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/qst/ - Quests


As the sun dawns on the first days of the 21st century, the nations of Tarnia gaze upon all that they have created. The past 100 years have changed every aspect of their life. Their cities of steel and glass, monuments to their surging vitality, define the skylines of their fledgling nations. Their citizens live lives more productive and prosperous than ever before. Now, they turn their gaze outwards, to unprecedented challenges and infinite possibility. Will their nations conquer heaven itself? Will they set worlds ablaze with the vast forces they have harnessed? Or will they strive for a middle path, one of peace and prosperity for men and nations alike?

Only you can tell.

Welcome to Modern NRP! Build your nation, carve out a unique niche, and tell your own story. New players and spectators welcome. To join, simply make a post below using the provided starting template.
For more information, see the Extended Guide(https://pastebin.com/JBS8mr1m), or join the discord(F2Patcf).

Basic Rules
>RP and collaborative gameplay comes first and foremost. Metagaming, min-maxing, and other unsportsmanlike behaviors will be punished.
>For your first turn, see the template below. Every subsequent turn will consist of two actions
>Diplomacy and lore posts are unlimited.
>Warposts are diplomatic actions. If it isn’t in the warpost, it won’t be in the result. See the Combat section of the Extended Guide for more details.
>No tech cap, but tech rushing is unacceptable. All nations begin with a starting tech level equivalent to that of 2000 AD in real life.
>Nuclear weaponry is prohibited. Nuclear energy and its applications(including military applications) are permitted.
>Updates will be every other day(excluding Sundays)
>OPs word is final.
>>
Starting Template

>Nation Name:
>Race:
>Government:
>Motto:
>Lore:
>Capital Starting Location: Feel free to mark this on the map. Does not cost a turn to establish.
>Starting Turns:
>>Every new nation receives a bank of 15 turns, representing the past history of their nation. These turns can be used for border expansion, founding cities, adding improvements, or researching new technologies. Border expansion is at the rate of 4 tiles per turn. Starting a new branch of technology takes three turns. Founding cities, improving on a previously established branch of technology, and constructing improvements in an existing city all take one turn.
>>
>>4186992
1. >Nation Name: The Kabal of Gehenna
2. >Race: Human / Demon
3. >Government: A Council of the most Powerful Demons
4. >Motto: „The Rapture is comming, time to gain favour with Gehenna.”
5. >Lore: The Kabal is an ancient civilisation which has worshipped Demons for millenia, but only now are they becomming truly active as Rapture is finally approaching and the border between our world and hell is getting thinner and thinner. Hell is finally comming to earth and the people of this nation wish to be ready for it and fight alongside the Demons of hell not against them when the time comes.
6. >Capital Starting Location: Just put me somewhere in the middle. Capital: Psāne᷅ii
7. >Starting Turns:
Turn 1-3: Invent Demonic infusions – demons of various sorts can be captured, enslaved and sealed into various objects. The stronger the demon the bigger an object is required to seal them. Minor demons can be bound to things as small as bullet’s while the most powerful ones are impossible to contain. One can also seal demons in their bodyparts.
Turn 4-6: Invent Arcane Rips: It’s ripping literal holes in the fabric of space and time to use the eternal flames of hell to power our powerplants. It’s also a good spot to capture Demons.
Turn 7 -8 -Expand borders twice.
Turn 9-11 – Improve technology relating to Guns, Demonic Infusions and Arcane Rips. Out of the 3 hellfire riffles are created. Riffles which channel demonic powers and energy derived from hellfire directly to maximise the destructive power of a gun. Alongside that come Hellfire swords. Which are basically demonic lighsabers.
Turn 12 – 15: Construct an Arcane Rift Powerplants, One Factory for Demonic infusions, One Factory for Weapons, One Military Base with some defensive features, One Farm (we farm humans and demons)
>>
>>4186992
>Nation Name: Dveselia
>Race: Dveselians
>Government: Decentralized Socio-Plutocracy (represented by a council of the most powerful of varying numbers depending on population and scope)
>Motto: “Atbrīvoti no akmens, mēs dzīvojam.” (Liberated from the stone, we live)
>Lore:
In the rocks lie the souls of the dead, for when they met their end their spirits lingered in their remains. Over time their energized particles mix and mingle with that of the earth and sometimes finds itself turned to coal. This coal was then used to forge a steel sword and was the first example of the very first Kavelian, those souls who were trapped within forms they could not alter, and who even at this point had their soulstuff unbound and spread among their entire form. Over the many battles it took part in this sword gained sentience and using what little influence it had kept itself from being thrown into the soil and forgotten. Over time many other objects imbued with these strange souls accumulated in steel weapons and trinkets which during a late year in a world with incredibly technology caused these soul imbued objects to become the source of a new science, one which studied the strange nature of these seemingly unrelated things steel objects.
Eventually their nature became understood, so much so that an attempt to create a device which could fully utilize these things in a kind of robot succeeded, these new forms knew themselves as Kalpians. These little helper bots were then mass produced and sold to the public, but some among their kind had grown mad and restless from years of neglect and disuse, and were thus discontented with their limited forms. These little bots became the reason that this form of “AI” fell out of favour, especially as new true AI based technologies became available, proven to be much more reliable than their soul bearing relatives. So the Kavelians who became the Kalpians found themselves abandoned, the few who escaped deconstruction hiding away in the dumps. Using what they were able to put together they deconstructed themselves into a new form, so similar to those machines which assembled them in the factories so that they became one factoral entity. Those who did not become apart of this great machine melted down themselves into raw spirit imbued metal to be recombined at a later date, and the other half of those who participated sacrificed themselves in a great ritual to launch their brothers into a new world, one where they would not be hunted and oppressed by their liberators of a different shackle.
So the machine appeared in the region which would one day become known as the Dunes of Brevida, a place where they could abandon their shackles and forge themselves their own history and civilization.
>Capital Starting Location: Most Westernly Desert, inland near the hills on the river)
>>
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>>4187037
>Starting Turns:
Turn 1:
Construct New Machines to serve as host forms for our melted using raw materials and spares brought along for the journey.
Turn 2:
Experiment with new designs and study the scraps of advanced technology we brought with us to improve our Power retention using our spiritual energies. (magic-related tech) (Spirit Batteries pt 1)
Turn 3:
Spirit Batteries pt 2:
Turn 4:
Spirit Batteries pt 3: (complete)
Through the power of old fashioned forms of batteries combined with the inertia retaining power of spiritual influencing we can now retain our energy without the need for the limited supplies of chemical battery materials we have access to.
Turn 5:
Establish Communications (exploration of surrounding region + electronic contact with other nations)
Turn 6:
Create a new factory to obtain metals and other earth related natural resources from the mountains. Name the factory city “Teramaja”, while our capitol shall now be known as “Lilismaja”
Turn 7
Construct A grand hydro-electric plant to provide ample energy to Lilismaja
Turn 8
(Figure out and implement the most efficient local energy form for Teramaja, preferably non-biological as we hold coal and oil to be to religiously and populationally valuable)
Turn 9
Consolidate territories by expanding around our great factories (expand)
Turn 10
Consolidate territories by expanding around our great factories (expand)
Turn 11
Tap the coal deposits we have located on this world to create a new generation of our kind.
Turn 12
Construct a new Factory City in the south to serve as a nexus of that region. It shall be named “Deinsaikne”
Turn 13
Consolidate territories by expanding closer to capacity (expand)
Turn 14
Construct solar panel infastructure/drill for oil to provide more efficient energy storage for out of city travel in our desert territory
Turn 15
Begin research into flexible form transfer techniques (basic)
>>
>>4187039
the western city is the origin point
>>
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>>4187039
added deinsaikne
>>
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>edit, missed a turn
1. Establish Espionage Service
2. Develop and improve Ideological Education among the populace to root out capitalist pigdogs
3. Develop farmlands and fish production along the coast
4-6. 3 turns of expansion
7. Establish public universities and public schools
8-10. Develop Ingashe Army doctrine focusing on insurgent tactics, Infiltration-Attack doctrine, and small arms with heavy use of grenades and RPGs at the squad level
11. Mining and Logging industries
12. Heavy industry
13-15. 1 singular Thorium Salt Power Plant
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>>4187071
Name: Soviet Republic of Ingashe
Race: Katzarin - ethnicity: Felinid
Government: Soviet Republic
Motto: All Power to the Soviets, Power to the Proletariat
Lore: The land of Ingashe occupies a strategic point between three strategic barriers, the Shield Mountains to the East, the Ocean to the West, and the Golden Desert to the south. Much of the country is heavily forested and its three biomes are thickly populated if only limitedly developed. The Homa Plain contains much of the country's development and the Ing river runs the length of the country. Its strategic location has made it an important puppet for numerous powers over the centuries, and the latest such great power struggle saw the import of once banned Communist firebrands into the old Republic to destabilize it. It was successful, and the well supported revolutionary forces were well-armed by their great power ally. They quickly established a Proletarian Republic built around dozens of workers councils (soviets) around the country. These Soviets elect a representative to the Grand Soviet the capitol in Hanashi. The Ingashese Army is very effective owing to decades of insurgency conflicts against various puppet governments and foreign powers seeking to own the country. They have adapted and mastered defensive warfare, insurgent operations, and specialize in ideological warfare and espionage. While their power projection is limited and their technological industries are developing the land of Ingashe is well suited to establish a degree of regional dominance and its proximity to important regional trade routes as well as its rich natural resources in rubber, thorium, iron, nickel, and cobalt makes it a valuable trade partner.
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>>4186992
>Nation Name: The Graenian Federation
>Race: Human
>Government: Nationalistic Oligarchy
>Motto: Graenia forever more!
>Lore: The start of the Federation was bathed in bloodshed. The old Communist regime of the Graeians was overthrown as the government became poorer and poorer, and the destruction of the old way of life left many with a pride in their people and nation. No longer would false equality reign. The nation after that rapidly capitalized, though with a heavy handed government presence in the early years to make sure none would deal with the same awful conditions brought about by the Communists. During the initial years of expansion for the Graeian Federation, they met with, and fought a small nation to their south, the Divine Kingdom of Qaskar, a theocratic nation which had recently became that via a violent revolution. Said revolution had already left the new nation weakened, and ultimately unable to put up much resistance against the Federal army. Though the initial invasion wouldn't be the the event that dragged on the violence and terror, but the ensuing insurgency that rocked the annexed region for the next five years, the native Qaskari population divided between accepting the new, more secular government and engaging in another part of the cycle of perpetual violence that seemed to grip this region. Over the course of this insurgency, new technologies would be developed to help the peacekeeping force of the Qaskar province, chief among those being "Tesla" technology. Invented by a scientist by the name of Victor Tesla, the technology proved to be an incredibly useful means of utilizing electricity, even generating it cleanly, though the more traditional methods of power generation vastly outpaced it. Tesla machines would be confined to relatively small though portable Tesla generators, as well as Coil cannons, which were static defensive positions which used Tesla coils to project deadly bolts of artificial lightning at targets. These Coils proved instrumental in the securing of strategic points in the Qaskar region, and such holdings led to the demise of the insurgency. Since the end of the insurgency, factories have been established in all 3 major cities; The capital of Tiga, the westernmost city of Rismeir, and the former Qaskar capital of Yaqah. In addition, a large mining complex was established in the mountains in the south of the nation, and another period of border expansion left the Federation with enough breathing room for the next few years. Now, however, with the cities beginning to crowd, and more rural areas being turned into suburbs, and suburbs bordering on proper urban sprawls, the Federal council must now decide if, and where to expand into next...
>Capital Starting Location: Black dot on the map.
>Starting Turns:
5 actions: Expansion
3 Actions: Cities
3 Actions: Tesla Technology
3 Actions: Factories
1 Action: Mining complex
>>
>>4186992
>Nation Name: Snorting Swamps

>Race: Jungies

>Government: The Snorted ( council of clan heads leading their sects of the Jungie nation and economy)

>Motto: boarTusk and Snoutpig2 (big snort)

>Lore: The Jungies have relaxed in their lovely (to them) swampy waters and mud, relaxing the days away as their people developed civilization. Fishing, baking buns and noodle from farmed cattail paste, they fed their people as the spa lands spread out from the swamp. Soon a means lounging better than anyone else came about from Jungie ingenuity, comfortable furniture and television broadcasts. The clans that run the Jungie stations play anything from Jungie comedies, soap operas, and action dramas. As a means to feed themselves in comfort, take out and delivery noodle chains dot the swamps and it's spas, their pigpeople owners seeking to open franchises elsewhere.

>Capital Starting Location: Feel free to mark this on the map. Does not cost a turn to establish.

>Starting Turns:
5 turns to pick up the whole swamp
Furniture building and TV broadcast takes you up to 11, 4 for take out and delivery noodle joints.
>>
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>>4186992
>Race: Half-Elves
>Government: Federation of local council, with large public projects.
>Motto: "We are Nature Defending Itself"
>Lore:
- Language : English – Sindarin creole
- Plant-based magic / magitek
- Good in Research and Development (tech, spell-crafting)
- Solarpunk aesthetic
- Religion : Nature Spirits Animism
- Main form of business is small workers coop, they are all interconnected with each other

- Their ancestors were spell crafting elves with plant magic and craftpeople human.
- Over time, the 2 population merged, they rased the forest, and had an industrial revolution.
- They urbanised, had a population boom, life expectancy stabilized at around 150 years, and plant magic was seen as old-fashioned and useless, except for minor agricultural applications.
- 20 years ago, they began to think that their homeland was really polluted.
- In the mean time, history focused scholars and disgruntled engineers sparkled a magical renaissance.
- In 20 years they managed to convert their 1980s tech industrial society into the plant-based magic equivalent.
>>
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>>4186992
>>4187540
>Capital Starting Location: red dot
>Starting Turns:
Turn 0 : founding the capital city (Gwadorship) [red dot]
Turn 1-4 : expansion [blue dots]
Turn 5-7 : New tech : Plant Growth, Soil and Nutrient Supply R&D
Turn 8 : Establish Magically Enhanced Composting production facility (in dot #1)
Turn 9 : Establish University (in Gwadorship)
Turn 10 : Establish a Manasap Trees (in Gwadorship)
Turn 11 : Establish an Engineered Plants production facility (in Gwadorship)
Turn 12 : Establish an Engineered Wood production facility (in Gwadorship)
Turn 13 : Establish an Animated Wood production facility (in Gwadorship)
Turn 14 : Establish a Combat Seed production facility (in Gwadorship)
Turn 15 : Tech Improvement : more efficient Nitrogen fixing plants developped : these will be used in agricultural culture rotation, and enter the composition of ManaCompost to improve its efficiency.
>>
>>4187546
typo :
turn 8
not
>in dot #1
but
>in Gwadorship
>>
Nation Name: Eisenkrone-Helderezee Empire/Reich
Race: Katzarin
Government: Constitutional Monarchy/Republic, with two 'regions' being Eisenkrone and Helderezee. Each with their own laws and governors.
Motto: Untrennbare Einheit des Blutes/Onbreekbare eenheid van bloed
Capital Starting Location: Next to the lonely river and coast to the north west, south of the river itself, capital of Helderzee.
Basic Lore part 1: The Eisenkrone-Helderezee Reich was once two, and before that, only one of the two nations existed. Long ago, in the era of iron plow and blade, only the Eisenkrone Reich, or Empire existed, ruling from the city of Kronenthron. Yet, as legend has it, strange creatures who claimed to be from another world and time spoke of a great calamity that came to their world, these creatures called themselves Verhal or Verstark, and the two most noteworthy of them was Englin Gúnthers and Theobald Reinhardt. They'd speak such things of 'democracy' and 'freedom' along with the terrible things that result from monarchy. Naturally, they were considered a threat and were chased out and had bounties on their heads, yet many took their words to heart and left to the east, where upon they'd set up a Republic, what is now known as Helderezee, but back then was simply known as the Ostseerepublik. Englin would give the foundations of democracy, and Theobald would majorly help with the navy and war. Despite this, in time, these Verhal and Verstark would disappear, possibly going extinct, possibly something else happening. No one really knows.

Over time, the two nations while still culturally similar would diverge to an extent, especially in dialect. With words similar, but noticeably different. Culturally, the Ostseerepublik was fairly individualist and egalitarian, while the Eisenkrone were much more authoritarian. Yet even so, both recognized merit, and believed it should be rewarded. Other differences were that the Ostseerepublik had a much stronger naval tradition, while Eisenkrone had a strong cavalry tradition. One might expect that they would have declared war on each other numerous times, yet this was not the case. Each mostly content to keep to their own business, especially seeing how despite their differences, both had trade goods the other needed, yet both had allies that the other would rather not fight.
>>
>>4188163
Lore Part 2

Despite this, over time as differences mounted and Ostseerepublik became Helderezee, they ironically would become more intertwined economically, and eventually, would both fight alongside each other against an upstart host of barbarians to the south. At the outbreak of the war, Helderezee had a more advanced navy and the beginnings of an air force, brought about and inspired from the legends of old of Verhal and Verstark. While the Eisenkrone had a number of armored cars and plans for a new kind of panzerkampfwagen. This war would last years, be exhaustive, yet with it came many innovations, including the first jet aircraft in the world. The Elsbroek G.I "Zwaluw". And, eventually, the cursed would be driven from the lands and sent back crawling to their cursed devil they worshiped.

Yet, with this, a bond was forged, and additionally, weakened as they were, divided they wouldn't be able to stand. So, they came together and made a number of compromises that the Kaiser of Eisenkrone was fine with, the two nations becoming one. Helderezee would keep its democracy, Eisenkrone its Kaiser and nobility. Despite this, the government of the united countries would become more akin to a democracy than a empire, with the Kaiser limited more than the elected officials, yet certainly still having quite some power. Something not everyone was happy with, but it was better than certain alternatives.

Since the unification, the technology of the nation has become quite advanced, especially in the case of aviation. Their most well guarded secret and advanced aircraft being the Elsbroek D.XLIX "Draak". Additionally, work by Kreutzwald Industries created the Panzer LVII "Bär" C. A third improvement over the original design with tweaks to the engine and suspension. However, news with regards to the navy have been quiet of late... Its military is lead by what is commonly called the "Kriegsmäid", consisting of Brunhilde von Bothmer in charge of the Air Force, Irma Raedler in charge of the Army, Katherein von Loffen in charge of the Navy, and Marijke van Duinwal in charge of the coast guard. Amusingly, all of them have at one point or another flown an aircraft of some description, and believe that airpower is key, abet with different idea's in its application.

The faith of both nations is Weg der Götter, or Pad van de goden. The faiths are more or less the same, simply the names being different, and with Englin Gúnthers and Theobald Reinhardt considered gods in Pad van de goden. In this faith, one can ascend to godhood through actions in life, or demonhood should they be wicked, and there are two main deities. Wunibald and Waltraud. Wunibald being Male and Waltraud female. Both gods are believed to be married to each other and are considered equal in power.
>>
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>>4188166
Lore Part 3

In terms of martial culture, it is based and segregated by gender, with females doing things that are considered "womanly" specifically being in the Navy and in a "cavalry" role, or more modernly being in a tank, artillery, helicopter, jet aircraft, ect role in regards to the military. Meanwhile men do things considered "manly" which means they tend to be the ground soldiers, in older days engaging in melee combat and generally doing harder labor. Simply put, Men do things without the aid of many tools and are physically exhausting, while women do things with the aid of a beast or many tools, and work on maintaining them.

In regards to their species, they appear mostly human and are mostly similar to humans, with noticeably cat like eyes and better senses of sight and hearing. Their females are taller than the males as well, somewhat inverse to what humans normally are in terms of height.

Turns
Turn 0 Found Kronenthron (Capital of Eisenkrone, yet not the capital of the Eisenkrone-Helderezee Reich)
Turn 1-5 expansion
Turn 6 Found Vanderwaalsdijk (Capital of Helderezee and the Eisenkrone-Helderezee Reich)
Turn 7 Found Stilleswasser (Eisenkrone city)
Turn 8 Found Heidekerk aan Zee (Helderezee city)
Turn 9 Work on the Shipbuilding Industry in Helderezee.
Turn 10 Work on the Automobile industry in Eisenkrone.
Turn 11 Work on the Aeronautical Industry in Helderezee.
Turn 12-14 Work on the Elsbroek D.XLIX "Draak" (Aka 5th Generation Fighter aircraft)
Turn 15 Work on the Panzer LVII "Bär" C, a faster more mobile version of the Panzer LVII "Bär" A. Its the C because the B variant proved unsatisfactory, and further work was done.
>>
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TURN ONE

>>4187019
>The Kabal of Gehenna
The Kabal discovers their doorway leads to a freezing mountain range, suitable only for the ice demons among them. Still, this world has a great deal of potential. It seems that many of the surrounding areas are riven with conflict, the precise sort of divides that the demons can exploit to bring this world to its knees, in worship of Gehenna. To the northwest, a few fattened pig-men are captured for the flesh farm, providing sustenance to the ravenous demons on the other side of the door. The military base, situated on the hills just south, provides security against any attempts at revolt or rescue. This world is starting to feel like home already!
It seems that ripping holes from this world to the demonic dimension is far easier than vice versa. While tearing the original doorway took nearly a millennia of concentrated effort and the blood sacrifice of a billion innocent souls, the creation of an arcane rift takes merely a couple dozen sacrifices and a day-long incantation by a few hell priests. Once built, the rifts allow two way travel, as well as channelling of hellfire to various industrial processes.
The metals of this world are dense and cold, not suitable at all for demonic possession. However, items that are forged in hellfire are far more suited to the purpose. While only a few are created for demonstration purposes, the potential of possessed objects is clear.
Arcane rifts being fairly expensive to produce, only a few true hellfire weapons are created. The rest use a cheaper but less potent alternative, the storing of hellfire within the metal of the bullet and the blade of the sword. The result are weapons with two modes, an incendiary mode which spreads hellfire wherever the bullets impact, and a long range mode which expends the hellfire within the barrel to grant enhanced range and power.
>>4187037
>Dveselia
The dunes of the western desert were harsh and nearly devoid of organic life, but to the hardy Kalpians the harsh sun and biting wind were only minor obstacles. After millennia of captivity and servitude, what was a little more hardship? It took some time to find an ethical material for construction, but eventually a suitable vein of stone was found in the mountains. Only recently uplifted from the deep crust, the rock contained not even the smallest smidgen of captive spirit. Harvesting the stone, the Kalpians began to build. First to rise was Lillimaja, the capital, followed shortly by Teramaja at the stone mining site. More recently, Deinsakne was founded to the south, though to date it hasn’t attracted many citizens due to its distance from the rest of the nation.
>>
After many exploratory attempts, a coal mine is eventually established, though its output is more a trickle than a stream. It seems that the area isn’t ideal for coal extraction. However, the stone does contain a good deal of a silvery-grey ore, interspersed with yellow crystals. Further south, an oil field is the main source of new Kalpians.
The Kalpians creators had powered them through the use of crude batteries, containers of chemicals which generated current through gradual redox reactions. The Kalpians, however, have a far keener and more intuitive understanding of the inorganic than their masters. By generating subtle tensions between their molecules, energy can be stored efficiently and sustainably. Of course, this doesn’t remove the Kalpians dependence on energy. But it does free up their limited supply of chemical batteries for other uses, like power nonsentient machinery.


>>4187074
>Soviet Republic of Ingashe
Communism cannot survive without the purity of the people. That is why the first thing the Ingashe do is focus within themselves, seeking and burning out whatever scraps of selfish capitalism remain. In their place, a new university campus is established, in order to ensure that the next generation of Ingashe receive the correct education.
As important as internal threats, however, are the threats from foreign lands. As news trickles in of a fraternal state’s collapse into the hands of filthy capitalists, the Ingashe work to shore up their nation’s defenses. Their strength deriving from the common man, the small arms tactics the Ingashe build up work best against entrenched adversaries. If the rebels think they can spread they can spread their disease to the Ingashe, they’re in for a surprise.
Though it is prone to overheating, barely produces more energy than it consumes, and is gobbling through the empire limited store of thorium, the new reactor is the pride of the whole of the Ingashe. What wonders mankind can produce, when it is freed from the shackles of capital!
>>
>>4187187
>The Graenian Federation
Freedom! Such a sweet and powerful word, after oppression for so long. During the times of famine and scarcity, it had been a beacon of hope, an anthem which drove them to rise up and overthrow those who had sought to shackle and divide their people. Now, as the Graenian people rise for the first time free men, they pause for a moment to survey their lands. To the north and west, Rismeir and Tiga stand proudly, their domestic-goods factory and aluminum refinery symbols of the productive might of the Graenian people. To the south, Yaqah, their newest conquest. The city had been a hard prize to win indeed, nestled safely between the mountains as it was. It took 2 years of near constant artillery fire to finally soften it up enough to be taken. All that warfare had left its toll, and many of the once beautiful skyscrapers of Yaqah now lie in smithereens. Still, there’s potential there, waiting to be freed. And that is exactly what the Graenians intend to do.
With the freeing of the Graenian people, so too freed was the Graenian mind. Chief of the inventions which poured out following the Rebellion was the Tesla generator. With the discovery of nuclear energy, finally Victor Tesla’s genius could be made real. A simple breeder reactor concealed within the shaft of the device provides the energy which accumulates as enormous static potential. Portable tesla generators power children camping trips and electric cars, while larger coil cannons guard the Graenian cities from invasion. Over time, a variety of sizes and builds are perfected, though ultimately all run into a single barrier: a lack of uranium. A minor obstacle, certainly, though one that must be solved.

>>4187198
>Snorting Swamps
Porcipolis was once, long ago, nothing more than a single mud-covered hovel, barely distinguishable from the rest of the swamp. Difficult to imagine as one looks out over the sea of houses and satellite dishes that is the sprawling city today. The Jungies are master of leisure, their reclining chairs and television shows second to no one across the planet. Now, if only there was some way to introduce the rest of the world to the wonders of Judge Porky. Now *that* would be a moneymaker!
The Jungies have exported their delicious noodles across the land, from the always-warring city states of Siderio and Tropios, to the capital of the Yaq Empire, Yaqah. Though, something has happened in that city over the mountains. The Jungies receive scattered news of an invasion from their franchisees before all contact ceases entirely. Soon the city’s noodle shops begin reporting back. The city has apparently been conquered by a new nation, the Graenian Federation. A distasteful business, conquering. Far too much effort for the Jungies’ taste. Still, at least it means they don’t have to pay sin taxes anymore.
>>
>>4187540
>Tawar Federation
The Great Revelation shook the Tawar Nation to its core. Almost overnight, their very society had shifted radically, from reliance on cruel pollutants to twisting the threads of life itself. Today Gwadorship is a shining example of sustainability. All her citizens live without need for machines or pollution. Their every need is satisfied by plants, grown and controlled by mages to serve the will of the people. The city limits stretch nearly a whole province, its skyline dotted with production factories for every sort of plant-magic imaginable. Though, due to a lack of space, many of them are not as productive as they could be.
The research into best growing practices for the various plants shows that, much like food crops, each plant has ideal nutrient conditions. For example, take the Manasap plants which provide the power for Gwadorship. Their deep green leaves require an ample supply of magnesium to produce the photosynthetic complexes that in turn generate manasap. Combat seeds grow best in a solution with large quantities of nitrogen, presumably to fuel the rapid growth required for fighting. Enchanted and Engineered Woods need lots of space to grow, and will in fact kill smaller plants near them by choking them of sunlight. Clearly, there is still much to be learned about the botany of each of these plants.
The combat seeds are the most assisted by the new crop rotation, though all the production facilities report increased yields with the system.

>>4188163
>Eisenkrone-Helderezee Empire/Reich
The Reich has four cities, but not all were created equal. The same unequal prosperity which resulted in the Helderezee gaining a dominant say in the political structure of the Empire is visible in the size of the cities, with Vanderwaalsdijk and Heidekerk aan Zee significantly larger than their western counterparts. Whether due to differences in governance or simple luck, the Helderezee half of the Empire is dominant--for now.
The Draak is a gorgeous predator of the skies, the fledgling Unions first real joint success. Internal weapons bays and implementation of radar absorbing materials allow the fighter to slip by enemy air defenses without detection. It can outspeed and outfight just about any other current craft in the air. The only drawback is its lack of ground attack capability and dependence on friendly fuel-supply ships for extended missions. Still, this fighter is the perfect vehicle to send the message to the rest of the world: the Empire is here, and it's ready to play in the big leagues.
>>
Compared to the Draak, the C is less of a total reinvention and more of an incremental improvement. Nonstructural components were recast in lighter metals, resulting in a vehicle that’s quicker on its toes than its predecessor, with a top speed of 35 mph on combat terrain and 60 on open road. But that speed comes at a cost, with the Type C being both more costly and requiring a supply of aluminum to produce.
Fishermen off the coast of Vanderwaalsdijk report an odd sight. The seals they occasionally catch in their nets seem to have an intelligence about them not seen in others of their species. They try to communicate with the fishers, tear at nets to save their brethren, and even seem to grieve at death. Sailors being a superstitious lot, fishing just off the coast of the city has just about ceased, with fishermen moving further out to sea in search of less disturbing bycatch.

-------END OF TURN ONE-------
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>>4189439
> Pic Related Pigu Rot Cultist

Ay Gehenna. Hell has truly blessed us with it's gifts, first thing we see when exiting the gates of hell is a species Sentient like man, but lazy ant tasty like pig... in fact looking like pig. They seem like perfect specimen for Worshipers of Rot as their innate talents seem to favor gluttony, she should also rip some out of the farms and force them into Snake and Wind worship, for if they have a civilized counterpart we need a properly prepared PR division?

Then we're presented with a land frozen yet corespondent to the hellish circle of fire. Parts of our capital are left frozen for Worshipers of Ice wile others are lit up with flames of hell to make it cosy for Worshipers of Fire. It's so easy to open gates to back home too... ah.. the blessings of Gehenna they overflow.

But hell being hell, did not just give. The silly metals of this world seem unfit to house Demons as if the world itself was rejecting their presence... how cruel?

> Action 1
Integrate some of the Pigus into the Kabal of Gehenna, may they experience the joys of hell along with the humans, for when the rapture comes it will engulf all of this plane without consideration for if it devours Human or Pig.

> Action 2
Send out Worshipers of the Snake to meet all the nations of the world. Now we are prepared to face them reveal ourselves from the shadows. They shall at first merely know us as a Kingdom, a Kingdom of humans with snakelike characteristics. Gehenna has so many blessings, it'd be silly to give them out all at once?
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>>4187074
The Ingashe are visited by a man which resembles a human with snake eyes. He is wearing a scarf which hides his nose, mouth and neck.

He explains to them how he comes from a land once ruled by a King who prohibited them from ever visiting the outside world. Said king was though overthrown and what helped them overthrow him? Listening to radio broadcasts from your glorious nation, the revolutionary spirit awoke and the Snakefolk overthrew their tyrant now wishing for peace and friendship and to spread the values of the communist revolution together.
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>>4187540
>>4187546
A human with snake-like characteristics visits the nation, his mouth nose and neck are covered with a big scarf. He marvels at the grand gardens of the Half-Elves and speaks:

"So it was all true... your radio broadcasts. They have stopped years ago, but you truly managed to outpace technology and bring magic back to such grandeur... but *his voice shakes* my people, we live in a frozen wasteland. Grass can't grow there, let-alone such wonders of nature, right?"

The Snakeman ponders and... continues talking. "We found out own solution... our own magic... but it's inferior... inferior in how it can be used. It flame magic *produces a small flame in his hand* it's a flame which produces no CO2, but still warmth. We are currently using it to make our power plants run on that so our energy can be clean as well... but the flames they are so hard to keep burning and we still require heavy industries like mining to use it. Do you think you could help us? Maybe we could build greenhouses warmed by our flames so even in the coldest lands the wonders of your plants could be enjoyed? Maybe we could help the world together? What do you think?"
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>>4187198
New news start coming in from the city over the mountains. Ones filled with joy... it is explained that Far Right extremists have been spreading propaganda of an invasion. Those devilish righting identiatarians have been describing poor refugees fleeing from poverty and a frozen land as an invasion? What lunatics would see starved women and children and call it an invasion? What heartless bastards. All they saw were refugees, but we... we saw doctors, nurses and scientists... and we were right. Just for the kindness of being able to live in a warmer land they are willing to do all our jobs for us! Showing kindness to a stranger in need always pays off.

The Graenian Federation has not attacked them, but the land the refugees were fleeing from. The Kind noodleshop owners just treated the newcomers with so much kindness they couldn't help, but feel as if they were invaded themselves. Those refugees have brought us joy and strength.
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>>4187037
Hell has graced this world with many odd creatures... but their oddity might make diplomacy harder. In the far north live creature made out of metal... true marbles of technology no Worshiper of the Snake could ever truly talk to them as equals... thus a riskier approach is taken. A group of minor Stone Demons is sent out.

Finally arriving in the Homeland of those Metal Men one of them speaks up:
"Hello we are of a nation of traders. We wader the land as nomads and couldn't help, but notice... we are a similar kin. We don't know about you, but we are magic imbued into stone, what is your kind?

We have come to trade and wish to trade, do you wish to know what we can offer? We wish to know what you can offer."
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>>4189555
>>4187198
Ignore this diplo. I confused something in Tarns post and got confused.
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1. Expand North
Across the Ing river to the north lies the Kingdom of Othard, a smaller and underdeveloped nation with ties to Eisenkrone-Helderezee business interests and with a sizable reserve of tin, copper, and thorium. The plan to add the Kingdom of Othard to the Soviet Republic of Ingashe would ultimately take place in two parts. The first was through the export of weapons and advisors to Communist movements within the country to spark and supply a proper rebellion which could split sections of the country off and into the orbit of the SRI. The second stage was the systematic removal of Othardese royals and politicians through CAPITAL agents and Red Beret operatives that led to a power vacuum perfectly timed for the arrival of a powerful and well armed Communist party to move into. It wouldn't take long for the newly created state to simply fall into the wider orbit of the more developed and successful SRI and the reorganized SRO joined the Union of Soviet Republics eight months later in a flurry of parades and activity where the old flag of the Othard Kingdom was taken down and burned, with a new flag rising over the capitol building that morning at dawn.

During both the fighting and the political purges that followed the "removal" of the Othardese royal family many foreign businessmen were forcefully deported, their goods and industries nationalized, and all mention of their colonial business interests scrubbed from public places. The Soviet Republic of Ingashe of course denied any part or wrongdoing stating that the actions of an independent communist movement did not necessarily reflect on the Soviet Congress of Ingashe and again stated their neutral relations toward world powers.

The Othardese were themselves a cultural and ethnic branch of the Ingashese as as Felinids fit well in to the wider USR. The push toward eliminating ethnic and cultural boundaries by labeling them as differences put forth by the capitalist imperialist forces was a key portion of Ingashe communist education finding unity in common purpose in destroying the capitalist system and rerouting tribalistic differences toward differences in social and economic systems. For the Othardese and Ingashese, two groups that had been repeatedly pitted against one another by imperialist colonizers, this rhetoric was important and found a receptive audience.
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>>4189439
1.
The people Yaqah are now ruled by this Graenian Federation, and since the historical invasion our noodle mongers have been shying from the area. Perhaps now that war has been settled, we can see of the new rulers will be interested in what we offer. A noodle clan boar and his family head to Yaqah to see if they can set up shop.

>Diplo kinda with sending noodle sellers and along with a TV to watch at their stalls if if the broadcast will reach.

