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File: villains.jpg (98 KB, 534x712)
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Your name is Sean Clayton, aka Gunsmoke, aka Adjutant Tango. After conducting some dirty business for Blockbuster and trouncing one of Penguin’s hit squads, you have a personal meeting with Bane. During said meeting, you accept a mission to launch a retaliatory strike on the Iceberg Lounge, to both send a message and cripple Penguin’s base of operations. Your plan is simple; Sneak into the building, cut the power, and clear out the guards before ramming the building with a stolen gas truck. Here’s hoping that it doesn’t go pear-shaped.

> Hello everyone, and welcome back to another (hopefully) exciting issue of DC: Henchman Quest! As always, I’m AxisQM, and I hope you all enjoy! I’m always looking to improve, so I may tinker with the systems from time to time. Rules are simple: 20 minutes to vote / roll what I say, rolls count even if you (or I) mess up the modifier, crit successes override, write-ins usually welcome.

Pastebin: https://pastebin.com/SiZQYLaU

Link to Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/4040749/

Link to Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Henchman
>>
>>4083462
The lights go out, and you’re bathed in the shadows generated by complete and total darkness.

Penguin’s paranoia is legendary amongst the Gotham crime lords, and it’s likely made its mark on his men. With any luck, they’ll be jumpy and unbalanced, maybe even expecting the Bat.

Regardless, if they’ve got any sense they’ll get their paying customers out the door. That way, they don’t scare off the future clientele by splattering half their guests in a gunfight.

You’re no stranger to skullduggery, but keeping the civilians out of it is a professional standard.

So far, the plan’s been going swimmingly.

Step 1, accomplished successfully. Now comes the hard part. You need to clear out the guards so that you can get a clear shot with the gas truck. Having a stray round blow it sky-high would be inconvenient, so securing the area takes priority.

Therefore, you…….

> Signal Bane’s men to storm the building, speed is of the essence.

> Start clearing the building yourself. Slower, but if you do it right you might be able to keep it quiet.

> Other?
>>
>>4083465
>> Start clearing the building yourself. Slower, but if you do it right you might be able to keep it quiet.
>>
>>4083465
>Start clearing the building yourself. Slower, but if you do it right you might be able to keep it quiet.
Also enable thermal vision
>>
>>4083477
>>4083494

Writing.
>>
>>4083465
You’ll try to handle this yourself. If you can avoid making a racket and bringing the GCPD or the Bats down, that would be preferable.

Bane’s men will still be on standby, just in case it goes sideways.

You activate Shadow Cloak and Thermal Vision, just in case somebody tries to pull a sneaky maneuver.

This floor has been mostly cleared already, but there is the matter of the suspicious moaning coming from the hallway you didn’t enter.

You could make a quick detour and investigate, but time is of the essence.

You…..

> Check it out. It could be important.

> Ignore it. Clearing the building takes priority.

> Other?
>>
>>4083533
>Check it out. It could be important.
>>
>>4083533
> Check it out. It could be important.
>>
>>4083539
>>4083548

Writing.
>>
>>4083533
You’ll check it out. You’d be remiss in your duties if you didn’t investigate.

For all you know, it could be anything from Penguin’s private sex dungeon to their armory. Either way, you need to check it out.

As long as you make it fast, you’ll still be able to maintain your momentum.

You leave the electrical room and quickly but quietly head down the unexplored hallway.

The moaning seems to have stopped, which is either a good or bad sign, depending on the source and what’s causing it.

The hallway is pretty short, with only one door at the end of it.

After focusing your Thermal Vision, you spot something peculiar.

Inside of the room is somebody tied to a chair, with two other heat signatures in the room.

You creep forwards and listen closely against the door.

You can hear two gruff voices arguing.

“I’m telling you, we should go check it out! The boss’ll be pissed if finds out we broke protocol!”

“And I’m telling you, we need to stay put. If he finds out we left this guy alone, we’ll be in that chair next!”

As they continue to argue, you piece it together. This is some kind of interrogation room. Knowing Penguin, it’s probably had more occupants over the years than most motels.

You…..

> Clear the room. Good opportunity to catch them off-guard, and you can check on their prisoner. (Specify which weapon to use: your MP5, knuckle-trench knife, or something else)

> Double-back and head down to to the next floor down. These guys don’t sound like they’re going anywhere, and you didn't sign up for a rescue mission.

> Other?

(I seem to be having problems with Captcha)
>>
>>4083575
> Clear the room. Good opportunity to catch them off-guard, and you can check on their prisoner.
Bring out the MP5 - Simple breach and clear. They were going to get killed anyways, may as well be now.
>>
>>4083575
>> Clear the room. Good opportunity to catch them off-guard, and you can check on their prisoner. (your knuckle-trench knife)
>>
Rolled 1 (1d2)

In the interests of time, I'll just roll a d2 for weaponry.

1 = MP5
2 = Knife
>>
Rolled 58, 31 = 89 (2d100)

>>4083575

Roll me some d100s + 35
>>
Rolled 32 + 35 (1d100 + 35)

>>4083615
>>
Rolled 48 + 35 (1d100 + 35)

>>4083615
>>
>>4083617
First time I've rolled in weeks and it's less than the modifier.
>>
Rolled 52 + 35 (1d100 + 35)

>>4083615
Ho boy.
>>
>>4083625

Success. Probably should've specified that you aren't rolling to beat the total, but each individual. Writing.
>>
>>4083575

Two less guards to cause trouble later seems like a heck of a bargain.

With your enhanced sight, it’s practically child’s play.

You breach the room and ventilate both guards with your silenced MP5 before they can even put up a fight.

Knowing their exact positions before kicking the door down sure makes it easier.

Now, to check on their unfortunate houseguest.

You pick up one the guards’ discarded flashlights, turn off your Thermal Vision, and turn on the light before shining it into his face.

With the added illumination, you see the face of Cole Thompson.

Interesting. You actually know who this guy is. Back when you first started jobs for MC&D, you caught wind of somebody tailing you. Turned out to be the GCPD.

You roughed them up pretty good, and scared them off of your trail. Cole here was a junior analyst, and judging from the fact that he’s in Penguin’s meatlocker, maybe doing his job a bit too well.

How do you want to handle this?

> Just leave him to his fate. You’re not about to potentially blow this mission just to rescue a cop.

> Come back for him later, once the building is clear. He could be a useful hostage if things get rough.

> Kill him. He’s a liability, and you can blame it on Penguin’s men if anybody ever asks.

> Other?
>>
>>4083651
>> Come back for him later, once the building is clear. He could be a useful hostage if things get rough.
>>
>>4083651
> Come back for him later, once the building is clear. He could be a useful hostage if things get rough.
Tell him to git gud
>>
>>4083651
>Come back for him later, once the building is clear. He could be a useful hostage if things get rough.
>>
>>4083651
>> Come back for him later, once the building is clear. He could be a useful hostage if things get rough

An inside man in the GCPD might be indescribably valuable
>>
>>4083659
>>4083670
>>4083672
>>4083675

Writing.
>>
Rolled 56, 70, 26, 82, 7, 28, 12, 72, 62, 89, 61, 9, 58, 31, 96 = 759 (15d100)

>>4083651

You’ll come back for him later. Besides the fact that it could make a hell of a peace offering / bargaining chip with GCPD, maybe he’ll be useful in other ways.

You turn Thermal Vision back on. Time to go hunting.

> Roll me some d100s + 45
>>
Rolled 91 + 45 (1d100 + 45)

>>4083692
>Have to beat a 96
>>
Rolled 23 + 45 (1d100 + 45)

>>4083692
>>
Still need one more roll.
>>
Rolled 93 + 45 (1d100 + 45)

>>4083692
That guy at the end has nightvision.
>>
>>4083728
Success. Writing.
>>
>>4083692

It’s almost pitiable.

You work your way through the building like the Grim fucking Reaper.

With a combination of blade and the occasional well-placed shot, you steadily work your way through Penguin’s increasingly terrified guards.

They know something’s wrong, but you never give them the chance to capitalize.

With the forewarning granted by Thermal Sight and the increased obscurity provided by Shadow Cloak, nobody has a chance to muster anything more than token resistance.

A few of the better prepared ones with NVGs give you a challenge, but some simple misdirection gives you all the opportunity you need to shuffle them from the mortal coil.

Judging from the lack of frenzied activity, you’ve taken care of most (if not all) of Penguin’s forces in the area.

Unfortunately, the boss himself wasn't at court tonight.

You take a moment to wipe the sweat from your brow, and clean your knife off on the nearest corpse.

So far, the plan is going better than expected. Apart from the initial panic when the civilians were evacuated, the raid has been mostly quiet so far.

It’s far from the warzone of gunfire and explosions that could’ve sparked if you’d chosen a more direct course of action.

Step 2 complete, now for Step 3. Of course, you could also take a slight detour.

You…..

> Just get Thompson out and blow the building. Every second you waste increases the chances that something could go wrong.

> Signal Bane’s men to move in covertly and help ransack the building for anything valuable. You’ve been quiet enough that the cops shouldn’t have noticed anything wrong yet.

> Other?
>>
>>4083748
> Just get Thompson out and blow the building. Every second you waste increases the chances that something could go wrong.
Check in with our men as well. Don't want to run into the Bat if he's around.
>>
>>4083748
> Just get Thompson out and blow the building. Every second you waste increases the chances that something could go wrong.
>>
>>4083748
>Just get Thompson out and blow the building. Every second you waste increases the chances that something could go wrong.
>Set up the thermite charge on the gas truck just to make sure it will go up.
>>
>>4083748
>> Just get Thompson out and blow the building. Every second you waste increases the chances that something could go wrong.
>>
>>4083752
>>4083753
>>4083754
>>4083765

Sensing a trend. Writing.
>>
Rolled 4 (1d20)

>>4083767
Pay no attention to this roll.

> DC 7
>>
>>4083770
Somehow, whenever I see these rolls, it's extremely unsettling no matter the DC and no matter the amount rolled.
>>
>>4083748

It’s for the best that you just get Thompson and accomplish your mission.

Hard experience has taught you that the longer you tempt fate, the harder it’ll end up biting you.

You head back up to the top floor and hoist Thompson’s lanky frame over your head with a fireman’s carry.

It’s a bit cumbersome, but you make good time.

As you head back down towards the main entrance, you decide to check in with your men.

They’re probably bored, given that you’ve been doing all of the heavy lifting tonight.

Still, it’s a good idea, just to make sure that everything is kosher.

> “Hammer, this is Anvil. How copy, over?”

It’s a pretty simple code. You’re Anvil, Hammer is Bane’s strike force. Little obfuscation, in case your comms are compromised.

“……..”

No response. Could be equipment on the fritz, or something more sinister.

> “Come in, Anvil.”

“…….”

Shit. You stationed them in a disguised chop-shop nearby where they stored the truck. Looks like you’ll have to make your way there and figure out why they’re radio silent.

(TBC)
>>
>>4083805
Welp. Best bring out our beretta. We still have thermal vision on?
>>
>>4083805

It’s a pain to cart Thompson around, and every second of the way you’re hyperaware of how suspicious this looks.

Thankfully, the streets are deserted this time of night.

You make it to Hammer’s last known position, Thompson in tow.

The chop-shop looks normal, but something about this has your hackles up.

You….

> Enter normally. You’re just being paranoid.

> Go in guns-blazing, just in case,

> Use Thermal Sight and scan your surroundings.

> Other?
>>
>>4083805
>>4083770
>Pay no attention to this roll
>Strike Team not answering
Panic Mode Initiated
>>
>>4083815
>> Use Thermal Sight and scan your surroundings.
>>
>>4083815
> Use Thermal Sight and scan your surroundings.
Thermal sight and luck drain. This stinks.
>>
Need to take a quick break for dinner. Voting is open until I return.
>>
I-I’m sure it’s just a communication issue, right anons?
>>
>>4083844
>tfw one of them went to take a leak
>tfw the other was taking a nap to be ready for big action
>tfw the rest were playing fuckin yahtzee to keep entertained while waiting
They never stood a chance.
>>
>>4083815
> Use Thermal Sight and scan your surroundings.
Enter and clear
>>
>>4083815
Leave Clayton unconscious in an alley with his hands wrapped around one of our Gunsmoke business cards that we may or may not have.
Might open up contracting for the GCPD if we want to go that route?
>>
>>4083815
>Use Thermal Sight and scan your surroundings
>>
>>4083825
>>4083838
>>4083868
>>4083878

Writing.

>>4083877
It's a bold strategy, Cotton. Especially since you probably mean Thompson.
>>
>>4083885
oh
>>
>>4083877
But anon... we are Clayton.
>>
>>4083877
You're probably thinking of Dresden as well considering Gunsmoke is a known criminal persona.
>>
>>4083815

Something’s fishy in the state of Denmark.

You activate Thermal Sight, and Luck Drain for good measure.

Sure enough, you spot a dozen heat signatures lying on the floor, with 3 others standing in various points around the room.

Okay, not great, but workable. Either your team is very recently dead and still warm, or they’re unconscious.

If they’re dead, you’re probably looking at something special hired by Penguin.

If they’re napping, it’s probably the Bats or somebody else in their little club.

Either way, it’ll be a fight.

Your plan is to……

> Storm the building, guns blazing.

> Enter carefully, using Thompson as a hostage.

> Take the kid gloves off. Bring out the Claw and bulldoze through the wall.

> Other?
>>
>>4083908
> Enter carefully, using Thompson as a hostage.
>>
>>4083908
> Enter carefully, using Thompson as a hostage.
"Who goes there?"
>>
>>4083908
> Storm the building, guns blazing.
We should surprise them while we still can, hopefully take one or two out and make the following fight a bit fairer.
>>
>>4083908
> Storm the building, guns blazing.
>>
>>4083908
Can we get a quick mspaint map of the situation so we can make more specific decisions?
>>
>>4083924
Sorry anon, I can't draw for shit.
>>
>>4083926
Just like a square for the building, red dots for standing figures, and blue dots for the floored guys green dot for us, and brown line for doors
>>
>>4083933
I'll see what I can do.
>>
File: ChopShop.png (16 KB, 640x643)
16 KB
16 KB PNG
Sorry, if it's bad, never much of an artist.
>>
>>4083954
For reference, orange is the truck.
>>
>>4083911
If this isn't the bats, we're going to get shot to shit. Even if it is, we would have the upper hand with a surprise attack. I change to guns a blazing
>>
>>4083954
Can we shoot through the walls? Or doors?
>>
That is an option, yes.

There seems to be a bit of discussion going on, and since I added an extra layer of complexity, I'll give another 5 - 10 minutes to vote / strategize.
>>
>>4083954
>>4083961
Shoot the guy closest to us through the door on the left, pop a smoke in, and go in through the door in the back?
>>
>>4083954
>>4083967
Bust in on the backside of the building, better chance of taking down 2 people and the truck divides the building so the remainder can't immediately shoot us?

Don't really know desu
>>
>>4083967
Alright then. I vote we shoot the two on the right of the truck through the big door (I assume it's a metal slider of some kind) and then switch to the last one. If it's penguins men that should do it, if it's the Bats, well, we're screwed whatever we do.
>>
Rolled 3 (1d3)

>>4083977
>>4083981
>>4083989

Alright, storming the building wins, but method seems a bit fragmented. I'll role a d3 to determine whose doctrine is implemented.

1 = Left door shot, smoke, backdoor
2 = Backdoor
3 = Big door
>>
Rolled 45 + 20 (1d100 + 20)

>>4083995
Alright, roll me some d100s + 10, since I'll classify this as Combat.

Enemy #1 roll
>>
Rolled 62 + 10 (1d100 + 10)

>>4083997
Okay, that doesn't look like a bat roll.
>>
Rolled 83 + 25 (1d100 + 25)

>>4083997
And for Enemy #2
>>
Rolled 66 + 10 (1d100 + 10)

>>4083997
>>
Rolled 84 + 10 (1d100 + 10)

>>4083997
>>
Rolled 9 + 10 (1d100 + 10)

>>4084000
>>
Rolled 75 (1d100)

>>4083997
>>4083999
>>4084000
I don't like where this is going but will vote for Option 1
>>
Rolled 11 + 30 (1d100 + 30)

>>4084007
Forgot to roll for #3
>>
>>4084007
Alright, #1 and #3 success, #2 failure. Writing.
>>
File: ChopShop2.png (17 KB, 645x647)
17 KB
17 KB PNG
>>4083908
You unceremoniously dump Thompson in the alley. He’ll be fine there. Probably.

With your Thermal Sight, you pick out your targets, carefully approach the garage door, and unleash a volley of fire. Your target to the furthest right crumples in a heap after being caught by your barrage.

Unfortunately, your second target dives for cover behind the truck and makes it before you can get a solid hit.

Your last shots are aimed at the figure to the furthest left, who takes several shots to the vitals, but remains standing.

That’s……not great.

Gunfire seems to spook the one that went for cover, but their pal shrugged if off like it was nothing.

You might have to bring out the heavier artillery for this one.

> Bring out the Claw and get in there (Specify entrance, or make your own)

> Cast a spell (Specify?)

> Keep firing, maybe more shots will do the trick.

> Other?

(The maroon indicates downed foes)
>>
>>4084054
Cast a spell luck drain
>>
>>4084062
I typically let support spells like Luck Drain be a free action. The range doesn't extend far enough, while you're outside the building at least.
>>
>>4084071
ok
>>
>>4084054
> Other?
Go around the building, bust in the back door, guns up.
>>
>>4084093
Supporting. Keep an eye on what these guys do though, don't want to be surprised.
>>
Rolled 31 (1d100)

>>4084093
>>4084114

Roll me some d100s + 20
>>
Rolled 15 + 20 (1d100 + 20)

>>4084122
>>
Rolled 29 + 30 (1d100 + 30)

>>4084122
And for the other guy.....
>>
Rolled 24 + 20 (1d100 + 20)

>>4084122
Ah shit the bell's tolling.
>>
>>4084125
I really should stop rolling.
>>
Rolled 78 + 20 (1d100 + 20)

>>4084122
Good job on the map btw; looks good.
>>
Rolled 54 + 20 (1d100 + 20)

>>4084122
>>
>>4084131
Clutch, anon. And thanks. Writing.
>>
Rolled 64 + 25 (1d100 + 25)

>>4084054

Flanking them seems like the best option. Even if lead isn’t enough to put one down, the other seems to have no such resistance.

You quickly cross the garage door to the right side of the building, managing to avoid the hail of gunfire the hostile behind the truck sends your way.

Huh. Either he’s got a really weird gun or something else is up, because he fired like 30 times without stopping, but they all sounded like pistol shots.

Even further adding to the weird factor is what you see when you spot something behind you.

A swarm of spiders flows from underneath the door, headed your way.

Fuck. That.

You make a mad dash for the back door, kick it in, and unload on both targets.

> Roll me some d100s + 10

(Rolling for Hostile #2)
>>
Rolled 87 + 30 (1d100 + 30)

And #3
>>
Rolled 28 + 10 (1d100 + 10)

>>4084153
This only seems to be getting worse
>>
Rolled 80 + 10 (1d100 + 10)

>>4084153
>>
Rolled 44 + 10 (1d100 + 10)

>>4084153
>>
>>4084163
#2 goes down, #3 still stands. Writing.
>>
>>4084172
We should really pack incendiaries for these or something.
>>
>>4084183
We have 2 incindiaries, a thermite charge, and a smoke.
>>
>>4084183
Not while the truck we were going to use to detonate the Iceberg Lounge is still there.
>>
File: hostile#3.jpg (30 KB, 360x450)
30 KB
30 KB JPG
>>4084153
Your sudden repositioning caught the hostile behind the truck by surprise.

He makes a valiant effort to escape your line of sight, but you manage to get him with a headshot.

After he goes down, you target your last remaining foe. Once again, you get a solid shot on him, but i has no real effect. He stumbles a little, but is otherwise fine.

Now that you’ve got a better view of the inside of the chop-shop, several things become evident.

First, the target you initially downed was a woman, wearing some kind of black jumpsuit and a few pouches containing god-knows-what.

Next, the man you just smoked had some kind of strange apparatus, where he had four artificial arms jamming out of his chest, each with a pistol.

In grimmer news, the entire strike team is dead. The lucky ones are dead from gunshot wounds, while The less fortunate ones look like they’ve been horribly poisoned or mangled by those spiders you saw.

Lastly, your final opponent is dressed in some kind of weird outfit, maybe a robe or a cloak or something? He also doesn’t have any guns, just a pair of sickles.

He’s also got a nasty looking smirk on his face, indicative of the kinda sick fuck that weaponizes spiders.

You…..

> Keep hammering him with shots from your MP5. Whatever’s protecting him will give eventually

> Hit him with an offensive spell (Specify?)

> Bring out the Claw and wipe that look off his face

> See if you can torch his spiders with an (Incendiary Grenade / Fire Bolt) without blowing the truck

> Other?
>>
>>4084206
>Hit him with a hex bolt.
Let's put this fucker more than 10 ft under.
>>
>>4084222
Backing this option >>4084222
Clayton has bad luck with strike teams.
>>
>>4084206
Sorry for double post, but also turn on luck drain
>>
>>4084206
>>4084222
Also turn on luck drain
>>
>>4084206
>>Hit him with a hex bolt.
>>
>>4084222
Supporting
>>
>>4084237
I think we already have it on?
>>4083908
>>
Yo holy shit it's Spider-Man
>>
Rolled 8 (1d10)

>>4084222
>>4084229
>>4084240
>>4084242

Hex Bolt it is.

