[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Map.png (537 KB, 2048x2628)
537 KB
537 KB PNG
**Game 4 of Nations Role Play GMed by Lux**

The show goes on.

>Updates will be M,W,F
>Players have one (1) turn per update, two (2) actions per turn
>No limit on diplomacy or lore posts
>Initiating a battle requires an action, but subsequent posts are free
>Once every three (3) turns players may ask the OP for a rumour
>Once every three (3) turns players may also ask the OP for a minor disaster or piece of lore
>Game is around the Renaissance, and includes Magic
>Rushing, Meta-gaming, & otherwise Unsportsmanlike behaviour will be punished
>OP's word is final

We are not taking new players.
All are free to spectate; the Discord - F2Patcf

(THIS IS NOT AN UPDATE)
>>
File: Annotated Map.png (5.9 MB, 2048x2106)
5.9 MB
5.9 MB PNG
Currently have turns in for:
>FHR
>Tarn
>Gyldenthrong
>Llychlyn
>B'yogi
>Tidal

Awaiting turns from:
>Cravers
>Vossiks
>Karnis
>Meluzina
>Akkhar Dwarves
>>
1. Othinian Vengeance

For the Othinians, few things had gone well for them in the past few centuries. All of the horrors they had endured had led to this moment. As what few Othinian-sahs remained made the trip from Terrata to Tyr they took with them the tales of horrors that had occurred in the Andrethi Republic. There could be no better propaganda machine. The city-state of Tyr had long been a nominal part of the Vossik Republic. It had the customary representation in the Vossaya of two representatives, but it largely stood alone and aloof from most Elven politics. It was an Othinian state first and a Republican province second, and no one had bothered to really do much to change that fact. Othinians were not the most accepted bunch in the Republic, and their odd customs were generally seen better from a distance than up close. Every useful aspect of their culture had already been assimilated into the wider Republic and what remained was counter to Elezen religious morality and Republican political ideology and so the Tyrant of Tyr ruled his city-state and conducted his own affairs. That was until those Othinians returned from the Andrethi Republic. It was then that this city-state decided that to remain aloof was to doom what Othinians remained. The Republic had offered protection and succor and returned their land to them. The Andrethi had murdered those who it had welcomed and showed its true colors. Humanity was meaningless if that Humanity was not exactly as the Daiimad prescribed, there was no reason to assume that their murderous rampage would merely stop at the river. The Tyrian Othinians then set to work in support of the wider Republic in the ways that they did best. Through ingenuity. They took the bolt throwers and rock lobbers of the Dwarves. They applied their engineering and mathematics. They used what abundant resources the Republic had at its disposal, and even more that it could gather from abroad. The Tyrians would supply troops, yes, but more importantly they would supply war-time technology. The first invention to leave with the first wave of Tyrian soldiers raised to defend the city-state was a repeating ballista. Light enough that it could be mounted on a battlement or on a suitable carriage, the scorpion could lob armor-piercing bolts at an astounding rate of fire. The design of it was a combination of traditional ballista designs, married with the gear-winch system developed by Othinians for lowering the harbor doors of Terrata, and with the trigger and arm design of the great Dwarven bolt throwers that could pierce the hide of even the toughest flesh-beasts. As the Tyrians entered the conflict with their own force they brought with them the Scorpion design. That design went north and east to the forges of Coerthas and Dravana to supply the second wave with its own set of such weapons.
>>
File: unnamed.jpg (106 KB, 363x512)
106 KB
106 KB JPG
>>4177733
2. Defensive Measures

As the western kosts were either destroyed or put under siege by Andrethi forces the army of the Elezen Republic goes into planning for defensive measures. Of these measures, plans were put into place to both fortify the river and the mountain pass up into Dravana Voss. If the Andrethi were going to attempt to push into the Republican heartland they would find no easy road leading north. In truth, they wouldn't find a road at all. The army, under orders of the Lord Protector and with the aid of work parties from Drvaan, blocked the mountain pass entirely with rock and stone. The Andrethi would have to fjord the river under full view of the Republican army, or undergo the long and arduous process of clearing the pass. With the pathway to the Republic's heartland closed, the mobilization of the population could continue with little to block it. In such conditions, the First Wave of the mobilization could be put into the field. Consisting primarily of semi-professional soldiers it made up the smallest of the Three Wave Deployment put into action by the Registrie Nationale, but it would provide an enormous boost in available manpower for operations in the Kingdom of Hacmos or for defending the city of Terrata against siege operations. As part of this wider defensive effort, available troops were dispatched to the Okahanan hills and to the city of Oldek to muster. The forces made available from the city of Gilden Voss and its environments were made to support the Republican Army of Hacmos defending the dam. The forces levied from the Elezen heartland moved westward, taking up positions in Dravana for muster where they would then applied to river defenses. The Tyrian and Terratan forces levied went directly to the defense of the city and bolstering the forces along the river.

With the deployment of the first wave complete, the longer process of levying and training the wider commonfolk would need to occur. A longer process, but one that would see a truly staggering number of soldiers put into the field. The Triple Republic had by far one of the largest, if not the largest population of sentient mammals in the world. With the preparations made by the Spear Laws, Registrie Nationale, and the greatly improved focus on production made by private and government aligned entities, this population could be applied en masse to tackle the threats posed by the Andrethi Republic. Better still, careful management of the Elezen and Hacmosi coinage provided a powerful and robust economy with which to support these operations.

The Second Wave was ultimately a phased process. Unlike the first which simply called into action militia, reserve, and mercenary forces; the second wave would actually need to train the soldiers. These men would mostly be the standard medium and heavy infantry of the Republic and would be sent by banner company to where-ever they were needed.
>>
>>4177694
>Cravers
1.
The Nucklavee and it's attendants with Rutra from the Bularghlet and Kahro of Nu Delta venture through the woods to the cave, seeking the source of the wicked laughter. Soon evidence a hunter much like the Chern'bolg is in the area from the tracks and gore of a few Rovers that wandered too close. Soon these green skins are spotted at the mouth of the cave. Should they approach with humility as they should to the masters of this land they will live, should they attempt violence, the Nucklavee will spray spores over them and into the cave, turning their flesh against them.

2. The Flesh Boardwalk of Shab'let and Soc'let has gone without much activity in recent tyrns due the war for Sigod. The need to fill the Grist'lung's tanks lends to a new gore ship filling Cravic waters, the Blesk (Bloat). It loses the ability to submerge, tugged through the water by Kostr, a stitched barg of Slime Filled Blood Vats, with Gastric Casters tumors with Craver gunners mounted to the Bloat.
>>
>>4177767
There was a difference in the equipment between these later soldiers and the first wave. The first wave, being made up of semi-professionals, came to muster with whatever they damn well had. For some, this could be the same coat of mail they had purchased as a freshly blooded man three centuries earlier that they had never found reason to replace. For others, it may be the lamellar armor that had become popular nearly a century earlier. For the second wave, they would get no such option. For them it was birgandine. Because brigandine was effective but more importantly brigandine was fucking cheap and even a moron could repair it with a strip of metal. That was what the Republic had stockpiled so that was what people were going to get. For some bannerlords, they got creative with the cloth facing and many would go into battle with their kost colors quite literally emblazoned across their chests or painted over their shields. In terms of weapons, the most common weapon remained the simple arming spear with a medium-length sidesword. For those lucky enough to purchase their way into the cavalry, their equipment would be all but the same with the spear swapped out for a lance or crossbow depending upon duty. For some deemed not physically fit for front-line service, they were to handle the many logistical duties every army would need. University students would be turned into siege engineers or camp doctors, or even military planners. The wealthy and military minded may even take commission as an officer of a newly minted banner.

Other defensive measures are taken in the Okahanan hills around the area of the dam to ensure its sabotage should the wider defense fail. The aqueducts may not flow as readily, but if the need came the cursed city of Senday would still find itself washed away in the flood. Such action was put under the purview of a pair of Black Hats with the appropriate level of callous regard and a single Protector who would serve as the tactical killswitch that would have the Black Hats torch the supports and ruin the dam.
>>
>>4177694
>1: claim more previously dwarven lands
A perfect chance to test out our new hot air balloon flight skills, in claiming the rest of our agreed-upon dwarven territory. Flying high above the land will be a single scout balloon, Its pilot will be equipped with one of the newly-discovered parachutes, just in case he feels that something has gone wrong. Meanwhile, explorer meluz will slither towards their desired end-point

>2: hot air balloon research at home.
In order to keep from flying away, the meluz conduct their next hot air balloon test run with a rope, mixed into the equation. It's tethered to both the balloon and the ground, in order to keep the balloon from flying away and forcing its user to leap out with only a parachute to save his skin.
This test is run in order to study the way wind works, and how hot air balloon pilots may steer their vessels more easily. Maybe it's possible to create a form of propulsion system, with this in mind.
>>
>Reposted at Viorps request
>>4165941
The answers are for the most part acceptable. The dwarves certainly seem more reasonable that their predecessors. The only concerning position to the Tarns would be the Akkhar's seeming dalliance towards the Redcaps. The Tarns lightly warn their new neighbors of the risks of continuing to harbor such monsters.
Shortly afterwards, a Tarnish diplomat comes to the Akkhar requesting permission for Tarnish merchants to buy and sell goods in Akkhar land. While the merchants will not be permitted into Redcap areas for their own safety, they will surely bring great prosperity to the rest of the nation.
>>
>>4168573 (diplo - end - Akkhar Dwarves)
The Dragon thanks the Dwarves, and leaves with the red book in satchel
>>4168089 (diplo - Llychlyn)
The Llychlin are denied the ability to learn the tongue of the Depauns, as it is forbidden under ancient law. However their ability to read Depaun script will be respected and if those who can read it would like to purchase any books (for the Dragons have many books) from the them they may put in an order using the already extensive catalogue of books the Depauns have in their registry of Depaun script books. This catalogue is far more extensive than any other and contains translations from books of many tongues alongside books considered to niche to be sold in other tongues.
The Depauns would also like to, if the option is available, purchase some books from Llychlin which they may study and reproduce, they promise to return the originals alongside many copies to any Llychlin to oblige.
The Depauns will send a few among them to learn the Llychlin tongue first hand and to learn of their ways so that they may better understand how to cater to the desires of the populace and learn how to speak it.
And to how the Llychlin learned depaun the dragons would like to know. As over the years a few Depauns have been lost to the sea, and it is paramount that their remains be respectfully berried in the place where their family would have wanted to.
>>
>>4177694
New Dwarven phrase: "Gjl ae dir."
It means "Give me that."

Being able to use Semi-vowels as vowels is an interesting linguistic quirk Dorf came up with.

> Anyway:
Action 1: Works on Rock Crusher and Plant Oil extraction
Action 2: Work on Pumps

A Dwarven child one day woke up with a dream. A dream of a Dragon in It's hand a Dragon which would burn all the Invult and cleanse the earth. Said child ran trough the tundras and taigas until it reached the capital mountain. For weeks it camped in front of the seat of the Council until it finally was let in. The child's revolutionary spirit and dream moved everyone present, and before it died of starvation it got to hear "Your dream will come true." and so it passed away with a smile. National movement is started to make the Dream of Pocket Dragons come true and the Dwarves are gonna tirelessly work on that until it's completed.
>>
>>4177848
The Tarnish merchants are permitted in, but will not be granted any sort of diplomatic immunity. If a Tarnish Merchant breaks Dwarven law he will be punished as a Dwarf would:

> Akkar Rule 1: Dthrha'kjil (To be deemed worthy)
People are sometimes in positions of power not due to competency, but due to birthright or luck. As such any Chid of the Akkar can challenge another for his position. A neutral arbiter is then to decide a set of tasks they are to compete in. If the challenger wins the two people switch positions in life, if he looses the challenger is executed and his wealth is given to the one challenged.

Because your merchants enter Dwarven land and wish to sell goods among Dwarves they will have to accept a Challenge if challenged.
>>
> Llychlyn Diplo

>>4177694
Response to finding abandoned stone huts

Having traveled into the frozen South the Dwarves are surprised to have found abandoned Dwellings. A perfect opportunity, the stone huts are just good enough so the prisoners can survive, but shitty enough to remember they are being punished. The found Ruins become the first Guthlagz

> Llychlyn Diplo
Traveling further and Further south the Dwarves find a new people. One not even the Ivuld knew about. They seem really tall and have funny ears, yet somehow don't look as if they were native to this land. In fact they seem to only be settling this land as well. The Dwarves will go talk to them to see if they too deemed this hellish frozen wasteland useful to house their prisoners.
>>
>>4178612
The merchant bows low in a sign of deference. The merchants will do their best to follow the rules and regulations of the Akkhar dwarves.
The next week, a rumble echoes through Zarjotun. Children scramble out of their beds and rush outside. What they see leaves their jaws gaping. An enormous ship trundles slowly over the city’s single road, kept off the ground by four wooden wheels. [20 feet] tall and and nearly thrice that in length, the landship is visible for quite some distance around. The ship rumbles to a halt outside of the city gates, and a plump, jovial man slides down a rope to the ground. He introduces himself as Trader Hedas, here to ply his wares among the Akkhar. His only question is where to put his ship.
>this only happens if the shio is able to get here legally, if there’s any rules this would have broken this doesn’t happen and instead smaller trade missions attempt to trade with the Akkhar.

You now have access to the full list of Tarnish trade goods:
>Fur
>Meat
>Bread
>Wood
>Salt
>Silver
>Copper
>Bronze
>Coal
>Iron
>Tin
>Pewter
>Pewter Tableware
>Statuettes
>Jewelry in glass, garnets, and turquoise
>Shields
>Spears
>Bows(Rare)
>Human Corpses(Black Market)(Luxury)
>Steel(Luxury)
>Garnets(Luxury)
>Books(Rare)
>Gold(Luxury)
>Dwarven Ale(Rare)
>Fine Weapons(Rare)
>Sulfur(Rare)
>Turquoise(Rare)
>Bone Maps(Black Market)(Luxury)
>Replacement Limbs(Black Market)(Luxury)
>Rubber(Luxury)

With the arrival of the traders comes stories, tall tales from the Akkhar northern neighbors. Tales of ancient weapons that spit rivers of fire, of a project to extract gas from deep beneath the earths surface. If any of these pique the dwarves interest, the merchants are an endless source of information and could surely point them in the right direction to learn more.
>>
Rolled 6 (1d6)

>>4178803
Ships can legally enter this is not a problem.

The Dwarves would be interested in the tales of the Gas being extracted from underground.

As for trade goods the Dwarves would be interested in:
> Replacement Limbs
> Rubber
> Sulfur
> They'd also want to know the fuck a Bone Map is

In exchange they could trade:
> Winterberries
> Winterberry Wine
> various Metalwork
> Dwarven Arms and Armor
> Copper and Iron
> Gold
> Goat based products: hide, meat, milk, cheese and wool

Gonna roll for if someone Challenges Hedas: Challenge happens on a 6
>>
>>4177694
Actions:
Expand x 2
-With the peace finally giving the ants a chance to breath, the Matriarch decides now is the perfect time to seize the desert. Sending a mass of explorers, the Karnis expand their influence into the North, making sure to seize the Oasis first and the the western regions relative to the Meteor crater.

Diplo:Gylden
The ants accept the dwarven cider with much relief, happy to have gifts offered to them instead of the tip of a sword. In return they offer the Gylden some of their honeydew to return the kind gesture. The Karnis have little experience with the tongue of the Gylden, hardly having ever learned that of the Ashen even, but fortunately by introducing the Vossik language the Gylden and the Karnis are able to commune. "We were exploring what we assume to have been the former capital of the Ashen when we stumbled through a large door. It led us straight here, though we did not intend to trespass. It is perhaps a good thing we did. In clearing the ruins we found numerous items your former allies left behind in their collapse. Tools, weapons, what we think to be grooming equipment. We would like to offer these things to you, as a show of good faith."
>>
File: Map48.png (540 KB, 2048x2628)
540 KB
540 KB PNG
SCENE ONE

(war post will be up before Wednesday)

>>4173008
>FHR
(I'm afraid both actions are going to have to be part of the war post)
[R] Candles are lit in the simple shrine of Vaygr, a hand placed on an ancient bronze helmet, a relic of the Freedom Revolts against those hateful & hated Elves of the old world. Prayers are muttered, thanks given, and insight sought. For a long time, the priests and Sahs remain in solemn & reverent silence. The Kahad-Sajaak, knits his brows together, for the voice of the God had come as barely more than a whisper, and Vaygr, not usually a God to mince His words, had spoken only a riddle to the old priest. "To cut the body from the serpent, is much the same as cutting of it's head."

>>4173067
>Tarn
[NM] The child, burdened with the Augursoul, speaks not in the way his forebearers had. His wisdom came not in the practised verse, but the stunted vocabulary of a child. His message was a simple one; "The number of Elf boats is really little, not scary at all. Not with the ffrrr 'round their sea city." His manner is alarming to his attendants, some who had even been at the enshrouding of the previous Augursoul. Those in the know as to what had been done to his predecessor shoot each other worried glances. Had this been their doing?
With representatives sent out to increase the yields of village farmers, a group of like-minded persons of the affluent in Tempel purchase the land in the fork of their river for the growing of crops.
Even the highly unlikely threat of a Vossik attack by sea spurs the arming of even merchant vessels of Tarnia, especially those on the lucrative FHR-grain-route.

>>4173160
>Gyldenthrong
(see >>4178830 for some diplo)
The journey to the Mint was mercifully coming to an end. Taking an impromptu shortcut through the backrooms and storerooms of two connected taverns skirts the likely hellish scene in the Capital. Finally the crew come across the plastered wall leading to their prize, and thank goodness they had been told, the Ashen knew how to hide something when they wanted to. The plaster and stone dust is chipped away to reveal the Great & Ancient Mint. The thing had been hidden from the eyes of any but the Invuld's most trusted, and the sight of it is a surprise to the Gylden and Ashen both.The thing is an enormous mechanical beauty, far more intricate in it's design than much of the Dwarven crafts of old. In fact it is unlike anything the Gylden have ever seen the Ashen produce, sealed away in a chamber of black granite different from the surrounding stone. It is wound with a large wheel, and into it is inserted rectangular bars of metal which disappear into the depths of the machine until finally it returns in the form of coins, all the metal used up. The design on the coins is also un-Ashen in design, a sheaf of grain of some kind on the reverse surrounded by a chain, an initialled crown on the obverse.
>>
>Gyldenthrong cont.
One of the Ashen in the group pipes up that the initials are from an ancient Dwarven runic system, dating back from at least two Invuldene before the Ashenbeards rose up. The Mint is firmly bolted to the floor, but with some doing is removed from it's housing to be taken to Gyldholm. The first task on the agenda, getting it through the door.
On the heavily trafficked southern coast, Daitaz'gatjag is built, surrounded by the lumber which will fuel it. Built too are stone roads joining it to the existing Gylden network.

>>4173525
>Llychlyn
The increase of frozen land grants access to a wider swathe of increasingly sparse game, and thankfully far more abundant fish. Strangely, the blubbery beasts of Llychlyn do not inhabit this similar icy peninsula.
It's said the best place to hear gossip about oneself, is to visit a Tafarn on the other side of Llychlyn. Chatter and rumour spread easily through the drunken revelries of this lively and thriving scene. Among those younger, more foolhardy Children, there is a route which starts in Porthladdgweddillion, through Allfshys, then down the Merchants Road to Lunedannedd, stumble precariously along the track through the Bradwrus Hills to drink in the Tafarn y Glowyr there, then finally back round to Allfshys to have a nip of sacred wine in the Eglwys Fawreddog y Ffyddloniaid. All in all, the intoxicated jaunt should take six inebriated days to complete, and cost the equivalent of two months average wages. Whether this task has ever been completed is not yet certain.

>>4173718
>B'yogi
Like her sisters before her, Insight too is expanded. This custom the H'yomi have of gendering things is an especially interesting quirk of theirs, and one the B'yogi have picked up with some amusement. The laboratory and research halls under the city are likewise enlarged, quickly filling with B'oo & H'yomi in need of a more, secluded, place to perform their experiments.
Ah, the sea! So similar is she (there's that H'yomi influence again!) to the home of the B'oo. Calm, yet powerful, temperamental even. Previous B'yogi attempts at boats had been small affairs, more akin to rafts, a fun thing for the younger B'oo to experience, but now they must grow. With war raging just outside Simhyn, the need for larger vessels with which to escape the Madness of the Material intensifies. Copying Garnish designs seen sailing through B'yogi waters, and of course with the Garnish of Jubilation, two fantastic vessels are constructed, using up much of the sparse woodlands of Simhyn. They may hold untold numbers of B'oo, wishing to sail or drift, or else forget about the troubles of this realm.
>>
>>4175924
>Tidal
Three of the warships from the fleet are converted to the more civilian nature of merchant vessels. Too, whilst these works are being carried out, the older vessels of the Tidal Empire have their weaponry upgraded in these troubling times. Though the war has ended with the Flesh, there is still an understandable distrust of such vile creatures. Now also there is news come of war in the west, perhaps a new opening in the market for the wares and mercenaries of the Empire?
There is a back and forth with the Fanw-ites at their port, a wish to learn their language, but an unwillingness to return the favour.

>>4177733
>Vossik
(again, a fabulous turn my own words would only detract from. actions will be incorporated in the coming war post)

>>4177770
>Cravers
The Tallaght are not especially known for their humility, and in the face of the Nuck'lavee they screech their screech and in a puff of yellow flame, disappear before the assembled Cravers. Their cackles, and the well-known sound of flesh scraped from bone resound from deep within the mushroom filled cave. The creatures, unbeknownst to the Flesh, having already been slaughtered twice in as many moons, find the twisting cavern a far more favourable hiding spot than their last.
From a gory platform the first in a new class of flesh-barge is birthed into the world.

>>4177796
>Meluzina
The balloon soars over the hills, keeping lower than his predecessor to avoid the mountain gales. From his survey he can see that the mountains are barren, save a few dormant Ashen chimneys, they were a set of unforgiving peaks which would be completely inhospitable to Meluz kind. To gain access to the depths however, they would have to open the shut tight copper doors being studied by the White Tarn. Nevertheless, land which had been sought after by the council back in Megálo would be claimed, if in name alone.
Like water, the wind has currents, but unlike the water one cannot paddle their way upstream whilst in the air. Tests in unsnaked balloons however has shown that the wind changes directions at different altitudes, and given the month or so long study, seem to remain stably blowing in these directions. More research would of course be necessary, but by adjusting one's height in the vehicle, one could effectively steer it.

