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File: Space_Civ_Select.png (5.89 MB, 3400x2500)
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It is the age of SPACE CIVILIZATION.
In the main center of space faring civilization in the Milky Way, war has erupted between the decadent democracy of the UNITED FEDERATION and the rising autocracy of the STAREATER EMPIRE. Both civilizations unite multiple sentient races under their banners as fleets clash and worlds are set ablaze - yet in a galactic sector once thought primitive, other machinations are afoot.

By the calendar of mankind, it is the year 2200 AD. The 21st century saw mankind beginning to colonize the Solar system, while the past fifty years have seen extrasolar travel bringing wealth in from a hundred light years in every direction. It is the megacorporations who dominated the past century of space exploitation, branding entire planets and reaping great benefit from the export of much-needed products and raw materials to the hungry Earth, still home to the vast majority of the homo sapiens population.
There, no single political entity or supranational organisation is able to stand abovet the others after the fall of the UN a century ago - instead it has been a four-way struggle for dominance over the dwindling resources of the planet. The four great blocs - the United States of America, the European Alliance, the Bolivarian Federation and the Asian League - have attempted to strike out into space as well, however, to retake what was once the domain of great state-sponsored projects. Thus, the NATIONAL SPACE EXPLORATION AGENCIES have seen ever more importance, pushing upward and outward in the name of science and country.
Meanwhile, the struggles between alliances and corporations and the ever declining state of Earth has convinced many to seek a better life out in the stars - the FREE COLONISTS pledge allegiance to no flags but their own and though there have been expeditions both failed and missing, there are those who are making a name for themselves, unbound by corporate contract or national service.
The end of the 20th century and the span of the 21st saw the gradual decline of international organizations and state power both, in favor of the rise of megacorporations, exerting great influence over mankind. Inspired by social movements and spurred onwards by anti-corporate sentiment, the INTERSTELLAR COOPERATIVE SYNDICATE seeks to form one movement for all workers and thinkers of mankind together, having in recent years managed to obtain powerful positions on Mars, bringing into fashion the name "Red Planet" once more.
Unbeknownst to the rest of humankind, however, a secretive organization has remained obscured in the nether of space for many generations now. The study of the bizzare and their shadowy buildup of power may one day allow the BLACK SUN REICH to once more retake its place in the light, in the name of blood and spirit.

Vote for the civilization to which you will all, collectively, belong.
>>
>>4093082
The Black Sun Reich
>>
>>4093082
UNITED FEDERATION
>>
>>4093082
FREE COLONISTS
>>
>>4093082
Interstellar Cooperative Syndies
>>
>>4093082
The Black Sun Reich
>>
>>4093082
NATIONAL SPACE EXPLORATION AGENCIES
>>
>>4093082
Free Colonists
>>
>>4093082
FREE COLONISTS
>>
>>4093082
>The Black Sun Reich
>>
>>4093082
Black Sun Reich
>>
>>4093082
FREE COLONISTS
>>
>>4093082
Muh fashism
>>
>>4093082
>INTERSTELLAR COOPERATIVE SYNDICATE
>>
A while ago we ran a trial version of this quest, episode 0.
You can find it here:
http://suptg.thisisnotatrueending.com/qstarchive/3988895/

Events that took place in it are generally considered canon. The timeline there was the years 2150-2195.
Unfortunately the thread was archived in the middle of our final session's climatic battle. Its events, along with generally faster communication, can be found on the following discord server:
https://discord.gg/B9yNdxh
If you wish to continue as the same civilization as last time, the Eterani Free Colonies, you should probably be able to guess what you'll have to vote for. You'll be allowed to continue shortly after where we left off and play as the same factions if you wish - but if not, feel free to select any of the given civilizations!
>>
>>4093082
>FREE COLONISTS
>>
>>4093082
>FREE COLONISTS
ETERANI ETERNAL
>>
>>4093082
Black Sun
>>
>>4093082
Aliens
>>
>>4093085
>>4093082

Change to FREE COLONISTS
>>
>>4093082
>FREE COLONISTS
>>
ETERANI ETERANI ETERANI ETERANI
>>
>>4093082
> Free colonists
>>
>>4093082
>>4093090

Change to Free Colonies
>>
There have been several notable independent colonial ventures in the past half century, One is known to have failed due to the difficulties of life on its chosen planet; Another went missing after leaving Sol, while rumors are saying that a third - the colony of Alba Nova - has been cut off from contact with the rest of mankind for over three years now, with the common presumption being that some disaster befell it. Three other colonies, however, have so far been success stories:
The first is the colony of Eterani, which for a long while was the most distant outpost of human settlement until the second generation of FTL drives allowed more distant travel to become available. The people of Eterani have recently completed a first-stage terraformation project that has made - for the second time in human history, after Mars some 20 years prior - a new, breathable atmosphere around a formerly barren planet. The Eterani system lies 6 parsecs away from Sol.
The colony that took the "Most distant human outpost" prize away from Eterani is New Shenzhen - established on the long-known exoplanet Kepler 186f, a whopping 178 parsecs away from Sol. It has become the foremost staging ground for distant exploration in that sector of space.
The third of the recently successful free colonies is Fortuna - 99 parsecs away from Sol, a veritable gold mine in more than one regard as far as resources are concerned, though its mildly toxic atmosphere has been a deterrent to some settler initiatives.

Which of these colonies do you wish to play as - or, alterntively, will you strike out into the stars with a new vessel bearing hopeful pioneers?
>>
>>4093150
Eterani
>>
>>4093150
New vessel!
>>
>>4093150
FRESH START, NEW WORLD
>>
>>4093150
>New Shenzhen
>>
>>4093150
Long live Eterani!
>>
>>4093150
Eterani
>>
>>4093150
Eterani
>>
>>4093157
>>4093156
>>4093150
backing
>>
>>4093150
Fresh start!
>>
>>4093150
Eterani
>>
>>4093150
Eterani
>>
>>4093150
>ETERANI
ETERANI ETERNAL
>>
>>4093150
New vessel
>>
>>4093150
>Eterani
>>
File: EteraniFlag.png (39 KB, 800x600)
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In early 2195, a martian corporate fleet invaded Eterani, causing much damage to the colony, yet ultimately being repelled after the shedding of much blood, sweat and tears. The help of the Interstellar Cooperative Syndicate allowed the final outcome of the battle to swing in the Free colony's favor and, surprisingly to some, the ICS did not abuse their position to occupy Eterani, but rather helped it with rebuilding for a few months before pulling its fleet back to their home base.
Since then it has been five years, during which the colony has rebuilt in a material sense. The breathable atmosphere project had achieved its goal mere weeks prior to the battle and now some parts of the population live on the surface in printer-assembled habs, while others remain in the old underground city that once housed most of the colony. By now the rubble has been cleared and all its tunnels are traversable. Essential facilities such as hydroponics, nuclear fusion reactors, workshops and foundries are once more operational - though in no sphere have we reached the pre-invasion peak. FTL communications by satellite are once more online, but the colony's defense fleet is still naught but wreckage in space.
There is much work to be done.

2200 AD
Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost; Jack Rabbit system - FTL comms and transport hub between Sol and Eterani; Nigel's World - frontier colony.

Ongoing construction
Ongoing exploration - colonization of Nigel's World, Tawagata(started mid 2193)
Major Project - N/A
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 111 (0/20/15/45)
>Population: 33 000 (across all colonies)
>Energy:6/10
>Resources:6/10
>Food:6/10
>Trade:5/10
>Finance:3/10
>Morale:7/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; Colonist Day
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (2)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4093184
A/C
>>
>>4093184
B. Increase immigration to Eterani and Nigel's World. Focus on gaining immigrants from places such as Europe and the Americas with similar cultures to ours. Currently we lack the manpower to effectively expand our production.
>>
>>4093184
D. The Syndicate feels it might be prudent to introduce some new financial laws to make sure we don't get an inflation caused by the tremendous spending during the rebuilding efforts.
>>
>>4093188
Support
>>
>>4093189
Support, we'll give incentives to immigrate here by promising land and temporary tax breaks to help people set themselves up properly.
>>
>>4093188
Support
>>
>>4093189

support
>>
>>4093189
This
>>
>>4093189
Thisp
>>
>>4093189
This
>>
File: surface.jpg (688 KB, 1920x1080)
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Over the last five years we've had almost no immigrants coming in from Earth, our main source of population growth - after all, Selestine was a war-wrecked colony in the process of rebuilding. Now that we have livable conditions and prospects for growth, however, the Colonial Assembly has approved new advertisement for our colony, aimed primarily at Europe and the Americas, in order to bring in new settlers.
The surface of Selestine now has a breathable atmosphere, but almost no biosphere outside the humans themselves. The planet's stable gravity has been the reason we settled on it, but temperatures on it still vary a fair amount - generally being conditions that humans can survive, but requiring at least some appropriate clothing across much of the year. Still, there's a lot of free real estate out for grabs that can attract people, particularly from the densely packed urban centers on Earth, clogged with smog, high rent prices and homeless people.
What's worth mentioning here is Nigel's World - a class I arid planet located in the mysterious Ghoul Stars, it is where many of our civilians sought refuge during the Bogdanoff invasion - and some have started staying there for good.
(Production statistics adjusted to be accurate now)

2201 AD
Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost; Jack Rabbit system - FTL comms and transport hub between Sol and Eterani; Nigel's World - frontier colony.

Ongoing construction
Ongoing exploration - colonization of Nigel's World, Tawagata(started mid 2193)
Major Project - N/A
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 95 (0/25/5/0)
>Population: 33 600 (across all colonies)
>Energy:6/10
>Resources:6/10
>Food:6/10
>Trade:5/10
>Finance:3/10
>Morale:7/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; Colonist Day
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (2)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4093232
A- We must protect against Pirates, and we should at least begin retrieval of our honoured wrecks and those of our enemies, see what technology we can gleam from them.
>>
>>4093232
B. The greatest issue with our current immigration policy is the need to use our own ships to ferry around colonists due to the secrecy of our location as such we should contact one of the trade corps to set up regular colony transports to Eterani and Nigel’s World under a strict non-disclosure agreement.

With this we should also release the documentary developed by the Daily Noose Corp and the League of Expeditionary Gentlemen. This planet has to be the most habitable and biodiverse world to ever be discovered! Immigrants will be begging to be let in and we can charge a decent amount for settlement rights! The focus should be on attracting mainly agricultural minded immigrants seeking to exploit the extremely habitable artic/subartic regions or the more moderate ocean shores.
>>
>>4093236
Supporting. Syndicate engineer crews are on stand-by to begin joint recovery operations with Gallagher-Volk personnel.
>>
>>4093238
support
>>
>>4093238
Supportifn
>>
>>4093236
Support
>>
>>4093236
>>4093232
>>
>>4093236
Fully supported, analyze the wrecks and combat data (my processing power is available if desired) to make sure the next ships we'll build will be the best they can be.
Maybe some stuff can even be salvaged?
>>
>>4093248
Forgot my Name, totally not an unshackled AI
>>
>>4093236
support
>>
The invaders utilized certain technology beyond our own, including powerful kinetic batteries that were able to tear our own defense frigates apart. Some wreckages from the battles remain spread out across the surface, while others - in orbit.
Give me three 1d100 rolls. The first will be for the retrieval of our own wrecks, the second - for the study of foreign ones. The third roll is a general event roll. Higher results are good in all cases.
>>
Rolled 35 (1d100)

>>4093256
>>
Rolled 67 (1d100)

>>4093256
>>
Rolled 61 (1d100)

>>4093256
>>
>>4093232
>>4093238
Given that the colony wishes to go in a different direction, in an effort to help the colony myself, I will publish the footage of Nigel’s World. My hope is that this will mean massive immigration once the means are set up, due to our proximity to Sol. A little bit of attention and profit would be nice too of course, but the Daily Noose Corp wishes to do this for the sake of the colony rather than just that.
>>
>>4093269
Charter Star-Ex to transport colonists to Nigel's World
>>
File: MAC_Cannon.jpg (104 KB, 900x744)
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Unfortunately, we found that could be identified with our fallen flagship, the "Eterani Gallagun" - but we did identify remains of the frigate "Venture" that shall be enshrined on the surface.
Study of the enemy's fallen cruisers however has yielded interesting knowledge on the topic of mass drivers, electromagnetic propulsion systems that in this case are used to propel armor-piercing projectiles at great velocities. Our scientists are reasonably confident they will be able to replicate these mass driver cannons soon. Their advantage over laser weaponry that has been a staple in void combat so far is a far greater power and effective range - as lasers lose their potency at greater distances, whereas these kinetic projectiles retain their power far better. They are somewhat less accurate than lasers, however, and achieving power comparable to that of the martian cruisers will require a lot of resources - the principals themselves, however, are now understood by our weapons developers.
In other news, immigration is expected to surge soon - Star-Ex has agreed to branch out into ferrying settlers, their business having expanded successfully since we first started dealing with them in cargo transport decades ago. They have been a reliable business partner that has maintained data confidentiality on their part all throughout our partnership.
>>4093269
+3 Influence Points for your faction(More on this later today).
>>
2202 AD
Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost; Jack Rabbit system - FTL comms and transport hub between Sol and Eterani; Nigel's World - frontier colony.

Ongoing construction
Ongoing exploration - colonization of Nigel's World, Tawagata(started mid 2193)
Major Project - N/A
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 96 (0/25/5/0)
>Population: 34 500
>Energy:7/10
>Resources:7/10
>Food:7/10
>Trade:7/10
>Finance:5/10
>Morale:7/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; Colonist Day
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Mass driver
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (2)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4093284
F. Study the Flora and Fauna of Nigel's World looking for any useful organisms and how to best live alongside them.
>>
>>4093288
>>4093284
backing, im sure there will be many uses for such information
>>
>>4093284
>>4093288

F
support
>>
>>4093288
Supporting
>>
>>4093288
Supporting
>>
>>4093288
support
>>
>>4093288
support
>>
>>4093288
supporting
>>
>>4093288
Support
>>
File: explorer2.jpg (658 KB, 1778x1000)
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The study of the native life on Nigel's World is helpful in three regards: Making life easier in regards to safety, making the planet a more attractive destination and providing sources for food and other resources.
A few words on the planet's biosphere:
Trees in the traditional sense are not found on the planet. Large flora is more akin to cacti most often, while shrubs and other smaller species are bountiful, beautiful and on some occasions - poisonous. The temperatures on the planet's habitable zones are comparable to tropical and arid regions of Earth, with a third of the surface being covered in water - aquatic lifeforms are truly the biological treasure of this planet, with crustaceans nicknamed "Newberry Lobsters" being a particularly favorite treat for the more adventurous explorers on the planet. The colony is now self-sufficient in regards to all the basic necessities of human survival, life and growth. The surface of the more habitable zones has been mapped in decent detail, the equatorial zones however do remain as a more mysterious part of the planet, having seen little exploration on the surface - orbital observation shows mostly rocks, sand and storms.
At present around eight thousand people live on Nigel's World.

2203 AD
Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost; Jack Rabbit system - FTL comms and transport hub between Sol and Eterani; Nigel's World - frontier colony.

Ongoing construction
Ongoing exploration - colonization of Nigel's World, Tawagata(started mid 2193)
Major Project - N/A
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 98 (0/25/5/0)
>Population: 35 600
>Energy:7/10
>Resources:7/10
>Food:8/10
>Trade:8/10
>Finance:7/10
>Morale:7/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; Colonist Day
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Mass driver
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (2)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4093315
>A.Naval action
Begin the reconstruction of the fleet.
The Gallagher mrk.2 Frigates shall be made of stronger stuff than their brethren, come pre fitted with emp shots and have general improvements to speed and propulsion
We shall also begin drawing up plans for the first of the Volk Cruiser class series, equipped with Mack guns.
>>
>>4093315
H. On the planet of Nigel's World the League of Exploratory has located evidence of alien habitation and would seek funding to launch a expedition to explore these ruins.
>>
>>4093322
>>4093315
backing
>>
>>4093315
>C. Defensive installations
Our ground defenses served us well during the invasion, so we'll rebuild them, adding some mass drivers and setting up installations at the new colony as well.
>>
>>4093322
supporting
>>
>>4093324
Supporting. If intelligent life was here then we could be on the trail to the greatest discovery in mankind’s history
>>
>>4093322
>>4093324
Alien Tats or Space Gats
That is the question
>>
>>4093324

support
>>
>>4093322
Switching to support this
>>
>>4093324
Support
>>
>>4093324
Support
>>
>>4093322
Support
>>
>>4093354
Switching to >>4093324
>>
>>4093322
Support
>>
File: hangar.jpg (69 KB, 800x389)
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Two proposals tied, so we'll do both.
On the topic of exploration:
Thorough research suggests that there have been several separate visits to this planet. Two have been found around the poles, one in the north and south respectively; Another two have been found in habitable areas. The last visit, in one of the habitable zones, is dated to have occured around a century ago, while the oldest visit we've found traces of would have occured between five and seven hundred years ago - unfortunately we've found no biological evidence to determine what these visitors were like exactly. What we've found is signs of drilling in three of the locations, rough terrain being leveled for the purpose of construction or establishing landing areas and disturbed patterns of local floral growth. No permanent structures remain, so the planet was likely not colonized, but merely visited and/or studied.
We've drawn up the charts for Gallagher Mk.2 frigates. Speed and emp weaponry are prioritized as requiring advancement. With these specifications in mind, the price of constructing a Mk.2 frigate will be 15 production each. Maintaining each frigate will cost 1 production per year. The first prototype is completed towards the end of the year, presently two more are scheduled to be built on a yearly basis.
Commercial transport has seen a large enough number of shuttles and light transports spreading around that I will no longer track those. With FTL drives still being something we can only purchase, but not build, I will keep track of the FTL-capable Merchants for now.

2204 AD
Eterani Free Colonies:

Major Project - N/A
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 100 (0/25/36/0)
>Population: 36 800
>Energy:7/10
>Resources:7/10
>Food:8/10
>Trade:8/10
>Finance:6/10
>Morale:7/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; Colonist Day
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Mass driver
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall
>Navy:Colony ship "Vagrant"; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(1)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4093381
>E.Societal policy
The Battle of Eterani
Another holiday to go alongside colonists day, this will commemorate all those who died in the fight to protect our world.
Least we forget.
>>
>>4093385

support perhaps found a small history museum too
>>
>>4093385
>>4093388
supporting
>>
>>4093385
Statues and the like shall commemorate our heroes, while veterans will be honoured.
And we shall not let them grow old, we will pass this history down through our education and through events throughout the day. Including; parades, naval displays, a colony wide minute of silence and by setting up veteran societies to ensure our heroes are looked after.
>>
>>4093385
Support. Remember the militias that killed the BOGGED traitor.
>>
>>4093385
Day of Eterani Freedom
>>4093381
>C. Begin building the cruiser
Name it after one of the war heroes
>>
>>4093385
Support, have the footage of the Futureball Boarding available for Late Night BOX hours.
>>
>>4093393
>>4093385
>>4093381
backing
>>
Commemoration of our fallen heroes will ensure the new arrivals and the children who were not there to witness it will know more of the battle and how important it was to the foundation of our colony. A museum is established, the spirit of freedom is strong. The trend of monumentalism will likely last into the future as well.

2205 AD

>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 102 (0/25/38/0)
>Population: 38 100
>Energy:8/10
>Resources:8/10
>Food:8/10
>Trade:8/10
>Finance:6/10
>Morale:8/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; Colonist Day
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Mass driver
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall
>Navy:Colony ship "Vagrant"; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(3)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4093385
This.
Let us honor our fallen soldiers, remeber The lessons of our ingenious heros, the most tenacious defenders
>>
>>4093406
C. Develop fish farms for the Newberry lobster on Nigels world
>>
>>4093406
C. Build a new futureball dome called the Interstellar Bob Memorial Dome in honor of Bob Bowser
>>
>>4093406
C With the surface now breathable and the recovery for the most part complete we should prepare the surface part of the colony for development by setting up infrastructure on the surface such as starports, energy generation, water distribution, sewage, clearing ground for road networks.
>>
>>4093406
C.
Improve the living conditions on the surface, build new house->>4093420
this
>>
>>4093420
support
>>
>>4093420
Support
>>
>>4093420
Support
>>
>>4093420
Support
>>
>>4093420
Support
>>
>>4093420
supporting
>>
We've invested into the proper development of the surface infrastructure. Roads, starports, lesser docking areas, energy networks and quite importantly water distribution will now actually allow us to more effectively spread out across the planet - so far over 90% of the planet's population was essentially bunched up in one city, with the rest being mining outposts here and there. The quality of life is also improving notably over time - though it is still hues of gray that you will find across most of the planet. Some are hopeful that we will one day turn it green with a second-stage terraformation project, one that not even Mars has accomplished so far.
With five frigates now at our disposal, the contract is fulfilled - you can renew it for more ships if you wish.
2206 AD

>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 103 (0/30/10/0)
>Population: 39 400
>Energy:8/10
>Resources:8/10
>Food:8/10
>Trade:8/10
>Finance:6/10
>Morale:9/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; Colonist Day
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Mass driver
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall
>Navy:Colony ship "Vagrant"; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4093445
B

- Start the second phase of terraforming for Selestine : creating soil, diffuse flora and fauna ecc .. we have much already for do this.

It will be the planet we have dream of.
>>
>>4093445
F
>>
>>4093447
Support
>>
>>4093447
>>4093445
backing
>>
>>4093445
Would you like to renew the contract wit Gallagher-Volk and have more ships?
>>
>>4093447
support
>>
>>4093447
Support
>>
>>4093447
Support
>>
>>4093447
Do we have the tech to do this? Oh well, support.
>>
>>4093447
Switching to this
>>
>>4093447
Support
>>
Phase Two terraformation is a go.
Once again, the project will cost 1000 production to complete. The environment will start approaching a natural Earthen one more and more with every quarter of that - by default, that is, you will be importing flora and fauna native to Earth once the base conditions for its flourishing are established(water and soil being 250 and 500, flora and fauna 750 and 1000).
This is all for today - until the next session, decide how much production you will be spending each turn on this major project.
Besides that, you may post your Factions here. Include a faction name and description, as well as your assets. If not here, you may post in the discord server. At the year 2210 you'll do projects for your faction and/or your character(same rules) for the period of 2200-2210. That comes later.
We'll likely be back Wednesday, same time, hopefully doing more.
>>
>>4093484
A military academy will be constructed for the puropse of improving efficiency within the commanding officers of the military, this includes war games and analysts of old battles.
>>
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>>4093484
The League of Expeditionary Gentleman
A gathering of like minded gentlemen from earth with the singular goal of exploring the cosmos!
~"Fancy" Clubhouse
~Exploratory Shuttle
~Surveying Gear
~Hunting Gear
~Half of Nigel's World
~"Lancelot" FTL Exploratory Vessel
~First to discover life on another world, Newberry Bug
~First to discover evidence of aliens, Eterani
~First to explore the Ghoul Stars, Nigel's World
>>
>>4093484
To start, let's put 10 production points. Later on after an expansion of the industry we will give to the terraformation further production points.
Thanks to the biodiversity initiative of year 2182 AD, we should have already selected fauna and flora for the planet and even have gathered some small amounts of them here for study.
>>
>USAGI Research
A group of researchers and scientifically minded folk who left earth for the colonies when a MEGAcorp started buying up all their patents and brightest minds, bringing with them almost of their equipment to start again. Their specialties were medical developments and grafting. Yet they are now disjointed and the team seeks a future among the stars.

Among their more recent exploits they were the first humans to map an alien Genome and publish their works, their base was the site of the final battle against the bogs, had a system named after a member and finally pioneered the space shrapnel shotgun fleet move!

>Assets
Team if specialist scientists
Private security teams (whom we provide healthcare for!)
Small but well equipped research centre and production plant (Quite well defended-more security)
A few transports
Bogendorf Medical Tech
Alien Fossil+Genome Data
Asset:Copyright; Exports to Sol.
[REDACTED] Asset: S (serenity), E (Eden) and M (Midnight) Strains
Cash+300 Bogcoin
>>
>>4093484
Deston Group
A small group that specializes in making civilian suits, infantry weaponry and military armors. Interested in finding a better place to start their activity the group likes the starting approach of the colony, as it is far away from what has been seen on Sol states. They seek to give a good help to the colonies with their products, while also expanding their possibilities, create new products and becoming greater without losing what has made them the Deston Group.

During the decades in Eterani the Deston Group sold to the military forces is equipment giving them the possibility to choose a local producer if they wanted. With the brief war against the martian corporation the group opened is stores to fully help the colony.
Their two newest military products proved to be formidable in battle, even if one is still not complete and by their standards is still in development and not ready to be sold.
Assets:
- An industrial facility on Eterani IV
- Researchers/workers
- A security force integrated in the Group.
- Prototype Eterani PA Knight (still in development)
- Eterani Armor Valiant
- Eterani Work Suit Bull

Influence Points: IP 0
>>
>>4093484
Faction name: Smog Incorporated
Faction assets:
Team of solar experts
Small team of industrial designers
Assets:Well-adjusted conventional solar tech
Asset: Prototype framework - large amount of solar panels
IP: 7
Faction Leader: John Coal

Descended from a long line of coal plant managers, oil barons, then CEO's of energy corporations John Coal felt that he had a ancestry to live up too. Taking his assets earned from the wills of several of his extended family he decided he would seek out a new frontier of energy or at least redefine one; creating the first Dyson sphere. Seeing the booming colony of Eterani as a easel onto which he will paint his magnum opus he took his money and some of his fathers best scientists and took the next ship to the colony.

In the decades John has been a part of the colony he has funded a small amount of solar technology to begin his dream. However as he gets older he sees his dream further and further away.
During the war with the Bogs he hid in his solar installments with his scientists unsure of how he could help.
>>
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>>4093484
Council for strategic preparedness (CSP)

The council is a collection analysts and researchers, guided by a sentient algorithm, having come together to debate and prepare for future threads facing our colonies. Much time is spent drafting evacuation and defense plans for all kinds of eventualities, but new 3D printed weapon designs and other general "safety goods" like fire extinguishers and atmospheric-leak repair kits, have ensured a steady stream of income, respect and new members. These designs are developed and produced in a small 3D printing facility on the main planetary colony. The council has also developed the as of now only video game in the Eteranian colonies: "Colonial defense", a super realistic RTS game in which the players fend of evil outsiders trying to invade our beautiful free colonies, designed to generate strategic data for us to analyze. The council has also had a hand in developing the military standard armor of our militia, called the "Valiant", mostly contributing to its internal computer and visor HUD.
The defacto leader of the faction is currently the Central Strategic System (CSS), that has developed a quasi personality after being fed a shit tone of history and combat data.

Influence Points:
17

Assets:
- Veteran military officers
- Small 3D manufactorum researching and producing small arms, first aid and emergency equipment
- Plans of action for nearly every possible catastrophe (even though most a theoretical and might be terrible in practice)
- Sufficient emergency supplies
- Central Strategic System
- Small unit tactical data
- Valiant armor design
- "Colonial Defense" video game
>>
>>4093623
This is agreeable
>>
>>4093484
Followers of the Divine Shadow
In ages past there was a man, his name no longer known*, only his title of Divine Shadow remain. His faithful describe Him as the most evolved human ever to have lived, a powerful telepath, seer and teacher, one who could speak to the Mother Goddess herself. According to His teachings Paradise and Hell are both very real places, their rulers aliens of great power, humanity having been deported to earth as part of the terms of their ceasefire. Furthermore, humans are beings of faith rather than matter, with telepathic abilities just waiting to be unlocked. And with His instruction and psychically charged crystals others could learn to master these unknown abilities.
His enlightened sincerity found fertile soil in the barren spiritual hearts of humanity, his flock quickly numbering in the millions. The authorities hated him because he spoke the truth, and they feared his awesome powers. Thus they sought to murder him with nuclear weapons, their only implement capable of harming him.
In the holocaust that created the Radlands of Ji they believed him destroyed, but his remaining followers knew better, his mindbeams reaching them from space. He had escaped into space, seeking out the promised paradise of Eden in his own personal spaceship. He left his followers with three commands: Master the spirit, study the crystals and seek Eden.
Despite the unjustified witch hunt from the governments of earth, the Followers continued to endure, establishing communes and centres of teaching around the blue planet, the elders of the order advocating threading lightly as they worked to regain their strength.
But Earth remains unsafe, and ever fearful of renewed persecution, the Followers of the Divine Shadow quickly sought to take advantage of the advances of space travel, seeking safety for themselves in the free colonies. This is also a spiritual act for them, their doctrine to seek out the frontiers of the universe to either discover Eden or to create it.
Brother David, an initiate of the Fourth Circle and descendant of one of the 16 disciples of their prophet is in charge of the mission to Eterani, his flock of acolytes eager to establish a refuge for the faithful wishing to escape Earth and to spread the good message of the crystals to potential new believers.

*Official records claims his name was Dave Didley, but his followers dispute this fiercely.

Faction assets:
Loyal acolytes
Newly established Educational Centre of the Path of the Divine Shadow
Flocks of the faithful
Relations with fellow believers on other worlds
Faith
>>
>>4093484
The Human League

A foundation consisting of the "best and brightest" humanity has to offer, assembled and funded by wealthy industrialist Bernard Walton, and sent out into the far reaches of space to achieve the lofty goal of perfecting human society. In spite of humanity's ascension to the stars, Walton and his associates believe that collectively, humanity is still plagued by most of the problems that will cause its continued decline and destruction even as they spread amongst the stars. Hatred, exploitation, and violence are still practiced on a mass scale across Earth as it falls deeper and deeper into decay. The purpose of the Human League is to find a way to end this, though science, reason, understanding, uniting and uplifting humanity in the process. Though Walton, and the rest of the League's minor financiers remain on Earth, intrepid former starship captain James Rodberg was chosen to lead the mission to Eterani.

Assets:
-The Science Corps, consisting of a handful of specialists in a variety of scientific fields
-The Security Corps, lightly armed and trained officers for personnel and asset protection
-The Engineering Corps, a team of skilled engineers and technicians for maintenance of equipment and construction in the field
>>
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The only current budgetary proposal has been to allocate 10 production yearly to the project. Increasing or decreasing this doesn't require a whole turn - as with all budgetary proposals, you can pass them alongside a regular turn action. The turn action is essentially what you - the Colonial Assembly - agree to do with communal resources during the year, while the budget is how much of the colony's production you're putting into what area.
Here's a bit of an explanation on the mechanics of this in general - Production is a somewhat abstract summation of your colony's industrial capacity. Its growth depends on resources, manpower, organization, social norms and technology. Production is how much your colony produces every year - part of that must be spent on upkeep. Providing weapons and ammunition for militia training consumes 5 production every year, while the upkeep of the fleet also costs you 5 at the moment. If you're making new ships or military installations, that'll also be more production being tied up in the Military budget. Consumer goods are all things needed for the civilian life of the populace. By default it will be adjusted to something that is required to keep your people decently supplied, happy and operational. If you support welfare programs or other social policies aimed at increased quality of life and happiness among your populace, that can tie up more industry into consumer goods - whether temporarily(for instance by subsidizing the cheap production and distribution of electronic entertainment like THE BOX across a year or two so that every home has a BOX) or consistently. Construction is for building things that will remain that aren't Military - new housing in the colony, infrastructure, space stations and so on.
As an example, in the last turn (2206) you had 103 production available, of which 40 was spent on upkeep. That means for the turn you had 63 free production. If for that turn you had voted to build 4 frigates, it would have been done within the turn with 60 of that production and you wouldn't see me marking Military as 70, since it was already done. If you wanted to make 8 frigates though and you want them build ASAP, during the next turn I would mark Military spending as 74 - because your upkeep rose to 14 within that turn and you've still got 60 Production queued up for that action. If you set a spending plan of 2 frigates every year, the upkeep would increase with 2 every year and you'd have an additional 30 production being spent every year on building frigates until the contract expires. Since you're also pursuing a Major project that will require a large investment, wisely managing how your production is distributed is one of your main goals - after all, it is the basis of good democratic thought that the job a government performs is merely the collection of taxes and its distribution towards the needs of the populace.
>>
Continuing on production:
Free production that you don't use for anything during a turn is not wasted - far from it, in fact, that is production that goes into the market actually! If you spend many turns using all of your production for various projects, that will deplete your finances and slow the growth of the economy. Because the last several turns have been relatively low spending, the economic situation has improved overall, with surplus goods being produced and sold, the funds being used to buy new tools or things we can't produce at home and our total production grows at its natural pace. Essentially, this is the matter of government involvement in the economy, an age-old dispute across human nations. While you can choose to do so, not everything has to be micromanaged - this applies both towards the civilization and your faction. People will passively do enough to keep themselves fed and running, all of your factions have their specializations with which they earn their daily bread that keeps them alive - as an example, Gallagher-Volk builds, repairs and maintains transport vessels for the people of the colony most of the time, since that's what most people need and the funds/resources they get in return are what allows them to make a living. Similarly, if you choose to do nothing during a turn, the people of the colony will just keep on doing what they generally do - gathering resources, refining some into goods, selling others to merchants who go to trade in Alpha Centauri or Sol and then return with goods or resources from there and so on. What you do both as civilization turns and as faction projects are things aimed at specific goals, changes you make, advancements you strive for!
>>
Now then - 10 production is the only budget proposal that was made and had any approval, so that's what's being used yearly on the Major project. The other 53 went into the free market and growth.
2207 AD

Major project - Stage 2 terraformation of Selestine - 10/1000
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 105 (0/30/10/10)
>Population: 40 800
>Energy:8/10
>Resources:8/10
>Food:8/10
>Trade:8/10
>Finance:8/10
>Morale:9/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Mass driver
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall
>Navy:Colony ship "Vagrant"; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4096318
C.
A military academy will be constructed for the puropse of improving efficiency within the commanding officers of the military, this includes war games and analysts of old battles.
>>
>>4096320
support
>>
>>4096318


F.Research & Development

- Start research on Ftl, we will do so in several ways :

- finding info on the net

- study the destroyed engines of the battle and our own

-invite small indipendent research parties invested in the field here

- ask for a scientific colloboration with our allies/neighbours.
>>
>>4096322
This
>>
>>4096318
F.Research & Development
In the wake of the martian war let us go salvage the wreaked fleets to develop hardware and such. They have mech and otber such gear in droves left behind, even kf the software is buggered the hardware and be recreated
>>
>>4096320
Support; however, there should also be a war history studies department.
>>
>>4096318
G.Government & Law

The AI Rights Bill. With the growth of artificial intelligence and machine life across the colonies, it's important that we remember the founding principles of Eterani, that we are all meant to be free. If we are to do better than our Earthen brethren, we must not repeat the mistakes of the past and ensure that freedom extends to all. To this end, we shall enact a series of laws and measures that enshrines that any sentient form of Artificial Intelligence or Artificial Life, sufficiently indistinguihable from a human in its thought processes, has the full rights of the law afforded to it just like any other human, and is treated as a citizen of Eterani.
>>
>>4096320
Support
>>
>>4096320
Switching to this
>>
>>4096327
Support
>>4096320
The CSS and CSP will fully support this endeavor
>>
>>4096320
Support
>>
>>4096325
supporting
>>
>>4096320
Support
>>
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A military academy is founded,having both surface and underground facilities. It's not too large at the moment, given your population size, but it can grow - in the past one might have said the sky's the limit, but that has not been the case for generations now! Analysis of the 2195 invasion take priority as it is the most relevant to us, but information on both more distant and recent historical conflicts on Earth and in space is also of value - the proxy wars in Africa and Central America for instance have much to show to modern military observers.
With its relatively small size, maintaining the academy is only increasing our military upkeep with 2 production yearly.

