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Your name is Sean Clayton, aka Gunsmoke, aka Adjutant Tango. After a series of failed training exercises, one of which resulting in temporarily throwing your Storm powers out of whack, you receive an invitation from Genghis. The venue? An underground fighting tournament known charmingly as the The Pit. Looking to blow off some steam, you agreed to go, and signed up for the normal bracket. After a ferocious series of matches against Sportsmaster, Enforcer, Double Dare, and Lady Vic, you stood victorious, with your prize being two vials of Xenothium.

> Hello everyone, and welcome back to another (hopefully) exciting issue of DC: Henchman Quest! As always, I’m AxisQM, and I hope you all enjoy! I’m always looking to improve, so I may tinker with the systems from time to time. Rules are simple: 20 minutes to vote / roll what I say, rolls count even if you (or I) mess up the modifier, crit successes override, write-ins usually welcome.

Pastebin: https://pastebin.com/SiZQYLaU

Link to Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/3997280

Link to Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Henchman
>>
>>4040749

> “Not exactly a chemist here, Blockbuster. Mind explaining yourself a little?”

He sighs before responding.

“Xenothium is an incredibly powerful chemical compound, capable of wiping out a good chunk of the city if mishandled. So don’t drop it, at least on my property.”

> “Could I drink it?”

“Probably. Your insides would liquefy and become a slurry immediately afterwards, but yes, you could.” He snidely remarks.

You gingerly close the case, making sure to avoid damaging its volatile contents.

Suddenly, you hear a faint shouting, followed by a rumbling that shakes the room.

“What the…..”

Blockbuster is interrupted by one of his guards bursting into the room.

“The fuck’s going on out there!?” He roars.

“We’re under attack!” The guard manages to force out, clearly scared.

“Obviously, but by who!?”

“We don’t know yet!”

“Then GET OUT! What do I pay you people for!?”

The guard quickly retreats out of the room, ostensibly to join the defense.

“Useless…”

Blockbuster scrutinizes you, before reaching into his pocket, withdrawing a strange looking phone and a small card with a series of numbers written on it.

“You won that little dog-and-pony show out there, so maybe I can use you on this. I want you to get out there and eliminate whoever’s suicidal enough to make a play for my turf.

In exchange, you get a direct line to an information broker I know, and one of the favors he owes me. You can use it on anything you want, maybe even find a few uses for your winnings.”

> “Is he reliable?”

“Depends on your definition. Is his intel good? Almost certainly. Will he sell information about you too? Absolutely.”

After considering Blockbuster’s offer, you decide to…..

> Accept. You’re in good shape and this could save you the hassle of tracking down someone both willing and able to work with Xenothium.

> Decline. Your priorities are to grab Genghis, and evacuate with your prize. You can do your own legwork, and risking the Xenothium could be hazardous to your health.
>>
>>4040752
>> Accept. You’re in good shape and this could save you the hassle of tracking down someone both willing and able to work with Xenothium.

What's a henchman quest without henchmaning?

Been waiting for this quest to pop back up
>>
>>4040752
> Accept. You’re in good shape and this could save you the hassle of tracking down someone both willing and able to work with Xenothium.

WELCOME BACK YOU MAD CUNT
>>
>>4040752
>> Accept. You’re in good shape and this could save you the hassle of tracking down someone both willing and able to work with Xenothium.

We are not drinking the forbidden liquid today.
>>
>>4040764
>>4040774
>>4040781

Glad to be back, anons. Writing.
>>
>missed tourney
>walk in
>apparently we now have multiple nukes in a vial
>one day batman will probs catch gunsmoke, or raid his lair and realize exactly how nice he is compared to all the other villains with the sheer amount of actual terrible shit he's sitting on.
>>
DC henchmen quest is back. time to knee-cap some bats
>>
>>4040752

> “You’ve got a deal.”

“Good. As incentive, I’ll hold onto the Xenothium while you handle our guests. Wouldn’t want the city to become a bigger wasteland than it already is, after all.

One of my boys’ll get you re-armed and back into the fight. Make them regret crossing me.”

True to form, one of Blockbuster’s men waiting outside quickly hurries you to the weapons storage, where you grab your original loadout.

You now possess your .38 Special revolver, a pair of Fairbairn-Sykes fighting knives, and a knuckle trench knife.

After linking up with some of Blockbuster’s security, they guide you to where the fighting seems loudest.

Your first impression is that things might get a bit interesting.

Blockbuster’s lightly armed guards are being overwhelmed by their attackers, who are carrying much heavier hardware.

At a glance, it’s a mix of Western military hardware, with a few old-school Soviet bloc remnants sprinkled in.

The aggressors are dressed in fairly regular garb (at least for armed raids), concealing their identity with balaclavas.

One detail you can clearly make out is the Intergang logo most of them are sporting.

Fuck.

Genghis somehow got his Browning Hi-Power back, and is taking fire at the Intergang forces, but a hail of gunfire forces him back into cover.

Meanwhile, a few members of the Intergang hit squad goes down courtesy of a barrage of machine gun fire from Deathstalker.

You…..

> Try to take the pressure off of Genghis

> Try and scrounge a better weapon

> Cast a spell (Specify)

> Bring out the Claw

> Try and coordinate fire with Deathstalker

> Other?
>>
>>4040840
>> Try to take the pressure off of Genghis
Unfortunate that we can't Luck Drain or Genghis will get hit in the process
>>
>>4040840
>Try to take the pressure off of Genghis
>>
>>4040840
>>Try to take the pressure off of Genghis
>Cast a spell (Hex bolt)
>>
>>4040840
> Try to take the pressure off of Genghis

Welcome back Axis. Shame I missed the first vote, would’ve suggested we decline and, eh, take advantage of this confusion to go “acquire” whatever the prize for the meta bracket was while everyone’s distracted. Still, guess that this should be fine.
>>
Rolled 16 (1d100)

>>
>>4040843
>>4040853
>>4040876
>>4040884

Roll me some d100s + 15

> DC 60
>>
>>4040840
>Leave Genghis to die
>>
Rolled 60 + 15 (1d100 + 15)

>>4040886
>>
Rolled 4 + 15 (1d100 + 15)

>>4040886
Now is the time for catastrophic failure.
>>
Need one more roll.
>>
Rolled 96 + 15 (1d100 + 15)

>>4040886
>>
>>4040916

Success. Writing.
>>
>>4040886

With practiced ease, you quickly take aim and fire several shots at the goons suppressing Genghis.

Your aim proves to be true, hitting one in the head, and two others in the chest.

While they’re busy readjusting to deal with this new threat, you slide into cover next to Genghis.

> “How’d you get your weapons back?”

“Never handed them over.”

> “I though getting caught breaking the door rules was a bad idea?”

“Didn’t get caught, did I?” He deadpans back.

> “Smartass. You have a plan?”

“Sure. You keep me covered while I get up-close and personal.”

A brief scan of the battlefield indicates that in addition to you, Genghis, and Deathstalker, there are about a half-dozen of Blockbuster’s men standing. There are about two dozen or so Intergang troops hunkered down in various pieces of cover and taking potshots.

You…..

> Follow Genghis’ plan

> Ask to take point instead

> Try and coordinate your attack with Deathstalker

> Try and rally Blockbuster’s men

> Other?
>>
>>4040943
> Follow Genghis’ plan
>>
>>4040943
> Follow Genghis’ plan
>>
>>4040943
> Follow Genghis’ plan
Yay! DC Henhman is back!
>>
>>4040943
> Try and coordinate your attack with Deathstalker

No reason not too. And he seems like the type that’s more competent at range then in hand-to-hand. The two of us can combine our fire to more effectively cover for Genghis.
>>
>>4040949
>>4040961
>>4040972

Roll me some d100s + 10 (I messed up the modifier earlier)

> DC 50
>>
Rolled 25 + 10 (1d100 + 10)

>>4040987
>>
Rolled 13 + 10 (1d100 + 10)

>>4040987
Alrighty
>>
Rolled 42 + 10 (1d100 + 10)

>>4040987
>>
>>4041002
Success. Writing.
>>
>>4040987

After quickly reloading, you give Genghis the nod to put his plan into action.

He makes a beeline for a group of four hostiles clustered together behind an overturned table.

His initiative does not go unnoticed, and the more perceptive of your foes try to focus fire on him.

Unfortunately for them, you were anticipating such a response, and forced them to keep their heads down. You managed to snag three of them foolish enough to ignore the threat you posed.

In a brutal display, Genghis, wielding his tanto in one hand, and Browning in the other rips the squad of four apart.

He leaps over the table, simultaneously drilling two with shots from his Browning. While the others handle this unexpected development, he slits their throats with the tanto before they can recover.

Meanwhile, Deathstalker wrecks a pair of hostiles who attempted to transition into different cover.

There are about a dozen left, how do you plan on handling them?

> Rally Blockbuster’s men. The enemy presence has been weakened to the point where you could be able to push them out with a ferocious charge.

> Keep whittling away at them with Genghis. It could give them the opportunity to fall back, but it’s safer.

> Get Deathstalker to cover your advance, and take point. Risky, but devastating if accomplished.

> Other?
>>
>>4041026
> Get Deathstalker to cover your advance, and take point. Risky, but devastating if accomplished.
>>
>>4041026
>Get Deathstalker to cover your advance, and take point. Risky, but devastating if accomplished.
>>
>>4041026
>Get Deathstalker to cover your advance, and take point. Risky, but devastating if accomplished.
>>
>>4041040
>>4041050
>>4041057

Roll me some d100s + 20

> DC 75
>>
Rolled 74 + 20 (1d100 + 20)

>>4041062
AAAAAAAAAAAAAAAAAAAGRROOOOOOOOOOO!
>>
Rolled 2 + 20 (1d100 + 20)

>>4041062
>>
Rolled 77 (1d100)

>>4041062
>>
>>4041085
Christ, I think that’s all for me tonight. Not gonna push my luck.
>>
>>4041086

Success. Writing.
>>
>>4041089
Probably for the best anon.

Welcome back Axis
>>
>>4041062

> “Deathstalker! Cover me!” With that, you leap out of cover.

Judging from the furious cacophony of machine gun fire, he received your message, and nobody gets a clear shot at you.

There were a few close calls, but nothing connects.

Now that you’ve got some freedom of movement, you decide to……

> Go in head-on. Fastest, and easily the dirtiest.

> Pincer them with Genghis’ help.

> Circle around to their rear and flank them.

> Other?

(Need to get food, voting is open until I return)
>>
>>4041102
>Circle around to their rear and flank them.
>>
>>4041102
>Circle around to their rear and flank them.
>>
>>4041102
> Circle around to their rear and flank them.
>>
>>4041140
>>4041147
>>4041151

Roll me some d100s + 10

> DC 30
>>
Rolled 43 + 20 (1d100 + 20)

>>4041062
Oh no, one of them brought a grenade.
>>
Rolled 48 + 10 (1d100 + 10)

>>4041180
Excuse me what the fuck? I think something fucky is going on here gang.

>>4041154
I wonder if that'll happen again.
>>
Rolled 100 + 10 (1d100 + 10)

>>4041154
>>
>>4041190
Excuse me while I tear up my intricate plans and find some appropriate fight music.
>>
>>4041154

https://www.youtube.com/watch?v=hVcYr_2ixAY

You get to cover, and slowly but steadily work your way around the hostile defenses. Your allies do an excellent job occupying the enemy while you make your move.

By the time you get behind them, it sounds like a status quo has been reached. Both sides seem to have re-established their defensive positions, and an uneasy stalemate has been established.

Good. It serves as the perfect distraction as they exchange potshots at each other.

Initially, you were just going to pick them off with your revolver, but since they haven’t noticed you……

You draw your Fairbairn-Sykes, and begin a careful approach to the nearest pocket of resistance, a group of 3 hiding behind a large pillar.

They never see you coming, and are silenced before they can raise the alarm

Still, you need to work fast, eventually they’ll notice fewer shots coming from their allies.

With that in mind, you begin your grim crusade though their forces.

Either your stealth training with Cortez is paying dividends, or they’re particularly unobservant, because you manage to eliminate a further 7 foes scattered throughout the room without notice.

Eventually, there’s only a pair of hostiles left, who still are oblivious to your presence .

You……

> Kill them both.

> Take one alive for questioning.

> Other?
>>
>>4041229
>Take both alive for questioning
That way we can cross reference what they say to get a more clear picture of what they know
>>
>>4041229
>> Take one alive for questioning.
Information is always good, and if he isn't a complete idiot he should be fairly compliant.
>>
>>4041229
> Take one alive for questioning.
RIP this dude after we're done most likely
>>
>>4041242
Support

Time to use our expert bullshitting skills
>>
>>4041242
support
>>
>>4041242
>>4041265
>>4041270

Writing.
>>
>>4041242
Supporting. Knock their heads together?
>>
>>4041229

Something tells you Blockbuster might appreciate the opportunity to get a bit of intel from your attackers.

With that in mind, you sneak behind, and savagely subdue the pair by slamming their heads together, caveman style.