>>4178608
>Akkhar Dwarves
A drum of rotating wheels and metal teeth crushes waste rock to a fine dust with enough go-throughs. And though useful for the extraction of juices from winterberries, there is little in this frozen waste which produces oil like some of the crops of the old mountainhomes. These will have to be shipped in, no doubt at an exorbitant mark-up.
(you get the pumps if you can explain them in your next update)
>>
>>4178830
>Karnis
[D] Madness, it is said, runs in families. Especially those who abuse the vaporous powers of mercury. The Matriarch rejoices, for her daughter Ti'Clika has seen the error of her ways, and comes to join her mother in Cravic enlightenment. She embraces her dark daughter warmly, but, no, it is an act! Her spiracles twitch, a familiar noxious odour, she must admit, it was a clever ruse. Ti'Clika had ingested ten times a lethal dose of red cinnabar, and in exchanging honeydew, fed it straight to her mother. The Sable Ant is the first to die, curling her black legs beneath her. The Matriarch disgorges the mercury from her stomachs as fast as she can, but it may well be too late. Already her vision swims, her head fills with the beating of the Queen's wings. Tha-tha-thump! Tha-tha-thump! Tha-tha-thump!
The desert no doubt holds treasures under her warm sands, but to get to them they must first be staked. Whilst the Karnis go about expanding their borders, they take note more closely of two of the prevalent critters already dwelling there. First, a little beige lizard, which it is discovered after an accident involving an Ant not sniffing where she is going and stepping on it, may drop it's tail to escape. Second is a nasty little bugger with a stinging tail, black & chitinous like the Sable.
Movement of a force of Dwarves headed south resounds into the fallen capital of the Oppressors. Have the Ashen returned to reclaim their old haunt? (it's Gylden making their way to the Mint, but the Ants there won't know that)

END OF SCENE ONE.
>>
>>4180146
Action 1: Accelerate shipbuilding
Though the news of the odd prophecy leads to some consternation among the Council members, the answer the child gives seems to have been accurate, and matters of war take far more importance for now. Acting with the information the augursoul provided, the shipyards of Port Gylden are expanded and geared towards the production of siege ships. These squat, wide crafts sport multiple advanced ballistas tucked within their reinforced hulls and are designed to work in unison to demolish defensive structures like walls and forts and provide fire support for Tarnish land forces. Tarnish commanders draw up plans for taking the Port of Volodek using these siege weapons in conjunction with Tarnish landboats.(since traders were allowed into Volodek until very recently, we should have a decent idea of what the city’s defenses look like).

Action 2: Guess you’re ready cause I’m waiting for you
A group of Tarnish geologists are commissioned by the Council to study the geology of the gas plant, where productivity has stalled of late. Their investigation almost immediately reaps dividends when they discover that underground pressure is what forces the gas out of the earth and up the miners tubes. This discovery leads to the construction of a number of pumpworks on the drill site, drawing water from the nearby river before forcing it down into the gas chamber below. The resulting increase in productivity is the first major breakthrough in quite some time.
>>
>>4177694
>>4177694
>Diplo
>Tarn
The Tarns wish to trade for the phosphate will be obliged, for what are friends for.
>>
>>4180148

While the frost has naught in the form of game, the sea's near them have plenty of unique fish which can be taken and shipped back home at a good price. Still, part of the reason they were colonizing this freezing waste was not for the fish but for land to train. Yet even if this was a Clan Wynn venture to begin with, other clans would soon get involved, of those, noticeably Clan Howell, partially due to Clan Nist. They would set up a port. One specifically made to give an easier route to tarn in terms of goods than that which was currently available. However, not many people would go to this place, and as such, they'd try a number of idea's to actually attract people to the place. One of which was giving it a 'fun' name. That name being Eglwyssanctaiddarianwenifanwyngnghlogydderwenuniggeryllynwediirewigeryrogofwen... Needless to say, this leads to a bit of confusion as to why on earth the town has such a long name, but it does get people thinking about it a lot more... Regardless, its often shortened to Eglwyssanctaiddarianwenifanw or Eglwyssanctaiddarianwen...Despite the headache the name gives, the founders are aliment about the usage of the full name, much to the amusement of most common folk, and horror of mapmakers. Or in other words, mostly to the horror of clan Llewelyn.

Speaking of Clan Llewelyn, work on more merchant ships of new kinds would come about, mainly experiments done as a result of examinations of Depaunic, Tarnic, Gylden and FHR vessels from a distance, along with the traits associated with each that they were privy to. Their work would be on making a fast, large ship, better than their current cargo ship. With prior experience, it should be possible to make a ship with multiple masts, many rows of oars, and a large hold for cargo, much larger than what exists currently. Capital trade ships in Llychlyn's merchant fleet. Of course, as before, many different experiments would exist, but as ship building becomes more and more ingrained with clan Llewelyn, so too does the art of their work being effective.

>Action One. Colonize the unclaimed north coastal tile in the southern wastes and construct a port.

>Action Two. Further work on merchant ship types and effectiveness.

>Rumor?
>>
>>4178614

A few members of Clan Wynn, who were there when the...Not Gylden but other dwarves came to Castellpwyntrhew, would look among each other before one with a certain spear would speak. It would be quick for them to learn that these people knew the tongue of Gylden, and with that done, communication could begin. The same one to first speak would speak now once they asked their question, stating "This is a place for soldiers and warriors in training. Even life here where food is shipped and fish are plenty is harsh given the conditions, as water is not, and frost ever present. As such, it is not a place of prisoners." After a short pause, and some conversation between the members, they'd ask "You do not appear the same as the Gylden north, and our maps show their borders end far north of here. Who are you and who's people do you speak on the behalf of?"
>>
>>4178830
>Diplomacy: Karnis

The Karnic show of good faith is appreciated, the Ants are thanked, and a small office will later be set up for returning these items to survivors of the Ashenbeard collapse of their families. The Ants are also informed by the Gylden that the Lowland Dwarves sent a retrieval team into the mountains to search for survivors and Dwarven cultural treasures after the Ashenbeard collapse. If the Karnis could grant them permission to move through tunnels they have claimed, that would be greatly appreciated.


>>4180331
>Diplomacy: Tarn
Although the expedition did not end up going through Tarnic-controlled territories, the Tarn are informed that the mint has been discovered, and their observers who joined the expedition are given an opportunity to study and make observations of their own on the mechanical workings once the Thane and his Dwarven engineers have completed their initial examinations. Then the bolts are removed to unlock it from the floor, and the Gylden Dwarves make their plans for the first stages of the return journey. The Tarn are of course invited to come the full way back to Gyldholm, so they might both help guide the mint to the new home and study once operation is resumed.
>>
Rolled 1, 2, 1, 4 = 8 (4d6)

>>4178819
>>4178803
After hours of bickering over who a fair judge would be the both sides agree, neither a Dwarf not a Human; so they go ask one of the beach Dragons. After quite a while of pestering one finally agrees.

4 competitions are held to see who truly is the worthiest of the title of trader:
> a math competition
> a product advertisement competition (screaming in the market)
> a geography competition
> a language skills competition

1-3 Dwarf Loose
4-6 Dwarf Win
(it does matter by how much he wins or looses)
>>
>>4180641
>>4178803
*sorry Akkhar Dwarves

After a few competitions it is clear who the winner is. The Dwarven Challenger can barely count to 10, get's shy when trying to advertise products and fumbles and barely even knows how to get from his home to this town... his only superiority is languages. It seems he speaks one more than the foreign Trader.

Sadly this contest was not for a wood be linguist. A big piece of wood is brought in and the Dwarf kneeled over it lays his head peacefully on it. The Trader is given an axe he can barely hold and told: you have won, cement your victory.

After he decapitates the Dwarf, Dwarven armed forces bring him his wife and Children.

"You have shown your worth now show your honor. Henceforth these too are your children and your wife. Take good care of them."

The Dwarven challenger is buried and the Trader has now shown his worth to the Dwarven people.
>>
>>4180434
"I am Uvkvat, an explorer. I speak on the behalf of the Akkhar Dwarves. We are a people who desire freedom of equality. Our purpose is to overthrow unjust tyrants and break the chains binding the lower classes of each nation, so we all can prosper together.

Our people are not the Gylden, though we know of the Gylden. They are also Dwarves."

Then the Explorer would explain how he has some diplomatic leverage to negotiate with local tribes, but they don't seem to be that and as such would wish a diplomat of theirs would follow him back to their Capital. He also would like to explain that the Dwarves wish to have this frozen wasteland as their own so they may have a place to house prisoners in.
>>
File: HoeLuigi.png (16 KB, 708x736)
16 KB
16 KB PNG
>>4180157
> Ok, I guess I'll explain the pump then.
When you press the small bag, the higher pressure forces Valve 1 to open. Once you let the bag go the lower pressure inside it forces Valve 1 to close and forces valve 2 to open into the solid container. The Under pressure from that has liquid be transported from the 2nd container into the first one trough hose 4. The valve 5 then opens because of the under-pressure in the 2nd container. This normalizes the pressure and allows for this process to be repeated as long as there is liquid.

Due to needing normalized pressure the 2nd container can also be an open body of water or another liquid like a lake or river. For not the collected liquid can only be let to flow out on itself out oh hose 3 as no mechanism to propel it out properly exists yet.

Action 1: Invent Gauges to make this design work in praxis
Action 2: invent Tanks for the same reason

(next turn a hose then nozzles and we done)
I'll look for a stable source of oil after development is done, we don't need industrial amounts of it during the development phase.
>>
>>4180664
The Gauge or Valve is made out of stone it resembles a mushroom put into a ring. Both the ring and mushroom are sculpted out of 1 stone so it fits better. The top of the stone ring which touches the mushroom bottom is covered in goat skin making it airtight. The Mushroom type Valve open is there is a higher pressure exerted onto the top automatically and opens if there is higher pressure exerted ta the bottom automatically.

Simpler manual screw-like valves an gauges are also created for when you want to manipulate things manually not automatically with pressure-differences.

The Tanks, goat hide bags can't be used for pressure related activities. Thus a new type of container needs deigning. For non-flammable gases and liquids ones are constructed out of wood. Clay is used to make them airtight. For flammable substances containers out of Bronze are produced.
>>
>>4180654

The member of Clan Wynn who had been doing the translations would turn her attention to the other's of her Clan who were with her and talk to them. They seem a bit annoyed and confused but after some talking, the translator would speak, explaining how they were of Clan Wynn and from Llychlyn, and how they'd really rather not give up the land that they had spent so much effort in making their home. Additionally, they'd state there's plenty of frozen wastes left from their knowledge and maps, and would be content to cease further expansion after the Clan Howell expedition. As for going with them to their capital, they'd debate with their fellow clan mates a bit, and state that they are not a diplomat of Llychlyn as a whole, however they can speak on behalf of Clan Wynn and at least open up communications between the two nations. As such, they would prepare themselves and a few of their clan mates to go with them to their capital. Though they would make it clear they do wish to return to the port of Castellpwyntrhew sooner rather than later, and likely won't stay at their capital for long.
>>
>>4180726
The Akkhar explorer is content with the offer. "I can vouch that you can keep your current holdings within this land as long as you do not expand more. I'll just report "it's too hospitable for our needs. I expect to keep your promise as well and if possible have Clan Howell refrain from settling this land either."

The diplomat assures you that a swift return from the capital will be possible. And waits for you to prepare while snacking on some dried goat meat.
>>
>>4180730
The Akkhar explorer is content with the offer. "I can vouch that you can keep your current holdings within this land as long as you do not expand more. I'll just report "it's too hospitable for our needs. I expect to keep your promise as well and if possible have Clan Howell refrain from settling this land either."

The diplomat assures you that a swift return from the capital will be possible. And waits for you to prepare while snacking on some dried goat meat.
>>
Posted on behalf of the B'oo

>>4180146
The progression of our cities are according to plan. We have a small territory so we must make the most of it.
1. Next, we will reinforce and improve the city of Avarice. It's the center of our economy; the fact it's in such a weak state is embarrassing. This emotion of embarrassment is unpleasant. How can we get rid of it?
2. On the theme of the sea, we have come across something most strange. Some B'yogi have taken the forms of abstract sea creatures and live in the ocean most of the time. sigh To live in complete darkness and utter silence again... (Create sea monsters for underwater living and military force)
>>
File: Turn.jpg (69 KB, 490x444)
69 KB
69 KB JPG
>>4180146

>Action 1: You can never have too much Grain

With grain prices risen steeply, many more Gylden suddenly seem to find themselves motivated to return to their roots and strike the earth in the Gylden way. Third-sons from existing farming communities, retiring flesh-war veterans, those just seeking a new start and the Gylden dream - all and more are drawn to the soil, and new farms and farming communities grow up to supply for this demand.


>Action 2: Quarrelling Towns

The woodcrafters of Æblekag had long been famed for their manufacture of Crossbows, both for the domestic and export markets as well as arming the forces of the Gylden state. To them, the rapid emergence and rise of Kendt'koldrag, with engineer's collage trickling out learned dwarves to take up positions in workshops and craftshouses comes as something of an unwelcome wake-up when their newly-founded mercantile organisations begin innovating; banded companies of engineers such as Vairfkrig and Krivin-Gnege starting to put out new crossbows based upon the cutting edge of engineering and materials knowledge. The craftsdwarves of Æblekag are forced to innovate to compete with the raised standard, but though some go under, with learning and study and innovation (and some borrowing of new techniques and manefactory practices) many find their business able to reinvigorate; with organisations such as Zuvkruvulzot G.Heiluuk emerging as genuine competition to the 'upstarts'. The market swarms with competition, each company seeking to improve upon the standards of the weapons they produce, leading to rapid advances in range, stability and effectiveness, reload speed and penetration of protection.


>>4173718
Diplomacy: B'oo

The Dwarves nod as they hear the laws, though one of the be-silvered Dwarves asks what their hosts would be willing or able to tell them of the Three. They also ask if the rules for the H'yomi apply to them as well - is the word a specific or a general term? Though the Dwarves will try their best to obey the laws of the land, the prohibition of public drunkeness has got a few of their delegation worried.
>>
>>4180146
1. Port Senday is fortified, as it is still the closest city to Vossik borders. Walls, artillery, and more would be constructed to ward off immediate assault by Vossik forces in a presumed counterattack.

2. Our current food production is to be expanded. While the incoming food from the trade bloc is acceptable, it is not a long term solution, and thus must be dealt with swiftly while the war is in our favor before focus must be shifted to other measures.
>>
>>4180146
>>4177791
Belden scouts and Guerillas had been observing and harassing the Vossik forces in the week prior to their arrival at the dam, making observations and bringing troop numbers, deployment plans, and force composition information back to the commanders behind FHRDF lines, other units, as mentioned, would harass Vossik regiments in the night, aiming to inflict minor casualties as well as deprive the foe of sleep, as to make them tired, sluggish and irritable. Every hour of sleep lost would affect their men on the battlefield, and the experts in Guerilla warfare that were the Belden troops would make sure that was exploited as much as possible.

Before the melee would begin, Arbalest-men, who having longer ranges than the wood armed crossbows of the Vossiks, would rain down deadly FHR steel bolts, piercing shields, mail and men. In addition, due to the rapid fire nature of crossbows, skirmishing Vossiks units would be targeted first, to whittle down their ranks. Shock rifles too would begin picking out targets within Vossik ranks, and begin volley fire, sending arcs of focused and metal melting lightning towards the elves. Targets of perceived importance, those with more ornate armor, colorful clothing, and other identifying marks would be fired upon first, as a group may break before melee begins if enough officers, captains or other figures of authority fell first. Additionally, Flamesprayer corps would make sure to angle sticky gouts of incinerating compounds to coat the heads of Vossik frontliners, ensuring a painful, agonizing, and most importantly, attention drawing death for those who are hit. Of course, once the Melee troops of the Vossiks got too close, the ranged infantry would allow their own melee forces to move up to engage, continuing to provide fire support from the rear.
>>
>>4181913
The FHRDF lines would, of course, be made up of Pikemen, who would form the basis of anti-cavalry operations, as well as pinning forces in place for the second formations, those being Storm infantry, to hammer into the foe from the flank, using their plate armor, broad fighting shields and Hacking swords to break spears, chop through armor and rend flesh and bone. Alternatively, some formations would consist of Pike and Rifles, where riflemen would work in conjunction with advancing pikemen to flush out and break lines before pikes descended upon elven forces. When Storm troops got into range, grenades would be thrown, said grenades being filled with Shrapnel and fuel, or exclusively fuel for less shrapnel and more spread compound. The aim of the grenades is to break up lines in the rear, causing disarray and havok so that the actual charge of Storm troops is more effective in dealing casualties to the enemy, much like actual Roman Hastati/Legionary tactics in regards to Pila throwing. The closer ranged swords, paired with the broad shields of the Storm Troops would do well in the closer quarters as spear points are pushed to the side, leaving the spearmen to advance further into waiting pikes, dismembering blades, or back the way they came.

When dealing with the cavalry the FHR had known the Vossiks used, Pikes would be deployed on flanks of the FHR lines to discourage charges. If a charge was sighted to be incoming, pikes would be braced, and the men would prepare to take the full brunt of the attack. If the riders were not dissuaded by the hedge of long spears pointed right at them, then upon impact, the pikemen would draw short swords and begin cutting into the horses themselves, leaving the riders to be finished off once the horse died. In addition, Awoo shock troops would also be ordered to counter-charge horses, using their greatswords to rend horse legs, to split the innards of them and to cut riders in twain before retreating back to FHR lines until they are needed elsewhere.

In the rearest lines of the battle, far from the action, temporary field hospitals would be established and guarded by fresh rear echelon troops straight from the homeland, and inside would be medical personnel, as well as priests to heal the wounded which would hopefully be ferried back to their rear lines once there was time. Better to have men in the rear lines being healed then out at the front still fighting while wounded on the verge of death.

Out in the seas of the FHR/Vossik borders, the FHRDN would begin it’s campaign to eliminate Vossik vessels both of military and civilian use to cut down on trade, food gathering, and to generally make the seas unusable by the elves. The ships, however, would not approach the ports of the Vossiks to avoid drawing fire from any defenses, as well as larger fleets, even if the FHRDF had superior vessels, and presumably more of them.
>>
>>4180148
1.

The obelisk is cast into a bone socket upon flesh base with a grounding bone of iron to bear away the charging static. This electrical power could be harnessed to deliver a fierce shock.

2.
Veins connecting Hel'grind and the Slime Pit worm through the warm sands. A strange desert jewel passes from Karnis hands to Craver in the form of a tail dropping lizard.

>Diplo
>Gobbos
The Nucklavee takes great offense at the flaming display, screaming obscenities not even the Cravers knew. The horde of Flesh converges upon the hollows, where Nucklavee left the air carry its gift of spore filled spray deeper into the caverns. Soon after Rutra are sent to flood the cavern.

>Karnis
The Union mourns the death of it's mother, but the Cravers swear to find a means to cure this toxic death.
>>
>>4181913
>>4181918

Belden scouts quickly found their attempt to harass any Elven units or gather effective intelligence hampered by the fact that there were already elven forces defending the hills before they got there. Those scouts were forced to skirmish, evidently for over a week, with their Elven counterparts. The attempted night fighting quickly went sideways for the human forces for the simple reason that Elves need to sleep for half as long as any human and have excellent night vision. They were already better at this game than their counterparts. Neither side had any particular advantage in terms of skirmishing, as the Belden skirmishers would be on unfamiliar ground attacking a force that had likewise been set up earlier. Worse, the light skirmishing forces could and often would quickly find themselves at the mercy of lighter Elven cavalry that supported their skirmishing units. The Humans would either need to commit increasing numbers of heavier infantry to the battle to defend them or accept that there wasn't any way to force the Elven light infantry from the field. Regardless, the important takeaways were that the Belden scouts would not be receiving much in the way of any intelligence about any Elven troop movements, number, strategy, or general battle order before the Humans would be committing their own army to the combat but the presence of those scouts would keep the Vossiks from gathering information in that matter themselves.

In terms of technology, the wonder weapons of the FHR - its Flamesprayer and shock rifles had no equal to be found among Republican forces. Their infantry though found the Vossik troops equally well equipped. Swords, shields, spears, even arbalests. Those were things that the Republican forces were familiar with, and in a general melee their superior positioning would count for a great deal more to nullify the perceived advantages of Andrethi heavy infantry. Among sharpshooters, the Vossik forces had the advantage of being prepared for a general attack. Between wooden walls and the general armor worn by elven archers and crossbowmen there would be little advantage to be had by the FHR in a ranged duel.
>>
>>4182314
At first the involvement by the Chaplains and Champions was limited. Why reveal themselves so shortly? The warrior priests, clad in armor and with shield and runeblade to call upon they were formidable foes made more formidable by their limited precognition. On more than one occasion a shot from a shock rifle that should have killed missed by the space of a breath or a killing trust turned away by reflexes impossible. The Scarlet Champions took their time, letting the fire build on the battlefield and mitigating what impact they could - it wasn't perfect some people still got roasted - until there was enough fuel for a true conflagration.

There was a problem with the Andrethi order of battle that became readily apparent though. It was the over-reliance on incendiaries. For the Scarlets it provided an opportunity that could not be passed up. The gouts of flame and the use of grenades provided them the literal fuel for a fire. While the casualties would be high - there was simply no avoiding it - the excess of fire could be gathered and at opportune moment, used against the soldiers of the FHR to consume their ranks in flames of their own creation. The more the FHR would commit to the fight the more that their own wonderweapons, reliant upon the flames that the Elezen had long since mastered, would turn against them. At the true crux of the battle is when that power came to light. The Elezen directed this wall of fire down the slope with the knowledge that it would scorch tree and root for miles yet. That was a problem for the FHR to deal with and not one that the Elezen need concern themselves over.

On the flanks, Elven cavalry remained as a primary reserve force, waiting in part for an opening or a general route. For some this duty chafed at them. Why should they, the creme of the Elezen, be made to wait as a reserve? But Elves are long-lived and calculating beasts. There would be times for glory yet. For now, charging into a wooden slope would be foolish. So the cavalry waited for an opportunity to intervene when their charge would be devastating, or for a gap in the human advance that could be exploited in a quick maneuver. This force could and did move as the battle lines shifted, their presence as a flank reserve preventing them from joining the fray but not from being a threat that the FHR would be forced to commit forces to blocking and this, for now, would need to be enough.
>>
>>4178025
>Diplomacy: Tidal Empire

The Gylden Dwarves send an emissary to their Deepaun trade-partners, stating that something peculiar has been bought to their attention. They know the Gyre, right; the big swirling vortex in the water that all the sea-traffic avoids, shines gold when light strikes it? The Gylden had a team investigating it, but right now they've returned to passive observation, active study being suspended after the loss of a researcher who descended... well, apparently something unusual happened. The researcher? His body was found in cravic lands, and returned after the signing of the treaty. Apparently, the cravers directly inferred that things that drop into the Gyre end up falling onto cravic lands. They wonder if the Deepaun would be willing to join them in research efforts to try and find out what is causing this, as the Deepaun are far better suited to aquatic conditions then the Gylden Dwarves are.

>>4180146
>Diplomacy: Lux-Guldfar, Shining Golden master of the Mint.

