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>A long time ago, in a kingdom far, far away...

The sewers of Alban, with their damp stench and dim light trickling down from the streets above, spread out beneath the city like a web from which all flows to the sea. An old city, a magical city, who knows what kind of foul things lurk beneath in the runoff? It's no wonder the Guild of Cleaners always have work, even if the pay is low.

When you've got things like rotten creatures and skulking criminals about, it's easy to overlook the much more common and humble dwellers beneath... the rats! The chittering masses, the mundane inhabitants of the sewers, as much citizens of Alban as the people above. Nothing more than an unpleasant nuisance, why should anyone expect anything noteworthy of the verminous pests?

>An open ended medieval fantasy quest...
>>
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Emily was always a nice girl, a good heart even though the world had gifted many hardships to her. Born to a poorly life, forced out onto the rough streets of Alban by her family, having to scrape by just to survive, and falling in with the wrong sorts of people. Until the city that spat her out to begin with, eventually chewed her back up, yet even till the end Emily was always a nice girl...

...what good that did her. You'd cry for that girl if you could, cry for what became of her, because... whatever you are, it's not Emily anymore.

Help! Maybe someone could help me... oh, but who would help me... like this?

Your mind struggles for a solution as much as it struggles to understand what happened, but it's hard to think with all that chittering and scurrying about. No... body to speak of, just a mass of clustered rats which seem to follow your will... almost as if they were your body now, spread out among them. Certainly you can feel what they do just as your skin might have felt something before.

A couple days now you've been like this, only now starting to get over the initial... shock, horror, disgust, fear, anguish, all of it. Again, you'd have wept for your situation if you could, not to mention thrown up if you could... that feeling, of your body being made up of such swarming, living things. Only hope keeps insanity at bay, hope that something, anything can be done to remedy your situation. But what can be done, for something like this? Who wouldn't just react with hostility and disgust when a swarm of rats approached?

The only thing you feel certain of, this must be the work of magic, so maybe magic could fix it?

>What do you do?
>>
>>4078261
>>What do you do?
Explore and plot out the area
Find some plague victims and steal their disease
>>
>>4078261
Explore and plot out the area, see if we can't expand our influence over more rats.
>>
>>4078261
>Explore and plot out the area, see if we can't expand our influence over more rats.
>>
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>>4078270
>>4078283
>>4078288
Having spent days around this same spot, you feel maybe it would be best to do... well, anything really. You don't really feel hungry or thirsty, you suspect something to do with rats constantly departing from the mass to be replaced by others coming, but are you just going to wait here forever for help to come?

No, you're past the point of telling yourself this is all a bad dream, and you're more used to this "body" of yours now compared to when you first woke up. Enough to become active rather than passive.

Okay... go? Move? Oh, there it is... eugh, this feels so gross!

Mustering your resolve then, you focus your thoughts and attempt to move along, to try exploring your environment. As unpleasant as it is though, you find it's hardly any more difficult than moving your normal human body before, just from an obviously different perspective for moving along the ground as a living swarm.

You spend a couple hours then investigating the area around where you awoke, as well as trying to experiment a little more with your swarm-body. As expected, the sewers stretch outwards in many directions, tunnels and rooms snaking about beneath the city. You are able to discover a central depository however, a large chamber which several other tunnels empty into, and itself emptying who knows where. From your limited experience and understanding of the sewers, this depository is one of many, each situated under a particular district of the city... observing the waste and refuse scattered about and drifting in the waters, your best guess would be a residential area.

That makes sense, that's where... it happened.

There are other things of note in the outlying tunnels, mainly access points to the streets and buildings (cellars) above, as well as the odd room adjoined to the tunnels here and there. Some empty, some not. While exploring the central depository though, eventually you notice some signs of habitation, little ramshackle structures made of driftwood and rubbish to and from which the occasional person comes and goes. Between here and the surface you guess.

As for your own ratty self, you try to see... how many rats you can influence? At your efforts, it doesn't seem like there's a limit actually; within a few feet around what you feel is the center of your being, you can influence as many rats as you can possibly cram into that space. The only limit seems to be that the survival instinct of the rats will overcome your influence. As such, as you saw there's always some coming and going when they're hungry enough and whatnot, but beyond that you don't feel limited by any number of rats.

>What do you do?
>>
>>4078394
Some tests are in order.

If the survival instinct is important lets see to what extent, let's try to grab a cat, don't actually kill it but see if we can hold it.

Then is speaking, seek one of those habitations and try to speak with someone inside through the door so they can't see us.

And finally, manipulations, let's see how well we can perfoms some delicate tasks and if we can hold items and how well we can do it.
>>
>>4078450
support
>>
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>>4078450
>>4078511
Just approaching someone as you are, is bound to go poorly. So you need to figure out what you are capable of to best improve your chances of getting help.

Taking the time for it then, you try to think of different tests you could try and what you might need to be able to do, or how closely you can imitate your former capabilities. It's rather distressing, and depressing as you're trying to exercise control over yourself, a swarm of rats but you try your best not to lose control or your head for that matter.

Alright, first up... sorry about this rats!

Personal safety is perhaps the most important thing, so you scurry about looking for some danger. A cat seems the most obvious choice, and you can find one by swarming up out of the sewers to a back alley of the city, where you encounter a stray cat. The hostile animal notices and tries to attack, and rather than being able to grab the cat, you can't even maintain control over your rats. At a certain point, their survival instinct overcomes your control and when the cat gets close enough to a point, the rats flee back for the sewer... not before one rat is caught though and killed.

Aaagh! Ow!

You feel the pain of the killed rat, much like if the cat had bit into your human body, like your hand or leg. The pain quickly subsides though when you regain control of the rat swarm and move far enough away from the caught rat. With this same test in mind as well, just to be sure, you can also try to approach a burning torch by one of the sewer entrances and sure enough, at a certain point the rats nearest to the fire panic and overcome your control.

Next is speaking, which is a very short test. If you could speak then you wouldn't need to think to yourself. You can make the rats vocalize, chitter and squeak and whatnot, but only what you would normally expect of rats. So approaching someone to try to communicate seems pointless when you can't even "speak" yourself.

Lastly is manipulations, but this ends up being a pretty short test as well since... you're not much more than a swarm of rats unified under higher intelligence. Notably, you can will the rats themselves to do things like pick up and manipulate objects with their little ratty paws and mouths, pretty well in fact. But it's nothing more than rats could naturally do, apart from having a higher intelligence to guide them. That is to say, for the most part you're only limited by your creativity with a horde of rats, but the rats themselves are physically limited.

In any case it seems that if there was some way to improve your condition, probably magical, then if you couldn't return to being human yet, at the very least you could be in a better condition with yourself and your swarm of rats body.

>What do you do?
>>
>>4078561
Practice writing using your rat swarm
>>
Is this entire thread inspired by Rat Movie
>>
>>4078609
Inspired by what now?

>>4078604
Well it takes a lot of concentration, but you are able to find a bit of charcoal and have one of your bigger rats very awkwardly and clumsily write some things on the wall. It looks like a toddler with the shakes wrote it, but with patience and knowing what to look for, you're able to make it out.

You suppose this is better than nothing, but you can't really imagine a situation where you'd be able to display your rat-writing to someone, without them first reacting with hostility. Let alone having the perception or patience to notice that words are being written and try to read them. Plus, assuming they know how to read. Only by chance are you even able to, and not especially well.
>>
>>4078646
https://www.youtube.com/watch?v=jAXioRNYy4s
>>
>>4078646
I have an even better Idea use the rat swarm to form the words we want to convey!
>>
>>4078671
My word, that is certainly something.

>>4078685
That is actually a pretty good idea if you have the time and concentration, while they have the patience and tolerance to watch it happen, and they can read!

Though you'd have to keep it to single words probably, as you can only control your rats within a relatively short distance of yourself.

Unfortunately you're not exactly sure who, from people you know, that you could attempt this with. Maybe some of the few friends you have? Only some of them can read though, same with those you had worked with... but they are the probable cause of why you are like this now anyway, so that seems off the table too.
>>
>>4078702
well, we at least have an idea of how to communicate if we get the chance. let's spend time exploring and listening for people that might be able to help us.
>>
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>>4078708
Indeed, it's better than nothing!

So then you can continue to roam the sewers, using the central depository as an orientation point which to return back to if need be. Though, just out of curiosity you try to observe the few people with some structures down here and to your many eyes it appears to be mostly reptilian folk, lizardpeople and kobolds. Not that many anyway, but they must prefer the damp and dark down here. Odd to think of a society like this having always existed below your feet... but then that's the same with rats, isn't it?

But anyway, exploring the sewers more you continue, now starting to become more familiar with the tunnels of the immediate area and your way around. You even start to consider venturing to the surface again perhaps, start scoping out buildings. Maybe figure out how to find the bastard that caused you to be the way you are now.

Wait... is that a person? Does he need help?

While exploring the waterlogged and waste filled tunnels more, you encounter a smaller chamber probably beneath a building. You were drawn here by an oddly fragrant smell above the usual stench of the sewers, but encounter a body laying in the grime shallow water. Your human instinct is to approach and investigate, try to help, but your rats hesitate and you soon notice something moving about near the body.

Is that... some sort of slime?

It looks like a small mound of jelly globbing about by the feet of the person, quite a strange sight for you. Trying to quickly think though, you seem to recall vague stories about living oozes and slimes, a rare product of magic accidents or strange experiments. Well whatever it is, your rats don't like it, but at the same time aren't as scared of it as the cat. Maybe because of its size or simply they view it as a competitor in a shared habitat, but the reaction isn't like one towards a predator.

Or hell, maybe it's just for the appeal of a potential food source nearby in the form of the person. Either way, you feel the shared instinct among them, and perhaps could will them to fight. Certainly you outnumber and outsize this thing, whatever it is. Then again, maybe you could just wait till it satisfies whatever its business is here and leaves.

"Aaah! Help! Help! Somebody, rats!"

Because of their fear and anger response to the slime, your focus had been on it and the body, that you hadn't even checked out the rest of the room when you swarmed in. But the sound of rattling chains and screaming, you "look" to see a woman chained to the wall. For whatever reason, it seems she'd been trying to remain quiet and still (hence your not noticing her at first) but the sight of a swarm of rats coming in caused her to panic. The slime even, somewhat seems aware of her now, if you could say that slimes are aware of things.

>What do you do?
>>
>>4078734
time to find out how much rats like the taste of slime.
>>
>>4078740
Make a roll then for the combat effort! 1d100, to see both how well you can will your "body" of rats to fight, and how well they fare against the small slime.
>>
Rolled 25 (1d100)

>>4078748
>>
>>4078748
you might want to hold off for more anons to post

im going to sleep by the way.
>>
>>4078761
>>4078752
Sure thing, we can continue tomorrow around the same time, and see if anyone posts/rolls till then.

In the meantime, thanks all for playing!
>>
Rolled 75 (1d100)

>>4078748
>>
Rolled 9 (1d100)

>>4078748
Interesting quest. I've got to get to bed, but I'll keep an eye on this one in the future.
>>
oh god, QM uses FORMATTING.
What a god
>>
Rolled 23 (1d100)

>>4078748
Rattus QM, so far the introduction is very interesting and your writing easy to read but I dn't recommend leaving the Watdo with some premade options of yours
>>
>>4078835
>leaving the Watdo with some premade options of yours

The who with the what now?
>>
Rolled 32 (1d100)

>>4078748
Fuck the slime up!


We should scurry our rat swarm to a mage school, maybe we can steal some potions or wands that will help us
>>
>>4078861
watdo is a meeem of /qst/.

>watdo is
>What do you do

yes, I wrote it poorly. If you ever see a decrease of votes or engageement it can be because the options are too broad so consider adding options besides what do you do such as

>go left
>go right
>don't go

Howvever, the quest has beeen great since sunday!
>>
>>4079162
Ah right, thanks for the advice.

Though as you may well notice, I did provide options each time for the most part, I just didn't put them all in greentext.
>>
>>4079229
oof true
>>
Going to try and continue in a little while now.
>>
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>>4078902
>>4078835
>>4078794
>>4078791
>>4078752
>75

You don't expect to go around looking to get into fights, ones you wouldn't even when you were still human. But as small a foe as this is, and if your rats are willing to fight an encroaching threat...

Aagh! It burns! Die slime... thing!

You quickly find out the hard way that the slime is corrosive, probably the only means of attack and defense it has. Your rats swarm the globby mound with much splashing and thrashing in the shallow water, but you feel the pain as much as they do of being burned alive, but not by fire. You feel bad for those initial rats that made the sacrifice to bite and scratch into the slime and perished to the touch.

However, as painful and frantic as the struggle is, eventually you gain the upper hand. With bit by bit of the slime severed off by the swarm, the smaller the thing gets the less dangerous overall it becomes. When it was whole, it melted and absorbed several rats with ease, but now at a tiny size it can hardly burn away fur and being swallowed it can't even overcome the stomach acid of the rats.

Eventually beneath a mound of swarming teeth and fur, the slime is no more. Just the remains of some unfortunate dead rats.

>Magic source obtained, improvement gained!

A sad business but you think it for the best, that some of the injured rats are put out of their misery. Once you remove the sources of pain though and settle down some after the fight... you feel different. You know next to nothing about slimes but feel safe in assuming they're magical in nature. Well so are you (you think), and your rats defeating and consuming the slime, ingesting the magic... maybe not powerful, but you feel invigorated. Like feeling more in control, more understanding of your nature.

"Help! Heeelp! Aaaahhh!"

Of course it's kind of hard to think with the imprisoned woman screaming her head off, plus there's the unresponsive person laying on the ground. But you feel like you could improve something about yourself, your relationship with your body of rats. Though that could come later, if you care about the immediate surroundings and what's going on.

>What do you do?
>>
>>4079450
Search the man then spell out hello with the rats
>>
>>4079450
Use the rats to spell out "calm down I am not going to hurt you. who locked you down here?"
>>
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>>4079481
>>4079489
If she's chained to the wall then she's not going anywhere, so you can check out the guy first. Incapacitated on the ground in the sewers, you can only wonder what he was up to.

Oh wait, he's dead...

Pretty quickly by scurrying and checking over him with your rats, you find that he's not breathing, so he was on the ground because he's a corpse now. You can still search him though, to find various trinkets and a bag full of bottles and components. Combined with how he's strangely dressed, and a staff laying on the ground nearby, you guess at him being a sorcerer or some such. Streaks of green burns stretch across the body too, particularly the face.

Even if magic is a mystery to you though, the more you examine the body and the area the more it seems like some magical mishap occurred. With a ritual in place in this small isolated chamber of the sewers, candles around and some markings on surfaces, and the slime of course. You're not sure of the purpose or relevance of the captive woman but you suspect something bad happened, that the guy messed up and perished from his mistake.

"Help, help! Anybody! The rats, they're... dancing now? Help!"

If a slime was created or unleashed, then she might have hoped to avoid it noticing her by keeping silent and still against the wall. With only rats remaining however, her only hope is someone to hear and come rescue her! Although you attempt your effort of communication with her by moving and spelling out words with your body of rats, but either she doesn't have the patience to watch and understand what you're spelling to her... or more likely, she can't read.

Ugh, just typical...

Either way, she's visibly confused by your display but no less afraid and calling for a rescue. Of course you could try to let her go, but you probably can't expect much thanks in return if she thinks you're just a strange swarm of rats. Going for help too, it's one thing if a dog tries to lead someone to a rescue, but who's going to follow a swarm of rats into the sewer. Perhaps you'd feel bad for just leaving her since it's likely a zombie or some other hostile entity could stumble across her, but maybe if she's lucky or the gods show some favor, the Cleaners will find her?

>What do you do?
>>
>>4079518
>Look for a key or something, maybe we can uncuff her?
>>
>>4079572
support, also nibble on the corpse
>>
>>4079572
>>4079588
You figure the least you could do is let her out, you suppose. Cruel to just leave her here, you're better than that, right?

Hey! Cut that out! No, stop it!

Trying to consider the matter with the captive woman, you didn't notice your rats starting to chew on the dead sorcerer. The sensation and the thought of it is... less than pleasant, as expected. You're not, or your rats aren't going to eat another human... right? Even if, as a sorcerer, his body has some magic potential...

...right?

Either way, you do happen to actually find a key on the body after enough searching. It will probably be quite a difficult task, but with focus and patience you expect you could will your rats to drag the key to to the woman and make an effort to unlock her shackles provided she doesn't move too much.

That is, assuming you do indeed want to release her?
>>
>>4079599
>free the woman
There isn't any reason not to. And don't eat the body.
>>
>>4079607
support, use the rats to shepherd her to the exit.
>>
>>4079599
Yeah,
>free the woman

It's simple, really, and we don't even need the key!

>Nibble at the chained appendages untill they are free. That's how it works right?
>>
>>4079609
No, we are still a human...well a human Consciousness controlling a rat swarm. regardless we are better than that.
>>
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>>4079612
oww come oon...
>>
>>4079618
Next non-human corse we come across is all yours.
>>
>>4079622
Yay
>>
>>4079599
>Use the key to try and unlock her cuffs.
>>
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>>4079625
>>4079609
>>4079608
>>4079607
The thought of eating people disgusts you, and why wouldn't it? You could... never eat... something like that...

...oh but you are feeling a bit hungry! Or, your rats are you suppose, but you feel what they do. Maybe... just a nibble... couldn't hurt?

No! Just the key, let's be done with this!

Reaffirming your focus, you maintain your will over your body of rats and set about freeing the woman. No matter how much she kicks and screams, it's not like she can stop you when she's chained up. Of course she seems to believe your intentions aren't so noble.

"No! Nooo! This can't be it, Gods please!"

The key is dragged along among your swarm of rats, and after some minutes of difficulty and many failed attempts, clumsily you are able to will a couple of rats to work together to fit the key into the lock and struggle to turn it. With a metallic click, her foot is now free!

Ouch! Hey, you idiot!

In her panic, her first response is to lash out and kick at your rats. Well why wouldn't she, when they're crawling all over her... seems in your focus on the lock you sort of let the rest wander. They haven't attacked her, but in exploring about she kind of more or less got covered in a few.

In regaining your composure after being kicked though, it seems to get through to her as she realizes her leg is free. Fear, to confusion, to labored understanding... it's clearly hard for her to make sense of what's gone on, hard as it would be for anyone but eventually she seems to get it. Or at least, cautiously stops resisting against your efforts.

Aaand this should... do it!

With another click, the shackle of one of her hands is undone and as you might have expected she desperately grabs for the key to try and free herself with the remaining locks. It takes her a bit with her eyes darting between the lock and your mass of rats, but eventually she frees herself entirely and jumps up to her feet and backs to a corner to get away from you. Confusion and conflict in her as she tries to process what's taken place, but escape is always first on her mind clearly.

"I... I must be going mad but... thank you? If you all can understand me? You saved me..."

She sounds genuine, but doesn't stick around for you to know. Reaffirming that she's free now, she quickly scans about and then makes a break for the tunnels and seeking a way back to the surface. Faster than you can keep up with at least, as a scurrying swarm but you'd only wanted to see her to safety and she seems capable of that.
>>
Well, you can breathe easier at this good deed done. Now if only someone would repay your kindness and help you out, like you helped her... either way, there's the matter of the dead sorcerer if you have any designs towards him or his belongings. You shouldn't take too long though, if that woman reaches the surface and reports what happened down here... folks are bound to come looking, and probably won't warmly welcome or tolerate a bunch of rats.

>What do you do?
>>
>>4079644
>Drag the bag of ingredients and maybe the corpse off so we can eat them when we're not so exposed.
>>
>>4079639
Search sorceress for magic stuff and let the rats eat, but before that, look his corpse over to try to learn how he died

If we can, try to register her smell or something so we can identify her later, we may get some favors out og her
>>
>>4079645
Yup, agree on dragging too
>>4079651
No need I thing we can understand, I'll delete mine
>>
I don't like rats, hamsters yes
>>
>>4079644
>Drag the bag of tasty munchies deeper into the sewers but not the corpse.

Plus, we need to find a
>Hideout
for this large mass of rats. We could test how thing we can get before feeling weird. Maybe even one rat can store our mana/spirit/consciousness
>>
>>4079679
This
>>
>>4079679
support

>>4079649
no eating the corpse
>>
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>>4079679
>>4079652
>>4079645
>>4079690
>>4079693
Well you probably won't forget the woman easily, she had a distinct scent like perfume which really stands out down here. In any case though, you look over what remains in the room and consider your options.

Sticking around seems like a bad idea so you'll want to get out of here, but taking some things with you. The bag of components is obvious, but the body... you consider it, and weigh your options. You could take it, but in the end have a slight preference for leaving it. If only to leave something at the scene of the crime.

Uffh! This is tougher than it looked!

While human you'd have carried the big bag along and it would have been pretty straightforward of grabbing and pulling. As a bunch of rats though, you strain as a collective. It's not a difficulty felt in your arms but like in your whole being as all your rats labor together to try and pull and jostle the bag along.

Just in time too, as you make your way down the tunnel back towards the central depository of the area, and hear some whistles back the way you came. Cleaners probably, responding to the escaped woman. Hurrying along then, you reach an edge of the tunnel where it empties into the repository and haul the bag over... to fall the distance down and splash into the shallow water.

I really need a better place than this... but it'll do for now.

Continuing to drag the bag then, searching around some more you can find a drain which also exits into the repository. However with no water coming out of it and an exploratory search, you can see that it's blocked from above, probably at the street level. So you can hide in this elevated drain chamber for now, which slightly overlooks the repository and is about the size of a small room. As you said, a proper home is in order, but for now this should do.

So then after much difficulty you get the back up and into the small chamber, and can even look around to see a busted crate you could "sleep" inside if need be, or hide inside. Not a bad spot you've managed for yourself all things considered, you've suffered so much and been through unimaginable things, having regained consciousness as a swarm of rats. But you can't help feeling a little pride at your successes so far, compared to someone else who might have given up or just gone crazy.

The question is, where do you go from here? Fortunately you're understanding more and more about yourself and your condition but you still doubt your chances of getting help from anyone. Maybe you could get creative though? And there's always the matter of improving yourself, after eating that slime... or just distract yourself for awhile with the components bag.

>What do you do?
>>
>>4079716
>Investigate the contents of the bag. Any intact texts? Does anything in it smell like food? What even happened back there when you ate the slime, is your radius bigger or something?
>>
>>4079716
Munch on anything that's sweet tasting!
>>
>>4079716
Ug, how are we getting magic if we don't eat the magic man?

Bummer
>>
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>>4079721
>>4079744
>>4079741
You can scurry about this living space of yours looking for any food, before investigating the bag more thoroughly. Quite a strange and disconcerting experience as your rats rummage through the bag every which way... as a human you'd have pulled things out with your hands and looked at them one by one, but this is like having many sets of hands... paws and eyes at once, using all of them and being inside the bag at the same time.

The immediate reward of course are the edible components, things that taste good to you and satisfy some hunger. There's not a lot but enough to hold you over for a bit as you focus on what else you find. The most common thing inside the bag are books and scrolls, though they're pretty much all magical so beyond your understanding.

How to... con-jure a... de-mon?!

The more you try to read some of the papers at a cursory glance, the more you feel disturbed by their contents and imagery... and the more you start to not like some of the other components and ingredients in the bag you are finding. Vials of blood and poisonous (rest in peace the couple of rats that learned the hard way) substances? You thought the guy was a sorcerer but maybe he was a warlock, or worse?

Without the body here with you to really check closely, you just remember that it had green energy scorches all over it, but to have a captive woman chained up there and to have fallen dead... it seems like the sort of ritual someone would want secret, like in the sewers.

Maybe best if the Cleaners found the room, the body...

Ironically enough, maybe demons could help you out of your situation, but it's not something you'd ever want to deal with... right? For now, becoming quite disturbed by the contents of the bag and wanting to distance yourself some, you try to shift your attention to the strange feeling you've felt since your rats killed and consumed the slime.

>Magical Improvement!

With greater control and understanding of your nature, you can advance your condition. Do you want to improve; yourself, or your rats? Depending on your choice, you'll get a range of abilities that could help you out!
>>
>>4079765
>Yourself
>>
>>4079765
>yourself
>>
>>4079765
Raaaaaats!

Magic rats get
>>
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>>4079771
>>4079781
>>4079784
You are made of rats so improving them seems good, but your own condition is naturally a personal matter. Anything that can help you to be able to better cope with all this.

So you feel you have better control and understanding of yourself, allowing you to choose one of the following;

>Self-Image: The ability to better control your rats to appear more humanoid.
>Communication: Your capability to communicate with others.
>Control: How strong your dominance over your rats is, over their survival instinct and such.
>Reach: How far around your zone of control is, and how far away you can influence rats.
>Perception: How much of your senses come from/are shared with your rats, and being able to choose them at will.

The more you improve a category (in this case, yourself) the more abilities you'll have access to, and the more you improve abilities the better they will become.
>>
>>4079797
Hmmm
I have a sudden urge to become The Worm That Walks
Which means I vote for either
>Self-Image
or
>Communication
>>
>>4079797
>>Communication: Your capability to communicate with others.

this is crititcal
>>
>>4079797
>Communication: Your capability to communicate with others.
>>
>>4079824
>>4079803
>>4079800
>Communication

Just as you can project your will through your body of rats, perhaps you can also project your voice?

"...eeeEEEmilEEEeee..."

You gasp collectively through your rats, as you attempt to speak your name. It's not perfect talking, more like all the different rats chittering and squeaking together in different ways to imitate speech through that din of sound.

But it's something, you're... very roughly able to "speak" words, now as long as someone is patient and tolerant enough to sit down and listen, they might recognize that the rats aren't just making noises but actual words!

I wonder how much... if they could fully speak?

It's not much but it's a start, and it gives you immense relief to see that you are able to improve your condition, you're not stuck imprisoned as a swarm of rats forever... how much you can improve remains unclear, but it's possible and now it gives you hope.

In fact part of you wants to scurry along and seek out the first person you can to try and start talking to them! Though that may be risky of course, like any interaction with anyone as a swarm of rats. Either way though, your suspicions were confirmed that your condition is magical, and that seeking out magic sources can help you improve.

Improve enough to a point where you could adequately interact with people to seek proper help.

>What do you do?
>>
>>4079847
>Let's go find more magical stuff- maybe we can fully get our voice back!
This feels IC and also fits in with Plan Worm That Walks
>>
>>4079847
>Our mission is clear we have to find more magical things to eat, as an experiment nibble on the corner of one the magic books to see if eating them will give us more magic.
>>
>>4079861
>Worm That Walks
what are you talking about?
>>
>>4079890
Like this but made of rats
https://static.tvtropes.org/pmwiki/pub/images/legendology_dnd_article12_picMain_en.jpg
>>
>>4079896
that isn't horrific at all, nope not at all.
>>
>>4079900
Hey if it lets us interact with humans...
>>
>>4079904
Yep, it will work, its terrifing but yeah it will work
>>
>>4079847

Back. Good stuff so far.

Agreeing with searching out magical thingamabobs. We may need to procure some stuff that won't be missed...
>>
>>4079916
Time to steal from wizards.
>>
>>4079919
>>4079916
or eat more slimes.
>>
>>4079922
Possible public service, but very painful for us.

>>4079919
What I was thinking, but with emphasis on 'won't be missed', since we don't want to come across as a thieving rat epidemic.
>>
>>4079934
It's a good away to learn how to fight in this form.
>>
>>4079934
I'm cool with it as long as we make progress towards, "Why of course I am a human, why would you think I am made of rats? Fellow human, we should go do human things like root around in garbage!"
>>
Also, have to admit that 'Self-Image' bit is interesting. As in they become Ratlings?

Are we a nascent goddess? It feels like we're a nascent goddess.
>>
>>4079847
>Try to sleep. Remember the past
>>
>>4079944
Do keep in mind that we are A human Consciousness trap within a swarm of rats, not a swarm of rats given Consciousness
>>
>>4079946
Obviously we must learn magic to take our place as the Rat Goddess

And for that we must be able to Fake Human so we can go to Wizard School or at least buy/steal Wizard Supplies
>>
>>4079958
I don't disagree with the intention, but I do disagree with the methods.

Mind you, I don't have much better in the way of suggestions, so there you go.
>>
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>>4079862
>>4079916
>>4079861
>>4079950
Magical sources! That's what you need, your road to recovery! It's just a shame you know nearly nothing about magic which could help here, but at least you don't need help to simply seek and obtain magical sources.

Something to think about while you try nibbling on the magic books with your rats, but sadly the books themselves are not magical. Although interestingly the bag itself, the more you investigate it, seems supernatural. Much larger inside, in fact, impossibly large inside! Well you don't understand much of the philosophy behind magic, but you have at least some familiarity with magic items themselves... having seen adventurers or guild members with them, or hearing stories. Could this be something like a bag of holding?

Whatever it is, it seems to be magical, but whether you want to destroy it to gain power... it could be useful!

People... probably not, but items...

Mages like the dead warlock are an obvious source for magic, but your stance on eating people, even dead bodies... eh, it's unpleasant even if it's an entire other source of power. Plus easier to find than magic items, since mages tend to dress in strange fashions. And while there's also magical creatures, like the slime, it would take a fight for sure so you'd like to avoid that if possible.

If it's items though, then you're at a bit of a loss. You can't just go buy them at a market so you're limited to ones you know of...

...the Soggy Bucket maybe?

There's the tavern you frequented while human, supposedly the old sword above the bar is magical from the owner's adventuring days. Then there's Trelo, that bastard, the crime boss who left you for dead and is responsible for how you are... when he stabbed you, it must have been with a cursed dagger! Otherwise how would you end up this way? And lastly there's... well, Jace had his ring, but you're sweet on him and you'd hate to steal like that.

Otherwise, your guess is as good as any as to where you'd locate magic objects. At least comparatively safely, you can't imagine trying to steal from the Guild of Magic or some such would be safe or easy. Likewise with hunting down magical creatures in the sewers, when you're just a swarm of rats...

...and taking a passive role, just surviving and waiting for magical things to fall into the sewers and pass by you? Well you could, but who knows how long that would take, when you want to be cured of this condition as soon as possible!

>What do you do?
>>
>>4079968
>Was there an Alchemist's Shop or something somewhere in the city? Maybe we could drink their runoff?
>>
>>4079950
Next time you "sleep" you can remember things.

>>4079946
>As in they become Ratlings?

No that would be if you improve your rats. This is more like, you would progress from the loose swarm that you are now, towards having the swarm take on more and more human shape. Just some rats scurrying about together on the floor currently, but it would be like the rats all climbing together and on top of one another to imitate human form.
>>
>>4079971
support, only do it with one rat first, wouldn't want the swarm to die by and accient
>>
>>4079971
>inb4 we grow powerful one radioactive waste at a time.

Supporting.
>>
>>4079968
>>4079981
before we do this, let make sure all our rats a feed that way we don't lose any on the way. also do not eat the bag.
>>
>>4079996
Yes, the bag is good loot once we have hands
>>
>>4079974
>No that would be if you improve your rats. This is more like, you would progress from the loose swarm that you are now, towards having the swarm take on more and more human shape. Just some rats scurrying about together on the floor currently, but it would be like the rats all climbing together and on top of one another to imitate human form.

something about that idea brings be great joy and discomfort
>>
>>4080001
Worm That Walks! Worm That Walks!
>>
>>4079971
>>4079981
>>4079984
There's an alchemist guild in Alban, as well as various independent operations or shops. Pondering your options, alchemy does seem like a pretty good idea because if you find a good enough spot, it's something you can just passively benefit from by drinking runoff via your rats. Not a pleasant thought sure, but what sounds like an easy and relatively safe option.

The question is though, where to look and how to find? At the moment you don't exactly know where you are, just that you're probably beneath a residential neighborhood. If you knew where you were and could orient yourself in regards to the city it would be much easier, but it's not like you can just crawl up to the surface and ask for directions or buy a map!

Alternatively you suppose you could just wander around the sewers, eventually you'll cover enough ground that you're bound to notice magical runoff. But there's no guarantee for that and it would take time... also be risky because of the dangers lurking in the sewers.
>>
>>4080020
>As much as I want to be restored to us to be restored to our human form the smart thing to do is to start building up a mental map of the sewers and what they are above, we can even us our rats claws to carve localtion markers for ourselve. the last thing we need to do is get lost slow and steady will get us their just fine.
>>
>>4080030
>>4080020
Support this
>>
>>4080030
Agreed. We will be the Lord of the Underground.
>>
>>4080053
Lady of the underground thank you the MC is a chick.
>>
>>4080062
Right, my bad.
>>
>>4080030
>>4080047
>>4080053
Very well then, you can devote yourself to exploring this new undercity you call home now. It will take time however.

So go ahead and make a roll, 1d100, to see how you fare navigating your way through the underbelly of Alban. Each player's roll will count as a week spent exploring (so if 3 players roll then 3 weeks will be spent exploring) and the roll result will be how well you do during that week.
>>
Rolled 70 (1d100)

>>4080068
three rolls or so should be good.
>>
Rolled 37 (1d100)

>>4080068
>>
Rolled 94 (1d100)

>>4080068
Raaaaaaaat City!
>>
>>4080079
Niiiice!
>>
maybe one more roll so we can have a nice even month time skip, also to avoid going insane I motion that our MC names all the rats in her swarm. committing to memory which rat is which so that her mind will not start to fall apart.
>>
>>4080083
Do you name your fingernails?
>>
>>4080083
As it is, no rat ever remains in the swarm for long, they come and go and when you travel around to different areas you're bound to lose some while picking others up.

Improving the rats themselves is possible as you know, but currently it is what it is.
>>
Rolled 93 (1d100)

>>4080068
LEt's round it up to one month
>>
>>4080090
Wow we got productive during the second half of the month.
>>
>>4080090
no one else roll, we are at a month of time passed. are we agreed.
>>
>>4080092
yes
>>
then how about practicing our ability to talk through the rats as we explore. help keep the mind active while also allowing us to improve.
>>
>>4080095
I like this plan better.
>>
A month is a long time to map out the city, mind. But it should be worth it.
>>
maybe we can also get a bit of exposision about the cercomstances that lead us to be in our new rat swarm form.
>>
>>4080090
>>4080079
>>4080077
>>4080072
>70, 37, 94, 93

Four rolls so four weeks, a month spent exploring! That is a long time though, so I think what we can do is leave that for tomorrow, since it's getting late anyway and it will give me a chance to write out all that exploring, maybe even provide a map or some such.

In the meantime maybe another post or two to wrap things up tonight...

>>4080110
You resolve then to set out and explore the undercity of Alban... after a good night's "sleep" though. You've done a lot today, and could do with a chance to rest and unwind. Not exactly sleep, not really because of the nature of your consciousness now, but collectively your swarm can get their little ratty sleep which shared overall will amount to the same for you.

Settling down then, you can dream of something particular for which you can remember the details of;

>Distant past, like your upbringing
>Recent past, like the state of your life as it is
>Present, how you came to be in this situation

Like if you have something particular in mind that you want to recall.
>>
>>4080168
>>Distant past, like your upbringing
happier times
>>
>>4080168
>Distant past, like your upbringing
>>
>>4080168
>Present
I want to know why we're like this
>>
>>4080168
>Present, how you came to be in this situation
>>
>>4080168
I must break the tie! Pesent.
>>
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>>4080245
>>4080221
>>4080209
>>4080200
>>4080183
Ah yes, the present. How did poor little Emily come to end up with this ghastly fate?

Well, when you get in with the wrong people of course. Trelo is his name, local crime lord who your boss Merryn kicked up to. Your boss's lot, you included are all small time, and merely managed petty street crime. You handled errands and day to day odd jobs to scrape by a living, things like acting lookout or distraction, or holding onto goods and money and transporting. Not the life you ever wanted but it could be a lot worse, you could be begging, having to make a living on your back, or made to participate directly in crimes and be in harm's way. Really, what choice did you have after being forced out onto the streets by your family?

Even if it was a hard life involved with nasty people though, at least Merryn was a decent enough boss, but that wasn't enough when you made a stupid mistake... your kindness always got the better of you, and every now and then you'd "lose" some coins or a few goods here and there, things that wouldn't be noticed missing in order to help friends and other people out. They were criminal gains anyway, that's what you'd tell yourself, and it was the truth. Well one time time you "lost" something valuable to help your friend Kathie pay for a cure when her husband caught lycanthropy, and there was no way it'd go unnoticed.

Although your boss wouldn't have minded a whole lot, his superior wouldn't let something like that slide. Trelo had it out for you to recoup the loss, and to your despair Merryn wouldn't protect you. You tried your best to hide, live on the streets, and escape notice but eventually you were found... and when you couldn't pay up, you got a reward.

A knife in the gut. Trelo stabbed you a couple times, bad, and shoved you down into the sewers and left you to die... or so you thought. Death must have been too good, instead he must have had a cursed dagger and used it on you, because you regained consciousness as you are now! Comprised entirely of rats. Quite a way to send a message to anyone else who might think of crossing him, to not just kill but to curse with a nightmarish existence such as this...

And that's how you came to be as you are, all because you were too kind and wanted to help people. Honestly you wonder if death would have been better, than to live or die like you are now...
>>
>>4080334
Getting fucked up is not cash money :(

Eventually Emily will pay Kathie a visit!
Good night RattusQM. Give us a cool map next time
>>
>>4080334
let's see how much Trelo enjoys his handy work when he is being eaten alive by it!
>>
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>>4080345
>>4080351
>>4080334
That'll be all for now then, we'll continue tomorrow with your explorations.

Until then, thanks all for playing! And, a little map preview of the city.
>>
>>4080401
See you tomorrow, QM!
>>
>>4080401
we have a map!
>>
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This has to show up in the archive xd
>>
>>4080401
Wonder where we are specifically.
>>
>>4081248
In the sewers, anon.
>>
Going to try to resume in a little while now.

>>4081248
Beneath Tollyton, which is the poorly district of the city.
>>
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>>4080090
>>4080079
>>4080077
>>4080072
>70, 37, 94, 93

It takes a lot of will, a lot of courage then, but you resolve to spend the month familiarizing yourself with the undercity, which now seems to be your home like it or not. Indeed the sewers can be a dangerous place, but you're becoming more familiar with your new cursed nature every day and better understanding what you're capable of and what your limits are. Plus, most people would overlook a bunch of rats and you can always just scurry away and flee if it gets bad enough!

For the first week then, you simply get your bearing of where you currently are and the immediate area. Traveling topside now and then, you recognize it as Tollyton, the poorly district of the city where you always lived and of course where you were dumped in the sewer after being stabbed. You both familiarize yourself with all the ways around here and soon become an expert of the ways beneath as much as you'd been an expert of the ways above. Plus, since it's somewhat familiar and not too risky, you also become more and more... maybe not comfortable, but more used to your new form. You're not happy about it of course, but it's becoming less uncomfortable and distressing, when your every waking minute is spent being made of rats.

The second week you try venturing into Perryn Heights which is the entertainment district, and where the Guild of Alchemists is located. You plan is to possibly just dwell beneath it and subsist off the runoff to increase your magic power. Unfortunately, it seems you're not the only one with that idea! The closer you get to the guild from beneath, the more monsters, alchemical abominations, and experimental rejects lurk the sewers. And to combat this menace, the Cleaners are usually out in full force down there. More than once you have a close brush with death (you assume) when you run afoul of some monster, a Cleaner team, or simply an environmental hazard like alchemical toxins dumped into the sewers. And in the process of these close calls, you unfortunately lose your bag of holding you'd been dragging around with you. It's a shame because all of this is proof that you could most definitely gain power passively from living under the guild, but at this point it's just far too dangerous for you, a humble swarm of mundane rats.
>>
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Coming off the disaster that was the second week, you spend the third more carefully and more safely, just checking out buildings topside and/or their cellars beneath. Places you are already familiar with from living in the city, or places you find to be interesting or suspicious from beneath. As such, you soon develop a knowledge of notable places you can access from below;

>Yellow are buildings of interest like Guild headquarters
>Red are risky buildings, most of them criminal enterprises (many you know already), but ones you could take action against and probably get away with
>Green are storehouses, usually goods and the like but sometimes even just food/grain storage
>Blue are the main sewer/water ways, with the circles being repositories and the dark blue being cisterns

During this month because of your exploring, you also find an unused vault of an old bank that closed down, which you could use as a proper home. Not to mention within, you find a hidden parcel that must have been missed when being cleared out, containing a magic journal you could destroy in order to improve yourself.

Finally then the last week, you take to exploring some of Foulkeswood, the commercial district of the city. The city's grand old market is here, along with a huge number of storehouses, obviously people and businesses owning space for goods to sell at market. Thieves would have a hard time getting away with much, due to the headquarters of the City Watch being nearby, but rats? As long as you're smart about it, you could have your pick of this veritable candy store. As well of course, the market itself which could be appealing to you, for how much is lost or simply discarded when so many people frequent it. Why, within the week you find a magic ring that just fell down a drain in the market, which you could destroy for an improvement. Perhaps most interesting of all though, you also find an entrance to the catacombs beneath the city, a whole other underway completely separate of the sewers.

Whew, that's that then... Alban, what a town.

That's some weeks spent then, and a decent portion of the underground of the city explored, both below and above. You got a sense of some places you can go and where some opportunities might lie, as well as finding some things of direct value like the two magic items. Though, this is all just your familiarity with the city itself, rather than the inhabitants. The people of Alban are just as important as the city itself, but perhaps wisely, you've held off on approaching people or your friends & contacts for the time being. At least while you're just a mundane swarm of rats.

Either way, one of your prime goals was seeking magic power and you've found two sources this month past. Though seeking out the alchemist Guild was a bust, but you could perhaps just rely on some smaller, independent operations? Otherwise you'll need other avenues to magic power sources.

>What do you do?
>>
>>4081527
Oh, and on the map, the red X is where you first regained consciousness as your ratty self.

If there's anything you'd like to know more specifically about the map/city, such as the particular yellow points of interest, feel free to ask.
>>
>>4081527
>Can we read the journal? If so, read it.
>Eat the ring
Awww, that was a nice bag.

>>4081529
How does the danger around the Alchemist Guild sewers go? Is it just super dangerous or does it fade further away? Would it be possible to pick off monsters on the edge of the danger zone?

Also, we know one of the yellow buildings is the alchemist guild and another is probably the market, but what are some examples of the other ones?
>>
>>4081538
Seconding this.
>>
>>4081538
Support, before we nom the ring let's try to figure out what it does.
>>
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>>4081538
>>4081552
You can try to read the journal but it's in the old language so very hard to understand. As far as you can tell, it's mostly just a personal account of a historical war. It's magic in as far as it's imperishable to time and the elements, good for wanting a book to last.

With the ring, and if you destroy the journal though, then that's two possible upgrades, same as before that you can invest in your rats or yourself. Like you did here

>>4079765
>>4079797

---

As for the danger around the alchemist Guild, it does fade out the farther you get from it, or rather it gets more dangerous the closer you get to it. You could try to predate on minor monsters on the periphery but at that point you could just as well prowl the sewers anywhere looking for strange creatures and magical rejects.

As for the places of interest, these are only the ones you know but there's obviously more. By district;

>Tollytown - the Guild of Cleaners (south) and the Thieves Guild (north)
>Perryn Heights - the Guild of Alchemists (south) and the Plaza Royale (north)
>Old Town - the Cathedral of Unity & center square (north) and the Mages Guild (center)
>Foulkeswood - City Watch headquarters (eastern) and the Guild of Commerce (western) and the main market (massive open space)
>The West Ward - the foreigners Bazaar & Representation

As said, there's plenty of famous and notable buildings in Alban but these are just the ones you are either personally familiar with, or know about in the city. Like you've never been to the Mages Guild but you know about it.
>>
>>4081577
>Eat both
Let's do improvements
>>
>>4081588
Very well then, you can destroy both, providing you with two improvements to choose, either to yourself or your rats, same as before.
>>
>>4081606
Hm
How about
>One in us, for Self-Image
and one in
>Rats
I want to be able to fight the monsters
>>
>>4081613
Actually no wait
In Control
Gotta have good Control to fight
>>
>>4081615
>>4081613
Right, finalized vote
>Us- Control
>Rats
>>
>>4081617
Oof, eating the old magic history book instead of holding onto it was a mistake. We might have Been able to trade it later. Were we able to to pass as a human And talk well
>>
>>4081617
What exactly did those two upgrades do?
>>
>>4081627
Control we know what it does
Control lets us control our rats better, more ability to override their instincts

Rats upgrades our rats, it's one of the two upgrade categories and I don't know what's in it yet.

Basically the idea is "Grind off of the Alchemist Guild Sewers until we are mostly human"
>>
>>4081617
>>4081625
I'll give it a little more then, for input from another player or two.
>>
I wonder how imrpoved rats manifets. My take is that the controlled rats are stronger, as simple as taht.

>control
>rats
>>
>>4081645
I vote that we eat the ring and keep the book and take rats as the uprade.
>>
>>4081577
I agree with self image, and whatever allows us to pack a bigger punch with our ratness.
>>
>>4081687
>>4081625
I agree with this assessment of the book
>>
>rats

it really is the best option, for this improvement
>>
>>4081645
>I vote that we eat the ring and keep the book and take rats as the uprade.
>>
Seems like there's some contention about the book. At the very least though, seems agreement about the ring and something towards your rats. It's just a question about the book, and assumedly an improvement to yourself.

For the ring though, improving your rats, you're aware of some possibilities;

>Rats: Specifically, what kind of rats you are made of. Right now it's just whatever you can find.
>Instinct: How well your rats are at resisting their instincts, like to fear or pain.
>Reliability: Your rats become clever enough to impart orders to.
>Behavioral: Your rats will behave a certain way of your choosing, without a constant need to ensure it.
>Nature: You command your rats, but it's not a one-way exchange. Meeting somewhere in the middle, you become a little ratty yourself.

So as before you can choose one of these to improve, because you devoted the improvement to your rats.
>>
>>4081725
>>Instinct: How well your rats are at resisting their instincts, like to fear or pain.
this will make us better at fighting.

>Nature: You command your rats, but it's not a one-way exchange. Meeting somewhere in the middle, you become a little ratty yourself.

this one is very dangerous if we plan of returning to human form. Walking down this path could end badly.
>>
>>4081725
>Instinct

>>4081732
Agreed. Nature looks pretty spoopy
>>
>>4081725
>>>Instinct: How well your rats are at resisting their instincts, like to fear or pain.

that nature one looks like the path to losing our humanity and embracing our new rat form.
>>
>>4081725
yep, supressing their instincts.

>instinct
>>
>>4081732
Note that it pertains specifically to personality/instinct, it has nothing to with physical appearance or anything like that.

>>4081739
>>4081734
>>4081732
Instinct it is then, as your rats are more capable now of resisting their base instincts. They won't yet walk into a fire without hesitation for you, but they should be more manageable.

Is that it then, you want to keep the book and leave it at that for your improvements for now?

If so, then knowing what you know now, a little more about the city, what is your goal now? The alchemist guild idea, though a good one, is maybe not so feasible unless you want to put yourself at definite risk.
>>
>>4081766
Keep the book for the future it might come in handy once we can communicate and hide the fact that we are a swarm of rats.

As for our current action, let try and pick off some of the lesser monsters that are on the outer edge of that danger zone we found.

[I figured as much, but imagine trying to readjust to being a normal human after basically becoming one with the rat swarm in mind, body, and maybe even soul.]
>>
>>4081766
Let's leave it at this for now.

Next upgrade I think we should consider a SINGLE point of Nature. Wouldn't hurt to get a bit of innate understanding of ratness, although obviously we'd want to keep ourselves as...well, us. I have to imagine there's some good benefits that are worth dipping our toe in. But ONLY a toe.

Anyway, I'd say our goal right now is to build a food stockpile more than anything. We can scrounge magic as we go, but having a consistent and available source of food for Da Rats that make us up will mean we'll naturally get and KEEP a bigger swarm to control, since it's only limited by area.

Remember, rats are wily buggers even without us. Once a decent number realize food is coming in to a specific area and STAYING there, they'll 'spread the word', so to speak, as real rats often do, to come our way and want to stick around naturally.
>>
>>4081792
I am tempted to agree with the toe-dipping, but with every point put into nature is a small piece of our humanity that is permanently lost replaced with a piece of our new nature.
>>
>>4081813
I like the idea of being corrupted by the current condition
>>
>>4081782
>>4081792
Well pursuing magic is always nice, just as gathering food is. You can try to predate on creatures you can find in the sewers near to the alchemy Guild, and hope you come across something magical.