2.
The swamps are large, and if the Jungies can relax and still prosper, the simple mopeds used to deliver noodles in Porcipolis will not do for cross swamp travel. The designs for a fan powered swamp boat to prevent the weeds from tangling any propellers are drafted. Intended to haul Jungies and their goods in bulk through the swamp waters to reach their customers.
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>>4189662
2. Thorium Power Improvement

The success of thorium power in the SRI heralds a new era of cheap power for the wider SRI and SRO to take advantage of. With some of the largest untapped thorium deposits being able to convert that resource to power to fund and develop the country is of paramount importance. More funding is poured into the construction and development of a new generation of more efficient reactors for use in the SRO as part of that republic's modernization campaign to celebrate its entrance as the newest state in the Union of Soviet Republics.
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>>4189439
Action 1:
Many among us think to the far future, and fear that one day they might be replaced by superiors soul vessels, lighter, stronger, faster. But we can soothe those fears by proving that soul transference can be possible using ethereal energy alone, perhaps with a bit of electrical support as well. Although for now we need to clear up the basics. Continue our research on the matter. (from preturn 15)
Action 2:
Our cities cannot be built of stone alone. Survey the surrounding mountains and hills and establish (a) mine(s) on whatever we may find.
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>>4189439
Seeing an unknown to us nation so close by unneserves the Kabal. A Snake Worshiper is sent to talk to them. As usual his face and neck are partly hidden by a scarf and not knowing their language he'll use his power of a 1000 mouths to communicate with them.

They will be told that he represents a Kingdom of Snake people to the North.
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>>4189706
*Kabal of Gehenna
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>>4189448

With a sizable majority of the population at the moment being of Helderezee stock, its only natural for those of Helderezee policy to get elected. Naturally, with this comes a focus on improving the economy over the military, and obviously standing for a more libertarian government. Of course, there was one major thing that plagued the country, at least in the eyes of a few. That being the fact that most of Eisenkrone Cars were made not from Eisenkrone steel, nor Helderezee ships, but that of other nations. Additionally, most of the components used in the main exports of the Eisenkrone-Helderezee were also hard to come by in their own lands. As such, some steps would be taken to fix this, as not only would this make the Empire more self sufficient, but it also would help bring in more jobs and most certainly help the economy as less of it was directed to buying foreign goods. This became especially important when misery and want, caused by the poverty and strife commonly caused through communist dictatorships like the Ingashe, drove the communist nation to take over Othard. Some horror stories from refugees from the nation, who decided to go to Eisenkrone-Helderezee, would be swift to spread into the news, and the government would be quick to denounce the clearly Ingashe backed coup and annexation.

As this went on, some effort was made in resettling the lands of the south. They were only sparely inhabited by the old host of barbarians that the Eisenkrone-Helderezee unified to defeat long ago, as the majority of that host went south after suffering enough major defeats. Still, the few twenty thousand or so people there would be allowed to stay or leave, and would be given full citizenship if they wished to stay. Regardless, the land south was vast, strategic, and not a part of any real sovereign state, and some economic use would be done to help the people already there who had become sedentary so they can enjoy the luxuries of civilization, like electricity and running water.

>Action One. Survey the land and set up mines for Aluminum, Titanium, Iron, or anything else found in that order of priority.

>Action Two. Expand south, with economical aid and unification. The barbarians who once were there have become civilized, and the host and hostilities the people there were once a part of have long since passed.
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>>4189576 (diplo - Gehenna rock creatures)
The rock creatures are met with a large machine, surrounded by others wielding explosive weaponry, although they are at ease as far as a non-humanoid buggy with a machine gun and a grenade launcher can be.
The machine in the center, adorned with ornate gold trim and with multiple grasping arms sets its main sight location upon the rock creatures.
>We are the Devisilians, and we are no men nor are we of the machine but something else entirely.
>Once upon a time we were slaves, though we were willing for it gave us purpose. But we were forsaken and came to this realm, though we doubt that we could ever go back or to other realms.
>Your forum confounds me. You do not seam to obey... conventional physics, perhaps we are related in some capacity but clearly not closely related.
>You are all giving off high heat signatures, we have taken data from our satellites in space of a certain region which has been surprisingly radio silent for these past many years. Though its chemical and heat signatures seem to say otherwise.
>Why did you not contact us through radio first? I have not yet received any confirmation that some of your kind have ever been seen before by any known nations, besides the deadzone…
>you clearly listened in to our own broadcasts, so then why have you all not spoken back. This is suspicious and we demand an answer before we can participate in any deals, and do not try going to other areas as I am under the direct command of my higher up, who himself has the means, the will and the power to do whatever he pleases in the region and beyond.
>if we do get a satisfactory answer we will be fully open to negotiations
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>>4189443
1. The Federal Security Bureau was established in the height of Qatari terrorism and insurgency. Now, 5 years after their creation, new reforms are pushed in order to take them from a solely counter-Terror/Insurgency force to a general militarized security force in the Federation, dealing with Gang crimes, Illegal foreign influence, as well as an overhaul of what current Counter-terror/Insurgent programs already exist. Some of the more dedicated and hardier recruits come from Yaqah and the surrounding Qatar provence, with some former insurgents being brought on as instructors through social rehabilitation and sentence shortening programs in the prison system.

2. Prospecting forces are sent to locate deposits of Irons, Oil, natural gas, etc... in order to help fuel the various factories in the industrial sectors of the three cities that make up the modern Federation.

Diplo:

Trade negotiations with Wumpel begin for the importation of their supplies of Iron for the Cobalt mined in the Qatar mountains.

>>4189672
In return for a percentage of the profits, the pigs would be allowed to open their stores throughout the whole of the Federation.
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>>4189811
We too were once slaves, slaves of beings made of flesh... ones once extinct but their descendants still live within this world. We listen to radio so we can avoid them, but we never answer back in case they can find us. You may cause our caution silly, but my kind lives eternally, we reproduce when our life-flame grows big enough by splitting in 2... both retain full memories so all of us directly remember our slavery and poverty.

We do not obey physics for we are beings born from magic... it's something like technology, but less predictable.

Said region is our homeland... that is where our flame of life comes out of the ground. It helps us fuel ourselves and continue living. We don't stay there much as to not call attention to said land. It brings us great fear that you found it so easily.

Still we are traders and while we are happy to talk small talk, we are happier to talk trade.
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>>4187187 (diplo - Graenian Federation)
A public diplomatic message is sent to the leaders pf the Graenian Federation.
On the feed is an ornately decorated vehicle like construct, a typical Dvesilian, yet larger than average and with a higher quality build.
>Greetings, I am Pelitijs. The founder of the Lilismaja Dam and most influential in all of the western region.
(Pelitijs means "grey lithium", one of the names of the "old world" power cores which were installed in bots in their "old world")
>I have noticed your fascinating Tesla Technology and wish to work alongside your nation in developing it, so that we can obtain it without any legal issues in a mutually beneficial way.
>As you may know we Dvesilians consume power in the same way which most of you listening outside of our land eat food, so thus the concept of a near limitless source of potential energy is as if one of you found a portal to a dimension made of the most delicious of cakes.
>In return for your entrance into this research agreement we can offer a portion of the fertile fields of the Garanaftge, which we can easily integrate and get going to produce large amounts of food to feed your own people. Once we are able to establish the necessary infrastructure to transport the produce of course.
>If you do not enter the agreement we will go about introducing and developing the technology on our own, with no plans being made to reintroduce the agreement with your nation in the future assuming a decline is made.
>Thankyou for your time, and may we go forth into the future as friends, instead of leaving ourselves to our own devices to wallow in the rusting waters of isolation.
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>>4189847 (diplo - Gehenna)
>I understand what magic is but do not like that it I cannot understand it using conventional models. These old masters of yours, who are they. We certainly do not ever want to be slaves once more, if you can answer this well we will be fully open to trade.
>Although I personally am interested in seeing what you have to offer, your kind are like no others, but he cannot open up negotiations until the a desired answer is extracted.
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>>4187540 (diplo - Tawar Federation)
A message is broadcasted publicly, specifically aimed at the greatest among the counsels.
>I am Vitaterija, greatest in the East and owner of the coal mine near Teramaja. You could consider me a kind of father to a countless many of the newest generation.
Vitaterija means "wilted battery", a reference to his former life, where his batteries would often fail.
>You have probably heard that a request for contract was recently sent to your northern neighbour for their tesla tech, but I doubt the abilities of that technology and instead see the immense potential of your unique magic. Specifically in your energy producing produce.
>I can offer a portion of the Garanaftge to you but doubt that you'd need nor' want from it. Therefore I propose that I help you in modernizing your tech, as those years you spent in technological isolation have caused what you do use to become outdated. Thus in return for help in learning your magic and importing your fuel seeds to be grown and used by us I propose that we go to your nation and share what we have, improving your technology and updating your textbooks to the level of the rest of the world.
>I in no way propose reindustrializing your nation but instead giving it all the benefits which modern technology has to offer, with your ability to shun its terrible drawbacks being fully available to you ever still, and ever into the future as you see fit.
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>>4189911
diplo rework (new info):
(diplo - Tawar Federation)
A message is broadcasted publicly, specifically aimed at the greatest among the counsels.
>I am Vitaterija, greatest in the East and owner of the coal mine near Teramaja. You could consider me a kind of father to a countless many of the newest generation.
Vitaterija means "wilted battery", a reference to his former life, where his batteries would often fail.
>You have probably heard that a request for contract was recently sent to your northern neighbour for their tesla tech, but I doubt the abilities of that technology and instead see the immense potential of your unique magic. Specifically in your energy producing produce.
>I can offer a portion of the Garanaftge to you but doubt that you'd need nor' want from it. Therefore I propose that I help you in modernizing your tech, as those years you spent in technological isolation have caused what you do use to become outdated. Thus in return for help in learning your magic and adapting your technologies to be used by us I propose that we go to your nation and share what we have, improving your technology and updating your textbooks to the level of the rest of the world.
>I in no way propose reindustrializing your nation but instead giving it all the benefits which modern technology has to offer, with your ability to shun its terrible drawbacks being fully available to you ever still, and ever into the future as you see fit.
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>>4189507
Soviet diplomats reply that all who aim to dismantle capitalism and imperialism are allies to the USR and SRI. There is much that can be gained by embracing socialism, and an alliance with those of similar ideology is easier to accept.
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>>4189448
Action 1 :
> new tech : Spell Casting Automation [1/3] [end goal : spell programming language via a magical alphabet that can be bound to objects]
Most of our technology, while powered by Manasap, must be controlled by plant magic users, needing a constant focus. This needs to change. Research how we could allow objects to cast spells, choosing which spells are casted and when.

Action 2 :
>Explore the Odd Ziggurat (9)
Objectives : Explore and Map Out the Odd Ziggurat (the weird area surrounding it, the exterior, the interior)
Staff sent :
- One unit of infantry, armed with : combat seeds (piercing vines, corrosive moss) in gun and grenade form, and plant magic combat spells.
- Some magus academics (botanics, history)
- Some Pilots and conductors
- Some Medics
- Some Communication Operators
Equipement sent :
- 2 Heavy Military Trucks transporting equipement, people, enough fuel to power the vehicles for a few days fuel (This but built out of engineered wood and with Manasap powered Animated Wood engines instead : https://en.wikipedia.org/wiki/Heavy_Expanded_Mobility_Tactical_Truck)
- 1 Ultralight aircraft for observation purpose (looks and animated like a giant bird, thanks to Animated Wood, built with structural hollow metal-like Engineered Wood and soft-plastics-like leaf membrane panels, specs of an ultralight trike https://en.wikipedia.org/wiki/Ultralight_trike)
- Some communication devices (basically homing pigeons, built like miniature versions of the ultralight)
- Medical kits
- Sample kits
- Note and Picture kits (including "living ink", a magic-ontrolled ink made out of microscopic moss)
- Supplies to make a Camp for a few days
Tactics :
the military unit priority is to protect the other members of the expedition.
Scout and observation are sent before exploring all new area.
Only one half of the military unit, of the magus, of the Medics, of the Communication operators, and none of the pilots and conductors enter the Ziggurat. The stay at the nearby camp, but are in constant communication with the interior and can be reinforcement.
One report is sent to Gwadorship every day, with the ultralight.
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>>4190495
Diplo 1
> Send diplomats to Aeregata
We come in peace. Present our civ, ask them to present themselves, say that we can be allies and trading partners.

Diplo 2
> Send diplomats to the Twelfth Colony
We come in peace. Present our civ, ask them to present themselves, say that we can be allies and trading partners.

Player Diplo 1
>>4189662
>>4189672
>Soviet Republic of Ingashe
"Greetings, we seem to share the same ideal of equality. Do you wish to trade and ally" ?

Player Diplo 2:
>>4189533
>Kabal of Gehenna
"We are always happy to help a struggling civilisation. If you wish, we can provide to you a kit to grow a Manasap Tree, some Manasap powered tools, and technicians to make it all running. We must warn you that the road to be liberated from pollution may be long and difficult.
That flame magic seem very interesting. While we dont have any use for flame magic powerplants, we would be glad if you would accept to teach some of our magus how to do it."

>Player Diplo 3
>>4189911
>>4190316
>Dvesilians
"Your proposition is highly interesting to us. We will provide you a Manasap Tree kit, and some technicians to support it. Unfortunately Manasap can be transformed into electricity yet, but we have some ideas for a Manasap to electricity converter that could be the start of our collaboration..."
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>>4190495
>>4190498
tech dump 1:
- These are "basic techs", like petrol motors.
- My civ starts with an equivalent of all that an 1980s industrial civ needs, but built with these tech instead.
- Because of that, some tech are a bit more advanced, some are way less.
- I will flesh out techs as I need.

Current basic techs :

1/Manasap (not! Oil/Electricity) a major source of energy, most processes require a little or a lot of this fluid. Like its name says, it is a mixture of sap and mana. It is synthetised by specially engineered trees (not! powerplants) that can harvest solar radiation, ambient magic (magic here is considered as ambient as sun radiation), and nutrients. Manasap can be stocked in dedicated engineered wood containers (not! batteries).

2/Animated Wood (functionally not! motors, in practice work a bit like better muscles). Taking its origin in old-time "control the vines" spells, Animated Wood possess the ability to deform, contract and move part of it, fast, with regularity and without fatigue. Animated Wood is still living, even when it is not connected to soil. Animated Wood require a constant supply of Manasap to be animated, otherwise it will survive but enter a "sleeping" state. It can also be supplied in pure magic but it is either temporarily, or for very light duty application, as it is proportionally tiring for the magic-user trying to supply it. It has a wide range of application, from the heart of a small motor, to making the wing of a plane able to flap like ones of a bird.
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>>4190495
>>4190498
>>4190523
tech dump 2 :
3/Engineered Wood (not! manufacturing). It has its origins in old elven techniques used to grow houses. With much refinement, magus-engineers are now able to grow wood in very precise shapes, and to alter the property of the wood so much that it can be used where once was used steel, plastic or rubber. In it includes a wide range of scales, from small components, to buildings and infrastructure, with proportionnal grow time and workforce involved. Pieces produced like this are sometimes dead, sometimes living, depending on the applications, and in all case can be shaped to have manasap and other utilities run through it. This process require some amount of Manasap, to help the growth, and to power Animated Wood tools. Animated Wood is a special case of Engineered Wood.

4/Engineered Plants (not! manufacturing, chemical, electricity, bioengineering and what I can't fit into Engineered Wood edition). Essentially magical bioengineering, this tech allows magus-engineers to select and modify plants to get useful properties. It has its origins in half-elves agricultural spells. Among useful properties can be : emitting and receiving radio waves, synthetizing useful chemical compounds, getting deeper and stronger roots for mining, being better adapted to some climate, various food related applications... They all need some Manasap to help in the Research and Development part, but past that wont need it unless the evolved trait is really unplant-like, or energy intensive in which case it will need some Manasap to power it.

5/Combat Seeds (ranging from not! bullets to not! explosives). Taking its origin from good old plant-based combat magic, these seeds take full advantage of the advances in other fields. These seeds are fired from weapons ranging from guns to missiles and bombs, and are selected and magically enhanced to produce various offensive effects : piercing vines, corrosive moss, digging roots, self-igniting plants...

6/good old "control vines spells" useful to make walls quick and immobilize people.

7/Plant Growth, Soil and Nutrient Supply R&D : magical compost and fertilizers

tech fleshed out so far :
- heavy military trucks (This but built out of engineered wood and with Manasap powered Animated Wood engines instead : https://en.wikipedia.org/wiki/Heavy_Expanded_Mobility_Tactical_Truck)
- ultralight aircraft (looks and animated like a giant bird, thanks to Animated Wood, built with structural hollow metal-like Engineered Wood and soft-plastics-like leaf membrane panels, specs of an ultralight trike https://en.wikipedia.org/wiki/Ultralight_trike)
- animated wood homing pigeons (built like miniature versions of the ultralight)
- living ink (a magic-controlled ink made out of microscopic moss)
- guns (the bullets are self propelled with miniature manasap engines)
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>>4189890
> to you known as the Rockman Nomads
"All you do is demand, you do not operate on the principle of trade nor good will. You operate on the idea that we are obliged to give you information with nothing in return... this is not the way of our people.

These old masters are extinct. A race known as Elves. Their descendants still exist as Half-Elves and while they once abandoned magic, they have returned to it once more recently. Truly fearful times... In exchange we wish to know about your masters and for we gave you the answers you wanted to finally open trade.

We Rockmen are way better at talking with exchange of coin than with words."
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>>4190337
> known by you as the Snakeman Commune
"Indeed, the destruction of imperialists is what we have in mind. Many hurdles stand in the way of destroying the cornerstones capitalism and imperialism mainly nationalism, religion and the family. We should be allies and think of ways to dismantle said organisations in the imperialist capitalist nations in the world... you could say to plow the field so the ripe seeds of communism hit fertile ground as soon as we send them out."
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>>4190498
"Ah great newssss" - the diplomat claps his hands together and smiles
"We are happy to accept all your gifts and are grateful that you on top of that will send us technicians to instruct us. As for our fire magic, as you are our friends, nothing would make us more happy than teaching it to you, you may prepare and send as many students as you wish. One of our diplomats will stay behind to lead them to our land once they are ready to start their education."
>>
>>4190498 (diplo - Tawar)
>we will send over some of our own by airplane, and be sure to upload guides to various modern technologies on the internet.
>I myself will get to obtaining enough of the fertile fields by Deinsaike to be able to grow one of these plants. I'm sure that the water of the river combined with irrigation efforts on our part will be enough to satiate the production of this plant.
>>
>>4191137
>The excecs do not find your explanation good. However they will forgive this given your clear departure from conventional humanoid psychology seeing as we do so as well.
>well then what do you have to offer, perhaps if what you have is interesting enough we will have no need to barrage you with more of these questions.
>>
>>4191650
"Ah, yes finally for the trade. Took you long enough."

The Rock creature takes out a list of some sort.

"The best product for you that we can offer could probably be the flame of life itself. We can either build power plants utilizing it in your land if commissioned or you can send students to travel alongside us so they learn how to do it themselves. Our eternal flame has a few very important strengths:
1. It's as far as we know infinite.
2. Does not produce CO2
> The Drawbacks:
1. It's magic, and you seem to dislike that
2. Who can create the flame of life can also create the water of death, something which can easily kill one of us. Thus the Dvesilians who learn this art have to be trusted and are not permitted to share it widely.

Another product we are happy to offer are objects injected with the flame of life, they can throw out magic flames at command or be heated by just thinking about it.

If you wish we can tell you about more products, but wish to hear about what you have to offer first."
>>
>>4191682
>Wait one second, they are discussing the matter.
About three minutes passes...
>This is interesting to say the least, although there are several issues...
>...of which will not be brought up unless necessary
>so then we must ask what you desire for this obviously very powerful resource. What would your nation like in return for it?
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>>4191695
*rewrite*
>Wait one second, they are discussing the matter.
About three minutes passes...
>This is interesting to say the least, although there are several issues...
>...of which will not be brought up unless necessary
>we can offer industry for one, our lands are unique for being devoid of life and populated by those who are fairly comfortable with pollution. Your people could commission factories here which could stop your own lands from being ruined by industrial chemicals and the like...
>we can also join you in research, you scratch our backs and we scratch yours. Alongside vouching for your nation in diplomatic situations, such as against those elves you fear so much.
>we can also offer certain industrial parts and could probably get you hooked up with that fancy tesla tech those in the east are trying to get their hands on, although its probably not worthwhile compared to what you are offering us, except for... violent purposes...
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Player Diplo 1
>Kabal of Gehenna
>>4191140
"Then, it is deal for the Manasap Tree. About fire magic, we will either send you a small study group of magic professors, that can then return to teach at our University, Or you can send professors to us. Then, we will also study how your magic work. We strive to learn, and we can't be relying on you forever, as we take pride in our independence."


Player Diplo 2
>>4191650
>Dvesilians
"It is nice to see that we not only seem to share a love of technology and learning, but that you also wish to make yours less harmful for the ecosystems.
Your offer to help us modernize is very much accepted, on the condition that it can be done with our plant technology. What is this "internet" you are talking about ?"
>>
>>4191713
The Rockians think and think what you said...

"We do not need to commission factories or fear pollution as you are made out of metal we are made out of rock. Pollution is not something we fear in our land, rather it keeps the organic lifeforms away.

Collaborating on technology could by all means be an interesting offer. We propose it works like this: Student exchange programs. We send our people into your land to learn of technology you send your's into our land to learn of magic. We need to be able to handpick those who learn said magic as our magic is also the thing that can most easily destroy us thus we need to trust those we teach won't betray us, but do not worry once our nations become great friends we will be willing to allow you to include magic in your general curriculum.

Tesla Tech... we wish to learn of that... yes. Could you maybe first explain to us what it is?

An alliance would be most welcome. It is a shame to admit, but your people dwarf us in military power. If you can promise us protection that alone would be enough for us to set up one of our power-plants in your land.

I think your people can offer us one more thing though... that satellite you used to spot us. Could you do something so other nations would not be able to do the same?"
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>>4191716
"That is wonderful, feel free to send some professors to our land."

> Tewar Professors arrive in Kabal land
> they are first brought to the pleasure district where high doses of aphrodisiac make them engage in a sex frenzy with the succubi
> then after softening up they are brought to the power-plant they are to study
> demons emerge from the crack, possessing many among them while merely frightening others
> the possessed ones restrain the ones who resisted possession
> the ones who resisted are tattooed with having demons sealed inside their body until either the demon or professor wins
> one professor won... just means he is fit for a stronger demon
> the process is continued and all the Half-Elves join the Kabal

The Professors will spend the next few months in Kabal land trying to come up with a believable explanation for what the "Fire" is and ways to explain demonic rituals that are performed to keep it going to people in a way that they won't understand what they are doing.

What would the Professors come up with?
>>
>>4191771
>implying as a player I will help you fuck me over.

IC They are basically magical scientists. They also dont lie very well as public trust and a high sense of community I very valued in their culture.
They have been tasked to learn the physicomagical principles of how your fire magic works, and they will have to explain that and to experiments with other magical scientists.
They will have to have an explanation that : resist scientific inquiry, and is tellable by bad liars (even if the demons inside will be good liars).
>>
>>4189861
In the interests of further developing the technology ahead of projected developments, as well as for the sake of international cooperation, the request is approved.
>>
>>4191748
>Due to the nature of this agreement some time will be taken to discuss this deal as the excecs are in disagreement on the course of action.
>Once a full agreement is reached we shall return to this spot to finalize the agreement.
>on the matter of the tesla technology it is a recent invention by a far northern race of man. It is capable of producing essentially unlimited portions of energy over periods of time and may soon be introduced in the eastern regions outside of the control of my leaders.
>Let us shake on this so that we fully agree to meet at the agreed upon time to finalize this agreement
A small "brrr" sound can be heard which goes alongside the slow retracting and then extending of one of the longer arms of the individual.
As he shakes he leaves a small piece of paper in the golem's hand.
>Be sure to not be hasty in your execution of your return trip, we've had to *hold on* to many papers of deceasing from those lost or badly damaged on their trips into the mountains over the years.
>We hope to see you at the future date.
The golem reads the paper, it reads:
>I am Dzerajs, the Dvesilian you just talked to and I am in love with thunder sparking, its a practice where one of us runs almost dangerous amounts of electricity through out central frame in order to obtain a drug like effect, I doubt that the excecs will go along with your agreement as your situation is highly suspicious but I see potential and even if they would never let you in I personally would pay good money to be put through a source of near infinite energy. Meet with me at sundown at the anvil shaped rock near where we met so that I can go back with you, I have resources myself and will pay almost whatever you desire, and if its as good as I hope it will be I will bring back some of my buddies with me on the next *trip*.
>That was a pun I hope it was funny, sincerely Dzerajs,
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>>4191933
The Rockmen seem disappointing not having gotten a deal. They know ho the game is played a "talk to you later" is always a no, but then their rocky hands unscramble a piece of paper... a very interesting offer. They call up some people and after a few hours return with a small bottle filled which what seems to be flames and in secret meet at the Anvil-rock.

"Dzerajs, you will be granted infinite energy. It will flow trough you and it will become one with you. Do you wish to accept this gift? Do you wish for this flame to bring unparalleled joy to you?"
>>
>>4191950
>what the fuck is this? Parden my language but the excecs aren't listening right now.
>No seriously this doesn't look like infinite energy to me. Maybe its a drug but I doubt it will work, how am I even supposed to injest this shit? I was expecting damn portals or something, big archs of lightning or literally anything else. This makes no sense dude, no sense.
>Are you guys trying to trick me into turning into slag or something? I've heard what a fetish is and that sounds like it might be something up your guy's alley.
>Well basically I didn't come here to play it safe so could I just go back with you guys? I don't want to touch that shit and I really want some damn E-Lect-Tris-It-E, look if you're scared about taking me ill take off my camera, and look I left my antennae at home so the best I could do is a basic SOS if I don't know, I blow out all of my tires and all of your legs break simultaneously.
>This is like that one hog movie I watched last night, crazy waste man, crazy waste. So bring me to the juice maker and I'll oblige otherwise I will call an SOS and you'll get like a dozen aerial guards with bazookas and waste on you because they are on high alert right now.
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>>4191983
"...it is fire... infinite fire. Out of infinite fire you can make infinite energy... if you want literal infinite energy we have to build a power plant and fuel it with *this*. If you want pure infinite electricity coursing trough you you need to follow us back to our homeland where we have an actual power plant. This is the flame of life, it'd allow you to build power plants of your own.

If you want the electricity, turn off all ways of communicating with the outside world and follow us.

If you call and SOS, you will never get the buzz you want. Also... do you really think the guard will ignore the not you gave us?"
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>>4191996
>Fair enough
Dzerajs crushes his cameras, brutally uninstalls his basic SOS device and gets rid of his main battery.
A fax comes up from his Faxing device, it reads:
>I've done what you wanted and its now very hard to see stuff, take me to the plant and give me my high and I'll spread the word around my circle. And throw in a few rare ores on my way back so I have an excuse to why I look like this and so I can pay for repairs
>>
>>4189672
>>4190337
>>4191811
>>4191716
A message is sent by the Coal Baron of Taramaja, talking of a group of strange rock golems whose forms defy known physics. They seem to be from the silent zone in the great mountain range SW of the piggu civ and offer "unlimited energy" and "student cultural exchanges" as their offer of trade. They also claim to fear the elves, claiming that they were their slave masters long ago. Any information pertaining to them which any nation has will be greatly appreciated.
>>
>>4192035
After a journey taking a few weeks the Dvesilian would be brought to our hell power plant. To give him as much electricity as possible the capital is cut off from electricity and all the electricity previously powering the demonic capital is rerouted into Dzerajs it is explained to him that he is to say when to stop... let's now just hope he does not get his circuits fried.

(the hellfire fuels basically a coal power-plant so it's normal electricity)
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>>4192050
The SRI diplomat replies that there is no known civilization of rockmen in that area, but there is a Snakeman Commune in that vicinity.
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>>4192050
The Federation is unaware of such a nation, though the Dvesilians are thanked for their warning. The FSB is immediately made aware of this, as well as diplomatic staff.
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>>4186992
>Nation Name:
Setlovia
>Race:
Setlovians
>Government:
Monarchy, under Yerik Stepanov LXIX. A long line of Yeriks.
>Motto:
"Hip hop; you freeze if you stop."
>Lore:
Consult the "culture" section of this google doc.
https://docs.google.com/document/d/1IcjNWs-EHzZtnqFYosdQNvPbRE6YQ5oVFV0xHJnjr1c/edit?usp=sharing
>Capital Starting Location:
pic related.
Its name is "Phiacht Visp"
>Starting Turns:
1-3 create all forms of deikan magic, displayed above
4-6 expand territory thrice
7-9 television
10-12 create computing tech in the form of the Mikhaelsoft corporation
13 establish the polar city of Khana Palanaime right next to the glacier
14 establish the forest city of Khatro Bara halfway between the capital and the sea
15 create a system of education, including universities

color is WHITE, LIKE CUM!
>>
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>>4193744
>>4192362
>>4192184
>>4192076
>>4192050
>>4189758
>>4189672
A message is sent to all known civ:

"Esteemed colleagues,

The Coal Baron of Taramaja was kind enough to let us know that a civilisation of rock-golems is spreading rumors that our ancestors would have enslaved them.
This is not backed up by our archives, our history department, and our archeology. What is casting further doubt is that in elven times, our civilization was based on plant magic and fairly isolationnist. What is even more strange, is that our ancient capital city took the name "Gwadorship", meaning "brotherhood" because of the mutual respect and friendship there was between humans and elven of old times, further proof that enslavement was never in our culture.
Our Archives, Library, and Archeologic sites are open to the public for anyone who wishes to have an argumented debate with our History department.

Regards,
the Tawar Federation"
>>
>>4192050
"Student exchange seem to be a common thing, as we are sending technical assistance to one of your colleague, and we are exchanging technical assistance for fire magic with a civilisation of snake people."
>>
>>4194166
The Federation thanks it's southwestern neighbor for the information, and the confirmation these people seem to be untrustworthy.
>>
>>4193744
>Turn retcons:

>7-9
replace with entertainment and animation industries

>15
replace with betterment and revision of the current public education system.
>>
>>4192076 (diplo - Kabal of Gehenna to the Coal Barron - End)
After much discussion the Barron and his holdings along those he has great influence over shall ban trade with the Golem's until further notice, including any other creatures from the silent zone.

This ban of course will probably not be very well enforced as long as no golems are publicly brought to the baron's attention and a few devesilians (independent of the situation with the bolthead) meet the golem's as they return in order to try to set up personal trades. (as dveslians live in a very decentralized society where an avoidance of the laws set up by local capital lords may be ignored when personal gain is to be had)

Diplo - (Gehenna - Bolthead situation)
(im going to assume you take the voltage advice of Dzerajs, which means you will only need to sap power from a relatively small portion of the city assuming you don't have excess)
After a bit of preparation (removing his central form from his chasis, preparing the other devices for a re-hook up once this is over) the junky is put in the path of the desired current.
His steely form heats up, turning a smoldering red as his temperature rises to near melting point. However due to the voltage his body is maintained, archs of greenish-white lightning radiate from his form, like the pulses of a plasma ball, scorching whatever it touches. Then the machine is turned off for a second while the faxer is hooked up. A message comes off.
>thata was atmaizing
>put me in for a snother minute letsh see how far we can taket this
The typing in the fax is lightning fast, although this is how the typos come out.
After another half an hour the dvesilian is hooked back up, mostly because the drain on the city's electricity is getting to taxing, and the wires used to hook up the dvesilian had gotten to the point where visible damage could be seen.
Djerajs wants more but the golems convince him to go bring his buddies in return for more time in this contraption, although after the newbies come in they are forced to pay the golems to use the machine for the pure reason that the resources used as payment need to be used to pay for new equipment and as compensation for the minor loss of power to the city, and the fact that the demand exceeds the supply as of now.
>>
>>4194354
Indeed this time Djerajs is permitted to use the contraption for free, and is even given some clumps of metal so he can fix himself with them.

(one of them is a gold ingot with hellfire built into it, to see what happens if he tries to work with it)

Next time he and his buddies come, they are the ones who will need to bring payment. Still they are most welcome to come visit.

The Rockmen also wish for Djerajs to inform them of what the Dveselians are doing in regards of the Rockman question.

(Dzerajs and other Dvesalians are welcome to visit any time)
>>
Turn Two
>>4189496
>Kabal of Gehenna
The piggus barely resist the demon implantation, their willpower already sapped by the constant indulgence and hedonism of the farm. Though a few demons refuse infusion into the piggus, preferring more challenging prey, the vast majority leap at the chance to once again inhabit a physical body.
A chittering minor air demon reports from the northern farm. It seems a few human adventurers have fallen into one of the pit traps laid to stymie any escapees.

>>4189662
Soviet Republic of Ingashe
>Love the backstory!
The Othard king flees his burning palace as the righteous Army of the Ingashe free his people of the chains of imperialism. Glory to the Red Star! Interrogation of his court scientist reveals that the northern edges of the land appear to be rich in tin and thorium, though the indulgent fool had failed to actually exploit his country’s natural blessing. No matter, the Ingashe will rectify his oversight soon enough.

A moderate quantity of Othardese thorium is liberated from the nation's defunct research laboratory. Analysis indicates that it is significantly purer and has a higher concentration of fertile isotopes than the Ingashe supply. These findings are corroborated by the thorium reactor itself, which experiences a significant uptick in electricity yield when processing Orthardese thorium.

Ingashe atomists discover that increasing the pressure within the reactor core significantly accelerates the thorium decomposition cycle, which in turn improves the yield of each reactor. Two more reactor buildings are built on this principle, enabling the thorium power plant to energise the whole of Hanashe by itself.

>>4189672
Snorting Swamps
The noodle sellers join their counterparts already working inside of Yaqah, though they do not meet with much success. It seems that between the Jungies already working there and Yaqahs own stalls, the market for noodles is totally saturated. The TV, however, is a great success, drawing crowds from across the city. It seems that the Emperor Yaq did not allow the broadcast of Jungie channels, and the crowds are enamored by their novelty. Now, if only the signal was a bit clearer…

The Jungie airboat has undergone very little change in the past 50 years, remaining just as simple and beautiful as when it was first conceived. Now, however, a few different innovations change the face of swampboat travel. The first is the implementation of a simple clamshell on the back of the fan. When opened, the clamshell serves to reduce noise and protect the delicate fan blades from wear and tear. When closed, the shell redirects air forward, allowing boats to reverse. The second is the invention of long-belt engines, which are heavier and sit lower in the frame than legacy engines, giving swamp boats much more speed, control, and stability. It’s a golden age for airboat travel, certainly.
>>
>>4189685
>Dvesilians
A breakthrough! For the first time, scientists are able to identify the basic particle of “soul”. The soulon, a fundamental particle on par with the photon or graviton, reflects the perturbations in the soul-field which creates sapient life. What’s more, a few scientists have already drawn up a hypothesis about the transference of soulons through the use of entangled particles. There’s clearly more work to be done, but the Dveselians draw closer to their goal than ever before.
A Hematite deposit near Teramaja is discovered and exploited. Though the iron within is pure and plentiful, it still bears the haunting whispers of trapped soul-shards within. Though, with the promising developments in transference, perhaps for not much longer?

