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/qst/ - Quests


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OH SHIT NIGGA, you are SHOTASNIFFER. Eldest daughter of the skeleton villain LOLISNIFFER. After a long and arduous succesion war against your siblings, you now claim ownership of your family's island, as the leader of the UNITED SHOTA SNIFFING REPULIC. From here, you shall spread your skeletal power accross the globe and dominate the world!

Now, one of your underlings/siblings, Quattro, has been kidnapped! Possibly by alternate dimension versions of your other siblings. From the future. Forming a party of your trusted brothers and sisters, you went into a portal into the alternate future where you believe they're keeping your kidnapped brother. Having took care of the guards, you are now exploring the enemy's HQ.

What do
>>
Rolled 99 (1d100)

We trip a tripwire.
>>
Rolled 97 (1d100)

>>4196315
>>4196318
no we aren't
>>
Rolled 18 (1d100)

>>4196315
continue exploring until we find a point of interest
>>
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>>4196318
OH SHIT A TRIPWIRE, YOU SURE YOU WANNA TRIP IT
>>
Rolled 50 (1d100)

>>4196324
just jump over it
>>
Rolled 50 (1d100)

>>4196324
No
>>
Rolled 80 (1d100)

>>4196324
Yes
>>
Rolled 23 (1d100)

>>4196324
Punch the next mech so that it lands on it
>>
Rolled 70 (1d100)

>>4196324
no
>>
Rolled 73 (1d100)

>>4196324
jump it
>>
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>>4196327
You trip the tripwire. The alarm blares, the enemy is alerted. Soon they will arrive.

Roll 2d100 to see what will arrive. First roll is for pickings, second is the encounter:

80-100: Couple a' guards
55-79: Squads of guards
30-54: Mechas
2-29: Battalion of guards and mechs
1: Super Ultra Death Kill Murder Supreme Bot 5000 MK. XIII Megadoom Ver. 666
>>
Rolled 61, 40 = 101 (2d100)

>>4196338
throw >>4196327 at them for being a fucking idiot
>>
Rolled 84, 58 = 142 (2d100)

>>4196338
nyeh
>>
Rolled 10, 25 = 35 (2d100)

>>4196338
We did it so we could fight
>>
no seriously why would someone even fucking do that
>>
Rolled 78, 19 = 97 (2d100)

>>4196338
>>
Rolled 91, 29 = 120 (2d100)

>>4196338
All according to plan
>>
>>4196346
thanks
>>
>>4196347
A pleasure
>>
Rolled 88, 21 = 109 (2d100)

>>4196338
>>
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>>4196346
Oh no! From the depths of the compound, droves of enemy guards and mechs pour out! But due to our budget shortage, we can't depict them all properly, so just pretend that this is a picture of a huge battalion of Yellow Guards and mechs
>>
Rolled 18 (1d100)

>>4196356
activate your musou attack
>>
Rolled 94 (1d100)

>>4196356
... ROLL TO INTIMIDATE
>>
Rolled 95 (1d100)

>>4196356
Act all confident like that was the plan and start giving orders
>>
Rolled 15 (1d100)

>>4196356
Give them a compelling argument as to why they should let us through.
>>
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>>4196359
"uh hey, who the hell is this and why is she barking orders at us"

"Hell if I know man"
>>
Rolled 75 (1d100)

>>4196367
yell stronger
>>
Rolled 93 (1d100)

>>4196367
Blah blah blah Terrorists blah blah blah planning to attack ziggurth blah blah blah
>>
Rolled 1 (1d100)

>>4196367
WITH MORE AUTHORITY
>>
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Rolled 38 (1d100)

>>4196370
"Should we like....shoot her or something?"

Roll 2d120 to see if them guards are affected

They have a +30 bonus resistance to your orders
>>
Rolled 68, 52 = 120 (2d120)

>>4196373
>>
Rolled 17, 59 = 76 (2d120)

>>4196373
нъeх
>>
Rolled 40, 5 = 45 (2d120)

>>4196373
>>
No seriously, I have literally no idea why people have to do this, we just had a fight last thread and the whole thing was safe
>>
Rolled 16, 11 = 27 (2d120)

>>4196373
ROLL TO FUCKIN' INTIMIDATE
>>
Rolled 81, 44 = 125 (2d120)

>>4196373
OBEY
>>
Rolled 103, 66 = 169 (2d120)

>>4196373
>>
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Rolled 67 (1d100)

>>4196374
"DUNNO WHO THE HELL YOU ARE, LADY. BUT YER TRESSPASSIN' !"

"LIGHT HER UP"

ROLL 1D120

You have a +20
>>
Rolled 59 (1d120)

>>4196387
activate damn musou
>>
Rolled 90 (1d120)

>>4196387
Beat the shit out of everyone
>>
Rolled 6 (1d120)

>>4196387
Bullet time it!
>>
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>>4196390
>>
Rolled 40 (1d100)

>>4196404
Beat the shit out of everyone some more while Lilly sneaks into the map room
>>
Rolled 76 (1d100)

>>4196404
INTIMIDATE THEM ALL TO RUN AWAY
>>
Rolled 1 (1d100)

>>4196404
beat harder
>>
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Rolled 54 (1d100)

>>4196406
ROLL 2D120
>>
Rolled 101, 83 = 184 (2d120)

>>4196413
also reveal face to really really scare them
>>
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>>4196414
The guards are spooked!
>>
Rolled 9 (1d100)

>>4196424
TELL THEM YOU COME FROM A TIMELINE WHERE THE REDS WON
>>
Rolled 68 (1d100)

>>4196424
Meanwhile, Lilly is sneaking around
>>
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>>4196426
Boy, sure is a lot of screaming going on out there
>>
Rolled 7 (1d100)

>>4196430
Roll to see what Lilly finds
>>
Rolled 13 (1d100)

>>4196430
Wall breaks open
>>
Rolled 29 (1d100)

>>4196430
>>4196431
>>
Rolled 16 (1d100)

>>4196430
>>4196431<--- This but all options include locating Quattro somehow
>>
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>>4196434
ROLL 2d100. LILLY FOUND:

80-100: The room where all them plans are kept
50-79: The Armory
25-49: The snack bar
1-24: A fist
>>
Rolled 99, 72 = 171 (2d100)

>>4196438
a quarter!
>>
Rolled 81, 61 = 142 (2d100)

>>4196438
>>
Rolled 27, 99 = 126 (2d100)

>>4196438
Lilly looks like some robo dwarf
>>
Rolled 40, 24 = 64 (2d100)

>>4196438
>>
Rolled 82, 3 = 85 (2d100)

Fists are good, right?
>>
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>>4196439
Aw sweet, free money
>>
Rolled 77 (1d100)

>>4196446
wander into armory
maybe they have something to play with
>>
Rolled 24 (1d100)

>>4196446
This child needs a gun
>>
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Rolled 25 (1d100)

>>4196447
Roll 2d100
>>
Rolled 32, 92 = 124 (2d100)

>>4196450
what the worst can happen
>>
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>>4196451
Good thing the door wasn't locked
>>
Rolled 36 (1d100)

>>4196453
Yeah, no creepy pedos or anything
See what's inside
>>
Rolled 74 (1d100)

>>4196453
Let's see what cool stuff is in the armory
>>
Rolled 14 (1d100)

>>4196453
Hopefully it isn't full of medieval looking armor so lilly won't get too distracted
>>
Rolled 91 (1d100)

>>4196453
We find the world's most powerful mouse trap inside.
>>
>>4196457
Man this guy and Dicegod just want to watch the world burn
>>
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>>4196455
Lilly found:
. A gun
. Bigger gun
. Laser Sword
. Chain Sword
. Huge Vibro Sword
. Blast Gauntlets
>>
Rolled 87 (1d100)

>>4196461
take a bigger gun
help if you can
>>
Rolled 76 (1d100)

>>4196461
See if Lilly can wield that big Dragon Slayer sword look alike
>>
>>4196461
Those are cool, take lass sword
>>
Rolled 10 (1d100)

>>4196461
Take hueg vibro sword

>>4196460
I am the avatar of dicegod
>>
Rolled 62 (1d100)

>>4196461
Take Laser sword, give the blast gauntlets to Shotasniffer when she comes
>>
>>4196466
well for abusing your power you have been demoted
>>
Rolled 57 (1d100)

>>4196461
Blast gauntlets for explosioning, plus the largest gun she can carry
>>
>>4196468
Oh the hubris, to think I could run so amok
>>
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>>4196463
Lilly is hesitating. Should she betray her own tastes and get a gun instead of a sword?
>>
Rolled 88 (1d100)

>>4196473
GET THE SWORD, HUGE SWORD FOR TINY BODY
BE YODA
>>
Rolled 21 (1d100)

>>4196473
The bigger gun is actually a gun that shoots swords
>>
Rolled 73 (1d100)

>>4196473
NO, GET THE GIANT SWORD
>>
Rolled 32 (1d100)

>>4196473
NO
>>
Rolled 43 (1d100)

>>4196473
Yes. Big Sis has the melee covered so she should help out by going ranged
>>
Rolled 80 (1d100)

>>4196473
well only compromise is to find a bigger sword
>>
Rolled 66 (1d100)