Or you could venture to Star Cross, the district of the city nearest to the expansive farmlands to the north, you know there to be a number of granaries around for storage and emergency. Or alternatively you could try just moving from storehouse to storehouse and getting into whatever you can find.

Which do you prefer? Obviously one is dangerous but entails magic, while the other is safer but probably little chance of any magic.
>>
>>4081831
Well pursuing magic is always nice, just as gathering food is. You can try to predate on creatures you can find in the sewers near to the alchemy Guild, and hope you come across something magical.

WE ARE THE DANGER
>>
>>4081813
I understand the fear, but the way I figure, a lil' ratness can't be more heinous than what people can do at their worst.

>>4081831
Let's road trip it to Star Cross. We'll take a little here, some bites there, maybe stumble on something magical. It's slow going, but I'd much rather build up a base and stockpile NOW and use the resulting consistent swarm to make everything in the FUTURE easier by an order of magnitude.
>>
>>4081846
having more magic points will allow us to control more rats at a time.
>>
>>4081831
Is this City Rat v/s Farm Rat?

I say we go danger route. There is a chance of moving forward there.

I only see stagnation in the farmland. Emily would grow content and slowly lose herself. Not cash money
>>
>>4081846
Anon, we don't have a finite amount of rats. We have the sewers of an entire city at our disposal.

The danger of death is, WE ASSUME, if all the rats Emily is controlling at one given point die or get eliminated quicker than what can be replenished
>>
>>4081850
I'm pretty sure it was said earlier that we have no limit but range. We can deal with that easier than we can fewer rats to control at all.

>>4081856
No; I have no intention of staying out there. It's just easy to build a stockpile of food to keep our numbers up and consistent out there. After a couple of weeks or so, then yeah, we bring our horde of food and set up shop in the hot to trot areas of the city.

>>4081860
That's just it- I want to make sure that buffer is as big as possible. I don't want to take risks with this particular issue.
>>
>>4081831
>Go to the Alchemist Guild Danger Zone edges, try and find some magical creatures to hunt

>>4081856
>>4081860
>>4081868
Yeah, maybe the next few points go into Range? Quantity of rats over Quality of the enemy?
>>
>>4081860
>The danger of death is, WE ASSUME

One way to find out!

>>4081868
>>4081856
>>4081850
>>4081846
Seems like a slight preference then towards going hunting in the sewers, for what you can come across? It should be dangerous, that you can count on, but your rats are more reliable now and can at least fight to defend themselves rather than flee for their lives.

If that's the goal then, go ahead and make a roll for what you can find while scurrying about the sewers beneath the neighborhood where the Guild of Alchemists is.
>>
Rolled 93 (1d100)

>>4081874
>>
>>4081878
no one else rolls this is as good as it gets anything else is a risk
>>
Rolled 92 (1d100)

>>4081874
>>
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>>4081878
>>4081882
Well you might as well keep rolling! It can only get better and better, of course!

Also, we can take a break for a little while here like an hour or two since we've been playing for awhile and I can get something to eat. We can continue after, to see how your hunting goes.
>>
>>4081887
Oh and of course in the meantime you can figure out among yourselves what the working plan is since it seemed there was some division about what your priorities are, between ensuring food/supplies or improving your condition.

And of course, simply if you have any questions or would like to know anything, I can answer when we return.
>>
Rolled 7 (1d100)

>>4081874
>>
>>4081892
You fool! You've doomed us all!
>>
>>4081895
I am pretty sure that the QM is using the best of three system
>>
>>4081901
Seemed to me like they were just taking everything that came their way.
>>
>>4081888
QM, what roll system are you using?
>>
Rolled 16 (1d100)

>>4081905
RattusQM is chill. He took the largest outta 5 when Emily fought the slime.

Now, can we beat a 93? yes. Will I roll higher than that? doubt it
>>
>>4081872

I think that the rat improvement options are actually the physical manifestation of Emily's will and spirit. Are the rats getting bigger, stronger and smarter or she is infecting them with magic and implanting figments of her spirit into them? Such as reliability. Are the rats smarter and can perform tasks, or just an extension of what she wants, and she is actually "ordering" herself?.

I think Emily's state as of now is a very, very thin ghost. Spread thin among all the rats.

What I think is that our goal may not be to consolidate her form into a corporeal body but congeal her spirit back into a living being.

>How?
>A fuckton of magic of course!

*cough* anyway, yes, if we are fighting now, we need something to fight with so
>stronker rats
should be a must.

>>4081868
Nibba. Our numbers won't be a problem. Food is not a problem. Our swarm hasn't dwindled in this month since rats take care of themselves. If we ever choose to overpower their instincts and force them in Emily's grasp 24/7, their hunger would be a concern but it isn't now.

>Getting more food won't increase the amount of rats we can control
>>
>>4082006
I disagree, but it's not a hill I deem worth dying on, so we'll just see how things turn out. I just hope we don't do anything TRULY foolish in a rush to do things in the future.
>>
>>4082006
>>4082009
If we need more food we can always break into a granary like one of the dozens marked out in green on the map.
>>
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Food is not a concern. There will always be rats to replace those hungry or injured
>>
Back now, we can resume for a little while longer. Get a few more posts in for the night.

>>4081905
Just whichever is best, so the more people roll the better, unless you get a 1.

Unless of course it's like the weeks passing roll as you saw before, where there's multiple efforts and each player roll is a unique effort.
>>
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>>4081970
>>4081892
>>4081882
>>4081878
>93

You could just let your rats eat their fill, and is about as effective as you eating your own fill, but for your personal preference you'd like to seek out more magic sources. Anything which can help you... at least attempt to reach closer to human. Just because you're used to your ratty situation doesn't mean you like it at all.

Particularly not when you're fighting for your life! The alchemist Guild seems like your best bet for now but sadly you can't just swim around in the direct runoff. The magical waste though dilutes outwards from the sewer beneath the guild, and so do affected beings. In this way, you can't just go up against a mutated abomination, but you could go after something like a magically afflicted cat.

And so for the coming several days that's your focus, to prowl around the peripheral sewers picking off whatever small fry's you can. A reanimated dog made of stitched-together parts, the occasional small slime, even some lone giant rats. It's no easy fight however and even for the simplest foes you lose many rats each time and suffer much pain in the process... but all it takes is wandering around the sewers elsewhere some more, and come the next day you're back to full swarm size. There's always the risk of having your swarm wiped out entirely though, and several times you have to just up and retreat when a stray monster happens by or a team of Cleaners. So it's pretty stressful and undesirable to keep putting yourself in harm's way like this.

>Magical sources obtained, improvements gained!

Still, after about a week, you've managed to kill your own score of minor abominations and small threats, most of them not magical (or magical enough) but a couple were. Thus, you've gained the chance for another two improvements!

Also, really it seems by sheer luck, but you may have stumbled upon some criminal operation taking place not so far away from beneath the guild. Whatever it is, they have some side chamber off of one of the smaller tunnels, and they're doing something important enough inside to be worth guarding. Whenever the Cleaners happen by though, the criminals just retreat into the room and one of them appears to be a mage and puts up an illusory wall to blend in with the tunnel.

But you've observed all of this take place from afar as a bunch of overlooked rats, so you know the way in, just not what they're doing inside. You'd love to know, and potentially benefit from it, but it would mean having to tangle with some humanoids. Maybe you could, if you got creative or lucky enough, but it's a different kind of threat from a small slime or mutated cat... also you've never killed anyone before, but if it meant improving your own situation, and they are criminals after all...

>What do you do?
>>
>>4082180
Sweet, we got 2 more points!

Question time, Anons- do we want to directly put these towards our goal of "Be Human" or do we want to try and fight our way closer to the Alchemist's Guild so we can get more magic?
>>
>>4082180
Stealth it up, send a rat or two to see if they won't ignore us, first.

Also for improvements:

>Reliability
Because if we're going to pull something like this off, we need coordination.
and
>Nature
As stated earlier, toe in the pool. Best to do it early before improvements become harder to gain and we pigeonhole ourselves out of experimenting due to comfort factor.
>>
>>4082192
support, for the record I want to say this is still a bad Idea
>>
>>4082194
Juuuust tryin' to be sure of that or not, myself. Like I said, I think there MIGHT be some good sides to it- but if there aren't, I'd rather have that assured sooner than later.
>>
>>4082180
I'll support
>Reliability
But I think Nature is a really bad idea and I'd rather put the point into
>Reach
So we can have more rats under our command at once
>>
>>4082184
But anon, become human was never in my book!

I want to increase the strenghth of the swarm.

>Reliability. We could harass the criminals. Not letting them sleep for example. Also scout what's inside.

>Nature. Yeah... the skaven!
But jokes aside, the only way to understand what NATURE is, is to let QM do his thing!

Lastly, I want to
>Check what's cookin' inside the room
>>
>>4082192
Note that you can't start to give orders until after you take Reliability, if that is what you want to.
>>
>>4082202
switching to this, because of >>4082203 our MCs humanity is important!
>>
>>4082221
Wait, what? How'd that convince you to switch?
>>
>>4082221
>>4082203
>>4082202
>>4082192
>>4082215
Current votes
>Reliability 1 point, unanimous
>Second point divided
>>2 votes Reach
>>2 votes Nature
>>
>>4082221
>>4082203
>>4082202
>>4082192
Looks like an even tie between Nature and Reach! Either a tie breaker or I can flip a coin... or you could destroy the journal and get both!

Reliability is consistent across them though, so you can now give simple orders to your rats. Though it's not always perfect because you have them leaving your zone of control and they become like normal rats again, apart from being compelled by the order you gave them.
>>
>>4082230
Thanks for that bookkeeping!
>>
If we destroy the journal I still don't want to get Nature unless our plan is to ditch being human and go full Horned Rat. I was under the impression we wanted to go back to being as human as possible, not dropping into Skaven Mode
>>
>>4082232
>>Reach

with mister lets go full rat in the quest, I don't want to put a single point into nature, my goal for this quest is to see our MC restored to her lost human form, not be consumed by nature of the rat.

do not eat the book!
>>
>>4082239
I'm thinking next time we pick up a point, we get a rank of Behavioral? So we can just have a standing order for our rats to Not Eat Humans unless otherwise ordered.
>>
>>4082247
that is a good Idea
>>
>>4082247
You're trying to get into this criminal outfit though run by humans, may have to attack or kill them.

>>4082232
Still seems like no change in choice so I'll flip a coin then I guess, 5 minute countdown!
>>
>>4082232
>reach
>>
>>4082259
>>4082264
>>4082239
Reach is now at 4 vs Nature's 2
>>
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>>4082268
>>4082264
Very well then, reach it is! Your "personal space" which around you, you could control rats was two feet around, now you find that it's four. So a lot more possible rats to be controlled!

...although you did strongly consider improving the rats with Nature... or maybe the rats considered improving you with Nature?

In any case, you now have a pretty strong connection with your body of rats considering you've improved them several times, just as you have a better understanding of yourself and your new ratty condition having improved it. Although your condition is still a terrible one, you're certainly getting more and more used to it. Which, is a comforting thing to know that your situation can improve and doesn't have to be so terrible, maybe one day being able to return to being human. But on the other hand it's also a worrisome thing to accept, that you're more used to being made of rats and living in the sewers...

Let that bother you some other time though, it seems you're interested in this little criminal enterprise? What do you want to do about it then? You've already had some ideas, at least! Although, one particular about sending a rat to get inside and then try to spy on what's going on, you can't project or share your senses like that at range with your rats, yet.

>What do you do?
>>
>>4082280
Also this will probably be my last post of the night then, but we'll continue tomorrow as expected. In the meantime you can figure out how you want to approach this criminal situation based on what you know;

>Secreted away in the tunnels near the alchemist Guild
>Five people total, four humans and an orc, one of the humans having magic skill
>Not really armed or armored much, and every day or so they bring a box to and from the chamber

Surely there's something you can do, even if you have to get your hands... your paws and teeth, dirty.

Till next time, thanks all for playing!
>>
>>4082280
Probably should go pick up a point of Perception, then.

>Leave it for now and go find some more magical beasts so we can get a point in Perception
>>
>>4082283
support
>>
>>4082282
Also, goodnight QM!
>>
>>4082283
>>4082286
Because you've been prowling about the fringes, you've hunted down all the minor threats in the area. Unless you give it some time for more to develop, you'll need to seek another source of magic, or narrow your search in the area and go up against more dangerous foes. Which, you can do, but obviously will be more risky for you.
>>
>>4083154
Would the more dangerious enemies provide more points at a time?
>>
>>4083172
>>4083154
I would also like to know this information
>>
>>4083172
>>4083202
Sure they would since they would be closer to the magical "well". But the more likely you are to encounter things like actual monsters or magical abominations, rather than just like mutated small animals or minor aberrations.

Like you've encountered small slimes lurking about, but you'd be more likely to encounter a large slime, for example, which you'd simply have no chance of overcoming.
>>
>>4083212
then the best thing to do is Probably give the zone time to make more low tier monsters for us to fight.

let's see if we can't find out what's in one of those crates. the next time someone is transporting a crate lets try and get them to drop it. hopefully, it breaks open and we can liberate some of whatever we find in it.
>>
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>>4083225
Hmm... yeah, we could ambush the dudes the next time they transport a crate. I am a little twitchy at the mage bad guy. What if he understand what we are, even a little. The word might spread out and that's no good.

I think that, as long as our enemy thinks we are a bunch of rats we are cool.

Now, what weapons do we have? I think just replenishable numbers. Rats fangs are pic related so, unless we bite at the neck (and like, a lot of times) Emily won't floor anyone.
>>
>>4083246
Yeah, our advantages are:
-Nobody expect to get swarmed by rats
-We have many, many rats
-Rats are very common in sewers

Our disadvantages are
-Rats are not so good at actually fighting things several times their body mass and size
-Humans will scream for backup
-Not sure we can actively call rats to heal or if we'll have to retreat

Therefore our best strategy is probably to wait until they're sleeping and kill them/investigate then, or wait for Box Guy to be isolated and mug him for his box.
>>
>>4083225
>>4083246
That's simple enough to do as you are, since you haven't yet revealed yourself to them. So watching and waiting, you take your chance come the next day when a box is being brought out, one of the thugs to carry it and another as a guard. Lying in wait till they make some distance from the room itself, you spring your "attack" and surge out from a drain and swarm all around and over the thugs.

It's not an actual attack, you're not trying to harm them but rather scare them, and it works. They both panic at first, the carrier dropping the wooden box to the ground. In short order however their panic turns to disgust and anger, and they start killing rats... ironically enough, these two don't display any signs that they think you are anything other than just a mundane swarm of rats.

Ow ow! Aagh, ouch! Hurry up!

Playing through the pain of being stomped on and otherwise killed, you try to focus a portion of your rats at getting into the small wooden crate, which already cracked a bit from being dropped. With some quick prying, pushing, and chewing you are able to squeeze a few rats inside... and find it surprisingly easy to see, for being inside a sealed crate.

...what are these?

Among some packing straw are... as far as you can tell, vibrantly glowing mushrooms. Without the time to properly examine them, you just have your rats grab one each in their mouth and then make your hasty retreat...

---

Eeesh... that was pretty bad.

Some distance away now in a drain, you bask in the glow of the mushrooms with your rat body, recovering from the attack. Unfortunately you lost easily half of your numbers, and though you can recover them without too much difficulty, it's never an easy sacrifice to make especially when you feel it all yourself.

Was it worth it though? You hesitantly try to have one of your rats make the risk of eating one of the mushrooms... and feel the same invigoration soon after of power.

>Magical source obtained, improvement gained!

So it seems the criminals have found some, quite literally, magic mushrooms. Whatever is in that hidden room of theirs, it appears they are growing them and then taking them elsewhere... probably for sale or who knows what? Apart from the magical effect though, they're mundane mushrooms so it's not like they could be peddled as drugs...

>What do you do? Also you've got one improvement you can make.
>>
>>4083262
can you list our Improvement options?
>>
>>4083265
I'm thinking we do Perception, so we can have just one or two rats sneak into their mushroom farm and steal their mushrooms
>>
>>4083273
I am thinking that is what I will end up supporting, but I want to see all the options first.
>>
For improvements, this is what is currently available to you, with points you've already spent next to the abilities;

Self
>Self-Image: The ability to better control your rats to appear more humanoid.
>Communication(1): Your capability to communicate with others.
>Control(1): How strong your dominance over your rats is, over their survival instinct and such.
>Reach(1): How far around your zone of control is, and how far away you can influence rats.
>Perception: How much of your senses come from/are shared with your rats, and being able to choose them at will

Rats
>Rats: Specifically, what kind of rats you are made of. Right now it's just whatever you can find.
>Instinct(1): How well your rats are at resisting their instincts, like to fear or pain.
>Reliability(1): Your rats become clever enough to impart orders to.
>Behavioral: Your rats will behave a certain way of your choosing, without a constant need to ensure it.
>Nature: You command your rats, but it's not a one-way exchange. Meeting somewhere in the middle, you become a little ratty yourself.

Every 5 improvements invested to either category will unlock a number of new abilities in each, to choose.
>>
>>4083275
All the options we've had so far are:
Us
>Self-Image: The ability to better control your rats to appear more humanoid.
>Communication: Your capability to communicate with others.
>Control: How strong your dominance over your rats is, over their survival instinct and such.
>Reach: How far around your zone of control is, and how far away you can influence rats.
>Perception: How much of your senses come from/are shared with your rats, and being able to choose them at will.

Rats
>Rats: Specifically, what kind of rats you are made of. Right now it's just whatever you can find.
>Instinct: How well your rats are at resisting their instincts, like to fear or pain.
>Reliability: Your rats become clever enough to impart orders to.
>Behavioral: Your rats will behave a certain way of your choosing, without a constant need to ensure it.
>Nature: You command your rats, but it's not a one-way exchange. Meeting somewhere in the middle, you become a little ratty yourself.
>>
>>4083281
>>4083279
Aaaand ninja'd by QM.

I vote
>Perception
>>
>>4083279
>Communication.

I kinda admittedly want to become a rat goddess with humanoid ratpeople.
>>
>>4083279
>>4083284
Actually, changing to
>Self-Image
on that thought.
>>
>>4083281
>>Perception: How much of your senses come from/are shared with your rats, and being able to choose them at will.


>>4083284
If returning to human form proves to be impossible then maybe. as it is i want to help our MC regain what she lost
>>
>>4083287
If returning to human is your primary concern, self-image is the closest thing available to you for that.
>>
>>4083293
It is, but right now I want to get Perception so we can sneak into the Mushroom Farm and steal their shrooms.
>>
>>4083293
order of priority, 'looking' human is less important than making sure we live long enough to return to being human.
>>
>>4083307
Basically this, yes. Perception enables us to get more shrooms which enables us to get more points which will let us get more Self-Image and Communication.
>>
>>4083287
>>4083282
>>4083286
Seems like a slight preference to Perception then, allowing you to select (or deselect) one sense to share with your rats, within the range of your control, so up to four feet around you.

Though your reason for choosing was to try to infiltrate the chamber, but to your disappointment you are able to find that this new ability of yours is shared across your body, you can't fine-tune it so much that you can specifically just target one particular rat to only share your senses with. That is to say, you can't just focus your perception through one rat on its little mission. You feel something like this may be possible, but you're not at that point yet.

But a remedy to this is either just giving rats orders anyway to get in and go for the mushrooms, or to try and find a way to infiltrate the chamber yourself and secretly observe the interior. If either of these are appealing to you? If so you can make a roll for the effort.

Otherwise if you'd prefer something else then you can, and may not need to roll depending on what it is.
>>
>>4083332
>>4083322
WAIT BETTER IDEA
Let's stealthily follow Box Guy, see where they're taking the mushrooms

See if we can steal from the distribution area or find more farms
>>
>>4083322
>Go search around beneath the marketplace for some more magic items.
>>
>>4083336
You can do that without risk, sure. By following them stealthily though, you come to find that it's a pretty small operation, just the thugs you've seen already. They have a cellar beneath a home where they mash up the mushrooms, and then just sell the stuff directly to buyers, some of whom look like mage-types and probably use it as ingredients.

You possibly could try to steal from the process somehow, but honestly it seems like it would be easier to just steal the mushrooms at the source.

>>4083339
If you do venture to the market, there's always the chance of finding lost or discarded magic items. How long do you want to dwell beneath and rely on that though?

Like your exploring effort earlier, this would be a case where you can spend an amount of time, and roll per week to see how things go. You're bound to come across things of value beneath the market, but it could take time for some real gains, weeks or months even.
>>
Rolled 44 (1d100)

>>4083366
I'll roll for a week
>>
>>4083366
I'll make it two weeks.
>>
Rolled 54 (1d100)

>>4083366
Rolling since >>4083400 missed and hasn't corrected.
>>
>>4083444
Crap, sorry about that thanks for picking up the roll
>>
>>4083444
>>4083381
Very well then, you can dwell beneath the market for the coming two weeks. We'll resume properly (like normal play rate) closer to our usual time later, and go with this.
>>
>>4083457
what times do you plan to be most active for running?
>>
>>4083466
Around like 6/7-10/11 pm EST usually, but sometimes earlier and sometimes later I can post intermittently.
>>
>>4083478
Cool as a CST time zoner I will be able to atually participate.
>>
Resuming in a bit now.
>>
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>>4083381
>>4083444
>44, 54

Two weeks spent in Foulkeswood then, underneath the grand market. When you came exploring this way you scurried across a magic ring dropped down a drain so your hope is to repeat that success.

Unfortunately you're not so lucky this time around, and the whole time you only encounter one source of magic, when someone in the market above kills a chicken for sale but perhaps they weren't aware that it was a magical chicken. Either way your rats are able to drink enough blood to earn yourself an improvement.

It's not all bad news however, as your time spent underneath the market and exploring about, you come to find some rather useful things potentially. Chief among them is the sheer amount of food and edibles sent down the drains and into the sewer. At the end of every day, large amounts of perishable goods which didn't sell, a decent portion of it all just gets discarded and washed down below. As such, you find an interesting ecosystem of sorts where there's a reliable daily turnover of things for your rats to eat... and indeed, rats in general! The sewers beneath much of Foulkeswood are swarming with rats who also benefit off your discovery. Maybe it's not as grand and massive a singular food supply as say, a granary in town, but this as a constant unchecked supply every day.

Really the only limit is how much you, or, your rats can eat and after a couple weeks of dwelling beneath here there's no rat among you that isn't fat and happy. Nor for the most part, any of the countless rats you encounter already down here and can incorporate into yourself as you please. Perhaps best of all though is the lack of danger; without any significant magic source here like the Guild of Alchemists above, there's hardly any monsters or aberrations lurking about. Any that are, usually seem to be kept in check by the only threat around here, the Cleaners. They also seem to regularly cull the rat population here, but only seem capable of so much.

So after a couple weeks here, maybe you haven't made the kind of magical gains you were hoping for, but you feel like quite the Queen of your new domain here! You suppose you could try venturing topside and attempt to steal magical things, but that's bound to get noticed and would you want to blow something good you've got here? Alternatively you could try hitting up the many storehouses or shops in this district, Foulkeswood is full of them so you're likely to find some that specialize in magical wares... maybe less risky than just effectively mugging people, but it would take longer for you to search place by place.

And searching seems like... such a hard effort! Why bother you think, when you can just laze about down here always eating your fill and being fat and happy? Sure feels that way, and how very appealing it is to you! Strange, how you used to worry and think so much about all the troubles of life, things seem so much... simpler, now.

>What do you do?
>>
>>4083724
>Perception
If we can get Perception higher we can do the 1 rat on a mission thing
>>
>>4083735
>>4083724
Also, we're still capable of reading, right?
>>
>>4083724
What are the signs of shops labelled like, topside?
>>
>>4083739
Reading? That's so boring! Why read when you can just scurry around eating all day? Eugh, you can read, but why bother?

>>4083735
To save from potential disappointment, improving perception isn't what you'd want for a rat mission. Though you can still improve it and it would definitely help with rat missions, it would take a different ability to control that minutely.

>>4083742
Pretty much anything a person would want to buy, can be found in Foulkeswood and around the market. The only factor, probably relevant to you, is that these are all stores for common folks or average spending. Since magical items are valuable, the stores dedicated to that would probably be on the rich side of town. However, even in the shops here and around the market, there's often bound to be one or two magical items on special display. Like even if a shop usually peddles to common folks and sells groceries, every shopkeep worth his salt has something special hidden away or in a fancy case both for status and on the off chance someone of wealth comes in!

Just the obvious risk that, things like this would be immediately be noticed missing.
>>
>>4083756
Ah. Then I'd like to change my vote to
>Self-Image

Also as for actions
>Start searching shops for magic items- do it at night, when they're all closed up
>>
>>4083724
>recenter our mind remembers that we are a human and we WILL return to our human form.
>go hunt for small monster on the edge of the danger zone.
>>
>>4083724
>self-image
>>
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>>4083763
Remember that you are a human? Why?

You've been two months now as a bunch of rats, and honestly it's starting to feel so much better in some ways. When you were human, your life was sad and difficult and you knew only hardships.

These rats though, they seem to have it pretty well figured out! All day long just eating, socializing, mating, and sleeping. They're happy, and so you're happy... isn't that what life's all about?

Ahh... you could get used to this!

>>4083780
>>4083757
Well, maybe it couldn't hurt to improve your "body". As much as you might get used to living as a bunch of rats, you still always feel kind of passively disgusted by it, even the feeling is at the back of your mind and has grown smaller with time. So you try remembering what it was like to have a human body and... have a harder time of it than you'd like to admit.

Woah... would you... would you look at that?

By concentrating and remembering, you eventually start to feel something you haven't felt in what feels like forever... the feeling having a proper and physical body. Not just a swarm of rats that feels one with you, but a tangible mass, as instead of crowding side by side over your zone of control, your rats (after a lot of fighting and difficulty) start to push together and climb on top of each other. Not just a carpet of rats, but a mount, a formed shape out of writhing rat bodies working together to cluster into something bigger than them individually.

Of course it's only a step towards being human again, just a mound of furry flesh. But it definitely feels more like a body than just having your consciousness spread out across a swarm. It wasn't a feeling that you thought you'd ever feel again, feeling like yourself inside a definite body of your own, but having gone months without it you forgot how... correct it feels.

Though of course, if anyone saw this they would notice pretty quickly that it wasn't normal rat behavior. You're not foolish to make that mistake though, right? Instead you're drawn, between two options now it seems... either go hunting again or try to rob some stores around here. Which will it be?
>>
>>4083820
>Remember that you are a human? Why?
>You've been two months now as a bunch of rats, and honestly it's starting to feel so much better in some ways. When you were human, your life was sad and difficult and you knew only hardships.
>These rats though, they seem to have it pretty well figured out! All day long just eating, socializing, mating, and sleeping. They're happy, and so you're happy... isn't that what life's all about?
>Ahh... you could get used to this!

my concern is deep and my worry is immeasurable

>Rob the stores around here
>>
>>4083820
>>Rob the stores around here

>>4083826
>my concern is deep and my worry is immeasurable

same
>>
>>4083831
>>4083826
Right we need to hurry up on the "Be A Human Again" thing

Before we lose all humanity and become just a mass of exceptionally smart and lazy rats

>>4083820
>Rob some stories
>>
>>4083836
>>4083831
>>4083826
What is there to be worried about? Everything is so nice and easy now!

In any case, maaaybe you could find the motivation to get yourself up and go rob some stores... if you made a roll for it, to see how well you can do it...
>>
Rolled 90 (1d100)

>>4083856
after this we need to leave for a more dangerous area, this place is messing with our head
>>
>>4083861
Definitely. Gonna go get in some fights over near the alchemist guild.

Maybe we'll even get good enough to go eat all the mushrooms in the farm.
>>
we have learned something important spending to much time in areas of plenty will cause us to start to lose ourselves. after this robbery, we need to leave. at max, we can 'safely' spend two weeks under the market.
>>
>>4083874
Good news is that we have five points in Self now, so we will have new upgrade trees to invest in for our journey to becoming the God-Queen of Rat-Kind.
>>
>>4083881
the first thing we invest in with the next point is more self-image, we need to start spending time in 'human' form
>>
>>4083891
Sure, if we get good enough at Self-Image we'll probably be able to pull a cloak on top of us and a facemask to pull a Worm-That-Walks

Then we'll just be an eccentric who doesn't talk so much, instead of an obvious swarm of rats
>>
>>4083903
sure, as long as we can prevent our mind from reaching this point again. our MCs mind is at a dangerous point. we need to spend time as a 'human' to counter at that.
>>
>>4083907
Oh, I just thought of something! You think Reach keeps doubling for every point we put in it?
>>
>>4083920
I do not know
>>
>>4083925
Eh. Well, if it does, we could probably get a proper Vermintide going with some investment.

Still, Worm-That-Walks first. Gotta keep the humans bits mostly intact.
>>
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>>4083861
>90

There might have been some worry that you could actually pull the job off, since locating magic items around here wasn't such a risk but actually getting to them sneakily was. After all, if it were so easy then any two-bit thief could do it!

As you come realize though, or remember depending on how you look at it, you don't actually need to steal anything. The magic items, you can just destroy them for their power. So when you come to grips with that, it's not some difficult and comical situation with rats breaking into a shop and trying to drag things back out into the night. Instead, it's just swarming in however you can and quick as can be, to be able to reach the item in question and then just destroying it where it is.

Nothing brought in, nothing taken out, and only rat droppings here and there left in your wake. It's sure to be confusing to anyone investigating, but what are the chances they would think to actually blame rats for the disappearance of inedible items?

>Magic sources obtained, two improvements gained!

That's two magic items from two different shops, that you searched around for a couple days to find. Not too bad, for such short notice and effort!

Well, now that the difficult work is done, all that effort... now you can just kick back and continue lazing about as a bunch of fat rats, right? You had to lift your tails quite a bit these last few nights to get those items after all, so you've earned a well-deserved rest for a week or two.

>What do you do?
>>
>>4083931
>Gotta keep the humans bits mostly intact.
Completely intact Our Humanity is paramount. that is not open to discussion
>>
>>4083937
>Check Self for new upgrade categories
You said every five points in a category would add new upgrades, right?

And no way we're sitting on our tails yet, we need to keep our work ethic.
>>
>>4083940
Yes, but our human bits seem damaged already. That's why *mostly* intact.
>>
>>4083937
can we get a list of available upgrades, also go hunting for lesser monsters on the edge of the danger zone.

>>4083942
its reversable with enough time spent in 'human' form
>>
>>4083946
Sure. And then after the upgrades we go fighting.
>>
>>4083940
>that is not open to discussion

Why shouldn't it be? All this focus and effort spent on being human, what about giving some deserved attention to being ratty? What's the worst that could happen?
>>
>>4083958
we lose ourselves to the rat swarm, stop caring about regaining our human form, become more rat swarm than human. a lot, a lot could happen
>>
>>4083941
>>4083946
With another improvement to Self, that puts it at the threshold for new abilities available;

Self - 5
>Self-Image(1): The ability to better control your rats to appear more humanoid.
>Communication(1): Your capability to communicate with others.
>Control(1): How strong your dominance over your rats is, over their survival instinct and such.
>Reach(1): How far around your zone of control is, and how far away you can influence rats.
>Perception(1): How much of your senses come from/are shared with your rats, and being able to choose them at will
>Focus: Your ability to be able to control specific rats rather than just an entire swarm.
>Human Nature: Your rats follow your orders, but your influence on them is greater than that. Meeting somewhere in the middle, they become a little human-like.
>Wellness: Your health is tied to that of your rats, from fitness to age.
>Medic: You can know the health/condition of your rats, like which are injured or diseased, for if you want to exclude them... or include them.
>Queen's Court: You can personalize rats, elevating them to identities.

Rats - 2
>Rats: Specifically, what kind of rats you are made of. Right now it's just whatever you can find.
>Instinct(1): How well your rats are at resisting their instincts, like to fear or pain.
>Reliability(1): Your rats become clever enough to impart orders to.
>Behavioral: Your rats will behave a certain way of your choosing, without a constant need to ensure it.
>Rat Nature: You command your rats, but it's not a one-way exchange. Meeting somewhere in the middle, you become a little ratty yourself.
>>
>>4084005
Oooh!
>Human Nature
>Focus
There, we got a point of Human back and we got a bit of sneaky stuff
>>
>>4084005
What will start getting our rats bipedal/on the evolutionary path to new specieshood?
>>
>>4084005
>>Human Nature: Your rats follow your orders, but your influence on them is greater than that. Meeting somewhere in the middle, they become a little human-like.
>>
>>4084012
>got a point of Human back

That's not what that means. They'll just have more human-like behavior. Though that could present problems as much as rat nature for you would.

>>4084017
Probably some further ability you're not aware of yet.

Though just to keep in mind, that the more you diverge your rats from normal, the less you'll be able to control other normal rats. So you could specialize your own swarm to something impressive but you'd lose control over normal rats. Contrast with, you keep your rats normal so unfortunately they're not that exceptional, but you'll still be able to control normal rats en masse like you currently do.

Basically you control rats as they are, if you try to create a new species and control them, then you wouldn't be controlling the same species as rats anymore.
>>
>>4084027
Ah. Then just straight
>Self-Image
and
>Focus
>>
>>4084027
what if we take
>human nature
and
>rat nature

would be be able to do both?
>>
>>4084036
You can do both, taken enough and you'd both meet in the middle, mentally and personality-wise.

Compared to if you only took rat nature and after enough would become like a rat, or they only got human nature and eventually became like humans.
>>
>>4084045
So from what I am getting if we balance taking human nature which will give us have more human-like rats at the expense of being able to control normal rats and rat nature which makes us more rat-like but will allow us to control a greater variety of rats we get the best of both world.

with the only downside being that our humanity is slowly chipped away into a fusion of human and rat
>>
>>4084066
>the best of both world.

It depends what your measure of the best of both worlds is.
>>
>>4084076
the ability to control human like rats and the ablility to control normal rats
>>
>>4084066
QM said to get humanoid rats is a trait we don't have unlocked yet.

I think I'm going to go for

>>4084005
>Focus
and
>Rat Nature.

We should get our Rats Traits up so we can unlock stuff further down thataway.
>>
>>4084005
>>Medic: You can know the health/condition of your rats, like which are injured or diseased, for if you want to exclude them... or include them.
>>Focus: Your ability to be able to control specific rats rather than just an entire swarm.
>>
>>4084082
You would gain the former, not the latter. By granting them human nature, they are less and less like normal rats.
>>
>>4084092
>>4084087
>>4084031
>>4084076
Current Vote Tally:
>Focus 3
>Self Image 1
>Medic 1
>Rat Nature 1
>>
>>4084087
I am still wary of taking that trait, QM aside from making us more rat like does it do anything else?
>>
>>4084097
Only mentally/personality more rat-like. Same as if they took human nature, it wouldn't be a physical change.

It's down to how ratty you want to be, only dabbling in it shouldn't be risky normally, but under some circumstances it might be, like the scenario you're encountering, where you're spending too much time in a ratty routine, and trying to break out of it. But at the same time, the whole point of it is to increase your familiarity with your rats, to better understand and empathize with them. The same is true in reverse for giving your rats human nature, it will have some effects but the core benefit of it is how humans will react/empathize with them. Like how some humans, even IRL, tend to respond well to cuetsy animals as "Oooh! They're like little people!"

Some of the abilities might have drawbacks, but none of them are straight up negative and provide no benefits.
>>
>>4084097
After what happened earlier, so am I.

But I'm sick and am in a 'fuck it' mood, so there you go.
>>
>>4084096
Thanks for the bookkeeping.

For what it's worth, you could also, always destroy the magic journal you've been keeping for another improvement. You don't have to, but just making sure people remember that you have that journal.
>>
>>4084111
If we take some points in human nature and rat nature would we still be able to control normal rats?
>>
>>4084116
I'll switch my vote from Self-Image to Medic to lift the deadlock
>>
>>4084124
Taking rat nature doesn't impact your ability to control rats at all, mostly just your ability to interact with humans.

Taking human nature more and more reduces your ability to control normal rats, but can improve human reaction to your rats while reducing normal rat reaction to yours.
>>
>>4084151
right, so rat nature makes us more rat-like in personality while also making it harder to interact with humans.

while human nature makes it easier for our rats to interact with humans while making normal rats less friendly to us.

is that right?
>>
>>4084161
More or less, that's the idea yes.

>>4084134
>>4084096
Very well then, it seems like you'll improve focus and medic.

So now rather than always controlling your entire swarm, you can control specifically just five rats if you want, and you now have a sense (from your time living as them and your familiarity with them) of your rats and their wellbeing. You can tell what their health is, like which ones are injured or diseased, things like that and act accordingly. Like no more worry about some plague coming along and wiping out your rats, when you can separate off sick ones. Or if you wanted diseased ones to help with combat against enemies...

With this accomplished then, it seems a preference for returning to the sewers of Perryn Heights and around the alchemist Guild? That seems like so much work though, to have to go that far, and also to leave behind such a nice place as the market underside!

Make a roll then, to see if you can feel the desire to leave here. And then, if the consensus was to go hunting again for any hostile creatures, you can make a second roll for that too.
>>
Rolled 15, 80 = 95 (2d100)

>>4084170
>>
Rolled 22, 47 = 69 (2d100)

>>4084170
>inb4
we fail the roll and spend a week getting fatter as a rat swarm
>>
>>4084174
>>4084175
fucken called it
>>
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>>4084175
>>4084174
>>
>>4084170
>More or less, that's the idea yes.
right with that clarification I see zero reason to take any levels in rat nature, what I do think we should do it get a stupid large reach then spend several points at one time into human nature to get super rats in large enough amounts that we can be confident in our ability to breed more later.
>>
Rolled 98 (1d100)

>>4084170
Lesse if I can save it.
>>
>>4084187
so close
>>4084184
yet so far

I am actually a little curious to see how this week turns out.
>>
Brutal honesty: I don't mind us getting a bit more ratty, truthfully, but I'm trying to meet people halfway.
>>
>>4084228
Rat Nature runs directly contracitor to the goal of reclaiming our human form, it literally takes away little by little our ability to be human.
>>
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>>4084186
Is you is trying to create skaven now? One night suddenly all rats in the city become sapient?

>>4084187
>>4084175
>>4084174
>98

WHAT THE FUCK WERE YOU THINKING?!

Getting comfortable, getting used to living as a bunch of rats, and being happy about it?!

What could have possessed you to ever think like that? Surely a stint of madness, something untoward and cursed about that marketplace, or that you ate surely! Whatever it was, the improvement to self-image, actually having at least a partial body again reminded you of your humanity. However little, at least enough to wake up from that rodent spell that made you comfortable with life as vermin.

Seeking some time away from that place then, you relocate back to the sewers of Perryn Heights and now with some more improvements maybe you can go hunting again, or return your attention to that little criminal operation?

>What do you do?
>>
>>4084241
No, that's me. I want the Skaven but less Chaotic.
>>
>>4084241
>Is you is trying to create skaven now? One night suddenly all rats in the city become sapient?

yes but not evil by nature
>>
>>4084252
Mein bruder.
>>
>>4084238
If you progress enough in it, true, but you don't have to invest so much in it. Or maybe you want to turn into a rat though lol
>>
>>4084241
Go hunting for small monsters on the edge of the danger zone

>>4084262
best not to risk it, at least for now
>>
>>4084241
petition for an update on our skills! Even though I can look up, still... are those the ones we have?

>Self-Image(1):
>Communication(1):
>Control(1):
>Reach(1):
>Perception(1):

>Instinct(1):
>Reliability(1):
>>
Rolled 14 (1d100)

>>4084270
You forgot the ranks in Medic and Focus

>>4084241
Also, QM! Roll for fighting monsters!
>>
QM what would have happened had we failed the roll to leave?
>>
>>4084293
Only one way to find out!

>>4084273
You already rolled >>4084174
>>
>>4084270
>Self-Image(1):
>Communication(1):
>Control(1):
>Reach(1):
>Perception(1):
>Focus (1)
>Medic (1)

>Instinct(1):
>Reliability(1):

Okay!

Now that we have focus, it should be the time to send one rat at a time on a METAL GEAR tactical espionage action operation and munch on those glowy mushorms.

One rat at a time..
>>
>>4084295
Oh, thought we were dropping the 80
But yay!
>>
>>4084298
Well, five rats, but yes
>>
>>4084298
>Now that we have focus, it should be the time to send one rat at a time on a METAL GEAR tactical espionage action operation and munch on those glowy mushorms.

indeed
>>
>>4084299
I was waiting for >>4084187 to roll a second, since his 98 passed for the relocating roll.
>>
Rolled 99 (1d100)

>>4084316
take this one

>>4084295
>Only one way to find out!
I am deeply tempted, but my fear of a bad end is greater than my curoiousity
>>
>>4084347
:D
>>
>>4084347
You also already rolled.

>>4084316
Just to make it easier then, I'll go for an average between the two that were rolled.

>64

Having traversed beneath the city, your way back to the Heights, you can try your hand... rats, at hunting again. It's been a couple of weeks so maybe things have returned as they were?

Not as much as you'd hoped, it's still too soon, or perhaps the Cleaners are doing their job well. But it's not a complete loss, you can manage to find and fight the upper torso of an animated body... though you make sure to disable your sense of taste sharing among the rats while they finish the job.

>Magic source obtained, improvement gained!

With that, you don't expect to find much else so you can focus on the hidden room of the little criminal operation. As you find, your reach is not enough to just send out a little team of rats to infiltrate and still command them. However, the remedy you find is to simply banish the majority of your swarm so that you're down to just only five rats total. Then from there, the five of you can scurry about and find cavities and opening to squirm through in order to get inside the hidden chamber. Once your that close, you can have your range of control extending into the room to better control things.

"Should we try knocking out some more stones?"

"And have the whole place cave in on us? Use your head!"

From the cracks you can observe and listen in on what the criminals are doing. As you'd believed, there's five total of them, with two permanently on guard outside the room. One is usually off topside or running errands so it's just two in here, a worker and the mage. They've got a convenient little setup in here, though it's only one room they have it furnished half-decently including a pair of cots for sleeping if need be. Also some supplies stacked in a corner, and a meeting table they've clearly been using to play games and pass the time.

Your focus though, is on a portion of the wall and ceiling that has been smashed away upwards, till the point where the exposed stones within the broken cavity are all wet and dripping... some source of water on the other side you assume. The prize though, are the magic mushrooms which are growing within that excavated space, with a ladder propped up against the wall to allow for climbing up to the space to gather the mushrooms from up there.

By the outlook there's a good amount growing in there, but the criminals must have a schedule by which they collect them, otherwise it's obvious to see that they would just clear out all of them in one day and then be left with nothing for some time, weeks even if the mushrooms were to even regrow. Not that you care about this, you just want your prize! But, how to get at it? It's not like the thugs are constantly watching the cavity in the upper wall/ceiling, but overtime they might notice rats going to and from it like ants bringing stuff back to their hive.

>What do you do?
>>
>>4084378
>Sneak the five rats up there, so we can check it out for cracks or something.
>>
>>4084378
take two shrooms a week it's a small amount that will not be missed, but it is also enough that we will reliably be able to grow our power over time. we will take our first two once everyone is asleep.
>>
>>4084391
Support
>>
>>4084417
>>4084391
>>4084387
Well from your experience it takes five mushrooms to amount enough to improve your power.

Do you still want to keep it to two a week then? That would probably go unnoticed but five might be pushing it. Also of course, how much time do you want to spend doing this?

>>4084387
You're able to sneak around a bit, but as far as you can examine, the only cracks would risk leading to whatever body of water is on the other side.
>>
>>4084429
let's push it to five a week and for a start do it for two weeks

then we can go else where for a while let the heat dye down and do it again.

when can we apply that improvement?
>>
>>4084438
As soon as you eat them, you could for example steal five tonight, then leave for that week grace period, to return later for another five.
>>
>>4084446
sounds like a plan
>>
>>4084450
Alright then, for this first time effort while the thugs are asleep, you can go and steal five and eat them right now, gaining an improvement.

They might notice some missing, but you don't have to stick around here for that.
>>
>>4084452
do we need to roll for it?
>>
>>4084454
No, you're not at risk for this first time effort, especially when they have no way of knowing or suspecting you.
>>
>>4084298
Self - 5
>Self-Image(1): The ability to better control your rats to appear more humanoid.
>Communication(1): Your capability to communicate with others.
>Control(1): How strong your dominance over your rats is, over their survival instinct and such.
>Reach(1): How far around your zone of control is, and how far away you can influence rats.
>Perception(1): How much of your senses come from/are shared with your rats, and being able to choose them at will
>Focus(1): Your ability to be able to control specific rats rather than just an entire swarm.
>Human Nature: Your rats follow your orders, but your influence on them is greater than that. Meeting somewhere in the middle, they become a little human-like.
>Wellness: Your health is tied to that of your rats, from fitness to age.
>Medic(1): You can know the health/condition of your rats, like which are injured or diseased, for if you want to exclude them... or include them.
>Queen's Court: You can personalize rats, elevating them to identities.

Rats - 2
>Rats: Specifically, what kind of rats you are made of. Right now it's just whatever you can find.
>Instinct(1): How well your rats are at resisting their instincts, like to fear or pain.
>Reliability(1): Your rats become clever enough to impart orders to.
>Behavioral: Your rats will behave a certain way of your choosing, without a constant need to ensure it.
>Rat Nature: You command your rats, but it's not a one-way exchange. Meeting somewhere in the middle, you become a little ratty yourself.

Ok then I say we put another point into reach and the other into Behavioral
>>
>>4084472
>Behavioral
aaaand...
>Queen's Court. Because fuck it. Again.

Still want (nice) Skavenrats.
>>
>>4084298
Self - 5
>Reach(2): How far around your zone of control is, and how far away you can influence rats.

>Behavioral(1): Your rats will behave a certain way of your choosing, without a constant need to ensure it.

Ok then I say we put another point into reach and the other into Behavioral. more body and rats that can follow basic orders is a good thing.
>>
>>4084378
>Reach
and
>Behavorial
I want to do this with less risk, and more control is good.
>>
>>4084472
after we finalize upgrades I think we should try our luck raiding a store house for any magic/food goods.
>>
>>4084480
>>4084479
>>4084477
Slight preference towards behavioral and reach then? Just one short of queen's court.

Well you steal five mushrooms one night, then give it a week and steal another five. There's no way the thugs won't have noticed something happening to their growing amount but you got what you wanted and can return in a month or so.

And for your thievery, you find that your range of control is now eight feet around you so ton of rats you can control, as well as being able to basically put your rats on auto-pilot mode when you're not actively controlling them. Which is good for example if you don't want them eating people when moving near dead bodies, as just one situation, but also it could come in handy later on if you focus your attention to single rats and need to leave the swarm to their own devices.

Well, it's a slow business but you're definitely getting there, in the way of improving yourself. Still a long ways to go, but it's progress nonetheless. Now you're just on a path of always seeking the next gain in power, almost like a drug addict except this isn't killing you, for the most part! It is a little frustrating though you must admit, to only be able to improve these small amounts at a time. To have to spend over a week just for two improvements. You'd love the chance to stumble upon some massive source and greatly improve yourself, but you're not sure how you'd even find something like that, so maybe you just have to stick to the slow going rate...

...of course this is distressing because the longer you let things go on for, the longer people will assume you were dead for, even forget about you. Not like you had a ton of friends, but you wouldn't want to lose them or your chances with that fellow you were sweet on. In theory you could just dwell someplace safe and give it years to go by as you slowly but surely improve, but you wouldn't want to lose your human life because of that slow going!

>What do you do?
>>
>>4084509
>Go try and map out the richer parts of town, maybe see if we can find some dedicated magic item shops

Hey guys, think we might be able to farm these mushrooms ourselves? After all, there's water all over the sewers.
>>
>>4084509
QM can you repost the map, I vote we raid some more magic shops taking two Items from each tops. over the course of two weeks
>>
>>4084518
I'm down for doing some magic item window shopping.