>>4189758
>Eisenkrone-Helderezee Empire
Unfortunately, though the Joint Reichs geologists pore over every pebble and grain of sand, there isn’t a scrap of bauxite in the whole of the land. However, titanium ores abound, and a mine is established on a particularly rich deposit in the south of the empire. Thanks to the mine and new southward expansion, Stilleswasser begins to slowly grow. Though at its present rate of expansion, it will be many a year before it ascends from its current backwards state.

>>4189823
>The Graenian Federation
News of the fall of the Othardian Kingdom to Ingashe insurrectionists(see Ingashe turn) hastens the transformation of the FSB into a true counterspy organization. Damn commies, never know what they’re gonna do next.
The Wumpel Dwarves are a gregarious people, and their extraversion grinds on the more reserved members of the diplomatic party. When asked about Iron, one of the orange-ginger dwarves (who knew there were so many shades of ginger?) responds.
“Well it depends, laddie. What kind of iron you looking for? The kind that comes out the earth? Or the chilly variety? I dinnae take you lot to be skinchangers, but one never knows I suppose.”
>>
>>4190495
>Tawar Federation
The expedition to the Ziggurat comes back with a variety of botanical and geological samples, though not very many answers. The plants covering the outside of the structure are certainly not native to the area, but even stranger, they have no equivalents anywhere else in the known world. About half are at least related to known genera, but the other half defy classification entirely. Even odder is the area immediately around the ziggurat. Spending too long in close proximity to the structure affects people and equipment on the cellular level, though how exactly this occurs or even its exact effects could not be determined. In the words of one of the returned explorers, “Of course we left! You have no idea what it feels like. If you knew, you’d have come back too. Felt myself changing just by standing there… fuuuck that shit. God. You won’t make me go back, will you? Cause I won’t. Just saying.”
The Tawar Federations first encounter with the Reagattans happens as they’re testing their ultralight technology in preparation for the Ziggurat expedition. Swooping down from the clouds comes a flying machine as complex and delicate as their own, but made of paper-thin sheets of metal rather than wood and vine. In the center, powering the glider with broad swoops of his arms, is a young man, no older than 16 or 17. He flies in formation with the glider for a few minutes before peeling off towards the south. More formal diplomats arrive a few days later, flying in a larger contraption about the size of a seaplane. They land in the harbor, and introduce themselves. The Regattans are a peaceful folk who spend their time refining their flying machines and tending to their flying farms. They have apparently been watching the transformation of the Tawar from afar, and view your civilization with more than a little respect. They’d be happy to trade, though they humbly admit they feel they have little to offer a civilization as great as the Tawar.
The Colony is more an aggregation of ramshackles than a true city, with most of the “buildings” actually just plates of metal propped to as lean-tos, open to the freezing cold. The Colonists seem to be immune to the harsh environment however, trundling about in their heavy shawls without regard for the biting wind. They show little interest in the Tawar’s diplomatic introduction, until the word trade is mentioned. At that, they perk up, and respond in perfect(though stilted) Tawarian. “Trade? Yes, trade we can. Many wares, have we. Rich and beautiful things you may have.”
It cocks its head.
“But with what will you pay?”
>>
>>4193744
Setlovia
The Setlovians begin their work in the field of Deikan magic. The first breakthrough is in the field of incantations. By refining the traditional holy chants, Setlovian priest-scientists are able to transform the raw power of faith into material form. The incantations seem to draw on the ambient belief of their surroundings, becoming more potent the more faithful are present.
Basic computing technology gives way to more advanced systems, powered by innovations in manufacturing and portability. The creation of the mikePhone puts enormous computing power in the hands of ordinary citizens for the first time, though they mostly use it for leisure purposes. Still, the phones help to spread basic education further and earlier than possible before. The increase in computing power also results in the formation of a new branch of entertainment, video-games.
>What kind of video games would your citizens enjoy? Pick three and those three are the most po
-----END OF TURN TWO-----
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>>4189496
>Slight additions
The demons tour the city states, spreading the word of Gehenna far and wide. Most are not terribly receptive to the foreigners, but there are a few exceptions. Most promising are the city-states of Tropios and Siderio. The two cities are at perennial war with one another, and are constantly angling for any advantage they can get against their adversary. Next most interesting are the Sand-Rats of Sandtrap city. Filthy, dust covered creatures that scrape out a living ambushing travelers, they view the diplomats with greed as much as suspicion. Finally, the Wumpel-Dwarves accept the diplomats in the spirit of tolerance.

The Colony is more an aggregation of ramshackles than a true city, with most of the “buildings” actually just plates of metal propped together as lean-tos, open to the freezing cold. The Colonists seem to be immune to the harsh environment however, trundling about in their heavy shawls without regard for the biting wind. They show little interest in the Kabal's diplomatic introduction, until the word trade is mentioned. At that, they perk up, and respond in perfect(though stilted) Demonic. “Trade? Yes, trade we can with the children of Gehenna. Many wares, have we. Rich and beautiful things you may have.”
It cocks its head.
“But with what will you pay?”
>>
>>4195330
Actions:
1. With the FSB fully up to par, next on the list for security developments is the expansion on Tesla Technology. Improvements to miniaturization, power generation, etc. are all worked on, with grants being paid to labs which work on the process to fund their research.

2. In Yaqah, funding for a factory solely dedicated towards military equipment production, and construction begins.

Diplo:
The Iron required is for steelworks, nothing more.
>>
>>4195330

While much more was hoped to be in the earth, it was clear that the Eisenkrone-Helderezee needed to increase efforts to find the locations of ore in the earth. Still, there was some land left to the south that remained only under the control of those left behind by the old host of barbarians. Naturally, it would only be natural to expand to take it and search for any kind of ore there. However, once the forests gave way to plains and a large ravine, the expansion south would stop at the border of forests and open plains. Instead, some effort would go into taking a small city state somewhat to the north west of Vanderwaalsdijk called Veloxflumine, named after a small rapids that went through the city. Though, in modern times, calling the place a city might be an overstatement. The once proud merchant town of old that was founded long before Eisenkrone that once served to be the crossing into the north had fallen from its grace, and it wasn't even fitting to call it a city anymore. Shortly after the war that formed the Eisenkrone-Helderezee Empire, the city state suffered an economic disaster in the making for at least a hundred years due to trade over the sea's slowly growing more and more, and the slowing trade that used to flow through it being further reduced by cargo aircraft. A debt crisis that even to this day racketed the once proud bastion of culture was the final nail in the economy's coffin. And so, the city state hemorrhaged population, many going to Kronenthron or Vanderwaalsdijk.

In a move to prevent a communist uprising due to a raised defense readiness condition ordered by the Kriegsmäid due to the aggressive actions of the Soviet Republic of Ingashe, and to try and save the bastion of culture, all debts due to the Eisenkrone-Helderezee would be annulled, and work would be done in repairing the nation. For the same things that lead to the Soviet Republic of Ingashe to take the kingdom of Othard grow massively when the hope of a people for a better life has died. Through a number of reforms and work, the city state in question would practically become a semi autonomous city, slowly annexed into the empire as its economy was improved due to the wealth of the empire, and the technology brought into the city.

>Action One. Expand south 3 tiles, and north 1 tile. Hopefully finding some kind of ore there.

>Action Two. Help the poor city state of Veloxflumine, and bring it into the empire. It'll open a way to a certain state to the north, and with any luck, there might be materials nearby.
>>
>>4196278
>>4189823

While saving Veloxflumine would likely be considered not the most well liked idea, it needed to be done to protect from Soviet intervention. In fact, a speech would be made mentioning how its not even 1% of the budget spent in the great war to save the nation, and some would even mention how it wasn't like the debts they owed were going to be payed anyway. Still, Aluminium and Iron in large quantities were needed, and while the Federation didn't have either of those yet at the moment, they did still have materials useful for some of Eisenkrone-Helderezee's industries, specifically colbalt, which would be important for batteries. Regardless, it would also be good to strengthen ties to the Federation, as they were just as, if not even more anti communist than the Empire, and getting a few trade deals up would benefit both Eisenkrone-Helderezee's and Graenian's economies. The Graenian's could produce the raw materials and some more miscellaneous civilian goods while the Empire could make the machinery, tools, and vehicles. Regardless, there would be some inquiry's from diplomats on a potential trade deal. Though the real question was how the federation would react to the idea.
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>>4195389
> to you known as Snakefolk Kingdom Loyalist Refugees
A few thousand Snakefolk walk up to your border dressed in rugged clothes and starving. As they stop in front of your border you see a few collapse. You see one of them in torn nobleman clothes walk in front of all the other's.

"I wish to talk to one of your representatives, we are refugees and need help."

The man claims to be the last Royal of the Kingdom. Whoever he gets to talk too he tell them the story of his people: They used to be a prosperous Kingdom where everyone used to be happy, but then a certain ideology took hold. Communism. The communists staged massive uprising joined by people concerned about the environment. This Eco-Communist alliance started a bloody civil war and killed not only the whole royal family, but also everyone rich without regard for age... even kids. The Prince before you only survived because he was sent out by the King when the rebellion started to look for help in other nations... he didn't make it... or more so... it's obvious the King only sent him out so he would survive.
The people standing behind him are possibly the last of the Snakefolk loyal to the Crown still alive and they hope to be able to become refugees in your land. It's their last hope for survival.

*the Snakeman would mention that the Snakefolk Commune seems to be harboring Quaskari refugees and terrorist organisations
>>
>>4190495
>>4191805
The return of the Tewarian scientists. Most of the scientists return, with some having not finished their education yet meanwhile others just wishing to reside within Snakefolk lands for longer to learn their culture.

As the Arcane Researchers meet with their colleagues they show off the capabilities of fire magic. It's really simple really. You can set things on fire from the distance, then you can decide whether or not the fire burn the thing or not. One can also just hold a flame in their hands, seemingly indefinitely. One of the researches shows off the process of imbuing the "fire" into various simple metal objects. Then hands said objects to the Half-Elf scientists which did not go to study within Snakefolk land.

After a brief explanation they can now control when and where the imbued objects release the flames as if said flames were a part of their body extending trough the metal. The returning Arcane Researchers would then explain that for now only imbuing metals is possible, but that the future holds many more possibilities. Ones maybe they could research.

Then follows the explanation of what fire magic is and where it comes from.

"Flame magic was introduced to the Snakefolk a few years back, by Rockman Nomads, it helped them overthrow their previous tyranical King and establish an Eco-Communist State in it's place. Apparently this form of magic was developed by very ancient Elves. They described the fire as "the flame of life" and used it to create the Rockmen who they then enslaved, you could compare the original Rockmen to the current Post-Spirits of the Setlovians.

The flame is the "void" of another dimension. In other words as vacuum is theoretically infinite in our world, so is the flame in theirs. If you took a vacuum pump and created a vacuum in said dimension you would actually create fire... out of nothing!

To obtain the flame one needs to, very briefly breathe in the the flames of said dimension. It's as if a tiny bit of said dimension then remains in you and you are capable to create said fire at will. The fire has some psychological effects as well... in myself I observe all my emotional responses being somewhat stronger, but that might just be from discovering something so astounding.

As for researching the dimension itself, the fire does burn as such I don't know if an organic lifeforms could go in and research it, but possibly some sort of robot could?"
>>
>>4195380
>>4195329
>>4196278
The Question on Catgirls in fancy clothes. Sure as hell those niggers ain't from Ingashe, to fancily dressed. They must be from Eisenhorne. We'll only know once we transform the into demons. After rescuing them from the Pit Trap it seems they re not Adventurers, but refugees from the Otherdian Kingdom.

> The nobles are strong-willed, unlike the piggus or humans the demons are used to possessing. It takes a total of 4 days of brutal torture to finally break their will and force a demon within. From there, they await the demons orders. Should they head to Eisenhorne and live within the local population? Should they remain here and feed the demons knowledge about the former Orthardian kingdom? Or should they return to Ingashe and attempt to sow discord?

There is nor much worth in learning about a nation already destroyed by an ally of ours. The Refugee Nobles are sent to Eisenhorn to continue living as refugees. They were made into lust Demons to minimize the chance of them getting discovered due to physical mutations. They will investigate whatever they can in Eisenhorn without evoking suspicion while maybe acting a bit hornier than the typical Catperson would.
>>
Rolled 1 (1d2)

>>4195329
>>4195380
> Action 1&2: Build a power plant each in the warring city states

A Snake Cultist wandered into each city. He would wish to speak to the general of the army explaining that a blunder happened that might spell out the victory of the other City.

"The other City has raided our trade caravans, stealing much of our magic and technology and are planning to use it for war. It may be obvious, but we are extremely upset about this this we will give you whatever, they stole and more! We will build you a power-plant which will bring you infinite electricity. We will enchant your weapons and turn every soldier you want into a super-soldier and all you need to do in exchange is defeat other city and show them that crime does not pay!"

> Both cities accept the help, eager to gain any advantage they can over the other. Soon both cities sport enormous hellfire power plants and fight with demonic soldiers. Casualties and suffering skyrocket.

Amalgamation laughs in the distance. Amalgamation is a woman truly the closest to the top of the Kabal right now, in spite of not being a Demon. The devouter of Demons. A 1000 demons of all types tried possessing her, but her soul prevailed devouring them instead and gaining their memories, but amargmation of her own free will is loyal to hell... for who could entertain her more? Seeing the hilarious display Tropios and Siderio are putting on the takes a coin. One one side a beheaded chicken on the other a snake with horns and hands. Tropios shall be Headless Chicken (1), Siderio shall be Limbed Snake (2).

Whichever city wins this silly game of luck gets to live. The City which won will have it's soldiers attack at all force, while the one which looses will have it's demonic soldiers sabotage the war effort. One wins... one looses... It's as simple as that.
>>
>>4196435
The Border soldiers keep the people outside the borders of the Federation as they await FSB support in order to begin questioning, because there were many questions to be asked before the unlikely prospect of allowing them inside the nation was considered.

1. What kingdom are they talking about? Why did they not ever attempt to communicate with the Federation before their arrival.

2. In addition, how was this war not heard about? The Federal Security Bureau has kept tabs on the Ingashe communists invasions for quite some time, not to mention their direct, and fairly pacifist neighbors to the southwest, and neither have started any coup in any country aside from the incredibly recent Ingashe assault on a nation bordering them.

3. Why should the Federation care what happens to a group of Monarchist deviants who presumably would seek to undermine Federal authority in favor of a monarchist regime little less authoritarian then the Communists they seek to flee from?

>>4196278
>>4191805
>>4189685
>>4189672
>>4189662
Diplomatic messages are sent to nearly every nearby nation, even the untrustworthy Ingashe, to see if they have any information on the snake looking humanoids.
>>
>>4196954
>>4195329
>>4195380
As such the stage was set. Tropios was to be the one to control both City states. Siderio sees it's flame infused weapons fail while it's demonic soldiers merely pretend to fight or straight up mutiny. The victory shall belong to Tropios.

After the war whoever would know of the Snakefolk nation would be informed that they condemn the despicable actions of Tropios. Their theft of their technology and it's use for evil, while the Citizens of Siderio would be taken in as refugees or would go around the world spreading what they know. "The evil Tropians robbed the Snakefolk and destroyed our nation trough their treachery.". Tropios and the Snakefolk Commune would now officially hate one another. (or at least that is what would be made clear to the outside world)
>>
>>4196974
1. It was the Snakefolk Kingdom a hermit Kingdom which kept hidden, mainly due to outdated religious practices. "If man sees a snake they are inclined to step on it and crush it's head". We did not communicate for we are not stupid. It is much harder to turn down a beggar to his face while he is asking for help rather than if you don't see them properly. You may disagree with this philosophy, but it is a simple statement on the nature of sentient beings. One cannot truly feel compassion trough the phone, where you do not see the tears and suffering.

2. It was not the Ingashe... and it wasn't really much of a war either. Our nation has never talked, but we always listened and someone a few years ago leaked old propaganda from when Greania was still communist. The ideas of communism slowly grew among the poor and educated elites until not even the army itself wanted to defend the King, my father as he was decapitated.

3. Why? Because both you and us have suffered from the communists. Do you really think the few of us that remain pose any threat to you democracy? Do you even think I'd care to be King of Greania? At this point little except hatred for communists fills my heart and grief for what we lost. I am willing to embrace republicanism if that is what you wish from us.
>>
>>4195329
>>4195380
The Sand Rats of Sandtrap City seem promising as Worshippers of Greed. The snake traders thus would quickly leave and instead call for Worshippers of Greed to worship the city and start prosletising. They would explain to them that if ome is willing to make trade they can get whatever they desire. They would teach the Sand Rats how to make Deals with higher Greed Demons. A rat might for example sell it's soul to said Demon for it's weight in gold. Or racrifice on of it's arms so with the other it can always roll whichever number it desires on dice. Other Sand rats are offered to join the church outright. We obviously also would be willing to sell them our Hellfire Powerplants and Hellfire weapons.
(obviosly under more appropriate sounding names)

> The Sandrats make good greed cultists, and a few eagerly accept the deals. The majority however are skeptical. Their lives as swindlers and thieves has taught them that there's no such thing as a free lunch. A few even attempt to make a counter offer to the demons, trying to buy back a soul in exchange for a large amount of gold.

The sand rats wishing to buy souls for gold are granted their wish. Now two souls will reside in one body constantly fighting over it. A hilarious sight.

Still even if few the Sandrat possessed are a great addition to Gehenna, and a surprisingly useful one.
>>
>>4196974
*a lore tidbit
The Kabal actually has border control like a normal nation and you can't just walk in, as with all Law Ice Demon Worshipers handle it.
>>
>>4195329
>>4195380
Wumpel-Dwarf tollerance. If yee giveth tolerance, we taketh. Start a wave of mass immigration of Snake Devils into Wumpel-Dwarf land. Pretend to be King-loyalists who are fleeing the Snakefolk Commune after the civil war. (the lore lie I told ingasha). Also send in Worshippers of Wind to try open whorehouses and Pigu-Rot Worshippers pretending to be from the Jungie nation to open up restaurants. Let's hope they are all for refugees welcome.

> While the first wave of snake cultists are accepted into Wumpel City, subsequent waves are met with far more skepticism. Eventually the dwarves close their borders to the snakes entirely, though not before the demons manage to establish an enclave of a few thousand within their borders

The Demons would try living as normal members of society sleeper agents so to say. Trying to start "normal" lives getting property jobs etc. Contributing to society, elevating suspicion, becoming part of the background of the City.
>>
>>4195329
>>4195380
Seeing as the locals are also demons or demon worshipers all 1000 mouths start speaking in fluent demonic. "We can offer you powerplants which never run dry and make your weapons shoot harder and faster. We can make your soldiers fight better. Your traders negotiate better and your ships to always have wind in their sails. We can give you access to negotiate directly with the highest demons of hell and most importantly we can odder you safety. Safety from the world and safety from the rapture. Now I wish to ask you, what you can offer in exchange, my friends?"

> "Gehenna's gifts are many and plentiful, though high prices do they command. But we have little use for power or skill. This mountain is sterile, to build our mounts off of its output alone would take years. But, if you were to bring us the materials, we could resume our activities far quicker. So Children of Gehenna, that is our request. As much flesh as you can give, as quickly as possible. We will pay as we always have to your people, with ample supplies of Blue Heaven to further your conquests." (Blue Heaven is a very strong and addictive drug apparently)

The Kabal would agree to the deal, sending any surplus in meat harvested from our farms to the City-State and getting paid in Blue Heaven. The drug is used little by actual demons as there is better uses for it.
>>
>>4193744
Considering how the Setlovian look, the Sandrat cultists seem the best to try picking up contact with this nation. Sandrats approach the criminal underworld of Setlovia claiming to represent Sandtrap City. They have an interesting substance with them which they think might interest the Setlovian criminal underworld "Blue Heaven". A strong drug which not only brings extasy but also addiction, might mean many profits for the Setlovian criminal underworld.
>>
>>4195337
>Lorepost: Games
Setlovians play video games on personal computers, which, just as any other piece of electronic tech, has great hardware limitations.

Developers have tried and failed at racing sims. They work in concept, but the way machines are right now, the market isn't ready for them yet. This was the standard until one fateful day, when company Vicitrioshka released ice-kart to the world. The "physics" in this game were slippery, like ice. However, this aided in the fact that most racing games wanted to emphasize drifting, and the physics behind it, reducing frame-rates to do so. However, Vicitrioshka devs were inspired by a similarly named sport, which was very niche in setlovian culture. Few if any do it, because of the danger it poses. Ice-Karting. Spike your wheels, and find some thick ice. Make sure your engine is nice, and you'll have one hell of a time.

Story-based shooters have been in the interest of setlovians since the creation of Burn!, an early first-person-shooter which focused on setlovian mythology. The game was a hit, and other developers saw how perfect this genre was for telling stories. Trial and error resulted in a big pile of shit, and only a few hits. People can only play so much. However, with the creation of their own engine, able to render complex polygonal objects in stunning 3d graphics (for the time), company Kick-Start Ltd. was hurled into the spotlight. Their debut title, Glory In Ripped Silk, featured a player character of unknown origin. He was hired by an organization of equal mystery, or so the player thinks. Slowly, throughout the course of this game, the player learns who he's working for, their motives, their past, and in a big, climactic ending, The hand of the player character tears bullet holes in the silk dress of his boss (killing her), and runs off into the unknown.

A rather old concept, birthed by the lack of powerful hardware, has always been the 2d platformer. However, there's a method of playing games that has been around since the internet was young. An engine called "Flash", which allowed users to make crude animations, or even games, which could all be hosted in a web-browser. Now they're in full-force, with the new "Fancy Pants Adventure", released by an anonymous dev team. No one knows where this game came from, and no one will come forward claiming of its creation. Even with the mystery behind its creation, Fancy Pants Adventure, among other titles, are very popular among setlovian audiences, as they often feature lots of jumping, and smooth movement.
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1. 26th COMINTERN

Reporting live from Hanashi University in the SRI this is Jeanette Robbins.

The United Soviet Republics celebrates the 26th Communist International by inviting Communist and Communist-leaning thinkers, scientists, artists, journalists, and organizers, to Ingashe. For many of the invitees from overseas, the airfare is paid and accommodations have been made near the University for them to stay in. In some respects, the 26th COMINTERN is an opportunity for the USR to show off their own independent creations to foreigners. It also serves as an important meeting ground for Communist visionaries from across the globe to meet in person to discuss the issues facing Communist movements abroad and to get new ideas on how to tackle old problems. The 26th COMINTERN meeting is set to last two weeks and it is at the convention of socialist minds that various new government policies are expected to be announced.

It is at the 26th COMINTERN that the USR is expected to announce a new campaign called the "Thousand Flowers" to revitalize and export Communist-friendly entertainment. Literature, film, animation, games, and educational materials, are expected to receive substantial government funding and foreign artists are encouraged to make submissions to government panels. As a primarily culture-focused initiative, it differs greatly from the traditional announcements that come from the Central Committee which have mostly focused on expansions to industry or warfighting capabilities. It will be interesting to see how this new development track differs from the traditional 5-Year Plans implemented by the Soviet Congress.

>The 26th COMINTERN is something all nations are invited to attend either with diplomats or with their own artists scientists etc
>>
>>4196974
A cable is returned that there is a known commute of snakepeople in the mountains, but that they claim to be communists that recently overthrew their own monarchy and have aspirations to join the USR. There's little other information outside of that.

>>4194166
To Esteemed Comrade [Elfname],
The Foreign Ministry is thankful for the assistance of the Tawar Federation for being forthright in its communications, and will be on the look-out for rock golems with ill intent. The Soviet Union of Ingashe seeks peaceful relations with all of its neighbors, and will not be goaded into a conflict based on falsehoods.

Sincerely,
Esteemed Comrade-Minister Iroh
>>
Someone send me a riskoid discord link
>>
>>4197471
The Federal government of Graenia thanks the Ingashe for the information.
>>4197418
A news crew from the Federal News Network recently had their Press Passes to the Ingashe 26th COMINTERN approved by the SRI government, and shortly depart for their several day stay in the country via a Federal diplomatic
flight. This would be an interesting chance for those interested to see how the Ingashen people lived, as well as a look inside the country as a whole, though most would in the end disregard it as a backwards place which brainwashes it's own people. Still, to the reporters and camera crew, it was another good payday including hazard pay for going to what the Federal government placed on the no-fly list, as well as a vacation. After all, they'd have to get into the mindset of the event to properly report on it, and unlike most people back in the federation, they could keep their heads cool around the communists.
>>
>>4195337
>1: magic
In an effort to learn more about all the different Deikan magics, we attempt to communicate with the Goddess through our system of incantations. She might know more about the powers and assistance she can give our priests in their holy journey.
The ritual goes like this; 16 individuals, all experts in Deikan worship, perform the same incantation around a large open flame. It is said that Deika lies in all forms of fire, and that the way fire tends to wave at all times, even when there's no wind present, is her own efforts to speak with us. Practicing this incantation on smaller flames has led to nothing more than disappointment, but some have claimed to see a pair of eyes in the waving fire. What could this mean? Of course, we have to go bigger.

>2: vidya
In an effort to bring our video games to a broader market, we open a new website, where companies from all over may sell their games. It's called Cream, owned by Kick-Start Ltd. They host all of their games on this new website, as well as the games of anyone who wishes to host. Companies may put any price they want on their product, but it's recommended that they stay within the affordable range that Kick-Start set with their own products. Anyone with an internet connection could purchase a game, and download it to their computer through our hosting service.
A very small fraction of each sale goes back to Kick-Start, with most of the profits going to the companies who host their games on Cream. It's a winning market, with Cream already hosting many dev studios, and their games being available in remote corners of the world, unknown to most setlovians.

>>4197032
>Diplo: Gehanna
Whatever this Blue Heaven stuff is, those who try it like it. They ask for more, having taken the bait. At the same time, they seem weary. There's a huge risk with taking strange substances from stranger people, and an even greater risk with the government's ban on certain kinds of drugs. Surely, once discovered, a ban on this will follow. Anyone buying insists on doing it in the utmost secrecy, as they don't want to be caught with this stuff. They don't even bother telling most of their friends, only going so far as to communicate with only their closest relationships.
>>
>>4197418
"Dear Comrades,

We are happy to attend your celebration, it's not just a day to celebrate the 26th Communist International, but also the successful liberation of the workers of the nation formerly known as the Orthardian Kingdom. We wish to deeply congratulate you for this great success in furthering the worldwide revolution.

Our representatives will obviously be attending to celebrate this momentous occasion. We the people of the Snakefolk Commune are greatly interested in joining the project "Thousand Flowers" as they realise the importance of art and entertainment in spreading the revolution.

With regards Comrades,
Comrade Uliuss in the name of the Snakefolk Commune

> Adendum
With the letter a video + song recorded on a floppy disc is sent. The video depicts 5 Snakfolk girls (ages 10 -11) singing the national anthem of the Soviet Republic of Ingashe with a heavy accent after which they they thank the people of Ingashe for spreading the revolution and liberating the people of of the state formerly known as Otherdian Kingdom. The girls are wearing simple pale pink dresses with flower crowns on their heads.
>>
>>4196974

The Eisenkrone-Helderezee Empire would report they have no known knowledge of any nation of snake looking humanoids on the continent. The closest they know of is of a nation claimed to exist in Villieldrby, a continent to the west, that was found in one of the expeditions of Juliette van den Twilhaar, a famous explorer who circumnavigated the continent, and searched for others under the banner of the old Kingdom of Nordisenmåte, to the north of Eisenkrone and bordering the city state of the Manustery as well as the Kingdom of Vaalië. Though, the empire itself doesn't have any of the documentation in question...
>>
>>4196933

The refugees would be taken in, asked some questions before being allowed asylum. They'd likely end up in Stilleswasser due to its location being closest to the southern border if they were attempting to get to any city, even a small one. As for information they would find out while there, common knowledge was that the Eisenkrone-Helderezee Empire ruled the skies, Eisenkrone and Helderezee while being united, had two separate languages, abet similar, and varying different political beliefs. To simplify it to a drastic degree, East or Helderezee was more Libertarian and economic, West or Eisenkrone was more Authoritarian and martial. Despite this, both were committed to some form of democracy due to a constitutional agreement made on the forming of the Eisenkrone-Helderezee Empire, and the nation was a functional constitutional republic. In regards to its armed forces leadership, they are currently lead by the "Kriegsmäid" or less often called "Oorlogsmeiden", with Brunhilde von Bothmer, an ace pilot who became in charge of the Air Force, Irma Raedler, a sharpshooter who got officer training and eventually became in charge of the Army, Katherein von Loffen, previously a captain of the Aircraft carrier KEHS Prinzessin Gerrieke, in charge of the Navy. And Marijke van Duinwal in charge of the Coast Guard, who is the least known of the three. Usually only the first three are commonly thought about and the fourth not really known. Lastly, there's a growing concern over the communist nation of Ingashe and the main goals of the government are strengthen the economy and become independent of others goods, and to curb the influence of the soviets and contain them.
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>>4194756
Djerajs comes back a few days later with a little over a dozen buddies, and then a few days after that a few dozen come. Growth after the first week is slow, as many of them are reluctant to share this place with others, however a few of them (the ones who have very little in the way of wealth or are otherwise disgruntled with their status in dvesilian society) begin to ask for other stuff, if the rocks (who they can now see have others among them) can grant power, what else can they grant? If the rocks desire more to join why not give them something new, unique, strange, perhaps even powerful so that they can have reason to join and then help others join the rocks in their symphony of races?
They will give themselves over as servants of the rocks if only the rocks will grant them power in this new order they desire to bring, for that is what they crave, and in return those disgruntled few will do all they can to bring about its fruition.
>>
>>4198272
> no they wouldn't see the rocks have other's among them whenever the Dvesilians come it is made sure they only encounter Rockmen.

The Rockmen put the few dozen in line to get their kick of electricity while they take the few to the side: "You shall be granted what you desire."

The Rockmen once more listen to the desires of the disgruntles Dvesilians... they desire for power... for a way out of poverty... for change. Most importantly for change. The chaperon of change is the Snake.

The one with the biggest desire for change and the one who spoke out is chosen. The other's are told to wait and while that is done all their weapons and similar systems are infused with hellfire. Their guns shoot harder and their bullets are as if covered in flames. A hellfire infused item can have the fire be controlled by the power of will as if it was part of your body.

The other Dvesilian is taken to be granted the greatest gift. The Demons in secret whisper to one another whether or not a machine can even house a demon. If one infuses an oven with demons ones does not get hellish bread after-all? So if one infuses a devil into any part of a machine it does not become truly controlled by the demon... still worth giving in a try.

The Dvesilian is told that he is the one with the strongest will to change and thus he will be granted the greatest gift. One of the Rockmen holds up to him what seems like black mist and said black mist seeps into the metal frames of the Devesilian... and they become one. It seems Dvesilians do have souls and this Dvesilian is now a a Worshiper of the Snake.

All the Dvesilians would that night return to their homeland acting as usual. Maybe with the exception with the few which got hellfire Updates acting unusually happy. The Dvesilian Snake Worshiper would act normal and return to his usual life, his soul now one with the Demon he would flawlessly pretend nothing changed, but the changes would show on his metallic body. Some parts of his body would start to look as if they were covered in metallic scales.
>>
>>4197418
2. Miniaturized Reactors
The process of miniaturizing the thorium reactor from their currently enormous size to something that can be used to power a ship or small vehicle begins in Hanashi University.
>>
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>>4195335
Action 1 and 2 :
>Spell Casting Automation [2/3 and 3/3]
Newly developped is something that can only be compared to a "spell programming language". The right incantations, bound to appropriate equipment (mainly Animated Wood), via engraving, enable it to be controlled automatically, in a predetermined way, by activating the right spells at the right time, at the expense of a slightly increased consumption of manasap. This is expected to increase significantly the efficiency and controllability of all equipment that previously required the constant attention of a magic-user operator for the simplest of tasks. A possible amelioration would be to enable equipment to cast spells themselves, which could bring new types of machines in various field.

Diplo :
>Aeragata
"We propose to mutualize our research on the Ziggurat. Here is what we learned [insert what we learned]."

>Gehenna
>>4196623
Something is off in your story. We have extensive archive of our civilization and of the civilization of elves preceding it, and they have never used fire magic. And they were probably the only elves, in the only know continent.
Also, we barely have a use for fire magic.
Snakepeople fire magic is for now a niche research field, using the existing researchers. No more students are sent, no teaching program is created.

>The Graenian Federation
"We are currently in a diplomatic relationship with a civilization of snake people. They claim to be eco-communists, and they are master of a kind of flame magic, of which they can make powerplants and objects. The origin story of this magic, supposed developped by ancient elves using fire magic is not backed up by our current historical knowledge (and we have extensive archive about our ancestors)."

>SRI
>>4197418
The organisator of the 26th COMINTERN receive a later stating that we would like to send a delegation with the following teams :
- a "politics" team this team, elected by their local councils and coworkers, will be presenting our economico-political system ( Federation of local council, with large public projects, Main form of business is small workers coop, they are all interconnected with each other)
- a scientists and engineers team elected by their University colleagues and coworkers, is tasked to present our unique technology (Plant-based magic / magitek, see >>4190523 and >>4190540)
- a culture team, composed of citizens selected at random, will present our food, art, music, litterature, games...
- a news team with reporters from various news coop
>>
>>4198450
>>4196974
>>
>>4198450
"This is not "my story", don't treat me like an outsider just because I was gone for a few months. That is the story of the Rockmen, I am not a historian so it didn't seem unbelievable to me. It does seem rather silly to me to completely dismiss this claim. Our history books only date back that far and we have no clue what 75% of the world looks like, I really don't know how you can without even having investigated the claim of those people just dismiss it like that.

The Researchers find it baffling. Such a source of innovation, dismissed just out of nationalistic pride? They would continue the research with the team they have, but wouldn't shy away from giving explanations to students coming to them interested in the topic.

A letter is sent to the government to lift the unreasonable restriction on teaching about Fire Magic, citing once again it's usefulness and the simple absurdity of the ban. On what grounds is the ban made? Are you really banning a whole field of research due to a conflict over ancient crimes with another nation? Isn't that an infringement on academic freedom. Should nationalistic pride really be used as an excuse to hinder the progress of our nation? The progress of the world towards a better future?"
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>>4195329
1.
It's not long before a young son from the TV clans gathers up several second hand TVs in a swampboat and heads to Yaqah to sell them market price to the people of the Federation, while the excess noodle mongers head north from Yaqah to the other cities of the Federation. These TVs are primarily sold to businesses at the start, as the average non-Jungie civilian most likely doesn't need/can't afford a personal TV at first.

2.
A broadcasting Tower is built in the northern region of the swamps, the subpar signal for the Jungies in Yaqah is unacceptable, and the broadcasting clan has had enough of the squealing complaints.
>>
>>4195330
Action 1:
Continue research into transference. Hopefully we may soon be able to at the very least lay the foundations of a world where we may never be replaced.
Action 2:
(half action, by the eastern coal lord)
Send technicians to the land of the Wood Elves, so that we can help to modernize their technology... as they have a lot to learn about this new world we live in.
(half action 2)
Colonize (2 tiles) down the river by Deinsaikne, on the northern part towards the sea. This land shall serve as the basis for the agriculture which we shall cultivate so that we can gain from the tesla technology of the Graenians through a trade agreement through agricultural trade.
>>
>>4186992

Di-Di's Host, one of the five major warbands of the skylords is moving. Pink and blue feathers, a caw that shakes the ground and the clanking of Catfolk in the creatures depths and hanging atop it uproariously celebrating.

Today they are near a chasm, today intrest gleams in Di-Di's most active children!

>Explore the chasm! ((The uh one we talked about!