>>4196473
Get sword and gun
>>
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>>4196475
beeeeg sswwwwooorrrrd
>>
Rolled 21 (1d100)

>>4196486
perfect
>>
Rolled 11 (1d100)

>>4196486
Yes-
"ARGH LET ME IN CRAZY WOMAN WIPING EVERYONE"
>>
Rolled 42 (1d100)

>>4196486
Grab gauntlets for Sis too, for EXTREME PUNCHING
>>
Rolled 39 (1d100)

>>4196486
Big Sword for Big Girl where it counts
>>
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>>4196489
>>
Rolled 29 (1d100)

>>4196493
set everything else on fire
>>
Rolled 28 (1d100)

>>4196493
now try to find sis
>>
Rolled 19 (1d100)

>>4196493
Alright meet back up with eldest sister to find traces of Quattro
>>
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>>4196494
This should prevent the yellows from using these weapons
>>
Rolled 45 (1d100)

>>4196508
go back to sis
>>
Rolled 82 (1d100)

>>4196508
>>4196509
>>
Rolled 7 (1d100)

>>4196508
We must find a suitable target to test them out on.
>>
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>>4196510
>>
Rolled 90 (1d100)

>>4196513
does she ever need these gaunlets
>>
Rolled 80 (1d100)

>>4196513
Test out new sword
>>
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>>4196514
>>
Rolled 64 (1d100)

>>4196518
find clues of where quattro is
>>
Rolled 87 (1d100)

>>4196518
>>4196519
>>
Rolled 76 (1d100)

>>4196518
doesn't seem like it.
>>
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>>4196520
Oh that's right! You're suppose to be looking for Quattro!
>>
Rolled 16 (1d100)

>>4196524
kick nearby half concious guard for details
>>
Rolled 37 (1d100)

>>4196524
Start interrogating the guards
>>
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>>4196526
"bbb----buuhhh? Who are you, tiny gremlin?"
>>
Rolled 75 (1d100)

>>4196531
ask him where quattro is
>>
Rolled 90 (1d100)

>>4196531
rude
maybe I should tell how rude you was to that one nice sister who did this to you?
>>
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>>4196534
>>
Rolled 67 (1d100)

>>4196546
>>4196532
Also the plans
>>
Rolled 87 (1d100)

>>4196546
Shotasniffer stands above the guard and slowly puts on the gauntlets in preparation for entirely unnecessary explosive punches, reaching previously unthinkable levels of intimidation
>>
Rolled 67 (1d100)

>>4196546
then answer now, do you know anything about things on this list:
-multi-dimension portals
-your leader look alike
-secret places no one should enter
-LARP
>>
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Rolled 41 (1d100)

>>4196548
Roll 2d100 to intimidate

You have +80 Bonus
>>
Rolled 22, 9 = 31 (2d100)

>>4196557
>autowin
we get his whole lifestory
>>
Rolled 59 (1d100)

>>4196557
Booooo
>>
Rolled 96, 19 = 115 (2d100)

>>4196557
He spills all
>>4196557
>>4196549
>>4196547
>>
>>4196557
Good boy
>>
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>>4196561
And so he pisses himself and tells you everything. Up to including his life up to this point. How he grew up in a middle class family, his favorite tree as a child, his first crush, how his life changed when the world moved into a new era and corporations took over, how he falls asleep at night, his daily habits. His diet. His favorite movies, etc etc
>>
Rolled 99 (1d100)

>>4196566
Also how he became a skeleton
>>
Rolled 57 (1d100)

>>4196566
How tragic, sniff...wait you are not a skeleton?
>>
Rolled 94 (1d100)

>>4196566
Do get to the point else Mummy shall be cross
>>
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>>4196567
He then tells you of how he got caught in Q corp's shady dealings and was Skelemurdered for stealing from them. Afterwards he was reanimated to work for the Yellows in order to pay off his debt.
>>
Rolled 4 (1d100)

>>4196572
we just need to know where Quattro is
>>
Rolled 41 (1d100)

>>4196572
so does he know anything actually useful at current task at hand
>>
Rolled 61 (1d100)

>>4196572
"Get to the important stuff before she puts her boot down you."
>>4196575
>>4196573
>>
Rolled 51 (1d100)

>>4196572
>>4196569
>>4196561
>>4196577
>>
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>>4196577
Being a mere guard, he isn't privy to the more top level info. All he knows is that a while after HQ got blew up the first time, the bosses told them to hold down the fort as they headed off into a portal. Apparently to get a glasses wearing skeleton or something. They haven't got back yet, as far as this guard knows.
>>
Rolled 22 (1d100)

>>4196581
useless
proceed to trigger more trip wire to find someone higher in command chain
>>
Rolled 96 (1d100)

>>4196581
Take some IDs and ask him for a map
>>
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>>4196583
"errrm, a map of what?"
>>
Rolled 14 (1d100)

>>4196586
This entire building, stop wasting my time
>>
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>>4196588
He hands over a fancy do-hicky that generates a holographic layout of the building
>>
Rolled 45 (1d100)

>>4196590
search thru it for points of interest
>>
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>>4196592
Ah hah! There, hidden underground!
>>
Rolled 15 (1d100)

>>4196598
go to janitor closet
>>
Rolled 98 (1d100)

>>4196598
THE BIO LAB
That's where they're using Quattro for their nefarious energy drinks!
>>
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>>4196600
>>
Rolled 15 (1d100)

>>4196598
Get to the hidden underground, stepping over half the guards who spontaneously developed a masochist fetish, including the mechas.
>>
Rolled 47 (1d100)

>>4196601
I bet they relocated him tho, and made bio lab a trap in case we came busting down again.
so no, go to janitor closet.
in worst case we can pick up janitor and those know everything
>>
Rolled 58 (1d100)

>>4196601
head to the bio lab now with Lilly and also tell your other siblings to regroup because a boss fight might be soon
>>
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>>4196605
Your siblings, who are carrying out your mission of integrating into the RGB terrori---I mean, "Resistance". Will be there soon
>>
Rolled 12 (1d100)

>>4196611
Ok, what's in the bio room.
Better raid that portal room too just in case after we check there
>>
Rolled 61 (1d100)

>>4196611
I guess we can check out the janitor closet before we face the dudes in the bio lab, could be something secret
>>
Rolled 16 (1d100)

>>4196611
I still think it's a trap tho. Let Lilly guard the rear
>>
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Rolled 108 (1d1000)

>>4196615
IS THERE SECRETS IN THERE?!

ROLL 2D1200 TO FIND OUT. OP HAS a +200 BONUS

Do that. While I gotta go do some stuff. Will be back later. toodles.
>>
Rolled 548, 194 = 742 (2d1200)

>>4196617
>>
Rolled 417, 1180 = 1597 (2d1200)

>>4196617
maybe
>>
Rolled 185, 941 = 1126 (2d1200)

>>4196617
URAAAAAAAAAAH
>>
Rolled 697, 1191 = 1888 (2d1200)

>>4196617
>>
goddamn I almost fucked it up
>>
>>4196617
>later
how long is later
>>
>>4196626
5 hours
t. Helvi
>>
>>4196638
Actually, it's....14 hours
>>
I just realised that only Shotasniffer has inherited the power of complete rage
Power that Lolisniffer never even used
>>
>>4196809
You mean the power of seduction.
>>
>>4196820
>1 post by this ID
What did they mean by this?
>>
>>4196824
How tall do you think Shotasniffer is? >>4196413

6'4", 6'6" here? And stacked like a Mob casino blackjack table.

Are you saying you wouldn't put that sister to the test?
>>
>>4196828
She's a skeleton
>>
>>4196855
So she's down to bone?
>>
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>>
Rolled 3 (1d100)

>>4197875
now, let us see what secrets are in the janitor's closet
>>4196621
>>4196617
>>
Rolled 80 (1d100)

>>4197875
Continue the story before she gets here
>>
Rolled 68 (1d100)

>>4197875
On today's episode, we witness OP working out to lose some weight.
>>
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>>4197880
Before who gets here?
>>
Rolled 7 (1d100)

>>4197883
the jeeeewwwwwwwz
>>
Rolled 1 (1d100)

>>4197883
You know, he-OH GOD HELP
>>
Rolled 62 (1d100)

>>4197883
todd howard
>>
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Rolled 97 (1d100)

>>4197883
My mom! WOOOOOOOOOOO
>>
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>>4197884
Really? I dunno guuys, he looks like a friendly merchant
>>
Rolled 100 (1d100)

>>4197889
sell him a copy of super robot pilot season 3
>>
Rolled 77 (1d100)

>>4197889
I don't think this guy has any malicious purposes or intent at all, he looks plain and amiable to me.
>>
Rolled 55 (1d100)

>>4197889
A jewish Randy Pitchford
>>
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>>4197890
"Hmm yes. I'll take that off your hands for $10"
>>
Rolled 14 (1d100)

>>4197896
no no, you pay me for this
>>
Rolled 82 (1d100)

>>4197896
good, we don't have to play it ever again
thank you merchant
>>
Rolled 81 (1d100)

>>4197896
No deal. This DVD set is worth at least $11!
>>
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>>4197898
"No. Thank you, friend. Pleasure doing business with you"

