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File: SAPeopleP1.jpg (118 KB, 868x651)
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Swamps, Forest and Rivers as far as the eye can see. In the midst of them, rivers made by man. They are long but shallow, used to water the crops where no river normally flows. With hard work and good kings, all of this was made possible.
Where the forests once where green, they are now red, stained with blood.
Villages are gone, entire towns depopulated, our kings, our priests, our women, killed, sacrificed, abducted. The horsemen from the east, their rocks are shiny and red, as if drenched in blood.
They took everything from us. The lands of our ancestors, the Empire they build, gone, turned to rubble, left to be forgotten.
The Gods it seems, have abandoned us.
We mustered thousands, the largest army the world has ever seen, and they slaughtered us, we could not keep them at bay.
Now, only a few villages remain, we are outnumbered and afraid. Afraid that the Horsemen will find us soon. We do not stand a chance against their demonic red rocks.

You are Aitlaz - Prince of the Ibatheud
Your people are in despair, your father is nowhere to be found and the threat of the Horsemen is looming over what is left of your Empire. They look to you, clinging onto the last semblance of normalcy, for guidance in these apocalyptic times.
What will you do to save them?

>Stand your ground
>Flee toward the sunset

----------------------------------------------------------------------------------------------------------------------------------------------------------------------
You are the remnants of a unique high-culture, so thoroughly wiped out by a nomadic people - (that would, in the millenia to follow, become the Germans) - that nothing, not even your people's name survived
the premise of this Quest is, that you will persist, somehow.
The quest fails when the Germans (or if you survive that long - someone else) wipe you out
You win if you make it to the Modern day

Rules are pretty simple
>You are, at all times, the current de-facto sovereign of your people
>I'll give out a couple of options
>you pick one, majority wins
>if no majority is achieved, I will always enact the one that was picked first
>Maps, Technology, wonder-building, city planning, diplomacy, law, religion, personal roleplay, trade - all of this is available to you
>as your empire grows and the general scope of the game expands, generally actions will be simplified and/or become unavailable
>updates on the state of the empire can be requested at any time (I may not always respond, but I'll try)
>>
>>4060102
>Flee toward the sunset
Our people cannot hope to fight them, not yet, but our vengeance is inevitable.
>>
>>4060102
>Stand your ground.

It’s better to take a few hits to guage your enemy’s power. If it’s too much, you can always run.
>>
>>4060102
>>Flee toward the sunset
>>
>>4060102
>Flee toward the sunset
I would like to stand and fight, but it seems to be instant death
>>
>>4060102
>Flee toward the sunset
>>
>>4060102
>Stand your ground
>>
>>4060102
>flee to sunset

A good premise. Let's hope it lasts more than a day.
>>
>>4060544
>>4060534
>>4060508
>>4060469
>>4060110
Though you are not officially King yet, you already make the toughest decision ever laid before one: To abandon the land of our ancestors and run.
The survivors amount to naught but a few hundred people, you had hoped that in the time you've waited and prepared for your exodus that more refugees would come to bolster your numbers, but alas. Now we head into the great unknown, into the lands beyond the sunset.
A treacherous and long journey awaits us, that much you know for sure, anything else however, is a mystery as great as life itself.
After another day of preparation, the Sunset Trek begins.

For miles you march, across swamps and forests you've never before seen, leaving behind the familiar rivers of home, the salty smell of the sea accompanying you along the way. When you come across an open plain and hear the steps of those terrible beasts, your people almost scatter into the wind. It was a herd of horses running past you in the distance, you convinced your people at least. If it truly was or if it were the horsemen somehow not spotting you, is something you shall never know.
As days turn into weeks, weeks turn into months and months turn into years, you've struggled your way through marshes, moors and bogs of all colors and sizes. Your people are getting tired and there seems to be no end to these swamps in sight. It is time to settle down, there is no way around it, if not right here then somewhere close. You send out your scouts to survey the area, they tell us of a mighty river, an open field and a thicket the likes of which we've never seen.

>Settle Swamp
>Settle River
>Settle Plains
>Settle Forest
>>
>>4060950
>>Settle Swamp
>>
>>4060950
>Settle Swamp
>>
>>4060950
>>Settle Swamp
>>
>>4060950
>Settle Swamp
Might not be popular but it'll harden our people into chad-tier barbarians.
>>
>>4060950
>Settle River
>>
>>4060950
>Settle Swamp

>>4060951
>>4061122
>>4061137
>>4061145
We going to become the trading empire of Venice now, petrified wooden beams and all
>>
>>4061201
>>4061145
>>4061137
>>4061122
>>4060951
You heed the plead of your people and settle down on the spot. It's not ideal, that's for sure, but we can make this work, your ancestors lived around swamps, though this is not the same thing, our skills as a people will surely help us.
Your tents go up on the few dry patches of soil, scattered across the swamp, into a large central camp where the majority of your people find shelter, and several surrounding sites nearby.
Though food in the swamp is scarce, your people did bring Livestock with them, along with a couple of fishermen, who scour the nearby coast and river for good fishing grounds, and a few elderly women who pass on their ancient knowledge of berries and mushrooms to the girls.
It is a precarious situation, but managable, no one goes hungry, or truly sated.
Erecting solid structures proves to be another challenge, as we cut down trees and work them into logs to build our village, we find ourselves watching the foundations for our Longhouses simply sink into the ground, never to be seen again.
When we tried to dig out the trench for a shallowriver, it too proved a challenge. The soil would simply give way and fall back into the hole, forcing us to endlessly dig with no progress made.
We find ourselves now, unable to build houses and sow seeds, and the people are swarming you for answers and suggestions alike.
The words of the mad and brilliant are drowned out by the screams of the afraid, you can barely make out a single word of what they're saying
what will you tell the people?
(these are cryptic on purpose)
>something about uh...trees?
>erm drink?
>was that...mountain?
>they should just stay in the tents
>>
>>4061240
>something about uh...trees?

Need to petrify logs like most swamp peoples did in history
>>
>>4061240
>something about uh...trees?
Not sure what any of these choices mean, but I'll go with this one. Swamp's seeming like a bad choice. At least the horse nomads will probably stay away
>>
>>4061295
Well, if it consoles you, that's kinda the point
when was the last time you knew what was going on when 50+ people shouted different things at you simultaneously?
>>
>>4061240
>something about uh...trees?

Could be a bad choice since is a very early age. And it would cut away farmers and herders from their work, they can t do much here if not just help building. If there where some islands around with solid ground, maybe they could live with us. If this is a lake maybe we can try to make fields on it like the atzecs, even if it will require time to research.
Or we could put them on the nearby plain and make them return here if anything arrives.
The river is bigger than the ones of our homeland, so it will be probably more dangerous but at the same time more fertile.


The Mountain will be probably important, mainly for stone and if we are lucky copper. The problem is that going from there to here on foot will be slow. So might be a good idea to capture a few horses.
>>
>>4061240

>something about uh...trees?
>>
>>4061429
>>4061382
>>4061295
>>4061264
You stammer something about Trees at them, and sure enough the confusion silences the crowd for a moment. You search out the man who said this initially and demand him to explain this tree business to the crowd.
He suggests that we merely cut off all the branches of a tree, and ram the whole thing into the ground as it is, surely a big enough tree will be big enough to sink all the way to the bottom of the swamp and still be far enough above water for us to build on.
This seems crazy, to say the least, but not unreasonable, you decide to give it a try and your people traverse the swamp enmasse, hauling entire trees while almost drowning themselves.
After several weeks of these uncomfortable and dangerous hauls, the plan is coming to fruition. We now have ample building space atop the piles our people have come to call Wetzuhai. Atop the wetzuhai we place a layer of crudely made planks, on which we build.
Sadly, there is still not enough space for even a single Longhouse, so we instead build multiple, cut-off longhouses, these shorthouses as it were, dot the scenery of the vast, brown and yellow swamp we found ourselves in.
During all of this, many a man had almost drowned in mud if not for the workers combined effort to pull them out.
On the bright side, we have figured out now where the safe paths through the swamp are, and marked them with thinly cut wetzuhai.
Across the unsafe path we've build thin bridges that are much like our foundations.
The issue of sowing seeds still remain however. We cannot do farming in this wasteland, and building our shallowrivers is still not an option, despite the wetzuhai

>farm in the river valley
>systematically forage
>organize the fishermen
>focus on livestock
>>
>>4061446

>Systematically forage

Whilst farming would be ideal in the future, right now we need to focus on the short term if we need to survive. The livestock are limited, and whilst fishermen would be a good supplement, there is the danger of overfishing the rivers clean. As it is, systematically foraging seems like the best option for building up a fair stock of food we can support ourselves on before working on something more sustainable and long-term.
>>
>>4061459
i'll second this
>>
>>4061459
>>4061463
while we forage we need to try to figure out if there are any native plants we could cultivate and farm
>>
>>4061446
>Systematically forage
>>
>>4061446
>>systematically forage
>>
>>4061446
>Systematically forage
>>
>>4061446
>systematically forage


For now it should be fine (even if we aren t a small group), but we should return to farming as soon as we can.
>>
>>4061446
>systematically forage
Would those Aztec floating farms work in a swamp rather than a lake? In any case we might not want to fill the waterways where traffic is meant to go and it's a long term project.
>>
>>4061643
>>4061619
>>4061550
>>4061463
>>4061459
>>4061770
>>4061814
With no reliable food source at hand, you decide to take fate into your own hands and let your people make one themselves. You summon the women and warriors and order them to scour every forest, valley and bog for berries, fruits and mushrooms to pick. No stone shall be left unturned, they are to canvass every plant in the world if they have to, their children, their husbands and most importantly their prince, rely on them to save our people in these dire times.
You ceremoniously arm the warriors and women alike, with clubs and mallets from your personal armory, which right now is really just the unused tarp of a broken tent.
With only your blessings and that of the sun, they go out to search for food with renewed vigor.
This was a risky move, as only the children and elderly remained behind, if any of them got captured, it would be a huge loss to us. If we got attacked right now, it would certainly spell our end as well, but food must take priority. You will personally defend every single subject of yours if you must, at least that's what you tell yourself to keep calm.

Almost a week passes, and worries begin to arise as the rest of the kingdom falls into starvation, the fishermen unable to supply all of your subjects. But at last, they return and the warriors report no combat and none missing. One woman had gone lost on the way home and they had to find her, which greatly delayed their return, but here they are, triumphantly returning with wagon loads of forage.
You eagerly await a more indepth report from your warriors, but for now, it is time to celebrate.

The elder women have searched out all the excess food not needed to feed our people, and arranged for the festivities before their return already, making this process a lot easier on everyone's already strained nerves.
Everyone gathers outside of their homes, in the central plaza of your wooden town, the wisewomen have arranged for a decorative throne to be made, specifically for you, as they have done for all kings before. But you are no King yet, so this strikes you as heart-warmingly misguided.
Regardless, you have your festivities, and for a while everything seems fine, nobody's starving, the horsemen are nowhere to be found, the gods aren't unleashing their wrath upon you, it's almost like normalcy has returned to everyone's lives.
At the end of the festivities, the wisewomen and wisemen prevent you from leaving your throne and present to you a crown made from nothing but stones and twigs, twisted and pushing into each other as to not fall out. It looks fragile, but they assure you it is sturdy and place it firmly on your head.
They bow before you, and shortly thereafter, the rest of the crowd does as well.
KING Aitlaz the First.

Emboldened by this turn of events you give a grand speech about your plans for the future

>Glory
>Revenge
>Prosperity
>>
>>4061814

Having done some research, it seems like in theory it ought to be possible. It'd be quite the initial investment of labour, and rather more difficult in a swamp than in a lake, but the dividends from doing so would hopefully be more than enough to make up for it.
>>
>>4061825
I'd like to inform you that, if my hints weren't clear enough
that we are specifically in a peat marsh
I'm calling the swamp a wasteland for a reason
>>
>>4061829

Ah, I see. My apologies in that case.
>>
>>4061821

>Prosperity

With how precarious our situation is right now, revenge is unlikely to be particularly possible any time soon, and glory can only come when it is possible to support it. In our current state, prosperity is the best we can hope for.
>>
>>4061821
>Revenge
I don't think we'll ever completely wipe out the germs so a permanent persecution complex ought to bind the people together and keep them fighting ferociously over further perceived sleights.
>>4061829
Hmm, sounds like Venice won't be feasible in a peat marsh either. Sounds like we've pushed ourselves into being crannogmen, we'd better conquer better land fast.
>>
>>4061821
>Prosperity

Looks grim, but there is good land near us so we can settle there as well. I thought we would have been able to do something here, at least it will be one of our settlements that can be easily defend.

Well we have walk in a great swamp before arriving here, a swamp large like that is already a great protection for us.
>>4061858

We have good land near us there is no need to conquer, we can settle it.
>>
>>4061908
>>4061858
>>4061847
>I'd like to give a status update for everyone, to work with, as the game will open up soon and you'll have proper decision trees.
>We are in a peat marsh and made it barely habitable
>Due to who we are, we have canal-building and irrigation technology way ahead of anyone else in the region
>There is a fertile river valley nearby
>There is a shitty mudlands beach nearby
>There are trees virtually everywhere, even in this shithole, especially mangroves toward the coast
>Your future is only limited by your imagination, and physics
>>
>>4061931

Interesting, thanks for the info.

It does seem like aiming for the river valley in the future would be a fair idea, given it'd be ideal for farming and would serve as a good breadbasket. As it stands though, the swamp is a defensible enough starting settlement, and a good place to retreat to as a fallback position should the horsemen find us - I doubt their horses would have much luck in that sort of environment, which ought to remove one of their prime advantages.
>>
>>4061908
>>4061847
You urge your people to persevere, to survive in this wasteland, you will thrive no matter the odds, or may the gods strike you down right where you stand. You hold out your arms and look into the cloudy grey sky expectantly, there is silence of a brief moment. Nothing, then the clouds clear. If this isn't a sign of your divine providence, then you don't know what is.
Your people cheer, they seem to be content with your speech. You've never done this before, but you figure that you'll have ample opportunity to practice these things in the future.
Everyone returns to their businesses, and you grab the head warrior and figuratively drag him to your shorthouse in excitement.

He lays bare to you, everything the foraging party witnessed on their week long assignment. Several berries were found growing in surroundings bogs, much like the one we live in, a hard red one, a soft red one and a soft black one that looks just like the red.
We've never seen berries like these before, but the foragers tried them, sweet grassy, sweet sour and bitter sweet respectively.
Then the party also met hunters from a barbarian people, assumed to be somewhere from the sunset. There was no contact between them and us, our numbers likely alarmed them.
The River valley nearby seems to be uninhabited, the foragers followed it all the way to the sea, there was nothing to be found on our side of it. What lies beyond the river however, remains a mystery.
The lack of significant events from the other areas surrounding the settlement, suggests that this gargantuan swamp we found ourselves in, is entirely uncontested.

With these good news, it is time for you as a king to decide how to process all of this information.

Technology:
>Agriculture - Berry seeds
>Construction - Woodworking
>Government - Record keeping
Diplomacy
>Establish contact
>Organize raid
Economy
>City - Expand infrastructure (Capital)
Roleplay
>Public relations
>Write in
>>
>>4062320
>Agriculture - Berry seeds
We'll need a permanent food source, we can leverage woodworking after that and trade surplus for further food.
>>
>>4062320
>>Construction - Woodworking
Be builders will do farming when we get slaves for it.
>>
>>4062320
>Agriculture - Berry seeds
The other things can come later
>>
>>4062326
>>4062383
Support give em cool aid.
>>
>>4062320

>Agriculture - Berry seeds

Food first, then we can move onto other matters.
>>
>>4062320
>Agriculture - Berry seeds


If it s uncontested and we are the only one here we can fully use this region, especially that mountain and the valley of the great river.

And if the swamp is that big, it s an incredible defense for our people.
>>
>>4062320
>>Agriculture - Berry seeds
>>
>>4062420
>>4062393
>>4062383
>>4062326
>>4062487
>>4062756
You order the wisewomen to gather a handful of seeds from each of the three berries the foragers found. It takes them several attempts, lasting days and weeks each, before they figured out how to extract the seeds out of these new berries. With three handfuls of seeds now available to you, you instruct the farmers to sow them in the marshy soil and tend to these new crops.
It'll take at least a year until we find out if these berries really grow here, and then gods know how long until we can subsist on them, but it's a start.

Technology:
>Construction - Woodworking
>Government - Record keeping
Diplomacy:
>Peace - Establish contact
>War - Organize raid
Economy:
>City - Expand infrastructure (Capital)
>City - Stockpile resources (Capital)
>City - Build wall (Capital)
Religion:
>Faith - New ways
Roleplay:
>Public - Carousing
>Personal - Find wife
>Martial - Fitness training
>Write in
>>
>>4062763
>>Construction - Woodworking
Surely expanding infrastructure and such would be more useful when we have actual woodworking skills.
>>
>>4062763
>>Martial - Fitness training
>>
>>4062763
>Construction - Woodworking
>>
>>4062763
>Construction - Woodworking
>>
If it's wood can we make some nice boomerangs. Not for coming back, but for hunting.
>>
>>4062763
>Construction - Woodworking
Can we only pick one?

>Martial - Fitness training

I think we can order our group to do one, and we can do a personal action......

We should settle the rivers soon so there will be less people to contest it with later....
>>
>>4063445
yes, you can only pick one unless specified otherwise
decisions matter
>>
>>4063445
>>4062855
>>4062813
>>4062785
The crude planks that define the city, are neither a masterwork by any means, nor particularly pleasing to look at. While it is a step up from literally sleeping in shallow water, it is still unpleasant. The novelty of it has already worn off and the people are starting to get bothered by not just how ugly all of this is, but by the safety hazard the poor craftsmanship poses. Not too long ago, a child has broken it's leg after it tripped and got stuck in a small gap between the planks. We can't go on like this.
You find some young men, not quite of fighting age, being lazy layabouts and not helping their parents with their work. You look at them, they look at you. There's quite an expectation in their eyes, they probably think you're here to recruit them into the warriors, which is what every boy dreams of.
You shatter their expectations and instead, show them around the settlement, which they of course already know by heart, but this about teaching them something.
You show them every crack, every gap, every hole, where one might hurt themselves. They get the picture pretty quickly.

The following days, the youths proudly present to you a single plank, like a child would to their father. It's a somewhat humbling experience, you're barely older than them. They made this plank, it seems to be of high quality, you are somewhat impressed by this work, but you tell them, we need more than just one.
The youths understand.