With this mess handled, you instruct Blockbuster’s men to place the prisoners under guard and to start collecting weapons and bodies. You get the feeling that a few of them resent being ordered around, but after viewing your handiwork, the grumbling evaporates.

Once that’s finished, you report back to Blockbuster’s office, with Genghis in tow. Surprisingly, Deathstalker elects to follow you as well.

You knock on his door, entering after Blockbuster tells you, and only you to come in.

Genghis looks a bit annoyed, but he and Deathstalker eventually start to pass the time by discussing various organizations they’ve encountered.

You head inside, and deliver your report to Blockbuster.

One brief explanation later, and Blockbuster has a cruel grin on his face.

“Fan - fucking - tastic work! That’ll teach those little shits to mess with my operation! And you managed to take a pair prisoner!?

As promised, your reward.” He says, sliding the briefcase, phone, and card over to you.

After a cursory check to ensure that the briefcase still has the Xenothium in it, you prepare to head out.

“Not so fast, Gunsmoke.” Blockbuster says, with that nasty grin still on his face.

“I’ve got a little bonus lined up if you’re interested. Get me something useful out of those prisoners of yours, and I’ll throw in an additional favor from that information broker I mentioned.

Of course, you’re allowed to do whatever it takes to get something useful. Once they’ve spilled the beans, though….”

Blockbuster makes a throat-cutting motion, complete with sound effects.

“So, what do you say?”

> Accept. Easy payday.

> Decline. You’re not a butcher.
>>
>>4041298
>Accept.
>>
>>4041298
> Decline. You’re not a butcher
If we didn't have to kill them, then probably accept, but we don't kill in cold blood.
>>
>>4041298
> Accept. Easy payday.

Couldn’t give less of a shit about the fate of Intergang members, those guys are assholes. Besides, we can probaby get very creative with our magic.
>>
>>4041306
Anon, these guys are dead anyways, no way Blockbuster lets them live. May as well get a free bonus out of the deal. Besides, they’re INTERGANG. They’re basically doing Apokolips’s dirty work.
>>
>>4041307
Yes, let's ask set for advice
>>
>>4041298
> Decline. You’re not a butcher.
>>
>>4041298
> Accept. Easy payday.

>>4041306
Not doing this means we miss out on info on a group we royally fucked over, plus it's not so hard to imagine a former marine would be able to detach themselves from the idea of killing.
>>
>>4041327
>>4041306
We don't have to kill them, we just have to make sure they can't speak/write/remember anything that happened within the past 15 years.
>>
>>4041298
>> Decline. You’re not a butcher.
our Morale code is all that makes us better than them
>>
>>4041298
>> Accept. Easy payday.
Someone is gonna do it if we don't, and if we really don't want to kill them, we could help them fake their death and run away. Another goon isn't gonna give them that offer.
>>
>>4041298
>> Accept. Easy payday.
>>
A line crossed can never be uncrossed.
>>
>>4041305
>>4041307
>>4041333
>>4041347
>>4041349

Descent into questionable morality, go! Writing.
>>
>>4041298

> “Sure, I’ll do it. Sounds way enough.”

“That’s the spirit. One of the boys’ll escort you to our…..greeting rooms.”

Once again, you leave your prizes in Blockbuster’s office.

Before heading off with Blockbuster’s men, you stop to talk with Genghis.

> “I’ve got a little bit of work to handle. You mind waiting around until I’m finished?”

“No problem. I’m having a fun conversation anyway.”

Deathstalker gives you a little wave, before they resume their discussion.

“So anyways, when he tried to call the cops, I managed to intercept him and….”

Something tells you that story ends poorly for the other party, especially judging from Genghis’ laugh.

The guard leads you to a small hallway with four doors, each numbered.

“Prisoners are in 1 and 2. They’ve been soundproofed, so don’t worry about that. Good luck.”

He says, before ambling away. Looks like you’re being left to your own devices here.

Meh. Might as well start with 1.

You head inside, revealing a dimly lit room with a man tied to a chair.

No cameras, looks like it's fairly private.

Judging from the wet clothes, and empty bucket, he wasn’t resuscitated politely.

From a brief glance, he looks terrified.

You….

> Tell him the truth. He’s not going to make it out of here breathing. If he cooperates, you’ll make it fast. Otherwise…..

> Lie through your teeth. Promise him his freedom in exchange for information.

> Genuinely offer to try and rescue him if he cooperates.

> Other?
>>
>>4041368
>Say nothing, just sit down in front of him, and stare into his soul.
If he's this nervous already, chances are he'll start talking before we do.
>>
>>4041368
> Genuinely offer to try and rescue him if he cooperates.
Probably a bad idea but... Screw it, Sean ain't a bad guy. Well, a truly bad guy.
>>
>>4041377
If you’ve got an idea for how we can pull it off I don’t mind voting for it anon, but unless you’ve got a plan I don’t really see any point in trying.
>>
I'm about running on empty, so I'm afraid this'll be the last vote of the night. As always, I'll be around for a while to shitpost, answer angry critiques, or be mocked for my questionable life choices.

Also, voting is open until next session begins. It's slated to be Friday at the same time, but I'll let everyone know if life gets in the way.
>>
>>4041368
> Genuinely offer to try and rescue him if he cooperates.

Actually, I think I’ll vote for this anyways. Thought up some ways to get them out of here, a couple of which are even for reasons that aren’t entirely soft-hearted altruism.
>>
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22 KB
22 KB JPG
>>4041368
>> Genuinely offer to try and rescue him if he cooperates.
>>
>>4041368
>> Genuinely offer to try and rescue him if he cooperates.
>>
>>4041400
Out of curiosity, did you expect us to actually win the tournament? Or was that something of a long shot?
>>
>>4041416

I would've put even odds on victory vs. defeat. I pitched some hard fights, but the anons adapted to it pretty well.
>>
>>4041389
get a bodybag and fire a shot into the ground nearby, maybe using another dead body from the previous gunfight to get a nice bloodspatter on the wall, then drag him out and tell the boys you'll toss this in the garbage disposal.
>>
>>4041368
>Say nothing, just sit down in front of him, and stare into his soul.
>>
>Say nothing, just sit down in front of him, and stare into his soul.
>>
>>4041443
Honestly, we could just have Jack port them out. There’s no cameras, and I doubt Blockbuster’s got any magic detection. Alternatively, was thinking we could just ask Blockbuster to release them into our custody, after we get him the info he wants. Tell him we’ve got a personal bone to pick with Intergang and that we’re going to use them for our plan to even the score or something. Doubt he’d particularly object.
>>
Why are you people having thoughts of trying to save these fucks? STOP IT AND JUST GET THE INFO AND KILL THEM. FUCKING PUSSIES.
>>
>>4041487
Kinda want to use them to get at Intergang. Apokoliptian tech is some nice stuff, as our current armour can attest, and these guys could probably give us some locations to raid, along with info on how to effectively infiltrate them or the like.
>>
>>4041420
Oh yeah, and what’s our money situation? Just in case we need to pay in cash for whatever we commission to be made from the Xenothium.
>>
>>4041487
fuck you fagget, suck it up sit down before you go full retard.
>>
>>4041510
You've got about $50k on hand, most of which is your payoff from the museum job. Most of your work up to this point has usually been paid in gear, artifacts, favors, and information, so I had neglected to mention it for a while.
>>
>>4041368
> Tell him the truth. He’s not going to make it out of here breathing. If he cooperates, you’ll make it fast. Otherwise…..
>>
>>4041520
Hm, not a lot, but hopefully enough to get somewhere. Can hopefully do a job for them or something as payment, if it comes down to it.
>>
>>4041510
we have 50k?!?! guns!
AR-57 Upper: compatible with AR lowers, this interesting little gadget allows us to fit p90 mags, along with the nasty little high velocity ammunition it fires, onto an ar-15 platform. can be suppressed but the bullets are high velocity AP so suppressing kinda defeats the purpose.
Hera Arms QRB: muh ergonomics and it looks like halo
>>
>>4041571
I'm retarded. CQR*
>>
>>4041368
>> Genuinely offer to try and rescue him if he cooperates.
Something tells me some anons were not happy with the torture decision. I'm one of them
>>
>>4041642
wot u don't loike uh good bout uh torcha?
>>
>>4041368
>Tell him the truth. He's not going to make it out of here breathing. If he cooperates, you'll make it fast. Otherwise...

I honestly wouldn't have taken the work, but now that we have, it's up to us to see it through.
>>
>>4041368
>Say nothing, just sit down in front of him, and stare into his soul.
>>
>>4041368
> Genuinely offer to try and rescue him if he cooperates
>>
>>4041671
Y'know, I've changed my mind.

>Say nothing, just sit down in front of him, and stare into his soul.

Seeing how he reacts will be valuable.
>>
>>4041368
>Say nothing, just sit down in front of him, and stare into his soul.
Ah yes the silent treatment, a favored weapon of assassins, vigilantes, and pissy girlfriends.
>>
>>4041368
>Say nothing, just sit down in front of him, and stare into his soul.
Trying to rescue him could really ruin our reputation if we are found out
>>
>>4041353
>>Say nothing, just sit down in front of him, and stare into his soul.
>>
>>4041368
>Genuinely offer to try and rescue him if he cooperates
>>
>>4041368
>>Say nothing, just sit down in front of him, and stare into his soul.
Let's not make an enemy of Blockbuster.

Us being the interrogated at least makes sure they won't go under physical torment.
>>
>>4042143
Interrogater*
>>
>>4041368
>Say nothing, just sit down in front of him, and stare into his soul.
>>
>>4042160
>>4042143
>>4042076
>>4042023
That's a lot of single ID votes all coming out of the blue.
>>
>>4041368
>> Genuinely offer to try and rescue him if he cooperates.
>>
>>4042181
Lmao here we go
>>
>>4042181
Just how insecure can one man be.
>>
Rolled 53 (1d100)

>>4042376
Calculating.
>>
Rolled 90 (1d100)

>>4042386
counter roll to expose your faggetry
>>
Rolled 14 + 99 (1d100 + 99)

>>4042470
Rolling to expose YOUR faggetry!
>>
Rolled 4022 (1d10000)

>>4042474
Uno reverse card to expose your hidden faggetry motives!
>>
>>4042470
>expose
I mean I shitpost constantly and never contribute. I'm not exactly hiding my faggotry. My ancestors are cringing at me, anon. Can yours say the same?
>>
>>4041368
>Say nothing, just sit down in front of him, and stare into his soul.
>>
>>4042502
I get the feeling that my ancestors are looking at me, like a mixed bag.
>>
>>4041368
>> Lie through your teeth. Promise him his freedom in exchange for information.
les not make any new enemies right now
>>
>>4042570
I don’t need to be on 4chan to disappoint my family. I do that just by existing
>>
>>4042181
I'm all for justified paranoia, but slow it down a little, anon. You might have a point about an influx of single-ID votes, but the thread is basically new. Contentious decisions tend to bring out more voters, and they might've just missed the start of the ride.
>>
>>4043439
EVERYONE IS SAMEFAG! You're running this quest from both ends! You can't fool me! Wait oh god what if you are me

help
>>
>>4043439
Your right
>>
>>4043473
we are all AxisQM now, its too late
>>
I am samefagging also.
>>
>>4043881
Lo, and a rider came atop a pale horse. An dis nigga brawt deff wit im.
>>
>>4042181
It's early on in the thread. Many anons are still finding their way here. Now if it was an old thread then may have a point.

>>4041571
Its gonna be a blast once we get promoted to officer and have minions to equip(mostly due to our alien gear).
>>
Session will resume in 5 hours. Apologies in advance if I'm a bit slower / more error-prone tonight. Vision's a bit screwy at the moment.
>>
We shouldnt try to help him escape, it will damage our reputation, and reputation is everything if we want more jobs
>>
I'd agree with the sentiment that helping them slip away would be bad for our rep, but we could probably convince Blockbuster to free the pair of them into our custody. Tell him we plan to use them for a plan to strike against Intergang (Can tell him we've got a personal bone to pick with Intergang or something if it comes down to it), and I imagine he'd be inclined to let them go without too much fuss. Might not even be a lie, since I'm inclined to suggest we raid some Intergang bases for Apokoliptian tech, it's some nice stuff. Could even earn us some more goodwill with Blockbuster, since he's probably going to enter into a full-scale conflict with them after this.
>>
>>4044372
Maybe he'll be paranoid and think it's some kind of trick.
>>
Rolled 31 (1d50)

By my count, it looks like the silent treatment wins.

> Roll me some d100s + 20
>>
Rolled 87 + 20 (1d100 + 20)

>>4044622
>>
Rolled 44 + 20 (1d100 + 20)

>>4044622
>>
>>4044416
I guess? But we've got something of a way with words, and he doesn't really have any reason to think we'd lie to him, if it comes down to it. If we'd turned on his guys during the firefight we probably could've swept the lot of them, and I'm sure he's aware of that fact.
>>
Rolled 29 + 20 (1d100 + 20)

>>4044622
Missed the last session. Welcome back Axis!
>>
>>4044630
Success. Writing.