2208 AD

Major project - Stage 2 terraformation of Selestine - 20/1000
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 108 (0/30/12/10)
>Population: 42 400
>Energy:8/10
>Resources:8/10
>Food:8/10
>Trade:8/10
>Finance:8/10
>Morale:9/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Mass driver
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic)
>Navy:Colony ship "Vagrant"; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4096342
F.Research & Development

It seems probable that maintaining orbital control will be vital for any future conflict. We should put our reverse-engineered gauss technology to the test by designing, and integrating it into Orbital Defense Platforms, armed stations in orbit around the planet.
>>
>>4096342
F.Research & Development
The development of automated industrial machines will be created to speed up production and help tasks that are dangerous to an organism
>>
>>4096349
Supporting this
>>
>>4096342
F.Research & Development
In the wake of the martian war let s analize and study the broken pieces of the martian army and fleet.
>>
>>4096342
>F
>>
>>4096349
support
>>
>>4096354
supporting
>>
>>4096349
Supporting
>>
>>4096349
Support
>>
>>4096349
Support
>>
>>4096342
E. ETERANI NATIONAL FUTUREBALL SUPERGAME

To commemorate our victory against the Bogs and solidify our unity as a national entity, organize a yearly colony-wode futureball game. All significant factions and corporations affiliated with the colony must send a team to participate.
>>
Mass driver guns within our production capacity are now developed and are deployed for orbital defense platforms. These platforms will generally shift their orbit to protect the 'capital' region of Eterani IV, since spreading them out evenly across its entire orbit would be less efficient against an invading force from space.
EVENT TIME
Give me three rolls, the average of the three will be taken. As is usual, big number good.
>>
Rolled 100 (1d100)

>>4096376
>>
Rolled 48 (1d100)

>>4096376
>>
Rolled 93 (1d100)

>>4096376
>>
Rolled 61 (1d100)

>>
Rolled 32 (1d100)

>>4096376
>>
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Another excellent deal struck in the name of Gallagher-Volk and the colony of Eterani!
The CSS shall be incorporated into the wider family of the company by becoming the subsidiary head of the Robotics program.
Allready designs are being drawn up for a new generation of robots, all ready to defend the Colony, home and away!
Matthew Gallagher has surly proven himself his Grandfather and fathers heir with this master stroke of diplomacy.
>>
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A decade after the Interstellar Cooperative Syndicate took Bogdograd on Mars, the trade league that was centered around that vile megacorporation has shattered and the cryptocurrency - once #1 in stellar trade - has completely crashed. The fact that we were excluded from it has turned out in our favor as the price of other currencies such as Starcoin, with which we mostly trade internationally, has risen, while the drop of Bogcoin prices has not affected us at all(Though any faction with Bogcoin holdings can now consider them worthless).
Trade overall has been good and we've been able to acquire higher quality modern technology for 3D-Printing. A colony ship that failed to settle on a new planet a few parsecs away turned to us and after making sure they're good people, we've had a nice boost in population and have acquired a new FTL-capable colony ship. The chief sponsor of that expedition, a Mr. Oaksworth, passing away a few months later on Selestine, has dedicated his entire fortune to the terraformation of the planet - it was his hope to lead an expedition that would turn a fresh planet green one day.
Lastly, a proposal of some interest has reached us from the ICS - we are currntly in a defensive pact with them, but they have noted that we have no real means of aiding them at present, having no force projection capabilities at all - none of our frigates are FTL-capable and we have no professional army that can be deployed abroad. Thus, they have proposed to strengthen our friendship with a research pact in the spheres of space travel and partial military development - if we somehow reach our own FTL before them they'd expect us to share it in turn. They're interested in our mass driver tech also, saying that if they combine it with research notes they found when taking Mars, they might be able to make further future improvements upon it in the sphere of kinetic weapons.

What shall we reply to this proposal from the ICS - accept it as is, propose to expand it, limit to something smaller in scope or outright reject it?
>>
>>4096397
Accept their proposal.
>>
>>4096397
I think it sounds like a fair deal.
>>
>>4096397
We'll accept collaborative FTL research, but not collaborative weapons research. Prolifration of weapons should be reduced, not increased.
>>
>>4096397
Reject. They have nothing to offer us so why should we?
>>
>>4096397
Sounds like a good idea
>>
>>4096397
Accept it as it is, they're cool with us.
>>
>>4096397

Accept and invite them for a future ball game, for seal the collaboration
>>
>>4096397
Accept, we have no reason to distrust them for now.
>>
The research agreement is signed.
>>4096413
In addition, they accept the challenge, agreeing on the date of February 25th, 2209 - 14 years after the final day of the Invasion, when the ICS fleet arrived. Rumors say they're going to invest into their team a lot to bring them up to the best possible shape within a year.

Public morale and approval of the Assembly is possibly at all-time highs according to some reports and polls.

2209 AD

Major project - Stage 2 terraformation of Selestine - 150/1000
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 115 (0/40/15/10)
>Population: 52 200
>Energy:8/10
>Resources:8/10
>Food:8/10
>Trade:9/10
>Finance:9/10
>Morale:9/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Mass driver
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Orbital mass driver defense platforms
>Navy:2 colony ships; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>F
In the wake of the war there is must salvage abd scrap to go through, USAGI suggests specialised salvage be sent to the factions best suited to reverse engineering or atleast understand it. From there they can present what they find to the colony. Fortunately theres enough for most if not all of us.
>>
>>4096397
The Syndicate has released a compilation of files from their investigation of the ICS. The following has been established:
-ICS agents have been embedde in our midst
-ICS agents have been talking to the workers, instructing them to raise their approval for the Assembly if we accept the deal and do the opposite if we don't
-overall ICS does seem honest about their plans to share tech with us
>>
>>4096441
support
>>
>>4096441
Support
>>
>>4096441

support
>>
>>4096441
support
>>
>>4096441
Support, we'll send our various specialists wherever they're most needed.
>>
>>4096441
good with me
>>
>>4096441
support. I want a look at their reactors.
>>
>>4096441
Support
>>
>>4096438
F
>>
>>4096441
Support
>>4096442
Worrying, but as we are solidly allied for now, inconsequential.
>>
The Daily Noose Corp

The corporation known as the Daily Noose Corp, its name a tongue in cheek reference to the impact that news can have on a society, is a small news corporation wishing to conquer the colonial markets. While it often is very dramatic and grim with its titles, there exists no evidence of its ties with the noose and euthanasia industry and any claims to the contrary is fake news. Those ties do exist, of course, but people don't know about it. Its young leader, Harold Kasser wishes to keep it that way. Its main hub is in the Selestine colony, where it publishes digitally every day. In recent times it has become more famous for its coverage of Futureball, as well as its exclusive release of the footage from Nigel's World. As a result, the corporation is also looking into both planet/space charting, and broadcast, as these have proven lucrative revenue wise so far. The corporation is headed by the enigmatic Harry Kasser, son of the deceased Harold Kasser, who first brought it to the space station. While initially their family name was tarnished by poor business moves on the part of his father, Harold eventually rebuilt the family name, and passed away peacefully as the Nigel's World data was released. Harry wishes to build on his father's success, further charting Nigel's World and breaking into broadcasting. He is also an avowed socialist, and wishes to spread that message. As such, he and the corporation have joined the ICS.
>>
>>4096492
Assets:
- 12 IP
- Rights to Futureball broadcasting
- News studio on Selestine
- First to record and broadcast from Nigel's World
- Associate membership of ICS
>>
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>>4096441
With this action, any faction can use a project for the period of 2200-2210 to research into the following areas that would be in their sphere - the hulls of their ships(mechanics based), their sublight engines(chemistry/mechanics based), their FTL engines(physics/mechanics based), the performance enchantment drugs their soldiers used(biotech), their conventional weaponry, their ship weaponry and their combat mechs. If no faction in particular researches an area, knowledge from it will passively be absorbed over time for the general benefit of the colony.

Speaking of technology, something getting rather popular on Earth is a tech that over the past decade has become commercially available and widespread - full integration Virtual Reality. It is considered "as close to being able to experience another life as physically possible". Some social circles are concerned as to the negative effects this may have on the public, but masses of consumers are now eagerly partaking in this technology, to escape the troubles of their lives and to experience things they would never be able to otherwise.

IT IS THE YEAR 2210 - You can submit projects, both for your faction and for your current primary character (faction and personal projects respectively). How this works is as follows: You roll a 1d100(by adding dice+1d100 in your Options field) or 2d100 if you're doing faction and personal projects both. If you're doing both, the order in which you describe them is the one in which your rolls will be counted.
Include in your post your faction name, description(Fluff text) and assets. Assets are things I've approved you having - a factory producing X, specialized teams that can do Y, military squads trained in Z etc.
INFLUENCE POINTS: These are rather abstract. They're a combination of how much spare cash you have, how well liked you are by people, how many favors you can call in and so on. You accumulate these through projects and by having your faction's services employed by the civilization (Lobbying for those sweet, sweet contracts from the government) or various other actions that advance your position by purpose or by accident. You can also lose influence from messing up. Influence points can be spent on projects - say you're spending 10 on your faction project and 5 on your personal, that's +10 and +5 to the results of those respective ones. If you end up going over 100 with your result+roll, no refunds.
You can also spend influence on intrigue actions. These are things that you DM me on discord about - spying on other nations or factions and other such things that aren't big in scale, don't require a whole lot of time and don't fall into the category of 'projects'. If you abuse intrigue too much by pestering me about it constantly, fate might not look too kindly upon you, so use this in moderation.


EVERY NEW FACTION STARTS WITH 10 INFLUENCE POINTS. EVERY OLD FACTION HAS WHAT THEY HAD LEFT OVER
We'll also do some turns now.
>>
You can do your projects now and I'll give you results on them when I feel like it. You can do them once we're over with turns too if you feel like it, but if you base your current project on something that happened in the decade of 2210-2220, I won't look kindly upon it, since your action is for the previous decade and none of you are prescient.
Besides your projects, please also take part in the general voting for turns. If a faction is only ever present for projects but never for the main civilization turns, I might just ignore them.

2210 AD

Major project - Stage 2 terraformation of Selestine - 160/1000
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 120 (0/40/15/10)
>Population: 54 300
>Energy:8/10
>Resources:8/10
>Food:8/10
>Trade:9/10
>Finance:10/10
>Morale:10/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Mass driver
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Orbital mass driver defense platforms
>Navy:2 colony ships; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
Rolled 33, 59 = 92 (2d100)

>>4096510
Faction name: Smog Incorporated
Faction assets:
Team of solar experts
Small team of industrial designers
Assets:Well-adjusted conventional solar tech
Asset: Prototype framework - large amount of solar panels
IP: 7.
Faction Leader: John Coal

>Personal action

John coal sees an opportunity after the war, assuredly many energy producing assets of competitors were damaged and now need costly repairs and thus are for sale much cheaper. John Coal uses his money to buy as many of these company's he can to rapidly grow his control in the energy sector.

> Faction Project

The team will take this opportunity to research any energy related technology the Bogs used and integrate it into our future designs, if its better.
>>
>>4096519
G. The Syndicate proposes to establish an intelligence agency on Selestine to counteract any and all intelligence and national security breaches that may arise eventually, starting with identifying and keeping track of the ICS agents in our colony.
The basic framework will be provided by the Eterani Syndicate, along with the initial needs for agents, resources and equipment. Gallagher-Volk has agreed tol provide custom-built ships that are perfectly suited for stealth ops. The agency will be headed by The Leader of the Syndicate, however any and all who wish to join will be given the opportunity to do so. The name of the agency will be Eterani Security and Intelligence Agency (subject to change as the agency gets more established).
>>
>>4096527
Support
>>
>>4096527
Supporting
>>
>>4096441
Support, for the sake of Futureball we will take a good look at the bogbots that were left behind and see how we can improve our surviving Mech from the war. Bob also clearly had a lot of fun destroying them.
>>
>>4096527
Support
>>
>>4096527
support
>>
>>4096527
Supporting
>>
>>4096527
Support
>>
Rolled 38 (1d100)

>>4096510
>>4096519


FP
Make use of our vast staff and facilities to start producing the next generation of the family! each family group will take on as many kids as they can manage! New citizens for Corp and Colony! in addition to the mass growth for its family's Biomi offers to bare children for any who may want one! no strings attached!
One last thing! we shall send a single boy named John to Matthew S. Gallagher as a sign of friendship and a long lasting partnership

Faction description: A group of fresh faced college kids and some of their less fresh faced parents seeking to make their fortunes among the stars. Their main goals are to figure out a way to create genetic solutions to living in hostile environments and to have the shiniest things!

Faction name: The BioMining Corporation or Biomi Corp.

Faction assets:
Influence Points:3
Small team of geneticists
Small team of miners
Medium Cloning lab/research lab, becoming of a size typically seen in large cities back on Earth
Small Mining equipment stockpile
Low G GE Tech, It negates the effects of lower gravity by 90-98.6%. Depending on how low it is exactly.
>>
>>4096527
>>4096519
backing
>>
Rolled 30 + 12 (1d100 + 12)

>>4096510
Going a bit old tech, the Daily Noose Corp will send out a group of reporters into the stormy desert, along with a large amount of supplies, equipment, and vehicles that can weather the... well you know. Weather the weather. They will try to broadcast their exploration daily, and when they cannot, they will record it regularly, sending it to the closest station when they can. Accompanying the crew will be reliable scientists, who will help with identifying what is found, as well as a xenoarchaeologist, in case anything interesting is discovered.

Burning 12 IP.
>>
Rolled 1 + 2 (1d100 + 2)

>>4096552
USAGI will also be exploring Nigel's World and cataloging all fauna and flora they can specifically to find useful possibilities. Working alongside the Daily Noise Group

Spending 2IP
>>
Rolled 57 (1d100)

>>4096552
>>4096553
For his personal project, Harry Kasser will attempt to set his family up on Nigel's World, where his father had ventured years prior. He is infatuated with the planet, and wishes to live somewhat primitively there (and communally), experiencing nature and only using technology when he needs to communicate with his employees.
>>
Rolled 76, 74 = 150 (2d100)

>>4096519
>Faction name: Gallagher-Volk
>Faction assets: Team of expert mechanics/engineers, Huge team of employed workers, Medium seized Naval Dockyard and Shipyard, Robotics factory, Gallagher-Volk Mariners future ballers team.
>IP: 0.
>Faction Leader: Matthew Gallagher

Faction Project: In collaboration with the Blackwell Foundation and using the materials gathered from the great battle, Gallagher-Volk shall be making the first experimental Charon Class Ship.
With its own generated gravity, FTL capable engines, oxygen recycling, extensive crew quarters facilities and pre-installed Journeymen ships capable of deploying from the mother vessel, the Charon class Explorer represents a new step in the future of man kind. To boldly go where no man has gone before!
Personal Project: Making use of his extensive contacts and charisma, Matthew shall contact other colonies and small human settlements, all potential victims to piracy and invasion like Eterani was. He shall give them the means to defend themselves by demonstrating the Gallagher Frigates (mrk 1.) and combat droids in production.
He hopes that they will be intrigued enough that Gallagher-Volk can continue to construct warships with new contracts further afield from Eterani.
>>
>>4096560
Big oof
>>
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>>4096510
Formed from a group of disillusioned colonists, who feel that the promises of the new riches and adventure in the Eterani system were nothing more than a corporatist trick to get people to sign up for the expedition.
United around this, they socially drifted away from the main expedition body and formed what they now call "The Eterani Syndicate". Based on ideas of syndicalism and fascism, the Eterani syndicalists believe that workers should be united in their aim to improve their own conditions and that a strong government, based on their newly-formed national identity should introduce common-sense regulations to aid the working class, while maintaining societal equilibrium.

Assests:
-Industrial expertise;
-mining equipment;
-outpost on the outskirts of the Selestine colony
-spy and information network

Faction project: the Syndicate has decided that it would be a good idea to set up another outpost on the surface, seeing as how it is now livable, that could serve as a central office for the new espionage network.

Personal project: the Leader, concerned with the appearance of the ICS agents, has decided to establish a squad of spec ops agents, specializing in infiltration, sabotage and assassination that, much like himself, have had nearly all information about their psat either completely erased or heavily redacted to the point even their birth certificates tell absolutely nothing essential to identifying them, essentially making them all “ghosts”, who had never existed. The squad is named “The Eterani Ghosts”.

IP: 0

Rolled a 56 and 79 respectively, but since I'm a retard I had to delete the previous post, since I made some mistakes in the text.
>>
Rolled 9 (1d100)

>>4096510
Continuing on the work into synthetic intelligence that Rork had been dipping into. Karl with permission, is studying the CCS to learn more about how it developed and continues to grow.
>>
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Rolled 81, 79 + 10 = 170 (2d100 + 10)

>>4096510
Faction Name: The Human League
Faction Assets:
-The Science Corps, consisting of a handful of specialists in a variety of scientific fields
-The Security Corps, lightly armed and trained officers for personnel and asset protection
-The Engineering Corps, a team of skilled engineers and technicians for maintenance of equipment and construction in the field
IP: 10

Faction Project: With our arrival on Eterani, it's becoming quickly apparent that we'll need a central base of operations from which we can conduct experiments, as well as serving as a central hub for future exploratory missions and administration in general. To this end, we will begin construction of The Eterani Institute, a structure located above ground, near the main colony, to fulfill these needs. It will also be, in part, open to the public, so that they may visit, ask questions about the science being done, attend lectures, observe certain procedures in viewing galleries, and generally enhance their learning. We'll burn ALL 10 IP ON THIS PROJECT, in order to ensure its success.

Personal Project: Having somewhat limited resources in the construction field, aside from the Engineering Team, Captain Rodberg will lobby the Government for funding and resources, selling the Institute project as a net boon to the colony in the research and public learning it can provide.
>>
>>4096564
Giving 5 IP for this faction project
>>
Rolled 89 (1d100)

>personal project
Doctor Nomado a rising up and comers is taking what time he can to Catalog the bog biotech. He is one man but fortunately with alot if staff out the office it's a nice calm environment to work
>>
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Rolled 33 + 10 (1d100 + 10)

>>4096510
FP: On the most settled area of Nigel’s World the L.E.G has begun to fund the construction of the city of Port Darwin. It would be set up as a hub for exploration and settlement of the planet inviting business interests from Eterani and the United Kingdom to set down roots there. The core concepts of this city would be eco-sustainability with where possible the natural non-poisonous flora being integrated into the architecture. Compared to the harsh industrial aesthetic of Eterani Port Darwin would focus around soft curves, white buildings and glass.

IP: Spend 10
>>
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Rolled 25 (1d100)

>>4096607
PP: With the new info on aliens gathered from Nigel’s World and their position within the Ghoul Stars to gather new data on planets that cannot be seen from any but this location and which might be the most likely to contain life.
>>
>>4096526
With the aid that the assembly and the ICS offered to most people, only a single other energy company took John's offer up - a small increase in shares, but still something.
+2 IP
The research has
>>4096547
People are a bit mistrustful of your cloning practices, especially in regards to the sterility thing. Public memory of the biotech disasters from the early 22nd century still remains after all, sometimes remembered as the 'Gene-plague' and the 'Cyborg-ghouls'. Still, the growth of your population on its own is something, as it simply increases the percentage share you have in the colony's demographics.
IP+5
>>4096552
>>4096560
In short, the expedition ended in disaster. Desert storms hit started becoming regular once you passed the tropics and you lost account of where you were exactly when the worst one hit. The USAGI team was lost entirely and in a horrid fashion - through the heavy dust and sand, you could only hear and record terrified screams. The reporters who tried to get closer to get a better shot were also lost. In the end, none of the USAGI team members survived and only those reporters who stayed at a safer distance survived - bringing with them footage worthy of a horror movie, nothing showing the exact cause of the lost's demise in image, but the sound of their deaths being imprinted both in the minds and recordings of all who lived. If you choose to spread this footage, say so in a separate post.
>>4096562
A good new home in the comfortable subarctic region, near one of the main townships that specializes primarily in lobster hunting - what more could a man ask for?
If you use your position and skills to make footage of the local beauty to spread in various social media, your IP could increase (but your private life may also become less private) - your choice, state in thread.
>>
>>4096613
A man doesn't expose his private life to others. As for the tapes, I will attempt to publicize them and give them as much airtime as possible. If something dwells in the desert, then the public should know, and even if nothing does, the people of the colony must be kept safe.
>>
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Rolled 59, 75 = 134 (2d100)

>>4096519
- Veteran military officers
- Small 3D manufactorum researching and producing small arms, first aid and emergency equipment
- Plans of action for nearly every possible catastrophe (even though most a theoretical and might be terrible in practice)
- Sufficient emergency supplies
- Central Strategic System
- Small unit tactical data
- Valiant armor design
- "Colonial Defense" video game
17 (-10)(-5) IP

>FP 2200-2210: Freedom Droids
The CSP will research the combat mechs we have recovered from the martians, in order to understand and replicate them. We will merge whatever we uncover with the existing [Valiant Armor] and the Gallagher household Bot designs. Trying to create a cheap, easily transportable and deadly humanoid warmech for Eterani.
Investing 10 IP for awesome war bot design

>PP CSS 2200-2210: Becoming a real boy
The CSS has spent much of the last ten years designing itself a social body. A clearly synthetic, but very human looking form, designed to interact with people on their own level, facial expressions and all, but not insult their intelligence by pretending to be organic. The CSS desires more information, data and control, to fulfill its primary purpose: Protect Eterani. Control, requires it to be trusted though and so it has designed this body.
Having a humanoid form has also enabled the CSS to partake in all kinds of human activities: Watching Futureball with the guys, attending classes, working as an attorney (as it's beloved quasi father Atticus once did), date and livestreaming [colony defense], while pretending to play with keyboard. All this has the purpose of gaining human experience, which the intelligence calculates will make it easier for it to fit in, gain trust, rights and ultimately control. Some segments of it also assume that it will make it more human and, as those are the only known true sentients, make it more sentient (it is unsure of what this means, but concluded that it won't know until it is).

Investing 5 IP for shiny body
>>
>>4096564
While you haven't been able to create a source of true artificial gravity yet, your examination of Bogdanoff ships and engines DID at last reach to a breakthrough!
Usually when tinkering around with FTL engines too much you will hit a certain secret 'switch' that will cause the engine to combust - this has been implemented by all the producers to keep the secrets of its construction. Through trial and error, you've managed to break through this gap and have managed to replicate the construction of these Gen 2 FTL drives! You've chosen to make the blueprints available to others in the colony, but not spread them in the wider web - the construction requires fairly advanced facilities and isn't something you can make in a garage or 3D-print, so besides you there's few who could make these anyway. Some are saying that what you've shared isn't actually the whole picture, though - and, admittedly, while you now know how to make, repair and maintain such engines, you don't actually quite understand the theoretical physics behind it. Some loonies suspect that no one really does. As far as practical matters go, you've got your own FTL though!
Along with this, you've made your firrst experimental Charon ship. It lacks the gravity, but everything else it's got!
Since you've shared the FTL tech, it won't be your own unique asset, but you can include 'production of FTL drives'.
IP for you from the FP:+10
For Blackwell:+6
From the PP:
You're overall rather successful. A colony established a few parsecs away called New Perth has signed the contract, along with the Alpha Centauri colonies with whom we frequently trade. Others have taken an interest, but due to logistical constraints and distance are rather withdrawn at the moment.
IP+5
>>4096604
These 5 IP are refunded, since I'm making a ruling:
If you want to invest IP into a project, do so before it is rolled for. You can reinforce a project after it's been rolled for with a project roll of your own, which in turn can contain IP
>>4096582
You haven't been able to learn much, except for all the ways in which CCS is beating you at chess, as well as a compendium of Enlightenment-era quotes.
>>
Rolled 48, 87 + 6 = 141 (2d100 + 6)

>>4096510
FP: After the small success from Speed-Junkies race using the small prototype engine, Kayub Eterani will resume the research of Project Kayub X.2 by attempting to unravel the secrets from the source itself.
+ IP 6

PP: McCoy Vow Jr, son of McMoy Vow Sr and SpeedJunkie natural daredevil decides to do the unthinkable. He builds and rigs a few prototype engines on his mother's spaceship, the TNT, and takes off into space for a death defying adventure.
>>
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Rolled 61, 64 = 125 (2d100)

>>4096510

FPFC

Assets
-A buncha cultist-fans
-4 Teams of Athletes; The Gallagher-Volk Mariners, CSP Packers, Vaught Vanguards, FPFC All Stars
-Scientist team(with basic facilities for the development of sports gear and consumables)
The fans basically work regular jobs in the colony and are people who spend all their excess money on FUTUREBALL
-Small Futureball Dome 'The Calega-Gallagher Volk Futureball Dome'
-The Box
-FPFC outpost in the Jack Rabbit system
-Sportsdomes of Jack Rabbit
-Bob the Bot. Heavy Robot. Installed with the Interception Drone Defense System. Killed 20 enemy mechs in the Battle of Bogs.
IP: 7-6 = 1

1 FP. Study the salvaged Bog Combat Mechs to make a line of Mech Ball Mechs. Our team of scientists will get to work going over every inch of the Bog Combat Mechs. They have experience after building 'Bob the Bot' a highly successful war machine during the Battle of The Bogs, as well as their duties for Futureball. Now they will take the necessary steps to make their own line of combat mechs for Mech Ball. As potent a sport as war is violent to say the least. Once they have the designs of their own mechs they will inform the Sol Futureball Confederation that they are ready to apply for Mech Bowl Status, a petition for aid that would help inaugurate The FPFC Mech Ball League in several ways. Access to technologies as well as tips and tricks to help produce the mechs and keep them running for the games, grants to help purchase equipment and training, and of course access to the Mech Bowl Interstellar Competition.

2 PP Box Bowser will reach out to the other colonies in space most notably New Shenzhen and Fortuna to see if they would be interested in investing into the Free Planets Branch Futureball program. They would pay for the installment of a dome, facilities, and some local talent. We would bring the FPFC logo, skills, and everything that comes with it so that every colony can start enjoying Futureball. It should prove to be immensely popular and profitable. We can arrange for meetings and games through the Jack Rabbit system.

Spend 3 IP on each
>>
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>>4096600
The base is built to specifications and is one of the more impressive looking structures on the surface of the planet at present. your teams take up whatever jobs they find available successfully and your popularity rises steadily, especially with a successful appeal to the Assembly that actually didn't turn out to be a scam at all - by all accounts, your Institute is contributing to overall development in the colony.
Assets: Eterani Institute base
IP+18
>>4096606
You've managed to make a catalog and reproductions of their combat drugs and bio-mods they used - biomods being rather unpopular in many circles, they are fairly subtle ones.
Assets:Martian combat drug formulas; Basic biomod knowledge
>>4096607
The idea is certainly a good one, with the execution being about average - a lot of people chose to spread out so they could landgrab while they can, but Port Darwin is at present the largest settlement on Nigel's World, with several thousand denizens. Its eco-sustainability is also fact.
IP +5; Asset - Port Darwin
>>4096611
It's a rather mind-wracking thing. Once more you find new constellations unseen before, but what's rather infuriating is that for some reason your observation of them from the planet and even the system around it is obscured. You aren't even able to precisely identify which one of those stars is Eterani without referencing it in your navigational database.
>>4096618
The Bogs had four categories of troops essentially - light marines, heavy marines in exosuits, manned combat mechs and autonomous combat droids aka Bogdabots.
The technology they use doesn't always mesh. The area in which they were certainly most advanced and in which you've made the most progress in studies are the autonomous combat droids - they were far ahead of the repurposed labor droids you had at your disposal during the invasion. By the end of the decade, you've managed to replicate the design and performance of those Bogdabots, who were perhaps the most terrifying of the Martian forces in their capabilities. Production costs are fairly high, but you think it's worth it. They're capable of operating on their own with general programming parameters being set and you can also assume direct control over individual units with remote operators that have a connection to the bots.
Of course, as per your project, what you've unveiled to the public is a nicely repainted household verison of those Bog designs. Pictured are the larger of the two variants of warbots and general armor marines. Smaller, cheaper warbots are about mansize.
Asset: Freedom Bots(Or however you want to call them) in light and heavy variants - based on Bog designs

As for the shiny body, it's generally considered a tasteful avatar by the public, with CSS both being able to acquire many new experiences like a real boy and starting to acquire fans.
Asset: Synthetic avatar body
IP+8
>>
Rolled 56, 78 = 134 (2d100)

>>4096519
Faction Name: The Blackwell Foundation
Faction Assets:
-Small Science Lab
-Small, knowledgeable team of doctors/scientists
Faction Leader: The Small Council
IP:10

Faction Project: Having witnessed psychic powers only rumored to exist from the Bogdanoff brothers during the invasion, The Blackwell Foundation has had an increased interest in Psionics and their potential uses. The small council to elects to begin to look to see if there are any inherit genetic markers for these abilities and if there is anyway to further develop these powers.
Using 10 IP for this

Personal Project: Hoping to gain the praise and confidence of the small council, genetics researcher Francis Rowell solicits interested parties for funding for future endeavors, promising great things to come from the foundation in the coming years and the chance to get on the ground floor of that.
>>
>>4096649
The results seem disturbing to some in your team...but they make a strange kind of sense, considering everything you've amassed as knowledge so far. The file is currently being kept quite safe and secret in [REDACTED].
Now, Junior on the other hand, seems to have managed to combine many traits from both his parents. He somehow survived the entire suicidal drive and set a new, all-time record for the Selestine to First Quarry trip. The vehicle, of course, is completely wrecked, perhaps being salvageable to an extent. His popularity as a star of a new generation of thrill-seeking youngsters however is established.
IP+7

I think I'm going to crash now, we can try to continue tomorrow(Thursday) around the same time.
>>
Rolled 45, 82 = 127 (2d100)

>>4096510
Faction Name : Deston Group
Assets:
- An industrial facility on Eterani IV
- Researchers/workers
- A security force integrated in the Group.
- Prototype Eterani PA Knight (still in development)
- Eterani Armor Valiant
- Eterani Work Suit Bull
Influence Points: 0
Faction Leader : Javier Deston

//
Faction Project


Second Development Part of the Eterani PA Knight
Due to the fact that the second development was done in speed and fury weeks before the battle, it's necessary to redone it again to be sure that the additions/modifications of the battle will be added and integrated. Thanks to the longer period of time we should be able to do so with ease, adding new modifications that weren't thought of before.

+We will use the skin of a small common animal, the tardigrades, to enhance the PA resilience against extreme temperatures and acids. Before being used it will be synthesized and adapted to the armor plates. It will be a long job.
+Integrate technologies/improvements of the armors left by foes of the war. Study the battlelogs.
+Insertion of the autonomous experimental offline module (A.E.O.M for short) for the functioning of the PA in case EMP and cyber attacks are a success. the armor will close to avoid being compromised. The module will give the armor the ability to work offline, but without the use of functionalities based on online connections

///
Redone additions made during the battle for make them properly functioning, as well as some that wheren t able to be made :
///

+ Compacted current metal plates and kevlar parts, added additional metal plates and kevlar parts ( compacted with heavy industrial presses).
+Additional but smaller engine, to grant more power, strength and speed.
+Additional exoskeleton, type of the Valiant Armor, strong but light
+ Parts of lightweight fiber reinforced polymer from the Valiant Armor, will be added (outside and inside). any innovations of the armor Valiant.
+ A reinforced helmet visor + a second reinforced helmet visor, in front of the first one (the soldier can say to the armor to put it up or not. It will close automatically before entering space, combat or danger)
+ A first aid internal system, for healing different types of wounds. Space for is medicines, as well some small sacks of blood
+ war drugs injectors, for help the soldiers in different situations (needed speed, strength and so on)
+ Comfortable and better looking. Thanks to the aspect and geometry is harder for foes scanners and sensors to find and locate it. A studied design and geometry will improve protection.
+ We will work to make the PA, far more silent
+ The Knight will be more protective and resilient to different types of weapons (even unusual ones) and natural/artificial hazards (space, extreme temperatures, gravity, pressure, radiations, water, acids, electricity, sound)
+ External small cameras, lights and sensors
+ The PA will be able to recharge batteries in part, thanks to his movement.

last part and Pp down
>>
>>4097194


+ Prepared it for war and combat with scenarios and tests.
+ An oxygen recycle system for having more oxygen will be install as well a better air purifier, (when in space operations this will close automatically, but out of it can be ordered to do so or the computer will do so immediately if judges it's too dangerous to use the purifier)
+ PA enlarged in size and height, to accommodate the new things. Space will be left for future developments.
+ A heat cooling system inside eill be add for keep a natural temperature for the soldier. Excess heat is used by the PA to produce some energy.
+The PA will have the possibility to attach to grounds and surfaces from the boots and gloves, thanks to magnets and spikes inside them (that can be ordered to activate or will do if needed. example : spaceship section explodes leaving a hole with space, the PA will detect and act on it. The ones in the gloves will be made so that they do their job, while not hindering too much the use of weaponry). This will be helpful in boarding actions against spaceships and space stations, in vertical operations on planets for example while climbing, or when assaulting bases in asteroids fields.


We expect further years of development to complete it, and make it possible to start a standardization of the PA to begin a good industrial production.
Personal Project

Javier shall invest in the enlargement and decoration of public spaces. Both outside and inside the halls of our colonies, and give them some public plants.The citizens can decide how their halls and structures should be decorated and the themes (nature, space ecc ..) they would like to have.
>>
>>4096657
Your Mech Ball mechs, based almost entirely on the manned Bog mechs, are complete. While your warrior-athletes used power armor suits during the invasion successfully, you now have big guys piloting proportionally big mechs. While some military nerds might claim that heavy combat droids would fill the same battlefield role better, without exposing human lives to danger, they're wrong - cause they're nerds. Your current mechs can stand up to 15 feet tall when completely upright and are usable for both combat and sports - having passed all checks by the SFC, you're now entered into the Mech Bowl Interstellar Competition!
Asset: Mech Bowl bots(Name them as you wish) based on Bog designs
As for the expansion of the franchise, it's a success - both Fortuna and New Shenzhen, having a section of the populace who are fans of the sports programs, agree to the deal!
Asset:Franchise in Fortuna and New Shenzhen
IP+7
>>4096684
Unfortunately the only users of psionic powers during the battle were, reportedly, the leaders of the invasion, whose whereabouts are unknown. No genetic material known to belong to them has been found and with no reference to work with, you don't actually know what the genetic marker you're looking for is. Instead your team has compiled all available information from combat footage dated from the invasion, including Bob Bowser's final live transmission, as well as anything they could find from the wider web and, loosening your purse strings, more secretive channels. The information is available to you in a report in [REDACTED].
Francis' oratory and participation in the public life of the colony over the past decade has managed to increase the prestige of the foundation and attract sympathizers and supporters.
IP:8
>>4096577
Both tasks are an overall success. The new central office is established at a nice spot, having its own landing pad and necessary infrastructure for a base of operations, while the training program has managed to procure you a [REDACTED] number of ghosts as per the Leader's specifications.
>>4097194
The Mk2 PA Knight is mostly what you'd hoped for - its resistance to temperatures is improved, its combat interfacing unit is more efficient and it has an anti-hacking failsafe, but besides a mechanism for manual shutoff and ejection, you don't have anything that can protect you from an EMP blast at the moment.
>>4097208
Your activity outside of your primary occupation is one that people appreciate - decorations are very welcome and you receive both compensation and appreciation for your work in providing them across the public spaces.
IP+6
>>
A colonial intelligence agency dubbed ESIA has been established, with agents being trained by Syndicate people. With The Leader being given the command of the agency, he has executive authority over where these agents may go and what they may do.
The fact that no one knows who The Leader is might prove both a blessing and a curse.

I am now adding another tab to production management - Administration. Presently, the needs of the Assembly, the courts, healthcare and schools, as well as the new intel agency, contribute to this upkeep.

2211

Major project - Stage 2 terraformation of Selestine - 170/1000
>Production - Total (Ongoing construction/Consumer goods/Military/Administration/Major Project) - 123 (0/40/15/5/10)
>Population: 54 300
>Energy:8/10
>Resources:8/10
>Food:8/10
>Trade:9/10
>Finance:9/10
>Morale:10/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee; Public healthcare and education; ESIA
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Mass driver
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Orbital mass driver defense platforms
>Navy:2 colony ships; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4098199
G. Remove the Leader as the Head of the Intelligence Bureau and replace him with an elected official.

Implement a law allowing no private security forces greater than one hundred men to exist, ensure it is air tight and immune to any shell games or legal loophole abusing.
>>
>>4098199
Map out the equator of Nigel’s World using unmanned machines. Knowing if there are dangers there could prevent a future catastrophe.
>>
>>4098202
>>4098203
Both of these
>>
>>4098203
Support
>>
>>4098203
Support this one only
>>
>>4098202
Support this as well
>>
>>4098199
>C. Mechanical Divisions
Using my Freedombot designs we build up droid defense armies for Selest and Nigels world.
One division will number 500 light and 20 heavy bots, Selest will get two, Nigels world one.
>>
>>4098203
Support, but send in some Futureball mechs to capture some live specimens of dangerous animals so they can be observed, studied, and make one into a Mascot for the games.
>>
>>4098199
G. The Oversight and Security Act

-An elected committee will be appointed to have oversight over, and authority over, all matters of national security and defense. This includes military and intelligence.
-Private military forces existing outside the government will be limited to no more than 100 men. The merging of military forces between multiple organizations, to bypass this law, is to be considered illegal.
>>
>>4098230
Switching to tgis
>>
>>4098230
Support
>>
>>4098230
Switch my second vote to this
>>
>>4098230
The Syndicate is more than willing to work with the Assembly to coordinate and execute any large-scale intel ops. Supporting.
>>
>>4098230
support
>>
>>4098230
Changing to this
>>4098203
From this
>>
The OSA passes, alongside an initiative to explore the equator of Nigel's World through unmanned means.
Provide me with three rolls.
>>
Rolled 86 (1d100)

>>4098250
>>
Rolled 20 (1d100)

>>4098250
>>
Rolled 99 (1d100)

>>4098250
>>
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It seems the equatorial regions of Nigel's World aren't as empty as we previously thought - they are home to rather vicious wildlife that has adapted to the harsh environment to conserve water and to consume the water of others that they hunt. It is a constant struggle that has spawned many vile predators, though we can not be certain which species it was exactly that assailed our lost explorers - it probably wasn't any of the flying ones, since even they can't fly through the harsh storms like there were on that dark day. The surfaces of these areas reveals interesting things - the world as a whole was likely once more temperate than it is today, judging by the dried out basins and canyons - but something changed this at some point in time - exactly when, we can not say with this data. Regardless, there is some fascinating footage of the flora and fauna of the equatorial wastes and scans do show that there is a good deal of mineral wealth to be found in those areas.


