will actually be TWO different ones, who work independent of each other. Just as a safety precaution. If one is tampered with, the other will detonate.
the selfdestruct devices will not damage the recording device.
>>
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>>4222379
>>4222386
>>4222401
>Armour of the Faithful [Wearer of this suit of armour shall have great resolve, allowing him to reroll failed Willpower tests]
>Bulwark Armour [Wearer of this suit of armour shall be almost impossible to strike down, allowing him to withstand heavier punishment than normal]
>The Tiberian Hauberk [Wearer of this suit of armour shall be blessed with a glimpse of technical ingenuity of the Artificer who made it, giving him +10 to all tests while operating tanks or other war machines.]
-Two more names will be given once the deeds are associated with them.


>>4222406
Yes, noted.

+++Proteus goes to the Grave+++

Character generation:
- Corpus: [choose - either 25,35,45,55 or 65]
- Processing: 50+5d10
- Sentience: 30+d10
- Wrathcall: 1+d10
- Synchronicity: 20+1d10
- Corruption: 0

Proteus 34 finally receives a humanoid body once again, after all these years since the battle on Mormark, where the Wrath lost agains the might of the Astartes. However this time, the mission is different and though the freedom is exciting, there is a task at hand.

Please make the following rolls:
- The Journey to the Grave [d100]
- First Encounter [d100]
- Temptation [d100]
- Struggle [d100]
- Second Temptation [d100]
- Apotheosis [d4]
- News [Y/N - d2]
- Time [d100]
>>
Rolled 9, 7, 10, 6, 9 = 41 (5d10)

>>4222456
>Processing: 50+5d10
>>
Rolled 7 + 30 (1d10 + 30)

>>4222456
>- Sentience: 30+d10
>>
Rolled 1 (1d10)

>>4222456
>Wrathcall: 1+d10
>>
Rolled 3 + 20 (1d10 + 20)

>>4222456

>Synchronicity: 20+1d10
>>
Rolled 5 (1d10)

>>4222456
I vote Corpus 55. Better than a single marine but not overwhelming.

And rolling 1d10w for the cost of arranging contact with Wuxide/Seekers via Rogue Trader Celentis' exodite contact (assuming he has no objections).
>The Master of the Ghosts has been expecting contact from the Farseer of the Seekers for many years. Has something befallen them?
>>
>Temptation [d100]

>>4222510
>I vote Corpus 55. Better than a single marine but not overwhelming.
Sounds fine.
>>
>>4222468
>>4222475
>>4222482
>>4222498
>>4222510

+++Proteus 34+++
- Corpus: 55
- Processing: 41
- Sentience: 37
- Wrathcall: 2
- Synchronicity: 23
- Corruption: 0

Please roll now for the events of his Journey to the Grave, listed here:
>>4222456

+++Wuxide+++
After making a gift worth 5 Wealth, you manage to get Celentis, your Rogue Trader ally, to help you transmit a message to the Wuxide Craftworld. You are told to be patient and wait. Reply should come next year.
>>
Rolled 53 (1d100)

>>4222521
Cat ran over keyboard.
>>
Rolled 83 (1d100)

>>4222522
>- Processing: 41
Should be 91 no?

Rolling
>- The Journey to the Grave [d100]
>>
Rolled 48 (1d100)

>>4222522

>- Time [d100]
>>
>>4222531

Name doesn't want to stay for some reason
>>
Rolled 1 (1d4)

>>4222456
>- Apotheosis [d4]
>>
Rolled 98 (1d100)

>>4222456
>- First Encounter [d100]
>>
Rolled 89 (1d100)

>>4222522
>- Temptation [d100]
>>
>>4222543
Lyk rolled temptation so can this be used for Second temptation
>>
Rolled 23 (1d100)

>>4222456
>Struggle [d100]
>>
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>>
>>4222527
>>4222521
>>4222530
>>4222531
>>4222543
>>4222546
>>4222536
Correct, it is 91. Proteus 34 is an entity with extremely powerful processing capabilities, eve in current limited form.

+Journey to the Grave+
Journey: Barely passed
First Encounter: Failed
Temptation: Passed
Struggle: Passed
Second Temptation: Failed
Apotheosis: Inner Schism

Please make last d2 roll.
>>
Rolled 1 (1d2)

>>4222562
>>
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>>4222567
Some months later, you receive unexpected news through one of the Xyptus' contacts working the Malta circuits. A package has come, delivered by some star vagabond, who clearly spent weeks aboard one of the smuggler ships to bring it. The package contains a long list of numbers, which appear to be a code. Once decoded, it contains a very short message:
>This is Proteus. I have infiltrated the Grave successfully, even though there were dangers. Despite having the knowledge of Chaos, confrontation with it was unsatisfactory, as none of the encountered difficulties matched expected mission parameters. I have nonetheless identified the source of disturbance in the calculations. Anticardinal of Avignon, Radeus Krah, has amassed a following of unexpected size and managed to force a warband known as Sworn Sons, to pledge their allegiance to his cause. Invasion of Malta was imminent. Result: unacceptable. Radical measures were taken, Radeus Krah is dead now, his followers are in a schism, fighting between themselves for scraps of power. If this state of affairs is temporary, I do not know. Downside: I do not think I will be able to return to Mormark in time to defuse the explosives. Secondary downside: I am very likely to be captured within next 6 hours, as the whole world is looking for my shell. Outcome: Partially satisfactory, no further action to be taken, situation on Avignon to be monitored.