>>4044644
Glad to be back.
>>
>>4044638
Well paranoia isn't reasonable. And just because we could have murdered them all doesn't mean it would be more beneficial than convincing him we're on his side. The long con and all that. 4d chess yada yada shadowrunning intensifies, ya dig? I'm not well acquainted enough with Blockbuster to really know his MO and style.
>>
>>4044622

You rack your brain for a minute, trying to determine the best approach.

You’d rather not start with the physical violence card, so something psychological should probably do the trick.

Suddenly it comes to you.

Sometimes, people’s imaginations will do the heavy lifting for you.

With that in mind, you grab a chair and take a seat a short distance away from your unfortunate audience.

“What….what are you doing?” He manages to get out, albeit shakily.

You don’t bother with a response, simply fixing him the coldest, harshest glare in your arsenal. The kind that used to keep professional soldiers in line.

This amateur? He cracks after a few minutes after visualizing the manner of things you could inflict upon him.

You barely have to prompt him before he spills his guts.

Apparently, Intergang wants a bigger slice of the pie around here, and decided to violate their informal truce with Blockbuster.

He gives you the address of their staging point within the city, located in a place called the Zee Moores, swearing that he doesn’t know anything else.

You’ve deduced on your own that this guy is pretty low-level, probably just either local muscle they grabbed to bolster their forces, or the result of nepotism at work.

Ignoring his plaintive cries to be released, you leave the room to grill your other prisoner. No point in doing something irreversible until you have the full picture.

You head into Room 2, which has largely the same setup as the previous room.

However, this prisoner, is nothing like his compatriot.

Instead of panic or fear, you see…..resignation. Like he knew this was going to happen someday, and doesn’t fear it.

Clearly, this one’s going to be a lot harder to crack.

You…..

> Threaten him. It doesn’t have to be fast.

> Get violent. Anything else would be a waste of time.

> Bargain with him. Information for life.

> Other?
>>
>>4044683
>> Bargain with him. Information for life.
>>
>>4044683
>> Get violent. Anything else would be a waste of time.
Start by peeling his fingernails off. Then his toennails. If he still ain't talking start flaying his hand a little.
>>
>>4044683
>> Threaten him. It doesn’t have to be fast.
>>
>>4044695
>>4044703
>>4044741

Looks like we have a three-way tie. I'll open voting for 5 more minutes.
>>
>>4044683
>> Bargain with him. Information for life.
>>
>>4044745
If there's no votes by the time it closes, I'm okay with switching my vote to violence. Simplifies things, if nothing else.
>>
>>4044683
>Bargain with him. Information for life.
Put a hand on his shoulder and tell him you know he thinks that he's done for, but there is certainly a way for him to have a second chance. If he's cooperative, offer him a drink.
>>
>>4044683
>Tell a joke to break the ice.

I think if we do something unexpected, it'll throw him.
>>
Rolled 55 (1d100)

>>4044695
>>4044762

> Roll me some d100s + 20
>>
Rolled 61 + 20 (1d100 + 20)

>>4044770
>>
Rolled 97 + 20 (1d100 + 20)

>>4044770
>>
Rolled 31 + 20 (1d100 + 20)

>>4044770
Highly suggest FM_34-52 chapter 3; it's a good read on this sort of stuff.
>>
Rolled 93 + 20 (1d100 + 20)

>>4044770
Seems like he'd be easier to break. If he's ready to go out then he can spare both of us the time and tell us what he knows and we end it quick.
>>
>>4044775

Success. Writing.
>>
>>4044770

You get the feeling that your previous mind games don’t work on this guy.

Instead, you open with an icebreaker.

> “Snazzy place, eh? Not the most luxurious torture chamber I’ve ever been in, but hey, what do you expect in an economy like this.”

He stares at you incredulously.

“Very funny. I’m not stupid, I know where you’re here. I’ve done this long enough to know the score.

> “ Then you’ll know that if you roll on your bosses, I’ll do what I can to get you out of here in one piece.” You smoothly retort.

“Tell me, do you know who I work for?”

> “Intergang.”

“Good. Then you should know that crossing them carries a punishment worse than whatever you can inflict upon me. I knew the risks when I signed on. If they found out…..”

> “Zee Moores.”

You see his eyes widen. Gotcha.

> “That’s right. You aren’t the only guy I’ve……spoken to. If you won’t cooperate, they will.”

You’re full of shit, but he has no way of knowing.

> “The way I see it, you have two options. Option 1: you cooperate, get released, and go into hiding if you’re smart. Maybe you get caught, maybe you don’t. At the very least, you’ll have a chance. Then there’s Option 2: you keep quiet, I end you, and offer the next guy on my list the same deal, until I get what I want. Up to you.”

You can practically feel his internal turmoil, before he makes his decision.

“There’s an old farmhouse out the outskirts of the city that we use as a supply cache. Will that work?”

Oh yeah, that’ll definitely work.

After collecting the details of the Intergang cache, you are now at a crossroads.

How much of this do you tell Blockbuster, and how do you want to handle these two. They did cooperate, albeit with a little pushing.

First, you tell Blockbuster………

> Nothing. Pretend they didn’t know anything of real value.

> The location of the Intergang staging ground. That’ll be handy for a counterattack. You’ll keep the info about the cache to yourself.

> The location of the Intergang staging ground, and the cache. If he find out you screwed him, it could get messy.

And as for the prisoners….

> Make it quick. They deserve that much.

> Try for a breakout. Cold-blooded executions aren’t your style.

> Negotiate with Blockbuster. Maybe you can convince him that you have further need for them.

> Other?
>>
>>4044840
> The location of the Intergang staging ground. That’ll be handy for a counterattack. You’ll keep the info about the cache to yourself.
> Negotiate with Blockbuster. Maybe you can convince him that you have further need for them.
Maybe try to convince Blockbuster to let them go, but to keep them on payroll as informants?
>>
>>4044840
>Spill on the staging ground, keep the Cache to yourself
More Apokaliptican tech woooo
>Talk to blocky, negotiate
>>
>>4044840
>The location of the Intergang staging ground. That’ll be handy for a counterattack. You’ll keep the info about the cache to yourself.
>Negotiate with Blockbuster. Maybe you can convince him that you have further need for them.
Tell him that it's not exactly common for you to find such high quality specimens that know so much, and we have some more info we can only really extract back at our place.
>>
>>4044840
>The location of the Intergang staging ground, and the cache. If he finds out you screwed him, it could get messy.

>Negotiate with Blockbuster. Maybe you can convince him that you have further need for them.

We got what he wanted out of them, and more, I think. I don't care about the first guy; we didn't make any kind of deal with him, but we can maybe get the second guy out.
>>
Rolled 61, 84 = 145 (2d100)

>>4044843
>>4044847
>>4044853
>>4044857

I smell a trend.

> Roll me some 2d100s + 20
>>
Rolled 14, 59 + 20 = 93 (2d100 + 20)

>>4044867
Negatory
>>
Rolled 55, 78 + 20 = 153 (2d100 + 20)

>>4044867
>>
Rolled 26, 26 + 20 = 72 (2d100 + 20)

>>4044867
>>
>>4044879

Success to both. Writing.
>>
>>4044879
Too close for comfort, but just close enough.
>>
You excuse yourself, and head back to Blockbuster’s office, where Genghis and Deathstalker are still swapping war stories outside.

You enter, after knocking.

On the table in front of Blockbuster, is your briefcase of Xenothium, one of those strange cards, and the weird phone.

“That was fast. So how’d it go?”

You settle yourself down comfortably before responding.

> “Pretty well. Managed to get the location of their foothold in the city. It’s in the Zee Moores. You familiar with it?”

Blockbuster nods to himself.

“Sure. It was originally supposed to be some kind of high-rise haven for the poor. Now it’s mostly fortified slums. Tricky, never would’ve thought to check there.”

> “And my payment?”

“Are they dead?”

> “I was actually going to ask you about that.”

“That means no. I made it crystal clear when you were offered this job. What makes you think you can back out now?” He says, angrily.

> “I’m not backing out. I’m asking if you’d be willing to release them into my custody.”

“Why? What possible use do you have for them?” His anger is tinged with a bit of curiosity.

> “I think I could get more out of them, with a bit more time.”

“Fine. But you come to me first if you learn anything valuable.

Blockbuster places another one of those cards in your pile of stuff.

“I always pay for competent work.”

You gather your spoils together, and leave.

> “You ready to head out, Genghis?”

“Yes, I suppose. By the way, don’t think you’ve been properly introduced to Deathstalker.”

Deathstalker gives you a lazy salute.

“Hey, nice work out there earlier. Really, tore those creeps apart. Genghis and I sorta bonded over watching you bulldoze through those punks. Anyways, I’ve got shit to handle. See ya.”

On the car ride back to Gotham, Genghis fills you in a little about Deathstalker.

According to him, he’s ex-GCPD SWAT. Corrupt cop that caught with his hand in the cookie jar during one of Gordon’s moral crusades. Managed to snag a few things from the evidence locker first, and went freelance like us.

Interesting guy.

> Skill Improved! MCMAP (Green Belt): +30 to unarmed combat rolls when performing a strike, hold, throw, or environmental attack.

> Skill Improved! Light Step: +20 to stealth rolls.

> Debuff Removed! Lightning Rod.

(TBC)
>>
>>4044936

You weren’t stupid enough to take your prisoners back to Jack’s mansion, so as you freed them, you gave them a choice.

They could either work for you, or face the streets (and possibly Intergang) alone.

Both agreed to your terms. To hammer out a more specific agreement, you gave them the address of a civilian bar in Gotham, with instructions to meet in a few days.

You’re reasonably certain they won’t try and sell you out, given that you are the best chance of ensuring their survival.

You’ll let them figure out their own way home. If they can’t survive a few days on their own, then they aren’t worth recruiting anyways.

After you and Genghis get back to Gotham, you say your goodbyes and get picked up by Jack.

The evening is pretty quiet, since you turn in early after the chaotic events of the day.

Th next day, you…..

(Choose 4, can pick an option more than once)

> Try to find a tutor / translator for a language (Specify Language)
> Learn electronics from Gremlin
> Practice CQC with Genghis
> Learn infiltration from Cortez
> Practice a spell (Specify)
> Learn a new spell (Specify)
> Practice Elemental combinations
> Practice marksmanship
> Read something from your library (Specify)
> Other?
>>
>>4044966
>> Learn electronics from Gremlin
>> Practice CQC with Genghis
>> Learn infiltration from Cortez
>> Practice Elemental combinations
>>
>>4044966
>other
>Find someone that can help you out with using that Xenothium
>>
>>4044966
>Practice Lightning Bolt
>Practice Elemental combinations
>Read "On What Is Contained In Silver"
>Deal with the Xenothium (DON'T DRINK IT)
>>
>>4044966
>Try and learn Ancient Greek again
>Practice CQC
>Check out that Cache
>investigate buyers for the Xenothium
>>
Also, need to grab some grub, so voting is open until my return. Unless I die, in which case you may descend into complete anarchy with my permission.
>>
>>4044966
> Practice CQC with Genghis
> Read something from your library (The Orchid Transfigurations, Vol 3: Noon)
> Investigate Blockbuster's Info Broker for the Xenothium
> Practice Elemental combinations
>>
>>4044966
>Call on Set and learn about curses and curse-craft
>Practice Lightning Bolt
>Practice Elemental Combinations
>Learn infiltration from Cortez
>>
>>4044990
Support
>>
I'm back, voting is now closed. Let me just tally it all up.
>>
Rolled 1 (1d2)

Alright, we've got
- Xenothium stuff
- Elemental combinations
- CQC
- Tie between Infiltration (1) and Lightning Bolt (2)

We'll start with elemental combinations. Roll me some d100s

> DC 65 (Reduced by previous failure)
>>
Rolled 29 (1d100)

>>4045051
If we get another crit fail I’m going to write you a strongly worded letter
>>
Rolled 59 (1d100)

>>4045051
Here's hopin'.
>>
Rolled 47 (1d100)

>>4045051
>>
Rolled 79 (1d100)

>>4045051
>>
>>4045059
An unfortunate failure.

>>4045062
So close, yet so far.
>>
Rolled 22 + 30 (1d100 + 30)

>>4045051

After grabbing a quick breakfast, you head out to the neighboring forest.

Today’s the day you finally nail that pesky Storm and Fire combo, you tell yourself.

However, you are proven to be incorrect. Despite your best efforts, you still can’t get the mixture just right, still only shooting the regular fire and lightning bolts.

After wasting a fair bit of time, you decide to switch over to your physical training at Genghis’ warehouse.

As is custom, you start with the knife training.

