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You are Brother Richard Anscham. As an unwitting leader of a blasphemous congregation, the true conqueror of the ruins, an unprecedented diplomat, and a priest of the Church of Mercy, you are ready to get your hands dirty. Having invoked the Goddess of Agriculture without ill-effect, you know now, more than ever, how important it is to balance the blessings you've been given. Bearing signs of divinity (and more than just the grit you can't seem to get out from underneath your nails), the knowledge and power bestowed upon you is significant.

Life, health, and all things that grow are of increasing importance to you, the son of a farmer. Poison is being spread in the markets of your home. The holy capital city of Corcaea— Calunoth— is rapidly falling to the works of a demon of Agriculture. Your congregation is being blamed, and you're hot on the trail of the culprit.

It was only possible thanks to the aid of everyone in your company.

Just around the corner of the bakery you reside in, nestled in The Honey Bee's small wooden halls, is enough toxin to kill half the city. You're currently standing in its kitchen, moving to help your host move aside an obscene number of pancakes. Ofelia "Eagle Eye" Banks may only stand at half of your height, but the baker, poisons master, and assassin has earned your respect more than any other mortal in the country. She is not a native to Corcaea, but since you left each other's company in the ruins, your treasured friend has not hesitated to call the land of Gods and demons home.

Moving more briskly, to cover the safe house's dining table with marked pastry boxes, is Brother Cyril Trebbeck. The priest of Flesh glances to the closed windows multiple times. His long and blonde ponytail whips behind him with each rapid motion, and he is unusually silent. Taking particular care of the items now littering the kitchen and dining area, he looks over to the other clergy in your company with a broad grin.

Sister Harriet Cardew is watching you all, patiently, with her back to the front door. It's been outfitted with more locks than you suspected she saved, when almost all of your equipment was destroyed prior to entering the city. Having survived multiple demon outbreaks, and serving the Church of Spirit for most of her life, you know full well that your research partner's caution is valid.

Picking up a mace from one of the over-sized pastry boxes before you, you let the heft of the weapon's hilt fall into your hands. "Brother Murdac," you grimace, "will not know what hit him."

Archive : http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Catalyst%20Quest
Discord (Update notifications, art, a huge music playlist, etc.): https://discord.gg/24cmNWp
Brother Anscham's Journal (High-res map, up-to-date calendar, expanded info on all the Gods, demons you've faced, and much more!): https://drive.google.com/open?id=1r-yFdCSj0VJi63LsD3Vl9T0DWw4us6wn
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>>4200658
"Really," Ofelia laughs, lifting up a bat covered in spikes. "What even is this?"

Though almost every surface of The Honey Bee's dining area and kitchen is covered in correspondence, letters undoubtedly from Sister Cardew, and handkerchiefs cordoning off work areas, it is now covered in weapons, shields, and empty boxes. Shaking the feeling of still being in the dark, having slept for the last four days, you take comfort in knowing it was to invoke Dream. Responsible for garnering the majority of your lead, you ask, "how, precisely, did you all work so quickly? I suspected it would be a week, at least, before Father Friedrich could requisition any supplies." Glancing to Cyril, you ask, "you said this all came from Beorward?"

"He'd been waitin' to hear from you," the priest apologetically explains. "He gets it, though. Just needed to know we were somewhere safe enough to send it over. He says 'hi,' by the way."

"Anything else," you frown, trying to not remember the death threats.

"You really don't want to know," Cyril grins back, patting your shoulder a few times.

From across the room, Sister Cardew crosses her arms. "It has been remarkably easier to get out the word, thanks to Ms. Banks assistance." It's a mutter, but everyone can hear, "working out of that hovel in the slums was nearly as miserable as pretending to work alongside Brother Trebbeck."

"Mrs. Trebbeck!" Cyril happily leers, almost skipping back across the room, "is that any way to speak to your doting husband? We have been through so much together! And for you to endure my company, all the while we've been gathering info around town! Come 'ere."

This is easily the stupidest cover story I have ever heard.

She swiftly knocks three of the absurd hats off of his head, and leers back, "you had better hurry, if you want to keep the supplies from Brother Wilhelm. I suspect he'll find this infinitely more interesting than cigars—"

There's a shout, as he literally trips over himself to run back to your side. "Say no more!"

Easily the most plausible cover story I have ever heard.

A light pat on the side of your leg, from Ofelia, politely grabs your attention. "They've been out tryin' to get the word, but I got some appearances to keep, too. Busy-body neighbors have been a real pain in the neck. Harriet's actin' like an extra hand. Don't answer the door, okay? She'll take care of it."

"Of course," you sincerely murmur back. "Thank you, Ofelia. Breakfast was wonderful, too. We can discuss—"

"Yeah, yeah," she's waving a hand over her shoulder, grabbing a water can with the other, and clearly still slighly upset that you're watching what you're eating. "Stay safe!"

An arm wraps firmly around your shoulders, as Cyril cuts off a short prayer for the halfling's safety. You fire him the dirtiest looks possible, but he's all smiles. "Richard."

(2/3)
>>
>>4200661
"Yes?"

"Weapons, Richard." He is clearly having a religious experience, gesturing broadly to all of the items that have been unpacked and set out on the tables around you both. "I got everythin' you asked for. He sent us more. I can almost forgive the guy for tearing me away from my little dew drop."

"With this," picking up an incredibly balanced, heavy throwing knife, you can't help but meet his enthusiasm, "I suspect we will resolve our work with far more ease." Wrestling out of the grip around your shoulders, you continue to inspect a series of knives of every make imaginable. "Certainly enough for you to return home quickly."

Though far from discreet, a pair of matte black gloves leers at you. There is metal sewn straight into the knuckles, and they fit your broad hands like a Dream. Cyril grins to you, clearing his throat, and rapping on his chest. There's a soft thud, of leather being worn underneath his plainclothes. "He really went out of his way. Not sure if the armor'll fit, but we'll make something work."

Your grimace is fading by the second, looking to a number of swords, maces, small bucklers, and even blades to rapidly make pole-arms with. "The Gods are Merciful, Cyril. This is perfect."

There's a soft click, as Sister Cardew lets Ofelia out of The Honey Bee, and comes over by all of the weapons. "We still need to be careful. Both of you. Regardless of what you get up to."

>You are on a covert operation to find and disband your blasphemous congregation. While pursuing your first target (Brother Murdac, of the Church of Storm), and during the remainder of the investigation, it will be assumed that the following prompt has determined your preference. At ANY TIME you can specify otherwise, but this will be the default.

(Options in next post.)
>>
>>4200664
>MAJORITY VOTE will decide your primary weapons and church associations. Weapons carried may not be mutually exclusive, if it makes sense to take them.

>A] Stay in the garb of the Church of Mercy. Maximum social leverage. Moderate risk of recognition. Moderate weapons options. (To protect is to serve the Goddess of Compassion. A shield MUST be carried in combat to avoid excessive scrutiny.)
>1] Sword and shield.
>2] Mace and shield.
>3] Pole-arm and shield.
>4] Just a shield, but make sure it's one you can bash, crush, and kill with if necessary.

>B] Change into robes befitting of the Church of Agriculture. Moderate social leverage. Negligible risk of recognition. Minimal mundane weapons options. Only option for invocation without severe repercussions. (As a priest of life, death, and everything in-between, you will be able to invoke Agriculture without risk of detection. Openly carrying almost any weapon will raise a LOT of eyebrows.)
>1] Let Cyril (your bodyguard) rough up anyone that isn't a significant threat. Invoke if you absolutely must, but you'll stay your hand as much as possible. You are trying to moderate yourself.
>2] You've been called a glutton before. Take every one of those knives you can comfortably strap onto your body, hide the rest in your satchel, and see if you can get some poisons from Ofelia, too. Death is not something to be feared, unless it's at your hands.
>3] A scythe. Just a scythe.

>C] Change into the garb of the Church of Vengeance. Low positive social leverage. Maximum leverage via intimidation. Highest risk of recognition. Moderate weapons options. (Stay NOT your hand. Carrying a mace and shield will almost guarantee recognition, but almost all weapons are on the table. Bear in mind that as a priest of Vengeance, you are expected to exercise PROPORTIONATE retribution towards your enemies.)
>1] Take the gloves. You're getting your hands REALLY dirty.
>2] The throwing knives, and all of the daggers will do nicely.
>3] A longsword. You've always thought they looked gallant.
>4] The bat with nails in it. Your enemies are not fucking around, and neither are you.

>D] You'll go in plainclothes. Put your robes in your satchel, and give everything to Cyril to carry. No social leverage. Moderate risk of recognition. All weapons options. (No invocation options will be provided barring a life-or-death situation. Needless to say, to call upon the Gods without bearing immediate association with them will raise a LOT of questions. Carrying exotic weapons will, too, but this is the only means by which you could do so. Mace and shield remains your specialty.)
>(Write-in any combination of weapons you would like to carry via mundane means.)

>E] Write-in. (Please bear in mind that if any write-in would seriously jeopardize your health and/or the safety of your allies, it will be disregarded to maintain characterization.)
>>
>>4200667
>>C] Change into the garb of the Church of Vengeance. Low positive social leverage. Maximum leverage via intimidation. Highest risk of recognition. Moderate weapons options. (Stay NOT your hand. Carrying a mace and shield will almost guarantee recognition, but almost all weapons are on the table. Bear in mind that as a priest of Vengeance, you are expected to exercise PROPORTIONATE retribution towards your enemies.)

>2] The throwing knives, and all of the daggers will do nicely.
>2] Mace and shield.

Give Cyril the glove as he is going to probably make the most of it with those huge buff sexy arms. Being recognized may not be such a bad thing at this point, we have enough information that an encounter would actually benefit us somewhat. If word gets out that we are here the congregation may have an easier time finding us and as such we can keep them safe.
>>
>>4200667
>C] Change into the garb of the Church of Vengeance. Low positive social leverage. Maximum leverage via intimidation. Highest risk of recognition. Moderate weapons options. (Stay NOT your hand. Carrying a mace and shield will almost guarantee recognition, but almost all weapons are on the table. Bear in mind that as a priest of Vengeance, you are expected to exercise PROPORTIONATE retribution towards your enemies.)
>2] The throwing knives, and all of the daggers will do nicely.
>3] A longsword. You've always thought they looked gallant.
No more mister nice priest. let’s get some dagger for extra measure and knives for ranged option
>>
>>4200716
>>4200741
(Going to keep the ball rolling here since this should be very easy to combine. The mace and shield already in your possession will definitely not be going anywhere, but as this is a covert mission and there are lives at stake, going to favor the long sword to start rather than the insanely riskier option. If mace anon wants to bring it up at any point in the future though please do so! Noting all the other write-in info and notes. Vote is locked. Writing now!)
>>
>>4200796
The worn leather on both of your shoes is rapidly outfitted with a slender, perfectly weighted, black-handled knife. Beneath your robes, along the side of your trousers, and against your shirt, goes as many more knives as you can fit. Ensuring there's no noise when you move, strapping on leather fasteners, and making proper work of your belt, you fasten several more. Pocket knives are always necessary. The throwing knives join them, all ten. Refastening your robes, opening your satchel, you pick up every single other knife in the room, and drop them inside the endless carrying space.

Grinning insanely to your allies, "this will do nicely," Cyril puts a hand to your shoulder.

"I knew you had in you, mate."

Taking his hand firmly off of your sleeve, keeping the hold on his wrist for just a moment, you sweep up the metal-fitted glove, and thrust it into his palms. "I can think of no one more fitting to wield something so indecent."

A few stars dance in your eyes, together, as he grins back, speechless. He might want to kiss you.

Sister Cardew clears her voice. "Does the walking armory want anything else?"

You pull back from the priest and priestess. "I could do with a fight."

Placing a hand to your robes, you quote, "proportionate will be our enemies ruin. Stay not my hand." In a lower voice still, speaking to the fabric, you murmur, "grant me the deepest hue. Black."

The amber and gold in your robes violently shift, and grow darker by the second. The light that was previously reflecting from the cloth, and the flickering lanterns around you all practically soak into the fabric. Your silhouette becomes nearly indecipherable. It's devastatingly tasteful, extremely flattering, clean, black, and for the first Time in a week, your appearance feels right.

Picking up the most gallant weapon on the table before you, legitimate joy courses into your thicker arms and wrists. Though you can easily fit both of your scarred hands on the hilt, and the blade has about equal length, you will need no holster. Carrying the item is almost effortless. There's weight behind the motion, as you grasp the long sword with both hands, and quickly shift your grip to take one end on the blunter edge of the blade. The dark hues of your robes catch in the angular metal, against the light of the lanterns. Grinning, you take the sword with only a single hand. The balance isn't right for the motion, but you still have the strength to wield it as such, if absolutely necessary.

Gripping the leather-bound hilt once again, longing for more defense, you turn to Cyril. Both of your companions seem stunned. Harriet plainly balks, "you went for the largest weapon. Of course."

"You'll want armor," the priest beside you sniffs, looking so proud he may actually be crying. "Cloth was the best Fred could do. Said all his leather was brittle as shit. We're going to make this work. Come on. Fuckin' hell, Richard."

(1/2)
>>
>>4200985
It takes the better part of an hour to deal with the laces, the fasteners, get the padded cloth to sit the right way, and to refasten all of the knives, but by all the Gods, you manage.

There's a loud knocking at the front door. The rapid shuffling of Sister Cardew's skirts, and a familiar squeal, tears across the house. The front door is abruptly closed, as Ofelia shouts, "a sword?! I have to see this."

Rapidly, there's footsteps approaching the guest rooms where you've been changing, and a loud knocking on the door. You try to keep your dog from getting too excited, shifting aside your mace and shield, re-shouldering your bag, and taking up your newest friend. A lethal friend. The sword has yet to be named, but it is gallant, and hard to not love.

Brother Trebbeck rapidly lets the woman inside. "Yer gonna let the whole street know what we're up to. The fuck is the matter—" he cuts himself short, looking past the halfling, and then eagerly smiles to you. "he's here."

"Be a good boy," you finish murmuring, scratching Ray behind his ears with a free hand, and asking, "who?"

"Come-on," Ofelia rapid-fires, grabbing your arm while you're leaning down, and immediately grins ear-to-ear. "Woooow. This is nice. Look at you! I think I get why ya' went with the black before! C'mon. He's pretty tired. Don't wanna keep him waitin'."

Practically dragged out of the small side room, down the hall, and around the corner back to the kitchen, you look wildly around. Almost all of the papers have been cleared, the remaining weapons are nowhere to be seen, and Sister Cardew is politely standing and speaking quietly to a young man. Clearly not old enough to need to shave, he is old enough to unfailingly resemble his father. Brother Wilhelm is not wearing a night cap, and you deduce that his shoulder-length, wavy brown hair is mussed with sleep, instead. The deep blue robes adorning his slender frame are wrinkled, and tastefully stitched with a few moons along one sleeve.

Mild features, eyes lidded with bags, and the faintest trace of cigar smoke sticks to the edges of your senses as you are all but pushed further towards the priest. Skidding to a stop, you gently pull away from Ofelia, and try to introduce yourself. In a distant, muted voice, the priest of Dream immediately begins talking over you, while keeping a pair of searing blue eyes just over your shoulder. "Father Richard Anscham. Leader of the Church of Mercy. A pleasure."

The collective cringe around the room likely sprains someone's face. He holds out a completely unscarred hand, though he's extremely pale, and seems confused. "Brother Theodore Wilhelm. I believe we have met once before, though you were in a Dream at the Time."

(Barely over, 2/3)
>>
>>4200990
Frowning is normally so comfortable. It hurts to maintain the expression, for how intensely you're torn between wincing and a grimace. This is unquestionably one of the men who traveled with Father Wilhelm to escort you halfway across the country, when you first left the ruins. You still recognize the leader of the Church of Dream's youngest son, though you never once heard him speak in the weeks he traveled by your side.

This man saved my life, and I'm only just now learning his name.

>A] Earnestly shake his hand back, and properly express your thanks for his assistance. Don't correct him. It's way too awkward, and you're genuinely grateful for his past efforts. No need to get off on the wrong foot now.

>B] Hold off on shaking his hand for just a moment, and tactfully ask why he's calling you by your old title. Honesty is a tenet of Mercy, and you're honestly confused.

>C] Shake his hand, gently correct his mistake, and try to move on. There's business here, and now, that needs to be resolved.

>D] Write-in.
>>
>>4200993
>B] Hold off on shaking his hand for just a moment, and tactfully ask why he's calling you by your old title. Honesty is a tenet of Mercy, and you're honestly confused.
>>
>>4200993
>A] Earnestly shake his hand back, and properly express your thanks for his assistance. Don't correct him. It's way too awkward, and you're genuinely grateful for his past efforts. No need to get off on the wrong foot now.
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>>4201020
let's call our blade "Piedade", since we're with the color of vengeance and we have a strong connection to mercy
>>
>>4200993
>>A] Earnestly shake his hand back, and properly express your thanks for his assistance. Don't correct him. It's way too awkward, and you're genuinely grateful for his past efforts. No need to get off on the wrong foot now.
>>
>>4201028
>>4201235
>>4201020
(Going with mostly majority on this, but can work a little in from B! Vote is locked, writing now.)

>>4201078
(That's fucking sick as hell. Totally noted, would love if anyone else has any thoughts, too.)
>>
>>4201282
You are still the Father of Compassion, and ultimately resist the urge to correct the young man. Earnestly taking the priest by the hand, in the symbol of your own church, you use both open palms to enthusiastically murmur, "I knew I recognized you— you, you traveled with your Father. Father Wilhelm— I suppose you would know him as Atticus." A slight nod of amused agreement is directed to you. "All— all the way from Somerilde, last year— all for my sake? I never thought I would see you again. This— this is unbelievable."

Pulling back, giving the young man a moment to respond, he's all slight smiles and the same distant look in his eye. "The weather was fair. The company was fairer. I was happy to accept another opportunity to interpret for the Church of Dream, Brother Anscham. To aid in our relations with the Church of Mercy is more welcome, still. I knew you would have done the same for me."

With a legitimately relieved sigh, taking a step back, you try to not literally look down. The boy is a full foot shorter than you, but you keep your voice steady, and assert, "I never had— I never took the chance to properly share my gratitude— to you, or to your brothers—" letting up on your grimace, you manage, "the effort meant the world to me. Thank you."

Brother Wilhelm yawns, and glancing over to Ofelia, quietly nods, "this is quite unique. Very unique. 'Eagle-Eye'."

She's instantly sheepish, and grins back, "yeah?"

"My vision was of midday. I suspected less company. Do you have any tea? We may be a few minutes."

Sister Cardew and Cyril are shifting, obviously insanely uncomfortable. Neither of them move or respond, as the halfling chirps from the kitchen, "lemon? Lavender?"

"Chamomile, if you have it," the priest calmly replies back. Looking to you and to the other two clergy in your company, he casually asks, "tea? We may be speaking for awhile." There's no wait for a reply, even though you love chamomile. "Mrs. Cardew. Excuse my manners."

For the first Time since you've met Harriet, it seems that there is a fracture in her composure. The edge of one of her lips quirks down, almost imperceptibly, but she remains quiet. Cyril is all smiles, for only a moment, as the priest across from him looks up, and continues without missing a beat. "Brother Trebbeck. Father has spoken highly of you."

Ofelia comes over, with a tray, and five steaming cups of tea.

You sit down, at the stupid table, with the ill-fitting chairs, and try to keep your tone level as you take some of the tea with a trembling hand. Firing a warning glare to Sister Cardew, you murmur, "you shouldn't," knowing full well that it will make her pollen sensitivity worse.

She fires you an appreciative glance, sliding her cup away, as everyone patiently looks to Brother Wilhelm. He makes absolutely no motion to speak, and you're worried he may actually pass out if he relaxes any further.

(Options in next post.)
>>
>>4201377
>A] "Brother Wilhelm. What news do you bring from Somerilde?" The journey took you and Father Wilhelm half a month under the fairest conditions, and almost nonstop invocation to safely guide you. The young man is exhausted, for good reason, and you are legitimately curious how things are faring on the opposite side of the country.

>B] "Brother Wilhelm. May you please mind your manners, and apologize to Sister Cardew?" Pleasantries aside, it might be wise to actually address how odd his behavior is. It's not to be rude, but for the sake of your friends.

>C] "Brother Wilhelm— may I call you Theodore? Do you prefer something else?" This young man has traveled Corcaea for you twice now. Trying to be a little more human couldn't hurt. Leave it to your friends to grill him for information. It's the least you can do.

>D] Get straight to business. You're wearing enough daggers to put most armories to shame. There are lives on the line, and even if you love tea, this is not the Time. Tactfully ask Ofelia if the priest of Dream can take up the guest room today, after you all hear what he has to say.

>E] Write-in.
>>
>>4201380
>A] "Brother Wilhelm. What news do you bring from Somerilde?" The journey took you and Father Wilhelm half a month under the fairest conditions, and almost nonstop invocation to safely guide you. The young man is exhausted, for good reason, and you are legitimately curious how things are faring on the opposite side of the country.
>>
>>4201380
>>A] "Brother Wilhelm. What news do you bring from Somerilde?" The journey took you and Father Wilhelm half a month under the fairest conditions, and almost nonstop invocation to safely guide you. The young man is exhausted, for good reason, and you are legitimately curious how things are faring on the opposite side of the country.
>>
>>4201380
>>A] "Brother Wilhelm. What news do you bring from Somerilde?" The journey took you and Father Wilhelm half a month under the fairest conditions, and almost nonstop invocation to safely guide you. The young man is exhausted, for good reason, and you are legitimately curious how things are faring on the opposite side of the country.
>>
>>4201386
>>4201410
>>4201689
(Goood morning! Hope everyone is doing well. Up bright and early and ready to rock. Locking the vote here, making some coffee, and will write ASAP.)
>>
>>4202263
"Brother Wilhelm." Knowing full well what a substantial journey must have recently concluded, you can't help but immediately ask, "what news do you bring from Somerilde?" Sipping on the tea is almost as important, immediately after. There's familiar notes of apples, and a natural tone of honey. Even if it feels like needles to imbibe anything, it's worthwhile, to sit, and to not be rude.

The priest of Dream actually fell asleep, hands to his face, elbows on the table. Cyril laughs— hard— and nudges him on the shoulder. "Hey. Sleepy-head. Get yer ass up. Show some respect."

https://youtu.be/jiHKGmb7_jA

Blinking a few times, immediately coming back to and not even changing his position, Brother Wilhelm looks blearily around to you all and smiles. Without missing a beat, he replies, "outbreaks worse every day. Baranfen isn't doing well. Weather's shit," Sister Cardew huffs, not at the state of affairs, but mocking offense at his language. "No apologies, Sister. Church of Storm isn't faring well, either. Hasn't been for months. Church of Agriculture is too preoccupied. Church of Mercy," he pauses, "well," and doesn't even address the matter.

Everyone in the room politely sits, and listens, and sips at their tea.

"Yet Father urged me that this was more important." There's a big, blue gaze directed up to you, as the boy pries himself up from the table, makes a point of sitting straighter, and gives you another sincere smile. "So I made the trip."

There's another nod towards Ofelia. "The home of the Eagle-Eye can be spotted from a mile away. Life, love, and the pursuit of poison are its maker." The halfling is actually blushing, and simply grins back. "Safe refuge will come to you, on the wings of the honey bee."

With a glance to Harriet, the priest averts his eyes, and slumps slightly. "Harriet Cardew's title is a misnomer, for her marriage is to the work at hand. Let her be your guide. I may have misinterpreted His works, Sister. My apologies." Amusement colors the priestess' smile, as she waves a hand, and coolly doesn't address it further.

There's another nod, towards Brother Trebbeck. "Under the protection of a priest of Flesh, who needs no introduction, you will find the first leg of your journey."

Cyril cannot be anymore tickled. "Glad I bumped into ya' yesterday."

"That was no mere coincidence," Brother Wilhelm distantly corrects.

(1/2)
>>
>>4202320
Looking imploringly to you, the priest firmly states, "Father Richard Anscham. Leader of the Church of Mercy. He is known to the holy city of Calunoth by many more names, still." No one dares to interrupt, but there's another collective wince. "There is gold. It will tarnish, without the care of others. Yet— is the only trace of the metal in the entire world." He beams up to you, "Your need has been great. Dream thought it was important. So do I."

Meeting your eyes, the priest muses, "color's weirder than mine. No offense. Looks better than even Father's, and his are fierce.." Before you can reply, Brother Wilhelm quietly continues, "I slept a lot back home. Makin' sure I was ready. That's what I got."

(Options in next post.)

>A] You're a little too stunned to articulate any pointed questions. Leave it to Sister Cardew to guide the young man, and simply thank him for the compliment. No one ever says anything about your eyes directly to you.

>B] Well, shit. This confirms almost every suspicion you have about the state of affairs. Ask immediately about the Church of Storm's woes.

>C] Don't get side-tracked with politics and weather. Stick to business. Strictly ask how much the young man has been asked to assist you with. You're uncomfortable to impose on someone so new to the church of Dream's service, even if he has significantly more Time within its halls as you.

>D] It's plain as day that the priest can invoke Dream. Run your vision by him. See if your interpretation holds up. He's still obviously learning, though, so it may be wise to take his feedback with a grain of salt. This is actually still your superior, by all rights, so you figure it's worth deferring to his judgement in matters of Dream.

>E] This is not only still your superior, by all rights, but Brother Wilhelm is old enough to make his own decisions. Ask him, respectfully, how HE would like to conduct his affairs in the capital.

>F] Write-in.
>>
>>4202321
>>B] Well, shit. This confirms almost every suspicion you have about the state of affairs. Ask immediately about the Church of Storm's woes.
>>C] Don't get side-tracked with politics and weather. Stick to business. Strictly ask how much the young man has been asked to assist you with. You're uncomfortable to impose on someone so new to the church of Dream's service, even if he has significantly more Time within its halls as you.
>>D] It's plain as day that the priest can invoke Dream. Run your vision by him. See if your interpretation holds up. He's still obviously learning, though, so it may be wise to take his feedback with a grain of salt. This is actually still your superior, by all rights, so you figure it's worth deferring to his judgement in matters of Dream.
>>
>>4202321
>>B] Well, shit. This confirms almost every suspicion you have about the state of affairs. Ask immediately about the Church of Storm's woes.

Ask Cardew to give us our damn letters.

>D] It's plain as day that the priest can invoke Dream. Run your vision by him. See if your interpretation holds up. He's still obviously learning, though, so it may be wise to take his feedback with a grain of salt. This is actually still your superior, by all rights, so you figure it's worth deferring to his judgement in matters of Dream.

>C] Don't get side-tracked with politics and weather. Stick to business. Strictly ask how much the young man has been asked to assist you with. You're uncomfortable to impose on someone so new to the church of Dream's service, even if he has significantly more Time within its halls as you.
>>
>>4202333
+3 nice trips
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>>4202324
>>4202333
>>4202337
(Checked. Nice. Vote is locked! Writing now.)
>>
>>4202379
Straightening up a little further, you mutter, "Mercy." Pointing a glare to Harriet, your tone takes on a more desperate edge, still. "Sister."

"Yes, Brother," she dead-pans, already producing a sheet of parchment and an envelope.

"My mail, Sister. I do not care about the risk. No greater damage can be wrought by keeping me in the dark. My letters," you seethe, and have to take a long moment to level your voice back out. "Please obtain them from Father Friedrich. Blame me if you must. I need Father Barthalomew's correspondence. Now."

She's already finished drafting something, likely in code by how ornate the script is, and tucks it away in one of at least three shawls. You take another deep breath, the chamomile somehow smells better than before, and you gently implore to Brother Wilhelm, "this confirms almost every suspicion I have, in regards to the Church of Storm's woes. Please elaborate. How is Father Barthalomew? Do you have any word from Rimilde?"

"His health's failing," the priest immediately, quietly replies. "Father said he— Father Barthalomew— can't make the trip to Somerilde. Trip's too far for either of them. All the rest in the world won't do him any good. Not if it killed him just to get back."

Ofelia can't help but glance over to you. She doesn't dare interrupt, but gets you some more tea, and you both share a brief look of understanding.

More distantly, Brother Wilhelm continues, "I do not know the details. Something is foul with the weather. Too much, or too little. The Church of Agriculture has been doing well, these last few years. It's a good thing." Literally everyone else in your company gives you a more grateful look, still, barring the young priest.

He obliviously looks to everyone drinking their tea, and seems to remember his exists. "Hear they're fighting to keep the crops from going. We've all been hoarding, of course. Who wouldn't? But it could be bad news. Especially for anyone not so well off. It falls to Father Barthalomew to make amends." Bluntly, the young man distantly notes, "he is not a politician. They need to relax," he finally touches his tea, sipping at it slowly, and doesn't speak again for a few minutes.

Everyone waits, silently, for a few minutes.

Finally, the priest manages to resume, "but they're not. None of you are, either, and that's okay. But people are dying. There will be a lot more hardship. It's a bad spot. He's probably under a lot of stress."

(1/3)
>>
>>4202485
"News is difficult to come by," you softly reply, "and I cannot thank you enough for your assistance. This— there is ample foundation for my suspicions, Brother Wilhelm. I received a vision, from Dream, not even two nights past." His eyes somehow light up even further, but the young man doesn't speak over you. "It is substantial, and though we have all done our best to interpret His vision, I wish to defer to your judgement on the matter."

The young man straightens up, sets down his tea, and quietly asks, "to interpret is to serve. It would be a privilege, Fath— Brother Anscham."

Cyril rubs at his face, which is obviously hurting from wincing. "Ofelia, you got some more brandy?"

"It's not even midday," she whistles, "but you know I do. Why not! We're gonna be awhile. Gimme a sec. I'll grab Ray, too. Poor guy probably needs a walk."

It takes until midday to keep Brother Wilhelm awake for long enough to disseminate the entirety of your vision, but by all the Gods, you manage.

Looking over the sheets of parchment Harriet dutifully transcribed, he finally comments, "blue ink would have been preferable."

"I know," Sister Cardew bemoans, giving you a frown.

Putting up your hands, setting aside a fourth cup of tea (having refused the brandy), you manage, "my best interpretation— if you will humor me," the priest of Dream nods, "was that a demon of Agriculture is to blame. For the immediate threat. The poison is a distraction, while the additional toxin is being spread by a priest of Storm. Brother Murdac, to be precise."

There's no recognition of the name in the young man's eyes, so you continue, "the Church of Storm's involvement may purely be an attempt to keep the focus away from anyone truly responsible. My largest concern lies with the Church of Spirit's slander against my name, as it is distracting the public from the Church of Mercy's involvement."

Calmly, without even blinking, the priest of Dream asks, "did you sleep on it?"

You blink. "Of course." Grimacing is appropriate. "For four days."

"How much of that was for Dream?"

"All of it," you firmly reply. "To rest is to serve."

Crossing his arms, Brother Wilhelm is smiling, obviously insanely impressed. "And what did you think. After sleeping on it?"

"That it was a demon of Mercy. Ultimately."

For the first Time all morning, the young man actually looks like he's focusing. Several more minutes pass. Cyril finishes the bottle of brandy, with Ofelia's help. The two of them set to playing with Ray, who came back from his walk an hour ago, and now is using the end of a blunt weapon as a chew toy. Brother Wilhelm speaks up, over your mastiff's growling, "this is all really complicated."

"Yes," you patiently reply.

"You're probably right," he almost whispers, yawning, "but I should probably sleep on it."

(2/3)
>>
>>4202488
Everyone in the room looks to the young man like he's insane, save for you. All business, you interject any and all complaints, and firmly state, "Brother Wilhelm."

He's still yawning, but opens one eye to glance to you. Ray yawns, helpfully, and Cyril follows suit.

"I understand that your journey was long— and tiresome— but your expertise is invaluable. I would never wish to impose on you, or your Father's efforts. Your experience with Dream greatly outclasses my own—"

"Nah," he mutters. "This," there's a slight gesture towards the stack of papers, "this took you what, three days?"

"No." The disregard of Time has your nerves on end. "Four, counting further reflection."

"This is substantial. My blessings repeat," he vaguely explains, "so it is difficult to get new details. Your vision repeated, in a way. It was to grant you the opportunity to better understand His works. He looked kindly on you. You have a gift."

"The Gods are Merciful," you patiently reply, "and He unquestionably has looked kindly upon me. I sincerely appreciate the sentiment, Brother, but I am concerned with our work in the present."

"Of course."

"How much has your father instructed you to assist us with?"

There's no pause, as the priest immediately quotes, putting on a comically deep exaggeration of Father Wilhelm's spirited tone, "'keep out of trouble! Don't trust anyone— aside from Richard's company— and don't let him run you into the ground! He means well, but don't let him run himself ragged, either! I'll kill you before any demon can get to you if you don't get enough sleep,'" he pauses, and resumes in the usual distant tone, "there was more. He talked my ear off the first day. Insisted on keeping me company on the road, for a bit."

Sister Cardew looks deeply concerned. "You're alone. Are you staying anywhere nearby?"

"Been moving around," he shrugs, "like Father instructed me to. He's going to kill me. I thought it was odd, at first. That you all are holed up here. I misinterpreted your work. Having a safe place to rest. It is crucial."

Taking a deep breath, levelly, you murmur, "Brother Wilhelm. As much as I wish to serve Dream, I would appreciate it," you put your hands flat together, pointing them to the young man, "sincerely, if you could speak plainly. Your instructions. Without any need for interpretation, from Father Wilhelm?"

(Baaarely over, 3/4)
>>
>>4202493
The priest gestures, respectfully, and delicately, with the parchment in hand. "This," he quietly nods, towards the Dream, "was to be my work. More importantly, to help you all rest. He thought there may be a lot more people who'd need our church's services. Coming through here. Coming back out, hopefully. It seemed tasteless. For no one to be here to help them. Father believes in you," there's a very slight smile up to you, "and in your work. He believes that you should have another hand. For rest."

With an apologetic glance, Brother Wilhelm says much more softly, "he also says he's 'sorry, that he couldn't come here himself.' I barely see him, for how busy he is. I can only imagine how hard you've been working. He said you would understand."

>A] This is actually a lot worse than you thought. It's up to Ofelia if she'll harbor Brother Wilhelm, but you don't want to press the boy for too much information. Thank him profusely for his assistance, and put your head together with your allies. Let him get some rest, and finish gathering information for the morning.

>B] This raises a LOT more questions than it answers, and you need answers. Immediately. (Write-in any additional questions you have for the priest of Dream.)
>>
>>4202494
>>A] This is actually a lot worse than you thought. It's up to Ofelia if she'll harbor Brother Wilhelm, but you don't want to press the boy for too much information. Thank him profusely for his assistance, and put your head together with your allies. Let him get some rest, and finish gathering information for the morning.
>>
>>4202494
>>A] This is actually a lot worse than you thought. It's up to Ofelia if she'll harbor Brother Wilhelm, but you don't want to press the boy for too much information. Thank him profusely for his assistance, and put your head together with your allies. Let him get some rest, and finish gathering information for the morning.
>>
>>4202494
>A] This is actually a lot worse than you thought. It's up to Ofelia if she'll harbor Brother Wilhelm, but you don't want to press the boy for too much information. Thank him profusely for his assistance, and put your head together with your allies. Let him get some rest, and finish gathering information for the morning.
>>
>>4202494
>A] This is actually a lot worse than you thought. It's up to Ofelia if she'll harbor Brother Wilhelm, but you don't want to press the boy for too much information. Thank him profusely for his assistance, and put your head together with your allies. Let him get some rest, and finish gathering information for the morning.
Thank you boy
>>
>>4202495
>>4202498
>>4202500
>>4202519
(Well that was fast as hell, let's lock the vote here and keep this ball rolling! Vote is locked, writing now.)
>>
>>4202531
"I understand completely," you murmur, in a low, and particularly pained voice, "but thank you. Thank you so much. You have already been an enormous help, and I cannot express my gratitude enough."

Cyril gets up from playing with Ray, to walk over, pat you on the shoulder, and offers a pained smile. "We're not goin' anywhere, big guy. Relax," the grin is pointed towards Brother Wilhelm, "isn't that right?"

A brief shuffling of teacups later, Ofelia is beaming to the priest of Dream. "Guest room okay? I'm not takin' no for an answer. Don't even answer that. Might be a little stuffy this time of day. C'mon."

"Thank you," Brother Wilhelm practically slumps out of his chair, dragging as he follows the halfling away from the dining area. There's a wave over his shoulder, to you, "blessed be the Dream, Father Anscham. You are very welcome."

"Blessed be the night," you call back, too grateful to articulate anything further.

Ofelia comes back after a few minutes, having located almost every pillow in the house and seemingly brought them to the guest room. Snoring drifts out from down the hall, within a matter of moments, despite the doors and wood in-between. Bewildered, everyone in your company simply stands about the dining area for a few, long moments.

Punching his fist into an open palm, Cyril is all teeth and urgency as he cuts the (relative) silence. "Let's go crack some heads." Ray helpfully growls, from the side of the rug, still fighting with the weapon in his teeth.

"Wait," you almost laugh, fighting through a frown. "Wait. Please. You both were out this morning," you glance to both clergy still standing beside you. "I slept for four days. Is there anything else I should be made aware of?"

Adjusting her glasses, Sister Cardew looks up with a smirk. "There is to be a meeting between a representative of the Church of Storm and a priest of the Church of Agriculture this afternoon, to discuss the disaster that transpired earlier this week. It is to be held discreetly," she snorts, "on the outskirts of the city. Several priests of the Church of Mercy will be attending, as mediators. They thought the slums could hide them. The imbeciles."

There's another, harder punch. "We can head 'em off," Brother Trebbeck sneers, "and get 'em while the gettin's good."

"Or," Harriet sneers over to him, and raises an eyebrow to you, "you could pose as a member of the meeting. No names were to be used, and the matter is to be kept under strict confidence."

Looking down to Ofelia, as she's fidgeting with her apron, you murmur, "I assume you will be keeping an eye on things."

(1/2)
>>
>>4202572
"The house," she grins, "and a few other things, yeah. My neighbors are good for somethin', you know. Heard a lot about the district over the wall gettin' sick as shit. Thought I'd go help out, and see if I can't get some more of the stuff that got in the air." The smile falls off, as she looks to you, apologetically. "There's been a few people who've died. No one's gonna complain. I know yer church isn't doin' so well, Richard, so they're takin' all the help they can get."

"I see," you mutter. "Your sources were sound, Sister Cardew, I'm sure—"

"Please," she scoffs. "They were careless. Picking up on the trail was easy enough, with how much legwork you and Brother Trebbeck put in last week. Getting out for myself, for a change, was a welcome change of pace."

Trying to not think too hard on how a young woman would have procured so much information in such a brief window of Time, you take another deep breath, and make the right call.

>A] You'll cut off Brother Murdac before he ever arrives at this meeting. You can Cyril can move FAST when you need to. It could make the work of everyone present a little easier, if the source of your problem has the fear of God in him, as well. Maybe you can even extort some information.

>B] Let Cyril slow down Brother Murdac, and accompany Sister Cardew to the meeting. You'll discuss a strategy and gather some more information along the way. You trust yourself to handle a more nuanced affair, and you could likely glean a LOT of intel if you play your cards right.

>C] Leave it to the clergy in your company to handle the politics. Go with Ofelia to the poisoned district near her home, and see if you can look closer into the mechanism that the demon is operating under first-hand.