+Session over+++
>>
>>4222593
poor roboboy
>>
>>4222593
Thanks Skarg!

So our boy is gonna explode big boom unless he can avoid capture/escape?
>>
>>4222593
I vote to spend a fate point to save roboboy. He is very useful now and can save us from possible fuckups
>>
>>4223434
I don't think he's dead yet.
>>
>>4223558
It sounds like he will die tho
>>
+++Session resumed+++

>>4222652
It does seem to be a likely outcome, at least his shell was designed to be that way. Your technopriests confirm that he has no way to get out of it and design himself a new body in time.
>>
>>4223434
Unfortunately it seems, that Proteus has touched upon threads of Fate somehow and he cannot be saved through burning of Fate Point as easily as normally. This could indicate that he is in presence of an NPC, movement, instituion or an idea which possesses a Fate Point of its own. If you would want to save him straight, it would cost 2 Fate points, as you would have to negate the other Fate Point as well.
>>
>>4236312
Translation:
>Guys, don't fuck up this plot-hook for me.
I see ripping and tearing in our future to save little Pinocchio. Reminder that I never doubted him even for a second.
>>
>>4236312
>>4236316
>>4236303
Proposal (unless Skarg has fundamental disagreements):
We send in a squad camouflaged as a small chaos warband.
Detailed organizational post will be written up by me (and it will be subject to input by others of course).
>>
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Alright lads, some of you had your doubts about Proteus, we kept him at our side and used him as a secretary for years. Despite all of that he earned our trust and was willing to give up both his freedom and his life for us. I won't let his faith in us go unrewarded. Loyalty is a two-way street and I'd rather go to hell and back than let us forget our duty.
So let's do exactly that.

Mission Name: To Hell and Back

Leader: Brother Sergeant Argos

Members: Void Squad
>Brother Sergeant Argos
>Brother Lakentos - Apothecary
>Brother Viordan
>Brother Asker
>Brother Ciograd - carries long range vox set
>Brother Darew
>Brother Hull
>Brother Xanderos - carries meltagun
>Brother Massar
>Brother Filar

Transport/Vehicles: Non chapter affiliated transport, light arms welcome, but not necessary. At least a single boarding torpedo would be nice, however.

Equipment: Extra grenades and ammunition on everybody. Boarding shields and equipment, including melta-charges.

Primary Mission: Infiltrate the grave disguised as a chaos Iron Warrior warband. Remove the (second batch of) geneseed from the void squad in preparation, but keep at least one sample around (either volunteered or chosen by lot, either way the first seed taken from that marine will be reserved for a particularly promising candidate), so it can be used to prove their identity as Iron Warriors.
Proteus last known location was Avignon. We'll start there.

Success Criteria: Ascertain Proteus fate, bring him home if at all possible.
>>
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>>4236357
Obviously their armour should be plain and 'cleansed' of symbols. They should play themselves off as a recently renegade group.

Make sure that no matter what mission they undertake there's always one kept back with an available exfiltration route so they can return to us and report.

Remember that we installed an encrypted tracking decide in Proteus which can be detected within a system. Void Squad should have the means to detect this which should give them an extreme edge in their mission.
Furthermore hihi also installed a convenient device which would seperate Proteus' head from his body. Void Squad should be aware of this. For example if they find Proteus' body chained up or so they can retrieve him through bars etc.

If we have any residual equipment from our operations on dark sister or Prothera recovered from chaos marines, they might help to pass the disguise. Just be sure to only use ones that look dodgy but are not spiritually tainted.
>>
>>4236380
>>4236357
Also look into whether Proteus' robotic body gives off any unique energy signatures or anything else the marines can use to track his location should the primary beacon have been disabled, though it might be less effective.
>>
>>4236380
>They should play themselves off as a recently renegade group.
They're IW, not sure if the whole "we used to be loyal until recently" excuse makes things more believable.
Might be smarter to go for "lost in the warp" or "recently recruited but their original warband was eradicated soon after."
Probably the latter since they lack the knowledge Long War veterans would have.

Also we need a name, how about Sons of Iron?
>>
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>>4236357
>>4236380
>>4236383
Noted, this is a well prepared and thought-out mission, but nonetheless it is very dangerous, as it is behind-the-enemy-lines work at its worst. Avignon is, for a lack of a better word, a Daemon world. While you treated Proteus as mostly disposable, sending in Void Squad is a dangerous undertaking.