> Roll me some d100s

(Rolling for the Luck increase for you, and loss for him)

>>4084246
We do, but this is the first time anybody's been in range.
>>
Rolled 91 + 15 (1d100 + 15)

>>4084249
And here's his roll to dodge.
>>
Rolled 26 (1d100)

>>4084249
rip
>>
Rolled 2 (1d100)

>>4084249
>>
Rolled 5 (1d100)

>>4084249
>>
>>4084256
>>4084265
>>4084274

A failure, writing.
>>
>>4084274
Right, well, first post in, and I'm done rolling for this session.
>>
>>4084274
>>4084265
>>4084256
At least it didn't critfail.
>>
Rolled 6 (1d10)

>>4084249

You channel a Hex Bolt, and aim it at that smug little fucker.

He’s faster than he looks though, and dodges it with ease.

“Nice parlor trick. Here’s one of mine.” He says, suddenly springing your way with both sickles flashing through the air.

> Roll me some d100s + 20

(Rolling for the drain)
>>
Rolled 73 + 20 (1d100 + 20)

>>4084285
Gonna give it one more go, and if this one's shit then it's up to the rest of you.
>>
>>4084282
We've had too many of those.
>>
Rolled 52 + 30 (1d100 + 30)

>>4084285
And here's his roll....
>>
>>4084288
You've had some pretty cool crit successes as well, to be fair.
>>
>>4084294
True, true. We have been very lucky (and unlucky) so far.
>>
Still need 2 more rolls, in case of aforementioned crits.
>>
Rolled 94 + 20 (1d100 + 20)

>>4084285
You're approaching me? Instead of running away you're coming closer?
>>
Rolled 100 (1d100)

>>4084290
>>
File: radgif.gif (2.99 MB, 600x338)
2.99 MB
2.99 MB GIF
>>4084309
OH HO
>>
>>4084309
You were saying.......
>>
>>4084309
Me and my big mouth
>>
>>4084285

His leftmost sickle comes arcing for your midsection, likely trying to gut you.

The other sickle is directed in a winding arc destined to rip open your throat.

At least, it would’ve if you didn’t stop him dead in his tracks.

https://www.youtube.com/watch?v=KN9XjiOiuoA&list=RDswuzh5nOP4Q&index=45

You draw your knuckle trench-knife and instead of wasting time with petty matters like dodging, cut the Gordian Knot.

In this case, that translates into delivering a bonecrushing haymaker to this punk’s face using the brass knuckle part of the knife.

He staggers back, dazed from the brain-damage that would make a veteran NFL running back wince.

You’ve got a free, uncontested shot on him.

What do you do?

> ???
>>
>>4084340
>Take a shot at him

Can't beat a good bullet to the skull when it comes to killing power.
>>
>>4084340
Impale an eye and use it to hold him steady for a shot with our Beretta.
>>
>>4084355
+1
Bang to the head.
>>
>>4084355
>>4084374
This guy has proven to be pretty tough so far, let’s see how he handles something special.

https://www.youtube.com/watch?v=AavRk7w19hw

As he’s busy trying to regain his wits, you take the opportunity to quickdraw your .44 Magnum, and fan the hammer into his no-longer-self-satisifed mug.

Judging from the pulpy mess left behind and the spiders skittering back to wherever they came, whatever protected him from your MP5 shots couldn’t handle the Callahan Special.

Prick. That was a faster death than him and his buddies deserved.

All that’s left now is to figure out what to do with Thompson, and finish the job back at the Iceberg lounge.

But waste not, want not, after all. Let’s see what you can find on them first.

> Roll me some d100s + 20

(DC 60 / 80 / 100)
>>
Rolled 54 + 20 (1d100 + 20)

>>4084397
LOOOOOOT
>>
Rolled 99 + 20 (1d100 + 20)

>>4084397
You can leave the murderhobo life, but it never really leaves you.
>>
Rolled 50 + 20 (1d100 + 20)

>>4084397
give me the goods
>>
>>4084408
JESUS. Writing.
>>
>>4084397
A cursory search of your now-deceased foes yields some interesting results.

First, a brief check the dead woman reveals that she was very much into the business of poisons. Guess she’s responsible for inflicting those some of the nastier casualties to the strike team. She either used all her poisons, or they fractured when you filled her full of holes, but you do find a recipe book of sorts for poisons. Who knows, maybe it’ll be a nice gift for somebody if you aren’t interested.

However, the coup de grace is found on mostly-headless Spiderboy. According to a set of research notes hidden in his pockets, his whole spider-manipulation schtick isn’t a superpower; it’s magic. And the cherry on top, is that he was also carrying his journals on how to learn it.

> Book Acquired: The Exterminator’s Cookbook (Poisons)

> Book Acquired: The Webs of Intrigue (Spider Control)

You also swipe his sickles, as a souvenir if nothing else.

Jesus, your life was a lot simpler back when all you had to fight were disgruntled farmers and goat herders.
>>
>>4084436
> FIN

That's all for tonight folks. As always, I'll be here for a while to address comments, concerns, or just shoot the shit.
>>
Also, because I spazzed out and pressed the button too fast, I forgot to mention I have a bit of bad news. As it stands, I won't be able to run this Friday. I'll let everyone know if it suddenly becomes open.
>>
>>4084442
Thanks Axis! Been very good so far.
>>
>>4084436
>Book Acquired: The Webs of Intrigue (Spider Control)
Are you guys thinking what I'm thinking?
>>
>>4084436
Oh cool, spider control, that's....great, I guess. Really looking forward to learning how to....control spiders. Squeamishness aside, that's probably got some decent utility. Wonder if we can see through their eyes or something like that? Would be good for recon. And creeping people the fuck out.

>>4084437
Thanks for running Axis. Guess we've got to set the truck off ourself. Should probably do it quick though, what with how long the Lounge has been out of commission. Expect someone's going to show up soon. Out of curiosity, can we nick that apparatus you mentioned the Doc Oc ripoff having as well?
>>
>>4084455
What're you thinking anon?
>>
>>4084461
Sure, since you got a high success. I just didn't think anyone wanted the thing.
>>
>>4084468
Ehhh, it sounds pretty goofy looking, but since we're already looking for somebody to juice up our suit, we may as well see if we can integrate it in in a less absurd capacity. Maybe get them to deploy from a backpack like Doc Oc limbs or something. Would make for a decent trump card. Maybe we can even integrate them with the Apokoliptian carbine or something with enough money, get the limbs firing some lasers. Even if not, we can probably give it to one of our new mooks or something, boost their combat power a bit. I imagine they wouldn't care that much about how silly it looks.
>>
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>>4084455
Honestly, I'm mostly just remembering this.
>>
>>4084485
That might've been my exact thought back at.....
>>4084247
>>
>>4084206
Anyone recognize this schmuck, by the way? Can't say he's ringing any bells for me.
>>
>>4084515
He's some dude that works for the Council of Spiders or something. Like a discount League of Assassins.
>>
>>4084577
Right, found them. Looks like we took out Wolf, Sac, and Funnel. Guess the rest of them coming after us could be a concern, but eh, they don't seem too tough. Doesn't seem like the others would have any good loot though, unfortunately, unless Wanderer and Goliath's abilities are magical in nature like Sac's were, which seems...unlikely.
>>
>>4084609
It's scary how well you people do at finding relatively obscure characters.
>>
>>4084466
>>4084485
New alter egos.
>>
>>4084611
Don't underestimate my hunger for loot. It is insatiable. On that note, it seems like Tangle at least has some kinda nifty looking gadgets, though the others are still criminally lacking in loot unless you're in the market for Kukris or Tekko Kagis.
>>
>>4084618
Anon, we can't just take the identities of everyone we kill, there isn't enough time in the day.
>>
>>4084634
that's quitter talk
>>
>>4084485
we need to do this

>>4084611
can we loot some guns and their wallets?

>>4084634
we can and we will
>>
>>4084461
>>4084468
Soon my pretties, soon... The war with the flies and mosquitoes will be over, and we shall stand victorious over our porch in Florida enjoying our iced tea!
>>
Just to make sure, can we please shoot the female combatant through the skull? Poisons and antidotes are two sides of the same coin, and if her brains aren't already scattered across the floor there's a chance she might come back.
>>
>>4084699
weapons yes, but leave the wallets that belong to banes men alone.
>>
>>4084723
Is there an antidote for bullets?
>>
>>4084723
Anon, we shot her. And she’s a poison specialist, not a “Magical bullet hole healing antidote” specialist. I imagine Sean would notice if she wasn’t dead anyways, considering he searched her corpse.
>>
>>4084730
Plot armor and bad aim.

>>4084723
But yes put a few extra in all the dead guys we just killed in the head.
>>
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>>4084723
>tfw "AHA, I knew I was right in drinking my 'antidote for massive internal hemorrhaging and organ trauma' I am a genius!"
>>
>>4084634
We keep on stealing them until we become every criminal in Gotham. Then we can comfortably retire in peace.
>>
>>4084785
Could you imagine how paranoid bats would get if the crime rate dropped to 0% overnight with no identifiable reason? Like it isn't Christmas, there's no world ending threat scaring the globe, the entire justice league isn't in town. But the crime just stops. Even if only temporarily.
>>
>>4084807
He would go nuts....

Damn, I almost want to suggest this to joker for no other reason than he might actually make that happen just to screw with batman
>>
Good news, anons! Circumstances have changed, and I should be able to run on Friday. The session will be a bit later than usual, probably at 5:30 EST instead of 5.
>>
>>4085675
woo
>>
>>4085675
Great. See you then, Axis.
>>
Can we train the spiders to all group together and fill out a set of clothes and teach them martial arts making a spider conglomerate combat abomination?
>>
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>>4086024
>a trenchcoat full of spiders doing karate
Jesus fuck dude
>>
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>>4086075
>When you hit it, it feels like hitting hanging cloth, only now you've got your fist covered in spiders skittering under your sleeve and up your arm.
>>
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>>4086091
Dress up the spider-thing with a big coat, gloves, a full face mask, bigass boots so you wouldn't be able to see any skin and when people try to fight it thinking it's some goon they just get coated in spiders. This is absolute nightmare fuel.
>>
>>4086112
>shoot the spider goon
>see a hole
>he knits back together
>>
>>4086112
Just dress it up like us. Give Babs nightmares the next time she fights “Gunsmoke”.

>Finally recovered from that asshole Gunsmoke stabbing me in the kneecap
>See him while I’m out on patrol, probably about to commit a crime
>He opens fire, but I’m too quick, and I’m up in his face before he can get a bead on me
>Finally about to pay him back with a fist in the face
>Instead of a crack when I punch him, I hear a fucking squish
>Spiders start pouring out of the hole my fist made in his mask and skittering up my arm and ohgodohfuckthey’reeverywhere

That’s some Scarecrow level fuckery right there.
>>
>>4086262
HAHAHAHAHAHHAHAHAHA hohoho HAHAHAAHAHAHAHAHAHAHAHAHAHA
>>
>>4086262
>this happens
>bats tracks down scarecrow to discover how to identify and combat this new strange toxin
>scarecrow is just chilling in his lair feeding his roaches and keeping to himself while trying to think of a new plan
>scarecrow gets the shit beat out of him for something that had nothing to do with him
Sure sucks to be Crane.
>>
I think its great that whenever Sean has to pull out magic as a trump card, every witness to it dies. Nobody knows Gunsmoke's nuclear option.


I have a bad feeling that if we ever get to fight bats, its gonna either end the quest or make it legendary.

Could we combine the spider spell with an electrical spell? So every time you try to, say, stomp on one of the buggers you get a paralytic shock? Sounds like a good GTFO option, portable moving landmines.

Honestly though i think Sean needs to start training on using the alien carbine/more mundane fighting skills. Magic is great, but as a character he is starting to lean on it a little too much.
>>
>>4086941
Eh, it's not like we neglect our basic skills. We train frequently with Genghis in unarmed combat and knife-fighting, and we JUST won a fighting tournament without employing any magic besides Roll the Die. We've undergone detective and deception training with Bobo, and we practiced our normal, non-magical stealth with Cortez. Our magic certainly enhances our abilities, but I'd hardly say we're using it as a crutch. We've won most of our major fights without resorting to it, besides the giant MAGIC abomination, where I think using it was justifiable. We did use a Hexbolt for the Sac fight, but I mean honestly, it basically did jack and we mostly just relied on our mundane skills. We're hardly Doctor Fate here, magic just gives us a slight edge over the competition where we'd be fairly evenly matched otherwise. Only thing I'd suggest to change up our usual training schedule is maybe fitting some marksmanship training in there somewhere, though that'll probably improve naturally with time, considering how often we make use of firearms. Probably see if we can do some training with Bane as well now that we're working together, he is a master martial artist for all that plenty of media makes it seem like he relies on brute strength.
>>
As a reminder, session will begin a half-hour later than usual today. A little under 4 hours from now.
>>
>>4087169
Remember that your classwork comes before the quest lad. We appreciate the quest, but if it really comes down to it, we can wait an extra day or two.
>>
>>4087177
Your patience is appreciated, but no need to worry, anon. I'll get it done in time.
>>
Hope we can pull a sneaky on Bruce one day with the spiders.

"It's time to pay for what you've done Gunsmoke."

*removes mask to reveal a mass of shifting chittering spiders*
>>
>>4087249
>Batman tries to hit Gunsmoke with a Batarang
>It goes right through Gunsmoke and out the other side
>The hope it leaves sews itself up
>>
>>4087327
>tfw people think gunsmoke is actually made of smoke until they get close and its spiders
>>
>>4087338
>What's your backstory?
>We are Man Spiders
>What?
>We was many spiders bitten by a radioactive man
>We now take the form of the man who bit us and pretend to be him.
>>
>>4084436
> Perk Improved: Spring-Heeled Jack (2): Your agility and coordination makes you a terrific second-story man. +20 to any dodge or agility roll.

Before you forget, you handle a few miscellaneous tasks before moving on.

You reload your .44 and put a couple in the head of the probably-but-now-definitely deceased poisoner woman and the others. After all, if it’s worth shooting, it’s worth shooting twice.

You inspect a few of the weapons belonging to Bane’s strike team, but they’re nothing special. A smattering of modern Western hardware, about equivalent to the gear in Jack’s arsenal. Maybe if they packed something heavier, they’d still be alive.

A sobering thought, you think to yourself as you steal the wallets belonging to your fallen foes. A bunch of fake IDs, which doesn’t surprise you. Still, you take them anyway, maybe Bane’ll appreciate a look at them. Also, you swipe a combined hundred bucks. Hey, every little bit helps.

Next, you approach the dead multi-armed gunman, and with a bit of effort, rip his artificial arms out of their sockets. Who knows, maybe you’ll be able to incorporate them into your own gear or something. Or maybe sell them, if that doesn’t pan out. Either way, they’re yours now.

You stick your head out the left door, and thankfully Thompson is still alive. You never know, might’ve been hit with a ricocheted shot, or that swarm of spiders might’ve dogpiled him.

Eugh. You’re not afraid of spiders, but that is a bad way to go.

Back to business. You’ve got an unconscious police analyst to deal with.

You decide to….

> Wake him up and attempt to turn him into a mole inside the GCPD (Specify Persuade or Intimidate)

> Write a quick letter to the GCPD as Gunsmoke and leave it on him. A peace offering of sorts.

> Write a quick letter to the GCPD as Dresden and leave it on him. Some bullshit story about how you were staking out the Iceberg Lounge, saw him get dragged in the back, and rescued him.

> Other?
>>
>>4087538
>Set up the thermite charge on the truck and finish the job. Then collect Cole and gtfo before enough time passes for anything else to happen
>>
> Write a quick letter to the GCPD as Gunsmoke and leave it on him. A peace offering of sorts

>"You're Welcome. - Gunsmoke"
>>
>>4087538
>> Write a quick letter to the GCPD as Dresden and leave it on him. Some bullshit story about how you were staking out the Iceberg Lounge, saw him get dragged in the back, and rescued him.
>>
>>4087546
We are in our gunsmoke outfit. If there are any security tapes or witnesses we will give ourselves away.
>>
>>4087545
I'll switch to this, but we have to get done fast.
>>
>>4087545
>>4087559

> Roll me some d100s + 20

No DC, this'll just be for flavor.
>>
>>4087545
Supporting. We're on a timer here, no need to bother with eloquence.
>>
Rolled 62 + 20 (1d100 + 20)

>>4087572
>>
Rolled 25 + 20 (1d100 + 20)

>>4087572
>>
>>4087572
>>
Rolled 85 + 20 (1d100 + 20)

>>4087572
>>
>>4087611
Writing.
>>
Rolled 5 + 10 (1d20 + 10)

>>4087538
You don’t have a whole lot of time, so you grab a sticky note from a nearby bulletin board, find a pencil, and scribble a quick message.

Should be convincing enough, you think to yourself as you absentmindedly conclude with “You’re Welcome - Gunsmoke”

And because you’re already fucking with them, you put a little smiley face next to your name. Why not?

You stick it on Thompson’s face, and get back to business. He’ll be found when the cops investigate the explosion, so you have nothing to worry about.

To ensure that your candygram for Penguin causes some irreparable damage, you set a time-release thermite charge on the fuel truck. Just in case, you give yourself more than enough time in case something goes wrong.

Still, if your initial ramming doesn’t do the job, this certainly will.

After grabbing a conveniently placed nearby cinderblock and loading it into the passenger side of the truck, you open the garage door, and drive to the Iceberg Lounge.

After carefully positioning the truck, you pick up the cinderblock and weigh the gas pedal down with it.

The truck bellows forward at full steam, crashing directly through the Lounge’s front entrance.
>>
>>4087628

Unfortunately, the crash itself wasn’t enough to set the truck alight.

It’s a tense handful of minutes until the timer on the thermite runs out, but your fears are misplaced.

The truck explodes in a brilliant firestorm of shrapnel, shredding the building.

However, this is only the precursor to the much louder explosion when the flames reach the underground gas mains.

Suffice to say, Penguin better hope he has insurance.

You’d rather keep Jack out of the nitty-gritty of your side operations, so you proceed to the extraction point you designated with Bane before the op began.

Sure enough, a car with a pair of militiamen are waiting to transport you to Bane’s HQ.

Overall, how do you feel the op went?

> Well. You got the job done, and nobody who didn’t deserve it get caught in the line of fire. Can’t ask for much more.

> Poorly. Sure, you accomplished your objectives, but lost your backup. Can’t really call that a victory.

> ???
>>
>>4087645
> Poorly. Sure, you accomplished your objectives, but lost your backup. Can’t really call that a victory.
>>
>>4087645
> Poorly. Sure, you accomplished your objectives, but lost your backup. Can’t really call that a victory.

Definitely lost more than we're used to on our average outing. Not something we want to become a trend.
>>
>Could have gone better. Sure, you accomplished your objectives, but lost your backup. Can’t really call that a victory. Lets go over the mission later and think about what we could improve on.
>>
>>4087645
>> Poorly. Sure, you accomplished your objectives, but lost your backup. Can’t really call that a victory.
>>
>>4087655
>>4087656
>>4087684
Writing.
>>
>>4087645
> Poorly. Sure, you accomplished your objectives, but lost your backup. Can’t really call that a victory.
Buy the goonies a round of beers in memory of their lost associates. Also free beer.
>>
Lets just make sure when we debrief Bane we tell him this usually isn't how our assignments go and promise better results in the future.
>>
>>4087645

The ride back is tense, but eventless. You can’t help but feel that maybe if you’d been faster, planned better, maybe it wouldn’t have gone down like that. Your silent mantra reinforces itself.

> “You need to be better.”

A while later, and you’re back at Bane’s fortified office building.

Just like before, you’re escorted to the elevator and up to Bane’s office.

Curiously, they don’t bother disarming you. It’s either a statement of trust, or a display of power.

This time, Bane’s door is already open, and you head inside. No Bird this time, probably out leading another of the strike teams.

“Gunsmoke. I could almost hear the blast from here. Fine work, but I would still like to debrief you. Even seemingly useless information could become very valuable in the coming battles.”

You break it down for him, the infiltration, your fight at the chop-shop, and the fate of your strike team. For good measure, you let him have a good look at the fake IDs of the freaks you smoked.

“Regrettable, but victory cannot be achieved without sacrifice. Still, you honored their memory by butchering the ones who struck them down. For this, I thank you.”

Bane reaches under his desk and retrieves a large suitcase.

“Your reward, as promised. 400,000 dollars well spent.”

> “Job was for 300.” You carefully say.

“And consider it a bonus for eliminating several enemy VIPs and your cut from that business at the docks.”

He slides it your way, and a brief check confirms that he’s telling the truth.

“Now, I’m afraid that we need to have a difficult talk.” Bane says, clasping his hands together.

“War is inevitable. Your actions tonight can result in no other reasonable option. There is still a mole in my organization, and if Cobblepot discovers that you are responsible, you will be a walking target. Frankly, any mission I send you out on could be compromised, solely by your presence. Therefore, for now, we will need to part ways. Don’t take this as a condemnation of your performance, merely a temporary separation. Once things are settled, feel free to come back and we will talk again.”

You see his point. Penguin’s going to be out for blood after this, and it’s not impossible to imagine him sending a considerable amount of his forces to harass you.

When you leave, Bane has one last piece of advice.

“If I were you, I’d settle whatever business you have in Gotham in the next few days, and leave the city. Or the country, if you can manage it.”

As you depart Bane’s HQ, you request a pickup from Jack nearby.
>>
>>4087745
Before you can clear out of town, you need to….
- Run down both those leads Index gave you
- Make a handoff for Jack
- Meet your new “friends” from Bludhaven
- Get your reward from MC&D

A fair bit of work to do, but so long as you get it done quick, you should be fine.

Tonight though, you’ll settle for…….

> Getting hammered at the Oblivion Bar. You need a stiff drink or several.

> Just get some sleep. You won’t be able to, but you might as well try.

> Researching those freaks you threw down with. If there’s more, they might want revenge.