Getting the mint through these doors needs to be done carefully, the Gylden know; it would not do just to try and ram it through and have the rock and masonry around them collapsing. Instead, the walls and ceiling around the frame are bolstered with struts of wood and braces of steel; and then the Dwarves get to work on excavating and enlarging the doorway. And whilst they do this, the Dwarves from the logistics company set about ensuring that the Mint will be supported and ready to move; disassembling two of the expedition carts into little more then the basic frameworks to then build up again into a supportive carriage for the great and ancient mint to be loaded onto and moved upon.
>>
>>4178025
The llychlin diplo is partially nullified due to some issues in cannon discussed in the discord
>>
>>4181815
Diplo: Akkhar Dwarves send representatives wishing to learn how to make glass.
>>
>> 4169123
The tidal empire listens to the information the diplomat has to offer on the state of affairs and of this war and with this point of view promise to make decisions even wiser than the ones they would make if they did not know this information.
>>
>>4182998
reposting the numbers, also the diplo is to the vossiks >>4169123
>>
>>4168783
The Tidal Empire answers the Call of the FHR, we shall now withdraw the Vossiks (>>4177767) from our trade network.
(in private, secretively)
We still have some troops left over, veterans of the War of the Flesh. They never did like fighting the flesh and many among them believe that they would do much better against humanoid targets. (that is those in the form and shape of man, not nessesarily those who are men proper) Thus we are going to prepare an invasion of the southern coast, where the Pokos live. Our desire is to pacify the Pokos and take them out of this war and into our fist, this way less men will have to die against them and they will cease fighting due to being put under our protection and rule.
We will be invading (next turn) no matter whether or not you like it, though we would prefer to be on the same page.
We for you the best in this war, may we point our blade towards the vossiks and never towards each other.
>>
>>4180157
We shall trade with these llychlin in tarn, we have larger matters to attend to than some backwater island state.
Action 1:
This situation is unprecedented and thus the need to know our successor is needed. We shall ask them or decide ourselves on what shall we do. (dice rolled in discord: outcome 1 = Amplect)
A great sacrificial ritual, giving away many a object to the depths, mostly great art which we have picked up from foreign nations.
Action 2:
Remobalize the military of Amplect of Lyrara, we shall go to war soon enough. Also refit one of our trade ships to serve as a transport, which will also pull along smaller vessels which will also serve as transports alongside our other warships. We shall set out (next turn).
Action 3:
Create new armor for our soldiery designed to stop the arrows of the vossiks, while still being light enough to allow for quick maneuvering as well.
>>
>>4182988
>Diplomacy: Akkhar
The Gylden Dwarf Glassworks near Zvarnholm would be willing to take on Akkhar apprentices, if they prove themselves to be dutiful and diligent.
>>
>>4182752 (diplo - Gylden)
The dragons thank the dwarves for their relaying of the information about where things are ending up which go through there. They will be sure to contact the Cravers about anything else which went through.
On the matter of researching the spiral the Dragons would rather not do it at this moment, as they forsee major naval action going on in the area in the near future. However after the region has calmed down they would be happy to see if they can work with the Dwarves to find anything useful down there.
>>4180354 (diplo - cravers)
An envoy arrives in the meeting place, the Dragons, much to the relief of the diplomats have not come to ask about international trade laws but instead about something which they believe the cravers might possess, an old wreckage which fell through a vortex a long time ago, it was a shelled kraken ship, the first of its kind. It is believed that it may have ended up (at least in portions) somewhere on the cravic island, just as a gylden dwarf did a little bit ago. If the cravers have any examples of this ship in storage or especially any of the corpses of the lost crewmates, the Dragons would pay a high price to have those items and deceased ones returned. Although the dragons remind the cravers that any biological tampering done using depaun corpses or pieces of the deceased shelled kraken would cause an international incident, unless of course the Cravers could convince us otherwise. The dragons also ask for information on the eastern FHR colony as they think trading with the colony could be beneficial to all parties involved.
>>
>>4180161
How despicable, leave it to the Sable to use such dirty methods! The Matriarch rests in her chambers, feverish symptoms sweeping through her with varying intensity. Both she and the scholars know it all too well, the amount she was given is fatal and her time is little. In what will be undoubtedly her final moments of lucidity, she does what she has always done: scheme. The process of rebirth will be futile, unable to rely on the methods of the Cravers this time a last ditch effort is concocted. "We know of frogs that freeze during the winter, only to thaw out in the summer" Nethazar relays to her scholars. "Perhaps I should follow their example". Request is sent to the Cravers to offer her some of their finest monks for her desperate experiment.

Actions:
- The Core, as little as it's understood, provides a glimmer of hope. Who knew the ants would be depending on it like this? The Matriarch instructs the scholars stationed there along with the monks entrusted to her to morph a vat for her to be submerged into, similar to the Crystalis during her rebirth. The Vat will be connected to the shield casing, and allowed to grow through carapace piping put through small incisions made into the shell to allow for the cold to be harnessed. The design would allow for the Vat and it's contents to essentially be frozen, regulated by the monks to put the Matriarch in a state of suspended animation. "But your majesty, such a plan is far too dangerous!" This warning comes from many voices, even Zaroka herself expresses her concern. The Matriarch faintly smiles "Thank you, but I've reigned a long time. It is my dream to see the Swarm prosper, but weather it is through me or another, I believe it will achieve new heights. Still, I will give even death a show of Karnis Tenacity, and put up a good fight till the end if this is to be mine". Even if the Queen's scheme to kill Nethazar succeeds, she surely isn't going to give her the satisfaction of a dieing in desperation. She will go with dignity if her scheme does not go as planned.

- The deed of the Ti'Clika has cemented the fate of the Sable. With them left in the dark of the Ashen's fall, most of their forces are still posted at the wall. In secret, the Karnis forces are ordered to gather there as well. The soldiers are simple in that they'll follow whoever holds command, so the only obstacle to deal with are the generals. They're given false pretenses to a strategic meeting, and once gathered they are surrounded by the Karnis generals and some of their forces. "You have seen the strength of the Karnis and how it outmatches your frail forms. This is your final offer, join us or perish". Some defiantly resist and attempt to fight their way through, but their efforts are fruitless and are quick to cut down. The few that remained standing had taken the offer of the Karnis, convinced that their path is the future of the ants' having fought alongside them for so long.
>>
>>4183361
Action 2 continued:
Rallying the rest of the sable troops under the banner of the defected Sable generals, the forces of the Karnis begin to assemble at the Crypts.

>>4180605
>Diplo: Gyldenthrong
As long as these are merely exploratory forces, the Karnis see no reason to bar them entry. The diplomat explains to the dwarves "The swarm understand you might have things of value here, both in sentiment and in riches. We see no real claim over such things for ourselves as they are not considered spoils of war, the ashen having fallen to what we can only assume to be their own hand. We are prepared to grant you access to the tunnels and you may roam them freely, all we ask is that you give us fair warning to prevent misunderstandings. You are welcome to take what you find among the ruins and throughways, and anything the ants might find of cultural significance such as trinkets, cultural pieces, and the like we will gladly hand over to you. If you require assistance in clearing any blocked off tunnels, feel free to let us know and we'll spare what workers we can to aid you."
>>
Posted on behalf of the B'oo

>>4181815
To learn more about our gods you will have to travel to the Temple of the Three near our Capital Fright. There you may study with S'koyi. About the laws, they are of our H'yomi citizens' creations. They said they needed and wanted those laws. We don't understand the use of those laws, but we complied with them. On the concern of public drunkenness, you may buy a permit to rabble house in the Pleasure District.
>>
>>4180157

>1: attempt to open the copper doors
With the haughty task of opening these doors fresh in our minds, we try quite a few different methods.
1. Knocking.
Nothing's wrong with a knock. At the same time, why not proclaim the name of the knocker? The Meluz embassy.
2. Pulling
Maybe no-one's home? Wouldn't hurt to give the door's handle a tug.
3. Pushing
In case it's not a pull.
4. Digging
The final straw has been pulled, and we must now resort to methods of force. This is our territory, and we are not willing to give up what's already there. The uninhabitable mountains ahead shall act as our motivation to seek refuge within. To survive, we need heat. Apparently, so do the dwarves. If they think they can keep it all to themselves, then they'll find themselves sorely mistaken.
With our tools, made of dwarven steel, we break the rock underneath the door, slithering through once the gap is wide enough. Though we are careful not to slither with aggression. Dwarves are volatile creatures, just as anyone may be when they're cornered. We wish to make it clear to these dwarves that we're not here to cause harm to them. If anything, we would be happy in sharing the territory with our dwarven brothers once again.

>2: Hot air balloon research.
What's the limit of these great vessels? Just how much can they carry?
A few researchers are tempted to find the answers to such questions. They wonder if, supported by multiple balloons, a full-blown structure is able to soar off the ground.
As a form of prototype, we take three of our current balloons, and tether their cockpits together with steel and wood. We then tether their heat release valves around one handle, to one final seat in the center of all three cockpits. This is where our pilot will sit, powering three vessels at the same time. Of course, if this goes wrong, he's going to have his own parachute.
>>
>>4183545
Name is supposed to be Meluzina
>>
File: Map49.png (542 KB, 2048x2628)
542 KB
542 KB PNG
SCENE TWO

(The two Western Republics are entering a temporal stasis for the next few weeks. No posts from them, No diplo to them, No updates for them. Those with intimate dealings with them should pretend that they are carrying on much the same as they did in peacetime.)

>>4180331
>Tarn
With the blessing of the Gylden, the Gyldholm port is significantly expanded to accommodate the increasing Tarnic usage. A vast sum of silver is spent on the construction of shipwrights, dry docks, and the like, as well as the import of suitable lumber and everpresent Gyldtax, colloquially though certainly not affectionately nicknamed the Gelding. In these newly improved docks, another new class of ship is constructed for the sole purpose of war. For now however, there is a snag in the attack on Volodek, as it is not certain what ripple effect this may have on relations with the Lowland Dwarves, to add that the command is not sure that Dwarves have been evacuated or else removed from the Elven trade city. It would most definitely sour relations were the Tarn be responsible for the killing of even a single Dwarf.
The use of water to force up the gas trapped under the marsh is unquestionably efficient, but in doing so some gas inevitably dissolves into the water. Moreover, what this advance increases in immediate productivity, decreases in longevity, as geologist correctly theorise the supply within the earth is limited.

>>4180427
>Llychlyn
[R] The journey around the southern peninsula is long, requiring huge stores of rations, and hampering cargo space. The shortcut over the ice saves barely any time at all, with all the loading and unloading. But on the continent, that naval rival the Tarn have a solution, an amphibious vessel which sails leisurely up their river, before hauling the boat on land, and redepositing it back into a sister river. Perhaps Clan Llewellyn can be persuaded to construct a like vehicle without the need for the Tarn's Tuskers.
The icy colony on the mainland expands north, digging into the frozen shores of a natural bay, and with imported timber setting down a jetty. For now, it'll likely remain a final resupply post for the many trading vessels sailing through.
Though the new merchant ships of Clan Llewellyn are indeed impressive, they are somewhat dwarfed by the naval powers of the Tidal Empire and the Tarn. But what competition to aspire to!

>>4180664
>Akkhar Dwarves
The pump works wonderfully, for the removal of tricky liquids, and the developing pocket dragons. Of course, everything must be made by hand painstakingly slowly. Even the metal tanks must be hammered and forge-welded from ingots. Speaking of such, the hoarded supplies of iron, copper, bronze, and silver, are all running low. The Akkhar it seems must begin a search under the ice for new sources, or import them. (The volcano is laced with veins of gold, but for anything else you will have to prospect.)
>>
>>4181652
>B'yogi
Thankfully a B'oo may hide their embarrassment within the shadow of themselves, unlike even the Dark Friend H'yomi who "blush" at such an emotion. For those terribly affected, the M'thus are portioned out at the Temple of the Three. As for Avarice, given the city's special purpose, and store of wealth, the rolling improvements are doubled! Shining spires of turquoise and traded gold & silver fill the beholders with another strange mix of emotion, national pride.
A certain sect of B'yogi find welcoming the embrace of the deepest ocean, swimming in the impenetrable darkness far below. Some feel the need to take on aspects of benthic creatures, sometimes even scaring the younger B'oo when they resurface on occasion.

>>4181815
>Gyldenthrong
Grain aplenty, grain aplenty! Barley, Rye, & Wheat! / Should ever a Dwarf be happier than in a field of his own! They promise it sounds better in Gyldentongue.
Some more staunch Dwarves will always buy Æblekag-made when in need of a weapon, even their newer ventures have a finish more, refined, than those upstarts of Torz'vagoz.
The Mint is carefully lowered onto the cart-rollers as the team works on the doorway. It is backbreaking, as the black stone is harder than almost anything the Dwarves have dealt with before, but eventually the doorway is crudely enlarged to wheel the machine out. Once it is in the hallway, there is spotted where the Mint rested, a symbol of gold etched into the dark stone floor. That of a reliquary, emblazoned with the ancient rune of Therkuunaz.

>>4181946
>Cravers
Roughly a dozen Cravers are sacrificed to raise the Obelisk onto a base of flesh and bone. Now standing at full height, the things full size can finally be appreciated. Socketed into the Cravic base, it looms over everything else in old Tula'Krel at roughly 40ft high!
A weedy vein finds it's way from the Slime Pit through the sand, surfacing briefly in the old trench, before continuing to Hel'grind safe undersand.
Spores slowly seep into the tunnels, clouding the air. In time they reach the feasting Dwarf-kin, who unknowingly breath in a death sentence. Now, the Cravers must wait for the spores to take hold.

>>4183137
>Tidal
The soldiers of Amplect, mighty they are, await word from the FHR to begin their advance against the Elves. (these actions will be taken into account once the stasis is lifted, they won't be wasted actions. as I have often said, time works differently here)
Utilising the designs of Obadinia Themself, scales of metal are layered over the Dragons' own.
>>
>>4183361
>Karnis
Scheming til the end(?), the queens of old would be proud of their Cravic progeny. With the few hours she likely has left of a clearer mind, the Matriarch doles out her Queendom, her last wishes, her relatively few possessions, should she not make it. The Flesh monks work feverishly on her second chrysalis. Her own work done, the Matriarch bids her Swarm a farewell, for now, and makes her into the desert, climbing into the cocoon of flesh. It is with little grace she makes herself comfortable, and lowers her antennae. Now, we wait.
For all the posturing and fretting, the fall of the Sable is one of a feather, soft, with little resistance. It is almost disappointing.

>>4183545
>Meluzina
With a lump in her throat, a Meluz approaches the copper doors, watched by both Men and Snake. She raps her knuckles against the metal, and recoils as the sound echoes loudly down the long tunnel behind it. When at last it has stopped reverberating, and with no answer, she tries again with the same effect. With knocking off the list, she tries the handle, pulling and pushing with all her might, but this too is futile. So it falls to digging. Extra Meluz slither up to lend their picks and shovels. It is short work before a hole big enough for Rattlers to attempt entry, but what? The doors slowly of their own volition swing open. The stench of decay pours from the darkness, knocking the gathered Meluz pack as if by physical force. The floor slopes upwards into the inky void.
The three balloons fill at a snail's pace, like always. The three together should carry the weight of three Meluz & a standard basket of cargo at least, though with the additional weight of the steel required, it may well only be the pilot and cargo will lift. Anxiously the crowd watch as the balloons lift! Tethered by a very short rope, the joined baskets are still accessible, and more cargo-weight is loaded, and then a little more, until the balloons start to dip. The short rope is loosed, though a longer one remains tethered. He climbs higher, higher, higher, to the full length of the rope. The test is a success! When he is landed again, the cargo and the pilot are weighed. Unfortunately, in the excitement it is not noticed that the three balloons together have lifted only the cargo of two balloons.

END OF SCENE TWO.
>>
>>4184009

In Llychlyn itself, things are fairly peaceful, even when they essentially are supporting one side in a major war with plenty of supplies at a hefty profit. Still, there are other lands that trade flows, and with the Cartographers nightmare Eglwyssanctaiddarianwenifanwyngnghlogydderwenuniggeryllynwediirewigeryrogofwen now made, there was a much easier way across the southern sea's. Yet, this was not available just yet, and instead the port only offered the access of a final resupply point for ships. This however, was not to last. A large trench would be made, along with a road, from Castellpwyntrhew to Eglwyssanctaiddarianwen, and large blocks would be made for the sides. The initial plan was not so much a channel, but a trench with compressed snow at the bottom with blocks that contained many holes for specialized oars to use to propel the ship. Of course, more work, both on the ships and the trench would need to be done for this to be viable, but it was an initial and effective plan. Especially important given those 'tidal' left and never returned to trade because they wanted to learn Fanwyic without in turn even giving their own language's writing, let alone speaking... Still, if they wished to make the Children of Fanw competitors, competitors they'd make. Fanwyic ships were fast and still could carry a good amount of cargo after all.

Meanwhile Rhisiart had quietly been working these many months, doing the ritual over and over again, for a verity of different words. Some were quite simple, like Cynnes, Cannwyll, or Oer. Simple words, with simple results. Initially the effects were faint, yet they seemed to strengthen to an extent over time after he showed his further work to a number of his fellow Clan members. However, this was still minor work, and its results, while interesting, weren't to useful yet. Until he wrote something a bit different. When doing the ritual again, but writing not just Canwyll, but Disglair after, the results would show the light emitted much stronger than the first tests. Trying this with other words, like adding Allyrru before Cynnes would prove to enhance the effect of the main word. The modifier enhancing the effect and changing it to an extent. With some further testing, it is proven that commands work too, such as Cyffwrdd gwres, resulting in the object in question heating up upon being touched, held, or otherwise in contact with someone...The possibility of applications, once fully utilized, is extensive...


>Action One. Work on further perfecting Geiriau Grym

>Action Two. Dig a trench from Castellpwyntrhew to Eglwyssanctaiddarianwen
>>
>>4180748

"We can keep Clan Howell from expanding more than their initial outpost, which has already set off, but we can't stop them from claiming that which they already set their people to settle." The Clan Wynn member would say before heading into one of the buildings, soon exiting in armor with a few of their fellow clan members who were equivalently equipped. "I do hope your capital isn't too far." They'd say, clearly not too keen on going extensively far in full armor. Their strength helped their endurance, but even then, they had its limits...At least the layers helped keep them warm.
>>
Posted on behalf of the B'oo

>>4184009
1. We're nearing the completion of improving our cities. Next we will improve the blue town of Shine, our jewel, our bloodline of blue faith. Build it with a higher standard of defense for it borders the Violent Ones!
2. The population of our H'yomi citizens is booming. Was it mating season already? With new mouths to fill with tasty food, our farms are starting to get strained. We will research new agricultural techniques to reform our farming industry to better produce and harvest food items.
>>
>>4184959
Upon meeting the Akkhar Dwarves the Explorer explains the small amount of land the Llychlyn took and that they agreed to keep to that land and acknowledge the claim that the rest of the frozen land belong to the Akkhar Dwarves... but then the Council pulls out a map and points out that much greater land grabs have been performed by the Llychyn.

With kind Words they deceived the Dwarves while stabbing them in the back. The Clan Wynn members are thrown into jail within the Dwarven capital for Malicious Deception and a letter is sent to the Llychyn demanding they immediately cease all the land outside of "Castell Pwyntrhew".
>>
>>4184009
Action 1&2: Nozzles and Hoses are invented and with that the Pocket Dragon is complete. The nozzles are at first shaped out of stone, but a Dwarven blacksmith has a a better idea. Make their shape in stone, but inverted... then just pour molten metal in and voila, you can produce them way quicker and with better standardization.

The standard hose functions by inserting another balloon in sde the last tank. When said baloon is violently inflated by pressing another balloon connected to it on the outside it quickly pushes out any liquid or gas still remaining inside.

This didn't need to be applied in the pocket Dragon as the reaction between the Limestone-Oil Mixture with Water already creates sufficient pressure to shoot out a torrent of fire, boiling oil and boiling water at the enemy.

> On the Pocket Dragon
limestone is minced and it's pulver is made to float in plant oil, said plant oil is lit aflame heating the solution to 300+ Celsius, the solution is then pumped into a separate water tank, (you know what happens if you pour water on boiling oil) that causes water vapor to to create extremely high pressure igniting the limestone, then the gauge is released and a mix of super-heated oil, water and burning limestone is released
essentially if you want to set something aflame at a lower temperature than usual increased pressure helps
limestone burning at 1000+C would then also cause water to split into hydrogen and oxygen, oxygen then going back into burning oil while hydrogen would straight up explode when released helping propel the liquid
'waiting to long in whichever part of the process might cause a pressure explosion
while waiting too short would cause it to fail

The celebration about the Creation of the Pocket Dragon sadly goes over with a somber tone as it is found out an encountered nation at first thought friendly and kind turned out to be deceptive and hostile.
>>
>>4186711

With the arrival of the members of Clan Wynn, and the 'council' pulling out their map, the members of Clan Wynn would argue that the land, with the exception of area surrounding Eglwyssanctaiddarianwen, was already claimed by the time of the conversation, and that the expedition that took the land near Eglwyssanctaiddarianwen was done by Clan Howell, not Clan Wynn. Regardless, they'd demand to be let free and would seem to refuse being disarmed and disarmoured where, from their view, the dwarves could try executing them with ease. Despite this however, they'd not attack or do much outside of pushing any dwarf that tried taking their things away and staying together in a tight formation, shields of those who had them drawn, but not axes.

Once news of this arrived in Llychlyn however, it would erupt to cause a massive condemnation by Clan Wynn, who would demand the release of their kin. Meanwhile, Eheubryd would quickly send a letter to Blodwyn to inform her of the changing situation and the possibility of her needing to return over this seeming "Argyfwng Trefedigaethol". Immediately after they would write a letter to the Akkhar explaining that from the view of Clan Wynn, by the time the Dwarf had arrived, they had already claimed and colonized the land in question. Additionally, she'd ask why the Akkhar want the land in the first place, and desire to know what had happened to the members of Clan Wynn who apparently were taken to their capital and have not returned, clearly worried about their safety. She also would note that she is willing to make compromises, as her authority far outweighs that of the Clans, provided that the members of Clan Wynn who went to their capital were returned safely.

>>4180331
>Diplomacy, Tarn

Blodwyn, upon receiving the letter from Eheubryd would send one to the Tarn. Specifically stating that a "Argyfwng Trefedigaethol" or Colonial crisis has propped up between Llychlyn and the "Akkhar" Who from her knowledge are kin of the Ashen dwarves who threatened Tarn some time ago. She'd ask if she could rely on them for any kind of assistance should a war break out, and would be happy to give them payment in platinum, brass, zinc, copper and potentially land and even blessed steel in return for assistance, should such a thing occur. Of course, naturally, she'd be understanding if they weren't able to due to the war between the Free Human State and the Vossiks, but it would be much appreciated should Llychlyn and the Akkhar come to blows.
>>
>>4186760
"Why do you fear to stand if front of a judge, if you believe your cause to be just? If a criminal wishes to resort with violence when confronted with the idea of a fair trail does that not heavily hint at their guilt? I ask you once more politely to obey Dwarven law when in Dwarven land. Lay down your weapons and we promise to trade you with kindness and politeness afforded to foreign diplomats."

If the Clan Wynn guys would resist again they would be violently arrested and throw into a normal jail. If they agree to the demands they would be permitted to stay in home arrest in a Dwarven villa.
>>
>>4184009

>Action 1: Drain the Swamp

Though to the east bank of the mighty Volozvam, the lands between Kalnzkag'Kupkurg and Zvamholm were not always marshy and ruinous. Dwarven histories written by ancestral Ashenbeards tell of how a great melting of mountain snow and glaciers caused both Volo and Zvamvi to surge with water, and where these rivers met their surges spilled over, inundating what had until then been meadowy grasslands. It is decided by the Gylden that they will attempt to undo what the melting snows had wrought. Though they see little use in constructing drainage works to flow into the main channel of the Volozvam itself, figuring that in the event of another surge the waters would just flow back up these, the tributary-river of the Zvagolg that flows out of the forests is seen as much less temperamental. It is therefore only behind the Zvamgatt line that the Gylden begin digging new drainage channels that flow mostly southward, in the hope of draining the excess of waters from these swamplands and turning them back into the meadows they once were; making them into active water-meadows that the Gylden might farm and inhabit.


