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File: Eternal War.jpg (203 KB, 1025x639)
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+Intro+

In the grim darkness of the 41st millennium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of the thousands of Imperial provinces that form the front line in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But the Emperor sends us hope. High Lords of Terra commissioned a Chapter of Adeptus Astartes, finest warriors Humanity has ever seen, to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution and this is their tale.

+Briefing+

Chapter Chronicles and starting point for the novice initiates:
http://chapterquest.wikia.com/wiki/Chapter_Quest_Wiki

Battle voxcaster frequency, all allies are welcome to join:
https://client02.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net

+Every doubt you conquer is a step towards salvation.+
>>
+Saladris System, Segmentum Obscurus+

Rescue mission dispatched by the Chapter has managed to find stranded members of the Operation Stormchaser.

https://chapterquest.fandom.com/wiki/Operation_Stormchaser

One of the two ships, Dutiful, was forced by the super intense solar storms of Saladris' star to make emergency landing onto the planet of Saladris Beta, where it unfortunately collapsed, not to rise again, at least not in the foreseeable future.

However the other ship, Interimus, remains locked in a decaying orbit that is slowly approaching the star, with its engines dead.

Chapter expedition decides to approach it in order to either retrieve the crew or ideally - to repair and kickstart the starship...

---Aproaching Interimus---
[Wrenloft's roll of 53]
The solar activity is causing most of your machinery function in weird ways, but overall it seems that currently there's a lull on the surface of the tormented red dwarf. Ghost's Lance, your ship, manages to successfully enter the inner system. Soon, you are within the range and landers are launched to inspect what happened to Interimus.

Please roll a d100, target - under 78.
>>
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---Departure from the Dark Hunters' outpost---
Before your departure, Irael, Sergeant of the Dark Hunters and commander of their outpost, stops Trianon to wish him luck.
>I feel that our paths will cross again. May the Emperor guide your steps. And yes, please take this envelope, soulbind is there for your astropaths, if you would need to contact our Chapter again. Regarding the Knights of Adamant... I have met them once. Proud bunch, good warriors. We don't maintain official relationship with them. Emperor did not forge us for diplomacy. Last I heard, they signed up to take part in some campaign near... I think it was Scarus Sector? You will find them easily, they usually operate as a full Chapter and like to brandish their colours. Good luck, Emperor protects.
>>
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Rolled 8 (1d100)

>>4036833
Rolling.
Take care on the approach in case the Interimus' systems are malfunctioning at all. Don't take anything for granted especially not atmospheric seals.

>>4036846
"Thank you Brother. Emperor Protects."
>>
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>>4036858
>>
---Saving Interimus---
Roll: 8
Trianon's taskforce is very lucky - Ghost's Lance approaches Interimus safely and without any incidents. Soon, a landing party comes aboard and is greeted with cheers, laughter and praises to the Emperor. It seems that Interimus was caught by the radiation from an unexpectedly strong solar flare, which fried the generators. The astropath, Jerian Demavir, has decided to risk contacting the Chapter, by plugging himself into overchaged astropath throne in order to send out -Broken Wing- soulword. He died an agonising death, but only through his sacrifice could the help arrive. Tempestos explains that unfortunately, there is not way to restart the ship engines with the tools they have on-board.

Will you try to repair the ship or just save the crew?

Save the crew:
>Try to save everyone (Ghost's Lance will be overfilled)
>Save the officers and Space Marines
>Save only the Space Marines, the rest of the humans have been subjected to extreme radiation, who knows what taint they could carry back to Varda

If you are saving the crew, please select your actions and roll d100 (target under 85).

Repair the ship:
>Use the energy from the power-core of the Ghost's Lance to kick start Interimus' engines (target 65, failure could damage both ships)
>Send techpriests and techadepts to figure out how to fix Interimus (target 45)
>Disassemble parts of Interimus that are prone to overcharging (void shields, communication arrays, secondary power networks), maybe the ship will restart easier then, but it will one hell of a job to fix the ship later (target 70, ship will lose most of the functionality until repaired)