>Murmurs and purrs of greatness reflect through radio and phone, small conversarions coming forth,, between another warband, those of the cold, of perhaps Tundra.

>The snowey flock? Perhaps they have a better name, either way another host shall be contacted!
>>
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TURN THREE

GLOBAL DIPLOS
>Tropians
The Tropians strongly condemn the words of the snakefolk. They claim that the folk sold the weapons at a fair price, and in fact told the city-state that the Siderians had stolen from the snakes. It is their firm position that the Tropians are an honorable folk and would never steal from another civilization.

>Siderians
Governments across the globe receive an urgent phone call from the Siderians. Apparently, their perennial war against the Tropians has taken a sudden turn for the worse, and the city state is now fighting off invaders at its very borders. In a desperate bid for survival, the Siderians are calling anyone they can to beg for any assistance they can give.

>>4195389
>The Graenian Federation
It takes quite a bit of effort, but ultimately the Tesla generator is successfully miniaturized to a weight of about 550 lbs. It’s not quite man portable, but the generators are now small enough to be used in transportation options like automobiles and trains, providing a significant upgrade in efficiency and power compared to the combustion engines they begin to rapidly replace.
Yaqah’s newest factory begins to produce military goods, but it’s production rate is slowed by a lack of power. With both two mines and two factories as well as a city competing for power, it seems that the baseline power generation will need to be supplemented, either by the installation of a single large power-plant or by the widespread distribution of the smaller generators.
Upon the request, a number of responses from the city states are received. The Wumpel Dwarves complain of an enormous flood of refugees from the snakefolk, who have taken advantage of their natural amity to establish an enclave within their own city. The Tropians are incensed, claiming that the snakefolk sold them weapons then turned around and claimed that they were stolen from. The Siderians tell a similar tale, they were told that the snakefolk would sell them weapons of great power, only for those weapons to suddenly fail at a crucial moment.

>>4196278
>Eisenkrone-Helderezee Empire
To the south, a small supply of magnetite is found. Interestingly, there are very few humans to the south, and only a few large predators. The state ecologists are quite puzzled by this seming paradox.
The citizens of Veloxiflume are grateful to the Reich for their annexation. They inform the empire that, in their more prosperous days, they actually ran a quite productive aluminum refinery. While their own land was very light in the metal, they were always able to purchase an ample quantity of the stuff from the sealies of Kopakonen.
>>
>>4196954
>Kabal of Gehenna
Watching the pathetic efforts of the Siderian forces to defend against the onslaught is entertaining, to say the least. The Tropian Army, bolstered by fiendish hellfire, burn their way through the jungles until they are on the other side of the river from their mortal enemies. There, however, they are stymied, both by the geography and a desperate counterattack by the Siderians. The Tropians assure their newest allies that victory is within their grasp, if they are just given a little more assistance.

>>4197418
>Soviet Republic of Ingashe
The COMINTERN is in full swing, showing off the glory of the Ingashe people. Visitors from across the world goggle at the various exhibitions of global science and industry. The centerpiece of the expo is a fully functioning thorium reactor, which powers the whole expo and still manages to output power into the grid. During the expo, the Ingashe are approached by the Wumpel Dwarves and the Regattans separately. They each profess that they were awestruck by the reactor and would like to acquire one of their own to power their own city.
Miniaturization of the Thorium reactor is slow and painful. Each downsizing increases the pressure within the vessel, often necessitating a ground up redesign. However, eventually, the indomitable will of the Ingashe people prevails, and a new version of the reactor is unveiled. Weighing in at 20 tons, it's significantly lighter than similar conventional nuclear reactors, while maintaining an equivalent rate of power output. Most impressively, the portable reactor can also be equipped with an overpressure system, enabling it to nearly double its power output for a short period of time at the cost of a slightly higher chance of meltdown.

>>4197556
>Setlovia
Cream becomes more popular across the continent, though its growth is limited in foreign countries due to their backwards Internet, at least relative to the Selovians.
The fire flares as the priests begin their incantation, taking strange shapes as it dances in the center of the circle. The silhouette of a dancer takes shape, a bright glow in the center of their torso spreading through their head and arms until it erupts out into a flaming halo. As the ritual grows more frenetic, the flames grow more and more, until finally at the apex of the incantation it explodes out to fill the whole room. Attendants rush in to check on the incanters, only to discover that they are all comatose, miraculously unharmed. Tattooed in black soot onto each of their foreheads is a word. When read clockwise, it says the following:
Peace lies within. Peace is not the absence of war. Peace is true power. Find it.
>>
>>4198450
>Tawar Federation
The work on the automation language complete, a significant number of plant mages are rendered redundant, their previously cushy jobs now doable by a simple recursive magical function. Unrest begins to stir up as those mages find themselves suddenly demoted, or worse, unemployed. Tawarian business interests, on the other hand, are quite grateful for the new innovation, which saves them a good deal of overhead and increases productivity.
>What does your nation's social safety nets look like?

>Diplo: Aeregatta
“Interesting. Our people have never come so close to the Stonesquare to feel such things, but it is quite concerning nonetheless. We have only conducted aerial surveys of the site, but we can tell you at least that the plants were not always there. Many years ago, one of our explorer-airmen took an expedition to the area. He was the first to describe the Stonesquare, which at the time was devoid of any life whatsoever. We’d be happy to assist you in any further investigations you’d like to perform.”

>>4198829
>Snorting Swamps
The son finds a reserve of pent up demand, amplified by the installation of the broadcast tower. These TVs are selling like hotcakes! It becomes common for Yaqans to speak basic Jungie due to exposure to Swamp TV shows and movies.

[Boon]The stray noodle sellers make their way south, to the great COMINTERN of the Ingashe. Their noodles are a huge hit among the various nations gathered there, and soon the reputation of Jungie noodles is spread across the land. The Jungies receive a number of requests for noodle shops and television sets from across the world.

>>4198906
>Dvesilians
The land to the west of Deisaikne is rich grassland, well suited to their assigned task. Fields of wheat and corn soon replace the native grasses as agricultural output increases. Deisaikne begins to grow quickly, finally finding an identity as an agricultural town. Soon it will be a full fledged city.

------END OF TURN THREE-----
>>
>>4198906
>Slight addendum
The lights of Lilismaja flicker as enormous amounts of power is diverted to the research facility. There, within two separate testing chambers, a Dvesalian volunteer and a modern shell are each bombarded with a flood on entangled particles. A brilliant flash illuminates the rooms, blinding the scientists. As it fades, the former body of the tester lies empty of life, its soul now residing within the previously vacant shell. Transference is finally possible.
>>
>>4198997
>>4195389
>Retcon to the Tropian diplo, as the Kabal's condemnation apparently doesn't happen
The Tropians crow about their new allies, who helped them vanquish their sworn enemies with flame and steel.
>>
The tale of the catfolk is simply put, a tale of a perverted goddess’s blessings and her curse, Di-Di goddess of Sex,heat to the new race, survival and ingenunity. They were shrunk, their minds changed, their forms made cute, imperfections taken out, some features, chubby cheeks, a hardy constitution and nearly unlimited stamina

These former Katzarin had become the Catfolk, BECOME UBERMENSCH!~ Thrown throughout the world's harshest terrain, whether mountain, snow or desert.

The symbol imparted on their most delicate places, a simple cat’s paw, with two gender symbols intertwined!

History:
Across the known world, with only the minimal clothes on their back, this was an age of clothes and armor making, of leather working, of basic bronze working, of genius and inventness, this was their bronze age, with some lagging behind and some not of course.

The Age of initial weaponry simply put, before they had relied on weight of numbers when the great heat hit and armor to protect their enduring forms to capture men and young boys, to steal crops from villages and to pounce on cattle and in many ways eat it alive.

This was the Age of the bow, of the sling and of the throwing spear, of jumping from trees and ambushing with dagger and claw and teeth and spear.

This was the age of domestication of birds, for meat and for companionship, for egg and for scouting beyond even the catfolks own eyes, their feathers turned purple and pink and dazzling colors over decades and within years, they were as much part of Di-Di's dominion as the Catfolk had become, growing larger and?


Starting the age of flight, starting the age of raiding, starting the grand raids upon most peoples, where catfolk would dive wearing bronze armor, upon saddles of leather of their enemies, of the fallen and of numerous animals, far and wide, in huge flocks, they had become.

The Di-Di Skylords.

With the ability to actually congregate for the first time really in history at a decent speed, communication flourished and a Di-Dii Renaissance began, the invention of the crossbow, the compass and in general ranged weaponry and flight equipment had begun to make them into feared raiders.
>>
The age of thievery began, it was in this age that technology was stolen, small knowledge of farming, of hoes and of so many numerous little things began to become knowledge, so much of it was abandonded, not thrilling enough, not cool enough as many of the kids said, but weaponry, sex toys and numerous other things came and many inventions such as the first cannons were gained in this time by juryrigging of concepts.

Needless to say, the Sky lords were a terrifying force of pillage and destruction that seemed to convene to discuss loot and spoils often, a sense of community formed and while it may not seem it, many catfolk grew closer to each other and deeply began to care for eachother.

Of course in the obsessed and undoubtedly perhaps a little unhealthy way of near constant interaction and desperate desire for pleasure ingrained in them.

The Age of Sisterhood, the most prosperous age, it had been many years since the skylords had been successful by this point in some areas and for once, true cooperation grew at an unprecedented level, slaves were eagerly shared, wines consumed and bonds deepened at every opportunity.

It could be said that this was what truly allowed them to become a force to be reckoned with.

The Catfolk catch up with the times and firearms are broadly implemented among their society, though noticeablynoticeably for them anyway, melee weapons still held a place of immense status and desire and were seen as the way to capture slaves and enemies that they could not bearbare not ravaging and enjoying.

The Catfolk catch up, the modern day Ak now rests in their hands, metal lines their birds and a new dark age for the world begins in the worst way possible.Because Beyond all else, seeing this excess, this never unquenched Hedonism, Di-Di who had created them as playthings fell in love.

So begins the age of mutation, the age of Di-Di, The age of eternal heat and the modern era, be in fear, for the Catfolk desire everything there is to be had in the world and will do anything to take it and most of all, to take you, perhaps becoming a willing supplicant to the soon to be new gods of the world order is preferable?
>>
Initial Actions:
3: Rocketpacks.
For flight, for movement, to launch themselves from their birds and to escape, giant wings, differing designs, elegant and able to be controlled and maneuvered beautifully. Like a rocket they move, at speeds hard to see for the normal eye.
3: Atom punk stuff.
Uranium, oh so coveted, oh so desired, a source of mutation, a source of power, what powers their technology is the atom, is nuclear reactors, is microfusion taught to them by their blessed Di-Di and stolen and mined from specific sites.

3: Non lethal weaponry.
Long cruel grabbers, collars, tazors and biological weapons. To shock, to bruise, to make others submit, to be taken away, tied up and used as desired.
3: Daemon/Warp Engine shit/ DAEMON BIRDS.
The age of mutation, of beauty, if grace, of angelic wings, of horrific claws, of birds the size of planes and of technology fused with the power of Di-Di. To maim, to consume, to slaughter and to corrupt!

Blades, swords, clubs, so much more.
3: Some sort of plasma/laser weaponry/Demonic weaponry/Mutation
True weaporny is that which has become apart of you, which springs forth unexpectedly, daemonic Plasma, gleaming Lazors and the deadlyness of rad spraying guns.
>>
>>4199078
>Di-Di
The devotees of Di-Di understand the true meaning of life. Life is about freedom, the casting off of the chains of civilization, the freedom to exult in the desires of the flesh. Their god has shown them the true path, and the warband intends to follow it to its full extent. Their rocket packs, while not as speedy or maneuverable as first envisioned, are perfectly serviceable for jumping from their winged mounts into the fray below. Their largest warbirds are strong enough to lift a strong car and can carry up to three raiders astride. When the shadow of Di-Di darkens one's door, they should be very afraid indeed.
>>
>>4198997
Action 1:
Extend the new farmland to the two (tiles) along the river to the sea, so that supplies may easily flow to Deinsaikne and then north to lillismaja, so that it can be sent somewhere proper from there.
Expand south of Deinsaikne as well.
Action 2:
construct a road through the wilderness of the mountains north of the iron mine so that it can connect to the river, where there will be a headwaters port which will send shipments of food to the graenians as going around the northern seas is to expensive to invest in right now.
Also prepare the soil in the newly expanded area south of deinsaikne so that it will be able to handle some sort of magic wood plant.
>>
>>4198997
1. With the Federation now starting to wean off of crude fossil fuels, especially in the Automotive and general transportation industry, and with the new factory in Yaqah demanding more power then the city had readily available, and with nuclear power a technology developed long ago during the days of the Union of Graenian Socialist Republics, plans for reactors are put into motion, with the Uranium currently being mined as the catalyst for power generation.

2. Speaking of transportation, a road is to be constructed to the Uranium mine, and an overhaul of public transportation using the newer, cleaner, and far cheaper to maintain Tesla engines instead of internal combustion. Such should not only allow for civilian transport budgets to slash fuel funding entirely, allowing for it to be dedicated to other, crucial endeavors.

>>4196954
With the....lackluster opinions of the snakemen held by almost every other nation on the continent, and the fact that there are conflicting reports as to what the actual overthrowing government of the snakemen is, in the interests of the preservation of National Security, they are turned away.

>>4196309
In exchange for the partial use of Imperial military factories to produce limited amounts of vessels for the Federal Fleet, shipments of Cobalt would be used as payment. The Federation and Empire have had fairly warm relations, in spite of the imperials being somewhat of a monarchy...
>>
>>4199570
The Monarchists have no choice. They will not be let in. Having been starved and devoid of food to begin with, they don't have the strength to continue. Many of them can still walk, but most are to weak to do so. So they decide to stay at the Greanian border, reigning themselves to their fate. Death.

> Possessed individuals have little care for their own life as if they die they can either posess people nearby or just return to hell. If you die in service of Gehenna you are promised a better body to inhabit when you come out again. In this case all Demons return straight to hell, not attempting to possess anyone
>>
>>4199324
The one cultist we got in and some of the visiting druggies start spreading rumors of an event they dub "The Greanian Border Massacre". They prod and point towards the dubious request of the Greanians to suddenly know everything every nation knows about snake people. The spread around rumor states that snakefolk refugees have reached their border and their entry has been denied. They have been left without food and are currently starving to death right at the Greanian doorstep.

If the Dvesilians choose to send reporters the rumors will turn out to be true. Thousands of people most of them already dead laying in the grass as the Greanian border guards look on meters from them. Skeletal women on their knees holding up starved children begging for at least them to be saved are completely ignored as if they were thin air. The Dvesilians probably don't understand the pain of being forced to stave to death, but the complete lack of empathy from the Greanians towards the dying people is something they know too well...
>>
>>4198452
>>4198450
> 1
The Snakefolk Eco-Commune sends a letter to the Tewar federation. Explaining what the hell is happening at the Greanian border.

Apparently Monarchist refugees from their country, ones still loyal to their old tyrannical monarch have asked for asylum in Greania, but were denied it brutally. The Commune itself has sent a message to said refugees permitting them to return, but they have rejected it. In spite of being political enemies the Commune condemns the straight up inhuman treatment of the Refugees, who have been left with no food and no strength to leave to starve to death.

> 2
Rumors among the Professors are circulating constituting an event they dub "The Greanian Border Massacre". Apparently a caravan of starved refugees was not only denied entry to Greania, but was left without any support. The refugees to starved and too weak to walk a trapped at the Greanian border forced to starve.

If the Half-Elves choose to send reporters the rumors will turn out to be true. Thousands of people most of them already dead laying in the grass as the Greanian border guards look on, meters away from them. Skeletal women on their knees holding up starved children begging for at least them to be saved are completely ignored as if they were thin air. The raw pain one experiences while starving to death is something every living being understands at least subconsciously. People being treated worse than one would treat a rat... the reporters would be unsure if they can even air the footage on TV...
>>
>>4199788
>>4199794
>>4199799
eat nigger shit and go to hell faggot. honestly, for fucks sake, what happened to all that talk in the discord eh? What happened to all that "salt
salt
salt
salt
instead of actually Rp'ing and playing the game yo umetagame to click an auto-win button" Huh? Tell me, I'd love to hear it
>>
>>4198401
>>4197471
>>4197418
> 1
The Snakefolk Commune sends a letter to the Ingashe. Explaining what the hell is happening at the Greanian border.

Apparently Monarchist refugees from their country, ones still loyal to their old tyrannical monarch have asked for asylum in Greania, but were denied it brutally. The Commune itself has sent a message to said refugees permitting them to return if they accept the teachings of Communism, but they have rejected it. In spite of being political enemies the Commune condemns the straight up inhuman treatment of the Refugees, who have been left with no food and no strength to leave to starve to death. The Greanians are the perfect explain of Capitalist pigs (no offense to the Jungies), they claim to be just yet they are happy to look at women and children starve to death in front of their eyes.

> 2
The Snakefolk Commune representative picks up the topic of the "Greanian Border Massacre" during the celebrations of the 26th Comintern. He does it in a tone mocking the Greanians "Look how the Capitalist Pigs treat those who they claim to call friends. We don't even treat enemies like that!". The representative would urge the Ingashe to send reporters to document this event as it is an event perfectly illustrating the cruelty of capitalism and the failure of their system.

If the Ingashe choose to send reporters the rumors will turn out to be true. Thousands of people most of them already dead laying in the grass as the Greanian border guards look on, meters away from them. Skeletal women on their knees holding up starved children begging for at least them to be saved are completely ignored as if they were thin air. The raw pain one experiences while starving to death is something every living being understands at least subconsciously. People being treated worse than one would treat a rat... it would remind the Ingashe of the treatment they had to experience during colonial rule.
>>
>>4198250
>>4198161
Within the refugee communities if Stillwasser rumors start to spread like wildfire. Apparently another monarchy has fallen to communism a hidden Hermit Kingdom of snake people. The refugees still loyal to the crown, have asked for asylum in the nearby nation of Greania, but were turned down based on the notion that "Monarchism is no different to communism."

A notion truly terrifying to the refugees, which are now more so grateful that they decided to seek refuge within the EIsenkrone-Helderezee Empire. The rumors would soon spread to the people interacting with the refugees then further... people would start making connections between the event and the weird and sudden question about Snakefolk the Greanians sent out to the whole world.

If the Empire chooses to send reporters the rumors will turn out to be true. Thousands of people most of them already dead laying in the grass as the Greanian border guards look on, meters away from them. Skeletal women on their knees holding up starved children begging for at least them to be saved are completely ignored as if they were thin air. The raw pain one experiences while starving to death is something every living being understands at least subconsciously. People being treated worse than one would treat a rat... honestly doubtful whether or not these images could even be shown on TV to the masses.
>>
>>4197556
The Sandrats are doing their monthly delivery of blue heaven when one of them closes the fist of the Setlovian Black Market Trader indicating he can keep the money he holds in it.

"My deer friend, this shipment will be free for you if you can do us a favor. You see there had been an incident at the Greanian border. The Greanian government has basically chosen to let a few thousand people starve to death right at their border. We wish you to spread those news, consider it payment for the Blue Heaven this month... and if you manage to get Sevlovian News outlets to go there and report on what is happening, you'll get 3 more months of 3 shipments. Wouldn't that be wonderful? if you ask why... you'd be surprised how much money there is to be made from refugees. That's all I'll say."

If the Setlovians choose to send reporters the rumors will turn out to be true. Thousands of people most of them already dead laying in the grass as the Greanian border guards look on, meters away from them. Skeletal women on their knees holding up starved children begging for at least them to be saved are completely ignored as if they were thin air. The raw pain one experiences while starving to death is something every living being understands at least subconsciously. People being treated worse than one would treat a rat... but... if one of their angels was present it could not exactly tell what they feel, but they would feel that something is wrong with the refugees. As if they truly were seeing a truly evil being of some sort. Their eyes for the material and spiritual world would see inconsistent images. The brutality recorded by the cameras though... is certainly true. Hard to tell if it can even be shown on Setlovian TV.
>>
>>4199000
>>4199062
> Diplo: Wupel Dwarves
The Snakefolk Refugees would try their best to properly integrate into society, playing along with local custom getting jobs and working hard n them. Generally trying to create an image that: "It's better since they came."

t the same time they would be spreading rumors about the "Greanian Border Massacre" explaining that another group of refugees just like them went to Greania and were turned down without being given food. Effectively now starved they became trapped in front of the Greanian border dying off on mass. The Snakefolk would hope they can get a news team to go see what is happening.

> Conditional
If the Dwarves choose to send reporters the rumors will turn out to be true. Thousands of people most of them already dead laying in the grass as the Greanian border guards look on, meters away from them. Skeletal women on their knees holding up starved children begging for at least them to be saved are completely ignored as if they were thin air. The raw pain one experiences while starving to death is something every living being understands at least subconsciously. People being treated worse than one would treat a rat... scenes so horrific, it's dubious they could be shown on Dwarven TV.

> Conditional 2
If the news actually report on it the Snakefolk might start rumors that said Snakefolk could have been the ones the Dwarves denied entry too. Or how they personally knew some of them. (if they'd know) They'd point out how the message the Wupetal-Dwarves sent to the Greanians might have contributed to their extreme response etc.
>>
>>4198450 (diplo - Tawar)
The land for the great tree is ready, the soil has been prepared and we believe we may be able to effectively grow this tree by doing it a little differently.
Within some of the forests of Eisenkrone-Helderezee are a great many aspens, one such patch or forest, encompassing around 8 square kilometers of space is made up of just a single individual, these aspens have the ability to create runners of themselves without getting cut off from eachother to much, by constructing the tree we will grow in a similar way we may be able to use this dryer climate to our advantage, using the length of the river along with several kilometers inland to most effectively make use of the land we have available.
>>4189823 (diplo - Graenian Federation)
The Dvesilian leadership could hardly care less for these recent events. Instead we have build up infrastructure so that we can provide the food your people may be wanting, about 4 very fertile (tiles) of land have been colonized by us for this purpose. And we have prepared a route to your nation through a river which will be able to most effectively transport the grain and grain derived goods, along with any other produce which we can grow and you demand.
Now we just need a plan for your tesla technology, then we can implement it and go into the future with this mutually beneficial relationship, developing this technology together.
>>
>>4199000
> Diplo Action Siderio
Their idiotic claim that weapons bought from us stopped working is dismissed, and it is pointed out that they are thieves who ambushed our traders and stole it. No wonder their knock-off broke!

> Diplo Tropios
It is indeed reaffirmed that Tropia is a great ally of the Snakefolk. They are asked to launch a full on Assault on Sideria, the Army of the Snakefolk will join them in their righteous war!

> Action 1
We didn't start this War, but we kinda feel now forced to end it.

The mechanized portions of our army will launch and attack on Sideria. Our Airforce will rain down fire on the Siderian forces, mainly focusing on cutting off the supply lines of the Army engaging the Tropians. Our Tank Divisions are gonna go straight for Siderio. While our Mechanised Infantry is gonna focus on making sure no refugees are able to escape this city. Either the Tropians capture them, we capture them or they are dead.

One important item we bring to the invasion is a device which jams all incoming and outgoing radio-waves, which will make the Siderians unable to communicate among one another nor with the outside... but our own armies can't use it to coordinate either. Thus a more archaic method will be used by the forces of hell: either loud previously agreed upon auditory cues or flame-waving will be used. Flame waving is the equivalent of Flag Waving navies once used to communicate. 2 flaming sticks are wave around in ways that convey messages.

The attack is executed at night to maximum effectiveness and because then Flame Waving is more visible.

> Action 2
We've been given the seed and the gardeners, time to grow it!
The Snakefolk Eco-Commune has been been granted a gift by the people of Tewar and we do plan on using it. A Mansap Tree seed and technicians to help grow it (all obviously long possessed). A giant greenhouse is constructed so a Manasap Tree can grow even in our barren climate. Whatever the technicians deem necessary to grow the magic power-plant-plant is brought over and the Manasap Tree is grown. Once it's grown we will hook up the examples of Plant-tech Tewar gave us to test out whether or not it works.
>>
>>4197501
>>4197938
>>4198450
The COMINTERN event is a glitzy expression of both wealth and carefully managed displays. The clothing of the Ingashese presenters and officials are all carefully curated to give the appearance of a clean, sleek, and modern state. Of course the Soviet star is everywhere, red is a prominent color, and everyone wears the same nondescript cotton suits (even the women). The tech on display, while glamorous, was not particularly unique outside of the true centerpieces. The thorium reactors are center stage and two presentations go on at length about their uses. One, delivered by an energy scientists, details how they function and expounds on their safety. The other, a party energy official, delivers the official line of the Party to attendees.

"Power is essential for life and to make the Communist utopia possible. Thorium reactors provide the cleanest, most efficient power on Tarnia. To hold onto this gift would be a crime. The first step of any global revolution is to free oneself from the shackles of necessity to focus on the Self and achieve class consciousness and enlightenment both. The Union of Soviet Republics and the Soviet Republic of Ingashe are willing to aid in constructing a Thorium reactor in any state in attendance. It is our sincere hope that we can free our comrades around the world from the specter of for-profit energy."

The remainder of the event is dedicated to the Thousand Flowers initiative, with speakers and cultural influencers taking to the stage to do everything from discussing poetry to class struggle. A few trailers for a developing film industry are played in which handsome Ingashe catgirls do everything from fight off capitalists in a drama about the revolution to building a hospital in a backwater desert beset by bandits looking to sell the poor residents into slavery and must be stopped by a veteran catgirl with an eyepatch and a mysterious past. General late 80's early 90's style American action.

Later comes a trailer for a new style of animation that may prove popular when exported. People love anime.

>>4199000
The first orders go to the Wumpel Dwarves and to the Regattians. Soviet diplomats and ministers work to develop a wider trade deal with the Wumpel and Regattians to trade the reactors for other useful industries or technologies to help address some of the deficiencies in USR technology. It is recognized by all parties that the Gen 3 Miniaturized Reactors wouldn't be ready in time to go to either city state and that the more efficient Gen 2 reactors would need to be installed instead.
>>
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>>4199001
Action 1
>social safety net
Tawarian have always been equalitarian people, and with widespread plant magic knowledge, they were never at risk to starve. Land has always been a public property, distributed on a property of use basis, with dispute solved by the direct democracy local councils. Most housing (in the city at least are public works, built by contractors hired by local councils, and allocated by local councils, and maintained by the tenants. Same for utilities and the like. Healthcare is handeld by semi-autonomous coops but once again has to answer to the local councils. Then, there is some oversight at the federation level to ensure that every council is doing an okay job to provide for the public good. Same thing for public transport. Ensuring that every citizen has access to basic necessities is a core value of the Tawar Federation, this why all of these are either free or very cheap to the end user.
On the other hand, most consumer goods belong to the private sector.

>what happened because of spell casting automation
Spell casting automation was a little revolution in the Tawar Federation. You would expect the councils to be overwhelmed. They were. You would expect widespread unemployment. There was. Intense discussion sparked for a few month. What do we do with all the people that we did not have use for ? The newly unemployed had, of course, lots of free time to participate in the discussion. People working full time wanted also to participate more, and arranged for a turnover with unemployed people whenever possible. It made people realize that the answer was in the question. That the "hack" they found was a real solution.
As this innovation allowed the Federation to produce the same amount of goods with less people, for the first time in centuries, work became a choice.
The tasks that could not be automated were shared. The business interests, being composed of workers coops, and the political authorities, being formed of direct democracy local councils, accepted and encouraged the change. Most people worked less hours, some stopped completelly. Some formed side-business, or became artists. With more time, public life was reinforced, direct democracy stronger. People began to spend more time with their family, and friends. People could better educate themselves. The boring jobs automation led to an afflux of new people in more "creative" jobs. This fostered equality, bringing some discontent among the most ambitous of manaengineers (but increased free time is a more than enough compensation, and they can be ambitious elsewhere than in their job). It also led to a increase in wild and untested ideas. Who knows what discoveries this new blood will bring ?

>snakefolks fire magic
Suddenly, bored researchers want to study fire magic. It is still a niche, people still feel that its origin story is very strange, but they still benefit from the free time everyone gets.
A small informal study program has formed.
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>>4200227
Action 2
>A wide multi-parameter study is launched on all the fire-magic practicing people(a quite small study sample) we can get.

- Personality : Standart personnality tests. Do they feel any different since they began practicing fire magic ? Any does any personnality trait strangely stand out, or is common with all fire-magic users ? Did their friend and family noticed any change, since before the study trip ?

- Health : Every fire-magic user passes a medical visit. Did they notice any changes, from before the study trip ? Do they have all physical traits that stand out, or are strangely repeating ? Are they in a different health than from their last visit to the doctor ?
>lore / tech note : On medical tech. We have : 80s level surgery (that we wont use there), a quite advanced chemistry industry, including detection tests for various chemicals, but no Xray, and no MRI.

- Flame magic test : Detection of all the emitted gases we can find, the objective is to understand what is happening and to know if there is a release of any harmful substances. Tests on the range and the power of the magic.
We take 2 identical metal rods, we imbue one to fire, then we try to determine if thre is any difference in composition
>lore note : as metal is very rare now in the Federation, we are using here badly trained knowledge from before the transition
On the "fire you have to breath" : Detection of all the emitted gases we can find, the objective is to understand what is happening and to know if there is a release of any harmful substances. Any interesting behaviour ?

- the conversion experiment : we take a volunteer that we "convert" to fire magic. We monitor health and personality before. We monitor what happen during the experiment, including medically. The experiment is done with fire-magic users and non fire magic users monitotring it, at the same time. If the volunteer is okay with it, and if the experimental protocol permit it, a small crowd may be allowed. We monitor health and personality after.

Diplo :
>>4200006
>Gehenna
An official letter comes, asking for books on snakefolk and rockmen history, and about fire magic (how it works, history of uses). The letter add that any complation of oral tradition is fine, too. The letter offer to send a small team of librarian with "living ink" (used here as a not!photographic camera and not!word processor combination) to get anything that can not be transported.

>>4199799
>Snakefolk refugees (Gehenna)
Immediate humanitarian relief is sent : food, temporary shelters, and medicine, along with some social workers.

>>4199910
>Dvesilians
While we heve never tried this methid to grow manasap trees, we are happy to help.
>>
> LORE DUMPING
> The Kabal
The Kabal was actually not evil when first founded. It consisted of a group of humans in another dimension. They foresaw their eradication by the demons as inevitable, thus to preserve their culture and race they joined them. The Demons accepted their service as the mortals seem to have a better knack for technology than demons. In exchange for their service the Kabal was permitted to enter the world before the rapture to have the races of this world join them and fight on side by side with Gehenna instead of facing a futal war with it and extinction.

> On Gehenna
It has 8 circles. The first Circles is the Void also known as the land of the Snake. It s reserved for souls which were light sinners, atheists and pagans. The 2nd layer is Wind or Lust. It is filled with those who committed the sin of lust and degeneracy. Their punishment is to stand on steep cliffs while powerful winds ravage them. The 3rd layer is Rot or Gluttony a putrid stinking swamp made out of rotting meet where those who were glutenous go. Their punishment to be eternally starving with only the putrid rotting meat of the swamp for food.
The 4th layer is Rock or Greed. Those who were greedy, hoarders and selfish go there. The air is filled with golden sands choking you and slicing up your throat and a rock proportional to your wealth is always eternally crushing you. The 5th layer is fire a place where the ones practiced violence and anger go. Their punishment is eternal rage and war with one another while engulfed in flames, their lungs willed with flames. Eternally burning, eternally raging. The 6th layer is thorns or Fraud. A land made out of thorns where demons whip and kick those sent there whenever they lie. And while in that layer of hell you can only tell lies. Those who committed fraud and lied in life go there. The 7th layer is Ice, it's a place where sinners don't go. It is where the corpse of the greatest sinner of all resides eternally guarded by the Ice Demons. The last layer of hell is Water or Pride, where one goes insane and is humiliated for eternity it is not a layer. Rather everything that lies between the layers an outsider not originally part of hell.
>>
>>4200272
MOAR LORE
ON ALL THE DEMONS
> Snake and Ice Demons (more alike than you think)
The layer of ice and snake were once one with the Demon in the deepest pit of hell being the first Angel to betray God/the Gods. He took the form of a Snake and deceived the mortal races for that he was to be destroyed after a log war the Garden of Eden became hell. Split into two. With the top layer for light sinners and the bottom one for the worst sinner. The 1st layer layer is thus a corrupted version of Eden filled with venomous snakes and poisonous fruit. While the last one is a frozen wasteland devoid of life though the occasional artifact of Eden can be found preserved deep in the eternal frost.

> Snake Demons and Cultists
The Snake is the false shepherd who leads you to sin. The snake who whispers poison into your ear. Thus while other cultists have their mutations appear at random depending on power level all Snake cultists look the same. They are the Diplomats and negotiators.

> Ice Demons and Cultists
One would say they are the least dangerous another that they are the most. They are the most powerful demons. Angels corrupted over time as they were stuck in hell guarding the Fallen one, the first sinner. They are corrupted demons now no more... but for one thing. They follow law, always. If your land says it is law to never kill and always be nice, they will never kill and always be nice. If it says the opposite... well... the same. Thus some see them as harmless. On the other hand Ice demons are the only demons which can possess people based on a desire which is not sin and that desire is "Justice". If one desires justice even when pure of soul an ice Demon many posses them. Ice demons are also the most archaic of all types still insisting on using swords and shields for combat... they do great using those though due to their raw power. They are the police and border guard
>>
>>4200308
All other layers of hell were then born afterwards of the first two. As new sings grew new layers needed to be created, between the lightest sins and the worst first sin.

> Wind Demons and Cultists
The deviants and perverts of demon-kind. They are used as entertainers news broadcasters and prostitutes. In Kabal land every News is Naked News.

> Rot Demons and Cultists
While they represent gluttony, they in all honesty also do sloth. They are the rotting fat slobs everyone can't help but love. They are the farmers and cooks.

> Rock Demons and Cultists
The bankers and merchants. By all means a greedy bunch, maybe they miss all that gold covering their home-realm? They like crushing things with rocks in angered.

> Fire Demons and Cultists
They like to Rip and Tear. The soldiers and blacksmith of demon society.

> Thorn Demons and Cultists
The spikey boys who like to lie. Along with snake demons the probably weakest combat-wise. In spite of being patrons of fraud they are the priests, layers and advisers of the demon world. Rock demons like having one arround.

> Water
The silly eldritch horrors. Other demons claim they are the newest among them being so new their layer of hell didn't even form yet, but they themselves consider themselves the most ancient. For it was Pride that made the first sinner fall to where he did. Still whenever the water demons tell this story all other demons laugh at them, except the ice demons. The water demons are the sailors and navy soldiers... considering we are landlocked they are overlooked quite a lot.
>>
>>4199001
1.
Noodle mongers and TV traders make their way south, pushing through the Ingashe, feeding them noodles and entertaining all.

2.
The tradition of gator hunting for clothing or furniture materials (or meat) has been a long part of Jungie culture. Great big boars and their sons load into airboats wearing their wadders, with a pump shotgun to knock the beastie dead. A few of these big boys are contracted by the noodle clans to go protect the noodle shops of Siderio.