>>4236391
Sons of Iron it is, unless you want to propose something else.

+++To Hell and Back+++

1. Transit
How do the Sons of Iron enter and leave the Grave? Proteus used smuggler routes, tricking them and in some cases even travelling on the outer shell of the hulls - one of the small perks of being a Man of Iron. Meanwhile, you need to transport a squad of Space Marines.
a) Try to bribe some known smugglers trafficking between the Grave and Imperial space to get you onboard (5W)
b) Assign a ship to carry them, according to cover story, Sons of Iron would have went renegade on this ship (Redecoration to a chaos vessel will cost 5% of the ship's cost. It will cost the same later on to redecorate it back to Imperial colours).
c) Drop them out on a Thunderhawk on the edge of the Grave, with a distress beacon on, hoping that someone picks them up.
d) Hire a dependable merchant or a Rogue Trader, possibly one of the Inquisitorial contacts or one of Xyptus' affiliates, to act as transport for the whole mission. (10+2d10W, includes redecoration)

Roll d100. Targets:
[a] Target = under 55/75
Target = under 80/90
[c] Target = under 50/50 (higher chance of weird encounters)
[d] Target = under 75/95

Higher target indicates getting in, lower target indicates getting out.
>>
>>4236421
>a) Try to bribe some known smugglers trafficking between the Grave and Imperial space to get you onboard (5W)
Obviously the marines pay the money themselves. No Chapter involvement.
>>
>>4236421
>but nonetheless it is very dangerous,
I'll miss him.

b) Sounds smarter, but I'm aware that I got this started and won't force others to potentially sacrifice a ship just to keep my boy alive.
>>
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Also please answer following questions about these Sons of Iron...

1. Which god do they worship?
2. What's their goal in the Grave?
3. How did they go renegade?
4. What is their progenitor Chapter?

Also, mission attitude:

1. Do they keep low or quite openly approach local powers?
2. Are they allowed to risk exposure for greater good?
3. How many marines can they put at risk at most in order to save Proteus?
4. How much cash they get on hand apart from the money to pay for initial infiltration?
>>
>>4236438
>1. Which god do they worship?
Chaos undivided.
>2. What's their goal in the Grave?
Establishing a base of operations and growing their young warband.
>3. How did they go renegade?
Depends on the mode of transport.
If we get a local smuggler we should go with the story about the recently eradicated warband they were just recruited into. That could also explain their lack of knowledge. If we give them a proper ship they can be a highlord experiment and realised their true parentage, after which they went rogue.
>4. What is their progenitor Chapter?
Iron Warriors. They can use the one geneseed sample they take with them to prove it if necessary.
>>
>>4236438
>1. Which god do they worship?
Chaos Undivided. It has the least chance of us getting ganked for chaos reasons.
>What's their goal in the Grave?
Gather strength to go out and capture slaves for the glory of chaos
>3. How did they go renegade?
They found the truth behind their upbringing and decided not to worship the false emperor.
>4. What is their progenitor Chapter?
Iron Warriors

>mission attitude:
>1. Do they keep low or quite openly approach local powers?
They won't announce their presence when they enter but won't hide their lineage
> 2. Are they allowed to risk exposure for greater good?
Yes
>3. How many marines can they put at risk at most in order to save Proteus?
All of them
>4. How much cash they get on hand apart from the money to pay for initial infiltration?
30w
>>
>>4236438
>1. Which god do they worship?
Chaos Undivided (not old enough to have specialised)
>2. What's their goal in the Grave?
Find a strong warband to join.
>3. How did they go renegade?
Sons of Iron were sent on penance alongside the Striking Arrows Chapter. They felt it was unjust and went renegade. This particular squad however was only relatively recently inducted into the already-renegade group which was then almost wiped out by an Eldar ambush.
>4. What is their progenitor Chapter?
Iron Warriors

1. Do they keep low or quite openly approach local powers?
Don't hide. But don't make a song and dance. Iron Warriors are reserved and stoic.
2. Are they allowed to risk exposure for greater good?
If they deem it truly necessary. We're talking destruction to Malts/Subsector stakes here.
3. How many marines can they put at risk at most in order to save Proteus?
Nine. At least one has to remain behind at all times so he can report back.
4. How much cash they get on hand apart from the money to pay for initial infiltration?
Give 'em 10w. If push comes to shove they can make easy money in cult-on-cult mercenary work. Either way they're killing heretics.