>D] You can only be in one place at a Time, but you have a better idea. (Write-in.)
>>
>>4202580
>>A] You'll cut off Brother Murdac before he ever arrives at this meeting. You can Cyril can move FAST when you need to. It could make the work of everyone present a little easier, if the source of your problem has the fear of God in him, as well. Maybe you can even extort some information.

The dude is old and walks with a cane. Worst case scenario we kill him and pretend we are the storm priest
>>
>>4202589
+1
>>
>>4202589
+1
Let’s put our intimidation bonus to good use
>>
>>4202580
>>A] You'll cut off Brother Murdac before he ever arrives at this meeting. You can Cyril can move FAST when you need to. It could make the work of everyone present a little easier, if the source of your problem has the fear of God in him, as well. Maybe you can even extort some information.
>>
>>4202589
>>4202590
>>4202593
>>4202609
(Unanimous vote! Great. Locked, writing now.)
>>
>>4202634
Looking to Cyril, with ice in your eyes, you murmur, "we will cut off Brother Murdac, before he ever arrives to this meeting." Glancing around to Ofelia and Sister Cardew, you continue, "it may make all of our lives easier, to help educate our fellow clergyman."

Ofelia shrugs, clearly amused, and motions to leave. Sister Cardew snorts, again, and puts a veil back over her face. "Very well," she muses, but persists for another moment.

More urgently, grimacing back to Brother Trebbeck, you produce one of the dozen knives on your body. "Our Vengeance will be proportionate. A little extortion could hurt," he laughs, "particularly for the elderly. That cane could not merely have been for show. It may not be necessary to use," you nod towards his gloves, and he laughs harder. "anything more severe."

Disgust is cutting hard against Sister Cardew's face, and it intensifies as you tease, "if necessary, we could always simply kill him and pose in his place—"

Harriet interjects, "I've heard enough!" While you and the priest of Flesh exchange a few entirely insane grins to each other, she continues sternly, "please be careful. Don't bring anyone back here. Particularly if you get messy, alright?"

There's actually a pause in yours and Brother Trebbeck's plotting on how to mutilate the priest of Storm, through an elaborate series of crude gestures. Peering over to the priestess, Cyril mutters, "the shit shack okay?"

"Far too risky," Sister Cardew hisses. "The Hangman's Hangout should be burned to the ground, by all rights. Now that I think about it, for questioning, it may be appropriate. I leave it to your discretion."

Another punch hits an open palm, as Cyril seems to really like the gloves. "Sure."

Putting away another one of the blades on you, ensuring everything is secure, you toss up your hood. Ofelia waves over her shoulder, as she waits by the front door. "We really should be careful 'bout how we're leavin'. You guys take it easy at least 'til yer outta the neighborhood, okay?"

The priestess of Spirit is still adjusting shawls and scarves, and you catch a glimpse of at least five knives stashed on her person, as well. Harriet smirks up to you. "I'll stay behind for a moment longer. I suspect you will buy me ample Time to get to the meeting. I would like to ensure Brother Wilhelm is safe in our absence. Please take care."

Cyril is already heading out the door, putting on a show of posing like a guard as he exits. You head out behind him, murmuring a word of thanks to Sister Cardew, and again to Ofelia, as the smaller woman holds the door open for you.

(1/2)
>>
>>4202693
Stepping out into the light of day for the first Time in over half a week, you're hit with searing heat, and the scent of Grace. Clouds litter the heavy air, as a thunderstorm is surely brewing out of season. A heady aroma of hearths being stoked and put out, smoke and grain, all is rapidly muffled. Storm shutters are being closed rapidly. Pollen floats by, heavy and littered with bees. The streets are fairly empty, not only due to Ofelia's residence among the few other halflings in Calunoth, but as everyone is hunkering down for the foul weather. There's a skip in the blonde's step at your side, which is nowhere near as interesting as how much life is in bloom. Every porch and corner is adorned with flowers, punctuated with trees casting welcome shade.

In low voices, you and the priest at your side keep your eyes peeled, while you walk side by side. Mutually relief sinks into you, falling under almost no scrutiny. "Priest of Mercy showin' a little compassion to a new baker is good for business," he murmurs. "Nobody's gonna give Ms. Banks a hard Time if one of the King's men is staying at her place. Best cover we could have asked for," there's a light tap on your shoulder, but the metal behind it actually stings, "but that's not important."

"What is important," you grin like a demon, "is how quickly we get to our destination."

"Damn straight. You know the way. We'll slow down around the edge of the district, try to not tip him off too early. Just to be safe, though, Harriet said he'd be off the main road. You remember the river that ran up to The Battered Maid?"

"I would have preferred to forget it," you smirk, "but of course. Yes."

"Cuts behind half the city. It's almost a straight shot. Tons of buildings. With the weather, doubt anyone'll give us a second glance. Race you there?"

"You can bet on it."

"First one there gets the first hit in," the cheater is already off, laughing hysterically, "and now we're even!"

"Get back here!"

>Roll a 1d100. Best of 3 will be used.

>+20 SPEED DEMON
>-15 STILL FEELING LIKE A PRIEST OF AGRICULTURE
>-5 HALF AN ARMORY ON YOUR PERSON
>+5 STRAIGHT SHOT
>>
Rolled 35 + 5 (1d100 + 5)

>>4202694
>>
Rolled 69 (1d100)

>>4202694
>>
Rolled 51 (1d100)

>>4202694
>>
>>4202703
>>4202708
>>4202725
(74 is pretty damn good! Locking here, writing now.)
>>
>>4202741
https://youtu.be/NCGu6mwkV_8

The stone and soil underfoot practically kicks back behind you both, for the pace in which you take off. Streaks of buildings pass by, all painted in odd hues. The Half-Pint flies past, its tables cleared, patrons going home for the afternoon, and the banners rapidly being taken down. The little house of Dream down the street is a blur of blue on the edges of your vision.

There's heat on the road, a sear in your chest, fire in your lungs, and a smile across your face with every level breath. Passing rapidly by the checkpoint to the exterior of Ofelia's home district, you are hot on Cyril's trail, and have to reconvene momentarily to be let out to the slums without issue. Seeing a priest of Vengeance accompanied by an armored guard raises no questions. You're practically shooed away, by another guard stammering, "b-best of luck w-with whatever is out th-there, B-Brother!"

Firing a grin to Brother Trebbeck, paying no heed to anyone else on the streets, you both tear off at breakneck speed. The stone foundations are almost all that persists of respectable civilization within minutes. Locating the river that carves around the bulk of Calunoth's populace, the filthy running water and all of its many inhabitants, you get no respite from the heat. Steam is coming off the water, and the sun is baking on the black fabric adorning you.

Wooden homes all around are adorned with vagrants, children, and countless citizens, fanning themselves, leering and hollering at your passing. Cyril practically stays at your side, as you catch up. Winding through the countless streets, weaving past the borders of the city, you both fry under the midday sun.

It's a long run. There are no exterior defenses for the poorest of Calunoth's populace, and without interruption or fail, you push yourself to your limit. Neither of you want to linger. Brother Trebbeck's form is poorer, but the priest of Flesh seems determined beyond all measure to out-do your previous competition. He may have been practicing his technique, or it may be the small armory you're saddled with, but he pulls ahead at the last stretch of the road. Calling to you over his shoulder at the last stretch, red-faced and barely able to breathe, he wheezes, "here!"

(1/2)
>>
>>4202807
The priest remains a good sport, slowing his pace immediately upon winning the race. Returning your good sportsmanship from the prior excursion across Calunoth, your strides match, as you both break back to a jog. After a few moments, resuming a brisk walk, you almost catch your breath. Sweat is sticking hot and fast to the back of your neck and layers of clothing on you, but it's far less important than minding your environment. A few nearby vagabonds leer from their homes, fanning themselves and jeering at you both. Keeping yourself moving, ignoring the sear in your legs, and the healthy burn in your chest, you wipe some sweat off of your brow. Knowing full well that only someone suicidal would attempt to accost a priest of Vengeance, there's no fear of the common man in you.

Huffing at your side, still fighting for air, Cyril grins to you, "good shit. Good shit. You got me runnin' harder than anyone back in Beorward, you know that? Fuck. Gimme a sec, okay?" It seems his desire for poor form wins out, as his long ponytail flops stupidly down. The priest puts his hands to his knees, hanging his head, and coming to a complete stop. "Just a minute," he huffs, making a rude gesture to the nearby citizens.

It looks as if Cyril nearly killed himself, too, just to barely beat me?

>A] Be a good sport. Congratulate the priest, give him a moment, and leave it at that. You have business to attend to.

>B] You'd have beat him fair and square without the knives. Easily. You'll want a rematch! Tell Cyril he isn't getting off that easily, and get him up. There's no Time to waste.

>C] It's not that you're a poor sport, you're just disappointed. Promise Brother Trebbeck that you're going to keep on him. Mention the changes you need to make to your exercise and diet regimen, while you're at it. You want to respec the Church of Flesh in all its forms.

>D] Write-in.
>>
>>4202809
>>A] Be a good sport. Congratulate the priest, give him a moment, and leave it at that. You have business to attend to.
>>
>>4202809
>A] Be a good sport. Congratulate the priest, give him a moment, and leave it at that. You have business to attend to.
>>
>>4202809
>A] Be a good sport. Congratulate the priest, give him a moment, and leave it at that. You have business to attend to.
>>
>>4202809
>C] It's not that you're a poor sport, you're just disappointed. Promise Brother Trebbeck that you're going to keep on him. Mention the changes you need to make to your exercise and diet regimen, while you're at it. You want to respec the Church of Flesh in all its forms.
>>
>>4202819
>>4202828
>>4202832
>>4202838
(We can totally make this work. Locking the vote here, writing now!)
>>
>>4202852
"Of course," you huff, making a point of not walking a circle around the priest. You do, at least, pace for a moment in between the vagrant's line of sight, and the bent over figure at your side. Cyril rights himself quickly enough, and your breath is almost level as well. Grinning earnestly, you murmur, "good run. You know how to push me, too, you know."

"Yeah," Brother Trebbeck wheezes, the red in his face nearly matching standard garb of the Church of Flesh. "Thanks."

Against your better judgement, but wanting to be a good sport, you come to a stop by the priest's side and pat him firmly on the shoulder. "I let myself down, but I will not disappoint you again. The changes I mentioned before, to my regimen?"

"Yeah," he continues to wheeze, grinning in a pained way, and sounding as if he's punctured a lung.

"Insufficient," you tactfully explain. He gives you an apologetic glance, but stays quiet. "I could use your support."

"I gotcha," Cyril huffs, seeming to find the air again in his lungs. "No problem. It's gonna' kill your gains," he frowns, "but I get it."

"Moderation," you stress, unable to believe the word is falling from your lips, "is key, here. I am content to have a sub-optimal routine," you frown, "for lack of a better phrase, to spare myself any further gain."

Gingerly, Cyril pats your back, taking care to not pelt you with the metal around his hands. Resuming a brisk walk, you both part from the hold. The priest frowns back, "fair. Let's burn a little more, then."

"That is not funny," you grimace, looking down the road and in every direction for sign of the priest who nearly set a district ablaze. "He should be easy enough to locate. Are you sure we are in the—"

You're cut off, and pulled hard, by the back of your robes. Coming flush against a nearby home, Brother Trebbeck puts a finger to his mouth, not even daring to make a further sound. Pointing around the corner of the building, with the opposite hand, you follow the motion.

Far down the road, in plain clothes, is an elderly man. He's dressed as an innocuous peasant, and is hamming up the use of the cane in his hands. You recognize the metal crutch from even a great distance. White hair, almost standing on end, is a further giveaway of Brother Murdac's appearance. Moving as quickly as you would expect from a gentleman likely three times your age, it should be a simple matter to catch up to him.

Brother Trebbeck shifts, and whispers to you, "I know the bet was for me to get a hit in first, but I'm followin' your lead on this."

(Options in next post.)
>>
>>4202926
>A] Keep up your disguise as a priest of Vengeance, just long enough to keep Brother Murdac's guard down. (A MODERATE ROLL WILL BE REQUIRED.)
>1] You'll try to keep him down through sheer intimidation, until you can get somewhere discreet. (An additional negative modifier may be applied, barring write-ins.)
>2] Have Cyril grab him, and strong-arm the priest of Storm somewhere off the road. There's too many prying eyes here, but not enough to take an extra risk.

>B] He's not expecting you. Sneak up on him, and try to maintain your disguise. Yes, he's an old man, but you have no use for pride. (A LOW ROLL WILL BE REQUIRED.)
>1] Have Cyril ambush him, and wait from a distance. Don't make your presence known at all, and meet with Cyril somewhere discreet.
>2] Work with Cyril to take him down. It's absolutely over-kill, but you want to make sure you don't lose your target. (An additional positive modifier may be applied.)

>C] You're probably going to be recognized the second your voice is heard. Make yourself clear from the start. (A ROLL MAY BE REQUIRED.)
>1] Approach him in plain sight. Call out to the priest, and risk him making a break for it.
>2] Have Cyril go ahead and accost Brother Murdac, but approach him right after. Let the people see for themselves if this man wants to make a scene.

>D] Write-in.
>>
>>4202928
>>B] He's not expecting you. Sneak up on him, and try to maintain your disguise. Yes, he's an old man, but you have no use for pride. (A LOW ROLL WILL BE REQUIRED.)
>2] Work with Cyril to take him down. It's absolutely over-kill, but you want to make sure you don't lose your target. (An additional positive modifier may be applied.)

He may be an old fart but he is also capable of invoking Storm and that mf crazy. Better safe than sorry.
>>
>>4202928
>B] He's not expecting you. Sneak up on him, and try to maintain your disguise. Yes, he's an old man, but you have no use for pride. (A LOW ROLL WILL BE REQUIRED.)
>2] Work with Cyril to take him down. It's absolutely over-kill, but you want to make sure you don't lose your target. (An additional positive modifier may be applied.)
Let's go with Cyril, we also need to take part in the interrogation
>>
>>4202928
>B2
>>
>>4202928
B2
>>
>>4202939
>>4202940
>>4202955
>>4203010
(Calling the session for today here, but for the roll!)

>GET HIM
>Roll 1d100. Best of 3 will be used.

>+5 GOOD LUCK GETTING AWAY FROM A PRIEST OF AGRICULTURE
>+5 FLESH AND VENGEANCE ARE NATURAL ALLIES
>+10 GETTING THE DROP ON AN OLD MAN
>>
Rolled 36 + 20 (1d100 + 20)

>>4203135
>>
Rolled 17 + 20 (1d100 + 20)

>>4203135
>>
Rolled 26 (1d100)

>>4203135
>>
Rolled 75 (1d100)

>>4203135
Doesn't matter but rolling anyway
>>
>>4204152
(Appreciate you man, you lucky SOB)
>>4203145
>>4203149
>>4203152
(But as previously stated going BO3! Still a low threshold and that 56 is something! Vote is locked, writing now.)
>>
>>4204803
Keeping your hood up, in a low voice, you point around the corner. "Keep quiet No matter his appearance, this is ultimately a priest of Storm." In a lower voice still, with ice in your eyes, you unsheathe the sword from your back, and grimace, "we will take him down, together. Do not hesitate. Vengeance and Flesh are historic allies, Brother Trebbeck. We move on my signal."

Tensing, Cyril glances again around the wall, and back to you. With a nod, crouching down, the priest of the material does not even crunch the dirt or stone underfoot. Getting the impression that he's done more malicious things in the past, without further question, you snake together around the back of the building. Parting to opposite sides of the building ahead, to flank Brother Murdac, you alone dart behind the nearest alley. Keeping the long sword at your side, knees bent, low to the ground, you swiftly come full circle. Cyril darts the ice in his own eyes to the priest's slow procession down the street.

Weapons in hand, on your mark, you both come up behind Brother Murdac. The coordination is effortless, for how long you've both been in each other's company during training.

You both pounce. There's a shout, from the elderly priest, as he is taken from behind. Obviously fearing for his life, he doesn't utter a word while Brother Trebbeck goes for his neck. The blonde uses all of the strength in his hulking biceps to wrestle and pin the man against his form, clearly taking care to not kill the frail looking gentleman outright. Rather than go for his legs, seeing how effortlessly Cyril is keeping him in check, you roll, skid, and keep a little more distance. Getting rapidly to your feet, with the end of the blade in your hand pointed towards your target, you glance rapidly down the road. No one is daring to interfere, and several men and women rapidly dart inside.

As Brother Murdac chokes incoherently against the grasp, you are ready to take down the priest, or chase him if necessary. Just as you are about to order Cyril to drag him with you, off of the street, and away from prying eyes, there is a roll of thunder.

There's only a split second to react, as the priest of Storm directly in front of you flares with an orange light from the depths of his eyes. Cyril is standing behind him, unable to see the light. He instinctively looks up, expecting a Storm from above.

It will come from within.

Brother Murdac does not carry with him a metal cane. He carries a lightning rod.

(Options in next post.)
>>
>>4204889
>A] As a priest of the Church of Mercy, to protect is to serve. (A ROLL WILL BE REQUIRED.)
>1] Jump back, and away, praying that the attack cannot reach Cyril. You both need to hide. Brother Murdac may have panicked, thinking his life was in danger. He said previously that the invocation could kill him. Play it safe, and wait it out for a moment.
>2] Tackle Brother Murdac and Cyril. Try to interrupt his invocation. You have no idea if it will work, but at the worst, maybe you can take on the brunt of the attack. You aren't letting this man call upon Storm against you, or anyone else.

>B] Shout to Cyril, and to everyone in the area, to get back. It may take a moment, but you trust Cyril to handle himself. You are not fucking around with the God of the Tempest. Call upon a deity of reciprocation. Risk activating the Catalyst for the 31st Time. Invoke Vengeance.
>1] To reciprocate the poison Brother Murdac sent into your lungs, in the days past. It will not instantly kill him, and you came here for interrogation.
>2] For pure intimidation. Strike the fear of God into this man. You would never invoke unless it was a matter of life or death. Make him feel the same.
>3] To deliver the blow he is about to deal to you or Cyril. If he did not intend to kill you outright, it should not strike him down, either.

>C] Write-in.
>>
>>4204896
>C] Write-in.
Call upon Storm to hold His Might.
>>
>>4204901
This if possible, otherwise
>B] Shout to Cyril, and to everyone in the area, to get back. It may take a moment, but you trust Cyril to handle himself. You are not fucking around with the God of the Tempest. Call upon a deity of reciprocation. Risk activating the Catalyst for the 31st Time. Invoke Vengeance.
>1] To reciprocate the poison Brother Murdac sent into your lungs, in the days past. It will not instantly kill him, and you came here for interrogation.
>>
>>4204896
>>B] Shout to Cyril, and to everyone in the area, to get back. It may take a moment, but you trust Cyril to handle himself. You are not fucking around with the God of the Tempest. Call upon a deity of reciprocation. Risk activating the Catalyst for the 31st Time. Invoke Vengeance.
>1] To reciprocate the poison Brother Murdac sent into your lungs, in the days past. It will not instantly kill him, and you came here for interrogation.
>>
>>4204901
>>4204903
(It is absolutely possible, just bear in mind that the last two times you invoked Storm it was preceded by pretty severe effects and you were badly weakened for days afterwards. If majority wants to go for this, it will override any other prompts and be mutually exclusive due to how involved the invocation is.)
>>
>>4204910
It's not like we are invoking him to do battle, more akin to askin "could you not?"
>>
>>4204910
Alright going with B1 then.
>>
>>4204896
>>B] Shout to Cyril, and to everyone in the area, to get back. It may take a moment, but you trust Cyril to handle himself. You are not fucking around with the God of the Tempest. Call upon a deity of reciprocation. Risk activating the Catalyst for the 31st Time. Invoke Vengeance.
>>1] To reciprocate the poison Brother Murdac sent into your lungs, in the days past. It will not instantly kill him, and you came here for interrogation.
>>
>>4204901
>>4204913
(Appreciate you man, but)
>>4204903
>>4204907
>>4204914
>>4204916
(Going to go with overwhelming majority here for B1. Vote is locked! Writing now.)
>>
>>4204922
https://youtu.be/HcZY0lELOGA

"GET BACK!"

Your scream falls short, under another roll of thunder. Cyril rapidly backs up, crimson and flame licking at his irises and around his fists, as he makes no motion to run. Every bystander that was occupying a nearby building either slams the doors to their homes shut, or flees entirely. Several screams break out in the distance, but they're lost to you.

The world becomes distant. Holding your ground, gritting your teeth, you clasp your hands together on the hilt of your sword. There's a commotion, and a peal of lightning. The light and heat should be deafening. The scent of charred Flesh catches on the edges of your mind, and someone is screaming to you, but there is no need for the material.

You long to control the Storm, to harness the might of Agriculture, and you are certain there is no better way to unhinge your enemy than through Vengeance.

You pray. The language of the Gods drips from your voice, intermingled with black bile and blood. The words are incomprehensible, but the meaning is clear. An acrid scent and rancid taste is that of poison, rot, and righteous fury. From your lips, impossibly, the language congeals. It is not foul. More of the substance flows from your veins, parting from your hands, and snaking around the weapon before you. There is an endless flow, from a recess so deep within you, it cannot be touched by Gods or demons.

It is a weapon. You are a weapon.

You are the hand of Vengeance.

There is a hope, in the back of your mind. There is a mission. There is excruciating pain, sharper and harsher than anything you have felt before. It is not a hot iron driven into your spine. It is not wedges on your legs, or the promise of never running again. It is not months in bed, mending punctured lungs. It is not eight years in restraint and darkness. There is a looming dread, an abyss, from which you know you can return. There is the Catalyst. There is a fracture, and a break, within such a deep recess of your being that you cannot hope to ever feel again. There's a hope, and you know it is a place that can be returned from.

The God of Reciprocation will not suffer you to feel it. There is an embrace, for the 31st time, in which you are given a glimpse of endless turmoil. You are not a demon of faith. You never have been. You have suffered punishment, without reward, for far too long.

You will reward sin.

You open your eyes, black as night, and look upon the man before you. His eyes are rotten, his lips seeping with blood and bile. Horror is drenching him, his invocation halted. He is choking, his lungs having turned from the same toxin he inflicted you with just a few days past. He likely has only a few minutes to live.

(1/2)
>>
>>4204963
At your side is a priest of Flesh. His clothing is charred, his body littered with burns, but he is alive, and rapidly healing. He is not shaking from pain. He is trembling with righteous fury, and looks to you with crimson in his eyes.

The God of Retribution flows through your veins. He is more than compassion, or bounty. You do not need to heal. His will, His wrath, and your reward come together. Vengeance has always looked kindly upon you. He looks through you, beside the priest of the Material, and a failure to the Tempest.

Even though Vengeance is with you, in you, is everything you have ever known and wanted, there is a crushing fracture in the recesses of your mind. He wants to take more. Your restraint is that of Mercy, to be respected, but it is not of His making.

Brother Murdac cannot hope to weather the Storm. He releases his invocation, as you grab him by the collar of his shirt.

>(A and B are mutually exclusive. Majority will decide. All numbered prompts may not be mutually exclusive.)

>A] Maintain the invocation. This is going to take a lot out of you, and you need your strength.
>1] Interrogate the dying man with the God of Retribution on your side.
>2] Simply stare at him. He knows what you want.
>3] Write-in.

>B] Release the invocation. It will have taxed you to an extreme degree, but you wish to show Vengeance all of the respect He is due.
>1] Ask Brother Murdac who is truly responsible for the demon's works in Calunoth.
>2] Demand to know if the Church of Storm is working to destroy the life of Brother Richard Anscham.
>3] He probably doesn't know, but you're desperate. Insist that he reveal anything he knows about your congregation.
>4] Write-in.
>>
>>4204968
>B] Release the invocation. It will have taxed you to an extreme degree, but you wish to show Vengeance all of the respect He is due.
>1] Ask Brother Murdac who is truly responsible for the demon's works in Calunoth.
Let's be quick on getting this info
>>
>>4204974
+1
>>
>>4204974
Yep
>>
>>4204974
>>4204976
>>4204978
(Locking the unanimous vote here, writing now!)
>>
>>4204983
Keeping your hold on Brother Murdac, and preemptively taking a knee, you bow your head. Vengeance parts from your frame, as you release the invocation. However, there is a persistent, lingering sensation. There is blood and bile on your lips, coating your hands, and slaking the hilt of your sword. It seems you had been holding the weapon only in your main hand, and effortlessly holding up the body of the elderly priest with your right. A sense of justice, and unwavering righteousness sinks into every fiber of your being. Slamming your sword into the ground, wiping the bulk of the viscera from your chin, you look with wide eyes of green and gold upon the priest before you. He is dying, rapidly, and Cyril kneels beside you to help hold him up.

Your friend is literally on fire. The priest of Flesh has grotesque, snaking scars lancing his exposed chest, where a bolt of lightning clearly hit. He's breathing rapidly, the burns are mending so quickly you can look upon the work with a mortal eye. It's clear that he can barely breathe, is suffering intensely, but shows no indication of budging from your side. Looking to you, imploringly, urgently, he does not need to ask for you to speak.

There is still a lingering sensation, a cloying pull, and Vengeance on your mind. Urgently, you do not question. You demand, "Brother Murdac. Who is truly responsible for the demon's works within Calunoth."

He coughs up a fair amount of blood. Cyril supports his head further, the flames licking around his frame emitting no heat or injury. With a rough motion, as if he can't control his own strength, the priest of Flesh forces the elderly man into a better position. You release your hold on the priest, seeing he's being held, to put your hands to your knee. It's necessary, to try to not collapse. Exhaustion is crashing into you, but you look to the priest of Storm with threat in your eyes.

With a ragged breath, he splutters, "moths. They're everywhere. Morris—" he coughs, harder, "showed me."

Grabbing him by the shirt again, practically shaking the dying man, you demand, "where."

"They—" there's significantly more blood, thicker, with flecks of meat inside. He's having trouble breathing, and weakly murmurs, "light. Mercy. They're trained to— to seek out Mercy. I was—" a deep, ragged, wet breath follows, "following them. You had to be stopped."

(Options in next post.)
>>
>>4205016
>(A and B are mutually exclusive. Numbered prompts and write-ins may not be mutually exclusive.)

>A] Demand more information. He's dying, but you have no pity for this man. He's going through the same thing countless others are suffering from back in the center of Calunoth.
>1] WHY would he think this was the right thing to do?!
>2] BE MORE SPECIFIC. Where were they headed next?!
>3] Write-in.

>B] Put your Relic in the dying man's hands. It will relieve his pain, though it won't grant him any additional Time to live. Risking anyone seeing your Relic could be catastrophic, but it's worth the risk. You are desperate for more information.
>1] Why was he willing to jeopardize the lives of hundreds, or thousands, just to put a stop to your work?
>2] Why would the Church of Storm ever permit this?
>3] What instructions did he receive from Brother Morris?!
>4] WHERE THE FUCK IS YOUR CONGREGATION?!
>5] Write-in.

>C] Write-in.
>>
>>4205020
>A] Demand more information. He's dying, but you have no pity for this man. He's going through the same thing countless others are suffering from back in the center of Calunoth.
>2] BE MORE SPECIFIC. Where were they headed next?!
>>
>>4205020
>B] Put your Relic in the dying man's hands. It will relieve his pain, though it won't grant him any additional Time to live. Risking anyone seeing your Relic could be catastrophic, but it's worth the risk. You are desperate for more information.
>>1] Why was he willing to jeopardize the lives of hundreds, or thousands, just to put a stop to your work?
>>2] Why would the Church of Storm ever permit this?
>>3] What instructions did he receive from Brother Morris?!
>>4] WHERE THE FUCK IS YOUR CONGREGATION?!
Probably not going to get through all the questions before he expires but whatever
>>
>>4205020
>A] Demand more information. He's dying, but you have no pity for this man. He's going through the same thing countless others are suffering from back in the center of Calunoth.
>2] BE MORE SPECIFIC. Where were they headed next?!
>>
>>4205020

>A] Demand more information. He's dying, but you have no pity for this man. He's going through the same thing countless others are suffering from back in the center of Calunoth.

>4] WHERE THE FUCK IS YOUR CONGREGATION?!
>>
>>4205024
>>4205025
>>4205027
>>4205039
(Allllright going to work this together as best as I can with priority on majority! Writing now.)
>>
>>4205058
It's impossible to not shake the dying man. Desperation claws at the acrid sear in your throat, and along the blood slaking your hands. Tormented, you demand, "where!? Where were they headed next?! WHERE is my congregation?!"

There's a lull in the priest's head, as he looks to you, with rotten eyes. Blood is coating his chin, down the front of his shirt, and he laughs in your face. It's wet, sickly, and the color is fading from his skin fast. "Brother Rook, was it?"

You shake him again, more desperately, and try to not snap the man's neck in half. The plea is just as cutting, and dread is sinking into the last remnants of the invocation. With no mistake of the threat in your tone, you state the question. "Where is my congregation."

"Brother Anscham," the priest of Storm stresses the title, like it's something to be ashamed of, "what makes you think they even want to see you?"

Cyril's breath is leveling, and there's still crimson in his eyes. In an ethereal voice, resonant and deep with divinity, he sneers, "answer him."

A creaky, moist, and sick laugh escapes again from Brother Murdac. "They picked on an old man for the job for good reason. Knew you'd kill me. Knew it from the start. I'm ready to die. Go on then, Dick. Make your father proud!" Tilting his neck, exposing it as if he's asking for the skin to be cut, the old man rattles, "Morris sends his regards."

>A] Kill him, with dignity. You aren't willing to go any further with this line of questioning, and won't stoop to the same level as your enemies.
>1] Make it quick, using your sword for the first time. Appease the God of Retribution, and sink your blade into a deserving body.
>2] You did promise Cyril that he could get the first hit in, and don't want anything further to do with this scum. Leave it to the priest of Flesh to get his hands dirty.

>B] Let him succumb to the poison, here on the street, to die like the dog he is.

>C] This isn't over. Invoke Spirit. Get the answers you need, whether this HEATHEN likes it or not. It's going to be terrible, and you're ready for whatever you learn.
>1] You're going in. Tell Cyril to keep the priest alive, by any means necessary.
>2] Heal him, just enough to extend your questioning. Use your Relic.
>3] Only stay with his mind for long enough to see if he knows any location of your congregation. You may be a glutton, but you know when to hold yourself back.

>D] Write-in.
>>
>>4205092
>>B] Let him succumb to the poison, here on the street, to die like the dog he is.
Don't you worry old man, you'll have plenty of company joining you eventually
>>
>>4205092
>B] Let him succumb to the poison, here on the street, to die like the dog he is.
>>
>>4205092
>>B] Let him succumb to the poison, here on the street, to die like the dog he is.
>>
>>4205092
>>C] This isn't over. Invoke Spirit. Get the answers you need, whether this HEATHEN likes it or not. It's going to be terrible, and you're ready for whatever you learn.
>>1] You're going in. Tell Cyril to keep the priest alive, by any means necessary.

YOU AINT GOING NOWHERE BITCH
>>
>>4205110
>>4205099
>>4205103
>>4205105
(Obviously C and B are mutually exclusive. Going to leave this open for another 10 minutes in case anyone wants to discuss anything, or change their vote. After which I'll lock the vote!)
>>
>>4205113
(Alright! Going to go with majority here and incorporate as much as I can. Vote is locked. Writing now!)
>>
>>4205129
"Don't worry," you state, voice level. Releasing your hold from Brother Murdac, you shakily put both hands to your knees. Getting back to your feet is an ordeal, but you use the sword at your side as a makeshift cane, to right yourself, and to take a step back. Cyril does the same, completely releasing his hold, and coming to your side. Still invoking Flesh, Brother Trebbeck doesn't give you a shoulder to lean on. He draws a little further into himself, tensing, as the God of Regeneration rapidly works to keep his priest alive.

At your feet, a heathen is rapidly dying. You look down to him as if he was vermin, while the old man writhes, coughing, wracked with pain and exhaustion. It's only fitting, to spit, "you are not going anywhere, Brother Murdac. I will not lay another hand on you, but rest assured: the company you keep will soon be joining you."

There's a rattle— weak, and horrific. You speak over the priest's last breath, convicted, and righteous. "Our retribution is proportionate."

A thin trail of black bile snakes out of Brother Murdac's lips, as he lays inert on the street. From the corner of your eye, you see several civilians leering from the edges of nearby buildings. Knowing full well that your invocation must have been witnessed, and looking to the corpse in the road, a little more horror sinks into you. Exhaustion is drenching your form. The evidence of calling upon a God of Retribution is on your face, streaking down your chin, littering your lips, your hands, and the body before you. You know full well that Brother Murdac was allied with the Church of Mercy, and you are King Magnus "the Merciful"'s city.

A priest of Storm did not hesitate to strike you down, and he now is dead. Dead, without a clear lead.

Despite having to lean on your long sword for support, Cyril slumps, hard, onto your shoulder. The blonde releases his invocation to Flesh, his shirt in tatters, and a horrific scar lacing over his chest. It is unmistakably of lightning, and you cannot fathom how Cyril is still alive. With a weary look in his eyes, the crimson across his irises and pupils fades. A mortal, icy blue cuts through, wincing.

Grimacing, Brother Trebbeck keeps his eyes on the body as if it will jump up and kill him at any moment. With a ragged breath, he manages to grin to you, clearly in too much pain to speak.

The taste of divinity and death is on your lips. You felt the Catalyst for a 31st Time, but Vengeance spared you from this heathen's experiences. Far and away, it was the mildest invocation to the God of Retribution you have ever experienced.

There is a fear in your heart, that the mortal world will want their own retribution next.

(Options in next post.)
>>
>>4205150
>A] Thank Cyril with everything you have for taking a bolt of lightning to his fucking chest for you. Tell him to go rest in an alley, for now. No matter how ragged you are, you have a body to dispose of. Declare to anyone listening that the Church of Vengeance has seen to this matter. You need to make FAST work of this, before anyone catches onto what transpired here.

>B] There's no Time for anything, dammit. You'll thank Cyril later. Ask the priest if he's capable of guarding the corpse while you go for help. This is going to get messy, fast, and you have no idea how to salvage the situation.
>1] Run to get Sister Cardew. You trust her judgement more than anyone else in the city.
>2] Run to get Ofelia. She's a trained assassin and used to run a criminal racket. She'd know exactly how to take care of this.
>3] Run to get a guard, and ensure they aren't a priest of Mercy. You are not a liar. Report that you were attacked, and pray that this doesn't blow up in your face.

>C] Write-in.
>>
>>4205151
>>A] Thank Cyril with everything you have for taking a bolt of lightning to his fucking chest for you. Tell him to go rest in an alley, for now. No matter how ragged you are, you have a body to dispose of. Declare to anyone listening that the Church of Vengeance has seen to this matter. You need to make FAST work of this, before anyone catches onto what transpired here.

He just took a fucking lightning bolt for us, dude. He's earned the rest, we can handle this.
>>
>>4205151
>>A] Thank Cyril with everything you have for taking a bolt of lightning to his fucking chest for you. Tell him to go rest in an alley, for now. No matter how ragged you are, you have a body to dispose of. Declare to anyone listening that the Church of Vengeance has seen to this matter. You need to make FAST work of this, before anyone catches onto what transpired here.
>>
>>4205151
>>A] Thank Cyril with everything you have for taking a bolt of lightning to his fucking chest for you. Tell him to go rest in an alley, for now. No matter how ragged you are, you have a body to dispose of. Declare to anyone listening that the Church of Vengeance has seen to this matter. You need to make FAST work of this, before anyone catches onto what transpired here.

See if we can hide him somewhere and invoke Mercy to heal him. If not spare his pain with our relic.
>>
>>4205154
>>4205159
>>4205160
Is anyone else on board for invoking Mercy? If so, would you want to do so before hiding the body?
>>
>>4205163
after, let's be safe
>>
>>4205168
+1
>>
>>4205168
>>4205171

I was thinking before so that Cyril could help or at least walk on his own.
>>
>>4205172
+1
>>
>>4205172
Swapping to this
>>
\>>4205168
>>4205171
>>4205172
>>4205183
>>4205186
(Alright, locking here! Invoking to heal Cyril (DISCREETLY) and then getting to the body. Vote is locked. Writing now!)
>>
>>4205190
As loudly as you can, you turn wildly around, to the civilians you're sure are coming to gawk at the body. "STAY yourselves. This is a matter of the Church of Vengeance! Our retribution has been proportionate! For your safety, and with respect to the God of RETALIATION— GET BACK TO YOUR HOMES."

There's a skittering, of multiple doors being closed, women shushing children, and grumbling of men who clearly were looking forward to the spectacle. The moment you're certain it's safe to do so, you rip the long sword in hand out of the ground, and point it to every alley, house, window, and unseen figure. "I will NOT repeat myself! KEEP YOUR DISTANCE. The body will be seen to. I will NOT tolerate a single disturbance!"

A little more movement can be heard, and it's enough. Grabbing Cyril by an arm, you pull the majority of his weight over your shoulder, and grimace. "Hold on."

Practically dragging the priest of Flesh to an adjacent alley is a short affair. He's confused, but doesn't complain, as you gently set him down beside a stone wall. Glancing down the narrow lane, baking under the afternoon sun, you try to find as much shade as possible. The locket around your neck feels as if it's on fire, as you yank the chain off of your person, and place the gold within Brother Trebbeck's shaking hands. He's showing no indication of hearing you, as you murmur to him to stay still, and to hold onto the item.

It's entirely necessary to force his hands to clasp around your Relic. The moment his skin closes around the item, his shoulders slack, and a little more light comes back into his eyes. There's no further need to speak, as you do not need words between yourself, and the Goddess of Compassion.

You invoke Mercy.

https://youtu.be/4ti_H9O10g0

Light floods your senses. An all-encompassing embrace is around you. A caress runs up, through the gold in your hair, the band at the base of your ring finger, and into the palm of your hands. She holds you, and wordlessly knows everything you seek.

His mind is wreathed in flame. Brother Trebbeck's nerves are on fire. He cannot hear, nor can he speak. The God of the Material has kept his heart beating, and mended his body. The damage here is within his mind. A network of pain is lancing from your friend's heart, and it will persist, until the day he dies. You can fix this. You can mend him. You can grant him relief from his pain, as you have done for so many others.

You are the Father of Compassion.

Take your Relic. It is our gift to you. Use it, in ways that your Goddess cannot. It is yours to wield. Mend his vessel.


(Options in next post.)
>>
>>4205233
>A] Ally yourself with Brother Trebbeck. Ask him to invoke Flesh. Utilize the gifts of the Goddess of Healing and the God of Regeneration. Mend him, by combining your efforts. You don't know if he's capable of understanding you, and you're certain it will be agonizing, but you have to try.

>B] Give Cyril the tenet of healing. You have endured greater torment, and come back from it whole. It will cost you dearly, but you have recovered from worse things, still. Even giving your restraint to a demon was surmountable, given enough Time. Sacrifice an element of yourself, for the sake of your friend.

>C] Give the Relic to Cyril to hold, for now. Heal the remainder of his injuries through Mercy's blessing, as best as you can. Go to hide the body, and think on how to aid him. Come back to him as soon as you can, knowing he will have relief from his pain.