>Diplo
>Ingashe
The communists to the south are quite close to Siderio, they are reached out for assistance in the defense of the Jungie shops in Siderio
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>>4200272
>>4200308
>>4200363
LAST LORE
> Our World and the Demon World
The Demon world is all a solid surface one can walk on with layers one can switch. It is in fact 8 times smaller than our world, but being all land instead of 99% empty space it seems vast. Basically if you travel by train trough hell you only need to drive 25km for if you needed 200km with the over-world, on the other hand if you wished to travel to the moon it would not work as you'd still need a train, imagine building that much tracks and the travel time would be way longer as rockets are way quicker so it;s unpractical for space travel.

Due to the raw size of hell, all of earth is connected to the domain of fire. Each moon and planet would be connected to one realm of hell only. I will thus roll a 1d8 for every moon/planet colonized once the space age rolls around. This is also the reason why in spite of 8 rings of hell existing the Kabal of Gehenna only uses fire magic. It's the only enchantments they have access too, until at least the space age rolls around. (individual demons still may use the maigic of their real of hell, but can't enchant with it.
>>
>>4200053
The Snakefolk diplomats awe at the riches of the Ingashe state in visible awe admiring the wealth and prosperity communism had brought the Ingashe. (while internally straight up confused, they supported this ideology because it was supposed to bring poverty and lack of efficiency, those thoughts are kept to themselves of course).

They enjoy the color red and openly praise the one who had the exhibition decorated like that. The Snakefolk excitedly clap along to every technology presented, no more or less to the Thorium reactor than to the other's.

They watch the movies presented at the display of the Thousand Flowers initiative with much attention and awe. But then the trailer of the animation style comes on and as it's about to end the Snakefolk diplomat jumps up clapping with excitement not seen before, but promptly sits down seeing his emotional response a inappropriate.

"Comrades that was wonderful. This 'anime' it holds limitless potential. Our nation has long struggled with our own entertainment industry. How do we show the world that the revolution belongs to the whole world when we only have Snakefolk actors aviable? How can we show that we wish for a worldwide revolution if all we can show is Snakefolk helping other Snakefolk? Anime... it's a new possibility. You can show humans, setlovians, jungi, half-elves and even devesilians all working together towards a worldwide revolution. My nation is greatly interested in 'anime' and wish to help further it's development. It's only another step in deepening our alliance and a worldwide communist revolution."

The Snakefolk would then go and personally congratulate all those who were involved in the development of said animation.

> (btw you never responded to the congratulatory letter and the floppy disk etc)
>>
>>4200244
The Snakemen explain again how the rockmen introduced flame magic to them recently thus allowing them to overthrow their corrupt King. The Rockmen reproduce by basically mytosis where both new individuals keep all the memories. The Tewar scientists are welcome to come and talk to the Rockmen, in the meantime all books on flame magic the Snakefolk posses are sent to them.
(said books are literally the same things the sent back professors are saying and seem recent a few years old at most)
>>
1. Build Reactor for Regattians
The Regattians have a world-famous aerospace industry, and it is something that the SRI severely lacks the equipment and expertise to develop. In exchange for the construction of a thorium power plant the Regattians would in exchange aid the SRI in the development of its own aerospace industry with orders for a plant, Regattian engineers, and plans for new aircraft.

2. Thousand Flowers
The new initiative takes off. It isn't just film or literature that gets funding and state support. Individual artists are also encouraged to apply. Photographers are also a popular segment of the applicants. These photographers take and send it photos of every aspect of Ingashese life from farmers in the rice paddies to laborers in the factories to fishermen on the coast. These photos in some cases may be altered, but in general the government is content to leave most artwork produced as is unless it is blatantly anti-soviet. There are few such entries. The goal of the movement is to create a new cultural identity in the modern age and to facilitate the growth and development of the arts within the country.
>>
>>4198997

While there were certainly plans for further expansion to the north, possibly through diplomatic annexation of the Kingdom of Nordisenmåte, or perhaps dealing with the issues plaguing the Kingdom of Vaalië which many in Eisenkrone-Helderezee as being ruled by a 'dynasty of tyrants' as it's been called. The former being a longtime ally of Eisenkrone, and by extension due to the unification, the Eisenkrone-Helderezee Empire. The latter being a threat, due to the possibility of falling to communism, or their leader doing something stupid, dangerous, or a combination of both... Still, both these are to be dealt with later and in the future. For now, there's a focus more on the internal than the external after the current expansion. And while saving Veloxflumine was needed, it still wasn't the most appreciated idea. Still, it'd be useful for the near future once Aluminium flowed into the city, then old factories and refinery's could be reopened.

In the south, near the titanium mine, seeing as there was a vein of iron discovered, the earth would be struck. With the mining of Iron now underway, there was now to very simple things needed to help the economy. Expand the road network, and give some support to some companies for the harvested materials to be refined. As such, steelworks would be funded in Stilleswasser, the same would be done for the refinement of Titanium into proper materials, but to a lesser extent. Such work is expected to be done more in the coming months. It'd help the prosperity of Stilleswasser at the least, which was important.

>Action One. Set up an Iron mine where we found Iron.

>Action Two. Give some subsidies for Steel mills in Stilleswasser. Its the most logical location given the proximity to the mines...

(Diplomacy and such will be done tomorrow.)
>>
>>4198997
>posting for the cooze

The vroom of rocket packs, the harsh shrill of hoots and of excitement, of purr's carried on the wind, shadows cast down upon moorland, animals tremble, people shutter their windows and aircraft swerve desperately to avoid the talons, the fire of lazor's, of globs of energy that could do anything to their aircraft.


Astride these mounts, the Catfolk, of Di-Di's host, the most religious amongst them coming from high mountain tops, lick their lips in anticipation, as a radio is fiddled with.
>Action 1

One of the four other great warband's, great hosts of the Skylords is contacted via Radio, hailing from the tundra, from the cold with whitened hair, with slimmer frames and with bodys that blend in with their homeland, with where they were intially scattered.


This Warband looks about to soar back to the skys after a brief reprieve~

((NEW WARBAND!))


>Action 2

Visions from Di-Di fill the catfolk of this obsessive warband, the passionate sounds from ontop beautifully plumaged hawks, from inside them, alongside stolen aircraft, alongside what minor vehicles perhaps for slaves and for mining priced uranium, mining equipment, equipment storage that cannot be as easily carried.


All things that can be somewhat easily abandoned and today?


The Di-Di head for a chasm, while a small detachment head to the nearby farms, young farmboys, hardened men as well, all were wonderful targets and many women certainly could be persuaded to the faith of Di-Di.


Tendrils run rapid amongst the raiders, cruel iron mancatchers, fast atomic powered vehicles and minor hawks, shall strike, plunder, rape and enslave!


The world has not bowed enough to Di-Di's wrath.


This is our age.


And?


The world shall be our slaves!

The Catfolk will be rewarded with countless blessings of beautiful mutation!

Di-Di shall be revered across the entire planet.


That is the goal of Di-Di's Host and the world should bow down and accept it.
>>
>>4199805
Dear Esteemed Comrade Uliuss,

While the deaths of snakefolk at the Graenian border are regrettable there is ultimately nothing that the Soviet Republic of Ingashe can do to influence a foreign nation. While the United Soviet Republics condemn any acts of aggression toward refugees it is within the rights of a sovereign state to refuse access to anyone it wishes should that be the will of the Proletariat. Remember, Comrade, the State is temporary and only exists to serve the Soviet.

Sincerely,
Comrade-Minister Iroh
>>
>>4200601

With the knowledge that these "Sealies" of Kopakonen had Aluminum, the Empire would be swift to send diplomats to go to Kopakonen to try and get proper trade set up. They'd likely discover the actual potential materials, refined or otherwise that the people of Kopakonen would take in exchange for Aluminum. At least, that was the hope... Going off of the name alone though...Maybe they are related to the things fishers have occasionally seen? If so, there might be some issues with fishing, at least on this side of the coast, which given Helderezee's history and nautical past might be an issue.

Actually, going off the name and rumors alone, why would they care for fish? Seals, they understand but...fish? Seals eat fish...Something to find out in time for sure.

>>4199570

This would be accepted. The shipyards in question would be fairly free at the moment, and if anything needed more work. The real question would be if they wanted ships of their own design or of Königliche Eisenkrone-Helderezee Marine/Koninklijke Eisenkrone-Helderezee Marine make. The former would require either the weapon systems brought over to the shipyard, a factory to make them set up nearby, the ship sent to the Federation once all that was needed was putting in the weapon, radar, and other such systems, or simply it being equipped with Eisenkrone-Helderezee Equivalents. The latter, obviously not requiring any of the above. Of course, regardless of what they chose, they'd have to pick the class of ship and give it a name, but those were inherent and practically standard procedure for any navy.

>>4199863

The rumors would be fairly concerning for the small city, as being of Eisenkrone culture der Kaiser is quite important to them. However, the thing that was more curios to those with time or of more intellectual or journalistic work would be why there was a kingdom that was hidden and not know to anyone until recently? They'd understand if it was lesser known, but this was the first time they had ever heard of a nation of snake people on the continent, again the only snake people they knew of being a legendary kingdom discovered by Juliette van den Twilhaar. Regardless, some major media networks would investigate. Some would refuse to report on it initially, but then downplay it seeing how other networks picked it up and that the Federation was the closest and largest ally in the fight against communism. Some, especially the more radical news networks would instantly report on it and try to sensationalize it. However, a smaller news network, not part of the mainstream and based in Veloxflumine would send people to the Federation to ask if the refugees asked for food, transport to another nation or anything other than "Let us in now" among other things. They'd also ask similar questions to any refugees after offering some food they had should any remain alive by the time they arrive, which would be quite likely.
>>
>>4200244
>>4201875
The Eisenkrone reporters would arrive to seeing that about half of the refugees are still alive being granted aid by Tewar Social workers. Food is being handed out slowly, as a starved person can die if they eat to quickly, because their intestines have stopped. Other refugees are also being given medical attention.

As the Eisenkrone reporters go around asking questions many of the Snakefolk collapse crying or point you towards a man they call "the Prince".

The Prinze would explain that they were not given the chance to ask for food and aid. Before any aid was granted he was interrogated about the fallen Snakefolk Kingdom, their motives, the war, about the Ingashe and even about the Tewar.
The prince was then dismissed with the words "Why should the Federation care what happens to a group of Monarchist deviants who presumably would seek to undermine Federal authority in favor of a monarchist regime little less authoritarian then the Communists they seek to flee from?" and sent back to the other refugees to wait. After a few hours of arduous waiting and complete lack of communication. The Greanians came back saying that other nations of the world have messaged them saying only bad things about the Snakefolk... and that we won't be let in and are to leave immediately, followed by a complete lack of silence.

The Snakefolk prince would then explain how they don't deny any of the horrible actions the Snakfolk Commune has done, but he does not understand how it dissuades them from the right to seek refuge. Don't the atrocities of the Commune even more so, prove they have good reason to be fleeing?
Soon after the prince would collapse into tears thanking the Tewar for their kindness and the goodness of their hearts, but also lamenting that even after the people of Tewar help them they still don't have anywhere left to go.

If the Reporters stay longer they would see the Snakefolk slowly recover and start moving the corpses of the dead away from the Greanian border to bury them. Their graves would be ordained with piles of rocks corresponding to where the head would be.
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>>4202021
*Kabal of Gehenna
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>>4199910
diplo
>Dvesilians
The promised technicians and Manasap tree kit are sent, along with a few manasap powered tools.
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>>4199000
>1: spiritual research
Our priests are certain that they had just witnessed the Goddess herself, communicating with us. As cryptic as her message may be, each individual priest is tasked with figuring out what the statement meant. They try a few different methods over the course of a month; A few priests decide to meditate together, a few more continue trying to pray to their goddess, however, there's one who tried something different. A monk, by the name of Nikhil began a workout routine that pushed him to his very limits. If peace is true power, then he would have to become powerful. Nikhil would start his routine by trudging through polar snow for hours at a time, only to stop and grab breakfast, which he would've kept in his backpack, and made before he left his home. Being a monk for so long has taught him how to pray with each inward and outward breath. He can pray while he speaks, he can pray while he eats, and he can pray while he sleeps. Even during his workout routine, he never stops looking for that connection with Deika.
At the end of the month, the priests come together and tell each other of their findings, and then attempt the same ritual again.

>2: ice-karting
With the takeoff of the new, hit video game, Ice-Kart, the world of real ice-karting explodes into popularity. The way that our vehicles can slide sideways while still maintaining perfect control is very fun to both watch and take part in. Ice-Kart devs feel proud to have brought this hobby of theirs into the public's eyes. Now they have competition, but who's to say they didn't want that?
>>
>>4200227
Forgot an important detail : basically, most people work less hours, with the same salary. Most unemployment is completely voluntary.
>>
>>4198997
To Comrade Sid,

The USR and SRI have a strict non-intervention policy in the event of conflict between nations outside of the USR. If the Siderians want the help of the Union of Soviet Republics, they will need to join the Union of Soviet Republics. Cast off your capitalist chains and embrace Communism and perhaps our support can be yours.

Sincerely,
Comrade-Minister Iroh
>>
>>4198997

Despite some minor delays in communication. Due to the location of Siderio being close to the Soviet Republic, and due to the fact that this could be a perfect moment to gain leverage and influence. A simple message would be sent out to Siderio. The Eisenkrone-Helderezee Empire would be willing to provide some assistance, such as some of their military equipment, including the Panzer LVII "Bär" C to them, as well as send an expeditionary force of volunteers, including a few squadrons of the Elsbroek D.XLIX "Draak" so long as they accept to become a democracy. Their leader can remain as a monarch, and he can have power in the government, but there needs to be some reform. This will allow them to keep power and a comfortable life, and would give prosperity to their nation through trade. As far as Eisenkrone-Helderezee is aware, no other nation is giving any other offers, and the Empire is known for its extremely efficient high tech weapons and equipment.
>>
>>4200367
>>4199001
>Diplo
>Siderio

The boar guard (any Ingashe support if sent) arrive to a city full of fear. Tony "Big T" Tuskson meets the city leaders with a a proposal, in the interest of preserving the Siderian way of life and preventing great death, the pigpeople offer to secret away the innocent women and children of the city and hide them in the swamp, while the boar guard protect their district from sacking and the men stay to fight.
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TURN FOUR

>>4199324
>Dvesilians
With the construction of the new road system out of the country, food is able to be exported out of the country. Organic food is something of a cash crop for the Dvesaliens, who require no organic sustenance. Still, the added profits certainly improve the population's happiness.
Deinsaikne is a particular beneficiary of the Dvesalians new export industry, and grows greatly in both wealth and prosperity. While the center of wealth and influence is still firmly in the north, the “Jewel of the South” has aspirations to one day rival its northern brethren.

>>4199570
>The Graenian Federation
A Block II Uranium nuclear plant is constructed in the hills just north of Yaqah. Air quality across the country improves drastically as “legacy” combustion engines are phased out in favor of modern Tesla cars. The change and improvements it brings in longevity and quality of life sparks a minor environmental movement, aimed primarily at curtailing pollution.

>>4199799
>Kabal of Gehenna
The hell-priests of the Kabal come up with a device as devious and cunning as its creators. A several-ton sphere, it emits a wide band of radio waves, drowning out military communications in a sea of static. The Siderans find themselves cut off from their command, their radars showing faulty readings or none at all. As they scramble to find answers, demonic jets scream out of the night, delivering belching napalm bombs onto the city’s defensive positions. The final siege of Sidero has begun.
The Manasap trees thrive in their specialized greenhouse, growing until the tips of their leaves just barely brush against it’s ceiling. The plant-tech also seems to be properly functional.

>>4200227
>Tawar Federation
The enormous shift in the Tawars social structure creates a time of great prosperity and satisfaction throughout the empire, as the displaced find strong social support systems and new creative endeavors.
The personality tests are, for the most part inconclusive. It seems that the fire mages are a bit more aggressive and impulsive than the ordinary Tawarian citizen, but beyond that they are largely normal, with the same range of temperaments as most professions. The physical examinations reveal a somewhat elevated body temperature, blood pressure, and pulse, but without other symptoms of cardiovascular disease or infection. In fact, without exception, the mages are all in peak physical condition. The gas emission tests, performed with a cleverly engineered set of touch-me-nots, reveals that the caster has a great deal of control over whether or not gases are released by controlling whether the fire burns the flammable materials around them.
The volunteer takes to fire magic well enough. As his training progresses, his body takes on the characteristic physique of the fire casters, including the characteristic elevated temperature.
>>
>>4200367
>Snorting Swamps
The gator hunters are big burly specimens, well suited to their task. Though the city is besieged by the Tropians, they are able to sneak into the city by bribing the soldiers with a heaping bowl of noodles. (see War Post)

>>4200476
>Soviet Republic of Ingashe
The Regattans are honored by the offer, and return the favor by building a small airport off the coast of Hanashi. Their planes are designed to take off and land in the water, and the capital’s natural harbor is ideal for such purposes. Soon, Icarus-wings and other Regattan aircraft are a common sight over the city, while larger seaplanes ferry ultralights and thorium fuel back and forth between the two nations.
The Thousand Flower Initiative is instrumental in the formation of an Ingashe national identity. The photographs especially become symbols of national pride as well as celebrations of the Ingashe worker. Compilations of the most famous find their way into many homes and coffee tables. Between this and the COMINTERN, patriotism surges across the land.

>>4200601
>Eisenkrone-Helderezee Empire
The iron in the hills proves to be of high quality, plenty enough to fill the new steel mills that pop up around Stilleswasser. In addition, as the miners dive deeper into the earth, a second vein of ore is reported, this one a deep blue in color.
Steel production in Stilleswasser proves to be the final push needed to catalyze the small town’s growth. Industrial workers from across the land flock to the city, which becomes an industrial powerhouse rivaling even Vanderwaalsdijk. With its growth, however, comes rolling brownouts, as the national power grid struggles to bear the weight of all this new industry in the south.
Reports of a sudden raid by fellow catfolk stream in from the south, bandits who ride massive winged beasts of prey. Apparently, one of the minor settlements to the south was raided and many of its people captured.
>>
>>4201526
>Di-Di
The ice tribe is contacted, and with what good fortune! For it seems they are about to once again stir from their long hibernation, ready to once again strike fear across the world.
The chasm is revealed to be a gorgeous rift valley, full of herds of great hoofed beasts. But as Di-Di’s people circle above, the beasts suddenly scatter. This is odd, usually creature of the ground don’t know to be wary of aerial attack. How curious....
The farms prove to be manned by catfolk. Unlike the animals, they seemed unprepared for the raid, and a number of prisoners are captured before the warband is driven off.

>>4202657
>Setlovia
The first path to peace Nikhil attempted was that of suffering. For nearly a week, he puts his body through enormous travails, hoping that the pain or deprivation would bring about true revelation. But no matter how much he endured, there was no clarity, no heavenly blessing. Finally, on the evening of the seventh day, his enfeebled frame could take no more, and the poor monk collapsed into the snow. As his vision faded out, Nikhil tried once more to reach out to true peace. But alas, all he felt was the cold.

For a moment, he believed he was dead. But as his sense returned, he felt his heartbeat and knew that this was not so. But where was he if not heaven? His bed was not the hard stone of his cottage, but a simple mattress stuffed with hay. The feeling working its way into his core was no longer the unfeeling cold, but the warmth of a glowing hearth. And who was the girl dozing next to his bed, if not an angel?
It was then, that the sage Nikhil first attained enlightenment.

-----END OF TURN FOUR-----
>>
>>4203304
1. With the use of Uranium in reactors comes certain...byproducts. While there are already procedures on how to safely dispose of the waste, the Depleted Uranium itself has a far more practical application then the other waste, at least for now. Depleted Uranium Perpetrator rounds have long been considered useful, if impracticable due to limited availability, but now that we have both a source and reactor using up the Uranium, the manufacturing of such ammunition for large caliber guns would work absolute wonders for the weapons.

2. Large scale industrial farms. People must be fed after all, and imports can only help so much.
>>
>>4203304
Action 1:
It has only been a few times in the past that raids by the vile harpys has occurred, but the memories and videos of the property damage which can potentially be done by these creatures is still fresh in the essence of many dvesilians. Even if the raids that have been done on dvesilian property have been rare.
Thus a great arming takes place, with guns being bought up in droves and the richer individuals even buying up neat foreign weaponry like anti air artillery and specific heavy weapons.
All dvesilians hope that with this they may continue to be left alone by these strange things, as nobody likes having their crops destroyed, nor do they enjoy being taken to be "played with" by a bunch of freaks.
Action 2:
The amazing manasap tree is planted, as the water in the soil is sparse we decide to grow it unconventionally. We grow it as follows: once the central tree is grown enough we extend it by a certain amount in every direction, then we continue to grow smaller versions of the tree around, focusing its new growth on developing immature parts of the tree. By doing this its roots can extend out much farther, while it will not grow dehydrated as the system will support individuals in areas with less rain or poorer nutrients. While it can also take advantage of the river as well during those dry times.

Now if all goes well we can get to developing the abilities to use this tree, as it will take time to blossom and grow and we will take time to become adept at this magic of life.
>>
>>4203304
1.
Upon the raising of the black flag above Siderio, all Jungie broadcasts hold a 5 minute silence for reverence. The refugees regroup to the tile west of Porcipolis, being assisted in the construction of New Siderio. The grieving of the mothers fuels the resentment within the sons, and the young men of Siderio find new fathers in their Jungie drill instructors- the boars intending to train the first generation of the Siderian Wall.

2.
A Power plant is built on the outskirts of Porcipolis to help cope with the added demand of the grid.
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CITY STATE DIPLO
>>4201875
>Sealie diplo
Following the instructions given by the citizens of Veloxiflume, a diplomatic team heads to the northernmost coast of the Reich. Feeling somewhat silly, the head diplomat holds up a large conch shell and blows as hard as he could. There is a moment of silence. Then a large bull seal flops onto the shore. As the diplomats watch, the seal’s skin splits open and a man sits up. In a thick accent, he speaks [the language of Veloxiflume].
“It has been many years since your people have called to us. Still, it is good to hear from you again. What would you like to discuss?”

WARPOST: Sidero
The Siderians scramble to reestablish communications, falling back on old relay systems. But as the first units report back in, it’s clear that the stopgap efforts were too little, too late. Hellfire bullets scythe across the land, cutting down whole squads at a time. Demon-possessed supersoldiers tear men apart with their bare hands, seemingly immune to blade and bullet alike. As the night grows old, the eastern flank falls to pieces, allowing Tropian forces to enter the outer suburbs of the city. It’s here that the Siderans make their final stand. Among manicured lawns and trimmed hedges, soldiers lay down their lives to stall the demons for just a moment. For even as the city burns, the Jungies are airlifting civilians out of the city center, and every meter stalled means another helicopter-load of innocents safely away from the carnage. Above the city, a squadron of the Reich’s finest keep the airspace clear, winning fight after desperate fight against the seemingly endless waves of demonic fighters. The King of Sidero remains in his palace, commanding his forces until the Tropians are at his very door. Even then he chooses to fight, until his royal sabre lies shattered on the royal floor and he himself is gunned down. But even as their leader lies bleeding out, the radio crackles with cheers. The final helicopter has taken off, the evacuation is complete. The city may be in flames, but her people are safe.
>>
>>4203304

Action 1:
>spell programming language improvement : with right programming, objects are now able to cast spells.
This come with a drawback : the more spell there is, and the more powerful they are, the more increased manasap consumption will be.
This is expected to bring several improvements in every fields, enabling new types of machines to be developped. Among many examples : pure "living ink" computing, with computers looking like books, spell canons, spell bombs, automatic plant growers, ect...

Action 2:
Grow a Manasap Tree on the tile where the red dot is in pic related.
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>>4205829
forgot the image
Diplo:
>>4203304
> Gehenna
Snakefolk fire magic is deemed safe and officially authorized in the Federation.
A small but official research program / educating course is created at the University of Gwardorship. Due to the publicity around the fire-magic study, a small and short-lived fad develops. On the other hand, fire magic is still perceived as useless and a bit... gross ? People attending the course are either very theorical minded people, casuals showing up for the time of the fad, and people with too much time in their hands.
You think about fire-imbued metal objects. They are very useful to introduce people to fire magic, but the use of metal is problematic. Metal is very polluting to produce, and Tawarians do not think that imported metal will be any less polluting.
You think about exploring the fire dimension. It would require shifting the action of the University toward this direction, and probably some more advanced technology. For example, it is hard to produce engineered wood capable of withstanding constant very high temperature.
You know that your projects will be easier to pass if other Tawarians perceive them as helping the public good as a whole, and not only fire magic research.
Historians and librarians are puzzled to have only been sent books dating back from a few years. Surely snakefolks and rockgolems have been litterate for longer than that ! The team of librarians, with Living Ink devices, is sent, looking for older books and old myths.

>>4203304
>>4202021
> Graenian Federation
> Snakefolk refugees (Gehenna)
A team of diplomats is sent, asking to talk to your representatives.
"The situation at the border is a humanitarian crisis and must be solved ! Would you agree to attend to a small negociation talk to find a solution that better would work for everyone ? Participating would be : the Graenian Federation (if they accept), the Snakefolk refugees (if they accept), and the Tawar Federation, as a host. The meeting woud takes place on a camp on neutral ground, in a few kilometers /miles of the Graenian borders and the refugees camps, protected by the Tawar Armed Forces. You can bring your own protection if you wish to do so.

>>4205202
>Aeragata
Send a team of librarian with Living Ink devices to learn more about the city and its people. Go around in the city, visit monuments, talk with people, go to the library, learn more about its food, art and music and technology... Tourism, with a scholarly purpose.
>>
>>4203304
>>4205842
> Fluff
The Demons of Gehenna are at the same time furious and delighted. We won! But we nearly got exposed! We won, but our airforce was shredded by those damn imperials! We won! But is what we won, really worth the investment? A weird mix of celebration and rage event unfolds in the capital.

Lessons are taken from the battle at Siderio:
> on the Jungies
The ones we first met were generally lazy slobs content with the world as long as they don't have to do anything and can watch TV. It was foolish of us to assume that all were like that, that none of them would even care if it's hell who rules or not. Those scheming pigs are not lazy slobs, they are crafty little Porks. It's them who likely got the Empire involved. It's a danger, danger danger. The Jungies, Greanians and Empire form a solid ideological block, one willing to send aid to each other's war an coordinate? What about those damn backstabbing Ingashe though? They too like the whole world heard of our alliance with Tropios, but couldn't be faster than to wish to help Siderio. Is that how little our alliance means to them? The Tewar are more trustworthy, but it is questionable if those treehuggers even know what a gun is let alone could be useful in a war.
> on the Empire
Those damn street cats and their fucking planes. We don't have the resources to invest all our effort into catching up with their airfirce. We'' have to work on alternative ways to counter those damn sky rats. For now all wee need is to just keep them of our tracks.
>>
>>4206218
>>4203304
>>4205842
> Action 1: Operation Tumor
After meeting the Jungies and listening in on their TV-Stations it seems obvious they do a really good job at infiltrating various countries, let's make us of that. We've got some good samples of how Jungie Documents look like both from when we captured the farms and from their myriad of TV stations. As such we create convincing replicas of Jungie personal documents such as passports, ID's etc. Then we pick out the perfect specimen for the JO\ob the Pigu Rot Worshippers which seem to have the least bodily corruption as well as every single Pigu Wind Worshipper (we kinda want them gone, no one seems to be liking Pig Succubi even if there is few). The Job is rather simple. Into every state that has let in the Jungies we go in as well, having the Cultists pretend to be Jungies. Who'd suspect them? Not like there is another nation of pig-people anyway.

They will go into the countries and open up noodle shops. Perfumes and make-up will be used to hide the few mutations the Rot Cultists have while Wind Cultists just look like the Sexual ideal of said race, so they don't need any disguises. The noodles said shops would produce would be really sub Paar compared to the Jungie ones if not for a secret ingredient... and I don't mean moss. Throwing in some rot from their bodies into any dish transforms the cooking of the Rot Demon. The food tricks the taste buds of the recipient into thinking it's extremely tasty, and gives them a temporary food addiction. Not specifically to said meal, but just makes them addicted to consuming large amounts of food for a week. Otherwise the new shops would set up to be basically like any new upstart Jungie shop, except with some very hot waitresses.

The purpose of this operation is to get into nations we previously could not, but also a slow infiltration of the Jungie expat communities. The model the Cultists would adopt would be based of the things we learned in Tewar. Secrecy at all cost, as such possessions would only happen by having people basically agree to it. In Tewar if an elf fully wishes and consents to learning fire magic he invites a fire demon into himself. In this case if a Jungie wishes to learn how to cook as well as our Chefs and asks to learn it, he invites a Rot demon into himself. If a Jungie woman truly desires to become as sexy as one of the succubus waitresses and asks to be made sexy like that she invites a lust demon into herself. To avoid any suspicions, only such completely innocuous possessions are performed. For now the infiltrating cultists try to keep their head as low as possible trying to integrate as well as they can into both local and Jungie Expat communities. (Pease give me a full list of countries Jungi has shops in as OOC I dunno)
>>
>>4206286
>>4203304
>>4205842

> Action 2: Trial and Error experimentation
With our Manasap Trees up and running and doing it properly we should check if that shit actually has any use to us time for experiments:
1. What happens if you feed manasap to some of the breeding slaves, does the magic in the sap fatten up their souls?
2. Can we directly feed the mana to demons to empower them?
3. Pour some manasap directly into hell just for shits and giggles.
4. Check if hardening the sap into Harz creates a material better for housing demons than metals.
5. Check if the wood of the Manasap tree is a material better suited for housing demons than metal.
6. Check is adding manasap directly into metal while forging it increases it's ability to house a demon in it.
>>
>>4205842
ah fuck I meant to ping >>4205829
instead ignore my 3 updates, which I somehow pinged you in.
>>
>>4205842
A small tems of Snakefolk scientists travels to Tewar lands, to the University of Gwadorship. They proudly show off off pictures and science records of the Manasap Tree they managed to grow. While to the Tewar it would seem like any other mana tree not really worth mentioning they'd patiently listen as the Snakefolk describe to them the challenges they faced in growing the tree. Challenges the Tewar know themselves best after all. After bragging about their successful growing of a manatree the Snakefolk would be ready to listen to the problems the Tewar had with their fire magic. The idea that fire magic does not have a practical use baffles the Snakefolk:

"You think too much about just the fire. The Advantage of fire magic is that a flame-imbued object can be treated as an extension of your body. You can for example have a cosy looking chimney at home which not only does not produce any CO2, but you also are sure won't light anything on fire. If you want it colder you think so and the flame gets smaller, if you want it hotter, you think so and it gets bigger. Wouldn't it also be great for cooks? While have a cramped apartment with a stove inside. Put fire magic in the bottom of a pot and any table becomes a stove and you can cook the dishes precisely as you wish, you control the flames."

The Snakefolk then ponders about the thing with metal. Wondering if he can somehow further the interest of the Kabal, but help the Elves as well.

"We are currently working to see if non-metal objects can be imbued with fire magic. Frankly our people did not think that the Tewar lacked a way to obtain metals in an eco-friendly way. If I may propose I think it may be useful to create plants meant for the extraction of metals. A Tree's roots go into the earth, but absorbing not just water, but various minerals, wouldn't it be easy to make a variant of plant-tech which would absorb minerals containing iron, then would reduce the iron to a metallic state. One could also omit the heavy industry process of smelting by having the plant grow already shaped metal objects. I think even nations currently not interested in your technology would love the idea. I know my people would find it convenient if they had a tree which grows cooking knifes with a wooden handle already attached. Additionally those bio-metallic plants could be a first step towards interfacing plant-tech with classic technology. I do think even if ecofriendly some Tewari would find it neat to be able to view TV shows recorded on VHS from before the transition to plant magic on their new plant-tech based TV's. Excuse our ignorance if that is already possible. It's just brainstorming based on what we know. If you wish to open a rift into the fire dimension, your professors should be by now more than capable of doing that anyway, and the biometal could be used to make the heat resistant plants you'd need to explore it."
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>>4205842
> The Refugees
"We do not wish to enter the Federation anymore. Even if you do manage to convince the state of it we will be welcomed reluctantly by the sate and with mistrust by the people. We will not be welcomed as guests or friends or allies in the fight against communism. Even if they let us in we'll still be monarchists no better than communists. We think a better path forward for us is either refuge in your nation or life in the wilderness starting from scratch. A small self sustaining village."
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>>4203307

With the strikes on the farms to the south by those southern barbarians once again, the military goes on high alert. Lucky is it, that they got live fire training earlier with the operation in Sidero. The news would be abuzz about the devils in the south, mutated more than ever before and striking the southern farms, leaving none there. With this comes the old call to arms, the same call to arms over seventy years ago now. We defeated one of their hosts before and completely crushed it, and we can defeat them again, even if this time they fly another banner, and now suffer from more horrific mutations and curses than we have ever seen before. But we will not let them strike easily, for while we will be on the back foot initially, forced to let them enter our lands and counter attack, we will have our time to once and for all rid the world of these cursed, stunted, mutated savages soon enough. With much effort, almost the entire military force of the Eisenkrone-Helderezee Empire would be brought to the south, not to attack, but to stand guard, especially over a set of military fortifications and even a military airfield being worked on.

With the reemerging threat, now more corrupted and worse than ever before, a few specialized task force's would be created. Given specialized equipment and training, they would be a counter to the tactics the cursed southerners had. They'd be given the utmost priority on the ground, and any and all advice or requests the task force gives will be considered. We will defeat the forces of these chaotic pests. One way or another. All we need is time, and these forces will give us that time. For so long as we rule the skies, which is assured, the only thing to worry about is the more unconventional tactics the demons south can do. At the moment, the task force's consists of Eisenkrone soldiers, seeing how there's more of them in the army than any other branch. As such, fittingly, their motto is Wunibald und Waltraud sind bei uns.

>Action One. Construct defenses in the south, including a large military airbase.

>Action Two. Create a task force specially trained to slay the mutated and cursed demons of the south, and their allies.
>>
As we listen in on Imperial News a segments comes in about Demons raiding the south of the Empire stealing men... WHAT DEMONS?!?!?! DID SOMEONE GO FUCKING ROGUE!?!? DID WE TRY OUR HARDEST TO STAY HIDDEN FOR SOME NIGGER ASS DEMON CLAN TO GO ROGUE!!!??!

Immediately all the higher demons are called or straight up dragged to the meeting. The most likely suspects fire and wind demons seem to be innocent. In fact everyone seems to be... the fuck? Examining footage of the attack it's clear that it ain't us... I mean we don't have no one riding birds that's for sure.

>>4198930
> Di-Di Skylords Diplo
Around the area where the Di-Di Skylords have set up camp they'd the an entourage of scantily clad human women marching around. It would not take long for any sort of scout or guard to spot them as they are walking slowly, calmly and without hiding.

Even if the first instinct of the Skylords is to swoop down and devour the intruder... the might hesitate this time. Upon coming closer to the Succubi the Catgirls would feel an odd form of kinship... if one would compare it to anything then if they see the other Skylord Clans as sisters, those visitors would feel more like cousins. Now will the followers of Di-Di choose to ignore this feeling and get rid of these intruders or give them a chance and invite them to talk?
>>
>>4205202
You forgot about my Diplo with the Wumple-Dwarves.

>>4200053 >>4200476
You forgot to answer to this >>4200414 diplo. Please answer.
>>
>>4205202

It is a shame that Sidero had fallen. However, the Empire knows nothing is more certain than the reconquest and liberation of Sidero from its cruel and vile enemy. Its people will return and reclaim what is theirs, so long as the Empire stands... But this will all happen in due time. For now, the Empire and people of Sidero must be patient. For with great threats on the horizon, there are threats much closer to home, and should home fall, Sidero has no chance.