Two weeks pass and these young wood workers have made quite a name for themselves. Their parents came to you for an audience regarding your choice of career for them. They would have preferred if they had taken up their profession, as is custom, but are impressed you gave these good-for-nothings something to aspire to.

Technology:
>Government - Record keeping
Diplomacy:
>Peace - Establish contact
>War - Organize raid
Economy:
>City - Expand infrastructure (Capital)
>City - Stockpile resources (Capital)
>City - Build wall (Capital)
Religion:
>Faith - New ways
Roleplay:
>Public - Carousing
>Public - Hunting
>Personal - Find wife
>Martial - Fitness training
>Write in
>>
>>4063595

>City - Expand infrastructure (Capital)

Now that we're actually a little more skilled at the job, it's probably about time we expanded the infrastructure of our capital, made it a little something more. As always, it's best to stabilise our initial position before moving onto anything else.
>>
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>>4063595
>Write in: Harvest the peat for fuel and as a material in general

You said that this is a peat marsh, not a swamp. Swamps are defined by having trees, while marsh wetlands typically do not. This presents us with a problem: fuel for fires. Luckily the solution is in the name: peat. Peat is something harvested in history from these places to provide a really efficient source of fuel if dried. Also, it is really good as soil for farming should we need it
>>
>>4063613
+1
>>
>>4063613
Fair enough, anon
but note that this place is swampy as all hell still, this is something I can say from personal experience.
I am using real geography, this is not a fantasy place, keep that in mind
>>
>>4063637
could we use our knowledge og irrigation and canals to divert a couple of entry points of water from entering the swamp? maybe make a couple of new exits as well. i dont mean draining it completely, just get it one step dryer
>>
File: Wetlands.jpg (212 KB, 960x540)
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>>4063637
Something like this? I agree that it would be a difficult start, but boy would it be hard to attack with horses, and easy to defend with just clubs and spears. Maybe we could drain a portion? Or find islands on the marshlands like the Frisians and Venetians did
>>
>>4063649
yes, like that
we could do that, you'd just have to pick the right decisions for it, we're already halfway there with the whole piles and bridges thing

>>4063645
we are very much able to do so, but couldn't so far, because our building method is too primitive
>>
>>4063607
Seconded, we should probably contact the barbarians after that. We can show off our civilising efforts and warn that the incoming Teutons will push more refugees into their neighbourhood unless they join us in resisting.
>>
>>4063613
>>4063794
Oh shit, I seconded the wrong post. I meant we should harvest peat, the less wood we're burning the more we can use for construction.
>>
>>4063796
>>4063615
>>4063613
Despite the fact we have wood in abundance, it is becoming clearer by the day, that the quite literal lengths we have to go to to access any of it, is quite burdensome on your people. Seeing as you find yourself surrounded by some kind of plant or another, you yourself, chose to try and burn some of it, to no avail however.
Walking around the town, you find a couple of spots with exposed earth. It is dark as night, looks mushy and wet. It's unlike any kind of earth you've seen before. It's texture reminds you of clay, even if it is much heavier. You take some with you and hand it to a potter, you suggest him to try and do something with it, hoping that there's something useful yet in this wasteland.
The next day, the potter comes to you, frantically bowing and asking for forgiveness.
You inquire as to what he did that he so vehemently apologizes. He burned the clay he says. With the gentle confidence of a true king, you remind that that is what clay is for, you shape it and burn it, that's how pottery is made.
The potter however, insists that this is not what he means. He takes you to his workstation and lo and behold, there is a fire burning in his furnace.
You ask where the wood is, he tells you there is none. You look into the furnace, it is the clay.
Though the place is effectively flooded for whatever reason, there it is, a heap of black clay, simply burning, fueling the fire.
This is unheard of and soon, the whole town knows.
Instead of wasting wood for our fires now, we're using the very wasteland we live on instead.

Technology:
>Government - Record keeping
>Industry - Refine turf
Diplomacy:
>Peace - Establish contact
>War - Organize raid
Economy:
>City - Expand infrastructure (Capital)
>City - Stockpile resources (Capital)
>City - Build wall (Capital)
Religion:
>Faith - New ways
Roleplay:
>Public - Carousing
>Public - Hunting
>Personal - Find wife
>Martial - Fitness training
Miscellaneous:
>Write in
>>
>>4063844
>City - Expand infrastructure (Capital)
>>
>>4063847

+1

Given that we've got more wood to go around now that we've got an alternative fuel, expanding our infrastructure ought to be something less of an expense, and will be helpful in properly establishing our position.
>>
>>4063844
>City - Expand infrastructure (Capital)
>>
>>4063844
>City - Expand infrastructure (Capital)
We need to properly establish ourselves before we colonize the valley(and we should do that soon, less someone comes around and cucks us
>>
>>4063844
>>Martial - Fitness training
>>
>>4063844
>City - Expand infrastructure (Capital)
>>
>>4063844
>City - Stockpile resources (Capital)
Was that clay?
>>
>>4063993

No, it was peat.
>>
>>4063993
It's peat, a massive carbon sink as the water is too acidic for the dead moss to be broken down and recycled into the biosphere. There are renewable ways of harvesting it but that's not what we're doing, we're carving up chunks of the temperate rain-forest equivalent in terms of carbon sequestration. Hooray!
>>4063844
>City - Expand infrastructure (Capital)
We could combine this with traps as invaders would be even less comfortable off the paths than we are, by controlling their movements we can hide bridges or stakes.
>>
>>4064006
mean't to say coal, but w/e.

didn't think wet soggy clay like stuff could burn so well.
>>
>>4064012
>>4063960
>>4063883
>>4063858
>>4063850
>>4063847
As the people are beginning to settle in, you notice that dozens of women have gotten pregnant recently. It is a good sign for your people, but you doubt the town can handle many more inhabitants as it is. To counteract this, you figure, we need more space to live on.
You begin to devise a plan on where to build to what. Walking around the town and the unbridged paths, you see the new houses before your inner eye, but new homes alone won't cut it. The potter needs a proper workstation, the woodworkers need a place to practice their new craft, the toolmaker has been idle ever since we came here, and generally we have no real way to store anything in large amounts.
You've already decided that the Toolmaker will get a workshop, no matter what, as such his will take priority.
Though, you fear putting too much pressure on the woodworkers will deteriorate the quality of their work.

As you deliberate on the order of buildings being constructed, your orders to lay the foundations for everything, have already gone out.

>Houses
>Pottery
>Major Storage
>Minor Storages
>Woodshop
>>
>>4064071
>>Woodshop
>>
>>4064071
>Woodshop
Those parents will laugh at their ignorance when they see how vital to our society their layabout sons have become. Should make building a sharpened stake wall easier too, are motte and baileys still state of the art?
>>
>>4064071
>Woodshop
>>
>>4064071

>Woodshop
>>
>>4064077
motes and baileys? what are those? never heard of em, this is 1200 BC
>>
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>>4064081
A precursor to the classic medieval castle that consisted of an outer wall of stakes hiding the settlement and a further wooden keep on an artificial mound. According to wikipedia they were made from the 10th century on and some were build in marshes. Assuming flat ground our swamp stronghold would both be an imposing landmark and offer an unparalleled point of view over the surrounding landscape. Very much a long term project though and moot if we choose to make the river valley our base of operations when we expand into it.
>>
>>4064095
alright, anon, I guess I walked into that one
but for real, the concept is unknown both to us and the entire region we're currently in, due to the time and geography we're in, no one has the population, let alone the central government required, to build any of this
well, except for us, really.
>>
>>4064095

I'm pretty sure he meant never having heard of them less in the literal sense and more in the sense that this being 1200 BC, none of our people would be aware of such a concept, being around over 2000 years before the date you prescribe as when they started to be built.
>>
>>4064071
>Woodshop
>>
After working on infrastructure we need to think on health as well, without germ theory that is. Those newborn will die prettttty quick I fear
>>
>>4064101
New level of bait the fish just walked out of the water and killed itself.
>>
>>4064101
>>4064102
Fair enough, even if it were technologically appropriate I wouldn't expect it to be built in less than a generation. With luck we could plausibly stumble on the idea, building sharpened wooden walls for defence and artificial islands for stability might cause a lightbulb moment somewhere down the line. The idea of being wet Romans, stripping forests for fortresses wherever we go, appeals to me.
>>
>>4064117
not gonna lie, that is a quality shitpost
thank you, anon
>>
>>4064101
You also ascribe me far too much understanding of social nuance, I took the question at face value like the 'sperg I am. Glad you already know what's a motte or not, I was wondering why you'd start a AH quest otherwise.
>>
>>4064114
Of course, can't have people drinking swamp water. What we need is a brewery... berry-wine for everyone!
>>
>>4064129
Supporting!
We need 'em fun juice
>>
>>4064132
However, wanting to keep the internal law of the narrative, I don't think how we can justify eh "hmm yes, let's smash this berries and wait for them to rot"
>>
>>4064133
Same as defensible dirt mounds, we'll just have to wait for some filthy slob to leave his fruity stew out long enough to ferment and then not die after drinking it.
>>
>>4064140
Ye. I wonder what is the alcohol % to keep water from spoiling
>>
>>4064133
Our immune system should be insane compared to most humans now days. We have the PH of a crow so I don't think a healthy man will die from berries.
>>
>>4064149
Very little actually, humans had to specifically breed yeast to excrete more than is needed to inhibit their competitors. Turns out methylation is potent poison and we happen to be very resistant to thanks to our livers, for a while anyway...
>>
>>4064071
woodshop
>>
>>4064152
>>4064150
Ah screw it. Literally. Who cares if one outta ten childs lives past 5 years old. Just have moreq
>>
>>4064071
>Woodshop
Wood for the wood god stakes for the stake throne
>>
>>4064133
We discovered peat fuel through circumstance so it's definitely possible as per >>4064140

>>4064163
What's the mortality rate for women in childbirth during this period? Could be a pretty bad idea if we need 'em to pump out 10 just to have 1 survive. Not to mention the resource drain. Of course, depending on whether we can attract more people here, it may not be that big of a problem.
>>
>>4064156
>>4064113
>>4064079
>>4064078
>>4064077
>>4064075
As construction for the Toolshop begins, you've decided to ease the burden on the woodworkers by having your people build them a workshop of their own. Though the toolshop has a headstart, the constructions are running in parallel due to the immense importance of both.
You wait impatiently for both to finish and sure enough, after a couple of days, they're done.
The toolmaker starts making tools as per the woodworkers requests. It takes another couple days for their arrival, until then more foundations have been laid.
Now the woodworkers are fully decked out with tools and can produce planks and other materials out of wood, far more efficiently than before. They're growing to be a true asset to the kingdom.

>Houses
>Pottery
>Big Storage
>Small Storages
>>
>>4064269

>Pottery

Storage tends to be a fair bit more useful when we actually have a more efficient way of storing things. A more efficient pottery industry should allow for that, not to mention the other myriad benefits it'd provide.
>>
>>4064269
>Pottery
After we get this done, we could probably go for one of the storage options.
>>
>>4064290

Exactly my thinking. Pottery, then big storage, then houses. We can stand a bit of overcrowding for a while if it means otherwise being better prepared for life in this place.
>>
>>4064269
>Pottery
>>
>>4064269
>Pottery

>>4064296
We probably won't feel overcrowding for a while anyway, those women are only visibly pregnant and those kids still have years before we feel the strain on housing. In the meantime, we'll have something worth trading with now. Those barbarian fucks better not try anything, though.
>>
>>4064262
We don't vaccinate.
>>4064163
The weak just die off that's how it is.
>>
>>4064269
Pottery
>>4064296
We'll want to deal with the neighbours and make clear our claims on the valley too. A few earthen jars of berries and some wooden crafts should make for an appropriate show of goodwill.
>>
>>4064269
>Pottery.

Very important for storing and for trading.
NarratorQM, could we get a thorough description of the hunter people our foragers found? If their pointy sticks were shiny or rocky. If they had hides or linen clothing, that sorta stuff
>>
>>4064395
sadly that information doesn't exist to you as it stands. Sharing it would be meta knowledge
>>
>>4064395
>>4064356
>>4064307
>>4064305
>>4064290
>>4064281
Next up on your list is the potter's workshop. It takes quite a bit of extra effort to accommodate for the furnaces and moving the potter's existing equipment there. Previously, because the town was hastily cobbled together, the potter's furnace was located out in the open, where it didn't need a way to get rid of smoke. Now however, we must install some kind of exit-path for the smoke caused by, not one, but four furnaces. The idea is as simple as it is genius, simply make the smoke-hole of the furnace longer and have it stick out the roof.
Putting this idea into practice proved a little challenging, given our general lack of stone, but we managed it somehow.
The woodworkers ask for rest and you grant it to them shortly after construction of the pottingshop was done.
Remaining construction work has been postponed due to general exhaustion.

Technology:
>Government - Record keeping
>Industry - Refine turf
Diplomacy:
>Peace - Establish contact
>War - Organize raid
Economy:
>City - Stockpile resources (Capital)
Religion:
>Faith - New ways
Roleplay:
>Public - Carousing
>Personal - Find wife
Miscellaneous:
>Write in
>>
>>4064525
>Personal - Find wife
We should probably try and get ourselves an heir.
>>
>>4064525
>Industry - Refine turf
>>
>>4064525
>>Faith - New ways
>>
>>4064525
How long's it been since last winter? I'm pretty sure turf can be used for insulation so it might be a good option depending.

Also, I'm thinking a wife may actually be a good option right now too. If the woodworkers can get exhausted, I'm worried our king here can get stressed out. Might be good for him to step back and take a breather.
>>
>>4064545

+1

Loathe as I am to neglect the further development of our land, we've reached a point now where things are stable enough that we can leave them in equilibrium for a little while. Now, it's time to ensure the safety of our future.
>>
>>4064574
this
>>
>>4064579
>>4064545
Guys. Let's leave the wife for when we find the barbarian princess.

>Diplomacy - Establish contact.
We first befriend them, later we raid them. Lastly we enslave them!
>>
>>4064654
I was thinking about keeping marriages for alliances but I'm not sure if our people, after the experience with the horsemen, would be willing to allow barbarian blood in the mix. As king, we can probably just push right through their objections, but I feel like the wisemen and women may fuck with us. And unless I'm reading into it too much, they've got influence.
>They bow before you, and shortly thereafter, the rest of the crowd does as well.
>>
>>4064654
Seconding this.
>>4064669
If they're wise they'll see the prosperity we've led the people to so far. By marrying a barbarian we get an heir (hopefully with hybrid vigour), the expertise of natives and fresh meat-shields to deter the Teutons.
>>
>>4064672
>>4064669

I think we can reduce the wiseass- wise man and woman I mean by introducing religious reforms.

I want to marry a barbarian princess because, besides sounding cool, we really need the locals to figuratively give us the wheel instead of making it ourselves through trial and error.
>>
>>4064525
>Industry - Refine turf
>>
>>4064525
>>Peace - Establish contact
>>
>>4064721
I want to contest this, desu.
Turf is so abundant that I don't see the point. Yes eco-friendly sounds cute but is 1300 BC nibba
>>
>>4064525
>Government - Record keeping
I think it's to early to be thinking of marriage.
Knowing the passage of time would help us keep track of things and organize our society better.
>>
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>>4064077
1200 bc or 12,000 bc? Cause by now most of the old world is bronze age, with the Hittites, Myceneans, egypt, Assyria, Shang in china, and the Olmecs in mesoamerica. If this is the age I think it is, it's time to become the semi-mythical sea-peoples, destroying all those middle-eastern civilizations. Let's go boys!
>>
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>>4065107

Meant >>4064081 not >>4064077

Also, hillforts, which existed 1300 bc onwards are very similar to >>4064095 so that is probably our best bet for forts
>>
>>4065112
Oh, you and your hillforts, anon.

>NarratorQM, can you tell us what season it is? I am thinking it is autumn/spring-ish and the climate is not too cold or rainy.

Why do I worry? Because I can totally see the swamp overflowing and washing the entire kingdom into, well, nothing.
>>
Okay I'll give you all a status update to address all your questions.

>what season is it
it's spring and we've been here for half a year now
>1200 bc or 12000 bc
1200 bc the reason we have to literally reinvent the wheel all the time is because, we are a neolithic people with an unusually advanced state, having been overrun by a bronze-age people
>eco friendly in 1200 bc
we wouldn't be eco friendly, as it stands, we literally chuck wet peat into ovens, that's really inefficient
>wisepeople seem to have power
they do, they are the living embodiment of our venerated ancestors
>worried about floods
we have not experienced a single flood thusfar and the only season we haven't met with yet was summer
>>
Also a quick tally for myself as a crutch
>>4064990
1 for Record keeping
>>4064736
>>4064672
>>4064654
3 for Establish contact
>>4064721
>>4064586
>>4064574
3 for Refine turf
>>4064580
>>4064545
2 for Find wife
>>4064576
1 for New Ways
>>
>>4064574
>>4064586
>>4064721
[This has been enacted due to tie-breaker rule]
With calm returning to the town after a series of building projects that drained our people's goodwill for the time being, there's not a whole lot do to right now.
You visit the potter to request a large pot for your personal berry plant, when you see him playing around with blackclay again.
He greets you and vice versa. The potter excitedly tells you of his recent experiments with blackclay. He left a lump of it in a pot for a while and forgot about the thing, when he came back it was all dried up and hard as stone. He chucked it into the furnace and, not only did it not put his place underwater, it burned far longer than normal.
Now he's seeing if he can't work the blackclay into a more furnace-friendly shape beforehand, and then dry it on purpose with the heat of the furnaces, without actually setting it ablaze.
You watch him do this for a couple of hours, you've got nothing better to do today anyway.
He works the lumps into the shape of a small brick and then dries it by the fire. He put it too close the first time and it started to burn. We quickly put it out and placed it a foot away from the furnace. It seemed to dry pretty quickly.
The potter, amazed by his own find, immediately starts to make more of these blackclay bricks. You say goodbye and go about your day.
Soon, news spreads of the potter's invention and people start trading in their food and services for his bricks.

