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File: Hyperion_Turn06Bext.png (7.99 MB, 2957x4068)
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We continue with the assault on the Astro Terran Hive, everything about it swells with corruption. With only the Hyperion as our only sword we will do as our forebearers have and always done to carry humanity's name through the Brink.

We Kill.

> It is [Enemy Phase.], and so we bide our time.

https://www.youtube.com/watch?v=gPuH9UqhEc0

Previous Thread:
>>4053378

Discord Strategy Chat:https://discord.gg/eaukKUV
>>
File: Hyperion_Turn06Bint.png (7.81 MB, 2957x4068)
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2/2

" More Bone spurs at 12 o clock ! Our main weapons are on cooldown ! WE would need to destroy them manually or risk collision ! "
>>
File: Infantry Sheet.png (3.22 MB, 3307x2339)
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>To anyone who wants to join & aide our endeavour against the foul xeno.
>>
File: Vehicle & Armor Sheet.png (1.31 MB, 2200x2042)
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>We have 2 Bi-Tanks available & 1 Metal Jacket Boxer variant
>Perhaps we have room for 1 Predator?
>>
File: Hyperion_Turn07Aint.png (7.61 MB, 2464x3390)
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Act Phase. To join , just declare your stats. New characters begin with 2 extra clones and the rank of Adept.


Knight Ranks.
-Adept Rank.
-Errant Rank. Enjoys Class/Suit Upgrades, Must finish one Mission

Ascendant Tier. Ascendants have earned their keep in battle and in so doing discovered something about their journey to Knighthood.

-Lancer Rank. Has Killed more than 10 Xenoforms as an Errant. Pride in their arms increases hit equal to HP.

Rook Rank. Has killed more than 10 Xenoforms as an Errant. Pride in their endurance allows them to regenerate 1HP per 3Turns

Saber Rank. Has Eliminated more than 10 Xenoforms as an Errant. Tempered courage allows them to retaliate after every melee attempt against them.

Strider Rank: Has Eliminated more than 10 Xenoforms as an Errant.
Fleet feet allows them to move one tile after each attack or hand action.

Ace Rank: Has Eliminated more than 100 Xenoforms. This mark of honor is purely decorative as its recipient gains no bonuses whatsoever. Furthermore, there can only be one in each Fighting Corp.


Officers
-Knight-Sergeant Rank. An officer capable of leading others. Capable of Squadding as a fireteam. Seconds become Knight-Sergeants if their CO is a rank above.
-Knight-Tactician Rank. An officer capable of Fighting off Hordes of Xenos. Units within vision can be commanded to perform an action by using its own.
>>
File: Hyperion_Turn07Aext.png (7.62 MB, 2464x3390)
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Orbital Command: It is reccommended that you enter into all range mode, or reduce your speed to maneuver through the obstacles, However it is prudent to keep moving, no matter what lest the swarms overrun the ship. Remember, this operation depends on the ship's key components making it there.

Basillica: All Kinghts, to the front of the ship is a frontal breach, use it and I shall join you in the fray. The ground here is firm, and with it comes a clear path to the Hive's centre, whether we get there on foot or not solely depends on your efforts.
>>
>>4078649

#Rhapsody (Mobile Infantry, Krussian Variant)
Ground Mobility: || 3 movement while on the ground. ||
Flight Mobility: || Costs 1 energy per turn to enter/maintain flight. || 4+x movement while flying (costs 1*x energy) ||
Actions: || 2 Standard actions (costs 1 AP) || 1 Boost action (Note: can only be used for movement) (costs 1 energy) ||
Integrity: || 9/14 ||
Crew: || 1 ||
Energy: || 21/24 ||
Evasion: || 30% ||
DSC: || 10% ||
Upgrades: || [Fractal Badge: You can retrofit craft with alternative mods.] || [Accuracy Enhancement Mrk II: +10 to hit.] ||
XP: 0

Load-out: [40mm Hvy Vulcan] || Reloads: 0 || Shots/Mag: 24/30 || Range: 5 || Target: [50] || Shots/turn: 1-10 || Dmg: 8 AP/or/HE ||

Free Action || -1 Energy || Maintain Flight Stance.
Standard action || -1AP || Fly [E]x4.
>>
>>4078665
We should expect an assault from the port side.

>Move SE, jump down into the ship, move NW W
>Move W and man the console
>Fire port KT at the bone spur directly N

Knight's Honor, Porter's Snack
Hp 7/7| Mv 3| Act 3| Sup 2/2
[70]x1, dmg 2, rng 2
!Lunge - moving forward hits target front
!Leap - jump 3 forward, 3/3
Block, Shield Cover, Strength
Errant, 6xp, 1 backup
>>
Rolled 47, 93, 33, 43, 47, 57, 50, 94 = 464 (8d100)

>[-1 Suit EN] Move to and man central turret
>Fire North on the bone spurs [14NEish] [10 plasma, 4 shots, 67]
>Fire North on the bone spurs [18NEish, second row] [10 plasma, 4 shots, 67]

Pilot Errant Chernobyl, lateral shift the vessel about 3-4 hexes right-wise and we can curve around the formations along the path of the tunnel
>>
Rolled 46, 47, 9, 38, 97, 74, 19, 38 = 368 (8d100)

>>4078665
>Stay Landed
>Boost NE, NE, NE Lengthwise
>Burst Fire flier NW general direction
>Burst Fire flier NW general direction

MOV: 3 or 4[-1en] | ACT: 2 + 1boost[-1en] | Eva: 30% | Def surface cover: 10%
HP: 8/8
EN: 24/24 [flight -1en]

36mm HMG: range:4+ dmg: 6AP

ammo: 0/2 x12
burst: [80]x4 costs 1 ammo

photon grenade: range:4 dmg:20
ammo: 3/3

Badges:
Dragon (Turn AoE1.5 into AoE3)
3 Predator XP.
>>
>>4079854
Fucken whoops sorry wrong name
>>
>>4078532
Ranger, do you want me topside or in this front compartment. Thats a lot of incoming bugs. The alternative is staying in the front compartment and trying to bottleneck them. I await your command.

I'd like some more supplies also, if at all possible.
>>
>>4078665

>[Stance] Flight (-1en)
>Move North 5 [Contact slash] bone spur (_1en)
>Move South 5 [Contact slash} bone spur (-1en)

Hp: 8/8
Move: 4(g)/5+(f) (-1en)
Act: 2 +1boost (-1en)
EN:32/34
Eva: 30%
Def surface cover: 10%

Beam saw: (-1en) *x1 contact, slash 20
Shield: (-1en) 90% dr
Badges: flower, fractal
>>
>>4079866
"I'll call in a Supply boxes & some missiles. Get a new set of drone arms to get you going & get topside. Stop anything trying to jump on & screw with the KT's."

>Call in 1 Supply Boxes (-3 chz), a new load of missiles (10 for -3 chz) & a Metal Jacket Boxer Variant Suit that was in storage (From Pascal)

"Cherno! You can keep the helm if you desire so but next time dont fire the positron solution so wildly or else we wont have enough to get through the bones. We must keep a steady aim to get rid of as much bone in our path as possible. Alternatively. If you get any boarders in here, get rid of them with Neurotox or Napalm but do attempt to spare the consoles."

"Hetros, build a few more automatic turrets down if you can like Durandal. Some on the bridge or on topside."

"The mech's >>4079081 will have to keep screen or repel boarders depending on their positioning. Last Impression >>4079921 you can choose where you think you'll be immediatly needed. Sticks >>4079854
if there are clusters of enemies, frag'em. Priority to any flying or standing on webs. Remember. Clusters."

"All other Marines & able hands can man a station. If we get boarders close to you. Leave it & get rid of them. Trigger >>4079726 your in charge of coordinating the middle to back of the ship. Were taking these Old Irons as far as we can to the erase the queen & if we have to march there then we'll march the heck there!"

(ALSO IF YOU ARE OF ASCENDANT RANK LAND UNIT DO NOT FORGET TO PICK A PERK HERE >>4078649 IF FEEL LIKE IT. IT COULD HELP IN A CRITICAL SITUATION.)
>>
>>4078649
>Print new drone
>Move 1SE and man engineering console
>Print Repair drone and set it to begin repairing the ship


[Om] Operator Mule, Hetros 'Moore's Law' Jistin
HP 2.5/3 | Act: 2
Move: 3 | Sup: 4

d1HP 4/4 | d1Act: 1
d1Mov: 4 | d1Work: 1
d1Vis: 4 | d1Rng: 4->
Ammo: [][][]x10/10


Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print
-Owl Whistle
*-Ping an area for hostiles (tap) [][][]
*-Can Track Nodes, Hidden Targets
>>
>>4080296
"Copy that Brass Hat, I'll keep my eye out on bandits flying beehives going towards the banana boat."

"If any of those pink Archies pop up though then I'm flying angels off the ship and giving them a bucket of sun shines even if I have to go for a Burton myself. Those blighters are too dangerous and one cabbage suit going down in flamers worth it."
>>
>>4080452
Aiming for cluster fliers

If any husks show up then I'm probably gonna go for dangerous attack runs, they're too dangerous to be left alone.
>>
>-Switch to Hustle Mode
>Move 3NW
>Switch loadouts to Heavy Thunder [HT] at resupply point

[Hm1] Jupiter
Hp:5/5 | Armor:1/1 | Mov:4 | Act:2 | Sup:1/5 | Str:2
Rail Mortars: RNG 3-Vision, []x16, *Deviation, *Phase Delay, *+10 Hit

!Messenger's Wings- [X][][], *Dash, *React Dodge
!Strider

Forge Equipment: -Porter's Snack II
-Messenger's Wings I
-Soldier's Pride
>>
late posting notice. Will process in the morning.
>>
>>4078665
>Act 1: Order up: Weapons station! Make sure that the bone structures in front of us is clear before fireing on enemy positions. Fire missiles on enemy positions & flyers (use 4 this turn on enemy clusters. target forwards).
>Act 2: Order to comms & piloting/navigation. Keep the warnings for bone structures coming & work together to pass through properly. (The crewman near the Nav console should get back on it after waking Durandal up)

[Mr] "Ranger"
Hp:4/4| Mov: 4|Jump: 2| Act:2| Sup:4/4| Str:2

Core Battle Rifle. [] [] [] [] R×Infinite
•{Range 6, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

-Equipment : Soldiers Pride, Porter's Snack, Messengers Wings II 6/6
!Optimize: Hit +50%; [] []
!Overwatch (act)
!Basic Training:Melee [50]×1
!Knight Ascendant: Strider (May move 1 tile after an atk or hand act)
>>
>>4078665
>-Enter All-Range-Mode
>Reduce Speed of the Hyperion to 2 Hex
>Recharge and Rearm Weapons

>>4080296
"When we get boarder's I'll have to attempt one handed flying to fill this front area with toxins. If the Algorhyme's are immune to our toxin I'd suggest we rotate any Algor-crew up to my position and rotate living crew back."
>>
Rolled 95, 39, 53, 50, 83, 64, 57, 99 = 540 (8d100)

>>4078649
>[Screen] bone spurs in front of ship [60]x4
>[Screen] bone spurs in front of ship [60]x4

HP: 3/3 MOV: 4 ACT: 2 SUP: 2/2
!Breach: Break through thin walls 1SUP

Sparrda Auto Shot: RNG: 6 DMG: 2HVY AMO: 4/4 R2/2 [Shot 62x1 1AMO] [Double Tap 52x2 2AMO]
!Clearout: (Act) (End) Approaching Targets are Shot

Clones Remaining: 3
EXP: 2
Honor: 0
>>
File: Hyperion_Turn07Bext.png (7.1 MB, 2661x2960)
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Enemy phase.
! Speed reduced and power temporarily channeled to rearm the guns, betware all bone spurs that pose a threat eliminated, now plotting a course that bypasses all others.

Alert, Enemy life form found at the end of the tunnel acting as a sentient wall formation, frontal damage is mitigated 1hundredfold, it is proposed that a ground mission circumvent it and attack it from behind.

1/2
>>
File: Hyperion_Turn07Bint.png (6.69 MB, 2563x2850)
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! Missile supplies have been printed, the material connection we have with celestial host is thinning. In order for the ship to be reloaded hand the supplies over to the Basement Armory or let the drones do the rest of the work and wait while you concern yourself with other things.

