[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: tegaki.png (4 KB, 400x400)
4 KB
4 KB PNG
A reboot of the last, abandoned thread.

>The Rules:
>You are an eldritch horror from another dimension, one of many. Your goal is to be summoned in full and prevent other eldritch horrors from being summoned in full or to destroy them when they arrive. The last eldritch horror (or team of aligned, bonded horrors) on earth wins.
>Before you are summoned you can only use your powers to a limited extent and have to rely on cultists to act. Cultists are mortals that you've appeared to in their dreams or have been brainwashed by other cultists. Most are incompetent but they try. Some very much are competent. The same about both can be said for your opposition.
>Inquisitors are the opposite of cultists, mortals that you've pissed off and will try to interrupt your plans.
>The summoning ritual requires an Orb of Crystalline Perfection (artifact from before time, only five currently exist), dragon blood, (nectar from a rare plant (or the actual blood of a true, fully fledged, original dragon)), and a geometrically perfect summoning circle spelling out Welcome To Earth [Insert-Name] in your native language which only you and your cultists know.
>If you only have the circle, you can send a Lesser manifestation, if you have the circle and one of the other two ingredients, you can summon a Greater manifestation, and if you have all 3, you may come to earth in your entirety.
>You have 3 personal actions every turn and can command cultists to take as many as you want them to. For every action you roll d6s (base is 4), according to what skills your cultists have and how far you've spread them out or what your powers are and your capabilities.

If you're interested in playing make an eldritch horror and get a trip. I'll start when there's three but there's no player limit. (only a limited number of breakable Orbs)

>Name: This can be anything, titles included.
>Abilities: What you can do as an eldritch horror. You can have up to 5 and be anything (summoning demons, causing earthquakes, whatever) but boosting your own stats.
>Appearance: What you look like. You don't have to be an eldritch abomination. Dark gods, high-tech aliens, evil wizards, anything is good as long as it's supernatural and trying to reach earth from another dimension. This also determines how your physique manifests itself.
>Homeworld: Where you're from, what it's like, and maybe why you want to leave it for earth. Does not have to be an actual planet..

Every eldritch horror has 4 stats and 6 points to spend between them. 0 is Bad, 1 is Mediocre, 2-3 is Good, 4 is Great, +5 is Apocalyptic. You can lower a stat to
up to -3 for extra points but it becomes Terrible at -1, then Abysmal at -2, then Mortal at -3. If you are killed in your entirety you cannot be resurrected, it is game over, but if you're banished you can be resummoned if the requirements can be met. If a Manifestation is killed, you may not take personal actions for 3 turns if lesser, and 6 turns if greater.
>>
>>4157644
Stats as such;
>Presence: How much the world around you twists and warps. The higher it is the stronger your effects on the world around you are when you're summoned.
>Power: How strong your abilities are. This increases massively when you're summoned.
>Physique: How strong and durable your physical form is. This is important when you're summoned but a non-factor early on. How this manifests is determined by your Appearance
>Appeal: How much mortals like you. This makes it easier to get cultists and reduces humanity's hostility when you're summoned.
>>
I need to sleep soon. Remember, make sure to check the rules and adjust accordingly. And also remember, taking your meme build further with the new rules is probably a horrible idea, and you should do it anyway.
>>
>>4157661
Ohhh I am hype Qm, I'll ready my character sheet and do some modifications. I guess it's five points to distribute on the stats unless you lower one to below zero, but you may want to clarify.
>>
>>4157691
Read closer, good friend
>>
>>4157644
>Name: Ghilizal, The Verdant Expanse

>Abilities: Can “seed” small parts of itself within living things, eventually converting themselves into mindless, plantlike servants for the Verdant Expanse and it’s cultists. Is able to take control of the native plant life of whatever plane of existence it finds itself in. Can manifest small parts of itself from the ground as (by human reckoning at least) massive, coiling green vines. Is able to create a “network” of root tunnels underground, accessible only by it’s chosen servants, allowing them to travel considerable distances in greatly shortened lengths of time. Finally, grants those who worship it a certain malleability of form, though more unnatural, non-human forms take on a distinctly plant-like aesthetic (The Thing, but less gribly and more planty)

>Appearance: The Verdant Expanse is a creeping, parasitic lifeform, that seeks to expand throughout the cosmos and engulf all of reality within itself. Though nominally formless, it can manifest as a massive, featureless titan of constantly writhing vines and roots.

>Homeworld: As what basically amounts to a reality-trotting std, it’s original home is unknown, though it has spread across and engulfed a number of realities already in it’s endless hunger.

Someday we’re going to get one of these multiplayer type quests off the ground for more then a thread, I swear. Missed the first one, but always been a sucker for these types of quests, even if they never go anywhere. Do let me know if any of the abilities are overpowered or the like, just wanted to keep with the theme.
>>
>>4157704
Please separate the abilities into separate points, like this:
>ability1
>ability2
>And so on

And pick stats, as stated here.
>>4157656
>>
>>4157704
Oh right, forgot to distribute my stat points

>Presence: 2
>Power: 4
>Physique: 2
>Appeal: -2
>>
>>4157707
Alright, sorry bout that. Updated sheet

>Name: Ghilizal, The Verdant Expanse

>Abilities:

>1: Can “seed” small parts of itself within living things, eventually converting themselves into mindless, plantlike servants for the Verdant Expanse and it’s cultists.
>2: Is able to take control of the native plant life of whatever plane of existence it finds itself in.
>3: Can manifest small parts of itself from the ground as (by human reckoning at least) massive, coiling green vines.
>4: Is able to create a “network” of root tunnels underground, accessible only by it’s chosen servants, allowing them to travel considerable distances in greatly shortened lengths of time.
>5: Finally, grants those who worship it a certain malleability of form, though more unnatural, non-human forms take on a distinctly plant-like aesthetic (The Thing, but less gribly and more planty)

>Appearance: The Verdant Expanse is a creeping, parasitic lifeform, that seeks to expand throughout the cosmos and engulf all of reality within itself. Though nominally formless, it can manifest as a massive, featureless titan of constantly writhing vines and roots.

>Homeworld: As what basically amounts to a reality-trotting std, it’s original home is unknown, though it has spread across and engulfed a number of realities already in it’s endless hunger.

>Stat Distribution:

>Presence: 2
>Power: 4
>Physique: 2
>Appeal: -2

That good?
>>
>>4157712
Perfect. It's just for ease of looking at it. When it's listed one after another like it originally was, it's kind of hard to look through and parse one ability from another, yaknow?
>>
Name: Syxyghi the Akashic Wisp

Abilities:
1. Awaken Prana: permanently ignites the life energy of a willing recipient granting them occult powers and higher ability to manipulate their mana or prana in different ways, manifesting it externally or internally. Mortals magical mastery can be cultivated through meditation on the elements, depending which aspect they want to specialize.
2. Akashic Record: Gives a willing subject access to some of the knowledge they had in a previous incarnation about a specific topic.
3. Commune with spirits: allows to communicate with the spirit of a recently deceased entity for a short while after performing a ritual in the place the entity died and before a week has passed sice their death.
4. Not my Will but thy Will: allows a willing subject to travel throught the aetheric plane and come back to the physical plane in a different geographical place of their coice instantly. (Some subject may be... different on their way back)
5. Nameless Dao: improves a subject mental stability and resistance to compulsion, manipulation, madness and mental or physical torture.

Appearance: The Akashic Wisp is percieved as a massive ball of intertwining ropes of purple energy constantly knotting and unravelling

Homeworld: The deepest reaches of the Aetheric Plane, where only the elemental concepts reside.

Presence: 6
Power: 3
Physique: -3
Appeal: 0
>>
>>4157712
By the way, are you sure that you want to Appeal that much? It's how you gain living, willing servants. You could always use threats, but... well... you probably won't appreciate it until the Stockholm syndrome kicks in.

>>4157729
And for you, ARE YOU SURE? Literally one mortal can kill you, assuming the use of a rifle.
>>
>>4157733
Ahh you are making me doubt myself haha. It made sense to be fragile to me but maybe not THAT fragile.

Ok, lets balance it a bit more like:
Presence: 5
Power: 3
Physicality: -1
Appeal: -1

Dio you want me to post the entire sheet updated?
>>
>>4157740
Nah, that's fine. We'll be doing it like the last thread. Post cultist numbers and modifiers, as well as your sheet. alongside the actions. Do that when the action rolls around.

Just wanted to make sure. After all, your cultists will turn into wizards the second you are summoned. Powerful as that may be, it doesn't help with an angry, gun toting inquisitor inside your base. By now you can defend yourself, if not very well.
>>
>>4157753
Alright! Now we only need one last eldritch horror.
>>
I won't be starting tonight either way. I require sleep.
>>
>>4157766
That's fine. Rest well Arbiter :)
>>
>>4157644
Seems neat, I'll bite.
>Name: Oberon, King of the Fairies

>Abilities
- Changeling: Replace a kidnapped or spirited away mortal with an identical Fae Changeling. The Changeling acts like its mortal counterpart, only behaving in a manner that charms those around it into liking it even more than the original. The Changeling remains loyal to the Fae at the end of the day
- Love-In-Idleness: Causes a subject to always act in the best interests of the Fae, loving them unconditionally and unendingly.
- Spirited Away: Designate a doorway or remote area (Places where people often get lost) as a crossing point into Arcadia. Mortals who spend an extended amount of time here will become detached from reality and think more as an everdreaming Faerie would.
- Waking Dream: Cause mortals to see a person, place, or thing as something entirely different for a short period. This illusion becomes reality if enough people believe it to be real.
- Storybook Ending: "Rewrites" small parts of reality to coincidentally suit a plausible, usually dramatic or theatrical, outcome. For example, a strong, favored cultist could be shot down by an inquisitor; a quick rewrite could have them return in a dramatic fashion where they reveal that they were wearing a bulletproof vest or the shots they took weren't actually fatal. Large-scale rewrites, especially ones that go against the belief of the mortal majority, are usually not possible.

>Appearance
The very picture of a royal, noble, pointy-eared, prettyboy twink. Always garbed in fine dress, his tall, thin frame and otherworldly beauty do well to dazzle all who look upon him. He looks like he walked straight out of a fantasy story, his ever-present retinue of Faerie retainers trailing right along with him.

>Homeworld:
Arcadia, the realm of Fae creatures. A storybook-esque dreamscape world where fancy and belief shape all. Oberon has decided it is time to expand his kingdom, and has set his sights on assimilating Earth into it.

>Stats
Presence: 2
Power: 2
Physicality: -3
Appeal: 5
>>
>>4157644
Name: Calmar, the king in yellow

>Abilities:

Corruption: Twists mortals into living squid abominations increasing their strength and how dangerous they are.

Memetic Virus: The image of Calmar brainwashes and gives me complete control of the minds of many mortals who come across it or a copy of it,

Appeal: All cultists recruited have their personal appeal to others increased allowing them an easier time affecting the minds of others.

Infinte_Chan: A telepathic link between all of Calmar’s cultists allowing them to transmit information to each other and communicate

Memetic phrase: Upon hearing the phrase “Calmar grinds the minds of the land with his hand into sand” spoken by one of my cultist mortals are brainwashed and complete control of their minds are given to me.

>Appearance: A man cloaked in yellow with tentacles coming from under his cloak.

>Homeworld: From Xanthar a planet of squid creatures. Calmar ruled over this planet for millennia and wishes to expand his empire to earth.

>Presence: -2
>Power: 2
>Physique: -2
>Appeal: 8
>>
>>4157644
>Name: Sen, Tyrant of Light

>Abilities:
>1: Sen extends the merest fraction of his power to command the behaviour of the sun, controlling how it shines upon the world, and the intensity at which it does in certain areas
>2: Sen blesses his minions by creating a scion of his own, though he is jealous and only willing to share power with one, they are granted immeasurable durability and some level of control over light
>3: The Tyrant and the mortals his attentions are upon are resilient to light and heat
>4: The serpent is a vainglorious being, who desires to be heard, in possession of vast telepathic abilities and able to communicate one way with many individuals at once
>5: As a serpent, fire and heat are also under his command, able to breathe or summon torrents of fire where he pleases

>Appearance: A serpent of worlds, crimson red with a thousand thousand scythe-bladed arms on each side of its inconceivably vast scaled body.
>Each scale is pockmarked with countless injuries of past conquests.

>Homeworld: Sen hails from a higher dimension, where he was birthed as a scion of a gargantuan sentient solar entity.
>Countless eons of conquest lead into then a thousand years of rebellion where the immortal serpent fought against his former master, culminating in victory and the seizure of some level of solar powers.
>The greedy entity now spies earth as a stepping stone to begin forging an empire in the lower dimensions

>Statistics:
>Presence: -1
>Power: 2
>Physique: 6
>Appeal: -1


I must ask, why is everyone dumping physique? It controls both durability and physical strength, you can’t Kaiju battle without it.
>>
>>4157896
Early game is dominated by appeal. The more cultists you have the easier it is to gather the resources to be summoned and the better you are at fighting rival cults. Once you're summoned, you can go around destroying other god's cults before they have a chance to be summoned and use their physique. Also even if they have been summoned you can always use nukes to defeat gods so physique isn't necessary. This strategy may be less viable considering the new manifestation mechanic depending on what that exactly does.
>>
>>4157644
>Name: Astgromalus, the one who sits on the thunder throne
>Abilities:
Weather manipulation
control lightning
create humanoid servants made of electricity called sparkborn
generate EMPs
water manipulation
>Appearance: A giant humanoid made of storm clouds
>Homeworld: He was born in a world similar to ours though the exact nature of his birth is unknown. He has already conquered his world and seeks to conquer ours

>Presence: 1
>Power: 2
>Physique: 4
>Appeal: -2
>>
>>4157795
Neat, your build seems inspired in the fae from Jonathan Strange and Mr. Norrel, am I correct?
I feel like we might be able to cooperate, if you are willing.