>Action 2: Southern Marches Markets

Kezvogaz'unteg is not the most southerly of the Gylden towns - it is roughly on parallel to Lapizkad, and Gnavkop lies still further to the south. Nonetheless, in the Gylden perception it is here that the south truly begins; for it sits above the Snehvikendt canyon, and on the other side of the river lies the start of the south's icy wastelands as well as the passage to Zarjotun'torzdun and the Akkhar lands. With the Akkhar nation proclaimed, the Gylden decide it is time to invest in Kezvogaz'unteg. Defensive walls of solid Dwarven stone will be thrown around the town, already standing high upon the canyon rim; whilst new market districts will be a final point for the traders along the grand road, as well as allowing the Akkhar a place to come to trade their wares for Gylden goods.


>[R]umour


>Diplomacy: Lux, revealed reliquary of Therkuunaz

As the mint begins the journeys back along the tunelways, the priestly warrior and a couple of the Ashenbeards decide to remain a moment longer at the reliquary. A little blessed gold is scattered, and a filled flagon placed upon the golden symbol as an offering as the Dwarves drink Ale and Gylden Ichor, studying as they do, and wondering.
>>
>>4186785

"Is it not understandable for one to be suspicious when you enter their home and then suddenly are accused? You never stated that we'd be given a fair trial, only for us to lay down arms and surrender ourselves..." There'd be a slight pause before the one who spoke up took their spear and tossed it to their feet. "We expect to keep our belongings, and have our weapons returned once this is over and we are proven innocent and allowed to leave." With that, some of the others would follow suit, except for one who, after some talking with their fellow clan members, would also relinquish their weapons.
>>
>>4186799
The Dwarves agree to their Demands and bring them to a Dwarven mansion to live in until the trial is over.

"Your kin will be released if you return unjustly colonized lands or you can prove that it was not colonized unjustly. Clann Wynn is lying and we have proof for that. Our explorer has had an explorers log where he documented what he saw when heading south. While traveling trough the recently illegally colonized land it was noted as Empty and devoid of life. It is only after that, that he arrived and met Clan Wynn. The Explorer had no reason to lie before even finding out Clan Wynn existed and you are free to send a representative of a different clan to question the Prisoners to see whether or not he altered the the journal while traveling with them.

The members of Clan Wynn acted with honor and gave up their arms to wait untill the conflict is concluded to see whether or not they are found guilty of "Malicious Lying" or not. Currently they reside in a Mansion under house arrest, but are provided with basic necessities and food.

The Akkhar wish for the land to use as a prison and to look for natural resources. Our nation used to be ruled by an incompetent and cruel ruler who declared frivolous wars on our neighbors with little reason. We lost our mines and farms, but do not wish to regain those lands as they were won by the enemies of the Tyrant in a just war for they are not our enemies. Now with the Tyrant overthrown we look towards the frozen south in search of those resources and soon we will run out of any stockpiles we have left.

The Akkhar are glad to compromise, but wish to see your willingness to do so in action as your people's words have been proven to be at times empty to please do not take our wariness as an insult, but rather justified caution.
>>
>>4183248
Of course. They will work very hard
>>
Hey, is this worth joining at this point? The map seems pretty cramped.
>>
>>4187001
There is a discord link in the OP ( F2Patcf ) and another game hosted on the same discord which has just started if you are interested (its modern day tho) >>4186992 . I personally see no reason why you cant join, although the final decision is up to the OP
>>
>>4187001
Hi, I'm afraid the game is full, but you're welcome to join the Discord.

For a similar game you could try NRPZ3 at >>4161394 , CorpRP at >>4161182 , or the modern setting NRP at >>4186992
>>
>>4186817

Upon receiving the response, they'd contact the leaders of the clans and talk for some time about who from what clan should go to the defense of Clan Wynn. Naturally, due to the nature of the issue, Clan Wynn itself was ruled out almost instantly due to the simple fact that their clan was likely considered untrustworthy by the Akkhar Dwarves. As such, they'd look to the other clans and, it would swiftly come to the decision that Clan Howell would be best suited to Wynn's defense, seeing how they are the most knowledgeable on the current colonial situation and would best be able to describe the 'colonization' of places that weren't Castell Pwyntrhew. After a bit of work they'd find one member who could speak Gylden, and would potentially be able to go learn the situation more thoroughly between the two.

With Eheubryd's response to their letter, they'd write that someone from Clan Howell, would be coming to speak to the members of Clan Wynn there, and the Dwarves, as Clan Howell has some experience in the land in question, seeing as they used it to create their colony to the north, having not known of the 'deal' that Clan Wynn made with the Dwarves at the time. They'd likely arrive soon, and if the Akkhar desire, they can send someone who actually has a bit of a feud with clan Howell as a counter balance if they so desired. As for the Akkhar's desire to use the land for prisons, Eheubryd would be a bit confused as to why it would need so much land for prisons, but would understand the desire to get natural resources in the area, if any are there. Eheubryd would state that the current plan with the land is to make a shorter and safer rout to the Tarn than the sea rout around the rest of the peninsula, and would be willing to do prospecting work for the Akkhar and informing them where, if any resources are, and either mine it for them, or give them the land in question so long as they may work on their project of a shorter, safer route, which currently has a number of proposals. They also would mention that, speaking with Clan Howell, there is willingness from them to give the west most claims of land from Clan Howell to the Akkhar, though Clan Wynn is currently waiting to see what happens to their kin before making any solid decisions over land transfers. Eheubryd would be willing to hear a counter offer, and fully expects one. Though would state that, realistically, all they need is a long strip to get from Castellpwyntrhew to Eglwyssanctaiddarianwen.

Despite this, it was quite likely to take some time for a proper compromise deal to work, at least until after the trial, but idea's of what could be done still helps.
>>
>>4184017

>1: explore the caves
Well, can't say we were expecting that. The gates are open, and the tunnels beckon our traversal. But Castor have mercy! That smell is cut from the same cloth as our nightmares. In fact, some of us often have nightmares about being trapped under ground, encased in stone with nothing more than the terrible smell of rot to bring us "comfort". The dangers of being trapped in the dirt are too real, for the rock not only gives, as it often takes. Our explorers are weary, rightfully so. They've been given proper light, and advised to turn back if they feel this will go south. They are also granted cloth masks, for security sake. If there are any dwarves who remain in the depths, the explorers are told to approach them with caution, and return to the surface if the short tarns react aggressively. But they are also advised to be friendly, in case our dwarven brothers see us as we have seen them; friends.

>2: create an air vessel with a sealed cabin
Now that we know how to make a vessel with multiple balloons, creating one with the capability of carrying a sealed chamber is now feasible. This sealed chamber will be as light as possible, bearing only what's necessary for a cold-blooded pilot to be comfortable. A seat, and a heating device, separate from the main hot-air device. Now, if only we were able to see where we're going

>>4180331
>Diplo: Tarn
We've run into an issue with our efforts to create a sealed chamber for our hot air balloons. Sure, all the materials are there, and we have the handiwork necessary to put them all together, but we can't see out of the main cabin without cutting a hole and freezing to death in the cold climates of the sky. For help, we look to the tarn.
>>
>>4188327
The Akkhar Dwarves see it as unimportant to send someone feuding with Clan Howell, but think that the proposal itself is very honorable.

The Dwarves propose would still wish for the land to be handed over to them, but understand the wish for a safer trade route and thus propose the idea of the Llychyn being permitted to build a road even directly trough Dwarven land and that roach itself and some surrounding land being considered fully Llychlyn land in exchange for the return of the 3 additionally colonized provinces. A deal where Castellpwhyntrhew (Castle Phew) and Eglwyssnctaiddarianwen (Eggy Dariawen) both stay under Llychydyn control are less desirable, but acceptable after all Clan Wynn did not promise to stop Clan Howel expansion and truthfully informed the Dwarves of it. The Dwares thus believe it would be the most honorable and beneficial to both parties if the two provinces between the Castle and Egg are returned to the Dwarves with a road connecting the two being designated fully Llychlyn territory
>>
>>4188538
Unfortunately given the current situation with the Vossik and remnant ashen to the north, the Tarns could provide little beyond economic assistance. However, thankfully it seems that the two parties are already approaching a compromise. The Tarns urge the Lychlyn to achieve a peaceful solution.

>>4188538
The Tarns introduce the Meluz to the invention of glass.
>>
>>4188694
The Tarns are happy to hear that their two friends are rapidly coming to an agreement. They offer their best wishes towards the preservation of peace.
In other news, a few enterprising merchants have journeyed to the Akkhar lands, looking to purchase ice. Apparently the very same material which poses such a nuisance to the Akkhar is a valued commodity further north.
>>
>>4189219
The Dwarves are more than intrigued by the idea of someone needing "Ice". They say that if the Tarnish wish the Dwarves can within a few years start extracting the Ice for sale, but it probably would be quicker to apply for a Permit and have the Tarnish mine for it themselves. For the state it's the same tax income so who cares?
>>
>>4184009
1.

Aid is rendered to the Karnis in any and all capacity with the situation regarding the Matriarch.

2.
The Kahro are used to experiment with the core, as the dead flesh may be resistant to the effects.
>>
>>4184015
Action 1:
Expand south from the ammolite colony to obtain the three snowy tiles to the south, as a lyraran colononial holding.
Action 2:
An expedition of temple guards and hired hunters is sent into the tundra - their query, to hunt the elusive Snow Devils (guant men). To either eradicate or to contain them for future use. They are in a large part magic users, adept in both lightning and the new electricity sucking techniques.
No longer shall we fear the wastes, but exploit them to their fullest.

Those Fanw are fool to not join us, we will be sure to properly reprimand them in the future.
>>
>>4188327 (diplo - fanw)
Another diplomatic team is sent. They desire to open trade, even if that means not learning the tongue of the fanw. They can speak tarn, most of them can speak tarn and can trade in all the major ports in that language.
>>
File: Map50.png (544 KB, 2048x2628)
544 KB
544 KB PNG
SCENE THREE

>>4184951
>Llychlyn
As testing continued it would prove prudent to test the glyphs on one unaware, and to this end, Rhisiart carved with a stylus of Blessèd Steel which a sympathetic member of Clan Nist had created for him, symbols translating to "emit cold touch" to the bottom of a bowl which he filled with hot bone broth. As he touched to bowl, he felt the distinct chill the words imparted. To a Clan member of his he handed the bowl, and when she supped peacefully, without remarking of the strangeness of the cold, he was crestfallen. When she had finished the simple meal, he asked her, had the bowl not been strange? to whit she answered no, but when informed to turn the bowl over upon reading the glyphs she dropped the bowl in shock, for it had emitted it's chilling touch. This dampened Rhisiart spirit, but almost certainly not for long!
In the frigid wastes, the trench is dug, with Faniau (I believe this would be the correct diminutive plural of Fanw) grumbling through the labour. There is left at each coast for now, a wall of compacted icy ground.

>>4185591
>B'yogi
The need to be watchful and guardful of the treasures within Shine, the city sees itself stretching upwards, peering over the hills of the menaces of every side.
H'yomi are worse than the hares in the plains! Some H'yomi researching B'oo have even postulated that... that they don't even have a mating season at all! That they mate as they please!! That cannot possibly be true, or else Simhyn, perhaps even all of Sigod, would be overrun with H'yomi! What a terrible thing to suggest. What was the agenda again? Oh! yes, food for the H'yomi. Well, who better to ask how to improve the dwindling yields of B'yogi farms than the H'yomi themselves? With their insight first is constructed a new farm, closeby Jubilation, and second is the introduction of H'yomi farming techniques, of crop rotation and fallow. These H'yomi sure are smart, maybe they could even be researchers someday.

>>4186729
>Akkhar Dwarves
The first Pocket Dragon is cobbled together, a crude contraption of leather, stone & bronze. To the outside observer it appears as a strange, bagpipe-like instrument. All that is left is to test the haphazard device.

>>4186793
>Gyldenthrong
[R]
The extensive drainage efforts see the stagnant, midge-infested waters flowing into the lazy Zvagolg tributary, which even new tributaries of it's own calmly continues to the sea. The new watermeadows are perfect for the growing of rather more water-hungry crops, especially a number of potently flavoured herbs and even a few medicinal plants. In a twist, the plant that thrives without much work is one known to be used as a poultice to ease the sting of the midges the work has displaced.
Sturdy walls are thrown up around the wayrest of Kezvogaz'unteg, and within them the small town marketplace is expanded to a respectable trade market.
>>
>>4188538
>Meluzina
With covered nose and mouth, Meluz crawl on their bellies into the narrow tunnel, barely able to lift their torso off the cold stone. Cravers wait at the entrance, listening if it is safe for an exploration of their own (>>4190303). A lantern is fetched up to dispel the growing darkness as the Snakes slither onwards. In short time the passage levels off, and ahead, light and noise! They continue on, into the ruins of Vikolaet'dun and find a cohort of Ashen Dwarves awaiting them, and from behind also! With crossbows readied, the apparent chief calls out in Mountain Dwarven "OV ZA GER'HAL!" "Get out of my fucking tunnel."
With the knowledge gifted so kindly by the Tarn, work on the construction can begin in earnest. For now, work shall be done in Zedfeld, with access to the forges a small glassmaking operation may be set up for this purpose. Sand is collected from Mare's Tail deserts and sent to be fabricated into this wonderful new material. The dream of large flat sheets of glass fall through, as the process produces only roundels of the stuff. But o? Tarnic claim their glass is slightly coloured, blue, green, yellow, even purples, but this Meluz glass is colourless. The Tarn should be made aware of this right away, perhaps it is the purity of the sand? (>>4189219)

>>4190303
>Cravers
The Matriarch is made comfortable in her cocoon, before it is sealed off to prevent any possible spread of rot from the coming experiments. Nearby both Kahro and Kahro wormlings are exposed to the poisonous air of the core. Given their small size, the wormlings degrade slower than was expected, but are still effected by the effects of the core. Those Kahro of considerable flesh however see little detrimental effect to themselves, initially. There is mild celebration, but in the coming weeks it becomes apparent that the worm inside the mass is suffering, becoming slow, refusing to eat, or otherwise add to it's form.

>>4190306
>Tidal
(>>4184951, >>4186729) Unaware of the escalating feud already in the snow, between the former Ashen Dwarves and those Llychlyn fools(!), the Lyraran stake what remains unclaimed as their own. As part of this mission, is the destruction of the menace residing there. Hunters, hand-picked especially for the purpose, are sent into the wastes. For days they find little more than tracks in the fresh snow, leading them further and further south, deeper and deeper into the drifts. They do not relent, wrapped tightly in traded furs they trudge into the growing blizzard. There, in the winds, the shadows dance. Flurries become creatures, creatures become flurries, madness on the ice. Lightning arcs out, striking at nothing. A Dragon is hit by a thrown spear! The wound burns! Arcs fly out. A hit! Another! The winds increase, the storm enrages. The Deepaun are blinded by the snow, they retreat, somehow with the knowledge that two of the devils are dead. Two of how many though?

END OF SCENE THREE.
>>
(my apologies for leaving your rumour blank)

>>4186793
>Gyldenthrong
[R] Through the limited interactions between the Gylden and Akkhar Dwarves, it appears that the latter are having trouble with the Llychlyn down south. Apparently they have colonised the lower peninsula, much to the chagrin of the former Ashbeards.
>>
>>4190579
>>4190306
The Tidal Empire is to immediately vacate the just colonized land. Said land has been claimed by the Akkhar Dwarves with the claim having been justly recognized by the Llychlyn.

The Dragons were never enemies of the Dwarves and were in fact permitted into our borders to trade. An act of such disgusting treachery if not immediately rectified will be treated with a declaration of war. The dragons are given 4 months to vacate said land or they will be considered to be an invading force
>>
>>4190577

Its disappointing to see it not work until their cousin saw the runes. Seeing this Rhisiart would continue experiments. For example, having someone from his clan write runes on one of three objects that would be laid out in front of him. This was to see if seeing the runes themselves was what caused them to work, or if knowing they were there somewhere was good enough to get them to work. In further experiments, he'd check distance, for example he'd write on an arrow 'Ffrwydrad gwreichionen Effaith' or 'Impact spark Explosion.' the idea being something that came to him thinking of military applications of the runes, as that was initially what Blodwyn desired out of them. Additionally, such a thing would be easy to tell if it worked or not. If all went well, the arrow would fly true, and upon hitting plate, which undoubtedly would cause sparks, it would explode. Preferably this would actually be similar to that of some technology they knew the Free Human Republic had, and would be an explosion of fire rather than causing the arrow to shatter. Additionally, it was hoped that, by adding the two conditions, if fired at a normal target, while the impact portion would trigger, the explosion wouldn't. The tests with these arrows would be done on Free Human Republic Armor that was still in Blodwyn's stockpile for experiments. If successful, further and further ranges would be used to see if there was a max 'range' for runes to actually work. Still, this was likely to be a project that lasted quite some time.

Meanwhile, new ships in Llychlyn would, noticeably, start having the addition of copper bottoms. The idea being that it would help with maintenance and, with a certain plow like bow, could be hoisted on the trench made and potentially moved across the channeled stone. While still at an experimental level, it would be found, after some testing, that the iron that helped hold the ship together was corroding oddly enough. Surprisingly, this was fixed by an additional layer added to the bottom of the ship, that being paper which considering some of the economic crops grown, was plentiful, and not often used in writing unlike parchment. Needless to say, this had a number of benefits over ships without it, as ships with these copper bottoms were able to retain the speed they had for much longer, and were protected from certain sea life that was a pain to remove from the bottom of the hull, or damaged the structure through eating away at it, making maintenance much less costly. The only issue obviously, was the cost of actually covering the entire bottom of the hull with copper plates...Still, in what was initially made to try and make an easier time getting across snow, would turn out to be quite good at keeping ships in good condition.

>Action One. Work on Geiriau Grym continues.

>Action Two. Get Copper bottoms. (The ancient greeks used lead, but I think its okay. If not let me know.)
>>
>>4190312
>Diplomacy, Tidal.
They'd be given a very swift yes. The trade between the two nations directly would be much better than indirectly. There wasn't much to talk about on Llychlyn's end, so unless the Tidal's had anything else to ask or speak about, there'd not be much else said.
>>
>>4188694
>Diplomacy, Akkhar.
The Clan Howell member in question, once arriving at the Akkhar capital, would speak to the Clan Wynn members who were under house arrest, as well as with the dwarves. With the dwarves, they'd ask where exactly the explorer in question had walked on the map, trying to figure out his journey if he was able to provide one. Needless to say this was important due to the timing of the event. Additionally it would be explained that most of the lands in the south with the exception of the coast are 'colonized' by nothing more than small outposts with at most five people in them. There's a string of them that creates a trail between these outposts, but the actual divots of snow usually get completely covered, and even the markings made usually get burred. Still, the divots are enough that, if directly looking for it, or without fresh snow, one could clearly see signs of life. Other than these trails, without finding one of the outposts, it'd be quite hard to find signs of life without running into someone following these trails. The outposts themselves were made of wood, of course, but they usually are a single building with dried meat, smoked fish and some other supplies, along with some heating. Despite this however, they are practically covered in snow, and the Children of Fanw don't bother to remove this snow as, while it may seem paradoxical, it actually helps keep the inside warm, as its great insulation. The only realistic signs of life that they believe the explorer could find with ease would either be those actually walking out into the snow, or finding an outpost through any smoke coming from the burning of coal inside of them.

As they don't know the explorer's path yet, they are unsure if he actually would have potentially seen these on the way to Clan Wynn's port if they were set up before he arrived or not. And, before he could make further judgement, would have to get more details from the Akkhar. With their current information however, they believe that their is a possibility that, while the members of Clan Wynn didn't see themselves as lying, they think that the people Clan Wynn had already sent out into the cold wastes hadn't yet properly set up those outposts in question when the explorer arrived, meaning that to Clan Wynn, they had already colonized the land and saw it as theirs even though the people were still in transit or constructing said outposts, as communication in such a place is difficult to say the least. They don't know if the Akkhar consider that lying or not, however they would like as much information the dwarves have as possible, as currently, they don't have much of the Akkhar side of the story, which they expect will shed more light on the situation. He recognizes that the Akkhar will, naturally, come to their own conclusion. But he wishes to try and figure out what happened for himself.
>>
File: 1586662394810.png (13 KB, 404x282)
13 KB
13 KB PNG
>>4191025
The Clan Wynn members were treated well, their only complaints would be that the ceilings are to low and that all the stuff they were given to drink had alcohol in it.

This particular explorer walked trough the path listed with the black line, but other Dwarven explorers explored most of the peninsula even reaching the tip. Still even if said outposts contained 5 people smoke from fires or footsteps in the snow would indicate the presence of people close by. Which it did not.

If the explorer did not notice the members of Clan Wynn living in said land then the members of Clan Wynn can not be accused of lying, but on the other hand when said explorer made a deal with the members of Clan Wynn he did it with the knowledge that they took 1 province not 3. Did the members of Clan Wynn not show him a map of what they consider to own at the time? Can even land this lightly populated be considered their ownership? Could it be then considered that the members of Clan Wynn deliberately kept the information about their holdings vague to claim they owned said land to begin with even if the other party did not know of that when said deal was being made? Even if not a lie, could such withholding of information indeed be considered just? Can a deal made under such circumstances be considered just?
>>
>>4189219
The Akkhar Dwarves wish to start purchasing steel from the Tarnish in exchange for their new inventions:
> pumps
> rock crushers (makes rock into pulver)
> pumps
> flame throwers
>>
>>4191261 >>4191025
(diplo - Akkhar Dwarves +Llychlin)
The Lyrarans, now having been peacefully disposed give their reasoning.
The land they have taken contains the dangerous Snow Devils, a tribe of pale lanky creatures whose magic is only matched by their ferocity. The Dragons wish to exterminate them for they once killed a Dragon when they were met all those years ago.
The Lyrarans, being experts in law will hear both the dwarves and the llychlyn out, and whoever has the greatest claim may then have the right to take this territory for a reasonable price.
>>
>>4191736
The land rightfully belongs to the Akkhar Dwarves, you may continue hunting the snow devils however much you wish in our land however, but demanding payment for a committed transgression. You go behind out back and instead of handing over what you've stolen you not only do not offer reparations, but you demand payment? This offer is an insult. Rectify it immediately or we will treat your action as an invasion of our land and defend what is ours."
>>
>>4186793
The Akkhar dwarves inform of the invasion of the Tidal empire of Akkhar lands and that the situation if not resolved might escalate into a war.
>>
>>4190577
1.First the sea now the underground?! Some B'yogi are feeling so homesick that they're living underground now. Morphing themselves to stay under the earth for a long long time. (Create moldywarpes!)
2.With Shine protected from any surprised attacks from the Violent Ones, it's Heed's turn to be improved. It was suppose to be a place for the Dark Ones to visit, but their homeland was conquered. We will honor our Dark H'yomi by improving Heed with their designs and defenses.
>>
>>4190577

>Action 1: When you can face down Monsters...