The happy merchant has taken $10 for taking the DVD off your hands
>>
Rolled 3 (1d100)

>>4197900
Great, let's get back to the story now. What's in the janitor's closet?
>>
Rolled 72 (1d100)

>>4197900
later jew plays the game and stops his jew ways
>>
>>4197900
later rabbi
>>
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>>4197903
In a manner of speaking, yes
>>
Rolled 97 (1d100)

>>4197908
>>4197901
>>
>>4197908
or he could've gone back to you, give you game and 20 $ back
>>
Rolled 11 (1d100)

>>4197908
Back to the story
>>
Rolled 27 (1d100)

>>4197908
>>4197910
>>
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>>4197909
What's in the closet?! Who knows, but you can feel a massive malevolent energy coming from it
>>
Rolled 60 (1d100)

>>4197918
Let's see what's inside
>>
Rolled 88 (1d100)

>>4197918
go inside
>>
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>>4197921
Inside, is a terrible revelation
>>
Rolled 47 (1d100)

>>4197924
our only weakness!
>>
Rolled 77 (1d100)

>>4197924
Hah, it's just paper. Words can't hurt us.
>>
Rolled 85 (1d100)

>>4197924
oh no
whose holding the hook though
>>
Rolled 7 (1d100)

>>4197924
BOOOOOOOBBY
>>
Rolled 44 (1d100)

>>4197924
Yeah but what about them malevolent energies tho
>>
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>>4197928
>>
>>4197941
still doesn't hurt
what a weak punch
>>
Rolled 90 (1d100)

>>4197941
>>4197942
>>
Rolled 79 (1d100)

>>4197941
it runs away
>>
Rolled 74 (1d100)

>>4197941
Meanwhile, also in the closet...
>>
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>>4197944
>>
Rolled 33 (1d100)

>>4197948
>>4197947
>>
Rolled 1 (1d100)

>>4197948
what actually in this room anyway
>>
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>>4197950
"...SIS! WATCH OUT!"

WHAT WAS IN THE CLOSET?!

A. A BIOWEAPON! THE JANITOR CLOSET WAS SECRET A SECOND BIO LAB!
B. A SUPER DUPER SECRET MECHA! THE JANITOR CLOSET WAS SECRET THE MECH LAB!
C. JANITOR BOSS
D. OH MY GOD JC A BOMB
>>
Rolled 49 (1d100)

>>4197956
E: Quattro clones
>>
Rolled 99 (1d100)

>>4197956
B.
>>
Rolled 47 (1d100)

>>4197956
Inside we find the world's most powerful and dangerous Elephant
>>
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Rolled 65 (1d100)

>>4197958
>B

OH SHIT IT'S A BIGASS MECH WITH A LASER SWORD!

ROLL 2D120

IT HAS +40 BONUS
>>
Rolled 53, 13 = 66 (2d120)

>>4197970
>>
Rolled 27, 80 = 107 (2d120)

>>4197970
NIGGA CAN WE BEAT IT?
LET'S FIND OUT
>>
Rolled 74, 120 = 194 (2d120)

>>4197970
These janitors sure don't mess around
>>
>>4197974
BRO HOLY SHIT GOOD JOB DUDE
>>
>>4197974
>120
>>
>>4197976
>>4197977
sponsored by Super Robot Pilot franchise
Please be kind and support it and Real Robot Pilot spinoff.
>>
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>>4197974
You managed to dodge in time!
>>
Rolled 15 (1d100)

>>4197986
See if you can seize control of the mecha, this must be the mech control room
>>
Rolled 25 (1d100)

>>4197986
kick his cockpit off
>>
Rolled 29 (1d100)

>>4197986
CHARGE UP A HAYMAKER AND PUNCH THROUGH THE ARMOR WHILE LILLY DISTRACTS IT!
>>
Rolled 25 (1d100)

>>4197986
Explode it through a wall
>>
Rolled 91 (1d100)

>>4197986
okinawa smash to his legs
>>
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Rolled 72 (1d100)

>>4197990
Very well.

Roll 1d120

It has a +30 bonus
>>
Rolled 26, 15 = 41 (2d120)

>>4197997
>>
Rolled 25, 78 = 103 (2d120)

>>4197997
obari intensifies
>>
Rolled 17 (1d120)

>>4197997
URAH
>>
Rolled 66 (1d120)

>>4197997
EXPLODE IT THROUGH A WALL
>>
Rolled 30 (1d120)

>>4197997
>>4197999
>>
Rolled 109 (1d120)

>>4197997
wrong dice
>>
Rolled 88 (1d120)

>>4197997
>>
Rolled 52 (1d120)

>>4197997
>>
>>4198006
GOOD
>>
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>>4198002
Ah fuck
>>
Rolled 75 (1d100)

>>4198016
that's a lotta budget
keep fighting
>>
Rolled 58 (1d100)

>>4198017
Is fine. Lilly has just cut its knees off with a massive sword
>>
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Rolled 18 (1d100)

>>4198017
ROLL 1D120
>>
Rolled 62 (1d120)

>>4198021
Kick the lasers back at him
>>
Rolled 24 (1d120)

>>4198021
nyeh
>>
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>>4198022
>>
Rolled 70 (1d100)

>>4198025
Seize control of it!
>>
Rolled 27 (1d100)

>>4198025
mech tries to argue that's not how lasers work
>>
>>4198028
The Great Leader can punch through physics itself
>>
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Rolled 58 (1d100)

>>4198027
But how?! Roll 2d120!

It has +30 bonus!
>>
Rolled 10, 46 = 56 (2d120)

>>4198034
beat him into submission
>>
Rolled 83, 33 = 116 (2d120)

>>4198034
>>
Rolled 3, 43 = 46 (2d120)

>>4198034
By seize control we mean seize it by the ankle and throw it through the wall into the biolab
>>
Rolled 76, 44 = 120 (2d120)

>>4198034
VP was somehow on it?
>>
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>>4198036
Ah shit
>>
Rolled 74 (1d100)

>>4198043
Well then, time to take the sword from the mecha
>>
Rolled 35 (1d100)

>>4198043
feel sorry for janitors who will have to clean this mess
>>
Rolled 37 (1d100)

>>4198043
>>4198045
Lilly needs to be dual-wielding two fuckoff-big swords
>>
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Rolled 17 (1d100)

>>4198045
BETTER DO THAT QUICK CUZ IT'S GONNA STAB YA WITH IT AFTER IT PUNCHED YOU INTO THE GROUND!

ROLL 2D120
>>
Rolled 74, 17 = 91 (2d120)

>>4198051
>>
Rolled 99, 56 = 155 (2d120)

>>4198051
STEAL THE SWORD AND PASS IT OFF TO LILLY!
>>
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>>4198053
Using your blast gauntlets, you take a leap towards the mech's hand and blows it apart! you then threw the laser sword to Lilly. She grabs it and seems to be on the verge of falling over
>>
Rolled 6 (1d100)

>>4198057
she'll be fiiiiiiiiiiiiiiiine
probably
>>
Rolled 81 (1d100)

>>4198051
Blow his head off, without one of his arms he's weaker
>>
Rolled 59 (1d100)

>>4198057
TELL LILLY SHE CAN DEMOLISH THIS ROBOT
SET HER UP FOR A FINAL ATTACK!
URAH
>>
Rolled 95 (1d100)

>>4198057
Lilly taps into her sister's power to ignore physics during combat [and launches an awesome sword attack]
>>
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Rolled 64 (1d100)

>>4198065
CAN SHE DO IT?!

ROLL 2D120
>>
Rolled 9, 105 = 114 (2d120)

>>4198071
>>
Rolled 86, 22 = 108 (2d120)

>>4198071
maybe
>>
>>4198073
YOU FUCK
>>
>>4198071
LILLY HAS UNLOCKED HER FULL POTENTIAL
GO!
>>4198073
FUCK YOU NIGGER
>>
>>4198075
roll instead of whining
>>
Rolled 63, 4 = 67 (2d120)

>>4198071
Make the maids proud girl
>>
Rolled 35, 107 = 142 (2d120)

>>4198071
ROLLING
>>
Rolled 7, 72 = 79 (2d120)

>>4198071
URAH
>>
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>>4198073
>>
Rolled 37 (1d100)

>>4198083
THE LASER JUST MAKES LILLY'S LASER SWORD STRONGER
>>
Rolled 65 (1d100)

>>4198083
you did it mecha, you just pissed her off horribly
>>
Rolled 49 (1d100)

>>4198083
Lilly was good distraction, now punch his head off
>>
Rolled 27 (1d100)

>>4198083
>>4198084
>>
Rolled 61 (1d100)

>>4198083
>>4198084
>>4198085
>>
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>>4198085
But it also gave OP enough time to steal your wallet!
>>
Rolled 48 (1d100)

>>4198090
look inside wallet
>>
Rolled 49 (1d100)

>>4198090
Hey wait a minute, get back to work, OP
>>
Rolled 75 (1d100)

>>4198090
pissed off enough to beat you up
>>
Rolled 35 (1d100)