Durandal: Gods almighty my head is spinning as if it hit a slab of rock, the hell kind of driving was that ? We're a ship not a tank !

Engineering, stop wasting the printer's reserves we need it to hook up a deployment theatre. A thea- yea. I think I'm starting to remember it - SHIT I'ts too soon !
>>
File: Hyperion_Turn08Aint.png (7.52 MB, 2365x3254)
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Act Phase.
The enemy has come at last. 90% are warrior strains, they mean to charge us with boarders...

Durandal: They'll do anything to protect that gate life form it seems,Repairs are about as complete as we can make them, we should shore up on turret defenses... Basilica, you alright down there ?

Basilica: A moment , the Datavessel is... having a panic attack.
>>
File: Hyperion_Turn08Aext.png (7.62 MB, 2365x3254)
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Act Phase.
https://www.youtube.com/watch?v=ApEkbT7Q__o

Boarding Actions might be inevitable and breaching ones more so, scans indicate a hollow cove to the north west, for now, prioritize navigating the ship close to send a foot party to destroy the wall , Or, just hunker down and chip at the wall creature at our peril. Either way, we seem to be stuck here and the enemy will throw numbers relentlessly at us !

So decide on something, Anything ! Because we Wont Last Out Here, Forever !
>>
>>4083017
>Now taking volunteers to go blow up a wall. Of course, i'll be going if we dont have enough....
>>
>>4083023
Exciting! What do you need?
>>
>>4083017
I am at your command!
>>
>>4083062
Needed at least 1 Vanguard. Your in, if you want to switch weapons before we go you can at the supply box.

>>4083027
Additionaly team of 2 Marines, a Metal Jacket & 1 Naval Mech Infantry support should do the trick. Covered by Jupiter & his mortar & at least a PT or a KT should be a fine team especially if Mme.Basillica joins us in the fray. Needless to say at least 1 of us Officers (Trigger or me) needs to stay on the ship to keep an eye on operations. What do you think?
>>
>>4083085
Obviously I’ll do it. The real trick is how. How do we circumvent it? We go through the cove, bet you’re thinking. All right smart brains getting this scan, how you want that done?
>>
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>>4083139
"Here, i'll send a plan through our link. Unfortunately, it seems the original Ranger didn't update his drawing tools for years...or perhaps centuries... Anyway what do you think? A) or B) Anyone volunteering should voice an opinion."
>>
>>4083012

>-Remember that I actually am eligible for the Ascendant Tier
>-Acquire Saber Rank
>Saber Rank. Has Eliminated more than 10 Xenoforms as an Errant. Tempered courage allows them to retaliate after every melee attempt against them.
>Move E 2NE
>Move 2NE E
>Swap the kit for the Reaver set

Knight's Honor, Porter's Snack
Hp 7/7| Mv 3| Act 3| Sup 2/2
[55]x1, dmg 3, Wide Swing
!Sustain 3/3 - regen 1 hp every 3 turns
!Knight Ascendant: Saber: counter after being attacked in melee
Block, Shield Cover, Strength
6xp, 1 backup
>>
>>4083161
Don't forget rushdown, me.
>>
>>4083160
I don't see a percievable difference between thiese options. We'll likely have to fight the same enemies just in dfferent order.
>>
>>4083171
"Sometimes, the order you engage your enemies might decide the tide of the battle. Choose your engagement with care & never take the enemy lightly. There will only be more until you take out the ladybugs. Dont remember those huge mounds of fat bugs though..."
>>
>>4083017
>-withdraw 10 supply from the supply drop >>4080296
>Print second drone
>Scan Auto Turrets to the south west to gain blue print (Please please please give me the actual blueprint stats so it can be recorded on my sheet?)
>Move 1NW, 1NE

[Om] Operator Mule, Hetros 'Moore's Law' Jistin
HP 2.5/3 | Act: 2
Move: 3 | Sup: 12

d1HP 4/4 | d1Act: 1
d1Mov: 4 | d1Work: 1
d1Vis: 4 | d1Rng: 4->
Ammo: [][][]x10/10


Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print
-Owl Whistle
*-Ping an area for hostiles (tap) [][][]
*-Can Track Nodes, Hidden Targets


Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]
>>
Rolled 54, 77, 30, 44, 29, 6 = 240 (6d100)

>>4083012

>move 1W
>fire KT at bug group at spire W (L2 written on it)

Act:2 | Mov:4 | Str:2

HP: 4/4 [soldier's pride]
Sup: 0/2
Ammo: 2/4 x infinite
Optimize: 1/2
ping: 3/3 [tap][track nodes, hidden targets][range:6][owl whistle]
CBR: range:6 dmg:1.5
Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
>>4083017

>[Stance] Flight (-1en)
>Move 5 North West [contact slash] six times?
>Move 5 North West [Contact slash] I don't even know
>[Boost action] Move 1 North East 3 North 1 East Face south

Hp: 8/8
Move: 4(g)/5+(f) (-1en)
Act: 2 +1boost (-1en)
EN:26/34
Eva: 30%
Def surface cover: 10%

Beam saw: (-1en) *x1 contact, slash 20
Shield: (-1en) 90% dr
>>
>>4083017

#Rhapsody (Mobile Infantry, Krussian Variant)
Ground Mobility: || 3 movement while on the ground. ||
Flight Mobility: || Costs 1 energy per turn to enter/maintain flight. || 4+x movement while flying (costs 1*x energy) ||
Actions: || 2 Standard actions (costs 1 AP) || 1 Boost action (Note: can only be used for movement) (costs 1 energy) ||
Integrity: || 9/14 ||
Crew: || 1 ||
Energy: || 20/24 ||
Evasion: || 30% ||
DSC: || 10% ||
Upgrades: || [Fractal Badge: You can retrofit craft with alternative mods.] || [Accuracy Enhancement Mrk II: +10 to hit.] ||
XP: 0

Load-out: [40mm Hvy Vulcan] || Reloads: 0 || Shots/Mag: 24/30 || Range: 5 || Target: [50] || Shots/turn: 1-10 || Dmg: 8 AP/or/HE ||

> Free Action || -1 Energy || Maintain Flight Stance.
> Standard Action || -1 AP || Fly 4 hexes west.
> Standard Action || -1 AP || Fly 2 hexes south-west and 2 hexes west.
>>
>>4083017
>[Fly] NE,NE,NE,NE Lengthwise
>Launch Photon Grenade NE,NE,NE,NE
>Boost Dodge SW


MOV: 3 or 4[-1en] | ACT: 2 + 1boost[-1en] | Eva: 30% | Def surface cover: 10%
HP: 8/8
EN: 22/24 [flight -1en]

36mm HMG: range:4+ dmg: 6AP

ammo: 2/2 x12
burst: [80]x4 costs 1 ammo

photon grenade: range:4 dmg:20
ammo: 2/3

Badges:
Dragon (Turn AoE1.5 into AoE3)
3 Predator XP.
>>
Rolled 72 (1d100)

>>4083017
>Maintain 2 Speed
>Calibration Shot from IPS at Missile Flyer Bug [50]x1
[x][][][] Recharge
"Someone get those missiles of ours loaded, otherwise lets keep inching through this slog!" A cough strewn laughing fit overcomes him however as he returns focus to the controls.
>>
>Move 1SW, 1SE, 1W, grabbing any remaining supplies from drop on the way
>Climb 1NE up on exterior of ship's front compartment

"I'm getting in position. Keep them off me and I'll bring the thunder."

[Hm1] Jupiter
Hp:5/5 | Armor:1/1 | Mov:4 | Act:2 | Sup:1/5 | Str:2
Rail Mortars: RNG 3-Vision, []x16, *Deviation, *Phase Delay, *+10 Hit

!Messenger's Wings- [X][][], *Dash, *React Dodge
!Strider

Forge Equipment: -Porter's Snack II
-Messenger's Wings I
-Soldier's Pride
>>
will be taking my second day off this week and resuming [tonight] Est.
>>
>>4083182
Are you against sharing some supplies with me? Assuming I live, I'm going to need some to get more shells in 4 turns or so.
>>
>>4083182
>Per agreement with [Om1] Hetros, CO overide taking 10 supplies to taking 6 only. [Ht1] Jupiter will be taking 4 supply >>4085211
>>4084761

Don't forget to fix your sheets accordingly
>>
>>4085466
more than agreed with, sorry, thought a supply drop contained more.
>>
>>4085475
>>4083182
How are you refilling above your supply cap?
>>
>>4085806
I wasn't aware I had a supply cap
>>
>>4083017
>Act 1: Get in the Metal Jacket South-West. Strider Move off the breaching pad
>Act 2: Move 1 SE
>Act 3: Load Missiles, 4 missiles & weapons still on their order of "Fire at flyers & clusters"

[Mr] "Ranger"
Hp:4/4| Mov: 4|Jump: 2| Act:2| Sup:4/4| Str:2

Core Battle Rifle. [] [] [] [] R×Infinite
•{Range 6, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

-Equipment : Soldiers Pride, Porter's Snack, Messengers Wings II 6/6
!Optimize: Hit +50%; [] []
!Overwatch (act)
!Basic Training:Melee [50]×1
!Knight Ascendant: Strider (May move 1 tile after an atk or hand act)

(Now In Metal Jacket)
Arm 1: 4/4 Head: 4/4 En: 28/30
Arm 2: 4/4 Legs: 4/4 (Mov 5, Jmp 1) Dmg: 4 Impact, Rch: 1~3
!Heat vent (Tiles surrounding take 3 Ht dmg, recover 40% EN)
Jab: [80]x1 (1 Arm)
Flurry: [70]x2 (2 Arms)
Guard: Dr+2 (1 Arm)
>>
>>4083017
>-Botting [KSA-Sn1-Mjbb1] Trigger Guard
>Exit PT-6 into Metal Jacket Boxer Suit
>Move 1NW, 3NE (- 1en)
>Move onto Breaching platform (-1en)
>>
>>4083017
>Status of the Hyperion

{Hyperion}
System: 100/165 | Crew 6/6
•PT-6 [R10/10],[L10/10],[M10/10]: Range 5, {10PLSM} Dmg, |1Ang×3|
-Screen [60]×4
-Barrage [40]×4×guns
-¡Anti-Missile [30]×4
•Internal Positron Solution: Range 6L, Front Facing, {20PLSM} Dmg, |3Ang|
-Solutions: [x][][][]
-Calibration Shot [50]x1 (+10 acc),
-Fussilade [30]x[] (acc bonus reset)
•Anti AC Missile Systems: Range 6, Signal 5, {5AP+15HE} Dmg, Multi Launch, 1.5 Hex Area |2 Ang|
-Missiles [][][][][][][][][][] {Focus Marked/SND Mode}
•KT-20mm [R10/10], [L10/10]: Range 4, {4dmg}, |1 Ang×2|
-Barrage [40]×6
-Anti-Missile [40]×6
>>
>>4085861
You do unless you're working on site
>>
>>4086263
this is news to me given that I went over double it on every map before this...

Define "on site" please?
>>
>>4083017
"Comms Station, get me a line towards Celestial Host. I would request a call towards Monk ii to talk to Admiral Barbarossa. If we want to make it through here while we still have a connection were going to need all we can get..."

>Respectfully call Adm.Barbarossa to request a transfer of CHZ & personnel.
>>
>>4086420
"Copied Hyperion, we're sending two DRs your way with an escort, we're also opening a 40CHZ credit line from the fleet fund, we're expecting you to pay it back one way or another."

>Send a resupply mission of two [DRs] with personnel on them -6 naval supply
>send 40chz to the 26th With string attached


>86 supplies remaining
>100 CHZ left in the Hunter of Mysteries
>>
File: Hyperion_Turn08Bext.png (7.36 MB, 2464x2783)
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Enemy Phase.
" Gods... these eggs there's enough here to cover a planet ! Wait are those humans from the Dignity ? "

Orbital Command: correct, the Red Queen is known for collecting victims and reconverting them to new xenoform strains. It is imperative you destroy these eggs. The area is too dangerous to conduct a scientific extraction, and the Hyperion is not rated for anti xenoform measures as well. "

Evo_Devo: Even just scanning them should be enough, if you can handle it, see if you can get a diagnostics on them. Don't worry about bringing samples.
>>
File: Hyperion_Turn08Bint.png (7.34 MB, 2464x2783)
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[this image likely has errors apologies if there is a misread. but the time table is tight for processing turns.] Enemy Phase. 2/2
>>
>>4086529
"Thank you very much, Admiral. We hope that with this lifeline you provided us we'll be coming back with success & a proper repayment later. Godspeed!"