> Roll me some d100s + 15
>>
>>4045082
dice+1d100+15
>>
Rolled 96 + 15 (1d100 + 15)

>>4045082
>>
>>4045082
>>4045088
No one else roll
>>
Rolled 86 + 15 (1d100 + 15)

>>4045085
Hold on I’m busy being stupid
>>4045088
But I guess it didn’t really matter. Good job
>>
Still need one more roll in case of crits.
>>
Rolled 58 + 15 (1d100 + 15)

>>4045082
>>
Rolled 76 + 15 (1d100 + 15)

>>4045082
>>4045092
Here's a 1 for trying to cheat the system
>>
>>4045088
Success. Writing.
>>
>>4045107
You would be eating crow had you rolled a 1 and it counted
>>
>>4045082

Genghis must be having an off-day, because he seems a bit sloppier than usual, resulting in a quick victory for you.

He shrugs it off, more concerned with gearing himself for the unarmed portion.

Before you start, he gestures for you to wait.

“You know, you could benefit from mixing your style a bit. I happen to know a bit of silat, muay thai, and judo if you’re interested.”

You decide to…..

> Practice MCMAP (Smaller bonus to all attacks)

> Practice Muay Thai (Larger bonus to grapples)

> Practice Silat (Larger bonus to strikes)

> Practice Judo (Larger bonus to throws)
>>
>>4045116
>Practice Muay Thai (Larger bonus to grapples)
>>
>>4045116
>Practice Silat
>>
>>4045116
>> Practice MCMAP (Smaller bonus to all attacks)
>>
>>4045116
>> Practice Silat (Larger bonus to strikes)
>>
>>4045116
> Practice Silat (Larger bonus to strikes)

Muay Thai’s not exactly a grappling style though, unless he wants to teach us how to clinch.
>>
Rolled 45 + 15 (1d100 + 15)

>>4045121
>>4045127
>>4045131

Little early, but don't wanna be bogged down.

> Roll me some d100s (Bonuses from other styles do not apply to training rolls)
>>
Rolled 51 (1d100)

>>4045151
>>
Rolled 23 (1d100)

>>4045151
>>
Rolled 81 (1d100)

>>4045151
reee
>>
>>4045166
Your reeing is unjustified. Success. Writing.
>>
Rolled 53 (1d100)

>>4045151
>>
>>4045174
Whoops, late to the party.

>>4045166
Guess our striking's going to see an improvement. Probably good to muddy the waters as far as our style goes, all things considered. If we fight somebody observant and analytical like Batman our style being MCMAP would narrow down our identity an awful lot.
>>
>>4045151

> “Let’s give silat a shot.”

“Very well. You see……”

Genghis proceeds to give you a crash course on the basic history and styles of silat. Genghis’ personal permutation of the style focuses heavily on striking, demonstrated from the way he nearly punches your lights out.

Despite your inexperience, you put up an excellent fight, landing a critical blow that ends the spar in your favor.

> Skill Improved! Knife Fighter. Stab 'em with the pointy end. +25 to combat rolls when using knives.

> Skill Learned! Silat: +15 to unarmed combat rolls when performing a strike.

After thanking Genghis for his time, the next step on your agenda is your infiltration training.

After okaying it with Cortez, you head over to his apartment / safe house.

(Roll me some d100s + 5)

> DC 40 / 80
>>
Rolled 49 + 5 (1d100 + 5)

>>4045204
Sneeki breeki
>>
Rolled 32 + 5 (1d100 + 5)

>>4045204
>>4045204
>>
Rolled 8 + 5 (1d100 + 5)

>>4045204
Okay no ree
>>
File: 78956436427312479.gif (1023 KB, 500x260)
1023 KB
1023 KB GIF
>>4045222
I should have reeed anyway.
>>
Rolled 81 + 35 (1d100 + 35)

>>4045207
A regular success. Writing.

Meanwhile, roll me some d100s + 20
>>
Rolled 91 + 20 (1d100 + 20)

>>4045243
>>
Rolled 70 + 20 (1d100 + 20)

>>4045243
>>
Still need one more roll.
>>
Rolled 1 + 20 (1d100 + 20)

>>4045243
>>
>>4045289
oof. Writing.
>>
>>4045289
BUGGER
>>
>>4045289
Can’t we go ONE THREAD WITHOUT A NAT 1? JUST ONE!?
>>
>>4045322
You gotta take the good with the bad.
>>
>>4045289
God I wish we could reroll off-mission. That'd be nice.
>>
>>4045243

Cortez presents you with the same lock from before, as well as a set of picks.

To your delight, you get it after a few tries.

When you attempt to return the lock picks to Cortez, he politely declines.

“You’ve earned them. Besides, you never know when they might come in handy. Now hurry up, we’re not done yet.”

Cortez then runs you through his makeshift stealth gauntlet, which you immediately fail after tripping over yourself and nearly crashing through a table. Cortez is laughing too hard to be mad, and you can’t hold it against him. It was pretty funny.

> Skill Improved! Lockpicking: +15 to lockpicking attempts

The last item on today’s agenda is getting in contact with Blockbuster’s broker.

Once you’re in a secure location, aka home, you use that strange phone Blockbuster gave you.

After a few seconds, you hear a robotic voice demand, “AUTHENTICATION REQUIRED”

> “Uh, Gunsmoke?”

“TRANSFERRING, PLEASE WAIT.”

A minute or so of waiting, and the connection goes through.

You’re greeted by a reedy yet enthusiastic voice.

“Well, well, well, if it isn’t a new customer! You must be the fresh blood Blockbuster told me about. I’ve done a little digging, purely out of curiosity of course, and I can’t find much about you anywhere. Apart from a few altercations, you keep a fairly low profile. I respect that. Apologies for rambling, I always like to greet new customers personally. What can I do for you?”

> “A few vials of Xenothium have come into my possession, and I was wondering if you could help me do something with them.”

“Xenothium, eh? What do you intend on doing with it?”

He cuts you off before you can respond.

“Don’t worry, I couldn’t care less if you plan on blowing up a children’s hospital, I just need to know so that I can structure my inquiries properly.”

You want to……. (Pick 2)

> Modify your Apokoliptian Battle Armor

> Modify your Apokoliptian Carbine

> Sell a vial

> Synthesize some kind of drinkable serum

> Other? (Subject to QM Veto)
>>
>>4045337
> Modify your Apokoliptian Battle Armor
> Synthesize some kind of drinkable serum

I feel like the bit about the battle armour might be a smidgeon risky to say, but oh well.
>>
>>4045337
Also, uh, what was the 1? I'm hoping it was just crashing through a table, but optimism is a slow, insidious killer.
>>
>>4045354
Just the table.
>>
>>4045337
>Sell a vial.

I'm not super keen on incorporating it into our stuff, and even less so on drinking it.
>>
>>4045357
Oh, well, that's a relief.
>>
>>4045337
>> Modify your Apokoliptian Carbine
For when we absolutely have to destroy everything in that general direction.
>>
>>4045337
>> Synthesize some kind of drinkable serum
The obvious choice
>>
>>4045337
>>4045367
Not sure how I missed the (pick 2). Adding this on.
>> Modify your Apokoliptian Battle Armor
>>
As a reminder, you can pick two.

Also, I need to pause the session for tonight. As always, please leave hurtful comments, wild conspiracy theories and unfettered shitposting.
>>
>>4045376
Also I'm an idiot for not mentioning that voting is open until next session starts. Which will likely be Wednesday, at the same time.
>>
>>4045352
Backing.
>>
>>4045337
>Modify your Apokoliptian Battle Armor
>Synthesize some kind of drinkable serum
>>
>>4045337
>Power Armor
>Sell it
>>
>>4045337
> Modify your Apokoliptian Battle Armor
> Sell a vial
>>
>>4045337
> Modify your Apokoliptian Battle Armor
> Synthesize some kind of drinkable serum
>>
>>4045337
>> Synthesize some kind of drinkable serum
> Modify your Apokoliptian Battle Armor
>>
So, anons, what do we want to do with our new, uh, recruits? I guess we could train up their military skills and just have them work in a support capacity for us, but some sort of more specialized roles might be useful as well. Want to have at least one work as our....secretary, I guess? Don’t want to keep pestering Cortez to hook us up for jobs and stuff, so having one serve as our contact with the rest of the Gotham underworld in some capacity seems helpful. Not sure what role we could have the other fill though. Some sort of tech guy maybe? Gremlin’s great, but again, don’t want to have to bother him every time we need a computer hacked or what have you, and we’ve got basically no skills in that area ourself.
>>
>>4045337
>Synthesize some kind of drinkable serum

>Modify armour
>>
>>4045337
>> Synthesize some kind of drinkable serum
> Modify your Apokoliptian Battle Armor
>>
>>4045845
Personally, I think it really depends on what their skillsets are. Given what they were doing though, I'm guessing they are at most CQB proficient.
>>
>>4045886
Honestly, they seem low skill enough that they’re for all intents and purposes a pair of blank slates. Should definitely at least give them basic combat training, put them a cut above your average goon, but giving them some kind of niche training to cover things we don’t have the time and skill set for seems like it’d be the best way to put them to work.
>>
>>4045912
Why not simply tell Bane that we have two former intergang members under our care for him to question and make use of?

We can then have them spill it to Bane, which he will likely appreciate, and we can decide where to go from there.

I think it's a better option, because we're quickly accelerating into very dangerous levels of interest in our activites, and we need to maintain our competetive edge. We usually have one or two things to do between jobs, if one of those is training our henchmen then we very well might fall behind.
>>
>>4045939
Well, they’re from over in Blüdhaven, so I doubt anything they’d be able to tell Bane would be of much use to him. I guess we could offer them to him as recruits for brownie points? But his standards for mooks seem pretty exacting, so not even sure if he’d even take them, let alone if they’d even want to work for him in the first place.
>>
>>4046005
Hmm, maybe we could have them join up with Penguin’s crew, see if we can have them help us from the other side to incite the conflict we need there? Though there’d probably be some nasty repercussions if word got out to Bane. And there’s the possibility they’d sell us out to their new boss.
>>
Drink. The. Juice.
>>
>>4045337

> Sell a vial
Need to buy assets, safe houses, bribes, and equipment.
> Synthesize some kind of drinkable serum
Just a drop in a gallon of something else.

I had a plan to troll Apokoliptian and intergang but telling this guy about our armor would be ruin that, and we've kept the secrets the equipment went, and who did the Egyptian job.

Honestly, if anyone would want to get info or know how about modding said armor, it would most likely be Apokoliptian faction or intergang people and their associates, so they will probably ask or buy info from this guy. which comes back to us.

It could also very realistically burn all our secret identities. Which QM is trying to do on purpose!
>>
>>4046111
We don't have to tell the guy it's Apokoliptian armor, we just need a reliably quiet guy who can make the modifications to any armor in general
>>
>>4046145
That's counter to what the guy asked us what it's for. So being evasive about it is unproductive, but safer.....
>>
>>4046152
Body armor is body armor. It's not like the apokaliptian armor is an exosuit or something. Though we could certainly try to integrate it into one.
>>
>>4046179
its like alien scifi armour.
>>
>>4046193
It's body armor. It doesn't even shoot lasers on its own. It's worn just like normal body armor. On the body. It's not exactly rocket science.
>>
>>4046196
Material science my man. Treating kevlar and ballistic nylon with magic space juice probably inst the same as treating trauma plates with the same; we have no idea what our suit is made out of and tossing something that has the potential energy of a tactical nuke on it?

What if it is naturally derived or semi alive? No beuno my dude, based just on off what we know IC about Xenothium.
>>
>>4046196
>>4046179

Well then lets sell our fancy alien "body armor" and buy a good old fashion medieval steel plate suit of armor. More classy.

Body armor is body armor after all.

I don't get why we can't use the previous guy we hired through GG who modded our armor before hand at this point.
>>
>>4046211
Don't pour the verboten kool-aid on the armor. Any armor. That's crazy talk. I'm just saying that our options are limited simply by the nature of what we're trying to do. So it wouldn't necessarily be a bad idea to get someone who can utilize xenothium rather than someone who is knowledgeable with apokalitian chicanery.

>>4046212
Know you're just being facetious.
>>
>>4045337
> Other? (Subject to QM Veto)
>Connect us with some one who knows about xeno tech, bonus if they have worked with Xenothium and/or Apokoliptian gear before . We can go from there ourselves. Sell 1 vial if the favor doesn't cover it.

The armor and carbine are probably close to irreplaceable until we get a good deal more powerful; if we want to upgrade them, or even just know what exactly we have, lets find an expert and work from there. We punch and magic good; not so much on the tech side and none of our current allies seem to cover the tech base.
>>
>>4046216
No Iam being sarcastic.
>>
Vote that we use the two mooks as a screen for a legitimate business.

New names, new contacts, addresses, paper-trail, etc.

Train them and have them work as bodyguards for legitimate public events or so. Have them form as a nucleus for a legitimate side business that we can funnel money through. Sean Clayton as a former marine with no job history is gonna start raising a few eyebrows when he starts spending fat stacks and no job history to speak of, basically screaming shady business dealings.

We'll still handle the criminal aspect of our jobs, but running a business is good business and also gives us a great opportunity to case potential robbery targets/learn info that we could use to our advantage in our criminal dealings.