>D] Write-in.
>>
>>4205235
>>A] Ally yourself with Brother Trebbeck. Ask him to invoke Flesh. Utilize the gifts of the Goddess of Healing and the God of Regeneration. Mend him, by combining your efforts. You don't know if he's capable of understanding you, and you're certain it will be agonizing, but you have to try.

We are stronger together. Let's heal our friend.
>>
(Taking a short break from the session here and will be back tonight! You guys are fucking awesome and I'll see you soon.)
>>
>>4205235

>>A] Ally yourself with Brother Trebbeck. Ask him to invoke Flesh. Utilize the gifts of the Goddess of Healing and the God of Regeneration. Mend him, by combining your efforts. You don't know if he's capable of understanding you, and you're certain it will be agonizing, but you have to try.

We are both going to be fucking exhausted but it is what we get for rolling like shit. We invoked Flesh and Mercy together before in the ruins, this time he will get to feel it too.
>>
>>4205235
>A] Ally yourself with Brother Trebbeck. Ask him to invoke Flesh. Utilize the gifts of the Goddess of Healing and the God of Regeneration. Mend him, by combining your efforts. You don't know if he's capable of understanding you, and you're certain it will be agonizing, but you have to try.
>>
>>4205235
>>A] Ally yourself with Brother Trebbeck. Ask him to invoke Flesh. Utilize the gifts of the Goddess of Healing and the God of Regeneration. Mend him, by combining your efforts. You don't know if he's capable of understanding you, and you're certain it will be agonizing, but you have to try.
>>
>>4205239
>>4205245
>>4205247
>>4205253
(Totally unanimous, awesome. Locking the vote here, might take a minute but writing now!)
>>
>>4205430
You are the leader of the Church of Mercy, the rightful Father of Her children, and the keeper of YOUR holy Relic.

The gift of a Goddess already rests in the palms of your friend and ally. You keep the hold on Brother Trebbeck's hand. Divinity drips from your words, like the gold falling from your eyes. The metal sticks hot and fast to your face, searing with overwhelming sympathy. Compassion is clinging to you, embracing you, in an all-encompassing definition that could rival the Gods themselves. Through the contact on his scarred fingers, the heat in his Flesh, and the snaking wounds wrapped over every inch of the man's upper body, you gaze, and you plead. "Please. Save yourself. Call upon Him again."

Your hold is soft, and the man twitching before you looks as if he could cut glass with his stare. It's harder than any metal, colder than the southern peaks, but the ice in Cyril's eyes parts once again. Crimson sears from the depths of an empty gaze, and the flame kindled from within the priest leaves him. The heat sears out, with an intensity to rival your own.

The hold between you tightens, as his form struggles to mend the damage that has been done. There's twitching, familiar and horrible, from a body wracked with lightning. No new muscle comes forth. There's an internal struggle, to repair an ill-beating heart, and to mend a mind that is alight with an unwanted Storm.

With sharp clarity, devoid of pain, Cyril looks to you. Through his pain, and a fracturing mind, the gaze is not with the flicker of a God. There is legitimate respect, understanding, and a mortal's loyalty. Not a trace of regret hangs from his expression, nor is there a shred of resentment or fear. The priest keeps his hold on the Relic between your hands, and smiles. "The Gods are Merciful."

(1/3)
>>
>>4205514
https://youtu.be/rhjvBRUd0RM

Mutual heat and flame courses between your hands, consuming your bodies in an instant. The stone beneath your kneeling frame cracks, redder than a god. Every break in the stone floods instantaneously with gold, while the surrounding rock blackens, and becomes polished in an instant. A trail of fire wraps around the center of your Relic, firing through your hands, and baking the tops of your knuckles until they are charred and smoking. You feel the pain of the man before you. The pain of a family lost. The pain of murder, of struggling, of fighting through the streets, of a persona ill-suited to a priest, and nightmares in the dark. There is fear, of a Goddess of Time, and constant worship of Her will. There is mourning, for a child who could never hope to be protected. He is filled with longing, and does not fight for himself.

Brother Trebbeck tightens his grip on you. It's agonizing. Your bones break from the sheer intensity of his grasp, and you restrain every last urge to pull away. The sensation is divine, from the last invocation you made to the God of Regeneration, and the Goddess of Healing. No sound escapes you, but you are flooded with relief that rivals the touch of your lover. There's gold, streaking from your allies eyes, as he looks to you with an impossibly wide gaze. The red and metal coursing through his vision, a copper plating upon his sight, is as if he's looking upon you for the first Time. There is no grief, but a horrific realization— and so much anger you can feel the Gods themselves tremble in anticipation.

You keep the embrace, the fire and gold. There is a mission, more important than all of the metal or strength in the world. The hold on your Relic does not part, but rather, you both take a trembling arm, and embrace in full.

The world shifts. You are in a network of pain.

From the battered, thickened scars adorning the tops of your hands, through every nerve in your body, there is fire. You cannot hear, nor can you see. Through the flame wreathed around your frame, to the gold dripping from your hands, there is a nightmare. The figure beside you has unraveled, and you can see, straight into the heart of your patient. There is blood, and veins, nerves and bone.

Brother Trebbeck is in agony, and he needs it.

Having called once before on the Goddess of Healing, with the God of Regeneration, you know them. You know the Gods, as a healer, a fighter, a lover, and a masochist.

There's an ally, a friend, a fellow combatant, and a man of Flesh who can part from the pain. He wants to serve, and he knows you are here to help.

(2/3)
>>
>>4205515
The trouble is, he doesn't want you to. Not really. He's encompassed in the embrace of divinity. No mortal man should be capable of withstanding the might of divinity. He has never been embraced by the Gods, not in the way of you, or any of your allies. This is no demon. This is a man, a father, and a fighter, who cannot contend with the forces you know and love.

Your mind is sound enough. The vessel in your hands is whole, coursing with more heat than any mortal should be capable of holding. Your Relic is hotter than the sun, wreathed in red flame, and snaking with liquid gold. It can withstand this dual invocation, without ill-effect. It has contained three deities before, though you were very ill at the Time. There is no doubt in your mind, which is as clear as you could hope for, that Cyril has been ill. He thinks he deserves this network of agony. He was ready to die, when he took on the might of the Storm. The spider-veins of pain lancing from the erratic beat of his heart, the spikes of pain coursing from the depths of his mind, and through every limb in his ravaged body, are his idea of retribution.

You have the ability to heal. You have the strength of two deities in you, and this is nothing like your invocation before.

There are two Gods between you and Brother Trebbeck. There is divinity, searing through you. Mercy needs to help. To heal. To protect. To restrain. Your lover is on you, in you, and is begging for you to do something. To save him, as he saved you.

There is a vessel, fractured, and in desperate need of your strength.

There's a connection between you, beyond mortal comprehension.

>A] Let the Gods speak. This is absolutely beyond your comprehension.

>B] Take on the invocation yourself. Brother Trebbeck is not the leader of a church, a man of all the Gods, or anything more than a desperately loyal friend. Take on the pain of the real father in your journey. Heal yourself, knowing you can take it, and pray he can learn to heal himself in Time.

>C] Try to communicate to Cyril. He's losing his mind. You never really knew him to begin with, but you think you can stop it, if you can just get through to him. (Write-in.)
>>
>>4205520
C
Cyril, you have suffered enough. If you intend to find true redemption then listen to me.
>>
>>4205535
+1
>>
>>4205535
+1
>>
>>4205535
>>4205540
>>4205556
(Totally unanimous, going to lock the vote here! Couple minutes before I'll be back to writing.)
>>
>>4205741
(Writing now!)
>>
>>4205877
"Cyril. You have suffered enough. If you wish to serve, to find true redemption, please. Listen to me. I have never known you. We can stop this, but only if you can talk to me. We seek to mend your Flesh. We wish to heal your soul. I want nothing more than to help."

You take a step forward, towards a man who's mind and body have unraveled. He does not draw away. Brother Trebbeck draws into himself, with eyes wreathed in flame, and asks, "why do you think I value family so much?"

With a steady hand, you reach out. To feel. "Why?"

"I killed my own."

https://www.youtube.com/watch?v=VqtDIMn0EGw

Desperately, as if he's afraid for everything that's ever existed, between the Gods, the land, and the gold dripping from your hands, Cyril draws further into himself. There's an itch, and a familiar creeping at the back of his mind. He's afraid of weakness. You recognize it, the instant he clings onto the God of the Material. There's a deep-seated fear, more terrifying than any external demon you could hope to face, or to fight.

They are ultimately a distraction, from the need for security, and a true home to come back to. Brother Trebbeck pulls deeper into himself, and his unrelenting agony. There's a wide, unhinged and utterly disbelieving stare directed back at you.

It's lonely. This is about more than your mission. This is a man who has no true home. Who's family has been pried from his hands. Who's church has demanded his absence from the one thing that's ever really mattered.

"You're afraid of failure," you murmur.

There's a broken shell of a man at your side, willing to die for what he believes in. He is willing to serve his God with every destroyed fiber of his being. It's not a lust for pain or a marriage to compassion that keeps him going. The man at your side is brutally strong, and manages to fight through the pain. Without hesitation, he holds the stare you've asked him to restrain so many Times before.

He won't admit that you're right, but Brother Trebbeck takes you back, into a tight embrace.

You are in a dank alley, beneath the growing shade of the high afternoon sun. Flame licks around the cracked stone beneath your feet, filled with gold, and charred with fire. The heat and agony between you and the priest at your side eclipses anything a mortal should be capable of withstanding. As you stretch bandages of gold thread between your hands, producing the works of Mercy through sheer compassion, you look to your charge. Your friend, your ally, and a man who was willing to die to uphold what he believes in is at your side, slouching, and is still desperately holding onto the item between your hands.

(1/4)
>>
>>4206074
Cyril is still desperately clutching onto you. He will not part from your Relic. The gold is still solid, but dripping with liquefied metal. The only evidence of the metal left in the world courses from your very soul. Mercy's gift intermingles with the works of Flesh, from the trembling skin beneath your open hands. There is need for your aid.

It's impossible to stop the mending, to keep the deities apart. After everything you have endured, you know that there was never the need to stop.

The might of your patrons is making rapid work of healing Brother Trebbeck's injuries. A tight, ragged breath comes back into his lungs. He pulls back, not in fear, but to look at you properly. The ice in his eyes has melted. Cyril stares up at you, almost vacantly. A swarm of divinity and heat pierces through the haze of crimson. He's on another plane of existence, utterly enamored with Flesh. It is the first Time you've seen someone so taken by their patron before, and you are certain you'd know the look even from afar.

Up close, you know to keep him grounded, and to heed every convicted word that falls from the priest's bloodied lips. The first thing he has to say, despite being caught up in the presence of a God, a Goddess, and an item of holy significance, catches you so off-guard you almost stop your work.

"You are not a bad person."

He pauses, wincing, as you place a hand to his back. You know. There is a current of electricity running through his spine, incessantly, that would cause tremor for the rest of his life. You set to removing it, while Cyril stoically continues, "I'm a liar. You're a glutton, and you're a masochist, but you are not a sinner. You care," he smiles, despite the excruciating pain you know he's in, "even if you're caught up in this. Them. The Gods. How they course through you."

You are the Father of Compassion, but you serve all of the Gods. There's heat on you, and flame licking around the gold coursing from your hands. It's making rapid work of identifying the worst of your ally's injury, and to stop now is unthinkable.

"I've come far enough to know that you're—" he can't help but take a sharp breath in, as you press firmly down on the top of his collarbone. There's a knot, of ruined muscle, just underneath the surface. It would be agonizing to endure the irregular beat of his heart. It will kill him faster than any other injury. You add another twenty years to his life, in a single blessing. Between the might of Flesh, and the grace of Mercy, you restore the motion, the beat, and continue to listen.

With more strength in his voice, Cyril grins, "you're much more than what you're painted as, you know. You're able to grow. You're a healer. You're more than able to learn. You want to make things right."

(2/4)
>>
>>4206078
Looking to him with wide eyes, at the familiar verbiage, you do not dare to interrupt. Impossibly, there's a break in the work. With a deep, level breath, Brother Trebbeck pulls back from your embrace. Moving a bicep with a fluid motion, he's all smiles, and there's a little more light back in his eyes. It's not just the flame of the God of the Material, or the radiance of Mercy reflected back from your own form. "You want to be better."

He puts a hand to your shoulder, finding the strength to cough up an enormous volume of blood. You don't shy away from the healthy material leaving his lungs, and place a hand to his back. There's no further evidence of the erratic beat in his heart, or the lightning streaking through his mind. "This is all fucked," the blonde laughs, sounding like himself again, "and I know you think I'm an idiot. Maybe I am. Thinking of you as a friend."

It's impossible to give so much as your usual grimace. Two deities are working through your vessel, and the heat in your hands is all-encompassing. A force greater than anything a mortal should be capable of wielding is in your hands, under your control, and you are certain that Brother Trebbeck is literally leaning on you to keep your alliance together. All humor falls from his voice. Both of Cyril's hands are on your shoulders, as he grits out, "I want to help you improve. I will help you. Anything is possible, and not because of Them. You don't give yourself enough credit."

For good measure, you slam your hand to Cyril's back, and get him on his feet. There's a waver in both of your forms, for the exhaustion that not even the Gods can keep at bay. With a little more insanity seeping into your company, you realize that Cyril's hold has parted from your Relic.

He takes you back into a hug, releasing his invocation to Flesh. He stands of his own volition, as strong as he was before taking the full force of Storm on your behalf. Bitterly, earnestly, he mutters, "this is only possible because you're my friend. I'm not going to leave you behind. Not here. Not at the end of the world."

There's a firm slam on your back, and the priest grits out, pained, and more grateful than anyone you've ever heard. "I've got your back, you son of a bitch."

You can't release your invocation to Mercy. There's a desperate need for protection. To stay on your feet. To exercise the will of the Goddess.

To heal, to protect, to restrain, and to show compassion is to be Merciful.

(3/4)
>>
>>4206086
You and Cyril make quick work of disposing of the body, without interference from any prying eyes. Brother Trebbeck has killed, many Times before, as have almost all of your allies. You are not a killer, and this was a matter of self-defense. Brother Murdac died like a dog, and is buried with as much grace. The Goddess of Compassion is with you, and spots of gold swim in your eyes as he is buried in an unmarked grave, far outside the outskirts of Calunoth. You insisted on not dumping him in the river, though it feels as if ever step back into the city is sending another crack through your soul.

Having spent upwards of three days before with your lover, there is no fracture in your mind, nor any pain in your heart. There's a deep-seated longing, an intense need for more, as you make your way back to a familiar bend in the river in the hands of Mercy. The stream winds through the slums of Calunoth, and thanks to the relatively untainted water, you can make short work of washing the blood and bile off of your face. You may have seen your reflection at some point, but it's irrelevant.

Collapsing next to a dear friend, placing your Relic back around your neck, you finally release the last of the invocation.

https://youtu.be/mYas4yGadq8

The last Time you were this tired, you had abused Dream Himself. Having invoked Vengeance without killing another, capturing the regeneration of Flesh, utilizing your Relic to heal a man who never rightfully should have weathered Storm, stayed with the Goddess of Mercy and restrained yourself, and even ran halfway across the city this morning, there's more than gold dancing in your eyes. There's spots of black, and more exhaustion than a man should be capable of enduring.

It occurs to you that there is stone behind your back and head. It's hard to feel your legs, for how sore they are. There's a numbness in your arms, from carrying your sword for hours without even thinking to holster it. Your hair is damp, and probably disheveled, as you recline in the late afternoon sun. There's little shade, though a Storm is still on the horizon. Heat and flame is still in your body, though not of the Goddess or God. It's hot, you may be running a fever, and you know you're at your limit. There's still a metallic taste on your tongue. You have not felt thirst in nearly four years, but there's an intense urge to be rid of the reminder of blood and rot. Still, it brings you comfort.

Turning your head, to see Cyril collapsed against the ground in a similar fashion, you're greeted with a smirk. There's a lot more warmth in his eyes, as he glances away, back up towards the setting sun.

"I think you're onto something, you know that?"

It's a little too difficult to speak, for the weariness sinking into you, but you manage, "oh?"

"The Gods really are Merciful."

(Options in next post.)
>>
>>4206089
(All of the following may not be mutually exclusive, save for options E1 and E2. Please discuss among yourselves if you'd like to place priority on any options, or in what order you'd want to address them. Any active opposition will be taken into full account.)

>A] That was a fucking experience. Take just a minute to digest everything, and try to talk to Cyril.
>1] Thank him again for saving your life. You may have immediately returned the favor, but you're really stunned.
>2] He should have died. He should be crippled or injured for life. He didn't have to put himself out there like that. You could have protected him. You don't want to thank him, you just need to express your shock.
>3] No one who you've use your Relic with had the ability to even discuss it after the fact. You're reeling, but want to try and express how much his trust and alliance means to you. Period.

>B] It's tasteless and awful to ask, but you can't help yourself. You've told this man your life story, and he's got more issues than you can shake a stick at. It's only fair to know.
>1] He killed his parents. Now that you aren't trying to manage Gods in your mind and a holy Relic in your hand, you want to know. It's not going to sit right with you otherwise.
>2] He's got no real home or family. It's not your place to dig up his past if he's not ready to tell you, but what is going on with Elena?
>3] It's no wonder he doesn't sleep well. Maybe you can help? Maybe Brother Wilhelm can help? Does he want help?

>C] As a man of all the Gods, you know abuse when you see it. Cyril is leaning on Flesh for support, and not in a healthy way. Try to tactfully broach the subject. Try to be understanding. Try to not get upset.

>D] You're upset. Plainly tell Brother Trebbeck that you know his relationship with his patron is completely unfair. He's able to invoke the God of the Material without ill effect, despite his behavior. It's not right. Why are you so hurt by your own invocations of Flesh?
>1] It's tragic. You've served the Gods diligently, all your life, and know Flesh hasn't forsaken you. It's not right.
>2] You're shaken. What does this mean for you? Are you broken? Is there something wrong with you? You don't understand, and you need answers.

>E] You feel like death warmed over and the sun is fading fast.
>1] Don't risk putting anyone else at risk. Find a place to crash in the slums. You can talk when you've had some sleep.
>2] It's dangerous, but resting so close to where Brother Murdac died might be riskier. See if you can get safely back to The Honey Bee. It's halfway across the city and behind a checkpoint, but you're resourceful. You're cunning, and clever, and have a strong ally at your side.

>F] Write-in.
>>
(After that monster of an update, I'll likely be out and about for the remainder of the day! Got work this week and updates will be 1-2 a day, thanks so much you guys and looking forward to writing again very soon! I'll still be around for questions and anything else you may need so don't be shy.)
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>>4206094
>A] That was a fucking experience. Take just a minute to digest everything, and try to talk to Cyril.
>3]
Let's talk about the touching subjects after we rest
>>
>>4206110
+1
>>
>>4206094
E1
>>
>>4206094
>>A] That was a fucking experience. Take just a minute to digest everything, and try to talk to Cyril.
>1] Thank him again for saving your life. You may have immediately returned the favor, but you're really stunned.
>2] He should have died. He should be crippled or injured for life. He didn't have to put himself out there like that. You could have protected him. You don't want to thank him, you just need to express your shock.
>3] No one who you've use your Relic with had the ability to even discuss it after the fact. You're reeling, but want to try and express how much his trust and alliance means to you. Period.

In that order.
>>
>>4206094
>A] That was a fucking experience. Take just a minute to digest everything, and try to talk to Cyril.
>1] Thank him again for saving your life. You may have immediately returned the favor, but you're really stunned.
>2] He should have died. He should be crippled or injured for life. He didn't have to put himself out there like that. You could have protected him. You don't want to thank him, you just need to express your shock.
>3] No one who you've use your Relic with had the ability to even discuss it after the fact. You're reeling, but want to try and express how much his trust and alliance means to you. Period.
>>
>>4206110
>>4206120
>>4206307
>>4206672
>>4206200
(Aaaaaalright guys getting in tonight's update! Going A1 > A2 > A3 and a heavy emphasis on the latter, closing out with E1, vote is locked, writing now!)
>>
>>4207671
A few birds fly by, on the edge of the horizon. The shade is deepening, as clouds roll in, and the sunset hits over the humid streets of Calunoth. Cyril's statement hangs in the air, while you both recline in the heat, and bask in the wake of a monumental afternoon. Too weary to even sit up, you merely turn your head, and try to digest the implications of everything you've witnessed.

Cyril is calmly looking to the clouds, with a neutral expression. His breath is level because of the experience you went through. Still completely stunned, you force yourself up. Using an elbow for leverage, groaning with soreness and exhaustion, a shooting pain fires through your wrist. It's the same location from where black bile and liters of blood flowed, but you grit your teeth, and sit fully upright. Knowing full well that Mercy stayed with you to fight against the worst of the exhaustion, that it is a phantom pain and no permanent injury will linger, a murmur of thanks falls from your lips.

"The Gods are Merciful."

The Goddess ensured you stayed on your feet. You do not fear for what lies ahead, sitting fully upright, and relishing the burn in your chest and limbs. With a deep breath, you knit your hands together, and try to convey as much gratitude as you can. "Cyril."

The soft sapphire in the priest's eyes dart to you. He's healed, but doesn't bother to sit up. Smiling slightly, turning his head from the clouds, Brother Trebbeck simply asks, "yeah?"

"You saved my life."

He immediately smirks, "yeah. Well. You kind of did me a bigger favor."

Grimacing is not only appropriate, but a welcome relief from managing the will of the Gods. There's a familiar awe and respect for the Gods, fear and utter reverence as you murmur, "you took a bolt of lightning to the chest, Cyril. You weathered Storm. The full might of His servant."

He smirks back, "I guess handling Flesh and Mercy is just a casual afternoon for ya'—" your frown deepens, intensely enough the the blonde laughs, "but yeah. I guess I did."

"You should have died," you murmur. The laughter falls from your friend immediately, and he doesn't interrupt further. "There was an ill beat to your heart. Even though you survived the blow, the remnants of Brother Murdac's invocation persisted. It would have killed you in months, if you were lucky. Elena may have never seen you again— and if she did, you would have been crippled. Deaf, and worse. I could have protected you. We— I— you never had to— to go so far—"

"Hey," he sits upright, swiftly, and turns to face you. "It's alright. I mean— you're alright? Right?"

You can barely articulate yourself. "I— no one, no one who I have allied myself with— not Yech, nor Father Friedrich, or even Father Wilhelm— none of us could find a way to come to terms with— with Her gift. My meaning. Her blessing. My Relic."

(1/3)
>>
>>4207787
You have to take a breath, and fail to compose yourself. "It— this— I don't know how to thank you. What to say. How to properly convey just how much your trust means to me. You alliance. All of this—"

"Richard," Cyril interrupts, grinning again, "it's okay. Really. I mean, all of that— that actually—" It's obvious he's at a loss for words, too. "I mean. Fuck."

You both try to think on the matter, for a few more minutes.

A few birds fly overhead, interjecting the unfathomable with a reminder of mortal affairs. The sunset is stunning, the heat is intense, and you both look disastrous.

Half an hour likely passes by.

It's impossible to articulate everything you both want to say.

Brother Trebbeck— who worships the material— gets to his feet, and holds a hand out to help you back up. "This'll hurt you more than it'll hurt me, glutton," he grins, making an exaggerated groan the minute you grab his hand.

Firing back a grimace, you mutter, "think of how ashamed Flesh would be to hear you complain—" you wince, as you're quickly pulled up, "hearing so much heresy. Honestly. A priest of Flesh! Whining about having to lift—"

You're cut short, to muffle another sound that wants to come forth. Cyril punchesy your shoulder, with the metal-lined gloves, and definitely because he knows you like it. "Dick."

Punching him back, too exhausted to put any force into the blow, there's no need to hide a genuine smile across your face. Trying not laugh, awkwardly or otherwise, you put on a parody of your own voice, and grimace anyways. "Heathen. I am far from finished with you."

There's a mockery of horror, as Cyril gives you a shoulder to lean on. While you gladly take the assistance, he plays at the ruse with a rasping, "I'm a demon of friendship, Richard. You cannot strike me down."

"It's too late for me," you murmur, as if all the life has left you. There's a laugh, as Cyril shifts you on his shoulder. You both set off, back towards the city, before you murmur, "what are the odds of finding a safe hovel nearby to collapse in?"

"Low," the former urchin frowns, "but getting you somewhere safe is the least I can do. Come on. I'll try to find a bed without too many fleas."

"That— that was an experience," you say much more quietly, as you both try to keep a steady pace. Heading away from the city, towards the outskirts of the slums, you frown, "but I meant what I said, Cyril."

(2/3)
>>
>>4207789
"What's that," the blonde frowns back, keeping his eyes on the street.

"I would like to touch a little more on what transpired— after I get some sleep."

A broad grin fires back to you. "You got it, boss."

The light is fading fast, and not just from the sunset. You practically nod off several Times as you and Cyril move to the furthest edges of Calunoth. Rather than seek refuge in an inn, the priest makes his way to a small, quiet home. Banging on the door, the life comes back into your form. A middle-aged man, bristling with strength, dressed plainly and clearly in the midst of drinking comes to the door. The scent of beer hangs on the air, as you catch the interior of a woodcutter's home. Barrels reeking of homemade beer, piles of smoked meats, countless furs and only a few sparse pieces of ratty furniture are lit by a roaring hearth from within the dilapidated shack. The door is thick, banded with metal, and there are no open windows to speak of. It seems the man was winding down for the night, but Cyril snaps his head to you, and to the woodcutter inside. "I'm sorry for imposin', sir, but our Brother here got caught in a bad way. Saved my fuckin' life. Please. He's exhausted, and can barely walk. Getting back into the city will be a nightmare, and the streets aren't safe. I need to get him some rest before the sun's down. We'll be gone by mornin'."

The woodcutter lingers. There's either fear of you, or of the night, that's staying him from moving any more rapidly. The door creaks, as an impossibly deep voice slurs, "this ain't no house of Mercy, and I don't want no fuckin' trouble."

>A] No matter how risky it is to stay at an inn, you do not want to impose on the common man. Insist that you seek shelter at an establishment, and apologize profusely to the woodcutter

>B] You can speak for yourself. Beseech this citizen to provide you and your ally shelter from the woods at night. You are a priest of Vengeance, in serious need of safe refuge, and your work is to keep the people of Corcaea safe. Try to be kind, and don't appeal to the Gods for once in your life.

>C] This man IS obligated to shelter you, and you take no issue with stressing that fact. Intimidate him if you must.
>1] With Cyril's help. It's far from honorable, but you know you'll get results.
>2] Without Cyril's help. You're clearly at your limit, but there's still a lot to be said for the association with the Church of Retaliation.

>D] Write-in.
>>
>>4207792
>>B] You can speak for yourself. Beseech this citizen to provide you and your ally shelter from the woods at night. You are a priest of Vengeance, in serious need of safe refuge, and your work is to keep the people of Corcaea safe. Try to be kind, and don't appeal to the Gods for once in your life.
>>
>>4207792
>B] You can speak for yourself. Beseech this citizen to provide you and your ally shelter from the woods at night. You are a priest of Vengeance, in serious need of safe refuge, and your work is to keep the people of Corcaea safe. Try to be kind, and don't appeal to the Gods for once in your life.
>>
>>4207792
>B] You can speak for yourself. Beseech this citizen to provide you and your ally shelter from the woods at night. You are a priest of Vengeance, in serious need of safe refuge, and your work is to keep the people of Corcaea safe. Try to be kind, and don't appeal to the Gods for once in your life.
>>
>>4207792
>C] This man IS obligated to shelter you, and you take no issue with stressing that fact. Intimidate him if you must.
>1] With Cyril's help. It's far from honorable, but you know you'll get results.
>>
>>4207792
>>B] You can speak for yourself. Beseech this citizen to provide you and your ally shelter from the woods at night. You are a priest of Vengeance, in serious need of safe refuge, and your work is to keep the people of Corcaea safe. Try to be kind, and don't appeal to the Gods for once in your life.
>>
>>4207794
>>4207812
>>4207846
>>4208456
>>4208459
(Not at my desk but going to do my best to get an update out this afternoon. Vote is locked!)
>>
>>4208735
Still leaning on Cyril's shoulder, you make no motion to even go for the door. Instead, you simply put a hand to Brother Trebbeck's chest. The silent motion insists he doesn't speak further. Dropping your arm, wearily, you firmly reply, just as the door is about to shut, "hey."

"What," the woodsman grumbles back.

It's abundantly clear that you're the primary source of his fear.

"You're a hard worker. I've ran myself ragged for my own duty. There are not enough priests of Vengeance in the country to keep our woods safe, but nothing has stopped me from trying." There's a pause, though the citizen makes no move. Exhaustion is cutting into your speech, and it's excruciating to stand still, but you grit out, "I am not concerned with the church, the Gods, or anything more than getting off my feet. I am certain you've been hard at work today. So have I. We want nothing to do with your home or your business. We do not wish to die, but I am not asking for your protection. A place to lay my head down. To get back to work tomorrow. We can be gone before sunrise."

There's a loud creak, as the door opens in full. The woodsman looks, nervously, over your shoulder and to the last of the setting sun. Glancing back to you, he plainly grunts, "don't get any of that black shit or blood on me fuckin' rugs. I want ya' both out by sunrise. Not a second later."

Nodding is the most you can manage. Relief sinks into you, despite the heady scent of animal fat and smoke within the small shack. Cyril grunts, "thank you," helping you inside without another word. You're led to the back wall, gently and slowly let down to the floor, and nearly pass out the minute you don't have to struggle to stay on your feet. Cyril simply kneels, whispering, "I'll be up all night. Keep an eye on your shitl, make sure we're safe. Don't worry about it, alright? Get some rest."

There may be the start of a prayer, thanks, or even a mundane reply that falls from your lips, but the world swiftly becomes black.

-----

No one visits you in the darkness.

A hard shake on your shoulder rouses you from deep slumber. A familiar pair of blue eyes, narrow and worn with insomnia meet yours. Cyril seems to be kneeling directly in front of you. The hearth is still roaring, and significantly more barley is in the air. It's as if you're inside a cask of beer, for how much liquor is hanging in the air. The scent of grain and poison is not on the breath of the man in front of you, though he's speaking in a low voice, right beside your ear. "Hey. Get up, you fuckin'— come on. There we go. Mornin'."

(1/2)
>>
>>4208856
Rubbing at your eyes, shifting upright, you are immediately aware of a horrific stiffness in your neck and back. Cyril immediately gives you more space, watching intently as you stretch to try and correct the pain. It's likely that you were shifted to rest on the floor at some point, and it's been months since you've only slept on stone. Wincing, you look around to see that your host is still awake. He's stoking the hearth, eating some sort of smoked meat, and is eyeing you as if you'll kill him at any moment.

"We need to go," Cyril curtly whispers, giving you a hand to get up. The blonde stands fully upright, shifting slowly, having stayed up all night without rest.

There's a faint chirping of birds outside. Suspecting you slept through the night without event, getting back to your feet, and quickly confirming everything is still on your person only takes a moment. It's obvious that the pain in your spine is from having slept on a scabbard for the entire night. The long sword is still in place, and you almost grab for it.

The woodsman gets to his feet, urgently and with visible threat. Having set down the tankard and meat in hand, looking to you and Cyril with squinted eyes, he growls, "so. The fuck is going on?"

Cyril bristles. "Thank you, again, but we'll be seein' ourselves out."

"Cut the shit. No black priest would be caught dead with a bodyguard. I knew you had some game, but I wasn't about to let you both get mauled."

There's a grimace, that almost rivals your own, as he continues, "There's not much that'd fuck you up that badly. Not out in the woods. What evil are you bringin' on me? Runnin' from Mauseburg makes no sense, you coulda stopped in Beorward. Runnin' out of the city, then? Someone chasin' you? I need some fuckin' coin if you expect me to keep my mouth shut. I did you right, but if you're expectin' me to put my neck on the line— or if yer not a priest at all, I'm gonna need a good fuckin' explanation—"

You've heard it since you were a boy: to lie is to sin. Honesty is a tenet of Mercy— one you took prior to becoming the Father of Her church. Truthfulness is a virtue of all clergy of your kind, regardless of age or status. The priest of Flesh at your side has no such qualms, as his concerns lie not with compassion. The servant of the material— even as your superior within the rank and file of the clergy— is your ally. Enabling a lie by omission, or doing so yourself, still is tantamount to blasphemy.

(Options in next post.)
>>
>>4208859
>A] You've sworn to your Goddess and lover to uphold the truth, no matter the cost. Risk an altercation, and be straight with the man who sheltered you in your Time of need. He ultimately did demonstrate one of Mercy's virtues, and he knows it.
>1] Make it clear that you do not want to fight. He might construe it as a threat, given that you're the prior leader of the church of restraint and have a bad reputation. Still, you want everyone present to know you don't intend to hurt anyone.
>2] Make no promises you can't keep. Simply come clean about having to hide for your safety, and see how he responds.

>B] This is an EXTREMELY delicate situation, and you know sin can be forgiven. Don't answer. Let Cyril come up with a story, and get out of here as fast as possible.
>1] Help bribe the man if necessary. You're carrying a small armory, after all.
>2] Intimidate him, if necessary. It's ugly, and might bite you in the ass, but you want immediate results.

>C] You trust Cyril, but you don't necessarily trust his intelligence. Lie, like your life depends on it. (A ROLL MAY BE REQUIRED. WRITE-INS MAY MAKE A HUGE DIFFERENCE.)
>1] Deny all evidence. The story is convoluted enough already. Stick to what the man is accusing you of. It may protect him if he's asked about your activity, and you run little chance of this coming back to you if he runs his mouth.
>2] Stick close to the actual story, but fudge the details. It could put you all at risk, but you'll at least be making the effort to uphold your tenets.

>D] Write-in.
>>
>>4208860
>C] You trust Cyril, but you don't necessarily trust his intelligence. Lie, like your life depends on it. (A ROLL MAY BE REQUIRED. WRITE-INS MAY MAKE A HUGE DIFFERENCE.)
>2] Stick close to the actual story, but fudge the details. It could put you all at risk, but you'll at least be making the effort to uphold your tenets.
Let’s give this man a piece of what happened, but leave the more bothersome details out. We don’t need to involve an innocent in this mess
>>
>>4208860

>>D] Write-in.

If you don't want to be put at risk, it would be in your own self interest that you forget we were ever here. If you are afraid that someone might come asking questions, it would be better if you didn't have any answers, no? I see that you are a clever man, one that would help the church without ulterior motive. That should be enough to sate anyone's curiosity.
>>
>>4208887
>>4208890
(Back home, going to combine these as best as I can. No roll should be required, totally legit explanation and very reasonable. Seriously nice shit dudes. Vote is locked, writing now!)
>>
>>4209339
In a low voice, and devoid of any physical threat, you stay right in place. Your only motion to move an arm out, to encourage Cyril from moving forward and making things any more tense.

"If you don't want to be put at risk," you murmur to the woodsman, "it would be in your own self interest— that you forget we were ever here." He moves to speak, but in a much firmer tone you continue, "if you are afraid— that someone may come asking questions— it would be better if you didn't have any answers. Am I mistaken?"

A fair amount of thought and scrutiny is being directed towards you, from a face worn with sun and toil. The behemoth of a man relaxes his shoulders, almost imperceptibly, and it's enough. You move to leave, murmuring as you walk past, "it could not be clearer that you are a clever man. One that would help the church without ulterior motive." At the door, you turn, and look to your host with legitimate sympathy. "I would hate to involve a guiltless soul in our affairs."

All of you remain standing, tense, but keeping a respectable distance. The woodsman gestures for you to step further aside, and starts removing the barricades and locks from the door. A mutter is directed to you, "yeah. Well." There's a grunt, as he shifts a large metal plank to the floor. "Got a decent head on your shoulders, if I've seen one. If anyone comes knockin', I didn't hear shit. Some fuckin' truth."

With a rough gesture, the door is opened, back out to fresh air and immediate relief from the hearth. Rain is coming down in a light fog, evaporating off of rock and trees alike under the light of morning. It's humid to an extreme as you step back outside, to the edge of Calunoth. The light mist is providing almost no relief from the heat and encroaching thunderstorms, but you pay no mind. Cyril quietly steps out, not even nodding to your host as the woodsman lingers. Hanging behind the door for a moment, he grumbles, "managed not to bleed out on the rug, passin' the whole night on the floor. Though ye would sleep like shit. Can't imagine what ye were chasin', to sleep like that."

With a final nod, moving to close the door before you can reply, the man's voice drops further. A crippling fear of Vengeance drips from every last word, hanging in the air after the door slams shut.

"Hope whatever it was doesn't come back."

Birds continue to chirp, off in the distance. The forest stretches away, as you and Cyril promptly begin walking. The mutual agreement is not on your destination, but to get further away from the small shack.

(1/2)
>>
>>4209469
It's difficult to avoid scrutinizing Cyril's appearance, as you make your way along the border of the slums. The lightning bolt clearly set his clothes aflame, not the invocation to Flesh. There is no trace of the leather armor he was wearing, his shirt was practically burnt off where it hadn't been shredded, and he's loosely wrapped a cloak around his upper body to not look utterly ridiculous. Odd scars still streak across his chest, mirroring his veins, in a deep and angry red. There's flecks of gold dotting his shoulders, where your dual invocation fell from his very eyes. The reddened copper is gone, and no other trace of the metal persists. Mortal irises flit over to you, still in a warm blue, but everything else is reddened with exhaustion. Slouching, clearly exhausted, Brother Trebbeck looks to you with a laugh. "Now who's staring?"

Avoiding eye contact is always appropriate. The floor should be a fairer view.

Dried blood and bile sticks to the soles of your shoes, almost masked by the dark hue of the leather. There's more of the substance on your robes, in the devastatingly tasteful black that you assumed yesterday. They're still obscenely flattering, but it's inescapable that there is evidence of a life lost, and an imperfect invocation. Though your hood is up, you're certain that you must look nearly as haggard as the blonde at your side.

"They will be looking for us," you murmur. "A priest of Vengeance, and of Flesh."

"I have an idea," Brother Trebbeck sighs, stopping your procession, "but I don't think you're gonna' like it."

"Go on," you frown, coming to a halt, and certain beyond all doubt that the floor is not a fairer view. Having to acknowledge Agriculture's blessing, and a figure befitting solely of Her church is less than ideal.

Neither is Cyril. He's grinning. It's the same look he gets when he talks about The Rub and Grub Pub.

"I already can tell this is going to be a terrible idea," you dead-pan.

"Listen," he continues to leer, "I think we can manage it. Loan me your shirt. I'll run into town, get us something to disguise ourselves with, and come right back."

"This is a terrible idea."

"You're shit at bartering," Cyril plainly asserts, "and way more recognizable. It'll be fine. You trust me, right? I'm sure it won't take too long."

(Options in next post.)
>>
>>4209471
(A and B are mutually exclusive. C and write-ins may not be mutually exclusive.)

>A] You don't trust Cyril's ideas as far as you can throw him— which is at least some distance. Politely tell Cyril that the idea isn't terrible, but you would prefer to go into town yourself. A makeshift hood should be sufficient to disguise your appearance, to start. (A ROLL MAY BE REQUIRED.)
>1] You're dressed too finely to not raise questions in the slums, but maybe you can get away with it past the checkpoint. With the nearby poison and demons about, a cloth over your face should work nicely. Not having to disguise your well-groomed speech or soft-spoken nature should make it much easier if there are any questions, too.
>2] Take your chances in the slums. You can't easily change clothes with Cyril, but you can mess up what you're currently wearing, at least. Pretend as if you have a facial deformity or wound, and use some filthy bandages for good measure. Not having to pass through a checkpoint is at least one less hurdle.