>>4157880

Sup King in Yellow, are you last game PEPE?
>>
>>4157953
I was last game's PEPE
>>
>>4157729
-Syxyghi the Akashic Wisp

I seek an alliance between myself and you. This would include a non-aggression pact, sharing of summoning resources, the free trade of mortals, and helping one another against each other's enemies if need be. Seeing as our dump and high stats parrel each other, as allies, we could cover one each other's blind spots. If you so wish I could promise you a place within my kingdom on earth when this all over.

- The King in Yellow
>>
I'm changing my name to the King in Yellow. This includes all abilities that referred to my previous name.
>>
>>4158013

- Calmar, The King in Yellow.
I believe an alliance between us could indeed be fruitful. I will agree to these term for the moment and hope that our alliance continues being beneficial for both of us in the future.

In the interest of clarifying our trading of mortals, I propose these terms. For every fifty clean mortals you send me, I'll send back fifteen wizards or nameless according to your choice. I believe this is a fair exchange rate given your high appeal and ease of getting new cultists and the high value and scarcity of my wizards. Although I'm open to further negotiations.

Syxyghi the Akashic Wisp
>>
>>4157905
Physique is actually more important in this one, as manifestations are basically the lite version of summoning you to this world. Lesser is Bus/Small house sized, usually, greater is Large Building sized, usually, and Full is literally you, in all your glory. The Size is determined by your appearance and physique, of course.

>>4157795
Would just be barely above normal human at all levels of manifestation, for example.

>>4157896
Would require serious military intervention at all levels to stop, and need a kaiju battle or nuclear intervention at Full manifestation.

Of course, according to Appearance, is how your Physique manifests.

>>4157910
For example, would get lesser regeneration, and ethereality, as well as melee attacks and whatever he can cook up with his powers.

I have things to do, but know this, not all your abilities will work how you think.

>>4157880
For example, feeble as mortal minds may be, they can resist with some success, as it's passive and not active.
>>
>>4158093
Question, can my full size be large enough to encircle the planet

Question 2, with my resistance to light and heat, around how many nukes can i tank before dying?

Question the final, if we’re damaged in our full manifestation, do we have some inherent regeneration over time?
>>
>>4157953
Not correct. Just stuff I came up with based on A Midsummer Night's Dream and general fae folklore
>>
>>4158074
I agree to those terms
>>
>>4158093
The OP of the last thread said with 5 appeal and 2 power it's a near-guaranteed success for an average mortal so I think with 8 it would be even closer to that.
>>
>>4158093
If you kill a god's manifestation do your kill the god?
>>
>>4157733
Sorry, was asleep. Yeah, think I'll be alright with the low appeal. Plan on using my plant infestation abilities to compensate for the lacking numbers.
>>
>>4158182
Ack, forgot my name.
>>
>>4157644
Name: Niluu, The Stillborn, The Witch that Wasn't, Seamstress of the Abyss
Abilities:
1. Hem: Folds reality so that both physical and conceptual barriers can be ignored , allowing her access to all.
2. Weave: Can sense emotions, hopes, fears, and desires of beings from the dreamy residue that escapes their skulls. Can heighten, diminish, an warp these.
3. Inspire: Can implant her dream into another so that she may draw it into the real through them or push out the dreams of others. The former will consume the minds of the unwilling.
4. Unravel: Can make that which cannot be, be ,and what is, not by knitting her own dream of the Abyss into the fabric of the universe to weaken its laws.
5. Shared Dream: Connects the minds of her faithful to her. Can be used to greatly empower a dream being brought out, communicate, assume control of followers, or allow followers to use lesser versions of her abilities.
Appearance: Velvety, shifting darkness that takes on parts both strange and familiar
Homeworld: Born in a space where the seams that bind the dreams of the Ancients have come undone and the line between real and unreal has been blurred. She is the Nothing given form and seeks to undo this dream so that it may be remade in her image.
Presence: 3
Power: 2
Physique: -1
Appeal: 2
>>
>>4157644
>Name: Raedryth nielriarth qerel the black.
>Abilities:
[Raedryth gift: Allows Raedryth to gift a portion of his power to a cultists making them half dragon and half human. Giving them scales, dragon wings, claws, and sometimes fire breath. Their is also a 50-50 chance if the cultists will is not strong enough of the cultists losing their mind and becoming a beast completely under Raedryth control] 1 in 1,000,000 chance of something (good, but probably bad) happening
[Raedryth ghost: If a cultists will, body, and mind is strong enough it allows the cultists to summon a limb of Raedryt (Which appears as a ghostly appendage) for a short time, which allows it to do things such as attack enemies and lift heavy objects.]
[Raedryth breath: He breathes the some of the elements like fire, ice, and plasma.]
[Raedryth egg: If Raedryth is near death he turns into a egg. In this forum he heals faster but he is immobile and very easy to kill in this state.] 1 in 1,000 chance of something (good or bad) happening
[Raedryth claws and skin: Raedryth claws and scales are one of the most sharp, lightweight, and durable materials on earth (at the moment).]
>Appearance:
Raedryth is a large black scale dragon with 6 legs, 2 wings, and 6 eyes.
>Homeworld
Raedryth Homeworld was a world like medieval era earth. He ruled this world for several thousands of years with a iron (but he considered a lawfully harsh) fist, before a group of adventurers came and banished him to a another dimension in which he discovered earth.


>Presence: 2
>Power: 1
>Physique: 5
>Appeal: -2
>>
>>4158112
#1 No, but if you stretch you might go from one end of France to the other.

#2, The concussive force and radiation is still a doozy, but you can take at least 3, assuming they hit in vital spots. If they're just going up your body, you can take far, far more.

#3 Depends on the level of damage. If a nuke takes out your eye or another horror cuts off the tip of your tail, it's not coming back. But anything less will probably heal over time.

>>4158167
Nope! Just out of commission temporarily.

>>4158152
The appeal only works, as I see it, with active influence. As in a cultist preaching or you going into someone's dreams.

The Memes, however, are solely power based.

>>4158182
Fair enough, I'd say you can compensate.


Anyone else? If no one pops up in the next 30 minutes, I'm starting.
>>
HELLO WORLD!!!
>>
>>4158548
>>4157896
I forsee a battle. And a dope one, too. Your abilities put you on par with each other.
>>
>>4158545
I had the same ability on my last character and the QM said this in response "Automatic, absolute effects aren't legal but with Power 2 and Appeal 5 it's close enough. This is okay." So appeal does effect abilities that gather followers. Also, mind you I would be mostly using my powers in an active way like invading someone's dream and showing them the image not just expecting a passive amount of cultists to join me every turn.
>>
>>4158584
That's just normal active follower gathering with extra steps. I'll allow it. But anywhere but dreams, the appeal doesn't have an effect.

If you do what's just described, both stats can affect mortals simultaneously. In the waking world, just power.
>>
lol hi

Name: Father Arkham
Homeworld: What deep space is to deep space.
Appearance: Sphere of titanic proportions. When you look at it, you see everything everyone in the world is thinking at that very moment at the same time.
1) WARP ZONE: Imprints Father Arkham's properties to an area. Simply put, anything you see will be like seeing IT. Permanent insanity.
2) IMPRINT: Transform a single cultist into an Avatar of Madness who shares Father Arkham's properties and is immune to insanity. Still easy to kill.
3) MASS HYSTERIA: Everyone in a very wide radious goes temporarily crazy and acts randomly.
4) SEE: Reveals target beings location. If failed, can't be used for the next turn.
5) EMBRACE IT: Cultists are batshit crazy and not that functional, but spread warp zones on death.

>Presence:-3
>Power: 15
>Physique: -3
>Appeal:-3
>>
>>4158617
Are you sure? You could probably sink entire cities into madness, but the second someone touches you you die.
>>
>>4158620
yup!
>>
>>4158617
Oh my me what the hell is this abomination.
Make sure this thing never gets summoned
>>
>>4158545

ROLL CALL
>>4157704

>>4157729

>>4157795

>>4157896

>>4157896

>>4157910

>>4158405

>>4158544

>>4158617
Whot's yer actions lads.
>>
>>4158628
>>4158628
Don't worry, you could kill it by looking at it the wrong way. I mean that literally.

Surprisingly chill, too.
>>
File: 1585225372824s.jpg (2 KB, 125x93)
2 KB
2 KB JPG
>>4158596
Updated sheet

Name: The King in Yellow

>Abilities:

Corruption: Twists mortals into living squid abominations increasing their strength and how dangerous they are.

Memetic Virus: My image brainwashes and gives me complete control of the minds of mortals who come across it or a copy of it.

Appeal: All cultists recruited have their personal appeal to others increased allowing them an easier time affecting the minds of others.

Infinte_Chan: A telepathic link between all of King’s cultists allowing them to transmit information to each other and communicate

Diplomacy with the lesser: The King in Yellow can communicate and command wild beasts.

>Appearance: A man cloaked in yellow with tentacles coming from under his cloak. Image related.

>Homeworld: From Xanthar a planet of squid creatures. The King in Yellow ruled over this planet for millennia and wishes to expand his empire to earth.

>Presence: -2
>Power: 2
>Physique: -2
>Appeal: 8
>>
>>4158629
shouldn't we get an auto turn like
>>4142906
so we know how many cultist we have and how we spawned?

>>4158628
flattery will get you nowhere
>>
>>4158629
Name: The King in Yellow

Abilities:

Corruption: Twists mortals into living squid abominations increasing their strength and how dangerous they are.

Memetic Virus: My image brainwashes and gives me complete control of the minds of mortals who come across it or a copy of it.

Appeal: All cultists recruited have their personal appeal to others increased allowing them an easier time affecting the minds of others.

Infinte_Chan: A telepathic link between all of King’s cultists allowing them to transmit information to each other and communicate

Diplomacy with the lesser: The King in Yellow can communicate and command wild beasts.

Appearance: A man cloaked in yellow with tentacles coming from under his cloak. Image related.

Homeworld: From Xanthar a planet of squid creatures. The King in Yellow ruled over this planet for millennia and wishes to expand his empire to earth.

Presence: -2
Power: 2
Physique: -2
Appeal: 8

>God Action: Invade the dreams of mortals and show them my image

>God Action: Invade the dreams of world leaders and show them my image

>God Action Invade the dreams of gun enthusiasts and show them my image
>>
>>4158636
Some people have different methods. For example, you could drop a madness bomb, or you could show yourself in dreams. Both are effective.
>>
Rolled 4, 2, 2 = 8 (3d6)

>>4158629
I believe I only have 3 actions as thus far I do not have a cult

>Action 1: Begin infiltrating the dreams of ambitious mortals, let’s start this cult.

>Action 2: Shape the rays of the sun to burn twisting patterns upon the land that may twist the minds of those who see them

>Action 3: Presuming I succeed at gaining at least one mortal cultist, bless him or her with some of my immeasurable power and turn them into a Scion so that they may better serve me


>>4158631
I’m not really worried about killing it, I’m more worried that it’s going to laser beam me out of reality before I can even get close with all that power
>>
Rolled 1, 1, 6 = 8 (3d6)

>>4158637
>>
>>4158646
Fuck
>>
>>4158617
Hello Father Arkham, nice to meet you
>>
>>4158642
>>4158636

actually, scratch that, only the madness bomb is effective, you have no appeal.
>>
>>4158628
I will get this mad boi summoned
>>
>>4158643
Post your sheet with your actions next time, please. Thanks for rolling appropriate numbers of d6.
>>
>>4158637
>>4158646

You need to roll 18, actually. Power and Appeal combined in this case.
>>
Rolled 6, 1, 4 = 11 (3d6)

>>4158642
oh cool!

>>4158647
hey at least you are turning Barry the Racist Trucker into a Scion lol

>>4158629
Action 1: MASS HYSTERIA ON THE UNITED NATIONS HEADQUARTERS
Action 2: WARP ZONE ON LONDON
Action 3: get the boys in london to become my cultists lol

>>4158650
heya
>>
>>4158643
Another 6d6 for the power, please
>>
>>4158629

Name: Syxyghi the Akashic Wisp

Abilities:
1. Awaken Prana: permanently ignites the life energy of a willing recipient granting them occult powers and higher ability to manipulate their mana or prana in different ways, manifesting it externally or internally. Mortals magical mastery can be cultivated through meditation on the elements, depending which aspect they want to specialize.
2. Akashic Record: Gives a willing subject access to some of the knowledge they had in a previous incarnation about a specific topic.
3. Commune with spirits: allows to communicate with the spirit of a recently deceased entity for a short while after performing a ritual in the place the entity died and before a week has passed sice their death.
4. Not my Will but thy Will: allows a willing subject to travel throught the aetheric plane and come back to the physical plane in a different geographical place of their coice instantly. (Some subject may be... different on their way back)
5. Nameless Dao: improves a subject mental stability and resistance to compulsion, manipulation, madness and mental or physical torture.

Appearance: The Akashic Wisp is percieved as a massive ball of intertwining ropes of purple energy constantly knotting and unravelling

Homeworld: The deepest reaches of the Aetheric Plane, where only the elemental concepts reside.

Presence: 5
Power: 3
Physique: -1
Appeal: -1

I need to know in what country or place are operating my cultist for the future as it will impact on what elements they can more easily meditate and where I'll set my base but to start with...

God Action 1: Recruit cultists
God Action 2: Grant half the cultists Nameless Dao.
God Action 3: Awaken Prana on the other half.

Cultist Action 1: Have cultist search information about the possible location of an Orb
Cultist Action 2: Have cultist start building a base of operations on a remote place.
Cultist Action 3: Have cultist search information about the location of the Dragon Blood plant or an actual dragon
>>
>>4158660
Give me an example. I don't get what you mean.
>>
Rolled 4, 4, 1, 4, 6, 2 = 21 (6d6)

>>4158668
>Name: Sen, Tyrant of Light

>Abilities:
>1: Sen extends the merest fraction of his power to command the behaviour of the sun, controlling how it shines upon the world, and the intensity at which it does in certain areas
>2: Sen blesses his minions by creating a scion of his own, though he is jealous and only willing to share power with one, they are granted immeasurable durability and some level of control over light
>3: The Tyrant and the mortals his attentions are upon are resilient to light and heat
>4: The serpent is a vainglorious being, who desires to be heard, in possession of vast telepathic abilities and able to communicate one way with many individuals at once
>5: As a serpent, fire and heat are also under his command, able to breathe or summon torrents of fire where he pleases

>Appearance: A serpent of worlds, crimson red with a thousand thousand scythe-bladed arms on each side of its inconceivably vast scaled body.
>Each scale is pockmarked with countless injuries of past conquests.