Roll d100

Due to critical success, you will have 1 reroll for this test.
>>
>>4036949
>>Disassemble parts of Interimus that are prone to overcharging (void shields, communication arrays, secondary power networks), maybe the ship will restart easier then, but it will one hell of a job to fix the ship later (target 70, ship will lose most of the functionality until repaired)
Voting for this. We don't need Interimus functional right now and we can have plenty of time to reassemble it once we're back home. I assume reassembly with the labour of our own serfs and techpriests/marines wouldn't cost anything? Just time?
>>
>>4036956
If it is done correctly, yes, no costs. There will be a separate roll to see if any damage is done to the parts during the disassembly (63% chance of not damaging any parts).
>>
Rolled 46 (1d100)

>>4036956
>>4036961
>>4036949
Let's go then.
>Disassemble parts of Interimus that are prone to overcharging (void shields, communication arrays, secondary power networks), maybe the ship will restart easier then, but it will one hell of a job to fix the ship later (target 70, ship will lose most of the functionality until repaired)

>Roll d100
>>
>>4036966
Please roll another d100 to see if anything else gets damaged in the process (target - 63).
>>
Rolled 95 (1d100)

>>4037091
k
>>
Rolled 5 (1d100)

>>4037091
>>
Rolled 33 (1d100)

>>4037091
>>
>>4037091
since i rolled a 22 in the thread prior to the rolls of the masses that has to count

>
22:08 Internets :: Total 22 / 100 [22%] :: Results [22] ::
>>
>>4037094
Disassembly is complete and Interimus' engines start up once again, slowly moving it out of the orbit of the Saladris' star.

With a roaring cheer, crewmen and officers celebrate the salvation of Interimus, you can clearly see that the rescue mission was a success.

Interimus' warp drive is still intact and working, your both ships now prepare to jump back into the Immaterium in order to finally return home.

+Reward+
Trianon, Damokleon, Tempestus and other marines that participated in these events gain 8xp to be shared among them.

-session suspended for today, will return tomorrow evening-

Please list what further actions Chapter wants to take and describe them in detail.
>>
>>4037108
>grothi
>grot
I don't trust this guy.
We should still have a reroll left over in the repair stuff though.
>>
>>4037117
-The Anglerfish Protocol-

Let's look into starting a small, completely fake group of "heretics" that will serve to lure out and expose any who drift that way in the future.

It would be composed entirely out of candidates that meet two criteria: being diehard loyalists and good actors. The groups would subtly work by spreading conspicious information, hosting shady events, and generally appearing as cast-outs. They would be provided with special insignia which gives the authority to silence any who question them in the name of the commanders.

With this in mind, those in the right who act against the group will simply be met with a blockade, while those who may seek to join the group for the wrong reasons would be subtly questioned and investigated by group members. If these potential "recruits" are deemed threats, they would be marked for more detailed investigation by appropriate personell, and obviously if they're discovered to actually be a threat, the information would immediately be relayed.

if the first operation is successful, we may even spread this from one group into several sectors (ie authority rebels, chaos, greedy shits, etc).
>>
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>>4037117
Thanks Skargan.

How much of that XP would it cost to give Trianon Mental Fortress? In addition to some time period studying under chapter master to learn it.

1. Next order of business would be the return of Elegion. Naturally we want to hear what he's been up to as well as what the Ghoul Stars are like. Axon's diplomacy for interacting with the Death Spectres chapter (the ones who found Elegion) is here:
>http://suptg.thisisnotatrueending.com/qstarchive/2788556/#p2788938

2. Chapter Master and the forces over Triot. We're continuing with cleanup efforts and before we move away I'd recommend we leave the 8th Company stationed on the planet for a few years to help them keep the Orks down. One of the 8th Company's main objectives would be to locate Warlord Racksmasha, so we can arrange a mission to assassinate him properly.

3. I also suggest we have our Tartarus Spy Network continue to look into the activities of Tesalia D'Anger and Daikan Alepros. They are clearly planning something and we need to know what they know. Who they are targeting and why. Furthermore a very important thing to deduce would be whether Alepros and/or D'Anger really are truly infatuated with each other or whether they're just using one another. Or one is infatuated and the other is exploiting etc. We need to know so we can use it against them if necessary.