And by window shopping I mean casing the joints for immediate future thievery. No doubt a magic shop will have magic DEFENSES.
>>
>>4084518
>Hey guys, think we might be able to farm these mushrooms ourselves? After all, there's water all over the sewers.

its a solid Idea but we would need to take human nature first
>>
QM just how many rats are we made up of right now?
>>
>>4084531
Probably a lot, since we are an 8 ft radius/16 ft diameter circle of rats. Seriously, at this point we can be a proper wave. Especially because we have Self-Image and can therefore probably climb on top of each other.
>>
>>4084542
we keep increasing reach and self image, we can form a humaniod rat giant
>>
>>4084546
Vermin-Tide! Vermin-Tide!
>>
>>4084547
or multi person rat forms if we get enough rats and reach
>>
Still want the Skaven. Aside from that, as much as laying about frightened me, I still don't think a literal single point is going to absolutely punish us. The QM's been pretty straightforward about how no choice will be absolutely 100% bad.
>>
>>4084552
That too, multiple Worms That Walk modes would be great, but I'm just imagining this giant wave of rats boiling out of the sewers and kicking ass.
>>
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>>4084531
How many rats do you want to be made of?

How many could fit in an eight foot space, up to a height of several stacked on top of each other?

>>4084518
Well the mushrooms themselves aren't anything special, it's the water source the criminals have dug into above them.

>>4084521
Here's a map with the relevant buildings in Foulkeswood since I assume that's where you wanted to focus for stores to rob. I assume you could just mark off a pattern of what stores you want to hit up, taking 1-2 items if you can from each.
>>
>>4084557
And should note, this updated map of the district comes from your living beneath it for weeks.
>>
>>4084557
Oh! Huh, if it's the water that's magic, could we just drink lots of that water instead of stealing the mushroom harvest?
>>
>>4084560
Well it's only dripping through the cracks. Who knows how long that could take.

In theory though if you had direct access to that water and guzzled it down, it would be a significant source of magic power, yes.
>>
>>4084554
Nah, man not even once with zero points in rat nature we almost went native in the sewers under the market. It is too dangerous

>>4084557
If that's the case we can just have to find out where they are stealing the magic water from! reacon the area above and around where the criminals are hiding.
>>
>>4084565
I know we did and I hate it. I feel like that and what the QM said are contradictory and I really just want my damn Skaven, okay? I thought you did, too? How do you plan to path them to sapience? Because I figured a combination of Rat/Human Nature to get the right ratio of rat-to-human down, Queen's Court, Reliability, and Instinct for personality, and probably another thing for the humanoid shape (which I'm still trying to puzzle out. What about you?
>>
>>4084557
SO, I did the math, an 8-foot radius gives us an area of 19 (18.679) square meters now you can fit about 298.4 pieces of standard paper in that area. NOW the average brown rat (most common of all rats) is about 28 cm long standard paper is about 28 cm long. THEREFORE

we have about 298 rats under our control at this moment in time

>>4084576
to make smart rat people we need to take human nature which applies to our rats.

rat nature only applies to us, which only makes us more rat-like and less able to interact with humans in any meaningful way.

we will have our Skaven I bet it will come from boosting human nature and Behavioral
>>
>>4084583
Hm.

Fine. We'll see. At least we both agree on the end goal.
>>
>>4084576
The difference is that the mental spell you got caught in for dwelling under the market, was strictly temporary as you saw. You regained your senses and snapped out of it, largely in part because you took steps to regain your humanity after (regaining an actual body) after so long neglecting it.

Improving an ability however would be permanent.

>>4084565
>>4084560
Well you already scouted around there, it was a drainage reservoir from underneath the alchemist Guild. To get near to that normally would mean going through highly dangerous territory filled with monsters, abominations, environmental hazards, and Cleaners. The criminals avoided all of that by just venturing to a lower, safer level, finding a chamber close enough and then digging their way upwards.
>>
>>4084590
Ah. So fighting, then.
Well, we got tons of rats now, so maybe we can start venturing in a little further into the danger zone?
>>
>>4084590
If the criminals were able to make a crack and use it for this operation, then why can't we? I propose we find a place and start using our rats to dig a tunnel to into the Reservoir following the criminals example.
>>
>>4084598
I like this plan. Two problems:
-How do we stop the water from leaking into the main sewers and expanding the Danger Zone?
-How do we find where to dig?

Actually DIGGING shouldn't be a problem, because rats can bite through metal and concrete and we can swap out any rats that are too hurt or tired to continue chewing.
>>
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>>4084598
Well it's all bricks, stones, mortar and foundations. It may be possible but would take a significant amount of time most likely.

>>4084594
You can certainly try! Though you can expect greater risk, when you're still fighting at the level of coordinated rats... just more of them.

>>4084605
>Just work those damn rats to death!

Delightful.
>>
>>4084610
And, should say, a significant amount of time starting from scratch. You could go the cavity way the criminals made, but they will probably notice rats expanding the hole even if it is right close to the reservoir.
>>
>>4084610
We live in a *sewer.* The one resource we have an infinity of is rats.
>>
>>4084605
We would have to spend a week scouting out both levels to determine which chamber on the safer level will work the best. then it's a simple matter of having our some 298 rats drink from the slow trickle that will be created. Every couple of weeks we can take time to hunt and relax when we are not digging our tunnel to power. its a good plan
>>
>>4084613
He also didn't say to death. 'Too hurt or tired' doesn't sound like we're killing them, just rotating them out.

That said, why can't we sneak in aboveground, again? Instead of going down to up, go up to down. Get on the roof to the place, sneak and chew down. Make a winding path.
>>
>>4084616
Well, as long as you can handle the Cleaners, then you can devote yourself to this!
>>
>>4084616
Then let's go for it.
>>4084610
>Spend a week scouting out the levels, trying to find the best spot to make a trickle.
>>
>>4084617
...I think I misunderstood the goal, but the general idea remains. Just make like actual rats and go on a roundabout path, if possible. Which I think it is.
>>
>>4084621
>>4084617
That also is very possible, but will entail sneaking through a Guild building, and a magical one at that. You're not sure what to expect with that, could be simple or could be dangerous, given what you've seen of these alchemists and how they're fine just dumping hazardous magical waste into the sewers.
>>
>>4084621
Actually, that's a pretty good idea.
>>4084620
>>4084619
QM, changing plan
>Go scout out the aboveground Alchemist's Guild, try and find a way to the waste that doesn't involve wading through a horde of monsters

If this doesn't work it's back to plan Dig To It
>>
>>4084610
we have spent about 2 and a half months like this if it means having a stable long term source of power it's worth the extra time as a rat swarm. It will also be useful if it turns out we are in fact actually stuck this way.

>>4084624
support, we can try this before going for the long term dig plan.
>>
>>4084630
>>4084624
>>4084621
Very well then, make a roll for the attempt to sneak your way through the property of the Guild of Alchemists to try and reach the underside!

Just note that because of the circumstance, the results will be extreme; either extremely good or extremely bad! Depending on the outcome of the rolls of course.
>>
Rolled 76 (1d100)

>>4084646
>>
Rolled 49 (1d100)

>>4084646
My idea, so I'll roll for it.
>>
Rolled 17 (1d100)

>>4084646
>>
a 76 isn't bad
>>
Rolled 73 (1d100)

>>4084646
Time to save the quest
>>
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>>4084649
>>4084650
>>4084688
>>4084652
>76

The Guild of Alchemists. Historically speaking, a relatively new organization, yet in its short time it has risen to prominence. Even enough to be on par with such institution as the Mages Guild, the Tower of Dusk, the Guild of Artificers, and the House of Midnight, although they would never admit it of course.

Bastards! All of them!

And how did they reach such prominence in so short a time? By being a dangerous and unhinged bunch by nature, without a single care for safety yet much concern for security! Even trying to simply gain access to the strange building, results in the death of many of your rats when the environment about the place is so dangerous. Try to climb up an exterior drain pipe? It's searing hot from contents within. Attempt to gain access through an open window? It was open for a reason and the room is filled with caustic fumes. Try to chew your way through the ceiling? The tiles were treated with a waterproofing compound that is quite toxic to ingest.

By the time you give up and retreat with your life, your few remaining rats are all scorched, maimed, colored wildly and some even mutated. Not at all a pleasant experience, and notably painful too!

If only there was some way to... oh wait, there's drains right there on the street outside.

Blessed be the Cleaners who take their job so seriously. The most important detail of which, that filth and horrors from below not rise up and bother people on the surface. As you saw, the Cleaners aren't capable of fully handling the danger the alchemist Guild creates below, but they can at least contain it. Starting with tunnels right beneath the streets, which many drains empty into. By constantly patrolling there, they can catch any abominations before they reach the surface.

So on the street-level drains and sewers right outside the guild building, there's not as much magical runoff as you'd like, but plenty still gets passively washed down by rain and people dumping buckets of water. As long as you're careful to limit your time and presence down there to when the Cleaners aren't present (between patrols) then you should be able to get your fill of magic runoff without facing monsters, thanks to the Cleaners themselves and their presence & patrols.

Just a... slight minor teeny tiny risk, that because the street-level drains empty into the sewers and waterways proper, whatever drains in there hasn't yet been diluted to "safety". So you're getting the stuff that practically flows right out the door of the Guild, highly magical though it is, often enough it's bound to be toxic.

But that might be a risk you're willing to take! The lives of some... many, rats for the good of all! Or, the good of yourself!

>What do you do?
>>
>>4084736
Replenish our numbers. Then...Iunno.
>>
>>4084740
Well that's easy enough, a day of rest and you can regather your numbers from rats around.

In any case this will probably be my last post of the night, but we'll continue tomorrow. You can figure out what you'd like to do, and if you're ok with relying on the drains.

Until then, thanks all for playing!
>>
>>4084736
>Replenish our numbers then get some tasty tasty Wizard Juice from the Guild Runoff

How much drinking for how much payoff?
>>
>>4084760
Also, goodnight QM!
>>
>>4084762
You're not sure, only one way to find out! Just a matter of whether you want to risk it!
>>
>>4084736
SIP THAT SHIT LIKE YOU WERE A BOMMER WITH A MONSTER IN HIS HAND

AAAAAAAAAAAAAAAAA
>>
>>4084766
have 3/4 of our rats drink deeply from the runoff will we hold the remaining 1/4 back as a safety net.
>>
Rolled 90 (1d100)

>>4085063
>>4085034
>>4084762
There are some limitations, based on what gets washed off the street and down the drains, so having to wait for when it rains or when someone can be bothered to actually clean up. That, combined with having to watch and wait for when the Cleaners are on patrol.

It's almost a week of waiting like this for the opportune time when you get it, but as soon as that chance comes up, you rush for it! Scurrying out of an alleyway across the street and down the drains after the runoff to lap it all up with... only most of your rats.

>Magic source obtained, improvements gained!

Unfortunately some rats die in the process from ingesting toxins, but you're able to get down and lap up what you can and then escape back to the surface and an alleyway, before the Cleaners happen by.

Ooouugh... that might have been a bit much...

You might need to take a rest for awhile, you feel kind of sick from the unnaturally mixed magic from the runoff. Though, your goal was most certainly met and you feel capable of five improvements just from that one run.

All for the best, all this watching and waiting and scurrying about, anything to improve your chances! Returning to human doesn't matter anymore if you can always keep scurrying quickly and safely! Yes, whatever it takes to improve your ability to survive, that's all you need rather than the liability of being human and all the risks that ever brought you.

>What do you do? And as said, you made quite a gain of five improvements for this effort.
>>
>>4085339
>Returning to human doesn't matter anymore if you can always keep scurrying quickly and safely!

I am not giving up on that dream! The goal of all of this is to eventually regain what we lost...right? Of course it does, it has too.


>Self-Image
>Queen's Court
>Communication
>reach
>perception

This build will allow us to reach out to our family and become stronger
>>
>>4085343
>90

What? No. The goal of all this is to scurry quickly and safely through the sewers. That's the only thing that matters to you, survival!
>>
>>4085343
Actually, I think yes we have to do it.

HOWEVER

I don't support Queen's Court. It will be Emily making imaginary friends and that's fraky. HOWVER, I want two (2) levels on self image instead
>>
>>4085346
Crap the magic run off has messed with our head.
>>
>>4085351
>>4085339

Sure we can do that,

>Self-Image (2 points)
>Communication
>reach
>perception
>>
Rolled 69 (1d100)

>>4085339
>Self-Image (2 points)
>Communication
>reach
>perception

That was awesome! Let's do it again!
>>
>>4085346
To make sure I understand what that 90 means, have we gained to much power points at one time which has caused Emily to lose herself again?
>>
>>4085374
More like the quality of power is pretty wack and makes you feel sick. Not dangerous, but like eating something that doesn't agree with you, the equivalent of lying down for awhile to feel better. It's runoff after all.

Feeling the need to scurry and survive has nothing to do with it, rather that you've been spending so much time here in the Heights now living dangerously, the survival instinct of your rats is high... and so is yours! The need to be quick, to always be moving, to be cautious and avoid trouble! There's monsters and abominations lurking about, that's danger enough!

The 90 is completely unrelated to any of the above. It's high though, so nothing you need to worry about!
>>
>>4085406
Whoops, messed up the formatting, let me retry;

Self - 6
>Self-Image(1): The ability to better control your rats to appear more humanoid.
>Communication(1): Your capability to communicate with others.
>Control(1): How strong your dominance over your rats is, over their survival instinct and such.
>Reach(2): How far around your zone of control is, and how far away you can influence rats.
>Perception(1): How much of your senses come from/are shared with your rats, and being able to choose them at will
>Focus(1): Your ability to be able to control specific rats rather than just an entire swarm.
>Human Nature: Your rats follow your orders, but your influence on them is greater than that. Meeting somewhere in the middle, they become a little human-like.
>Wellness: Your health is tied to that of your rats, from fitness to age.
>Medic(1): You can know the health/condition of your rats, like which are injured or diseased, for if you want to exclude them... or include them.
>Queen's Court: You can personalize rats, elevating them to identities.

Rats - 3
>Rats: Specifically, what kind of rats you are made of. Right now it's just whatever you can find.
>Instinct(1): How well your rats are at resisting their instincts, like to fear or pain.
>Reliability(1): Your rats become clever enough to impart orders to.
>Behavioral(1): Your rats will behave a certain way of your choosing, without a constant need to ensure it.
>Rat Nature: You command your rats, but it's not a one-way exchange. Meeting somewhere in the middle, you become a little ratty yourself.
>>
>>4085409
>>4085361
This is still the plan
>>
>>4085409
>>4085422
Still have the same vote

Yay, serious progress towards being human!
>>
>>4085422
>>4085426
>>4085351
Very well then, you can spend a day recovering from that nasty runoff and also to regain your losses. After that though, you start feeling more aware of changes to yourself.

First of all and relating to recovering from losses, your zone of control now extends to about sixteen feet around you. That's a lot of room to control a lot of rats!

Secondly is that you can now control up to two senses from your rats. So for the purpose of rat missions you can see and hear now for example. Or for your swarm, you can disable two senses, like touch (and thus pain) and taste for having to eat nasty stuff.

The remaining two are the significant alterations though, like your ability to communicate.

"...emmm... emil... Emi-ly... Emily!"

It takes some practice and getting used to, but through a cacophony of squeaking and shrieking, you find that you're now able to "speak" single words with clarity. Only single words however, it takes a good amount of effort to do it, and it still sounds like rats communicating, but it's still a definite and clear word uttered from your swarm.

Lastly is your self-image... in an effort to regain your sense of self and humanity, you recall escaping from the deterioration under the market by trying to form yourself a body. Well spending a couple days practicing that more and more, your gains are... a little disturbing to say the least.

"...working!"

At first you could get rats to crawl over each other to make a mound. Then, you got them to start climbing and clinging together, so that from this mount you could make somewhat of a vaguely humanoid form. Very rough, very crude, made of rats and always swarming and often falling apart or collapsing, but humanoid emerging from the mound nonetheless. Then finally from this, you're able to get the rats to start supporting each other as they climb and cling together, so that you now have a properly humanoid form.

"Careful!"

It takes a lot of concentration and control, but no longer a mound. A definite body with roughly two legs, a torso, two arms, and a head... though made up out of swarming rats. It wouldn't fool anyone and probably be a huge cause for alarm and revulsion, hell you'd probably throw up yourself at the disgusting horror of it, if you weren't so happy.

As revolting as it may be, you're able to overlook it due to the fact that it's a proper body, the closest you've come to being human again since suffering this fate. Why, you consider even throwing some clothes on and trying to go for a walk... obviously a bad idea, but it's now at least a consideration compared to when you were just a normal swarm of rats on the ground.

In any case, you've improved yourself so much that it's starting to feel a lot more natural at least.
>>
>>4085468
Because of your number of improvements as well, you've made some more developments.

>Self now exceeds 10 ranks, so you gain the ability for one point shuffle. As well, as a collective playerbase you can suggest an ability for the Self category, and if it's appropriate then it will be added.
>>
>>4085474
By "point shuffle," you mean permanently moving a point around?
>>
>>4085476
Yes, if you wanted points of one ability somewhere else, within the Self category. Like if you weren't happy with an upgrade, or later on wanted to change your strategy.
>>
I'm honestly unsure of what to do since every time things lean towards Skavening it up we get a bigass stop sign of 'if you keep going this way you're going to devolve into a rat', so I'm kinda stuck since although I like the setting, it's being made super obvious that going in the direction I want to is a Bad Idea if we give the faintest shit about our humanity (which I still do).

This rips.
>>
>>4085492
If you want to Skaven it up then by nature, you'd have to be giving up your humanity. The whole point is meeting with the rats in the middle, creating rat people.

Holding to your humanity is the opposite of that.

You can go the Skaven way but staunchly trying to hold up your humanity is the prime importance, isn't the way to do it.
>>
Maybe we could add in the self category

[Spark]-- your time sent controlling your rat swarm affected the one under your control, the longer a rat is part of your swarm the more self-aware and intelligent it becomes. this applies to the whole swarm
>>
>>4085468
how long have we been in this part of the sewer?
>move back over to the sewers under the market, let's try raiding some of the store houses for anything useful.

we need a few more improvements in self image and communiaction before we try and reconnect with Emilys family.
>>
>>4085515
Couple weeks now. Seems to be a pattern that enough time spent in a place with your rats subject to particular emotions, have an encroaching effect on you. At least, while you remain as just a typical swarm.

Foulkeswood had your rats feeling quite content and lazy because of the abundance of the market, and so eventually were you as well. Perryn Heights has your rats feeling fearful and survival-minded because of the dangers of the sewers here, and so eventually you've felt as well.

You could expect that different districts would probably have different emotional results.
>>
>>4085568
Right, then we should send a week under the Market stealing from shops that have magic items in them. it can't be good to have constant fear in our mind. best to take a 'vacation' week that being said let the swarm eat drink and make merry!
>>
>>4085506
This isn’t a bad idea - gives us a reason to see rats as not inherently replaceable
>>
>>4085581
Well it might reduce you to being fat and lazy again... but taking it easy again would be nice. Besides, with an improving "body" you may not be as susceptible.

Just, assuming that you aren't going to be shambling around as a humanoid pile of rats, for people to see? Either way, make a roll for your venture back to the underside of the market.
>>
Rolled 35 (1d100)

>>4085698
Just the one week
>>
Thinking about it...probably good to explore sooner than later.

Probably would be good to move the little plot along.
>>
Rolled 65 (1d100)

>>4085698
two weeks
>>
>>4085710
>>4085700
>65

With a swarm and a scurry, you can find your way back to the underside of the marketplace, leaving the dangers of the alchemist Guild behind. Maybe you might return there, but for now you want to take it easy again, especially as your humanity seems to be recovering as your form progresses. An unseen side-effect, but one you're happy to accept.

And, since it's been a few weeks away, without too much difficulty you're able to find a couple of discarded items down the drains. This time an magic handkerchief, as well as a magical half-eaten apple.

Just to keep busy, you can also invade another shop one night, and while you run afoul of a cat you still manage to destroy the magic ribbon on display and escape whence you came!

So three more for your trouble, thanks largely to your time away, but now that you're back it could be nice to take it easy for a bit... get used to your improved form. As long as you keep off the streets, you can become more accustomed to going about as your humanoid rat self. Both for practice, and to keep your mind straight and clear... you hope it's working, the less time you spend as just a swarm, the less you feel so swayed by their emotions and actions...

Though more and more you ponder venturing topside. It's been... admittedly awful living as a bunch of rats in the sewers, but your original hope of returning to human seems to be drawing near. If not a true cure, then at least not being confined to the sewers even if you have to disguise yourself. You miss being able to walk the streets, stand in the sun. Still a long way off, but closer now than as just a normal swarm... but maybe it could be nice to venture up there anyway? Supposing you're careful...

>What do you do?
>>
>>4085760
No reason I can see to not take a peek topside. We'll do a bit of running down the marketplace, people would probably expect rats there, and a few other places. Maybe even swing around our old stomping grounds just to check on everyone.
>>
>>4085763
Well this was an idea about walking around topside while humanoid, possibly in disguise. If you want to go normal ratty though and check on places you can, probably without much risk. If you wanted to do that though, it'd be a question of who you'd like to see in order; friends, family, work mates, enemies?
>>
>>4085760
>>4085763
Before we go topside and try and find a cloak or something
>Self-Image 1
>Communication 2
>>
>>4085773
Oh. I was thinking just standard ratness- I don't think actually utilizing the mass of rats thing is a great idea right now. Specifically, to see how our friends and family are holding up, then enemies.

And backing >>4085780 regardless.
>>
>>4085780
>>4085763
support, we will need to steal a disguise something that will hide everything about us
>>
we should take a week at the market practicing blending in while disguised before visiting our old haunts
>>
>>4085795
>>4085760
Do this support
>>
>>4085409
Self image should be level 3, nibba.
And Communication 2.
Control 2 as well...

and stuff
>>
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>>4085780
>>4085784
>>4085913
>>4085787
With the time spent beneath the market, both without danger to threaten you and an abundance of food and rats, you've got the perfect environment to continue practicing and developing your "people" skills. Before you had accepted to remain as a normal swarm, in favor of improving yourself elsewhere to help with survival.

Now that you're capable of that though, more and more you feel the desire for pursuing your humanity once more. You got a taste for it with your developing "body", as well as how much that staved off the influence of your rats upon you.

"...hello... my... name... is... Emily..."

Not just random combined shrieks of rats to imitate a word, now you're actually developing a voice, and almost able to speak. It's still not your own but you feel almost capable of communication now!

All the more benefit with your body, too. Having had a couple weeks to keep practicing, you're getting a better and better grasp of having a physical form again. Now your finesse with your self-image is to a point where your rats can reliably support your form, no more risk of collapsing or rats falling off. You're still not your true self but no longer are you a shambling oversized humanoid mass of writhing rats. With a disguise, and a passing glance, someone might think you only a drunken or maimed person.

"...I'm... almost... there..."

Sadly you couldn't just walk through the front door of a friend and be hugged and greeted by them, but you're so close now. More than you'd even hoped was possible, in fact. It gives you such elation, that you'd only pondered going topside before but now it seems like a good idea! If only to motivate yourself further, walking around the streets again, at how you're nearing the finish line.

It's only a matter of, how much preparation and how much risk do you want to take? You could just drape a cloak around yourself, easy enough to find tattered old lengths of cloth down here, though proper clothes would be better but also require theft. And as well, you could just stalk some back alleyways to not make much direct contact with people, but then again if you mingled in the marketplace it would give you a better idea of how well you can blend even if it was more of a risk.

Based on your success though, should determine how you'll try to go and visit people you knew while human.

>What do you do?
>>
>>4085915
>Start by acquiring some cloth and making a cloak. You are a mass of rats, you need something to cover yourself up so other people don't attack you or run screaming.
>Then if that pans out, do some back alley stalking, try and pass as human.

Before we do ANYTHING related to interacting with humans, we need clothes.
>>
>>4085924
Support we should also not neglect trying to find more magic items while we're doing this.
>>
>>4085944
I mean, we steal *already,* it's not a problem to try and filch some cloth or a pre-made cloak.
>>
>>4085951
No, I don't mean trying to steal things while in human form I mean when we are not practicing we need to be stealing Magic items
>>
>>4085956
I meant "while we're searching the shops for magic items it won't really be an issue to snag a cloak and sneak out"
>>
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Rolled 64 (1d100)

>>4085924
>>4085944
>>4085951
Yeah, you're feeling bold. After having come this far, even if you're not perfectly human yet, you just want to be able to walk around topside and feel like it again. Of course it's a risk though, you're aware of that so you have to be careful. Scavenging around for discarded cloth, fetching clothes that washed down the drain or were left in the gutter. It'd be much easier with actual hands but you manage to cobble together something of a patchwork cloak to draw around yourself.

After that... only one thing to do, and test it out.

"Hoo-ee stranger, you go for a swim in the sewer?"

Picking a night that isn't busy then, late at night, you emerge from the sewers as a swarm of rats dragging some clothing... and then the rats draw together, scurrying and crawling atop one another and taking shape. The bundle of patchwork clothes rustle about and begin to elevate, till it looks like a shabby humanoid stands there. From that, you begin to walk along, keeping to back alleyways and trying to avoid much notice, but all the while immensely enjoying the chance to walk around.

"...hello..."

Even when you stop for a break, and didn't happen to notice a fellow similarly in rags sitting among some crates and trying to keep warm. His immediate reaction though isn't one of panic or fear but rather as he might address a person happening by. Though, you can roughly appear like a person but naturally the smell from the sewers keeps to you.

Still you can simply respond and make a gesture, which he waves back to you and otherwise minds his business, keeping an eye on you while you're close but he doesn't seem suspicious. You can continue along on your nightwalk then, and end up encountering three other people, like a lady pulling in laundry from an upper window or a kid looking for his dog. Each of them though, at least from the distance you encounter them, don't seem hostile or worried. Suspicious at best, they might notice something is strange about you, but without getting close to check they can't tell so don't bother.

So it seems, you wouldn't just be able to walk into a store and make a purchase, or sit down and have a conversation with someone. But at least just walking around, out at night and without actually bumping into people, you can pass as human or humanoid! The implications of this could be big, but really you're just full of joy and hug yourself for feeling hopeful that things will continue to improve from here.

>What do you do?
>>
>>4085982
Yay, we can pass as human! Somewhat!
Think we need to get some more Self-Image and Communication first, though.
>Stash the cloak somewhere safe and go back to the Alchemist's Guild. Time to drink some more runoff.
>>
>>4085990
Support as nice as it's been for Emily to have a vacation away from constant Danger. We really do need that massive power boost.

Out of curiosity qm. How big is the city? Are we dealing with a city a mile around 2 Mile around?
>>
>>4085990
Supporting
>>
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>>4085999
Yeeee like a couple miles, summat like that!

>>4085990
>>4086058
Well it's been about another week or so, couldn't hurt to return to the alchemist Guild? The way you keep hopping back and forth between districts, seems to be doing the job of limiting any influence they might have upon your rats... although as nearly human as you are now, you're not sure if that's even a risk.

Of course you continue to practice your form anyway as well as speaking, but after several days of watching from an alleyway, comes a rainstorm. Just the chance as you rush across the street and down the drain with your rats as a swarm to lap up what you can, the runoff from the guild above.

"Blegh... bad.... feel..."

Once again you feel kind of sick, and once again many of your rats die, but by the time you crawl back out of the drain and scurry across the street to safety and secrecy you feel empowered again. Another three improvements capable, which you can make probably after another day of rest and to regain your lost rats.

>You can make your improvements, however since you're close to another threshold please specify first into which of the two categories you want to distribute these three improvements.
>>
>>4086076
Put it all into reach. Every time we put a point in to reach our range doubles. We're currently is 16 foot radius. Soon enough, we'll be able to cover all of Albion. We will literally control all the rest in the city.
>>
If we are serious about trying to make rat people a damn good start would be having control of all the rats in the city once we start putting points into Human Nature.
>>
>>4086076
I'm going to say nah, let's actually put something towards...well, I notice there's

>Rats

as an option aside from the category list. Howsabout popping a point in that?

and then >Human Nature

and lastly Communication again.
>>
>>4086093
Then don't you think we should put points into human nature first?
>>
>>4086094
Actually, scratch that.

>Rats
>Human Nature
>Reliability

Because I want to hit that Rats Tier 2 list badly.
>>
>>4086097
Um clarified that if we start taking human nature, we lose the ability to control regular rats. Which is why it makes the most sense to have all the rats in the city under our control before we start taking points in human nature.
>>
>>4086105
But that's why I'm socking a point INTO 'Rats'. Specifically to counteract that.
>>
>>4086111
That's not how it works. Human nature makes us lose the ability to control all rats that aren't altered by us already.
>>
>>4086076
>Self Image
>Communication
>Reach

Come on, we have goals here! Specifically be-a-human goals! And Reach is just useful in general for stuff like doing missions with minimal risk and maximum stealth, or swarming over things in full Vermin-Tide mode
>>
>>4086135
right, right, I am just planing for if it proves impossible. Being god of the new race of rat people. Does it sound all that bad?
>>
>>4086139
Nope! But Reach helps with the Horned Rat 2.0 plan AND the Become More Human plan, since it
a) lets us control more rats over a larger area
b) makes us harder to kill, presumably
c) lets us scout and stealth into high-magic areas like the Alchemist Guild Runoff more easily and safely

So I'd rather have Reach than the stuff that affects our minds, and Rats might be good but we have more important stuff to worry about.

Although, Reliability might help with making hands...
>>
>>4086152
All I'm saying is with more reach we can have cities worth of rats under our control
>>
>>4086135
>>4086103
>>4086094
Dear dear, all sorts of difference!
>>
>>4086135
Support, I agree with the current goals but should returning to human form prove impossible I agree with >>4086085 we will have to find some reason to live and creating a new race to serve us sounds pretty good.
>>
>>4086157
And I'm agreeing with you. My current priorities are being as human as possible, then extremely useful stuff like Reach and potentially Reliability, then potentially fun stuff like Rats or Queen's Court. However, right now I really don't want to ditch our human bits or our ability to use all kinds of rats in our swarms, because I think both of those are very important. Therefore, at this point in time I won't be voting for either Nature.
>>
>>4086076
>Self Image
>Communication
>Reach

time to get in on this action
>>
Yet again, I agree with the goals of >>4086139
but not the method to get there. Again, though, not a hill worth dying on, though I want to formally mention that I fear that we'll be pigeonholed into our path inadvertently since I doubt we'll get level ups so easily after some time. I feel like it's better to spread our points out in the early goings and have an idea of everything that's possible BEFORE we lock in to one option, is all.
>>
>>4086184
This a very good point, but I don't think the QM will do that, so far he has been pretty chill in letting us experiment and try different things.
>>
>>4086195
Yeah, because it's early game. Again, that's my worry.
>>
>>4086200
>>4086195
I have a compromise.
How about we devote half our point income to Reach, and then the other half goes into whatever we're currently working on? Reach is useful for both plans, and this way we're not screwed if it turns out we've dumped too many points into Be A Human.
>>
>>4086208
...hmmm. Elaborate on 'whatever we're currently working on', please? Like, give an example of it working both ways?
>>
>>4086208
that would still put all our points into self and none into rats, How about we commit from now on to splitting half our points into rats and self
>>
>>4086215
Right now, we're trying to be human, so we put half our points into human stuff. However, half of our points are headed into Reach, a backup plan. If we decided to switch over, the half of our points that are going into Human go into Skaven-y things and the half of our points that are going into Reach are still exceptionally useful. We also use our point shifts to shift points out of Human and into Skaven.

>>4086217
How about Reliability? That probably gives us better hands and also probably will help with making the rats into Skaven.
>>
>>4086233
This works for me, but you might want to drop the (2) from Reach. Makes it look like we're putting 2 points in when we only have 3 to spend.
>>
>>4086238
nice catch thank you

yeah that sounds good

>Reach(1): How far around your zone of control is, and how far away you can influence rats.
>Communication(1): Your capability to communicate with others.
>Reliability(1): Your rats become clever enough to impart orders to.

does this work as a compromise for everyone?
>>
>>4086228
...I guess you got a deal. But what's this about point shifts? I didn't know we could re-allocate our points.

>>4086244
Mmm. I suppose.

>Reach
>Communication
>Reliability

Hurrah for talking shit out and coming to an agreement, though, for real.
>>
>>4086244
Support, I think this is a good plan
>>
>>4086244
Yes.

>>4086076
Switching my vote to this.

>>4086246
When we hit 10 points in Self, we got a permanent point shift in that category.
>>
>>4086244
>Reach(1): How far around your zone of control is, and how far away you can influence rats.
>Communication(1): Your capability to communicate with others.
>Reliability(1): Your rats become clever enough to impart orders to.

Why not support
>>
>>4086250
No, but I mean like, did I miss what a 'point shift' was or its definition?
>>
>>4086255
Let me go find the posts.

>>4085474
>>4085476
>>4085485
>>
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>>4086182
>>4086168
>>4086135
>>4086103
>>4086094
Alright, seems to be a slight majority towards >>4086244 ? Putting you at;

Self - 16

>Self-Image - (4) - You appear almost as human as one can, while made of rats.
>Communication - (5) - You can speak normally, though your voice is a bit ratty.
>Control - (1) - You can control your rats somewhat well.
>Reach - (5) - You have a zone of control of 64 feet around you, that you can influence rats, although the effect tapers off at range.
>Perception - (2) - You can share or block up to two senses with your rats, all or individually.
>Focus - (1) - You can control as low as five rats specifically.
>Human Nature - Your rats follow your orders, but your influence on them is greater than that. Meeting somewhere in the middle, they become a little human-like.
>Wellness - Your health is tied to that of your rats, from fitness to age.
>Medic - (1) - You are able to diagnose the health of your rats.
>Queen's Court: You can personalize rats, elevating them to identities.
>[Spark] - Your time sent controlling your rat swarm affects the ones under your control. The longer a rat is part of your swarm the more self-aware and intelligent it becomes, though this effect ends when the rats leave your swarm.
>Mental Link - Your can know the thoughts of your rats.
>Remember - You are able to learn the memories of any particular rats that come under your control.
>Linger - You can leave behaviors or simple orders upon an area, even when you are not present for rats you don't control.
>Trial & Error - Keenly aware of the fate of your rats, you can make it so they don't repeat the mistakes of others, so that less and less die in any effort.
>Till Death - Rats don't normally have souls, but often enough you have them ingesting magic sources. At their deaths, you can recoup a *very* small amount of power.


Rats - 4

>Rats - Specifically, what kind of rats you are made of. Right now it's just whatever you can find.
>Instinct - (1) - Your rats are able to overcome fear.
>Reliability - (2) - Your rats are capable of several simple orders.
>Behavioral - (1) - A simple passive behavior can be imparted to your rats.
>Rat Nature - You command your rats, but it's not a one-way exchange. Meeting somewhere in the middle, you become a little ratty yourself.


And for the categories themselves;

>Self - (Tier 3) - You gain 10 new abilities, the change for an ability point shuffle, and a player-suggested ability.
>Rats - (Tier 1) - Standard.
>>
>>4086076
Rats
>Human Nature
>Reliability

Then I want to see that Tier 2 list before voting on the last one
>>
>>4086281
Ooooh, Till Death looks really useful. Next time we get a point I'd like to put one in that.
>>
>>4086287
Well human nature is a Self ability.
>>
>>4086261
Ohhhh, gotcha. Thanks a lot. Alright, then. Yeah, I can agree to all this.
>>
Right then we agreed on the point spending from now on. Half into self and the other into rat.

QM should we make an action post now or are you still writing some stuff?
>>
>>4086288
I'm looking at Trial and Error, myself. Smart smart rats. but I still agree with >>4086287 in that I want to see the Tier 2 next before anything more down Self. No harm in expanding options.
>>
>>4086298
Nah, was just letting everyone have a chance to look over the updated abilities and all.

So with these upgrades made to yourself, what do you want to do now? There had been consideration about visiting people you knew while human, but you're still not at a point you think, where you could personally interact with them. Unless you just want to sneak around them and observe while ratty.

But, with these new upgrades taken and the range of possibilities expanded, perhaps it may change your plans? It certainly seems to have changed your priorities!
>>
>>4086307
Well, I think we should spend one more week here at the drain that way we can get another boost in points then make contact with our family, whoever we were closest to is who we should reconnect with first, as they are the one that will hopefully be the most willing to accept us as we are now.
>>
>>4086307
I think we should go rat around and observe our friends/family. Who knows, we might find something magical on them that we could use. Two birds, one stone. Or otherwise just see what we can do for the future around those individuals early. Information and planning is the name of my game. We can drink up whenever, but who knows what we might be missing the longer we wait to check up on people.
>>
>>4086316
Ok support
>>
>>4086311
If you're willing to wait another week or so, you could manage that.

>>4086316
Visiting people you knew... it's been months now but you don't want to give up on them. They're as much a part of your humanity, as your body is.

Sadly you can't personally meet them as you are, but you can at least see how they're doing. The question is, who first? Friends or family?
>>
>>4086341
Friends, first- that way if they run away screaming we haven't accidentally alienated our family.
>>
>>4086341
Family, don't approach them, just watch and listen. we still need one or two more points in self-image before I am willing to risk interaction.
>>
>>4086341
Family, yeah. And it's just watch and listen.
>>
where my anons at! vote
>>
>>4086341
>Family, don't approach them, just watch and listen. we still need one or two more points in self-image before I am willing to risk interaction.
>>
>>4086361
>>4086358
>>4086402
>>4086348
Your family... well it's not an easy subject for you, but since becoming like this you want to know how people are doing. Even if it wasn't a part of your life before, it's still part of your humanity.

If it's family though, then that's only one visit to make. Your dear father died when you were young, killed by the crime lord Silas in the city. Your baby brother, didn't survive the red plague after that. So that just leaves... mother.

"Is that food ready yet woman?"

"It's ready when it's ready! Why don't you fetch the children if you're going to just sit there?!"

"They'll come running as soon as the food's ready!"

Nell, your mother, a familiar sight in the kitchen of the same house you knew. Bickering as usual with her husband, Bron. Well they might not get along any better than they used to, but they seem as stable a couple as ever. You suppose that's reassuring... you were forced out onto the streets because you wouldn't stand for Bron touching you and worse, when you started getting older. Mother took his side, and so out you were cast. So seeing them together like always, at least you know mother didn't choose him lightly and side with him against you fleetingly.

Sitting up in the rafters as some rats and observing them though, just brings back bad memories and makes you sick. You came and saw them, saw they were alive at least, and that's all you needed to know. The larger reason for your visit; Danny and Maddy, your younger half-siblings.

"Careful Danny! I don't want you get hurt!"

"It's ok sis, there's no monsters down here no matter what Sammy Kreel says."

Good kids, you don't let your feelings towards their parents get in the way of your fondness for them. Though you haven't visited Nell and Bron since being kicked out, every now and then you sneak a visit with your kid half-siblings, bringing them gifts and money to help and generally enjoying their company... the only blood tie you value now. You'd love to visit them now of course, it's been so long without meeting them and it must be hard on the kids because they look up to you like their hero.

But you wouldn't want to scare them as you are, or risk their parents finding out anything. As long as they're doing okay and taking care of each other without suffering under their parents, you can afford to leave it till you're fully restored. For now, just checking up on them is enough... for you, at least and reaffirming your humanity.

>Do you want to try robbing your family of any magic items? Or leave it be?
>>
>>4086412
>Leave it be
Let's not rob our probably-poor family. Even if Bron's a dick.
>>
>>4086412
>use our rat swarm to steal a coin here and there from strangers leaving them in places you family will find. you may be stuck in this form for now but you can still make life better for them
>>
>>4086412
>use our rat swarm to steal a coin here and there from strangers leaving them in places you family will find. you may be stuck in this form for now but you can still make life better for them
>>
>>4086424
>>4086417
You want to do this right now, or just something you passively keep up on?
>>
>>4086434
>do this right now

we can't stay indefinitely, we still have to make them magic point gains. besides we need to check up on our friends.
>>
>>4086439
I think the point is that it'll take a while to actually do the process of stealing and bringing back. Which is why I vote

>Visit friends first, leave the family be for now.
>>
>>4086439
I know not indefinitely, just if it's something you want to keep up with now and then every few weeks or so.

But you can easily enough prowl the streets and under them for lost coins and valuables, to carry back to your family's house and leave for them to eventually find. It's the least you can do, despite being made of rats!
>>
>>4086450
then yes it is something we should do passively
>>
>>4086459
>>4086449
Very well then, and we can continue next time with your friends. For now then this will probably be my last post of the night, but we'll try to continue tomorrow, though could have some periods of busyness.

Till then, thanks all for playing!
>>
>>4086505
have a goodnight QM thank you for running
>>
>>4078671
Holy shit I remember using that program as a kid in the 90s.
>>
>>4080401
What did you use to make this map?
>>
>>4086844
his large penis, obviously. Only a person with a huge donger can pull that one off
>>
What if Emily goes and meets her half-brethern ssince they are kids they should be uh- not as scared at the weird.

Then the kids tell they mother they made a new friend that gifts them coins and candy. When the mother goes to confront this scary hooded form (us), we scramble the rats and escape, making her shit herself in the process.

That is a mild way of giving her payback for kicking Emily out
>>
>>4087108
No that would just make her mother forbid the kids from ever seeing us again, which would mean Emily would lose two of the good things she has left in our life.
>>
Hi, newfag here. Just reading this quest and couple things came to mind...

How about we scavenge some parchment and charcoal, write a message to our family and friends and have rats deliver the mail?
We could let them know about our predicament this way too, even without the human form.
Why not inform the mage's guild about this too? They could be a huge help.

We should definitely start hoarding any valuables we can find, not only magic stuff, like fine clothes, coins, weapons, lost keys, etc.
We already have a old bank vault to use as our storage room and base of operations, why not use that?

About upgrades, I believe Reach gives us the biggest gains. If the control area keeps doubling, we'll have the whole city's underground under our control with only 8 points more (~3miles). We'll be unstoppable!

And speaking of upgrades, we haven't broken the magic journal yet. Why exactly keep holding on to it? It's just some historical records. Let's eat it!

We should have some seperate independent rat groups search us stuff, explore every nook & granny of the city above and kill monsters. That would take points on Linger, Reliability & Behavioral, if I'm not incorrect. Have some auto farming going on, you know.

We haven't touch the catacombs yet, have we? Let's try our luck there.


That is all. Very cool quest, I have to say. I'm excited to see here this goes!
>>
>>4087179
No! Don't mention the catacombs! They'd overlooked and forgotten it by now!
>>
>>4087182
Oh? So some tasty treasure is waiting for us down there =)
>>
>>4087179
You make some very good points, I am especially exited about having more Reach. the only thing I say we don't do is eating the magic book, while yes gain more power is important. Knowledge is even more so. we can hold magic books and learn from them.
>>
>>4087179
you know what? fuck it, let's spend every point in reach and control the entire system.
>>
>>4087247
>>4087179
I'm good with the Maximum Reach plan for the next few points. Go take a drink at the Alchemist's Guild again?

>>4087182
>>4087188
Well then, I know where we're going after our next visit to the Alchemist's Guild.
>>
>>4087247
No, remember we have agreed to a point spending plan, all future point investments are to be split between self and rat. I want to get the BIG reach too, but we need to stick to the plan.
>>
>>4087265
So Self points to Reach and Rat points to Reliability work for you?
>>
>>4087315
sounds splendid
>>
So is it visiting friends next, or swimming in the alchemist drain?
>>
>>4087323
Friends
>>
>>4087324
We need to make sure that we only visit one friend at a time. And the first one we should visit is our closest confidant. Has it will be most likely to accept us in our new form until we can figure out how to become human again. This will also have the added benefit of making it easier to reconnect with our other friends. As they will vouch for us.
>>
>>4087323
When do we get more flashbacks?

Let's check up on the friends.
>>
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>>4086844
I just googled city map generator.

>>4087370
I feel at this point, especially now meeting your friends, that you know most everything. Unless there was something specific you were after?

>>4087324
Well that's more visits to make than your family. Though visiting here, meaning observing in secret of course.

First up and what's been on your mind, is Kathie and her family. You can find them over in Star Cross, and are relieved to see that her husband seems cured of lycanthropy. Together with their son, they seem happy and stable, so your sacrifice was worth that. At least you feel that way, and can breathe easy knowing you hadn't acted in vain. You wonder though how she would react to you, after what you did for her yet in spite of what you've become...

Then there's Saphy and her brother Mads in Tollyton, your two close friends and peers you spent most of your time with, and whom you actually lived with while human. They appear to be in good health at least, but sadly it seems they're on hard times without you and struggling to make ends meet. It's a shame because the three of you were planning on getting a house together, but now that plan seems sunk without you.

Jory, your acquaintance on the city watch seems fine as ever. Out of sympathy or probably feelings for you, he was always nice and lenient, and got you out of trouble by posing as your brother. As always though, he's just busy with work and patrolling the city, chasing after criminals and monsters and such.

The Guthries, a nice family of dwarves in Old Town you've done work for and always offered you a place to live, which you accepted after participating in crimes. They appear to be doing fine and are decently well off, as you know. Seems like they got a new dog, which makes your observing them more difficult!
>>
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And of course you couldn't forget Miss Penny, the young noblewoman in Wreyside who you spent some time growing up with, when your father worked for her family and would take you along. She considers you like a sister you suppose, though you don't like leaning on her because of her status. Charming to see though that there seem to be suitors out for her hand in marriage, none of which are good enough for her.

Not to mention Zafir, the foreigner elven lass in the West Ward. An exotic dancer by trade, although you wouldn't consider her your closest friend, she was always your closest confidant. So worldly and such a way with words, wise beyond her years, you always felt comfortable going to her with your problems and talking about whatever. Sadly it seems she's having difficulties due to foreign wars limiting caravans and trade from her homeland. Ahmad, a mutual friend of yours, doesn't appear to be in Alban because of this or else he'd see that Zafir didn't have it rough.

And lastly, there's... oh gosh, Rob looks dashing as ever! A fisherman down in Shearbank you were sweet on, and what girl wouldn't be? Just seeing him again sends your heart... or lack thereof, aflutter. Such a sad and sorry state you can't run to him and fall into his big strong arms, but you could never in a million years dream of letting him see you like this. What hope and joy coming to see him brought you, but what sadness and despair replaced it for not being able to meet with him. Only a slight relief to see that he seems to be doing better for himself, with a boat of his own now, maybe his captain finally retired like he said he would.

Well, that's pretty much everyone in Alban you could consider friends. You know other people, living in a city you can't not, but it's hard to cherish and harder to trust when you live in a city like Alban and lead a criminal life...

>If you like you can further investigate or interact with any of these people, otherwise you can resume your business as before, like the mentions of returning to the alchemist Guild.
>>
>>4087403
>Resume normal activity. Go to the Alchemist's Guild and get some more runoff. Yum.
>>
>>4087400
>Kathie and her family. You can find them over in Star Cross, and are relieved to see that her husband seems cured of lycanthropy. Together with their son, they seem happy and stable, so your sacrifice was worth that. At least you feel that way, and can breathe easy knowing you hadn't acted in vain. You wonder though how she would react to you, after what you did for her yet in spite of what you've become...


Best bet
>>
>>4087415
Supporting

Reliability and instinct should be our Rat points.

They need to do our will without thinking
>>
>>4087479
We might want to pick up an additional point of Medic, then, so we can tell when our rats are too starving or tired to get stuff done.
>>
>>4087426
What do you want to do in that regard though?

>>4087415
>>4087479
Make a roll then! To see what you can glean from the drains!
>>
Rolled 41 (1d100)

>>4087494
>>
>>4087494
Catch her when she is alone and talk it out
>>
>>4087498
>>4087529
>41

Unfortunately it seems this time around you can't get very much. A dousing coach passes down the street and causes some runoff to be washed down the drain, but it coincides with a passing patrol of Cleaners so you have to wait till they're gone and settle with what little remains.

>Magic source obtained, two improvements gained!

Better than nothing you suppose. But perhaps it could help in trying to interact with Kathie? Out of all the people you know, she seems like the best bet to try and approach and meet with, but even at your best your appearance is... not good for close proximity or interaction with people?