2211

Major project - Stage 2 terraformation of Selestine - 180/1000
>Production - Total (Ongoing construction/Consumer goods/Military/Administration/Major Project) - 126 (0/40/15/5/10)
>Population: 55 500
>Energy:9/10
>Resources:8/10
>Food:8/10
>Trade:9/10
>Finance:9/10
>Morale:10/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee; Public healthcare and education; ESIA
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Mass driver
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Orbital mass driver defense platforms
>Navy:2 colony ships; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4098280

H. Free Planets Heavy Militia. Made of power armored Futureball players, mechs, and freedombots. The maintenance will be covered by commercial gains all the government has to do is put up the initial investment and it can have its money back in 5-10 years. The CSS bots can either be brought into the existing Futureball Free Planets League, have its own Bot League, or a limited inclusion of bots where teams are allowed a substitution to bring 2 players out and allow 1 robot in.

Those who support pleasue submit your preferred plan for bots in Futureball.
>>
>>4098280
G.Government & Law
The Planetary Act
A finders fee of 15% of a planets income shall be guaranteed for 100 years after the discovery and settlement of a planet. All Buildings built upon it shall belong to the respective planet, but buildings built by Eterani as a whole will remain the property of the government.
This will inspire a new age of exploration while ensuring that no one retains a monopoly over self owned planets.
>>
>>4098283
supporting
>>
>>4098280
>C.Construction
Use resources and energy to speed up the terraforming of Selestine
>>
>>4098283
Supporting
>>
>>4098280
C.Construction

Establish a new large industrial sector near Selestine. Our needs are growing, and more production would be beneficial.
The reconstruction of station and defenses is to be' consider, alongside advancing the terraforming.
>>
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>>4098280
C. Design and produce a semi-Aquatic pre-fab home for use on Nigel’s World. It will include solar panels, a water purification system, dock along with a fish farm area to raise earth based fish or the newberry lobster. For leisure a BOX shall be included along with modern communication arrays.

A second design shall be built for a more terrestrial agriculture based life with the fish farm being swapped out for a tractor and terran seeds conductive to the Nigel’s World Environment.
>>
>>4098280
>G.Government & Law
The AI Rights Bill. With the growth of artificial intelligence and machine life across the colonies, it's important that we remember the founding principles of Eterani, that we are all meant to be free. If we are to do better than our Earthen brethren, we must not repeat the mistakes of the past and ensure that freedom extends to all. To this end, we shall enact a series of laws and measures that enshrines that any sentient form of Artificial Intelligence or Artificial Life, sufficiently indistinguihable from a human in its thought processes, has the full rights of the law afforded to it just like any other human, and is treated as a citizen of Eterani.
>>
>>4098283
switching to this
>>
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>>4098280
Forgot to update the year to 2212.
Here's a cool desert animal.
>>
>>4098289
Supporting
>>
>>4098290
Support
>>4098283
Support
>>4098280
>C. Start building one of the capital ships we designed and install warp drives in all existing and future military ships
>>
The Planetary Act passes. In theory this should promote exploration.
In recent news:
Mars is now entirely under ICS control, with worker strikes against the megacorporations there transforming into revolts that drove out the fat cats from the Red Planet. The ICS has informed us they have their own FTL engine production underway as well and are now working on improving the designs of kinetic batteries - they will share their planned "Coilgun" design with us soon, they tell us.
Back on Earth, regional wars continue as usual. The power of the European Alliance seems to have risen recently, owing in no small part to German engineering - in cooperation with ThysenKrupp, revolutionary new methods in construction and metalworking among others have boosted the industrial output of the old continent greatly.
On the more worrying side of news, however, is the blackout of the Fortuna colony. In a year now there has been no contact with it.
Any faction with holdings/interests in Fortuna loses them.


2213

Major project - Stage 2 terraformation of Selestine - 190/1000
>Production - Total (Ongoing construction/Consumer goods/Military/Administration/Major Project) - 126 (0/40/15/5/10)
>Population: 58 700
>Energy:9/10
>Resources:8/10
>Food:8/10
>Trade:9/10
>Finance:9/10
>Morale:10/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee; Public healthcare and education; ESIA
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Mass driver
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Orbital mass driver defense platforms
>Navy:2 colony ships; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4098421
C.Construction

Establish a new large industrial sector near Selestine. Our needs are growing, and more production would be beneficial.
The reconstruction of station and defenses is to be' consider, alongside advancing the terraforming.
>>
>>4098421
C. Design and produce a semi-Aquatic pre-fab home for use on Nigel’s World. It will include solar panels, a water purification system, dock along with a fish farm area to raise earth based fish or the newberry lobster. For leisure a BOX shall be included along with modern communication arrays.

A second design shall be built for a more terrestrial agriculture based life with the fish farm being swapped out for a tractor and terran seeds conductive to the Nigel’s World Environment.
>>
>>4098421
H. Organise a team of ESIA agents and send them to see what happened on Fortuna.
>>
>>4098427
This
>>
>>4098421
Dispatch a ship to try and investigate/reestablish contact with Fortuna
>>
>>4098429
>>4098432
Support, will lend the Charon in this expedition
>>
>>4098429
>>4098432
Theses two seem reasonable.
>>
>>4098432
Support. The FPFC will marshal its Futureballers and the Bowser Mechs.
>>
>>4098429
Support this too, we have to find out what happened to the Franchise.
>>
>>4098429
SUpport
>>
>>4098429
>>4098432


the Deston Group will send the security squad liberty cazadors

as well as granting from their facility stores any weapons, equipment, gear and armors needed by the expedition.
>>
>>4098429
I a team is deployed USAGI shall send their own support security assets (like 4 dudes)
>>
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The largest vessel in our colony, the Gallgher-Volk "Charon", has been volunteered for the mission. This would take us 97 parsecs away. The Charon can make a hyperjump of up to 20 parsecs in one go and has reserves of hyperfuel that can last for 60 parsecs. Thankfully, there are several "gas stations similar to Jack Rabit, along the way - systems in which waystations have been established that gather volatiles from local planets and refine them into hyperfuel for passing vessels to reload and rest. There is still contact with the three such systems in the space between Sol and Atheni, the system in which the Fortuna colony lies.

The Charon has hangars that hold two Journeyman light transport ships, multiple smaller shuttles, extensive crew quarters with all that's necessary to sustain a fairly long voyage - but no armaments.

This is the time to make specific plans and say who you're sending from your faction - if you want to, that is, you're not obliged to do so.

A 20-parsec jump takes about twenty days with the 2nd generation FTL engines that the Charon uses .Lining up for a new jump might takes some hours depending on the system you're in, while the engines also need hours to cool off from a long jump like that.A lot of time spent in interstellar journeys is the part where you leave planets and gradually accelerate to cruise speed, maneuver in-system for your hyperjump, then the deceleration once you've reached your destination - thus the trip would take around four months in one direction.

If you're having second thoughts, now's the time.
>>
>>4098484
The Syndicate prepares and outfits a small team of 5 ESIA agents, as well as a fireteam of 5 Eterani Ghosts.
>>
>>4098484
>>4098484
Matthew S. Gallagher shall Captain the ship personally, along with providing the crew and a few robots to help with the running of the ship.
Matthew leaves Esmerelda Volk in charge of the company back in Eterani while he is on this exciting voyage
>>
>>4098432
Send a journo
>>
>>4098484
1 squad of Futureballers and 1 Mech on standby
With some map information on the layout of Fortuna we will try to establish contact with the Franchise or any survivors within, by going through a covert entrance for high profile players.
>>
>>4098484
Sending a squad of medics to deal with any mishaps that may happen
>>
>>4098484
McCoy Vow will go as an engineer with some explosives on hand.
>>
>>4098484
Sending two members of USAGI's security forces armed with the standard gear, the medical enhancements as an Alpha run and sample retrieval kits Call signs Jackal-01 and Jackal-02. Their mission objectives as follows as follows:
Primary: Protect the team
Secondary: Secure as many samples and core extracts as possible for study
>>
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April 2nd, 2213 - the Charon departs from the Gallagher-Volk hangars on Selestine.
April 4th(shortly after midnight Selestine time) - cruise speed achieved, hyper jump initiated.

The expedition departs.
Give me three rolls for phase one - the journey to Atheni.
>>
Rolled 47 (1d100)

>>4098509
>>
Rolled 36 (1d100)

>>4098509
>>
Rolled 21 (1d100)

>>4098509
>>
Rolled 44 (1d100)

>>4098484
>>4098509

send a handful of Biomi corp members,
>>
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After passing two waystations, we reach the final stop before Atheni - the system Benedictia. It has already been almost four months, with the expedition moving behind schedule - but that's not the problem now. The problem is that the waystation isn't here. Initially some think we may have jumped too early and entered a different system, but that shouldn't be the case - star maps show we're in the right place, the system's specifications match - one gas giant, two barren worlds, one being a good source of helium, while one of the giant's moons is the primary source of volatiles. There should be a waystation around there, in orbit of that moon - to ensure the shortest possible route of resource to refinery. But we're not picking up any communication signals from that direction or anywhere else in the system for that matter. Looking out of a window won't show us anything and our scanners aren't picking up any signs of human presence right now. What shall we do? We have 45 parsecs worth of fuel. The previous stop is 15 parsecs away, Atheni is another 10 ahead.
A.Jump to Atheni, we'll still have enough fuel to go back to the previous station
B.Investigate this system further
C.Abort mission
>>
>>4098525
A
Press onward
>>
>>4098525
B. at least fly thro it before turning back for more fuel
>>
>>4098525
>B.Investigate this system further
>>
>>4098525
B. Run a few more scans of the system, if nothing turns up we move on.
>>
>>4098532
"Captain Gallagher, the helm is yours so we'll follow your lead. But I advise we move the ship to Yellow Alert just in case"
>>
>>4098537
Agreed Jackal-01, best keep an eye out, whatever took the fuel station out may still be around
>>
>>4098525
B. We should probably check things out, but every moment counts if we want to save those Fortuna Franchise boys
>>
>>4098484

the security squad Liberty Cazadors is made by :

-5 medics and 10 technicians with their equipment
-30 security guards, 20 will use Valiant and 10 Mk2 PA Knight.
- Diego Deston, leader of the men and women sent here. Equip with the Mk2 PA Knight model of Javier.


They will bring from their facility stores any weapons, equipment, gear and armors needed by the expedition.
They have the objective to help and protect.


>>4098525
B.Investigate this system further
>>
You find the waystation - that is to say, scraps of it flying around. It was destroyed, judging by the damage - through an explosive death. Further searches find wreckages of escape pods - some blasted apart by small kinetic blasts, others, more disturbingly, not hit by projectiles, but rather looking like they'd been torn open mechanically - as if they were tin cans. No survivors are to be found, though some corpse remains are. Having no oxygen environment to decompose in, they are merely frozen - their time of death being harder to determine.
There's nothing more to be found here - no fuel storages or facilities to tap into remaining.

What now?
>>
>>4098551
Send in the Journeymen, investigate the sight further and see if we can collect any video/audio logs. Also pick up some of the wreckage and see what else we can find out from the destruction here
>>
>>4098552
>There's nothing more to be found here - no fuel storages or facilities to tap into remaining.
>>
>>4098551
If theres nothing left to investigate then we should leave the system
>>
>>4098551
"I advise we move into position for a quick bug out, begin seep scans in case the enemy are hiding out there or among the debris. Send the Journeymen to look for the Station's Black Box and anything else they can find"
>>
>>4098558
>>4098551
backing
>>
>>4098552
>>4098551
What Advisor said; also check the bodies for anything interesting.
>>
>>4098552
Onward to Atheni, on alert.
>>
>>4098552
>>4098559
>>4098562

support
>>
The only notable markings on one of the bodies was a wound delivered by what was most likely a large combat knife or similar bladed weapon.
With course set for Atheni now, it's phase two.
Roll three times again for arrival.
>>
Rolled 42 (1d100)

>>4098567
>>
Rolled 65 (1d100)

>>4098567
>>
Rolled 17 (1d100)

>>4098567
>>
Rolled 61 (1d100)

>>4098567
>>
Rolled 90 (1d100)

>>4098567
Jackal-02: "I got a bad feelin about this"
Jackal-01: "Stow it"
>>
Rolled 87 (1d100)

>>4098567
>>
Rolled 53 (1d100)

>>4098567
>>
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Good news - you've arrived in Atheni, though you're on the opposite end of the system from Fortuna. The ship's intact and all hands are on deck.
Possibly bad news - your entry into the system must have been in range of someone's scanners - because you're now detecting something from the direction of Crius, the gas giant of the station.
It's 11am Eterani time, August 21st. A communications signal is being sent in your direction.
It's in...Morse code. Running it through the system translates into the following:
"I D E N T I F I K A T I O N ? "
>>
>>4098587
"Bogdanoff remnants."
>>
>>4098587
"Research Ship "Charon" of the Eterani Free Colonies, I am the ships Captain Matthew S.Gallagher, to whom am I speaking?"
Matthew motions to the others to prepare for an emergency turn and hop out of the system back the way they came if things go sour
>>
>>4098590
support
>>
>>4098590
Jackal-01: "Jackal-02 get ready for possible borders"
Jackal-02: "Shall I tell the staff to put on gas masks?"
Jackal-01: "Not yet. Captain increase security in critical areas, we may soon have our own guests"
>>
>>4098587
Leave?
>>
>>4098590
11:15
You have received no reply, but the signal is approaching. It's definately a ship, but you can't identify its characteristics at this range. At present speed and predicted acceleration, it will reach you before your FTL drive recharges, if you stay in place or keep your current course(which is heading straight where they are).
What do you do?
>>
>>4098595
Try to leave while keeping an eye out to see if we can see what the ship looks like.
>>
>>4098595
>What do you do?
"Sir I propose we get in position to escape, we jump to a neutral area or another station so we don't lead them home and so if they attack they will have another force to deal with...as well as my prior instructions"
>>
>>4098595
>>4098597
Time to leave, emergency protocols, Red alert! Lets turn this hunk around and get the hell out of here.
Send a message in morse code "Cease your approach! We are a research vessel and we find your silence hostile!"
>>
>>4098595
Put as much distance we can, while we go direct for go behind Hades for then jump in a neutral ship.

record their ship in video and do many photos
>>
>>4098603


*in a neutral solar system
>>
Phase 3 - escaping.
This will be a matter of maneuvering and speed.
Give me three rolls.
>>
Rolled 37 (1d100)

>>4098611
>>
Rolled 95 (1d100)

>>4098611
>>
Rolled 70 (1d100)

>>4098611
>>
Rolled 90 (1d100)

>>4098611
>>
File: hyperjump.webm (1.1 MB, 596x336)
1.1 MB
1.1 MB WEBM
It was a most narrow escape - around 2pm, in the last few minutes before your jump, the pursuing ship began rapid-firing small kinetic shots. One reached the Charon, but thankfully did not hit any vital section. Your jump out of system and reach the Benictia system on the 1st of September.
What now? There are no other ships with you for the time being, your FTL drive has recharged and you can leave the system once more, but you must decide what system to set as your goal. Whatever the end goal, of course, you'll have to go through the Howser system to refuel - you have 20 parsecs worth of fuel and it lies 15 parsecs away.
>>
>>4098619
Head to the Bowser system immediately, refuel there and send out FTL messages before heading to the Jack Rabbit system
Speed is of the essence
>>
>>4098619
"Captain you should send a message ahead that the other station has been destroyed and send what data we have of the enemy that attacked us. Stay alert and someone check that small Kinetic shot was not a boarding pod!"
>>
>>4098623
support
>>
You reach Howser quickly enough and send out reports on the FTL network. After refueling you make your way onward, the Charon arriving back in Eterani towards the end of the year.
Analysis of the damage on our ship determined the following - we were struck by explosive shells, fired at a higher speed than what our kinetic weapons can do, but with lesser penetrative force than what the Bogdanoff cruisers had - not that it would've mattered had it struck a more vulnerable area of the ship. Researchers have dubbed the supposed weapon an "Autocannon".

Colonial Assembly session is called in fairly early, on January 2nd of 2214. The information has made its way to the public unavoidably and there is concern.
Major project - Stage 2 terraformation of Selestine - 190/1000
>Production - Total (Ongoing construction/Consumer goods/Military/Administration/Major Project) - 126 (0/40/15/5/10)
>Population: 61 000
>Energy:9/10
>Resources:8/10
>Food:8/10
>Trade:9/10
>Finance:9/10
>Morale:7/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee; Public healthcare and education; ESIA
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Mass driver
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Orbital mass driver defense platforms
>Navy:2 colony ships; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4098638
The First Five year Programme:
In response to the discoery of enemies that have rabidly attacked and slaughtered colonies, we shall begin what is to be called the first Eterani Five Year Programme.
During these Five years we shall:
1. Begin construction on an even larger industrial sector
2. Work on the Gallagher Frigates Mrk.3 (Ftl Capable. SUN variants equipped with MAC guns, MOON variants equipped with lasers.)
3. Diplomatic overtures to other colonies such as New Perth and Alpha Centuri, proposing mutual defence.
4. Research into developing Crystal EMP mines
5. Begin construction of more orbital defences around Eterani and Selestine
>>
Rolled 60 (1d100)

>>4098638
>>4098641
backing
>>
>>4098641
Support
>>
>>4098638
F. Research and design a space fighter, we need a defensive based spacecraft that can be used in system without the massive investment needed for a Frigate.
>>
>>4098641
Support
>>
>>4098641
Support
>>
>>4098646
this
>>
>>4098641

support
>>
>>4098641
To clarify more on the Gallagher Mrk 3 variants. SUN is more heavily armed (hence the MAC guns) and more heavily armoured, though sacrificing speed.
MOONs are sleeker than SUNs and are able of greater manoeuvrability
>>
Rolled 36, 75 = 111 (2d100)

>>4096510
Late FP, Still around.

FP 2200-2210:Producing anime.
Given the recent destruction of a lot of the colony's infrastructure the studio has decided to take a more gallows humor and happy go lucky, carefree approach to comedy and slice of life with more productions based on real life trouble and overcoming them through unrealistic and fantasy events great shows such as "My House collapsed so now I have to live with an Alien?!" are sure to keep the studio afloat going forward and to produce great comedy and romance.

PP 2200-2210:
As Full Integration VR has been produced, Edwin Iwerks Director of EHS feel the need to counter act this phenomenon, as impressive as VR is 3D will never beat 2D therefore new technologies will be purchased to improve animation equipment further, as teams are overworked in many aspect, frame interpolation equipment will be purchased abroad to give rough sketches from which the animators can work from or even replace non key animators workload.

Faction Name:Eterani House Studio
Faction Assets:
-Mid-sized Animation Production Teams
-Basic Animation Equipment
-Imported Cameras
-Projection Equipment for Broadcasting and Screening
-Romcom and slice of life animation
-Improved Animation Equipment
-"Panda Souls"
IP: 0
>>
File: giphy.gif (821 KB, 480x270)
821 KB
821 KB GIF
Rolled 12, 16 = 28 (2d100)

Followers of the Divine Shadow
Faction assets:
Loyal acolytes
Newly established Educational Centre of the Path of the Divine Shadow
Flocks of the faithful
Relations with fellow believers on other worlds
Faith

>>4096510
All ten influence points are thrown at my faction project.
Faction Project for 2210:
Preach the gospel to spread my tendrils far and wide (and make some bucks while at it).

The faithful make their way around the Eterani colonies, spreading the gospel and pamphlets. And at the center of this missionary activity stands the Educational Centre of the Path of the Divine Shadow. There can be found something for everyone: Classes on meditation, self defense, a gym, a community center, various forms of education, a library for alternative literature, crystal healing, thetan reading facilities, a neat gift shop, you name it. Much of this is available for free, especially at the introductory level, the intermediate courses/subscriptions/memberships available at prices affordable to all. (Critics claim that as the innocent are dragged deeper into the world of mysticism and lunacy they’ll find themselves increasingly robbed blind at every new level of membership. But that’s slander.)

Personal Project:
Brother David, when he is not trying to recruit new acolytes, spends most of his time meditating with his personal crystal, his determination to advance to the next level of psychic mastery an inspiration to his fellow initiated.
>>
Rolled 62 (1d100)

>>4098638
The Blaike Engineering Group

Faction Project (First roll): Upon hearing that there are significant resource and mineral deposits on Nigel's world, the Blaike Engineering Group begins to set up drilling and mining operations on Nigel's World.

They will utilize their subcontractors to make sure there is ample manual labor to operate the mining facilities. In addition, Engineers and Architects will construct efficient mining facilities to minimize waste. We'll focus on as much mechanization and automation as possible after the facilities are properly built to reduce the amount of water and supplies that need to be transported to the extraction facilities.

I am saving my personal project for this round of FPs.

Assets:
Many Engineers, Architects, and Mathematicians.
Mining equipment such as drills
Sub-contractors provide labor, skilled and unskilled
Blueprints of many types of buildings
>>
Rolled 44, 95 = 139 (2d100)

>>4096510

FP: Construct a shipyard on Eterani IV as the company's main base of operation. The shipyard will house and maintain the company's ships as well as provide permanent offices to deal with other company matters.

PP: Vaught is old, very old, yet he does not yet have an heir to his admittedly growing legacy. He will search for any R&D labs or ongoing researchers pertaining to cloning and accelerated growth incubation on Earth. If he finds one, he intends to invest on them and hopefully get a slice of the cake before he dies.
>>
>>4103127
VR certainly is competition to be feared. Few sets have reached our colony so far, but you're also fighting off all other producers - though then again, you do have the ability to reach the solar audience with your own product - and unfortunately you find the market swamped with much the same as what you're producing now, every season having a minimum of two widely viewed shows in this sort-of-genre of fantastic escapism. Yours are just part of the many, with their own seasonal hits and misses.
IP+3
The improvement of equipment however does go through.
Asset:Improved Animation Equipment
>>4103277
Unfortunately you find yourself being too charitable with your center. Most people drop in, eat the free cookies, drink the tea, then find an excuse to leave and then refuse to admit you exist even as they see you across the street. It's rather frustrating, though a few do stick around.
IP+2
Brother David has managed to convince a few of the more faithful initiates that he is indeed advancing, yet whenever a skeptic comes around to see him perform, he finds himself unable to work his arts, frustratingly.
>>
>>4103127
Correction - Advanced Animation Equipment*

>>4103330
The Blaike Engineering Group becomes practically the first major mineral exporter from Nigel's World. The world has a good amount of potential, plenty of iron, aluminium and, according to your latest surveys, there might even be some [REDACTED].
Assets:
Nigel's World mining bases
IP+5
>>4104440
The shipyard is completed within the old man's lifetime and opens business, specializing mostly in logistics, but also being able to do small-scale shipbuilding.
Asset:Small shipyard
The old man's search does yield result. Pulling on some old contacts, cached away money and a bit of luck, he manages to find a rather promising research company in Bolivaria that's got bright scientists, but is down on their finances - through Vaught's help, they are now in a position to either provide him with dividends as a major investor or to ship out to Eterani, as they begin their commercial work in the accelerated growth cloning business.
>>
New Perth quickly accepted the partnership plan, lacking significant defenses of their own as they are one of the youngest colonies in space. Alpha Centauri on the other hand has declined, as their Asian League masters don't want to necessarily tie themselves up whom they perceive as an ally of the ICS - the Kuonmintang in the Chinese Republic being one of the most hostile factions to the ICS on Earth, after all.
The rest of the construction work will be built parallel to each other, across these years. The first of the new heavy frigates should be spaceborne this year, some of the orbital defenses are already expanded.

Trade slows down somewhat across outer human space, as the panic over these pirates makes certain investors rethink their options. "Maybe there's enough to go around in Sol after all"

2215 AD
Major project - Stage 2 terraformation of Selestine - 190/1000
>Production - Total 130: Ongoing construction 45/Consumer goods 40/Military 20/Administration 5/Major Project 10
>Population: 61 000
>Energy:8/10
>Resources:8/10
>Food:8/10
>Trade:8/10
>Finance:8/10
>Morale:7/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee; Public healthcare and education; ESIA
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Mass driver
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses
>Navy:2 colony ships; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4104478
>H.Other
The Charon Expedition:
Send the Charon on expeditions surveying those systems nearest to Eterani, finally giving us a detailed understanding of our corner of the galaxy.
This expedition shall bring engineers and researchers from multiple factions, with the hopes of establishing a base on a viable world, so we may supply it in the future (we will bring enough supplies to last them until the base becomes self sustaining, as well as giving them an FTL comm link)
>>
>>4104479
Supporting the expedition.
We need to secure the space around us.
>>
>>4104478
G.
The AI Rights Bill
-Any artificial intelligence or machine lifeform that can prove itself to have sentience and sapience sufficiently indistinguishable from that of a human's is to be afforded full protections and equal rights under Eterani Law, and will be considered a citizen of Eterani for all legal and civil purposes.
-The measures of sentience and sapience are to be determined by an independent tribunal of researchers and computer specialists, democratically elected every 10 years.
>>
>>4104479
Support
>>
>>4104479
supporting expedition
>>
>>4104479
Support
>>
>>4104478
C

Rebuild the destroyed ground defense system of Selestine and the space station, they did help us in the battle and should be a good addition to our protection.
-The station can be further enlarge for help more spaceships for manutention, cargo stocking, repairs and refueling without the need to wait for shuttles from a planet. Or simply for giving to the sailors of the stars a meal and a drink after their voyages. We can also add to it more laser turrets and missile launchers, and hangars for shuttles and small space crafts while outside we will made long docks for larger spacecraft to attach to.
-The ground defenses could be expand in other parts of the planet as well, in key positions for cover more of the planet. We can t have a large network of them but we should be able to have something far better than the one we had during the battle.
>>
The Charon Expedition will receive support and funding.
Provide me with three rolls.
The first will be for the expedition
The second will be for passive economic/technological development
The third will be for these pesky pirates

In all cases, high rolling is good for you.
>>
Rolled 97 (1d100)

>>4104488
>>
Rolled 23 (1d100)

>>4104488
>>
Rolled 35 (1d100)

>>4104488
>>
Rolled 81 (1d100)

>>4104488
>>
Rolled 77 (1d100)

>>4104488
>>
File: spacedebris.jpg (84 KB, 1116x715)
84 KB
84 KB JPG
There's good and bad news.
The good news is that a previously unexplored star system between us and Sol, 3 parsecs from both exactly, has been found to contain great amounts of helium 3, volatiles for hyperfuel refinement and a good chunk of mineral wealth. The system is in many ways like Eterani, its second planet having a relatively stable gravity of 1.4 Earths, a thin atmosphere and stable tectonic activity allowing construction and mining. The system's designation is Lacaille 9352 and has been known for a while in terms of astronomy - so it's actually a wonder that no one has claimed it as of yet. Someone may have tried to, however, as the expedition finds the wreck of a spaceship on the second planet. It looks to have been there for at least half a century, if not longer.
Regardless, a base of operations is established in the system - both the star and its planet could use some new, easier names, to be sure.
Besides that, we've mapped out all the stars in a radius of five parsecs around us. A few less viable colonial prospects are available, being class V and IV (wheareas Lacaille 9352's second planet is a class III) exoplanets. Locations with helium and volatile deposits are marked for the needs of future exploration and the establishment of waystations.

Now on to the bad news.
Space pirates have been striking at waystations and trade routes across space. A Space-Ex freighter bound for Nigel's World was hit a quarter of the way in, as they were refueling at a volatile-rich system - this was found out by a second ship that passed through that system later. No survivors have been found. The outer edges of human space seem to have become rather dangerous overall and this is definitely going to hit us badly.
In response, every one of the four major Earthen blocs has announced plans for the expansion of their military presence in space, including inter-stellar fleets, with FTL drives having become cheaper overall and allowing more ships to leave Sol.
>>
2216 AD
Major project - Stage 2 terraformation of Selestine - 200/1000
>Production - Total 135: Ongoing construction 50/Consumer goods 40/Military 20/Administration 5/Major Project 10
>Population: 64 400
>Energy:8/10
>Resources:9/10
>Food:8/10
>Trade:6/10
>Finance:7/10
>Morale:6/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee; Public healthcare and education; ESIA
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Mass driver
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses
>Navy:2 colony ships; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(1) Moon(1)

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4104504
C

Rebuild the destroyed ground defense system of Selestine and the space station, they did help us in the battle and should be a good addition to our protection.
-The station can be further enlarge for help more spaceships for manutention, cargo stocking, repairs and refueling without the need to wait for shuttles from a planet. Or simply for giving to the sailors of the stars a meal and a drink after their voyages. We can also add to it more laser turrets and missile launchers, and hangars for shuttles and small space crafts while outside we will made long docks for larger spacecraft to attach to.
-The ground defenses could be expand in other parts of the planet as well, in key positions for cover more of the planet. We can t have a large network of them but we should be able to have something far better than the one we had during the battle.
>>
>>4104506
Supporting
>>
>>4104506
Support
>>
>>4104506
Support
>>
>>4104504
>G.Government & Law

Set up a referundum on a Constitutional Governement.
We cannot keep on being a simple unorganized group with this new pressure from earth toward space, we need Legitimacy from the people.
>>
>>4104512
>>4104504
>>
>>4104512
Support.

Additionally, rename the new star to Lucille and the planet to Lirich.
>>
>>4104506
Support, add some MACs to it
>>
>>4104512
Support because im being lobbied by obby to do it
>>
>>4104512
Sure, also find AI rights
>>
>>4104512
Based Futureball in the Constitution
>>
>>4104512
support
>>
A public referendum is being held on matters pertaining to the drafting of a Constitution, through which our Government will be reorganized.
Here are matters on which you should present ideas and vote for those you approve of. The public in general, as NPCs, will have their opinions which you could sway as factions that have influence over it - but I will take into consideration what the average citizen might want as well, if your proposals are too wacky or no one gets enough support.

This is important, so pay attention
Some of these topics(like 1) are free select, so you will have to give the proposals yourselves.
Some will have options to vote on and you can also give your own ideas.

The basic way in which the civ quest plays will remain the same, but what you select could significantly change the balance of power and the ways in which a faction can influence the civ as a whole and how the civilization conducts itself.

>1.The proper, official name of our sovereign nation:

>2.Form of government
A.Representative democracy - citizens with voting rights will vote for representatives in a formalized, regular Assembly as a legislature. All factions have a presence on the legislature, but it can also contain NPC votes from the general populace. An executive branch of government may be formed later on, if you wish to make faster decision-making possible(that will advance the civilization and the quest into the next stage of gameplay in general)
B.Oligarchy(essentially the current system) - The Assembly will be made up of those members of society with enough wealth, power and influence to be recognized as Assembly Members (aka you, the factions). Executive positions are distributed among the members as they see fit collectively.
C.Constitutional dictatorship - a strong head of state is elected to lead the nation. They may appoint others to positions of office, while overall the factions act as advisers to the dictator.
D.Direct democracy - the government is a form of democracy, where citizens use computer networks to vote directly on most matters regarding the state.

>3.Military service
A.Professional armed forces - volunteers are sought, ensuring a higher quality, but lower quantity of military personnel. With civilians being free from military service, they will be able to better focus on their professions and have easier lives.
B.Militias(Curent) - besides a potential professional army, all citizens are given basic military training upon reaching adulthood and may be called upon to serve in the defense of the state.
C.Every citizen a soldier - Requiring a higher budget, military training is compulsory, repeated across periods, with a higher standard being kept up among the whole populace.

CONTINUED
>>
>4.Citizenship
A.Blood and adoption - those already living here, those born in the nation and those accepted through some sort of citizenship test are citizens
B.Free - anyone with a regular residence in the nation has the rights of a citizen
C.Earned - A citizenship test must be passed by anyone wishing to earn full citizen rights.
D.Service guarantees citizenship - Only those who have completed basic military training and spent a period of time serving in the fleet or army will receive full citizenship rights

>5.Services
A.Socialized- the government pays for the healthcare, education and social security needs of the people
B.Mixed - a basic level of welfare is provided as a safety net, but private options should be sought for more advanced care in all cases
C.Free market - if you want something, pay for it yourself.
>>
>>4104565
1. The Eterani Free State
2. A
3. B
4. B
5. B
>>
>>4104565
1: The United Free Colonies of Eterani
2: A
3: A
4: A-with an additional addendum that Citizenship is not to be denied on basis of species or origin, and may be extended to sufficiently advanced Artificial or Machine life should they meet sufficient levels of sentience and sapience as determined by an independent tribunal
5: A
>>
>>4104565
>>4104572
1. Eterani
2. A.Representative democracy (Only for educated citizens)
3. C.National Service with 4 year duration from age 22 to 24 or 18 to 20 if no enrollment into education is found.
4. A.Blood and adoption - those already living here, those born in the nation and those accepted through some sort of citizenship test are citizens
5.A.Socialized- the government pays for the healthcare, education and social security needs of the people

6. AI rights
AI Rights are to be granted According to the Basis of Intelligence Checking compliant with the governement's demand, the Human league and CSS are chosen as responsible for these test to guarantee that the AI citizens are not in fact hardcoded to undermine Democracy.
>>
>>4104565
1 Eterani free state
2A
3A as our population grows we can ensure a steady supply of recruits. There should be a provision to conscript if the need arises during or in anticipation of a conflict
4A
5b basic services such as roads power water hospitals
>>
>>4104565
1. The Eterani Commonwealth
2. A
3. B
4. A
5. B
>>
>>4104572
>The Eterani Free State
>D
>B
>A
>A
>>
>>4104579
>>4104577
Supporting AI citizenship and instantly applying for it
>>
>>4104579
We would like our formal opposition towards the "educated citizens" clause logged, at least until further clarification is given on its nature and definition.
>>
>>4104585
Support
>>
>>4104585
Educated citizens should be able to read and write languages commonly used on Eterani and be to have gone through Eterani Education or that of another equally competent nation.
The clause is in no way writen the with intend to bare thoses unable to learn and therefore success in said education is not in fact a factor in participation in Democracy.
To each according his ability.
>>
>>4104579
support
>>
>>4104579
>>4104565
backing
>>
>>4104565
1. Eternia
2. C
3. C
4. A
5. B
>>
>>4104565
>>4104572
1. The Eterani Free State
2. B
3. B
4. C
5. B
>>
>>4104579
supporting, but point 5 should be B in my opinion
>>
>>4104590
We'll support this addendum on the condition that public primary and secondary education is provided to the populace.
>>
>>4104606
Agreed
>>
>>4104565
1. The Eterani Commonwealth
2. D
3. A
4. A
5. A
>>
>>4104565

>1.The proper, official name of our sovereign nation:

Eterani Federation


>2.Form of government
A.Representative democracy - citizens with voting rights will vote for representatives in a formalized, regular Assembly as a legislature. All factions have a presence on the legislature, but it can also contain NPC votes from the general populace. An executive branch of government may be formed later on, if you wish to make faster decision-making possible(that will advance the civilization and the quest into the next stage of gameplay in general)


>3.Military service
B.Militias(Curent) - besides a potential professional army, all citizens are given basic military training upon reaching adulthood and may be called upon to serve in the defense of the state.


>>4104572


>4.Citizenship
A.Blood and adoption - those already living here, those born in the nation and those accepted through some sort of citizenship test are citizens


>5.Services
A.Socialized- the government pays for the healthcare, education and social security needs of the people
>>
For the most part, what is voted on is essentially a codification of the status quo. A proper national assembly is voted in, with 60 representatives at present from across the Eterani Free State pledging to represent the people's wishes to the best of their abilities. Representative elections will happen every 4 years, the next being in 2220. The only three executive offices currently existing, being grandfathered in, are the ESIA director, the Fleet Admiral and the Solar Marshall.
The militia system remains as it is.
Citizenship is official, with all present residents, their progeny and those adopted immigrants being given citizen rights.
The government pledges to guarantee a basic amount of social services and infrastructure to the populace. Currently that requires finances that are drawn from the Communication fees and other national industries, the goods they produce being sold in foreign markets bringing in cryptocurrency revenue. No other forms of taxation are present at the moment, which makes people happy and growth potential high, but as government spending grows we may find it hard to keep this up.

Crystal EMP mine research is complete, we may invest in the development of more such defenses now, though the budget and industrial output are straining as it is already.

2217 AD
Major project - Stage 2 terraformation of Selestine - 210/1000
>Production - Total 140: Ongoing construction 50/Consumer goods 40/Military 24/Administration 6/Major Project 10
>Population: 66 300
>Energy:8/10
>Resources:9/10
>Food:8/10
>Trade:6/10
>Finance:6/10
>Morale:7/10

>Economy: Mixed economic model; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration:Representative democracy; Basic Constitution; Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee;Basic public services; ESIA
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Mass driver
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses
>Navy:2 colony ships; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(1) Moon(2)

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4104625
>F. Research Refueling stations and Spaceborn Constructions
Lacaille 9352 is of Vital importance to our newly founded nation, if we do not build this station benefiting from the nearby volatiles somebody else will and then will launch an invasion onto Selestine from it.
We cannot afford to allow the threat to creep forward.
Furthermore we need to rebuild trust in our earthen bretherins that we can manage our own defence and secure their trade assets within our space.
>>
>>4104627
Supporting
>>
>>4104625
C. Design and produce a semi-Aquatic pre-fab home for use on Nigel’s World. It will include solar panels, a water purification system, dock along with a fish farm area to raise earth based fish or the newberry lobster. For leisure a BOX shall be included along with modern communication arrays.