Technology:
>Government - Record keeping
Diplomacy:
>Peace - Establish contact
>War - Organize raid
Economy:
>City - Stockpile resources (Capital)
Religion:
>Faith - New ways
Roleplay:
>Public - Carousing
>Personal - Find wife
Miscellaneous:
>Write in
>>
>>4065638
>Peace - Establish contact
>>
>>4065638
>>Faith - New ways
people are getting tired of all work, no pray
>>
>>4065689
This
>>
>>4065638
>>Peace - Establish contact
>>
>>4065638
>Personal - Find wife
>>
>>4065638
>Faith - New ways
This would help our people deal with any hard times that may come.
>>
>>4065638
>Peace - Establish contact
>>
>>4065689
>>4065738
>>4065746
>>4065976
After some time alone you came to remember that your warriors told you something about a barbarian people that they met toward the sunset. You spring into action and organize a small party to lead you to the barbarians.
three of the warriors who went with the foragers are to come with you, including the man you designated as head-warrior.
as well as the most beautiful pot we have available, filled to the brim with berries and wrapped up in a bear's fur.
You consult the wisewomen and wisemen to bestow upon you the guidance of the ancestors. They grant you fortune and a boon of charm, before sending you off to your journey to the unknown.
Eagerly, you and your warriors leave the town and head toward the sunset. On this trip you see the river and it's valley for the first time. It is breathtaking, making you wonder why no one bothered to come here before you. You head upstream, back into another marsh, where the river flows through and you cross.
You head back downstream, to where the barbarian hunter was spotted last time. This is where your warriors' wisdom ends as well, and the four of you head into the unknown that lies before you.
Sun is already setting however and you decide to rest here for the night.
At daybreak, you continue your journey and soon after, you stumble across a village.
The people there, dressed in far better clothing than you. It is an ungentle reminder of your current state of poverty. Curiously though, you don't see them wielding clubs or mallets, the few armed people around that you can spot, wield strange sticks made out of a brownish-red rock. This is a color you recognize. Your men however, did not seem to notice and remain undisturbed, you figure it for the better and keep to yourself.
A short while after you've been spotted, just standing there with a strange looking item, someone who you assume to be the leader of this village approaches you.
You exchange words, but none were understood. You lay down the gift and unwrap it, revealing the pot and the berries inside.
You order your men to bow half-way as a sign of good will.
They seemed to understand that. You are received with a warm smile and a gesture to follow this man.
You oblige and follow him to his longhouse. Your warriors are forced to wait outside, this makes you feel somewhat uneasy, given what you know that they don't.
You spend a while exchanging words over a good pot of soup, trying to make sense of each other. Finally, you draw a squiggly line on the ground, to represent the river. The village leader nods. He draws a small circle on his side, representing this village. You do the same on your side, followed by a dotted line across the river.
His hand reaches you to you, you shake it.
While neither understood a single word that was spoken, the exchange brought bountiful understanding regardless.
You and the warriors return home.
>>
>>4066008
Technology:
>Government - Record keeping
Diplomacy:
>Peace - Establish contact
>War - Organize raid
Economy:
>City - Expand infrastructure [Continue]
>City - Stockpile resources (Capital)
>City - Build wall (Capital)
Religion:
>Faith - New ways
Roleplay:
>Public - Carousing
>Personal - Find wife
>Martial - Fitness training
Miscellaneous:
>Write in
>>
>>4066013

Fuck I meant to change "Establish contact" to "Visit neighbor"
my bad for not changing the copypasta
>>
>>4066013
>Peace - Visit neighbour
We're off to a good start, let's see if we can trade their textiles for our woodwork. Ought ti make filtering water easier and help protect against biting bugs.
>>
>>4066008

the seeds our farmers have bring from home are all dead after a year ?
>>
>>4066049
This. Could we try to learn their language? Maybe we could even trade our peat fuel for knowledge on bronze, and possibly to gain some. Trade agreements are necessary in our swampy environment
>>
>>4066013

>Government - Record keeping

Much as I would like to expand our infrastructure, I think we've put enough strain on our people right now. Trade with our neighbours would be good, but it may be best to wait until we're in less of a state of poverty for that.

As it stands, I think it's about time we finally got around to figuring out a way to keep track of things. After all, if we know how much of everything we have, that makes it all the easier to allocate resources efficiently.
>>
>>4066061
nah, we just have nowhere to plant them, they'll survive another couple years
>>
>>4066065
we can, but you ought to know that this is a very long term project, a few years at best, a decade or two at worst.
>>
>>4066068
good thanks


>>4066013
>Write in

Settle our farmers in our side of the river, while still being near our town. The food of their farms will be a welcome addition to our tables and will be much more than what we can make now
>>
>>4066049 +1
>>4066065
>>4066075 language, we can just start the learning process, eventually with trade maybe a marriage or some worker exchange in the future we should be able to at least understand
>>
>>4066013
>>4066067
>>Government - Record keeping
Good point.
>>
>>4066049
support
>>
>>4066013
>Peace - Visit neighbour
>>
>>4066013
>Government - Record keeping
>>
>>4066140
>>4066117
>>4066081
>>4066049
In the following days, you decide to repeat this interaction and once again decide to take a venture to the neighboring village. This time you only bring two warriors instead of three, as a further show of goodwill, along with another gift pot. Knowing the way significantly reduces travel time and you make it there within the day still.
Words are exchanged as usual and nothing was understood. Unlike last time however, you make an active effort to establish basic vocabulary, pointing at things and wait for a response. The village chief eventually catches on and emulates your behavior, by the end of the day you've exchanged names.
You are Aitlaz, he is Morcant
With this, your diplomatic mission ends for the day and you return home during the night.

Technology:
>Government - Record keeping
Economy:
>City - Expand infrastructure [Continue]
>City - Stockpile resources (Capital)
>City - Build wall (Capital)
Religion:
>Faith - New ways
Roleplay:
>Public - Carousing
>Personal - Find wife
>Martial - Fitness training
Miscellaneous:
>Write in
>>
>>4066402
>>City - Expand infrastructure [Continue]
>>
>>4066402
>Personal - Find wife
>>
>>4066402

>City - Expand infrastructure [Continue]


I would prefer to establish proper record keeping, but as it stands it's probably best we finish off sorting things out first before any of that. Just to be sure to be sure.
>>
>>4066402
>>City - Expand infrastructure [Continue]
>>
>>4066423
Ok. We ensure we stop the wet feet and damp bedding trend and then I support you with writing the nibelungenlied
>>
>>4066467
I mean, infrastructure
>>
>>4066402
>City - Expand infrastructure [Continue]
>>
>>4066402
>Government - Record keeping
>>
>>4066402
Expand infraestructure!
>>
Question, can we go full civ like and make side-characters? For the lulz such a wisewoman that hates the king or a kid that explores the swamp or, h*ck the love between a barbarian and a subject of Aitlaz.

Ps: If you google aitlaz, this quest is the third entry
>>
>>4066402
>City - Expand infrastructure [Continue]
We should delete some options.
>>
>>4066402
>Write in

Settle our farmers in our side of the river, while still being near our town. The food of their farms will be a welcome addition to our tables and will be much more than what we can make now
>>
>>4066802
pls no

>>4066825
pls not annoy neighbours just yet

>Faith - New ways
>>
>>4066631
I'm afraid I don't have the writing skills to handle the decisions of multiple characters
and honestly I'm not surprised about the aitlaz thing, because that's not as real name as far as I know
>>
>>4067512
Eks d. Well, the plenty characters is really a different kind of civ, if we do classify your quest as such.

I will come back with thr cringey ideas after more lore develops.
>>
>>4067483

I mean it s in our side of the river and near as we can to our town/village, besides the domesticated seeds we have bring for home will not last decades. So there is just a window of time for them, after that is finding edible species of wild plants and begin again the slow process of their domestication.
>>
>>4066802
>>4066626
>>4066472
>>4066460
>>4066423
>>4066406
After a general time of relaxation for your people, you once again gather the workers and have them bring in materials for the woodworkers, who we've come to call Zuhaibadan.
The zuhaibadan work tirelessly to get the planks done as fast as possible, without major quality losses. They're still trying to figure out how to do that, but every time we put them to work, they make a little more progress.

Unlike last time, we cannot finish building in just a few days, as we lack any stockpiled building material. Felling a sufficient amount trees and getting them to the town, takes up several weeks of work, due to the great distances we have to travel.
The Summer sun is already greeting us, as we finished construction of the great stockpile house. Now with the materials all there, finishing the smaller stockpiles is a matter of just a few days. The new Shorthouses however, pose a different challenge. Though we have the material and manpower required to build them, the future inhabitants don't all want to leave. They insist on staying with their elderly parents. You can force them to move, but that would be a serious breach of tradition.

>let it go
>relocate them
>>
>>4067705
>let it go
But punish their indolence with some hard jobs in the swamp, we need to give off the veneer of a firm ruler
>>
>>4067747
Backing this up
>>
>>4067747
>let it go
>>
>>4067705
>let it go
>>
>>4067873
>>4067845
>>4067785
>>4067747
You drop the issue of people wanting to stay with their parents and instead repurpose the building materials for several of the planned shorthouses, to extend some of the bridges further toward the river valley instead.
Only half of the planned shorthouses were constructed, but aside from you, everyone seems happy with this arrangement.
Now that construction work is complete, we can return our attention to other matters, there a plenty of petty problems "plaguing" our people. You for one, being a king is difficult business, but you never imagined it would be this asinine. Father made it all look so easy, even with the onslaught of the horsemen. Will you ever be as great a man as he?

Technology:
>Government - Record keeping
Economy:
>City - Stockpile resources (Capital)
Religion:
>Faith - New ways
Roleplay:
>Public - Carousing
>Public - Gain favor
>Public - Settle disputes
>Personal - Find wife
>Martial - Fitness training
>Martial - Club practice
Miscellaneous:
>Write in
>>
>>4067904
I just noticed a series of errors in these lines
"there a plenty of petty problems "plaguing" our people. You for one, being a king is difficult business"
it should be
>there are plenty of petty problems "plaguing" our people. You for one knew that, being a king is difficult business

and yes, I do proofread these beforehand, so I'm doubly retarded for letting this slip
>>
>>4067904
>Personal - Find wife
>>
>>4067904
>Government - Record keeping
>>
>>4067904
>Write in

Settle our farmers in our side of the river, while still being near our town. The food of their farms will be a welcome addition to our tables and will be much more than what we can make now
>>
>>4067904
>>Faith - New ways
>>
>>4067941
As promised!

>Record keeping
>>
>>4067904

>Government - Record keeping
>>
>>4067904
>Personal - Find wife
>>
>>4068044
>>4068006
>>4067941
Going about your daily businesses, you find plenty of idle time as usual, wondering about the ongoings of the town. Normally this is not an issue, as you can simply go and ask your subjects what they're doing or what's bothering them, but this seems like something you don't know you could just ask. How do people remember things? You know you can just...remember, it's not that hard, although you are prone to forget things in the heat of the moment, nothing truly gets lost, or does it?
If it did, you'd have no idea. This seems like a slippery slope, one that might cost your people a harvest if it happened to a farmer.
With nothing better to do, you hold an inquiry in your shorthouse. Anyone may come to explain to you how it is possible to remember things that have already been forgotten.
Many show up with vague philosophical answers, that don't really answer your question, but a few people struck you as intriguing. They don't philosophize about the subject, they each present to you a bizarre way to remember things, even those that you have forgotten. They all seem bizarre and dare one say insane, to you, but after having each of them demonstrated, you find each them to be quite effective at their tasks. Results like these are not something you can argue with.

(Pick 1 of each)
Work:
>Speak to stars
>Knot twigs [W]
>Cut circles
Quantity:
>Draw hands
>Knot twigs [Q]
>Make holes
Time:
>Pile stones
>Knot twigs [T]
>Water pots

(Due to the explanations being "off-screen", I'll elaborate the process of an option per request)
>>
Hmm, this is a bit of a toughie.

>Cut circles

This is just a guess really, but it does sound like the most useful of the three work options, so it's what I'll go with.

>Knot twigs [Q]

I could be wrong here, but in South America there was a system of recording numbers and quantities using knots in string called Quipu. Maybe this is something like that? Might not be, but it's a good guess.

>Water pots

This sounds to me a lot like a water clock, something which was an actual historical invention, and seems like it'd be by far the most useful and worthwhile of the timekeeping suggestions.
>>
>>4068178
>Speak to stars
>Draw hands
>Pile stones

i just picked the ones i figure last longest
>>
>>4068178
By draw hands, are we literally drawing them? I figure it might be the first steps to an actual writing system.
>>
>>4068178
>Cut circles
>Draw hands
>Pile stones
>>
>>4068204
draw hands is very literal, yes
one of your subjects keeps track of quantity, by literally just drawing a picture of his fingers on any available surface, when he runs out of fingers on his hands to count.
he does this as many times as he needs it
>>
>>4068213
>i dont have enough fingers so I'll draw more
Fucking incredible. This is the kind of genius we need. I hope this man is given his due of berries.

>>4068178
>Cut circles
I have no fucking clue, but the stars feel like it'll lead to astrology, and I'm not sure about having our people rely on that in the future. The twigs also sounds interesting but probably need more time and resources than just cutting circles. Plus the circles can be seen as a symbol, which also helps with...
>Draw hands
The beginnings of a writing system. Let's get pictographs up in here.
>Water pots
Sounds like a water clock, as stated by anon above.
>>
>>4068210
support
>>
>>4067747
Let it go but, punish them? Jew
>>
>>4068230

On second thoughts, changing to support this one.

>>4068178

>Cut circles
>Draw hands
>Water pots
>>
>>4068194
Seconding, water pots gives spiritual significance to our pottery and watery environment too. This meeting might be mythologised down the generations. The circles are ripples in the water, the knots droplets falling to earth and the swamp itself a measuring cup filled by rains counting the passage of days.
>>
>>4068194
Ooof this one is indeed tough. I will go with anon that write the longest
>>
doing individual vote tallys as a personal crutch for later

CC 6
StS 1
KT [Q] 2
DH 5
WP 5
PS 2
>>
>>4068194
>>4068178

Thirding
>>
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>>4068280
>>4068273
>>4068248
>>4068242
>>4068234
>>4068230
>>4068210
>>4068199
After some serious deliberation, you ask the man who cuts circles into wood, the man who draws hands to count and the woman who lets water drip from one pot to another, to step forward.
Impressed by their talents, you ask them to teach their ways to you and the wisepeople alike.
Circle-man does a lot of walking, walking back and forth, walking in circles. He makes circles for every work.
Hand-man does a lot of counting, does it very fast. He draws right-hand where-ever and counts from thumb to pinky.
Pot-lady has many chores, feed dog, cook food, clean house. Often staying inside, she has no sun to look at, so she listens for water.
Soon, we will all reap the benefits of their ingenuity.

Diplomacy:
>Peace - Visit neighbors
>War - Organize raid
Economy:
>City - Stockpile resources (Capital)
Religion:
>Faith - New ways
Roleplay:
>Public - Carousing
>Public - Gain favor
>Public - Settle disputes
>Personal - Find wife
>Martial - Fitness training
>Martial - Club practice
Miscellaneous:
>Write in
>>
A
A
>>4068436
>Write in

Settle our farmers in our side of the river, while still being near our town. The food of their farms will be a welcome addition to our tables and will be much more than what we can make now


///

Home domesticate seeds status ? One year or dead ?
>>
>>4068444
still alive
they're gonna hold for a couple more seasons, though personally I'd plant them in the winter not summer.
>>
>>4068436

>Personal - Find wife

Seems we've done all we can for now with regards to establishing our place here. We've got record keeping (Or our closest approximation of it anyhow), we're at peace with our neighbours, we've built up our infrastructure. Now is the time to ensure our future. After all, what good is all this if we die with no heir?
>>
>>4068436
Wife mad, nice.
>Martial - Club practice Wrestle
>>
>>4068436
>>Faith - New ways
>>
>>4068436
>Personal - Find wife
>>
>>4068446
Right.
Will the option be there if any of our farmers think it would be a good idea ?


By the way a primitive calendary of sorts is possible with record keeping unlock ?
>>4068444
Change my vote to


>Write in
Make a primitive map on leather of our know world (old home > lands we have travel > new lands). Sign it with the things seen by us, our hunters and scouts.
>>
>>4068468
you're presuming that we have leather.
>calendar
yeah, technically possible
>will the option be available
probably, if it doesn't happen organically
>>
>>4068436
>>Faith - New ways
Best to get started early with this, I think.

>Wife mad
Based.
>>
>>4068472

Then the next best thing would be either :
stone, fur or wood ?
>>
>>4068482
prolly wood, seeing as we're already carving symbols into it
>>
>>4068487


Then i change to wood since we have a good amount of it. Asking for a piece of wood should be possible, granted we don t have many materials for draw the map. Or do we ? Natural painting materials.
Maybe we can just carv on it, but it s not really ideal.


>>4068468
Change to wood for the map
>>
>>4068479
Start faith sound good. Let's not be Jews tho.
>>
>>4068492
Carve it on a plank.
>>
>>4068492
supporting making a map
>>
>>4068436
>>Personal - Find wife
>>
>>4068444
GET
>>
>>4068444
I support trip anon.

Also, i wonder when maps became a thing. Or actual artistic hmm, representations at that. Would it be more realistic to start with other kind of drawing and gylphs before having our primitives coming up with a two dimensional bird view of our land?
>>
another quick crutch tally

Map 3
Wife 3
Club 1
Faith 3
>>
I'll let this particular vote continue for a bit instead of tie breaking it first thing in the morning
perhaps something unexpected happens, who knows
>>
>>4069612
Supporting map
>>
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>>4069629
>>4068760
>>4068564
>>4068492
In another time stretch of general contentment and boredom, you keep thinking what you could do to help your people. In an attempt to be proactive for once instead of asking, you grab an empty record-plank, or Guzbene as you've poetically dubbed it, and begin to cut shapes into it.
A big circle, this is where we are, civilization.
You go outside and walk along the bridges leading out of the town, cutting an approximation of them into the guzbene as you go. Following them to the end, you make sure to note where they go.
Toward the sunrise, you mark down a tree, you can draw trees. This is where the forest is.
Toward the absence you mark down waves. This is where the big water is.
Toward the sunset you mark down waves around land. This is the river.
Toward the sun you mark a smaller circle with little roads. This is the village. The road doesn't actually lead there, but if you go in that direction, you'll find it. Making a bridge that long would be ridiculous.
You add a final touch to your carving by crushing some berries and using their juices as paint.
All done, a picture of the world as you understand it. Surely the wisepeople will love it.