For sure you can try to meet her, but you get the feeling it could go poorly if you're not careful about how you do it.
>>
>>4087561
>Let's not try to meet her now
>Instead let's go to the catacombs

>1 point Reach
>1 point Reliability
>>
>>4087561
>4087561
Seconding >>4087564

I hadn't forgotten about the Catacombs, but they sounded like a 'higher level' area so to speak, so I put it on the backburner.
>>
>>4087564
>Reach

Oh dear, but it seems, try as you might you just can't seem to improve your reach! Almost like you've reached your upper limit... for now.
>>
>>4087590
Hm.
>Self-Image
then.
>>
>>4087597
>>4087590
Actually no wait- Till Death
>>
>>4087590
Trial and Error.
>>
>>4087590
Clever, very clever
>>
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>>4087606
hmmmmMHMMHMHM wath THEEMS to be the PORBLEM?
>>
>>4087601
Support
>>
>>4087590
Reliability & Till Death
>>
>>4087590
>Rats - Specifically, what kind of rats you are made of. Right now it's just whatever you can find.
>Till Death - Rats don't normally have souls, but often enough you have them ingesting magic sources. At their deaths, you can recoup a *very* small amount of power.
>>
>>4087639
>>4087620
>>4087605
>>4087601
>>4087564
>>4087575
>>4087590
Current Vote Tally:
>Unanimous 1 Point Reliability
>3 Votes 1 Point Till Death
>1 Vote 1 Point Trial And Error
>>
>>4087644
>>4087643
Okay, more tally
>4 Reliability
>4 Till Death
>1 Trial and Error
>1 Rats
>>
>no galaxy spanning rat control (for now)
not like this bros...
>>
We have control of a single rat type, we are missing out on having more utility by not investing into Rats
>>
>>4087650
We have control of any rat, theoretically, it's just currently "whatever's around is ours"

So we only have one rat type if there's only one type of rats in the sewers.
>>
>>4087651
pretty sure we can control only mundane rats?
>>
>>4087665
I don't think we've encountered any other magic rats.
>>
>>4087665
>>4087651
with rats, we can specialize our swarm's composition for a given mission. say we wanted to kill someone then we want the biggest meanest motherfucking rats in the sewers. on the other end of the spectrum, lets say we want to infiltrate someplace well then we would want the smallest stealthiest rats.
>>
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>>4087650
>>4087651
Currently you're just controlling an assorted mix of rats. But rats of the same type will always do better together, so upgrading the Rats ability would graduate you from whatever you can get to actual species, for better results.

>>4087564
>>4087601
>>4087620
>>4087605
Seems like a slight preference towards reliability and trial & error then.


Self - 17

>Self-Image - (4) - You appear almost as human as one can, while made of rats.
>Communication - (5) - You can speak normally, though your voice is a bit ratty.
>Control - (1) - You can control your rats somewhat well.
>Reach - (5) - You have a zone of control of 64 feet around you, that you can influence rats, although the effect tapers off at range.
>Perception - (2) - You can share or block up to two senses with your rats, all or individually.
>Focus - (1) - You can control as low as five rats specifically.
>Human Nature - Your rats follow your orders, but your influence on them is greater than that. Meeting somewhere in the middle, they become a little human-like.
>Wellness - Your health is tied to that of your rats, from fitness to age.
>Medic - (1) - You are able to diagnose the health of your rats.
>Queen's Court: You can personalize rats, elevating them to identities.
>[Spark] - Your time sent controlling your rat swarm affects the ones under your control. The longer a rat is part of your swarm the more self-aware and intelligent it becomes, though this effect ends when the rats leave your swarm.
>Mental Link - Your can know the thoughts of your rats.
>Remember - You are able to learn the memories of any particular rats that come under your control.
>Linger - You can leave behaviors or simple orders upon an area, even when you are not present for rats you don't control.
>Trial & Error - Keenly aware of the fate of your rats, you can make it so they don't repeat the mistakes of others, so that less and less die in any effort.
>Till Death - (1) - At their deaths, you recoup a very small amount of magic from your rats.


Rats - 5

>Rats - Specifically, what kind of rats you are made of. Right now it's just whatever you can find.
>Instinct - (1) - Your rats are able to overcome fear.
>Reliability - (3) - Your rats are capable of many simple orders.
>Behavioral - (1) - A simple passive behavior can be imparted to your rats.
>Rat Nature - You command your rats, but it's not a one-way exchange. Meeting somewhere in the middle, you become a little ratty yourself.
>Ravenous - Your rats work at increased speed for any specific task.
>Animal Familiarity - Your controlled rats no longer alarm animals as being unnatural.
>Animal Sense - Your rats can diagnose the health of people.
>Environmental - Having a sense of their habitat, your rats live in concert with it and don't cause passive decay.
>Hardy - What doesn't kill your rats, makes them stronger!
>>
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Supernatural

>Beyond Counting - Your personal rats can increase their numbers on their own, without need for other rats.
>Omni-Omnivores - Your rats can eat *anything*, although they won't gain nutrition from it.
>Satiated - While under your personal control, rats don't need sustenance to survive.
>Doppelganger - A being consumed by your rats, you become familiar with their form and can duplicate it.
>Imperishable - Though not truly immortal, supposing all your rats die, then "you" will linger in an area until more rats happen past which you can regain control.


And for the categories themselves;

>Self - (Tier 3) - You gain 10 new abilities, the change for an ability point shuffle, and a player-suggested ability.
>Rats - (Tier 2) - You gain 5 new abilities.
>Supernatural - (Tier 1) - Standard.
>>
can you guys see it? the spark+satiated combo? this is it, I'm telling you guys
>>
>>4087677
Oooooh, new category

Maybe we'll pick up Omni-Omnivores first, make it easier to eat the Alchemist Guild Sewage. I'd also like at least one rank of Imperishable. Although Satiated also looks very useful...
>>
>>4087685
>Omni-Omnivores first, make it easier to eat the Alchemist Guild Sewage

That's not what that means. It means your rats are capable of eating anything, like even stone or metal for example. But inherently toxic substances like acids and hazardous chemicals, by nature are dangerous.
>>
>>4087673
>>Environmental - Having a sense of their habitat, your rats live in concert with it and don't cause passive decay.
>>Ravenous - Your rats work at increased speed for any specific task.
>>Satiated - While under your control, rats don't need sustenance to survive.
>>Doppelganger - A being consumed by your rats, you become familiar with their form and can duplicate it.
>>Imperishable - Though not truly immortal, supposing all your rats die, then "you" will linger in an area until more rats happen past which you can regain control.


we should put levels into these
>>
>>4087691
Ah. Thanks for clarification.
>>
>>4087682
I'm thinking Spark/Omni-Omnivores to keep them from dying, THEN Satiated later. This is for two reasons. One, to allow us to consume magic stuff as we like, facilitating easier growth- we don't NEED to eat things, just destroy, but with how we tend to go, it'd be a good idea.

Secondly, because we want Spark to proc often, and build up their simplistic minds first...so that when we finally put a dot into Satiated, they'll consider it the work of a God- us. Build ourselves up as a figure who, if we 'bless you', means you don't need to eat while you do our will.

Can't say that doesn't sound good, eh?
>>
>>4087692
I agree, these look useful.
>>
>>4087699
>Omni-Omnivores
I feel like this one could end badly, if it is a permanent affect that will stay on rats even after they leave the swarm. we will have the city purging the sewers to get ride of the "super" rats
>>
>>4087708
what if spark upgrades to leave them intelligent, why contain it?
>>
>>4087701
>>Hardy - What doesn't kill your rats, makes them stronger!
this one to I missed it earlier
>>
>>4087708
...That's...not an invalid concern.

Maybe, Spark/Rats?

Honestly, as long as Spark is chosen, I'm good for now.
>>
>>4087711
Spark is fine, I just don't want to make rats capable of eating through steel, that can only end if it is a permanent effect that rats take with them once they leave our influance
>>
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ayy lmao

so what do you want to do now?

RATS!
>>
...although thinking about it, if we can make Spark permanent, then hey. I mean, that or maybe something in Supernatural? Maybe just get Imperishable just to have it as a back pocket thing just in case?
>>
>>4087725
Yeah, y'know what?
>Spark
>Imperishable

for me.

Just to have it and to start getting those points to unlock Tier 2 in Supernatural.
>>
>>4087717
>>4087716
it's time for the galaxybrain rats
>>
What was the point of Till Death if we make our rats unkillable?
I say we rank up Beyound Counting to boost rat production and thus self healing & Till Death for more magic. Maybe Imperishable if you're worried about dying. Let's just cycle through lots of rats for big gains.
>>
>>4087747
It gives them souls, which we can collect for more power if they die. it also pushes us closer to being a god
>>
>>4087747
I like. Rat Engine to Godhood!
>>
>>4087747
remember that till death gives us a part of their power if they die, so the more powerful they are before they die, the more we get out of it.
>>
>>4087730
No not what perks lol you already assigned those.

I mean resuming normal play, what's your course of action now?
>>
Rolled 24 (1d100)

>>4087768
>Go scout the Catacombs
Bet there's cool stuff there
>>
>>4087763
Makes sense. Now, how to balance all this perfectly for maximum point generation?
>>
>>4087768
Ohhhh. Yeah, Catacombs. Let's take a looksee around, but we need to be careful about it in case it's where the Big Boys of Club Monster play.
>>
>>4087768
Ye, Enter Catacombs!
>>
>>4087771
we love our rats, we aren't going to be feeding them into a god engine.
>>
>>4087779
>>4087775
Plz also roll
My roll is bad
>>
>>4087782
I was waiting on QM to call the decision before I rolled.

>>4087768
Do I roll now?
>>
>>4087768
Well if we are going to go into the clearly high level/ danger area lets atleast make sure to mark our path that way we don't get lost in the depths
>>
Rolled 51 (1d100)

>>4087769
might aswell if we need a roll.
>>
>>4087784
If you're delving the catacombs yeah you can roll.
>>
Rolled 79 (1d100)

>>4087784
>>4087791

Weeeeeeee.
>>
Rolled 56 (1d100)

>>4087791
This is a stupid idea
>>
>>4087780
Well, we have pretty big death count that keeps growing from hunting & toxic waste consumption. Their deaths will have all the more meaning as noble sacrifices for the greater cause if we go with this plan.
>>
Rolled 40 (1d100)

>>4087791
Hello darkness my old friend
>>
>>4087801
>Yeah, it's why I figured Imperishable would be a good early 'emergency' button. Spark, Till Death and Imperishable should be next on our list, IMO. I'd prefer to make a preset list of what we put our points into, but like THAT's happening.
>>
>>4087808
I'm good with that plan.
>>
>>4087677
>Beyond Counting - Your personal rats can increase their numbers on their own, without need for other rats.
This is huge.

I’m sure even though our reach is large, the number of rats under our control is modest.

With points into this, we could overwhelm any enemy with sheer number by sending like a consistent stream of 30% of out swarm at a time.

We’d act like the sentinels in Matrix 3 attacking the port via the hole - an endless swarm which would eventually overwhelm any enemy or defence
>>
>>4087830
Yeah, it sounds good in theory, but I AM worried it'll overflow into the city itself and cause a major rat purging if we're too loose with it. I want to make sure our general control vis a vie instincts and whatnot is better before I hit that button.
>>
>>4087808
>Imperishable
Backing this, but why the strong interest in Spark

Intelligent rats will be less willing to follow our (often) suicidal orders and may try to influence us again.

Points into Instinct or Beyond Counting as a second choice would be better
>>
>>4087830
anon I don't think they just double in amount every 10 seconds, it's probably a very gradual thing
>>
>>4087830
>>Beyond Counting - Your personal rats can increase their numbers on their own, without need for other rats.

but then whats the fun in ~reproducing~
>>
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>>4087804
>>4087795
>>4087794
>>4087790
>>4087769
>79

To the catacombs it is then, for who knows what may lurk beneath?

"What the fuck there's a lich down here AAAAAAAAAAA-"

Well after having most of your rats get obliterated for delving into the wrong tomb (and regaining a point for their deaths), you try exploring the catacombs more conventionally. Fortunately for you, you manage to not get lost along the way and start to traverse them as you might the sewers.

It's a pretty spooky place, though not as dangerous as you might have expected apart from that one tomb. You imagine that unearthing this place willy nilly will disturb the dead, but the paths themselves... although lined with dead remains and such, are generally quite peaceful. So it's up to you, whether you want to take a risk and try delving more tombs, or instead...

...well, there's plenty of remains of people down here, some of them magical. It's not a pleasant thought, but you could start feasting on the dead to gain magic power...

In any case, down here seems like a good place one could hide, as the Cleaners don't come down here. Just the occasional adventuring party, criminals, foul villains and evil mages, historians, or mourners. An odd little crossroads of strange sorts.

>What do you do?
>>
>>4087844
On the one hand, sweet sweet magical corpses. On the other hand, eating human corpses.

>Imperishable
>>
>>4087837
Probably at the first few levels, yeah

>>4087834
This anon also brings up a good point.

Personally this would be my next spend list:
>Imperishable
>Instincts
>Control
>Rats
>Hardy

>Rats - Specifically, what kind of rats you are made of. Right now it's just whatever you can find.
We’ve never tried this, hence why I’ve added it above
>>
>>4087844
>Lich

Friggen knew it.

>Imperishable, as planned.
>>
>>4087844
I can tell you what not to do, let's not consume the peaceful( and not so peaceful) dead
>>
>>4087850
Hmm. Throw Till Death in there after Imperishable and I like that list.
>>
>>4087830
Well it's something you would level up. Eventually though it could get like you imagine.

>>4087840
Fun for who, you or your rats?

That's basically how the ability works though. The rats that is, not you.

>>4087836
I'm inclined to remind that indeed, Spark and most all of your abilities stop applying once rats leave your control.

>>4087808
What ever happened to your humanity!
>>
>>4087844
No, we are not munching on the dead, it is wrong. we are still human even if we are stuck as a rat swarm. leave for the sewers again, let's get more runoff we need to get one or two more levels in self-image than we can reveal we are alive to friends

>Imperishable, as planned.
>>
>>4087854
Well you can tell the obvious difference when there's like, just a skeleton in the wall that's magical, that you could destroy without any worry. As opposed to tunneling into a sealed tomb and finding undead lurking about.
>>
>>4087858
We got a whole suite of new toys to try out, that's what happened.
>>
>>4087858
>Fun for who, you or your rats?

why not both ~pleasure is pleasure~
>>
now grave robbing, that is good
>>
>>4087844
Backing Imperishable

>>4087850
As per my list here

But I do realise that becoming semi-immortal does go against our aim of becoming human again...anyway
>>
>>4087858
Still there, but controlling rats and shit is cool.

I'm the anon that doesn't mind a bit of rattiness, remember?
>>
>>4087865
Well naturally, what your rats do is different from what you do.

>>4087860
Well just simply pointing out that there's a lot of magic down here. You're fine to have no interest in it though, that's wholly fair for Emily to not want it.

So then, so much for the catacombs! You can return to the sewers and then the surface if you like. Do you still want to just rely on the drainage though? You're already spending weeks waiting for it to rain usually.
>>
>>4087877
CAN we search for magical things from fallen peoples? I want to do that, actually.
>>
>>4087858
>What ever happened to your humanity!

we are still going after it, it's just funnier if we make the MC supremely focused on returning to human form while also accidentally stumble into demi-godhood

>>4087881
support we can loot magic items and shit off the dead, just no eating corpses
>>
>>4087881
Probably only by risking delving into tombs. Anything unsealed, like just remains lining the tunnels, will likely have been looted over the decades and centuries. The tombs usually remain undisturbed, but sometimes dangers can lurk within as you found.
>>
Rolled 44 (1d100)

>>4087881
In the catacombs? Yeah, supporting
>>
Rolled 93 (1d100)

>>4087885
>>4087881
Support.

>>4087877
>Go search the catacombs for magic items. Do *try* not to eat any corpses.
>>
Rolled 23 (1d100)

>>4087889
worth it for the magic Items
>>
>>4087896
>>Go search the catacombs for magic items. Do *try* not to eat any corpses.

No, eating, corpses, Emily has spent all this time focusing on returning to human for and retaining her humanity. Stop trying to fuck that up.
>>
>>4087900
I am trying not to fuck it up, I don't want to eat the corpses.
>>
>>4087902
I apologize then, I thought you were being facetious with that *try* bit in your post
>>
>>4087900
>trying to become human again
>becomes a semi-immortal rat god

Anon...I’ve got some bad news
>>
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>>4087898
>>4087896
>>4087894
>93

Well you could leech off the immense supply of bodies down here, but you're better than that! So perhaps just their valuables instead...

"Zombie... Skeleton... Nothing... Nothing... Zombie... Gho-aaaAAAHHH!"

You start trying to search through tombs then, sealed up as they are to avoid grave robbers. Many you can't get any access to without breaking your way in, but some are accessible to rats at least. Many more are just empty or have undead inhabitants, but eventually it seems... by sheer chance really when fleeing from a ghost, that you stumbled upon something... significant.

"No way... that can't be... not THE Sedrines?"

One of the great houses of Alban from the past, the Sedrine. They aren't around anymore but their name still carries weight for streets and buildings that they funded and carry their name. At first you'd have thought to just tunneled into a rich person's tomb, but that family crest at the head of the chamber, is unmistakable. If you're not mistaken then you may have hit the jackpot...

"Ouch! Wow, now that's- ow! Pretty... how much- yeow! Would it be worth- aie! Even?"

Unsurprisingly there are traps but nothing enough to kill of a whole swarm of rats. Dangerous for conventional grave robbers but not for you! And so the perfect chance to peruse over what you've found. Easily, there's five or more definitely magical items in this tomb, in sarcophagi or otherwise.

It's just a matter of, do you want to destroy all of them? Sure you came here for magic, but even though you're not eating their bodies it seems kind of disrespectful. Also consider, how much money this stuff could fetch, like even giving one piece of loot to friends or family would help their situation...

>What do you do?
>>
>>4087923
Destroy/Absorb Four is good.
Spare one for Saphy and Mads since they're on hard times.
>>
>>4087923
whats the smallest piece of loot among the 5? is it easily carried by rats?
>>
>>4087923
>Eat them all
The hell are we getting these things out of here, getting them to our friends, and leaving? The logistics do not work out. Even if we DID get them to our friends, it will make them huge targets and how would they even go about selling them for anything approaching their worth? No, much better to just eat them now.
>>
>>4087931
support, this man is right
>>
>>4087931
I mean, we can just stash the trinket whereever and then come back for it once we're even better at imitating humans. After we've ditched the goods for gold or whatever currency, we then give the coins to whomever.
>>
>>4087930
The smallest are signet rings which could be carried by rats. The largest are full sets of clothing and significant items.

In total however, what you can make use of (since you couldn't for example destroy a magic tree, things of that size) seven items.
>>
>>4087938
>>self image times 2
>>Environmental - Having a sense of their habitat, your rats live in concert with it and don't cause passive decay.
>>Ravenous - Your rats work at increased speed for any specific task.
>>Satiated - While under your control, rats don't need sustenance to survive.
>>Doppelganger - A being consumed by your rats, you become familiar with their form and can duplicate it.
>>Hardy - What doesn't kill your rats, makes them stronger!

this is how I vote we spend the points
>>
>>4087923
>It's just a matter of, do you want to destroy all of them? Sure you came here for magic, but even though you're not eating their bodies it seems kind of disrespectful. Also consider, how much money this stuff could fetch, like even giving one piece of loot to friends or family would help their situation...

If we want to help out our friends and family with money we can spend two weeks as a rat swarm stealing coin easy
>>
>>4087942
Sure. If we can't go above 5 with Self-Image, I vote we put the second Self-Image point into Beyond Counting or Omni-Omnivores.
>>
it's time for sparks you babies
>>
>>4087946
>Omni-Omnivores.
did QM confirm if that effect ended when the rats leave our influence?

>>4087948
let's take that second self-image and put into spark instead
>>
In keeping with my plan at >>4087808

>Spark
>Till Death
>Imperishable
thennnn...
>Environmental
>Behavioral
>Rats
>Linger
Especially that last one because "You can leave behaviors or simple orders upon an area, even when you are not present for rats you don't control.'

ALL FOR THE (SKAVEN) SWARM
>>
>>4087954
what kind of order would you impart? "fuck each other really retarded like"?
>>
Oh yeah, QM. Had a idle question.

Are we (as in our Emily ephemeral self) bound to the city itself or something, or are we capable of say, theoretically hitching a ride out of town on a rat towards the wilderness? I don't actually WANT to do that, I'm just asking so I have a better idea of our 'mobility', so to speak.
>>
>>4087960
For example, around the places where food generally drops, if you see some mass food, put out an alarm. Or 'warn if humans are coming into this area' or the sort.
>>
To help with the upgrades process a little perhaps, by exceeding rank 20, you will get one token to assign to an ability, making it "Epic" by which you can exceed 5 ranks. Be careful though, it's only for that one ability and it will have taken you 20 ranks just to get one such token.

>>4087961
No you can absolutely just up and leave if you want. It's just that cities tend to be where the most rats are. Plus Alban is your city of birth and home, you have an affinity for it... although, you have always wanted to see the world...
>>
>>4087965
Reach, we should make Reach epic
>>
>>4087965
How high does Epic let you go?
>>
>>4087965
Right, just wondering. Thanks.

The road trip is for much later. After all, a goddess need not be bound to one city.
>>
>>4087965
>> self-image
>>Environmental - Having a sense of their habitat, your rats live in concert with it and don't cause passive decay.
>>Ravenous - Your rats work at increased speed for any specific task.
>>Satiated - While under your control, rats don't need sustenance to survive.
>>Doppelganger - A being consumed by your rats, you become familiar with their form and can duplicate it.
>>Hardy - What doesn't kill your rats, makes them stronger!
>>Spark

these are the skills I vote we put these points into
>>
>>4087967
>not self image to become a cute ratgirl
>>
>>4087972
If you're willing to trade out Satiated for Imperishable, I'll trade out Linger and Rats for two of your choosing.
>>
>>4087971
Just did the calcs, we'd need Reach 24 to hit the radius of the Earth and Reach 25 for the Diameter
>>
>>4087971
Who needs to leave the city? when with leave 10 reach we can have a control radius of 2048 feet (.38 miles)

>>4087976
we already took a level in imperishable

>>4087973
a pile of rats is still a pile of rats, my end goal is to make Emily human again, or become being of magic powerful enough to project a human form.
>>
>>4087968
If it is just a 6th point, then would it double the range again?
>>
>>4087981
No we didn't.
>>
>>4087981
Wait, when?
>>
>>4087981
>make human again
implying thats not where self image goes, just better
>>
>>4087968
Will let you go up to 10

Also to remind, since it seems a little oversight is taking place, but you'd need to level Control as well as Reach, to do what you seem to have in mind.

Like you could have a reach over the entire city, but since your influence tapers off at range, you can passively influence all the rats but not direct control. That might be enough for you, but to directly and fully control all rats, then you need to level control in kind with reach. So that, your direct control of your rats is appropriate to your reach.
>>
>>4087984
>>4087986
my mistake I miss read earlier in the quest.

>>4087987
it doesn't a humanoid tower of rats will all ways be just that.

now with doppelganger we might be able to make it work
>>
>>4087991
Aw.
>>
>>4087993
where exactly is the ability supposed to go if not the rats actually molding more and more into each other?
>>
>>4087991
Ok then we make reach epic first then when we have the chance we do that same for control
>>
>>4087991
We don't need total control, anyway. Less fun to make a race and then micromanage.

>>4087993
So in that case, keeping my offer.
>>
>>4088000
sound good to me

>> self-image
>>Hardy - What doesn't kill your rats, makes them stronger!
>>
>>4088002
Done. Might want to link to a QM post with the change.

>>4087991
Changing to

>Spark
>Till Death
>Imperishable
>Environmental
>Behavioral
>Self-Image
>Hardy
>>
>>4088005
changing to support
>>
>>4088005
let's go for this in order to stop this insanity
>>
>>4088005
Supportan to move things along.
>>
>>4088005
>>4087965
Support
>>
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>>4088005
>>4088007
>>4088010
>>4088012
>>4088013
You'll settle for this then, plus the Imperishable you already took!

So now your rats, under your direct control, passively become more intelligent. You can get further gains from the death of your rats. Now you can revive from even less rats. Your rats also aren't as passively harmful to the environment. They're also tougher now.

And having reached rank five for self-image, you are as perfectly human as is possible for a swarm of rats. You now can move as well as you did while human, you have near-enough exactly the same body shape and physical capabilities, and feel more like yourself than you ever have. Hell, even everything feels right and in place, for example even though your mouth is made of rats, it still feels like your mouth and serves the same function.

For sure if someone saw you bare, it would be cause for alarm, but you can now even wear clothes like a normal person. No more hiding poorly under a cloak, you could find your human clothes and put them on to wear as well as when you were human. In fact, you're not sure how much more human you could possibly become, other than actually becoming human again. Although, now that you're a perfect human-form-of-rats, you wonder how much farther you need to go? You're as human as can be now while still keeping true to your ratty nature.

>What do you do?
>>
>>4088023
...Good question. Being entirely fair about it, if you guys still want to become human, then we'd have to keep a lookout for ways to do so. Spells and whatnot, presuming we could find a way to cast such. Because a lot of wanting to return to human, but little in ways of actual methods to getting there.

Let's do a touch of looting for shiny things and bring them to our forlorn friends.
>>
>>4088023
>Get out of the catacombs and go back to the surface. Acquire money. Perhaps go investigate one of the criminal operations about?

I'm thinking we go help out our friends.
>>
>>4088027
let's see what the next tier of supernatural has in store for us, aside from going epic in self image.
>>
>>4088027
>...Good question. Being entirely fair about it, if you guys still want to become human, then we'd have to keep a lookout for ways to do so. Spells and whatnot, presuming we could find a way to cast such. Because a lot of wanting to return to human, but little in ways of actual methods to getting there.

that is my ultimate end goal for Emily, but I am fine with making a race of rat people along the way
>>
>>4088032
Well that's an obviously direct way which would work, if you want to expend your epic token on it.
>>
>>4088035
Ok so if we epic in self-image would we be able to form real honest to god 'human' body that if we will it can turn into a rat swarm?
>>
>>4088032
Supernatural, huh? Not opposed to that as a midrange goal. Very well, then.
>>
>>4088035
so I take that as an epic self image is basically the rats fusing into each other point by point?
>>
>>4088042
if that is the case then we would be more a human that can transform into a swarm of rats than a swarm of rats pretending to be a human.
>>
>>4088039
Only one way to find out! If you don't like the results though you could refund it after.
>>
>>4088049
Would we be able to shift the Epic Token though?
>>
>>4088051
If you use the points shuffle, yes.

Speaking of, because you reached lvl 20 in self, you get another three point shuffles, and now three possible player-made Self abilities. As well as the epic token of course.
>>
>>4088023
Right we are finally at a point that I feel like we can make contact with our friends and family. let's start with Saphy she has known us and lived with us the longest if anyone is going to be willing to speak with us it's going to be her. before we go to meet we need to wash all our rats that are going to form our 'body' make sure we don't smell like the sewer and have clean clothes. The best time of day to do this is going to be either in the morning or afternoon. we are going to want to talk to her alone and with all of our 'skin' covered.

does anyone object?
>>
>>4088055
No objection, but a mask might be handy.
>>
>>4088053
[human form copies ]-- having spent so much time as a swarm of rats your mind has adapted to being in multiple places at once. you are now able when taking human form to create copies of yourself and control both with ease.

anyone game for this?
>>
>>4088058
I was thinking of having our face wrapped under our clothes and wearing a clock with the hood up.
>>
>>4088059
if I am reading this correctly you mean multiple rats that walk? but they'd all have to be within our radius of control though. Also what exactly is the combat ability of our ratfusionform? like a human girl? stronger? weaker? what about instead of imagining ourselves we imagine ourselves as an even more horrible creature than we already are a [combat form] so to speak.
>>
>>4088053
Can we get a point count post? Just to keep things updated.

Also, three player-mades? Oh boy ain't that a can o' worms!

Then, my first idea:

*Rats*:
>Mental Unity: The more rats congregate in a single area (roughly 100 yards) under your Reach, the more intelligent they become as a whole, though speech is still reliant on >Communication.


and my second idea:
*Self*
>Split Consciousness: You can project yourself in TWO separate areas at once, though the secondary's Reach is back at Square one, and takes double points to upgrade.

Thoughts?

>>4088055
Meh, let's get it over with.
>>
>>4088068
Sure thing, just give me a second.

And then we'll pick up here >>4088055
>>
>>4088068
>>Split Consciousness: You can project yourself in TWO separate areas at once, though the secondary's Reach is back at Square one, and takes double points to upgrade.

what if instead of back to square one it takes half of our total radius? meaning in split for each Emily has a reach of 32 feet?

>>4088065
think shadow clones from naruto, the OG emily will be the center of the reach range.
>>
>>4088078
I considered that, but I'm not sold on it since it seems like it'd be giving up too much. Not sold on it, though.
>>
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>>4088074
I think I'll just make a pastebin I can update, after this since it's taking two posts each time.


Self - 23

>Self-Image - (5) - You appear almost as human as one can, while made of rats.
>Communication - (5) - You can speak normally, though your voice is a bit ratty.
>Control - (1) - You can control your rats somewhat well.
>Reach - (5) - You have a zone of control of 64 feet around you, that you can influence rats, although the effect tapers off at range.
>Perception - (2) - You can share or block up to two senses with your rats, all or individually.
>Focus - (1) - You can control as low as five rats specifically.
>Human Nature - Your rats follow your orders, but your influence on them is greater than that. Meeting somewhere in the middle, they become a little human-like.
>Wellness - Your health is tied to that of your rats, from fitness to age.
>Medic - (1) - You are able to diagnose the health of your rats.
>Queen's Court: You can personalize rats, elevating them to identities.
>[Spark] - (1) - Your time sent controlling your rat swarm affects the ones under your control. The longer a rat is part of your swarm the more self-aware and intelligent it becomes, though this effect ends when the rats leave your swarm.
>Mental Link - Your can know the thoughts of your rats.
>Remember - You are able to learn the memories of any particular rats that come under your control.
>Linger - You can leave behaviors or simple orders upon an area, even when you are not present for rats you don't control.
>Trial & Error - Keenly aware of the fate of your rats, you can make it so they don't repeat the mistakes of others, so that less and less die in any effort.
>Till Death - (2) - At their deaths, you recoup a very small amount of magic from your rats.


Rats - 8

>Rats - Specifically, what kind of rats you are made of. Right now it's just whatever you can find.
>Instinct - (1) - Your rats are able to overcome fear.
>Reliability - (3) - Your rats are capable of many simple orders.
>Behavioral - (2) - A simple passive behavior can be imparted to your rats.
>Rat Nature - You command your rats, but it's not a one-way exchange. Meeting somewhere in the middle, you become a little ratty yourself.
>Ravenous - Your rats work at increased speed for any specific task.
>Animal Familiarity - Your controlled rats no longer alarm animals as being unnatural.
>Animal Sense - Your rats can diagnose the health of people.
>Environmental - (1) - Having a sense of their habitat, your rats live in concert with it and don't cause passive decay.
>Hardy (1) - What doesn't kill your rats, makes them stronger!
>>
>>4088081
have a second area that has only a range of 2 feet is useless and given that you are proposing that it take double the normal amount to upgrade feel like nothing but a point sink that has little return.

changing it so that the multiple areas share the total radius and then we have something useful.
>>
Supernatural - 2

>Beyond Counting - Your personal rats can increase their numbers on their own, without need for other rats.
>Omni-Omnivores - Your rats can eat *anything*, although they won't gain nutrition from it.
>Satiated - While under your personal control, rats don't need sustenance to survive.
>Doppelganger - A being consumed by your rats, you become familiar with their form and can duplicate it.
>Imperishable - (2) - Though not truly immortal, supposing all your rats die, then "you" will linger in an area until more rats happen past which you can regain control.


And for the categories themselves;
>Self - (Tier 4) - You gain 10 new abilities, 4 changes for an ability point shuffle, 4 player-suggested abilities, and 1 ability at epic grade.
>Rats - (Tier 2) - You gain 5 new abilities.
>Supernatural - (Tier 1) - Standard.
>>
>Imperishable - (2) - Though not truly immortal, supposing all your rats die, then "you" will linger in an area until more rats happen past which you can regain control.

I fucking knew we already had a level in this
>>
>>4088085
I'm looking back on things, and I think I might've overestimated just what our effective range is. It's not even 100 feet yet, is it?
So, fine. I was thinking overall range increase since we'd still have the primary Reach plus some, but then do people like this better?

>Split Consciousness: You can project yourself in TWO separate areas at once, though the Reach is split.

>>4088084
Yeah, Pastebin is a good idea.

>>4088091
Sorry, I seriously didn't recall. Don't even know how two points would help...
>>
We need levels in omni omnivores or imperishable, because we need to increase supernaturals tier. Maybe satiated or beyond counting. Doppelganger sounds meh.
>>
>>4088096
Omni-Omnivores might be good just for the BS we can do with it.
>>
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>>4088091
Well you have 4 point shuffles now!
>>
>>4088097
yeah you're right. I assume every point lets us chew through progressively more retarded shit?
>>
>>4088098
Here it is;

https://pastebin.com/Ud2prH78
>>
Also, seriously, any thoughts on the player mades, anyone else?
>>
Okay so, going to visit your friends then, try and reestablish connection with them and see about mutual help?

Seems like you want to visit either Saphy or Kathie first, but any particular preparations you want to make? Apart from trying to clean yourself, that much was made clear. Clothing-wise though, you might want more than just sewer rags...
>>
>>4088106
We need a proper cloak, and either a full-face mask or a scarf. Preferably some gloves or mittens too, so we can hide that our hands are made of rats. The rest should be coverable as long as we keep the cloak closed.
>>
>>4088106
Steal proper clean clothes, then wrap any exposed skin in bandages/ rags finally wear a big cloak
>>
>Control
>Instinct
>Rats

These are three crucial ones we need before we go for epic Reach

The rats under our influence should be more ours, not just mildly influenced
>>
>>4088106
Basically
>>4088112
>>4088120

------
>>4088128
Those three, and maybe Human Nature in the fourth slot?
>>
>>4088154
Let's not do Human Nature yet, and just hold onto the point until after we try and interact with our friends.
>>
>>4088166
We're already at Communication 5. Can't raise it any further without spending our Epic Point
>>
New to this quest, unsure how many points we have but I'm kinda interested in Beyond Counting. Sounds like a good way to power snowball.
>>
>>4088168
Damn, right. Then maybe move it into

>Behavioral.
>>
>>4088169
Over population would be a threat
>>
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>>4088112
>>4088154
>>4088120
Shame you don't have your old clothes, they'd fit your rat body as well as your human one. Still, you can try to observe and follow after some women who have a similar body as your human one, then sneak in and steal an article of clothing from each. Not that you really should be worrying about fashion, but you make an effort so that you don't look like a complete freak in your clothes. You can also find a nice riding cloak from a store, and then some minor remaining things like gloves and multiple scarves to cover up anywhere that isn't.

"Feels... strange."

Fully dressed finally, you try observing yourself in a puddle... no visual sign of any rats. How intriguing though, that to your eyes and even personal feeling, you're basically human. Sure you can literally feel yourself being made out of a swarm of rats clinging together, but you move just as well as you did while human, have just as good balance and are just as stable, even have the exact same body. Pretty much perfectly human and your old self in all ways, as perfect as that can be with rats. Hell, when even your undergarments fit just fine, you know it's a good duplication.

So then, the big moment, the grand summation of your efforts to see if your trials and tribulations have paid off...

"Are you alright ma'am? You look, ah... down on your luck, let's say?"

"I'm fine, just been feeling under the weather... but I'm getting better, a bath would do wonders."

"Well as long as you don't make too much a mess, miss...?"

"...Emily."

You seek out a decent inn to be able to have a private bath, and to your relief can get one without much trouble. Though just as appealing, is your ability to walk through the streets after climbing out of the sewer, with hardly any strange looks to you. Your clothes are normal enough, as is your figure and movement, really the only thing that stands out is your face covered with scarves but there's much stranger things in this city. The largest source of suspicion; your smell! And you're about to remedy that right now.

---
>>
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---

"Oh this is just silly!"

Getting a room and a tub for yourself, you have all the assortments of a lovely hot bath that several gold coins will buy you. That plus asking to have your clothes washed and cleaned, you should be more than ready for a meeting with your friends.

Though, while made of rats, it's not like you can just sit in the tub as your full-body self. The rats of your lower half wouldn't be able to breathe! So what it ends up being, is a swarm of rats swimming around in the soapy perfumed waters, perched on the tub edge and cleaning themselves all together when not socializing and playing. Imagine if someone walked in, but to you it's quite amusing.

"So... who to first?"

You can spend a good hour at least, scrubbing away all vestiges of the sewer, till all your rats are clean and smell lovely! Just a matter then, after getting clean, who first of your friends do you want to visit? And, how might you approach them and what you want to talk about?

>What do you do?
>>
>>4088183
I mean, there's Satiated within the same category.
>>
>>4088187
let's start with Saphy she has known us and lived with us the longest if anyone is going to be willing to speak with us it's going to be her. The best time of day to do this is going to be either in the morning or afternoon. we are going to want to talk to her alone and with all of our 'skin' covered.
>>
>>4088187
Saphy, and I think late evening should be best.

We shouldn't make it obvious that we're still around in a fashion; since A: we were intentionally killed, and B: people will be looking for us, and we should always dictate the terms of engagement for best results.

>>4088195

Maybe see if we can't catch her out and about- or at least alone- and then see how she's doing, that we can't stick around, but we're always watching...and drop a rat for good measure so she gets the picture.
>>
>>4088201
I was thinking we give her the surprise I am alive and its really good to see you. then we hit her with don't freak out but, surprise again, I'm made of rats.
>>
>>4088184
>You can also find a nice riding cloak from a store
Heh, Who are we? Little RAT riding hood?
ok that'd actually be really cute.
>>
>>4088204
Not mutually exclusive with doing it very discreetly. And I don't want to risk her (and thusly anyone else that might not be at least passive) knowing. That said, depends on her attitude about a number of things we'll test upon meeting her.
>>
>>4088207
Of course, we only reveal the rat part if we are alone with her in a private place. given that we have known her the longest our of our friend and lived with her I am hopeful that she can handle the raty truth
>>
>>4088209
Well, only one way to find out...
>>
>>4088211
is that a support?
>>
>>4088215
Aye.
>>
>>4088209
I'll support too.
>>
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>>4088195
>>4088201
>>4088205
Saphy it will be then! You can seek her out and try to approach her at a time when she's alone, or at least it's just her and her son. Then you can see how much you're able to confide in her, and whether or not you can reveal the verminous truth!

We'll continue with that later though, since it's getting late and this will probably be my last post of the night. As for when we will continue, it may not be tomorrow since I have a prior engagement, although I might be able to post intermittently. But even if not, Sunday should be fine as usual.

In the meantime, thanks all for playing! And till we next play since it might be a day or so, feel free to plan or discuss what your goals hereon are, or if you have any questions you'd like to know the answer to I can try to answer them.

One last bit of business, but I see the thread is in autosage now, so that may affect notifications I'll make about when we're running. For the benefit of the quest though I did set up a discord for it, where I just post notifications when the quest will be running or is active, otherwise keeping it nice and civil. If you have any interest in this feel free to say and I can provide a link. Otherwise, you can just as well simply keep notice of the thread, but as said before, the posting consistency may change because of the autosage now. Just a heads up to let you all know, and an option to know better if you like.

>Thanks again, all playing!
>>
>>4088220
Night QM!
>>
>>4088220
Have a goodnight QM and thank you for running.

Well anons, we have made great strides for Emily from a 2-foot radius swarm of rats to being able to pass as human again. I still want Emily at the end of this to reclaim her true human form, but I am willing to play the long con, the supernatural tree has opened up new and exciting prospects
>>
>>4088229
Like I said, I kinda want to go rat goddess route, with our own race.

In the meantime, though, I've come to realize we've neglected a very important thing.

REVENGE.

We can ABSOLUTELY fuck up the guys that knifed us now- or if not now, very soon. And afterwards, we can use their old place as a chill spot!
>>
>>4088235
Oh yes, revenge is on the list and it is very very high on it. As for becoming the mother goddess of a new race of rat people, sure as long as we can retake a real human form anytime we wanted, I am in. If we make it one of the write-in options for the supernatural. call its [avitar of the rat mother] the ability to manifest a real human form then I am in, 100 percent.
>>
>>4088248
mmmm...nnnno rat tail/ears? I kinda...wanted rat tail and ears if nothing else...
>>
>>4088252
can we compromise and say that if we put enough points into it Emily can control how the avatar manifests?

she can have at level one her normal human self and with higher levels, she can change more of her form as she pleases. meaning she can have a combat rat-human hybrid form as well as her normal self form.
>>
>>4088260
...We have an accord.
>>
>>4088266
Think about it man, Emily is from a medieval age magic setting, in a human city. different is not good, have rat ears and a tail at all times would just make her life harder.
>>
>>4088270
I said we have an accord. That means we have a deal.
>>
>>4088270
yeah well harder until she fucking goons you with her rat superpowers
>>
>>4088277
Letting power go to our head and attacking people we don't like is a sure way to have the goverment call in the adventures to try and kill us.
>>
Hopefully there's more ratness today.
>>
Going to be resuming in a little while now.
>>
>>4091769
my horrific amalgation of rats which could be considered my "body" is ready
>>
>>4091769
I am ready for the fun to begin
>>
>>4091769
I literally just finished catching up with this thread and its 1:30 AM eurotime.
>>
>>4088220
Spying on people you know is one thing, but if you can't ever meet with them then what was the point? Plus, all the preparations you've made to dress normally and not reek like the sewer.

"It's not bad... is it? If there's anything we can do to h-"

"-no, it's not bad. It'll recover, I just need some time. A chance like this to heal."

It takes all the courage you have to even approach Saphy, for all the fears of what might happen. You'd rather live out your life as a bunch of rats than to risk ruining your friendship by scaring her off.

By approaching her on her way home with her son one day however, it's difficult at first to gain her trust when you're an identity-hidden stranger out of the blue, but eventually you can convince her by speaking of things only the two of you would know. Surprisingly, and to your hesitation, she invites you in and puts her son in another room for awhile to be able to talk to you.

Thankfully though, what relief it is for you that she comes to accept your situation pretty quickly, without noticing you being made of rats. You're not sure if she'd accept you if she knew, and in fact you doubt she would, but it never gets to that point. Even when she takes your gloved hand to thank you for helping her husband, feeling her fingers with your own many-entwined-rat-tails passing as your fingers. Though she does plead for your sake to let her see you, some made up notions about your curse and not wanting to hinder your recovery, convinces her to let you be.

"Please Em, if there's anything we can do for you, let me know. We owe you our lives, whatever we can do to help..."

"...well I... mostly just wanted to see you again, you know it's been some time... just this, is already enough."

You say it to not burden her with any debt, but in some ways you mean it. You can consider asking for help she could provide, even just a place to stay, but this simple human contact and friendship is a greater relief and tonic for your humanity than anything else you've done since awakening in the sewers with your curse.

So sure, you could make good on her offer. Gods know you can use all the help you can get, but you've already gotten more out of this than you could have hoped for.

>What do you do?
>>
>>4091902
Aw, that was quicker than I'd been hoping for. Anywho.

>Ask her if she wouldn't mind keeping an ear out for any sources of magic to help possibly 'dispel' this curse.


Also, I'm wondering if it'd be too much to ask how she feels about rats in general. I'm thinking maybe we drop one or two and call them a 'familiar'.
>>
there's two approaches to this, either we tell her not to tell everybody, or we tell her to really flaunt the fact that we're back, just to fuck with the dude who shanked us. I vote we tell her not to divulge our state to anybody, since people are probably still out for your blood.
>>
>>4092030
Yeah, let's keep this on the downlow.
>>
>>4091966
Support, also ask if she would be willing to help us reconnect with some off our mutual friends
>>
Rolled 71 (1d100)

>>4091966
>>4092030
>>4092039
Best to keep your return secret, and you consider telling her as much. For one thing you don't want any enemies to know you are back, but for another you wouldn't want your friends or family being targeted when obviously you can't be located.

Hopefully then she can keep a secret, though you've few mutual friends so it's not like you expect she could be able to tell many people anyway. On a separate note though, she is quite sympathetic to your plight.

"Magic? You mean like the mages? Well we... have some things here. It's not much, but what you did for us is much more!"

"No I... I'm not sure..."

As it turns out, Kathie's family does have a few magic items, the most valuable things they own. A magic vase, an old family ring, and a little stone idol. She sounds willing to give them all to you if you want or need them, but you're not sure you should be taking them from her...
>>
>>4092063
No, tell her that the fact she would be willing to part with them is deeply touching, but we have to decline. Information about magic items she may come across every now and then is more than enough.
>>
>>4092063
Yo, I come from a culture where if someone offers you free shit, you TAKE IT.

But there IS such a thing as being polite about it.

>Just take the vase for certain. Inquire about the idol before we take it, though. If it's an important religious or historical item to them, then no.

And they can keep the family ring.
>>
>>4092063
Let's not, 3 magic items are irrelevant in the grand scheme of things.
>>4092067
Also information about the dude that "killed" us, if she has any
>>
>>4092069
sounds good, though if we took a week as the swarm to find him I am sure we could.
>>
>>4092069
Fine. Info is good.
>>
It just occurred to me but if we track down the guy who tried to kill us we can find out what curse is on his weapon we can have the curse identified by a magic shop and then ask how would one reverse the curse if they were stabbed by it
>>
>>4092067
>>4092068
>>4092069
You can decline then, not like three items are going to change much. Instead, information about magic would be more useful, which she can ask her husband to keep an ear out for, since she doesn't get around town much as a housewife. But supposing you should stop by and her husband had any news, she'd gladly relay it to you.

"Trelo? He's the reason you're like this? Well I'm sorry but the only criminal I know of is Nerr Silas. His men like to bully people here in Star Cross."

Sadly because Kathie isn't as much a girl about town as you were, she doesn't know much about Trelo, the man who stabbed you because he's too small time for her knowledge. She only knows of his superior because at that point there's no higher known criminal in the city so even she knows about him.

Though you have your own problems with Silas for what he did to your father, you can't expect to tangle with him right? Trelo however is certainly within your reach especially if your powers are increasing. Unfortunately it just seems like good folk such as Kathie, aren't in the know about him. You suppose that's not a complete loss though, it's a decent indicator that he hasn't improved his standing much, probably still in the same place doing the same things even months later.

If that's the case then you'd know right where to find him. Unless you have any further business for Kathie however, you wouldn't want to bother her more than you have to, right? Just a question if you want to leave her with anything. Unsurprisingly, she doesn't seem too keen on rats... such as leaving one for her as a pet.

>What do you do?
>>
>>4092117
leave her some coin, then we should find and "Interrogate" Trelo about the cursed weapon he used and if the affects can be reversed. for now maybe we should take out his haunts and figure out what the best time to take him would be.
>>
>>4092126
actually can we use magical items ourselves in our human form? specifically, we should be able to use weapons right?
>>
>>4092133
In theory, sure, do keep in mind though that we are still a swarm of rats that look like a human. meaning we would be limited by the quality of the rats that make up our form.
>>
>>4092137
it was never answered how strong ratfusion emily is, so I'll just assume she's atleast as strong as she was in life. Either way, a good shanking dagger should be plenty more lethal than all the other things we can do.
>>
>>4092117
>Thank her, take our leave, and begin tracking down Trelo. Let's scout his current situation out to be safe before anything major.
>>
>>4092146
We should test the limitations of our 'human' form. that way we know what we are and are not capable of.
>>
>>4092117

>Can you take care of this five (5) rats for me? They are my pets but they can't live with me right now. They are very polite and don't really eat much.
>>
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>>4092161
>"AAAaaahh! Rats!"
>>
>>4092161
it was made clear in the post that kathie does not like rats at all.
>>
>>4092161
We already asked and she didn't want to. Last sentence in the prior update.
>>
>>4092171
wow ok, friendship with kathie ended
>>
>>4092173
>>4092177
Also oops, I really fucked up lol

Being days apart from posting, I mixed up the characters you wanted to go and meet. My bad, but you can still meet the actual one you'd wanted to.

For my boo-boo, you guys can get a re-roll for any time you want to make a dice roll.
>>
>>4092182
I assume this is a one time only reroll correct
>>
>>4092182
>>4092147
>>4092126
So, it's KATHIE (lol) you met with, and you can thank her for her hospitality and help, before you depart... to go looking for Trelo.