>Homeworld: Sen hails from a higher dimension, where he was birthed as a scion of a gargantuan sentient solar entity.
>Countless eons of conquest lead into then a thousand years of rebellion where the immortal serpent fought against his former master, culminating in victory and the seizure of some level of solar powers.
>The greedy entity now spies earth as a stepping stone to begin forging an empire in the lower dimensions

>Statistics:
>Presence: -1
>Power: 2
>Physique: 6
>Appeal: -1
>>
>>4158661
Two sets (in different posts, please) of 19d6, please.
>>
>>4158660
What do you want me to roll right now?
>>
Rolled 4, 3, 5, 6, 1, 5 = 24 (6d6)

>>4158669
>>
>>4158670
>>4158673

18d6, I mean. I calculate things differently here.
>>
Rolled 2, 3, 6, 5, 5, 2 = 23 (6d6)

>>4158629
>Name: Raedryth nielriarth qerel the black.
>Abilities:
[Raedryth gift: Allows Raedryth to gift a portion of his power to a cultists making them half dragon and half human. Giving them scales, dragon wings, claws, and sometimes fire breath. Their is also a 50-50 chance if the cultists will is not strong enough of the cultists losing their mind and becoming a beast completely under Raedryth control] 1 in 1,000,000 chance of something (good, but probably bad) happening
[Raedryth ghost: If a cultists will, body, and mind is strong enough it allows the cultists to summon a limb of Raedryt (Which appears as a ghostly appendage) for a short time, which allows it to do things such as attack enemies and lift heavy objects.]
[Raedryth breath: He breathes the some of the elements like fire, ice, and plasma.]
[Raedryth egg: If Raedryth is near death he turns into a egg. In this forum he heals faster but he is immobile and very easy to kill in this state.] 1 in 1,000 chance of something (good or bad) happening
[Raedryth claws and skin: Raedryth claws and scales are one of the most sharp, lightweight, and durable materials on earth (at the moment).]
>Appearance:
Raedryth is a large black scale dragon with 6 legs, 2 wings, and 6 eyes.
>Homeworld
Raedryth Homeworld was a world like medieval era earth. He ruled this world for several thousands of years with a iron (but he considered a lawfully harsh) fist, before a group of adventurers came and banished him to a another dimension in which he discovered earth.


>Presence: 2
>Power: 1
>Physique: 5
>Appeal: -2

>God Action 1: Recruit some mortals to my side.
>God Action 2: If 1 is successful then i train them.
>God Action 2: If 1 is successful then i give Raedryth gift to one of them
>>
Rolled 2, 2, 2, 3, 4, 3, 2, 3, 6, 1, 6, 6, 2, 1, 6, 6, 3, 4, 5 = 67 (19d6)

>>4158672
man that's a lot of dice.aight

You can roll for me though, I don't mind lol

First set
>>
Rolled 1, 5, 1, 1 = 8 (4d6)

>>4158629
>Visit the dreams of the downtrodden
>Visit the dreams of the greedy
>Increase feelings of sorrow and desperation

>Have my followers spread my message
>>
Rolled 2, 4, 6, 1, 4, 3, 2, 5, 3, 4, 3, 2, 2, 1, 4, 5, 1, 1, 5 = 58 (19d6)

>>4158678
>>
Rolled 4, 5, 2, 5, 5, 3, 2, 4, 2, 4, 5, 1, 1, 6, 2, 4, 4, 6 = 65 (18d6)

>>4158676
>>4158637
>>
>>4158680
post your sheet too, please.
>>
>>4158677
Did i do that correctly?
>>
>>4158671
Well that’s... a fair bit above average. Taking that as a good sign.
>>4158654
Maybe so, do you intend to bow to him as your Lord?
>>
>>4158680
>>4158680

Name: Niluu, The Stillborn, The Witch that Wasn't, Seamstress of the Abyss
Abilities:
1. Hem: Folds reality so that both physical and conceptual barriers can be ignored , allowing her access to all.
2. Weave: Can sense emotions, hopes, fears, and desires of beings from the dreamy residue that escapes their skulls. Can heighten, diminish, an warp these.
3. Inspire: Can implant her dream into another so that she may draw it into the real through them or push out the dreams of others. The former will consume the minds of the unwilling.
4. Unravel: Can make that which cannot be, be ,and what is, not by knitting her own dream of the Abyss into the fabric of the universe to weaken its laws.
5. Shared Dream: Connects the minds of her faithful to her. Can be used to greatly empower a dream being brought out, communicate, assume control of followers, or allow followers to use lesser versions of her abilities.
Appearance: Velvety, shifting darkness that takes on parts both strange and familiar
Homeworld: Born in a space where the seams that bind the dreams of the Ancients have come undone and the line between real and unreal has been blurred. She is the Nothing given form and seeks to undo this dream so that it may be remade in her image.
Presence: 3
Power: 2
Physique: -1
Appeal: 2
>>
OKAY EVERYBODY, I NEED TO SPECIFY HOW TO ROLL


TAKE 4D6

AND ADD YOUR SCORE IN THE RELEVANT TRAIT.

FOR EXAMPLE

>ACTION: BLOW UP LONDON

>POWER: 5

>5+4=9

>ROLL 9D6

GEDDIT????!?!??!!!?!?!!
>>
>>4158690
Then we roll each action on a separate post or we add everything?
>>
>>4158690
Can you break down how you got 18d6 for my actions?
>>
>>4158687
>Maybe so, do you intend to bow to him as your Lord?
>bow to him as your Lord?

....ha....hahaha......hahahahahahhahahahahahahahAhHAHAHAHAHAHAHAHAHHA*pffffffff*HAHAHAHAHAHAHA BOW TO HIM AS MY LORD!?! HAHAHAHAHAHHAAHAHAHAHAAAAAAAAaaaaaaaaaaaaaa......That was the BEST laugh i had in a loooong time.

No. No i am not going to "bow to him as your Lord". I will treat him like a brother not like a "Lord"
>>
>>4158690
Ok i get it
>>
Rolled 6, 2, 4 = 12 (3d6)

>>4158690
Riiight
>Name: Sen, Tyrant of Light

>Abilities:
>1: Sen extends the merest fraction of his power to command the behaviour of the sun, controlling how it shines upon the world, and the intensity at which it does in certain areas
>2: Sen blesses his minions by creating a scion of his own, though he is jealous and only willing to share power with one, they are granted immeasurable durability and some level of control over light
>3: The Tyrant and the mortals his attentions are upon are resilient to light and heat
>4: The serpent is a vainglorious being, who desires to be heard, in possession of vast telepathic abilities and able to communicate one way with many individuals at once
>5: As a serpent, fire and heat are also under his command, able to breathe or summon torrents of fire where he pleases

>Appearance: A serpent of worlds, crimson red with a thousand thousand scythe-bladed arms on each side of its inconceivably vast scaled body.
>Each scale is pockmarked with countless injuries of past conquests.

>Homeworld: Sen hails from a higher dimension, where he was birthed as a scion of a gargantuan sentient solar entity.
>Countless eons of conquest lead into then a thousand years of rebellion where the immortal serpent fought against his former master, culminating in victory and the seizure of some level of solar powers.
>The greedy entity now spies earth as a stepping stone to begin forging an empire in the lower dimensions

>Statistics:
>Presence: -1
>Power: 2
>Physique: 6
>Appeal: -1

>Action 1: Begin infiltrating the dreams of ambitious mortals, 4, 2, 2

>Action 2: Shape the suns rays into twisting patterns to twist the minds of those that see them (Dice roll result above)

>Action 3: Scion creation (21 total, 4, 4, 1, 4, 6, 2)
>>
>>4158690

>>4158699
Also how does that apply to cultist actions? Plain 4d6 for each action or we search relevant stat to add?
>>
>>4158709
1D6, but some cultists may have relevant skills or sufficient numbers to boost this.
>>
>>4158700
4+4+8+2

>>4158699
Roll for yourself, I'll roll cultists.
>>
>>4158724
where did you get the 4+4 part
>>
Rolled 2, 3, 5, 5, 6, 6, 4, 4, 6, 1, 4, 6, 4, 5, 3, 2, 6 = 72 (17d6)

>>4158674

>>4158669

Let me know like this is fine or you want each action roll separate.
>God Action 1: Recruit cultists (3d6)
>God Action 2: Grant half the cultists Nameless Dao. (7d6)
>God Action 3: Awaken Prana on the other half. (7d6)

Total :17d6
>
>Cultist Action 1: Have cultist search information about the possible location of an Orb
>Cultist Action 2: Have cultist start building a base of operations on a remote place.
>Cultist Action 3: Have cultist search information about the location of the Dragon Blood plant or an actual dragon
>>
>>4158731
4 base
>>
>>4158701
Well you’re going out of your way to summon him, I can’t deny it looked like that.
There are plenty of weak, unworthy deities about you know, some had even partnered up out of fear before the game even began.
>>
>>4158724
Should we post cultist actions now or when we have the results of our first actions?
>>
>>4158740
>There are plenty of weak, unworthy deities about you know, some had even partnered up out of fear before the game even began.

Strategy must be a foreign concept to you. My ally and I aren't the only ones teaming up the dragon and mad god are carrying on their alliance from the previous game. We'll see how weak I am when thousands of nukes are shoved down your throat.
>>
>>4158740
i hope your taunt is a strategy cuz it worked just fine lol
>>
Rolled 2, 5, 3, 5, 4, 4, 5, 6, 5, 2, 5, 5, 2, 3, 4, 4, 3, 1, 3, 3, 5, 3 = 82 (22d6)

>>4158688
>>4158680
>>4158690
So 22d6 (4+appeal&power, 4+appeal&power 4+power) then?
>>
Hold up for the results, I need sustenance
>>
>>4158740
You underestimate the power of Father Arkham. like you said " I’m more worried that it’s going to laser beam me out of reality before I can even get close with all that power"
>>
>>4158751
That is sort of my point proven, you need thousands of nukes to defeat me and can’t even do it yourself.
You’re not very good at this.
>>4158754

...
Yeah no idea what you’re on about to be frank, I didn’t underestimate him. Like you said I recognise he’s powerful.

You, him and myself are the only deities that appear even in the slightest bit powerful enough to be worthy of this world.
Whatever happens, whoever wins in the end should be of us three
>>
>>4158763
I need 4 nukes to end you; the "thousands of nukes" part was hyperbole. My cultists are an extension of me and thus their actions are my own. You can keep on going about who's worthy and whatnot, but in the end, I will end you by nuclear devastation whether you like it or not.
>>
>>4158763
>You, him and myself are the only deities that appear even in the slightest bit powerful enough to be worthy of this world.
Whatever happens, whoever wins in the end should be of us three

I agree completely. It will be the three of us
>>
>>4158774
Four nuclear warheads with pinpoint precision upon my most vulnerable areas all in a short timeframe.

While you could be killed by a falling cement block.

This is funny to me.
>>
>>4158777
I could be killed by 3 to 5. maybe more maybe less
>>
>>4158781
It all depends on accuracy.

>>4158777
A big block, but yes
>>
For the sake of convenience, would each poster mind linking their actions and rolls to this post, right here?
>>
>>4158777
Brute strength isn't all there is to this game. Also, -2 is between mortal and army.

Also, you underestimate my ability to sway mortals and their nations to my cause. Nukes will be more than easy to get.
>>
>>4158680
>>4158755
>>
>>4158794
>>4158683
>>4158632
>>
>>4158794


>>4158737
>>
>>4158796
Getting the nukes isn’t the most difficult part, the pinpoint accuracy required on a moving target that’s aware of its own weak points is the difficult part
>>
>>4158794

It’s all gathered on this post here
>>4158708
>>
Rolled 6, 5, 1, 6, 2, 5, 4, 1, 5, 1, 5, 3, 6, 4, 4, 5, 5, 3, 5, 4, 6, 5 = 91 (22d6)

>>4158794
>>4158677
>>
>>4158810
Damn, forgot my name.
>>
>>4158813
A nuke travels at 300 miles per hour I doubt some big ass snake is gonna doge that. Even if I can't hit your vital points it's not like I can't launch multiple at once. There are 13,000 nukes in the whole world less than 1% of that will be spent on taking you out.
>>
OP how many nukes to the nonvital region does it take to kill a big ass snake.
>>
>>4158845
But a dragon can doge that
>>4158853
Or to kill a big ass dragon
>>
>>4158853
Either 3 in the exact same spot, close to the head, 3 in various weakspots, or near enough hundreds as to make no difference without pinpoint accuracy.
>>
>>4158845
Yeah a dragon can definitely dodge that enough to make it hit a non-vital area, easy.
You know I can fly right, and nukes aren’t homing missiles?
>>
>>4158860
>But a dragon can doge that

I doubt it, but you can try.
>>
>>4158871
You never said you can fly on your character sheet and I'm pretty sure I've never seen a snake fly, so you can't fly. With how large you are I don't need a homing missile to attack your vital region.
>>
>>4158887
How do you think I travel through space if I am incapable of propulsion

We’re eldritch deities flight is just part of the package
>>
>>4158894
Whatever. May the best man win.
>>
>>4158900
may the best man roll the best dice lelelel
>>
Apologies, I need to leave before I can post the results.
>>
Rolled 3, 5, 6, 5, 6, 4, 2 = 31 (7d6)

>>4158794
Sorry I'm late, was a bit busy. Assuming there's no cultist actions, since we, eh, don't have cultists yet.

>Action 1: Seed myself in the mind of one surrounded by lush, beautiful vegetation, whisper to them of how I would engulf all of the world in such verdant splendour.