And if things ever go to pot, we can ditch our gunsmoke alias and just go legit.
>>
>>4045337
>Modify gunsmoke trenchcoat
>Modify Magnum
Why not upgrade some of our base shit? We look like a Merc upgrading regular gear and gives a good cover for why we can tank so many hits.
>>
>>4045337
> Modify your Apokoliptian Battle Armor
> Synthesize some kind of drinkable serum
Chug, chug, chug!
>>
Let's ask about the armor but let the cat out of the bag on our intergang associates (no need to say how many of them we actually have), claim one of them rocks the suit so should a code red identity breach occur we have the slightest buffer. It aint much but if we want suit upgrades we are gonna have to link ourselves to being the Gotham Doomslayer.
>>
>>4046358
Could just ask if he has any problem with us giving away his contact information to other people. That way "we" can give "someone else" the ability to get suit upgrades.
>>
>>4046309
If we ever wanted to "go legit" I figured we'd just start a magical PI business or something. We've already kinda laid some groundwork for it, and it'd probably be a good way to collect magical stuff that doesn't involve robbing dudes (Besides demon worshipers and evil sorcerers or whatever, they obviously don't count) after our business with Jack....concludes.
>>
>>4047711
We could get our henchmen (Henchmen of a henchman?) To be assistants in our PI job. Go full noir detective with a personal chauffeur service and lookout.
>>4046469
Supporting the keep our identity hidden option. We could always pretend to be the middleman for a friend.
>>
>>4045337
>> Modify your Apokoliptian Battle Armor
>> Modify your Apokoliptian Carbine
Gotta make our best shit better.
>>
>>4045337
>> Modify your Apokoliptian Battle Armor
>> Modify your Apokoliptian Carbine
lets upgrade from Apokolipse to apocalypse, for when we REALLY need to knee-cap a bat
>>
>>4045337
> Modify your Apokoliptian Battle Armor
> Modify your Apokoliptian Carbine
>>
I feel like all the people voting to upgrade our Apokolips tech forgot the part where Blockbuster told us this guy would also sell info on us. It's really easy to match our personas together if we're using the same incredibly rare tech.
>>
>>4051999
I wasn't going to mention this if nobody noticed, but since a few anons have been chewing on it, I'm perfectly willing to modify your request to help protect your anonymity. Just give me an overall vibe for how you want to do it. So far, I'm seeing a mix of just labeling it as "alien" without elaboration, and pretending to be a patsy.

Also, I'm sick. I'll let you lot know if it's still around by Wednesday. I'll update the Pastebin soon, been a little distracted.
>>
>>4052016
Please. PLEASE don't tell the guy it's Apokoliptian. Just ask for a guy who has worked with integrating koolaid into the widest variety of bodyarmor in general. And preferably someone who is very discrete.
>>
>>4052128
This.
I mean, do we really need the alien armor stuff? What if we could just pull off another stark train heist and nab a suit of power armor? Replace the stark core with danger KoolAid and away we go
>>
>>4052151
Just become Batman but we're stealing shit instead of playing with our inheritance.
>>
>>4052275
>the batman that catwoman wants
>>
>>4045337
>Blow up a children's hospital
>Blow up another children's hospital
>>
>>4052468
...
>>
>>4052595
It's funny. It's a joke. Get it? Hehehehehahahaa

Real shit Joker would probably get a kick out of us. How funny to go from serving your country to being the rot inside it?
>>
>>4052777
Really? I think he'd find us pretty boring if he only knows our gunsmoke alias. Might get a kick out of our personas. At the same time I feel like Sean would kill the joker with zero hesitation.
>>
Cant wait for us to unlock body double magic for MAXIMUM mind fuckery.
>batman invites dresden to help him chase down gunsmoke
>we use body double magic and have the double be gunsmoke
>beat our magical self up but he "escapes" via outside help
>bats starts to believe gunsmoke and dresden arent the same people

And then just imagine what would happen if we had 2 body doubles playing Acountant Tango and gunsome in some fight.
>>
>>4053769
But why stop at body double? Why not go for becoming a human amoeba? Spreading ourselves not only across all of Gotham, but all of the world and toppling economies with a sudden global surge in population by a power of 10.
>>
>>4053503
Naw I just mean the irony of it. I doubt he'd very much like us as a person. We're too serious for his taste.
>>
Sorry anons, I'm afraid I have to cancel today's session. As mentioned earlier, I'm still sick.
>>
>>4055396
Alas, the curse manifests.
>>
>>4055396
Oh no. OP has coronavirus.
>>
>>4055396
CORONAVIRUS ALERT, QM we will miss you
>>
Fairly good news, anons! Though I have not emerged unscathed from the plague ward, I should be coherent enough to run at the regular time on Friday.

The curse will have to wait.
>>
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>>4058197
>The curse will have to wait.
>>
>>4058197
>The curse will have to wait.

Don’t be tempting fate like that, if you want to live a long life.
>>
Session will resume in 5 hours.
>>
>>4053769
>>4053773
Homo Sapiens Claytonius
>>
>>4045337
> “I’ve got two requests. First, I’m looking for someone that may be able to incorporate Xenothium into alien hardware. Buddy of mine stumbled across it and lost it to me in a poker game.”

“Riveting.” He remarks, clearly uncaring or not buying it.

“And what kind of alien are we discussing here? Martian? Kryptonian? Thanagarian? Atlantean?”

> “Don’t quite know. Also, I don’t think Atlanteans are actually considered aliens.”

“That’s just what they want to you to think.” He grumbles.

> “Whatever. Next, I need a bio-chemist. Want to run a few tests on the Xenothium.”

“I’ll get right on that. If you manage to make any breakthroughs, feel free to let me know. I’ll compensate you fairly in return.”

> “This should go without saying, but I’d prefer that you whoever you refer me to values discretion.”

“Of course, of course. But now, let’s discuss payment. My services aren’t cheap, but since you’re a new customer, I’ll bundle it together for you. Let’s say, oh I don’t know…….. 30 thousand.” He says, greedily.

> “Blockbuster gave me a few of your markers. I assume one of those will do.”

“Yes, I suppose. Just insert it into the device.”

You gingerly insert one of the cards into a slot on the side of the strange phone, which fits it perfectly.

“Everything seems to be in order here.”

You can practically smell his disappointment that he won’t be able to price-gouge you.

> “When will I hear back from you?”

“By this time tomorrow. Also, how rude of me. My real name has been buried for quite a while, but you may refer to me as Index. Goodbye.”

He hangs up on you. Still, that was productive enough. Plus, you hopefully didn’t give too much away.

With your business complete, you figure that it’s time to relax a little. You’ve been training diligently, after all. Maybe you’ll watch a little TV or something.

You head back into the living room, where Jack is sat watching an old black and white western.

“Hello, Sean!” He says, stopping to pause the movie.

“Pull up a seat! We haven’t done anything together for a while, since I’m still trying to get that HEPHAESTUS handoff scheduled. C’mon, it’ll be fun.”

Hang out with Jack for a while?

> Agree. Like he said, the both of you have been pretty busy lately. It would be nice to catch up.

> Decline. You’ve got work to do. (Allows you to read a book / practice magic)
>>
>>4059727
yes
>>
>>4059727
>Agree. Like he said, the both of you have been pretty busy lately. It would be nice to catch up.
>>
>>4059727
>> Agree. Like he said, the both of you have been pretty busy lately. It would be nice to catch up.
>>
>>4059732
>>4059744
>>4059757

Smelling a trend. Writing.
>>
>>4059727
> Agree. Like he said, the both of you have been pretty busy lately. It would be nice to catch up.
>>
>>4059727

Jack’s your employer / sort-of friend, it’d be rude to refuse. Plus, he is enjoyable company.

Given that, you find a comfortable spot on the couch and Jack unpauses the movie.

A fair bit of time goes by as the two of you watch the rest of the movie, wherein the dastardly oil baron is defeated by a heroic gunslinger.

Jack lets out a sigh.

“I’ve always had a soft spot for westerns, sometimes they help to stir up long-forgotten memories.” He says, pensively.

“But enough doom and gloom from me, what shenanigans have you been up to, Sean?”

You give Jack a brief (and tastefully edited) rundown of how you’ve been doing.

“Xenothium, eh? Not much of a scientist myself. Just keep it secured, please. If you blow up my abode, that would be rather distressing.” He says, jokingly.

> “Yeah, yeah. I’m going to hit the hay. Night, Jack.” You say, getting up and stretching.

“Goodnight.”

After a dreamless sleep, you awake to the ringing notification of a text message.

After checking your phone in confusion, you realize that it’s coming from the burner that Bird gave you.

The message is simple, containing an address and a few lines of text.

“He’s ready to meet. Industrial District, 9:30 AM. No weapons.”

After blearily reading the message, it hits you like a sledgehammer.

Bird came through for you. You’re about to meet the Man Who Broke the Bat.

Given that, you need to think up a game plan.

You……

> Go unarmed, like the message says. No point in needlessly antagonizing someone that could break you in half.

> Go with concealed weapons. Safety first.
>>
>>4059789
>Show up with a unconcealed flathead screwdriver and a pipewrench
There is a difference between weapons and tools :^)
>>
>>4059789
>Go with concealed weapons. Safety first.
nothing big, let's grab a hammerless holdout revolver or a single knife.
>>
>>4059806
support if it'll tiebreak
>>
>>4059806
>>4059816

Writing.
>>
>>4059789
>Go unarmed.

I know this is too late, but you guys really shouldn't be tempting fate like this.
>>
>>4059789

You don’t go anywhere unprepared. Not anymore, after the whole “Rockwell mutating into an eldritch abomination” debacle.

Given that, you put on your Gunsmoke outfit and start rifling through the myriad options of what to bring with you.

Suddenly, you have a brilliant idea. The message says not to bring weapons, so what if you bring something like everyday tools, instead?

A bit of scrounging later, and you find a flathead screwdriver and an old monkey wrench.

That’ll do. Worse comes to worst, maybe you can get them to laugh before you club / shank them.

The clock says it’s 9:20 AM. Looks like you’ll make it just in time.

Jack drops you off near the address you’ve been given, some old factory space. Judging from the state of disrepair it’s in, it went under decades ago.

Weird place to meet, but it has its advantages. Out of the way, no witnesses, no cops, and lots of space to work with.

Coincidentally, several of those are also useful for setting an ambush.


(Roll me some d100s + 20)

> DC: 60
>>
>>4059849
We could probably justify it with the fact that we were in an ambush recently and would prefer not to be caught out again.
>>
Rolled 92 + 20 (1d100 + 20)

>>4059867
>>
Rolled 97 + 20 (1d100 + 20)

>>4059867
>>
Rolled 6 + 20 (1d100 + 20)

>>4059867
Really don’t wanna risk a crit after those 90s, but here goes.
>>
>>4059880

Success. Writing.
>>
>>4059867

You head through the factory’s old employee entrance, and survey the abandoned shop floor.

The few lights remaining are incredibly dim, and with a lack of windows cast menacing shapes throughout the building.

So far, incredibly creepy.

And suspicious. Why haven’t you encountered anyone so far? Wouldn’t Bane have posted somebody to guide / frisk / intimidate you or something?

You narrow it down to a handful of options. Either you’ve got the wrong address, Bane is meeting you alone, or this is some kind of setup.

Judging from the footfalls you hear coming your way, it seems to be the last one.

You have the initiative here, how would you like to approach this situation?

> Take them in a straight fight. Even if all you’ve got is household tools, you’ll mangle them.

> This place is dark enough to use Shadow Cloak. Use it and pick them off, one at a time.

> See if there’s something nearby that you can use.

> Other?
>>
>>4059916
>This place is dark enough to use Shadow Cloak. Use it and pick them off, one at a time.

Make certain of their ill intent first.
>>
>>4059916
> This place is dark enough to use Shadow Cloak. Use it and pick them off, one at a time.
>>
Rolled 59, 77, 66, 29, 4, 77 = 312 (6d80)

>>4059925
>>4059929

Guess I'll go ahead and call it here.

(Roll me some d100s + 45)
>>
Rolled 47 + 45 (1d100 + 45)

>>4059968
>>
Need two more rolls.
>>
Rolled 39 + 45 (1d100 + 45)

>>4059968
>>
Rolled 75 + 45 (1d100 + 45)

>>4059968
>>
>>4059916

You’ll handle this tactically. You don’t know how many are coming, who they are, or how they’re armed. Therefore, you should be careful.

You quickly but quietly dart into the dark recesses behind an abandoned piece of machinery, before activating Shadow Cloak.

Now that you have a good view of the situation, let’s see how it plays out.

About ten seconds later, half a dozen men barrel around the corner.

They’re all armed with a mix between rifles and shotguns of modern make.

Their allegiances are made clear by the stylized penguin on their clothes.

Shit.

“Could’ve sworn I heard something.” One of them mumbles.

“He should be here by now, Boss said so.” Judging from how he scares the others and his fancier armor, he’s probably in command.

“Yeah, well, he isn’t. Get back to your posts.”

They all begin to disperse.

> Don’t bother with non-lethal takedowns, but take the leader alive.