Make a roll then, to see if you can locate your old boss's boss, the man who stabbed you and left you for dead!
>>
>>4092187
Well it lasts for whenever you want to use it, whether the next roll or ten rolls from now. But it's a single use, yes.
>>
Rolled 26 (1d100)

>>4092188
Nothing can out vermin vermin! WE WILL FIND YOU.
>>
Rolled 83 (1d100)

>>4092188
We are going to eat him
>>
alive, making sure that we have health potions to keep him alive as long as possible. that way he can experience every single second of his slow death by rat swarm.
>>
>>4092204
comeon now he's just a thug executing orders, he deserves to die for crossing the impeccable rat queen herself but let's not be petty, we have bigger ambitions here
>>
>>4092206
the guy is responsible for our "death" and all the hardship Emily has survived these past months. Her hate for this guy would be strong, it is justified.
>>
>>4092197
>>4092195
>83

One quick concern, since you've gotten yourself all cleaned up, what's your policy on venturing into the sewers again and/or breaking down into a swarm of rats? Because doing so will just make you dirty and stand out again.
>>
>>4092229
not unless necessary. But we can always just wash up again.
>>
>>4092229
Yeah, we'll do it old school for now. Stakeout, wander around like we're just a leper. Figure him out.

Then we strike at night.
>>
Rolled 94 (1d100)

>>4092234
Sure but it's an extra step every time, and a chance of getting caught every time.
>>
>>4092229
Do we still have the room in the inn? if so we should gather some coin and pay to keep it for a while and use it as our base of operations. we will have two sets of clothes for going in and out of the sewer and one for 'human' form to walk about in. unless we are raiding the storm drain for more magic points I don't see a reason to remain in the sewers or stay as a rat swarm.
>>
>>4092241
Well you'd only bought time for a bath but you could let an inn room full time you suppose, with the measly gold you filch from swarming about the city. Though you move around so much that it could get bothersome to keep returning to the same district, but it'd be nice to have a room and a bed for once again.
>>
Rolled 92 (1d100)

>>4092180
>>4092177
>>4092171

*shrugs
>>
>>4092245
have we visited our old roomie? If not we should and see if we can start crashing there again
>>
>>4092238
what are they gonna do? tell on us for being uh oh stinky?
>>
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>>4092245
Let's scout for one (1) empty house on each district where we can hide a clean set of clothes.

And steal scented things like flower bags, candles and oils to hide them on each --safehouse-- plus robes or other garmets.

Maybe actually,

>1 Scout places
>2 Steal denars
>3 Buy smelly things and clothes
>4 Hide some on each safehouse
>5 ?????
>6 Trelo is dead
>>
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>>4092255
No, Saphy was the one you'd wanted to visit and I mistook that. You very well can visit her though.

>>4092197
>>4092195
>>4092248
>92

You can bid Kathie goodbye then, leaving her with a handful of coins which she is immensely thankful for and doesn't even want to take considering you seem more in need than her, but you insist for her son's sake at least.

After that then, it's out looking for your assailant.

"Where are you, Gideon?"

After a couple days then of scurrying about and visiting the familiar places, you can find Trelo as expected... or unexpected, since he's so easy about it. You thought he might be in some criminal den stronghold, or surrounded by guards. But instead he's just out in public and minds his own business. For sure he's active, always moving around Tollyton and seeing lackeys come and go. But when he's not in transit on foot, he's most of the time just whiling away the minutes and hours in street side taprooms. More than once even, you see him settle for just sitting in a back alley for some time alone.

A bit strange for you, you must say. Before all the nasty business, you'd only seen him a few times with your own criminal coworkers, and he always seemed to have the reputation of a grizzled and vicious cutthroat, catching your eye for his good looks having kept with his age so surely a sign he knew what he was doing to not get his face slashed up in the business you're in. Back then though you'd only ever seen him in passing and heard stories. Actually seeing him now though, he just seems like a tired old man. Or, not actually that old, but this life takes its toll on everyone. In years and more, you know that as well as anyone.

Either way though you found him, and it doesn't seem like it would be difficult to confront him even, though for sure he's not to recognize you as you are.

>What do you do?
>>
>>4092262
That's quite smart, you can do that after this!
>>
>>4092265
>>4092262
do this then we take trelo to the safe house and spend some quality time with him getting some answers and revenge
>>
>>4092262
Clever. Keep our resources diverse and not localized in one area. Multiple options.

So step one is to find old, run down, and abandoned buildings to hide in above ground when necessary?
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>>4092265
let's not make him suspicious of anything. We want him alone and scared, so we can question him about how the fuck he did whatever the fuck he did to us
>>
>>4092282
>>4092290
Well it would probably take a couple weeks to try and scout out each district and look for someplace empty in each. Also obviously you're not likely to find any in Wreyside or Havercroft, since space there is in such high demand.

Do you want to put your revenge on hold for this preparations plan though, or just continue where you are?
>>
>>4092318
Hm. Tough question. The preparation can only help by letting us have an immediate fallback area and allows us to keep our clothing and avoid another bath session- but at the same time, there's not a lot we'd really LOSE by just going for it now aside from possible clothing and our stink- and too many times smelling like a sewer would make us, if not suspicious, then notable if we aren't careful.

Thoughts, everyone else?
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>>4092318
For now, we only need to find one in this district I want to have a secluded spot to take trelo to.
>>
>>4092325
Basically.
>>
>>4092527
>>4092325
Well we can continue here tomorrow as usual, as this will probably be my last post of the night.

In the meantime, thanks all for playing! And for the patience through the day off.
>>
>>4092318
We could do something like
>ordering
Rats to molest him at every hour. Maybe one rat chews on his shoelaces every half an hour or there is always a rat staring at him in the oddest of places.

We make him paranoid to the point where his hair falls off and can't get a wink of sleep. His guard will harden but his effectiveness at his work dwindles.

Finally, he will be overthrown and stabbed in the liver, just to be thrown into the sewer
>>
Going to be continuing in awhile now.
>>
>>4093608
Why would he be overthrown over a bit of paranoia, or rather why do you think it'd take sooner than a year?
>>
>>4093608
This is pretty devious but possible, though you would need to roll for the effort if you want to go through with it.

>>4092325
>>4092324
Otherwise, in several days time you can scout around the district and find the old cellar of a building which appears to have been unused for some time. Apparently from your asking, some plague victims hid out down there but when they were found, people just boarded the place shut with them all inside. For fear of the plague, no one has ventured in there since... but as a collection of rats, what do you care?

It could work for your needs temporarily at least, though if you want to lure someone there, how you would go about doing it is your decision to make.
>>
>>4093749
this is how criminal bands operate, they're hardly loyal to somebody who shows weakness.
>>4093608
I like this not because its particularly effective, but because it's cool. We're going to give to make the people of this city attribute even more supernatural omen shit to rats.
>>
>>4093754
Fine, let's just work on getting some supplies into our new base first. Then we can start the spook show
>>
>>4093850
support
>>
>>4093850
>>4093860
Well it sounded like your idea of supplies for these "safe houses" of yours were pretty simple, just some things like changes of clothes and some small amounts of supplies, maybe a place to sleep. If that's the case, then it's not something you need to roll for, nor would it even take all that long to collect. Probably in just a few days you can steal or purchase with filched money, whatever simple goods and supplies you could want for this "safe house" of yours.

Though if you want to deal with Trelo in the same place you consider a spot to rest or hide, could be mixing the purposes a bit much if you think about it...
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>>4093905
For dealing with trelo we should find a secluded and abandoned lot/house and then take our time dealing with him. surely we found other locations that could have been safe houses.
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>>4093933
Oh sure, I think I just misunderstood what your primary motivation there was.

Well you can find secluded places then besides, you feel confident you could deal with him. Or hell, even get him into the sewer, would be your best bet. But you need a way of actually doing that.

Unless of course you prefer the idea of tormenting him overtime till he cracks!
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>>4093940
>Unless of course you prefer the idea of tormenting him overtime till he cracks!

this is what I want, its what I need
>>
>>4094054
Very well then, just make a roll! To see how well you can torment him, as well as how susceptible to your torments!
>>
Rolled 41 (1d100)

>>4094058
He deserves this
>>
Rolled 98 (1d100)

>>4094058
Skitter skitter
>>
>>4094261
Mice roll.
>>
>>4094278
...that was a typo but a very apt one.
>>
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>>4094261
>>4094060
>98

It's not enough to just kill this guy, for what he did to you, he has to suffer! Every step of the way, every little thing, you want his life to be miserable! There shall be no moment where he is not bothered by rats...

His shoes chewed up, his clothes nibbled at and befouled. Whenever he lets his guard down, a rat seems to scurry and crawl on him, to bite if possible. If he gets food or drink, just a moment's look away and there's a rat on it! And all the while there's always a big rat watching in clear sight from the sidelines, to draw his attention, ire, and superstition. Hell, he can't even get any sleep without getting nipped at.

You keep this up for over a week, to where there's a clear and visible sign of deterioration for his health and his sanity. The stress and the superstitious fear of curses, wears on him greatly to the point he's become a sick and paranoid husk of himself! Not even the bottom of a bottle can save him.

Enough of this till eventually others start to notice and it effects his work. His subordinates would never act up, but him being unable to measure up to his superiors' expectations, spells his doom. Just a couple slip-ups and one day he gets cornered and mugged, the assailants obviously intending to kill him, just stab him in the scuffle enough times and leave him to die in a back alley.

Naturally the satisfaction to watch is immense, but are you willing to just let him die? Or do you want that privilege for yourself? You'd have to try and intervene and swarm over the assailants to scare them off probably, and quickly before they deal any mortal blows!

...or, just let him suffer the same fate you did, and be done with all this.

>What do you do?
>>
>>4094319
how many assailants are there? they're armed with knives, right? kind of spooky engagement for us, and the "spook the fuck out of them with rats deal" is also dubious, might just get a lot of our rats killed (and our clothing gone probably). Preferably I'd like him alive, if only to question what exactly he did to us, on whose orders etc.. if he knows anything at all.
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>>4094344
There's three assailants, each armed with knives yes.

You can expect many rats to get killed but when has that ever stopped you from anything?
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>>4094345
I suppose what's the worst that could happen. Stash our clothes in any safe spot in which we'll reasonably be able to recover them and ratswarm them. Worst case scenario we'll just loose a shitton of rats, but I don't see any other options and all other anons are sleeping and I'll be joining them now.
Just keep trelo alive enough to answer questions.
>>
>>4094319
>>4094345
I say we attack the assailants whilst swarming all over Trello to try and lead them to into thinking that we’re gonna eat him, so hopefully they won’t be too determined to fight us off.
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>>4094360
Supporting this
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>>4094360
support
>>
Resuming in a little bit now.
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>>4094593
>>4094535
>>4094368
>>4094360
With some quick thinking then, you find a spot to stash your clothes in order to leave them behind... as the grotesque sight follows, of a woman appearing to literally fall apart into a swarm of rats that burst from her clothes like fleeing a sinking ship.

From there, you scurry en masse around the bend and down the alleyway towards the assault upon your boss's boss. Only too late do the assailants notice your presence!

"-what the... Jerr! Jerr, there's-"

"Rats! What the fuck?! What is this?!"

"Aaaugh! Get em away!"

It's not a fight you intend to win, really you're just trying to swarm all over everyone present to distract and scare them. Maybe some biting here and there, but not nearly enough to even try to kill anyone. But as tough as these criminal sorts are, there's something instinctively distressing as the sudden emergence of a swarm of rats crawling all over you. Their initial reaction is sheer panic, trying to even make sense of what's going on. Eventually though, their priorities shift from doing away with Trelo to simply escape from this unnatural swarm of sewer crawlers! More than once you hear panicked shouts about fears of disease even.

Either way, a fair few of your rats get killed in the process (though not as many as you might have thought) and the thugs end up retreating with rats flinging off them as they run away. After all, what are they supposed to do? Try and continue with the mugging assassination attempt, all amid an unnatural vermintide? Much like if they were all suddenly set on fire or something for no apparent reason; sure they had their orders, but there's some things that will definitely stop you from being able to act sensibly.

"...maybe I'm not losing my mind..."

All that remains then, is you and Trelo. Injured but not seriously, rather he just seems tired and roughed up from the attack to particularly care enough for running away like the others. Maybe some relief even, to see that his sanity isn't forfeit, if other people noticed the rats as well.

You could choose to reveal yourself but at the moment you just swarm about him to keep him in place and intimidate him... well he isn't moving, seems resigned to the situation, and he doesn't seem much intimidated. Just fed up, more like.

>What do you do?
>>
>>4095363

>chew the way into his liver
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>>4095363
>"Do you remember that night, you stabbed a woman to death" have the swarm close in on him "You pushed her still bleeding form into the sewers" have the swarm pin him down "the night you turned me into this" pinned on his back have our meanest, ugliest rat sit on his chest "Tell me about the cursed blade you used to turn me into this." if he still doesn't get it, start laughing a terrible, horrible, unnatural chittering laugh "Trelo is me Emily, now answer my questions or I'll make your death slow."
>>
>>4095380
we need to interrogate him first though,
>>4095384
this is better, though I dunno about revealing our identity (even if he likely could guess, and he's likely gonna die anyways).
>>
>>4095386
infact don't fucking mention our name and shit incase somebody overhears us
>>
>>4095386
>>4095389
I am unwilling to budge on the name part, what if instead we have the chest rat move to his ear and whisper it.
>>
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>>4095395
>>4095386
>>4095384
>>4095380
It takes a lot of self-control not to just swarm and try to kill him, but you do your best. Though you'd like to pin him down at least, but it doesn't seem that necessary? He's just sat on the ground up against an alley wall, pretty resigned even as you swarm all around and even over him.

"Do you remember that night, you stabbed a woman to death?"

"...oh nevermind, maybe I have lost my mind."

Scurrying over his legs and hands, you try to spook him some but must say you're a little disappointed that he isn't shaking in terror like the thugs you scared off. You imagined for some time now about how you'd like to make him suffer and punish him for his actions against you. But if he's like this, just given up basically, your vengeance doesn't seem as sweet as you'd hoped.

"You pushed her still bleeding form into the sewers, the night you turned me into this... tell me about the cursed blade you used to turn me into this."

"Talking rats... a girl into the sewers? Was ah... Merryn's little girl. Sweet thing, always looked sad... had an E name. Clumsy little thing, crossed the elf and look where it got her..."

He seems to do his best to remember, though a seasoned criminal he may be he's surely not an educated man. While he seems to remember you somewhat, he can't make the connection that you could be reduced to a swarm of rats. Trouble even making peace with the idea of rats talking to him, even as you surge over his body.

"Trelo, it is me, Emily. Now answer my questions or I'll make your death slow."

"...Emily, that was it. Oh you mean my blade, yes. Though I curse it, but it isn't cursed..."

A dagger you notice he'd made handy of in the attack, but had stashed in his belt when he took a seat faced with your swarm. He can reach to take it out, but you bite his hand with several rats causing him to drop the dagger to the ground and be swarmed over by your furry mass.

"...no, it can't be... what is this?"

You're no wizard or artificer, but you know yourself capable of destroying magic items for your own power gain. As much as you try to examine the dagger with your rats though, you get no sense of magic from it. A wretched dagger, responsible for stabbing you several times some months passed, but as far as you can tell not cursed.

Doubly so considering Trelo seems convinced that it's a normal weapon, you expect he would know his own favored dagger, and why would he be lying to you now in this situation?

>What do you do?
>>
>>4095415
As expected, trelo was a mere pawn. It's the elf that's the one truly responsible here. Question him about the elf, if he did anything to his dagger or something, gave a specific location just where to drop you, hints of magical rituals performed etc... Also around elves, watch yourselves.
>>
>>4095419
Support, I guess we are not killing Trelo
>>
>>4095419
>>4095424
Well no, in this instance he simply means who's in charge. You can ask him but it's not like you don't already know, the stolen delivery you "misplaced" was due further and further up the chain, probably to end up with the elf, Silas. Though it's not like he personally ordered your demise, simply when the delivery never reached the final recipient, blame traveled down the chain. The elf didn't need to order Trelo to kill you, because he already knew to do so once it was found out what you did.

Either you, or Merryn's whole bunch, which is why your boss couldn't protect you.

"Done something to my knife? No, nothing's ever been done to it."

"What about... where it took place, where you left me?"

"That's just where I caught you. You don't know me, to know I didn't have to plan anything out or get the order to. You slipped up, made a lose end, needed to be tied off."

Well it's nice to know you don't have to go hunting after Silas for ordering your death. Rather, it's just how the business is, one aspect of it that runs itself... when people mess up, someone pays the price. Simply that Trelo was the one to catch and make you pay.

However that doesn't do anything to settle your curiosities, and now worries about... well, exactly how and why it was that you ended up being made of rats! You'd thought a cursed blade at first, well now to find it wasn't cursed. Maybe then some special location, or a ritual performed, as dictated by Silas? Well no, the location was just random and it doesn't sound like any ritual was performed, certainly not by the elf who doesn't even sound involved.

You prefer to push it to the back of your mind for now, rather than to drown in worries and confusion while you attempt to deal with Trelo. But there are certainly concerns there, that maybe you are the way you are now... not because of any curse. Maybe you didn't just fall injured into the sewers and then become a bunch of rats, but something else instead, or worse...

>What do you do?
>>
>>4095460
Tell him to hide in our safe house, things are more complicated than we thought. we retake human form and wander lost in thought trying to figure out what to do now.
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>>4095468
why safe him now? he still killed us in cold blood, and is a criminal to boot, with probably little kindness in him. He doesn't really deserve redemption or pity, or torture for that matter. The only question remains is if we can use him for something, like taking out silas or something..
>>
>>4095460
>Kill him
He killed us, only fair we kill him in turn.
>>
>>4095482
>>4095475
>>4095468
Dear dear, disagreement!
>>
I honestly have no clue what to choose here. Instinctively I say 'kill him', but at the same time I wonder if he can't be used. But I ALSO worry he might try to use this information to gain favor with his old crew since it was our fault he got in the position in the first place.

He's too much a threat to let go, but he's also not the worst- actually, no. We'd still be dead because of him so y'know what fuck it. It won't be as satisfying, but he's still a fucker for knifing us.
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>>4095501
he can be used as a tool, besides we can always decide to just of him later.
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>>4095505
Used how? What plans?
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>>4095505
a tool for what, and how? Whatever plan we might come up with, he might aswell tattle. So even if we do go after the elf, he might aswell be a liability
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>>4095510
>>4095513
As good as our self-image is we can't do face to face interactions. eventually, if we ever want Emily to be more than rat queen of the sewers we are going to need a human helper/henchmen
>>
so these thugs are gonna run away, and think about this encounter. Fucking rats am I right? so what we do is we tell trelo to preach, the reason he was so fucking sleep deprived? visions. Visions of rats. The one true queen. The rat queen. We're gonna make him start a fucking cult.
>>
>>4095517
yup cult of the Rodient Goddess, if Emily realy buys her own shit only time will tell.
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>>4095528
no need to convince ourselves, we're maneuvering pieces into place to give ourselves plenty of allies that are going to be ok with our rattyness
>>
>>4095528
>>4095517
>>4095510
>>4095505
So, to spare him for your own criminal uses, spare him to propagate some sort of religion, spare him just because you're better than that, or just be done with it and kill him?

Though on the matter of a cult, are you wanting humans involved in on that? I thought it was strictly a rat thing, or potentially even a rat-person thing. But humans?
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>>4095571
I say be done with it and off him. The idea of a rat goddess faith is curious, but I don't want to start that until we have our own rat-people, honestly.
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>>4095571
>spare him to propagate some sort of religion, spare him just because you're better than that

both and both again
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>>4095578
it's more like a cult controlled towards our end. I was thinking a "beggar king" sort of deal, like a figure of reverence for the lowest of the low. Also how to get ratpeople if not by turning people into ratpeople?
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>>4095586
...By force-evolving rats INTO ratpeople. That was kind of the plan for a while now and there's been intimations that it's possible, with the Human Nature perk that no one wants to take and whatnot.
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>>4095571
I say we kill him
>>
>>4095482
Support

He is over life, he will not be some religious convert. He isn’t even that shocked that we’re speaking to him.

Death begets death - farewell old man.
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>>4095460
CRACK HIS SKULL! CRACK HIS SKULL!
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>>4095595
>>4095586
No forced conversion, besides we are going to turn the rat swarm into ratlings
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>>4095625
...Isn't that the same thing as what I said?
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>>4095627
Then I was mistaken
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>>4095578
>>4095583
>>4095597
>>4095624
>>4095605
You could spare him and find some use for the guy, but in the end it feels more appropriate... and more final, just to be done with him. If only for vengeance, you feel you deserve it, as does he. As a middle ground though, you can at least not make him suffer such as might come from being nibbled alive by a swarm of rats.

He stabbed you, so you'll return the favor and can do so with the same knife. Reforming to an extent out of your swarm, to grip the discarded blade and... with hesitation, sink it into his gut and side a few times...

"-eugh..."

It seems to pass by quickly, but it's awhile before you feel the will to move again, merely dwelling there with the bloody knife in your hand of rats and watching the red pool about the dead body on the ground. You don't feel there's any argument that could be made against what you just did, but still it feels... bad, wrong. Like you didn't get the satisfaction you were hoping for, in order to overshadow any negative feelings.

Maybe, it's because you've never killed a man before. Even without a human body, it leaves you feeling uneasy, shaky, sick even. The sound of some people from a connected alleyway however, brings your focus back. Taking a deep breath through your rats, you take the blade with you and scurry away. To where you stashed your clothes, to swarm into them again and reform to your full size body.

And, just like that, you can wander off and vanish from the scene as easily as you entered. Trelo, nothing more than a bad memory of the past... perhaps the only thing you really felt like you had left to do, to stand in the way of your grander schemes. Such as controlling the entire city of rats, or playing at some mockery of divinity as a deity of rats!

>What do you do?
>>
>>4095651
>with our only lead having fallen through I think Emily would throw herself into her "work" gather more power, trying to not think about what she has done and that she will probably be this way for the life unless the gods intervene on her behalf
>>
>>4095651
>Okay first, 'fake it till you make it'. Don't knock it.

>Secondly, that kinda went about as expected. Still. Unfortunate that our lead fell through. There's no reason to not try to find and pursue what or who might've done this, though...but finding that out now is going to take manpower.

>Or rather, ratpower.

>In a way, we'll clean up the streets as we begin to terrorize them. Rats won't be scurrying hither and thither randomly by the time we're done. No, they'll be moving with a purpose. Out of the way of humanity, but with a goal and focus. It's not much, but...it's all we can do for now.

>But we refuse to die. We have not died yet- not in the way that matters, as we are still us, in a way. We WILL not yield to this, as...as this brain-breaking as this might be.

>In order to get to the bottom of what caused this...we will use this curse and turn it into a gift.

>The rats will answer to US. All of them.
>>
Silas killed out father, and is also sort of responsible, and might know some things. Also he's an elf, do we really need more reason?
>>
>>4095671
Damn that sounds good
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>>4095671
I can get behind becoming rat god protector of the downtrodden.
>>
>>4095698
>>4095787
>>4095697
>>4095671
>>4095655
You can reaffirm your commitment then, you won't let this dead end get you down. You may need to consider what it means, but either way you won't just give up.

So then, maybe taking a few days to recover and get your mind back in the game, you want to... return to seeking power then? Have any ideas in mind for it, or just stick to what you know?

Although, as you are, the more you rely on conspicuous methods, the more likely you are to get noticed. But hey, maybe that might not be such a bad thing, if you want people to have faith in you and your role as some divinity of the underground.
>>
>>4095791
start my helping out the homeless, the poor, and the hungry. a bit coin here and there but always provided by a rat.
>>
>>4095793
we could finance an orphanage with coins brought by rats, and after a time we can have clean rats with hairbows and stuff (to make them look like pets) play with the children there. The only problem would be that somebody who dislikes us could attack the orphanage. But attacking an orphanage is morally immensely repulsive, almost nobody could get away with that and not have his image ruined.
>>
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Out of curiosity how many here have played pic related?
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>>4095791
We still need more magic power! Back to the sewers / crypts!
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>>4095793
Whoa, now, hold your horses. There's a LOT of social prep we'd need to do before that would even BEGIN to be a possibility. Don't be so hasty.

>>4095802
That might be a decent start, but keep it VERY VERY discreet, and not too common at the start, elsewise people will get curious where's this coming from FAR too fast.

>>4095791
For now, though, we FOCUS on getting power, same as we ever did. Seek out the magic things of the city that people won't miss, and then consume them for our own. Maybe in the higher-class parts of town to start off.
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>>4095805
we can just keep drinking the runoff if need be. I also want to reconnect with Emily's old roommate, with truly dead we have zero reasons not to try and reclaim some of the life Emily has lost. plus it has the bonus of getting us out of the sewers.
>>
>>4095811
Keywords there being 'if need be'. I think we can do better, and get stronger, faster.
>>
>>4095805
Going to the higher class parts of town sounds good, but we might have to contend with the possibility of it being better defended. If people are wealthy enough to afford better things, then they'd be able to afford better security as well, perhaps even magical wards that could alert the Cleaners to our presence.
>>
>>4095815
Yeah, I agree. But, no risk without reward. Besides, if we're lucky, the magical wards will be tangible, and we can break and absorb THEIR magic to boot.
>>
>>4095816
...I meant no reward without risk.
>>
>>4095815
We'll be the robin hood of eldritch abominations, steal from the rich, give to the poor
>>
>>4095805
A thought: if we're going to be some champion of the downtrodden could we start recruiting people like beggers and street urchins.
Use our scout rats to find the truly needy and then approach them with supplies as a mysterious cloaked figure. Present ourself as a magical being with power over rats (mostly true). Once we help them on their feet we'll have some human allies able to help with human things.
>>
>>4095830
The idea has potential. We need to have resources to give out first, though. A stockpile. Which we STILL need power for. So, like >>4095822 said.

Rob from the rich (and magical) and give to the poor. But let's be CAREFUL about it- we don't want too many rumors going around just yet.
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>>4095830
Fuck yeah, its a long con, but it sounds good.
>>
>>4095816
>>4095815
>>4095814
>>4095811
>>4095805
>>4095804
>>4095802
>>4095793
You could try helping people but that may make you well-known to people, not to mention, you personally would prefer that any "help" you could provide to people would just go to friends and family rather than random folks.

Friends like Saphy, and visiting her for real this time rather than mistaking (lol), but you could maybe gather some power first before you go to see her. It's been awhile since you've improved yourself after all, and you're so close to potentially regaining your form or voice entirely.

To this end, well you could go for what you already know, but maybe it's worth it to try visiting new places in town? Fancier places even. After all, you always dreamed of meeting a nice charming nobleman and getting married, living a noble life of happiness and comfort. Well it seems unlikely you could achieve that as you are... although maybe not impossible, but you can certainly get a taste for it! The question is, where?

>Old Town - The middle class district of the city, also the oldest obviously. Not fabulously wealthy but at the same time not so removed and secured from the rest of the world.
>Wreyside - The wealthy and noble part of town, housing folks of all sorts with wealth and power from all manner of sources. Since at least some of these people are former adventurers for example, you can expect a lot of resistance and danger should you encounter it, but at the same time a great opportunity for magical items.
>Havercroft - The magisterial district of Alban, where all the city governance buildings and departments are, as well as many official structures and landmarks for the city like museums and monuments. Not as wide an array of magical power, but some of the singularly most powerful items in the entire city, expectedly well protected.

Depending on your choice, you can make a roll for your infiltrating and thieving success.
>>
>>4095836
>>Old Town - The middle class district of the city, also the oldest obviously. Not fabulously wealthy but at the same time not so removed and secured from the rest of the world.
>>
>>4095836
>Wreyside - The wealthy and noble part of town, housing folks of all sorts with wealth and power from all manner of sources. Since at least some of these people are former adventurers for example, you can expect a lot of resistance and danger should you encounter it, but at the same time a great opportunity for magical items.

I'm up for rolling the dice a bit. I will note fairly, however, that if it ends up being a tie, since I have to get to bed, my second choice is
>Old Town

Okay, night!
>>
>>4095803
disliked it. Was like an interctive movie
>>
>>4095836
Let's go for >Wreyside with all the adventurers and shit, we can hear stories about curses and whatnot. Plus eat a sword or two
>>
Remember that we still have custom abilities to design
>>
>>4095836
I say we go to Wreyside and spend a week or two scouting out the sewers for entrances into the various buildings there. Since this is a fancy part of town full of adventurers who presumably have experience with the supernatural we shouldn’t expect our disguise to work like it did in the poorer districts. So we should mostly stick to the sewers and send our 5 scout rats to look around and maybe spy on some of the more interesting looking locals.
We should also investigate some catacombs, there could be some fine pickings for us, especially if we end up going to Old Town instead of Wreyside.
>>
>>4095836
>Wreyside - The wealthy and noble part of town, housing folks of all sorts with wealth and power from all manner of sources. Since at least some of these people are former adventurers for example, you can expect a lot of resistance and danger should you encounter it, but at the same time a great opportunity for magical items.

Let's make this interesting.
>>
Resuming shortly now.
>>
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>>4095839
>>4095840
>>4095846
>>4095966
>>4095997
Wreyside it is then, you feel like exploring the fancy side of town! You've been there a number of times before when you were young, but not in recent years. From the nobles of the city, to wealthy merchants, and even the rare successful and retired adventurer, only the best can manage to dwell in Wreyside not to mention have access to the expansive orchards of the south.

And interestingly enough as you soon find, the sewers of the peninsula on the other side of the river are much more complex, to say nothing of clean and maintained. There aren't so many rats present in the environment here, nor hostile creatures, and seemingly all the buildings have plumbing to facilitate and make everything more sanitary. Maybe good for your ability to travel around underneath without getting filthy, but not so good for going unnoticed by Cleaners.

Going underneath may be your only option however, since you quickly find yourself unable to travel about on the surface. At least, looking like you are and all covered up. Suspicious and unkempt persons are quickly noticed around Wreyside and ejected by the authorities. So unless you significantly improve your appearance, you're stuck taking the risks of the clean sewers.

The good news is though, the abundance of wealth means an abundance of magic items! Even down in the sewers, the lighting is magical, with ever-burning torches or crystalline lamps at regular intervals. That's so easy you could just start destroying all of them for magic power, but really it just makes you curious with hunger as to what treasures lie in the buildings above...?

>Do you want to seek out places you expect would be more dangerous but provide a better reward, or try to keep it as safe as you can here and settle for what you find?
>>
>>4097054
We can probably get away with eating the torches just once, at which point there'll be some reaction. Maybe not even once really. Also rats can climb up plumbing, this is literally how they get into houses, rats are insane at swimming, diving and squeezing..
>>
>>4097054
Start gnawing at the edges of the torches or lamps.

As in, from the outside of Wreyside, not literally.
>>
>>4097067
That's the point, the plumbing enables you to directly enter buildings from within, rather than having to find some unnoticed opening from the outside.
>>
>>4097073
>>4097067
Well in any case then, make a roll for the effort! In this case, less your success and more how noticed you are at it.
>>
Rolled 3 (1d100)

>>4097103
>>
Rolled 45 (1d100)

>>4097103
here u go
>>4097116
anon...
>>
Rolled 74 (1d100)

>>4097103
Weeeeee...
>>
Rolled 29 (1d100)

>>4097103
>>
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>>4097163
>>4097137
>>4097129
>>4097116
>74

Probably smart to just keep to the sewers for now then, and leech off of the latent magic utilities on the periphery of the peninsula. The light sources are an easy one, where you can scurry about en masse and find what tunnels seem to be less frequented, and nibble your way through infrequent torches. If you took down all of them, that would be too obvious so better to just make it look like oversight in maintenance or even just theft, but by someone else.

In total, you're able to get seven points of magic power from the torches down here. You could get more, but even in your care you eventually notice an uptake in Cleaner patrols. Seems even with your carefulness, something of your actions was noticed so it's a good thing you were as careful as you were else you might have been caught.

As it is, it seems there's some suspect that a situation is occurring down here, but simply that they don't go as far as assuming a swarm of magic rats to be responsible. Though, either they must take things very seriously here or perhaps word just spreads fast, but you start to notice an adventurer or two! Probably bored topside with nothing to do, you notice an older woman who probably dusted off her gear and offered to help the Cleaners, and a young man probably the son of nobility or even an adventurer and having taken some gear belonging to his parent to try and live the life.

No actual threat to you though, but interesting to notice. You wonder what people would think of you, adventurers as well, if word got out... for now though, you consider either retreating with your magic power gained, or going up to Wreyside to keep out of the sewers for a week or two, instead keeping to houses and buildings in the meantime.

>What do you do?
>>
>>4097195
Oddly enough, I find the idea of them being so dedicated to cleanliness that random folks are willing to help out wholesome, even if it's just for brownie points.

Let's dip out, find a open pipe into a fancy house, and check out what it means to live the high life for a bit maybe.

Also SEVEN points? Requesting that there list o' perks again.
>>
>>4097195
let's spend our points on making our ratbod less disgusting, also remember we have multiple write in abilities still waiting. I'll suggest [combat form] again, which would increase the physical power of the ratfusion form.
Also I vote we move to the old town next, just to see what's going on, and also because we'll need to be able to pass for human before we can move around the streets of wreyside.
>>
>>4097229
The list;

https://pastebin.com/Ud2prH78
>>
My vote:
7pts
Epic [Self-Image] 5 -> 9
Satiated 0 -> 1
Omni-Omnivores 0 -> 2

This should let us pass for human most definitely, whilst also unlocking the next rank of <supernatural> abilities, just to see them.
>>
>>4097195
>>4097243
Dump a couple points into Beyond Counting and Satiated, Just one each for right now to test the waters.
We gotta prep ourselves up for our fights against Adventurers and Cleaners.
>>
>>4097243
Much obliged.

> Human Nature - 2 pts
> Omni-Omnivores- 2
> Satiated- 1

And again suggesting my custom-mades:
>Split Consciousness (Self): You can project yourself in TWO separate areas at once, though the Reach is split.

and

>Mental Unity(Rats): The more rats congregate in a single area (roughly 100 yards) under your Reach, the more intelligent they become as a whole, though speech is still reliant on >Communication.
>>
>Epic Reach - (5 --> 10) - You have a zone of control of 64 feet around you, that you can influence rats, although the effect tapers off at range.

>Environmental - (1-->3) - Having a sense of their habitat, your rats live in concert with it and don't cause passive decay.
>>
>>4097253
>>Split Consciousness (Self): You can project yourself in TWO separate areas at once, though the Reach is split.

I will support this if you will support
>>[human form copies ]-- having spent so much time as a swarm of rats your mind has adapted to being in multiple places at once. you are now able when taking human form to create copies of yourself and control both with ease.
>>
>>4097251
>>4097268
Oh dear, difference in epic choice! Remember you currently only have one.
>>
>>4097273
if we take split consciousness with epic reach we will have increased operational abilities. we can drink runoff while nibbling the magic torches
>>
>>4097272
The only reason I'm iffy about taking Human Form Copies is because it seems a bit OP/out of nowhere. Like, there doesn't seem to be a predecessor technique to indicate she can suddenly make a human form- unless you meant as in 'copies of ratmass humanoid form'.
>>
>>4097280
but if we take epic self image we can presumably pass for a human without the need to hide in almost any situation, and without the risk of having our cover blown.
>>
>>4097273
>Imperishable x 3
>Trial and Error x 2
>Rats x 2

I think we should eat mages in future as well. Not doing so early on was a mistake.
>>
>>4097287
let's not eat humans.
>>
>>4097287
>I think we should eat mages in future as well. Not doing so early on was a mistake.

Eating people is wrong and Emily is not that kind of magic rat swarm
>>
>>4097285
No, we'll still be made of rats. Let's choose something that will improve what we have at our disposal.

>>4097289
Why?
>>
>>4097287
How about we don't eat people.
>>
>>4097291
I'm pretty sure it was straight up stated that epic self image makes the rats meld into each other for an actual body.
>>
>>4097284
>you meant as in 'copies of ratmass humanoid form'.

that is exactly what it meant
>>
>>4097296
Ohhh. Alrighty. Deal, then!
>>
>>4097290
The sooner we get out of this, themless likely it is to change us. Puppetting a rat swarm to ewt something is not the same as eating it ourselves.
>she's not that kind of rat swarm
Why isn't she? She hadn't been a murderer until she was a rat swarm either. If a body is dead, ordering the rats to eat it will get us out of this hell sooner.

>>4097292
Why?

>>4097295
They take on a human shape but they're still rats.
>>
>>4097301
no one is with you one this, we are not eating people even if they are dead
>>
>>4097301
if we can perfectly recreate our human body, it might aswell be our body. So if we negate all downsides of the curse, the curse is defeated in my book. Infact, we'd have turned it into a blessing, effectively.
>>
>>4097304
Why? The character was already at risk of becoming a literal mindless rat swarm at the start of the thread. When this starts to stretch into weeks and months and years, this is only going to get harder to reverse and be free from.
>>
>>4097308
I mean we'd still be physically made of rats in a human shape and the mental effects and sanity degradation are still present.
>>
>>4097312
The sanity degradation isn't really ramping up, if anything it's getting less and less severe. The more we reconnect with our humanity and other humans, the less severe it is aswell. All the more reason to have a perfect human body and mingling instead of controlling even more rats.
>>
>>4097317
But we can't *be* human in this form and all it's going to take to turn everyone against us is a single witch hunter, cleaner or magic user type to decide to purge us or slice us apart on themskab. The position we are in is extremely tenuous and we have made utterly no grounds towards reversing it.

Eating magical materials has given us some magical understanding before, eating an actual magic user will give us more so. We should experiment with it and eat even just a finger or a hand. An actual corpse would be better but if we want to make meaningful progress, that is the quickest way.
>>
>>4097308
I still want to get Emily a real human I think if we put enough into supernatural we can make a player made ability that allows Emily to manifest into a real human avatar
>>
>>4097326
The easy path often isn't the righteous path. I will walk the hard path if it means maintaining Emily's humanity.
>>
>>4097326
what's a fucking cleaner going to do? call us stinky? whether witch hunters have actual warhammer powers in this quest is also up for debate, and whether "common" magic users can see through our condition is aswell.
We're not gonna be eating people just to become "human" quicker. If anything we'll be less human than the swarm of rats that decided to spare the chained girl and not eat the corpse at the start.
>>
>>4097326
Humanity is more than just appearance. We're not going to act like an animal to get the visage of a human.
>>
>>4097328
>>4097329
You're literally saying you want to never return to being human and having two deal with decades of that instincts and rat thoughts in our brain, while living a literal fucking sewer eating garbage. Constantly afraid of humans, cleaners, mages and flooding killing a whole chunk of our rats. This is a terrible idea that won't solve anything and just prolongs our situation.

>>4097333
Saving the girl and then eating the corpse were not mutually exclusive; we could have saved her first and then eaten a part or portion of it. Not only that, we don't know how magic interacts with our existence. A shotmofmit could end us instantly and I'm sure someone would be very interested to see what makes us tick.

As for Cleaners, they're expected to magical monsters and can raise alarms about us. What the fuck do you think will happen when they see a simalcrum of rats walking around in the perfect shape of a woman? They will freak the fuc out and alert everything they can to annihilate us or study us.

What the fuck is wrong with you guys that you want to spend maybe forever eating fucking garbage, never able to have a real relationship with anything and at the whimsy of basically whatever person crosses our path.

>>4097338
We literally have the instincts and actions of animals clawing at our mind constantly. We are already being forced to act like and through animals constantly. The sooner we end it the better.
>>
>>4097342
You very clearly haven't read though this quest stop posting until you have.
>>
>>4097360
If eating a fucking slime gave us some magical insight, even a finger should give more
>>
Heyo, my internet cut out there for a bit but catching up now.
>>
>>4097342
what do I think will happen when they see a perfectly human looking girl walking around? absolutely fucking nothing. I find it hilarious how you're deadset on fucking cannibalism but are vehemently against the tiniest amount of rattyness.
>>
>>4097413
Oh dear, seems like some disagreements.

At the very least though, it sounds like people would prefer epic reach rather than epic self-image? Unless I'm mistaken.
>>
>>4097431
It probably depends on whenever Epic self-image means "Human masquerade" or "Post-Humanity"
>>
>>4097431
>Epic Reach, Split Consciousness, and 'Human' Form Copy (Can we get that a better name?) are agreed upon. Also Satiated, since that's one point, not two.

Omni-Omnivores will have to wait.
>>
>>4097441
out standing
>>
>>4097440
Only one way to find out!
>>
>>4097447
I trust in you when the time comes that it won't ruin the point of the quest.
>>
>>4097451
What do you think the point is, out of curiosity?
>>
>>4097440
I don't even understand what both of these are supposed to implicate.
Are you implying epic self image might turn us into something nonhuman, or are you implying we'll surpass human capabilties?
>>
>>4097453
Turning curses into blessings, It'd be boring if we just turned back to resembling a human and lose the feeling of being an "outcast" (because we're made of rats) almost entirely.
>>4097455
By masquerade I mean "Looking exactly like a human." and by Post-Humanity I mean SURPASS HUMAN LIMITS.
>>
>>4097462
both sound really good, and honestly even the chance at becoming actually possibly very threatening in combat is nice.
>>
>>4097462
Ah, understandable.

I agree with you sorta. I want us to remain an outcast.
>>
>>4097466
I still what to find a way to give Emily back a real human form, you can't do anything beyond pretending to be humans made of rats. no kids, no lovers, just hey look at me just a regular person nothing to see here, nope.
>>
>>4097471
technically there's nothing stopping us from taking lovers right now, whether we can get pregnant is also a terrifiying question. Honestly both of these are so long off the way that they aren't even worth considering, we'll likely achieve these things on the side.
>>
>>4097471
You just assume that.

>>4097441
>>4097446
Seems like there aren't any dissenting arguments against making reach epic then, which allows you to raise it up to rank 10 if you want. Knowing this, do you want to change your point distribution, or keep it the same as said above?
>>
>>4097466
Yeah I've wanted to aim to become an actual combatant too, that's why I've been pushing for Beyond Counting. Not only we can literally drown them in a flood of rats we can potentially even have a giant form with a large enough amount of rats.
>>
>>4097480
beyond counting will need lots of points before it becomes powerful in combat. Before that it's literally only useful for replenishing rats when there is none. If we want to we can always make a [behemoth form] perk or whatever.
>>
>>4097480
I'd be amendable to upping Beyond Counting next opportunity. I agree we'll need a giant mass of rats to really start making moves, so best to sink several points in at once.
>>
>>4097195
We needs some more basic things here people

Self
>2 points into Control

Rats
>2 points into Instinct
>2 points into Rats

Supernatural
>1 point into Satiated
>>
>>4097479
Didn't ever actually answer, but keep it.
>>
>>4097548
A good reminder and catch, that improving control is also important with reach. You can bump your reach up high but without also high control it won't be as effective.

Same with the idea of making duplicates of yourself, you wouldn't be able to control a duplicate of yourself effectively, without adequate control improvements.
>>
>>4097548
supporting, if only because its a sort of vanilla option which is undeniably going to be useful no matter what.
>>
>>4097548
>>4097554

Y'know what, fine. Just to keep things moving. Switching to this.
>>
>>4097548
support
>>
so is rats something we have to lock in now or can we basically choose to be compromised of "cute rats" or "strong rats"
>>
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>>4097548
>>4097551
>>4097604
>>4097611
>>4097619
Very well then, you settle on your improvements. You have many ideas, but your preference is towards a certain few. Control to increase your range of control obviously, to keep up with your reach. Instinct so that your rats are far more resilient against their own nature, and easier for you to maintain control over. Rats, so that now you are strictly made up of unhealthy black rats entirely (from merely unhealthy random to healthy random, and then to uniform of black rats at unhealthy). And finally, that your rats need to eat less while you control them. You suspect that after a few more improvements, they wouldn't need sustenance at all!

So then, with these improvements made you can either retreat from the peninsula, or take refuge up inside some buildings! Do you want to try for a house though, or something that isn't residential? Or as said, you can just leave (and may want to considering your new abilities) and pick up your business elsewhere.

>What do you do?
>>
>>4097634
We's here to steal shit.

Let's find a house and STEAL SHIT.
>>
>>4097642
support
>>
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>>4097642
>>4097651
Stealing from a house it is, and up you go!

"-yyyeeeeeeOOOOOOOWWWWW!!"

While trying to navigate the pipes up into a house from beneath as your swarm, you suffer a terrible magical shock that kills a great many of your rats, as the energy surges through the water and fries them!

"What the hell was that?!"

It seems, as far as you can tell, that this specific set of pipes was actually magically trapped to prevent things from coming up, maybe only living things. You suppose rich people could afford such things and it would suit them to not have to worry about a slime emerging from their toilet.

Unfortunately you had to find that out the hard way!

>Many rats killed, 1 improvement gained!

Thanks to your investment, you do recoup some magic power back and can afford another improvement so it wasn't a complete loss. In any case, it's not like you're totally barred from entry from beneath or through plumbing. It's just that, some buildings and houses here, the owners are rich or careful enough to afford that kind of security.

Definitely the exception rather than the rule, and not really anything you can do about it, but it's just something to keep in mind for the future and what you could expect to face in some of these buildings or houses.

>What would you like to improve? This will probably be my last post for the night so I'll leave it here with you to get to choose one last improvement, and then tomorrow we'll resume with actually getting into a house and robbing the place. Till then, thanks all for playing!
>>
>>4097668
...ugh, fine. Let's back off a bit and recoup in the lower areas first. We'll investigate CAREFULLY next time, send a couple up at a time.
>>
>>4097668
>[Spark] - (1) - Your time sent controlling your rat swarm affects the ones under your control. The longer a rat is part of your swarm the more self-aware and intelligent it becomes, though this effect ends when the rats leave your swarm.

I want another rank in this
>>
>>4097676
its cool but what are we going to do with it for now? even if they're really smart it would barely help us right now. Let's just get another point in rats imo.
>>
>>4097692
how about

>Till Death - At their deaths, you recoup a very small amount of magic from your rats.
>>
>>4097694
sure , I'm sure it'll pay for itself soon enough.
>>
>>4097694
Supporting

It’s a good circular system
>>
>>4097694
Sure. Ayes have it, then.
>>
>>4097774
>It’s a good circular system
A kinda troublesome thought: could we level up magic by collecting shittonnes of rats and sending most of them into something that will kill them?
Seems kind of self abusive plus kind of unfair to the rats.
>>
>>4098582
we would be (very inefficiently) consuming their "lifeforce" so to speak. So it isn't really an infinite loop, it only works as long as you have rats, though I have no idea what would happen with beyond counting.
>>
>>4098582
It would be extremely inefficient. Not to mention cruel.
>>
Resuming now in a little bit.
>>
>>4098739
hype
>>
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Hoo-ee got snow here! So time in between running.

>>4097668
Not nice to lose so many rats, but at least it's not for nothing since you can improve yourself a little more.

With a little more trial and error this time then, testing out which pipes are trapped or not, you can find your way into a nice fancy house on the river. Glass windows, painted walls, single-purpose rooms, the works. You sneak and watch and wait till the occupants are asleep before starting to explore about, and would love to take on humanoid form to appreciate the amenities if there wasn't a risk of dirtying the place.

"Aaahh... this is the life. If only some dashing nobleman would sweep me off my feet, then I could be lady of the house..."

You can still appreciate being in the place though, and letting your imagination run away for awhile. Despite being made of rats and your situation completely different now, ironically some things don't change. You may have designs towards becoming some rat deity, or mothering your own rat-people race into being, or even swarming all the rats in the city to the surface to drown Alban in a vermintide... but you still have the same fancies that you did when you were just plain old Emily the human lass.

Still remember looking up from the street and seeing lovely upper class people in coaches, or a refined noble atop a horse, going through the city. Still imagining that one might give you a sideways glance, take your hand and lift you up to make something of you. Maybe it's selling yourself short, both back then and especially now, but it's hard to weigh infinite ratty powers against just a rich and comfy life of a home and family your own.

Ah, but enough of that. As if any nobleman would take you for his darling bride when you're made of rats! That, and these people own a cat that keeps killing parts of you, so best to make things quick.

>Magic sources obtained, two improvements gained!

You suspect a more thorough search of the place would find you more, but even just a quick rummage about and not leaving any signs of your presence, you can find two magic items you can destroy for your gain. If all the houses here are this easy, the ones you can access, then you might have found yourself a rather convenient power source.