With the turning of the world impossible to keep from passing by in the east, every season finds a few more veterans of the Flesh-wars mustering out of the Gylden forces. Though in theory this is a cause to celebrate - honorable warriors who had done their duty getting just rewards in land and wealth - a few start to worry that lessons learned by these veterans might fade from the regiments as they are mustered out. To that end, officers and veteran warriors alike start seeking ways to pass on these lessons to the fresh-beard recruits, devising new drills, programs and training routines that they hope will help keep together the Morale and Discipline of the Gylden fighting forces, even through what they hope will be an age of peace. Just in case.


>Action 2: Invention Time

The Workshops of Kendt'koldrag bustle with activity, the lectures in the design colleges more often then not turning into debates or demonstrations. There are hisses, there are whistles through brass tubing, and occasionally misplaced scalding heat - it seems that a new invention is starting to do the rounds, one that the Gylden Dwarves see many great potentials for.

>>4192052
>Diplomacy: Akkhar
The Gylden are puzzled by this news of an invasion, and pour over ancient Ashenbeard maps of the south as they try to work out what has happened, and send an emissary back to talk further. Where do the Akkhar claim has been invaded, which of their lands occupied, and for what reason?


>>4191025
>>4191736
>Diplomacy: Llychlyn and Tidal Empire

Gylden Ambassadors carefully trying to hide the confusion behind their golden beards make approaches to their diplomatic contacts. They have heard rumors now of mounting tensions and the threat of conflict in the inhospitable southern fringes of the continent, of the Akkhar claiming that other factions have occupied lands seen as theirs. What is the situation, as the other involved nations now see it? How highly are they rating the threat and the likelihood of conflict?
>>
>>4190577
1.
Great flesh air locks are created around the openings of the cave, from here the air is suffused with flesh spores, with lungs forcing the air deeper down the tunnels.

2.
Experiments are to commence with the obelisk in earnest, with attempts to store this "Electric charge" in some form of salt-bone rod suspended in a vat of salty brine (Basic battery structure). A use for the few produced Halg'ala (Power Container) is to "Supercharge" larger Kahro, revitalizing the dead flesh and allowing them greater agility and strength for a period of time.
>>
>>4191261
>Diplomacy, Akkhar.
The clan Howell member would be swift to state in the massive tracks of land, finding a set of foot prints, while possible, would be difficult without either looking for them, or directly stumbling across them. Of course, there's still tracks, even if they are snowed over, but after being snowed over, again, unless directly looking for them, its quite hard to find. They would agree however that smoke would be something they should have noticed if their were outposts in his path. Seeing his path however written on the map would make the Clan Howell member ask a simple question. If they saw no signs of civilization, what caused them to turn south and hook around to Castellpwyntrhew? Did they simply get blown off course by a blizzard, or were they planning on hooking down initially? Additionally, If multiple explorers were sent out, they would expect one who initially went to the south east from Akkhar territory to stumble upon Castellpwyntrhew to find it, if any did set off further south. They'd also ask the reports from other explorers, and the dates of their expeditions, from the date Wynn first landed to now. As that could shed further light on the situation.

Regardless of the further questioning of the explorer and any others, the one from clan Howell would agree that, clearly, at the very least there was a miscommunication or misunderstanding between the two parties. The members of Clan Wynn didn't show any maps to the explorer, from what he knew anyway. Though he will admit he didn't ask if they showed maps to the explorer or not. If this lack of communication was intentional, then he'd say that it was in fact, unjust by Wynn. However, the question then comes to if they intended to withhold information or if they presumed that the explorer had seen these outposts already or believed that he was potentially guided down to Castellpwyntrhew by them. That question would likely become clearer with their questions about the explorers answered.
>>
>>4192432
>Diplomacy, Gylden.
The situation, on Llychlyn's side, would be explained. A explorer from Akkhar stumbled across a colony of Llychlyn's, founded by Clan Wynn, and invited them to their capital, where upon they currently are imprisoned and waiting trial. Apparently, before heading to the capital, a deal was made where Clan Wynn colonizes no more lands, and upon arriving were arrested. The Akkhar believe the members of Wynn who went to the capital and made that deal to the explorer lied to them. Wynn believes that they had already colonized the disputed lands in question at the time the deal was made. A member of Clan Howell was sent to try and clear things up and discover the truth. Additionally, a compromise deal is trying to be made. A guard with the diplomats, naturally a member of Clan Wynn, would also mention to the Gylden that the Akkhar said their kin would be released if the 'unjustly' colonized lands were returned, and believes the 'trial' will probably just be a show and go in favor of the Akkhar. Though, he'd be quickly told off by the others, even a few of his kin, in the form of other Clan Wynn guards. To put it simply, the lands in question weren't colonized by either power for a time, until Clan Wynn came and colonized them. The Akkhar wanted the land for prisons and anything underneath the lands and as such a deal was made where Wynn would stop colonizing. Wynn believes that the land in dispute was already in their control when the deal was made, and the Akkhar believe it wasn't.

Currently, they believe the chance of a conflict is moderate. They would state that, if the members of Clan Wynn who were imprisoned are given a death penalty, chances of a conflict would be practically assured. It would derail any and all negotiation, with Clan Wynn wishing for war, Clan Nist and Tudor likely seeing it as the Akkhar pulling a trick from the history books of the Ashen as they did with the Tarn, and Clan Llewelyn and Howell likely seeing the punishment as unjust at best. Eheubryd doesn't wish for war, and is willing to give up most of the land, but that would be impossible to do with good conscience should the Clan Wynn members be killed as at that point, it would just be acquiescence. And they believe that without a compromise deal, the Akkhar would declare war.

As for the situation between the tidal and Akkhar, at the moment, they don't have much information. All they know is that they offered to mediate, but otherwise don't fully know what is going on between the two. Though, there were reports of a few flying near Llychlyn colonized lands, so potentially, they themselves have dome some colonization as well.
>>
>>4192432
The Akkhar Dwarves seem insulted that the Gylden still seem to not grasp the idea that they are not the Ashen anymore. Ancient Ashen maps are meaningless. The invaded land is obviously the Frozen one which just go invaded!
>>
>>4192842
The Exploter would explain that he didn't "hook". The Dwarves had a very vague idea on how the peninsula looked and all of them were marching towards the peak. The explorer was doing the same until he noticed what seemed like smoke and followed it arriving at the Castle. Other explorers ignored or plainly didn't notice the smoke or assumed someone else went to investigate.

The Llychlyn and Akkhar Dwarves likely use different calendars, but when the explorer arrived at the Castle it was just being set up with cargo still being carried down ships. After some deliberation on each other's time measuring systems it would become clear the the explorer arrived before the 2 additional provinces were colonized. (canonically when he arrived last thread the Castell was just set up and the land was not colonized, if we go by the canon timeline).
>>
>>4191736
> Arrest of Tidal Spies
The empty frozen lands laid bare for centuries and as soon as the Dwarves wish for them... 2 other nations do too? With the Llychlin that can be tossed up to coincidence... but with the Dragons by all means it can't. They have been coming to Akkhar beaches frequently to trade. Thus is is concluded that the visiting Dragons could have been spies. Said Dragons are ambushed with nets and weighted ropes thrown on their bodies so they can't fly away and while no doubt some would escape more would certainly be caught. Those dragons would be housed in custom built cells until they either confess, prove their innocence or the situation is resolved.
>>
>>4193141
Seeing this turn, the member from Clan Howell would ask when on his turn to the south he sighted smoke, and if possible, to mark it on the map. Additionally, they'd ask if the stuff unloaded was of ships flying a certain version of the Llychlyn flag that contained a bow and arrow, as cross referencing the dates matches around the time Clan Howell had landed initially and were planing on making their expedition north to make their outpost on the other side of the peninsula, the trip relying on the outposts Wynn had made, and the first shipments of people and goods for the expedition arriving only a day before the date of the meeting. They additionally would refute that the port was just being set up and instead had recently been considered finalized at the moment, they'd even provide some documents of the first land fall and the time the port was set up, which the dwarves would find was around the time they had sent out people to expanded south. While it certainly hadn't become a proper fortress and training area for the best of Wynn as they had hoped to make the place in the future, it was far from just set up and a mere beachhead for Clan Wynn. Regardless, with the dates, he could certainly confirm that Clan Wynn had already sent out a large number of small teams to set up outposts to the north and east by the time the explorer arrived. Lastly depending on when the explorer found smoke, he could have seen the smoke from a campsite of one of those expedition teams rather than the port itself. Regardless, at this point they feel the information has shows their initial hunch was correct...The real question was if Wynn knew that the explorer didn't know about the outposts or not...Something much harder to discern, for sure.
>>
>>4193136
>Diplo: Akkhar
The Gylden respond that the Akkhar have yet to provide any maps to us showing the charting of their own domains, so yes, the Gylden are using historical Ashenbeard maps for the area as a reference, as that's what we have available that shows the most historical detail. From the Gylden observation of the various more recent maps on the market, there appears no overlaps between the Dwarven maps of occupied land and recent charts issued by Llychlyn and the Tidal Empire. So they're quite unsure on what grounds the Akkhar are claiming an invasion has taken place.
>>
File: 1586662394810.png (39 KB, 1052x426)
39 KB
39 KB PNG
>>4190577
>>4190579
> Action 1: Expand into the Areas marked orange.

It has not been long since our nation has been founded but we lack natural resources, we lack wealth and we lack friends. We are like a lone fisherman surrounded by sharks.

We claim the land that is righteously ours, if possible peacefully if necessary by force. The Llychlyn know what it means to be fair and honorable, the Dragons clearly don't and while we do not wish for war we fear it may be inevitable. (If ice people attack try communicating telling them that we'll protect from bad fly-lizards, if not work then try fighting them ourselves, if not work, run)

Action 2: Look for metal deposits. Look all over our lands to find deposits of whatever metal we can find.
>>
>>4193236
Dwarves are shortsighted, they cannot tell details beyond 30 meters from them as such details such as a flag would evade him. Honestly he probably would recall that either. As for the smoke... the Dwarf just blankly stares at the Clan Howell member and points at "Castle". "The smoke was from the place I went too, the Castel place.". He is slightly confused by the question in all honesty. If the smoke came from somewhere else he'd have arrived somewhere else right?
The Dwarf apologizes, for Dwarven standards if there isn't giant stone structures everywhere any place seems incomplete.

The council having heard both sides of the story concludes: "From the Llychlyn perspective it by all means seems that no laying let alone Malicious lying has occurred. Release the prisoners."

> the prisoners are brought all their stuff and are released

"Still, I think we agree that while the deal was made both sides had a different idea of what they were getting. Why shall I not propose a deal which will benefit us both then?"

> the dwarf points at the 2 provinces Clan Wynn claims to have colonized earlier

"You said you just need a road trough that land. You can have your road, and you can have the coast and said land is yours, but we want the rest. In exchange we will include you on an idea we had.
We Dwarves have developped pumps recently and had a marvelous idea. What if we pump cold water into a holding chainbar heated by our home-volcano and hat it, then use aqueducts to redistribute the water throughout the frozen wasteland? That would make the land not hot by all means, but houses could be easily kept warm and even farms could be set up. It is a project which will take some time maybe decades even, but if you agree to our proposal we will include your land in the project. You will have half the land, but the land you will have will be made worth 10 times what it is, do you think that is a fair deal? We certainly hope it is."
>>
>>4193307
"An invasion has taken place, because the Tidals have swooped down onto our land... are occupying it and are trying to sell it to us.

Even if occupying said land was an honest mistake, it is still an insult for them to demand payment.

If you wish for us to resolve this matter peacefully then we'd require a mediator and you seem to be neutral on the matter and as such the Gylden could take this role."
>>
>>4190579
>1: prepare to infiltrate the dwarven tunnels
It seems that the dwarves are unwilling to cooperate by any means. Such an aggressive response surely means that, within the tunnel, we won't find easy co-existence. We are faced with no regret in doing this, as their blunders were not our fault. And so, we organize the resources for a plan of attack.
step 1. make the tunnel more spacious
our larger troops need more room to move around, so that if combat is pushed toward the surface, we have room to regroup.
step 2. create barricades throughout the tunnel
Right now, the tunnel is nothing but an open field, leading into the side of a mountain. Our soldiers need some cover.
step 3. rally the troops
In preparation to drive out the dwarves, we rally a force of meluzina troops, who will enter the tunnel in separate squadrons. No squadron is to enter if the one before it does not return.

>war
drive the ashen dwarves out of their tunnel.

>2: exploration from above
We announce to the tarn that we're going to be taking an expedition by air, across their land. This is done in an effort to show them what they've been investing in. At the same time, we've heard rumors about another tribe of people, which lie just south of the tarn. That land is where we wish to set our balloon down, and introduce ourselves as a northern neighbor. The pilot is an experienced ambassador, being the one to deal with the ashenbeards on first contact.

>>4189219
>diplo: Tarn
We present the tarn with our failed experiments, and the uncooked samples of the sand we used. We then ask them what we've done wrong, and how we might be able to fix it.
>>
>>4189433
This arrangement is suitable to the Tarns. Soon, Tarnish merchants begin arriving in Akkhar territory to gather up cubes of snow and ice, to be shipped back to the Tarnlands.

>>4190579
Colorless glass is deeply intriguing. As for the issues with small roundels, the Tarns admit that this is about as sophisticated as their glassmaking techniques get as well. They get around the issue by shattering the roundels, selecting the clearest pieces, and soldering them together with lead. Its a labor intensive process, but the end result is a flat, relatively clear pane of whatever size the Meluzina desire. Alternatively, the Tarn suggest contacting the Gylden(>>4186793), who are far more sophisticated at glassmaking.

>>4191335
The Tarns are happy to help their neighbors out, and accept gratefully the offered technologies. A large quantity of FHR steel is provided to the Akkhar Dwarves in addition to the existing supply of the stuff available on the open market

Action 1: With the boats sent to aid the FHR in stasis, work behind on constructing ships of similar size to them. With the experience provided by their creation, the Tarns hope to streamline the construction process a bit, resulting in either quicker construction or more boats.

Action 2: Glass
Intrigued by the colorless glass found by the Snakes, the Tarns collaborate with them to improve their glass production. Rather than attempting to create plate glass in their first go, they focus on producing roundels of maximum clarity and minimum distortion. After this is achieved, the craftsmen begin working on producing roundels of varying sizes and shapes while preserving clarity.

Makeup Action: Ships
The advent of cross wind sailing techniques and lateen sails catalyses another leap in Tarnish boat building. Even the largest of the Tarnish ship gain a significant amount of speed. This is particularly important in the Ice export business, where every wasted minute translates into lost product.
>>
>>4193144 (diplo - Akkhar Dwarves)
>Gunboat Diplomacy
The Dragons should not be underestimated, most in the wastes will come in pairs or in groups due to the nature of their business in the wastes, and each is as strong as at least ten mean with a viscous bite on the end of an extendable neck, easily enough to break through ensnarements or even the occasional dwarf.
That is not to mention how prevalent magic is, with many having basic electromantic powers capable of stunning or even frying individual dwarves.
Still a few are captured with great effort by the stubborn ones, and to the Dragons this is a great insult.
Though all of our great military ships are currently embarked to the conflict of men and elves the Trieneder, the current exploration and diplomacy ship of the Dragons is still armed to the teeth when compared to any other vessels in the region and could fairly comfortably make the coast uninhabitable for any other race.
The ship will now scour the coast of the dwarves, forcing off any dwarven fishers or foreign traders of any nation. Ships going to other places shall be allowed to pass but any who are going to visit any ashenbeard settlement will be forced away.
A "diplomat" carrying the demands of the Dragons, a Gylden Dwarf and a drunkard, "hired" from Gnavkop as a diplomat who will not be harrassed by the ever so stuck up ashenbeard dwarves as he is of the gylden kin, a people who are neutral in this conflict.
The demands are that all captured dragons are to be released and that no dwarf shall even walk into the hills which were theirs before the akkhars even came to be as a nation, in return the dragons will leave the wastes they have taken and declare them once again no-man's land, as they believe that if the dwarves or llychlin want it they will have to take it.
They also state that trade through the dragons will continue to cease until this conflict is over, as the actions of the dwarves have left a sour taste in the mouths of the drakes.
>>
>>4192432
The dragons state that they do not much care for the details, and the only thing that they know is that the ashenbeard's are as stubborn as always and that the colonization of the llychlin has stirred their anger. To whose in the wrong who can say? The dragons only fear the akkhar as far as they can burn down the agriculture of the colony to the north, and are sure that if they got very mad the gylden and the dragons could always swoop in and crush them with relatively little effort, assuming there aren't any major distractions which would thin any response.
>>
File: Untitled.png (553 KB, 2572x2456)
553 KB
553 KB PNG
>>4190579
Its a shame that our foray into the south was filled with so much poisonous fruit...
No matter, withdraw from the wastes we have colonized, lets see how the dwarves enjoy the snow devils...
Action 1:
As a first action of the new dynasty a new batch of ships is to be constructed.
The Allococer - Light Exploration
The Pilocia - Trade Ship
The Dartonos - Warship
These shall serve Amplect into the future, why let Lyrara have all the fun?
Action 2:
No new lands lay left to exploit, yet we yearn for new grounds and new resources to put into the market. An upgrade to our book factory might be in order soon but we believe greener pastures may exist just over the horizon.
>explore the sea to the east, along the way look for anything interesting whether it be strange sea life, shallow waters, a new trench or even dry land
>>
>>4194509
>>4190577
>>4190579
> See Ice people. Fly-lizard gone. No more fly-lizard.

With the situation relaxed the imprisoned Dragons are released.
>>
>>4193336

With the matter set straight, and the members of Clan Wynn let free, with their offer, the members of Clan Wynn would actually be swift to say that they'd happily agree, even excitedly. They'd state how their heating would be great at changing one of their plans to a much more efficient one. As with the heating, they could keep water in a canal warm enough to prevent it from freezing over. This would not only make the journey from Llychlyn to the lands of the Tarn faster, but also significantly safer. There was just one issue for this, and that was maintaining the heat in the distance it took for the water to get to the canal. But if the Dwarves could manage it, they'd accept the deal. Worst case scenario, there was another promising fix to keep the water warm under work that was under development. They'd of course note that they'd likely need to make some kind of drawbridge so the Dwarves could get across the channel however, but Llychlyn could work on that for the Dwarves as it wouldn't be too difficult.

Needless to say, the news of this going to Clan Wynn and Eheubryd would be a massive relief for both, and seeing how things were likely to go smoothly. Eheubryd would let clan Howell and Wynn make the deal with the Akkhar, especially seeing how the latter had already taken steps to do that. She would however still have some oversight. Additionally, as a result of Clan Howell's work, Clan Wynn has gained an increased opinion of Howell...What this means for the balance of power between Brenhinol clans is still up in the air, though Howell will likely have a bit more sway than Tudor for now, at least with matters of Clan Wynn.
>>
>>4194848
The Dwarf then explains the way they plan to keep the water warm enough to get there:
"You see Aqueduct is not the right world as we will use closed pipes, and said pipes will be then encloses in multiple layers of goat hide to keep the warmth in. Additionally by increasing the pressure in the pipes we can transport the Liquid at temperatures 3 or 4 times the normal boiling point!" (Dwarf nerds out)

The Dwarf then asks if the solution the Llychlyn recommended maybe could be useful in building their Aqueduct, because in that case they'd be willing to hire llychlyn workers to help speed the project along.

Dwarves don't mind Drawbridge, honestly they don't even care if you make the Canal higher up going trough their land
>>
>>4184017

>Sable
Despite their efforts to keep the culling of the Sable generals a secret in order to launch a surprise assault against their colonies, the Karnis let slip a single messenger that was able to escape and warn the Catacombs of their generals' fates. "Blast that Ti'Clika, if only I could have snapped her neck myself!" Kukusia vents her frustration at her insane ally's actions for having finally ignited the war between the ants. "Careful of how you speak of the Queen's chosen, especially when she's my mother" a voice comes from the hallway. From it emerges an ant of slender build, her features more akin to that of a mantis with carapace with a silvery tint. Kukusia rasps at her "Ti'Tora, did you know of your mother's plan?". "Of course, unlike the old and corrupt ones, we hold no secrets from each other", "Except your allies it seems" Kukusia snaps back. Visibly frustrated she adds, "It was inevitable I suppose, it's a good thing we've made our preparations. All we can do is hope they were enough. Ti'Tora, as the newly appointed Queen of Lychgate, gather your devotees and ready your colony. War has finally come for us."

Actions:
-Before departing, Nethazar had appointed a new heir to take upon the title of Matriarch, a direct descendant of royal blood unlike the others that had been reborn. Nethula prepares for her coronation ceremony within the Labyrinth. Before her mother went off to be preserved, Nethula was tasked with a simple objective "to learn all she can about the Karnis, and to delve deeper within the secrets of their minds". For now though, she must ensure that her subjects know that they have no cause for concern and can rely on the former Matriarch to have left them in capable hands. At the height of the ceremony, when the jaded crown is placed upon her head, Nethula announces that for a week the colonies of the Karnis will mourn and rejoice in the life of Nethazar, the great mother in a festival. With this a holiday is born among the ants, named "Remembrance day" in which the Matriarch is honored for ushering in the new era of antkind and all she had done for them. It also serves as a way for the Karnis to give thanks to their fellows, for without the deeds of each the larger community would not prosper as it has.

-Further within the meteoric chamber research is conducted. The Monks study the Matriarch as she sleeps, regulating the cold while monitoring potential affects the core could be exerting over her. The Scholars probe further into the Core itself, experimenting with different materials such as metals and different organics to see if anything the core itself might respond in some way.

->War:
Nethula must hold the Sable to account for their deeds. After the festival, the order is given and the Karnis forces march upon the colonies of the sable through the tunnels connected to the Crypts. Whatever the fowl sable have prepared, it will be met with the violent and power gnashing of Karnis mandibles.
>>
>>4184017

>Sable
Despite their efforts to keep the culling of the Sable generals a secret in order to launch a surprise assault against their colonies, the Karnis let slip a single messenger that was able to escape and warn the Catacombs of their generals' fates. "Blast that Ti'Clika, if only I could have snapped her neck myself!" Kukusia vents her frustration at her insane ally's actions for having finally ignited the war between the ants. "Careful of how you speak of the Queen's chosen, especially when she's my mother" a voice comes from the hallway. From it emerges an ant of slender build, her features more akin to that of a mantis with carapace with a silvery tint. Kukusia rasps at her "Ti'Tora, did you know of your mother's plan?". "Of course, unlike the old and corrupt ones, we hold no secrets from each other", "Except your allies it seems" Kukusia snaps back. Visibly frustrated she adds, "It was inevitable I suppose, it's a good thing we've made our preparations. All we can do is hope they were enough. Ti'Tora, as the newly appointed Queen of Lychgate, gather your devotees and ready your colony. War has finally come for us."