>B] It's way more trouble than it's worth for you to go with Cyril, or to get some supplies in his stead. Trust his judgement, give him something to wear, and wait it out.
>1] Don't make any suggestions. Simply ask him where he intends to go. Swear on all the Gods you're coming to kill him, or whoever assaults him, if he keeps you waiting.
>2] Ask him if there's any way he can try and acquire multiple outfits. Give him your bag as well (after taking out anything personal or particularly vital), and see if he can stock up on some disguises. It's a long way back to Ofelia's home, and you don't want to have this be a recurring issue.

>C] This might be the most peace, quiet, and privacy you get for some Time. Before you or Cyril go running off, there's something you want to say. He's running himself into the ground trying to help you.
>1] You know he's going through a lot, and want to offer some kindness and support.
>2] Plainly tell him he needs to take better care of himself, and don't sugar-coat it.
>3] Sleeping on yesterday's events only has you reeling harder. You need to talk to Brother Trebbeck about the use of your Relic.
>4] You're probably wanted for killing one of the few priests of Storm in the country. This likely has made the situation a LOT worse. It may be a good idea to touch on what this could mean for both of you, regardless of whether anyone finds out or not.

>D] Write-in.
>>
>>4209473

>>D] Write-in.

Just change the color of our shirt to something else, perhaps a priest of Mercy. Priests of Flesh are common enough that seeing one as the bodyguard of a Mercy priest shouldn't raise any questions, the brothers aren't going to look for their own people.

Also

>1] You know he's going through a lot, and want to offer some kindness and support.
>2] Plainly tell him he needs to take better care of himself, and don't sugar-coat it.

And if he seems sound of mind touch on

>3] Sleeping on yesterday's events only has you reeling harder. You need to talk to Brother Trebbeck about the use of your Relic.
>4] You're probably wanted for killing one of the few priests of Storm in the country. This likely has made the situation a LOT worse. It may be a good idea to touch on what this could mean for both of you, regardless of whether anyone finds out or not.
>>
>>4209473
>C] This might be the most peace, quiet, and privacy you get for some Time. Before you or Cyril go running off, there's something you want to say. He's running himself into the ground trying to help you.
>2] Plainly tell him he needs to take better care of himself, and don't sugar-coat it.
>>
>>4209485
+1
>>
>>4209485
>>4209504
>>4209709
(Great! Good shit guys. Locking the vote here for the write-in and C 1-4, emphasis on C2. Got up bright and early for some horrific reason, maybe it's method writing. :^) Seriously though might have a little more time than usual this morning to update before work! Either way, writing now.)
>>
>>4210075
"Cyril," you mildly start, without any trace of condescension.

The blonde can already tell you have a substantially better idea, and sighs, "yep."

"Turn around."

He complies immediately— crossing his arms, and unable to resist whistling.

https://youtu.be/Yzs9WSyZKTg

Making quick work of tossing off your robes, unfastening your shirt, and throwing it to Cyril, there's a little satisfaction as it lands perfect over his head. The priest fusses for a second with the cloth, whipping it off of his face. Your robes are back on in full by the Time he spins around to complain, "seriously?"

Smirking, placing a hand to your robes, you murmur, "gold. As close to the King's guard as possible."

"The fuck didn't I think of— ah. Ahaha." From the recesses of black dyes shines a brilliant, golden hue. It's every bit as garish on your pale skin as you remember it. "Oh. Wow. Is that—"

The two tones compete for the briefest of moments, soaking in the blood and grime around it. Stopping his whistling, Cyril takes a few steps closer, and squints. "Huh. Nice."

Recalling how clean your robes were this morning, you can't help but turn around, to try and inspect every angle of the fabric. There's no trace of any dirt, bile, or so much as a stray drop of blood. The color is garish to an extreme, catching on the light with ease wherever you move. It's easily the least flattering thing you've ever worn, and does no favors for your silhouette. Grimacing once again, you mutter, "it's hypocritical— really. A church of restraint, making regular use of gold thread— they typically do not use actual gold, mind, but cheaper metals, or a thin plating. The gold itself is reserved for the Father—"

"Black's a better look," Cyril is struggling not to laugh, interrupting, and patting you hard on the back. Making fast work of changing out his abysmal attire, "but we'll be back soon enough." He fails to not laugh, "gotta' say, though— you're brilliant, mate."

Staring at the man, lips quirking up with a light laugh, you groan, "wait—"

"No can do!" He always tears the sleeves off his shirts. Cyril's biceps (you try to not think of them as buff, and fail, but they still) are undeniably huge. Shredding the top of the hem with no regard for the garment's integrity, the entirety of both his arms are revealed once again. Fastening a belt around the tunic that is the rest of the shirt, he grins broadly to you, "thanks, though."

"No one will think twice," you sigh, "of a priest of Flesh accompany a priest of Mercy within the city. We're common enough, and will hopefully be unrecognizable."

(1/2)
>>
>>4210092
There's no escaping the sight of blood on the soles of Cyril's feet, or the faintest traces of the scar on his chest. The deep, crimson scarring extends up to the top of his collarbones and the base of his neck. You make a slight gesture to the area, and he promptly tosses the shredded shirt over it as a makeshift cloak. "Good lookin' out."

"Someone needs to look out for you," you bluntly reply. "You are running yourself into the ground on my behalf." He frowns, and shifts with visible discomfort. "I appreciate your efforts— more than I can say—" you firmly continue, "but you will be of no use to our work if you stop taking care of yourself."

There's more shifting, as the priest of Flesh looks borderline pensive. He manages to stop moving, for a moment, to nod for you both to get walking again.

You stay in place. "I strongly suspect this will be the last Time we can speak privately— for at least a good, long while. Are you alright?"

He's shifting, obviously with nervous energy. It's almost an insult to ask a priest of Flesh to stand still, and he can't comply, pacing, "that comment you made yesterday fucked up any chance of me sleepin', you know that?"

Frowning is always appropriate. "Which one?"

"'bout Elena. Me not bein' able to go back to her." You've never seen him look so openly upset. "You were right, of course. It's fucked. Real fucked."

Brow furrowed, you try to close the gap, and put a hand firmly to his shoulder to stop his pacing. The priest's eyes are bright, and still much warmer than you're use to seeing. Cyril is tired, and clearly distraught, but he's nowhere near as unhinged as he could be. The blonde gives you a worried look. "You gonna kiss me or some shit?"

Pulling away, you're certain he's sound enough of mind for a little heavier discussion. Maybe a little teasing.

>A] You can't resist grinning at the comment. Remind Cyril he's competing with a Goddess, but keep the teasing to a minimum. You really want to actually discuss what happened with your Relic yesterday.

>B] Disregard the comment entirely. You're not amused. You're actually curious. There can't be any way Cyril's experiences with Flesh are anything like your connection with Mercy, but what about how he experienced the dual invocation?

>C] Tease Cyril mercilessly for the suggestion. You're not letting him forget a comment like that so easily, especially when he loves bullying you. Drop it when he's had enough, and get back to business quickly, though.

>D] Write-in.
>>
>>4210093

>>A] You can't resist grinning at the comment. Remind Cyril he's competing with a Goddess, but keep the teasing to a minimum. You really want to actually discuss what happened with your Relic yesterday.

Blow him a kiss.
>>
>>4210093
>>A] You can't resist grinning at the comment. Remind Cyril he's competing with a Goddess, but keep the teasing to a minimum. You really want to actually discuss what happened with your Relic yesterday.
>>
>>4210093
>>A] You can't resist grinning at the comment. Remind Cyril he's competing with a Goddess, but keep the teasing to a minimum. You really want to actually discuss what happened with your Relic yesterday.
>>
>>4210093
>D] Considering what I’ve seen and felt, if a kiss can ease you I’ll have no problem in doing it
>>
>>4210097
>>4210106
>>4210324
>>4210415
(That's just about unanimous with no active opposition, but just to be 100% clear: you guys are fine with teasing, and overtly gay connotations? To put it plainly, I have no issued writing whatever character development your collective heart tells you to follow, or wherever that goes. Just want to be clear to avoid any miscommunication or portraying our protag in a way that anyone would be seriously unhappy with.)
>>
>>4210598
fine by me
>>
>>4210598
Teasing's fine, but I don't know about the overt connotations. We are sort of involved with a goddess, and I don't see why what we have with Cyril needs to go beyond brotherhood - banter's fine, but seriously telling him that we'd kiss him seems a little bit much to me (in reference to the write-in).
>>
>>4210666
+1
>>
>>4210603
>>4210666
>>4210860
(Gotcha, appreciate the feedback. We'll keep it platonic and get to the Relic discussion pronto. Vote is locked! Currently away from my home desk but I'll try to get an update out ASAP.)
>>
>>4210900
It's just not in your nature to be merciless, even when it comes to innocent teasing. Beating down a strong urge to do so much as blow Cyril a kiss, you can't resist at least grinning, "please. As if you could provide any contest for the very Goddess of Compassion— M-Mercy—!"

You're hit with the damned metal gloves on the side of your arm, in a burst of heat and *fantastic* pain. Your savior smirks, as if he's able to catch the spots of gold dancing in your eyes. Cyril definitely avoids setting eyes on the heat adorning your face, keeping his distance, and audibly smirking, "as if I'd take advantage of a target this easy. I told you, Richard. Bullying is reserved for priests of Mercy. My Flesh, on the other hand—"

"My *Relic*—!" you tactfully interrupt, utterly incapable of hiding how flustered you are. "If we could *please* change the subject."

Crossing his arms, visibly relaxed from getting some physical tension out, Cyril's smirk intensifies. "Sure."

With a level breath, resisting every urge to press onto the bruise you're certain is blossoming on your upper arm, you at least hold onto the spot. It's an enormous comfort, between the pressure, pain, and the ring on your left hand. They're searing with an equal amount of heat. "Mercy. Her gift— and the way that She has worked with Flesh through me— it was *entirely* different before. The invocation was almost unbearably intense. This—"

Cyril looks to you like you're utterly insane. "Holy shit. There's no fuckin' way you could have. Is that— that has to be why. Fuck, Richard." He runs a hand through his hair, repeating, "holy *shit.*"

"I can safely say I have never experienced such an invocation with a clear mind," you delicately reply. The priest is too floored to express anything further, and goes silent, looking to you for an explanation. "My Relic is a vessel," you try to explain, "yet I believe you still felt Flesh, as well. Were you— after Brother Murdac's attack, I was scarcely able to mend you even with Her full grace. I am— *what* did you feel?"

The priest at your side is visibly shaken, but he keeps his lips tight, sternly looks to you, and struggles just as badly to articulate the experience. "It was intense. More than usual. I know what I've got with Flesh isn't anythin' like you and Mercy, but I haven't ever felt so much. I thought— I knew it was right. It's always good, but," Brother Trebbeck gives you a guilty look, "I didn't stop to think I was losin' myself until you said something. Cleared up a lot of things."

(1/2)
>>
>>4211062
Taking the hand off of his bangs, the priest firmly asserts, "why I'm fighting. Why He works through me." More earnestly, and with a much milder motion, Cyril puts a hand to your shoulder. "Why we're working together. It was all something I already knew— I just— it *felt* right, Richard. I know I haven't deserved Him, or any of this, but—"

His hand comes off your shoulder, bothered. "Right? What—" he looks to your chest, the locket concealed by your robes, though the gold chain holding it is plainly visible. "I know you didn't do anything fucked to me. You saved my life. Gave me back more than that. I'm gonna be able to see, and hear, and be there for my little dew drop when this is all over— but *what* did we *do* back there? The fuck was that? Is that— is that normal for you? Is it always that intense?"

>(Please note that the prior vote to touch on the death of Brother Murdac will be incorporated when appropriate!)

>A] Cyril probably doesn't need to know that invocation is usually a LOT more intense for you. This is curious, though. Maybe your Relic mellows your connection to the Gods, so you can make better use of Them?

>B] What WAS that dual invocation? Try to make some sense of what you experienced, with your mind not split into three. Maybe talking it out will illuminate something, even if it disturbs your friend.

>C] Cyril may be a veteran of invoking Flesh, but he's no leader, and far from the brightest candle in the church. Get back to The Honey Bee, and try to run this by your research partner.
>1] Only if Cyril is okay with it, and only with however much he's okay disclosing. He's shown you nothing but respect (where it counts), and you want to do the same for him.
>2] As a priest of Mercy, you will deal with nothing but the whole truth. Plainly tell Cyril you want to go over all of this with Sister Cardew, and possibly the other two mortals you've allied with. Father Friedrich and Father Wilhelm need to be in on this, too.

>D] Write-in.
>>
>>4211066
>B] What WAS that dual invocation? Try to make some sense of what you experienced, with your mind not split into three. Maybe talking it out will illuminate something, even if it disturbs your friend.
>>
>>4211066
>>B] What WAS that dual invocation? Try to make some sense of what you experienced, with your mind not split into three. Maybe talking it out will illuminate something, even if it disturbs your friend.
>>C] Cyril may be a veteran of invoking Flesh, but he's no leader, and far from the brightest candle in the church. Get back to The Honey Bee, and try to run this by your research partner.
>>1] Only if Cyril is okay with it, and only with however much he's okay disclosing. He's shown you nothing but respect (where it counts), and you want to do the same for him.
>>
>>4211066

>>B] What WAS that dual invocation? Try to make some sense of what you experienced, with your mind not split into three. Maybe talking it out will illuminate something, even if it disturbs your friend.

I personally think the Relic dilutes invocations to allow them to mix with each other. Also

>C] Cyril may be a veteran of invoking Flesh, but he's no leader, and far from the brightest candle in the church. Get back to The Honey Bee, and try to run this by your research partner.
>1] Only if Cyril is okay with it, and only with however much he's okay disclosing. He's shown you nothing but respect (where it counts), and you want to do the same for him.
>>
>>4211072
>>4211074
>>4211076
(Back home from work, locking the vote here! Writing now.)
>>
>>4211387
There were 50+ enemies crawling through the abandoned church of Mercy, 14 demons on you, 4 knives in your back, 2 deities in your mind, and a single fracture in your soul so intense it's persisted to this day. Insanity soaks into your voice, as you dig a few fingers into the bruise on your upper arm, and smile slightly to Cyril. "Yes. It typically is far more intense.."

"Well." Your ally blinks, significantly more shaken. "Fuck. It's a miracle you're still with us, isn't it?"

https://youtu.be/N52VD2LzQmw

Like your counselor instructed you, over four solid months of solitude and rest, you take a few level breaths. There are birds chirping in the forests outside of Calunoth. The sunrise is magnificent, pouring pinks and yellows onto the mist littering the stone and dirt beneath your feet. The air smells of potential. Potential for a new harvest. There's been a harvest already, of flowers blossoming, and the gift of Agriculture in every inch of you. There's blood. There's blood under your nails, and there's pain, and relief, and an acute reminder each and every Time you are blessed with an injury that you are loved and will not suffer.

Deep breaths.

With a slightly less insane, but still utterly disturbed mutter, you manage, "what was that invocation?"

"Hey." Brother Trebbeck shifts again. He's not restless, or afraid. Gently, he pulls at your hand, to get you to stop exacerbating the slight injury on your upper arm. "Cut that shit out. What did you just tell me?"

Fidgeting with the ring on your hand is a significantly safer option. You fire a grateful look to the priest, keeping your hands occupied with the warm gold. "Right. Yes. Well."

"I was really hopin' you can tell me," Cyril mutters, "but are you with me?"

"Yes," you immediately murmur in return. The sun is shining. The birds are singing. You are not surrounded by broken glass, or ripping serrated knives out from right next to your spine.

"We're going to see Harriet when we get back?"

"I was about to make the very same suggestion."

He's eyeing your hands like they're weapons. "You gonna be okay 'til then?"

The symbol of your church comes out quickly, as you show your open palms, and make no further motion to draw out any further pain. "I can think of no better way to return your respect, Cyril, than to go with your judgement on this matter."

"Can you," he sighs, looking skyward, clearly losing his composure, "can you just spell this shit out for me? I feel like I'm goin' crazy too."

Torn between a nervous laugh and a grimace, you manage both. It's far from ugly, and Cyril immediately looks horrified. "Sorry," he laughs back, a little uglier.

Both of you laugh lightly, trying to not lose your minds under an open sky.

"No," you manage, collecting yourself. "No. It— you have a point."

(1/4)
>>
>>4211586
"You got a good head on your shoulders," the blonde continues to apologize, looking mortified beyond all reason. "Got me sorted yesterday, didn't you?"

"Really," you insist, straightening up a little further. "I know this is all extremely overwhelming. If— if I may?"

Slouching a little less, Brother Trebbeck glances up to meet your grimace. "Yep."

"Mercy permitted me to invoke Her, in an attempt to heal you. Your injuries were beyond Her capabilities, possibly due to Storm's influence. She implored me to use my Relic, to unite our strengths. To heal you."

"And— the Gods normally talk to—" Cyril sighs, straightening up a little further. "You know what? Fuck it. Go on. Yep."

Not missing a beat, you continue, "Flesh immediately came to you, despite having just invoked Him. You were pushing yourself to your absolute limit. I strongly suspect that your behavior was exacerbated by such frequent invocation—"

He's not offended, just surprised. "Do I want to know how the fuck you would know that?"

It's been a long five months of recovery. You know better. "No."

"Mhm." A few years you gave to Brother Trebbeck's life might fall off of him. "Go on."

"Despite the state you were in, you not only accepted my aid— you willingly allied yourself with me. Am I mistaken?"

The sapphire in Cyril's eyes softens a little further. "Nah. Spot on. You heard all the sappy shit I had to say, didn't you?"

"Of course," you immediately reply, trying to ease up on your grimace. "There was undeniable evidence of the alliance, prior to the pact we exchanged. I have— I have witnessed such an event twice before. From my own works my own pacts— and I have enabled it once between two others. It seems that the Relic manifests something physical from the union."

"So. Wait. Why the fuck did we need to split the alley in half? And— Richard. Do you think all that gold is still there—"

"It is not important," you murmur, much more focused on a theory.

Cyril gives you a puppy-dog face, joking for only a moment, before seeing how deep in thought you are. "What's wrong?"

"What if— what if my Relic is diluting the invocation?"

"What now?"

"What we experienced was a fraction of the intensity of my prior invocations." All of the color leaves Cyril's face, realizing you've done this many Times before, "Particularly with multiple deities, at once or otherwise. Simultaneously— typically— it leaves a permanent effect."

(2/4)
>>
>>4211591
You place a hand over your heart, nestling your Relic between your skin, the robes of Mercy, and Her symbol. "This. This is Her gift. I cannot hope to tell you how much I sacrificed to obtain it. I scarcely know how to wield it. It seems obvious— having shared my Relic with someone other than a demon, or three Gods at once—" Cyril looks as if he needs to sit down, but you continue, "having experienced a more mild invocation, I believe that this particular use is clear."

"Sure," the priest beside you breathes, as if his soul has left his body. "What might that be?"

There's more soul and life in you than ever. "My first allies were, still are, and always have been the Gods themselves, Cyril. It is only fitting— to be capable of sharing Their works with another. We were able to heal you, in ways only both Mercy and Flesh could. I did not need to suffer another break in my mind, or endure a fracture of my soul. You were granted relief from your pain, and insight beyond mortal comprehension."

"Only—" more verve still comes into your voice, and a passion you usually reserve for the Gods, "only through working together, and uniting our strengths, were we able to truly save your life. The Gods are Merciful, Cyril, and TheyMercy— has made the impossible, possible. You— you said it yourself."

"Yep," Cyril mutters, actually sitting down, and looking up to you with wide eyes.

You sit down beside him, immediately, taking care to move the scabbard on your back to the side. "Are you alright," you murmur, trying to keep your voice level.

"You," he gestures with his hands towards you, and the locket you've been fidgeting with incessantly, "you made it happen. This is your Relic, isn't it?"

"It— it is complicated. Terribly complicated, and a very long story."

A long silence sits between you both. Brother Trebbeck looks to you, with wider eyes than usual, and mutters, "I would really like to hear it all. Sometime. Maybe when shit calms down."

With a ragged breath, trying to enjoy the dew on a few nearby flowers, the overgrown forest floor, and the company of a legitimate friend, you stifle the worst of more emotion than you should safely handle. "Brother Murdac," you mutter, restraining every horrible tone that wants to enter your speech.

"Yep."

"Our work is about to get significantly more complicated, isn't it?"

"Yep."

"Are you—" you force yourself to stop fidgeting, to turn and look to Cyril.

He has a hard look in his eyes, and grits out to you, "he deserved it. Every last minute in the street. Bastard didn't hesitate, second he realized it was you. I don't regret shit, Richard," a hand goes to your shoulder, "and I hope you don't, either."

(3/4)
>>
>>4211598
With every intention of actually answering his question, you put off a reply for a moment longer. "How much of this are you willing to relay to Sister Cardew?"

"I'm not sparin' a fuckin' detail," he looks to you, desperately. "Would only make her job harder."

"And what of Brother Murdac?"

A few birds chirp off in the distance. A long pause hangs between you. "They'll be looking for him. Church of Spirit's gonna get involved. Vengeance after that. It's gonna be real, real fuckin' messy. I don't know. I don't think I wanna tie up Teddy—"

"Brother Wilhelm."

"Brother Wilhelm, or Ms. Banks. Not in this. They got homes, and family— lives to get back to, you know? I— I don't know. I don't know, Richard. Harriet needs to know, though. She'll have some idea. I'm sure of it."

>(A is mandatory, B is optional. It will be assumed if no prompts for B are selected that you're undecided on how you feel. The following are not mutually exclusive. If you dislike another prompt or write-in selected, PLEASE vocalize your opposition!)

>A] This is extremely overwhelming, and you seriously need some counsel. Try to get straight back to The Honey Bee. Your disguise is excellent, and you think you'll be alright. You just REALLY need to talk to Sister Cardew.
>1] ONLY Sister Cardew and Cyril, about all of this. Lives are absolutely at risk here.
>2] Sister Cardew, Cyril, and Ofelia. The assassin likely has experience with this sort of issue, and she swore to shelter and aid you.
>3] Sister Cardew, Cyril, Ofelia, and Brother Wilhelm. The priest of dream deserves to know what's going on with his allies, even if he's young. You trust him to aid you all better if he has all of the facts, and babying him will not help if any trouble does fall on The Honey Bee.

>B] The death of Brother Murdac was in self-defense, and during an invocation to Vengeance, but it was your hands that ultimately killed him.
>1] You don't regret anything. He was scum, and died like the dog he was. Let come what may.
>2] You don't regret anything, but you wish it didn't have to happen. The Storm that's to come is infinitely more worrying than any blood on your hands.
>3] You are a little bothered, primarily because of your old, positive relationship with Father Barthalomew. One of his men actively tried to kill you. What does this mean for your relations with an entire church?
>4] You're rightfully upset. This was an act of self-defense, and it's going to be held against you. Given your nightmarish reputation already, this could be a final nail in the coffin of slander. For your sake, and your allies, this never should have happened.
>5] Write-in.
>>
>>4211601
>A] This is extremely overwhelming, and you seriously need some counsel. Try to get straight back to The Honey Bee. Your disguise is excellent, and you think you'll be alright. You just REALLY need to talk to Sister Cardew.
>4]
>B] The death of Brother Murdac was in self-defense, and during an invocation to Vengeance, but it was your hands that ultimately killed him.
>2]
>>
>>4211626
meant A3 and B2
>>
>>4211601
>A3
>B1
The ramifications aren't great but he definitely deserved it.
>>
>>4211626
>>4211659
>>4211664
(Got it! I can definitely make this work. Vote is locked, writing now.)
>>
>>4211601
A3 B1
>>
>>4211886
(Got you mate! Really though, vote is locked. Writing!)
>>
>>4211890
"There is a Storm on the horizon," you mutter, turning to Cyril with a harder line in your eyes. "Brother Murdac was scum. He died like a dog, and you are absolutely correct. He deserved it. I have no regrets, about anything."

The hood on your robes is adjusted, your scabbard shifted back in place. With your satchel at your side, filled with an armory, it only seems fitting to extend a hand to Cyril once you're back on your feet. "We should get moving. We owe it to our friends—" you stress, trying to not groan (or moan) as you help him stand, "all of them— to ensure they are prepared for what is to come."

"I hope you're right."

https://youtu.be/gWd6_jIT3EM

Leaving the forest behind, gritting your teeth, both you and the priest of Flesh at your side have your nerves on end. It's a terrible day for walking, given the humidity and unrelenting sun. The gold in your robes is almost blinding, and Cyril keeps ahead of you after only a few minutes of squinting. The slums are packed with men, women and children trying to escape the heat. Sitting under makeshift shelter, wincing from the drizzle of increasing rain, not a soul dares to approach either of you. There are other guards in the streets within the first hour of your procession, flitting about, trying to keep the peace.

Closer to the first walls of Calunoth is further commotion. Beggars plead and pull at the edges of your vision, not bold enough to approach you with the presence of a priest of Flesh. Sweating merchants holler, filthy vagrants make work of the building crowds, on the air are cries for Vengeance. It's difficult to pick out a single voice from the dozens of men and women bustling about. The general sentiment is that a priest of Storm is in the King's city, and is entirely to blame for the foul weather. What should be small talk has a violent edge, mellowing the closer you get to the first checkpoint.

The gates to the interior of Calunoth— so close to a district of Flesh— are far mellower than you'd expect. Given the tension in the slums, yours and Brother Trebbeck's demeanor is easily that of two men with a mission. No one gives you a second glance as you both briskly approach the gates, and there's not even a need to demand your business. Waved through without event, you rapidly approach Ofelia's place of residence, and try to not choke.

There's something foul on the air. You pin it instantly. The mist and drizzle is intensifying, bringing a little respite, but you can practically taste it. Rot is hanging, in an absence of wind, and catching against what should be a gorgeous start to the Tending Moon.

It is the month of Vengeance.

(1/5)
>>
>>4212063
There's never been a better excuse to cover your face, simply using a handkerchief. Cyril promptly does the same with his cloak. Cutting through the district, almost in a run, you and your guard force a less conspicuous pace only when you're around the corner of the little winding road, leading up to The Honey Bee. It's almost midday, for how much ground you had to cover without raising any alarm, but the small home and its little flower baskets are quickly brought into view. No one is outside, the windows are shut, and a small sign is on the front door. Dread sinks into you, as you run up the little steps to the bakery's front porch, and see a familiar swirling script.

Closed until further notice.

Cyril doesn't wait, and promptly bangs on the door. You wince, whipping your head around to see if anyone's watching. The streets in the neighborhood are practically deserted, with only a few neighboring halflings boarding up their Storm shutters or putting away the last of their wares.

The front door to The Honey Bee blessedly opens. Sister Cardew is wearing pants. It's somehow more unsettling than the dead body you buried yesterday.

You blink. Cyril blinks.

The priestess pulls you both inside, and the door promptly is slammed shut by an unknown figure. Trying to reorient yourself, you see that the weapons are not out, but neither are any of Ofelia's usual wares. There's parchment, covering almost every inch of the dining room table, and only one other figure. Brother Wilhelm is asleep, slouched over the table, and is drooling on a fair amount of the parchment. Ofelia clears her throat, from behind you, having locked the front door. "I thought you were jokin'," she mutters, fastening several more locks, "when you said you were gonna kill 'em."

Taking a sharp breath in, you give a worried glance to Sister Cardew. The light in the house is low, from only a few lanterns nearby. The priestess has her hair tied up, and you can plainly see the lines of worry starting around her eyes. Behind broad glasses, a glare catches on the lens, masking what you're certain is a deeply concerned look. "Richard. I just heard. Ofelia got the news before I could. No one arrived to the meeting."

You're taken into a tight hug. "I was terrified. It is an enormous relief to see you both." The petite woman doesn't bother looking up, probably smudging her glasses. She pulls back after a long moment, and looks between you and Cyril. "We need to move very quickly. Please. What's actually happened?"

Brevity is not your strong suit, but Cyril is happy to relay the encounter. You handle the details and implications of the invocation, as best as you're able, and everyone has to sit down.

Ofelia is the first to break the silence. She's laughing in a desperate sort of way, and if you weren't mistaken, she sounds like she might start crying. "Hey. You know— you still— you still got that flask, Richard?"

"Yes."

(2/5)
>>
>>4212065
"You guys got all fuckin' morning to talk. I haven't seen Yech in months, y'know that? Half a year. Could be livin' it up, fer all I know. Not havin' to deal with any of this shit. We had a thing goin'. A fuckin' demon lord, havin' anything to do with me. It's insane. A fuckin' archdemon. It was terrifying. He was a monster."

No one dares to interrupt.

"It took us nine days, y'know. Nine days. Creepin' through the city of darkness. Crawlin'. Fightin'. Carryin' you, Richard. Ray helped. He's—" her voice cracks, "he's still alive. Your boy made it, and where's my mate? Ray fuckin' made it out of there, and I never thought any of us woulda' made it. We had a thing. He thought I was a monster, too. An alliance, right? And you, and Cyril. And I guess these other guys. Your churches. Your leaders."

Her lower lip is trembling, and you are too stunned to speak. You were unconscious, after an invocation to Storm, and came to at the top of the ruins. Neither of you wanted to go over the past, but it legitimately never occurred to you what the alliance between Yech and Ofelia truly entailed.

"We have to move," Sister Cardew curtly states, looking between you and the halfling like she's having to kill Ray. "I am so sorry."

"It's fine," Ofelia sniffs. "I'm fine."

"The priests of Mercy ran to find Brother Murdac," the priestess stresses. "Ran. The Church of Spirit will be looking into his disappearance, possibly as we speak."

"It's just a body," the poisons master can't resist interrupting. "Should be piss easy to have hid."

"That is irrelevant," Brother Wilhelm yawns, dragging himself up from the table. "If the Church of Spirit cannot locate an individual who witnessed the event, the Church of Dream would be called upon. The death of a priest of Storm is monumental."

"It is a short matter of Time," in a devastatingly hurt voice, Harriet looks to you, and tries to mildly say, "Father Sullivan will take advantage. This would be all the justification they would need to take you back, Richard."

You spent eight years in darkness and restraint, from your first invocation to Vengeance. This is the 31st. With a trembling hand, you take the flask you were given from a demon of Agriculture out of your robe, and look to its base. There is a new tally mark, carved into the underside, since you last looked upon it.

Brother Wilhelm looks to you all, wide-eyed, and with a distant voice tries to break the silence. "Moths, was it?"

Anger is coating Cyril's tone, as he almost barks, "yeah. He was real clear about it."

Ray helpfully barks, dropping his head uneventfully alongside your leg. With a trembling hand, you scratch behind his ears, and try to not have a panic attack. Looking to the priest of Dream, you murmur, "you mentioned that your blessings repeat. Did you come to any conclusions, in our absence? Any further interpretation?"

(3/5)
>>
>>4212070
It is incredibly difficult to keep a level voice. Your boy made it, and knows how much you miss an archdemon. How much you miss everyone. You have an alliance with Yech, too, but this is about everyone here.

"Yes," he mildly replies. "They are everywhere. Moths. It is as he said."

Gesturing to the parchment spread out over the table, everyone collectively pulls back their elbows, weapons, cups of tea, and Ray's current chew toy. "Sorry," Ofelia mutters, fussing with the dishware.

Straightening a few pens, Harriet and Theodore make quick work of spreading out numerous illustrations. Most are crude maps, and you do your best to not judge the lack of depth or scale. All of them have a familiar pair of eyes. "Everywhere," Brother Wilhelm repeats. "Some were brighter than others. Brother Murdac was dying. He had every reason to lie. Dream has no use for such falsehoods. I am certain that this demon can be tracked. The Dream you had, Father Anscham? It was vivid. Very vivid. The streets were clear. So is our path."

Harriet pins several of the illustrations down, and sneers, "moving frequently is an absolute necessity for your congregation. It will serve you well, too, Brother Anscham. I am confident that your interpretation of Dream was sound. There was something in your theory that gave me pause, however."

"Please," you manage, accepting Ray's gesture to practically climb in your lap, "go on."

The mastiff by your side demands that you kneel down with him, and get some proper support. You unceremoniously get on the floor beside him, and simply look up to your friends. Sister Cardew is not terrified. There's a righteous fury undercutting every word, as she grits out, "the demon of Mercy. Brother Wilhelm's trail is to pursue the demon of Agriculture, and it may lead us to your congregation. It will absolutely keep us nearest to this toxin. No one will suspect us to stay so close to guards or any representatives of the Church of Mercy. It's valid. But— your theory."

"Yes," you mutter. "Brother Murdac was insistent on informing me of Brother Morris' involvement." In a lower voice still, voice dripping with vitriol, you manage, "he made sure to send his regards."

Ofelia sneers, "cheap. Cheap and dirty."

"Excuse me," you manage, patting Ray on the head as he fires a few more accusatory looks at the source of your dismay.

"This Morris—" Ofelia grits out, stabbing a knife into the table. Theodore doesn't even wince, but levelly slides a few papers further away from her. "—not sorry, Teddy—"

The priest tilts his head, and yawns, utterly unphased.

"Morris," the assassin venomously leers, "is likely nowhere near here. Sullivan is the one nearby." In a slightly milder tone, she smirks, "I bet your fine ass on it, Richard."

A little life comes into you, but not much. "M-Mercy—"

(4/5)
>>
>>4212073
"Don't you fuckin' start," the rogue warns, her leer dropping back into a grimace. "I bet he's the one on the ground. Pullin' the actual strings. Wantin' to get his hands dirty."

An extremely agitated look is given to you, and to Harriet, from a priest of Flesh. "Marjorie," the blonde recalls. "you think the rat bastard would've...?"

Sister Cardew puts a hand to her temple, as if she has a headache. "It's plausible. He would have gotten to her by now. We have no idea how far he's willing to go to keep his name clear."

"The door," Brother Wilhelm mildly states, as if it isn't cause for extreme panic, and everyone gets promptly to their feet, "will not hold what is coming."

A disgruntled series of complaints comes from everyone in the room, as he mellowly finishes, "I suspect we have a few minutes left. I may have misinterpreted—"

"Get yer shit," Ofelia interjects, shushing the young man and making no move to budge anything from the table.

No one moves. No one moves, at all. Every one of these men and women are looking to you. Who are willing to run, and fight, and tarnish their good names.

You are a man of alliances. There is a congregation in the holy capital of Calunoth. To associate with them means certain death.

The terms of your pardon from King Magnus were 35 pages long, but the letter itself was over 50. It detailed your dismissal, as Father of the Church of Mercy, but also spoke of further exemption from your activity in the ruins. King Magnus "the Merciful" lives up to His name, more often than not. You have every reason to believe that disbanding your congregation could put this entire nightmare behind you.

Every single one of these men and women are counting on you.

(Options in next post.)
>>
>>4212076
(THIS VOTE WILL REMAIN OPEN FOR THE NEXT 13 HOURS, MINIMUM. ALL DISCUSSION, OPPOSITION AND WRITE-INS WILL CARRY THE SAME WEIGHT THEY ALWAYS DO.

Please feel free to ask questions or provide vocal opposition to any course of action you do not wish to pursue.

MAJORITY VOTE WILL DECIDE unless a vote can easily be incorporated into another.)

>A] Take the collective interpretation of everyone's efforts, from your visit with Dream. Follow the trail that Brother Wilhelm has laid out, to follow a demon of Agriculture. There's no Time to go over the details, but you know this young man has done his due diligence. Trust the more experienced priest's work, a vision...
>1] ...and Cyril's street savvy. Have the priest of Flesh and former street urchin get you all to a hideout, as safely as you can manage. The Honey Bee has had you all coming and going for far too long. Move, and make the Time for strategy when you can.
>2] ...and your mutual experience fighting demons with Ofelia. Ask her where she thinks the most likely target will be, given her knowledge of Calunoth. You all can cope with the insanity of your situation when this is over with, but for everything you've been through together, you think you both can handle this much.

>B] An assassin in your midst thinks a psychopath is really the one to blame for this disaster. Targeting Father Sullivan may be your best shot at tracking down your congregation.
>1] Put your intellect and Sister Cardew's research to the test. You both know Father Sullivan well. If he's the one pulling the strings, you can afford a few extra minutes of brainstorming to try and deduce his next move.
>2] You and Cyril have done a LOT of leg work in the last week, but almost everyone in your company has an issue with the leader of the Church of Spirit. Rather than focus your strengths, see if your collective efforts have some pay-off.

>C] Trust your instincts, and seek out a demon of Mercy. You are a man of faith, and are not one to ignore your feelings, no matter how irrational they may seem. Between an extremely detailed visit from Dream (on two occasions), the collective experience of your life in the Church of Mercy (all 13 years of it), the dying words of Brother Murdac, and your friends recent deductions, you have AMPLE resources to find a lead. (WRITE-IN your deduction. Your QM will happily provide points of reference through the archives for anyone who wants it.)
>>
>>4212079
>A] Take the collective interpretation of everyone's efforts, from your visit with Dream. Follow the trail that Brother Wilhelm has laid out, to follow a demon of Agriculture. There's no Time to go over the details, but you know this young man has done his due diligence. Trust the more experienced priest's work, a vision...
>1] ...and Cyril's street savvy. Have the priest of Flesh and former street urchin get you all to a hideout, as safely as you can manage. The Honey Bee has had you all coming and going for far too long. Move, and make the Time for strategy when you can.
I don't think Ofelia will just back down after knowing all this, but ask her if she's willing to go with us
>>
>>4212079

>>A] Take the collective interpretation of everyone's efforts, from your visit with Dream. Follow the trail that Brother Wilhelm has laid out, to follow a demon of Agriculture. There's no Time to go over the details, but you know this young man has done his due diligence. Trust the more experienced priest's work, a vision.
>2] ...and your mutual experience fighting demons with Ofelia. Ask her where she thinks the most likely target will be, given her knowledge of Calunoth. You all can cope with the insanity of your situation when this is over with, but for everything you've been through together, you think you both can handle this much.

The hunter becomes the hunted. Let's go take the fight to them, no need for shelter when you are going on a killing spree.

"Hunting demons, like the good old days"
>>
>>4212205
+1 but without the tacky comment
>>
>>4212076
>A2
>>
(Work is going to be really busy today, but I'll safely be able to write as soon as I get home. Vote will remain open until then, ETA 6 HOURS!)
>>
>>4212088
>>4212205
>>4212434
>>4212442
(Back home, vote is locked! Making note of everyone's comments and writing now.)
>>
>>4213434
"Ofelia." With legitimate respect, rather than insecurity, you softly start, "I wish we had more Time. This ordeal is far from alright. You did more for me than venture for nine days, in the city of darkness. You stayed by my side for weeks. Through agony, and more demons than anyone should ever have to stand."

"You saved my fuckin' life," she murmurs back, "and gave me hope every fuckin' day we thought we were gonna die. You are why I'm still here, Richard, and I'm not stickin' around because of that."

"...pardon me?"

Ripping the knife out of the table in front of her, pointing the weapon to you, the assassin venomously sneers, "I'm stickin' around because yer the only thing in this whole shitheap worth fightin' for. These bastards are comin'. We don't have the fuckin' time for tea. We don't got time for shit, and you know what?"