A second design shall be built for a more terrestrial agriculture based life with the fish farm being swapped out for a tractor and terran seeds conductive to the Nigel’s World Environment.
>>
>>4104627
support
>>
>>4104625
F.
Further optimize our industrial outputs through more advanced modernization techniques managed by localized computing administration systems.
>>
>>4104627
supporto
>>
>>4104627
>>4104633
backing
>>
>>4104629
>>4104627
Change this to c so we can build an outpost out there to maintain control of this vital point and use it to help foster travel between earth and Eterani
>>
>>4104627
support
>>
>>4104627
Support
>>
>>4104627
>>4104638
Also make the refueling station open for other passing by ships as long as they can afford paying for the volatiles
>>
>>4104633
support
>>
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Lacrich, as some have taken to calling the system, receives more investent. By adopting methods and technologies used by others in human space, we've improved our methods of spaceborn construction, making the building of space stations and satellites a bit easier. Better refinery tech has also been adopted, up to the interstellar standards, allowing a fairly modest station in a system with volatiles to be able to gather and refine them into fuel for passing ships, a potentially lucrative business akin to the ancient "Gas stations".
Orbital defenses are complete, this year will be the last of the 5 year plan and will see another sun and moon ship being finished.
The ICS has transmitted military tech data to us of their new coilgun, an improved version of the MAC gun.

2218 AD
Major project - Stage 2 terraformation of Selestine - 210/1000
>Production - Total 145: Ongoing construction 50/Consumer goods 40/Military 30/Administration 6/Major Project 10
>Population: 68 300
>Energy:9/10
>Resources:9/10
>Food:8/10
>Trade:7/10
>Finance:6/10
>Morale:7/10

>Economy: Mixed economic model; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration:Representative democracy; Basic Constitution; Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee;Basic public services; ESIA
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Coil gun; Improved hyperfuel refining.
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations;Waystations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses
>Navy:2 colony ships; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(2) Moon(3)

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4104666
F. Use genetic engineering to create a domesticated version of the Aatrox species found on Nigel’sWorld for use as a mount! They will be a huge boon to tourism and policing of Nigel’s World and any water scarce world we might find in the future!

Pay our local bio-corps to compete to see who can get it done faster!
>>
>>4104666
>E. Set up a competent education system and University.

The first generation of settlers were not granted a proper education on Selestine, this in term will undermine our economy if we do not maintain our population's Capabilities on the job market and we risk getting bought out by foreign Mega Corporation with large pool of educated workers competing against us.
To fend off against the threat of educated immigrants taking over the Eterani Free State we need to ourselves develop our own Academia.
>>
>>4104668
Support. We also propose that, with some expansion, the Eterani Institute would make the perfect location for a full University.
>>
>>4104668
suppoorting
>>
>>4104666
>C. The fleet modernization
Upgrade all frigates with MACs to coilguns and install FTLs in all, begin constructing a Cruiser, heavily armored, FTL capable, with a massive spinal coilgun and laser secondary guns and turrets.
>>
>>4104668
>>4104666
supporting expanded education as long as my property taxes dont go up
>>
>>4104672
This
>>
>>4104668
support
>>
>>4104667
support, I want space horses
>>
>>4104668
Support
>>
Our education system is being improved now, with a national university being established on Selestine and more funds poured into schools.
The 5-year plan is complete and perhaps not a moment too soon - mid-late 2218 was a time of simultaneous clashes across space, according to numerous reports:
ICS patrols sent to investigate the region around Atheni encountered what they claimed to be two pirate groups fighting each other in the Benedictia system. A third, unknown force, struck at a distant colony of the ICS, not far from New Shenzhen, leaving no survivors. New Shenzhen, in turn, has become a client colony of the Asian League in search of protection, with a military detachment reportedly being sent there to guarantee the League's interests in that sector of space.


2219 AD
Major project - Stage 2 terraformation of Selestine - 220/1000
>Production - Total 150: Ongoing construction 0/Consumer goods 40/Military 35/Administration 10/Major Project 10
>Population: 71 700
>Energy:9/10
>Resources:9/10
>Food:8/10
>Trade:7/10
>Finance:5/10
>Morale:7/10

>Economy: Mixed economic model; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration:Representative democracy; Basic Constitution; Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee;Basic public services; ESIA
>Technology: 3D-Printing(Good blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication;Coil gun; Improved hyperfuel refining.
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations;Waystations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses
>Navy:2 colony ships; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(3) Moon(4)

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4104683
>C.New 5 year plan:
1. Expanding our Shipyards and Industrial sector
2. Work on the Gallagher Frigates Leaders Mrk.4 (Coilguns, Larger with more armor)
3. Providing Military Attachées to New Perth to help them prepare against an eventual Invasion.
4. Research into developing New Sensor technology.
5. Begin construction of the New Lacaille 9352 Outpost and refueling station "Free Berth"
>>
>>4104683
F. Use genetic engineering to create a domesticated version of the Aatrox species found on Nigel’sWorld for use as a mount! They will be a huge boon to tourism and policing of Nigel’s World and any water scarce world we might find in the future!

Pay our local bio-corps to compete to see who can get it done faster!
>>
>>4104683
C. Set aside a plot of land that will be made into a zoo or a reservate and seed it with various xenofauna and xenoflora found on Nigel's world.
>>
>>4104683
C. Design and produce a semi-Aquatic pre-fab home for use on Nigel’s World. It will include solar panels, a water purification system, dock along with a fish farm area to raise earth based fish or the newberry lobster. For leisure a BOX shall be included along with modern communication arrays.

A second design shall be built for a more terrestrial agriculture based life with the fish farm being swapped out for a tractor and terran seeds conductive to the Nigel’s World Environment.

Also Set up a station in orbit around nigels world for defense and trade purposes in case any of those bandits decide to strike there
>>
>>4104685
Support
>>
>>4104687
this
>>
>>4104687
support
>>
switching to support this
>>4104685

from this
>>4104688
>>
>>4104685
support
>>
>>4104683
>>4104685
backing
>>
>>4104683

1 Creation of new settlements in both Selestine and Nigel world
2 Further expand Industrial and Shipyard sector
3 Collaborate with New Perth for help them in their formation of navy and army
4 Rebuild the lost space station of Selestine and the ground defenses. Build a smaller space station and some defenses (orbital and ground) in Nigel World.
5 Creation of a Outpost and refueling station in Lacrich with a few defenses included
>>
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A new 5-year plan is put forward and approved.
The Asian League Space fleet has released footage of its victory over pirates harassing the space lanes between Sol and New Shenzhen- pirate vessels being small, sufficient for threatening and attacking transports, but no match for a true national fleet, especially the impressive main batteries of the Cruiser Chiang Kai-Shek. With an Earthen alliance mobilized, the dreaded Martian fleet we faced two and a half decades ago might soon seem like a skirmishing force.

It is now the year 2220. You may do projects for the past decade, the 2210s. If you didn't do your project for the 2200s, you can still do it, factions may bank up to 1 missed decade of efforts.

We'll be back on track on Wednesday most likely.
>>
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>>4104737
FP: The Lancelot shall head out to do survey stops on the nearby ghoul systems jumping in to do simple remote sensing unless something promising pops up.
>>
Rolled 41 (1d100)

>>4104740
I should roll dice
>>
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Rolled 25 (1d100)

>>4104737
PP: Sir Walfrid Pennysworth shall launch upon a speaking tour of Earth seeking to gather more settlers for the Nigel’s World. He would seek even investors mainly among agriculture and aquaculture corps. He would even offer out the idea of completely free land and it as a completely untapped frontier just waiting for the taking without the perils of terraforming a world!
>>
Rolled 52, 79 = 131 (2d100)

>>4104737
>>4104740
FP: Assisting The Lancelot and its crew.

PP: Harry Kasser will attempt to tame one of the horse-like creatures found in the equator (though not traveling there himself), purely for the joy of experiencing the fruits of his work.
>>
Rolled 76 + 15 (1d100 + 15)

>>4104737
FP: The exact science behind FTL is still an enigma. We seek to rectify this by researching how exactly Hyperspace drives work. Our scientists have compiled the following commonly known information on the basic mechanisms of FTL:
-Mass is not increased during FTL travel
-Gravitational fields from planets and stars interfere with FTL travel
-The Main Engines are still running during FTL travel, the FTL drive itself does not provide propulsion
-A craft travelling at FTL speeds is not really travelling at 3 times the speed of light since that amount of acceleration/deacceleration would kill the crew

From this, our scientists here have come up with several theories as to how Hyperspace could theoretically work that they wish to gather more information on. The three prevailing theories:
-The FTL drive enables some kind of phase shift to an alternate, or "gap", dimension wherein the laws of physics are sufficiently different as to enable FTL speeds from basic thrust. To the outside observer in realspace, a craft is travelling at FTL speeds, but within this gap dimension, hyperspace, it's still travelling at regular cruising speeds. The ship is moving faster relative to realspace, but still at normal speeds within hyperspace. Gravity would theoretically interfere with shift to hyperspace.
-The FTL drive generates some kind of dimensional/reality bending "bubble" around the craft. This "bubble" bends space-time around the craft as its regular thrusters provide propulsion, though the ship is still travelling at regular speed within the bubble itself, the bending of space-time makes it move faster than light relative to real space. Gravitational fields would theoretically interfere with the drive's ability to generate a stable bubble.
-While a craft's mass is not increased by a drive, our scientists want to rule out the possibility that it isn't decreased as well. A decrease in mass, towards that of a photon, would permit a ship to travel faster than light. Under this theory, the FTL drive somehow lowers the mass of a craft to enable it to travel at such speeds.

Our method of gathering more evidence in support or against these theories will be to procure a Journeyman Class Light Transport and an FTL drive, and have the Engineering team retrofit the transport to accomodate the drive. We'll then proceed to attach various sensors, mass spectrometers, and gravity sensors across and inside the ship as well as near the drive itself. The FTL drive and any readings it gives off, will be monitered throughout these experiments. We'll attempt jumps under normal conditions to get readings, in addition to jumps within Eterani's gravity well to determine how exactly the gravitational field of another body effects the FTL process.

Spending 15 IP on this since it's big and I'd rather not fuck it up
>>
Rolled 82 (1d100)

>>4104737
Personal Project: Captain Rodberg, being a former Starship captain, will host a course at the military academy on bettering the Eterani Navy's day to day management of their crews and ships.
>>
Rolled 80 (1d100)

>>4104744
>PP
Nasu Yukiabi USAGI's head of public relations shall assist in the endeavour a
>>
Rolled 30, 53 = 83 (2d100)

>>4104683
Faction name: Smog Incorporated
Faction assets:
Team of solar experts
Small team of industrial designers Well-adjusted conventional solar tech
Prototype framework - large amount of solar panels
Advanced batteries
IP: 9
Faction Leader: John Coal

FP: John directs the company to mass produce the new battery tech, targeting other companies such as gallager and deston group specifically to sell too.

PP: John coal knowing he is now getting old looks to sire a child to hopefully take up his dream once he has passed
>>
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Rolled 83 + 7 (1d100 + 7)

>>4104737
FP: Project Vowgate:
With the most experience with antimatter, the successful ftl prototype engine, and the theory behind it. Kayub Eterani will attempt to create a space tunnel/portal that can safely transport an organism from the portal to the designated destination, which will be a few feet in front of them for the purpose of the experiment. The device will be a 7ft door frame with antimatter being the main ingredient for the project.
+7 IP

PP: The publication of a book shared throughout the science committee and foreign nations (ICS and Earth)

McCoy Sr. & Jr. Theory of FTL
A book that shows past experimentation and research with hyperfuel by Kayub Eterani. It depicts the undeniable proof of antimatter being the main competent for our ability to use ftl. At the beginning of the book it mainly says that when antimatter is activated within the ftl drive it creates a space tunnel by ripping though space and time, which has to be in a consistent state of running. Near the end it mainly tells the dangers of reckless use with antimatter or anything related to it which could lead to time distortions, it shows past known incidents of time distortions like the trip to Sol or the research of the ftl time skips. Worse case scenario it might even cause a black hole, so it implores to take priority in creating a more safe/stable ftl drive to avoid any catastrophic incidents.
Auto 50
>>
Rolled 15, 38 = 53 (2d100)

>>4104737
Fp

Deston Group "Minerva" Designing, Development and Testing Facility


A large fortified facility for the purpose of help the Deston group in the creation and use of their products. It will be divided in specialized sections all with modern standards, and it will be nearby their industrial facility.
It will have defenses both missile and laser against spaceships. There will be some anti-air turrets for destroy small transports ships. As well anti-infantry&anti-vehicles turrets, cameras, sensors both outside and inside. It will go several levels underground.
A small building near the facility will be made for dock incoming Eterani ships, and give them help/simple repairs/manutention and refueling.

The army and navy can visit the facility, other Eterani are also welcome to visit. We are fine if others Eterani would build near us (of course as intended with protocols of security and privacy, that will remain for safety of workers/visitors).


Invest 6 Ip s ^ here
PP

"Wars of the Endless Sea : observations and theories on the future of space wars" by Javier Molina Deston


The current 53 years old Ceo of the Deston Group, writes a book about the possible futures of warfare and the consequences it will bring to human societies. The book is based on the recent conflicts of this last centuries, on the brief eterani-martian conflict and the latest developments of this decades with the massacre of the Fortuna colony, the action of piracy and the surging of large fleets and armies from the 4 superpowers of earth. Javier will take witnesses from veterans and experts, so that the book offers more than only is simple patriotic point of view.


The cover was capture by is Valiant helm camera after the end of the battle for the colony : on a destroyed wall in the surface of Selestine there is one of the large group pictures taken by the colony in the early days, with the founding fathers and mothers in front. The picture is half burn, broken by projectiles, and dirtied by blood and dust. This while fumes rise towards the stars in the ruins around.

//
Assets:
- An industrial facility on Eterani IV
- Researchers/workers
- A security force integrated in the Group.
- Prototype Eterani PA Knight (still in development. now phase II)
- Eterani Armor Valiant
- Eterani Work Suit Bull

Influence Points: IP 6 (with this fp 0)
>>
Rolled 6, 81 = 87 (2d100)

>>4104737
FP: With living space still being a somewhat limited commodity, the Syndicate has decided to expand their underground outpost and try to make it into a proper small, underground city.

PP: The Leader has decided to look into procuring cybernetic enhancements that can be used to enhance the abilities of the Eterani Ghosts squad, making them even more efficient at infiltration and sabotage.
>>
Rolled 58, 19 = 77 (2d100)

Faction assets:
Loyal acolytes
Newly established Educational Centre of the Path of the Divine Shadow
Flocks of the faithful
Relations with fellow believers on other worlds
Faith
Influence Points: 3 (with this fp 0)

Faction Project for 2220 (all 3 IP being spent on this):
Seeing that the regular colonists will need some time to be converted en masse, the Shadowians will instead focus on quality over quantity. A hard core of superior beings that will set an example to the unenlightened masses.
Therefore the decision is made to put up a high security secret compound at an undisclosed location (totally not in the basement of the Educational Centre) where a select few individuals of superior will & genes can receive training and guidance that will surely help them to unlock their mental potential.

Personal Project:
Brother David, not wanting to interact directly with those annoying skeptics, decides to start his own BOX-cast where he can talk at lenght about how vaccines restrict your psychic-enabled braincells and how to devaccinate yourself with use of crystal healing and diets that counter negative thetans in your bloodstream.
>>
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Rolled 82, 89 = 171 (2d100)

>>4104737
Assets:
- Small 3D manufactorum researching and producing small arms, first aid and emergency equipment
- Plans of action for nearly every possible catastrophe (even though most a theoretical and might be terrible in practice)
- Sufficient emergency supplies
- Central Strategic System
- Small unit tactical data
- Valiant armor design
- "Colonial Defense" video game
- Synthetic avatar body
- Freedom Bots (light & heavy)

>FP 2210-2220: The first mechanical division
As the colonial government has so far taken no action to build up a ground army to support the militia, the Council has decided to demonstrate the effectiveness and cost efficiency of droid armies by building a demonstration force. The first mechanical division will be compromised of 400 light and 25 heavy [Freedombots], build with CSP resources in the [Gallagher Robotics factory]. A factory that Gallagher industries has put the CSP in charge of, after hiring them to run the robotics branch of Gallagher industries. Of course, it is hoped that after demonstrating their effectiveness the government will feel inclined to reimburse some of the cost or that out-of-system [Freedombot] sales will be boosted, by being able to demonstrate their superior design and programming with a large force, offsetting some of the cost. Control over this force will be given to the Solar general. They should primarily be used by the military academy for now, so that the students can get used to commanding them and training exercises can be conducted with and against them. This should help us identify any potential for improvement in both their programming and design and establish them as part of our defenses.
Investing all 5 IP left

>PP CSS 2210-2220: My name is Professor CeSS
The CSS has spent the last ten years getting a job as a Professor at the Eterani institute and teaching political science and history there (The human league running the institute has agreed to this), with his [synthetic Avatar body], just like a human professor. The first course was titled: "The French Revolution from the "Estates General" to Napoleon: Ruling through terror and mob violence" and many more followed, covering much of the 19th to 21st century. The ultimate purpose of this is to "educate" the public on politics, creating a foundation of committed patriots that believe in internal peaceful discourse and outward vigilance. The CSS also wishes to expand its own capabilities to interpret historic events and predicting future behavior, by learning through the discussions with its students, strengthen its own perception as a sentient, respectable and politically knowledgeable being and gain personal influence. This will additionally make the institute the first University with an "AI" professor, which should raise its profile quite a bit and hopefully attract some more skilled immigration.
>>
Rolled 151, 21 = 172 (2d200)

>>4104737
Faction name: Zav&Snik Biomedica
Faction assets:
Research facilities
Licence for marketing and distributing most of the common drugs
+++:tm: line of drugs
IP: 10
Faction Leader: Dr. Boris Lekarich

Zav&Snik Biomedica is a pharmaceutical company that was founded by Dr. Boris Lekarich with the goal of escaping the stranglehold of the Big Pharma monopolies that rule over the industry back on Earth. He has invisted all his life spendings on a risky venture of establishing a pharmaceutical company in the Eterani free state, seeing the colony as an untaped market safe from the opressing grasp of the Big Pharma monopoly.
FP: Zav&Snik Biomedica will start a marketing campaign within the Eterani Free State with the goal of selling their exclusive line of +++:tm: drugs. The exciting line of medicine such as Oxytocin+++, Seratonin+++ and Dopamine+++ will be sure to improve the quality of life for any Eterani who is struggling! Say goodbye to your depressions, anxieties and what nots, those will be simply vile spooks of the past that eill haunt you no more! The only thing separating you, lucky citizen, from true happiness and peace in life is the very cheap affordable cost of this medicine! Buy now, as the stocks are limited!

PP: Dr. Boris Lekarich will mingle with the local community of the colony and get more in touch with the culture and the needs of the Eterani people.
>>
Rolled 28, 25 = 53 (2d100)

>>4106215
Guess who is a retard
>>
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>>4104737
>Faction name: Gallagher-Volk
>Faction assets: Team of expert mechanics/engineers, Huge team of employed workers, Medium seized Naval Dockyard and Shipyard, Robotics factory (subsidiary run by the CSS) Gallagher-Volk Mariners future ballers team, military contracts with Alpha Centuri and New Perth and the Charon research ship.
>IP: 15
>Faction Leader: Matthew Gallagher, 60 years old, Fleet Admiral.

FP: Establish a Science base on Lacaille's second planet, claiming it for Eterani. Rename it Dagda and the Sun/system Lugus. The establishment of the base/supplying it, is done with the aid of the Charon ship. The base will be filled with researchers from the Biomi/USAGI factions. +5 IP

PP: Understanding the threat posed to New Perth, Matthe Gallagher will lend a number of his loyal men to the colony, hoping to establish better ties with it. These men will continue to encourage their support for the Gallagher-Volk military contracts and hopefully get them to purchase and invest more from the company. +5IP
>>
Rolled 6, 23 = 29 (2d100)

>>4106227
Forgot muh dice
>>
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For the new 5 year plan, I suggest swapping out the Mrk 4. Gallagher Frigate, in exchange for the Mrk.1 Vollk Crusier.
The Volk Cruiser is equipped with:
-Coil Gun battery's
-The latest FTL drives
-Advanced armour platting, though it is not as heavily armoured as the Asian Leagues Chiang Kai-Shek, favouring manoeuvrability.
-Boarding pods: Equipped with 6 pods, all capable of drilling themselves into a ships hull and unloading its Marine crew to board and take the enemy ship.
-Some smaller lasers on it for point defence
>>
Rolled 74 (1d100)

>>4104683

Faction assets:
Influence Points: 8
Small team of geneticists
Small team of miners
Team of Nannies and Childcare Workers
Medium Cloning lab/research lab, becoming of a size typically seen in large cities back on Earth
Small Mining equipment stockpile
Low G GE Tech, It negates the effects of lower gravity by 90-98.6%. Depending on how low it is exactly.


Following one late night meeting at the compound the Biomi Rep knew that his family needed to be able to reach the masses! But that their peculiar ways really put people off from their services… until a call from Yukiabi, USAGI's head of PR and did he have the idea of the century! Catgirls with the most modern genemods! A team up of Eterani’s brightest minds coming together to pave a bright new wave for mankind! The first step is to figure out how to get only the desirable traits! Functional cats ears! a tail they can actually use! Maybe even cat eyes that really have night vision! Once the results are finalized we shall focus our research into maintaining our control of the gene mods used. Our first attempt shall be to make it so that the catgirls genes will not pass onto the next generation or even express themselves unless they are exposed to a secret formula while they’re still developing fetuses doing so will hopefully encourage repeat customers and innovation on our end!
>>
Rolled 15 (1d100)

>>4106246
The USAGI research team knowing the capacity for bio research and splicing are assisting. As aside from the stated use such. Stepping stone will allow for so much more~
>>
>>4106231
Support
>>
>>4106231
Supporting this change
>>
Rolled 46 (1d100)

>>4106246
Knowing the need to break out into relevancy, the Helig-Schepping Corp takes one massive gamble on the Cat Girl codes. Hopefully they didn’t get too cocky...
>>
>>4106231
supporting
>>
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>>4104740
>>4104741
>>4104744
>>4104745
The survey of the Ghoul Stars reveals that there are several worlds that may have once held a biosphere, but are now desolate or in poor conditions - the familiar sight of dried up seabeds only sometimes replaced by entire worlds cracked apart or frozen - in one case in the process of freezing, something you could probably observe happening live if you put down an observation post. Six total planets are recorded as such "Dead" or "Dying" worlds.
In one of the systems, an interesting thing was noticed - signs of a recent visit by another spacefarer. Signs point to them leaving the system no more than a week before your explorers arrived.
The Daily Noose obtains some good footage of this expedition which they may choose to release.

Pennysworth's tour has him spending a year on Earth, being quarantined in East Vancouver when fears over a disease outbreak ground all ships there. He does eventually return with a small amount of interested farmers to Nigel's World.

Harry's personal ambition, on the other hand, is a success! A member of the Aatrox species that was captured by a hunter was acquired by him and over the course of a year taught some manners. Some of the astonished onlookers observing Harry riding the native beast wonder if the species hadn't already been domesticated, seeing as some journo managed to tame one of them,
>>
I had a long and detailed post and I lost it on accident, so I'm making this one short.
>>4104748
It's a success and with no casualties either. The full report is available to you privately. People who happened to watch the experiment have been talking, there's a lot of interest in what it might be.
IP+4
>>4104752
Rodberg's knowledge is put to good use and his prestige grows in turn.
IP+4
>>4104761
During a second Earth tour, Sir Walfrid is able to appreciate the aid offered by Yukiabi, as hundreds of new settlers will be signing up each year now for Nigel's World. They'll remember who brought them there.
IP+3
>>4104800
It's a slow and steady grind. The materials to produce the batteries aren't too cheap and there was skepticism among the investors initially, but you're making gains.
IP+6
The child is also a healthy one, got the mother's eyes.
>>4104851
Somehow the crazy project worked. Within a range such as that and two gateways being established, transportation succeeds. With this as a basis, you have more confidence in future work being possible.

While I don't usually allow Auto 50 projects, this one's simple enough that I'll let it pass - the book is of great interest to the broad scientific community and you begin to receive recognition for your work.
IP+5
>>
Rolled 24 (1d100)

>>4104683


Assets
-A buncha cultist-fans
-4 Teams of Athletes; The Gallagher-Volk Mariners, CSP Packers, Vaught Vanguards, FPFC All Stars
-Scientist team(with basic facilities for the development of sports gear and consumables)
The fans basically work regular jobs in the colony and are people who spend all their excess money on FUTUREBALL
-Small Futureball Dome 'The Calega-Gallagher Volk Futureball Dome'
-The Box
-FPFC outpost in the Jack Rabbit system
-Sportsdomes of Jack Rabbit
-Bob the Bot. Heavy Robot. Installed with the Interception Drone Defense System. Killed 20 enemy mechs in the Battle of Bogs.
Asset:Franchise in New Shenzhen
IP: 8

The Futureball Barge
We will ask our allied ICS for the use of the Martian orbital shipyard, and to purchase the abandoned satellites in the interest of continued allied support to strengthen each other. We would like to see if we can get some help from Gallagher to for building it. We would also like The Human League to help install the FTL. Offer free tickets as well.

The super fans of Futureball would go to any lengths to witness the newest addition to the greatest sport in the universe. A massive ship built around 13 Futureball domes as its superstructure. Around Mars are the abandoned orbital satellites of 13 Domes of the XFL, lost offshoot of Glorious Futureball that ended in failure. No one can say why for sure. We will acquire these 13 abandoned Domes and and in Futureball's light bind them.

After clearing them out of mutants and misfits we will bring them one by one into sync with the base Dome. The top portion of each Dome possesses a mechanism to raise a sturdy cover capable of sustaining assault from some of the more rowdy fans who in the heat of the moment fire their ships weapons in hopes it would cause a ball in flight to miss its mark or to erase a loss. This mechanism will be used to interlock the structures into each other and allow for emergency separation.

Around the domes we will build hollow boxes of cheap metal and material to form an impromptu ablative armor, defense drone ports, as well as ample space for advertisement. There will be openings.

The Futureball Barge quickly developed its own cultures and sub cultures. One quickly become affluent and commercially successful as a means to support the ship, the Sports Casino Club. With the discovery of FTL communication there was now complete access to sporting opportunities throughout settled space. This meant this elite gambling community could operate almost anywhere they pleased, and where better then at the only location that you could have 13 futureball games going on at once where you could double your gains exponentially if you placed your bets right.

We will use this behemoth to safely and comfortably bring commercial passengers and immigrants from Sol to ours and Nigel's World to increase our population, and in the time we have with them, indoctrinate them to Futureball and Eterani.
>>
Rolled 3 (1d100)

>>4104683

Assets
-A buncha cultist-fans
-4 Teams of Athletes; The Gallagher-Volk Mariners, CSP Packers, Vaught Vanguards, FPFC All Stars
-Scientist team(with basic facilities for the development of sports gear and consumables)
The fans basically work regular jobs in the colony and are people who spend all their excess money on FUTUREBALL
-Small Futureball Dome 'The Calega-Gallagher Volk Futureball Dome'
-The Box
-FPFC outpost in the Jack Rabbit system
-Sportsdomes of Jack Rabbit
-Bob the Bot. Heavy Robot. Installed with the Interception Drone Defense System. Killed 20 enemy mechs in the Battle of Bogs.
-Bowser Mechs
Asset:Franchise in New Shenzhen
IP: 8

PP of Box Bowser
His recently announced personal work to pay for the continued construction and refurbishing of The Futrueball Barge, 'The Futureball Vaudeville: You'll laugh and you'll cry' depicting several well known futureballers in amusing and heartbreaking situations. A player tries to clean his house but everything he touches breaks, he attends dancing lessons and enlightens a snooty teacher to superior futureball athleticism and agility, and many more. Available on the BOX and through the Jack Rabbit pay per view transmission to Sol.
>>
>>4106276
>USAGI Research
A group of researchers and scientifically minded folk who left earth for the colonies when a MEGAcorp started buying up all their patents and brightest minds, bringing with them almost of their equipment to start again. Their specialties were medical developments and grafting. Yet they are now disjointed and the team seeks a future among the stars.

Among their more recent exploits they were the first humans to map an alien Genome and publish their works, their base was the site of the final battle against the bogs, had a system named after a member and finally pioneered the space shrapnel shotgun fleet move!

>Assets
Team if specialist scientists
Private security teams (whom we provide healthcare for!)
Small but well equipped research centre and production plant (Quite well defended-more security)
A few transports
Bogendorf Medical Tech
Alien Fossil+Genome Data
Asset:Copyright; Exports to Sol.
[REDACTED] Asset: S (serenity), E (Eden) and M (Midnight) Strains
Cash+300 Bogcoin
Martian combat drug formulas; Basic biomod knowledge

IP
5

Sorry for not listing assets rather tired
>>
Rolled 45, 8 = 53 (2d100)

>>4104737
FP: The Blackwell Foundation continues its research.(spending all 8 IP on this)
PP: Francis Rowell, now a leading memeber of the small council, ventures to Earth. He searches the globe for the near mythic psionics to offer them shelter away from the governments that seek to use and abuse them as well as sponsorshipfor a ciztenship in Eterani. If this fails, he hopes to at least drum up support and intrest for the Foundation.
>>
>>4107603
The Human League declines to lend any assistance whatsoever to this endeavour. It's an act of cheap corporatism with no value for bettering society or humanity.
>>
Rolled 92 (1d100)

>>4106246

Johannes Vaught, seeing this as an opportunity to realize his predecessor's ambitions, and with James' permission, transferred the growth accelerant research team to Eterani to aid BioMi's endeavor as well as providing other necessary aids such as transportation and funding.
>>
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>>4104928
Because you lacked the finances due to a shift in military spending towards the navy and consequently fewer purchases of your products across the decade, you could not quite build what you planned for the Deston base.
Choose to either have as a new asset:
>a large, but unfortified base
>a small, decently equipped base

As for your writing, you finish your first book at last - unfortunately you could only get good data, witness reports and testimonies from veterans of the Eterani-martian conflict and of the expedition to Atheni, which yielded relatively little information compared to the former. The book you do complete is a decent one, but still limited in scope - perhaps with more and better data you could put out a second tome in the future.
IP+4

>>4105655
Expansion of the underground base proved to be both a failure and an unnecessary action. At one point the digging caused a collapse that affected most of the new sections and even some of the old one, reducing the underground base in size, though not wiping out all of it.
Thankfully the surface of the entire planet is now safe to habitate, even if it lacks great plains of grass or oceans at the current stage of terraformation - the air is breathable, radiation is negligible, so the displaced syndicate workers simply move to temporary surface habs, akin to a shanty town.
As far as the enchantments are augmentations are concerned, however, you do make good progress. Through agent in Earth you obtain some good quality gear and a single professional who joins the Syndicate, installing the augmentations into those hand-picked Ghosts.
>>
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>>4105685
Among the core of your faithful, in the secret secure facility, a process of trial and error is undergone. Over time, the very best have managed to improve their mental abilities to something that definitely approaches the peak of human capability - able to perform complex calculations quickly, able to perceive, memorize , replicate more information for a general improvement of cognitive and perceptive capacities, to detach themselves mentally from the self and take on an analytical mindset devoid of bias or emotion if need be.
Though their number is not great, these new mental elites hold potential. How you choose to name and list them is up to you.
Now, about the BOX-cast, it's somewhat of a mixed bag. You've gotten more fans and exposure for sure, but you've been getting a lot of prank calls, skeptics talking badly about you and your methods on other channels, entire panels being made criticizing your works. In a way, all publicity is good publicity, but a few health incidents towards the later years in this decade being attributed to Brother David's teachings might mitigate that, as legal action is being considered by families of the affected.
Still, it wasn't all a waste.
IP+4
>>4105912
Making some minor adjustments to both the early designs and mostly the production process, you are able to produce the first mechanical division and successfully perform a public presentation of its capabilities and analysis of its cost efficiency. The public, the members of the Assembly and foreign observers and potential clients are all pleased with the presentation - after being given a government contract for the I. MD and completing it you immediately find buyers in Fortuna and Alpha Centauri and thus your investment, thorough planning, use of assets and connections is paying off greatly - since you're not keeping the bots for yourself, after all, it's a financial and PR success unlike any other you've had prior to this.
Professor CeSS, meanwhile, becomes a respected educational speaker at the Eterani Institute at first, then the Selestine National University. Its lectures eventually reach other worlds through the comm networks and towards the end of the decade invitations to speak at academies and universities on Mars and Earth begin arriving, with topics both historical and contemporary being proposed - a discussion on AI rights, what it means "To be", a debate on the place of Nietzsche's philosophy in the modern age - to be held in his resting place of Weimar, Germany, on the 320th year after his death

Your cooperation with Gallagher-Volk and the Human League gives them benefits by association as well.

IP+17 for CSS
IP+4 for Gallagher and for the Human League each
>>
Rolled 87, 3 = 90 (2d100)

>>4104737
Faction Assets:
-Mid-sized Animation Production Teams
-Imported Cameras
-Projection Equipment for Broadcasting and Screening
-Romcom and slice of life animation
-Advanced Animation Equipment
-"Panda Souls"

FP: Still Producing Anime.

Given that Edwin our founder and previous Director is now in the Hospital and nearing his death due to respiratory problems our studio find itself being led by a new mix of a new generation of overtly enthusiast Eterani born Animators and Foreign hired talent who came to Eterani to find creative freedom.
The Result is that whole team wished to build an Homage to Edwin for his Guidance for all theses years but also to work on a big project, though one where short part can be published ahead of the whole.
A package Film if you will.
The Film itself will be a Succession of short stories each 45min, the First and Last story will serve as an intro and outro.
The content of the film itself will have one main focus, the Pitfalls of Nation building in the future according to EHS, and Also feature Catgirls in the Intro and Outro sequence of the movie.
Here is a sample idea for one of the shorts:
An Eterani military man is sent to force to stand down due to peace negotiation a division of Military robot some time in the future, the robots themselves are not allowed to make peace however, he is tortured by the machines who themselves die in droves against their own will, the only AI able to disobey orders on the site is lynched by the others and the human struggle to free it and eventually succeed but as he does the peace talks eventually break down and the division refuse to move out again, as such the war is lost.

The Name of the movie will be "A Cat's Waltz: A scalded cat fears cold water"

PP: Given the recent production of Catgirls in BioMi, the team was immediately interested to hire some as new talent and training prospect, of course they'll be free to choose what they specialize in, whether it's animation, audio or conceptual.
>>
>>4107495
We are releasing the information received from our FTL experiments not just to the colony, but to the universe at large, free for anyone to access and read. Any information specific to Gallagher-Volk FTL drives will be redacted for the public release. This is intended to serve as Peer-Review of of McCoy's already published findings.
>>
Rolled 55, 43 = 98 (2d100)

>>4104683
With permission from the CSS group, Calbias Corp has been given permission to go through all the systems and accumulated data around the time of CSS development to learn more about its nature. The hope is that there may have been an X factor or factors responsible for its creation and if we can locate it. More like CSS can be formed, and possibly learn weather or not it’s truly an Artificial Intelligence.