>Now at 47 chz
>>
>>4086270
your mule has a storage cap too.
>>
File: Hyperion_Turn09Aint.png (7.89 MB, 2464x2840)
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Act Phase. [Turn expires in around 18 hours from now]
https://www.youtube.com/watch?v=Tr6BMiHMPtI


Principal Diagona Basillica emerges from the armory compartment, her presence bringing her behind the captain's chair.

" Chernobyl is it ? if you can bring this breach on top of those bone platforms we can safely begin ground operations to tear down that wall. Ranger, we can attack the wall by circumventing through the cove, or go in through the frontal tunnel, the latter gives us no benefit of time nor advantage lest we blast the front with the full force of our limited naval weaponry. Inevitable as that will be Which is why I am wont to propose both but I leave it to your to decide on a strategy and Commit to it.

Everyone else, charge forth and meet the enemy, in their own home, bring unto them the terror that they have visited upon us thousands of times before and do so with the intensity of a 1000 burned worlds. This is simply what they deserve and nothing less "

Orbital Command: It seems those Ladybugs are driving the enemy's logistical backbone Do all that you can eliminate them, even sniping will take them out but note that any creature adjacent to them will be compelled to protect them out of instinct...
>>
File: Hyperion_Turn09Aext.png (7.9 MB, 2464x2840)
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Act Phase:
Fight.
>>
Rolled 26 (1d100)

>>4086685
>Scan Target Identified as Ladybug
>>
File: Avatar_Basillica.png (442 KB, 1216x1216)
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The Red Queen brings a host of varies machinations on the board but it's nothing new from her ancient retinue of well known adversary. First to your east you might notice a moth, or you might not. Their ply is illusion whether psionic or by trick of their smell. They may be able to do more based on their queen , most certainly have- but note the host of Mantisoids with them, normally they are extremely dangerous and are alarmingly so considering their number-- but its also possible that more than a half are illusion, a favorite trick of the Red Queen. Is to hide the other half from plain view . Though I doubt it this time around, as they are "expensive" for the mantisoids much like my Basilisk's fang strike faster than the eye can see, and getting close springs their many ambushlike- reflexes.

" Now turn yonder towards those lights at the end of the tunnel. Notice ye those domed PillCrushers ? they were once gentle cleaners of the wood but now they've been sired by the queen as her wardens, putting out fields of intense gravity or generating the lifesaving particulates that allowed them to travel through space. It would be no boast to say that without them , the Queen's AstroTerra would be hardpressed to navigate deep space. Kill them as you would kill most husks. "
>>
Well, ramming speed it is then.
>>
Rolled 74, 79, 20, 27, 99, 65, 6, 14, 64, 7, 61, 53 = 569 (12d100)

>>4086685

#Rhapsody (Mobile Infantry, Krussian Variant)
Ground Mobility: || 3 movement while on the ground. ||
Flight Mobility: || Costs 1 energy per turn to enter/maintain flight. || 4+x movement while flying (costs 1*x energy) ||
Actions: || 2 Standard actions (costs 1 AP) || 1 Boost action (Note: can only be used for movement) (costs 1 energy) ||
Integrity: || 9/14 ||
Crew: || 1 ||
Energy: || 18/24 ||
Evasion: || 30% ||
DSC: || 10% ||
Upgrades: || [Fractal Badge: You can retrofit craft with alternative mods.] || [Accuracy Enhancement Mrk II: +10 to hit.] ||
XP: 0

Load-out: [40mm Hvy Vulcan] || Reloads: 0 || Shots/Mag: 12/30 || Range: 5 || Target: [50] || Shots/turn: 1-10 || Dmg: 8 AP/or/HE ||

> Free Action || -1 Energy || Maintain Flight Stance.
> Boost Action || -1 Energy || Fly 4 hexes north-west.
> Standard Action || -1 AP || Fire 6 AP rounds @ the Xeno occupying [W]x2, [NW]x1.
> Standard Action || -1 AP || Fire 6 HE rounds @ the group of Xenos occupying [NW]x5.
>>
>>4086683
>>4086685
"We're Circumventing, lets try to not hit their Gravity Field because that seems like a bad time. Sticks >>4084139, If you could get us rid of that Moth & her friends Starboard of the ship. with a grenade or two it would be great.
>>4084259 Cherno, bring us about near the cove at port so we can deploy the Breaching barge properly. (Though it would be proper to do so at the end of the turn so the compass is not all wrong?)
Jupiter >>4084761. Deploy your Mortar & pick your targets. I know the gravity field might be full of bullshit if we don ttake it out, but thats the way we have to clear for the breaching team. ALTERNATIVELY you can attempt a few rounds against our nearest Yellow Warrior Boarders before they come on."
>>
>>4086685
Ready to move out.

>Move 2NW 3NE and take position on the breaching platform

Knight's Honor, Porter's Snack
Hp 7/7| Mv 3| Act 3| Sup 2/2
[55]x1, dmg 3, Wide Swing
!Sustain 3/3 - regen 1 hp every 3 turns
!Rushdown - moving into enemy hits and knocks back
!Knight Ascendant: Saber: counter after being attacked in melee
Block, Shield Cover, Strength
6xp, 1 backup
>>
>>4086957
what's special about the yellow warriors?
>>
>>4087434
"They're yellow? You'll have to excuse me Bulge but most of EVERYTHING in this Hive is new to me. Especially all the shield looking things or the gravity field."
>>
Rolled 63, 94, 31, 69, 40, 1, 86, 58 = 442 (8d100)

>>4086685
>[Screen] swarm N [60]x4
>[Screen] swarm N [60]x4

HP: 3/3 MOV: 4 ACT: 2 SUP: 2/2
!Breach: Break through thin walls 1SUP

Sparrda Auto Shot: RNG: 6 DMG: 2HVY AMO: 4/4 R2/2 [Shot 62x1 1AMO] [Double Tap 52x2 2AMO]
!Clearout: (Act) (End) Approaching Targets are Shot

Clones Remaining: 3
EXP: 2
Honor: 0
>>
Rolled 84, 85 = 169 (2d100)

>-Deploy Mode
>Zero In (Indirect) 2 Impact Shells 13NW 2W
>-Strider move 1E
>Direct Fire 2 Impact Shells 5E 1NE

"The God of Thunder has arrived."

[Hm1] Jupiter
Hp:5/5 | Armor:1/1 | Mov:4 | Act:2 | Sup:5/5 | Str:2
Rail Mortars: RNG 3-Vision, []x12, *Deviation, *Phase Delay, *+10 Hit

!Messenger's Wings- [X][][], *Dash, *React Dodge
!Strider

Forge Equipment: -Porter's Snack II
-Messenger's Wings I
-Soldier's Pride
>>
Rolled 90, 21, 66, 77, 47, 50, 31, 90, 87, 6, 36, 85 = 686 (12d100)

>fire port KT at nearby yellow bugs
>fire starboard KT at ring of bugs 6SE

Act:2 | Mov:4 | Str:2

HP: 4/4 [soldier's pride]
Sup: 0/2
Ammo: 2/4 x infinite
Optimize: 1/2
ping: 3/3 [tap][track nodes, hidden targets][range:6][owl whistle]
CBR: range:6 dmg:1.5
Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
>>4086685

>Deploy

Hp 7/7| Mv 3| Act 3| Sup 1/1
[55]x1, dmg 3, Wide Swing
!Sustain 3/3 - regen 1 hp every 3 turns
!Rushdown - moving into enemy hits and knocks back
>>
Rolled 29, 32, 85, 12 = 158 (4d100)

>>4086685
>Land
>Throw Photon Grenade as close to the center of the moth at SE as possible.
>Fire 36mm Auto cannon at any left in the SE Moth swarm.
>Boost Dodge

MOV: 3 or 4[-1en] | ACT: 2 + 1boost[-1en] | Eva: 30% | Def surface cover: 10%
HP: 8/8
EN: 21/24 [flight -1en]

36mm HMG: range:4+ dmg: 6AP

ammo: 1/2 x12
burst: [80]x4 costs 1 ammo

photon grenade: range:4 dmg:20
ammo: 1/3

Badges:
Dragon (Turn AoE1.5 into AoE3)
3 Predator XP.
>>
>>4086685
>Detonate [MiP] Last Impressions
"Thank you for your valuable service. A real warrior who got us so far."
>>
>>4086683
>-Purposefully go last.
>Lateral thrust 1 Width West
>Reduce Speed to 0 and Land upon the bone spikes.
>-Request the Algorhyme on deck fire the primary weapons at the Missile Bugs ahead if possible.
"New friend, would you kindly, try and blast those fliers with our main cannons while I attempt to land this shit."
>>
Rolled 12, 100 = 112 (2d100)

>>4086685
>Act 1: On the main station, fire the IPS at the Eastern Flying Bomber bug twice [60]×1 +10 to next hit [70]×1 +10 to next hit
>Act 2: Fire 2 Missiles at Western missile bug

[Mr] "Ranger"
Hp:4/4| Mov: 4|Jump: 2| Act:2| Sup:4/4| Str:2

Core Battle Rifle. [] [] [] [] R×Infinite
•{Range 6, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

-Equipment : Soldiers Pride, Porter's Snack, Messengers Wings II 6/6
!Optimize: Hit +50%; [] []
!Overwatch (act)
!Basic Training:Melee [50]×1
!Knight Ascendant: Strider (May move 1 tile after an atk or hand act)

(Now In Metal Jacket)
Arm 1: 4/4 Head: 4/4 En: 28/30
Arm 2: 4/4 Legs: 4/4 (Mov 5, Jmp 1) Dmg: 4 Impact, Rch: 1~3
!Heat vent (Tiles surrounding take 3 Ht dmg, recover 40% EN)
Jab: [80]x1 (1 Arm)
Flurry: [70]x2 (2 Arms)
Guard: Dr+2 (1 Arm)
>>
>>4086685
>Status of the Hyperion
>Call Supply drop for 1 additional supply box & 1 Additional box of Missiles in the front of the ship (-6 chz)
>Now have 41 chz
>Starboard PT6 & Top PT6 ready to fire for the Crew npc on the Security Intruments station

{Hyperion}
System: 100/165 | Crew 6/6
•PT-6 [R10/10],[L10/10],[M10/10]: Range 5, {10PLSM} Dmg, |1Ang×3|
-Screen [60]×4
-Barrage [40]×4×guns
-¡Anti-Missile [30]×4
•Internal Positron Solution: Range 6L, Front Facing, {20PLSM} Dmg, |3Ang|
-Solutions: [x][x][x][]
-Calibration Shot [50]x1 (+10 acc),
-Fussilade [30]x[] (acc bonus reset)
•Anti AC Missile Systems: Range 6, Signal 5, {5AP+15HE} Dmg, Multi Launch, 1.5 Hex Area |2 Ang|
-Missiles [x][x][x][x][x][x][x][x][][] {Focus Marked/SND Mode}
•KT-20mm [R10/10], [L10/10]: Range 4, {4dmg}, |1 Ang×2|
-Barrage [40]×6
-Anti-Missile [40]×6
>>
>>4086685
If it wasnt already obvious, we'll be circumventing the wall usimg the western cove through breaching. The possibility of leaving the Hyperion behind with the crew to take care of it will be high up.
>>
[Late Processing Notice]
Saturday morning is quite eventful here, and now I have taken too long processing. Will continue processing after I get back.
>>
>>4087669
>>4087434
Yellow. The most dangerous of colours.