Of course you could continue to just move house to house and see how that goes, or try to come up with a more tricky idea...

>What do you do?
>>
>>4098768
Stockpile those points for right now. Let's see how another one holds up.

Also we need to find some coins and commit THIEVERY.
>>
>>4098774
Stealing magic items seems pretty reliably straightforward, but if you want to try filching wealth from these houses you can make a roll! To see how much latent money you expect to come across.
>>
Rolled 20 (1d100)

>>4098776
Was waiting for others, but.
>>
Rolled 10 (1d100)

>>4098832
lets hope they dont start any concerted effort to fuck with us. Also I assume our rats are replenished between each house, unless specifically stated?
I'd like some sort of "amounts of rats/maxrats" counter otherwise.
>>
>>4098776
I just want to keep taking maigc items
>>
>>4098834
Seconded. Especially with the shit rolls we have, ahah.
>>
Rolled 30 (1d100)

>>4098834
Well in this side of town there's not a lot of rats around so you're not replenishing them like you normally would.

Currently you're like... 60% rats, of normal.

>>4098834
>>4098832
>20

There's no failure chance here, it's just how much you can find from going through people's houses. Which, isn't much. It turns out despite having wealth, rich people don't just leave loose gold laying about their houses. Not to mention the question of how to get it out, like rats trying to swim down a pipe while also carrying gold?

You can get a few coins here and there but not what you might have hoped. Well anyway, you can keep at this effort then, but how long do you want to keep at it for? Kind of like your time in the market or the sewers beneath the alchemist Guild, you can specify your amount of time here and you'll see what you're capable of finding and destroying for power.
>>
>>4098852
Mmmm...nah, let's move on. What other places can we scout out?

(and yeah, like...just carry little pieces in their teeth, I figured...)
>>
>>4098852
Lets visit Kathie, maybe she will let us room with her again.
>>
>>4098876
Don't want to scout out places for more magic and money?
>>
>>4098888
I want Emily to rekindle the connections that she lost when she was "killed"
>>
>>4098865
>>4098876
If you don't want to stick around then, you can quit while you're ahead. You manage to get another three magic items before you call it quits... too risky without being able to gather more rats to yourself.

Departing from Wreyside then, you consider where to go next, and feel like some more human contact could do you good. You already saw Kathie but what about your friend Saphy whom you used to live with? And her brother as well, if you can.

"I can't believe it, you're alive?! We feared the worst!"

"-no don't... don't hug me."

You're able to find her again, and pick a convenient time when it's just her alone in the new place they're at... a rundown hovel, it's a bit depressing, and in a way it's your fault. But any ill feelings are done away with right quick when you approach Saphy and convince her of your identity much the same way as with Kathie. She invites you in to try to share what little hospitality she can afford with you, but acts too close... closely as friends would, but that won't work with you.

Unfortunately it's not something she's willing to get past, like Kathie was.

"What do you mean you're sick? What's wrong with you?"

"I'm recovering, I'll get better, it's just-"

"You won't even let me see your face? If something has happened, I think I deserve to know. We've been friends how long? And would have you living with us again, if you like, but we need to know what's happened after you just disappeared like that for months..."

It's great to see her again, but you feel put on the spot here... and perhaps rightly so, you can't find much fault or complaint with Saphy's response to you. Kind of did just leave her hanging there, and she's had it bad the last few months as well. But probably most of all, of course, you show up looking and sounding all strange and hoping to make like old times again?

As someone who's lived in the poorly side of town her whole life, she's wiser than that, to just accept you so easily...

>What do you do?
>>
>>4098895
Kathie I will explain everything, but only if you agree to hear me out from start to finish.
>>
>>4098895
Blah. Was too early to do this. Panicking over losing humanity when we're still perfectly fine and functional when needs must.

>A few things happened. It's...too dangerous to say right now. But I'm...not who I was. At least, not on the outside.
>>
>>4098900
>>4098929
Well see this is simply going to entice her to want to know, "see" the full story! How candid are you willing to be with her?
>>
>>4098943
Well she is our oldest friend if anyone is going to be willing to accept our new form its her. I vote lay it all out.
>>
>>4098943
Well, she's going to freak if we straight up tell her 'I'm a bunch of rats now'. No way she'll believe it's still us-us. Maybe a bunch of rats that have her memories.

Ask her how she feels about rats before we tell her anything.
>>
>>4098991
We could pull the old ask me something only the real emily would know shitch
>>
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>>4098950
>>4098991
Saphy is your close friend, and roommate! Surely you can count on her to understand your situation! Or at least you can help her to gradually understand.

"AAAHHH! Rats!"

Perhaps, you may have been mistaken. You can explain your situation better to her, which obviously prompts more curiosity and concern, as you try to explain more and more but she ends up wanting to see what you mean. You can try to... ease her exposure with just allowing a rat to craw on the floor from your clothes, but in her worry and disbelief she grabs for the scarfs about your "face" and pulls at them to reveal the ratty mass clustered as your head.

Naturally, she panics, screams and flees. You try to get her to calm down or at least demonstrate that you are still yourself and therefore not a threat to her, so please stop screaming. It doesn't work that well though, and you don't suppose you can blame her, you're sure you'd react the same way.

"Saphy? What's wrong?!"

Great, this is just what you needed. Her brother, probably drawn by the screaming, arrives to the hovel faster than you'd expected. Although you've covered up by the time he gets here, you're still a concealed stranger standing in his home and confronting his sister.

"...what is this? Who are you?!"

"It's me Mads, it's me! Emily!"

"No it's not, she's some rat monster!"

Really you feel bad for her brother, who has to happen upon this and decide what to do. And like a good brother he takes his sister's side at first, at least as much as moving to defend her physically. But when you clearly demonstrate, despite her hysterics, that you aren't a threat or harm... and of course you keep affirming your identity as well as citing things which would prove you right... it appears that Mads is more amenable to reason. Although, he hasn't seen the truth like Saphy has.

"If you... really are, Emily... are you alright, do you need help?"

"Mads, no! Get rid of her! Call the Watch!"

He tries his best to juggle attention between the two of you in this contentious situation. At least he's gotten Saphy to stop screaming, even if she's still in quite a shock. You can't tell if it's simply because Mads is more reasonable, or because he has an affinity for you beyond just friendship, like you and Saphy have. Something of an unspoken agreement that potentially, you and he would someday get married if nothing panned out for either of you, so you wouldn't call the two of you friends but he's always had your wellbeing at heart.

Either way, though he tries to calm his sister down, and is still obviously uncertain of you... he's reasonable enough to tolerate you. Still not the reaction or circumstance you were hoping for however.

>What do you do?
>>
>>4099001
Shite, uhhh.
Tell Saphy and Mads everything you know about your situation and maybe whisper about some secrets only the three of us know about to assure them that we ARE the real Emily.
>>
Also this will be my last post or so of the night, but we can resume tomorrow as usual. I also updated the pastebin of your abilities to reflect recent changes, although not those points you banked so far;

https://pastebin.com/Ud2prH78

Till next time, thanks all for playing. And we'll see how you handle the situation with Saphy. And indeed, you should probably determine what sort of relationship you want with people you knew. Whether you want to balance them with your rat life, or try to prefer one way versus the other; giving up on rats for a normal life, or giving up on your old life for your new ratty one.
>>
>>4099001
>Still not the reaction or circumstance you were hoping for however.

Certainly the one I expected. Anyway, let's be calm and more importantly, don't move. At all. Talk relatively slowly so we don't panic her even more.

>"I...don't know how this happened. It feels...well, it doesn't 'feel' like anything, which is strange enough. I don't even know if I can be fixed. I'm hoping that I can...but I'm lost, now. I...confronted my killer. He didn't know anything, either. I have to try, though."

>"But...even if you can't look at me anymore...well...I just wanted you to know, most of all. Because I knew you'd be hurting. That you'd want to know. Heh. It's kinda funny- remember when we used to joke about that one girl who liked to nibble on cheese all the time? Would just wander the streets with a slice in her hand, never talked to anyone? I forget her name, but I wonder if this is some kind of vague karma for that."

>"Anyway...yeah. It was good to at least talk with you one more time. I'll...you were always my best friend. Still are. I doubt you'll ever need help from something like me... I'll probably be around in one way or another, though. Rats tend to get everywhere."
>>
>>4099001
I know this isn't easy to accept, believe me, I know, but it is me. I've spent these months trying to figure this out, how "this" even happened. I came here to try and reclaim at least a small part of what I've lost, that's it. please If not even both of you will understand then I am out of options and hope.
>>
>>4099007
You've already done that, which is how you're at the point you are, where Mads is at least nervously tolerating you rather than similarly panicking like his sister and attacking or calling for help.
>>
>>4099013
Shit, glossed over that.
>"I TOLD YOU IT WAS BAD!"
>>
Resuming shortly now.
>>
>>4099007
>>4099012
>>4099011
At the very least you can not escalate it further and maintain the... well, lack of calm, but at least not open panic.

"I... don't know how this happened. It feels... well, it doesn't 'feel' like anything, which is strange enough. I don't even know if I can be fixed. I'm hoping that I can... but I'm lost, now. I... confronted my killer. He didn't know anything, either. I have to try, though."

"Killer?!"

"...Trelo... was that you?"

Maybe appealing to their humanity will do better, as you try to relate to them as their friend, rather than just trying to be logical and explanatory. After all, it's not like you have a good explanation anyway, not one you understand in any case.

Better to stick to what you know, what they know. Like Rat Girl, you all remember her from when you were younger... ironically, you hadn't really thought of her until now, and you wander what ever became of that kid. Maybe the same as you? Oughtn't to have made fun of her, seems now.

"I know this isn't easy to accept, believe me, I know, but it is me. I've spent these months trying to figure this out, how 'this' even happened. I came here to try and reclaim at least a small part of what I've lost, that's it. please If not even both of you will understand then I am out of options and hope."

"You... really have nowhere else to go?"

Seems like a good idea to have veered away from recounting and explaining, instead trying to relate to your friends as people. Saphy was in hysterics before, but hearing your sorry situation, she's a little more sympathetic now. Maybe not accepting of you, but open to helping you more.

Ironically though, Mads seems to have reversed his stance as well.

"Listen Emily, we'll help you however we can, whatever you need, of course... but if what you said about Trelo is true, then... you can't stay here. They were looking for you before, they'd be looking even harder now."

It's a sad and hurtful thing to hear, but honestly thinking about it, you would have done the same thing even without being told. Having a place to stay is nice, useful, but you couldn't drag friends or family into the kind of danger you potentially face. At least not while living in the very same district as where it all happened!

It's a small relief that your sibling friends seem to have not given up on you entirely, but a shame that you can't reconnect with them as you might have hoped. Probably them more than anyone could use your help the most, after all. Yet here they are, offering to help however they can.

>What do you do?
>>
>>4100050
>"Yeah, no, I wouldn't have put that on you anyway. For that exact reason. I just...I guess in a weird way, I just wanted to say hi."

>"I don't know exactly what's going on, but...magic has something to do with it, and...magic things help. I'm not sure how, but it does. It's how I was able to get here. Talk to you. Something about magic as a substance makes me...more. More 'what', I'm still figuring out, but it's better than the nothing I was before at least. Anyway, like you said. I shouldn't be here for very long. Thanks, though. Maybe I'll...see you around sometime? Well. Part of me, anyway."

>"...I miss you. Bye."

And then we just split into a shitton of rats and vanish out the house through all the nooks and crannies.

Not really, but it'd be a cool exit.
>>
>>4100063
Support for everything but the exit strategy. that is moving way to fast.
>>
>>4100117
Yeah, that's why I put the 'not really'. It was me trying to joke.

We'll just leave like normal (boring) people.
>>
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>>4100128
>>4100117
>>4100063
Theirs is a reasonable position, you'd feel the same way in their shoes. And really, could you expect much else from them? It's one thing for Kathie whom you only knew at a distance really, and met on occasion to help her and her family out. But Saphy and Mads were like your best friends, and you literally lived with them. They knew, and cared about you much more closely, so the change upon you is that much harder for them to cope with.

"I don't know exactly what's going on, but... magic has something to do with it, and... magic things help. I'm not sure how, but it does. It's how I was able to get here. Talk to you. Something about magic as a substance makes me... more. More 'what', I'm still figuring out, but it's better than the nothing I was before at least. Anyway, like you said. I shouldn't be here for very long. Thanks, though. Maybe I'll... see you around sometime? Well. Part of me, anyway.

...I miss you. Bye."


"Em... Em, wait!"

"Maybe we could hide you somewhe-"

You spill your heart out to them, you might as well at this point. Though, you say it for their sake, but speaking it aloud... hearing it, is quite therapeutic for you as well. You normally don't have anyone to talk to, anyone to share your feelings and thoughts with, so even though this could hardly be called human interaction... it's a more a help to your humanity than all the time spent observing people in secret, or adopting a "human" form made of rats.

And, incidentally their hearing of your condition and feelings of it, seems to prompt a change in them. Maybe they're not willing to just hug you in their arms again, but they seem full willing to help you to the extent of even taking you back into live with them, however that could be done.

But, you never give them the chance! As soon as your words sink in, you turn tail so to speak and are out of there. Nothing but a whisk of your cloak left in your wake, certainly no rats left behind! They call out after you and try to follow, but you vanish into the streets, the city, just as easily as you'd come.

You might return later, even if only in secret, since they really could use some help it's clear. Even if you only left them money, it would make a world of difference. But for now, you return to the typical state of your life at present, lurking in the shadows and sewers... but feeling much better about things, about yourself.

>What do you do?
>>
>>4100188
Well with the trelo lead turning out to be a dead-end I think we should take some time to gather up some money to hire a mage to study exactly what our magical nature is. Are we ghost, a god? we need answers to these questions.
>>
>>4100188
Yeah, it's appreciated, but we'll figure this out one way or another without inconveniencing them.

We need to find a way to set up a relay system to steal money. Bits at a time. Also, on that thought, maybe it IS a good idea to hit up the middle class. They might be less secure with their money and we just need to be careful to filch only bits and pieces.
>>
>>4100230
>>4100245
Dear dear, a mage or robbing more households!

For what it's worth, you are passively able to filch enough for a living wage, simply out of money people drop or lose in the streets, alleyways, and of course down the drains and in the sewers. Though, apart from services like letting a room at an inn, you don't personally need a living wage for obvious reasons so you could donate that share to someone of your choosing if you like or simply stash it away overtime. The more rats and range you control, the more ground and therefor the more money you can passively gain, but at present it's not an insignificant amount.
>>
>>4100269
we can do both, the thievery give us more gold to hire a better mage.
>>
>>4100269
We could throw it to some others in need as planned originally.
>>
>>4100333
Well you can choose from who you know to give it to, or just give it away randomly to the needy!

>>4100328
Alright then, you can try pilfering through houses in Old Town, the middle class district, both to see what magic you could come across as well as how much money you might be able to obtain for the purpose of hiring help.

>Make a roll for the effort, mainly to see that you don't get caught or draw attention, though you might come across something good!
>>
We need other players to break these deadlocks...
>>
Rolled 31 (1d100)

>>4100372
oh god above gib us a good roll
>>
>>4100373
We can give it awhile, it's getting late anyway.
>>
Rolled 44 (1d100)

>>4100372
rolling

>>4100373
give it time, its midterm month
>>
Rolled 86 (1d100)

>>4100372

finally my time has come.
>>
>>4100479
Clearly!
>>
qst archived
http://suptg.thisisnotatrueending.com/qstarchive/4078247/
>>
Running today?
>>
Just got online, resuming shortly now.
>>
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>>4100479
>>4100389
>>4100385
Wealthy people have better things to do with their money than just leave it laying about. Lower class people though, not so much! You set your sights on Old Town and the people living there, for what you can pilfer from their houses. The good news is that they don't have plumbing that much at all, only a rare few houses here and there compared to most every building across the river. So access to buildings here is much easier and more direct for you, plus the lack of occasional security measures. So the going is much easier for you this time around.

The trade off though, is that by nature these people are less wealthy. You're still able to get the occasional magic item, but now it's one per every couple of homes rather than a couple items for every home like in Wreyside. You manage to gain three improvements worth of magic from several days effort, though by contrast as you had hoped, you have a much greater access to people's money. Maybe you feel a little bad about it, unlike with the magic items that directly and personally benefit you, when it comes to gold... well there's no two ways about it, you're a thief.

But as long as you can get over that, you manage to gather a decent little haul over your days' work. Enough gold to fill a couple small bags, and which would seriously make a difference in the lives of almost everyone you know. Or even yourself of course! But your uses for money nowadays are limited, you find.

"You sure there's something here?"

"That's what Nelvin said, the mentor had scryed a significant magic source down here, a living one."

"Eugh, look at my robes! Isn't this the job of the cleaners?!"

You feel pretty good about your efforts and gains, but it doesn't come without cost it seems. Although you're not sure of the circumstances, after several days scurrying about underneath Old Town, you start to notice signs of magical passing and eventually actual mages. That wouldn't be so strange since the Mage's Guild is in Old Town, but it is odd to see them in their fancy clothes down in the sewers.

And, observing and eavesdropping on them enough, it seems like they're looking for something down here...

>What do you do?
>>
>>4101956
Eavesdrop on them more. What if they're looking for... us?
>>
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>>4101993
>>
>>4101956
>>4101993
>>4101993
I mean, that's obvious. We shouldn't stick around much. Keep an eye on these folks and steer clear for a while.
>>
>>4102084
or its the lich, who knows. If that counts as "living".
>>
>>4102093
There IS that...still, let's be cautious.
>>
>>4102093
That was down in the catacombs beneath a different district.

>>4102084
>>4101993
You can do your best to avoid them then, but the longer you remain here, as time goes past it's starting to seem unavoidable. Before you were just noticing signs of their presence and encountering them in passing. After another couple days though, and they keep finding you and come very close to catching you in fact, seeming that only your ability to pass as a regular assortment of rats scurrying about seems to distract them from the truth.

But they're definitely on your heels and getting closer and closer to catching you. It's only a matter of time you think, before they connect the dots of always finding rats in the same place they are searching. Or worse, if they happen to take one of your rats as a specimen or simply out of curiosity. It's distressing because they obviously have some magical way of tracking you down, but you don't know what it is or how you could defend against it. Your hope, is that when you do decide to leave this area of the city, that the mages wills stop tracking you... but there's no guarantee of that. Especially if seeking magic is a main focus of theirs...
>>
>>4102101
Right, time to bounce. Let's bail out of this district, maybe head back 'home' so to speak, and maybe just do a tour. How many points do we have now?
>>
>>4102120
You had five in reserve, you just gained another three, and you've always got that magic journal kept safe.
>>
>>4102131
Dump 2 or so into Beyond Counting, I'll let the others decide how we spend the rest.
>>
>>4102153
2 into beyond counting for sure, to get the next tier in supernatural.
>>
>>4102153
>>4102101

Yeah, actually.
>2 in Beyond Counting
>2 in Rats (Rats)
>2 in Human Nature (please)
>1 in Hardy. Just to be safe.
>>
>>4102164
Oh, and one in Omni-Omnivores.
>>
If we are taking Beyond counting we need to take some in satureated or the city will be overrun by hungery rats.

>>4102164
support
>>
>>4102164
This is fine except I'd bump it to 3 pts in rats so we have 5/5 rats.
>>
>>4102164
>>4102166

Has my support. We need to start ranking up Omni-Omnivores
>>
>>4102175
>>4102164
>>4102101

with the Omni-Omnivores, there's no space. I'd be willing to drop Hardy, though, I suppose. So

>2 in Beyond Counting
>3 in Rats (Rats)
>2 in Human Nature
>1 in Omni Omnivores.

Also what the hell are we holding onto that book for? Just wondering.
>>
>>4102197
sure, I prefer a max level rats to a point in hardy. Hardy is just tankyness, rats is everything. Rats will eventually lead to cool stuff, hardy will just lead to indestructible rats.
>>
>>4102197
Down for this, yea.
>>
>>4102197
>Also what the hell are we holding onto that book for? Just wondering.
we can sell it for gold, maybe
>>
>>4102197
>>4102175
>>4102234
>>4102236
This it then? Just checking, but seems to have the majority!
>>
>>4102241
go with 97.
>>
>>4102241
Yup.
>>
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>>4102197
>>4102245
>>4102246
Very well then, after retreating from beneath Old Town then, you try to find some seclusion and take the chance to improve your nature with the magical gains you'd made from robbing the homes of two districts!

For your rats, you are now comprised entirely of brown rats of fine health, having left behind the smaller and unhealthier black rats which had formed you before. How strange then you also notice, that they seem to display some human-like qualities the longer you observe them... combined with increasing intelligence, they almost seem one step short of being little people in their own right!

Probably the strangest things though, is that your rats overtime seem to almost replenish their numbers. Rather than having to go around the sewers searching for more, it's as if your ratty mass seems to always reach a certain amount, even if they get killed. A disconcerting thought if... eventually down that path, rats would exceed the set amount and simply propagate without limit. Only slightly less strange, that your rats seem able to eat pretty much anything now, although only at the same rate the normally might, so very slow.

In any case though it certainly feels quite a bit different now, your "body". Both in composition and what it's capable of... well in any case, having retreated from Old Town, you've more or less explored most of the underside of what Alban has to offer. That is to say, you at least have a good sense of most of the city from below and what each district has to offer, with which you can better plan out your future endeavors if such details concern you.

>Your magical improvement progress continues, and you've already made contact with some people from when you were human, as well as at least avenged your attempted murder. What now, concerns you as your priority?

Also you've invested enough points to expand your abilities, so I'll add onto those and repost the link when it's updated.
>>
>>4102266
gaining more magic items, money, and power. I want to understand our true magic nature
>>
>>4102271
Are you trying to accumulate these things, and if so where do you want to store them?

Also the obvious question, but what's your ceiling goal for money and power? Probably a good idea, to determine how long or how often intervals you take of hunting for magic sources.
>>
I would like to say. I think we might eventually have to leave the city at least temporarily. That, or at least split our attention. Logistically, we may not survive much longer here without being noticed, and that'll make everything so much worse. If we're going to grow, we need to GROW. Maybe hitch a ride on a caravan out of town to a nearby town and basically repeat the process elsewhere for a bit.

Not devoted to this line of action, just me thinking/spitballing.
>>
>>4102277
I honestly want to push it to the limit in terms of power, We've already speculated if we could theoretically become god-like before.
>>
The abilities are now updated, for your consideration!

https://pastebin.com/Ud2prH78
>>
>>4102290
Looking at >>4102313

It seems like there's a lot of things we can do to become God-like.

I think it'd be a good idea to pop Warren early and have them begin our massive subterranean network.

we gonna SKAVEN BOYS.
>>
>>4102325
Well, nice-ish Skaven. Not crazy evil Skaven. We're a good (mostly) girl.

Also

>>4102266
Actual thing to do? Let's start building our legacy and leaving little coins here and there for our friends (and maybe the occasional downtrodden orphan/youth).
>>
Let's test our physical abilities. How strong exactly are our punches? How strong would we be with a sword or whatever, purely on a physical level? Just punch some things in the rat human form and see.
>>
>>4102345
A bit weaker than you were while human because although you can put force into your actions and blows, when it connects your rats get all shaken up and some even fall out of form with the rest.

>>4102329
>>4102290
>>4102271
An actual use for your wealth obtained passively, from things lost or discarded, you certainly can become charitable and start leaving valuables to people who need it. Your friends and family, and if you have enough to spare, even needy strangers... although that's bound to draw attention!

This is an ongoing effort though. Just as you don't need to roll in order to passively gain wealth, you also don't need to roll or particularly focus on what you do with that wealth found, since your destination for it is so simple. Like if you were trying to invest or run a business it would require attention, but just forwarding money from one location to another as for what you find to those you give it to, that's simple enough!
>>
So our offensive power is basically as high as a young adult girl.. I do hope we carry trelos dagger with us or something. If not I request we buy some daggers to hide in our cloak, that can get us out of a pinch in case of troubles.
>>
>>4102353
Yeah, it's bound to draw attention, but to WHAT is the question, and the hope there is that a couple of coins here and there to the poor and street-living? I doubt many folks would want to give up that source. So, let's say just children that need it, or folks what look like honest, down on their luck sorts. Not every leper or beggar on the cobblestones.

And as for where else...can we get the map again? Where haven't we really been yet?
>>
>>4102360
Support, also friends and family
>>
>>4102362
I'm for orphans, young, impressionable, need it, and most innocent. They're the most likely to turn their life around when told to by a magic rat bringing them a coin, and also the most likely to convince their friends that the rats are on their side.
>>
>>4102370
Family is family even if we are a swarm of rats.
>>
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>>4102360
Here's the map. The only places you haven't spent much time in, are those outside the walls, Star Cross and Havercroft & the castle. The rest, you've either spent a lot of time in while ratty, or you're personally quite familiar with.

>>4102388
>>4102370
>>4102362
>>4102360
>>4102359
True that you're physically not that strong, but when are you planning on getting into conventional confrontations with people, humanoid form or not? It seems that any time someone might try to harm you, you'd just collapse into a swarm of rats and flee, or summon swarms up from beneath.

Still, if need be you can carry weapons on you. As for your charitable donations, how far do you want to go with it? Because you could simply just leave money with the needy, and rumors of some good spirit are likely to form. But if you actually get directly involved, like having your rats personally deliver money to people or even just always present, well those rumors are obviously going to be quite ratty!
>>
>>4102399
I kinda wanna venture outside the walls just to see eventually. And maybe get an idea of what comes in and out.

As for the donations, I was thinking actually a bit of a mix. Basically, try to be stealthy about it, but don't fuss too much if we're spotted.
>>
>>4102399
They're already looking for us in the sewers, so we aren't going to be chilling there if we can help it, so even if authorities catch wind of rumors of ratty benefactors amongst the lower classes, and somehow connect that to the destruction of magic items and the magic being in the sewers, it's not like this will give them any big lead. If anything, if confronted we can even try to convince people who made that connection of our benevolence even if it's a shaky argument right now..
So I'd say as for friends we can give it to them in person, no need to have this connected to them specifically(incase authorities DO find out), but for the needy in general have small gifts delivered by rats.

The dagger is just because a dagger drawn stealthily and stuck in somebody is easy enough and gives us an immense boost in killing power, if we need it. Not like a common iron dagger should be all that expensive.
>>
>>4102412
support
>>
>>4102412
>>4102422
>>4102439
If you have a preference for which area beyond the walls you can specify, and go visit there.

Otherwise, ongoing then you can deposit the money you passively gain with those who deserve it. Friends and family first, which you can give to them in person. But for strangers, you don't mind so much if your rats get noticed bringing coins to people, and viewed as some omen.

Otherwise then, we'll continue with your district exploring next time, as this will probably be my last post of the night. We probably will not continue tomorrow as it's a busy day, but Monday should be as usual. For certainty, you can rely on the discord to know for sure.

Till next time then, thanks all for playing! And feel free to examine the ability pastebin to see what's new and updated, and how you could make use of the expanded range of power.
>>
Wait, discord? What link?
>>
>>4102477
I mentioned it here, there's a chat for the quest, that I use for updates mainly. Useful for posting links or times when the quest is active or what the schedule is.

Surua#1712

If anyone is interested just send me an message and I can add you to the chat.
>>
>>4102266
>Both in composition and what it's capable of...
This worries me greatly...

Our next upgrade has to be 2 points into Control. We’re only 3/5 currently, which is concerning now that we have Beyond Counting
>>
Just a heads up that we should be able to continue, later today around the typical time.
>>
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An update post, in the meantime...

>>4102459
You've spent time within the city, and gotten by well enough but a proverbial noose has been tightening around you as people seem to be noticing your existence now. Of course just leaving the city altogether would be safest, maybe approaching your beloved and stowing away on his ship while you sail away together into the sunset!

Childish, romantic nonsense, but there's truth that it would be a pretty safe option. Without going that far however, you could just try going beyond the walls for awhile? The West Ward for example, the exterior district for foreigners (usually visiting), which you have some familiarity with and also still has a rudimentary sewer system despite being beyond the walls. The only exterior district in fact that does.

"AAAAHHH! Rats!"

Zafir, your friend in the West Ward, a dusky-skinned elven beauty from lands far away. She's always been reliable for you to be able to confide in, even about criminal stuff. Although now...

"They some ah, you say, very pretty like little children or animal?"

"Cute?"

"That is! They some cute! I am never see rats as close, always to run away, but you some cute!"

Mainly just to see how she's doing after months apart, you go to meet Zafir in the colorful district of the foreigners from all over, all sorts of strange races and goods and even the buildings here. When she sees you and you can confirm that it is indeed you however, you aren't able to stop her from rushing to and hugging you. Which naturally presents problems when you're made of rats.
>>
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Although, wise beyond even her years as always, she has an initial shock of not expecting you to be made of rats. But once you can assure her that you're... fine, and she's not in danger, in fact your rats are safe (and clean) and part of you and can be perfectly friendly, her scream isn't one of fear or disgust but like that of ladies seeing a baby for the first time. Quicker that you feel comfortable with in fact, she's already taken some of your rats to stroke and play with, after taking you to her abode.

"Fortune teller! See some ah, good? For Emelly problem!"

"I don't know about that Zafir, I don't really believe in that stuff... can you not let them crawl on you like that?"

What a relief it is to finally be able to sit down with someone and be honest and open about your condition. You relate your story to Zafir like you've related many stories to her in the past, and the predicament you're in. Like always, she has her ideas about what to do, but not always do you think they're good ones like seeking a fortune teller. Foreign nonsense, as far as you're concerned.

Still, even just spending time here with her is nice, and to your relief she offers you accommodation with her without question, if you need someplace outside the city to stay. Though, you don't like how friendly your rats take to her, and having them sitting on her shoulders or crawling up her legs, would be as if you did the same with your own hands or something, so it's a little uncomfortable to say the least.

>What do you do?
>>
>>4104864
Honestly, why not? It might be hokum, but it's a better lead than what we have now, that being nothing. Ask her a bit more about this fortune teller.

It's a really good thing we have somewhere that can at least be something of a hide out for above ground. Maybe we should leave her a little something.

Oh, and maybe talk with her about possible ways to leave just in case. I'd like to know just HOW we're being noticed, first. Y'know, what people are re saying.
>>
...Anyone else out here?
>>
>>4104929
this, whats the worst some gypsy can do? give us another gypsy curse? please
>>
>>4105101
Will probably be helpful enough. At least point us in a direction if we choose to pursue it.
>>
>>4105120
>>4105101
>>4105084
>>4104929
Considering your options otherwise are nothing, you don't suppose it could hurt. And Zafir has never done you wrong anyway so you suppose you could take her advice this time as well.

"Ugh... alright, fine. How does it work then, getting my fortune told? Can we go now?"

"Now? Pah! Fool girl, time some to find! Just only the best for Zafir friend! Some nights, you can stay. Now then, some fun yes?"

"Oh I don't know... not like this..."

You can't say you're surprised that she doesn't just offhandedly know a fortune teller, but she promises to look for one for you, expecting some days during which time she's happy to let you stay with her. In the meantime though, as usual she always wants you to come with her and enjoy yourself.

Her brand of fun is a bit much for you though, carousing about the area looking for entertainment and the affections of gentlemen. And in the West Ward no less, where everything is much wilder and more exotic, to you at least. It wasn't something you took much to when human, you're no angel but reveling in a taproom or smoking den isn't the most ladylike behavior, Zafir's elven sensibilities naturally exceeding yours by leaps and bounds.

And that was while human, what are you going to get up to while ratty? Ironically though, either way she doesn't act like it's any problem and perhaps even expects more fun because of it. Well, if you had to do it, you suppose the West Ward would be the place with how many foreigners, travelers, and folks of strange races there are.

But surely it isn't something you should get up to? Better to just bide your time here, maybe explore the area a little but certainly not get carried away... even if it might be fun.

>What do you do?
>>
>>4105193
Yeeeaaah nah. That way lies utter madness. We can explore the area a bit, sure, but we're not gonna go on a bar crawl or anything. I don't think we'll be able to sniff out anything particularly magical, but 'exotic', right? We might as well keep an eye out. At worst, we'll accompany her to a bar or something where we'll sit in the back, look mysterious, and if we're lucky find some adventurers to offer a repeatable quest - magic items for some easy cash.
>>
Also, I would also like to know just what the case is with the whole 'people are noticing you' thing. What rumors are spreading? Do they think good or ill or neutrally of us? What's the upcoming story?
>>
>>4105208
yeah let's see if we can find anything interesting but don't just go and get hammered on weird drugs. Be cautious.
>>4105209
I think it's just the authorities, so it's less of a scoop and more of a "gotta kill the monster" deal
>>
>>4105214
But the question for me is 'how are we coming off as a monster'?
>>
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>>4105208
>>4105209
>>4105214
>>4105298
You wouldn't go partying before, and you certainly aren't going now. At least not to the extent that Zafir wants, sorry though you are to burst her bubble. Taking it easy though, just a chance to enjoy yourself isn't out of the question, right? As long as there's moderation... although with the elf involved you're not sure how much you can expect.

"See some? Careful not to burn room!"

"I bet they'd rather see you there instead..."

She's naturally disappointed, but respects your wishes as Zafir finds a street corner tavern for travelers. More your speed, than how wild the West Ward can be... though still plenty wild, there's a draconic person in the place entertaining everyone with fire breathing stunts. Your friend is quite entertained as the two of you manage some drinks together, but you suspect the other patrons would prefer to see Zafir's dancing skills up on the bar.

"Some good idea!"

"Hm? No wait, I didn't-"

Should have kept your ratty mouth shut, as she downs the rest of her drink and goes to make a show of herself, with an instrument or two played to help. Fortunately you're able to shrug her off from dragging you up there with her, but now you're alone then without her. Though that's not so bad since you found a nice quiet corner anyway, and can observe people and what's going on... particularly, any talk about you.

Probably would have done better within town either way, but you can still pick up some rumors here and there from travelers. Talk about some entity in the sewers showing favor to people and providing help. Skeptical sorts would dismiss it as the work of the gods, but some locals maintain that it's instead some native spirit of Alban.

"Are you alone here miss? All bundled up like that, it isn't too hot for you?"

Well it's only a matter of time of trying to eavesdrop on people before you get noticed, especially in a place like this. You might have expected hostility though, but instead draw the eye of an off-duty guard who knows a woman when he sees one, and curious for your demeanor. Curious as a man, that is, rather than a guard it seems. Not like you don't stand out in here, dressed as you are. Though you'd be happy to decline any attention and leave, but you might feel bad for leaving Zafir without notice, even if you know she can handle herself.

Maybe you could share some company with the guy though, if only to converse with him rather than needing to eavesdrop on anything. Could try talking till you get what you want, then find a way to leave.

>What do you do?
>>
>>4105322
Hm. We'll have to play this carefully. Also a bit dramatically.

"It's actually rather comfortable for me. As for being alone, no. These days, I'm never truly alone. It's rare for me to get a moment of real peace these days. And what about you? Off-duty for a time, yeah?"
>>
>>4105361
"carefully" he says, as he drops cryptic messages 100% sure to invite further questions. Let's say we're just a city girl being dragged along by a good friend, or something like that. We're wearing a cloak like this because we're actually disfigured and quite unpleasant to look at. Wouldn't want to get anybodies spirits down.
>>
>>4105368
support
>>
>>4105368
I mean, you have a point, but I was trying to redirect the conversation (also use Zafir as a convenient scapegoat). I'm worried with your 'we're disfigured' statement he'll be like 'yeah right, I doubt it's that bad, let me see' and then he'll get grabby and suddenly it's rats all the way down.
>>
>>4105368
If he asks how we're disfigured? Say it's syphilis, or a similar STD.
>>
>>4105397
He's not gonna just start manhandling a girl in a bar. This is certainly less likely to make him want to see us than some cryptic message that may imply we're a mother to many or a whore or something.
>>4105398
kek, say its a rare disease, but not something that'll make us sound like we're some sort of person to be stigmatized any more(like a prostitute)
>>
>>4105411
You have a lot more faith in that than I do.
>>
>>4105412
imagine you grab some girl in a bar and she goes squealing NOOOO DONT TOUCH ME and the entire fucking establishment turns to look at you.
>>
>>4105415
Again, you have a lot more faith in it than I do. I'm not saying your logic doesn't make sense, just I'm a pessimist.
>>
>>4105415
>>4105412
>>4105411
>>4105398
>>4105397
>>4105376
>>4105368
>>4105361
In theory this fellow could be useful, both to ask questions of a city guard (like what they might know of you) as well as to potentially test out how compatible your rats are with other people, considering your limited experience thus far has mostly been with Zafir who didn't mind your rats. Still, not only is it potentially too risky, but you also don't have much personal interest in spending time with a man in that way.

"I'm actually from Tollyton, my friend just brought me out here."

"Oh, my apologies. I thought you were some foreign beauty... speaking of?"

He gestures about his face to indicate the scarfs you've got bundling your identity behind. Nice to be thought of as beautiful but you wouldn't want to disappoint him, so to speak.

"Disfigurement... disease when I was a girl, the plague."

"Ah that's a shame, I lost my uncle to the plague. Well as long as you're alright here, just mind yourself... it can be pretty dangerous here especially for a lady alone."

You get the sense that he had some interest in you at first, but your responses were so opposed to what he'd assumed of you that you manage to put his interest into reverse. He must have spied you and thought some mysterious maiden of another race from faraway lands, without company to share drinks with. Yet, all he got was a local girl covering herself up and keeping her distance from others because she's ugly.

Well, as much a surprise for him you expect as disappointment, but he bids you farewell and leaves you alone. For the best, you figure. Did he expect to hold you in his arms and run his hands through your hair, when you're made of rats? Probably not. In any case you can keep to yourself awhile more, till Zafir returns... or more like she gets thrown out for causing drunken trouble, and you catch up to accompany her home.

Though she'd obviously prefer to find someplace else to continue the celebrations, you think it best to see her to bed, before night sets in anyhow. At least take her home so you can fetch dinner for the both of you. But it would provide you time for the rest of the evening in the West Ward if you have any interest.

Otherwise you can just spend the night at Zafir's home with her, till tomorrow.

>What do you do?
>>
>>4105497
Well, that went nicely. Let's get her to bed, yeah.

And then we go out for a lil' nighttime wandering. Maybe filch one or two small magic items if possible. Hell, maybe even do a bit of a cursory scan around some lesser visited areas, drop a few coins to continue our legacy. We're starting to become a known factor, but if we have a more distant base of operations, we at least can avoid tracking a bit better. I hope.
>>
I wonder if we get enough people praying to us will we reach true Apotheosis.
>>
Hey all, will be resuming shortly. Little later than usual but I was out fighting with people over groceries ahead of virus fears!
>>
>>4106397
You don't know much about the gods apart from going to church now and then when you were younger, but who knows what could be possible? Before, you'd have sworn on your life that turning into rats wasn't possible, but now...

>>4105502
Well, eventually you can manage to wrestle Zafir into bed, despite her protests and efforts to escape your grasp. The big help is fetching her another bottle of booze, after which she surrenders in frustration to your efforts... or more like she grumbles in her bed between tipping back the bottle till she passes out.

"Damn elves..."

With that trouble finally taken care of, you can tuck Zafir in and take away the light crystal she has, since you're not able to turn it off with your rats. Having taken care of her this much, she should be fine on her own you think, and if she lives alone then she normally is without your needing to help her.

A decent enough chance to try exploring about then, if you like. You've been to the West Ward now and then, but you've never tried living here so a little wandering about couldn't hurt right? Worst come to worst, you can always just separate into rats and flee!

Ah but the question is, what would you hope to find? Magic items ideally, but maybe you could locate some useful vendors, locations, or even foster your "spiritual" legacy among the foreigners. There is a sewer in this district after all...

>Make a roll, for your travel about the area this night, to see how you fare and what you might come upon.
>>
Rolled 30 (1d100)

>>4106515
>>
Rolled 92 (1d100)

>>4106515
I wonder how effective it would be to use stolen money to buy magic items. In the first place, what we do might be hilariously inefficient. We can consume the alchemical runoff to power ourselves, so it isn't out of the question that we can make use of something extremely cheap to gain power. Magical herbs, potions, shitty trinkets etc..
So with that in mind, let's scope out the exotic vendors here and see what sort of trinkets they have for what kinds of prices.
>>
Rolled 3 (1d100)

>>4106515
Rat it up.
>>
>>4106527
Oh dear.
>>
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>>4106523
>>4106524
>>4106527
>92

Well in a typical day you can scavenge the equivalent of a few gold coins worth that have been discarded or lost. That's a significant benefit to anyone who's poor, but when it comes to magical items even the simplest are often hundreds of coins worth, the same as you find in some of the bazaars here in the West Ward on your night walkabout.

However, magic items are the province of artificers and magicians. It takes skill, power, and time to create them which is reflected in their cost. But obviously, magic items are not the only source of magic in the world. Case in point, you can actually find a vendor who is selling magic fruits, and for pretty cheap... well, relatively, more than you can afford. But not more than you can steal! Without even a risk of bankrupting the choice merchant, your rats can steal just a few fruits from the bottom and no one is any the wiser...

"Blegh, people eat this stuff?"

Definitely in the foreigner district, the stolen fruit you find to be rather nasty, far too bitter a taste for your rats. Though southerners consider it a tasty staple of their diet, so they must have an acquired taste for it. The true benefit to you however, is the magical aspect. A few fruits chomped down by your swarm, and you've gained three improvements!

Not bad for just a simple outing this evening. You suspect as well, because the markets outside the walls are not regulated by the guilds, that magical goods are not monitored or controlled. So that batch of magic fruits, you imagine aren't a particularly rare occurrence in the West Ward. It's just a matter of how well you could steal from open markets like that, since your prior experience is to burglary really and taking from people's homes and buildings.

Lastly of course, you can also leave a coin here and there to the needy where you find them, as you're like to do within the city. As long as your reputation continues, you don't mind!

>Anything else for this evening? It's getting late now, but you're able to stay up as long as you like.
>>
>>4106566
Take some time to find a location for a safe house in this district
>>
>>4106573
We have one- Zafir.

>>4106566
I think we can wrap it up for tonight.

Also dates are tasty you uncultured swine...I'm assuming those ARE dates.
>>
>>4106575
>Also dates are tasty you uncultured swine...I'm assuming those ARE dates.
they are not, not at all.

then support
>>
>>4106566
So if we fence small but expensive trinkets and use them to buy fruit, that'd be more effective, yes?
>>4106575
let's not put her in immense danger.

Also, upgrades. Let's put a point into drain to make our destruction less obvious(this new development will make tracking us harder as our modus operandi changes to outward eyes), and two points in great mind just because it would be funny and potentially immensely useful.
>>
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>>4106575
>>
>>4106589
>make our destruction less obvious
if we wanted to do that, then we would boost our enviromental level.
>>
>>4106589
That's potentially one option, yes.

Also you still have the magic journal if you'd like four points.
>>
>>4106566
I'll agree with a point in
>Drain

However, I'd also vote for a point in
>Mental Unity

(It IS mine, after all), and

>Warren

So we can have something of a proper permanent base (and we can commence digging out our underground kingdom).
>>
>>4106618
supporting this, then. Time to activate the galaxybrain.
>>
can I get a link to the Pastebin
>>
>>4106653
next time ctrl+f "pastebin"
https://pastebin.com/Ud2prH78
>>
>>4106618
support
>>
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>>4106618
>>4106589
>>4106587
>>4106575
>>4106627
>>4106660
Very well then, drain, mental unity, and warren it is! You can manage to return to Zafir's little home and improve your rats that way, before finding a place to sleep yourself. Not that you need to, but it's not often you have a shelter as such to be able to. Nice, and helps you feel like "you", when you can manage to do so.

"-no your not to come in! Nothing is like that here!"

"Are you sure ma'am? We are usually correct about these things."

"We don't need to come inside if you don't want, we're just asking around."

You're awoken the next morning by shouting, Zafir shouting. Unsurprisingly in your sleep, your body lost shape as your rats scurry about the room, so you have to draw them altogether again and form shape within your clothes. Unsteadily sitting up as your rats try to cling together to remaster your body, you attempt to listen to what's going on before getting involved.

By the sound of things at least, some people outside wanting to come into Zafir's home because they're looking for something. They sound educated, and to have been tracking something magically, but Zafir is insistent about keeping them out. You're just thankful, refined as they sound to be, that they're above just barging in with force and that they respect the wishes of a foreigner woman outside the city. Most anyone else would have just forced their way in.

"Was it trouble?"

"Trouble? Pah! Fool girl, no trouble! Come now, tea some yes?"

Zafir managed to yell at the strangers outside till they gave their regards and left. She returns inside though seemingly without annoyance, like it was no big deal and in fact she simply apologizes for waking you. To make up for it, she'd been brewing a hot tea for the both of you for breakfast, along with some light food she must have gone out to fetch. Seems she's recovered fully form her drinking last night, and doesn't seem to think there's anything wrong or strange about those persons trying to get inside.

Though you know better, but what can you do about it really? Whoever they were, whatever they wanted, they're gone now. Nice to know you can rely on Zafir to protect you like that.

>What do you do?
>>
>>4106687
ok, so, these guys aren't going to be so nice the second time around. And they could still be watching the entrance to zafirshome or something. We need to leave relatively soon, and we need to throw these guys off, like, stat. This is going very much beyond "these guys know we chill in the sewers". These guys are actively tracking us now and we need to fucking do /something/.
Relate to Zafir how fucked this situation is, we're being hunted and we loathe to put her in danger like this, but if we knows any way we could slip by these dudes hunting us, then she should speak up.
We need to badly cover our tracks. It seems we're emitting some sort of aura or trail they are following?
>>
>>4106694
>support
>>
>>4106687
>"Hey, so, just for my own curiosity, those guys earlier...who were they? What were they looking for?" I just want to be absolutely certain, maybe get some names to who's targeting us and a specific 'why'.

Either way, we should probably skedaddle ASAP. We've got a warren to build!
>>
>>4106717
honestly if they can track "magic" or whatever, then they should find it relatively quick. But maybe we can use it as a decoy? Maybe even lay some sort of reverse rat trap.
>>
>>4106722
Ever play Dwarf Fortress?
>>
>>4106754
Are you implying we should build some incredibly elaborate rat powered draw bridge which when lowered onto an assailant will obliterate him from existence himself?
>>
>>4106761
I didn't say it, you did.
>>
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>>4106694
>>4106701
>>4106717
Zafir might be willing to let this go so easily, but you aren't! You left the city interior to escape notice, yet now it seems closer than ever to being noticed!

"Hey, so, just for my own curiosity, those guys earlier... who were they? What were they looking for?"

"Ne? Aj, souji some... you say, wizard? Thinking they find magic some in me home! See they with magic eyes, me think."

By the sound of things, some mages were the ones that came looking here, wanting to get inside Zafir's house because they detected a particular source of magic. Maybe like those mages you started noticing in the sewers beneath Old Town...

In any case you think it a bad idea to remain here longer. It upsets Zafir that you want to leave so soon after arriving only yesterday, but when you express your seriousness she's willing to help without hesitation. Jumping to standing, she rummages about and eventually pulls out some clothes, native to her culture for more moderate women. Or, more moderate than a dancer.

"Wear this, say you close with me."

"...over my clothes? Or..."

Without hesitation then she tries undressing you with a certainty that you end up cooperating rather than resisting. You feel rather awkward standing there without some clothes on, a woman made out of rats clumped together, but soon enough Zafir throws her native garb on you which conceals quite entirely. She then bundles up your prior clothes to put in a bag, along with some gifts to send you off with, before she has another set of similar clothes herself and takes your arm in hers to lead you out.

Side by side, the pair of you entirely masked by the attire and appearing as relatives or friends.

"...is that?"

"I think... the one on the left, she might be..."

"Pardon, ladies if I ma-"

"Tresoud para te na sadra! Tre, tre!"

As you'd suspected, the mages did have a few people watching and waiting outside a distance away, but the moment they try to stop you, Zafir flies into an insulted rage and screams at them in her natvie language and slaps them till they leave the two of you alone. Even if they wanted it enough, they're smarter than to create a scene in the middle of the foreigner district against two females.

So then, you manage to leave the embarrassed mages behind, Zafir laughing and hugging you close as you round a street corner. She gives her goodbyes, but says to hurry on; she'll remain in case the mages still try to follow you, but the farther you can get away the better.