Looking down to Ofelia, wide-eyed, you can't help but ask, "what?"

"I like it that way. The last few months have been fuckin' miserable. I can have my tea and The Honey Bee anytime, but you?" The light in her eyes flits around the room, "all of you?"

No one dares to interrupt, as the assassin meets your gaze again. "I'm not gonna have much to come home to at this rate. There's worse monsters above the ruins here— not as bad as Remi! For fuck's sake, Richard, stop givin' me that look. I'm tryin' to be nice and not get into it."

It's impossible to unstick your grimace. Sister Cardew nods to Brother Wilhelm, wordlessly, and the young man actually does move to go get something from one of the side rooms. The priestess clears her throat, and sharply informs you, "Ms. Banks and I have spoken at length about your recovery, Brother Anscham. I insisted."

Your face hurts from frowning so intensely, but there's a sick enjoyment in the expression, so you keep it. "I see."

"I asked," Ofelia plainly says. "First night ya' stayed here. I didn't forget anythin', and I know you've been through a lot. So have I. I know yer workin' hard." Tensing her hand around the knife's hilt, the small woman stashes the item on her person, before meeting your gaze again. "It's gonna all be for nothin' at this rate. We'll have our cake, and talk over tea, and cry about all this shit later. I'm not lettin' you ever get so bad again, Richard. Not if I can help it. Not when yer all tryin', and not when you need me."

It never occurred to you how sickly the yellow is in her empty eyes sockets. They're piercing, searing into you, as Ofelia grimaces. "Friends don't let friends get locked up for a third of their life! The guys we're chasin' were in the dark for a lot longer than even you. I want to help. You don't gotta take it, but I know yer no fuckin' liar, hotshot."

Taking in a deep breath, trying to not have your world collapse from hearing the old nickname, you choke out, "no."

"You know I'm hotter shit than anyone here," she smirks, letting up on the intensity of her look only slightly.

(1/3)
>>
>>4213661
Cyril mocks offense, and teasingly reclines in his chair, shooting the halfling a dirty and silent look. Harriet knocks the makeshift hood off of his head, and begins to whisper something to him.

"Absolutely," you wholeheartedly agree.

"We've killed worse," she grins insanely, "and made friends with worse than that."

Sniffing, you put away your flask, and assert, "of course. We are not forgetting him. He would want better for me. For both of us."

"Right," the former criminal leader grits out. "We're gonna make him proud."

"Right."

"He'd want you to grind these pricks into the dirt, right?"

"Right." You pause, and thoughtfully frown, "far worse, I'm sure, but point taken."

Cyril briskly moves away from the table, nodding to you, and leaves towards the same room Theodore headed towards. Not paying the priests any mind, you catch the two women before you glancing to each other. Harriet looks to you, adjusting her glasses, and curtly says, "this is about significantly more than your congregation, or your name. We all know you are working to make this right, Richard. Even for more than a common enemy."

"Or more than just bein' friends," Ofelia grins, maliciousness lingering on the edges of her speech.

Both priests come back out of the guest room. Cyril's changed into clean trousers and a tighter shirt, and Theodore is in plain clothes. Dirt is smudged over the face of the priest of dream's mild face and unscarred arms, clearly masking himself as a peasant to draw as little scrutiny as possible. Your mace and shield are promptly set beside you and Ray, from Cyril's hulking arms. The blonde frowns to you. "We ready to move?"

Harriet sniffs, unable to hide her disdain. "You were paying absolutely no attention, were you?" Brother Trebbeck shrugs, adjusting the obscene black gloves on his hands a little further.

You glance back down to the halfling in your midst. Old insecurities, sincere appreciation, the insanity of every waking moment of your life and more compassion than a man should be capable of enduring unhinges your speech. It's timid, and you almost sound like your old self again as you murmur, "how many more of my demons do you think you can handle, Ofelia?"

"Try me," she grins back, with an equally disturbed expression.

You both hold the look for a long moment, resist the urge to hug, laugh, scream or cry, and look intensely to the maps on the table.

(2/3)
>>
>>4213667
"The trail," you nod, to the illustrations, and to Brother Wilhelm. He yawns briefly, far from oblivious, but completely at ease. There's no reply, so you continue, "the demon of Agriculture is targeting Calunoth's people. We've fought together, Ofelia. Many times. You have lived in Calunoth longer than any of us. This demon— it is capable of destroying anything that grows. It may be associated with the church of Storm, Spirit, and Mercy. I know your knowledge of our country is still limited, but your thoughts on this matter are invaluable. Where— where do you think we should begin the search?"

Brother Wilhelm interrupts, "the door. Sorry to repeat myself. Really, this Time."

The young man is grabbed by the collar, as Cyril rapidly drags him down the hall. Calling over his shoulder, "back door," everyone is up in arms. "Everyone. Let's move."

There's an extremely loud knocking, and both priests are already out of sight. Sister Cardew gathers together every map and illustration adorning the table in a single, obviously practiced motion. Ofelia sweeps a swathe of dark blue fabric off the back of her chair, and grins to you as she puts an old friend around her shoulders. Fastening a broach in the shape of an eye above her bosom, the holder of a Magic artifact grins, "keep close. Follow me."

You take up your mace and shield. The black matte defense is slung over your back in a second, while the heft of your weapon sits comfortably in your main hand. The flanged and lethally sharp edges are infinitely safer carried than on a belt, and you shift your grip just slightly, as the pounding at the front door continues. With a firm, low tone, you turn to your best friend. His low growling ceases the instant you command, "Ray. Follow. Good boy."

Carving around the hallway, Cyril's and Theodore's frames vanish into the poisonous chamber at the end of the hall. Ofelia practically sprints ahead, gesturing for Sister Cardew to get inside. The priestess of Spirit is so petite, with her hair tied back and lacking any skirts, you almost pause. As she tosses a cloak over her shoulders, you realize Harriet has likely disguised herself as a young man to avoid any easy identification.

You usher Ray forward, bringing up the rear, and slip inside the poison master's storage room. The low lighting cast from countless vials of poison neatly masks an obscured door on the side of the building. The owner of the home makes quick work, with the help of another rogue, at barring the room completely. With your exit safely secured, you all slip out of The Honey Bee, into the streets. Something occurs to you, back in the scent of rot on the air. The streets are far emptier than usual, the weather is miserable, you're a group of six, and are bound to attract a LOT of attention.

"Where are we going," you mutter, as everyone wildly looks around the street.

(One paragraph over, 3/4)
>>
>>4213672
"Teddy pinned one of these guys bright and clear near the neighboring district," Ofelia whispers, keeping her back flush against the building. Peering intensely around the corner, she whips her head back, and mutters, "smells like somethin's already turned."

>A] RUN. There's no pretense of your group hiding, especially with how many weapons you're carrying. A halfling alone will draw a lot of stares, but Ofelia has her cloak, and may be able to avoid detection more easily on her own. Stay on the lookout at the rear, and make sure Ray is right by your side. He'll know a threat to your person coming long before anyone else does, and you trust Ofelia's eyes more than anyone else on Aerth.

>B] BRISKLY move ahead. You can at least attempt to not arouse suspicion, though your garb and dog will almost surely identify you to anyone looking. Take the lead with Eagle Eye and Ray. Dressed as a priest of Mercy, let people make whatever assumptions they want about your company. Ask Cyril to keep on the lookout at the rear with Brother Wilhelm, and keep Harriet safe in the center of your group.

>C] CAUTIOUSLY proceed. Traveling in such a large group isn't unheard of in Calunoth, and you are certain you can stave off detection for at least a few more minutes. It's an uncomfortable thought, but split the group slightly. Assume the attire of a priest of Agriculture, and have Cyril pose as a guard for the other people in your company. Ask Brother Wilhelm and Sister Cardew to space themselves off a bit, and have Ofelia get ahead. You don't want any more trouble than you can help.

>D] This might get very ugly, very fast. For the safety of everyone in your company, you have a better idea. (Write-in.)
>>
>>4213677
>B] BRISKLY move ahead. You can at least attempt to not arouse suspicion, though your garb and dog will almost surely identify you to anyone looking. Take the lead with Eagle Eye and Ray. Dressed as a priest of Mercy, let people make whatever assumptions they want about your company. Ask Cyril to keep on the lookout at the rear with Brother Wilhelm, and keep Harriet safe in the center of your group.
>>
>>4213677
>>A] RUN. There's no pretense of your group hiding, especially with how many weapons you're carrying. A halfling alone will draw a lot of stares, but Ofelia has her cloak, and may be able to avoid detection more easily on her own. Stay on the lookout at the rear, and make sure Ray is right by your side. He'll know a threat to your person coming long before anyone else does, and you trust Ofelia's eyes more than anyone else on Aerth.
>>
>>4213677
>A] RUN. There's no pretense of your group hiding, especially with how many weapons you're carrying. A halfling alone will draw a lot of stares, but Ofelia has her cloak, and may be able to avoid detection more easily on her own. Stay on the lookout at the rear, and make sure Ray is right by your side. He'll know a threat to your person coming long before anyone else does, and you trust Ofelia's eyes more than anyone else on Aerth.
SPEEEEEEEEEEEEEEEDY GONZALES
>>
>>4213699
(Appreciate you man, but going with the majority since these are directly conflicting.)

>>4213891
>>4213924
(Locking the vote here! Seriously overslept today, going to make some coffee, wake up a bit, and will write ASAP.)
>>
>>4214726
"There is no conceivable way we will not attract attention," you mutter. "The streets are empty, and they already know The Honey Bee's location. I'll stay back. You all know I can catch up." The order you give to is as clear as the resolve on every one of your companion's faces— and the footsteps rapidly coming from around the building. "We need to run. Push yourselves."

Pulling her hood down far below her nose, Ofelia's eyes and face are completely masked from view. Her form slips into shadow under direct scrutiny, but you're certain she's still standing in the same place. A distant voice mutters, "everyone keep together. Anyone gets separated, we'll get back to your shitshack."

No one bothers to reply, as the halfling immediately darts off, running behind the group, and down a back alley. Harriet whips her head around, taking off after her with a little more speed than you'd expect. Cyril and Theodore flank her, the former grabbing her hand outright, forcing the woman to move faster.

You feel like you scarcely need to jog from the rear. Long legs, a lifetime of running, and the extreme threat to your safety has you wanting to fly over the stone, but to stay in the back is to meet everyone else's pace. There's at least the added security of a reliable guide. Barely breaking a sweat, a few gestures are absolutely necessary to your mastiff, to slow him down, and to keep him from outright attacking anyone approaching.

Constantly glancing behind your shoulder, certain that no one has caught up, you glance back ahead. Ofelia weaves you all through narrow back alleys. The rogue is going for a convoluted route. On multiple occasions, you're certain no other party would be capable of catching every bend and turn. Luckily, you're too fleet of foot to not keep up with two women— and one half your size. Staying sharp, not getting distracted by any of the assorted stone buildings, debris littering the streets, or overwhelmed by the scent of decay on the air, you focus on your form, and your boy. Ray's low growling, despite your earlier command, is becoming incessant.

There's no indication of anyone in your company stopping. The route you've taken is so disorderly, it's difficult to gauge how far you've moved towards your destination. Before long, your dog's growling becomes a snarl. Ray is far too well trained to disobey every order you've given him to stay on your company's heels, but there's a marked viciousness cutting into his panting and whining. You whip your head behind you, hair still dry from the minimal exertion and embrace of your robe's hood.

No sight or sound of anyone is behind you. Still, you trust your boy with your life, and know that there must be someone rapidly nearing you all— someone who's scent he's already picked up on.

(Options in next post.)
>>
>>4214821
>A] There has to be a way to get everyone to move faster, and desperate times call for desperate measures. Speaking to your allies might give away your position, but try to do something more to lose your pursuers.
>1] The Time has come. You marked Ofelia's words. Run ahead, and ask the halfling to ride on Ray. Implore Cyril to carry Harriet, if necessary. Drag Theodore, if you must. You need to get to this demon, and there isn't a second to waste.
>2] Ask Cyril to invoke Flesh, and to carry Harriet and Ofelia. You don't want to risk harming yourself, but (you're pretty certain) he can invoke the God of the Material without ill effect. Drag Theodore with you, and run behind them.

>B] Someone is on your trail, and they might be able to follow it all the way to your destination. Warn your company that you're hanging behind, hide, and scope out the enemy before doing anything. It's not avoidance, or cowardice. You just don't want to do anything rash. These could be innocent men, simply doing their jobs.

>C] You need to solve this problem, not run away from it. These men may follow you, or go to get more guards. Rather than escalate the problem, don't risk giving away anyone's position. Silently hang back, and confront the guards, to buy everyone some Time. You know you can catch up.
>1] Try to not appear hostile. Command Ray to stay down.
>2] The snarling beast of a mastiff at your side should be all the intimidation you need. You don't even need to command Ray to attack anyone that comes near you.
>3] Make it abundantly clear that you'll both fight back if they try ANYTHING.

>D] Write-in.
>>
>>4214823
>A1
The time has Come and so has I, other options are a waste of Time.
>>
>>4214823
>>A] There has to be a way to get everyone to move faster, and desperate times call for desperate measures. Speaking to your allies might give away your position, but try to do something more to lose your pursuers.
>>1] The Time has come. You marked Ofelia's words. Run ahead, and ask the halfling to ride on Ray. Implore Cyril to carry Harriet, if necessary. Drag Theodore, if you must. You need to get to this demon, and there isn't a second to waste.

NYOOOOOOOOOOOOOOOOOOOM
>>
>>4214823
>A] There has to be a way to get everyone to move faster, and desperate times call for desperate measures. Speaking to your allies might give away your position, but try to do something more to lose your pursuers.
>1] The Time has come. You marked Ofelia's words. Run ahead, and ask the halfling to ride on Ray. Implore Cyril to carry Harriet, if necessary. Drag Theodore, if you must. You need to get to this demon, and there isn't a second to waste.
I'm thy fast
>>
>>4214823
>A1
>>
>>4214828
>>4214885
>>4214936
>>4215163
(Could not be any more unanimous, let's do this. Vote is locked, writing now!)
>>
>>4215362
Rapid footsteps are coming from behind an unseen alley. Desperate, knowing there isn't a second to spare, you sprint ahead. Stretching your legs is a huge relief, and not even the imminent danger can mask the smile on your face. As you run up to Cyril, Harriet and Theodore, you quickly pass them by. Calling over your shoulder to the priest of Flesh, "pick up Sister Cardew!" you're met with a shout of protest from the petite woman. You don't bother explaining further than, "we're moving as fast as we can!"

"What are you thinking—?! HEY!"

A broad smirk and absolutely no questions come from Cyril, but the woman at his side fires off several more complaints as she's swept off her feet.

"Up and at 'em, slowpoke!"

"RICHARD—!"

You don't catch the bulk of the spectacle, save for more cursing and shushing from Brother Trebbeck. Not even a few yards ahead is Ofelia's shifting form, who seems devastated to see you. "Caught up already," she huffs, glancing back, and quickly turning down another alley.

"It's as I said," you reply, trying to not choke on the odor of decay in the air. Your breath picks up, with a burn in your lungs as you cough, "I marked your words, Ofelia—!"

The halfling skids to a stop, whipping her hood off, and grinning to you and Ray insanely with wide, golden eyes. "No. No way."

"There is no Time—" you slow your pace, just enough to slide over to the halfling, and start gesturing to Ray to stand down and obey her commands.

"I don't need no fuckin' explanation, are you shittin' me?! Gimme a hand, you fuckin' lunatic. Let's go!"

Glancing back to the rest of your company, Cyril catches up almost immediately. With Harriet in his arms, and Theodore lagging just behind, calling to him, "go!" is absolutely necessary.

With a confused look, the clergy tear down the alley, while Ofelia shouts, "THREE LEFTS AND A RIGHT, WE'LL BE RIGHT BEHIND YOU! KEEP STRAIGHT AND HOLLER IF YA' GET LOST!"

Kneeling to Ray, you make a few more complex gestures, and point firmly to Ofelia. Only two words should be necessary.

"Ride."

All 200lbs of your monstrous best friend looks to Ofelia, expectantly, and stops his growling immediately. You gently pick up the poisons master, baffled at how light she is, and set her atop your best friend. She is positively shaking with enthusiasm, fires you a lethal grin, and holds on to Ray for dear life as you command, "NOW."

She's off, with maniacal laughter, and a rude gesture to something behind you.

Two pairs of golden robs peal around the corner of the alley, hollering, "STOP RIGHT THERE—!"

The Time has come.

You run.

(Options in next post.)
>>
>>4215458
>(A roll may be required for all of the following! Write-ins and discussion, as always, may make a big difference in modifiers.)

>A] Speed is your middle name. Commit to getting to the demon of Agriculture's possible location as fast as you can. There's no Time for anything else.

>B] Try to delay the priests of Mercy on your tail. Throw a few knives at them, and make a point to miss. You're already likely a dead man, and are fine with digging the grave of your destroyed reputation a little further.

>C] Seriously delay the priests behind you.
>1] Give them cause to hesitate. You're not a liar, but promise you'll attack if they do so much as continue their pursuit. More guards are sure to follow, but you're concerned with the present dilemma.
>2] You're VERY desperate. Throw a few knives at their legs. Aim to not cause any lethal harm, but give them serious pause. It will absolutely escalate the situation, but you are REALLY determined to work at your current issues before anything else.

>D] Write-in.
>>
>>4215461
>>A] Speed is your middle name. Commit to getting to the demon of Agriculture's possible location as fast as you can. There's no Time for anything else.

Suck my merciful farts, mercyfags.
>>
>>4215461
>>A] Speed is your middle name. Commit to getting to the demon of Agriculture's possible location as fast as you can. There's no Time for anything else.
>>
>>4215461
>A] Speed is your middle name. Commit to getting to the demon of Agriculture's possible location as fast as you can. There's no Time for anything else.
eat dust, leglets
>>
>>4215470
>>4215474
>>4215486
>GET WRECKED, LEGLETS

>Roll 1d100. Best of 3 will be used.
>+20 NYOOOOOOOOOOOOOOOOOOOM
>-10 ADJUSTING TO BURNING OFF AGRICULTURE'S BLESSING
>-5 USED TO CARRYING WEIRD SHIT BUT HALF AN ARMORY STILL ON YOUR PERSON
>>
Rolled 79 - 5 (1d100 - 5)

>>4215501
>>
>>4215509
Oops should be +5 not -5 but whatever
>>
Rolled 87 (1d100)

>>4215501
>>
Rolled 68 (1d100)

>>4215501
>>
>>4215509
>>4215516
>>4215570
(Gotcha mate, that's 3 rolls, best of is a fucking 92. Nice. Locking here, may be a bit today before I can write again but will ASAP.)
>>
>>4215573
(Busy weekend, will try my best to get a session in tomorrow! At least a few updates. Squeezing in an update before bed. Writing now.)
>>
>>4216226
Neither priest that comes around the side of the alley is ready to drop their pursuit. Clean-shaven, roughly your age, you catch only the briefest glance at their red faces and fury as you turn on a heel. Breaking into a full sprint, grinning viciously, knowing they're about to be left in the dust, you call out only two more words:

"Stop this!"

https://youtu.be/HIvQvIEsHZM

The sound of cries behind you for blood, level breaths, and the pounding of soles against stone puts the life back in your lungs. A sick sear courses in from every breath you take. There is not just the drizzle, mist and smoke. There is toxin on the air.

Flying past the haphazard buildings on every side, following the directions you heard to the letter, you catch your group after several minutes and just as they peal around another corner. Ofelia is laughing like a madwoman, calling out directions to Ray as they both ride at the lead of the group. The sight is surreal, from her deep blue cloak billowing just behind their forms, to their unbelievable speed. Cyril isn't far behind, clearly having learned something from training with you. His form's improved, despite the woman in his arms who shouts to you, "there!"

The priestess is looking to the alley at your back, and the moment she gives the signal, Brother Trebbeck's pace redoubles. He all but leaves the young man at his side in the dust, winded, and glancing back to you as he barely keeps up. You don't hesitate for a moment, grabbing at his hand, and all but yanking him into your demonic pace. Theodore's eyes go wider than usual, letting out a small shout, and clearly struggling to keep up.

"It won't be long!" Your reassurance is more of a huff, but the priest takes heart, and makes no complaints as you peal around another corner. Not wanting to hurt your charge, you barely slow your strides. It's just enough to hazard a glance down another alley you've left in the dust.

Literally eating your dust, coughing and fuming, are two priests of Mercy, far down the lane. They both seem to give up the chase, talking to each other, cursing and shouting in low voices.

There's no doubt in your mind that they'll find you again, with more of their own allies.

"The wall," Theodore pants, pulling your attention hard back to the road ahead. As you whip your head back around, skidding to the side, you practically kick back off of a bend in the road, and avoid a collision. You and the priest of Dream curve back, rapidly pealing down a few more alleys, turn towards a main road, and barely see your company. Out near the end of the district, they're shrouded in enough smoke to obscure the entire market ahead.

(1/2)
>>
>>4216343
The wall joining Ofelia's district and a neighboring residential area has rotted. Leaves, vines and bits of bark where trees once should have grown up against the colossal defense are up in smoke. There's an enormous commotion at the gate bridging both areas. Densely packed market stalls are overturned, their vendors' wares left in utter disarray. The majority of the organic material is black, liquefied, or softly turning before your eyes. Baskets, blankets, old trinkets and countless valuables are still out in open sight, as pandemonium sent citizens fleeing for their lives. Everything from the last season's harvest, to new seed, the wood of makeshift stalls and even the soil beneath seems to be affected.

The mechanism and a familiar foul scent is on the air, as you tear past the end of the displays and reconvene with your friends. The chaos unfolding between the two districts is clearly from citizens on both sides attempting to flee from their respective areas. The guards up ahead are fighting through the mob, utterly preoccupied with sorting out the commotion. Screams are in the air, sobbing, and hysterical shouts from men, women, and children.

Sister Cardew has been set down, and breathlessly looks to you. Her lips are tight, but you recognize the fear in her eyes. "Lucky us," she mutters.

The guards are nowhere in sight, and your charge is ahead. "The Gods are Merciful," you huff back, regaining a normal breath.

"No," she disagrees, looking around frantically. "This is a distraction. We must be in the right place, but—"

There's a cacophony of screams up ahead. A cry no human should be capable of producing rises from the congestion of chaos.

Every single person in your company shifts to respond. Dismounting from Ray, Ofelia whips her head around to you, all trace of laughter fallen. "Three in the crowd."

You and Harriet look to her and say almost in unison, "demons?"

"Bright and clear," Ofelia grimaces. "And one of the guards is posing as a priest."

She can see anyone that's turned from Mercy's light?

"The wall," the priest of Dream beside you repeats, breaking your hold to rub at his unscarred hands. Nodding his head up towards the vines, Theodore notes, "it may be getting away."

"Corruption," you mutter. It's no ordinary growth. A great flame was set to the conjoined wall dividing both districts. Squinting through the foul weather, the smoke, drizzle and fog, you can make out movement.

A demon of Agriculture.

It was Brother Murdac's instruction to set anything turned by the demon ablaze. That may have extended to a sighting of the demon itself, but there is no Time to mull over the dead man's intentions now.

Brother Trebbeck shifts, red-faced and sweating. "There's gonna be a lot more than three in that crowd. I can handle it."

"A distraction?" Harriet frowns. "The city guard will already be looking for us. For you."

(Options in next post.)
>>
>>4216357
>A] Ask Brother Trebbeck to cause a distraction, and head for the demon of Agriculture yourself. You can try to reconvene at the Hangman's Hangout if you get too separated. (A ROLL MAY BE REQUIRED.)
>1] Work with Harriet and Ofelia to guard the base of the checkpoint, while you and Theodore scale the wall. You're not invoking unless it's absolutely necessary, and the priest of Dream in your company may have seen this before. He's not exactly the Father of Dream, but maybe he can get you along a safe path, away from the incoming outbreak.
>2] You're all avoiding calling upon the Gods if at all possible. Leave it to Cyril to deal with the chaos on the ground. Work as a team to get to the top of the district's wall, and get a proper vantage point. This demon is not getting out of your sight.

>B] There is no telling how difficult it will be to rejoin anyone in your company if you become separated, or how long it will be before this is all over. Even if it may cost lives, insist that Cyril stay with you. (A ROLL MAY BE REQUIRED.)
>1] Your Relic can bend violence towards compassion and goodwill. Fight with him through the mob up ahead, and try to curtail the worst opposition you face. These are (mostly) innocent men and women. As many lives should be spared as possible.
>2] Ask the priest of Flesh to stay and protect the more vulnerable members of your group. You are stronger together, and you are ALL going after this demon.

>C] Demand that Harriet put herself to good use, and come up with a way to signal Brother Trebbeck while you see to the demon. Have Ray look after the rest of your group. You're going after this thing with everything you've got, even if you're uncertain of how the invocation will affect you.
>1] Invoke Agriculture, to attempt to ensnare the demon with the surrounding plant-life. You're not sure how rotten it is, but the Goddess of life, death, and everything in-between should not be stopped as easily as this demon should be.
>2] Invoke Agriculture, to reshape the barrier between both districts, and carve a clear route for you and your allies. Close it the second you can, and drop the invocation immediately. You're giving chase.
>3] Invoke Spirit, to locate the demon of Agriculture with absolute certainty. You'll stay on the ground, and risk having to pursue it again, knowing you can track its location.

>D] Write-in.
>>
>>4216358
>A] Ask Brother Trebbeck to cause a distraction, and head for the demon of Agriculture yourself. You can try to reconvene at the Hangman's Hangout if you get too separated. (A ROLL MAY BE REQUIRED.)
>1] Work with Harriet and Ofelia to guard the base of the checkpoint, while you and Theodore scale the wall. You're not invoking unless it's absolutely necessary, and the priest of Dream in your company may have seen this before. He's not exactly the Father of Dream, but maybe he can get you along a safe path, away from the incoming outbreak.
>>
>>4216358
>A] Ask Brother Trebbeck to cause a distraction, and head for the demon of Agriculture yourself. You can try to reconvene at the Hangman's Hangout if you get too separated. (A ROLL MAY BE REQUIRED.)
>1] Work with Harriet and Ofelia to guard the base of the checkpoint, while you and Theodore scale the wall. You're not invoking unless it's absolutely necessary, and the priest of Dream in your company may have seen this before. He's not exactly the Father of Dream, but maybe he can get you along a safe path, away from the incoming outbreak.
>>
>>4216358

>>A] Ask Brother Trebbeck to cause a distraction, and head for the demon of Agriculture yourself. You can try to reconvene at the Hangman's Hangout if you get too separated. (A ROLL MAY BE REQUIRED.)
>>1] Work with Harriet and Ofelia to guard the base of the checkpoint, while you and Theodore scale the wall. You're not invoking unless it's absolutely necessary, and the priest of Dream in your company may have seen this before. He's not exactly the Father of Dream, but maybe he can get you along a safe path, away from the incoming outbreak.

Three demons is quite a few demons, I hope we won't have to invoke Flesh.
>>
>>4216358
I like my votes like I like my steaksauce

>A1
>>
>>4216365
>>4216391
>>4216412
>>4216915
>FLEX ON THE WALL
>TRUST IN YOUR FRIENDS

>Roll 1d100. Best of 3 will be used.
>-5 CARRYING A SMALL ARMORY
>-10 NOTORIOUSLY BAD AT CLIMBING
>+5 YOUNG PRIEST OF DREAM AS YOUR GUIDE
>>
Rolled 5 (1d100)

>>4217005
>>
Rolled 4 + 10 (1d100 + 10)

>>4217005
>>
Rolled 28 - 5 (1d100 - 5)

>>4217005
>>4217011
>>4217015
Damn rolls
>>
>>4217011
>>4217015
>>4217018
(Wow. Well! Locking the vote here. Writing now.)
>>
>>4217021
Putting a hand to Cyril's shoulder, you quickly mutter, "go. Please be careful. We will reconvene at the Hangman's Hangout, if anything happens."

Gritting his teeth, the priest firmly nods to you, breaks the hold, and tears off towards the crowd. In a surge of heat and fire, with flame licking from the depths of his eyes, the priest wastes absolutely no Time in charging towards certain danger. An invocation carries over the absence of wind, "O Flesh!"

Under your breath, praying, "Mercy's light be your guide," you glance back to all of your companions. "The wall," you nod, towards the colossal defense.

Nothing else needs to be said, as you, Theodore, Harriet, Ofelia and Ray all break for the edges of the stone, smoke, and flame. There's horrific cries rising by from the crowd, and an earth-shattering roar breaks out from the side of the rock. You all kept a safe distance away, several hundred feet at least from the furthest edges of the chaos, but the sound is deafening. Cyril may have dismantled some of the gate, to collapse on whatever demons have arisen, but it's impossible to tell through the plumes of soot and dirt kicking up into the air. Several citizens, unturned, break into a run. You take some comfort knowing they're heading back into the district, even though the air is foul, and may cost them in the days to come.

Everyone nearby looks to you, expectantly. You turn to the stone, the old nooks and crannies. There's countless recesses, but the wall is designed to keep people in. You have no training in climbing, and your previous attempts would have had you killed were it not for the Gods. A pang of old insecurity, at the thought of falling in the ruins, flashes into your mind. It's accompanied by a bitter thought.

For all of my life, I've thought I was nothing without the Gods.

Sister Cardew snaps to you, as you reach out to start an ascent, "what are you waiting for?!"

"We— I—"

A few vines snake over the top of the wall. Smoke and chaos builds on the edges of your vision. Determined, you look about your party, and immediately realize that in the haste you all left, only Theodore and Cyril bothered to even bring anything in the way of equipment with them.

"Rope," you manage. "We're still giving chase. I— I would greatly prefer to not call upon Flesh—"

A long moment passes between everyone in your company.

A very long moment passes, as everyone awkwardly looks away, to each other, and silently resolves to not take your lead.

Ofelia breaks away, immediately scouting down the edges of the rock and stone. She grabs onto Brother Wilhelm's arm, muttering to him, "yer comin' with me," while they look for an alternative opening or gate. The priestess of Spirit next to you earnestly looks up, her face already caked in soot, and plainly asserts, "I know you've been hurt by Them, but—"

(1/2)
>>
>>4217091
There's another deep roar, and a horrific collapse of the stone at the center of the commotion. Sister Cardew narrows her eyes, glancing to where Cyril is fighting, and returns her intent gaze. "It's not my place to tell you how to act." Looking as if she badly wants to shake you, a level tone continues, "I'm doing so. Call on Them. Cyril may be captured, or die. Do him the same service. We do not—"

The halfling in your company runs back, shouting over Harriet's last words, "nothin!"

You wince.

"Have Time," Harriet finishes, visibly sweating.

There are three building figures, rising from the plumes of smoke and flame within the center of the crowd. Brother Trebbeck absolutely bought you a few moments, and is clearly taking on three demons, without anyone in the immediate vicinity to aid him.

Your target has absolutely slipped out of sight. Cyril is risking his life to give you a few more seconds to act.

>A] Invoke Agriculture, to reshape the barrier between both districts, and carve a clear route for you and your allies. Close it the second you can, and drop the invocation immediately. You're giving chase, and praying it doesn't take too much out of you.

>B] Invoke Spirit, to locate the demon of Agriculture with absolute certainty. You'll stay on the ground, and risk having to pursue it again, knowing you can track its location. You'll have to keep up the invocation, but you're willing to take the risk for the sake of not completely losing the demon.

>C] Invoke Flesh. You're scaling this fucking wall and getting every person in your company over it, too.

>D] Write-in.
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>>4217096
>>C] Invoke Flesh. You're scaling this fucking wall and getting every person in your company over it, too.
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>>4217100
+1
>>
>>4217100
>>4217111
(Checked, locked, writing now!)
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>>4217135
Fitting your mace to your side, knitting your hands together, you rapidly pray. "Hear me. Deliberate now is my tension. Do not forgive my weakness. To achieve is to serve. Your vessel has known only weakness."

Heat and smoke unfurls from the edges of your vision, as you look up, to the defense before you. There's a swell, and tension, as hard-fought muscle builds back to the surface of your form. "Flesh of my Flesh," you pray, voice deepening, emboldened by the God of the Material Himself, "embrace and make known all of my weakness."

Taking a deep breath in, grimacing, you're immediately aware of how much relief is being granted to your rapidly mended lungs. The toxin in the air will surely kill everyone under its influence, in no Time at all, and you have not a second to waste. You finish the invocation, hulking with the might of a God and the blessing of a Goddess, "let Us STRIKE DOWN ALL weakness! Flesh of my Flesh! Grant me your strength!"

A trail of flame courses from your eyes, as plumes of smoke lick and billow from your Flesh itself. A fire is in you, demanding that you move, and make use of the God's full potential. Your build probably rivals your Father's, and you meet your companions with the same sternness in your flaming eyes. "Who will go with Us first?"

Ofelia doesn't blanch, and fires off, "throw me on yer shoulder. I'll go up with Ray and try to find the monster."

Swinging the halfling up onto you, there's a tear, as the edges of a sleeve under your robes completely shreds from the motion. The mundane tunic is still in place, you don't care, and punch a hole straight into the stone before you. The sheer force of the strike crushes in a perfect divider to dig a heel into, and you manage a grin. The relief is instantaneous, thanks to the blessing of a God. The blood and broken skin mends itself in an instant, you turn, making sure Ofelia is in place, and open your arms to your best friend.

Ray jumps up into your hold like a puppy, utterly enamored with the chance to be held. There's not even an inch of give in your stance, for how firmly you're tensed and ready for his weight to collide with you. Nestling your boy safely in only one arm, your body does not complain under the stress.

It's a different kind of fire, a perfect kind of devotion.

Theodore unslings the bag he's been carrying, and actually does produce a long length of rope. Harriet rapidly gets a length of it into the hand carrying Ray, and gives you a nod. "We'll catch up."

(1/2)
>>
>>4217271
Grimacing, you turn, and climb. Sheer strength and brutality compensates for any failed judgement. When necessary, you have no qualms about ripping off an entire chunk of stone, or punching in another place to hold onto. Ofelia doesn't dare make a sound, save for pointing out a few stones that are visibly too loose to safely take hold. The sear in your muscle and sinew is divine, and as you reach the top of the wall, looking out, you take just a moment to set down Ofelia. She makes rapid work of knotting the rope around a nearby column, dropping the full length back towards your companions.

With Ray still in your arms, you actually do take a moment to hold him like a puppy. He melts into the hold, looking up to you with wide eyes, while you gaze out in horror towards the next district.

The pandemonium is somehow worse on the opposite side. It would seem that several civilians have taken up arms, and are racing to aid or exacerbate the outbreak. There are priests of Mercy and Flesh running through the streets. The former are armed to the teeth, and the latter are invoking if they are able. You're above the worst of the smoke, and so the majority of the mercantile district is hazy, at best.

Unmistakably, snaking along the top of a building, and moving rapidly and away from the smoke, is a gathering of smoldering branches and vines. The demon of Agriculture is regrowing by the second.

>A] Even Flesh would have difficulty healing a jump from this height. Climb down a safe distance, and jump as soon as it's safe. Give Ofelia fair warning.
>1] Run the second you hit the ground, and catch up to the demon alone. Leave Ray to guard everyone in your company, and promise to meet back up immediately.
>2] Release the invocation the second you hit the ground, and pray the damage isn't too severe. Simply wait for everyone to catch up, and try to take Sister Cardew's lead on how to proceed.

>B] Don't push the blessing you've been given any further than necessary. Scale back down, all the way, with everyone in tow.
>1] You're still giving chase, with everything you and Flesh have got.
>2] You'll release the invocation, and give chase on foot with Ofelia and Ray. Let Harriet and Theodore catch up in their own Time.

>C] You're jumping. You've fucked this up enough already, and are proving how far you're willing to go to see your mission through. (A roll will be required.)

>D] Write-in.
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>>4217275
>A] Even Flesh would have difficulty healing a jump from this height. Climb down a safe distance, and jump as soon as it's safe. Give Ofelia fair warning.
>>1] Run the second you hit the ground, and catch up to the demon alone. Leave Ray to guard everyone in your company, and promise to meet back up immediately.
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>>4217301
+1
>>
>>4217301
>>4217308
(Locking here, writing now!)
>>
>>4217344
https://youtu.be/ge5bmbnO8p4

Gesturing for Ofelia to get back up, shifting your hold on Ray, you give the small woman a hand. Immediately moving over the opposite side of the wall, you begin the descent. Your speed is absolutely inhuman, scarcely taking hold of the stone, and only grabbing on to prevent a complete free-fall where necessary. You can feel her tense. It's only fair to give your friend fair warning.

"We are jumping near the ground."

Clearly terrified, there's a nod against you, as the halfling holds on for dear life. "Gotcha'."

Sliding along the stone, slowing your descent just enough to dig into a small recess, you quickly fire off, "We'll set you and Ray down before taking off. Hang on."

There's a deep breath in, as the woman at your side clearly does everything in her power to not scream. Pushing off from the stone, completely releasing your grip on the wall, you drop from a height rivaling the tallest homes in the district.

Wind whips through your hair, but the breath does not leave your blessed lungs. With the weight in your arms, you hazard a fall of thirty feet should splinter or break both legs on impact. Tensing, you toss Ray out of your arms at the last possible moment. Taking extreme care to not grip onto Ofelia, you crash to the ground.

The impact is deafening, and shakes through the base of your feet, up your legs, and into every last inch of your spine. The pain is exquisite and you cannot spare a second to linger with it. Gently letting down the halfling from your broad shoulders, you firmly command to the loyal mastiff lingering at your side, "stay." With a few gestures to Ofelia, to avoid confusing your boy, you begin commanding him to stay on her trail while regaining your composure, and turning to run. "We will meet back up as soon as possible."

There's a significant amount of hesitation, as the woman at your side glances around wildly. There's countless guards running off in the distance, and you're quickly taking off as well. A voice hangs behind you, as you break away from the last of your company.

"Don't get yerself killed!"

The sheer force behind your long strides could rival any demon. Where you last saw the demon of Agriculture was on the rooftops. Peeling down broad lanes, keeping your eyes up, there's no sight of any growth. There is smoke, and the scent of death on the air. Between the mist, rain, and figures flitting about on the edges of your vision, red sinks into your sight.

(1/2)
>>
>>4217452
Glancing wildly around the road with the eyes of a God, you lay crimson just down the road. No more than ten yards away, having come around the side of a nearby building, are three guards. They're all clearly veterans, grizzled, their bears flecked with rain. All wielding shields and spears, in their company is a greater weapon. A single priestess of Flesh, with red eyes, opens her gaze unbelievably wide upon seeing you.

You, in golden robes, with a flanged mace and blackened shield. You, covered in soot and grime, running like a demon, seemingly away from the scene that is unfolding in the background.

Every citizen in the city will have thought by now that I am responsible for my congregation poisoning the city's food and water.

Mercy, this is not good.


Heat licks off of the auburn-haired, young woman as she kneels down, tensing. The ground beneath her glistens, baking from the sheer amount of energy coming from increasingly broader muscles. In a resonant voice, ringing with a freakishly familiar tone, she locks eyes with you. "GET HIM!"