>>4088304
So you want us to walk there, yeah?
>>
>>4086683
>Move 2NE
>Print Automatic Turret to 2NW (-2 Sup)
>Print Automatic Turret 2E (-2 Sup)

[Om] Operator Mule, Hetros 'Moore's Law' Jistin
HP 2.5/3 | Act: 2
Move: 3 | Sup: 2/4, 2/4 0/4

d1HP 4/4 | d1Act: 1
d1Mov: 4 | d1Work: 1
d1Vis: 4 | d1Rng: 4->
Ammo: [][][]x10/10

d2HP 4/4 | d2Act: 1
d2Mov: 4 | d2Work: 1
d2Vis: 4 | d2Rng: 4->
Ammo: [][][]x10/10

Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print
-Owl Whistle
*-Ping an area for hostiles (tap) [][][]
*-Can Track Nodes, Hidden Targets

Design Database:
-Docking Station: 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]
-Automatic Turret: ((Couldn't fully read stats so getting confirmation on them before I write them down on my sheet)
>>
File: Hyperion_Turn09Bext.png (7.05 MB, 2464x2614)
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" Cherno ,I'll have you open the hatch on my word [this phase] and when I do , I'll cut open a path to the enemy's centre.

Orbital Command: Survey complete, you are not far from the enemy's epicentre, but judging by the biomass, this would be an optimal space to put down an Anion Zion bomb. Obviously, the closer to the Queen's chamber, the better and there is no limit to the bombs to be put down, just remember to set their charge time that would allow for an escape.

>Enemy Phase.
>>
File: Hyperion_Turn09Bint.png (7.03 MB, 2464x2614)
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==
>>
As the map progresses the graphical demands of processing increases, for this reason, radical cuts to map size will occur that will diminish field of view. There is no tactical way to address this.
>>
>>4090679
"Assuming we dropped an Anion Zion bomb at the targeted epicenter, how much time would it take to get to the queen's chamber from that point, and then how much time to get from the queen's chamber out of the hive again? From there we can make a guess at how long it would take for us to slay the queen, and then get out again. Best of all possible worlds. The glory of slaying the queen, and the bomb to wipe out the remnants of the hive."
>>
File: Hyperion_Turn10Aint.png (6.77 MB, 2464x2719)
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Act Phase.
You maybe at the centre of the structure, but the hive canal stretches for 2/3rds more before reaching the queen. Orbital Command posits that you must destroy all the human-borne eggs in the area if you can see them. Doing so will at least ensure that the Queen's machinations don't advance to critical stages on a strategic level.

Another rub too is that leaving the bomb alone for too long to charge exposes it to danger of defusal. On the other side of that coin, the bomb will overcharge passed critical levels and - while optimal - death in the entire area will be assured, putting you all at risk. But if we're not kidding ourselves here, this mission is more or less a suicide run , we're more worried about the Principal since she's hedging her very end of her lifespan on this play. Between you and the Admiral, it would be a world of good for Warhead Valerian if you can keep Basillica from biting it here.

Basillica: Remember your training, Students, there is naught anything here but VICTIMS. Charge !
>>
File: Hyperion_Turn10Aext.png (6.79 MB, 2464x2719)
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Act Phase 2/2
https://www.youtube.com/watch?v=Xoy2HR6vgSw

" Assault team, on me, these Handmaidens will be summoning warriors without end, while the hive throws its all at us, resolves this quickly and the Hyperion will be able to force itself through. If no bomb will work then the ship is the last resort... "

" Hyperion, do not dally ! It would be easier for you to meet us on the other side, have faith that we'll meet you there - Or Have No Faith at All !"
>>
>>4088304
So what's the plan?
I could go ofrward and rushdown that lone surviving mite off the spur, or I could go a bit less forward and cover you all with a block.
>>
Rolled 9, 79, 74, 92, 58, 80, 23, 31, 70, 26, 81, 63 = 686 (12d100)

>>4090785

#Rhapsody (Mobile Infantry, Krussian Variant)
Ground Mobility: || 3 movement while on the ground. ||
Flight Mobility: || Costs 1 energy per turn to enter/maintain flight. || 4+x movement while flying (costs 1*x energy) ||
Actions: || 2 Standard actions (costs 1 AP) || 1 Boost action (Note: can only be used for movement) (costs 1 energy) ||
Integrity: || 9/14 ||
Crew: || 1 ||
Energy: || 16/24 ||
Evasion: || 30% ||
DSC: || 10% ||
Upgrades: || [Fractal Badge: You can retrofit craft with alternative mods.] || [Accuracy Enhancement Mrk II: +10 to hit.] ||
XP: 0

Load-out: [40mm Hvy Vulcan] || Reloads: 0 || Shots/Mag: 0/30 || Range: 5 || Target: [50] || Shots/turn: 1-10 || Dmg: 8 AP/or/HE ||

> Free Action || -1 Energy || Maintain Flight Stance.
> Standard Action || -1 AP || Fire 6 HE rounds @ the group of Xenos occupying [NE]x3.
> Standard Action || -1 AP || Fire 6 HE rounds @ the group of Xenos occupying [E]x3, [NE]x1.
> Boost Action || -1 Energy || Fly 2 hexes south-west, then 2 hexes west.
>>
File: ActionPlan01.png (6.65 MB, 2464x2719)
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>>4090839
Visual aid.
>>
>>4090798
"Don't go for the lone mite. Its not worth the time, the KT will take care of it."
>>
Rolled 87, 76, 27, 44 = 234 (4d100)

>Zero In 2 Impact Shells on 26N 3NW (grub swarm)
>-Strider move 1SW
>Zero In 2 Impact Shells 15NE, 6N (grub swarm)

"That was underwhelming, let's try again."

[Hm1] Jupiter
Hp:5/5 | Armor:1/1 | Mov:4 | Act:2 | Sup:5/5 | Str:2
Rail Mortars: RNG 3-Vision, []x8, *Deviation, *Phase Delay, *+10 Hit

!Messenger's Wings- [X][][], *Dash, *React Dodge
!Strider

Forge Equipment: -Porter's Snack II
-Messenger's Wings I
-Soldier's Pride
>>
>>4090785
>Build Autogun Turret 3SE of my position -2supply 3E of current postion
>Build Autogun
>Harvest nearest corpse for supply

[Om] Operator Mule, Hetros 'Moore's Law' Jistin
HP 2.5/3 | Act: 2
Move: 3 | Sup: 0/4, 0/4, 0/4

d1HP 4/4 | d1Act: 1
d1Mov: 4 | d1Work: 1
d1Vis: 4 | d1Rng: 4->
Ammo: [][][]x10/10


Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print
-Owl Whistle
*-Ping an area for hostiles (tap) [][][]
*-Can Track Nodes, Hidden Targets

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]
-Automatic Turret: 1 Hex Tile. [4 Modular HP, Domain, Range 6 Sensor, Auto Attack In Range, 2 Explosive Dmg [50]x2 (Twinlinked)]
>>
>>4090785
>-Drop onto the bone spur
>Move 3NE
>Move NE 2NW
>Block NE (KH)

Knight's Honor, Porter's Snack
Hp 7/7| Mv 3| Act 3| Sup 2/2
[55]x1, dmg 3, Wide Swing
!Sustain 3/3 - regen 1 hp every 3 turns
!Rushdown - moving into enemy hits and knocks back
!Knight Ascendant: Saber: counter after being attacked in melee
Block, Shield Cover, Strength
6xp, 1 backup
>>
Rolled 32 (1d100)

>>4090785
>-Drop down, deploying from the Hyperion.
>Lob Toxin 4 SE, 2 E [62]x1 (1Blast Dam+Toxin)
>Move 1 NW, 2 NE, 2 NW
>-Turn Off Psi-Com
"My toxins and flames will help control ground against the horde, but I would suggest everyone turn off their psi-coms to avoid as much psychic interference from the Queen as we can."
He pauses while moving forward on the bone spike, coughing a few times during the trek.
"If I could get some medical support or a few fireteam drones, I can provide support for longer."

Errant Chernobyl "Cherno"
True Body, respiratory damage from experiments with various chemical agents.
Xeno Kills: 27
HP 2.5/4.5 || AP: 2 || Mov: 5 || Supp: 2/3
[x][] Rx5/6 Bug Spray [Range 4=2 arc / Lob Accuracy 62]
---
Equipment: [Baron's Tragedy Kit // Immune to Poison, Acid, Fire, Blast, and Bio. (Torpid)] || [Omni launcher // Range of 4. AOE of 1. Two capacity, six reloads. Allows Lob shots. Allows Mine placement.] || [Gas stream // Modify attack with Range 3 Gas munition.]
Ammo Loadout: [Napalm 63 // Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]
[Bug Spray // Neurotoxin -1 Act for Enemy. 50% Poison Stat. Exposure 1 dmg per phase.]
>>
>>4091553
can I convenience you to take the time to note the specifics of your block? How much DR? How much def? How much facing? If you do not note it, no one will know it.
>>
Actually, what are we doing here.

>>4091033
Get me an update. Who is the ship, which stations are manned, who is staying on the boat.

>>4091165
Jupiter, if you apparently have infinite range from your current location, see about landing a shot on those HandMaidens inside the fields. Otherwise, let me know if you can phase-delay a frontal fire-break we can advance behind so we move up, and your shells land, then we continue. Keep the Warriors off of us, that'd be good.

>>4087939
>>4087066
Illuyanka, Sjálfsvíg, you're with the Principal. Stay close and keep her alive. I get the feeling she'll keep them off of you. There's a *dense* wave out there, so you need a shield-wall to avoid being flanked.

>>4087908
>>4087882
Bulge, Waterloo, can I trust you to keep on the ship and keep manning the turrets? If either of you want to break off and join a mad-dash adventure through this horror, that's acceptable as well. Just let me know.

>>4088020
With Last Impression down, you're our final useful mobile infantry. Rhapsody too, I suppose, but he has the tactical sense of dirt and the communication skills of dirt.

That entire group of purple spawning horror eggs and moths, due SE of the ship. Some of them are real, some of them are not real, some of them are fake, whichever. How do you want to deal with them?

>>4090839
Please, for the love of the stars, start talking. Say what you're going to do. You just hosed down a group of ground-base warrior forms which were right in front of a KT-9 turret in prime position to burst them all apart, while leaving the entire SE moth mess outside the range arc of our turrets to grow into a cataclysmic mess, so now Sticks has to improvise up some maddened solution.

I understand you're trying your best, you're doing fine, it does all help, but please stop instinctively firing on the first large threat you see close to yourself. We're a team. We have to work together. It's all a lot easier if you talk with your team.
>>
Rolled 40, 84, 9, 26 = 159 (4d100)

>>4090785
>Stay Landed
>Fire Photon Grenade (With Dragon Badge) ESE, SE, S Lengthwise
>Fire 36mm at SE Swarm
>Dodge Boost wherever safe.

>>4092732
"I'm out after this."