4. Given the recent picts of the Triachy encounters from Alexander Kerr, is there anything we didn't know before, or can theorise that we couldn't before, especially their relation to the ruinous powers.
Consult Engel on these images if we haven't already and regarding the fact that the triarchy fleet contained imperial vessels with traitor crews. Off to Lord Admiral Hagen with all of this. Especially the fact that they use Imperial iconography.
Details of Kerr's encounter with the triarchy is here:
>http://suptg.thisisnotatrueending.com/qstarchive/3063452/#p3063571

5. Laxenos should be studying the encrypted maps that Kerr provided us with. However you mentioned that you wanted to wait for MS to confer with him regarding what the maps should be.
Info on map discovery found here:
>http://suptg.thisisnotatrueending.com/qstarchive/3063452/#p3066526
The letter found with the maps is also here:
>https://chapterquest.fandom.com/wiki/Baron_Renault's_Letter

6. Strange Xenos Sword quarantined until Tomas Garant can be contacted. You'll need to talk to MS about that.
>http://suptg.thisisnotatrueending.com/qstarchive/3063452/#p3064464

Otherwise, we have patrol groups watching the hotzones of the Sector as shown here:
>https://chapterquest.fandom.com/wiki/Current_Chapter_Deployments
So the Chapter should be keeping a close eye on triarchy movements around these regions as we try to glean more intelligence from our enemy.

Check in with Regon. See if the cogboys are okay and how their political standing may have shifted at all since the coup.

And we need to keep a weather eye of for our waifu.
>>
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>>4037278
>One of the 8th Company's main objectives would be to locate Warlord Racksmasha, so we can arrange a mission to assassinate him properly.
That'll be fun. Have we extracted the first set of gene-seed from our void squad yet?
>>
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>>4037120
Unfortunately reroll was just for the repairing, not for the subsequent roll of damage inflicted.
>>4037198
This sounds like a very interesting idea! Who would be the character organising this? I assume Xyptus would make a good candidate. Question is what kind of heresy would be preached? Xeno? Daemonic? Hedonistic? Separatist? And would this be a faction or location based heretic cult?

>>4037278
>Mental Fortress for Trianon
If he spends a year training under Chapter Master in addition to current travel time, it will cost him 5 xp, this can be decreased by 1xp for every extra 1d4 years of training, down to 3xp max.

---Elegion's return---
>The link doesn't refer to diplomacy, please give a new reference

---Pacification of Triot---
As the Triot campaign closed, it soon became clear that this world is once more in Imperial hands. Despite this, some orks nonetheless resist, as it is in their nature. 8th Company of the Ghosts of Retribution will continue to hunt them down and pacify the planet under Captain Hector's command.

Please choose their tactics:
a) Fury and awe - operate as a company, unleashing full firepower at all times
b) Search and destroy - Company operates in squads, this way tracking down and destroying more orks, but putting themselves in more danger
c) May the hunt begin - Company is split up into 50 hunters pairs that ensure maximum possible spread. Your marines are not always victorious, but they are quick to eradicate the threat
d) Test them to the limit - 8th Company needs to earn their honours. Let them fight orks individually and prove how good are their warriors, only the best will survive, orks will be eradicated and the quality will improve

Length of eradication:
a) Roll 10+d10 years. If you roll above 15 years, you will need to roll again whether eradication is complete, at the end of the period. No casualties.
b) Roll d10 years. If you roll 8 or above, you will need to roll again whether eradication is complete at the end of the period. Roll d3 for squads that get ambushed and d5 for number of marines lost, multiply.
c) Eradication will be complete in d5 years. Company suffers 5d10 casualties.
d) It will take mere d18 months. Roll 10d10 casualties.
>>
>>4038894
>The link doesn't refer to diplomacy, please give a new reference
Apologies
http://suptg.thisisnotatrueending.com/qstarchive/1970305/#p1971338

>If he spends a year training under Chapter Master in addition to current travel time, it will cost him 5 xp, this can be decreased by 1xp for every extra 1d4 years of training, down to 3xp max.
I vote for spending the full 5xp for one year of training then.

---Pacification of Triot---
Voting for:
>c) May the hunt begin - Company is split up into 50 hunters pairs that ensure maximum possible spread. Your marines are not always victorious, but they are quick to eradicate the threat
And
>b) Roll d10 years. If you roll 8 or above, you will need to roll again whether eradication is complete at the end of the period. Roll d3 for squads that get ambushed and d5 for number of marines lost, multiply.
>>
>>4038894
To clarify - length of eradication is tied to the tactics you choose.