>A] DEESCALATE this as fast as humanly possible. Stop running, and take a precious moment to try and reason with the guards and priestess. If they go for help, it will take valuable forces away from the outbreak, and put Cyril's life at further risk. (A ROLL MAY BE REQUIRED. Write-ins may make a HUGE difference.)
>1] Do everything in your power to be rational with them.
>2] Intimidate the ever-loving shit out of them.

>B] RUN. The actual culprit is getting away, fast, and you know you can catch up with Flesh on your side. Risk drawing fire, and jeopardizing Brother Trebbeck's safety. Run for your life, towards the demon of Agriculture.

>C] FIGHT back. It's awful, and you don't want to involve anyone innocent in this, but there are greater stakes here than just your life. (A ROLL MAY BE REQUIRED.)
>1] Throw a few knives and make it obvious you're aiming to miss. Warn them that you do not want to hurt anyone, but have to find the demon responsible. They probably won't believe you, but the effort might make you feel better.
>2] Unsheathe your long sword, and charge through the group. Try to deflect anything and everything that comes at you, knock down who you can, and keep running.
>3] Take off your mace and shield, and bash everyone you can. You are trying to protect everyone, and want to be clear you are not to be trifled with.

>D] Write-in.
>>
>>4217460

>D] Write-in.

GOOD! FOLLOW ME TO OUR ENEMY!
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>>4217485
+2
>>
>>4217485
>>4217497
(Locking the vote here, that absolutely works. Writing now!)
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>>4217524
This is great.

"GOOD," you call out, grinning ear to ear, and sprinting off towards where you last saw the demon of Agriculture. "FOLLOW ME TO OUR ENEMY!"

You don't dare to look back. There are screams, in hot pursuit, as you leave behind cries for blood. As you tear across the stone roads, leaving behind Calunoth's countless dilapidated buildings, there is an assault. Spears streak past you, overhead, and around your form. The projectiles seem to barely graze you, for how deftly you move. Jumping periodically, you manage to avoid tripping over the dead bodies littering the floor while you sprint.

The citizens of this district, seeking shelter, having given up on exiting to the adjacent neighborhoods, took to the streets. They're dying, and you've passed at least four bodies lying in the road as you wind through the narrow streets. You do not care for the carnage. The Gods are working through you, and They will not permit you to falter.

You can move faster. Turning hard around several corners, winding deeper into narrow corridors, littered with writing on every inch of the dilapidated stone, you recognize the route. The countless painted buildings, the landmarks— and the way to your congregation.

There's a soft shift in the flame and heat licking at the edges of your mind. A steady dripping, of paint, and a vision. Flying down the city streets, not daring to stop for a moment, your breath catches in your throat. There's something unnatural, that belongs on a canvas, not in the recesses of your chest and lungs.

Around a final corner, down a perilous decline in the road, beneath an expansive bridge and into the city's depths, you continue to run. There is no trace of exhaustion in your long legs, as you skid to a stop.

Despite Flesh working through you, you practically collapse against a nearby wall, coughing violently. A huge quantity of paint comes up, out of your lungs. The wet relief is inescapable, despite the noxious and acrid taste on your tongue. Your hands are shaking horrifically, and red is swimming in your vision.

My eyes are open. Dream should never have come to me. This was not my intent, so why?

The cries for blood are far behind you, but absolutely still on your trail. Another invocation to Flesh cannot compete with the might of a dual invocation, no matter how fleeting.

(1/2)
>>
>>4217587
Looking around wildly, trying desperately to stay grounded, you force yourself to take a few breaths. The God of Strength rapidly works to clear the work of visionaries from your throat and chest, and you don't dare to stop the work. Wincing, coughing hard into your sleeve, you see a square, metal door. It's recessed beneath the bridge you're standing under. Muddied water runs just a few steps from your feet. The nearby stone rots, and falls into the current, one after another. The decay is far too rapid for anything the water could naturally produce, and the scent of death is hot on the air.

Only metal seems unaffected by the might of whatever lies beyond.

You may be leading a group of innocent men and women to their deaths.

>A] Don't waste a second. Rip open the door, maintain your invocation to Flesh, and lead your pursuers into the lair of this demon of Agriculture. Let them decide for themselves if they enter.
>1] Take out your mace and shield. A good defense can be the best offense.
>2] That long sword is getting broken in, with both of your broad hands.
>3] Keep no fewer than five throwing knives at the ready, and keep your distance.

>B] You're taking this as a sign.
>1] Call behind you to at least caution your pursuers. Your Dream only had one figure by your side, not four lethal combatants.
>2] Intentionally invoke Dream, while keeping your connection to Flesh. This is something you have seen before, and you do not trust yourself to interpret Dream's works while in the throes of another deity.

>C] Write-in.
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>>4217593
>A] Don't waste a second. Rip open the door, maintain your invocation to Flesh, and lead your pursuers into the lair of this demon of Agriculture. Let them decide for themselves if they enter.
>2]
>>
>>4217608
A2
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>>4217593
>>A] Don't waste a second. Rip open the door, maintain your invocation to Flesh, and lead your pursuers into the lair of this demon of Agriculture. Let them decide for themselves if they enter.
>>1] Take out your mace and shield. A good defense can be the best offense.

Can't beat the classic also swords are gae
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>>4217608
>>4217615
>>4217631
(Definitely mutually exclusive, appreciate you mace bro but sword it is! I'll bear in mind to absolutely use the mace and shield if disarmed or when appropriate, though. Vote is locked. Writing now!)
>>
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>>4217669
Let come what may.

Ripping open the metal entrance before you, you're greeted by a rush of poison, darkness, and fog. Unsheathing the long sword from the scabbard on your back, possessing more than enough strength to wield the hefty weapon with only a single hand, you take it between both of your broad palms. Tensing your grip around the leather, keeping your invocation to Flesh up and ready for death, you boldly enter the door.

Night envelops an expansive chamber. The distortion of space is easy enough to recognize. There should be a proper ceiling above, the base of the bridge spanning outside. Keeping the edge of your sword ahead, as a makeshift defense, you glance behind. The door to Calunoth remains open, but all light from outside seems to completely stop as you enter totally inside the lair. A pool of green decay sits at the center of the space, surrounded on all sides by blackened growth.

The long sword comes up, by your face. Your weapon is colossal, its hilt easily fitting both your hands, and the end of the blade coming down most of your body. Tensed, and ready for an attack, you twitch at every motion. Tendrils of vines seem to snake from the shadows, as you cautiously step forward. Not daring to make a sound, as flame crackles and stirs from the depths of your eyes, you realize that the heat in your vision and Flesh is actually giving off light.

A single moth flies straight towards your face.

Several hundred more are beginning to rise from the algae further beyond. It's not that there was darkness encompassing every inch of the space.

There are black moths everywhere.

>A] Charge the vines, and to hell with subtlety. The small insects may be a distraction, no matter their bulk, and you KNOW that the demon of Agriculture has mobility for a greater form.

>B] Keep away from the moths at ALL costs.
>1] Bat them away, cleaving with your sword, but try to hold your ground.
>2] Run, and carve a path deeper into the lair. See if it lets out anywhere.

>C] Sprint, straight towards the bulk of what you suspect to be the demon's form. Get in a hit while you can, as hard as you can.

>D] You are a man of all the Gods, and you are not afraid of whatever this creature has in store. You had no plan on what to do when you encountered the demon, but you have a plan now. (Write-in.)
>>
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(Calling the session here guys, may be back for another update later tonight and definitely will tomorrow! Thanks so much for all the participation, dropped a pic earlier of your weapon. If anyone has any thoughts on the name discussion we had going for it feel free to contribute, too. I believe "Piedade" was the last suggestion. See you guys soon!)
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>>4217736
>A] Charge the vines, and to hell with subtlety. The small insects may be a distraction, no matter their bulk, and you KNOW that the demon of Agriculture has mobility for a greater form.
>>
>>4217736
>A] Charge the vines, and to hell with subtlety. The small insects may be a distraction, no matter their bulk, and you KNOW that the demon of Agriculture has mobility for a greater form.
>>
>>4217736
>>A] Charge the vines, and to hell with subtlety. The small insects may be a distraction, no matter their bulk, and you KNOW that the demon of Agriculture has mobility for a greater form.
>>
>A] Charge the vines, and to hell with subtlety. The small insects may be a distraction, no matter their bulk, and you KNOW that the demon of Agriculture has mobility for a greater form.
>>4217736
>>
>>4217769
>>4217799
>>4217845
>>4217873
(Locking the vote here, writing a late night update now!)
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>>4218712
Combat uncertainty.

The blade is to have a name.

Conditioning. Temperance. Prudence.

Your sword, Piety is not to be taken in moderation.

Digging the ball of your foot into the glossy surface beneath, a little give meets you. The floor is slightly soft, luminescent, rotten, and obstructed by hundreds of moths.

You don't care. No cloud of insects can shake a man of all the Gods.

You charge.

Practically flying across the cavern, your focus becomes a razor. It falls on a collection of vines, streaking rapidly towards your form.

You slide. Turning on a heel, skidding almost to a stop, you execute months of training. Diligence to form, every ounce of momentum and Godly strength brings down Piety.

The blade sings.

In darkness and light, before decayed barbs reach your frame, the sharpened edge cleaves straight through solid feet of Agriculture. The impact surges through your muscle, rippling with strength and you cannot help but laugh at the joy of it. Each clump coursing towards your position is denser, and deadlier, than the last. They fall, rot streaking through the air. The viscera is nearly as black as the surrounding distraction.

Clouds of moths pick up from the floor, swarming. Rather than stay and hold your ground, you continue the assault. Breaking back into a run, there's hardly any need to breathe.

The attack heading towards you redoubles.

Tightly swinging Piety up, you save another scar from adorning your face. A blast of decay showers from off the flat edge of your sword, as you continue the motion, and swing back down. Three tendrils streak out from the darkness. Without fear, you carry through the motion in hand, shifting hard to the side, and sweeping the blade back up to swipe off half of the attacker in mid-air.

Barbs of rot lash out, all aiming straight for your throat. The metal in hand catches on the flame in your eyes, for the speed you move. It's not enough to delay another tendril, streaking from behind, cutting hard against the edge of your arm. Leaping out of the way, you narrowly avoid being impaled by four more. One collides with the flat end of Piety, exploding in a cold, sharp, and deadly shower of old blood.

Your soul is singing, for the fire coursing through your limbs. Each motion is a blessing, and it's getting significantly harder to think.

A nightmarish thought sears into your mind, through the heat of it all.

I have fought this demon before, in a different form.

The blessing of Flesh has your lungs working, no matter what toxin is in the air. Just as you bring down another barb, not daring to watch as it crashes to the floor, hundreds of moths kick up from the ground to swarm you.

A God puts a fire in your legs, heat in your arms, and a flame under your soul.

(1/2)
>>
>>4218852
Sprinting to the farthest end of the cavern, you break away from the cloud, keep your sight clear, and focus intently on your mission: a greater form. Out of the shadows comes a hideous amalgamation of life and death. Hulking, you see not a demon of Agriculture, but a corpse, and everything in-between. Chunks of bloated and paling Flesh, from all walks of life, float in a miasma of algae and sin. It is a mockery of Agriculture, given shape and form. Reeking of loss and controlling wads of sentient matter, the darkness of the chamber feels like a blessing. You can almost make out floating stalks of eyes, severed fingers, and flecks of human blood in the tendrils streaking towards you.

The demon already knows its life depends on it. A familiar, unaerthly screech fills the air. This creature has no true voice, and you meet it's cry in return, lashing out, and bringing your blade up to save your life.

There is another voice, as you tighten your grip on your sword.

It's in the flutter, that you could barely hear over the pulse in your ears and the crackle of flame. Softer and milder than the beat of a moth's wings comes a collective sound. Gently whispering in a thousand directions, as you are knocked back several feet by the assault, is an obsession. "Your light."

You're sliding, trying to not scream, restraining yourself with every ounce of Mercy cloying at your battered frame.

"Light." "Heat." "Light." "Heat." "Light."

Gritting your teeth, trying to stay alive, you nearly stagger backwards. It's all you can do to not drop the weapon in your hands.

"Anscham." "Brother Anscham." "Algrith."

(Options in next post.)
>>
>>4218855
>A] You've encountered insects under the control of extraordinary Magic before, but never on this scale. These moths may be under the influence of a sorcerer more powerful than Mondost— and it took the full might of Storm to barely defeat him. Keep up the fight, but see if you can observe any commonalities from your prior experience with Magic.

>B] Only demons at the highest levels of the hierarchy can speak, let alone recognize an invocation. These don't seem extremely intelligent, but it may be that they're incapable of speaking of Flesh directly. You're willing to bet there's more to this than what you're seeing now. Don't let your guard down for a second.
>1] You really don't care if the priestess of Flesh outside sees. Drop your invocation to Flesh, and invoke Mercy. Warn anyone that can hear, and blind anyone who's looking upon you. The Goddess of Protection will always aid you, and if these moths are attracted to your light, you'll give them more than they can take.
>2] Push your invocation to Flesh, and try to out-maneuver your enemy rather than fight it directly. These demons may be too unintelligent or frightened to act rationally, but you can buy yourself a little extra Time.
>3] Plainly drop your attack, swing up your shield, and stay on the defensive. One of your best friends is a demon, and if these are capable of speech, you don't want to take any risks.

>C] Your life is in imminent danger, and you are not about to have a conversation with several thousand moths. Keep up the offensive, even if Flesh's blessing is becoming too intense. Fight this demon of Agriculture with everything you've got, and deal with the insects if you survive. You're confident you've beaten it down once before.
>1] Keep your focus on the vines. If its anatomy hasn't changed, you should be capable of immobilizing it.
>2] An invocation to Flesh gives you infinitely more options. Without fear of all but the most lethal injuries, charge for its center. The maw had a weakness, and it was sheer brutality.

>D] Write-in.
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>>4218857
>>C] Your life is in imminent danger, and you are not about to have a conversation with several thousand moths. Keep up the offensive, even if Flesh's blessing is becoming too intense. Fight this demon of Agriculture with everything you've got, and deal with the insects if you survive. You're confident you've beaten it down once before.
>2] An invocation to Flesh gives you infinitely more options. Without fear of all but the most lethal injuries, charge for its center. The maw had a weakness, and it was sheer brutality.
>>
>>4218857
>C] Your life is in imminent danger, and you are not about to have a conversation with several thousand moths. Keep up the offensive, even if Flesh's blessing is becoming too intense. Fight this demon of Agriculture with everything you've got, and deal with the insects if you survive. You're confident you've beaten it down once before.
>2]
Adapt, Improve and Overcome
>>
>>4218857
>C2
>>
>>4218866
>>4218881
>>4218923
(Alright! Locking the vote here, writing now.)
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>>4219487
https://youtu.be/vTE-XvdCgpM

Your fear is always justified. With a God coursing through the thousands of cracks of your soul, you try to look to the collection of death and decay ahead. It's almost impossible to get a clear glance, between the insects swarming your face, and the speed in which you have to move to deflect three more strikes.

There is no fear in your heart.

You charge.

Four graying arms, suspended in the miasma of rot, lash out in a tendril to sweep you off your feet. You leap clear over them, landing hard, with no regard for the attack shooting out from its base.

A sharpened barb, comprised of hundreds of fingernails, twists out from the darkness. You shift at the last second, putting up your arm rather than being hit straight into the heart.

It strikes clean into your upper arm, in an explosion of ecstasy. Every shifting, shredded, decaying and divine nail twisting into your Flesh is healed the moment it turns.

You might be screaming, but it doesn't matter.

At least five more attacks are coming, while you reel, and love every opportunity to push back. Cleaving as broadly and quickly as you can, fire streaks into the site of injury. Your vision swims, but gasping, coming up with the blade, you sever the offending tendril that's lodged into your upper body. Parting from the attack, a shower of graying and blackened nails drops from the air, they catch on the wings of the moths that are rapidly streaking away from your form.

Piety comes back down, fluidly, and extracts a shower of blood and viscera from two more of the attackers. There's no Time to take in the scene, as the luminescence of the floor beneath your feet casts enough light to fully show your enemy.

The demon you face is in a cavern that seems to stretch up in an increasingly shrinking space. The offender is swarming with insects, which pool away, and begin to gather in front of its form. Every weapon moves to end you, before you can ever reach it.

There's more you can take, and no doubt of how far you're willing to go.

You charge, torn between screaming and gasping, into the center of the chamber. Ten more attackers must be coming, comprised of the demon's victims. They all move to strike, at the same Time.

(Options in next post.)
>>
>>4219538
(A ROLL WILL BE REQUIRED FOR ALL OF THE FOLLOWING.)

>A] You do not want to die here. Having ran from your allies and facing this demon alone, you still know that there is someone always with you. Invoke Mercy, while keeping up the invocation to Flesh. You're certain almost nothing can kill you between with their collective healing, even if it may break your mind.
>1] Unleash the berserker. It's going to be ugly, and that's exactly what you want. (++++To attack, extreme ramifications for your mental well-being.)
>2] Fight with every shred of your being to get in, fast, and lay waste to your opponent. You'll at least try and avoid some of the enemy's fire. (+++To attack, serious mental health ramifications [but may be more manageable than A1].)

>B] The retreat of all those insects is cause for alarm, but not enough for you to not try and get in closer to the demon of Agriculture. Keep up the charge.
>1] At least attempt to attack the tendrils as you run in. (+To attack, moderate risk to mental well being)
>2] You're going in hot, and praying that Flesh will keep you on your feet. (++To attack, may have extreme physical and mental effects.)

>C] Write-in.
>>
>>4219542
>B] The retreat of all those insects is cause for alarm, but not enough for you to not try and get in closer to the demon of Agriculture. Keep up the charge.
>1] At least attempt to attack the tendrils as you run in. (+To attack, moderate risk to mental well being)
>>
>>4219542
>>B] The retreat of all those insects is cause for alarm, but not enough for you to not try and get in closer to the demon of Agriculture. Keep up the charge.
>>1] At least attempt to attack the tendrils as you run in. (+To attack, moderate risk to mental well being)
>>
>>4219542
>>B] The retreat of all those insects is cause for alarm, but not enough for you to not try and get in closer to the demon of Agriculture. Keep up the charge.
>>1] At least attempt to attack the tendrils as you run in. (+To attack, moderate risk to mental well being)
>>
>>4219558
>>4219560
>>4219562
(Totally unanimous, gonna lock the vote here.)

>Roll 1d100. Best of 3 will be used.
+20 FLESH OF MY FLESH
+10 HIT A KNOWN WEAKNESS
>>
Rolled 34 + 30 (1d100 + 30)

>>4219602
>>
Rolled 90 (1d100)

>>4219602
>>
Rolled 40 (1d100)

>>4219602
>>
>>4219604
>>4219606
>>4219607
>120
(Well. Wow. That's going to be the best of! Locking here, writing now.)
>>
>>4219611
https://youtu.be/geGdGoRXv5s

You jump, swinging Piety clear above your head, and let loose a cry to the God of the Material.

Three tendrils of blood and gore collide into themselves where you were once standing. Keeping the momentum, you land clean on top of the demon's appendages, and strike with every ounce of strength down onto six more attackers.

This demon is a vehicle for your worship.

The sword in hand cleaves straight through the wave of entrails, and your enemy lets loose a cry of abject terror as you redouble the assault. Striking and sprinting, you cut aside the next opponent. A ball of sentient hair, full of coagulated blood, rises above to crash down upon your head.

Diving beneath another outcropping of the demon's own growing form, wind tearing at your hair for how quickly you're moving, the monstrosity collapses in on itself. A devastating shriek comes out from the recesses of its maw.

Your target.

Not missing a single step, leaning hard into the motion, dragging Piety along the floor in a trail of sparks and green light, you move in to unleash the Gods themselves on your foe.

The moths are taking form, dead and center. Between you and your target is a cloud, pulsing with light.

The blade in hand sweeps up, with a surge of strength, to slash two more attackers clear in half. Blackened blood rains down before your vision, spraying onto the gold adorning your robes. The rush of movement behind you is infinitely more distracting than the light dancing off the gold on your shoulders, from the flame in your eyes.

Before your neck is sliced clean off, turning behind you, swinging up your weapon, you cleave three more appendages from the demon of Agriculture. A few stray splinters of bone streak onto your neck and face. Tearing at the skin, you almost close your eyes from the sheer relief, as Flesh mends the gashes back over instantly.

The light and obstruction is nowhere near as intense as the pounding of your heart, the rhythm of your pulse, the rapid breath in your lungs, or the unrelenting onslaught.

The moths, in their cloud, are unmistakably taking on a humanoid shape. Spinning around, to lay sight on the growing form, your eyes go wider than a human's possibly could.

You are witness to an unprecedented sight.

(1/2)
>>
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159 KB
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>>4219735
The demon of Mercy has wings.

Stretching up, ten feet tall at its head, another twenty or more reach to the tips of its collective wings. Twitching with light, the moths collective form shifts, making no motion to attack.

You can only hope it is purely here to distract you. You turn again, having to take a step back, as the demon of Agriculture fights with all of its being to delay its death. There's no staying your counter-attack, crying out as you cleave four more tendrils of fused mouths.

Another mouth, behind you, softly flutters. "Stop." "Stop." "Stop."

A head takes shape, from the insects at the center of its ability for flight. Eyes, mouth, nose and ears are absent. Every orifice sucks in the light around it. The luminescence in the floor is rapidly fading.

Fighting to see, through the darkness, you take on pure instinct, bringing up Piety at the last moment to deflect a blow from taking your head clean off. The reaction is inhuman, for the speed in which you swing around the blade and cleave off the entirety of the attacking force.

A distant voice, soft and deeper than the depths of the city echoes from a thousand foes before and around you. It seems as if every recess of the cavern has been relieved of the insects, which are now unquestionably in a singular body. Wind picks up, as the creature before you lifts from the ground. It's impossible to tell in the looming darkness if it is a single form or thousands, but a singular word drops from the demon of Mercy:

"Father."

(Options in next post.)
>>
>>4219743
>A] NOPE. (A MODERATE ROLL WILL BE REQUIRED.)
>1] RUN. Where did that priestess of Flesh and the guards go?! Take off for the way back out to the surface. No lead is worth this.
>2] SEARCH. Go deeper into the cavern, see if there's an outlet. Light is fading fast, and you're not about to take on two incredibly powerful demons without an exit plan.

>B] TO ACHIEVE IS TO SERVE. Keep up the invocation to Flesh. Lay waste to the demon of Agriculture, and dodge the demon of Mercy. You don't know it's capabilities, but you'd rather try to take down at least one of these demons before dealing with the other. (A HIGH ROLL WILL BE REQUIRED, WITH CURRENT MODIFIERS.)

>C] YOU ARE THE FATHER OF THE CHURCH OF MERCY. Invoke Her. Drop the invocation to Flesh, completely, in an attempt to spare your mind and soul. (A ROLL MAY BE REQUIRED.)
>1] LIGHT THEM UP. Illuminate the cavern, and see if you can overwhelm the opposition through sheer devotion. If nothing else, you won't be caught blind while you fight for your life.
>2] THE BEST DEFENSE IS A GOOD OFFENSE. Utilize the Goddess of Protection's gifts to keep yourself safe, and redouble your efforts. Focus on just attacking the demon of Agriculture, and keep your wits about you.

>D] WHAT?! (A ROLL MAY BE REQUIRED.)
>1] BACK UP. These demons are obviously intelligent enough to be working together, and one has the capacity for speech and recognition. There has to be a way to diffuse this. Try to talk to them, at least to figure out their motive, but don't let your guard down for a second.
>2] INTIMIDATE. You've done worse things to demons you had no clear advantage with. Play up all of yours here, while keeping up the offensive. Cow them into submission, if you can.
>3] INTERROGATE. The demon of Agriculture is trying with everything it has to kill you, but what of its ally? Take advantage of its reluctance to attack. Demand answers.

>E] Write-in.
>>
>>4219749
>>B] TO ACHIEVE IS TO SERVE. Keep up the invocation to Flesh. Lay waste to the demon of Agriculture, and dodge the demon of Mercy. You don't know it's capabilities, but you'd rather try to take down at least one of these demons before dealing with the other. (A HIGH ROLL WILL BE REQUIRED, WITH CURRENT MODIFIERS.)

STAY NOT YOUR HAND.
>>
>>4219758
+1
>>
>>4219749
>B] TO ACHIEVE IS TO SERVE. Keep up the invocation to Flesh. Lay waste to the demon of Agriculture, and dodge the demon of Mercy. You don't know it's capabilities, but you'd rather try to take down at least one of these demons before dealing with the other. (A HIGH ROLL WILL BE REQUIRED, WITH CURRENT MODIFIERS.)
If I were a betting man, I’d try my chances to finish the job with agrimon
>>
>>4219758
+1
>>
>>4219758
>>4219768
>>4219775
(Good thing you ARE a betting man.)

>Roll 1d100. Best of 3 will be used.
+20 FLESH OF MY FLESH
+10 MAKING THIS DEMON OF AGRICULTURE YOUR BITCH BEYOND THE GRAVE
>>
Rolled 94 (1d100)

>>4219815
>>
>>4219811
(I see you and appreciate you man. If these voting windows are too short give me a heads up, I can absolutely make 'em a set 20 minutes or something if that's better for you all.)
>>
Rolled 79 (1d100)

>>4219815
>>
Rolled 4 (1d100)

>>4219815
>>
>>4219821
>>4219829
>>4219838
(That's a 124 out of 100.

Do you guys want to uh

write in anything particularly badass)
>>
>>4219849

Richard throws Piety like an olympic hammer and shreds what is left of the demon.
>>
>>4219852
(That works. Alright, locking this shit, writing now!)
>>
>>4219897
https://youtu.be/9pIpiOyOZsQ

Swinging your sword back, carrying the strength of the Gods, you let loose a cry.

"STAY NOT OUR HAND!"

The demon of Mercy takes flight, clear above your target, as you hurl Piety with every ounce of strength in you. It soars in a perfect trajectory, piercing through the after-image of moths and wings, and sinks deep into the maw of death.

With a cry of torment, your eardrums feel as if they could burst. The demon of Agriculture writhes. A sickening, wet sound punctuates its pain, as your weapon sinks home, and you tear off after it. With nothing but your bare hands, you turn, catching a lashing vine that threatens to crash down onto you.

A soft voice flits about you. "Stop."

The tendril is ripped apart, as you flex, and heave, shredding the demon's appendage with sheer strength. Heat is searing into your vision, red beating down from a light of your own.

All other light in the room seems to be taken in, from a creature above. The demon of Mercy is muttering, begging, and moves to intercept you again. "Stop."

It cannot hope to consume your flame.

Digging in a heel, twisting, you throw the vines in hand straight towards your opponent. The weight of it leaves you, your hands numb from the force of the throw. Ripping off from the ground, you practically fly across the darkened floor to close the last distance between you.

A surge of toxin, liquid, and inescapable, pulls up from the beast's body. Three vines lash out from the darkness, from behind.

You can feel it coming.

Ducking at the last moment, turning hard, you move to take hold of the enemy force. The attacker becomes a shield. Grabbing hard onto a collection of fused legs and feet, at least two feet in diameter, you swing the mass of bodies overhead.

The demon attacks itself.

Digestive acid and rot sinks deep into the appendages you hold, from the wave that's coursed over you.

"Stop."

A hideous screech tears out, shaking your skull. Flecks of corrosive fluid sinks into the edges of your sleeve, hitting you with another gasp of relief. Your breath quickens, with your pace, entering a pit of darkness and decay. You can see Piety, wedged deep into the furthest recess of the demon's maw.

There is light, cast from the flame licking at your form.

You grab straight onto the edge of the demon's body.

You begin RIPPING chunks of it clean off.

"Stop."

Digging deeper, ducking, you avoid a shadow, and another imminent hit.

"Stop."

Your fists take form, beating down the opponent. Torn between grimacing and obscenely leaning into every strike, you favor the latter.

"Stop."

The tendrils are behind you.

"Stop."

You weave behind another attack, in a burst of violent intent, letting your victim impale itself.

(1/2)
>>
>>4219981
"Stop."

Fists are unnecessary. The motion and dodge is more momentum. You're all teeth, grinning, with the blessing of a God and enough MIGHT behind each and every blow to punch a new maw into the beast.

"Stop."

Piety sees the light in your eyes, as red curls as streaks from your vision. The material is overwhelming, eclipsing any need for thought, demanding that you FEEL.

Adapt.
Improve.
Overcome.

Rip.
Tear.

Achieve.


Serve.

Viscera slakes your entire body. The corrosive fluid is cold, bitter and dead.

It's impossible to tell through the euphoria lacing you, if the wounds about any exposed skin is of raw Flesh, abrasions, or a blessing.

Spinning on a heel, picking Piety back up from the depths of the demon's corpse, you take a step over its inert body. There is a ruined form. Piles of meat, beaten straight into a pulp, are all that remains of the fire and devotion.


You remain.

You are all fire, and devotion, as you point your blade straight to the heart of a demon of Mercy.

There's a slip, and a crack, at the edges of your soul. A flutter persists, hanging above the pools of decay seeping into the floor. Acid is spilling out, a rot that is consuming everything it touches.

It was difficult to tell, but the demon of Mercy was within arm's reach, the entire Time.

The demon of Mercy is making a point to stay above the floor.

Your Flesh has been smoking for some Time.
It's divine.

Biting back a moan, you do not hesitate.

"Speak. Clearly. Now."

A reply immediately follows.

"Morris." "Morris." "Morris sends his regards." "Regards."

"Father Anscham."

>A] "WHERE IS MY FUCKING CONGREGATION?!"

>B] "Answers. NOW. A single game, and you're joining your friend."

>C] "What does he WANT?! WHY?!"

>D] Write-in.
>>
>>4219984
>>A] "WHERE IS MY FUCKING CONGREGATION?!"

Do the body parts belong to them?
>>
>>4219997
+1
Answer me you fiend
>>
>>4219997
+1 yyyyyyyyyyyep
answers first, ora ora later
>>
>>4219997
>>4220017
>>4220018
(Alright guys, locking here with the unanimous vote! Writing now.)
>>
>>4220037
Breathing faster and harder than you thought possible is another burn in your chest. Between the acid at your feet, across your hands, and upon your weapon, the air is filled with blackened smoke. The scent is foul, but nowhere near as much as the bodies littering the cavern. Pools of acid are carrying floating remnants of countless corpses. The luminescence on the floor is all but gone, drawn into the demon of Mercy. Pain is lancing you with ecstasy, and to stay on your feet each passing moment alone is threatening to split your mind.

Keeping Piety aloft, using every ounce of strength and restraint in you to not strike the demon before you down, you glance to the corpses around you. Men, women, and children are broken into fragments. Most are rotten beyond all recognition. There is no trace of cloth, or a single identifying marker. You catch no reddened hair, no scars or freckles upon skin, but fear slakes you.

The scent is of death, Time lost, and more failure than a man can take.

The fracture in your soul is a full break in your composure.

"Answer me, fiend! ANSWER ME! WHERE IS MY FUCKING CONGREGATION?!"

The flame licking at your eyes and muscle cannot be taken in by the demon before you. As the only light source in the room, darkness eclipses your target. Floating just a few feet above the ground, its impossible wings beating softly. A singular, dissonant voice answers you immediately. "They are divided. Only by dividing myself, could we follow them. You are still here."

Breath ragged, insanity tearing at the edges of your mind, hands shaking, you spit, "I AM NOT here. Do these body parts—" a single, severed, blue eye seems impossibly bright, swimming in the pooling miasma at your feet, "are these bodies of MY clergy?!"

Darkness looks back to you. The collective murmurs, softly, "no. The lesser demon was to aid our search. It had to feed." There's a pause, as a few moths flit about the corpses swimming around your feet. "Its Catalyst was of hunger. Its form persisted, long after death. There was nothing we could do to stop it."

A soft voice, from a single insect parting from the form, flits by your ear. "You stopped it."

Twitching violently, shouting, you pull away from the fluttering wings. Press the blade in your hands closer to the demon ahead, steadying your form, your voice is ragged. "I WILL NOT REPEAT MYSELF. Their location. THEIR FUCKING LOCATION—"

(1/2)
>>
>>4220125
The motion sends more heat into your face than it rightfully should. Shaking, trying to not resent and love the conflicting sensations, there's no use in any semblance of decency.

"Nnnn— God— GOD fucking dammit—"

In a sick swell of relief, the additional motion and tension in your battered arms is another wave of euphoria. Flesh is still working. Rapidly mending the seared skin, healing puncture wounds, He is only leaving behind relief and what will surely be many new scars.

Evidence of His blessing.

Before you can move, or decently speak again, the demon of Mercy's main body murmurs. "We can show you. We can show you to them." Madness greets you, in a cacophony, "We have eyes everywhere." "Everywhere." A few more insects break away, the golden irises on their wings clearly visible. "Everywhere." "Everywhere." "Everywhere."

"Everywhere."

>A] "YOU WILL NOT SHOW ME, YOU WILL TELL ME, NOW."
>1] You don't trust this demon as far as you can throw it, and you're confident that throwing this thing is impossible. Risk it leaving, or lying. Get anything, any information at all, and gauge if it's worth trying to kill this monster now.
>2] You're not quite sure if you can fight it at all, at least with Flesh. Keep your weapon down, if only to spare your sanity a little more strain, and try to get a little more leverage with this fiend. Maybe some more reasonable negotiations will be fruitful.

>B] "Take me to them. NOW."
>1] The closest member, no matter where they may be. You'll deal with this demon another Time. There's so much at stake here, you can't risk losing out on such a significant chance at actually getting answers. If it already knows their location, you can't fathom there being an even greater risk.
>2] To Algrith, wherever he may be. You're stronger together, and if the demon already knows the current leader's location, you're willing to risk a trap or worse to get to the heart of this matter.

>C] Write-in.
>>
>>4220130
>>A] "YOU WILL NOT SHOW ME, YOU WILL TELL ME, NOW."
>>1] You don't trust this demon as far as you can throw it, and you're confident that throwing this thing is impossible. Risk it leaving, or lying. Get anything, any information at all, and gauge if it's worth trying to kill this monster now.

This is a demon of Mercy, one of the tenets of Mercy is honesty so it is very likely this thing will try to pervert that and lie to us. I say we get what we can from it and then kill it. Even if we get false information Morris losses a very important piece.
>>
>>4220130
>A] "YOU WILL NOT SHOW ME, YOU WILL TELL ME, NOW."
>1] You don't trust this demon as far as you can throw it, and you're confident that throwing this thing is impossible. Risk it leaving, or lying. Get anything, any information at all, and gauge if it's worth trying to kill this monster now.
>>
>>4220169
>>4220262
(Locking the vote here for a quick update, writing now!)
>>
>>4220266
Flesh focuses His might on healing the wounds adorning you, rather than stilling the tremor in your hands. Shaking, you point the end of Piety closer to the demon still. The scream at the back of your mind peels out from bloodied lips, crimson lancing your sight as you desperately urge, "YOU WILL NOT SHOW ME— YOU WILL TELL ME. NOW."

"Twelve," the demon replies, parting the moths from the point of your sword. Ignoring every urge to press Piety deeper, or to swing and cleave aside the collection of moths, you hold back for just a moment longer. A black void greets the end of your sword. The darkened maw that is the demon of Mercy's mouth moves in an unnatural way, as if it's forgotten what lips are meant to look like.

The information that follows is so clear, you do not dare to interrupt.

"One is bound to knowledge. He hides in the depths of a great library, enamored with what he can never hope to understand. Bent with madness, he works to unhinge the minds of others."

There are only two libraries above-ground in Corcaea— Father Sullivan's, within Murgate— and the royal archive. Here, in Calunoth.

"Three are bound by ties of darkness. They skitter with vermin beneath the city streets. You will never find them, unless they wish to be found. The demon of hunger's first task was to bait them out."

Was all of the poison merely an attempt to starve them?

"Two are sisters, to what you and I hold dear. They are failures, in every conceivable way. It will not be long before they turn. They have suffered much, having never known the touch of gold."

Priestesses of Mercy? Could they have been seeking my Relic? How did I not recognize them during my first sermon to them all?

"Five are brothers in arms. No man can take them, for they have survived greater foes at the bottom of the world. Shadow is their purpose, and death is their cause. Many of us have been lost to their kind."

Good.

"A pair of lovers wishes to escape from the madness. They cannot leave, for to be known in your company is to die. They are known. They are hollow. They flit away from your light, but loyal they remain. Their guilt is their wish to survive, if only for each other."

Arm searing with pain, knowing the touch of the Gods more than any mortal lover, you struggle to keep your breath steady.

"At the head of the body is a man. Red of hair, with eyes of gold, and scars about his frame— though nowhere near as much as yours— he is not our concern. He is a coward. Algrith has hid, as he always does. The safety of your congregation means everything to him, but none more so than his own life."

Though the flame in your impossibly wide eyes narrows, the light in them persists.

(1/2)
>>
>>4220345
The demon of Mercy assumes a lower voice, twisting the knife, and driving home the inevitable. "There were fourteen. Two have already died, thanks to your absence. We presume many more will, still— thanks to your presence." The form before you immediately begins to break apart, back into thousands of individual moths. "We will not be another casualty."

A sword will not suffice here, and neither will Flesh.

>A] Drop the invocation to Flesh, immediately, and invoke Mercy.
>1] Melt every single one of these moths into liquid gold. You don't care if the whole country finds out what you're capable of. This thing is dying, NOW.
>2] Call upon the Goddess to restrain this creature, back into a single form. You're not done interrogating it. (Write-in any direction you want to take this or anything you wish to say.)

>B] It's really going to hurt, but you are desperate. Keep up the invocation to Flesh to protect yourself, and drop it the moment you can, to....
>1] Invoke Storm. Catch on the flame from the invocation to Flesh, finish Brother Murdac's work, and incinerate every last trace of these demons.
>2] Invoke Agriculture. Seize the poison and decay littering the floor, to manipulate it. You'll drown out these insects with the very thing they were born of.
>3] Invoke Agriculture. Seal shut the entire chamber. This demon is trapped in here with you, and you will NOT let it get away so easily. (Write-in any direction you want to take this or anything you wish to say.)
>4] Invoke Dream. Attempt to utilize the God's vision with waking eyes, to see what you've interpreted before. Try to focus on a single target, and follow the Dream to a new conclusion.

>C] Let it go. You have a lot of information, and to pursue or kill this demon is not worth the cost. Let it go, deal with it another day, and try with everything you have...
>1] To get somewhere safe, and release the invocation to Flesh.
>2] To get back to the Hangman's Hangout. You completely accomplished your mission, your friends may be dead, and you need to heal BADLY.
>3] To give chase to your congregation, alone. You'll attract infinitely less attention, and place no further lives in danger if you go by yourself. (Write-in who you want to pursue.)

>D] Write-in.
>>
>>4220348
>>A] Drop the invocation to Flesh, immediately, and invoke Mercy.
>1] Melt every single one of these moths into liquid gold. You don't care if the whole country finds out what you're capable of. This thing is dying, NOW.

No one else is here, even if they were it is almost impossible to see, invoking Mercy to kill a demon of Mercy seems like sweet poetic justice.
>>
>>4220364
+1
>>
>>4220364
Backing. Who knows maybe it'll scare the shit out of our enemies
>>
>>4220364
>>4220402
>>4220486
(Sweet, making note of your guys comments and writing now!)
>>
>>4220510
There is no Time for hesitation.