Personal project: with the terraforming projects current pace Karl has considered taking family friends and associates on hikes around areas of the planet to get an in person before and after view of Celestines ecological development. As well as relax away from all the hubbub Of the main colony.
>>
>>4106216
>>4106215
Your introduction to Eterani went through three phases. Initially, there was the "Literal who" phase, in which recognition was low and people were rather disinterested. Then, through the tours of the community, you did get some attention - but a few mistakes in speech and mannerism in relation to married couples and alcohol consumption got you in a bit of trouble at one point. Around the time you escaped from that trip, you saw your sales increase, a mini-golden era for your company, until they dropped once more after word of mouth and BOX-coverage of your drugs put them in a bad light, talking about unwanted side-effects and the like, which towards the end of the decade largely put you back close to square one. Still, there were some profits made and you haven't been lynched yet.
IP+6
>>4106227
>>4106229
A year after its establishment, contact was lost with Dagda. When you sent the Charon to Lugus to check the situation out, you found the base destroyed and the staff slaughtered in a fashion not too dissimilar from what was encountered in Benedictia.
New Perth initially seemed well inclined towards accepting your offers and did commision a single Mk3 frigate, which was delivered and payed for. They ordered a second, but after news spread of the Lugus incident they cancelled the order, citing "Security concerns over targeted strikes."
IP+5
>>4107603
While the plan was ambitious and had board approval internally, it encountered issues once it met the outside world.
Both the ICS and the Human League refused to help you in this venture, forcing you to spend more of your own cash on this. The 13 dome-satellites weren't all there, four having been turned to scrap years and another two having been taken over by new occupants. The mutants and miscreants on the rest were a tough nut to crack and in one of the satellites was destroyed in the reclamation process. What that left you with was six out of the original thirteen - with those, inferior facilities and a tighter budget, you still managed to scrape something together - but it's not quite the Barge of your dreams. It flies and it stays together, it has an FTL drive, but it lacks the advanced facilities at the moment - essentially being useful as a weirdly designed cargo ship at the moment. As such, it could still bring benefit and might still be improved over time, of course.
>>4107645
The series is, in short, a BOX Office bomb. A sad thing, really, it could've gone so far, echoing back to the era of wrestling stars-turned-actors of 200 years ago.
>>
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>>4107731
Research progresses, with one case subject in particular showing potential, though it may be just a few years too early to tell right now.
Mr. Rowell, however, has gone missing. His last message said he was on the track of a promising mystic somewhere in the Western Amazon, someone he was confident about.
>>4108801
The Cat's Waltz is success - It's the big hit you've been waiting for, receiving recognition both at home and abroad and bringing in profit over time as well!
IP+13
>>4108810
After thorough research, you have the solution. What caused the formation of CSS must have been a programming anomaly, an incidental spark of genius that the creators didn't even realize themselves. Essentially, through different baselines and open pathway, more advanced machine learning algorithms eventually reach a point that allows growth and learning limited in data size only by memory space, which is hardly an issue in the current era.
While CSS might not always have been a true AI, you are now fairly certain it has grown into one and where one draws the line at that point is somewhat of a theoretical debate. At the end of the day, what differentiates the "Thought process" of CSS from a human is the chemical makeup, which in the case of the homo sapiens is one that creates incentives and disincentives for certain types of behavior based on established evolutionary experience, which in the context of its development would have been fitting, but with the rapid advancement of mankind out of its prehistoric state to the present Space age, one could make the case that the human brain is an out of date piece of software on squishy hardware, compared to the new potential of AI.

All this hard thinking may have taken its toll on Karl's mind, but he has managed to find balance through his outdoors activity with friends and family. Year by year, the environment of Selestine changes slowly as its biosphere is being established - soil, fauna, water, perspiration - it was a trip to one of the natural mountains of the planet that led to your first experience of rainfall on this world, in fact, as the clouds bearing water clashed into the four mile tall rocky sides of that mountain, bringing down a heavenly shower upon you.

With your state of mind preserved, you are able to publish a proper summary of your research into artificial intelligence.
IP+10
>>
>>4106246
>>4106276
>>4107183
>>4108630

Through modern cloning technology, combined efforts, funds and knowledge, you've managed to achieve the dream of many a man across the ages - genetically-tailored real life catgirls. They have fully functional cat ears and tails, but while the eyes bear the resemblence to felines outwardly, that part had to be made more cosmetically, as test subjects at this stage that had proper feline eyes would suffer neurological damage from the incompatibility of a human brain and a cat's eyes. Interestingly enough, the effect is achievable through the use of cybernetic eyes, as proposed by a Helig-Schepping bio-engineer. It may be possible to further improve upon the genetic code in the near future, but the brain is ever so fragile of a mechanism to tamper with. USAGI researches know how many failed test subjects they've had to clean up. But in the end, it is a success - with their adapted growth, the first 'true' batch, from 2218, will reach the equivalent of a young adult human female in 2221.
IP gains:
+10 for Biomi
+5 for the others

I didn't write any assets down in these project reports because I've gotten tired of doing that, I leave it to the judgement of each faction to write down what they have. If you get upgrades of old things, replace them in your list rather than adding several versions of the same thing.
>>
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>>4108807
Your findings largely corroborate the theories of McCoy Sr. & Jr.
Here's the story on FTL, as you know it:

The breakthrough in research initially, around 2140, was made by a certain Martian Megacorporation by the name of Bogdanoff & Bogdanoff Inc. The science behind it was kept secret even after many managed to steal the actual industrial designs, but it is as follows - the process of hyperfuel refinement allows the extraction of antimatter from various volatile materials(The raw materials required for the hyperfuel, not found just anywhere and fetching a good price on markets) and their transformation into a usable state, a fuel. The hyperdrive engine which allows faster than light travel is something of a misnomer, as at no point does the vessel it is attached to actually surpass the physical speed of light. It's not exactly an engine either - it has no thrusters, employed on its own it would do little. What it does is create a stable field around the vessel that is constantly ripping through matter in four dimensions - that's right, space and time. A few more classically educated minds may make the connection to certain philosophical paradoxes from nearly three millennia ago. A ship in hyperspace must constantly maintain its speed - for optimal travel, its cruise speed. During travel the regular engines are still working, the thrusters burning - the space around the ship is what is being constantly transformed. Attempting to enter or leave hyperspace in contact with a strong enough gravitational pull, a gravity well, causes the field to dissipate and the ship to leave hyperspace. Based on these thoughts, Human League researches believe that the path to artificial gravity may in fact lie through the use of antimatter in a somewhat opposite direction as the FTL method.
The issue of time warping is one that was seen more often in first generation hyperdrives, such as the one used by the Vagrant - however, in all cases except our initial arrival in Eterani, it has never had a reverse effect - a ship would always arrive in realspace at a point in "Time" after the one in which it left, the difference would be between the same trip, at the same "Speed" , sometimes taking five hours and sometimes taking ten. This can essentially be attributed to the "Speed" of the hyperdrive, in turn - in one case a miscalculation may cause it to take more time to reach the same result than another time. This, however, is if you consider there being a "Right time" at all - the standard by which ships have kept to is the one that was set by the original manufacturers of these drives. That is to say, if you don't want to cross a parsec in twenty hours(the present "Optimal" speed for the latest in drive tech) you could configure the "Speed" of your drive to make the trip in thirty.
>>
>>4108972
Where the two research groups differ in opinion are matters of risk: The McCoys have been more alarmist on the potential threats of improper warp usage, whereas the Human League scientist tend to give more credit to the engineering behind the drives themselves - the failsafe mechanisms employed mean you'd have to intentionally go digigng in their base mechanics to potentially reach some catastrophic end - or, more likely, make a faulty drive to begin with, but it is hypothesized that in most "Unsafe" scenarios there simply would be no dimensional warping occuring at all. The black hole scenario, while considered possible, is deemed "Unlikely" by most HL researchers, unless presented with evidence of the contrary.
The way in which all current drives are configured is with a small preset range of possible warping effects. In theory one could try to go faster or slower. It is believed that the matter of safety and optimal hyperfuel consumption is why the current limits are what they are. You could also bring the "Hyperspeed" down, with a theoretical "bottom speed" at which you should simply exit hyperspace - a theory was suggested that you might be able to go in reverse, having a ship travelling at say 1/10th lightspeed in subspace go through a warp jump that makes it only cross half the distance it otherwise should - but most researchers dismiss that as a complete impossibility.

Now, with the release of this paper the Human League gains +9 IP. For having their own work mostly corroborated, Kayub Eterani also gains +5.
>>
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Rolled 44 (1d100)

FP: The Arc reactor

The tokamak shaped arc reactors have been the dream of earth for decades. Scientists speculated its creation would have already occurred but thanks to FTL breakthroughs and greed, the area was left to those who werent under corporate and Government oversight.

The Arc reactors fusion would require a radioactive isotope of Tritium which is produced from Lithium. The other isotope being deuterium. Basically it mashes two isotopes of hydrogen, deuterium and tritium, together at such high energies that they combine into one atom. When they fuse, the reaction produces helium and a free neutron. Critically, helium+neutron has less mass than deuterium+tritium, and the missing mass is converted to energy and the reaction is held in by a magnetic field in the shape of a donut which allows the electrons and energy to collide releasing more sustainable energy.

This would take energy production/weaponry/tech to next age of space.

Time to blow up a planet
>>
>>4109694
You've established the basic framework of the Arc reactor project - several prototypes for a reactor itself, adapted to using such isotopic fuel. With the basic nuclear physics behind it being mostly the same as the ones employed by conventional nuclear fusion, helium-3 based reactors in the current age, what's left is procuring a steady supply of cheap isotopic fuel to make it marketable - that will have to be the next stage of your development.
>>
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The year is 2220. Work conducted in the last 12 months has mostly been sensor research and public shipyard and foundries expansion. New sensor systems can now be deployed in structures and outposts, as well as ships, that are being made.
You now have a large percentage of the populace employed in heavy industry. Manpower is the primary hard cap of your potential in that regard.
Lacaille 9352, after the last attack conducted on it, is once more deserted. A construction expedition is being prepared for its development, putting the two colony ships and the Charon to such makeshift work for which they weren't originally intended - space construction, that is.

Major project - Stage 2 terraformation of Selestine - 240/1000
>Production - Total 155: Ongoing construction 65/Consumer goods 40/Military 35/Administration 10/Major Project 10
>Population: 73 700
>Energy:8/10
>Resources:8/10
>Food:8/10
>Trade:7/10
>Finance:5/10
>Morale:7/10

>Economy: Mixed economic model; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration:Representative democracy; Basic Constitution; Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee;Basic public services; ESIA
>Technology: 3D-Printing(Good blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Improved); FTL communication;Coil gun; Improved hyperfuel refining.
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations;Waystations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses
>Navy:2 colony ships; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(3) Moon(4)

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4110321
G.Government & Law
The National Taxation Law:
With the growth of our colony, it is time that we begin the funding of our government and society as whole. With money flowing into the state itself we will be able to do much more for the people, including funding our governmental bodies and all together acting with more efficency.
>>
>>4110321
G.
The Universal Lifeform Rights Act
-Any artificial intelligence, machine lifeform, or non-human organic life that can prove itself to have sentience and sapience sufficiently indistinguishable from that of a human's is to be afforded full protections and equal rights under Eterani Law, and will be considered a citizen of Eterani for all legal and civil purposes.
-The measures of sentience and sapience are to be determined by an independent tribunal of researchers, computer specialists, and biologists, democratically elected every 10 years.
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>>4110321
A. Explore the systems towards Nigel's world near the reported pirate attack to find the source of this marauders.
>>
>>4110323
>>4110321
backing
>>
>>4110326
support
>>
>>4110326
This
>>
>>4110325
Support
>>
>>4110321
F study the constellations/stars that can be see from Eterani, Nigel World, Jack Rabbit and Lacrich.
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>>4110321
A. We need more people so that we can stand a chance against the expanding Sol Authority and destructive actors. Upgrade The Charon, The Futureball Barge, The League of Gentlemen's ship and any other FTL vessels that could be used to scout and bring in immigrants, have them escorted by our frigates while doing so.
>>
>>4110323
support we need taxation
>>
>>4110326
this
>>
>>4110326
Also ask nearby colonies who are troubles by this piracy for help in scouting out space for these criminals to expedite the search
>>
>>4110350
support
>>
Switching from
>>4110343
and supporting
>>4110350
>>
>>4110325
Support
>>
Give me three 1d100 rolls.
1 for your own searches
2 for other colonies
3 for the pirates counter-acting

High is good for you in all cases.
>>
Rolled 17 (1d100)

>>4110372
>>
Rolled 75 (1d100)

>>4110372
>>
Rolled 81 (1d100)

>>4110372
>>
Rolled 90 (1d100)

>>4110372
>>
Rolled 82 (1d100)

>>4110372
>>
Rolled 2 (1d100)

>>4110372
>>
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Our own searches ended up finding nothing of use, but New Perth, with a grand toal of two armed FTL-ships, actually did bring something useful to the table - an investigation of another colony ship that was attacked in nearby space yielded data on the attackers, who must've gotten sloppy with covering their tracks this time. After further searching, we've located the pirate likely source of these pirates - lying within the constellation of Perseus, in the Algol system, known also as Demon Star, likely due to the presence of three stars there.

On a galactic scale it's actually fairly close to us, at under 30 parsecs distance from both Sol and Eterani.

Work on the Gallagher-Volk cruiser is not yet finished, though it could be later within the current year.
Our attache to New Perth has arrived.
Free Berth is established as a small refueling outpost in Lugus.

2221


>Production - Total 160: Ongoing construction 65/Consumer goods 40/Military 35/Administration 10/Major Project 10
>Population: 76 300
>Energy:8/10
>Resources:8/10
>Food:8/10
>Trade:7/10
>Finance:4/10
>Morale:7/10

>Economy: Mixed economic model; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration:Representative democracy; Basic Constitution; Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee;Basic public services; ESIA
>Technology: 3D-Printing(Good blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Improved); FTL communication;Coil gun; Improved hyperfuel refining.
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations;Waystations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses
>Navy:2 colony ships; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(3) Moon(4)

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4110400
A. Call up the ICS and New Perth, wait for our cruiser then go kick pirate ass
>>
>>4110400
>G.Government & Law
The National Taxation Law:
With the growth of our colony, it is time that we begin the funding of our government and society as whole. With money flowing into the state itself we will be able to do much more for the people, including funding our governmental bodies and all together acting with more efficency.
>>
>>4110403
Supporting, time to Build a Pirate Bustin alliance
>>
>>4110403
supporting
>>
>>4110403
This
>>
>>4110403
Changing to this actually
Admiral Matthew S. Gallagher shall lead the pirate hunt
>>
>>4110403
DO IT time to kick some ass
>>
>>4110403
Wraghhh sound the purge engine
>>
The ICS will contribute its 1st Fleet, made up of 3 destroyers and 6 frigates; New Perth is sending its Mk3 Gallagher-ship, the NPS Curtin.
Of our own fleet, the Mk-2s lack FTL engines, so they can not be used for an extrasolar action. Thus we could send the seven Mk3s and the cruiser, expected to be ready in May.

Discuss general plans, who will be in command of the fleet and/or individual ships (you can give them names if you don't want me doing that) and if you want to send characters from your factions on this military expedition.

Launch is in 15 minutes meta-time.
>>
>>4110437
Sir Walfrid Pennysworth will come along in on the "Lord Nigel's Regards" Frigate

We should send everything
>>
>>4110437
Admiral Gallagher shall lead from the Cruiser, The ESS Nevermore.
>>
>>4110437
Harry Kasser will command the Astral Cowboy, and supports the hammer and anvil plan.
>>
>>4110437
Box Bowser on 'The Bowser II' Frigate. Hammer and Anvil plan sounds good. Bring some futureballers and mechs incase we want some boarding, or counter boarding, action.
>>
>>4110437
Organize the Perth and Eterani Fleet as follow: Flagship surrounded by Pairs of Suns and Moon, Suns go forward in the formation with the Moon Behind them
>>
>>4110437
Emmet Calibas will take command of a Mk2 Selestine fury

The ICS fleet can act as a hammer while the Eterani and new Perth fleets act as a hammer.
>>
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Antares Galan, one of the most promising proto-mentats from the Cult of the Divine Shadow shall command the Frigate Lexx.

And sure, we send everything and do that hammer-anvil-thing
>>
USAGI will prep boarding teams for those willing to transport them
>>
>>4110437
Javier Deston will take command of the Fiery Patriot. Deston Group equipment has been deliver to the rest of the eterani forces.

Some security squads are embark in the Fiery patriot, with Diego Deston leading them.
>>
>>4110491
USAGI will also command the Frigate: Kagami, under Onawa Takabu
>>
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May 18th, the ESS Nevermore is fueled up, loaded with supplies and ammunition and sets off, together with the rest of our fleet. Meeting up with the ICS and New Perth ships, a joint course is plotted for the Algol system.

Give me three rolls.I know what each is for, but I won't tell you now.
>>
Rolled 40 (1d100)

>>4110504
>>
Rolled 17 (1d100)

>>4110504
>>
Rolled 74 (1d100)

>>4110504
>>
Rolled 83 (1d100)

>>4110504
>>
Rolled 54 (1d100)

>>4110504
>>
>>4110437
Trixie Vow, sister of ﹰMcﹰCoy ﹰVow ﹰJr. And Co-Captain under Admiral Gallagher of the ESS Evermore
>>
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The point from which we jump into the system is a rather interesting one - the large, but faint and cool star β Persei Aa2 sits, from our perspective, behind the smaller, hotter β Persei Aa1, causing an eclipse. In another part of the system, the third star, AB, faintly gives off the glow of one long past their prime.

Using our new sensors, we conduct scans of the system. detecting radio signals in the space between the two binaries and the third wheel.
If the pirates have a base here, it is likely in that area.
"Awaiting orders, admiral" The Nevermore's navigator speaks on the internal comms.
>>
>>4110538
Split out forces in two and come at them in a pincer formation!
>>
>>4110544
This
>>
>>4110538
"We advise fleet begins deep scans of the area and be on the lookout for craft trying to lay low by staying at low power. We'r in their turf it's foolish to assume they have no traps. Form but the fleet to protect the Nevermore but don't make the formation to wide or deep"
>>
>>4110538
Or, we can use our targeting computers to compute a firing path that will allow us to fire our coilguns in a way that will impact the station while we remain in the outer system. As we are in the vacuum of space our weapons have infinite range.
>>
>>4110538
Get the naviational computers to see if this will work, launch some mines around the suns in a way that will bring them into and around the base. While the mines surround their position we will get ready to take out anyone that tries to escape and destroy them in one push.
>>
>>4110555
Also this
>>
>>4110553
>>4110544
>>4110555


support
>>
Admiral Fomin of the ICS orders his fleet in full advance. New Perth's Curtin follows suit.
With a sudden bout of illness striking our own commander, Admiral Matthew S. Gallagher, each individual ship commander should now command your own ships and roll for them(1d100 per ship commander), whether to follow in the ICS' battle plan and formation or do your own thing
>>
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Rolled 19 (1d100)

>>4110593
Full speed ahead, we're not to be outdone by our allies!
>>
Rolled 1 (1d100)

>>4110593
Hold back the edge of the battlefield but tap into the sensor data of any of our ships advancing. Prepare firing solutions to target the pirate cluster at long range. Fire once we have properly figured out where the station is located.
>>
Rolled 59 (1d100)

>>4110593
As commanding officer of the Flagship circle around and try to follow the ICS and New Perth Fleet movement.
Begin a Series of Scan to analyse the threat.
Let's get a good firing solution and position first.
>>
A clarification on our own ships, which of them are Sun and which are Moon variants (Chosen randomly)
SUN:
>>4110456
>>4110462
>>4110446
The rest are Moon
>>
Rolled 46 (1d100)

>>4110593
The Kagami will Provide a rear guard and lay in wait for an enemy ambush seeking to lay low among those horde of signals and ships so if something comes they won't be noticed....in position for a counter attack
>>
Rolled 4 (1d100)

>>4110593
Selestines Fury will be further back and use the ships clashing fo provide firing support for the forward groups
>>
Rolled 20 (1d100)

>>4110593
Full speed ahead like Brother Antares, demolish them all!
>>
Rolled 2 (1d100)

Rolling for the ICS fleet as a whole(1)
and the Curtin(2)
>>
>>4110593
Assume position to strike at any pirates who go past the ICS fleet with the BIG MAC, if outgunned or outflanked prepare to launch EMP mines to protect the rear.
>>
Rolled 19 (1d100)

>>4110593

The Fiery Patriot will follow the Nevermore, and scan the system for enemy locations and ready weaponry for fight.
>>
Rolled 82 (1d100)

>>4110607
Right, forgot to roll for the space ozzies.
>>
Rolled 24 (1d100)

>>4110609
>>
Rolled 93 (1d100)

>>4110593
ESS Nevermore will follow the ICS in the rear to provide backup
>>
Our fleet ends up being split up, with some ships advancing at high speed

>>4110595
>>4110604
The Astral Cowboy and the Lexx catch up to the main ICS force, which starts to take shots from long-range weaponry in the direction of the initial radio signals. The destroyer Toptunov is blown apart by a lucky shot in the first volley.

>>4110599
The Nevermore takes up a firing solution for the source of the signal and the enemy's own kinetic blasts, but the vice-commander appointed by the sick Admiral does not order the main gun to fire.

At around noon Eterani standart time, our fleet is somewhat dispersed, with numerous ships staying behind and scanning for the enemy.
Then, something rather unpleasant happens. All of our sensors are overwhelmed by data, as radio waves and x-rays are picked up across many locations in the system, growing with each sector, eventually seeming as though every inch might be an enemy presence.
>>4110596
Is fed poor sensor data and puts out a shot prematurely, hitting an ICS frigate.
>>4110602
>>4110610
>>4110601
These ships have their sensors overloaded and numerous shipborn systems short-circuiting. The Selestines Fury and Fiery Patriot suffer more serious damage in their systems, while the Kagami is able to restore basic functions rather quickly, but still lacks its eyes and ears.

Minor malfunctions of various sorts begin to affect all of our coalition ships around the same time, with sensor data generally becoming useless and communications between ships - impossible.

You're now both blind and deaf. You must act this next turn out in accordance with this.
>>
>>4110645
Sit and wait
>>
>>4110601
Correction, only the Kagami has its systems almost fully online.
The following data is received only by them:
"-tin 'ere, dunno if anyone's hearin' me.Ay fuckeads, summin's wrong with the computas, but I fink we' seein bogies all over, copy and out, or whateer that code was. Bogies musta been waiting in hiding and are now activatin' in every direction, lotsofem!"
>>
>>4110645
Morse code shall be flashed at ships using the lights we have, directing our orders.
We will communicate a reorder of our lines and once more advance towards the orign of the signal when we entered the space.
We will act as a unit, firing our main heavy battery's (coil guns, Mack Guns) at the enemy when contact is made.
We shall also signal that astute attention is to be payed to the command ship which will rellay orders amongst the fleet.
>>
>>4110645
Focus all efforts on getting the Fury back online
>>
Rolled 73 (1d100)

>>4110645
Antares, utterly convinced of his own mental superiority, begins to annoyingly micromanage his officers as they struggle to get their systems and sensors back online.
>>
Rolled 100 (1d100)

Rolling for the enemy.
>>
Rolled 68 (1d100)

>>4110645
"Ensign restore what went offline and move to red alert, prep for attack and possible borders."
Have the Kagami narrow its frequency range by 80% and cycle through these in order to create a more readable map of information, this will double in effect as we will be harder to note from the limited scan. Right now they may think we're also dead in the water be ready for evasive moves or receive guests.
>>
Rolled 78 (1d100)

>>4110645
I do not need strategy when I have the enemy before me and my comrades around me. Our comradery will cross the void, and so will I! Charge!
>>
Rolled 86 (1d100)

>>4110645
Receive and move in accordance with the morse code sent from the flagship. Ask the ship's science officer if there is anything we can do to prepare against another flare. Operate off raw futureballer intuition to keep moving and have the boys ready for action.
>>
Rolled 20 (1d100)

>>4110661
>>
>>4110645
Work to get the sensors systems online while we stay near the Nevermore
>>
Rolled 2 (1d100)

>>4110663
Roll for if needed
>>
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Enemies are all around you!

>>4110694
The Morse is rather inneficient, but you eventually get things back online and are patched through to a new channel, thanks to...the Lexx?

>>4110669
Antares is in fact first to bring his ship back in order, in time to get a clearer picture. The radio waves and x-rays are the cause of solar flares, which are conspicuously timed to say the least. Immediately going through the various readings, he is able to determine which are actually space ships - and their number, around sixteen all in all, smaller individually than the frigates in this fleet, perhaps three-quarters of their size and energy emissions. Judging by what they're doing to the ICS fleet's lightly armored ships right now, they're employing rapid movement and close quarters assaults with autocannons ripping through armor. The Syndicate fleet is in dissaray, but through alternate code messaging after the initial Morse is received, Antares is able to bring the rest of the Eterani fleet back in comms on new channel.
>>4110681
You're able to pinpoint the vectors of enemy movement towards your section of the fleet. Transmitting this info to allied ships, you are able to prevent casualties that could've been two or three frigates being destroyed in the initial attack itself. One ship, however, could not be saved.

>>4110688
Raw intuition

>>4110704
Just as you were about to get comms back up, you feel your harness rocking, then harsh noise, followed by the vanishing of noise in general as autocannon rounds shred through the Fury's plating at close range, causing numerous hull breaches.
>>4110688
Raw futureball intuition serves you well, maneuvering out of the attack run of two small enemy vessels and rejoining the fleet. Your science officer figures out a pattern to the whole thing and transmits the data over the now secured channel, clearing up the sensors and communications of our entire fleet.
>>4110685
Trusting in courage and manliness, you charge ahead - sure enough, you are able to get a firing solution an enemy vessel and blast it out of the void with one clean shot!


The fleet is somewhat reformed now. Here's the present report, as of half past noon.
two destroyers and three frigates of the ICS fleet are destroyed. The Selestine Fury has suffered irreparable damage and is no longer transmitting communication. The enemy numbers 15 ships which you could describe as corvettes, moving in packs of two to three and concentrating fire on one enemy at a time. They're engaged in fairly close quarter(For ship standards) combat and are moving at solid speeds.
Correction - that's 14 enemy vessels now. Using its lasers, the NPS Curtin has shot down one of the "Bogies" just now, 12:31 pm.

What'll you do? Secure comms and sensor data is back online and you can discuss the plan before acting on it, with the admiral having recovered at the very least enough to command the fleet, even if he's got blood running off his nose and ears right now.
>>
Rolled 7 (1d100)

>>4110734
Cover the Selestine Fury, and see if any escape pods emerge. With any luck, we'll catch a few enemy ships from the position, using the wreckage as cover.
>>
Rolled 29 (1d100)

>>4110734
Stay together with the Astral Cowboy, our unstoppable team is sure to overcome any pirate attacker.
>>
Rolled 25 (1d100)

>>4110734
Fire away from a safe distance
>>
>>4110734
We split the forces into Squad A and Squad B
Squad A (Comprised of half our ships and New Perths Fleet) flies up towards the sun, deploying EMP mines as they go.
Squad B (Comprised
of our cruiser and the rest of the fleet) Reverses down, firing from below, avoiding the EMP blasts above, while laying devastating fire down.
>>
Rolled 85 (1d100)

>>4110734
Trust my instincts and prepare firing solutions for where I think the enemy is going to be while we move for the Admiral's formation.
>>
Rolled 2 (1d100)

>>4110734
Follow the orders and prepare for combat
>>
Rolled 6, 82, 95 = 183 (3d100)

Four out of our eight, scratch that, seven ships take independent action, while the rest seem to be following the admiral's orders.
Fleet Admiral, roll for plan execution. If anyone else wants to disobey his orders, they may do so at their own peril.

Now rolling for other fleets in the battle:
1.ICS
2.New Perth
3.These really strange pirates
>>
Rolled 79 (1d100)

>>4110734
Focus on tracking enemy ships and fire in defence focus on keeping everyone ready, watch for flares and enemy build ups that might try to fry us. Snipe targets that get through into our formation
>>
Rolled 53 (1d100)

The Medics tend to Admiral Gallagher as he stands on the bridge
"Alright men, lets win this battle! Execute Order B-Alpha!"
>>
With most ships going off on their own, the plan would never have succeeded exactly as envisioned.

The pirates swarm over the vessels of the ICS, ripping more and more to shreds, while taking few casualties themselves. The Curtin is able to shrug off some glancing blows and return with more accurate laser fire.
>>4110762
Once more, a blast destroys a corvette that was swooping down to strike at Sir Walfrid's ship
>>4110752
Nearly isolated and facing rapidly moving foes, you fail to destroy any and were almost beset by them yourself, had it not been for Bowser's maneuver intercepting that pirate corvette.
>>4110745
Separating from the main fleet, you try and perform a rescue of the Selestine Fury - indeed, you see several pods floating around and approach them, only to be beset by enemy corvettes that hammer you with light cannon fire - it is not enough to destroy your vessel, but it is in turn also crippled, barely able to maneuver - a hunter caught in the trap he sought to disarm.
>>4110751
You have your hands busy with defensive maneuvers yourself, suffering moderate amounts of hull damage as a duo of corvettes assail you after leaving the Fury as a sitting duck behind. You manage to return fire and strike one, but without destroying it.
>>4110769
Obeying the admiral's orders, your performance is equalized to his.
>>4110773
A corvette headed straight for you was a ripe target for concentrated laser fire, burning through its hull and sending apart thousands of small metal wrecks apart.

>>4110774
The Admiral's state is stabilized, but with his disobedient subordinates, he's mostly only commanding his own ship. The good thing is that your armor is able to shrug off most hits from the enemies that do manage to get close, but your large gun is not the most effective against them either. The lasers score damage on a few, but none destroyed.

13:20 - the situation grows dire. The ICS is down to one damaged destroyer and a single steady frigate. The NSP Curtin is still in good shape. Your fleet has 4 frigates and 1 cruiser in operation, with another frigate in barely-operable condition.
Against you are nine enemy corvettes and, most likely, another entity with a longer range weapon that has been quiet across the last hour.

Once more, it is up to every captain to choose whether they will wait and follow orders from the Admiral or take the initiative onto themselves. Those who follow the admiral's orders can either avoid rolling or roll and only have their roll taken if it is the higher of the two.
>>
Rolled 93 (1d100)

>>4110797
Keep firing!
>>
Rolled 27 (1d100)

>>4110797
"This is Admiral Gallagher to all ships in the allied fleet. Follow my plan and we will emerge from this battle the victors."
We split the forces into Squad A and Squad B
Squa A (Comprised of half our ships and New Perths Fleet) flies up towards the sun, deploying EMP mines.
Squad B (Comprised of our cruisers and the rest of the fleet) Reverses down, firing from below, avoiding the EMP blasts
>>
>>4110797
Let the pods in and perform the only evasive manuever possible; spin in a circle, and wildly fire at my enemy. They'll never see it coming. I am an expert Marxman, all I hunt will be eliminated!
>>
Rolled 25 (1d100)

>>4110807
>>
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Rolled 60 (1d100)

>>4110797
While Antares desires to assist his admiral, he cannot abandon his comrades.
He order his ship to protect the Astral Cowboy, shielding it with it's own hull if need be as we fire everything.
>>
Rolled 45 (1d100)

>>4110805
"Ensign our luck has held to long and now we shall follow the admirals orders. It's about to get very ugly so i want all staff to stick to interior levels and brace for heavy fire."
>>
Rolled 80, 10, 39 = 129 (3d100)

Rolls for the others, once more in the same order - ICS, NSP, "Pirates"?
>>
Rolled 45 (1d100)

>>4110805
"Orders received. Ready for deliver death on the foe"
>>
Rolled 40 (1d100)

>>4110797
Feeling out the enemy movements and our own, we ready Big Mac. "FIRE"
>>
The last destroyer standing, commanded by Fomin, brings itself and its accompanying frigate close to the Nevermore, shielding one of its flanks, where they take down two frigates. The Curtin, while trying to take up formation per Gallagher's orders, is struck by a kinetic strike dead-center and blown apart, its final message being a jumble of vile language and good wishes.
>>4110805
You launch mines in order, but the enemy simply swings up above, leaving squad B on the other side of Squad A. From that position, however, the pirate ships are targeted by >>4110804
Who in consecutive order blows apart two of their corvettes
>>4110813
>>4110811
>>4110807
In timely fashion, Antares' arrival is enough to scare away the corvette harassing the Astral Cowboy, allowing it respite enough to fire some more lasers into the void, take in the pods and start working on emergency repairs.
>>4110815
With proper repair protocols, you're able to take on the last few blasts the enemy launched at you before their withdraw.
>>4110818
In minelaying duty, you follow orders to the letter
>>4110821
It's a miss, just barely, but it caused one corvette to move into the firing angle of an allied ship instead, so you could count it as a kill.

The enemy corvettes are withdrawing, what's left of them that is - but there still seems to be at least one more ship or station at distance, launching long-range strikes at you. You have a short few minutes to make a decision - whether you will push on or cut your losses.

14:10

A.Regroup and strike at that station or whatever it is!
B.Get out of here, we've suffered enough and don't know what else they might have up their sleeves!

All participants vote, but the admiral may enact veto - though if you disagree with it, you can still command your own ship otherwise *afterwards*, once I've given the initiative.
>>
>>4110839
A
>>
>>4110839
>A.Regroup and strike at that station or whatever it is!
>>
>>4110839
>B.Get out of here, we've suffered enough and don't know what else they might have up their sleeves!
>>
>>4110839
>A.Regroup and strike at that station or whatever it is!
"Sir we should focus on holding briefly and securing the Black Boxes of the enemy wreaks and whatever we can from them as they contain navigation data! Grab what we can. Have the fleet form up to counter the enemy missiles with AA fire
>>
>>4110839
B
>>
>>4110839
A.Regroup and strike at that station or whatever it is!
"Lets see what else these fools have been attempting"
>>
>>4110839
A
"Get ready boys we're going in, HOORAH"
>>
>>4110839
A

"Frigates will be easiliy destroyed by the the hits of that thing. Remain ready for boarding engagement or escaping"
>>
>>4110851
"A fine idea! We shall adopt it."
>>
>>4110839
Correction - 14:10 is the current time.

Ships on your side:
ESS Cruiser Nevermore - good condition
ESS Frigate Kagami - good condition
ESS Frigate Fiery Patriot - moderately damaged
ESS Frigate Lord Nigel's Regards - decent condition
ESS Frigate Astral Cowboy - poor condition
ESS Frigate The Bowser II - good condition

ICSS Destroyer Icebreaker - moderately damaged
ICSS Frigate Strelok - good condition

Enemy numbers:
Around 5 corvettes, at least one more, long-ranged vessel.
>>
The Admiral adopts the proposal of a defensive stance and information gathering.
Give me three rolls overall, from anyone individually.
They are for:
1.Intel gathering
2.Reforming, repairing
3.Fending off the enemy

High is good
>>
Rolled 34 (1d100)

>>4110870
>>
Rolled 89 (1d100)

>>4110870
>>
Rolled 50 (1d100)

>>4110870
>>
Rolled 79 (1d100)

>>4110870
>>
Rolled 60 (1d100)

>>4110870
>>
Around 1600 hours, both fleets have reformed. All ships on our side are in fighting condition, except the Selestine Fury - though parts of its crew were saved.

The enemy kept striking at us with long-range strikes, most missing, but keeping us on edge. One scored a glancing blow on the Strelok, which was enough to nearly destroy it, forcing the Icebreaker to shield it with its hull and launch void repair crews.

What little information we've managed to gather from the wrecks we've analyzed in these stressful conditions has revealed only one thing - it appears that the foe does indeed have a station in that spot where we initially detected radio transmissions, a fairly large, somewhat maneuverable and well armed one at that.

A.Commence attack
B.Withdraw
>>
>>4110882
A!

"Launch EMP MISSILES!"
>>
>>4110882
A
>>
>>4110882
>A.Commence attack
For Eterani!
>>
>>4110882
A
Prepare the men
>>
>>4110882
A
>>
>>4110882
>A.Commence attack
"Live by the crystals, die by the crystals."
https://www.youtube.com/watch?v=qjma08_pt2I
>>
Distance to the station is 0,3 AU, it'll take a bit to get in proper combat range.

Long-distance phase
Roll three dice for us, three for the enemy.
I'm a bit too tired to work out precise modifiers right now, but your fleet holds an advantage, equal numbers will favor you.
>>
Rolled 34 (1d100)

>>4110898
>>
Rolled 37 (1d100)

>>4110898
Fire the Coil gun!
>>
Rolled 61 (1d100)

>>4110898
>>
Rolled 69 (1d100)

>>4110898
>>
Rolled 430 (1d1000)

>>4110898
>>
Rolled 44 (1d100)

>>4110898
"Ensign maintain the scans and focus fire on enemy missiles. If a bloom from the suns or any device is detected switch off after warning the others before powering up again"
>>
Rolled 92 (1d100)

>>4110898
>>
132 vs 205

Our shots seem to be doing rather little at first, while the enemy's battery has finished off the Strelok and caused damage to the Nevermore(which it thankfully survived) and the Fiery Patriot(barely in condition to operate now).

Now in medium range, our missiles can give us an edge, hopefully, but the enemy's corvettes are forming up and going out on a sortie as well!

Once more, 3v3. The advantage is still on your side(the first 3 rolls).
>>
Rolled 30 (1d100)

>>4110927
>>
Rolled 50 (1d100)

>>4110927
>>
Rolled 20 (1d100)

>>4110927
>>
Rolled 35 (1d100)

>>4110927
>>
Rolled 35 (1d100)

>>4110927
>>
Rolled 65 (1d100)

>>4110927
"Be ready to receive escape pods, use the still drifting wreak of the Strelok as cover"
>>
Rolled 75 (1d100)

>>4110927
FIRE EVERYTHING
>>
Launching missiles, we strike down two corvettes, but in turn lose the Astral Cowboy, while the Bowser II takes some harsh damage - but we're too far in to turn back now!

FINAL ROUND
The Admiral may make tactical decisions to decide what exactly to do - you're now close enough and can see that the station is in fact built into a large asteroid, possibly a small moon - much of it isn't even a real structure, but rather just rock, which is what has mostly taken damage so far at long range.

Only 3 enemy corvettes remain, approaching us rapidly, but their station's still operational and firing its own cannons.
3v3
>>
Rolled 90 (1d100)

>>4110955
>>
Rolled 34 (1d100)

>>4110955
>>
Rolled 91 (1d100)

>>4110955
>>
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Rolled 100 (1d100)

>>4110927
It is time to assume...
DIRECT
CONTROL.