>>4037299
I believe so, they have been in your Chapter for long enough. Please roll d10 for how many of the gene-seed samples were viable.

>>4037278
---Tartarus Spy Network---
Shady figure smiles, nodding in anticipation, when it reads your orders. Finally their time has begun! How will they proceed?
a) Bribe one of Alepros' thugs (-10 modifier, basic info)
b) Read Tartarus' station logs (-20 modifier, advanced info)
c) Replace Tesalia's servoskull with your own (-30 modifier, max info)

Strength of Spy Network (Subsector Cryptus) 75% [ Tartarus focus +10]
>>
>>4038894
>d) Test them to the limit - 8th Company needs to earn their honours. Let them fight orks individually and prove how good are their warriors, only the best will survive, orks will be eradicated and the quality will improve
Blood and honour.
Their blood.
>>
Rolled 50 (1d100)

>>4038902
>Please roll d10 for how many of the gene-seed samples were viable
>>
Rolled 1 (1d10)

>>4038908
>>4038902
let's try that again and see if we can bring back our IW buddies.
>>
Rolled 37 (1d100)

>>4038902
>To clarify - length of eradication is tied to the tactics you choose.
Ahh.

Then I vote firmly for *B*

And
>b) Read Tartarus' station logs (-20 modifier, advanced info)
Rolling.
>>
>>4038908
50%, or 5 - you can detract this number from the general gene-seed samples in the inventory and list them separately, if you want to keep track.

>>4038909
I'll take the first one.

>>4038900
Trianon feels that as the warp is dark and dangerous, he cannot allow himself the luxury of indulging in occassional warp leaks. Under the tutelage of the Chapter Master, he begins his training. Please roll his full Psychic Rating (7) and a d100. If he rolls either more than three 9s or 98+, he dies in the process.

---Pacification of Triot---
Please note that options are tied - a with a, b with b, etc.
>>
>>4038913
>50%, or 5 - you can detract this number from the general gene-seed samples in the inventory and list them separately, if you want to keep track.
We should probably track them seperately unless we want a chimeric geneseed, do we?

>I'll take the first one.
Ty
>>
>>4038894
Do we only get a bonus for fighting against orks with option d?
>>
>>4038920
Not necessarily, but it will definitely be more of a challenge with option D. Company will get Hatred(Orks) if they lose 20% of their strength + other things will come on top of that. But anyway, I shouldn't be spoiling.
>>
>>4038925
>Company will get Hatred(Orks) if they lose 20% of their strength + other things will come on top of that. But anyway, I shouldn't be spoiling.
Don't we already have hatred (Orks) from Varda?
Should be chapter-wide.
>>
>>4038928
Turns out I'm retarded, disregard that. Void squad has it but apparently not everybody does.
>>
>>4038894
>As the Triot campaign closed, it soon became clear that this world is once more in Imperial hands. Despite this, some orks nonetheless resist, as it is in their nature. 8th Company of the Ghosts of Retribution will continue to hunt them down and pacify the planet under Captain Hector's command.


can we add in another more experienced company to pair the new 8th company dudes with?
or will that negativly effect 8ths morale?
>>
>>4038925
Okay. I'll change my vote to option C and ask if we can include 6th company in the cleansing as well. They're good ork hunters and can help train the 8th.
>>
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Rolled 2, 7, 7, 5, 8, 6, 4 = 39 (7d10)

>>4038913
>Please roll his full Psychic Rating (7)
>>
Rolled 13 (1d100)

>>4038935
>>4038913
>and a d100.
>>
>>4038894
>c) Eradication will be complete in d5 years. Company suffers 5d10 casualties.
ok after consideration i vote for this

-8th company needs a bonding experience as they are new
-options a and b take too long as there is a chance ork buildup is faster than their eradication
-d is insane and i dont want insane marines, i am also sceptical what that would do to their abiltiy to work in teams rather than solo
>>
>>4038942
Agreed
>>
>>4038942
We should probably rotate the marines then so we don't get bonded pairs in every squad but have the squads be evenly used to their squadmates.
>>
>>4038932
>>4038933
>>4038942
>>4038957
Yes. Also, orders have already been issued. Essentially you would be telling 8th to stand down and wait for another company to return to Triot. This would allow orks time to consolidate and humiliate Hector and his Company.