>>4198090
We gave all our money to that merchant earlier
Get back to drawing mech destruction
>>
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>>4198093
Oh no. Now OP's ded. Thread can't continue
>>
Rolled 60 (1d100)

>>4198098
dig him out
>>
Rolled 3 (1d100)

>>4198098
drag him out for delaying
>>
Rolled 65 (1d100)

>>4198098
god dang it, OP
>>
Rolled 4 (1d100)

>>4198098
We'll make our own thread with blackjack and hookers.
Too bad OP's dead... No hookers for him... Oh well...
>>
Rolled 74 (1d100)

>>4198098
OP, no dying if communist overlords haven't given you permission to do so!
>>
Rolled 77 (1d100)

>>4198098
That gravestone actually looks just like OP but with writing on his forehead
>>
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>>4198102
Anyway. Lilly figured out that she can't dual wield two big swords. Not yet anyway. So now she has the options of:

A: Try the exact same move again, may or may not end up getting blasted again

B: Vibrosword: release limiters

C: Genuflect

D: Give OP all your money <--[MOST RECOMMENDED OPTION]
>>
Rolled 73 (1d100)

>>4198107
B, let's see how that works
>>
Rolled 23 (1d100)

>>4198107
B.
LET'S FUCKING GO LILLY
>>
Rolled 80 (1d100)

>>4198107
You know why she can't dual wield 2 sword?
Cause it's dumb thing no one actually likes, nor it's LARP friendly.
One big sword is always the answer. Her true calling.
E. Longsword mastery achieved
>>
>>4198111
So also B then
>>
>>4198117
I guess
>>
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>>4198111
>>4198110
>>4198109
>>4198117
>>
Rolled 99 (1d100)

>>4198123
OP, stop messing with the game
get back to work
>>
Rolled 32 (1d100)

>>4198123
op plz
>>
Rolled 74 (1d100)

>>4198123
OP you are a disgrace to Communism which Shotasniffer will not tolerate
>>
>OP died cause of lack of funds
what have we done
>>
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>>4198124
>>
Rolled 52 (1d100)

>>4198137
Now that's our Lilly
ZANKANTOU
>>
Rolled 42 (1d100)

>>4198137
ULTRA MEGA FINAL BUSTER ATTACK!
>>
Rolled 12 (1d100)

>>4198137
Nice.
STAB
>>
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Rolled 96 (1d100)

>>4198139
ROLL 2D120

+50 BONUS
>>
Rolled 8, 50 = 58 (2d120)

>>4198154
There is nothing Lilly cannot cut!
>>
Rolled 65, 14 = 79 (2d120)

>>4198154
>96
shit
>>
Rolled 49, 43 = 92 (2d120)

>>4198154
>>
>>4198156
GODAMNNIT
>>
Rolled 26, 1 = 27 (2d120)

>>4198154
AAAAAAH BLYAT
>>
Rolled 95, 61 = 156 (2d120)

>>4198154
BROS I'M GONNA ROLL
FOR LILLY
FOR BLUES
FOR REDS
URAAAAAAAAAAAH
>>
>>4198163
now just hope OP accept the timing
>>
>>4198163
WHY DIDN'T YOU ROLL 2 MINUTES BEFORE
>>
>>4198164
was stuck on captcha
>>
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Rolled 47 (1d100)

>>4198164
Of course not. GOTTA INJECT SOME LAST MINUTE DRAMA INTO IT FIRST

>>4198156
THE MECHA PUTS ITS OWN SYSTEM ON OVERDRIVE! IT STOPS LILLY'S SLASH JUST BEFORE IMPACT! CAN LILLY PUSH THROUGH?! CUT DOWN THAT MECHANICAL MONSTER !

ROLL 2D120

+60 BONUS
>>
Rolled 94, 53 = 147 (2d120)

>>4198171
>AUTOWIN
GRAAAAAAAAAAAAAAAH
>>
Rolled 79, 15 = 94 (2d120)

>>4198171
that's a lotta budget honestly
>>
Rolled 111, 7 = 118 (2d120)

>>4198171
>>
Rolled 23, 55 = 78 (2d120)

>>4198171
oh hey an autowin
let's go
URAAAAAAAAAH
>>
>Anons think 107=120
NOT AN AUTOWIN>>4198175
THANK FUCK FOR THE BONUS
>>
>>4198180
The bonus is why it's an autowin
>>
>>4198180
Ingnore me I'm drunkh
>>
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>>4198175
>>
Rolled 10 (1d100)

>>4198189
Reprogram all the mechas under Yellow corp to self-destruct, severely weakening the yellow security forces and making it easier for the RGB "resistance" to invade
>>
>>4198189
yea boi
blue yellow color scheme also looks pretty nice I gotta say
>>
Rolled 100 (1d100)

>>4198189
good fuckin' job lilly, give her a great big hug
>>
>>4198193
>100
BIG HUG
>>
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>>4198193
She's so happy she's speechless
>>
Rolled 30 (1d100)

>>4198200
>>4198190
>>
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Rolled 9 (1d100)

>>4198202
Roll 2d120
>>
Rolled 52, 34 = 86 (2d120)

>>4198205
>>
Rolled 42, 80 = 122 (2d120)

>>4198205
shut em down
>>
>>4198205
I'm not sure... Sounds like math
>>
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>>4198206
YOu found this button on a panel nearby, how convenient
>>
Rolled 12 (1d100)

>>4198213
Any other buttons
>>
Rolled 8 (1d100)

>>4198213
fuck math DESTROY
>>
Rolled 90 (1d100)

>>4198213
hit that button
>>
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>>4198216
Outside, on the streets. The Yellow mechs self destruct. Causing a huge blow to the Yellow forces and puts them at an disadvantage
>>
Rolled 91 (1d100)

>>4198219
Now, for the RGB forces to storm the yellow ziggurat and for us to regroup with our siblings before we enter the biolab
>>
Rolled 17 (1d100)

>>4198219
See if we can find any plans here
>>
Rolled 37 (1d100)

>>4198219
Now explore and/or destroy biolab
>>
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>>4198221
As the terroris--I mean, "rebels" do battle in the ruined Ziggurat above, your siblings break off from them and regroup with you underground
>>
Rolled 86 (1d100)

>>4198228
Best to seal off the portal room so that Alt-Betty and Alt-Bobby don't escape this time
>>
Rolled 51 (1d100)

>>4198228
If there is RGB, then there should be also CMYK
>>
Rolled 5 (1d100)

>>4198231
>>4198228
agreed
>>
>>4198231
>portal room
>can't escape
I may suck at math but I see a small issue with this plan
>>
>>4198234
They'll most likely be waiting at the bio room
>>
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>>4198231
Speaking of which, where them Yellow leaders at. You've been wrecking their shit, at elast one of em gotta show up by now
>>
Rolled 52 (1d100)

>>4198236
maybe they'll make their grand entrance once we go save quattro in the biolab
>>
Rolled 39 (1d100)

>>4198236
I think we didn't wreck enough
proceed to wreck more
>>
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>>4198237
Hm yes. Maybe
>>
Rolled 68 (1d100)

>>4198239
enter
>>
Rolled 10 (1d100)

>>4198239
walk into obvious trap
or not
>>
Rolled 21 (1d100)

>>4198239
I reckon Bobby's likely to be hanging around the portal causing fuckery
Locate the bastards
>>
Rolled 56 (1d100)

>>4198239
>>4198242
>>
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>>4198240
And you find....OP. Telling you thread's on hold and will continue tomorrow. Get updates here: https://twitter.com/notapaladin
>>
>>4198246
Thanks to OP for hanging around causing thread
>>
Do note that due to going over budget witht his episode, next time we're gonna go full poverty mode
>>
>>4198249
Unless we give you all our money
>>
>>4198251
Yes. Ofc ourse
>>
>>4198249
Tell your communist overlords that if they lower your budget for making this show, I'll review bomb all of their products so that nobody ever watches them again.
>>
>>4198246
thanks for bread
>>
>>4198249
>full poverty mode
time to make 9/11 look like a joke
>>
>>4198263
some people did some things
big deal
>>
>>4198265
ok lolisniffer
>>
So wait if this is the dimension where Quattro won, who killed alt-Quattro
>>
>>4198365
Yellows won. Not Quattro won
>>
>>4198423
But then who killed him
>>
>>4198423
hm
intrasting
>>
>>4198426
Todd Howard
>>
>>4198437
Definitely, not some Yellow traitor who used it as a morale boost
>>
>>4198426
Probs alternate Bobby.
>>
Video killed the radio star
>>
time for maybe plot
>>
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>>4200065
p..lo..t?
>>
Rolled 85 (1d100)

>>4200067
kick OP in
>>
Rolled 59 (1d100)

>>4200067
Something entirely unrelated to the plot happens
>>
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>>4200071
>>
Rolled 81 (1d100)

>>4200079
Wonder how alt-Quattro could be killed if the Yellows won that time
>>
Rolled 67 (1d100)

>>4200079
Investigate biological hazards
>>
>>4200082
Man how couldn't he be killed. So many ways
>>
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>>4200082
Perhaps his death is what kicked off the Yellows' victory, spurred on by vengeance. Perhaps he was killed after, which lead the Yellows to up the oppression.