Would roll a 7d6, correct?
>>
>>4158794

> OBERON DISQUALIFIED DUE TO LACK OF ACTION

>>4158755
just appeal, his abilities allow cheese for combination.

>>4158797
You spread your dreams across the world, and find a good spot to take root, Cape Town, South Africa. A cloud of depression passes over the town, 3 commit suicide, and dozens contemplate it. You reach out to the downtrodden, and to the trodders. Many hear your call, though not many answer it, dismissing it as nightmares. some few answer, and some fewer swear vengeance from the torture of your presence.

>40 Cultists

>10 Inquisitors


>>4158803

Your tendrils spread, and set down in Seattle, Washington. Many feel your call to rule, and are opened to each other... but some refuse. Some armed, some not. The World leaders are already under protection (known or not), watched far too closely to turn, or secretly poised for execution the second they start acting weird. You go local instead, trying for the governor of Washington. He is yours. Those that deny swear to rise against you.

>65 Cultists
>18 civilian arms

>13 Cultists
>4 Civilian arms

>>4158810
Your dream falls upon Delhi, India.

Some ten souls hear you, and six decide you must be stopped. The other 4 become yours, devoting themselves to knowledge. It's a big city, you have time.

>2 Cultists(Awakened)
>2 Cultists(Nameless)

>6 Inquisitors

>>4158816
Your light hits Stockholm, Sweden, and it glows only dimly. 10 see, 6 are angered, swearing to cast you down and 4 are ready to serve.

Despite this, many are dazzled by your show, and some hear your whispers. Most turn against you.

Your Scion shall rule in thy stead, scaled and glowing.


>8 Cultists
>1 Scion

>18 inquisitors

>>4158817
Paris, The city of lights, will be the first to bow before you... if you have anything to say about it, at least. 21 hear you, 8 swear to serve the dragon, and 13 swear to slay it.

Those few that hear your call... aren't very athletic. But they'll continue to try on their own time.

>>4159006
A man in Manaus, Brazil hears your whispers, and spreads them to his family. The Jungle will spread, and it will spread far.
>>4158661
>>4158672
>>4158678
>>4158682
For a few hours, the World goes mad. Their leaders do, at least. What small, paltry protections they have are shattered beneath the weight of your power. It's all over the news.

London, as a whole starts to fall apart. Slowly at first, then faster and faster as minds sink into your power like quicksand.

Of those that you try to call upon, many don't hear, lost in their own world. Of those that do, many feel only hate for the one that broke them so, and others revel in the one that made life so much more... FUN!

>311,500 Cultists (Shattered)

>578,500 Inquisitors (Shattered)

(Shattered cultists are incapable of any complex actions, such as research, complex work, leadership, or driving.)

(words of wisdom next post)
>>
>>4159652
Forgot to finish the Dragon's post.

>8 cultists
>1 half Dragon(freebie because I'm rushing)

>18 inquisitors


Going sequentially.

(Try having your cult spread naturally.)

(The thing with the online stuff you did last time works, just not technically as effectively. the internet is a much visited place, however.)

(Whenever your cult spreads, it's a cultist action, meaning that low appeal doesn't affect it.)

(What you did last time was perfect, keep it up.)

(Zombie Plant plague and you're good to go)

(Don't use your full power if you want even semifunctional cultists.)

(Moral of the story is, Low Appeal makes most people hate you whenever you invade their dreams or break their minds.)
>>
>>4159660
Well, that’s one hell of an opener. Turn one just finished and London has already been destroyed

I’ll post in a bit once I work out what to do
>>
>>4159681
That's what happens when you minmax so hard that you end up incapable of getting normal cultists. He's caught in a catch 22, he needs to spread naturally, because his cultists aren't good for much but hard labor and combat.
>>
Rolled 2, 5, 6, 4, 2, 5, 5, 5 = 34 (8d6)

>>4159652
Gooooood, good. My loyal followers will spread word of my desires. Any who refuse my love will be seeded by me, transformed into mindless thralls to mine and my follower's will, so that they may yet serve the Expanse, in some capacity or another. In the mean time, I will try to expand my influence to another individual, in yet another land of bountiful life and vitality (The Congo or something).

Er, not too sure how rolling for cultists works. Do they have an Appeal stat? Do they use mine? Do they just roll the baseline 4d6 or something? Going to roll the other two rolls in the meantime, firstly 8d6 to seed any who would refuse the knowledge that my followers spread.
>>
>>4159660

Alright, humble beginnings but that's ok.

Name: Syxyghi the Akashic Wisp

Abilities:
1. Awaken Prana: permanently ignites the life energy of a willing recipient granting them occult powers and higher ability to manipulate their mana or prana in different ways, manifesting it externally or internally. Mortals magical mastery can be cultivated through meditation on the elements, depending which aspect they want to specialize.
2. Akashic Record: Gives a willing subject access to some of the knowledge they had in a previous incarnation about a specific topic.
3. Commune with spirits: allows to communicate with the spirit of a recently deceased entity for a short while after performing a ritual in the place the entity died and before a week has passed sice their death.
4. Not my Will but thy Will: allows a willing subject to travel throught the aetheric plane and come back to the physical plane in a different geographical place of their coice instantly. (Some subject may be... different on their way back)
5. Nameless Dao: improves a subject mental stability and resistance to compulsion, manipulation, madness and mental or physical torture.

Appearance: The Akashic Wisp is percieved as a massive ball of intertwining ropes of purple energy constantly knotting and unravelling

Homeworld: The deepest reaches of the Aetheric Plane, where only the elemental concepts reside.

Presence: 5
Power: 3
Physique: -1
Appeal: -1


>>2 Cultists(Awakened)
>>2 Cultists(Nameless)

>>6 Inquisitors

God Action 1: Use Not my Will but thy Will to teleport an awakened and a nameless to a remote village high on the Himalayas. (7d6)
God Action 2: Give the two awakened followers nameless Dao and awaken the two nameless followers. When the followers are awakened and nameless they become mystics. (7d6)
God Action 3: Use Akashic Record on my followers to see if any of them knew about an ancient Orb or weird Dragon plants on a past life. (7d6)
Total die: 21d6

Cultist Action 1: Have the awakened and the nameless on Delhi go to the poorer parts of the city and perform miracles trying to gather more people to our cult promising occult powers and enlightenment.
Cultist Action 2: Have the followers on the Himalayas speak to the small village about me and convince them that following me will only bring prosperity, more food, health and spirituality.
Cultist Action 3: On the Himalayas one follower goes up the mountain to meditate on the wind and the cold to improve his handling of the subtle energies. (Wind and ice specialisation).
Cultist Action 4: The other will stay on the village as my representative and use his powers to help on the day to day in the village and improve my image.
>>
Rolled 6, 2, 4, 5, 3, 6, 3 = 29 (7d6)

>>4159693
And secondly, another 7d6 for finding another individual in the Congo or whatever.
>>
Rolled 2, 2, 2, 1, 3, 1, 4, 5, 3, 6, 1, 1, 6, 6, 2, 6, 3, 4, 6, 1, 4 = 69 (21d6)

>>4159660


>>4159694
Rolling
>>
>>4159693
They roll 1d6 for every 10 of them there are, plus bonus die if you have some with training or somesuch.
>>
>>4159701
So, if I've got the one guy do I just roll a 1d6?
>>
>>4159701
And you said you'd roll for their actions right? Btw that feeling when you have 4 cultist and they don't reach a single d6 lol. I hope their occult power counts as a bonus haha.
>>
>>4159660
Wtf so my appeal means jack shit in this game?
>>
>>4159710
>>4159709
For numbers below 10 it counts as 1d6.

>>4159709
I think you actually have like 8, sorry.
>>
Rolled 6, 4, 1, 5, 2, 3, 4, 5 = 30 (8d6)

>>4159713
Ah well, still below 10, so doesn't matter. Think I'll do one more action myself then, and grant my followers a portion of my ability to control the native plant life, so that they can truly express the benefits of serving the Expanse to those they approach.
>>
>>4159660
So the best way to cultists is through spreading naturally and doing that doesn't use appeal. So is the 8 appeal I specced into useless.
>>
>>4159717
Well, maybe it helps you gain less inquisition? I'm sure it must have a use, at least I hope so since we are allies and I was counting on you having many followers.
>>
>>4159652
>Name: Sen, Tyrant of Light

>Abilities:
>1: Sen extends the merest fraction of his power to command the behaviour of the sun, controlling how it shines upon the world, and the intensity at which it does in certain areas
>2: Sen blesses his minions by creating a scion of his own, though he is jealous and only willing to share power with one, they are granted immeasurable durability and some level of control over light
>3: The Tyrant and the mortals his attentions are upon are resilient to light and heat
>4: The serpent is a vainglorious being, who desires to be heard, in possession of vast telepathic abilities and able to communicate one way with many individuals at once
>5: As a serpent, fire and heat are also under his command, able to breathe or summon torrents of fire where he pleases

>Appearance: A serpent of worlds, crimson red with a thousand thousand scythe-bladed arms on each side of its inconceivably vast scaled body.
>Each scale is pockmarked with countless injuries of past conquests.

>Homeworld: Sen hails from a higher dimension, where he was birthed as a scion of a gargantuan sentient solar entity.
>Countless eons of conquest lead into then a thousand years of rebellion where the immortal serpent fought against his former master, culminating in victory and the seizure of some level of solar powers.
>The greedy entity now spies earth as a stepping stone to begin forging an empire in the lower dimensions

>Statistics:
>Presence: -1
>Power: 2
>Physique: 6
>Appeal: -1

>8 Cultists
>1 Scion
Right, I have a little group of my own, and a rather powerful scion who should be capable enough to resist anything the inquisitors throw at them, so let’s see if I end up able to do anything.

>Scion Action: My scion has been enhanced in many ways and is my envoy to this new world.
>I shall command him to spread my message as an angel and recruit, preach against the evil forces that destroyed London
>As an actual supernatural entity it should be easy to get believers, just don’t be too obvious

>Cult Action 1: Half my cultists shall research possible resting places of orbs of crystalline perfection.
>Cult Action 2: The two of my cultists shall begin constructing a summoning circle for myself

>Cult Action 3: The last two shall keep tabs on all supernatural activity other than our own, gathering info on rival cults in the process, hopefully

>Action 1: Inquisitors are such a pain, I’m going to immolate as many of them as I think I can get away with when nobody is looking

>Action 2: Use my telepathy to speak to people in the wake of London’s destruction, instruct them that the creature that caused the cities destruction is a malevolent force, and identify myself as a benevolent force

>Attempt to guide them in suppressing the Arkham cult and preventing its true summoning upon the world

>Action 3: I’m going to try and look for ancient ruins in the jungle, burn some parts and look for ruins underneath
>>
>>4159728
So how many dice do I roll for all this?
>>
lol LOLdon
the FUN -starts- here

>>4159660
>Name: Father Arkham
>Homeworld: What deep space is to deep space.
>Appearance: Sphere of titanic proportions. When you look at it, you see everything everyone in the world is thinking at that very moment at the same time.
>1) WARP ZONE: Imprints Father Arkham's properties to an area. Simply put, anything you see will be like seeing IT. Permanent insanity.
>2) IMPRINT: Transform a single cultist into an Avatar of Madness who shares Father Arkham's properties and is immune to insanity. Still easy to kill.
>3) MASS HYSTERIA: Everyone in a very wide radious goes temporarily crazy and acts randomly.
>4) SEE: Reveals target beings location. If failed, can't be used for the next turn.
>5) EMBRACE IT: Cultists are batshit crazy and not that functional, but spread warp zones on death.
>>Presence:-3
>>Power: 15
>>Physique: -3
>>Appeal:-3

>311,500 Cultists (Shattered)
(Shattered cultists are incapable of any complex actions, such as research, complex work, leadership, or driving.)
>578,500 Inquisitors (Shattered)

Action 1: Turn one of them good boys into an Avatar of Madness, whoever's closest to the Big Ben at the moment
Action 2: CAST MASS HYSTERIA ON STOCKHOLM, SWEDEN
Action 3: AND CAST WARP ZONE ON STOCKHOLM, SWEDEN, OH YES BOY OF LIGHT

Cultist Action 1: Get my newfound BOY of Madness (the Avatar) to get everyone building an HQ around the Big Ben. I dunno how the FUCK he's gonna pull that off, everyone's shattered and crazy and shit, and like most likely punching themselves in the face, but man, good luck, good luck pal LOL.
Cultist Action 2: I mean they are like so fucking crazy lol I don't even know what they can do. At least the warp zone can't fuck em up anymore. I dunno, try to make a summon circle. If it ends up looking like the face of Morgan Freeman just paint it.
Cultist Action 3: Try to count to ten without messing it up.

so what can shattered boys do?
>>
>>4159751
wait, if I'm not supposed to know where boy of light is, then

Action 1: Turn one of them good boys into an Avatar of Madness, whoever's closest to the Big Ben at the moment
Action 2: CAST REVEAL ON BOY OF LIGHT BOYS
Action 3: AND CAST WARP ZONE THERE OH YES BOY OF LIGHT

do I roll three 19d6 now
>>
>>4159717
>>4159712
It means that for you, your cult starts with significantly more momentum and public goodwill than everyone else. Your blend of abilities also means means that if leveraged, your growth will be the fastest.

I don't count Arkham, because all of his cultists are incapable of doing jackshit currently.

>>4159723
And yes, you gain less inquisitors with higher Appeal, and gain more with negative Appeal. That's why Arkham has just under twice the number of inquisitors as cultists.


>>4159751
They can't make a summoning circle.