Actions:
-Before departing, Nethazar had appointed a new heir to take upon the title of Matriarch, a direct descendant of royal blood unlike the others that had been reborn. Nethula prepares for her coronation ceremony within the Labyrinth. Before her mother went off to be preserved, Nethula was tasked with a simple objective "to learn all she can about the Karnis, and to delve deeper within the secrets of their minds". For now though, she must ensure that her subjects know that they have no cause for concern and can rely on the former Matriarch to have left them in capable hands. At the height of the ceremony, when the jaded crown is placed upon her head, Nethula announces that for a week the colonies of the Karnis will mourn and rejoice in the life of Nethazar, the great mother in a festival. With this a holiday is born among the ants, named "Remembrance day" in which the Matriarch is honored for ushering in the new era of antkind and all she had done for them. It also serves as a way for the Karnis to give thanks to their fellows, for without the deeds of each the larger community would not prosper as it has.

-Further within the meteoric chamber research is conducted. The Monks study the Matriarch as she sleeps, regulating the cold while monitoring potential affects the core could be exerting over her. The Scholars probe further into the Core itself, experimenting with different materials such as metals and different organics to see if anything the core itself might respond in some way.

->War:
Nethula must hold the Sable to account for their deeds. After the festival, the order is given and the Karnis forces march upon the colonies of the sable through the tunnels connected to the Crypts. Whatever the fowl sable have prepared, it will be met with the violent and power gnashing of Karnis mandibles.
>>
File: Map51.png (546 KB, 2048x2628)
546 KB
546 KB PNG
SCENE FOUR

>>4190961
>Llychlyn
The bowl test is repeated again, and again, and again, and each time the same result; As soon as the marked bowl was lifted, it would shed light. This proved that knowledge, but not sight of the runes was key. There was however, a limit to the power of the runes, for when tested against steel plate, the arrow did indeed spark, but, where was the explosion? When the arrow was inspected, Rhisiart discovered that the shaft had splintered within. It had been exactly the outcome he had not wanted, but dreaded would be the case.
Near exhausting their stocked supplies of copper, Llychlyn vessels are plated with hand-hammered sheets of the metal. The cost of labour alone for even a small ship would bankrupt one of the lesser Clans, but Clan Llewellyn has deep pockets. Time will tell if the plating had been worth it.

>>4192338
>B'yogi
With inspiration from a burrowing pest from the H'yomi farms, some more reclusive B'oo have formed for themselves a new shape, the M'oldywarpe, a corruption of the Garnish name for the creatures. Being already creatures of darkness, though without the negative associations some H'yomi have with such a description, these new B'oo dig tunnels with shadowy claws into the inviting earth. Rarely do they resurface, and every time they do they are even more changed.
The homes of the Dark Ones are squat and wide, with many spires and pinnacles stretching into the sky, entirely separate from the styles of the secretive H'yomi in the north, or the new Elvses in the east. With Heed morphed into an ideal Dark Friend city, perhaps it may become a new H'yomi home.

>>4192432
>Gyldenthrong
Though the Gylden had long had a standing army, their training had always been in response to outside threats; Worm, Flesh, that nasty business between the Ashen & the Tarn. But with relative peace in Dwarven lands, it would not do to let the soldiers grow fat and lazy. Training regimes are drawn up by veterans of the Flesh Wars, as well as Dukkezop diplomats and ballistics experts from Torz'vogaz to round out military education. War-hogs are brought up from the forests for the training of riders, along with a handful of Ashen war-goats from the north. Mobilisation, Flanking, the mighty Shouts of the mountain brothers, anything that may be of use.
It's a demonstration for now of the power of steam. The engineers of Kendt'koldrag are proud of their little device; the Aeolipile. It is an instant hit, and even the king journeys from Gyldholm to see the thing in motion.
Far sooner than expected given the tight fit of the Mint through the narrow thoroughfares, the explorers return to Guldfar's gaze with cries of great joy. They gulp in deeply the fresh air, and down their appointed reserve of Gylden Ichor in thanks of a swift, and relatively painless retrieval. Residents of Ulzunteg'dun rejoice with their return, and marvel at the wagons, groaning under the weight of the machine.
>>
>>4192568
>Cravers
Though air lock is the polite term, the nature of the Flesh drives the using of a more fitting word; Sphincter. The ring of tightening muscle attaches itself to the stone and dirt, trapping the Tallaght Goblins, whatever may remain of the Cree, and of course, hundreds of thousands of fleshroom spores. From within there begins a hacking cough, ear-piercing screeches, along with the sound of crackling fire. With no means of escape, the Green Oppressor-kin rage continuously, scratching, biting, tearing at the flesh that traps them inside, only to be met with reinforcing veins. Eventually there is silence, save the odd laboured breath. The sphincter remains closed, lest it be a ruse.
The first attempt is promising, the rod draws a charge from the obelisk into the brine vat, which bubbles and spits on occasion. When however the rod is removed, the attempted Halg'ala quickly loses it's power and becomes once again inert. Direct tests with Kahro merely ends up killing the Worm inside, as the shock is far too great.

>>4193328
>Akkhar Dwarves
Seeing little presence save the odd hunting party, the Dwarves continue their own expansion into the icy wastes, marking on their own maps that the land is theirs alone. If the Dragons want to fight over some permafrost, so be it. As for these so called Devils, they are yet to make any appearance. Flurries and freezing winds, yes, bogeymen, no. With landgrabbing out of the way, now begins the real task; Prospecting. Every inch of the land is scoured, dredging up from the frozen earth four distinct possibilities. First, coal in the northern hills. Second, gold in the western hills, as well as traced throughout the volcanohome. Third, most wonderfully, iron closeby the Guthlaqtz. And fourth, a strange mineral, comprising of iron, traces of gold, and another dangerous mineral; Arsenic. Perhaps this is the devil the Dragons were hiding.

>>4193637
>Meluzina
Not prepared for such a hostile response, the Meluz in the tunnel are left speechless, valuing their own skin over some filthy tunnels, they back down and retreat into the fresh air. The initial explorers spread the word of obstinate Ashen remaining in the mountains. A rally cry rings out to overthrow their once-lord! Of course, at present any attack would be suicidal, the Dwarves know the underworld like the taste of their moustache, and being sneaky little buggers would no doubt fight dirty in the cramped enclosure. The first course of action is to widen and more importantly heighten the tunnel, no easy task in the hard mountain stone, but with enough Bull Meluz it'll be done soon enough. As the Bulls mine, the more dexterous Meluz craft barricades from the weedy trees of the southern hills, though they are closer to woven movable shields really.
Meluz scout the tunnels ahead, only to be fired on and cursed at from the darkness. There is still more work to be done enlarging the space for proper movement of non-Dwarf troops.
>>
>Meluzina cont.
In a fabulous ceremony, the balloon takes flight from Megálo. The vehicle drifts slowly over the hill and plain of Tarnia, drawing excited Men into the streets. Field and river crossed, the balloon continues toward Xycthos. Here, unknown weather patterns causes the balloon to pull sharply out to sea, but with careful manoeuvring the pilot manages to save both himself and the balloon, by landing rather bumpily in the Tidal sands, east of Roodkhaane. It had been a spectacular journey, but without enough fuel to reinflate, he must call upon the Tarn or Tidal to help him back home.

>>4193692
>Tarn
With the streamlining efforts comes an advance the Tarn had not predicted, the use of a certain selection of pieces which may be configured to create many different classes of ship. With such a system, those newly built using it will be able to be repaired or upgraded with the simple replacement of the same part. (I hope you understand what I'm trying to explain) This too may apply to sails, masts, rigging, all manner of things. From here, merchant minds begin whirring with possible application in other fields.
Working with the Meluz, and using sand collected from their desert territory, the Tarn develop a technique to produce larger, flatter roundels of the fantastically clear glass. The glass is blown very hot, cut from the pipe, and in a secret method known only to the handful of Men & Snakes permitted into the glassmaking holy of holies, flattened into round sheet. It is then reheated and left to cool very slowly. Even still, roughly twenty percent of their attempts are failures, and the finest roundels still warp slightly in the centre.

>>4194509
>Tidal
A new dynasty calls for new ships, it's almost tradition after all.
The endless ocean calls to the Depaun, far over the horizon it flows forever. Out in the open sea, there are no doubt wonders only the Abyssal Dragons are able to obtain, either for the glory of Obadinia, or the filling of their purses. It is not a long journey before new thermal vents in the ocean floor are found, which may be used either to incubate young or offer gifts to the Void. Out there there are also new species of fish, fit for the table of a king, and with a price to match. Giant squid, enormous bony fish, ferocious toothy eels. Delicious, and profitable!
Hunts continue on the ice, even as Dwarves come barging in. It is shortly after the stinking beards' arrival that the Gaunt Men are tracked to have moved into Llychlyn territory. No doubt they'll soon be aware of the creatures, though perhaps it would be wise to inform them of their presence in the drifts.
>>
>>4195195
>Karnis
The Jade Crown weighs heavy on her head as she gazes out at her new dominion. Nethula orders the stores of the Queen's Joy to be opened to every Ant, it will be a night of revelry and remembrance, of mirth and of memory. As the feast winds down the new Matriarch retires to her royal chambers, working her antennae and mandibles nervously, pacing up around and over the walls. Her mother was beloved for her deeds, her raising of the Karnis from the Sable, her allegiance with the Flesh, both pink and grey, had brought untold prosperity to the Swarm. Could she possibly live up to that? Soon she would have to begin laying a brood of her own, but for now she goes over her options in her mind, unhindered by a bloated thorax. She must meet with the Flesh to discuss the next course of action in the world. Queen's wings, she'd meet with the Lord of Flesh him? it? -self, not the Priest-Captains and Flesh Monks she was used to briefly doing business with. There had been rumour of, relations, between the Matriarch and the Lord, soon she would know the truth of it. Burdened by her duty, she folds herself inward, and rests.
Gold, Jade, Rubber, Flesh dead, Flesh living. Anything and everything is tested against the core. Gold as ever, is inert, Jade much the same. Rubber freezes and becomes brittle, shattering like imported glass baubles. Flesh of either kind rots in that strange way in the poisonous air. Tools of gold are found too soft against the strength of the core, though perhaps some alloy would do the trick. As for the Matriarch, she slumbers still, now covered with a thin white coat of ice, awaiting her eventual awakening.
The tunnel connecting The Crypt to Lychgate had been dug long ago in a strange manner, each side tunnelled towards the other at a slight downward angle resulting in a shallow V shape. Karnis stormed down the tract, hoping to catch any lingering Sable off guard. The descent was clear, but the ascent saw the black Ants waiting for just such an invasion. It was a swift action, the Sable collapsed the roof above them, flooding water into the passage. Unbeknownst to the Karnis, the Sable had connected to the nearby river with a shallow ditch. The impact of the water stunned the Ants, drowning many on each side, and halting any further advance underground. Given a similar situation is likely present in the sister tunnel from The Catacombs, the attack is forced above ground, no doubt into even worse traps and ambushes.

END OF SCENE FOUR.
>>
>>4196495

Unfortunate, however not the end of the world. The addition of some FHR equipment should be able to substitute should the explosion experiment take place again, however for now a much more simple test would take place. Being informed of the deal that Clan Wynn had made, they'd be swift to test if runes could work in a way that didn't require people to be around. They'd set up a simple system near a small stream where they'd divert a small amount of water into a few carved blocks in the form of a ramp that would lead into a large pool of water, also made of blocks. These blocks would have runes on them of course, 'Gwres llif dŵr'. Naturally, once water started to flow down the little ramp, they'd make sure that the water was getting heated before simply walking away, out of sight of the pond for roughly an hour before returning. Upon returning they'd check if the pool was warm, or if it was cold. If the runes had worked despite them walking away, the water in the pool would be warm. If the runes didn't work at such a distance away, the pool would be cold. If the pool was cold, they would make runes public public knowledge to Llychlyn, at least, the fact that such a thing existed and worked, not how to make them. After it was made sure most knew runes were a thing, even if some effects weren't known, they'd try the experiment again.

Meanwhile, Clan Wynn and Howell would work together to dig the ditch they made a bit further. They'd put carved stones in the side of the trench and prepare it for being a proper channel. Despite this however, they'd be yet to open it up properly and let water flow through it, as they didn't want it to just freeze over. Instead they'd wait for word from Tudor and the Akkhar.

>Action One. More work on Geiriau Grym.

>Action Two. Start work on the Canal.
>>
>>4196495
1.The project is almost complete. Our cities are vastly superior than they were before. We're almost there... Like in Feast, the fortress has served its purpose, but we must stay forever vigilante for the Evil Ones on the East might attack! We shall transform it as a fortress-like city where our military branches will train. Something to make the Evil Ones think twice before deciding to invade.
2. This has been bothering us since we started researching the world. We have study the bodies of H'yomi and animals, but what about the non-living? What are they made of? (Research minerals, chemicals, and whatnot if I can)
>>
>>4193637
>Diplo Meluzina
The Tarns dispatch a boat over to the Meluzina, picking up the bedraggled airmeluz and his craft before sailing them north to the Meluzina. Along the way, the captain passes along a few different tips for judging the winds to the Meluz. He's spent his whole life navigating the seas, and hopefully at least some of that experience assists the Meluz in their aerial endeavors.

Action 1: Construction Continues
The ships begin taking shape, their modularity allowing them to be built in parts by multiple shipyards before being assembled into a single unit. The question of sealing the gaps between interchangeable parts is solved through the use of steel ribs, attached to the wood with glue and lead solder.

Action 2: Altitude Training
Over and over again the Tarns attempt to climb the steep, craggy mountains of the Ashenbeard kingdoms. Over and over they fail, driven back by the cold and thin air. But every failure brings with it experience and acclimation. Over time, the Tarns build up a full base camp in the mountains, learn breathing exercises that allow them to conquer oxygen deprivation, and finally begin the painstaking process of laying claim to the mountain tiles.
>Expand northwards to the face of Therkunnaz
>>
>>4196624
It'll take the Akkhar Dwarves about 3-5 turns to be able to deliver hot water to the canal.
>>
>>4196498
The Dwarves now truly feel like justice has been served. The last remaining province of the wasteland is colonised and a small watchtower is set up to have a vague idea what the Dragons are doing across the Border.

The Dwarves would then open mines to extract the newly discovered resources They'd start mining Iron (more important) and Coal (less important). Leaving the more fancy materials for when they have fulfilled their end of the bargain with the Llychlyn.
>>
Someone send a riskoid discord server link if anyone is out there
>>
>>4197517
https://discord.gg/jvbbrb here you go boomer
>>
File: Turn.jpg (62 KB, 420x439)
62 KB
62 KB JPG
>>4196495

>Action 1: Northern Lines

Kalnzkag'kupkurg is both new and old - though the town itself is relatively new, the Mine it had grown up to support dates far back to the early days, to Ashenbeard prospectors and the war against the worms. But though the town itself is readily connected to support the fortifications of the Zvamgatt Line, a history based on connections through the Ashenbeard underways has meant that the current surface trails through the hilly woodlands of the north are poor.

To that end, the Gylden decide on another expansion of their highway networks; roads through the north that will link Kalnzkag'kupkurg to Zuvraktuv and Ulzunteg'dun, and beyond them Dukkezop and Gyldholm. Though smaller in scale then some of the grand construction projects of the south, the Thane of Dukkezop (recently returned from the mountain expedition) offers to relieve some of the burden from the treasury and help fund these infrastructure projects in exchange for a few limited land-grants and mining rights. With the Thane being hailed as the Hero who retrieved the Mint for the Kingdom (which is currently under transport to the new permanent home in the royal estates) there are no reasonable grounds seen to refuse the Thane's seemingly generous proposal. And so, with land deeds secured to the territory he believes to be blessed by Guldfar, the Thane contacts the Guldfarite priests of the shrine of emergence. He plans to strike a new mine for the holy metal at a site he claims has been revealed to him by divine providence, so of course the church must have their due and be able to perform the sacred mining... if they support him in this noble venture.


>Action 2: Heads of Steam

The Aeolipile is a most fascinating device indeed, a masterwork that both inspires and encourages further inspirations. And what has been made once might be made again; other Kendt'koldrag engineers follow in the footsteps of these first, determined to prove their capabilities by replicating or improving the work. And with each new Aeolipile comes new ideas of how they might be put to practical purpose. To drive hammers and pumps, to turn wheels and belts. To move the world forward, and to keep it moving, ever onward into the golden light of progress.


>>4193346
>Diplomacy: Akkhar

The Gylden are content to provide mediation, if the Akkhar and those they are in conflict with would be willing to receive it. Gnavkop, Kezvogaz'unteg and Vankung are all mooted as possible conference grounds - if there is still any ongoing issue that needs resolving, of course.
>>
>>4199252
Mediation is not necessary. The dragons already left.
>>
>>4196502
Action 1:
Renovate the Book Factory with improved equipment. Its been a long time coming.
Action 2:
Search the Jungle for Resources, we must prove that allowing the snakes to colonize the jungle was not a terrible idea in hindsight

Look for rumors... its been a while...
>>
>>4196498
1.
The Halg'ala loses power opened and without the core rod, so clearly the brine vats must be encapsulated and the core bone left inside to retain charge. The charge being too great and killimg the Kahro worms is troubled, perhaps running copper wire through the dead flesh to direct the current away from the worm would make the electro-fication safer.

2.
The Karnis are sent spare Rutra to begin forming a horde for their own purpose through the tunnel, the Sable spawn must pay for their crime.
>>
>>4196503
There is so much that needs to be done, one of the lessons Nethazar had taught the new Matriarch was that she never needed to do it all alone. Not only could she depend on her sister ants, but she should reach out to their allies whenever it's needed. Now is such an occasion. The Sable have proven to be craftier than expected, going so far as to flood the tunnels and drowning their own, who knows what other acts of insane desperation they can be driven to!? It would be safest to not go it alone... The sooner she can seize Lychgate, the sooner she can fulfill her mothers wishes, for Nethula believes that the secrets to their minds lie within furthering their understanding of mercury, where it all began.

Actions:
-With their attempts revealing little response with the core, the scholars strike upon two ideas they believe might hold value. First of which might be to combine the metals they have worked with, partitioning the forges of the Labyrinth to experiment methods that might lead to the successful merging of two or even more metals. Be it silver, gold, iron, if it came from the earth it will be mixed and matched. The other is to acquire another shard from the core. Carefully the scholars attempt to chip another piece. With it, they work to attach the shard to a metal rod, seeing what affects it might have once imbued into an object.

-The Karnis' had sustain quite a few losses from the flooding on the tunnel, a harsh lesson of war to the young matriarch: A blind charge could lead off a cliff. Or in this case, a watery grave. Not eager to haphazardly send more to die, the Matriarch orders their remaining forces to maintain defensive positions in the forests on the surface, as well as preparing a barricade within the tunnel should the enemy attempt a charge of their own. In the meantime, the Karnis' colonies bide their time, raising and training more troops to re-surge the strength of their fighting force.

>>4199966
>Diplo: Cravers
Nethula decides that her first request from their noble allies should be in person, as it is only appropriate that the newly crowned Matriarch should meet with the LoF. The travel to the city of Neverborn is long, but in her journey she marvels at the sights she passes by of what the Union has achieved, most notably the carnal beauty of the Mausoleum. When she finally arrives she is directed to the chamber of the Lord of Flesh where the two exchange their first formal greeting and begin their discussions. At first Nethula requests aid from the Craver forces in providing aid to finally put down the filthy Queen spawn. At the end she meekly asks "If I may be so bold great one, I've heard... whispers.. about you and the former Matriarch. Could you tell me, what is the truth?"
>>
File: Screenshot (529).png (56 KB, 442x185)
56 KB
56 KB PNG
>>4196498
>1: construct a windmill
The air flows in mysterious ways, and yet, like a stream's rapids, it drifts constantly. Maybe the water isn't the only source of power we can find in our territory? The wind on the plains is given room to kick for real, unhindered by hills or mountains. With such powerful winds, it's easy to tell when our ballooning would be a good idea or not. Of course, we always have tethers when we're not going far.
Immediately, a sort of "fan" is constructed out of the same fat we used to create our parachutes. Its blades are reinforced with lighter wood, and mounted on an axle at the highest point of a wooden barn. This axle will turn the gears inside said barn. What do we plan on using it for? We're not sure yet. Just like the last mill, this is a proof-of-concept sort of thing.
(windmill goes at the red "X")

>2: establish a census survey
In meluzina, there are likely a decent amount of problems that the leaders of the nation don't know about. In order to reach out to their people, they create a survey that not only counts population, but also asks what each individual's main concern for the nation may be. What do we not have enough of? What's our biggest weakness? What can we do to help? The advertisement committee goes to work, looking for people who can roam the land and hand out flyers for the census. These flyers will be given to a local traveler, who drifts through the air in his balloon. Each town will have a sort of "mail man", who will deliver the filled-out flyers back to Megalo once they're completed.
>>
File: Map52.png (550 KB, 2048x2628)
550 KB
550 KB PNG
SCENE FIVE

>>4196624
>Llychlyn
Alas, when the water is checked, it is cold. No matter, the second stage begins. Again, unfortunately, the water is cold. Though disappointing, this validates to Rhisiart that not only knowledge, but sight is required for the runes to take effect.
The coming weeks sees the canal lined with stones, staying the earth on either side.

>>4196978
>B'yogi
Ire sees it's marshal grounds and towers become grand plazas and spires, though with many serving a dual purpose, military and civil. Ire-ian architecture reflects this, with even single B'oo huts sporting crenelations.
What separates a H'yomi from their grain? The grain from the soil? Soil from stone? Stone from precious turquoise? When does life become, not life? Oh the B'yogi race and wheel with curiosity! Perhaps it is that the living multiply, the not living are stagnant? But water moves as if it were alive, yet there is only what there is, not even the most amazing illusionist can produce more water. So, things can be alive, and be not alive, and look like they are alive but still be not alive. But H'yomi and their grain, and all like them die, and then they are not alive. Alive to not alive. But not not alive to alive. Why must the material be so strange?! Stranger even than the B'yogi! To this end, a new school is built in Insight, especially for the study of the not alive. That is, the always not alive, not the alive then not alive.

>>4197096
>Tarn
At such a rate the Tarn will rule the oceans by the end of a dog's life! One will look out upon the sea, and see only the masts of Tarnish ships.
Given the ease of scaling the western face, base camp becomes centred on the Visage of Therkuunaz. From here Tarnic climbers are able to claim a goodly portion of the lower southern peaks.

>>4197116
>Akkhar Dwarves
As fast as their stubby legs carry them, the Dwarves go about staking out the permafrost in their name, and in this new land they build a solid tower of stone from which to peer at the Dragons hithering and thithering. It is from this fort that the remains of another ancient city are seen within the Tidal dominion, the ruins of stone and wooden huts, and an enormous dead tree, easily 40 metres high! In the rest of their snowy domain, the Dwarves dig mines for those most precious of minerals, Iron & Coal, the building blocks of steel.