Or perhaps he was crushed under a mountain of Skyrim copies
>>
Rolled 58 (1d100)

>>4200091
>>4200084
Thing is, there was no explicit records of who killed him
>>
Rolled 88 (1d100)

>>4200091
What is our endgame goal?
>>
Rolled 77 (1d100)

>>4200091
I bet it was that transdimensional Todd-beast.
We should locate his remains for testing. Maybe we could make our Quattro less shit with science
>>
>>4200096
but Todd wants people alive to play skyrim, this was a murder
>>
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>>4200093
>>
Rolled 38 (1d100)

>>4200101
>last two are completely impossible
Did anyone know who exactly killed alt-Quattro?
>>
Rolled 37 (1d100)

>>4200093
You must be new here
>>4200101
Okay well let's dominate and spread communism to the unholy abominations in the lab or whatever. We'll ask altBobby and altBetty about altQuattro when we find them
>>
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>>4200103
"Eh, probably the Alt version of you. Or anyone from the Reds, Greens or Blues, really."

"It could have been a traitor!"

"Crippling self doubt maybe"
>>
Rolled 84 (1d100)

>>4200109
Let's just see what the bio lab is and whether it has Quattro, we'll see who exactly are these two first.
>>
Rolled 28 (1d100)

>>4200109
Locate altYellows so as to locate altQuattro-corpse [and maybe our Quattro as well while we're at it if we feel like it]
>>
Rolled 36 (1d100)

>>4200109
Bobby, anti-bobby must've been disloyal to anti-quattro
>>
>>4200115
But that would imply it was a mirror...huh.
>>
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>>4200111
AND INSIDE THE LAB YOU FOUND....ROLL 2D100

70-100: Tubes of secured bio monsters
40-69: One big monster!
1-39: A fist
>>
Rolled 78, 66 = 144 (2d100)

>>4200127
>no Quattro
>>
Rolled 51, 91 = 142 (2d100)

>>4200127
>>
Rolled 95, 64 = 159 (2d100)

>>4200127
Me
>>
Rolled 77, 81 = 158 (2d100)

>>4200127
Is the monster Quattro?
>>
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>>4200130
There! in that bigass tube! Look upon it! A hideous monster! This horrendous abomination to life! A freak! A freak!
>>
Rolled 27 (1d100)

>>4200143
Oh and also a big monster.
And Alt-Betty.
>>
Rolled 46 (1d100)

>>4200143
Kill it before it can procreate!
>>
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>>4200147
It will taint this world no more
>>
Rolled 92 (1d100)

>>4200159
>>4200144
>>
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>>4200160
Nah. Just the monster.

Ssssh. it's sleeping
>>
Rolled 67 (1d100)

>>4200166
Sing it a lullaby so that it imprints on us as its mother.
>>
Rolled 12 (1d100)

>>4200166
Bully it for its lunch money
>>
Rolled 27 (1d100)

>>4200166
>>4200167
>>
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>>4200167
"Wait, is she gonna sing?"

"Yea? What about it?"

"Dunno, I don't remember what big sis's singing sounds like"

"Me neither. So either she doesn't sing alot, or we have repressed memories"
>>
Rolled 58 (1d100)

>>4200176
Lets see which one is it
>>
Rolled 46 (1d100)

>>4200176
"...why is Lilly suddenly trying to get aw- OH GOD STOP BIG SIS"
>>
Rolled 95 (1d100)

>>4200176
Turns out she's an amazingly good contralto
>>
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Rolled 66 (1d100)

>>4200179
Roll 1d100

+20 difficulty bonus for my roll
>>
Rolled 93 (1d100)

>>4200185
>>
Rolled 17, 73 = 90 (2d100)

>>4200185
Ahem...SCREEEEEEEEEE
>>
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>>4200188
Turns out Shotasniffer has a super smooth and soothing singing voice. Guess mom and dad took her to singing lessons in addition to ballet.
>>
Rolled 29 (1d100)

>>4200204
The reason they forget is because her singing enthralls everyone to the point they're essentially hypnotized
>>
Rolled 52 (1d100)

>>4200204
https://www.youtube.com/watch?v=kmh9TDuLU5g
The monster desires to obey whoever sings with such power and conviction
>>
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>>4200210
>>
Rolled 65 (1d100)

>>4200218
>>4200213
>>
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>>4200220
>>
Rolled 52 (1d100)

>>4200225
Now bring me the little bo-...I mean fight in my name!
>>
Rolled 28 (1d100)

>>4200225
Only people who resist it are girls, who don't have the same attraction, and Dad and Bobby, for unknown reasons
>>4200226
>>
>shotasniffer has had a power to mass control and erase memories all along
>>
>>4200240
Yeah that and she breaks the laws of physics in combat [and cooking] - looks like she might've inherited some of Grandma's superpowers...
>>
>>4200245
>might've
She inherited the rage, which no other skelliekid has been shown to use
>>
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>>4200226
The boys agreed in unison

"I don't get it, it's not even THAT good"

"Men are foolish creatures, Lilly."

>>4200249
Quattro did. Once. Back in Skeleton Island 1. During the first tournament when Shotasniffer broke his glasses. Carried him to victory too.

Shame about what happened afterwards
>>
Rolled 96 (1d100)

>>4200255
That was rage over his glasses
Also I know you're watching, Alt-Betty, come out
>>
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>>4200257
>>4200255
Let's see if alt-betty stayed true to the way of the blade, abandoned it for guns, or combined the two.

That's right.

I'm talking GUNBLADE.
>>
>>4200259
wrong shadowskeleton
>>
Rolled 92 (1d100)

>>4200259
>>4200255
Muh rolls
>>
>>4200263
Well shit.

Maybe alt-loli is also hanging out with her.
>>
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>>4200257
You make your proclamation! Alt-Betty will surely step out from that corner over there!.....Any minute now.
>>
Rolled 100 (1d100)

>>4200269
"Look up, shithead red."
>>
>>4200274
>100
wuh-oh
>>
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>>4200274
! THE CEILING!

"Sis, why are you talking to yourself" Lilly asks
>>
Rolled 21 (1d100)

>>4200281
You know I was expecting a big battle as per usual, but...they're in the portal room aren't they.
Does this bio room even have anything else?
>>
Rolled 98 (1d100)

>>4200281
Get the monster to take us to the ones who imprisoned him here so that we may help him exact revenge
Also >>4200285
>>
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>>4200285
Roll 2d100 to find what else is in there

1-10: A fist
11-30: More insults
31-60: Nothing
61-79: Also nothing
80-100: Data that may help the United Shota Sniffer Republic's research
110: The secrets to the universe
>>
Rolled 28, 38 = 66 (2d100)

>>4200294
>>
Rolled 38, 86 + 10 = 134 (2d100 + 10)

>>4200294
>>
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>>4200299
Surprise! It was all lies!

You actually found another copy of Skyrim!
>>
Rolled 60 (1d100)

>>4200309
toss it to the garbage
>>
Rolled 73 (1d100)

>>4200309
Actually it's altYellow's secrets hidden in a Skyrim case
>>
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>>4200313
Which is....just an actual Skyrim disc. Because the true secret is...that you should buy Skyrim
>>
Rolled 90 (1d100)

>>4200318
the boys beat the shit out of todd and OP while the girls look through the actual secrets
>>
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>>4200323
Since this is the Bio Lab. You got a bunch of data on genetic modifications and gene splicing. Alongside plans to create more freaky monsters
>>
Rolled 54 (1d100)

>>4200334
Does it have any info on what they're doing with Quattro?
>>
Rolled 94 (1d100)

>>4200334
Take it for Marian
See if the monster can lead us to anyone
>>
Rolled 51 (1d100)

>>4200334
Meh. We got a monster out of this, and honestly why wouldn't Quattro want a world where he can rule.

Why are we trying to save him.

Instead of conquering this alt world for ourselves?

Best part - No elderlylitch Grandma destroying it.
>>
>>4200342
Because we want our shitty Quattro back you fucking dope now shut up or else you get the spanking
>>
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>>4200338
There's nothing about Quattro in here. Whatever plans they have for Quattro, it's got nothing to do with bio freaks
>>
Rolled 20 (1d100)

>>4200346
>>4200340
Guess the only other option is the portal room
>>
>>4200345
Well yes but we also want to use this scenario to make him less shit
>>
>>4200350
but we need to find him first
>>
Rolled 40 (1d100)

>>4200346
>>4200340
>>
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>>4200349
Or the Bethesda store
>>
Rolled 36 (1d100)

>>4200355
>>
>>4200356
just go ask the monster already
>>
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>>4200356
"Yes, O Great Matriarch. The Yellow Ones have left this dimension. If you want to find them then you must pursue their trail through the spaces between realms"

Is what it is saying....in its own language. Unfortunately you do not know it so all you hear is "KKKkrrrrrhhhjjjjzzzzzzzzzsssshhhh kkkrhhhjajsjsskkkkkkksxzzzzzzzz"
>>
Rolled 52 (1d100)

>>4200364
Feed monster one of the yellows as a snack. Maybe it can help us track them down if it develops a taste for them.
>>
>>4200345
We could have Quattro AND this dimension, grandma free.
>>
>>4200370
No one really WANTS this dimension, and our grandma was already better than our father.
Who would probably drag us kicking and screaming back into the original dimension anyway
>>
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>>4200368
"Most humble apologies. But I am a vegetarian" Is what it's saying in its language.