Dropping the invocation to Flesh immediately, exhaustion and pain slams into your body. Almost collapsing to the floor, you fall hard to one knee. A splash of acid kicks up from around the hem of your robes, soaking into your battered skin. With another indecent cry, unable to comprehend lasting a split second in the toxic air or with the insanity lashing at your mind, you show yourself compassion.

There's no need for words between you both. With a sharp breath in— ecstasy lacing the desire to be heard— you breathe out:

"Mercy."

https://youtu.be/rQMsS4OdWpY

Your eyes streak with gilded love. Her warm embrace lifts you, up, back to your feet. She knows of your need. Gilt intertwines from the cracks of your soul, plating every last scar, and streaking hot across the floor. Coursing into and around the acid littering the expanse of the cavern, your steps become illuminated.

The demon turns, for the last Time. It cannot hope to escape. It was a corruption of Her works.

Only one step forward is needed, into arms you need not see. Reaching both hands out, to the enemy fleeing for its life, you extend Her will. Mercy meets your gesture, placing open hands upon your own.

You raise your hands. Together.

A thousands screams echo, throughout the entirety of the cavern. There are a few outside of it, as well.

Every single form before you collapses in on itself, writhing in agony. From the center of each insect bleeds a hot-yellow substance. There is no flame produced from the only trace of Mercy in the entire world.

They melt.

A rain of hot divinity comes down from the ceiling. It falls, pooling at the ground beneath your feet, sticking hot and fast into the edges of your mind. It is blinding, and so is She.

There's an impression, at the forefront of your mind. It is of a Goddess, your lover. Mercy is about you, head to your chest, laying close against your frame. She needs you to know:

Our will be done. You only ever need to ask.

An embrace is curling around the frayed and bleeding edges of your mind. Heat pools from the acid littering the cave before you. The gold finishes its cascade, solidifying rapidly over the toxin, and keeping your form from any further harm. Flecks of gold litter the tops of your shoulders, but the devastating heat and radiance has left you more than unscathed. There is no need to kneel. There is an embrace, wrapped around your form, keeping your head lifted, and unrivaled relief in every breath that courses into your lungs.

(1/2)
>>
>>4220588
The injuries that Flesh alone could not heal are mended in an instant. Gratification greater than any injury is taking hold of you.

You are loved.

"You—!"

There's a scream, somewhere off on the edges of the embrace. There's a lot of screaming, even though your target is long dead.

Slowly, you turn your head, unwilling to part with the hold of a Goddess. Mercy is in you, holding you up, keeping a finger to your lips. It's softer than lemongrass, and sweeter than honey. She does not need to speak through you.

You kiss Her, slightly, upon the briefest of blessings. The hold on you tightens perceptibly, sending another course of relief and ecstasy through every last inch of you. There is no need for words between you.

There may be need for speech, still. The cavern you stand in is illuminated once more. Solid metal has cooled and solidified at your feet. Calmly, you turn to see three men at the entrance to the demon's lair. The guards, no doubt having been ordered to wait and prevent you from leaving, have all but collapsed to their knees. They're covering their eyes, as if they're terrified of looking upon the light under your feet.

You're certain that to gaze upon your works is to go blind. You're certain that they're terrified of you. The priestess of Flesh has likely ran to get aid. To stop you.

You would like to see anyone try.

>A] Order the men outside to go home, to their families, and forget what they've seen here. You are a compassionate man, and you are Merciful.

>B] They're a threat to your safety, your congregation, and your work. Kill them. You are a righteous man, and you are Merciful.

>C] Command them to go, and stop the false believer they've been listening to. Let them spread word of what's transpired. You are an honest man, and you are Merciful.

>D] You are the Father of Her church, the leader of a blasphemous congregation, and know what is best. Truly. You ARE Merciful. (Write-in.)
>>
>>4220592
>>C] Command them to go, and stop the false believer they've been listening to. Let them spread word of what's transpired. You are an honest man, and you are Merciful.
>>
>>4220592
>C] Command them to go, and stop the false believer they've been listening to. Let them spread word of what's transpired. You are an honest man, and you are Merciful.
The gods are merciful and so am I
>>
>>4220612
>>4220615
(Locking here, got it. Writing now!)
>>
>>4220660
There's light beneath your feet, and in the resonance of your voice, as you slowly walk towards three innocent men.

"Go. Stop the false believer you have been listening to. Spread Our word. The righteous word, of what has transpired here today." You stop at a distance, looking down to the cowering figures beneath you. Passion and conviction rings out, keeping them cowering as you assert, "The Gods are Merciful," you pause. In a far softer tone, with no trace of threat in your voice, you finish, "and so am I."

Fear of you was keeping the men before you on their knees, and clearly now is their cause to rise. One scrambles backwards, arm to his face, grasping for his fallen shield and spear. Another frantically mutters, "yes, Father Anscham," while turning completely around. The last guard, trembling, completely hesitates to move. The one that addressed you grabs the back of his shirt, pulls him back, and you see the source of the earlier screams.

The man who is not speaking has had his eyes burned clean out of his skull.

There was no other way.

You know he felt no pain at the time, and is simply in shock. His ally is pulling him back, clearly doing his best to aid someone who he may have yet to see.

>A] Drop the invocation to Mercy. This is not right on multiple levels. Step out of the cavern, close the door, and tell the guards it's safe for them to look.
>1] Just try to express your horror and sympathy. You're the Father of Compassion, not a malicious tyrant or a sadist.
>2] Stress that they need to get moving, and will safely be able to carry out their work.

>B] Maintain the invocation to Mercy. This is not right on multiple levels. The men who still have their wits about them are trying to run for their lives. Let them, and know when you've done enough.
>1] Get back inside the cavern, close the door, and bar it. You need to have a few words with your partner. Find an outlet or somewhere discreet, as fast as possible.
>2] Get back to the Hangman's Hangout. You're likely incapable of walking without Mercy keeping you on your feet, and need to get somewhere safe. More guards are probably coming.

>C] Oh, God.
>1] Oh, no.
>2] No. Why?
>3] You're speechless, and reeling, and really don't know how to respond at all.

>D] Write-in.
>>
>>4220724
>B2
>C1,2,3
>>
>>4220731
+1
>>
>>4220731
>>4220736
(Rapid-fire voting, going to lock here probably for the last update of the night. We'll see, but writing now!)
>>
>>4220751
No. Why?

Speechless, horrified, you simply stand, and watch as the guard in shock is pulled roughly to his feet. Both of your faces meet for a nightmarish, lingering moment that seems to stretch out indefinitely. The pits now sinking into his pale face, devoid of blood or injury, are blessedly turned away.

Oh, Mercy.

The image sticks hot and fast into your mind, as you slowly walk out of the cavern, and head back towards where you believe the Hangman's Hangout lies. There's no need to close the door behind you. More guards will surely be on their way, and every last ounce of energy left in you is needed to keep you on your feet. Leaning hard into the embrace around and in your form, the procession back to the slums is practically a blur of heat and sunlight.

Toxin has entirely left your lungs, and not a single injury adorns your frame. A soft, tender voice encourages you to keep to the shade. The afternoon heat makes way for night, and by the Time you arrive at a familiar shack on the outskirts of Calunoth, the sun has completely set.

Coughing can be heard, hard, from inside of the building.

A barkeep can be seen, bristling, the second you enter. Meeting his gaze with Mercy's eyes, your own coursing through with divinity, he rapidly backs up and knocks several glasses over. "M-Mercy—"

Silently, slowly, you make your way to the back of the tavern. Its hideous, indecent mural of a woman splayed against the far wall is of no concern. The graffiti, paint and countless marks of heathens are of no use to you. The put up tables, mismatched chairs, low candlelight, heady scent of tallow, and no patrons to speak of are a flicker on the edges of your sight. A woman, who's eyes were lost the last Time she looked upon the blessing of a Goddess, runs straight up towards you.

Ofelia almost recoils, seeing you're still with the Goddess Herself, and offers you an extremely worried look. Not daring to take your hand, she takes a step back. Calling to someone unseen, "yep! He's here," her blonde hair bobs slightly for how quickly she glances back to your frame. Looking you up and down, with extreme concern, she winces. Hard coughing greets her in reply, but Harriet manages to stagger out from the same room she professed to hate.

"Richard." A sickly smile greets you, from the brunette. Clearly hurting herself to do so, the priestess of Spirit runs down the hall, and firmly grabs you by the hand. "By all the Gods!" She's clammy to the touch, and draws back hard from the hold as if she was burned.

A few more fractures in your sanity take hold, but you don't move to do so much as speak. It wouldn't be the first Time that your touch has burned someone, either.

Looking up to you, with a pained smile, Sister Cardew coughs harder, before managing, "please. Hurry."

(1/2)
>>
>>4220794
No. No. Why?

Paranoia and fear cuts into the already unbearable knowledge resting on you, but you turn down the hall right behind the priestess. Theodore is sitting beside Ray, both of them looking in much better condition than both women. There's no more dirt on the priest of Dream's face, but he's wheezing, and so is your boy. Ofelia is the last to enter the room, and slams the door shut. Reeling infinitely too much to ask any questions, you accept every single one that's directed at you.

There's no question directed towards you. Sister Cardew looks up to you, earnestly, and pleads, "I don't care. I don't need an explanation. Please heal us. The toxin. There are going to be so many lives lost, Richard. I—!" Another horrific cough lances her speech.

They're all going to die if We don't do something.

>A] Heal Ray, then everyone else, and then you're releasing the invocation. You don't care if you collapse, or whatever else happens. You're at your limit.

>B] Heal Sister Cardew, then everyone else, while she explains what's happened. You'll at least maintain the invocation long enough to know what's transpired.

>C] Where is Cyril?

>D] Sit down. Release the invocation to Mercy. Promise everyone that you'll see to their injuries, but you're struggling to not lose your mind.
>1] Invoke Agriculture, to draw out the poison, and then lay down. They'll live. You need to rest.
>2] Hand off your Relic to Sister Cardew, to manage their pain, while you go gather some supplies to excise the poison. It's going to take significantly more Time, and you don't know if you even have the strength to stand, but you have your friends. Ask Ofelia to help you, or send her in your stead if you must.

>E] Write-in.
>>
>>4220797
>B] Heal Sister Cardew, then everyone else, while she explains what's happened. You'll at least maintain the invocation long enough to know what's transpired.
We'll know what happened before we sleep, forcefully
>>
>>4220804
+1
>>
>>4220797
>>B] Heal Sister Cardew, then everyone else, while she explains what's happened. You'll at least maintain the invocation long enough to know what's transpired.
>>
>>4220797
>>B] Heal Sister Cardew, then everyone else, while she explains what's happened. You'll at least maintain the invocation long enough to know what's transpired.

Please Cyril don't be dead.
>>
>>4220804
>>4220806
>>4220812
>>4221189
(Got it. Making note of the comments and locking here. May take a bit but writing now!)
>>
>>4222321
The ache in your heart surpasses any other pain you've felt today. With a slight gesture to Sister Cardew, for permission, she gladly permits you to gently place a hand to her chest. The petite woman winces, for the heat coursing through your skin, but you do not linger.

The beat of the priestess' heart is frenetic. Wracked with poison, her lungs seem to have been struggling for hours. You can *feel* the sickness, the agony, and you draw it out in a single motion. A band of light and heat, dulled with decay, follows your hand as you pull an open palm straight away from your patient's body.

Looking intently between the work, and your charge, you speak for the first Time in hours. The sound is softer than molten liquid, resonant and pained beyond all measure. "Please stay still. I do not want to hurt anyone."

Nodding, clearly terrified, Harriet takes hold of your arm for support while you pull out the entirety of the poison from her blood and lungs. It has clearly coursed throughout her entire body. With a few slow turns of your wrist, bending your fingers, you spin the extracted metal and filth into a band around your own skin. Unwinding the remainder of the decay from your friend's system takes a matter of moments, for how eager Mercy is to work through you. Before long, strands of tainted gold are wrapped completely around your hands and forearm.

Sister Cardew is shaking, despite your request to stay still. Tight-lipped, she keeps her lenses on the poison you've drawn out of her Flesh. The brown orbs behind her glasses track the unspooling of lies, a heathen's deceit, and demonic influence. Pulling off the strands of blackened gold, you take the entirety of the substance from your wrist, and gently pull back from Harriet's tight hold on your arm. "Brother Wilhelm," you murmur.

The young man wheezes, getting abruptly to his feet, to help the priestess stay standing. She staggers slightly, likely light-headed and still weary. The two of them take broad steps back, keeping their eyes on the radiant energy baking from your hands.

Embracing the object you've created through sheer divinity, you take the gold between your hands, and press both palms together. Taking care to completely shroud the work from your companions' sight, there's nothing more than steam and waves of heat visible to the mortal eye.

It only takes seconds to utterly annihilate Brother Murdac's sin, the demon of Agriculture's curse, and the last trace of a blemish upon Mercy. Parting your hands, in the symbol of your church, nothing remains but your scarred and empty palms.

Everyone in the room looks up to you, stunned into silence. Focusing on Harriet, you speak out, your voice devastating in it's urgency and pain. "We are to know what has happened, before— before I collapse. Please tell me Cyril is not dead."

(1/3)
>>
>>4222733
You kneel down, looking apologetically to Theodore, and make it clear you're not waiting for a reply to continue your work. Brother Wilhelm silently conveys that he understands completely. You turn to Ray, giving Harriet a moment to compose herself. "Here, boy. It's alright. Mercy is not going to take you from me. She understands. Good boy."

The mastiff makes his way over to you, while Harriet shakily sits down on the ratty bed nearest the wall. Theodore slumps down next to her, looking as if he could nod off any moment, while Ofelia keeps her back and ear to the door.

Sister Cardew sniffs a few times, speaking with a deeply hurt tone. "We haven't seen him in hours. No word. Nothing. It was terrible. We have no idea what has happened, Richard."

The Gods have no use for animals, and you're pushing your luck, but you don't care. Your boy's system is just as fouled as Sister Cardew's was, and you quickly set to work while the priestess continues.

"Brother Wilhelm and I tried to come after you as quickly as we could. You know my lungs and nose are already terrible. I could barely get to the top of the wall. The outbreak—"

Ray whines, in a high pitched tone, clearly terrified of the gold you're pulling from his soot-covered fur. No one in the room dares to interrupt, as you command him firmly to stay, and keep him in a gentle hold. A few more moments pass before he can feel the relief, and immediately sets to enthusiastically licking at your robes and face.

You allow it for a moment, but get your boy to sit still, and safely destroy the remainder of the toxin. Theodore, without prompting, gets down on the floor beside you and Ray the moment it's safe to do so. With the impression that he wanted a chance to collapse, you don't protest, and stay kneeling. Setting to healing him, as well, it's clear that his system was just as tainted, but his youth was aiding his endurance significantly.

Sniffling, not missing a beat, Harriet repeats, "the outbreak was horrific. IS horrific. It should still be going on. When we saw how dire things were on both sides of the wall, Theodore and I came right back down to The Honey Bee. He knew a safe way. We recovered a good deal of supplies." With a glance to the halfling, the brunette nods, "everything should be safe."

"Better fuckin' be," Ofelia grumbles.

"All in addition to the wares Cyril and I stored here, of course," Harriet assures you.

Taking a deep breath in, intently concentrating on mending Brother Wilhelm's lungs,you don't interrupt. More gratitude than you can stand is pointed at you, from the priestess. She insists, "your work with Agriculture has ensured we can all be safely housed and fed, for the foreseeable future. You've saved our lives. You still are saving our lives, even as we speak. *Thank you.*"

(2/3)
>>
>>4222741
The young man slouched beside you rubs at his throat, clearing it several times after you pull away. Finishing destroying the last of the poison in the room takes just a few more moments.

Brother Wilhelm looks to you, with his uncannily familiar blue eyes, and murmurs, "thank you, Father Anscham."

You're still reeling, and graciously take the thanks from your friend's without a word.

"I was able to safely lead Sister Cardew here," Brother Wilhelm reiterates. "We arrived safely. The barkeep was no trouble. No trouble at all. Your work with Agriculture has secured his safety. You should be able to rest. I know you must be exhausted."

Taking in a deep breath, fighting with the insanity clawing at the edges of your mind, you look to Ofelia for more answers.

"I tried to go after ya'," she mutters, clearly angry, "but there was no way I could keep up. Not a chance of findin' ya, either. Too much shit goin' on. Must have been five demons at the wall, and Cyril tore down half of it on 'em. Some chick came screamin', too." Her murmur becomes a sneer, "about you, Richard. I wasn't about to stick around. I knew you'd be alright. Took a long while to find the place, but I made it. Sorry Ray got so beat up. The air was shit the whole way outta the district."

Righteous anger sinks into your tone. "Then none of you— there was no sight of him? Of Cyril? *Nothing?*"

Ofelia shakes her head, with her dandelion curls bobbing slightly from the motion. Theodore simply looks to you apologetically. The priestess of Spirit might cry, as she grits out, "I was hoping you were coming back with him. What happened to you? Where have you been? Do we need to move?"

Brother Wilhelm looks like he badly wants to speak out of turn, and to your shock, he actually does. "I am charged with ensuring we are capable of serving Dream. Excuse the disrespect, Father Anscham. May you and the Goddess forgive me. You do not look well. You need to rest. We can wait. Cyril has Flesh." In a much milder tone, he asserts, "we need you. He may need all of us. We will be of no use to one another if we do not observe Dream's will."

(Options in next post.)
>>
>>4222746
>A] Briefly recount to your companions what you've learned. You'll sleep, let them brainstorm, and deal with this when you arise.
>1] Respect Theodore's judgement, and let him decide how long to rest for.
>2] Insist on sleeping for no more than a day. Lives are on the line, and this is going to keep getting uglier.

>B] Maintain the invocation to stay up and alert. You are in bad shape and desperately need some reassurance. Tell your allies of everything that transpired. Having had most of the day to reflect…
>1] You're utterly horrified and need to know you're not a monster.
>2] You're panicking over the repurcussions of the King and country knowing you alone can invoke Mercy.
>3] That was a power trip if there ever was one. Your allies are probably going to be scared shitless, but you should feel great about everything you accomplished today. Right?

>C] You're certain Brother Morris has known exactly where most of your congregation is, has been toying you, and you can't kill enough people that so much as mention him. You're maintaining the invocation to Mercy. You've done so for two and a half days before. This is nothing.
>1] You can't wait. There has to be something you can do to target and save the lives of your congregation, NOW.
>2] You're so overwhelmed, you don't even know where to start, and just need some guidance.

>D] Write-in.
>>
>>4222748
>>A] Briefly recount to your companions what you've learned. You'll sleep, let them brainstorm, and deal with this when you arise.
>>1] Respect Theodore's judgement, and let him decide how long to rest for.
Get them to find Cyril whilst we're knocked out as well
>>
>>4222748
>>A] Briefly recount to your companions what you've learned. You'll sleep, let them brainstorm, and deal with this when you arise.
>2] Insist on sleeping for no more than a day. Lives are on the line, and this is going to keep getting uglier.

Shit is heating up and we can't afford to rest that much. The threat of the demons is gone so once we find Cyril we can get some actual proper rest. Tell Ofelia to work with Cardew and find Cyril, they should make a great team.
>>
>>4222748
>A] Briefly recount to your companions what you've learned. You'll sleep, let them brainstorm, and deal with this when you arise.
>1] Respect Theodore's judgement, and let him decide how long to rest for.
May the guys who saw us slow their search for us
>>
>>4222756
>>4222770
>>4222806
(Going to favor A1 but taking all of these notes into account. Locking the vote here, writing now!)
>>
>>4222840
Brevity is not your strong suit, but with how much exhaustion is cutting into you, you at least make the attempt.

"I followed Dream. He came to me, while I was invoking Flesh, even without calling upon Him."

Theodore is already sitting down, but staggers back slightly. He's clearly too shocked to even speak. As you're too exhausted to bother elaborating, you continue, "the demon of Agriculture. It was the one I had fought before, Sister Cardew. It was back from the dead, in a mockery of Her works. I killed it. I killed it, with Flesh, and with Piety."

Everyone gives you a confused look, to which you happily take the scabbard off of your back. Holding onto the long sword as if it could protect you from the memory, you murmur, "A demon of Mercy was attempting to shield it. It was as I suspected. Morris had sent the demon of moths to find my congregation, and has succeeded."

A devastating silence greets you in turn, but you are sure to insist, "I made sure to obtain every location it knew of, before robbing my enemy of what he holds dear. Its parts numbered in the thousands. I called upon Mercy to ensure it would not escape. It is dead, beyond all recognition. It was a mockery of Her works. Now it is a testament to Her blessings." Looking to Ofelia, you both lock eyes for a moment. "Three men saw." The gold swimming in both of your sight reflects harshly, and you do not need to elaborate.

The halfling doesn't sit down. She's reeling, as well, and is clearly afraid to ask what you did.

The answers come, regardless. "The demon of moths was melted down, into solid gold. The guards were innocent citizens. They will be informing a priestess of Flesh of what transpired. With any luck, they will spread the good word, regardless."

A lot more pain cuts through your tone. "That I am innocent. That I had nothing to do with the toxin. That I fought with everything I had to stop the culprit." You spit the next few words, heat and venom dripping from every syllable, "that Morris sends his fucking regards.

Everyone in the room looks to you like they barely recognize you. Harriet dares to interject. "Richard. This is unbelievable. If they are not silenced— for three men under the King to swear you are free of any blame. Mercy."

"Yes."

Everyone in the room unhinges, just a little, and continues looking to you with legitimate fear.

(1/4)
>>
>>4223018
"Ofelia. Sister Cardew." In the mildest tone you can manage, you implore them, "the men who witnessed the battle will likely slow down the search for my congregation significantly. This will, at the very least, delay Father Sullivan's efforts to smear my name. You are both cunning, and wise. I know you would make an excellent team."

Both women look to each other like you're crazier than both of them combined. You probably are, but you don't care, as you glance to Theodore. He's frowning only slightly, until you murmur, "I can never afford to rest, but I must. I trust your judgement. Please keep watch over me," you glance away from the relief drenching his slight smile, towards both women in your company, "if you both will search for Cyril, in my absence."

Everyone seems extremely uncomfortable, and reluctant, and still refuses to speak over you.

Firmly, you finish, "they will come for me. For us. Our situation will become more dire for every second we linger. I know I have broken all of your trust, at least twice."

Sister Cardew starts, as if she wants to interject, and point out that you don't need to actually count. You talk over her. "I ask you, once again, to trust me. Will you look for him?"

Gritting her teeth, Ofelia strides across the room. You're kneeling, so she can easily put both hands on your shoulders. "We're not leavin' this fuckin' shack 'til she knows exactly where we're headed— and 'til I know yer wakin' up. But yeah. I'll do what I can, Richard. We're not losin' anyone else, though. You got me?"

Dread sinks into you, and it's not helped at all by the priestess. Adjusting her glasses, Harriet asserts, "we need to be careful, if you are to stay in place. Returning here was already an enormous risk. I will do everything in my power to locate Brother Trebbeck. You should get some rest, Richard. Leave the search to us. Brother Wilhelm will stay here," she looks to the young priest, who nods to her, "while we conduct our business."

"Please," you plead, getting back to your feet and looking to everyone in your company, "please be careful. Thank you all. You— you all have shown me more Mercy than I— I could ever hope for—"

Ofelia interjects, nodding briskly to Brother Wilhelm. He's too polite to interrupt, but is already standing behind you, looking like he wants to urge you out of the room. The halfling weakly smiles, "Richard." She shakes your shoulders, very slightly. "We'll be okay. Get some rest. Blessed be the dream, right?"

"Yes," Theodore wearily answers for you, not daring to touch you while you're with a deity. Walking past you, unlocking the door, he murmurs, "blessed be the night. My room should suffice, Father Anscham. If you would, please."

(2/4)
>>
>>4223020
Nodding, trying to not linger, you call Ray to your side, part from Ofelia's hold, and leave behind both women. As you walk out of Sister Cardew's room, you can see them both immediately get to moving Ofelia's cloak from the edge of the bed. Dozens of papers and maps were concealed beneath it, and the sight is gone as soon as it came.

Brother Wilhelm leads you to another small, dank, windowless room, right across the hall. Trying to remain grateful, not even taking off your robes, you place Piety near the bed, your satchel beside it, and climb onto the terrible mattress. Sinking immediately into it, you don't protest for a second as Ray climbs up beside you.

"Not a moment longer than necessary, Brother Anscham."

"Thank you, Brother Wilhelm."

In a low voice, he murmurs, "Dream of the moon, and the stars in the sky..."

Releasing the invocation to Mercy, darkness practically crashes into you.

-----

It's not often that you wake without someone shaking you. A young, slender man with a few moons sewn onto the sleeve of his robes whispers, in a low voice, "good evening, Father Anscham."

Blearily, you move to get up. Regret collides with pain. Unbearably sore limbs are leaned into, through a haze of sleep, and immediately relief. A violent spasm through your main arm is uncontrollable, embarrassing, and not more than an indecent groan that nearly follows. You stay down, wishing you were still unconscious, and look to the ceiling. There is a cobweb. A spider sits at its center, spinning a dead moth around spindly, blackened legs.

You bolt upright, trying to not vomit or have a panic attack. Ignoring the agony, shoving down the moan or insanity begging to be embraced, you look to Brother Wilhelm. In a broken tone, with wide eyes, struggling to stay grounded, you latch onto Time. "What day is it?"

"The tenth day of the Tending Moon," Brother Wilhelm levelly states. "Lovely calendar, by the way. Was it a gift?"

"No." You pause. "You went through my things."

"Yes," the young man immediately confesses. "Father mentioned that I would again. I suspected you would have seen it before. My apologies. I fear I do not have Brother Trebbeck's patience."

You do not have the patience for this, but you are the Father of Compassion, and cling to hearing Cyril's name in the present tense. "What has happened? Please."

"The fairest of our company will return on the dawn of the eleventh day. With them will come death, and decay. I know that Sister Cardew and Ms. Banks will return come morning, Father Anscham. Their company may be foul. Cyril has yet to rejoin us, but they left yesterday, certain they would find him. We will need to move quickly. I wanted to grant you a few more hours of respite." In a very mild, still apologetic tone, the priest looks to you for forgiveness. "I hope I did not wake you too early."

(3/4)
>>
>>4223025
The young man is awkwardly holding a flagon of water, and you can smell a collection of salted meat on the table beside you. Patiently, the priest manages, "if I am not mistaken, it has been no less than three days since you last had any water. You should be dead. By any measure. Drink."

Begrudgingly, used to infinitely harsher methods from Cyril, you sit upright to deal with the mundane. It takes a few minutes, but you're permitted the Time to demand more pertinent gifts. "You had a vision, while I slept?"

"I called upon Him. Briefly. I have a terrible grasp of Time. I did not trust myself to wake you before our company returned. There is no telling who they may bring back to us."

Wincing, choking down the last of the food and drink, you manage to come fully back around to the present. The cobweb on the ceiling has persisted, and was no fit of insanity. The narrow, dark, and candle-lit room you reside in reeks of tallow. There's an assortment of the food and drink you purified earlier in the week set out on a small end table beside you, though Brother Wilhelm makes no motion to force you to have any of it. You're still soft, uncomfortably reminded of the fact by Ray still sleeping at your side. There's nowhere near enough room on the bed for both of you, and he seems to have taken care to not rest directly on top of you.

Shifting, the gold on your person catches on the low light. The robes about your frame are mended, and you feel another fracture in the back of your mind, having not remembered mending them in any way. Looking to Brother Wilhelm, for more explanations, he jerks his head upright. The gold in your eyes narrows, as you ask, "have you not slept since we last spoke?"

"No." The young man softly replies, "I will, shortly."

>A] Seize this moment of respite to the fullest. Some sleep did you a world of good. Take care of yourself, thank Brother Wilhelm profusely, and insist that he gets some hard-earned rest. You may physically still feel like garbage, but the priest of Dream likely bought you every second he could, and you're not going to throw it away.

>B] Oh GOD why is there a MOTH and a SPIDER in the ROOM
>1] Take it down. Get it down from the ceiling. Now. Destroy it. You don't care if you look insane, you're not taking any chances.
>2] You're not crazy, you've just been through a lot. Try and capture the insects, before you do anything else. Check them. Malimos' servants were unmistakable. So was the demon of moths.

>C] Take a few more precious seconds of Time to talk to Brother Wilhelm. He'll probably pass out if you push it.
>1] Try to ask the young man if he gleaned any information from Harriet and Ofelia. You want to at least know where they went, or may be coming from.
>2] Ask him if he obtained anything more specific from his vision.
>3] Ask him how long the insects on the ceiling have been there for. You're NOT crazy, you're just being cautious.

>D] Write-in.
>>
>>4223028
>A
>B1
>>
>>4223030
Sorry meant to put B2
>>
>>4223028
>C] Take a few more precious seconds of Time to talk to Brother Wilhelm. He'll probably pass out if you push it.
>>1] Try to ask the young man if he gleaned any information from Harriet and Ofelia. You want to at least know where they went, or may be coming from.
>>
>>4223028
>>A] Seize this moment of respite to the fullest. Some sleep did you a world of good. Take care of yourself, thank Brother Wilhelm profusely, and insist that he gets some hard-earned rest. You may physically still feel like garbage, but the priest of Dream likely bought you every second he could, and you're not going to throw it away.
>B] Oh GOD why is there a MOTH and a SPIDER in the ROOM
>2] You're not crazy, you've just been through a lot. Try and capture the insects, before you do anything else. Check them. Malimos' servants were unmistakable. So was the demon of moths.
>>
>>4223030
>>4223031
>>4223054
>>4223718
>A
>B2
>C

(Got it, and the time to update before work today! Vote is locked. Writing now.)
>>
>>4223743
I am not crazy. I have been through a lot. This is not paranoia. I simply need to be sure.

"If you could please— endure for just another moment—" you cannot help but groan, moving to swipe a piece of parchment from the nightstand. Standing on the terrible mattress is less agonizing, as your body remembers how to react to normal stimuli. Thanks to your height, it's absolutely effortless to reach the spider and its prey, though the former attempts to skitter away instantly. You scoop the offender gently onto the paper, turning so the arachnid flees for an endless edge.

There are no markings, no bells, and no indication of it being anything more than a particularly well-fed helper of the home. Its pray is light brown in color, without any sign of eyes or markings. Unwinding the spool of silk around the moth's body, just to be absolutely certain, you confirm that it is utterly mundane. The corpse and its keeper are let back into their respective position, and a lot more sanity comes back to your figure as you move to sit back beside Brother Wilhelm.

He's asleep, still sitting up, and miraculously maintains his posture without falling over.

Mercy.

At least to get him to bed, you stand up, put a hand to the young man's shoulder to ensure he doesn't slide onto the floor, and whisper, "Brother Wilhelm. Wake up."

With another rough jerk of his head upright, the priest smiles in a daze, up to you. "Brother Anscham."

"Thank you," you murmur, "thank you so much. For everything." Nodding to the bed, and its hulking occupant, "Ray. Here, boy. Come on. Up," the priest of Dream doesn't do so much as change out of his disheveled robes as he moves to replace Ray. Your boy yawns a bit, making a show of practically rolling off of the mattress onto the floor beside you. A little more life comes back into your eyes, trying to not smile to him.

Remembering yourself, you frown to Theodore, "I know you are exhausted, but— but did you glean any further information from Sister Cardew, or Ofelia? Anything at all? Where they went, or where they may be coming from— even now?"

"Sister Cardew was very clear," the young man murmurs, slipping under what are likely still warm sheets with no hesitancy. "There are few locations in the city we are all familiar with. Fewer still that would be unattended. I did not want to wake you with something so grave, Father Anscham."

You silently urge him to continue. Quieter still, almost in a whisper, Theodore's voice trails off. "Two unmarked graves. To be clear. They suspect Brother Trebbeck will have passed by them, if nothing else. Perhaps to leave a message. Perhaps he would be too injured to not linger. Ms. Banks went with her..."

The boy's head nods, struggling to even sit upright. Pulling back briefly, he finishes, "to ensure her safety."

(1/2)
>>
>>4223817
Resolving to not let the priest's efforts go to waste, you softly whisper back, "thank you. Thank you so much. Sleep well, Brother Wilhelm. Blessed be the Dream."

A grateful snore greets you in return. You take a very deep breath in, hoping anxiety will part with a breath out. The scent of apples, more salted meat, old candles and wine replaces it. A formal prayer to the Goddess takes nearly as much Time as it does for you to promptly pack down as much of the supplies as you can stand, some wine, to get to cleaning off your weapon, and to make yourself more presentable. Proper devotion to Vengeance and Flesh accompanies the next hour, at least. Scrubbing off the caked on viscera from Piety is well worth the effort, even for the burn in your arms and ache in your hands.

More activity follows, with due respect to Time. Having shown ample devotion to Dream, you go through genuine measures to pay your due to Spirit, and Storm. Getting the hearth in the room roaring, cleaning the space as best as you're able, and ensuring all of your supplies are ready to run with at a moment's notice takes less Time, still.

The hall outside is empty, silent, and devoid of all patrons. Strongly suspecting that the man and woman who run the establishment— as you generously think of the Hangman's Hangout as anything but a hovel— are still sleeping, you realize Brother Wilhelm may have woken you up far too early.

There's no sight of the sunrise, and you may still have another few hours before anyone returns. This is easily the first Time you've been able to breathe since you left the Church of Flesh. It's been 15 days since you departed Father Friedrich's home, but you're still struggling to cope with having anything in the way of legitimate freedom.

There's still never enough Time for anything.

(Options in next post.)
>>
>>4223820
>You have a VERY good grasp of Time, and estimate 3 hours of darkness remains.
>PLEASE SPECIFY HOW MUCH TIME YOU WOULD LIKE TO SPEND ON ANY GIVEN ACTIVITY, even if a specific constraint is listed.

>A] Take an incredibly rare moment to play with Ray, just for the joy of his company.

>B] Journal. You've been through a lot. It helps. (More benefits will come from more Time spent on the activity, and will help with your respect to Spirit.)

>C] Try to create a map of what you've seen of Calunoth thus far. Your skills in cartography leave a lot to be desired, but you'd like to make the effort. (Minimum of one hour, and will help with your respect to Dream.)

>D] Get in some more food and drink. You have no idea how strapped for supplies you may be if things go even further south, and are almost as worried as your companions for your health. (More benefits will come from more Time spent on the activity, and will help with your respect to Agriculture.)

>E] Spend some more Time worshiping a specific deity. (Minimum 30 minutes for formal respect paid to each deity. Any Time beyond that may garner greater favor.)
>1] Spirit. She has looked favorably upon you, and you want Her to know that She is not far from your thoughts.
>2] Storm. You've ended the life of one of His children, no matter how vile Brother Murdac may have been.
>3] Agriculture. You're in Her good graces, have an affinity for Her works, and would like to keep it that way.
>4] Dream. Your sleep has been atrociously erratic as of late, and you're looking after a priest of His church.
>5] Flesh. He has not forsaken you, and you clearly have a lot of work to do together.
>6] Time. By all the Gods, do you respect Her.
>7] Vengeance. He should be incredibly pleased with your recent endeavors, and you'd like to keep it that way.
>8] Mercy. (Formal prayer has no Time requirement. Calling upon the Goddess Herself to appear to you should be allotted as much Time as possible, if at all.)

>F] Write-in.
>>
>>4223821

>>B] Journal. You've been through a lot. It helps. (More benefits will come from more Time spent on the activity, and will help with your respect to Spirit.) 1 hour
>C] Try to create a map of what you've seen of Calunoth thus far. Your skills in cartography leave a lot to be desired, but you'd like to make the effort. (Minimum of one hour, and will help with your respect to Dream.) 1 hour
>8] Mercy. (Formal prayer has no Time requirement. Calling upon the Goddess Herself to appear to you should be allotted as much Time as possible, if at all.) As little as possible.

Apologize for walking around while invoking her.

>2] Storm. You've ended the life of one of His children, no matter how vile Brother Murdac may have been. 30 minutes.
>4] Dream. Your sleep has been atrociously erratic as of late, and you're looking after a priest of His church. 30 minutes.
>>
>>4223821
>A] Take an incredibly rare moment to play with Ray, just for the joy of his company. 30 min
>B] Journal. You've been through a lot. It helps. (More benefits will come from more Time spent on the activity, and will help with your respect to Spirit.) 1hr
>E] Spend some more Time worshiping a specific deity. (Minimum 30 minutes for formal respect paid to each deity. Any Time beyond that may garner greater favor.)
>2] Storm. You've ended the life of one of His children, no matter how vile Brother Murdac may have been. 45min
>4] Dream. Your sleep has been atrociously erratic as of late, and you're looking after a priest of His church. 45min
>>
>>4223821
>C] Try to create a map of what you've seen of Calunoth thus far. Your skills in cartography leave a lot to be desired, but you'd like to make the effort. (Minimum of one hour, and will help with your respect to Dream.)

>D] Get in some more food and drink. You have no idea how strapped for supplies you may be if things go even further south, and are almost as worried as your companions for your health. (More benefits will come from more Time spent on the activity, and will help with your respect to Agriculture.)

90 minutes each.
>>
>>4223827
+1
>>
>>4223827
yeah I'll ...3rd I guess
>>
>>4223827
>>4224864
>>4225155
>>4224039
>>4224172
(Alright, massive majority here and a lot of overlap. Going to break this down and work in a little multi-tasking. No penalty, but just to reasonably incorporate what makes sense to. Vote is locked! Writing now.)
>>
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>>4225317
Your respect to the Gods comes before all other things. Taking care to not wake Brother Wilhelm, you immediately clear out a corner of the darkened and musky room. There's no need for formality. A nearby candle catches on the sunlight in your eyes, before you bow your head, and close off all sight of the material. Placing your hands over your heart, there's heat behind the rhythm. The band upon your ring finger is searing, an immediate comfort, and rests beneath your open palm as you intimately whisper, "you came to me in an instant— because of everything I have sworn. I'm sorry."

She already knows why. The Mother of Compassion leans into the Father, while you furrow your brow, and earnestly continue, "I do not seek forgiveness, or understanding. I desire nothing more than for our next meeting— M-Mercy— to be—" a sharp breath accompanies the unmistakable sensation of a kiss on the side of your neck, and the agreement, "—will be be a private arrangement."

It's more than you can take. A precious second stretches out, beyond all comprehension of Time. Unable to pull away, the impression of your lover holds onto you, for much longer than the last words you speak. It's as if the ghost of a finger has trailed up the base of your spine, through every strand of gold in your hair. The lingering, delicate, teasing has you moving back beside the nightstand.

With trembling hands, you get significantly more wine. It may be cheap, and anything from your flask would dwarf it in both quantity and quality, but it's the principle of the matter that has you putting back a full glass. After everything you've witnessed and endured, to scorn Agriculture's blessing is unthinkable.

You're determined to serve all of the Gods.

Choking down the liquid courage, full of pin pricks, needles, and seeds, you resolve to get the more terrifying business at hand over with.

https://youtu.be/UgHKb_7884o

The next half hour passes by as you stoke the hearth in the room to full, clean and amend every candle, and delve deeply into a prayer to the God of Tempest. Though the flame in the room is raging, no heat comes from any kindling or smoke. Storm has lost one of His few children, to your shaking hands.