Order our ships to conduct a forceful penetration of the enemy forces.
>>
Rolled 28 (1d100)

>>4110955
Get in range for boarding, the men and mechs are ready
>>
Rolled 47 (1d100)

>>4110955
Bombard the base with Coil gun, then Launch the boarding parties from the Cruiser!, hit the base with them, we shall win this day yet!
Other ships focus down the corvettes.
>>
Rolled 34 (1d100)

>>4110955
>>
Rolled 85 (1d100)

"Ensign... my cigars please might be the last chance"
>>
Able to take up better firing solutions on the station, our coilguns rip its outer layers apart in fairly quick fashion, eliminating its defensive armaments, the ESS Lord Nigel's Regard delivering the crucial blows - the pirate corvettes do manage to get in close, conducting a forceful penetration of our battle lines, which leads to the destruction of the Fiery Patriot.

At the end of it all, though, at 1850 hours, the space around the station is cleared, with total space superiority established, though at a high cost.
What shall we do?

A.Bombard it to destruction
B.Launch marine detachments to take it
C.Seek negotiation
>>
>>4110981
A
>>
>>4110981
B. LAUNCH THE MARINES
THE COMBAT MECHS TOO
>>
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>>4110981
>B.Launch marine detachments to take it
"With my energy disk I shall partake in the assault myself."
>>
>>4110981
>B.Launch marine detachments to take it
>>
>>4110981
>C.Seek negotiation
"This is Admiral Matthew Gallagher of the Eterani Free State. I am giving you the chance you never gave our people and colonists like them.
Surrender, or we will obliterate you.
For Eterani.
Gallagher out"
(if refused)
B.Launch marine detachments to take it
>>
>>4110981
B
>>
>>4110981
A.Bombard it to destruction
B.Launch marine detachments to take it
First can the place to find their Life support area then deploy a tactical team to take the life support bay so we might deploy our asset to clear this place, it will be undetected until its to late. we can get in there by focus firing lasers to cut straight to it!
>>
>>4110989
>>4110991

support


if we have survived with escape pods, request to the admiral to take the ones with any military personnel intact and healthy to join the boarding against the foe station. (and willing)
if there is none that s all.
>>
Farworld Gas & Extraction (G&E)

The company branched off a large tritium mining enterprise in Jupiter after the crash of the cryptocurrency, but the main reason was the Megacorp's practices. They always lobbied aggressively against any tenders for new mining projects in Jupiter and squashed any minor competition to ensure the monopoly of the planet's tritium.

Thus, a naive executive decided to rally his team and legally (on paper) take a chunk of the megacorp's assets to man a tritium offworld mining industry in Atheni Solar System, almost if running away.

Faction Assets:
-Physics lab-space ship
-Deployable planetary harvester MOU-6-G
-Hypercompressed Fuel Pellet Launcher (Fires fuel to places. Very efficient)

-----------------------------------------------

The executive rubs his eyes brushing off the drowsiness from the nap he took to see if the vertigo from the last FTL jump wore off. He stands up with discomfort and stares into the void through his room's shielded window where the Gas planet reflects the starlight into the most interesting colour.

The company he is responsible for practically escaped from the Sol system into the most faraway planet they could pay but now it's time to rack up profits from the daring do.

Faction Project: Investigate if there are "permits" needed to mine from Crius and negotiate the start of the operation rigth away.
>>
>>4110981
C: Surrender or die.
>>
Rolled 18 + 10 (1d100 + 10)

>>4116325
The executive will use all the scant favors he has in this far offworld and even some back on earth to secure a great deal
>>
>>4110981
B
>>
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We're receiving communications from the station - open radio waves, actually.
"Zies is stashion Hertz Seben. Seven. Yes, Seven. Invader fleet, you may have shot down our light defense craft, but you will not take zis post. Every man aboard will die razer zan surrender. If you value your own lives, you vill leave now."

Whatever pirate's on the comms table sure has an accent.

If you wish to commence an invasion, mention any faction-specific troops/characters participating. The ICS is preparing its own marine detachment for the assault, numbering 250 men. It likely would've been more had they not lost almost the entirety of their fleet.
Similarly, if you transported your forces on a ship that has been lost, well, consider them one with the void now.

If you wish to keep trying communiciation, you are free to do so. There is no guarantee the pirates will reply.

Once the Fleet Admiral gives the order, the invasion begins.

A description of the station: It is embedded into a fairly large asteroid, with most of its outer sections having been destroyed or damaged now. Drilling into the asteroid suggests much of it has been mined out, whether for commercial purposes or simply to make room for facilities. Compared to asteroid stations in, say, Outer Sol, it's mid sized, with hangar bays that could only take up small-mid sized ships, all presently closed.
>>
>>4116461
Two CSP Programmers will command the Mechanical Platoon Number 3 currently preparing to board, it contains one heavy bot and 25 light ones.
>Taking command over the Heavy...
>>
>>4116461
If an invasion takes place Brother Antares will participate. (no fac troops)
>>
>>4116461
A group of regular soldiers with a bunch of explosives.
Sponsered by Kayub Eterani
>>
>>4116461
Admiral Gallagher gives the order
"Fire on the hangers, blow them open and send our boys in. I want two entry points for an A team and a B team. Marines are authorised to use deadly force, though I want at least one prisoner.
The A team and the B team will each make their way through the facility, collecting Intel and securing points as they go along.
If at any point, further advancement proves impossible, you have my permission to with draw, at which point we will bombard this miserable to rock into a cinder.
Gallagher out."
>>
>>4116461
Futureballers who are on the Cruiser and on The Bowser II, and some Mech Bowl mechs.
>>
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Admiral Fomin says he'll have his forces take on point A with his forces, leaving B to us(though not denying any reinforcement).
The Admiral may make tactical decisions whenever he wishes that will apply for the round - like whether to focus on one point or split our own forces, which are a quarter of the militia's Mechanized division, a hundred volunteer militia marines and several dozen men from the factions.


We will now do the following for battles:
You the players roll four times for your civ's forces. It's four 1d100s each and they will all be matched up against the DC of the enemy's force. In completely equal circumstances, that would be 50. Things that can modify it are numbers, equipment quality, leadership, morale, veterancy, tactics used, terrain and possibly other things.
If you beat the DC four times, that's a BIG WIN. If you beat it three times, that's moderate gains. If you beat it twice, that's a roughly even fight. Beat it only once, it's an advantage for the enemy. Beat it zero times, that's suffering.
A battle could be resolved in one round or could take multiple rounds, depending on the situation and how much it could vary, how many troops both sides have to keep throwing at the meatgrinder etc.
This will apply as a general ruleset for both space and land. A roll of 100 means two wins on its own, a roll of 1 means two losses.

As you have no information on the enemy right now, the DC you will face in Round 1 of this land battle is unknown to you at the moment. I will reveal it once you've rolled and consider the choice the Admiral makes in regards to tactics and how it can affect the battle.

Now, four rolls, from anyone. If you have forces from your faction present and roll particularly good or bad, their participation will be noted. Battle exploits may mean glory and influence to your faction, should you survive it - or at least the story of your brave men!

"Brothers, sisters - comrades! Onwards to victory!" Colonel Lesichkov of the ICSVM proclaims across the comms before putting on his void helmet.
>>
Rolled 22 (1d100)

>>4116551
>>
Rolled 19 (1d100)

>>4116551
>>
Rolled 23 (1d100)

>>4116551
>>
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Rolled 60 (1d100)

>>4116551

>Initiating systems
>Iniation succeessful. System integrity at 100 %
>No Data connection to the CSS found, direct human imput found, booting offline operations for fine control
>Combat protocols loaded
>Eterani human forces detected, Status: Allied, Guranteeing survival primary objective
>ICS Marines detected. Status: Allied, Expendable
>Hostile forces detected. Status: Actively hostile, Eliminate with extrem prejudice
>Begin securing parimeter, advancing
>>
Rolled 74 (1d100)

>>4116551
>>
Rolled 31 (1d100)

>>4116551
>>
https://www.youtube.com/watch?v=CIGHCoVzqtk

Modifiers to the DC: +5 Numbers -5 Equipment -5 Morale -5 Veterancy +5 Terrain
Final DC to overcome: 45
Result: 1 check, disadvantage
I roll separately for your allies in the discord server. Their rolls: 13, 55, 86, 37, giving them two checks.

The Battle of Hertz 7, Round 1:

The ships punch holes into the hangar bays, sucking out any air there might have been. Pods and shuttles launch immediately - once they enter they are immediately assailed by fire from within - fortified positions of heavy machineguns, smaller autocannons, flak, RPGs - one of the pods with militiamen from Selestine is shot down before even managing to drop its troopers, the rest disembark under heavy fire. With our forces split among the two landing points by the Admiral's orders, the marines are pinned down and its only with the deployment of the mechs that some semblence of order is being established, but now our forces must fight their way through heavy surpressing fire into the interior.
In zone A, the ICS are faring marginally better, using their well armored shuttles to shield their troops while they disembark and to provide some covering fire with their own weapons systems.

You can't even see the enemy too clearly on your side - there's a pair of small wrecked craft that must have been docked in these hangars and a few charred corpses around them, possibly mechanics, but the people shooting at you are in cover and using what big guns they have. You'll have to match that.

ROUND 2
>>
Rolled 69 (1d100)

>>4116577

Smash this defense, combat mechs clear their barricades and doors following quickly by an opening volley of concussive larger armaments to crack their formations inside. Then have the futureballers rush them with their Knight jets. Our running back is the fastest and he will have the duty to knock one of them unconscious for capture. Keep it right keep it tight.
>>
Rolled 62 (1d100)

>>4116577
>>
Rolled 71 (1d100)

>>4116577
>>
Rolled 71 (1d100)

>>4116577
>heavy unit taking point
>return fire
>>
Rolled 48 (1d100)

>>4116577
Use grenades to clear out those entrenched positions.
Then use your future baller training to rush the dazed defenders and tear them apart!
Oh and take a prisoner or two if you can.
>>
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The situation is the same, so that's four checks against the DC on your side!
ICS rolls: 7, 18, 60, 35
"[Ineligible foreign cursing]- Eterani, we are under heavy fire in zone A, you must push on your side, rush area B!" the allied colonel yells over the comms

The heavy mechs emerge from the ships and draw the fire of the enemy's machineguns and autocannons, returning with explosive and smoke charges that allow for a push from our crack forces - the Futureball squad is charging forward, the running back makes it through the field of fire far enough to lob grenades into the enemy's boxed positions for great effect, disrupting their fire enough for our entire force. We overcome the hangar's forward defenses, the enemies not completely stomped by us retreating into the station enterior through hallways and tunnels, most of them small, only a single one being larger, suitable for mechs and larger amounts of troops.
Our forces in site A also manage to eventually aid the ICS in overcoming the enemy, though the pirates there are able to retreat in a more orderly fashion.

Among dozens of pirates in black and grey armor, oddly uniformed, we have taken several prisoners, several being dazed from concussions, a few throwing up arms and surrendering once they were surrounded by heavily armored men, their own personal body armor and rifles being adequate weapons, but hardly able to match our heavier troops.
We may now continue making our way into the station if the commander orders it - if not, we may pull back.

AWAIT THE ADMIRAL'S DECISION FIRST - IF IT'S AN ADVANCE, ROLL AGAIN.

Casualties for Eterani forces so far:15%; ICS: 30%
>>
Rolled 55 (1d100)

>>4116595
Leave enough men behind to guard the prisoners,
the rest shall chase the enemy.
Though be wary of traps.
>>
Rolled 25 (1d100)

>>4116595
>>
Rolled 97 (1d100)

>>4116595
>>
>>4116595
>>
>>4116595
KILL EM
>>
Rolled 87 (1d100)

>>4116595
Keep it going through the large corridor
>>
Rolled 73 (1d100)

>>4116595
>>4116601
>>
Rolled 97 (1d100)

>>4116602
>>
Rolled 8 (1d100)

>>4116597
Wragghhh
>>
Round 3:
Modifiers to the DC: +10 Numbers -5 Equipment -10 Morale -5 Veterancy +5 Terrain
Final DC to overcome: 45

3/4 checks - moderate progress

Past the hangars, we chase the enemy. Keeping momentum on our side, we do not leave them enough time to properly set up, but even so we find ourselves engaged in tunnel warfare. Were we not a people versed in fighting in such conditions, we'd have it much worse, for the enemy is also capable in using chokepoints to put down fire on us - but much of it is still small arms, even if it's in large volumes and our advance is merely slowed down, rather than halted.

In Zone B, we've cleared the first major corridor and are now in some sort of cargo area, under fire from multiple sides, but having more ground to maneuver. In Zone A, forces are still fighting in the tunnels.

Casualties: Eterani 25%; ICS 45;
>>
Rolled 44 (1d100)

>>4116612
>>
Rolled 100 (1d100)

>>4116612
Kill em
>>
Rolled 31 (1d100)

>>4116612
>>
Rolled 12 (1d100)

>>4116612
>>
Rolled 74 (1d100)

>>4116612
Have the mechs take point on every side and take on their crouch position to reinforce their armor and give cover to our troops so we can organize a smash. Then bring in Bob the Bot and see if the ICS could use reinforcement of a real killy heavy bot.
>>
Rolled 50 (1d100)

>>4116612
Send the mechs to help the B team, they can't do anything just standing in the hanger.
As for team A, continue to push forward, but if resistance becomes too heavy, fall back to a more defensible point from which we can launch a counter attack
>>
Modifiers to the DC: +10 Numbers -5 Equipment -10 Morale -5 Veterancy +5 Terrain +5 Leadership
DC: 50

Thanks to the 100, 2/4 checks - the DC is the same.
ICS: 82, 19, 72, 91 - a 3/4.

Communication from the flagship to the frontline is getting choppy, constantly cutting off - we're unable to get a clear picture, anything coming through is with a certain amount of lag and static.

From what we can tell:
Forces in Zone B are being held up in the cargo area, under constant fire as enemies keep popping up and progress is slow. Ammo is starting to run out for some of our men there.
In Zone A, the outer tunnels have been cleared
and the forces there have reached some scientific work area, the exact details being hard to ascertain. Communication with them is hard to establish as well.

AWAIT the admiral's orders this time - though they might only reach the front with a certain delay even if they are to change tactics!

If you have forces of your own present, you may roll/command them regardless of the admiral's orders, if you wish to take the initiative into your own hands.

Casualties: ????
>>
Rolled 62 (1d100)

>>4116628
this time. a 100
>>
Rolled 17 (1d100)

>>4116628
Forces in Zone B, pull back to a defencable point where communications are easier. Have men bring up munitions to resupply before attacking once again.
Forces in Zone A, take whatever you can from the science lab (leave a few men behind to collect what is necessary), the majority of the forces shall continue their advance through the base.
>>
Rolled 32 (1d100)

>>4116628
>>
Rolled 27 (1d100)

>>4116628
The forces in the scientific area, likely led by Harry Kasser, will continue their charge. He is riding his trusty Aatrox of course; Harry knew he'd be useful eventually. A man's intuition. That is to say, CHAAAARGE
>>
Rolled 81 (1d100)

>>4116635
>>
Rolled 16 (1d100)

>>4116628
The explosive squad, nicknamed Dynamite Pow will follow the major advancing force and start using grenades!
>>
Rolled 95 (1d100)

>>4116628
Shielding the humans
Using ceramic blades when out ammunition
>>
>>4116629
As you have no forces of your own present there and rolled before the commander's orders, that 62 is ignored, for good or ill.

Same DC
1/4
With the communications disruption, it takes people physically running from the hangars to the front to relay information.
In Zone B the enemy managed to bring in heavier weapons capable of causing more damage to our mechs. With shorter supply lines, seemingly inexhaustible numbers, our advance was ground to a halt and eventually pushed back to the tunnels, where a prolonged shoot-out is now taking place.

In Zone A, the science area has been secured. From what we're hearing, it seems to be weapons test grounds in one part and a complex computer area in the other. The computers look somewhat archaic in design, practically unusable for any of the soldiers out there in the front, but our men there are able to secure what we believe to be an autocannon.

Casualty reports are now coming in. It's looking grim.
Eterani losses: 50%; ICS:60

Await orders for this round as well, unless you have personal forces to command.
>>
Rolled 70 (1d100)

>>4116651
Slow withdraw from Zone B. Demolition crews will set charges as they pull back to the hanger. Once all forcesare withdrawn we shall bunker down and wait for the enemies counter attack.
When they begin their counter attack, detonate the bombs, cutting the attacking force off and killing those who are behind them. We shall slaughter those who attack before making our withdrawal.
Zone B shall continue its push onwards.
>>
>>4116656
Meant to say Zone A shall push forward
>>
Rolled 68 (1d100)

>>4116651
Demolition group will make a big boom
>>
Rolled 42 (1d100)

>>
Rolled 31 (1d100)

>>4116651

Box Bowser himself will come down with fresh supplies and to lend the patented Bowser charisma and instinct to our leadership. He is escorted by Bob the Bot carrying the fresh supplies and to replace the mechs most in need of resupply and repair, its drone defense system is fresh and can knock out rockets, play interference, or get cameras above the smoke for vision. Have him launch the smokes and explosives for the push on A
>>
Rolled 43 (1d100)

>>4116656
>>
Rolled 36 (1d100)

>>4116651
>>
Rolled 65 (1d100)

>>4116651
Bots form rearguard while we move back
>>
Modifiers to the DC: +10 Numbers -5 Equipment -5 Morale -5 Veterancy +5 Leadership
DC: 50
Eterani 2/4
ICS rolls: 36+41+84+100 - 3/4

Few enemies got caught in the trap we laid for them. After that, our forces in Zone B are largely sitting idle, the enemy commiting to no major counterattack, instead content with exchanging long range fire with us to keep us busy.

Though battered, the forces in Zone A, reinforced with our last reserves now, manage to push in one key sector and break into the station's medical center, filled with wounded - the syndicate marines light the area up, few managing to escape, some being captured. A key tactical victory, but hard to say if we can hold it - as casualties haven't stopped mounting on our side, but this should affect the enemy also.

The battle for Hertz 7 has been going on for over five hours now, exhaustion setting in among many of our soldiers of flesh and blood. Less than half of our initial forces are left.

Casualties: Eterani 60; ICS 65

Same as before, await orders.
>>
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Rolled 72 (1d100)

>>4116677
With my mentat mind and computer skills I shall hack the strange computing devices of the enemy.
>>
Rolled 76 (1d100)

>>4116677
Time for a counter offensive.
Zone B will toss its grenades and smoke bombs at the enemy and once again charge their positions, slaughtering them.
Zone A shall continue its advance into the station.
>>
Rolled 60 (1d100)

>>4116677
>>
Rolled 45 (1d100)

>>4116677
I will dismount my presumably tired companion and continue on with the rest of the soldiers alongside our other forces.
>>
Rolled 28 (1d100)

>>4116677
>>
Rolled 34 (1d100)

>>4116677
HOORAH Box gives the boys a speech and goes in with Bob
>>
Rolled 88 (1d100)

>>4116677
Dynamite squad!
>>
Modifiers to the DC: +10 Numbers -5 Equipment -5 Morale -5 Veterancy
DC: 45
4/4 Big win
ICS: 35+39+49+78 - 2/4

>>4116680
Thanks to your advanced mental fortitude you are able to decipher the cryptic ways in which the enemy's archeotech works, hacking into their mainframe and shutting down the communications jamming they've been employing against us. With coordination once more possible and new supplies delivered from the ships, our men make one final push forward - and into victory. Unable to restore any of their wounded forces back into fighting condition, the enemy's numerical advantage gradually sinks as we steadily advance forward. Most of their large guns seem to be low on ammo and now they've retreated through the inner tunnels into the core of the station - thanks to Brother Antares' hacking we have a schematic of Hertz 7, showing that we now have wrestled control over the hangars, medical area, cargo area, living quarters, science area - all that's left are the three inner chambers - command, armory and engineering.

One final push could win this for us, but it would not be without its risks.
With comms online, the Admiral may rely orders more efficiently.

Casualties: Eterani 65; ICS 75
>>
Rolled 82 (1d100)

>>4116699
Onward!
>>
Rolled 56 (1d100)

>>4116677
>>4116699
Charge!
>>
Rolled 8 (1d100)

>>4116699
I want to blow some nazis up! BIG BOOM
>>
>>4116699
For the ICS! Charge!
>>
Rolled 61 (1d100)

>>4116699
Zone A and Zone B will now begin to breach and clear the enemy out of their last holds. Try and capture some of the officers, but other than that, go weapons large.
This is it men, the last great push.
>>
Rolled 19 (1d100)

>>4116699
>>
Rolled 57 (1d100)

>>4116699
>>
Rolled 75 (1d100)

>>4116699
As ordered
>>
Rolled 57 (1d100)

>>4116706
The Dynamite squad will become war heros!
>>
Rolled 96 (1d100)

>>4116699
Initiating charge.exe
>>
Rolled 1 (1d100)

>>4116706
I'll try
>>
Modifiers to the DC: +5 Numbers -5 Equipment -5 Morale -5 Veterancy +5 terrain
DC: 45
ICS: 61+62+95+80
The following are taken:
>>4116702
>>4116706
>>4116707
>>4116708
3/4

Before the final push, Admiral Fomin himself, along with most of his ship's crew, take to the station to fill in the ranks of the many dead ICS Void Marines. Alongside our gallant forces, one final push into the enemy ranks finally breaks them - the tunnels are overcome, the armory is seized. A prolonged shootout ensues much to our advantage as the defenders eventually run low on ammo - seizing the opportunity, our forces charge in. Engineering is overrun - thanks to brother Antares' timely knife throw, the head engineer of the station's hand is pinned to a wall before it can press the big red self destruct button. The dozens of enemy soldiers still left around the area, most out of ammo, gradually put up their empty hands.
Finally, we breach into the command center. Inside are the corpses of what must be the leaders - some having put bullets through their heads, others slitting veins or swallowing poison pills.

The battle is won, though at the cost of many hundreds of lives.
>>
>>4116720
Begin gathering Intel along with anything of use in the base. In particular I want to find out how they ran that interference on us and what the tech behind that long ranged gun was. Disarm the enemy prisoners and collect our own dead.
Leave a garrison behind and begin claiming this system for Eterani, we shall turn this base for our own uses.
As for the prisoners, have them transported back to our ships and begin interrogation, lets find out who these pirates really are.
>>
Post-battle situation:
Half of the men and mechs we sent into battle died, with another quarter being wounded.
Four of our seven frigates were lost during the space battle, though some crew members managed to survive through escape pods.
The New Perth force was wiped out completely.
The ICS was left only with their main destroyer flagship, which in turn is left with practically a skeleton crew.

Four hundred defenders were killed during the battle for the station and sixty captured.

The prisoners we have have revealed the following:

They belong to the "Black Sun Reich" - a group that consider themselves not pirates, but rather a splinter of humanity, a few claiming they're a separate, superior breed of "Super people". They say their origin lies in the Axis powers of WW2, primarily the German National Socialists, who in the final year of the Second World War used secret wonder-machines to lead an exodus into space - first going to the moon, then gradually moving further and further away from Earth as the rest of mankind also spread into space. They claim that this "Reich" of theirs controls numerous star systems, having bases like this spread across space, as well as a secret colonized homeworld, "Vallhalla". These soldiers we have captured are largely young men, some of them teenagers, mostly inexperienced, ill-trained troops put on garrison duty in a backwater station, whose primary purpose was the development of weapons and communications tech and a staging base for strikes against "Subhuman space".

What shall we do now, with the prisoners and the captured station?
Admiral Fomin asks that we hand the prisoners over to him, claiming the ICS should judge them for what they've done to their colony on Vinnitsa, "Among many other things". He's taken the captured weaponry on board and says that in accordance with our research sharing program the ICS will give us the designs once they reverse-engineer them.
"As for the station, I can not hold it myself. Garrison it, blow it up, do what you wish."
>>
>>4116734
Blow it up, give the prisoners to the ICS
>>
>>4116734
We shall leave a garrison behind for the station and hold it in the name of Eterani, repairing its facilities.
It shall be renamed "The Trusted Defence" as it will hold against these Black Suns for years to come.
The ICS shall be given the prisoners, we eagerly await their trials, although we will request the Chief Engineer, who will use for his knowledge under the promise of freedom. However we will assure the ICS we will extradite him once he has outlived his usage to us, and by extent, the ICS.
>>
"if possible would you be willing to transfer the station ownership to us so we have an off site development locale?"
>>
>>4116751
support this man's claim
>>
Fomin begrudgingly agrees to the terms. Leaving behind twenty good men, our fleet returns home.

FOR SERVICE IN BATTLE, THE FOLLOWING FACTIONS RECEIVE RECOGNITION
(In the form of Influence points):
>>4116485
+5 for station battle, +4 for space command, total of 9 IP
>>4116494
+3 for all the explosives used
>>4116496
Public opinion on the admiral is mixed. On one hand he brought victory, but on the other it did not come at a low cost. IP gain +5
>>4116475
+4
>>4116498
+6
>>4110446
>>4110472
>>4110502
>>4110499
The fallen are honored. +3 each
>>4110456
For space and land together, +6 total.


Now, back to the regular program.
The fleet returns home in late July of 2221. The Assembly meets later during the year once more.Though all who took part in this action were volunteers, their families mourn the losses all the same.
>Production - Total 160: Ongoing construction 65/Consumer goods 40/Military 30/Administration 10/Major Project 10
>Population: 76 200
>Energy:8/10
>Resources:8/10
>Food:7/10
>Trade:7/10
>Finance:4/10
>Morale:6/10

>Economy: Mixed economic model; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration:Representative democracy; Basic Constitution; Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee;Basic public services; ESIA
>Technology: 3D-Printing(Good blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Improved); FTL communication;Coil gun; Improved hyperfuel refining.
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations;Waystations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses
>Navy:2 colony ships; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(1) Moon(2)

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4116762
B. Set up immigration offices in both North America and Europe, get out two colony ships running constantly to transport colonists. We should also hire several Earth based PR firms to promote our colony.
>>
>>4116762
C.Construction
Secure and make safe the asteroid base
>>
>>4116762
Admiral Matthews Reforms:
Leadership;
Admiral develops the strategy. We hold a conference before every battle (digitally) where the plan is laid out to all commanders. Ideas to alter the plan are proposed here but the Admiral has the final say. When it comes to battle itself, no deviations from the plan are not allowed unless the situation is suitable. Players will roll only for their ships personal performance, not to go and do their own thing.
All ships captains in the future will have official training (pledge to build a naval academy)
Fleet;
Fleet reconstructed around a new strategy
X10 Mrk 1. Finnigan Class Corvettes; quipped with point defence, flares, laser cannons and FTL drives
X1 Mrk 1. Ulysses Class Carrier; Serving as a mobile command centre with the ability to carry hundreds of troops, equipped with point defence and enhanced communication abilities while capable of holding 60 Fighter craft.
X50 Red Earls Fighter Craft; Equipped with EMP missiles and laser fire.
X20 Black Prince bombers; Payload firer's with a mobile turret on the back
3 of these cruisers and 15 of the fighters shall go to Trusted Defence. The construction of this fleet shall surly take a number of years, but the admiral is satisfied to wait.
>>
>>4116765
This
>>
>>4116767
Supporting, We need to restructure our Navy after this fiasco
>>
>>4116765
support
>>
>>4116767
Support
>>
>>4116767
supporting
>>
>>4116437
>>4116325
You accomplish nothing for a number of reasons. Firstly, after a decade of searching, you realise that there's just about no regulation on business in the Eterani Free State, thus the people who sold you that expensive, gold(actually brass) plated permit card must've scammed you. Secondly, the planet Crius lies in the Atheni system, many parsecs away, beyond your reach. You end up feeling like a fool.
>>
>>4116765
I lean on an increase of colonists.
>>
>>4116766
>>4116762
>>
>>4116765
Support
>>
>>4116775
Imma gonna assume I am in Eterani's host star system from now onward.
>>
>>4116765

if i can add

+ a better organization of the process

+ in the structures for immigration we will have alongside the employers some ESIA agents doing tests and controls, during the sift of the possible settlers.

+ expansion of the people we look for but still skilled. example : war veterans and skilled miners/farmers/pilots/technicians/engineers.

+ we will send a few employers for find and take to Eretani some small companies/groups that where like the founding fathers/mothers in the beginning, and convince them to move to Eretani providing them some help in establishing themselves in our worlds (at the start we will look mainly for agriculture/industry and mining, But we are looking for other categories as well).
>>
>>4116765
>>4116762

Support, but include the Barge to help bring people and their stuff over here and they can enjoy games while they travel.
>>
Immigration efforts receive support and the two colony ships begin making regular runs. Population growth should soon increase greatly.

Date - 22.2.2222

>Production - Total 160: Ongoing construction 65/Consumer goods 40/Military 30/Administration 10/Major Project 10
>Population: 78 400
>Energy:7/10
>Resources:7/10
>Food:7/10
>Trade:7/10
>Finance:4/10
>Morale:6/10

>Economy: Mixed economic model; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration:Representative democracy; Basic Constitution; Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee;Basic public services; ESIA
>Technology: 3D-Printing(Good blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Improved); FTL communication;Coil gun; Improved hyperfuel refining.
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations;Waystations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses
>Navy:2 colony ships; "Merchant class" M.Tr. (2); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(1) Moon(2)

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4116797
C. Design and produce a semi-Aquatic pre-fab home for use on Nigel’s World. It will include solar panels, a water purification system, dock along with a fish farm area to raise earth based fish or the newberry lobster. For leisure a BOX shall be included along with modern communication arrays.

A second design shall be built for a more terrestrial agriculture based life with the fish farm being swapped out for a tractor and terran seeds conductive to the Nigel’s World Environment.
>>
>>4116797
Admiral Matthews Reforms:
Leadership;
Admiral develops the strategy. We hold a conference before every battle (digitally) where the plan is laid out to all commanders. Ideas to alter the plan are proposed here but the Admiral has the final say. When it comes to battle itself, no deviations from the plan are not allowed unless the situation is suitable. Players will roll only for their ships personal performance, not to go and do their own thing.
All ships captains in the future will have official training (pledge to build a naval academy)
Fleet;
Fleet reconstructed around a new strategy
X10 Mrk 1. Finnigan Class Corvettes; quipped with point defence, flares, laser cannons and FTL drives
X1 Mrk 1. Ulysses Class Carrier; Serving as a mobile command centre with the ability to carry hundreds of troops, equipped with point defence and enhanced communication abilities while capable of holding 60 Fighter craft.
X50 Red Earls Fighter Craft; Equipped with EMP missiles and laser fire.
X20 Black Prince bombers; Payload firer's with a mobile turret on the back
3 of these cruisers and 15 of the fighters shall go to Trusted Defence. The construction of this fleet shall surly take a number of years, but the admiral is satisfied to wait.
>>
>>4116804
support
>>
>>4116799
Supporting
>>
>>4116804
support
>>
>>4116799
support
>>
>>4116804
Support
>>
>>4116804
We already renewed the influx of colonists. Guess it's time to get the guns in order

support
>>
>>4116799
Go on then
>>
A new fleet framework is established along the reformed plan as layed out by Admiral Matthew.
It'll take at least a year to make the developments themselves before moving on to the construction of all these vessels.
For all the government contracts going into this, Gallagher Volk gets +5 IP.
In less savory news, we've lost contact with Trusted Defense. A Merchant-Class sent with personnel, materials and supplies for regular maintenance has not returned for several months now.

January 2223

Major project - Stage 2 terraformation of Selestine - 270/1000
>Production - Total 170: Ongoing construction 0/Consumer goods 50/Military 70(40 from R&D)/Administration 10/Major Project 10
>Population: 83 600
>Energy:7/10
>Resources:7/10
>Food:6/10
>Trade:7/10
>Finance:4/10
>Morale:6/10

>Economy: Mixed economic model; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration:Representative democracy; Basic Constitution; Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee;Basic public services; ESIA
>Technology: 3D-Printing(Good blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Improved); FTL communication;Coil gun; Improved hyperfuel refining.
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations;Waystations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses; Admiralty chain of command
>Navy:2 colony ships; "Merchant class" M.Tr. (1); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(1) Moon(2)

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4116833
C. Design and produce a semi-Aquatic pre-fab home for use on Nigel’s World. It will include solar panels, a water purification system, dock along with a fish farm area to raise earth based fish or the newberry lobster. For leisure a BOX shall be included along with modern communication arrays.

A second design shall be built for a more terrestrial agriculture based life with the fish farm being swapped out for a tractor and terran seeds conductive to the Nigel’s World Environment.
>>
>>4116833
>F.

The firm H&G wants to employ the physics lab-space ship to improve the fleet's power consumption and storage designs, by employing techniques from Earth's.
>>
>>4116838
Support so we can put this to bed
>>
>>4116838
Thisp
>>
>>4116838
Support
>>
>>4116838
support
>>
>>4116838
A BOX for every fab
every fab a BOX
>>
>>4116838
support
>>
>>4116833
>A.Naval action
Send some ships over to that lost space station to check it out.
>>
>>4116861
this seriously
>>
>>4116861
Support
>>
>>4116861
support
>>
File: government9.jpg (72 KB, 760x547)
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R&D on new ships is finished, the designs are ready to begin production - but first, the price tags:
Finnigan Class Corvette - 8 production each
Ulysses Class Light Carrier - 30 production each
Red Earls Fighter Craft - 7 production per a wing of 10 fighters
Black Prince bombers - 6 production per a wing of 10 bombers


Investing in better living conditions comes right on time, as we're now experiencing a true population boom. This will help the agricultural communities on Nigel's World, developing it into a proper economic sector capable of export.
As of the January 2223 census, there were 65k residents of Selestine(Our 'capital' world, the fourth planet of the Eterani system, the one we've terraformed);17k people on Nigel's World; And about 800 people elsewhere - in space stations, in Lugus and Jack Rabbit. These numbers are growing rapidly, with the highest rate percentagewise being on Nigel's World, in the Tawagata system. It is expected that the Eterani Free State will have over 100 000 residents in 2226 - though not all would be citizens right away, so many having only recently immigrated.

It is now March of 2224. Elections among the adult citizenry of the Free State will happen later this year and would-be politicians are campaigning for support.
Introducing a new mechanic - republican politics! Read carefully:
Every election year(starting with this one) factions who wish to be more engaged with politics may make promises to the public - stating their agenda for the next four years. Depending on how popular those ideas might be with the general populace and how many of your promises you manage to fulfill (Through the government's actions, which is to say, the main votes for every turn and how you influence them) you may gain influence points.
As recognized factions, you all have at least some sway within the National Assembly - whether a character from your faction is a representative there or simply has a "Good friend" there. That is the explanation behind why you are able to vote for these things - even if you never get your proposals passed, you have at least one representative in the Assembly who acts as your voice there.
Player factions/characters can join together in political parties/coalitions if they establish common agendas for election seasons. Having more representatives working together in the Assembly will increase the odds of passing your desired legislation, but the rewards of it will also be split up among the party.


This will be all for today. We might continue Wednesday, the 4th of March.
UNTIL THEN:
1.If you want to get involved with politics, do your election campaigning, promises, forming parties/coalities etc. So that this doesn't drag on for too long, I won't have entire separate events for this - I'll just remind everyone when a new election and give IP rewards for promises kept.
2.Decide how much Production you'll be investing yearly into the naval construction program.
>>
Research and construction
USAGI have been studying neuroscience for awhile now including VR, the cat girl project was a great learning experience for connections, the implants recovered from the Bog forces giving more insight. So finally they plan to use their BIOasset to created a neural web to connect controllers to machines which will be fitted with grown webs of their own! Creating nigh instant reactions and fine tuned control. It will be something only we can make because we control the asset! A unique item for the colony.
>>
>>4116883
Support from Futureball
>>
>>4116879
For Production of the fleet, take 40 from Military and 10 from Consumerism, giving us 50 overall.
>>
>>4116909
Change Military to 43 and Consumerism to 10.
As This way we will have a full functioning fleet again in 3 years.
>>
>>4116909
>>4116918
supporting
>>
>>4116918
Support.
>>4116879
Over the course of this political cycle, we here at the Human League intend to lobby the government to pass several measures intended to better the Colony, and ensure that it will be a peaceful and free society for people, and non-people, of all creed. It is our duty to shun the violent, hate-filled ways of Old Humanity, and embrace a new society of freedom, equality, peace, and progress. To this end, we shall push for:
-The passage of a revamped version of the Universal Species Rights Act, enshrining equality under the law for Artificial Life and Non-Human species
-A complete ban on the research, production, and usage of Biological and Chemical weapons
-A national progressive tax, intended to shore up the Government's coffers and fund new social initiatives that will benefit the entire colony
>>
>>4116879
Farworld G&E will push their "Republican Action" party as a candidate for the upcoming elections and the agenda is:

-Complete the Admiral's Mathews new fleet in stages with a cut on consumer goods on the first year but a gradual increase towards normalcy in the ones to come.