It goes:
Sane > Cracked > Broken > Shattered > Literally dead

You need Broken or saner cultists to do that, which means either visit a not madness bombed place, or let the cult spread naturally.
>>
>>4159757
No need to roll for the first, and Sen gets to roll resistance for reveal.
>>
>>4159729
6d6 for the 1st, 5d6 for the second (bonus because of stuff happening) 6d6 for the third. separate them into linked posts, please.
>>
Rolled 2, 3, 1, 6, 5, 2 = 19 (6d6)

>>4159890
>>
Rolled 2, 6, 2, 5, 1 = 16 (5d6)

>>4159890
>>
Rolled 1, 2, 2, 6, 4, 5 = 20 (6d6)

>>4159890
>>
>>4159882
What do you mean momentum? Also, how would my growth be the fastest I invaded dreams and got only 68 people with 8 appeal while the witch bitch got 40 with 2 appeal the difference is minuscule for such a large gap in appeal.
>>
>>4159882
You said in the beginning that appeal makes it easier to get cultists so why is it different now.
>>
>>4159909
I mean You have more cultists to spread with. Dreamgirl got that many because of a miscalculation that i'm too lazy to correct, chill.

>>4159910
Appeal makes it easier for YOU to get cultists. Not for your cultists to spread. If your cultists were to get tatoos of you, or go around putting up pictures of you, then your power would help you spread. If you were to gain a manifestation and go shout from the rooftops, that's appeal.
>>
>>4159890
Hey qm, would you prefer that from now on I also roll each action on a separate post? And did I calculate correctly my dice assuming all my actions were 4+power?

>>4159694
>>
Do we need to use a god action to send a lesser manifestation
>>
File: The King In Yellow.jpg (35 KB, 341x499)
35 KB
35 KB JPG
>Name: The King in Yellow

>Abilities:

>Corruption: Twists mortals into living squid abominations increasing their strength and how dangerous they are.

>Memetic Virus: My image brainwashes and gives me complete control of the minds of mortals who come across it or a copy of it.

>Appeal: All cultists recruited have their personal appeal to others increased allowing them an easier time affecting the minds of others.

>Infinte_Chan: A telepathic link between all of King’s cultists allowing them to transmit information to each other and communicate

>Diplomacy with the lesser: The King in Yellow can communicate and command wild beasts.

>Appearance: A man cloaked in yellow with tentacles coming from under his cloak. Image related.

>Homeworld: From Xanthar a planet of squid creatures. The King in Yellow ruled over this planet for millennia and wishes to expand his empire to earth.

>Presence: -2
>Power: 2
>Physique: -2
>Appeal: 8

Cultists Action: Have my cultists go around visit their friends and family and try and recruit them like Mormons as well as handing them pamphlets with an image of me on it (Image related).

Cultists action: Have my cultists buy an underground bunker somewhere in Washington

Cultists action: Create a summoning circle

God Action: Send a lesser manifestation

God Action: Command the beasts around the world to search for an Orb of Crystalline Perfection

God Action: Change some of my cultists into squid men.
>>
>>4159983
How many dice should I roll
>>
>>4159979
Yes
>>4159973
also yes.
>>
>>4159984
Manifestation, requires no rolls.

6d6

Free
>>
Just waiting for the Dragon...
>>
>>4160048
In the meanwhile, I have a couple of questions:

Is there any real disadvantage to pairing up with another god?

Also, how does Arkhams “See” ability work?
It says he can target one person and find their location, but how he’s currently using it it seems just targeted vaguely “Cultists of Sen” even though he doesn’t know the names of any.
Does this mean it’s not possible for me to stop him dropping madness nukes on any group of mortals I come into contact with, precluding me from having a base?
>>
Rolled 1, 2, 6, 5, 2, 2, 2, 6, 5, 4, 3, 3, 4, 6, 3, 4, 2, 5, 6 = 71 (19d6)

>>4159882
oh gotcha! then i can only use my avatar lol

>>4159883
k, two rolls then. First
>>
Rolled 5, 4, 4, 6, 1, 3, 6, 6, 1, 2, 6, 4, 2, 5, 4, 4, 6, 5, 2 = 76 (19d6)

>>4160065
yeah, balance my shit OP, I'm okey with it

to then that raises the question: how does my boy of light SEN know about me? Do the eldritch fucks know of each other? or we know about each other but we don't know where the cultists are?

second roll
>>
>>4160065
They may decide to backstab you later.

Considering 15 power, i'm inclined to let the inconsistencies slide. You can roll interference.

Your cultists will be Broken, rather than Shattered, if you get them from a maddened area. His are Shattered because getting a visit from Arkham gives you a level of madness. Anyone sane that joins automatically becomes Cracked, whether visited or not. If your new cultist is already Cracked, he doesn't gain a level of madness.

>>4160073
You can sense each other's power and trace it back to the origin proper, being each other. So yes, you all know of each other.
>>
>>4160082
What do I roll for interference?

And what are the potential gains of backstabbing another god, given that multiple gods can jointly win the game?

Can you devour them?
>>
>>4160099
>Can you devour them?
i may be crazy but you are fucking metal lol
>>
Rolled 6, 1, 4, 2, 3, 2 = 18 (6d6)

>>4159983
>>
>>4160099
Power, aka 6d6

You can now!
>>
Rolled 4, 3, 4, 4, 6, 4 = 25 (6d6)

>>4160115
>>
>>4160115
Hey op, while we wait I wanted to run by you some ideas about how presence could affect my surroundings with my manifestations and eventually summoning. Considering it's my highest stat at 5 I was thinking it affecting an increasingly large AOE increasing the ambient mana levels on the area bringing more powerful magic and the return of mythological beast and spirits of the land, and granting me mild awareness of the affected areas. The AOE expanding something like this: lesser manifestation, mana increases on the Himalayas. Greater manifestation, mana increases in Tibet and India. Summoning, mana increases in all of Asia. The scale can be if you believe that's to big of an area.
>>
I like how we've got celestial snake dragons and giant all seeing spheres having it out with each other over the fates of cities and countries, while I'm just over here squatting in the woods and playing with the plants.
>>
>>4160171
It’s probably best that way, nobody will target you directly if you’re just messing with plants
>>
>>4160144
Sounds cool, pretty good.

>>4160171
To be fair, if you put your back into it you can probably be the first to Greater Manifest.
>>
>>4160171
Lol you could probably take over South America quite easily, at least the more tropical parts. The governments are quite weak over there mostly.
>>
Yo, Dragon. You've got like an hour and then I make the next post
>>
He's probably sleeping over a pile of treasure or something. Damn lazy dragons...
>>
>>4160245
Agreed, they’re also far less cool than serpents. Claws and a sensible body are so 1400’s, I prefer my deadly mythological lizards in tube form.
>>
>>4160220
Scratch that, It's one update daily is all I can handle and you already got one. May as well give the dragon a chance to post.
>>
>>4160251
yeah, easier to cook
>>
>>4160292
yeah don't burn out, one beefy update a day is good, you don't eat beef twice a day lol
>>
>>4160292
That's fine op, constant updates beats frequent updates and then burning out like last quest. One a day is alright. I hope Dragon boi appears tho. Looking foward to tomorrow, thanks for continuing this quest.
>>
>>4160614
Well, honestly, even if he doesn't show tomorrow I don't see why he can't join in on later turns. Would be at a disadvantage, but not exactly a big deal.
>>
>>4160731
Agree. Don't see any reason to go explicitly expelling player really. If they miss some turns and they want to keep playing I don't see why not. I wouldn't have minded if that Oberon fae anon wanted to keep playing even if he missed the first turn.
>>
where's dragon bro lol
>>
>>4160839
>>4160731
I disagree with my experience if someone doesn't post in a day they won't return. There's a pretty good the red dragon will return considering he's been pretty active, but he should be marked as invective for the time being seeing as he's not an active player anymore. I think inactive people should be able to join again it's just they need to be marked as that to keep accurate player numbers.
>>
>>4161116
Well, I guess marking him inactive makes sense too, it's true it's help keeping track of the active player. Don't really have a problem with that.
>>
File: flan3.jpg (58 KB, 900x675)
58 KB
58 KB JPG
Rolled 6 (1d6)

>>4157644
>Name:
Flandre [or insert your wafu here], "All will be kawaii", scarlet[insert waifu's last name]

>Abilities:
kawaiification (her presence corrupts and infects the world around her like a Colour Out of Space to make it cuter, colours become brighter, food tastes sweeter, creatures get neotenised, humans start to resemble anime lolis and clothing starts to take on an increasingly gothic lolita style)

>Appearance:
Manifests in dreams as a (subjective to the viewer) supernaturally appealing animated touhou character inside of a painting, from which a rainbow glow creeps out into the world, infecting the world with it's rainbow hues and changing it to be more like it recognises from it's home dimension of pure kawaii. Once the surround area has become sufficiently kawaificated there ceases to be a distinction from the outside world and that of the painting such that she can simply step on through.

>Homeworld:
A dreamlike painted non-euclidean landscape where everything is specifically designed to stimulate a conscious observer in such a way that they perceive it to be "cute" to the highest degree possible according to the viewers biology. Flandre will over time alter your frail mortal biology to increase your ability to comprehend and appreciate cute things.

>Presence: 6
>Power:-1
>Physique: -3
>Appeal: 4

>Action one: [recruit] begin searching for discord trannies and those obsessed with becoming the cutest of traps in an attempt of offer them something a bit more potent than regular the regular estrogen pressed Xanax they consume to grow hormone tities
>>
>>4161300
I am going to have to ask you to convince me of your seriousness in playing, rather than trolling and wasting my time.
>>
>>4161300
if i could expand on abilities
>Abilities:
1. [kawaiification] (her presence corrupts and infects the world around her like a Colour Out of Space to make it cuter, colours become brighter, food tastes sweeter, creatures get neotenised, humans start to resemble anime lolis and clothing starts to take on an increasingly gothic lolita style)
2. [Memetic imagery], cute artwork produced by her followers is cuter than it should be due to the hue and has an infectious memetic quality to it if people stare at it for too long.
3. [The gift of kawaii] kawaiification condensed into liquid form, a rainbow hued substance can be collected from the fluids of her more mutated followers
4. [the effigie of kawaii] The kawaii eldritch entity manifests an image on a discord server directly, whatever form it takes is subjective to the viewer but is supernaturally composed to stimulate their brain for maximum cuteness.

>>4161320
it's a completely serious eldritch entity, if you don't like it I guess I'll just watch instead. No need to be a dick man.
>>
>>4161326
You can play, It just reads like a troll at first glance.
>>
Rolled 6 (1d6)

>>4159693
>>
Rolled 1 (1d6)

>>4159694
>>
>>4161397
well, we had PEPE lol

>>4161326
cute
>>
>>4161733
Honestly she seems quite harmless lol
>>
>>4161733
PEPE was a twisted eldritch interpretation of an existing character. It wasn't really about meme jokes, but darwins concept of memes.
>>
>>4161751
ask london lol
>>4161773
yeah the flandre is a bit off lol and the abilities are like dude come on wtf but the concept is pretty metal desu
>>
>>4161788
Yah, honestly not sure what use cuteness has when facing against a giant eldritch snake or the embodiment of insanity, but I guess we will see
>>
Rolled 6 (1d6)

>>4159728
>>
>>4161807
what better way to kill a giant than to make it fall in love
>>
I wonder if you can turn a god insane
>>
>>4161862
Glue humans onto their consciousness until they get so annoyed by the inane drivel of mortals that they lose it
>>
>>4161807
Eh, they've got quite the Presence stat. Once they actually manifest their reality warping abilities are going to be pretty crazy. Could turn our resident giant celestial snake into some sort of chibi or something.
>>
Rolled 3 (1d6)

>>4159728
>>
>>4161876
That’s also an excellent way to drive someone insane.

I vote we get them summoned so everyone turns into a chibi eldritch horror
>>
Rolled 1, 2 = 3 (2d6)

>>4159728
>>
>>4161873
>I wish I was at home soaking in the solar entity's rays
>Father Arkham is too loud
>My scales hurt
>I'm hungry
>>
Rolled 54523, 22049 = 76572 (2d60000)

>>4159751
10 d6
100 d60
1000 d600
10000 d6000
100000 d60000
>>
Rolled 13602, 21500, 13222, 46117 = 94441 (4d60000)

>>4161924
>>
....zzzzzzz........zzzzzzzzz........mmmmm.i love you too teddy........zzzzzzz.....mmm....wha-what time is it?.........OH FUCK I OVERSLEPT!!!!!!!!!!
>>
>>4162295
Typical dragon
>>
Rolled 5, 5, 2, 2, 3, 2, 2, 2, 2, 6, 3, 3, 2, 1, 1, 5, 2, 6, 1, 6, 5, 1 = 67 (22d6)

Name: Raedryth nielriarth qerel the black
>Abilities:
[Raedryth gift: Allows Raedryth to gift a portion of his power to a cultists making them half dragon and half human. Giving them scales, dragon wings, claws, and sometimes fire breath. Their is also a 50-50 chance if the cultists will is not strong enough of the cultists losing their mind and becoming a beast completely under Raedryth control] 1 in 1,000,000 chance of something (good, but probably bad) happening
[Raedryth ghost: If a cultists will, body, and mind is strong enough it allows the cultists to summon a limb of Raedryt (Which appears as a ghostly appendage) for a short time, which allows it to do things such as attack enemies and lift heavy objects.]
[Raedryth breath: He breathes the some of the elements like fire, ice, and plasma.]
[Raedryth egg: If Raedryth is near death he turns into a egg. In this forum he heals faster but he is immobile and very easy to kill in this state.] 1 in 1,000 chance of something (good or bad) happening
[Raedryth claws and skin: Raedryth claws and scales are one of the most sharp, lightweight, and durable materials on earth (at the moment).]
>Appearance:
Raedryth is a large black scale dragon with 6 legs, 2 wings, and 6 eyes.
>Homeworld
Raedryth Homeworld was a world like medieval era earth. He ruled this world for several thousands of years with a iron (but he considered a lawfully harsh) fist, before a group of adventurers came and banished him to a another dimension in which he discovered earth.