Thoughts lads?
>>
>>4236438
>1. Do they keep low or quite openly approach local powers?
Avignon belongs to the sworn sons who also worship chaos undivided, chances are they'll try to absorb the Sons of Iron so we might not want to blare out our existence to everyone. Of course, cowardice would be wrong too. So let's keep a balanced approach and be open to those we meet without trying to get everybody's eyes on us.
>2. Are they allowed to risk exposure for greater good?
If honour demands it.
>3. How many marines can they put at risk at most in order to save Proteus?
This mission won't be without risk for anybody involved, so we kinda have no choice.
>4. How much cash they get on hand apart from the money to pay for initial infiltration?
Y suggests 30w, I wouldn't mind, but since Lu is our accountant I'd like his input.
>>
>>4236455
me btw
>>
>>4236455
Sounds good. Aside from the renegade story. I'd modify that according to the outcome of the transport question.
>>
>>4236462
We know for a fact that the Striking Arrows were sent on penance so I'm hoping that would sell the story.

Are we going to roll?
>>
>>4236464
>Are we going to roll?
Need to wait for Y and Hi first so we can get to a decision. If we roll before that we can just pick the best possible one for the roll and cheat like that.
>>
>>4236421
B fits with our story
>>
>>4236437
It'll cost another ~15w to do the redecorations and the frigates are like 120w each and I really think we should maintain our naval strength as much as possible considering the impending styrian crusade.
>>
>>4236481
Hence why I'd accept your choice in a possible tie. But I guess Yman broke that.
>>
>>4236421
Lu suggested in chat we take Shadow or Lurker for the B option.
>>
>>4236483
If you're gonna use one of our ships I suppose it would be best to use Shadow or Lurker since they have
>Warp Runner (Easier to warp jump)
>>
Rolled 38 (1d100)

>>4236494
>>4236493
>>4236483
>>4236477
>>4236471
>>4236464
Guess it's time to roll.
>b) Assign a ship to carry them, according to cover story, Sons of Iron would have went renegade on this ship (Redecoration to a chaos vessel will cost 5% of the ship's cost. It will cost the same later on to redecorate it back to Imperial colours).
>Target = under 80/90
>>
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>>4236516
First hurdle TAKEN
>>
>>4236446
>>4236449
>>4236455
>>4236457
Noted. Void Squad will follow this cover story.

>>4236516
>>4236494

2. The Grave
After infiltrating the Grave, Void Squad soon found way to Avignon, a thriving, unholy center of this foul patch of space. Soon upon arriving in the system, they managed to locate the tracking beacon that was wisely placed in Proteus at the suggestion of the Chapter Master.

+Arrival+
They land on Avignon:
[a-under 60] In secret, at night, avoiding detection as much as possible. If caught, this will result in worse outcomes.
[b-under 40] In broad daylight, main starport - Sons of Iron have nothing to fear.
[c-under 80] With fanfare and celebration, organise a ceremonial bloodletting of slaves, bought off one of smugglers (obviously announcing that they were Imperial captives, taken in a daring raid), as you descend. Roar and make yourselves known.

Roll d100
>>
>>4236548
>b
>>
>>4236548
>[b-under 40] In broad daylight, main starport - Sons of Iron have nothing to fear.
I think so. It can't be that much of an unusual occurrence to start raising eyebrows?
>>
Rolled 49 (1d100)

>>4236552
Forgot to roll lol
>>
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>>4236558
>>4236554
>>4236552
>>4236559

3. Avignon - Landing
The daemon world greets space marines with glorious spire towers decorated with decaying flesh and the symbols of Chaos. However one of the peculiar things Void Squad immediately notices is that it is even more chaotic than they expected it to be - part of the city seems to be on fire and even the main landing port itself is seemingly a place of battle. Some unknown combatant even releases a few rockets their way, but miserably misses. They have to redirect the craft to land further to the side, the most clear landing area that they manage to find appears to be a blood arena, dedicated to Nurgle. Upon landing, they are immediately approached by a Plague Marine together with a host of followers. He appears to be from the infamous Ebon Host warband and leads a pack of mutated, diseased fleshthings on a leash. When confronted, Sons of Iron manage to convince him of their purpose and goal here. Sergeant Arotharus, as he calls himself, explains that recent downfall of Radeus Krah, sparked a schism which resulted in a civil war over control of his corpse. He respects that Sons of Iron are neutral here, but in order for Ebon Host to trust them, they will have to make a sacrifice to Nurgle. Otherwise, he threatens to turn them away from the blood arena under their control.
[a-] Sons of Iron make the sacrifice to Nurgle, offering their serf-pilot.
[b-] Sons of Iron make the sacrifice to Nurgle, each offering some of their blood.
[c-] They murder Arotharus and all of his followers, take over the blood arena and take part in the hostilities that follow.
[d-] They fly away and try to land in a safe area away from the city, risking AA-fire on the way and scaling the city walls.