> ???
>>
>>4087750
>Read part of the spider book and go to sleep
>>
>>4087750
buy the goonies beer!
>>
>>4087750
>> ???
You beat my butt I’m going for the mystery box
>>
>>4087778
That's not the mystery box, anon. That's my indicator that you could submit a write-in.
>>
>>4087750
> Getting hammered at the Oblivion Bar. You need a stiff drink or several.
And one round for the goonies.
>>
>>4087750
>> Getting hammered at the Oblivion Bar. You need a stiff drink or several.
We lost a squad. Didn't know em, but they were allies, for the moment. Drink.
>>
>>4087767
>>4087785
>>4087788
Writing.
>>
>>4087783
Well I’m an idiot
>Getting hammered at the Oblivion Bar. You need a stiff drink or several
>>
Man Bane is such a bro. He gets it.
>>
>Sean raises a drink, his voice slurred
>”rest in pieces to goons 1, 2, and however many”

Can we get detective chimp to drink with us?
>>
>>4087750

After dropping off your various spoils, you ask Jack for a lift to the Oblivion Bar.

He must’ve recognized that something isn’t quite right, because he insists on accompanying you inside.

In his own words, “Drinking oneself into a stupor is more enjoyable with company.”

Your pal and sometimes mentor Bobo is also nursing his own brew at the bar.

Either he’s a telepath, you’re less composed than you think, or Jack signaled him somehow, because he joins in with your steady drinking.

> Roll me some d100s, no DC
>>
Rolled 17 (1d100)

>>4087806
>>
Rolled 2 (1d100)

>>4087806
>>
Rolled 39 (1d100)

>>4087538
SHould have gone as Dresden since there was magic spiders involved.

When we do the magic spider suit trick, Babs will come running to us for help.

It also helps hide or conceal our involvement with the explosion since there would be no one there alive that knew we were there.

>>4087832
dice
>>
>>4087843
>>4087839
>>4087847

Alright, your options are.....

> Get blackout drunk

> Get reasonably drunk

(Not a serious vote, so I'll close it after 10 minutes)
>>
>>4087855
> Get reasonably drunk
>>
>>4087855
>Get reasonably drunk
>>
>>4087855
>> Get blackout drunk
The only reasonable option
>>
>>4087855
>> Get blackout drunk
If you're going to go drinking with your drinking buddies, do it RIGHT.
>>
>>4087855
> Get reasonably drunk
respectful
>>
>>4087855
>> Get blackout drunk
What do you mean this Tequila is literally from Hell? Pft.
>>
Rolled 2 (1d2)

>>4087855
Can't believe I have to roll a d2 on this.

1 = Drunk
2 = MEGA DRUNK
>>
>Blackout Drunk

Lets tell the story of how we kneecapped Batgirl for the thousandth time
>>
>>4087855
> Get reasonably drunk
>>
>>4087855
Jack orders you all a few rounds of drinks, one of which you leave untouched.

For the men under your command that found themselves in an early grave. Again.

You get a good buzz going, before Bobo gives you a glance.

“Rough night?” He asks, gently.

You don’t bother answering, and just down another one of whatever the bartender levitates in front of you.

“Ouch. That bad?”

You give him a nod, and quietly resume your drinking.

“I know that you probably can’t talk about it, but whatever it is, don’t beat yourself up over it. If I know you, you everything you could.”

It’s a nice platitude, and you appreciate that Bobo’s trying to cheer you up. Still doesn’t change the facts, though.

Bobo notices your lack of cheer, and gives a deep sigh.

“Time to bring out the big guns. Eddie? Bring out the Blackhammer Special.”

Jack stiffens, and asks “Are you certain this is a good idea, Bobo?”

“No. But here we are. Thanks, Eddie.”

A glass of pure black liquid floats to a stop in front of you, and only you.

> “Anybody else want to join in?” You slur out.

“Trust me, you need it the most. By the way, You’re going to want to get it all down in one gulp.”

> “Down the hatch!” you hear yourself say.

It’s sour, incredibly so, but you also feel very relaxed. So relaxed in fact, that you’re just going to take a quick nap on the floor.

The next morning, you come to in Jack’s mansion with a surprisingly mild hangover. He fills you in on what you missed. Apparently, the drink Bobo recommended is a potent alcohol that doubles as a sleep aid.

Apparently, Bobo figured that you weren’t going to stop or get some rest anytime soon. Thoughtful bastard.

But anyways, you file the inconvenient thoughts plaguing your mind away for another time.

The clock is ticking, and you’ve got business to settle before the city erupts into a gang war.

It just keep getting dirtier, but that’s the nature of this business for you. Things have to get a whole lot worse before they can get better.
>>
>>4087918
>FIN

Sorry for the early conclusion tonight, anons, but I've got some stuff to take care of. I'll be around for a little while for questions, comments, concerns, or general shitflinging. Next session is Wednesday at the regular time, barring unforeseen events.
>>
>>4087921
Are we getting the interludes before the next session? Could we just make a new persona/switch personas to stay in the city? Non canon Dresden/Barbara Valentine's day interlude when?
>>
>>4088226

In order,

Interludes will come before the next session, I just had a burst of creativity so I need to revise a few things. Trust me, I think you lot will like what I have planned outside the city. Probably never, I'm garbage at romance.
>>
>>4088371
>the valentine omake is just dresden and babs sitting in a cafe being awkward until something goes wrong and they team up to fight it
troo wuv
>>
>>4088459
No kidding, I kinda want to see this.
>>
>>4088459
>D “So, uh, you like those Gotham Knights” *holy shit did I just ask her about the fucking LOCAL FOOTBALL TEAM, JESUS CHRIST WHY*
>B “Oh, I don’t really pay attention to them” *ohgodohgodohgod JUST FIND SOMETHING TO TALK ABOUT BATGIRL wait, did I just call myself Batgirl in my head? OH GOD I’M LOOKING OFF INTO SPACE WHILE PURSUING MY OWN INTERNAL DIALOGUE DISENGAGE I REPEAT DISENGAGE* “So... Dresden... do you like things?” *SMOOTH MOVE THERE EXLAX, WHAT’S NEXT? ‘Have you ever noticed the sky is blue?’ REAL ORIGINAL YOU DUMB BITCH*
>>
>>4087921
Shiet, can’t believe I slept through the live. Thanks for running Axis, even if I missed most of it. Seems like things went well, in any case. Feel like the op went fine personally, we got in and out as quick as we could and there’s nothing we really could’ve done to prevent those deaths, but I guess Sean would be the type to beat himself up over the deaths of comrades. Guess we’ll be putting Gunsmoke to sleep for the time being. Maybe do some stuff as Jonah I guess? Or break out that Egyptian themed identity we kept talking about but never actually made. We succeeded on the objective MC&D gave us pretty fucking quick, in any case. I guess that we’ve got a good use for those goons, now that we’re clearing out of the city for a few weeks.
>>
Just read the entire quest through the archives. Great work Axis! I look forward to following this as it continues.
>>
Actually, I don’t think I’ve ever thanked you for running the quest axis. So, good job. Been here since thread one, and will keep on going.
>>
>>4088459
would be cute
>>
I'm curious.

If we meet Batman and by the grace of god actually best him. Do we kill him?

If we beat Bruce once he will only come after us harder than ever before, we will have to use magic and if he gets away we would have to deal with league interference, our identity getting out, having to fight Batman in (god forbid) a fair fight where he knows our tricks. Killing him and burning the identity we do it with really is seeming like the only option that isn't going to end in inevitably being shoved in Arkham or just a meta-jail.
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>>4090901
I think killing him would lead to massive retribution. Every hero under the sun would end up trying to capture/kill us.
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>>4090948
I mean we aren't doing anything with any of our other identities, if they dont exist to give us that barrier for when we have to make the hard call then why do we even have them?
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>>4090901
>kill batman
>twelve seconds later superman flies through the wall and clotheslines us
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>>4090950
You imply that nobody will ever be able to connect those identities to us, which is certainly possible but also unlikely. It would be stupid of us to just say "Heh, because it was Adjutant Tango and not Gunsmoke who killed the Bat, nobody will ever find out!"

I think the best course of action would be what we're doing right now: Beat him, then run like the wind until the fallout blows over. If starting a gang war is enough for Bane to recommend that we leave the city, then defeating Batman is probably a good reason to hide for the next month or three.
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>>4090901
All of the Gotham underworld would explode if we beat the bat. Bruce keeps the more blatant crime in check through fear, but if we best him then the fear is gone. He'll have his hands very full because the city will be burning. All we have to do is keep strategically stoking the fires and keep him stretched thin. Eventually Gotham will break or the bat will.
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>>4091486
I'm still waiting for Question to show up and scream his conspiracy theories about how all of this is connected. And be right, as usual.
>>
Alright, I'm tired, sore, and possibly delirious,so apologies in advance for any spelling errors. Enjoy.
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>>4092520
THE AFTERMATH, BARBARA GORDON

Tonight’s been a mess. There have been whispers for a while, that a war between Bane and Penguin were on the horizon. All the signs were there of course, an increasing number of skirmishes on the borders of their respective territories, the stockpiling of heavier weapons, and now……tonight.

You, Bruce, and Tim have been trying your best to stop anything like this from happening, but this slipped though all your fingers.

Bane fired the first shots of the war by launching a series of coordinated strikes against a number of Penguin’s businesses, legitimate or otherwise.

For the major bosses, that’s almost to be expected. After all, it’s business.

But as you survey the still burning remnants of the once glitzy Iceberg Lounge, you realize that this has all the makings of a genuine blood feud.

You’ve tangled with Penguin enough over the years to know that he’s a vicious, spiteful little man that cares only about making a quick buck and his questionable family name.

This attack plunges a dagger into both of those.

“Batgirl. There’s been a development. There’s a crime scene a few blocks from here.” You hear Bruce say via your communicator.

> “Heading there now.”

It’s gotta be something important to pull Bruce’s attention away from the Iceberg Lounge situation. You’ll make it snappy.

It’s not hard to spot the crime scene Bruce mentioned, the wall of police tape and nearby detectives makes it quite easy.

You glide in, low and slow. Once they recognize your outfit, the cops let you inside.

The contents of the garage are….unsettling. There are more than a dozen body bags laid out, with a haggard looking young man being interviewed by Detective Bullock and Bruce.

Bruce notices your presence and excuses himself to come and brief you.

> “What happened here?”

“Not entirely sure yet, but the initial investigation points to this being the staging point for the attack on the Iceberg Lounge.”

> “Then the bodies-“

“12 are confirmed members of Bane’s personal army. The other 3 are currently unidentified, but I’m running their details through the Batcomputer.”

> “Do we have any idea who did this?”

“Yes. And you’re not going to like it. According to my crime scene reconstruction analysis, all 12 men were killed by a combination of an unidentified poison, gunfire, and spider bites likely stemming from the other 3 bodies.”
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>>4092521
> “Spider bites?”

“You’ve seen stranger. Not long afterwards, a lone individual entered the property and engaged the trio in a firefight, killing all 3.”

> “Whoever it is sounds pretty tough, maybe Bane hired some higher-grade muscle to back his play. It’s alarming and all, but what about this is am I supposed to hate?”

“Because, that man over there is Cole Thompson, a junior analyst for the GCPD. Whoever raided the Iceberg Lounge rescued him, and dropped him off here.”

> “Again, so what? It’s weird, but that sounds like a good thing.”

“He had a message on him.” Bruce says, passing you a sticky note.

You skim it, but when you get to the end, you barely manage to stop yourself from crushing it.

Gunsmoke did this.

> “Are you sure that it’s him? Maybe it’s some kind of trick tha-“

“I already ran a ballistics report on his three victims. Whoever did this used the same .44 Magnum that was used against you. It has to be him. Additionally, tire tracks indicate that the fuel truck used to destroy the Iceberg Lounge came from this location. Gunsmoke has to be connected with the attack, which means he’s also linked with Bane.”

Your thoughts begin to race.

This is your fault. If you had stopped Gunsmoke earlier and brought him into custody, maybe this war between Bane and Penguin wouldn’t have been sparked. At the least, it might’ve bought some time to prepare a response.

A question strikes you.

> “Then why did he bother rescuing a GCPD analyst? Seems counterproductive, especially for a mercenary.”

“I have a few theories. The most likely of which, is that he has a code of professional standards. Out of curiosity, I read his note, and I think he may be genuine in his own way. So long as he’s allowed to fulfill his business, he doesn’t plan on involving innocents or the GCPD.”

> “Really? A killer with a conscience? You can’t be serious.” You scoff.

“A conscience? Unknown at this time. Standards? Almost definitely. Did you know that not a single one of the guests tonight was injured in the blast? According to a few interviews conducted by detectives on the scene, a power-outage occurred shortly before the explosion. They evacuated because they feared my involvement, thereby clearing the scene of collateral damage.

The facts add up. He has risked his own freedom to free a fellow criminal from our custody, avoided civilian casualties at every turn, and rescued a GCPD asset. The real question now is a matter of motive. Is it pragmatism, or something deeper? Need to do more research.”

And you need to keep up with your training. Gunsmoke won’t slip through your grasp again, not after something like this.
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>>4092520
[BATCOMPUTER ONLINE]

[WELCOME, BATMAN]

[SEARCHING FOR PROFILE OF “GUNSMOKE”]

[PROFILE FOUND]

Name: Unknown

Gender: Male

Appearance: Unknown, primarily seen in a fedora, trenchcoat, and balaclava. Previous suspicion of affiliation with Scarface Gang proven to be false.

Known Aliases: Gunsmoke

Known Associates:
- Gentleman Ghost aka Jack Craddock
- “Cortez”
- “Gilligan”
- “Gremlin”

Skills:
- Proficient marksmen
- Skilled knife fighter
- Stealth training
- Demolitions training

Notable Activities:
- See Incident Report 799-X (Museum of Natural History Heist)
- See Incident Report 819-Z (S.T.A.R Labs Convoy Attack)
- See Incident Report 822-F (Iceberg Lounge Attack)

Threat Level: Dangerous
- Do not engage without presence of Batman or Nightwing
- Local villain chatter expresses interest in recruitment
>>
>>4092528
[OPENING INCIDENT REPORT 896-F]

Received a notice over the GCPD scanners that a large explosion was reported in the vicinity of the Iceberg Lounge.

Initial investigation efforts revealed that this was no accident, more likely a coordinated assault.

The wreckage of a fuel truck amongst the building’s wreckage was the culprit, after it was rammed into the building at high speed.

A quick, dirty, and effective option.

Analysis of the tracks allowed me to backtrace its point of origin; a nearby garage that likely functioned as a makeshift chop-shop.

Inside, were fifteen corpses, and evidence of a vicious fight. Twelve are confirmed members of Bane’s crime family, based upon their weaponry, personal records, and manner of dress. The identities of the other three are unknown at this time, with no identifying information present on the bodies.

Crime scene reconstruction shed light on the general timeline.
- Bane’s men were waiting with the truck, likely for the green light.
- The three unknown assailants break in and dispatch them with a combination of conventional weaponry, poisons, and spiders. (Note to self, investigate spider motif. May help with identification.)
- Gunsmoke enters the scene, shoots through the garage door, and kills one of them. (How did he know of their presence? Extra-sensory abilities, blind luck, paranoia, or all 3?)
- Breaches side door, and after a brief gunfight, eliminates the others.
- Gunsmoke leaves a note to me and the GCPD on the unconscious body of Cole Thompson, a junior analyst for the GCPD that testifies to being kidnapped and interrogated in one of the Iceberg Lounge’s back rooms. (This means that Gunsmoke infiltrated the building without raising the alarm, possibly the cause of the Lounge’s blackout.)
- Note was addressed to both Batman and the GCPD, essentially informing both parties that this was a favor, and to keep that in mind if Gunsmoke ever found himself in the law’s embrace. (Requested note from GCPD lockup, may be valuable addition to Gunsmoke’s ever-growing file.)
- Gunsmoke then proceeded to take the fuel truck used to destroy the Iceberg Lounge.

In conclusion, Gunsmoke is deeply involved with, if not the spearhead of the operation. First known affiliation with Bane, possibly a step-up? Need more data to form a concrete conclusion.

Gunsmoke now has a confirmed bodycount, but hopefully he continues his policy of avoiding innocent casualties. Frankly, it’s refreshing to chase someone with comprehensible motives that isn’t a mad scientist or homicidal madman.

He’s a professional, which I can understand.

[EXITING INCIDENT REPORT 896-F]
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>>4092530
[EDITING PROFILE]

Skills:
- Proficient marksmen
- Skilled knife fighter
- Stealth training
- Demolitions training
- Capable of dispatching low-leveled metahuman threats.


Threat Level: Dangerous
- Do not engage without presence of Batman or Nightwing
- Confirmed association with Bane’s militia.

Personal Notes:
Why is Gunsmoke pursuing work in conjunction with Bane? None of his known associates have any major ties to Bane’s organizations, I must be missing something. Gunsmoke seems to have branched out fully into mercenary work, which is troubling news, especially now that he has a confirmed bodycount. Need to find him before my hands are full dealing with the war between Bane and Penguin. Might have to delegate it to Barbara, but hopefully that won’t be necessary. She’s becoming too invested, might be emotionally compromised. Need to make her believe that it isn’t her fault.
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>>4092520
INSIDE THE MIND OF SPECTRE:

Clayton has proven to be a confusing case. While we are both Avatars of Vengeance in our own ways, his motives remain a mystery to me.

Though I cannot tolerate his malfeasance, he has proven to be a twisted reflection of myself in some ways.

We both smote the wicked, but while I do it for righteous and sacred reasons, he does so for nothing more than base profit and personal gain.

I will neither help nor hinder him, for now.

He is safe from my wrath so long as his blade stays drenched only in the blood of the unworthy. Should his wicked talents be used to fell the innocent, he will be subjected to God’s judgement.
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>>4092520
A DAY IN THE LIFE OF SET

It’s been a journey, I tell you what. The whole “confined for a millennia in a tomb devoted to a guy you absolutely despise” routine gets boring quick.

Wouldn’t trade my newfound freedom for anything in the world.

I know what you’re thinking, how do I know anything about anything? After all, I’ve been in the slammer for quite some time.

Thank those mercenaries for kindly donating their memories while violently spasming after being drilled with a poisonous
arrow. Good times.

Anyways, I digress.

Most people, when they got out of jail, they do something they’ve missed.

You know, let out a little steam.

I’m no different, but I suppose that my version is probably different. After linking up with my hibernating parts, I went out for a little joyride.

So yeah, I headed back to my old stomping grounds and gave them a reminder that daddy’s home.

Nothing too harsh, just a few sandstorms and brush fires.

It’s a little discouraging that nobody worships me anymore, but hey, not like my popularity was ever through the roof.

Nowadays, my routine is pretty basic. Do a bit of research on some of the new shit I’ve been missing out on, hang around my favorite watering hole, and occasionally divinely fuck with assholes that rub me the wrong way.

Moral? Not particularly. You want moral, go suck up to that stuck-up bitch Isis.

From time to time I’ll spy on my Avatar, maybe throw him some tips if he’s struggling, but I generally leave him to his own devices. Builds character.

Besides, I’ve got some plans for him in the future. Need somebody good to rep me when I make my real comeback.

Nice enough guy though. Bit too honorable for my tastes, but that’s part of the charm.

Maybe I’ll be a positive influence on him.

Nah.
>>
That's all, and I am exhausted. Good night, anons.
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>>4092539
Very nice Axis. Thanks for the interludes! Can't wait to see where we end up. Maybe a trip to the Med, digging up a few artifacts?
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>>4092539
These interludes are so good. Thanks for the update
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Y'know I wonder what Babs would do if she did actually beat Gunsmoke. It'd be pretty fucking hilarious if she managed to win and was so awestruck over the fact that Gunsmoke managed to escape or turn the tables.
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>>4092591
>finally pin gunsmoke on the ground
>he stops struggling
>wait for a minute to make sure he's not faking it
>I won
>holy shit, I won
>celebrategoodtimescomeon.jpg
>wait, what's that pain in my knee
>FUCK
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>>4092591
>we spend some time as Jonah Thema including maybe taking on some cases with Babs
>some time later, dueling with her as Gunsmoke
>she gets the upper hand and unmasks
>initiate BSOD
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>>4092638
>Beat by Batgirl
>Never thought I'dd see the day
>Get demasked
>Not expecting the look of betrayal though
>Shit had she actually seen us before?
>Wow that's a lot of yelling
>Wait a sec... Babs?
>Clayton.exe has encountered an error and needs to be closed
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>>4084485
new alter ego we cna have
>>
I do think instead of actually leaving the city we should just shift into the Jonah identity. Pursue some more magical interests, should probably buy an apartment in that name as well. It'll be easy to find but we can control what's in there to only bolster our alter ego's credibility.

Maybe we should see about contacting Babs, say we caught wind of some nasty magic in town. Meeting Bruce and the bat family outside of a combat situation would be nice too though I don't know if we can trust him to not swab our mouth and run our DNA or something the fucking weirdo.
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>>4092777
>swab our mouth
what dna evidence do they have of gunsmoke that would link us to gun Smoke? we might be clear in that regard

we've been pretty lucky as of yet using firearms, what do you anons think of finding a proper trainer for our shooting activities?
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>>4092777
>tfw we actually open a P.I. agency for weird and unusual cases
And if ever anyone asks why we're almost never there it's because there's always something weird going on in Gotham.
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>>4093061
More so scared of DNA linking to our military days kind of showing that this guy who randomly appeared with extensive military and combat training is hiding his identity. Much like someone else, and having our DNA on file makes all future ops as gunsmoke way more stressful to avoid any evidence being left behind
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>>4092777
>>4093266
These...these are actually really good ideas. Especially since we need to take steps away from our military past and real identity.
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>>4093266
yesssss, so much yes
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>>4093797
I mean, we just got 300k or something. We got the money, and we got detective chimp. Let’s open a PI agency
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I think a better use of our laying low time would be to start getting some revenge, especially if they're not in Gotham. Alternatively, I'm sure Jack could send us off after some artifact or another.
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>>4092777
There were magical spiders involved so maybe that can be our entry into working with Barbra and Batman.