MOV: 3 or 4[-1en] | ACT: 2 + 1boost[-1en] | Eva: 30% | Def surface cover: 10%
HP: 8/8
EN: 20/24 [flight -1en]

36mm HMG: range:4+ dmg: 6AP

ammo: 0/2 x12
burst: [80]x4 costs 1 ammo

photon grenade: range:4 dmg:20
ammo: 0/3

Badges:
Dragon (Turn AoE1.5 into AoE3)
3 Predator XP.
>>
Rolled 32, 39, 82, 60, 26, 22, 76, 90, 27, 56, 34, 51 = 595 (12d100)

>fire starboard KT at closes enemy in range [6d100 at 40]
>if it's possible from this console, barrage fire starboard PT at bug concentration S, else repeat previous action [4d100 at 40. rolling 6 dice incase of the KT contingency]

Act:2 | Mov:4 | Str:2

HP: 4/4 [soldier's pride]
Sup: 0/2
Ammo: 2/4 x infinite
Optimize: 1/2
ping: 3/3 [tap][track nodes, hidden targets][range:6][owl whistle]
CBR: range:6 dmg:1.5
Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
>>4092732
"You, Illuyanka, [Vd2], Cherno & Diagona are going out for now. Don't presume to protect her, just back her up. As soon as the Dropships touch down on the Hyperion we'll see about reinforcements. Clear this chamber moving North from this position. If & when you get to the queens room you can decide if its better to setup the bomb. Alternatively, we might set one down in this chamber too." (Go as far North & cleanup the bugs on the way there)
>>
>>4090785
>Act 1: Launch 1 missile at Big bug that created a Gravity firld last turn (10N, 7NW?)
>Act 2: Launch 1 missile in the the bug swarm East
>-Strider 1NE

{Hyperion}
System: 100/165 | Crew 6/6
•PT-6 [R10/10],[L10/10],[M10/10]: Range 5, {10PLSM} Dmg, |1Ang×3|
-Screen [60]×4
-Barrage [40]×4×guns
-¡Anti-Missile [30]×4
•Internal Positron Solution: Range 6L, Front Facing, {20PLSM} Dmg, |3Ang|
-Solutions: [x][x][x][]
-Calibration Shot [50]x1 (+10 acc),
-Fussilade [30]x[] (acc bonus reset)
•Anti AC Missile Systems: Range 6, Signal 5, {5AP+15HE} Dmg, Multi Launch, 1.5 Hex Area |2 Ang|
-Missiles [x][x][x][x][x][x][x][x][x][x] {Focus Marked/SND Mode}
•KT-20mm [R10/10], [L10/10]: Range 4, {4dmg}, |1 Ang×2|
-Barrage [40]×6
-Anti-Missile [40]×6
>>
Ayo folks the power went out mid processing after taking the weekend off. However do me a small favor ? I’d like to know Who is active so I can adjust encounter numbers accordingly.
>>
>>4094307
Active.
>>
>>4094307
Active
>>
>>4094307
I'm here.
>>
>>4094307
Still present
>>
File: Mary_Susan.png (153 KB, 750x750)
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Update. I am sick , _,
>>
>>4094307
Yo, and now with action

>>4090777
>Move North 1 East 1
-> Drop
>Move North 3
>Move North 3

Hp 7/7| Mv 3| Act 3| Sup 1/1
[55]x1, dmg 3, Wide Swing
!Sustain 3/3 - regen 1 hp every 3 turns
!Rushdown - moving into enemy hits and knocks back
>>
>>4094307
here
>>
>>4094307
Active
>>
>>4094307
I'm looking at the thread every now and then.
>>
>>4094307
active
>>
Thanks for checking in folks, it seems this week is just a bad time to run skirmishes between a power outage, a flu, a date with real life, etc etc.

So I'll just see about continuing this turn when my schedule clears up sometime this week / end.
>>
File: Hyperion_Turn10Bext.png (7.13 MB, 2464x2789)
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The operation to disable the first wall commences, enemy Phase.

Stork Company: Sorry for the long wait but the air battle outside got intense. Luckily we're holding out better than expected. Alright folks sit pretty, Warhead Valerian laced a little extra something for those who wait

Enemy phase.
>>
File: Hyperion_Turn10Bint.png (7.09 MB, 2464x2789)
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Enemy Phase 2/2
>>
ODF Poll: How do you feel about fast phases during the weekend ? As any marine will say,
"The Answer is Always yes"

/Would you like to know more ? /

>Act Phase later today*
>>
>>4099273
I won't be able to take part in fast phases.
>>
>>4099297
Noted
>>
File: Hyperion_Turn11Aext.png (7.75 MB, 2464x3075)
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Act Phase:

" Oh no, the bugs are amassing in size, if they launch an offensive, we'd be lucky if just this ship survives "
>>
File: Hyperion_Turn11Aint.png (7.68 MB, 2464x3075)
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https://youtu.be/x-9SduonkiM?list=PLRhdrtfC6dS-lavTuExrT3SQOSwO4EPXl

"For what it's worth , We've managed to send in the finished model of the Hive Runners. The second party will deploy here and set up a deployment line for Volunteers Only

Remember that it's not necessary to break into the centre of the Hive, it would be a miracle if you did, but your main objective would be to penetrate deep enough to allow for a Anion / Zeon reaction to Gestate. ODF Move Out !
>>
>>4101536
>Stay Landed
>Reload 36mm
>Dodge boost

MOV: 3 or 4[-1en] | ACT: 2 + 1boost[-1en] | Eva: 30% | Def surface cover: 10%
HP: 8/8
EN: 20/24 [flight -1en]

36mm HMG: range:4+ dmg: 6AP

ammo: 2/2 x12
burst: [80]x4 costs 1 ammo

photon grenade: range:4 dmg:20
ammo: 0/3

Badges:
Dragon (Turn AoE1.5 into AoE3)
3 Predator XP.
>>
Rolled 43, 51, 15, 94 = 203 (4d100)

>>4101512

>Wide swing center and left most bug 7 damage
>Wide swing center and right most bug 7 damage
>Move north 1 [Rushdown]?

Hp 4/7| Mv 3| Act 3| Sup 1/1
[55]x1, dmg 3, Wide Swing
!Sustain 3/3 - regen 1 hp every 3 turns
!Rushdown - moving into enemy hits and knocks back
>>
Rolled 20, 5, 45, 4, 55, 80, 36, 33, 15, 33, 99, 52 = 477 (12d100)

>>4101512

>fire starboard KT at swole bugs E 2x [12d100]

Act:2 | Mov:4 | Str:2

HP: 4/4 [soldier's pride]
Sup: 0/2
Ammo: 2/4 x infinite
Optimize: 1/2
ping: 3/3 [tap][track nodes, hidden targets][range:6][owl whistle]
CBR: range:6 dmg:1.5
Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
>>4101512

#Rhapsody (Mobile Infantry, Krussian Variant)
Ground Mobility: || 3 movement while on the ground. ||
Flight Mobility: || Costs 1 energy per turn to enter/maintain flight. || 4+x movement while flying (costs 1*x energy) ||
Actions: || 2 Standard actions (costs 1 AP) || 1 Boost action (Note: can only be used for movement) (costs 1 energy) ||
Integrity: || 9/14 ||
Crew: || 1 ||
Energy: || 14/24 ||
Evasion: || 30% ||
DSC: || 10% ||
Upgrades: || [Fractal Badge: You can retrofit craft with alternative mods.] || [Accuracy Enhancement Mrk II: +10 to hit.] ||
XP: 0

Load-out: [40mm Hvy Vulcan] || Reloads: 0 || Shots/Mag: 0/30 || Range: 5 || Target: [50] || Shots/turn: 1-10 || Dmg: 8 AP/or/HE ||

> Free Action || -1 Energy || Maintain Flight Stance.
> Standard Action || -1 AP || Fly 4 hexes south-east.
> Standard Action || -1 AP || Fly 4 hexes south-east.
> Boost Action || -1 Energy || Fly 4 hexes south-east, then land on the Dropship. Withdraw from the hot zone and return to base at the first opportunity.
>>
>>4101512
>Insert Toxin Mine 6 E
>Reload Toxin

Errant Chernobyl "Cherno"
True Body, respiratory damage from experiments with various chemical agents.
Xeno Kills: 27
HP 2.5/4.5 | AP: 2 | Mov: 5 | Supp: 2/3
[][] Rx4/6 Bug Spray [Range 4+2 arc / Lob Accuracy 62]
---
Equipment: [Baron's Tragedy Kit // Immune to Poison, Acid, Fire, Blast, and Bio. (Torpid)] || [Omni launcher // Range of 4. AOE of 1. Two capacity, six reloads. Allows Lob shots. Allows Mine placement.] || [Gas stream // Modify attack with Range 3 Gas munition.]
Ammo Loadout: [Napalm 63 // Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]
[Bug Spray // Neurotoxin -1 Act for Enemy. 50% Poison Stat. Exposure 1 dmg per phase.]
>>
>>4101512
>Move NW 2 NE
>-Rushdown x2
>Move NE W
>-Rushdown
>Block N (+3def, +15cov, 3 sides)
>-Saber melee counter

Knight's Honor, Porter's Snack
Hp 7/7| Mv 3| Act 3| Sup 2/2
[55]x1, dmg 3, Wide Swing
!Sustain 3/3 - regen 1 hp every 3 turns
!Rushdown - moving into enemy hits and knocks back
!Knight Ascendant: Saber: counter after being attacked in melee
Block, Shield Cover, Strength
6xp, 1 backup
>>
>-Botting [KSA-Sn1-Mjbb1] Trigger Guard
>Jump down from breach 2NE, Move 1NE 1NW (-1en)
>Move 2NW, 2NE (-1 en)
>Fire Gauss Rifle Snapshot at Warrior North [40]×1 (6Ap Dmg)
>>
>>4101536
>Act 1: Order to reload missiles
>Act 2: Fire 4 missiles at the cluster of Blue Warriors around 5NE, 10E in a line from front to the back of the line.
>Act 3 (from suit -1 en):Order to Navigation to reposition the ship to the South away from the [Dew Auras] (Move 6-7 Hexes South)

{Hyperion}
System: 100/165 | Crew 6/6
•PT-6 [R10/10],[L10/10],[M10/10]: Range 5, {10PLSM} Dmg, |1Ang×3|
-Screen [60]×4
-Barrage [40]×4×guns
-¡Anti-Missile [30]×4
•Internal Positron Solution: Range 6L, Front Facing, {20PLSM} Dmg, |3Ang|
-Solutions: [][][][]
-Calibration Shot [50]x1 (+10 acc),
-Fussilade [30]x[] (acc bonus reset)
•Anti AC Missile Systems: Range 6, Signal 5, {5AP+15HE} Dmg, Multi Launch, 1.5 Hex Area |2 Ang|
-Missiles [x][x][x][][][][][][][] {Focus Marked/SND Mode}
•KT-20mm [R10/10], [L10/10]: Range 4, {4dmg}, |1 Ang×2|
-Barrage [40]×6
-Anti-Missile [40]×6
>>
>>4101536
>Botting [Hm1] Jupiter
>Zero in ×2 Impact Shells at Lady bug in the middle of the Mantises (was previously hit last turn) 30 North?
>Zero in ×2 Impact shells at Lady bug in middle of spittrr bug cluster (30 North 6 West?)


[Hm1] Jupiter
Hp:5/5 | Armor:1/1 | Mov:4 | Act:2 | Sup:5/5 | Str:2
Rail Mortars: RNG 3-Vision, []x8, *Deviation, *Phase Delay, *+10 Hit

!Messenger's Wings- [X][][], *Dash, *React Dodge
!Strider

Forge Equipment: -Porter's Snack II
-Messenger's Wings I
-Soldier's Pride
>>
>>4101536
>Move 2 SW
>Harvest corpses with Drone 1
>harvest corpses with Drone 2

[Om] Operator Mule, Hetros 'Moore's Law' Jistin
HP 2.5/3 | Act: 2
Move: 3 | Sup: 4/4, 0/4, 0/4

d1HP 4/4 | d1Act: 1
d1Mov: 4 | d1Work: 1
d1Vis: 4 | d1Rng: 4->
Ammo: [][][]x10/10


Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print
-Owl Whistle
*-Ping an area for hostiles (tap) [][][]
*-Can Track Nodes, Hidden Targets

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]
-Automatic Turret: 1 Hex Tile. [4 Modular HP, Domain, Range 6 Sensor, Auto Attack In Range, 2 Explosive Dmg [50]x2 (Twinlinked)]
>>
>>4104074
No.
>>
File: Hyperion_Turn11Bext.png (7.74 MB, 2464x3099)
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Enemy Phase.

" Don't lag behind, we need only do what we came here for and be rid of this blasted place "
>>
File: Hyperion_Turn11Bint.png (7.7 MB, 2464x3099)
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Enemy Phase 2/2

Durandal: This isn't good, the enemy numbers will start swelling to critical levels !
>>
File: Fast_Phases.png (23 KB, 1020x689)
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https://www.youtube.com/watch?v=Gk-iWj_a-68

The Fight for your lives will begin in approximately 12 hours. Fast Phases will be an all in one processing day where multiple turns will process in succession , meaning that turns will open in 45 minute windows at a time.

Prepare. For the enemy will not stop until all are Dead.
>>
>So what is the plan you may ask?

Simple, were going to blow this joint with the Aeon-Zion Bomb method. In all honesty I & probably "we" don't have the patience to go kill the queen ourselves. See the room containing the ladybugs & mantis currently? We're going to use that one. Clear it then plant the bomb. Whether you want to stick around it to protect or leave ASAP when it is ready is up to you, but if you can truly not make it before it explodes you can always:

>Decorp yourself before the bomb explodes

So your physical data can be resent to Celestial Host & be reprinted later. After all our clones are on them for this operation. If you don't time it properly you'll be subject to intense radiations & mutations which will definitely forfeit not only your clone but also your sense of self (You lose your character basically.)