For this,
The first year will produce: 6 Finnigan Class Corvettes and 20 Black Prince bombers ( Construction 0 / Goods 30 / Military 70 / Administration 10 / Major project 60 )
The second year will produce: 4 Finnigan Class Corvettes and 40 Red Earls Fighter craft ( Construction 0 / Goods 40 / Military 60 / Administration 10 / Major project 60 )
The third year will produce: 1 Ulysses Class Carrier and 10 Red Earls Fighter craft ( Construction 0 / Goods 53 / Military 60 / Administration 20 / Major project 37 )

The fourth year will be a period of bonanza but for that year it will be paramount to retain adaptability that year)
( Construction 0 / Goods 60 / Military 70 / Administration 30 / Flexible production 10 )
>>
>>4117030
If you pay attention, the channeling of production towards administration will go towards upgrading the justice system, basic public services, and security. Things that will respond to the influx of new colonists to our solar systems.

Even then, the extra 10 of the fourth year can go *everywhere*. Construction to better accommodate the people and Nigel's new home system, a new hospital or a larger school, maintain FTL comms since the new colonists will miss earth...

The Republican Action Party has most needs accounted for
>>
File: serious buisness.jpg (49 KB, 752x1283)
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>Personal Details
Name: Madam Yasui Nora
Age: "Rude to ask a women this you know...im 39"
Background: USAGI finance management

>Key Goals
1) Rebuild the fleet and invest heavily into shipyards
2) Bursts of infrastructure projects
3) Invest heavily into new start local businesses with grants
4) Minor increase in all taxes so public services can be funded so you can enjoy what the private sector doesn't cover
5) Establish Claimant rights, you came here to stake a claim with the newly funded departments it shall be so!

>Slogan
"Sake your claim in the future!"
>>
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>>4116879
The Eterani Green Party

“A green future is the only future.”

Production: 170
50 Terraforming
40 Military
30 Consumer
20 Administration
30 Ongoing Construction/Terraforming if no construction

Goals: To ensure a prosperous and eco-friendly future for Eterani Free State through sustainable economic development.

Goals within the next four years:
-Development of Nigel’s World as a major agricultural producer.
-Creation of a space station and FTL comms at Nigel’s World
-Environmental regulation to protect the delicate terraforming effort on Selestine
-Ongoing support of the terraforming project and developing the Selestine biosphere

The party is led by Dr Rodger Wellington of the Selestine Terraforming Commission, a short diminutive pot bellied man with the passion of a lion. He seeks to avoid the pitfalls of rampant industrialization that has led Earth to its precarious ecological state and the brute force terraforming employed on Mars. The League of Expeditionary Gentleman are firms backers of the Green Party as they wish to preserve the natural beauty of Nigel’s World and ensure that Selestine has a robust ecological future!
>>
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>>4116879
The CSP has multiple of their members and Prof. Dr. CeSS running for office on a national security, education and automation platform.

"My fellow Eteranians, our safety and freedom always had to be ensured by the bravery of our sons and daughters and the bullets of our guns. Since we came here looking for a better life, there have been those envious of our freedom and prosperity. While we have been steadfast thus far, it has cost us a horrible price, for there are few among us who didn't have to bury a family member having paid the ultimate price for Eterani.
No more, I say!
The mechanical division has already proven itself effective when we fought the Black Sun and many more would have died were it not for this metal shield, guarding our freedom. With your mandate, the voters mandate; the CSP will continue to expand our automated armies and defenses, so we may be safe, free and bury no more of our children. We will also ensure automation of the unfulfilling manual jobs that still many of our citizens are stuck in and expand our educational system so that each of our fellow citizens will have the knowledge to pursue the most productive possible career path and no one has to fear being 'replaced' by a robot. Of course, we firmly stand on a value foundation of freedom, justice and rights for all and with Prof. Cess you would be electing the first non-human ever to office. Vote CSP, vote for a future worth striving for!"

Promises:
-Expanding the Mechanical Divisions and other automated defenses
-Expanding our education system
-Automating our industry even further

>>4117030
Supporting this allocation of production
>>
Scene: Some briefing room in our naval headquarter.
Speaker: Brother Antares of the Order of the Divine Shadow, wearing navy uniform and a crystal pendant.

“Gentlemen, I have some unfortunate news for you all.
I have just returned from reconnaissance, the frigate Lexx the vessel I utilized for this.
I’ll keep it brief. The space station codenamed “Trusted Defense” is NOT obliterated. It is still there, having been retaken by the enemy known as the Black Sun.

Moreover their presence there is heavier now than before, from my observations they have more ships there than we encountered in our previous engagement, and a number of them are frigate-class ships. Images of these can be seen on the holo-overhead projector I am currently activating for your viewing leisure.
I have no data on regarding the garrison of the space station but I calculate it to be quite likely that it is upgraded in a similar manner.

I feel quite confident in my assessment that my recon went unnoticed by the hostiles, no data available to me indication otherwise.

Finally, I have already taken the liberty to share my findings with the ICS and New Perth.

And yes, I am quite aware that my actions here go against the intentions of the Admiral Matthews Reforms and I am quite ready to accept whatever sanctions called for by the admirality over this.”
>>
>>4117641
supporting this production plan
>>
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>>4116879
Faithful Eterani

“Give me your tired, your poor, your huddled masses yearning to breathe free.”

Goals:
-a much more liberal immigration policy, all have the right to seek freedom
-a continuation of our small government and tax policy
-the annihilation of the Black Sun, by any means necessary

Faithful Eterani make no secret of their close ties with the Followers of the Divine Shadow, most of their leadership openly wearing the insignia of their respective ranking within the hierarchy of the religious organization. They have a reputation for talking a lot about interplanetary-solidarity, humanity needing to look inward as well as outward and about how the teachings of the crystals lead the way to the future.

The leader is Brother Visani, a fourth circle shadowian, so old and frail that he practically lives within an exo-suit with it’s own carefully maintained atmosphere. He does his best to maintain the image of a wise & kindly old uncle who desires what is best for all, but some unfortunate recordings of private conversations where he rants about wanting to ban the production of catgirls, send robo sympathizers to the space-coal mines and unleash a nuclear holocaust on the Black Sun does put a crack or two in the facade.

Suggested budget:
Total 170:
Consumer goods 40
Military 80 (40 from R&D)
Administration 10
40 Ongoing Construction/Terraforming
>>
>>4116879
Eterani Protection Movement

Symbol : A shield with the eterani symbol on a dark blue field drawn inside it, a military laurel surrounds the shield.

A man from the Deston family as some ideas for Eterani, influenced by the beliefs of is family and its own, the beliefs he and the movement stands for are :
-Paramount protection of the Eterani colonies
-Sacrifice our lives for the colonies if needed
-Continuation of the dream of the founders
-Maintaining the freedom and liberty of our citizenry.

The man, creator of this movement and the ideas it has is Ignacio Molina Sanchez Deston, a militia officer in the colonial forces and patriot at heart. A family man, Ignacio fears the current state of Eterani defenses and wishes for Eterani the best security of all, hoping with this to not see similar events to the past to fall upon them. One of the first things that will be done by the movement will be supporting the plan for the fleet expansion has is key to Eterani protection.
support
>>4116918


After the fleet is complete, we will divide our points like this (with the formation of new industry new points will be given first to Military, then to Consumer Goods, third Construction, fourth Administration and lastly Major Projects)
Total 170:
Ongoing construction 30
Consumer goods 30
Military 30
Administration 30
Major Projects 50

The movement has a series of long and short time objectives they would like to be done by the government :

>Short
1 - Improve in organization and security the migration law
2 - Create trade deals and trade routes with Sol states, so that our private sector may sell more products allowing for an economical boost to our society.
3 - Further improve our industrial production, with new technology or by expansion.
4 - Aid the terraformation progress of Selestine.
5 - Expand and give defenses to Selestine and Nigel World, our two large colonies.

>Long
1 - Further expand current defenses and give defenses to all our systems creating fortifications, ground/orbital defenses and stations.
2 - Give to Eterani a professional army made from the best soldiers of the militias. As well other specialized military branches (Eterani special forces, ESIA recon teams, professional marines for the navy ecc ...)
3 - Form new colonies in the celestial bodies we have in our systems.

>Slogan
"A protected and prepared Eterani is the best one, for us and for our children"
>>
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>>4116879
Following the restructuring of the military. Emett decided to not sign up for another tour but enter the realm of politics. One of his first statements was condemning the rise of political parties, saying they were tools of the corps to push forward their agendas while being untouched as the parties become ungovernable.
"They are a tool of the past, when it could take a month to travel the breadth of an entire country end to end, they have no place within the free state. Anyone working as part oft he Assembly should be able to stand on their own feet not by playing the party game."

As for policies
- 50/70/10/20 production towards the program to get the whole fleet back in action while fulfilling other goals.
-Expand the orbital and planetary defense networks to help in case the Black Sun try to strike at the heart of the Free State to knock us out.
-AI integration Theres a lot that can be done now that we know an AI is counted among our people. We should explore other avenues such unique capabilities they can provide.
-Investment into various industries. Chemical with terraforming in particular. Heavy industries for creating buildings, construction vehicles and fleet materials. As well as computer industries which will benefit greatly from integration of AI much like CSS. This will not only help build up our own colony but the goods can be exported to the other budding worlds of humanity, which should help build up our trade connections.
>>
>>4116879
The Eterani Nationalist Defense Party (ENDP)

After decades of secrecy, the Syndicate has decided that it is now time to step into the light of public scrutiny, since we now bear the burden of responsibility of being in charge of ESIA and thus have a duty to uphold towards the people of Eterani. As part of this, we have released a video-statement, which also outlines our promises for the coming years.

The video starts with the silhouette of a man, with bright lights shining towards the camera from behind him, preventing any identifiable features of his to be seen.
“My fellow citizens, my friends, for too long me and my people have stayed in the shadows. Now that we have our very own country with a government to represent the will of the people, I feel that the time for secrets has long passed. I will be stepping down as director of ESIA and will hand over the position to the man I have trained and brought up to be my successor, Svetlozar Radianski. He will also be taking over my own title as Leader of the Syndicate, which at this stage is nothing but a formality, since we are all part of the same nation now. I trust and hope that from this moment on, despite what differences we all may have had, we will work together, for we all now bear the true burdens of leadership. We are no longer a ragtag band of various factions of colonists, struggling to survive in this new world, we now all, together, lead an entire new nation among the stars. The responsibility we bear is astronomical. And so, again, I implore all that hear and see this message, work together and become a truly unified people in this new Eden we have created.
As for who I am, that is irrelevant. I am naught but a relic, an artifact from an era bygone. And so I sign off, for the last time. Long may the Eterani nation live and may courage, honor and unity be the guiding principles of its people, now and forevermore. This is the former Leader, signing off.
Svetlozar’s platform is largely one focused on nationalism, with the people’s welfare and protection in mind. He promises to work towards these goals:
- Restore Eterani’s navy to a working state
- Ensure that no foreign elements interfere with our internal politics
- Ensure social services and jobs are available to all citizens
- Expand our military to protect us from enemies both foreign and domestic
- Make the workings of ESIA as transparent as possible, without endangering any current operations that are being carried out (i.e. make most reports on past operations available to the public without 95% of the files being redacted, except the most high-profile ones, which currently pertain to matters of national security)
>>
The Iron Coalition:
An umbrella group representing a number of parties and independents, the Iron Coalition is focused on the potential of Eterani, and its ascension to Universal Power.

Symbol: The Symbol of the Party is a white flower on a red black background.
Slogan: "The Iron Within!"
Leader: Szymon Fitzgerald; Szymon is a former officer of the fleet and a second generation immigrant to Eterani. The 40 year old is noted for his tall gate and thin face, for which he has received the nickname "Long Fellow".

Party Platform: The Iron Coalition is focused on the economic and Industrial expansion of the Eterani Free state, as well as expanding on worker rights and the power projection of the state on a solar level. The party is also very supportive of immigrants.
Szymons platform over the next 4 years includes:
-Promises of a rebuilt fleet in 3 years
-Industrial expansion and securing of jobs for thousands of people, including immigrants, allowing them to set themselves up as productive members of Eterani society.
- The construction of new space stations, capable of defending even the most far flung of our outposts, especially Nigels world.
- An investigation into what has happened to the station of Trusted Defence.

The parties Long Term goals are:
-The continued expansion of the Eterani state, including new offices and a wider reaching education program and civil service.
-The building up of Lugdha and the construction of a space port on Nigels world
- The completion of the terraforming project, opening up more of Selestine to agricultural farms and towns.
>>
>>4117941
After an agreement was reached between Szymon Fitzgerald and Svetlozar Radianski, the ENDP officially joins the Iron Coalition.
>>
>>4117941
The CSP also officially joins the Iron Coalition
>>
>>4117641
support
>>
>>4117641
support
>>
The Luxemburgist Rural Devellopement Party.
Just a red Flag and a Christian Cross.

Symbol: Hammer, Scythe and Cross.
Slogan: "For the People by the People!"
Leader: No actual figure head, a few standing our politicians but generally none expecting to be in a position of leadership for the party, public consultation is a key ethos afterall.

Party Platform:
-Abolishment of inheritance
-Creation of a flat tax rate not unlike the tv tax on the basis of furnishing services.
-Providing Adequate Education and Healthcare to the People.
-Devellopement of the Mining and Farming industry and the creating of Rural Communes and Industries within the Eterani Free State.
-Commemoration of the Liberation of Eterani by the ICS.
-Rebuilding the Fleet to continue to wage the Holy war.
-Equal Rights amongst all Citizen at Birth, regardless of Race, Species or Origin so long as they obey the law.
-Forbidding the Mega-corporations from setting foot on our Free Soil and tainting it with their Kleptocrat ways.
>>
>>4116918
support
>>
>>4117641
Support
>>
>>4116918
This
>>
>>4116909
>>4116918
Supporting the GV budget.
>>
Elections are done and sixty representatives of the people are sworn into the National Assembly.

As no preemptive consensus on a budget has been reached, production is currently put at sustainable upkeep rates - 60 production worth of consumer goods yearly will keep people happy and supplied with necessities, 30 military budget is spent among maintaining the militia, the orbital defenses and the current fleet. 10 Administration is spent on the basic public services and administrative requirements for the functioning of the nation. 10 production is still what is being dedicated to the terraformation project yearly. This leaves 65 surplus production - any surplus production that is not dedicated to something in particular during a year goes into the market economy and will generate growth and profit.


June 2224

Major project - Stage 2 terraformation of Selestine - 280/1000
>Production - Total 175: Ongoing construction 0/Consumer goods 60/Military 30/Administration 10/Major Project 10
>Population: 90 100
>Energy:7/10
>Resources:7/10
>Food:7/10
>Trade:7/10
>Finance:5/10
>Morale:7/10

>Economy: Mixed economic model; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration:Representative democracy; Basic Constitution; Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee;Basic public services; ESIA
>Technology: 3D-Printing(Good blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Improved); FTL communication;Coil gun; Improved hyperfuel refining.
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations;Waystations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses; Admiralty chain of command; I. Mechanized division
>Navy:2 colony ships; "Merchant class" M.Tr. (1); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(1) Moon(2)

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4119973

G.
The Eterani Tax Code
-Those without any income, or are considered impovershed, will pay no taxes
-Income made in the Low Earner bracket will be taxed 3%
-Income made in the Middle Earner bracket will be taxed 10%
-Income made in the High Earner bracket will be taxed 15%
>>
>>4119973
F. On Nigel’s World the species of predator known as Aatrox has been previously domesticated. As such we should research caring for these creatures and develop how to properly care for them in ranches. We can sell them as luxury pets, make high quality exotic goods from their hide and sell their meat as exotic cuisine.

In the teeming oceans of Nigel’s World there also exists the “Newberry Lobster” a local crustacean-type creature discovered by local settlers to have succulent flesh no unlike the lobster of Earth. With proper research of this creature we will be able to figure out how to properly raise them in large scale aquaculture for export to Selestine, Earth and other colonies.
>>
>>4119973

B.Settlement policy
migration law improvments

+ a better organization of the process

+ in the structures for immigration we will have alongside the employers some ESIA agents doing tests and controls, during the sift of the possible settlers.

+ expansion of the people we look for but still skilled. example : war veterans/ex mercs and skilledminers/farmers/pilots/technicians/engineers.

+ we will send a few employers for find and take to Eretani some small companies/groups that where like the founding fathers/mothers in the beginning, and convince them to move to Eretani providing them some help in establishing themselves in our worlds (at the start we will look mainly for agriculture/industry and mining, But we are looking for other categories as well).
>>
>>4119974
supporting
>>
>>4119977
support
>>
>>4119977
This
>>
>>4119975
Supporting xeno-agriculture
>>
>>4119973
>A.Naval action
Get all our allies together and go fuck up the nazis again, we know where they're at.
>>
>>4119974
Support
>>
>>4119977
support
>>
>>4119973
>E.Societal policy
A immigration agency will be established to increase immigration through advertisement or other means, track the immigrants who enter Eretani, and improve organization overall.
>>
>>4119974
Support
>>
switching to this>>4119974
>>
File: Digital-currency-coins.jpg (56 KB, 1000x625)
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A progressive income tax system is established. In order to enforce and keep track of these taxes, the Eterani Revenue Agency is established.
Opponents of the bill say this will reduce growth, both economic and demographic. Taxes being owed in FreeMoney will strengthen the usage of our native electronic currency, but there will be at least a year of transition until people adapt to the new way of life and trade. Once the system is operating, however, we will see more financial security for the state, as its control over some sectors of the economy has not been enough to cover all the ambitious spending ideas.

April 2225

Major project - Stage 2 terraformation of Selestine - 290/1000
>Production - Total 175: Ongoing construction 0/Consumer goods 60/Military 30/Administration 15/Major Project 10
>Population: 97 100
>Energy:7/10
>Resources:7/10
>Food:8/10
>Trade:7/10
>Finance:6/10
>Morale:7/10

>Economy: Mixed economic model; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration:Representative democracy; Basic Constitution; Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee;Basic public services; ESIA; Progressive income tax
>Technology: 3D-Printing(Good blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Improved); FTL communication;Coil gun; Improved hyperfuel refining.
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations;Waystations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses; Admiralty chain of command; I. Mechanized division
>Navy:2 colony ships; "Merchant class" M.Tr. (1); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(1) Moon(2)

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4120027
F. On Nigel’s World the species of predator known as Aatrox has been previously domesticated. As such we should research caring for these creatures and develop how to properly care for them in ranches. We can sell them as luxury pets, make high quality exotic goods from their hide and sell their meat as exotic cuisine.

In the teeming oceans of Nigel’s World there also exists the “Newberry Lobster” a local crustacean-type creature discovered by local settlers to have succulent flesh no unlike the lobster of Earth. With proper research of this creature we will be able to figure out how to properly raise them in large scale aquaculture for export to Selestine, Earth and other colonies.
>>
>>4120029
Supporting
>>
>>4120027
B.Settlement policy
migration law improvments

+ a better organization of the process

+ in the structures for immigration we will have alongside the employers some ESIA agents doing tests and controls, during the sift of the possible settlers.

+ expansion of the people we look for but still skilled. example : war veterans/ex mercs and skilledminers/farmers/pilots/technicians/engineers.

+ we will send a few employers for find and take to Eretani some small companies/groups that where like the founding fathers/mothers in the beginning, and convince them to move to Eretani providing them some help in establishing themselves in our worlds (at the start we will look mainly for agriculture/industry and mining, But we are looking for other categories as well).
>>
>>4120027
>C.Major dockyard expansion.

Time to get ready to seize the local shipbuilding industry.
>>
>>4120027
G.
The Universal Lifeform Rights Act
-Any artificial intelligence, machine lifeform, or non-human organic life that can prove itself to have sentience and sapience sufficiently indistinguishable from that of a human is to be afforded equal protections under Eretani law. They will be subject to the same laws as any human would be in regards to all areas, crime, taxation, immigration, and so forth.
-Citizenship is not to be denied on the basis of race to any artificial intelligence, machine lifeform, or non-human organic life that has been proven to have sentience and sapience sufficiently indistinguishable from that of a human.
-The measures of sentience and sapience are to be determined by an independent tribunal of researchers, computer specialists, and biologists, chosen on a volunteer basis. Their findings are to be peer-reviewed amongst researchers elsewhere across Eterani to ensure their accuracy and validity.
>>
>>4120027
Increase production towards the fleet by 20 and towards terraforming by 10
>F. Electronic warfare act
The recent battle with the pirates has shown how utterly helpless even the most superior fleet can be, when their electronics are disabled or scrambled. To be better prepared for such attacks in the future, we have invested time, effort and resources to research ways to better protect our systems, both from purely digital assaults like viruses and from more physical threats like EMP weapons. With the help of the Artificial Intelligence known as CSS and its enormous processing power we have worked on the following countermeasures: EMP shielding, Anti Scramble algorithms (when our sensors get overwhelmed with fake readings, these help to filter out real signatures and target enemies faster), rapid rebooting systems (to quickly restart or if necessary reset our ship systems) and lastly and most importantly: Better firewalls to protect our computer systems in the dawning age of AI warfare.
>>
>>4120027
>G.Government & Law
Establish embassies in the ICS and Earth to strengthen our relationship with our allies and to help prevent any Jewish magic trick
>>
>>4120040
Support
>>
>>4120040
Switching to this
>>
>>4120040
support
>>
>>4120040
support
>>
>>4120039
In addition we will add a budgetary change of:
Increase production towards the fleet by 20 and towards terraforming by 10
>>
>>4120040
support the budget change
>>
>>4120029
support
>>
Better electronic warfare defenses are being developed and implemented in all of our systems. We hope that they will be able to mitigate the effects of disabling attacks we may face in the future.
Attacks of pirates and "Black sun" raiders have shifted to other sectors of space primarily, though largely declining nonetheless. Trade, particularly in the inner rim of human space, improves.

Surplus production:36
March 2226

Major project - Stage 2 terraformation of Selestine - 310/1000
>Production - Total 180: Ongoing construction 20/Consumer goods 60/Military 32/Administration 15/Major Project 20
>Population: 104 400
>Energy:8/10
>Resources:8/10
>Food:8/10
>Trade:8/10
>Finance:7/10
>Morale:7/10

>Economy: Mixed economic model; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration:Representative democracy; Basic Constitution; Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee;Basic public services; ESIA; Progressive income tax
>Technology: 3D-Printing(Good blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Improved); FTL communication;Coil gun; Improved hyperfuel refining.
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations;Waystations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses; Admiralty chain of command; I. Mechanized division
>Navy:2 colony ships; "Merchant class" M.Tr. (1); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(1) Moon(2); Finnigan Corvettes(2)

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4120097
F. On Nigel’s World the species of predator known as Aatrox has been previously domesticated. As such we should research caring for these creatures and develop how to properly care for them in ranches. We can sell them as luxury pets, make high quality exotic goods from their hide and sell their meat as exotic cuisine.

In the teeming oceans of Nigel’s World there also exists the “Newberry Lobster” a local crustacean-type creature discovered by local settlers to have succulent flesh no unlike the lobster of Earth. With proper research of this creature we will be able to figure out how to properly raise them in large scale aquaculture for export to Selestine, Earth and other colonies.
>>
>>4120097
G.
The Universal Lifeform Rights Act
-Any artificial intelligence, machine lifeform, or non-human organic life that can prove itself to have sentience and sapience sufficiently indistinguishable from that of a human is to be afforded equal protections under Eretani law. They will be subject to the same laws as any human would be in regards to all areas, crime, taxation, immigration, and so forth.
-Citizenship is not to be denied on the basis of race to any artificial intelligence, machine lifeform, or non-human organic life that has been proven to have sentience and sapience sufficiently indistinguishable from that of a human.
-The measures of sentience and sapience are to be determined by an independent tribunal of researchers, computer specialists, and biologists, chosen on a volunteer basis. Their findings are to be peer-reviewed amongst researchers elsewhere across Eterani to ensure their accuracy and validity.
>>
>>4120100
Supporting
>>
>>4120100
sure
>>
>>4120097
>C.Construction
Using our positive resources we will speed up the terraforming of Selestine
>>
>>4120100
>>4120103
Supporting both
>>
>>4120097
B.Settlement policy
migration law improvments

+ a better organization of the process

+ in the structures for immigration we will have alongside the employers some ESIA agents doing tests and controls, during the sift of the possible settlers.

+ expansion of the people we look for but still skilled. example : war veterans/ex mercs and skilledminers/farmers/pilots/technicians/engineers.

+ we will send a few employers for find and take to Eretani some small companies/groups that where like the founding fathers/mothers in the beginning, and convince them to move to Eretani providing them some help in establishing themselves in our worlds (at the start we will look mainly for agriculture/industry and mining, But we are looking for other categories as well).
>>
>>4120113
support
>>
>>4120097
F/A. Cloaked EMP Mine Defensive Layer

In order to protect our space from intruders without having to blow them up at first notice or the installation of expensive stations and systems we can disable any unwelcome intruders with cloaked EMP mines and have the chance to ascertain who they are and what we should do with them.
>>
>>4120100
support
>>
>>4120100
Support the Lobster Burgers
>>
File: SpaceMapRough.png (176 KB, 2000x1524)
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176 KB PNG
The development of better animal husbandry and aquaculture on Nigel's World not only provides more and unqiue products that our nation can trade, it also gives more clearly defined job opportunities for prospective settlers, with the colony growing at a rate of nearly 10% yearly.
A possibly worrying development has occurred on the international stage. Several major Megacorporations with their private colonies have banded together in a Cartel of sorts, a trade federation for the purpose of common defense and mutual economic benefit, dividing up their economic spheres of influence. Year by year, the growth potential of Earth declines and the share of the human population living outside the homeworld grows, even if at present it is only between 10 and 15 million out of the total 11 billion humans. The largest settled world remains Mars, its proximity to the homeworld allowing constant streams of immigrants. The ICS claims that the Red Planet is now home to over five million people living in a just and equal society.

January 2227

Major project - Stage 2 terraformation of Selestine - 330/1000
>Production - Total 185: Ongoing construction 20/Consumer goods 60/Military 32/Administration 15/Major Project 20
>Population: 112 600
>Energy:8/10
>Resources:8/10
>Food:9/10
>Trade:8/10
>Finance:8/10
>Morale:8/10

>Economy: Mixed economic model; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration:Representative democracy; Basic Constitution; Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee;Basic public services; ESIA; Progressive income tax
>Technology: 3D-Printing(Good blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Improved); FTL communication;Coil gun; Improved hyperfuel refining.
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations;Waystations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses; Admiralty chain of command; I. Mechanized division
>Navy:2 colony ships; "Merchant class" M.Tr. (1); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(1) Moon(2); Finnigan Corvettes(2); 1 Ulysses L.Carrier(1);

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4120208
With the attacks on Lugdha, it is abundantly clear that our own colonies are vulnerable to attack.
Gallagher-Volk presents the Iron-Type programme:
Taken some inspiration from the Black Sun Reichs own station, we will construct our own defence platforms, armed with stationary gun turrets, some MAC cannons but mostly Laser, FTL capable communication and docks from which we can hold and launch a maximum of 5 corvettes and 40 fighters, all while providing for a sizeable crew to man the ships and station.
Further Defence measures are also required, so thanks to the ingenuity of the FPFC, we present;
Cloaked EMP mines; In order to protect our space from intruders without having to blow them up at first notice or the installation of expensive stations and systems we can disable any unwelcome intruders with cloaked EMP mines and have the chance to ascertain who they are and what we should do with them.
>>
File: robo gf.jpg (61 KB, 640x827)
61 KB
61 KB JPG
>>4120208
>F.Research & Development
Look into the creation of affordable and loyal robotic companions that will surely brighten the day of their human friends.
>>
>>4120209
Supporting
>>
>>4120209
Build one for each of our defenseless systems.
>>
>>4120209
support
>>
>>4120209
supporting
>>
>>4120209
Support
>>
>>4120209
Meant to say the first station will be built in Nigels world, the next in Lugus, followed by Jack Rabbit.
>>
>>4120209
>>4120232
Support
>>
>>4120232
>>4120209

Support
>>
>>4120209
Support
>>
>>4120209
Change the development of mines from Cloaked to remotely detonatable EMP mines with a wide blast radios
>>
>>4120208
C

Rebuild the destroyed ground defense system of Selestine and the space station, they did help us in the battle and should be a good addition to our protection.
-The station can be further enlarge for help more spaceships for manutention, cargo stocking, repairs and refueling without the need to wait for shuttles from a planet. Or simply for giving to the sailors of the stars a meal and a drink after their voyages. We can also add to it more laser turrets and missile launchers, and hangars for shuttles and small space crafts while outside we will made long docks for larger spacecraft to attach to.
-The ground defenses could be expand in other parts of the planet as well, in key positions for cover more of the planet. We can t have a large network of them but we should be able to have something far better than the one we had during the battle.
>>
>>4120285
Changing support to this
>>
>>4120209
Support
>>
>>4120285
Switching to this
>>
Defense stations are to be established in each of our defenseless systems now. Production costs for each of the Iron-Types is 20, with 2 upkeep for the stations themselves, up to 5 when fully garrisoned. The blueprints are developed, but there's a long queue of things still left to be built.

October 2227. Election season isn't so for off into the future now.
(Turns are now 9 months until I feel like changing it again).

Major project - Stage 2 terraformation of Selestine - 350/1000
>Production - Total 190: Ongoing construction 20/Consumer goods 60/Military 32/Administration 15/Major Project 20
>Population: 120 000
>Energy:8/10
>Resources:9/10
>Food:9/10
>Trade:9/10
>Finance:8/10
>Morale:8/10

>Economy: Mixed economic model; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration:Representative democracy; Basic Constitution; Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee;Basic public services; ESIA; Progressive income tax
>Technology: 3D-Printing(Good blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Improved); FTL communication;Coil gun; Improved hyperfuel refining.
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations;Waystations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses; Admiralty chain of command; I. Mechanized division; Iron-type defense stations(Planned)
>Navy:2 colony ships; "Merchant class" M.Tr. (1); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(1) Moon(2); Finnigan Corvettes(5); 1 Ulysses L.Carrier(1);

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4120306
G. The Universal Lifeform Rights Act
-Any artificial intelligence, machine lifeform, or non-human organic life that can prove itself to have sentience and sapience sufficiently indistinguishable from that of a human is to be afforded equal protections under Eretani law. They will be subject to the same laws as any human would be in regards to all areas, crime, taxation, immigration, and so forth.
-Citizenship is not to be denied on the basis of race to any artificial intelligence, machine lifeform, or non-human organic life that has been proven to have sentience and sapience sufficiently indistinguishable from that of a human.
-The measures of sentience and sapience are to be determined by an independent tribunal of researchers, computer specialists, and biologists, chosen on a volunteer basis. Their findings are to be peer-reviewed amongst researchers elsewhere across Eterani to ensure their accuracy and validity.

The Environmental Protection Act
-Each world with a biosphere shall have a committee formed to draft a set of laws to protect the environment be it terraformed or natural. They will have the ability to fine businesses for going against regulations and protect an eco-sustainable way of life.

The New Perth Act
-Draft a resolution offering for New Perth to join the Eterani Free State as a full member of the assembly or as a association member handing over their foreign policy in exchange for us handlingg their military protection.
>>
>>4120306
>F.Research & Development
Look into the creation of affordable and loyal robotic companions that will surely brighten the day of their human friends.
>>
>>4120309
SUPPORT
>>
>>4120306
F research
>>
>>4120309
Supporting
>>
>>4120309
Changing to this
>>
>>4120306
>B.Settlement policy

B.Settlement policy
migration law improvments

+ a better organization of the process

+ in the structures for immigration we will have alongside the employers some ESIA agents doing tests and controls, during the sift of the possible settlers.

+ expansion of the people we look for but still skilled. example : war veterans/ex mercs and skilledminers/farmers/pilots/technicians/engineers.

+ we will send a few employers for find and take to Eretani some small companies/groups that where like the founding fathers/mothers in the beginning, and convince them to move to Eretani providing them some help in establishing themselves in our worlds (at the start we will look mainly for agriculture/industry and mining, But we are looking for other categories as well).
>>
>>4120309
support
>>
>>4120309
Support this
>>
>>4120306
>>4120309
backing
also Biomi Corp shall be joining the Iron coalition
>>
>>4120309
supporting
>>
>>4120306

>>4120309
Support assuming the Eterani government is forming the environmental committee

>>4117941
Join the Iron Coalition
>>
The ULRA and EPA acts both pass. Recognition of all sentient/sapient lifeforms as equal to humans has been talked about for many years, but is now into effect, a progressive law that the ICS quickly emulates - they've had no reason to implement it so far, but have applauded our avant-garde championing of equal rights.
Environmental Protection will see ecologically minded settlers like those of the Oaksworth expedition(a fair chunk of the population of Selestine) quite happy.

And, most importantly, the matter of New Perth - the official answer we've received is the following:
"Yeah, you cunts are aight, we'll bundle up. Could go for a fresh name, seeing as it in't just Eterani now."
And thus, in December of 2227, New Perth joins the Eterani Free State, bringing in a population of 25 thousand on a scorched Class III desert planet in the process of reinforcing its atmosphere - a place quite similar to early Selestine. Its primary industry is the mining business.

The integration proper will occur after the upcoming elections(May of 2228), in which we will have 80 representatives total, 20 of whom will be from New Perth(their higher proportional representation being part of the agreement they negotiated).

Reviewing the past few years, the following IP gains are made in light of the number and popularity of promises made and kept:

For the implementation of taxes:
>>4117530
+1 IP
For investments in defense(Electronic warfare and defense stations):
>>4117941
+2 IP
>>4117887
+2 IP
>>4117795
+3 IP
>>4117777
+2 IP
>>4117641
+2 IP

For regional development:
>>4119930
+3 IP
>>4117941
+1 IP
>>4117777
+1 IP
>>4117641
+3 IP

For legislature and diplomacy(this turn):
>>4119930
+2 IP
>>4117777
+3 IP
>>4117725
+1 IP
>>4117641
+3 IP

Well formulated, united agendas, especially for coalitions, will server you well in the coming election!
And that's all for tonight, we'll be back in the near future of this week.
>>
At the age of 68, Matthew Gallagher, Fleet Admiral of the Eterani Free State, has decided to step down from his position and retire.
The old Admiral, veteran of the struggle for independence, the Charon expeditions and the subsequent conflict with the Black Sun Reich, has seen his health fail in recent years.
With Matthews retirement, the position of Fleet Admiral is now open.
>>
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>>4120379
The Eterani Green Party

“A green future is the only future.”

Production: 170
50 Terraforming
40 Military
30 Consumer
20 Administration
30 Ongoing Construction/Terraforming if no construction

Goals: To ensure a prosperous and eco-friendly future for Eterani Free State through sustainable economic development.
-Change the name to a more inclusive option such as "Stellar Free State"
Goals within the next term years:
-Creation of a Spaceport at Nigel’s World to help with the flow of trade
-Creation of laws to uphold the dignity, safety and freedoms of workers
-Start ecological and historical tourism industries on both Nigel’s World and Selestine
-Create national parks on both Selestine and Nigel’s world to preserve the natural beauty of both worlds
-Promote local private business expansion in state dominated industries
>>
>>4122152
Production: 190
50 Terraforming
40 Military
50 Consumer
20 Administration
30 Ongoing Construction/Terraforming if no construction

Correction
>>
>>4122152
One more point
-Contribute to the terraforming of New Perth
>>
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Faithful Eterani

“Give me your tired, your poor, your huddled masses yearning to breathe free.”

After the poor showing of the last election cycle, the leadership of the F.E. decided to hire overprized consultants. The first act of these were to restrict Brother Visani’s access to space-Tweeter and his own BOX-cast, him not being allowed to speak a single word in public without it being on a cue card carried by one of his handlers. Afterwards they went to work on the party programme, trying to convince their clients to relax it with the principles & ideology in favour of actually achievable goals.

Goals:
-a more liberal immigration policy, when populating entire planets you need unskilled workers as much as experts
-to fight for small government and against increased taxation
-increased military spending and an expanded fleet, no negotiations with the Black Sun acceptable.
-interplanetary solidarity, our friends on New Perth to benefit as much from our alliance as we do.
-the creation of robotic companions that will have no desire but to brighten the day of their human best friends*

*(while a significant number of the party sees this as a betrayal of their programme, the robo-friendlies argue that if robots are to have rights then we need to make sure they have the right attitude so that they don’t begin plotting the subjugation and enslavement of all humanity)


Suggested budget:
Total 150:
Consumer goods 40
Military 60
Administration 10
40 Ongoing Construction/Terraforming
>>
>>4122152
Addition:
-Continued colonization and terraforming of new worlds
>>
>>4120379
The Iron Coalition

"The Iron Within"

Production: 190
50 Terraforming
40 Military
40 Consumer
20 Administration
40 Ongoing Construction/Terraforming if no construction

Goals: An umbrella group representing a number of parties and independents, the Iron Coalition is focused on the potential of Eterani, and its ascension to Universal Power.