>Presence: 2
>Power: 1
>Physique: 5
>Appeal: -2

God Action 1: I Tran my cultists.
God Action 2: I try to find the orb.
God Action 3: I have some of my cultists get tattoos of my symbol.

cultists Action: recruit more cultists.
>>
>>4162365
I am on mobile by the way
>>
Rolled 5, 4, 2, 1, 3, 1, 1, 6, 1, 6, 4, 1, 6, 1, 4, 2, 4, 5 = 57 (18d6)

>>4159983
>>
Ok let's see what I miss.
>>4160245
I was taking a nap and it's not like you were banished to another dimension against your will.
>>4160251
Oh look the space worm with legs and arms ME uncool! Go to the gym buddy.
>>4160991
I'm here now bro.
>>4161300
Wha-Whats a "wafu" d-do you mean wife?? And who or what is "kawaii"?? And WHAT THE FUCK IS A ANIME LOLI?!?!... You're the most Eldritch abomination I met so far.
>>
Rolled 5 (1d6)

>>4162365
>>
>>4161300
dice+8d6, please. It's your action, so you do it.
>>
Rolled 5, 2, 3, 2, 3, 5, 4, 1 = 25 (8d6)

>>4163161

>>4162987
*glows in kawaii*
>>
>>4162987
Me, go to the gym?
I’m both stronger and more durable than you nerd, go continue lifting marshmallow weights
>>
>>4163198
Actually, you're about the same. His 1 less physique is made up for by flight, and an ability that augments his scales and claws.
>>
>>4163254
Is flight not an inherent trait of eldritch creatures?
>>
>>4163254
Wait so I can’t fly, or I can fly?

It’s not like the dragon spent an ability on flying, it was just part of his description.
Only reason I didn’t mention having wings is because it’s cooler to fly without them as giant sky tube.

If I can’t then my plan of flying into space when summoned doesn’t work at all, correct?
>>
>>4163302
>>4163261
No, not really. To be fair, you're big enough not to need it, being able to reach space if you rear up high enough and all.

If you had mentioned being able to fly in your description, I'd be cool with it. But you didn't, So you're the most absolute of units this world has ever seen.

You just kind of appear on the circle when you manifest.
>>
>>4163324
>You just kind of appear on the circle when you manifest.

i want this to happen so much

also what do I do, im pretty big
>>
>>4163333
You Appear, LARGE AND IN CHARGE!
>>
>>4163337
but
im big like
a hundred and twenty times the size of uranus
>>
>>4163339
I feel cheated, I wasn’t even allowed to enwrap the planet, after all my physique spending
>>
>>4163339
Apologies, but that doesn't fit on earth, and I don't see anything saying that outright. Being spherical, I'd say you're, at full manifestation, the size of a small city.
>>
>>4163348
"That" being your size, other than Titanic.
>>
>>4163348
oh but that's cool too

>>4163342
man i can't even do pushups lol
>>
>>4163348
I calculated that if I can stretch across France then I have an approximate diameter of 22800 meters, do I need a summoning circle that big?

>>4163361
Just try, you’ll get there eventually champ. I mean you don’t have arms, or a body... but keep on truckin
>>
>>4163368
No, it just needs to be big. You can like, curl up.

And Arkham can just E X P A N D whenever he appears.
>>
>>4163383
im just a big balloon

update when?
>>
>>4163383
Right but 22800 isn’t my length in meters, that’s my diameter, the smallest part of me

Oh wait if I just curl up I’m basically immune to nukes targeting my weak points, so I can tank em. Good call.
>>
>>4163412
eventually

>>4163427
I just don't want to calculate logistics for a summoning circle that big.
>>
>>4163427
Sheesh, you're a long boi. I'm gonna need to like, eat a jungle before we can have a proper kaiju fight.
>>
>>4163433
How many people can I recruit with my 8 appeal in one turn at each stage of manifestation?
>>
>>4163445
How many world leaders as well.
>>
>>4163445
8+4+2+4

18

18x6

108 max, not counting passive growth from abilities and recruitment

>>4163449
They're all guarded, whether or not they know it. You're going to need to make a power check to overcome their defenses, meager as they are.
>>
>>4163433
How does combat work? Let's say I launch a nuke at snake boi after he already posted his action. Would he get a reaction action to try and dodge it/curl up into a ball?
>>
>>4163445
>>4163454
If manifested, and doing it physically, you would get a massive bonus, but also more inquisitors.

>>4163457
Yes. If he tries to, say, light you on fire, you can make a power check to stop it, or a physique check to shrug off the damage.
>>
>>4163460
Can you give me some numbers? You gave numbers and information to the snake on his biggest stat.
>>
>>4163460
How long is a turn
>>
>>4163496
>>4163496
You could either roll a 6d6 Power check to oppose the attack at its source, or roll a 2d6 Physique check to resist the attack itself. If he were to just straight up try to eat you, you make a Physique check to get out of the way or die. This assumes he can even get you in the first place.
>>
>>4163520
I meant on recruitment with each stage of manfiestation like you did with the snake and his survivability.
>>
>>4163545
I'd say 2 extra d6 and 5% more inquisitors when doing so personally, per level of manifest. The same goes for everyone else, but with their low appeal, they'll be bringing far more Inquisitors than Cultists.
>>
>>4163557
So a max of 144 at full manifestation.
>>
>>4163570
??
>>
>>4163570
Yep, your math is on point. Again, that doesn't include cultist preaching, the memetics, or any forcibly subjugated towns and cities, as I assume would happen by then.
>>
>>4163444
If you can, eat a deity too, must be fun
>>
>>4163590
So with 6 physique, you can tank hundreds of nukes, and presumably destroy cities, but with 8 appeal you can only get 144 followers a turn. At above apocalyptic levels with full manifestation, I expect to get thousands of people a turn to join my cause, not 144. And I can’t even recruit a world leader using my appeal without a power check. That 8 appeal seems like a waste now when it’s apparently so useless.
>>
>>4163619
If we presume that a turn is one day then it would take 426 years for me to assimilate all of earth's population into my cult. I don't know about you but that doesn't sound like much of an apocalypse to me.
>>
>>4163619
>>4163626
The apocalyptic part is that, whenever you eventually show up, most of humanity is just gonna go "huh, neat" and go back to worrying about the madness bombs and giant, city eating snake. While everyone else is loud, you're insidious and unable to be rooted out. While everyone else conquers cities and drives the world mad, you can pull the strings. Remember, the power check is for a forced entry, like how a gate keeps out a thief. The gate doesn't help much if you knock politely first.

Also, you get almost no inquisitors.

At 0 it's 50% split, with +5% in your favor with every Appeal. 50 + (5x8) = 90% visited get on your side. While everyone else dumped Appeal, now they start off with more inquisitors than cultists.
>>
>>4163642
Well, unless the inquisition and law are going to be a big factor in this game I don't see that as much of an advantage. The main enemy I would presume is other eldritch beings so how does my 8 appeal help me beat them if at all.
>>
>>4163686
You’re perfectly positioned better than anyone else to stop eldritch beings coming into play. That’s your main goal, you were never going to be able to face off against Arkham, Myself, or the Dragon, so make sure as shit you never have to.

And get some nukes ready
>>
>>4163618
you best not eat me BOY OF LIGHT
im the biggest brownie you'll ever have

>>4163686
roll seduce
>>
>>4163686
They will be for everyone else


>>4163706
1d6, please
>>
>>4163691
Every single eldritch being is in play basically from the start with the manifesting mechanics. Trying to go around and kill cultists all over the world from drawing a simple circle is impossible.
>>
Rolled 6 (1d6)

>>4163710
>>
>>4163711
But they aren’t, they’re massive weaker.

>>4163716
Oh no HE’S HOT
>>
>>4163719
In all forms, you can fight down an army 100,000 to 150,000 men. The dragon is not far behind this. If you were to weakest summon my 68 men couldn't lay a finger on you.
>>
>>4163711
Stopping them from summoning a Lesser Manifestation's probably impossible, yeah, but with all the political power and resources you could accrue, stockpiling and protecting the Orbs, plants, and dragon's blood to prevent a Greater or Full Manifestation wouldn't be impossible. And even the entities with stronger physiques like Sen and Raedryth will be fairly manageable as Lesser Manifestations.
>>
>>4163730
And thus your cult and it's resources
>>
>>4163730
I’m pretty sure I can’t fight that many people, I was told a lesser manifestation is like, bus size.
>>
>>4163730
True, but with your appeal that 68's probably going to snowball out of control. Not to mention that as long as you seize control of world leaders and the like, which is probably doable with your appeal and abilities, even if you don't directly indoctrinate everyone you can still indirectly wield those people's military might. As long as you avoid Full Manifestations even Raedryth and Sen should be suppressible, if you seize control of a few major power's armies.
>>
>>4163741
Not to mention, stats aren't all there is to a multiplayer strategic quest like this. We're all in conflict with each other, playing individual entities against one another is entirely doable.
>>
>>4163748
>>4163741
>>4163733
Bugger, I forgot my name again.
>>
>>4163740

>>4158093 OP said serious military intervention I interpret that as at least an army's amount of people.
>>
>>4163758
I assumed he meant something around two military helicopters
>>
>>4163758
For him at Lesser, I'd say, like, some particularly highpowered handheld ordnance such as RPGs (to the head, of course), several 50. BMG(or larger) to the eye at very close range, or other explosives at weakpoints.

For Greater Manifestation, You would need sustained fire from several tanks, or aerial bombardment. Or a surplus of C4. Physique 6 means he's a BIG boy.

Full manifestation would require repeated precision artillery/ aerial bombardment strikes on an opened eye, several nukes to weakpoints, or possibly dozensof nukes if they're bad at aiming.

At no point do lesser calibers of weaponry hurt you.
>>
>>4163819
I’m pretty sure I just lose as soon as I’m summoned then, if I can only take a dozen nukes despite my resistances instead of a few hundred and can’t fly, then I’m just a sitting duck for all the worlds ordinance, especially given my likely small cult.

Unless my plan to try and take over Arkham’s inquisition goes through smoothly I don’t even think that if I was the only god summoned I’d be able to take on Earth, they’d just sorta erase me with bombs
>>
>>4163835
I mean, you're a length of a small country, I think you could just...slither out of the way after the first one or two. Could probably just escape underwater, like Godzilla.
>>
>>4163837
Kinda goes against the aesthetic though, despite how practical it is. I’m a sun deity, it’s weird to hide underwater or underground
>>
>>4163835
Maybe you could extend to the moon and burrow there or something.
>>
>>4163835
dozens. Plural.

Remember that you will almost ALWAYS be over/next to a populated area, and radiation's a bitch.
>>
>>4163846
Nah, I was only allowed to be as long as France, shamefully.

I’m 950,000 Meters long, distance from earth to the moon is 350,000 Kilometers long
>>
>>4163849
Right, but the people firing nukes are going to be maddened cultists with no regard for human life.

Actually, how quickly can I move?

How long roughly would it take for me to circumnavigate the planet, a day?
>>
>>Unless my plan to try and take over Arkham’s inquisition goes through smoothly I don’t even think that if I was the only god summoned I’d be able to take on Earth, they’d just sorta erase me with bombs

might as well take over the whole planet LOL
>>
>>4163895
Well that’d be nice, but your inquisition seems like an easier target.
Everyone hates you after destroying London and they’re searching for answers and help, both of which I can provide, just need to claim to be a benevolent deity.

If my magical ward to protect them from your arrival happens to require dragons blood, an orb, and a giant summoning circle, then all the better
>>
>>4163854
I'm not letting you go THAT fast. Three Days. Not fast enough to get out of nuclear range, but more than fast enough to relocate.
>>
Update when?
>>
God damn stupid connection making me late. Ok let's see what I missed now
>>
>>4163182
......ok now I am scared and.....and.........I do not know what this feeling is?
>>
>>4163916
Just shy of half the speed of sound then. I suppose I can live with that.
>>
>>4163198
marshmallow weights? MARSHMALLOW WEIGHTS!!!!! FOOL! I am one of the strongest dragons in my land! I do 1'000 push ups, 1'000 pull ups, and 10'000k runs everyday at the minimum!!!!!!! And you call me a NERD!!!!! I WLL- >>4163254
....HA! Who's the nerd now! YOU ARE!!!! And I can fly!!
>>
>>4163916
How fast am I?
>>
>>4164082
3/4 a day

>>4163956
Tomorrow I won't be able to give myself an excuse to slack.
>>
>>4164031
That's when you're """"Sprinting"""" though. Normally, your pace is a much more sedate 40-60 MPH.

>>4164082
>>4164031
Both of these assume full manifestation
>>
>>4164102
aww
>>
>>4164080
If you were a chad like me you wouldn’t be so self conscious and defensive when confronted with the mildest of insults.

Now go and cry to daddy Arkham before I set you on fire.
>>
>>4164104
If were going to get into the phyiscal limations and advantages that body's present shouldn't the snake be much slower than the dragon because it has an inferior method of locomtion.
>>
>>4164165
He is. It takes him a quarter of the time to go around the world.
>>
>>4164165
You assume that because you believe me a snake, but you forget I’m a serpent with two million scythe arms capable of rending mountains asunder, or scuttling like a millipede at half the speed of sound. If anything I’d be much faster given my method of locomotion
>>
>>4164173
To opreate all those legs centipedes need a special breathing mechanism found only in insects called the tracheal system which you don't have since your a snake. Above 10km you would suffocate from a lack of oxygen because it's so thin. So you would immediately die once summoned uless you just lay across the ground and never raised your head. Also not to mention if your cells aren't slowed down to accommodate for the square cube law you would melt.
>>
>>4164243
He's an eldritch monstrosity. Chill.
>>
>>4164243
Not to mention the insane amounts of oxygen need for you to live.
>>
>>4164243
nigga im a ball
>>
>>4164263
Magic ball of insanity not a living creatures.
>>
>>4164286
we all magic boy
>>
>>4164263
Anyone with a brain can see that the ball form is obviously the superior shape an eldritch horror can take. So curvaceous and elegant...
>>
>>4164295
But having the ability to take a nuke to the face and be a dragon is pretty cool too.
>>
>>4164141
Arkham is not my "daddy" he is my alley and my Trump card..... And who's Chad??
>>
>>4164312
you got to give it to the boy of light
daddy is father lol
>>
>>4164315
That is true.
>>
>>4157644
are there still spots open
>>
>>4165157
Should be. You'll be a move or two behind, but hardly a crippling difference.
>>
>>4165157
Please wait until next turn
>>
Update when
>>
>>4164295
You do have a point there, round things are good.
The sun, for example, very round, I like it a lot.
>>
From now on, please post cultist numbers as well.