And C option it is. If you decide to bring in another company, please roll 2d100, one to see how much it impacts morale and another to see how much it helps the orks.

>>4038935
>>4038938
Trianon's training passes without a single warp fracture, Chapter Master is extremely pleased and so is his pupil.
>Milord, I know that I am the most powerful psyker in the Chapter, but you are the most skillful when it comes to the matters of self-defence. I just want to say that I am grateful to the Emperor for your guidance in this. Our Chapter might not be the oldest or the strongest, but we were sure blessed with the wisest leader on this side of the Imperium.

All psykers in the Chapter feel that you care about them, making them like you more.
>>
Rolled 2 (1d5)

>>4038963
>Yes. Also, orders have already been issued. Essentially you would be telling 8th to stand down and wait for another company to return to Triot. This would allow orks time to consolidate and humiliate Hector and his Company.
>And C option it is. If you decide to bring in another company, please roll 2d100, one to see how much it impacts morale and another to see how much it helps the orks.
Definitely against bringing in another company then.
Rolling for time taken under option C
>>
Rolled 4, 6, 5, 4, 3 = 22 (5d10)

>>4038963
>>4038964
>>4038942

orks are not strong only mean,
this will end nice and clean

let the grots have their revenge
for scars the marines will avenge

the grots are dead but orks are too
thats how grots fight, they wait for you
>>
>>4038972
Get back in line, green scum.
https://www.youtube.com/watch?v=VoAfb3f04mo
>>
>>4038972
The cleansing of Triot is a short, but bloody affair. Hector and his men are eager to prove themselves, choosing to engage in an ancient, deadly, but costly pair-based ork hunting strategy. Before the beginning of the deployment they requested additional landspeeders and started hunting down greenskins using these light, agile machines. Soon, mountains and hills were running with xeno blood. But even with superior mobility and firepower, pairs of space marines quite often got caught off guard or surrounded before the other hunter pairs could close in to support them. In one exceptional stand, brother Lamachius and Donnar managed to detect a sub-klan of 1300 greenskins. The firepower of their Landspeeder Tornado allowed them to cut a huge swathe right through the middle of their encampment, but one of a hundred rokkits launched their way found its mark and they went down in a blaze of glory. Even Krion, Hector's second-in-command, was once himself ambushed and lost his partner Midran in a brutal close quarters fighting. When Hector arrived with reinforcements, they found Krion up to his knees in blood and guts and missing his left arm up to the elbow - some ork nob literally tried to munch it off. Krion afterwards decided to use his skull as a decoration for his landspeeder. However soon, orks became as extinct as orks can be. For some years there will be news of a farmer discovering ork snot or a mini-grot in his garden, but it will take centuries for ork ecosystem to produce ork warriors again, if ever. Meanwhile their biggest warlord, Racksmasha... [roll d3]
1. Escaped off-world, allegedly headed to Pexar
2. Was spirited away by some mysterious ship that slipped past your radars, he was seen again in Tartarus
3. Went missing for 3d10 years, until he re-appeared with a surprise for the Chapter... [add event "Return of the Racksmasha]

8th Company gains:
+Hatred[Orks] (+10 bonus when fighting greenskins)

And for the fine rhymes, you can choose one of the following advantages:

a) Grav-Cavalry (+10 when fighting on landspeeders and double inflicted casualties vs. massed enemies)
b) Hunters (+10 bonus when pacifying defeated planets or mopping up stragglers)
c) Self-Reliant (8th company will be much more autonomous, learning to operate with little or no support from the Chapter. This will affect their ability to maintain their own vehicles, produce their own ammunition, better take care of their wounded, etc.)

22 marines lost their lives, 2d10 power armours were recovered, d3 Typhoon and d3 Tornado landspeeders were irrecoverably destroyed.