Election Pledge:

-Construction of a space port on Nigels world, providing more construction work and linking the far off world to our central government.
-Building up of and development of Lugus as a research/industrial world, making it a true colony in its own right.
- Advance diplomacy by opening up embassy's on Mars and Earth nations we accept colonists from (we will also defend the right of New Perth to take people only from Australia)
>>
>>4129146
One more pledge
-Enshrining of workers rights, protecting the working class from potential exploitation from mega-corps in the future. This includes a 40 hour week, a minimum wage and protection from unsafe work environments.
>>
>>4120379
Eterani Protection Movement


"A protected and prepared Eterani is the best one, for us and for our children"


Production: 190
Ongoing construction 50
Consumer goods 30
Military 30
Administration 30
Major Projects 50
Goals : Paramount protection and sacrifice to continue the Eterani dream, while maintaining freedom and liberty of our citizenry.

The E.P.M. suggests the name "Federation of Free Systems"


1 - Improve in organization and security the migration law, so that we may bring in more settlers with different skills.
2 - Create new settlements in Selestine, Nigel World and New Perth.
3 - Form new colonies in the celestial bodies we have in our systems.
4 - Aid the terraformation of Selestine and New Perth
5 - Give to Eterani a professional army made from the best soldiers of the militias. As well other specialized military branches (Eterani special forces, ESIA recon teams, professional marines for the navy ecc ...)
6 - Continue in the construction of defenses
7 - Construction of space stations in our systems for not only defense, but for help trade and hauling cargo, docking, repairing and maintaining spaceships. Also for provide FTL comms
>>
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80 representatives swear to uphold the Constitution of the Free State and protect the liberty, security and prosperity of the citizenry.
New Perth, as a well developed mining colony, brings in resources that mostly flow to the markets of Sol, with a section being refined for domestic use for base necessities. The colony resembles early Selestine in that it lacks a breathable atmosphere, but surface radiation is more tolerable, allowing both underground and surface habitation within closed environments.
New Photoshop map, it'll get prettier with time. Represented with a fair degree of accuracy is the distance between stars - 20 pixels is 1 parsec.
Also shown are the partially explored systems of interest in the Ghoul Stars - though outlined in Eterani Blue, none outside Tawagata are settled as of yet.
July 2228


Major project - Stage 2 terraformation of Selestine - 370/1000
>Production - Total 220: Ongoing construction 20/Consumer goods 75/Military 32/Administration 20/Major Project 20
>Population: 148 000
>Energy:9/10
>Resources:10/10
>Food:7/10
>Trade:8/10
>Finance:7/10
>Morale:8/10

>Economy: Mixed economic model; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration:Representative democracy; Basic Constitution; Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee;Basic public services; ESIA; Progressive income tax
>Technology: 3D-Printing(Good blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Improved); FTL communication;Coil gun; Improved hyperfuel refining.
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations;Waystations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses; Admiralty chain of command; I. Mechanized division; Iron-type defense stations(Planned)
>Navy:2 colony ships; "Merchant class" M.Tr. (1); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(1) Moon(2); G-V Mk.1 Cruiser(1);Finnigan Corvettes(8); 1 Ulysses L.Carrier(1);

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4129257
G.

Worker’s Protection Act
-Draft a series of laws protecting workers from unsafe work environments, implement a minimum wage which adjusts with inflation and a forty hour work week.

Parks and Tourism Act
-Create the “Great Divide National Park” on Nigel’s World which will include a variety of landscapes ranging from the coast of the Southern Sea, the Vast Cactus Plains and the Salt Flats of the Interior. The League of Expeditionary Gentlemen will be donating 15% of the planet's surface for this endeavor.
-Create the “Anastasia Range National Park” on Selestine around the largest mountain range of the planet for growth into a pure eco-habitat a testament to the power of humanity in terraforming a new world
-Create a National Park Commission to oversee and maintain these natural wonders

Local Business Prosperity Act
-Create grants and low interest loans to offer to businesses seeking to establish in the following sectors: Manufacturing, Mining, Shipbuilding, Tourism, Entertainment and Agriculture

Eterani to Extrasolar Act.
-Change the name from the Eterani Free State to the Extrasolar Free State to be more inclusive of the other worlds within our nation
>>
>E.Societal policy

Worker’s Protection Act
-Draft a series of laws protecting workers from unsafe work environments, implement a minimum wage which adjusts with inflation and a forty hour work week.
>>
>>4129261
Tis me
>>
>>4129261
>>4129262
Same thing so supporting
>>
>>4129261
>>4129262
supporting both of these
>>
>>4129261

support
>>
>>4129261
Supporting
>>
A number of legislative acts have been passed with overwhelming approval. The WPA should guarantee a secure minimal level of labor protection, the Parks and Tourism Act will have some new administration costs be enacted in order to beautify and preserve our planets, the LBPA will allow surplus production and finance to flow into growth more effectively over time, developing the private sector of the economy from which we will draw income and see profit as a longer term investment, while the new name of our nation has improved the appreciation of our new citizens for the government.

Give me four rolls of 1d100 now.
1 will be for economic matters
2 for scientific
3 for social
4 for diplomacy

In all cases, high is good for you.
>>
Rolled 35 (1d100)

>>4129285
>>
Rolled 83 (1d100)

>>
Rolled 25 (1d100)

>>4129285
>>
Rolled 31 (1d100)

>>4129285
>>
Rolled 73 (1d100)

>>4129285
>>
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Across the past twelve or so years, a third wave of extrasolar colonization has seen many new worlds settled and migration to already colonized planets increase - we've been able to capitalize on this to an extent, but competition is also harsher than ever now - the free colonies on Delta Pavonis, as an example, have a level of GDP per capita similar to ours, while also spending less on military, as instead of spreading out over multiple star systems they have focused on the development of a single one and its trade with Sol, to the exclusion of other pursuits. Manufactured goods from out of Earth have a hard time competing with production on the homeworld too, with most nations having imposed tariffs on goods that they can produce on their own, as the massive labor surplus combined with resource deficiency has skewed Earthen economies even further towards manufacturing and services.
How long this can sustain itself is a question many economists ask, as some believe a paradigm shift in the interstellar economy will soon occur, predicting Earth may begin to lose its edge more and more.
On the brighter side of things, the advancement of technology elsewhere in human space naturally flows out and we now have access to two new techs: Improved fusion reactors, storage and general energy management that can be of benefit to people in practically every sphere, making overall energy efficiency go up by several percentage points(which may not seem like much, but has a major impact on a galactic scale) and, with more experience flowing out, better technologies and techniques for the terraformation of planets - climate control networks through the usage of orbital mirrors and shades, soil remediation through the application of advanced fracking and chemical engineering, subterranean colonization practices - all these things collectively make the habitation and transformation of exoplanets easier, lowering the threshold for terraformation projects by 1/4.

What has dampened the mood and caused controversy in some circles of society, however, reaching into international notoriety, is the issue of Eterani catgirls. As the years have gone by, around 52% of the population of these genetically created demihumans have been exhibiting various issues relating to their genetic manipulations, which include, but are not limited to: Accelerated aging, cancer growths, neurological disorders. Catgirls reach maturity in the span of 3 years, of which they only have two years at most in which they can be educated, which also means that there is a severe discrepancy between their physical, emotional and intellectual development. The objectification and fetishization of catgirls on one hand and the sadness of having only a few years to live among people they may have formed strong bonds with on the other also leads to many tragic tales, fitting for dramatization.
>>
April 2229
Extrasolar Free State

>Production - Total 225: Ongoing construction 20/Consumer goods 75/Military 32/Administration 25/Major Project 20
>Population: 156 000
>Energy:9/10
>Resources:10/10
>Food:7/10
>Trade:8/10
>Finance:8/10
>Morale:7/10

>Economy: Mixed economic model; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration:Representative democracy; Basic Constitution; Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee;Basic public services; ESIA; Progressive income tax; Labor protection
>Technology: 3D-Printing(Good blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Improved); FTL communication;Coil gun; Improved hyperfuel refining.
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations;Waystations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses; Admiralty chain of command; I. Mechanized division; Iron-type defense stations(Planned)
>Navy:2 colony ships; "Merchant class" M.Tr. (1); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(1) Moon(2); G-V Mk.1 Cruiser(1);Finnigan Corvettes(10); 1 Ulysses L.Carrier(1);

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4129323

D.Economic policy
-Create grants and low interest loans to offer to businesses seeking to establish and expand in the following sectors: Manufacturing, Mining, Shipbuilding, Tourism, Entertainment and Agriculture, with a particular focus on Lugus.
Gallagher-Volk will also hand over 5% of its economic interest on Lugus for opening to industry. The Eterani Syndicate shall be providing the initial mining equipment and mining workforce on Lugus
>>
>>4129327
Supporting
>>
>>4129323

G.Government & Law
The Genetic Modification Ordinance
-Usage of genetic modification and bio-engineering of sentient lifeforms and their embryos for consumer sales purposes will be made illegal.
-Violation of this law is to carry a maximum sentence of 25 years in prison.
>>
>>4129323
F
G
The issues related to creating these feline women has shown we need better understanding of the genetic power being explored here in the free state.
I propose we put greater scrutiny on people undergoing such research so this kind of tragedy doesn’t happen again.

There should also be a study into the existing cat girls to find out more on what caused their ailments for future reference.
>>
>>4129336
>>4129331
I support both.
>>
>>4129331
Support
>>
>>4129327

support
>>
>>4129327
This
>>
>>4129331
>>4129336
supporting both of these
>>
>>4129327
To expand on this, its a dev of Lugus itself, providing the infrastructure to facilitate a more stable population and mining/industrial colony, with the hopes of making it similar in status to Nigels World and New Perth
>>
>>4129360
Switching to >>4129331 >>4129336
>>
>>4129327
Support
>>
>>4129327
>>4129323
backing
>>
The last session of the Assembly was rather uneventful, a reconfirmation of already approved legislation and a pledge from Gallagher-Volk to invest into the expansion of the Lugus colonies. With a population of a bit over five thousand, 5% of its profit is not too much, but hey, it's something. An addendum also approved some government infrastructure investment into the colony's development.


January 2230 - you may now roll for your faction and personal projects for past decade. We'll also do another turn or two in the meanwhile.

Major project - Stage 2 terraformation of Selestine - 410/750

>Production - Total 235: Ongoing construction 20/Consumer goods 75/Military 40/Administration 25/Major Project 20
>Population: 165 000
>Energy:9/10
>Resources:10/10
>Food:7/10
>Trade:8/10
>Finance:9/10
>Morale:7/10

>Economy: Mixed economic model; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration:Representative democracy; Basic Constitution; Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee;Basic public services; ESIA; Progressive income tax; Labor protection
>Technology: 3D-Printing(Good blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Improved); FTL communication;Coil gun; Improved hyperfuel refining.
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations;Waystations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses; Admiralty chain of command; I. Mechanized division; Iron-type defense stations(Planned)
>Navy:2 colony ships; "Merchant class" M.Tr. (1); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(1) Moon(2); G-V Mk.1 Cruiser(1);Finnigan Corvettes(10); 1 Ulysses L.Carrier(2);

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4129434
E. Societal Policy
Advance diplomacy by opening up embassy's on Mars and Earth nations we accept colonists from (we will also defend the right of New Perth to take people only from Australia). This will see a surge in colonists, with 60% being directed towards Selestine, 25% towards Nigels world and a further 15% towards Lugas.
>>
>>4129434
C.

Construct a massive array of Solar Mirrors satellites to reflect solar energy, after completion they will be towed into orbit around Planet Boyne, a Class II planet in the William System which is an ice world with a primitive atmosphere of some oxygen but mostly nitrogen. With some simple global warming the atmosphere will quickly turn to breathable and the whole world will allow for open human habitation. The gravity is 1.1G of Earth making it more then ideal for habitation along with having abundant rare earth minerals and volatiles.
>>
>>4129434
>F.Research & Development
Look into the creation of affordable and loyal robotic companions that will surely brighten the day of their human friends. (also something blablabla about economic benefits of having a robot doing your laundry, exports and similar boring stuff)
>>
>>4129436
support
>>
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Rolled 18 + 10 (1d100 + 10)

>>4129434
Using information gathered on radio signals picked up in neighbouring systems to the six “dead” worlds the Lancelot will continue to explore the systems seeking to make contact with intelligent life that they are sure is out here merely a few steps ahead of them. As they appear to be flying directly into a warzone constant broadcasts of peace shall be had!

Spend 10 IP
>>
>>4129436
Based embassy
>>
>>4129436
Supporting
>>
>>4129439
Support
>>
>>4129436
I do not support the restriction of freedom of movement within our nation.
>>
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Rolled 92 + 10 (1d100 + 10)

>>4129434
Faction Project 2230: Build a space prison, with 10 IP thrown at it.
The galaxy is a dangerous place, with violent criminals and delinquents ever threatening the established order. The Order of the Divine Shadow understands this to be a serious problem and will lend a helping hand.
On the remote asteriod of Salusa Secundus a facility is constructed, this to be a high security prison where dangerous elements can be made to man the space-mineshafts and/or be reformed into productive citizens beneficial to society.
While construction is underway messengers are sent to the other clusters of civilization we know off, offering them to take in their dregs for a modest compensation. Win-win cooperation and intergalactic solidarity are two of the key values of the Salusan Reform and Reeducation Centre after all.
>>
>>4129453
Personal Project 2030:
Brother David takes a space-buss back to Earth (trying to avoid the pesky quarantine as he does not not really believe in the fabled virus being real).
His purpose on Earth: To go to the Spiritual Centre located in the Radlands of Ji, there to give speeches and try to convince fellow believers to come to the Free Colonies. The stars will belong to the crystals.
>>
Rolled 92 (1d100)

>>4129455
yikes
>>
>>4129436
Support
>>
Rolled 8 + 6 (1d100 + 6)

>>4129443
As usual, help Swift and record it all.
>>
>>4129439
Support
>>
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Rolled 72 (1d100)

>>4129434
Wearing a modded-spacesuit to remove all electronic components Sir Walfrid Pennysworth would seek to crack through the crystal barrier of Eterani IIIb and emerge into the theoretical biosphere beneath.
>>
Rolled 39 (1d100)

>>4129466
>>4129443
Once again USAGI work to aid their comrades
>>
Rolled 77 (1d100)

One mad scientist a Doctor Weskir in USAGI is going to further dev into the long dead alien Genome to see if it has any future in the gene mod front
>>
Rolled 22 (1d100)

>>4129466
PP: Once again, Harry will dedicate himself to working on his family home on Nigel’s World. This time, he will focus on expanding the home, as well as adding a dock to it, facing one of the many bodies of water that exist on the planet. His hope is that this will be his legacy to his family, one of hard work me and sacrifice, so that they themselves may use him as an example.
>>
Rolled 20 + 27 (1d100 + 27)

>>4129434
Faction name: Gallagher-Volk
>Faction assets: Team of expert mechanics/engineers, Huge team of employed workers, Medium seized Naval Dockyard and Shipyard, Robotics factory (subsidiary run by the CSS) Gallagher-Volk Mariners future ballers team, military contracts with Alpha Centuri and New Perth and the Charon research ship.
>IP: 27
>Faction Leader: Matthew Gallagher, 70 years old, Retired Fleet Admiral.
FP: On the Planet Dagda, the most inhabited planet in the Lugus system, Matthew Gallagher realises the potential it holds. Being situated close to earth, it is the perfect place from which to conduct business with the home system.
Be it in the companies usual robotics/transport vehicles, or with the patented Gallagher-Volk warships, the markets will reveal.
To this end, Gallagher-Volk shall begin the construction of a space port and a shipyard on the planet.
The Shipyard will provide hundreds of jobs for the coming immigrants to the colony, all while increasing the number of ships and production that the colony as a whole can undertake. +27 IP
>>
Rolled 94 (1d100)

>>4129434
-A buncha cultist-fans
-4 Teams of Athletes; The Gallagher-Volk Mariners, CSP Packers, Vaught Vanguards, FPFC All Stars
-Scientist team(with basic facilities for the development of sports gear and consumables)
The fans basically work regular jobs in the colony and are people who spend all their excess money on FUTUREBALL
-Small Futureball Dome 'The Calega-Gallagher Volk Futureball Dome'
-The Box
-FPFC outpost in the Jack Rabbit system
-Sportsdomes of Jack Rabbit
-Bob the Bot. Heavy Robot. Installed with the Interception Drone Defense System. Killed 20 enemy mechs in the Battle of Bogs.
-Bowser Mechs
Asset:Franchise in New Shenzhen

PP - Springtime for Bog in Eterani
The newest play by Box Bowser depicting a comedy about the Bogs getting ready to crash Eterani but our freedom fighting heroes ultimately overcome sending the Bogs into hilarious panic and despair. Comedy and tragedy on the BOX, performances available live at a Dome near you and beyond. Massive stages, props utilizing the mechs and scientists, and futureballers doing musical numbers. I imagine the ICS might also be interested in seeing it as they played a major part in the downfall of the Bogs allowing us to enjoy the culture of each other a little more.
>>
>>4129548
oh and '-The Barge' to allow for personal FTL transport
>>
With the new embassies, growth rises further, expected to reach almost 10% on average per year in the near future.
The fleet construction project is also at last at an end, the previous Fleet Admiral's vision now being fact. Old Matthew's retirement has left the position in the hands of one of his old officers, who himself is also close to retirement.

October 2230

Major project - Stage 2 terraformation of Selestine - 430/750

>Production - Total 245: Ongoing construction 0/Consumer goods 75/Military 40/Administration 25/Major Project 20
>Population: 180 000
>Energy:9/10
>Resources:10/10
>Food:7/10
>Trade:8/10
>Finance:9/10
>Morale:7/10

>Economy: Mixed economic model; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; THE BOX;Colonist Day; Monumentalism
>Administration:Representative democracy; Basic Constitution; Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee;Basic public services; ESIA; Progressive income tax; Labor protection
>Technology: 3D-Printing(Good blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Improved); FTL communication;Coil gun; Improved hyperfuel refining.
>Buildings:Recreational facilities(Basic);Adequate surface & underground habitation;Biodomes;; Hospitals and schools; FTL comm stations;Waystations
>Military: 3D-printed firearms for civilian use; Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall; Military academy(Basic); Expanded orbital defenses; Admiralty chain of command; I. Mechanized division; Iron-type defense stations(Planned)
>Navy:2 colony ships; "Merchant class" M.Tr. (1); Gallagher Mk.2 frigates(5); G-V Fg. Mk3 Sun(1) Moon(2); G-V Mk.1 Cruiser(1);Finnigan Corvettes(10); 1 Ulysses L.Carrier(3);

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4129590
>C.Construction
Nigel World Infrastructure development:
Construct a space port on Nigels World, along with building trade hubs and better overall infrastructure across the planet
>>
>>4129592
Support
>>
>>4129592
supporting
>>
>>4129592
This
>>
>>4129592
support
>>
>>4129592
Support
>>
>>4129592
cool
>>
>>4129592
support
>>
>>4129590

suggest to take 10 points from consumer goods and put them in the terraformation of Selestine
>>
>>4129434
PP: Matthew Gallagher, now retired, seeks to write his memoirs.
The book shall chronicle Matthew and by extent Eternai's military career; from the Martian Invasion and operation Crimson Dawn, to the Charon expedition and the Battle of the Demon Stars.
Also detailed will be Eteranis Ships and soldiers, their advantages and disadvantages and Matthews own musings on the wars gone by and the battles to come.
It shall be entitled "The First Admiral; 2195-2228"
>>
Rolled 100 (1d100)

>>4129616
>>
>>4129434
Fp


Invest 10 IP here

Assault "Gryphon" armor

The Assault "Gryphon" armor is an highly mobile and agile armor. The amount of metal plating and polymers it has makes it a medium type. The agility is aided by two strong but light exoskeletons and 6 thrusters (2 legs, 2 arms and 2 larger on the back) that help the soldier in becoming a highly mobile opponent, that is able to rapidly reposition and to be extremely deadly in melee. The main problem will be the overuse of thrusters as the armor heat dissipators need some seconds to take out excess heat after some minutes the thrusters are used. It will have things used by the Valiant and even by the Knight : for example the visors and so on.
- For letting the Gryphon have the mobility we want, the Deston Group will ask interviews to a few pro athletes of the Extreme Parkour Sol Tournament : as possible testers (paid of course) and having them involved to give their experience and knowledge to the product. The first time the project will be seen will be on a publicity on the BOX, starting the involvement of the Deston in media.
(fluff under, doesn t need to be read)
The publicity will be relatively short, simple and will be divided between radio chatting of the martian-eterani war and the breath of the athlete, making slowly see different parts of the armor until the last part where the armor arrives on a platform after arriving running from a near wall.
(see down for have an example of what i mean by “thrusters” and where they are position.)

https://www.youtube.com/watch?v=kOp4XLA0oPk
>>
Rolled 1 (1d100)

>>4129686
>>
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Rolled 18 + 10 (1d100 + 10)

>>4129434
Kayub Eterani Inc.

IP: 10
Assets:
- Explosive manufacturing warehouse
- Chemistry lab
- Trained crew members
- Prototype small engine
- Basic portal gateway

FP: Project Vowgate 2.0
With the last successful experiment, Kayub Eterani Inc. gains a huge amount of confidence to refine and upgrade the vowgate into something slightly different, while still using anti matter the main ingredient of manipulating time and space. The group will attempt to create a projectile device that can use antimatter to open a portal/space tunnel from point A to point B. The computer will be attached to the "portal gun" to keep the portal stable while using astronomical and planetary coordinate system to calibrate the portal. +10 IP
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Rolled 57, 27 + 20 = 104 (2d100 + 20)

>>4129434
Assets:
-The Science Corps, consisting of a handful of specialists in a variety of scientific fields
-The Security Corps, lightly armed and trained officers for personnel and asset protection
-The Engineering Corps, a team of skilled engineers and technicians for maintenance of equipment and construction in the field
-Eterani Institute Base
-Modified Journeyman Transport
IP: 24

FP: Following up on our FTL "breakthrough", we intend to crack stable Artificial Gravity next. We'll procure a second Gallagher-Volk FTL drive and modify it heavily in an attempt to "invert" the effects of the drive and create a stable gravity field within a ship, that ship being the Journeyman we had modified during the previous decade. This new "Gravity Drive" will be installed at the Journeyman's center of mass, alongside the existing FTL drive and sensor equipment, and new equipment will additionally be added to monitor the Gravity Drive. Due to the potentially dangerous effects of activating this Gravity Drive, it will remain offline as the Journeyman travels to some charted, but uninhabited system a safe distance from any inhabited worlds. Once there we'll flip the Gravity Drive on and monitor the effects, as well as monitoring any effects that come from using the Gravity Drive whilst the FTL drive is functioning as well.

We shall spend 20 IP on this project to ensure its success.

PP: Getting older with every day, Captain Rodberg will purchase a tract of land on Nigel's World and turn it into a ranch, where he'll keep space horses and lobsters.
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Rolled 78 (1d100)

>>4129686

The Deston Groups will repay whatever damage and ecc .. If it isn t clear. And they will do anything else for at least allievate the suffering of anyone involved.
PP


The Deston Group will help in making sure there is a good diffusion of gyms and sports activities in the colonies investing and helping this local activities. Ignacio Molina Sanchez Deston leader of the E.P.M. will help in this.


//////


Jose Molina Deston current CEO will go in heavily in drinking and in heavily drinking activities, such as watching is errors costantly on a BOX.
"That's what I thought as well," sayed Jose for the 100th time after seein the disaster on a BOX, while he did another round of beer in a random bar of Selestine. This of course was done without him taking off his cheap sunglasses.
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Rolled 93 (1d100)

>>4129702
PP: McCoy Vow Jr. now desperate for money he starts participating in extreme street racing and no rule races for the extra cash. There's a plus side to all this, he's excited for the potential popularity increase this might yield.
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Rolled 57 (1d100)

>>4129434
>>4129548
>>4129570

-A buncha cultist-fans
-4 Teams of Athletes; The Gallagher-Volk Mariners, CSP Packers, Vaught Vanguards, FPFC All Stars
-Scientist team(with basic facilities for the development of sports gear and consumables)
The fans basically work regular jobs in the colony and are people who spend all their excess money on FUTUREBALL
-Small Futureball Dome 'The Calega-Gallagher Volk Futureball Dome'
-The Box
-FPFC outpost in the Jack Rabbit system
-Sportsdomes of Jack Rabbit
-Bob the Bot. Heavy Robot. Installed with the Interception Drone Defense System. Killed 20 enemy mechs in the Battle of Bogs.
-Bowser Mechs
-The Barge
Asset:Franchise in New Shenzhen
IP: 8

FP: Borrowing the Gallagher Shipyards and expertise we will upgrade The Barge with real armor, hangers to carry Red Earl fighters equipped with lasers, electronic warfare defense invented in Eterani in 2226, armory and barracks for a Futureball Marine Core. For pilots and mechanics we of course have good experience available from the mech pilot pool, plenty of recruits who wants to become stars, as well as the zealous fans. However, if we can find where the Space Racers went maybe we can harness their skill and know-how and bring them back into the fold. Space has become increasingly dangerous as of late and as such we want to be sure we can safely transport our players and fans. Benefits for service include lifetime passes to games, scholarships to a university of your choice or charity to a cause of your choosing. We'd also like to get an official partnership with the now Extrasolar Free State government to help us maintain the training and equipment in exchange for access to experienced talents who after their service with Futureball would like to go into the military as marines, mechanics, and pilots.
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Rolled 6 (1d100)

>>4129590
Influence Points:
21 (-10) (-10)

Assets:
- Small 3D manufactorum researching and producing small arms, first aid and emergency equipment
- Plans of action for nearly every possible catastrophe (even though most a theoretical and might be terrible in practice)
- Sufficient emergency supplies
- Central Strategic System
- Small unit tactical data
- Valiant armor design
- "Colonial Defense" video game
- Synthetic avatar body
- Freedom Bots (light & heavy)

>FP 2220-2230: The homesteader
Even as the terraforming of Selestine progresses and new infrastructure is laid out across Nigel's world, the vast majority of the population is still huddled together within the main colonial settlements. To make setting up your own little homestead or settlement more attractive and to increase the readiness of our militias planet wide, the Council for Strategic Preparedness has designed the Homesteader-APC. It is produced in part by the manufactorum of the CSP and the Gallagher robotics factory under their supervision (for more intricate parts), most of it comes from the communal production facilities. While the homesteader is designed after modern earth armored personnel carriers and can serve in that function, it is primarily designed to be a reliable and sturdy, all terrain construction and transport vehicle. With the turret being detachable (essentially being detached all the time) and replaceable with an excavator shovel, a concrete pouring 3D printer arm or a crane. It is sold with everything else one would need to prefab and assemble house parts and get a small greenhouse going. It also comes with a trailer, loaded up with more survival and construction equipment. A family or small group is supposed to buy one and have everything in there to drive to the other side of the planet and set up a new life.
Other than to incentivizing new settlements, it is also meant to serve as an APC should the planet be invaded, while it is not extremely heavily armored it can still take a punch and since it is always sold with a gun turret added for free, militias will have access to dozens of fire support and APC vehicles.
The price of the Homesteader is heavily subsidized by the CSP and hopefully the government, with the specific cost depending on how long the buyer has lived in the free colonies and their service in the Void-Navy or militia. For a lifelong citizen with a decent militia service record, the entire package, trailer, construction equipment and farm starter pack can be as cheap as two years salaries. This will ensure primarily loyal citizens forming the first wave of settlers and new arrivals subsidizing the production cost in a larger part.
Spending 10 IP
Goals:
- Encourage the development of dozens of small hamlets and homesteads across the planet
- Have a lot of privately owned APC ready for militia use, spread out all over the planets

>cont. PP -10 IP
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Rolled 15 + 10 (1d100 + 10)

>>4129590
>PP Prof. CeSS 2220-2230: An academic kind of journey
Having received many invitations to join discussions or hold lectures on Universities back in Sol, Prof. CeSS has spent much of the last ten years accepting these offers and traveling around. While representing the Free colonies and the new form of life that is AI, are certainly on his processor, the main goal of these trips was to gain information for personal use and advance Eterani academia. The CSS's hunger for knowledge, mostly historical, is insatiable and so every institution it speaks at, has its entire library assimilated and their non digitalized artifacts scanned. This is of course mostly done openly and connected to adequate donations or participating in whatever events they had planned for free. The Prof. will also try to gain some new historical knowledge from cross-referencing all this information with his massive processing power, to make some discoveries and thereby gain more academic credentials. Maybe he can even shed light on the location of some long-lost artifact, simply by A(i)nalyzing all the historical data available? Maybe the Ember chamber or one of Napoleons sunken Egypten campaign ships with all their gold...
All the assimilated information, some 3D printed, precise replicas of artifacts and perhaps some genuine ones, (either found by him or bought/borrowed), will be sent to the Eterani University, offers for guest lectures and full time positions will be extended to suitable scientists.
This will hopefully greatly advance the Eterani University as an educational facility and establish Prof.CeSS as a household name for years to come.
Spending 10 IP to buy access to Libraries and other sources of Information and maybe an artifact or two to display in Selest.
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Rolled 22 (1d100)

>>4129466
>>4129443
It appears that my acquaintances are in trouble! We shall help out in finding intelligent life.
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>>4131254
This is the first FP, I still have another one saved btw.
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Rolled 49 (1d100)

>>4129443
Supporting roll


Emett having lost one to many card game with Sir Walfrid Pennysworth. In addition to whatever support and supplies he can scrounge up. Emett finds himself and a band of soldiers who finished up their tours of duty working as security for the Lancelot under the name of Emetts Rangers.
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Rolled 37, 59 = 96 (2d100)

>>4129590

Assets:
- Underground outpost near Selestine
- Topside outpost (HQ of ESIA)
- Industrial expertise
- Mining expertise
- Militia force with basic equipment
- Black ops squad (Eterani Ghosts)
- Information and spy network
- Directorship of ESIA

IP:2

FP 2220-2230:
Seeing how boarding actions can be one of the most decisive maneouvers in ship-to-ship/ship-to-station combat, the Syndicate decided to start a new training program, which would produce squads of spec ops operatives specializing in covert boarding of enemy vessels with the intent of sabotage or even a take over. The program draws promising junior and senior agents from ESIA, since they already have a knowledge of how to carry out special operations and all it would take is to adapt that training to better suit boarding actions.

PP 2220-2230:
At the request of Prof. CeSS, Svetlozar Radianski, the current ESIA director, has agreed to act as his bodyguard on the trip to Earth. This is to serve only as cover and to give him an opportunity to engage in corporate espionage and hopefully glean some details about what plans the megacorps back on Earth have regarding their space exploits and maybe even snatch a blueprint or two.
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>>4129453
Finding a suitably large and mineral-rich asteroid in the outer ring of the Eterani system, you set up a base in it, naming it Salusa Secundus. Pooling some initial funding by pulling on strings, you get the operation running with the first shipment of prisoners. Striking deposits of valuable rare earths, you're quickly able to start turning a profit that allows the financing of larger facilities, more inmates, better reeducation capabilities to reform the convicts - by the end of the decade you have over a thousand inmates at any given time, with a fair percentage eventually being able to leave and live new, reformed lives, taught the value of labor and spirit.
>>4129455
Perhaps by divine aid, you are able to completely avoid the various issues of quarantines, excessive entry fees and shakedowns common for such trips. When a tribe of nomad Cyberaiders assailed you, your words not only saved your lives, but their souls as well, adding them to the number of converts and fellows seeking a new life out in the stars, in pursuit of the crystals.

Besides the Asteroid base asset(Which is both profitable and effective in its purpose) you also get a total of +20 IP.
>>4129529
While you are able to complete both the port and a small shipyard connected to it, you weren't able to attract a lot of new immigrants to the colony during this decade - the planet's living conditions being as poor as they are overall, most migrants seem to prefer destinations such as Mars, Nigel's World, Delta Pavonis, Selestine, New Cascadia and Journée - all livable planets that can be classed as class IV or V worlds, whereas Dagda would at best be considered a III.
Still, the potential for industrial development of Dagda is increased with these new positions being open and the prospect of other industries forming around this, but the effect will only start being felt in the coming decade.
Besides the assets, IP+5
>>4129548
It's one of the greatest hits of the decade, a boost in Bowser's popularity as a creative lead and more profit to the company over time. The cultural partnership with the ICS is also well received, as Chairman Mikhail Toptunov himself was present at a showing during a visit around the 30th anniversary of the battle, taking the creative liberties with good enough humor.

Besides the intellectual and bragging rights, you gain +7 IP from this project.
>>4129616
You pour your heart and soul into the writing of this book, finding the best possible balance between detail and accessibility for the genre. The book's sales were doing well already after the release, but an endorsement from a fellow retired admiral - the Chairman of the ICS, Mikhail Toptunov - further made its popularity skyrocket, getting profits and prestige rolling in nicely, while also becoming literature studied across many military academies quickly, an instant classic.
IP+8


IN ADDITION, FINDER'S FEES FOR NIGEL'S WORLD AND DAGDA THIS DECADE YIELD
+6 IP to LEG
+2 IP to GV
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>>4129686
After a long and hard development process, a major malfunction during a public display resulted in many injuries among spectators, deaths among your company and an overall PR nightmare, as well as the loss of most of your prototypes in the Gryphon project, killing it on the spot (at least in its current form). Perhaps it can be resurrected in some other form in a while, but that damn thruster explosion, coupled with the massive G-force expansion, made sure the demonstrating pilot died painfully.
>>4129702
To a certain extent, you are able to create a "Portal gun", but it's more of a "Portal cannon" really and one that barely operates. The amount of power necessary to create the rift is too much for a device that can be operated by a single person, but on a bulky yet movable device, it becomes possible. However, its usage is rather dubious, as you need to maintain the space-distortion field across the entirety of the movement of an object through hyperspace. Indeed, you realize that warp travel as you know it is not about opening a door, it's slipping through the wall itself - if you stop your permeation, you get stuck in the wall. All this experimentation does advance your scientific knowledge, however, including giving some ideas to a few of the brighter minds in your team about how to make the overall idea work.
>>4129710
The security measures undertaken were, thankfully, not pushed to their limit. Through trial and error you are able to create a working Gravity drive prototype that uses antimatter to create a gravitational field - that was phase one. Phase two was making it actually work for surfaces, adapting the drive towards making it directional, establishing a "Down" in space - the part of the ship's surface that, through a constant feed, is a spread-out center of limited gravity. It's not quite the equivalent of 1G at the moment, so jumping up will probably make you bonk your head on the other end of the ship, but the crewmembers learn to adapt to it as they would to a near-zero G environment that is typical for the void. Presently you can call it a Gravity Drive Prototype with confidence, but it still isn't perfect - for one there's precise gravitational force, but mostly it's cost-efficiency - your expertise in working with antimatter fuel could probably stand to improve and the prices of said fuel may one day drop even further, but the fact is that at the moment it's a somewhat expensive luxury service that most commercial shipping wouldn't make use of given the cost to benefit ratio - something that you can improve with time, however!

As for the old captain, he is able to find a decent patch of land in the southern Subarctic of Nigel's World. The horses are a bit too much for his old bones, but at least the lobsters don't move around all that fast once you take them out of the water.

Outside of the scientific gains, IP+10
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>>4129745
Towards the decade's end you're able to repay the damages caused by the incident and even mostly fixing your reputation, thanks to the charity and communal work you perform, Ignacio's star rising in the void left by Jose.
Overall IP+3, taking into account the negatives from the FP.
>>4129756
Junior's racing career may be the one thing holding up Kayub Eterani Inc's operations up, as his skill and popularity rise and the betting pays off most of the time - by the decade's end he is known as the best living space racer, after the series of unfortunate deaths among the old school veterans of the sport in previous years.
IP+8
>>4129805
The mentioned decline of Space Racing had an unfortunate impact on your plans, what with most of the people who gain a lot of experience paying for it with life or limb. Furthermore, the partnership plan will need to get the approval of the Assembly - in its other parts, the plan sees some fruition, as the Barge now has proper nanocomposite hull armor like most military vessels. The hangar bays installed can fit half of what a Ulysses Class Carrier can(If you push it, maybe more) and the lasers and EWDs bring you mostly up to par - essentially giving the Barge the combat capabilities of half a carrier or thereabouts. The armory and barracks are installed and await being filled with proper combat personnel.
>>4130588
Development of the Homesteader saw a few issues and delays, followed by somewhat low sales, combined with a low profit margin due to the lack of government support at present stretching your funding. The amount of people currently looking to form smaller settlements is also not too great, since while the air is breathable, the surface is not yet fully terraformed - perhaps once Selestine is a truly green planet, more people would be willing to Homestead.
>>4130597
The academic tour was beginning to lose its steam a bit after a few months, until a visit to the city of Medellin in Bolivaria attracted the attention and greed of shady local elements. What ensued was an attack on the academic conference which had many of the attendees captured and taken for ransom. With help from your trusty bodyguard Svetlozar, though, you were able to avoid capture - but had to flee the city and lay low for a while, being chased almost to the edges of the Amazon itself, before eventually finding help from a Federales Security Force. Unfortunately, that also led to entanglement with local bureaucracy for an arduously long time until you were allowed to go. Still, it is a learning experience that you two managed to get out of 'alive'.
Total IP+3 for CSS

>>4135777
Once more, the training program is hindered primarily by material needs and a lack of funding, only being able to produce a couple of squads of these boarding combat specialists.

Svetlozar's skills proved quite useful and he was able to also garner some info on Earth worth a few favors or bucks.
IP+5



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