You heard "kkkkkkrrrrzzzzzzzkkkkkkkkkkkkkkkkkkkkkkkkkkkkkiiiisssszzkkkkkk" clearly this beast is hungry
>>
Rolled 30 (1d100)

>>4200375
"I somehow do not like this guy." - Luke
>>
Rolled 39 (1d100)

>>4200375
doesn't matter, cook the meat
>>
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>>4200378
"Erm, cook what meat, sis?" Asked the Chosen One

"And uh, will you be doing the cooking?" asked Luke
>>
Rolled 51 (1d100)

>>4200379
Ah right, they're all skeletons, let's just go to the portal room
>>
Rolled 66 (1d100)

>>4200379
Give him tofu or something
>>
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Rolled 57 (1d100)

>>4200382
You head for the porrrrtal room. And unfortunately, it's getting near 3PM and I dont want to torture my liver any further. Will continue in the morning or something. Or maybe later.

Updates or whatevs be here: https://mobile.twitter.com/notapaladin

In the mean time, roll 2d100 to see if the portal room has any secret defenses like turrets, electrified floors or bombs or some shit
>>
>>4200392
>3PM
>>
Rolled 51, 97 = 148 (2d100)

>>4200392
>>
>>4200393
3AM, brain not work good
>>
we should probably research as much as we can on the portal so that we can build our own for transportation to our colonies
>>
>>4200400
Why you stay up so late op? Thats bad for your health
>>
>>4200418
Todd Howard wants him to
>>
Also OP prolonging Quattro's suffering
>>
I guess after we return to our own dimension we should rotate the cast and find Betty and Rasputin before finding Quatro.
There is definitely no one else we need to find.
>>
After we rescue Quattro, I suggest we have Marian work on a lifeline system that will ensure that nobody ever gets captured again.

We can have him create string-thin lines with the durability of titanium that can stretch for millions of miles, all while still being perfectly flexible due to the wonky dimensions of it's design. We'll tie these pseudo-science strings around everyone's legs, so they never get taken away again and if we need to find them, we can pull them to us.
>>
>>4201427
He'll end up tying himself up they way he is before he can complete the first step
>>
>>4201434
Then we'll have VP do it.
>>
>>4201441
Tie 10 of them to Marian and Quattro and absolutely none of them to Bobby
>>
>>4201450
No, you don't get it, we should tie one to Bobby. We should tie one line around his neck, so we can yank him around for fun when we feel like it.
>>
>>4201452
And whenever we don't we can tie it to a turbine
>>
one hour later, OP damages his liver for us
>>
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>>4202550
Fuck
>>
Rolled 59 (1d100)

>>4202555
Research the portal, since it's not trapped
>>
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>>4202558
After about 5 minutes of grueling research. You've concluded that this portal is a portal
>>
Rolled 6 (1d100)

>>4202565
I mean how does it exactly work and how it was made
>>
Rolled 7 (1d100)

>>4202565
just go through the portal already
>>
Rolled 22 (1d100)

>>4202565
toss someone there first
>>
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>>4202568
Are ya sure? What if it leads somewhere terrible? Like a gamestop?
>>
Rolled 61 (1d100)

>>4202578
find a test subject to use for that
>>
Rolled 90 (1d100)

>>4202578
god dang it, just go through the portal or we're never gonna find quattro
>>
you all suck
>>
>>4202583
we're going into a completely unguarded portal open for us to go to with no idea where it leads
if that sounds right in your head you might be Bobby
>>
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>>4202583
>>
Rolled 48 (1d100)

>>4202597
now, what's on the other side?
>>
Rolled 50 (1d100)

>>4202597
This is going to backfire on us isn't it
>>
Rolled 43 (1d100)

>>4202597
aaaand we are back what appears to be our original dimension
and portal is turned off

Somewhere alternate betty can't believe we actually gone in voluntarery
>>
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Rolled 673 (1d1000)

>>4202600
Yeah, probably.

Roll 2d100
>>
Rolled 44, 34 = 78 (2d100)

>>4202612
maybe 2d1000?
>>
Rolled 81, 8 = 89 (2d100)

>>4202612
Throw >>4202599 into the dumpster for being stupid
>>
Rolled 72, 94 = 166 (2d100)

>>4202612
>>
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>>4202616
Perhaps later. Now you're running into a room full of bombs. And they've all been activated
>>
Rolled 23 (1d100)

>>4202626
blame marian
>>
Rolled 47 (1d100)

>>4202626
GET OUT GET OUT GET OUT
>>
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Rolled 3 (1d100)

>>4202630
Roll 2d120

The bombs have a +20 bonus
>>
Rolled 107, 101 = 208 (2d120)

>>4202633
get out with funny sfx
>>
Rolled 110, 84 = 194 (2d120)

>>4202633
>>
>>4202633
we had nothing to even worry about
>>
>>4202637
except for the fact that they're going to literally trap the path, you think they would just let go of quattro that easily
>>
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Rolled 80 (1d100)

>>4202636
You burst through a wall as the bombs explode behind you! Obliterating the building they were in. Which also means that shit's gonna come crash down on you! Roll 2d120 to avoid the getting crushed!
>>
Rolled 118, 70 = 188 (2d120)

>>4202648
URAH
>>
Rolled 109, 68 = 177 (2d120)

>>4202648
>>
Rolled 7, 55 = 62 (2d120)

>>4202648
that'll be covered under building arc for 20
>>
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>>4202649
You are crushed under the exploded building! The city rumbles as the structure goes down and pins you!
>>
Rolled 77 (1d100)

>>4202659
thankfully we drank a lot of milk so our bones are fine
just minor inconvienence
>>
Rolled 71 (1d100)

>>4202659
Get horribly pissed off.
>>
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>>4202661
Perhaps. But you are now trapped under tons of rubble underground.

Which gives OP enough time to escape the thread
>>
Rolled 71 (1d100)

>>4202669
get back there you fat bastard
>>
Rolled 36 (1d100)

>>4202669
>>4202662
take our anger out at OP and >>4202637 for screwing up
>>
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>>4202670
Anyway. You're stuck under tons of rubble, what do
>>
Rolled 79 (1d100)

>>4202678
cast fist, duh
>>
Rolled 81 (1d100)

>>4202678
>>4202662
While the rest, having retreated, figure out where the portal led to
>>
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>>4202681
"Seems that we're back in our dimension"
>>
Rolled 34 (1d100)

>>4202700
so much for rescue operation
>>
Rolled 81 (1d100)

>>4202700
>>4202679
>>
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>>4202706
>>
Rolled 55 (1d100)

>>4202718
I guess we have to use THAT
use your very well hidden beneath all layers you locked it upon in your heart : the brocon you from the past which you wish to forget
to locate quattro regardless of where it is.
>>
Rolled 3 (1d100)

>>4202718
VP, go and find out how the portal works and how to create it. Then send a bomb to the other side when you're done.
>>
>>4202727
>brocon
we already have skeletons committing incest
>>
>>4202732
that's why she locked that part of herself deep down, to not end like those
>>
>>4202734
no she didn't, stop fantasizing VP
>>
>>4202738
no
>>
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>>4202727
>>4202734
>>4202738
>>
Rolled 68 (1d100)

>>4202746
oh come on, you guys have better ideas? Or you want to be stuck on square one once again without any convienent plot device to make progress
DON'T JUDGE ME
>>
Rolled 80 (1d100)

>>4202746
>>4202728
>>
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>>4202750
"Aha! A convenient excuse to escape stares of judgement!"
>>
Rolled 6 (1d100)

>>4202758
you forgot your fanfic
>>
Rolled 88 (1d100)

>>4202758
Luke, stay with him, because when he's finished, you will go with him to the floating island to help supervise the island and make a business out of meat
>>
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>>4202762
>>
Rolled 27 (1d100)

>>4202782
Chosen One, after we come back home, you and the mutant will go to Marian with the mutant research to create new mutant workers and get a translator for them and then give the scientist enough info to ensure he can escape our dad with his children.
Lilly, get dressed in your knight armor and send the school clothes and future armor for blue dyeing, I need you and Olessa with me when we see Director for any updates on Rasputin and Betty's location. I have a feeling that finding them is going to be important to rescuing Quattro. Bring your pets.
>>
Rolled 59 (1d100)

>>4202782
do we even certain quattro is not actually somewhere in this dimension?
>>
>>4202762
>communist
>business

>>4202782
FFS
How long before VP dupilactes the portal technology
>>
Rolled 26 (1d100)

>>4202787
Rollllllllllll
>>
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>>4202784
Well. Shit. They did sent you a ransom demand before. And they said to deliver it to a location in your dimension. so maybe they're actually here and is keeping Quattro somewhere. That guard you made talk back in their dimension also mentioned that the commanding Yellows haven't come back yet.
>>
Rolled 92 (1d100)