> Just knock them out. You don’t have the whole picture yet, and they might be useful as hostages.

> Other?
>>
>>4060052
>> Just knock them out. You don’t have the whole picture yet, and they might be useful as hostages.
>>
>>4060052
>> Just knock them out. You don’t have the whole picture yet, and they might be useful as hostages.
Keep your options open
>>
>>4060052
>Just knock them out. You don’t have the whole picture yet, and they might be useful as hostages.
Then carefully whisk the unconscious bodies away into a dark corner.
>>
>>4060059
>>4060060
>>4060064

Writing.
>>
>>4060052
So, trap/test I assume? About par for the course from Bane, I guess.
>>
>>4060052

The skills you trained with Cortez mixed with Shadow Cloak makes this laughably easy.

You methodically and carefully pick them off, one by one, making sure not to damage them irreparably.

They could be bargaining chips after all.

The last one standing is their leader, who has figured out that something is going on, but can’t figure it out.

Hilariously, he puts two and two together, and gets seven.

“Come out, Batman! I’m not afraid of you!” He screams, obviously scared.

You suppose that it’s a compliment, if nothing else.

You sneak up behind him and knock him out with a solid blow from the monkey wrench. He’ll be fine.

Sore, but fine.

The next step is consolidation. Thankfully, there’s some old wire laying around that makes for a perfect binding.

Now that the assailants are secure, it’s time for answers.

> Wake up their leader and question them. (Specify Harsh or Gentle)

> Search them for anything that could shed some light.

> Investigate the factory. Maybe there’s a clue somewhere in here.

> Other?
>>
>>4060098
>Search them for anything that could shed some light.
>>
>>4060098
>Search them for anything that could shed some light.
If they have IDs take them; take some of their loadout too.
>>
Need to make quick pit stop for grub and to take my meds. Voting open until return, you all know the drill.
>>
>>4060098
> Search them for anything that could shed some light.

Loooot
>>
>>4060104
>>4060114
>>4060144

I'm still eating, but go ahead and roll me some d100s + 20

> DC 60 / 80 / 100
>>
Rolled 22 + 20 (1d100 + 20)

>>4060196
I know it might be a bit late, but regardless, can we strip them all butt-naked for lols for when they wake up?
>>
Rolled 46 + 20 (1d100 + 20)

>>4060196
The phattest of loots.
>>
Rolled 37 + 20 (1d100 + 20)

>>4060196
>>
>>4060226
Writing. Also, I apologize for this being the last post of the night. I'm still a bit fatigued from my illness.
>>
>>4060098

You start searching your captives for anything of value, besides the various weapons you confiscated from them.

Eventually, you manage to find some actionable intel on their leader.

More specifically, you find his phone, which you easily unlock by pressing his finger up against the screen.

This guy must be somewhat important, since it’s a list of Penguin’s “legitimate” companies that he uses to launder cash through. Bet Bane could use that, or you could see if Index is interested.

From his texts, you can piece together things a bit better now.

Apparently these guys were a QRF of sorts that Penguin has on standby for important tasks. Which is surprising, given their lackluster performance against you. Still, they got an anonymous tipoff you’d be here at this time, and Penguin wanted you shuffled off the board.

That means that Bird might’ve either sold you out, or something tricky is in play here.

Looks like you’ll need to do a bit more snooping before you make the call.
>>
>>4060282
>That's all for tonight, folks! Apologies for the shorter session. As always, bombard me with criticism, witticism, and any other -isms you can imagine.
>>
>>4060282
>Immediately contact the broker and sell the information
>Wait around for a while longer

Bane might have intentionally set us up because he doesnt trust us, or because he wanted to see how we work first hand.
Either way we would be removing penguins men so it would be a easy win.

That or we were just setup plain and simple. Either way, no reason we cant immediately profit on this.
>>
>>4060449
Maybe he thinks we're Batman in disguise and this was a test. We might have been better off icing these dudes.
>>
>>406060
I almost said the idea of Batman pretending to be a villain was too wack an idea for Bane to have before remembering anything related to DC at all.
>>
>>4061031
Anytime I think something is too ridiculous for DC I remember when Superboy punched reality to pieces and that matter eater lad exists.
>>
>>4061117
Bat-brand shark repellent.
>>
Man if Sean wasn't trying to keep his magic a secret sending the bad guys back to Penguin with a note containing the avenger summoning phrase would have been hilarious.
>>
Unfortunate news, anons. Life has decided to stick her bloated nose into my business, and I'm afraid I must cancel tomorrow's run.

As recompense, and because I enjoy writing them, please submit your requests for any character's POV of recent events and / or Sean's acts.

Apologies, but I'm sure you all know how it goes.
>>
>>4069238
Howsabout the aftermath of Bird and boys getting slapped? How Bane took the news? Or if that's too spoilery, a day in the life of Set?
>>
>>4069238
hospital staffs reaction to the sudden spike in superhero knee-capping
>>
>>4069238
I'll back >>4069626
I'm curious what bane actually thinks of gunsmoke. Alternatively, what's Spectre think of everything since he met us?
>>
>>4069238
Batgirl or Batman would be cool. Or maybe Gentleman Ghost?
>>
>>4069238

Penguin's POV after we rob him the same night.

Nobody fucks with us. We told off the Spectre. Penguin ain't got shit.
>>
>>4069238
Are we still on for tomorrow Axis, or are you still busy then as well?
>>
>>4071698
Tomorrow's session will proceed as planned. I'll probably write up the POV stuff over the weekend and hopefully post them before the thread expires.
>>
Session will resume in about 5 hours.
>>
>>4073426
nice
>>
>>4060282

After the revelation that this incident was not the product of bad luck, rather a planned ambush, things are a bit dicey.

You came here at Bird’s request, so either there’s been some kind of leak, or you were set up.

Either way, you need to tread carefully and learn what you can before you make any retaliatory moves.

Given that, you……

> Call Bird. You need answers, and this is the quickest way.

> Wake up their leader. See if he’s willing to play ball and shed a bit more light.

> Check out the factory a bit more. Maybe you’ll find something.

> Other?
>>
>>4073882
>Call Bird. You need answers, and this is the quickest way.
>>
>>4073882
>> Wake up their leader. See if he’s willing to play ball and shed a bit more light.
>>
>>4073889
+1
>>
>>4073889
>>4073917

Writing.
>>
Rolled 19 (1d20)

>>4073882

Maybe you should just give Bird a call? After all, this could just be some giant misunderstanding. Gotham’s a weird place, after all.

After double checking the restraints on your prisoners, you call up Bird on the burner phone he gave you.

“Gunsmoke! You’re late, what’s the deal? Bane isn’t too happy about having this time wasted.”

> “You want to run that by me again?” You state, coldly.

“What’s the matter, did something happen?”

> “Why don’t you tell me what was supposed to happen here.”

“Easy. You were supposed to show up, rendezvous with a couple of our boys, who’d frisk you and take you to meet the boss. Were they no-shows or something?”

> “Considering the fact that I got fucking umped by half a dozen of Penguin’s enforcers, somebody squealed.”

“Shit.” Bird swears, suddenly realizing the gravity of the situation.

> “That’s not even the half of it. These were some kind of hit squad, personally sanctioned by the birdbrain himself. They’re still alive, for now at least.

“Alright, new plan. You stay put there, I’ll funnel some reinforcements your way to pick you up and retrieve your prisoners. In the meantime, try to find out what happened to your escort.”

(Roll me some d100s + 20)

> DC 70

(Also, pay no attention to what I’m doing behind this curtain. DC 7)
>>
Rolled 83 + 20 (1d100 + 20)

>>4073941
Somehow I'm not so sure those reinforcements are going to be on our side.
>>
Still need two more rolls.
>>
Rolled 84 + 20 (1d100 + 20)

>>4073941
>>
Rolled 59 + 20 (1d100 + 20)

>>4073941
>>
>>4073976
Success. Writing.
>>
>>4073941

The makeshift restraints you fashioned should keep your would-be triggermen occupied while you perform some recon.

Even though the part of your brain familiar with horror movies is screaming in the back of your mind, you begin exploring the abandoned factory.

You don’t startle easily, but something about this place tends to get you on edge. Maybe it’s just the ambiance, or the possibility of armed killers lurking around the corners.

Either way, the sooner those reinforcements get here, the better.

Thankfully, your investigation goes pretty well. This place is so dusty, that any kind of human activity leaves a pretty obvious trail.

After following the trail for a little while, you find a small storage room, probably used for janitorial supplies back in the day.

Upon entering, you discover its grisly contents.

A trio of bodies, slung without care onto the floor.

You force yourself to approach this analytically, however difficult it may be.

A cursory examination proves the following.
- All three are dressed similarly to the militiamen you encountered at the docks. Most likely, they were your escort.
- No blood trail on the way in, and splatter on the walls indicates that they were killed in this room.
- Rope marks around the wrist, and lack of defensive wounds would suggest that they were taken off-guard and captured.
- All three were killed with a shot to the head. Judging from the entry wound, likely a pistol of some kind.
- Overall, you can conclude that they were taken prisoner and executed without being questioned.

Bird needs to know about this.

A brief phone call later, Bird’s reinforcements arrive in force, prepared for trouble that thankfully doesn’t surface.

Your prisoners are blackbagged and thrown unceremoniously into the back of a van, while a cadre of militiamen retrieve their gear.

You ride shotgun in an SUV with 3 other men, all of which are armed to the teeth.

Clearly, Bird isn’t taking any chances this time.

After a brief drive, they pull into the garage of an old, heavily fortified office building.

You’re escorted to the elevator, where a guard carrying a radio briefly speaks into it. You can’t catch quite what he says, but you’re allowed to enter without your makeshift weaponry being confiscated.

During the elevator ride, you have a bit of time to think. How should you approach your meeting with Bane?

> Be aggressive. From what you’ve gathered, Bane respects strength. Don’t let him jerk you around.

> Be polite. You don’t have a lot of experience with crime lords, but they generally don’t take kindly to being disrespected.

> Be charming. You’re a likable enough guy, maybe Bane will appreciate someone with a little flair.

> Other?
>>
>>4073999
>Be polite, but shoot straight. Give no bullshit and take no bullshit.
>>
>>4073999
> Be aggressive. From what you’ve gathered, Bane respects strength. Don’t let him jerk you around.

Bane's smart, but he's straightforward. The direct approach should serve us fine if we're dealing with him.
>>
>>4074000
Actually, nevermind, I'll support this. Probably the better approach. Should appreciate professionalism.
>>
>>4073999
Nice trips
>>4074000
Also nice trips. They go well with the good plan. Backing.
>>
>>4074000
>>4074002
>>4074003

Writing.
>>
>>4073999

Professionalism is key. No need to kowtow to the guy, but don’t be an asshole without reason either.

It’s common courtesy after all. That, and Bane could possibly snap you into little pieces. Either way, you’re not particularly eager to find out.

The elevator dings, indicating that you’ve reached your destination.

After passing through another checkpoint, you’re outside of Bane’s office.

You take a deep breath, before knocking on the door.

“Come in! We’ve been expecting you.” A voice calls from the other side, tinged with an accent you can’t quite place. Central American, maybe?

Doesn’t matter, you shouldn’t keep him waiting.

You open the door and step inside.

Bane’s office is surprisingly spartan, mostly just a few pieces of furniture and a collection of souvenirs and old war trophies.

You’re a bit more focused on the man himself, though.

He’s as big as they say, nearly seven feet tall and a walking wall of muscle.

Currently, the only people in the room are you, Bird, and Bane. Guess he must want to have a private chat.

Bane’s towering over a large table containing a map of the city, pointing something out to Bird.

Upon noticing your presence, Bane approaches you.

“It is….good that we were finally able to meet. Bird has told me about your exploits.” He says, extending his hand out for a handshake.

Despite the internal reservations you immediately quash, you shake his hand. Thankfully, he toned back the strength to “firm” instead of “bone-crushing.”

“I heard that you ran into some pests on your way here. An unacceptable situation, the man responsible will be found and punished. Harshly. If you want, you can have first crack at him when the time comes.”

> “Thank you. I’ll keep that in mind.”

“Good. Now, Bird has briefed me on the situation, but I’d like to hear it from the source. What exactly happened?”

> Give him the rundown, including the list of Penguin’s “legitimate” businesses.

> Give him the rundown, but keep the list to yourself.

> Other?
>>
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>>4074031
Also, I'm dumb and forgot to attach the picture.
>>
>>4074031
>> Give him the rundown, including the list of Penguin’s “legitimate” businesses.
>>
>>4074031
>> Give him the rundown, including the list of Penguin’s “legitimate” businesses.
>>
>>4074050
>>4074054

Writing.
>>
>>4074031

You give Bane an overview of the forces you encountered, leaving out the whole “using magic to blend into the shadows” part. Then you relay the process of binding and searching your captives, before your investigation into the deaths of your escort. You make sure to mention the list of businesses you discovered.

Bane’s face hardened at your hypothesis that Penguin’s men had gangland style executed your escort, before eyeing you appraisingly.