Diplomacy:
>Peace - Visit neighbors
>War - Organize raid
Economy:
>City - Stockpile resources (Capital)
Religion:
>Faith - New ways
Roleplay:
>Public - Carousing
>Public - Gain favor
>Public - Settle disputes
>Personal - Find wife
>Martial - Fitness training
>Martial - Club practice
Miscellaneous:
>Write in
>>
>>4069708
>Write in:
Get some wood workers with Adzes to start carving out some canoes, with even a few war canoes for possible water raids. Fish are abundant in these waters, and soon your boats will be too.
>>
>>4069709
Not to throw you off-groove anon, but despite living on water and having many water sources around us, we're still landlocked.
I don't know how you figure we utilize boats.
>>
>>4069708
>Personal - Find wife

We don t have a long life, i think it could also help in doing certain things if she has some type of knowledge or specializations.
>>4069709

Think of something more simple like using trunks for move around, aided with long sticks.

From there the minds of our people can think of something more complex like several trunks bind together by primitive vegetal fibers or trunks excavated.
>>
>>4069710
>>4069708
Oh, I thought those red things on the map were rivers. Now I'm confused
>>
>>4069708
>>Faith - New ways
>>
>>4069708
>Personal - Find wife
>>
>>4069708
>Martial - Fitness training
>>
>>4069708
>>Faith - New ways
>>
>>4069708

>Personal - Find wife
>>
>>4069708
>Faith - New ways
>>
>>4069946
support
>>
I thought club meant group. Quarter staff would be a good upgrade, not just for combat.
>>
>>4069983
>>4069946
>>4069905
>>4069758
As your people begin to really settle into the land and as the realization sets in that who-or-what ever you previously worshiped has abandoned us in our greatest time of need, has made way for all new sorts of strange customs to fill the void. You observe many of these with your own eyes on a daily basis. Though your people are creative, they're not particularly bent on spreading their newly acquired superstitions among themselves, rather they try to talk you specifically into them. This leaves you with quite a bitter aftertaste of annoyance, every time you interact with one of them, but it gets you thinking. What if you adopted one of these superstitions? As King and savior of your people, you are in a unique position to shape fate like no one before you, to forge not only your people's physical destiny, but their spiritual as well. The people revere you, no doubt, perhaps they could revere you even more if you gave them a good reason to?
This thought intrigues you and you order the wisepeople to discretely gather as much information on the largest cults in the town and bring it to you.
Their findings are quite an earful.

(normally this would be cheating, but all of these decisions are modular with sub-decisions, I suggest additional care)

>Animals
>Spirits
>Sky
>Nature
>King
>>
>>4070078
>>Animals
>>
King
>>
>>4070078

>King

As the king, this feels as though it ought to be the most significant of them.
>>
>>4070078
>>King
Maybe a bit too on the nose as far as grabs for power goes, but I feel like the rest can be interpreted by those like, say, the wisepeople, to pursue their own goals. Put faith directly toward the king and we avoid this. And as long as we control the current King, corruption isn't a problem. How detailed can the sub-decisions be, though? Can we describe what the system would be like? I want to avoid a Mandate of Heaven scenario where people start thinking that the "King" clearly isn't meant to be "King" after fuck-ups and natural disasters.
>>
>>4070078
>Nature/Sky
As I said here >>4068248 I think water's a cool focus for worship. All life arose from the primal deep and days are measured in the flow of rains and rivers. What is man but a drop in the ocean? Moment by moment we split mountains and deposit fresh land, so the gods of the people themselves are remade, baptised as something new.
>>
>>4070078
>Spirits
And /or
>Nature
>>
>>4070107
>>4070104
guys, please, pick 1, don't make my job harder
>>
>>4070078
>King
>>
>>4070103
everything is a soft tech-tree in a sense
one decisions leads into another and so on
though I don't write them down, I do have ideas already planned ahead for every option I provide and how this affects you in the long run if X Y or Z happens.
and I do mean EVERY option, even the RP ones.
So while a "mandate of heaven" is definitely possible, this is not something I would ever outright state as a decision, nor is it inevitable for any one option you chose leading up to it
it's all up to you

if I had to name this approach to gameplay, I'd call it a CivYOA
I am merely a vehicle for your alt-history shitposts.
>>
>>4070111
>>4070107
>Nature
>>
>>4070078
>Sky
>>
>>4070100
While you warship yourself I will worship what made you. For that is where you go in death.
>>
>>4070078
>Nature
I think calling ourselfs a god could alienate other toward us, like the barbarian people. Plus it could screw us a lot if we fail to play the part.
>>
>>4070078
>King
>>
>>4070078
>>King
>>
>>4070104
>>4070132
>Nature
>>
>>4070700
I'm with the nature chads. When the king eats shit we can just take over.
>>
>>4070732
>When the king eats shit
I'm sorry to have to be the one to inform of you this, anon, but WE'RE the king.
>>
>>4070758
Not for long.
>>
>>4070758
We can RP as wise men. We are a whole civ.
>>
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>>4070799
>>
>>4070078
>King
>>
>>4070809
Out live nature.
>>
>>4070808
oooh I like that idea of RP
>>
>>4070078
>King

Foolish people. They don't know the king's true form is a collective of otherworldly beings from a race of humanoids that explores the stars and shapes the land as they see fit. Only WE know what's best
>>
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We can work water pots into this.
>>
>>4070882
We can shape nature, for she let's us. Don't be foolish.
>>
Your father died for our homeland and, you fled maybe it time for a change.
>>
>>4070882
I think you should put "I" instead of "we". If that's that's us talking.
>>
>>4070898
>>4070979
This quest is zero fantasy. Religion is but a tool
>>
boy oh fucking boy, this is gonna be fun to count out
>>
King 8
Animals 1
Nature 3
Sky 1

this is practically unanimous lmao
>>
>>4070882
>>4070813
>>4070676
>>4070589
>>4070112
>>4070103
>>4070100
>>4070095
Enjoying to bask in the reverence of your people, you unwittingly decide to give your someone who they can believe in, someone they can trust, someone like yourself.
But how will you go about this? You are a good king after all, you want to consult your people on this, but you can't, not right now. Instead you ask the wisepeople on what it is about you that they believe. Surely, there's something in there that can help you make an informed decision on what to preach to your people.

>God-King
>Ancestral avatar
>People's champion
>Messiah
>Let it sort itself out
>>
>>4071460
*give your people someone

I should stop doing updates first thing in the morning
>>
>>4071460
>People's champion
>>
>>4071460
>>Ancestral avatar
Would make it spread much faster and with a smoother transition than any other option since the wisepeople are considered the embodiments of ancestors as well. This is the natural extension of that. Our decisions will now have that extra "wise" factor to it, which would make it much easier for our people to follow us.

I'm interested in people's champ too, though, if anyone's got some points for it. Seems like it could be interpreted in either merit-based, most skilled among the people, or the one with the best PR.
>>
>>4071460
>>Ancestral avatar
>>
>>4071460
>Ancestral avatar
I think the best idea is to do this as most civilizations did at the time: worship most gods with our own names for them, but put our specific ones as the leaders of them. We should make our first king (if we can remember him) the main god of our people, with every king after him becoming minor gods thereafter. We should assume the title of 'speaker of the gods,' and build ourselves up as the reincarnation of the first king of our people.
>>
>>4071460
>People's champion
>>
>>4071460
>God-King
>>
>>4071556
>>4071498
>>4071471
You decide to adopt the idea of being an avatar of your ancestors, the living, breathing, culmination of all our wisdom. Though this might lead to potential conflict with the wisepeople - our living ancestors - later down the line, they seem to support this notion for now.
You deliberate with them on your future proceedings, knowing that their acceptance is crucial to your popular support. Though you'd rather have done this on your own, in private without the judging eyes of the wisepeople upon you, you can't deny that them being in on your "scheme" as they call it, definitely has it's advantages.
Nevertheless it is time you make your move.
In the coming days, weeks and even months, you preach to your people not only as their king, but also their highest religious authority.
Long has it been the duty of kings to double as high shaman, a duty which was inherited from your ancestor Aitawin III.
During your sermons you slowly warm up the people to the idea of you an ancestral avatar.
Public support is high, as the ancestors are the only part of our original pantheon that didn't abandon us during the event we've come to refer to as the "Belegun".
Though questions arise on how you came to your revelation, you simply refer those back to the wisepeople, known users of magic, who confirm your claims, giving you unshakable legitimacy.
As winter approaches your subjects, though not particularly enthusiastic about the new faith, have accepted it without question, cementing your status as the Avatar of your people.
To many it even seems like destiny, given your name. Indeed while you have been named in regal fashion, as a Father of something, it does seem odd that your father, King Aitawin VII chose the name "Father [of] All" for you, rather than "Father [of the] People" like all those generations before you. Maybe he knew something you the wisepeople didn't.
Regardless, you continue fulfilling your duties as King, now imbued with the combined power of your ancestors.

Technology:
>Government - Recording Keeping [Continue]
Diplomacy:
>Peace - Visit neighbors
>War - Organize raid
Economy:
>City - Stockpile resources (Capital)
>Country - Expand borders
Roleplay:
>Public - Hunting
>Personal - Find wife
Miscellaneous:
>Write in
>>
>>4071756
>Personal - Find wife
>>
>>4071759
This. Can we have a royal marriage with our Ally?
>>
>>4071761
I don't see why not, but the language barrier is still there, so I'd like to know how
>>
>>4071756
>Personal - Find wife
>>4071761

It would be better if our future offsprings marry a woman/men from their tribe. Right now we would need some decades for understand them, so it would be a weight now. It surely improves the relations, but we will not understand her.


A wife of our kin would be better for help us in manage our people in this difficult time. Our future son can solidify the relation with the north tribe.
>>
>>4071772
southwest village*
our king is not very good at drawing maps
>>
>>4071772
Seconded, much as I'd like a native wife first contact shows I was overoptimistic about language barriers. If we do tie our tribes together in a few generation we might combine it with a ritual transfer of bronze-smithing technology, as the metals alloy so to do the peoples.
>>
>>4071772
+1
get the one with the widest hips
>>
>>4071772
>Imagine. Having to understand your wife

Don't be this anon.

I want a barbarian princess as wife damn it!

>>Personal - Find wife
>>
>>4071856
Daeneris was married into the Dothraki and she was just fine while being railed by Jason Momoa every night. Our barbarian princess will do much better
>>
>>4071756
>Personal - Find wife
Supporting marrying one of our own.

>>4071832
It's the royal motto, wise words from the ancestors, we'll pass it down to our son as well.
>>
>>4071856
>barbarian princess
This
Only language we need is the language of love.
>>
>>4071856
>wanting someone from a completely unknown culture and that you have no idea of her traits or behaviour, do to the language barrier. Not to mention religion.

besides
>Imagine. Having to understand your wife

>Not wanting your wife to immediately understand your orders, instead you need to make gestures or draw symbols on the ground for make her understand you. In addition not knowing what the hell she is saying to her own kin when you visit their tribe.


i still like the idea of the barbarian wife, but i feel like it would be a bad idea for the first king. Fine for the next
>>
>>4071897
*jokes aside

I wasn t able to write all.
>>
>>4071897
Don't understimate the languge of loooove
>>
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>>4071746
This guy at least has the balls.
>>
okay
let's sort ourselves out here, to make my life a little easier

those who want a barbarian waifu, say
>"1/16th cherokee"

those who want a native waifu, say
>"1488"

the way I worded this has no bearing on the progression of the story, it's just memes
>>
>>4071902
Oh, the namefaggotry
>>
>>4071912
>"1/16th cherokee"

The 56%

Hmm... how do we woo her do
>>
>>4071912
>"1488"
It's best to leave the barbarian waifu to our son.
We don't even know the barbarian language yet, let alone their culture. Also, we talked to their chief only two times so far, i don't think we have a good enough relationship for him to consider this a good deal for him.
>>
>>4071912

>"1488"
>>
>>4071912
>>"1/16th cherokee"
>>
>>4071912
>"1488"
>>
A Chad tribesmen clubs himself a foreign wife.
>>
>>4071912
>"1488"
>>
congratulations on your succesfull quest, QM.
It passed the 300 post mark! Even
>>
>>4071974
wouldn't call it successful until it reached it's natural conclusion, anon
but, I'm glad the game got off the ground after so many previously failed attempts that helped me refine the format

and it's all thanks to you anons
>>
>>4071978

Out of curiosity, what quests have you run before? It'd be interesting to see if any are familiar to me.
>>
>>4071974
Yeah, this quest is badass even if your votes doesn't go though you can RP.
>>
>>4071978
Are you the QM for the one Civ where we built models from the cave of kobalds?
>>
>>4071981
all of my previous quests had "birth of a civilization" or an abbreviation thereof, as the titles
they're a little embarassing in retrospect, mainly because of my comparatively poor english back then

the first one was a real success, but it kinda died due a combination of players leaving, following the exodus of /tg/ fags from this board, and my general mismanagement.
all the others died either in their first thread, or barely made any progress and I stopped updating.

I based the first quest on a different one I saw, where people where roleplaying as an entire city, and I wondered what if someone did that for a whole civilization.
Subsequent attempts had me trying to let people roleplay as the king instead of the whole thing
but that didn't work out either, again due to the format and my mismanagement related to it

having learned from my mistakes though, I now give people options instead of having it be write-in only. It worked once on a fluke, but the rest were disasters.

Why am I telling you this? Because it's embarassing, as I said, and I'd rather you don't check them out. If you have to though, at least stick with the first one which is hands down the longest, I believe it had 20+ parts, which I am really proud of.
>>
>>4071978
My own standards are 300+ replies for a super successful run! My quests only reach 160 before disapearing among the starwars, 40k and seasonal anime ones
>>
>>4071992
wew, so NarratorQM has sizable experience
>>
>>4071972
>>4071952
>>4071937
>>4071925
Days are getting shorter, the trees are losing their dresses and everything is getting colder. While it is not winter yet, it is fast approaching, and with the fall of the first leaves we all gather to celebrate the end of the year and the beginning of the sowing season.
Though we've made no attempts yet to look for suitable farmland, now is as good a time as any to do it.
You and the farmers, who have been busy being your workers and foragers thusfar, go out looking for suitable farmland to work.
Despite your lack of practical knowledge on the subject, your people are more than willing to tell you what good farmland looks like.
Given your people's history, you don't bother checking the river valley, as fresh water doesn't necessitate farmland. The farmers have seen plenty of fresh water in swamps and forests before, not exactly places to do their business in.
Although you search thoroughly, the farmers have found nothing worth of note today, maybe they'll have better luck tomorrow. You on the other hand, have found the perfect soil for your seed. A blood-red waterfall, sparkling emeralds, huge mounds and long valleys. You've had a decent chat with her on your search, a farmer's daughter. She's shy and won't let you get a glimpse of her feelings, but you know you must have her.

>continue searching and hope she'll be there
>find out whether she's single
>make lewd suggestions
>>
>>4072015
>find out whether she's single

What's up with QM's and redheads man
>>
>>4072015
>>make lewd suggestions
>>
>>4072015

>find out whether she's single
>>
Let's start acting like King.
>>
>>4072015
>continue searching and hope she'll be there
All romantic and shit. It'd be another chance to search for more farmland and to actually get to know her personally. I'm guessing finding out if she's single is from her father or something.

Does it actually matter if she's single, though? Considering our standing, I imagine it can be justified pretty easily with the need for a strong heir, which is true. It's pretty early after our proclamation as ancestral avatar so it could re-contextualize our faith to be pretty shady but I feel like it would've been possible as a regular king as well.
>>
>>4072045
Support. We don't even need to be a king. If she has a bf just kick the shit out of him, if he has a problem.
>>
>>4072045
well, it does matter
consider the time we're in
if she's engaged or married, that's the end of the story for you.
it's not like every decisions automatically means success, I flip a coin for things like this.
>>
>>4072050
>>4072045
Well shit, fine, I'll switch to
>find out whether she's single
Wouldn't want to waste time chasing after her or being distracted during the search.

Considering we're both king and ancestral avatar... you'd think our citizens would understand the need to have an heir after what happened to our father.
>>
>>4072015
>>find out whether she's single
>>
All of this is a waste of time. If she is not single.
>>
>>4072015
>>find out whether she's single
>>
>>4072015
Out of the river comes a river Chad. Body wet and strong, he flips his wavy hair out of his face. And pounds the fish he just caught raw. In sight of the female.
>>
>>4072015
>>find out whether she's single
>>
While finding out wether or not she is single (which I also voted for) we can always pull a King David move and send the husband to the front lines.

Context: 14 The next morning David wrote a letter to Joab and made Uriah carry the letter. 15 In the letter David wrote: “Put Uriah on the front lines where the fighting is the hardest. Then leave him there alone, and let him be killed in battle.”
>>
>>4072102
bitch
>>
>>4071992
As a qm of many quests how do you feel about rolling? Your quest dosnt have any so i assume you have an established opinion.
>>4072050
Like do you often coinflip for success?
>>
>>4072199
yeah my opinion is
1. I'm too retarded to do it
2. too lazy to look it up every time
3. have no use for it in this game type
and no, I don't flip coins a lot, because most of the time what you're doing is skill related
something you ought to be able to solve with just a couple brain cells, coinflips are for actual chance stuff, like if a local tribe is hostile or not, or how peace negotiations go, or if that girl you like is taken.
>>
Rolled 2 (1d2)

>>4072231
1 is free
2 is we have to pull a king david
>>
>>4072089
>>4072074
>>4072068
>>4072067
>>4072029
>>4072022
While you escort the beauty back home, you come to chat about the awkward amount of desirable suitors, both hers and yours. While doing so, you check her neck for any vow-amulets, you don't seem to find any, but what she tells you throws you off your assumption.
She does have one suitor she would like to know better, a handsome young man, a few years older than her. He's quite the presence.
There's a couple hundred people living in this town, while you're acquainted with many of them, you can't possibly know all of them. Who does she refer to? You haven't seen any particularly handsome man around here. Maybe one of your warriors? Strength, you are told, is part of man's beauty.
Trying not to lose your cool in the heat of confusion, you do as all great warriors do, you take the offense and ask her one last question before you reach her parents' shorthouse.

>Who?
>Meet?
>Plans?
>>
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>>4072260
>Meet?

Wanna see each other tomorrow? I assume that is what the option means
>>
>>4072263
meet her suitor
I should have left that a full sentence honestly
>>
>>4072260
>Who?
>>
>>4072260
Put Uriah on the front lines where the fighting is the hardest. Then leave him there alone, and let him be killed in battle.
Betraying a fellow kinsmen is not what a warrior does.
>>
>>4072260

>Plans?
>>
>>4072260
>>Who?