>Assigning chores:
>>4103754
>>4092732
"Trigger you'll be in charge of making sure the bomb gets planted right smack in the middle of that room. MAKE SURE WE HAVE ENOUGH TIME TO EVAC (I'll ask for an estimation from command)"
>Trigger is given permission to use both the Red Anion particle & the Blue Zeon particle

"Cherno... I know I haven't been the best CO much less friend & I owe you so much for all the sacrifices you have done. Asking you for one more might be much but I need you to protect the bomb & make sure the fission between the particles happen. Whether you'll be able to EVAC will be all the dependent on you. In sum I want you to be Trigger's second & assistant in planting the bomb. I could get you a new set of clones in case you think about decorping before the explosion but its all up to you if you ask."
>In the case something happens to Trigger or we are short on time or any other unforeseen happenings happen to the bomb you will be given Red Anion Clearance. For now you will be in charge of the Blue Zeon.

>>4104018
>>4101562
"Illuyanka & Sjálfsvíg, you guys are going to make sure that all of you get inside that room & that Trigger & Cherno can plant the bomb no problem. Just keep hacking & blocking at the bugs until it is done then pull back one way or another. I am counting on the both of you.

>The rest of us
If you want to go help, by all means you can or if you prefer to give cover from the ship its all up to you. All we need to do is make sure is that this bomb is planted & we are gone.
>>
>>4104287

#Hindenburg, Tragedy Demo.
Xeno Kills: 0
HP 4.5/4.5 || AP: 2 || Mov: 5 || Supp: 3/3
Ammo: 2/2 || Reloads: 6/6 || Acc: 62 || Range: Lob = (4+2) // Gas: (3+2)
---
Equipment: [Hazard Kit // Immune to Poison, Acid, and Bio.] || [Omni launcher // Range of 4. AOE of 1. Two capacity, six reloads. Allows Lob shots. Allows Mine placement.] || [Gas stream // Modify attack with Range 3 Gas munition.]
Ammo Loadout: [Napalm 63 // Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]
[Bug Spray // Neurotoxin -1 Act for Enemy. 50% Poison Stat. Exposure 1 dmg per phase.]

> Spawn anywhere within Hyperion.
>>
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>>4104719
" So this is to be your ground then ? So be it, from this distance into the heart we would do substantial damage to the Hive, opening it up to naval bombardment. I propose , in this case , 2 Anion / Zeon bombs just to make sure. The Compounding fusion, as I understand it, will double not only your chances, but its final destructive effect. One snag, both reactions must happen near simultaneously or bonding won't take.

Basillica turns her mind towards the ship. " And if you are to extract me- then find the Data Vessel Aboard the ship, like you she has been gripped with a terror unbeknownst to synthetics, an effect of the Queen perhaps. But it seems the Red has grown in power these past few centuries , that much is certain.

Metis Mori, Ranger. "
>>
>>4104733
I do believe you're Dt2 comrade. Also as a fresh adept you get the base hp. My 4.5 is related mostly to my Baron's Tax armor that makes me thicc but unable to move twice in a phase. Someone will have to clarify but I think fresh faces also get stuck with the base kit without 'group upgrades' as well, but I could be wrong there.
Hopefully I'm not deterring you, just trying to inform a fellow Dt that I hope to help saturate the field with.

>>4104719
"I was planning to show Basillica we were capable of killing the Queen itself prior to detting this place. But if that's the plan, I'll happily offer myself up to make sure the bombs go off. I've got enough supplies left to make one of each if needed, or I can use them to further defending whatever you have us drop."
>>
File: Hyperion_Turn12Aext.png (7.22 MB, 2365x2696)
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Act Phase.
>The Turn is posted Early, phase will end at 6:45Est.

" Damage to the Bow exceeding 60%, all KTs destroyed, we will not be able to handle another salvo like that.

!Enemy Breeched at Starboard side
>>
>>4104776
I don't know where I am.
>>
File: Hyperion_Turn12Aint.png (7.39 MB, 2464x2701)
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https://www.youtube.com/watch?v=e4Dbbjn35IM&list=PLRhdrtfC6dS-lavTuExrT3SQOSwO4EPXl&index=6

"Visuals will do you no good on the ship, rely on your memory !"

>massed attack has caused blind flashes across the ship.
>>
>>4104792
Your deployment processes this Act Phase.
>>
>>4101839
"Bulge! Use the PT'S! THE KT'S are fucked!"
>>
Rolled 47 (1d100)

>>4104779
>Lobb Toxin 2 E, 4 NE [62x1] 1blast+toxin
>Insert Toxin Mine 5 NW, 1 W
"I will attempt to saturate as much of the xenos as possible. We gotta push and set in before they really flood upon us."

Errant Chernobyl "Cherno"
True Body, respiratory damage from experiments with various chemical agents.
Xeno Kills: 27
HP 2.5/4.5 | AP: 2 | Mov: 5 | Supp: 2/3
[][] Rx4/6 Bug Spray [Range 4+2 arc / Lob Accuracy 62]
---
Equipment: [Baron's Tragedy Kit // Immune to Poison, Acid, Fire, Blast, and Bio. (Torpid)] || [Omni launcher // Range of 4. AOE of 1. Two capacity, six reloads. Allows Lob shots. Allows Mine placement.] || [Gas stream // Modify attack with Range 3 Gas munition.]
Ammo Loadout: [Napalm 63 // Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]
[Bug Spray // Neurotoxin -1 Act for Enemy. 50% Poison Stat. Exposure 1 dmg per phase.]
>>
Rolled 73, 98, 78, 62 = 311 (4d100)

>>4104779

>Move 3 North East [Rushdown] 7 damage?
>Wide swing adjacent bugs
>Wide swing them again


Hp 4/7| Mv 3| Act 3| Sup 1/1
[55]x1, dmg 3, Wide Swing
!Sustain 3/3 - regen 1 hp every 3 turns
!Rushdown - moving into enemy hits and knocks back
>>
Rolled 52, 69, 24, 10, 67, 82, 26, 70 = 400 (8d100)

>>4104794
>Fire 36mm south fliers
>Fire 36mm south fliers
>Dodge boost SW

At workshop will change ammo and energy in a bit.

MOV: 3 or 4[-1en] | ACT: 2 + 1boost[-1en] | Eva: 30% | Def surface cover: 10%
HP: 8/8
EN: 20/24 [flight -1en]

36mm HMG: range:4+ dmg: 6AP

ammo: 2/2 x12
burst: [80]x4 costs 1 ammo

photon grenade: range:4 dmg:20
ammo: 0/3

Badges:
Dragon (Turn AoE1.5 into AoE3)
3 Predator XP.
>>
>>4104808
STICKS THEY ARE DEAD
>>
Rolled 42, 74, 4, 66 = 186 (4d100)

>Zero In 2 Impact Shells on 8NE 6N
>-Strider move 1SW
>Zero In 2 Impact Shells 9NE, 6N

[Hm1] Jupiter
Hp:5/5 | Armor:1/1 | Mov:4 | Act:2 | Sup:5/5 | Str:2
Rail Mortars: RNG 3-Vision, []x0, *Deviation, *Phase Delay, *+10 Hit

!Messenger's Wings- [X][][], *Dash, *React Dodge
!Strider

Forge Equipment: -Porter's Snack II
-Messenger's Wings I
-Soldier's Pride
>>
(I'll start botting in about 10 to 11 minutes)
>>
>>4104794
"JESUS CHRIST"
>build 1 Auto turret 1NE, 1NW
>Build 1 Auto turret 1NE, 1W
>Move 3 SW


[Om] Operator Mule, Hetros 'Moore's Law' Jistin
HP 2.5/3 | Act: 2
Move: 3 | Sup: 0/4, 1/4, 1/4

d1HP 4/4 | d1Act: 1
d1Mov: 4 | d1Work: 1
d1Vis: 4 | d1Rng: 4->
Ammo: [][][]x10/10


Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print
-Owl Whistle
*-Ping an area for hostiles (tap) [][][]
*-Can Track Nodes, Hidden Targets

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]
-Automatic Turret: 1 Hex Tile. [4 Modular HP, Domain, Range 6 Sensor, Auto Attack In Range, 2 Explosive Dmg [50]x2 (Twinlinked)]
>>
>>4104820
ID
>>
>>4104719
Right. I might be able to manage that.

>>4104794
Sigh, bugs. Illuyanka, Sjalsvig , with me.
Principal Basillica, let us take the fight to the enemy. ONWARDS. We need to secure this area. Help me with these Enormous Warrior Hybrids; my armour can't hold them.

>Fire rook Launcher 3NE [4hvy crush, 1Aoe]
>--Strider Step 1NW
>Move 5NW
>[-1EN]Fire Rook Launcher 7NW [4hvy crush, 1AoE]
>--Strider step 1SE
>--Ping with my Owl Whistle: Find me the best position nearby to SET US UP THE BOMB.


==Knight Sergent Trigger==
Suit: HP 4+4+4
Soldier: HP 2+1Armor HP | Mov 5 | Sup 3+2 | 8Vis | EN 14
<Environmental camo>
[calibrate]
<Gauss Rifle>
[3]r4, R8+, D6AP
Snap 47, Prone 87
<Grapple Hook>
6R, Pull
<Rook Launcher>
[2], 8R straight, Aoe 1, 4crush
<Porter Supply>
+2 Supply
<Messenger Wings>
[3], Tap Dash, +2 Jump, Jet Dodge, Flight
<Owl Whistle>
[3] 6R, Tap: !Ping
<Soldier Pride>
+1 Armor HP
!Flanker, +15 on backstab or flank.
!Strider, move 1 after an act
>>
>>4104794
>-Botting [Mr2] Bulge
>-Use Optimize (1/2 left)
>Fire PT-6 at flying bug bombs [90] times 4 (10 plsm)
>Fire PT-6 at flying Bug bombs [90] time 4 (10 plsm)
>>
>>4104794
>-Botting [Mr3] Eclair Baker
>-Optomize (1/2 left)
>Move 3NE
>Fire Auto at breaching bugs NE/East (Starboard) [71] times 8 shots (1.5 plsm)
>>
>>4104794
>-Use Optomize (1/2 left)
>Fire fusillade forward [Base hit is 30 not sure how optimize & + hit affects this] time 4
>Make sure all the missiles are loaded & fire them all on the [SND] {10 missiles}
>Metal Jacket Suit: In the ship, use Flurry on Starboard boarders [105] times 2 = 4 impact dmg per punch (-1en)
>-Use Messenger wing Dash 3 SW
[Mr] "Ranger"
Hp:4/4| Mov: 4|Jump: 2| Act:2| Sup:4/4| Str:2

Core Battle Rifle. [] [] [] [] R×Infinite
•{Range 6, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

-Equipment : Soldiers Pride, Porter's Snack, Messengers Wings II 6/6
!Optimize: Hit +50%; [x] []
!Overwatch (act)
!Basic Training:Melee [50]×1
!Knight Ascendant: Strider (May move 1 tile after an atk or hand act)

(Now In Metal Jacket)
Arm 1: 4/4 Head: 4/4 En: 28/30
Arm 2: 4/4 Legs: 4/4 (Mov 5, Jmp 1) Dmg: 4 Impact, Rch: 1~3
!Heat vent (Tiles surrounding take 3 Ht dmg, recover 40% EN)
Jab: [80]x1 (1 Arm)
Flurry: [70]x2 (2 Arms)
Guard: Dr+2 (1 Arm)
{Hyperion}
System: 300/165 | Crew 6/6
•PT-6 [R10/10],[L10/10],[M10/10]: Range 5, {10PLSM} Dmg, |1Ang×3|
-Screen [60]×4
-Barrage [40]×4×guns
-¡Anti-Missile [30]×4
•Internal Positron Solution: Range 6L, Front Facing, {20PLSM} Dmg, |3Ang|
-Solutions: [][][][]
-Calibration Shot [50]x1 (+10 acc),
-Fussilade [30]x[] (acc bonus reset)
•Anti AC Missile Systems: Range 6, Signal 5, {5AP+15HE} Dmg, Multi Launch, 1.5 Hex Area |2 Ang|
-Missiles [x][x][x][x][x][x][x][x][x][x] {Focus Marked/SND Mode}
•KT-20mm [R10/10], [L10/10]: Range 4, {4dmg}, |1 Ang×2|
-Barrage [40]×6
-Anti-Missile [40]×6
>>
Illuyanka, back me up here.