“Do you have this list with you?”

> “Sure, I made a copy back at the factory.”

“Excellent.” Bane sprouts a malicious half-grin.

He takes a brief moment to read over his new intel.

From what you’ve gathered after reading it earlier, there are some juicy morsels in there.

Mostly just a list of businesses that pay protection money or launder dirty cash, but there was a gleaming nugget in there.

Apparently, Penguin’s been using a legitimate maritime shipping business to smuggle contraband into the country. Drugs, guns, people, tech, anything and everything.

Losing that would be a nasty blow to his finances.

After Bane finishes perusing the list and marking a few locations on the map, he gestures for you to come and take a look.

He’s circled three different areas of opportunity, all of which are being hammered tonight. Since you were responsible for bringing it in, you get first pick of the targets.

After viewing your options, you decide to…..

> Take the job to “persuade” several of Penguin’s fronts to switch sides. Fairly easy work, but it’s necessary to consolidate Bane’s presence in Gotham.

> Take the job to torch Penguin’s shipping operation. Moderately difficult, and will be a nice solid punch to the wallet.

> Take the job to trash the Iceberg Lounge. Easily the hardest, but it’ll send a message and hurt Penguin in the place he cares about the most; his pride.

> Decline taking any of the jobs.

> Other?
>>
>>4074085
>> Take the job to torch Penguin’s shipping operation. Moderately difficult, and will be a nice solid punch to the wallet.
>>
>>4074085
>> Take the job to trash the Iceberg Lounge. Easily the hardest, but it’ll send a message and hurt Penguin in the place he cares about the most; his pride.
>>
>>4074085
>Take the job to trash the Iceberg Lounge. Easily the hardest, but it’ll send a message and hurt Penguin in the place he cares about the most; his pride.

Time to make this REALLY personal.
>>
I need to take a quick break to grab some grub Voting is open until I return.
>>
>>4074095
>>4074098

I've returned. Writing. I might be a little slower, as a heads-up.
>>
>Take the job to trash the Iceberg lounge.

Maybe we could ask Bane about potential Bat activity to maybe send us with extra hands considering we've probably got the big Bat himself looking to break our legs by now. Also it's good to bond with your boss.
>>
>>4074085

You’ll hit the Iceberg Lounge. Trashing Cobblepot’s pride and joy is a golden opportunity. Plus, it’ll go a long way to sparking that gang war Marshall, Carter, and Dark hired you to help instigate.

Bane’s willing to loan you some hitters to get it done, especially considering the pushback this’ll cause.

Now, comes the planning process.

First, you need to decide how much you want to wreck the place.

> Severe property damage should do fine. It’ll put the Lounge out of business for quite a while, at least.

> Utterly demolish it. No half-measures when it comes to destruction.

> Other?

Next, you’ll need to determine the rules of engagement.

> Find some way to evacuate the civilians inside first. Your beef is with Penguin, not his customers. Could slow your momentum though.

> Go in with civilians still inside, but try to avoid hitting them.

> Treat the club as a target rich environment. Anyone there deserves what they get.

> Other?
>>
>Demolish it, no half measures

>Evacuate civilians inside first

Bane likes strength so lets make a good impression, if we want actual total mayhem have a guy jack a gas truck or other heavy vehicle and he's on stand by. Pop a few shots inside into the floor or roof (or nearest Merc) and retreat, civvies run from the chaos and we lead the fight outside. Mop up guards and ram the building. Bish bash bosh.

Very skeletal plan though so I'm up to suggestions especially on civ evac.
>>
>>4074172
support
>>
>>4074159
>> Severe property damage should do fine. It’ll put the Lounge out of business for quite a while, at least.
>> Find some way to evacuate the civilians inside first. Your beef is with Penguin, not his customers. Could slow your momentum though.
>>
>>4074172
>>4074194

Writing.
>>
>>4074159

Scorched earth is the only destructive policy worth pursuing, at least in this instance.

However, you need to get the civilians out first. They may not be totally innocent, but they aren’t your targets.

You, Bane, and Bird start to hammer out the nitty-gritty details.

In order to evacuate the customers, you’ll…..

> Sneak inside and cut the power to the building. They’ll have to evacuate, and you can use both the panic and the darkness.

> Call in a bomb threat. It’ll instantly alert them, but it’s sure to work.

> Provoke Penguin into taking the fight outside. Once the guards are dead, clearing the civilians is easy.

> Other?

Next, the method of destruction.

> Snatch a gas truck, ram the building, and set it alight. Quick, but dangerous.

> Interrogate the lieutenant you brought in and see if he knows any weak spots.

> See if you can swipe the Lounge’s blueprints from City Hall, and plant bombs at structurally important points. Could take some time.

> Other?

(This is a fairly important decision, so I’ll extend the voting to 30 minutes, unless votes are very one-sided)
>>
>>4074213
>> Sneak inside and cut the power to the building. They’ll have to evacuate, and you can use both the panic and the darkness.
> See if you can swipe the Lounge’s blueprints from City Hall, and plant bombs at structurally important points. Could take some time.
>>
>Sneak in and Cut the power.

>Ram the building.

Theoretically we could cut power shadow cloak in the pitch black and take out a fair few of the guys. If we dont clear the building our helpful goons can probably handle clearing it and intimidating civilians to get the hell out of there.

Toss a brick on a truck accelerator and let that puppy smash into the club, from there I'm sure we have a grenade launcher or incendiary ammo that can blow it.

It feels like the fastest plan and the least likely to include Bat or Police Interference provided we don't screw around inside. In and out, operator like.
>>
>>4074213
>> Sneak inside and cut the power to the building. They’ll have to evacuate, and you can use both the panic and the darkness.
>> Snatch a gas truck, ram the building, and set it alight. Quick, but dangerous.
>>
>>4074226
Support
>>
>>4074213
> Sneak inside and cut the power to the building. They’ll have to evacuate, and you can use both the panic and the darkness.
> Interrogate the lieutenant you brought in and see if he knows any weak spots.

May as well make use of the assets we've got, in any case. This guy was rather high up the chain in Penguin's organization, from the looks of things, so chances are he'll know some pertinent info.
>>
>>4074226
Support
>>
>>4074226
Supporting.
>>
>>4074226
>>4074236
>>4074242
>>4074248
>>4074266

Writing.
>>
>>4074213

Eventually, the plan is fleshed out.

You’ll sneak inside, cut the power, and use the darkness and panic to neutralize as many guards as possible before being noticed.

If it gets hairy, a cadre of militiamen with NVG’s will storm the building and help you clear it.

Once the civs have been evacuated, and most of the guards are down, someone will send a gas truck speeding into the building.

If the initial crash doesn’t detonate, you’ll be on standby to blow it sky-high.

Swiping the truck’s easy, Bane can handle that part. The tricky part is infiltrating the building and cutting the power without detection.

You’re not exactly a professional electrician, maybe Gremlin would be willing to lend a hand over comms?

> Bring Gremlin in on this. He’s competent, and he owes you a big favor.

> Keep Gremlin uninvolved. Penguin’s going to be out for blood.
>>
>>4074296
>Bring Gremlin in on this. He's competent, and he owes you a big favor.
>>
> Keep Gremlin uninvolved. Penguin’s going to be out for blood.

Let's not risk one of our buddies on this
>>
>>4074296
> Keep Gremlin uninvolved. Penguin’s going to be out for blood.

We can just read an electrician handbook or something.
>>
>>4074296
>> Keep Gremlin uninvolved. Penguin’s going to be out for blood.
>>
>Keep Gremlin uninvolved.

Worse comes to worse we fry it with our own electricity or I dont know chuck a cup of water on it?
>>
>>4074296
> Keep Gremlin uninvolved. Penguin’s going to be out for blood.
>>
>>4074298
>>4074301
>>4074305
>>4074310
>>4074312

Writing.
>>
>>4074296
>> Keep Gremlin uninvolved. Penguin’s going to be out for blood.
There's gotta be a breaker box somewhere right? Just kinda play with switches.
>>
>>4074315

The very last matter of business, what kind of gear should you bring?

Primary
> Alien Carbine
> Silenced MP5
> M4 Carbine (With grenade launcher)
> Dragunov
> Benelli Shotgun

Secondary
> Colt 1911
> .44 Magnum
> 9mm Beretta
> .38 Special

Melee
> Fairbairn-Sykes knife
> KABAR
> Knuckle trench knife

Explosives (4 maximum)
> Fragmentation
> Smoke
> Flashbang
> Incendiary
> Thermite
>>
>>4074333
>> Silenced MP5
>> 9mm Beretta
>> Knuckle trench knife
>> Flashbang
>>
>>4074333
>M4 Carbine (With grenade launcher)
>Benelli Shotgun

>.44 Magnum

>Knuckle trench knife

>1 smoke, 2 incendiary, 1 thermite
>>
>>4074333
>> Benelli Shotgun
>> .44 Magnum
>> Knuckle trench knife
>> Fragmentation
>> Incendiaryx2
>> Thermite
Carbine's too distinctive. We're there to send a message, but it's a message from Bane, not us. It needs to be loud and smashy.
>>
>Silenced MP5
>.44 Magnum
>Fairbairn-sykes knife

>1 Smoke, 1 thermite, 1 Flashbang

Thermite to destroy the breaker box we find, smoke in case the thermite and water we pour on the breaker fail and flashbangs are just good fun for causing panic.
>>
>>4074344
+1
>>
>>4074333
>> Silenced MP5
>> .44 Magnum
>> Fairbairn-Sykes knife
>> 1 smoke, 1 thermite, 2 incendiary
>>
>>4074341
>>4074343
>>4074344
>>4074345
>>4074349
>>4074352

Calling it. Final loadout is....

> Silenced MP5
>.44 Magnum
> Knuckle-trench knife
> 1 thermite, 2 incendiary, 1 smoke

Writing.
>>
>>4074364

You’ll handle this yourself. Gremlin’s a good tech, and his help would be useful, but you can’t bring this kind of heat down on him.

Besides, worst comes to worst, you can fry something important looking with a Lightning Bolt.

Since this is a particularly dangerous assignment, Bane’s willing to fork over 100k, double if you manage to destroy the whole building.

Now that you’ve got a plan, all that’s left is to get in position and execute it.

As you leave, Index’s communicator begins to beep. Looks like he left you a message about the information you requested. You’ll have to listen later, after the job is done.

> THAT NIGHT

You’re within sight of the Iceberg Lounge. Something tells you it’s as gaudy on the inside as it is on the outside.

For all it’s glitz, there’s an element of danger too, judging from the roided-out bouncers watching the front door.

You’ve got a dozen of Bane’s best hitters on standby, but you need to get into the building somehow.

What’s your infiltration strategy?

> Try to impersonate a guard and head inside.

> See if you can find a back entrance.

> Activate Shadow Cloak, and try to scale the building and look for a roof access.

> Other?
>>
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>>4074368
(Forgot picture, for I am not competent)
>>
>>4074368
> Activate Shadow Cloak, and try to scale the building and look for a roof access.

Should see if we can get a grapple gun at some point.
>>
>>4074368
>> Activate Shadow Cloak, and try to scale the building and look for a roof access.
>>
>>4074368
>> Activate Shadow Cloak, and try to scale the building and look for a roof access.
>>
>>4074368
>> Activate Shadow Cloak, and try to scale the building and look for a roof access.
>>
>>4074378
>>4074379
>>4074380
>>4074383

Alright, roll me some d100s + 20, since this is an Agility roll.

> DC 60
>>
>>4074368
wonder if bane would have bought a vial of danger koolaid off us and we could just blow it to hell
> Activate Shadow Cloak, and try to scale the building and look for a roof access.
>>
Rolled 39 + 20 (1d100 + 20)

>>4074385
>>
Rolled 25 + 20 (1d100 + 20)

>>4074385
>>
Rolled 65 + 20 (1d100 + 20)

>>4074385
Trip and fall
>>
>>4074386
I mean, it would've also blown up a good chunk of the district. Probably a bit too messy.
>>
Rolled 22 + 20 (1d100 + 20)

>>4074385
>>
>>4074392
Success. Writing.
>>
Rolled 79 + 20 (1d100 + 20)

>>4074385

What is the color of night?
>>
Rolled 53 + 20 (1d100 + 20)

>>4074385
>>
>>4074385

You activate Shadow Cloak, and begin carefully scaling the building.

It’s reasonably-paced going, and you reach the roof a few minutes later.

Once your ascent is complete you look around for viable points of entry. You’re in luck; there’s an access door leading into the building.

Unfortunately, it’s locked. How do you want to handle it?

> Pick the lock. You’ve trained for this.

> Break the door down. Loud, but easy.

> Scale back down and look for another way in.

> Other?


>>4074399
Sanguine, my brother.
>>
>>4074412
> Pick the lock. You’ve trained for this.
>>
>>4074412
>> Pick the lock. You’ve trained for this.
>>
>>4074412
> Pick the lock. You’ve trained for this.
>>
>>4074414
>>4074416
>>4074417

Roll me some d100s + 15.