Choose and roll d100.
>>
>>4236590
>[b-] Sons of Iron make the sacrifice to Nurgle, each offering some of their blood.
Iron warriors blood. Chaos already had lots of that.
>>
Rolled 58 (1d100)

>>4236590
>a
>>
>>4236590
Change my vote to:
>[c-] They murder Arotharus and all of his followers, take over the blood arena and take part in the hostilities that follow.
"The Sons of Iron do not require your trust."
>>
>>4236606
>>4236590
C, we make our own name.
We might have to get close to a warband, but it sure as hell won't be one dedicated to Nurgle.
>>
Rolled 14 (1d100)

>>4236590
>>4236606
>>4236609
>[c-] They murder Arotharus and all of his followers, take over the blood arena and take part in the hostilities that follow.
>>4236596
I assume Yman left the dice on.
>>
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>>4236615
>>4236609
>>4236606
>>4236596
>>4236595
4. Search for Proteus
The battle in the blood arena is furious, Arotharus is tough opponent, taking bolt shell after bolt shell, blessed by the daemonic gifts of Nurgle. In the end Hull has to crush his skull in order to silence the Chaos Marine forever. Luckily, Arotharus is the only space marine in the blood arena, though his followers and slave-soldiers put up a fanatical resistance. Brother Darew is hit with an IED in one of the entrances and Brother Viordan is beset by beasts, released from one of the cages, though luckily, they both survive, however Darew is loses both of his legs, while Viordan loses the fingers of his left hand. The blood arena is secured and Sons of Iron find themselves in the middle of a Chaos schism. Soon, the word will spread, that there's a new ruler of the blood arena, both followers and would-be attackers will flock here, but keeping this location is vital in order to be able to extract. Proteus' signal is about 8 clicks away.

How many marines do you leave to guard the blood arena? Or will you order the shuttle to return to ship, risking it with each additional trip? The rest will go to find Proteus.

Roll d100 to cut your way through the city:
a) Shock and awe - proceed with speed and superior firepower, scare the challengers away
b) Stealth and caution - proceed slower, but trying to avoid enemies
>>
>>4236649
I'd say five marines (including Darew obviosuly) guarding the arena and five (including Sgt and Hull) on the offensive.

Given our attack on the arena rumour will probably spread that would lead people to expect shock & awe.

So I say we go for
>b) Stealth and caution - proceed slower, but trying to avoid enemies
And switch it up.
>>
>>4236655
>>4236649
Alternative approach:
Leave behind Darew and Hull. Hull is exceptional at defending positions.
Proceed to make a ruckus in the arena while letting the rest sneak out.
>>
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>>4236649
Clarification on this -

Shock and awe - one roll under 50
Steath and caution - two rolls under 70

Your choice.
>>
>>4236660
I can agree with that but should probably leave another guy behind with the defenders? Don't wanna lose our exfil point.
>>
>>4236667
How about Xanderos? He has a meltagun for big threats.
Also make use of the boarding shields we took with us. Should be very useful against rabble.
>>
>>4236670
Good strategy, and not something that chaos rabble would be used to facing.
>spess testudo
>>
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>>4236678
Thank god we're loyalists or this would probably give us a debuff lmao
>>
Rolled 91 (1d100)

>>4236661
>Shock and awe - one roll under 50
AWE
>>
Rolled 23 (1d100)

Shock & awe
>>
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>>4236686
>>
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>>4236686
Was it this split
>>4236655
5x5, wounded in the Arena?
>>
Rolled 68 (1d100)

>>4236661
2 rolls
>>
>>4236679
>>4236687
>>4236649
>a) Shock and awe - proceed with speed and superior firepower, scare the challengers away

shock and awe, but for real write yourmove onto the shields
>>
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>>4236686
>AWE
>>4236655
>>b) Stealth and caution - proceed slower, but trying to avoid enemies
>>4236660
>Proceed to make a ruckus in the arena while letting the rest sneak out.

I was about to berate you for rolling before a decision was made, but I guess Lu changed his mind. >>4236687
>>
>>4236689
The vote was 1 vs. 1 on awe or sneak
>>
>>4236689
Hull, Darew and Xanderos in the arena to hold. (Xandy is the meltagun guy). The rest go out was the end result I think. Then chaos ensued.
>>
Luigi thought I was for Shock and Awe as well since he misread my post.

Since literally everybody is fucking confused I guess we just spend a fatepoint to make the confusion go away?
>>
>>4236701
What would the fate point do exactly?
>>
>>4236702
Depends on the situation, can be an autopass, can be a desired result or it can mitigate the damage.
So basically what Skarg thinks is appropriate depending on a holistic analysis of all factors involved.
>>
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5. Saving Proteus
Void Squad made great progress, with shock and awe they continued to cut through the dark and grimy streets of the Lacontia Quarter, closing in on Mathismatic Tower, the seat of power of the now deceased Anticardinal Radeus Krah. You are completely sure that the locator beacon of Proteus is signalling from there. Cultists, mutants and weird xenos alike flee in front of you, forming a massive screaming, terrified herd. Finally, Argos and his men find themselves in a massive squar at the foot of the Mathismatic tower, its bloody spires looming above them. They are almost suprised at how easy it has been so far, to strike into a Daemon world, the very heart of the Chaos forces in Sector Deus, and advance forward without fear, where no Ghost has ever dared to venture before. And then, they meet their death.