>>4199252
>Gyldenthrong
The roads are laid, straight and wide all about the Kingdom. Work on an overgound pass between the Shrine of Emergence and Ulzunteg'dun is stymied by the terrible peaks, and so instead a proper Dwarven tunnel is dug with help from the Ashen. As for the Thane's mine, it appears he speaks true, for as the shaft is lowered into the earth, deeper and deeper the richer the veins wind!
With the addition of simple gearing, what was a novelty could be a tool of industry! The "standard" size of the aeolipile however is far too weak to move much more than half a mug of ale.
>>
>>4199966
>Tidal
[R] Though dealings with the Shadow creatures of the west have been minimal, reports from Tidal & Tarnic ships alike note that they have been busily constructing all throughout their lands. Now may be the time to swoop in and overthrow the Tarns' trade monopoly.
The Book Factory receives much needed renovations and enlarging in line with demand.
As for the jungle of Soghoia, though the Snakes found Emeralds, the Dragons find only quartz. The plant life however is more, to pardon the pun, fruitful. Tangled liana, colourful flowering plants, highly feathered birds, all manner of hardwoods and softwoods. In the right hands, scaled hands perhaps, they could be harvested for a lot of gold.

>>4202443
>Cravers
(My mind is stuck for the Gobbo stuff, so that'll be on Monday)
A Kahro constructed of still obvious Ashen corpse flesh is skewered through and 'round with copper wire, and waits nervously for the test to begin. An attending flesh monk instructs the Worm to touch the stone, and is impressed, and splattered, when charge shoots through the wire blasting off chunks of Dwarven flesh. Whilst spectacular, and would no doubt be a demoraliser on the battlefield, this was not the hoped for outcome. The mark two Halg'ala are constructed for their own testing, thankfully with much better results than the Kahro tests. Though much of the electrical energies are lost through some unknown way, the brine vats retain an amount of charge for up to three days before it is totally dispersed.
Rut'ra are sent to the allies in Flesh for their war against their chitinous foremothers.

>>4202474
>Karnis
Iron, Copper, Silver, Gold, and even precious expensive Lead are tested in the smelteries of Labyrinth. From this, a few alloys are found, though the Iron alone proves stalwart and stubborn. Billon, Electrum, Tumbaga, Sterling, & Molybdochalkos. As for the Core, carefully another chip is freed, and mounted on a rod of a last alloy, one of copper, silver, gold, and a trace of lead, which shines beautifully. In this sceptre the shard remains cold? Curious.
Formic communication, even for the Karnis, is primarily through pheromones and gesture, but the Matriarch speaks a few words of Tarnic from the Cravers. Here a Tarn word is most apropos to describe the Sable; 'Seh-nett', an insult with rough translations of traitor, backstabber, dirt-eater. Loud and with great anger she screams it! Seh-nett! Seh-nett Sable! With righteous fury you shall be destroyed totally and forever!

>>4202594
>Meluzina
Built for power, the new wind mill is erected near the Ashen-Meluz farming commune.
The census goes out, and in dribs and drabs answers come in: More grain! More meat! More fish! New luxuries! New lands! a New city! But the strangest request by far is one from a community of Garters, they wish to taste Soghoians.

END OF SCENE FIVE.
>>
>>4202611
> Action 1&2: The Grand Southern Aqueduct Part#1
The Akkhar Dwarves now have everything they need to fulfill their promise to the Llychlyn. It's time to start working on it.

A Pipe is to be built connecting the ocean to the the Vulcano. This is a normal pipe. It has pumps powered by windmills going along it. That is impressive is the size of the pipe. The outer wall is as thick as a dwarf while the inside can fit a big house standing upright. The pumps are working as long as wind blows, with villagers being expected to power the pumps trough manual labor if the winds are down. The Pipe transports the ocean water into a specially for that prepared room within the volcano where the water falls on a super heated surface and evaporates. Said room needs to be regularly cleaned to remove fish, salt and earth from it's bottom.

The evaporated water-gas then in thrown into a further set of pumps adapted for gases also being powered by wind mills. Said pumps merely condense the gas raising the pressure thus also raising it's temperature, but also forcing it into a liquid state. The liquid water then soaks what is known as a "Kether Stick" it's a type of wood which when touching hot water soaks it up like a sponge thus triggering a bell to fire, informing a worker to release the super hot water into the 2nd pipe. There is more than 5 dozen of these gas condensers to keep the imput of water into the 2nd pipe relatively steady.

The 2nd pipe is much smaller, the inside being like that of a small room, but it's walls are even thicker. The most inner layer is covered in a very thin sheet of gold to protect the steel pipe from rusting. Then comes a thick Iron/Steel layer followed by a layer that is about a 1.5m thick layer of goat hides bound together so hard they become has hard as wood. This is all to keep the pipe from cooling at all cost.

The pipe itself for now ends at Guthlagz where it straight up just shoots out of the end of the pipe, with smaller pipes doing off the sides of it leading the hot liquid to various buildings to heat them.
>>
>>4202611
Action 1: The final touches on the ships are completed as the sun dawns on the third Tyrn. Their decks are built out of hardwood then tarred and layered over with another set of planks to improve their resilience. Finally, the time comes to erect the pièce de résistance: three enormous masts, each with five rectangular sails. Along with a number of smaller rectangular sails, these allow the ships to compete in speed with even the nimblest ships of the Tarnish navy.

Action 2: Continued expansion
With the first successes of this incremental system of settlement, the Tarnish mountaineers set their next target. The ruined city of Aeuntirjotdragg(?) whose chimneys are just barely visible to them over the horizon. The team continues its slow, incremental process, now aided by the Tarnish capital as new of their success in conquering the mountain tops reaches Xycthos.
>>
>>4204745
Oh, [R] and [NM] as well, please.
The Tarns consult the Augursoul as to the effects of their experimentation on the previous one.
>>
>>4202611
1. It has finally come to the final part of the project "A'nuaca'n á'r M'bitáill M'a si F'éfaiid F'es" We will now make Fright anew! A black hole of the darkness shadows, maze-like streets to shatter minds, buildgings and walls made of the strongest materials, and a new shrine to our gods! Of course we will also build a "safe zone" areas for our non-B'yogi citizens to temper their minds to stand the new beautiful Fright. We don't want them to stop visiting our capital.
2.Non-living things; we think we might hate them. When we came to this world, we didn't know what "living", "life", or even worst "soul" was. It confused us to no end! Now these non-living but living things called material is a new paradox to be solved! But something strange and wonderful happened one day. While conducting what materials are, there was a reaction when mixing certain ones that where purified to their purest forms. (Research chemistry)
>>
>>4202611

>Action 1: Engines of Unusual Size.
The aeolipile has proven too weak for the theorized industrial uses, but the Dwarves working on the project decide that what seems the simplest solution is to scale up. Larger devices generating more steam and using it to drive larger or more complex gearing. It might require a little reworking and reshaping of some of the mechanisms and pipework, but the Gylden believe that the base principles behind the aeolipile might be applied to a whole tankard's worth of designs and devices just ready to stream from the minds of their inventors.


>Action 2: River-Mouth Forts
The rivers Zuvkol and the mighty Gylder have long stood protected, with Dwarven fortresses to watch over, guard and protect their mouths and flows from the threat of possible raiders and pirates, whilst the walled town of Zvamholm provides much similar protection to the flow of the Volozvam on the northern Dwarven borders. Now, in an age of increased oceanic commerce with more valuable cargo carried by so many different merchant flags the Gylden seek to give their southern rivers those same protections that the northern enjoy, raising new fortresses at the mouths of the Vandnor and Æybler (the flow of the Aster being considered far too fast, rocky and shallow, and generally un-navigable for any shipping).
>>
>>4202611

Once more the limits of Geiriau Grym are shown, and it leads to disappointment. Still, its something that can be worked around fairly easily at least. Still, with this, more martial based applications are once again pondered. And with potential idea's comes a question. Could runes with a singe word, or a single set of words that don't necessarily revolve around triggers or conditions to activate do something? Armor with the rune 'Gwydn' would be tested for their durability compared to armor without said rune. Arrows with 'Tyllu' or 'Tyllu Arfwisg' would be shot at left over FHR armor, and a number of similar experiments. It was hoped that this would work, as with Geiriau Grym only able to work with people nearby, it was likely to be very niche if it couldn't be used for improving equipment. Though even so there were some idea's that potentially could help with seafaring at the least... Still, while much was known of Geiriau Grym now, there was still plenty of questions to answer.

Meanwhile, with the channel, certain checkpoints would be made with drawbridges and runes. It was hoped that these would be near the outflow of the pipeworks, and as there would be people there to manage the bridge, and make sure the pipes kept running. These outposts would also have runes carved into the canal to warm the water, and with people there, they'd be able to keep the runes working as well. Of course, those stationed there would have a fairly boring job if they didn't have books or anything else, but it was important work nonetheless. And work that would increase the travel time from Llychlyn to Tarn, and make the journey to and from Llychlyn and Tarn safer, along with any other port on the other side of that continent. The setting up of small drawbridges and outposts was easy however, and the hard part was only just being touched upon at the moment. The entrances of the canal itself.

>Action One. Work more on Geiriau Grym.

>Action Two. Continue work on the Canal.
>>
>>4202615
Actions:
- The behavior of the shard embedded within the staff appears more stable compared to its sister staff that formerly melted away, although still too much is unknown. Using the staff, the scholars
make attempts to see if they can harness the shard's abilities through its embedded focus. They test to see if it is possible for the wielder to focus the energy of the shard in order to channel, or increase it's frost capabilities. Again, they bring the staff closer to the core as well to see if perhaps they would resonate with each other in some capacity.

- Cautious are the Karnis, for the filthy Seh-nett make up for their weakness in cunning. The Re'Karo are dispatched, tasked with scouting out the colonies of the Sable. What have the inferiors been up to all this time within the depths of the Catacombs and the Lychgate? They will attempt to reveal all they can about their inner happenings.
>>
>>4202615
>1: mass goat-farming
With the needs of the public becoming more, well, public, a certain company forms with the desire to fulfill one of the public's requests for more meat. Syskevasía Kréatos is the company's name, and as of right now, their task is to mass-breed as many goats as possible. They construct their animal farm in the Ashen-Meluz farming community , close to the newly-erected windmill. It seems they have their eyes set on one such device

>2: loan the windmill to Syskevasía Kréatos
The owners of Syskevasía Kréatos have asked if they could open a mortgage on the government-built windmill, next to their grazing fields. They want to use it for the purpose of cutting meat efficiently, and shipping it out by means of hot air balloon. They plan on paying the government back, if and when their business plans succeed. The representatives agree with Syskevasía Kréatos' cause, and feel that the Meluz people would be happy with more food.

>>4206189
>diplo: Gylden
Meluz representatives call for a meeting with the Gylden. The Tarn recommended we ask them about glass, as our vague attempts at panes don't come out well, and neither do the Tarn's. If the Gylden were willing to trade with us, we would offer Onyx and Emeralds in return for their products, two types of rare gemstones. If they wish to negotiate, then we are willing to listen.
>>
>>4202615
1.
The quirks of this fickle substance, electricity, must be studied. Metal bone constructs and implements are shaped around the lab to study the properties this phenomenon emerging from the obelisk.

2.
Now that the tunnels have fallen quiet, a crab bone kahro is sent into the tunnel to investigate.

>Karnis diplo soon
>>
File: Map53.png (551 KB, 2048x2628)
551 KB
551 KB PNG
SCENE SIX

>>4204702
>Akkhar Dwarves
The sheer enormity of the task the Dwarves had laid out for themselves consumed every scrap of metal in their volcanohome. It is only the newly opened mines, exorbitant trade with every power, and even the melting of farming tools, that keeps the project on track. Nevertheless, two grand pipes of steel dominate the icy landscape.

>>4204745
>Tarn
[NM] The Augursoul is once again roused for his insight, and when asked of this thing his creased face contorts to a mask of terror. For he not only sees, but feels within himself what had been done to his predecessor. His harrowed screams ring through his halls, shaking the very spirits of those in attendance. He cannot be quietened, cannot be aided. After a quarter turn of the sun, his voice gives out, yet still he cries. As night falls, his heart follows his voice. Twisted by his throws the veil of the Augursoul is ripped at a seam, gold thread frays. He is dead.
[R] The Tarn had gifted the Cravers a man-like 'shroom many tyrns ago, and news of the fruit of these efforts reaches the Xycthon court. Polaris, the Priest of Flesh in Tarnia, is pleased to announce that through countless hardships and unimaginable effort, the creature had produced for the Cravers two most wonderful gifts. The first, rejuvenation to a high member of the Council of the Lord of Flesh (nuck'lavee legs), and second, a hideous weapon against their foes (fleshroom spores). There is, perhaps, a hint of a warning in his delivery. (>>4207171)
The glory of the Tarnish Navy sets sail on her maiden voyage, out into the Sea of Glyndon, cheered on by Men and Dwarves alike.
A vain and gruelling task is complete. Six men lose their lives, but the solar flag of the People of Tarn flies amidst the crooked chimneys and vents of that damned Ashen mountain.

>>4205424
>B'yogi
Fright had already been expanded, but this was to be a rebirth of the city in full! Woe betide any who stray from the narrow safety of the "safe" zones. With the excitement of the renewal of the capital, all manner of material are thrown to the labyrinthine winds. Birthed is not only a Fright of true nightmare, but a new field of study for the curious B'oo sick of study of the alive and the not alive alive, that is, the once alive made not alive, not the never alive made alive... for now.

>>4206189
>Gyldenthrong
Tall as the Cewri she is, and a damn-sight better looking most'd say, the newest invention of the Lowland Dwarves astounds even themselves. In her unveiling to a select few, chiefly investors and lenders of gold, and having been tested in secrecy beforehand, the turbine is fired then used through a complex series of gears to saw through a Æblekag supplied tree.
No river is left without defence, the calm rivers their Gikoltz, a Gyldenised Ashen word for 'mouth-fort', and the Astor it's own nature. Sailors along the Gylden coast give thanks to the forts, which on darkest nights are beacons along the shore.
>>
>>4206506
>Llychlyn
Whilst initial tests were promising, it is found to be due to the increased skill of Llychlyn smiths, and not the magic of the runes. With a heavy sigh Rhisiart concedes that the power of the glyphs resides in perhaps a purely civilian realm. But then, what if? What is they could be used on weaponry of a more, close-quarters nature, to add insult to injury should a fool be close enough to find himself at the end of a Fanyuic axehead.
Work along the canal progresses smoothly. However, as the Pont Cyfeillgarwch as some snide Children have dubbed it, terror strikes. The winds raise, howling like madness, colder than ever felt before. Snow whips into the air, and from the flurries come shadows. Creatures as tall as the Children, but hunched, grey, evil. Taken unaware, the entire outpost is slaughtered. It would take a day, at least, before their absence is really noticed, but by then the weather will be calm, and the blood will have frozen.

>>4206759
>Karnis
In a mime much like a freshly pupated Antling playing at soldier, the scholar waves the staff and from it blasts a beam of freezing air. When the group have shaken themselves back to their senses, they see the shard has melted by roughly a third.
The Re'Karo are set about the underworld to make their way into the stronghold of the Sable; To burrow into Lychgate and scout what the dark Ants are scheming. Paranoid and alerted, a full half of the Leeches are spotted and killed by the Sable before they can escape, but still some squirm about undetected. When they at last return to the Swarm, they relate what they have gathered in the stunted 'language': Starving. Running. Scared. Few. Dangerous. Those more versed in dealing with the Kahro translate up. The Sable are terrified, they've trapped not only the tunnels but their own nest in case of attack. They're functioning on only Tuki and Joy, and even these are running out.

>>4206991
>Meluzina
Meat! Meat up to one's tummy scales! Joy is heard in every market as wagons laden with goat trundle up. All sing the praises of Syskevasía Kréatos!

>>4207171
>Cravers
Sparks had been observed at the tips of some metallised bone rods, and so around the laboratory of the obelisk, more rods are constructed. Strangely, against prediction, sparks are not generated been the rods and the stone. Confused as to why this should be, one Flesh Monk lays a hand(?) against the monument thinking that perhaps it has been sapped, only to find that contact with the thing is still lethally electric.
The crab-Kahro finds the waters stagnant and void, and upon exiting the water, spat at with the peculiar acid of the Ants. Fearing being dissolved, he scuttles back into the water, and to The Crypts to report that the tunnel is still being guarded.

END OF SCENE SIX.
>>
>>4207308
>>4206759
>Diplo: Karnis
The new ships begin trade with the Karnis on the Long Route, sailing past the fog of the FHR and the Vossik before reaching the city of Labyrinth. There, they sell off their precious cargo of silver and jewels and load themselves down with ant products, before beginning the multiple-month-long journey south to the Gyldholm port. Its a long and harsh journey, but the three's crew are some of the experienced and hardy anywhere. And the profits of such an endeavor are, needless to say, more than worth the risk.

Action 1: Improve the Gas Mines
The trade ships bring a new influx of rubber with them, enabling its use in more purposes. The substance is used to cap leaks, seal parts together, and make flexible tubes. The result is significantly improved extraction efficiency.

Action 2: Mint of our Own
Before the Gylden removed the mint, Tarnish scientists were allowed to study it inside and out, making detailed note of its workings and internal mechanisms. Now, the Tarns use their diagrams and testimony, as well as their own experience with pumps, gears, and valves, to construct a simpler version of the coin processor. Their goal is to create a machine that can print a simple double-faced coin quickly and consistently.
>>
>>4207308

Action 1&2: Minds of State

Gyldholm is a very busy city, and a very crowded one too. Land prices are rocketing, and for those who wish new dwellings the time has come to look outside the traditional city limits. And this includes the King, for after a consultation with the council - ever busier, with ever more to do - it has been decided that there is less of a need to physically dwell in central Gyldholm. To that end, a new grand royal estate is commissioned on lands to the west of the city. This will include a grand new royal residence built of solid Dwarven stonework, as well as grounds and buildings to set up the retrieved mint in under the possession of an operating company working for the Gylden state. It will also include ambassadorial dwellings designed for hosting ambassadorial representatives of many known nations - ambassadorial estates are planned for each of the Tarn, the Deepaun, the Children of Fnaw, the Vossik Republic, Meluzina, the Akkhar Dwarves, the B'oo of Simyn, the Karnis Hive, the Soghoian and the Cewri representatives. One further is also planned - on parchment, this is to be the Saprotrophian representative's estate, though the Gylden consider it likely another more fleshy northern nation will end up with some sort of possession of the offices instead... once they can work out how this might be done securely and safely.

With royal and diplomatic businesses being moved out from Gyldholm's center (or at least, eventually), this will allow the vacated offices to be turned over the the Gylden council, now being reconstituted as a true and permanent sitting parliament for the nation, drawn up from representatives chosen or elected from each town or territorial district of Gyldenland.

>>4206991
>Diplomacy: Meluzina

The Gylden Dwarves are only too pleased to trade with their old allies again, though as the collapse of the Ashenbeard Kingdom has left the mountain tunnel networks broken, trade might not be as easy as one it was. They offer glass for sale, though conscious of the distance it might be required to travel, also to teach their glassworking trade to any Meluz who might proove themselves worthy at apprenticing. Do the Meluz stretches of the Mare's tail hold any good glassmaking sands? They also ask what manner of industrial expertise the Meluz have developed; the engineers of Kendt'koldrag have many projects underway, and other minds might be able to see new use and implication.

>[R]umour
>>
>>4207308
The Dwarves while ready to continue their task are sad to find out... they straight up are out of metal and thus decide to temporarily halt the continuation of the project... at least until their miners don't have to use Stone Pickaxes anymore...

Action 1: Gas Theory
Instead the Dwarves choose to focus on formalizing and finding other uses for something they discovered while working on this project: If you condense a gas it gets hotter if you lower the pressure it get's colder.
This tiny factoid became basically common knowledge among dwarves even a game among kids... but what if we can use it for something? Let's say you take a gas and condense it in a metal container, then wait until it cools down to room temperature and then decompress it... would that produce a way colder gas? After some testing the Dwarves figure out it certainly does. What about the opposite? What if you lower the pressure of a gas and then heat it real hard and then compress it again? ...honestly we don't know the container supposed to contain the gas melted, but that kinda proves that it works.

The implications of this technology are huge, sadly we'd require some sort of... controllable wind turbine. Like a windmill which we can turn off and on at will. Maybe powered by coal or water or something? Maybe we should ask some of our friends if they have that?
>>
>>4210017
>>4206506
>>4204745
The Akkhar Dwarves contact our friends to ask if they something like a "windmill which can work consistently or be turned on and off at will". If they have such a thing the Dwarves would be ready to pay well for it.
>>
>>4210023
>>4207308
Forgot action 2
> Action 2:
Build the Gold and Arsenopyrite mine
>>
>>4207313
>1: a new town
Parochí Ilektrikoú Révmatos, the new town, built by public demand. She'll be set just south of Zedfeld, acting as both a new place to settle, and a power supply for the local military, which have been tasked in driving out the Ashen from their former tunnels. It will also act as a place for those working in Zedfeld to live, while they produce the nation's finest steel.

>2: fields of grain near Thesi
The people of Thesi are said to make MEAN fish sandwiches. The only problem with that is Thesi doesn't have anything to make bread with. So where did this busted myth come from? The fish from Thesi is shipped out, and the few with bread are able to turn it into mean fish sandwiches. The representatives are sure that those in Thesi will be happy to know that they can eat something that isn't either imported, or some form of cut fish. Though we love our meats, the addition of grains has been a welcome one.
Just north of Thesi, a field of grain will be planted, and tended by farmers from Megalo. Aspiring Thesi farmers will then take over.

>>4210017
>diplo: Gylden
First, we tell the Gylden of our recent industrialization. Using the power of wind and flowing water, we have automated the processes of cutting meat and making metal parts, such as the ones we use on our wind mills. The conveyor belt has been a great help in doing just that. We hope to one day automate other processes, but Meluzina is currently undergoing major quality-of-life changes, as its people want more grain, more meat, more towns, and plenty of other things.
As far as our sand quality goes, we're not sure if it's well or not. We present the Gylden with our excess uncooked sand, as well as the samples of glass we produced from it. Said glass is clear, colorless globules, but the Tarns are said to have glass that features different colors. This confuses us.

>rumor, pls
>>
>>4207313

So, once more the cold wastes test the Children of Fanw with another trial, another Fanw Forsaken thing that needed to be hunted, surrounded, and eliminated with hard work and sacrifice...So be it then. Clan Wynn was made for protecting the other clans, the people of Llychlyn. Be it from other peoples with ill intent or monsters such as these. They will be hunted. They will be found. They will be surrounded, and they will be destroyed to the last... The Meistri Rhyfel would lead them, as would a particular member of Clan Wynn with a special, ancient spear. Regardless of what happens, there would need to be an explanation sent out to the Akkhar, and they would get one swiftly. Still back at home things were much more peaceful.

Rhisiart would be a bit at a loss, with armor and arrow still proven to be made better not by rune but by smith, he started to loose a bit of hope. If they couldn't even increase the durability of something, and the only practical use so far was heating or producing light when nearby someone who knows what they do, what use were they really in the wider scheme of things? At least if they didn't require someone nearby for it to work it could potentially keep a room warm or cool...Maybe they'd work in urban area's do to the concentration of people, but even so, it seems like it wouldn't be too much use for enhancing varying things qualities like originally intended, just triggering things under certain conditions...Still, he'd push these thoughts out of his mind and try tests on melee weapons, similar to the tests with the arrows. Perhaps it would further make the sharpness of their blades and spears better and able to put more force into their blows. Though, at this stage his hopes were starting to fade after years with little to show for it. At the least this taught plenty of lessons in how magics worked, if anything else.