Make sure our voice sounds a bit different.

Also, carry different weapons, change our voice a bit, make a more robust magical background origin story, etc.

>>4093312
https://www.youtube.com/watch?v=1MiKUG3_bxM
There's a work around if we are willing to go this far.
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>>4093266
>>4092777
>>4094013
Honestly, it would be a rather convenient way to collect magic memorabilia and the like, especially since Jack’s not gonna be around forever. Maybe have Bobo give us a bit of advice, since he’s done the whole detective gig before. Maybe limit ourself to our new martial art when we’re acting as Jonah, so that people that have seen us fight as Gunsmoke can’t draw the connection, maybe pick up something with a better spread like a shotgun so we don’t have to be all expert marksman or anything.
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>>4093312
Well, if you think about it, if they link Sean Clayton with “Jonah Thema”, that actually gives us a better cover, doesn’t it? Magical P.I. is admittedly a rather odd new career choice, but if they think that’s what we’ve been doing then there’s much less chance they’d add Sean Clayton to the list of possible people who could be Gunsmoke. Not that we should go making our identity as Sean Clayton obvious when we’re acting as Jonah Thema, obviously, but something to think about.
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>>4092777
If we do this, we might be able to pull off some weird shit to separate the two identities.
>Fighting a tough enemy, can't beat him
>NUCLEAROPTION.WAV
>Have Gunsmoke claim that he """found""" the Gauntlet
>Have Jonah Thema claim that somebody nicked one of his artifacts a while back
>Build a fake plotline of conflict between two dudes who are the same person
It's so stupid it just might work.
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>>4094331
We create our own new hero and rival villain combo. Jonah Thema has come to Gotham chasing down Gunsmoke, a guy who's stolen one of his magical artifacts. We can pretend that Clayton got into this whole magic business once he got busted out of prison, or even found something in Afghanistan. Give a smattering of our actual backstory, and voila, you have the perfect cover.
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>>4094341
>>4094331
>>4094275
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>>4094341
>tfw batman sees how capable jonah seems to be at getting shit done
>tfw batman sees how horribly competent gunsmoke is
>tfw jonah says gunsmoke is always a step ahead of him
>tfw batman concludes that gunsmoke must secretly be an impossibly skilled mastermind and elevates his threat level even further
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>>4094358
>we start racking up the ID count
>batman compiles a relative powerlevel/affinity chart just for our personas
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>>4094381
>Eventually it all collapses around us
>Batman is legitimately shocked at this turn of events
>upgrades our threat level further
> bottom of our page is just the letters “WTF” written and circled in red pen
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>>4093837
When we get revenge it will be time to talk to Set for assistance. As it's his kind of gig.

>>4094275
The only reason the bats haven't figured out who we are is that there is nothing to even hint at for paranoid as fuck Batman to think that Sean Clayton and Jonah Thema are the same person. Seriously though if they ever look up Sean Clayton's profile we are fucked.

>>4094268
Bats already know Jonah uses magic as does the Court of Owls. Gunsmoke keeps it as a hidden ace but his use of alien technology helps disguise it cause alien bullshit. Basically, if we can avoid alien technology use and use different guns as Jonah we should be fine. Meanwhile nobody actually knows about our minion identity Adjutant Tango who will probably make a big splash when Jack finally tries to die. That is when we can go all out. Except for our employer and Bobo who knows the truth.

>>4094341
We can say that Gunsmoke stole a powerful and cursed magical artifact (see Claws). It was in Jonah's safekeeping after he found out about its location that was uncovered by mercs and when trying to track down the guy who stole it he traced him to Gotham which Gunsmoke just 'happened' to move to in order to lay low after the theft. Sadly Gunsmoke is a pro and he had a hard time tracking the artifact. In order to pay the bills he took up being a magic detective work here while trying to track him down. When the Bats inquire about what magical artifact was stolen Jonah and will cryptically state it was made by the Gods by using the mad vengeful soul of the damned which is why he is so adamant about retrieving it.

When the bats inquire about any actual run ins he had with Gunsmoke simply state that somehow he is always one step ahead and has one hell of a hideout. Plus with his employment opportunities, it's hard to trace him due to his independence. Preferably we get the Bats to use Jonah to gain intel on Gunsmoke which will be done so by feeding them intel about Gunsmoke jobs after the fact before the PD can track down the evidence which will futher 'prove' our story. If they inquire if we ever fought its best to say it was only done so outside of Gotham in isolated areas where we rarely encountered one another. That way fat chance at getting any corroborating evidence to disprove our tale. Strangely this was only when he wasn't actually trying to find Gunsmoke while doing a different job but they 'coincidentally' ran into each other. As you would expect for arch-nemesis.
>>
SECURING AN AIRTIGHT IDENTITY:
STEP 1: Master the spider magic
STEP 2: Find a way to contact Batgirl and work our charms.
STEP 3: Get her to be our back up for a "Black market Magic deal" that we set up ahead of time.
STEP 4: Arrive at the scene to find our Henchmen we got a while ago tied up talking about some guy in a fedora who stole this magical artifact
STEP 5: In fact, that's him right there!
STEP 6: Babs and Jonah chase "Gunsmoke" who is really a pile of magic spiders in our villain uniform
STEP 7: He runs into an alley over a sewer grate and all the spiders disperse into the sewers leaving no trace except the clothes.
STEP 8: Claim he stole some bullshit like "the mists of Pangea" or something and recount our "history" with Gunsmoke stealing magic items and selling them to the highest bidder.
STEP 9: Give Babs our card which will make its way to Bruce and help secure us as a Bat-Asset who can feed them bad intel.

Questions? Comments? Concerns?
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>>4094539
>STEP 3: Get her to be our back up for a "Black market Magic deal" that we set up ahead of time.
That requires us to set up a bogus deal ahead of time. This means finding a false client, and a false vendor, fixing a venue and time for the deal, selecting an artifact and spreading rumors to make it look authentic so Batman doesn't find out it's a setup.
>STEP 4: Arrive at the scene to find our Henchmen we got a while ago tied up talking about some guy in a fedora who stole this magical artifact
Now, there is one problem here: if we spread rumors, other people might come to steal it. Our goons would have to be equipped to handle third-party interference but also convincingly job to Gunsmoke.
>STEP 6: Babs and Jonah chase "Gunsmoke" who is really a pile of magic spiders in our villain uniform
>STEP 7: He runs into an alley over a sewer grate and all the spiders disperse into the sewers leaving no trace except the clothes.
What if they catch him? The possibility is remote since we're controlling the spiders, but it exists.
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>>4094578
Faking it to get people talking is easily achieved since we have an information broker we were warned will sell us out, go to him as Gunsmoke and just ask him to look into it, word will start spreading Gunsmoke is looking to get his hands on something magic to sell off. This also keeps exact times and dates away from any public knowledge. No third parties that way and just implies Gunsmoke got his intel somehow, somewhere.

The artifact could be anything Jack has lying around or it could just be nothing since "Gunsmoke" will be primed to poke his head out the second we get to the scene which will give our "tied up" goons the chance to grab whatever box or crate we leave as a prop and run away. There doesnt need to be an actual Macguffin just the idea of one. We could even claim we didnt know what it was that was stolen, just knew it was crazy powerful.

If we somehow do catch Spider-Smoke then we curse the fucking spider mages that we would know about being a magic detective and claim that we've been tricked and the real thief is probably already well away while we chased and captured a decoy.

Either way we share the pain of defeat with Babs which builds the initial bond we need, we dont catch Gunsmoke the drive to get him makes our bond stronger. We catch the spiders, the bat family is spread out even more thin than they already are with gang wars and Gunsmoke to try and track down Spider Magicians with a powerful artifact. It's a win win, Anon
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>>4094539
>>4094331
>>4094341
I support this 100%
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>>4094539
Honestly, it seems like too much work. Also, if something went wrong with the op then the whole thing would come crashing down. Keeping our two identities entirely separate kinda seems like the better option then tying them together. Bats is smart enough that he might figure something out if he investigates both identities in tandem with one another, even as "Enemies". He's figured out conspiracies like the type we'd be trying to pull before, it really doesn't seem worth the risk.
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>>4094866
Yeah, seriously, we should just keep interaction with the Bats at an absolute minimum. You guys aren't just playing with fire, you're running screaming INTO a burning building.
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>>4094870
>>4094866
the Reward is worth the risk
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>>4094880
It is absolutely not worth the risk. Batman keeps tabs on his allies just as much as his enemies, if not moreso. Even if this overly complicated plan works, eventually he's going to connect the dots and then all this skullduggery and mind game crap will be for nothing.
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>>4094880
What reward, even? Getting in with the Bats? We can just achieve that by doing some actual work with some actual rewards, like investigating the Court and asking for their assistance on it, or any number of other things, instead of making up some overly complicated, house-of-cards plan that's as likely to backfire horribly as it is to succeed. I could maybe see us trying to pull off something like it off if we've already got reason to believe that Bats is starting to see some connections between Jonah and Gunsmoke, but I really don't see why we'd try to connect the two of our own initiative, with no prompting. The guy is, bar none, one of the best detectives in the DC universe. Our protection against him figuring us out, as things stand, is that he's got literally no reason to link Jonah and Gunsmoke together. If we give him a reason on a silver platter then there's a decent chance he'll start connecting the dots, and then we'll be screwed. Just keep the two identities separate until absolutely necessary.
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I wonder how many of y'all are secretly hoping for Sean and Babs to be an item.
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>>4095189
Secretly?
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>>4095189
I mean, i am hoping, but i dont Think that axis is going to write romance
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>>4095189
I feel like I'm starting to come across as a real wet blanket, but I would really prefer... Anything but that.
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>>4095317
You holding out for that Killer Frost encounter eh? Maybe Livewire doing a tour? Annataz spahrep? There are a lot of choices whether heroic or villainous.
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>>4095189
Yeah nah, not particularly interested in getting into a relation with her. Leaving my opinion on her out of the matter, it would make operating anywhere near Gotham all kinds of awkward.
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>>4095324
I could want to go whale watching for Orca for all that it matters, I'm not interested in this turning into a quest about chasing cape waifus. If it happens, it should happen organically.
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>>4095399
Acknowledged, Command. Objective: Infiltrate Seaworld.
>>
I've seen a lot of discussion going on, which I always appreciate. Means that I've been doing an alright job.

I’ll address a few points, not going to bother linking to posts because that will take forever.

As a reminder, you are still wanted by federal authorities after your breakout a few months ago. Cops are foes, not friends.

Next, I have several different options planned after you finish the stuff currently on your plate. Now, since some anons have expressed an interest in it, I’ll include an option to stay in the city and start a PI business.

However, and I’m not going to sugarcoat this, Gotham is going to be embroiled in a brutal gang war for the foreseeable future. So, you know, kinda dangerous.

There’s nothing stopping you from pursuing that route later, but as always, it’s up to popular vote.

I don’t plan on writing romance and I never have before. I’ve seen enough quests commit suicide by waifu war to be leery of it. Frankly, your relationship with Batgirl is a mixture of antagonistic on her part, and general suspicion on yours. You’ve stabbed / shot her on multiple occasions, and though it’s fun to meme, that’s not really flirting.

If a romance miraculously happens, it’ll have to make narrative sense. Right now, I’d argue that Sean is definitely not in the position for an extended romantic relationship.

Lastly, the stuff being proposed with the spiders. To reach the level of ability to do stuff that’s being proposed would take a whole lot of studying and practice, that probably wouldn’t be worth the overall opportunity cost. But again, your call, not mine.

Apologies if I’m coming off a somewhat harsh or unreasonable, but I don’t want anyone to feel betrayed if the quest doesn’t go in the precise direction they’re envisioning.
>>
>>4095464
Yeah, the whole thing with the spiders is a bit silly, as hilarious as it would be. Most of it was just in jest, I'm pretty sure. Even if we did want to pull off some sort of decoy business I imagine there'd be other types of spells that are rather more suited to that sort of thing. I'd definitely like to try our hand at a magic P.I. business later, but doing some stuff outside of Gotham while we've got an excuse to seems like the more interesting choice, for the time being at least. Maybe we can visit Egypt or something, pull a prank on Horus with Set, or whatever it is he does in his free time. Also wanna swing by that Intergang cache, loot it before Intergang....you know, needs to use the stuff in it, since a war between them and Blockbuster's on the horizon.
>>
>>4095464
>I don’t want anyone to feel betrayed if the quest doesn’t go in the precise direction they’re envisioning.
WHAT HOW DARE YOU REEE THIS IS MYYYYYYYYYYY QUEST NOT YOURS YOU FUCKING NEOFASCIST OPPRESSOR SHITBIRD I'M CALLING TH EPOLICE FUCK YUO HOMOPHOBE

Mostly I'm fishing to see what people want and throwing silly ideas out for the sake of it. If my shitposting ever hampers a narrative train you've got going I apologize.
>>
>>4095524
Never apologize for creativity anon. Some of my better ideas stem from offhand discussion you guys have.
>>
>>4095531
Out of curiosity Axis, what sort of things could we pick up from Sac's notes? Does he just control spiders, or does he have some other spider based spells? Like seeing through their eyes or something like that.
>>
>>4095539
Mostly just control. The rest you'll have to pioneer / experiment to discover yourself.
>>
>>4095531
Yeah but on the other side of that coin there is a bad idea which ends up pursued obsessively that adds nothing to the story. Like I dunno, some guy trying to make driders because he wants to fuck a spider.
>>
>>4095550
Fair point, never speak to me or my playerbase ever again.

(I'm obviously kidding)
>>
>>4095548
>The rest you'll have to pioneer / experiment to discover yourself.

Hmmm, that’s something we can do? Interesting. Gives us some incentive to pick up more books and expand our magical knowledge I guess, see we can try and combine compatible ones and develop new spells. Wonder if MC&D has some cool ancient tomes on offer as a reward for the gang war job.
>>
>>4095607
We still on for tomorrow by the way, Axis?
>>
>>4095608
Yep. Might end a little earlier than usual, but we'll be on at the normal time.
>>
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>>4095558
>Fair point, never speak to me or my playerbase ever again.
You can't stop me.
>>
>>4095464
I thought we were stuck in Gotham until Jack completes his mission upon which we are a free agent looking for a new supervillain to serve? As for the cops just because we are enemies doesn't mean we don't treat them with professional courtesy. The MC clearly upholds by a professional's code hence why we retrieved their guy from Penguin's clubhouse. Same is true with the Bats. We don't kill them as a courtesy. As for waifus I could imagine it would happen due to our line of work who we hit it off with/work together well or accidentally getting wasted at the Oblivion bar and waking up to an adventure with someone we are gonna really regret hitting on.
>>
>>4095898
After the initial breakout, Gotham served as your initial port-in-the-storm to dodge the dragnets sweeping up escaped prisoners. You fell into a rut of sorts where you tried to find honest work, but nobody was interested in hiring.

Hence your decision to work for Jack. It's been long enough for the manhunt to die down, so there hasn't been anything physically stopping you from leaving Gotham for quite a while.

You just decided to stay, mostly because you were barely scraping by as it was, had nowhere to turn, and were generally deprived of purpose. So when you got the opportunity to do something meaningful, it was the wakeup call you needed.

As a side note, I just included the blurb about cops not being friends to remind you that though you do behave professionally, they'll still jail you. They'll probably go a bit easier on you, but they'll still do their jobs. Much like you will.

I've said this before, but I really enjoy fielding questions about basically whatever. Helps me flesh things out a bit more tangibly, and keeps me honest. Good question, anon.
>>
Domt wprry DM its mainky memes and shit we are discussing outside of real plans. I enjoy tossing out some crazy ideas like spiders in trenchcoats and crazy shit. Might be nice actually to take some of our ill gotten gains, take a small vacation, and we can get a nice time skip to the future and use it as a chance for a lot of skill training in a single post, come back new and improved ready to help Jack finally cross over.

Going to Metropolis or anything sounds like hell dealing with Superman or Lex Luthor getting jealous of our alien armor and using us for it.
>>
>>4096058
If only the timelines matched up and we could go to jump city and be a mini arc villain for the Teen Titans
>>
>>4096069
That might have been fun. Maybe acting as a guest lecturer for HIVE?

Field trip being a heist?
>>
>>4096235
I was thinking about hanging out with Slade. Maybe help him on a job or two for a favor or some gear in return. Blow Robin's mind when we reveal that we're actually here on vacation and don't actually have some grand hidden agenda.
>>
>>4096266
I'd be down for that shit. And I'm not memeing.
>>
Session will resume in about 4 hours.
>>
Destination: Jump City

Objective: Relax by beating up some children
>>
>>4096297
>beating up kids

Where do I sign up?
>>
I can't wait till we meet Constantine during our adventures. Just imagine it.

>John Squared: Two Times the Magic!
>>
>>4087918
“Have you seen the news, Sean? It appears that tensions between your……associates and Cobblepot’s uncouth hordes are reaching a breaking point. However, this ratcheting of hostilities poses an unexpected opportunity. I received a message from my broker, and he’s terrified of being caught up in the carnage. Therefore, he wants the handoff we’ve been waiting to hear about to proceed in a few hours, so that he can scuttle off to safer waters. The HEPHAESTUS prototype we swiped from S.T.A.R Labs in exchange for a lead on another artifact of interest.

Be careful, Sean. His message came with a warning that he wasn’t fully able to ensure the exchange’s privacy. The same interlopers that blocked the last deal could surface again.

Given this lack of operational security, I managed to convince him to leave the venue up to our discretion. Any ideas?”

> Gotham City Public Library. Quiet, public, lots of foot traffic. Plenty of places to hide, and plenty of secluded corners to do business.

> Amusement Mile. Lots of shiny distractions, several different exifil routes, and the possibility of getting some cotton candy.

> Gotham Cemetery. Out of the way, abundance of cover if it becomes a gunfight.

> Other?
>>
>>4096712
>> Gotham City Public Library. Quiet, public, lots of foot traffic. Plenty of places to hide, and plenty of secluded corners to do business.
lit
>>
>>4096712
>Cemetery
It should also be harder for anyone to get the drop on us.
>>
>>4096712
> Amusement Mile. Lots of shiny distractions, several different exifil routes, and the possibility of getting some cotton candy.

Low chance of them attacking us in the middle of the exchange, what with all the foot traffic, and once the trade is made we should have a fairly easy escape on our hands.
>>
>>4096712
>Amusement Mile. Lots of shiny distractions, several different exifil routes, and the certainty of getting some cotton candy.
>>
>>4096727
Supporting
>>
>>4096712
>> Gotham Cemetery. Out of the way, abundance of cover if it becomes a gunfight.

And in case it goes south(which it probably will) jack can use his ghost abilities and spook people
>>
So, guys, question. We want to try and find out who's shadowing this exchange, or do we just want to get the intel and get out? I'm a bit curious who it is, but going to extra lengths might jeopardize the actual objective of the mission if we're not careful.
>>
>>4096744
We already know it's feds and fed assets. I'm fine with maybe cheesing it a little after the hand-off, but not before.
>>
>>4096744
For the most part I assume they're hunting the contact rather than us, so I'm fine letting it slide this time. Rather not open that door since we wouldn't be able to close it.
>>
>>4096727
>>4096735
>>4096737
Calling it. Writing.
>>
>>4096712

> “What about the Amusement Mile? The carnival there could work as a distraction; it’s public, and there are plenty of exits.”

“Interesting idea. I’ll contact him and let him know that we’ve picked a spot.”

> “Thanks. I’ll go start prepping my gear.”

And how exactly would you like to play this? It’ll be in the middle of broad daylight in a public place, so obvious weaponry isn’t feasible.

Which sidearm and melee weapon do you want to bring, just in case?

Sidearms:
> .44 Magnum
> Beretta
> Colt 1911
> .38 Special

Melee:
> Fairbairn-Sykes fighting knife
> KABAR
> Knuckle-trench knife
> Pair of sickles

And furthermore, how will you dress?

> Normal civilian attire, to blend in.

> Wear your Gunsmoke outfit and pretend to be one of the carnies.

> Other?
>>
>>4096775
> Normal civilian attire, to blend in.
> .38 Special
> Fairbairn-Sykes fighting knife
>>
>>4096775
>.38 Special (So when we reload, we can keep the spend rounds)
>Fairbairn-Sykes fighting knife
> Normal civilian attire, to blend in.
Sunglasses, a wig and baseball cap, a pastel pink polo short-sleeve shirt, khaki cargo pants, latex gloves and $100 in assorted bills in pockets.
>>
>>4096793
>>4096802
I'll go ahead and call it. Writing.
>>
>>4096793
>>4096802
>>4096803
Well guess I'm too late to point out how this easily outs gunsmoke as Sean Clayton
>>
>>4096812
Just keep your head down and leave the case on a bench somewhere for the handoff. It'll be fiiiine

it was in fact, not fine
>>
>>4096812
It's the same as MC&D what we look like isn't much to go on in terms of knowing who we are - No real names and just keep it short and get out.
>>
>>4096827
Except for anyone watching who has databases and may have a vendetta. Like the bat family. Or the FBI.
>>
>>4096831
They already saw what you look like when you were Dresden, still didn't get anything.
>>
>>4096840
Except now they'll see Dresden with the item gunsmoke stole, easily linking the two.
>>
>>4096847
Pft it's the middle of the day. Bats only come out at night.
>>
You decide to bring Jack’s old .38 Special revolver and his Fairbairn-Sykes commando knife.