Old memories of convulsions, with water in your lungs, and sparks through your skull puts a different kind of heat on you. It's with a ragged breath that you move from the hearth, to slide over a chair to a wobbly old table. Ray looks up to you with worry and sympathy, as you pause, and kneel down to wrap him in a hug. He immediately drops his head on your shoulder, whining. "You're such a good boy. After everything we've been through together. You remember my promise, don't you?"

(1/5)
>>
>>4225563
Pulling back, you unfasten the harness from Ray's body, and take your journal out from hiding. Completely loosening the fabric and pouches, you remove the cloth, and rustle his fur. Obtaining the largest slab of meat you can find from the supplies Theodore left out, without any pretense of commands or discipline, you keep your off-hand out. It's with mutual love, for every renewed bit of strength in your arms, as your boy wrestles with the bone and meat.

He's far too well-behaved to even use much of his teeth, and you set about writing while Ray slobbers over most of your hand.

The better part of an hour whiles away, as you spill everything you can think of onto any clean pages you can find. The motion is frenetic, initially. More so than from Ray's playful teasing, there's insanity licking at the page. Parsing everything from your burgeoning suspicion of household pests, to murder and a city calling for your blood is crammed in overlapping text.

Without regard for presentation or anything more than catharsis, the scrawl eventually levels out. Crossing out Brother Murdac's, Sullivan's, Stace's and Morris' name several dozens Times helps. A few drawls about the various ways you're looking forward to sending your regards helps a good deal more. Eventually, the dedication to Vengeance parts for your usual, level calligraphy. The script makes way for more moderate observations, like the ease in which you've beaten Cyril in a sprint across the city, or your renewed connection to Flesh.

Halfway through the work, wiping a fair amount of drool onto a dark blue handkerchief, you toss the remaining meat bone in hand to Ray. He's elated, politely snatches it between his teeth, and saunters proudly over to a hideous rug at the edge of the room. You only part from the writing for a moment, to gather up the remaining food and drink.

After another brief prayer to Agriculture, you begin slowly picking at the bounty. Choking down the pain as best as you can, you know that it's only wise to try and look after yourself. The chronic headaches you've had since early childhood have unmistakably been creeping up again. There's no piercing agony on you at the moment. Even the ache in your limbs feels substantially better, now that you've gotten out of bed. Looking to your record of four months of regular sleep, diet and exercise, you can't help but force down a little more of Agriculture's works.

Transcriptions of nightmares, demons and sin makes way for honest records of new allies. Calling upon new memories, of reconnecting with a friend you never thought you'd see again, and of perfect invocations, you nearly smile. The healthy respect for the Gods, and from them in return, is a comfort beyond all prior experience.

(2/5)
>>
File: Map of Calunoth thus far.jpg (7.91 MB, 3134x3446)
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>>4225566
The knowledge that there are mortal friends in your company, who seem to want your company without any ulterior motive, does put a genuine smile on your face. Looking down to a bloodied page listing Ofelia's buckwheat honeycake recipe, you pick at a few flecks of old blood. It's miserably filthy, crunchy to the touch for how much liquid it's soaked in over the last few months. It crinkles as you close the emerald green tome completely, but the sound is reassuring, rather than horrific.

Feeling significantly more stable, you gently murmur your thanks to Spirit.

Having so much Time to yourself almost feels obscene. Glancing over to Brother Wilhelm and his occasional snoring with gratitude, you resolve to spending the remainder of the night in respect to Dream.

Badly wanting to burn off any amount of the food and wine you've packed on, the table is totally cleared, while you fish for the sturdiest parchment and darkest inks you can find. From memory, calling upon your own vision, you set about sketching a rudimentary map of the holy capital. You can count on one hand the number of Times you've actually implemented any cartography without supervision, and it shows. Caring more for accuracy, respect to geography and reference than for artistic merit, you're left with a simplistic but serviceable rendition of the eastern districts. It comes as no surprise that the majority of your travel throughout Calunoth thus far has been along the closest main road and stream.

You resolve to make a much more detailed version when you have ample Time at your disposal. For now, you carefully roll up the scroll, tie it off with a blue string, and place the item discreetly in your satchel. Almost the minute that you do, the sound of something heavy collapsing on the floor sends your nerves on end.

"Brother Wilhelm. Get up. Ray. With me." Glad to have already been on your feet, bursting out the door, a cudgel of emotion drops onto you.

The wood of the door thuds, hard, into Brother Trebbeck's body. He's collapsed against the frame, wincing, and is clearly too exhausted to do more than smirk. Pulling back, quickly, in horror, you reach out to catch the man as he all but collapses forward. Blood is caking onto the shredded remnants of his shirt. A deep, sticky, and clearly permanent gash is trailing from the side of his face, all the way around where the man's right ear should be. You realize he isn't smirking at all. The gash is trailing from the side of his cheek, all the way across the side of his face, pulling at the edges of his lip. Chunks of viscera are clinging onto the wound, packed with shreds of cloth in makeshift bandages. He's got mud on his arms, his knees, and may have been trekking through dirty water for some Time.

(3/5)
>>
>>4225570
Harriet's and Ofelia's silhouettes are just outside, but you pull yourself and Cyril into the small room without any hesitation. Glancing back, relieved beyond all measure to see Brother Wilhelm is up, you bark, "your interpretation was absolutely correct. The bed. Give me a hand."

No complaints rise from any of you. Cyril may be mortally wounded, for how shallow his breaths are. You take extreme care to ease him down onto the low mattress, if only so he doesn't injure himself further, and drop to a knee to examine every last injury. "Water," you continue to order, not even looking up, "and an explanation."

It's clear that both women are back in the room. They reek of decay, but you're more worried about the rotting stab wound just above Cyril's right collarbone. Angry, blackened veins streak out from the site of the injury. He coughs, several Times, and you almost stagger back. The priest grabs onto your arm with a crushing grip, looking up to you with a flicker of crimson in his eyes.

Without a word, you rip the Relic from your neck, slam it into his free hand, and accept a flask of water from Brother Wilhelm. Giving it to your friend, getting Cyril to lean up just enough to not choke while Flesh mends more of his wounds, you look sharply up to the priest's escort.

Ofelia takes the hood off of her cloak. Dirt is streaked across her face, and she looks as if she hasn't slept in at least three days. Harriet is somehow in worse shape, though there's a manic energy in her frame. They both look to each other, with mutual respect that demands neither of them talks over the other. You're not sure whether to be more stunned by how civil they're acting, or how slowly Cyril is healing, despite his invocation to Flesh. "I need that explanation. Now."

Sister Cardew wipes some of the dirt off of her face, with a hand that is holding a shovel as a weapon. There's a fair amount of blood on the metal spade, which she sets aside on a nearby wall. Gesturing to Cyril, and to Ofelia, she shakily manages, "we found him immediately. It took nearly two days to get back. The city is locking down every checkpoint, and the streets are swarming with guards. There's chaos. Demons in the street. The outbreak was not contained. It's insane. They want to find you, Richard, and all of us."

Unable to resist, Ofelia sneers, "hot fuckin' chance. I got us back. They're not gonna pin you for shit, he's gonna make it, and we're all gettin' out of here in one piece." There's a pause, as if she's said something horrific. "Almost all of us, I mean."

Reluctant to acknowledge any terror building on the edges of your mind, you simply ask, "Ofelia, what are you referring to? Please—" glancing back to Cyril, who's breath is leveling, you can't help but wince. He's too weak to maintain another invocation to Flesh, and practically collapses back against the bed. "—speak quickly. Are you being followed?"

(4/5)
>>
>>4225574
Sister Cardew nods. "They lost our trail not too long ago. We need to move immediately. I am so sorry, Richard, but—" you look sidelong to the woman as she shifts, and takes something from her cloak.

It's the cause of the odor. Stained with the fluid of a corpse, caked with dirt and clearly sodden, the priestess of Spirit produces an unreadable diary. Her own holy symbol is stuck fast to the tome. Peeling off the no-longer white thread, frowning intensely, Harriet looks to you without making any motion to hand you the item. "Their graves had been overturned." She repeats, "I am so sorry."

"I thought it'd be animals," Ofelia mutters, "and I guess I wasn't so wrong."

In an intense sneer, Sister Cardew nods, "I'm certain Father Sullivan went after their bodies. Seeking anything left to use against you." Venom drips from every word, as her upper lip curls, and she practically shakes, "I'm sure he's already thought of this."

Cyril lets loose a series of wet coughs. You turn back to him, getting the man on his side, so he doesn't choke on the spurts of blood that follows. Closing your eyes for a moment, struggling to not lose your patience, you plead, "we do not have Time for this—"

"No," Harriet replies. "We don't. I wasn't apologizing about any exhumation."

The odor is not coming from just the blood and gore adorning your fallen clergy's personal affects.

The smell is coming from a few severed fingers. Harriet is holding them, in one of Ofelia's handkerchiefs. The fingernails are painted with gold, still, though they are caked with blood, and one is broken.

Brother Wilhelm blinks. "Ah. I was mistaken. A nightmare, then."

Apology drenches Sister Cardew's tone, her eyes wide, as she immediately hides the item again within her cloak. "I know you have looked upon the dead before, Richard, and not so plainly. Not like this. I know you were capable of seeing into Beltoro's mind, and that of their clergy. Far beyond the grave. I have reason to believe you can do so again."

Recoiling is insufficient. There's a lot less air in the room. It's impossible to ever forget the stacks of corpses reaching up, from the depths of the abyss, to the tallest heights of Ostedholm. Their keeper. The scholar, lover, killer, butcher, and clergy of Spirit.

"They're comin," Ofelia mutters, looking to you with more pain than you've ever seen, "and Cyril's not gonna make it if he's gotta go it alone."

His abuse of Flesh is too severe. There is no way he can mend the extent of these injuries alone.

Reeling, you look to everyone in your company, and utter the unthinkable.

(Options in next post.)
>>
>>4225579
>A] You'll call upon Mercy, immediately, to heal Cyril. The Goddess of Compassion must understand even if you're going back on your word to Her. That's where you'll stop, though. No matter how favorably Spirit looks upon you now, you've yet to recover from your last invocation to Her. You'll use the limited information at your disposal to go after your congregation, even if everyone's life is on the line.

>B] You'll call upon Spirit, but only to try and glean every last drop of information you can get from the dead priestess' diary. You JUST told Mercy you were not to call upon Her for anything less than a private affair. Get out of The Hangman's Hangout, to the most remote location Ofelia can manage. Let Theodore help her, and try to heal Brother Trebbeck through mundane means. It may cost the priest his life for you to hesitate, or destroy his connection to Flesh— but you value your connection to Mercy more than anything.

>C] Call upon Mercy to heal Cyril, as rapidly as you can. You'll invoke Spirit, and use the blessing of BOTH Goddesses. There is a Time and a place for everything, and this is it. Your connection to Mercy and Spirit has never been stronger. Take the risk, and don't waste a second. Everyone is counting on you, and you know that every one of your friends is willing to lay down their life to see this through.

>D] Write-in.
>>
>>4225585
>>C] Call upon Mercy to heal Cyril, as rapidly as you can. You'll invoke Spirit, and use the blessing of BOTH Goddesses. There is a Time and a place for everything, and this is it. Your connection to Mercy and Spirit has never been stronger. Take the risk, and don't waste a second. Everyone is counting on you, and you know that every one of your friends is willing to lay down their life to see this through.
>>
>>4225585
>B] You'll call upon Spirit, but only to try and glean every last drop of information you can get from the dead priestess' diary. You JUST told Mercy you were not to call upon Her for anything less than a private affair. Get out of The Hangman's Hangout, to the most remote location Ofelia can manage. Let Theodore help her, and try to heal Brother Trebbeck through mundane means. It may cost the priest his life for you to hesitate, or destroy his connection to Flesh— but you value your connection to Mercy more than anything.
Holy shit bros, the stakes have risen again
>>
>>4225585
(I realize that i may have not been clear. C is to both heal Cyril, and take the suggestion to use the dual invocation to read the memory of the dead. Finished this update very late at night and may have been too vague.)
>>
>>4225585

>>C] Call upon Mercy to heal Cyril, as rapidly as you can. You'll invoke Spirit, and use the blessing of BOTH Goddesses. There is a Time and a place for everything, and this is it. Your connection to Mercy and Spirit has never been stronger. Take the risk, and don't waste a second. Everyone is counting on you, and you know that every one of your friends is willing to lay down their life to see this through.

Dick "Balls to walls" Anscham
>>
>>4225585
>C] Call upon Mercy to heal Cyril, as rapidly as you can. You'll invoke Spirit, and use the blessing of BOTH Goddesses. There is a Time and a place for everything, and this is it. Your connection to Mercy and Spirit has never been stronger. Take the risk, and don't waste a second. Everyone is counting on you, and you know that every one of your friends is willing to lay down their life to see this through.
>>
>>4225592
>>4225602
>>4225725
>>4226204
(Alright guys, going to lock the vote here so I have ample time to brainstorm. Stuck at work for the next few hours, but I'll have an update out tonight.)
>>
>>4226598
(Back home at last, writing now!)
>>
>>4226872
https://www.youtube.com/watch?v=zg5QMysuSYg&feature=youtu.be&t=26

"Ofelia. Theodore. I need you to buy us as much Time as possible."

The halfling and priest nod to you. The former tosses the hood back up on her cloak, and runs immediately out of the room. The latter lingers his gaze on Brother Trebbeck, but slips out behind her after only a moment.

"Ray." You rapidly get his harness back on, and point his nose towards Brother Trebbeck, the door, and Harriet. "Guard." Big brown eyes look up to you, intense and immediately obedient.

Placing a hand to the necrotic tissue spreading across Cyril's chest, with a low voice, you caution, "Sister Cardew. I am going to act as quickly as I am able. Please watch over me."

A nod from the priestess of Spirit is all the acknowledgment you need. She takes a broad step back, as you call upon the Goddess of Healing.

Mercy is on you in an instant.

Yellowed copper streaks hot and fast through every last vein in your body. From the edges of your fingertips, you press down, straight into the site of injury. Cyril looks up to you with blood-shot eyes, terrified, and clearly unable to feel any pain. One of the orbs is graying, on the side of his face where the gash is, but you have a more urgent matter to attend to.

Steam courses off of the dead tissue, as you burn out deep-seated toxin. Something skewered your friend straight into the heart. Flesh clearly stopped the impact from killing Cyril outright, but the priest's attempts to stave off certain death have only made the matter worse. His tortured heart is barely beating.

You dig your hand straight into Cyril's chest, plated in solid gold.

Keeping him steady, with Mercy's palm placed upon his shoulder, you feel something more. The hold of a Goddess is upon the back of your hands, guiding the motion, as you scrape and pull away the rot from Brother Trebbeck's dying lungs. Molten metal courses from the entry point on his chest, dripping onto the filthy mattress beneath him.

The priest is paler than what should be possible. You want to console him. You are the Father of Compassion, and the pain you've saved this man courses into the ache in your own chest.

"I know you are afraid."

Slowly, you take yours and Mercy's hands back, out into the candlelight and roaring flame. The light catches on cobwebs of decay. Black strings, wet and clinging, reach from the interior of Cyril's body out onto your outstretched fingers.

Without hesitation, you rip the remainder of the poison from his lungs, cast it into the air, and dispel the works of a demon completely.

Gold flakes cascade onto the sheets.

(1/5)
>>
>>4227024
You place a hand back to the priest's face. Gently, with just the side of your thumb, you piece his Flesh back together again. Moving the solid gold along the ragged injury, in a single, swift motion, you stave off all risk of further harm. Though His servant is ragged and still deformed with abuse, Mercy will not interfere with the works of another.

The only scars Mercy has not healed on my own frame— are those I've endured while invoking another God.

Ceasing further bleeding, you pull the shrapnel and stone out from the side of Cyril's head, and finish mending the last of the gash. A gnarled, smooth expanse remains where his right ear was ripped clean off of his head, but his hair will cover it again in Time.

Pulling back, looking to the man with the pain he should be feeling in your own eyes, you and the Goddess speak together. "Too long have you suffered. We have granted you Our blessing. Return Our symbol."

Warm sapphire flashes up to you, from eyes free of blood or weariness. You part your hand from Cyril's temple, gold dripping from your hands in its wake. The priest is shaking violently, and seems to have even forgotten he was holding onto your Relic. Immediately, presenting the locket only by its chain, Cyril struggles to speak. "Mercy. Richard. Th-thank you. Thank you."

"There is no need to thank Us. The Gods are Merciful."

There's shouting just down the hall. Ray's snarling and barking is instant, vicious, and all the warning you need. Not wasting another second, you don't stop Cyril from getting up to move. Your ally is scarred, but you have unquestionably saved his life. Gallantly, the priest of Flesh turns to you, and says again, "thanks." Disdain sinks back into his voice, with vitality and a will to actually live. "I'll keep 'em off."

Harriet looks to both of you, paler than the symbol of her Goddess, and stresses, "we need to go."

Crossing the room quickly, you take the diary from Sister Cardew's hands, and give her a stare that could melt solid gold. "My child's hand. Now."

Without hesitation, the priestess of Spirit produces the bloodied handkerchief from her cloak, and presses the item to your hands. "I'm sorry," she mutters again. "I wish we had more Time."

You make Time, and pray.

"A shroud is held now, before me. I do not walk now, in the valley of the shadow of death."

The gold dripping from your hands swims with a pearlescent hue. The scent and taste of lilies is cloying, sweeter than the reek of decay in the air.

"The shroud is upon me."

(2/5)
>>
>>4227030
You take to a knee, as the same white-gold begins to pool from your eyes, and coats the sight of the world completely. "We have felt you. We have known YOU, more than ANY other. Goddess of the Immaterial. Goddess of Compassion!" Voice shaking, you continue, more fervently than before, "I give myself unto you! The immaterial MUST be known!"

The world gives out from under you.

https://youtu.be/S5J-nsSvd_8

"This death has no need for Time."

The journal you take in hand contains the writings of a deceased priest of Mercy. In his prior service to the King, all-consuming obsession defined him. Having ventured deep into the ruins, disappointment broke the aging man's mind in two. The libraries of the damned did not contain any answers. The lost city of Ostedholm was a ruin, in every sense of the word. Blinded by grief, over a life wasted, only a blessing from Mercy could permit the sinner to see once more

You saved his life, along with the lives of over fifty other men and women. Now only twelve remain. Each one went to the ruins to die. Each one witnessed your own journey, and having taken only a few words from your battered lips, set out to reclaim their lives.

Your congregation is filled with freaks. The diary is written in an appropriate code. It chronicles a traveling circus. The master of ceremony moves from ring to ring. Harvey Jay Algrith will not be so easily found, but he WILL be among your clergy.

The fingers in your hand are soft to the touch. The nails are broken, and dirt is caked beneath the gold paint. You're vomiting, hard, and it smells horribly of white lilies. No one dares to touch you, as the white gold flows freely from your lips. The out-pour is that of death, and a sight you should not see.

The ring leader has a second in command. Walter Middleton is an expert on freaks. He was last seen in the royal library. It has been five months since he looked upon the sun, and he may never wish to again.

Your head feels fit to burst already, and there is no end in sight. The hand within your palms is moist, tender with decay, and white gold is slowly creeping from your eyes straight into every last recess of the life lost. Of its company. Of your children.

(3/5)
>>
>>4227051
Closest to the expert are a pair of magicians. Sister Corbon and Sister Tirel are truly healers, yet they have slowly lost their minds in Mercy's absence. They are bound to be traveling about the more civilized sectors, discreetly posing as members of the King's guard. The former has a knack for flame, and the latter gold, but you are certain neither of them can invoke. They are losing their faith by the day, and will soon slip entirely from Her light.

Deep beneath the city, most familiar with its underbelly, is a flea circus. One of the men in this congregation has been seen before, though you could not save him at the Time.

There's no Time. There's screams coming from down the hall, and a heavy thud. Ofelia has likely had to kill again, to buy you precious seconds.

Frantically, dragging yourself upright, you lean into the invocation harder.

A flash of white light explodes before your vision, as the caress of your lover and protector keeps you from being torn clean out of your body. A blinding pain sears into your temples. Ecstasy crashes into you from the sensation. There's a hold, gentle and tender, as if a Goddess has wrapped herself around the abject torture lancing between your skull and more information than you can stand. Spirit is in you, straight into your memory, and She sticks with a cold, cloying relief.

You want more.

Five. They have been watching you for some Time, and will not endanger the cause until the Time is right.
Clarence Chester "Chesty" Connelly. Brute. Contortionist. Often mistaken for a priest of Flesh. A sinner, of sorts.
Eckard Sollers. "Claymore." Sword swallower. Takes any lie given to him, for a chance to use his weapon.
Carlisle Ballard. "Irefist." A strongman. Resents Walter's authority, as he knows he's more intelligent.
James Sower. "Klepto." A clown. Compulsive gambler and thrill seeker. Went to the ruins for the joy of it.
Mathers Ormond. "The Serpent." A snake-man, in every sense of the phrase.

There is no record of their last movement. They will be the most difficult of all to place, but they will fight for you until their dying breaths.

Your head has never hurt so badly. You are definitely the source of the screaming, utterly incapable of stilling the sound. Sister Cardew might be kneeling beside you. There's a shifting form, but your eyes are shrouded, with the image of lovers.

Two. They hide beneath the city, blinded by their compassion for each other. They need your guidance most of all, and may grant you the most in return.
Sir Allan Douglas. "Stardust." Idealist. Hedonist. Services Lady Edith, as a lover, and a fighter.
Lady Edith Douglas. "Starlight." Romantic. Dangerously disassociated. Royalty.

(4/5)
>>
>>4227054
You're definitely the source of the screaming.

The main event. A new attraction. A beast tamer. The Father of the Church of Mercy.

Over half of the diary is the ramblings of a madman. The white-hot gold coursing through your veins feels like it's being dumped directly into your mind. There were nails, digging into the dirt, but they've been crushed underhand, consumed by an invocation that should be impossible.

"Stop."

Rot.
Decay.
You were gone for the last five months.
They waited, in the darkness. They fought, and struggled.
You healed. They have not. There were others, that they saw, at the bottom of the world.
There were demons. Hundreds of them, in shadows. Your child watched, as so many others before him turned.
You left. You kept going, deeper, into the darkness. He had to watch, as a man who could call upon the Goddess of Protection left them all to die.

"Stop. Please. Stop. Stop."

There's a hard pull. Sister Cardew is on her knees, her trousers sticky with vomit. She's shaking you, hard, and screaming something, but it's impossible to hear anything. There's a cloying pull, at the edges of your mind. The sensation of fingers digging into the back of your scalp is inescapable, as you hold onto the severed hand of a corpse. The hand of a man who trusted you with his life, who never could truly meet you, and who never had his prayers answered.

(Options in next post, definitely refresh/F5 if the old posts are still displaying.)
>>
>>4227065
>A] Try to drop the invocation to both Goddesses as hard and as fast as you can. This is WAY more than you asked for, you're terrified Harriet is going to get hurt, and you do NOT want to abuse yourself or anyone else.
>1] Sin. Intentionally harm your connection to the deities, to get them to release their hold on you. (Write-in anything specific you have in mind contrary to Mercy's tenets or Spirit's will. Otherwise, your QM can provide appropriate
measures.)
>2] Beg. Beg like every life you know of counts on it. Try to communicate how you feel, to the Goddess of Knowledge. Stress to your lover, and the Goddess of Compassion, that She's hurting you. You don't know if they're even capable of listening, but you're going to try.

>B] Try to release part of the dual invocation.
>1] You'll likely need Mercy's protection and healing. Release the invocation to Spirit prematurely. It's going to hurt, but you have more support than ever. Take the risk of whatever ill effects may arise, and fight down Spirit's influence with everything you have. Implore Mercy to aid you.
>2] Release Mercy's hold. She's trying to protect your mind, and it may be prolonging Spirit's works. It's going to hurt a LOT, but you've endured worse things. Right?

>C] Ride out the last of the dual invocation. Demand that Harriet leave you alone. Pray that she listens, trust in your friends, and hope beyond hope that you have enough Time.

>D] Write-in.
>>
>>4227068
>A2
>>
>>4227068
>>C] Ride out the last of the dual invocation. Demand that Harriet leave you alone. Pray that she listens, trust in your friends, and hope beyond hope that you have enough Time.

MERCY DIDN'T RAISE A COWARD.
>>
>>4227068
>C]
The gods are merciful and we need to take their blessing if we want to survive the challenges ahead
>>
>>4227071
(Seriously appreciate you bro, but these are definitely mutually exclusive)
>>4227073
>>4227137
(Going to go with the majority vote here. Vote is locked! Writing now.)
>>
>>4227147
You scream back.

"The Gods are MERCIFUL, Sister Cardew—!"

A shove, to get the woman off of you, is entirely necessary. With a level voice, convicted and righteous, you insist, "and their blessings will be NEEDED—!"

Realizing how loud you're being, the force that you used, and the terror slaking the woman before you, you make every attempt to level out your voice. "Needed. If we are to survive what lies ahead. I am no coward. Please listen to Us. Trust in Them, as I trust in you— and leave Us to Their will.

Staggering upright, haggard, filthy, and obviously terrified for your sanity, Sister Cardew still persists. "I am not going anywhere." In a low voice, looking to the door with wide eyes, she murmurs, "but I will not intervene. You're only doing as I asked. I know. Please hurry."

Closing your eyes, with no fear in your heart, you permit two Goddesses to embrace you in full.

They show you everything. Not months of turmoil, starvation, and death. With sight beyond sight, you are embraced with the wisdom of divinity. The pain lancing your skull is entirely gone.

You know you are loved. There was never any need to ask.

Spirit leans into you. Rather than struggling or competing for any control over your form, the tension completely drops from your mind. Your breath evens out. Mercy is with you, as a constant reminder that no pain needs to befall you, nor anyone else in your care.

You understand completely. You already know this story.

The diary in your hands is closed, and begins to unravel. Strands of white thread unfurl from the edges of decay. Sodden leather and vellum pages drop to the floor in strings, vanishing before they ever touch the pool at your feet.

It's not vomit that left you.

It's a mirror.

Looking to the ground beneath your feet, the impression in your mind is immaterial. There are countless roads traveled. You're certain of the path there, though many unknowns lie in wait. The streets of Calunoth are seared into your memory, and the current location of your entire congregation.

(1/2)
>>
>>4227280
There is the freak expert: Walter Middleton, AKA Professor Echo. He is in the Royal Archive, and will be the most difficult by any margin to reach alone. His expertise and intelligence could be invaluable in gathering the rest of your congregation. It's a tragedy, that the more people in your company, the more difficult it will be to reach him.

There is your Flea Circus: Randall "Randy" Holland, Norward "Mick" Bauldry, and Victor "Mad Dog" Bonamy. They are currently in the sewers, safe from the chaos in the city streets. Their knowledge of Calunoth is a blessing. Their wisdom is only way you are capable of seeing them now. To have their guidance may be priceless. To know it to serve. It comes to you as no surprise that their company is utterly insane.

There are the Magicians: Sister Beatrice "Spangle" Corbon, and Sister Clemence "Electrum" Tirel. Entrenched in a battle they cannot hope to win, both priestesses of Mercy cannot call upon your lover. Cut off from all hope of protection, light and healing, they are soon to turn to the Catalyst. The truest miracle of their lives is that they are still among your order.

Clarence Chester "Chesty" Connelly, Eckard "Claymore" Sollers, Carlisle "Irefist" Ballard, James "Klepto" Sower, and Mathers "Serpent" Ormond constitute the Freak Show. They have been following your company, though your recent activity has stressed even their capability. As the tip of the spear, they are in the streets, seeking to make your work as seamless as possible. There have been no attacks on your person since entering Calunoth, and it has not solely been the work of the Gods. To linger is an affront to their hard work. It will surely require all of your Spirit to get them to your side.

There is the Conjoined Twin. Lady Edith "Starlight" Douglas, and Sir Allan "Stardust" Douglas are truly inseparable. Deep within the underbelly of Calunoth, they hide, and pray to be able to safely reemerge under your light. You are their guiding hope, in a land of Gods and demons. The royalty in their company is a gift beyond measure. Their loyalty to you is eclipsed only by one other.

The Ringleader, and The Master of Ceremonies: Harvey Jay Algrith. He is a coward, and flits about your congregation like a moth to one too many lights. The unnamed order treasures his lack of command, and cherishes his eagerness to please. The man's skill in evasion is unparalleled, and he now moves, to pursue the Lovers.

Though he wishes to hide with them, and to seek safe refuge, he is torn. Algrith's Spirit is weak, and he cannot decide which way to go.

(Barely over 2/3)
>>
>>4227282
Your mission has been to disband them. Their lives are at stake. The only chance you stand at saving your congregation is to reach every single member.

There's a solid mirror at your feet. Spirit cares not for the material, but Mercy knows you need tangible answers. Nothing could matter more than this blessing. You see them. You know who to reach out to first.

Who to pursue.

Who to save.

>The following votes are mutually exclusive. Majority will decide. A unanimous vote, voicing dissent, and/or reasonable discussion may garner additional favor from the Goddess of Introspection.

>A] You'll go to the Royal Archive with your company as soon as you can. The additional guidance and expertise will be invaluable, and you're willing to risk taking an older man into your company first for the priceless wisdom you KNOW he can bring.

>B] The scoundrels that comprise the Flea Circus know how to navigate a city better than any other men alive. They will surely make the rest of your work faster. You've tamed worse men. One of your best friends is an archdemon. You're certain you can manage their company.

>C] Souls are at stake, and two more demons of Mercy in Calunoth is more than you can fathom fighting. Chase down your Sisters of Mercy, because of how dire their situation is. You're willing to risk wasting Time or not reaching them before it's too late. EVERY life in your congregation is worth saving.

>D] The Lovers may be a liability, or require the most Time to reach, but you're certain the favor of royalty will cement your congregation's safety. If Algrith may be heading for them, you'll forgo your pursuit of the rest of the order, and delve under Calunoth.

>E] The Freak Show has been intentionally evading you. Their strength and skill is unreal. You need them. You KNOW how to get them to come to you. (Write-in. A unanimous vote must still be reached.)
>>
>>4227284
>>B] The scoundrels that comprise the Flea Circus know how to navigate a city better than any other men alive. They will surely make the rest of your work faster. You've tamed worse men. One of your best friends is an archdemon. You're certain you can manage their company.
Speeding up gathering our congregation is essential here.
>>
>>4227284
>B] The scoundrels that comprise the Flea Circus know how to navigate a city better than any other men alive. They will surely make the rest of your work faster. You've tamed worse men. One of your best friends is an archdemon. You're certain you can manage their company.
>>
>>4227284
>>B] The scoundrels that comprise the Flea Circus know how to navigate a city better than any other men alive. They will surely make the rest of your work faster. You've tamed worse men. One of your best friends is an archdemon. You're certain you can manage their company
Find them first then we can send them to help retrieve the other members
>>
>>4227284
>B] The scoundrels that comprise the Flea Circus know how to navigate a city better than any other men alive. They will surely make the rest of your work faster. You've tamed worse men. One of your best friends is an archdemon. You're certain you can manage their company.
>>
>>4227284
>>C] Souls are at stake, and two more demons of Mercy in Calunoth is more than you can fathom fighting. Chase down your Sisters of Mercy, because of how dire their situation is. You're willing to risk wasting Time or not reaching them before it's too late. EVERY life in your congregation is worth saving.

Useless vote but I would rather save all of them. Having more of our people die isn't something I want.
>>
>>4227517
(Not useless at all. The vote is clearly heavily weighted towards B, but I can put a fucking fire under the prompts and your guys actions. If the ultimate goal (which you guys seem unanimous on) is to save as many lives as possible, we'll gear the narrative in that direction come hell or high water. I can also make note that the sisters of Mercy take next highest priority as well.

Vote is still open, going to be at work for the rest of the afternoon so feel free if anyone as any other comments or suggestions they want to make.)
>>
>>4227849
Sounds good.
In terms of priority I was thinking:
Get B first then C while they go get D then A and E
>>
>>4227284
>B

>>4227517
but I totally agree with this sentiment
>>
>>4227290
>>4227294
>>4227360
>>4227416
>>4227517
>>4228438
>>4228463
(Alright. So we've got an almost unanimous vote for B. Priority on C after, and if all goes swimmingly, have B goes after D, followed by locating A and E. Obviously can't implement this in a single post, but rest assured I'll have made note of it. This will be the priority you favor for meeting your congregation, unless there is a reasonable change in circumstances, or overwhelming vocal opposition at a later point in time.

Having said all that, vote is locked. Writing now!)
>>
>>4228599
You collapse forward, on hands and knees, as a few strands of golden string unfurl from your lips, and pools around your hands. The mirror at your feet has unraveled into mounds of rapidly disintegrating thread. A fine powder is evaporating up into the air, from all of the string. There is no pain from the motion of your chest and throat. It's as if the decay has parted from your form completely. No illness sticks to the floor, the back of your mind, or the woman standing boldly before you.

Sister Cardew, as petite as she is, is obviously hurt from you shoving her. Though you were under the influence of two Goddesses, who care not for the material, you're easily twice the woman's weight and a good foot higher. She's holding onto an arm, tight-lipped, and glancing frequently towards the exit. Still disguised as a young man, clearly having not slept in days, she seems to be suffering less from carrying a dead man's hand, and more from her bad lungs. No disgust laces her face. Patiently waiting for you to stand on your own accord, she's coughing hard.

You healed her lungs already, and that of all of your companions. The last of the white-gold leaves your eyes, though the searing heat of Mercy's blessing persists.

Your compassion persists.

Getting to your feet as quickly as you're able, you extend a hand to Sister Cardew. Murmuring, "I am so sorry," you can't help but let out a sigh of relief, while she takes hold of your entire arm for support.

"We have to run," she repeats, while you briskly take up all of your things. "There were ten guards on our trail, and they'll have called for aid."

The screams are all from your companions. They're all running about, trying to hold off the front of the building's flame from encroaching on the rest of the wooden hovel. You barely have Time to register the piles of overturned furniture, the three dead guards still lying in a pool of their own blood near the front door, or the barkeep cowering behind an overturned table.

"GIVE ME A FUCKIN' HAND," Cyril barks, ripping at a table that's been nailed down to further barricade the front door.

"Of course, Brother Trebbeck," Theodore calmly replies, glancing over to you, and waving distantly.

You do not wave back, and weave through the disorderly bar, towards the corpses.

"Gonna' need him to call on a lot more if he doesn't hurry the fuck up," Ofelia sneers, wiping off a short sword smeared with a green poison, also failing to notice you.

"Shut the fuck up," your bodyguard practically screams, "he asked for TIME, didn't he?! Get the back door, see if Harriet can help him up! We need to move—"

Cutting himself off, Cyril follows Brother Wilhelm's hand. The priest calmly points towards you, commanding your allies attention, while you silently kneel beside the fallen figures in the tavern.

No.

(1/3)
>>
>>4228715
Their throats have been slit. They're all younger than Theodore, and absolutely incapable of putting up a fair fight against anyone in your company. The perpetrator looks down to you, with her hood failing to conceal her utter lack of remorse. "They were goin' fer Ray," the assassin sneers.

Horror sinks into you, not only from the lengths that she was willing to endure for your dog's sake, but at your invocation and the lives of three innocent men.

I never wanted this.

In a voice so firm you do not need to raise the tone, you urge everyone in your company, "move. Now."

Without another word, Cyril throws his shoulder into the nearby bar, dropping the entire wooden framework down before the front door. The crash is nowhere near as deafening as the shouts for blood outside of the building. You don't wait to see everyone in your company part, knowing Ray will have heard the command, and will usher everyone outside.

Wind streaks past you, for the urgency that takes hold of everyone as they exit before you. You move over, to kneel down beside the barkeep who's name you have yet to ask.

Why? Why?

He's dead. He may have been a rapist and a bastard, but he's dead, and still cowering in the same position he likely last looked upon a master of poison in. Blackened rot is leaking from his eyes and nose, so thin you could not see it from a distance.

You pull away, with the taste of lilies and death clinging to the back of your throat, and run.

There isn't a second to breathe. Fearing for their lives, your friends broke away, out towards the slums. They're sticking together, winding through the streets after Ofelia, and despite their fading forms, they must be aware you can catch up in a matter of seconds. Leaving behind a burning shack and four dead men, you tear through the streets. There's a fire under your feet, urgency in your soul, an ache in your chest, and heat coursing through you. It really only takes a few seconds for the full sprint to come abruptly to a stop.

You skid past Theodore, who grabs you by the side of your robes, and attempts to pull you behind a nearby outcropping of stone and wood. He's too weak to do anything with your imposing stature or recent weight, being tugged along with your momentum for a second. The broadness of your shoulders practically overshadows the young man, as you straighten him back up, and follow his lead around the corner of the nearest building. Breathless, looking to your hidden friends, you see them all plain as day. They're all scared for their lives, and looking to you for answers.

(2/3)
>>
>>4228724
"I saw everything. The route, and their locations. They will move— so we must move more quickly, still. My congregation has split themselves apart— for their safety— yet it has been their undoing. We will learn from their mistakes. We do not have a second to spare."

Breathing hard, glancing around the corner, you can hear cries off in the distance. Smoke is rising from no fewer than a dozen locations on the horizon. A spark kicks up, followed by a bolt of lightning. No doubt from a demon of Storm, somewhere in the center of the city, you feel more of your breath leave you. Screams are on the air, intermingling with the haze, and imminent rain.

"I know you all are afraid. I am certain, beyond any doubt, that my first order of business will expedite our entire search. We will take to the sewers. It will be safer, faster, and the men who travel beneath the city will aid in our search. I am not making this call lightly. Every hand we have is essential. I will not stand by and watch more of my people die."

No one dares to interrupt. There's a thousand questions brewing before you. Gritting your teeth, knowing you all have precious seconds to move again, you give the only answer that matters.

"I must save all of them."

(END THREAD.)
>>
>>4228729
That concludes our 13th thread of Catalyst Quest! Thank you all SO much for everything. We're falling off page 7 and I'd like to go into the climax of your investigation with the next thread. I've been taking notes religiously (ha) as usual, and will absolutely be implementing everything you've all got planned moving forward.

Please, as always, let me know if you have any questions, discussion, constructive criticism, or anything else! I'll be keeping a close eye on the thread. I may need a little extra time before starting the next thread, but will keep you all posted and let you guys know when I can run again ASAP!

Archive (Threads 1-6 Ruins and Mercy's Relic, 6-9 Recovery and the Church of Flesh, 10-13 Search for your congregation): http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Catalyst%20Quest
Discord (Art, giant music playlist, fan projects, etc.): https://discord.gg/24cmNWp
Brother Anscham's Journal (Updated regularly! Demons encountered, high-res maps and calendar, recipes, and more.): https://drive.google.com/open?id=1r-yFdCSj0VJi63LsD3Vl9T0DWw4us6wn
>>
Just a heads up, will not be running today. Highly likely that our next thread will be this coming Friday, May 8th. I'll post in /qtg/ and the Discord, as always, when I have a definite day/time I'll be good to resume! If you guys have any preferred days/times feel free to let me know as well.
>>
Update on the next thread, we will almost definitely start Catalyst Quest #14 this coming Friday, May 8th, at 12PM EST.
>>
>>4235490
Final confirmation, next thread will start tomorrow (Friday, May 8th), at 4PM EST.



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