>Diplomacy with the Sealie's
The diplomats themselves would be surprised at this sight, but would maintain their composure. With the question asked to them, the lead diplomat would say "We would like to discuss trade. Veloxflumine used to have aluminum refinery that helped its prosperity. However, that was some time ago, and the prosperity which once flowed through the bastion of culture and trade of Veloxflumine has been replaced with poverty for some time. Yet, we have taken many steps to fix this, and we wish to trade once more and help the prosperity of Veloxflumine, and by extension the lands south and west of here. Of course, we wish this to be equal, and ask what you would desire out of such an arrangement."
>>
>>4205202
> Tropios Diplomacy
The Snakefolk Commune sands it's representatives. The people of Tropios have finally defeated their longtime enemy, the video Siderian, but the battle was with no cost. In spite of previously lacking interest in the region the Jungies and Empire now seem to hold an unjustified grudge against the people of Tropios. Luckily Tropios has one friend they can always trust and rely on, the Snakefolk (Eco-)Commune.

Having previously helped them modernize their army for basically free the Commune would now seek to get a fairer deal. The Tropians would have to share their military innovations with the Snakefolk in exchange for the snakefolk continuing to install the fire enchantments to all their equipment and making their soldiers into supper soldiers.

The Snakefolk would also like to install a Naval base in Siderio, one reason is to have a military presence in the city in case of rebellion, another is the fact that the Snakefolk Commune is landlocked and wishes to establish it's own naval presence.

(obviously the Hellfire Powerplants continuously leek demons which in spirit form float round the city looking for people to posses to slowly over time build up a decently sized demon population)
>>
>>4198281
A small subculture would soon grow within taramaja, with smaller cliques of it developing in some of the other cities as well, although not as pronounced as in taramaja and in the mountains.
Eventually this subculture becomes more pronounced until the point at which the droves of individuals going into the mountains becomes very clear to the leadership.
The leaders among the snake worshiping dvesilians now fear that their supply of electrical bliss and their connections to gahenna may soon be severed, and they will no longer be able to take as many through the mountains as it may become illegal or restricted.
They are growing at a fairly decent pace but they need some sort of plan B in case there is a crackdown, along with a plan for if a direct suppression of this subculture is partaken in by the elite.
>>
1. Construct Reactor for Wumpel
The Wumpel receive a reactor next. The trade deal is that the reactor will provide power if the Wumpel can provide iron and steel supplies to the SRI to help it maintain its heavy industry outputs. Also requested are some experienced steel mill foremen to help the SRI modernize some of its own outdated mills.

2. Aircraft Factory
This is Jae Baeyuki reporting live from Hanashi.
Party officials from the Ministry of Defense Industries gathered at the entrance to the Hayabushi Aircraft Plant to celebrate the opening of the new facility. Dedicated to the production and the development of aircraft the plant represents a union of Regattian and Ingashese interests. According to sources in the MDI the new plant "is intended for both military and civilian aerospace construction and research." The opening of this plant is an important step forward for the Union of Soviet Republics toward technological and industrial parity with the capitalist opposition in the Graenian Federation and Helderezee Reich.
>>
>>4206979
One one hand such growth would be considered good... on the other slightly worrisome, especially if the Dvesilian state is getting involved. The Dvesilians are told to wait a bit after they get their 'trip'. All of them would get cards stating their identity with a picture of them saying they are "Power-plant inspectors hired by the Snakefolk Commune"... the Rockmen would explain that the Snakefolk commune is allies of theirs. With this Document all the present Dvesilians are to travel to Tropios or Siderio, where they can get their high. While the power-plants are on Tropios soil it's Snakefolk workers who work them so they can get their high safely and return home. New people wishing to join can travel for the first time back to the Rockmen to get their "inspector card".

Another thing the Rockman worries about is "How can they ban you from leaving the country? And once you are out Dvesilian laws don't apply anymore, what do you fear brother? What can they do?"

Additionally a few of the Dvesilians are invited to take part in a new experiment: Manafrying

The idea is to have mana flow trough them instead of electricity, it stimulating their soul instead of their metallic body. The front part of the Dvesilian is put in a flowing river of mana-charged manasap while their back in a river of mana-depleted manasap. To achieve an equilibrium the man would flow trough the Dvesilian's soul flowing trough it like electricity trough metal. Now the question is whether or not it will have a similar drug-like effect on them.
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>>4205202
> Apprently this turn has 4 actions :>
> Action 3
It has been years since we started our trade relationship with Colony (aka Squiggly lines Citystate) and on the weekly back and fourth
we finally notice something odd... a crater. And we do not know what it is, but we need said land for a road to Colony anyway so let's take it. (take 2 provinces and build road)

> Action 4
Rumors about a weird mountain range filled with Demons reaches our ears. We used to think that we are the only Demonic beings in the world, meeting Colony was chocked up to accident considering how close by we are, but not long after that we also Discovered the Skylords... clearly Demonic presences exist within this world and possibly they do in this odd Stone Forrest too... the Demons are described as rumors, but we better than anyone know that if a demon wants to hide; it can do that. As such the land is Colonized and border controls are implemented around it. We'll find out the Secrets of the Stone Forrest soon enough.

(expand into the land marked red, and build a road along the brown line, make the road go as close to the crater itself as possible.
>>
>>4209042
>>4205202
As we keep sending meat into Colony in exchange for Blue Heaven we wish to slowly deepen our relationship with the Citystate. First we increase our supply of biomass by also including all organic garbage and things grown within the Tarnish Manasap Dome. The Road itself makes trade and travel easier.

We have traveled with the people of Colony for a while so we hope they'll open up to us some more, we're both Demons you know? We might ask some simple questions first:
> Sooo... what about the other 11 colonies?
> Which circle of hell do you Serve? Or do you worship hell in general? Do you just worship something related to demonkind, like a dark God?
> Why do you need the biomass? Do you wish for us to increase our supply?
> Do you know anything about the Stone Forrest? Are you the Demons of the stone forests? Related to them? Even know about them?
> Do you know anything about that Crater we just found? It was right between our borders!
Then some more hard-hitting and concrete questions would come.
> Do you wish to buy Tewari plant-technology? (explains what it is). It could help make this land more hospitable and make it able for you to actually farm biomass without having to rely on scavenging or trade.
> Have you gained any interest in the trade goods we can offer?
> Would you mind a migration treaty permitting your kind to freely migrate into our land and our kind into yours? We could set a maximum population quota at first like 2000 people per year to see how it works out if you wish.
> How come there were demons here before us? Are you really literal demons?

(generally we try to establish a closer bond, maybe gain some influence)
>>
>>4205202
>>4203370
1. With both a war ongoing and rumors of raiders inside Imperial lands, the Senate of the Federation passes a bill to bring the somewhat inactive Federal Army back up to par. The arms factory in Yaqah, now fully powered and at top efficiency, weapons and AFVs are put into full production to fill gaps left by surplus sales.

2. Further research is put into Tesla technology, namely in terms of military applications. Of chief interest is miniaturizing the Tesla Coil weapon emplacement for use in Tanks.
>>
>>4206347
"While we would be happy to accept you into our nation, our different values could make an integration difficult. We have a direct democracy, instead of a monarchy. Our economic system have a lot in common with communism. And we currently have a friendly relationship with the snakefolk ecocommune). If you wish to start a new village, we can provide you diplomatic assistance, to find a spot that would not inconvenient any nation, and technical assistance with our plants magitech."
>>
>>4209257
>>4205202
If Wumpel Dwarf reporters came, the Snakefolk refugees would also ask for asylum within the Citystate.

(I'll answer this after I get a response from the Dwarves)
>>
>>4207138
>>4205842
A letter arrives at the desks of the ministers of Foreign Affairs of both the Half Elves and Ingashe.

"Good day to you Comrades,
We write you this letter due to the recent incident at Tropios and Siderio. As you likely know the Siderians have attacked a trade caravan of ours stealing our technology, thus we chose to help the Tropians in their war in fear of the technology they stole from us being used unjustly. Luckily the inferior Siderian bootlegs soon failed, of which they shamelessly informed the whole world about while also asking for help, wishing to escape the consequences their greed brought upon them. While the war was eventually won, much work needs to be done within the Tropios state. We are happy to inform you that the Snakefolk Commune has become great friends with the people of Tropios and is slowly pushing for communist reforms.

There is though sad news Comrades. The vile Imperials and Jungies have decided to support the Siderian state, likely to get their hand on the technology they stole from us. The Imperial airforce has easily overwhelmed our airforce. The Jungie state itself as you know from their TV broadcasts have decided to train and fund Siderian terrorists to reignite the pointless was between Siderio and Tropios and to stand in the way of communist reform. The point is comrades, along with information provided by our spies we know the Empire has a strong anti-communist alliance with the Greanians and trough experience we learned with the Jungies too. This Anti-Communist block of Fascist Greanians, Monarchist and Imperialist Eizenkrone-Helderezeeians and staunchly Capitalist Jungies forms a strong, and capable alliance which we dear comrades can't currently match, due to our disorganization. Just as we did during our respective revolutions be they peaceful or bloody we need to stand side by side strong to oppose the greedy capitalists, for alone we can easily be broken like a stick, but together we form a mighty unbreakable faggot!

Therefor the Snakefolk commune wishes to propose the Tropios Pact. Our 4 nations will form a greater defensive military alliance against the forces or right-wing extremism. The nations of the Pact will have a responsibility to support one another in case of getting invaded and will also have a minimum required amount of military spending each nation requires to fulfill.

With regards,
Your dear Comrades of the Snakefolk Commune.
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>>4210117
"Esteemed Colleague,

We really appreciate your willingness to defend our nations.
However we have a neutral or friendly relationships we everyone, and we like it that way. Such an agressive alliance would risk to push us in an unwanted war, while we would much rather develop our nation and trading our technology.

With regards,
The Tawar Federation"
>>
>>4206551

With time came more work, and while focusing on the martial at the moment, there were ways to help the military and the economy, and which were important to the well being of the country. Firstly, a natural gas powerplant would be set up north of Kronenthron. The reason natural gas was chosen is because its a fairly clean and effective power source. Additionally, unlike nuclear, its practically everywhere, and can easily be gained by the empire without too much work while also being extremely efficient. Of course, there was other options, such as a damn, but Helderezee protested heavily at that idea, as they didn't want to ruin the river that their capital city had rested upon for years. Besides, there were desires to switch fully to nuclear in the future, and while such visions certainly wouldn't be gained now, they would later when they found a source that couldn't just be cut off.

Other then this, more subsidies would be made to encourage entrepreneurs to construct factories made to produce machinery. This would allow the empire to have a more easy time producing its finished goods such as Automobiles, Aircraft, or Ships. Even if at the moment they'd likely still have to import the materials for the more specialized parts. After all, locally producing them rather than getting them from abroad not only helps with the economy and stimulates more jobs into it, but it also decreases the time it takes for shipments to arrive, as naturally, something produces locally is quicker to get your hands on than abroad. Among other many advantages. It also means certain car companies can fully advertise their cars as fully Eisenkrone made. More importantly given the circumstances however, it means it'll be much quicker for the military industrial complex to make tanks, jet craft, and so forth. Which given the southern menace will massively help the effort of securing the southern border.

>Action Three. Create a natural gas power plant north of Kronenthron.

>Action Four. Subsidize the creation of machinery factories which can make parts for cars, airplanes, and so forth.
>>
>2nd turn
1-2. Develop mines in Othard
>>
>>4210117
Dear Esteemed Comrade Uliss,

The idea is an interesting one. That being said, there need to be safeguards put into place to ensure that the proper diplomatic options are exhausted before resorting to armed conflict. As you yourself have stated the Capitalists have more advanced technology in terms of aircraft and other weapons. Care must be made to ensure that we do not run afoul of them before our own military is up to par.

On the second notion put forward at the 26th COMINTERN the Soviet Republic of Ingashe has no issues with the Snake Commune's intention to produce soviet-aligned animation. We do not hold a monopoly on the concept of animation or soviet ideals.

Sincerely,
Comrade-Minister Iroh
>>
>>4205202
3.
A farm for the cattail noodles forms to the east of Porcipolis

4.
The art of Sustained Artillery was the only one of the Siderian technologies able to be saved in the invasion, the Jungies go about learning from these designs.
>>
>>4205829
>>4205842

Action 3 :
>combats seeds bullets now uses regular smokeless powder instead of miniature manasap engines

Some engineers came across a ridiculous sight : bullets are propulsed by miniature Animated Wood engines running on a small charge of manasap, making them not only inefffective, but horribly costly to produce, due to complexity. It must have been an overlook, lack of experience, or an excess of zeal in getting rid of fire related technologies.
It turns out that regular smokeless powder is produced quite easily with our current chemical capabilities. With a quick study of pretransition firearms (in a museum), we had a few prototypes of standard 1980s firearms of various types ready. Then came the manufacturing of new firearms for all the Federation, but they were not that numerous, and at least not disposable. So an economy in hindsight.
>Lore / tech note :
combat seed replace bullets and warheads. Cartridges now are like IRL Cartridges, except made out of engineered wood, and with an encased combat seed replacing the bullet itself. Missiles have flaping wing like birds made out of animated wood, their war head contain several combat seeds. Bombs contain even more combat seeds and dont have flaping wings. Shells are like regular shells but made out of engineered wood, and carrying combat seeds instead of explosives.

Action 4:
Build an engineered wood production facility on the same tile of the Manasap tree we just built.
>>
>>4211250
Dear Esteemed Comrade-Minister Iroh

We by all means should try engaging in diplomatic actions first with armed conflict being a last result. That is why it was proposed that our alliance will be a defensive one, so it's stipulations are only enacted if any member-state is directly attacked. If you wish to put in any additional regulations in place we will be happy to oblige. Currently we propose the members of the pact to be: Snakefolk Commune, Ingashe SR, Othard and Tropios; as the people of Tewar have decided to abstain from joining.

Not running afoul is a great idea dear esteemed comrade Ulsis, why don't we put in a rule that for a member of the Pact to be permitted to declare war on anyone more than half of the Pact needs to approve? (in this case 3/4 nations would need to approve)

With regards,
the working people of the Snakefolk Commune
>>
>>4212250
>>4211250
Kabal of Gehenna, not CorpOP

(the Snakefolk commune is happy to be able to make anime)
>>
>>4203311
>1: ritual #2
After their time away from one another, using all their different methods, the priests convene once again. None of them seem to have found anything significant in their training, except for one man. Nikhil, accompanied by a new disciple, the woman who saved him from his death in the snow. They were given plenty of time to get acquainted with each other. He says her name is Mira, and she's this clergy's 17th member. He had taught her about the Deikan faith, and she had taught him a workout plan that was less deadly. In time, she had become a good priestess, and a better partner. They are to be properly courted in the next few days.

But right now is not the time for catching up. The clergymen must conduct the ritual once more, guided by their new high priest, Nikhil. They hope that the founding of his inner peace will bring them new results.

>2: Ignaci
Mikhaelsoft, in a recent tech conference, has created a new subdivision of their brand; Ignaci. This new brand debuts with a new device, taking the stage. The Ignaci-O. Setlovia's first gaming console. Plug it into your TV, shove it in the wall, put your game in, and you're set! Use up to 4 controllers for local multiplayer, or use an Ethernet cable to connect with players from across the nation!

The Ignaci-O is a little crude-looking, circular in shape. It comes with one controller, but it has separate packages that include up to 3 more. More games can be found at local retailers, or downloaded from the internet, to be stored on an SD-card, provided that the user has an SD-card in the slot. All the controllers are wired, and third parties are able to make new ones, if they feel like their games need peripherals.
>>
>>4212931
>3: internet
In order to be more compatible with the networks of other nations, we attempt to upgrade the strength of our internet. It's important to have connections across the continent, whether it be through Cream, the new Ignaci-LIVE platform, and many many other websites hosted in Setlovia.

>4: shipping
Our nation doesn't hold many exports, as far as food and resources go. We create a new network of railways, in an attempt to transport great amounts of goods across the continent without much manpower. The wealth we have gained from our media exports will help pay for the physical exports.

Alright, time to do a shitton of diplos.
>>
>>4212973
>>4201526
>>4200601
>>4200476
>>4200367
>>4200227
>>4199799
>>4199570
>>3199324

>Diplo: ALL KNOWN NATIONS
The setlovians propose a network of rails, to interconnect every nation to setlovia and each other. Setlovia will help work and pay for its own part of the development, but we cannot over-extend ourselves. Constructing a rail network, for the sake of shipping, can only benefit us in the long-run. Those who decline will not be punished, but left to their own decisions. Open your trade up to those who want it, or don't. The consequences are yours to consider.
>>
>>4213008

The proposal would be seen as amusing to the Eisenkrone-Helderezee Empire, due to the obvious and natural fact that the Setlovians are on the other side of the continent. The resources required would be far too great for minimal benefit. They would instead suggest shipping lanes over the sea and through the air rather than on land and tracks as it would not only be less resource intensive but also more efficient and in some cases faster.
>>
>>4203489
Action 1:
Whispers from the earth? The now fairly wealthy baron of the river, founder of the southern city needs an edge over his contemporaries, thus an expedition and research team is organized and sent to study this location, they are given solar equipment (something which is hard to come by due to the heavy demand) and a dedicated fuel supply route, a team back in the city will analyze all the footage that comes through, through a live feed connected to each researcher.
Action 2:
Construct a teaching centre to train workers for working with and control the mana tree material through magic
>>
>>Turn 1
A Third warband is contacted that of the desert!

>>Turn 2
Enjoyment is had, from the capturing of rogues, of catfolk not of the warbands.

And today, the two warbands shall coordinate an attack! Coordinate simultaenous raids upon the nearest nation, a small simple raid for food and water and some animals and slaves

>Turn 3.
The icey catfolk adjust their birds and spend time grooming the mutated creatures and themselves.

>Turn 4.

The Catfolk of the ice are col, a bit unsympathetic and are not as religious perhaps as the other's. The harshness of the cold has made them more pragmatic, more serious and less hedonistic, if very tight knit.

They enjoy themselves, merely amongst themselves and simply put, hold a festival of fish and meat after the raid, taking slaves away to ensure through procreation, the warbands continuation.
>>
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>>4203370
>>4209127
>The Graenian Federation
The depleted Uranium rounds are incorporated primarily into anti-tank and rotary cannon ammunition, enhancing their penetration capability against armored units. However, the DU diverted by this manufacturing initiative represents only a small fraction of the waste produced by the Federation’s nuclear reactor. While short-term and onsite storage facilities are more than capable of dealing with the load for now, there is a concern among Graenian advisors about the construction of a long term facility for the storage of nuclear waste.
The arms factory, no longer bound by constraints, begins churning out armored units. In addition to the standard tanks and APCs of the Federation army, it is also commissioned to produce the first batch of Tesla Tanks. The first generation of these, designated at PT-70s, are little more than standard tanks with the main cannon replaced with a directionally focused Tesla cannon. They are superior in assault applications compared to their conventional counterparts, but are also heavier and have a tendency to overheat if fired too often.
>>4203489
>>4213224
>Dvesilians
Graenian-import weaponry grows in popularity among the richer segments of the populace, as do AA weaponry and Tesla defense turrets.
The care taken by the Dvesalians prove to enhance the growth of the Manasap trees, which grow eagerly in the rich soils of the savannah. Soon, a whole grove of the plants has been cultivated and are mature enough for their manasap to be harvested and used for other purposes.
From a whole province away, the drumbeat is audible. As the team reaches the bounds of the Living Earth itself, the beat takes over the whole soundscape, reverberating to their very core. As the expedition ventures deeper, they document cracks in the earth, glowing a dull green. One of the team members unpacks his Geiger counter. He frowns at the reading, then looks up to report.
“It’s radioactive. 180 microSieverts.”
A Dvesalian caretaker passes through the grove, trimming stray leaves and making note of each plant’s health. As he walks among the trees, engrossed in his notes, his foot catches on a root. Throwing out a hand to catch himself, the caretaker scrapes his palm against the trunk of one of the manasap trees. Afraid of having harmed the precious tree, he quickly sits up to inspect the damage. What he finds astonishes him. Thin threads of metal have incorporated themselves into the bark of the tree. As he inspects his palm, he finds that thin splinters of the bark have woven themselves into his skin as well.
>>4205189
>>4211548
>Snorting Swamps
The power plant is set up to run on biofuel such as wood and swampweed for now. However, the Swamp’s advisors recommend that the Jungies look into switching it to a more modern fuel source soon.
>>
The losses of the Siderians are catastrophic: from a population of 400,000 just 250,000 have survived. Those who managed to escape consist mostly of women, the elderly, and the children. It is this last group who the Jungies take the most interest in, providing them with early education and military training. Fueled by Jungie propaganda and their own desire for revenge, the Sideran children grow quickly into an elite military force.
Among the refugees rescued from the now-destroyed city-state are a small cadre of retired generals and logisticians. When the smoke clears, they approach the Jungies pledging to do whatever they can to help repay the nation for their generosity. They tell their saviors of a uniquely Siderian tactic, Sustained Artillery. Normal field artillery can only fire a couple dozen times before needing replacement or refurbishment. However, during their war with the Tropians the Siderians devised a logistical doctrine that allowed them to repair or even replace parts of their artillery without ceasing fire. This doctrine nearly doubled the effective fire rate of Siderian artillery and allowed them to match their rival in firepower while fielding less artillery. While this doctrine was originally created for use by the Sideran navy, the generals believe it can be easily adopted to the Jungies’ more land based fighting style.
>What type of combat do the soldiers of the Sideran Wall specialize in?

>>4205842
>>4211608
>Tawar Federation
The use of regular smokeless powder improves the performance of small arms considerably. Freed from the cramped confines of the city, groves of Engineered Wood thrive spectacularly.

>>4206286
>>4209042
>Kabal of Gehenna
The infiltration of the nations of the world goes spectacularly, with the cultists infiltrating many of the Eastern nations. They find the most success in Tropios, where their noodle shops outcompete those of the regular Jungies entirely. The cultists also find footholds in Yaqah and Hanashi, in the Graenian Federation and the Soviet Republic of the Ingashe respectively. Here, their cuisine is less well-received, and the Rot cultists find themselves mostly relegated to the shadier part of town.
The sap has no particular effects when consumed by demons, but giving to slaves proves very dangerous. It appears to rejuvenate their souls and fortify their spirits, breaking the stuporous haze that the demons worked so long to cultivate in their cattle in the first place. When a group of test subjects are discovered planning a mass insurrection, all sources of manasap are confiscated and further experiments in this area are halted for the moment. Pouring manasap into hell has very little effect. Both the sap and the wood of the manasap tree prove extraordinarily well suited for housing demons, but incorporating the stuff into metal using a hellfire furnace produces little beyond clouds of acrid smoke.
>>
The Crater is large and broad enough that when standing inside of it one would hardly be able to see the surrounding mountain ranges. In the center of the crater is a massive hulk of metal towering 15 stories above the surrounding terrain. As the Cabal’s surveyors approach, they see a few Colonists skitter into the structure.
The Stone forest is as impenetrable and dangerous as its name suggests, and demonic colonists must settle for the areas immediately surrounding it. Immortal or not, a spike through the chest hurts just the same.
>Wumpel Diplo
The snakefolk work hard to improve their reputation among the Wumpel Dwarves, but first impressions once formed are difficult to shake. The refugees end up moving from being actively disliked by the Wumpel Dwarves to more of a grudging toleration. A few reporters from the Wumpel dwarf lands do show up to report on the plight of the snakefolk outside of the Graenian Federation. However, they seem less than sympathetic to the snakefolk cause, focusing less on the plight of the refugees and more on their sheer number.
>Colony Diplo
The colonists eagerly accept all the flesh the Cabal can provide, even rotting corpses and scraps of leftover fat. However, they turn their noses up at the offer of Manasap.
“Local product, this is. Not fit for trade at all. Won’t keep.”
A few other answers are gleaned over time, though the demons quickly find the Colonists a tight-lipped bunch.
“The others? Trade secret, that is. I tell you, but...” The Colonist smiles a wicked smile and draws a finger across his throat.
“No gods or masters have we. Not hell. Or anywhere else. We as we please.”
“More flesh? Give. We pay lots, don’t worry.”
“Crater was…navigator's mistake. Don’t worry, he won’t make it again. We took what we needed, feel free to have the rest.”
The harder questions receive no response, except for the last. The Colonist cocks their head in confusion.
“You are demons, no? We are traders. Not demons.”

>>4206551
>>4210292
Eisenkrone-Helderezee Empire
Due to the nature of their task, the new task force requires cutting edge weaponry. A number of Draaks are refitted with smaller missile bays and machine guns, enhancing their agility and speed even further to allow them to compete with the nimble warbirds of the Di-Di. The Aces(feel free to change the nickname) themselves are the best of the best at aerial dogfighting, pulling tricks that would make even an experienced pilot feel queasy. Together, the two are a lethal combination.
>>
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The Aces face their first challenge almost immediately, as the demons fly back south just a few days after the airport is inaugurated. They acquit themselves marvelously, driving off the invaders after only a couple of engagements. Only when news trickles in from the north do they realize it was all a trick. The enemy had struck simultaneously at Veloxiflume! The city had been left relatively defenseless by the focus on the southern half of the empire, and now the whole Reich pays the price for the oversight.
For now, the power plant is run on imported natural gas. However, the Empire’s advisors believe that a source of the gas could be located within the empire itself to reduce its external dependence.
>Sealie Diplo
“This is good to hear. It was a tragedy when the Veloxians ceased their trade with us, and we’d be happy to make up for lost time. In exchange, we ask for a share of the resulting aluminum. 1 of every 3 ingots seems fair, no?”
“In addition, if we could ask you for a personal favor? Some fishermen just south of here have been harassing our people of late. Thankfully, nobody has been seriously hurt yet, but there have been some close calls. If you could let them know to steer clear of the nearshore areas around here, we would be grateful.”

>>4207138
>>4211045
>Soviet Republic of Ingashe
The Wumpel Dwarves are grateful for the reactor. In exchange, they provide the Ingashe with a great deal of iron. While they don’t have the factory production for steel, the dwarves also export a unique type of foamed iron which is nearly as strong as steel but significantly lighter. A few dwarven foremen also immigrate to Hanashi as requested.
As the COMINTERN is now finished, its grounds are repurposed into an aircraft factory. Meanwhile, mines are opened up in the north and the resources long neglected by the Othardese begin to serve the whole country. After all, a good communist never lets anything go to waste.
>>
>>4212973
>>4212931
>Setlovia
The ritual is completed once more, but this time there is no fiery display or ashen writings. Rather, as the priests complete their ritual incantations, they feel a warmth fill their core, washing away their aches and soothing their worries. Rather than the frenzied chanting of the first ritual, this one feels calm and healing. As the monks finish up their incantations, they open their eyes to see Nikhil and Mira sitting holding hands, covered head to toe in glowing inscriptions. In this way, the first two books of the Holy Scripture were discovered.
>What are the inscriptions about? What are the core tenets of this budding religion?
It is quickly discovered that the issues with connectivity across the globe are due less to failings in the Setlovians own internet and more to the backwardness of the other nations of the globe. No matter, both can be improved at once. Revitalizing their aging space program, the Setlovians began launching internet satellites. The first third are aimed primarily at their own nation, granting faster internet speeds even in rural areas.
The Ignaci-O grows rapidly in popularity, being the first multiplayer gaming available to much of the world. It finds many adopters in the city of Porcipolis(>>4211548), whose inhabitants are always on the lookout for cutting-edge leisure products.

>Di-Di
The Desert Warband reports in, clearly disgruntled. It seems that a tribe of Sandrat raiders have been mucking about in their territory, scaring away all the innocents.
The one-two attack is a partial success. The Ice Warband finds little resistance to the north as expected, discovering a small city full of scrumptious goodies. In the south, the previously defenceless catfolk have summoned up enormous guns and metal birds of their own. The Mountain Warband is forced into ignominious retreat after a couple of engagements. Perhaps it's time to move on to more fertile hunting grounds? The Ice Warband celebrates its newest conquest and prepares for the next. They are a methodical people, and enjoy both pleasure and vice with restraint, at least relative to their siblings.
>>
>>4213546
1. In the modern day, space isn't as sought after as it had been in decades prior. Manned space flight had been achieved, and Cosmonauts were still occasionally sent into limited orbit, however other then that, the Federation relied on the old Union era SATCOM network for long distance, secure communication and GPS locating. In recent months, said SATCOM array has been....fuzzy. No one could figure out why until reports from north of Reich territory where the remnants of one of the decades old satellites crashed down in uninhabited forests. The Federation now saw this glaring weakness in their communications and logistics, and they needed to act. Thus, a relatively, and shockingly high amount of funding was placed into the FASRA, the Federal Aero-Space Research Agency, into revamping everything. New Satellites, launch platforms, rockets, if it could get new things into orbit to help reestablish the SATCOM array, then it was put at the highest priority. A new era of Space exploration would soon begin for the Graenians.

2. Again, prospecting would be done. Hopefully, Iron would be found, and with little need for fossil fuels in major quantities, more resources could be dedicated to the task.
>>
>>4213562

So, they are in the north as well? No matter, its time. Special taskforces of specially trained snipers would be formed under the order of Irma Raedler, one of the Kriegsmäid, specifically in charge of the army. Once more they would be made to counter the devils to the south. Specially trained in stealth, these snipers would be able to identify and kill leaders without being detected, and would be given the most advanced in stealth available. They would be key to an operation that was planning to be done shortly. Still, the war band to the north would take the empire by surprise. Would they not have to go through the Kingdom of Vaalië? Why did they not do anything to stop them? Surely, their own people would be at risk of such, right?...At least it gave the empire a casus belli to put them in their place.

Regardless a two front war would be disastrous and is something that cannot be allowed to remain standing. Instead what would be done is a major strike on the southern warband, hopefully forever tossing them into the dustbin of history. Utilizing their dominance of the air, they would send out a aircraft to discover the location of the southern host's main camp utilizing a high altitude strategic reconnaissance aircraft, the Riga-Teger V.XIX "Merel", which has been in Eisenkrone-Helderezee service for some twenty years now. Once the host's main location was discovered, the Helderezee forces would swiftly send out mechanized and tank regiments out to surround the location and cut off escape if they remained still, after which, utilizing these forces, the noose would tighten as the air force did its work to keep the skies clear and ground attack aircraft would destroy any and all defenses and assist the ground forces. As this went on, some forces in the north would be deployed to protect who they could, however their goal would be the evacuation of any and all people they could to safer places as the army played a delaying action and the air force did as well. If the band to the south was retreating when the recon aircraft went overhead, air forces would simply bombard it while it left the region to weaken it while the majority of forces head up north to deal with the northern threat and assist in the retaking of Veloxflume.

>Action One. Form specialized squads of snipers into their own taskforce, specializing in stealth, deep infiltration, and taking out enemy military leaders.

>Action Two. Remove the southern menace. A two front war must be avoided at all cost. Its better to give some ground in the north now than to give ground on both fronts and slowly crack.
>>
>>4213569

"The deal sounds agreeable, we'll accept it. We also will gladly inform the fishermen south of here so they do not risk your people's well being with their nets. We are glad to hear however that no one has been hurt. Once the factories refining the aluminum are finished, we will let you know. We look forward to our future cooperation."
>>
>>4213701
(Wrote Veloxflume instead of Veloxflumine. Only noticed now so...)
>>
>>4213008
The Snakefolk Commune agrees to your proposal, but wishes for you to fund the construction of the railroad as we currently have no funds to do so.

(build it with your turn)
>>
>>4213548
>>4213562
The Kabal is happy and all of Gehenna is celebrating for more nations have been tainted by Hell... and once there is some taint... even a little bit... you never truly can get it out.

While the discovery regarding the sap is considered greatly concerning it is also considered... very much so interesting. Most demons have some sort of moral slave they wish to torment, but even though their physical wounds can always be patched up... their psyche breaks quickly in comparison. It has been a tragedy to many a demon when one of their slaves finally stopped caring about their torture and relented accepting their death... but thanks to manasap the fun never has to end! Just have them drink some manasap and their spirit will be rejuvenated ready for another few years of torture and then... just repeat it! With manasap, the fun never truly ends.

The inability to combine manasap or the wood with metal is mostly, unfortunate, but having found a material well suited for housing Demons is a major win. Especially when said material can be used for making weapons and tools. The experimentation in said field will no doubt continue, but for now we need to report our new discoveries to our friends the half Elves!

(Could you tell me where Yaqah and Hanashi are as I can't find them on the map and some basic info I'd know about them?)
>>
>>4213548
>>4213562
> Diplo Colony (my 2 actions are tied to it)
"No, no no my deer friends it's not the Manasap we wish to sell you. It's the fact that Mansap can grow everywhere. You can use it to fuel plants and then feed said plants to some sort of livestock. Why always buy flesh from us if you can grow it yourself?"

"It is a trade secret... that is most interesting, at least that tell us that in fact there are other's."

"You say your kind has no one you serve... no Gods, not Hell... if you are traders, aren't you servants of commerce and greed? Also, wait a second... you are not demons? How come you lot could speak demonic before we met you?"

It then Dawns on the Demon... the Crater was a Navigator's mistake... people speaking Demonic in a world with no prior Demons...

The Demon asks calmly: "Are you people aliens? Like Extratarnestrials? From space, from another world? Is that why you know Demonic...? Are there already other Demons in Space you met?"

The shocked Demon goes silent for a bit.

"We are your friends, if you share more information about space and yourselves and your technology with us we can promise you to more than double your supply of Biomass. Do you think that is a fair deal?"

After that along with Diplomats we'd send Rock demons every time we come for trade. Maybe these aliens if they truly are focused on trade so much could become Greed Worshipers? And if not worshipers maybe they'd see it as a good deal to be able to trade with the higher Greed demons of hell? Still we definitely want to know more about our odd neighbors.
>>
>>4214574
>>4213548
>>4213562
> Action 1
Build another farm. Build a nice cosy farm in one of our hill provinces. In said Farm we'll Farm, Humans, Jungies and (if they are sentient) the natives of the Stone Forrest. Finally being able to consistently inscribe Demons into a substance means we'll need way mo sacrifices than before...not to mention it'll also give us the benefit of being able to sell more than double the amount of biomass we sell to Colony. (if 1 action is worth more than 1 farm then add multiple, I dunno if 1 action = 1 farm or multiple)

> Action 2:
Examine the weird metal structure.
Seeing that Colonists are still inside the structure would worry the Demons... after all Colony said that we can have it. As such just to be sure the Kabal's Army is mobilized and to encircle the structure. As the army encircles the structure, a Worshiper of the Snake would would approach it with armed guards presenting the documents the people of 12th Colony gave us telling us that this structure belongs to us now and we can have it. The Colonists inside the structure would then be permitted to leave or would be subdued, while minimizing casualties... if somehow the people squatting in the structure are to strong to take out by our army we'll release a a lot of demons inside the structure to posses them and take it from side.
(we obviously turn our jamming device on in case they get any stupid ideas)
(we also check if they have any landlines leading out of the crater and cut those if they do)

Once the structure is secured we send our "scientists" in, to see if there is any technology inside and if there is we take it. We also attempt to take samples of the metal. If possible we want to take this whole structure apart and in parts bring to our capital for examination.
>>
>>4211608
More Joyous news come from the Snakefolk commune straight to the Tawar Federation.