Discretion is the better point of valor in this case, so you’ll wear civilian clothing to avoid drawing attention. Since you’ll be hanging around in a popular tourist trap, you’ll need to dress the part.

You craft a convincing ensemble of the typical hapless tourist stupid enough to visit Gotham. A pink polo shirt and a pair of khaki cargo pants fits the image nicely.

In case things get a bit messy, you slide a pair of latex gloves into your pockets, as well as about $100 in cash. Probably should make a few purchases while you’re there to keep it convincing.

You also raid Jack’s massive closet for a few items that should make it a bit harder to identify you.

Sunglasses, a convincing wig, and Gotham Knights baseball cap should do the trick.

> “So how do I look?”

“Awful, and I hate it. Excellent work, you’ll blend in perfectly. Now, while you were preparing, I received a response. Your contact will be wearing a green hoodie and gray pants.”

Your passphrase is “Sure is an exciting place.”

Counterphrase is “I only wish it could last forever.”

Got it?”

> “Crystal. Boy, with all this cloak-and-dagger stuff, maybe I should’ve gone for intelligence instead of infantry.”

“It loses its appeal after a while, believe me.” Jack says, in good humor.

You’ve got a bit of time to kill, but should stay at the mansion until it’s nearly time for the mission. You should also refrain from anything strenuous, to avoid impacting the mission.

Given that, you……

> Just hang out with Jack

> Practice your Greek with Pandion

> Read something from your library (Specify)

> Other?
>>
>>4096859
Well thank god we're smart enough for a disguise. I'm used to most qms raking you over the coals for not being explicit.
>>
>>4096859
> Just hang out with Jack
Lets not tempt fate by trying to roll before something important
>>
>>4096867
I would've probably asked anyway, but >>4096802
saved me the trouble.
>>
>>4096859
> Read something from your library (Specify)

May as well start delving into Sac's notes, see if we can get started on this spider control magic.
>>
>>4096873
And I completely missed the non greentext part in my panic. Hopefully I'll be less of an ass going forward.
>>
>>4096859
>Just hang out with Jack
Ask about the math surrounding basic written magic
>>
>>4096859
>> Just hang out with Jack
>>
>>4096870
>>4096884
>>4096885

Calling it here.

Roll me some d100s + 20

> DC 70 / 90

(No consequences if you don't pass, some benefit if you do)
>>
Rolled 69 + 20 (1d100 + 20)

>>4096894
God I hope we did well in our highschool geometry and trig classes
>>
Rolled 76 + 20 (1d100 + 20)

>>4096894
Cmon big money
>>
Rolled 94 + 20 (1d100 + 20)

>>4096894
No whammies!
>>
>>4096904
Very much so. Excellent success, writing.
>>
>>4096894
Screwing with magic has backfired in the past, and language practice just isn’t appealing right now.

Instead, you and Jack shoot the shit about various old war stories, and the the subject eventually shifts to your practice of magic.

You make an offhand remark about how you wish it was easier to conceptually grasp some of the stuff you’re reading.

Jack, professing his own ignorance of the subject, offers to share a few tidbits of basic magical theory. To your surprise, but not his, it makes complete sense.

Magical texts generally overwhelm you with their details, but when you think closer about it, each and every piece of information is important to properly utilize those powers.

> Skill Gained: Magical Theory: Knowledge is power.
> + 15 to rolls when attempting to read magical texts, +10 when rolling to unlock new spells

Thanking Jack profusely, you check to the time to discover that it’s about time for your mission.

You double-check your gear and ensure that the small box containing HEPHAESTUS is tucked away in your belongings.

(TBC, thanks for the opportunity to roll out a skill I’ve been pondering. Also, quick announcement. When casting a magical projectile, it will now have the same modifier that your marksmanship does. In this case, +10.)
>>
>>4096907
Jack drops you off a short distance from the carnival’s entrance. You’re about an hour or so early for the meet.

The reason for your early arrival? The cover story.

You figure that if you show up well beforehand and do some touristy stuff, you might be able to fool anyone on the prowl.

Getting through the front gate is easy, you just fork over $15 for a ticket.

They don’t even bother patting you down, must not have too many security concerns.

You spend another $5 on a big clump of cotton candy. After all, it helps with the disguise. And you know, it’s delicious stuff.

How do you want to enshrine your cover as a tourist?

> Go on a few rides. Could be fun.

> Play a few carnival games. Might even win a plushie or two.

> Get some carnival food. Wholesome activity, plus you haven’t had a whole lot of junk food lately.

> Other?
>>
>>4096917
> Play a few carnival games. Might even win a plushie or two.
>>
>>4096917
>Play a few carnival games. Might even win a plushie or two.
Win plushie, go to bathroom, stick box in it, go to meet, give it to the guy for his daughter who was too sick to show up today.
>>
>>4096921
>>4096930

When did my anons get so smart?

Roll me some d100s + 15

> DC 40
>>
>>4096931
I'm a brainlet and meant +10, but since it was my error, I'll let it stand.
>>
Rolled 21 + 15 (1d100 + 15)

>>4096931
>>
Rolled 83 + 15 (1d100 + 15)

>>4096931
>>
Rolled 58 + 15 (1d100 + 15)

>>4096931
Let's hope the dice like the plan too
>>
>>4096937
Success, Writing.

(I was really hoping you'd manage to lose a children's carnival game)
>>
>>4096942
I mean...they are rigged
>>
>>4096947
Going by the actual statistics, DC should have been 90 or something. Glad Gotham isn't corrupt in one area for once.
>>
You’ll play a few games. It’ll help pass the time and hopefully throw off suspicion.

You find a booth that for $2 a pop lets you take shots a pyramids of milk bottles with an air rifle.

It comes as no surprise, that you make an excellent showing of your prowess.

The carnie reluctantly hands over a large stuffed rabbit, your triumphant spoils of conquest.

You play a few other classic games; the ring toss, the strength contest, the ball toss, etc.

A brief check of your watch reveals that it’s about time for your meet to go down.

Suddenly, you have a brilliant idea and head for the restrooms.

Once you’re comfortably secured in a stall, you get to work, making a precise incision in the plushie’s back.

You carefully insert the box inside the hole you’ve created, pushing it deep enough in that it’ll be difficult for it to fall out.

There. That’ll make it easier to unobtrusively hand over.

A brief search of the area reveals a man matching the description you’ve been given.

Green hoodie, gray pants. He’s currently chowing down on a chili dog while leaning against one of the booth’s walls.

You approach him and casually drop the passphrase.

> “Hey, how’s it going? Wasn’t expecting to see you here. Man, this sure is an exciting place.”

Roll me some d100s, worst of 3
>>
Rolled 3 (1d100)

>>4096980
>>
>>4096987
Well shit.
I'm sorry anons, I'll stop rolling for the rest of today
>>
Rolled 46 (1d100)

>>4096980
>>4096987
Don't worry I'll save you the embarrassment.
>>
Need one more roll in case of crits.
>>
Rolled 37 (1d100)

>>4096980
>>
He gives you an appraising look before responding.

“Sure is. I only wish it could last forever.”

Bingo. He’s the one.

> “Well hey, I’m sorry that your daughter was too sick to make it today. Here, have this.” You say, handing him the plushie with the box inside.

> “Something tells me she’ll be really excited to see it.”

“Thanks man, that’s really kind of you” He says, discreetly passing you a folder full of documents.

> “Hope she feels better. Have a good day, now.”

That went pretty well, now all you’ve gotta do is get out without making a fuss.

Roll me some d100s + 20

> DC 85
>>
>>4097010
>>4096998
>>4096987
Panic Mode: Activated
>>
Rolled 33 + 20 (1d100 + 20)

>>4097013
>>
Rolled 94 + 20 (1d100 + 20)

>>4097013
>>
Rolled 50 + 20 (1d100 + 20)

>>4097013
Fine, I lied
>>
>>4097022
Another 90+ roll. Looks like the ritual sacrifices to the dice gods are working. Writing.
>>
>>4097013
Fuck. You can spot at least half a dozen men shadowing you. They’re all in plainclothes, no tattoos or identifying marks, so they’re probably undercover cops or worse, Feds.

You’ve been made. Somebody must have squealed, and you’re left holding the bag.

They’re moving in to apprehend you, while the man you met doesn’t seem to notice them.

You…..
> Discreetly signal to him to bail out. Honor among thieves and all that.

> Leave him as bait. If they’re busy with him, you might have a better shot.

> Other?

And…..

> Open fire on them. If you can nail a few before they’re ready, you might have an easier time.

> Make a run for it. If you can gain some ground, maybe you can think of a better solution.

> Try and get lost in the crowd. Can’t catch what they can’t find.

> Other?
>>
>>4097033
> Discreetly signal to him to bail out. Honor among thieves and all that.
> Try and get lost in the crowd. Can’t catch what they can’t find.
We should switch on luck drain once we have some distance from the contact.
>>
>>4097033
>> Discreetly signal to him to bail out. Honor among thieves and all that.
> Try and get lost in the crowd. Can’t catch what they can’t find.

Running or fighting is always Plan B.
>>
>>4097033
>> Discreetly signal to him to bail out. Honor among thieves and all that.
>> Try and get lost in the crowd. Can’t catch what they can’t find.
>>
>>4097033
> Discreetly signal to him to bail out. Honor among thieves and all that.

no need to piss off MCD

> Try and get lost in the crowd. Can’t catch what they can’t find.
>>
>>4097037
I'll support this. Let him know then clear out.
>>
Rolled 72, 67, 2, 36, 95, 36 + 10 = 318 (6d100 + 10)

>>4097037
>>4097040
>>4097042
>>4097043
>>4097045

Unanimous.

Roll me some d100s + 20
>>
Rolled 43 + 20 (1d100 + 20)

Like a shadow in the night.
>>
Rolled 14 + 20 (1d100 + 20)

>>4097048
I am speed
>>
Rolled 23 + 20 (1d100 + 20)

>>4097048
Stealth boys
>>
>>4097050
Writing, unless you wish to use Roll the Die.
>>
>>4097078
I'd vote to re-roll
>>
>highest is a 63
>highest roll is 95
You think our mugshot will be a fun conversation piece?
>>
>Roll the dice

We arent passing a lot of those checks lads.
>>
>>4097078
Better than the alternative. Let's try to beat that 95
>>
>>4097082
>>4097085
>>4097087

Alright then. Second verse, same as the first. Please critfail so that I may mock your choices.

> Roll me some d100s + 20
>>
Rolled 63 + 20 (1d100 + 20)

>>4097090
Well shit
>>
Rolled 21 + 20 (1d100 + 20)

>>4097090
I don’t have to roll low to be mocked Axis. Buts thanks for the offer
>>
Rolled 24 + 20 (1d100 + 20)

>>4097090

I'll save us, Anons.
>>
>>4097096
Better, only 1 still on your trail. Writing.
>>
Tfw we get tackled by Commissioner Gordon himself. Who is this supercop?
>>
>>4097096
It's better than before, so at least we got that going for us.
>>
>>4097100
The only thing you’re saving is a seat for us at the GCPD jail

But thanks for the attempt
>>
>>4097104
This is Justin Iscariot. You can guess what his nickname is.
>>
>>4097113
Unless we’re carrying silver I think we’re still gonna have to run
>>
>>4097102
Just 1? Rather convenient, all things considered. Can capture and interrogate them then.
>>
>>4097090
You quickly flash a few handsigns at your contact, who quickly gets the message. He darts off in another direction, while you quickly but casually lose yourself in the nearest flock of obnoxious tourists and begin your escape.

Curiously, they all go after you. Would’ve expected them to chase the guy with experimental military tech, but maybe they’ve gotten it a bit backwards.

Or, they really want somebody for that convoy raid. Equally possible.

They all fan out and start sweeping the crowds, trying to suss you out.

Unfortunately, a particularly eagle-eyed hostile spots you, and moves in to intercept.

You…..

> Shoot him. Loud but quick.

> Stab him. Dirty, but quieter.

> Take him out with a quick strike. (Specify Lethal or Non-Lethal)

> Lure him somewhere secluded for an impromptu Q and A session.

> Other?
>>
>>4097127
>> Lure him somewhere secluded for an impromptu Q and A session.
>>
>>4097127
> Take him out with a quick strike. (Specify Lethal or Non-Lethal)
Non lethal. As much as I'd like the qna session, he'll probably let someone know he's following/spotted us.
>>
>>4097127
>Take him out (non lethal)

Just grab a baseball from a carnie game and peg him in the head.
>>
>>4097127
> Take him out with a quick strike. (Non-Lethal)

Much as I was considering interrogating him earlier, it isn't worth jeopardizing the main objective of the mission.
>>
>>4097127
> Take him out with a quick strike. (Specify Lethal or Non-Lethal)
Non-lethal head bashing
>>
Rolled 91 + 20 (1d100 + 20)

>>4097135
>>4097147
>>4097150

Roll me some d100s + 45
>>
Rolled 80 + 45 (1d100 + 45)

>>4097157
Well fuck me with those opposing rolls
>>
>>4097127
>> Take him out with a quick strike. (Specify Lethal or Non-Lethal)
Non-lethal. Just bonk him on the head with that strength tester hammer
>>
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>>4097159
>>
Rolled 88 + 45 (1d100 + 45)

>>4097157
>>
Rolled 81 + 45 (1d100 + 45)

>>4097157
Anything but a crit fail's fine
>>
>>4097170
Jesus. All 80+. Writing.
>>
File: FUCK YEA.gif (3.82 MB, 455x262)
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>>4097159
>>4097170
>>4097171
Nice work anons!
>>
>>4097127
He wades his way into the crowd, and before he can get a hold of you or signal his companions, you deliver a vicious blow to his head.

It works like a charm and he goes down like a light, at the cost of alarming the crowd around you.

However, by the time that his allies make their way over, you’ve already relocated and make a quick but casual dash for the nearest exit.

> Roll me some d100s

(nat 1 time)
>>
File: 1555269269556.png (260 KB, 862x1200)
260 KB
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Rolled 51 (1d100)

>>4097185
I got this
>>
Rolled 11 (1d100)

>>4097185
You really want a failure here huh boss?
>>
>>4097188
Things have been going very well, and I occasionally wish to bring out my bag of nasty tricks.
>>
Rolled 69 (1d100)

>>4097185
>>
Rolled 2 (1d3)

>>4097198
Nice. Writing.
>>
>>4097198
>>4097188
>>4097187
Well, hopefully the DC wasn't 70
>>
>>4097185
Shit.

Blocking the main entrance is another pair of plainclothes dickheads. If you can get past them, you’re home free.

You….

> See if you can stroll on through without catching their eye.

> Blow them away with your revolver and make a dash through the door.

> Figure out some way to distract them. (Include plan)

> Other?
>>
>>4097210
> See if you can stroll on through without catching their eye
This works way more often than it has any right to.
>>
>>4097210
>See if you can stroll on through without catching their eye.
>>
>>4097210
> Figure out some way to distract them. (Include plan)

Maybe use a little of that magic mojo to start a fire on one of the stalls? Nothing that'd kill anyone, but something that'd at least cause enough of an uproar that we could slip by. Maybe lose the wig, sunglasses, and hat as well or something on our way through, in case the Feds gave their buddies a description.
>>
>>4097210
>> Figure out some way to distract them. (Include plan)

Stash gun in someone else’s pocket, and call them out.
>>
>>4097210
>> See if you can stroll on through without catching their eye.
>>
>>4097210
This one >>4097224
>>
Rolled 41, 53 + 10 = 104 (2d100 + 10)

>>4097214
>>4097217
>>4097227

Roll me some d100s + 20
>>
Rolled 5 + 20 (1d100 + 20)

>>4097255
Here's where we fail hard
>>
Rolled 9 + 20 (1d100 + 20)

>>4097255
>>
Rolled 56 + 20 (1d100 + 20)

>>4097255
Dice please
>>
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Rolled 13 + 20 (1d100 + 20)

>>4097255
Ain't no time to clown around!
>>
Rolled 66 + 20 (1d100 + 20)

>>4097255
>>
>>4097263
Success. Writing.
>>
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>>4097263
Nice save!
>>
>>4097210

You panic for a moment, before realizing that you’re overthinking this. As long as you act natural and behave normally, chances are, they won’t notice you.

So, you take a casual walk to the exit and leave without any further trouble. Neither of the two even glance in your direction, more concerned with an argument over some kind of sports team.

After a tense handful of minutes, you reach the rendezvous point you set with Jack, and are transported back tot the mansion.

Whew, that could’ve ended very poorly if you ended up in custody.

“How’d it go, Sean? Any trouble?”

> “Nothing I couldn’t handle.” You say with a grin, waving the folder.

“Well, go ahead. Take a look at your next major assignment.”

You open up the folder to reveal information on the…….

> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.

> Helmet of Chaos. Exact powers unknown, failed expeditionary reports place it on the outskirts of Ur, an ancient Sumerian ruin in modern-day Iraq.

> Lost Scrolls of Herculaneum. A series of ancient magical writings believed lost in the eruption of Mount Vesuvius.

> Magdalene Grimoire. Powerful book of occult ceremonies, rituals, rites, and summoning spells. It was lost during the mid-50s to remnants of the Thule Society, who transported it to Brazil to prevent recovery by the Allies.

(That’s all for tonight folks! This’ll be a pretty important choice, so now’s a good time to stop.)
>>
>>4097282
> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
Sean Clayton, Part time criminal, Part time Demon Killer
>>
>>4097282
>> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.

I will never NOT pick the Ace of Winchesters. My favorite weapon in the DCU.
>>
>>4097282
> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
Very helpful for things we'll come across as Dresden. Plus we get to fuck with a dictator.
>>
>>4097282
>> Lost Scrolls of Herculaneum. A series of ancient magical writings believed lost in the eruption of Mount Vesuvius.
Tempted by the Ace, but for some reason this calls to me.
>>
>>4097282
>Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
Not even a question.
Thanks for the run Axis
>>
>>4097282
Alright so in order,
Ace is likely easiet to get but kinda the most niche.
Helmet is probably super powerful, could help us with our magic
Scrolls will likely lead us on an even BIGGER lead...
And honestly I'm developing an allergic reaction to demonology at this point.

>Helmet of Chaos
Who knows, there might be another spirit attached to this one too!
>>
>>4097282
>Helmet of Chaos. Exact powers unknown, failed expeditionary reports place it on the outskirts of Ur, an ancient Sumerian ruin in modern-day Iraq.
HELM OF CHAOOOOOOOS really appeals to me.
>>
>>4097282
> Lost Scrolls of Herculaneum. A series of ancient magical writings believed lost in the eruption of Mount Vesuvius.

Ancient magical Greek stuff is that good shit, for real. The Ace would be cool, but I mean cmon, we already have lots of guns, and demons, while somewhat common, aren't exactly the only magical threat out there. Would rather just beef up our own magic then rely on an artifact like the Ace.

>>4097322
>>4097307
You guys know it's gonna possess us, right? That's what it does. Also, I'm pretty sure Superboy chucked it into space? So not even sure it's still there.
>>
>>4097307
>Helmet of Chaos
From the name alone and the fact it's an helmet, massive red flags were raised.
Decided to google it since >>4097297 said the rifle is actual DC canon, so I assume every other thing is.
>The helmet will slowly take on the personality of the user, which will be possessed by Doctor Chaos, a powerful sorcerer.
Fucking called it.
I'd vote for the Winchester, but using such a unique weapon would probably bite us in the ass if we ever do so with our paranormal persona - which I assume would be what anons would do - in any place the Batfamily operates, will raise plenty of heat on Dresden for having a one-of-a-kind magical rifle that was supposed to be in the possession of a venezuelan dictator
>>
>>4097335
The Bat family hangs out with plenty of questionable people, what's one more thief who robbed a dictator added to the contact list - Although with that said, I'd advise just staying the fuck away from anyone of them.
>>
>>4097282
>Helmet of chaos or lost scrolls of herculaneum
>>
>>4097334
Also, if we come into possession of the Ace, a bunch of shit's gonna come after us? I distinctly recall both John Constantine and Catwoman being sent after it, and one of those who wanted to retrieve was the fucking Mawzir, which is one scary motherfucker we don't want to get tangled up with.
>>
>>4097339
It would mark Dresden and raise suspicion above regular levels, is all I'm saying, plus, I'm not advocating interacting with the bat family, with any of our personas, if we can help it but our work and the dice tend to not care about that. I mean, Jonah Thema literally came about over a crit failure that caused Batgirl to burst in after the scene.
>>
>>4097282
>> Magdalene Grimoire
Let's get us some Sandman references
>>
>>4097350
Well to be fair the Mawzir don't come after the gun, it's just that the gun was the only thing able to kill it, hence why it tried to pull off a convoluted plot to steal it.
>>
>>4097399
True, but that just means it's probably going to keep sending dudes after us until either it dies or we do.
>>
>>4097282
>Helmet of Chaos.
>>
>>4097282
> Magdalene Grimoire. Powerful book of occult ceremonies, rituals, rites, and summoning spells. It was lost during the mid-50s to remnants of the Thule Society, who transported it to Brazil to prevent recovery by the Allies.
>>
>>4097282
Switching from >>4097322 to
>Lost Scrolls of Herculaneum. A series of ancient magical writings believed lost in the eruption of Mount Vesuvius.
>>
>>4097282
>Lost Scrolls of Herculaneum. A series of ancient magical writings believed lost in the eruption of Mount Vesuvius.
Just from what I've seen, it seems like Ace will get us some unwanted attention, Helmet will just brainfuck us and the Grimoire sounds cool but we're not really a ceremonial summoner kinda magic guy- our style is more "I cast LIGHTNING BOLT and also GUN"
>>
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>>4097282
> Lost Scrolls of Herculaneum. A series of ancient magical writings believed lost in the eruption of Mount Vesuvius.
The rifle is tempting, but as with most things, the tried and tested answer to demons would be to Shoot it until it dies.
>>
>>4097303
>>4097282
I'll switch to:
>Lost Scrolls of Herculaneum. A series of ancient magical writings believed lost in the eruption of Mount Vesuvius.
as well; we could also take a small vacation to Greece for Pandion.
We are still going to finish up the other shit before leaving right?
>>
>>4097648
Yep, just wanted to get that settled. The overall timeline I've planned is....