#Illuyanka
>Wide Swing this cluster [55*people]
>advance 3NW
>block NW, N, NE [3 tiles, 15cov, 3def]
>--I saber counter.

Knight's Honor, Porter's Snack
Hp 4/7| Mv 3| Act 3| Sup 2/2
[55]x1, dmg 3, Wide Swing
!Sustain 3/3 - regen 1 hp every 3 turns
!Rushdown - moving into enemy hits and knocks back
!Knight Ascendant: Saber: counter after being attacked in melee
Block, Shield Cover, Strength
6xp, 1 backup
>>
>>4104794
>Order to the Stork Company to setup the bomb on their side & link it to the Hyperion Comms for detonation
>>
File: Hyperion_Turn12BInt.png (7.79 MB, 2464x2874)
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Enemy Phase.
Aerial Vessels Eliminated. That takes care of our missile bug problem , but not the ground swarmers and the enemy's vast economy.
>>
File: Hyperion_Turn12Bext.png (7.82 MB, 2464x2874)
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Our missiles are spent, and the Lasers are on cooldown, the ship is currently at the mercy of the enemy , assuming they can get up from that.
>>
File: Hyperion_Turn13Aint.png (7.7 MB, 2464x2886)
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Act Phase - Mantisoids, horrifying combatants up close, you cannot match their striking speed. You must instead rely on honourless means in disposing of them and sparing no reserves to do so.

Phase End 9:45.
-Some actions were missed before phase end., be sure to include them again while posting a new one.
>>
File: Hyperion_Turn13Aext.png (7.72 MB, 2464x2886)
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2/2 Act Phase.
End Time Adjusted to 9:50est
>>
>>4105026

>Redeploy

Hp 7/7| Mv 3| Act 3| Sup 1/1
[55]x1, dmg 3, Wide Swing
!Sustain 3/3 - regen 1 hp every 3 turns
!Rushdown - moving into enemy hits and knocks back
>>
Ranger? Ranger, come in. Hostile presence is too dense for a ground approach. This is far as we get. I can get you a bomb on this perch but I can't guarantee it remains for longer than a turn.
>>
>>4105037
...
>>
>>4105047
Sometimes the printers malfunction. It happens. You should be out there somewhere.
>>
>>4105047
(You can act from the yellow printer that is at the front of the ship.)
>>
>-Switch to Hustle Mode
>Move 2SW, 2NE
>Switch classes to HM

[Hm1] Jupiter
Hp:5/5 | Armor:1/1 | Mov:4 | Act:2 | Sup:5/5 | Str:2
L Arm- Heat 0/8, R2, +2 STR
R Arm- Heat 0/8, R2, +2 STR

!Messenger's Wings- [X][][], *Dash, *React Dodge
!Strider

Forge Equipment: -Porter's Snack II
-Messenger's Wings I
-Soldier's Pride
>>
>>4105047
Assume where you got printed and proceed from there. Fast processing is prone to errors
>>
>>4105060
>-Also my mortars need to be processed
>>
Rolled 71 (1d100)

>>
Rolled 30 (1d100)

>>4105026
>Reload Napalm
>Lobb Napalm 6 NE [62×1] 1blast+Napalm

Errant Chernobyl "Cherno"
True Body, respiratory damage from experiments with various chemical agents.
Xeno Kills: 27
HP 2.5/4.5 | AP: 2 | Mov: 5 | Supp: 2/3
[X][] Rx3/6 Bug Spray [Range 4+2 arc / Lob Accuracy 62]
---
Equipment: [Baron's Tragedy Kit // Immune to Poison, Acid, Fire, Blast, and Bio. (Torpid)] || [Omni launcher // Range of 4. AOE of 1. Two capacity, six reloads. Allows Lob shots. Allows Mine placement.] || [Gas stream // Modify attack with Range 3 Gas munition.]
Ammo Loadout: [Napalm 63 // Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]
[Bug Spray // Neurotoxin -1 Act for Enemy. 50% Poison Stat. Exposure 1 dmg per phase.]
>>
>>4105037
>-Botting [Mi-M1] Sticks
>-Stay Grounded
>Boost 2 NE, 2 E
>Fire 36mm at Boarders drilling the Hyperion [80] times 4
>Fire 36mm at Boarders drilling Hyperion [80] times 4


MOV: 3 or 4[-1en] | ACT: 2 + 1boost[-1en] | Eva: 30% | Def surface cover: 10%
HP: 8/8
EN: 20/24 [flight -1en]

36mm HMG: range:4+ dmg: 6AP

ammo: 2/2 x12
burst: [80]x4 costs 1 ammo

photon grenade: range:4 dmg:20
ammo: 0/3

Badges:
Dragon (Turn AoE1.5 into AoE3)
3 Predator XP.
>>
Rolled 46, 80, 74, 59, 27, 25, 19, 56 = 386 (8d100)

>>4105037
>barrage fire starboard PT at mass of bugs right next of the ship's starboard side 2x [8d100 at 40]
>if there's no line of fire, target the yellow swole bug instead

Act:2 | Mov:4 | Str:2

HP: 4/4 [soldier's pride]
Sup: 0/2
Ammo: 2/4 x infinite
Optimize: 1/2
ping: 3/3 [tap][track nodes, hidden targets][range:6][owl whistle]
CBR: range:6 dmg:1.5
Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
File: Clarity.png (753 KB, 771x702)
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>>4105058
Okay. Thank you.

>>4105037
#Hindenburg, Tragedy Demo.
Xeno Kills: 0
---
//Stats//
HP 1.5/1.5 || AP: 2 || Mov: 4 || Supp: 3/3
---
//Equipment//
[Hazard Kit: Grants Immunity to Poison, Acid, and Bio.]
[Omni launcher: || Acc: 55 || AOE: 1 || Capacity: 0/2 || Reloads: 6/6 || Allows Lob shots, range 4. Allows Mine placement, range 4. Allows Gas stream, range 3.]
---
//Ammo Loadouts//
[Napalm 63: Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]
[Bug Spray: Neurotoxin -1 Act for Enemy. 50% Poison Stat. Exposure 1 dmg per phase.]

> Major Action: -1AP || Lob Napalm grenade @ [NE]x1, [E]x2.
> Major Action: -1AP || Lob Napalm grenade @ [NE]x1, [E]x1, [NE]x2.
>>
>>4105037
>-Bot [Mt1] Waterloo
>Fire PT6 at Mantisoid 10 North, 5 East? [60]times 4
>Fire PT6 at same Mantisoid attempting to kill Trigger Guard [60] times 4
>>
Rolled 30, 21, 95, 95 = 241 (4d100)

>>4105037
>Move 3 NE, 1 EAST
>Flurry the bugs 2-3 east [70] times 2
>Flurry the bugs east again [70] times 2
[Mr] "Ranger"
Hp:4/4| Mov: 4|Jump: 2| Act:2| Sup:4/4| Str:2

Core Battle Rifle. [] [] [] [] R×Infinite
•{Range 6, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

-Equipment : Soldiers Pride, Porter's Snack, Messengers Wings II 6/6
!Optimize: Hit +50%; [x] []
!Overwatch (act)
!Basic Training:Melee [50]×1
!Knight Ascendant: Strider (May move 1 tile after an atk or hand act)

(Now In Metal Jacket)
Arm 1: 4/4 Head: 4/4 En: 28/30
Arm 2: 4/4 Legs: 4/4 (Mov 5, Jmp 1) Dmg: 4 Impact, Rch: 1~3
!Heat vent (Tiles surrounding take 3 Ht dmg, recover 40% EN)
Jab: [80]x1 (1 Arm)
Flurry: [70]x2 (2 Arms)
Guard: Dr+2 (1 Arm)
>>
>>4105037
>-Botting [Vd1] Illuyanka
>Block NW (Saber ascendant, counter every hit attemps)
>Move 2 NW & RUSHDOWN Mantisoid [55] times 2
>Wide SWING MANTISOID

Knight's Honor, Porter's Snack
Hp 7/7| Mv 3| Act 3| Sup 2/2
[55]x1, dmg 3, Wide Swing
!Sustain 3/3 - regen 1 hp every 3 turns
!Rushdown - moving into enemy hits and knocks back
!Knight Ascendant: Saber: counter after being attacked in melee
Block, Shield Cover, Strength
6xp, 1 backup
>Wide swing mantisoid
>>
" Right then. "

>[1EN, Suit] Jump forward 3NW, jumping over this stupid bug. I have places to be, get out of my way.
>--Messenger Dash 5NE [leave the suit]
>Fire Grapple 5NE, 1NW, pull myself to it [*]
>--Messenger Dash swing myself around the outcrop, 1W, 3NE, 1E
>Activate Environmental camo, drop prone and fucking *pray* I lost them for just three seconds.

==Knight Sergent Trigger==
Suit: HP 0+0+4
Soldier: HP 2+1Armor HP | Mov 5 | Sup 3+2 | 8Vis | EN 13 | Jump 3
<Environmental camo>
[calibrate]
<Gauss Rifle>
[3]r4, R8+, D6AP
Snap 47, Prone 87
<Grapple Hook>
6R, Pull
<Rook Launcher>
[2], 8R straight, Aoe 1, 4crush
<Porter Supply>
+2 Supply
<Messenger Wings>
[3], Tap Dash, +2 Jump, Jet Dodge, Flight
<Owl Whistle>
[3] 6R, Tap: !Ping
<Soldier Pride>
+1 Armor HP
!Flanker, +15 on backstab or flank.
!Strider, move 1 after an act
>>
>>4105126
RANGER DETONATE THE MJBB. DETONATE THE MJBB CORE. BLOW THE GATEWAY OPEN.
>>
>If our glorious commander is not here, attempt to authorise the Mjbb#1 to detonate. Principal Basillica needs the cover and I really need the distraction.
>>
>>4105132
>>4105134
>Detonate the MJBB Trigger was using?
>>
>>4105026
>Move 1SE, Man Engineering Station
>Print Repair Drone, order it to begin repairing bridge,
>Print Repair Drone, order it to begin repairing bridge,
>>
File: Hyperion_Turn13Bext.png (7.75 MB, 2464x2904)
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Enemy Phsse.
>>
File: Hyperion_Turn13Bint.png (7.73 MB, 2464x2904)
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https://www.youtube.com/watch?v=sMuey1VQ3LY&list=PLviRCiujlzqCYuoMJzMtpbR3seP3r_duP&index=32
>>
File: Hyperion_Turn14Aext.png (7.95 MB, 2464x3010)
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Act Phase. We have entered into slow phases. Thanks for participating :v
>>
File: Hyperion_Turn14Aint.png (7.89 MB, 2464x3010)
7.89 MB
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https://www.youtube.com/watch?v=6gjdrbc_jf0

Basillica: There it is, seize this chance, you know what must be done ! Everyone we hold them off - we cull them Here !"

Stork Company: We have printers set up , Hyperian 26th , we're waiting on you ! Don't worry about keeping us alive, we're insured and so should you !
>>
>>4105475
>Reload Missiles
>Reload Missiles
>Reload Missiles

[Om] Operator Mule, Hetros 'Moore's Law' Jistin
HP 2.5/3 | Act: 2
Move: 3 | Sup: 4/4, 2/4, 2/4

d1HP 4/4 | d1Act: 1
d1Mov: 4 | d1Work: 1
d1Vis: 4 | d1Rng: 4->
Ammo: [][][]x10/10


Abilities:
-Repair
-Mining Beam
-Grav Hook -> Launch
-Plaster Beam
-Scan & Print
-Owl Whistle
*-Ping an area for hostiles (tap) [][][]
*-Can Track Nodes, Hidden Targets

Design Database:
-Docking Station - 1 Hex Tile. 0Height. 1 Supply. [Can respool Energy for Infantry and Mech in adjacent tiles ]
-Barricade: 3 Sides. .5 Height. 1 Supply. [Grants +20 Cover, Has 10 Dur. Grants Full Cover if Crouched behind. [Crouch is OnceTap] ]
-Automatic Turret: 1 Hex Tile. [4 Modular HP, Domain, Range 6 Sensor, Auto Attack In Range, 2 Explosive Dmg [50]x2 (Twinlinked)]
>>
>>4105475
I can hold off the northern bugs, but someone will have to keep the southern ones off the Principal!