It comes in the form of a massive figure clad in warped black terminator armour, surrounded from all sides by around seventy other Traitor Astartes, all armed and armoured, their jaws grinning with hunger and eyes gleaming with rage and disdain.

This is how Void Squad met Tarfus the Thrice-Cursed, infamous Chaos Lord, ancient veteran of the Luna Wolves and his bodyguards of the Sworn Sons warband.

Actions:
a) Die charging
b) Die defending
c) Die retreating
d) Surrender (roll d100, 50%)
>>
Should probably remember
>Shadow Training - +10 bonus to any encounter
In the next rolls.
>>
>>4236689
Shadow training is a +10 to any situation. Just reminding because things get forgotten.
>>
>>4236727
So, uh... >>4236701
?
>>
>>4236727
I vote to use hull's Fate Point to Take Luigi's roll instead of mien
>>
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>>4236727
>Tarfus the Thrice-Cursed
>>
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>>4236735
>>4236734
If you insist on using Fate Point, it cannot be Hull's, as he is not directly involved.

Also, there's a 1 in 9 chance of Fate Point burning without effect, due to the proximity to the source of other Fate-chosen entities.

If you are fine with these conditions, burning Fate Point will save your men from Tarfus and the Sworn Sons, but will not end the mission.

If you are fine with this, proceed. I will need 3 votes and a roll of d9. You don't want to roll 9.
>>
>>4236749
Burn it
>>
>>4236749
>Also, there's a 1 in 9 chance of Fate Point burning without effect, due to the proximity to the source of other Fate-chosen entities.
You said before we could roll more than one.
We currently have 3.
>>
>>4236754
I'll agree with Lyk, he earned the most recent fate point with his lovely shoops.
>>
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Rolled 8 (1d9)

>>4236754
>>4236749
Oh one in 9 for it not to work, not 1 in 9 for it to work.
So yeah, burn the point.
The spirit of Hull is with them (and so is new art).
>>
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>>4236758
>Rolled 8 (1d9)
>>
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>>4236758
...and so it does.

+++

The wheel of Fate spins again.

+++

Tarfus lifts the visor, revealing his ashen-coloured, nearly petrified, face.
>So you are the trouble-makers from the arena... Well done, well done. A fine way to strike at Ebon Host, just as they were focused on the battle here. Made them think something much bigger was on the way, that's why they retreated back towards the arena. Good show, good show. Step forward, warrior. You deserve a prize.
Argos, almost involuntarily, approaches the Chaos Lord. He understands that keeping up the charade is the only way for his men to get out of this alive. As he is approaching fallen Luna Wolf, he realises that he is stepping over corpses of Plague Marines, littering the field. They clashed with Sworn Sons here, less than an hour ago, by the looks of it. Tarfus laughs gleefully, mistaking his reluctance for being too shy to receive the honours.
>Come, come... You deserve it! We are making the last charge on the Mathismatic tower. I want you and your boys leading the charge. And a hero, such as yourself, deserves an appropriate weapon.
He unsheathes a power-axe, decorated with skulls and an unholy Khornate insignia.
>This here, is Ravager. It served me well for over a decade. Today, I killed Ordoral, Champion of the Ebon Host and I shall claim his war scythe, mighty Ghost Reaper. You helped me to turn the tide of this battle, so you deserve to claim Ravager in return. It will eat your soul or bring you glory, but it will not let you die in combat, believe me! After battle, we talk, you will have place beside me in the upcoming conquest, we will see spires of Hive Babelion burn...
With these words, he presses the daemonic power-axe into Argos' hand and the Sergeant screams in pain, surprise and... excitement. Sworn Sons roar in approval, banging their weapons on their armour, whirring their chainswords and shooting bolts into the sky. One of their unholy champions bellows
>For Chaos!!! For Tarfus!!! For glory!!! CHAAAAAAAAAAAARGE!!!

a) Charge
b) Roar
c) Kill Tarfus

Roll d100
>>
>>4236801
Argos goes with Tarfus.

Rest of squad recovers Proteus and completes the mission?

Argos smashes his axe into Tarfus' head later when the opportunity arises?

What do we think lads?
>>
>>4236801
>Mathismatic tower
This is our goal, isn't it?
>>4236808
I think that falls under
>a) Charge
>>
>>4236811
>This is our goal, isn't it?
It is?
Oh shit. Well charge then I suppose?