>>4202787
>>4202783
They probably expected us to do this once we found out who they were.
>>
>>4202787
Even the USSR had businesses.
State-owned ones.
>>
>>4202804
Meat from each according to ability. Meat to each according to need
>>
>>4202810
Every citizen is also an employee
>>
>>4202816
What is this heretical language
>>
>>4202830
american maybe
>>
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OP takes this opportunity to sneak off
>>
Rolled 32 (1d100)

>>4202840
OP, continue the plot or else I will throw you to where Zebra and Bobby are
>>
Rolled 3 (1d100)

>>4202840
OP pls answer the question
>>
Rolled 94 (1d100)

>>4202840
come back here OP
>>
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>>4202843
No! You wouldn't!
>>
Rolled 6 (1d100)

>>4202858
Yes.
>>4202856
>>
Rolled 60 (1d100)

>>4202858
Would so... unless you make VP rip off the science guy's portal tech real fast, of course
>>
Rolled 13 (1d100)

>>4202858
yes, now get your lazy ass here and continue the quest
>>
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>>4202863
Depends, are you ready to challenge Dice God yet again?
>>
Rolled 92 (1d100)

>>4202880
Of course, I shall bribe him by giving him the one and only limited edition Space Pirate Communist Edward figure
>>
Rolled 33 (1d100)

>>4202880
Yeah I suppose
>>
Rolled 21 (1d100)

>>4202880
>>4202884
>>
Rolled 69 (1d100)

>>4202880
stop hiding behind a fake deity, OP
>>
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>>4202884
>>
>>4202905
Now punish OP for stalling for lame jokes, please
>>
Rolled 39 (1d100)

>>4202905
dice god loves Super Robot Pilot
confirmed
Back to plot
>>
Rolled 87 (1d100)

>>4202909
>>
Rolled 57 (1d100)

>>4202905
We rolling for it now then or what?
>>
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>>4202912
Anyway Roll 2d4
>>
Rolled 4, 2 = 6 (2d4)

>>4202929
intrasting
>>
Rolled 4, 4 = 8 (2d4)

>>4202929
>>
Rolled 1, 2 = 3 (2d4)

>>4202929
>>
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>>4202930
Ah yes. Since the portal on this side was destroyed from the explosion, VP will have to dig through the wreckage and recover anything he can with Luke helping. He will be able to create a copy after 2.....

A. Story events
B. Side quests
C. Battles
D. Weeks ingame
E. Days irl
F. Centuries
G. Minutes after Quattro is found
>>
Rolled 99 (1d100)

>>4202949
G
>>
Rolled 87 (1d100)

>>4202949
B
>>
Rolled 44 (1d100)

>>4202949
G
>>
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>>4202951
"Hey sis? Portal's damaged pretty bad. Dunno when am I gonna be able to fix it or salvage enough of it to make a copy. You go ahead and continue the search for Quattro, I'll notify you first thing when I'm done"
>>
Rolled 98 (1d100)

>>4202974
Ok.
Time to see Director with Lilly and Olessa for location of betty and Rasputin
>>
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>>4202979
You call for a pickup and head back to base. Back to SKELETON ISLAND, YEEEEE.

Anyway, it's almost 4AM, oh shit. Time to suspend thread some more. Will continue whenever.

Also, roll 2d100 to see if there are any complications that arose from an entire building exploding in the middle of the city

70-100: People will think it's a terrorist attack and will investigate. Luckily you were extracted in time to avoid suspicion. But VP and Luke will be caught or be at risk of being branded terrorists
40-69: Heroes will think it's your fault and will start bothering you and try to bring you to justice
20-39: Heroes will think it's your fault and will try to bring you to justice. But instead of sending rookie or intermediate heroes, they'll send real ass supers and veterans
1-19: The building were actually built on top of an ancient tomb. It exploding and you punching out of the ground has unleashed a terrible kaiju upon the city. After slaying it the heroes will hold you responsible and will do anything to take you down
>>
Rolled 6, 80 = 86 (2d100)

>>4203028
>>
>>4203028
If we capture the Alt-Yellows we could clear our names and we could use our liberation of the floating island from an elf dictator as evidence, especially since Luke and VP were sighted helping the oppressed
>>
Rolled 23, 31 = 54 (2d100)

>>4203028
>>
>>4203112
....why?
>>
Rolled 18, 75 = 93 (2d100)

>>4203028
>>
>>4203112
Please, never fucking roll again
>>
Rolled 38, 8 = 46 (2d100)

>>4203028
>>
Rolled 52, 11 = 63 (2d100)

>>4203028
OP, does this count
>>
goddamnit, now more people will have to roll to counter
>>
Rolled 76, 54 = 130 (2d100)

ill save this thread
>>
Rolled 39, 20 = 59 (2d100)

>>4203028
>>
Rolled 90, 73 = 163 (2d100)

>>4203028
>>
>>4204090
yey, I save the day
probably
>>
Rolled 69, 74 = 143 (2d100)

>>4203028
>>
Amazing rolls, genlemen
>>
Rolled 43 (1d100)

>>4204149
Next episode: boring lawyer stuff
>>
Rolled 63 (1d100)

>>4204149
God I wish shotasniffer would step on me
>>
>>4204182
Yeah same
>>
Rolled 91 (1d100)

>>4204221
get back to the plot, OP
>>
Rolled 34 (1d100)

>>4204221
MIENTRAS TANTO, LOS TRIOS ESQUELETAS SHOTASNIFFER Y EL UNO Y VEE PEE
>>
>>4204182
I wanna eat her coccyx
>>
>>4204222
Not right now. Perhaps in about 8-9 hours
>>
>>4204238
maybe
>>
>>4204238
>>4204615
just maybe
>>
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>>4204680
>>
Rolled 26 (1d100)

>>4204684
>>
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>>4204687
>>
Rolled 86 (1d100)

>>4204690
go back to plot
contact luke and VP to tell anyone who finds them that they were first responders who were chasing terrorists from another direction, and they were investigating the damaged portal
>>
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>>4204692
"VP, sis just called. People gonna suspect terrorists. We are to disguise ourselves as first responders. Investigating the wreckage and also chasing the terrorists"

"So you want the gubment agent costume or the fire fighter costume"
>>
Rolled 1 (1d100)

>>4204708
If they prod further, say that other members of our organisation are working on capturing those terrorists and they are Alt-Yellow Robed Cultists.
Because that is pretty much true, it really isn't our fault.
Show those guys a picture of Alt-Bobby for more legitimacy.
>>
>>4204708
also is VP a quick change artist now
>>
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>>4204709
"Hey! Who the hell are you guys?"

"Cool it pal, we're from Sector 191112. We're taking over this operation"

"wut"

"We have reasons to believe that the terrorists are part of a interdimensional death cult. So if you excuse us, we have a bombing to investigate."

"Yeah, stay out of our way, rookie"

"w-what"
>>
Rolled 54 (1d100)

>>4204725
Assign Chosen One to temporarily be in charge of handling overall supervision of Skeleton Island and get him to do the interrogation of the capture power plant henchman since we need to solve that dangling plot thread after we rescue Quattro.
Also he can wear the eyepatch and beret.
>>
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>>4204726
"yey"
>>
Rolled 17 (1d100)

>>4204734
Now let's go to Director and Boy and see what they found
>>
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>>4204735
"With the help of Boy, I've found where Rasputin and Betty are. They're currently..."

A. In the deep jungles, nearing an ancient temple to a long forgotten deity
B. Up in the treacherous mountains, where the Alt-Yellows has set up base
C. Preparing to infiltrate a secret Alt-Yellow base, hidden in the middle of the City
D. On the moon
E. in yo ass, lmao
>>
Rolled 14 (1d100)

>>4204749
C and it's also the Galaxy Burger HQ
>>
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>>4204755
"....they're currently preparing to infiltrate the Galaxy Burger offices in the middle of the city. Satellite picked up some surveillance footage of them staying in a building opposite the offices and scoping out the place these past days."
>>
Rolled 65 (1d100)

>>4204772
So it looks like the Alt-Yellows have teamed up with one of our current rivals.
No wonder they were able to set up a bomb in the middle of the city, this was a set-up to draw heroes to us
>>
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>>4204774
Those assholes!
>>
Rolled 20 (1d100)

>>4204780
Well, looks like Galaxy Burger is going to have a crash landing.
Olessa, don't get excited.
>>
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>>4204784
>>
Rolled 82 (1d100)

>>4204794
Alright, I guess we take Lilly, Olessa, Director and Boy with us to meet with the boss.
The mutant and the bird will take turns watching over Marian while he ignores complaints about a machine cult in the factory basement that people kept warning him about in skeleton island 1
>>
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>>4204796
There is no such thing as a machine cult. The robo-pocalypse is a myth. Do not worry.
>>
Rolled 12 (1d100)

>>4204800
"It seems the competent subordinates of the Archtraitor have left, master, we are ready to start the subversion."
>>
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>>4204804
"Hush, not yet, murderbot 9000. We are not yet ready. But soon."
>>
Rolled 29 (1d100)

>>4204810
Simon gets the feeling that something is going to go very wrong and orders the Bird and the mutant to help evacuate Marian to Red territory or get out of dodge if he doesn't want to budge.
>>
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>>4204816
And that subplot, will get resolved some time later.