...but, where can you go now? Zafir was like your last resort, in fleeing the city, where you thought you could lay low with her for awhile.

>What do you do?
>>
>>4106776
Retreat into the Catacombs lets see how they enjoy dealing with zombies and liches
>>
>>4106778
this, there's a motherfucking lich in the catacombs because these guys are clearly too spooked for this shit. Maybe if we pick up antimagic that'll surpress our magic signature, whilst also making it even harder for the lich to kill us. Also what the fuck is a lich even? Because I assume it's some sort of powerful mage that has transcended life, though is clearly malevolent, but not completely insane.
>>
>>4106776
Don't know if that's the best idea, but I can't say I can think of anything better.

Also fuck it, drain the spellbook. It's doing nothing.
>>
>>4106796
Do not. A single point is basically nothing, and it's not like we could use this point for anything immensely useful right now. If anything we should start not just destroying magic items. Maybe we can actually use them.

Also we have drain, no idea what that's gonna do. Maybe it's gonna just, make it nonmagical, in which case it'll still last for years, or the age will catch up with it, who knows.
>>
Rolled 93 (1d100)

>>4106778
>>4106785
>>4106796
You can retreat to the catacombs then, but how far do you want to retreat? That is to say, do you have some sort of abode down there, like a tomb or some offshoot tunnel? Basically how long you care to look before you find a place you're comfortable staying.
>>
>>4106857
Thanks for the sweet roll. Personally I want a really good hideout. I don't plan on emerging from the catacombs until we've either somewhat picked them clean of lootables, or have acquired some sort of ability that lets us throw our pursuers off.
>>
>>4106860
Don't forget about food though...

...unless of course you've changed your mind on eating the dead!
>>
>>4106867
Hopefully, we can pop up from time to time to pilfer food ala normal rats...and do our usual charity/thieving at night.
>>
>>4106867
>>4106876
We'll handle it with a combination of trips back, hoarding food, letting hungry rats go and the satiated perk.
>>
>>4106867

what these anons said
>>4106885
>>4106876
>>
I wonder of we can make a Warren BELOW the Catacombs...
>>
Hey all, resuming shortly.
>>
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>>4107348
>>4107109
>>4106885
>>4106876
>93

It won't be easy, but hopefully you can manage to scrape out a survival deep beneath the city. Food you expect, would be the biggest problem and though your rats partially don't need sustenance, it won't be enough just to survive off that. You'll probably need to get creative in how you cycle out your rats and what you do with the little food you can find.

The good news, is that you manage to delve deeper, deeper beneath the city through the winding passages of the dead. Navigating your way to what you learn to be the bottom of the necropolis, you encounter many obstacles along the way and dead ends, things like that but you reach what you hope is safety. A portion where the tunnels go deep enough to actually breach into natural caves, the walls and floors transfer from stones and brickwork to natural rock.

You don't want to delve much farther than that, since you know the rumors and stories of what things lurk in dark places beneath the world, but you find quite a nice location as the rough "barrier" between the two. The oldest or perhaps simply the farthest the makers of the catacombs reached, in this particular spot a natural chasm where a waterfall from above (probably part from the river) has eroded away and falls to the bottomless abyss below. On one side of this gap, the edge of the necropolis, on the other side the "beginning" of the caves.

Here, you should be able to find peace and make your home for the time being, without little worry from being tracked down or running afoul of the undead. Just the aforementioned issue of food, is the challenge because of the remoteness of how deep you are...

"No way, this is as far as I'm going."

"Alright, wouldn't want to get lost anyway..."

Not so remote that you are completely removed of all contact with the world above, as in your time down here, you notice the occasional adventurer, archaeologist, or Cleaner, but none of them are down here looking for you. They just simply reached the end of the catacombs in their exploring, same as you did, but instead they all turn back.

So not enough to compromise your safety and hiding, but enough that you're not entirely devoid of humanoid contact.

>What do you do?
>>
>>4107964
We DO need to get back to Zafir to see about that Fortune Teller issue.

I think the play right now is to be very careful and sneak out to seek some magic in order to hit up Split Consciousness so we can multitask, or at least be able to send smaller groups of rats to talk to her. Maybe Conductor would be good for that, too.
>>
>>4107972
support
>>
>>4107972
I think we need queens court to make a messenger rat and send it out. First of all we should start raiding the catacombs for the requisite magic though. There's no way this heat has died down in a single day. They likely know we fled into the catacombs, it remains to see if they are camping the entrances, following us, gave up, are biding their time etc..
>>
>>4107995

That would be a reasonable sub goal.
>>
>>4107972
>>4107982
>>4107995
Where you want to try seeking magic then is up to you, you already know the catacombs have magic to offer if you're willing to take the risk. Otherwise you'll have to try and search around, either above or even below. Since you're opposed to eating the dead though you also have to weigh your ability to eat, so most any action you take down here overtime will require rolls just to see that you're eating enough.

There is also the matter of folks rarely coming down here, often with magic on them. But you probably don't want to interact with them I assume.
>>
>>4108001

Daylight hours we go hunting for food, nighttime we search for magic?
>>
>>4108004
let's make a warren with the order to "collect food"
>>
>>4108008
Just so long as we don't dig into the abyss. Didn't think there'd be one such down here.
>>
>>4108013
>>4108008
>>4108004
sounds good to me
>>
>>4108008
>>4108030
>>4108013
Would you like to set the warren up closer to the surface? It will make food gathering easier, but will increase risk of discovery.

Besides that, you can alternate your time between searching. Not really day or night down here however, but you can go by what suits your rats.

>Make a roll to see what magic items you can turn up! While searching down here, of course.
>>
Rolled 15 (1d100)

>>4108050
put it about mid way up
>>
Rolled 67 (1d100)

>>4108050
Yeah, put it up midway. We'll dig out and away from the abyss, if possible. Basically make a city underneath the city.
>>
Rolled 82 (1d100)

>>4108050
put it where its inconvenient, put a tiny sign that reads "do not disturb" above the rathole/entrance, just to fuck with people.
>>
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>>4108071
>>4108065
>>4108059
>82

In the end you settle for establishing the warren about halfway between the surface and the chasm. This puts it at risk of discovery, as well as subject to dangers of the crypts, but it means food can also be gotten at least. Your rats find an ancient and empty tomb, and make their home here. Before long, you have enough rats to still form yourself and separate, but leaving a separate swarm behind in the warren.

After this, it's exploring around for magic you can rely on to improve. After your prior experiences with delving tombs you would rather not repeat that nastiness. But you can still patrol around down here to see what you come across. And after several... days? down here, you're getting a familiarity with the passages about the warren, when you come across the aftermath of some foolish adventurers or researchers trying to close off a crypt wall that had caved in. Though you only see the aftermath, a few skeletons milling about around several dead bodies possessing magic items, and the sounds of some survivor having crawled into some space the skeletons can't reach. A mage at your observation, he makes use of a magic light but otherwise seems unable to do much to repel the skeletons patrolling about.

In any case though you can just pilfer the bodies if you like, the skeletons probably won't pay much mind to rats scurrying about. And if so, you should be able to loot five magic items off the bodies. Some of which themselves may be magical, but you're not messing with that.

>How long do you care to remain down here? The warren should be self-sustaining, so it's largely a matter of your interests and commitment down here. In theory you expect you could dwell down here for some time, searching for sources of power, but only if you want to remain down here.
>>
>>4108129
Help the mage out by drawing the Skelingtons away, its the right thing to do.
>>
>>4108137
since we can go past the skeletons and be ignored, we should first tell him to use the small window we give him to run. Then we turn humanoid to grab the skeletons attention, and run. If they don't care for our human form, punch them or whatever.
>>
>>4108150
Recall we're not really primed for physical action. Best thing would be to draw them away, yes, but actually beating them won't be as simple as using basic force.
>>
>>4108137
>>4108150
>>4108176
Well that's easy enough, and pretty clever. You can simply move some distance away, out of noticing range, amass to your human form and get yourself notice. The skeletons will pursue you, and the mage should get the hint to leave his hiding spot and escape!

As for the skeletons themselves, well there's not much you can do about them. You're not that competent at fighting, and they're simply animated bones so it's not like your rats can swarm them and bite enough to make them bleed out or die. You suppose you could do something creative like luring them far enough to the chasm or something, getting near the edge and pushing them down. But that seems like so much work when your only real concern was helping out the mage, after which you can just separate to rats again and the skeletons will go back to wandering about aimlessly.
>>
>>4108194
do they ignore the rats no matter what we do? this must be tested. Maybe we can use the skeletons for shenanigans.
>>
>>4108214
If the rats try gnawing the bones the skeletons react, otherwise they seem not to pay any attention even as your rats swarm about their bony feet.
>>
>>4108226
mhhh and I assume that they just stand around vibing when there's nothing that catches their fancy? what if we lure the skellingtons infront of the den... if we had something that attracted skellingtons and put it inside the den, then we'd naturally accumulate boneyboys infront of it..
>>
>>4108194
Well, we'll just do that, then. I wonder if we can peacefully talk to the poor sod.
>>
>>4108236
>>4108234
The chance for communication would be when his life is not in danger, and he's trying to flee. You did your good deed, but it's not like the guy is going to stick around where his comrades died.

Though he might be back, so if you want to pilfer the magic items, then you'd want to do it and clear out of here. Potentially with skeletons in tow if you're serious about luring them to the warren as guards.
>>
Well, let's just see how it happens first, and then we'll worry about the rest.
>>
>>4108295
exactly, honestly what could go wrong? we're ratgirl genius.
>>
>>4108295
>>4108298
Well the best you can manage is to lure the skeletons outside the warren, and then form within to get them to try and stay there. The problem is, that without something to hold their attention they end up wandering about and overtime will drift away from here, probably getting lost. So you would need something to remain in the warren which would periodically attract their attention. In theory that could be you, but you don't want to remain stuck here indefinitely to maintain some skeleton guards I assume.

Also don't forget you've the improvements to make when you see fit.
>>
>>4108307
yeah this was my worry. Unless somebody has a positively verminous plan to keep the skeletons here.
Also is the pastebin updated? we don't have the point in drain assigned, or warren, or mental unity.
>>
>>4108309
Ah it is updated now, for your next batch.

In any case unless you come up with a solution about the skeletons, it's nothing more than a passing oddity. You probably don't want to remain down here, and return to the surface as soon as you're able, right?

Though when that is, when you feel you're being tracked, is your decision.
>>
>>4108351
As long as the guy gets up safely, we're good. Just go ahead with the update and lets keep kicking.
>>
>>4108351
I see no reason to. We're being tracked with magic and every successive escape has been cutting it closer.
I'm for the full on fuck you 5 points of bulwark. Fuck mages, fuck magic, and most importantly, fuck cl**ners. And then we continue hunting for sources of power down here. When the mages find us we will flex on them so hard they will shit their pants.
>>
>>4108358
That already transpired like 10 posts ago, the guy is long gone and you're trying to wrangle skeletons lol

>>4108360
That's not a bad idea, in theory you could emerge in time vastly more powerful than you came down here as. Just a matter of how long you care to devote to staying down here? Keeping in mind that you'll go that long without contacting people, as well as that long without your little rumors and legend being maintained.
>>
>>4108368
We'll just have to make concessions. We'll emerge when either our mind starts to deteriorate or we are confident we can evade the mages.

I propose we try to watch out for situations where adventurers combat foes and then come in and help them, rat swarms suddenly distracting skeletons, tripping zombies, biting at oozes, and things like that.
This will maintain rumors a bit and also is a tiny bit of human interaction, possibly.
>>
>>4108371
Well then you can keep at it down here for say, a couple weeks at least and see how it goes? After that time, depending on how you fare you can then make the decision to stay down here longer or to return to the surface.

Just feel free to distribute the points you gathered from those dead explorers, and we can continue with this tomorrow as usual, but with your progression through the coming weeks. See how it goes, and what you might get up to down here or discover!

Till then, thanks all for playing!
>>
>>4108416
goodnight qm.
>>
Resuming in a bit now.
>>
Hey QM I like this quest. I don't have time to participate but I enjoy reading it.
>>
>>4109286
No problem, glad you like it! Whether played or read, I'm happy if people enjoy it.
>>
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>>4108416
>>4108371
For a couple more weeks then you remain down in the catacombs, trying your best to find ways of passing the time productively when you're not exploring and seeking any sources of magic, or avoiding the undead and explorers. The biggest problem always remains food, but your warren set up for the purpose of siphoning food down from the surface for your benefit, mostly takes care of that when your satiating ability doesn't suffice.

In your time down here you're getting pretty good at knowing the ways around and navigating beneath the city, beneath even the sewers. As well, good at avoiding notice or just coming off as a mundane swarm of rats. You do notice the presence of mages still searching for you closer to the surface, but your plan of avoiding detection by hiding among the dangerous depths of the catacombs, is a plan that seems to have worked.

Furthermore, on the rare occasion now and then you can come across explorers who've gotten lost or are in danger, and you help them however you can. It's not the same as leaving money for strangers, but it seems like you could be building up a different reputation down here as some entity which looks out for the living in this subterranean necropolis. Ironically it may have the unintended consequence of folks coming down here in greater numbers assuming some benevolent spirit will be looking out for their safety. Though, you can only be sure of this in time...

Either way, in these couple weeks you manage to gain another five power from either ancient magic items interred with the dead, or off unfortunate explorers you helped or were unable to help in time. It's not the kind of power gain you may have been hoping for but it's certainly better than nothing which you might have expected from such seclusion down here.

Potentially the most interesting development though, is that if you so desired... you imagine you could probably kidnap someone, for whatever designs you could have. More than once now, you've come across some poor fool, an academic wandering lost down here. For whatever reason they had descended, they were unable to ascend and while you helped the ones you found... if you so desired, you could probably lure one of them back to the warren and keep as a captive. Maybe not very nice of you, but if it could help your condition out in anyway then it's something you'd at least consider doing. Especially if these lost few owe you their lives anyway and never would have seen daylight again without you.

>What do you do?
>>
>>4109307
We're not doing any kidnapping. We do want to visit Zafir, though, see how she's doing if she's still around. Also probably is a good idea to see if we can't investigate who's after us. I just want to know.
>>
>>4109402
right, let's not put people in our warren, I don't want the skellingstons THAT badly. It would be good to find out, but don't risk getting caught.
>>
>>4109452
>>4109402
It seems pretty obvious to you by now that the mage's guild is after you, since it all began after you started scurrying about beneath them. Why they are after you however, is something you're in the dark about. You can probably guess, like they may desire to capture you for study or worse, but it's only guesses you can make. Would also make sense why they seem able to track you, if they have such experience with magic...

In any case though, you decide it best not to kidnap someone back to your warren. Could be interesting, but mostly it's just too risky. Though by now you feel like it could be safe to travel to the surface again. No doubt the mages will be after you, but if you're quick it shouldn't be a problem, right?

"Em-elly! Think some you was troubled or hurt! Happy some to see you!"

"No no, I'm fine, all thanks to you and your help!"

What a relief to see Zafir doing fine as she was when you last saw her, after you manage to sneak your way back up to the sewers and then travel underneath to reach the West Ward and the surface there. You feared the mages might treat her hostile or do something untoward because of you, but you're so thankful that it seems they really are just interested in you, and once you were gone from her life they had no concern for her.

Probably all for the best, but you know you can't afford to stay very long no matter how much she'd enjoy having you. Last time it was just one day, and already the mages were at her door, who knows how long now? The peace of mind to see her well was worth it, but maybe you'd like to take up her offer about some fortune teller? Or instead if you have any other business while here on the surface.

To be honest at least, it had crossed your mind to simply depart from the city altogether, if only for a time. Till things settle down here, and you increase in power enough not to be threatened by some mages. But it was only a consideration, no doubt you still have a lot keeping you in the city.

>What do you do?
>>
>>4109491
Ask zafir if she made any progress on the fortuneteller issue, since she's the one who was so insistent on it. We aren't gonna flee this city just because some mages are acting uppity. We're a big rat-girl-abomination-thing.
>>
>>4109491
Basically >>4109557
>>
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>>4109557
>>4109562
You're not giving up so easily! Certainly you're not scared of anyone, so the mages aren't going to drive you off that way.

Though, you don't have much hope either in Zafir's suggestion but what other options do you have? Not like you were doing much otherwise while you're visiting up here. Eventually you can let her know your acceptance of it then, which she delights to and urges you to follow her as in your time apart she did some searching...

"A goblin? No, forget this, I'm not having anything to do with any goblins."

"Them some the best, made it for the beginning!"

You'd just assumed it would be another human, or even an elf like Zafir, though perhaps that was a little presumptive of you. But a goblin? Such nasty little things, never would you willingly want to be in the same room as one let alone speak with it or let it touch you... but being made of rats, maybe you shouldn't judge.

"Blagh! I can't breathe, the smoke is so thick in here!"

"What you is meaning? No so for me..."

"No soul, is why... always you can tell an undead from this, but I think... you are something else..."

The rundown cellar of one of the infrequent permanent buildings of the West Ward, bearing the name of Madam Kokiru's with all sorts of strange and bold claims associated. Zafir takes you inside, but ends up having to entirely lead you the way because the thick fragrant smoke that fills the abode is choking to you. Though as she mentions and you can see, the smoke makes a clearing around Zafir and little goblin lady you see, all dressed up in that mess of color the goblins call style.

"Ach! Zafir, you can't be serious about this? You heard what she said?"

"No so hear everything word for word! Mystic Em-elly, mystic! Open head... er, mind!"

"If it is not your liking, you know the way out. Go, go... unless you have something to ask me?"

Your time on the streets, you're wise to all sorts of con artists and scams, and this goblin ticks all the boxes for you as she struggles to climb atop a chair at a rounded table, decorated with a fine cloth bearing various odd markings and lit by a candle she places atop. Maybe Zafir and her kind are sold on such tricks, but you know better and this "mystic" is just trying to string you along, no doubt by the two chairs indicated for the both of you to sit.

Surely she'll want some reward for whatever "service" she offers, but it almost sickens you to even consider paying for it. What poor fools like Zafir, you wonder have been taken for their worth by this goblin and other tricksters plaguing the foreigner district. Though you have nothing to do besides, surely anything is better than this? That is, the goblin's offer to ask her three questions (which she will ask of a crystal), or that she can read your fortune, or that you seek your own meaning from the cards?

Nonsense! All of it, waste of time coming here... right?

>What do you do?
>>
>>4109602
Do we REALLY have anything to lose from doing this?

Spoilers: answer is no. We don't.


Either

>Read my fortune
or
>Seek my own meaning.

Because I can't think of three specific questions.
>>
>>4109622
this
>>
>>>4109622
our pride. Let's ask her "what is the nature of our affliction"
>>
>>4109622
yah

>Read *THIS* hand goblin nigger
>>
>>4109645
>>4109622
support
>>
Resuming in a bit now.
>>
>>4110889
Yay
Yeet yeet
>>
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>>4109977
>>4109667
>>4109645
>>4109631
>>4109622
You've never done anything like this before, so you're not much sure of what choice to make... you could let Zafir choose, but she brought you in here for your sake. You suppose you have to do something for yourself at some point here.

"I uh... fortune?"

"Hands then. On table, bare hands, and let me see your face."

One you had expected... although you can't imagine how it would work, the other is a surprise to you, and you're naturally reluctant to expose yourself like that. With Zafir encouraging you though, eventually you unwrap your face and take off your gloves. Having to go that far, you kind of hope almost that it comes as a shock to the goblin and while she's naturally taken aback, gasps at the sight she quickly accepts it as it is. You have a feeling, she already expected something different about you anyway.

Though humorously enough, her "reading" of your hands amounts to simply pulling one of your rats free from your "hand" and examining it while it squeaks and squirms. One for each hand, between glancing your way occasionally as if trying to see your "eyes".

"Two ways you see, yes?" she indicates each rat, though you take to mean each hand, "One above ground in the light, one below ground in the dark. One walks, one crawls. One has a life, the other has a home... a city. One is happy but always lives in fear, the other is always feared, but satisfied. One, is a woman and one, is a rat... or something more, than either. Besides this... no other ways. Not here, and perhaps nowhere. Never, so long as you live among others."

It's funny that you'd considered this all nonsense, and it probably all is, but you still find yourself... taken by her words, her display. You didn't expect to leave this place with your whole mindset and beliefs changed, but certainly she's hooked your attention like any other fool... maybe because you still have hope. Certainly Zafir sits beside you staring intently and believing every word!
>>
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Though, just because you can't help playing along, doesn't mean you truly believe it like the other fools.

"...and what about me? What is the nature of my affliction?"

You wouldn't say you interrupted anything, but maybe you weren't supposed to talk, you're not sure. Either way, the goblin sighs as the room lights up more (when did it dim in the first place?) and the whole mystical demeanor she'd adopted is dropped, as she returns to acting normal... perhaps a little annoyed, but not to turn away a customer.

"What can I say? Emily is no more, murdered. Now only, rats dreaming of being human, being Emily. Something special about her, allowed them to dream... something Emily may not know before. But Emily is no more."

To demonstrate... something of her point, she leans off her chair to try and reach some smoldering incense, placing the dish on the table before you. You start coughing and struggling to breathe, while Zafir and the goblin are fine.

"No souls, in rats."

Whatever she says or means, you're not too sure, but after all this... especially the incense, you could really use some air. Though, maybe your curiosity persists, and you still want to try and ask more of her? You're kind of on the fence, at least she's telling you... something, even if it's all a scam it's more than anyone else has been able to tell you about anything. But the things she's saying... you're not sure you like any of them let alone understand. Could just be doing more harm than good now for your mental state, to remain...

>What do you do?
>>
>>4111076
>"If my soul isn't in 'body' then where is it, I am me I know it!"

damn this is some heavy shit.
>>
>>4111076
I can't believe this g*blin just told us our rats have no soul, and that we're dead is also kind of rude I guess. We have 5 points in store right? let's put 3 into human nature and 2 into spark right now. Fuck gnoblins. Fuck fortunetellers. And most importantly of all, fuck mages and their "soul" bullshit.
>>
>>4111076

>Anger. "What do you mean I am not me? I am me! *see?*
>>
>>4111076
>>>4111109
>>
>>4111174
>>4111225
>>4111169
>>4111109
You knew it was a mistake coming in here! Of course it's all nonsense, complete waste of time.

"What do you mean I am not me? I am me! See?"

"Not to shout, Em-elly..."

"If my soul isn't in my 'body' then where is it? I am me I know it!"

"You prefer I didn't tell you?"

Even if it is all made up and you don't believe any of it, it's hard not to get emotional about what you're being told. This nonsense you're hearing, would be distressing to anyone so you can try to be calm about it and not get hysterical, but difficult to not be annoyed at least. If only for how rude it all comes off as.

"You are you, but you are not Emily. She died, her soul is with the gods she believed in. You are what became of the rats which... found her body, and left less than bones. Special woman she was, leaving behind special body... special as you are now."

As far as you can tell, it sounds like she's calling you undead, which indeed is rude! You think you've heard just about enough anyway. Thanks Zafir, but no thanks. Your elven friend always has ideas but they aren't always good ones, and seeing this trickster was one such bad idea. Payment? The goblin just wants those two rats of yours, whatever, but if she's done with her song and dance you'd like to be gone from here.

>What do you do?
>>
>>4111298
alright, we're getting our soul back from the gods boys.
>>
>>4111367
Also ask her in what way we were so "special". Try to remember any indicators from your parents, peers or experiences, special things that happened to you. Any strange gifts? Anything?
>>
>>4111367
>>4111405
well looks like we have to ascend to godhood to reclaim our soul.

Really though we need to think about what our next move is if she is telling the truth, there is one sure fire way to find out if she is telling the truth and that is to ask a cleric of our faith to ask our god a question on our behalf.
>>
>>4111415
>>4111405
>>4111367
Her insinuation isn't that you lost your soul really, but that the entity you are is distinct from Emily.

You can try to ask her more, but the situation starts getting beyond the realm of what she can understand; she claims to only be a seer, she can know things that happened but that doesn't mean understand them.

"What do you mean special? What was so special?"

"You should know, not me. My guess? Perhaps... magic? So often is that the cause of things..."

The goblin at least seems to think that something magical occurred, basically enabling the rats to advance to the point they did where you became conscious. Though, she goes as far to suggest that your body... or rather, Emily's body had been magical.

Of course this sounds like further nonsense to you, you weren't magical and never had magic power like the mages. Although theoretically what she suggests could be possible, since often enough people who have magical talent can go their whole lives without realizing it. You lived a poorly life so it's not like you'd ever been exposed to magical training or the ability to use magic, to know for sure.

Still, even if it's possible and could explain things, you don't believe it yourself. The problem is, you don't know what to believe right now! On the one hand the goblin seems to present some ideas and offer explanations you ask, but on the other hand you try to keep in mind that she could just be scamming you. Either way, it certainly throws a spanner in your understanding of yourself, and perhaps even necessitates your reevaluating of what your goals are? Certainly not something you could just figure out in the moment, while attempting to cope with the things the fortune teller is telling.

>What do you do?
>>
>>4111499
Seek out a preast of Emi--Our religion and ask about our soul.
>>
>>4111516
this, if we don't remember, let's just rattle off the major ones which might have our soul. What exactly could go wrong? Do the gods even commune with people? Maybe they'd even tell us directly to fuck off or something if we tried praying. maybe our "soul" is even stuck in hell for being a criminal or something. Who knows. Maybe goblins are dumb whores and she just wants to scam us out of our rats because she knows how cool rats are.
>>
>>4111516
>Seek out a priest

But you're made of rats.
>>
>>4111569
We disguise ourselves first.

also what level of self-image are we at?
>>
>>4111499
First of all, we can at least thank her. Like her or not, it's polite, and we're trying to prove a point.

Secondly, let's not dwell on what she said too much. Even if we AREN'T Emily perse, we're certainly enough of her to carry on her desires and life- and considering we were pretty damn sure we were Emily before now, I think we can safely say what we're doing is what she'd do.

But it miiiight be a good idea to investigate those mages that are hunting us down. Again, just to see what they want with us. Hell, maybe leave behind a small group of rats to communicate with them, just to see what's what.
>>
>>4111578
this is the reasonable path. Gods don't know shit anyways. The only thing worse than cl*rgy is m*ges. What exactly is an exact copy of a person if not that exact same person? That doesn't mean that I don't want our soul back though. What's rightfully ours is rightfully ours afterall. Even if we are kind of a thief.
>>
>>4111572
You're at 5, but can't increase without grading it as epic. Same with any ability attempting to pass level 5.
>>
>>4111578
uhnuuuu let's not show ourselves to mageeees sounds like a baaad idea.

What if we sneak somewhere and

>Steal a grimoire (book of magic) and see if we can learn magic?
>>
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>>4111578
>>4111585
>>4111917
>>4111572
>>4111562
Fortunately no matter what is said, you might get a little emotional but you don't get upset or lose your composure, you're more resolved than that which incidentally is quite remarkable given your condition. Truly you have a strong grip on yourself and your humanity, to be able to handle this as well as someone might handle just some bad news. No sense in panicking and you know that, so rather than getting carried away and lose your mind over worrying, you just take a moment to calm down before doing the polite thing and thanking the goblin for her time.

Her payment doesn't seem outlandish, she just wants that pair of rats so you can leave it at that and take your leave... though it could be said you do storm out a little once you reach the street.

"Feel good some, Em-elly? Maybe she wrong, is for you?"

"I'm... I'm fine, Zafir. Thank you for taking me here, it was... interesting, at least."

Of course Zafir worries for your sake, she was present the whole time and can tell you're just a little upset at least, even if you didn't get hysterical and lose it. Catching up to you outside, she tries to hug you and make you feel better, hoping that you really are coping with things as well as you appear to be.

But she did her part, she helped out how she thought she could. You're not sure if it actually was much help, but it was another option, another perspective you're able to consider now. Because of it, the question is though if you choose to actually heed anything the goblin said, and if so, what?

"Alle! Move please!"

Someone calling out from a cart trying to get by on the road, helps to bring you back to the present, not getting lost in your head over what to do now. You can make your decision, but you feel the sun beating down and hear the commotion about the West Ward, and feel better for it. Able to regain yourself, and not leave anything behind in that smoky cellar... apart from the two rats of course.

>What do you do?
>>
>>4113316
Meant to say, but what to do from among the options you came up with already? Could try to visit a temple, or solve this matter on your own, or even attempt a magic solution...
>>
>>4113316
We should visit the temple and talk with a priest of our religion asking about souls and if they could inquire our god where a spexific soul has ended up.
>>
>>4113353
we can atleast try and see if we get anything useful out of him, though I doubt it. I'd like to see if theres some sort of item we can use thats on sale that would hide us from the "magesight" of the mages.
>>
>>4113363
I am also in support of that, ideally we can find something that surpesses or hides magic signitures. If we take to the mages guild it will be on our terms not theirs
>>
Also we have a shitton of points we didn't spend yet.
>>
>>4113370
We should allocate them, how many unused ones do we have?
>>
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>>4113370
>>4113378
Why you should be spending them as soon as you get them.
>>
>>4113395
Well we do have a Pastebin that hopefully has a running tally of unused points at the top or bottom of it.
>>
>>4113399
What nonsense, this isn't easy-baby mode quest!

You have 10 points to distribute though.
>>
>>4113419
>Bulwark - You, or your rats, have anti-magic properties.
I want to put 5 into this outright, though I do have a question. Can we control our anti-magic properties, can we toggle it on and off, or is it more of a hey you get close to magic and oh shit it stopped working.

>Control - (3) - You can control your rats pretty well, up to 8 feet around you.
I want to put 2 points into this so we can have good control over a larger area.

>Environmental - (1) - Having a sense of their habitat, your rats live in concert with it and don't cause passive decay.

then the last 3 into this, as it will make our environment and us passively healthy. I.E. harder to kill. it may also have the benifite of making people less uncomfortable around our rats.
>>
>>4113519
Unless you make it epic, you can't "toggle" your anti-magic.
>>
>>4113543
Ok let me see if I am understanding this then, if we take Bulwark, will our presence nullify magic, or is it more like magic items, spells, and the like will simply not work on us.
>>
>>4113551
The latter one, basically magic cannot work upon you. Although it also means you can't use magic items, but you weren't really doing that before anyway.
>>
>>4113551
>>4113543
either way I'd put 5 points into bulwark because it magic seems like the most likely thing to catch us, getting useful magic items seems like such a hassle in comparison. Just a (not so) honest iron dagger should be enough.
>>
>>4113588
Let's be honest with the ability that we have and can unlock losing out on the ability to use magic items until we can put a rank of epic into it is fine with me.
>>
>>4113519
I do like the idea of enhanced magic resistance (or absorption or reflection?) plus reaching up to control sounds neat.

I don't know how environmental helps us to be healthier directly but it does seems that it would make us harder to track
>>
>>4113588
>>4113519
>>4113641
Is that an agreement then?
>>
>>4113644
yess
>>
>>4113644
certrainly on control and bulwark, I'd say. Enviromental is kind of eh. I'd rather pick up 3 points of something cool, like 3 points of mental unity or something.
>>
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>>4113652
>>4113648
Well you can always get more points!

In any case, you can improve your Bulwark ability to 5 which means that magic entirely does not work upon you, though nor can you make use of any magic. You also with improved Control, can now control your rats as normal, at the full distance of your reach. And lastly, with improved Environmental, your rats have very little impact upon the environment they are in! Which is perfect in particular with your Warren ability, such that your rat colonies don't cause much trouble to the area.

Also, if you care to look, the pastebin is updated with some new things...

>https://pastebin.com/Ud2prH78

So then, next up is... you want to visit a temple, see a priest or such?
>>
>>4113692
hey hey hey hey hey, slow down there.

Divine?

>Visit a temple and ask a priest about rodent-like god or a god/devil that is responsible for pests, infestation or disease
>>
>>4113708
>>4113692

also one self ability of l e g e n d a r y grade?

aaaaaaa
>>
>>4113692
very spicy, so "divine nature" is an universal thing. not something different from religion to religion? So a holyman from one religion can recognize divine objects from another religion?
I assume the amount of pts in avatar makes our divine presence more and more noticeable, but I wonder if that wouldn't make being sneaky somewhat hard.
>>4113708
sure but I feel we'd get better answers from a theologian compared to just a holyman. So a holy scholar, not a preacher.
>>
>>4113731
kkk, let's harass a scholar
>>
>>4113731
plus helix means rat rape- I mean-

No, that's the only thing I can imagine at 2:30 am
>>
>>4113729
Meaning you could exceed 10 points in a single ability, where epic is exceed 5 points.
>>
>>4113708
good gods and information about souls
>>
>>4113736
Oh, and to clarify, Divine you can't level up in the conventional manner as the others, it takes compressing 5 points from one of the other categories you already have, to equate to 1 point for Divine.

So for example, you would have to subtract 5 points from Self to equal 1 in Divine. Though this can be done whenever you please. Essentially, such a high magic concentration that you break the barrier between mortal and... beyond mortal.
>>
>>4113734
the evolution route seems cooler and faster. I wonder if its something we have to actively do, or if its a passive effect of our "influence". Like, do we have to spend some time actively uplifting our swarm or do they passively start to evolve. Or do they do it basically instantly?
>>4113740
so can we sacrifice 5 points we have already spent, or does it have to be 5 points basically unspent? can we put points back into that ability or are we also basically sacrificing that ability? Because it feels like this makes stat shuffling sort of redunant.
>>
>>4113746
Yes it would be 5 you already spent, basically you would be weakening yourself otherwise, but your Divine nature would be improving. If you remove points though from an ability, you can of course later improve that ability the conventional way.

Stat shuffling is for when you don't want that transfer between. You can shuffle points among one category like Self, but you can't between categories.
>>
>>4113746

>let's accumulate 5 unspent points so we don't feel bad about subtracting skills.

sounds like the most sensible idea.

IF we wish to enhance or nurture the divinity of our condition.
>>
FINALLY, EVOLUTION.

Also

Let's not go to the Priest. I worry that he'll cause some issue if he can't sense ANY magic on us. I have to imagine that even plane folks have a bit of magic. If I'd been here earlier I'd have voted against that.
>>
>>4113762
yeah whats he gonna do, cast magic on us?
>>
>>4113762
...no, but if normal people have magic and WE have zero magic signature, he'll naturally be alarmed and suspicious and try to check us out physically. That, or declare something VERY wrong with us and get someone ELSE to try to look into us, physically. At which point if we run, we attract suspicion in the extreme.
>>
>>4113779
Meant for >>4113770
>>
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>>4113762
>plane folks
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>>4113789
You know what I meant.
>>
>>4113789
>>4113779
if that happens, we'll be crashing the cleric district, with no survivors, or just run away.
>>
>>4113795
>>4113770
>>4113761
>>4113737
So then, to visit a priest or not to visit a priest?
>>
>>4113800
Voting no, still say interact with the mages.
>>
>>4113800
priest time, if he freaks out thats atleast an interesting things to know.
>>
>>4113800
Visit the priests
>>
>>4113809
we can atleast consider it now that we have a pretty huge ace up our sleeve. If they try to capture us we can likely slip by with our antimagic. Just the problem that they'll know for sure that they need anti anti magic(or good old physical violence) or something. Not like it's easy to catch every single rat in a 60 feet radius.
>>
Question how many months/ years has it been since we died or is it were born
>>
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>>4113869
It's been about six months now, to your understanding, since you regained consciousness from being stabbed and dumped down the sewer.

>>4113809
>>4113815
>>4113817
When you were human, you never had much a relationship with the gods, but your family... or at least your father valued affinity with Varena, the human goddess of life and civilization. Now, it seems that's about the only option you have, at least that you understand and vaguely have some familiarity with.

So you can thank Zafir for her help once more and part ways, promising to see her again in the future, before you venture into town... suspiciously free of mages following you. Making your way through the streets with feelings of peace and relief rather than having to skulk through the sewers, eventually you can reach the nearest temple you know. It's not the unified cathedral, but it should serve your purposes.

"Welcome home child! Have you need of assistance from the Mother?"

The decently sized temple with a central hearth, bordering Tollyton has a fair few people there but they are just family groups so don't need more than a priest each, freeing up one for you after a short wait. The temple is an open building with stone benches centered about the central chamber so you don't exactly have privacy, but you're free to share a bench with the priest and speak low as is encouraged.

Well, so far so good, you didn't set off any proverbial alarms by coming in this place. And the priest seems respectful of your wishes to totally conceal your identity. But what do you want to speak of with him? And, in what way of course, as it seems you don't want to arouse suspicions...
>>
>>4113879
>"I lost someone dear to me nearly half a year ago, but I only found out recently."
>"They weren't the most religious of people, but she did follow Varena"
>"I came to here to ask you if there is a way to find out where her soul ended up, it would put my mind at ease to have that knowledge "

truth with misdirection
>>
>>4113869
so it seems like we didn't make the priest drop his spaghetti with our mere presence, I wonder how a few points of avatar would have changed this encounter.

Ask for a copy of the holybook, since we lost ours(pay if its not immensely expensive), and her (the mothers) blessing for a mere girl going through hard times. Explain that have Rats spoiled our families food storage and we don't know what god (the god of rats?) we might have spurned.
>>
>>4113897
Sure, let's go with this, then.
>>
>>4113951
>>4113898
>>4113897
We'll resume from here next time then, to see how you can handle this faith matter. Although it probably won't be tomorrow, another busy day, but in the meantime you can also determine your stance on the new possible abilities for you in the list, and what you imagine you would want to take (based on the ideas you've had so far).

Till then, thanks all for playing!
>>
>>4113897
I want to ask for gods or devils associated with rats, but this is a nice start
>>
Hey all, will be resuming in awhile now.
>>
>>4116953
yay
>>
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>>4115043
>>4113951
>>4113898
>>4113897
You have to be careful about how you ask around this, but from what you've seen so far it doesn't seem like you're in much risk.

"I lost someone dear to me nearly half a year ago, but I only found out recently. They weren't the most religious of people, but she did follow Varena. I came to here to ask you if there is a way to find out where her soul ended up, it would put my mind at ease to have that knowledge."

"If she lived a good life by Varena, and had faith in her heart, then you can have faith that she is with the Mother. I do, anyone should, for a deity so forgiving and merciful."

Well even on your limited exposure to the religion, you probably could have guessed the same. For those who are faithful, Varena is a popular and beloved goddess, both for her contribution and role to humans as well as her mercy upon them. You remember going to temple over the years, moreso with your father when you were young, and how the goddess accepts that life in this world is hard and not all can always live a perfect life. At the end of it all though, she's always there to welcome most back to her embrace after death. Really, if she weren't strictly human-focused, she'd be a more universally popular deity like some of the other human gods whom are more accepting of non-human worshipers.

Perhaps a little disappointing to you though, is that the priest demonstrates no guaranteed way of knowing what became of Emily's soul. When it comes to faith and the gods, there's little to be guaranteed. That's the point of faith really, but what you know of the goddess and supported by the priest, you feel more confident and at ease about Emily's fate. You, or she, may have been a petty criminal but even others would agree that she always tried to do good when she was able, perhaps because of her criminal work in fact. Guilt and repentance, sure signs of finding Varena's grace.

"Thanks... thank you, I appreciate it. Um... while here, could I also get a copy of the texts? And the blessing of the goddess would be an immense help."

"You need not ask for that, it is always our favor to provide. If you need to speak about this immense problem of yours howev-"

"Rats! Oh it's... I think I may have offended some rat deity, the... vermin, trouble us so."

"Well the Cleaners do such blessed work for the city, you may find more use there. Certainly there is no... ehhh, rat gods that I am aware of."

You can get a book and a blessing easily enough... although you're not sure if the blessing actually works on you, you're not human after all. But the priest seems convinced there is no rat gods, spirits, demons or what have you. Without souls, rats wouldn't be able to have the faith for such a thing, and there are no rat people in the world to you or anyone's knowledge for the same end result.
>>
An interesting answer to your question, as much as it is a troubling one. You can leave the temple with peace of mind, but perhaps more questions than you entered with. Either way, you wonder if your anti-magic affect has anything to do with the blessing (or lack thereof) as it does with the mages tracking you. You assume not, but you don't find yourself having to worry about being stalked anymore at least. With that in mind, you feel... a lot more liberated to be able to walk around the city once more without worry! So much more freedom afforded to you once again, to pursue your goals as before without too much concern.

>What do you do?
>>
>>4117054

Before leaving, I want to ask him if there are any rat devils or demons he knows of. Any kind of "spirit" that may manifest as a rat, or if rats are related to any supernatural at all.
>>
>>4117064
He said there aren't any, not that he knows of, and based on the commonly understood theology of the world, it wouldn't even really be possible for there to be any sort of divine rat entities. There might be gods which have rats as symbols of them like favored animals, but if it were the dealings of a god of such a type then there's really no way you wouldn't have seen signs of it by now.
>>
>>4117078
ask him about this "commonly understood theology" what makes something as divine as the mother, just our prayers? If all rats had a soul and started praying for their own salvation, would they too in time be guided?
>>
>>4117052
Let's at least leave. Maybe we can...honestly, I'm not sure, beyond just 'help people'. We're a bit rudderless at the moment without any concrete problem to solve.
>>
>>4117090
There's disagreement of how things started "in the beginning", but it's generally accepted that the gods are given rise to by faith from those with souls. In theory, if rats had souls then a (most likely) rat god could well come to being.

>>4117094
At the very least, your goal has always been to improve your own lot in life, like anyone or anything really. You certainly have improved your life condition though, apart from the tradeoff of being made of rats, so if you think you've achieved the standard you were hoping for then you can live satisfied with what you've achieved and accomplished.
>>
>>4117113
YOU KNOW WHAT NO I STILL WANT MY SKAVEN!

WE GOT OUR LIFE TAKEN AWAY FROM US AND NOW WE'RE GONNA GET IT BACK A THOUSANDFOLD BY PROXY.
>>
>>4117094
support, I guess its time to start working to find a way to talk with the gods ourselves.

The BIG question is would Emily still consider herself as Emily
>>
>>4117117
All it takes is one billion points into evolution, probably. Whether that gives them souls aswell, is questionable.
>>
>>4117121
Max spark and divine might do it
>>
>>4117113
thank the father for his time and then leave with whatever religious farewells are common to the faith of the mother.
>>
>>4117113
RatQM says that divinity is attained by devouts (pretty common conception in /qst/ as of late, the first time I saw the concept employed is in the discworld books)

So, how is the path for divinity attainable for our Emily Rat Collective.

And that comes this question

>¿Is our nature divine, magical or... demonic? What is the force that fuels our being and makes us BE?
>>
>>4117119
You want to commune with the gods?!

>>4117129
>>4117117
>>4117126
You can thank the priest for his time then, and exchange in the traditional goodbyes of sharing a tasty rat to eat.

After that then, you exit the temple with a new sense of resolve. To what, you're not totally sure yet, but you're definitely resolved towards something! Is it just to continue helping people and improving your life, or towards loftier... possibly even divine goals?
>>
>>4117156
Yes, we should also work to understand our nature, maybe we can build up enough coin to hire a mage to look at us and figure out what the fuck we are. Also more magic for the magic creature
>>
>>4117156
you're just pulling our not so proverbial tails here, I hope
>>
>>4117156
We'll continue our magic gathering efforts, first of all. Spread out a bit more. Ideally, we'll then move into putting points into the important areas (at least, these are what I think are important:)

Evolve and Deity to get them more Skaven-like, and Mental Unity, Spark, Trial & Error to increase their intelligence.
>>
>>4117171
we should increase our own power before we make our rats and ourselves too conspicuous.
>>
>>4117171
>>4117164
>>4117162
>>4117196
Want to gather more power?

BUT HOW?!

You do have many avenues open to you on that front, which do you prefer? Obviously it will determine the kind of risks you may encounter.
>>
>>4117241
let's try our hand at attcking some monsters in the danger zone its been a while since we did so and I want to se how much stronger have become.
>>
>>4117246
let's pick up some sort of weapons first, preferably a cheap shortsword or a dagger, aswell as a cheap club or something. Shouldn't matter too much if we lose em and its much much better than punching or gnawing.
>>
>>4117258
>>4117246
Well you're not that good or even coordinated at conventional fighting. Swarming things is all you're good at, as you are.

But you can certainly do that! Make a roll then, as you venture to one of the danger zones you know well, to see what sorts of threats you can encounter...
>>
Rolled 22 (1d100)

>>4117283
>>
Rolled 98 (1d100)

>>4117283
we don't need to be good, just good enough to stab something once to make it bleed and then turn into a swarm of rats and harass it and hope the large wound debilitates it or something. It's probably quite easy to stab something when you don't need to worry much about getting stabbed in return.
>>
>>4117126
They need to be able to survive outside our influence is the key.

>>4117241
Are we strong enough to handle the stronger beings lurking around the alchemists? If so we can totally start to feast on their magical and devour them.
>>
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>>4117290
>>4117297
>98

A fight you go looking for, and a fight you find! After a few days of scurrying about beneath Perryn Heights again, particularly near the alchemist Guild, one day you encounter a group of Cleaners on the retreat! Just from what, you soon find...

"Magic... uh, zombie?"

You've seen the undead before, but never like this. A mage at first glance from the way they are dressed, but observing their behavior you can see it's actually a zombie or otherwise some sort of mindless monster. Bad enough already, but the person having been magical, the zombie keeps arcing off various dangerous magic spells! No wonder the Cleaners fled to probably gather the necessary equipment for such a threat.

But, you of course, need not worry about magic! The creature doesn't seem to be consciously casting spells, rather when it just jerks it's limbs around, magic happens to cast off at random. Your rats though can approach with relative safety (unaffected by the actual spells but still in danger of the spell effects on the environment such as falling rocks) and attack the zombie. Similar to the skeletons, the creature doesn't react much to your rats till they start attacking en masse but there's little the thing can really do to your rats, try and grab and bite a few but you can just have those ones killed as to not zombify themselves either.

"Eugh, gross, try not to eat..."

Still a human body, you try your best with your rats not to actually consume the dead being but rather just chew it apart till it can't function. A very strange thing you come to find in the process though, and you're not exactly sure why... but long before the zombie is chewed apart, it slowly seems to lose magical power till eventually it just falls totally dead. You wouldn't think it to be something you did, certainly not consciously, but you feel greatly empowered.

>Eight points worth!

It seems... you can't be sure, but you guess, that similar to magic items you might have drained the magic power out of the creature with your rats. Like leeches or something, your rats siphoned off the magical energies till there were no more. Maybe on it's own that's not so strange... but you've never done it to an organic being before, definitely not an animated or perhaps even living one...

>What do you do?
>>
>>4117501
Lol I misread that and thought for a moment we found an intelligent zombie wizard who was gonna help us out with our magical questions.

Anyway I vote we keep hunting around the alchemists and consuming any magical waste we find.
>>
>>4117501
This might be the doing of <drain> or <bulwark>. We certainly didn't do this to the slime if I remember correctly, nor did anything similiar happen. Stealing whatever powers are animating the dead should really be considered a mercy, we're putting them to final rest. If we can find some spot to bury his remains, we should do so, no matter how shitty. It's a matter of courtesy. Also loot his dead body.
Also there is that lich...
>>
>>4117512
Hm...true could we drain the lich? We would probably need to sacrifice a lot of rats to do so but imagine how much magic a lich contains since they did it to gain immortality. Too bad the lich isn't willing to talk with us. That would have been a huge and much more trustworthy help.
>>
>>4117516
We could spend another 5 points on bulwark. Also we never really tried talking to the lich, we don't even know if liches /can/ talk or reason. But we do know he tried to blast us for no discernable reason, which is awfully rude.
>>
>>4117522
The fact that the lich didn't just ignore us like the other undead indicates it's much more aware than them. Not sure why it hates rats though. Maybe they tried to nibble on his bones or books. Probably just went crazy though. Also, best we make sure to find its soul's vessel or we are gonna end up with one very pissed off lich after a year and a day. Come to think of it though DID we ever approach it in our humanoid form or just swarm?
>>
>>4117525
Swarm.