- Finish stuff in the city. (and learn your various options for the next arc)
- Do artifact mission for Jack.
- Begin the chosen arc.
>>
>>4097282
>Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
The next time crash a demon cult party, I want it to be with this.
>>
>>4097282
>Lost Scrolls of Herculaneum. A series of ancient magical writings believed lost in the eruption of Mount Vesuvius.
>>
>>4097282
>Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
>>
>>4084455
Maybe
>>
>>4097282
>> Lost Scrolls of Herculaneum. A series of ancient magical writings believed lost in the eruption of Mount Vesuvius.
>>
>>4097282
>Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
>>
>>4097857
I miss the worm quest
rip Wendigo Worm Quest
>>
>>4097672
You probably wrote it and I missed it, but could you say when's the next session?
Thanks, boss.
>>
>>4097282
> Lost Scrolls of Herculaneum. A series of ancient magical writings believed lost in the eruption of Mount Vesuvius.

Yes, more magic.
>>
>>4097282
>>Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
>>
>>4098171

Justice League Unlimited S4 E5
> "Incredible. Wouldn't you agree, princess? The lost scrolls of Herculaneum, Merlin's juvenilia, Pierre Menard's Don Quixote... Dark tomes that make the Necronomicon look like a children's book. There's enough arcana here to quench even my thirst for knowledge... At least for the next 5000 years or so."

Oh.
>>
>>4097282
>> Lost Scrolls of Herculaneum. A series of ancient magical writings believed lost in the eruption of Mount Vesuvius.
give us more magic
>>
>>4098197
>Pierre Menard's Don Quixote

Heh.
>>
>>4098166
No, that's my bad, anon. I never actually mentioned the next date, which was supposed to be Friday at 5:00 PM EST.

However, it looks like a school project may cut into that time tomorrow.

As of now, I'm afraid I have to cancel the session.

If my project is finished earlier than anticipated, I'll make sure to update everyone that the session is re-scheduled.

Apologies for the inconvenience, but such is life.

Also, a quick announcement. Regardless of whether or not I run a session on Friday, voting for the adventure closes at 5:00 PM EST. Keeps it fair.

Lastly, I have an opinion question for you all. It's not vitally important, but it'll shape a few interactions and a bit of my writing.

What do you think Sean's overall philosophy towards magic is?

> Utilitarian. Magic is another tool in your kit, just like your other weapons and gear. Nothing more, nothing less.

> Scholarly. Magic is an unrivaled force when it comes to flexibility and power, and taking calculated risks to learn more is necessary.

> Skeptical. Magic is a fickle and unpredictable force, and over-reliance on it could backfire in the worst of ways.

> Other?

(This will also be closed at 5:00 Friday. Again, this is mostly for my benefit.)
>>
>>4098564
>> Utilitarian. Magic is another tool in your kit, just like your other weapons and gear. Nothing more, nothing less.
>>
[X] Magic is the energy of the universe, compared to Ki which is the energy of the body and Psionics which is energy of the mind. It has great power but also by it's very nature can be fickle. (Philosophical)
>>
>>4098605
Whoops, wrong thread. My bad.

In this case

[X] Magic is infinite potential and that means a lot of power. Magic can do anything with enough power and used the right way. However it is not something to rely exclusively upon. (Power to be respected)
>>
>>4098605
Woops, wrong thread my bad
>>
>>4098564
>>4098608

I'll support this. Definitely shouldn't go all Doctor Fate and become reliant on it, but regarding it as little different from a shiny gun would be treating it horribly lightly.
>>
>>4098564
> Utilitarian. Magic is another tool in your kit, just like your other weapons and gear. Nothing more, nothing less.
>>
>>4098564
> Utilitarian. Magic is another tool in your kit, just like your other weapons and gear. Nothing more, nothing less.
Clayton has yet to see any of the world shaking power scales yet, pretty easy to believe he'd only see it as a tool for now, possibly changing later.
>>
>>4098564
> Utilitarian. Magic is another tool in your kit, just like your other weapons and gear. Nothing more, nothing less.
> Skeptical. Magic is a fickle and unpredictable force, and over-reliance on it could backfire in the worst of ways.
I'm thinking a mix of these currently. It's a strong tool but a finicky one. Definitely subject to change as the quest goes on though.
>>
>>4098564

> Utilitarian. Magic is another tool in your kit, just like your other weapons and gear. Nothing more, nothing less.
>>
>>4098564
>Utilitarian. Magic is another tool in your kit, just like your other weapons and gear. Nothing more, nothing less.
>>
>>4098564
> Skeptical. Magic is a fickle and unpredictable force, and over-reliance on it could backfire in the worst of ways.
>>
>>4098633
I agree with this. Magic is definitely something more than a simple weapon, but it is also much more dangerous.
>>
>>4098564
Don't worry boss.

>In regards to magic
My opinion, going by what Sean has seen so far, is that Magic as far as he's involved is a powerful tool but not one to rely on: he's already had a number of incidents and he can understand that using it recklessly will only cause trouble and attract unwanted heat. However it has been a literal god-send in the Barbatos case, and the probability alteration has been a considerable help throughout the jobs.

All of this considered he probably wants to turn his powers into something more reliable before considering it an asset on the level of his other tools, and right now keep it as a power equalizer or as a desperate measure.
>>
>>4098564
>> Utilitarian. Magic is another tool in your kit, just like your other weapons and gear. Nothing more, nothing less.
>>
>>4098605
You know come to think of it could we unlock Ki?

>>4098564
> Skeptical. Magic is a fickle and unpredictable force, and over-reliance on it could backfire in the worst of ways.

> Other?
Philosophical.
>>
>>4098608
+1
>>
>>4098564
> Skeptical. Magic is a fickle and unpredictable force, and over-reliance on it could backfire in the worst of ways.
>>
>>4097282
> Ace of Winchesters. Magical rifle created by an occultist in the Texas Rangers, blessed with the ability to kill demons. Currently in the private collection of a Venezuelan dictator.
We need it for our john thema get up.

>>4098564
>Skeptically Utilitarian
>>
>>4098564
>> Scholarly. Magic is an unrivaled force when it comes to flexibility and power, and taking calculated risks to learn more is necessary.
>>
Locking it in for the Lost Scrolls.

Also, as for the magic vote….

I’m seeing a mix of skepticism and utilitarianism. Basically, the vibe I’m getting is that based on Sean’s limited experience with magic, he views it (right or wrong) as a powerful but unreliable tool. Therefore, if there’s something to be accomplished conventionally or via magical means, chances are Sean would lean towards the normal way. A perfect example would be when you chose to cut the power to Iceberg Lounge the normal way, instead of overloading it with your Storm-natured powers.

Once he gets a bit more powerful or can control it better, these thoughts could change.

Thanks for the input, anons. Sorry again for not being able to run yesterday, but next session is Wednesday, and should be uninterrupted. If I can finish in time, I might have something special finished before then for your viewing pleasure.
>>
>>4101037
Mystery box hype, see you in a couple days.
>>
>>4101037
Looks like we’re gonna have to brush up on our Greek, boys.
>>
Who are you guys hoping to run into in the future?

For villains Joker has been suspiciously quiet during our stint in Gotham, meeting him wpuld be a trip though I'd worry every Axis roll would be for Joker deciding to spray us with an acid flower or brain us with a novelty sized mallet.

For heroes I'd like to tussle with some mid level guys maybe a Booster Gold or Static. Shooting the shit would love to meet Constantine or The Question. Hope we get a little taste of everything before wrapping up this quest.
>>
>>4102833
For sure, yeah. Should try and get some sessions in with Pandion before we get going, see if we can become somewhat proficient in it.
>>
>>4099269
>You know come to think of it could we unlock Ki?

Can't remember if Ki is a thing or not, in DC. Know it is in Marvel, but I don't really remember any martial artists in DC making use of it.
>>
>>4103040
>>4103043
We should try to fumble our way into some more fun spells like we did last time. Unholy Avenger of Set when?
>>
>>4103052
As fun as it sounds, I don’t want to accidentally summon satan by stuttering on a word
>>
>>4103108
Klatu, verata...
>>
>>4103125
ACHOO!
>>
>>4102833
>>4103040
> Skill Gained: Magical Theory: Knowledge is power.
> + 15 to rolls when attempting to read magical texts, +10 when rolling to unlock new spells

How convenient.

>>4102929

"Kite man. Hell yeah."
>>
>>4102929
The Riddler. I'd love to hear him going on about his next great puzzle and us ruin it like dnd players.
>>
>>4105882
If he doesn't expect something like that by now it's his own fault
>>
>>4105882
>"If you don't answer my riddle in time the room will fill with gas. So, you imbecilic pea-brain, what has th-"
>sean blasts a hole in the wall with his grenade launcher and dives out
>>
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Unfortunate news, anons. Several lengthy assignments have decided to perform a fusion dance and bodyslam me through the Earth's core. Suffice to say, I will be too swamped to run tomorrow's session in the manner that I prefer.

Friday should be open barring any other sudden surge in my workload.

Apologies for the cancellation. On a brighter note, once I get out for Spring Break, interruptions will definitely cease.

To give my beleaguered mind something to contemplate that isn't C#, allow me to pose a brief question I like to ask on occasion.

This isn't a poll or a choice, or anything like that. Just an opinion question for my reference, and discussion if appropriate.

What do you think Sean's character is like? Personality, acts, beliefs, etc. Also, since I've forgotten to post it in a while, here's Sean's picture.
>>
>>4106514
Tough and pragmatic, and above all loyal, though if his backstory's anything to go by, it seems as if he will go to great lengths to revenge himself on anybody that wrongs him. Probably has anger issues when those type of things happen, if Pandion happened to choose him.
>>
>>4106514
It seems he has nothing really against heroes and police which is a good thing, but he likes to screw with them from time to time. Sean is also way more intelligent then you'd expect a henchman to be. I feel like if some hero came along instead of Jack we could be on a straight up "good guy" route right about now, but I personally prefer the moral ambiguity we have here.

Do we actually know how old Sean is?
>>
>>4106514
Seeks camaraderie and an authority he can trust and respect, probably due in no small part to his own lost soldiers and the authorities and government which effectively betrayed left him for dead. Possibly even feels thrown away by society itself. When he sees the lives claimed by the gang war's chaos, will he feel guilty, or nothing?

Pragmatic and willing to do what needs to be done; comfortable with killing and even torture, but seeks more peaceable alternative means if practical. That said, probably has a real dark side when it comes to personal betrayal and punishing it. What constitutes a "betrayal" is a question in and of itself.

Rolls with the punches and takes things as they come. Was willing to accept the idea of magic, ghosts, and gods fairly readily, while still maintaining a down-to-earth and practical approach to it.

Multiple outward identities is smart, but also possibly indicative of an unsureness of who he really is. Could Sherlock bullshit profile about Jonah and film noir and righteous/unrighteous anger and disillusionment, but that would all be working backwards.
>>
>>4106829
Op said 23, considering he enlisted right out of high school and shit went FUBAR after 5 years of service.

>>4106514
Sean has some trust and abandonment issues, in the confront of authorities, ideals and comrades. He seeks bonds and structure.
While playful (probably a drama kid or a class clown during high school, considering his love of playing multiple roles, detective and action movies references, dry wit and sass) he is disciplined and adaptable, rolls well with the punches. Prides himself on working efficiently and effectively, but would probably break in a PTSD attack or a berserk rage if his companions fell during a confrontation.
He's definitely petty and wrathful when his buttons are pushed, luckily for now the only big red one is betrayal.
>>
>>4106514
Not going to lie Sean is one handsome motherfucker.
>>
>>4107314
We gotta put some effort into our charm, if we’re gonna get to meet some Greek gods.

Wait, is there even Greek gods in the DC-verse?
>>
>>4107797
>Wait, is there even Greek gods in the DC-verse?
Yes. A lot of stuff exists in the DC-verse in its own way. Even the Necronomicon.
>>
>>4103043
Ki is a major thing actually there was even a chinese superman who gained his powers by recieving superman's ki and is also related to magic unsurprisigly
>>
Guys wanna place your bets for the first person to feed us a hard L?

We've been getting out of most ops and scraps with little to no problems. I think Batman is going to beat our nose inwards unless we face him in a very controlled situation or bust out the magic.
>>
>>4107810
Even lovecrafts elder god shit?
>>
>>4108210
I don't think so. At least in my memory. I know that Ash Williams did appear in one of the offshoots where the Necronomicon was the Evil Dead version with deadites and everything but as far as I know the canonical Necronomicon in DC is just an occultist text. And other Lovecraft stuff isn't so directly referenced. I'm sure there are things that drew inspiration from it though.

>>4108208
I think it depends on whether or not we leave the city and find some stuff to do elsewhere for a while. If we stay in Gotham it'll probably be Batman or someone from the Owls. If we don't it'd depend on where we decided to haunt for however long.
>>
>>4108256
Damn I'm retarded. That whole thing was a Marvel thing. Nevermind disregard literally everything I ever say.
>>
>>4108266
But the necronomicon totally did appear in DC before. I'll stop being a shitter now.
>>
>>4108208
Batman, Hawkman, or maybe Dr. Fate.
>>
>>4108357
>Getting wrecked by Hawkman
That would be hilariously ironic in several different ways.
>>
>>4108208
There is no way we can beat Batman the guy is bullshit. Good news is at least he understands we aren't as bad as the other villains and abide by a code which he respects. In terms of heroes, I would prefer to run into him. Otherwise, my money is on Hawkman considering who we work for. We are literally the mook he fights before taking on one of his main enemies. Considering how he hasn't somehow come up yet at all my money is on him. He's far too quiet and Jack's main enemy.
>>
>>4107797
Sure there are, hence NEW gods
>>
>>4108361
Boss, unrelated question:
If we train Chaos magic more, could we use our "Roll the die" charge to force a roll for a random event instead of a reroll? Like if we need a distraction or something like that, at the cost of a possibly crit failing?
>>
>>4108637
>Crit fail the roll
>The distracting event is Batman
>>
>>4108637
I hadn't considered that. My original path was either in the vein of adding a one-time buff to your roll when it's used, or also allowing you the option to cancel out somebody else's roll. I'll mull it over.
>>
>>4108210
Pretty sure aquaman has controlled cthullu on the comics
>>
Session will resume in about four and a half hours.
>>
>>4110088
My body is ready senpai
>>
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>>4097282
The folder contains a wealth of information about something called the “Lost Scrolls of Herculaneum”.

According to the dossier, Herculaneum was an ancient town in Southern Italy that was originally colonized by Greek settlers.

In 79 AD, Herculaneum was destroyed in the eruption of Mount Vesuvius, just like Pompeii.

Some time later, the town was rebuilt and was re-named Ercolano.

Prior to this eruption, there have been a few widely-ridiculed crackpot theories that believe Herculaneum was home to a secret library maintained by fanatical devotees of Hecate, the Greek goddess of magic.

This library was rumored to contain books on subjects of all kinds, but especially on the arcane.

In addition, it is also believed that the library is the final resting place of a scroll containing several powerful spells, locked away from the world at large to safeguard it from potential misuse.

While the precise location of the library is currently unknown, the folder hypothesizes that the most likely spot is a widely explored ruin on the outskirts of the town.

According to legend, only magically-attuned individuals can enter, and the only doorway is marked by a symbol of Hecate, which you are thankfully provided with.

Interesting stuff. Once you get all your ducks lined up in a row in Gotham, you’ll have quite the adventure waiting.

As if to illustrate that your work isn’t quite done, you get a call. From the Executive. Great.

You reluctantly answer.

> “What?”

“Can’t a man call to check up on one of his closest friends?”

> “We aren’t friends.”

“My poor heart. On to business, then. Remember that diner we met at? Meet me there in a half hour.”

> “But what if I-“

He hangs up. Prick.

> “Sorry Jack, looks like I’ve got something to take care of.”

“I understand. The artifact isn’t going anywhere, and I’d rather a minor delay while you get fully prepared than the alternative.”

> “Thanks.”

You kill a little time, browse the news a little to see if your little altercation at the docks is mentioned. You don’t see any mention, which is both good and bad. Good, because it may’ve been quiet enough to avoid a media circus, and bad, because it could be due to the Feds gagging the news.

As your time winds down, you change into casual clothes, and double-check your .44 Magnum and Fairbairn-Sykes fighting knife.

Never can be too sure.
>>
>>4110381
Shortly before the meeting is supposed to begin, you have Jack drop you off early so that you can do a bit of recon.

After a thorough search of the nearby area, you can conclude that everything is on the level.

Perfect timing too, because it’s just about time to meet with the Executive.

As you head inside, you notice that the Executive has already found a booth and ordered.

When you get closer, it’s all you can do to stop yourself from laughing. Apparently he found out the hard way that dine-and-dashers aren’t welcomed, because he’s waring a ridiculously fake mustache to avoid being spotted.

“Sean, pull up a chair! It’s on me!” He says, with a crooked grin.

> “This going to be like the last time it was on you?”

“I’m sure I have absolutely no idea what you mean.”

You take a seat, with a bit of a scowl.

“Oh, lighten up.”

You decide to order……

> Nothing. You’re here for business, nothing else.

> Pork Roll, Egg, and Cheese Sandwich. A Gotham staple.

> Meatloaf. You had it last time, and it’s surprisingly good.

> Cheeseburger and Fries. An American classic.

> Other?
>>
>>4110385
>> Pork Roll, Egg, and Cheese Sandwich. A Gotham staple.
>>
>>4110385
>> Pork Roll, Egg, and Cheese Sandwich. A Gotham staple.
Gotta feel that Gotham spirit. No not the haunting ones.
>>
>>4110385
This choice is too stressful to me...
>>
>>4110385
>> Pork Roll, Egg, and Cheese Sandwich. A Gotham staple.
>>
>>4110385
>Pork Roll, Egg, and Cheese Sandwich. A Gotham staple.
>>
>>4110385

You place your order for a pork roll, egg, and cheese sandwich, a traditional mainstay at any respectable Gotham diner.

You dig into your lunch while the Executive gets out a briefcase, shuffles a few papers around, and eventually passes them over to you when you’re done.

“Here. You’ve resolved your assignment much faster than we anticipated, but no matter. I have a list of the rewards we were going to dole out over time, but I’ve been authorized to get it all over with in one sitting. Just select what you want from your options, and I’ll have a courier I trust deliver it here once our business is concluded. As a reward for your prompt handling of the situation, my bosses have authorized a unique opportunity that we’ll discuss shortly.”

You look over the list of rewards and choose……

(Choose 1)
> Token of Babel: Learning languages becomes easier.

> Lucky Jackalope Foot: Adds +10 to any re-rolled rolls.

> Ring of Clarity: +20 to perception rolls.


(Choose 1)
> Influential Contacts List: Perfect, if you’re into performing freelance work for people with more money than sense.

> Dirty Cop Assistance: The company will instruct a few “morally dubious” members of the GCPD to hinder investigations about you to the best of their ability.

(Choose 2)
> A Treatise on Atlantean Culture and Language (Atlantean Language)

> Tobin’s Spirit Guide (Spirit Identification / Fighting)

> Defense Against Insidious Mind Magicks (Mental Defense)

> The Fundamental Tenants of the Mystic Arts (Magical Theory)

(I'll make the vote on this 25 minutes, as the session just started)
>>
>>4110438
>Ring of Clarity
>Influential Contacts List
>The Fundamental Tenets of the Mystic Arts
>>
>>4110454
You can pick 2 books, anon.
>>
>>4110459
Oh, whoops.

Then also Defense Against Insidious Mind Magicks.
>>
>>4110438
>> Ring of Clarity: +20 to perception rolls.
>> Influential Contacts List: Perfect, if you’re into performing freelance work for people with more money than sense.
>> Defense Against Insidious Mind Magicks (Mental Defense)
>> Tobin’s Spirit Guide (Spirit Identification / Fighting)
>>
>>4110438
>Ring of Clarity
>Influential Contacts List
Going with the whole "magic is just another tool in our arsenal" mindset:
>Defense Against Insidious Mind Magics
>Tobin's Spirit Guide
The mind magic book might be useful, a bomb refusal expert would probably be able to whip up a nasty explosive
>>
>>4110438
The same as these two guys said.
>>4110468
>>4110493
(I hope my IP didn't change again)
>>
>>4110468
>>4110493
What these guys said
>>
>>4110468
>>4110493
>>4110506

Writing.
>>
>>4110438
> Lucky Jackalope Foot: Adds +10 to any re-rolled rolls.
> Dirty Cop Assistance: The company will instruct a few “morally dubious” members of the GCPD to hinder investigations about you to the best of their ability.
> A Treatise on Atlantean Culture and Language (Atlantean Language)
> Defense Against Insidious Mind Magicks (Mental Defense)
>>
Rolled 18 (1d20)

>>4110438
From the list, you pick out the Ring of Clarity, the Influential Contacts List, “Defense Against Insidious Mind Magics” and “Tobin's Spirit Guide.”

Being able to counter mindreaders and vicious spirits is always a plus.

“Cool. I’ll call it in after we’re done here. Onto our special offer.”

The Executive pulls a brochure out of the briefcase and lays it before you.

“Read it over and let me know what you think.”