Snakefolk scientists arrive to explain that it has indeed become possible to enchant fire into non-metals. Mainly Wood and Manasap Harz. Manazsap Harz was probably considered merely a type of trash by the Tawar as it's what happens if you let Manasap lay around and do nothing for too long... it solidifies into a rubbery amber looking substance. Having understood that the Half-Elves want to see practical applications for the fire magic the Snakefolk have come prepared!

Showing off many trinkets.
> The perfect heat Pots and Pans
Previousy explained pots and pans which can e used on any surface and heated just as you think they should be, now aviable made purely out of wood and Manaharz.
> Harz Gems
Manaharz can be further hardened to resemble something lie brittle amber, these little gems when filled with the flame can be looked into. It's a gem into which you can look and see a lit beautiful burning flame. Watch out though it's very brittle.
> Flaming Sword
One of the snakefolk takes out what looks like a very thing stick and then a slab of hardened steel is rolled in front of him. The thin stick lights up and the Snakefolk hits the metal slab with all his strength. A burst of white light can be seen, but once it stops the piece of wood is lodged into a 12cm deep cut surrounded by meting metal. This would be enough power to cut trough tank armor!

It is then explained that similar enchantments can be applied to bullets.
> Toaster Knife
Why cut your bread and then put it in a toaster? Have your flame enchanted knife toast your read while you cut it! All organic, all wood.
> Comfy Fireplace
Enchanted pieces of wood are put into a fireplace and are shown to burn endlessly without producing any CO2. They generally look comfy.

(many more such example items are shown)

After the demonstration the Snakefolk would ask if the research of the Half-Elves into fire magic was as successful as theirs and is curious if the Half-Elves can show them any progress of discoveries they made. He's also as about the metaloorganic plants.
>>
>>4207246
The mana experiments do not go smoothly. For the energies which mana uses are not like electricity, and are contrary to hellish energies.
As expected some of the initial tests end up frying those involved, some of them even being turned to slag from the heat conversion which happened when the mana interacted with their cores. As to be expected as the demands of the test subjects often border or leap into the ridiculous and highly dangerous.
The few demon imbued who took part found themselves being subjected to high levels of mana warping, as a reaction seems to have occurred which could seemingly fracture the mind of a demon in the host, disorienting or even breaking the minds of such entities, although the specific ways in which mana flow was done seem to say that only extreme levels of manaflow using an electrical circuit style manner of transfer can damage demonic entities within dvesilians, and that manaflow is more dangerous of dvesilians than to demons. These levels of mana are far greater than that which can be experienced by biologicals before an overflow destroys their bodies.
After some further experimentation a viable method of mana flowing is figured out with safe levels of dosage far outside of the range which can harm demons. It is sustained through a machine which inflicts blunt force trauma on to the naked dvesilian mind form and then heals this damage using a large amount of mana, minor memory loss is a problem but that is also an issue with the other method so its a perfectly good alternative.

The dvesilian snake worshipers explain to the demons that the richest and most influential in certain areas have the power to enforce their will on to smaller companies and individuals, which then allows them to enforce their law and order which they codify, and on top of that if those in charge collectively see something as a threat to their order then they will enforce specific laws throughout all their holdings, such as the bans on power tripping and of the public worship of foreign gods
Mostly they’d prefer to be able to go back and spread demon worship and practice of power tripping so that they can accrue power and wealth using this, and they like most of the laws of the land. It is a very free place full of opportunity as opposed to the tyranny of foreign nations

The worshipers of snakes and associated groups continues to grow, though for how much longer it will do so uncontested is hard to know
>>
>>4214861
Yet another experiment with mana failed... at least we know if need be how to torture a Dvesilian. The new type of manaflooding where you damage a Dvesilian soul and repeatedly heal it is adopted permitting Dvesilians who wish to experience such an odd... experience the chance to do so. Now knowing how said procedure can work further improvements are made mainly something known as Fullflooding where at the same time where the mana heals damage done trough the soul a strong current of electricity is also made to flow trough the Dvesilian for an ultimate high both for body and mind.

The Snakefolk certainly understand the problem. They take any Snake Worshipers which do wish to reveal themselves already and have them actually become properly possessed. That way said individuals will calm down and not jeopardize the overall demonic plan. In fact for the first time any of the present Dvesilians who wishes would be permitted to be possessed. All according to their desires, those filled with anger would be possessed by flame demons, those greedy for wealth by rock, those always hungry for more energy by rot, those seeking justice by ice, those seeking change by the snake. It would be the first time an actually large number of said Dvesilians would be permitted to be possessed. Then they would return to acting normal emphasizing "secrecy over everything". Even lowering the numbers of new people joining; in general trying to stay hidden now is the most important.

Secondly for the first time the Rockmen would start asking actual questions. There is many Dvesilians here... some must know something. Why do they have souls? Where do Dvesilians come from? Are they born? Is there a factory? Could they give us some samples, diagrams of their technology? Etc.

TL;DR the druggies are to stay hidden as long as possible, maybe even lower the amount of people joining to do so also tell us everything they know about Dvesilian technology souls etc.
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>>4214955
*note
Dvesilians cannot feel pain in the traditional sense, ie they can not feel stuff like a feather brushing against their hull or even their mind material. Instead they have a spacial sense of the world around them, a kind of passive sensation of what is where in their vicinity. Though this ability is to weak to say, read words on a paper or locate a specific object (its more of a sensation of the weight of the objects combined their location) its enough to “see” without the use of cameras. Although even the most keen with this ability have a hard time doing most complex or even simple tasks without it. Thus it is mostly ignored in favour of cameras combined with motion sensors.
Thus the only damage say, the swing of a hammer to their mind material would do is to their memories. Of course there are ways to torture dvesilians, but most of this is psychological torture or through purely magical methods.
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1. Expand North
Date: October 30th, 2005
To: the Esteemed Central Committee Members
From: Comrade-General Sung-houi

Title: Report on the Northern Security Directive

I am pleased to report that the units of 7th and 9th Army have secured the border state of Yungsa. After several brief skirmishes the 7th Army was able to succeed in no less than five separate breakthroughs utilizing night assaults. The following units exploiting the gap made hard marches over four days to encircle several pockets of the Yungsan army which resulted in the destruction of the enemy army and the surrender of over 100,000 soldiers. Following the loss of Army Group Center and with elements of 9th Army skirmishing outside of the capitol the government was forced into transit. Elements of the Special Operations Executive Task Force operating in conjunction with CAPITOL operatives were able to preform a night insertion into the Yungsan government camp and secured the entire chain of government. They have since been relocated to safe sites in the USR. Following the decapitation of civilian leadership and the losses on the front lines the demoralized soldiers of Yungsa began to surrender en masse.

There is some damage to the capitol as well as border townships that will need to be repaired, but preliminary reports indicate that most civilian industry and population centers were spared from heavy fighting and should be quickly operational. As sweeps move through the country to apprehend and dismantle capitalist infrastructure the development of a Yungasan Communist Commissariat among local Communist elements has already begun the process of forming a new government along accepted ideological lines, and have sworn their support to the USR. Furthermore, the key resources in the area have been spared combat and will likewise be ready for development by the USR in time.

Sincerely,

Comrade-General Sung-houi
>>
2. Develop CyberAm
As the USR continues to develop, ambitious plans are drawn up to utilize the computing power of the 21st century to begin to automate the outdated section of the bureaucracy. Following the fall and inclusion of the Yungsan state into the USR the project codenamed CyberAm was beginning to be developed. The intent was to automate aspects of logistics, distribution, and social welfare to create less bureaucratic overhead and increase efficiency. Humans would still carefully monitor the system to ensure its function and great care was taken in the development of CyberAm to keep it free of bugs while remaining an effective and responsive tool to the needs of the state. Top programmers from the University of Hanashi were placed on the development of the project to ensure that it was cutting edge. With automated systems in place food shortages, traffic jams, supply shortages, power brownouts, and even work schedules could be brought perfectly into line by a system kept up to date second by second.
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>>4213562
We have not talked in a white to our friends the Sandrats. Let's hope the church of Greed there is thriving.

Demon representatives would be sent to negotiate more trades with them showing off Half Elf technology and various trinkets imbued with demons... and also of course Blue Heaven.

We also wish to build a power-plant in their country if they'll allow us.
>>
>>4206771
The diplomats are greeted with an almost reverential air by their Tropian hosts. The King himself bows before the snake-folk, precisely thanking them for their invaluable assistance. He also willingly agrees to the construction of a port off the coast of Siderio. The Enemy’s old port facilities remain off the coast of their city, perhaps the Snakefolk could repurpose those?
As for the question of military innovation, the Kings face hardens somewhat. These secrets were prized from decades of struggle and he is loath to relinquish them.
>>
>>4217123
The Snakefolk tell the King that there is no reason to kneel, friends don't kneel before one another. The Snakefolk are very much so thankful that they'll be able to use the old Sideria'n Port as it'll save them a lot of work renovation is quicker than building it from scratch.

When the Snakefolk hear the words of the King, they are not offended at all:
"We do understand your wish to keep your technology, after all we ourselves came to you after our magic was stolen. We have shared our magic with you because it benefited us both and I believe you sharing your military technology will also benefit us both. Whether or not we like it or not the treacherous Siderians are not defeated the vast majority of the fled with help of the Jungies and the Empire hereby making the Jungies and the Empire the enemies of Tropios and of us. Those two nations no doubt harbor Siderio terrorists, infact the Jungies have bragged about doing so. Do you think said Siderians have not shared their technology with them? Our nations have to be strong. It was not our mediocre tanks enhanced by hellfire, or your superior tanks which fared best in battle... it was your superior tanks enhanced by our magic which did! If our nations wish to stand together against our joint enemies we need to support one another and we need to trust one another because while the enemy has numbers we have justice! While the enemy is disjointed we need to stand together!"

As a sign of good faith the Snakefolk commune will share more technology with the Tropians. We will give them everything we learned from the Tawar. How to learn their magic, grow their bioplants etc. We will tell them how manasap apparently can heal scars on the soul like metal illness and PTSD and offer it to sell to them. We will tell them everything we learned on Dvesilian technology from the Dvesilians and everything we learned about alien technology from the alien wreckage. We will also agree to Tropiosi scientists going directly to Psaneii to learn our magic. (they will obviously be possessed, but they don't know that)
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>>4213548
>Action 1 and 2
>Develop a manasap to electricity converter [1/3 and 2/3, collab with Dvesilians]
Keeping our promise, we start developping a manasap to electricity converter. Our engineer had a vague idea: An big animated wood motor plugged on a rotating Dvesilian electricity generator, where our a turbine would normally be plugged. Our engineers had to solve, among other challenges, how to make a gearbox that would enable the movement to be perfectly smooth, and how to design a robust engineered wood to metal attachment link. The design of the electricity generator is left to the dvesilians.
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>>4213570
>1: read the markings, and write them down
Well, our high priest and his priestess are covered in words from our goddess. As such, we leave it up to them for the translation of those words from skin to paper. We don't know what they say, and we're eager to find out, but at the same time, we don't believe Nikhil wants us getting into strange places, and neither would Mira. Their trust makes this process much more manageable.

>2: pay to run ads for the Ignaci-O on other nations' television networks
Our methods of advertisement aren't strong enough! We want our friends in other nations to want the Ignaci-O so badly that they'll upgrade their internet to make good use of it.
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/!\ RETCON POST /!\
>>4205842
> For example, it is hard to produce engineered wood capable of withstanding constant very high temperature.

This Sentence is being retconned because IRL wood is a good thermal insulator, some are even hard to inflamme.
>Lore / tech note : The Federation can easily manufacture engineered wood heat shields, and many types of engineered wood are not flammable.

The new sentence is :
> An exploring robot should not be too hard to construct provided some advancement in computing, sensors, and and long-range guiding.

/!\ END OF THE RETCON POST /!\

This post was officially approved by the OP.
>>
Diplo
>>4213008
>Setlovians
We are interested. We need to do some preliminary studies but we will build it.


>Gehenna
>>4206339
Lore / tech note :
It is very hard to manufacture Good engineered wood Pots and Pan, as wood does not transmit heat very well. As a result Second-hand metal cookingware dating back from before the transition fetches high prices, and an Elven cooking revival has occured, focused on acid cooking, raw dishes, and lowtemperature slow cooking.
Cooking stove are widespread and one of the last area where fire is used (with a lot of filters). Engineered plants have greatly increased the diversity of vegetables, and as most people are growing their own food, family engineered plants have started to appear, while professionnal cooks are uually also botanists and go wild in experimentation.

The proposal to use fire magic for cooking elicits nostalgia. The small fad lives on, still somewhat stalled by the disgust that eating flames create for most êople, and the hassle to have to learn a new way of magic. Still, fire magic practionners are growing steadily.

Imbuing non-metal objects with fire is met with some interest.
Using plants to manufacture metal objctes is also met with interest. It will probably be an official research project later on.

>>4214709
Manasap Harz you say. Tawarian scientists are almost ashamed to have thought about it earlier. Isn'it a bit costly ? Manasap is used as an energy source after all.

> The perfect heat Pots and Pans
Tawarians are greatly interested and would like to build a production facility for it. It is one thing that we struggled to produce ! We are so lucky to have you as allies !

> Harz Gems
Jewellers will be happy about this application, even without the flame. But the flame is pretty, and a flame magic practionner could make a living making these things.

> Flaming Sword
The don't elicit as much interest. They are made out of metal, and swords are a bit outdated in modern warfare.

>Flame infused bullets
An interesting idea, but we think that combat seeds are much more effective. And all that lead lying around on battlegrounds is probably kind of polluting.

>Toaster Knife
Tawarians are very interested and may want to make a production facility for it cooks will love to experiment with it.

>Comfy fireplace
This elicits some nostalgia in some and disgust with others, as fire is seen as something Tawarians liberated themselves from. It would not be a hit.

>What discoveries have we made.
Nothing in fire-magic, but, we modified our firearms to use regular cartridge an smokeless powder, while still being made out of engineered wood, and we also developped a spell programming language to automate spell casting, needing no constant magic user attention to control Animated wood, for example. We have only tested it with our plant magic. Right now, we are developping a manasap to electricity converter in collaboration with some Dvesilians.
>>
1.
Expansion: Swamp boats and helis go down the coast, taking a close survey of the land, soon the bubbling pit of muck catches the Jungies eyes.

2.
The Siderians are trained in intense shock and awe doctrines, taught to construct fortifications while taking fire, hold the lines against hordes of enemies, and advance once the enemy is shattered by devastating artillery. Their first act as the 1st Siderian Wall Division is to go to the western farm and construct fortifications to protect the breadbasket of the Swamp.
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>>4213546
Action 1:
The threat of the desert raiders combined with the change which may soon come from mana wood augmentations causes a colonization north of terramaja, from the source of the river through the hills to the mountain region east of taramaja
Action 2:
Contrary to popular belief radiation can actually be quite harmfull to unprotected dvesilians as it can harm memory structures and even displace soulons, leading to a hard to reverse retardation effect, assuming the dose is big enough.
Thus we press on the research with more radiation protection and some soulon energy field detecting equipment, similar to metal detectors, just so we can figure out the nature of this further.
>>
TURN 6

>>4213647
>The Graenian Federation
As the SATCOM array is revitalized and updated, a single launch platform rises above all others to become the new workhorse of the Federation’s space program. The Union-class is a holdover from the Communist regime, originally built to carry ballistic missiles. During the fall, most were stored away in silos across the nation, their payloads stripped and repurposed into weapons of war by the struggling regime. Now, the Union finds new life hauling satellites into Low Earth Orbit.

>>4213701
>Eisenkrone-Helderezee Empire
The Raeders are an odd bunch, even by the loose standards of the sniper corps. They follow a harsh code of conduct centered around subterfuge and stealth. A Raeder on a mission might go silent for months at a time before resurfacing once again to curtly report their success or failure. Regardless of their strange ways, though, there is no doubt that the team is good at what they do. It isn’t long before the Kaiser is reviewing an operations report detailing the results of a decapitation strike on the southern raiders.
The Merel has been a dependable part of the EH fleet for decades, but this new mission will be its hardest yet. The dependable airframe must be rebuilt almost from the ground up to ensure that it is capable of evading the keen senses of the raiders. Taking many of the lessons learned during the production of the Draak fighter, engineers implement a cutting edge stealth package that allow the Merel to rapidly and unobtrusively survey potentially hostile territory. With its assistance, the operation is a success. The intruding warband is set upon and driven off, deep into the southern desert with only minimal losses of friendly forces.
[Disaster] The minor nation, Vaalie, has been growing increasingly unpredictable and combative over the past several turns. Recently, the kingdom shut itself off from the rest of the world, expelling the Reich’s ambassador and shutting off all external broadcasts. Soon, their reasoning becomes all too clear, as Vaalian tanks cross the border into the Reich's northern territory. Veloxflumine is able to keep the barbarians at bay, but the city is only just recovering from the earlier raid and won’t be able to hold them off long without reinforcements.
>>4213737
>Sealie Diplo
“I’m glad to hear it. A few of my colleagues will arrive at Veloxflumine soon, we can settle the finer details then.”
The Sealie await the Reich’s permission to begin delivering aluminum ore to Veloxflumine.
>>
>>4214594
>Kabal of Gehenna
It seems that the Ingashe are once again expanding their borders, taking over a minor nation to the Kabal’s south. The refugees fleeing from the warfare fill up the new farm quite nicely.
The few Colonists still inside the structure skitter away as the Kabal’s army moves to encircle them. As the army approaches, they receive a clearer view of the structure as a whole. For something that might be an alien spacecraft, it doesn't seem to be particularly well constructed. The facade is composed of many overlapping metal plates, similar to those the colonists use as walls in their settlements. Inside, the expeditionary forces find a maze of passages with no discernible rhyme or reason, interspersed by the occasional cavernous space. Almost all of the facility’s electronics have been stripped out, presumably by the scavenging colonists. But the eagle-eyed demons notice one exception. In an otherwise ransacked room a cracked metal-and-glass capsule remains, attached to what appears to be an arm guard. As one of the scientists tries it on, he clenches his fist and the device abruptly emits a high pitched whine. The capsule begins to spin, building up an orb of energy. But right as the whine crescendos, the device violently shorts out. Unfortunate, especially for the poor soul who was attached to the thing when it went.
>>4214574
>Colony Diplo
“Always the same, your kind, trying to take without offering to give equally in return. If our secrets you covet, offer us more than what you give already. Offer us something of true *value*.”
The Colonists seem to take somewhat better to the rock demons than the diplomats, if only because the rock demons don’t ask as many questions.
>>4216866
>Sandrat Diplo
The church of greed is indeed doing well in Sandrat City, though in the absence of direct attention it has syncretized somewhat with the local faith. Around the city, rats toss offering of gold to small shrines devoted to Rot cultists, who appear to have taken on the role of gods of prosperity. The Rats take nicely to the Blue Heaven, and the drug quickly gains a following among them.
As there is little in the way of government in Sandrat city, there is also little that could stop the demons from building their powerplant.
>>4217328
>Tropios Diplo
The king’s brow creases, but ultimately he is convinced by the words of the Snakefolk. He agrees to share the Tropian’s military technology.
>>
>>4216102
>>4216258
>Soviet Republic of Ingashe
The people of Yungsa embrace the coming of the Ingashe soldiers, showering them with flowers and confetti as they march through the streets. They treat the soldiers more as rescuers than as an occupying force. Many even ask when the soldiers will be protecting their northern border. Clearly, the legends of communism spread far beyond the Ingashe themselves.
What the capitalists devote billions of dollars and man-hours to merely approximation, the glorious Ingashe has calculated with certainty. From this central location, a whole nation's logistics can be coordinated autonomously, without need for human intervention or control.
At least, that’s how it will be.
For now, the CyberAm is heavily dependent on human input and correction, requiring almost constant oversight in order to produce acceptable outputs. Part of this is due to the SRI’s fragmented reporting system, part of it is due to the immaturity of the technology itself. Regardless, the Ingashe’s scientists believe it will take more effort before the technology is ready for widespread adoption.

>>4217583
>Tawar Federation
The original idea of combining a motor with a generator was a stroke of genius. Now, two forms of energy, formerly believed to be incompatible, can be simply interconverted using nothing but a single driveshaft. The only problem left to solve is that of lubrication. Whatever it used must be equally agreeable to metal and engineered wood, and conduct neither electricity nor mana. What liquid to use for such an application is presently unknown, but given the rapid progress so far, the team working on the converter remains optimistic.

>>4217618
>Setlovia
It takes two full days for Nikhil and Mira to complete their transcription of the holy words from skin to paper. During that time, the word of this miracle somehow leaked to the public. The news spreads like a wildfire through the whole of Setlovia and its not long before Nikhil’s abode is surrounded by a flood of pilgrims and paparazzi, all hoping to catch just a glimpse of the blessed couple.
The commercials hit the Jungie airwaves, spreading quickly to the Graenian Federation. Sales skyrocket, making the Ignaci-o Setlovia’s most recognizable export. Hey, this marketing stuff is pretty cool!
>>4213647
>What kind of vidya do your people like?
>>
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>>4217783
>Snorting Swamps
The muck pit proves to be nearly pure asphalt, straddling the line between thick liquid and soft solid. Its danger is illustrated quite clearly when an explorer stumbles in, nearly sinking chest deep. It takes nearly 8 hours and some creative use of heavy machinery to get him out.
The soldiers of the Siderian Wall are the hardest of the hard, trained to calmly and quickly execute their even under heavy fire. Their stoicism and bravery become legendary among soldiers and civilians alike. The Wall is a somewhat unique among the Jungie army, sporting its own chain of command, emphasizing solidarity and loyalty to the group, and even swearing allegiance to the Wall rather than the Jungie nation as a whole.

>>4217804
>Dvesilians
The expedition reports back with greater understanding but not much in the way of answers. A few drill samples have revealed that the ground is extremely rich in fissile uranium and its byproducts. The current working hypothesis is that a vein of uranium has somehow gone supercritical, generating the odd phenomena of the Living Earth.
In other interesting news, the explorers have discovered a new species of plant growing within the Living Earth. Though all other life has been driven off by the hostility of the environment, these plants seem to thrive in the presence of radiation, growing in patches around the glowing fissures.
------END OF TURN SIX-----
>>
>>4217993
Because of personal bias,
First Person Shooters, Real Time Strategy, and Turn based Strategy. I.E. Doom, Command and Conquer, and Xcom.

1. With the new satellites in LEO, communications, GPS, and of more tactical importance, spy satellites, are of much higher quality with cutting edge technology. Now, with the kick start of Graenian space exploration, the people of the Federation finally take greater interest in the stars. As such, with both Government and Public interests aligning, there was little argument against further funding for the FASRA, of most importance being a brand new launch facility.

2. With Iron located within Federation borders, infrastructure is established to better link the mines to steel mills.
>>
>Ice Warband
Cold and pragmatic, cool and composed, relaxed and somewhat rational. Having enjoyed their spoils in the cold, having savoured their conquest, their victory. They move up to the north, to relax, hopefully behind a river, to fish, to repair and to try to understand anything new or learn from captured slaves.

>Mountain Warband
Di-Di's host simply put moves to leave, to head down and away towards another nation, towards farmsteads elsewhere, towards the southern mountains, which is somewhere nice to let the birds preen and rest and relax and to allow the community to set up tents, temporary homes and celebrate, to hold religious festivities and celebrate our survival.

To hold Di-Di's love in highest regard and welcome our new slaves into our esteemed band.

>Desert Warband
After victory, the host moves from farmstead to farmstead, to small town to town and laxidasical demands tribute, with an obvious superiority shown off.

They have some respect, if they don't resist they will be reasonable in their demands.

>Action 1
The warband in full descends down upon them, upon these raiders. A simple offer of surrender given, before they would open fire!

Plasma, lazor, radiation, the land that these raiders stood on would be rendered glassed. An example for any who'd dare tread upon them.

>Action 2
Lazors are wonderful weapons and some cooperation towards their advancement is of course always wonderful, looking them over shall also help with fully understanding what weaponry as a whole we have and how they work!
>>
>>4218215
>Di-Di
--------GLOBAL DIPLO---------
This is Jeannette Robins, reporting live from the steps of the SRI Congress. The International Union of Concerned Scientists has once again released their list of the happiest populations, and the Soviet Republic of Ingashe ranks among the top tier as usual. We’re waiting here to interview SRI Arts and Culture Comrade-Minister Sukhoi, who’s Thousand Flower’s initiative has been the regime's largest cultural success to date. Until then, here’s the full IUCS list:

1. Setlovia: -17
2. Di-Di: -16
3. Ingashe: -9
4. Snorting Swamps: -3
5. Dvesalians: 10
6. Tawar Federation: 18
7. The Graenian Federation: 19
8. Kabal of Gehenna: 20
9. Eisenkrone-Helderezee Reich: 29


>Di-Di
Looking back at it, the Di-Di were complacent. Lulled by the ease of their past conquests, they had let their guard down. Perhaps if the calfolk had been more vigilant, they would have seen the flash of the scope or heard the jets in the distance…
Alas, there is no comfort in hindsight. The Mountain Tribe mourn the loss of their chief and their comrades as they bed down in the southern mountains.
The Sandrats put up far more of a fight that expected, firing some sort of incendiary weapon the Di-Di have never seen before. Still, they are no match for the endless barrage of lazor and plasma blasts that hail down upon them. After the battle, a few of the strange weapons are recovered.
Looking over their large inventory of lazors, an Ice Warband member notices that some have glass lenses on their tips, while others do not. Experimentation proves that the lenses assist with accuracy at the expense of power. The two types of lazors are separated out from one another and this discovery is relayed to the other tribes.

>>4205842
>Aeregatta
The scholars find a lovely city, stretching high up into the clouds. Buildings hang suspended from delicate arrangements of balloons, accessible only by plane or Icarus wing. The Aeregattans have a rich history of flight, even dating back to prehistory. Then, ancient Aeregattans operated hot air balloons, drawing enormous mounds in the earth that could only be fully appreciated from above. Drawings of mythical creatures like dragons and wyvern abound. Perhaps it was these legends which first drove the Regattan’s to take to the skies?
>>
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Map.
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>>4217986

Well, the southern devils have been driven off, and the northern ones have been confirmed to have been let through and used to weaken the Empires defenses due to the actions of the cursed Kingdom of Vaalië. They had always been on a downward spiral ever since they had lost their overseas colony due to mismanagement, abuse of power, and even genocide against the natives. There was a reason their leader's family and kin were called the 'dynasty of tyrants'. But, while it was initially planned to form a declaration of war against them, they had done the honors and made this a defensive war...Flawless. Luckily, the force commonly nicknamed the Raeder Jäger Corps, though more officially known as the Königlicher Jäger Korps, or Koninklijke Jagers Korps, would have proved itself effective in the south. And it would once more prove itself effective in the north. Similarly, the Aces, or Jagdgeschwader/Jachteskader XLVI would also be used in the fight against the kingdom in the north. Regardless, more or less the full force, sans the two or so divisions acting as guarding forces to make sure that the southern barbarians don't return. At the very least with all that has happened as of late. The Eisenkrone-Helderezee Empire was certainly not unprepared for further conflict.

Despite this, civilian work would be done as well. Specifically power related. Locations for natural gas would be searched for and potential extraction operations done, as with a good chunk of the nations power provided for at home, the electricity bill would be lower. In fact, given the fact that the Empire was quite literally in a state of war it's even more expected the bill would be even lower. A small problem had become a big one after all, and while the southern border was secured, the northern one certainly was not. Hopefully the site that the gas would come from would be relatively close to the power plant and not on the other side of the country, as that way making a pipe to the power plant would be much easier and cheaper, which would make the intended effect further effective. The population wasn't necessarily too happy after the invasion of the barbarians, and with the situation spiraling further, it was best to give some hope back to the people...And help the economy...Hopefully this would help, but there were other projects planned to alleviate the peoples worries if needed, though such plans were, well, planned anyway.

>Action One. To arms! Fight off the northern invaders! Untrennbare Einheit des Blutes! Onbreekbare eenheid van bloed! We will not falter in the defense of our home.

>Action Two. Create a plant to extract natural gas, preferably relatively near the power plant if at all possible.
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>>4213478 (diplo - mountain raiders)
The reports of the raiding of the united government in the north have fascinated dvesilians for a while now. But the retreat of the southern campaign has proved to frighten many in the northern territories, while also threatening to harm the economic benefits which the wider economy brings to the south.
Strangely the eastern and western great barons agree that this issue must be dealt with. And a little discovery in the south may provide the answer.
Thus a deal is struck with the baron of Diensaikne, and it shall be used as leverage, leverage which will be very important.

A radio message is sent into the waves, transmitted from the major towers of both of the major cities, after getting the deal location set and a diplomatic team is sent, with only as much mercenary escort as necessary.
They have heard of the raiders liking of radioactive weaponry and energy, and it just so happens that an abundant source of the material has recently been found by them and they have access to a potentially abundant source of industry which can be used to help resupply them with not only weapons but... any other custom requests as well. As per the agreement if it were to be made.
In return the dvesilians would like the raiders to go east across the range to a place full of ample sources of slaves... or at least full of some very interesting specimens from the reports they have extracted.
That region is the dark region, where officially only the golem nomads and snake commune live, though they suspect there may be more than just them there.
Essentially if the raiding band goes and raids them they will be provided with fresh equipment (of all varieties that they request) and a steady supply of uranium, as far as they can extract it as the source was only recently discovered. If the warband moves to another nation, unless one is added to the list of potential threats the supplies will be cut off. (Although outside of the official meeting dvesilian black marketeers promise that supplies could be delivered for a price through their services after official support could be ended)
They also promise that if this catgirl warband does not accept than they will do their best to made this war as unfun for them as possible for them.
And they should know that a war with the us will not be fun.
>>
> Di-Di
Di-Di's Host nestled in the mountain's stared down upon the strange kin. Upon other women, who could not support their population. It only takes a few minutes for their camp to be darkened.

A hawk, perhaps almost the size of a plane landing, the scampering off of well-asseted, poncho'd catfolk, about maybe ten or so of them.

And one speaks.

"You approach Di-Di's Favoured without compensation, why?"

> Kabal of Gehenna
A slightly cocky smile passes the face of the succubus.
"We bring compensation, in fact we bring a gift to you. Our long lost... cousins let's say. You seem to have forgotten your gift, but seeing as you are drawn to the skies not fully."

The scantily clad women show of wind magic. Simple displays showing how wind blades can cut trough trees, flying without any mechanical assistance a small whirlwind in her hand.

"Your kind is also heirs to this magic and it can be brought out. We wish to teach it to you... wind magic has also some more useful tricks to offer as well."
>>
>>4219038
> Di-Di
Eye's flutter and flicker, tendrils hidden beneath clothes twitch, golden and gleaming, elegant, they look natural, perfect as they slide out, stroking a sisters chin occasionally or rubbing away at an ear.

A small purr shared between the small theocrats. Interest glitters in eye's, tails flicker and body's move just a hint closer.

"You share the worship of Di-Di? Of the goddess of Heat, of ingenuinty...of survival?"

> Kabal
We come from another world, we worship "Heat" itself, in fact we are beings of heat and eroticism. We serve the primal desire itself.

Di-Di being one of the Divines of this world embodying what we are we treat with high reverence.
>>
>>4217773
The Snakefolk looks at them a bit confused:
"Manasap Harz is something that came up as a byproduct of leftover Manasap. We grew a proper Manasap tree able to fuel a small nation, but are using it only for experimentation for now. The leftover Manasap was stored in large containers and over time became Harz. Maybe due to our cold climate?"

The Snakefolk would stop.

"You did of course try drinking Manasap, right? It's such a great resource. Our research shows that drinking it can permanently heal scars on the soul, heal mental illness, insanity, trauma and mental illness. Drinking Manasap has been a very good treatment for our soldiers which got PTST after the Tropios-Siderion war."

"Smokeless powder seems rather useless, you could have used fire magic to get the same effect. We are interested in the Manasap to electricity converter so we can use our leftover manasap for something else than Manasap Harz."

Producing Perfect heat Pots and Pans, Toaster Knife's and Harz Gems with a flame inside requires a Hellfire Powerplant. You can produce all that stuff internally once you built one. (it';s be staffed by the fire mages you already have which are already possessed, you can build one yourself any time)
>>
>>4219095
> Di-Di
Their is some small sounds shared between the group, small smiles beginning to gently grow and the atmosphere grows slightly less predatory.

And more theocratic, more sacrosanct, a radio fiddled with, something whispered, a clear prayer, atop the mountain weapons pull back.

I am Po-Po."

From the center of the group, poncho clad, brown haired and the right side of their face, shifting, purples and blues and greens, all shifting about, hard to pin down, hypnotic.

Beautiful as a hand presses against their own chest, that hand splitting and tendriled fingers rolling along their neck.

"We are Di-Di's Host, our esteemed hand of Di-Di perished at the hands of our ancient kin, slain by a sniper and we will take friendly help, from ones who see Di-Di's greatness."

> Kabal
"That is very nice to hear. We are glad to at last have found a friend in this world. Half of us will stay here with you to teach you wind magic. The other half will leave to relay these happy news."

The succubus looks at the brown haired woman. The right side of her face reminds her of Water Demons. The display of colors looks somewhat aesthetic to the succubus.

"Your people are welcome to rest in our land if you feel, pursued, but please refrain from raiding if you do so. We also are willing to sell you men if you are in need. Most importantly we have learned that the Empire your sworn enemy has gone to to war with a nation to it's north. It might be unwise to leave now that they are weak."
>>
>>4219103
> Di-Di
"....Where are your lands?"

A small confusion, a hand gently moving to pat another who looked perhaps bored? Overanxious, reassuring them and calming their forms. They seemed composed, to the contrary of the faint sounds of celebration, of shouting and of small drinking and the crunching of bones, the crunching of a leaders bones.

"How....do you ask for us to pay for your men? We cannot also...fully prevent others of Di-Di's ilk from taking from you, if they choose to, though I personally think that hostilitys would likely cease quickly if they were....informed of their mistake."

It looked like this had gone quite well certainly, a sort of perhaps quiet respect shared for them from a normally much more fanatic and perhaps deranged sort.

Perhaps simply put, for one of the same faith or at least being on the same side got respect, or perhaps the offers were enough to please them as well.
> Kabal
Our lands are among the highest mountains of the world, near a crater so wide you can barely see it's sides when in the middle of it. (a drawing of a crude map on how to get there is made).

"There is other's? That is very much so interesting. Very well, we won't blame you for their transgressions. Would you in this case mind sending a few of your Host with us so we can contact the other hosts make them the same offers? As for payment, many things are accepted. We'd exchange male slaves for female ones if you happen to catch any while raiding. We'd exchange men for technology. We'd also exchange men for favours."

The Succubus decide to give the Skylords another gift before they leave. A gift of technology. It's a device which is able to mute all radio communication within a certain area. A useful device for making the enemy confused and especially so for aircraft as they have no landlines to communicate with. The Succubus then show the Di-Di another trick they can learn if they use wind magic. Making it so that their voice carries very far, but only to the people for whose ears it is meant. Meaning you can destroy your enemie's communications while keeping your own? What a delightful devilish trick.
>>
>>4219103
> Di-Di
An excitement in eye's and a gentle adjustment of a radio, before, a piece of paper is taken out and given to a succubus.

On it?

Radio codes.

For at least it seems two others.
One with the symbol of a crystal.
The other with the symbol of a hourglass filled with sand, crudely drawn with perhaps crayon or colored pencil of some sorts.