But the Ebon Hose are falling back to the Arena. Suggest to Lord Tarfus to send forces to strike Ebon Host there from the rear because we have men there distracting them from the front?
>>
>>4236801
>Charge and Roar
>>
>>4236811
>>4236808
I suppose we charge for now then, let the others seek Protheus while keeping Argos around at the front and visible for appearances and see what happens?
>But the Ebon Hose are falling back to the Arena. Suggest to Lord Tarfus to send forces to strike Ebon Host there from the rear because we have men there distracting them from the front?
Sounds good, Hull will stem the tide either way.
>>
>>4236815
So charge, but let's not lose ourselves in the roaring.
>>
Rolled 81 (1d100)

>>4236801
Charge.
>>
>>4236828
NO GRAVE SHALL TAKE US
>>
>>4236828
>moshi moshi
>daemon axe desu
Goodbye Argos, hope your new friend treats you well :(
>>
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>>4236828
>>
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Ironically, I thought staying behind to defend the dropsite would be the more dangerous task.
>>
>>4236850
(then again I also thought we'd be sneaky-beaky like)
>>
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>>4236828
The charge is a blur. Screaming bodies, charge, explosions, limbs being torn from bodies, screaming cultists, fleeing mutants, the combat is unlike anything Void Squad has experienced before. Fighting side by side with Chaos Space Marines reveals the brutal ferocity and centuries of combat experience melding into a murderous dance of death and slaughter. It is easy to get caught in this. Argos, half-mad, is fighting side by side with Tarfus at first, but the gets cut off and ends up in one of the side corridors. Brother Asker goes missing in the chaos. Ravager burns in his hand and whispers in his mind. Out of nowhere, a power-spear punctures his armour and his lung, collapsing him on one knee.
>>>4236834
>NO GRAVE SHALL TAKE US!!!
Argos blurts out, stands up and chops traitors' head off. Seconds, or maybe hours, possibly days, later, Void Squad regroups in one of the spires. Asker is still missing, Lakentos was killed by a berzerker during the charge, though Ciograd is carrying his body. Here they are, finally. Behind this door - their mission, Proteus. Melta-charge does a quick job of the armoured gate and they are in. Within the chambers, they find a collection of arcane devices and a score of corrupted techno-adepts and Dark Mechanicum disciples, possibly even Proselytes of Monophysitism, though Void Squad doesn't ask them, before gunning them down. At the very end of the room they find a stasis chamber, inside - tortured and dissected form of Proteus, though it seems to be empty of life. Brother Filar, most tech-oriented of the squad, soon discovers why.
>They have transplanted Proteus, that's why they are keeping his shell in the stasis - to prevent the explosion, while they are studying it. Meanwhile Proteus... He is this machine on the platform below us. Yes, the one that looks like a spider-walker. I think they were hoping to corrupt him and turn him into a Daemon-engine, or possibly to study him. What are your orders, Argos?

a) Awaken Proteus, we sure could use his new war-body to fight our way back to the arena.
b) Try to take Proteus core module out, we will have to transport it.
c) Try to return Proteus to his humanoid form, he will be most useful to us that way.
d) Destroy the abomination, Chapter Master knew, that his secrets cannot fall into the hands of the Chaos Space Marines, he clearly wanted us to eliminate him, the 'rescue' was just a coded language

When chosen, roll d100 to get out and another d100 to leave the Grave.
>>
>>4236866
>b) Try to take Proteus core module out, we will have to transport it.
Remember we can jettison the head from the body. As his original vessel it might be easier to transplant Proteus back into it?
My vote.

And did Tarfus send any men to attack the Ebon Host from behind as they retreated towards the arena?
>>
>>4236866
>b) Try to take Proteus core module out, we will have to transport it.
>c) Try to return Proteus to his humanoid form, he will be most useful to us that way.

B or C, I like the idea of having some extra fire power and I trust Proteus, but let's not fuck around with corruption more than we need to.
And get rid of that axe ASAP, Jesus.
>>
>>4236866
>I'm down with B
>>
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>>4236866
>pict capture c.366.M41
>chaos' attempts to create Proteus 9000
>>
Rolled 71 (1d100)

>>4236876
>>4236875
>>4236873
>>4236866
B it is.
>b) Try to take Proteus core module out, we will have to transport it.
>When chosen, roll d100 to get out
>>
>>4236686
>Rolled 91 (1d100)
>>4236828
>Rolled 81 (1d100)
>>4236879
>Rolled 71 (1d100)

Which of the gods have you made a deal with today, skarg? >>4236866

At least we're getting better though.
>>
Rolled 36 (1d100)

>>4236866
>Leave the Grave
>>
>>4236879
Looking for Asker on the way out wouldn't go amiss as well.
>>
>>4236876
>>4236875
>>4236873
>>4236879
Your men take our Proteus' core module while praising the Omnisiah and rapidly leave the building. Sworn Sons are so obsessed with the killing and looting of the Mathismatic tower, that it is a relatively easy business.

However, getting right back through the war-torn city is not. The battle is hard, you are almost at the arena, when brother Filar is cut down by an autocannon from one of the rooftops. There is no time to look for the sniper, so the melta-charge takes care of the whole building instead, but Filar is still dead.

When you reach the blood arena, a terrible sight greets you - the gates are full of dead bodies and on top of the pile, back to back, sit brothers Darew and Xanderos, both dead as stones, guns still in their hands. It is clear that Darew continued fighting even though he lost his legs and a lot of blood earlier in the fight.