>>4159693
Your cultists spread the word, and few hear, fewer listen.

>+2 cultists
>+4 plantslaves

Deep in the African jungle, you gain a new family of followers. Primitive ones, but followers nonetheless

>+7 cultists
>+4 sets of primitive Melee weaponry
>>4159694
Your attempt to teleport goes just slightly awry. Rather than in the Himalayas proper, you end up teleporting them to the base, at a well traveled but currently deserted trail to the series of villages you intended for the travellers to end up in. Try as they might, they cannot get there within the turn.

However, you gain a cultist in Delhi. Most simply assume it's street magic, and seeing as they're doing magic, on a street, they're right. One believes, though, and is eager to be Awakened.

+1 Cultist

>4 Cultists are now [Mystics]

There're rumors, throughout their past lives and current ones of the orbs. They all seem to be hidden in EXTREMELY inhospitable places. Whether made that way by human hands, or naturally.

There is supposedly a vial of Dragon's Blood in a Chinese museum, as well as in an English and French museum. Sweden supposedly has the Heartblood of the dragon Beowulf killed squirreled away in his tomb, as well as its treasure. As for the plant, it seems rare. Some are in captivity, and most are in the wild.

>>4159728
Glowing with Light, and somewhat scaled, your Scion preaches in the streets of Stockholm. Many hear, most dismiss. 2 agree, and a third gets it into his head you're Jormungandr, and gets picked up by the other inquisitors, spreading this idea.


>+2 Cultists
>+1 Inquisitor

>Inquisitors are now named the Brotherhood of Thor

Constructing a big enough summoning circle in an abandoned building's basement is a hard job for 2 people. They do their best.

>12/100 1st stage summoning circle.

>1/1 abandoned building.

Your cultists have some of the same ideas as the Wisp's, and go looking through the internet. They don't know where, but they do know it is near enough impossible to get your hands on one. It's impossible to even search for them without displacing wildlife or natives.

Your cultists get a few youtube vids of some dope street magicians, and the London Madness, but little of import.

You cause several housefires, and one spontaneously combusts in broad daylight. His family goes through his things and contacts the Brotherhood of Thor. A coworker that hated him joins you.

>-7 Inquisitors
>+5 Inquisitors

>+1 Cultist

When you speak, not many decide to help. A good few decide that you're malicious, capitalizing off of suffering like this.

>+11 cultists
>+5 inquisitors

You also cause a second Amazonian Forest Fire. Oops

Well, there'll be a lot of interesting ruins uncovered after the fire dies down.

Please wait for next update
>>
>>4166044

Normally I would write some humorus fluff, but I accidentally deleted it, so you don't get near as much

>>4159751

The Head Maintenance man is Now the Avatar and is screaming from the rooftops for your cultists to join him

>Cultists 1/3 consolidated
>Big Ben, 5/5.

Though too maddened to make a perfect circle, at least 311 can count to 10.

As was the London Madness, so is the Stockholm madness.

>All of Sen's cultists now Broken
>The Scion is Cracked

>>4159983
You gain a good few cultists through the good old fashioned door to door preaching. One takes offence to his bath's interruption
>+15 Cultist
>+1 inquisitor

They manage to pool together enough money for an abandoned, remote formerly military bunker. It's run down, but you can fix it.
>3/6 Remote Bunker

Turns out one of the Cultists is a geometrist! They even get started on a 2nd level circle.
100/100 1st circle

44/500 2nd circle

You arrive, in nowhere near all of your squiddy glory.

Though Beasts of the World care little about anything not food nor water nor shelter, they search. One is far below the earth, one is not near as far below the earth, but better hidden nonetheless. One is housed in a building, and one is both above and below the ground. None tread near the last, nor fly, nor swim.

You turn some cultists into Lesser Squidmen. You can turn them into Greater Squidmen, Lesser abominations, or Greater abominations. Lesser squidmen look like Jacked Davy Jones. Greater are Jacked Davy Jones, but on roids with a musculature that the Hulk would take pause at, and an intelligence to match. Lesser and greater Abominations are far stupider, but far more dangerous, with spiked tentacles and gnashing beaks and toxic ink.

>+ 5 lesser squidmen

>>4161300
18 aspiring traps and cosplayers join you. More just so happen to already be traps, or cosplayers, and take offense. One is just ugly and likes it that way.

>+18 Cultists
>+5 Inquisitors

>>4162365

Though not the most athletic, your cultists Train. And they make progress.

>8 Cultists (Lightly trained[medieval])
>1 Half Dragon (Lightly Trained[medieval])

(Medeival trained cultists are better at Melee, but worse at ranged combat)

You can feel that an Orb is SOMEWHERE nearbyish.

Your cultists get some tattoos of (insert symbol here, you never mentioned one.)

[those could've been cultist actions, by the way.]

>+4 cultists
>+1 Inquisitor

Opposition actions
>>
Rolled 6 (1d6)

>>4166190
Ghil's Inquisiton
Recruit
>>
>>4166224
Wisp's Inquisition
Recruit
>>
Rolled 3 (1d6)

>>4166227
>>
Rolled 5, 6, 1 = 12 (3d6)

>>4166227
>>4166229
The Brotherhood of Thor
Recruit
>>
Rolled 18887, 47063, 58116, 13451, 19281 = 156798 (5d60000)

>>4166233
Arkham's inquisition
KILL EVERYONE DIFFERENT
>>
Rolled 2 (1d6)

>>4166238
Yellow's Inquisition
>>
>>4166239
recruiting, of course
>>
Rolled 2 (1d6)

>>4166239
>>4166241
The Anti-Waifu Brigade.
Recruitment
>>
Rolled 3 (1d6)

>>4166242
The Order of St. George
Recruitment
>>
Rolled 41 (1d60)

>>4166245
A.O.S.I.U
Investigate
>>
I'll compile the results tomorrow
>>
>>4166224
Turns out, despite the fires, deforestation is always popular, unless it's your job to keep it from happening.
>+5 Inquisitors
>+1 Cultist
>>4166227
>>4166229
Whenever you ask if we can beat up some nerds, people will say yes.
>+ 3 Inquisitors
>>4166233
Turns out, among Pagans, taking the place of Thor in Ragnarok is a very nice prospect. especially if everyone's crazy.
>+12 inquisitors(Broken)
>All inquisitors are Broken.
>>4166238
It turns out Shattered aren't good at determining friend from foe from bystander. Effective nonetheless.
>-207000 cultists
>-385000 Inquisitors
All cultists are consolidated in Big Ben.
>>4166239
>>4166241
Yaknow, those squid church people just seem so... nice. Huh? Yeah we'll help you get rid of them.
>+2 inquisitors
>>4166242
Wanting to remove waifus are bad for recruitment. At least there's a cool name.
>+4 inquisitors
>>4166245
A cool name, religious overtones, aesthetic. They have all that's needed to get some people onside. Except the numbers.
>+6 inquisitors
>>4166249
Be thankful nobody's advertised online yet.
>>
>>4166679
YOU MAY POST REPLIES!
>>
>>4166680
eh I dunno OP, I think I'm jumping boat
im kinda dissapointed desu
>>
>>4166695
Are you good Father Arkham?
>>
Rolled 6, 5, 1, 4, 6, 5, 4, 6, 2, 5, 2, 4, 3, 1, 5, 1, 1, 3 = 64 (18d6)

>>4166044
>Name: Sen, Tyrant of Light

>Abilities:
>1: Sen extends the merest fraction of his power to command the behaviour of the sun, controlling how it shines upon the world, and the intensity at which it does in certain areas
>2: Sen blesses his minions by creating a scion of his own, though he is jealous and only willing to share power with one, they are granted immeasurable durability and some level of control over light
>3: The Tyrant and the mortals his attentions are upon are resilient to light and heat
>4: The serpent is a vainglorious being, who desires to be heard, in possession of vast telepathic abilities and able to communicate one way with many individuals at once
>5: As a serpent, fire and heat are also under his command, able to breathe or summon torrents of fire where he pleases

>Appearance: A serpent of worlds, crimson red with a thousand thousand scythe-bladed arms on each side of its inconceivably vast scaled body.
>Each scale is pockmarked with countless injuries of past conquests.

>Homeworld: Sen hails from a higher dimension, where he was birthed as a scion of a gargantuan sentient solar entity.
>Countless eons of conquest lead into then a thousand years of rebellion where the immortal serpent fought against his former master, culminating in victory and the seizure of some level of solar powers.
>The greedy entity now spies earth as a stepping stone to begin forging an empire in the lower dimensions

>Statistics:
>Presence: -1
>Power: 2
>Physique: 6
>Appeal: -1

Wow, those Stockholm guys are a tough crowd. I literally sent an angelic lizard down and he only manages to even bother a total of three people.

What total fucking pricks, they deserved Arkham’s insanity bomb.

Alright, let’s see what I can do.

Action 1: Yeah I’m just going to incinerate Arkham’s cultists, and I’m going to keep doing so until the sphere stops fucking with me.
Maximise my powers, solar flare Big Ben.

>Action 2: Next aim is I’m going to simply make London uninhabitable. After the solar flare, increase the suns intensity on London on a permanent basis, they don’t have the intelligence or ability to care for themselves properly so hopefully, huddled as they are, they simply perish

>Action 3: Now that’s mostly dealt with let’s use wide band telepathy to contact with a large amount of individuals at once. Just pick people from first world countries at random and contact as many as possible, tell them I’m a deity that can protect them from the insanity that struck London and Stockholm.

Cultists: 30 I think

>Cult 1:All 30 cultists, work on my circle

.Cult 2: Send the scion to travel to the Jungles I set on fire to be ready to act upon any ruins found.
>>
>>4166695
Yeah, what's the problem. Tell me so I can fix it in the future.

>>4166762
Just the scion?
>>
>>4166812
Yes, I am sending just the scion. One I get my lesser manifestation out I shall accompany it.

He and I should be more than enough of a force to bypass any ancient defences
>>
>>4166820
I don't know why you just assume the Orb is there though. After all, You won't be the first to find them.
>>
>>4166908
As in, someone else had to put it somewhere, I'm not disparaging your ability to find an Orb.
>>
>Name: The King in Yellow

>Abilities:

>Corruption: Twists mortals into living squid abominations increasing their strength and how dangerous they are.

>Memetic Virus: My image brainwashes and gives me complete control of the minds of mortals who come across it or a copy of it.

>Appeal: All cultists recruited have their personal appeal to others increased allowing them an easier time affecting the minds of others.

>Infinte_Chan: A telepathic link between all of King’s cultists allowing them to transmit information to each other and communicate

>Diplomacy with the lesser: The King in Yellow can communicate and command wild beasts.

>Appearance: A man cloaked in yellow with tentacles coming from under his cloak. Image related.

>Homeworld: From Xanthar a planet of squid creatures. The King in Yellow ruled over this planet for millennia and wishes to expand his empire to earth.
>Presence: -2
>Power: 2
>Physique: -2
>Appeal: 8
------------------------------------------------------------------------------------------------
>Governor of Washington
>Geometrist
>91 Cultists
>22 civilian arms
>1 inquisitor
-----------------------------------------------------------------------------------------------
Cultists Action: Have the geometrist continue working on the 2nd circle

Cultist Action: Have the Governor of Washington donate military arms including high-powered handheld ordnance and guns to the cult under the guise of promoting local security.

Cultist Action: Train with the arms

God Action: Invade the dreams of the U.S director of Intelligence and try to recruit him by showing him my image.

God Action: Have the herbivores of the wild locate dragon’s blood for me and if they find some bring back a few to my cult

God Action: Go out on the streets and start preaching to the common folk
>>
>>4166908
>>4166911
I’ll be honest, I have no idea what you mean.

I’m sending the scion there to search the ancient ruins you said would be revealed by the wildfires. Seemed like a good idea, and a likely place to find an orb, ancient ruins are known for those sorts of things.
>>
>>4166925
I mean that, you just assume spooky mesoamerican ruins will have the giant orb. To be fair, that is a very genre aware choice to make. And, to be true, you will find some important things in the ruins. But It might not be what you're looking for.
>>
>>4166924
How many dice do I roll
>>
>>4166924
Do you wish to do so disguised, or in all your glory? It... Might not go well, despite high appeal if you do the latter. Squidmen are intimidating, no matter how chill they are.
>>
>>4166933
Then yes I am guilty of assuming random ancient ruins might contain orbs of power, with absolutely no proper reasoning. Apologies about that if it’s metagaming.

It was my only real option for searching for the things really, I can’t have a base of operations safe from Arkham to use google on the orbs and my cultists are pretty much useless, so trial and error will have to be my style of doing things.

I’m going to have to rely on manifestations and the (regrettably completely inept) scion it seems.
>>
>>4166940
Disguised, for now, mortals are not ready to view my real form.
>>
Rolled 4, 6, 5, 3, 2, 5, 5, 3, 6, 2, 3, 3, 6, 4, 3, 1, 6, 4, 1, 5, 1, 4 = 82 (22d6)

>>4166190
Name: Raedryth nielriarth qerel the black
>Abilities:
[Raedryth gift: Allows Raedryth to gift a portion of his power to a cultists making them half dragon and half human. Giving them scales, dragon wings, claws, and sometimes fire breath. Their is also a 50-50 chance if the cultists will is not strong enough of the cultists losing their mind and becoming a beast completely under Raedryth control] 1 in 1,000,000 chance of something (good, but probably bad) happening
[Raedryth ghost: If a cultists will, body, and mind is strong enough it allows the cultists to summon a limb of Raedryt (Which appears as a ghostly appendage) for a short time, which allows it to do things such as attack enemies and lift heavy objects.]
[Raedryth breath: He breathes the some of the elements like fire, ice, and plasma.]
[Raedryth egg: If Raedryth is near death he turns into a egg. In this forum he heals faster but he is immobile and very easy to kill in this state.] 1 in 1,000 chance of something (good or bad) happening
[Raedryth claws and skin: Raedryth claws and scales are one of the most sharp, lightweight, and durable materials on earth (at the moment).]
>Appearance:
Raedryth is a large black scale dragon with 6 legs, 2 wings, and 6 eyes.
>Homeworld
Raedryth Homeworld was a world like medieval era earth. He ruled this world for several thousands of years with a iron (but he considered a lawfully harsh) fist, before a group of adventurers came and banished him to a another dimension in which he discovered earth.