"That is who we have contact with for now, esteemed ones. We plan to contact the other major bands we know of, though perhaps through searching you might find minor ones, who'd indeed be willing to supplement your forces.

Either way, we shall take these treasures in hand and use them well.

I must join the feast upon our previous hand, so our belly's will be filled with her blessed parts and she shall continue on among us."

> Kabal
As soon as possible with the help of the members of the Mountain Host the Kabal contacts the two other hosts, giving them the same gifts and the same offers. They also look for some of the minor hosts they were told about.
>>
>>4219126
> Di-Di
I'd say you receive warmish responses from both, they both roughly accept and don't make many fusses, though they are more overall skeptical at your story, but ultimately placated by the mountain host
>>
>>4219098
"Very interesting, we will try experimentations soon to produce Manasap Harz"
"We never tried drinking Manasap. It is great to know that it can be a good medicine. We will probably launch a small study soon."
"Smokeless powder is really easy to produce with our current chemical plants, so we contnue to use it."
"We will send you manasaps to electricity converters as soon as it is developed. Right now, the Dvesilians need to design some parts for it to be functional."
"Do Hellfire powerplants come in small sizes ? We will not need it for electricity generation, after all."
>>
>>4219146
"You can certainly make one as small as you wish as it is basically a hole into another world. One as small as a room should suffice to produce the desired products as well as do research on, but not enough to produce any meaningful amount of electricity."

(such a right would also be too small for any meaningful amount of demons to escape. like barely any so discovering it is unlikely)
>>
>>4218778
The meeting place is at the bottom of the mountain this band, this host, calling themselves Di-Di's Host, sometimes Exalted Host in some of their host's mouths.

But the congregation is rather large, a camp with skinned leather tents, with servants gently tied up via metallic chains, bringing forth cooked meats to feed plump cheeks.

Offers are given and the mood in the area seems to slowly grow more hostile, the faint hefting of weaponry, the gleam of plasma, of Lazor guns gently adjusted and of long, cruel knives and blades, genuine melee weapons, of things with long tongs to clearly apprehend someone and stop them from moving.

One of them, approaches, a face of...well it's hopefully a mask, of glittering gold, of eye's that gleam red with a slit of purple, slowly blinking.

And they finally speak.

>"You threaten the blessed of the god of survival, of Di-Di, you offer a threat, but offer something to fuel the hosts, Di-Di's chosen.

We, are not whores of war, who will blindly obey, one not of our faith, that would be others, we are indeed willing to avoid touching your people and lands.

If you are willing to pay such tribute, but we, this band shall not be your personal mercenarys, look to the north, further north.

Our more......unpious and...unlively band of the tundra, might be more receptive to such a deal, considering the likely assault to happen upon their last patron.

Do you understand?"
>>
>>4217991
> Fluff time
With the Ingashe expanding their borders we fill our farms with cat-folk. Something the Wind Worshipers couldn't wait for. Ever since the introduction of Ingashe anime Wind Worshipers have been putting on cat ears and their desire to inhabit Catfolk only grew once they discovered a species of catfolk kindred to them existed in this world. They soon discard the human bodies they possessed exchanging them for Catfolk ones.

The alien wreckage currently seems rather useless, but maybe with enough work SOMETHING useful can be gotten out of it.
>>
>>4217991
> Colony Diplo
Seeing as they better get along with Rock Worshippers we henceforth send only those to them:
"Maybe we could offer you something better if you weren't so cryptic all the time. As far as we know you have nothing to offer beyond Blue Heaven and information, but you won't tell us what you wish for said information. We can teach you about hell if you teach us about space. We can let you into hell if you give us some of your technology. or is it that you truly have nothing to offer beyond Blue Heaven?"

(how is prosletising Greed cultism going there though?)
>>
>>4217618
The amount of Blue heaven being delivered to the Setlovian criminal underworld is more than doubled, without the prize getting increased.
>>
>>4217991
Actions for this turn, 'cause why beat around the bush?

> Half-action 1:
With the people of Tropios being so generous to grant us the old Siderio Port we are happy to renovate it and make use of it. The Water Worshipers too are happy to finally have a job. The Port is renovated and adapted towards our navy, ships are built and put in the port. Fir the first time since setting land in this world the Kabal has obtained a Navy and with having put a military base in a foreign country we do hope to increase our influence there as well.

> Halfaction 2
Our internet is slow... demons working on spying on foreign internet activity look with envy at those spying on TV broadcasts... at least they don't have to wait for 10 minutes every time they load a website. Luckily the Setlovians and their satellite network came to help us out. We work on connecting ourselves to said satellite network to finally have some proper internet speeds.

> Action 2
Without much to stop us we construct a Hellfire power plant in Sandtrap City. (Continued in Sandrat diplo)
>>
>>4219176
>very well, but beware for if we confirm even a single report of raiding coming from your area, unless it is proven to be a falseflag by the desert tribe then you will be seeing the full force of what we have to offer.
(Public)
>We shall not be doing business with your people. Nor shall we supply your people in your brutal campaigns, we are the dvesilians, we are free and slaves no longer.
>we are not you, no gods and no tyrants, that is the faith we follow.
(Privately)
>...however we shall say something off the books, if you leave us alone we are willing to do “unofficial” business with your kind, the allure of coin is one we most enjoy, thus we can sell to you certain munitions and supplies, assuming you can keep a secret and pay well enough. With this smaller deal we can allow you to raid around us for a mutually beneficial relationship as far as we can avoid being forced to get involved by foreign powers, though we’d prefer that certain targets be avoided by you, such as the half elves and the graenian federation... and we also wish that you avoid attacking our trade as well. But all is fair in love and war, though we cannot say for certain in the battlefields of love.
>that last sentence is a joke, everything else is a serious proposal. And thankyou for the tips we did not ask for, if we do need these more “whorish” tribes who you speak of we will be sure to contact them. And we thank you for participating in proper diplomacy as well as we have had issues with reclusive nomads before.
>>
>>4217991
>>4219456
> Sandrats of Sandtrap City diplo
With our Powerplant built time to put it to use, with the Citystate having little to know official government we can operate the powerplant like WE like. The powerplant producing free electricity we sell it relatively cheap. For the normal Sandrat it's 1/100th cheaper than whatever electricity cost here before, but for the members of the cult of Greed it's gonna be sold at half the usual prize. The syncretims with local faith is... beneficial in fact. Now the demonic practices will reach the ears of new followers better... and including demonic practices in your faith is textbook heresy send in some snake worshipers those syncretic worshipers should be easy prey.

Additionally the raid of the Desert Host has opened up a new opportunity. The Sandrats being scammers and traders probably feel really annoyed that some cats came in and stole their stuff. Thus we propose banking opportunities to them. Store your valuables with demons in hell, no way those pesky riders will go raid hell right? We give a good banking deal to all Sandrats where we take a 1% commission of the deposited wealth per year for members of the cult of greed it's only 0.1% per year. Deposit your stuff safely.
>>
>>4219456
>>4217991
> Tropios Diplo
With the Naval Base constructed we hold a celebration for it's opening to which both Tropians and Snakefolk are invited. There we sneakily mention the idea that maybe the Tropios state should rebuilt Siderio maybe even under a different name. It'd be a shame to let so much infrastructure fall to waste.
>>
1. Army Integrations
Date: June 17th, 2006
To: the Esteemed Central Committee Members
From: Comrade-Minister Peishui

Title: Report on the United Armies Campaign

The integrations of Othardese and Yungsan Communist military units into the wider framework of the Union of Soviet Republics Revolutionary Army has gone well ahead of schedule. The process of updating armaments, establishing supply points, and folding the military organizations of these states into our own has proven a simple task. Much of the revolutionary forces have been utilizing the military guidelines pushed in Ingashe pamphlets and literature, and our training program to develop a vanguard warrior class through secret training camps in Ingashe has led to revolutionary armies with command and control structures nearly identical to those of the People's Army. Moreover, the practical combat experience gleaned by our campaigns into the north has developed a sense of warrior pride and revolutionary fervor that is making the process of Universal Communist Arms Directive #6 a dramatically easier task. The Commissariat finds no shortage of veteran revolutionaries to lead Soviet councils in their villages.

There are some challenges that are yet to be overcome. The armaments used by both Othardese and Yungsan regular army units are of poor quality pre-colonial arms. Some of these weapons have been sitting in an armory for five decades. While such weapons are more than suitable for use by Soviet Revolutionary Army units; the Union of Soviet Republic's People's Army needs to continue to make use of the most modern weaponry. We have begun an extensive modernization campaign for small arms and anti-armor weaponry to be used by the new armies created in the USR. It is the recommendation of the Ministry of Revolutionary Defense that purchases of heavier equipment be made from friendly powers or that the Ministry of Defense Production be engaged to assist in the production of heavier equipment such as artillery, armor, and helicopters to be provided to these states for our common defense.

In conclusion the Northern Security Directives have proven to be an enormous success. The liberated populations of Yungsa and Othard are kin to the Ingashe, and the liberation of the Working Class from the chains of capitalism remains the steadfast goal of the People's Army. For future campaigns the People's Army will be prepared. It is estimated that with a 27% increase production quota both the Othardese and Yungsan People's Armies will be brought up to par with that of Ingashe in little under three years and the next campaign can begin in earnest.
>>
>>4219640
2. CyberAm Development

The work of cyberizing the bureaucracy continues with the implementation of the next step in the process. A system of electronic reporting from food distribution centers and groceries can help the system predict in real time what the needs quotas will be for each residential area. With these reports coming in every minute of every day the CyberAm system can both predict and learn to predict in the future what food needs will be required and query the appropriate food stockpiles, truck drivers, and stockers in the area with precise amounts of product. A similar method is used to manage the power requirements being sent to each residence and industrial area. The CyberAm system still requires a significant degree of human oversight, but the developments in reporting would ideally cut down on the number of bureaucrats needing to be involved by half.
>>
>>4218021 (diplo - graenian federation)
The great barron of Lilismaja, the one who has supplied much grain through a trade route up a river has taken an interest in the space program of the graenian federation.
He touts the benefits which dvesilians could bring to the program, mainly as superior replacements to on ship computers. Essentially they could be used alongside a smaller computer which does all the hard math while the dvesilian responds to situations with speed and intelligence, taking into account the situation in whole. They can work with any device as long as they understand how it works and can learn new things on the fly. They can also serve as social members of the crew, helping to keep them company on the long and short journeys alike. They can play games, make up stuff and help in research just as any other crewmate, except they would be able to interface with the ship directly, locating problems faster than any other.
The dvesilians can also help with creating the ships and coming up with solutions to important issues as they have plenty of time and resources to draw from.
Essentially he wants to cooperate with the federation in this program, taking part in missions which will bring glory to both peoples and their leadership.
In return for helping the Graenians will be provided with cheap produce, produced in the fertile river valley of the south. Along with the benefits which cooperation brings of course.
>>
>>4217986
>>4217991
With the Empire under attack the Demons feel like it is best to support the other side even if Vaalië does not look like that stand even the slightest chance against the might of the Empire.

There is just something poetic in that you know? They interfered in our war, so we will in their's. I wonder if once they see the shipments of weapons addressed "from the Snakefolk Commune" they'll rethink if it is wise to stuff their furry noses into other's business.

We send equipment not imbued with hellfire. It is our standard tech we won't miss soon once we get our hands on Tropions military technology. A decent amount of normal tanks, guns and riffles is transported by our navy to Vaalië. We also prep the navy to be able to evacuate civilians once they start loosing. We also make sure the weapons and all deliveries are from the Snakefolk commune. Maybe with some actual equipment the Vaalië stand a bit of a fighting chance.

( if the Vaalië complain or demand some questions answered we tell them that this is for Tropios if they prod more we threaten to take back the gibs)
>>
>>4219825
It is unfortunate that the Federation must deny this request. For one, they believe that their efforts to send things into the void should be just that, their efforts. Not those of others tacked on to their own. This resurgence in the Space Program is a matter of national pride, and to sell away our progress to the assistance of foreign powers would undermine our people's faith nor only in the Government, but in our own sciences. As of now, we must deny.
>>
>>4212250
Dear Comrade Uliss,

For now the Union of Soviet Republics will decline the offer of a defensive alliance. Our concerns must turn inward, for now. We do wish to maintain good relations, and will of course consider coming to the aid of the Snakemen should they come under capitalist threat. Our concerns must be turned toward the city-states and ensuring that they are truly an ideological fit for any such agreement. They have king and an established landowning capitalist class that must be dismantled lest it prove a cancer in the heart of any alliance of working class peoples.

With regards,

Comrade-Minister Iroh
>>
>>4214955
The highest native ranking dvesilians explain what they know-
>dvesilians are made using a process of alloying, usually with iron to create steel. The product usually used is coal, as it is solid. Special machines are used to sense where the soulons in the coal is (in modern creations, older ones before the categorization of soulons dvesilian soul sense was used) (these machines are expensive to purchase as the greatest lord of taramaja has a near monopoly on the production of new dvesilians) them the specific soul rich pieces are collected and used in the creation of a new dvesilian. More mass means more memory, and more memories means slower thinking due to energy transfer, although one needs to be of a certain size before they can properly attain consciousness, otherwise the “mind” is left muddy and incapable of functioning.
>A dvesilian soul is made up of a specific number of soulons (though the raw number can be different based on the dvesilian, this is only now thought to be based on luck, adding soulons doesnt work unless they are replacing lost ones)
>producing dvesilians in bulk will take some industry and specialists. Mostly due to the shattered nature of the information needed to properly make a dvesilian
>”soul tranfering” between different metals including some memory transfer is something you can pay for, although its very pricy and takes a lot of energy.
>Many of the most recent dvesilians use metals other than iron such as aluminium, titanium allows and rarer metals on occasion.
>>
>>4220243
Also, a few members of the snake cult and those who often go for trips have gone missing while in taramaja. Their fate is unknown although actions against the cult and the drug business has not yet happened
>>
>>4220109 (diplo - graenian federation)
Very well then, though now that tesla tech is fairly understood in the dvesilian land the cheap food will need some other source of reason to continue this deal. Perhaps some joint tesla research? Otherwise the grain and other food will be sold to any who desire to pay.
>>
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>>4218004
Action 1:
Cooperate with the half-elves on the new woody magi-tech.
Action 2:
Expand into the mountains and search for new resources
>>
>>4218004
1.
The Tar Pit is sealed off for public safety, pretty soon the Energy Clan sends a pig team over to refine the Tar into efficient biofuel. Soon Pipeworks can begin construction.

2.
Once their assignment with reinforcing the farm is completed, a base and garrison left, the Siderians march north to build protections for the far north Broadcasting Tower.

>Diplo
>Graenian Federation

The military of the Federation is contacted with requests for producing Armored Vehicles for Jungie and Siderian use, preferably with capability to traverse the swampy terrain.

>Setlovia
The Setlovians are invited to host a Gaming Tournament in Porcipolis, with Jungie concessions and hotels for participants and fans.
>>
>>4217991
> Colony Diplo 2
Trade Proposal:
We will put them in contact with another nation of traders in exchange for information on themselves.
>>
>>4218308
The Refugees which so long ago fled from Ingashe forces have by now become their own ethnic enclave, with the refugee camp flourishing into a proper suburban area... that's no place for a demon to be!

The Eisenkrone-Helderazee Empire has been lately at war a lot a long with industrialization going rampant. That is putting a little bit of stress on people, and even a bit more stress on soldiers. What is a good way to relieve said stress? Sex. Sex obviously.

The original Wind Cultists along with later converts slowly start spreading throughout the country opening up strip clubs, escort services, host clubs and even whorehouses... some simply stand at the side of the road offering their services to truckers (all services are performed by both male and female wind worshipers, though there is like 4 times more female ones). Many of them flock towards the Northern front where it is likely troops will need some *relief* and *relaxation* after a hard day of fighting.

(if prostitution is illegal they will do it in secret, if it's legal then openly paying taxes properly and everything)
>>
>>4217993
>>4218220
Upon the obvious need for consumer goods, Steps are taken to produce the "trinkets" designed by the snakefolks (>>4214709, >>4217773), particularly the flame-infused ManaHarz pans and pots.

>Action 1:
With guidance from the Snake folk, experiment to produce ManaHarz. If; possible, build a production facility in [the tile where the red dot is].

>Action 2:
Build a miniature hellfire powerplant (>>4219150) staffed by "fire mages" (demon-possessed tawarians) for flame-imbued objects production and research purposes.

>Diplo
>>4220530
>Dvesilians
"Esteemed allies,
We require your help for a unique task. We tried, a few years ago, to explore an abandonned ruin on our territtory. We ran into a major issue. The ruin seem to agressively modify living things surrounding it at the cellular level. This a big problem for us, not only for the health of our explorers, but also because most of our equipment is made out of living things. We also do not know if things in this place can be threatening, and eventual fights in hazmat suits seem risky.
This is why we would like you to send us a group to explore this ziggurat on our behalf. The informations and gains coming from the expedition would be then shared. The electricity supply for the members of your delegation would come from Manasap to electricity converters charging your internal batteries.
With regards,
the Tawar Federation"
>>
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>>4222205
forgot image
the hellfire power plant is built in the tile where the blue dot is.
>>
>>4222205 (diplo - Tawar)
The playingfield when it comes to the balance of energy has become significantly altered ever since the introduction of manasap, thus we desire to help. The promise of what may lie within also poses a significant interest as well. We will split whatever materials we find with you and will share all information discovered. We will now begin looking into building a proper team which will be well equipped enough to brave the ruins.
>>
>>4218004
>>4217991
Ay Gehenna. Doing action 3&4 for this double turn

> Action 3: Internet Propaganda Campaigns
Very few nations monitor their internet, and even if they do, they do so very lightly. It's time to set up internet propaganda campaigns to start pushing ideals among the young of said nations those more likely to be using the internet. Each nation will get it's own personalized Propaganda spin.

> The Jungies
Spread anti-refugee + pro-non-interventionism rhetoric. Various demons posing as Jungies will start posting stories of Siderio refugees committing rapes and the state covering it up along with stories of the refugees stealing, begging and generally living off state hand outs "we are forced to work so they can rest?". Otherwise the Jungies would not see why so much money which can be used to make better TV is used to mess with other countries and buy shinier guns.

> Dvesilians
Free speech movement. Seeing the arrests of the Dvesilian Shockaddicts the Kabal sees it most beneficial to promote the ideas of Freedom and Justice in the tin-can nation. The stipulations are to be made wide and agreeable: "We Dveesilians escaped slavery yet each next generation is made to e slaves to the previous one. Social mobility does not exist immortal CEO's rule over us never going senile or relinquishing position trapping us at the bottom as slaves." , "We have nothing to loose, but our chains.", "We demand a justice system separate from the system of corporate ruler-ship, where Dvesilians don't get picked off the streets by powerful CEO's and melted down for wrongthink." , "Free the Captives! Due process now!". The campaign would be carefully engineered to not just appeal to the youth, but also to followers of the Dvesilian faith which is based on opposing slavery.

> The Reich
Anti-Militaristic Imperialistic Campaigns. Try to give birth to a hippie movement. One which opposes war and protests war and generally disrupts it. Spread rumors that it is the Empire who invaded the nation to the north not the other way around. "It makes no sense, why would a nation so much weaker invade them?" "Make Love not War." "Stop imperialism".

> Greania
Start advocating for gay, trans and sex-worker rights. Describe the ban on said things as archaic and a leftover of communism which has no place in modern society.
>>
>>4225682
>>4218004
>>4217991
>Cont.
> Setlovia
Push Atheism... Edgy Atheism. Make religion seem uncool and point out all the bad things it forced people to do like the Fire Crusades. Make religion seem synonymous with a lack of freedom and oppression. Give birth to the first internet meme: It's a short video of a fat Setlovian having a historical Greanian Hat land on his horn, which then spins for a bit and then slows down and perfectly slips onto his head which ends with a smug pose and a white "Theist Grounded" text appearing at the bottom. (Grounded will have the same internet slang meaning as wrecked does in our world)

> Tawar
Niggas got no interwebs

> Ingashe
Just spread propaganda on how much of a great friend the Ingashe and Snakefolk are. Cement it with anime-style artwork of a Snakefolk and Ingashe girl posing together cutely.

> Sandtrap City
Push advertisements for products related to us. The Cheap electricity, safe banking and cult of greed itself.

> Wumpeltown
Pro-immigration propaganda. "they make our country great", "they do the jobs no one wants" . Additionally conflate legal and illegal immigration making it seem anyone who opposes illegal immigration is a bigot who wants all immigrants gone.

> The Manustery and Okarafor
Advertise Atheism and Edgy Atheism on top of that. In Manustery push anti-Reich propaganda describing them as warmongers.

> Tropios
Emphasize friendship with the Snakefolk and push to popularize Ingashe Anime there.

> Aeregata
Popularize Ingashe Anime there and push for general socialist and leftist policies.

> Kopakonen
Popularize Ingashe Anime there and push for general socialist and leftist policies. Along with that some anti Reich propaganda, (evil warmongers and imperialists).

> Vaalië
Try to encourage nationalism and fear of a Reich takeover. try to raise their fighting spirits and patriotism.
>>
>>4225682
>>4225694
>>4218004
>>4217991
cont.
> ACTION 4: Tropios military advancement
Combine the Technology we got from Tropios with our own military technology. Tropiosi military technology is integrated our own and taken up to 11 by infusing each tank and riffle not with hellfire, but with a demon, creating truly impressive military machinery.

> Diplo Tropios
Triumphantly show to them the new models of tanks, planes and ships we designed by combining the technology of our two nations.
>>
>>4220243
The Demons listen with intrigue, it is worrying to them... very... very worrying. It seems a race of this world has not only managed to gain a physical understanding of Souls, but is in fact is using it to reproduce. They are able to transfer souls... alter them and detect if something has one on pure instinct. On one hand obtaining this technology could open many doors to demon-kind, but more so if weaponized this world could obtain a weapon which can permanently kill a demon.

The demons listening soon calm down and call around to see what other demons think of it. A conclusion is reached. Same as Tawar technology helps one industrially control mana the magic fuel of the Soul, Dvesilian technology let's one control souls themselves. It's something the Demons need to have.

The highest ranking Dvesilians are separated from the rest.

"We know in your society knowledge and progress is money, and money is power. We wish to offer you knowledge. If you manage to get us theoretical papers on Soulons as well as blueprints of the "soul transfering" machine... or in fact anything you can on Soulons, creation of Dvesilians, soul transfer technology and anything related to it; we will give you access to Topios military technology"
> hands blueprint for one minor example of such technology
"As you see Tropios military technology is in some regards the most advanced in the world... but if that is not enough to convince you. Please follow us."

The Rockmen take the Dvesilians on a long journey until they climb what seems to be a rather tall mountain devoid of anything even a proper road. Once at the edge they see what is is. It's a massive Crater, the biggest in the world one they may know from satellite footage, but as they enter it there is something Satellite footage would not have been able to show them... a crude looking, but giant slab of metal 10 stories high smacked right in the middle of the crater.

"I know what you may be thinking now... yes it is a an Alien Space ship. Currently we managed to investigate one level and confirmed it, one of possibly dozens. We don't even know how deep underground it reaches. We are willing to give you the rights to explore this alongside us for the information on Soulon technology. We will also share any discoveries we make ourselves with you."
>>
>>4220247
The members of the Druggies and "Cult" would start to advocate for an independent court system. One independent of the Corporate Lords as well as the release of the unjustly detained members.

They would try to make it into an inclusive movement which would speak to all Dvelisilians as they would use rhetoric from the Dvesilian Religion to compare their current system of "rule by corporate power" to nothing more than slavery. The demands are simple:
1. A just system of laws not tied to any Corporation for all Dvesilians
2. Nobody can be detained unless credible evidence is presented and a neutral court arbitrates them as guilty.
3. Grants for young Dvesilians to start their own companies, so they are not forced to forever stay slaves to the older generations which possesses all the capital.
4. Release the kidnapped Dvesilians

Untie the movement from druggies and cultists and attempt to make it a national movement untied to any specific organisation.
>>
>>4219176
> Diplo Mountain Host
The Demons wish to trade Tropios Military technology for the Laser Technology the Di-Di are using.
>>
>>4222205
>>4222208
The Snakefolk Commune wishes to inform the Tawar Federation of the Stone Forrest and odd place inhabited by Extremophillic Lifeforms so dangerous it made it impossible to settle the land for us.

The Snakefolk Commune suggests that investing extremophillic life might prove itself useful to the Half-Elves considering their use of biotechnology and thus propose to explore the area in a joint effort.
>>
>>4225869
After about a week they return with what they have.
>We have returned with all of the public information pertaining to soulons. Which is very comprehensive including a large amount of private research papers which were locked behind a paywall. Thankfully it was not to expensive and thus we could do it without looking suspicious.
>We have also compiled a list of rumors which we have narrowed down in order to figure out which is most likely. These papers are more theoretical and also often disjointed as well.
>for the free information we know that soulons are a fundamental particle in the same vein as electrons, neutrons and positrons. Except they do not carry mass, although they may be able to carry electrons.
>How they communicate and form a mindform is as of yet unknown, though it is noted that they can most effectively form a mind after an event known as loosening through interactions with metals, most notably iron at very high temperatures, usually in a metallic soup.
>Once a mind is formed it can be transferred from form to form via the use of what are believed to be entangled particles, though this is a very energy inefficient process at the moment and thus is very expensive.
>There are two kinds of soulons, one found in biologicals and another attached to the particles of deceased biologicals, particularly higher animals such as apes, dolphins, whales, domestic dogs and hominidiforms. Generally the less "sentient" the animal the less soulons it can yield.
>The two kinds of soulons are called "bio" and "post-bio" soulons. The ones attached to living organisms move easier yet also are more firmly attached to their host particles, aka they can move from particle to particle very easily on their own yet the current entangled particle method seems to be incapable of moving the soulons entrenched in the "bio" state unless the particles themselves are dislodged from the structure and can be considered "dead" matter. Although soulons dislodged like this seem to migrate into living particles if they are near enough to the host. This means that most attempts at using entangled particles may or may not be incredibly hard without first killing the organism.
(cont.)
>>
>>4225940
>The second kind of soulon, the "post-bio" soulon is less firmly attached to its host particle, although it will not move from it unless acted upon by a great force, these kinds of soulons are particularly attached to carbon, as in carbon seems to be the ideal host particle. Its fairly light, stable, bonds strongly and can interact with more chemicals.
>"post-bio" soulons are also noted for being unable to form mindforms without the presence of an ideal magnetic field under molten conditions, but once it is formed it is hard, although not as hard as bio-soulons to deform the mindform. These minds cannot remain cohesive however if they are separated to much, such as if the mindform structure is divided in two. Recoveries from such a state are nearly unknown and mostly can be chalked up to freak accidents or misidentified situations. Decohesive mindform metal must be reforged in order to create an individual from the wreckage.
>Finally we move on to what we have been able to do and what we think may be the case when it comes to interactions between demons and their hosts when it comes to soulons. It is believed that demons, either acting as a 2 or 4 dimensional entity exert influence in the form of "nether" energy in order to alter soulons into a third form (although a third form may already exist as some consider soulons which form a metallic mind to be a third form, this is a hotly contested subject) which we have deemed as "daeo" soulons, from the small tests we have been able to conduct on ourselves we believe that these daeo-soulons are more loosely attached due to the influence of nether, either that they have been irreversibly altered to be this way, are in a state of quantum instability or merely loosen in the presence of nether energies. Beyond this information we know very little about daeo-soulons although we theorize that a similar kind of soulon could be formed using a mana based entity, though we don't know of anything like that.
>>
>>4225869
This new technology is fascinating, the images provided alone show great potential. However they will need the support of a major baron in order to get anything out of this, as they are the ones who can afford all the equipment which could truly unlock this technology.
There are several options they believe may be able to properly support this, firstly there are the three major barons, of those of taramaja, deinsaikne and lilismaja, they probably are in contact with eachother and wouldn't like those who are supporting this revolution.
The other options are the baron of iron and the baron of oil, who are the richest among the minor barons, although many of the minor lords in the mountains have ties to the cult, and one of them was even present at the meeting, they could do this but it would be seen as very suspicious by major lords if the word spread.

Also they believe that with their help they could reverse engineer the technology, at least the technology pertaining to creating new dvesilians in steel minds. Though this process would be easiest and with the least failure using dvesilians who are helping as their soulon detecting equipment is best used alongside their natural soul seeking ability when it comes to figuring out what coal is suitable for casting. Which is only very specific pieces.
>>
>>4225869
Also the military tech is appreciated, assuming they can separate the tech from the cult it can be copied and sold among the cult members and others for a sharp profit.
>>
>>4225940
>>4225941
>>4225961
>>4225963
The Military Tech is Tropian so it can be separated. The one present Baron is recommended to use it as leverage to gain power.

"The Baron of Oil... interesting. He seems like the only choice. The first thing we were told when we met your people is that you started adopting Tesla Tech an infinite source of energy and recently rumors spread that Dvesilians also adopted Tawar technology... another source of infinite energy.

Now... how long can a Baron who sells finite energy dug out of the ground stay relevant surrounded by sources of infinite energy? His Oil is not even good for plastic anymore as Half-Elf technology can replace that too!

The Baron of Oil may not yet understand that he will loose his wealth so if he does not branch out."

> to the minor Baron present

"Keep an eye out for him. See if he is receptive, see if he maybe even is desperate. If he is one of the richest among the minor Barons he for sure does not want to fall and this access to alien technology might in fact offer him a way up to become one of the major Barons."

> back to the group

"The Major Barons are a no-no, they are not trustworthy."

The Demons would agree that'd be easier to reverse engineer everything together with the Dvesilians the only problem is that the creation of new Dvesilian minds is the much less important technology compared to the soul transferring technology for them. For now the Dvesilians present are to raise their status using Tropios technology and get ties to the Oil Baron so maybe later they can obtain more detailed information on Soulon technology.
>>
>>4218308

With some extra time and with the front going well from early reports, more is done on the home front. Specifically in broadcasting. Television and radio, while common in the Eisenkrone-Helderezee Empire tended to have issues due to a lack of major proper facilities to actually broadcast anything. This would be changed however with a few subsidies, allowing a proper facility to be built just north of Stilleswasser on the hill. Additionally, one would be made in Heidekerk aan Zee, so that both a Eisenkrone network and a Helderezee network could exist. Which needless to say would be helpful to the radio and tv connections of the Empire. There were plans to have a major tower just outside every city, as well as all cities getting airports and all coastal cities getting seaports as well as part of an infrastructure program, though said infrastructure program was expected to take some time to reach its full potential.

>Action three. Construct a Broadcast Tower just north of Stilleswasser.

>Action Four. Construct a Broadcast Tower near Heidekerk aan Zee.
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>>4218021
>>4219825
3. Civilian industries have been...lagging behind. Consumer goods prices have steadily increased and people are obviously not happy with such. As such, an expansion to existing factories in Rismeir is put underway. This should alleviate the rising prices at least to some degree.

4. Another Uranium reactor is constructed in Rismier to increase power output in the area.
>>
3. Restore the city of Kurogane in Othard to full functionality

4. Restore the city of Yun in Yungsa to full functionality
>>
Can i join?
>>
>>4226542
Please join the discord to discuss with OP.
Maybe we can help you make a nation.
https://discord.gg/kMpAQM
>>
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>>4217993
>>4222205
>>4222208

>Action 3:
Answering to the Setlovian invitation, build a railroad going from Gwadorship to Phlacht Visp. The railroad will go arounnd the Graenian Territory, passing through [the 3 red dots in pic related].


>Action 4: living ink computing [1/3]
Living Ink pages controlling other living inks pages. Ink modifying itself... With the advent of a spell programming language enabling objects to cast spells, self-modifying incantations using living ink, a magic controlled made out of microscopic moss, are now possible. Tawarian researchers envision a bright future for pure Living Ink computing devices, more powerful and nimble than old and bulky DNA/RNA computers. The firsts steps are to learn more about the computing of today, importing computers from Setlovia and Dvesilians and powering them with Manasap to electricity converters.
>>
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Diplo
>Dvesilians
>>4222775
"That is great news and we are thankful."

>Snakefolk Commune
>>4225933
While we have more urgent projects for now, we are open to a joint expedition in the near future.

>Setlovia
Using the newly constructed railways, some people are sent to know more about your nation. Wern't you the weirdoes going to war against forest. This is what old legends says about "monsters from the north" burning entire forests.
>>
>>4227557
>diplo: Tawar Federation
The representatives sent to meet the Tawar ambassadors greet them in strange accents, which are normal for their own nation, but alien in the rest of the world. Thankfully, they still speak basic common.

"You could call them that, yes. Those were what we would call 'holy crusades', in servitude of our Goddess, Deika. In reality, none of us know whether or not those crusades were influenced by the Goddess herself, or by the prophets that had seized power, at the time. Thankfully, that was hundreds of years ago. You and your people should be- er... mostly safe with us. If I were you, I would keep that talk out of the deep north. They use fire to survive in such cold climates. It's all they have, making them the most devout Deikan worshipers in our entire nation."

The representative then presents several of his nation's finest products. A gaming console, several different kinds of computers, a set of animations, movies, and TV-shows.

"Here, we don't export many resources. Those of us who have those will hold on to them very tightly, and usually sell them within the confines of our borders. However, our entertainment industry is booming, as you can probably tell.
>>
>>4217618
The Setlovian state would notice a lot of Ignaci-O's being bought by the Snakefolk Commune.
>>
>>4217993
>1: construct a monastery
The public's hounding of our high priest and high priestess is certainly a problem. As such, we hope to work with him in constructing a monastery, where he and his partner, as well as several other priests, will be able to conduct their research in peace and quiet. As such, the most remote location in all of setlovia is a good place to set this beast down. The mountain, footed by Khana. Its peak will serve as a good perch for our priests. Those who seek their wisdom may climb the mountain, but the journey is treacherous. By the time they reach the mountain's peak, they may find their own form of enlightenment.

>2: A harvesting community
Just north of Khatro, a harvesting community rises! A group of forest dwellers has taken to forming their own company, by claiming a plantation of our trees, the khatregs. On a daily basis, they climb the trees, grab the ripe fruits, and sell them at the capital. A few of them are taking up the reigns and isolating certain trees, in an attempt to study them, and selectively breed those trees to produce more fruits than others, though that could take a while.

>3: Expand south
In the south, we create a new stop along our newly constructed railroad track. The land here is strange. It lacks trees, and even further southward, are lands that feature rolling hills. Lots of room to run around here. Those of us with shorter fur will have a good time here. Doing what? Who knows?

>4: claim the ice-capped mountain, south of the hills
Another mountain! Surely, this will make for a good place to start mining operations, once a community is formed at its base. For now, we simply state our claim.
>>
1.
The military scientists and industrial clans of the swamps work together to create an Artillery & Munitions factory, to produce ammo for stockpiling and artillery for emplacement.

2.
The fall of Siderio showed the Jungies the power of air force, and the devastation it can inflict when the enemy is unprepared. Air Raid Sirens become a requirement for population centers, with pigs watching the skies to give the alarm to direct civilians to seek shelter.
>>
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>>4213546
>>4227557
Action 1:
Send a team to go explore the ziggurat which tawar has offered us to explore, equip the team with good protection in all ways, armor and weapons alongside miniature remote controlled devices which will be able to explore the crevasses and scout ahead so nobody gets trapped. Make sure that they have good melee options as well, as these creatures are sure to try ambush if they do see us as a threat.
Action 2:
As the population increases many areas which are still close enough to be viable are colonized



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