The glossy brochure is about some private university called the Axis Institute. Sure, it offers the typical range of practical classes like Engineering and Computer Science, as well as some weirder fare like Pragmatic Philosophy and Cryptozoology, but you’d probably stick out like a sore thumb in an academic atmosphere.

Why’d the Executive bother giving you this?

> “Sorry, but whatever this is, I’m going to have to decline.”

“You sure? Could be a fantastic opportunity for someone with your skills.”

> “College isn’t really my speed.”

“College? Aw shit, my bad!”

He fumbles around in the briefcase and withdraws another brochure, which he exchanges with the first one he gave you.

“Sorry, bit of a mix-up. This should be more illuminating.”

Ah, now it makes more sense.

The brochure is very similar to its previous incarnation, with a handful of exceptions.

One of which is the difference in class names. Engineering becomes Mad Science, Computer Science becomes Hacking, etc.

The logo is a bit different too.

This isn’t just any college, this is a training ground for aspiring super-villains.

> “Really, you want me to attend some……academy for villains?”

“Me? Nah, I couldn’t care less if you choked on that sandwich. The head honchos though? They apparently like what they see, and since there’s an open slot, I was instructed to give you the offer.”

> “How long would I be there?”

“Two months, give or take. I can’t really discuss the finer details until you agree, of course.”

> “I’ll need some time to think on this.” You state, bluntly.

“I figured. Give me a ring in a few days if you’re interested.”


> DC 8
>>
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>>4110540
I'm a mong and forgot the picture.
>>
>>4110542
You really may want to let up on the references.

That said, it does seem like a nice opportunity...
>>
>>4110540
“Well, now that we’re all done here, guess I’ll just……” He says, attempting to sidle out of the booth.

Nope. Not this time.

You reach out and pin his hand to the table.

> “Don’t forget the bill, and I would recommend leaving a very generous tip.”

“Of course, how silly of me. Can’t believe that I almost forgot.” He says, trying to hide his disappointment at being caught trying to leave you with the bill. Again.

Once the Executive coughs up for both your meals, you hang around outside to collect your promised items.

Sure enough, a few minutes later a fancy looking car pulls up, a man with an impeccable black suit exits, and hands you a large package that ostensibly contains everything.

With a small nod in your direction, he re-enters the car and drives away.

Bit weird, but convenient. After a quick check of the contents, you determine that everything is there, and no covert tracking devices have been planted in or on the package.

A brief jaunt to the extraction point later, and you’re back at home to examine your new goodies.

The Ring of Clarity is very plain and made of silver, with some strange runes carved all over it. Celtic, maybe?

When you put it on, it's like your senses get even sharpers, like you can now notice things you wouldn't before.

You deposit your new books in your personal bookshelf, and place the list of clients somewhere secure.

Now that you’ve got a few moments of peace, you can safely view the messages Index sent to you.

When you check his communicator, you find two separate entries.

The first reads….

“Found you a decent bio-chemist. A Doctor Conrad Zeiss; brilliant researcher at Gotham University, until he was unceremoniously fired after several illegal experiments that culminated in a lab accident that nearly torched an entire wing of the science department. Prickly, but brilliant. Current address is a dilapidated studio in Crime Alley.”

The second reads…

“This one’s a bit weirder. Only person I could find on short-notice that’s decent with alien tech is a guy known as John Smith. Obviously an alias, but I can’t get a real name or even a face for the guy. Operates a shop / junkyard on the far outskirts of the city. Don’t know much about him, but he does good work.”

Your next stop is to…..

> Pay a visit to Dr. Zeiss

> Visit John Smith’s junkyard

> Meet with the pair of defectors from Intergang.


>>4110575
Name and logo is all I plan on using, anon. The rest is all me. Apart from the Pragmatic Philosophy class, couldn't resist that one.
>>
>>4110597
>Meet with the pair of defectors from Intergang.
We can get to the others later if we suddenly need to skip town earlier than we thought
>>
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>>4110597
>Visit John Smith's junkyard
>>
>>4110597
>meet the defectors
Bit more time sensitive than our other personal project
>>
>>4110605
>>4110621

Writing. Have to go walk my dog, so may take a bit longer than usual.
>>
>>4110597
> Meet with the pair of defectors from Intergang.

Bit more time sensitive then the other two. Shame I missed the votes earlier, but most of the stuff I'd have voted for won, besides the Token. Feel like that would've really helped us out, since we're probably gonna need to pick up a bunch of languages from here on out.
>>
>>4110652
>walk your dog

We better get a picture of your dog, Axis
>>
>>4110693
supporting
>>
>>4110693
+1
>>
>>4110693
Don't do it man. First you take a picture of your dog then they use the flora, architecture, or constellations to determine your location. It's a trap.

gib dog
>>
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I have returned and have begun writing. I'll probably regret this but.....

I'm not a photographer so sue me if it's a bad picture.
>>
>>4110730
Thank you Axis, your dog is a good dog. give them a pet for me
>>
>>4110730
Your location has been revealed, fool. Soon the capture squad will arrive, to clap you in irons and cart you off to your designated cell to write for us for the rest of your days. Cute dog though. Girl I'm guessing?
>>
>>4110597

You're in a race against time, so you should probably get the most sensitive stuff done first. Therefore, you decided meet with the pair of former Intergang gunmen you bailed out back in Blüdhaven.

Still armed, you get a lift from Jack to the sports bar you arranged to meet them at.

Looks like you picked your spot well. The place is packed tonight, plenty of background noise to obfuscate your conversation.

You spot both of the defectors in a corner booth, nervously scanning their surroundings. If you were in their shoes, you really couldn’t blame them.

You make your way through the bar’s occupants, eventually sidling into the booth.

The younger of the pair bristles and exclaims “What’s the big idea, pal!? You never learn any manners?”

The other smacks the back of his head.

This is probably our contact, idiot. Sorry about that, he’s just a bit on edge. I’m Darius Irons.” He says, shaking your hand.

“And I’m Isaac Matthews.” He ignores your outstretched hand.

> “So what are your stories? How’d you end up in Intergang?”

Darius sighs and says “It’s a bit long and depressing, but I’ll give you the abridged version. Became a mechanic out of high school, was always good with my hands. Times were tough, so I joined up with the Reserves to make a little extra cash, ended up getting deployed. Once my tour was done, came home to find out that my old job didn’t want me anymore, and nobody else was hiring. An old friend of mine pulled a few strings to get me connected, and I’ve been pulling jobs for Intergang for a few years now.”

> “And you?” You ask, addressing Isaac.

“Mine’s pretty cut and dry by comparison. Got kicked out of school, joined up with one of the local gangs for a few months, before we heard Intergang was recruiting all the muscle they could get their hands on. In hindsight, should’ve given it a wide berth, but the pay was too good to turn down. You know the rest.”

> “What exactly are your skills?”

“I’m good with my hands, as previously mentioned, and I’ve been pulling mid-level jobs for Intergang for quite a while. I’m no greenhorn.”

“I’m basically self-taught. From the way you took me down, I probably could use some better training.”

“Listen, we’re trusting you with a lot here.” Darius interjects.

“It’d be a show of good faith if you introduced yourself too.” He says expectantly.

You….

> Stick to Gunsmoke. No need to give too much away.

> Sean Clayton.

> Pretend to be one of Gunsmoke’s men.

> Other?


>>4110757
Correct. And I wouldn't mind if questing bought me 3 hots and a cot.
>>
>>4110764
Bungled one of the options, it should be....

> Introduce yourself as Sean Clayton

Copied the wrong bit from my notes.
>>
>Pretend to be Gunsmoke's right hand man.

Let's posture ourselves as the guy who handles the things that are important to him but that he's too busy to deal with.
>>
>>4110764
Well, the big question would be: are we going to make them our personal minions, are they expendables, or what? Because that would change the approach radically.
To be honest, having a couple of peeps to watch our back while on the field would be very useful as well as a mechanical specialist. Moreover a military background is something that could IC get some sympathy points. Not sure about the hothead.
Personally I'd say to
>Stick to Gunsmoke
for now at least.
Going as our own minion could help dissimulate our civilian identity (I'm assuming we went without a disguise?), but could be weird if we were to explain things. Not to mention they should have heard our voice while we were interrogating them.
Going as Gunsmoke associates our handsome mug with the man behind the balaclava, but doesn't change too much otherwise.
Going as Sean brings a lot of honesty on the plate and a very dangerous amount of power in the hands of two potentially desperate mooks, considering we're still on the run technically.

So yeah either go as Gunsmoke or what >>4110785 said, if there's no other votes.
>>
>>4110764
Fuck. This is a hard one.
>Stick to Gunsmoke, explain that there is still an on going dragnet that we are trying not to get caught up in; but like Darius we are ex-military.
>>
>>4110764
> Stick to Gunsmoke. No need to give too much away.
Good faith was not leaving them to be smoked after that attack.
>>
>>4110787
>>4110793
>>4110794

Writing. Apologies for being slower than usual today.
>>
>>4110799
Don't worry boss, take your time.
>>
>>4110764

> “You can call me Gunsmoke.”

Isaac immediately goes to protest, but you silence him by gesturing that you aren’t finished speaking.

> “I’m sorry that I can’t give you more to go on, but there are a few skeletons in my closet and keeping my name confidential is of the utmost importance.”

Isaac still looks displeased, while Darius doesn’t approve, but at understands your logic.

Still, they didn’t sell you down the river, so maybe they deserve at least some nugget to work with.

> “I will say that I know where you’re coming from Darius; I used to be a military man myself.”

“Huh, no shit. Which branch?”

> “Marines.”

“Figures I nearly get gutted by a jarhead of all things.”

> “Whatever you say, weekend warrior.”

The tension that has been steadily building dissipates as the both of you shit-talk each other and exchange a few memorable war stories.

Isaac’s mood improves as your stories get more colorful, and his previous surliness has all but dissipated.

He does raise a good point when he asks “So, uh….what exactly are your plans for us? I’ve been wondering for a good while.

Darius nods and says “That is the million-dollar question. I would also like to know what lies in store for us.”

You……

> Want them to work as double-agents inside Intergang, and pass you useful information whenever possible. Incredibly dangerous work with a valuable payoff. It’ll be hard to convince them this is a good idea.

> Could use them as backup if things get hairy out in the field. The beginnings of a personal guard of sorts.

> Could use them as convenient meat-shields. Not that you’ll tell them any of this. It’s always nice to have a convenient fall guy or scapegoat if things get too hot.

> Could use them as a support staff. Having a mechanic on hand could be useful, and maybe Isaac has other uses.

> Other?
>>
>>4110838
>Support/backup mix
>>
>>4110838
> Other?

Kind of a mix of the second and fourth options. Train Isaac so he can provide us with some basic backup on ops or even run minor ops and the like alone if we're busy with something big, and have Darius serve as mechanic support staff, maybe see if we can get him some training with Apokoliptian shit somehow so he can help us maintain our suit and carbine. And probably give him at least a degree of field training as well.
>>
>Other
>I am going to train you into some actually useful backup.
>>
>>4110853
>>4110862
>>4110897

Writing. As a heads up, will probably need to get some dinner soon, but I'll let you lot know.
>>
Tfw we put Isaac in the Gunsmoke get-up and Batman breaks all his bones
>>
>>4110838

You broadly explain your overall plans for them both. At least in the beginning, you’ll give them a crash course in how to be a professional badass just like you.

Once they graduate from the School of Hard Knocks, their paths will diverge somewhat.

Darius would be perfect as your personal mechanic, and if shit really hits the fan, could be deployed out in the field to back you up.

Isaac is a bit more complicated. He’s displayed fewer utility skills, so he’ll probably get a more combat-focused role. Once he’s up to snuff, he could become a regular fixture on your ops, and might even handle some low-level work without your intervention. It would be nice to have somebody to handle the various pickups, drop-offs, and other grunt-level work you’ve been shouldering yourself.

Both seem pleased with the roles you’ve laid out, and Isaac looks especially excited at the prospect of professional training.

There are a few more details to hammer out, which the three of you resolve over a few rounds of drinks. In the end, your current arrangement is decided.

They’ll get a small percentage of whatever revenue you bring in, and anything they earn on their own time is theirs to keep. You haven’t decided on an exact percentage yet, and they don’t have a fixed number in mind either. It's a moot point for now.

The most pressing question for now is the matter of lodgings. Where are they going to stay?

You…

> Message Jack and ask if he’s okay with them crashing at the mansion.

> Help arrange another place for them to stay.

> Do nothing. They’re grown men, they can handle it themselves.

> Other?

(Need to get dinner, voting ends when I return)
>>
>>4110951
> Help arrange another place for them to stay.

Should make it easier to get in contact with them when we need to without revealing too much.
>>
>>4110951
>Help arrange another place for them to stay.
Maybe after we return from our hiatus, we can acquire a safehouse on the outskirts of Gotham or something.
>>
>Help arrange a place for them to stay

Lets reach out to our favorite Genghis, I'm sure he knows a guy or maybe has a spare couch in a safehouse somewhere.
>>
>>4110951
>> Help arrange another place for them to stay.
>>
>>4110974
>>4110985
>>4110998
>>4110999

Writing. Turns out I consume biomass faster than I anticipated.
>>
>>4110951

You don’t trust them enough to have unfettered access to the mansion, so helping them find an alternate residence is probably the best option.

This topic serves as the perfect opportunity to let them know that shit is about to start flying in Gotham, and they should probably get out of the city, or at least hunker down on the outskirts.

You’ll be occupied with other business for the foreseeable future, so they’ll need a place with a relative degree of safety.

Then, it hits you. Genghis probably has a few boltholes scattered around Gotham, if not the entire continent knowing him.

You’re on good terms, so he’ll probably be amenable to stashing them for a while. You make the call.

“Gunsmoke. Heard through the rumor mill you trashed the Iceberg Lounge. Hope it paid well for the heat it’ll bring down on you.”

> “Genghis, how’s it going? I’ve taken a few guys under my wing that need a place to ride out the storm, you have any vacant space for them at any of your places?”

“Are you willing to vouch for them?”

You give the pair a hard look, silently threatening that they better be on their best behavior.

> “I do.”

“Then I have the perfect spot in mind. I’ve got a safehouse out in Burnside that should do the trick.”

He’s right. Burnside is a quiet, suburban neighborhood well outside of the warzone the inner city is gearing up to become.

> “Thanks, Genghis.”

“Not a problem, I wasn’t using it anyways. Stay safe from the coming onslaught, Gunsmoke.”

> “You too.”

After explaining the details to your new recruits, you instruct them to keep the place tidy and undamaged, or there will be severe consequences.

Isaac thinks you’re kidding. He quickly learns that you are deadly serious.

After a quick exchange of contact information, you all part your separate ways, but not before warning them to keep an eye on their six. Intergang doesn’t strike you as the type of ruthless international criminal organization that responds kindly to betrayal of any kind.

Once you’re back at the mansion, you think through your next move.

> Roll me some d100s, worst of 3.
>>
Rolled 32 (1d100)

>>4111045
Ho boy.
>>
Rolled 91 (1d100)

>>4111045
>>
Rolled 33 (1d100)

Nat one?
>>
Rolled 8 (1d10)

>>4111049
Don't mind me.
>>
>>4111069
oof
>>
>>4111069
Haha yeah. Definitely not foreboding at all
>>
>>4111069
>inb4 the safehouse is right next to barbara's apartment
>>
>>4111103
>inb4 she comes over to introduce herself to the new guys apparently moving in
>>
>>4111069
>Omega beams come through the wall
>>
Rolled 41 (1d100)

>>4111045
I got this
>>
>>4111045
Jack suddenly calls you from the living room. “Sean, you need to see this!”

> “What’s the matter, Jack did another reality show-“

Your joke instantly stops the moment you see what’s on TV. The video being displayed, which was shot from some news chopper, reveals that the East End of Gotham has become a vicious battleground between both Bane’s and Penguin’s armies. One of Penguin’s men fires an RPG at an armored truck spraying gunfire at them, and misses, striking a nearby tenement building.

Other videos show escalating instances of violence throughout the city, as the GCPD is being stretched too thin to properly stem the oncoming flood of crime.

Meanwhile, smaller groups throughout the city smell blood in the water and use this discord as an opportunity to settle old scores, make a play for territory, or just go on a crime spree.

Reports of murder, arson, armed robbery, and other violent crimes skyrocket, as the first public shots of the gang war are fired.

“Whatever you’re thinking, Sean, you didn’t cause this. Escalated maybe, but this was bound to occur. Gotham is perpetually teetering on the brink, and this is just another example. Try and get some rest, and we’ll talk about it in the morning, alright?”

You wordlessly agree, before heading back to your room and making a quick call. Thankfully, Darius and Isaac had already bugged out in time.

It’s official; Gotham is too hot for your regular activities.

As you toss and turn, trying to fall asleep, you are startled by a sudden noise. As a reflex, you pull out your Beretta and prepare to ventilate the intruder, before you get a closer look.

“Miss me, kid?”

> “Jesus, Set.” You wheeze out.

> “You’re going to give me a damn heart attack one of these days.”

“Eh, you’ll be fine. Or not. Either way, heard my favorite little mortal is out there making me proud.”

> “I’m not sure what you mean.”

“C’mon kid, you’re no dunce! I’m a god of Chaos after all.”

> “Then the gang war-“

“The best present you could’ve ever given me! It’s been too long since I’ve seen a proper struggle. I don’t even care who wins, just that it happens! Couldn’t have done a better job myself, kid.

In that vein, since you’ve been such a good Avatar, I’ve got a little proposition for you. Since the city is a bit occupied playing at who can cause the most collateral damage, your schedule is probably free in the near future.

So I thought, why doesn’t Set and his good buddy go on a little road trip of sorts? See some sights, have a bit of fun, maybe even bond a little. And of course, I’ll show you a few tricks of the trade while I’m at it.

Feel free to give it some thought. And kid, hope you have good dreams.” He says, with a little chuckle at the end.

Yeah, you hope so too.
>>
>>4111148
> FIN

That's all for tonight folks, figured it'd be a good stopping point for tonight. As always, questions, comments, concerns, and angry screeching about how I'm an untalented hack are welcome. I'll be around for a while if you wish to shoot the shit or ask me questions about my dog.
>>
>>4111154
What did you feed your dog today?
>>
>>4111154
Thanks for running, Axis. Looks like we’ve got a heavy itinerary for our time outside of the city, as things stand. The Academy could be interesting, though there’s some risks involved as well, of course. Also, eh, not entirely sure it’s suited to us. Not like we’ve got any particular plans to start up our own organization or business. Guess we could just load up on combat courses or something.
>>
>>4111188
Rather curious what Set's got planned, as well. We going to go on a pantry raid of the Egyptian pantheon or something?
>>
>>4111184
Some brand of dog food I'm too lazy to go into the kitchen and look for. She's still a puppy, so it's some special type.

>>4111188
Once the Herculaneum stuff is resolved, I'll have a vote for the route to pursue. In the interest of preparation, I'll go ahead and reveal the options on the table at this time.

- Supervillain Academy
- Set Road Trip
- Detective Agency Hi-jinx

>>4111193
You're not entirely wrong. Basically it'll be you and Set traveling and having shenanigans in areas that were a part of Alexander the Great's empire. There's probably a more modern way to refer to the region, but that's the best I can think of.
>>
>>4111205
Shame that we've got to pick between the road trip and the Academy. We'd probably stand to benefit significantly from both. I'm inclined to lean towards the Academy though, if only because we're probably going to get our fill of magic stuff while we're in Herculaneum. But then again, traveling around Greece, Egypt and the rest of it could be fun as well. Hrmmm.
>>
>>4111316
I wonder if Set liked Alexander the Great? I suppose he did go around fighting wars, but on the other hand he used those wars to conquer, reform, and order all of that new territory to prevent war or conflict in the future on it. I guess he'd like him by virtue of the fact that he died and plunged all of that land he conquered into further turmoil as a result.
>>
>>4111330
We still have yet to see Horus' reaction to us wearing his claw and hanging out with Seth himself.
>>
>>4111351
>Hm, someone stole the claw? Oh he bonded with it, he must be okay. Wait a second is that the shitty Set shard I sealed?! Motherfucker.
>>
>>4111205
I'm just going to put in my vote right now for a joy-ride through the middle east with Set. I'm sure there's a lot we could learn at the academy, but traveling with Set while dressed as a pirate would be an unforgettable experience.
>>
>>4111659
what if
hear me out
what if
we and set go to the academy
and enrol
>>
>>4111205
Set trip seems like the optimal choice.
Curry God favor and improve our skills. Plus exposure to more of the "ancient world" DC stuff that would even be useful for magic detective stuff.

The academy would expand our skill set, but we already know what we're good at. If we need bases covered, we hire or call upon allies.

Detective agency... this is probably the cheapest a Gotham studio will be for the foreseeable future... but nothing's saying we can't buy it while the market is low and come back to it later. Maybe even set up a magic door between bases there. That said, taking cases during the war shitshow is asking for some of the worst cases. Then again maybe set would be interested in that kinda shit.
>>
>>4111676
>Curry God
Oh man I just started imagining a God of Curry. I know what you meant but damn Curry God. Shits fire.
>>
>>4111659
It would be fun if adjuvant tango could go full gear and skillset for a bit.