>Action One. Send in forces to hunt, surround, and deal with the Fanw Forsaken monsters of the frozen wastes.

>Action Two. More Geiriau Grym work.

>Rumor?
>>
>>4210025

The Akkhar would be informed they didn't really have anything like that, to their knowledge. They also would be informed that 'Fanw Forsaken' creatures in the wastes have attacked Children of Fanw working on the canal, and a large force is hunting these creatures to avenge those the creatures had slain. These forces would likely be searching around the canal for the monsters, including into Akkhar territory if they would be so kind as to allow such. Assistance with their own forces would also be appreciated.
>>
>>4207308
1.
The bone metal rods with their flying sparks are connected into a rig designed charge Halg'ala in multiple. The secrets of electricity still continue to elude Craver priests with it's mysteries.

2.
A mine upon the copper is dug, with the excess orange metal being used to create spools of copper wire, to be used in making Halg'alas and understanding electricity with experimenting with resistance and current.
>>
>>4202615
Action 1:
Monetize that which was found in the jungle, selling exotic animals, skins and feathers while also harvesting and selling the plants which are found as well.
Action 2:
Construct a quartz glass mine, this luxury shall go well on our mighty ships.
>>
>>4207308
1.We will carefully survey our land for more resources we have yet to discover.
2.We will begin research on how to build ships that submerge underwater. Sounds absurd, but the W'yowi insists it's possible to travel like a aquatic creature.
>>
>>4210646
Also, lore or rumor, please
>>
Posted on behalf of the Karnis Swarm

>>4207313
Actions:
War: Sable
-How pitiful. The Lychgate was once a beacon of our military might, a wonder of fortification and a proud symbol of the ant's might. How fitting to see it degrade under the occupation of the Sable, but it must be restored to its former glory. Not only in order to preserve the pride of the ants, but also to access the mercury it holds. Mobilizing their forces, the Karnis decide to capitalize on the vulnerable state of Lychgate. Pushing through the jungles, the Karnis surround the walls of the colony aiming to cut off their immediate access to the surrounding lands before they could resupply their stores. At the dead of night the Re'Karo are sent to try and raid the Storage chambers and defile what little Joy and Tuki there is.

-While the scholars tasked to the Core are considering their next steps, the Matriarch has charged another to study the corpse of the treacherous Ti'Clika. With the aid of the flesh monks, the insane queen's corpse is dissected and studied in order for the ants to learn what they can of the affects of mercury on the body of the ants. The focus of their study is trained on the brain of the Queen, and though little is hoped to be gained from a deceased specimen comparisons are made with fresh Sable acquired when they wondered a little too close to Karnis territory.
>>
>>4210486
The Akkhar Dwarves would be both disappointed and alarmed. They would send some Axe-Dwarves and Flamethrower-Troops to assist in the hunt, but would demand a fair trial and possibly the assailants to be captured alive.

Obviously you are free to enter Akkhar lands to look for murderers.
>>
File: Map54.png (554 KB, 2048x2628)
554 KB
554 KB PNG
SCENE SEVEN

>>4207542
>Tarn
The stink of burnt rubber and sulphurous methane pollutes the air. When the winds blow south every window in Tempel shuts tight. With frequent patch-jobs and close monitoring it becomes apparent that though percentage yields are increasing, the stock beneath the muck is rapidly depleting.
The Grand Xycthon Mint is an amazing almost-replica of the ancient mint now residing in Gyldholm. Of course given the mysterious nature of the latter, the former is overshadowed in both efficiency and beauty, but her Tarnic cousin is still a marvel of modern craftsmanship.

>>4210017
>Gyldenthrong
[R] No one is ever truly sure how such rumours start, but word has spread that the Karnis wish to expand the Ashen tunnels to allow for ease of movements of goods and peoples between east and west. For why climb over Sigod's Spine when there are already passages under it?
The Royal Palaces of State are a triumph of Gylden architecture, incorporating every treasure from the known world, and even a small amount of jade from unknown lands. Enclosed by a curtain wall of Ashen-cut stone, praised for it's precision, and surrounded by gardens and orchards, it is a jewel kept well guarded. Most impressive is the Hall of Glass, a court corridor whose entire south wall is built of lead and glass, with only the merest amount of tracery in stone, imported Tarnic marble floors picked out in gold and lapis lazuli bounce the light from the coloured roundels up onto highly polished silver mirrors along the north wall. It is said by some to be the fourth of Guldfar's gifts.

>>4210023
>Akkhar Dwarves
[R] News travels fast along the Pilgrims' Road, and gossip of a palatial royal estate built of gold and emeralds built within Gylden lands pricks the ears of the revolutionaries.
Interesting in theory, and in practice, but the pressures exerted by such gasses have a nasty tendency to rupture their holding vessel rather unexpectedly, and sometimes violently. Such enthusiasts of the high-stakes game are often called "ei'vere", one-eyes.
Mines for the last of the prospected minerals are dug, with Dwarves curious as to the possible uses of this unique resource of theirs.

>>4210216
>Meluzina
[D] It is not known what triggered such a disaster, as no tremors were felt beforehand, yet it happened that the cinnabar mine collapsed! Huge clouds of poisonous mercury laden dust are shot into the air, and threaten Megálo!
[R] No one is ever truly sure how such rumours start, but word has spread that the Gylden wish to expand the Ashen tunnels to allow for ease of movements of goods and peoples between east and west. For why climb over Sigod's Spine when there are already passages under it?
Parochí almost immediately becomes known as a rougher town, primarily inhabited by Bulls, the driving force in the heavy steel industry of Zedfeld.
>>
>Meluzina cont.
What starts as a local endeavour to boost the cities bakeries, quickly spirals into seas of golden wheat. For the warm air of the Mare's Tail Desert, and wet weather from the Tirod Bay make the plains of Thési perfect for such agriculture. Should the small local jetties be dug into a proper port, the "Bread Basket of the North" could certainly fill Tarnic bellies, and more importantly, Meluz pockets.

>>4210483
>Llychlyn
[R] Ice-fish stocks are dwindling on both Llychlyn and the mainland, catches bring up rock and sand with the fish, the waters are receding. Something is coming from the south. The winds blow cold.
The Meistri Rhyfel led team head to the outpost, cautious of the growing gales. The beasts spot them before they can react, howling flurries of snow and spear charge south, in the madness the warriors can do little but huddle behind their shields and jab out with their weapons. Unfanwly screaming deafens them, followed by the crashing of stone, and finally, the storm passes over them. They are unharmed, but shaken terribly. Their weapons and shields are dented, and even show signs of melting! But there in the snow, lies the body of one of the hideous creatures. It is awful to behold; Loose grey skin hangs off it's bones, it is naked, and easily as tall as the captain himself. It's face is a twisted approximate of a Man, the thing's teeth just from it's broken jaw, it's eyes are sunken and pale. Just looking at it induces nausea. Turning away it is seen that the ferocious things have disappeared into the wastes, leaving behind them a wake of destruction. All this is followed by the speedy arrival of Dwarves with pocket-dragons in tow, perhaps they can more easily dispose of the, thing.
(you'll get more rune stuff on Fri/Sat. I warned I was tapped for rune magics)

>>4210633
>Cravers
The sphincter is relaxed to allow Chern'bolg to scout into the tunnels. It is not long before the creatures are found, their skin bloated with the parasite fleshrooms, their fiery eyes doused. They lay defeated yet living around the bones of the Cree. Feebly they try to escape, but their flaming powers fail them.
More Halg'ala tanks are set up around the obelisk, crowding out many Cravic researchers and gawkers in the process. Copper deposits are mined, and in a newly constructed forge, smelted and extruded into wire. Though the metal had been forged to be used for Halg'ala research, there is a simple beauty to the stuff.

>>4210640
>Tidal
The Tidal Merchants are known for their regular schedule and fine luxuries, and with this plenitude of new additions, for heavy purses too.

>>4210646
>B'yogi
[L] Whilst there have been B'yogi who wish to return a Before state and those happy in there Between nature, there are a few, primarily in Jubilation, who wish to join the Material fully. Not, mind, as Children of the Three, not that they are aware of such creations, but as B'yomi.
>>
>B'yogi cont.
With the help of some Moldywarpe B'yogi, the entire nation is scoured. In the sands near Jubilation are found deposits of copper, on the plains east of Insight lies salt, and north of the terror of Fright is discovered a new wonder, [CHOICE! Amethyst, Sapphire, or Citrine]!
The very first B'yogi test is a bell of iron fitted with an iron-plate floor, all dutifully hammered out in Passion. Three brave B'oo seep inside through a small drilled hole, which is plugged up with lead. The bell is heaved off the enormous Pride of Simhyn into the ocean, and watched diligently as it sinks right to the bottom. Through a series of Watchers information is relayed from the bell to the land, mostly of the overwhelming pressure which squashes their dark forms flat, and of the eerie silence, which even the Void of the In-Between could not hope to best. Finally they are allowed to work out the lead plug, and float up to the waves to be dinghied back home. This however was just the first test, to see if, even though they are beings of Shadow, they would survive such an ordeal. With that answered in the affirmative, testing on actual vessels can begin, though with a deal fewer willing participants as the brave three's stories of their adventure circulate.

>>4210698
>Karnis
[R] No one is ever truly sure how such rumours start, but word has spread that the Gylden wish to expand the Ashen tunnels to allow for ease of movements of goods and peoples between east and west. For why climb over Sigod's Spine when there are already passages under it?
It is a shockingly easy victory for the Karnis, for in the days since initial Re'Karo scouting, supplies have dwindled even further. The Leeches return with the little that remained, and in their broken speech relay that the Sable have resorted to eating their own dead to draw out their rations.
Scholars crowd into the chamber in Labyrinth hosting the dissection of the Traitor Queen. Not only was she a queen ant, she was a Sable, more, a mercurially-mad Sable. Ants and Cravers and even a few curious Kahro come to see her taken apart and inspected. First her carapace is slowly stripped away, revealing her tubular organs within. Of initial surprise is the relative likeness to the unpoisoned Ant, at least to the exterior of the organs, though as each piece is pulled out and cut into it becomes apparent of the damage mercury can do. First her brain is in fact shrunken, dried out almost, and splotched with dark stains. Next, her digestive tract shows signs of necrosis all the way into the stomach and intestine. Her heart, once bisected, is shown to be black and cancerous, filled with already decaying blood. All of the queen's glands are closed up, even her gaster and stinger are shrivelled, explaining the drop in population as she hasn't laid any eggs for quite some time. Every part of her is damaged in some way, and perhaps even beyond current Cravic abilities.

END OF SCENE SEVEN.
>>
>>4211086
Action 1: The news of the gas mines near depletion is concerning indeed. After informing our partners the Meluzina(>>4210216) of the possible shortages, geologists from the Jaakal Schools of Mines are dispatched across the swamplands to attempt to discover a replacement gas deposit. If none can be found, they work to improve their understanding of the subterranean geology which allows such deposits to form in the first place.

Action 2: Investigate the Augursource
The premature death of the Augursoul sparks great concern among the Council. Clearly, their predecessors’ experiments had meddled with things far beyond their understanding. Using the body of the now deceased Augursoul, as well as the augursoul-human fusions, the council begins experiments to discover just what sets an Augursoul apart from a regular man, as well as to unravel the source of their powers.
>>
>>4211218
>edit
The geologists restrict their search to the Tarnian swamplands for the moment.
>>
>>4211086
> Action 1&2
As promised expand out heating tube network to Castell Pwyntrhew and then alongside the Canal to Eglwyswen.
>>
>>4211086

>Action 1: Steam Miners

With the steam-driven turbine now revolutionizing the lumber industry through the mechanical saw, the Gylden mechanics begin work on applying this technology to other devices. First thought is given to application in the mining industries; using these turbines and gears and pistons to run pumps to remove excess of water and keep the air clear and fresh; and to drive rising and falling cages and allow descent into deeper mineshafts by working dwarves.


>Action 2: The Teimgandt

Though the Gylden Dwarves are for the most part a hard working and lawfaring people, the sheer number of Dwarves in their realm means even they will have their share of criminals and 'bad apples'. And whilst other forces and communities have historically had their ways for catching the lawbreakers, they have varied from district to district, and the sharing of news had been erratic between them. To help standardize and co-ordinate the national response, one of the first decrees of the new Gylden parliament is the foundation of the Teimgandt, professional investigators, keepers and upholders of law and honour; based upon the successes of the Kolov'urlag in bringing order to the realm's waterways and curtailing smuggling.

Given the old Ashen embassy building in central Gyldholm as their headquarters, the Teimgandt are due a rigid selection and training process in order to establish what is hoped to be the highest standards of deduction, accuracy and competence. Plans are made for distinctive uniforms, but until those can be forged, each Dwarf will be issued an individual badge of copper depicting the identity of the Dwarf in name and number and their position in the service, fashioned in stylized shape of Guldfar's light.


>>4211218
>>4210216
>>4210640
>>4211065
>>4210486
>>4210648
>>4206759

>Diplomacy: Tarn, Meluz, Deepaun, Akkhar, Llychln, B'oo, Karnis, Cewri

All are invited to send an official ambassadorial representative to the palaces of state who can speak on behalf of their nation on matters of national and transnational importance. The Kalnthrunr will be pleased to receive those who make the choice to come. Lodgings for each have been specially built and prepared to Gylden understandings of their needs, but if they are not currently to standard adjustments can still be made.

>>4206759
>Diplomacy: Karnis

The Gylden have heard rumors that the Karnis plan on expanding the Ashenbeard tunnel network, and so the Gylden ask them of this; are these rumors true? If they are, what tunnels do they plan on digging?
>>
>>4210216
>Diplo: Meluz

The Gylden are fascinated by this news from Meluzia, particularly these belts of theirs. The Dwarves also share knowledge of their own recent breakthroughs with motion from heat through steam; perhaps dwarves and meluz might co-operate to see if these technologies might be tied together? The Gylden also take a little of the offered sand for their glass-makers to run experiments on, hoping to have results for the Meluz soon on the suitability for glass production... though the clarity obtained in the globules leads some the Dwarves to suspect it might end up more useful then their own.
>>
>>4214397
Sure, we'll come.
>>
>>4211087

With these rumors comes concern. If this was yet more which was Fanw forsaken, Llychlyn best prepare, both militarily and economically. Luckily, Blodwyn had plans for the military, a change of the system which she'd write down in detail and send back home. No longer would Children of Fanw have Gwaywffon Ifanc and Bwyell Ifanc, nor would they have to start as a Gwaywffon Ifanc. Instead, the best parts of all training would be given to all recruits in the military. Gwaywffyn Mynydd style training, to trust ones fellow soldier to due their utmost, and recognize that victory relies on the shoulders of everyone, and that for a spear wall to stand, it requires everyone to stand, together. The Coeden Fwyell training that teaches one to trust their selves and their skills, that there can be those who stand above the rest and hero's who individually make a difference. Finally tempered with the training of a Helwyr Saethwr, that all the previous lessons are true, and that there is no individual 'right' philosophy. That its best to trust yourself and rely on yourself, as well as put that same trust and reliance on the others of your army... The new recruits would simply be known as Ifanc. And they would be given a 'basic' training with moderately high standards. Now, it would be a proper career. The trainers would be Meistri Rhyfel, specifically those to old or injured to continue to serve on the front line. Once this basic training was finished, these recruits would then be given specialized training to become either a Gwaywffyn Mynydd, Coeden Fwyell, or Helwyr Saethwr. This among other reforms to recruitment and payment of soldiers makes Llychlyn's army not a levy, but a professional and proper standing army, and the reformed training would ensure that greater quality was achieved for the martial forces.

Meanwhile in the southern wastes, the canal would have works on the entrances from the sea. By the time these great doors were done, the canal would just need the pipes to make sure the water remained warm and didn't freeze finished for the entire canal to be complete. Of course, after the doors were created, runes would be added in the hope that they'd work near people, even if out of sight to assist with the work. But over all, the Canal simply required the final piece to be finished.

>Action One. Military Reform.

>Work on the Canal continues.
>>
>>4211086
>1: evacuate Megalo
The public of Megalo is warned of the oncoming toxic cinnabar. They are told to pack only what they feel they need, and head to Dynatos Thoryvos. It is likely that they could be absent from their homes for a week or two, while we work on cleaning up the mess.
The representatives are also relocated to Dynatos, temporarily.

>2: build shelters in Dynatos Thorivos
The oncoming wave of refugees from Megalo need places to stay. We care for our capital's people, and advise them to stay in the public facilities that we're assembling.

>>4214397
>Diplo: Gylden
Not just one, but all four of the Meluzina representatives agree to come to this meeting that the Gylden have organized. Unable to stay in their capital, they feel that now is the perfect time to travel. They wonder how this is gonna go down.
>>
>>4214686
Name is supposed to be Meluzina.
>>
>>4214397

The Children of Fanw have been on friendly terms with the Gylden since they first landed on their golden shores. Of course they'd come. The one sent over as the official representative would be Captain Neifion, however, he'd have a replacement in the form of Rhisiart should he be needed elsewhere or was on an expedition. If more representation from the major clans was required, they'd be able to send out someone to represent them in very short time. Though if the Gylden would like all the clans to have representatives at all times, that could be arranged as well.
>>
Posted on behalf of the B'yogi

>>4211087
We shall desire the dark and mystical Amethyst. It sings to us...
1. Progress without danger is not progress. These S'ubnies, we shall call them, are a promising venture. Imagine being able to reach the deepest and darkest parts of the sea. Ecstasy! But we must start somewhere. We will continue research to create stronger designs to withstand the pressures of water and ways to look up the waves while staying hidden. The W'yowi will be useful here.
2. We will create mines upon our newly discovered resources. The Three has blessed us!
>>4214397
Curious. The Short Ones have invited us to send a representative for a convention of most importance. We shall send one of T'rev's spawn, our head ambassador, T'roo. He's not much like the average B'yogi. He's very hungry for knowledge and experience. Do please to remind him when he sends a barrage of questions at you, he's a guest and should behave.
>>
>>4207308
1.
The manner that which the obelisk is able to produce this electricity is unknown even to the Westernlings, flesh is suspended over the stone from a bone scaffolding, so the stone can be observed far more minutely

2.
A copper wire is ran, insulated in bone, to Nu Delta, here older Halg'ala can be recharged at the port.
>>
File: Map55.png (555 KB, 2048x2628)
555 KB
555 KB PNG
SCENE EIGHT

>>4211218
>Tarn
Too much has been invested for the gas to run dry. Test sites pop up across the whole swamp, in search of a fresh supply. There is excitement in the northern reaches as a cavern is discovered, only to find it littered with Meluz sheds. Thankfully however another minor source is discovered in the south, though as to both it's quantity and quality, that is yet to be determined.
The fragile body of the recently deceased Augursoul is brought below the city to be dissected away from those who would oppose. B'yogi trained experts of anatomy are brought in to help identify any peculiar characteristics. Of his outer body there is of course the obvious deformity every Augursoul develops, the crooked spine, the withered limbs, the downcast head and neck. His skin has little colour to it, as expected, and hangs from his frame as that of a very old man. The first incision. His blood is dark, and the smell of iron fills the room; Blamed is his diet. His organs too, are dark in colour; Blamed on his blood. They continue poking, excising, reflecting. Nothing out of the ordinary. They move to his head, removing the skullcap reveals an enlarged brain, mutters and whispers, could this be the Augursoul's gift? A piece is cut off, and drips... water? No, the man was merely otherwise dying of sickness it seems. He is pieced back together, sewn up, and taken away to be burnt. As for the, fusions, of them there lives now only four, and of these one has lost his gift. There is talk amongst the surgeons, should one be, seen to? The Augursoul, for his part had mean an ordinary man, imbued by some unseen power, unhelpfully also called The Augursoul by tradition. It is a spiritual matter, one of faith and, unsurprisingly, of soul.

>>4214157
>Akkhar Dwarves
Now, perhaps more than ever, it can be said that the works of the once-Ashen are as efficient but inelegant as their brother Dwarves, the Gylden. A large shining pipe kinks over the canal to reach Castellpwyntrhew, before jerkily snaking along the waterway.

>>4214397
>Gyldenthrong
The first mine to receive these new innovations is the coal mine so close to where they were invented. Of course the Thane of Dukkezop had petitioned for his holy gold mine as first candidate, but the councils involved in such matters had deemed the coal mines more deserving. The King no doubt will find on his desk a strongly worded later from the Thane at such an insult.
Upon declaration of the opening of their doors, the Teimgandt is flooded with requests ranging from mundane petty theft charges all the way to accusations of mass murderers. Many of the cases foisted upon the lawdwarves are in complete disarray and have to be thrown out entirely, others are so convoluted they'd take three lifetimes to sort through, still more are bogus on the face of them, conspiract laden, or else incomprehensible. Well, no one said the job would be easy.
>>
>>4214674
>Llychlyn
"Miniog" was the first tested, with disappointing results. Next was "pwerus", with much the same outcome. Embittered the scribe tries a last foul rune "pydru" and casts his blade into leg of venison. Before his very eyes the meat greys and stinks. Rhisiart drops the knife and backs up from his table, feeling sickened by the outcome.
Though a Child of Fanw alone may stand tall, he stands tallest on the shoulders of his brothers and sisters in arms!
The canal is patched up, and work completed on the gates. In the trench, the runes are carved by Rhisiart himself, though he is quiet in his duties.

>>4214686
>Meluzina
Thousands arrive at Dynatós in search of refuge, filling up every cot and hide set up throughout the city. Still more come, leading to goatskin tents springing up in the outskirts. Some head to Exóryxi for the damper environs, while others travel west to the new rough town of Parochí.

>>4214981
>B'yogi
Of course, the H'yomi steel! A new S'ubnie is constructed at once! Another, smaller S'ubnie is made, though the top has set within it a beautiful window of Garnish glass, through which the sinkers may see! How clever. But the sea, the sea is different somehow. Darker. Colder. The tests are put on hold until this new emotion, the heebie-jeebies, has passed.
The amethyst mine quickly brings up fascinating, shining rocks, which glitter even more than precious turquoise!

>>4215350
>Cravers
The ribbed prepuce conceals the obelisk from the Men of the west, but with the flesh monks skills it should be possible to attach eyes into the covering to observe the stone far closer and more safely than with any of their own instruments.
The bone-wire creeps from the obelisk to Nu Delta. However by the time it has reached the nest-city, almost half of it's power is lost. The cause of this is to be found out immediately!

DIPLO
>>4214397
Jotte of course is happy to attend any when called upon, though may in his stead send his brother-in-law, Harra, a Giant even by Giant standards. He trusts that if neither can attend for any reason, that the Gylden have the best interest of their kind at heart.

END OF SCENE EIGHT.
>>
INTERMISSION
The curtains for now close on the stage of nations, and the gods rest.
Part 8 will resume on the 9th of May, and the curtains will rise on Scene One on the 11th of May.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.