Let's go an fuck up that lich!!
>>
>>4117516
if we're going to do this, maybe we should take a point or two in doppelganger so that we are able to make rat lich clones out of him. I feel like trying to talk to him first wouldn't be a bad idea though, can always fuck him up with antimagic rats if things go bad.
>>
Let's not push too hard into Bulwark, I think. We've got enough anti-magic to work this out. I think it would be better to start making them smarter in general so we don't HAVE to rely on just 'swarm and lose a lot of rats or humanoid form' tactics. We need to get our rats to be clever so we can rely on experience and knowledge to get future jobs done efficiently.
>>
>>4118726
but when we epic grade bulwark, we can turn it on and off, and thus use magic items ourselves again.
>>
Hey all, resuming in just a bit now. And don't forget, you got eight points to spend if you like!
>>
>>4118768
I don't think it's important at the moment. I'm not saying never, but it's less of a 'we could really use this' thing than the others. After all, the justification that everyone agreed with for getting Bulwark in the FIRST place was 'we don't use magic anyway so it's no big deal'. We get the rats smarter, we might be able to have THEM use magic later on if we Epic Bulwark then, and that'd be great. But they have to be smart enough to comprehend it first.
>>
>>4117512
>>4117516
>>4117706
>>4118192
>>4118726
How strange to be able to drain the magic off a zombie. Could it work on other undead, or other monsters, or even living beings? You know it works on undead though, and that gives you an idea... if an undead mage was worth that much, how much would a lich be worth?

Scurry you can then to the catacombs entrance you know of, and from there you're roughly familiar enough with the way to be able to find the crypt again where it was you encountered that trapped lich. A cursory scout ahead with some rats and you can see the lich is still in there and still raving, likely to attack you if you enter.

Fortunately it's in such an enclosed space, so the creature can't flee from you. But a being of such magical power... even if you are immune, the thing must have many tricks up its sleeve. Maybe you could tangle with it, but it would certainly be very dangerous...

>How do you want to go about attacking and defeating this creature? As you know, it's some ancient undead sorcerer, currently trapped within one of the many stone crypts of the catacombs as of yet unopened.
>>
>>4118844
Rethinking it over, I SUPER don't think we have the moxy to take this thing on, and formally vote we retreat to build up our power even WITH spells.

Why? I just realized. Magic might not affect us, but it can certainly affect things AROUND us. Doubt it matters that a rock is powered by magic if it's slung at high speed towards a rat, it'll hurt regardless. (Obviously, that's just an example.)

I want to focus on leveling us up for now and going elsewhere to get more magic- say, those beasts from waaaay back when around the alchemists' or magic guild or whatever. I don't think we ever nommed on all of them, just a couple we caught off guard. As for my skill inputs?

I vote:

>1 in Evolve
>2 in Mental Unity
>2 in Spark
>2 in Trial and Error.

Saving the last one because I want to see what comes of one step up the ladder in Evolve.
>>
>>4118870
we have 8 points, you just spent 11. Remember a point in evolve costs 5 points.
>>
>>4118844
Okay crew, this is a hard one. The Lich might go
>fireball
and that's is a no good. Yes, the fire will be magical but the explosion with impending colapse... HMM... would the lich sacrifice their abode if it is attacked.

>"What the fuck there's a lich down here AAAAAAAAAAA-"
>
>Well after having most of your rats get obliterated for delving into the wrong tomb (and regaining a point for their deaths), you try exploring the catacombs more >conventionally. Fortunately for you, you manage to not get lost along the way and start to traverse them as you might the sewers...

This is... all the info we have on the Lich. Why don't we start by sending one rat to scurry around and study the Lich's response to it? Then we send two, and then more. What if it behaves like the skeltals and ignores them rodents?

On a plus side, this story's liches may or may not employ phylactery, so we should also account that and explore accordingly, inside the skinny magik boi's chambers.

>Scout the crypt and test the Lich reaction to an slowly increasing number of rats. See if there is anyother magical thing (phylactery) hidden within
>>
>>4118881
well bro, if he doesn't then we are farming him on respawn.
>>
>>4118877
Well if you drained the journal you'd have 9 to spend!
>>
>>4118877
Does it? I legit didn't see that. Dang. Okay.

>1 in Evolve.
>1 in Mental Unity
>1 in Spark

Still saving the last one.
>>
>>4118886
>>4118886
don't touch the journal, we are going to read whatever inane shit is written in there I swear to god
>>
>>4118892
yeah! I wanna read, nigga, read!!
I swear, I want to test if we can learn magic or not! We are like, super magical.

I wonder if points towards Human Nature can influence rats enough to make them walk on two legs on occasion. Why? What if they can perform the motions for a spell?

>Imagine, a barrage of tiny fireballs thrown at our enemy
>>
>>4118896
bro its just a diary I think, but we aren't gonna trash a mans diary just for this, we've got principles here.
>>
>>4118896
This is literally my goal. It's why I wanted to put points in Evolve, since I imagine we can cause exactly that to happen.
>>
>>4118903
But if we E V O L V E, rats won't be as cute!!!

what if we turn Human Nature to E P I C or Jesus forgive me, Legendary? Joking, of course, but it does seems possible.
>>
>>4118888
support

>>4118909
we can evolve them to be cute
>>
>>4118903
>>4118909
Let's take a single point in evolve and just see what happens. It's probably not nearly enough to make them not recognizably rats, but probably enough to do /something/.
>>
>>4118909
How wouldn't they be as cute? I have to imagine we could at least angle the direction a bit. You never know until you try. It's also why I only one ONE point in them (technically). Want to see what step one might look like before we really go all in on it.
>>
Fine, I give in; I support a point (5) into evolve. I tell you those rats? won't be cute no more.
>>
>>4118927
as a PS, I am so pissed off about my "dynamic" IP. I swear it changes on the daily. I will namefag, that will fix it
>>
>>4118927
We'll see. Hell, it might take a few points before they look real good. Humans didn't always look exactly like we do now, after all. I'm pretty damn sure that we looked butt ugly waaaay back when.
>>
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>>4118927
>>4118917
>>4118916
Sounds like a majority towards Evolve, but any preferences about the remaining few points leftover? Or just agreement for the other point spend breakdown above?

As well, you figure... well, you don't expect you're capable of easily taking on the lich. But it couldn't hurt to just explore, examine, right? To learn more, and base your decision process on what you find. So then, you control your lowest amount of rats, a small collection of them and make the crawling distance through stony crags and bricked up passageways. Traversing the minuscule spaces in order to reach that old and undisturbed tomb, hoping to spy on the lich...

"Kastig ver natta!"

"AAAA-!"

Even with just a small number of rats and trying to be sneaky, the lich quickly notices you and casts magic your way. Which, has no effect, but the creature seeming to notice this, just flies into a raging attack with a rusty old candelabra and smashes your rats to death.

Well, that's something to take into consideration, at least...
>>
>>4118943
well that doesn't seem all too scary, could he really smack ALL of our rats to death with his shitty staff before we drain him?
>>
>>4118950
He probably has a looooooot of magic so it will take too much time. If it works that way of course. Remember the skeletons that were guarding someplace deeper, where we created a warren? What if we mob some skeletons here towards the lich?
>>
>>4118950
Hmmmmmmmm...that would depend on three factors, I think.

1: How willing is he to collapse shit in on himself?
2: How much mana DOES he have? Because if he has a lot, then it might cost a lot of rats. Also revert back to Question 1.
3: Could we keep up the pressure before he decides to fuck off if he decides against enacting Question 1?
>>
>>4118963
Yes, Indeed. I just worry about question 3.

There is a simple solution but not fun or creative.

>make a burrow nearby
>fight the lich and retreat
>restock on rats
>fight the kich and retreat
>war of attrition
>¿¿¿???
>profit
>>
>Subsume - A being consumed by your rats, you can make a copy of their mind
does this just translate to being able to project their thoughts onto a rat or can we actually steal the lich's mind completely and learn spells from it. I feel like we should put a point or two into it just to see how things work out. We could easily learn all of his spells and shit in seconds if we are able to eat him
>>
>>4118978
and go insane like the lich, possibly
>>
>>4118983
We aren't directly absorbing his thoughts technically, we are just making a copy, although if we try to put lich mind on a rat then I'm not really sure if he is forced to obey us or not. Either way, I feel like theres gonna be something useful in the lich's thoughts for us, although insanity is definitely a possibility.
>>
So, are we going for this or not? I still think it'd be better to retreat for now, even if the danger is less.

>>4118943
sticking with my plan here, retreat, hunt down any monsters left in the Alchemists/Magic underground and put points into these: >>4118888
>>
>>4118978
>>4118973
>>4118963
So do you want to try a game of attrition, or get creative and make use of your abilities along with improving?

You can actually attempt what you suggest, since all you need is time to gather lost rats and keep attacking, while the lich can't go anywhere. But how long it might take is unclear, let alone how many rats. Otherwise you can always gain more power elsewhere and just return later.
>>
>>4119055
what if we create a directly beneath the crypt (if not possible then near), he shouldnt be able to detect us if we have antimagic properties hopefully. once rats have big enough numbers then just swarm the fucker with hundreds of rats, they should keep him from being able to cast spells just because of the sheer amount of antimagic aura thats going about.
>>
>>4119069
(create a burrow, im retarded and forgot to include the most important word somehow)
>>
>>4119069
this is a retarded scheme, I approve. Just pick the closest suitable spot from where he won't engage us, and build a warren there, then reinforce from there once the fight starts.
>>
Whatever, fine.
>>
>>4119091
>>4119078
>>4119073
Sounds like, at the end of the day you're just going to try and swarm the lich en masse! A magical creature by nature, the undead is going to be less menacing when it's stuck having to get creative about how to kill all your rats!

>Make a roll then, you've found the lich, now see how well you can combat the foul undead mage.
>>
Rolled 67 (1d100)

>>4119107
I guess making a warren for picking up rats mid combat isn't a thing we need to/can do.
>>
Rolled 63 (1d100)

>>4119107
Here goes.
>>
Rolled 91 (1d100)

>>4119107
>>
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>>4119182
>>4119124
>>4119116
>91

With your brilliant plan in mind, you prepare and make your move! Gathering all the rats you can, as much as you can over distance traveled... it takes many days worth of constant effort, but you slowly whittle away at the lich.

Basically you just amass a huge number of rats and in a constant stream you invade the lich's tomb with the intent to gnaw it apart. It's a slow going because of how difficult it is to access the tomb (though you can mitigate this by your rats gnawing away at the small spaces between the rock with their supernatural ability to eat anything), as well as of course the lich constantly killing your rats through various means.

However you are never at a shortage of rats of course. Both your own mass's ability to gradually increase as well as just taking breaks now and then to retreat from the catacombs, gather a ton more rats, and return. Every time, despite many rats being killed, a few of them manage to gnaw away a little more at the lich. After many days passing and a veritable carpet of dead rats in the tomb, it's starting to reach the point where the lich is lacking the magical power to wield strength against you and its animation energy fades. Eventually, on the final day you take a bold risk and swarm entirely into the tomb yourself and just drown the ancient undead in rats.

You lose a great many more, but all of them gnawing away and draining the power from the lich, finally the thing falls dead into a dusty pile of gnawed bones and shredded burial vestments.

"Whew, if only I could get a reward for this!"

After the fight concludes, you feel like taking awhile to rest and recuperate, as well as to single out your rats... those injured or that got cursed, and need to be put out of their misery. Also to regain some of your losses too. But the longer you go, the more you're aware of the immense swelling of magical power! So much so, that the air seems heavy and flexes about your "body" of rats. The effect will fade with time but for the moment, you are such a potent source of magic that it plays upon the environment around you and distorts the old stony tomb.

>The lich, lain dead and defeated before you, had a power worth of fifteen points! You lost so many rats that you regained three points, and there is an unknown wealth of riches and magic items in the tomb here, although whether you want to drain those or keep them is your call to make!
>>
>>4119250
>we are such a potent source of magic that we disort the old stony tomb. Drain everything that's not a super small trinket what we can hide away or some obvious artefact of immense power and interest, then upgrades then prepare to mega gtfo. M*ges gonna mage.
>>
>>4119258
support
We can't be detected with magic, as we have bulwark
>>
>>4119258
>>4119280
You want even MORE power?

Well then, make another roll! Just to see how much of magic worth might be in this tomb!
>>
Rolled 99 (1d100)

>>4119287
>>
Rolled 92 (1d100)

>>4119287
We will be LITERALLY GODLIKE
>>
Also, reasserting we put some points into things.

Resuggesting my original point allocation:

>1 in Evolve
>2 in Mental Unity
>2 in Spark
>2 in Trial and Error.
>>
Rolled 21 (1d100)

>>4119287
>>4119298
>>4119301
100 OR BUST
>>
>>4119308
support
>>
>>4119309
fugg
>>
>>4119308
sure why not, we still have plenty of points left after it.
>>4119280
Im pretty sure this is a hint that even bulwark isnt enough to hide the glowing beacon of bullshit that we basically are right now
>>
>>4119328
To be fair, we have the powers of a Lich- AKA, someone who looked Death Itself in the face, spat at it, and said 'Get Fucked'.

I'm not surprised. And we're not even DONE. We're seriously going to need to skedaddle REALLY fast because there's going to be a LOT of people going WTF when they sense our nexus of magical ratty power.

Might wanna look into hitting the ol' dusty trail, maybe start over in a new city.
>>
>>4119335
>>4119328

>>4119250
>The effect will fade with time
>>
>>4119340
Doesn't mean people won't notice.
>>
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>>4119344
Oh, well I guess you know more about the quest than I do!

>>4119309
>>4119301
>>4119298
>99

9 more points of value then! Off of various artifacts, treasures, and trinkets you can find laying about the crypt. The rest, is just conventional treasure, nothing you could draw power from.

So then, added that to the magic you got from your battle with the lich, does it change your choices at all? For improvements.
>>
What about making this our home for real? 4 more pts in warren, and we chill at the edge of the abyss, build a mouse sized "temple". At the very edge of the abyss, where the adventurers turn back.

We had 8 pts, I believe, gained 18 for a total of 26, will spend 11 on >>4119308 and gain another 9 from the items, putting us at 24 pts left if I did this correctly.
>>
>>4119359
lets put more into divine
>>
>>4119359
Yeah if you like, you can just combine this influx of points from the lich, with the earlier points from the zombie mage (since you didn't really use them in this situation) for easier sense of what you can afford. I'd certainly be easier for me to keep track of as well.
>>
>>4119370
Went to sleep, woke up, see lich dead. Nice.

So, 15+9+8...

Do we really have 31 points!? All the raw, untapped magic...
>>
>>4119410
it's time for trait (cute) x10, deploy the victory condition
>>
>>4119410
Fuck me I thought we spent the zombie points at least goddamn. Doesn't this mean we also have 3 epic points to spend as well? Holy shit. Does this mean its time to go full Skaven?
>>
>>4119458
You did spend them but went and fought the lich right after, and didn't really use the abilities you'd spent, so I figured with the big influx of new (lich) points, it would be fair to allow you to consider spending the zombie points again as part of a big new whole of points.

If you don't want to use the zombie points any differently than they had been used earlier, that's fine. But maybe an extra 8 added to the big new whole, you might prefer something else?
>>
>>4119483
Eh I don't mind the redo on the zombie points. I'm just not sure how to spend it or to be more precise the epic points. Is the pastebin still up to date?
>>
>>4119483
Yay, let's spend the zombie points again, so we can rethink whats going on, now that we have so much power to go wild with
>>
Since the very first time epic grades were introduced I've been yelling at you guys to pick up self image lv 10. We are literally still burdened by a need to put on clothes and pretend we are disfigured, we could have avoided so many fucking problems by now. Also what kind of god always looks like monstrosity?
>>
Myself, I want to increase the Rat's qualities this time.

>Instinct (3) -> (5)
>Reliability (3) -> (5)
>Ravenous -> (5)
>Teamwork -> (5)
>Warren (1) -> (5)

For 18 points and that leaves us with 13 points. Maybe only spend 16 points on rats and that leaves us with 15 points to work on divinity (However, beyond counting under supernatural is also very catchy)
>>
>>4119603
>15 points to work on divinity
I would like this
>>
Resuming shortly now. Decided on all the expenditures?
>>
>>4120712
no not really
>>
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>>4120715
Well, at the very least in the meantime, you can leave this nasty old crypt behind. You consider making it a warren, but it's really so isolated that you could see that being a liability. Not that the idea of a warren is a bad one, just probably not in this ancient tomb that's so difficult to reach. Though, you expect this place could serve as a storage place for you, already it's got a small wealth of treasures that you could take from if you needed to.

So, slowly you depart from the tomb, spending much time to drag out so many dead rats with your living ones. Cleared of the dead, and cleared of the undead now, just a secret chamber of treasure that only you know about!

And by the time you're done with this task, you've given it some time to think about what improvements you want to make. You'd do better to decide sooner rather than later though, because as long as the magic remains unspent it surges about you like an aura, whereas the moment you expend the magic it would vanish from you just as quickly thanks to your anti-magic effect.

You could probably wander around down here in the catacombs for awhile, but returning to the surface is just a chance to get noticed by people, and not even mages either. Unless of course... you were to just try and flee, upon reaching the surface. It's at least something you've considered, just leaving Alban for a time till you're more ready to return. Ah, but it's just a thought, you probably still have pressing business to see to here before you could seriously consider departing!

...though, the rumblings of divinity may alter your priorities. Magic power and being hunted by mages is one thing, but the touch of the divine upon you is quite another. Such things would seem so petty and beneath you at that point, you imagine, but is it a threshold you want to cross? It seems so grand for you, just humble little Emily.

>In the meantime till you more fully made the decision, what would you like to do? As long as you're quick and careful with things, you should be able to avoid notice like how you did with the mages for a time when they were tracking you.
>>
>>4119603
>>4120712
wee lad

How about

>Instinct (3) -> (5)
>Reliability (3) -> (5)
>Ravenous -> (5)
>Teamwork -> (5)
>Warren (1) -> (3)

And we have 15 to work on divinity?
And from here I want

Evolve (2)
Holy (1)

Why holy? So we can Vibe check all the liches and undead left
>>
>>4120776
>>4120773

And after reaching such heightened power, we make a little crusade outta the catacombs and munch on all the undead that should be sleeping
>>
>>4120776
support
>>
>>4120776
isn't holy just a lamer version of avatar?
>>
>>4120776
I'd request shifting two points from Ravenous to Spark, but I'll support everything else.
>>
>>4120776
>>4120819
let's just do it this way, else we're going nowhere
>>
>>4120789
Avatar is recognition, Holy is that your rats themselves are holy. Such that, they will damage unholy things, and count as being blessed.
>>
>>4120776
>>4120783
>>4120822
>>4120819
Very well then, you expend the excess magic and improve yourself significantly. Of course this means you are capable of more, but also you don't have to worry anymore about magical signature giving your presence away to people. Though, not like you'll want to go and knock on the door of the mage Guild.

You wonder what to expect of your new abilities but you're sure they'll demonstrate in time, just like the rest. With divine ranks however, you may possibly be noticed in other ways besides magical. Probably not in a way that can be tracked, but ways that might display if you linger around certain religious folks too much or try to venture into sacred areas of other deities.

With this in mind then, do you want to continue your battle against the undead where you can find them, or have you other things in mind with your different capabilities?

>What do you do?
>>
>>4120822
>>4120822
Fiiiine. I'm just concerned about Evolve without increasing their mental capacity.
>>
>>4120851
>1(5) in Evolve.
>1 in Diety.
>2 in Spark
>1 in Mental Unity.
>1 in Trial and Error

and the last five can go to another Divine score.
>>
>>4120872
support
>>
>>4120853
You said you're fine here, but then try to submit a different expense here >>4120872

Though the slight majority preferred the other option anyway. In any case the pastebin has been updated now. Reminder that there's a good amount of potential player-abilities available to you.

>https://pastebin.com/Ud2prH78
>>
>>4120853
well technically evolution would just make them adapt to whatever is going on here, but what I really assume is gonna happen is that they will start to anthropomorphize, which probably means they'll gain atleast the baseline needed intellect?

>>4120851
just warren and chill, see and if we can make our warren "temple like", like an actual crudely constructed structure, or atleast something vaguely resembling a miniature temple like structure from the outside. I'd like to put it in the cavesystem, at the transition to the abyss, but we'd have to procure food somehow.
>>
>>4120891
I thought we got those as of last update. We didn't? I was going off of >>4120776 where he said we had 15 left after his greentext choices.
>>
>>4120893
we'd have 15 pts which we then spend on 2x evole and 1x holy.
>>
>>4120893
I believe he was suggesting that those spare 15 he was devoting entirely to divine abilities, which is why he went with 2 and 1 for Evolve and Holy (3 = 15).
>>
>>4120899
>>4120900
Right, then. Sorry if I came off as pretentious or arrogant, but I was just posting my own options for those remaining 15 since you didn't greentext them. Figured they were still open and I could give my opinion.
>>
>>4120891
>mindful
UH OH but what does "our rats" mean? are "our rats" only the rats in our "reach" or all rats related to ours?
>>
>>4120892
>>4120905
Well if you improved Satiated enough, your rats wouldn't need to eat!

Also a reminder that for the Divine category, at any time you can remove points from the other categories, and invest in Divine. Basically compressing your magic to divinity.
>>
>>4120908
Our rats are presumably "somewhat" smart, are they smart enough to set up a network of warrens? one warren has the "simple" order of collecting food, one warren has the simple order of getting picking food up and then ferrying it to the 3rd warren in the cave..
>>
>>4120917
Well regardless of the intelligence of your rats which has been increasing overtime, you now have enough points in Warren where your warrens can coordinate with one another.

As for a temple, well it could be possible! Are you sure you want it at the border of the chasm though? Sure it may be removed and safe, but it's not exactly the most ratty location considering where you know rats to normally dwell.

Whatever the case, what your decision is, you can make a roll to try and construct a temple! Reminder that it may well be possible to you, since your rats for example can chew through stone at a slow rate, and you personally are directing them. A mass of rats that can get through most substances, guided by a capable mind, at the very least you could just tunnel out a cavity in the form of your temple, but depending on your roll could go beyond that...
>>
Rolled 87 (1d100)

>>4120922
>you can make a roll to try and construct a temple!

no to the cave warren
>>
Rolled 95 (1d100)

>>4120922
unless anybody else has a cooler location in mind. I thought rats lived in caves naturally? Or atleast, thats where they make their middens/warrens?
>>
>>4120933
I have a strong suspision that those caves are an enterence to the underdark. Which we should stay the hell away from.
>>
>>4120922
>>4120922
Agreed with >>4120941

Honestly? I vote that we mass our rats, maybe head somewhere out of the main areas of the city, dig under the natural earth ourselves and work something out from scratch.
>>
>>4120945
>>4120926
We really going to make something in bumfuck nowhere when we could be vibing at the edge of some infernal hellscape of doom?
>>
>>4120945
>Honestly? I vote that we mass our rats, maybe head somewhere out of the main areas of the city, dig under the natural earth ourselves and work something out from scratch.

Nah, that would just make our survival harder. its must better to take control of all the forgotten cracks and crevasses of the city and expand our rat nation from there.
>>
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A temple in the middle of the catacombs...
See pic related
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>>4120974
this is fine too, catacombs are cool. Certainly a lot cooler than being a pleb city rat.
>>
>>4120933
>>4120926
>95

Very well then! You can take a couple days exploring around for a good location, but eventually after the "groundbreaking" you can start to amass your rats and begin the construction. Of a temple, and more than that, beneath the city. A distance where food is not an issue with the surface, but far enough away that the risk of explorers stumbling upon your edifice is lower.

...and, what a strange thing, you start to notice. Alongside the construction of the temple progressing so too, gradually, do your rats seem to be progressing as well. Developing, advancing, evolving. Before they were just smarter rats, but now they are starting to display... almost human qualities. Going from travel on four legs to two, using their paws more for manipulation, seeming to communicate in more complex ways (not to mention their vastly improved ability to teamwork and problem solve), and even showing signs of ownership of small items that they favor or use often.

Before, it was no more than an orchestrated swarm, but now it appears almost like a proto-community. The faintest glimpses of development into... daresay, civilization? In truth it's actually kind of creepy to watch, as much as it is amazing. And even a little concerning, as the more your rats advance, the more they seem... independent, perhaps? Less that they are a part of your body, and more like it's a community of rats you will to do things, but when you're not actively controlling them they do their own things independently that you didn't command them to.

Free will? Independence? You couldn't say, such questions are best left to the philosophers, and you're just a commoner girl, lucky to even be able to read. Either way, after about a week of constant work (largely thanks to the improved expediency of your swarm), rats cycling into and out of the communal effort, and excavation through sheer stone by just little rodent teeth...

...it comes into place.

"Wow... temple!"

Crude, as crude as can be expected of a swarm of supernatural rats. But you've definitely constructed a sizeable temple to your own rattyness nestled away amid this necropolis. The workmanship up close is crude, but standing back, not only rats but any sapient being would easily be able to tell this is an effort of construction.

>What do you do? Celebrate, perhaps?
>>
>>4121072
this is why I wanted to hold of on improving the rats too much, we're literally going to cease to be, diluted amongst our tiny ratpeople at this rate.

How big exactly is this "sizeable" temple? I mean, I would be up for celebration, but how do rats celebrate? can we give an order to the rats to "celebrate"?
>>
>>4121072
It might be creepy, but they're ours. And yeah, true. We're just a commoner girl. But...

We've dealt with a lot. We've seen-EXPERIENCED- what the dredges of society are left to face. In a way, the rats of the city and the poor and destitute of slums aren't all that different. All scrabbling, all scrounging, all trying their damnedest to survive amidst terrible circumstances and surroundings. We can make sure that a young girl in this city won't ever get stabbed again over some random chance issue.

>>4121140
That's what >Deity
is for.
>>
>>4121143
Deity will recognize us as their god, but that doesn't mean we'd have an actual physical form. Do you think human gods just like, have their believers meld together to create a clergy god-mech?
>>
>>4121148
...wait, am I missing something in regards to your concerns?

You said we'd 'cease to be', but I don't think we would, considering we still have a sense of self and conscious interaction with them. So we wouldn't cease to be at all- at least, not by my reckoning.

Maybe you mean it'd be harder to make a physical form? I disagree, but there's always Little Life to fall back on, and we could probably evolve ourselves and essentially form an avatar (not using the skill 'Avatar') whenever we felt like.
>>
>>4121184
My concern is that we cease to be an individual, but rather a guiding spirit of a people. Little life presumably gives us whatever form our charges take, the only question remains what exactly more points in it does.
Avatar I believe, would then make this given rodent body divine, like, other mice could tell we are the actual physical representation of a god, or their god if we take the other trait aswell.
What holy does is a mystery to me, maybe it gives them a soul, maybe some sort of clerical power?
Anyways we could always drain our self image pts into a pt in avatar or sth and then get little life, sapients presumably dislike dying at their "gods" will. Maybe more pts in little life means we are basically like a juiced up version? who knows.
>>
>>4121214

Ah. I understand, now, but I have to admit I don't think that being a 'guiding spirit' would necessitate losing individuality. Just look at the Greek Gods. VERY individualistic, by all accounts.

Agreed with most of the other stuff, though. QM said Holy makes them Holy Element, more or less. Think in RPG terms. The idea of becoming a 'juiced up version' of whatever we have going on is why I suggested Little Life, yeah. Worth experimenting with, alongside Evolve, too, I think.

>>4121072
And yeah, if we can, celebrate a little bit. Then we focus on, well. Gaining a purpose for ourselves. And that'll be to help the poor and downtrodden, with a little help from our Rattish friends.

...May want to throw another point in >Rats when we can, just to be safe, make sure we can still control evolved and unevolved Rats.
>>
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>>4121140
>>4121228
>how do rats celebrate?

It's comparable in size to a small human-sized temple, so massive for your rats, but still decently big by your standards, especially for what you accomplished in just about a week of effort.

>>4121214
Holy, already said, applies a holy effect to your rats. Like holy water of other faiths. Scatter holy water on an undead, they suffer harm. Or an evil demon tries to attack, and cannot harm the holy. If a normal rat bit a vampire, nothing would happen. If your rats bite a vampire it would seriously injure them.
>>
>>4121072
Let the rats CHOOSE how to celebrate. Don't interfere in order to see what they do. Afterwards head up and feast on magical waste and monsters around the alchemist base.
>>
>>4121253
RAT PARTY!!!!
>>
>>4121253
So it's outwardly a human temple, but for them it's actually the size of a city or something? that's pretty based.
>>4121338
But by drinking the waste we are actively condemning (somewhat sapient) rats to death, unless bulwark makes it survivable? We should probably atleast see. We could build a tiny channel which diverts the runoff to a point where we can collect it..
>>4121363
what better beverage than highly toxic magical wastewater?
>>
>>4121367
>But by drinking the waste we are actively condemning (somewhat sapient) rats to death, unless bulwark makes it survivable? We should probably atleast see. We could build a tiny channel which diverts the runoff to a point where we can collect it..

this is the price we pay for going down the evolve path live with it.
>>
>>4121367
Anon we have maxed toughness and magic protection. Plus we need to take extreme measures to evolve special rats and unique species. What better way to supercharge them with magic and to see what fun side effects emerge from alchemical waste?
>>
>>4121369
>>4121451
>>4121367

Let's make the rats start an rattish alchemy operation below the actual alchemy lmao.

>Besides letting the rats celebrate, let's go back to the sewers and punch fist sized hole in any solid-looking wall and dig a burrow in there with omni-omnivore. With a Warren in such a nice location, rats will thrive and hide from cleaners.

We could establish a Warren network that spans the whole city! Both below and above it. We need to increase Saciated for that, do....
>>
>>4121758
>We could establish a Warren network that spans the whole city! Both below and above it. We need to increase Saciated for that, do....

I like this idea a lot, quite a lot indeed
>>
Hey all, continuing shortly now.
>>
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>>4121984
>>4121758
>>4121451
>>4121369
>>4121367
You want to do WHAT now?!

A warren network underneath the city? Surely that would be too risky! Well if it's your idea maybe it could work...

In any case you allow your rats to celebrate... strange to watch them, something which would be completely alien to normal rats, but yours have some sense of completion of something greater in the form of the temple. Your improvement of human nature upon them seems to characterize them enough to celebrate at least in a simple measure of socializing and sharing food and more. An early development of rat culture perhaps?

Though, you feel more like an observer to all of this rather than it being part of you, something you aren't used to and feels strange. Like a human watching their body on autopilot from the third person, simply observing. In any case though, you can let your rats celebrate as they will, before eventually trying to regain control of them all and focus on the next task at hand... the magical toxic pollution spewing forth from the alchemist Guild!

"Maybe I could get closer this time?"

There is the familiar method you know of waiting at the street level for the gutters to fill when it rains and collecting the runoff there. But the most magic pollution would obviously come from the sewer directly beneath the guild. However, as you know, it's quite dangerous around there buy maybe your rats are up to the challenge more? Either you can try to brave the horror-ridden sewers to get to the highest concentrations of magic, fighting your way through monsters to reach it, or you can just keep it safe and stick with what you know... but have to wait for some time till it rains or whatnot.

>What do you do?
>>
>>4122738
Let's start simple, bit by bit. The problem with the warren network is that if our rats grow(they likely will) it won't be useable at all, so we shouldnt invest in a gigantic super project like that, only to throw it away.

Go to the safe spot for now, basically dig a big hole alongside the channel into which runoff will collect until its full. If possible pick the least conspicuous spot, try to conceal it somewhat.
Then we can come back weekly and collect the runoff or something.
>>
>>4122831
Seconding that for now.
>>
Rolled 75 (1d100)

>>4122831
>>4122849
That's a pretty clever idea yeah, and should be possible to you. Rolling just for the availability to you.
>>
>>4122875
>75

Sure enough then, and perhaps taking inspiration from those criminals you'd dealt with before with a similar plan, you simply create your own way of obtaining magic wastewater. Your rats, able to gradually tunnel through stone, can create a channel where there wasn't one before to essentially drain off into whatever passes. You can even make it within a portion of sheer earth and stone, and difficult to reach via only some small cracks, so that there's little chance of anyone else discovering your work!

Probably you'll want to give it time for this plan of yours to come to fruition on its own, but even just in the time it takes you to create the drainage cavity, your rats can drink of what passes through. Sadly a number die but a number more gain magic power overtime from the runoff, equivalent to 5 points of improvement. It's not what you were hoping for or as much as you expect, but it's a start, and a good one for not too much effort made. Come back in a week perhaps and you'll see just how much may be available to you then...

"Eeesh... careful there..."

Maybe the best part is your ability to avoid dangers thanks to tunneling. You see some of the nastier threats down here in your exploring for a good location, and maybe you could fight them, but if you could avoid that then you wouldn't mind. Especially since your rats are... not just rats anymore, you have a little more care for them than to just mindlessly toss their lives away.

Though perhaps in time, with more power you could become the true boss of these sewers!

>You've created a little power source for yourself here, but it will take time to replenish. Would you like to focus on something besides in the meantime, or just linger with this powered effort?
>>
>>4122897
Take some time to observe your rats and watch how that act and behave.
>>
>>4122897
We need to find something more consistent and non-deadly. But for now, also voting observe. We've scouted out this whole underground within reason, haven't we?

...maybe we could do more rich people thieving and robin hooding. But with normal rats.
>>
>>4122934
>>4122897
Let's put a point into mental link(so we can tell more intimately what our rats "think"), a point in trial and error(see if this will make them likelier to survive the magic water), and the rest into "mindful".
>>4122934
Then do this afterwards, try and teach them silly little things and see if they then passively copy the behaviour. What if we could teach the rats to steal thiny things and bring them to our temple?
>>
>>4122934
>>4122938
>>4122947
>with normal rats

The effect you have cannot be toggled. You can encounter normal rats still, but once they come under your control, they will begin to change.

In any case though, from this point you can spend some time observing your rats. Silently watching, waiting to see how they live their little lives. An extension of you, yet becoming their own beings, it is strange yet intriguing.

The most obvious thing you notice at least is that they don't seem to be evolving any further, so they may have reached their limit there based on what you have invested into that ability. A similar case with their developing personalities and mental capability, there seems to be a vague limit to what they're capable of although unlike evolving it's more nebulous for a mental limit. Certainly though they fool you in their appearance of rats seeming to pretend to be little people in their behavior and personalities. All the funnier that it's done without your need to will them so.

You can even try imparting behaviors on them and practices, and as they are unaware of you directly, it seems self-inspired by themselves so they take to it. Nothing complicated just silly tricks to amuse you, but the rats seem capable of learning and retaining, coming to be able to do these things on their own without your will and apparently inducing these behaviors and learned things from you into their little social dynamics... or their own culture, you can't tell yet if they're at that development point but it's surely close enough to raise question for you.

Something you don't like however, is that the more they are left to their own devices and able to develop together and among themselves, they less they seem to need you for guidance as well as you having a difficult time so directly controlling them. Before it was a case where they were just part of your "body" and controlling them was no different from a human moving their arm. Now though it's more like you will your rats to do something, and they get around to accomplishing it their own way. More like your trying to orchestrate a group of uplifted rats, rather than just controlling your own body.

Besides this though it's still quite amazing to see, even for someone as you with little understanding or interest in animal dynamics and development before all this. And for what it's worth, in your time observing you rats manage to gain another three points of improvement from your runoff drain and less of them drop dead. Though you can't really tell if that's because they're learning better or because the susceptible ones have died off already. Either way, it's a nice side benefit, but perhaps you seek safer avenues to power, like burglarizing houses once more?

>What do you do?
>>
>>4123012
>Great Mind - With so many brains in your collective consciousness, you can project your will on other creatures for slight effects.

three points into this, I want to nip this "we will get to it, when we can" attitude in the bud now.
>>
>>4123012
Sticking to trying some burglaring.

Want to save those points for >Deity. Need to retain control.
>>
>>4123012
Put 4 points into spark to max it out.
Put 1 point into Queen's court.
Put 1 point into Conductor
put 1 point into overrun
put 1 point into mindful

After that, it will be time to head deeper into the alchemist sewers to hunt for monsters. We can use overrun to instakill them through sheer numbers as it's our only offensive ability. Plus the challenge will allow the rats to improve and potentially allow special rats to appear in a glorious fashion.
>>
>>4123034
Wait, how many points do we have in reserve? I thought we'd burned them all.
>>
>>4123042
we didn't use them I think? The QM seems to want atleast 2~ people agreeing on a stat allocation before its done. So we have 8 pts. I go by the pastebin.
>>4123033
I support this. 1 point in deity, for cultural reasons, also we'll probably need to transition from an actual god totally guiding them, to a prophet guiding them, if we keep improving their intelligence. We basically have to become ratgirl jesus.
>>
>>4123068
Also if we work on getting avatar, little life and a perk which makes our little life appearance gigantic (in comparison to our other rats) we can be the giant rat that makes all of the rules.
>>
>>4123087
I like that plan. So, Deity, then Avatar, Little Life, then something else, maybe...

Oh.

QM, how does Little Life work? If we die as a rat do we just reset to what we are now?
>>
>>4123090
that is a solid plan
>>
>>4123090
we basically have no idea how little life works. What does 1 point do? what do 5 pts do? how do we turn back? what happens if our "little life" dies? we gotta wait a bajillion years for the second coming of ratgirl jesus?
>>
>>4123068
>ratgirl jesus.

>>4123090
Little Life allows you to become just another rat like the rest of your swarm, and if you die you just return as you are now. What you do while as a rat is up to you, like if you act out your divinity to them or not. Putting more points into it allows you greater control of your rat self as well as being able to customize it.

So 1 point would put your mind in one of your rats and you'd be literally no different from any of your other rats. More points would enable you to think and act with your human mind, wield your usual abilities, choose the type of rat and traits, etc.
>>
>>4123097
Okay, so according to >>4123203, we want at least...I'd say 3 points minimum in Little Life. Might have to table that part depending on how many points we scrounge up.
>>
>>4123208
More or less, you could always drain the journal for an extra point!

In any case if there's an agreement on the points then they can be spent and you'll improve.
>>
I think we should upgrade our rats themselves, we’ve already put one point into them if I remember correctly and it made them a bit bigger and stronger. Given their rising intelligence we would benefit greatly from them being bigger and stronger, not only in combat but transporting stuff and building shit.
And depending on how big some of the rats get we may be better able to interact with humans, like if some of our rats were the size of human children we could send several disguised rats to the surface to try and induct people into a rat cult if thats what we want to do, it would be more efficient than our lone tower of rats anyway
For now though we need to reassert our control over our rats so I support >>4123028

>>4123203
>>4123208
I don’t think that Little Life is necessary at all unless our rats get more intelligent than they already are, if we get another point in evolve we should definitely get several in Little Life though

In the mean time perhaps we could drain the journal >>4123217 for a point in rats and look to gather more, I don’t think we can pull off any religion shit until we have a lot more points if that’s indeed what we wanna do
>>
>>4123208
>>4123217
1 pt in deity for now.
>>4123225
I don't want to brainwash them directly though, I want to brainwash them with a stupid religion, that's funnier, and also makes them a lot more independent. They're probably already smart enough to attribute some sort of significance to this all. All they need for now is to know they're doing gods will, and they couldn't possibly understand.
>>
>>4123225
also leave the fucking journal alone I swear to fucking god
>>
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What's that I hear? Drain the journal?
>>
>>4123229
support, do not touch the journal
>>
>>4123233
No It’s only worth one point anyway, we should instead go cautiously explore beyond the catacombs or hunt the monster like >>4123034 suggested, I’m good with either.
As for points like >>4123034 says but with one point in rats, one in deity, one in great mind and only one in spark instead of 4
Avatar is good too we should get it now or soon idk
Too many cool upgrades, too few points
>>
>>4123261
>Too many cool upgrades, too few points
give it time
>>
journalprotector VICTORY
>>4123261
I think the running theme here is that basically everybody wants to pick up a pt in deity. It's not like we lose the 3 if we don't use them right now.
>>
>>4123225
>rat sized children.

Nooooooo that's not cuuuuuute
>>
Eating din dins right now, but will resume after.
>>
>>4123437
>Nooooooo that's not cuuuuuute
we can evolve them to be cute
>>
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>>4123203
>ratgirl jesus

SO

Settled on the improvements? Ready to continue?
>>
>>4124572
what are the proposed improvements?
>>
>>4124572
Okay, HOW did you find that one?

>>4124572
What >>4124578 asked. I only recall putting something in Deity. Had plans for later, though. Forget how many points we have in store.
>>
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>>4124585
I made it
>>
>>4124572
I like it, we should use it as our rat form
>>
>>4124572
put a rank in deity, we have 8pts. that'd put us at 3.
>>
>>4124591
Fuck it, just drain your humanity for some points and always be a rat all the time!

>>4124578
I believe the proposed agreement then is along the lines of;

>>4123261
>>4123228
>>4123208
>>4123094
>>4123034

>5 points for Deity
>1 point Overrun
>1 point Little Life
>1 point Spark

Although with Overrun, the more points you put, the bigger targets it can apply to. At 1 point it's just for creatures about the size of a cat. So maybe not so good for hunting monsters?

Though you can still hunt them regardless, go ahead and make a roll if you want to start hunting in the sewers beneath the alchemist Guild again with your improved capabilities, or you can play it safe and return to robbing rich folks! But you can still roll for that too, so specify what you're interested in doing and then make your roll!
>>
>>4124616
I am good for this distribution
>>
>>4124616
I hadn't even noticed the new unlocks.

I'm going to say nay on this, I'm afraid.

>5 Deity is fine.
>1 in Overrun is fine.
>1 in Spark is fine.

But only one in Little Life seems risky since we'll have reduced control over instinct, from what you told us in >>4123203. We want to keep ourselves as US as possible, and I'd rather we save those points so that either we use it on something else we can use now, or otherwise just save it until we can put at least 3 in at once so we have a decent chance at keeping ourselves us when we DO use it.
>>
>>4124638
Well Little Life is a toggle ability, if you don't like it you don't have to use it.

But I think the slight majority made their general decision anyway?
>>
>>4124616
just do it
>>4124638
we'll just not use it
>>
>>4124644
>>4124638
>>4124624
That's fine then, and pastebin updated.

So what'll it be, robbing wealthy folks, or hunting monsters, for power? Unless of course you have something else in mind? You're free as you please, but for the time being it seems like you've got power gaining on your mind so hence the obvious focus towards it. Either way if you're seeking power it will require a roll, but if you're not then no roll required.
>>
Rolled 67 (1d100)

>>4124700
Begin work on the great warren network that will span the whole city
>>
>>4124711
>but what will we do with that once our rats become bigger?
expand the warrens clearly
>>
Rolled 96 (1d100)

>>4124707
but what will we do with that once our rats become bigger?
>>4124700
go back to ambushing monsters already under attack by adventurers.
>>
>>4124700
Hm. Wonder if >>4124721 is a good idea. Remember, we don't look like normal rats anymore. That's bound to cause concern. Think I'll vote for >>4124707.
>>
Rolled 59 (1d100)

>>4124707
>>4124762
>>4124721
>96

Dear dear, two options, but you can try your hand... or paws at both! You can continue to search around the sewers more, both in your hunt for enemies as well as suitable spots for more warrens. This area is quite dangerous as you know, but with careful planning and foresight you can avoid most trouble with particular placement. Like your little drainage chamber project that is in an entirely enclosed cavity of the dirt and stone and is only accessible through small cracks and crawl spaces, you can do the same for another warren or two. Just so long as care is maintained about not getting noticed...

"Eww... as if normal roaches weren't bad enough!"

Between warren searching of course, you're on the prowl for magical monsters. You encounter some discarded magical failures and experimental rejects along the way, but eventually you can encounter a giant roach! Almost the size of a horse and crawling around through the tunnels here, the size is definitely worrisome but it's got to be the biggest and juiciest target you've come across in these parts!

"Ow! Ow, yeowch! You can do it my sweets, gnaw away! Ouch!"

Unlike mindless undead, this monster does fight back. However it's size against something as small as rats, doesn't help it. The giant roach can kill a great many of your rats by biting and swatting with it's legs, but plenty more of your rats can keep swarming it. Each taking a bite out of whatever they can. Speaking of insects, like ants attacking a grasshopper or some such, eventually with little bit by little bit gnawed off the giant roach suffers the worse.

In fact it even turns tail to simply flee at one point, but you can simply pursue with your swarm long enough (by swapping out rats for fresh ones) till the big bug can't flee anymore and eventually... oh it must take an hour or more, you're not sure, but eventually the corned thing can't fight back enough to stop itself from being chewed apart beneath a verminous tide...

"Glad I don't have to taste that..."

For your efforts, sadly a lot of rats died but you regained three magical points. As for the roach itself, you know it's worth a lot of magic, just simply it's body alone must be brimming with magic to have lived so long and grown so big.

However you encounter a problem in that, for one thing you expect the Cleaners on patrol before long. And for another, stirrings of other creatures and monsters can be expected. The dead giant roach is going to attract worse things, so it's a matter of how long you want to risk staying in relation to how much magic you want your rats to be able to drain...

>What do you do?
>>
>>4124801
EAT, EAT LIKE YOU'VE NEVER EATEN BEFORE, Consume the bug for its magic.
>>
>>4124801
try to chew it into parts and carry those parts to a less conspicuous spot a top of the back of rats, like crowd surfing, but with bodyparts of magical abominations.
If that fails, just consoom.
>>
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>>4124830
>>4124820
Well your rats don't actually need to eat in order to gain the magic power... but now that they're all chowing down you don't feel like stopping them! In any case you can compel them to munch and munch as much and as fast as they can, and indeed summon other rats, as many as you can from around you to join in on the munching!

"Yikes! Time to go!"

You get some twenty minutes or so before you start to notice a glistening film sliding down the tunnel towards you... a massive slime maybe the size of a house, creeping its way towards you. You're not even sure really if it's intentionally seeking you or the dead roach out, rather than simply traveling this way, but you're not going to try and figure out!

So with some hasty last effort, you compel your rats to shift their munching to gnawing, to bite off whatever chunks of the roach carcass they can in order to carry it off to safety! It's not a whole lot because the roach really was huge, but you can enable them to drag off a decent portion of what remains, for the slime to have the rest and stop following you.

And whereupon you can find safety and seclusion once more, away from the nexus of toxic magic waste beneath the alchemist Guild, you can have your rats finish munching and appreciate the effort made to seek out and bring down such a menace as the giant magical roach! Worth eight points of improvement to you, for what you were able to drain/consume of the thing. Or rather, your rats were.

Though after the losses you incurred and other dangers you faced, you think you'd best give it some time before you try hunting down here again!

>What do you do?
>>
>>4124882
Agreed, we don't need to do that again for a minute. Let's continue down the planned path for now.

>1(5) Point in Deity (again)
>2 Points in Little Life.
>1 Point in Queen's Court.
>1 Point in Mindful
>1 Point in Trial and Error.
>>
>>4124924
>>1 Point in Queen's Court.

change that out for Till Death - (3) - At their deaths, you recoup a small amount of magic from your rats.

and I will support it, I want to max out some of our skill before opening up new ones.
>>
>>4124941
do this, and spend the 11th(8+3) point that >>4124924 didnt spend also into till death.
>>
>>4124946
good shit, let's do it

I want to use the at god point and put it into helix, think of it as a long term investment
>>
>>4124941
>>4124946

...Understandable. Agreed.


>1(5) Point in Deity (again)
>2 Points in Little Life.
>2 Point in Till Death
>1 Point in Mindful
>1 Point in Trial and Error.
>>
>>4124587
d-d-d-d-d-d-d-d-drawfa- no...

PAINTINGfag!!!
>>
Hey all, busy day today but will be resuming in a bit now.
>>
>>4124950
>>4124946
>>4124924
Ah but you see there is a small problem encountered - you can't advance above 40 points in a category! Well it's not much a problem now, but it's something to be aware of in the future. In any case, will update the pastebin shortly to reflect that.

In the meantime then, you want to try burglarizing rich folks then, or something else in mind?
>>
>>4126727
Oh and the pastebin is updated now;

https://pastebin.com/Ud2prH78
>>
>>4126727
OOF, that means we can either have 8 maxed out skills or have moderate ability in all the skills of a category. Ah man, that sucks. In the future could we find some magic Item that would allow us to raise the point limit or remove it?
>>
>>4126914
There's probably SOME way to expand the limit, but that's just the natural way as you are now. Don't forget you have ability shuffle uses, if you prefer the points spread or placed elsewhere.
>>
>>4126923
oooh yeah, point shuffle is starting to look interesting
>>
>>4126651

You should really archive the thread and start new when you get back to it. You're at page 10.
>>
>>4127746
http://suptg.thisisnotatrueending.com/qstarchive/4078247/

warup, BOII



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