Also holy shit we're powerful for just a marine. Sure we weren't a seal... or even a seal dropout?
We're on a path to becoming moral magical deathstroke.
>>
>>4111205
+1 for supervillain academy. I want to... distance ourselves from Set. He's been a bro, but all this avatar talk is making me nervous about him possessing us or something. Reading back, I wish we hadn't taken his mark.
>>
>>4112327
Eh, honestly, Chaos magic alone has saved our ass a bunch of times. We probably would've gotten knocked out of the tournament without it, just to think of a recent example, and there's probably been a bunch of other instances where that reroll's saved our ass. And I don't think Set would push us too hard on stuff, he said himself that our being somewhat honourable's part of our charm. Doubt he'd possess us either, without or consent or something. He seems pretty chill, generally.
>>
>>4112370
set is the god of bastards though we may need to try to not push our luck we are the mortal here
>>
>>4111205
If we go with Set will we be able to take care over some of the major assignment while we are at it?
Like
> Helmet of Chaos. Exact powers unknown, failed expeditionary reports place it on the outskirts of Ur, an ancient Sumerian ruin in modern-day Iraq.
or
> Lost Scrolls of Herculaneum. A series of ancient magical writings believed lost in the eruption of Mount Vesuvius?
>>
>>4112505
I hadn't thought of it, but if you're able to convince Set to come along, then I'll allow it. As a reminder, you don't actually know that the Helmet exists, as you only have information about the Scrolls.

As a warning, Set's presence may end up impacting certain events on the mission.
>>
>>4112681
>Set's presence may end up impacting certain events on the mission

Well, it's not like the silent approach ever worked in our case.
>>
>>4112327
>Hippity hoppity Sean is my property
>>
>>4112505
Can't say that bringing Set, the god of Chaos along on what's probably going to be a delicate ruin delve is particularly tempting, so let's get it out of the way beforehand. He's a nice guy, but he doesn't really do delicate. I also imagine he's the type to attract trouble. In a literal, magical sense, at that.

>>4112681
Ima be honest, now that anon's brought it up, bringing us on an adventure to reclaim an ancient, evil artifact called the "Helmet of Chaos" sounds like exactly the sort of thing that Set would do on a "roadtrip" with his avatar.
>>
>>4111148
Maybe he can teach us how to split ourselves into splinters or how to make doppelgangers!
>>
>>4113257
https://www.gocomics.com/comics/lists/1720937/calvin-and-hobbes-duplicator-comics
>>
>>4111665
No anon, we don't want to piss off even more powerful supervillains. Not an entire school.
>>
>>4113485
Relax, we'll just make up a few identities for them to chase. I'm thinking "Ian Morgan Badgley" and "Eduardo Villacorta" can split up the heat well enough between themselves to keep us above suspicion.
>>
>>4113566
Nah more like norman purson and Nathaniel vilguy or john smith jackson
>>
>>4114273
or good ol' JJ Green (may he rest in peace)
>>
>>4114273
Bruce Warner and Ra's Al Dhûin
>>
>>4111665
Dude this would be best
>>
>>4114350
we should definitely do this
>>
A brief update / announcement. Barring any unexpected developments, next session will be on Wednesday at the regular time. As always, I'll post a reminder a few hours beforehand.

On a lighter note, time for some unsolicited advice! If you've never played Alpha Protocol, I highly recommend it. Combat is a bit meh, but in terms of story and dialogue it's easily the best espionage RPG out there (in my opinion).
>>
>>4112681
To be honest it sounds like something Set would do anyway on his 'roadtrip' to reclaim ancient powerful and evil magical artifacts. Sounds fun I totally vote for that.

Or super villain academy if we can't go fetch the artifact with Set.
>>
Is The villain academy option, for u’s to teach there or inroll?
>>
>>4115670
enroll and get some GAINS and connections on the villain underworld were set would be more experience on the magic side and shenanigans
>>
>>4116305
oh shit i meant to say enrolling would be more about increasing our skills and getting some connections probably
>>
Session will resume in about 4 and a half hours.
>>
>>4119843
ok
>>
>>4119843
>>
Sleep was proving to be elusive, but fatigue eventually dragged you down, regardless of how much the mind protested.

The next morning, you feel….conflicted. It’s inarguable that your acts helped to destabilize Gotham, but such events could have been set in motion regardless.

Either way, it’ll have to go in the back of your mind for later; you’ve got a mission to prepare for.

Jack cooked another breakfast, and you’re slowly becoming accustomed to his weird British breakfast foods.

Still never going to put beans on it though. That’s even more unholy than your book on demon summoning.

“Morning, Sean. Are you feeling any better?”

You give him a half-hearted shrug.

“I’m here if you want to talk about it.” He says softly.

“Anyways, now that Gotham is too……rambunctious for our normal operations, we should focus on retrieving the Scrolls. However, I know that you’ve been under a great deal of stress lately, so use today to prepare yourself. No sense in going off half-cocked.”

Looks like today’ll mostly be spent on self-improvement and research. Probably should stick to the mansion, as Gotham is a hot zone for the foreseeable future.

(Pick 4, can select each option more than once)

> Do some research on Greek mysticism. Could come in handy for the mission

> Practice your Ancient Greek with Pandion

> Practice a spell (Specify)

> Try and learn a new spell (Specify Nature)

> Try and get elemental combinations down

> Read something from your library (Specify the book(s))

> Other? (Subject to QM veto)


(As a heads up, session will be shorter than usual today. Gotta get up at an ungodly hour tomorrow.)
>>
>>4120374
>Do some research on Greek mysticism. With Pandion.
>Practice your Ancient Greek with Pandion.
>Read about Spiders x2
>>
>>4120374
>> Do some research on Greek mysticism. Could come in handy for the mission
>> Practice your Ancient Greek with Pandion
>> Try and get elemental combinations down
>> Read something from your library (Specify the book(s))
Spider book? That's the only one I remember we have.
>>
>>4120377
+1
>>
>>4120377
>>4120389

All right, we’ll just do em in order.

Roll me some d100s + 40

> DC: 60 / 80 / 100
>>
>>4120374
>Practice your Ancient Greek with Pandion
>Do some research on Greek mysticism.
>Read On What Is Contained by Silver (Bestiary) (Written in Greek)
>Try and get elemental combinations down.
>>
Rolled 100 + 40 (1d100 + 40)

>>4120407
>>
Rolled 69 + 40 (1d100 + 40)

>>4120407
Alright watch th-

>>4120419
Oh. Uh. Okay.
>>
>>4120419
Well.

Uh, gimme a few minutes to think of a reward and corresponding loredump.

Crits override, so.....no need for additional rolling.

Writing.
>>
Rolled 36 (1d100)

>>4120407
>>4120419
>>4120420
HMMMMMMMMMMMMMMMMMMMMm
>>
>>4120419
>100
nice

>>4120420
>69, 420
NICE
>>
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>>4120430
Oh shit
>>
>>4120419
>WHAT
Good job, the dice started crazy today, who wants to make a bet on how crazy the next rolls will be?
>>
>>4120374
The breadth of your investigation knows no bounds. Online, you scour everything from shady forum posts to respectable papers published by seasoned academics.

You also pore through a few musty old texts in Jack's library, searching for any kernel of useful truth.

Although finding concrete information in a sea of charlatans is near impossible, you discover some consistent information that could be valuable on the expedition.

Firstly, the ancient Greeks were big believers in the concept of classical elements. In particular, the big 4; fire, air, water and earth.

There is some debate about the existence of a 5th element, known as aether, that is essentially a divine combination of the other 4.

Next, the ancient Greeks believed that there were two general classifications of magic.

The first, known as Theurgy, was practiced by respected figures, almost similar to priests. Theurgy was mostly used to contact or summon divine figures, either to channel their power or ask for boons.

The second, known as Goetia, was not so lucky. It was typically associated with mages that favored deception, cunning, and other low-class virtues. Typically, most practitioners were regarded as fakes.

Lastly, you did a bit of digging into Hecate. Wasn’t much actionable intel, but you did discover an interesting tidbit. Hecate’s magic was generally regarded as twisting the natural world to suit the user’s whims, making her popular among Goetian mages.

> Skill Improved! Detective’s Insight: +20 to Perception rolls.

Next, onto Greek practice.

Roll me some d100s + 50

> DC 80 / 110 / 140
>>
Rolled 73 (1d100)

>>4120455
>>
Rolled 1 + 50 (1d100 + 50)

>>4120455
>>
>>4120463
Yep. You know that means.....
>>
Rolled 61 + 50 (1d100 + 50)

>>4120455
Let's hope for a crit.

>>4120463
Knew it.
>>
Rolled 82 + 50 (1d100 + 50)

>>4120455
ALRIGHT! TIME TO-

>>4120463
Goddammit.
>>
>>4120455
Alright, time for more Greek practice.

You bring out the Claw, summon Pandion, and get to work.

It’s slow going, though you’re trying your best. Mastering such a difficult language takes concentrated willpower and time, but you’ll get it eventually.

Pandion eventually has you practice common phrases to help engrain the language in your mind.

“WARRIOR, PLEASE REPEAT AFTER ME. CAREFULLY. ANOTHER REPEAT OF LAST TIME COULD BE DISASTROUS.”

No worries, you’ve got this. What’s the chances that you’ll bungle it again?

Pandion spouts out a long and convoluted sentence, something about skewering their bloodline on the edge of a spear.

You do your best to mimic it, but butcher the pronunciation once again.

Meh, it wasn’t perfect, but what’s the worst that could happen?

Roll me some d100s + 10

> DC: 80

(Perfection, thank you anons)
>>
Rolled 51 + 10 (1d100 + 10)

>>4120470
Bwohshit
>>
Rolled 40 + 10 (1d100 + 10)

>>4120470
NAT 1
>>
Rolled 15 + 10 (1d100 + 10)

>>4120470
>>
>>4120472
Failure. Writing.
>>
Rolled 86 + 10 (1d100 + 10)

>>4120470
Surely it wouldn't crit fail TWICE right?
>>
>>4120470
Another ethereal portal opens, similar to the one that opened the last time you royally screwed up your language training.

And right on cue, another arm comes reaching out, attempting to pull you in.

This time you aren’t so lucky, and it manages to grab your leg before you can fully get out of range.

Shit. Whoever’s pulling you in is strong.

> "What the hell did I say this time?! " You scream internally at Pandion.

"SOMETHING ABOUT GOATS, THE PRIESTHOOD OF HORUS, AND THE PHARAOH'S SISTER"

As you’re slowly dragged towards the portal, you…..

> Activate Berserker Rage for a last minute boost of strength

> Use a spell (Specify)

> Try shooting the arm with your holdout

> Other?
>>
>>4120494
>"SOMETHING ABOUT GOATS, THE PRIESTHOOD OF HORUS, AND THE PHARAOH'S SISTER"
Oh so we spoke the truth and the gods ain't having none of it, gotcha.

> Use a spell (Specify)
Hex bolt it so that it just happens to slip and lose its grip.
>>
>>4120508
this
>>
>>4120494
>>4120508
Turn on luck drain too.
>>
Rolled 3 (1d10)

>>4120508
>>4120510
>>4120513

Alright, roll me some d100s + 10.

> DC: 75

Roll is your Luck Drain bonus.
>>
Rolled 97 + 10 (1d100 + 10)

>>4120517
Oh no, we hit our foot by mistake.
>>
Rolled 70 + 10 (1d100 + 10)

>>4120517
>>
>>4120517
>>
Rolled 9 + 10 (1d100 + 10)

>>4120531
Wrote roll instead of dice like an idiot
>>
>>4120524
Success. Writing.
>>
>>4120494
You’re only going to get one shot at this, so you better make it count.

Instead of trying to solve this problem like a caveman, you do it the smart way.

You carefully line up the shot, and hit the arm with a concentrated Hex Bolt.

At first, you worry that it isn’t having much of an effect, but when you nearly reach the portal’s entrance the arm suddenly loses its grip, almost like it slipped on something.

You seize the opportunity, springing well out of its range.

Judging from the muffled roaring you hear from the other side of the portal before it shuts, you’re really starting to annoy whatever entity keeps trying to snatch you.

“WARRIOR, THAT BEAST IS GETTING EVER CLOSER TO SUCCESS. A THIRD ATTEMPT COULD SPELL YOUR DOOM. WOULD YOU LIKE TO CONTINUE OUR PRACTICE ?”

> “Thanks Pandion, but this is probably a good stopping point. I’d rather not risk a 2nd kidnapping attempt today.”

“FAIR ENOUGH. MAY FORTUNE SHINE UPON YOU IN THE MEANTIME, WARRIOR.”

You un-summon the Claw, before taking some time to relax. That was a bit too close for comfort. Hopefully this little quirk only impacts Greek stuff, otherwise linguistics could be a magical minefield.

Still, no time to mope. Maybe some reading will help to take your mind off that particular concern.

You look through your bookcase and grab the notes you swiped from that freak with the spiders.

Who knows, maybe you’ll learn something neat. If you summon a portal with a giant spider on the other side, you’ll apologize to Jack later for burning the mansion down.

(Roll me some d100s + 15)

> DC: 85 / 100 / 115
>>
Rolled 20 + 15 (1d100 + 15)

>>4120565
Dice don’t fail us now
>>
Rolled 3 + 15 (1d100 + 15)

>>4120565
>>
Rolled 20 + 15 (1d100 + 15)

>>4120565
>>
Rolled 6 + 15 (1d100 + 15)

>>4120565
>Hey Sean what languages do you speak?
>"All of the most vile of curses in every tongue. By accident."
>>
>>4120578
>>4120577
>>4120575
Well then
>>
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>>4120575
>>4120577
>>4120578
>>4120579
>>
A stunningly low series of rolls. Since 2 actions were used for this, another attempt will begin now.

The roll must address this post, or it will not be counted.

Same as before, Roll me some d100s + 15

> DC: 85 / 100 / 115
>>
>>4120580
How should we apologize to the gods? How much do we grovel? What will it take to absolve this bad luck?
>>
Rolled 67 + 15 (1d100 + 15)

>>4120583
>>
Rolled 16 + 15 (1d100 + 15)

>>4120583
This time will be different!
>>
Rolled 87 + 15 (1d100 + 15)

>>4120583
Time to beg...
>>
>>4120589
Prostration proved effective. Writing.
>>
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>>4120589
Thank you. Jesus.
>>
>>4120565

It takes quite a bit of reading and practice before you’re able to notice any kind of tangible result. The nutcase who wrote this wasn’t particularly clear about some of his methods, so you have to fill in some of his blanks.

Your hard work bears fruit when you feel a small tremor of power, and witness several spiders materialize where there were previously none.

They proved to be receptive to your orders, and you could direct them around the room and even give them basic tasks.

> Spell Learned! Spider Summoning: Can summon and direct a small group of non-venomous spiders.

> Spell Learned! Spider Tracer: Can trace the general location of a summoned spider.

After de-summoning the spiders, you lay on your bed and think about the future.

More specifically, your upcoming mission to get the Scrolls.

You could try to bring Set along, but he comes with his own advantages and disadvantages.

In the end, you decide to….

> Keep Set out of this. He can’t be fully trusted.

> Bring Set along. He could be useful.

(This’ll be the last post for tonight, anons. As I warned, a bit shorter than I’d prefer. The vote’ll be open until Friday’s session at the regular time. Thanks for playing)
>>
>>4120609
> Keep Set out of this. He can’t be fully trusted
>>
>>4120609
>Keep Set out of this. He can’t be fully trusted.
>>
>>4120609
> Bring Set along. He could be useful
>>
>>4120609
>> Bring Set along. He could be useful.
>>
>>4120609
> Bring Set along. He could be useful.
>>
>>4120609
> Keep Set out of this. He can’t be fully trusted.
I like the guy but I'd rather not get caught up in his shit with this.
>>
>>4120609
>Keep Set out of this. He can't be fully trusted.
Like, that's his entire deal.
>>
>>4120609
>> Keep Set out of this. He can’t be fully trusted.
>>
>>4120609
>> Keep Set out of this. He can’t be fully trusted.
Next time, buddy. When we're going to touch Horus' things you'll be the first guy we call.
>>
>>4120419
>>4120463
The dice giveth, and the dice taketh away.
>>
>>4120609
>> Keep Set out of this. He can’t be fully trusted
>>
>>4120609
>> Keep Set out of this. He can’t be fully trusted
>>
I just realized, but we can pocket spider now.
>>
>>4120714
Spiders are the ultimate distraction. You can be a grown ass man it don't matter, when a spider crawls onto your hand you flip shit. You never know when one of them little bastards can give you a death boner. Unless you're an expert.
>>
>Get to the live a couple hours late because of work
>Oh well, what’s the worst thing that could possibly-
>These rolls

I don’t even know what to fucking say, anons.
>>
>>4120609
Couple of questions about our new spider summoning powers, Axis. Firstly, what kinda control we got over how many of these things we can summon? Can we limit it to one or two, or do we have to summon a bunch whenever we do it? Secondly, what kinda time frame and range we got for these summons? Can they remain for hours at a time, or is it just a few minutes kinda deal, and how far away can they get from us before they desummon automatically?
>>
>>4120609
>Keep Set out of this. He can’t be fully trusted.
>>
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>>4120609
> Bring Set along. He could be useful.
We da bois
>>
>>4120609
>> Bring Set along. He could be useful.
>>
Literally no chance there wont be shenanigans if we did or didnt bring Set along. At the very least if we being him along theres more volatile stuff that will happen we could potentially take advantage of.
>>
>>4120609
> Bring Set along. He could be useful
>>
>>4120609
> Keep Set out of this. He can’t be fully trusted.
At least not for this. Maybe the supervillains academy thing for shits and giggles, but this is pretty important.
>>
>>4120609
> Keep Set out of this. He can’t be fully trusted.

Set's a nice guy, but we're doing this for Jack, we don't wanna jeopardize this for him just because it might be fun.
>>
>>4120609 #
>> Bring Set along. He could be useful.
>>
>>4120609
>Keep Set out of this. He can’t be fully trusted.
I don't think it'd be good for this mission. He probably has no incentive to come here anyway because his own magic is likely superior to anything a mortal would know, but he could be persuaded to come to the academy and do some scouting.
>>
>>4120609
>> Bring Set along. He could be useful.
>>
>>4120609
> Keep Set out of this. He can’t be fully trusted
>>
Just counting for now...

>8 for a tag-along
>12 for a solo op
>>
>>4122273
Good now that i think about it he would probaly not like the knowledge there being in the hands of a mortal and either take some of the loot as payment or "accidentally" get some of the more juicy scrolls destroyed by a falling rock "but hey pal look at this scroll on using magic by depending on their patron god that in no way can be used against me" which he of course can modify for such use for "free"
>>
>>4120609
> Keep Set out of this. He can’t be fully trusted.
If the spiders have good enough range, then we just got ourselves a pretty useful magical tracking device. With any luck, we might even be able to improve our skills so they can act as mini camera drones.
>>
Apologies, anons, but I'm afraid I have to cancel today's session. I'm a bit burnt out from a mixture of several midterm exams and project stuff.

On the bright side, next week's sessions should be free and clear. The vote about Set will still close at 5:00 PM.

>>4120746
Sorry for not answering earlier. If you only want to summon one or two spiders that's fine, but you have the option of a small group as well. I'll say that they can remain for a few hours at your current level, and de-summon after a few city blocks of distance. If you want to strengthen any of these attributes, further training is required.
>>
>>4123729
I'd like to train our spiders to have greater longevity and range please, then set up our own intelligence network of spiders tracking everyone in the city. Would be helpful as our detective persona too.
>>
>>4124313
>Spider on Barbara
>Discover batcave
>Leave business card on batputer
>Laugh in wizard
>>
>>4124343
This
>>
>>4124343
>spider on babs
>approaches cave
>a bat eats it
Foiled again.
>>
>>4124522
>bat tries to eat little spider
>little did it know there was also a banana spider
>spider eats bat
>>
>>4124343
>Batman sees a spider in the batcave
>Thinks nothing of it (or maybe not, idk he's pretty smart)
>Spider dies one way or another and de-summons
>WE'VE BEEN COMPROMISED FUCKFUCKFUCKFUCKFUCK
It's amazing how easy it is to mess with a guy you haven't even met yet.
>>
>>4124343
>>4124522
>>4124749
>>4124980
I think there was mention of Zatanna as a consultant in one of the Batcomputer reports so most likely bat already have his cave worded against magic
>>
>>4124522
>a bat eats the cave
Damn, Batman's really paranoid.
>>
>>4125037
Hey man Barbatos is out there. And he's one big mutha
>>
>>4125028
I doubt it batman would trust no one to know his main base if anything magic shielding would bring attetion to wayne mansion from those powerfull enough to notice
>>
>>4125273
He has a spellbook in his utility belt, then.
>>
>>4125390
What DOESNT he carry in his utility belt?
>>
>>4125478
spare knees for babs
list of sean's names
>>
>>4125273
Would any magician be surprised a billionaire had his house warded?
>>
>>4125544
Probably i mean it says that he is in the know and may have contacts on the magic side it is already bad enough that he is one of the few rich folks on gotham who could be supplying The Bat
>>
>>4125544
I sense a new business opportunity for Sean's PD office
>>
>>4126097
>robber breaks into guys house
>haha, they’ll never expect a thi-
>wait, what’s that sound
>spiders appear by the thousands
>>
>>4126153
Fun image sadly using the spiders would have bats think our PD persona is connected to that spider cult
On another note guys what if we try to mix our other magics with the spiders? Like using then to deliver spells similar to familliars say for example hex bolt, lightning or fire for exploding spiders plus combining it with the whole surveillance thing we would be able to really boost our threat rating
>>
>>4126231
>this spider is a taser
>if that taser was hooked up to a building's electrical grid
bruh
>>
>>4126246
>>4126231
>sets himself on fire
>summons spiders on top of himself
>fires fire bolts
And these fools feared batman
>>
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>>4126273
>tfw can't use bugspray on flaming spiders for fear of destroying your house
>>
>Batgirl finally defeats us in combat
>She grabs the mask and rips it off to reveal our identity
>At the same moment we summon a swarm of spiders to hide our face and crawl up her arms
>>
Thread will be dead soon, so I'll probably archive it. Next session will be Wednesday at the regular time (5:00 PM EST). As always, hope to see you all there.
>>
>>4132921

link cuz qm forgot



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