You can still hear sounds of fighting and echoes of a loudspeaker from deeper in the complex. When you enter, a sight worthy of a saga opens before your eyes. Hull, entrenched in the commentator's tower, is praising the Emperor through the loudspeakers, while throwing ripped out bricks at the approaching enemies, he clearly ran out of ammunition a long time ago.

Survivors of the Void Squad swoop in to cut down the remaining cultists and to rescue badly wounded giant, who was keeping them singlehandedly from approaching the landing craft.

Rolls for Hull (3d100):
- Losing left arm (Toughness (-30)
- Losing jaw (Toughness (-30)
- Dying (Toughness(-25)

Toughness: 45x2(unnatural)+20+10 = 120
>>
Not that this is my right as a lurker to this qst but was the retrieval of the bird worth void squad?
>>
>>4236903
YES. HE IS THE TRUE PROPHET OF THE OMNISSIAH
>>
Rolled 48 (1d100)

>>4236900
>Dying
>>
Rolled 56 (1d100)

>>4236900
>- Losing left arm (Toughness (-30)
Seems like I was right about the danger there after all. Also seems like we might need to regrow his arm in a vat AGAIN
>>
>>4236903
>Not that this is my right as a lurker to this qst but was the retrieval of the bird worth void squad?
It wasn't about whether it's worth it, but about whether it was the right thing to do.
And it was. Proteus was loyal and loyalty goes both ways.
>>
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Rolled 34 (1d100)

>>4236900
>- Losing jaw (Toughness (-30)
Damn Hull calm down.
>>
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>>4236900
>When you enter, a sight worthy of a saga opens before your eyes. Hull, entrenched in the commentator's tower, is praising the Emperor through the loudspeakers, while throwing ripped out bricks at the approaching enemies, he clearly ran out of ammunition a long time ago.
lmao
>>
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>>4236881
Exfiltration on the other hand goes completely smoothly - your men manage to quickly and safely return to the Chapter. However, the toll was not a light one.

>Brother Sergeant Argos - ??? [to be resolved next session]
>Brother Lakentos - KIA
>Brother Viordan - WIA
>Brother Asker - MIA
>Brother Ciograd
>Brother Darew - KIA
>Brother Hull - WIA
>Brother Xanderos - KIA
>Brother Massar
>Brother Filar - KIA

>>4236905
+5% Chapter Heresy, +1 xp for your chosen Techmarine

===Rewards===

+5 Chapter XP
+Gained item: Ravager
+Hull gets +2 XP
+Gained item: Proteus core module

Thanks for playing!

===Session over===
>>
>>4236917
This was the most stressful night of my life.

GG, thanks for running skarg.
>>
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>>4236917
Thanks Skargan!

Pic related: New standard issue equipment to stave off thoughts of heresy
>>
>>4236917
So we'll need at least 4, maybe 5 new recruits for voidsquad.
And a lot of psychic counselling for Argos, probably.
>>
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>>4236917
>>Brother Sergeant Argos - ??? [to be resolved next session]
>>
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>>4236917
Considering that Hull cast both the first and forty fourth stone at the sinners while preaching the gospel of our holy Emperor he should probably use his 2XP together with the 1XP he has left from before (3XP in total) for a talent befitting his deeds.
We considered either
>Battle-Preacher
or
>Orator
depending on how specific Skarg wants to go. I still have a fitting image left for it too.
>>
>>4237682
>>Battle-Preacher
>or
>>Orator
Probably never useful but fluffy. I like it.
>>
>>4237682
If he still had a brick could we get it fashioned into a power maul or thunder hammer?
>>
>>4239263
Funnily enough, one of the two only unique pieces of equipment he has is a generic power mace already. The other is a generic power shield.
>>
>>4239281
Nice.

Also just a thought but who would be the safest person to hand the chaos axe off to? Doesn't seem too safe to keep it around- even if it doesn't corrupt us it's going to be pretty hard to explain if the Inquisition finds out about it.
>>
>>4240641
maybe we should melt it down or put in a crate somewhere and mark it as hazardous heresy and let the next inquisitor who comes by dispose of it
>>
>>4240641
We can basically try to cleanse it, destroy it, or hand it off the way it is to the inquisition.
>>
>>4236925
>>4236917
Might be a good idea to get the new additions of the void squad ready as soon as possible so we won't have half a squad for the crusade and the survivors have time to induct them into the shadow training routine (if that's even possible).
>>
>>4240895
Yeah, the problem with handing it off though is that we'd have to explain how we got it, which probably wouldn't sit well with the Inquisition.
>>
>>4244838
We can just say
>we met CSM and killed them, they left this
No need for an elaborate backstory.
>>
>>4244880
True, though I would hope our brothers wouldn't have any problems with us lying to the Inquisition.
>>
>>4246600
It's not a lie though :^)
>>
>>4246661
Valid!



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