>>4072297
We're not even fighting anyone right now, what are you talking about?
>>
>>4072310
And actually, I'll switch to
>Plans
What's important here is if anything's going to happen.
>>
>>4072268
>>4072263

oooh.
>meet?

Deginitely, 100% we gonna know who's the motherfucker.

AND YOU KNOW WHAT?

>SEND HER SUITOR WITH GIFTS AND PROVIISONS TO LIVE WITH THE BARBARIANS AND LEARN THEIR CUSTOMS FOR A WHOLE YEAR
>>
>>4072260
Duel the suitor for her.
>>
>>4072331
Nevermind this. He won't come back after he get's a wife over there.
>>
>>4072260
>Who?
>inb4 (You)
>>
>>4072263
>>4072279
>>4072309
>>4072316
>>4072333
>>4072345
classic, a 3-way tie
>>
Rolled 2 (1d3)

>>4072982
Ill roll for you as i didnt vote
>>
>>4072988
completely unnecessary, anon, there's a tie-breaker rule in place
I just find situations like that mildly funny
>>
>>4072263
>>4072336
[This has been enacted due to tie-breaker rule]
You ask her whether you can meet this suitor, he sounds like a decent fellow to be around. If nothing else, you think, you can be friends.
She smiles at you and confidently tells you, that she' sure you've met him before. This really gets your noggin joggin', what does she mean by this? already met? is it a barbarian? No, that can't be. You try your best not to show how flustered this got you, you are the king after all, it's unbecoming of a man, especially your status. You arrive at her parents' shorthouse and drop her off, before you go however, she stops you to say that, she'll be foraging some berries before winter tomorrow, perhaps your highness would like to help her, her suitor will be there as well.
Being a responsible king, as usual, you unwittingly agree, the line about her suitor completely slipping your mind until well after the fact, on your way home.
You get a good night's rest, you enjoyed this day, even if it was quite uneventful, you could chat with this girl forever.

At dawn you make your way back to the shorthouse of her parents, she's already waiting for you there. You ask where the other guy is, she tells you he's already gone on ahead. You two leisurely stroll toward the river in silence, until she breaks it and tells you her name - Zoribaltha - a name as beautiful as herself. This gets a conversation going, that you don't know anymore what it actually is about, but whatever it is, she's enjoying herself. You talk and wander around until sunset, you never did pick any berries, but you continue joining her on her daily tasks for several more weeks to come. Though you didn't notice it, the rumor of you courting this young lady, has already spread throughout the town and many women giggle behind your backs and men gawk with a mix of pride and envy at the two of you. Though nothing is official yet, you two are effectively a couple and you've already begun crafting a vow-amulet at home to present to her when the time is right.
What do you carve into it?

>Bird - symbol of beauty - her namesake
>Bear - symbol of strength - for strong bonds
>Wolf - symbol of cunning - a great compliment
>Fish - symbol of love - when you're heads over heels
>>
>>4072260
she means us, faggots
>>
>>4073007

>Bird - symbol of beauty - her namesake

Let's make this for her, and no one else.
>>
>>4073007
>Bird - symbol of beauty - her namesake
>>
>>4073007
>Bird - symbol of beauty - her namesake
>>
>>4073053
>>4073016
>>4073013
Though you'd love to spend every bit of your time with your lovely lady, the wisepeople remind you of your royal duties that you've neglected recently.
To appease them and find some time for yourself again, you decide to invite her to observe you carry out your duties.
She's a bit hesitant, but after thinking on it, she decides to come along.
You do the usual, solving petty disputes, getting educated by the wisepeople, oversee rituals and hold sermons, as well as other duties of government.

Technology:
>Government - Recording Keeping [Continue]
Economy:
>Country - Expand borders
>>
>>4073225
>Government - Recording Keeping [Continue]
>>
>>4073225

>Government - Recording Keeping [Continue]
>>
>>4073225
>>Government - Recording Keeping [Continue]
>>
>>4073225
Are we a king? Then marrying a farmgirl should come with a lot of consequences: a huge loss of prestige for marrying someone of lower rank for one thing, which could effect how we're viewed by probably the elder council, and our foreign relations

Barbarian princess would have been way better imo
>>
>>4073265
we are a neolithic king, my dude
nobility is just a myth and there's no one else around to marry
>>
>>4073225
>>Government - Recording Keeping [Continue]
>>
>>4073225

>Government - Recording Keeping [Continue]
>>
>>4073402
this
>>
>>4073497
>>4073402
>>4073399
>>4073257
>>4073240
>>4073232
Though it hasn't gotten much use, the way you keep record of things has quickly turned out to be insufficient, circles simply are not sufficient for tracking everything, there is only so much you can abstract as an extended walking period before everything starts looking exactly the same. As such, you decided to add new symbols that represent often-used goods more accurately, such as wood, swampberries, red riverberries and black riverberries, fish, pots and jewlery. Zoribaltha seems bemused by your doings and decides to join in. Why stop at fish? why not make all animals a separate symbol? You think about this, you don't really have a need for it, but should the need arise eventually, you'd be prepared for it. You humor her and add symbols for every animal you know, most importantly a bird. It looks a bit odd, she finds, almost like a horse with arms. She thinks it's funny and takes great amusement in your slightly hurt feelings over your lack of artistic talent. You're not a potter, you're not expected to do things like this.
As you pout in humiliation, your girl keeps on teasing you playfully, after all, it is her ancestral right to tease her husband.
Wait, did she just call you her husband?
Blushing ensues, followed by a general feeling of awkwardness. You dare not look at each other until a wisewoman steps into your shorthouse and interrupts you. Not letting her give any time to realize what's going on here, you hand her the guzbene with the new symbols, give her quick instructions to use these in the future when necessary and promptly remove her from the premises.
In doing so, you have time to covertly grab your vow-amulet.
Zoribaltha awaits you on the other end of the room, you timidly approach her and ask if she was serious. All nervous and flustered, she tries to deny it, her face redder than her hair, but before she could get another word out, you kneel down before her, presenting the amulet.
Tears run down her face, she cannot pretend to be apathetic, not at a time like this. With a big hug and an unintelligible response, she puts on the amulet, thus as per ancient custom, vowing to be yours, forever.

>mistakes in the heat of passion
>a model king and husband, even now
>>
>>4073678
>>mistakes in the heat of passion
>>
>>4073678
>>a model king and husband, even now
>>
>>4073696
>>4073692
>30 seconds apart
the duality of man
>>
>>4073678
>>a model king and husband, even now
I think of it more as nervousness than anything. That was nice, though. Makes for a cute little story that our marriage was due to our dumb drawings. And it'll be a nice little reminder every time we see the new symbols around the village.
>>
>>4073678
>>mistakes in the heat of passion
>>
>>4073678
>a model king and husband, even now
>>
>>4073698
Chuckled.
>>
>>4073721
Change to this. Even if we got more votes for passion I'm sure some one would show up to vote modest.
>>
>>4073678

>a model king and husband, even now
>>
>>4073678
>a model king and husband, even now
>>
>>4073894
>>4073843
>>4073756
>>4073721
>>4073701
>>4073696
You share a kiss, perhaps the most sensual of your lives, though you leave it at that. It could have been more, but order must take precedence, if you were to give in now, could you still call yourself King? Nay, a Man? Would you want a bastard child? Zoribaltha is a little disappointed, her mood too would have run off course right there and then, but you've stopped her, for the both of you.
It is an anticlimactic end to a wonderful moment, but you promise to make it up to her.
In the next few days, you are inseparable. As you go around planning a lavish feast for your marriage, your soon-to-be wife, follows you around like a dog would it's master, refusing to leave your side.
As you can't hold your own marriage, someone of your choosing has to take over the role of shaman for this procedure. No one is exactly familiar with the proceedings, not even the wisepeople, this is something you've had to learn from your father.
You select a good friend of yours, the head-warrior, to hold the ceremony in your stead.
It is awkward in a funny way, as you whisper to your "shaman" every line he has to say, in quite an unstealthy manner.
At the end of it, he proclaims you Husband and Wife. You lift her up and spin her around on your head. Barely able to contain her laughter, she hits you with her flower-crown, telling you to put her down. You heed her command and gently set her back down. You share another kiss in front of your entire people, before digging into the feast you've had prepared.

Following these decadent festivities, life almost returns back to normal. As is customary for the King, he gets the first sow of the year.
Following the farmers to the river valley, who apparently found what they were looking for, you and your wife, together, sow the first seed in this new land.
Though women are prohibited from handling crop, no one seems bothered by this, she is after all the Queen.

Time flies like the wind when you're in love
what have we been up to in the past ten years?

(pick 2)

Technology:
>Government - Recording Keeping [Finish]
>Irrigation - Drainage canals [Finish]
Diplomacy:
>Peace - Learn language [Finish]
>War - Conquer neighbors [Finish]
Economy:
>City - Build fortifications [Finish]
>City - Build palace [Finish]
>Trade - Acquire bronze [Finish]
Religion:
>Temple - Reestablish clergy [Finish]
>Faith - A new pantheon [Finish]
Miscellaneous:
>Write-in
>>
>>4073946

Ooh, this is a tough choice.

>Irrigation - Drainage canals [Finish]

>Trade - Acquire bronze [Finish]

The fortifications and palace are major projects, but they can be done later. The drainage canals will facilitate a lot, and bronze can make just about everything easier for us. It's a tough choice, but this is the one I'll make.
>>
>>4073946
>Irrigation - Drainage canals [Finish]
>Trade - Acquire bronze [Finish]
>>
>>4073946
>>4073974
Supporting.

I think fortifications are okay for now, we haven't had any problems with the other tribe and the horsemen. Bronze means good weapons too.

Kinda sucks not learning the language after 10 years of trading but whatever.
>>
>>4073946
>>Irrigation - Drainage canals [Finish]

>Trade - Acquire bronze [Finish]
>>
BETA MALE
>>
>>4073946
>Peace - Learn language [Finish]
>Irrigation - Drainage canals [Finish]
Learning our neighbors language opens a lot of possibilities with them. Like marriage for our child. Also, it would be weird if we didn't make progress in these ten years.
>>
>>4073946
>Peace - Learn language [Finish]
>Irrigation - Drainage canals [Finish]
>>
>>4074178
I'll "support" this.
>>
>>4074163
Supporting
>>
Wouldn't make sense for a language barrier to exist after 10 years of peaceful coexistence.
>>
ez
>>
>>4073270
Fair enough, but it's 1800 bc, everyone else has nobility rules, including your neighbours most likely. They probably would view you as having less authority as a king somewhat
>>
>>4073946
>>Irrigation - Drainage canals [Finish]
>Trade - Acquire bronze [Finish]
>>
>>4073946
>Trade - Acquire bronze [Finish]

AND THEN WE

>War - Conquer neighbors [Finish]

BWAAAHAHAHAHAHA
>>
>>4074844
joking, joking.

>Irrigation - Drainage canals [Finish]
>Trade - Acquire bronze [Finish]
>>
Guys, y'all say bronze weapon this, bronze weapon that but your eyes are decieving you. What is truly important is

>Bronze tools

But even better is

>METAL TOOLS

Cooking, storing, farming, building (eh), trading, sculpting... so much! So much!! Our farming will go through the roof I tell ya. We will farm ten times as good as our best ancestors
>>
>>4074874

Exactly! That's what I meant by bronze making everything easier for us.
>>
>>4074885
Bronze tools = Wifey making eggs benedict
>>
>>4074867
>>4074626
>>4074026
>>4074021
>>4073974
Many things have happened over the last ten years. For starters, you've had a child, not just one, five of them. You wish that all five were still around, but only two survived infancy. A girl and a boy, two years apart. You named them Izagori () and Bendirigz () respectively. Tragic the loss may be, it has to be expected, children are fragile things after all. In the meantime, other matters of state called for your attention.
Your symbols, though limited in scope and inconvenient to use, they're still working just fine.
Our neighbors came to visit us on several occasions and were amazed by the size of our town, they've never seen a settlement this large before. Them and us exchanging visits every now and again, has brought us closer to mutual understanding. Though neither truly speaks the language of the other, we got the basics down for smooth trade and rudimentary talks.
To make sure that the horsemen, should they come here, won't be able to just attack us directly, we also erected a wall around town. It's not much and has to fight against the swamp itself, but it does the job.
Through trade with our neighbors, we also got hold of an item they call "bron-tsay" this is the very same rock from which the horsemen's weapons and clothing were made. Our neighbors don't make it themselves, they too trade for it from their neighbors, whom they tell us, do the same. The origin of this brontsay is a mystery to the people around here.
With brontsay we could make better tools, though working it with stones seems hard. It took a while to figure out that we can melt brontsay in our furnaces and make it take any shape we want. The toolmaker as such has begun improving all of our tools, by making them out of brontsay.
With brontsay tools, we were able to dig trenches faster than they could collapse or fill with water, giving us time to reinforce them. Now we have shallowrivers again.
We've always used them to get water from a place with it, to a place without it, to ensure better crop. Now however, we also use them, to take water from a place with it, to a place with even more of it. This is to make the water in the swamp go away.
We've only applied this within the confines of the city-walls so far, though it takes years for even a small section to drain, it works wonders. It doesn't work with water beyond a certain depth, but it's good enough.
While it is now dry within the town, all around it, is water. Patches of dry soil around us have now been flooded by the water that was previously behind the walls.
Farming is still an inconvenience however, mostly because our farmers live in the town and have to wake up while it is still night, to till their soil at noon. Though we have officially claimed the area, we have no way to protect it.
>>
>>4074902
Technology:
>Government - Recording Keeping [continue]
>Industry - Bronze tools [continue]
Diplomacy:
>Peace - Learn language [continue]
>War - Conquer neighbors
Economy:
>City - Stockpile resources (Capital)
>City - Build fortifications [continue]
>City - Build palace
Religion:
>Temple - Reestablish clergy
>Faith - A new pantheon
Roleplay:
>Public - Carousing
>Public - Hunting
>Private - Raise son
>Martial - Fitness training
>Martial - Club practice
Miscellaneous:
>Write-in
>>
>>4074902
oh dude I love how the male and female characters got deleted by the site. Thanks hiroshima.
Anyway, Izagori is the girl, Bendirigz is the boy
>>
>>4074902

>Industry - Bronze tools [continue]

Bronze is going to be extremely important in the times to come, so we really ought to be developing its use and tools as much as possible. After this, it's probably a good idea to raise Bendirigz.
>>
>>4074910
>Industry - Bronze tools [continue]

METAL
>>
>>4074914
NarratorQM, how fat are we? I'll asume the rest of the people are skinny/fit.

also, can we know what things are farmed by farmers? Besides goodberries
>>
>>4074944
strawberries, raspberries, blackberries in the swamp
spelt, barley, emmer in the valley
the former are native crops, the latter are crops we brought from home

as for our size, we're all actually pretty fit, since we have enough food to sustain ourselves, but no abundance and everyone does a lot of work, the king included
>>
>>4074910
>Industry - Bronze tools [continue]
>Private - Raise son

Both important investments in the future of our people
>>
>>4074910
>>Industry - Bronze tools [continue]
we need to figure out where to look for ore, so we can cut out the middlemen
>>
>>4075062
good luck finding bronze-ore, anon
>>
>>4074910
>Private - Raise son
Very important.
>>
>>4075094
so we dont need copper and tin you say?
i just figured if i asked for it you wold be cunty and say we had no reason to know what bronze is made of, since that would be out of character.
you managed to be cunty anyway.

good job.
>>
>>4075109

Yikes, chill. He was just making a joke based off of what you were saying, a fairly easy one to make at that. I would've done the same.

And saying we have no reason to know what bronze isn't made of wouldn't be "cunty", it would be a reasonable answer.
>>
>>4075109
what can I say, anon? I do what I can, practicing my jabs and oneliners every day
>>
>>4075109
casual banter aside
you just described yourself what the issue is
even if they did know, there's still the issue of copper and tin deposits both, are quite rare, albeit massive. Bronze would not even be possible without the massive trade network of the bronze-age middle-east, due to the places having copper lacking tin, and vice versa.
We are only marginally connected to this network, due to our location.
It's no secret that we are somewhere in central europe, it would be meta knowledge for me to tell you whether we have copper and tin available to mine even, but you can always hit up wikipedia for ground-resources in and around germany

as for "being cunty"
I wager it would help you, if you didn't presume me to be snarky 24/7
I'm only snarky on workdays.
>>
>>4075060
>not leaving the child raising to the mother

This is not chad behaviour, annon
>>
>>4075109
ITT anon gets ofended over the internet
>>
>>4075210
queen is already raising izagori to be a proper lady
she will raise your son into her idea of a proper man if left unchecked
it's not bad, but it will differ from what you can do
>>
>>4075062
Agreed, tin is common, but copper is rare I believe. We live in a bog, so if we could switch to iron somehow, we could farm bog-iron like the swedes
>>
File: 1581096602012.jpg (360 KB, 638x991)
360 KB
360 KB JPG
>>4074941
METAL
>>
>>4075259

It's the other way round: copper is common, tin is rare. Bog iron is certainly a fair idea.
>>
>>4075259
Sorry other way around, the tin is much rarer than the copper

>>4075135
Interesting. The main deposits of this stuff that I know of is in Cornwall, brittany, south east Germany, Western Spain, some parts of Italy, northern Anatolia, Thrace, etc. It's not like the Sumerians had a tin mine next door, which probably made them weaker from their dependence on the network (which even Scandinavians took part of)
>>
Iron way better than bronze. And where in a swamp. Bronze does not rust though and we can use it for reflecting light. Does peat reach high temps when burned like coal? Bog iron is way more malleable.
>>
okay, since you anons brought it up, I went and looked up what bog iron is
yeah, I can totally see that happening, not right now however since we JUST got our hands on bronze
>>
>>4075295
I decided to look up your question and I can't find any solid answer
Though, compared to wood, turf burns a lot easier, about 50°C earlier than above-averagely flammable wood, at 230°C
Seeing as turf was used as a coal substitute (albeit not in the form we currently employ) I'd say it burns pretty hot, under the right conditions I can easily imagine 1500+
>>
>>4075345
Sounds like turf could work. I think our forges might not be able to handle it the heat.
>>4075109
Seething
>>
>>4075062
>>4075060
>>4074941
>>4074941
>>4074925
As tools made out of brontsay turn out to be a huge success, you decide to give it a try as well and request the toolmaker make you a spear.
Usually, spears are hunting equipment, a sharpened rock attached to a long piece of wood, not suited for combat, but knowing the horsemen had brontsay weapons, you think it feasible to turn the spear from a hunting tool, to a weapon of war.
The toolmaker obliges and begins to tinker around with mold-shapes, in order to find the right form to tip a spear with, eventually settling on a simple triangle.
A few days later, you return to the toolmaker and receive your brontsay spear. Impressed with the quality and simplicity of the design, you make a large order of brontsay spears, one for every fighting-age man, you give him a year's time.
Day in day out, he works on your brontsay spears, barely having any time left for other work. But sure enough, he finished the order in just under a year. There's just a problem, he demands recompense for such an absurdly large order, even if you are the king, this was a gross infringement on his other duties, one that he refuses to repeat, should it happen in the future.
You have no idea what to recompensate him with, this man does not look like a load of extra berries will do, and you can't absolve him of his work any extended period of time either. As brontsay, ever since it's introduction, has become more and more sought after, you consider for a moment, simply giving him some of your personal stockpile.
Thusfar, you've handled the entirety thereof, it is after all, royal property, but perhaps you can make use of it somehow.
You promise the toolmaker an amount of brontsay, equal to his work. One piece of brontsay the same size of a spear-tip for every spear.
The toolmaker is taken aback by this radical proposal, he demanded recompense, yes, but the king's personal brontsay? That is far too lucrative a deal to continue complaining. He accepts without hesitation.