>-Trigger Sustain (+1 hp). Cooldown 3
>Move 2NW
>-Rushdown
>Throw Balkelite grenade 3NE
>Block NW (3def 15cov 3sides)
>-Saber counter

Knight's Honor, Porter's Snack
Hp 4/7| Mv 3| Act 3| Sup 2/2
[55]x1, dmg 3, Wide Swing
!Sustain 3/3 - regen 1 hp every 3 turns
!Rushdown - moving into enemy hits and knocks back
!Knight Ascendant: Saber: counter after being attacked in melee
Block, Shield Cover, Strength
6xp, 1 backup
>>
>>4105475

>Move North West 3
>Move North East 3
->drop
>Move North East 2 North West 1

Hp 7/7| Mv 3| Act 3| Sup 1/1
[55]x1, dmg 3, Wide Swing
!Sustain 3/3 - regen 1 hp every 3 turns
!Rushdown - moving into enemy hits and knocks back
>>
>>4105475
#Hindenburg, Tragedy Demo.
Xeno Kills: 0
---
//Stats//
HP 1.5/1.5 || AP: 2 || Mov: 4 || Supp: 3/3
---
//Equipment//
[Hazard Kit: Grants Immunity to Poison, Acid, and Bio.]
[Omni launcher: || Acc: 55 || AOE: 1 || Capacity: 2/2 || Reloads: 5/6 || Allows Lob shots, range 4. Allows Mine placement, range 4. Allows Gas stream, range 3.]
---
//Ammo Loadouts//
[Napalm 63: Effective vs Bio targets. Effect sustained for three turns. Inflicts 1 dmg per exposure.]
[Bug Spray: Neurotoxin -1 Act for Enemy. 50% Poison Stat. Exposure 1 dmg per phase.]

> Major Action: -1 AP || Move [NW]x3, [NE]x1.
> Major Action: -1 AP || Reload Omni-Launcher with Napalm 63 ammo.
>>
>>4105757
Forgot ID. Apologies.
>>
Rolled 32, 71, 92, 17, 67, 84, 3, 26 = 392 (8d100)

>>4105475

>barrage fire dorsal PT at group of bugs on the spire by the dead Dt [4d100 at 40]
>barrage fire dorsal PT at bug mass approaching the bow [4d100 at 40]


Act:2 | Mov:4 | Str:2

HP: 4/4 [soldier's pride]
Sup: 0/2
Ammo: 2/4 x infinite
Optimize: 1/2
ping: 3/3 [tap][track nodes, hidden targets][range:6][owl whistle]
CBR: range:6 dmg:1.5
Burst: [67]x2 costs 1 ammo
Auto: [47]x4 costs 2 ammo
Melee: [50]x1
can Overwatch
>>
>>4105475
>Boost Fly East*4
>Leave battlefield
>Redeploy as [Bt] Cassowary

MOV: 3 or 4[-1en] | ACT: 2 + 1boost[-1en] | Eva: 30% | Def surface cover: 10%
HP: 8/8
EN: 20/24 [flight -1en]

36mm HMG: range:4+ dmg: 6AP

ammo: 0/2 x8
burst: [80]x4 costs 1 ammo

photon grenade: range:4 dmg:20
ammo: 0/3

Badges:
Dragon (Turn AoE1.5 into AoE3)
3 Predator XP.
>>
late posting notice, we were dming other games.
>>
File: Need_Time.png (333 KB, 617x636)
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>>4105140
"Trigger? I can't see you anymore but that daring maneuver probably means your still going right? Start setting up the bomb & be careful of reinforcements. Illuyanka >>4105564 ,Sjálfsvíg >>4105728 & company are coming to make sure its all ok....sHIt More Mosquitoes! Catch you later! Just plant & keep killing. Remember! Need (5 turns) minimum (8 turns) for max effectiveness! YOU CAN DO IT."
>>
>>4106423
>Your new code is [Bt1] Cassowary (dont forget)
>>
>>4106423
Skirmish cursed, replace actions with

>Boost Fly West*4
>Leave battlefield
>Redeploy as [Bt] Cassowary
>>
>>4105467
>Deploy as an engineer or pilot near Durandal. "HEY YO MAN! What wit dem big ol' suckers in da hold man? We git any of dem runnin? Fink if not we should give er 'nother shot!"
>Attempt to talk Durandal into helping him get one of the Gryffons running.
>>
>>4107202
>I think [P2] is what applies here? Unless you want to be [Om2] choose your code. Glad to have you
>>
>>4107238
"Aight, you got it Baws. Gonna try n git one of dem beeg ol' bas'ards runnin' down n da hold!"
>>
>>4107112
So we need to set up 2 bombs to go off in 8 or more turns, on the same turn? Right?
>>
>>4107745
Yes, but Stork company already set up the first one.
>>
Rolled 29, 76 = 105 (2d100)

>-Switch to Deploy Mode
>-Messenger's Wings: Move 2NE, dropping
>Move 2NE
>Arm Operation: L&R arms grab nearby bugs, Lunar Throw them at bugs N

[Hm1] Jupiter
Hp:5/5 | Armor:1/1 | Mov:2 | Act:2 | Sup:5/5 | Str:2
L Arm- Heat 2/8, R2, +2 STR
R Arm- Heat 2/8, R2, +2 STR

!Messenger's Wings- [X][X][], *Dash, *React Dodge
!Aerial Wrestling- [][][]
!Strider

Forge Equipment: -Porter's Snack II
-Messenger's Wings I
-Soldier's Pride
>>
>>4107808
do we want to go for maximum blast radius? Or just set them to go at the same time?

Also anybody need something from me on the engineering console? or should I start gathering more supplies to build turrets and/or the annihilation bomb?
>>
>>4107832
We'll let the decision to Trigger but going for 5 turns is fine. The navy will bomb what's left later. (Yes they need to go at the same time).
>>
Rolled 29, 70, 28, 35, 57, 28, 67, 12 = 326 (8d100)

>>4105475
>[Screen] bugs on bridge [60]x4
>[Screen] bugs on bridge [60]x4

HP: 3/3 MOV: 4 ACT: 2 SUP: 2/2
!Breach: Break through thin walls 1SUP

Sparrda Auto Shot: RNG: 6 DMG: 2HVY AMO: 4/4 R2/2 [Shot 62x1 1AMO] [Double Tap 52x2 2AMO]
!Clearout: (Act) (End) Approaching Targets are Shot

Clones Remaining: 3
EXP: 2
Honor: 0
>>
Rolled 47, 12, 81, 79 = 219 (4d100)

>>4105475
>Flurry the Biggest bug SE [70]×2, (4 Impact DMG)
>Flurry the biggest Bug SE [70]×2
>Throw Thermobarric Grenade 3 east, 2 north-east

[Mr] "Ranger"
Hp:4/4| Mov: 4|Jump: 2| Act:2| Sup:3/4| Str:2

Core Battle Rifle. [] [] [] [] R×Infinite
•{Range 6, Damage 1.5}
-Burst [67]×2 (-1[])
-Auto [47]×4 (-2 [])

-Equipment : Soldiers Pride, Porter's Snack, Messengers Wings II 6/6
!Optimize: Hit +50%; [x] []
!Overwatch (act)
!Basic Training:Melee [50]×1
!Knight Ascendant: Strider (May move 1 tile after an atk or hand act)

(Now In Metal Jacket)
Arm 1: 4/4 Head: 4/4 En: 26/30
Arm 2: 4/4 Legs: 4/4 (Mov 5, Jmp 1) Dmg: 4 Impact, Rch: 1~3
!Heat vent (Tiles surrounding take 3 Ht dmg, recover 40% EN)
Jab: [80]x1 (1 Arm)
Flurry: [70]x2 (2 Arms)
Guard: Dr+2 (1 Arm)
>>
>>4105475
>-Botting [S1] Trigger Guard
>-Remain Hidden
>-5 Supply Currently
>Start Placing the Bomb West. Detonation in 5 Turns (Permission for Anion & Zeon already granted by CO)
>Stay Hidden in a corner

==Knight Sergent Trigger==
Suit: HP 4+4+4
Soldier: HP 2+1Armor HP | Mov 5 | Sup 3+2 | 8Vis | EN 14
<Environmental camo>
[calibrate]
<Gauss Rifle>
[3]r4, R8+, D6AP
Snap 47, Prone 87
<Grapple Hook>
6R, Pull
<Rook Launcher>
[2], 8R straight, Aoe 1, 4crush
<Porter Supply>
+2 Supply
<Messenger Wings>
[3], Tap Dash, +2 Jump, Jet Dodge, Flight
<Owl Whistle>
[3] 6R, Tap: !Ping
<Soldier Pride>
+1 Armor HP
!Flanker, +15 on backstab or flank.
!Strider, move 1 after an act
>>
>>4105475
>-Bot [Mr3] Éclair Baker
>Move 3 East (On console)
>-Make sure missiles are loaded by Robots of Hetros
>Fire 6 Missiles on SND for Flying Bugs
>>
File: Hyperion_Turn14Bint.png (7.02 MB, 2365x2672)
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Enemy Phase.
The Bridge entrance is clear,
MIs have safely vacated the fight.
A twinned , Fusion Process has begun. Gods Speed. The enemy has no concept of what's happening yet, act as diversions to prevent enemies from disrupting the process.
>>
File: Hyperion_Turn14Bext.png (7.06 MB, 2365x2672)
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7.06 MB PNG
2/2
>>
File: Hyperion_Turn15E.png (6.83 MB, 2128x2750)
6.83 MB
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https://www.youtube.com/watch?v=YGEs5fZ-0wk

Anion Zeon Reaction confirmed-

Durandal: What's this ? The reactor on the ship is - it's Activating ! Don't tell me it's reacting to the fusion mechanism ! If that's true then -

DataVessel: The plan is going as intended.

Durandal: Child , what in Hyperia is going on abouts ?

DataVessel: Activating time hyper acceleration drive. The mission plan was to exile the Hive 1000 years into the past. In so doing, a time cancel will occur and -

Durandal: Wipe out the Queen's history...

Datavessel: Nay, we can only hope to contain it, within a limited time continuum, however it seems that additional Beta Actors will be added in.

Durandal: Wait, in that case, how many times has this happened before !?

DataVessel: Fold number 38,372 , Activating.

Durandal: What are we supposed to do once we reach the other side ?!

DataVessel: If you survive, you know what must be done.
...

Metis Mori.
>>
File: ZSH_Cover.png (90 KB, 2024x1434)
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Mission Complete.
Warhead Valerian, the 26th Regiment activated an Aeon Zeon reaction and shortly afterwards, roughly 87% of the Hive's inner mass disappeared from a Gravity Well exceeding all meters. While we believe this to be the Hyperion's secret weapon we imagine that the intended effect of destroying the queen took place. The Red Queen... has been slain.

Valerian: Amazing ! Send for a clean up crew we will rescue the survivors and -

Sender: Wait ! I have a message for Kai Kusanagi and Warhead Valerian -- from Earth !


Survivors Gain:
2 Levels.
A ticket to the new world.
A Name in Earth's new history. ...
>>
File: 8thAnniversary_pg02.png (646 KB, 910x1286)
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" To treat time as a river is a folly, to believe that it is a river flowing upwards is arrogance. The truth is, we float in a lake, a swirly lake, being drained towards the center. "

-Questinouos Amphinois


>Thus concludes the first arc of this tale,
Zero Space will return in the frontlines of the EDF !
Look forward to it !
>>
>>4108456
>>4108460
>Become way past [Knight Tactician Mezzanine Marine Recon Ranger]
>Ah sweet release now I can final-
>Oh... well more content to come so stay observant?
Thank you all very much for bearing through this skirmish & allowing me the honor of my first (& not necessaraly last) CO-ship. I learned a lot from all & especially from past CO's (Special thanks to them they know who they are.). Again, thank you very much & see ypu next time.
>>
>>4108460
Thanks for running!
>>
>>4108460
Thanks for running, chief. Always a blast.
>>
>>4108451
The world we must reach is real, and we will reach it.
>>
>>4108460
What a ride, universe. What a ride. Thank you for letting us on it.
>>
>>4108451

Hell of a ride as always Monday. Can't wait for the next one.



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