> DC 70
>>
Rolled 53 + 15 (1d100 + 15)

>>4074419
>>
Rolled 3 + 15 (1d100 + 15)

>>4074419
>>
Rolled 19 + 15 (1d100 + 15)

>>4074419
Snap goes the lockpick
>>
>>4074424
Failure. Your options are.....

> Use Roll the Die for another attempt.

> Break the door down.

> Scale back down and look for another way in.
>>
Well, it was fun being stealthy while it lasted.
>>
>>4074431
> Scale back down and look for another way in.
We have some time.
>>
>>4074431
>> Break the door down.
>>
>>4074431
> Scale back down and look for another way in.
>>
>Bang on the door and pretend we got locked out while taking a smoke break.

We need to take improve classes.
>>
>>4074445
Switching to this.
>>
>>4074445
I'll support this.
>>
>>4074445
>>4074457
>>4074458

Interesting choice. Roll me some d100s + 20.

> DC 75
>>
Rolled 77 + 20 (1d100 + 20)

>>4074462
He recognizes us.
>>
Rolled 29 + 20 (1d100 + 20)

>>4074462
>>
Rolled 36 + 20 (1d100 + 20)

>>4074462
>>
>>4074464
Success. Writing.
>>
>>4074462

Despite your courageous efforts, the door refuses to open after your lock picking attempt.

Faced with the unappealing prospect of breaking down the door, or climbing back down, you have a sudden epiphany.

You’re a decent bullshit artist, maybe somebody will open the door for you.

After a moment of thought, you’ve got the perfect patter to use.

You bang on the door, and cry out….

> “Hey, I’m locked out! The door closed behind me when I was taking a smoke break! Is anybody there!?”

A minute or two later, you hear the sound of someone approaching.

“Who is it? Identify yourself!”

> “It’s fucking Batman, you stupid prick! Open the goddamn door, it’s freezing out here!”

“Keep your panties on, I’m coming.”

Looks like you’ve got your way in, but now you need to make a choice concerning whoever walks through that door.

> Grab him and get a location for the power supply. Could simplify your job greatly.

> Just kill him. He probably won’t know, and it’s not worth the risk of his escape.

> Other?
>>
>>4074478
Hmm, don't suppose we brought some zipcord along that we could restrain him with, or something?
>>
>>4074478
>Grab him and get a location for the power supply. Could simplify your job greatly.

Make sure he can't cry out.
>>
>>4074478
>> Grab him and get a location for the power supply. Could simplify your job greatly.
>>
>>4074481
As a reminder, you are ramming this building with a gas truck to blow it up. You can non-lethal takedown people if you choose, but it kinda becomes a moot point later.
>>
>>4074486
A fair point, working for penguin is a live by the sword die by the sword situation.

>Grab him and get a location

then an old fashioned neck snap or knife to the heart.
Quick and painless.
>>
>>4074486
I know, but having something to restrain him wherever we stash him should make sneaking about easier. Would be mildly inconvenient if he woke up and warned his buddies while we were stealthing our way through.
>>
Rolled 69 (1d85)

>>4074482
>>4074485
>>4074494

Roll me some d100s + 30. I'll classify this as a hold.
>>
>>4074501
Oh right, guess we don't really need to keep him alive after we got the info. Never mind.
>>
Rolled 5 + 30 (1d100 + 30)

>>4074504
He likes being choked, apparently.
>>
>>4074478
>Grab, interrogate, execute
Revenge for the militiamen
>>
Rolled 96 + 30 (1d100 + 30)

>>4074504
>>
Rolled 44 + 30 (1d100 + 30)

Get the pythons around him.
>>
>>4074510
The door opens, and you’re on him like a flash.

“The fu-grk!”

His doubtlessly creative expletive followed by a cry for help was smothered in its cradle once you get a solid grip around his throat.

> “I’m going to loosen the pressure. If you attempt to say anything without my prompting, I’m going to snap your neck like a chicken bone. Nod twice if you understand.”

Unsurprisingly, he nods twice.

You ease off his trachea a little, and he sucks in a bit of air, but doesn’t try anything stupid.

> “So far so good. Now, I want to know where the main junction box for the building’s power supply is.”

“I-I don’t know where-”

> “Then I have no further use for you.”

“Wait! Wait. If you follow the hallway out of here, and take a right, and then go straight, you should be able to find it.”

> “I don’t like the sound of “should be.” You’ll need to do better than that.”

“Fuck you. Do I look like the maintenance man? That’s all I know.”

> “Your cooperation is appreciated.” He hears, before you twist and snap his neck.

You’re usually not a huge fan of cold-blooded murder, but this is a different ballgame. Penguin’s men act like animals, and will be received as such.

You head inside, to a thankfully empty hallway.

After following it for a while, you come to a crossroads.

You decide to go…..

> Right. That’s the direction you were told to go.

> Left. It looks pretty rundown and grimy. You’d expect the maintenance area to look somewhat like that.

> Straight. You hear the sounds of moaning coming from that direction. Maybe you should investigate?
>>
>>4074528
> Left. It looks pretty rundown and grimy. You’d expect the maintenance area to look somewhat like that.
Don't like the sound of the guy suddenly discovering where the box was. Probably a trap.
>>
>>4074528
>> Right. That’s the direction you were told to go.
>>
>>4074528
> Straight. You hear the sounds of moaning coming from that direction. Maybe you should investigate?

Okay, hear me out, it COULD be that kind of moaning, but it could also be some kind of prisoner that we could make use of, or something. This is one of Penguin's major businesses.
>>
>>4074545
We are probably going to walk in on Penguin getting his Salmon slopped on.

>Go left.
I say we head left, if the noise is present on the return trip after the lights drop we can swing in.
>>
>>4074532
>>4074549

Left it is. Writing.
>>
>>4074528

Even though the now-deceased Penguin goon told you to head right, there’s a non-zero chance that he was full of shit and wanted to steer you the wrong way.

Therefore, you’ll just go with your gut and head left.

> Roll me some d100s (middle of 3)
>>
Rolled 54 (1d100)

>>4074564
>>
Rolled 73 (1d100)

>>4074564
>>
Rolled 44 (1d100)

>>4074564
Uhh
>>
>>4074567
Not bad. Writing.
>>
>>4074564

After closer inspection, it looks like this area is currently under repair. Judging from some of the notices posted around, the last time Batman and co. came rolling through one of the guards got a little too trigger-happy and scorched most of the hallway.

Probably cost him his life, knowing Penguin.

This hallway is still sealed off, but you do manage to find a pair of rubber gloves left in some negligent worker’s toolbox.

Maybe they’ll come in handy.

You head…… (These directions are based off your new position)

> Straight, down the hallway that was recommended by the goon.

> Left, down the hallway that moaning came from.
>>
>>4074580
> Straight, down the hallway that was recommended by the goon.
Let's get what we came for
>>
>>4074580
>> Straight, down the hallway that was recommended by the goon.
>>
>>4074588
>>4074601


I'll call it here to keep it moving. Roll me some d100s.
>>
>>4074580
> Left, down the hallway that moaning came from.

Still feels worth investigating.
>>
Rolled 12 (1d100)

>>4074603
>>
Rolled 57 (1d100)

>>4074603
>>
Rolled 24 (1d100)

>>4074603
>>
>>4074607
Another moderate roll. Writing.
>>
>>4074580

You mentally catalogue that hallway with the moaning for later. Maybe after the lights go out, you can check it out.

Still, cutting the power is priority number one, so you head down the hallway you were originally directed to follow.

Idly, you notice that you pass a stairwell on your left. If you had to hazard a guess, chances are that going through there would give you access to the rest of the building.

You’re having decent luck so far, since you haven’t really encountered any guards. Maybe Cobblepot had to pull some of his manpower to try and whack you earlier.

Boy, would that be ironic if it was true.

You keep going straight, eventually reaching a room that has a ton of electrical hazard warnings plastered all over the door.

That’s a good sign.

This door isn’t locked, thank God.

The internals of the room is that of the standard greasemonkey Gilded Age throwback converted to hold modern equipment.

Still, you spot the main electrical box, located inside a protected wire mesh cage.

The door is unprotected though, and you jimmy it open with little difficulty.

Alright, time to set the plan in motion. You…..

> Get those electrical gloves on and try to damage something important. You’ll find it eventually.

> Try and crank as much Storm magic as you can into the box and overload it.

> Other?
>>
>>4074617
>Get those electrical gloves on and try to damage something important. You’ll find it eventually.
No need to rely on magic if we can do it with mundane methods.
>>
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134 KB
134 KB JPG
>>4074617
>> Get those electrical gloves on and try to damage something important. You’ll find it eventually.
>>
>>4074617
>> Try and crank as much Storm magic as you can into the box and overload it.
Magic is a tool in our arsenal, same as any other. No reason not to use it here.
>>
>>4074617
>Put on rubber gloves
>Look for breaker switches/fuses
>cut/pull out through the inevitable wire cluster at either side of box
And if that doesn't work most fuses and breakers can't contain a regular lighting voltage without proper grounding, which is almost always wired power poles with no secondary grounding.
>>
>>4074619
>>4074622
>>4074633

Roll me some d100s

> DC 45
>>
>>4074617
> Get those electrical gloves on and try to damage something important. You’ll find it eventually.

No need to use magic until necessary.
>>
Rolled 90 (1d100)

>>4074636
>>
Rolled 90 (1d100)

>>4074636
Sheesh, that’s the second time I vote seconds after the vote closes.
>>
>>4074638
>>4074640

If for whatever reason you get a triple 90, I'll do something cool.
>>
Rolled 10 (1d100)

>>4074636
90?
>>
>>4074638
>>4074640

Success. Writing.
>>
>>4074644
Hah, complete opposite. Sorry mates.
>>
>>4074636

Electrical engineering is likely an incredibly difficult discipline that requires careful study to contain and regulate immense amounts of power.

It requires years of training, and careful adherence to a set of rules and principles that have been discovered the hard way, sometimes at the cost of human life.

Tinkering with a junction box with next to no practical knowledge could lead to catastrophic damage, as any layman with horror stories could tell you.

Good thank unmitigated damage is your goal.

You flip switches, yank out fuses, cut wires, make things touch each other, every single boneheaded idea that enters your twisted mind is inflicted upon this innocent electrical box.

And boy, does it work.

After it succumbs to your “careful” ministrations, you back away after it starts sparking.

This proves to be a wise decision, as shortly after you hear a bang and everything goes black. You can faintly hear a loud scream come from one of the lower floors.

Lights out. Time for the monsters to come out and play.
>>
>>4074650
> That's all for tonight folks! As always, I'll be here to handle complaints, concerns, questions, or just shoot the shit. Thanks for playing, next session will be Wednesday at the same time, so long as life doesn't try to end me.

Fun fact, I nearly died yesterday. A tractor trailer ran me off the road a few hours after I announced that we'd have a session today. God truly hates QMs.
>>
>>4074651
Thanks for running, and glad you managed to duck the curse. Looking forward to the payout from this, nice we’re gonna get a double reward from Bane and MC&D. Though it seems like we’re not going to need to stay stuck in Bane’s gang for very long. Blowing up the Iceberg Lounge is gonna set off a war for sure.
>>
>>4074654
Oh yeah, and we should probably remember to activate our thermal vision at the start of next session. Should give us a big edge in conjunction with our Shadow Cloak. Almost feel bad for these poor bastards.
>>
>>4074651
Oh yeah, what outfit are we doing this in? We got our Gunsmoke ensemble on, or did we try to go for something less conspicuous?
>>
>>4074661

I generally assume it's the Gunsmoke outfit unless it's stated otherwise. It hasn't really come into play in this instance, so if an alternative is popular, that's fine by me.

I figured that since you were already on Penguin's hitlist, it wouldn't really matter, but I see your point.
>>
>>4074668

I picture our gunsmoke armor/persona somewhat similar to Fallout New Vegas NCR armor. I think it gives off that Noir aesthetic that Gotham is always surrounded by.

Is this somewhat accurate?
>>
>>4074668
Ah, alright. Was just curious, since bluffing our way in as a guard was an option, so I wasn’t sure if we were costumed or not.
>>
>>4075155
Close enough. The trenchcoat decently conceals your armor, but so far you've been avoiding the helmet. It's been reckoned to be a bit too recognizable, so you just stick to a balaclava for now. If your identity ever gets blown, there'll be no reason to not transition to the alien helmet.

>>4075198
I viewed it as less, "impersonate a guard to get inside" and more "make a racket with a convincing enough story and voice to get some schmuck to open the door" type roll. In that instance at least.
>>
So how exactly turning of electricity makes people evacuate wouldn't everyone assume its just power shortage and wait until it comes back? We should just activate fire alarm...
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>>4075325
Pengy in paranoid and usually if the power goes out there's a good chance there's a bat flying around in the dark.
>>
I'm probably going to archive the thread tonight, the POV stuff'll be posted in the next thread. If for whatever reason the session on Wednesday is untenable, I'll post it in the Pastebin and a few other places. Hope to see you all there.



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