+Session over for today+
Thanks for playing guys, sorry for a short one, but we had a bit of fun yesterday as well. Let's plan for next Monday!
>>
Rolled 2 (1d3)

>>4039001
>[roll d3]
>>
>>4039001
>b) Hunters (+10 bonus when pacifying defeated planets or mopping up stragglers)
hunter seems most fitting,
2 years on a semi pacified world with permanent support isnt really something you get autonomous for marines

also i only wrote this in the chat, but the idea was to rotate the marines around in the teams to ensure better unit cohesion rahter than having the same marines fight together all the time is it too late to add that?
>>
>>4039020
>also i only wrote this in the chat, but the idea was to rotate the marines around in the teams to ensure better unit cohesion rahter than having the same marines fight together all the time is it too late to add that?
>>4038957
>>
Rolled 8, 12, 82, 22, 17, 45, 57, 9, 64, 18, 72, 92, 30, 85, 27, 26, 10, 5, 29, 12, 53, 12 = 787 (22d100)

>>4039001
rolling for power armour and repair state
>>
Rolled 2, 3 = 5 (2d3)

>>4039043
It looks like the power armour held up very well. 1 suit lost permanently (91+) and 2 suits require repairing (76+) at a cost of 2w.

Rolling 2d3 for speeder losses. Tornados then Typhoons.
>>
>>4039001
How much geneseed was recovered from the 22 dead marines?

>>4039048
Replacing losses will cost 22 geneseed, 1 suit of power armour, 2w for armour repairs, 10w for lost tornados, 24w for lost typhoons (36w total). If Skargan agrees.
>>
>>4039001
Did Hector learn anything from his first big mission as a captain?
>>4039122
>Replacing losses will cost 22 geneseed,
Howzabout dem 5 IW geneseedz for a mixed squad, or should we wait until we have 10 together again for a full one?
>>
>>4040075
A tear-stained anonymous letter informed me that we should probably keep the seed back to replace potential casualties from risky missions in the future.
>>
>>4039001
>>4037117
We forgot to have Techmarine Destros from the Interimus have a look over the Dutiful wreckage for anything salvageable.

Also Dutiful was not lost in battle or in defence of an Imperial world so no one truly owes us recompense for the loss but is there any provision from the High Lords or any other authority that could offer compensation for ships lost to void accidents? We can't help anyone without ships after all...
>>
bump
>>
>>4039001
Finally I think the only outstanding matter is
>>4038912
For Tartartus intel
>>
>>4039009
>Racksmasha's fate
It seems that the Ork Warboss has managed to find a way off-planet, a some months later rumours will surface of him being seen on Tartarus station...

>>4039020
>>4039025
Hunters trait gained by the 8th Company!

>>4040075
Hector is now much more confident as the leader of the Company, however as the hunting effort was quite decentralised, his personal input was felt much less. In this case, only Company received notable improvements, unless you specify that he went above and beyond... If so, then please roll d4:
1. He was ambushed
2. He participated in a rescue mission
3. He faced Racksmasha's leutenant in a duel
4. His landspeeder was shot down

And roll a d100 on how he managed this.

>>4039043
>>4039048
Losses rolls accepted, lucky!

>>4039122
Geneseed recovered - 2d10.

Are you initiating the replacement of the losses? If so, please proceed.
>>
Rolled 2, 5 = 7 (2d10)

>>4051894
Yus will initiate replacements.
>>
Rolled 9, 1 = 10 (2d10)

>>4051894
>Geneseed recovered 2d10.
>>
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>>4042017
Imperial framework for allocations of ships is a byzantine, bureaucratic maze of regulations, protocols, century-long production plans, etc. You can always apply for aid from the central authorities, but normally your achievements are highlighted by the Favour you gain, as such without it you will receive support from Terra only when the Chapter is either participating in actions critical to greater strategical picture or when the bureaucrats finally realise that your Chapter might be destroyed if it doesn't receive such support, however in some cases they are too late, as you well know, some Chapters are almost beggars, relying primarily on the good will of the individual worlds to provide them with what they need. Others, like Ultramarines... Well, they have other means.
>>
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>>4051899
7 samples of geneseed were recovered...

Unless Hector intervened?
>>4051904
Could save another 10, if he arrives in time. But you need to roll that d4. Note: dangerous.
>>
>>4051912
Thank you for the explanation. Should I roll Destros' tech-use?
>>
>>4051917
Do you have more of that artist skek?
>>
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>>4051932
Possibly, I'll look around.
>>4051919
Yes, you can roll a d100.
>>
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Rolled 47 (1d100)

>>4051970
Rolling for magical beepboop powers. Praise the Omnissiah!
>>
Unfortunately Skargan's new apartment has no internet until at least 11 February. CMQ is postponed until then, so watch out for scheduling updates from the 11th.



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