>Presence: 2
>Power: 1
>Physique: 5
>Appeal: -2

God Action 1: I go into the minds of the mortals who seen how the world needs help but can't do anything on their own and see if anyone of them want to join me.

God Action 2: I look for the orb again.

God Action 3: I get one of my cultist to get me a common dog, snake, cat, etc and then I use Raedryth gift on the animal.

Cultist Action 1: They train themselves again.

Cultist Action 2: The cultist build a castle but if they did not have the materials to do so they look online for a castle like structure to buy.

Cultist Action 3: We (unanonymously) give a large portion of our income to any charities that help stop the Amazonian "wild" fire.
>>
Name: Syxyghi the Akashic Wisp

Abilities:
1. Awaken Prana: permanently ignites the life energy of a willing recipient granting them occult powers and higher ability to manipulate their mana or prana in different ways, manifesting it externally or internally. Mortals magical mastery can be cultivated through meditation on the elements, depending which aspect they want to specialize.
2. Akashic Record: Gives a willing subject access to some of the knowledge they had in a previous incarnation about a specific topic.
3. Commune with spirits: allows to communicate with the spirit of a recently deceased entity for a short while after performing a ritual in the place the entity died and before a week has passed sice their death.
4. Not my Will but thy Will: allows a willing subject to travel throught the aetheric plane and come back to the physical plane in a different geographical place of their coice instantly. (Some subject may be... different on their way back)
5. Nameless Dao: improves a subject mental stability and resistance to compulsion, manipulation, madness and mental or physical torture.

Appearance: The Akashic Wisp is percieved as a massive ball of intertwining ropes of purple energy constantly knotting and unravelling

Homeworld: The deepest reaches of the Aetheric Plane, where only the elemental concepts reside.

Presence: 5
Power: 3
Physique: -1
Appeal: -1


>>4 Cultists (Mystics)
>>1 Cultists

>>9 Inquisitors

God Action 1: Teleport the two mystics and the new cultist in Delhi to Shanghai. (7d6)
God Action 2: Make the new guy a mystic also. (7d6)
God Action 3: Teleport the mystics on the Himalayas to the highest town up the mountain. Wherever they land they start going up the mountain. (7d6)

Cultist Action 1: The cultist In Shanghai start investigating the museum's for Dragon Blood.
Cultist Action 2: Cultist in the Himalayas gather basic supplies on the villages they pass through in exchangen for magic help and go up the mountains searching for a big cave where they can start building the summoning circle.
Cultist Action 3: The cultist In Shanghai search for groups interested in the occult and try to recruit them.
>>
>>4166940
How many dice do I roll????
>>
>>4166935
18 for #1, 6 for #2, 12 for #3

>>4166953
Broken cultists are not, in fact, useless. Just less useful, out in the world, and more useful working inside the cult.

>>4166762
>>4166924
>>4166974
>>4166975


I'll give everyone a hint

Two Horrors have an orb within grasp, if not for the dangers within the place of hiding. One is heading toward one unknowingly. Another has already been found, and hidden again.
>>
Rolled 12 (1d18)

>>4166924
>>
Rolled 1, 3 = 4 (2d6)

>>4166924
>>
Rolled 3, 3, 2, 1, 1, 1, 2, 2, 2, 2, 1, 2 = 22 (12d3)

>>4167047
>>
>>4167066
>>4167068
>>4167072

I meant that number of d6s, sorry
>>
Rolled 1, 6, 4, 4, 6, 3, 5, 6, 1, 4, 4, 3, 6, 6, 4, 5, 2, 3 = 73 (18d6)

>>4166924
>>
Rolled 5, 5, 5, 6, 4, 2 = 27 (6d6)

>>4166924
>>
Rolled 6, 4, 2, 4, 4, 5, 5, 5, 4, 5, 2, 5 = 51 (12d6)

>>4166924
>>
>>4167047
Ah I mistook them for shattered cultists like Arkham’s, right.

So they’re still useful for a few things then, though with Stockholm destroyed any further recruitment there is pointless, not that it was doing any good.

I suppose I’ll have to sneak them out across the globe next turn. Is kinda a shame I wasted two of my actions completely, as Arkham dropped.

I shall pretend that I defeated him.
>>
>>4166190
By the way the symbol is of a black dragon fighting a evil looking hand.
>>
>>4167168
Do not worry, they are only broken of you recruit them.
>>
>>4167215
As in the Warp Zone Breaks people, not Shatters them.
>>
>>4167215
But that only applies if I directly contact them through dreams right, not if my cultists try and recruit?
>>
>>4167228
It only applied for Arkham. Being of madness and all that.
>>
Rolled 1, 1, 3, 2, 3, 1, 2, 5, 6, 5 = 29 (10d6)

>>4166680
Alright turn, I guess. Wasn’t planning on poking anybody for a while, but if y’all are gonna be burning down forests and shit then I think I’m gonna be stepping in.

>Action 1: Calling upon my control over plant life, and my reality warping powers, I exhort the jungles themselves to heal, and once again swallow over the lands devastasted by SOMEONE’s fire.
>Action 2: I command the jungles to push out Sen’s Scion, when he comes to try and prod around for the temple.
>Action 3: In the mean time, I will transform those who would oppose my expansion into vegetative thralls. None shall stand against my viridian splendour!

In the mean time, I think I’ll keep my cultists on the recruitment trail, among...other things.

>Cultist Action 1: My new recruits in the Congo will try and spread word of my greatness to their fellows. How hard can it be to convert a bunch of rock banging savages?
>Cultist Action 2: My servants in the Amazon, in the meantime, will seek out this herb we need to summon me.

Starting with a 10d6, presence+power for my first action roll.
>>
>>4167168
nah, i'll give op another shot

>>4166812
if you make your boys wait three days you best make your updates beefy
you'd think a doble post is big but nigga got seven niggas and pizza serves eight
Flandre got like two lines


>Name: Father Arkham
>Homeworld: What deep space is to deep space.
>Appearance: Sphere of titanic proportions. When you look at it, you see everything everyone in the world is thinking at that very moment at the same time.
>1) WARP ZONE: Imprints Father Arkham's properties to an area. Simply put, anything you see will be like seeing IT. Permanent insanity.
>2) IMPRINT: Transform a single cultist into an Avatar of Madness who shares Father Arkham's properties and is immune to insanity. Still easy to kill.
>3) MASS HYSTERIA: Everyone in a very wide radious goes temporarily crazy and acts randomly.
>4) SEE: Reveals target beings location. If failed, can't be used for the next turn.
>5) EMBRACE IT: Cultists are batshit crazy and not that functional, but spread warp zones on death.
>>Presence:-3
>>Power: 15
>>Physique: -3
>>Appeal:-3

>104500 Cultists (Shattered)
>193500 Inquisitors (Shattered)

Action 1: Make a female Avatar of Madness, cover /whole/ body with subtle clothes.
Action 2: Warp Zone on Tokio.
Action 3: Mass hysteria on Hong Kong

Cultist Action 1: Send fem avatar on pilgrimage. Destination: Raedryth castle or wherever his boys are.
Cultist Action 2: Send male avatar to Tokio, let's preach anime.
Cultist Action 3: Everyone else post shit online.
>>
Rolled 2, 5, 5, 2, 6, 4, 3, 1 = 28 (8d6)

>>4168621
Oof, not great, but oh well. Next is the 8d6 for my next action.
>>
Rolled 6, 4, 3, 4, 1, 3, 1, 5 = 27 (8d6)

>>4168674
And finally another 8d6, for the conversion.
>>
Rolled 4, 3, 3, 5, 6, 1, 2, 4, 1, 4, 2, 1, 5, 1, 2, 1, 5, 2, 5 = 57 (19d6)

>>4168667
first
>>
Rolled 3, 2, 1, 3, 4, 5, 3, 3, 3, 5, 5, 4, 1, 5, 6, 2, 1, 5, 4 = 65 (19d6)

>>4168667
second (mass hysteria)
>>
>>4168621
Now this is just rude. I’m going to have to convert these jungles into deserts at this rate.

Tell you what, let me just dig around and get what I want, and I’ll stop incinerating jungles and leave you alone.
>>
>>4168697
don't listen to him, i told BOY OF LIGHT i'd get him high if he spared the poor BOYS at Big Ben and now it has a second sun
>>
>>4168705
What are you talking about?
>>
>>4168667
My apologies. I had the second half almost done, accidentally deleted it, and had to redo it. I didn't have the heart to do it exactly the same.

You wouldn't normally know where Raedyrth's lads are, but i'll allow it seeing as you're allied.
>>
>>4168813
oh god op you should stay home srsly like srsly
>>
Rolled 6, 1, 4, 4, 1, 6, 6 = 28 (7d6)

>>4166975

Action 1
>>
Rolled 2, 3, 1, 1, 1, 2, 2 = 12 (7d6)

>>4166975
Action 2
>>
Rolled 4, 6, 2, 4, 5, 1, 2 = 24 (7d6)

>>4166975
Action 3
>>
>>4168813
Well, I didn't think I replied to an infected poster.
>>
>>4169023
wait does that mean i am too
>>
File: ahc17_art_hastur.png (649 KB, 700x436)
649 KB
649 KB PNG
>>4169023
>>4169075
The only way to stop the plague is to purge the infected. DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE
>>
>>4169023
It's spreading
>>
>>4169023
>>4169075
>>4169108
>>4169158
You do know you're all infected now, right?
>>
>>4169171
I'll be fiiine
>>
>>4169171
Get back cougher your disease won't infect me.
>>
>>4169210
>>4169215
They say, infected
>>
>>4169023
>>4169075
>>4169171
>>4169233
Hey guys how's it gon- OH MY WHAT IS HAPPENING!?!
>>
>>4169456
For April fool's, Coronavirus hit 4Chan. Don't worry, you already had it by the time I replied
>>
>>4169471
... but how did Eldritch beings get it??????
>>
>>4169603
Magic
>>
Anyone else posting? Like the incarnation of anime, or that anon who wanted to join?
>>
>>4170804
Well hot damn.
>>
>>4170981
Apparently not
>>
>>4166290
Update when?
>>
Rolled 9, 7, 6 = 22 (3d10)

>>4166762
>>
Rolled 2, 1 = 3 (2d6)

>>4166762
>>
Rolled 2, 3, 5 = 10 (3d6)

>>4172870
ah, sorry
>>
Rolled 1, 2 = 3 (2d6)

>>4166924
>>
Rolled 5 (1d6)

>>4172993
>>
Rolled 5, 9, 5, 6 = 25 (4d10)

>>4166924
>>
Rolled 1, 3, 6, 2, 3, 1, 5, 2, 6 = 29 (9d6)

>>4166924
>>
Rolled 3 (1d6)

>>4166974
>>
Rolled 4 (1d6)

>>4166974
>>
Rolled 6 (1d6)

>>4166974
>>
Rolled 6 (1d6)

>>4166975
>>
Rolled 2 (1d6)

>>4166975
>>
Rolled 3 (1d6)

>>4166975
>>
Update????
>>
just curious here op
why does it take you so long to update?
>>
>>4175545
Because I'm lazy, unmotivated, and am currently doing this out of a duty to the players, seeing as I thought it was too much of a good Idea to let die. If someone else wants to take over, I'll be all too happy to let them. But until then, I will get an update out 1per week~
>>
>>4175598
*1~ per week
>>
>>4175598
why did you even start this then
>>
>>4175598
I'd be willing to take over, but I don't really understand your dice rolling system,
>>
I'm just going to make a new thread
>>
Well this is just fuckin weird at this point
>>
>>4175598
Ok, thank you for letting us know and not just dropping out on us, I really appreciate that.
>>4175731
.... I should probably start thinking up a new character now. I definitely can't play Raedryth again
>>
>>4175770
Raedryths brother, Readryth
>>
New thread >>4175842
>>
>>4175607
I don't like seeing quests die. Also I overestimated my capabilities.

>>4175701
It's 4d6 +/- their score in that stat for Horrors, For mortals, it's (number of mortals/10)d6, rounded up if less than 10 people, rounded down if more.

For appeal, The resulting number is your converts when rolled.

For anything else, I use successes rolled. against a DC

For mortals, it's usually an opposed check, so the higher number wins. Mortals might get an extra die if they have training or abilities.

At 100 it turns to d60, d600 at 1000 mortals, and so on.

15 would be 1d6

20 would be 2d6

150 would be 1d60

200 would be 2d60
If you really want to take over, do so. Just make it clear so people aren't left hanging.
>>
>>4175861
SHI I NEVER REALIZED IT WAS YOU, YOU GLORIOUS BASTARD. I'll be lurking.
>>
>>4175770
If I leave, I let people know. Don't want to leave them hanging.
>>
>>4175781
......yeeeeeeeeesssssssssssssss
>>
How do you calculate the number of people who join the inquisition when recruiting people into a cult?
>>
>>4176976
40% at Appeal 0, then - 5 % per appeal.

so appeal 2 would be 30% inquisition, 4 would be 20, etc.

I just kind of winged it when the cultists and inquisitors recruited.
>>
>>4177173
Who were you during Multiplayer iseaki quest?
>>
>>4177225
That's for you to guess, from my writing style.
>>
>>4177225
also, If you need advice on how I did something, just post in your thread, I check in occasionally.
>>
File: pepefrog.jpg (10 KB, 179x120)
10 KB
10 KB JPG
last post
>>
File: cup.jpg (32 KB, 250x250)
32 KB
32 KB JPG
made a cup for you



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.