Technology:
>Government - Recording Keeping [continue]
>Industry - Bronze tools [continue]
>Industry - Currency
Diplomacy:
>Peace - Learn language [continue]
>War - Conquer neighbors
Economy:
>City - Stockpile resources (Capital)
>City - Build fortifications [continue]
>City - Build palace
Religion:
>Temple - Reestablish clergy
>Faith - A new pantheon
Roleplay:
>Public - Carousing
>Public - Hunting
>Private - Raise son
>Martial - Fitness training
>Martial - Club practice
Miscellaneous:
>Write-in


Technology:
>Government - Recording Keeping [continue]
>Industry - Bronze tools [continue]
Diplomacy:
>Peace - Learn language [continue]
>War - Conquer neighbors
Economy:
>City - Stockpile resources (Capital)
>City - Build fortifications [continue]
>City - Build palace
Religion:
>Temple - Reestablish clergy
>Faith - A new pantheon
Roleplay:
>Public - Carousing
>Public - Hunting
>Private - Raise son
>Martial - Spear practice
Miscellaneous:
>Write-in
>>
>>4075410
Guys, I want you to shoot me for copypasting the tech tree twice
please, I live in Salzburg, Austria
find me and end my misery.
>>
In any case, this is the proper one, as you might notice, the first two are different from each other.

Technology:
>Government - Recording Keeping [continue]
>Industry - Bronze tools [continue]
>Industry - Currency
Diplomacy:
>Peace - Learn language [continue]
>War - Conquer neighbors
Economy:
>City - Stockpile resources (Capital)
>City - Build fortifications [continue]
>City - Build palace
Religion:
>Temple - Reestablish clergy
>Faith - A new pantheon
Roleplay:
>Public - Carousing
>Public - Hunting
>Private - Raise son
>Martial - Fitness training
>Martial - Spear practice
Miscellaneous:
>Write-in
>>
>>4075417

>Private - Raise son

Let's try raising our heir properly. It's an investment into our future after all.
>>
>>4075417
>>Private - Raise son
>>
>>4075417
>Peace - Learn language [continue]
>>
>>4075417
>Private - Raise son
>>
>>4075417
>Private - Raise son
>>
>>4075417
>War - Conquer neighbors

Sorry I am warmongering anon

If we decide to WAR, can we spy first how many warriors our neighbour has? Ala israel when they sent spies to Jericho. Plus, I hope our writing system is enough to count the numbers and compare them to our own.

Anon, don't worry. After we win the war we reenact a babilonia and take their princes and princesses to live among us while relocating the people to another territory such as the fertile farmland by the riverside where we will teach them our a d v a n c e d agriculture and force them to dig the irrigation systems. Eventually we can even return them to their land.

Also forcibly marrying their barbarian princess with our child.

I WANT BARBARIAN PRINCESS AAAAA
>>
>>4075852
Also this was the 420th reply.

nice
>>
>>4075427
Let's do this. Just make him follow us around. And we can hear his ideas.
>>
>>4075417
>Industry - Bronze tools [continue]
Let's make a sword. Also, we should figure out work hardening.

You know that if we find arsenic, we can use that instead of tin for the bronze making process (albeit the bronze would be softer)
>>
>>4076151
>>4075684
>>4075683
>>4075432
>>4075427
Being already seven years of age, Bendirigz has grown an interest in combat. This is normal for a boy his age of course, roughhousing with his friends, playing with sticks, the usual. You decide to take it a step further and start teaching him the basics of clubmanship. You are quick to notice an adoration for you in the boy, he really likes you, though you are unsure whether as a father, a king, a teacher or a friend. These are all important distinctions to make and having the wrong relationship with your son, might make him disrespectful later on, or worse. Though his blabbering is coherent and his words are used somewhat properly, you have no way yet to determine what your son thinks of you, his little mind not yet sharp enough to express itself to an extend you would deem understandable. In due time however, it will come, you're sure of it, with just a little practice.

(Raising your children is a continuous effort and will give you an additional, separate choice of parenting options whenever the opportunity for them arises)

Technology:
>Government - Recording Keeping [continue]
>Industry - Bronze tools [continue]
>Industry - Currency
Diplomacy:
>Peace - Learn language [continue]
>War - Conquer neighbors
Economy:
>City - Stockpile resources (Capital)
>City - Build fortifications [continue]
>City - Build palace
Religion:
>Temple - Reestablish clergy
>Faith - A new pantheon
Roleplay:
>Public - Carousing
>Public - Hunting
>Martial - Fitness training
>Martial - Spear practice
Miscellaneous:
>Write-in
>>
>>4076666

>Industry - Bronze tools [continue]
>>
>>4076666
Satan quads

We most choose the most cursed option

>>4076876
Anon, I am not 100% keen on increasing our tools even more since we haven't secured a direct supplier for the stuff.

>Public - Hunting

We need to find some meat and this would be a good oportunity to compare the bronze spear with the good 'ol stone spear.

Finding game and leaving some people dedicated to it sounds good for me, all to increase our variety
>>
>>4076666
>Public - Hunting
I agree with this anon >>4076882
We can't keep living just from berries forever.
>>
>>4076945
we never did, anon
we do have meat on the table, though mostly fish
hunting is an RP option and not an economy one for a reason
>>
>>4076666
>Temple - Reestablish clergy
It is time to cement our faith
>>
>>4076666
>>Public - Hunting
RP a hunt let's go.
>>
>>4076666
>Write-In
Create a primitive calendar on a plank of wood. It will be divided in the 4 seasons : the season of cold, the season of life, the season of warm and the season of death. Asking the wisepeople, we will give each season is amount of time, this amount of time will be divided in every cycle of moon and sun. After a cycle of moon and sun, there will be another cycle of moon and sun. After every 4 season are finish, it will begin again as such we will need to sign that one ... summer has pass ?

We will sign on the calendar for our successors and our people two important sun and moon cycles, so that they will be remembered forever :
- One cycle choose will be the one in which the horse people arrived to slaughter us and destroy our kingdom,.
- The other cycle choose for importance will be the one of the foundation of our new home.
>>
We can bring the our boy with us.
>>
>>4076876
Change to this. I want to be here for the hunt.
>>
>>4077142
>The boy
>Boy
>BOY
>In the direction of food
>>
>>4076882
suport
>>
sorry for being unsually late, had important things to do, update coming soon
>>
>>4077338
>>4077208
>>4077048
>>4076945
>>4076882
To test out your new brontsay spear in a more practical circumstance than simple training, you chose to have great hunt for a mythical White Aurochs, that your hunters have supposedly sighted in the forest to our east. Armed with brontsay spears cow traps, you set out to find this beast and slay it, not just as a trophy, but for a feast as well. Though their meat is tough, their taste is incomparable to regular old beef, it is a meal worthy of a king.
You make your way for the forest and wtihin a day, you've arrived, setting up camp at the edge.
On the next day, you venture deep into the woods with your men, the farther you go, the darker it becomes. A thick fog covers the ground, every root a tripping hazard, you carefully move side by side one another, in order to not get lost.
Something about the fog seems off to you however, though it blinds your vision, your hearing should be impeccable, so why aren't there any birds singing? This is must unusual and suspicious. A few steps later, the fog clears and there it is....the white aurochs. It's a giant of a creature, far greater than it's kin, minding it's own business, drinking from a small lake. You take another step and break a twig. The aurochs is alerted to your presence, it stares at you intently. A moment of silence, then it breaks into a charge and storms right past you. You turn around to find the fog has disappeared, and one of your men being flung through the air.

>grab your man and run
>fight to the death
>>
>>4077555
>>fight to the death
>>
>>4077555
>fight to the death
Anyone one getting charged throw your spear at the bull and dodge. Aim for the neck and for the hunters that are at the sides aim for the gut. Protect our downed man. How many of us are there? Are we the best hunter?
>>
>>4077332
City boy
>>
>>4077600
>throw your spear at the bull and dodge.
This should be reversed, dodge then throw spear.
Our best hunter waiting for a kill shot.
>>
>>4077555
>fight to the death
>>
>>4077555
>>fight to the death
>fight to the death

ooof ooof ooof we gun die
>>
>>4077677
Are kings a beta so if he dies we just get a better king. If not he could man up, win win.
>>
>>4077677
>>4077629
>>4077600
>>4077590
Filled with a bloodlust akin to a crazed animal, you charge the beast, your men soon following suit. You pile onto it, stabbing it with spears as you do. The battle is hardfought, the beast desperately trying to fend you off. Though you fight heroically, two of your men die and three more are grievously wounded. You just couldn't
save them. The white aurochs escaped.
You fought to the bitter end, but alas, it was for naught.
You return home in shame, bearing sad news to the families of the deceased. The wounded die soon after, in the care of their families.
These men were your friends, you grew up with them. Their deaths hit you deeply.
Your wife manages to give you some comfort, but the next week, you spend mourning.

Technology:
>Government - Recording Keeping [continue]
>Industry - Bronze tools [continue]
>Industry - Currency
Diplomacy:
>Peace - Learn language [continue]
>War - Conquer neighbors
Economy:
>City - Stockpile resources (Capital)
>City - Build fortifications [continue]
>City - Build palace
Religion:
>Temple - Reestablish clergy
>Faith - A new pantheon
Roleplay:
>Public - Carousing
>Public - Burial ceremony
>Martial - Fitness training
>Martial - Spear practice
Miscellaneous:
>Write-in
>>
>>4077859
>Public - Burial ceremony
>>
>>4077859
>Public - Burial ceremony

I come back to see that we went hunting without practicing to fight whatsoever. Why?
>>
>>4077859
>>Public - Burial ceremony
>>
We need some lassos for that bull. If we go back.
>>
>>4077887
I thought the hunt was gonna be RP.
>>
>>4077929
not every RP is a 10-post journey, anon
that would be way too much work and a huge distraction from the maingame
>>
>>4077939
Yeah, we should of just bailed. It look bad to begin with.
>>
Dealing with the fog could help us a lot. No clue how.
>>
>>4077859
>>Write-in
Change my vote. Inspect the lake auroch was drink from.
>>
>>4077859
>Public - Burial ceremony
>>
>>4077859
>Public - Burial ceremony
>>
>>4077859
>Public - Burial ceremony
>>
If we can weave strong sacks and fill them with rocks we can fuck shit up.
>>
File: 1581034296981.jpg (115 KB, 978x978)
115 KB
115 KB JPG
Sorry about yesterday. I had a huge fight with my Dad and, started drinking. https://www.youtube.com/watch?v=FsI9l6yyXuU
I was just seething. If a man is not against you, he is for you. https://www.youtube.com/watch?v=5P6-V7J5S-0
And get shredded. https://www.youtube.com/watch?v=bppGGrKAtkw
>>
>>4078320
>>4078843
IP change, unplugged router. It's like 4 past midnight for me, just woke up. You can guess how. This is the best Civ quest I've been a part of.
>>
>>4078847
>past nighttime

Get on the "oh shit the sun is rising" gang.

And yes, this civ hybrid has been very, very solid
>>
>>4078857
Wake up 4am on good days. Fuck working in the sun.
>>
>>4078012
>>4078009
>>4077968
>>4077887
>>4077869
Today you gather your family and those of the deceased to give your friends their last rites. Dozens of people are in attendance, some of them who were their friends as well.
Upon an altar near the northern edge of town, you wrap their bodies tightly in cloth and bind them with twigknots around the essences of their being. A knot around the head - the essence of being. A knot around the neck - the essence of living. A knot around the chest - the essence of feeling. A knot around each palm - the essence of working. A knot around each leg - the essence of progressing. Lastly, a knot around the crotch - the essence of ancestry.
Having packaged each of them, they are given their final essence, tied to their body - their tools. Some call these the acquired essence, others the essence of personality. Truth is, it is both, the essence of their personality is forged by one's own action, it is the very fate man chooses for himself. It's proper name is the Essence of Destiny. With all seven essences assembled, the deceased are carried over to a small lake in an adjacent marsh, where their bodies are each tied to two wetzuhai and slowly sunk to the ground.
Everyone stands at the lake, mourning over the dead. The ceremony lasts until sundown.
You return home, and though you are still in mourning, your mood has been lifted by giving your friends the farewell they deserve.
Bendirigz seems intrigued by all of this "nonsense" and asks why we do this.

Parenting:
>tell him about death
>tell him about incarnation

Technology:
>Government - Recording Keeping [continue]
>Industry - Bronze tools [continue]
>Industry - Currency
Diplomacy:
>Peace - Learn language [continue]
>War - Conquer neighbors
Economy:
>City - Stockpile resources (Capital)
>City - Build fortifications [continue]
>City - Build palace
Religion:
>Temple - Reestablish clergy
>Faith - A new pantheon
Roleplay:
>Martial - Fitness training
>Martial - Spear practice
Miscellaneous:
>Write-in
>>
>>4078937
Parenting
>tell him about death and sacrifice for our Kingdom

Religion
>Temple - Reestablish clergy

The burial ceremony has established the importance of clergy to our community and to our claim of divinity
>>
>>4078937
A mother of the deceased, throws herself over here child. "What was this all for!?!" At the top of her lungs. Before she is pull away to watch him sink.
>>
>>4078937
>tell him about death
>Temple - Reestablish clergy
>>
>>4078968

support
>>
>>4078937
>tell him about incarnation

>Temple - Reestablish clergy
>>
>>4078937
Supporting this >>4078968
>>
>tell him about death
I vote for this

Anon I don't think NarratorQM told us to choose more than one option
>>
>>4079157
"Raising your children is a continuous effort and will give you an additional, separate choice of parenting options whenever the opportunity for them arises"

so, no, you do have 2 options, it's just that 1 is bound to parenting no matter what
parenting will be a recurring decisions, across multiple lifetimes, so I'd like to establish this beforehand
>>
>>4078937

>tell him about death
>Temple - Reestablish clergy
>>
>>4079171
oof. I comit a big dumbdumb

>>4079157
I'll add
>Temple - Reestablish clergy
as well. Mainly cuz no one knew how to get us married. We will need propper marrying ceremony for the barbarian princess x bendirigz
>>
>>4079281
>>4079227
>>4079119
>>4079072
>>4079059
>>4078968
With a heavy heart, you explain to your son what the curse of all life is, what it does to people and why the living matter. It cannot be prevented, nor can it be surpassed, however it is not the end. Though your ancestors are dead, they are still with you, that is the message you try to bring across. They watch over us and guide us from the beyond the grave.
He asks where that is. You pause for a moment, you haven't really thought about that before, and neither your father nor the shamans ever told you. You don't think they had an answer to that question either.
This is a bit of an issue.
What do you tell him?

>essence world
>essences around us
>>
>>4079357
>essence world
>>
>>4079357
>>essence world

I don't want no druid fag saying "nooo don't cut that tree my mother lives there"
>>
>>4079357

>essence world
>>
>>4079357
>essence world
>>
What's the difference?
>>
>>4079455
one would be an entirely separate world
the other would incorporate essences into our world
think heaven vs midichlorians
>>
>>4079475
https://www.youtube.com/watch?v=vsaKaRGjnxE
I got baited by this. I'm for the midichlorians.
>>
A crazy shaman cries out. "The worm crawls into the grasshopper and then drowns itself." And his son tells him to shut up. He has a bag full of dead insects he's always obsessed with. Throwing pieces of dirt almost randomly, but some what sane son is doing the same.
>>
>>4079435
>>4079378
>>4079373
>>4079367
You tell Bendirigz that the ancestors all reside in another world, only inhabited by man's essences, a world that is just like ours, where no one lives. Through the lakes in which we bury them, can our ancestors peer into our world and if you're lucky, maybe you can sometimes peer into theirs.
Your son is visually creeped out, but he seems content with your answer.
You and your family return to the town, where in due time you seek out people interested in being shamans.
At first your search yielded little success, you were too blunt or obtuse about it, so you decide to take a cleverer approach.
You seek out people who've had visions of some sort and sure enough, you find a handful.
These people, you teach your knowledge, both passed down and made-up, about the ancestors and essences. They seem quite receptive to your words, maybe because you're the king, or because they're drawn to creepy things. Either way, you spent upwards of two years to properly teach them the basics. After another one, you've finally managed to beat most of the important rituals into them that they will perform on a regular basis.
With this, you officially declare these people shamans and have them run your spiritual business for you, enabling you to concentrate your efforts on matters of state.

Technology:
>Government - Recording Keeping [continue]
>Industry - Bronze tools [continue]
>Industry - Currency
Diplomacy:
>Peace - Learn language [continue]
>War - Conquer neighbors
Economy:
>City - Stockpile resources (Capital)
>City - Build fortifications [continue]
>City - Build palace
Roleplay:
>Martial - Fitness training
>Martial - Spear practice
Miscellaneous:
>Write-in
>>
>>4079718
>>Peace - Learn language [continue]
>>
>>4079718
Miscellaneous:
>Write-in

>Send scouts to our old land.