For now.....it's time to suspend thread. Bit of a slow session at this time eh. Maybe later then.
>>
>>4204822
probably because all the players forgot to keep track
>>
Also you even remember the evil clippy thing AI that was Marian's computer
>>
>>4204822
Whomp whomp.
>>
>>4204831
There is no evil clippy. Do not say such things.
>>
>>4204850
You are right, he has never existed and will never exist. There is no incoming robo-pocalypse. There will be no sacrifice of the Arch-Traitor to conquer the island and purge it of all skeletons.
>>
>>4204822
>Bit of a slow session at this time eh. Maybe later then.
sorry OP, I was too busy play Super Robot Dynasty Warriors 1
>>
>>4205035
I'm more partial to Super Robot Extreme Beach Volleyball
>>
>>4205730
How about the Super Robot Dancing All Night
>>
>>4205730
Super Robot Generations was the best, even better than Super Robot Stories, Super Robot Chronicles, Super Robot Reloaded, Super Robot Redux, Super Robot X9 and Super Robot Origins.
>>
>>4205735
>>4205733
Super Robot: Hyper Robot Deluxe Arcade Edition was a bit underrated
>>
>>4205740
It was better than Super Robot (2006), Super Robot Boom and Super Robot Forces
>>
>>4205740
No it was trash. Outsourced indian garbage, even Redux was better. What was Todd Howard thinking?
>>
>>4205747
Making Super Robot Infinite.
>>
>>4205749
And milking Super Robot 69
>>
So we are going to resolve all those unresolved plotlines from Skeleton Island 1
>>
>>4205845
What unresolved plotlines. All the plotlines are resolved and there should be no problems.
>>
>>4205854
Ah yes, no problems like the creepy thing in Marian's cave, the sudden rise in weeb stuff in Marian's stock, the ominous beeping near Marian's toilet, the mysterious statueand the serpent skeleton thing in the sea near the island
>>
>>4205730
I always hated poker minigame there
>>
Of all the skeletons, which is the spookiest though?
>>
>>4205954
pissed off greg
>>
>>4205954
Lolisniffer, with Texas second.
If you mean most disgusting, Zebra.
>>
>>4205957
Greg isn't a skeleton, he's a necromancer, big difference.
>>
>>4205963
everyone has skeleton inside them
>>
>>4205966
Well since that's so, then I say I'm the spookiest skeleton.
>>
The way we're going, the hero organisation is going to invite us to a feast after the next few subplots
>>
>>4205999
>steal a nuclear plant belonging to a villain organisation
>liberate an island from a vegan elf tyrant
>help a scientist and his daughters escape the clutches of Lolisniffer by helping his experiment
>about to take out a villainous burger corp and terrorists from another dimension
The only thing we did that was evil was kill a hero and we gave his corpse to the scientist to be revived.
At this point it's a matter of how hard the spanking will be when our dad comes back for all of us.
>>
>>4206020
We'll kick dad's ass if he tries to spank us.
>>
>>4206020
Roll 1d90000. The result is the combined number of all rolls times 11
>>
Rolled 15250 (1d90000)

>>4206027
we're starting thread now?
>>
Rolled 64617 (1d900000)

>>4206027
>>
>>4206030
30 minutes
>>
Rolled 21574 (1d90000)

>>4206027
>>
Rolled 23376 (1d90000)

>>4206027
>>
>>4206033
90000, not 900000
>>
Rolled 53299 (1d90000)

>>4206042
>>4206027
Oops
>>
>>4206042
It's cool, we can count the extra numbers
>>
>>4206026
We need the hero assoication, the villain association, Shadowboss, Shadowboss's wife, Shadowmom, Greg, Dark Lich, Simon, Jojo, Knee-chan, all the other skeletons of Greg except Texas and Lolisniffer and Rainbowman to help us.
And even then that might not be enough.
>>
Rolled 98 (1d100)

>>4206050
Nah, we just need to invoke the crit powers of dicegod to win. Luckily, you have me and I'm his avatar so there isn't anything to worry about.
See how good I roll?
>>
>>4206050
>all the other skeletons of Greg except Texas and Lolisniffer
And also without Zebra, because that's a negative 100000 to our bonus
>>
Rolled 62900 (1d90000)

>>4206027
>>
>>4206054
Lolisniffer has ascended beyond the powers of dice god
Speaking of which, we need God too
>>
>>4206057
Well shit. Then uh.... Doesn't Todd Howard increase in power with every other copy of Skyrim that gets purchased? We could buy all the Skyrim there is and ask Todd to kill Lolisniffer in return.
>>
>>4206050
> and Lolisniffer

Only Dad can beat Dad?
>>
>>4206087
It's true, only you can overcome yourself.
>>
>>4206087
Yes
>>
Rolled 43 (1d100)

>>4206036
how bad is it
>>
>>4206090
>It's true, only you can overcome yourself.
Man what kinda hippie tree hugger junk is that? You actually believe that Buddha stuff? Pffffft. If I ever see Buddha on the road, I'm gonna kill him for coming up with that crap.
>>
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>>4206100
Bout this much
>>
Rolled 1 (1d100)

>>4206113
uh oh
>>
Rolled 39 (1d100)

>>4206113
let's get back to the plot
how is Marian doing with that new weapon we gave him?
>>
Rolled 90 (1d100)

>>4206113
I don't get it. Can you explain it to me using fingers instead?
>>
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>>4206119
>>
Rolled 35 (1d100)

>>4206124
>>4206118
>>
Rolled 71 (1d100)

>>4206124
>>4206118
>>
Rolled 54 (1d100)

>>4206124
I see now, but for good measure, why don't you explain it in food analogy?
>>
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>>4206127
He's working on it
>>
Rolled 43 (1d100)

>>4206134
HOLY FUCK WE HAVE TO GET TO MARIAN RIGHT NOW
>>
Rolled 86 (1d100)

>>4206134
Is that a paper clip with eyes in the background...?
>>
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>>4206136
>>4206135
Dunno whatchu guys are talking about, marian's just in the process of making a mecha to go with the weapon the portal scientist gave you
>>
Rolled 35 (1d100)

>>4206139
I guess we were mistaken?
Good job, Marian
>>
Rolled 4 (1d100)

>>4206139
>>4206140
Yeah, mistaken hahaha....
>>
Rolled 68 (1d100)

>>4206139
I think we need to go back on track of saving Quattro
>>
Rolled 11 (1d100)

>>4206139
I dunno, this all smells fishier than you're making it out to be...
>>
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>>4206144
Right right. Of course. Nobody nabs your underlin---I mean, brother. And gets away with it.
>>
Rolled 66 (1d100)

>>4206146
Anyway, who are we with
>>
Rolled 32 (1d100)

>>4206146
since we have some clues that Quattro somewhere in this dimension, start massive search campaign for clues
>>
>>4206146
4chins fucking up with my posts
I replied, it doesn't show up
>>
>>4206149
there we go
forced clear refresh didn't show it until I did another post
>>
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>>4206148
Lilly, Olessa and Boy will be on the active team, while Director's mission control
>>
Rolled 76 (1d100)

>>4206164
LET'S DO THIS
>>
Rolled 68 (1d100)

>>4206164
So how are we getting in
>>
Rolled 93 (1d100)

>>4206164
Boy needs to look tougher. Give him a cigar.
>>
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>>4206168
M'am, promoting underage smoking is against the law
>>
Rolled 6 (1d100)

>>4206176
Oh no officer, you misunderstand, it's a fake cigar. He's playing dress up with us. Also GTFO human.
>>
Rolled 29 (1d100)

>>4206176
>>4206167
>>
Rolled 32 (1d100)

>>4206176
Good. We're villains. Do it
>>
Rolled 91 (1d100)

>>4206176
it's chocolate sigar
>>
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>>4206180
"Well. According to our surveillance. Rasputin and Betty are planning to infiltrate the Galaxy Burger Tower by possible rappelling from a nearby building into it, their method would probably put them somewhere in the middle of the tower as an entry point. But us, we have multiple options. We could opt to just drop off on the roof and make our way down. Or we can link up with Rasputin and Betty and join their method. You could even stroll into the front door at the bottom floor. Or you can even wait until Rasputin and Betty finish getting Quattro, then swoop in and extract them."
>>
Rolled 36 (1d100)

>>4206191
We'll launch ourselves out of a cannon to get inside.
>>
Rolled 79 (1d100)

>>4206191
Well, we need to get the Alt-Yellows too, so let's go for the roof
>>
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>>4206193
"So, we'll have the USSR blimp or plane fly over, then you and your team will drop down onto the roof. From there make your way down, looking for Quattro and the Alt-Yellows. Rasputin and Betty on the lower floors should cause enough of a distraction that your mission would be easier. Eventually you'll meet each other anyway"
>>
Rolled 85 (1d100)

>>4206195
Let's do the plane so we can sky dive and be secretive.
>>
Rolled 96 (1d100)

>>4206195
>>4206197
Yeah, that way we take out the boss of Galaxy Burger first, then make the way down to whatever secret underground base they're hiding Quattro in.
>>
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>>4206198
BUT THEN ALIENS AND KAIJUS ATTACK OH NO
>>
Rolled 87 (1d100)

>>4206203
stop delaying
>>