Time has happened. What if the beast riding people is no more?
>>
>>4079718
>Write In
History


Draw on a wall the story of the old kings, to our father realm and then arrival of the barbarian hordes, the great war, the exodus while guided by our prince... and lastly the new kingdom made in our new land, with the prince now a king. We will write the names of the kings, near their figures.
>>
>>4079718
>>Peace - Learn language [continue]
>>
>>4079773
Supporting this

Our history must be preserved
>>
>>4079773
Supporting
>>
>>4079773
Support. We should call it the 'epic of Aitlaz.' We should make a rosetta stone included in the writings so our neighbours can understand the story. Then their neighbours, then their neighbours, and so on
>>
>>4079773
This. Someone really wants to be remembered.
>>
>>4079773
Start a family trees too.
>>
>>4080284
>>4080142
>>4079976
>>4079869
>>4079773
For the past three years, the death of your friends has haunted you, you could have prevented this, this was your fault, they could have lived if you had died in their stead. These thoughts have disrupted not only your kingly duties, but also your family life. Death it seems to you is imminent, you aren't the youngest anymore after all. Your wife reassures you that you aren't old, but you know her words aren't genuine, they're just meant to comfort you. You appreciate her attempt, but nothing comes of it.
Driven by your guilt and fear of death, you call upon the wisepeople, our living ancestors, so that they can share their knowledge with you.
Although they oblige to your request, they are visibly upset by your antics. This is not how a king should behave, they tell you, but you heed them no mind.
You spent the next few months, learning our people's history in great detail.

Upon dismissing the wisepeople from your service you sit back and think. Will anyone remember you the way the wisepeople did your ancestors? Then, inspiration struck you.
You grab some guzbenes and start to carve. You carve the whole night away. Dead tired, you order your people to bring you a large rock the next day.
They're not sure where to get one, but they try.

A whole week later, they finally found a boulder, problem is, there's no way to transport it. You don't care. With these words, they assumed you'd gone mad and want them to carry it or something ridiculous, but to everyone's relief, you grab several guzbenes under your arms and ask them to take you there.
It's a good way away from the town, in the midst of the eastern forest. While the place is inconvenient, it doesn't bother you. You need to get this off your chest.
It is a beautiful boulder, large and somewhat flat, perfect for what you're about to do
You look at your guzbenes and with some crushed berries as paint, you copy what you've carved into them.

cut.
>>
>>4080647
cont.

You've lost all sense of time, and have no idea how long you've been painting now, all you know is that your people are still around and haven't gotten bored from watching you.
The stone is your canvass, and you paint onto it, the story of your people, as told to you by the wisepeople.

At first there was Aitawin.
Aitawin taught us to make tools.
Aitawin taught us to make fire.
Aitawin taught us to make rivers.
Aitawin came from far away.
Aitawin had a son - Aitawin two.
Aitawin two taught us of the ancestors.
Aitawin two was a shaman.
Aitawin two had a son - Aitawin three.
Aitawin three taught us to make roads.
Aitawin three was a builder.
Aitawin three had a son - Aitawin four.
Aitawin four taught us shame.
Aitawin four was bad.
Aitawin four had a son - Aitawin five.
Aitawin five taught us to make towns.
Aitawin five taught us to be good.
Aitawin five taught us think of future.
Aitawin five was good.
Aitawin five had a son - Aitawin six.
Aitawin six taught us fighting.
Aitawin six was a warrior.
Aitawin six had a son - Aitawin seven.

cut.
>>
>>4080658
cont.

Aitawin seven taught us US.
Aitawin seven fight beastmen.
Beastmen burn towns.
Beastmen kill us.
Beastmen came from sunrise.
Aitawin seven had a son - Aitlaz
Aitlaz take villages
Aitlaz and villages run.
Aitlaz make new town in sunset.
Aitlaz taught us to swim.
Aitlaz is a coward.
Aitlaz has a son - Bendirigz.

This is where your lengthy painting session ends. Perhaps someone else will add more to it in the future, should there still be a spot left to fill in. The wiseman who came along just to make sure you don't do something crazy, asks what some of these new symbols mean. You point to them and explain them, he doesn't quite understand what you're trying to say here, so you tell him when put together, they mean something else - they mean "Aitawin"
this makes sense to him. After going over every new symbol you've created in order to paint this, he asks why you would call yourself a coward.
You remain silent.
Him and you stare at each other for a while, as the crowd around you simply watches in confusion.
You confess that, you hate yourself for running away from the beastmen, that you beat yourself up over every little mistake you make. And the death of your friends made it all the more clear how much of a failure you are as a king. Any more words out of your mouth, only come out as gibberish, you're having a breakdown in front all of these people.
They cannot stand the sight of their king in such a state. And had you been any other king, they would have abandoned you on the spot, but they instead try to comfort you, as you have when you lead them here.
Even the wiseman tells you, that no matter how strong a rock is, the water of pain will break it one day. There is no shame in failure.
Never before, has a king exposed himself like this and those who were there to witness it, have gained a new respect and deep loyalty for him.
You return home, with a feeling of relief.
The wiseman, however did not follow the crowd. He stayed behind to make a change to your story. He paints over the word "coward" and replaces it with "King". Until the day you die, you'll never learn of this change.

You awaken the next day with a big smile - you are no longer depressed.

Technology:
>Government - Recording Keeping [continue]
>Industry - Bronze tools [continue]
>Industry - Currency
Diplomacy:
>Peace - Learn language [continue]
>War - Conquer neighbors
Economy:
>City - Stockpile resources (Capital)
>City - Build fortifications [continue]
>City - Build palace
Roleplay:
>Public - Carousing
>Martial - Fitness training
>Martial - Spear practice
Miscellaneous:
>Write-in
>>
If you're wondering why your people's history looks the way it does, it's because we still don't know how to properly write, so this is the best I could give you.
>>
>>4080674
>Government - Recording Keeping [continue]
We should finish this.
>>
>>4080674>>4080674
>Write - in
What if the craftsmen modeled a piece of clay like one of the wooden boards on which he used to draw? Wood is heavy and can be eaten by creatures. The clay is neither heavy nor edible, and moreover it resists more to the time.
>>
>>4080709
*on which we
>>
>>4080709
it's not like guzbenes are just random pieces of wood
they're shave-smoothed oak barks
>>
>>4080674
>Peace - Learn language [continue]
>>
>>4080745
It s more for a description for the action. I know we have worked wood planks.
>>
>>4080682
Supporting
>>
>>4080682

Support.
>>
>>4080674
Those feels. A king has no need to wear feelings he does not hold in his heart.
>>
NarratorQM, I have question.

Besides hoes and carving tools, what other equipment is fashioned out of bronsay? What I want to ask is wether we have crude pots to boil water and cook food in.
>>
>>4081091
shovels, axes and spears
we don't have any cooking utensils yet
while we don't have any ourselves, we know that armor can be made out of brontsay, because we saw the beastmen wear it
>>
File: boiled water.jpg (83 KB, 1280x838)
83 KB
83 KB JPG
>>4081094
>>4080674

>Industry - Bronze tools [continue]

I see
>>
>>4081036
>>4080781
>>4080752
>>4080682
With new joy and high spirits, you get back to your duties as King in full force. After you tried to write down your people's history, you realize that the amount of symbols you have, is simply inadequate. You decide to add more, to cover all basic ongoings in the town and establish a basic rule of symbol combination to write people's names. Reinvigorated as you are, it only takes you a couple of months to add roughly 200 more symbols, which should enable you to keep track of all trade, inventory, jobs, people and their names, matters of state and major events.
Your son watches you do your work on occasion and seems perplexed by what you're doing. What do you say?

Parenting:
>capture the world
>work for the people

Technology:
>Industry - Bronze tools [continue]
>Industry - Currency
Diplomacy:
>Peace - Learn language [continue]
>War - Conquer neighbors
Economy:
>City - Stockpile resources (Capital)
>City - Build fortifications [continue]
>City - Build palace
Roleplay:
>Public - Carousing
>Martial - Fitness training
>Martial - Spear practice
Miscellaneous:
>Write-in
>>
>>4081377
>work for the people
The king's love is for his people.
>>
>>4081377
>work for the people

>Peace - Learn language [continue]
>>
>>4081377

>Work for the people

We are the king, and it is our responsibility to be a good ruler. If we do not work for the people, who are we? Nothing.

>Industry - Bronze tools [continue]

Given that last time we tried this it gave us the option to research currency which'll be a real game changer (Although one that can lie on the backburner for a little while), more research on bronze tools seems like a good idea to me.
>>
>>4081455
Same. I want more

>Industry - Bronze tools [continue]

To finally

BOIL WATER
>>
>>4081377
>City - Stockpile resources (Capital)
We haven't done this, yet.
>>
>>4081377
>work for the people

A true King-God is loving and selfless towards his flock.

>Industry - Bronze tools [continue]

What is our population / food situation like? Are we nearing the point where we need to expand more, or is it quite comfortable?

Also, what is the popular opinion of us now that our clergy are extolling the faith in us?
>>
>>4081377
>work for the people

>Industry - Bronze tools [continue]
>>
>>4081608
>>4081541
>>4081499
>>4081455
>>4081391
You turn to your son and tell him that you're doing this to improve the lives of your subjects, for that is the ancestral way of our kings.
Bendirigz understands, and you impart on him a newfound sense of duty. He's slowly turning into a real prince.
As you take your guzbenes full of new symbols to the wisepeople for them to learn, you spot the potter and the toolmaker, walking back and forth between their respective work places. You go and investigate what they're about, with all the new stuff under your arms.
Turns out, they're working together to make a brontsay pot. What for, you have no idea, but first you continue to go about your business.
You hand your guzbenes to the wisepeople and explain the new symbols to them for the next couple of weeks until they really understand them.
Still lingering on the thought of brontsay pots, you visit the potter and ask him about it.
He tells you that he saw something like that being used by the barbarians to make booze.
Booze? In brontsay pots? that seems weird to you. The potter exclaims that they cook the fruits first before fermenting them. You ask him how they do that and he tells you, that they put water in the pots and make it bubbly.
That sounds like a game changer to you, booze stretched with water, this could get us a hell of a lot more booze.

You increase trade with the barbarians, to get more brontsay, and soon not only are people making better, more experimental booze, but also more experimental food, requiring the toolmaker to make the strangest things as per people's requests. These are wondrous times, even your wife has started experimenting with food and her bizarre looking cooking tools.

Technology:
>Industry - Bronze tools [finish]
>Industry - Wine
>Industry - Currency
Diplomacy:
>Peace - Learn language [continue]
>War - Conquer neighbors
Economy:
>City - Stockpile resources (Capital)
>City - Build fortifications [continue]
>City - Build palace
Roleplay:
>Public - Carousing
>Martial - Fitness training
>Martial - Spear practice
Miscellaneous:
>Write-in
>>
>>4082499
>>Industry - Bronze tools [finish]
>>
>>4082499
>Peace - Learn language [continue]
>>
>>4082499
>Industry - Bronze tools [finish
>>
>>4082499
>Martial - Fitness training
We must start making our men fit to defend our home.
>>
>>4082600
RP options are just, you personally.
This would be the king getting swole, not the army.
>>
>>4082499
>Industry - Bronze tools [finish]
>>
>>4082627
oh
>>
>>4082600
Let's get swole.
>>
>>4082851
We can hurl logs around and play tag with our son.
>>
>>4082499

>Industry - Bronze tools [finish]

Let's be done with this, and then we can move onto other matters.
>>
We got copper and tree resin. If we have quarts we can make orgonite.
>>
>>4082997
>>4082656
>>4082552
>>4082530
Living with brontsay in your every day life like this for almost a year, has filled you with nightmares. You don't blame it on the brontsay itself of course, you're smarter than that, but you can't help but be reminded of the beastmen by it's mere presence. Then one day, a nightmare rips you out of your sleep and there, you are struck by memory. A brontsay club. Short and thin, like a big knife.
You storm out of your shorthouse and wake the toolmaker. You ask him to teach you his craft.
Half asleep, he obliges without giving it much thought. He teaches you the basics of handling brontsay in furnaces and making tool molds out of spare clay. Convinced this is all a dream, he proceeds to perform acrobatic stunts behind you as you make your nightmare a reality.
The smell of smoke gets stuck in your nose and the heat of the furnaces feels like a thousand summers. Several hours of these inhumane conditions later, the sun rises and your brontsay club-knife is done.
Though you have no word for it yet, you have crafted your people's first sword.
The toolmaker seems thoroughly impressed and pats you on the head. You let this show of disrespectful affection slide, seeing as he's still in a daze. Later that same day, you return to the toolmaker with an adequate amount of brontsay, to make up for stuff you used for your sword. He stares at you in perplexed disbelief, was that not a dream? Did that really happen? You affirm this, and tell him of the headpat. He frantically looks around, and doesn't know what to say. He goes on his knees and begs for forgiveness. In an act of smug retaliation, you take the opportunity and pat him on the head, catching him completely off-guard. With this, you exclaim, you are even and your relationship is mended.

Technology:
>Industry - Wine
>Industry - Currency
Diplomacy:
>Peace - Learn language [continue]
>War - Conquer neighbors
Economy:
>City - Stockpile resources (Capital)
>City - Build fortifications [continue]
>City - Build palace
Roleplay:
>Public - Carousing
>Martial - Fitness training
>Martial - Spear practice
>Martial - Sword practice
Miscellaneous:
>Write-in
>>
>>4083125
How long until the winter?
>>
>>4083125

>City - Build fortifications [continue]

Seems to me like this is the best option now that we've finished experimenting with bronze. After all, what good is any of this if our kingdom is attacked and falls anyhow? Best to properly ensure our safety first IMO, before anything else.
>>
>>4083125
>Peace - Learn language [continue]
>>
>>4083134
winters come and go, anon
the game progressed to the point where posts take up 1 to 4 years
>>
>>4083125
>City - Build fortifications [continue]
>>
>>4083125
>>Martial - Fitness training
>>
Can we time skip past learning the language or just go to war.
>>
>>4083125
>City - Build fortifications [continue]
>>
>>4083239
I also wanna go war.

Let's

>Martial - Spear practice.

We must set an example to all of our warriors, that their king excels in this art! (maybe we can unlock something hehe)
>>
>>4083239
you've already learned their language organically through mere exposure as far as you can
if you want to actually speak it like I do english, you'll have to continue learning it.
>>
>>4083256
support
>>
Fuck this quest it got stale. =)
>>
>>4083853
it's probably the fact less people are participating in it now that we're on page 5 already
>>
>>4083853
What a shame. He was a good player
*lip smack*
What a rotten way to leave.
>>
>>4083125
>City - Build fortifications [continue]
Not a real big fan of turtling but it's best to have decent defenses before expanding outward.
>>
>>4083859
in a way, I can understand
I'm asleep at peak times, because timezones
so the quest seems perpetually dead unless you work nightshifts
and my being here doesn't mean I'm capable of continuing either, because I prefer to deliver quality while I'm still fully awake and not make insomniac posts, like I am right now
>>
>>4083865
>>4083252
>>4083187
>>4083141
We have come so far in recent years, far further than anyone would have expected. Indeed, the people are happy and because they are, they have time to worry. Worry about what might happen if the beastmen do find us. They will get here eventually, it's only a matter of time.
People are starting to request audiences and talk to you about the miserable state of our fortifications. True, it's a wall of sorts, but it's kind of shabby. Cobbled together in a matter of weeks from our wood stockpile. Not the prettiest or effective thing out there.
You heed the call of the people and begin making preparations.
First the wall we have is to be restored with better building materials, to form a solid barrier without cracks. Next a road outside, that follows along the path of the wall.
Last, a whole new wall, around that road, that's slightly less tall, so people can see outside and hurl rocks at incoming attackers.

Restoring the soon-to-be inner wall, should take roughly 5 months
Building the road between them should be a task of about the same time
The not-yet-built outer wall will take about a year, as it has no foundations to build off-of
What should we do first?

>inner wall
>road
>outer wall
>>
>>4085007
>inner wall
>>
>>4085007
>inner wall
>>
>>4085007
>>inner wall
>>
>>4085007
Yes, inner wall- wait. Inner wall? Outer wall?????

Moat anon? Elevated artificial mound, feudal system in 1400 BC anon is that you?
>>
>>4085067
no
it's just straight up 2 walls, no elevation difference, both on ground level
>>
>>4085067
>>4085021
>>4085019
>>4085015
You do the obvious thing and restore the inner wall first, since this is currently your first, and only line of defense against invaders. Materials are being gathered and processed before restoration can even begin. Though you've only been here for little under two decades, first signs of deforestation are starting to show already, due to your people's need for materials. There's not a whole lot of forest around these parts, so this might become an issue in the future.
After 2 months of painstakingly gathering and processing the amount of wood required for the inner wall, restoration begins.
Every stake of the wall is removed, the wetzuhais are doubled and the old stakes are cut into uniform length to fit with the new ones. Those too short, are used as firewood.
With the stakes at even length, they're bundled together into straight faggots and firmly tied to the ground. The wall is additionally reinforced by tying it all together a second time.

You're 1 month under schedule and decide to give your workers a break. There are other matters to attend to in the meantime.

Parenting:
>celebrate coming of age
>celebrate beginning of princehood
>>
>>4085136
>celebrate beginning of princehood
>>
>>4085136
>celebrate beginning of princehood
>>
>>4085136
>celebrate beginning of princehood.

Duty is above yourself, SON
>>
>>4085136

>celebrate beginning of princehood
>>
>>4085136
>>celebrate beginning of princehood
>>
>>4085275
>>4085257
>>4085228
>>4085193
>>4085151
Your son's 16th birthday has arrived, and you hold a lavish feast in his honor. Though he is of age, you remind him to stay grounded, the worries of the people are also his, when he becomes king. He is now officially a prince and ought to work for his respect. No longer will people simply obey him for his birth, he has to earn it. Of that, you make thoroughly sure.
You spend the next few weeks, introducing him into the basics of governing.

>road
>outer wall
>>
>>4085433
>road
Will make the transport of goods easier
>>
>>4085433
>>road
>>
>>4085433
>outer wall
Don't want to give any enemy a fast lane to our home.
>>
>>4085275

>road
>>
>>4085433
>>road
>>
>>4085433
>outer wall
>>
>road
>>
>>4085645
>>4085557
>>4085491
>>4085482
>>4085462
Your building project continues, as your people gather more resources for the new road. Trying to be time efficient, you have the wetzuhai installed immediately as they become available, while stockpiling the planks. Ensuring that your wall remains stable, you tie the inner wall to the road as you're constructing it. This takes up a bit of extra time, but due to your efficient method, you stay way ahead of schedule.
Having finished the road in merely 3 months, you decide to give your workers more rest.
With still 1 month to spare, you start preparing your stockpiles for the outer wall.
What are you going to do in the meantime?

Roleplay:
>Public - Carousing
>Martial - Spear practice
>Martial - Sword practice
Miscellaneous:
>Write-in
>>
>>4085663

>Public - Carousing

It's about time we allowed ourselves to relax for a bit, plus this'll help us improve our relations with our subjects.
>>
>>4085663
>Public - Carousing
>>
>>4085663
>Public - Carousing
>>
>>4085663
>Public - Carousing
>>
>>4085663
>Public - Carousing
>>
>>4085958
>>4085905
>>4085719
>>4085709
>>4085701
Using the sparetime you have left, you go and have some fun with your workers, drinking, playing games, talking trash, thinking about life, dancing and drinking some more. An all-around great time.
One of the workers, in a drunken rage, begins to rant about your incompetence and starts a brawl with the first man to come and defend you. The whole crowd watches in excitement and disbelief. Is this really happening, in your presence? no, it can't be, or can it? Well either way, you're having a gay ol' time with your men. And soon after the brawl ends with the drunkard, triumphantly falling asleep ontop of your champion, the crowd soon continues the brawling, this time with voluntary opponents, soon turning it into a contest of strength.
After a brawling champion has arisen from among the workers, the crowd tries to agitate you into joining. Though it's in jest, the pressure does seem sincere, they want to see you fight.

>decline the challenge
>reluctantly oblige
>accept with vigor
>>
>>4086914
>accept with vigor
>>
>>4086914
>accept with vigor
>>
>>4086914
>reluctantly oblige
We haven't done any fitness training so we're bound to fail outside of sheer luck.
>>
>>4086914
>>reluctantly oblige
>reluctantly oblige
>reluctantly oblige
>reluctantly oblige

Guys we are a lanket... but h*ck
>>
>>4086914
>reluctantly oblige
>>
>>4086914
>decline the challenge
It is below our status to brawl with our subjects
>>
>>4087037
>>4086942
>>4086938
You politely express your discomfort with partaking in this, while you do live to serve the commoners, this goes a bit beyond your duties. However, you do participate, after all, you're having a fun night with the workers, the least you can do is entertain them a little.
You step into the circle of people and await your opponent.
There's not a whole lot of people eager to fight their king, but one does show up and this rather scrawny looking fellow, seems like he came here to receive a beating rather than dish one out. He's smaller than you, thin as a pole and poorly groomed. Come to think of it, you've never seen this man before. You don't know everyone in town, yes, but you've at least seen everyone a couple of times over the years. This man seems too old for you to not have noticed him until now. What's going on?

Nevertheless, you've accepted the challenge, and you'll fight him, no weapons, no tricks, only punches and some kicks.
He throws the first punch and you dodge, you've never seen someone hit like that, was he trying to caress you? This man is an enigma unlike any you've encountered before, how will you handle this fight?

>what could possibly go wrong
>can't be too careful
>may the better man win
>>
>>4087633

>can't be too careful
>>
>>4087633
>>can't be too careful
>>
>>4087633
>can't be too careful

Ask him his name as we circle him
>>
>>4087633
>can't be too careful
>>
>>4088664
>>4087697
>>4087680
>>4087664
Deciding that you best approach this man prudently, you take a defensive stance, covering your chest and face with your forearms. The man copies your stance and hops around like a frolicking child. He makes himself hard to hit, but you throw a punch anyway. You miss. After a couple more misses, he slips right under your arm, grabs it and twists you like a twig. You land head-first on the ground. He mockingly squats over you and asks whether you want more.

>give up, he's weird
>one more, that was a fluke
>keep fighting, you'll get him eventually
>>
>>4088667

>keep fighting, you'll get him eventually
>>
>>4088667

>give up, he's weird
>>
>>4088667
>keep fighting, you'll get him eventually
Shouldn't take too long to learn what he's doing. I hope.
>>
>>4088667
>>keep fighting, you'll get him eventually
>>
>>4088667
>one more, that was a fluke.

P-P-P-Prankration
>>
>>4088766
>>4088741
>>4088678
you do indeed want more, this man is trying to make a fool out of you and you will not let him have his way with the king!
You get back up and assume your stance again. The man on the other hand, simply stands there, arms to dangling off to the side like he's just part of the crowd. He has no obvious intention to fight you, yet here you are.
You open with a kick, but with a swift movement, he kicks away the leg you're standing on, you fall on your butt and he squats down. He repeats the question in the same exact tone and volume, it seems almost unnatural, like an echo.
You get up again and hold your stance. This time, you await his move. But it doesn't come.
You're just staring at each other, you feel as though the room got emptier. Looking around, you find that the crowd is gone, your shorthouse is deserted, overgrown even, as though no one has lived here for generations.
This is far from normal.
You think for a moment and reach the conclusion that to escape whatever trick this man is playing on you, you have to beat him.
So you charge at him and throw a few punches. They miss, of course, but his attempts to knock you to the ground have failed as well. You're locked in a battle of dodges and jumps, until finally you run out of breath and the man knocks you over with a simple flick to the forehead.
This monstrosity of a being, squats over you once more.
He asks you a question that you don't understand. Never before in your life have you heard a language as alien such as this.
With no reply from you, he slaps you across the face and repeats himself. This time, you understand. You want to say something, but words refuse to leave your tongue.
He reiterates the question:
What is it you seek?

>...
>???
>!!!
>***
>>
>>4088797
>!!!
>>
>>4088797

>???

We need answers, and this seems to be the best way to obtain those.
>>
>>4088797
>***
>>
>>4088797
>***

Im goin with stars stars are fun
>>
>>4088797
>???
>>
>>4088833
>>4088832
>>4088828
>>4088821
well, that's a tie
I'll give it another hour before I start typing my post
>>
>>4088797
>>4088806
Switching to ??? because *** just looks like cursing.
>>
>>4088797
>!!!
>>
>>4088869
>>4088833
>>4088821
You make a series of questioning noises. He understands. That is a noble goal, though selfish. He looks up at the sky through a hole in the roof that was not previously there. He points toward the sun. This, he tells you, is where your destiny is. The glistering sunlight blinds you, you cannot look at it directly. Strange, you thought it was night when the party started. Then again, none of this is even remotely normal, you don't question the circumstances, but you do question how you got here, what happened, what all of this is. You don't say these things out loud, you're sure of it, but he answers them anyway. You fail to understand him again, but the more you look at him, the more irrelevant this becomes.
You ask who he is.
"The First" he answers.
Though there is no clarification what he is the first of, you intuitively know. He is the first.
He leaves through a hole where the door ought to be and a flash of light obscures his departure.
You awaken on the floor, the burly worker has knocked you out cold. A few concerned whispers go around the room, but as your eyes open you vaguely pick up somebody exclaiming that you're alive. The crowd cheers and hails their champion.

>go back to sleep
>congratulate the champion
>stagger back to your seat
>>
>>4089210
>congratulate the champion
>>
>>4089210

>congratulate the champion

We may have lost, but the least we can do is be a good loser. To be otherwise would just be undignified for a ruler.
>>
>>4089255
you'd be surprised how few dignified rulers there are, just in general
>>
>>4089273

Which is exactly why we need to be one.

Also, as someone who has a huge fascination with archeology, anthropology and early societies, that history we carved makes me genuinely interested to find out more. How much of that legend is real? What are the origins of it all? What is the early history of our peoples? All stuff that we're unlikely to know barring further in-game revelations, but fascinating to speculate on anyhow.
>>
>>4089296
yeah I'm a history hobbyist myself, hence why I'm hosting this type of game.
and I love finding out about stuff like that

if you're interested in knowing which mystical civilization it is we're playing
we're the remnants of the Tollense Valley Civilization
as I've mentioned at the very beginning of the quest, we know literally nothing about them and the only reason we know they existed, is because we found a battlefield where thousands of corpses of people with the most primitive weapons imaginable, and only very few corpses of a completely different people, with horses and bronze weapons
The reason they are assumed to have been a lost high culture, and not just a random central-european tribal people like the proto-celts, is because they also left behind a singular type of architecture. Canals.
Imagine that, a neolithic people, cavemen in layman's terms, building canals. Not just simple irrigation canals, although that was likely their purpose, but these are real canals, where you could ride boats in.
In fact, archaeologists mistook them for medieval trenches initially, because they looked too advanced.
>>
>>4089312
the real kicker is, is that these thousands of casualties aren't including women and children
these were all fighting-age men
meaning there were cavemen out there, with a social structure advanced enough to not only build canals, but likely have a centralized government as well.

Of course, this is just speculation on my end, but it makes sense to me.
I just find the idea fascinating of a caveman empire sitting somewhere in germany, before the arrival of the actual germanic peoples.
>>
>>4089312
>>4089325

Oh wow, that's genuinely really interesting. I think I've heard of the Tollense Valley battle before, but I didn't know about all that. Thanks for the info!

But yeah, it certainly is a fascinating thought. Liking the very real alternate history aspect of all this, should make it very interesting indeed to see how it goes in the future!
>>
>>4089210
>congratulate the champion
>>
>>4089312
>>4089325
That's an interesting take on the battle, but I thought that the rarity of horses and bronze in the battle was due to only the nobility of both sides being able to afford them. Furthermore, the people's at this time in Germany were all well aware of bronze, and the trade network of the metal had reached even more isolated parts of the west like Scandinavia. The inhabitants of Tollense would also know of horses and writing. It's also speculated that most of the bronze equipment was looted from the dead.

I like this quest anon, but to me it isn't very accurate to the times or peoples
>>
>>4090254
>>4090254
well they know what horses are, I did refer to the germans as "horsemen" for most of the quest
and "beastmen" is an already mythologized version of it

the looting thing, if I recall correctly, was ascribed to the attackers themselves recovering their own weapons.

as for knowledge
while they could have known of bronze, it's still possible not to. You have to consider here that we're a remnant population, consisting of several villages from the fringes of the empire.

the writing thing however, is just straight bullshit, anon. People developed writing independently at least 7 times just from the top of my head. It's not too far fetched we 1. never heard of it and 2. did it ourselves because of it.

Not to mention, the inca and maya never knew of bronze, they did just fine with just stone tools. You don't hear people saying "well they shoulda known about steel, it's accurate for the time"
isolation is one hell of a drug
>>
>>4089369
>>4089255
>>4089233
You shakily get back on your feet and slowly walk toward your opponent. You give him a congratulatory hug, and pat him on the back. It was a fair fight, and you lost. The crowd burst into cheer once more and you go back to overseeing the festivities. You don't however touch any of the food, your head hurts too much.
After you and the workers had their fun, they return to their homes and you rest as much as you can for the next couple weeks, to reflect upon what happened there the other day.

After a month has passed and you're still none the wiser about The First, you call up the workers to continue your project on schedule.
Once again resources are gathered and processed, while construction begins already form the stockpiles.
The outer wall turns out to be quite a bit of a challenge compared to the rest, mainly because it lies outside of the drained part of the bog. Placing the wetzuhai in here, is a thankless job. This slows down the project quite significantly. Next up are the straight faggots of stakes. This time however, every 4th of them is significantly shorter than the others, just short enough for the average man to over.
Though it has 4 gaps for people to leave through, they don't line up with those of the inner wall. They're off by almost 10 men's lengths. A blatantly botched construction this might be, your workers don't have the willpower to redo this. The outer wall is complete, but you're not too happy about it. It took almost 3 months longer to construct than anticipated and is misaligned on top.
You praise your workers regardless, it was a hard job and you feel sympathy for them.
Everyone returns to their every day duties.

Technology:
>Defense - Towers
>Industry - Wine
>Industry - Currency
Diplomacy:
>Peace - Learn language [continue]
>War - Conquer neighbors
Economy:
>City - Stockpile resources (Capital)
>City - Build palace
Roleplay:
>Martial - Fitness training
>Martial - Spear practice
>Martial - Sword practice
Miscellaneous:
>Write-in
>>
I will move this quest to a new thread tomorrow, while we're still on pages 7 and 8.
I'll tell you more after the next update.
>>
>>4090849

Bronzeworking in the Yucatan Peninsula dates back to around 1200 AD, and in the Andes it goes as far back as 100 AD.

Not agreeing with the other guy at all and you're right on with the rest of it, just figured I'd point that out (Pre-Columbian Americas are a particular fascination of mine, so I tend to correct misinformation should I see it)

>>4090862

>Industry - Wine

More accessible alcohol is honestly a really good idea right now. As well as making quite the fine trade good, it'll also likely improve the morale amongst our people, always a valuable thing.

Let's just hope we don't end up with an alcoholism epidemic.
>>
>>4090865
really? I never heard of that before, that sounds cool. So basically they were in the mid-bronze age when the spaniards found them?
>>
File: Macehead.jpg (22 KB, 500x470)
22 KB
22 KB JPG
>>4090870

I'd say more early-mid if that makes sense, but yes essentially. In the case of Mesoamerica it was mostly used decoratively (Bells were actually the most common use of bronze interestingly enough), but in the Inca Empire bronze was actually used relatively frequently for practical purposes such as tools and weapons, albeit mainly for the elite most of the time.

Really in general the Pre-Columbian Americas were a lot more complex and advanced than most folks assume. It really is a pity it so often just gets ignored or stereotypes.

A good place to start learning more about it would probably be the book "1491" by Charles C. Mann if you're interested.
>>
>>4090875
thanks for sharing, anon.
>>
>>4090862
>City - Build palace
A throne fit for a King
>>
>>4090862
>>Industry - Wine
>>
>>4090862
>City - Stockpile resources (Capital)
We should do this before any more projects.
>>
>>4090862
>City - Stockpile resources (Capital)
>>
>>4090865
>>4090921
[This decision has been enacted due to tie-breaker rule]
With every day routines setting in again, some of your people have begun trading for booze made by the barbarians. Of course, over the years you've come to try it yourself, and you're not particularly amazed by it. They supposedly make it by brewing some kind of leaf-fruit and letting it ferment. Back home you used to make your booze out of honey and wheat, but alas there's no one here who knows how to harvest honey from hives, so your people have gone without domestically produced booze for almost three decades now. Every now and again someone has tried to make booze out of our locally available resources, like berries, but the results were trash every time. Knowing this, it came as quite the shock to you to hear about a clumsy young housewife, discovering good booze through her negligence.
Having left a large pot of berry-juice unattended for several years, has somehow turned the simple juice into quite a potent booze. After her husband tried it and demanding more, she stretched the rather thick stuff by adding a good amount of water and began distributing it among her neighbors.
Now, a lot of people, mainly women, have begun putting sealed pots full of berry juice outside, waiting for it to ferment. All sorts of bizarre things have been done to these berries in our collective attempt to figure out the best blend, but only time will tell which tastes the best.

Technology:
>Defense - Towers
>Industry - Currency
Diplomacy:
>Peace - Learn language [continue]
>War - Conquer neighbors
Economy:
>City - Stockpile resources (Capital)
>City - Build palace
Roleplay:
>Martial - Fitness training
>Martial - Spear practice
>Martial - Sword practice
Miscellaneous:
>Write-in
>>
so, you can have your votes for this decision while I'm still in this thread
I will carry it over and have the result be the opening for the next one
it will also contain a short summary of what we've been up to in this thread, possibly even a collection of all update posts, further down the line, so everyone can read the whole journey at their leisure.
There will also be a slight change of rules, mainly to account for my poor wording, but also for the parenting decisions to not cause any more confusion.
>>
>>4091645
>City - Stockpile resources (Capital)
>>
>>4091645

>Industry - Currency

Currency is honestly going to be a huge help to us - it facilitates better internal trade, it makes actual organisation easier, and it only further helps solidify our place here and the power of our government. So yeah, currency for the win!
>>
>>4091645
>City - Stockpile resources (Capital)
Resources!
>>
>>4091645
>City - Stockpile resources (Capital)
>>
>>4090849

>well they know what horses are, I did refer to the germans as "horsemen" for most of the quest
and "beastmen" is an already mythologized version of it
Sure. But I said horses were on both sides, and there isn't even much evidence that the horses were even used in the combat, with them used as transport and for supply being just as likely. The idea that one side had a large cavalry force is just unsubstantiated.

>the looting thing, if I recall correctly, was ascribed to the attackers themselves recovering their own weapons.
I believe the attackers won the engagement, so the victor would logically loot the precious bronze from the battlefield, but I don't believe the evidence is there to say that the attackers took only there own weapons, or whether the looted items were from one side.

>while they could have known of bronze, it's still possible not to
Possible, but very unlikely in this age of trade before the bronze age collapse

>fringes of the empire
Empire? What empire? There is evidence for a state centralised enough for a large battle, but none for an empire. That would be one of the greatest and most talked about discoveries in history, if there was an empire in northern Germany in the bronze age.

>the writing thing however, is just straight bullshit, anon. People developed writing independently at least 7 times just from the top of my head. It's not too far fetched we 1. never heard of it and 2. did it ourselves because of it.
Sure. I said that the people's of most likely knew Tollense knew of writing, I didn't say that it was impossible for them to develop their own. It would be conjecture on my part to say that they definitely knew of writing, considering the scant sources with have on that

>Not to mention, the inca and maya never knew of bronze, they did just fine with just stone tools. You don't hear people saying "well they shoulda known about steel, it's accurate for the time" isolation is one hell of a drug
The Inca and Mesoamericans did, but due to not having horses, flat terrain, and vast trade networks, it took thousands of years for the art to spread. I'm not arguing at all that any of these civilizations needed metal btw. These people's developed bronze later than the old world, but it still spread relatively quickly. The Sumerians developed bronze in Uruk, and soon the skill travelled to all over the middle east, taking a while to reach the north sea and onwards, with bronze artefacts being found all over the trade routes of this age

It should also be said that the old world had already been in the chalcolithic age by this point, with copper being used by many of the peoples of europe
>>
File: The battlefield.jpg (1.49 MB, 6163x1159)
1.49 MB
1.49 MB JPG
>>4089312
>>
>>4090875
I am from Chile and it pisses me off that the spaniards literally burnt my ancestors' technology
>>
>>4091656
NARRATOR QM LISTEN TO ME!! FOR THE 2ND THREAD SUCESS!!

Pick a random thread and count how many characters of the first post show up in the catalog entry for that specific thread. I've counted 220 and planned the first post accordingly for my quest
>>
>>4091645
Miscellaneous:

>Defense - Archery.
So far I've seen spears and brontsay-clubs. What about ranged weaponry?
>>
>>4091645
>Industry - Currency
>>
>>4093206
And here it is, everyone
the link to the new thread.
If you're new and reading this, come on over, I'm abandoning this one.
>>
Somebody remember to archive this on suptg.



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